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1!![[center: [-'''[[Characters/TheLegendOfZeldaTheTriforceWielders The Triforce Wielders]]'''-]]][[center:[-'''Recurring:''' [[Characters/TheLegendOfZeldaGoddessesAndAllies Goddesses and Allies]], [[Characters/TheLegendOfZeldaVillainsAndEnemies Villains and Enemies]], [[Characters/TheLegendOfZeldaRaces Races]]-]]][[center: [-'''Main Series:''' ''Characters/TheLegendOfZeldaI'', ''Characters/ZeldaIITheAdventureOfLink'', ''[[Characters/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', ''[[Characters/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', ''[[Characters/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[Characters/TheLegendOfZeldaMajorasMask Majora's Mask]]'', ''[[Characters/TheLegendOfZeldaOracleGames Oracle games]]'', ''[[Characters/TheLegendOfZeldaFourSwords Four Swords]]'', ''[[Characters/TheLegendOfZeldaTheWindWaker The Wind Waker]]'', ''[[Characters/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'', ''[[Characters/TheLegendOfZeldaTheMinishCap The Minish Cap]]'', ''[[Characters/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', ''Phantom Hourglass'', ''[[Characters/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', ''[[Characters/TheLegendOfZeldaSkywardSword Skyward Sword]]'', ''[[Characters/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', ''[[Characters/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]]'', ''[[Characters/TheLegendOfZeldaBreathOfTheWild Breath of the Wild & Tears of the Kingdom]]''-]]][[center: [-'''Spin-Offs:''' ''[[Characters/TheLegendOfZeldaCDiGames Philips CD-i Games]]'', ''[[Characters/HyruleWarriors Hyrule Warriors]]'', ''[[Characters/CadenceOfHyrule Cadence of Hyrule]]'', ''[[Characters/HyruleWarriorsAgeOfCalamity Hyrule Warriors: Age of Calamity]]''-]]]
2
3Tropes that describe the characters of ''VideoGame/TheLegendOfZeldaPhantomHourglass''.
4
5As this game is a direct sequel to ''VideoGame/TheLegendOfZeldaTheWindWaker'', be aware of '''unmarked spoilers''', especially in regards to the true identity of some of the main characters. This includes spoilers for this game's FinalBoss.
6
7----
8
9[[foldercontrol]]
10
11!!Heroes
12[[folder:Link]]
13[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ph_link.png]]
14->'''Voiced by:''' Creator/SachiMatsumoto
15
16After losing Tetra to the mysterious Ghost Ship, this young hero embarks on an ocean-wide quest to free her, and later, the Ocean King.
17
18He is the same Link from ''VideoGame/TheLegendOfZeldaTheWindWaker''. For more information on him, see [[Characters/TheLegendOfZeldaTheWindWaker that game's character sheet]].
19----
20* BadassAdorable: His cuteness is matched by his high skill in battle and outsmarting Phantoms.
21* BattleBoomerang: The player can direct it by drawing lines with the stylus.
22* BowAndSwordInAccord: He gains a sword early in the game, and can gain a bow in the third dungeon. Both are crucial to defeating Bellum.
23* ColourCodedTimestop: By the end of the game, [[spoiler: he can use Ciela's Time Spheres]] to freeze time in grayscale.
24* CoolSword: He can get the Phantom Sword near the end of the game. Not only is it forged from three one-of-a-kind metals and has the Phantom Hourglass lodged in its guard, but it's the only weapon powerful enough to kill the otherwise invincible Phantoms.
25* ExperiencedProtagonist: Make no mistake, despite his goofy exterior this is the exact same Link who defeated Ganondorf.
26* FlamingSword: After powering up Leaf, he can have his sword lit on fire.
27* ForgottenFallenFriend: After leaving home in the King of Red Lions at the end of ''VideoGame/TheLegendOfZeldaTheWindWaker'', the opening of this game shows him living on Tetra’s pirate ship before being whisked off to his new adventure. Whether he got rid of the sailboat or just wasn’t using it at the time is not explained.
28* HeartbrokenBadass: He is devastated when he sees [[spoiler: that Tetra has been turned to stone.]]
29* TheHero: Already the Hero of Winds, Link sets out to save another ocean from a great evil and carries on the legacy of the Ocean King.
30* HeroicMime: Usually, but he subverts it by shouting for Astrid over a wall.
31* InfinityPlusOneSword: He obtains the Phantom Sword late in the game, which lets him slay the Phantoms in the Temple of the Ocean King.
32* KidHero: Link is still not beyond the age of thirteen in this game.
33* KleptomaniacHero: As per usual with the incarnations of the hero, but Link starts his quest by swiping Oshus' sword from his hideaway.
34* SpinAttack: After gaining the Swordsman's Scroll, he can perform three consecutive spin attacks before conducting the Great Spin Attack, which is as destructive and chaotic as it sounds, but leaves him temporarily dizzy after it concludes.
35* SwordBeam: He can use this technique after powering up Ciela.
36* UndyingLoyalty: To Tetra. Finding her is Link's main motivation for the first half of the game. When he finally does so, [[spoiler:he is left devastated by the fact she has been petrified as a result of the Ghost Ship's curse, and sets out to find a way to bring her back to normal]].
37%%* WorthyOpponent: To Jolene.
38[[/folder]]
39
40[[folder:Linebeck]]
41[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/linebeck.png]]
42
43The captain of the steamship Link uses in ''Phantom Hourglass.'' He's a complete coward, and only agrees to help Link when he learns of the possible treasure involved. He provides most of the comic relief in the game.
44----
45* AccidentalHero: He once saved Jolene from a sea monster by ramming it with his ship...when he was trying to escape.
46* AmazingTechnicolorPopulation: [[spoiler:His skin turns purple after [[FusionDance fusing]] with Bellum.]]
47* AntiHero: Lineback, oh, Linebeck. He makes it ''very'' clear he's only letting Link use his ship not because he wants to set sail with him, but because he just wants the treasure that awaits him on the Ghost Ship. [[spoiler:Then when it turns out there was no treasure, he gets briefly upset before he's told the Ocean King will grant him a wish--which immediately gets him to motivate Link to continue his quest.]]
48* ArcHero: For ''Phantom Hourglass''. Linebeck gets the most background and CharacterDevelopment in the game and [[spoiler:his first act of true bravery]] serves as the climax of the story.
49* BossRemix: When he [[spoiler:becomes possessed by Bellum]], the boss music is a remix of his leitmotif.
50* CharacterDevelopment: He goes from a greedy, cowardly crook to [[spoiler:saving Link and Tetra from Bellum, then giving up his original goal of treasure so he can get his ship back.]]
51* CoolBoat: He ends up treasuring his S.S. Linebeck more than the riches he's pursuing.
52* CowardlyLion: Well before his CharacterDevelopment sets in, he proves himself willing to charge into the dreaded Temple of the Ocean King to find clues about the Ghost Ship. He tends to leave the adventuring to Link once they team up, though.
