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1%% PLEASE READ THIS BEFORE EDITING THIS PAGE
2%% Tropes applied to the characters in the fan remake Streets of Rage Remake by Bomber Games should go to their own character page (Characters/StreetsOfRageRemake). For tropes exclusively applied to the canon characters in the [=SoRR=], add them to the remake's page (VideoGame/StreetsOfRageRemake).
3%% Related thread: https://tvtropes.org/pmwiki/remarks.php?trope=Characters.StreetsOfRage
4
5[[foldercontrol]]
6
7'''Characters Introduced In Streets of Rage 1''':
8----
9
10[[folder:Playable Characters]]
11
12!!Axel Stone
13[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sor4_axel_bio.png]]
14A former cop who left the Wood Oak police force due to its corruption in order to take down Mr. X's crime syndicate with his partners, Adam and Blaze. He rejoins the police force in ''[=BK3=]'', only to leave again after the events of the game.
15----
16* BreakingTheFourthWall: The Japanese intro to the 3rd game shows Axel's back as he ties his bandanna on, just before he spins around and punches the screen, '''cracking it'''.
17* CallingYourAttacks: "Ground Upper!"
18* ClosetGeek: His listed hobby in ''1'' is Video Games but this never comes up in the games proper.
19* CrossOver: Appears as an AssistCharacter in ''VideoGame/ProjectXZone 2''. He joins the party in Chapter 11, having caught wind that following the Syndicate's defeat in ''Streets of Rage 3'', [[Franchise/StreetFighter M. Bison]] has appropriated their MechaMooks to his troops and is planning to blow up [[VideoGame/ResidentEvilRevelations the SS]] ''[[VideoGame/ResidentEvilRevelations Queen Zenobia]]'' with their leftover bombs.
20* DivergentCharacterEvolution: Axel and Final Fight's Cody started out as pretty much the same character. By ''4'', Axel had grown a beard and added a flannel shirt tied around his waist to his wardrobe. Meanwhile, Cody ended up on the wrong side of the law as of ''VideoGame/StreetFighterAlpha3'' and swapped his jeans and white t-shirt for prison stripes. Though by ''Street Fighter V'' (which is a prequel to ''III'', but takes place after ''IV''), Cody goes straight and becomes the mayor of Metro City.
21* {{Eagleland}}: He's the spitting image of the classic American hero stereotype. Somewhat subverted in ''[=SoR4=]'' where his design is more rugged.
22* ElementalPunch: Of the fire variety with Axel's Dragon Wing and Ground Upper, but they don't burn, oddly enough.
23* {{Expy}}:
24** Axel is the blond haired, jeans-and-white-shirt-wearing all-American jack of all stats team leader — just like Cody was when ''VideoGame/FinalFight'' came out two years earlier.
25** His desire to improve his fighting skills, as well a few of his attacks in the sequels along with as his headband and hairstyle also give him shades of [[Franchise/StreetFighter Ryu]], though Axel just lives in the wilderness instead of wandering the world.
26* FlatCharacter: Character development? He has pretty much none, before ''4'' anyway. Administrivia/TropesAreNotBad, however, as this series pretty much focuses on how much Axel and his company can kick butt, and he more than delivers.
27* TheHero: Is this for the whole series, but ''Streets of Rage 3'' storywise implies that he's TheLancer to Blaze.
28* JackOfAllStats: In the first game, his stats are even and average straight across the board.
29* ManlyFacialHair: In between ''3'' and ''4'', he retired to the wilderness and grew a shaggy lumberjack's beard.
30* MartialArtsHeadband: He's worn a blue martial arts headband in every appearance he's made, both in ''Streets of Rage'' and cameo appearances in other games.
31* MountainMan: While not necessarily the Rocky Mountain Wilderness per se, by the events of ''[=SoR4=]'', he's taken to meditating, studying, and training in the wilderness, growing a beard and adding a denim vest, flannel shirt waist wrap, and rugged beard to his look.
32* PlayingWithFire: His Dragon Wing and Ground Upper has his fists covered in flame.
33* RapidFireFisticuffs: Axel's Dragon Smash special is this, which ends with a {{Shoryuken}}.
34* {{Shoryuken}}: Doing a series of punches in at least one of the Genesis titles has him finish the combo with this.
35* ThreePointLanding: After making his star move in ''[=SoR4=]'', Axel lands like this.
36* UseYourHead: Can headbutt opponents while grappling with them.
37* VigilanteMan: After turning in his badge. He briefly returned to the force in the third game, but eventually turned his badge in again to pursue his desire of becoming stronger.
38* WrestlerInAllOfUs: Axel's back throw has him lift his opponent over his head and slam them down onto the pavement, and his front throw in ''2'' is an overhead belly-to-belly suplex.
39
40!!Adam Hunter
41[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sor4_adam_bio.png]]
42Axel and Blaze's friend and former police partner, who joined them on the quest to defeat Mr. X. Unlike the others, he returned to the police department, which left him open to a kidnapping by Mr X. and Shiva; but he was saved by his friends, as well as his brother Skate. In ''3'', he helps the group clear their names and provides assists in the background as part of the Special Investigation Forces. He was considering retirement by ''4'', in order to care for his daughter, Cherry; but sprang back into action when the new Syndicate began making moves in Wood Oak City.
43----
44* ActionDad: Old enough to have an aspiring teenage rock star daughter, but not too old to kick ass alongside her.
45* AdvertisedExtra: He's a fully playable character with a new moveset and sprites in ''4'', but only appears in a single cutscene before its ending, with very little bearing on its plot other than to bail out Axel's group once and [[spoiler:arrest the Y twins in the credits]].
46* BadassInDistress: The objective in ''2'' is to rescue him from Mr. X's clutches. He's a backup in ''3'', but is quite the DeusExMachina. He's back in ''4'' and he's StillGotIt.
47* BadassNormal: With none of Axel or Blaze's fiery attacks, Zan's cybernetics, or even the [[CharlesAtlasSuperpower Charles Atlas Superpowers]] of Max or his young brother Skate, Adam holds his own against Mr. X's cyborgs, robots, self-cloning samurai ninjas, and [[ArsonMurderandJaywalking kangaroos.]] At least until ''4'', [[ElectricBlackGuy that is]].
48* BigDamnHeroes: He stops the police from taking in Axel's group early in ''4'''s story mode with a dramatic ground pound.
49* TheBusCameBack: Returns in a canonical playable capacity in ''4''.
50* CoolShades: Wears them as of ''4''.
51* CowboyCop: Still something of a loose cannon even if he's returned to law enforcement as of ''4''. His intro in the game's story has him smashing several police officers alone.
52* CulturedWarrior: In the first game, bonsai trees are his hobby.
53* ElectricBlackGuy: Has electric powers like his daughter as of ''4''.
54* EmpoweredBadassNormal: Up until ''4'' where he was granted electric powers, Adam didn't have any special abilities.
55* FriendOnTheForce: After ''2'', Adam was the only one who got reinstated to the police force while Axel willingly went on a journey to hone his martial arts skills and Blaze became a private detective while teaching lambada in spare time. This is how he got into the radar to be captured by Mr. X in ''2'', able to execute a BigDamnHeroes with a helicopter in ''3'', and can talk out and stall Estel in ''4''.
56* GroundPound: Has a special move that resembles a more elaborate, electric [[VideoGame/FatalFury Power Geyser]] in ''4''.
57* HeroOfAnotherStory: In ''3'', he's a little busy and thus unable to help Axel and Blaze in the beginning. Turns out, he's working on ''something'' behind the scenes leading to helping out the heroes like a DeusExMachina and went through the bad end route (exposing the phony General Petrov) if the other characters are on the good end route.[[spoiler:He might be this again in ''4'', since he doesn't appear much in the story until the very end.]]
58* HurricaneKick: Gains one in ''4'' as one of his Blitzes.
59* TheLancer: To Axel in the first game.
60* LargeHam: Everyone gets at least one typically cheesy one-liner before you select them in ''4''. Adam, appropriately, has at least ''4'', each as goofy as the last.
61--> Let's call you a time traveler, [[CutYourHeartOutWithASpoon 'cause I'm slapping you into the middle of next week!]]
62* MightyGlacier: In the first game -- he has the slowest speed and the highest power. ''4'' seems to move him back towards the Glacier role he originally had, although he can dash.
63* OffscreenMomentOfAwesome: In ''3'', if the route to the good ending is taken, [[spoiler:Adam is heavily implied to have beaten Shiva (who was posing as General Petrov), and arrested him, finally getting some overdue revenge on the man who kidnapped him]].
64* OlderThanTheyLook: Come ''4'', he barely looks any older than his original appearance.
65* OutOfFocus: His importance in the series decreased, needing to be saved in ''2'' and then relegated to support in ''3''. He returns to the main series with ''4''.
66* PapaWolf: His introduction trailer for ''4'' has him smashing a small legion of mooks descending on his daughter.
67* SecretCharacter: Adam isn't available from the start of ''4'' and you must unlock him by playing the story through stage 4.
68* VigilanteMan: After turning in his badge. He returned to law enforcement in ''2'' and is working with an organization called the [[GovernmentAgencyOfFiction Special Investigation Forces]] as of ''4''.
69
70!!Blaze Fielding
71[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sor4_blaze_bio.png]]
72A dancer and former cop who was dishonorably discharged after cold clocking the commisioner over ethical matters, and then refusing to participate in anger management. She joined Axel and Adam in their fight against Mr. X, and later became a private investigator for a time, before settling into a career as a dancer and choreographer.
73----
74* EightiesHair: Her big hairstyle in ''4'' is reminiscent of 80s and [[NinetiesHair 90s hairstyles]].
75* ActionGirl: Kicks ass like the boys.
76* BareMidriffsAreFeminine: Wears an outfit showing her stomach in the fourth game.
77* {{Bowdlerize}}: In ''Bare Knuckle 1'', some of Blaze's kicks exposed her panties. This was edited out of ''Streets of Rage 1''. However, at one point in development Blaze's outfit was changed to a red trenchcoat over black tights.
78* CowboyCop: Quits the force in ''1'' due to general corruption in the force, and uses unconventional methods of investigation in ''3''.
79* DanceBattler: While dance might not be part of her moveset, Blaze was stated to temporarily become a dance teacher before the events of ''2'', which could explain why she makes use of various SheFu from ''2'' and onwards. Also, her bio in ''1'' mentions that her hobby is a form of dance: Lambada.
80* FanservicePack: Blaze's character design and fighting style are altered noticeably throughout the series.
81* FragileSpeedster: In the first game. Faster than the boys, but can't take as much damage. But in ''2'' and ''3'', [[JackOfAllStats her damage, speed, and reach are average]].
82* GenderBlenderName: "Blaze" isn't really a girl's name, but here she is. [[VideoGame/SonicRush She wouldn't be Sega's last female Blaze either.]]
83* GratuitousJapanese: Most of her moves have Japanese names when no other playable character can claim the same. ''4'' even doubles down on this despite having a French studio behind it with her [[LimitBreak new technique]], the Tamashi Age.
84* TheHero: In ''Streets of Rage 3'', Blaze is the main character, instead of Axel; she is listed second on the cast list in the manual, right after the main villain, and she's the one stated to assemble the task force that ends up going after Mr. X in that game. Apparently Axel was taking a break from leadership duties.
85* HotterAndSexier: Blaze was always known for her legs, but her design in ''4'' shows off a lot more cleavage than she (or any other woman in the series) ever did before as well as [[BareMidriffsAreFeminine exposing her midriff.]]
86* InnocentFanserviceGirl: At the meta level, as no one in-universe ever comments on her sex appeal.
87* JackOfAllStats: Has equally average stats across the board in ''2'' and ''3''.
88* KiManipulation: Blaze's Kikosho special.
89* MartialArtsHeadband: She wore one in the first game only.
90* MinidressOfPower: She's been wearing a red miniskirt and showing off her legs with kicks ever since the first game.
91* MsFanservice: Aside from a thigh-length skirt, she is actually pretty moderately dressed in the first game. [[FanservicePack Starting in]] ''2'', however, she lost her jacket and dons nothing more than [[{{Stripperiffic}} a bra and a slightly shorter skirt]] (complete with {{Panty Shot}}s; the sprites were edited from ''Bare Knuckle 2'' to some versions of ''Streets of Rage 2'' to prevent this). She's also seen in a swimsuit in the good ending of ''Streets Of Rage 3''. [[spoiler:Her ending picture in ''Streets of Rage 4'' shows her in a torn shirt, red bra, and red panties.]]
92* OlderThanTheyLook: She's in her mid-thirties as of ''4'', but still looks like her 22-year-old self, unlike Axel.
93* PantyShot: In ''Bare Knuckle 1'', some of her highest kicks showed off her panties. This was edited out of ''Streets of Rage 1'' and never readded.
94* ReverseGrip: How Blaze holds her knife in ''4'', along with other similar weapons like sais and broken bottles.
95* ScrewTheRulesImDoingWhatsRight: ''4'' gives some context into what exactly drove her to leave the police. She punched the commissioner in the face over ethical matters, then refused to participate in anger management, resulting in a dishonorable discharge. Given that the commissioner is at best turning a blind eye to the corruption around him, the one with poor ethics wasn't Blaze.
96* SheFu: Lots of flipping in her moveset (even since ''1'', since she likes vaulting herself off the enemy).[[note]]Discounting the flips that almost everyone can do when grabbing someone, Blaze has flips in her special moves.[[/note]]
97* TheSmurfettePrinciple: Is the only starting playable female character in the original trilogy.
98* WrestlerInAllOfUs: Her throw while grabbing opponents from behind is a German suplex.
99* VigilanteMan: After turning in her badge. While she returned to the force in ''[=BK3=]'', she was eventually discharged for knocking out the commissioner over ethics.
100[[/folder]]
101
102[[folder:Syndicate Mooks]]
103!!Galsia/Garcia
104[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/tvtgalsia.png]]
105A thug who's considered one of the common fodders to beat up. But once they grab ahold a knife, they become more dangerous.
106----
107* EvilRedhead: Basic Galsia/Garcia have orange hair and are violent punks.
108* HelpfulMook: Of the accidental kind. In the first game, they can grab you from behind and restrain you to let their allies wail on you. You can kick your legs up to knock down your attackers as well as throw the guy over your head to free yourself. Future iterations of this enemy would drop this trait and would be given to the Zack and Goldie mooks in the third game.
109* TheGoomba: The basic syndicate mook, though there are more powerful palette swap versions of him.
110* MookPromotion: In all games, they can pick up knives, which makes them significantly more dangerous as they strafe around and try to impale the player. [[GlassCannon The "Knife-dashing" Galsia variation]] can speedily knock you down quickly, but goes down as quickly as a regular mook when hit.
111* NotSoHarmlessVillain:
112** They are normally the Goomba, but when they get their hands on a knife, they become a speedy foe that can take out a lot of your health with a mere collision.
113** Getting whipped by Nora in the 4th game boosts their power and endurance considerably and makes them ImmuneToFlinching, though grapples are still effective. Also it changes their name to 'GALCIAAAAAA'.
114** In ''4'', they are capable of picking up Naginatas, which makes them extremely dangerous.
115* SpellMyNameWithAnS: His name is ''supposed'' to be Garcia, but it's written Galsia due to the L/R problem. The third game's English translation finally gets it right, only for the fourth to regress back.
