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5[[WMG:[[center:[-''Franchise/SuperMarioBros'' '''[[Characters/SuperMarioBros Main Character Index]]'''\
6'''Main characters:''' [[Characters/SuperMarioBrosMarioBrothers The Mario Brothers]] | [[Characters/SuperMarioBrosAllies Allies]] ([[Characters/SuperMarioBrosThePrincesses The Princesses]]) | [[Characters/SuperMarioBrosTheKoopaKingdom The Koopa Kingdom]] ([[Characters/SuperMarioBrosBowser Bowser]] -- [[Characters/SuperMarioBrosBowserJr Bowser Jr.]] -- [[Characters/SuperMarioBrosTheKoopalings The Koopalings]] -- [[Characters/SuperMarioBrosOtherHighRankingSubordinates Other High-Ranking Subordinates]] -- [[Characters/SuperMarioBrosTheKoopaKingdomBosses Bosses]]) | [[Characters/SuperMarioBrosAssortedNasties Assorted Nasties]]\
7'''RPG characters:''' '''''Super Mario RPG''''' | ''Characters/PaperMario'' (''[[Characters/PaperMario64 64]]'' -- ''[[Characters/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'' -- ''[[Characters/SuperPaperMario Super]]'' -- ''[[Characters/PaperMarioStickerStar Sticker Star]]'' -- ''[[Characters/PaperMarioColorSplash Color Splash]]'' -- ''[[Characters/PaperMarioTheOrigamiKing The Origami King]]'') | ''[[Characters/MarioAndLuigi Mario & Luigi]]'' (''Characters/MinionQuestTheSearchForBowser'')\
8'''Spinoff series:''' ''Characters/YoshisIsland'' | ''Characters/LuigisMansion'' | ''Characters/MarioGolf'' | ''Characters/MarioTennis'' | ''Characters/SuperMarioMaker'' | ''Characters/DonkeyKong'' [[Characters/DonkeyKong series]] ([[Characters/DonkeyKongKongs Kongs]]) | ''Characters/{{Wario}}'' [[Characters/{{Wario}} series]] ([[Characters/WarioAndWaluigi Wario and Waluigi]])\
9'''Crossovers:''' ''Characters/PunchOut'' | ''Characters/SuperSmashBros'' | ''Characters/MarioAndSonicAtTheOlympicGames'' | ''Characters/{{Skylanders}}'' | ''Characters/MarioPlusRabbidsKingdomBattle'' | ''Characters/MarioPlusRabbidsSparksOfHope''\
10'''Other media:''' ''Characters/TheGreatMissionToSavePrincessPeach'' | ''Characters/SuperMarioBrosDic'' | ''Characters/SuperMarioBros1993'' | ''Characters/TheSuperMarioBrosMovie''-]]]]]
11[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/smrpg_ns_ending_screen.png]]
12
13A list of all characters appearing in ''VideoGame/SuperMarioRPG''.
14----
15
16[[foldercontrol]]
17
18!Mario and his Party
19
20[[folder:In General]]
21[[quoteright:500:https://static.tvtropes.org/pmwiki/pub/images/img_1384_71.jpeg]]
22[[caption-width-right:500:''"For peace to return... we must get rid of Smithy, find the Star Pieces, and repair the Star Road..."'']]
23->''Come on! Let's get this show on the road."
24-->— '''Geno'''
25A group of courageous heroes ([[TokenEvilTeammate and Bowser]]) who band together to reclaim the Seven Stars, stop the Smithy Gang's reign of terror, and save Star Road.
26----
27* BreakingTheFellowship: At the end of the game, Geno returns to the heavens to guard Star Road, Mario and Peach return to their normal lives in the Mushroom Kingdom, Bowser heads back to the Koopa Kingdom to begin repairs on his castle, and Mallow joins his biological parents in the clouds. That being said, they all reunite one last time to celebrate and see Geno off.
28* CombinationAttack: In the remake, once the Action Gauge is filled, three of the heroes can work together to perform a Triple Attack that will play a short cutscene and deal massive amounts of damage to enemies. Each combination of characters produces a different effect.
29* FiveManBand: Naturally for a classic [[Creator/SquareEnix Square]] [=RPG=], the heroes form an archetypal one:
30** Mario: TheLeader, whom all of the heroes follow and are inspired by (even Bowser, despite his refusal to admit it).
31** Mallow: TheLancer, an emotional, dimwitted, and somewhat cowardly fellow who nevertheless sticks by Mario.
32** Geno: TheSmartGuy, being the most knowledgeable about magic, the Smitthy Gang, and Star Road. He fills in the Party on the backstory of the Seven Stars.
33** Bowser: TheBigGuy, easily the strongest and most aggressive member of the party.
34** Peach: TheHeart, the kindest and most compassionate party member whose most powerful abilities revolve around healing.
35* FourTemperamentEnsemble: Prior to Peach's unexpected arrival, the party formed one.
36** Mario: the phlegmatic.
37** Mallow: the eclectic.
38** Geno: the melancholic.
39** Bowser: the choleric.
40* FreudianTrio: The initial three party members form one.
41** Mallow: the id, the most emotional and spirited of the three.
42** Geno: the superego, the most levelheaded member who is performing his sacred duty.
43** Mario: the ego, a silent, yet friendly and cheerful guy who is acting out of pure altruism.
44* OddFriendship: All of them manage to at least somewhat befriend Bowser by the end in spite of his long track record of misdeeds. In the remake, despite returning to villainy, Bowser [[FriendlyEnemy peacefully reunites]] with them at the end to see Geno again, with no ulterior motive whatsoever.
45* ThePowerOfFriendship: In the remake, the party is able to use the Stars to pool their abilities together and unleash devastating attacks.
46* RagtagBunchOfMisfits: The party is a truly bizarre group, even by ''Mario'' standards.
47** Mario, a silent Italian plumber who is known for his jumping skills and rescues princesses on a daily basis.
48** Mallow, a living cloud who thinks he's a frog and has no memory of his true past.
49** Geno, a talking doll that hails from the heavens and wields strange powers.
50** Bowser, a giant, evil turtle who has been forced into an EnemyMine with his nemesis.
51** Princess Peach, the most normal member of the party, who is nevertheless the human leader of a tribe of mushroom people.
52* TeamSpirit: Eventually, the party realizes that the only way to get the Seven Stars back is by putting aside their differences and working together. Even Bowser stops being hostile towards Mario by around 2/3 of the way through.
53* ThreePlusTwo: The party is initially just Mario, Mallow, and Geno, all united towards a single goal. Then they're placed in an EnemyMine with Bowser, who just wants his castle back, before finally being joined by Peach after she sneaks out of the castle to prove her worth as an adventurer.
54* TrueCompanions: By the end, despite going their separate ways and Bowser returning to his usuals schemes, the party still remain united by their memories of the adventure. In TheStinger thrown in for the remake, all of them (even Bowser) reunite to see Geno one last time.
55* VitriolicBestBuds: By the latter half of the game, Mario and Peach have formed this dynamic with Bowser, with the latter often boasting about his greatness while Peach snarks at him and Mario silently agrees.
56[[/folder]]
57
58[[folder:Mario]]
59[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/img_0107.png]]
60[[caption-width-right:150:''[jumps]'']]
61[[caption-width-right:150:[[labelnote:Original]] https://static.tvtropes.org/pmwiki/pub/images/Mario_RPG_679.png[[/labelnote]]]]
62
63->''"Wow! You're THE Mario! I know all about you! You've got more JUMP in you than a box of frogs!"''
64-->-- '''Mallow'''
65
66TheHero of the Mushroom Kingdom leaps into action once again to save the world from the biggest threat he's ever faced with the same determination and courage he's used to take out Bowser countless times. He's the JackOfAllStats of the game and he specializes in [[GoombaStomp jump]] and [[PlayingWithFire fire]] magic.
67----
68* AbnormalAmmo: Three of his weapons are to invoke the classic Mario technique of kicking a Koopa shell at the enemy. His "hidden" ultimate weapon, the Lazy Shell, has him kick a shell ''bigger than him''.
69* AllLovingHero: Mario is such a determined NiceGuy that he's even willing to team up with (and even somewhat befriend) [[ArchEnemy Bowser]] to save the day.
70* AndHereHeComesNow: Mario crashes through the roof of a mole's house just as said moles are wondering about him.
71* BareFistedMonk: Some of his weapons are gloves, which Mario uses to punch enemies.
72* BoringButPractical: Jump is his first special attack and as plain as you'd expect, but it is also an EvolvingAttack that grows in power the more you use it and with time becomes a cheap, but very powerful and useful special attack.
73* BouncingBattler: Three of Mario's special attacks are him jumping on enemies. It's also lampshaded: after Mario beats Jinx, a professional martial artist, Jinx and his student decide to incorporate Mario's jumping techniques into their own fighting styles and spend the rest of the game bouncing up and down on one spot [[YouAreTheNewTrend trying to emulate Mario]].
74* CantDropTheHero: Mario is the only character that you must take into battle, and the only one usually visible on the world map.
75* CompositeCharacter: Mario can fight barehanded and with jumps. He's basically a cross between a Monk and a Dragoon.
76* CharacterTics: Due to him being a HeroicMime he often nods, vigorously shakes his head or even [[FaceFault Face Faults]] when talking to other people to make his feelings clear.
77* DeadpanSnarker: Some dialogue options can have Mario come off this way with a few being even quite mean spirited.
78* EquippableAlly: One of Bowser's weapons allows him to throw Mario at the enemy.
79* EvolvingAttack: Though he learns six magic attacks, they're basically just powered up versions of the two base attacks: Jump, Super Jump, Ultra Jump, and Fire Orb, Super Flame, Ultra Flame. His basic jump attack also gets more powerful as you use it more.
80* FamedInStory: Most characters in the game are well aware of who he is.
81* FourTemperamentEnsemble: The phlegmatic. Mario is a HeroicMime in this game, and expresses his thoughts through actions as opposed to words.
82* GatheringSteam: His base Jump attack starts off weak, but in both versions of the game, it slowly powers up the more the player uses it, on top of Mario himself slowly growing more powerful from leveling up. If properly focused on, it can easily be his best general attack.
83* GoodOldFisticuffs: His base unarmed attack and Punch Glove have him do two and three-hit punch combos.
84* TheHero: Your main character, the all-around good guy, and the one everyone follows and pins their hopes on.
85* HeroicMime: He pantomimes, even to the point of ''[[NarrativeShapeshifting shapeshifting]]'' into other characters to act out what he would otherwise be saying.
86** {{Lampshade|Hanging}}d at the beginning by Toad asking Mario "what's with the silent treatment?"
87** It even extends to his clone during the second battle with Belome, as his Psychopath thought is "..."
88* InfinityMinusOneSword: The Ultra Hammer, found in the final dungeon, is his ultimate weapon, and the only ultimate weapon of the cast that's near-impossible to miss since it's a chest on the main path. However...
89* InfinityPlusOneSword: The secret Lazy Shell weapon, tied with the Frying Pan for the most powerful weapon in the game, is a "hidden" weapon that is even stronger. The catch is getting it is a GuideDangIt, while the Ultra Hammer is out in the open.
90* JackOfAllStats: He starts out this way. His offense and defense, physically and magically, are well-balanced. Only his speed is slightly below average. Over time, he morphs into the game's best character by far. This is necessary, since you CantDropTheHero.
91* KleptomaniacHero: You can get called out on it -- after assisting a man to his house in Rose Town, he asks if the treasure chests in his house are safe. If you tell them someone took them he'll realize only Mario could jump high enough to get them, and you have the option to come clean about it.
92* LightningBruiser: As befitting Mario, he's usually a JackOfAllStats with all-around decent stats. But with his exclusive best equipment, the Lazy Shell and Attack Scarf, he becomes bar-none the most powerful character in the game, doing far more damage than anyone else as well as having the best speed and defenses.
93* LovedByAll: Almost everyone you meet knows who Mario is, and while they're informal since he's a known NiceGuy, they treat him with the respect and admiration deserved by someone who saves the world for a day job.
94* MegatonPunch: Mega Glove has him throw his basic one-two combo with gigantic fists instead.
95* MustHaveCaffeine: When Mario sleeps at the Rose Town inn, Gaz's mother will ask Mario how well he slept. Mario can respond with "Need caffeine, keep away."
96* NarrativeShapeshifting: He can even walk on air while doing it. He's a ''talented'' storyteller!
97* NiceGuy: Despite never uttering a word, Mario is clearly a friendly, well-meaning, and all-around heroic guy who makes friends and saves lives wherever he goes.
98* NobodyHereButUsStatues: Mario paints himself gold to hide amongst Valentina's statues. There's a short minigame where Mario has to avoid blowing his cover as Dodo pecks at the statues; winning nets you the speed-boosting Feather, and losing starts an optional fight with Dodo.
99* NoSell: His trademark Jump attacks are ineffective against certain types of enemies, most obviously Spinies and Piranha Plants; while using Jump attacks on these enemies doesn't hurt Mario, they deal no damage. However, Mario can invert this on them with the Jump Shoes, which cause Jump attacks to ignore such resistance.
100* PlayingWithFire: Those of his magic attacks that aren't Jump attacks involve him shooting fire at enemies.
101* ScarfOfAsskicking: By getting thirty Super Jumps in a row, Mario gets an accessory called the Attack Scarf that only he can equip. It adds thirty points to every stat except HP, making him significantly more powerful than the rest of the party.
102* SignatureMove: His trademark Jump serves to confirm his identity on a few occasions -- a Snifit in Seaside Town considers a jump from him a form of ID, and Booster's Snifsters assume he just ''looks'' like Mario until he jumps and they realize it's actually him.
103* SympathyForTheDevil:
104** When Boomer is DrivenToSuicide after his boss battle, Mario stops and attempts to cheer him up.
105** After listening to a downtrodden Bowser recite some poetry, Mario takes a moment to tenderly pat his nemesis on the back.
106* WouldHurtAChild: When Gaz tells Geno that Mario will [[InnocentlyInsensitive need all the help he can get]], Mario's outright ready to sock Gaz in the face, and only doesn't because he's forcibly held back by Mallow.
107[[/folder]]
108
109[[folder:Mallow]]
110[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/img_0109.png]]
111[[caption-width-right:180: [[labelnote:Original]]\
112https://static.tvtropes.org/pmwiki/pub/images/mallow_ssbu.png[[/labelnote]]]]
113
114->"I'm Mallow from Tadpole Pond. I’m a frog, but can you believe it? I can't jump. Embarrassing huh?"
115
116A "tadpole" from Tadpole Pond who came to the Mushroom Kingdom on an errand and joined up with Mario to chase down a thief, and then to fight Mack. Upon returning home with Mario, he's told to his ''utter shock and horror'' that he isn't a tadpole, and his real family is out there somewhere. Thus he joins with Mario permanently to help save the world and find his real family. He's the resident SquishyWizard (literally ''and'' figuratively) who has lots of magical abilities deriving from the weather.
117----
118* BadassAdorable: He looks like a walking marshmallow with a cheery smile and a childlike disposition. He's also a magic slinging badass whose weakest attack ''is summoning lighting storms from cloudless skies!''
119* BlackMage: Awful physical stats but powerful offensive magic. Being a [[Creator/SquareEnix Squaresoft]] project, this is an intentional decision -- note his striped pants that many Black Mages of ''Final Fantasy'' wear. Has a bit of RedMage too since he has a healing spell with HP Rain.
120* BoringButPractical: Thunderbolt is the only HerdHittingAttack you have access to until around Land's End when other people begin to learn them, and with a [[ActionCommand Timed Hit]] and good training to Mallow's magic it's pretty effective. The only other attack up to then that can hit all enemies is Bowser's Terrorize, but his magic attacks are nowhere near as strong as Mallow's.
121* CharacterDevelopment: He gradually grows stronger-willed and more courageous over the course of the game, going from breaking down in tears after his Frog Coin is stolen to holding himself back after he learns that his parents miss him. He also fails to jump over a small wall in his introductory scene, but jumps into the royal bus without any problems just before the endgame.
122* ChekhovsSkill: His ability to summon rainstorms when crying, which appears several times. The final time, Mario gets out an umbrella after Mallow [[spoiler:runs inside the Nimbus Land castle by himself, anticipating the teary reunion between parents and child]].
123* ColonyDrop: His ultimate attack, Star Rain, drops a giant star on enemies. The amount of bounces increases the damage.
124* CrutchCharacter: He's useful early on since he has the only magic attack that hits all enemies and also has a healing spell. Later on, his usefulness takes a hit due to Geno's more powerful offense overall, and Peach's wider (and more effective) variety of healing spells, on top of her hitting harder physically than Mallow can. However, he retains some usefulness due to the elemental properties of his magic; see ThisLooksLikeAJobForAquaman below. He also has more powerful magic than any other party member, until Geno unlocks his final spell, but this rarely amounts to anything, as few enemies resist physical attacks, and the ones who do tend to have low enough HP for Mario to defeat them with his fireballs, meaning Mallow's best talent is never really needed. The remake gives him some minor buffs so he can better keep up with the rest of the party, on top of the reworked inventory making FP management better, which in turn makes him much better at crowd controlling enemies.
125* {{Cumulonemesis}}: An inversion. Mallow is a member of the Nimbus race, people who have cloud-like bodies. He is also one of Mario's partners and possesses weather manipulation powers.
126* DetachableLowerHalf: When using a special attack, Mallow's upper body detaches from his legs. It is unknown whether this is something exclusive to Mallow or if all [[spoiler:Nimbus folk]] can do that.
127* TheDitz: Has a knack for missing the obvious, such as the fact that he clearly isn't a frog. Best example: you get to a city filled with cloud people, just like Mallow, and are soon thereafter introduced to the long-lost [[spoiler:Prince]] "Mallow", who looks nothing like any of the citizens. Mallow considers the name similarity a mildly amusing coincidence, that the city is boring, and that the team should search somewhere else.
128* ElementalPowers: He commands rain, snow, and lightning to attack.
129* EmpathicEnvironment: The source of his magic is his power to control the weather. His emotional state is connected to his powers to a degree -- he accidentally causes rainstorms when he cries.
130* EnemyScan: Psychopath, renamed as Thought Peek in the remake, reveals enemy stats and thoughts, which often carry a clue to how to beat them.
131* {{Foil}}: To Dodo, made clear in the remake.
132** They were misplaced away from their biological families and raised by individuals who found them, with Mallow being found by Frogfucius/the Frog Sage floating within a basket on a river and Dodo imprinting on Valentina upon hatching.
133** They were also raised differently than what they were expected to be, with Mallow [[spoiler:as the missing prince of Nimbus Land]] thinking he is a frog that happens to not be able to jump as one and Dodo being made to believe he is the missing Nimbus Land prince for Valentina's own schemes when he's made nothing more than her slave.
134** Mallow adores Frogfucius/the Frog Sage and sees him as his own grandfather [[spoiler:even when it is revealed that Mallow was never a tadpole]]. Dodo secretly resents Valentina for all her abuse and takes it out on her golden statues, but does not leave her due to owing her for raising him.
135** Mallow is a cloud person that can easily fit in with the people of Nimbus Land [[spoiler:mainly due to him being their missing prince]] while Dodo is a large dodo bird that is being presented as [[PuppetKing the missing Nimbus Land prince by Valentina]].
136* FourTemperamentEnsemble: The eclectic. Mallow can be rather emotional, but his state of mind is usually dependent on what mood he's in.
137* GeneHunting: His main motivation for joining Mario.
138* GoodOldFisticuffs: Like Mario, his unarmed attack, as well as his Sticky Glove and Whomp Glove, are punch combos with him elongating his limbs.
139* HealerSignsOnEarly: The first party member to join and your primary healer at least until Princess Peach joins.
140* HerdHittingAttack: He had a lot of herd hitting attacks in the original, but he wasn't able to really take advantage of them in the original game due to the inventory system making it hard to recover FP on demand. In the remake, the reworked inventory system and some minor buffs to his magic by far makes him the ''best'' character for dealing with random encounters.
141* AnIcePerson: Snowy creates a blizzard, then drops a snowman on enemies.
142* IdenticalGrandson: Obviously, not to Frogfucius. When the party enters the {{sculptor|s}}'s house in Nimbus Land, Mallow points out a statue that looks just like him. Turns out this is [[spoiler:King Nimbus when he was a kid. It's thanks to this that they discover Mallow is the real prince and Dodo is an impostor]].
143* InfinityMinusOneSword: As a result of the remake, the Sonic Cymbals has been relegated to this, having been replaced by the Sage Stick, but it is available only post-game.
144* InfinityPlusOneSword: The Sonic Cymbals is his best weapon. The remake adds the Sage Stick, obtainable in the EndgamePlus.
145* InformedFlaw: Everyone, including Mallow himself, says he's sort of a crybaby, but he only cries three times in the entire game, and all for pretty understandable reasons. Granted, that's three more times than any other character, so he may have a point. Toadstool, Booster and Bowser(!) probably match him in on-screen crying.
146* InterspeciesAdoption: Mallow was adopted by Frogfucius, and grew up believing he was a "frog that can't jump". However, he was HappilyAdopted too: until he found out the truth and was sent with Mario to learn his true origins and help him on his quest, it's implied he had a perfectly happy life in Tadpole Pond, and for sure he and Frogfucius were as close as any blood relatives. Even after finding out who his real parents are, he still refers to Frogfucius as "Grandpa".
147* KidHero: He's very young but is Mario's first ally.
148* TheKlutz: There are occasions throughout the game where he trips and falls flat on his face.
149* TheLancer: He's Mario's first companion and contrasts him in nearly every way.
150* MakeSomeNoise: The Cymbals and Sonic Cymbals weapons deal damage just from Mallow slamming them together in front of the enemy.
151-->'''Sonic Cymbals description:''' Puts noise to work for you!
152* MasterOfNone: Mallow's magic is useful, but he's outclassed in at least one category by every other party member that follows. He's only really useful if you need some kind of elemental attack, or for clearing out groups of enemies for low FP. Averted in the remake, though.
153* MosesInTheBulrushes: How Frogfucius adopted him. The old frog found a basket with a baby Mallow going down the river.
154* MusicalAssassin: His Cymbals and Sonic Cymbals have him bang cymbals together to damage enemies with the sound waves.
155* NiceGuy: Behind Mario himself, Mallow is the sweetest and most kindhearted member of the party.
156* ObliviousAdoption: He doesn't realize he's not a frog. No one else in his hometown seemed to notice either, since even the tadpoles rush to hear when Frogfucius reveals the truth.
157* RoyalsWhoActuallyDoSomething: [[spoiler:Granted, he doesn't realize he's royalty for most of the game. But he does continue on with the quest after learning he's a prince.]]
158* ShockAndAwe: Thunderbolt and Shocker zap enemies with lightning.
159* SquishyWizard: His HP and physical stats are awful, but he has the best offensive magic in the game.
160* StarPower: Star Rain, which summons a giant star to jump up and down on enemies.
161* StrongFamilyResemblance: A plot point. While visiting Nimbus Land for the first time, the party walk into a statue shop and Mallow finds one of him. It turns out that that's [[spoiler:actually of the king when he was Mallow's age. This alerts the sculptor and he forms a plan to smuggle the party into the castle]].
162* TenderTears: Which create pouring rain.
163* ThisLooksLikeAJobForAquaman:
164** He's out-classed as a magic attacker by Geno, doesn't have the defense of Bowser, and isn't nearly as great a healer as Peach, but his lightning-based, multiple-target magic makes him ideal for taking out Speardovich -- in fact, he makes the battle trivially easy. Before that, he is very effective in the underwater portions of the Sunken Ship.
165** While not to the same degree as the Speardovich fight, every enemy in the Barrel Volcano is weak against Mallow's Snowy attack -- except for the second form of the boss, which is weak to lightning. Like Yaridovich, Mallow makes the fight against Czar Dragon/Zombone much easier.
166* UnusuallyUninterestingSight: Prior to being recognized as [[spoiler:royalty]], Mallow views Nimbus Land, populated by a race of people who look just like him, with [[spoiler:a prince of the same name, no less]], as a fairly boring stop on the journey, in a hurry to get back on the road to somewhere more fun.
167--> '''Mallow:''' Don't we have anything better to do than hang around HERE? Come on, let's go and find the rest of the Star Pieces!
168* WeatherManipulation: The basis of his magic powers. He is a cloud-person, after all.
169* WhatDoesThisButtonDo: He wonders this about a giant green switch button inside the Smithy Factory. When he jumps on it, he's lifted into the air by a giant crane.
170[[/folder]]
171
172[[folder:Geno]]
173[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/geno_switch.png]]
174[[caption-width-right:150:[[labelnote:Original]]\
175https://static.tvtropes.org/pmwiki/pub/images/geno_ssbu.png[[/labelnote]]]]
176
177->"I serve... a higher authority. That Star Piece belongs to everyone. You can't keep it."
178
179A representative spirit from Star Road sent to find the Star Pieces, he takes up residence in the body of a doll and makes it grow to life size to use as a body. Initially acting alone, he recognizes Mario as a great hero and accepts his aid in the quest for the Stars. He's a reliable and trustworthy ally, and provides plenty of exposition.
180----
181* ArcHero: Despite being the third party member to be playable, he has the most personal connection to the primary goal of fixing the Star Road and defeating Smithy. He is even the one to reveal to Mario the true goal of the game and the purpose of the Star Pieces.
