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1%% Read these rules before entrypimping.
2%%
3%% * References like Mythology Gags, Captain Ersatz, Continuity Nods, "Expy", "No Celebrities Were Harmed",
4%% or ShoutOut go in ShoutOut/CapcomVsWhatever.
5%%
6%% * If a character's tropes are only relevant in their original franchise but aren't featured in this game,
7%% they don't have a place here.
8%%
9%%
10For the main article, go [[VideoGame/MarvelVsCapcom3 here]].
11
12For the Marvel characters from vanilla ''[=MvC3=]'', go [[Characters/MarvelVsCapcom3MarvelCharacters here]].
13
14For the Capcom characters from vanilla ''[=MvC3=]'', go [[Characters/MarvelVsCapcom3CapcomCharacters here]].
15----
16[[foldercontrol]]
17
18!Capcom characters
19[[folder:Firebrand]]
20!!Firebrand
21[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/firebrand_art.png]]
22-->(I'll take you on.)
23-->'''Voiced by:''' Shohei Yamaguchi
24-->'''Home Series:''' ''VideoGame/GhostsNGoblins''[=/=]''VideoGame/GargoylesQuest''
25-->'''Debut:''' ''Gargoyle's Quest'' (1990)
26
27Firebrand is a type of gargoyle known as a Red Arremer. He will stand up to any threat posed to his home, the Demon Village, without any fear. Firebrand is considered to be an elite warrior among the Red Arremers, gaining him hero status among his peers.
28
29In-game he can be best described as "Wolverine with flight". His style focuses on overwhelming speed, cross-ups, and all manner of tomfoolery to annoy his opponents.
30----
31* AHeroToHisHometown: Considering his neighbors are a bunch of bloodthirsty demons, he's a villain to everyone else, including bloodthirsty demons not considered his neighbors.
32* AscendedExtra: Only counting the ''Marvel'' series, he first appeared only as a cameo in Dormammu's story ending and a generic Red Arremer appeared in the background of the Demon Village stage in the original ''[=MvC3=]''.
33* AtopAMountainOfCorpses: Firebrand makes his [[BattleIntro intro]] by coming down from atop a mountain of skulls.
34* AssistCharacter: Summons another Red Arremer in his level 3 Hyper, who mimics his Special moves with the press of any of the three basic attack buttons.
35* DivingKick: The H version of the Demon Missile is a variation of this, where he dives down to strike his opponent, then starts hovering.
36* FragileSpeedster: His health is 850K, among the lowest in the game. However, he's very maneuverable, and one of his hypers increases his speed further.
37* ILoveTheSmellOfXInTheMorning:One of his winquotes is that he loves the smell of burning meat in the morning.
38* KingMook: Firebrand stands out as an elite warrior among the Red Arremers. As such, his level 3 hyper combo has him summon a lesser demon to fight alongside him for a while.
39* LotusPosition: Firebrand sits cross-legged while the crouch button is held.
40* OurGargoylesRock: His super mode kind of looks like rock and he is listed as a gargoyle. Ironically, Gargoyles were known for channeling water while warding off demons and other evil spirits. This gargoyle breathes fire and ''is'' a demon. He still does defend his land when not making war on others.
41* PlayingWithFire: Can shoot [[BreathWeapon fireballs from his mouth]], as well as a stream of [[TechnicolorFire purple fire]] as a Hyper.
42* SatanicArchetype: Spider-Man compares him to ComicBook/{{Mephisto}}, the Marvel Universe's equivalent to Satan.
43* ShouldersOfDoom: His [[http://cdn.whatculture.com/wp-content/uploads/2011/11/firebrand1.jpg DLC costume]] gives him some, along with SpikesOfVillainy.
44* SuperMode: His Luminous Body hyper, where he takes on a [[PowerupFullColorChange whitish-silver hue]]. It gives his specials new properties, as well as enhancing movement speed.
45* TheRival: Firebrand is shown opposite of both Captain America and Hawkeye in the opening cinematic, blasting the former with his fire breath while the latter desperately tries to shoot him down with his arrows.
46* IntelligibleUnintelligible: His opening and winquotes are subtitled, as all he can normally say is "kuh!" noises.
47%%* WingedHumanoid
48* WipeTheFloorWithYou: His Bon Voyage special where he drags his victim along the ground until he meets the wall.
49[[/folder]]
50
51[[folder:Frank]]
52!!Frank West
53[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/204px-Frank_West-UMvC3_4046.png]]
54-->What do you mean I don't belong here? I've covered wars, y'know!
55-->'''Voiced by:''' T. J. Rotolo (English), Creator/RikiyaKoyama (Japanese)
56-->'''Home Series:''' ''VideoGame/DeadRising''
57-->'''Debut:''' ''Dead Rising'' (2006)
58
59Though he's armed only with his strength, if there's a scoop to be had, he's got the courage to take anyone on. His willingness to dive head-first into any dangerous situation has saved his life as many times as it has put him in mortal peril.
60
61While he doesn't have a specific weapon, he can utilize objects in his surroundings, such as golf clubs, benches, bicycles -- basically, whatever he can get his hands on. He uses a "level up" system, enhanced by drinking beer and taking photos, that makes him more powerful and change the weapons he uses.
62
63He's the only character in the game who has 2 intro animations: one where he kicks a zombie off him, and another (character-specific) where he takes some pictures of his opponent (this indicates that Frank has some special quotes for the said opponent).
64----
65* AscendedMeme: The "I've covered wars, y'know" meme gets multiple references.
66** It shows up in the [[http://www.marvelvscapcom3.com/us/characters/frank-west official site]] for ''[=UMvC3=]'' and Frank's in-game bio.
67** Frank uses the phrase for one of his win quotes.
68-->What do you mean, I don't belong here? I've covered wars, y'know!
69** Other characters poke fun at this line.
70--> '''Captain America''': I hear you've covered wars. Too bad you've never fought in one.
71--> '''Zero''': You may have covered wars, but you're still a civilian!
72** It's one of the titles you unlock by playing Frank West 30 times.
73* AssistCharacter: Various zombies, which he can throw into his opponent's path, spin them around into the opponent, or ram them into the opponent in a shopping cart. On second thought, the zombies' "assistance" doesn't seem entirely voluntary.
74* BadassNormal: He, along with Phoenix Wright, Chris Redfield, Mike Haggar, and Hawkeye, is one of the few characters in the game to be a completely normal human, lacking superpowers and combat training of any kind. His fighting style revolves around hitting his opponents with improvised weapons and zombies that show up from out of nowhere.
75* BattleIntro: Notably, he's the only character to have two different intro animations: pushing a zombie off of him, or taking pictures of the opponent. Which one plays depends on the dialogue he has for that fight.
76* BlindingCameraFlash: One of his special moves has him whip out his camera and take a picture of his opponent. The flash stuns his adversary momentarily, and also provides him with Experience to power up his other moves.
77* BoozeBasedBuff: Frank can take a swig of alcohol, [[ExperienceBooster which lets him double up the number of experience points he gets]]. This speeds up the leveling process, but after a while [[CantHoldHisLiquor he'll hunch over and groan in pain, puking]] and leaving himself quite open.
78* CallBack: His DLC costume is a reference to his many Mega Man-based outfits he can unlock within the Dead Rising series.
79* TheCameo: One of Frank's alternate costumes resembles [[VideoGame/DeadRising2 Chuck Greene]].
80* CameraFiend: Frank carries a camera at all times, and weaponizes it to blind his opponents. Him taking pictures is actually a gameplay mechanic that allows him to unlock different moves via a level-up system.
81* CherryTapping: Using the camera deals 10,000 points of damage to opponents, which doesn't say much when even characters with the lowest health pools have numbers in the sextuple digits. The thought of a mighty superhero dropping dead to a snapshot is kind of hilarious, though.
82* DifficultButAwesome: Proper use of Frank West involves learning how to quickly power level him to level 4-5.
83* EarlyBirdCameo: Intro movie #2 in the original ''[=MvC3=]'' has a shadowy silhouette with Chun-Li in a helicopter that was brought down by Doctor Doom. This shadowy person was confirmed to be him, as he was planned to be in the vanilla game but had to be cut due to time constraints before being added to ''Ultimate''.
84* FightingClown: Not as much as the likes of Deadpool or Phoenix Wright, but befitting his home series, his moves do incorporate a lot of silliness anyway, such as using zombies to attack the enemy or sticking a Servbot mask onto their head.
85* GrievousHarmWithABody: He hurls zombies at his opponents in two of his specials.
86* HumanHammerThrow: His Hammer Throw move has him grabbing a zombie and spinning it multiple times by the legs, bashing the opponent in the process.
87* HyperspaceArsenal: He fights by hitting his opponents with golf clubs, baseball bats, sledgehammers, chainsaws, pies, [[VideoGame/DeadRising2 Paddlesaws]], ''spike-and-chainsaw reinforced shopping carts'', and a whole lot of zombies, all of which he can seemingly produce out of thin air. He also discards any item he uses to attack outside of his camera, meaning that he has an infinite supply of them.
88* IntrepidReporter: One of his generic winquotes has him state that "a real journalist isn't afraid to go in deep to get his story".
89** Hey, [[CatchPhrase He's covered wars, y'know.]]
90* JackOfAllStats: Only average mobility, decent damage output, and average health. However, [[MagikarpPower he becomes more effective as he levels up]].