53* CowardlySidekick: He never accompanies Link during his adventures in the dungeons or the islands, [[INeedToGoIronMyDog insisting on watching over his ship]].
54* DemonicPossession: [[spoiler:He becomes the final boss under the influence of Bellum.]]
55* {{Deuteragonist}}: Shares the role with Ciela. While Ciela accompanies Link on the islands and in dungeons, Linebeck ferries him around and gets the brunt of the story's CharacterDevelopment.
56* DidYouJustPunchOutCthulhu: [[spoiler:He rescues Link and Tetra from Bellum by stabbing it in the tentacle with the Phantom Sword. He then gets possessed by Bellum in retaliation.]]
57* DirtyCoward: Initially, Linebeck is a spineless fraud who gladly throws Link in harm's way and take credit for his adventuring. Luckily, [[CowardlyLion he grows out of it by the end]].
58* DubNameChange: His name is changed from Lineback in the original Japanese.
59* EveryManHasHisPrice: For most of the game, Linebeck won't think of going into danger without some kind of reward. The only thing that initially keeps him on Link's side after finding out the Ghost Ship treasure was a hoax was the promise of a wish from the Ocean King.
60* HeroesFrontierStep: Linebeck spends most of the game as Link's CowardlySidekick, only really being heroic by association. But when he [[spoiler:took up the Phantom Sword to hold off Bellum until Link could wake up]] he showed everyone that [[CowardlyLion he has the heart of a hero]].
61* HeroicSacrifice: [[spoiler:In his first legitimate act of bravery, Linebeck picks up the Lokomo Sword and stabs Bellum to save Link's life, resulting in Linebeck himself being captured and possessed.]]
62* HeroicSuicide: [[spoiler: He attempts to decapitate himself after Bellum possess him in the manga, so that the EldritchAbomination wouldn't be able to use his body.]]
63* HiddenDepths: While Linebeck is a cowardly, shaking bottomfeeder for most of the game, Jolene implies in her final fight with Link that he used to be more like the green hero when he was younger.
64-->'''Jolene''': I think that what you're attempting to do is crazy, and yet... there is something about your stubborn personality that...draws me. The one who captivated me so long ago had that same look in his eyes.
65* IdenticalGrandson: Linebeck III is this to him in ''VideoGame/TheLegendOfZeldaSpiritTracks.''
66* JerkWithAHeartOfGold: Despite his mean-spirited and cowardly attitude, he is a good person at heart. Good luck getting him to show it.
67* LegacyCharacter: As of ''Spirit Tracks'', he has a descendant living in New Hyrule (Linebeck III).
68* LovableCoward: He's incredibly cowardly, but he's also very humorous at the same time, given his constant excuses to ''not'' go into anything remotely dangerous and various other blunders. In spite of this, everyone continues to put up with him.
69* ManlyFacialHair: He has a slight mustache, and even before meeting Link he was an experienced sailor who was willing to run into the life-draining Temple of the Ocean King.
70* MilesGloriosus: Linebeck presents himself as a skilled adventurer and explorer. In reality, he's a cowardly idiot mooching off the success of others.
71* MundaneWish: Upon being given a wish to have granted, in the end, Linebeck's only request is for [[spoiler: the Ocean King to bring his ship back after it was sunk by a falling mast, rather than wish for treasure (or [[WishingForMoreWishes three more wishes]], as he considers at one point)]]
72* NoGoodDeedGoesUnpunished: [[spoiler:He puts himself in harm's way to save Link at the end, and ends up getting possessed for it.]]
73* ObliviousToLove: Even after all the time he spent with Jolene, he still doesn't understand why she would be so upset at him stealing a treasure from her, even if it wasn't a particularly valuble one.
74* OnlyInItForTheMoney: He's initially only interested in going after the Ghost Ship so he can get his mitts on the treasure that's rumored to be on board. He's not happy when he finds out that the rumors were exactly that, nearly calling off the quest and refusing to ferry Link around anymore, until Oshus offers him some further incentive.
75* PapaWolf: [[spoiler:He stabs Bellum with the Phantom Sword and gets himself possessed just to save Link. In the manga, he even attempts a HeroicSuicide to keep Bellum from hurting Link.]]
76* PrimaryColorChampion: He wears a blue coat with yellow buttons to match his red scarf. It takes a bit of CharacterDevelopment, but he finally lives up to the heroism that these colors imply.
77* PsychoExGirlfriend: You're being chased by his ex Jolene throughout the game, and are forced to fight her if she catches up to your ship.
78* RedundantResearcher: Linebeck makes an interesting twist on this trope, being a character who very much wants to discover the secrets of the local Temple but has done very little to actually work for it. Other characters, however, do make a considerable effort to uncover the Temple's secrets, as evidenced by the large number of corpses inside. Linebeck also fails to carry a sword, let alone the legendary artifact that actually allows people to survive the temple. Even so, he still does more to assist Link on his quest than almost any other character in the game. Not that this stops the ExpositionFairy from teasing him for [[MilesGloriosus his bragging and cowardice]].
79* {{Tsundere}}: Linebeck is a male example, both to Link and to the fairy Ciela. At a late point in the game, he manages to call the latter by her name.
80[[/folder]]
81
82[[folder:Ciela]]
83[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/ciela_artwork.png]]
84->'''Voiced by:''' Creator/KaoriMizuhashi
85
86A white fairy with LaserGuidedAmnesia, who found Link on the shore. She helps him throughout the game.
87----
88* AcrophobicBird: The two abilities you get from the Spirit of Courage are sword beams and a ColourCodedTimestop ability — neither of which have anything to do with courage as they allow you to attack from a distance or when your enemy can do jack-all to defend themselves.
89* ButNowIMustGo: An interesting variant in that ''Link'' is technically the one who's leaving, but Ciela tells him that as much as she would like to stay with him after the game ends, her place is [[spoiler:alongside the Ocean King with the other spirits.]]
90* ColourCodedTimestop: Grants a brief, grayscale version of this to Link [[spoiler:during the final battle with Bellum in the form of Phantom Spheres. Link must draw an hourglass shape to stop time.]]
91* DeadpanSnarker: Only regarding Linebeck. She doesn't just hate his jerkish, cowardly behaviour, she ''despises'' it. [[spoiler:Which makes sense for the Spirit of Courage]]. She does show some appreciation for the "heart of gold" part of him, though.
92* {{Deuteragonist}}: Shares the role with Linebeck and serves as Link's primary companion and ExpositionFairy.
93* TheDividual: [[spoiler:After defeating Crayk, a fairy similar to her appears. It's then revealed that Ciela is the Spirit of Courage and she was split in two, and the two fairies fuse back into Ciela's original form]].
94* DubNameChange: She's called Sciele in Italian.
95* ExpositionFairy: She's a SuspiciouslySimilarSubstitute of Navi and Tatl, even having similar attitudes to both of them.
96* FusionDance: [[spoiler:After you find her other half at the Temple of Courage, they fuse back to restore Ciela's original form]].
