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1[[foldercontrol]]
2
3[[folder:Player Character]]
4
5!!The Champion of Cyrodiil
6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hero_of_kvatch_default.png]]
7
8
9A prisoner in the Imperial Prison who was lucky enough to cross paths with Emperor Uriel Septim and the Blades. After escaping and witnessing the Emperor's assassination, they are tasked with delivering [[{{Macguffin}} the Amulet of Kings]] to Jauffre.
10----
11* AGodIsYou: [[spoiler:By the end of Shivering Isles, they assume the name and office of Sheogorath, Daedric Prince of Madness, with the former Sheogorath's blessing. In gameplay, they're still decidedly mortal, aside from the power to change the weather in the Shivering Isles.]]
12* AmbiguousGender: Although most promotional materials depict them as an Imperial male, the Hero's gender (and race) is left up to the player's discretion. [[spoiler:After completing the Shivering Isles DLC, the Hero basically mantles Sheogorath, whereupon the concept of gender becomes irrelevant as Daedric Princes are technically genderless and can assume whichever form they want.]]
13* AmbiguouslyHuman: A normal man, mer or even BeastMan at the beginning of the game. [[spoiler:After assuming the mantle of Sheogorath, even Jyggalag is uncertain whether to call you mortal or god.]]
14* AntiHero: If played with high infamy. ''Skyrim'' further implies that [[spoiler:the player character canonically became Sheogorath, dropping small hints that they may also have been involved with the Dark Brotherhood questline (they mention a severed head) and Thieves Guild (they mention a fox).]]
15* TheArchmage: Players in the Mages Guild will gain the title of Archmage. And a wide variety of magical powers can be obtained during play. And, as with other skills, others in the world will comment on the Hero of Kvatch's magical talents if they are high enough.
16* AscendToAHigherPlaneOfExistence: [[spoiler:Becomes the new Daedric Prince of Madness after the events of the Shivering Isles]].
17* TheAtoner: You can play as one, by gaining infamy (especially with the Dark Brotherhood), then going on a pilgrimage or undertaking the Knights of the Nine DLC to remove it. As a Knight of the Nine, the Hero will be stripped of all holy relics should they gain enough Infamy (i.e. more than two points), and must go on another pilgrimage to be absolved of their sins in order to wear them again.
18* BadassNormal: Comes over as this compared the player characters from ''Morrowind'' and ''Skyrim''. The player character from ''Morrowind'' is the Nerevarine, the reincarnation of an ancient legendary general, while the player character from ''Skyrim'' is the Dragonborn, a mortal with access to the reality warping ancient language of the dragons. The only peculiarity this character has, is that they happen to be at the right place at the right time to meet the emperor and set in motion the chain of events leading to the defeat of Mehrunes Dagon. Apart from this, there is nothing setting them apart from other people. However, this does not stop them from marching into Oblivion and killing hordes of Daedra. [[spoiler:They subvert this trope after [[EmpoweredBadassNormal becoming the new Daedric Prince of Madness]].]]
19* BrutalHonesty: Some dialogue options in this vein exist. For example, when Savlian Matius asks them whether they found the Count of Kvatch, they can respond he was "lying face down in a pool of his own blood".
20* TheCallKnowsWhereYouLive: It's implied that no-one, not even the Champion, seems to know exactly why they were in that prison cell at the beginning of the game. Martin Septim believes that this was no mere coincidence.
21* CanonName: If the Construction Set is any indication, Bendu Olo.
22* CelibateHero: The Champion of Cyrodiil never seems to show ''any'' interest in other [=NPCs=], even when they drop hints and flirt with him/her. That said, if you so choose, they can imply during a lone conversation with an alchemist in Skingrad [[ILoveTheDead they might be into necrophilia...]]
23* CharlesAtlasSuperpower: Simply using a spell/skill a lot can make the player have incredible strength, the ability to jump impossible heights, run faster than a charging bear, punch out a Flame Atronach, among many other traits.
24* DeityOfHumanOrigin: [[spoiler:The Hero is the first mortal to ever become a Daedric Prince.]][[note]]Trinimac and Meridia did become Daedric Princes earlier, but the former was an Aedra and the latter was a Magna-Ge[[/note]].
25* DidYouJustPunchOutCthulhu: [[spoiler:Before becoming Sheogorath, the Champion beats down his predecessor after the latter transformed into Jyggalag, the Daedric Prince of Order]].
26* DisabilitySuperpower: If you choose to be born under the Atronach sign. You're not able to regenerate Magicka, but you start out with 50% Spell Absorption. Absorbing spells is how an Atronach Champion regains Magicka, and if they gain 100% Spell Absorption through items, they can become outright immune to all spells thanks to their 'disability'.
27%%* TheDreaded: The Champion can become this to their enemies.
28* EasilyForgiven: At least with the Emperor, who states that the reason the player is in prison does not matter, because that is not what s/he'll be remembered for.
29* FallenHero: As an alternate to TheAtoner. If you complete questlines like the Dark Brotherhood or Thieves Guild after the main quest, you can fall into villainy and evil after [[spoiler:saving the realm]].
30* FeaturelessProtagonist: Can be male, female, human, elven, Argonian or Khajiit. [[spoiler:Ultimately pointless once they become the new Sheogorath, since a Daedric Lord can be all of those things, even at once (and Sheogorath is nutty enough to do that last part; Sheogorath's character uses a male Breton asset during their cameo in ''Skyrim'').]]
31* GodIsDispleased: Per the ''Knights of the Nine'' DLC, the Champion must complete multiple tasks and earn the Aedra's favor to wear the [[spoiler: enchanted Crusader Armor]]. Should they gain more than two points of Infamy, the Aedra will remove both it and all of the protective enchantments from the Champion, demanding that the player complete the pilgrimage again to regain their favor.
32* HarbingerOfImpendingDoom: The Emperor has [[YouCantFightFate long-since known and accepted]] that the day he finally meets the mysterious person from his dreams, will be the day he dies, though they are ''not'' the one who kills him.
33* HealingHands: All players start with a minor healing spell. Masters of Restoration can learn even more potent spells.
34* {{Herald}}: While the Champion wasn't the one to actually choose Martin, ''per se'', they were the one sent out to find him, inform him of his destiny and [[TheLancer aid him in bringing it about]], technically qualifying them for this role.
35* HiddenDepths: In ''Skyrim'', they seem to be using their new position as [[spoiler: Sheogorath]] to help the souls of the mentally ill find some semblance of peace. At the very least, [[spoiler:they steered the Dragonborn in this direction during their quest.]]
36* {{Hypocrite}}: Depending on how you play, many possibilities exist:
37** Humorously, you can become a member of the vampire hunting [[ThePiratesWhoDontDoAnything Order of the Virtuous Blood]] even if you're a vampire yourself.
38** If you join the Mages Guild and fight Necromancers, you can still engage in necromancy yourself, such as creating black soul gems.
39** You can undertake a quest to raid a den of skooma traders, [[WhatTheHellHero and then steal their skooma and sell it yourself]].
40** Most notoriously, a journal entry at the end of the quest "Unfriendly Competition" mentions that it was fitting justice for you to kill a grave robber as grave robbing is punishable by death. [[MoralMyopia Graves are regularly encountered as loot sources in various dungeons. By the point you've finished that quest you've likely robbed hundreds of graves yourself]].
41* ImpoverishedPatrician:
42** In the ''Fighter's Stronghold'' {{DLC}}, Castle Battlehorn is bequeathed to the Champion after defeating its would-be invaders. Lord Kelvyn, the previous owner, had sold most of the Castle's wealth to pay for its upkeep, with his will explicitly stating that he hoped that the Champion would refurbish the Castle back to its former glory.
43** Similarly, the ''Wizard's Tower DLC'' has [[MageTower Frostcrag Spire]] being bequeathed to the Champion by a distant relative. Since it's mostly unfurnished, they're required to bring the tower back up to snuff.
44%%* TheLancer: Uniquely enough for an Elder Scrolls Protagonist, they play this role to Martin.
45* LossOfIdentity: An ambiguous case. [[spoiler:The Champion's appearance as the new Sheogorath in ''Skyrim'' shows they've assumed the appearance and mannerisms of the previous mad god, but their dialogue implies that they remember their old life, and their shenanigans are noticeably more benevolent than the old Sheogorath's. It's equally plausible that their behaviour as Sheogorath is [[BeneathTheMask a total act]], because a [[ObfuscatingInsanity crazy performance]] is simply what people are expecting.]]
46* NamedAfterSomebodyFamous: Snooping into the game files reveal that their default name is [[http://en.uesp.net/wiki/Oblivion:Bendu_Olo Bendu Olo]], known in the lore as a former Colovian king of Anvil.
47* ThePaladin: Players of the Knights of the Nine DLC become the Divine Crusader, championing the realms in service of the Aedra against Umaril. Although, interestingly enough, Umaril is backed up by Meridia, considered by many to be a good (or at least better) Daedra.
48* PhysicalGod: [[spoiler:They mantle Sheogorath after the conclusion of ''Shivering Isles'', basically becoming one in the process, although they don't fully ascend into godhood until some time between this game and ''Skyrim'']].
49* PreviousPlayerCharacterCameo: [[spoiler:Shows up again in ''Skyrim'' as the new Sheogorath. His quest is to take a JourneyToTheCenterOfTheMind of Pelagius Septim and help cure his insanity]].
50* ReallySevenHundredYearsOld: [[spoiler:Over 200 years old by the time of their appearance in ''Skyrim''. Being a Daedric Prince, the Hero is functionally immortal and more than capable of being old enough.]]
51* RightManInTheWrongPlace: Unlike other mainline ''Elder Scrolls'' protagonists, they're not the Emperor's most trusted agent, the reincarnation of a PhysicalGod, or a dragon soul in a mortal body. They really are just some random schmuck who happened to be in the right place at the right time to cross paths with the Emperor just before he was assassinated and ended up getting put on a quest to save Tamriel from Oblivion.
52* SilentProtagonist: Pretty much. Despite having the occasional line of text, your character isn't voiced aside from grunts and yells in battle.[[spoiler: They do speak in ''Skyrim'', assuming that Sheogorath in that game is indeed them.]]
53%%* SupportingProtagonist: To Martin.
54* TookALevelInBadass: The FlavorText for the level up descriptions portrays this nicely. [[spoiler:And you can go from a mortal to a ''God'']].
55* TheUnchosenOne: In contrast to the previous and following game, the player character is a normal person who happens to wind up being the one to help stop the Mythic Dawn through helping Martin.
56* UnwittingPawn: [[spoiler:During the second half of the Dark Brotherhood quest line, to Bellamont. You think you're just receiving your orders to kill more random citizens, but Bellamont replaced the dead drops with orders to kill Black Hand members.]]
57* VillainWithGoodPublicity: Perhaps. [[spoiler:References in ''Skyrim'' suggest the Champion may have joined both the Dark Brotherhood and Thieves Guild; despite that, they still get hailed as a hero and rewarded with near god-like power.]] As always, however, the truth is left ambiguous.[[spoiler: There could also be a Dragon Break surrounding the events of the game, meaning that every possible path the hero could take all happened at once.]]
58* VillainProtagonist: Depending on how you play. There's no reason why you can't go around punching everyone you see, and still save the world. And the Dark Brotherhood quest line is very much intended to let the player be a villain. [[spoiler:Might be canon, considering, outside of Martin, they only reference the Thieves Guild and the Dark Brotherhood questlines as Sheogorath.]]
59[[/folder]]
60
61!Empire of Tamriel
62
63!!Septim Dynasty
64
65[[folder:Emperor Uriel Septim VII]]
66-->'''Voiced by:''' Creator/PatrickStewart (English)[[note]]'''Other Languages''':Andrey Yaroslavtsev (Russian)[[/note]]
67[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/968055_1321517268.jpg]]
68
69The Emperor of Tamriel. The player meets him at the beginning of the game, as he is escaping from a group of assassins through a secret passage in the Imperial Dungeons. His attempts to flee are futile, and he is eventually killed, but not before handing the player the [[MacGuffin Amulet of Kings]], which starts the main storyline of the game.
70
71For additional details on Uriel Septim VII outside the context of ''Oblivion'', see his entry on the series' [[Characters/TheElderScrollsRecurringCharacters Recurring Characters]] page.
72
73----
74* BarrierMaiden: He and his heirs are [[PlotTriggeringDeath assassinated]] because the Imperial line's covenant with Akatosh is what keeps the Daedra out of the mortal world. After Uriel himself is killed, {{Hellgate}}s start opening up across the continent.
75* CoolOldGuy: Is kind and friendly to you even though you're a prisoner and he's the Emperor.
76* CursedWithAwesome: He can't turn off his prophetic dreams, so when you meet him he's been having terrible nightmares of the suffering to come.
77* ErmineCapeEffect: He's wearing full imperial regalia when you meet him in the dank Imperial Prison, but the context of the game makes it clear he didn't have time to change his clothes to anything more practical.
78* FaceDeathWithDignity: He's long since foreseen his death in his dreams and come to accept it.
79* ImDyingPleaseTakeMyMacGuffin: Hurriedly gives the player the Amulet of Kings and implores them to find his last heir, mere seconds before an assassin leaps from a hidden passage and kills him. It's implied that his prophetic abilities allowed him to perceive the exact moment this would happen.
80* NiceToTheWaiter: He's unfailingly polite to the player at all times, even rebuking his bodyguards after they insult you and suspect you of being an assassin sent to kill the Emperor. Somewhat justified however, since he's long since dreamt of your meeting, hence his inexplicable faith and trust in you, a lowly prisoner at the time.
81* PlotTriggeringDeath: He and his family are assassinated by the Mythic Dawn, and later you learn that this act of regicide enables TheLegionsOfHell to invade Nirn. Furthermore, the Blades' failed attempt to escort Uriel to safety directly leads to the player character being freed from prison.
82* RequisiteRoyalRegalia: His {{purple| is powerful}}, [[PrettyInMink ermine-trimmed]] robe, and the amulet.
83[[/folder]]
84
85[[folder:Martin Septim]]
86-->'''Voiced by:''' Creator/SeanBean (English)[[note]]'''Other Languages''':Yuri Brezhnev (Russian)[[/note]]
87[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssmartinwallpaperiw8.png]]
88
89The last surviving son of Emperor Uriel Septim, Martin was raised as a priest in the city of Kvatch. After the Emperor's death, daedra invade Kvatch in order to hunt Martin down, but he is rescued by the player. Despite being reluctant at first, he grows to suit the role of Emperor.
90----
91* EleventhHourSuperpower: [[spoiler:During the FinalBattle, he transforms into a giant, golden dragon to save the world from Mehrunes Dagon]].
92* AerithAndBob: Among his entire bloodline, Martin has the distinction of having the single most mundane given name, among the likes of Tiber, Uriel, Geldall, Enman, Ebel, so on and so forth.
93* AmbiguouslyBi: Some of his lines hint that he may have developed a crush on the Hero of Kvatch regardless of gender; in any case, it doesn't come to anything [[spoiler:since he performs a HeroicSacrifice]].
94%%* AscendedToAHigherPlaneOfExistence: His fate at the end of the main quest.
95* TheAtoner: He used to be a Daedra worshipper - even a previous owner of one of their [[InfinityPlusOneSword legendary artifacts]] - but when you meet him, he's a quiet and humble priest.
96* BadassBookworm: He spends most of the game at Cloud Ruler temple, poring over old tomes to help the player retrieve the Amulet of Kings, but proves himself quite a capable combatant in the Battle of Bruma.
97* BigGood: Being the only one who can seal the gates of Oblivion and Emperor of Tamriel.
98* BlingOfWar: His Dragon Armor, which is essentially a set of Imperial Legion plate reworked in solid gold.
99* TheChosenOne: The only person who can save the Empire by lighting the dragonfires and closing the gates of Oblivion.
100* DarkAndTroubledPast: In his youth, he and other dissatisfied young Mages Guild apprentices studied Daedric magic with the result of some people, including Martin's friends, getting killed. It's implied that the Sanguine Rose was involved.
101* DoomedHometown: He was raised in Kvatch, which is on fire and full of daedra by the time the player reaches it.
102* FormerTeenRebel: He worshiped a daedra (implied to be Sanguine) and experimented with daedric magic when he was younger, a far cry from the gentle man he is today.
103* TheGoodKing: In ''Skyrim'', he's memorialized as the greatest of the Septims. Not bad for a bastard-born priest whose reign [[spoiler: was five minutes long. In that time, however, he defeated a Daedric Prince and saved Tamriel.]]
104%%* TheHero: Of the story. The Hero of Kvatch is actually his [[TheLancer Lancer]].
105* HeroicBastard: From what we heard of [[UpperClassTwit Uriel's legitimate sons]] and [[TheFundamentalist Calaxes]], another illegitimate son, Martin takes after Uriel the most despite being born out of wedlock.
106* HeroicSacrifice: [[spoiler:Martin gives up his soul to become an avatar of Akatosh and defeat Mehrunes Dagon at the end of the main quest.]] [[ChronicallyKilledActor Fitting]] for a Creator/SeanBean character.
107* HeroicSelfDeprecation: He clearly lacks self-worth; when you first meet him, he'll ask in a tired voice if you need a priest and if so, he doesn't think he'll be much help. If you press that you really do need his help, he incredulously asks what good you think he can do, despite single-handedly saving many lives. Throughout the main quest he proves himself to be thoughtful, kind, brave, and one of the best Emperors to live, but he always questions whether he'll really be any good a ruler.
108* HiddenBackupPrince: After the FamilyExtermination of the Septims, the otherwise illegitimate Martin is sought out to become the new Emperor, since only members of the imperial bloodline can renew the Covenant of Akatosh and stop the invasion from Oblivion. Emperor Uriel seemed to have been [[InvokedTrope invoking]] the trope, as he entrusted Martin's whereabouts to Grandmaster Jauffre alone.
109* IronicName: The name "Martin" came from the Latin root "Martinus", which is a late derived form of the name of the Roman god Mars, the protective godhead of the Latins, and therefore the god of war. It usually has the connotations of being warlike or conflict, and yet, Martin is perhaps the single most pacifistic person you can find throughout the entirety of ''Oblivion''.
110%%* NiceGuy: Definitely. [[spoiler:It's a shame; he would have made a great Emperor, if he had been given more time.]]
111* NoodleIncident: He once came into possession of the Sanguine Rose, but doesn't elaborate other than to say it didn't end well.
112* OneWingedAngel: [[spoiler: Inverted this time, as Martin is the BigGood. He turns into a flaming golden dragon during the finale of the main quest and epically defeats Mehrunes Dagon.]]
113* ReasonableAuthorityFigure: Learning he is the heir to the throne never once changes his humble behavior. He also takes an active role in researching how to stop the Daedric invasion and even goes to battle himself on several occasions.
114* RoyalsWhoActuallyDoSomething: He really shows he deserves being the heir to the Empire. Before knowing of his title, he helps the citizens of Kvatch when the Daedra assault the city. And after learning of his title, he actively tries to find a way to seal the Gates of Oblivion, even leads a few battles himself and [[spoiler:unflinchingly makes a HeroicSacrifice when things looked grim.]] So he is a real clear example of this trope.
115* StrongFamilyResemblance: Appearance-wise, Martin is basically a de-aged version of his father, sporting the same hairstyle, bright blue eyes, and general facial features.
116* SuddenlyShouting: Although normally calm and soft-spoken, Martin will shout in terror if you bring him the Mysterium Xarxes. He promptly apologises for yelling in your face immediately afterwards.
117[[/folder]]
118
119!!The Blades
120[[folder:The Blades in General]]
121[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/guild_miscellaneous_blades.png]]
122
123An order of soldiers who serves as the Emperor's personal bodyguards and spies
124----
125* ThePiratesWhoDontDoAnything: There are many of them stationed at the Cloud Ruler Temple. Many powerful, over-trained, hardened warriors sworn to protect the Empire. So, will they help you fight off the Mythic Dawn and close the Gates of Oblivion that pop up everywhere across Cyrodiil? Yeah, no, they'll just stay at the Temple and... Well, do nothing. Only Baurus will help you from time to time, but he's mostly just good at getting himself killed. Justified in-game by Jauffre keeping them all at Cloud Ruler Temple to maximize its security and that of Martin's.
126* PraetorianGuard: Their main purpose is to protect the Emperor.
127* {{Samurai}}: Their armor looks like a combination between the designs of a samurai and a Roman legionary. They also wield katanas instead of the traditional straight European style swords the rest of Cyrodiil likes to use.
128%%* WarriorMonk: An order of these.
129[[/folder]]
130
131[[folder:Grandmaster Jauffre]]
132-->'''Voiced by:''' Ralph Cosham (English)[[note]]'''Other Languages''':Alexey Kolgan (Russian)[[/note]]
133[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/45829_2_1420974260.jpg]]
134
135The aging Breton leader of the Blades, who comes out of retirement during the Oblivion crisis and serves as a mentor to Martin.
136----
137%%* BadassBookworm
138* {{BFS}}: Wields an Akaviri dai-katana, a two-handed version of the standard Blades sword.
139%%* TheConfidant: Served as one to Uriel Septim VII.
140* MauveShirt: He's unkillable while he's tied into story missions. After that's over, he can perish in the Oblivion Gate battle.
