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12
13[[center:[[WMG:''Franchise/StreetFighter'' [[Characters/StreetFighter characters index]]\
14[- ''Characters/StreetFighterI'' | ''Characters/StreetFighterII'' ''([[Characters/StreetFighterTheFourKings The Four Kings]])'' | ''[[Characters/StreetFighterIIUpdatedVersions Street Fighter II: Updated Versions]]'' | '''''Street Fighter Alpha''''' | ''Characters/StreetFighterIII'' | ''Characters/StreetFighterIV'' | ''Characters/StreetFighterV'' | ''Characters/StreetFighterVUpdatedVersions'' | ''Characters/StreetFighter6'' | ''Characters/StreetFighterEX'' | [[Characters/StreetFighterOtherCharacters Other Characters]] | [[Characters/StreetFighterOtherMedia Other Media]]-]]]]]
15
16[[WMG:'''NOTE: Spoilers will be [[Administrivia/SpoilersOff left unmarked]] in the examples below. Administrivia/YouHaveBeenWarned!''']]
17----
18Characters debuting in ''VideoGame/StreetFighterAlpha''.
19* For Ryu, Evil Ryu, Ken, Birdie, Eagle, and Adon, check the ''Characters/StreetFighterI'' sheet.
20* For Chun-Li, Guile, Zangief, E. Honda, Blanka, and Dhalsim, check the ''Characters/StreetFighterII'' sheet.
21* For Balrog, Vega, Sagat, and M. Bison, check the ''Characters/StreetFighterTheFourKings'' sheet.
22* For Cammy, Fei Long, T. Hawk, Dee Jay, and Akuma, check the ''Characters/StreetFighterIIUpdatedVersions'' sheet.
23* For Yun, check the ''VideoGame/StreetFighterIII'' sheet.
24* For Ingrid, check the [[Characters/StreetFighterOtherMedia Other Media]] sheet.
25----
26[[foldercontrol]]
27
28[[folder:Charlie]]
29[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/charlie_alt_pic.png]]
30[[caption-width-right:350:[[BackFromTheDead Paradoxical Avenger]]]]
31
32[[quoteright:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/e7623ad2_4f3f_4f36_b6d1_dae04dd412df.png[[/labelnote]]]]
33
34-> ''If you stand in my way... I will kill you.''
35
36-> '''Origin:''' [[UsefulNotes/{{UnitedStates}} USA]]
37-> '''Fighting style:''' [[EliteArmy Special Forces Training]]\
38'''Appears in:''' ''[=SFA=], SFV''
39->'''Voiced by:''' [[note]]Creator/ToshiyukiMorikawa (''VideoGame/StreetFighterAlpha'' series, ''VideoGame/XMenVsStreetFighter'', ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2]]''), Creator/KosukeToriumi (''Street Fighter V''; Japanese), Creator/DaikiNakamura (''Street Fighter Alpha'' [[AudioAdaptation CD dramas]]), Creator/MikeMcFarland (''Street Fighter V'', English)[[/note]]
40-> '''Portrayed by:''' [[note]]Robert Mammone ([[Film/StreetFighter Live-Action Movie]])[[/note]]
41
42->Full name Charlie Nash. Guile's late combat buddy as mentioned in his ending in ''II''. He was sent to investigate Shadaloo due to them causing corruption in the military, as well as their involvement in global drug trading. He eventually confronts Bison, but ends up dying by his hand, with each of the ''Alpha'' games giving possibilities as to his fate. Depending on the game, he is either killed by Bison directly (Alpha 1), betrayed by his fellow Air Force unit and shot via helicopter before being sent careening off a Venezuelan waterfall (Alpha 2), or dies sacrificing himself to hold Bison off as his base explodes (Alpha 3[[labelnote:*]]In Guile's ending[[/labelnote]]). It was strongly suggested that Charlie was still alive, as there was no trace of any bodies at the site where he presumably died. In addition, it was revealed that he was the one who rescued Abel from the Shadaloo base where he was being held.\
43\
44Charlie returns as a playable character in ''V'' bearing a stitched-up body à la FrankensteinsMonster. It is revealed that his ''Alpha 2'' ending is the canon one, and he survived the fall, being saved by a Russian woman named Helen. After learning of his betrayal, and the fact that he has been written off as dead by the military, Nash is left only with hatred and rage, swearing that he will kill Bison by any means necessary.\
45\
46For his debut in ''Alpha'', Charlie was mainly added as a simple replacement for Guile to fit in with the lore. As Guile's friend and mentor, Charlie uses a more stylish version of Guile's moveset that is more focused on offense and pushing the opponent backwards until they find themselves cornered. ''V'', however, brought him back from a long hiatus, in the process completely revamping his entire moveset. Coinciding with this, the game also refers to him by his last name of Nash, and fittingly so considering that the changes made to his moveset practically make him an entirely different character from who he used to be. In ''V'', Nash is more of a hit-and-run type character whose main priority is to frustrate the opponent through his unique set of tools at mid-range, making sure not to get hit while at the same time making it difficult for them to approach him.