91* MagikarpPower: Frank starts out unimpressive: his only weapons at his disposal are a plunger, an axe and a baseball bat, and they all deal middling damage. He has access to only one Hyper Combo and while his mobility is decent enough, his jump arc is among the worst in the game, which don't help him much to survive. True to his game of origin, Frank also comes with a "level up" system that earns him Prestige Points whenever he uses his camera at the end of a combo. After accumulating a couple hundred points, he's granted stronger weapons, an expanded moveset and an additional power boost to all his attacks.
92* {{Muggle}}: Not as big an example as Phoenix Wright, but he is still a regular human with no combat training in a roster full of gods, mutants and super soldiers.
93* OhCrap: In his victory animation, Frank tries to walk to the left of the screen, only to promptly run in the other direction from a horde of zombies.
94* OhNoNotAgain: In his victory animation, he'll sometimes protest that he is being chased by zombies once more as he pushes one off of him.
95--> "Again? Why do you guys always go for me?"
96* PowerGlows: When Frank reaches level 5, he gets a blue aura around him.
97* TheRival: Shown most obviously towards Spider-Man. However, it's not clear whether he's rivals with Spidey himself, or ''Peter Parker''. It's implied that he's not aware Spider-Man and Peter Parker are the same person.
98--> I'll show that Parker kid who's the better photographer!
99* SameCharacterButDifferent: Frank West's fighting game debut came in ''Tatsunoko vs. Capcom'' but for his ''Ultimate Marvel vs. Capcom 3'' appearance, his moveset has been revamped considerably. It's not to the level of Jill's (where she completely changed with absolutely nothing in common with her previous fighting game appearance), as he is thematically true to his ''[=TvC=]'' character, but you will be learning a new character if you pick him up in this game.
100* ShoppingCartAntics: One Hyper Combo has him pulling out a shopping cart from nowhere filled with an assortment of random items (and a zombie), and ramming it into the opponent.
101%%* SlideAttack
102* SuspiciouslySimilarSubstitute: Due to an emphasis on summoning zombies to attack for him, Frank plays a lot like Jill did in ''[[VideoGame/MarvelVsCapcom2 MvC2]]''. However, he utilizes {{Improvised Weapon}}s instead of the latter's actual firearms.
103* StatusBuff: When Frank reaches Level 5, he gets a permanent attack boost across all of his moves.
104* ThrowTheMookAtThem: Aside from his Giant Swing special, his Hammer Throw special has him Irish-whipping zombies at his foes. Depending on the version used, they either just deal damage, or hold the enemy in place, making them open to attacks.
105* TookALevelInBadass: It's a gameplay mechanic for him. He is fairly weak at the start of a battle but gets buffs to his damage output as he levels up.
106* WrestlerInAllOfUs: Just the same as it is in ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'', one of his hypers involves sticking a [[VideoGame/MegaManLegends Servbot]] helmet on his opponent, sending them flying with an airplane spin, and crashing them into the ground with a running bulldog. Most of his throws involve performing a suplex and he still retains his judo throwing skills.
107[[/folder]]
108
109[[folder:Nemesis]]
110!!Nemesis T-Type
111[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/nemisis_umvc3.png]]
112-->S.T.A.R.S....
113-->'''Voiced by:''' Taira Kikumoto
114-->'''Home Series:''' ''Franchise/ResidentEvil''
115-->'''Debut:''' ''VideoGame/ResidentEvil3Nemesis'' (1999)
116
117A Tyrant-type B.O.W.[[note]]'''B'''io-'''O'''rganic '''W'''eapon[[/note]] (officially T-02) created by the evil Umbrella Corporation, tasked with eliminating the members of the RCPD's S.T.A.R.S. division and anyone connected to them in order to cover up the company's involvement in the [[VideoGame/ResidentEvil2 Raccoon City]] [[ZombieApocalypse Incident]]. Possesing a fair amount of intelligence and sadism due to the Nemesis parasite controlling it, it is able to effectively carry around a rocket launcher. Whenever it runs into a problem, the parasite causes it to mutate in increasingly horrific ways to adapt and continue pursuing its target.
118
119Nemesis is all about overwhelming the opponent with brute force, utilizing super armor, large hitboxes, and command grabs to keep up pressure.
120----
121* AlienBlood: He bleeds green blood. This is different from his source game, where he bleeds red.
122* AscendedExtra: From appearing in the Hulk's ending in vanilla to being a playable character in ''Ultimate''.
123* {{BFG}}: He carries his bazooka with him at all times, only ever letting go of it in his win pose and when he loses by time-up.
124* AwesomeButImpractical: Seeing Nemesis take all those hits without flinching does create a rather chilling effect, but considering that ''fully'' invincible hypers are not uncommon, Biohazard Rush is somewhat less impressive than it appears.
125* BattleIntro: Lands on the stage from above and picks up his rocket launcher.
126* BodyHorror: Just look at him. He has stitched-on flesh over his right eye, he has no nose or lips, and it looks like he's wearing his intestines as a scarf. Not to mention the fact that he's covered in tentacles. [[NauseaFuel And let's not even mention his shirtless alt...]]
127** His level 3 Hyper combo has him transform into his final mutated state, taking this trope up to eleven.
128** Some of the fighters seem to call him out on this, especially on his face.
129--> '''Hulk''' (''when tagging in Nemesis''): Ugly Face!
130--> '''X-23''': I was gonna carve up your face, but it looks like someone beat me to it.
131--> '''Hsien-Ko''': Whoa... Man, your face is scary!
132--> '''Rocket Raccoon:''' (''during victory pose''): Man, you ugly.
133--> '''Deadpool''' (''win quote''): Brother, you ugly. But not just ugly, like BIBLICAL ugly. Like "you could model for death threats" ugly.
134* {{Bowdlerize}}: In addition to the AlienBlood mentioned above, his transformations are considerably less gruesome than they were in ''RE3''. His Level 3 transformation in particular has a ShakyCam effect in order to not focus too much on the BodyHorror to maintain a "T" rating.
135* CameraAbuse: The ''Resident Evil'' baddies seem to love doing this. Nemesis skewers the cameraman on one of his [[CombatTentacles tentacles]] in his victory animation.
136** His Level 3 Hyper shows him devouring the opponent in first person view, with plenty of ShakyCam to obscure the BodyHorror of his mutation for the sake of the game's rating.
137* CatchPhrase: "S.T.A.R.S." is the only thing he can say, referencing his only basic instinct is to hunt down members of that organization.
138* CombatTentacles: Tentacles burst out from from his ''hands'' to attack. Then his level 3 Hyper grabs the opponent with tentacles from his back as Nemesis mutates into an EldritchAbomination.
139* CompositeCharacter: Nemesis has elements of all three of his ''VideoGame/ResidentEvil3Nemesis'' forms; his default appearance and rocket launcher are taken from his first form, but his tentacle attacks are taken from his second, and he transforms into his final form for his level 3 super. He also has his "brother" Mr.X's trademark overhead swing and shoulder tackle attacks and an alt that resembles him.
140* FullNameBasis: Nemesis T-Type, right on his trailer and character bio; while in Franchise/ResidentEvil he is mostly referred to as "Nemesis", saving the "T-Type" for AllThereInTheManual.
141* GroundShatteringLanding: He enters the battlefield like this. The Bioweapon Assault hyper also ends with him crushing his foe under his feet.
142* HellBentForLeather: Wears a gigantic leather trenchcoat in order to hide the freakish T-Virus mutations on his flesh. His DLC costume removes the coat, and it's... not a pretty sight.
143* HulkMashUp: The similarities between him and The Hulk are played up here, where he first cameos (and gets utterly trounced) in Hulk's ending but is later added to the playable Roster, where he is portrayed as a rival "strong man" to the Green Goliath.
144* ImmuneToFlinching: One of his Level 1 Hypers: "Biohazard Rush", is a combo punch attack that allows him to absolutely [[https://www.youtube.com/watch?v=M6KMUs3l0N4#t=65s plow through]] almost anything! The only exceptions being command grabs and counter hypers.
145* ImplacableMan: Best exemplified by his super armor and his block animation. As in, he doesn't have one. He just takes the attack standing.
146* MightyGlacier: Very slow moving (even slower than Hulk), but his attacks hit really hard. He also has among the highest health in the game.
147* NeckLift: For his standard grab, he wraps his whole hand around the opponents face and lifts them up before slamming them into the ground.
148* NoSell: His block animation - as in, he has none. He doesn't put up his arms to defend himself. He just takes the hits unfazed.
149* OneWingedAngel: His Level 3 Hyper combo has him transform into his final, horrifically mutated form from ''VideoGame/ResidentEvil3Nemesis'', ensnare the opponent with tentacles, and then spit acid at them.
150* TheSpeechless: '''''"S.T.A.R.S."''''' when fighting Chris Redfield or Jill Valentine. Other than that, just random roars, grunts, and groans.
151* SpringJump: One of his hyper combos has him fire rockets onto the opponent, and then he jumps straight up into the air and [[GoombaStomp lands on the downed opponent]].
152* UnskilledButStrong: His basic attack pattern can be boiled down to "punch/blast the crap out of the opponent".
153* WalkingShirtlessScene: His [[http://img510.imageshack.us/img510/5287/img0878yf.jpg DLC Alt]] is possibly the ultimate example of FanDisservice.
154
155[[/folder]]
156
157[[folder:Phoenix Wright]]
158!!Phoenix "Nick" Wright (Ryuichi Naruhodo)[[note]]and Maya Fey (Mayoi Ayasato)[[/note]]
159[[quoteright:207:https://static.tvtropes.org/pmwiki/pub/images/207px-Phoenix_Wright-UMvC3_158.png]]
160--> I want the truth and nothing but the truth!