141* OldSoldier: He's been serving the Blades for decades and shows no sign of completely retiring anytime soon.
142* RetiredBadass: He appears to be at least sixty years old and has retired from fighting but does rather well for himself with a six-foot katana.
143* SecretKeeper: He was the only person that Uriel VII entrusted with the knowledge of [[HiddenBackupPrince Martin's existence]], which makes him the first stop on the player's main quest.
144[[/folder]]
145
146[[folder:Baurus]]
147-->'''Voiced by:''' Michael Mack (English)[[note]]'''Other Languages''':Vladislav Kopp (Russian)[[/note]]
148[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2017_12_14_at_093524.png]]
149
150A young Redguard Blade who served as Emperor Uriel's bodyguard during the last moments of his life.
151----
152* FireForgedFriends: At the start of the game, he is rude and distrustful of you (justified, since you were a prisoner at the time), but by the time he helps you getting a clue to find the Mythic Dawn's location, he starts to act more friendly with you. And if he survives the meeting, he even calls you friend.
153* HistoricalInJoke: His name evokes [[UsefulNotes/JuliusCaesar Brutus]], but is trying to protect the emperor.
154* InkSuitActor: He bears a remarkable resemblance to his voice actor, Michael Mack -- Especially notable as he voices ''all'' male Redguards in the game anyway.
155* MyGreatestFailure: Blames himself for being unable to protect Uriel from death.
156[[/folder]]
157
158!Forces of Oblivion
159
160!!Order of the Mythic Dawn
161[[folder:Mythic Dawn in General]]
162[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2017_12_14_at_095929.png]]
163
164A cult dedicated to destroying boundaries between Tamriel and Oblivion. Led by the elusive Mankar Camoran.
165----
166* ApocalypseCult: If you worship the Daedric Prince of Destruction, this is kinda a given.
167* {{Cult}}: Dedicated to Mehrunes Dagon.
168* FamilyExtermination: The story begins when the Mythic Dawn sends assassins to kill Emperor Uriel Septim and all of his sons, to ensure no-one will be able to renew the Covenant of Akatosh. Fortunately for Tamriel, they missed an illegitimate son who was kept as a HiddenBackupPrince.
169* ForWantOfANail: Had they not attempted to assassinate the Emperor, the Player Character would not have been freed from prison.
170* InstantArmor: Their signature move is to summon daedric equipment, which has a unique design compared to the armor spells the player can learn. The Mythic Dawn frequently [[CombatPragmatist exploits this magic]] by disguising their agents as ordinary townsfolk, allowing them to strike with the element of surprise.
171* SuicidalOverconfidence: The Mythic Dawn agents that attack you in broad daylight invoke this. Since the Oblivion Crisis is in full swing with Oblivion Gates opening everywhere the moment they become hostile, they don't care if they die fighting in public since they're gonna end up in Paradise doing so.
172* UnwittingPawn: Most of the members genuinely believe that recreating the world is a good thing and that they'll be rewarded with paradise for their efforts.[[spoiler: In reality, "Paradise" is a trap built by Mankar Camoran; it's no paradise except for him. One of their members even helps you make your way through Paradise after realizing how he'd been deceived.]]
173* WeAreEverywhere: Several seemingly normal citizens are in fact agents of the Mythic Dawn, and will summon the cult's signature InstantArmor to attack you after you've progressed enough in the main quest.
174[[/folder]]
175
176[[folder:Mankar Camoran]]
177-->'''Voiced by:''' Creator/TerenceStamp (English)[[note]]'''Other Languages''':Nikita Prozorovsky (Russian)[[/note]]
178[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mankarcamoran.png]]
179
180An Altmer mage, leader of the Mythic Dawn cult, and bent on summoning Mehrunes Dagon to Tamriel. Writer of the "Commentaries on the Mysterium Xarxes".
181----
182* AmbiguousSituation: A number of things relating to Mankar don't line up with details present within the game, or the wider series. While the out of universe explanation is simply due to Bethesda making mistakes, the in universe explanations are unclear. For specifics:
183** The alleged circumstances of his birth don't seem to match up with other information about him or his physical appearance. He is implied in an in-game book to be the bastard son of the Camoran Usurper and his Bosmer mistress, born around the time of the former's death. This would put his birth year at 3E 267. However, he is shown to be an Altmer, despite interracial hybrids in the series have long since been established to take after the race of their mothers, and his commentaries are said to be contemporary with Tiber Septim, who died in 3E 38, further muddying the waters. However, in Legends, his card is categorized as both Altmer and Bosmer, but since both of his parents were Bosmer, this implies he was able to somehow completely change his race at one point. Out of game, the reason for this is likely because the developers simply selected the wrong race when making his model.
184** Camoran notes in his Commentaries on the Mysterium Xarxes that in an anecdotal case, three days after learning a new language, he could "speak fire". This, combined with his seeming ability to wear the Amulet of Kings, heavily implies that he is one of the Dragonborn himself.
185** While you're in Paradise, he'll give you a HannibalLecture that claims a ''very'' different cosmology to the one generally presented in lore. Is he right and the Aedra are liars [[spoiler:squatting on Lorkhan's Daedric Realm]], lying to throw you off balance (in-character, given the whole deal with [[ThisIsntHeaven Paradise]]), or just a KnowNothingKnowItAll (his mixing up planes of Oblivion is an admitted out-of-universe mistake by the writer, but DeathOfTheAuthor and all that) who's come to the wrong conclusion or is being deceived by Mehrunes Dagon? No one ''else'' supports his claims, but most of the people who would know what he's talking about would ''also'' have a good reason to lie about it.
186* ConsummateLiar: He's obviously not telling the whole truth. The real son of the Camoran Usurper was a Bosmer, and his list of Daedric realms and their rulers contradicts several other sources. His speech to the Mythic Dawn about Paradise is also more than [[ThisIsntHeaven a tad misleading]]. He's damned good at sounding believable, though. Don't forget his speech if you walk into Paradise ''after'' completing the Shivering Isles. He'll have no idea [[spoiler:you're now Sheogorath]].
187* ContrastingSequelAntagonist: [[VideoGame/TheElderScrollsIIIMorrowind Dagoth Ur]], while similarly presenting himself in a pleasant manner, is ''very'' polite to the Nerevarine, answering any questions they had, and even asks some of the Nerevarine himself, acting nothing but friendly towards the player[[note]]at one point in the development of ''Morrowind'', there was going to be an option to join Dagoth[[/note]], his role in the Nerevar's death being ambiguous[[note]]depending on which version of the Nerevar's death you listen to, he either killed Nerevar himself and then used the Tools of Kagrenac, or it was the Tribunal that killed him, and Dagoth only used the Tools as a last resort[[/note]] and even believing the Nerevarine wanted to use the Heart of Lorkhan himself until the last minute. Mankar only puts up a pleasant act to hide [[spoiler: the fact that Mehrunes likely would only reward Mankar and his children]], was ''definitely'' behind the death of Uriel Septim VII (even if it was indirectly), delivers a speech filled with errors about Divines, and doesn't even bother attempting to try and get you to join him. Lastly, Dagoth's main source of power, the Heart of Lorkhan, is an Aedric Artifact; Mankar relies on the Mysterium Xarxes, a Daedric artifact.
188* CosmicKeystone: Serves as a living one for his Paradise. If he dies, every immortal soul in Paradise will die for good and the realm will cease to exist.
189* DimensionLord: Created the Daedric PocketDimension of Paradise using the [[TomeOfEldritchLore Mysterium Xarxes]], where he receives the souls of his faithful [[spoiler:into [[ThisIsntHeaven eternal bondage and torment]]]].
190* TheDragon: To Mehrunes Dagon. Camoran's children, Raven and Ruma, are his CoDragons.
191* EvenEvilHasLovedOnes: Implied. He has two children in the Mythic Dawn and they are the only ones other than him [[spoiler: that aren't being tortured.]] His commentaries subvert this with the implication that he only loves them because they're subservient to his cause, having possibly killed a previous child for rejecting him.
192* FauxAffablyEvil: He can seem affable, but he really ''really'' isn't. One moment he will show VillainRespect for you, in another he will call you a relic of the old world and a fool.
193* {{Foreshadowing}}: In some Oblivion Gate worlds, you can find some Mythic Dawn agents [[spoiler:dead and imprisoned, which is a hint of what awaits for members that are not him or his daughters]].
194* HannibalLecture: As you travel through his Paradise near the end of the main quest, you hear his voice in your head remarking on the futility of your actions and the true nature of the Daedra Lords and the Nine Divines. [[spoiler:Apparently, Tamriel is just another plane of Oblivion, and the Nine are traitors to the Daedra Lords, the true gods of the universe.]] Though considering the amount of mistakes in the speech and holes in his backstory, he might just be a liar or badly informed.
195* InUniverseFactoidFailure: For someone who claims the Daedra are the true gods of creation, he doesn't seem to know that much about them. He states that Coldharbour is Meridia's realm (it belongs to Molag Bal; hers is the Colored Rooms), Peritye owns Quagmire (mixing him up with Vaermina; Peryite's realm is The Pits), and that the Moonshadow belongs to Mephala (it's really Azura's; Mephala's realm is the Spiral Skein), something that throws doubt on his ''other'' claims.
196* KnowNothingKnowItAll: Zigzagged. He presents himself as a mysterious keeper of forbidden knowledge and secrets of The Universe, but the so called "facts" that he lists off during his speech are rather incredibly outlandish and completely contradict all of the lore that you have received up until this point [[spoiler: ([[InUniverseFactoidFailure Tamriel being a Plane of Oblivion and mixing up The Daedric Princes with the wrong Planes that they rule]])]]. However no indication is given as to whether or not he truly believes all of what he's preaching or if he's just lying in an attempt to manipulate you alongside his followers.
197** That being said, out-of-universe Camoran probably wasn't ''intended'' to come off as one, since WordOfGod from the speech writer says he made it in a hurry and mixed up the Daedric realms, with the editors not catching it in time.
198* TheHeavy: He's the most active villain in the game, until the end when Mehrunes Dagon is summoned.
199* LoadBearingBoss: By defeating and killing him, his Paradise will collapse and cease to exist.
200* ManipulativeBastard: Oh, boy. He told his followers in the Mythic Dawn that they'd go to Paradise. Turns out, he didn't tell them the whole truth. [[spoiler:It's a paradise for him and his children, but his followers are forever tormented by Daedra or submerged in lava if they lose faith.]]
201* OffingTheOffspring: Implied in his commentaries to have killed his first daughter for rejecting his beliefs.
202* TheSocialDarwinist: Believes that the weak and unfaithful are not fit to serve in the new world Mehrunes Dagon would create in place of Nirn [[spoiler:and designed his Paradise as a sort of test for his followers to weed out those he sees as unworthy.]]
203* UnreliableExpositor: His speech claiming that [[spoiler:Lorkhan is a Daedric Prince, the Aedric gods are usurpers, and Nirn is a plane of Oblivion]] sounds quite plausible. It's also full of errors and inconsistencies with every other piece of lore in the Elder Scrolls universe, as well as possibly the player's own experiences, suggesting he is either lying or sorely misinformed.
204[[/folder]]
205
206[[folder:Eldamil]]
207--> '''Voiced by:''' Craig Sechler (English)[[note]]'''Other Languages''':Rudolf Pankov (Russian)[[/note]]
208
209An Altmer member of the Mythic Dawn responsible for opening the Oblivion Gate at Kvatch, where he was killed. He later assists the Hero of Kvatch in Paradise.
210----
211* TheAtoner: He comes to regret the death he caused in Mankar Camoran's name, so he jumps at the chance to do something to redeem himself.
212* CultDefector: Does this posthumously in Mankar's ArtificialAfterlife. Realizing that they were being used and their "Paradise" is a trap, he helps the Hero find and kill Mankar.
213* RedemptionEqualsDeath: He helps the Hero kill Mankar, which destroys Paradise and permanently kills all souls trapped there.
214* SpannerInTheWorks: The Hero of Kvatch would never have been able to reach Mankar Camoran if Eldamil hadn't removed their Bands of the Chosen.
215[[/folder]]
216
217[[folder:Mehrunes Dagon]]
218
219Daedric Prince of Destruction and the leader of the Daedric forces invading Tamriel. Worshipped by the Mythic Dawn as a god.
220----
221* AttackOfTheFiftyFootWhatever: When he manifests, it's as this.
222* BigBad: Of the ''Oblivion'' main quest line. [[spoiler:He appears in the flesh at the end of the main quest in a last-ditch attempt to stop the lighting of the Dragonfires, forcing Martin to perform a HeroicSacrifice to defeat him.]]
223* BigRedDevil: Very big, very red and very demonic-looking, though not the in-universe equivalent of the devil.
224* CurbStompBattle: Do ''not'' engage. You may be destructive, but he ''is'' [[AnthropomorphicPersonification Destruction]].
225* DestroyerDeity: The Daedric Prince of Destruction.
226* ImMelting: Should you actually kill him, [[LordBritishPostulate which is at least theoretically possible]], he ends up melting into a puddle due to not having a death animation or ragdoll skeleton for his corpse.
227* PersonOfMassDestruction: He personifies Destruction, after all.
228* OrcusOnHisThrone: For most of the game, though it's justified as he's stuck in Oblivion. Mankar Camoran and the Mythic Dawn do the vast majority of the legwork, with Dagon only appearing in-person at the very end.
229* TheVoiceless: Despite being the main antagonist (and being the only Daedric Prince (bar Sheogorath) that we see in the flesh), he never speaks a word in the game. Strangely, all his other appearances (Battlespire, Morrowind, Skyrim) have him speak.
230[[/folder]]
231
232[[folder:Kathutet]]
233-->'''Voiced by:''' Wes Johnson (English)[[note]]'''Other Languages''':Oleg Shcherbinin (Russian)[[/note]]
234
235A Dremora that you encounter in Mankar Camoran's Paradise. He assists you in the quest by providing you with the Bands of the Chosen, should you agree to do a certain "favor" for him.
236----
237* BloodKnight: He loves fighting as much as any other Dremora. This is also why he dislikes the Ascended Immortals because they choose to flee instead of fight.
238* CrueltyIsTheOnlyOption: His "favor" involves [[spoiler: freeing an AxCrazy Xivilai named Anaxes, who had been imprisoned by a group of Ascended Immortals, and allowing him to continue killing his captors]].
239* DeadpanSnarker: If the Player chooses to fight him for the Bands instead of doing his favor, Kathutet responds with this:
240-->'''Kathutet''': Your mind follows the simple path ... the choice of an animal. You see an enemy and you attack it, unthinking. But you have courage, at least. To slay a bold animal like you is not without glory.
241* {{Jerkass}}: Being a Daedra, it's only natural for him to despise mortals.
242* LargeHam: Being a Dremora, this is to be expected, [[SubvertedTrope but he's surprisingly subdued]]... [[ZigZaggedTrope sometimes]].
243* MySpeciesDothProtestTooMuch: He's not only the friendliest, but the least aggressive Dremora in the entire game.
244* NobleDemon: Played straight, and since Kathutet is a Kynval (the Dremora equivalent of a knight), this is also played literally.
245* ProudWarriorRaceGuy
246* PunchClockVillain: One of the reasons he agrees to help you on your quest is because he despises Mankar Camoran as much as you do, and couldn't care less if Camoran's plans succeeded or not.
247* VoiceOfTheLegion: He has the exact same voice as the other Dremora.
248* WorthyOpponent: He sees the player as this, for defeating his fellow Dremora in the siege of Kvatch, and destroying their tower. This is also the other reason he agrees to help you in your quest.
249-->'''Kathutet''': You destroyed the Sigil Tower at Ganonah. My kin say you fought well.
250-->'''Player''': Ganonah? I've never heard of it.
251-->'''Kathutet''': Our clan sacked your city of Kvatch... a trifling task fit for scamps. Your swift retribution earned you much respect among my people. We had not expected that a mortal would act with such resolution and honor. It is no dishonor for us to speak.
252* WhyDontYouJustShootHim: If you don't want to do his favor, you can just kill him, and take the Bands of the Chosen from his corpse. [[VideoGameCrueltyPotential This can be done, even after you do his favor for him]].
253[[/folder]]
254
255[[folder:The Dremora]]
256
257A Daedric race of humanoid warriors that are native to the Deadlands. They serve as the enforcers of Mehrunes Dagon during the Oblivion Crisis.
258----
259* {{Black Knight}}s: Their warriors tend to wear full body armor, complete with face-concealing helmets.
260* BloodKnight: They love to fight, and are extremely aggressive towards non-Daedra.
261* EvilSoundsDeep: The male Dremora speak with a deep, distorted voice.
262* GeniusBruiser: In addition to being physically strong, they are among the most intelligent Daedra present in the game.
263* HornedHumanoid: They have horns.
264* {{Jerkass}}: How they regularly behave towards mortals.
265* LargeAndInCharge: Along with the Altmer, the Dremora are consistently the tallest race (playable or otherwise) in the game.
266* LargeHam: The male Dremora are easily among the hammiest characters present in the game.
267* ProudWarriorRace: They have their own Viking-esque clan system, a sense of honor in combat, and are fiercely loyal to Mehrunes Dagon.
268* RedEyesTakeWarning: In ''Morrowind'', they have glowing crimson eyes, while in ''Oblivion'', they have hellish red pupils.
269* ResurrectiveImmortality: Like all the Daedra, Dremora cannot be permanently killed. Upon death, their Vestige (soul equivalent) will return to Oblivion to build itself a new body.
270* TheSmurfettePrinciple: This trope hit the Dremora race very hard. Female Dremora are ''extremely'' rare, since the few females in the entire game are:
271** Archers, which are only found inside certain Oblivion Gates. This means they can only be encountered before the "Light the Dragonfires" quest is finished.
272** Members of the Markyn, which is the second-highest rank in Dremora society. Thus, they will only be encountered by a high-level player.
273** There is a chance that a Kynmarcher, Valkynaz, or even a ''male'' Markynaz archer might appear in their place instead.
274** Due to a minor oversight in the game's production, they are all [[TheVoiceless completely silent]], and don't even have dialogue or even audio files assigned to them; Any attempt to converse with a female Dremora will yield the infamous "I HAVE NO GREETING" message, and will make no sounds during combat.
275* SpikesOfVillainy: The Daedric armor they wear is covered with these.
276* VoiceOfTheLegion: Kind of a vaguely-distorted scream/growl at the top of their lungs.
277[[/folder]]
278
279!Cities of Cyrodiil
280
281!!Citizens of the Imperial City
282[[folder:Imperial City in General]]
283* ALighterShadeOfGrey: The Imperials are no-saints, but they firmly care about law and maintaining the safety of its people. Even those coming in from Morrowind (where the Cyrodilic Empire is a major threat) have some of the venom sapped from their outlook once they see how thorough yet palatable Imperial City law is taken. Compare them to ''Morrowind'' or ''Skyrim'' governments and they are firmly the good-guys.
284[[/folder]]
285
286[[folder:Captain Audens Avidius]]
287
288A Imperial Guard Captain who is extorting citizens and merchants in the city.
289----
290* AlliterativeName
291* BaldOfEvil: The only bald man among Imperial City's guard captains.
292* {{Determinator}}: After being arrested, he'll break out of jail and start looking for the player character to get his revenge, and he'll ''find'' you! He'll even follow the player character inside an Oblivion Gate; he won't enter the Shivering Isles but will wait next to the entrance.
293* DirtyCop: The player can do a side quest to expose his corruption and get him arrested.
294* MeaningfulName: "Audens" is Latin for "bold", while "Avidius" is similar to "Avidi", Latin for "greedy".
295* ScrewTheRulesIMakeThem: If the player confronts him without evidence and backup from Captain Itius Hayn, he will claim the player attacked him and put an 1000 gold bounty on you.
296* TooDumbToLive: He breaks out of prison and hunts down the player for revenge. Unfortunately for him, [[CurbStompBattle he is wearing prison clothes and only has a iron dagger as a weapon]]. He will also attack you anywhere, even in the middle of dungeons crawling with deadly enemies or the main hall of a castle surrounded by guards who will instantly swarm and kill him.
297[[/folder]]
298
299[[folder:Captain Hieronymus Lex]]
300
301A Imperial Guard Captain who has dedicated his life to hunting down and destroying the Thieves Guild.
302----
303* {{BFS}}: His weapon is a giant silver claymore.
304* BigBad: Technically for the Thieves Guild storyline, although there is never actually a confrontation with him.
305* TheCaptain: His rank in the Imperial Guard, and later becomes captain of the Anvil City Guard after the Thieves Guild conspires to get him transferred to that city to get him off their backs. [[spoiler:And also because the Gray Fox likes Lex and wants him to be his Guard Captain when he reclaims his position as Count of Anvil.]]
306* TheIdealist: He comes off as this because of his personal line when asked about the Imperial City in conversation, and because of the dedication he shows about eradicating the Thieves Guild despite its existence not being believed by the majority of the Imperial Legion (and commoners as well). Also, during the quest 'Imperial Corruption', [[spoiler:if the player informs any Imperial Watch of the corrupted captain, they'll react visibly annoyed and tell the player to go talk to Hieronymus Lex, whom they refer to as a "pompous fool"]].
307-->'''Hieronymus Lex''': Never compromise. Never blink. Never wink at injustice. Never quit trying to make this a better city for everyone.