47----
48
49* TheAce: Charlie taught Guile everything he knew and is noted to be his better when it comes to fighting, as seen with his one-handed and leg-fired Sonic Booms and [[BadassBack backwards]] Somersault Shell. His memory inspires Guile throughout the events of ''II'' and ''IV''.
50* AnimeHair: Sports an exaggerated, 90° forelock.
51* AntiHero: A ''very'' dark example. Charlie's desire to kill M. Bison, while fundamentally good, is born from his desire for revenge, and he is willing to do almost ''anything'' if it means accomplishing his goal, up to and including killing his former friends if necessary.
52* AwesomenessByAnalysis: He's skilled at analyzing opponents.
53-->''My conclusion: your chances of winning a rematch are below 5%.''\
54''If you can analyze and predict, fighting is actually quite simple.''\
55''Dead or alive, if your moves are so obvious, they'll never work on anybody.''\
56''(Vs. Vega) I can read your moves. I've '''always''' been able to, ever since back then...''
57* BadassBookworm: A college graduate with a major in biology. One of his winposes has him pull a book out of his vest and start reading.
58* BackForTheDead: The cinematic story mode reveals that this is his sole purpose for returning. He briefly fights alongside his former allies, and then sacrifices himself when he realizes that he can't stop Bison, but Ryu can, so he uses every last bit of strength that he has to weaken Bison enough so that Ryu can finish him off.
59* BigBrotherMentor: Charlie was Guile's closest friend and taught him everything he knew about fighting. To this day, Guile still cherishes his memory.
60* BlowYouAway: Charlie's [[KiManipulation ki and associated attacks]] are wind-based.
61* BodyHorror: In ''V'', he’s been crudely put back together in the form of a FrankensteinsMonster. His body is covered in staples, and his right forearm, right shoulder, and part of his head has been replaced with ashen gray transplants.
62* BreakTheBadass: Despite being a living exemplar of justice, Charlie is routinely rewarded with betrayals and tragedies throughout his backstory. Upon his return in ''V'', he questions just what use it is to help others, when all he was rewarded with was pain and suffering.
63-->''Family, friendship...what good comes from those things?''
64* BrokenPedestal: To Guile as of ''V''.
65* TheBusCameBack: For ''V''. And it only took 17 years! And as for Capcom denying his death, [[CameBackWrong that turned out to be a lie]].
66* CallingYourAttacks: "Sonic (Boom)!" "Summasault!" "Sonic Break!" "Somersault...JUSTICE!".
67* CameBackWrong: In ''V'', he's had stitches and metal grafts implanted into his skin, as well as a mysterious gem on his forehead — parts of his skin appear to be already be going through necrosis. It is revealed that Kolin, and the Illuminati[=/=]Secret Society by extension, are behind this. The skin grafts are actually the dismembered limbs of Eleven, the predecessor of Twelve, who was deemed a failure by Urien and given to Kolin when he no longer had use for it.
68* CantCatchUp: Despite all the new power he has gained, it’s not enough to defeat Bison. As Bison himself spells it out for him, Nash has already died once. His body has completely ceased to function, and he is more or less on artificial life support, little more than a zombie who could fall apart at the seams at any given moment. Because of this, Nash is stuck at the level of power he was at his time of death, which is outclassed by Bison's current, and second-most powerful, body.
69* CareerEndingInjury: At the end of ''Alpha 2''. But it appears that somebody had some... [[CameBackWrong interesting ideas about fixing him.]]
70* CavalryBetrayal: His ''Alpha 2'' ending, in which a U.S. fighter jet that Charlie previously called for backup shoots him off a cliff, their squadron commander having been bribed the by Bison. ''V'' confirms that this was Charlie's canon fate.
71* ChargeInputSpecial: Courtesy of being [[MovesetClone built off of Guile's moves]], Charlie in ''Alpha'' uses charge inputs for his specials. His revised moveset in ''V'' ditches the concept for him altogether, turning his specials into more standard quarter-circle inputs.
72* ChokeHolds: One of Charlie's grabs in ''V'' has him slip behind the opponent, put them in a sleeper-hold, and then toss them aside, all while shouting "Go to sleep!".
73* CompositeCharacter: The [[Film/StreetFighter live-action movie]] merged him together with Blanka.
74* ContinuityNod:
75** Although generally serious, in ''Alpha 3'', Charlie gains a win-quote: "I'm sorry. Are you mad at me? Did I 'tick' you off?" He's referring to "tick throws", a strategy of utilizing throws common to Guile that frustrated opponents to no end in ''II''.