97* LaserGuidedAmnesia: She's lost her memories when Link meets her. [[spoiler:Later, you find out that Bellum stole them when he attacked her. Regaining them during the penultimate encounter with him is key to defeating him.]]
98* PaperThinDisguise: Though it was hardly an intentional disguise on her part, [[spoiler: it appears being a white fairy instead of a yellow one was the only thing that kept Leaf and Neri from identifying her as the Spirit of Courage earlier in the game.]]
99* SuspiciouslySimilarSubstitute: Of Navi, even featuring the same voice, albeit her personality is a bit more short-tempered. [[spoiler:Once Ciela's true power and "color" are revealed, she becomes a SuspiciouslySimilarSubstitute of Tatl from ''Majora's Mask''.]]
100* SwordBeam: When Link equips her as his cursor, she lets him do these [[spoiler:once she awakens as the Spirit of Courage and is upgraded]]. At first they start out narrow, but at full power they becomes large waves.
101[[/folder]]
102
103[[folder:Oshus]]
104[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oshus.png]]
105[[caption-width-right:350:[[labelnote:Spoilers]]https://static.tvtropes.org/pmwiki/pub/images/oshus_true_form.png Oshus' true form as the Ocean King[[/labelnote]]]]
106
107Ciela's father figure, who lives in a hut on a cliff on Mercay Island. He is a grumpy, ill-tempered CoolOldGuy.
108----
109* AmbiguouslyHuman: He comes off as an ordinary old man at first, but he demonstrates an ability to teleport almost anywhere and has access to strange magic powers. [[spoiler: He's revealed halfway through the game to be a controllable human body created by the Ocean King to escape Bellum]].
110* ArchEnemy: [[spoiler:To Bellum, as the Ocean King. The two have been in conflict with each other for over a century.]]
111* BigGood: [[spoiler:The god-like entity that resides over the world that bears his name.]]
112* BigOlEyebrows: He has a pair, [[spoiler:even in his whale-like Ocean King form.]]
113* CloneAngst: A variation. While Oshus doesn't personally mind [[spoiler: being a clone of the Ocean King, he's very jaded by how little a threat he poses to Bellum and how little he measures up to his old self]].
114* DubNameChange: He's called Shiwan in the original Japanese, and is named Siwan in the European French and German dubs.
115* ElderlyImmortal: [[spoiler:In his Ocean King form he still retains his elderly characteristics but is immortal.]]
116* EveryoneHasStandards: He's visibly taken aback when all Lineback can think of after learning of [[spoiler: Bellum and the true purpose of the Ghost Ship]] is that there was never any treasure to find. He confirms it, seemingly just out of spite.
117* GrumpyOldMan: While he's never outright hostile, he tends to be a bit stuffy at times and maintains a mostly-serious demeanor throughout the game.
118* HeroOfAnotherStory: He sparsely references his encounter with [[spoiler: Bellum and his navigating the Temple of the Ocean King with his creation, the Phantom Hourglass.]]
119* KingIncognito: Only a select few are aware of his true identity. The general populace remain unaware.
120* LightIsGood: He's the BigGood of the game and [[spoiler:he's a white whale.]]
121* MesACrowd: [[spoiler: The Oshus that Link encounters above land is actually a clone of the Ocean King]].
122* MrExposition: Reveals a lot of the plot halfway through the game, including revealing his identity as well as that of the evil being that's tormenting this world.
123* RemoteBody: [[spoiler: Oshus is eventually revealed to be this for the Ocean King]].
124* SealedGoodInACan: [[spoiler:Bellum sealed his power and he is forced to remain in old man form.]]
125* WalkingSpoiler: It's hard to describe him or his role in the plot without revealing that [[spoiler:he's actually the Ocean King]].
126[[/folder]]
127
128[[folder:Servant Spirits]]
129A trio of fairy spirits who ordinarily serve the [[BigGood Ocean King]], but have all been sealed away by an unidentified evil force. Link must find and free them all in order to track down the Ghost Ship and rescue Tetra.
130* EquippableAlly: Once they get powered up with Gems in Spirit Island, they can be equipped (but only one at a time) on the Collection Screen to enhance Link's abilities. Leaf and Neri boost Link's attack and defense, respectively, while Ciela gives him the SwordBeam.
131----
132[[WMG: '''Spirit of Power''']]
133Leaf, the Spirit of Power. A red fairy who was held prisoner inside the [[LethalLavaLand Temple of Fire]] by a wizard-like creature known as Blaaz.
134----
135* ButNowIMustGo: Departs from Link's side once the game is over, in order to return to serving the Ocean King.
136* DubNameChange: He's called Lief in German.
137* ExpositionFairy: He's the one who first informs Link about how dangerous Phantoms are and what must be done to avoid them.
138* FailedASpotCheck: Neither he nor Neri realize that Ciela is the Spirit of Courage until her powers are restored, despite her retaining the same name, voice, and personality that she presumably had before.
139* FairyCompanion: Once you've upgraded him using Spirit Gems, you can select him to be your guide instead of Ciela, which also ups your attack power.
140* FlamingSword: Equipping him lights your sword on fire, increasing its damage and letting you stun Phantoms by hitting them in the back.
141* FlatCharacter: He doesn't receive a lot of focus or development as the game progresses.
142* InformedAttribute: Unlike Ciela, he lacks anything close to the type of personality you'd expect from the Spirit of Power.
143* NonIndicativeName: '''Leaf''', Spirit of Power, and has nothing to do with trees.
144* TheOneGuy: Not only is he the only male among the three servant spirits, but he's also the only one of two out of all the fairies we've seen in the series. The only other was Tael, the brother of Link's fairy guide in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]''.
145* PlayingWithFire: When he's equipped as your ally, he'll cause Link's sword to become [[FlamingSword engulfed in flames]], first with just a sheathe and then a burning flaring aura at full power. This is the also the only way to increase Link's attack power in the game, curiously; the [[SwordOfPlotAdvancement Phantom Sword]] isn't any more powerful than the one Link starts out with otherwise.
146
147[[WMG: '''Spirit of Wisdom''']]
148Neri, the Spirit of Wisdom. A blue fairy who was sealed away inside the [[ShiftingSandLand Temple of Wind]], guarded by a giant flying Octorok known as Cyclok.
149----
150* ButNowIMustGo: Departs from Link's side once the game is over, in order to return to serving the Ocean King.
151* DubNameChange: She's called Nelly in Italian.
152* ExpositionFairy: She educates Link on the Phantom Eyes he encounters on the later floors of the Temple of the Ocean King.
153* FailedASpotCheck: She evidently failed to realize that Ciela was the Spirit of Courage until it was explained outright.
154* FairyCompanion: As with Leaf, you can upgrade her power using Spirit Gems to equip her as a fairy guide. In her case, she'll enhance your defense and your shield.
155* FlatCharacter: Exists more for plot-based reasons than as an actual character.