308* MeaningfulName: "Lex" is Latin for law.
309* ProperlyParanoid: One of the few Imperial officers who believes the Thieves Guild is even real, which makes him somewhat of an annoyance to his superiors. He is also rightly convinced that the Gray Fox is behind his reassignment to Anvil, [[spoiler:just not for the reasons he thinks]].
310* ReassignedToAntarctica: Well, not quite Antarctica, but Anvil isn't the primary city that the Thieves Guild operates out of. Since the Thieves Guild does not condone killing, doctoring some documents to invoke this is how they "deal" with Lex.
311* SympatheticInspectorAntagonist: He is just doing his job, and sincerely believes that the Thieves Guild is a blight on Cyrodiil.
312* WorthyOpponent: The Gray Fox considers him one.
313[[/folder]]
314
315[[folder:Dralora and Ulen Athram]]
316
317A Dunmer merchant couple who live in the Imperial City.
318-----
319* CrouchingMoronHiddenBadass: Ulen seems like a friendly-but-ditzy civilian who'd rather bet on others' fights than enter one himself, but he ''can'' handle himself in combat, [[spoiler:since he has Mythic Dawn training]].
320* GargleBlaster: Ulen made his fortune trading Flin, an alcoholic beverage so strong it can be used as a strength-enhancing potion.
321* HiddenDepths: [[spoiler:Ulen is actually a DeepCoverAgent for the Mythic Dawn, as indicated by the books in his study, and he ''will'' attack you after you finish the Path of Dawn quest.]]
322* MySpeciesDothProtestTooMuch: They left Morrowind because they didn't like aspects of the culture; Dralora hated the FantasticRacism, and Ulen didn't like the Tribunal and ancestor worship.
323* ObsessiveSportsFan: Ulen is a big fan of the Yellow Team at the arena.
324[[/folder]]
325
326[[folder:Umbacano]]
327
328A wealthy Altmer who collects Ayleid artifacts.
329----
330* AnimeHair: Has a gravity defying haircut that resembles whipped cream.
331* AscendedExtra: He appeared as a simple mine worker in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]''.
332* BigBadWannabe: [[spoiler:He definitely has grand villainous aspirations, what with his plot to resurrect the Ayleid empire and take over Tamriel. Unfortunately, he fails to come off as a credible threat due to dying by your hand the moment he starts to his plans into action.]]
333* BitchInSheepsClothing: [[spoiler:He is actually gathering the Ayleid artifacts as part of his plan to become empowered with magic through a ritual in the Ayleid city of Nenalata. He then plans to revive the Ayleid empire.]]
334* CollectorOfTheStrange: Artifacts of the long-gone (and good riddance) Ayleids.
335* KarmicDeath: [[spoiler:If you switch out the Crown of Nenalata for the Crown of its rival city Lindai, as Herminia Cinna suggests, his ritual to summon the power of Nenalata backfires and he is fried by the very forces that he tried to harness.]]
336* ScrewTheRulesIHaveMoney: He is not exactly supposed to be collecting all of his Ayleid artifacts, and even hires the player to steal some of them, but justifies it with the large amount of money he is paying.
337[[/folder]]
338
339!!Citizens of Skingrad
340
341An affluent city located southwest of the Imperial City. It is well known for its vineyards.
342
343[[folder:Skingrad in General]]
344* BecauseYouWereNiceToMe: According to post ''Oblivion'' records the count is eventually exposed as a [[spoiler: vampire]], by the Vigil of Stendarr, and the citizens stone the Vigil for trying to harm their beloved count, no matter what he is.
345* ByTheBookCop: Has some of the most honest vigilant guards in Cyrodiil, corruption is not tolerated in this county.
346* RichReclusesRealm: Count Janus Hassildor is a reclusive man, but he is very proud and protective of his county and likewise the people are both prosperous and have a very large expanse of land separating them from the other counties.
347[[/folder]]
348
349[[folder:Count Janus Hassildor]]
350
351The Count of Skingrad. He is rarely seen in public, but is known by reputation to be a powerful wizard.
352----
353* BlessedWithSuck: He gains the standard bonuses of vampirism, like increased strength and resistance, but he has to limit his public appearances and is dependent on blood to keep his secret safe.
354* BadassBoast: As the Skingrad Oblivion gate opens, Count Hassildor openly states Mehrunes Dagon - a ''Daedric Lord'', will remember the mistake of picking a fight with him and his county.
355* BoomerangBigot: [[spoiler:He despises other vampires, and says they gave in to their bestial instincts.]]
356* DefendsAgainstTheirOwnKind: He views Skingrad as his clan and thus considers other vampires feeding on them barbarians deserving of painful death.
357* FriendlyNeighborhoodVampire: One of the more reasonable Counts and usually helpful despite his condition.
358* ProHumanTranshuman: Vampire or not, he's adamant about protecting his citizens from the daedra of Mehrunes Dagon.
359* ReasonableAuthorityFigure: He's stated to be respected by the residents of the county and even the Mages Guild acknowledges that he has ruled Skingrad well for years without incident.
360* RoyalsWhoActuallyDoSomething: Do the Mages Guild quest-line before tending to the Oblivion Crisis and Count Hassildor will be outside by the mine he met you at, tending to one of the Oblivion gates himself. With his high Strength and Hand-To-Hand stats he will likely be one-shotting the forces of Oblivion!
361* VampiresAreRich: Skingrad is probably the most prosperous city in Cyrodiil, not counting the Imperial City, and he himself has a large and extremely well-appointed castle.
362** Note that he is something of an unusual exception in this regard. Most vampires in Cyrodiil are little better off than thieves and bandits [[note]] Though there are a few living comfortably in the Imperial City [[/note]] He even admits in one quest that other vampires are jealous of his prosperity and are drawn to prey on Skingrad because of it.
363* VanHelsingHateCrimes: Sends the player to kill a cave full of vampires, as their presence could run the risk of him getting exposed as one to a bunch of vampire hunters that are prowling the city. It would seem that the vampires heard rumors that he is one, and think that he'll provide them protection. They were wrong.
364* YoungerThanTheyLook: Due to his [[spoiler:affliction with vampirism]], his facial features make him look much older than he actually is.
365[[/folder]]
366
367[[folder:Else God-Hater]]
368
369A Nordic woman who hates the Nine Divines. Clue's in the name there.
370-----
371* CaptainObviousReveal: A minor example, since she isn't plot-important. But was anyone surprised that the woman vocal in her hatred of the Aedra [[spoiler:would be a member of Mythic Dawn, a cult dedicated to a Daedric Prince who wants to destroy the Aedra along with everything else?]]
372* {{Foreshadowing}}:
373** One of her complaints is that the Divines don't tend to openly intervene on Nirn. By the end of the game, [[spoiler: Akatosh, manifesting through Martin Septim, will pull possibly the most blatant divine intervention in the history of Nirn, driving off Mehrunes Dagon.]]
374** At one point, she comments that at least the Daedric Princes "do things. Bad things, mostly, but things you can see." [[spoiler:She's part of the Mythic Dawn and worships the Daedric Prince Mehrunes Dagon.]]
375* JerkassHasAPoint: If asked about Glarthir, she'll call him a "raving lunatic" and state that "one day he'll snap," mocking the other townspeople for thinking he's just a harmless eccentric. If you do Glarthir's quest, you learn that he's absolutely convinced that random townspeople are spying on him, and no matter how you end the quest, [[spoiler:he'll try to kill them- either by paying you to do it, or attacking them himself with an axe.]]
376* MagicKnight: She's a Spellsword.
377* {{NayTheist}}: She doesn't know if the Divines exist or not, but if they do then she hates them for not listening to mortals, and if they don't then she hates mortals building fancy churches for beings that don't exist.
378* ThePiratesWhoDontDoAnything: Is apparently a swordswoman of some renown, but generally hangs around the West Weald inn instead of doing anything [[BuffySpeak sword-y]]. [[WhatCouldHaveBeen At one point, her routine involved spending time at Skingrad's Arena, but that was cut when the arena itself was.]]
379[[/folder]]
380
381[[folder:Falanu Hlaalu]]
382
383A Dunmer alchemist who sets up shop in Skingrad, despite there not being too much of a demand, since she can't go back to Morrowind. Don't ask.
384-----
385* BlueBlood: Hlaalu is one of the five Dunmer Great Houses, so Falanu has some fairly important relatives- if most likely ones that don't want to acknowledge her existence.
386* ILoveTheDead: She's quite happy to learn that the punishment for necrophilia is 500 gold, because that's ''much'' more lenient than in Morrowind.
387* NoodleIncident: How a member of House Hlaalu found herself unwelcome in Morrowind. It's hinted that it involved necrophilia (something the ancestor-worshiping Dunmer would consider especially appalling), but that's it.
388* PersonaNonGrata: She can't go back to Morrowind, and her curiosity about the Empire's penalty for necrophilia [[BlatantLies has nothing to do with it]].
389[[/folder]]
390
391[[folder:Glarthir]]
392[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glarthir.png]]
393
394An odd Wood Elf who is widely regarded and tolerated as the 'town eccentric'. He makes a point of approaching the Hero of Kvatch upon their first visit to the city, regarding his own troubles with his fellow townsfolk.
395----
396* ApocalypticLog: You can find several entries of his diary in his house of his 'investigation', and a few extra entries that change depending on your actions during his quest. [[spoiler:Either way, it showcases his SanitySlippage quite nicely.]]
397* AxCrazy: [[spoiler:Depending on how you resolve his quest (the aptly titled 'Paranoia'), he may go on a killing spree of all of his suspected conspirators. The fact that he keeps his axe next to his bed wasn't a good sign.]]
398* BeingWatched: Or so he thinks.
399* BewareTheSillyOnes: He's noted by the townspeople as 'eccentric' and 'tolerated' by the guards. In actuality, [[spoiler:he's a few false assurances and/or rejections away from going on a rampage.]]
400* ButThouMust: You can follow his targets all day long, but it doesn't matter. They never follow or watch him as he suspects. You can simply skip watching them and tell him that none of them are pursuing him. [[spoiler:Easing his fears a third time causes him to go crazy thinking you're in on it, because ONE of them HAS to be following him. The fact that none of them are must mean you're working for them.]]
401* CloudCuckoolander: He's generally perceived as Skingrad's resident eccentric. [[spoiler:He is, in truth, a very disturbed man, and is convinced that everyone is out to get him - to the point of hiring you to follow (and possibly ''kill'') those he suspects are guilty]].
402* TheCuckoolanderWasRight: [[spoiler:His impression of being persecuted by the other Skingrad citizens eventually proves to be nothing but the result of his paranoia. On the other hand, exploring his basement shows that he spotted the Mythic Dawn and thinks they're the most dangerous of the groups he's aware of.]]
403* ConspiracyTheorist: The details are fuzzy from what he says, but [[spoiler:it's very obvious that he believes himself the centre of it all, and it drives him mad.]]
404* {{Irony}}: He's convinced that people hate him and conspire against him. Out of the three people he has you follow, Davide hates him because of how creepy he is, Toutius barely gives him a second thought, and Bernadette seems to pity and worry about him in a very endearing way.
405** If you truly try and help him: follow his targets, confirm they don't spy on him, and ease his fears, [[spoiler:he goes crazy and attacks you. The people in town sadly say that someone must have gotten sick of his antics. Damn near everyone feels bad that he died and he only ever thought that they were all out to get him...]]
406* ItsAllAboutMe: His personal quest has you following around several townspeople ''all day long''. If you refuse to do everything he asks, he's extremely put out by your lack of commitment. [[spoiler:He also believes that several people are stalking him, for no apparent reason other than the fact that he's Glarthir.]]
407* LargeHam: His voice actor was clearly having the time of his life during recording sessions.
408* NoIndoorVoice: Despite apparently trying to be covert, he practically yells his theories at you, [[{{Hypocrite}} even right after insisting you lower your voice.]]
409* TheParanoiac: He seems to believe that practically ''everyone'' has it out for him.
410* ProperlyParanoid: About the Mythic Dawn being the most dangerous group out of the ones he's "investigating." Even a broken clock is right twice a day.
411* SanitySlippage: He's already quite mad when you first meet him, but no matter how you go about his quest, he'll slip deeper into his paranoia and eventually [[spoiler:order the deaths of his 'enemies' or set about doing it himself]].
412* SuicidalOverconfidence: Telling him that none of his targets are following him [[spoiler:causes him to snap and attack you with his fists, whereas otherwise he will attack his targets with his axe. Supposedly he didn't want to tip you off by carrying a weapon when he suspects you are lying to him about his targets following him. However, instead of acting like he believes you and going to get his axe, he simply attacks you.]]
413* YouHaveToBelieveMe: His response if you straight up tell him he's delusional. [[spoiler:Tell him too many times, and he'll start to think ''you're'' guilty too...]]
414[[/folder]]
415
416[[folder:Eyja]]
417A young Nord woman who works as a store clerk. If the Hero of Kvatch buys the local Rosethorn Hall, she sees an opportunity to join a well-to-do manor and asks to become their housekeeper.
418----
419* AdoptAServant: Gunder took her in as a teenage orphan but treated her as "just another part of his shop". Given the opportunity, she's glad to leave him.
420* KindlyHousekeeper: If the Hero of Kvatch hires her as housekeeper for Rosethorn Hall, she's very happy with the new job and is always ready with a friendly word and a meal or drink.
421* OrphansOrdeal: Her parents died when she was a young child, and when Gunder took her in as a teen, it was only to put her to work in his store. She says that he was neither cruel nor kind, but calls the place "horrid" after she gets out.
422* SleepingWithTheBoss: She mentions that she has shared a bed with Gunder, her previous employer, and doesn't speak of him in positive terms.
423* SpottingTheThread: If the Hero of Kvatch is a vampire, she's the only person to notice that "something seems... amiss with you" even if they stay well-fed. {{Downplayed|Trope}} since she doesn't seem to realize the full truth and nothing comes of it.
424[[/folder]]
425
426!!Citizens of Bruma
427
428Bruma is the northern-most city of Cyrodiil. Its architecture has a distinct Nord influence, resembling towns from the northern province of Skyrim.
429
430[[folder:Bruma in General]]
431* DefectorFromDecadence: The non-Nord citizens. Most have come to the otherwise harsh north to carve out a life for themselves away from the hustle and lackadaisical life-style of the central counties.
432* GoodOldWays: The Nord citizens. The close proximity to Skyrim has seen traditional Nord culture bleed into the county, from rejection of Imperial marriage, to eagerly testing themselves against the elements.
433* NorseByNorsewest: Natural, given the high-Nord population.
434[[/folder]]
435
436[[folder:Countess Narina Carvain]]
437
438The Countess of Bruma. A collector of Akaviri artifacts, Narina will proposition the player for help in locating more for her collection.
439----
440* AdventureArchaeologist: She makes it a point to hire people out to be this, traveling to Akaviri sites in order to recover historical trinkets.
441* BadassBookworm: She has an almost encyclopedic knowledge of Tamrielic history, and is crucial in the defense of Bruma when it comes under siege.
442* ReasonableAuthorityFigure: She readily accepts that a large Oblivion Gate has opened at her city's doorstep. She asks for help from you to gather more guards from the countryside, but is understanding if you choose to siege the Gate without additional help. Moreover, when you agree to travel the Serpent's Tail to discover the Pale Pass, she reveals that she has already sent troops ahead to scout the land for you. A little redundant given that the game uses a quest marker to direct players, but the sentiment is appreciated nonetheless.
443* RoyalsWhoActuallyDoSomething: Narina takes the initiative to find the player for quests; a switch from the traditional role most players have in seeking out potential quest-givers.
444[[/folder]]
445
446!!Citizens of Bravil
447
448A riverside town located to the south of the Imperial City. It lies along the northern border of Elsweyr and is an important stopping point for the Mages Guild questline.
449[[folder:Bravil in General]]
450* TheDungAges: Compared to the other towns, Bravil gives off this vibe by the fact of how muddy it looks.
451* TheFriendNobodyLikes: How they are treated by other counties. The other counts have nothing good to say about count Terentius and his son and even people in the Imperial slums view it as a step up from living in Bravil.
452* TownWithADarkSecret: Unbeknownst to everyone, Bravil is the secret location of the [[spoiler:Night Mother. With the statue in the middle of it being really her tomb.]]
453[[/folder]]
454
455[[folder:Count Regulus Terentius]]
456
457The Count of Bravil. A former champion of the Imperial Arena, he grew up to be a drunkard and general ne'er-do-well. He and his city are looked down upon by the other counts.
458----
459* DecadentCourt: The contrast betwen Bravil's decadent Terentius family and its dilapidated town is palpable. And yes, the former is a large reason for the latter.
460* IGaveMyWord: He sends his best soldier to Bruma if you help against the Oblivion Gate.
461* LikeFatherLikeSon: Regulus's vice is alcohol, while his son's is skooma. But they are both useless drug addicts.
462* OldSoldier: He was a former Grand Champion.
463[[/folder]]
464
465[[folder:Hans Black-Nail]]
466
467Bravil's local blacksmith. Knew Count Terentius when he was younger.
468-----
469* TheBlacksmith: For Bravil. He'll offer the Hero of Kvatch his services, should they need their armor or weapons repaired.
470* HiddenDepths: He knew Count Terentius before he became a useless drunkard. [[spoiler:And he's a Mythic Dawn sleeper agent; apparently, he was frustrated by his old friend's failures and decided to change things by force..]]
471* WeUsedToBeFriends: He used to be friends with Count Terentius, back when he was still a rising star in the arena. Now, he just wishes Regulus would straighten out his son.
472[[/folder]]
473
474[[folder:Ranaline]]
475
476The cook at the Lonely Suitor Lodge. A blunt woman who keeps her own company.
477-----
478* CreepyLonerGirl: She fits most of the criteria, though she doesn't really creep people out.[[spoiler: She ''is'' a member of Mythic Dawn, which is plenty creepy.]]
479* HiddenDepths: [[spoiler:She's a Mythic Dawn [[DeepCoverAgent agent]].]]
480* HorribleJudgeOfCharacter: She notes that she's "always found the wrong sort of friends," which is why she currently doesn't bother.[[spoiler: And she's a member of the Mythic Dawn cult, which is another bad choice in friends for her.]]
481* IJustWantToHaveFriends: It's implied that she really ''does'' want friends, but she's been burned so many times she's given up.
482* NoSocialSkills: If you try to talk to her beyond her terse introduction, she'll quickly rebuff you and that will be that.
483[[/folder]]
484
485!!Citizens of Leyawiin
486
487A south-eastern city in Cyrodiil nestled between the borders of Elsweyr and the Black Marsh, which give it significant Khajiit and Argonian populations.
488
489[[folder:Leyawiin in General]]
490
491----
492* HumansAreTheRealMonsters: Aside from the Countess's, ahem, pastime, most human races view themselves as having civilized the Elsweyr-Black Marsh border that has been appropriated as Leyawiin, The Beastfolk on the other hand are half worried they’ll take more land, but coup with it by giving their new cultural overseers the business.
493* WhiteMansBurden: Many human citizens consider it their duty to bring the light of Imperial civilization to their Beastfolk neighbors. With exception given to the Fighter and Mages Guilds - both far more acclimated to diversity.
494[[/folder]]
495
496[[folder:Countess Alessia Caro]]
497
498The Countess of Leyawiin, recently married to Count Marius Caro. She is the daughter of Countess Ariana Valga of Chorrol and detests Argonians, Khajiit and Dark Elves.
499----
500* BitchInSheepsClothing: She's described as a dutiful wife and pious churchgoer... but is in fact a [[FantasticRacism racist]] who goes so far as to torture Argonian prisoners in her cellar.
501* ButtMonkey: Is the target of theft in one quest and subjected to having her party crashed and clothes stripped off to humor Sanguine in another.
502* ChurchgoingVillain: Very religious, and quite evil. Notably, her religion is against the things she does.
503* EvenBadMenLoveTheirMamas: She regularly visits her mother in Chorrol.
504* FantasticRacism: She despises the cultures of the Argonians, Khajiit, and Dunmer. In fact, the only positive association she has is with Nibenian culture (ironic, considering she herself is Colovian).
505* NoCelebritiesWereHarmed: Has a lot in common with Delphine Lalaurie, though it may not have been intentional.
506* ProperLady: Supposed to be one. The in-game loading screens describe her as "lovely and cultivated" and she's known to pay visits to her mother and the chapel regularly. Sanguine describes her castle as a "dull, dreary place".
507[[/folder]]
508
509[[folder:Count Marius Caro]]
510
511The Count of Leyawiin and husband of Alessia Caro. He's the one that you receive quests from.
512----
513* ReasonableAuthorityFigure: He shows none of his wife's racism. He hates criminals, though, and will put out a bounty in the Black Bow Bandits for any of their bows that you bring back.
514[[/folder]]
515
516[[folder:Cingor]]
517
518A Bosmer warrior who's the leader of Leyawiin's neighborhood watch. He's also the president, vice-president, secretary, treasurer, and everything else- he's the ''only'' member.
519-----
520* CrouchingMoronHiddenBadass: He's actually a quite competent fighter.
521* IJustWantToHaveFriends: He's desperate to be accepted by ''somebody''; see the NoRespectGuy section below.[[spoiler: Which is probably why he joined the Mythic Dawn, and even ''they'' seem to keep him at arm's length.]]