76** Charlie's Judgement Saber Critical Art in ''V'' bears resemblance to [[VideoGame/MarvelSuperHeroesVsStreetFighter Shadow's]] Final Mission super, even down to the sinister gleam.
77* CruelAndUnusualDeath: Charlie appears to die in the story of every single game he appears in, and it's ''never'' truly dignified. ''V'' confirms that his ''Alpha 2'' ending, in which he's betrayed and machine-gunned over a waterfall by his own corrupt Air Force officers, is his ''true'' canon death -- a brutally cruel way to go. In ''V''[='=]s cinematic story, even though he does get something resembling a HeroicSacrifice by helping Ryu finish Bison for good, he dies as a tragic RevenantZombie.
78-->'''Bison''': A pity, that you shall die so young...
79* DeathByOriginStory: Was a victim of this before he made his first official appearance.
80* DeathGlare: Gives his opponent a ''menacing'' one right before unleashing Judgement Saber.
81* DeadpanSnarker: In the ''Alpha'' series. This is surprisingly carried over to ''V'', although toned down like most of his endearing traits. He can be heard muttering "Too easy..." after performing his Critical Art, and one of his win poses has him FacePalm and mutter about how the fight was a waste of time.
82* DeathSeeker: Many characters' win quotes against Nash in ''V'' outright state that at his core, all he really wants is to rest in peace. And they'd be half-correct, Nash DOES want to die, but on his own terms, knowing that he accomplished what he set out to do before his unjust and untimely first demise - bringing Bison to justice.
83* DefiantToTheEnd: Spends his last few minutes fighting Bison, and, according to accompanying comics, mocking Bison's failure every second of them.
84* DiedInYourArmsTonight: His ''V'' arcade mode ending has him deal the final blow to Bison rather than Ryu, but he still ends up giving his life in the process. This time he dies in Guile's arms [[GoOutWithASmile with a smile on his face.]]
85* DisproportionateRetribution: His win quotes against Cammy and Chun-Li in ''V'' shows that his obsession with revenge has so blinded him to reason that he is perfectly willing to kill his former allies if they get in his way.
86-->''(Vs. Chun-Li) Get in my way again, and I'll kill you where you stand.''
87-->''(Vs. Cammy) If you were '''his''' servant, then you are just as guilty. Prepare to repent.''
88* DivergentCharacterEvolution: Nash used to be a [[ChargeInputSpecial charge]] character, playing almost exactly like Guile, but in ''V'' he is a motion character with a more offensive edge. Being an advanced RevenantZombie on borrowed time, he's not going to get his tasks done by turtling around.
89* DoomedByCanon: Since Guile needs his best buddy to stay dead in order to [[RoaringRampageOfRevenge have the motivation to tear out Bison's spinal cord and jam it up his ass]], Charlie must die in ''every ending'' to keep the universe from going out of whack. In the original ''Alpha 3'', Charlie actually survives, but Guile's inclusion in the home ports rectified this "oversight". Later on, the story of ''V'' [[{{Retcon}} retcons]] Charlie and Guile out of ''Alpha 3'', making Charlie's ''Alpha 2'' ending, where Bison bribed a US Air Force pilot to gun him down, his canonical ending.
90* DubNameChange: Nash in Japan, Charlie everywhere else. Guile is seen holding a "Charlie Nash" dog tag in his ''IV'' story mode, consolidating the full name in canon and allowing Capcom to safely bill him as Nash across all regions in ''V''.
91* {{Eagleland}}: ''Heavily'' Type I, though fortunately not in an irritatingly stereotypical way. He's basically [[PatrioticFervor Guile]] turned up a notch.
92* EnemyRisingBehind: His "Judgement Sabre" Critical Art in ''V''. Charlie teleports towards his opponent who becomes [[SmokeOut surrounded by a black mist]]. While the opponent is confused, Charlie rises up behind them, a sinister gleam flashing across his glasses, and he slams a vertical Sonic Hurricane into their head.
93* EnergyAbsorption: Nash's V-Skill, "Bullet Clear", lets him reach out and pluck projectiles out of the air, transforming them into energy for the V-Trigger. This becomes a crucial plot point in the Cinematic Story Mode where he uses his power to drain Bison of his Psycho Power and weaken him enough for Ryu to finish him off.
94* FacepalmOfDoom: "Tragedy Assault" looks extra brutal when you have Nash grappling his opponent face first onto the ground.
95* FacialHorror: A good third of his face is composed of ashen grey skin held together by massive staples, plus a gem embedded in his forehead. The grey skin is from Eleven, a prototype of TheIlluminati's project Twelve from ''III''.
96* FanDisservice: In ''Alpha'' he was an incredibly handsome man, loved by both fangirls [[EvenTheGuysWantHim and fanboys]] alike. In ''V'', the BodyHorror that he was subjected to has left horrifying marks not only in his psyche, but on his body.