116* TooKinkyToTorture: Most enemies in ''4'' will take damage if they get in the way of many bosses' attacks, or ignore it outright. Nora's attacks, on the other hand, [[GoldenSuperMode will cause their hair to turn gold and make them much harder to kill]] and ImmuneToFlinching.
117* TookALevelInBadass: Granted it's only from 'weakest mook' to 'second or third weakest mook', but in ''3'' he now gains a jumping elbow drop (which was dropped in ''4'').
118
119!!Y.Signal
120[[quoteright:329:https://static.tvtropes.org/pmwiki/pub/images/tvtsignal.png]]
121Appearing with their signature coat, these mohawk punks have the ability to slide to trip their opponents and grab and throw them, dealing damage if you're not careful.
122----
123* BadassLongcoat: All of the Signal palette-swaps wear longcoats, and their names are usually based on the color of the long coat — e.g. Y.Signal wears a yellow coat, B.Signal wears a blue one, G.Signal wears a green one...
124* DelinquentHair: A Mohawk, to be precise.
125* {{Expy}}: Their fighting style and appearance is very different from J and Two P of ''Final Fight'', but when it comes right down to it, they're both evasive mooks with a punk theme.
126* FluffyFashionFeathers: There are messy looking feathers on the collar of his coat.
127* ForeheadOfDoom: It's even noted in the concept art.
128* FragileSpeedster: Described as scrawny and tends to have less health than the standard Garcias. This is then subverted in the sequel game, where the health bars for Y.Signal mooks are significantly larger than those for Garcias and even Donovans.
129* PaletteSwap: Yellow Signal, Red Signal, and Green Signal [[{{Pun}} make sense]], but then you also have Blue Signal and Purple Signal.
130* TheQuincyPunk: Not to the extent of Jack, but with the Mohawk, pierced ear, and spiky wristbands, his fashion screams 80s/90s punk.
131* RaceLift: They were Black in ''1'', ''2'', and ''3''. Then in ''4'', they were suddenly White.
132* SlideAttack: Their most annoying attack is a slide move that knocks you down.
133* ThrowTheMookAtThem: Inverted. The Signal mooks will commonly grab and throw you when they're not sliding into you.
134* SkeletonMotif: Has an image of a skull and crossbones with wings on the back of his jacket.
135
136!!Nora
137[[quoteright:286:https://static.tvtropes.org/pmwiki/pub/images/tvtnora.png]]
138They come armed with a whip, which they can use from a distance. And chances are that they'll crouch down to avoid attacks from you.
139----
140* BattleThemeMusic: "Nora" by Keiji Yamagishi in ''4''.
141* BenevolentBoss: In this context, anyway. What would be BadBoss tendencies anywhere else are [[TooKinkyToTorture to the benefit]] of the men assisting her.
142* CombatSadomasochist: She seems more turned on than anything else at being defeated in ''4''.
143-->'''Nora:''' Oh my... Now ''that'' hurts!
144* DegradedBoss: After her stint as a major level boss in ''4'', [[UndergroundMonkey three palette swaps of her]] with [[ShockAndAwe electrified whips]] show up guarding the cockpit of Mr. Y's luxury jet.
145* DemotedToExtra: Specifically to being one of Electra's palette swaps in the sequels.
146* {{Dominatrix}}: The Japanese manual mentions they work in questionable "Members only" clubs. This is seen in game in ''4'' with her BDSM dungeon-like boss room, and how she buffs the Galsia assisting her by whipping them.
147* {{Expy}}: Female mook with a surprisingly large health bar, [[CommissarCap military officer's hat]] on top of an outfit that isn't military, and WhipOfDominance tendencies, who prefers to attack from a distance with a flying kick? Sounds like Poison and Roxy, albeit Poison and Roxy didn't use their riding crops in ''Final Fight''. Also, the concept of the whip wielding dominatrix female mook brings to mind Linda from ''Franchise/DoubleDragon''.
148* EyesOutOfSight: In ''4'', her eyes are normally hidden under her bangs. Her respective stage's ending cutscene is the only time where her eyes are visible.
149* HealingShiv: Every time she whips a Galsia in ''4'', she extends his health bar, or replenishes it if it was already extended.
150* FlunkyBoss: Relies more on her generic mooks than other bosses in ''4'' since she can power them up.
151* ISurrenderSuckers: In later stages of the game, they will pull this off if you punch them. Turn away and stand there and they will whip you.
152* {{Kiai}}: They let out a nice martial arts yelp when pulling off their dropkicks.
153* MookPromotion: Returns in the 4th game as the boss of Stage 3.
154* PuttingOnTheReich: Nora and her palatte swaps wear what looks like a Nazi officer's hat on top of dominatrix gear.
155* SuspiciouslySimilarSubstitute: Ironically after being subjected to being substituted after Electra's introduction in ''2'', the DegradedBoss versions of Nora end up substituting for Electra since they wield electrified whips like her. One of them even has blonde hair like Electra.
156* TakingYouWithMe: After defeating her in ''4'', she crashes the ship she's in charge of in an attempt to kill you off.
157* TookALevelInBadass: By the 4th game, she's strong enough to serve as the boss fight of a level. Even her weaker palette swaps act as a collective mini-boss.
158* WhenAllYouHaveIsAHammer: Despite being a boss in ''4'', Nora's moveset is actually ''less'' complex in the 4th game than it was back when she was just a common mook on the street, as her flying kick and possum tactics have been removed and only her basic whip attack remains. To compensate, the one attack she does possess hits hard, heals any mooks it contacts, and buffs them, making every attack she makes dangerous on potentially multiple fronts.
159* WeaponSpecialization: Nora exclusively uses whips to attack.
160* WhipOfDominance: She wields a whip in battle to complement her "{{Dominatrix}} officer" motif. ''4'' actually gives Nora whip a mechanic overhaul to make her more of a FlunkyBoss & MookLieutenant, as she can actually buff and heal other {{Mooks}} by hitting on them with her whip.
161
162!!Hakuyo
163[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvthakuyo.png]]
164Thse martial artists are not to be underestimated, as they can perform ki attacks and will show up in a dynamic way.
165----
166* DynamicEntry: When spawned in elevators, they drop in from above, kicking you on the way down if you're too close.
167* KiManipulation: In the second game, Hakuyo can shoot a short range Ki blast from his open palm.
168* SpellMyNameWithAnS: The Japanese manual for the Game Gear port calls him "Shirotaka" for some reason, which is written with the same kanji. Also, despite it supposedly being the same character, ''1'' spells his name Haku-oh and ''2'' spells it Hakuyo.
169* StoneWall: His attacks don't do a ton of damage, but he's a pain to deal with for a number of reasons. He has a large life bar, he blocks a lot, he has two long range attacks (the ki blast and a jumping kick), and an anti-air kick. On his own he's still not terribly difficult, but if he appears with a bunch of Galsias and Donovans, he'll cheese you with his long range attacks while you try to fight through them to get to him, and he's tough to approach when you're busy dodging weaker mooks.
170* WalkingShirtlessScene: In ''2'', they wear no shirts.
171* YouDontLookLikeYou: He changed his outfit drastically and also grew quite a bit bigger in between ''1'' and ''2''.
172
173!!Jack ([=SOR1=])
174[[quoteright:184:https://static.tvtropes.org/pmwiki/pub/images/tvtjack1.png]]
175They may be silly-looking, but these clowns will become a headache as they can throw the weapons they juggle at you.
176----
177* FightingClown: They're clowns, and as the manual states "despite being funny for a living, he is quite strong".
178* IncendiaryExponent: The elite Jacks juggle torches.
179* ThemeNaming: His palette swaps are named things like "Buffoon" and "Payaso"[[note]]Spanish for clown[[/note]].
180* WeaponsOfTheirTrade: The Jacks, being jugglers, use weapons that can be juggled - so axes for the weaker Jacks and torches for the stronger ones.
181
182[[/folder]]
183
184[[folder:Syndicate Bosses]]
185!!Antonio
186[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/tvtantonio.png]]
187The first boss you encounter in ''I'', who wields a boomerang to throw at you with.
188----
189* AwesomeAussie: If you take the boomerang he fights with as evidence that he's an Aussie. Either way, he's a big vicious thug who managed to become a high-ranking member of a criminal syndicate powerful enough to rule a city, which is 'awesome' by a certain definition.
190* BattleBoomerang: Antonio mainly attacks with a boomerang. It always returns to him, can hit you on the release and return, and never hurts his hand when he catches it.
191* TopHeavyGuy: He has a big torso and disproportionately huge shoulders and arms. Plus he's a big guy already. He's also got skinny little legs.
192* SinisterShades: He wears a pair small round lens Lennon specs, although they're a bit hard to see in ''1''.
193
194!!Souther
195[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/tvtsouther.png]]
196Armed with a couple of clawed gloves, this psycho won't show any mercy as he tears you to shreds.
197----
198* AntiAir: Attempting to cheese him to death with jump kicks will... well, it pushes his BerserkButton.
199* BrokenRecord: Jukes back and forth across the screen, waiting for a chance to get close and deliver a one-two slash. This is all he does, but he makes it tricky to get close.
200* CounterAttack: Trying to jump kick him will have him mini-teleport around that small area and slash claws at you.
201* RecurringBoss: In Round 6. Only this time, [[OhCrap you fight 2 of them]].
202* ShoutOut: Between the striped jumper, the claw gloves. and the mangled face, Souther was clearly inspired by [[Franchise/ANightmareOnElmStreet Freddy Kreuger]]. He also shares his name with a major villain from ''Manga/FistOfTheNorthStar''.
203* TookALevelInBadass: Souther appeared in ''II'' as a palette swap of Zamza and a recurring boss — unless you consider Zamza so different from Souther that they're different characters.
204* WolverineClaws: He wears gloves with blades on the finger tips.
205
206!!Abadede
207[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtabadede.png]]
208This huge wrestler in facepaint who shows up and go for a charging attack. And that move ''hurts''.
209----
210* AmbiguouslyBrown: Dark brown with a slight reddish tint, along with long curly hair — it's hard to say exactly what he might be.
211* TheBrute: ''[=SOR1=]'' Abadede's brilliant moveset: charge at you, punch you to the ground, back up. [[BrokenRecord Repeat.]]
212* TheCameo: A secret area in ''4'' allows you to fight him in exactly the same arena (and with the same graphics) as ''2''.
213* DegradedBoss: In ''[=SOR1=]'', he reappears in Round 5 and in Round 8. In ''2'', a palette swap named Z.Kusano appears at the end of the elevator sequence in Stage 8.
214* {{Expy}}: Like ''Final Fight's'' Abigail, he's a high ranking boss in a criminal syndicate who utilizes a strength-based pro wrestling style fighting style. The long black hair can also bring to mind Hugo and the rest of the Andore family frome the same game.
215* FacialMarkings: Has face paint around his eyes.
216* LightningBruiser: Large, fast, and really strong. In ''2''''2'', he has the single strongest attack of any enemy[[note]]his backdrop is tied with R.Bear and Shiva's grapple combos for max damage, but the combos can be interrupted with a Special and his backdrop can't[[/note]]
217* NoCelebritiesWereHarmed: Looks very, ''very'' similar to the Wrestling/UltimateWarrior, although the facepaint and big metal boots are reminiscent of Wrestling/TheRoadWarriors.
218* NoSell: Starting in ''II'', he gains a move where he'll abruptly go invulnerable and roar at the heavens. If you're too close to him when he does it, you take damage. He can even break out of grapple moves with this.
219* OptionalBoss: Can be fought in ''4'' by tasing the arcade cabinet in the bar in Stage 5.
220* TookALevelInBadass: In ''I'', his predictable moveset made him not anywhere near as tough as he looks. In ''II'', he added some new moves to counter his previous exploitable weaknesses.
221* WrestlerInAllOfUs: His moveset in ''II'' includes a flying body splash, a back drop, and a clothesline.
222
223!!Bongo
224[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tvtbongo.png]]
225This massive man who has the ability to breathe fire, rushing towards you to burn.
226----
227* BaldOfEvil: Given his affiliation with the X Syndicate and his attempts to kill you, the evil is implied. He is also entirely bald, with a skin tone that implies he may have been badly burned in the past.
228* BreathWeapon: Bongo breathes fire.
229* BrokenRecord: Runs back and forth across the screen in a cross pattern, hoping you get caught in his fire breath.
230* DegradedBoss: In [=SOR1=], he reappears in Round 6 and in Round 8.
231* DemotedToExtra: If they count as the same character, then yes at ''best''. He and Big Ben from ''II'' share some moves, but they're so different in appearance that they probably shouldn't be considered the same character. Otherwise, the Bongo name appears as a regular enemy.
232* FatBastard: Not exactly an agile enemy, but you better not try and take advantage of that by throwing or slamming them — in ''1'' you'll take damage if you try, unless you're Max or using Blaze's front throw.
233
234!!Onihime and Yasha (Mona and Lisa)
235[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtmonalisa.png]]
236Twins who are tasked in taking you down as a duo working together.
237----
238* AmazonianBeauty: The third game buffed them up. This is particularly noticeable when they kneel down for their ground spark move — their backs and shoulders are ''ripped''.
239* DivergentCharacterEvolution: Were nothing more but a pair of palette swaps of Blaze with green clothes instead of orange in ''I''. When they reappear in ''III'', they've changed their look completely with new clothes and different-colored hair along with a new unique ranged attack. Just about the only element of their physical design retained is their head bands though the shade of green is different. This is in contrast to Blaze who still resembles her original look in later games but with her headband noticeably absent.
240* DualBoss: Always.
241* DubNameChange: At least in the third game.
242* HurricaneKick: As a combination attack.
243* MartialArtsHeadband: They wear them — in ''I'' the headbands are the same color as the rest of their outfits, and in ''III'' they're neon green.
244* MeaningfulName: If you need an idea of how unpleasant they are, "Onihime" literally translates into "ogre princess". "Yasha" is a term for a certain type of minor deity, but in modern usage (see ''Anime/InuYasha'') it just means "demon".
245* MirrorMatch: In ''I'', if you're Blaze.
246* PaletteSwap: Of Blaze in the first game. No longer the case as of the third game.
247* SexyBacklessOutfit: In the third game, they wear backless leotards.
248* SensualSpandex: In ''3'' and ''4''.
249* ShockAndAwe: In ''III'', they gain the ability to send an electrical bolt along the ground.
250* TheBusCameBack: They return as bosses in [=SOR4=]'s survival mode in their [=SOR3=] form.
251* YouDontLookLikeYou: Their redesigns in [=SOR3=] barely resemble how they originally looked.
252* WrestlerInAllOfUs: The slower twin in [=SOR1=] prefers to throw you, so if she catches you with your back turned, [[UnblockableAttack she feeds you a German Suplex for free]].
253
254!!Mr. X
255[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtmrx.png]]
256[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtmrx2_0.png]]
257The original BigBad of Wood Oak City's crime syndicate, and is never seen without either his tommy gun or a cigar. His vendetta with the trio became personal when he personally oversaw Adam's kidnapping in ''2''.
258----
259* AntagonistAbilities: He wields [[MoreDakka tommy gun]] in a ''beat 'em up''; the innate advantage this gives him over the other characters suits him as the FinalBoss of the first two games.
260* ArchaicWeaponForAnAdvancedAge: He wields a Thompson submachine gun (as opposed to an era-appropriate [=MP5=]), an outdated firearm by several decades, that highly contrast with the game's modern setting.
261* BadassInANiceSuit: A dangerous foe never seen without a suit and tie.