156* InformedAttribute: Apart from telling Link about the Phantom Eyes, she doesn't act or do anything remotely wise or intelligent throughout the game.
157* LuckilyMyShieldWillProtectMe: Rather than give Link an stronger shield, the game uses her to upgrade the one he starts out with. Having her equipped enables it to deflect most regular attacks, and Link can even stun enemies with it just by walking into them. Even without the shield, she provides boosted defense.
158* ShieldBash: With her equipped, you can walk your shield into smaller enemies to stun them.
159* SuspiciouslySimilarSubstitute: If anything, she’s this to Navi even more than Ciela is, being a blue FairyCompanion with a similar name who’s renowned for her knowledge and intelligence. She and Navi are also both [[NiceGuy Nice Girls]], unlike Ciela with her JerkWithAHeartOfGold tendencies.
160
161[[WMG: '''Spirit of Courage''']]
162See Ciela's folder.
163[[/folder]]
164
165[[folder:Tetra]]
166[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/tetra_phantom_hourglass.png]]
167
168A young pirate voyaging in search of a new land until her crew encounters the elusive Ghost Ship.
169
170She's the same Tetra from ''VideoGame/TheLegendOfZeldaTheWindWaker'', and is the alter-ego of Princess Zelda. For more information on her, see [[Characters/TheLegendOfZeldaTheWindWaker that game's character sheet]].
171----
172* AndIMustScream: Despite being TakenForGranite, Oshus claims that she is still alive, and she tells Link once revived that she had been dreaming of his journey to try and save her.
173* ArbitrarySkepticism: Despite being familiar with the Triforce and Ganondorf, Tetra initially disbelieves that the Ghost Ship is actually haunted.
174* DamselInDistress: The first half of the game is spent tracking down the Ghost Ship in order to save her from inside, whereas the second half revolves around defeating [[BigBad Bellum]] in order to restore her stolen life force.
175* DoNotCallMePaul: Her pirates have made a habit of addressing her as Princess Zelda, despite her objections.
176* HonorAmongThieves: The game opens with her assuming the Ghost Ship is just a hoax being run by a group of ordinary people. She claims to want to track them down and remind them even piracy apparently has its rules.
177* LateArrivalSpoiler: The opening outright spoils that she's Zelda.
178* LegendaryInTheSequel: In ''Spirit Tracks'', she is revered as the founder of the new Hyrule, with her descendant Zelda even praying to her.
179* OutOfFocus: Due to spending most of the game imprisoned or as a statue, she doesn’t get a lot of focus or interaction with other characters.
180* PirateGirl: Still shown to be the only girl of her crew.
181* TakenForGranite: After the Ghost Ship drains her life force away, she’s left as a stone statue for the [[VideoGame/TheLegendOfZeldaTheMinishCap second time in the series]].
182[[/folder]]
183
184!!Supporting Cast
185[[folder:Astrid]]
186[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/astrid_ph.png]]
187A fortune teller who resides on the [[DeathMountain volcanic]] Isle of Ember.
188----
189* TheAloner: The death of her assistant, Kayo, has left her as the only living resident of the Isle of Ember, yet she doesn't show a desire to pack up and leave anytime soon.
190* ChuckCunninghamSyndrome: One of the few characters in the game who isn't referenced through an IdenticalGrandson in ''Spirit Tracks''. Her theme music is used for the Wise One of Papuchia Village, but there's nothing suggesting they're actually related.
191* DidntThinkThisThrough: Her assistant had her locked in her basement to protect her from monsters, but didn't consider that the door can only be opened from the outside and he's the only one who knows how to open it.
192* DueToTheDead: If you go back to check on Kayo's remains later in the game, you'll find that Astrid saw fit to give him a proper burial.
193* FortuneTeller: As thanks to Link for saving her, she'll foretell the next step in his journey at no charge whenever he visits her.
194* LastOfHisKind: Though there could be others out there, she's the last descendant of the Cobble Kingdom who confirms herself as being such.
195[[/folder]]
196
197[[folder:Zauz]]
198[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/zauz.png]]
199
200A blacksmith who has secluded himself on a lone island named after him. He helps in forging the Phantom Sword.
201----
202* AccidentallyBrokeTheMacGuffin: He mentions having possessed a Phantom Sword at one point, but either lost or destroyed it, and so he tasks Link with collecting three pure metals with which he can forge a new one.
203%%* TheBlacksmith
204* DubNameChange: He's called Sauz in the original Japanese, and is renamed Sasu in Canadian French, Sazu in European French, and Effesto in Italian.
205[[/folder]]
206
207[[folder:Biggoron & Gongoron]]
208[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/gongoron_and_biggoron.png]]
209[[caption-width-right:349:Gongoron (left) and Biggoron (right)]]
210
211The chief of the Goron tribe and his stubborn young son. Link must prove to both of them that he's worthy of honorary brotherhood in order to claim the first pure metal, the Crimsonine.
212----
213* DubNameChange: They're called Maigoron and Wheelgoron in Japanese.
214* GuestStarPartyMember: Gongoron becomes playable during Link's journey through Goron Temple, helping him solve puzzles and eventually to defeat the boss, Dongorongo.
215* LargeAndInCharge: This is the first time Biggoron has acted as the Gorons' patriarch, and although he's much smaller than [[VideoGame/TheLegendOfZeldaOcarinaOfTime his]] [[VideoGame/TheLegendOfZeldaMajorasMask previous]] [[VideoGame/TheLegendOfZeldaOracleGames four]] [[VideoGame/TheLegendOfZeldaTheMinishCap appearances]], he's still the largest of his kind to be seen on the island.
216* ProudWarriorRaceGuy: Biggoron quizzes newcomers on the Gorons and their ways of life to ascertain whether they're worthy of joining the tribe. Unfortunately for Link, just passing it isn't enough to earn Gongoron's respect.
217* RollingAttack: While controlling Gongoron, his means of attack is to bowl over and slam down on enemies from above.
218* TagTeam: Link is separated from Dongorongo, the boss of the Goron Temple, by a quicksand pit, so the player has to juggle using Gongoron to flip the boss over and having Link send Bombchu into its mouth from afar.
219[[/folder]]
220
221[[folder:The Anouki & Yook]]
222A pair of feuding tribes who inhabit the Isle of Frost. The former were once the protectors of the second pure metal, the Azurine, until it was stolen and hidden away by the latter.
223----
224* BigfootSasquatchAndYeti: The Yook resemble huge yetis with [[RedEyesTakeWarning glowing red eyes.]]
225* BrainwashedAndCrazy: The crazed behavior of the Yook is implied to be caused in some way by Gleeok, the boss of the Temple of Ice. Once Gleeok is defeated, they cease attacking Link and even apologize for the trouble they've caused.
226* CloudCuckooLander: Very few of the Anouki actually remember the details of their bad blood with the Yook, they have a habit of burying treasure in their front yards, and almost nothing they say is of significant help toward Link's quest. He only really works with them because they share a common goal.