97* FlashStep: His "Sonic Move" V-Trigger allows him to teleport above, behind, or in front of his opponent.
98* ForegoneConclusion: He dies in ''all'' of his endings, including ''X-Men vs. Street Fighter''. The only exception is ''Alpha 3'', although they "fixed" this "oversight" by having him die again in Guile's ending for the console versions.
99* {{Foreshadowing}}: The ''IV'' Character Relations Chart reveals that Charlie raided a Shadaloo base and rescued Abel, purportedly in the interim between ''Alpha 3'' and ''IV'', providing an early hint towards his return to the series in ''V'' and grudge against Bison.
100* FrankensteinsMonster: His appearance in ''V'' evokes this, with stitched-together flesh on his face, forearm and torso made more obvious because said flesh is a different, darker colour. For Halloween, his costume takes it even further, with neck bolts added to make the connection even more obvious.
101* TheGlassesComeOff: His fight intro in the ''Alpha'' series.
102* GoneHorriblyWrong: In ''V'', it's clear that the process used to revive him has left him a mismatched horror, complemented with a shift to a far darker personality and by further association, move-set. The mismatched appearance and unnatural powers may be related to the revival process, but his new ruthless approach has everything to do with the events that put him in the grave.
103* GrappleMove: A variant in the "Tragedy Assault", in which Charlie performs a flying leap and slams his opponent into the ground [[FacepalmOfDoom face first]] before infusing them with Ki and tossing them away.
104* GratuitousEnglish: In ''V'', Kosuke Toriumi calls out most of his attacks in English, including the Sonic Boom and Sonic Scythe. Additionally, he can be heard muttering "Too easy!" in english after performing Judgement Sabre.
105* HeelRealization: Charlie's win quote against Necalli seems to indicate that even he knows that he is going too far in his pursuit of revenge. Even more chilling is his winquote against Seth, who also wants revenge on Bison.
106--> ''(Vs. Necalli) I have no intention of losing. Especially in a battle between [[IAmAMonster monsters]]...''
107--> ''(Vs. Seth) Are you insane...? Heh. Guess I could ask myself the same question.''
108* HeroicSacrifice: Guile's ''Alpha 3'' ending has him staying behind to kill a freshly regenerated Bison and destroy the Psycho Drive. ''V'' retcons this and confirms that his ''Alpha 2'' ending is his true death. In the cinematic story mode, he finally gets a proper and dignified sacrifice, giving up his life to de-power Bison as much as possible so that Ryu can destroy his body.
109* HesBack: Charlie makes his triumphant return in ''V''... [[CameBackWrong Though not as we remember him]].
110* HomeStage: Like his army buddy Guile, his stages usually feature military-themed elements, including "Detroit Highway" from ''Alpha 2'' (which features a hovering Harrier jet), and also "Frankfort Hanger" from ''Alpha 3'', set in a military base.
111* {{Hunk}}: In ''V'' there's a mod that renders him shirtless to further drive this home.
112* IdentityAmnesia: UDON Comics' graphic novel ''The Life and Death(s) of Charlie Nash'' cites that this is what happened to him. In the actual story, it only happens briefly, and he eventually remembers everything.
113* IllKillYou:
114** His intro in ''V'' has him threatening to kill his opponent if they stand in his way and his winquote against Bison has him declaring he came back to kill him. Both are signs that Charlie is NotHimself.
115** His Critical Art activation quote; "I'll end you!"
116* InformedAbility: The Sonic Boom (specifically, his variant) was given its name because [[MeaningfulName he's supposedly able to create a sonic boom]]. [[StoryAndGameplaySegregation In gameplay, it's no faster than any of the other projectiles]].
117* ItIsDehumanizing: In ''V'', Urien only ever refers to him as "it", or as a doll or puppet.
118* JerkassHasAPoint: Despite his bluntness, his ''V'' win-quotes (death threats aside) include calling out Rainbow Mika for fighting far outside her element, lecturing Karin on her raging overconfidence, and remarking on how Ryu isn't as strong as he could be due to suppressing the Killing Intent. The latter example also counts as ''major'' {{foreshadowing}}.
119* JusticeWillPrevail: "Until every sin and atrocity is punished by justice, my duty will not be complete!"
120* KiManipulation: Like Guile, he can control wind ki, with all of his special moves utilizing it to some degree. Both the Sonic Boom and the Super equivalent, "Sonic Break", creating spinning discs of energy that can slice his target. His Flash Kicks meanwhile focus Ki into his legs.
121* KilledOffForReal: In pretty much every game, with ''Alpha 2'' and ''V'' being the canon examples.
122* KnowWhenToFoldEm: After getting curb-stomped by Bison after his resurrection, Nash gets the heck out of dodge when he realizes he’s outmatched. He didn't give up on his goal of killing Bison but knew he wouldn't be the one to finish the job.