182* ArmCannon: The Hand Gun has Geno retract his right hand and produce a gun in the open space, which he uses to open fire. His first spell, Geno Beam, does the same, but shoots a beam instead of bullets. The Star Gun has Geno retract both hands instead of just one, shooting stars from the barrels.
183* BadassArmfold: His victory pose has him strike this.
184* BadassCape: Aside from a hat and shoes, it's the only thing he seems to wear.
185* BarbieDollAnatomy: He is literally an animate doll.
186* BeamSpam: Geno Blast summons a ''lot'' of rainbow-colored energy beams.
187* BigGood: While Mario is TheHero as always, Geno unites the group together under the common goal of fixing Star Road and freeing Bowser's castle from Smithy, as he's the Star Road ambassador sent down for the purpose of repairing it.
188* BreakoutCharacter: He makes a cameo appearance in ''VideoGame/MarioAndLuigiSuperstarSaga'', and there's a DLC Mii costume in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'' based on him.
189* ButNowIMustGo: After the final Star Piece is reclaimed, [[spoiler:he returns to the Star Road]].
190* ChargedAttack: Geno Beam, Geno Blast and Geno Flash need the player to hold the button to power them up.
191* DeathFromAbove: Geno Blast rains down beams from the sky.
192* EnergyWeapon: His magic attacks manifest as laser blasts and energy projectiles.
193* FingerFirearms: Finger Shot blasts pellets from his fingertips.
194* FixedDamageAttack: Geno Whirl, if you time it right, can do [[{{Cap}} exactly 9999]] damage, [[OneHitKill instantly killing anything]]. It doesn't work on bosses, though... excluding Exor.
195* FourTemperamentEnsemble: The melancholic. Geno is very eloquent in his expositions, and is rather serious about getting the job done.
196* GlassCannon: He's fast and equally adept with attack and magic, but has trouble taking hits. [[JustifiedTrope Justified]], since even with all his magical powers, he's still just a toy doll.
197* InfinityMinusOneSword: As a result of the remake, the Star Gun has been relegated to this, having been replaced by the Stella 023, but it is available only post-game.
198* InfinityPlusOneSword: The Star Gun, which [[StealthPun fires shooting stars]] at enemies, is his best weapon. The remake adds the Stella 023, obtainable in the EndgamePlus.
199* InsistentTerminology: Is quick to correct anyone who misspeaks of the Star Road.
200* KamehameHadoken: Geno Beam fires a long, continuous beam of blue energy from a gun in his arm.
201* LivingToy: Sort of. He's actually a benign spirit who takes possession of a toy and uses it as a body.
202* MagikarpPower: When he first joins, his attacks aren't anything to write home about, and even Mallow outclasses him in magic. Once you've gotten through the game a bit, he becomes the best attacker in the game bar none, both physically and magically. Even his defensive flaws are mostly mitigated by Toadstool's healing.
203* MrExposition: Given his position as the only one who understands what the Star Road is all about, it's slightly inevitable.
204* MyLittlePanzer: Even before using his powers to fire {{Wave Motion Gun}}s and exploding suns, Gaz's modifications to Geno's ordinary doll form enabled it to launch its fists at a high enough velocity to knock out a full-grown adult.
205* MysteriousPast: Very little is revealed about Geno, aside from him being some kind of guardian spirit sent to stop Smithy. Even the doll he inhabits is pretty mysterious, as it has no in-universe backstory and only appears in [[VideoGame/MarioAndLuigiSuperstarSaga one other game]].
206* ParodySue: During Gaz's playtime, he has Bowser effortlessly take out Mario, so Geno has to pull a BigDamnHeroes moment and step in to beat Bowser himself.
207* ThePowerOfTheSun: Geno Flash shoots an orb of light that grows into a giant cartoon sun, which then explodes over enemies.
208* RocketPunch: His unarmed attack has him launch a single fist off of his arm into the enemy. Later, the Double Punch lets Geno launch both fists with more force.
209* SentientStars: The true form of Geno is a tiny star, which possessed the doll to fight with the rest of the party.
210* {{Shapeshifting}}: Morphs into a cannon to launch his ultimate attack, Geno Flash.
211* TheSmartGuy: He is incredibly knowledgeable on all matter related to magic and the Seven Stars.
212* SomeCallMeTim: His real name is "♡♪!?". [[LampshadeHanging He knows it's hard to pronounce.]]
213* SophisticatedAsHell: As demonstrated in the above quote, Geno's speech and demeanor are generally as firm, polite, and righteous as you'd expect from an ambassador for the PowersThatBe. But when he gets offended or thrown off by evildoers' actions, his language becomes [[NotSoAboveItAll notably less formal]], including quips like "Hey! Chill out!" and "Yo, [[BigBad Smithy]]!"
214* StarPower: Thematically; he comes from the Star Road, his emblem when casting magic is a star, and his ultimate weapon, the Star Gun, bombards enemies with tiny shooting stars as projectiles.
215* StatusBuff: Geno Boost increases one ally's [[QuadDamage attack]] and, if properly timed, [[ForceField defense]].
216* TheStoic: He rarely shows any emotion beyond dead-serious determination to complete his task, though he's [[NotSoAboveItAll not above]] finding humor in a joke every now and then.
217* StumblingInTheNewForm: As shown in the cinematic moment when he first takes possession over the Geno doll, he has a little trouble getting to his feet, then when he tries walking, he staggers forward so far that he hits his head on the counter before getting to his feet again and managing to walk out without further trouble.
218* ThemeNaming: All his magic attacks are "Geno ______".
219* ThereIsNoKillLikeOverkill: Time it right and Geno Whirl will deal a whopping ''9999'' damage to its target. Most regular enemies have less than a thousand health, and while the timed effect [[ContractualBossImmunity doesn't work on most bosses]], the one boss it ''does'' work on has far less health than that.
220* TheUnpronounceable: Geno's real name, "♡♪!?". This is why he simply tells the party to call him Geno. It's even less pronounceable in the Japanese script, where his name is made up of [[https://legendsoflocalization.com/wp-content/uploads/2014/01/geno-j.png nonsensical symbols]].
221* WalkingArmory: Geno's various weapons make use of guns all over his arms. He can shoot from his fingers, retract his hands to reveal guns, open his elbow to launch a cannonball, or simply launch his fists.
222* WaveMotionGun: Geno Flash fires a projectile so large it almost fills the screen.
223* YourCostumeNeedsWork: When being brought back to Gaz to receive an arm upgrade, he recognizes that his Geno doll has been brought to life, but Gaz's mom [[CassandraTruth believes Geno to be a cosplayer]].
224[[/folder]]
225
226[[folder:Bowser]]
227[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bowser_smrpg_switch.png]]
228[[caption-width-right:200:[[labelnote:Original]]\
229https://static.tvtropes.org/pmwiki/pub/images/Bowser_RPG_594.gif[[/labelnote]]]]
230-> '''Voiced by:''' Kenny James (remake)
231->"I'm gonna do something I may regret later...! But I'm gonna let you join the Koopa Troop. You can thank me later..."
232
233The king of the Koopas, supreme leader of the Koopa Troop/Minions and Mario's archnemesis got booted out of his home when Exor crashed into it and the Smithy Gang took over Bowser's Keep. Alone and out of options, he allies with Mario for a chance to smash Smithy and get his castle back. He's primarily a physical attacker and MightyGlacier. His magic is weak compared to Mallow's or Geno's, but can cause StatusEffects.
234----
235* AbsurdlySharpClaws: His unarmed attack is a pair of claw swipes. His ultimate weapon, the Drill Claw, ''combines'' this with VibroWeapon.
236* AffablyEvil: Although he tries to keep up the façade of a brutish tyrant, Bowser is perfectly willing to team up with his nemesis and treats his minions very well.
237* AntiHero: He only teams up with Mario to get his castle back, and is overall the most abrasive of the party members.
238* ArchEnemy: To Mario, and at least part of his motive in taking down Smithy is to prove himself as Mario's ''true'' nemesis.
239* BadassFingersnap: Bowser's animation for casting magic has him snap a finger.
240* BenevolentBoss: Yes, Bowser of all people is shown as this. The handful of his former henchmen you meet up with over the course of the game apologize for abandoning him, but Bowser is universally forgiving of them, wishes them well in their new lives, and they're very willing to help him out. This is all the better to contrast him with his "replacement", Smithy, who is a BadBoss.
241* BicepPolishingGesture: He does this in the Japanese version of the original. [[{{Bowdlerise}} It was changed in the other versions]] because the gesture [[CrazyCulturalComparison also resembles the bras d'honneur gesture]], which is roughly the equivalent of [[AccidentalUnfortunateGesture the middle finger to many Western cultures]]. In the remake, he instead poses like in his ''VideoGame/SuperMarioGalaxy'' artwork.
242* BigBadWannabe: His main goal is to get his castle back and reassert himself as Mario's true ArchEnemy. Unfortunately, [[BigBad Smithy]] is a far greater threat for the time being, necessitating Bowser's EnemyMine with Mario. Ironically, ''Bowser'' can end up being the one to destroy Smithy himself, making it a rare example where the BigBadWannabe actually manages to kill the current BigBad (albeit with help).
243* TheBigGuy: In a pinch, count on Bowser's bulk to be the answer to problems needing brute strength. He even joins the party after bashing down a door Mario and friends couldn't open. A good thing, too, [[ChekhovsSkill because they need to bash open another door later.]]
244* BoisterousBruiser: He's always ready for a good fight and is good in one once it starts.
245* BookDumb: In the Japanese his speech [[PaintingTheMedium is always in hiragana and katakana]]. By contrast, Geno seems to use the most kanji.
246* CrutchCharacter: He starts out with a ton of HP, Attack, and Defense, making him a useful mid-game damage soaker and damage dealer. He also starts with the Terrorize spell, which deals mediocre damage but inflicts the extremely useful Fear status effect (halves attack and defense) on anything that doesn't resist it, which is almost every enemy and even some bosses up until Land's End. The problem is, he has the worst magic defense in the game, his other spells (one that inflicts the much less useful Poison status and two NonElemental damage spells) perform poorly, Mario and Geno will eventually catch up to him in physical attack power, and Peach's healing abilities make his HP and defense stats overkill for most fights. Worst of all, all his armor is outclassed by the Work Pants. That said, however, the remake does give him the ability to boost the party's Defense, which while not globally useful against lategame threats still helps to useful amounts against enough of them.
247* DamageReduction: in the remake, Bowser provides the entire party with his [[StatusBuff Defense Ally Buff]], which boosts each member's Defense by a percentage.
248* DishingOutDirt: Crusher, the only spell of his that isn't SummonMagic, and the only "earth" attack learned by any of the party members.
249* TheDreaded: A gameplay element. When you re-visit Bowser's Keep and he is in your party, some of the monsters will run away out of fear of him.
250* DubNameChange: Consistently since ''[=SMB3=]'', given the first name Bowser in the English version. [[note]]Some English releases of Mario games refer to the Koopa Troopas as "Koopas". In Japanese, they're known as "Nokonoko".[[/note]]
251* EnemyMine: He allies with Mario to get his home back, since Bowser is clearly outmatched and Smithy is a much more dangerous threat to the world than Bowser ever was. This is notably the first time that such a scenario has ever happened.
252* EpicFlail: His Chomp Shell, Chomp, and Spiked Link weapons are large chain flails that he spins overhead and hurls at enemies.
253* EvenEvilHasLovedOnes: As bad as Bowser is, he genuinely cares about and looks after his troops.
254* EvilVersusOblivion: Bowser is an evil tyrant who wants to defeat Mario and take over the Mushroom Kingdom. Smithy is an evil tyrant who wants to defeat Mario and take over the Mushroom Kingdom... as well as utterly decimate it and turn it into a wasteland populated by nothing but machines and weapons. Naturally, Bowser ends up helping in the war against Smithy.
255* FastballSpecial: The Hurly Gloves involves chucking Mario at an enemy. Judging from the way Mario is flailing his arms around when Bowser throws him, he's never expecting it either. It's not even a required part of the weapon -- a small Mario doll takes the hero's place when the man himself is being thrown, and Bowser will throw the doll if Mario is incapacitated, for no loss of damage. Bowser is doing it [[ForTheEvulz for funsies.]] The doll may actually be easier to time for dealing out ''more'' damage.
256* AFatherToHisMen: Bowser genuinely cares about his troops and seems to view them as a sort of family, even after they desert him. Notably, he becomes an HonoraryUncle to Goomhilde's children upon encountering her in Monstro Town.
257* FourTemperamentEnsemble: The choleric. Being the BigBad in most installments outside of this one, Bowser has a very commandeering personality and easily loses his temper.
258* FriendToAllLivingThings: He comforts an enslaved female Chain Chomp and uses her to take a bite out of enemies.
259* GoombaStomp: Taking a page from his rival's book, his ultimate magic "Mechakoopa Stomp" calls a giant Mecha-Koopa to bounce across the battlefield stomping enemies.
260* HiddenDepths: One scene shows him reciting poetry (a haiku he wrote himself, in fact). It's not ''good'' poetry, but it's something.
261* HonoraryUncle: To Goomhilde's young Goomba Triplets.
262* HowTheMightyHaveFallen: The game starts out as a Mario game usual does, with Bowser kidnapping Princess Peach and taking her to his Castle. But then like he always does, Mario beats him and then Bowser gets kicked out of his own home by The Smithy Gang and each time we see him afterwards, he has less and less troops. By the time you meet him at Booster's Tower, his entire army has deserted him and he's bawling as he remembers the good old days of fighting Mario.
263* HypocriticalHumor: Bowser is [[EvenEvilHasStandards appalled]] to find that the Smithy Gang have kidnapped and held an entire village captive… only for Peach to remind him of his usual antics.
264-->'''Bowser:''' Can you believe he didn't just kidnap 'em, he had the nerve to lock 'em up, too? [[BlatantLies Me and my minions would never pull a stunt like that!]]
265-->'''Peach:''' Really? I seem to remember a certain someone kidnapping me not too long ago.
266* IneffectualSympatheticVillain: He's prone to crying in his more vulnerable moments, his troops gradually desert him, and his attempts to command respect from others as he insists he's the ''real'' BigBad of the land are always PlayedForLaughs. The beginning of the game is practically an AffectionateParody of how ineffective he is, with Mario foiling his latest kidnapping scheme and saving Peach in the span of five minutes from when he leaves his home. This game pretty much shows Bowser at his most laughably pathetic, but he remains ''laughable'' at least.
267* InferioritySuperiorityComplex: Despite his arrogant and boisterous personality, Bowser is revealed to be ''extremely'' self-conscious about his reputation as the series' BigBad, and part of his desire to get his castle back is simply to make sure that everyone knows who Mario's true nemesis is.
268* InfinityMinusOneSword: As a result of the remake, the Drill Claw has been relegated to this, having been replaced by the Wonder Chomp, but it is available only post-game.
269* InfinityPlusOneSword: The Drill Claw is his ultimate weapon. The remake adds the Wonder Chomp, obtainable in the EndgamePlus.
270* JerkWithAHeartOfGold: Sure, he's a warlord and a serial kidnapper, but Bowser genuinely cares about his minions (even after they desert him) and even comforts a captured Chain Chomp for no personal benefit.
271* LaughablyEvil: Even before joining Mario's party, Bowser is a goofy IneffectualSympatheticVillain with a hilariously fragile ego.
272* MagicallyIneptFighter: Worst magic in the party but makes up for it with sheer physical power.
273* MightyGlacier: Lots of power, HP, and defense combined with terrible speed and even worse magic.
274* NobleDemon: He's the series' resident BigBad EvilOverlord, but one who looks after his minions and honors his alliance with Mario.
275* NominalHero: Only joins the side of good to get his castle back after Smithy usurps him.
276* PetTheDog:
277** When he frees a Chain Chomp in Booster's Tower that Booster had locked up because she bit him.
278** Gets more moments as he comes across some of his former troops throughout the game, and wishes them well with their new lives.
279** In battle, if Mario is suffering from StatusEffects when Bowser uses the Hurly Gloves, he'll throw a Mario doll instead.
280** Bowser notably never attempts or considers stabbing Mario in the back during their journey. Even when he briefly tries to back out of the final stretch in favor of reinforcing his castle, he still seems to consider himself allied to Mario if only to insist that Mario also join him in the repairs. Even once they finish the journey Bowser leaves Mario on good terms.
281* PlayAsABoss: He works this way stat-wise, as he has massive HP, attack, and defense stats fitting for the boss character he usually is, to the point where he can go through the dungeon he joins for while naked and unarmed and not suffer for it. The downside is that the equipment he does get is considerably weaker than those of other characters to keep him in line, which is very visible with how the Work Pants (an armor made for universal use) outclasses almost all his shells.
282* PoisonousPerson: [[ExactlyWhatItSaysOnTheTin Poison Gas blasts enemies with, well, poisonous gas.]]
283* PuzzleBoss: The fight against Bowser in the game's start. You can attack him but he eventually stops taking damage and the princess tells you to attack the chain instead so that Bowser falls.
284* ScrewThisImOuttaHere: Defied. The gang win control of Bowser's castle back, so he's about ready to go find his men and do some repairs -- and he's all too eager to force Mario to help -- until Geno points out that the gate to Smithy's world is ''still open,'' and his underlings are still a lingering threat... especially to Bowser's castle. Suddenly, Bowser's a little more willing to see this quest through to the end.
285* SecretAIMoves: Bowser can shoot his spikes out of his shell when you fight him early in the game. When he finally joins your party, that move is not available.
286* SlaveToPR: Although he's been ousted from power, he still goes to great lengths to put on an air of power and intimidation. At several points in the game, we see his inner musings on how to go about helping Mario and/or asking Mario for help while still saving face as a villain.
287-->"I'm the biggest, baddest brute around, and don't you forget it. But if Mario hears that I've been kicked out of my own castle... my reputation will be ruined! Even I have an image to keep up you know!"
288* SpikeShooter: He shoots spikes from his shell in his boss fight. [[SecretAIMoves This ability is not available when he joins your party.]]
289* StatusEffects: He can cause Fear and Poison with his magical abilities.
290* StillTheLeader: Inverted. He is the fourth to join your group, which is prefaced by him claiming that he's recruiting Mario's team into the Koopa Troop. However, the only things he can influence are combat and the mooks inside his own castle.
291* SummonMagic: Though his magic attacks are the worst in the game, they fall into this category with him calling Boo, Mokura and giant Mecha-Koopas to attack opponents.
292* ThisIsADrill: While not obvious in-game, his Drill Claw is shown in artwork as a glove with drills mounted in the place of claws.
293* TokenEvilTeammate: Though compared to his more vicious appearances in other games, in this one he's more of an IneffectualSympatheticVillain verging on AntiVillain.
294* VillainDecay: This is pretty much the exact moment Bowser's dominant characterization stopped being "menace" and started being "manchild goofball".
295* VillainousCrush: On Peach, as per usual. Downplayed, however, as it's not his main motivation this time around and he's fine with forming a friendly EnemyMine with her ''and'' Mario.
296[[/folder]]
297
298[[folder:Princess Toadstool/Princess Peach]]
299[[quoteright:170: https://static.tvtropes.org/pmwiki/pub/images/img_0116_6.png]]
300[[caption-width-right:170: [[labelnote:Original]]\
301https://static.tvtropes.org/pmwiki/pub/images/Toadstool_RPG_3584.gif[[/labelnote]]]]
302
303->"Let's go find us a star!"
304
305The Princess of the Mushroom Kingdom. Initially kidnapped ''again'', but before Mario can free her from Bowser's clutches, Exor crashes into the keep and sends her flying to parts unknown. After being found and saved and learning about Smithy and his cohorts, she isn't content to sit back and let Mario do the heroism this time, and comes along to help. She's the WhiteMage of the group, focusing on healing magic.
306----
307* ActionGirl: While Peach is the party’s WhiteMage, she is just as physical as the rest of the group and can hit just as hard. Her preferred weapons are her slaps, {{parasol|OfPain}}s, [[CombatHandFan fans]], and frying pan.
308* BadassAdorable: Just as cute as ever, but also willing to fight alongside her friends to save her kingdom.
309* BitchSlap: Her unarmed attack and initial weapon, as well as her second-best weapon, are slap combos.
310* CombatMedic: She starts out with okay weapons, but her healing is invaluable. Once her stronger weapons and spells appear, she's one of the best characters.
311* DamselInDistress: But only for the first third of the game or so. Afterwards she gets to be in on the action for once.
312* DeadpanSnarker: She has a pretty sharp wit, especially towards Bowser.
313* DubNameChange: Although the original SNES game was released two and a half years after ''VideoGame/YoshisSafari'' [[DitchingTheDubNames reverted her name back to Peach]], she's still inexplicably Toadstool here. Averted in the 2023 Switch remake, which properly calls her Peach.
314* FourTemperamentEnsemble: The sanguine. Peach is the liveliest member of the party who's also the most optimistic.
315* FryingPanOfDoom: Her Frying Pan is her best weapon. It makes a ''whang!'' sound when it connects, too.
316* TheGadfly: Even the princess isn't above pulling pranks, with the biggest example being when she tricks Bowser and Booster into kissing Mario.
317-->'''Peach:''' Now THAT's one for the scrapbook!
318* GirlInTheTower: Or more specifically, Girl on the Tower Balcony. Mario finds her locked up atop Booster's tower.
319* HairOfGoldHeartOfGold: She's blonde, young-looking, sweet, and innocent.
320* TheHeart: Quick to remind other party members to do the right thing and fight the Smithy gang to save the world.
321* ImprobableWeaponUser: Her arsenal includes [[PaperFanOfDoom paper fans]], [[GloveSlap gloves]], and her frying pan.
322* InfinityMinusOneSword: The Super Slap is her strongest normal weapon, where she slaps an enemy as hard as she can.
323* InfinityPlusOneSword: The Frying Pan, tied with the Lazy Shell for the most powerful weapon in the game, is found through a secret method.
324* JackOfAllStats: [[MagikarpPower Once her levels are caught up]], her stats are generally balanced across the board. Compared to Mario, she has slightly higher magic stats and speed in exchange for slightly lower but still decent physical stats.
325* MagikarpPower: She joins at Level 9 with 50 HP, has very poor physical attacks, and no means to use her high magic attack offensively. As she catches up to the rest of the party, she becomes a very potent combination of CombatMedic and JackOfAllStats.
326* RebelliousPrincess: She's not very confrontational about it, though; she just has her grandmother agree to impersonate her and sneaks out of her bedroom window, floating down [[ParasolParachute with her parasol]] to join Mario's group. She's also a princess.
327* ResistantToMagic: She has high Magic Defense by default. In the remake, her [[StatusBuff Ally Buff]] boost the party's Magic Defense.
328* RoyalsWhoActuallyDoSomething: She even lampshades that the crisis is so great this time, she can't just stand back and let others save the world.
329* SoLongAndThanksForAllTheGear: Subverted. After the whole fiasco with Booster in Marrymore, she decides to rest up in the Mushroom Kingdom castle in her room, keeping all the gear equipped with her at the time. This doesn't last long because as soon as you step out of the castle she just decides to rejoin anyways, for real this time.
330* SquishyWizard: Decent speed and great magic, along with the game's best healing, bar none. However, a stiff breeze can knock her over, [[MagikarpPower at first]].
331* StatusEffects: She can silence enemies and and put them to sleep.
332* StarPower: Her "Come Back" move appears to call a star from the heavens to revive a [[OnlyMostlyDead fallen]] party member.
333* ThrowDownTheBomblet: Her ultimate spell, Psych Bomb, has her chuck a string of explosives at enemies.
334* TookALevelInBadass: A crying DamselInDistress at the beginning of the game, and then a bomb-throwing badass and CombatMedic who rebels against her kingdom once we hit the latter half of the game.
335* {{Tsundere}}: Has shades. She's normally sweet and cheerful, but when she gets angry, she ''really'' gets angry.
336* UnwillingSuspension: In the prologue, she's strung up on a rope to hang from the ceiling of Bowser's Keep.
337* WhiteMage: Her primary purpose is being your healer.
338[[/folder]]
339
340!Supporting Characters
341
342[[folder:Toad]]
343[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/img_6581_7.png]]
344[[caption-width-right:150:[[labelnote:Original]]\
345https://static.tvtropes.org/pmwiki/pub/images/img_6579_0.png[[/labelnote]]]]
346->"Hey, you better watch out! HeKnowsAboutTimedHits. He's gonna punch your lights out!"
347
348The loyal retainer to the Mushroom crown, he pops up periodically to help Mario out with advice and items.
349
350Worth noting: this is the only Mario game in which multiple Toads appear where an individual Toad character is singled out as ''the'' Toad.
351----
352* CrouchingMoronHiddenBadass: [[spoiler:He somehow makes his way through Bowser's Castle and to the final hallway of Smithy's Factory on his own to sell Mario items to help him in the final battles.]]
353* DistressedDude: In Mushroom Way at the start of the game, he's repeatedly assailed by the monsters. After that he mostly stays home.
354* ADogNamedDog: He's a Toad simply named "Toad".
355* DubNameChange: From Kinopio to Toad, as usual.
356* DungeonShop: Toad himself appears in Smithy's Factory after defeating the Clerk, allowing you to stock up on any last-minute items before fighting the Manager, Director, Factory Chief and Smithy.
