Follow TV Tropes

Following

Context Characters / TheLastStory

Go To

1The cast of Hironobu Sakaguchi's latest masterpiece by Mistwalker: ''VideoGame/TheLastStory''.
2
3To keep things consistent with the main page, this article uses the [[DubNameChange English names]] throughout. The original Japanese names are included in the title of each character's article. '''Beware of unmarked spoilers.'''
4----
5[[foldercontrol]]
6
7!The Mercenaries
8The main playable cast in the game. Led by Dagran, they are a gang of mercenaries who banded together for their own personal reasons and have since forged a strong bond through their shared hardships. To identify themselves as a group, they all wear the same necklace.
9
10[[folder:Zael ''(Elza)'']]
11!!Zael ''(Elza)''
12!!!'''Voiced by:''' Creator/MamoruMiyano (JP), Jack Ryder (EN)
13[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Elza_881.jpg]]
14
15The young protagonist of the story. He dreams of becoming a knight so that he can fight for ideals instead of survival. He receives a mysterious power called Gathering that he uses to protect those closest to him.
16----
17%%* AnimeHair
18* TheAtoner: After the second attack on the Gurak continent, [[spoiler:Zael comes to see his involvement as a MoralEventHorizon - or at least close to it - and, while he never says it openly, his desire to atone is ''very'' much apparent.]]
19* BadassLongcoat: His starting equipment.
20* {{BFS}}: While Zael, as a melee-type character, can use all the game's weapons (including the daggers used by the mages) most of them are some variation of greatsword; so he'll be stuck with one of these for 90% of the game.
21* BowAndSwordInAccord: In the single player mode, Zael is the only character that can normally equip a crossbow along with his melee weapon.
22** EmpoweredBadassNormal: After receiving the Outsider's power.
23* ChastityCouple: His romance with Calista [[spoiler:until the epilogue, where he hugs her, and they kiss briefly when they are wed]]. Especially weird since it's his entire motivation for fighting.
24* ChickMagnet: Zael starts to attract the attention of a lot of women later in the game. One side-quest involves him gathering a fan club for himself. Also, the woman who gives him the invisible dye will tell him to [[ShirtlessScene use it on his shirt]].
25* ConvenientlyAnOrphan: This drives most of Zael's motivations throughout the game.
26* CounterAttack: Zael gains the ability to Counter once he clears the Tower of Trials. It's very useful on guard happy enemies.
27* CovertPervert: Zael isn't exactly a ChasteHero; he has his own little moments. For example, in one of the earlier chapters, you can choose to have Zael examine the bathroom in Syrenne and Mirania's room. He can either walk in and peek on the girls (and get beaten up for it) or he can choose not to go in and listen to a particularly fan-servicey conversation between Syrenne and "Lisa" (Calista).
28* DeconstructedCharacterArchetype: Of romantic RPG protagonists in general. Fell in LoveAtFirstSight with a RebelliousPrincess? Congratulations! Now you get to spend the rest of the game trying to woo her over, not realising that everything you're doing is just serving to push her away... and then there's the fact that, even though she loves you, she ''doesn't'' want to be with you because she's afraid that you will get trapped in her world of corrupt nobles and backstabbing politicians... ''and this just convinces you to try harder'', which only serves to fuck up '''''even more''''' in the long run. Sometimes, one can't help but feel that Sakaguchi was using Zael to take pot-shots at his earlier, idealistically-romantic, games... [[spoiler:at least until the ending, that is, where he and Calista live HappilyEverAfter.]]
29* DrawAggro: The Gathering power has this as its main effect.
30* GenreBlind: He gives ''[[VideoGame/KingdomHeartsBirthBySleep Terra]]'' a run for his money in this department. When you don't realise that the guy who ''explicitly wants to genocide the shit out of another race'' is evil [[spoiler:until the start of the third act]], you definitely qualify for these tropes.
31* TheHero
32* HeroicBSOD: He tends to have a few freak-outs when something reminds him of his childhood trauma.
33* HonourBeforeReason: Much to [[AntiHero Dagran]]'s chagrin.
34* KickTheDog: You have the option to refuse [[spoiler:marrying Calista]] in the post-game content. Now, given that getting to this point was ''the entire point of the game'', you get three guesses as to how it goes down.
35* KnightInShiningArmour: Becoming one is what drives him.
36* LimitBreak: [[SuperMode Accelerate]]; a powerful StatusBuff that can be conferred upon allies through dispersion.
37* LivingMacGuffin: It turns out that Zael's Gathering ability [[spoiler:allows him to control Lazulis Island itself, making it mobile.]]
38* LoveAtFirstSight: With Calista.
39* MyGodWhatHaveIDone: Invoked, [[spoiler:[[GameplayAndStorySegregation both in and out of the main story]]. During the second attack on the Gurak continent, where there are barely any soldiers and only innocent civilians present. This is done, quite simply, [[YouBastard to make the player feel like a complete bastard]]. Meanwhile, in-story, Zael will consider his involvement in the event to be utterly unforgivable and is so disgusted with himself that he rejects his knighthood soon after to represent his desire to atone.]]
40* NiceGuy: Zael's a pushover and will (if you choose) to do all sorts of petty tasks for the people of Lazulis Island.
41* TheNoseKnows: Averted, as Zael's sense of smell is apparently total utter crap (according to the rest of the party), and he can't smell anything. Which is a plus for him as he has a tendency to end up in sewers, volcanoes and other smelly locations.
42* OrphansPlotTrinket: Zael carries his parents' Lens; which serves as a reminder to him of them.
43* PunchAWall: Zael likes to kick open walls in caves. It usually works.
44* TheQuietOne: He's definitely one of the more reserved mercenaries.
45* RedOniBlueOni: Blue to the entire cast sans Yurick and Mirania.
46* RedRightHand: Gathering manifests as a ''blue'' right hand.
47* SatelliteLoveInterest: For Calista. For something that takes up about 50% of its plot, the game doesn't really do a very good job of explaining ''why'' they love each other.
48* {{Signature Move}}s:
49** RazorWind: Zael gains the Gale ability, which makes a whirlwind around the area he chooses to attack. It lets him spread magical effects in any magic circles that his teammates cast into the battlefield.
50** ShockwaveStomp: Zael's Vertical Slice ability lets him run up a wall and then slam down his sword; creating a shockwave that acts much like his Gales ability.
51* TheStoic: To a degree. For someone who's always going on about how his friends, like Yurick, should open up and embrace ThePowerOfFriendship, he doesn't really display a great range of feelings himself.
52%%* WideEyedIdealist
53[[/folder]]
54
55[[folder:Dagran ''(Quark)'']]
56!!Dagran ''(Quark)''
57!!!'''Voiced by:''' Creator/UnshoIshizuka (JP), Nico Lennon (EN)
58[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Quark_3590.jpg]]
59
60Zael's childhood friend and older brother figure. He is the leader of the mercenaries and handles all their negotiations with prospective employers. His employees trust him without question due to his promise to make them all knights.
61----
62%%* AFatherToHisMen
63* AmbitionIsEvil: [[spoiler:He starts off just trying to get revenge and get his people ahead in life. Once he ''gets'' them ahead in life, he keeps going until he crosses the point of no return.]]