522* NiceGuy: He's perfectly friendly, just a little pathetic.
523* NoRespectGuy: Nobody takes him seriously. He can't get anyone else to join his watch, can't get into the Fighters Guild (who are happy to accept you if you just walk in and ask), [[spoiler:and it's implied that even the ''Mythic Dawn'' don't respect him, as he doesn't know their signature spells.]]
524* OddlySmallOrganization: The neighborhood watch consists of just him.
525* TokenGoodTeammate: A [[GoodBadBugs/TheElderScrolls bug]] in the main quest means that [[spoiler: with a high enough reputation in the Fighters' Guild, he won't attack you even when the rest of the Mythic Dawn agents become hostile]]. One imagines this trope is in play, and he's just too nice to hurt you even after [[spoiler:you steal the Mysterium Xarxes]], and/or that [[spoiler:the Mythic Dawn [[LockedOutOfTheLoop don't tell]] [[NoRespectGuy him anything]]]] and so he isn't even ''aware'' of the spoiler event.
526* WeHelpTheHelpless: His purpose in founding the watch is to deal with crimes that the guards either can't or won't.
527[[/folder]]
528
529!!Citizens of Anvil
530
531A seaside town located in the far southwestern corner of Cyrodiil. It boasts an impressive port and is one of the main hubs for the Fighters Guild.
532
533[[folder:Anvil in General]]
534* FatherNeptune: Practically everyone who lives dockside, but also a fair share inside the walls, are hardy sea-traders.
535* GangplankGalleon: Dunbarrow Cove is an underground pirate hideout that is occupied by undead pirates. After clearing out the undead, the player can upgraded the place into their personal base, and send pirates to plunder gold for them.
536[[/folder]]
537
538[[folder:Countess Millona Umbranox]]
539
540The Countess of Anvil, whose husband, Corvus, vanished mysteriously ten years ago, leaving her in control of his lands.
541----
542* NotSoStoic: [[spoiler: When her husband, Corvus, the Grey Fox, returns to her and breaks Nocturnal's curse.]]
543* ReasonableAuthorityFigure: Is one of the more gentle rulers of Cyrodiil. She openly admits everyone is welcome at her castle, as long as they behave. Several lower class workers of Anvil even tell you the countess takes time to personally greet them.
544* TheWisePrince: She is considered to be one of the best Counts that Anvil has ever had.
545[[/folder]]
546
547!!Citizens of Cheydinhal
548
549A north-eastern city in Cyrodiil located at the foot of the Jerall Mountains. Cheydinhal is the embark point for many players scouring the north-east and far eastern portions of the map.
550
551[[folder:Cheydinhal in General]]
552* TokenNonHuman: It's the one city whose Count is a Dunmer, instead of an Imperial.
553* TownWithADarkSecret: Beneath the town is the Dark Brotherhood sanctuary where they conduct their operations.
554[[/folder]]
555
556[[folder:Count Andel Indarys]]
557
558The Count of Cheydinhal and the only non-Imperial among them. His son is something of a MilesGloriosus who tries to close an Oblivion Gate and goes missing. He's also rumored to have had his wife killed twenty years ago.
559----
560* {{Nepotism}}: Accused by Countess Caro of having gotten his appointment due to his connections to King Helseth and Queen Mother Barenziah of Morrowind. Not exactly a reliable source, though, considering her racism.
561* ReasonableAuthorityFigure: Maybe, the game makes it ambiguous if he's this or a coward. It's up to interpretation, but he refuses to rush his guards into the portal as it deprives them of his walls' defenses and he has no intel of the other side. When his son rushes in taking many of the young men and local rookies with him, he still refuses to waste his guards in a portal rush despite his personal feelings.
562* ScrewTheRulesIHaveMoney: Played with. [[spoiler:The loading screens indicate that he's taking bribes from the Dark Brotherhood to keep quiet about their presence in his town, but knowing them, they didn't give him much choice in the matter.]]
563* TwoferTokenMinority[=/=]TokenNonhuman: The sole non-Imperial among the Counts of Cyrodiil, and a Dunmer rather than a human.
564[[/folder]]
565
566[[folder:Farwil Indarys]]
567
568Son of Andel and the leader of the Knights of the Thorne. The Hero of Kvatch has to rescue him and his companions from an Oblivion Gate that opens up outside the city.
569----
570* GlorySeeker: Always eager to face threats, which usually puts him in danger since he is woefully ill-equipped for them.
571* LeeroyJenkins: Charges into an Oblivion gate and promptly gets most of his friends killed.
572** Indeed, he has very little concern for his own life if he comes with you into the tower and will almost certainly die. The least frustrating method for getting him home alive is to completely avoid him by using a water walking enchantment to cross the lava and avoid the bridge he's on. That way he stays safely on the bridge outside while you close the gate yourself. And the reward for keeping him alive is definitely worth it.
573* LordErrorProne: Likes to make boasts about the great accomplishments he and the Knights of the Thorne have done, but they are all very silly or exaggerated. The townspeople note that he is never around when something big is actually going on, and that he and the other knights spend most of their time drinking.
574[[/folder]]
575
576[[folder:Ulrich Leland]]
577A corrupt Captain of the Cheydinhal Guards who imposes "fines" on people of Cheydinal. The Hero has to find a way to expose his corruption, and take him down.
578----
579* DirtyCop: He imposes illegal fines on people of Cheydinhal, and pockets the money for himself.
580* FantasticRacism: He seems to target the Dunmer citizens quite often. One part of the quest has him face a Dunmer woman, and the Hero can arrange for him to be killed by her.
581
582[[/folder]]
583
584[[folder: Voranil]]
585->''"If you were somebody, I'd know. But I don't, so you aren't."''
586
587An Altmer noble who likes to host parties at his home of Riverview. Unfortunately, it's invitation only and you will never be invited.
588------
589* BadBoss: His servants don't like him all that much. [[spoiler:His bad attitude has apparently been enough to drive two of his servants to the Mythic Dawn.]]
590-->'''Tolisi Girith''': ''He pays peanuts. And thinks it entitles him to chew us out 18 hours a day? Sometimes I wonder if I made a mistake coming here."
591* FailedASpotCheck: ''Never'' recognizes you, even if you've completed the main quest and so are a national hero or have risen to the top of various powerful organizations like the Mage and Fighters' guilds. If you've completed all the relevant questlines, some of his guests will actually be your subordinates.
592* FunctionalAddict: His house always has Skooma in it, and some of his party guests are members of a Skooma smuggling ring.
593* SmallNameBigEgo: He'll always dismiss you as a nobody on the grounds that he, a minor noble whose greatest claims to fame are being friends with the Count and owning a moderately large house, hasn't heard of you.
594* UpperClassTwit: Definitely part of Cheydinhal's upper class, but is really only good for hosting parties and keeping the neighborhood Skooma gang in business.
595[[/folder]]
596
597[[folder: Elionwy and Orintur]]
598
599A married couple of Altmer spell merchants (Elionwy sells supplies and Orintur sells spells) who are members of the Mages' Guild.
600-------
601* HappilyMarried: Orintur calls Elionwy "my love" and Elionwy likes to gush over her husband's skill in magic.
602[[/folder]]
603
604[[folder: Voranil's Servants]]
605
606Voranil employs four servants to maintain his Riverview house; married Orc couple Maknok gro-Coblug and Rogmesh gra-Coblug (groundskeeper and cook respectively) and the Dunmer Tanasa Arano (charwoman) and Tolisi Girith (maid).
607------
608* FieryRedhead: Tolisi has red hair and is happy to complain about her employer's bad behavior. [[spoiler:She'll also attack you after you make the Mythic Dawn hostile by stealing the Mysterium Xarxes]].
609* HatesSmallTalk: Rogmesh, though it's more like Too Busy for Small Talk.
610* HiddenDepths: [[spoiler: Tanasa and Tolisi are Mythic Dawn agents, though Maknok and Rogmesh are innocent. It's implied that their frustration with escaping the Tribunal Temple only to be stuck serving Voranil led them to the cult.]]
611* MySpeciesDothProtestTooMuch: Tanasa states that she immigrated to Cyrodiil to get out from under the Tribunal Temple's thumb.
612[[/folder]]
613
614!!Citizens of Chorrol
615
616A north-western city in Cyrodiil located between the Great Forest of west Cyrodiil and the Colovian Highlands of the Hammerfell border. Its proximity with the Weynon Priory makes it the second most likely city to be visited by a player sticking to the Main Quest, right after the Imperial City itself.
617
618[[folder:Chorrol in General]]
619----
620* MountainMan: Most residents are proud to be such.
621[[/folder]]
622
623[[folder:Countess Arriana Valga]]
624
625The recently-widowed Countess of Chorrol.
626----
627* HappilyMarried: She was deeply devoted to her husband. [[spoiler:Dialogue with Chanel, the court mage, however, is a bit ambiguous on how the Count felt. He may have had an affair with Chanel, or it could be a case of AllLoveIsUnrequited on her part.]]
628* TheHelpHelpingThemselves: The lead suspects in the theft of her portrait of her beloved husband are her CourtMage and her porter. [[spoiler:It's the mage Chanel, albeit out of unrequited infatuation rather than malice, but the Countess dismisses her if she's exposed.]]
629* TheLostLenore: Her husband died recently, and she's still heartbroken. Notably, a quest of hers involves finding someone who stole a portrait of her husband. [[spoiler:It was the court mage and painter, Chanel.]]
630* NeverASelfMadeWoman: Downplayed. She only inherited the position because she married her husband, who was the hereditary count. But she is beloved by her people and runs her county well.
631[[/folder]]
632
633[[folder:Eugal Belette]]
634
635A newcomer to Chorrol who hasn't had time to get to know anyone, though the unsavory rumors about him certainly play a part in his lack of socialization.
636------
637* CreepyBasement: His basement contains a locked room full of weapons and alchemy tools, [[spoiler:along with Mythic Dawn paphernalia]].
638* LonersAreFreaks: Town gossip will occasionally mention "strange noises coming out of his house", [[spoiler:presumably from his Mythic Dawn activities]].
639[[/folder]]
640
641!!Citizens of Kvatch
642
643An impressive city in the hinterland of the Gold Coast of Cyrodiil, located between Anvil and Skingrad. It is built atop a large bluff, raising the city above the surrounding forests.
644
645[[folder:Kvatch in General]]
646----
647* BadassBystander: A look at the game files reveals that Weedum-Ja, one of the few survivors you can meet at the refugee camp, is a ''level 20 Pilgrim''. Gameplay-wise, she could have single-handedly torn Dagon's legions a collective new one, saved the whole city and closed the Oblivion Gate before the Hero was even out of the prison's sewers to begin with. Another survivor, Oletra, is level ''40'', a distinction shared with only 4 others: Baurus, Renault (both Blades), the Grey Fox, Modryn Oreyn, and M'aiq the Liar.
648[[/folder]]
649
650[[folder:Count Ormellius Goldwine]]
651
652The ruling Count of Kvatch. He gets trapped within his own castle during the Daedra attack, and rescuing him will be necessary to gain Kvatch's aid in the future.
653----
654* ImDyingPleaseTakeMyMacGuffin: [[spoiler:You have to take his ring from his dead body and return it to Savlian Matius to complete the quest ''The Battle for Castle Kvatch''.]]
655* PurpleIsPowerful: He wears a ''black & burgundy outfit'', which is the closest any noble other than the Emperor himself gets to playing this trope right.
656* ShaggyDogStory: [[spoiler: After successfully storming the castle and killing every Daedra inside, you will find Count Goldwine lying dead in a pool of his own blood. ''If only you'd gotten here sooner...'']]
657[[/folder]]
658
659!Cyrodiil Guilds and Factions
660
661!!Fighters Guild characters
662
663[[folder:Modryn Oreyn]]
664-->'''Voiced by:''' Craig Sechler (English)[[note]]'''Other Languages''':Rudolf Pankov (Russian)[[/note]]
665
666Champion of Chorrol's Fighters Guild.
667----
668* ContinuityNod: He's a descendant of Oreyn Bearclaw and related to Farvyn Oreyn, both of whom were involved in Malacath's Daedric quest in ''Morrowind''.
669** Notably ''unlike'' his relatives, he doesn't inflate his accomplishments, and was returned the Helm of Oreyn Bearclaw by a visitor from Morrowind.
670* GiftedlyBad: In the art of war, he's a master. In the art of painting...[[TerribleArtist not so much.]] [[http://www.uesp.net/wiki/File:OB-npc-Modreyn_Oreyn_Painting.jpg Just look at this masterpiece]]
671* HypercompetentSidekick: Vilena is considered to be too much of a doter to get much done with the Fighters Guild. Modryn tends to handle most of the work.
672%%* TheLancer:
673[[/folder]]
674
675[[folder:Maglir]]
676-->'''Voiced by:''' Craig Sechler (English)[[note]]'''Other Languages''':Rudolf Pankov (Russian)[[/note]]
677
678A fellow guild member who often refuses contracts, due to their danger and low pay.
679----
680* DirtyCoward: Runs away from Fighters Guild contracts at first. Later on, he defects to the Blackwood Company, another band of mercenaries who use less legal means to get what they want. And he has no redeeming qualities whatsoever.
681* FaceHeelTurn: Joins the Blackwood Company for the higher pay they offer.
682* GameBreakingBug: Oh dear... sometimes, the game doesn't remove him from the Fighters Guild properly when he joins the Blackwood Company. When you kill him at the end of the quest, you will be expelled from the guild for killing a fellow guild member, despite the fact he went hostile towards you. There are very few ways around this- either go outside and let a city guard kill him, or use the console to reset your guild murder status to avoid expulsion. It's not known what causes this... certain game mods may interfere with scripts, but it's also known to happen in an unmodded game for some players.
683* GuestStarPartyMember: During the quest 'Den of Thieves', where you take Maglir along to defeat a group of thieves.
684* IHaveAFamily: One of his excuses for defaulting on contracts.
685[[/folder]]
686
687[[folder:Vilena Donton]]
688--> '''Voiced by:''' Catherine Flye (English)[[note]]'''Other Languages''':Nina Gogaeva (Russian)[[/note]]
689
690The Guildmaster of the Fighters Guild.
691----
692* AFatherToHisMen: A DeconstructedCharacterArchetype. She's a doting and overprotective mother due to the death of her son Vitellus, which affects her judgement.
693%%* DaChief
694* NeverMessWithGranny: Aged and wizened with two fully-grown sons, and she's always 40 levels higher than you and her health at the lowest is even higher than Umbra's. You never fight her, but it's best not to mess with her.
695* ReasonableAuthorityFigure: After realizing her faults in being too overprotective towards guild members, and your actions in saving the guild, she immediately names you Guildmaster and retires herself, knowing you would do a far better job in leading the guild.
696[[/folder]]
697
698[[folder:Viranus Donton]]
699-->'''Voiced by:''' Wes Johnson (English)[[note]]'''Other Languages''':Vladimir Antonik (Russian)[[/note]]
700
701The Guildmaster's son.
702----
703* {{BFS}}: His weapon is a two-handed sword
704* LeeroyJenkins: [[GameplayAndStoryIntegration In practice and on paper.]]
705* TheLoad: During an early EscortMission with him, he is invincible [[spoiler:since he has a PlotlineDeath to suffer later]], but his tendency to get knocked out rather quickly gets old fast.
706* MyBelovedSmother: He loves his mother dearly, but expresses frustration at her refusal to send him out any missions since [[spoiler:his older brother's death]].
707* PlotlineDeath: [[spoiler:He suffers a rather unceremonious death offscreen late in the questline]].
708* SacrificialLion: [[spoiler:At the hands of the Sap-Berserk Blackwood Company Men.]]
709* StraightGay: Some of his diary entries very heavily imply he and another man in the Guild are having an affair.
710[[/folder]]
711
712!!Mages Guild characters
713
714[[folder:Hannibal Traven]]
715-->'''Voiced by:''' Ralph Cosham (English)[[note]]'''Other Languages''':Pavel Kipnis (Russian)[[/note]]
716
717The Arch-Mage of the Mages Guild and responsible for the banning of Necromancy.
718----
719* TheArchmage: Naturally. Not only is he the top-ranked mage in Tamriel, he's a whopping Level 50 with maxed-out magic skills and three different spell lists.
720* BigGood: Of the Mages Guild questline.
721* CoolOldGuy: An old but badass [[TheArchmage Archmage]].
722* FateWorseThanDeath: [[spoiler:Places himself in a huge Soul Gem, which are known for this.]] If you've played Battlespire or [[VideoGame/TheElderScrollsVSkyrim the Dawnguard quests in Skyrim]], you find out he'll be trapped [[spoiler:in the Soul Cairn for all eternity if it's ever used to enchant anything.]]
723** The alternative isn't much better: [[spoiler:He's stuck on the Colossal Soul Gem for as long as it exists. Let's hope it's comfy inside.]]
724* GeneralRipper: Has a grudge against necromancy. [[spoiler:Turns out, he's right.]]
725* HeroicSacrifice: [[spoiler:Places his soul in the Colossal Black Soul Gem so Mannimarco can't take The Prisoner's soul.]]
726* MentorOccupationalHazard: An [[TheArchmage Archmage]] who makes an HeroicSacrifice.
727* MissionControl: You report to him once you Guild work shifts from reacting to the Cult of the Black Worm to counter offensives.
728* NonActionGuy: He doesn't do much (at least until his [[spoiler:HeroicSacrifice]]).
729* ReasonableAuthorityFigure: Though many necromancers would argue otherwise he at least gave one of the primary detractors in the Guild a chance to plead her case as to why necromancy should stay and even after she was found guilty of human sacrifice, thus bias, and kicked out of the Guild he still published her arguments not wanting to devalue her points.
730[[/folder]]
731
732[[folder:Carahil]]
733--> '''Voiced by:''' Linda Canyon (English)[[note]]'''Other Languages''':Elena Kischik (Russian)[[/note]]
734Altmer head of the Anvil Chapter of the Mages Guild. Proud to proclaim she worked under now Arch-Mage Hannibal Traven before he was called off to the Mages Council and eventually became Arch-Mage.
735----
736* KnightTemplar: She wants the Mages Guild hall of Anvil to focus on doing good works, to rather violent degrees as they arrise. In addition she is noticlbly anti-necromancy, even by Mages Guild standards.
737* HeroOfAnotherStory:Over 100 years ago, she had defeated necromancer Lorgren Benirus, but wasn't able to fully banish his curse on Benirus Manor.
738* HolierThanThou: Can come off as this a bit, she has no patience for those who will not make themselves useful to the Guild.
739* MasterOfIllusion: Though the guild hall focuses on Restoration, Carahil is an Illusion trainer.
740* PrinciplesZealot: She would be against necromany even if it was still legal. As far as she is concerned, the controversial decision was just closing a loop-hole.
741* ProfessionalButtKisser: She is favored by Hannibal Traven for her constant support, hence why she never stops singing his praise.
742* RetiredBadass: One hundred years prior she exorcised, mostly, the lich of Benirus Manor. She now has a comfortable stable job as the head of the Mages’ Guild chapter just across the street from the place.
743* SinkOrSwimMentor: Not only is she perfectly willing to put associates in life or death situations, she resents objection to such. Being a mage involves real risk and she expects you to adapt to that quickly.
744* SoProudOfYou: If you kill Lorgren Benirus, she congratulates you on finishing what she had started.
745* StatuesqueStunner: She's very pretty and, being an Altmer, is taller than any other race.
746* WhiteMage: Her guild halls focus is Restoration, and she is its undisputed head.
747[[/folder]]
748
749
750[[folder:Jeanne Frasoric]]
751-->'''Voiced by:''' Catherien Flye (English)[[note]]'''Other Languages''':Nina Gogaeva (Russian)[[/note]]
752
753The rather inept head of Bruma's Mages Guild. Often the victim of pranks set up by the other guild members.
754----
755* KarmaHoudiniWarranty: She appears to continue to run her Guild Hall completely unqualified with no repercussions for her hubris minus getting slightly flustered for a day. However... [[spoiler: When Mannimarco has the Guild Hall destroyed she gets perhaps far more karma for her hubris and air-headed nature than was necessary.]]
756* KnowNothingKnowItAll: Jeanne is quite convinced she is the most learned scholar at Bruma. But her chapter members are all experimenting with advanced techniques like invisibility, dispelling and alchemy, while she struggles to use a basic light spell up for five seconds.
757* PointyHairedBoss: The nicest thing any of her subordinates has to say about her is that she's well-intentioned but incompetent. Others are insulted that they have to report to someone of her sheer ineptitude.
758%%* ScrewTheRulesIHaveConnections
759* ProfessionalButtKisser: Commentary from her and Hannibal Traven indicates she got and keeps her position with persistent praise and flattery.
760[[/folder]]
761
762[[folder:Dagail]]
763--> '''Voiced by:''' Linda Canyon (English)[[note]]'''Other Languages''':Elena Kischik (Russian)[[/note]]
764
765A Bosmer mage, formerly a Guild leader, encouraged into retirement in Leyawiin after she started to show signs of senility. Master Mysticism Trainer.
766----
767* AttackReflector: When battle starts, Dagail is prone to putting up a brief 100% Magic Reflect spell up. Which makes very short work of any of the Destruction Magic favoring Mythic Dawn you want to drag into the Leyamin Mage Hall.