357* HeKnowsAboutTimedHits: TropeNamer when delivering Mario a tutorial about them.
358* MrExposition: Especially before you leave the Mushroom Kingdom, but even after that he occasionally pops up to give tutorials.
359* TookAShortcut: He inexplicably shows up to give you items no matter where you are. [[spoiler:He even shows up at [[TheVeryDefinitelyFinalDungeon Smithy's factory]], which is an area rife with powerful enemies. ''In another dimension.'']]
360[[/folder]]
361
362[[folder:Chancellor]]
363[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/img_6585.png]]
364[[caption-width-right:150:[[labelnote:Original]]\
365https://static.tvtropes.org/pmwiki/pub/images/img_6584.png[[/labelnote]]]]
366->"First the Princess and now THIS! It's just too much to bear."
367
368Princess Peach's royal advisor who constantly worries about her safety, and assumes Bowser is behind everything.
369----
370* DistressedDude: When Claymorton and his Shymores invade Toad Town, Claymorton himself has the Chancellor held hostage, prompting Mario to save him.
371* EarlyInstallmentWeirdness: He takes Toadsworth's spot as Peach's royal advisor in this game because, at this point in time, Toadsworth wouldn't be introduced for another [[VideoGame/SuperMarioSunshine 6 years]].
372* FantasyForbiddingFather: Father ''figure'', in this case. He absolutely prevents Peach from joining Mario to take on Smithy because he's way too concerned for her safety, prompting her to sneak out of the castle with her grandmother's assistance.
373* TheGoodChancellor: A surprising rarity for a Creator/SquareEnix game. He's Peach's personal caretaker, and fully trusts Mario to save the Mushroom Kingdom time and time again.
374[[/folder]]
375
376[[folder:Frogfucius/The Frog Sage]]
377[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/frog_sage.png]]
378[[caption-width-right:200:[[labelnote:Original]]\
379https://static.tvtropes.org/pmwiki/pub/images/frogfucius.png[[/labelnote]]]]
380->"Yes, come into my sanctuary and partake of my wisdom, children."
381
382An old frog living in Tadpole Pond, he's Mallow's adoptive grandfather. He's known as something of an all-knowing sage, as the gossip of the world filters down its waterways to reach him.
383----
384* AdaptationNameChange: The 2023 English translation renames him Frog Sage.
385* BigGood: In a particular sense, it's him or the Chancellor, since the heroes regularly consult him for aid.
386* CoolOldGuy: He may be old, but he's still got spirit and spunk.
387* DubNameChange: From Frog Hermit [[note]]Kaeru Sennin[[/note]] (Japanese) to Frogfucius (English). Somewhat averted in the remake, [[AdaptationNameChange where his name is changed to the similar-sounding Frog Sage.]]
388* EyesAlwaysShut: Look at the image. He never opens his eyes once.
389* MrExposition: Repeatedly lampshaded -- at one point when the party isn't sure what to do, Mallow's suggestion is to go ask him, since he seems to know everything.
390* NonMammalianHair: He's a frog with a rich, lengthy white beard and mustache.
391* PowerFloats: He has a Lakitu carry him around with a fishing rod to give the impression that he can do this.
392* PunnyName: Of Confucius, naturally, in the English version. Averted in the original Japanese release and the remake.
393* RetiredBadass: Implied; the Froggie Stick, Mallow's first weapon, was used by him when he was younger. In the remake, he was also the former wielder of the Sage Stick until it was swallowed by Belome.
394* TrademarkFavoriteFood: Crickets, particularly Cricket Jam and Cricket Pie.
395[[/folder]]
396
397[[folder:Chomp]]
398A female Chain Chomp imprisoned in Booster Tower for taking a chomp out of Booster himself. She can be found in the tower and can become Bowser's first weapon and in the remake for a few reasons his last.
399----
400* ActionGirl: She serves as Bowser's first equipped weapon giving him an increased attack power. The remake makes her even more powerful as she can be upgraded to the Wonder Chomp, his most powerful weapon.
401* AdaptationalBadass: Possibly depending on the player's actions. You can make her ''much'' more powerful than she was in the original game by fighting Punchinello in the post-game, which upgrades her to the gold-colored Wonder Chomp.
402* BecauseYouWereNiceToMe: She quickly becomes loyal to Bowser when he comforts and frees her from her confinement by Booster. She fights alongside him as his first weapon, and in the remake, his last since she gets an upgrade in the postgame.
403* CanineCompanion: Since Chain Chomps are basically ''Mario'''s answer to dogs, she is effectively this for Bowser, especially in the remake. She's infinitely loyal to Bowser and serves as his first acquired weapon, and in the remake, keeping her with Bowser allows her to become his most powerful weapon. Geno even lampshades that she suits him well.
404* CrutchCharacter: She's Bowser's first weapon, meaning she ups his attack power greatly when you find her. However, she'll quickly be replaced by more powerful weapons as time goes on. {{Subverted|trope}} in the remake which gives her MagikarpPower.
405* TheDogBitesBack: She eagerly joins Bowser after he frees her, allowing her to get some more payback against Booster for locking her up and mistreating her.
406* EliteMooks: As her damage isn't just based on herself but also that of Bowser, she can dish out far more damage than any other Chomp enemy in the game. This also applies to her Wonder Chomp self, where she's now a double case of this as an Elite Mook of the already Elite gold-colored Chomp Chomps.
407* EpicFlail: She's the first one that Bowser can find in the game. Bowser will whirl her around with her chain and throw her to strike and take a bite out of an enemy. She's also the last one he can find in the remake, where after the rematch against Punchinello, she'll be polished into her gold color.
408* GoldColoredSuperiority: Gold Chain Chomps, or Chomp Chomps, are much stronger than regular Chain Chomps. This applies to her as well, as when she's upgraded to her gold color (exclusive to the remake), she becomes Bowser's most powerful weapon.
409* InfinityPlusOneSword: She becomes this in the post-game, where she can be upgraded into Bowser's ultimate weapon.
410* MagikarpPower: In both versions, she's the first weapon Bowser can find, meaning she's also the weakest weapon that can be equipped. In the remake, she can be upgraded into Bowser's most powerful weapon.
411* MoralityPet: She brings out the FriendToAllLivingThings side of Bowser. He treats her well when freeing her, and refers to her as his "new pal" when she's upgraded to the Wonder Chomp.
412* NonStandardCharacterDesign: In the remake, the Chomp enemies are all redesigned with their modern appearances. This Chomp is the only one who retains her design from the original game, making her visibly distinctive from the enemy Chain Chomps.
413* RightHandAttackDog: Chain Chomps bark and act like dogs for the Mario universe, and this one can be rescued by Bowser and serve as his first weapon. And his last in the remake, as she can be upgraded to a much more powerful gold color.
414* ShrinkingViolet: She's a bit shy as Bowser says, prompting him to ask Mario to look away while he tends to her.
415* UndyingLoyalty: She fights alongside Bowser without question (mechanically she can't betray Bowser because she's a weapon that can be equipped).
416* VideogameCaringPotential: Acquiring her requires the player to actively seek out a key to unlock the door to her prison. The puzzle involves investigating numerous paintings of Booster from youngest to oldest. And even when she's rendered obsolete by stronger weapons, you can still keep her in your inventory. The remake encourages you to do so for a good reason: she can become Bowser's ultimate weapon.
417* VideogameCrueltyPotential: You can easily sell her once she's [[YouHaveOutlivedYourUsefulness no longer the strongest weapon in Bowser's arsenal.]] This comes at a cost in the remake.
418* VideogameCrueltyPunishment: You can sell her or discard her once you get Bowser's stronger weapons. In the remake, doing so means you lose Bowser's ultimate weapon.
419[[/folder]]
420
421[[folder:Toadofsky]]
422[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_6454.png]]
423->"That's it! This is the melody I've been looking for. Thank you for the inspiration!"
424
425A Toad composer native to Tadpole Pond, who's found himself in a creative slump. Through Mario and other Mushroom Kingdom locals' help, he's able to finally compose his masterpiece.
426----
427* MeaningfulName: In both English and Japanese, his name is a portmanteau of Toad/Kinoko ''(mushroom)'' and famed Russian composer Music/PyotrIlyichTchaikovsky.
428* MembershipToken: He holds access to the Alto Card, Tenor Card, and Soprano Card, which allow Mario access to purchase more luxurious drinks at the Juice Bar in Tadpole Pond.
429* NoCelebritiesWereHarmed: Despite his name being derived from Tchaikovsky, his hair is reminiscent of Music/JohannSebastianBach.
430[[/folder]]
431
432[[folder:Jagger, Goomhilde, and Wizakoopa]]
433Three named leaders among Bowser's Minions that attempted to assist their Koopa King in reclaiming his castle from Smithy's forces, only to go their separate ways due to being overwhelmed by said forces.
434----
435* BrainwashedAndCrazy: Wizakoopa is found in the second visit of Bowser's Keep as a brainwashed member of Smithy's forces. Defeating him frees him from their control.
436* EarlyInstallmentCharacterDesignDifference: Goomhilde is notable as the first female Goomba in the franchise, but she looks like a regular Goomba. Later female Goombas, such as [[VideoGame/PaperMario64 Goombaria, Goomama]], [[VideoGame/PaperMarioTheThousandYearDoor Goombella]] and [[VideoGame/SuperMarioOdyssey Goombette]] have [[SecondarySexualCharacteristics pink skin]] as opposed to the males' brown.
437* EnemySummoner: At the Six-Door Chamber in Bowser's Keep, the brainwashed Wizakoopa is the one who summons enemies behind the battle courses. In the battle against Wizakoopa himself, he can summon between three tough enemies, Bahamutt, King Bomb, or Jinx Clone, to protect himself from attacks with. Defeating the summoned monster will allow Wizakoopa to be targeted again.
438* EvilCostumeSwitch: Wizakoopa's robes are [[RedIsViolent red]] when encountering him in the return visit to Bowser's Keep, indicating his aggressive stance against the heroes due to being brainwashed into serving Smithy. Defeating him reverts his robes color back to the normal Magikoopa blue, freeing him from Smithy's control.
439* {{Expy}}: Wizakoopa shares quite a few similarities to Kamek, the high-ranking Magikoopa and Bowser's right-hand turtle from the main series who debuted in ''VideoGame/SuperMarioWorld2YoshisIsland'', seven months prior to the original SNES release. Using Thought Peek on him even has him refer to "the baby from so long ago," directly referencing Baby Mario.[[note]]In the English SNES translation, he says "That's...my child...?" which refers to Baby Bowser instead; this is purely a {{Woolseyism}}.[[/note]] Despite this, he has a unique name from every other Magikoopa, including Kamek himself (even more noticeable in Japanese where his name is Kamezādo, while Kamek has [[ADogNamedDog the same name as his own species]]).
440* MauveShirt: While they look the same as regular Terrapins, Goombas and Magikoopas, the fact that they have actual names, proper reunions with Bowser and actively help Mario and co. when met puts them well above the usual {{Red Shirt}}s of Bowser's troops.
441* NamedByTheAdaptation: Aside from Jagger the Terrapin, in the original, the Goomba and Magikoopa were only known by their species names, althought the Magikoopa was hinted to be Kamek. The remake grants them the names of Goomhilde and Wizakoopa. Averted in the original Japanese, where they always had unqiue names (Nokoyan, Kurijennu and Kamezādo, respectively), meaning the trope was ''inverted'' for the original English version.
442* PoisonMushroom: The Mushrooms that Goomhilde's children sell turn whoever uses them into Mushrooms.
443* RetiredMonster: Jagger and Goomhilde had run away and moved into Monstro Town by the time Mario and co. make it there, with Jagger becoming Jinx's apprentice and Goomhilde settling down and having triplets. Bowser gives the two of them his blessing to remain in Monstro Town, making it an official HeelFaceTurn. Wizakoopa averts it, remaining by Bowser's side and assisting him (and Mario by association) after being freed from his brainwashed state.
444* SamusIsAGirl: Outside of Japan, anyway. Goomhilde was not properly established as a female in the original English script, but the Japanese script had Bowser highlight her "seductive charms" in the Rose Way scene, followed by a flash of hot pink as a response to indicate said wiles.
445* ScrewThisImOuttaHere: The main reason why these three leave Bowser's army is due to their own fear and weakness against Smithy's gang.
446* TheSmurfettePrinciple: Goomhilde is the only notable female member among Bowser's minions seen in this game.
447* TheUnfought: Goomhilde is never fought at anytime by the party, having settled down as Monstro Town's shopkeeper. Averted for Jagger, who becomes Jinx's apprentice and faces the party prior to taking on Jinx himself, and Wizakoopa, who antagonizes the party in the return visit to Bowser's Keep due to having been brainwashed.
448[[/folder]]
449
450[[folder:Gaz]]
451[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_6448.png]]
452->"All right, Geno! Let's play!"
453
454A young Toad from Rose Town who idolizes Mario and collects toys of him and his friends. He's even taken to creating his own toy character, Geno, but little does he know that his toy would become an imperative asset to Mario's adventure.
455----
456* AdorablyPrecociousChild: For someone his age, he seems to have woodcrafting and mechanical expertise, as he not only built Geno from scratch, but outfitted him with several strong (and dangerous) attack mechanics.
457* CassandraTruth: He was awake to see Geno be brought to life and wander off into the Forest Maze, but his mom thinks he's talking nonsense. Even when Geno is brought back to him fully sentient, his mom thinks [[YourCostumeNeedsWork Geno is a cosplayer]].
458* InnocentlyInsensitive: He says that Mario will need all the help he can get, and that he's currently no match for Bowser. Mario's so offended by this, he's prepared to [[WouldHurtAChild punch Gaz]] if not for Mallow holding him back.
459* ParentsAsPeople: While his mom very much cares for him, she never plays with him and tends to not believe what Gaz is trying to tell her. The remake addresses this by having his mom [[ThrowTheDogABone play with him]] during the ending sequence.
460* PunnyName: In Japanese, his name is Toydo, derivative of "toy doll".
461* SmallRoleBigImpact: While he doesn't appear in the story any longer after Rose Town is saved, which is fairly early on, the fact that he created Geno makes him one of the most important characters to the story.
462[[/folder]]
463
464[[folder:Yoshi]]
465[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_6446.png]]
466[[caption-width-right:250:[[labelnote:Original]]\
467https://static.tvtropes.org/pmwiki/pub/images/img_6445.png[[/labelnote]]]]
468-> '''Voiced by:''' Kazumi Totaka (remake)
469->"Please talk to a few of my pals here and... What? You can't understand them? Well... hop aboard and I'll be your interpreter!"
470
471Mario's dinosaur friend and a famed athlete in Yo'ster Isle's Mushroom Derby. He's offered the position as leader of the island after defeating the reigning champion, Boshi, but instead prefers to just race as usual. By using Yoshi Cookies, Yoshi can be summoned to the battlefield to eat enemies and leave useful items behind.
472----
473* AdvertisedExtra: Despite appearing alongside the five main characters on the Japanese box art, Yoshi is only playable on Yo'ster Isle and is little more than a summonable character otherwise.
474* OfferedTheCrown: Yoshi is offered the spot as the island's ruler after defeating Boshi, and he would certainly be a benevolent ruler, but he turns down the offer because he prefers racing over leadership.
475* PowerupMount: Mario can ride him, but only on Yo'ster Island, a tiny area that is devoid of obstacles or enemies, making it just a novelty outside of the race with Boshi.
476* TrademarkFavoriteFood: Yoshi Cookies. Using them is the only way to summon him in combat.
477* TranslatorBuddy: Yoshi is seemingly the only member of his species who can speak Mario's language, and serves as his translator when talking to other Yoshis.
478[[/folder]]
479
480[[folder:Baby Fat]]
481[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/img_6568.png]]
482->"I'm dying for some Cookies."
483
484A Baby Yoshi that resides in Yo'ster Isle. He hatches after Princess Peach joins your party, and you have the opportunity to feed him Yoshi Cookies. Feed him enough and he'll become obese. He'll even give you useful items the more cookies you feed him afterwards.
485----
486* AllThereInTheScript: His name isn't mentioned in-game and is only mentioned in the official strategy guide and a British Nintendo magazine.
487* BigEater: He loves eating those Yoshi Cookies. Feed him 30 and he'll become pudgy enough that he has to leave the nest.
488* ExactlyWhatItSaysOnTheTin: He's a ''Baby'' Yoshi that can become really ''fat''.
489* GameplayAndStorySegregation: In the ending montage featuring Yoshi racing Croco, Baby Fat will always be in his small form whether you overfed him or not.
490* ResizedVocals: As a newly hatched Yoshi, he has a very high-pitched Yoshi sound, but feed him more cookies, and his obese form has a deep pitch that sounds almost like Boshi's.
491* ShoutOut: He's a possible reference to the Fat Chocobo from the ''Final Fantasy'' games.
492[[/folder]]
493
494[[folder:Frogfucius'/The Frog Sage's Student]]
495[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_6453.png]]
496->"Did you have a chance to accumulate many Frog Coins?"
497
498A young tadpole-turned-frog under the tutelage of the Frog Sage. He spends most of his spare time reading books in Seaside Town, and is willing to give Mario some rare items in exchange for Frog Coins.
499----
500* {{Bookworm}}: He's primarily seen with his face deep into a book.
501* OlderAndWiser: He says that he met Mario at Tadpole Pond when he was just a tadpole, and has now grown up into a frog.
502* RememberTheNewGuy: He asks Mario if he remembers him, but there's no telling which of the identical tadpoles he was. There's a small chance he's the first tadpole Mario met who first introduced him to Tadpole Pond.
503* UnusuallyUninterestingSight: When Yaridovich takes over Seaside Town, he's surprisingly spared and just hangs out upstairs in the Elder's house. If you first meet him during that, he suspects something weird is going on, but states that it doesn't concern him.
504[[/folder]]
505
506[[folder:Johnathan "Johnny" Jones]]
507[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_6569_1.png]]
508[[caption-width-right:350:[[labelnote:Original]]\
509https://static.tvtropes.org/pmwiki/pub/images/img_6572.png[[/labelnote]]]]
510->"So you're THE Mario, eh? Arr, harr, harr...! Not much to look at..."
511
512A SharkMan pirate living in a sunken ship off the coast of Seaside Town, the fifth Star Piece fell into his realm. He becomes an ally to the group after recognizing Mario as a WorthyOpponent.
513----
514* AddedAlliterativeAppeal: His name has three "Js" in it.
515* AffablyEvil: Despite being a feared pirate lord willing to kill anyone who disturbs his ship, Johnny is more than willing to show respect when he feels it's warranted and is willing to help out Mario out of admiration.
516* AntiVillain: He's a shark and a pirate, but has an obvious sense of honor and nobility -- he challenges Mario to a one-on-one duel when he recognizes a worthy foe in him, he hands over the Star Piece and lets him leave peacefully when Mario wins, and when he hears Yaridovich has stolen it from you he arrives to stop him from running so you can beat him up and take it back. Also, Mario invaded ''his'' ship to find the Star, so when you think about it he was just defending himself and his prize and not really being all that villainous.
517* BladeBelowTheShoulder: He has a traditional pirate's hook for a left hand, and has it on an extending chain to boot. However, he usually uses it to cast spells instead of swinging it around.
518* BloodKnight: A fairly subdued one. If you get his thoughts in the remake:
519--> '''Johnny:''' [[WorthyOpponent You're good. Very good.]] Now this is a fight!
520** He requests a postgame rematch specifically to "light his fire", as he hasn't had a good scrap since his last duel with Mario and has been hankering for another go. Once he's beaten, he cheerfully admits he didn't even care whether or not he won.
521* BossAlteringConsequence: If you defeat all his henchmen during the battle, he'll challenge Mario to a one-on-one duel, which Mario accepts.
522* DefeatMeansFriendship: Though he doesn't join the party, he's nonetheless an ally after his defeat and helps the party trap Yaridovich and take back the fifth Star Piece.
523-->"That star's a gift to me mate, Mario. [[EvenEvilHasStandards You spineless dogs have no code of honor!]]"
524* DiedStandingUp: In the remake, Johnny simply slumps over on his feet when he's knocked out at the end of the fight. He doesn't even use his trident for leverage like most examples of this trope would.
525* DubNameChange: Zigzagged. The English release added the nickname "Johnny" for reference. The Japanese version uses his original name Jonathan [[note]]Jonasen[[/note]] with no nickname given.
526* DuelBoss: Optional. He challenges Mario to a one-on-one fight, but only if the player kills off all his {{Mook}} henchmen. However, his post-game rematch in the Switch remake is specifically a one-on-one battle without the use of any items (although you do get some buffs from the party members cheering you on) - so it's essentially a fight to the death.
527* EyesDoNotBelongThere: He does not have any eyes on his face, with circle designs on the area of his face where eyes would be. Instead, he has eyes in his mouth.
528* FlunkyBoss: He enters battle alongside four of his pirates, but unlike other enemies there's a reason he doesn't bother to call in more, as the next trope explains.
529* HonorBeforeReason: He manages to reverse it on the party -- he challenges Mario to a one-on-one duel but only after your party of three take out his four {{Mook}}s that accompany him, and when he himself has taken enough damage. Essentially, by the time he becomes a DuelBoss, it's clear to the player and him that continuing the three-on-one fight will end with his defeat, but he has a better chance in a fair one-on-one bout. The player is furthermore never given the chance to refuse, Mario always accepts.
530* AnIcePerson: Diamond Saw summons twin razor discs of ice to attack, but he only uses it when he's fighting Mario one-on-one. Oddly enough, it's a non-elemental attack.
531* ImpaledWithExtremePrejudice: Skewer. His pirates can also use attacks to this effect.
532* LogicalWeakness: As a SharkMan he's unable to breathe properly outside the water. This means he couldn't participate in the fight against Yaridovich/Speardovich.
533* NoItemUseForYou: In his rematch in the remake.
534* ProngsOfPoseidon: His trident, fitting for a ruler of the sea.
535* SharkMan: It's not entirely clear ''what'' he is, as the "shark" is actually a costume he's wearing and the one eye [[GlowingEyesOfDoom glowing in the darkness of his mask]] is clearly inhuman. His journal entry in the remake suggests that it's actually the hide of a shark he defeated back in his youth. At the very least, its mouth moves whenever he talks.
536* ThreateningShark: Subverted. He isn't a bad guy at all really--he hands you the Star Piece after defeat and helps prevent Yaridovich's escape so that the party can fight him and get the Star Piece back.
537* TrademarkFavoriteFood: Currant Juice, which is even a hint in a quiz later in the game.
538* TurnsRed: His "Get Tough!" StatusBuff is literally this when he gets weak, turning him from blue to red and buffing his attack and defense.
539* VillainyFreeVillain: Again, he doesn't do anything evil, but as the being who found the fifth Star Piece and laid claim to it, he's an antagonist standing in the party's way. This trope is why he performs a HeelFaceTurn after losing, he has no intent to cause you trouble if you leave him alone.
540* WorfHadTheFlu: Despite cornering Yaridovich/Speardovich, Johnny doesn't fight him and the party has to do it themselves. He does put a note mentioning that his gills are failing on him, implying that his inability to breathe outside water is the reason he couldn't.
541* WorthyOpponent: To Mario, signified by his one-on-one challenge when he sees he's underestimated him. His post-game rematch in the Switch remake cements this even further, forcing you to fight him one-on-one without any items.
542[[/folder]]
543
544[[folder:Jinx]]
545[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/img_6573.png]]
546[[caption-width-right:150:[[labelnote:Original]]\
547https://static.tvtropes.org/pmwiki/pub/images/img_6575.png[[/labelnote]]]]
548->"I'll accept a challenge any day."
549
550A master martial artist living in Monstro Town. He's found as the mentor to one of Bowser's old minions and will allow Mario to challenge him, giving up his title as master of the dojo if defeated three times.
551----
552* AsskickingLeadsToLeadership: When you beat him for the third time, he relinquishes his title to Mario.
553* BadassCape: Seemingly his only clothing, though being so small it's hard to tell.
554* BarefistedMonk: He wields no weapons, being a martial artist. He beats your party members up with his bare hands, and they ''hurt''.
555* DubNameChange: From Jackie (Japanese) to Jinx (English).
556* FlashStep: Quicksilver has him warp behind party members to attack.
557* GracefulLoser: After you beat him a third time, he gives you the Jinx Belt and acknowledges your strength and changes the dojo to incorporate Mario's techniques. If you defeat him in his post-game rematch in the Switch version, he outright addresses Mario as his new master.
558* ILetYouWin: The first two times you fight him, he holds back to avoid hurting you too badly. After the second time he recognizes your power is greater than he thought and goes all-out in the third round.
559* InstantWinCondition: For the rematch against him in the postgame in the remake, instead of actually defeating him, you'll be filling up the gauge while surviving his attacks and show him a Triple Move to end the battle.
560* KamehameHadoken: Bombs Away, which manifests as the typical ''Hadoken'' blast of blue energy.
561* LightningBruiser: He will attack when hit, he can take a hit well despite his size, and he has ridiculously strong attacks. This is exaggerated in the third fight when he uses both Valor Up and Vigor Up.
562* OldMaster: He's a bit on in years, but he hasn't lost any of his skills.
563* OneHitKO: Silver Bullet. Additionally many of his normal attacks are strong enough to do this if you don't block them. In his rematch in the remake, he'll use Silver Bullet immediately if you fail a timed hit.