64* AntiHero: The game does a very good job of showing why Dagran is a ''protagonist'' rather than a hero. He's ruthlessly pragmatic, totally unafraid of making deals with potential {{Big Bad}}s in order to get his people ahead in life, will quite happily do dirty dealings in order to bail his people out of tough situations... Despite being one of the more morally grey characters himself, however, he draws the line at being a VillainProtagonist thanks to his various PetTheDog moments.
65* AntiVillain: [[spoiler:He's something of a JerkassWoobie who wants revenge for how his life was destroyed but still clings to his dream of creating the best life possible for his people.]]
66%%*BadassNormal
67* BigBadFriend: [[spoiler:He turns out to be the ultimate villain of the game.]]
68* BigBrotherMentor: To Zael. He teaches Zael the Swordplay techniques.
69* BrokenPedestal: [[spoiler:For Zael, by the end of the game. He manipulated more or less everyone so that he could get close enough to Asthar to take revenge for the deaths of his parents and get away scott-free]].
70* CantHoldHisLiquor: Dagran gets pretty belligerent when he's drunk. It's rather hilarious.
71* DarkIsNotEvil: He is by far the "edgiest"-looking mercenary and gets many scenes that underline just how far he's willing to go to make their dream come true. Despite all this, he's still a FatherToHisMen. But, as stated before, he's more of a ''protagonist'' than a true hero.
72%%* DeadpanSnarker
73* DealWithTheDevil: This is what sets Dagran aside from the other mercenaries. Whereas most of them [[HonourBeforeReason are too noble to consider working with people who are]] ObviouslyEvil, Dagran ''will'' and, because they trust him, he knows they'll follow his lead. Why? Because he knows that it's a CrapsackWorld out there and that the easiest way to survive in it is to make sacrifices.
74* DeathEqualsRedemption: [[spoiler:He manages to return to the good side right after his terminal defeat in the final battle]]. Even after his death, he manages to [[spoiler:use the power of the Outsider to revive Lowell]].
75* DemonicPossession: [[spoiler:He pulls a FusionDance with the Gurak's Outsider before he goes OneWingedAngel.]]
76* DespairEventHorizon: He crossed it a long, ''long'' time ago and has decided to just make the most of it.
77* EmpoweredBadassNormal: [[spoiler:Once he receives the Gurak Outsider's power.]]
78* EvilAllAlong: [[spoiler:Although in a rather {{Anti|Villain}}-Villainous way.]]
79* FalseReassurance: The promises he makes to his gang are sometimes worded... ''uncomfortably'' strangely.
80* GodhoodSeeker: [[spoiler:Interestingly played. Like Zangurak, he wants to achieve the power of the Outsiders so that he can make the world a better place for him and his mercenaries; his reasoning being that, since they've already lost everything, they should use whatever means are necessary in order to get it all back.]]
81* GreyAndGrayMorality: He is fully aware that life in Lazulis Island is a WorldHalfEmpty and he doesn't give two shits about it, the people in it or what they're fighting for. All he wants is to give his mercs the best life he can through whatever means necessary.
82* GreenEyedMonster: He envies the easy life of the knights. This is what drives him to get his mercenaries into Count Arganan's good books. [[spoiler:Later, it turns out he desired Zael's Power of the Outsider as well.]]
83* HeroesPreferSwords: While, as a melee character, Dagran has the same deal as Zael in terms of equipment, he always carries around their treasured sword. [[spoiler:In the finale, he uses it to stab Zangurak's living hand.]]
84* IndyPloy: [[spoiler:His EvilPlan was to get close to Count Arganam, rise above suspicion and then, with the Gurak War acting as a smokescreen, kill Asthar and get clean away with it. Sadly, Zael just had to be in the wrong place at the wrong time... so he had to pull a ''big time'' IndyPloy that creates enough inconsistencies that Therius is encouraged to PullTheThread]].
85* TheLancer: The pragmatist to Zael's idealism. [[spoiler:He later loses this position to Lowell after he begins to drift away from the group in the last act]].
86* {{Leitmotif}}: [[https://www.youtube.com/watch?v=jFOVlSYngfQ "Bonds"]], which is less a leitmotif for him personally and more for the bond shared between him and Zael. [[spoiler:A DarkReprise, ''[[https://www.youtube.com/watch?v=tMIWscnaAi8 The One Who Rules All]]'', serves as the final boss theme]].
87* LimitBreak: [[OneHitKill Death Sentence]]; which inflicts a death countdown on those it hits.
88%%* MasterSwordsman
89* PapaWolf: To his mercs. It's his greatest trait as well as his FatalFlaw.
90* PetTheDog: As well as how he treats his friends in comparison to his normally-ruthless attitude, an NPC in Artisan's Alley tells Zael about a mysterious anonymous benefactor who has been paying his daughter's tuition fees and finds out the same benefactor had been giving money to Orphanages. During the epilogue, said NPC discovers that it was Dagran.
91* PoorCommunicationKills: [[spoiler:As it turns out, Asthar ''didn't'' kill his family. He simply took the blame for the knights who did because, as their leader, he felt the responsibility should be his alone to bear. Dagran never found this out.]]
92* TheQuisling: [[spoiler:He's revealed to be the man who dealt with the Gurak rather than Jirall. He also reveals that he managed to manipulate them into pushing forward with their plans for war.]]
93* RedRightHand: [[spoiler:He gets one when he stabs Zangurak's RedRightHand and absorbs the power of the Outsider and the Arganan blood it had consumed]].
94%%* SillyRabbitIdealismIsForKids
95* SleevesAreForWimps: His default equipment.
96* TakeUpMySword: [[spoiler:A variation: after Dagran is defeated by the Mercenaries, he passes on his sword (representing their oath to become knights and protect people) to Zael]].
97%%* TeamDad
98* UselessUsefulSpell: The sword that Dagran wears on his belt was bought when he and Zael were young. Turns out that it was pretty useless as a weapon, so Dagran simply wears it as a reminder of his and Zael's dream. After the Epilogue, Zael (and Dagran in NewGamePlus) can use that sword. It starts out horrifically weak, but when upgraded properly, it becomes an InfinityPlusOneSword.
99* YouKilledMyFather: [[spoiler:To Asthar... ''Or not''.]]
100[[/folder]]
101
102[[folder:Syrenne ''(Seiren)'']]
103!!Syrenne ''(Seiren)''
104!!!'''Voiced by:''' Creator/MegumiToyoguchi (JP), Kelly Wenham (EN)
105[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Seiren_670.jpg]]
106
107The heart and soul of the Mercenaries. She has a foul mouth and a fiery personality but genuinely cares for her friends. A confident leader who loves to fight on the front lines.
108----
109* ActionGirl: One of the toughest brawlers in battle.
110* AmbiguouslyBi: While she has a ''load'' of BelligerentSexualTension with Lowell, she also has a particularly {{Fanservice}}y conversation with Calista. Also, during a mission in the Sea Cave, she expresses a wish to take a nice, hot bath... with Mirania. For her smooth, silky skin.
111* BelligerentSexualTension: With Lowell.
112%%* BetaCouple: [[spoiler:With Lowell.]]
113%%* TheBigGal
114* ChainmailBikini: Her default outfit, although the chiainmail and bikini part are separate.
115%%* {{Claustrophobia}}
116* CoolBigSis: To the rest of the party (save for Dagran and Lowell). Most of her interactions with Zael tend to be [[TheTease flirty teasing]], however.
117* DoesNotLikeMen: [[spoiler:A heart-to-heart with Zael reveals that she hates men because the men in her homeland ran off when an enemy army appeared, leaving the women to fend for themselves.]] However, she is obviously quite fond of the men in the party.