768* BreadEggsMilkSquick: Rumors about her go like this. Apparently she is a learned mage, knows a lot about Mysticism... and sheep?
769* {{Cloudcuckoolander}}: {{Subverted|Trope}}. She appears mad, but in truth it is just a communication issue - She can think clearly but when she tries to process coherent speech it comes out jumbled and rambling.
770* DoesThisRemindYouOfAnything: An elderly woman forced into retirement due to her inability to speak coherently, a condition passed down to her from her father, with her just barely tolerated by those near to her who see her as a nice but still TheLoad? If not for her Seer Stone being able to fix this and the fact she is a confirmed diviner this would be text-book Alzheimer's.
771* FortuneTeller: Does free divinations via palm reading.
772* LoonWithAHeartOfGold: She is the only Representative willing to give you a recommendation right away but can’t due to her condition.
773* MadOracle: Somewhat, she has reliable visions but they cluster and overlap to the point she can’t make them out or even separate her own thoughts from them without her pendant.
774* MasterOfOneMagic: She is the master [[SoulPower Mysticism]] trainer.
775* NonLinearCharacter: Strongly implied without her amulet she experiences the past, present and future all at the same time.
776* NoSocialSkills: It is so hard for her to talk to people that the Leyawiin chapter runs completely independent of her oversight.
777* OneManArmy: Drag the Mythic Dawn into the Leyawiin Guild hall and watch this kindly old lady utterly destroy them in seconds. She not only max level, 25, but uses Spell Absorb + Reflect to make herself actively healed by magic while reflecting it back at her targets. And all of a sudden it's a lot easier to envision her as a former member of the Mage’s Council.
778* PowerIncontinence: She is so good at reading portents and diving the future she frequently can not distinguish between past, future, present, living or dead. She hears her dead father just as easily as she hears you.
779* RandomSpeciesOffspring: Her brother over in Chorrol is a Dunmer yet she is a Bosmer with zero hint of mixed racial traits - indicating at-least one of them is adopted. The subject never comes up when speaking with her though. On the other hand, it's stated in the lore that, when it comes to breeding, the child will almost always be the species of the mother with the notable exception being the Bretons who show characteristics of both their parent species. That could mean they are half-siblings sharing the same father.
780* ReassignedToAntarctica: She used to be one of the Heads of the Guild but was encouraged to retire and sent off to a literal backwoods town like Leyawiin. This may have been due to her mental problems, age or possibly even her expertise in Mysticism, which overlaps with the now illegal Necromancy school.
781* ReasonableAuthorityFigure: Certainly one of the nicer Guild Heads. She lets her Guild members do as they wish, gave her assistant the run of the place, is willing to give you a recommendation right away and even allowed a “reformed” necromancer into her Hall [[spoiler:[[TheFarmerAndTheViper not that he was very appreciative]].]]
782* ScatterBrainedSenior: Years of divinations have warped her perception of linear time.
783* TheCloudcuckoolanderWasRight: Her dialogue sounds disconnected and far-fetched but if You know what to listen for it references the traitor in the Guild hall, The Amulet of Kings and The Oblivion crisis.
784* TheLoad: How her hall sees her, it's not her fault though, and she -does- get better.
785[[/folder]]
786
787[[folder:Kud-Ei]]
788-->'''Voiced by:''' Elisabeth Noone (English)[[note]]'''Other Languages''':Marina Bakina (Russian)[[/note]]
789
790The Argonian head of Bravil Mages Guild. She has been trying to deal with the fall out of a StalkerWithACrush towards one of her apprentices... which she would tend to herself if not for an entirely separate situation regarding her missing friend.
791----
792* AFatherToHisMen: Kud-Ei considers herself something of a den-mother to her local magi, focusing on resolving social issues just as much as professional ones.
793* AFriendInNeed: Two of her quests have her dispatch the Hero of Kvatch to help out friends of hers who are in trouble. If the Hero takes care of them, she's very grateful in both word and deed.
794* ButThouMust: Subverted. She just won’t stop talking about her dear missing friend Henantier, however this has nothing to do with her Guild assignment and it can be ignored entirely for a brief fetch quest.
795* MasterOfIllusion: It is her Guild Hall’s specialty with Kud-Ei herself able to scribe CharmPerson scrolls with such ease she can give them away like free candy.
796* NiceGirl: Certainly one of the friendlier Mage Hall heads, she is deeply concerned about keeping all her hall-mates safe and secure.
797* SecretKeeper: She dares not mention what has happened to her friend Henantier to any official in the Guild.
798[[/folder]]
799
800[[folder:Teekeeus]]
801--> '''Voiced by:''' Jonathan Bryce (English)[[note]]'''Other Languages''':Oleg Shcherbinin (Russian)[[/note]]
802The Head of the Chorrol Guild Hall, an Argonian specializing in Conjuration. A stringent enforcer of rules and protcol. His former student Earana has found an exceedingly powerful spell and won't leave until he helps her recover it.
803----
804* ButThouMust: His quest will give you the option of handing Fingers Of The Mountain over to either him or Earana, but until he gets it, you get no recommendation.
805* MyGreatestFailure: Earana was a former student of his that he never wishes to see again. No details are given, but seeing how ambitious she is against how strict he is, details may be a moot point.
806* NoodleIncident: Teekeeus was fired from the Arcane University due to some drama Earana stirred up while there; she was eventually kicked out when exposed as just trying to stir up trouble, but no one will speak of the details.
807* NoGoodDeedGoesUnpunished: Though he is the model of following the rules, his quest demonstrates honesty is not always the best policy for a mage. Either he will get the book stolen in order to get the recommendation after you got the spell, or you will be cheated out of a powerful spell to get your recommendation. Either way, whoever decides to be the honest one loses out.
808* ReassignedToAntarctica: Teekeeus was kicked out of the Arcane University due to Earana, he would be vindicated later, but by then he was reassigned to the Chorrol chapter head where he would never bother the Mages’ Council again.
809* RulesLawyer: He will enforce due process of all Guild Hall activities to their strictist letter and point out for even a moment if one is not being followed.
810* ThirdOption: Get the Fingers Of The Mountain back and give it to either Teekeeus or his former student, Earana; Give it to Earana and she will teach you a powerful spell, give it to Teekeeus and you will get your recomendation for full Mages Guild status but no spell and neither will give it back once you surrender it... unless you steal it back from one and give it to the other.
811[[/folder]]
812
813[[folder:Adrienne Berene]]
814-->'''Voiced by:''' Catherine Flye (English)[[note]]'''Other Languages''':Nina Gogaeva (Russian)[[/note]]
815Breton leader of the Skingrad Guild Hall. Her apprentice Erthor is missing, something she feels like she is probably obligated to care about.
816----
817* AbsentmindedProfessor: She "forgot" Erthor went to train at Bleak Flats Cave and makes you ask around first before you can go retrieve him. Was she just not paying attention when he told her, or is she [[ObfuscatingStupidity deliberately holding up the process]] to teach him a lesson? Good luck figuring that one out.
818* BadassBookworm: Her face is almost always buried in a book, however she has quite the array of deadly spells to show for it, in-fact it spills over into other vendors, as the spells the other mages have to sell they learned from Adrienne.
819* FairWeatherMentor: Adrienne told Erthor he is not to practice dangerous unconventional spells in her hall, so he went to a cave to practice them instead. She is fairly annoyed by the whole situation and cares about his safety with as much passion as she would care about some spelt wine and really just wants some one to clean the whole mess up.
820* FantasticallyIndifferent: When Erthor arrives back at the Guild Hall to announce he has been rescued from a life or death situation it only provokes vague annoyance he is interrupting her reading to acknowledge he is still alive.
821-->'''Erthor:''' Adrienne, I’m back! I was rescued!''\
822'''Adrienne:''' So it would seem. You’re unharmed I presume.''\
823'''Erthor:''' Well, my pride is a little wounded...''\
824'''Adrienne:''' Oh spare me. You’re lucky I bothered to send someone after you at all.''
825* ForScience: Yes she has all sorts of nasty Destruction spells, but she is more interested in the research they can provide than actual destructive applications.
826* PersonOfMassDestruction: Unsurprisingly she has one of the largest assortment of Destruction spells as the head of the Hall which specializes in Destruction.
827* StoppedCaring: Erthor kept looking for loopholes to try dangerous magic out, at a certain point, Adrienne just stopped caring. She asks you to rescue him as little more than professional obligation.
828
829[[/folder]]
830
831[[folder:Falcar]]
832--> '''Voiced by:''' Craig Sechler (English)[[note]]'''Other Languages''':Rudolf Pankov (Russian)[[/note]]
833The Altmer head of the Cheydinhal Mages Guild Hall, which specializes in Alteration. Snide and hard to please.
834----
835* BadBoss: No one likes him, in-fact they are all afraid of him. [[spoiler:No wonder, since he's killed at least one of them.]]
836* FairWeatherMentor: Vidkun, the last apprentice who came seeking approval, was given a task so challenging he has not been seen since. Falcar assures his hall-mates that they are better off without people so intimidated by their work they would flee town. [[spoiler: Though in-fact Vidkun did not leave, he died trying to complete his task.]]
837* JerkAss: He challenges you to get a ring back from the well behind the hall, if you can’t handle that he assures you that you are even weaker than he first thought. [[spoiler: But this crosses the line from TheSocialDarwinist to JerkAss with the revelation that the ring is enchanted to weigh A LOT more than it should, meaning you are likely to drown once you get down the well.]]
838* LaserGuidedKarma:
839** [[spoiler:He had to leave The Guild due to being exposed as a necromancer, something that never would have happened if he had just given you a simple task and sent you on your way.]]
840** [[spoiler:He is later encountered working for Mannimarco to get his revenge...for being kicked out for trying to kill you...It does not end well for him.]]
841* TheMole: [[spoiler:He is actually a necromancer looking to join Mannimarco smuggling information and Soul Gems out of the Guild and into the Cult of the Black Worm]]
842* TheSocialDarwinist: Has no problem endangering apprentices as a means of providing their talents.
843* YourSoulIsMine: He has a fine collection of Soul Gems [[spoiler: but not ordinary Soul Gems, Black Soul Gems - for sacrificing humanoid souls.]]
844[[/folder]]
845
846[[folder:Raminus Polus]]
847-->'''Voiced by:''' Wes Johnson (English)[[note]]'''Other Languages''':Vladimir Antonik (Russian)[[/note]]
848
849An Imperial Master Wizard at the Arcane University in the Imperial City. He handles much of the Guild's administrative issues.
850----
851* MissionControl: Once you are allowed in the college, Raminus is your main handler on behalf of Hannibal Traven, until you’re moved above his rank to work with Traven himself to prepare counter offensives against The Cult Of The Black Worm.
852* NiceGuy: Never shows any animosity or condescending behavior to the player, unless the player breaks Mages Guild rules.
853* NumberTwo: As Master-Wizard, he is naturally this to Traven, and later, to the player as guild rank advances.
854* ReasonableAuthorityFigure: He is Traven's second in command, but never abuses this position or acts haughtily because of it. He even apologizes and corrects himself in one quest when he realizes that he endangered you by omitting important information.
855* SecretKeeper: He's one of the few who know that Count Janus Hassildor is a vampire.
856* SoleSurvivor: [[spoiler:He is the only member of the Council of Mages to survive the war with the Necromancers.]]
857[[/folder]]
858
859[[folder:Mannimarco]]
860-->'''Voiced by:''' Craig Sechler (English)[[note]]'''Other Languages''':Rudolf Pankov (Russian)[[/note]]
861
862A legendary necromancer from the First Era, now returned to take back the reins of the Order of the Black Worm. See also his entry in Characters/TheElderScrollsRecurringCharacters.
863----
864* AmbiguousSituation: Given Mannimarco's role in the Warp in the West and his ascension to godhood, it's not clear if this Mannimarco is either a mortal form he took to personally destroy the Mages Guild, a LiteralSplitPersonality thanks to his apotheosis not going as planned, or an imposter.
865* AnimateDead: The Staff of Worms reanimates fallen enemies. Naturally, this includes [[LaserGuidedKarma Mannimarco himself]].
866* ArcVillain: The Mages Guild quest line deals with the threat posed by his plots, culminating in you personally putting him back in the grave.
867* BlackEyesOfEvil: Using his Staff of Worms resurrects a corpse and gives them these for the duration.
868* InformedAbility: Said to be nearly invincible, but is only slightly more powerful than the average necromancer. In fact, he's weaker than Mankar Camoran.
869* {{Necromancer}}: He is the leader of the Order of the Black Worms, after all.
870* TheWorfEffect: When the player finally faces him, he appears to be a typical Altmer mage in some regular necromancer robes. Compare this to his appearance in Daggerfall, where he was a menacing hooded figure with GlowingEyesOfDoom.
871* WhatIsEvil: He claims that good and evil are "manifestations of the same thing".
872[[/folder]]
873
874[[folder:Irlav Jarol]]
875-->'''Voiced by:''' Wes Johnson (English)[[note]]'''Other Languages''':Vladimir Antonik (Russian)[[/note]]
876
877A Imperial Master Wizard on the Council of Mages. He is a researcher specializing in Ayleid history and authored the book "Magic from the Sky".
878----
879* AdventurerArchaeologist: Implied to be one until he became a member of the Council. In fact, he sends the player off to an Ayleid Ruin to study the ancient site and help an expedition that's stalled out.
880%%* KickedUpstairs: Implied
881* LateToTheTragedy: By the time the player is tasked to reach him after he took the Bloodworm Helm, [[spoiler: Necromancers have caught up to him and slain him. Notably, though, they weren't fast enough to take the helmet and give it to Mannimarco.]]
882* PowerIncontinence: [[spoiler: After being attacked by necromancers, in desperation, he put on the Bloodworm Helm and summoned many daedra. Unfortunately, he couldn't control them and was killed by them.]]
883[[/folder]]
884
885[[folder:Caranya]]
886--> '''Voiced by:''' Linda Canyon (English)[[note]]'''Other Languages''':Elena Kischik (Russian)[[/note]]
887
888An Altmer Wizard on the Council of Mages.
889----
890* BrainwashedAndCrazy: [[spoiler:After killing her Traven has you recover the Colossal Soul Gem to prevent Mannimarco from enthralling you - implying Caranya’s soul had been removed to convert her. This would also explain her Mood Swinger status]]
891* FaceHeelTurn: [[spoiler:Once problems with the Necromancer's Guild become serious, Caranya defects to them.]]
892%%* InsufferableGenius
893* MercyKill: [[spoiler: By the time she steals the Necromancer’s Amulet she has been enthralled to Mannimarco, you’re less likely killing a traitor than putting an EmptyShell out of its misery.]]
894* TheMole: [[spoiler:She is a Necromancer and secretly serves Mannimarco. She steals the Necromancer's Amulet from the Mages Guild to give it to him, but gets killed by the Hero of Kvatch before she can deliver it.]]
895* MoodSwinger: Goes back and forth between "If you need anything, I'll be happy to help," and "I'm too important for you!"
896* {{Necromancer}}
897[[/folder]]
898
899!!Thieves Guild characters
900
901[[folder:The Gray Fox]]
902-->'''Voiced by:''' Wes Johnson (English)[[note]]'''Other Languages''':Vladimir Antonik (Russian)[[/note]]
903[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grayfoxposter.jpg]]
904
905The mysterious head of the Thieves Guild.
906----
907* CatchPhrase: "Capital!"
908* ColorAnimalCodename: Gray fox, of course.
909* DarknessVonGothickName: Again, Raven Shadownight is only slightly less cool and edgy than the actual TropeNamer.
910* HiddenInPlainSight: [[spoiler:Due to the curse of the Gray Cowl]], hiding is easy for him. All he has to do is dress normally, and he's just another face in the crowd.[[spoiler: In fact, you can interact with him multiple times as 'A Stranger', a random Thieves Guild member, prior to the curse being broken.]]
911* IKnowYourTrueName: [[spoiler: Uses an Elder Scroll to discover the name of the first Gray Fox who stole the Gray Cowl from Nocturnal. Speaking it breaks the curse on the cowl, restoring Count Umbranox's identity and allowing the Hero of Kvatch to wear it without losing their own]].
912* JustLikeRobinHood: The beggars of the Imperial City are all under his protection. In return, they serve as his spies.
913* LegacyCharacter: [[spoiler:The Gray Fox is merely an identity magically assumed by the person who wears the cowl. It's stated that there were numerous other "Gray Foxes" over the years, creating the illusion of him being immortal.]]
914* MeaningfulName: [[spoiler: Corvus Umbranox roughly translates as 'Raven Shadownight'. All three are evocative of symbology of Nocturnal, Daedric Prince of night, shadow, and thieves.]]
915* RetGone: The cursed cowl he's forced to wear makes all traces of his existence vanish, even if he goes right up and reveals his identity to someone (which he apparently did to both his wife and you, but the curse pretty much erased that from history). He's always simply "a stranger".
916* SecretIdentity: [[spoiler:Count Corvus Umbranox.]]
917* ShroudedInMyth: Mostly due to him supposedly living for over 300 years (because the cowl's curse makes it seem as if the same person has always been The Gray Fox, no matter how different each Fox is from the last).
918[[/folder]]
919
920!!Dark Brotherhood characters
921
922[[folder:Lucien Lachance]]
923-->'''Voiced by:''' Wes Johnson (English)[[note]]'''Other Languages''':Vsevolod Kuznetsov (Russian)[[/note]]
924[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lucienlachance.jpg]]
925
926Speaker for the Dark Brotherhood.
927----
928* AffablyEvil: For an amoral and psychotic killer, he can be quite the charmer.
929* AlliterativeName: '''L'''ucien '''L'''achance.
930* AssholeVictim: [[spoiler:As unfortunate as his death is for you, it doesn't change the fact that he ''is'' a murderer with a high body count to his name, and whose cruel death was justly deserved. You can inflict this on him yourself if you wish by killing him when you first meet him, since he won't be essential.]]
931* CardCarryingVillain: When you first meet him, he shows no shame in talking about his role for the Dark Brotherhood.
932* ColdHam: His voice may be hushed and whispery, but his speech patterns are ''very'' verbose and theatrical
933* CruelAndUnusualDeath: [[spoiler:He ''did not'' have an easy passing, judging from his corpse mutilated beyond recognition: besides the general torture, his genitals and jaws were removed, and he was flayed enough that his ribs were exposed. What is more, it's rumored that one of the Black Hand may have eaten his entrails]].
934* DeadGuyOnDisplay: [[spoiler:By the time you find his corpse, it has been suspended upside down for everyone to see in its macabre glory]].
935* DidntThinkThisThrough: He tries to recruit the player by showing up while they're sleeping after having committed murder, which is how his guild recruits. It doesn't occur to him that perhaps this potential recruit never meant to commit the murder and may not react well to the offer, which he can find out the hard way if you off him since he's not essential at this point.
936* InTheHood: Like most members of the Black Hand, he wears a hooded black cloak.
937* ParentalSubstitute: According to Ocheeva, he serves as a surrogate father to her and Teinaava.
938* ReasonableAuthorityFigure: To you, interestingly enough. [[spoiler:After he realizes you've been going around systematically killing his fellow members of the Black Hand, he sets off to kill ''you'' in turn, but the moment he catches up to you, Lucien quickly deduces that you've been duped as well, and instead decides to work with you in figuring out who the real traitor is.]]
939* SugarAndIcePersonality: He's known to be aloof and distant, as his business with the Black Hand keeps him away from the Sanctuary often. Still, that doesn't stop him from being genuinely fond of you; he even openly states that Shadowmere is a token of his trust and love when he grants you her.
940* VillainousBreakdown: Has quite an [[https://www.youtube.com/watch?v=FfB1G3fJQBs epic one]] near the end of the Dark Brotherhood storyline when [[spoiler:he realizes that he's been set up]].
941[[/folder]]
942
943[[folder:The Cheydinhal Guildhall]]
944A diverse crew of murderers-for-hire who convene in a hidden safehouse beneath Cheydinhal.
945----
946* AffablyEvil: Almost without exception. It's just how the Brotherhood conducts its affairs.
947* AlasPoorVillain: [[spoiler:It's heartbreaking when the time comes for you to kill them all, after you spent so much time getting to know them and building a genuinely familial bond with each. Even Mraaj-Dar is shocked when you kill him. To rub the salt in the wound, none of them were traitors. So you just killed them all for nothing.]]
948* BitchInSheepsClothing: Antoinetta looks like the most innocent member of the group with her appearance invoking HairOfGoldHeartOfGold, but her blood thirst is made clear during dialogue as well as her ambitious disposition.
949* CovertPervert: Ocheeva is a stoic, merciless assassin, but she spends five hours reading ''The Lusty Argonian Maid'' during the early hours of the day.
950* DarkAndTroubledPast: Some of its members.
951** Before contracting vampirism, Vicente lost his father and mother at early age to a wolf that infected them with rockjoint.
952** Telaendril's father ordered a hit on her before she arranged for Lucien to kill him in return.
953** Antoinetta suffered a horrible life as a homeless and is said to have been abused by the city guards, possibly [[RapeAsBackstory sexually]].