227* ConsummateLiar: The Yook are apparently this, according to the Anouki, at least.
228* DistressedDude: Aroo, an Anouki who was abducted and replaced with a Yook impersonator. Defeating Gleeok breaks the seal on him and allows him to escape.
229* FeedItABomb: The only way to defeat a Yook is by waiting for them to inhale so that you can feed them a bomb and then attacking while they're stunned from the blast.
230* MixAndMatchCritters: The Anouki resemble humans in heavy fur coats, but with penguin-like flippers and antlers atop their heads.
231[[/folder]]
232
233[[folder:King Mutoh]]
234[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/king_mutoh.png]]
235The former ruler of the forgotten Cobble Kingdom, whose ruins occupy the far-distant waters of the northeastern sea. He's also the guardian of the third pure metal, the Aquanine, which is kept in his tomb in the basement of [[TempleOfDoom Mutoh's Temple]].
236----
237* AdiposeRex: As can be seen when you meet his ghost, he's a pretty big guy.
238* BarredFromTheAfterlife: He was woken from his eternal rest when the monster Eox took up residence in his temple. Once Link defeats Eox, Mutoh gives him the Aquanine in thanks for helping him return to sleep.
239* GlowingEyelightsOfUndeath: The ghosts of him and his knights have blank, white eyes, without pupils.
240* MythologyGag: His name and those of his knights (Bremeur, Brant, Doylan, and Max) are in reference to the names of the carpenters (Bremor, Brent, Doyle, and Mack) and their boss, Mutoh, from ''Majora's Mask'' and ''The Minish Cap''. Also, the weapon you get from Mutoh's Temple is a hammer, a common carpenter's tool.
241* OurGhostsAreDifferent: He, his four knights, and Kayo are the only ghosts in the game who take on human forms, which Astrid implies is due to their shared Cobble heritage.
242* UnstoppableMailman: The only explanation for how he would be able to mail Link a letter, complete with a Power Gem, from his secure and remote underground tomb.
243[[/folder]]
244
245!!Villains and Bosses
246
247[[folder:Bellum]]
248!!Bellum, Evil Phantom
249[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/bellumartph2_9022.png]]
250
251The main villain of ''Phantom Hourglass,'' Bellum is a malevolent, parasitic creature. It rose from the depths and fed on life force, trapping the Ocean King in a feeble human form while it prowled the seas for victims in a GhostShip. It kidnapped Tetra to feed on her life force at the outset of the game. With little characterization, Bellum seems more like a parasitic force of nature than a truly malicious villain.
252----
253* AdaptationalVillainy: In the ''Phantom Hourglass'' manga, Bellum is sapient, making its actions far more despicable.
254%%* ArchEnemy: To Oshus.
255* AttackItsWeakPoint: The main eye in its mouth and the eyes on its tentacles are the only vulnerable parts of its body.Attacking anywhere else will just cause Link's weapons to bounce off.
256* {{BFS}}: Wields an enormous sword during the final part of its battle, similar to the Phantoms.
257* BigBad: It's the source for all the calamities that occur in the waters of the Ocean King.
258* BishonenLine: [[spoiler:It possesses Linebeck to assume a more humanoid form.]]
259* BossSubtitles: Bellum, Evil Phantom.
260* CastingAShadow: Gathers dark energy around [[spoiler:Linebeck before possessing him]].
261* CombatTentacles: Both its means of attack, and its weak points during the first phase of the battle. In the last phase, it uses a tentacle on its back to slap Link around and capture Ciela.
262* ContrastingSequelAntagonist: While Ganondorf was a calculating humanoid that had clear motivations and desires, Bellum is a (supposedly) mindless EldritchAbomination that consumes any and all nearby life. While Ganondorf based his operations in the Forsaken Fortress and drove away all intruders, Bellum's Ghost Ship attracts victims through false legends of treasure.
263* DarkIsEvil: Lampshaded by Oshus.
264-->'''Oshus:''' I struggled against my attacker in a great clash. But his evil was so dark that it slowly drained away my own life force.
265* DemonicPossession: It uses this when it [[spoiler:takes over the Ghost Ship, and again when it takes over Linebeck's body.]]
266* {{Determinator}}: After losing his first fight to Link that resulted in his lair collapsing on him, [[spoiler:Bellum managed to survive to kidnap Tetra again and attempt to escape with her on the Ghost Ship. After Link and Linebeck destroy the Ghost Ship, Bellum emerges and attempts to devour both Link and Tetra, only to be stopped by Linebeck. At that point, Bellum possesses Linebeck to fight Link one last time.]]
267* DirtyCoward: Bellum spends the entire game hiding away in the Temple of the Ocean King, using the Phantoms and the Ghost Ship to carry out his dirty work. When defeated by Link at the end, Bellum immediately flees [[spoiler:and even possesses Linebeck to use as a HumanShield]] out of desperation.
268* DishingOutDirt: The Sands of Hours, used to fuel the Phantom Hourglass, was used by Bellum to create countless monsters to find more victims.
269* EarlyBirdCameo: He's hinted at as early as Link's dream at the beginning of the game, where Tetra calls out to him to help, and fog surrounds around her like a bunch of appendages.
270* EldritchAbomination: Probably the most straight-up example in the series. Not only does it have a surreal form, but it's impossible to communicate with, lives far beyond the reach of man, uses avatars to interact with the outside world, doesn't think in anything even resembling human terms, and probably isn't even sentient (at least in the game, [[AdaptationalVillainy as the manga adaptation makes it more openly malicious]]). It more or less just ''is'', which is one of the defining characteristics of a classic abomination.
271* EvilCounterpart: Surprisingly, to Linebeck. Linebeck and Bellum are both motivated by sheer greed (treasure for Linebeck and Life Force for Bellum), both break into the Temple of the Ocean King to claim what's inside, and both are revealed to be complete cowards underneath their "tough" exteriors. The difference is that Linebeck is able to overcome his greed and cowardice to save someone close to him, while Bellum remains a spineless monster to the very end.
272* EyelessFace: Its lone eye is hidden in a mouth full of sharp teeth.
273* EyesDoNotBelongThere: Its main eye is in its mouth, and it has additional ones on its tentacles.
274* FangsAreEvil: He has a series of menacing teeth surrounding his eye.
275* FinalExamBoss: The final battle involves the grappling hook, the bow, a new form of the drawing gimmick, and even some boat combat. To finish it all off is a form of swordplay you've been developing by battles against Jolene.
276* FinalBoss: Bellum is the ultimate source of evil in the game, so it's necessary to confront it to clear the game.
277* {{Flight}}: Bellum can fly through the air.
278* FlunkyBoss: In its first fight with Link, it summons goo enemies to assist it in battle.
279* FusionDance: Its final form has it fusing with [[spoiler:Linebeck]].
280* GenericDoomsdayVillain: He makes up for his lack of personality with the amount of threat he brings. [[spoiler: {{Averted|Trope}} in the manga, where he is sapient.]]