123* LastNameBasis: In the international versions of the game, he is normally referred to as "Charlie" while he's a good guy (at least by friends) but switches to "Nash" after returning with a darker and ruthless personality. This also has the benefit of standardizing his name across all regions, as he was always called Nash in Japan.
124* LivingEmotionalCrutch: Served as one to Guile. After his first death, Guile turns extremely bitter and introverted. {{Iron|y}}ically, upon his return, Nash himself would do exactly the same.
125* LivingOnBorrowedTime: In ''V'', Kolin reveals that he was only brought back to destroy Bison and only has a short time left before his body gives out and he dies again. Charlie is well aware of this.
126* ManaDrain: Using the Tragedy Assault will drain the enemy of a portion of Critical Gauge and boost Nash's own.
127* MeaningfulName:
128** His ''Alpha 3'' [[https://www.youtube.com/watch?v=QbAkrnV2kmk theme]] is named "Decisive Bout", and also happens to refer to his fight against M. Bison, one of the most significant fights in the series. It finishes with Bison's strongest body destroyed, the Psycho Drive in ruins, and Shadaloo temporarily crippled. It also leads to the formation of S.I.N and Abel being rescued from Shadaloo. Unfortunately, it ends with Charlie missing, and, as ''V'' shows, mortally wounded and mutilated.
129** His "Paradoxical Avenger" title in ''V''. His body is mortally wounded and physically dead, yet he's traveling and scouting enemies, essentially a [[OurZombiesAreDifferent dead man walking]].
130* MentorOccupationalHazard: His end comes before he even has a chance to finish teaching Guile.
131* MixAndMatchMan: He returns in ''V'' with a stitched together body. Urien's character story reveals that the green parts of his body come from Eleven, the prototype for [[VideoGame/StreetFighterIII Twelve]].
132* MrFanservice: Already very handsome, he sports nothing but pants and a flak jacket, exposing his ripped physique. The comics make a big deal of emphasizing his abs and muscles. Even in ''V'' where Charlie is mutilated, the flak jacket only exposes the intact parts of his torso, which just so happens to include his abs.
133* NeverFoundTheBody: Bison, grand master of the VillainBall that he is, decided that searching for his body wasn't necessary. TheIlluminati, on the other hand, were smart enough to decide otherwise. Lo and behold, Charlie is shown to be alive and well (to a degree) in ''V''.
134* NewPowersAsThePlotDemands: While his personality is more sinister, it's clear that whatever procedure was used to bring him back has made him significantly stronger, allowing him to utilize teleports and a strange, dark green shadow mist for his Super.
135* NoBodyLeftBehind: In the General Story of ''V'', absorbing Bison's Psycho Power causes his body to overload and results in an explosion that only leaves his dog tags behind for Guile to collect.
136* NoPlaceForMeThere: In ''V'', despite succeeding in killing Bison and saving the world, Charlie feels he has little reason to continue living. The military, who betrayed him, has written him off as legally dead, and he knows full well he's on borrowed time, viewing his unnatural resurrection as an abhorrence.
137--> ''There is no future for me, just as there is no longer one for you.''
138* NotHimself: In ''V'', Charlie's behavior is much more serious and menacing, coldly announcing to his opponent that he will kill them if necessary and gone is the cool, snarky, level-headed partner and mentor to Guile from the ''Alpha'' series.
139* NotSoAboveItAll: Despite his obsession with revenge in ''V'', he isn't above making a few sarcastic quips to his foes ("Too easy!"), just like he did in the ''Alpha'' series. This is a hint that the old Nash is still in there somewhere.
140* ObiWanMoment: Holding off Bison at the end of ''Alpha 3'' to ensure that he wouldn't escape the explosion. {{Retcon}}ned and replaced by ''V'' with him draining Bison's Psycho Power until he can't take anymore in order to weaken him enough for Ryu to finish him off.
141* OOCIsSeriousBusiness: The man who advocates a cool-headed efficient fighting philosophy goes and tracks down M. Bison on his own while he's in no condition to fight, then refuses to either pull back and recover or accept Guile's help when the latter catches up to him. Even Guile can tell he's obviously not thinking straight, and it only goes downhill from there.
142* OurZombiesAreDifferent:
143** The CG opening in which he appears in a cracked open grave is not just for show. Several win quotes by characters in ''V'' note that Charlie may be up and walking around, but his body is physically dead, which Kolin later confirms. In his story mode, Ed taunts him by saying his body probably won't last very long.
144--->'''Karin:''' Every living thing has a weakness, but I guess that wouldn't apply to you.
145--->'''Necalli:''' Living or dead, in my stomach, all are equal. There's no es... escape.
146--->'''Ed:''' That doesn't matter. I'd be more worried about yourself. Aren't you supposed to be dead? Since you're oblivious, here's some free advice: Dead bodies generally don't move around or fight people. I wouldn't bet much on your body lasting too long.