118* FieryRedhead
119* HardDrinkingPartyGirl: One quest is Zael getting her more booze. [[SurprisinglyRealisticOutcome Naturally, she suffers from delirium tremens if she doesn't get a regular drink]].
120* TheHeart: She's always the one who says what everyone's thinking and is usually the first to [[WhatTheHellHero call Zael out]] every time he does something that Calista wouldn't approve of.
121%%* TheLadette
122* LimitBreak: [[StatusInflictionAttack Shadow Stitch]]; which damages and paralyses all foes in range.
123%%* MsFanservice
124* NoGuyWantsAnAmazon: She seems to doubt how attractive she really is to men every now and then.
125* PowerTattoo: In her default equipment and concept art. [[GogglesDoNothing They don't do anything besides look cool, however.]]
126* RelationshipUpgrade: [[spoiler:She finally decides to get one with Lowell during the massive finale, where she says she'll "think about (a relationship with him)".]]
127* ShowgirlSkirt: Her default outfit (on the artwork, while the game has different starter armor) is the hunter armor set, which includes a fur pelt worn as this.
128* SirSwearsALot: Although not so much that this game got too strict ratings.
129* StockBritishPhrases: She is a veritable fountain of them!
130* {{Stripperiffic}}: In her concept art. She seems to be wearing a bra, trousers and not much else.
131* TheTease: She enjoys teasing Zael and coming onto him now and again.
132%%* {{Tsundere}}: Towards Lowell.
133[[/folder]]
134
135[[folder:Yurick ''(Yuris)'']]
136!!Yurick ''(Yuris)''
137!!!'''Voiced by:''' Creator/HiroShimono (JP), Colin Ryan (EN)
138[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Yuris_3391.jpg]]
139
140The youngest member of the Mercenaries, Yurick is an absurdly-powerful fire mage. He is cold and unsociable and views mercenary work as nothing more than a means of survival.
141----
142* AmplifierArtifact: [[spoiler:His "Evil Eye", which is a stone embedded in his eye socket that greatly amplifies his fire magic.]]
143* DeadpanSnarker
144* DefrostingIceKing
145* DisappearedDad: His father is a warrior who vanished during a battle to protect their village. Finding out what happened to him composes his personal sidequest.
146* ElementalPowers: PlayingWithFire.
147* EleventhHourSuperpower: [[spoiler:During the FinalBoss battle, his ''Meteor'' Spirit Magic becomes ''Big Bang''. It's the only way to break through the barrier erected by the boss' second form]].
148* EyepatchOfPower: [[spoiler:It's a PowerLimiter on his MagicalEye]].
149* LaughingMad: During his Spirit Magic.
150* LimitBreak: [[ColonyDrop Meteor]]; which is... ExactlyWhatItSaysOnTheTin. [[spoiler:It gets upgraded to [[StuffBlowingUp Big Bang during the final battle, however]].]]
151* MagicalEye: [[spoiler:It's actually a magic-enhancing stone. He implanted it within his eye socket in order to give his magic a boost, as he was notoriously weak with it in his younger years.]]
152* RedOniBlueOni: Blue Oni to the entire cast (sans Zael and Mirania), even after {{defrosting|IceQueen}}.
153* SixthRanger: He's definitely the outsider of the group and doesn't really contribute much to their cause beyond lending a hand in battle. This starts to change after his personal quest is completed.
154* TheStoic
155* TookALevelInBadass : Once he lays his fears about his father to rest, he goes from being a broody loner to a pretty cool guy.
156* WhyDidItHaveToBeSnakes: Yurick is deathly afraid of ghosts, despite having no problem blasting undead skeletons in earlier chapters. He happens to be one of the party members on your excursion to a Haunted House, and most of the chapter is spent listening to him freak out. Getting shoved into a coffin does not help matters.
157[[/folder]]
158
159[[folder:Lowell ''(Jackal)'']]
160!!Lowell ''(Jackal)''
161!!!'''Voiced by:''' Creator/KeijiFujiwara (JP), Derek Ridell (EN)
162[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Jackal_8185.jpg]]
163
164[[MagicKnight An ice mage who is also proficient with swords]]. Lowell is cheerful, easy-going and hits on anything with a XX chromosome. Despite this carefree attitude, he's one of the most reliable members of the Mercenaries and always steps up to plate when the situation calls for it.
165----
166* BelligerentSexualTension: With Syrenne.
167* BigBrotherMentor: He ''tries'' to be this to Zael, by teaching him the art of flirting. However, since this is ''Zael'' we're talking about, it fails completely.
168* BetaCouple: [[spoiler:With Syrenne.]]
169* BraveScot: He's got a Scottish accent, but he's not violent enough to classify under ViolentGlaswegian; still not someone to be trifled with.
170%%* BunnyEarsLawyer
171%%* ButtMonkey
172%%* CasanovaWannabe
173* ChivalrousPervert: Whichever one he is depends on whether Syrenne is in the immediate vicinity or not.
174%%* DeadpanSnarker
175* ElementalPowers: AnIcePerson.
176* EveryoneCanSeeIt: Yes, Lowell. You clearly don't have any interest in Syrenne. You quite clearly don't want to see her naked. You most certainly don't want her to marry you, either. [[SarcasmMode Yep, you've totally convinced us that you want someone else]].
177* GroinAttack: Is on the receiving end of one during the final dungeon.
178* JackOfAllStats
179* HeroicSacrifice: [[spoiler:He makes one [[TakingTheBullet protecting Syrenne]] in the final dungeon. However, Dagran's spirit resurrects him after the final battle.]]
180* HiddenDepths: [[spoiler:The reason he's such a playboy is because ''every single one'' of his love interests have died. He's afraid of losing anyone else, so he just keeps things casual]].
181* LadykillerInLove: [[spoiler:He gradually falls for Syrenne and, by the end of the game, they're the BetaCouple.]]
182* TheLancer: [[spoiler:He takes this role in the FiveManBand after Dagran's FaceHeelTurn.]]
183* LimitBreak: Glacier; where he summons huge blasts of ice to crush everything in range.
184* LovableSexManiac: "You can be my forty-second wife!" he ''shamelessly'' offers Syrenne. [[BelligerentSexualTension Guess how well it goes down]].
185%%* MagicKnight
186* ManlyMan: Let's see here. ManlyFacialHair, [[XMarksTheHero Kickass X-marked scar]] clearly won from some epic battle, [[CasualDangerDialogue reacting to life-threatening situations like they're nothing]], cool enough to make ''lilac'' seem like a badass colour, hitting on ''everything'' with two X chromosomes - turning ice/water - a stereotypically "healers only" element - into an epic force of destruction ''and'', just to top it all off, [[BraveScot has by far one of the manliest voices in the English dub]]. There's no two ways about it. Lowell is ''badass''.
187%%* ObfuscatingStupidity
188%%* ReallyGetsAround: Not-so-subtley implied.
189* RealMenWearPink: He wears a ''lilac tank-top'' when he first joins you. Also? He's ''badass''.
190* RebelPrince: He's actually a former noble. It's never stated why he left but there's a heavy implication that he disliked the intrigues and rituals of court life, especially where romance was concerned.