281* GetBackHereBoss: [[spoiler:Bellum possesses the Ghost Ship to escape with Tetra. Link and Linebeck must chase it down to rescue her.]]
282* GoForTheEye: Bellum's eye(s) in each phase. In its final form, it's set into the back of [[spoiler:Linebeck's possessed body]], and it occasionally shuts to ward off Link's blows.
283* GhostShip: The haunted ship that sails the waters of the Ocean King belongs to Bellum, who even [[spoiler:possesses it physically during a phase of the final battle to attack Link.]]
284* HiveMind: It controls the Phantom Guards this way.
285* IntangibleMan: Bellum can move through walls, which it uses to [[spoiler:kidnap Tetra again.]]
286* InterimVillain: Bellum is a completely new antagonist that is unrelated to the rest of the franchise's lore, sandwiched between [[BigBad Ganondorf]] in the [[VideoGame/TheLegendOfZeldaTheWindWaker previous game]] and a [[MeetTheNewBoss new Demon King]] in the [[VideoGame/TheLegendOfZeldaSpiritTracks following game]].
287* KingMook: When Bellum [[spoiler:possesses Linebeck]] during the last phase of the final battle, it becomes this to the Phantoms.
288* LifeDrain: It feeds on LifeEnergy, and possessed the Ocean King's Temple to drain the lives of adventurers.
289* MeaningfulName: ''Bellum'' is Latin for "war".
290* MotherOfAThousandYoung: It used the Sands of Hours to create countless monsters to find more victims.
291* NighInvulnerable: There's only one weapon in all of existence that can harm Bellum: the Phantom Sword. But even then, it takes direct hits to his main eye to actually harm him. Other than that, the thing is pretty durable, surviving having its lair collapse on it and the [[spoiler:sinking of the Ghost Ship. And that's not even going into when it possesses Linebeck and turns him into a Phantom, which has hard armor all over him.]]
292* NonIndicativeName: It is supposedly an Evil Phantom, but there is nothing phantom-like about it (aside from its ability to travel through walls). This is subverted when [[spoiler:it possesses Linebeck and turns him into a Phantom-esque knight, thus making his title more meaningful.]]
293* NothingIsScarier: We know next to nothing about this thing other than Oshus's backstory. We don't know where it came, what it wants, or if it's even sentient. The fact that it never speaks only adds more to the mystery. It just ''is''.
294* OneWingedAngel: Bellum plays with the trope. It starts out as a big, squid-like monster covered in eyeballs, then progresses to a ''possessed Ghost Ship''. Once that's out of the way, though, it actually assumes a much smaller, humanoid form, via [[spoiler:possessing Link's buddy Linebeck]].
295* OutsideContextProblem: No one had any idea this monster existed before it attacked and bested the Ocean King in battle. And while Ganondorf could be outsmarted and slowed down by different means, Bellum is a completely unpredictable creature who can't be so much as scratched without the Phantom Sword.
296* PuppeteerParasite: It feeds on LifeEnergy and it [[spoiler:possesses Linebeck for the final battle.]]
297* SpinAttack: Makes use of this technique after taking enough damage during the final phase; it's similar to Link's Hurricane[=/=]Great Spin (first seen in ''The Wind Waker''), but slightly slower.
298* SupernaturalGoldEyes: In its mouth and tentacles.
299* SuperSpit: Spits out toxic goo for the first fight.
300* SuspiciouslySimilarSubstitute: Of [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]: a tentacle user with big, staring eyes, who seems more like a mindless, destructive force rather than a plotting villain.
301* TacticalSuicideBoss: It’d be unbeatable during the final battle if it didn’t keep needlessly opening its eye every few seconds.
302* TakenForGranite: What happens to those it drains of their life force, such as Tetra.
303* VileVillainSaccharineShow: Even though ''Phantom Hourglass'' is more lighthearted than other ''Zelda'' games (including its predecessor, ''The Wind Waker''), the happy moments stop once this villain comes into the scene; it's an EldritchAbomination that feeds on life force, [[spoiler:nearly kills Oshus (though he gets better)]], and is devoid of any humorous traits. In the manga, Bellum is even worse, since it is clearly sentient.
304* VillainousGlutton: Its hunger is its only motivation for its actions.
305* TheVoiceless: Aside from the weird warbling noise it makes, it doesn't utter a single line of dialogue.
306* WouldHurtAChild: It kidnapped Tetra at the outset of the game.
307[[/folder]]
308
309[[folder:Jolene]]
310[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/jolene.png]]
311
312Linebeck's ex-girlfiend and a wily sword-wielding pirate. Link must battle her at least twice to complete the game, and can fight her additional times to receive rewards from Linebeck.
313----
314* BladeLock: She can engage in this with Link. If the player wins the struggle, Link knocks the sword from her hand.
315* CoolBoat: A small and ornate ship that can easily outmaneuver the S.S. Linebeck and fire torpedoes.
316* DarkActionGirl: She's a crazed pirate, but she's also a capable adventurer and swordswoman tough enough to take on Link himself.
317* DashAttack: Her SignatureMove is a slash enhanced by a quick burst of speed. If she misses Link, though, she's left wide open for a counterattack.
318* EvenEvilHasLovedOnes: Adores her younger sister.
319* EvilCounterpart: She is this to both Link and Tetra.
320** Both Link and Jolene are sword-wielding characters who travel the seas looking for people they know. While Link wishes to save Tetra and the Ocean King, Jolene just wants to settle the score with Linebeck.
321** Jolene's a pirate like Tetra, but while Tetra has a band of trusted companions and initially goes against the Ghost Ship because she believes in a sense of ethics among pirates, Jolene relies entirely on herself, cares nothing about the effects of Bellum's actions on the seas, and is single-mindedly focused on revenge.
322* FragileSpeedster: She's extremely fast and agile, but cannot withstand more than four strikes from Link.
323* IneffectualSympatheticVillain: She's a crazed lunatic who's mad at Linebeck and wants him dead. No one's blaming her really.
324* LoneWolfBoss: She has no connection to the conflict with Bellum. She just seeks out Linebeck to settle an old score.
325* PsychoExGirlfriend: Is revealed to be this to Linebeck. They were in a relationship until he stole some treasure and broke off the engagement, and she's been after him ever since.
326* RecurringBoss: You're required to fight her at least twice in a given playthrough, and are likely to encounter her a few more times just while sailing the seas.
327* SinisterScimitar: Her weapon of choice is a broad, curved blade. She appears to have a limitless supply of them, considering she leaves one behind every time she loses.
328* SoreLoser: With the exception of her last fight, she throws a small fit each time she is defeated by Link.
329-->'''Linebeck''': She can't deal with people who are stronger than she is, that's all!
330* WorthyOpponent: She comes to see Link as this.
331[[/folder]]
332
333!!!Dungeon Bosses
334[[folder:Blaaz]]
335!!Blaaz
336[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blaaz.png]]
337[[caption-width-right:350:''[[PlayingWithFire Master of Fire]]'']]
338
339The first boss of the game situated inside the Temple of Fire found on the Isle of Ember. He imprisons the Spirit of Power: Leaf.