262* BadBoss: Is more than happy (and in fact [[AxCrazy looks delighted]]) to shower the screen in ammunition with his tommy gun, even with his underlings in the way.
263* BigBad: He leads the syndicate and is the FinalBoss in all appearances.
264* BottomlessMagazines: Unfortunately for you, Mr. X never runs out of ammo.
265* CameBackWrong: [[spoiler:The Japanese version of ''3'' glosses over it, but it's implied that the heroes' severe beatdown on him to rescue Adam in ''2'' effectively rendered his living body dead, rather than repeating the non-lethal KO and arrest of the first game.]]
266* CombatPragmatist: He makes up for his lack in martial arts training with a tommy gun and an army of mooks.
267* CorruptCorporateExecutive: Mr. X appears to be the head of some sort of company, as he's always fought in a very formal building.
268* DeadAllAlong: [[spoiler:The true ending of ''3'' confirms he died from his injuries at the end of ''2'' and was reduced to a BrainInAJar.]]
269* DeaderThanDead: He always survives every beating he gets at the hands of the heroes, so he's only disposed of by the time of ''3''. [[spoiler:Even then, his body had been reduced into a brain and his secret base had to be completely destroyed for his permanent death.]]
270* GoodSmokingEvilSmoking: He enjoys a cigar while observing your fight with Shiva in ''Bare Knuckle 2''. In the western release [[spoiler:and his cameo in ''4'']] it's edited out.
271* EvenEvilHasStandards: Expresses disgust to the surviving player if they kill the other player and then decline Mr. X's offer to join him in ''[=SOR1=]'', which is rather hypocritical of him considering that Mr. X was setting up anyone to join him for a fall if they had agreed to join him.
272* EvilLaugh: He has a distinct, loud, laughter that is unique to him.
273--> "DAHAHAHAHAHA!"
274* FauxAffablyEvil: Offers a false offer for joining him in the first game only to try to kill you anyway, and by the third he's seemingly rather mellowed out and cordial, but doesn't even attempt to hide his criminal activities nor his intent to ''nuke an entire nation'' just to [[WarForFunAndProfit create a war he'll supply for endless profit.]]
275* FinalBoss: In all of the first three games. [[spoiler:In ''3'', he serves as this only in the non-"worst ending" path, as a BrainInAJar controlling a robot.]]
276* TheGunslinger: Type B — [[MoreDakka The Vaporizer]].
277* ImperialStormtrooperMarksmanshipAcademy: Doesn't bother trying to aim at the player.
278* KilledOffForReal: [[spoiler:Dies for good at the end of ''3''. He tries to revive the Syndicate in ''Project X Zone 2'' after Bison's death as a ghost inhabiting Break/Robot Axel, but that fails as well.]]
279* LargeAndInCharge: Towers above the rest of the cast at 213 cm (nearly 7 feet)!
280* LaughingMad: Whenever he knocks you down in ''[=SOR2=]''.
281* LightningBruiser: He hits like a truck, and can zoom around the room faster than any of the playable characters.
282* MisterBig: His name in the Japanese version is literally Mr. Big, but he's an aversion, see LargeAndInCharge.
283* OptionalBoss: [[spoiler:He's an optional encounter in a retro scene in the fourth game, based on his ''[=SOR2=]'' incarnation.]]
284* PistolWhipping: Mr. X is quite skilled at using his gun as a bludgeoning tool.
285* PredecessorVillain: [[spoiler:As of [=SOR4=], he became this.]]
286* RankScalesWithAsskicking: Mr. X is simply a man in a business suit, yet he's the strongest of the Syndicate bosses, even without his tommy gun.
287* SchmuckBait: In [=SOR1=], he'll ask you if you want to [[WeCanRuleTogether join him]]. [[spoiler:Say "yes" and he boots you back to Stage 6. Say "yes" in a 2-player game while the other player says "no", or vice versa, and you and the other player will fight to the death, with the victor being asked the same question again.]]
288* UnskilledButStrong: Mr. X has no fancy martial arts moves. Mind you, he doesn't really need any to put up a challenge with his strength, speed, and tommy gun.
289* VengefulGhost: [[spoiler:In ''Project X Zone 2'', his ghost resides in Break/Robot Axel to try and revive his organization after Bison's death, though he's stopped before he could do so.]]
290* VillainousLegacy: [[spoiler:By the time of ''4'', he is very, very dead, but he left behind two children who are now out to avenge him and continue what he started.]]
291* WhyDontYouJustShootHim: Famously averted, in a series where most of the entire cast plays it to the letter.
292[[/folder]]
293
294'''Characters Introduced In Streets of Rage 2 (SPOILERS FOR 4!)''':
295----
296[[folder:Playable Characters]]
297
298!!Sammy/Eddie "Skate" Hunter
299[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sor4_skate_bio.png]]
300Adam's kid brother, and skilled rollerblader and breakdancer. He willingly joined the mission to save his brother in ''2'', and Adam personally sent him with the team in ''3'' to take his place, as he wasn't able to join them.
301----
302* ArtisticLicensePhysics: He really shouldn't be able to throw his enemies, or breakdance or do gymnastics on rollerblades, but [[{{Handwaved}} who]] [[RuleOfCool cares]]? [[AllThereInTheManual The third game's manual]] {{Hand Wave}}s this by saying he [[AWizardDidIt wields the Chi of Fire]], which allows him to defy physics as he does.
303* ChuckCunninghamSyndrome: The only hero whose present-day whereabouts in ''Streets of Rage 4'' are not stated at all. Retro pixel versions of him from ''2'' and ''3'' are playable, however.
304* DanceBattler: Skate’s crowd control move is a windmill breakdance.
305* DubNameChange: From Sammy to Eddie, though in gameplay all that really changed is that the UI uses his international nickname "Skate" outside Japan.
306* FragileSpeedster: He's the only character in ''2'' with a dash ability, and is very mobile all around, but he can't hit for or absorb as much damage as his comrades.
307* KidAppealCharacter: He's a preteen, and so, undoubtedly, are many players.
308* KidHero: Partly because his big brother got captured and he wants to help bring him back. It clearly runs in the family anyway.
309* PintsizedPowerhouse: Granted, he uses his entire body for leverage, but even so, it's impressive how he, [[MusclesAreMeaningless a twiggy preteen]], can throw the fat mooks just as easily as {{M|ightyGlacier}}ax does. Even moreso in ''3'', where all the adult characters (in the latter, save for Max) are unable to accomplish that feat.
310* RollerbladeGood: A vital part of his attacks.
311* UseYourHead: His charging attack is a flying headbutt followed by a roll.
312
313!!Max Thunder
314[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sor4_max_bio_dlc.png]]
315A pro wrestler, and personal friend of Axel who helped him rescue Adam in ''2''.
316----
317* AdaptationNameChange: He goes by Max Hatchet in the UK comic adaptation.
318* BattleThemeMusic: [[spoiler:"Maximum" by Scattle in ''4'', while he's brainwashed.]]
319* TheBigGuy: The largest playable character in ''2'' who relies on his huge muscles to devastate enemies with his wrestling techniques.
320* BrainwashedAndCrazy: [[spoiler:He is mind controlled by the Syndicate in ''4''. You have to face him as a boss.]]
321* TheCameo: He's not playable in ''3'', but in the last shot of the good ending, he's seen hanging out with Axel and friends.
322* CoveredInScars: He's gotten quite a bit of scar tissue by the time of ''4'', most likely from fighting the Syndicate.
323* DiseaseBleach: In ''4'', he's got a white stripe in his previously black hair, along with a lot of new scars all over his body. [[spoiler:The implication is that he was tortured while Mr. and Ms. Y were perfecting their brainwashing technology.]]
324* TheGrappler: He is a bulky professional wrestler that utilizes several extremely powerful grapple variations against foes.
325* HeroicResolve: His alternate Star Move in ''4'' is this on command — for a few seconds, Max becomes entirely ImmuneToFlinching [[spoiler:as in his boss fight]], he can't be killed, any damage he takes will be recoverable as if he'd just been spamming Blitz Attacks, and his combo won't drop so long as he's still wailing on enemies.
326* ImmuneToFlinching: [[spoiler:As a boss. You will almost never be able to put him into hit stun, so you need to stay mobile as he can cut through virtually any attack with his own. The only ways to knock him down is when you perform a super move or finally defeat him.]]
327* LightningBruiser: [[spoiler:His boss appearance in ''4'' has him be as powerful and tanky as you'd expect, with [[ImmuneToFlinching immunity to most attacks' knockback]] for good measure...''and'' he can close gaps with relative ease too.]]
328* MightyGlacier: He's slow as molasses and cannot jump to the enemy's back for the back throw. But God have mercy if he ever caught an enemy from the back, any of his slams takes out a HUGE chunk of damage. Amplified [[spoiler:as a boss in ''4'', where he cannot be stunned, but his attacks take several seconds to launch... at least until he TurnsRed]].
329* MirrorMatch: It's easy to see this guy as a good counterpart to Abadede. [[spoiler:Or an unwilling evil one to Floyd in ''4''.]]
330* RedEyesTakeWarning: He appears sporting such in the title screen of the 4th game. [[spoiler:It's a {{Foreshadowing}} that he's been BrainwashedAndCrazy by the twins' music.]]
331* ShockAndAwe: No doubt inspired by his name, ''4'' gives him electric powers.
332* ShoutOut: Max is pretty much nothing like Manga/TigerMask, but his tights are modeled after Tiger Mask's.
333* SuplexFinisher: Has a front suplex for his away throw and a German Suplex for his back throw. ''4'' has the German Suplex replaced with a Jackhammer-like throw.[[note]] you can still do the German Suplex by pressing back+attack while the opponent is still grabbed from behind[[/note]]
334* TheBusCameBack: Finally returns in ''4'' [[spoiler:as a boss. His past self from ''2'' can be unlocked as a SecretCharacter]]. Confirmed to return fully playable in 4's ''Mr. X Nightmare'' DLC.
335* TurnsRed: [[spoiler:After he loses enough health in ''4'', he starts attacking ''continuously'', with no pauses between his attacks save their windup. Said windup is the only safe chance to hit him.]]
336* WalkingShirtlessScene: His wrestling outfit is a pair of pants, boots, and absolutely nothing to cover his upper body, although he is seen in the ending of ''3'' wearing a leather jacket (with no shirt on under it).
337* WalkingSpoiler: In ''4''. '''Big time.''' [[spoiler:Him being in the game but ''not'' as a playable character serves as {{Foreshadowing}} that he ends up as a boss near the end of the game, and reveals the existence of the masterminds behind the new Syndicate.]]
338* WhatHappenedToTheMouse: After his appearance [[spoiler:as a boss]] in ''4'', he has one scene at the end of the level and is immediately forgotten about by the next level. He doesn't even appear in the ending credits. The "Mr. X Nightmare" DLC pack [[PromotedToPlayable promotes him to playable]], giving a little closure to his earlier appearance.
339* WrestlerInAllOfUs: He's a professional, and his Atomic Drop is particularly devastating.
340[[/folder]]
341
342[[folder:Syndicate Mooks]]
343!!Donovan
344[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/tvtdonovan.png]]
345Wearing shades, they can see danger they'll inflict on you, especially if they happen to have a pipe in their hands.
346----
347* AmbiguouslyBrown: Donovan himself has an African-American skin tone, but some of the swaps are a bit paler.
348* AntiAir: Jumping in on Donovan tends to not end well, especially in ''3'' when he can jump up to make it a bit more effective.
349* BaldOfEvil: Hasn't got a hair on his head and is one of Mr. X's cronies.
350* BareHandedBladeBlock: His stronger palatte swaps in ''4'', Gudden and Z, can catch any thrown weapon, including swords and knives.
351* ButtMonkey: In ''Bare Knuckle 3'', he is knocked cold by [[AnvilOnHead debris]] after crashing his bulldozer into a support. See DrivesLikeCrazy below. His slapstick mishaps in an otherwise serious game have branded him as comic relief in many a FanFic.
352* CatchAndReturn: Gudden and Z (the red and yellow slacks variants) in ''4'' are able to catch the weapons the player throws at them and will then throw the weapon back to the player.
353* CombatPragmatist: In ''4'' they are capable of picking up almost any weapon, be it knives, bats, katanas, meat cleavers, sledgehammers, maces, etc and some are able to throw these weapons at you.
354* {{Gangbanger}}: In ''4'', to go along with their African American skin tones, they also rock baggy, sagging pants, shades, and bling, to pull off this aesthetic.
355* PipePain: Will pick up a pipe if there is one around.
356* ScaryBlackMan: Maybe, depending on palette.
357* {{Shoryuken}}: Only in 3rd game, and in harder difficulty.
358* SinisterShades: All his palette swaps wear shades.
359* ThrowingYourSwordAlwaysWorks: In ''4'', the stronger variants Gudden and Z are capable of throwing their weapons at you.
360* WalkingShirtlessScene: Never wears a shirt of any description.
361
362!!Jack ([=SOR2=])
363[[quoteright:308:https://static.tvtropes.org/pmwiki/pub/images/tvtjack2.png]]
364Knife wielding maniacs who will give you a good word on 'cut'.
365----
366* EliteMook: He is your introduction to this concept in ''II'', appearing after you've been fighting nothing but waves of Galsias, Y.Signals, and Donovans.
367* EvilLaugh: Lets out a sinister laugh when he hits you.
368* {{Hammerspace}}: The Jacks in ''2'' can pull an infinite amount of knifes out of their jacket to fight with.
369* OptionalBoss: In ''4'', tasing the arcade cabinet in Stage 2 takes you to a fight with him.
370* TheQuincyPunk: Jack and his palatte swaps in ''II'' wear ripped jeans, studded jackets, motorcycle boots, wield knives and sport mohawks that they occasionally dye neon colors.
371* ThemeNaming: Names for his palette swaps have a bean motif. Soya (Soy Bean), Beano (Bean). For that matter, Jack himself (Jack and the Beanstalk).
372* YouDontLookLikeYou: He's debatably supposed to be the same guy who appeared in [=SOR1=], but they have absolutely nothing in common with each other.
373
374!!Electra
375[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tvtelectra.png]]
376Glamorous beauties with whips that can be rather... electrifying.
377----
378* AmazonianBeauty: She was muscled up in ''III'' like Mona and Lisa were.
379* ArtificialLimbs: Her hand is a stump with a metal whip she can electrify. On first meeting her when she’s singing, she drops her fake hand to reveal her whip. Electra and other variants lose this come the sequel.
380* {{Dominatrix}}: Thigh high boots, fishnet stockings, whips it good...
381* DynamicEntry: When spawning in elevators, one of the few enemies that does this.
382* {{Karaoke|Box}}: When first encountered she is singing on a microphone.
383* {{Kiai}}: When delivering a jumpkick.
384* LightningLash: Unlike Nora, Electra's whip is electrified.
385* ISurrenderSuckers: In the 3rd game, some of them do this as a {{call back}} to Nora in the first game.
386* PunnyName: One of her swaps in ''II'' is named Sug R[[note]][[DontExplainTheJoke Sugar]][[/note]].
387* ShockAndAwe: Her whip is electrified.
388* {{Stripperiffic}}: More so by the third game where she gains more cleavage and loses those fishnets, which was {{bowdlerise}}d in the US release.
389* SuspiciouslySimilarSubstitute: To Nora from the first game. Subverted in that one of Electra's palette swaps is named Nora, but Electra is treated as the main version of the character.