191%%* XMarksTheHero
192[[/folder]]
193
194[[folder:Mirania ''(Manamia)'']]
195!!Mirania ''(Manamia)''
196!!!'''Voiced by:''' Creator/MamikoNoto (JP), Montserrat Lombard (EN)
197[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Manamia_3777.jpg]]
198
199A sorceress who specializes in [[WhiteMage healing magic]]. Mirania has a mysterious, intellectual air about her, though at times it's like [[{{Cloudcuckoolander}} she's on another planet]]. She [[TeamMom acts motherly]] towards the other Mercenaries, and somehow maintains a trim figure despite being [[BigEater a terrifying glutton]].
200----
201* BigEater:
202** To terrifying proportions. While clearing the haunted mansion, Dagran recalls her eating about ''214 muffins in one go''. The Japanese version uses ''donburi'' instead of muffins. In hindsight, this is even more food.
203** She wonders if the Kraken's CombatTentacles would taste any good - mind you, these tentacles are thicker than a person, and reach higher than a two-story building. Apparently, she loves seafood, which is also commented when fighting crabs the size of the carts around the city.
204%%* BadassAdorable
205%%* BadassBookworm
206%%* {{Cloudcuckoolander}}: Good ''lord''...
207* DissonantSerenity: Speaks in CreepyMonotone most of the time and always keeps her calm even as things are exploding around her. If she ever raises her voice even a little, you know [[BewareTheNiceOnes shit just got real]].
208%%* DitzyGenius
209* ElementalPowers:
210** GreenThumb: Leaf and its upgrade Forest.
211** HealingHands: Heal and its upgrade Recover and her limit break.
212* EvenTheGirlsWantHer: If her fawning over her beautiful skin is any indication, Syrenne seems to have a little bit of a crush on her.
213* FacialMarkings: A ring of dots on her forehead.
214* TheHeart: The emotional centre of the mercenaries.
215* LimitBreak: [[HealingHands Revive]]; which fully heals, cures and revives the party and also gives them back a Life point each.
216* TheMedic: With Heal and Recover being her primary spell, it's intended that her primary role is this.
217%%* NatureHero
218* ParentalAbandonment: They're not even mentioned.
219* RaisedByWolves: She was raised by a Guardian of a forest. As such, she doesn't quite "get" normal human interaction.
220%%* TheRedMage
221* TheSmartGirl: The most knowledgeable about the ancient past.
222%%* TeamMom
223[[/folder]]
224
225!Nobles Of Lazulis Island
226[[folder:Calista ''(Kanan)'']]
227!!Calista ''(Kanan)''
228!!!'''Voiced by:''' Creator/FumikoOrikasa (JP), Alix Wilton Regan (EN)
229[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Kanan_7182.jpg]]
230
231The niece of Count Arganan. Because she is constantly confined to the castle, trapped in a loveless ArrangedMarriage and used as a pawn by her EvilUncle, she has become somewhat depressive and seeks an escape from her surroundings.
232----
233* EleventhHourSuperpower: During the battle against [[spoiler:Atar, she learns how to summon Mitra to protect the party]] despite never having showing any indication that she ''could'' beforehand. It makes a lot more sense [[GuideDangIt if you read all the in-game books]].
234* ActionDressRip: Tears the lower half of her ballgown's skirt when the palace is being invaded.
235* AristocratsAreEvil: A firm believer in this. ''Not'' going down this route is a fate she desperately wants to secure for herself [[spoiler:and the mercenaries]].
236%%* ArrangedMarriage
237* BarrierWarrior: Her speciality is defensive magic; with her circles boosting defence and granting the Barrier status on diffusion. Her Spirit Magic, "Ancient Barrier", essentially makes Zael invincible for a short time.
238* BlueBlood: Daughter of the last count before he died and her uncle took power.
239* BrokenBird: Her uncle's tyrannical methods shattered her idealism about "knights and princesses" long ago and she sees only the DecadentCourt wherever she looks.
240* CharacterDevelopment: [[spoiler:She's fairly cynical at the beginning of the game, but meeting and traveling with Zael gives her the strength to take control of her own fate, and by the end of the game she's more content with her life.]]
241* ConsummateLiar: She's surprisingly good at making up an identity for herself on the fly and dupes not only Zael but the entire mercenary squad into thinking that she's just some LonelyRichKid rather than the count's niece. Even Dagran seems surprised when the truth comes out. It's implied that she's had plenty of practice, however.
242* DeconstructedCharacterArchetype: Of Sakaguchi's past RPG heroines, in a similar vein as Zael to the male protagonists.
243* DespairEventHorizon: She is within nanoseconds of crossing it [[spoiler:until Zael refuses her uncle's knighthood and offers to run away with her]].
244%%* DistressedDamsel: Twice.
245* FunctionalGenreSavvy: She's savvy enough to know that she's the cliched, ignorant-of-the-outside-world princess archetype... so she focuses on learning as much about ''her'' world of nobles and politics as she can to warn Zael and the gang ''not'' to get involved.
246%%* HealingHands
247%%* HolyHandGrenade
248* IJustWantToBeNormal: She never actually says the words but it's clear that she wishes her life wasn't the way it was. Also, [[BrokenBird her life being what it is]]? She has every damn right to wish it.
249%%* IncorruptiblePurePureness: [[SubvertedTrope Yeah, right]].
250* InTheBlood: She's inherited her family's powerful magic.
251* InTheHood: Her preferred method of disguising her identity.
252* LimitBreak: [[BarrierMaiden Ancient Barrier]]; which protects those it affects from damage and fills the Skill Gauge. [[spoiler:Also, for one battle only, [[SummonMagic Ancient Summon]]; which lets her call forth Mitra to help in the battle with Atar.]]
253* ParodySue: Despite having great power at her disposal, she doesn't have the spine to stop her uncle. When Zael falls in love with her and starts working so that they can be together, [[ItsNotYouItsMyEnemies she tries pushing him away so that he won't get hurt]] and [[GoneHorriblyWrong he just gets]] ''[[GoneHorriblyWrong more]]'' [[GoneHorriblyWrong motivated to achieve his goal]]. Incredible things happen around her but, because she's a Grade-A DoomMagnet, they're all ''horrible'' and usually entail her or the people she loves getting hurt, captured, or both... Basically, her life is utterly craptacular ''because'' it has so many Sueish elements. Furthermore, she's fully aware of it too. This leads to a heart-to-heart with Syrenne during the finale where she expresses envy for the mercenaries, who became strong on their own terms and got CharacterDevelopment, while the plot was demanding that she be everyone's UnwittingPawn.
254* PimpedOutDress: Her ballgown, and a few others.
255%%* PrincessClassic: Subverted and then deconstructed.
256%%* RebelliousPrincess
257* RichInDollarsPoorInSense: Averted. While she's not got much in the way of common sense, she is surprisingly savvy and deceptive for a princess.
258* RoyalsWhoActuallyDoSomething: She can fight alongside the Mercenaries in battle.
259%%* TheSixthRanger
260* StepfordSmiler: Think that she's your typical PrincessClassic? No.
261* SummonMagic: [[spoiler:Once and only once, during the battle against Atar]].
262* TrueBlueFemininity: She wears a blue dress when she first appears.
263[[/folder]]
264
265[[folder:Count Arganan]]
266!!Count Arganan
267!!!'''Voiced by:''' Koji Ishii (JP), Peter De Jersey (EN)
268[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Arganon_2000.jpg]]
269
270The current ruler of Lazulis Island and primary source of business for the mercenaries. He is Calista's uncle and took up the position after the death of her father. Befitting the leader of a city-state, he is very ambitious and resourceful.