954* DumbMuscle: Gogron, who gets a shout-out to Lenny from Literature/OfMiceAndMen [[AndCallHimGeorge in his backstory.]] Hell, he admits to not even know who or what Sithis is, but he will obey the Five Tenets and the contracts regardless.
955* EqualOpportunityEvil: The lineup consists of a vampire, two Argonians, a Khajiit, an Orc, a Wood Elf (the last two of which are sleeping together) and a Breton, diversity that would make any other guild hang its head in shame. And that's all in one Sanctuary, too! Outside of there, you can find two Imperials, a High Elf, two Nords, another Khajiit, an Argonian, two Dark Elves, another Breton, and another Wood Elf, [[spoiler:who's the leader of the whole Brotherhood.]]
956* EtTuBrute: They all react with shock and betrayal, especially [[https://youtu.be/wi4IQMRTNUg?t=1m48s Vicente]], [[spoiler:when you purge the Cheydinhal Sanctuary]].
957* HateAtFirstSight: Mraaj-Dar will despise you the moment he lays his eyes on you and he won't be any kinder if you are Khajiit yourself. He does warm up [[spoiler:just before the Purification happens]].
958* HighlyVisibleNinja: Gogron's too big and clumsy for sneaking, and too unsubtle to care. He just kills anything between him and his target, even forgoing the Brotherhood's trademark Shrouded Armour to help him do so.
959* InterspeciesRomance: It's implied that Gogron and Telaendril are in a relationship.
960* {{Jerkass}}: Mraaj-Dar, who's consistently rude to you [[spoiler:[[DramaticIrony until you enter the Sanctuary with orders to kill him.]]]]
961* WoobieDestroyerOfWorlds: Antoinetta Marie had a miserable life until she was welcomed into the Brotherhood, but now she's terrifyingly chirpy about killing large numbers of people.
962* WouldHurtAChild: Gogron gro-Bolmog tells the player about a time he got hired to [[DiedOnTheirBirthday kill a five-year-old Nord girl at her birthday party]].
963-->'''Gogron''': This one time I had a contract to kill a little Nord girl at her birthday party. She asked me if I was the jester! So I said to her, "No, I am a messenger of death." You should have seen the look on her face! Ha ha ha ha! Anyway, she won't be seeing age six!
964[[/folder]]
965
966[[folder:Mathieu Bellamont]]
967
968--> ''Have you heard the tale of Mathieu Bellamont and the great treachery of Cheydinhal? Kill a boy's mother, and vengeance festers in the son...''
969---> '''The Spectral Assassin [[spoiler:Lucien Lachance]]''', ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''
970
971--> '''Voiced by:''' Ralph Cosham (English)[[note]]'''Other Languages''':Pavel Kipnis (Russian)[[/note]]
972
973One of the mysterious Speakers of the Dark Brotherhood.
974----
975* ApocalypticLog: His [[https://elderscrolls.fandom.com/wiki/Traitor%27s_Diary diary]], describes in-game as the writings of a madman, show the disintegration of what little sanity he has left. He routinely writes insane ramblings, including "kill him" repeatedly, a rhyming part with no punctuation that explains his motives, and "Lucien Lachance will die!" backwards at the very end of the diary. Played with in that the events of the "apocalypse" have long since happened, and it's more about his loss of sanity since.
976* AxCrazy: He kills his lover, a member of the Dark Brotherhood herself, after she learned at least part of the truth of his insanity and his attachment to his dead mother's head. In his own words, there wasn't enough left of her for anyone to find. [[spoiler: He then proceeds to kill most of the Brotherhood and has an unhealthy obsession with the color red.]]
977* BigBad: Of the Dark Brotherhood questline.
978* CouldntFindAPen: Presumably he ''could'', but he nonetheless writes his diary in red ink that might be [[RustproofBlood blood]].
979* DisproportionateRetribution: Killed the entire crew of the Serpent's Wake ship for an insult.
980* {{Expy}}: To [[Film/{{Psycho}} Norman Bates]], since they are both deranged murderers obsessed with their long dead mothers.
981* EvenEvilHasLovedOnes: He was in love with a fellow Dark Brotherhood member named Maria and was actually hoping to build a real family with her. Tragically, she rejected him after hearing his real plans, causing him to snap and brutally murder and mutilate her beyond recognition.
982* EvilVersusEvil: Seeks revenge against an amoral death cult that killed his mother, but he is not at all better than them.
983* FreudianExcuse: His father was an abuser who summoned the Dark Brotherhood to assassinate his wife, and had Lucien Lachance murder her before Mathieu's eyes. No wonder he is so screwed up.
984* HeWhoFightsMonsters: It's clear that his obsession for revenge against the Dark Brotherhood has taken a heavy toll on his sanity, so much so, that he became just as despicable as them.
985* ImAHumanitarian: Heavily implied, since his hideout is littered with body parts and there is nothing else left to eat.
986* ManipulativeBastard: [[spoiler:He arranges the deaths of several members of the Brotherhood by setting them up against the other.]]
987* TheMole: [[spoiler: He's the traitor, trying to destroy the Dark Brotherhood from within.]]
988* MommasBoy: After his mother's assassination, Mathieu became ''utterly obsessed'' with her.
989--> '''Traitor's Diary:''' mommy I so afrade. i mis yu mommy. i just wantyu to kis me agenn
990* NotSoStoic: While Bellamont does an admirable job of keeping a cool poker face at all times when you speak to him, [[spoiler:should you [[DecapitationPresentation bring the severed head found within the traitor's hideout in the Anvil lighthouse and drop it in front of him]], he will begin to uncharacteristically stutter and trip over his own words. Of all the people present inside the Applewatch farmhouse at that time, only he will react to the head at all.]]
991* PsychopathicManchild: [[spoiler:His diary shows that he constantly oscillates between being a homicidal criminal mastermind and a deranged child obsessed with his mother.]]
992* PyrrhicVictory: [[spoiler:Though he is unable to destroy the Night Mother, he manages to get his revenge on Lucien Lachance and kill several Dark Brotherhood members. But he dies shortly after being exposed, and as it turns out, he was nothing but a pawn of the Night Mother herself who foresaw his plan from the beginning, but allowed him to carry it out in order to cull the Brotherhood of any weak members]].
993* RoomFullOfCrazy: Lives in one.
994* UnwittingPawn: [[spoiler:In the end, he was this to the Night Mother, who allowed Bellamont to carry out his plan in order to teach the Black Hand a lesson about treachery]].
995* YouKilledMyFather: Motivated to destroy the Dark Brotherhood in revenge for Lucien killing his mother.
996[[/folder]]
997
998
999[[folder:The Doomed Guests of Summitmist Manor]]
1000
1001Five people from across Tamriel who were invited to Summitmist Manor in Skingrad to search for a treasure hidden somewhere in the vast house as part of the quest "Whodunit?". Of course, there ''is no'' treasure; all of them have a Dark Brotherhood contract on their heads and the treasure hunt is a ruse that allows them all to be disposed of conveniently in one place. You must infiltrate the manor posing as another treasure hunter and discreetly murder them all without attracting their suspicions by gaining their trust and manipulating them against each other.
1002
1003!!Primo Antonius
1004An Imperial Noble who is a guest at Summitmist Manor.
1005----
1006* IdleRich: He's part of a wealthy family and came to Summitmist Manor for a fun time. [[spoiler:Unlike the other guests, he has no need of money and doesn't care about finding the chest of gold.]]
1007* NiceGuy: He is not racist or judging towards the other guests and treats them quite warmly. Matilde is the only guest he doesn't like, [[FrenchJerk and who can blame him?]]
1008* StarCrossedLovers: He shows some romantic interest in Dovesi but only admits it to you. Potentially {{subverted|Trope}} seeing as he can be persuaded to kill her.
1009* StopBeingStereotypical: He hates Matilde as he thinks she gives nobles a bad name through her attitude. He even suspects she isn't really a noble.
1010* UpperClassWit: Who pretends to be an UpperClassTwit, but he has a surprisingly sharp head on his shoulders. However...
1011* WrongGenreSavvy: Primo will always attempt to kill the other guest if he is one of the last two still alive, regardless of who they are. If your disposition with him is high enough, he never suspects you are the killer.
1012
1013!!Dovesi Dran
1014A Dark Elf Commoner who is a guest at Summitmist Manor.
1015----
1016* AllLoveIsUnrequited: Dovesi fancies Primo. Subverted in that Primo does return her feelings, but neither will ever get a chance to act on it anyway.
1017* AintTooProudToBeg: If she is the last guest standing, she will cower in the corner and plead for her life.
1018* BadassBystander: Despite being a mere Commoner, Dovesi knows a few leveled Destruction and Mysticism spells. Where exactly she learned these spells is unclear.
1019* TheCutie: As far as Nels and Primo are concerned.
1020* GoldDigger: The other guests believe she is this in regards to Primo.
1021* StarCrossedLovers: She shows some romantic interest in Primo but only admits it to you. Potentially {{subverted|Trope}} seeing as she can be persuaded to kill him.
1022
1023!!Matilde Petit
1024A Breton Noble (or at least she claims to be) who is a guest at Summitmist Manor.
1025----
1026* AssholeVictim: Matilde's a racist, judgmental bitch. Practically nobody feels bad for killing her.
1027* BitchInSheepsClothing: Appears to be a kind, sweethearted, down-on-her-luck elderly woman. She will warmly greet you when you enter the house for the first time. She's actually snobbish, classist and [[FantasticRacism racist]].
1028* BreakTheHaughty: She completely loses her attitude as the body count rises, going from a snooty noblewoman to a crying mess.
1029* DeathByMaterialism: She only came to the party to get more money, seeing as her fortune has long been squandered. Needless to say, she won't be leaving.
1030* DirtyOldWoman: It doesn't take much convincing to get her talking about Neville's good looks.
1031* TheFakeCutie: Very much plays up the innocent old lady routine, often calling the player "Sweetie" or "Dearie" even. She's also a racist bitch who is very quick to judge others.
1032* FantasticRacism: She strongly dislikes and distrusts Dovesi as she dislikes all Dunmer. This can be used to your advantage. She also dislikes Nels, calling him an unwashed barbarian.
1033* HorribleJudgeOfCharacter: [[spoiler:With high enough Disposition, she can be convinced to work with you to find the treasure in the manor. This is a fantastic way to get her alone so you can murder her.]] When you first enter you can even [[SarcasticConfession introduce yourself as an assassin]], which she just laughs off as a joke, even if you are wearing Dark Brotherhood armour and have a knife in your hand.
1034* ImpoverishedPatrician: She claims to be from a distinguished noble line in High Rock, but the other guests work out that the family has squandered her fortune. She's certainly not too rich to be lured to the Manor by gold.
1035* KickTheDog: If Dovesi is killed first, rather than be frightened, saddened or unnerved like the other guests, she'll express happiness knowing there's one less Dunmer in the world. She's also quite indifferent to Nels' death because he's a Nord.
1036* ProperLady: She presents herself as a dignified noblewoman, though the act starts to fray as soon as her opinions come out.
1037* RichBitch: At one point, she was rich (though she still claims to be), and she is most definitely [[BitchInSheepsClothing a bitch]].
1038
1039!!Nels the Naughty
1040A Nord Barbarian who is a guest at Summitmist Manor.
1041----
1042* TheAlcoholic: [[spoiler:It's actually DrowningMySorrows; he drinks to soothe the pain of his dead daughter.]]
1043* BoisterousBruiser: A jovial Nord who loves ale and jokes. [[spoiler:[[SadClown It's all an act.]]]]
1044* DarkAndTroubledPast: [[spoiler:He had a daughter named Olga who was killed by bandits during a raid on their farm in Skyrim. The local garrison of Imperial soldiers did nothing to help them so Nels hates the Legion and thus hates Neville.]]
1045* DeathByMaterialism: Nels wants to own a tavern in Skyrim someday and accepted the invitation as a way to make some quick cash towards that end.
1046* DespairEventHorizon: If he's the last survivor, he recognizes you as the murderer and attacks, no matter whether his disposition is low or high. If he dislikes you, it's with a "BringIt", but if [[EtTuBrute he liked you]], he says, "You want to know something, my friend? I just don't care anymore ... Well, let's get this over with."
1047* HiddenDepths:
1048** [[spoiler:He hates Neville because his daughter Olga was killed by bandits and the local Legion soldiers didn't lift a finger to help his family. As far as he is concerned, Imperial Legion soldiers are all corrupt scum. If he and Neville are the last two guests, Nels will grab any nearby weapon and try to kill Neville.]]
1049** If he is the last guest standing, he is the only one who correctly recognizes you as the murderer even with maxed Disposition. If another guest is murdered, he will also rightly guess that they were killed by an assassin rather than a greedy guest.
1050* IronicNickname: For someone named "Nels the Naughty", Nels is actually a pretty decent guy. When asked about it, he'll say it had something to do with a tavern wench and too much mead.
1051* JerkWithAHeartOfGold: Despite being a gruff and crass Nord, Nels cares deeply about Dovesi and is concerned for her safety [[spoiler:because she reminds him of his deceased daughter Olga.]]
1052
1053!!Neville
1054An Redguard Knight and retired member of the Imperial Legion who is a guest at Summitmist Manor.
1055----
1056* AssholeVictim: Neville is one of the more unlikable guests and few players will regret killing him.
1057* DeathByRacism: Possibly, if you convince Nels to kill him.
1058* FantasticRacism: Neville was garrisoned in Solstheim and has a very dim view of Nords (and consequently Nels). He dismisses them all as greedy, vicious, animal-worshipping savages. When a guest dies he immediately suspects Nels of being the killer and warns you to keep an eye on him. [[spoiler:If it's only him and Nels left, he will believe Nels is the killer and try to do him in.]]
1059** Really, Neville is a grim reminder to players that while fantasy racism in Tamriel is bad, [[HumansAreBastards there's still good old human-on-human racism about as well]].
1060* OldSoldier: A retired member of the Imperial Legion. [[spoiler:He still has his sword and armour in a trunk upstairs.]]
1061* RetiredBadass: See above.
1062* {{Sleepyhead}}: [[spoiler:Provided nobody has been killed yet, Neville often retires to the bedroom for naps.]]
1063* WhereDaWhiteWomenAt: Matilde is attracted to him, and considers Redguards exotic.
1064
1065[[/folder]]
1066
1067!!Arena characters
1068
1069[[folder:Owyn]]
1070--> '''Voiced by:''' Michael Mack (English)[[note]]'''Other Languages''':Denis Nekrasov (Russian)[[/note]]
1071[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/owyn.jpg]]
1072
1073The Arena's Redguard Blademaster, who sorts out matches and new competitors.
1074----
1075* BerserkButton: He threatens to "rip your damn liver out" if you wrong Ysabel in any way.
1076* DeadpanSnarker: Tends to get very snarky at times. "I heard a rumour that you're an idiot. Any truth to that?", "Try not to die when the gate opens!". He tones it down as you advance up in ranks, however.
1077%%* DrillSergeantNasty
1078* DudeWheresMyRespect: You could be the Champion of Cyrodiil and he will treat you like you're some overconfident civilian with no combat skill whatsoever. Justified: might be his way of pushing you to do better and impress him.
1079* JerkWithAHeartOfGold: Although he's rather abrasive to new fighters, he does show respect to you as you raise through the ranks, and he's genuinely concerned for his daughter.
1080* ScaryBlackMan: Early on, he's pretty mean, but becomes friendlier as you gain fame in the Arena.
1081* WellDoneSonGuy: According to a note in the Bloodworks, he has an illegitimate daughter. The end of her note reads:
1082-->All I want, all I ever wanted, was to make you proud. Your loving daughter, [[spoiler:Branwen]]
1083[[/folder]]
1084
1085[[folder:Agronak gro-Malog aka The Gray Prince]]
1086--> '''Voiced by:''' Jonathan Bryce (English)[[note]]'''Other Languages''':Kirill Radzig (Russian)[[/note]]
1087
1088The Champion of the Arena, rumored to be a "Half-Orc".
1089----
1090* AwfulTruth: [[spoiler:His heritage that his father was vampire.]]
1091* DespairEventHorizon: [[spoiler:When the player reveals the truth that his father was vampire, and he is a result of an affair with him and his mother. This broke him mentally, when he and the player have to fight each other in a match, he won't fight back choosing to die than live knowing he is a hellspawn.]]
1092* DisappointingHeritageReveal: He's rather upset by the discovery that his father is, in fact, [[spoiler:a vampire]].
1093* {{Dhampyr}}: [[spoiler:With an orc and an Imperial (the latter being the vampire), oddly enough.]]
1094* HalfHumanHybrid: It's public knowledge that only his mother was an Orc. We can learn from his quest that his father was an Imperial. [[spoiler: He was also a vampire, less pleasantly.]]
1095* NiceGuy: You wouldn't expect the grand champion of a BloodSport to be such a friendly guy, [[spoiler:until he learns the truth about his past at least.]]
1096* SuicideByCop: [[spoiler:If you do the side quest where he learns of his heritage, he won't even attack when you fight him for the title, and if you kill him, [[VillainRespect the Dark Brotherhood comes to you if you haven't joined yet, counting it as murder even if the rest of society doesn't]]]].
1097* UndeathlyPallor: His skin is tinged grey, instead of the usual Orcish green. [[spoiler:It seems to be the only real side effect of being a Dhampyr.]]
1098[[/folder]]
1099
1100[[folder:Yellow Team Champion]]
1101--> '''Voiced by:''' Lynda Carter (English)[[note]]'''Other Languages''':Olga Kuznetsova (Russian)[[/note]]
1102
1103The sub-champion of the arena and likely leader of said team.
1104----
1105* ArrogantKungFuGuy: No matter in which rank you are, she will always have something menacing or condescending to say
1106* {{Brawnhilda}}: Big, strong and rough looking as expected from a nord.
1107* NoNameGiven: oddly enough despite being the second best fighter of the arena.
1108* FieryRedhead: Has a bright orange mane.
1109* FlunkyBoss: During your fight against her [[spoiler:she is aided by two teammates.]]
1110* {{Jerkass}}
1111[[/folder]]
1112
1113[[folder:The Adoring Fan]]
1114-->'''Voiced by:''' Craig Sechler (English)[[note]]'''Other Languages''':Rudolf Pankov (Russian)[[/note]]
1115[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adoring_fan_3.png]]
1116
1117A small wood elf fan the player gains after becoming the Grand Champion of the Arena, who can follow you around and worship you.
1118----
1119* AndIMustScream: It is possible to put him through this if you take him inside an Oblivion Gate, then leave him there. His respawn script will still run, but he's trapped in whatever version of Oblivion you left him in, meaning he is trapped in a realm where EverythingIsTryingToKillYou. Reviving every three days. Forever.
1120* AnimeHair: His bright yellow "Hershey Kiss" shaped hair (as the Strategy Guide describes it) is his most noticeable physical trait.
1121* BumblingSidekick
1122* ButtMonkey: Many a fan has taken pleasure in tossing him off a mountain, among other deaths.
1123* CatchPhrase: "By Azura! By Azura! By Azura!"
1124* TheChewToy: His lack of armour, poor base HP, tendency to run away and his over-all annoying demeanour have rendered him one both in and out of universe.
1125* CowardlySidekick: He tends to run away at the smallest of threats (we're talking Mudcrabs, here).
1126* HeroWorshipper: He says as much during his opening spiel, mentioning "worshipping the very ground you walk on".
1127* JokeCharacter: Though he'll follow you anywhere (even into Oblivion), he'll run away when you get into a fight.
1128* MythologyGag: Seems to have become one for Creator/{{Bethesda}}, with an identically-voiced {{expy}} named Sticky appearing in ''VideoGame/Fallout3''. In ''Skyrim'', a passing reference is made to a past Arena Champion [[spoiler:who was murdered by a supposed 'Adoring Fan', in reality a member of the Dark Brotherhood]]. In ''Videogame/{{Starfield}}'', it's possible to gain the Adoring Fan as a follower by choosing a specific background trait during character creation.
1129* NotCompletelyUseless: As annoying as he can be, he does take out a torch whenever it gets dark, freeing up a hand for the player. Of course, there's still the issue of him running away, which can be remedied with a Rally spell.
1130* SourSupporter: He can be. If you lower the Adoring Fan's disposition enough -- training up your pickpocketing skill on him will do the trick -- he'll constantly sneer at you.
1131* StealthPun: He seems to be [[StalkerWithACrush rather taken]] with the Hero of Kvatch, and at night, [[DoubleEntendre carries a torch for them]].
1132* TheyKilledKennyAgain: He respawns if he dies, leading players to find [[WideOpenSandbox hundreds of creative ways]] [[VideoGameCrueltyPotential to kill him]], only for him to reappear by the Arena in three days, still worshipping the ground you walk on.
1133[[/folder]]
1134
1135[[folder:Porkchop the Boar]]
1136
1137A boar that lives in a cage in the Bloodworks.
1138----
1139* BeastlyBloodsports: His purpose is to fight in the gladiator Arena.
1140* FullBoarAction: He's a boar and he fights. [[spoiler:Owyn releases him into the arena to help you win the Blue Team Championship match.]]
1141* PintSizedPowerhouse: Despite being small, he's able to kill one of the enemy fighters on his own and cause some damage to the others.
1142[[/folder]]
1143
1144!!Minor factions
1145
1146[[folder:Blackwood Company]]
1147[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/tesiv_banner_blackwood_company.png]]
1148
1149A mercenary company that is making competition for the Fighters Guild.