390* WhipOfDominance: Like Nore, she wields a whip in combat to complement her {{Dominatrix}} motif. She has a more [[DressedLikeAdominatrix stereotypical dominatrix outfit]] than Nora, and her whip is actually a LightningLash.
391
392!!Fog
393[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/tvtfog.png]]
394These savage bikers who'll want skulls to crack and will come in riding bikes to run you over.
395----
396* BadassBiker: They are pretty badass.
397* DynamicEntry: Their specialty really, they just show up out of nowhere when you are running and run you over with their bikes.
398* FacelessGoons: They hide their face behind a motorcycle helmet with only their red, glowing eyes being visible on their visors.
399* PaletteSwap: They come in neon yellow, neon green, neon orange, neon purple...
400* PipePain: Like Donovan-types, Fog-types are happy to grab pipes and introduce them to your cranium.
401* PutOnABus: Zig-Zagged. While they do appear in ''3'', their on-foot variants (where they either jump-off motorcycles or show up without it) are completely absent. As a result, all of the Fog's that you fight are always on their dirtbikes.
402* ThemeNaming: All of the Fog-type enemies are named after weather.
403* ShouldersOfDoom: They wear spike shoulderpads.
404* WalkingShirtlessScene: They do have those shoulderpads, but they wear no shirts.
405
406!!Hanzo
407[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvthanzo.png]]
408Agile ninjas who will show up to take you down, and things will be dicey if they happen to wield blades.
409----
410* DynamicEntry: Probably the most annoying kind, they often do this even when not in elevators, usually with their SpinAttack using kunai and swords.
411* GratuitousNinja: Well, why else would the game have ninjas (besides that the games were made by a Japanese company)?
412* HighlyVisibleNinja: All these ninjas wear bright uniforms.
413* NinjaPirateZombieRobot: Their first appearance in the second game is in a Pirate ship theme park. This was long before the Pirate versus Ninja thing comes around.
414* ShoutOut: Their ''SOR 3'' names are (Toshiro) Mifune, (Sho) Kosugi, and (Sonny) Chiba.
415* SpinAttack: Thankfully only when he has a sword or kunai.
416
417!!Big-Ben
418[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/tvtbigben.png]]
419These guys are big. And they can try going for a crushing attack or set you ablaze with their fire breath. And loves to taunt.
420----
421* {{Acrofatic}}: He leaps around the screen trying to hit you with a bellyflop (that does quite a bit of damage), and he can move ''really'' fast when doing his fire breath.
422* BreathWeapon: He'll sometimes start breathing fire and bolt across the screen trying to run you over.
423* CripplingOverspecialisation: In ''4'', outside of their slap attack and recovery roll, all the variants of Big Ben will only have one type of other attack they'll use — Big Ben breathes fire, Gourmand does a belly flop, and Anry[=/=]Heart rolls about the room. This makes their attack patterns a lot more predictable than their previous outings.
424* DopeSlap: Big-Ben's first appearance in ''4'' is delivering a dope slap to a Galsia.
425* EvilLaugh: "HUHEHEHEHEHEHEHE!"
426* FastballSpecial: He throws the Garcia enemies at you in ''3'', while they drop in with an elbow attack mid air.
427* FatBastard: Big Ben's sinister laugh after he hits the player suggests he enjoys causing pain. Also, like Bongo, in ''3'' most characters will take damage if they try to throw him. The manual for ''2'' warns that this will happen, but it doesn't.
428* ImmuneToFlinching: In ''4'', all the Big-Ben palatte swaps gain a brief flinch immunity when they first stand up, and Anry and Heart are flinch-immune when performing their rolling attack.
429* {{Kevlard}}: They're obese and have considerably more health than most other mooks, with one full health bar being the ''mininum''.
430* KungFuProofMook: In ''3'', trying to throw Big-Ben will cause him to land on you and damage you. In the fourth game, they can be thrown, although there is a delay in the throwing animation compared to throwing other enemies.
431* SlasherSmile: He'll just stand there laughing and smiling.
432* ThemeNaming: Aside from Big-Ben himself, they mostly have names related to either size, eating, or both, e.g. Gourmand, Buffet, Titan.
433
434!!Raven
435[[quoteright:243:https://static.tvtropes.org/pmwiki/pub/images/tvtraven.png]]
436Skilled at kickboxing, these martial artists are devastating when it comes to blows.
437----
438* AmazingTechnicolorPopulation: In ''4'', Pheasant's skin tone is a neon dark-orangey-red kind of color.
439* EliteMook: The toughest of the mooks in ''2'' that never appear as a miniboss, they only start appearing in level 6 and usually have at least one full bar of health.
440* ExtremityExtremist: Despite their upper body strength, they only use kicks. They only use their arms when blocking blows.
441* LightningBruiser: He moves fast and kicks like a mule.
442* LeanAndMean: The same height as Max, and not much thicker in build than Skate.
443* MartialArtsHeadband: Wears a traditional Mongkhon, or Muay Thai headband.
444* UsefulNotes/MuayThai: Their martial art, complete with flying knees, devastatingly fast kicks, and similar uniform.
445* PlayingWithFire: The Sparrow and Pheasant palettes gain an [[ImmuneToFlinching armored]], fiery, flying knee in ''4''.
446* ShonenHair: Shocked up and a bit spiky.
447* ThemeNaming: All of the Raven-type enemies are named after birds.
448
449!!Particle
450[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/tvtparticle.png]]
451Flesh isn't the only thing that will show up in the game, as they will show up late as they fire their lasers or have your face meet iron flail.
452----
453* DegradedBoss: They're first fought at the end of Stage 7 in a 2 on 1 (or 4 on 2) boss fight, but a few of them appear in Stage 8 as well.
454* DualBoss: Which will even further turn into Quad Boss in a 2-player game.
455* EnergyWeapon: They can sometimes crouch down and shoot a laser.
456* EpicFlail: Their main attack is a spiked metal ball on a chain attacked to their bodies — they can shoot it out and reel it back in for a quick jab, or spin it in a wide circle for a more damaging attack.
457* HoppingMachine: For some strange reason, they're incapable of walking.
458* MechaMooks: Well, they're robots. And mooks.
459* SelfDestructMechanism: When "knocked out", their bodies will explode, damaging you if you're too close. Make sure you DO NOT kill them with a slam. And if you're playing on higher difficulties, ''beware'', as they can skip the "needs to be knocked out" requirement and just explode completely at random with no warning or tells if their health is low enough.
460* ShockAndAwe: They'll juice you if you're not quick enough with your grab-attacks.
461* ThemeNaming: Particle-types all have names relating to chemistry, e.g. Molecule, Oxygen.
462[[/folder]]
463
464[[folder:Syndicate Bosses]]
465!!Barbon
466[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/tvtbarbon.png]]
467Bartender of the bar, he will fight as he becomes cornered by the heroes who wants answers from him.
468----
469* AntiAir: In the 4th game, attempting to attack him from the air may have him counter with a high kick.
470* BadassBiker: The new leather jacket he wears in ''4'', the fact that he's introduced leaning against a motorcycle and the way the other bikers may assist him in battle suggest he's the current boss of the Red Demons MC
471* BattleThemeMusic: The first enemy with the honor to brawl to ''2'''s "Never Return Alive" by Yuzo Koshiro in the 2nd game. He gets his own song, "Barbon", by Motohiro Kawashima, in ''4''.
472* BringIt: Shouts "Come on!" as he rips off his vest in ''2''.
473* TheBartender: Of two different [[BadGuyBar Bad Guy Bars]] in ''2'' and ''4'' respectively.
474* DiscardAndDraw: Loses the ability to block and throw characters in ''4'', but his roundhouse kicks reach further, he can move while doing so, and he's able to chain them for successive strikes.
475* DegradedBoss: A PaletteSwap of him, Wayne, is fought later on in level 5, and a second one, Vulture, in level 8.
476* ManlyFacialHair: Knows martial arts and has a mustache.
477* SpellMyNameWithAnS: His name is meant to be spelled as 'Bourbon' given that he is a bartender. Either that or it's an intentional {{Portmanteau}} of 'Barman' and 'Bourbon' in the localization.
478** 'Wayne' may have evolved from a mistransliteration of 'wine.'
479* TookALevelInBadass: In ''4''. Despite losing some of his moves from ''2'', he more than makes up for it in speed, strength, durability, and tenacity. Watch out for those long range kicks!
480* TurnsRed: In ''4'', at about half health, he starts using his sweeping kick more often, and can hit with it up to ''five'' times in a row — [[CycleOfHurting and if the first hit lands, they]] ''[[CycleOfHurting all]]'' [[CycleOfHurting land.]]
481* WaistcoatOfStyle: He [[BattleStrip rips this off]] before the fight starts off in ''2''. In ''4'', he wears a leather jacket that [[TheCoatsAreOff he simply takes off]].
482* WakeUpCallBoss: In ''2''. He doesn't hit as hard as Abadede and R.Bear, but he's a good introduction to the way most bosses in the game are going to be immune to the tactics that generally work on mooks. He can throw you, has an anti-air counter, can block your attacks, and hits too hard and fast for you to stand in front of him and slug it out.
483
484!!Jet
485[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/tvtjet.png]]
486Coming in flying with a jetpack, he's capable of tackling you with a kick and will give you quite a drop if he gets his hands on you.
487----
488* BaldOfEvil: Only in ''3'', though it might actually just be someone else with a jetpack using the same name.
489* {{Cyborg}}: In ''3'', though it's unclear if it's even the same guy.
490* DegradedBoss: His palette swaps shows up as mooks in later boss fights. In harder difficulties, more of them appear.
491* FragileSpeedster: He usually has a very small life bar for a boss — in some cases smaller than the mooks accompanying him. However, with the way he hovers out of reach most of the time and has to be intercepted with dropkicks during his attacks, he takes damage very slowly. And all that aside, there are a few Jets with boss-sized lifebars, especially on higher difficulties.
492* KillItWithFire: Don't try to grapple Jet from behind — you'll get burned by his jetpack for significant damage.
493* GetBackHereBoss: Jet hovers out of range of even jumpkicks most of the time. You have to bait him into attacking you and then perfectly time a jump kick.
494* JetPack: He flies with one, making it much harder to hit him.
495* TookALevelInBadass: In ''3''. He is much more difficult to fight than he was in ''2''. Made worse that palette swaps of his ''2'' version appear in multiples as Rocket, so defeating one will make them reappear again.
496
497!!Zamza
498[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtzamza.png]]
499Incredibly agile, this masked man armed with claws will give you quite a slice from his spins.
500----
501* {{Expy}}: He is basically a non-green skin version of [[Franchise/StreetFighter Blanka]]. He even has the same barrel attack.
502* DivingKick: Has a dive kick that's difficult to predict.
503* GetBackHereBoss: Not quite to the extent of Jet, but he can leap all over the screen, and most of his attacks are relatively weak but either long range, fast, or both. He'll spend a lot of time knocking you down and bouncing out of attack range before you stand up.
504* MalevolentMaskedMen: He wears a mask that fully conceal his face.
505* SlideAttack: Has an annoying slide kick that knocks you down.
506* SpinAttack: Starts spinning, extends his claws, and jets across the screen.
507* WildHair: He has long unkempt hair.
508* WolverineClaws: Similar to Souther, his gauntlets have three blades on them.
509* WrestlerInAllOfUs: He uses a German suplex as a grapple, although compared to most wrestling moves in fighting games, it doesn't do all that much damage.
510
511!!R.Bear
512[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/tvtbear.png]]
513A boxing expert who's one not to be trifled with; he looks silly but those punches are ''serious''.
514----
515* {{Acrofatic}}: His weight doesn't slow him down nor keep him from performing acrobatic uppercuts in the slightest.
516* AssKicksYou: He leaps in the air and tries to land ass first on you.
517* BaldOfEvil: R. Bear's head is entirely shaved.
518* BearsAreBadNews: Not literally. But as his name implies, he definitely lives up to it.
519* BewareTheSillyOnes: This guy just looks plain ''goofy'' with his giant belly, old fashioned swimsuit looking outfit, and fighting stance where it looks like he's dancing on his tiptoes. Chances are the first time you saw him, you laughed. Then he attacks, and suddenly it's not funny anymore.
520* BoxingBattler: A big burly dude who fights with boxing gloves and a lot of powerful punches. His fancy steps emphasize boxing's importance on footwork, though his striped shirt and coveralls bring to mind early 20th century pugilism.
521* {{Expy}}: Big bald guy with ambiguously Middle Eastern skin tone and facial features with a mustache who boxes? Sounds a lot like [[VideoGame/PunchOut Bald Bull]].
522* LastNameBasis: He goes by R. Bear. At one point in development he was named Rocky, and it's presumed that the R stands for Rocky — although if you didn't know this bit of trivia, you might assume the R stood for Red, since his outfit is red.
523* LightningBruiser: He's incredibly fast on his feet for someone so big, and then there's his too-quick-to-avoid lunging jabs (that do a ton of damage), flying butt slams (that do even more damage) and diagonal dashes that he alternately uses to evade or to grab you for his headbutt rush (tied for most damaging attack in the game with Abadede's backdrop).
524* OverlordJr: After defeating R. Bear at the end of Level 5, a green palatte swap named Bear Jr. shows up at the beginning of Level 8.
525* RedBoxingGloves: Though the outfit and the stance certainly hint at it, the boxing gloves he wears fully establish his skill as a BoxingBattler.
526* {{Shoryuken}}: Quite amazing that a fat guy can do this — and annoying, since he uses them to counter air attacks.
527* StoutStrength: He's got quite the belly on him, but he can hit ''hard''.
528* UseYourHead: His combo ender is a headbutt.
529
530!!Shiva
531[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sor4_shiva_bio.png]]
532Known as "The Living Weapon", Shiva was hired by Mr. X between the first and second games as his right hand, and personally carried out the kidnapping of Adam Hunter on Mr X's orders. [[spoiler:In ''4'', he's since gone legit in-between games, and renounced any and all ties to the Syndicate; spending his time running a dojo in Chinatown, instead.]] Of all of the playable characters, he's the only fighter outside of the main trio and Skate to have ki attacks.
533----
534* ArtisticLicenseMartialArts: His playable incarnation in ''4'' has him slam his opponent to the pavement with his ''foot'' during a frontal grapple.
535* AmbiguousSituation: While Shiva ''was'' implied to have been sent to jail after ''3'' [[spoiler:(in the good ending route, Adam beat and arrested the phony General Petrov, who was implied to be Shiva)]], and had an eventual [[HeelFaithTurn change of heart]], it's unknown if he escaped prison, or served his time prior to ''4''.
536* BadassBoast: By way of his playable DLC reveal in ''4'':
537--> '''Shiva:''' "I don't need weapons. I ''am'' the weapon!"
538* BareFistedMonk: See the quote from above. He refuses to hold on to a weapon. The best he will do is strike it and send the weapon flying to whoever is in the way.
539* BloodKnight: [[spoiler:In ''4'', although he has given up his violent and criminal ways, he attacks you on sight simply because he wanted a good opponent, bringing him closer to SpiritedCompetitor.]]
540* BroughtDownToBadass: In ''3'' he was made slower and weaker than in ''2'', lost several moves and his Final Crash has less invincibility frames. He's still horribly overpowered and probably the best character in the game. In ''4'' he was given a glass jaw, and his Final Crash lost even more I frames, had his infinite combo removed, took a few post realese nerfs AND everyone else is more powerful than before. He's STILL the best character in the game (ranked at the top of S on most tiers), just less egeriously than [=SOR3=].