161-->'''Voiced by:''' Creator/SamRiegel (English), Creator/KosukeToriumi (Japanese)
162-->'''Voiced by (Judge):''' Kanehira Yamamoto (Japanese)
163-->'''Home Series:''' ''Franchise/AceAttorney''
164-->'''Debut:''' ''VisualNovel/PhoenixWrightAceAttorney'' (2001)
165
166Phoenix Wright is a defense attorney who specializes in criminal law at the Wright & Co. Law Offices. Although he has encountered several extremely difficult and mysterious cases, he has overcome overwhelming odds and turned the cases around for every one of his clients.
167
168Nick's fighting style mirrors his home game: in Investigation Mode, you gather "good" evidence while throwing away "bad" evidence, and in Trial Mode (aka Courtroom Mode), you throw documents and each "good" evidence turns into a decent projectile. If you have three pieces of good evidence and connect with an "[[CatchPhrase Objection!]]", Nick enters [[SuperMode "Turnabout Mode"]], where his moves are powered up and he can use his Level 3 Hyper Combo, accusing his opponent of being the real culprit.
169----
170* AdaptationalBadass:
171** A given, considering he never physically fought in his home series, and yet is a playable character in a fighting game. Even though he ''is'' canonically hardier than most average men, the thought of Wright going toe to toe against a cosmic entity who feeds on planets is utterly ludicrous. His lawyering also gets an upgrade, as his level 3 Hyper Combo somehow knocks out the likes of Doctor Doom (who has diplomatic immunity) and {{Physical God}}s and {{Eldritch Abomination}}s above mortal laws like Shuma-Gorath and Dormammu.
172** Maya falls under this as well. In her home series, her powers extend solely to channeling dead spirits. Here, she can create psychic barriers and rush opponents with a flurry of strikes in Phoenix's Level One Hyper.
173* AlertnessBlink: He gives one off when switching to Trial Mode.
174* AmoralAttorney: Played with. Phoenix seems to recognize that some of the villains are indeed criminals, though he offers to defend them on a couple of occasions. Even in his ending, he goes as far as defending [[spoiler:''[[PlanetEater Galactus]]'']]. Crosses over with AdaptationalVillainy to an extent, as in his home series it tooks extreme coertion to get him to defend [[spoiler:Matt Engarde]], a guilty client, and even then he made sure he was convicted by the end.
175* AnimeHair: His trademark spiky hair gets poked fun at just as much as in his home games.
176* AscendedExtra:
177** Phoenix appeared in She-Hulk's ending in the original ''Marvel vs. Capcom 3'' before joining the roster in ''Ultimate''.
178** Missile is a very minor character of the ''Ace Attorney'' games, but he was allowed to be part of Phoenix's moveset in this game.
179* AssistCharacter:
180** Maya Fey, available as a Level 1 Hyper and during Investigate mode, attacks opponents by slapping or tripping into them, and can create a shield to protect Phoenix from attacks.
181** Missile helps Wright when performing grabs and in one of his assists.
182** The Judge appears as a Level 1 Hyper, available only during Trial Mode and Turnabout Mode, slamming down his massive gavel on top of the opponent.
183* AwesomenessIsVolatile: His Level 3 Hyper Combo ends with an explosion behind whoever is hit by it.
184* BadassBoast: Before facing Firebrand, Wright boasts that "Man or demon, all are equal under the law!"
185* BadassNormal: The most normal person in the cast. At least Haggar knows wrestling and Frank has a good number of improvised weapons. Phoenix has none of that and is basically just a very determined lawyer.
186* BarrierWarrior: Maya's fighting style as Phoenix's assistant. She creates psychic barriers.
187* BattleIntro: Maya shows him some papers and then runs off as Phoenix does his signature point at the opponent.
188* BeyondTheImpossible: Phoenix can convict anyone guilty of a crime. Including people like Doctor Doom, who famously uses his DiplomaticImpunity to get away with his schemes, or aliens like Super-Skrull and Rocket Raccoon, who logically couldn't be tried under Earth laws. The same goes for extradimensional beings like Dormammu and Shuma-Gorath, deities like Amaterasu and Thor, a mindless genetically-engineered monster like Nemesis, or the Sentinel, ''a 50-foot tall killer robot''[[note]]Zero may be a robot as well, but he's at least partially sentient enough to potentially be tried in court[[/note]].
189* BlueWithShock: If he presents bad evidence, he is momentarily stunned by his embarrassment. He can also put his opponent in a similar state by hitting them with his "Hold It!" speech bubble three times.
190* CallBack: Very observant players who've played ''VideoGame/TatsunokoVsCapcom: Cross Generation of Heroes'', or at least have seen gameplay footage of Anime/HakushonDaimao[[note]]A character who was included in ''Cross Generation of Heroes'', but was removed from the game when ''Ultimate All-Stars'' was released for copyright reasons.[[/note]], will notice similarities between Phoenix Wright's fighting style and Hakushon Daimao's (with one example being that both have a sneeze attack for a LauncherMove).
191* CharacterExaggeration: Phoenix sneezes as one of his attacks. This is based on ''Turnbout Memories'', where Phoenix would comically cough and sneeze in his sprite animations. Thing is, ''he had a cold that day'' [[spoiler:due to the murderer stealing the medicine in order to poison him]], and otherwise this trait is not part of his usual demeanor.
192* CompressedAdaptation: His gameplay is an accurate and faithful summation of Ace Attorney gameplay as adapted to a fighting game. Like in a typical case, Nick investigates the scene of the crime, then, after finding the evidence, he presses the witness (normals and combos, in this case), and presents evidence to back things up. Then, when he finds the proper opening, he throws a mighty objection, and brings a powerful comeback until he uses all he has to convict the culprit (in this case, his Level 3). Sufficed to say, the developers did their homework on how to properly adapt ''Ace Attorney'' to a fighting game.
193* ConfettiDrop: In his win animation, Maya jumps around dumping confetti on him, prompting him to scratch his head and smile in embarrassment.
194* CuteClumsyGirl: Maya. She runs onto the screen, trips, and knocks Phoenix's opponent off his feet in one of his specials, [[HumanHummingbird flails her arms in a tantrum]] at them for Phoenix's level 1 hyper, and bounces around Phoenix in complete admiration when he wins.
195* {{Determinator}}: If Wright is the last character on his team still standing, he will jump into battle while exclaiming that he won't give up.
196* DidYouJustPunchOutCthulhu: When using the Ace Attorney hyper combo, he can prove the guilt of anyone in the game, even {{Physical God}}s and {{Eldritch Abomination}}s. He can defeat frigging '''Galactus, Devourer of Worlds''' using finger pointing, pacing with sheets of paper, and ''sneezing''.
197* DifficultButAwesome: Essentially, he's normally weak and has relatively low mobility. However, when he's put in his SuperMode, he becomes one of the best characters in the game, much like [[ComicBook/JeanGrey the other Phoenix.]]
198* EasterEgg: Wright's normal attack still works like a basic normal attack; however, if you don't move (nor attack) right after your attacks, Wright will continue the attack animation, showing different things like presenting papers, freaking out, or cleaning his snot.
199* EvilLawyerJoke: The target of a few, though he himself is very much a good man.
200-->'''Ghost Rider:''' Do you have any idea how many lawyers are in hell?[[note]]Though afterwards, Blaze asks Phoenix to look over a contract with Mephisto for him.[[/note]]
201-->'''Magneto:''' I sacrifice for mutant-kind. Lawyers only sacrifice their dignity.
202-->'''Phoenix (Jean Grey):''' We're both called Phoenix, but I'm a destroyer of worlds and you're a lawyer. I wonder which one of us is more hated.
203* FightingClown: His fighting style describes him as a bumbling fool, playing keep-away with his attacks, and generally being as much of a FishOutOfWater in this game as everyone expects a {{Muggle}} lawyer to be among superheroes and gods. In particular, one of his hypers (based on a nightmare he had in the second game), the Judge appears behind him while bellowing "OBJECTION OVERRULED!!", smashing both his opponent and ''Phoenix Wright himself'' with his gavel. Both Phoenix and his opponent will be knocked down, but he won't take any damage.
204* FingerPokeOfDoom: In Turnabout mode, all of his Heavy attacks become massive pointer fingers that deal gigantic damage and toss the opponent around the screen like a ragdoll.
205* GenreRefugee: Phoenix Wright is from a non-combative series, and as a lawyer with no powers or fighting skills, sticks out precisely because he's placed into a fighting game he would normally have no business being a part of.
206* GivingSomeoneThePointerFinger: Phoenix's dramatic pointing pose is prominently feeatured in this gamr, ranging from his official art, his general taunt, and even his attacks!
207* HandBehindHead: His win pose, which is lifted directly from his series' nervous portrait.
208* HealThyself: One of the things Mr. Wright can pick up with his evidence hunting special is a piece of meat which heals him instantly, helpfully not taking up an evidence slot.
209* HongKongDub: Intentionally invoked to mirror his home series, where lip-sync is completely off with the scrolling text.
210* HyperactiveMetabolism: The meat he can sometimes pick up heals him.
211* HyperspaceArsenal: While some of Phoenix's projectiles and other attacks require him to pick up evidence off the ground first, he seems to have an endless supply of paper sheets to throw out of nowhere at his opponents.
212* ImprovisedWeapon:
213** Various evidence he can pick up and throw, such as a flower vase, a cell phone, watch, plunger, a Servbot doll, bonsai, etc.
214** More pronounced at "Trial Mode", where each piece of "useful" evidence can throw projectiles. The flower vase is an arc; the knife is a 3-directional projectile; the cellphone is a time-delayed projectile; pictures are a 3-hit beam; the envelope is a bomb; watch is a big projectile.