1150----
1151* EvilCounterpart: To the Fighters Guild.
1152* {{Expy}}: Most likely named after the Blackwater mercenary company.
1153* PsychoSerum: [[spoiler:The source of their power, the Hist Sap, turns those that drink it into raging berserkers. This affects even the Argonian Blackwood mercenaries (and the player if they are also an Argonian) because the process used to transplant the Blackwood Company's Hist Tree from Black Marsh to Cyrodiil has corrupted and perverted the tree and its Sap.]]
1154* RuthlessForeignGangsters: A mercenary company instead of a criminal syndicate, but the same sentiment is there. They're an organization rooted in Black Marsh primarily (and proudly) made up of [[LizardFolk Argonians]] and [[CatFolk Khajiit]] in direct competition with the native Fighters Guild, and they are known to be unscrupulous with regards to both the contracts they will accept and the methods they go about completing them.
1155[[/folder]]
1156
1157[[folder:Knights of the White Stallion]]
1158A minor chivalric order chartered by the Count of Leyawiin.
1159----
1160* BountyHunter: Effectively what they are, given they hunt the Black Bow Bandits to bring back the bows for money.
1161* KnightInShiningArmor: It feels like a mercenary or BountyHunter type order, but the fact of the matter is that the Black Bow bandits are in fact bandits, and the noble order was created to deal with threats to the peace in southeastern Cyrodiil.
1162[[/folder]]
1163
1164[[folder:Order of the Virtuous Blood]]
1165[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/300px_ob_banner_order_of_the_virtuous_blood.jpg]]
1166
1167An order of Vampire Hunters set up in the Imperial city. When completing their quest, they can be a large source of gold for the player.
1168----
1169* CaptainOblivious: While claiming to be vampire hunters dedicated on protecting the Imperial City from vampires, they seem to do an awful job at it, since two vampires live among the citizenry of the Imperial City, while an entire nest of them can be found in the sewers of the Arena District of the city. [[spoiler: Since this faction is formed and led by the vampire Seridur as some sort of cover operation. He is probably keeping his group members in the dark to protect his kin.]] Notably, if the player is also a vampire and joins, they won't notice that as well.
1170* GetRichQuickScheme: They can easily become this if you solve their quest in the best way possible. If you do, you can sell Vampire Dust to them for exactly 250 gold, which is normally valued at 50 gold, not factoring in Mercantile skill. Add the fact that Vampire Dust is easily found, which makes it very easy for players to get rich.
1171* VampireHunter: An organization of them, and you can join if you complete their quest. Even if you're a vampire at the time.
1172* WellIntentionedExtremist: They do genuinely mean well, but the group ([[spoiler:under Seridur's rule]]) is very pragmatic in approach. Don't even seem to consider that some vampires aren't compulsive killers; they jump on a lead, no matter how little evidence there is.
1173* YouAreWhatYouHate: The PC can invoke this on themselves, as it is possible to join even if they're a vampire at the time. [[spoiler:Then again, they were completely oblivious about Seridur, so it's plausible that they don't figure you out]].
1174[[/folder]]
1175
1176!Miscellaneous Characters
1177
1178!!Other characters
1179[[folder:M'aiq the Liar]]
1180-->'''Voiced By:''' Jonathan Bryce (English)[[note]]'''Other Languages''':Oleg Shcherbinin (Russian)[[/note]]
1181
1182A Khajiit monk who runs around Cyrodiil. When spoken to, he voices the opinion of the creators towards the UnpleasableFanbase. Mostly in a very cryptic way of talking.
1183
1184For more information on M'aiq outside of the context of ''Oblivion'' itself, see his entry on the [[Characters/TheElderScrollsRecurringCharacters Elder Scrolls Recurring Characters]] page.
1185
1186----
1187* AuthorAvatar: He directly voices the opinion of the game's creators.
1188* CatchPhrase: "M'aiq knows much, tells some. M'aiq knows many things others do not."
1189* CloudCuckoolander: He comes over as very detached from the setting. Logical, since he's something of a literal AuthorAvatar. His behavior is pretty odd, too: he often enters ruins and caves to search for calipers for 5 hours (which has likely startled some players), enters Valenwood along his route between Anvil and Leywiin, and has been known to occasionally chase deer.
1190* DeadpanSnarker: Some of his speeches are very sarcastic.
1191* EasterEgg: As a MetaGuy FourthWallObserver who runs randomly around Cyrodiil. It's entirely possible to play for hundreds of hours without running into him, and his dialogue is mostly just for fun.
1192* LegacyCharacter: There was also a Khajiit with his name in ''Morrowind'', and 200 years later in ''Skyrim''. Though Morrowind only takes place six years before Oblivion, so it could very well be the same guy. This is strongly hinted at when he comments on how he misses the hat he wore in ''Morrowind.''
1193* SelfDeprecation: Some of his comments mock features of previous games.
1194* SuperSpeed: He starts with a maxed-out Athletics stat, meaning he is nearly impossible to keep up with until later levels.
1195* TakeThat: One of his comments is: "People always enjoy a good fable. M'aiq has yet to find one, though. Maybe some day." This is a TakeThat to the similar rival game, ''VideoGame/{{Fable|I}}''.
1196* TakeThatAudience: Just about every speech he makes is a reaction the makers have about an aspect of the game fans aren't pleased about. An example is the fact throwing weapons are removed. M'aiq responds to this by saying that if people hold their weapon, they only need one.
1197* WalkingTheEarth: He moves along the Gold Road and Green Road (spanning the distance between Anvil and Leyawiin) constantly, only stopping at each town for a day or so before running off on his journey again. He will only eat if food is dropped nearby, and if he is the same M'aiq as the one in ''Morrowind'', who knows how many of the provinces of Tamriel he was wandered in his lifetime.
1198[[/folder]]
1199
1200[[folder:Valen Dreth]]
1201-->'''Voiced by:''' Craig Sechler (English)[[note]]'''Other Languages''':Dmitry Filimonov (Russian)[[/note]]
1202
1203A rude Dunmer prisoner who occupies the cell opposite yours at the start of the game. Despite only appearing once or twice, he sticks in many players' minds, if anything because he spends his meagre amount of screen-time [[{{Jerkass}} slinging racist and sexist slurs at you]].
1204----
1205* AssholeVictim: A racist, sexist jerk [[spoiler:who players have the opportunity to assassinate as a Dark Brotherhood contract]].
1206* DirtyCoward: He will yell for help as soon as [[spoiler:it becomes obvious you're there to kill him]].
1207* ExplainExplainOhCrap: [[spoiler: If you talk to him during his assassination and tell him the Night Mother sends her regards, Valen barely gets out her title before realizing he's been marked for death by the Dark Brotherhood]].
1208* HatesEveryoneEqually: It doesn't matter which race or gender you have, he will insult you no matter what.
1209* HateSink: He's a racist asshole with zero redeeming qualities. Killing him is one of most satisfying moments in the game.
1210* IronicEcho: You have the opportunity to throw his closing line ("You're going to ''die'' in here!") back at him [[spoiler:when you arrive to murder him for the Dark Brotherhood]].
1211* {{Jerkass}}: He is the first character met in the game, and will mock your character based on their race and sex no matter what it is (even if one is a Dark Elf like him, he will proposition you if female, or threaten to seduce your wife when he gets out if male). [[spoiler:This makes it very satisfying to kill him during the Dark Brotherhood questline]].
1212** JerkWithAHeartOfJerk: If you play as a Female Dunmer, he starts off seeming like he's genuinely complimenting you and trying to soothe you... then it veers into him basically saying he wants to cash in his favor with a guard so he can be in your cell for [[RapeIsASpecialKindOfEvil untoward purposes]] until your execution. Alternatively, if you're a male Dunmer, he will offer to look up your family since he's getting out soon, only to say he'll sleep with your wife after you die. [[spoiler: This makes killing him in the Dark Brotherhood questline ''very'' satisfying.]]
1213* SmugSnake: When he first talks to you, he is very confident that he will be getting out soon, but you are here for life. Cue the Emperor's (plus elite guard) arrival, here to take a secret escape route through your cell. [[spoiler:The fact that you are later ordered to kill him makes it even more deliciously [[{{Irony}} ironic]].]]
1214[[/folder]]
1215
1216!Appearing in Oblivion Add-ons:
1217
1218!!Shivering Isles characters
1219
1220[[folder:Sheogorath]]
1221--> '''Voiced By:''' Wes Johnson (English)[[note]]'''Other Languages''':Dmitry Filimonov (Russian)[[/note]]
1222
1223Daedric Prince of Madness.
1224----
1225* BigGood: For a given level of [[BlueAndOrangeMorality good]], of the ''Shivering Isles'' expansion.
1226* BlueAndOrangeMorality: Like many of the Daedric Princes, Sheogorath does not function under the typical good or evil morality most mortals live under. In particular: Being the Prince of Madness himself, he admires madness in any form and does not care whether said madness becomes dangerous to other people. He also likes to pull pranks on unsuspecting mortals on Nirn, just because he thinks it's fun. Said pranks can really make the victim's life a living hell. However, while this does sound evil, he does really care for the denizens of his realm and tries everything in his power to stop his realm and people from being destroyed during the Greymarch.
1227* BrainFood: "Care to donate?"
1228%%* Crazy Awesome: In-Universe. He's the god of this trope.
1229* CrazyPrepared: If you do his daedric quest after the main story for the Shivering Isles, [[spoiler: Haskill will reveal he had the final part of the plan to trick the town of Border Watch for a long while but couldn't find a mortal to perform the task.]]
1230* ElderlyImmortal: Although he can change his form at will and has freely adjusted his hair color, eyes and apparent age in other portrayals.
1231* ForTheEvulz: His various pranks seen in Nirn have no motivation other than that they amuse him, despite utterly destroying the live of the victim(s). A good example is having a mortal reenact the apocalyptic K'Sharra prophecy in a small supposititious Khajiit community. Just because the idea of a settlement of hysterical Khajiit was amusing to him. [[spoiler:Subverted, however, in the backstory lore books when Sheogorath tricks the other Daedric Princes. Given that they cursed him to be the gibbering fool he hates, it can easily be interpreted as seeking revenge.]]
1232* GreatGazoo: Particularly when he makes flaming dogs fall out of the sky.
1233* InLoveWithYourCarnage: He and Relmyna Verenim form a poetically unholy union of insane inspiration.
1234* InkSuitActor: An interesting and unintentional case. While Sheogorath didn't look like Wes Johnson when ''Oblivion'' was released, he sure does ''[[https://www.youtube.com/watch?v=qYHXsa5AaY4 now]]''.
1235* LargeHam: "''CHEEEESE''! For everyone!"
1236* LoopholeAbuse: Why his portal is able to stay open even after the Dragonfires are permanently re-lit. Daedra are banned from entering Mundus, but the portal isn't for that; nothing from Oblivion ever escapes to Nirn through it. There's also nothing forcing mortals who enter to ''stay'' in the Shivering Isles, since the portal remains open through the entire expansion.[[spoiler: And after you ''become'' Sheogorath, you're still allowed back because you're from Nirn.]]
1237* LordBritishPostulate: You could try and kill him, but he's marked as Essential so you can't. And even if he wasn't, he has an obscene amount of health, all of his stats are maxed out, and he has a spell that can drop you a thousand feet above the ground and will never miss.
1238* MadGod: One of his many names and his main role.
1239* ManlyFacialHair: In fact, beards manlier than his are outlawed in the Shivering Isles on [[DisproportionateRetribution pain of death]].
1240* NiceToTheWaiter: Played with. Sheogorath happily encourages the player character to do things like repeatedly and unnecessarily summon his eternally put upon chamberlain, insisting that Haskill "loves it" and doesn't feel appreciated otherwise. On the other hand, he also regularly praises Haskill's intelligence, loyalty and fashion sense, referring to him as dear and a friend. Sheogorath is also surprisingly slow to punish another character who openly promises to betray him, and genuinely fond of his Realm and its inhabitants. Not that any of this in any way negates him also being ultimately inhuman and unspeakably dangerous.
1241* NightmareFetishist: Relmyna Verenim’s propensity for warping flesh get him noticeably frisky.
1242* OOCIsSeriousBusiness: [[spoiler:Sheogorath stops all joking, overreacting and non-sequiturs just before his transformation into Jyggalag. He's not Jyggalag yet, though, meaning that his despair over the fate of the Isles and his apparent failure to save them is genuine.]]
1243* PowerfulAndHelpless: He's nigh-omnipotent, but the one thing he can't do is prevent the Greymarch, since it's technically ''him'' doing it. That's where you come in.
1244* PurpleIsPowerful: Wears purple clothes.[[spoiler: After becoming Sheogorath, you can wear his outfit.]]
1245* SilverFox: There are several characters of ''both'' sexes scattered around Cyrodiil and the Isles (but mostly the Isles) that get a little fluttery over the Madgod.
1246* TalkativeLoon: Every time you talk to him to report you finished a quest, he'll just start a sequence of countless strange unrelated remarks.
1247* TranquilFury: If you raise your weapon against him, he stands, uses Paralysis magic on you, then teleports you away to a spot several hundred feet in the air- letting gravity finish the job - with the most terrifyingly ''calm'' expression. Note that this is a scripted sequence, so ''nothing'' will stop this from killing you.
1248-->'''Sheogorath''': You shouldn't have done that. Enjoy the view.
1249* WhatBeautifulEyes / HellishPupils: By all appearances a normal-seeming and handsome older gentleman with odd fashion sense... except for his eyes, which are black with yellow irises.
1250** He shares an eye model with the Mania-side soldiers known as the Golden Saints, which may be confirmed in the game's Construction Set. Assorted hints such as the existence of dual torches for the Flame of Agnon, a loading screen referring to Mania and Dementia as factions with one or the other "currently" in favor at any given time, and Sheogorath's palace being located significantly to the Mania side of the Isles' dividing line (visible from a high enough vantage point outside the city) appear to imply that he favors his Mania side during the events of the DLC. Hence the eye color favoritism.
1251* WoobieDestroyerOfWorlds: An interesting take in that Sheogorath isn't the one trying to destroy the Shivering Isle but his other self Jyggalag. The Woobie part is made very clear just before Sheogorath becomes Jyggalag and he seems very sorrowful that his beautiful isle is about to be destroyed again. It's more than a little sad to realize that Jyggalag must suffer as the god of madness, the very thing he despises, and Sheogorath must suffer the grief of constantly seeing his home destroyed and have to rebuild it knowing that it's just going to get destroyed again.
1252[[/folder]]
1253
1254[[folder:Haskill]]
1255--> '''Voiced By:''' Jeff Baker (English)[[note]]'''Other Languages''':Vadim Maksimov (Russian)[[/note]]
1256[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/haskill.png]]
1257
1258Sheogorath's long-suffering chamberlain.
1259----
1260* AmbiguouslyHuman: His character by all appearances is an elderly Breton with a dour fashion sense. But given hints from his dialogue and outside sources all but confirm that he's actually a daedra. The official website lists his race as "Daedric Breton".
1261** [[https://elderscrolls.fandom.com/wiki/Loremaster%27s_Archive:_An_Interview_with_Haskill This article]] by the Loremaster of ''VideoGame/TheElderScrollsOnline'' has Haskill state that he is the vestige of a mortal who tried to mantle Sheogorath a long time ago, but its canonicity is quite uncertain.
1262* BerserkButton: Mehrunes Dagon specifically and mortals oversimplifying the politics of Oblivion in general. During the interview mentioned in the elderly immortal entry below, a question that touches both of these drives Haskill into a rant he describes as "excessive".
1263-->'''Haskill:''' How typical. You mortals love to take [[LooseCanon a pebble of information and construct entire realms of conjecture upon it]]. Your lore of those [[OurDemonsAreDifferent disparate beings that you lump together as "daedra"]] is based on nothing -- lies and half-truths told by traitors, rebels, miscontents and weaklings who have had the misfortune to become involved with mortals. Or with Mehrunes Dagon. [[NeverSayThatAgain Do not speak his name to me again]]. [[TheDevilIsALoser The Master of Scum. The pawn of every Prince of true power, the dupe of every schemer in the Nineteen Voids]]. Do you think you know anything of the politics, factions, feuds, vendettas, wars of Oblivion? Do you think Oblivion such a simple place, that the tale of the loyalties of a great people such as the Mazken could be encompassed in a brief tale?
1264* BlueAndOrangeMorality: Casually refers to decency and morality as "provincial notions." It's a daedric realm, after all.
1265* ElderlyImmortal: Bethesda's ''Interview With Two Denizens of the Shivering Isles'' reveals that he has been serving his master since "the beginning." Despite this he appears in the form of an aging Breton.
1266* HappinessInSlavery: Combines elements of "beloved servant" and "cultural [[ValuesDissonance values dissonance]]", especially since he's generally implied to be a lesser daedra. (While Sheogorath is shown to be a troublesome, stressful and generally obnoxious creature to work for, he is never shown to outright mistreat Haskill enough to warrant a "cringing bootlick" label.)
1267* InterspeciesFriendship: His attitude towards the player character improves greatly over the course of the game. [[spoiler:Although at the end of the storyline the "interspecies" part becomes questionable and rather complicated.]]
1268* NervesOfSteel: Considering where he lives and who he works for, likely a result of SeenItAll.
1269* OldRetainer: Though a fantasy version in which both servant and master are immortal and the "several generations" parts do not apply.
1270* OnlySaneMan / OnlySaneEmployee / CrazySane: In the ''Realm of Madness''. He bears it with a patient but long-suffering air. (Although Shivering Isles lead designer Mark Nelson has explicitly described the character as "probably nuts too - but you're not exactly sure how or why".)
1271* ServileSnarker: Despite his loyalty to Sheogorath[=/=]the Hero of Kvatch, he tends to talk back to them rather frequently, with him particularly insulting the Hero of Kvatch's intelligence.
1272* StiffUpperLip: Although he can be snappy or a bit gloomy about it, and immediately after [[spoiler:Sheogorath "dies" to become Jyggalag]] his script notes in the game engine state that he [[spoiler:"Regains composure and ressumes his character."]] So it's not ''quite'' 100%.
1273* TheJeeves: Serves as a butler to Sheogorath.
1274* TheReliableOne: The sanest sounding man in a world gone mad.
1275* UndyingLoyalty: To his master, behind the sarcasm. Sheogorath describes him as "Faithful like a good hound, that one."
1276[[/folder]]
1277
1278[[folder:Jyggalag]]
1279
1280Daedric Prince of Order.
1281----
1282* BigBad: Of the Shivering Isles expansion.
1283* BoringButPractical: Befitting for him, his Daedric Artifact is this compared to the others. It's essentially a giant sword that has no enchantments whatsoever, but that's all that Jyggalag really needs.
1284* CreativeSterility: Haskill remarks that Jyggalag has never had an original thought in his life. [[spoiler:When Jyggalag plots to cut off the Wellsprings at Brellach/Pinnacle Rock, Haskill points out that such a thing would've been thought up by the traitorous Duke]].
1285* GracefulLoser: After winning the final battle, Jyggalag [[spoiler:is quite gracious to the Hero of Kvatch. Of course, since being defeated ended his curse, he got what he always wanted.]]
1286* {{Irony}}: Jyggalag's spheres of influence include logic and deduction, but he is not one for strategy and subterfuge compared to brute force as noted by Sheogorath.
1287* OrderVersusChaos: Actually the god of all order. His ability to maintain order at all times made him a huge threat to the other Daedric Princes, who banded together to put a curse on him, [[spoiler:giving him the split personality of Sheogorath and thus becoming his own worst enemy.]]
1288* TinTyrant: More like Crystal Tyrant, as he looks like a giant crystal knight.
1289[[/folder]]
1290
1291[[folder:Dyus of Mytheria]]
1292Jyggalag's former chamberlain, Dyus sits behind an impenetrable wall in Knifepoint Hollow, and is all that remains of the great Library of Jyggalag after Sheogorath burned it.
1293----
1294* AmbiguouslyHuman: Similar to how Haskill looks like a Breton despite definitely not being one, Dyus looks like an Imperial despite being so old, he predates Tiber Septim. Not even Dyus himself knows his past; he's not even sure if Mytheria was a real place.
1295* BlueAndOrangeMorality: Being Jyggalag's chamberlain, he views individuality as meaningless and people as insane for thinking otherwise. He also considers time and space to be alien constructs of mortal brains desperate to make sense of the world.
1296* CompleteImmortality: Sheogorath made him completely immortal.
1297* DontYouDarePityMe: He doesn't react with anger so much as annoyance.
1298--> '''Dyus:''' Spare me your grief. My imprisonment is as meaningless as my immortality.
1299* ElderlyImmortal: He looks like an elderly Imperial man. But he's been alive since before Jyggalag's curse.
1300* GreatBigBookOfEverything: Discussed by Dyus. He claims that the Hero was probably expecting one of these, rather than a person.
1301* NervesOfSteel: Being immortal, he is completely unconcerned, and regardless the Hero of Kvatch [[spoiler:both before and after becoming Sheogorath]] as little more than a meaningless distraction.
1302* TheOmniscient: He claims to be so, using logical deduction to plan out everything, just as Jyggalag did and wrote everything in the library Dyus was once a part of. [[spoiler:Once the Hero of Kvatch surpasses Dyus's believes, he merely chalks it up to error on his part, as personal choice makes things...imprecise.]]