564* OptionalBoss: Fighting or even entering his dojo is entirely optional.
565* PintSizedPowerhouse: He's not much bigger than Gaz's dolls. And he's strong enough to lift characters into the air and dropkick them back several paces.
566* RapidfireFisticuffs: Jinxed is a rapid combo of punches ending with a slam to the ground.
567* RuleOfThree: You must fight him three times, each time him holding back less until by the last time he's going all-out.
568* ShoutOut: Averted in the US version, but he may or may not have been named after Creator/JackieChan.
569* TookALevelInBadass: Each form has higher stats and uses more powerful attacks. He even has another battle in the Switch remake as well.
570* TurnsRed: Uses Valor Up and Vigor Up to boost his stats when weak.
571* WhatHappenedToTheMouse: Jinx and his student Jagger don't appear in the end credits parade sequence. This may be because -- unlike most characters in the game -- their ultimate fate will vary depending on the player's actions.
572[[/folder]]
573
574[[folder:Sgt. Flutter]]
575[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_7267.png]]
576->"We're 0.52 seconds late! I hold myself personally accountable for the delay, Ma'am!"
577
578The leader of a squad of Koopa Paratroopas called the Sky Troopas. He and his squad are called in by Monstromama to help Mario scale the steep cliff in Land's End to reach Bean Valley. Flutter does this by setting up a mini-game where Mario has to use each Paratroopa as a stepping stone. If you complete the game fast enough, you will receive Frog Coins and a Troopa Pin.
579----
580* ClockKing: He times Mario's progress in the Paratroopa minigame personally.
581* TokenHeroicOrc: He and his Sky Troopas are the only helpful Paratroopas in the game.
582[[/folder]]
583
584[[folder:King and Queen Nimbus]]
585[[quoteright:564:https://static.tvtropes.org/pmwiki/pub/images/img_6564_0.png]]
586->"Please let Mallow find his way home."
587
588The benevolent rulers of Nimbus Land. They are, unfortunately, trapped within their own palace due to Valentina's machinations to seize the throne, but are freed and able to continue to watch over their land upon Valentina's defeat. [[spoiler:They are also Mallow's biological parents.]]
589----
590* AccidentalMisnaming: King Nimbus can never get the name of the Star Road right, always referring to it as the Starway. The remake doubles down on this by having the two's revised wish of, "May Mallow fix the Road," be changed to, "May Mallow fix the Starway."
591* FoolishHusbandResponsibleWife: They're both competent leaders of Nimbus Land, but while Queen Nimbus is much more serious about her duties, King Nimbus happens to be an unrepentant autograph hound who's also a tad scatterbrained.
592* GoodParents: Once they reunite with [[spoiler:Mallow]], they are more than willing to support his endeavor to join Mario and his other companions in repairing the Star Road. This includes allowing the party the use of the royal bus to reach Bowser's Keep.
593* HeroWorshipper: The first thing that King Nimbus does upon being introduced to famous celebrities such as Mario, Peach, and Bowser is to ask them for their autographs before being reined in by the Queen.
594* InformedDeformity: More like Informed Illness, but according to Valentina, the king is currently ill by the time Mario and the party arrive at Nimbus Land and should not be disturbed. Upon liberation, King Nimbus shows no signs of sickness, meaning it might have been a lie crafted by Valentina to keep him and his wife imprisoned or he might've recovered quickly [[spoiler:upon reuniting with his lost son, Mallow]], though it is more likely the former.
595* NoFullNameGiven: Their first names are never mentioned, though King Nimbus might also be named Mallow since his wife at one point refers to Mallow as "Junior."
596* RoyalsWhoActuallyDoSomething: By the time Mario's party returns to Nimbus Land after retrieving the Star Piece from the volcano, they allow the heroes use of the repaired royal bus to be able to travel to Bowser's Keep.
597* RulingCouple: Of Nimbus Land.
598* StrongFamilyResemblance: [[spoiler:Upon visiting Nimbus Land for the first time, Mallow points out a statue in Garro the sculptor's home looking a lot like him until Garro clarifies that it's of King Nimbus in his youth. This lets Garro connect the dots and realize that the true prince has finally returned home and that the "prince" that Valentina showed off to the public was a fake.]]
599* UniversallyBelovedLeader: Both [[TheGoodKing King]] and [[TheHighQueen Queen Nimbus]] are beloved by their subjects and are viewed as [[RulingCouple fair rulers]], which makes it unsettling to the people when they're no longer allowed to visit Nimbus Palace upon Valentina's orders.
600[[/folder]]
601
602[[folder:Hinopio/Cinder Toad]]
603[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/img_7269.png]]
604->"Thanks for stopping by. You can always come back, you know."
605
606A rather burly, bearded, biker-looking Toad with a flame pattern on his "cap". He has setup shop within Barrel Volcano. Queen Nimbus recommends to Mario and his party to see him for his help in their search for the Star Piece that fell into the volcano.
607----
608* DubNameChange: In the English remake, he goes from Hinopio (Japanese) to Cinder Toad (English). Doubles as AdaptationNameChange.
609* DungeonShop: He has setup item and armor shops, as well as an inn, deep within Barrel Volcano, which would otherwise be convenient for Mario's party to rest and recover within the volcano's harsh environment.
610* FaceOfAThug: He is quite possibly the most intimidating-looking Toad in the entire franchise, but despite this, he is just as friendly as most other Toads.
611* MeaningfulName: His original Japanese name, Hinopio, combines "hi" for fire and "Kinopio", Toad's Japanese name. His remake name, Cinder Toad, continues his affiliation with fire and his residence within Barrel Volcano.
612* RatherInnAccessible: His TraumaInn is in the very middle of an active volcano, and the bed is literally a pile of wood boxes in a corner. It still works as an inn, despite this.
613* RenaissanceMan: A ''very'' {{downplayed|trope}} example, as they're all located within the same area, but he simultaneously runs an item shop, an armor shop, and an inn.
614* RiddleForTheAges: Exactly why he thought that opening a shop in the heart of an active volcano was a good idea is anyone's guess, though Queen Nimbus being aware of him at least indicates that he has contact with Nimbus Land.
615* ShoutOut: His back shelf has models of [[VideoGame/FZero the Blue Falcon, the Fire Stingray]], and [[VideoGame/StarFox an Arwing]].
616[[/folder]]
617
618!The Smithy Gang
619[[folder:In General]]
620[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_1407.png]]
621An evil organization of sentient weapons created and led by a being named Smithy, the Smithy Gang hails from an alternate dimension that Smithy has already conquered. Using Exor as a portal to cross worlds and Bowser's Keep as their forward base, they're now in the interests of conquering the Mushroom Kingdom for their own. They are the main antagonists of the game.
622----
623* DegradedBoss: Mass-produced copies of them appear in Smithy's factory as normal enemies. In the remake, they can become Special Enemies, essentially [[BossInMookClothing making them as tough as the original versions]].
624* FinalBossNewDimension: The Factory where you fight them.
625* EstablishingCharacterMoment: They make their appearance shortly after Mario's latest quest to save Peach from Bowser, smashing the Star Road and taking over Bowser's Keep before sending Mario, Peach and Bowser flying. This establishes them as a major threat, not just to the Mushroom Kingdom, but to the Koopa Troop as well.
626* {{Leitmotif}}: "Here's Some Weapons" whenever they show up on the field. There is also "Fight Against an Armed Boss" for their boss fights, which contains a more intense version of the same melody. They're all associated with the same musical snippet, not only being played near the start of the aforementioned tracks, but also plays at the start of Smithy's boss theme, and even during their section of the parade in the credits sequence.
627* RidiculouslyHumanRobots: The members of the gang are all mechanical lifeforms manufactured by Smithy, and even Smithy himself is AmbiguouslyHuman with how robotic and mechanical he looks.
628* RobotWizard: Aside from [[MagicallyIneptFighter Axem Red, Axem Black, and Axem Yellow]], most of Smithy's lieutenants are capable of casting magic despite being robots themselves.
629* WeaponSpecialization: Each member wields one and ''is'' one; they all have a specific weapon motif that reflects in their design and attacks. Mack is daggers, Bowyer is bows, Yaridovich is spears, the Axem Rangers are axes, Exor is swords, and Smithy is hammers.
630* WeCanRebuildHim: Given that his lieutenants are all robots, Smithy just sets about building more of them after their destruction, and even moves on to mass production.
631[[/folder]]
632
633!!!Commanders
634[[folder:Smithy]]
635[[quoteright:294:https://static.tvtropes.org/pmwiki/pub/images/smithy_alternate_render.png]]
636->"Why don't you give me YOUR stars. Why, then I could easily conquer this world! Then we could get rid of all wishes, and create a world filled with... WEAPONS!!!"
637
638The leader of the Smithy Gang and the primary antagonist of the game who wants to TakeOverTheWorld with an army of anthropomorphized weapons, he works from a dark factory in another world using Exor as a gateway into the Mushroom Kingdom.
639----
640* AllYourPowersCombined: Smithy's Wizard Head using Sword Rain, Spear Rain and Arrow Rain represents his higher-ranking members Claymorton and Exor, Speardovich/Yaridovich and Bowyer respectively.
641* AxCrazy: He's quite deranged and has an extremely bad temper to boot. His insane VillainousBreakdown literally has him accidentally destroy the ground that he and the heroes are standing on due to how much he uncontrollably smashes it.
642* BadassBoast: "Over here, NOW! I'll crush you ALL!"
643* BadBoss: Though he isn't seen much, the few moments he does have on-screen indicate he doesn't care about his minions much, or even his own factory. He ''is'' a forgemaster, and every part of the gang besides him is something he made -- meaning literally 100% of his minions and assets are replaceable as far as he's concerned. The Smithy gang part of the Parade Float ending sequence even has him flatten Mack, Bowyer, and Yaridovich with his hammer, presumably for failing him.
644* TheBattleDidntCount: Beat him the first time, and he goes postal, assumes his true form, and an even ''harder'' battle starts.
645* BeardOfEvil: The Player's Guide describes him as looking like "a diabolical SantaClaus".
646* BigBad: He's the leader of the Smithy Gang and ruler of an alternate dimension, acting to take over Mario's world. Strong enough to take on the hero of the Mushroom Kingdom, a weather-controlling prince, a guardian of the Star Road, the Koopa King, and the Princess of the Mushroom Kingdom, and give them a heck of a fight.
647* BigNo: Before he transforms, he lets out one of these.
648* BigOlEyebrows: His eyebrows are massive.
649* TheBlacksmith: This is his design motif -- a blacksmith crafting weapons in the form of monsters to attack the world. He's even accompanied by his Smelter as a separate enemy.
650* ChestMonster: One of the forms of his head is a treasure chest he unleashes status ailments from.
651* CognizantLimbs: In the final battle his body and head are two different enemies, though the lower body can't be killed off for good and is so weak it's little more than a distraction from his head.
652* DeathFromAbove: Sledge, which calls a giant sledgehammer to stomp the party. More than Sledge he has access to many other things like Meteor Swarm and Sword, Spear and Arrow Rains.
653* DiabolusExNihilo: He has no backstory, as far as the game is concerned; he just shows up one day and takes over the Mushroom Kingdom. His only motivation is to gather the Star Pieces to create a world filled with weapons, and without hope.
654* DimensionLord: He rules the alternate world that is attacking Mario's.
655* DishingOutDirt: His Wizard head can use Boulder to send a storm of rocks over the party.
656* DubNameChange: From Kajioh (Japanese) ("Smith King") to Smithy (English).
657* EnemySummoner: Smelter spits out a blob of goo, Smithy pounds it into a {{Mook}} to assist him. Rinse, repeat. And, if the conveyor belts running out of his lair are an indicator, Smithy also personally created ''every other member'' of the Smithy Gang himself. Thankfully, those Machine Made copies of the gang's elite members aren't called in to help him during the final battles.
658* EvilOverlord: He's the ruler of the other world and does do with an iron fist.
659* FauxAffablyEvil: When we're first introduced, he seems like a calm and collected leader, nearly as someone who could be reasoned with. This is ''wildly'' subverted as we keep talking to him.
660* FinalBoss: He's the last challenge Mario and his gang face in the game.
661* FinalBossNewDimension: For the second phase of the fight, he drops the party into the basement of the factory. It's slightly less pleasant that the main floor above, going from a cold, metal workshop to a hellish field littered with metal scraps and spare copies of Smithy's heads.
662* FingerFirearms: His left hand can do this, but only in his OneWingedAngel form.
663* FireIceLightning: The Mask Head is weak against ice, the Tank Head is weak against electricity, and the Treasure Head is weak against fire.
664* FlatCharacter: He's evil, trying to {{take over the world}} with his army of weapons and has a [[HairTriggerTemper nasty temper]]. That's about all we learn of Smithy.
665* FlechetteStorm: His Wizard head summons flurries of spears, arrows, or swords to attack the party.
666* FlunkyBoss: The first stage of the final boss fight with Smithy puts him next to his Smelter, and he can use said Smelter to summon Shypers to help him. Destroying it will stop them from appearing.
667* GenericDoomsdayVillain: He's given very little backstory and personality besides being a distant, short-tempered EvilOverlord who wants to conquer the world. He says his desire is to fill the world with his weapons, and he actively hopes the Star Road is not repaired and that wishes will continue to go ungranted, but aside from [[ForTheEvulz The Evulz]] he doesn't express much reason for doing what he does.
668* HairTriggerTemper: He blows a fuse when Mario and co. defeat him, slamming the floor with his hammer. Three of his henchmen, a Shymore, an Aero, and a Drill Bit, even try to calm him down, and get bashed with his hammer for their trouble as he pounds the floor so hard he [[LoadBearingBoss breaks it, sending his enemies and himself to the basement.]]
669* HiddenVillain: He's never seen in person until the final battle. The game gives every indication that Exor is Smithy until almost the end of the game, since Exor isn't named until the battle with it.
670* LargeAndInCharge: He's the most physically imposing member of the gang by far.
671* LegacyCharacter: Judging by the broken Smithy heads seen in the bottom of the factory.
672* MacGuffinGuardian: In a sense. He's ''wearing'' the final Star Piece, knowing what it does and why Mario and his friends are after it.
673* MeaningfulName: Who would have thought a guy called "Smithy" would build things and wield a hammer?
674* MechanicalLifeforms: He seems to be some sort of robot, like the rest of his creations.
675* MightyGlacier: His tank form has good power, but isn't too fast.
676* MultiversalConqueror: Has taken over an alternate dimension and now wants the Mushroom Kingdom.
677* NoCureForEvil: Averted, one of his heads in the final battle has Recover and Mega Recover.
678* NonHumanHead: The second half of his fight has him transform his heads into various objects, including a tank, an iron mask, a treasure chest, and most bizarrely, the entire upper half of a wizard (with his crown replacing the head).
679* NonLethalKO: The body cannot be permanently defeated as it will be inactive for a few turns before regenerating its health.
680* NoOntologicalInertia: After he explodes, Exor disintegrates and blows away.
681* OhCrap: He ''says'' he's furious but if you get his thoughts from his head before he changes it in the second phase, he's actually concerned that Mario and co. are skilled enough that they could be trouble for him to deal with.
682* OneHitKill: Magnum shoots a golden bullet that instantly KO's the target, or take the receiver's HP down to 1 if blocked (not easy to do).
683* OneWingedAngel: After losing the first time, he grows livid and transforms into his true form, a skull-headed robot.
684* OrcusOnHisThrone: Played with. On the one hand, Smithy doesn't do much himself to directly interfere with Mario's quest, and he's never seen until the end of the game. On the other hand, he's actively sending out minions to conquer the world, and once he finds out about the Star Pieces he turns his attention to snatching them before Mario can. And since it's implied Smithy is the one creating ''all'' of his minions one at a time, he clearly has his hands full at home and doesn't have time to go about business personally.
685* PercussiveMaintenance: While smithing metal usually requires ruthlessly hitting things with a hammer, but Smithy doesn't need to cut down, file or assemble anything to make his army. Just some molten steel and a couple good thwacks.
686* PitifulWorms: Invoked shortly after he transforms.
687* PlanetOfHats: "We could get rid of all wishes and create a world filled with... WEAPONS!!"'
688* PostDefeatExplosionChain: When he dies, he's wracked with multiple star explosions before disappearing in a giant white flash.
689* RankScalesWithAsskicking: He's the leader of the Smithy Gang, and he has the power to back up his reign.
690* RedEyesTakeWarning: In both forms, he has red eyes.
691* ResistantToMagic: Wizard Head has extremely high magic defenses and resists all elements except Jump.
692* RobotWizard: He's a robot, and his wizard head form is capable of casting powerful spells against the party.
693* ShapeShifting: He hammers his own apparently malleable head into different shapes for the final battle.
694* SoreLoser: When you beat him the first time, he throws a ''fit'' (see UnstoppableRage below).
695* SquishyWizard: His wizard form has awesome magic attacks, but terrible defenses.
696* StoneWall: His box head has massive defense and healing abilities, but low offense.
697* TankGoodness: One of his weapon heads is a tank that shoots Bullet Bills at you.
698* TemptingFate: His Thought Peek quote for his Mask head claims that he can't be harmed. He's vulnerable to ice attacks in this form.
699* TomTheDarkLord: "Smithy" sounds like a regular name for an EvilOverlord who wants to TakeOverTheWorld with weapons.
700* UnstoppableRage: The main reason he goes OneWingedAngel is that he's ''so utterly pissed off'' that Mario and co. defeated him in the first round. The fact that he also unwittingly broke his own factory in his rage and forced him into what seems to be a boiler room also doesn't help quell his temper either.
701* VillainousBreakdown: He ''loses'' it when Mario and his allies beat him in the first round, sending him in an UnstoppableRage and causing him to slam his hammer down so hard it destroys the floor.
702* WeakToMagic: Smithy's Tank Head is vulnerable to magic due to having low Magic Defense. Treasure Head has decent Magic Defense but is WeakToFire while the Mask Head has high Magic Defense but weak to Ice. The plain Smithy Head has low Magic Defense but it is only active on the first turn.
703* WhiteHairBlackHeart: His regular form has a white beard and hair.
704* WorthyOpponent: Smithy possibly sees Mario and co. as this, as his psychopath thought is "Eh? Not bad!".
705[[/folder]]
706
707[[folder:Exor]]
708[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_6586.png]]
709[[caption-width-right:200:[[labelnote:Original]]\
710https://static.tvtropes.org/pmwiki/pub/images/img_6742_4.png[[/labelnote]]]]
711->"Halt! Who goes there? A trespasser! This castle now belongs to us, the Smithy Gang. It's our first step towards taking over this world!"
712
713A giant sword that crashed into Bowser's castle and shattered the Star Road, its mouth acts as a gateway between the Mushroom Kingdom and Smithy's world.
714----
715* {{BFS}}: If you don't understand that this is his weapon motif, you haven't been getting enough sleep.
716* ClimaxBoss: Though all high-ranking members of the gang are fought at the end of the respective areas, Exor is notable for being the final boss of the Mushroom Kingdom before TheReveal that he isn't Smithy himself, but merely a gateway to Smithy's world, and the game continues on there.
717* CognizantLimbs: "Exor" is actually the tip of the sword's pommel, the other targets in the battle are the two eyes and mouth, the latter of which was renamed [[DubNameChange "Neosquid"]] in the English release for some reason.
718* ContractualBossImmunity: Subverted -- unlike all the other bosses, he ''can'' be hurt with the full overkill damage of a perfect Geno Whirl. But you’re better off only doing it on the tip itself and not the eyes or mouth.
719* TheDragon: It's either him or the Factory Chief, to Smithy. Exor is the one on who the invasion depends on, since he's the gateway between worlds.
720* DubNameChange: From Kariba (Japanese) to Exor (English).
721* EvilerThanThou: Pulls this off towards Bowser in the opening of the game by abruptly crashing through the ceiling and hurling the Koopa King out of ''his own castle''.
722* FascinatingEyebrow: A rather odd instance, this is the animation used for the eyes when they attack.
723* FireballEyeballs: Exor's "face" on the hilt, not the two larger ones. Also counts as GlowingEyesOfDoom and RedEyesTakeWarning.
724* GoForTheEye: Exor is immune to damage until one of the two eyes is incapacitated, so guess who dies first.
725* HandicappedBadass: According to the Psychopath thoughts revealed by Mallow, he has astigmatism in his right eye and is blind in the left one. The remake doubles down on this by describing Exor's right eye as having 20/66 vision while the supposed blind left eye has 20/28 vision.... by guessing [[{{Pun}} blindly]] on the eye exam.
726* TheHeavy: Although Smithy is unambiguously the BigBad, Exor's arrival is what kicks off the game's plot and his presence constantly looms over the heroes in the background, even motivating Bowser to form an EnemyMine to get rid of him.
727* KnightOfCerebus: The lighthearted SaveThePrincess story is cut short when Exor crashes through Bowser's Keep and establishes the game's higher stakes. And unlike any of the other members of the Smithy Gang, Exor is taken dead seriously as a threat right up to his boss fight.
728* JawDrop: His mouth drops after he is defeated.
729* MascotVillain: The iconic image for the game is Exor impaled upon Bowser's Keep.
730* MeaningfulName: Though you need to put his [[BilingualBonus English and Japanese names together]] to see it. "Exor" + "Karibā" (romanized from "カリバー") = [[Myth/ArthurianLegend "Excalibur"]].
731* MistakenIdentity: Everyone assumes that he's Smithy until the heroes actually confront him. When they learn his real name, they realize that Smithy is actually an entirely separate person.
732* NoEyeInMagic: A unique example of this trope where Exor's right eye can use magic as a separate entity. Temporarily disable the right eye and Exor will not use the spells from its right eye for a few turns.
733* NonLethalKO: Its eyes and mouth can't be permanently killed, they sit out a few turns then regenerate.
734* OneHitKO: A perfectly timed Geno Whirl can kill Exor in one hit, the only boss vulnerable to this due to a programming oversight. [[AscendedGlitch The remake leaves this in.]]
735* RedHerring: You never learn his name until you actually fight him near the end of the game. Thinking that ''he'' is Smithy is an understandable mistake. This is not helped by commercials for the game directly referring to "Smithy the Sword."
736* SilentAntagonist: Surprisingly, he is reduced to this role after he announces Smithy's takeover of Bowser's Keep and destroys the bridge leading to it. He doesn't speak when Mario and co. arrive at Bowser's Castle via the Royal Bus either, and he doesn't have any lines when he's fought as a boss.
737* TheUsurper: In his first scene, he crashes through Bowser's Castle, sends Bowser flying off into the distance, and immediately takes over the Koopa Kingdom as a result.
738* WingdingEyes: The eyes turn into swirlies when temporarily defeated.
739[[/folder]]
740
741!!!Lieutenants
742[[folder:Mack/Claymorton]]
743[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/img_6594_4.png]]
744[[caption-width-right:150:[[labelnote:Original]]\
745https://static.tvtropes.org/pmwiki/pub/images/Mack_RPG_5981.png[[/labelnote]]]]
746->"Listen up, gang! These guys are gonna put a stop to OUR party! Are we happy about this?!"
747
748A living knife, a lieutenant of the Smithy Gang, and the first high-ranking member of the group that Mario and company encounter, he and his army of Shysters (Shymores in the Switch remake) invade the Mushroom Kingdom and turn the castle into their base while Mario is off tracking down Croco in Bandit's Way.
749----
750* AdaptationalNameChange: Rather than changing the name back to Kenzoru, he is now known as "Claymorton" in the remake.
751* AmbiguousSituation: Is Mack the dagger, the reddish being on top of the dagger, or both? It's never really explained exactly in full detail and he's short lived as well.
752* BadassCape: Being a dagger, it's about all he can wear.
753* {{BFS}}: He ''is'' one, though of a dagger design rather than your standard sword.
754* BossAlteringConsequence: Using Thunderbolt against him will stun him for a turn, being more obvious in the remake.
755* BouncingBattler: Mack is a giant pogo stick-like sword with a swarm of Shy Guys hopping on similar pogo sticks. They're all obsessed with bouncing, ''especially'' Claymorton whose only thoughts involve how cool he can make his next bounce.
756* DirtyCoward: In battle, he has a bad habit of jumping offscreen and hiding, only returning once Mario and Mallow defeat all of his Bodyguards, usually just so he can summon more Bodyguards.
757* DubNameChange: His name is changed from Kenzoru (Japanese) to Mack (English, original)/[[AdaptationalNameChange Claymorton (English, remake)]].
758* FieldPromotion: According to their Monster List entry, the Bodyguards got their job "because they happened to be standing there."
759* FlatCharacter: Appears in only one scene and has only a few lines that don’t reveal much. Even after the remake adds the Monster List, the only personality trait he's stated to have is that he's obsessed with bouncing.
760* FlunkyBoss: He's the poster man for this trope, alongside the Shymore Bodyguards who aid in his battle.
761* GoombaStomp: Claymorton and the Shymores' preferred method of attack.
762* PlayingWithFire: Mack has the Fire Magic spells Flame and Flame Wall.
763* PunnyName: His name in the original is a reference to [[Theatre/TheThreepennyOpera Mack the Knife]]. The remake changes his name to "Claymorton", which is a play on "Claymore", a type of two-handed sword that originates from Scotland.