541* CallingYourAttacks: "Final Crash!"
542* DarkIsEvil: He wears a black gi, his hair is black, and he's Mr. X's right-hand man so he's got to be pretty evil. [[spoiler:Becomes DarkIsNotEvil in ''4'', as he is not affiliated with the Y Syndicate and has cut all ties with everyone from Mr. X's old organization.]]
543* DopplegangerAttack: In ''4'', he creates ki-powered clones of himself rather than calling mooks to assist him like other bosses do. The playable version from the Mr. X's Nightmare DLC has alternate special and star attacks that do the same thing.
544* TheDragon: To Mr. X.
545* ElementalPunch: Has the kicking version of this with fire. Originally he shared the same red flames as Axel, but in ''4'' his flames now glow a spiritual blue from his enlightenment and further training to contrast Axel.
546* EvenEvilHasStandards: [[spoiler:It says a lot that he was completely unwilling to work with the Y twins; to the point where he not only referred to them as [[SpoiledBrat spoiled brats]], but also fully cut ties with the Syndicate. Remember, he was Mr. X's NumberTwo for years, and wasn't above kidnapping and/or killing to get the job done; but mind control was a step too far from him. This was cemented by both [[HeelFaithTurn his Buddhist enlightenment]] and the twins' attempts to ruin his legitimate business; leading him to reveal their plans and location to Axel and co. when they confronted him at his dojo.]]
547* EvilCounterpart: Particularly to Axel. While Axel has flaming punches, Shiva has flaming kicks. Taken to the next step in ''4'', where his flames are now an ethereal shade of blue to contrast Axel's red. [[spoiler:However, he's no longer evil by that point.]]
548* FashionableAsymmetry: In ''4'', his shirt only cover the left portion of his upper-body, leaving the other side exposed.
549* FightingSpirit: [[spoiler:Can summon spirit duplicates during his boss fight in ''4''.]]
550* FinalBossPreview: A strange case in the bad ending route in ''[=SOR3=]'' (if you fail to save the chief/general). He is also [[DidntSeeThatComing stage 1's boss]], albeit heavily toned down. If you succeed in saving the chief/general, you don't get to fight Shiva again, subverting this.
551* FriendToAllLivingThings: Downplayed, but present in ''4''. [[spoiler:Shiva's last straw with the new Syndicate was the reports of animal abuse going on in the organization, to the point that he's willing to get his hands dirty and take them on himself. Justified, since he's a reformed Buddhist in ''4'', and Buddhism is strictly against animal abuse.]]
552* GlassCannon:
553** To a ''certain extent'' in ''2''. He may be able to block which in turn makes him harder to hit, but his health bar is quite a bit smaller than Abadede's and R. Bear's.
554** His playable modern incarnation in ''4'' is an absolute monster, with insane speed, strength, and combos. But he'll take more damage than most of the main cast to compensate for his many perks.
555* HeelFaceTurn: In ''4'', Shiva is a returning boss, but [[spoiler:he's no longer involved with the Syndicate, merely running a dojo in Chinatown, because [[EvenEvilHasStandards the current Syndicate leaders disgust him with their approach on]] [[BrainwashedAndCrazy mind-controlling music.]] He ends up revealing their location and gives a respectful bow to Axel and friends as they left. His bio takes this further, explaining that he became [[HeelFaithTurn enlightened]] after Mr. X's death, and became a Buddhist, even going as far as to promote its teachings at his dojo. Unfortunately, all of his students spurned him to join the Y Syndicate, further souring his opinion of the Y twins.]]
556* HeroKiller: Between the fact that he is Mr. X's bodyguard and is nearly as formidable as the player characters in a straight fight (albeit with [[TheComputerIsACheatingBastard relentless AI]]), he has major overtones of this.
557* {{Kiai}}: "SHAAAAAAAAAAAAH!"
558* {{Leitmotif}}: "Max Man" in ''2'', a boss theme he gets all to himself. "Shiva" by Music/YokoShimomura in ''4'', another boss theme exclusive to him.
559* LightningBruiser: Moves very fast, hits ''very'' hard.
560* LoneWolfBoss: [[spoiler:In ''4'', he's the only boss to have no association with the Syndicate or the police.]]
561* MasterOfAll: In ''3'', despite being nerfed from his boss self in ''[=SOR2=]'', he's faster AND stronger than the two all-rounders and has better moves, one of which can be used to form an infinite combo. Players who engage him a second time in the bad ending of ''3'' are also in for a nasty surprise, as he will come at the player with ''all'' of his techniques from ''2''. Come his joining the playable roster in ''Streets of Rage 4'' via DLC, he's ''still'' the most powerful character among the cast and has new moves that put his 3 incarnation to shame, despite being given a glass jaw, losing his infinite, and at least a dozen post-release nerfs in an attempt to balance him.
562* MechanicallyUnusualFighter: In ''4'', he can't use weapons (trying to pick them up causes him to kick them into the air and then do a palm strike to launch them at foes) and he's able to perform air combos.
563* MythologyGag: His refusal to use weapons in ''4'' was likely inspired by his inability to do so in ''3'' due to his buggy, incomplete state there.
564* OlderThanTheyLook: While his exact age is never given in the series, Shiva aged very little in the ten years between the third and fourth games.
565* PromotedToPlayable: Can be played as in ''[=SOR3=]'' through a cheat code, albeit in a buggy, incomplete state with a limited moveset. ''4'' features him alongside the rest of the cast of ''3'' as an unlockable. The ''Mr. X Nightmare'' DLC for ''4'' goes one further and makes his ''[=SOR4=]'' version playable as well.
566* RedBaron: As of ''4'', he's known as both "The Living Weapon" (referencing his now-canon refusal to use conventional weapons) and "The Grandmaster of Chinatown" (as his dojo is located there).
567* RedemptionDemotion: While still a blatantly overpowered characther in ''3'', he can't do all the stuff he could as a boss in ''2'', and doesn't have as much health. In ''4'', he can do most of the things he can do as a boss, but he has a lot less health, as well as being a GlassCannon on top of that, and his shadow clone move needs be unlocked in Survival Mode.
568* TheRival: In ''4'', he personally addresses to Axel in respect, so this appears to have become canon.
569* SpiritedCompetitor: Downplayed in ''4''. [[spoiler:Although he has given up his violent and criminal ways, he attacks you on sight simply because he wanted a good opponent.]]
570* VillainExitStageLeft: After you take him down in the first stage in ''3'', Jet arrives and carries him away.
571* YouWillNotEvadeMe: The aforementioned Final Crash, which is more or less his blitz attack; he usually does it if you try to open up too much space from him.
572[[/folder]]
573
574'''Characters Introduced In Streets of Rage 3''':
575----
576
577[[folder:Playable Characters]]
578!!Dr. Gilbert Zan
579[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sor4_zan_bio.png]]
580A former Syndicate scientist, who discovered the nuclear element Rakushin, though at great cost to his body, forcing him to become a cyborg to save his own life. He helps the heroes track down the Rakushin bombs made by the Syndicate as penance for his role in their creation.
581----
582* TheAtoner: Had an unwitting role in the Syndicate's plans in ''[=SOR3=]'' and joins the vigilantes in an effort to make good of it. [[{{Woolseyism}} What role that is differs a bit depending on region.]]
583* BadassLongcoat: Wears one in the end credits of ''[=SOR3=]''.
584* TheCameo: In ''Streets of Rage 4'', only a retro pixel ''[=SOR3=]'' version of Zan is playable, but in the credits, present-day Zan is seen working maintenance on Floyd's arms.
585* CaptainErsatz: Of ''Manga/CyborgGrandpaG''.
586* CoolOldGuy: Easily the oldest of the playable characters and can fight as well as the others.
587* {{Cyborg}}: He's an electric cyborg.
588* GeniusBruiser: He's an electric cyborg who's also a doctor.
589* LightningBruiser: ''Literally''. (see below)
590* RammingAlwaysWorks: Zan's blitz attack works like this in ''[=SOR3=]''.
591* ShockAndAwe: He's an electric cyborg, of course he has electrical attacks.
592* YouWillNotEvadeMe: Most of his attacks have exceptionally long reach, at the expense of being worse at crowd control.
593
594!!Roo (Victy)
595[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/e6w41j9wyamnnc3_1.jpg]]
596* AscendedToCarnivorism: Unlike real-life kangaroos, Roo will eat turkeys to [[HyperactiveMetabolism restore his health]].
597* BoxingKangaroo: He doesn't wear those boxing gloves and boxing trunks to do karate.
598* TheCameo: In ''4'', Roo is a bartender in Stage 5.
599* DefeatMeansFriendship: Subverted. Knock ''him'' out and he never comes back. Knock out ''his trainer'' and you can select him starting from your next continue.
600* DemotedToExtra: He only appears in a cameo in the 4th game, manning a bar. However, since the release of the Mr. X Nightmare DLC, his original ''3'' incarnation has been added as a [[PromotedToPlayable secret playable character]].
601* DubNameChange: From Victy in Japan to Roo in North America and Europe.
602* FragileSpeedster: He's very fast, but has a low defense rating.
603* NoItemUseForYou: His boxing gloves prevent him from picking up weapons in ''3''. In ''4'', due to recycling sprites from the canonical 3rd game, he once again is unable to use weapons.
604* LethalJokeCharacter: In ''4'', his combos can effectively stunlock enemies and deal a ton of damage. His star move in the game has him summon his trainer as a backup ally, which may seem underwhelming at first, but using multiple stars in a row can summon multiple copies of him and doing so earns an achievement.
605* NoItemUseForYou: His boxing gloves prevent him from picking up weapons in ''3''. In ''4'', due to recycling sprites from the canonical 3rd game, he once again is unable to use weapons.
606* SecretCharacter: He's a part of the Mr. X's Nightmare DLC pack, but requires a button combination to unlock. [[spoiler:Highlight the story option in the main menu and hold Up + Attack.]]
607* VideoGameCaringPotential: Taking out his trainer Bruce but sparing him causes him to run off, now that he has no trainer to order him around. If you continue at any point after, you can pick him as a playable character, suggesting that he's offering to fight alongside the heroes as a thank you to them.
608* VocalDissonance: Despite being otherwise almost completely finished in ''3'' compared to the other secret playable characters, he uses ''Skate's'' vocal samples if you unlock him.
609[[/folder]]
610
611[[folder:Syndicate Mooks]]
612!!Vice/Zack
613[[quoteright:196:https://static.tvtropes.org/pmwiki/pub/images/tvtvice.png]]
614One of these guys who will give you a throw and know where to use their head: on you.
615----
616* BadassesWearBandanas: They all wear one.
617* TheGoomba: The starting enemies alongside Slums.
618* HelpfulMook: Of the accidental kind. If they grab you from behind, they'll hold you in place so other mooks can attack you. You can still kick your legs up to attack and also toss the Vice that held you right over your head.
619* UseYourHead: If they grab you from the front, they'll headbutt you.
620
621!!Slum/Goldie
622[[quoteright:196:https://static.tvtropes.org/pmwiki/pub/images/tvtslum.png]]
623A chump who won't hestitate in blocking your attacks you deal out and can throw kicks either as a finisher or done independently.
624----
625* TheGoomba: While the Galsia's are still early level opponents, the latter are encountered much later in the first stage. They're by no means pushovers though as they can grapple you from behind, and launch a front kick as a stronger attack.
626* HelpfulMook: They are only capable of restraining you from behind, though like Vice, you can repeatedly kick your legs until you can throw them over your shoulder.
627* SinisterShades: Their sunglasses makes them look a bit more menacing.
628* StoneWall: Will sometimes block your attacks. The stronger variants will have higher health as well.
629
630!!Soozie/Ruby
631[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/tvtgarnet.png]]
632These beauties will know when yo slap you repeatedly and bring on with their flying kicks.
633----
634* AmazingTechnicolorPopulation: In ''4'', one of her palette swaps, Pyrop, has magenta skin.
635* AmazonianBeauty: Not to the extent of Electra, but her character artwork for ''3'' shows her to be quite well toned, and in ''4'' she's got some distinct biceps. In both versions she's showing a lot of skin.
636* {{Bowdlerize}}: The US release of ''3'' added leggings and a t-shirt to Soozie's model. It also changed her hands-on-hips pose to having her hands raised to fight. ''4'' kept the more realistic fighting stance.
637* DeathByAThousandCuts: In ''3'', her main attack is a rapidfire repeating slap. The individual slaps only do scratch damage and the slap combo can be interrupted with a Rage, but if she connects with every slap in the combo, the total damage approaches Abadede clothesline/R. Bear uppercut levels. This got nerfed in ''4'', as Soozie will only do a single slap, and rely on her jump kick more often.
638* DelinquentHair: Along with the various colors they dye their hair with, they all sport a mohawk.
639* DivingKick: They'll do this if you're too far from them. The ones in the fourth game use this as their main method of attack.
640* MyNaymeIs: In ''3'', Soozie is an unusual spelling of Susie[=/=]Suzy, and Rubby may by either an unusual spelling for Ruby or a typo. In ''4'', there's Saphyr (instead of Sapphire), but the others, including Ruby this time, spell their name normally.
641* OddNameOut: In ''4'', all versions of her have gemstone themed names except for Pyrop.
642* {{Stripperiffic}}: Wears a miniskirt and tube top. Averted in the American version of ''3'', which added a t-shirt under the crop top and tights under the skirt. The fourth game goes back to the tube top and switches the miniskirt with equally short shorts.
643* ThemeNaming: In ''3'', most of Soozie's palette swaps have gemstone themed names - Garnet, Diamond, Rubby. In ''4'', Ruby became the 'default' version of the mook's name.
644
645!!Tiger/Fabio
646[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/tvttiger.png]]
647Martial artists who will come down striking you with their legs.
648----
649* DynamicEntry: Another enemy that just loves to do this, even when not in elevators.
650* EvilRedhead: With dreadlocks, no less.
651* ExtremityExtremist: Like Raven's, they never use punches despite their muscular body. They originally have a palm strike that went unused.
652* FakeUltimateMook: This guy is big, jacked, and really looks like he could be at least a miniboss, but he's generally not very strong.
653* {{Kiai}}: When he does a jumpkick.
654* StoneWall: He rarely has a huge amount of health, but he blocks a lot.
655* SuspiciouslySimilarSubstitute: To Hakuyo from the 2nd game, even possessing very similar movements (minus their palm strike).
656* WalkingShirtlessScene: All his palette swaps are shirtless.
657
658!![=McBride=]
659[[quoteright:311:https://static.tvtropes.org/pmwiki/pub/images/tvtgold_3.png]]
660These men in suits come armed with guns. Even if you get shot, you still have fight in taking them down.
661----
662* BaldOfEvil: Some of his palette swaps are chrome domed, some have a severely receding hairline. Only one has a full head of hair. They are always bald in ''4''.
663* DodgeTheBullet: In ''3'', their bullets travel slow enough to simply walk away from it. Averted in ''4'' where the bullets travel near instantly, and coupled with the removal of evasive rolls make them near impossible to dodge once they fire.
664* GunsAreWorthless: They carry handguns and can pull the trigger with it, but they don't do any more damage than normal attacks. The real danger comes from their expertise in hand-to-hand combat.
665* LongRangeFighter: In ''4'', they strictly use their guns, preferring to pelt you from a distance and actively attempt to keep their distance away from melee range.
666* TheMenInBlack: They look and fight like government agents/hitmen. Less so in ''4'' as their PaletteSwaps give them the look of a bodyguard.