215* InexplicablyPreservedDungeonMeat: He can pick up food (and immediately eat it to restore health) while searching for evidence in Investigation Mode, regardless of whatever the stage is.
216* IronButtMonkey: Despite the silly appearance of his moveset and having no combat skills, he actually has above average health[[note]]At 1000000, which it's close to heavy hitters like Hulk and Thor which have 1.2m and 1.25m respectively.[[/note]]. This has precedence in his home series, where he has survived being stabbed, whipped, hit on the head, struck by a car, bitten by a dog, attacked by a falcon, fallen 40 feet into a dangerously fast river [[ArsonMurderAndJaywalking and had hot coffee thrown in his face.]] He lampshades it in one of his victory quotes.
217-->''All this flying around and geting slammed into walls... I'm lucky I'm prepared for such abuse!"
218* {{Irony}}: In terms of canonical power levels, Phoenix Wright is unarguably the weakest fighter in the entire roster what with him being an unpowered, non-combative lawyer in a FantasyKitchenSink cast consisting of a WorldOfBadass. In terms of actual gameplay, Phoenix Wright has the potential to be unarguably one of the ''strongest'' characters, with his Turnabout Mode making him nigh-unstoppable and his Hyper Combo being the second most powerful in the entire game.
219* LargeHam: The Judge makes an appearance in one of the Hyper Combos by loudly demanding order in the court, followed by dramatically proclaiming that Phoenix's objection has been overruled.
220* LastNameBasis: Everybody in the game (except Nemesis, Amaterasu, Firebrand[[note]]Who all can't speak[[/note]], and Hulk[[note]]Who calls him "Pointy Hair"[[/note]]) refers to him as "Mr. Wright", mainly out of necessity due to the [[ComicBook/XMen other Phoenix]] (Jean Grey). Averted in the Japanese version, where even in their English voices they call him by Naruhodo-Kun.
221** On a similar vein, he's the only one who reffers to She-Hulk as "Miss Walters". Most likely out of professional respect.
222* LongRangeFighter: In Trial Mode, his pieces of evidence turn into projectiles, encouraging the player to keep their distance and pelt the opponent with ranged attacks.
223* MadeOfIron: Phoenix Wright is known for surviving what would normally be lethal due to his extreme luck, in and outside of court. One of his winquotes has him state that he's well prepared for any abuse the other fighters inflict upon him.
224* MakeTheDogTestify: Amaterasu and Rocket Raccoon can be found guilty by his level 3 Hyper Combo just like any other characters. [[ContinuityNod He has a history of this, just ask Polly the parrot.]]
225* MagikarpPower: Phoenix starts in Investigation mode, which has a limited special move set, two of which take a while to recover (Maya can't be summoned if she is still on-screen already), but if he manages to play keep-away long enough to collect the right evidence, he can enter Courtroom Mode and get a variety of special projectile attacks. From there, he can move to his Turnabout Mode, where he gets a golden glow, a ThemeMusicPowerUp, a finger pointing attack that deals nasty chip damage, as well as powered-up specials. He also gets access to a Level 3 Hyper which is not only the game's second strongest attack, but it hits everywhere on the screen, even off the ground.
226* {{Muggle}}: Fighting skills-wise, pretty much the only character here that's even more of a regular human than Haggar or even Frank West. Although, he can somehow produce energy projectiles with his evidence.
227* MugglesDoItBetter: With naught but ''the power of the law'', he has the second most damaging Hyper Combo in the game.
228* MundaneMadeAwesome: Four of his joke attacks include: smacking a case file in his opponent's face, ruffling his hair in frustration, scattering paperwork, and sneezing. Now consider the last three, and also take into consideration that you can defeat the likes of Doctor Doom, Captain America, and Sentinel, a '''''50-foot tall robot with no organic components''''', with said attacks.
229** Hell, his moveset in general is this. His entire playstyle is about building up to a move where he accuses the opponent of a crime. ''It's the single most powerful attack in the game''.
230* NasalWeapon: His launcher attack, as well as his j.S. His sneeze is so powerful that it lifts him off the ground... and his opponent he bumps into.
231* NoodleIncident: We don't know what all the characters are guilty of, but Phoenix can convict all of them. Even the good guys, and [[MirrorMatch himself]]. And the evidence of their guilt can be a [[NoodleImplements Vase, a Watch and a Photograph.]] Of course, characters like Wesker and Doom have done more than enough to be prosecuted for, but people like Captain America and Chris Redfield don't seem to be the lawbreaking type.
232* OneSteveLimit: Averted with him and Jean Grey in English. Because of this, almost everyone tags him in as "Mr. Wright". Lampshaded by a few characters.
233---> '''Jean:''' We are both named "Phoenix", yet one of us is a destroyer of worlds and the other is a lawyer. I wonder which of us is more hated?\
234'''Hulk:''' Puny man not Phoenix! Phoenix a bird lady! HULK CONFUSED!
235* PaperMaster: Some of his attacks involve paper, whether he presents or throws them.
236* ThePollyanna: He references his mentor Mia Fey in one of his winquotes, saying that she told him to keep smiling no matter how bad things get.
237* PowerGlows: He gets surrounded by a gold aura once he reaches [[SuperMode Turnabout Mode]].
238* PreciousPuppies: Get'em, Missile and his grab summon the dog that Gumshoe lent him in his debut game.
239* TheRival:
240** He is shown opposite of She-Hulk in his ending, as she is a lawyer from the rival company.
241** In the opening cinematic, he is shown angrily pointing at Deadpool, who smashes through the wall of his office while riding his "Objection!" speech bubble.
242* RuleOfThree: Three pieces of evidence at a time. [[StanceSystem Three stances]] and if an opponent is hit by the Objection! or Hold It! moves three times they become dizzy.
243* SharpDressedMan:
244** While the rest of the cast prefers to wear their spandex super-suits, PoweredArmor, or combat gear, Phoenix Wright comes to the fight dressed for court. Hulk calls him "Suit Man" when tagging out.
245** He trades in the suit for his younger self's college outfit from the third game's first case consisting of a [[RealMenWearPink pink sweater]] with the letter P/the name "Ryu" on it and [[ScarfOfAsskicking scarf]] for [[http://buythatgame.files.wordpress.com/2011/10/phoenixwright_dlc_38241_640screen.jpg his DLC costume]].
246* StanceSystem: He can switch between three, Investigation (where he searches for evidence), Trial (a zoning style), and Turnabout (super mode and he can only do his Level 3 in this mode).
247* StoneWall: As a nod to his profession, and his games, Nick needs to be played defensively when out of Turnabout Mode. You need to be smart, find proper evidence whenever possible, and utilize them to deliver a properly-used '''OBJECTION!''' to turn the tides.
248* TalkingTheMonsterToDeath:
249** His Level 3 Hyper Combo has him deliver a long speech to decidedly prove his opponent's guilt. It somehow deals massive damage, almost guaranteeing a [=KO=] if X-Factor is active.
250-->The one who committed the crime... is you! No alibi, no justice, no dream, no hope! It's time to pay for your crimes... TAKE THAT!
251** He has a special attack called "Pressing the Witness" where he walks toward his opponent, while mentally (and possibly physically) pressuring them with banters. The move is also available as an assist and it gets powered up in Turnabout Mode, originally being fully invincible to anything as well as causing a Wall Bounce on hit. A later patch coinciding with the release of Heroes and Heralds recently removed the invincibility on the assist version, however.
252* ThemeMusicPowerUp: "Pursuit ~ Cornered" starts playing after he gathers enough evidence and lands a successful "Objection!". While in Turnabout mode, the song will continue playing until either the mode ends or Wright is knocked out.[[labelnote:*]]Normally, the background theme will change once a character is knocked out, save for when the theme matches the character coming in.[[/labelnote]]
253* UnskilledButStrong: When Nick summons Maya for one of his Hypers, she just flails wildly at the opponent, but is somehow able to tank most of the game's attacks, including other Hyper Combos. On top of that, Nick himself is a complete noncombatant that has some extremely deadly combos (and the most powerful Level 3 in the game) when in Turnabout Mode.
254* VillainousBreakdown: Anyone on the receiving end of his Level 3 Special will mimic the famous dramatic animations in his home series when the murderer is proven guilty.
255* TheVoiceless: Maya's completely silent here, in sharp contrast to her talkative self from the ''Ace Attorney'' series.
256* WeaponsGradeVocabulary: Phoenix Wright can physically knock down universe-shattering entities using cross-examination.
257* WrongGenreSavvy: He seems to think he's in one of his ''Ace Attorney'' games instead of a FightingGame. He must wonder why the defendant keeps shooting fireballs at him (though it wouldn't be the first time he's been physically assaulted in court). And yet, [[TheCuckoolanderWasRight it actually works]], and everyone he fights is guilty of some vaguely-defined crime. At other points he averts this, stating he's just fighting because Maya suggested it was good PR, though he doesn't see it. He still tries to convict them instead of attacking them.
258[[/folder]]
259
260[[folder:Strider]]
261!!Strider Hiryu
262[[quoteright:211:https://static.tvtropes.org/pmwiki/pub/images/Strider_Tropes_5500.png]]
263--> All are equal in the face of Death.
264-->'''Voiced by:''' T.J. Storm (English), Creator/YujiUeda (Japanese)
265-->'''Home Series:''' ''VideoGame/{{Strider}}''
266-->'''Debut:''' ''Strider'' (1989)
267
268He is a member of the [[IAmNotShazam Striders]], a secret organization specializing in kidnapping, assassination, demolition, etc., that has worked behind the scenes throughout history. Having obtained [[RankInflation Special]] A-Class status at a young age, he is the organization's best assassin.