764* SeriousBusiness: Bouncing. According to the Monster List, "All he ever thinks about is how cool he can make his next bounce."
765* SpringCoil: The knife portion of Mack is a red spring-like pogo stick with a blade below.
766* StarterVillain: He's the first major member of the Smithy Gang to appear.
767* VisualPun: He's a literal [[http://en.wikipedia.org/wiki/Mack_the_Knife Mack the Knife]].
768[[/folder]]
769
770[[folder:Bowyer]]
771[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_6596.png]]
772[[caption-width-right:250:[[labelnote:Original]]\
773https://static.tvtropes.org/pmwiki/pub/images/img_6599.png[[/labelnote]]]]
774->"For cover they run, nya! FUN this is, yes. Nya!"
775
776An animated giant bow and a lieutenant of the Smithy Gang who set up base in the Forest Maze, he terrorizes Rose Town by firing paralyzing arrows at the helpless citizens.
777----
778* AnnoyingArrows: In a nice case of [[SlidingScaleOfGameplayAndStoryIntegration Gameplay and Story Integration]], the player can routinely see arrows fired into Rose Town and the Forest Maze, and, if hit with one, then Mario will be stunned like the [=NPCs=], though only momentarily as he immediately breaks free through willpower. The arrows return much later in the Factory, and they're '''''even more''''' annoying, especially when they appear right next to a production line of enemies coming off a conveyor belt.
779* BeatThemAtTheirOwnGame: Defied. When Geno brings up the idea of executing a Triple Move on Bowyer, Bowyer tries to look around to attempt the same thing - only for him not to have any allies with him.
780* DubNameChange: From Yuminpa (Japanese) to Bowyer (English).
781* EvilRedhead: He has a shock of red hair and is one of the lieutenants of the antagonistic Smithy Gang.
782* ExactWords: In the remake, he forbids you from pressing the A, X, and Y buttons, on top of his previous disabling of Toad Assist. Note that he prevented Toad Assists, not the minus button as a whole, so once Geno teaches Mario and Mallow how to use Triple Moves, they can use it, since it replaces Toad Assist.
783* ForcedTutorial: Although the battle operates as normal for the most part in the Switch remake, he disables all three of your action buttons once he's really low on health. This introduces the Triple Move mechanic (which uses the minus button instead of the three regular buttons), which is required to finish him off.
784* ForTheEvulz: Unlike Mack and Yaridovich, Bowyer had no real reason for attacking Rose Town except for the fun of target practice.
785* GenreSavvy: In the remake, he gets the idea to ''lock down all three of the buttons'' once he's low on health and actually does so. This would've completely disabled the party if not for Triple Moves now existing and not relying on any of those buttons.
786* InterfaceScrew: Whichever button you use most gets locked down for two or three turns at a time (plus disables Toad Assists in the remake for good measure). In the Switch remake, he completely disables all three buttons once he's about to be defeated. Unfortunately for him, Triple Moves aren't part of those buttons.
787* LeanAndMean: Being a bow, he's got a very thin body.
788* MeaningfulName: "Bowyer" is the term for a person who makes, maintains and repairs bows.
789* MediumAwareness: He is completely aware about the controller buttons, and ''will'' target them accordingly to make the fight a challenge.
790* OneSteveLimit: It's a little bit confusing to have an early villain named Bowyer, when you also have a [[EnemyMine normally-a-villain-but-temporarily-joining-the-hero's-side-character]] named Bowser.
791* TheParalyzer: When someone is struck with his arrows, they're paralyzed in place, unable to move, but still able to talk.
792* PsychoElectro: He uses Thunder magic such as Static E, Bolt, and Lightning Orb, and he's unstable if his speech patterns are any indication.
793* PuzzleBoss: A subtle variation, he locks whatever button command the player uses most, so the trick is to confuse him and mix up your attack patterns.
794* RainOfArrows: He attacks Rose Town by constantly firing arrows into it from the forest.
795* RedEyesTakeWarning: He's depicted with red eyes in the game's artwork, though he has blue eyes in-game. The remake goes with the latter as well. His Machine Made Clone however has red eyes (which every single other Machine Made has a grayish body), which is kept in the remake.
796* ShockAndAwe: The element of magic that Bowyer uses.
797* SmallRoleBigImpact: Bowyer's presence is pretty minimal outside of harassing Rose Town citizens with his arrows, but the moment one of his Aeros finds a star, Geno's interference (and later exposition) allows an eavesdropping Aero to alert Smithy about the importance of the Star Pieces.
798* StrangeSyntaxSpeaker: "Fix it I will, nya! Shoot an arrow I shall! When target it hits, that button... locked!" Bowyer tends to switch the order of the predicate and the subject (that is, he gives additional details about something first and says what that something is second). Oddly, Mallow's Thought Peek reveals he at least thinks normally, and even then, he thinks like this in the remake.
799-->'''Bowyer:''' What's with these folks? Dressed funny, they are, nya. Furious it makes me, nya!
800* VerbalTic: Bowyer tends to end his sentences with "nya", in addition to being a StrangeSyntaxSpeaker.
801[[/folder]]
802
803[[folder:Yaridovich/Speardovich]]
804[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_6600.png]]
805[[caption-width-right:350:[[labelnote:Original]]\
806https://static.tvtropes.org/pmwiki/pub/images/img_6607.png[[/labelnote]]]]
807->"I'm such a genius, it scares me sometimes. No wonder I'm so important!"
808
809A spear-like being wielding a spear and a lieutenant of the Smithy Gang who splits into copies of Mushroom kingdom citizens and collectively poses as the citizens of Seaside Town to trick Mario into retrieving the next Star Piece for him.
810----
811* BadassCape: Another of Smithy's minions to wear one.
812* CoolAndUnusualPunishment: A ButThouMust moment, he inflicts TickleTorture on the real Elder of the town if the player refuses to give him the Star.
813* CowardlyBoss: It takes Johnny Jones and his men cornering him to get him to hold still and fight.
814* DubNameChange: The remake changes it to Speardovich.
815* GrievousHarmWithABody: He can remove his own head and stab people with it.
816* InsufferableGenius: Even when he's pretending to be Mushroom citizens, Yaridovich is quite the dick to Mario. He only gets worse when he reveals his true form.
817* LeanAndMean: As a spear, he has a tall, thin body, and spindly limbs.
818* MagicKnight: Despite being a living weapon, his physical power is quite weak. His magic power on the other hand is ''murderously'' strong.
819* MakingASplash: Yaridovich's strongest magic attack is Water Blast, although visually the spell seems to be a ''steam'' attack rather than a water attack and is actually a NonElemental attack in terms of gameplay.
820* MasterOfIllusion: He can create copies of himself and can split into smaller forms that can shapeshift.
821* MeaningfulName: His name is a combination of "Yari", the Japanese word for "spear", and "ovich", a traditional Russian naming convention. The remake's English name is a combination between "spear" and "vich".
822* MechanicalLifeform: He even makes a crack about potentially rusting when he decides to swim to escape Mario.
823* MorphicResonance: His disguised forms all retain his red-and-gray color palette.
824* PaperThinDisguise: Besides the MusicalSpoiler of the "troubled town" theme playing when you first visit, it's quite obvious there's something more than a bit strange about Seaside Town when Yaridovich is playing as its citizens.
825* PermanentlyMissableContent: Though it's questionable just how useful they are, the rather unorthodox items sold in the shops under Yaridovich's watch cannot be bought anywhere else. [[note]]All of them can be gotten by other means, though, such as Yoshi Cookie rewards, the house in Moleville that trades for item attacks, etc.[[/note]]
826* PlayingWithFire: His Flame Stone and Willy Wisp attacks, although the latter is NonElemental in terms of gameplay.
827* ProfessionalButtKisser: While disguised as Seaside Town's elder, he claims that "pleasing his superiors" is something he does well. He later says that if he brings the star to Smithy he'll get "brownie points", which are the way to get ahead. Using Psychopath on him and his Machine Made duplicates reveals the most pressing thought to him is his promotion.
828* SelfDuplication: He can create copies of himself to confuse Mario. His Machine Made clone in the final dungeon can split into four Drill Bits. Before his fight, the "residents" of Seaside Town are five people, but when cornered, they merge into Yaridovich, who apparently was all of them already.
829* StupidityIsTheOnlyOption: Even if you figure out he's untrustworthy, you must go along with his whole act anyway.
830* TickleTorture: If you refuse to give him the Star, he tortures the Elder of the town by tickling them.
831* VoluntaryShapeshifter: Combines this with SelfDuplication to impersonate roughly an entire town's population.
832* WakeUpCallBoss: Yaridovich is the first boss to use [=AOE=] attacks liberally, and he has several of them. If you haven't practiced party-wide healing, expect to see the Game Over screen more than once.
833[[/folder]]
834
835[[folder:The Axem Rangers]]
836[[quoteright:200: https://static.tvtropes.org/pmwiki/pub/images/img_0143.png]]
837[[caption-width-right:200: [[labelnote:Original]]\
838https://static.tvtropes.org/pmwiki/pub/images/Axemrangers_6023.png[[/labelnote]]]]
839
840->"We fight for evil!" "We live for disorder!" "We like what we do!" "We struggle for chaos!" "We are..." "THE AXEM RANGERS!"
841-->-- In order; Axem Red, Axem Black, Axem Green, Axem Pink, Axem Yellow, the entire group
842
843A group of ax-wielding warriors in the Smithy Gang commanding Smithy's airship, Blade, they attack Mario in Barrel Volcano to steal the sixth Star Piece from him.
844----
845* AdaptationalBadass: Axem Yellow has extra Speed allowing him to go a lot sooner, and as if that wasn't enough, his attacks can be difficult to time against properly as part of rebalancing with attack timing. He is also not as susceptible to Bowser's DamageReduction Ally Buff as his comrades sans [[SquishyWizard Axem Green]] himself, allowing him to deal heavy enough damage consistently.
846* AdaptationalWimp: Axem Black, as shown [[https://www.youtube.com/watch?v=sUDqdwvw8wA here]], was hit particularly hard by the remake's general balance changes. Not only does he have to contend with his bombs now being blockable, but Bowser's [[StatusBuff Ally Buff]] of boosting Defense is bound to neuter his attack power by DamageReduction, which would be softened by the Chain needing to be built up if Axem Black [[HoistByHisOwnPetard didn't attack so often with easy to block attacks]]. Needless to say that Axem Black, while still worth consideration for anybody not using Bowser, now puts the fragile in FragileSpeedster.
847* AllYourColorsCombined: They're a color-coded team, but their attacks do not reflect this. After the team is beaten individually, however, they pour their power into the Blade so it can fire the white Breaker Beam.
848* BarelyChangedDubName: In Japanese, they're simply known as the "Axe Rangers", without the M.
849* CardCarryingVillain: Check the profile quote, which they recite when the battle begins.
850* ColourCodedCharacters: The colors that they possess is from the names they bear.
851* CombatMedic: [[DarkActionGirl Axem Pink]] can both heal her allies and fight.
852* CorruptedCharacterCopy: Of the various ''Franchise/PowerRangers'' and ''Franchise/SuperSentai'' teams. While those teams were pure hearted warriors who fought for the safety of the world against supervillains that threaten it, the Axems are clear opposites, and their goal is to help a supervillain (Smithy) to conquer worlds.
853* CounterAttack:
854** Axem Black will retaliate with Spritz Bomb if hit with a special attack.
855** Axem Yellow responds to physical attacks with Body Slam, which in the remake is a far more sudden hit.
856** In the original, Axem Pink could counter special attacks with either a sleep bubble or a regular attack. This is no longer the case in the remake, where both attacks are simply possible options for Pink on her regular turn.
857* DarkActionGirl: Axem Pink is a CombatMedic, a [[CardCarryingVillain Card-Carrying Villainess]], and [[TheSmurfettePrinciple the group's sole female]].
858* DarkIsEvil: Axem Black is evil and well... black.
859* EvilCounterpart: To the party:
860** Axem Red is obviously the counterpart to Mario, being both physically and magically competent, a jack of all trades, and is the party's leader.
861** Axem Black is a counterpart to Geno, as both are TheLancer as well as being a possessing powerful attacks but with relatively low HP.
862** Axem Yellow is the answer to Bowser, as both are bulky, {{Mighty Glacier}}s, and the physically strongest member of the crew.
863** Axem Green is Mallow's, as both are SquishyWizard [[BlackMage spellcasters.]]
864** Axem Pink is one for Peach, as both act as the WhiteMage to their respective teams.
865* EvilFeelsGood: They fight for the forces of evil and claim they like it.
866* EvilIsDeathlyCold: One of [[GreenAndMean Axem Green's]] spells is Solidify (an ice attack).
867* FatBastard: Axem Yellow is an overweight Axem Ranger who is a subordinate to Axem Red, who in turn is subordinate to the villanous Smithy.
868* FlashStep: Axem Black moves so fast he leaves multiple images as he sweeps in to attack. Of course, given that the game is a turn-based battle system, this is mostly just RuleOfCool, although it can help illustrate why he's able to attack ''in-between your turns...''
869* FourTemperamentEnsemble:
870** Axem Red is the choleric, being the fierce, no-nonsense leader.
871** Axem Pink is the sanguine, being the flirtatious diva.
872** Axem Black is the phlegmatic, being the cold, serious soldier.
873** Axem Green is the melancholic, being the most overly dramatic and whiny.
874** Axem Yellow is the eclectic, being more hungry than he is emotional.
875* GreenAndMean: Being green doesn't mean Axem Green is heroic. He is part of the villainous Smithy Gang.
876* HairTriggerTemper: It doesn't take much for Axem Red to get angry, especially when his teammates go down one-by-one.
877* HopeCrusher: Axem Red is really eager to destroy all forms of hope.
878-->'''Axem Red:''' This Star Piece gives people hope! It needs to be destroyed!
879* TheKlutz: Hilariously, Axem Red is this. According to the in-game encyclopedia, Red wants to look threatening, but comes across more as a clumsy bumbler thanks to his inability to get his poses or speeches right, and many of his team's thoughts are complaints about his constant ineptitude. At one point, he ''drops the all-important Star Piece'' they just stole, prompting an annoyed Axem Yellow to have to fall back to retrieve it, loudly delcaring that Red is "all thumbs".
880* LeanAndMean: Axem Green is very thin and is part of the villainous Axem Rangers.
881* MagicallyIneptFighter: Axem Black and Axem Yellow have ''terrible'' magic stats (so bad that neither one gets spells, and are also fairly weak to magic attacks) but make up for it with either wicked speed and multiple attacks (in the case of Black) or pure brute force (in the case of Yellow).
882* MakeUpIsEvil: Axem Pink is evil and she states she wears make-up.
883* MasterOfNone: Axem Red may have the most HP, but he doesn't have Yellow's high defense and power or Black's counterattacks and unblockable bombs.
884* NoCureForEvil: Axem Pink averts this to an extent -- but both whether she uses a cure at all and which of the Axems she targets is randomized.
885* NoSympathy: Axem Red shows absolutely no sympathy towards his comrades when they're defeated. He tells Pink to change brands when her make-up starts running, he tells Yellow to quell his hunger by chewing on his tongue, he remarks that Green is out of shape when he complains about his headache, and he outright says to Black when his shades are broken that it serves him right.
886%%* PetalPower: Axem Pink's Petal Blast.
887* PsychoPink: Axem Pink is a pink DarkActionGirl.
888* ThePsychoRangers: Their abilities directly mirror Mario and his four allies -- JackOfAllStats (Red), SquishyWizard (Green), FragileSpeedster (Black), MightyGlacier (Yellow), CombatMedic (Pink). Bonus points for being evil Power Ranger knock offs.
889* RedIsViolent: Axem Red is a red and aggressive warrior who easily berates his teammates when they make mistakes.
890* {{Sentai}}: They're a ShoutOut to ''Franchise/SuperSentai'' (in Japan and certain other Asian countries) and ''Franchise/PowerRangers'' (everywhere else), obviously. Their Japanese name, Kajio Sentai Onoranger, uses the same naming scheme as almost every Super Sentai seasons (there are only four exceptions total[[note]]''Series/JAKQDengekitai'', ''Series/BattleFeverJ'', ''Series/ChoudenshiBioman'', and ''Series/ChoushinseiFlashman''[[/note]]): Blank Sentai Blank, the second Blank usually ending in -nger or -man.
891* ShockAndAwe: Axem Green can use the attack Static E (an electric spell).
892* ShootTheMageFirst: Axem Green is oftentimes the opponent the player should take out first, as he poses a huge threat to your team via his powerful spells but is very squishy especially on the physical side.
893* ShootTheMedicFirst: Axem Pink heals her allies, has the lowest HP, and uses Petal Blast to turn the party into mushrooms. The official strategy guide for the game even advises this. To be sure, it is worth keeping in mind that Pink's healing spells select the target at random so she'll most likely waste her turn healing someone who's at full health already, her defense is fairly stout, and Petal Blast isn't that dangerous if Peach has protective equipment such as a Trueform Pin or the Safety Ring. Axem Green uses powerful magic attacks like Solidify and Meteor Burst to outdamage the rest of the Axems put together and has only marginally more HP but far less defense than Pink, so [[ShootTheMageFirst taking him out first is worth consideration]]. That being said, Pink can still heal Black and Yellow (who do have good Defense), Petal Blast can stll be dangerous, and in the remake, Pink can put characters to sleep or use her regular attack that comes out fast enough to easily threaten the player's Chain.
894* SinisterShades: Axem Black is villainous and he sports black shades. He even gets upset when they break when he's defeated. You'd think they'd be expensive, but the Monster Log reveals he actually bought them at a dollar store.
895* TheSmurfettePrinciple: Axem Pink is the only female member.
896* SquishyWizard: Although he's got good magic defense and magic defense, Axem Green also has bad physical defense.
897* TeensAreMonsters: They're teenagers and [[CardCarryingVillain Card-Carrying Villains]], with the former being stated in Nintendo Player's Guide.
898* TertiarySexualCharacteristics: Axem Pink, in addition to being pink, has long curly eyelashes. Even though her head's a helmet.
899* ThisCannotBe: They exclaim exactly this upon their defeat.
900* ThrowDownTheBomblet: Axem Black tosses out small bombs to attack.
901* TurnsRed: Axem Red starts using {{Status Buff}}s to boost his attack and defense when too many of his allies are killed off.
902* VillainousBreakdown: After he and his allies are defeated, Axem Red snaps.
903* VillainousGlutton: Implied with [[FatBastard Axem Yellow]]; he's larger than any other two Rangers put together, and his remark upon defeat is him saying he's hungry.
904* WeakToFire: Axem Pink takes extra damage from fire attacks.
905* WhatHappenedToTheMouse: The Axem Rangers don't appear in the end credits parade sequence, unlike most of their fellow Smithy Gang lieutenants.
906* WhyDontYouJustShootHim: Lampshaded by the Blade's Thought Peek quote in the original Japanese and remake. The Blade questions why the Rangers didn't think about bringing it out in the first place rather than save it for the second phase.
907* WolfPackBoss: If you faced any of them alone they'd probably die in one round. But together... this is reflected with the Machine Made copies of the gang in Smithy's Factory. The Axem Rangers come in two groups, one consisting of Red, Pink and Green, the other of two Blacks and two Yellows, and their copies are more numerous than Mack, Bowyer, or Yaridovich.
908[[/folder]]
909
910[[folder:The Blade]]
911[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/smprg_blade.jpg]]
912
913A giant sentient axe-like battleship used by the Axem Rangers. Once the Axem Rangers all excuse themselves from their fight, his cannon is battled as the last phase of the battle.
914----
915* AlwaysLate: He was supposed to pick up Speardovich, but never showed up, and while he did arrive to pick up the Axem Rangers, he was so late that they were forced into a fight with Mario.
916* ChargedAttack: Breaker Beam is so strong, they have to skip a turn to power it up for a blast.
917* CoolAirship: He is a living axe-like airship that can fire a massive laser.
918* DeathOrGloryAttack: Breaker Beam, naturally. See ChargedAttack.
919* {{Foreshadowing}}: He is hinted at when confronting Yaridovich/Speardovich as being the one the latter is waiting for to leave Seaside Town with the fifth Star Piece. Johnny mentions seeing him and warns Mario. He does not actually appear until the end of the sixth Star Piece arc.
920* LogicalWeakness: As his cannon is metallic, it is weak to Lightning-element attacks.
921* WaveMotionGun: Breaker Beam fires a huge cone of energy across the screen.
922* WhenAllYouHaveIsAHammer: Blade will never consider anything but Breaker Beam. This bites him against anybody who can survive it (read: Mario and friends) as [[DeathOrGloryAttack the vulnerability time allows for heavy retaliation]].
923[[/folder]]
924
925[[folder:Boomer]]
926[[quoteright:360:https://static.tvtropes.org/pmwiki/pub/images/img_0134.png]]
927[[caption-width-right:360: [[labelnote:Original]]\
928https://static.tvtropes.org/pmwiki/pub/images/boomerrpg.png[[/labelnote]]]]
929
930A robotic samurai and lieutenant of the Smithy Gang. He guards the now Smithy-occupied Bowser's Castle to fight off intruders.
931----
932* AffablyEvil: Despite his despair at being defeated, he still offers the party (and [[LeaningOnTheFourthWall possibly the player]]) a hearty goodbye.
933-->'''Boomer:''' See ya later, kids!
934* AlasPoorVillain: After his defeat, Boomer despairs about his loss of honor and prepares to commit {{Seppuku}}. Mario offers him some sympathy and tries to cheer him up, but to no avail. Luckily, his suicide attempt seemingly fails.
935-->'''Shyndelier:''' Boomer! Oh, poor Boomer!
936* BarrierChangeBoss: He can change color from red to blue and vice versa. Blue will give him resistance to normal attacks, but weak to skills, while his normal form does the opposite.
937* BetterToDieThanBeKilled: Rather than be finished off by Mario and his party, he decides to go out on his own terms by forcing a Shyndelier to drop a chandelier and down to his demise. Subverted, as another Shyndelier immediately notes that he is still alive despite the fall.
938* BungledSuicide: As mentioned above, his attempt at {{Seppuku}} fails and the Shyndelier remarks that he'll be fine.
939* CounterAttack: His common response to being struck with an attack-type he is weak to will have him retaliate with an insta-kill "Shaker".
940* DontYouDarePityMe: When Mario tries to befriend him out of sympathy after his defeat, Boomer denies it and insists on going out on his own terms.
941* DrivenToSuicide: He attempts {{Seppuku}} after being defeated. It doesn't pan out.
942* HonorBeforeReason: Boomer is so fixated on the idea of dying with honor that he fails to realize that he may not be high enough off the ground for a fall to kill him.
943* KatanasAreJustBetter: Wields a katana, and he possess two powerful techniques involving the use of his weapon.
944* OneHitKO: His "Shaker" skill will instantly down any party member who got hit by it. If successfully blocked though, they either take zero damage, or only survive with only a sliver of health if it's done too early or late.
945* OrcusOnHisThrone: A justified example. Rather than be part of the group tasked with collecting the Seven Stars, he is instead assigned as the guard inside Bowser's (former) Castle to take care of any possible intruders. He only shows up when Mario and his party storm the castle.
946* {{Samurai}}: He is themed after a samurai, albeit he lacks a demonic mask and bears a simplistic design (like the Ninjas).
947* {{Seppuku}}: Going along with his samurai motifs, upon losing his battle, Boomer decides to go out with honor by falling from a chandelier within Bowser's Castle. According to a Shyndelier, [[BungledSuicide it doesn't quite go as planned]].
948* WearingAFlagOnYourHead: Fitting for a samurai, his helmet bears the Japanese flag.
949[[/folder]]
950
951[[folder:Count Down]]
952[[quoteright:420:https://static.tvtropes.org/pmwiki/pub/images/count_down.png]]
953 %%[[caption-width-right:420:some caption text]]
954A giant clock controlled by two bells (Ding-A-Ling in the original, Ring-a-Ding in the remake) above that serves as one of two major lieutenants of Smithy's Factory, guarding it from any intruders.
955
956----
957
958* ClockworkCreature: A massive alarm clock with Ring-a-Ding controlling it. It even rings loudly when it spots Mario.
959* CueOClock: The clock itself will attack in a fixed order based off what "time" it is. For instance, at 7:00, it will use Water Blast.
960* DeadlyRinger: The Ring-A-Ding Bells control the large clock and are capable of using powerful and annoying spells, including Dark Star.
961* ThePowerOfTheSun: It uses Corona (Flare in the remake), a sun-based fire move, when its hands point to noon.
962* OneHitKill: One of Ring-A-Ding's moves is Fear Roulette, which can knock out a party member at random.
963* PunnyName: A countdown is the practice of counting backwards until zero, but count is also a royal title. In other words, he's a count named Down, but he's a clock.
964* RestingRecovery: When its hands point at 3:00 and 6:00, it will use Recover and Mega Recover respectively.
965[[/folder]]
966
967[[folder:Cloaker and Domino]]
968[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/untitled_771.png]]
969[[caption-width-right:1000: Cloaker on the left, Domino on the right]]
970A pair of jesters that guard the main portion of Smithy's factory. Defeat one of them, and the other will retreat to their mechanical pet cobra, Earth Link/Bad Adder (Cloaker) or Mad Adder (Domino).