271----
272%%* AmbitionIsEvil
273* ArtificialLimbs: And they don't seem to be able to move on their own, either; making for a surprisingly realistic take on this trope.
274* BigBad: Seen as one by the Gurak and his niece. [[spoiler:He's the first potential one to go; quickly being driven mad with power and annihilated by the Outsider.]]
275* TheChessmaster: Played interestingly, as he doesn't really try to hide this side of himself from others.
276* TheEmperor: Becoming this is his [[TakeOverTheWorld master plan]]. [[spoiler:It doesn't work, though]]. He does, however, function as this trope on a strictly local level.
277* TheExtremistWasRight: While he crosses some serious lines in his war with the Gurak, the game makes a point of hammering home that it made Lazulis Island ''extremely'' wealthy... [[YouBastard And you helped]].
278* EvilOverlord: Disposes of political rivals, schemes to TakeOverTheWorld, uses his niece as a political bargaining chip... the list goes on.
279* EvilPlan: His is to [[spoiler:TakeOverTheWorld]]. Infuriatingly, the game spoils it long before the WhamEpisode.
280%%* EyepatchOfPower
281* FantasticRacism: He does not like the Gurak. [[SingleIssueWonk At all]].
282* GenreBlind: Not him personally but rather how he makes everyone else look. As a result of the game's framing device, the ''player'' is allowed to see what Count Arganan's evil plan is long before the heroes figure it out; meaning that, for a good ten hours or so, you may be raging at how ignorant the party is to his evil.
283* GuestStarPartyMember: [[spoiler:When the Gurak are invading Lazulis Island]]. However, he's not that great to have around. FridgeBrilliance kicks in when you remember that he's lost an arm and a leg.
284* JerkWithAHeartOfGold: A very small, shrivelled heart that's so rusted it barely shines; but one nonetheless. See "PragmaticVillainy" and "ReasonableAuthorityFigure".
285* LaughingMad: [[spoiler:When he forces Lazulis Island's Outsider piece to fire its WaveMotionGun at Gurak Island, he becomes enraptured by the power and attempts to take it for himself. He disintegrates in the process.]]
286* ManipulativeBastard
287* ObviouslyEvil: Zigzagged. Despite being outed as a baddie before he's even truly introduced, the party works for him long enough to realise that, as bad as he is, he has a very pragmatic approach towards his evil ambitions.
288* PetTheDog: During the Epilogue you can find Arganan's diary in his chambers. [[spoiler:It serves as a big posthumous PetTheDog; detailing his insecurities, descent into madness and guilt for using Calista as a pawn]].
289* PragmaticVillainy: He completely ''hates'' [[ForTheEvulz the idea of just being a bastard for the sake of it]]. Instead, he prefers to take actions that will best benefit his reputation ''and'' keep his subjects alive and loyal. For instance, all it takes for him to clear Zael of Jirall's trumped up charges is him talking with Dagran...because he learns Zael is TheChosenOne and he can use him better if he supports him.
290* ReasonableAuthorityFigure: Surprisingly enough, he actually ''is'' willing to listen to reason and take the words of commoners over nobles if it helps him to further his own ambitions. Toward the middle of the game, you could be forgiven for thinking he's a decent guy, until his real plans are revealed. He is, on the whole, a surprisingly humanly ambitious man who just happens to be the big bad.
291* RoyalsWhoActuallyDoSomething
292* SelfDisposingVillain: [[spoiler:Blatantly ignores the giant "DontTouchItYouIdiot" sign nailed to the Lazulis Outsider's shell]].
293* TakeOverTheWorld: [[spoiler:His ultimate goal.]]
294* WeCanRuleTogether: Once he learns that Zael has the Outsider's power, he just straight up offers him everything he's ever wanted -- knighthood and Calista's hand in marriage. He reasons that the best way to use the Outsider's power for his own aims is to get on Zael's good side, and it works for most of the game.
295* WellIntentionedExtremist: He truly does desire to bring peace to the empire. It's just that his way of doing it involves genociding the crap out of the Gurak.
296[[/folder]]
297
298[[folder:General Asthar ''(General Trista)'']]
299!!General Asthar ''(General Trista)''
300!!!'''Voiced by:''' Creator/FumihikoTachiki (JP), Tom Goodman-Hill (EN)
301[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Trista_4261.jpg]]
302
303Once one of the highest-ranking officers within the Imperial Army, Asthar is a greatly-respected knight and the embodiment of chivalry. Seeking answers to the mystery behind the land's slow decay, he left his position and embarked on a journey across the world, finally finding himself at Lazulis Island.
304----
305* AFatherToHisMen: He acts, quite simply, like a total bro towards Zael and his gang; so much so you could be forgiven for thinking that they're not actually family. [[spoiler:His fatherly tendencies are so great, in fact, that he took responsibility for the soldier who incited a rebellion and destroyed Dagran's village in the process by accepting the man's crimes as his own, apologising to all of the victims personally and then leaving his post.]]
306* AmbiguouslyEvil: Both he and Therius have this going for them for much of the first act. [[Administrivia/TropesAreTools The game plays on]] all the usual RPG tropes associated with characters of their nature to lure you into suspecting both of them. By the start of act two, however, the "Ambiguous" part has dropped off all the actually evil characters and Asthar and Therius have been cleared of all suspicions in the eyes of the player.
307* TheAtoner: [[spoiler:Revealed to have been one posthumously.]]
308%%* BadassLongcoat
309* TheBrigadier
310* DeadpanSnarker: Gets in a few good lines.
311* DissonantLaughter
312* DuelBoss: [[spoiler:Zael fights him in the final stage of the Tower of Trials]].
313* EnsembleDarkhorse: Is considered one in-universe. Even though he turned his back on commanding knights long ago, and thus doesn't have any real power among them anymore, he's still by far the most beloved member of them across the land.
314* FallenHero: He's accused of being one by [[spoiler:Dagran]]. [[spoiler:It turns out to be a subversion, however. He didn't actually kill Dagran's parents. He just accepted the blame for it because, as the leader of the knights, he felt that he should take responsibility for their actions. Regardless, he still considered himself to be one, though]].
315* GuestStarPartyMember
316* KnightInShiningArmour: ''The'' defining example in the story.
317* MentorArchetype
318* OldMaster
319* ParentalSubstitute: Effectively becomes like a dad towards Zael.
320* ReasonableAuthorityFigure: The most reasonable in the game by a country mile.
321* RedemptionEqualsDeath: [[spoiler:Dagran kind of ''forces'' this on him, but he seems to be okay with it, probably even welcoming of it]].
322* RedOniBlueOni: Red Oni to Zael and Therius.
323* WildHair
324[[/folder]]
325
326[[folder:Sir Therius ''(Tasha)'']]
327!!Sir Therius ''(Tasha)''
328!!!'''Voiced by:''' Creator/HirokiTakahashi (JP), Daniel Curshen (EN)
329[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Tasha_7839.jpg]]
330
331A dedicated knight and Asthar's protégé; he accompanies the general on his travels. He looks down upon sellswords and mercenaries like Zael but has a good heart beneath his arrogant exterior.
332----
333* AgentPeacock: Subverted. He might look like the most flamboyant knight ever but he acts more like a no-nonsense badass.