269
270Hiryu's style has not changed much since his last outing. He is a speed-oriented, balanced fighter who specializes in mixing his opponent up and gaining meter to use his Ouroboros, which allows him to pelt the enemy with fireballs as he attacks.
271----
272* AdaptationalBadass: Downplayed. While Hiryu is definitely a badass in his home series, his moveset consists of just a slide and basic sword slashes. Here, not only are his skills expanded, but the clunky and borderline useless Panther and Hawk robots become much more versatile.
273%%* AnimeHair
274* AssistCharacter:
275** His [[AttackDrone Formation B]] summons a drone with the command and then launches it forward using the same command again. The Ouroboros hyper summons two drones which fire a barrage of projectiles whenever an attack button is pressed.
276** His "Options", robotic animals that Strider can summon to aid him in battle. One of his moves has Strider call upon the [[NobleBirdOfPrey hawk]] to [[DeathFromAbove carpet bomb]] you, while his Legion hyper is a full-on ZergRush of them and the [[PantheraAwesome Panther]] robots.
277* AudibleSharpness: The sound that plays whenever he swings his Cypher. SCCCHWINNG!!!
278* BadassArmfold: He does one in his winning pose...while riding on a ''robotic tiger''.
279* TheBusCameBack: Returns in ''Ultimate'' from ''VideoGame/MarvelVsCapcom2'' after being absent from the vanilla version of ''3''. In fact, of all the characters added in ''Ultimate'', he's the only one to be a returning character.
280* CoolSword: His tonfa-esque Cypher is a [[HotBlade plasma blade]] with AudibleSharpness. His particular model is named [[NamedWeapons Falchion]].
281* DoppelgangerAttack: His Vajra special and his Ragnarok hyper create multiple clones of him that strike the opponent
282* DivingKick: His Vajra special attacks like this, but only the H version, as the L and M versions are only a basic teleport. He can also do so off a WallCrawl.
283* FlashStep: He can teleport to the other side of his opponent with a certain input.
284* FragileSpeedster: His health (750K) is among the lowest in the game. However, he moves really fast, has a DoubleJump, and can teleport.
285* LeaveHimToMe: Should he win against Ghost Rider.
286--> Don't worry. I'll punish the guilty.
287* LivingLegend: Apparently, Crimson Viper has heard of him before and admires him.
288* {{Ninja}}: From a secret order of future ninjas, in fact.
289** HighlyVisibleNinja: Yeah, red and purple ain't the best colors for stealth, buddy.
290** NinjaRun: His running animation.
291* OrbitingParticleShield: Ouroboros, which summons two Option mechas to revolve around him. Each time Strider attacks, [[BeamSpam they fire projectiles]].
292* TheQuietOne: [[SubvertedTrope A subversion.]] This is one of the [[VideoGame/NamcoXCapcom few]] times his laconic nature doesn't fully carry over.
293* ScarfOfAsskicking: A long red one, worn around his face.
294* SlideAttack: Lifted from his series. Pressing diagonally down-forward plus Heavy attack causes Hiryu to slide forward while activatinf the blades on his shoes. Hits low and [=OTG=].
295* SpellMyNameWithAnS: His name is akin to the Ryu from ''Street Fighter''; Hiryu's name actually has an extended vowel "u" that tends to get ignored, so "Hiryuu" is one other way to write/type it in romaji (or with a circumflex "u").
296%%* TheStoic: Battle cries aside, naturally.
297* ThemeNaming: His moveset draws from several legendary swords/artifacts (Ame no Murakumo, Excalibur, Gram, Vajra), as well as mythology in general (Ragnarok, Ouroboros, Legion).
298* ThreePointLanding: Combined with FlashStep for his intro.
299* VagueAge: Late teens or early twenties. The manga says he's 19 but it's unknown if that applies to this Hiryu.
300* WallCrawl: Using the Climb Sickle strapped to his shoulder, Strider is able to scale walls.
301* WallJump: Performed by pressing Special while clinging to a wall, it causes Hiryu to fly straight to the wall on the opposite side of the field.
302* WarriorPoet: He's pretty pithy when it comes to win quotes, regardless of how short they may be.
303* WorthyOpponent: If Wolverine beats Strider, he acknowledges that he is a very skilled and worthy opponent.
304-->'''Wolverine''': Ya put up a good fight, bub. If the Hand had some ninjas like you, I might be in some trouble.
305[[/folder]]
306
307[[folder:Vergil]]
308!!Vergil
309[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/280px-Vergil_MvsC3-FTW_3545.png]]
310-->No one will stand in my way.
311-->'''Voiced by:''' Creator/DanSouthworth (English), Creator/HiroakiHirata (Japanese)
312-->'''Home Series:''' ''VideoGame/DevilMayCry''
313-->'''Debut:''' ''VideoGame/DevilMayCry3DantesAwakening'' (2005)
314
315Son of the Legendary Dark Knight Sparda and Dante's twin brother. Vergil blames himself for not having been able to protect his mother at a young age and believes that power is everything. Unlike Dante, he has embraced his demonic heritage and [[MightMakesRight is willing to do whatever it takes to gain absolute power.]]
316
317Gameplay-wise, Vergil resembles [[MasterSwordsman Dante]], with whom he shares many moves, and [[TeleportSpam Wesker]], which whom he shares an aggressive, teleport-based style. Likewise, Vergil makes his approach with long-reaching sword attacks and teleport mixups, as well as AntiAir kicks to cover for poor air game. He can provide ranged cover for ''himself'' and dramatically increase his damage output using [[StormOfBlades the Summoned Swords]], and he can increase his reach, damage and air mobility using [[SuperMode Devil Trigger]]. But both of these techniques cost [[ManaMeter Hyper Meter]], which is only built as damage is dealt or taken. As a result, Vergil is best used as an AssistCharacter for the length of a fight, while his allies build Meter through their victories and deaths, only to return as [[ChekhovsGunman the Anchor,]] come their deaths, and wreak havoc with his powerful Hyper moves. True to character, [[MemeticMutation he always needs more power]].
318----
319* AntiVillain (Type III): Vergil will do whatever it takes to achieve power; he believes it to be the only real morality in the world. However, his motivation for this is that he never wants to be too weak to protect anyone again.
320%%* BadassBack: His intro and winpose.
321* BadassLongcoat: A blue one to contrast with his brother's red. Unlike his brother, he's wearing a shirt underneath it.
322%%* BladeSpam: His Level 3.
323* CainAndAbel: The Cain to Dante's Abel. The two can't stand each other, and both are always trying to kill the other.
324-->'''Dante:''' [[SarcasmMode What a touching reunion.]] [[TranquilFury Right, Brother?!]]
325* CoolSword: His signature weapon, Yamato can [[DimensionalCutter cut through dimensions]]. The spatial rifts from Judgement Cut and Dimension Slash are generated by his sword.
326** AudibleSharpness: Makes a metallic sound whenever a spacial rift is generated.
327%%* DeadlyLunge: Force Edge's Stinger.
328* DivingKick: Starfall, his version of Dante's Killer Bee.
329* DoesNotLikeGuns: In one of his winquotes, Vergil expresses his distaste for firearms, calling guns "a crude instrument for an unrefined weakling".
330* EarlyBirdCameo: One of Wesker's vanilla ''[=MvC3=]'' color schemes mirrors his appearance. It was taken out in ''Ultimate'', following Vergil's inclusion.
331* EvilTwin: Unlike his brother, he only cares about himself and will kill anyone who stands in his way, human ''or'' demon.
332* FlashStep: Faithfully to his series, he has more options for this than Dante, including a NoIAmBehindYou version.
333* GlassCannon: Milder example, as his health is only 850K. He doesn't have as much in the way of options as Dante, but he does have more flexible movement, his Spiral Swords hyper can be used for a lot of combo setups, and his Level 3 hyper is among the strongest in the game (but he has to burn 4 meters for this).
334* HairFlip: During his idle animation and just before his Spiral Swords hyper, in reference to ''VideoGame/DevilMayCry3DantesAwakening''.
335%%* IaijutsuPractitioner: Very apparent in his Level 3.
336* MultiMeleeMaster: Not only is he a masterful swordsman, but he is also adept at fist fights, allowing him to fight with both his trademark katana and the Beowulf gauntlets.
337* NamedWeapons: The katana is called Yamato, but he also has access to gauntlets called Beowulf and the broadsword Force Edge.
338* OneLinerNameOneLiner: His win quote against his brother.
339--> Foolishness, Dante. Foolishness.
340* PreMortemOneLiner: Like in his own games, he has many variations of this. During his Level 3, he does this while sheathing Yamato as Sword Storm collapses upon the enemy.
341--> Rest in peace.
342%%* OrbitingParticleShield: His Spiral Swords hyper.
343* PunctuatedForEmphasis: One of his winquotes is "Might... controls... everything".
344* RazorWind: Judgement Cut and its hyper equivalent, Dimension Slash. Not only do they cut through the opponent, but also through ''the fabric of space itself''.
345%%* {{Shoryuken}}: His High Time (delivered via his Force Edge).
346* SiblingTeam: A subtle example. If he and Dante are on the same team, they turn outward from their BadassBack intro poses simultaneously.
347* SingleStrokeBattle: One of his throws involves him dashing through the opponent, leaving said opponent stunned in place, [[YouAreAlreadyDead before the slashing kicks in]].
348* SpinToDeflectStuff: Vergil blocks attacks by spinning the Yamato.
349* TheStoic: Much like in his home series, Vergil is never seen smiling, not even in his victory portrait.