971----
972* BossAlteringConsequence: Whichever jester is still alive after the other dies[[note]]should both die at the same time, then Cloaker is considered the casualty and Domino survives[[/note]] will merge with their pet cobra, and the other cobra isn't fought ([[AntiFrustrationFeature though you still get their entry in the remake]]). The remake's MonsterCompendium entries for Bad Adder and Mad Adder even allude to this:
973--> '''Bad/Mad Adder's entry''': ''Apparently it would be called something else if it had fused with Cloaker/Domino instead of [opposite boss]. Which raises the question...what is this monster's true name?''
974* CripplingOverspecialization: Both jesters specialize in a different form of prowess while being crippled with the opposite - Cloaker is physical, Domino is magic.
975* DevelopersForesight: Should both get killed in the same attack, the second part of the fight still occurs. In this case, Cloaker is the one who goes down and Domino immediately merges with Mad Adder.
976* DualBoss: Both Cloaker and Domino are fought together in the first phase of the battle, where you have to defeat one of them. This also applies when they merge with their pet snake as well.
977* FightingClown: Both are jesters that are very formidable in combat. Cloaker is more physically oriented while Domino is more magically oriented.
978* GeminiDestructionLaw: Subverted. One might assume it's possible to skip the second half of the fight if both Cloaker and Domino are defeated in the same attack, but doing so will cause Cloaker to go down first (as he's first in enemy positioning), and Domino will immediately merge with the cobra to form Mad Adder.
979* GiantSpaceFleaFromNowhere: They confront the party out of nowhere just before the final run-up to Smithy's factory, and barely fit the weapon theming of the other villains, instead resembling a pair of flasks that plug into a giant snake. In the remake, their enemy description suggests not to think about it too much.
980* TheGreatSerpent: Defeating one of them results in the other retreating to a giant mechanical cobra. Cloaker retreats to Bad Adder while Domino retreats to Mad Adder.
981* LostInTranslation: They all had ThemeNaming along the lines of "[Material] Link" in the Japanese version, but only Earth Link's name was kept in the SNES localization. The remake changed Earth Link’s name to "Bad Adder", to keep consistency with its counterpart Mad Adder.
982* MagicallyIneptFighter: Cloaker can barely use any magic attacks and goes down easily to those, but he's very strong physically. This applies to Earth Link as well.
983* PaletteSwap: Both cobras are palette swaps of each other, with Bad Adder being purple and Mad Adder being pink.
984* RecurringElement: Like Knife Guy and Grate Guy in Booster Tower, they're a FightingClown duo (who also happen to be composed of a physically competent member and a magically competent member) that ambush Mario and co. at the end of the area. They even have a similar stacked "merged" form, although unlike Knife Guy and Grate Guy, they merge with a mechanical cobra as opposed to each other.
985* SequentialBoss: The fight is composed of two phases -- first is fighting Cloaker and Domino, and the second is fighting the surviving one on their giant cobra.
986* ShoutOut: Domino's cobra is named "Mad Adder", which comes from the name of a character called the Mad Hatter from ''Franchise/AliceInWonderland'', as well as an adder, a type of venomous snake. The remake changes the name of Cloaker's cobra to "Bad Adder" to keep with the theme of the reference.
987* SquishyWizard: Domino specializes in magic and has great magic defense, but is very susceptible to physical attacks.
988* SwordAndSorcerer: Cloaker is a physical attacker who even carries a sword and shield, while Domino is a magic user. The two fight you together.
989* ThemeNaming: The Japanese version has the Clowns named "Dirt Link" and "Metal Link", while the two robotic cobras are named "Earth Link" and "Mercury Link".
990[[/folder]]
991
992[[folder:Clerk, Manager and Director]]
993The Clerk, Manager, and Director are three supervisors of Smithy's production forces. They are a rank below the Factory Chief.
994
995----
996* ContractualBossImmunity: Averted with regards to negative statuses. None of the three are immune to sleep, poison, fear or silence.
997* FlunkyBoss: All three of them are accompanied by Mad Mallets (Clerk), Pounders (Manager), and Poundettes (Director).
998* MiniBoss: All three serve as mini-bosses for the factory portion. Oddly enough, the SNES version just used the regular battle music against all of them (with only the Factory Chief/Gunyolk having the boss theme). The remake corrected this by giving all three the boss theme.
999* PaletteSwap: All three of them are palette swaps of each other. The Clerk is greenish, the Manager is blue, and the Director is red.
1000* ThrowDownTheBomblet: All three use bomb based attacks.
1001* VillainousBreakdown: The Director is seems in the throes of one, if his Psychopath quote in the SNES version is any indication.
1002--> '''Director's''' Psychopath: I just lost EVERYTHING!
1003* WhamLine: The Factory Clerk mentions this bombshell of a line before fighting him, confirming that the Machine Mades you fought earlier are just mass produced copies intended to invade the Mushroom World.
1004-->'''Clerk''': This, despite the fact that Mack/Claymorton, Bowyer, Yaridovich/Speardovich, and the Axem Rangers were defeated. At this rate, Smithy will have a new army in no time.
1005[[/folder]]
1006
1007[[folder:Factory Chief]]
1008The head supervisor of Smithy's factory. When Mario reaches him, he uses him to test out the Smithy Gang’s ultimate weapon- the Gunyolk.
1009
1010----
1011* ContractualBossImmunity: Averted with regards to negative statuses. Neither of them are immune to sleep, poison, fear or silence.
1012* TheDragon: He's this as the one in charge of making all those robots and weapons Smithy loves.
1013* DualBoss: You fight both him and the Gunyolk at the same time.
1014* GadgeteerGenius: The monster journal in the remake reveals that unlike most of Smithy's weapons, the Gunyolk was ''not'' designed or invented by [[TheBlacksmith Smithy]], but by the Factory Chief themselves.
1015* KingMook: Is an elite ranking Ninja that happens to be the chief supervisor of Smithy's productions.
1016* PaletteSwap: He's just a ninja with a purple color scheme and higher stats.
1017* PreFinalBoss: He's the last boss you fight before you make it to Smithy.
1018* TankGoodness: The Gunyolk - but not to Mario and his party.
1019* {{Tuckerization}}: "Gunyolk" is derived from the first syllables of Creator/GunpeiYokoi.
1020[[/folder]]
1021
1022!Other Villains
1023
1024[[folder:Hammer Bro]]
1025[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_6590.png]]
1026->"Now ya got my hammer angry! Ya shouldn't have done that!"
1027
1028A giant Hammer Bro who appears at the end of Mushroom Way. Not only is he blocking the path out of the stage, but he's also captured Toad. In battle, he becomes two Hammer Bros. Defeating him/them awards you the Hammer, the first weapon Mario can equip.
1029----
1030* ActuallyFourMooks: On the stage, only a single Hammer Bro is seen. But in the battle, you end up fighting ''two'' Bros. The Remake's journal entry on the Hammer Bro. brings attention to this.
1031* CompanionCube: His hammer.
1032* LetsGetDangerous: After you defeat one Hammer Bro., the remaining one will use Valor Up to increase his defense.
1033* WarmUpBoss: He's the first boss battle in the game proper (Not including the battle against Bowser at the Keep).
1034* YourSizeMayVary: They are bigger here than in most other games, being comparable to Sledge Bros.
1035[[/folder]]
1036
1037[[folder:Croco]]
1038[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_6588.png]]
1039[[caption-width-right:250:[[labelnote:Original]]\
1040https://static.tvtropes.org/pmwiki/pub/images/croco_smrpg.png[[/labelnote]]]]
1041->"Har, har! Youse mugs'll NEVER catch me! A snail could outrun YOU morons! Later!"
1042
1043A crocodile thief who pops up routinely to swipe stuff from the party before fleeing to avoid a confrontation.
1044----
1045* BagOfHolding: The objects pulled from his [[ThiefBag sack]] include bombs, mushrooms, and full-sized enemies to chuck at you.
1046* BanditMook: In his second fight, he'll steal your whole inventory after losing about half of his HP. Once you've beaten him, he'll give your items back.
1047* BossAlteringConsequence: If you use a Fire attack against Croco, it will set his tail on fire, and he'll waste a turn trying to put it out with the remake making this more obvious.
1048* CowardlyBoss: A variation; he runs from you after stealing and you have to chase him down, but once you engage him he stands and fights.
1049* DeliciousDistraction: During the ending, while he's racing Yoshi in the Mushroom Derby, Croco throws a Yoshi Cookie behind him to stop Yoshi in his tracks while eating it. However, the cookie [[HoistByHisOwnPetard gives Yoshi the boost he needs]] in order to beat Croco.
1050* DungeonShop: In Bowser's Keep, he'll sell you items at two instances (once before the door challenge and another time after defeating Wizakoopa). With the unlimited coins you can potentially get from Wizakoopa, you can easily take advantage of the second opportunity.
1051* GetBackHereBoss: He refuses to fight until you corner him, and prefers to run away if he has room to.
1052* GoldfishPoopGang: Any time he appears he's little more than a nuisance.
1053* HeelFaceTurn: Of a sort. He doesn't come to any particular moral realization, but eventually finds more profit in selling you items than fighting you.
1054* MiniBoss: He's never the primary villain, but a stepping stone to such instead.
1055* NeverSmileAtACrocodile: He's a thieving crocodile who frequently opposes the heroes.
1056* NoCureForEvil: Averted, he can heal himself the first time you fight him, though he only does it once.
1057* NoItemUseForYou: In the second fight, he'll steal your items halfway through the battle and returns them when beaten.
1058* PurpleIsPowerful: He may be an early boss, but he is ''very'' tough despite that fact.
1059* RecurringBoss: You face him twice, and can encounter him twice more after.
1060* RumpRoast: Using a fire attack against him will cause his tail to be set on fire and he'll be forced to spend a turn putting it out. This is more obvious in the remake, where he'll actually be shown having his tail burning.
1061* StupidityIsTheOnlyOption: You have to land on his trap spring in order to advance through the mines.
1062* VillainousFriendship: In the ending sequence, he apparently bonds with [[spoiler:Boshi after Yoshi beats Croco in a race]].
1063* WakeUpCallBoss: He's the second mini-boss in the game, and following the first you naturally wouldn't expect much. This line of thinking proves fatal if you thought to just breeze though Bandit's Way without leveling up Mario and Mallow or buying armor in Mushroom Kingdom.[[/folder]]
1064
1065[[folder:Belome]]
1066[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_6583_0.png]]
1067[[caption-width-right:200:[[labelnote:Original]]\
1068https://static.tvtropes.org/pmwiki/pub/images/belome_6.png[[/labelnote]]]]
1069->"Ooh! Room service has been kind to me! Where's my bib?"
1070
1071A monster of ambiguous design who guards the Kero Sewers, he has a huge tongue and an appetite to match.
1072----
1073* AngryGuardDog: Despite being a MixAndMatchCreature, Belome has a decidedly canine appearance. Both times you fight him, he's [[ThresholdGuardian between you and your next plot-mandated destination]], specifically a literal gate.
1074* AntiVillain: He's not really that evil compared to other antagonists like the members of Smithy Gang; while he blocks Mario's way multiple times and tries to eat him and his party members, he's more of a NonMaliciousMonster who likes eating. In the remake's EndgamePlus, he returns and attacks Mario again, but it's because he's irritated by the Sage Stick in his throat rather than actual malice towards Mario's team.
1075* BigEater: Belome's defining character trait. Notably, this works to Mario's favor: If you feed him a Temple Key after his second boss fight, he'll grant the party access to his treasure room.
1076* ExtremeOmnivore: Especially during his second fight where his appetite extends to other party members other than Mallow including Bowser (who he finds to be repulsive).
1077* ExtraEyes: Four total.
1078* FlunkyBoss: In the second battle he can clone party members by tasting them. In his rematch in the remake, these clones will actively protect him until defeated.
1079* ForcedSleep: The second fight against Belome has him replace Scarecrow Funk with a few spells that induce the sleep status.
1080* ForcedTransformation: In his first battle, he can cast Scarecrow Funk on Mario to turn him into a scarecrow.
1081* GiantSpaceFleaFromNowhere: His appearance in the Kero Sewers is foreshadowed, with Mallow saying Frogfucius/Frog Sage warned him about Belome. However, his reappearance in Land's End in a golden underground temple dedicated to him was a bit out of left field, and has no bearing on the plot except to provide a boss fight at the end of the area.
1082* HeavySleeper: It's implied when he's not eating, he's sleeping. Mario and Mallow find him asleep when they enter his lair and accidentally wake him up.
1083* LightEmUp: His sleep attacks in the second battle manifest as blasts of light, namely Light Bubble and Aurora Flash.
1084* LightIsNotGood: In his second fight, he uses several [[LightEmUp light-based attacks]].
1085* LoadBearingBoss: Defeating him in the Kero Sewers causes the sewers to flood as the floodgate opens. Justified as he was standing on the switch keeping it shut.
1086* ManiacTongue: He's an antagonist and he has his tongue out.
1087* OurMonstersAreWeird: He's a dog-like creature who stands upright, has four eyes and four ears or horns, the ability to create clones of people after tasting them, and a variety of powerful magical {{Breath Weapon}}s. He also has an underground temple dedicated to him and, going by his final Monster List entry, is even older than the Frog Sage.
1088* ShieldedCoreBoss: His post-game rematch makes him one along with FlunkyBoss -- if any cloned party members are in the fight, they will shield him from damage. This requires you to kill any clones before focusing on Belome.
1089* StatusEffects: In the first battle he can turn the party into scarecrows; in the rematch he instead uses sleep attacks.
1090* VillainExitStageLeft: It's made clear in the remake that Belome just teleports out of battle after being defeated, even vanishing in a puff of smoke in the Nintendo Switch version unlike every other boss in the game. His rematch in the post-game is arguably an even more of straight example, as he just turns around and jumps out of the battlefield once all of his HP has been depleted.
1091* VillainousGlutton: His entire shtick is that he loves to eat, including your party members.
1092* WakeUpCallBoss: Serves as the introduction to the post-game rematches and an indicator that you ''really'' shouldn't take any of the rematches lightly.
1093* WhatHappenedToTheMouse: Belome might be the most prominent character to not appear in the end credits parade sequence. However, in the remake, he joined the other characters to take a photo in the ending, and he is available to be rematched in the post-game, residing in Land's End where you fought him the second time.
1094[[/folder]]
1095
1096[[folder:Boshi]]
1097[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_0136_2.png]]
1098[[caption-width-right:250:[[labelnote:Original]]\
1099https://static.tvtropes.org/pmwiki/pub/images/img_6567.png[[/labelnote]]]]
1100->"What're YOU lookin' at? If you wanna challenge me, you have to bring Cookies!"
1101
1102A blue Yoshi on Yo'ster Isle, he's the current champion of the Mushroom Derby, so he sets the rules about competing. Unfortunately he only accepts one-on-one races, so the other Yoshis can't compete like they love to do until someone beats him.
1103----
1104* AsskickingLeadsToLeadership: Got to his position by being the best, and you dethrone him by beating him.
1105* DefeatMeansFriendship: After Yoshi beats him he mellows out a bit, and as the person to talk to to organize further races, is almost Yoshi's [[TheLancer Lancer]] in the island community.
1106* EvilCounterpart: To Yoshi, though not "evil" as much as just a jerk.
1107* EvilSoundsDeep: All the Yoshi's have a vocalized sound effect of their name when you speak to them. Boshi's is much deeper in tone.
1108* GameplayAndStorySegregation: Even if he wins in subsequent races, Yoshi remains in charge.
1109* JerkWithAHeartOfGold: Once he became the champion of the races, he refused to race in groups, preferring one-on-one matches, and he only does it for a wager of Yoshi Cookies. That being said, the game's ending cinematic shows Boshi [[spoiler:comforting [[VillainousFriendship Croco]] after losing a race to Yoshi, as both walk away from the racetrack.]]
1110* MeaningfulName: "Bad Yoshi" and "Blue Yoshi". His Japanese name, "Washi", follows the same naming theme as Wario and, later, Waluigi.
1111* SeriousBusiness: The races, to him and the rest of Yo'ster Isle.
1112* SinisterShades: The only Yoshi to wear sunglasses.
1113* SoreLoser: After winning a Mushroom Derby race, he declared himself leader of the Yoshis and canceled the derby so he could be [[UnsportsmanlikeGloating champion for eternity]]. When Yoshi and Mario win the race, Yoshi declines the role as leader, saying he just wants to race. Boshi matures, [[GracefulLoser agreeing to participate]] in fair competitions from now on.
1114* SpikesOfVillainy: Wears a spiked collar.
1115* TrademarkFavoriteFood: Yoshi Cookies. The player's guide explicitly states that even after you beat him once, he'll race against you if a cookie is the prize.
1116* WhatHappenedToTheMouse: Boshi doesn't appear in the end credits parade -- even though he ''did'' appear in the WhereAreTheyNowEpilogue immediately prior to it.
1117[[/folder]]
1118
1119[[folder:Punchinello]]
1120[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/img_0137_5.png]]
1121[[caption-width-right:175: [[labelnote:Original]]\
1122https://static.tvtropes.org/pmwiki/pub/images/Punchinello_6346.gif[[/labelnote]]]]
1123
1124->"Good day. The name's Nello... PUNCHINELLO!"
1125
1126A bomb-happy... thing lurking in the Moleville mines, he attacks Mario to try and get some recognition.
1127----
1128* AstonishinglyAppropriateAppearance: A bomb-throwing lunatic who's round, squat and has a hat that looks like a fuse. Unlike the other bosses you fight with over Star Pieces, however, he's not a being made by Smithy; he just legitimately happens to look like a bomb. For his Japanese name, his posture, googly eyes, and hat make him look like a marionette that's had some of its strings cut.
1129* AttentionWhore: He just wants fame and attention. A LampshadeHanging of the fact he's a GiantSpaceFleaFromNowhere.
1130* BelatedHappyEnding: In the original game, he's crushed by his King Bomb and is never seen again, leaving his wish of becoming famous unfulfilled. The remake decides to throw him a bone by having him survive being crushed to return as a {{Superboss}} in EndgamePlus, and when he's defeated, he polishes up Bowser's Chain Chomp, prompting Bowser to recruit him as part of the Koopa Troop, giving Punchinello the fame he's desired all along, and in the WhereAreTheyNowEpilogue, he's seen helping to fix Bowser's castle.
1131* BigBulkyBomb: King Bomb is so huge it crushes him when he summons it. Eep. Mezzo Bomb counts too, considering they're two or three times the size of Mario's party or Punchinello himself, even if they are still-smaller than King Bomb.
1132* DeathByIrony: He tries to summon his biggest bomb yet to blow up Mario, and it falls and crushes him. Subverted in the remake, where he survives.
1133* DishingOutDirt: Sandstorm blasts the party with a sandstorm.
1134* DubNameChange: From Pepatto (Japanese) to Punchinello (English).
1135* EnemySummoner: Throughout the fight he summons Bob-ombs to aid him, summoning ever larger ones as he gets lower on HP. Unlike other bosses of this type though, his bombs will charge you and self-destruct if left alone, so if you try to leave one alive after killing the others so he doesn't summon more, it won't work.
1136* FlunkyBoss: Aided by Bombs and other mine creeps.
1137* GiantSpaceFleaFromNowhere: Lampshaded. When he introduces himself, Mallow says "Never heard of ya". Unlike the other bosses fought around the time one gathers the Stars (before in Mack and Bowyer's case, after in the case of Yaridovich and the Axem Rangers), he has no connection to Smithy.
1138* GlorySeeker: His main goal in both his boss battle and his post-game rematch in the Switch remake. In terms of the first battle, he wants to fight Mario so he can become famous. In the rematch, he instead wants to defeat Bowser so he can become famous.
1139* HoistByHisOwnPetard: His own undoing in his first fight, since he failed to anticipate where his big bomb would land. In the remake, however, it is really the only way he could honestly be defeated, by using his own bombs against him as they are the only way to do any real damage.
1140* LoneWolfBoss: He has the honor of being a boss you fight for a Star Piece but isn't affiliated with Smithy; [[GlorySeeker he's only fighting Mario so he can be famous]].
1141* MadBomber: When you encounter him he's randomly throwing bombs around his chamber, and it's possible the other Bob-ombs in the mine were his doing since they're also in the chamber.
1142* MagicallyIneptFighter: He has one of the lowest FP pools of any boss in the game, only enough to fuel one cast of Sand Storm, his only spell. He gets more FP and spells for his postgame rematch in the remake.
1143* MeaningfulName: A punchinello is an Italian term to refer to a clown with a short, fat, sometimes grotesque physique. Punchinello himself is on the shorter side compared to most other bosses, is decidedly portly, looks almost terrifying were it not for his googly eyes, and is treated as a joke by everyone who meets him. Likewise, his Japanese name is an anagram of "Papetto", derived from "puppet", and he has a yearning to take the spotlight by any means necessary and can be easily manipulated by exploiting his ego.
1144* PuzzleBoss: His rematch in the remake has him take significantly less damage from any attack thanks to his new shield... but his Bob-ombs are having targeting issues and can be turned around to charge at him instead of the party, bypassing the shield entirely.
1145* ShoutOut: Ted Woolsey wanted to name him [[Film/JamesBond James Bomb]], but [[ExecutiveVeto management refused]]. His above introduction is a [[OrphanedReference leftover from that idea]].
1146* StuffBlowingUp: Did you miss the bomb theme yet?
1147* ThrowDownTheBomblet: One of his attacks is to chuck an explosive at you.
1148* ThrowTheDogABone: In the remake, [[spoiler:he earns Bowser's respect through powering up his Chain Chomp, earning him a place working on repairing Bowser's castle and potentially giving him a route to the fame he so desires.]]
1149* WhatHappenedToTheMouse: Punchinello doesn't appear in the end credits parade sequence and is one of just two Bosses defending a Star Piece (Czar Dragon/Zombone is the other) to never appear again in any form after his defeat. Subverted in the remake, where he's one of the bosses that can be rematched post-game. He even acknowledges Bowser's popularity, wanting to defeat him so he can finally become popular.
1150[[/folder]]
1151
1152[[folder:Booster]]
1153[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_6582.png]]
1154[[caption-width-right:200:[[labelnote:Orignal]]\
1155https://static.tvtropes.org/pmwiki/pub/images/Booster_RPG_7579.gif[[/labelnote]]]]
1156->"Please, enjoy yourself! At your own risk, that is!"
1157
1158A bizarre man living in a tower to the south, he lives a secluded life in a world of Snifits, trains, and Chain Chomps.
1159----
1160* AndNowYouMustMarryMe: Subverted. His plot to marry Peach seems sinister... until over time you realize he has ''[[HanlonsRazor absolutely no clue]]'' [[HanlonsRazor what marriage is]], let alone any interest in being with Peach after the "wedding". He just thought the idea of a wedding party sounded fun. After a chaotic ceremony, swallowing a gigantic cake monster, and getting a kiss from Bowser and/or Mario, he promptly leaves, content with his "wedding" party, and never bothers the heroes again.
1161* AntiVillain: He really isn't that bad of a guy. While he's quite selfish, he never means to kill Mario and co., only to scare them off -- and he drops that pretty readily after a few scenes. He also wants Peach to be happy about their marriage, doing everything he can (In his own... [[AchievementsInIgnorance special way]]) to make Peach happy. He doesn't even want to marry Peach for sexual reasons -- he just likes the idea of a big celebration.
1162* BeardOfBarbarism: Looks like a Klingon cross-bred with Santa Claus.
1163* BeetleManiac: He's infatuated with playfully catching beetles, a pastime often associated with young children in Japan, which plays into his whole {{manchild}} characterization. That said, since he [[AttentionDeficitOohShiny has zero attention span]], his Snifsters are typically tasked with catching them for him.
1164* BewareTheSillyOnes: As goofy as Booster looks, his optional boss fight is nothing to laugh at. He'll ram a train at a party member and cause severe damage to them - and that's not even mentioning the post-game boss rematch against him, which he uses a train attack that hits ''everyone'' for an unavoidable instant kill due to sheer damage output, as in "it does FOUR-digit damage and you'll never have more than three-digit HP". Just be lucky your party members swap in for you.
1165* BossAlteringConsequence: If you manage to hide from the Snifsters while they're looking for the Mario doll, you won't fight him at all. [[spoiler:In the remake, you can still fight him in a postgame rematch.]]
1166* CarFu: If you mess up the final minigame in his tower you face him and all his Snifsters together, and his strongest attack is to jump on his train and ram it into a party member.
1167* ChargedAttack: In his rematch, Booster continually attempts to repair one of his trains. Hitting him breaks his concentration, forcing him to start over. If he gets enough uninterrupted turns in a row, however, he finishes fixing his train and rides it into the party for a OneHitKill.
1168* {{Cloudcuckoolander}}: Booster's grasp of reality is merely theoretical. Among other eccentricities, he doesn't know what a party is and needs his Snifits to explain it to him, thinks that Peach's tears are a sign she's "sprung a leak" and tastes them, and doesn't recognize a cake when he's literally standing on one and thinks the way to eat it is to boil it. In the remake when Mario and his party meet him again in the post-game, Booster doesn't even seem to remember his first encounter with them and recounts "lots of people showed up at my house, and then there was a big fuss for some reason."
1169-->"''My bride-to-be is chanting 'MARIOHELPMEMARIOHELPME'. Is she showing her happiness?''"