147** In his win quote against Necalli, he describes their fight as a "battle between monsters".
148* PassingTheTorch: Charlie attempted to pass his fighting style on to Guile, but the events of ''Alpha 3'' occurred before he could do so, leaving Guile to fill in the gaps on his own.
149* PatrioticFervor: "You've got talent. [[UncleSamWantsYou Uncle Sam]] could use you."
150* PerpetualFrowner: In ''V''. It comes with his DarkerAndEdgier attitude.
151* PowerTrio: Composed of him, Chun-Li, and Guile in the ''Alpha'' series.
152* PowerUpLetdown: He gains new power post-resurrection to help him defeat Bison, but it turns out that his dead body has reached the utter peak of what it will ever do, since the ''SF'' world measures power through spirit and resolve. Kolin is FURIOUS when Charlie tells her that her resources aren't enough to win, but Charlie is well aware of his limits and what he can and can't contribute to the final battle.
153* ProfessionalKiller: His ''V'' stat card lists "Assassination" among his hobbies, although it may be less that he kills for others and more that he kills for himself.
154* PurelyAestheticGlasses: The glasses are just for show, as Charlie actually has perfect eyesight.
155* RedemptionEqualsDeath: After getting his ass handed to him on a silver platter by Bison and realizing that in his current state he cannot hope to defeat him, Nash remembers the importance of trust and friendship, fighting alongside his allies one last time until Ryu shows up, at which point he sacrifices himself honorably to secure Ryu's victory.
156* RedemptionRejection: In his win quote against Gill, he coldly refuses the would-be savior's offer to live in peace and harmony within his utopia. But before he ultimately declines Gill's offer there's a moment of hesitation, indicating he no longer sees himself as worth saving.
157-->''I don't know who you are...but I don't need anything from you. Be gone.''
158* RetCanon: His condition in ''V'' is pretty much a variation of his Shadow incarnation in ''VideoGame/MarvelSuperHeroesVsStreetFighter''.
159* {{Retcon}}: ''V'' ignores the events of ''Alpha 3'', confirming Charlie's fate was decided during his ending in ''Alpha 2'', where he's shot in the back by a traitorous chopper pilot, meaning he never committed the HeroicSacrifice of staying behind to detain Bison when the Psycho Drive was destroyed in ''3''.
160* RevenantZombie: His murderous hatred for Bison in ''V'' makes him a variant. Key word being ''variant'', as it turns out he still possesses his own mind and is not acting in any way like a zombie, he's just incredibly pissed off and paranoid and burning with hatred and running low on time.
161* {{Revenge}}: Carving a path of vengeance through those who wronged him is Charlie's sole stated purpose in ''V''. And Bison is on the top of his hit list.
162-->''I came back to '''kill''' you! Nothing more. Nothing less.''
163* RevengeBeforeReason: Charlie ''will'' kill M. Bison, no matter what it takes or who he hurts in the process. This goes as far back as when he headed after Bison in Brazil despite not being medically cleared for duty, and after said decision got him beat with Psycho Power, betrayed by his own men, machine-gunned off a waterfall, and revived by TheIlluminati using a SuperPrototype vessel, his hotheaded zeal for vengeance was only further entrenched.
164* RiseFromYourGrave: The ''V'' intro trailer shows him having nightmares about his betrayal and death before waking up and frantically rising from a cracked grave.
165* TheRival: He has a friendly, yet firm rivalry with Guile.
166* RoaringRampageOfRevenge: Nash '''will''' kill Bison, along with anyone who gets in his way.
167* RuleOfSymbolism: His V-Skill is very similar to Bison's. It shows the current darker Nash's obsession with the man and that Nash is becoming everything he hated.
168* SacrificialLion: His death is usually used to portray just how much control Shadaloo really has behind the scenes (in the case of ''Alpha 2''), how resilient Bison is (''Alpha 1''), or to show that even when Bison loses, at most it is a PyrrhicVictory for the heroes (''Alpha 3'').
169* SameCharacterButDifferent: In ''V'', ''different'' might be understating it a bit. Invoked in-game, as he is referred to as "Nash" at all times except by Guile himself instead of his first name Charlie, because the Charlie in ''Alpha'' died a long time ago, figuratively ''and'' literally.
170* SenseLossSadness: According to his win quote against Honda in ''V'', Nash has lost at least his sense of taste after becoming undead. ''At least.''
171* SenselessSacrifice: While destroying the Psycho Drive was certainly an admirable way to go, it only temporarily throws a wrench in Bison's plans. By the time of ''IV'', Bison has a body almost as strong as his ''Alpha'' incarnation and the resources to begin reconstructing the Psycho Drive, making Charlie's ObiWanMoment almost meaningless. And then ''V'' retcons it away completely.