667* {{Nerf}}: Lost their hand-to-hand capabilities in ''4'', rendering them less dangerous in close combat.
668* ScaryBlackMan: Unlike their leaner incarnation in ''3'', in ''4'' they are always dark skinned and are bigger and taller than Axel.
669* SinisterShades: Some of their variants sport these. In ''4'', they always wear shades.
670* ThemeNaming: Many of them have government-agent-sounding names like [=McLeod=] and Johnson. Others are named after valuable metals — Bronze, Copper, Silver, and Gold.
671
672!!Rocket
673[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/tvtrocket.png]]
674Coming from the skies are these jetpack wearing fighters as they try to take you down from the air.
675----
676* AirborneMooks: Which makes them painful due to your limited anti-air options.
677* JetPack: Their main mode of locomotion.
678* PaletteSwap: Of the second game's Jet. They have the same ability too, though they can't perform Jet's body slam and double kick.
679* SuspiciouslySimilarSubstitute: To Jet from the 2nd game, except they're (more) common enemies this time around.
680
681!!Mark 2 (Robot)
682[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/tvtmark2.png]]
683Machinery who will hop around to try and get from from afar or ram at you unlike their previous models.
684----
685* EnergyWeapon: They’ll launch lasers if you’re too far away from them.
686* HoppingMachine: Much like Particle, although it can skate through ground to ram their opponents.
687* MechaMooks: Following in the footsteps of Particle, they're robots controlled by the Syndicate.
688* MythologyGag: To the Particle robots in the second game where they also hopped around a lot.
689* SelfDestructMechanism: When their health is low, they may activate one of these in hopes of damaging you with the explosion.
690* WeaponizedExhaust: If you grab one from behind, they might activate their thrusters to force you off of them.
691[[/folder]]
692
693[[folder:Syndicate Bosses]]
694!!Ash
695[[quoteright:296:https://static.tvtropes.org/pmwiki/pub/images/tvtash.png]]
696Only appearing in the Japanese version of Streets of Rage 3, this incredibly flamboyant man will come and give you some pain with style.
697----
698* AdaptedOut: He does not appear in the worldwide release of the game.
699* CampGay: Below the waist, he wears stockings and women's panties.
700* TheCameo: Nora has a poster of him in her room on the Cargo Ship in ''4''.
701* {{Leatherman}}: From the waist up, he wears a leather vest and traditional leatherman hat.
702* {{Leitmotif}}: "Kamadecoco", a bizarre, irreverent little number.
703* LethalJokeCharacter: By virtue of being mostly unfinished in the original ''Streets of Rage 3'', in which he had a rapid fire attack that could deplete foes' health in seconds.
704* VocalDissonance: Despite his appearance, he shares voice clips with the female enemies.
705
706!!Danch/Bruce
707[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/tvtbruce.png]]
708A cruel man dressed as a clown who has the kangaroo Roo to do his bidding and makes sure he isn't struck down first.
709----
710* TheBusCameBack: He returns in ''4'' as summonable ally through Roo's star move.
711* DirtyCoward: He'd rather hide behind Roo than fight himself.
712* GetBackHereBoss: Prefers to keep his distance from the players and let Roo do his dirty work.
713* MiniBoss: Fought midway through round 2.
714* MonsterClown: In a way. He is an abusive kangaroo trainer.
715
716!!Break/"Axel"
717[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/tvtbreak.png]]
718A robotic duplicate of our hero, set out to crush you with the moves the real Axel uses.
719----
720* TheBusCameBack: Returns in ''4'' as a holographic copy in Survival Mode.
721* ClimaxBoss: In the localized versions, his fight becomes a bigger deal, as he ties into Mr. X's scheme to replace the police with robotic duplicates. Note that his fight takes place only 3/8 into the game.
722* CrossOver: Reappears appear as a boss unit in ''VideoGame/ProjectXZone 2'' with him being brainwashed by Bison's Psycho Power, until his last appearance in Chapter 40 in which Mr. X's ghost possesses him to try and revive the Syndicate.
723* DubNameChange: He gets renamed to "Robot Axel" in the localized versions, in order to tie into the "evil robotic fakes" plot invented for the localization.
724* EvilKnockoff: Of Axel.
725* FrameUp: Does this to Axel.
726* MirrorBoss: If you play as Axel.
727* SecretAIMoves: Sort of. He can perform the tag team initiated forward somersault by himself. He also has a limited ability to guard against attacks (he will still take the same amount of damage and get knocked down, but only ''after'' all the attacks have connected, thus depriving the player an opportunity to open some space between them). Also, if Break manages to grab the player character by the back, he will perform Axel's [=BK1/SOR1=] suplex instead of the bodyslam.
728* TurnsRed: Literally. May in fact be a ShoutOut to ''VideoGame/{{Shinobi}}'', whose bosses frequently do this (and the two series shared some of the same staff).
729
730!!Yamato
731[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtyamato.png]]
732A practicioner of ninjutsu, this man in an armored samurai outfit will spawn clones of himself against you before he deals with you himself.
733----
734* DoppelgangerAttack: Creates two copies to fight the player character before his BossFight.
735* MookChivalry: He displays it along with his ''copies'', no less.
736* SamuraiShinobi: He is a trained shinobi decked in samurai armor and a katana holstered on his waist.
737* ShoutOut: Performs [[{{VideoGame/Shinobi}} the Mijin technique]] upon his defeat. Luckily, it doesn't instant kill you. Also, his theme song is said to be a literal reversed version of "Revenge of Shinobi"'s stage 1 BGM.
738
739!!Robot X
740[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtrobox.png]]
741After rushing to his office, the Mr. X you find turns out to be an impostor, and after shedding his disguise, he now will attempt to terminate you.
742----
743* ActuallyADoombot: [[spoiler:Initially appears with human skin. Then he burns his fake skin off...]]
744* ArmCannon: He doesn't need his Tommy Gun to fight, but rather, his arm-mounted machine gun.
745* DegradedBoss: [[spoiler:Suffers greatly from this upon fighting copies of him inside the factory where they act more as a stage-hazard rather than a proper enemy: He will only skate from one area to another, only attack you if you are in their way, has low HP, and lack his boss version's grapple counter. It is possible to simply let them pass without ''ever'' being attacked by them. The Robot Xes become a proper enemy during the events of ''Project X Zone 2'', however, where they have to be defeated like all the other enemies in the game's Chapters.]]
746* DiscOneFinalBoss: Seems to be the FinalBoss of the game due to the fight taking place in Mr. X's headquarters, until [[spoiler:his fake skin comes off, revealing that he's a robotic fake of Mr. X]]. Averted if playing on Easy in the Western versions, in which case he ''[[EasyModeMockery is]]'' the final boss.
747* EvilLaugh: Bizzarely re-used from Big Ben's rather than his own laugh [[spoiler:upon his RoboticReveal.]]
748* EasyModeMockery: He's the FinalBoss (in stage 5) if you're playing Easy mode. Enforced painfully in the US/EU versions, where every setting above Easy is unnecessarily NintendoHard.
749* FinalBoss: [[EasyModeMockery If playing on Easy in the localized versions.]] Otherwise he's merely the DiscOneFinalBoss.
750* ShockAndAwe: His counter if you don't immediately slam/throw him while grappled.
751* SurprisinglyCreepyMoment: [[spoiler:He gets style points for ''burning his fake skin off while laughing like a maniac!'']]
752
753!!Dr.Zero/Dr.Dahm
754[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtdahm.png]]
755A scientist working for Mr. X, he goes for an attempt to annihilate the heroes with a machine he controls.
756----
757* DubNameChange: Zero in Japan, Dahm in America.
758* EasilyForgiven: Used in the English version of the game for the good ending where he tells the police where the robot duplicates are so that they can dispatch them and get the real officials in their place. In exchange, he's granted asylum.
759* MadScientist: In the localized story, he’s the one who built the robot duplicates of city officials for Mr. X’s plan, whereas in the original, he only shows up as a mini-boss with no backstory to speak of.
760* NonActionGuy: Befitting for a scientist, he is not a fighter and controls a claw like mechanism when attacking you.
761
762!!Neo. X/Robot-Y
763[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtroboty.png]]
764Mr. X's last line of defense as it's deployed against our heroes. It serves as a distraction as the timer goes down, and you gotta take it down, and fast.
765----
766* BrainInAJar: Quite how [[spoiler:Mr. X]] was reduced to this is not clarified in any version of the game's story. It could be from the years of sustaining damage from the beatings at the hands of the heroes having managed to take their toll on his body.
767* FinalBoss: Of the good ending route. [[GetBackHereBoss His weird circular movement pattern and crappy collision]] detection make him awfully hard to hit. [[spoiler:[[TimeLimitBoss You also have 3 minutes to kill him, or else said good ending turns into]] ItsAWonderfulFailure.]]
768* MacrossMissileMassacre
769* PoweredArmor: [[spoiler:Controlled by remote, though.]]
770[[/folder]]
771
772'''Characters Introduced In Streets of Rage 4''':
773----
774[[folder:Playable Characters]]
775!!Cherry Hunter
776[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sor4_cherry_bio.png]]
777Adam's teenage daughter and Skate's niece, who inherited their fighting skills, but developed a passion for music instead of crimefighting, and frequently performs at night clubs. Nevertheless, she still has a strong moral compass, and willingly volunteered to help Adam and Blaze take down the new Syndicate.
778----
779* AmazonianBeauty: Very understated as the only skin she shows is her arms — and they happen to be ripped.
780* CallingYourAttacks: The only one of the 5 modern characters that ''doesn't''. She does yell out "Rock on!" when using her neutral special, though.
781* ElectricBlackGuy: Most of her ki attacks are electric.
782* FieryRedhead: ''Dyed'' fiery redhead at that — she has brown hair but has added cherry-red die to it.
783* FragileSpeedster: Cherry is the only character in ''Streets of Rage 4'' that can sprint, along with having quick attacks and being able to use enemies as a GoombaSpringboard. She has the best mobility of the playable characters, but she also has one of the lowest health bars of the game's roster.
784* HandWrapsOfAwesome: Keeps her hands wrapped up in bandages, which helps with all the punching she has to do.
785* ImprovisedWeapon: Overlaps with InstrumentOfMurder when she uses her guitar to bash opponents.
786* InstrumentOfMurder: She wields a guitar which blasts enemies away when she strums a hard riff, as well as generally bashing people with it.
787* LittleMissBadass: Cherry is still in her teens, and yet she kicks the Syndicate's ass like her father and the other heroes.
788* MadeOfIndestructium: No matter how much physical abuse her guitar has gone through in the game, it always stays in perfect condition.
789* MetalScream: Belts out an impressive one during her star move.
790* MissingMom: Nothing is ever stated about her mother.
791* PintSizedPowerhouse: Much like her uncle Skate, she kicks a lot of ass for a teenager shorter than most of the adult cast.
792* RapidFireFisticuffs: Her grab attack consists of hopping onto her opponent's shoulders, then dropping lightning-fast punches on their faces before flipping them onto their head.
793* SpinOffspring: She's Adam's daughter, which also makes Skate her uncle.
794* {{Stripperiffic}}: In the final version, she isn't — she wears jeans and a loose yellow sleeveless shirt over a relatively modest sports bra. As the concept art showed, though, her original design just wore the yellow shirt and showed a ''lot'' of cleavage. Then they added a somewhat less modest sports bra in the second iteration.
795* VagueAge: Though explicitly a teenager, Cherry isn't given a definitive age.
796
797!!Floyd Iraia
798[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sor4_floyd_bio.png]]
799A young man who lost his arms in a construction accident, and was left high and dry by his employers. Dr. Zan gifted him with powerul artificial limbs with built-in weaponry, and quickly took him in as an apprentice. When Blaze called Dr. Zan for help with stopping the Y Syndicate, Floyd offered to go in his stead.
800----
801* ArtificialLimbs: Courtesy of Dr. Zan, after Floyd lost his flesh and blood arms in a workplace accident.
802* CompositeCharacter: Floyd takes on both Max's grappler role while enhanced with Zan's cybernetics.
803* ElectricBlackGuy: Technically not, as depsite his dark skin tone he's Polynesian. However, he was originally designed as an older Black man named Floyd Harper.
804* EnergyWeapon: He whips out a huge laser cannon for his star move.
805* {{Expy}}: His cybernetic arms and "Gotcha!" phrase when he grabs people brings to mind Jax Briggs from the ''Franchise/MortalKombat'' franchise.
806* ExtendableArms: He can use them both to grab guys and strike foes with surprising range.
807* GrievousHarmWithABody: Can pick up two mooks at once and slam them into each other.
808* GroundPound: One that gives him a sort of double — or more, if you're willing to spend the health — jump, to hit foes off the ground, move quicker, or armor through aerial attacks.
809* MeaningfulName: Iraia is a Maori name meaning "God Wrestler", or "One Who Wrestles with God", fitting his Polynesian ethnicity and grappling playstyle.
810* MightyGlacier: Slow but has both power and reach.
811* NeckLift: His standard grappling technique. Given his massive size and cybornetic arms, it's easy for him to do and he can walk and even jump while holding an enemy, unlike the other characters.
812* OffhandBackhand: Floyd doesn't even turn around to do his back attack, he simply sticks his fist out behind him and keeps his gaze trained forward.
813* PutTheirHeadsTogether: If Floyd walks into an enemy while holding another one, he'll automatically smash their heads together, inflicting heavy damage on both of them.
814* RapidFireFisticuffs: His alternate blitz attack is the aptly-named "Gatling Punches", where Floyd punches his opponents again and again before sending them flying backwards.
815* ShockAndAwe: He can electrocute enemies he's holding on to and create bursts of electricity by smashing his fists together.
816* ShoutOut: Yells "Gotcha!" when he manages to grab someone from afar, like a [[Franchise/MortalKombat certain other dark skinned cybernetically armed man adept at grappling.]]
817* UnskilledButStrong: Grapples and brawls without much finesse, but gets the job done since he's cybernetically enhanced on top of simply being huge.
818* WeaponizedExhaust: While his star move shoots a huge laser cannon to damage enemies in front of him, the blowback can also hit enemies behind him.
819* WildSamoan: A bit more reserved than most examples, but he is a big and powerful Polynesian man with tribal tattoos. His neutral special has him smashing his fists together with an exaggerated tongue-out expression similar to a Haka dance move.
820* SlapOnTheWristNuke: His star move is a giant laser cannon that hits about as hard as one of his normal combos.
821* WrestlerInAllOfUs: An ironic subversion, despite his name and visual inspiration. Floyd largely lacks traditional wrestling moves and mostly brawls and snatches guys out of the air without much flash.
822
823!!Estel Aguirre
824[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/e6getwvvcauvbvu.jpg]]
825A highly-ranked and honest cop who directly opposes the heroes for their vigilantism, unaware that her entire department is in the Syndicate's pocket.
826----
827* AmazonianBeauty: Taller than most of the male characters in the game? Check. Pretty face? Check. Muscular build? Check. Outfit consisting of a tactical vest that shows off her ridiculously sculpted biceps? CHECK.
828* BadassNormal: She lacks ki attacks and even the lengthy armor frames most other bosses have, relying instead on weaponry, backup from lower-ranking cops, and her own mundane martial skill. This is Averted when used as a playable character; her blitz technique has her kick enveloped with red ki.