350* SuperMode: His Devil Trigger hyper combo improves his damage output and mobility, on top of enabling his level 3 hyper combo.
351* SwordSparks: Sparks noticeably fly out when he sheathes Yamato after his Level 1.
352* TheRival: He is shown fighting Wolverine in the opening movie. [[spoiler:In his ending, Vergil wins and claims the Muramasa Blade for himself]].
353* ThrowingYourSwordAlwaysWorks: Round Trip has Vergil launch his Force Edge blade at his opponent like a boomerang. Unlike Trish's Round Trip, Vergil's is a {{Charged Attack}}.
354* UnorthodoxSheathing: In his victory pose, he does his signature "behind the back" sheathing.
355[[/folder]]
356
357!Marvel characters
358
359[[folder:Doctor Strange]]
360!!Stephen Strange / Doctor Strange
361[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/209px-Doctor_Strange-UMvC3_4289.png]]
362-->One does not require the Eye of Agamotto to see this outcome.
363-->'''Voiced by:''' Creator/RickPasqualone
364-->'''Debut:''' ''Strange Tales'' #110 (July 1963)
365
366Once an ordinary surgeon, [[ComicBook/DoctorStrange Dr. Stephen Strange]] studied under the Ancient One of Tibet and became the Earth's greatest sorcerer and hero. Having gained superior insight and knowledge through his studies, as well as obtaining valuable knowledge and consultation from other heroes, Strange acts as a consultant for all things related to the paranormal.
367
368Strange is a master of filling the screen with projectiles, limiting the opponent's mobility with all manner of traps. He is also good up-close, having a normal move that instantly stuns the opponent and makes them crumple to the floor. His defense is weak, however.
369----
370* AscendedExtra: From a cameo in several endings in ''VideoGame/MarvelSuperHeroes'' and a cameo in Hsien-Ko's ending in Vanilla ''3'', to playable.
371* AstralProjection: Used at the start of his Level 3 Hyper, aptly named "Astral Projection".
372* BadassBookworm: They don't call him "Doctor" for nothing, he ''earned'' that medical degree, and most of his free time is spent studying ancient tomes of magic in his Sanctum's huge library.
373* BadassBoast: Delivered against Firebrand.
374--> I've battled Mephisto and Nightmare. You don't even rate.
375* BadassCape: His Cloak of Levitation, granting him flight and just looking really cool.
376* BattleAura: Has a full-body aura when levitating/flying, and a constant glow around his hands.
377* ChivalrousPervert: Despite being the Sorcerer Supreme, he is still a male in the end. This is what his intro says to most of the female cast:
378-->I'm starting an all-female [[ComicBook/TheDefenders Defenders]]. What do you say?
379** He has two different taunt animations for male and female characters; he will throw a rose for the females while he shakes his fist at the males.
380* CounterAttack: The Seven Rings of Raggadorr hyper counters projectile attacks, including all hyper combos involving beams.
381* EnergyRingAttack: Dr. Strange's "Daggers of Denak" spell generates ring-shaped energy projectiles.
382* FirstNameBasis: With Iron Man ("Tony!") and Iron Fist ("Danny!").
383* FlyingFirepower: His "standing" pose is a hover about a foot off the floor, and he can fly for short periods of time.
384* GlassCannon: High damage output; low health.
385* HomingProjectile: Daggers of Denak; Eye of Agamotto if followed up with Impact Palm.
386* InstantRunes: During his Level 3 hyper and his win pose.
387* KungFuWizard: The Sorcerer Supreme, in fact, and more than capable of throwing down with Marvel and Capcom's best.
388* LevitatingLotusPosition: His intro pose and at the start of his Level 3. He uses a normal LotusPosition for crouching attacks.
389%%* LongRangeFighter
390* MagicalGesture: His signature "devil-horns" hand sign, which provides the trope image.
391* MysticalHighCollar: The Cloak of Levitation has a very high and regal-looking collar, and possesses great magical power of its own.
392* PillarOfLight: His "Spell of Vishanti" hyper, his Level 3, and his exit animation.
393* PowerFloats and PowerGlows: His defaut "standing" animation has him levitating off the ground, and his hands constantly glow with ethereal mystic energy.
394* RingsOfActivation: Strange's "Seven Rings of Raggador" spell creates a force field made of seven rings.
395* SpellBook: The [[TomeOfEldritchLore book of the Vishanti]], as seen in his "Spell of Vishanti" hyper and his intro pose.
396* StrokeTheBeard: His idle is basically a floating version of the "Thinker" pose.
397* SwordBeam: His "Mystic Sword" spell summons an ethereal sword that generates arc-shaped blasts by slashing the air.
398* YouRemindMeOfX: He tells Morrigan she reminds him of Morgan Le Fay.
399[[/folder]]
400
401[[folder:Ghost Rider]]
402!!Johnny Blaze / Ghost Rider II
403[[quoteright:209:https://static.tvtropes.org/pmwiki/pub/images/209px-Ghost_Rider-UMvC3_4705.png]]
404--> The day of judgement is upon you, scum.
405-->'''Voiced by:''' Richard Grieco
406-->'''Debut:''' ''Marvel Spotlight'' #5 (August 1972)
407
408Bonded to the demon Zarathos through Mephisto's manipulations, motorbike stuntman [[ComicBook/GhostRider Johnny Blaze]] acquired the power to become the Ghost Rider, the Spirit of Vengeance, who can project and control Hellfire. He manipulates mystical chains that can transform into other weapons.
409
410Ghost Rider can use his chains to attack his opponents from roughly the distance of the entire screen.
411----
412* AscendedExtra: Made cameos in Apocalypse's stage in ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and in Dante's ending from the original ''[=MvC3=]'' before becoming playable in ''Ultimate''.
413* BadassBiker: A flaming motorcycle from Hell ridden by a flaming skeleton in leather. Doesn't get more hardcore than that.
414* ChainPain: He fights mainly with his chain, being able to whip opponents from quite a distance.
415* CoolBike: Hell yeah, it is. The Hell Cycle shows up in his intro pose, and he additionally uses it [[CarFu to turn you into roadkill]] in one of his hypers.
416* DarkIsNotEvil: He looks like a demonic skull and most of his quotes are menacing, but he’s actually heroic.
417* EveryoneHasStandards: Hardcore AntiHero though he may be, he's repulsed by how much of an asshole Wesker is.
418--> '''To Wesker''': The darkness in your soul disgusts me.
419* EvilLawyerJoke: He jokingly asks Phoenix Wright and She-Hulk if they have ''any'' idea how many lawyers are in hell. However, he also enlists their help in dealing with a contract by Mephisto.
420* FlamingSkulls: In all his appearances, his demonic form always includes his skull being on fire.
421* GameplayAndStorySegregation: Despite the nature of the attack [[note]]It normally only works on those who are "guilty"[[/note]], the Penance Stare will do the same amount of damage to Spider-Man or Arthur that it will do to Wesker or Doom[[note]]though Phoenix Wright's level 3 Hyper sort of works the same way, so maybe this can be excused[[/note]]. Also, things that should cause the attack to backfire, such as Deadpool's insanity or Spider-Man's alternate Symbiote costume, will have no ill effect on Ghost Rider. He can even use it on the Sentinel and Zero, aka robots ''without a soul''; Amaterasu, a virtuous goddess without sin; and it's debatable if [[EldritchAbomination Dormammu]] or [[HumanoidAbomination Nemesis]] even ''have'' souls or not.
422* GoodIsNotNice: His character-specific lines have him being equally harsh towards heroes and villains alike.
423* HellBentForLeather: Fitting for a BadassBiker, he wears a leather jacket and pants. He's also quite literally Hell-bent in more ways than one.
424* JudgeJuryAndExecutioner: Most of his dialogue is about judging his opponent for their sins, and punishing them with his infernal flames. His Penance Stare burns the victim's soul with all of the pain their sins have wrought.
425%%* LargeHam: He's bonded with the Spirit of Vengeance; it kinda comes with the territory.
426* LongRangeFighter: His chain's long reach lets him keep up the pressure from afar, and he has access to a bunch of fiery projectiles for extra measure.
427* MightyGlacier: Not unlike Dormammu, he's a ranged variation on this. Ghost Rider moves very slowly and many of his attacks aren't exactly fast, but his attacks do very high damage. Some of his moves are very fast, however, such as the Penance Stare (which is the fastest Level 3 Hyper Combo in the game).
428* NoodleIncident: You gotta wonder what kind of dirt he has on everyone, considering he can use his Penance Stare against everyone (what with the stare weaponizing a person's past sins). Sure, people like Wesker or Doom have done plenty to deserve it, but heroic and altruistic figures like Captain America or Chun-Li are just as affected by it as the baddies.
429* NotDistractedByTheSexy: If paired up against Morrigan, he will say that her wiles won't work on him.
430* PlayingWithFire: {{Hellfire}}, to be exact. He can either [[BreathWeapon breathe fire]] or manipulating it with his chain.
431* PowerEchoes: He has a very deep voice that echoes eerily with a hellish menace.
432* TheRival: Ghost Rider got his powers by selling his soul to a demon called Mephisto, while Dante is a renowned demon hunter. Predictably, the two are shown to be rivals in the opening of ''Ultimate'', with Dante opening fire on Ghost Rider, while the latter uses his chain to deflect the bullets.
433%%* TerrorHero: Type 4 and 5.
434* WeWillMeetAgain: His assist quote is "I'll be back!".
435* YourMom: Not even the all-serious demon hunter is exempted from a classic "Your Mom" line. He actually mocks Dr. Doom for the unfortunate presence of his mother in Hell.