172* ShadowArchetype: Charlie in ''V'' serves as a dark reflection of where Guile's obsession with vengeance against Bison would've taken him.
173* SharedSignatureMove: While introduced after Guile, Charlie is established to be the creator of the Sonic Boom and uses it as part of his move-set. Charlie's mastery is evident by him being able to fire them one-handed as opposed to Guile needing both hands, or firing two in rapid succession.
174* ShipTease: With Chun-Li, prior to his resurrection in ''V''. They even posed as husband and wife for a joint police-military operation.
175* ShootTheShaggyDog: Prior to ''V'', it was generally accepted that Guile's ''Alpha 3'' ending was Charlie's canon death, but his story mode in ''V'' retcons this by confirming that his ''Alpha 2'' ending is his ''true'' canon death, retroactively making his HeroicSacrifice null and void. Turns out this is all so ''V'' could give him a more meaningful HeroicSacrifice.
176* ShutUpHannibal: To M. Bison in ''Alpha 3''.
177* SickeningCrunch: His "Target Down" throw in ''V'' has him grab the opponent in a chokehold so tight that you hear the opponent's ''bones crack''.
178* SociopathicHero: Post-resurrection, he doesn’t care about anyone or anything anymore, not even himself. The only thing he wants is Bison’s death, nothing more and nothing less. This turns out to be because he's borrowed time so he can't ''afford'' to focus on anything else. And then he gets his wish after his death.
179* SophisticatedAsHell: ''"Be all that you can be, scumbag!"''
180* SpecsOfAwesome:
181** Charlie fights without his glasses and [[PurelyAestheticGlasses doesn't even need to wear them]], though the specs remain an emblematic part of his look, and he always sports them in official artwork.
182** The only thing you see of him in the teaser provided by the Capcom Cup 2014 ''V'' trailer is his glasses and a close up of his eye and the glowing mark on his forehead.
183* StartMyOwn: Charlie, dissatisfied with his USMAC and Special Forces training, modified them into his unnamed martial art which he later taught to Guile.
184* StealthExpert: His ''V'' stat card lists "Stealth" as one of his hobbies.
185* TheStoic: He's a tough guy to anger. One of his tactics in battle is keeping a calm, level head. [[OOCIsSeriousBusiness Which really says something about his reaction to Bison.]]
186* StoicSpectacles: He wears glasses and is extremely cool under pressure.
187* StrawNihilist: Charlie was initially an idealistic soldier with a sense of justice, but the countless tragedies and betrayals in his life and the fragile state of his resurrection have turned him into a bitter, rushed, and cynical man who believes in nothing but death and vengeance.
188-->''(Vs. Dhalsim) [[FlatEarthAtheist God, huh? Even if there is a god, he's got nothing to do with me.]]''
189-->''(Vs. Zangief) A body is good for nothing in the face of death.''
190-->''(Generic winquote) There is no future for me, just as there is no longer one for you.''
191* TarotMotifs: Charlie represents Wheel of Fortune in the 30th Anniversary Tarot Deck. The Wheel of Fortune represents the cycle of life and changing fates, symbolizing Charlie's ever-changing status of being alive and dead, and his repeating fate to die by Bison's hand.
192* TechnicianVsPerformer: The Performer in comparison to Guile. Charlie's moves look a lot more effortless, creative and flashy, whereas Guile just sticks to the basics.
193* ThatManIsDead: Invoked. The soldier of justice who was Charlie, Guile's friend and mentor, died at Bison's hands. Now, there is only Nash -- a ghost from the past who lives only to take revenge on the one who murdered him and destroyed his ideals.
194* ThemeNaming: Many of Charlie's attacks are prefixed with "Sonic" to indicate that they are modifications of his original moves, as is the case with "Sonic Move" and "Sonic Scythe". The others are named after some aspect of his emotions or personality, in the case of "Tragedy Assault" and "Judgement Sabre".
195* ThisCannotBe: Nash's English cry of defeat in ''V'' is "It can't be over!"
196* TookALevelInCynic: At first, Charlie was an idealistic young man with a fervent and strong sense of justice. But the countless tragedies and betrayals he endured in his life, combined with his resurrection from the dead and his body's decaying state, have turned him into a bitter, cynical, and impatient man who views ideals such as family, friendship, and justice as worthless. In essence, he's a [[ShadowArchetype darker version of Guile]].
197* TookALevelInJerkass: After he CameBackWrong in ''V'', he's become a lot more brusque and rude, often insulting his opponent's values or expressing his intent to kill them.
198-->''(Vs. Ken) Family? Friendship? What good comes from those things?''
199-->''(Vs. Karin) Just as confident as ever, I see. That's what led to your downfall.''
200-->''(Vs. Alex) If you're not prepared for death, then never raise your fist before another person again.''