1170* TheCuckoolanderWasRight: After his wedding to Peach is called off, he waits at his tower's balcony thinking that another bride will just fall out of the sky like she did, much to the concern of his Snifsters. [[spoiler:He's proven right when Valentina lands there after running away from Nimbus Land.]]
1171* CompositeCharacter: Looks like Wario, loves bombs like Wario, is a demented weirdo like [[EarlyInstallmentWeirdness Wario was in his original appearances]]; has horns, has an entire race (the Snifits, as opposed to the Koopas) who are preposterously loyal to him, holds Peach prisoner in a fortress and later tries to marry her against her will, all like Bowser. He also has design elements of [[VideoGame/FinalFantasyIV Cid Pollendina]], having a similar wild beard, perpetual toothy grin, and horned helmet.
1172* CoolTrain: He rides a toy train around his tower.
1173* CurtainCamouflage: One of the minigames in his tower involves Mario avoiding the Snifsters by hiding behind rows of curtains.
1174* DarkIsNotEvil: Downplayed. He has a big black beard and wears dark red colors, and he's the antagonist of his chapter. But he's more of a non-malicious EccentricMillionaire AntiVillain who only kidnaps and throws a wedding for Peach just because he likes big celebrations, and he actually wants to make sure she's happy.
1175* DubNameChange: From Bukki (Japanese) to Booster (English).
1176* DysfunctionalFamily: His ancestors were just as unstable as he is.
1177* EccentricMillionaire:
1178** Implied, since Booster lives in a giant tower with a variety of different Snifits, {{Magical Clown}}s, Bob-ombs, Chain Chomps, living puppets, intelligent fireballs, and sentient magic wands serving him. One of the higher rooms in his tower also has a treasure room filled with regular coins and Frog Coins. He can also afford to have a lavish wedding ceremony, install a train and railroad in his tower, and buy a huge toy collection. As for the "eccentric" part... well, just read the rest of this entry.
1179** Amusingly subverted in the 2023 remake. His new profiles mention that the increased costs of maintaining his tower and railroad mean he can't afford to fix his front door after Bowser smashed it down. He also had to sell his favorite video game to a kid in the Mushroom Kingdom to raise money. His Snifits' Thought Peeks also reveal they're unhappy with their pay and vacation.
1180* {{Expy}}:
1181** He's essentially this game's version of VideoGame/{{Wario}}, who had debuted four years earlier, being a stout, goofy man who lives in a castle and antagonizes Mario.
1182** Design-wise, he's reminiscent of [[VideoGame/FinalFantasyIV Cid Pollendina]], having a similar wild beard, perpetual toothy grin, and horned helmet. His frequent association with trains also show that he is also decent with building and maintaining them, harkening similar talents in engineering.
1183* FaceOfAThug: Downplayed. While he's very much a {{Gonk}}, and the main antagonist of his chapter, he's more of an AntiVillain who only throws a "wedding" because it sounds fun (and because he loves big celebrations) and genuinely tries to make Peach as happy as she can. Even when the "wedding" goes awry, once the dust settles and the "wedding" ends, he and the Snifsters just walk away, perfectly content.
1184* GadgeteerGenius: He is capable of building life-sized train models that can bring severe damage to party members in battle, particularly in the post-game rematch. It becomes a mechanic that the turns that he is left alone to concentrate, he can build up the Engine 023 train and "show it off" to the party by [[CarFu ramming them with it]] for a complete party wipe. He works even faster with every Moral Support boost he receives from a standing Strong Snifster. This also ties in to his coincidental design to [[VideoGame/FinalFantasyIV Cid Pollendina]] as someone handy with building things.
1185* GeniusDitz: Booster doesn't know what a party or a wedding is, but he can easily build functioning life-sized model trains.
1186* {{Gonk}}: Just look at him. He is an ''ugly'' man.
1187* HanlonsRazor: Booster isn't outright evil so much as incredibly impulsive and ignorant.
1188* HiddenDepths: He's apparently quite poetic. He woos [[spoiler:Valentina]] just by ''whispering something in her ear'' -- which we never get to see in text.
1189* KavorkaMan: His personality wins over [[spoiler:Valentina]]; his looks sure wouldn't cut it.
1190* MeetTheNewBoss: Another horned freak keeping the princess locked in his castle.
1191* NakedPeopleTrappedOutside: If you battle him at Booster's Tower, and use Though Peek on him, he'll compare the battle to this trope. Averted in the remake where he feels like it's the last day of summer, and he just remembered all the homework he had.
1192* NoGuyWantsToBeChased: Played with.
1193** Considering that Booster did not know what a wedding was until his Snifsters explained the idea to him, he appeared more interested in the fun aspect of it, such as the celebration and tasty cake involved. He does not even seem to remember Peach or bring up the previous attempt to marry her when visiting him post-game for the rematch, which would highlight his {{Manchild}} personality of being more interested in having fun in the moment rather than engage into a serious lifelong commitment.
1194** That said, he brought up the idea of marriage to the next woman that falls from the sky and lands in his tower balcony, [[spoiler:Valentina]], and manages to win her over by whispering some words into her ear. As a result, her attempts to get close to him and invade his personal space appear to repel him away, only for her to attempt to close the gap, [[spoiler:which continues at the end of the game with her chasing after him when he tries to run out from their wedding at the Marrymore chapel]].
1195* OneHitKill: In the remake, his train attack in his post-game rematch does ''9999'' damage and can't be blocked by Timed Hits. Your party's HP never goes over three digits. Fortunately, your other two party members swap in for the fallen ones.
1196* PsychopathicManchild: A [[PlayedForLaughs comedic]] and relatively friendly version; he looks like a middle-aged man who's selfish, spoiled, cries/goes into a rage at the drop of a hat, and [[ArsonMurderAndJaywalking doesn't even know what a party is]].
1197* RailEnthusiast: Has a rideable model train that goes around a "personal railway" in his tower. In the remake, he builds a new engine that is used in the second battle with him to deliver a OneHitKill to your party.
1198* ShrinkingViolet: Surprisingly enough, he's this way towards Valentina. He's not shy around Peach due to her showing no interest in him, but when Valentina becomes smitten with him, Booster becomes incredibly skittish and has a hard time standing close to her when she inches towards him.
1199* SkippableBoss: Booster is only fought in the main game if the player fails to avoid being discovered by the Snifters searching the curtains three times.
1200* SuspiciouslySimilarSubstitute: Of Wario, possibly. He looks very similar to him, anyway. This might even be lampshaded -- one room in his tower has a bunch of portraits of his ancestors, one of whom is a dead ringer for Wario (though he's not identified with that name).
1201* ThereIsNoKillLikeOverkill: The post-game rematch against him in the remake has the Loco Express 023 attack where he runs a train into your party once he fully assembles it. This deals a whopping ''9999'' damage to your whole party in a game where you have maximum 3 digits of health. Fortunately, LazyBackup is averted and your backup party members will switch in.
1202* UglyGuyHotWife: He wants to marry Princess Peach initially, [[spoiler:but he later marries Valentina.]]
1203* TheUnfought: If you do the curtain minigame right, you'll never get to fight him for the rest of the game. This becomes averted in the remake, where he can be fought as a post-game boss fight.
1204* UnholyMatrimony: Done VERY [[PlayedForLaughs comedically]] at the end of the game. [[spoiler:With Valentina, of all people! He chickens out at the last minute and [[RunawayBride tries to run away]], but she chases him.]]
1205* VillainOfTheDetour: He has nothing to do with the Smithy Gang nor the Star Pieces, but Mario and co. must defeat him in order to rescue Peach.
1206* VillainousGlutton: Downplayed. He's an AntiVillain who eats an [[GiantSpaceFleaFromNowhere entire cake]] in a single bite!
1207[[/folder]]
1208
1209[[folder:Snifits/Snifsters]]
1210[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_6553.png]]
1211[[caption-width-right:200:[[labelnote:Original]]\
1212https://static.tvtropes.org/pmwiki/pub/images/img_6554.jpeg[[/labelnote]]]]
1213->"Hello there. Booster's busy right now, so he can't play. Come back some other time, or you can try to force your way in..."
1214
1215A trio of grey Snifits serving as Booster's beleaguered top henchmen. Several Apprentices can join their ranks via a secret encounter.
1216----
1217* AdaptationalNameChange: The remake renames them from Snifits to Snifsters, similarly to how Claymorton's Shysters were renamed to Shymores. "Snifit" is now specifically used for blue underling Snifits (known as "Spookums" in the original English translation).
1218* ADogNamedDog: In the original English translation, they're Snifits who are called Snifits.
1219* DubNameChange: Their Japanese name is Bukkā, a pun based on Booster's Japanese name; the SNES English localization just names them after their species. The English localization of the remake gets the idea across with their new name, a portmanteau of "Snifit" and "Booster".
1220* EnemyMine: Mario briefly helps a Snifster bust down one of the locked doors in Marrymore's chapel, and then assists them in retrieving all of Peach's belongings during the subsequent scramble.
1221* GirlyRun: While chasing Mario up the side of Booster Hill, they run faster by pulling up their robes to not trip over them, as if they were wearing dresses.
1222* GoombaSpringboard: Jumping on them when they charge at Mario on Booster Hill will boost Mario's jump and bring him closer to Booster and Peach.
1223* HyperCompetentSidekick: They're generally more grounded to reality than Booster and carry out much of his work, though they frequently end up in TheBlindLeadingTheBlind situations regardless.
1224* KillItWithIce: They are weak to Mallow's Snowy attack and Ice Bombs.
1225* ThePawnsGoFirst: In the boss fight with Booster, the three Snifsters need to be taken out before Booster can be targeted.
1226* PinataEnemy: Inverted; despite being mini-bosses, they give out a pathetic two experience points when defeated, less than the standard enemies in Booster Tower.
1227* MookPromotion: If an Apprentice beats Mario, it will be promoted to a Snifster.
1228* MySpeciesDothProtestTooMuch: A Snifster with no overt connection to Booster runs Beetles Are Us in Seaside Town.
1229* NotInMyContract: Their Thought Peek quotes express exasperation at having to get beaten up by Mario and company for a minimum-wage job.
1230* SkippableBoss: All three Snifits can be avoided across the trip through Booster Tower; #3 is the only one that tries to impede the party, and #2 can only be fought via a small secret.
1231* SoulCrushingDeskJob: They're essentially a wacky fantasy version of white-collar workers, with their Thought Peek lines expressing desires for higher wages and paid vacation. Despite this, the large number of Apprentices implies that the job is in high demand.
1232* StatusBuff: In the post-game fight in the remake, they can use "Moral Support" to make Booster hasten his work on the Loco Express 023.
1233* QuirkyMinibossSquad: The main three Snifsters are a TerribleTrio of henchmen that harass Mario and his party throughout Booster Tower.
1234* YouAreNumberSix: They go by Snifster No. 1, Snifster No. 2, etc.
1235[[/folder]]
1236
1237[[folder:Knife Guy and Grate Guy]]
1238[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/knifegrate.png]]
1239[[caption-width-right:1000:Knife Guy on the left, Grate Guy on the right]]
1240
1241A pair of clowns working in Booster Tower, and they fight Mario and his friends when they try to rescue Peach from Booster.
1242----
1243* DualBoss: They're fought together at the balcony of Booster Tower.
1244* FightingClown: They're a duo of circus clowns that serve as bodyguards for Booster. Knife Guy is more physically oriented while Grate Guy is more magically oriented.
1245* GiantSpaceFleaFromNowhere: Their boss fight comes completely out of nowhere with no prior mentioning whatsoever after Mario, Mallow, Geno and Bowser attempt to chase Booster. Afterwards, they become friendly [=NPCs=].
1246* HeelFaceTurn: After their defeat, Knife Guy stays in Booster Tower and offers to play ball minigames with Mario, while Grate Guy starts running his own casino where you can win rare items.
1247* PunnyNames: "Nice Guy" and "Great Guy", though they’re villainous at first.
1248[[/folder]]
1249
1250[[folder:Chef Torte, Apprentice and Bundt/Raspberry]]
1251[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/smrpg_chef_torte_artwork.png]]
1252
1253[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_11_24_at_80232_pm.png]]
1254
1255A pair of chef Terrapins who were preparing a wedding cake for Raz and Rani's wedding. However, when Booster disrupts the wedding to have his own with Peach and Mario arrives to rescue her, the pair think their cake will go to waste and attack the party in a rage. During battle, the cake suddenly comes to life! Bundt is the top layer, while Raspberry is the bottom layer.
1256----
1257* BerserkButton: The strategy guide warns you not to step on the cake, as Chef Torte hates that. If Mario does jump on the cake in his kitchen, Torte will yell at him and he'll immediately hop off.
1258* CassandraTruth: The apprentice notices the cake moving and tries to tell Chef Torte about it, but it remains still when Chef Torte is looking, making him think his apprentice is pranking him. It's during the second time that the cake starts moving in earnest and proves the apprentice right.
1259* DishingOutDirt: Raspberry can use Sandstorm to inflict the Fear status on the party.
1260* DualBoss: Both Torte and Apprentice, and Bundt and Raspberry fight in pairs. During the phase against Bundt, Raspberry will be untargetable but still capable of attacking the party, forcing them to get rid of Bundt first.
1261* FoodEatsYou: Bundt and Raspberry somehow become sentient and attacks Mario and co. with no explaination why it happened. It happens again in the remake, where Torte and his apprentice will beg Mario to defeat a stronger Bundt. Torte's wish after the boss is defeated is that he wants to make a normal cake.
1262* {{Germanic Depressive|s}}: Chef Torte has an incredibly thick German accent, has a bit of a temper, and becomes incredibly lethargic by the time of the rematch.
1263* GiantSpaceFleaFromNowhere: There was no indication that the giant cake Torte and his apprentice were making would come to life and attack Mario and co. Its only (possible) motivation is if Mario stepped on the cake earlier, but no one knows why the cake became alive. Even in the remake's postgame, Torte makes a second living cake and ''still'' doesn't know how it happened.
1264* GoodVsGood: They're not bad guys at all, they're just chefs angry that the cake they spent so much time making will go to waste.
1265* HealingBoss: To beat Bundt, you need to blow out all its candles by attacking it. However, it will relight a candle each turn, and it can get multiple turns.
1266* AnIcePerson: Bundt can use the ice-based Diamond Saw and Blizzard. May possibly be an ice cream cake.
1267* ImpossiblyDeliciousFood: So impossibly delicious that it gains a life of its own, apparently. When Booster eats Raspberry at the end of the fight, he describes it as so good it makes him want to cry.
1268* InterfaceSpoiler: The fact that you can attack the cake as well as Chef Torte and his apprentice cannot be defeated clues the player to what the real boss is.
1269* LockedOutOfTheLoop: The chefs were in the middle of making a cake for Raz and Rani's wedding when Booster suddenly crashed the wedding and threw out everyone except the chefs, leaving them oblivious to the fact the wedding had gone off the rails. By the time they finish and arrive in the chapel hall, they assume Peach is the bride and that Mario is trying to take them away, triggering the boss fight.
1270* MayItNeverHappenAgain: After Bundt's defeat, the two chefs make a new cake they're certain will stay put and not turn into a monster. Unfortunately for them in the remake, their next cake somehow also comes to life.
1271* MeaningfulName: Torte is German for "layer cake", which is exactly what he's working on when first encountered. It also sounds similar to "tortoise", which fits with the fact he's a Koopa/Terrapin.
1272* MechanicallyUnusualFighter:
1273** Bundt doesn't have a traditional health bar like other enemies or bosses. Instead, each hit causes a candle lit on its head to blow out, and defeating Bundt requires blowing out all of the candles to move the fight to the second phase against Raspberry. Making things trickier is that it [[HealingBoss relights one candle every time it gets its turn]], and it can get multiple turns.
1274** In the post-game rematch, Bundt now takes normal damage regardless of lit candles, and no longer relights a candle during its turns. However, the Tortes now stick around, cannot be killed, and relight a candle on their turn. If all five candles are alight at any time, Bundt will perform a party-wiping attack.
1275* NonIndicativeName: The journal entry in remake on the Switch notes that though it's called Bundt, it's not a bundt cake.
1276* OneHitKill: In the remake's rematch, if Extra Fancy Bundt's candles are all lit up, it'll use Celebration Shot, which deals 9999 damage to the party.
1277* SequentialBoss: Chef Torte and his apprentice are the ones who initiate the boss fight and are the ones to attack during the first few turns, but you can't target them, and they're pathetically weak. Suddenly, the cake starts moving and takes over as the boss of the fight, scaring the two away.
1278* ShootTheMageFirst: In the remake's rematch against Extra-Fancy Bundt, the Chef Tortes will light up a candle if they ever get a turn, and if all five are lit up, Extra-Fancy Bundt will use a party wiping attack. Unfortunately, the Tortes can't be defeated, but fortunately they ''can'' be put to sleep, which is key to winning this fight.
1279* {{Sleepyhead}}: In the remake, Chef Torte and his apprentice are exhausted from making the cake and can be seen sleeping next to the cake prior to the rematch. In the rematch, they're still invincible, but are weak to Sleep, which can be used to stop them from lighting the candles.
1280* SupremeChef: Chef Torte is so good at making cakes that he unwittingly makes one that comes to life.
1281* SupportPartyMember: The post-game rematch has the Chef Tortes, who don't attack but instead light up one of Bundt's candles on their turn. Getting all five lit up will result in Bundt using a party-wiping attack. While the Tortes are invulnerable to damage, they're ''not'' immune to the Sleep status, and putting them to sleep helps the fight immensely.
1282* SwallowedWhole: When the battle is won, the Snifsters and Booster come in wondering what to do with the cake, not realizing it's alive. Having not had cake before, Booster has no idea how to eat it, and so one Snifster suggest that he just swallow the whole thing in one gulp. While hesitant, Booster does so with help from the other three Snifsters.
1283* ThereIsNoKillLikeOverkill: The post-game rematch against it in the remake has the Celebration Shot attack where it fires a massive blast from all its lit candles. This deals a whopping ''9999'' damage to your whole party in a game where you have maximum 3 digits of health. Fortunately, LazyBackup is averted and your backup party members will switch in.
1284[[/folder]]
1285
1286[[folder:King Calamari]]
1287[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/king_calamari.gif]]
1288->"This ship's mine! Scram!"
1289
1290A giant Blooper that sank Jonathan Jones' ship and was locked in its treasure room. Mario and his party need to defeat it in order to enter the ship's lower half.
1291----
1292* CognizantLimbs: Its tentacles are fought as separate entities during its boss battle, and will in fact continue to fight after the main body is defeated until Mario and his party put them down individually.
1293* GiantSquid: It's a gigantic Blooper with a penchant for dragging ships into the depths.
1294* KillItWithFire: Its main body and tentacles are all weak to fire.
1295* KingMook: King Calamari is a GiantSquid version of Bloopers fought as an individual boss.
1296* MyRulesAreNotYourRules: Its TentacleRope attack ignores immunity to fear.
1297* APigNamedPorkchop: "Calamari" generally refers to squid prepared as seafood.
1298* PoisonousPerson: It can use Venom Drool to poison party members.
1299* SealedEvilInACan: It was locked in the Sunken Ship's treasure room. Accessing the boss battle and being able to move on requires Mario to SolveTheSoupCans and figure out the password.
1300* TentacleRope: One of its attacks consists of dragging a character away offscreen. When they return, they are inflicted with the fear status, which splits their attack and defense in half and makes them tremble violently. Though the remake makes the animation clearer that they're really just throwing the characters up in the air.
1301[[/folder]]
1302
1303[[folder:Shy Away/Beezo]]
1304[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_6533.png]]
1305[[caption-width-right:200:[[labelnote:Orignal]]\
1306https://static.tvtropes.org/pmwiki/pub/images/img_6534.png[[/labelnote]]]]
1307->"Queen Valentina... That Mario creature who beat up Smilax is here."
1308
1309A renegade Beezo in service to Valentina. First seen in Bean Valley growing the Megasmilax plant, he's later seen inside the Nimbus Land castle reporting Mario's infiltration to Valentina.
1310----
1311* CaringGardener: He treats all of his plants with tender love and care, but he doesn't seem to realize that his plants are all dangerous.
1312* {{Elite Mook|s}}: He looks no different than a normal Beezo, but is one of Valentina's lead enforcers.
1313* NiceMeanAndInbetween: The nice to Valentina's mean and Dodo's in-between. He never loses his patience, shows genuine affection to his plants, and is eerily calm when reporting Mario's presence.
1314* ScrewThisImOuttaHere: When the three are cornered by Mario, Valentina decides to book it, with Beezo right behind her, and the two leaving Dodo behind.
1315* TheStoolPigeon: Obedient Obadiah variety. Because Mario defeated Megasmilax and infiltrated the Nimbus Land castle, Beezo goes and reports him to Valentina. Even after Mario stops him for a minute and tries to convince him otherwise, he turns his back a couple of seconds later to still go and tell everything to his mistress.
1316* TheUnfought: This particular Beezo is never battled. The most he does is water Smilax and Megasmilax during the boss battle, but never takes part beyond that.
1317[[/folder]]
1318
1319[[folder:Megasmilax]]
1320[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_6593_5.png]]
1321[[caption-width-right:350:[[labelnote:Original]]\
1322https://static.tvtropes.org/pmwiki/pub/images/img_6592.png[[/labelnote]]]]
1323
1324A breed of Piranha Plant found in Bean Valley. It was planted in the pipe leading to Nimbus Land, placed by Valentina to keep the kingdom isolated. In battle, it starts out as a single plant called Smilax. Every time Smilax is defeated, a Shy Away/Beezo flies in and waters the plant, causing to grow back with more heads, until it eventually grows into the giant Megasmilax.
1325----
1326* CognizantLimbs: It has multiple heads which attack separately.
1327* DeathIsCheap: The first few times, at least. Whenever you destroy the smaller Smilax heads, Beezo will water the stems and new heads grow out. You have to do this until you get to Megasmilax, which defeating will end the battle.
1328* ForcedTransformation: It can use Petal Blast, a magic attack that turns the party into mushrooms if they're not protected.
1329* KingMook: It is essentially a more dangerous version of a Piranha Plant.
1330* PlayingWithFire: One of its magic attacks is Fire Wall.
1331[[/folder]]
1332
1333[[folder:Valentina and Dodo]]
1334[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/Valentina_Dodo_RPG_1068.gif]]
1335->"Dodo! Do you hear me?! Get over here NOW! I need some help... entertaining Mario! So MOVE IT!! Come here NOW!"
1336
1337A vain woman who locks up the King and Queen of Nimbus land and has her pet ("son" in the remake) Dodo pose as ''Prince'' Mallow so she can rule using him as a PuppetKing.
1338----
1339* AbusiveParents: Dodo's entries in the remake's Monster List state that he imprinted on Valentina upon hatching, seeing her as his mother. Valentina, naturally, has shown to be nothing but abusive to him. His first Monster List entry even describes how shocked he was [[BlatantLies to discover that he was secretly the Nimbus Land missing prince]], which was ultimately part of Valentina's scheme to take over the throne. Dodo's abuse under Valentina is [[FreudianExcuse possibly to blame for why he's so fat, lazy, and foul-tempered.]]
1340* AdaptationalSympathy: The remake establishes that Dodo not only imprinted on Valentina and saw her as his mother, but was also "shocked to discover he was secretly prince of Nimbus Land" ([[LockedOutOfTheLoop meaning she was keeping him in the dark about her plot to take the throne]]). This changes Dodo from a random lackey and {{Jerkass}} to a pawn in their own "mother"'s schemes.
1341* AmbiguouslyHuman: Valentina's overworld sprite looks normal enough, but then in battle she is revealed to be a floating giantess with bizarre proportions which, coupled with her powerful magic, gives the impression that she is some kind of MageSpecies.
1342* BadBoss: Valentina is often hitting Dodo, her assistant, even for petty reasons. Using Mallow's Psychopath/Thought Peek on her Birdy minions will give the thought "I HATE Valentina"/"Ugh, I hate that Valentina", implying that she treats them no better.
1343* BaldOfEvil: [[https://twitter.com/JiroMifune/status/1723739926074691695 Valentina is completely bald under that parrot]]. Her full name in Japan (マルガリマルガリータ, or Margari Margarita when directly translated) even alludes to this; skinheads in Japan are called ''margari'' [[note]]丸刈り[[/note]].
1344* BattleButler: Dodo's duties seem to consist of doing Valentina's bidding and kicking your ass in-between shifts.
1345* BigEater: Dodo is a FatBastard who got that way because he's lazy and gluttonous. If you read his thoughts with Psychopath, he whines that he's ''STARVING!''
1346* BitchInSheepsClothing: Valentina pretends to be a loyal retainer to the king and queen, but has imprisoned them so she can seize power.
1347%%* BrainsAndBrawn: Valentina is the brains, Dodo is the brawn.%%Explain how.
1348* ButtMonkey: Dodo exists to be abused by Valentina and the party alike.
1349* BuxomBeautyStandard: Valentina is well-endowed and considered a great beauty. Her chest is also emphasized by the JigglePhysics present on them when she's hit in the [=SNES=] version.
1350* CowardlyBoss: Dodo, after you beat him initially, runs away from you.
1351* DarkActionGirl: Valentina is an evil woman with powerful magic attacks.
1352* DarkIsEvil: Dodo has black feathers and is evil.