334* ChickMagnet: Subverted. With his good looks and white knight qualities, there's no reason why he couldn't be this trope. But Asthar implies that his tendency to be overly formal and serious is more likely to drive women away, if his often harsh personality doesn't do it.
335* DefrostingIceKing: Toward Zael in particular and the mercenaries in general. At first, he looks down on them for their lack of nobility and nearly picks a fight with Syrenne. But as the game goes on, he sees their mettle for himself and grows to respect Zael and his comrades.
336* DuelBoss: [[spoiler:His post-game Epilogue exclusive boss fight, where Zael and Therius fight eachother one-on-one, in the exact same location where the Asthar fought Zael.]]
337* FacialMarkings: You wouldn't know it from his in-game model, but his concept art shows a set of white markings above his left eye, underneath his bangs. What it means is anyone's guess.
338* GuestStarPartyMember: He accompanies you during certain points of the game, usually when fighting against the Gurak.
339* HonorBeforeReason: As when he [[spoiler:refuses to leave the battlefield in the finale, saying that no matter what, a knight must never retreat. This is in spite of the fact that he's badly wounded and very weak, probably a greater burden than of any real use to the crew at that point.]]
340* JerkWithAHeartOfGold: He's kind of a dick in the beginning due to his pride as a knight and the frustration with the lack of truly good men in the organisation. He gradually gets a heck of a lot better.
341* KnightInShiningArmour
342* NoSenseOfHumor: Notable for being quite dour, jokes tend to fly right over his head. It's a testament to his CharacterDevelopment when, in the Epilogue, he of all people makes a joke about the possibility of [[spoiler:Zael running away from his knighthood for the second straight time]].
343* ObliviousToLove: While he has no love interest in the game, General Asthar implies that he's so stodgy and stern that he wouldn't know love if it bit him square on the ass. To wit: "No wonder you're not a hit with the ladies."
344* OnlyAFleshWound: [[spoiler:Uttered nearly word for word after taking a sword through the leg for Zael towards the end of the game.]]
345* OptionalBoss: [[spoiler:You can fight him during the Epilogue, where he takes the place of Asthar, and it isn't required to beat the game. It however allows Therius to give closure to Zael regarding Asthar's past and Dagran's accusation against him, where Asthar took the blame for the knights who killed Dagran's parents.]]
346* PerpetualFrowner: ...which makes it all the more worth it once CharacterDevelopment kicks in. Not that he smiles all that much more often, but when he does...
347* RedOniBlueOni: Blue Oni to Asthar and, eventually, Zael.
348* TakingTheBullet: [[spoiler:For Zael, when Therius pulls him out of the way of an enemy attack just in time, only to be on the receiving end of the blade himself. He gets better, though.]]
349* TheRival: To Zael, who gradually earns Therius's respect by being a pretty damn good knight.
350* WorthyOpponent: He eventually comes to view Zael as one.
351[[/folder]]
352
353[[folder:Jirall Rambaldt ''(Jill Ranbart)'']]
354!!Jirall Rambaldt ''(Jill Ranbart)''
355!!!'''Voiced by:''' Creator/AkiraIshida (JP), Blake Ritson (EN)
356
357A nobleman [[ArrangedMarriage engaged to marry Calista]]. [[SmugSnake Arrogant, petty and cowardly]], he sneers at those who are not of the aristocracy and quickly develops a rivalry with Zael over Calista's affections.
358----
359* AbusiveParents: Some of his lines when [[spoiler:he takes damage during the fight with Zael]] definitely lean towards this.
360-->[[spoiler:"Oh Mummy! No, I've been a good boy, Mummy."]]
361* AlasPoorVillain: [[spoiler:YMMV out of universe, but in-universe, Zael certainly isn't happy that he had to kill him, seeing it as a failure on his part.]]
362* ArrangedMarriage: To Calista. She ''really'' hates his guts.
363* BadassLongCoat: Subverted, as Jirall is anything but badass. [[spoiler:He actually loses the coat when he gains the Emperor sword and becomes quite dangerous]].
364* BigBadWannabe: Although he's ''way'' more dangerous than the usual examples because of his various political connections and all the strings he can pull with them, he's still nowhere near being the kind of threat to Zael that he'd ''like'' to be.
365* BlatantLies: He claims to have slain over a hundred Gurak. As you'll learn within the first ten minutes of meeting him, this is an utter lie.
366* BlueBlood: More so than most of the nobles in his story, as his family has royal blood running through their veins.
367* DecadentCourt: He more or less embodies this trope.
368* DirtyCoward: When [[spoiler:the Gurak invade, he runs at the sight of three of them, leaving Zael and Calista (his fiancée!) behind. He later claims to have killed over a hundred Gurak, [[HeKnowsTooMuch and imprisons anyone who claims otherwise]]]].
369* DracoInLeatherPants: He ''expects'' that people will treat him as one in-universe; overlooking all of his flaws and his utterly horrible personality purely because he's a noble. Nobody does.
370* DuelBoss: [[spoiler:Zael fights him on a ship [[BattleInTheRain during a thunderstorm]] shortly before the climax.]]
371* EvilWeapon: [[spoiler:Zangurak gives him the Emperor sword; which drives him insane.]]
372* {{Jerkass}}: The nicest possible thing you could ever say about Jirall is that he's not the most evil villain in the game.
373* ItsAllAboutMe: Jirall's concern is only with his own happiness and welfare. [[spoiler:He says as much with his dying words.]]
374* ItsPersonal: After being publicly humiliated by Zael (numerous times) Jirall goes out of his way to try and kill him (also numerous times).
375* {{Leitmotif}}: [[https://www.youtube.com/watch?v=dwGSv9mQxS4 "Fallen Nobles"]]. [[spoiler:A remix of this, [[https://www.youtube.com/watch?v=ZXeaI3As4UM "Invitation To Madness"]], plays during his final DuelBoss fight with Zael.]]
376* MadnessMantra: [[spoiler:Before and during the DuelBoss battle against him]].
377-->[[spoiler:"[Calista] always looked at me with such scorn! Always always always always always always always always always always always always always always always always always always!"]]\
378[[spoiler:"Zael! Kill! Kill kill kill kill kill kill!"]]
379* NotBrainwashed: [[spoiler:Whether because of StoryAndGameplaySegregation or because of intentional design, it's possible to use the Emperor sword without any of the negative side-effects that Jirall gets settled with. It's possible that the weapon may not actually be evil; just powerful. If so, then Jirall's own evil coupled with his decreasing levels of sanity could have been what drove him over the edge rather than the blade itself.]]
380* NotMeThisTime: [[spoiler:While he was constantly trying to antagonize Zael, and was quick to accuse him for murdering General Asthar, Jirall ''wasn't'' the one conspiring with the Gurak. Dagran was; and he used his obvious revenge motive to frame Jirall, save Zael, and cover his tracks all at once.]]
381* PrinceCharmingWannabe: He tries to put up a front of being a noble and charming man, when his attempts to woo Calista over in his arranged marriage with her end in her disgust.
382* SanitySlippage: [[spoiler:As Zael keeps coming out on top, so Jirall's grip on reality begins to slips away from him.]]
383* RedEyesTakeWarning: [[spoiler:During Jirall's revenge duel against Zael on the Gurak ship, it seems he was possessed by the power of the blade Zangurak gave him, accounting for the eye color shift.]]
384* SmugSnake: Jirall pulls all kinds of dirty tricks to undermine or outright murder Zael, like using his position as a noble to get him thrown into jail on false charges.