340----
341* DishingOutDirt: He mixes boulders with his signature fire to create meteors.
342* DubNameChange: He's called Blaze in Japanese, and is further renamed Braziard in French and Braaz in Spanish and Italian.
343* IdenticalTwinIDTag: His three mini-Blaazs are identical when viewed in-game. The only way to tell them apart is by looking to the dungeon map, on which each one has a different number of horns.
344* KingMook: He's basically a really powerful Wizzrobe with emphasis on fire.
345* LongRangeFighter: He really isn't good at up close combat, the most he can do is bat Link away.
346* MesACrowd: He splits into three "mini-Blaazs", who need to be forced back together to defeat him.
347* PlayingWithFire: He attacks by shooting fireballs as his three mini-Blaazs and by raining down volcanic boulders once they're reunited into one.
348* PuzzleBoss: He's immune to all damage unless you work out how to fuse the three mini-Blaazs back together with the boomerang.
349[[/folder]]
350
351[[folder:Cyclok]]
352!!Cyclok
353[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cyclok_art.png]]
354[[caption-width-right:250:''[[BlowYouAway Stirrer of Winds]]'']]
355
356The boss of the Temple of Wind found on the Isle of Gust. He imprisons the Spirit of Wisdom: Neri.
357----
358* BlowYouAway: His shtick is attacking you with gusts of wind.
359* BossArenaIdiocy: A multilayered example. His arena contains three holes from which a twister can appear, allowing you to make him vulnerable by launching a bomb to knock him down. Run out of bombs? No problem, you can either break the jars around the arena to get more, or grab one from the bomb flowers growing nearby, albeit the latter does require good timing as they blow up on their own after a few seconds.
360* DubNameChange: He's called Fuuokuta in Japanese, and is renamed Poulpatine in French, Octer in German and Korean, Polpolok in Italian, and Ciclóctopus in Spanish.
361* EarlyBirdCameo: A variant: a distant view of the Isle of Gust shows a shot of a high plateau surrounded by pillars, which is in fact Cyclok's arena, since he is fought outdoors.
362* KingMook: He's essentially just a souped up Octorok.
363* PowerFloats: He's carrying himself on a gust of his own wind.
364* TacticalSuicideBoss: You use his very winds against him by throwing bombs through them.
365[[/folder]]
366
367[[folder:Crayk]]
368!!Crayk
369[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crayk_art.png]]
370[[caption-width-right:350:''Bane of Courage'']]
371
372The boss of the Temple of Courage found on Molida Island. He imprisons the Spirit of Courage: Half of Ciela.
373----
374* AttackItsWeakPoint: The purple crystals on his shell in his first phase, and then his blue tail in the second phase.
375* DubNameChange: He's called Reyard in Japanese, and is renamed Crustère in French, Rejad in German, Crustula in Italian, "Shellfish Lord" in Korean, Crayk in English and American Spanish, and Crustanos in European Spanish.
376* EventObscuringCamera: [[invoked]] The top screen of the DS becomes his perspective, you the player have to use this as your way to strike him.
377* FlunkyBoss: Summons smaller crabs to distract Link.
378* {{Invisibility}}: It turns invisible, and can only be decamouflaged by shooting it's eye with an arrow.
379* KingMook: He's a bigger version of his hermit crablings.
380* MeaningfulName: Not only does he guard the Spirit of Courage, but he can only be harmed in the first phase by shooting him in the face- that is, showing courage and facing him even if you can't see him.
381* TurnsRed: He becomes much more relentless once his shell breaks.
382[[/folder]]
383
384[[folder:Cubus Sisters]]
385!!Cubus Sisters
386[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cubus_sisters.png]]
387[[caption-width-right:350:''[[SuccubiAndIncubi The Diabolical Cubus Sisters]]]]''
388
389The boss of the Ghost Ship, a quadruplet of undead sisters that lead visitors astray.
390----
391* CoDragons: They are portrayed as Bellum's main enforcers, being the ones that spread rumors of their Ghost Ship and actively piloting it to obtain sacrifices for Bellum.
392* CreepyChild: The Cubus sisters look like little girls in hooded dresses and are scared of spiders... but are for some reason on an extremely creepy haunted ship. Their eyes (unlike Link and Linebeck) are black, with little dots of blue in the middle, and they seem extremely "off" [[spoiler:until the player's suspicions are confirmed and they turn into ghastly grinning flying demons]].
393* EscortMission: You need to guide the three eldest sisters to the safe spot where there youngest is before they give up their façade and warp you to their boss arena.
394* FauxAffablyEvil: They pretend to be innocent little girls trapped aboard the Ghost Ship. However, they're ''really'' bad at it, as they'll occasionally let their true nature slip through (sometimes mid-sentence).
395* GhostPirate: They are revealed to be the crew of the Ghost Ship, steering it on Bellum's behalf to collect victims.
396* GracefulLoser: Subverted. The last one to fall in battle submits to Link's skill and leaves him the key to where Tetra’s imprisoned, calling it his "reward", but it’s clear from her demeanor that she already knows [[TakenForGranite what he’s going to find]] down there.
397* HateSink: All four of them intentionally annoy Link, give him terrible advice that could get him killed, and cruelly taunt him about Tetra’s fate. While most of the game's bosses are mindless monsters or simple guardians for Bellum, the Cubus Sisters stand out as particularly loathsome.
398* MythologyGag: An EscortMission with a treacherous escortee… basically Blind of ''[[VideoGame/TheLegendOfZeldaALinktoThePast A Link to the Past]]'' multiplied by 4.
399* ObviouslyEvil: They consistently give Link bad advice and steer him away from things that would help him, and occasionally slip into demonic chanting about those who have fallen aboard the Ghost Ship.
400* SerialKiller: It's heavily implied that Link isn't the first poor soul that they've lured through the Ghost Ship, especially when they begin chanting about "[[NeverSayDie the fallen]]".
401* SuccubiAndIncubi: Their name invokes the succubus by shortening it to "cubus" and they steal life force from victims, but they lack the seduction aspect.
402* TennisBoss: They fill the quota for Ganondorf since he's out of commission. They fight by throwing plasma balls that you must send back with your sword, but later into the fight some of them are rigged to explode on you instead.
403* TreacherousQuestGiver: The main gameplay of the GhostShip consists of an EscortMission with four ObviouslyEvil CreepyChild girls. Upon their reunion, they reveal themselves as the dungeon's WolfpackBoss.
404* WolfpackBoss: There are four of them. The ones not currently playing ball with you shoot lasers instead.
405[[/folder]]
406
407[[folder:Dongorongo]]
408!!Dongorongo
409[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ph_dongorongo_artwork.png]]
410[[caption-width-right:350:''[[DinosaursAreDragons Armored Lizard]]'']]
411
412The boss of the Goron Temple, as well as the holder of the Crimsonine that Link needs to collect.