436--> Hell is exactly where your mother belongs. You'll follow her there soon enough.
437* YouWillNotEvadeMe: One of his specials involves him pulling the opponent onto the ground in front of him.
438[[/folder]]
439
440[[folder:Hawkeye]]
441!!Clint Barton / Hawkeye
442[[quoteright:211:https://static.tvtropes.org/pmwiki/pub/images/211px_Hawkeye-UMvC3_3609.png]]
443-->[[BadassBoast Avengers, Defenders, Thunderbolts -- I make any team better!]]
444-->'''Voiced by:''' Creator/ChrisCox
445-->'''Debut:''' ''Tales of Suspense'' #57 (September 1964)
446
447Trained to be a master archer by a traveling circus at an early age, [[ComicBook/{{Hawkeye}} Clint Barton]] joined the Avengers in order to protect the world from evil. While a bit overconfident and rash to act, on the battlefield he is often the catalyst that raises everyone's spirits.
448
449His quote above holds water, as Hawkeye can effectively work on any team in the game. He is a good all-around character who is easy to use, but due to his simplicity, one must have an excellent grasp of fundamentals, similarly to Ryu.
450----
451* AssistCharacter: ComicBook/AntMan shows up for his Level 3 Hyper, riding one of his arrows to build momentum for a GiantFootOfStomping.
452* BadassNormal: Hawkeye has no superpowers to speak of. He is just a skilled acrobatic with an amazing aim and plenty of different types of arrows.
453* BroughtToYouByTheLetterS: His mask and suit are adorned with the letter H.
454* CoolMask: Like in the comics and cartoons[[note]]Before ''Film/TheAvengers2012'' made his Ultimate look the default, that is[[/note]], he wears a mask.
455* DeadpanSnarker: He's brash and fond of trash talking, as evidenced by most of his intro and outro dialogue. Of course, he's got the skill to back it up.
456* GiantFootOfStomping: His Level 3 Hyper has Ant-Man help him out by attacking the opponent at small size, then growing into Giant-Man to crush them underfoot.
457* HappilyMarried: His winquote against female characters has him reference his marriage to Mockingbird. Though they were actually divorced in the comics when the game came out. Awkward.
458* ImprobableUseOfAWeapon: His bow can be used for close-range attacks.
459* LongRangeFighter: As you's expect, pretty much all of his attacks involves him shooting arrows, either straight forwards, shooting them into the air, or doing a dodge maneuver and then following up with an arrow shot.
460* McNinja: His DLC outfit is his Ronan disguise from a brief period in the comics.
461%%* {{Multishot}}: Used in his "Kiss of Fire" hyper.
462* NoArcInArchery: Played straight with the exception being with his "Ragtime Shot" specials and "Kiss of Fire" hyper..
463* PoisonedWeapons: The Violet Fizz special does damage over time if it hits.
464* RainOfArrows: In his second Hyper Combo, he fires a volley of exploding arrows upwards, which come raining down after a few seconds.
465* SeanConneryIsAboutToShootYou: The front cover of ''Ultimate'' features Hawkeye at the center, taking aim directly at the camera.
466%%* SlideAttack: One of his command normals.
467* TrickArrow: His specialty, along with HyperspaceArsenal. He's packing no fewer than sixteen different varieties of arrows... somewhere.
468[[/folder]]
469
470[[folder:Iron Fist]]
471!!Daniel Rand / Iron Fist
472[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/200px-Iron_Fist_MvsC3-FTW_5640.png]]
473-->Fair warning: I'm registered as a lethal weapon.
474-->'''Voiced by:''' Creator/LorenLester
475-->'''Debut:''' ''Marvel Premiere'' #15 (May 1974)
476
477Having studied martial arts in the mystic city of K'un L'un for 10 years, [[ComicBook/IronFist Daniel Rand]] achieved the status of the city's strongest student. After completing his final trial—defeating the dragon known as Shou-Lao the Undying—and plunging his hands into the dragon's molten heart, he gained [[KiManipulation the power of Chi]] and the title of Iron Fist. He is good friends with fellow martial artist hero Luke Cage.
478
479True to the comics, Iron Fist uses a very up-close fighting style involving intricate Rekka combos[[labelnote:*]]combos involving special moves chained into one another[[/labelnote]]. With [[CurbStompBattle enough power to kill most characters in a single unassisted combo]], [[LightningBruiser enough speed to cross the screen and strike in a fraction of a second]], and the ability to tank [[ImmuneToBullets projectiles]] and [[NoSell melee]] alike, Iron Fist has an truly unrelenting offence. But alas, as a hand-to-hand fighter in a game full of armed, ranged, and flying opponents that can avoid and outmaneuver him, he suffers from CripplingOverspecialization.
480----
481* AnimalMotifs: The dragon, which he got his powers from by punching an immortal one in the heart.
482--> (''to Vergil'') A dragon will always beat a demon-spawn, boy.
483* AscendedExtra: He appeared in Ryu's ending in vanilla ''3''.
484* AuthorAppeal: Marvel confirmed that the reason Iron Fist is wearing his classic costume & not his post-''ComicBook/{{Civil War|2006}}'' attire is because Capcom specifically asked to use that costume.
485* BattleAura: The power of the Iron Fist makes his hands appear WreathedInFlames.
486* CharlesAtlasSuperpower: The powers he has required a lot of training in K'un-Lun. His martial arts skills were developed all on his own, and the Iron Fist he earned by ''slaying a dragon bare-handed''.
487* CloseRangeCombatant: While many characters can indeed deliver punishment at close range (as is normal for the game), he's strictly this, having no projectile nor any special means to cover distances.
488* CoolMask: Haggar even views him as a MaskedLuchador.
489--> '''Haggar''' (''in his victory screen against Iron Fist''): How I love fighting a luchadore! You all have [[LargeHam such a flair for theatrics]] in the ring!
490* CripplingOverspecialization: As mentioned above, Iron Fist is very ''polarized'' in his skills and weaknesses.
491** Iron Fist's offence, though incredible in terms of damage, speed, and persistence, relies ''entirely'' on the enemy standing on solid ground. His own LauncherMove and [[MegatonPunch Dragon's Touch]] techniques—both crucial components in his combos—are completely ineffective on airborne enemies[[labelnote:*]]the former travels through the ground and has very small hitbox, and the latter needs the enemy to be grounded so they will [[PoseOfSupplication Crumple]] or else they simply fall on their backs and get up[[/labelnote]]. This means that if the enemy so much as ''jumps'' before getting hit, or if the combo starts with a throw (or other hits that pop the enemy off the ground), Iron Fist does a fraction of his usual damage.
492** Iron Fist's offence is devoid of reliable AntiAir techniques, meaning he struggles to safely hit airborne enemies in the first place. And this is only considering the standard jump; all Marvel vs Capcom fighters are capable of [[InASingleBound Super Jumping]] to three times a normal jump's height: a position from which ''many'' fighters may send down projectiles or preform diving attacks, but to which Iron Fist can do ''nothing''. This, combined with the previous factor, means that staying airborne reduces your odds of getting hit and the damage you take when hit whenever fighting an Iron Fist.
493* DragonsUpTheYinYang: A major motif for him (a yin yang appears behind him for his Level 3, and he's wreathed in a dragon during his intro). These all represent the great dragon Shao-Lao the Undying, who Danny fought and slew to earn his power.
494* FunnyBruceLeeNoises[=/=]{{Kiai}}: As befitting for a master martial artist.
495* HighCollarOfDoom: As goofy as his big yellow collar may look, it doesn't make him any less skilled and dangerous.
496* ImmuneToFlinching: His Wall of K'un-L'un special (a full-body strike) will let him ignore flinching during the attack. His StatusBuff moves are also armored, but only on startup.
497%%* InvulnerableAttack: His Iron Rage (aka
498* KiManipulation: Has the ability to enhance his martial arts skills using his chi.
499%%* KungFuSonicBoom: Can be seen on a few of his attacks.
500* MartialArtsHeadband: It's specifically a bandana/mask combo, which makes Haggar mistake him for a MaskedLuchador.
501* MartialPacifist[=/=]WillfullyWeak
502--> (''One of his winquotes'') I may have an Iron Fist, but I'd rather not have to use it, if possible.
503* MegatonPunch: His Level 3 Hyper is a simple One-Inch Punch.
504* MechanicallyUnusualFighter: Downplayed: In a game that has a big emphasis on aerial combos, he's primarily a ground fighter. He'd fit right in traditional 2D fighters like ''Street Fighter'' or ''The King of Fighters''.
505* MundaneMadeAwesome: His Level 3 hyper looks pretty over-the-top (and strong as a Level 3 hyper usually is) for a chi-charged one-inch-punch.
506* NavelDeepNeckline: RareMaleExample. His costume opens up to expose his chest and display the tattoo of the Iron Fist.
507* PowerGlows: His fists glow with concentrated chi energy to strike with the fury of a dragon.
508* PreAsskickingOneLiner: The following line, among many others.
509--> (''vs. Arthur'') My dragon fists will shred that armor like paper.
510* RaceLift: His Power Fist color alt makes him black, in reference to his buddy ComicBook/LukeCage.
511* RapidFireFisticuffs: His [[ExactlyWhatItSaysOnTheTin Fists of Fury]] Hyper Combo, enhanced with his own chi.
512* StatusBuff: He can make his chi glow different colors for different effects. The red boosts his attack power, the blue boost his defense, the green makes him gain more meter.
513* SupernaturalMartialArts: His martial arts aren't themselves supernatural, but the power of the Iron Fist merely enhances their strength. His skills, however, are all him.