385* SomethingAboutARose: A recurring motif with Jirall is the blue rose, where he always seems to be carrying one. [[spoiler:Upon his death, the only thing that remains after he disintegrates is a blue rose]].
386* SwordPointing: Within seconds of meeting Zael, he's got his sword out and trusting it in his general direction. [[spoiler:The Gurak assault begins at that point, and he literally drops it and runs away screaming like a little girl]].
387* ThenLetMeBeEvil: [[spoiler:He was already evil but after Zangurak gives him the Emperor sword to take his revenge on Zael he decides to go along with it because, hey, everyone already thinks he's a Gurak collaborator.]]
388* ToThePain: [[spoiler:He gives one of these before his boss fight.]]
389-->[[spoiler:"I'm going to stab you about a thousand times, I'm going to rip your entrails out. Then I'm going to cut you up, rend you limb from limb, until no one can recognize you. Until you're just a bloody stain on my boot!"]]
390* ThisIsYourBrainOnEvil: [[spoiler:When he is wielding the Emperor sword.]]
391* UnwittingPawn: Arganan planned to use the feckless Jirall as a puppet ruler within the Empire. When Zael emerges as a more suitable pawn for Arganan's ambitions, [[spoiler:Jirall is quickly discarded]]. Later, he gets used as one by [[spoiler:Zangurak]] when he goes off to kill Zael [[spoiler:for the final time]].
392* VillainousBreakdown: After being humiliated in public twice by Zael, and then [[spoiler:framed for betraying Lazulis Island to the Gurak]], Jirall finally snaps and goes into LaughingMad mode.
393[[/folder]]
394
395!Inhabitants of Lazulis Island
396[[folder:Ariela ''(Ariel)'']]
397!!Ariela ''(Ariel)''
398!!!'''Voiced by:''' Maria Darling (EN)
399
400The bartender of the Mercenaries' favourite bar, "Ariela's Tavern". She is the daughter of the tavern's owner and loves Lazulis Island.
401----
402* ChasteHero: Responds to Lowell's blatant flirting by asking him for his order. Either she just doesn't notice or is a stunning example of professionalism.
403* GenericCuteness
404[[/folder]]
405
406[[folder:Kensu]]
407!!Kensu
408Ariela's father and the proprietor of "Ariela's Tavern".
409----
410[[/folder]]
411
412[[folder:Warren ''(Wack)'']]
413!!Warren ''(Wack)''
414!!!'''Voiced by:''' Lizzie Waterworth-Santo (EN)
415
416The LittlestCancerPatient of the game. He is bedridden with an unspecified disease said to be caused by the dust around Lazulis Island and an early mission involves retrieving medicine for him.
417----
418* CheerfulChild: Especially after you cure him.
419* LittlestCancerPatient
420* SoapOperaDisease
421[[/folder]]
422
423[[folder:Horace ''(Lotta)'']]
424!!Horace ''(Lotta)''
425!!!'''Voiced by:''' James Daniel Wilson (EN)
426
427The owner of an Upgrade Store in Lazulis City. He fancies himself an archaeologist, and is easily-excited by new findings.
428----
429[[/folder]]
430
431[[folder:Meredith ''(Irmina)'']]
432!!Meredith ''(Irmina)''
433
434Horace's beloved wife, who has gone missing.
435----
436* DistressedDamsel
437[[/folder]]
438
439[[folder:Mina ''(Miina)'']]
440!!Mina ''(Miina)''
441
442A young woman who works in the marketplace. She has a crush on Zael.
443----
444* CuteClumsyGirl
445[[/folder]]
446
447[[folder:Zoran ''(Zola)'']]
448!!Zoran ''(Zola)''
449!!!'''Voiced by:''' Rupert Farley (EN)
450
451A criminal who was once a member of the Mercenaries alongside Dagran and Zael. He sold them out for money, and has since become a significant presence in the criminal underworld. Underhanded and slimy, there is nothing he will not do for money.
452----
453* DirtyCoward
454* FaceHeelTurn: Before the game. Dagran is still quite bitter about it.
455* HeelFaceTurn: [[spoiler:During the Gurak invasion of Lazulis Island, he is scared straight(ish) and offers his services to the Mercenaries, using his criminal contacts and supplies to act as a shop and equipment upgrader.]]
456* KickTheDog: The first thing we see him doing is planning on releasing a horde of monsters into town; then using the confusion to ransack houses.
457* SmugSnake
458* WeUsedToBeFriends: This is truly why Dagran hates him. Not just because he betrayed the group but because he was their ''friend''.
459[[/folder]]
460
461[[folder:Forest Beast]]
462!!Forest Beast
463A mysterious white tiger that appears to Zael and the other Mercenaries, seemingly as an enemy. [[spoiler:Its true identity is the Guardian Beast of Lazulis Island]].
464----
465[[/folder]]
466
467[[folder:Dragonmeister]]
468!!Dragonmeister
469----
470[[/folder]]
471
472[[folder:Traveling Merchant]]
473!!Traveling Merchant
474A young girl staying in Ariela's Tavern with Zael and the other Mercenaries. As the name implies, she makes a living selling weaponry and upgrading it.
475----
476[[/folder]]
477
478!The Gurak
479A race of [[OurOrcsAreDifferent Orc-like humanoids]] who make their home on the appropriately-named Gurak Island. Years ago, they waged a war on humanity that they lost badly, shattering their nation and scattering the various tribes. In recent years a charismatic Gurak named Zangurak has reunited his people under the banner of war, and they are preparing to take revenge.
480
481[[folder:Zangurak ''(Zangurg)'']]
482!!Zangurak ''(Zangurg)''
483[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Zangurg_8120.jpg]]
484!!!'''Voiced by:''' Creator/JojiNakata (JP), Nick Boulton (EN)
485
486The current leader of the Gurak race, who used his charisma and strength to unite the Gurak against humanity.
487----
488* AFatherToHisMen: He is shown to care deeply for his people and treats the Gurak he interacts with personally well.
489* AHeroToHisHometown: Being the first to unite them and all.
490* AntiVillain: A Type II-Type III combo, although the main story doesn't do a great job of showing it. The books, on the other hand, give more clues as to his motivations. One that can be read before he makes his introduction tells the player that humans and Gurak used to live together before the latter were expelled from the empire due to the escalating levels of FantasticRacism. [[GameplayAndStorySegregation Somehow,]] [[IdiotBall not even General Asthar himself seems to have read the one thing that might clue them in as to why Zangurak is attacking]].
491* AsskickingLeadsToLeadership: He single-handedly united the Gurak and dedicated himself to bringing about a better future for them.
492* BigBad: [[BigBadEnsemble One of the contenders for the crown]]. The people of Lazulis island certainly consider him to be this.
493* TheExtremistWasRight: He hates humans not only for constantly waging war against his people for no other reason than FantasticRacism but also because [[spoiler:the Lazulis Cannon is more or less one great big "rape the earth" button]].
494* {{Expy}}: It's probably not a coincidence that he looks a bit like [[Franchise/TheLegendOfZelda Ganondorf]]. [[spoiler:His ''modus operandi'' is also pretty similar; especially to his ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' incarnation.]] Zangurak also share's Ganondorf's classic weakness to gag weapons. Just as a fishing rod and a bug catching net can be used to exploit Ganondorf's weaknesses, Prank bananas can be used to open Zangurak's guard.