1353* ADogNamedDog: Dodo is a dodo.
1354* DualBoss: The two of them attack Mario's group together.
1355* DubNameChange: Valentina's original (Japanese) name is Margarita.
1356* DuelBoss: But before that, Dodo whisks away your center party member for a little one-on-one.
1357* EdibleThemeNaming: Her Japanese name translates to "Margarita", referencing the cocktail served with a lime slice and [[AGlassOfChianti she's holding a cocktail glass]]. [[NonIndicativeName The official render depicts her glass with a cherry however]], but the remake changes it to a lime slice, completing the reference.
1358* EvilChancellor: She threw the rightful rulers in prison in order to take the throne for herself.
1359* EvilIsDeathlyCold: Valentina is [[{{Pun}} cold]] and has many ice-based attacks.
1360* EvilIsPetty: Valentina is rude ([[JerkassToOne particularly towards Dodo]]) and [[BadBoss can attack Dodo for petty reasons]].
1361* FakeKing: Or Fake Prince, at any rate. Dodo poses as the prince of Nimbus Land so Valentina can use him as a PuppetKing.
1362* FatAndSkinny: Dodo and Valentina respectively.
1363* FatBastard: Dodo is very large and a nasty and hateful creature, and several characters make jabs at his weight, particularly Valentia. Possibly to reflect [[AdaptationalSympathy his new backstory]], many of these comments were [[DownplayedTrope toned down/replaced in the remake]] - besides the ones made by [[AbusiveParents Valentia]] herself, of course.
1364* FeatheredFiend: Dodo is a, well, dodo, and a vicious one.
1365* FlyingFlightlessBird: Despite being a dodo, Dodo's actually capable of flight (but isn't too good at it thanks to his weight), best shown when he abducts your middle party member to fight them one-on-one.
1366* FurAndLoathing: Her hair is a parrot. Not just ''any'' parrot, but Squawks from the ''VideoGame/DonkeyKongCountry'' series no less.
1367* GlassCannon: While [[SquishyWizard her magic is powerful, Valentina's defenses suck]].
1368* GodSaveUsFromTheQueen: Queen Valentina is an ''awful'' woman who's trying to take over the kingdom.
1369* GreenAndMean: [[GodSaveUsFromTheQueen Valentina]]'s hair is a parrot with many green feathers.
1370* HartmanHips: Valentina has ridiculous hips.
1371* HateSink: The remake upgrades Valentina to this role. On top of already being an egotistical, power-hungry usurper and a massive {{Jerkass}}, the game reveals that she's also an AbusiveParent to Dodo, which adds a whole new level of loathsomeness.
1372* AnIcePerson: Most of Valentina's attacks, including Blizzard, Solidify and Diamond Saw, manifest as ice. She also is immune to ice-based attacks herself.
1373* ImpossibleHourglassFigure: Valentina's torso is exaggerated to the point where it looks more like a ''martini'' glass.
1374* {{Imprinting}}: In the remake, Dodo's Monster List description says that he imprinted on Valentina when he hatched.
1375* JerkassToOne: Type II with Valentina; she's rude to everyone, especially Dodo.
1376* LadyOfBlackMagic: Valentina is a powerful spellcaster, having the largest spell pool out of any enemy in the entire game.
1377* LazyBum: Dodo. [[AllThereInTheManual According to the Player's Guide,]] he puts up with Valentina's abuse because he dreads the idea of getting a real job even more.
1378* LightIsNotGood: Valentina's appearance consists of white clothing and bright colors. She also uses spells such as Aurora Flash and Light Beam. That said, she is far from the side of good.
1379* LockedOutOfTheLoop: While Dodo goes along with the ploy to take Valentia as his queen, the remake reveals that he actually believed he was Nimbus Land's missing prince and wasn't in on that part of the story being a big, fat lie.
1380* MsFanservice: Valentina has a [[ImpossibleHourglassFigure very curvy body]] and gratuitously jiggly breasts in the [=SNES=] version.
1381* {{Narcissist}}: Valentina considers herself an art buff... and it just so happens her favorite subject is herself. She's turned Nimbus Castle into her own ShrineToSelf by filling the palace with statues of herself.
1382* NiceMeanAndInbetween: Valentina's mean and Dodo's in-between to Beezo's nice. Of the trio, Valentina is the most hot-headed and vain, while Dodo is a grouchy BeleagueredAssistant.
1383* NoIndoorVoice: Valentina shouts a lot. Mallow [[LampshadeHanging mentions]] that her voice can be heard in a 10 mile radius.
1384* NoblewomansLaugh: It's plastered ''all over Valentina's leitmotif''.
1385* PaperThinDisguise: Somehow Dodo passes as a member of the Nimbus Land royal family when he looks nothing like any of them. They just comment on how fat "the Prince" has gotten since last they saw him.
1386* ParentalSubstitute: The remake's Monster List reveals that Dodo imprinted on Valentina upon hatching from his egg, seeing her as his mother. Despite the [[AbusiveParents abuse he receives from her on a regular basis]] and knowing that Valentina is not his real mother, Dodo stays with her due to being unable to repay the debt of her raising him.
1387* PinkMeansFeminine: Valentina's pink skin tone.
1388* PsychoPink: Valentina is evil, violent, and has pink skin.
1389* RecurringBoss: Dodo can be faced up to three times, though the first two fights can be avoided.
1390* RedAndBlackAndEvilAllOver: Valentina's assistant, Dodo, is primarily black with red and white parts of his feathers.
1391* SequentialBoss: In a sense. Valentina summons Dodo to whisk your center party member away for a one-on-one fight, then when Dodo is beaten he runs off. Then your two remaining party members fight Valentina for a while, until Dodo and your other party member return to join the fight on their respective sides.
1392* SkippableBoss: Dodo can be fought up to three times, but only has to be fought once. The first fight can be skipped if you avoid detection while posing as a statue. The second time, you can just run right through him while under the invincibility effects of a super-star. In the third battle, Dodo will [[spoiler:pull your middle party member into a solo fight until he's defeated, after which both of them rejoin the main battle]].
1393* SmugSnake: At her core, Valentina is haughty, full of herself and looks down on everyone else. She's clever enough to fool the people of Nimbus Land, but is tricked into letting Mario into the palace when the latter's disguised as a statue.
1394* SpamAttack: Dodo's "Multistrike" is a rapid series of peck attacks.
1395* SquishyWizard: Valentina has awful defenses, but powerful magic.
1396* UglyGuyHotWife: [[spoiler:She ends up marrying Booster at the end, becoming the Hot Wife to his Ugly Guy.]]
1397* UndyingLoyalty: Dodo to Valentina. To her face, anyway. Given how he vents by pecking at the statues of her, he's likely got some limit to how much he can tolerate her bossing him around.
1398* UnholyMatrimony: [[spoiler:With Booster, of all people.]]
1399* VaporWear: Any instances where Valentina's legs are shown from the side, they appear bare up to her dress.
1400* VileVillainLaughableLackey: Valentina, a scheming, seductive usurper, and her lazy, fat, bumbling lackey Dodo, whose size and temper are PlayedForLaughs.
1401* VillainOfTheDetour: She has nothing to do with the Smithy Gang nor the Star Pieces, but Mario and co. must defeat him in order for Mallow to reunite with his parents.
1402* TheVoiceless: Dodo never talks; his only way to express himself is to flutter his feathers and peck things. You can hear him "speak" if you read his thoughts with Psychopath.
1403* WeakToFire: Dodo is weak to fire-based attacks.
1404* WickedCultured: She comes off as regal due to seizing control over Nimbus Castle and declaring herself its queen, the theme music of the castle under her control combines her NoblewomansLaugh with elegant harpsicords, her official art depicts her with [[AGlassOfChianti a cocktail glass]], and she considers herself an "art buff", even though most art around her are [[{{Narcissist}} golden statues of herself]].
1405[[/folder]]
1406
1407[[folder:Birdo]]
1408[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_6536.png]]
1409->"Hello!♡ I'm Birdo."
1410
1411A dinosaur freshly hatched from an egg found inside the Nimbus Land castle, marking her first official debut in the canon ''Mario'' installments.
1412----
1413* AffablyEvil: She considers fighting Mario to be "playing", but she also acts rather flirtatious and cordial with Mario.
1414* BornAsAnAdult: When she hatches from her egg, she's already fully matured. Even before it hatches, she's heard speaking from within the egg.
1415* CanonImmigrant: As ''VideoGame/SuperMarioBros2'' was a DolledUpInstallment that turned out to be AllJustADream, this marks Birdo's first canon debut to the series, barring ''VideoGame/WariosWoods'', which was a puzzle spin-off.
1416* GiantSpaceFleaFromNowhere: Unlike Megasmilax, who was a KingMook to the Smilax Piranha Plants that Beezo was watering, there's no buildup to there being a giant egg inside the Nimbus Land castle's center hall, and mainly just gives a reason for Beezo to be inside the castle.
1417* {{Projeggtile}}: Birdo spits out explosive eggs from her mouth, as well as creating miniature egg minions called Eggberts.
1418* WhatHappenedToTheMouse: After she's defeated, she retreats back into her egg, and once Mallow's parents are saved, the egg inexplicably disappears. Several of Prima's ''VideoGame/MarioKart'' strategy guides say Birdo still lives in Nimbus Land, though.
1419* YourSizeMayVary: She is a lot bigger here than in all of her other game appearances, where she is about the same size as Mario.
1420[[/folder]]
1421
1422[[folder:Czar Dragon/Zombone]]
1423[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/czar_dragon.png]]
1424[[caption-width-right:250:The Czar Dragon]]
1425[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/zombone.png]]
1426[[caption-width-right:250:Zombone]]
1427->"I'm fired up! Seriously, I'm on fire. How about that?"
1428
1429A dragon that guards the sixth Star Piece within Barrel Volcano. After being defeated, the Czar Dragon falls into a pit of lava and swiftly reemerges as the skeletal Zombone.
1430----
1431* BewareTheSillyOnes: Czar Dragon's concept art looks silly enough that you might mistake it for a {{Mook}}, despite being an appropriately leveled boss fight. Downplayed in the actual game, since its static sprite with unmoving eyes actually dips into the UncannyValley. Zombone, by contrast is [[ArtShift much more appropriately intimidating]].
1432* {{Dracolich}}: Zombone, a skeletal being formed after the defeated Czar Dragon rises from the dead.
1433* {{Expy}}: The Czar Dragon looks suspiciously like the Blarggs from ''VideoGame/SuperMarioWorld''. They both live in lava, they're both reptillian in nature, and they both have similar goofy faces with nearly the same eyes. Blarggs as a species are otherwise absent from the game, and it's not actually related to them, having been formed instead through members of the Lava Bubble species.
1434* FusionDance: It's formed on-screen by multiple Pyrospheres/[[AdaptationNameChange Lava Bubbles]] fusing into a single form.
1435* HolyBurnsEvil: The Pure Water item -- HolyWater in Japanese -- deals increased damage to the undead Zombone.
1436* OurDragonsAreDifferent: The Czar Dragon is a goofy-looking creature created by the fusion of many living flames, and after death rises as a much more realistic, skeletal being.
1437* PlayingWithFire: The Czar Dragon's magical attacks focus on conjuring walls of flame and summoning fiery orbs.
1438* SequentialBoss: After being defeated, the Czar Dragon immediately comes back as [[DemBones Zombone]], who is fought in the second phase. Doubles as this to the Axem Rangers since you fight them right after.
1439* ShoutOut: The Czar Dragon's name is shared with a boss that was DummiedOut from the original version of ''VideoGame/FinalFantasyVI''. Although the boss appeared in that game's UsefulNotes/GameBoyAdvance UpdatedRerelease, it was retranslated as Kaiser Dragon, making the connection with this game's Czar Dragon less obvious.
1440[[/folder]]
1441
1442[[folder:Culex and the Crystals]]
1443[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/culex_smrpg.png]]
1444[[caption-width-right:180: [[labelnote:Remake '''(SPOILER)''']]\
1445https://static.tvtropes.org/pmwiki/pub/images/img_0140.jpeg[[/labelnote]]]]
1446
1447->"Will you accept my challenge? You will enter combat against me?"
1448
1449A mysterious being from the world of "[[Franchise/FinalFantasy Last Illusion]]" who is found in a dimensional rift in Monstro Town. He challenges Mario to a battle and attacks with four elemental Crystals. His entire scenario was [[http://legendsoflocalization.com/culex-is-quite-different-in-japanese-super-mario-rpg/ completely rewritten]] by [[{{Woolseyism}} Ted Woolsey]] beyond that. In the original Japanese, he is the "ruler of all evil" in his world who is intrigued by an unfamiliar power Mario and his allies possess that he has never sensed before, and challenges them to see that power. In the English translation, he is a Dark Knight of Vanda sent by the Dark Mage to conquer Mario’s world. But he discovers that the world is uninhabitable for him and his kind, so he instead wants to challenge the world's strongest knight to a fight before heading back home. The English remake combines details of both, with Culex being a servant of Vanda created as a two-dimensional being who seeks to claim the power of 3D for himself.
1450----
1451* AdaptationalAttractiveness: [[spoiler:His 2D sprite has a monstrous face with what looks like a GlasgowGrin. His 3D form in the remake changes his face to be much more chiseled and human-like [[https://mario.wiki.gallery/images/c/c5/SMRPG_Culex_Concept_Artwork.jpg to match his concept art]].]]
1452* AchillesHeel: Each Crystal has its own weakness; Fire is weak to ice, water is weak to fire, earth is weak to thunder, and wind is weak to jump.
1453* AffablyEvil: In the English depiction, his entire demeanor is friendly and polite even as he casually tells you he came to this world to "fight for the [[DarkIsEvil Dark Mage]]", but decided to call it off after he realized his kind cannot survive in it. What exactly would've this entailed? Is the Dark Mage an invader like Smithy, or does he also have beef with him? We never find out.
1454** After fighting him, Geno's log in the scrapbook says that even though Culex was sent to fight for the Dark Mage, he didn't seem like a bad fellow.
1455* AmazingTechnicolorBattlefield: The battle takes place against a starry blue-and-purple background more like something you'd see out of ''Franchise/FinalFantasy'' than anything from ''[[Franchise/SuperMarioBros Mario]]''.
1456* ArtShift:
1457** A big clue that he's not of this world is that he uses a traditional 2D sprite in the field, with a more detailed, [[Creator/YoshitakaAmano Amano-style]] sprite that only bobs up and down in battle. By contrast, the other characters of the game use 2.5-D isometric sprites, and most of them look the same in or out of battle.
1458** This effect is strengthened in the remake, where he's still a 2D sprite while everyone and everything else is rendered in full 3D...[[spoiler: until the rematch that is.]]
1459* BadassBoast: With a bit of IceCreamKoan for good measure:
1460--> I am matter... I am antimatter... I can see your past... I can see your future... I consume time... and I will consume you!
1461* BlandNameProduct: His description in the remake states he's from a world called "Last Illusion", a gag riff on ''Final Fantasy''.
1462* BoringButPractical: One of the most hard-hitting attacks you have to watch out for during the battle is Culex's standard physical no-flashy-effects attack. There's no telegraphing for it (as he doesn't even move from his position when it happens), so it's very difficult to [[ActionCommand time against]]. Luckily, he doesn't use it as often as his magic attacks. The remake gives his physical attack a flashy effect to reference the 16-bit Final Fantasy games.
1463* BreakingTheFourthWall:
1464** He was already [[LeaningOnTheFourthWall leaning]] pretty heavily on it, but he outright breaks it after his defeat in the English version when he muses that, had he and Mario met in another game, they might have been mortal foes.
1465--->'''Culex:''' Perhaps in another time, another game, we may have been mortal enemies...
1466** The dimension he keeps talking about is a joke about how he's a 2D character in a 3D game. At the time of release, sprites made with 3D-assisted models was a huge deal. This joke is even more apparent in the remake, as every character was updated to have genuine models... except Culex ([[spoiler:until the rematch]]).
1467** In the remake, [[spoiler:his Thought Peek outright has him refer to himself as the power of post-game content]].
1468* CavalierCompetitor: In the English version, he asks to challenge the world's best warrior before he leaves out of a sense of sport.
1469* CompanyCrossReferences: His existence is one giant MythologyGag for ''Franchise/FinalFantasy'', as Square developed ''Super Mario RPG''. The music that plays during his fight is the boss battle music from ''VideoGame/FinalFantasyIV'', and beating him plays the standard ''Final Fantasy'' victory fanfare. The MonsterCompendium in the remake even state his origin world is known as "Last Illusion".
1470* CompositeCharacter
1471** He essentially combines elements of the three Super NES ''Final Fantasy'' villains; his winged upper torso with a muscular purple body is reminiscent of [[VideoGame/FinalFantasyVI Kefka's god form]], while his horns are similar to [[VideoGame/FinalFantasyV Neo Exdeath]]'s, the crystals on his torso call to mind the Interdimensional Rift, and the winding trail from his lower body is similar to Exdeath's tree form. He uses the boss theme from ''VideoGame/FinalFantasyIV'', and in the English localization he's named after a fly like Golbez was.
1472** In the remake, he retains his original localized name, and the re-written dialogue where he claims to come from the land of Vanda to fight for the Dark Mage. The rest of his dialogue though is more faithful to the original Japanese, where he, a 2D being, is intrigued by the power of Mario's 3D world.
1473* DubInducedPlotHole: The English version suggests he's challenging Mario to a duel, but the fight isn't one-on-one like with Johnny, instead consisting of Culex and four crystals versus Mario and two party members.
1474* DubNameChange:
1475** His original (Japanese) name sounds like "Crystaller" or "Crystala" [[note]]Kurisutara[[/note]]. The Chinese version goes with "Shuijingtala", which combines the Chinese word for "crystal" and his Japanese name.
1476** His name is Cristax/Krystax in French/Italian and Crystallux in German.
1477* EldritchLocation: His boss room is hidden behind a door in Monstro Town, and seemingly exists outside the boundaries of normal space: when he's defeated, the door disappears entirely. [[spoiler:In the remake once all of the other {{Superboss}} rematches have been cleared, the door is back.]]
1478* ElementalPowers: As expected of a ''Final Fantasy''-based boss -- there's the [[PlayingWithFire Fire Crystal]], [[MakingASplash Water Crystal]], [[DishingOutDirt Earth Crystal]], and [[BlowYouAway Wind Crystal]].
1479* FluffyTheTerrible: Of the BilingualBonus variety. Think his [[DubNameChange English]] name, Culex, Dark Knight of Vanda, sounds impressive? Culex means gnat in [[GratuitousLatin Latin]], and Vanda is a family of orchids, which means he is actually named after [[IronicName an insect that lives on a pretty flower]]. This is likely a reference to [[VideoGame/FinalFantasyIV Golbez]], also named after a type of fly. His Japanese name is... [[ExactlyWhatItSaysOnTheTin Crystaller]]. However, Culex also happens to be the genus name for some mosquitoes, including those carrying West Nile Virus.
1480* GemstoneAssault: [[spoiler:In his 3D form, Culex launches crystal shards at the target for his basic attack.]]
1481* GiantSpaceFleaFromNowhere: In the ''Final Fantasy'' tradition. He is never seen again after his defeat, either. [[spoiler:He comes back in the remake after finding out how to become a 3D model.]]
1482* TheGhost: The Dark Mage that Culex fights for is never seen. One has to wonder how powerful he must be if Culex is his subordinate.
1483* HpToOne: [[spoiler: Kicks off his rematch with Meteor, which reduces all party members' health to one, then uses it every once a while with a countdown. Its damage calculation is actually Max HP minus 1, meaning it will instantly KO anyone not at full health.]]
1484* ImmortalityImmorality: Implied in the Japanese version. Upon defeat, he senses that the legendary [[ThePowerOfLove Power of Love]] and [[ThePowerOfFriendship Friendship]] is synonymous with the third dimension. As a two-dimensional being, [[WhatIsThisThingYouCallLove he may just be incapable of truly understanding these feelings.]]
1485* InterfaceScrew: [[spoiler:In the rematch against 3D Culex, the Crystals take a page from Bowyer's book and can disable one of your buttons]].
1486* KillOneOthersGetStronger: [[spoiler:In the rematch, once each crystal is defeated it'll give a permanent stat boost to the remaining crystals and Culex.]]
1487* LampshadeHanging: Using Thought Peek on him will reveal that he's feeling a little out of place. This joke has a double meaning; he's a 2D being in a 3D world, as well as a ''Final Fantasy'' inspired boss that's in a ''Mario'' game.
1488* LostInTranslation: In the Japanese version, Culex says he's a two dimensional being. He's perplexed why Mario and friends are three dimensional, so he wants to fight them in order to gain understanding of the third dimension. This explains why Culex looks like he's straight out of a 2D ''Final Fantasy'', but since the English translation ditches this completely, this detail got lost in the SNES version. The remake adds this detail back to the English translation while staying true to the original. [[spoiler:This turned out to be a necessary change, as Culex returns in a 3D form for his rematch.]]
1489* MetaGuy: His mention of the graphical differences between him and Mario, and his comment about "another life, another game", indicate that Culex knows he's in a video game. Taken even further in the remake, [[spoiler:where he gains the power of the third dimension at last, causing him to acquire a 3D model for his rematch, and his Thought Peek is, "You shall bear witness to the power of post-game content!"]]
1490* MusicalNod: The Prelude and victory fanfare from the ''Final Fantasy'' series in general, and the track that plays when you fight him is ''VideoGame/FinalFantasyIV'''s boss theme.
1491* MythologyGag:
1492** In ''Final Fantasy IV'', one of the bosses that Cecil and his party fight is Barbariccia, the fiend of wind. When she kicks up the wind during her battle, only a Dragoon's jump attacks can harm her. This likely is the reason why the Wind Crystal is weak to Mario's jumps.
1493** In the remake, Culex briefly flashes white before he uses his physical attack. Monsters in the classic ''Final Fantasy'' games do the same thing before they attack.
1494* NonIndicativeName: The Earth Crystal can use Water Blast and Storm, which don't really line up with its name.
1495* NonStandardCharacterDesign: As detailed above under ArtShift, his appearance is ''completely unlike'' anything else seen in a ''Mario'' game.
1496* NoSell: The Fire Crystal is, predictably, immune to fire. The Water Crystal is likewise immune to ice. Unlike the source material, hitting them with these elements won’t heal them.
1497* OneHitKO: [[spoiler: During the rematch with him, after his crystals are destroyed, he instead uses Final Claw at the end of his countdown, which deals 9999 damage to a character if unblocked.]]
1498* OutsideContextProblem: His presence in the game is at odds with the rest of the story and atmosphere.
1499* PurpleIsPowerful: He's purple and one of the most powerful enemies in the game. Yup. [[spoiler:And even more so in the remake, where his 3D form not only has a slew of OneHitKO attacks that you need to stop or block if you want to survive, not only does he hit even harder than last time, [[KillOneOthersGetStronger but destroying his crystals ''buffs'' him even further too!]]]]
1500* RealityWarper: His Wind Crystal can [[ForcedTransformation turn the Party into Mushrooms]], and he makes the entrance to his PocketDimension vanish when he leaves.
1501* {{Retraux}}: The remake keeps Culex’s original sprite despite the graphical overhaul of everything else, which makes him look ancient and out of place. This is an artistic choice, as it really makes him stand out. The original 16-bit version of his battle theme also plays no matter what your soundtrack setting is.
1502* SacrificialRevivalSpell: [[spoiler: Beat Culex 3D without defeating the Crystals? They sacrifice themselves to revive him to full HP.]]
1503* SealedEvilInACan: In the Japanese version, it's unclear if he was always in this pocket space or if he was put there. He does, however, want to escape to the third dimension one day, and attempts to do so early by taking "ThePowerOfCreation" from the party's heroic essence.
1504* SpringCleaningFever: In the SNES original, using Psychopath on the Fire Crystal reveals that it needs to vacuum later.
1505* StatusBuffDispel: Has the spell, ''Shredder'' which removes all buffs on the party.
1506* StoneWall: The Wind Crystal has high physical defence.
1507* {{Superboss}}: He's an entirely {{optional|boss}} side-encounter and one of the toughest things in the game, being quite a lot sturdier and stronger than the final boss. [[spoiler:The rematch against his three dimensional form in the Switch version is even stronger, with himself having even higher health than Smithy. He even outright tells you how many turns it took you to defeat him and invites you to try again for a lower score next time.]]
1508* ThemeNaming: A [[https://en.wikipedia.org/wiki/Culex Culex]] is a genus of mosquito; and the Golubac Fly that [[VideoGame/FinalFantasyIV Golbez]] gets his name from was originally called the ''Culex lanio.'' Amusingly enough Culex is simply named "Crystaller" in Japanese.
1509%%* TimeAbyss: He claims to be this in the Japanese version.
1510* VillainOfAnotherStory: Somewhere out there, in another world or another dimension, Culex still waits and plots to this day in a story we'll never know.
1511* VillainsOutShopping: [[spoiler: If you go back and defeat Smithy again after beating Culex 3D, the epilogue scene at Monstro Town will now show Culex (in his sprite form) watching the Starslap's performance with the rest of the town.]]
1512* WolfpackBoss: He fights alongside the four Crystals of the elements.
1513* WorthyOpponent: He considers the party this when he is defeated and relinquishes the Quartz/Crystal Charm.
1514[[/folder]]

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