829* BadassDriver: Not her, but her backup that provides fire support. In a vein to ''[=SoR1's=]'' police backup, a Murphy will show up in a squad car, armed with a rocket launcher, to rain down missiles even in areas that are normally impossible to reach, such as a freighter, a sewer, inside a building, an underground airport, inside an airplane itself, [[spoiler:and a castle located ''far'' away from the city]].
830* BattleThemeMusic:
831** "[[ExactlyWhatItSaysOnTheTin Estel: Round 1 and 2]]", for the first and second encounters with her respectively, both by Harumi Fujita.
832** In Retro music mode, "Back To The Industry" from ''Streets Of Rage 2'' is her theme.
833* BigDamnHeroes: In the cutscene at the end of the Y Tower level, she shows up just in time to smash the speakers broadcasting the mind control music at the heroes, freeing them before they can be brainwashed.
834* ButNotTooForeign: Swedish-Colombian, according to her profile.
835* CallBack: In her first fight, she calls her FriendOnTheForce to provide raining rings of napalm fire from the background, just like the special attacks from the first game (specifically Player 1's). It's also her Star Move when playing as her, much like the ''[=SoR1=]'' special attack.
836* DeathByAThousandCuts: Her alternate super attack, which involves her brandishing a knife and quickly performing a stylish flurry of rapid slashes to the nearest enemy.
837* DownloadableContent: Estel is unlocked via purchasing the "Mr. X Nightmare" DLC.
838* DualBoss: In the second fight against her, she'll summon the Commissioner to back her up. In harder difficulties, [[OhCrap 2 of them]].
839* EveryoneHasStandards: Estel is willing to fight the heroes because the heroes are breaking the law, despite the police she works for being corrupt. But she is serious about her police duties and will not harm civilians; this is why she uses grenades with small areas-of-impact in her second fight instead of her napalm from the first. [[spoiler:So when Mr. Y orders a napalm strike on the train just to try to kill the heroes, despite Estel protesting that there are still ''people'' on the train and the strike might kill them, this is what finally convinces Estel that she's working for the wrong people.]]
840* InspectorJavert: She's fighting for the law and attacks the heroes for breaking the law, despite the heroes trying to tell her about the Syndicate's plans. The first hint that she's not [[LawfulStupid irredemably stupid]] is that she refrains from calling in napalm strikes in the second fight, opting instead to use grenades and call in backup as there are civilians on the train. [[spoiler:Mr.Y ordering such a strike on the train is enough to finally get her to listen]], and from then on she assists the heroes.
841* HoistByHerOwnPetard: Literally — if you're quick you can pick up the grenades she throws and hurl them back at her for significant damage.
842* NeverHurtAnInnocent: She is willing to fight lawbreakers, even if said lawbreakers are fighting corrupt cops. But she will not endanger innocent civilians to do it. [[spoiler:Mr. Y, however, turns out to have no such qualms and orders a napalm strike on a train full of innocent people just to take out the heroes, ignoring Estel's protests. This finally convinces Estel to work with the heroes instead.]]
843* PromotedToPlayable: After being well-received by the players and long-requested, she finally joins the playable cast with the release of the Mr. X Nightmare DLC.
844* RankScalesWithAsskicking: She is the Police Chief and is the toughest one of them all.
845* StatuesqueStunner: She is taller than most male characters in the game.
846* ThrowDownTheBomblet: She uses grenades extensively in her boss battles. Though she's of the careful and controlled type, as evidenced by her refusal to risk innocents. She retains the ability as a playable character, using grenades for her defensive and aerial special attacks.
847[[/folder]]
848
849[[folder:Y Syndicate Mooks]]
850!!Dylan
851[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/tvtdylan.png]]
852These guys are always having their hands in their pockets, as the'll resort on only their kicks and sometimes their heads.
853----
854* AntiAir: Like fellow shirtless syndicate goon Donovan, he'll jump up and kick attempts to jump towards him.
855* CowardlyMooks: Tends to back off, either to dash in and attack when you're preoccupied, or to use their flying kicks if they're one of stronger palettes.
856* {{Expy}}: They resemble the generic Chrys/Max/Dean enemies from VideoGame/ThePunisherCapcom with similar but upgraded attacks.
857* ExtremityExtremist: They refuse to remove their hands from their pockets, so they only attack with kicks and the occasional headbutt.
858* JapaneseDelinquents: Originally conceived as this (complete with a pompadour and school uniform, or a leather jacket in one version) before they were redesigned to fit the setting.
859* ShoutOut: Their design and demeanor evoke Wrestling/OrangeCassidy — although it's probably coincidental since [=SOR4=] was released several months before Cassidy became popular. Their main attack is also a frame-for-frame copy of [[VideoGame/StreetFighterIII Sean Matsuda's]] Tatsumaki.
860* WalkingShirtlessScene: Perpetually shirtless.
861
862!!Goro
863[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/tvtgoro.png]]
864These big guys are martial artists who know judo, and their counters and charge attack are ''incredibly'' painful.
865----
866* BossInMookClothing: Has health comparable to a boss's in his first appearance. Counter-attacks are his primary troubles to worry about.
867* CounterAttack: Rushing this enemy will lead to a counter throw or counter punch. Proceed with caution.
868* LogicalWeakness: They are experts in counter-attacks that attempting to bull rush them is ill-advised. They happen to be vulnerable to grapples which is the only effective way of ever fighting them effectively (though they can quickly escape grapples once they are in a hold).
869* KungFuProofMook: Can parry weapons thrown at him. If he parries a weapon, it will break and disappear.
870* NoSell: His defense is so high, he can actually parry ''character respawns'', of all things, and can parry star moves ''without even taking chip damage''. Not even [[spoiler:Max]], who is otherwise unflinchable, has that kind of defense.
871* PunchedAcrossTheRoom: His punches will send your character flying across the screen, and on areas like the elevator, it can easily ring you out.
872* RapidFireFisticuffs: The Dokuja palette will counter with a Zanretsuken-esque punches, and Tatsu will instantly FlashStep from another side after the first barrage to deliver another.
873* SignificantAnagram: The variation of Goro is called "Dokuja", which is an anagram of "judoka", the official name of a practitioner of judo.
874
875!!Koobo
876[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtkoobo.png]]
877A man with mechanical legs who can spawn pipes and has psychic powers to allow any item like the one he wields go towards you for a damaging strike.
878----
879* AmazingTechnicolorPopulation: He is blue-skinned.
880* AmbiguousRobots: [[AllThereInTheManual The manual]] reveals that he is a cyborg with cybernetic legs from the waist down. You would not know due to the blue skin (pale, chalk white for the Baboo variants), and his robotic death cry would say otherwise.
881* BadBoss: Has no problem jumping on minions that happen to be in his way.
882* BossInMookClothing: Requires strategy with the weapons surrounded. Has health nearly identical to bosses.
883* CatchAndReturn: He can do this to the heroes if not careful.
884* CompositeCharacter: Koobo is a combination of Jack and Particle/Molecule. He pulls out an unlimited amount of weapons (pipes for him, maces for Koobo) when disarmed. Koobo is robotic from the waist down unlike Particle, which is completely robotic. He can also walk normally, and he weaponizes Particle's jumps that can harm friend or foe alike.
885* EvilRedhead: Has crimson red hair.
886* GlowingEyesOfDoom: Has yellow glowing eyes.
887* HoistByHisOwnPetard: The constant supply of weapons can make the fight go quickly if you can keep hold of them.
888* HyperspaceArsenal: He can pull out an unlimited amount of melee weapons, and not small things like knives but rather [[PipePain Pipes]] and [[CarryABigStick Maces]]. The worst part is when Donovan mooks also show up, the unlimited weapons turn them into much more difficult opponents. It can get even worse if he TurnsRed and gains {{telekinesis}}.
889* KungFuProofMook: He will catch or deflect weapons thrown at him.
890* MightyGlacier: Keebo (exclusive in Survival and Training once unlocked) has a telegraphed and slow wind-up time to slash with a {{BFG}}, but it has a longer reach, and deals a huge amount of damage once it connects.
891* MindOverMatter: Can use telekinesis to lift many object off the ground. Pipes, [[CarryABigStick maces]], and bricks.
892* MiniBoss: Has the stamina and special abilities accorded with such, and is never fought in large numbers.
893* SkeletonMotif: Wears a skull mask over his face.
894* UniqueEnemy: Usually appears before a boss fight.
895* WalkingShirtlessScene: The lack of pants is understable, as his legs are robotic, but not wearing a shirt is pushing it.
896
897!!Sugar
898[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/tvtsugar.png]]
899A group of bikers who, despite their names, will go for a skull fracture with their charging attacks.
900----
901* AllBikersAreHellsAngels: The bikers are part of the Red Demons motorcycle club. They are ruffians working for the new syndicate. You can also spot a "1%" on their emblem.
902* AmazingTechnicolorPopulation: Unlike the others, who have Black skin tone, Candy's skin tone is magenta.
903* BadassBiker: Like the weather bikers from ''2'' and ''3''.
904* BerserkButton: When facing off against Barbon, any destroyed motorcycle will spawn an angry biker who'll be out for your head.
905* BrawnHilda: Quite rotund, but no less spry for it.
906* ChargedAttack: They charge up for a few seconds, then lunge forward dramatically.
907* DistaffCounterpart: Of the bikers from the original trilogy visually, though their movesets are entirely different.
908* FacelessGoons: None of their faces are seen behind their bike helmets.
909* HeroStoleMyBike: In a cutscene, the gang "borrow" the Red Demons' bikes to reach Chinatown.
910* IronicName: Their names are related to sweet things — Sugar, Honey, Caramel, and Candy — while the ladies are biker thugs.
911* ScaryBlackMan: Gender inverted, they are Scary Black Women. Or at least Sugar, Honey, and Caramel are.
912* {{Stripperiffic}}: Would you believe that at one point in development, they were designed to wear a leotard and thigh-high boots? [[https://streetsofrage.fandom.com/wiki/Sugar?file=SOR4_Bikers_Concept_Design.png Seriously.]]
913* SuspiciouslySimilarSubstitute: For the Fog bikers. How ironic is it that a biker gang known for wearing neon tiger striped outfits disappeared but was replaced by another biker gang ''also'' wearing neon tiger-stripes?
914* ThemeNaming: See their entry for IronicName.
915* UseYourHead: Their main attack is a charging headbutt.
916* WrestlerInAllOfUs: Caramel and Candy, the two strongest variants, will perform a jumping piledriver on you if you let them get too close.
917
918!!Victoria
919[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/tvtvictoria.png]]
920These ladies lack the strength against you, but they make up for being the support as they throw a bottle to deal damage on you.
921----
922* AmazingTechnicolorPopulation: The Margaret and Anne variants have orange skin that's oranger than Hulk Hogan at his orangeist.
923* ColorCodedForYourConvenience:
924** With the exception of the standard palette, her palette swaps throw bottles that match the color of their jackets, be it MolotovCocktail, Acid Bomb, Grenades, or Electric Bomb.
925** Grenades thrown by Victoria will flash red, while the ones thrown by you will flash green. The red ones will harm you while the green ones are harmless to you and your friends.
926* CowardlyMooks: They mostly run away and throw bottles of various hazardous liquids at you. Their only physical attack is a push that barely damages you.
927* DelinquentHair: They sport bowl cuts died assorted colors.
928* DistaffCounterpart: Strongly resembles mini-boss Jack from ''2'', but female. Like Honey above, they don't fight anything like him, though.
929* HoistByTheirOwnPetard: They're all as vulnerable to the puddles they create as you are. They're also prone to doing this to you, dropping their bottles if you grab them so you're stuck in the middle of it. The grenade variant averts this both ways.
930* JapaneseDelinquents: They were initially conceived as these, although this aspect of them would be scrapped pre-Alpha.
931* SinisterShades: To complete their punkish look.
932* SpikesOfVillainy: On their ''shoes''. Oddly they never use the spiked shoes to kick. They also have spiked studs on the lapels of their leather jackets.
933* SupportPartyMember: Explicitly described as support enemies in their concept art. They're much less dangerous on their own.
934* ThemeNaming: Their names are based on members of the British Royal Family; Victoria, Elizabeth, (Princess) Margaret, and (Princess) Anne.
935[[/folder]]
936
937[[folder:Y Syndicate Bosses]]
938!!Diva
939[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/tvtdiva.png]]
940A woman with the skills of letting out electrical shocks, she'll fight back as you try to get some answers from her.
941----
942* AdvertisedExtra: Featured prominently in the reveal trailer and animated intro as well as on the cover art. In the game itself, she's fought at the end of the ''first level,'' tells the heroes who and where to go for more information on the Y Syndicate, and completely disappears from the plot onwards. As of the DLC, she's currently the least important character on said cover art, being neither a main antagonist like the Y Twins nor a playable character like everyone else.
943* BadBoss: When she strikes the ground with electricity, any mooks unfortunate enough to be in range will also get hurt.
944* BattleThemeMusic: "Overflow", by Groundislava, an appropriately electronic sounding number with a dash of new jack swing.
945* TheBeastmaster: She mostly uses her snake to attack, though as it's wrapped around her, and she seems to be supplying the electricity herself, it's more like the snake is a living weapon. The initial reveal trailer has a more traditional take.
946* BeautyIsNeverTarnished: Despite getting her ass kicked and possibly being hit with pipes and knives, Diva's face in the cutscene following her defeat has only a few scratches.
947* CombatStilettos: Diva wears high heels in combat. That doesn't stop her from delivering kicks or jumping around.
948* ElectricBlackGuy: ...Girl. With the exception of a two hit kick combo, all of her attacks use electricity.
949* EvilRedhead: Presumably dyed.
950* KickChick: Her only physical close range attack is two quick kicks in succession.
951* ShockAndAwe: She crackles with electricity and and conducts it through her snake
952* SnakesAreSinister: Has a snake wrapped around her arms and shoulders that she channels her electricity through. It's emphasized in the initial reveal trailer to give her all the more of a sinister vibe.
953
954!!Beyo and Riha
955[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtbeyoriha.png]]
956A duo who are encountered at one part of a museum the heroes crashed into. They don't like it when they're found by them...
957----
958* BattleThemeMusic: "[[PaletteSwap Double]] [[DualBoss Divas]]", by Motohiro Kawashima, a frantic, dramatic piece.
959* TheBeastmaster: They use snakes to attack.
960* CombatStilettos: Like Diva, they can fight with high heels shoes without any difficulty.
961* DualBoss: Of Stage 8.
962* GrappleMove: Unlike Diva and Riha who have elemental ranged attacks, Beyo will use her snake to grab enemies from a distance to pull into close quarters before splashing the surrounding area with a pool of poison.
963* KillItWithFire: Riha's snake is a glorified flamethrower.
964* KickChick: Only appearing in the Survival mode is a green PaletteSwap named Weetnee. She relies mostly on kicks which delivers in rapid successions.
965* MyRulesAreNotYourRules: Unlike you, they will never take damage from their pools of fire/poison.
966* PlayingWithFire: Riha has embers emanating from her and she blasts the area with flames when she fights.
967* PoisonousPerson: Beyo's snake spits out toxic puddles on the ground, though the woman herself seems to have toxic green bubbles surrounding her.
968* PowersDoTheFighting: Unlike Diva at least who has a close-range kicking combo, Beyo and Riha rely entirely on their elemental snake attacks to fight.
969* ShoutOut: To Music/{{Beyonce}} and Music/{{Rihanna}}. Weetnee refers to Music/WhitneyHouston.
970* UndergroundMonkey: They are palette-swapped fire and poison versions of Diva. Lampshaded with their battle theme.