1303* YouCantFightFate: Believes that any attempt to subvert the Greymarch is destined to fail, and that the Hero of Kvatch will never be able to complete the Staff of Sheogorath. [[spoiler:When the Hero of Kvatch proves otherwise, he is actually impressed.]]
1304[[/folder]]
1305
1306[[folder:Forces of Order]]
1307Jyggalag is assisted by the Knights of Order, who look like faceless crystal humanoids, and the Priests of Order, who are regular humanoids wearing crystalline robes and masks.
1308----
1309* FacelessMooks: The Knights of Order wear -- or perhaps ''[[SculptedPhysique are]]'' -- crystalline armor, concealing any features that might be underneath.
1310* FaceHeelTurn: Seeing as the Priests of Order are of races from Nirn, it can be assumed they were previous denizens of Nirn or the Isles defecting to Jyggalag. [[spoiler: The noble you don't assassinate during the Ritual of Ascension is one of many who defect over]]
1311* GemHeart: The player can loot hearts from their corpses. They look like a piece of quartz rather than the normal Daedra Hearts from the beings that serve other Daedric Princes.
1312* KingMook: An inversion. They're essentially smaller and weaker versions of the prince they serve.
1313* MookMaker: The Priests of Order can activate certain obelisks which create a constant flow of Knights of Order.
1314* StarfishLanguage: The Knights of Order aren't able to talk and instead communicate through sounds resembling a high pitched roar.
1315* ZergRush: Jyggalag's go to means of invasion is to use swarms of Knights. Since this tactic works all the time, there's no need for Jyggalag to change it.
1316[[/folder]]
1317
1318[[folder:Relmyna Verenim]]
1319--> '''Voiced by:''' Linda Canyon (English)[[note]]'''Other Languages''':Irina Savina (Russian)[[/note]]
1320
1321A Dunmer "Flesh Mage", initially encountered in Passwall, visiting from Xaselm. She is the "mother" of the Gatekeeper that guards the entrance to the Shivering Isles.
1322----
1323* BloodMagic: She has discovered Flesh Magic, which channels Magicka through blood and flesh, warping it in a variety of gruesome applications.
1324* ColdBloodedTorture: She kills her test subjects, revived them, then kills them again, sometimes slow, sometimes fast, jotting down the results in between every few castings.
1325* DarkMistress: To Sheogorath, a very unique variation - as their relationship is not a physical one. Both Sheogorath and she are mad creatives, and thus brainstorming sessions are equated to acts of erotic intimacy.
1326* DoesThisRemindYouOfAnything: She cries out in elated joy when you use her Flesh Conjurations to conceive a child. Both she and Sheogorath are unmistakably turned on by “birthing” a flesh golem.
1327* EvenEvilHasLovedOnes: She is less the Gatekeeper’s creator, than its mother. And she deeply loves the giant rotting abomination.
1328* ForScience: She developed and furthers Flesh Magic purely for academic purposes.
1329* InsufferableGenius: She is easily annoyed by having to converse with anyone dimmer than her, which is most people.
1330* MadScientist: She is a master alchemist that fled to the Shivering Isles to further her research when she found traditionally society too constricting.
1331* ManOfKryptonite: She dares not so much as touch her "son" - the Gatekeeper, as even her tears would burn at it, like acid.
1332* {{Necromancer}}: Her Flesh Magic, seems to have more than a few traits of traditional necromancy, but Relmyna is anything but traditional.
1333* NiceJobFixingItVillain: Crying into a handkerchief and admitting how her mere touch is harmful to the Gatekeeper can reveal one of the monster's weaknesses to the PlayerCharacter, as well as provide them a means to slay it.
1334* ObliviouslyEvil: She is so desensitized by the bloody applications of her research, she does not seem to register the pain she inflicts on her test subjects with cruelty.
1335* OutlivingOnesOffspring: She will live to see her first “son” killed by The Hero Of Kvatch, as defeating him is essential to progressing in the main Shivering Isles quest-line.
1336* SingleTargetSexuality: She is infatuated with the Prince of Madness and no one else will ever break her devotion to him. When the Champion becomes the new Prince of Madness, she sees them as Sheogorath and treats them with the same level of adoration.
1337* VideoGameCaringPotential: You can request her to stop tormenting her imprisoned test-subjects. She will only do it if you agree to be her test-subject in return, as she is essential, she can not be stopped any other way. If you survive your health will take a permanent hit, her reward is some enchanted manacles, and she keeps her word to end the torture of her subjects.
1338
1339
1340[[/folder]]
1341
1342[[folder:Golden Saints and Dark Seducers]]
1343
1344The two humanoid Daedric races that are native to the Shivering Isles. They both serve as Sheogorath's warriors, and protect the Shivering Isles from hostile forces.
1345----
1346* AmazonBrigade: The majority of both races are female, and prove to be incredibly fierce warriors.
1347* BloodKnight: The Golden Saints are considerably more aggressive than the Dark Seducers, especially in combat against the latter.
1348* CantArgueWithElves: The Golden Saints treat all mortals that inhabit the Shivering Isles, and even their own male counterparts as completely inferior beings, and make no attempt to hide this in their interactions.
1349* DarkIsNotEvil: The Dark Seducers, which are actually more polite towards mortals than the Golden Saints. Then again, considering that they serve the side of the Isles that favors ''secrets, cruelty and treachery'', it may not be in one's best interests to take them at face value.
1350* InterserviceRivalry: Both factions serve as the military and police forces for their respective halves of the Shivering Isles, but neither like each other very much and are always competing for Sheogorath's favor.
1351* KeystoneArmy: If the Wellsprings in Brellach and Pinnacle Rock, which are the only things keeping the Golden Saints and Dark Seducers respectively connected to Sheogorath's realm stop flowing, then not only are the members of that respective species unable to return to the Shivering Isles after having their souls banished, but the members that are already in that realm instantaneously fall over dead and their bodies [[TakenForGranite turn to stone]]. However, they ''do'' come back to life if the Wellspring is restored.
1352* LightIsNotGood: Despite their name, Golden Saints are ''anything'' but saintly, and in fact come off as aloof and haughty. More broadly, canon states that no daedric entity can truly be classed as good or evil.
1353* ProudWarriorRace: Almost as much as the Dremora.
1354* StatuesqueStunner: All of the female Saints and Seducers are not only tall and attractive, but also as physically strong in appearance as Dremora.
1355* TinyGuyHugeGirl: The males of both races are roughly the same height as Imperials, while the females are equivalent in height to the Altmer and Dremora, which are consistently the tallest races (playable or otherwise) in the game.
1356[[/folder]]
1357
1358[[folder:Nelrene]]
1359--> '''Voiced By:''' Betsy Ames (English)[[note]]'''Other Languages''':Olga Kuznetsova (Russian)[[/note]]
1360
1361A Dark Seducer that is found patrolling Lady Syl's court in New Sheoth. She's later revealed to be TheMole and is involved in a conspiracy to assassinate Syl.
1362----
1363* CorruptCop: Or at least, is the equivalent of one as far as Dark Seducer guards go.
1364* DarkActionGirl
1365* DeadpanSnarker
1366* HighHeelFaceTurn: An Enforced example. After being interrogated several times at a later point during "The Lady of Paranoia", she finally confesses to being involved in the conspiracy, and reveals that [[spoiler:Muurine]] is the one behind it, but regrets that she is unable to supply any evidence of this to the Hero.
1367* InterspeciesRomance: A DummiedOut interrogation session Herdir has with Nelrene implies that the former (an Imperial) has a sexual obsession with the latter (a Dark Seducer). Nelrene even accuses Herdir of fantasizing about the idea of her being [[BoundAndGagged trapped in]] [[ColdBloodedTorture his interrogation cage]], despite Herdir's denial.
1368* {{Jerkass}}: Is notably much ruder towards the PlayerCharacter than the other Dark Seducers in the game, though she's not quite as nasty as the Golden Saints.
1369* SoreLoser: Even after her HighHeelFaceTurn, she still acts as snippy and rude as before, if not more so.
1370* StatuesqueStunner
1371%%* TheMole
1372* WhatHappenedToTheMouse: Once the quest "The Lady of Paranoia" is completed, she disappears from the game for no clear reason.
1373[[/folder]]
1374
1375[[folder:Staada]]
1376--> '''Voiced By:''' Bari Biern (English)[[note]]'''Other Languages''':Elena Chebaturkina (Russian)[[/note]]
1377
1378A Golden Saint (Aureal) female, and Commander of the Golden Saints of Brellach.
1379----
1380* AscendedExtra: She previously appeared in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' as a Golden Saint (the only named one in that entire game, no less) you had to fight during Azura's Quest. Here, she plays a much more important role as the commander of ''all'' the Golden Saints.
1381* ActionGirl
1382* DeathIsASlapOnTheWrist: She, along with her fellow [[KeystoneArmy Aureals]], dies when Order stops the flow of their Wellspring, but come back to life when you purge the Order crystals obstructing the flow.
1383* FieryRedhead: Unlike nearly all the other Aureals, whose hair tends to be some shade of blonde. Staada's hair is more of a copper/chestnut color, but it still counts.
1384* PermanentlyMissableContent: You only encounter her if you choose to become the Duke/Duchess of Dementia (since Brellach ironically cannot be accessed if you become the Duke/Duchess of Mania, despite it being in that region).
1385* StatuesqueStunner
1386[[/folder]]
1387
1388[[folder:Duke Thadon of Mania]]
1389The Duke of Mania and a well known user of mind-altering substances, Thadon is a Bosmer bon vivant.
1390----
1391* FaceHeelTurn: He'll [[spoiler:join Jyggalag if Syl is killed]].
1392* FantasticDrug: He's addicted to Felldew, a sap from a tree that causes euphoria.
1393* HookersAndBlow: Invoked when a Duke of Mania decides to step down from office. He takes three doses of refined Greenmote and has a wild night of drinking, drugs, and sex.
1394* ObfuscatingInsanity: Sheogorath tells the player not to underestimate Thadon, even if he seems like a loon.
1395* OppositesAttract: The joyful man with a zest for life is attracted to the dour and mad Syl.
1396* OOCIsSeriousBusiness: He loses his joyous nature when [[spoiler:encountered as a Priest of Order in the Font of Madness below Sheogorath's throne.]] He's all seriousness then.
1397* RewardedAsATraitorDeserves: Some Golden Saints plan to give him this if [[spoiler:he defects to Jyggalag]], but Sheogorath refuses. On the grounds that he is trying to prevent the Greymarch, and as such, anything that hasn't happened before [[spoiler:like the defection of one of Sheogorath's court]] should be permitted.
1398* SpannerInTheWorks: He's one if [[spoiler:he defects to Jyggalag, by taking over Brellach and stopping the reincarnation of the Aureals. He also seals off the Font of Madness from Sheogorath's throne.]]
1399* TargetedHumanSacrifice: This is done to succeed the office of Duke of Mania. He takes three doses of a powerful drug known as Greenmote, and then his heart explodes. The blood is then gathered and placed on the altar at the Sacellum of Arden-Sul. [[spoiler:If the Hero of Kvatch wishes to become the Duke, they must do this to Thadon, except he takes the doses unwittingly. This angers Syl.]]
1400[[/folder]]
1401
1402[[folder:Duchess Syl of Dementia]]
1403The Duchess of Dementia, Syl is a paranoid Bosmer who believes everyone is out to get her.
1404----
1405* ColdBloodedTorture: She'll freely torture anyone she wants. Or let the high inquisitor do it.
1406* CraftedFromAnimals: Her dress is decorated with pieces from slaughterfish.
1407* EvenEvilHasLovedOnes: Syl tortures, she's cruel, she's a paranoid loon. But she does deeply care for Thadon.
1408* FaceHeelTurn: If the player [[spoiler:kills Thadon and becomes Duke of Mania, Syl joins Jyggalag.]]
1409* OppositesAttract: The dour Syl is attracted to the bon vivant Thadon.
1410* ProperlyParanoid: There is a conspiracy to get rid of her like she claims. [[spoiler:It involves her handmaiden, her bodyguard, and several townspeople.]]
1411* RewardedAsATraitorDeserves: She is about to be on the business end of some Dark Seducer's swords [[spoiler:if she announces her loyalty to Jyggalag. But Sheogorath refuses to let them kill her, because a defection is just the sort of oddity within the Greymarch that might avert the tragedy, as he's hoping things will go differently.]]
1412* ShockAndAwe: Loves using lightning spells, for both torture and death.
1413* SpannerInTheWorks: She comes up with the idea to [[spoiler:prevent the Mazken from reincarnating at their Wellspring in Pinnacle Rock if she lives long enough to defect to Jyggalag. She also plans on sealing off the Font of Madness under Sheogorath's throne.]]
1414* TargetedHumanSacrifice: The typical way someone ascends to lead Dementia is for someone to find the old Duke, kill them, and cut out their heart. Placing it in the Sacellum of Arden-Sul will cause it to be consumed by flames. As Syl is the Duchess, she would have had to do this to her predecessor. [[spoiler:And if the Hero wants to be Duke, Syl's going to have to go in the same way.]]
1415[[/folder]]
1416
1417!Knights of the Nine characters
1418
1419[[folder:Pelinal Whitestrake]]
1420--> '''Voice By:''' Wes Johnson (English)[[note]]'''Other Languages''':Alexey Kolgan (Russian)[[/note]]
1421
1422A hero from the early First Era who helped the Nedes rebel against Ayleid tyranny.
1423----
1424* AxCrazy: Against Elves. And Khajiit. Mostly.
1425* GodInHumanForm: Of both Akatosh and Shezarr, maybe. He didn't like being called that, though.
1426* InsaneEqualsViolent: Would go on violent rampages, usually against Ayleids (though sometimes he would kill Nedes and Khajiit) when he particularly lost it.
1427* MadGod: A maybe-GodInHumanForm whose connection with Akatosh turned him insane.
1428* MoodSwinger: Comes from being mentally unstable.
1429* OffWithHisHead: It took cutting him into eight pieces to kill him, and he still lived long enough to have a final talk with Morihaus.
1430* RasputinianDeath: It took cutting him into eight pieces to kill him, and he still lived long enough to have a final talk with Morihaus.
1431* RoaringRampageOfRevenge: Huna's death drove Pelinal into his most horrifying and fearsome Madness against the Ayleids, destroying several of their cities so utterly they were wiped from existence. It took Alessia praying to the Eight Divines to stop it.
1432* SociopathicHero: A raging psychotic who fought for BigGood Alessia.
1433* TimeTravel: Was most likely from the future. He supposedly knew who Reman was thousands of years before his birth.
1434* UnstoppableRage: Had legendary berserker rages.
1435[[/folder]]
1436
1437[[folder:Umaril the Unfeathered]]
1438
1439An Ayleid sorcerer-king slain by Pelinal Whitestrake in ancient times, but returned thanks to a pact with Meridia.
1440----
1441* BigBad: Of the ''Knights of the Nine'' expansion. The plot line is driven by his agents' attacks against the faith of the Nine Divines, and culminates in the Hero defeating him forever.
1442* BlingOfWar: His skin and armor are completely made of gold, similar to that of the Aurorans that serve Meridia.
1443* DemonOfHumanOrigin: He was an Ayleid demigod that became an Auroran-like being after his death and rebirth.
1444* DeaderThanDead: The only way to defeat Umaril permanently was to also destroy his soul, which could only be harmed by the power of the Blessing of Talos, the Divine that didn't exist yet the last time he was defeated.
1445* TheDreaded: Everyone is terrified at the thought of him returning.
1446* LastOfHisKind: He's the very last living Ayleid in all of Nirn, having cheated death with the help of Meridia.
1447* LightIsNotGood: He's Meridia's favorite champion. Although she's usually benevolent towards the races of Mundus, some of her most fervent worshippers were the Ayleids, who once enslaved the humans that lived in old Cyrod, now known as Cyrodiil.
1448* MultiStageBattle: You have to fight his physical form at Garlas Malatar before following his spirit form into the skies above the Imperial City to kill him for good.
1449* RageAgainstTheHeavens: His motivation in the storyline, due to the at-the-time Eight Divines' role in his downfall.
1450* ResurrectiveImmortality: Using magic, he gave himself Daedric-like immortality. Upon death, his soul goes to the Colored Rooms while his body is rebuilt.
1451* SemiDivine: His mother was an Ayleid, while his father was a god from a past kalpa.
1452[[/folder]]
1453
1454[[folder:Knights of the Nine]]
1455
1456The knights who follow the Hero of Kvatch as he gathers the Relics of the Crusader. Their names are Areldur, Avita, Brellin, Carodus, Geimund, Gukimir, Lathon, and Thedret.
1457----
1458* BashBrothers: Geimund and Gukimir are brothers from Skyrim.
1459* BringNewsBack: Lathon was instructed to do this by his master, Sir Roderic of Wayrest. Roderic was hoping to obtain the Greaves and Sword of the Crusader, but only got the Greaves before being attacked by a powerful ghost. Roderic sent Lathon with the greaves to the Priory to get help.
1460* CallToAgriculture: Brellin will tend the crops when he is not in prayer after [[spoiler:Umaril]] is killed and the quests are over. However, he'll still pick up his weapons and fight if asked.
1461* CrisisOfFaith: Areldur has one after realizing he declined to help a ward of the church break a hereditary curse, and wonder why he became a priest if he can't help others. He will come to terms with himself and pledge atonement by serving as a crusader.
1462* FailureHero: Areldur and Carodus both struggle with their failures to obtain their relics. Areldur takes a more active shame.
1463* LikeFatherLikeSon: Carodus serves Zenithar after his tour of duty was over as his mother did: Unsworn to the church, but fully devoted in duty.
1464* MultinationalTeam: Two Redguards, two Nords, two Imperials, one Bosmer, one Altmer. The Bosmer also follows Auri-El, the elven version of Akatosh, implying he comes from outside Cyrodiil.
1465* OldSoldier: Carodus has served many tours the Empire over. Geimund and Gukimir have served as members of the Legion.
1466* PalsWithJesus: Avita claims to have received visions from Kynareth, which is why she takes an active role and becomes knighted.
1467* RealMenLoveJesus: Brellin, in particular, is a master with the Blade and a master of devotion to Auri-El, the elven version of Akatosh.
1468* ReligiousBruiser: All of them are devout worshippers of the Aedra. Areldur and Avita in particular were priests of Stendarr and Kynareth, respectively, before they embraced becoming crusaders. Carodus was a protectorate of the Shrine of Zenithar.
1469* SheIsTheKing: Avita is the sole female Crusader, and she goes by "Sir" just like the men when knighted.
1470* ShirtlessCaptives: Thedret was caught by Daedra conjurers as he sought the Shield of the Crusader. They stripped him of his shirt and shoes, then threw him in a cell.
1471* TakeUpMySword: Downplayed. Thedret asks the Hero of Kvatch to finish his quest. Justified in his case, Thedret lacks any equipment and is in no condition to offer assistance. Once Thedret gets some rest and equipment, however, he'll fight in subsequent battles.
1472* WeHelpTheHelpless: Geimund and Gukimir cite this as their motivation: When they heard about how Umaril's armies were slaughtering the helpless, they resigned their commissions in the Legion and joined the Priory to save people.
1473[[/folder]]
1474
1475[[folder:The Prophet]]
1476A nameless old man who appears in the aftermath of the Anvil Chapel attack, preaching of worse to come. He guides the Hero on their path to becoming the Divine Crusader.
1477----
1478* ButNowIMustGo: He disappears forever after the Hero defeats Umaril.
1479* DeadpanSnarker: If the Hero insists that they're worthy to become a divine champion, the Prophet takes some time out of his preaching schedule to poke a hole in their ego.
1480-->'''Player''': Yes, I am the hero of Kvatch.\
1481'''Prophet''': Well then, "Hail, Hero of Kvatch!" Let me add one more voice to the neverending chorus of praise. I'm sure one of your many devotees will able to guide you on your way to find the Crusader's Relics.
1482* EveryoneCallsHimBarkeep: He's only ever referred to as "The Prophet".
1483* GodWasMyCopilot: It's strongly implied in ''Knights of the Nine'' that the Prophet is, in fact, [[spoiler:[[DeityOfHumanOrigin the deified Emperor]] Tiber Septim (Talos). He even looks like Uriel and Martin Septim.]]
1484* MagicalHomelessPerson: He preaches in the gardens of Anvil by day and sleeps there on a bedroll at night, but can grant a powerful blessing and is implied to be [[spoiler:the god Talos incarnate.]]
1485* SecretTestOfCharacter: At the beginning of his quest line, he fills you in on some evil that's plaguing the lands and then asks if you're worthy to seek out the holy relics that can stop it. If you say anything other than "no/not ready", he [[ButThouMust mocks you and says that you don't need his help in finding them since you're already such an awesome hero]]. However, if you say you're not ready, he tells you that a humble heart is the first step and allows you to continue the quest chain.
1486* SoapboxSquare: He spends his days in the gardens of Anvil, preaching about the return of Umaril the Unfeathered to anyone who'll listen. It causes enough of a stir to be mentioned in rumours.
1487-->'''Prophet:''' So, another one who has come to listen to the madman's rantings.
1488[[/folder]]

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