495* EyeScream: [[spoiler:He loses an eye during the final battle with him.]]
496* FantasticRacism: His people have been a victim of it for generations; so he's decided to turn it back on the humans. What makes it all the worse is that the points he makes in his Hannibal Lecture are actually ''[[TheExtremistWasRight right on the money]]''.
497* GodhoodSeeker: [[spoiler:His ultimate goal is to restore the dying land to its natural state and wipe out the humans who are responsible for it. To do this, he seeks to absorb the power of the Outsider and gain supreme control over the world. As the battle with him progresses, however, it's clear that WithGreatPowerComesGreatInsanity; and his goal shifts more from "I WILL SAVE THE WORLD by becoming a god" to "I will save the world BY BECOMING A GOD".]]
498* HelpingHands: [[spoiler:He tears off his Outsider-marked hand after he loses, and orders it to reach the Outsider and resurrect him.]]
499* HumansAreBastards: Believes this with a passion. Considering the kinds of things they do to his people, it's hard not to see why.
500* ObviouslyEvil: [[SubvertedTrope Or not]].
501* RedRightHand: [[spoiler:It contains the powers of the Gurak's half of the Outsider and, later, the Arganan bloodline]].
502* SanitySlippage: [[spoiler:Subtly done during the final battle.]]
503* SillyRabbitIdealismIsForKids: He calls Zael out for his idealism; stating that if it was that easy to end the racial conflict between the species that it would have happened ages ago and that war is the inevitable outcome between their peoples. [[WideEyedIdealist Naturally, Zael doesn't buy it]]. [[spoiler:By the end, Zangurak is shown to be wrong; during the epilogue, humans and Gurak are shown working and living together in peace.]]
504* ThrowingYourSwordAlwaysWorks: No it doesn't. [[spoiler:It just gives Zael the opportunity to pick up the Zanlance and use it against him]].
505* WeaksauceWeakness: Ice. The Gurak race as a whole have a weakness to the element and Zangurak is ''no'' exception. This means that a fully-ugpraded Fang or Nameless Nothing, which have the ice element assigned to them, are capable of turning Zangurak into such a ZeroEffortBoss that you don't even ''need'' to turn his Zanlance against him.
506%%** JoustingLance: The Zanlance, his personal weapon. [[spoiler:He's also weak against it.]]
507%%** LuckilyMyShieldWillProtectMe
508* WeHaveReserves: Zangurak is '''''not''''' of the opinion that this is the case.
509* WellIntentionedExtremist: Like Count Arganan, he does want peace, but just as Arganan plans to exterminate the Gurak race, Zangurak plans to exterminate the human race.
510[[/folder]]
511
512[[folder:Zesha & Zepha]]
513!!Zesha & Zepha
514!!!'''Voiced by:''' Josh Cohen(Zesha), Antony Byrne(Zepha)
515Twin Gurak brothers who serve Zangurak as his CoDragons.
516----
517* CoDragons: To Zangurak.
518* CreepyMonotone
519* CreepyTwins
520* DualBoss: The [[spoiler:first]] fight with them.
521* ElementalPowers: Zepha can use AnIcePerson, GreenThumb, HolyHandGrenade and PlayingWithFire.
522* FantasticRacism: They don't like humans much.
523* HotBlooded: Zesha. Although, only by comparison.
524* KillAllHumans: [[spoiler:Syrenne and Lowell mock Zangurak bringing about 'the usual "kill all humans" nonsense' during the battle with Zepha... who actually believes that this would be for the best.]]
525* {{Leitmotif}}: [[spoiler:After Zepha's death, Zesha gets his own personal boss theme; ''[[https://www.youtube.com/watch?v=R0i7EvdsON4 Death Dance]]''.]]
526* NamedWeapons: Specifically, Zepha wields the North Wing & South Wing swords while Zesha possesses the East Wing & West Wing swords.
527* RedOniBlueOni: Zesha has a red aura and uses physical attacks. Zepha has a blue one and focuses on magical attacks.
528* RevengeBeforeReason: [[spoiler:Zesha gets called out on this by Zangurak before he goes to avenge his brother's death. Although Zangurak allows him to go, he tells him [[AFatherToHisMen not to die trying]].]]
529* TranquilFury: Because pulling off a HotBlooded CreepyMonotone is obviously going to be nigh-impossible, Zesha's anger was made to come across as this in the English dub.
530* UndyingLoyalty: Both are unquestionably loyal towards Zangurak, which he praises them for in the final dungeon.
531* YouKilledMyFather: [[spoiler:Zesha pull this after Zepha is killed by Zael, Mirania and Yurick.]]
532[[/folder]]
533
534[[folder:The Captain]]
535!!The Captain
536The captain of the Gurak Warship, who develops a one-sided rivalry with Zael.
537----
538* GoldfishPoopGang
539* UnknownRival
540[[/folder]]
541
542!The Outsider
543[[folder:The Outsider]]
544!!The Outsider
545A mysterious being whose secrets lie at the heart of the game's story. [[spoiler:The Outsider is an extraterrestrial lifeform that absorbs energy from its surroundings, giving itself a vast reservoir of energy beyond any mortal means. Though its power was successfully used to end a world war, it began to drain the life from the earth itself and was forcefully split into two to slow the process. Both halves wish to reunite with the other and return to the cosmos; however, while the blue Outsider half in Lazulis Island is consumed by quiet loneliness, the red Outsider half on Gurak Island burns with vengeful hatred towards humanity. In the end, the Outsider is revealed to be a World Seed and the energy it absorbs from its surroundings is eventually used to create a new world.]]
546----
547[[/folder]]
548
549[[folder:Cocoon]]
550!!Cocoon
551An aspect of the Outsider, it resembles an armored shell that can grow into a massive humanoid beast.
552----
553* EldritchAbomination: A rather horrific appearance, especially when it has dozens of swords stuck into it.
554* MakeMyMonsterGrow: It can become a really huge monster.
555* MindRape: In its Last Cocoon form, it can manipulate a person's memories to implant traumatizing scenarios.
556* SwordOfDamocles: Its final form as the Last Cocoon can be killed by dropping a massive sword on it, if your timing is right. The fact that there is a sword hanging above it like this reeks of this symbolism.
557[[/folder]]
558
559[[folder:Berith]]
560!!Berith
561A Guardian Spirit that protects the Outsider, it resembles an armored humanoid.
562----
563* DeflectorShields: A powerful shield protects itself and its copies.
564* DoubleWeapon: It uses a huge double-headed staff as a weapon but holds it in the center.
565* MesACrowd: It can produce two additional copies of itself.
566* PowerFloats: It doesn't walk, just floats.
567* ProjectileSpell: Another attack it can do is to launch three fireballs at once.
568* TakingYouWithMe: The copies will self-destruct when killed.
569[[/folder]]
570
571[[folder:Mitra]]
572!!Mitra
573The Guardian Beast of the blue Outsider.
574----
575* EleventhHourSuperpower: [[spoiler:Calista gains the ability to summon it for one battle against Atar.]]
576* OurDragonsAreDifferent
577* RedOniBlueOni: Blue to Atar.
578[[/folder]]
579
580[[folder:Atar]]
581!!Atar
582The Guardian Beast of the red Outsider.
583----
584* EvilCounterpart: Of Mitra.
585* OurDragonsAreDifferent
586* RedOniBlueOni: Red to Mitra.

Top