413----
414* AttackItsWeakPoint: In his second phase, he forcibly uncovers a blue tumor-like growth from his hide.
415* BreathWeapon: He breathes fire.
416* DubNameChange: It's called Bongorongo in Japanese, and is renamed Stégoronsaure in French and Dongorongo in English and Italian.
417* FlippingHelpless: Gongoron needs to ram the beast on his side in order to be vulnerable.
418* FeedItABomb: Par for the course for a Dodongo. The first phase requires tripping him up in order to send a Bombchu into his mouth from afar, while the second phase goes the traditional route of feeding him a bomb as he's inhaling for an attack.
419* FlunkyBoss: He sics worms at Link to preoccupy him.
420* MythologyGag: He's very similar to Dodongos from earlier installments, with him even camping out where Gorons are native.
421* NotQuiteDead: He appears to die at first, but gets back up once Gongoron has left the room.
422* SequentialBoss: You initially team up with Gongoron to defeat him. However, after Gongoron leaves and you cross the bridge to his side of the field, he turns out to be NotQuiteDead and you must finish him off alone.
423[[/folder]]
424
425[[folder:Gleeok]]
426!!Gleeok
427[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gleeok.png]]
428[[caption-width-right:350:''[[DragonsAreDemonic Two-Headed Dragon]]'']]
429
430The boss of the Temple of Ice, as well as the holder of the Azurine that Link needs to collect.
431----
432* BossArenaIdiocy: Without the pegs on Gleeok's arena, Link wouldn't be able to use his grappling hook, which is essential to making Gleeok vulnerable.
433* BreathWeapon: Each head has its own -- ice for the left and fire for the right. It's more obvious with their ChargedAttack.
434* ChargedAttack: In phase two, they power up a super-strong elemental blast to coat the arena. It's at this point [[TacticalSuicideBoss they expose their tongues for Link to yank them down to the arena floor and stun them to get wailed on]].
435* DubNameChange: Not in English -- it's still called Gleeok in Japanese -- but it's renamed Griock in French, Spanish and Italian.
436* ElementalDragon: It's a dragon whose two heads respectively breathe fire and ice. Defeating them requires you to use the grappling hook as a slingshot to redirect the projectiles of one head toward the other.
437* FireIceDuo: Gleeok, the boss of the Temple of Ice, is a two-headed dragon that can shoot fireballs from its red head and frigid ice from its blue.
438* AnIcePerson: The left head breathes ice.
439* MakingASplash: They'll retreat underwater on occasion in order to send a massive tidal wave at Link.
440* MythologyGag: Gleeok makes its first appearance since ''[[Videogame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'', but is given powers similar to that of Trinexx from ''[[Videogame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' (one head shoots fire, the other shoots ice).
441* PlayingWithFire: The right head breathes fire.
442* StationaryBoss: It remains stationary at the far side of its arena, and attacks Link at range with its breath weapons.
443* TacticalSuicideBoss: You need to direct their shots at one another in phase one. This ceases to work by phase two as they each destroy one of the four posts in the room, but ''now'' when preparing their ChargedAttack they open themselves up to Link yanking them down to the boss floor to stun and slash at them.
444* TennisBoss: In order to damage them in the first phase you need to direct their own shots at each other with the Grappling Hook to shatter their masks.
445* UniformityException: The only boss to be a returning character from a previous ''Zelda'' game.
446* WaterfrontBossBattle: Gleeok is fought in a flooded chamber in the Temple of Ice, where the dragon remains half-submerged and only leaves its necks and heads above water. Link fights it while standing on an emerged platform, resulting in a very back-and-forth fight as Link can't leave his perch and Gleeok is a StationaryBoss that doesn't leave its spot, and the battle mostly consists of reflecting Gleeok's {{Breath Weapon}}s back at it, and later of using a grappling hook to pull the heads across to where Link can reach them, while trying to ride it out its periodic flooding of the platform.
447[[/folder]]
448
449[[folder:Eox]]
450!!Eox
451[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eox.png]]
452[[caption-width-right:350:''[[{{Golem}} Ancient Stone Soldier]]'']]
453
454The boss of Mutoh's Temple, as well as the holder of the Aquanine that Link needs to collect.
455----
456* AttackItsWeakPoint: His various {{Pressure Point}}s in the first two phases of the fight, and the giant crystal on his head during the final phase.
457* BossArenaIdiocy: The only reason Link can reach all of Eox's weak spots are the pedestals around the arena, which he uses to launch himself with the hammer.
458* DeathFromAbove: He will fire arrows out of his face down at Link for the first two phases. He'll still use it by the final phase, but since he's on your level now it no longer applies.
459* DubNameChange: It's called Ooisu in Japanese, Oohiss in French, Ohis in German, and Ois in Korean.
460* LosingYourHead: Even after the rest of his body has fallen apart, his head will continue to hop around the room in an attempt to finish Link off.
461* PressurePoint: He has a number of them, which must be struck with the hammer in order to break apart both his stone exterior and the wooden framework holding him up.
462%%* StoneWall: Almost literally; it takes a number of attacks with the hammer to bring him down to size.%%Not this trope by itself.
463[[/folder]]
464
465!!!Minibosses
466
467[[folder:Giant Eye Plants]]
468[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ph_giant_eye_plant_model.png]]
469
470Large, hostile plants that are fought twice: once on the way to Molida Island and once when returning to Bannan Island. In both cases, they emerge from the sea and try to sink the SS Linebeck by spitting spiky pods at it.
471----
472* BulletSeed: They attack by shooting large spiked seeds at the ship.
473* GiantSpaceFleaFromNowhere: They suddenly appear as ship-combat bosses when Link tries to dock at certain islands throughout the story. Their designs imply that they're minions of Bellum, but nobody in-game confirms it. The second Giant Eye Plant only shows up during the last leg of the optional TradingSequence, making it even more unexpected.
474* GoForTheEye: To harm them, Link needs to shoot them in their large, protruding eyes with the ship's cannon.
475* RecurringBoss: You fight this boss when arriving on Molida Island during the main story, and again when arriving on Bannan Island at the end of a TradingSequence sidequest.
476[[/folder]]
477
478[[folder:Massive Eye]]
479[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ph_massive_eye_model.png]]
480
481A large, six-eyed whale-like monster that attacks the SS Linebeck on the way to Goron Island.
482----
483* EnemySummoner: During its battle, it summons common weaker enemies to harass the ''S.S. Linebeck''.
484* FlunkyBoss: Spawns common enemies over the course of the fight.
485* GiantSpaceFleaFromNowhere: It suddenly appear as a ship-combat boss when Link tries to dock at certain islands throughout the story. Its design implies that it's a minion of Bellum, but nobody in-game confirms it.
486* GoForTheEye: To defeat it, Link needs to use the ship cannon to shoot it twice in each of its six eyes.
487* SpaceWhale: It resembles a huge, monstrous cetacean that flies around in midair.
488[[/folder]]

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