971
972!!DJ K Washi
973[[quoteright:271:https://static.tvtropes.org/pmwiki/pub/images/tvtkashi.png]]
974A famous DJ who shows up when the heroes successfully thwart the twins' attempts to utilize his brainwashing music..
975----
976* BattleThemeMusic: "DJ K Washi", by Motohiro Kawashima. Notably, it was used in Cherry's reveal trailer.
977* BeehiveBarrier: His shield will glow in a hexagon-like pattern when receiving damage.
978* BreakMeter: Has a shield meter above his health bar, and once it's depleted, he becomes stunned and vulnerable.
979* ClimaxBoss: Defeating him puts an end to the Y siblings' plot to brainwash the people of Wood Oak City, but they're still at large and the heroes still need to track them down.
980* FlunkyBoss: Like most SOR bosses, but his are notable for syncing up with his fighting style. He exclusively summons Red Signals, who can throw you, and Golds, who also shoot projectiles.
981* GetBackHereBoss: He keeps his distance and fires projectiles the whole fight.
982* LongRangeFighter: All his attacks are long-range and he isn't capable of any form of melee combat.
983* NamedAfterSomebodyFamous: His full name, Kawashiro, is a portmanteau of the surnames of the two original composers for the series, Motohiro '''Kawa'''shima, and Yuzo Ko'''shiro'''.
984* NoCelebritiesWereHarmed: His helmet gives him a passing resemblance to Guy-Man of Music/DaftPunk.
985* RegeneratingShieldStaticHealth: His shield regenerates back to full a few seconds after it's broken, but his health never regenerates.
986* ShieldedCoreBoss: He's invulnerable to damage until you break the shield surrounding him, which stuns him for a while and opens him up to being comboed.
987* TronLines: As a part of his pseudo-robotic costume.
988* TheVoiceless: He's the only character in the entire game to lack voice bytes.
989
990!!Mr. Y
991[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/tvtmry.png]]
992Mr. X's son, and twin brother of Ms. Y. Like his dad, he's never seen without a machine gun (an Uzi in this case), and inherited his father's penchant for evil laughter. He'd prefer to use bribery to get his way, but has no problem gunning anyone he deems a threat down.
993----
994* AvengingTheVillain: [[spoiler:Averted. Mr. Y knows that the heroes killed his father, but he isn't interested in taking revenge on them. In fact, his first move was trying to bribe them.]]
995* BadBoss: Surprisingly averted. Unlike his father and a number of other bosses throughout the series, [[FriendlyFireproof he'll never accidentally hurt his allies]] during boss fights against him, despite using rather destructive weapons.
996** Granted, you'll only ever see him fight alongside generic mooks when playing co-op, but the point still stands. Of course, the siblings are immune to one another's attacks during the final boss fight.
997* BadAssLongCoat: Wears a white one, and can hold his own in a fight.
998* BadassNormal: While his sister can charge her sword with lightning, he just uses guns and explosives without any kind of supernatural flair.
999* BattleThemeMusic: "Mr. Y", by Yuzo Koshiro, a remix of his father's boss theme from the original game, and "Next of Kin Showdown" by Das Mörtal when [[spoiler:one of them mounts the mecha they use to fight you at the end of the game]].
1000* BigBadDuumvirate: With his sister.
1001* BottomlessMagazines: Mr. Y has no need of reloading his gun, he has unlimited ammo and grenades.
1002* BrotherSisterTeam: Villainous example with Ms. Y.
1003* DualBoss: With his sister at the end of the game.
1004* EvilLaugh: "AHAHAHAHA!" It's a lot less gruff than his father's, but no less evil.
1005* {{Expy}}: Of Ryo from ''Anime/DevilmanCrybaby''. He has the same hair colour, similar hairstyle, same eye colour, and a similar fashion sense and personality, as well as both of them wielding machine guns.
1006* FauxAffablyEvil: His first appearance has him applaud the heroes' performance and even offer them money to get them off the Syndicate's back. At gunpoint. He shows his true colors later on when he blows up a subway train filled with civilians in an attempt to kill the heroes once and for all.
1007* GrenadeSpam: Is very fond of doing this after he TurnsRed.
1008* GunsAkimbo: He does this in a cutscene after being beaten in stage 11 where he shoots out the airplane's flight controls. He only uses one machine gun in his boss fights.
1009* GuysSmashGirlsShoot: Inverted. Mr. Y uses a machine gun, while his sister uses a rapier to attack you.
1010* HammerSpace: Can store a ''rocket propelled grenade'' in his coat.
1011* HoistByHisOwnPetard: Literally — you can grab his grenades and throw them back at him if you're quick enough.
1012* HumongousMecha: [[spoiler:He pilots one during the final battle if his health is the first to go low enough. Doubles as a BackgroundBoss. It is also autonomous as it can operate without its owner before Ms. Y takes it over.]]
1013* LightIsNotGood: His bright, white hair and long coat do little to detract from his dark intentions.
1014* LikeFatherLikeSon: Just like Mr. X, he laughs during his boss battle and mows you down with a machine gun.
1015* NiceJobFixingItVillain: By [[spoiler:blowing up the train]] at the end of stage 7 [[spoiler:in defiance of Estel's protests, he unknowingly clears up the misunderstanding between her and the heroes, who she had mistaken for common criminals, which in turn causes her to save the heroes at the last minute in stage 9 while he and Ms. Y are overpowering them with brainwashing music.]]
1016* RedOni: Tends to smile and laugh in almost all of his appearances, in stark contrast to his sister's near perpetual scowl and lack of emotion otherwise, and is even willing to bribe the heroes to get them out of the way.
1017* MissingMom: It's never stated what happened to his mother.
1018* SeeYouInHell: After being defeated in stage 11, Floyd tries to convince him to surrender. Mr. Y decides to shoot out the airplane controls instead and jumps out the door, declaring he'll see the heroes in hell before surrendering.
1019* VillainBall: Tries to shoot his rocket launcher at a train filled with civilians just to finish off the heroes. Even when Estel of the police yells at him to stand down, he refuses, stating that he takes orders from no one. This bites him in the ass since Estel rallies the police against the Syndicate and personally rescues the heroes later when the twins try to hypnotize them.
1020* VillainInAWhiteSuit: Wears an almost entirely white outfit to contrast his villainy.
1021* WhiteHairBlackHeart: A ruthless crime boss despite his almost angelic appearance.
1022
1023!!Ms. Y
1024[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tvtmsy.png]]
1025Mr. X's daughter, and twin sister to Mr. Y. Unlike her brother, she has no time for pleasantries, and wants everyone to worship the ground she stands on, and will forcefully hypnotize you to make it happen.
1026----
1027* AmazonianBeauty: Downplayed. She's definitely easy on the eyes and she's got some decent muscle definition, but not overtly more than the other female characters in the game. The ending screen of her and her brother getting arrested shows a bit more of how toned her physique is with her form-fitting one-piece dress that hugs her back muscles and her arm muscles being nearly as muscular as Adam's.
1028* AvengingTheVillain: [[spoiler:Averted. Ms. Y knows that the heroes killed her father, but she isn't interested in taking revenge on them. She just wants to continue her father's legacy.]]
1029* BattleThemeMusic: "[[SpellMyNameWithAnS Mrs.]] Y", by Yuzo Koshiro, yet another remix of her father's battle theme, and "Next of Kin Showdown" by Das Mörtal when [[spoiler:one of them mounts the mecha they use to fight you at the end of the game]].
1030* BigBadDuumvirate: With her brother.
1031* BladeSpam: A very skilled fencer, capable of rapid-fire thrusts.
1032* BlueOni: To her brother's red. She's deathly serious, calls herself a queen, and demands the heroes obey her and her mind controlling music right away, rather than attempt to negotiate the way he does.
1033* BrotherSisterTeam: Villainous example with Mr. Y.
1034* DarkActionGirl: Co-leader of the Syndicate and attacks with a sword.
1035* DualBoss: With her brother at the end of the game.
1036* GetBackHereBoss: The balance patch changed her pattern where she will hop all over the place to keep away from you and make it harder for you to hit her consistently. Before the patch, she would rarely jump.
1037* GuysSmashGirlsShoot: Inverted. Ms. Y uses a rapier, while her brother uses a machine gun to shoot you from afar.
1038* HumongousMecha: [[spoiler:She pilots one during the final battle if her health is the first to go low enough. Doubles as a BackgroundBoss. It is also autonomous as it can operate without its owner before Mr. Y takes it over.]]
1039* LadyOfWar: Her fighting style is fittingly elegant.
1040* LikeFatherLikeSon: [[spoiler:She does Mr. X's slouch of villainy before fighting her the first time, and when she controls the giant mech.]]
1041* MasterSwordsman: Her skills with the rapier is deadly. She's capable of delivering multiples strikes in a heartbeat.
1042* MissingMom: There's no indication on where her mother is.
1043* PerpetualFrowner: Unlike her brother, Ms. Y never smiles once. She always has an angry look on her face.
1044* RecliningReigner: When she's seated on the throne or on the Y-Mecha, she reclines sideways with her legs crossed.
1045* ShockAndAwe: Can charge her sword with electricity once she TurnsRed.
1046* SlouchOfVillainy: [[spoiler:When she's the one mounting their mecha. She also does this before fighting her the first time.]]
1047* WhiteHairBlackHeart: Like her brother, sans any semblance of civility.
1048[[/folder]]
1049
1050[[folder:Wood Oak City Law Enforcement]]
1051
1052!!Feroccio
1053[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/tvtcop.png]]
1054These portly cops who serve and uphold the law. Unfortunately, some of them happen to be corrupt...
1055----
1056* {{Acrofatic}}: Barney in particular, though several of them are surprisingly quick about dashing in to attack despite their weight.
1057* CripplingOverspecialization: Having him as an ally is this. Once he is upgraded to carry a taser, he will attempt to grab his opponents to pin them down and electrocute them with it. While this move allows him to stop opponents on its tracks, he doesn't fare well against the counter-heavy Goro since it is counted as an attack, and is a sitting duck against a shielded Murphy since he cannot be grappled so long as his shield is active.
1058* DarkIsNotEvil: Barney has the darkest uniform of all the beat cops, but several of them are shown to not be on the take early on. [[spoiler:[[DarkIsEvil With that said]], there is one Barney in particular that never attacks Syndicate members in the next to last stage at the airport, implying that at least one of them (him) ''is'' on the take.]]
1059* DirtyCop: Some of them. The Lou palette appears shortly after the reveal that the police is at least partly in the Y twins' pocket and is never seen to engage with Y syndicate goons (mind you, his orange outfit implies he's just a security guard and he's attacking you because you actually did vandalise an exhibit!). Most of the rest of the beat cops are not and will target Syndicate mooks as often as they will you.
1060* EliteMooks: Barney is very fast, tends to have lots of health, and his dash and stun gun combo hurts.
1061* HammerSpace: Barnaby, a palate swap found only in Survival Mode, has an unlimited supply of tasers and simply withdraws a new one from hammer space when he loses one.
1062* HardCodedHostility: Cop enemies and Y Syndicate enemies will attack each other if left to their own devices.
1063* MythologyGag: The "default" palette's name is taken from a supporting police officer character from the Streets of Rage comic featured briefly alongside the [[ComicBook/SonicTheComic Sonic Fleetway comic.]]
1064* PoliceBrutality: All policemen will use violence on you, but also on any mooks who happen to be nearby. Justified since the city is being controlled by the Y Syndicate and the city is rampant with delinquents.
1065* ShoutOut: [[Series/BarneyMiller A cop named Barney.]]
1066* StaticStunGun: Barney and Barnaby love to dash in and use their stun guns.
1067* ThemeNaming: A number of them are named after famous fictional cops and detectives, such as Barney (Miller) and Dick (Tracy).
1068
1069!!Murphy
1070[[quoteright:283:https://static.tvtropes.org/pmwiki/pub/images/tvtmurphy.png]]
1071A riot cop who will not hestitate in using a shield for protection, which you got to break to get them.
1072----
1073* ArmorIsUseless: Despite being decked out in full riot gear, Murphy's not any tougher to take down than anyone else once his shield's broken.
1074* BeehiveBarrier: The pattern on their shield are made of hexagons.
1075* HowDoIShotWeb: Hilariously enough, a disarmed Murphy will never attempt to retrieve their weapon once it's on a ground. This leaves them at a complete mercy against Syndicate mooks, as a shielded Murphy without a weapon is much less dangerous since they will only do a ShieldBash and are incapable of countering once they attempt to wail on him.
1076* MythologyGag: His design is taken from the FriendOnTheForce that helped Axel's crew in ''1''. The "default" palette's name is the one given to the same character from the short lived Streets of Rage comic featured alongside the [[ComicBook/SonicTheComic Sonic Fleetway comic.]]
1077* {{Ninja}}: [[spoiler:The final level features a palette swap called Shadow that exclusively throw shurikens rather than slowly move in with riot shields. Their movement speed and pattern are directly lifted from Hanzo rather than the usual Murphy behavior and will only briefly manifest their shield when deflecting thrown projectiles (mainly shurikens) at them.]]
1078* PoliceBrutality: Since Murphy is a riot policeman, violence is part of his job description.
1079* ShieldBearingMook: Carries a futuristic riot shield that looks to be made of hard light. [[ShowsDamage it cycles through a small series of colors to let you know how close it is to breaking.]]
1080* ShoutOut: [[Film/Robocop1987 A cop with technological enhancements named Murphy.]]
1081* StoneWall: Has great defenses as long as his shield is up. When it breaks however, he goes down fast.
1082
1083!!Commissioner
1084[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/tvtcommissioner.png]]
1085Chief of the force, who decided to take bribes to look away at certain crime, and he will give you a wallop once you enter his office.
1086----
1087* AsskickingLeadsToLeadership: He's considerably stronger than the rest of the police force, and can move way faster to boot.
1088* BattleThemeMusic: "[[ExactlyWhatItSaysOnTheTin The Commissioner]]", by XL Middleton. With the retro soundtrack, he instead uses the very quirky "Ready Funk" from the 2nd game.
1089* DegradedBoss: An odd example. He's just as strong, if not ''stronger'', than his first encounter when Estel calls him later in the game, but he no longer needs to be defeated to proceed, effectively making an incredibly dangerous, powerful mook.
1090* DirtyCop: At best, he's turning a blind eye to the corruption of the police, and has no problem resorting to extreme brutality. When he smashes his desk at the start of the fight, a large amount of money falls out, implying that on top of everything else, he's on the take.
1091* EveryoneCallsHimBarkeep: Has no name given outside of his rank.
1092* ExtremityExtremist: Only relies on his bare hands to punch and grapple the heroes.
1093* InexplicablyIdenticalIndividuals: On hard mode, two Commissioners show up to provide backup for Estel during her second boss fight.
1094* ManlyFacialHair: Has a mustache, can kick your ass and slam you all the way across the room.
1095* TurnsRed: Once he gets low on health, he'll gain a boost in walking speed and start using his lunging grabs and punches more often.
1096* ShoutOut: His charging grab attack is identical to Rugal Bernstein's God Press special move from ''VideoGame/TheKingOfFighters'' series.
1097* WakeUpCallBoss: A substantial jump in difficulty compared to Diva and even the level preceding him. As the fight progresses, he proves to be faster, stronger and more aggressive than any previous foe, requiring players to recognize the tells for every attack and how to properly avoid each of them while also managing the [[FlunkyBoss back-up he calls in.]]

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