514* TornadoMove: His Volcanic Roar (aka Spirit of the Dragon) hyper has him creating a swirling wave of chi around himself that does multiple hits.
515* ThreeStrikeCombo: His special moves can be [[LagCancel cancelled into another]]; he can chain 3 of his special moves this way. In particular, his Wall of K'un-L'un and Rising Fang specials can only be done in the 3rd part of the chain.
516* WorthyOpponent: To Ryu. It's apparently mutual.
517-->'''Iron Fist''': (''winquote vs Ryu'') You are a worthy opponent, Ryu. In fact, in time you might even be a worthy successor of the Iron Fist. But not today.
518-->'''Ryu''': (''winquote vs Iron Fist'') It was my pleasure to meet a warrior who fights with honor. I hope that our paths will cross again.
519** Below trope aside, he gains respect for Chun-Li as well. [[spoiler:Fittingly in his ending, he forms a new Heroes for Hire with them and others.]]
520* XCalledTheyWantTheirYBack:
521-->(''to Chun-Li''): ComicBook/DaughtersOfTheDragon called. They want their everything back.
522
523[[/folder]]
524
525[[folder:Nova]]
526!!Richard Rider / Nova
527[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/190px-Nova_MvsC3-FTW_1927.png]]
528--> Let's make this quick. I've got a universe to save.
529-->'''Voiced by:''' Creator/TroyBaker
530-->'''Debut:''' ''Nova'' #1 (September 1976)
531
532Chosen by the dying alien Rhomann Dey to receive his [[TheChosenMany Nova Corps]] powers, [[ComicBook/{{Nova}} Richard Rider]] began his new life as a super hero. His battles take him all throughout the universe, fighting evil wherever he is needed. In addition to superhuman strength and durability, he can fly through space at supersonic speeds. He can also absorb and reflect energy attacks.
533
534Nova is a basic character who is akin to a fusion of Magneto and Hulk. He has excellent speed and power, even coming with a flight mode, but average health.
535----
536* AlliterativeName: His real name is Richard Rider.
537* AndThisIsFor: One of his winquotes has him declare "That was for Nova Corps!"
538* AscendedExtra: He was one of the frozen heroes in ''VideoGame/MarvelSuperHeroes'' before making his playable debut in ''Ultimate''.
539* BadassBoast: When he faces ComicBook/RocketRaccoon, he will boast that he is the only guardian the galaxy needs.
540** His quote when defeating Rocket as well:
541---> I'll tell the other ComicBook/GuardiansOfTheGalaxy you put up a good fight. [[ILied I'll lie]].
542* CatchPhrase: "Blue Blazes!" is carried over from the comics as one of his win quotes.
543---> Blue Blazes! I'm awesome!
544* CastFromHitPoints: His beam hyper as well as Gravimetric Pulse uses up his red health. The power increases if his redbar is more than 30% of his total life.
545* CoolHelmet: The source of his powers and connection to the Nova Force, and the host of the Nova Corps Worldmind. It's also really frickin' cool-looking.
546* DeathFromAbove: He can fire his Energy Javelin upward in a trajectory that causes it to fall onto the enemy.
547%%* DeflectorShields: His Gravimetric Pulse.
548* DivingKick: The M version of Centurion Rush has him leap into the air and deliver a violent flying kick that causes a ground bounce.
549* FirstNameBasis: Nova calls Super Skrull "Kl'rt!"
550* {{Flight}}: Nova is one of a few select characters capable of flying. The move only lasts for a couple of seconds, but greatly improves his mobility.
551* LargeHam: He has some of the loudest {{Kiai}}s in the game, and screams the names of his special moves at the top of his lungs whenever he performs them.
552* NotBigEnoughForTheTwoOfUs: Says this to Magneto regarding their [[CoolHelmet helmets]].
553%%* PoweredArmor
554* PowerFloats: He never walks, preferring to use his own powers to levitate instead.
555* PowerGlows: He draws his power from the Nova Force, which manifests as an orange glow around his body.
556* PunnyName: Played with. If Iron Man defeats Nova, he will point out that, in Spanish, Nova means "it doesn't go", and remark that the name fits him.
557* SlideAttack: The L variant of Centurion Rush has Nova slide on the ground to hit downed enemies.
558* SphereOfDestruction: One of his hypers summons the Nova force in a giant fireball around his body.
559* StealthPun: Richie's medium Centurion Arts attack is a Rider Kick.
560* YouHaveGotToBeKiddingMe: Nova has this reaction when he has to fight Viewtiful Joe
561---> "Really? I mean, really?"
562[[/folder]]
563
564[[folder:Rocket]]
565!!Rocket Raccoon
566[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/200px-Rocket_Raccoon_MvsC3-FTW_8937.png]]
567--> My version of a coonskin cap is basically me chewing on your skull.
568-->'''Voiced by:''' Creator/GregEllis
569-->'''Debut:''' ''Marvel Preview'' #7 (Summer 1976)
570
571Rocket Raccoon is a raccoon from the planet Halfworld that has received several enhancements, upping his intelligence and battle awareness. He used to protect the colony as a ranger before getting involved in Phalanx invasion of the Kree Empire. He later became part of the 616 version of the ComicBook/GuardiansOfTheGalaxy. He possesses the same heightened senses and speed as a raccoon on our world, but can also handle various weapons freely and possesses high intelligence that helps on the battlefield.
572
573Because of his small size, he is quick and can avoid many attacks while utilizing a variety of traps to punish and confuse the opponent. Rocket Raccoon's health and defenses, however, are quite poor.
574----
575* AliensOfLondon: Sports a Cockney accent here, possibly a nod to his name being a [[Music/TheBeatles Beatles]] reference. This could be a bit jarring to those coming in after being more familiar with his post-movie depictions featuring an American tough-guy voice.
576* AndThisIsFor:
577** After beating Chris, he will say "That's for letting (Umbrella) mess up [[VideoGame/ResidentEvil2 Raccoon]] [[VideoGame/ResidentEvil3Nemesis City]], [[DidNotDoTheBloodyResearch ya wanker]]".
578** Against Deadpool, he will say "that's for saying you just saw [[YourMom my mother]] at the Bronx Zoo".
579* BadassAdorable: A small furry little woodland critter armed to the teeth with sci-fi gadgets and guns. Just... don't call him that to his face.
580---> Let's see how cute I am after I strangle you with your own intestines!
581* BadassBoast: Some of his in-game quotes have him claiming that the Guardians of the Galaxy are nothing without him; and that the raccoon's the king of the beasts, not the lion.
582* {{BFG}}: His level 1 has him pull out a [[GatlingGood gatling gun]] that is the size of his body.
583* BoobyTrap: A part of his gameplay style involves laying [[TrapMaster traps]] around the field, including an oversized BearTrap, [[CaughtInASnare a net]] and [[ElectricTorture a stunning shock trap]].
584* BreakoutCharacter: Initially an obscure D-list UnexpectedCharacter, this game marked the beginning of Rocket's gradual ascension to A-lister status, which was fully cemented by ''Film/GuardiansOfTheGalaxy2014'' released three years later.
585* CameraAbuse: In his victory pose, he threatens the cameraman with a knife.
586* CurseCutShort: His defeat quote, which has him scream "I'll kill you, you son of a-!"
587* DeathFromAbove: His Level 3 has him set a BigBulkyBomb at the press of a BigRedButton to [[NukeEm napalm]] his opponent.
588* FunnyAnimal: A bipedal, sentient raccoon ([[DependingOnTheWriter or raccoon-like alien]]) that travels the galaxy and shoots things.
589* GunNut: Has a great affinity for shooting thing. [[{{BFG}} Most of his equipment for doing so is larger than he is.]]
590* HeroicComedicSociopath: He's ''very'' enthusiastic about killing his enemies. One of his quotes has him threaten to strangle his opponent with their own intestines just because they called him cute.
591* HyperspaceArsenal: His movepool revolves around setting multiple traps across the battlefield, all of which he seemingly pulls out of thin air.
592* IllKillYou: He has this exact line as his defeat quote.
593* ILoveTheSmellOfXInTheMorning: He says he loves the smell of napalm upon performing his Level 3 Hyper Combo.
594* JetPack: He has a small one on the soles of his rocket skates, but he's still required to [[{{Helicritter}} twirl his tail like a helicopter]] to maintain lift.
595* TheNapoleon: Is smaller than Arthur, enabling him to avoid many attacks. He's also not somebody you want to piss off, especially when this is his default mood.
596* PintSizedPowerhouse: Rocket Raccoon has a smaller than usual hitbox that makes him invulnerable to certain attacks and can mess up combos. His moveset, while tricky to master, is very versatile and can quickly rack up damage, thanks to the variety of projectiles and traps at his disposal.
597* PoorCommunicationKills: His ending has him visiting [[Franchise/ResidentEvil Raccoon City]], which he had heard the name of and assumed it was some kind of paradise for his kind. Instead, he finds himself right in the middle of a ZombieApocalypse.
598* ShootingAtYourOwnProjectiles: He has a move where he throws an oil bomb out. Normally it leaves an OilSlick on the ground, but he can also shoot the bomb with his gun to make it explode.
599* ShoutingShooter: One of his level 1 Hyper Combos has him whip out a gatling gun and open fire at his opponent while shouting "Rock 'n' Roll!".
600* TrickBomb: The oil bomb produces an oil slick that can be ignited.
601* UpliftedAnimal: Originally a regular Earth raccoon, he was taken and experimented on by extraterrestrial beings on a planet called Halfworld to act as basically a galactic prison warden.
602* VocalDissonance: He has a pretty deep voice for a cute little feller.
603[[/folder]]

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