201-->''(Vs. Akira) Keep your enthusiasm away from me.''
202* TragicBromance: To say that Charlie's death affects Guile heavily may just be the understatement of the century. Unfortunately, Charlie's revival does not make this any better.
203* TragicHero: A paragon of justice and virtue who was betrayed and left for dead by the very military he served. Now he's back as a vengeful revenant driven solely by his searing hatred for Bison.
204* TheUndead: In ''V'', it's stated that Charlie is still technically dead, and his body only has a short amount of time before it fails.
205* UndeathAlwaysEnds: It's made clear that his days are numbered after his resurrection in ''V''. He goes out in a HeroicSacrifice to weaken Bison near the end of the Story Mode.
206* TheUnfettered: Charlie '''will''' kill Bison, no matter what it takes or who he has to take out to do it. Even if it's Guile.
207* UnwittingPawn: To the Illuminati. Kolin only resurrected him because she and Gill wanted to see if it was even possible, as well as to use him to potentially fulfil their organization's prophecy early (as it states a fair-haired man will be the one to save the Earth). Their experiment was a success, but he ends up dying again and it is Ryu, not Nash, who fulfils the prophecy.
208* WeCanRebuildHim: After his canon death at the end of ''Alpha 2'', as of ''V'', Charlie has large, oddly-colored chunks of skin sewn together, showing he had to have some pretty major surgery in order to survive his ordeal. That same procedure has also [[CameBackStrong imbued him with Psycho Power-like abilities]], such as teleportation.
209* WeUsedToBeFriends: ''V'' features both him and Guile as playable characters. Sadly, their reunion isn't a pleasant one, as Nash is scarred by betrayal, no longer trusts anyone, and knows that Shadaloo has moles and spies in many high ranking world government positions.
210-->''(Vs. Guile) I have nothing left to say to you.''
211* WoobieDestroyerOfWorlds: In ''V''; Charlie was once a paragon of justice and virtue, but was betrayed by his fellow Air Force comrades during an ill-fated fight with Bison. The fight cost him his life and though he was resurrected, he's left with nothing but a burning hatred for Bison and a desire for revenge. Fittingly, his story mode is titled "The Man Who Lost It All".
212* WorthyOpponent:
213** In the UDON comic book series, he and Guile spar ''for an entire day'', to the point Guile misses his anniversary. The two call it off when neither man can get a one-up on the other and decide a stalemate might be a better use of their time.
214** Bison considers Charlie one of the only protagonists worthy of a serious fight, as demonstrated in their pre-fight banter in ''Alpha 3''.
215* WouldHurtAChild: In his story mode in ''V'', he encounters Ed. Upon seeing the Shadaloo insignia on his hand, he grabs him by the collar and demands to know where Shadaloo is, clearly intending to use violence to get him to talk.
216-->'''Ed:''' [[JerkassHasAPoint Assaulting a minor is illegal, you know]]. Better watch out!
217* WrestlerInAllOfUs: The "Dragon Suplex" (aka full nelson suplex), and the "Target Down", a Wrestling/RoddyPiper-style sleeper hold modified into a choke.
218* YouShallNotPass: In ''Alpha 3'', he engages Bison in battle in the midst of the exploding Psycho Drive in order to allow Guile and Chun-Li to escape, as well as to prevent Bison himself from escaping the blast.
219[[/folder]]
220
221[[folder:Rose]]
222[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rose_alt_pic.png]]
223[[caption-width-right:350:[[LadyOfBlackMagic Soul Power Savant]]]]
224[[quoteright:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/roseorigart_0.jpeg[[/labelnote]]]]
225
226->''What's the meaning of fate? You shall know.''
227
228->'''Origin:''' UsefulNotes/{{Italy}}
229->'''Fighting style:''' [[FantasticFightingStyle Soul Power]]\
230'''Appears in:''' ''SFA, SFIV, SFV'' (DLC)
231->'''Voiced by:''' [[note]]Creator/YukoMiyamura (''Street Fighter Alpha'', ''Street Fighter Alpha 2''), Creator/MichikoNeya (''Street Fighter Alpha 3'', ''[[VideoGame/NamcoXCapcom Namco × Capcom]]''), Creator/AiOrikasa (''[[Anime/StreetFighterAlphaTheAnimation Street Fighter Alpha: The Animation]]''; Japanese), Creator/AkenoWatanabe (''VideoGame/StreetFighterIV'', ''Street Fighter V''; Japanese), Gina Grad-Harris (''Street Fighter IV'', ''Street Fighter V''; English)[[/note]]
232
233->An Italian fortune teller who utilizes "Soul Power", considered the pure version of Bison's evil Psycho Power. She confronts Ryu in ''Alpha 3'', warning him about Bison's intent to find a new body, and when Bison is killed, he takes possession of her body so he can wait until he finds a new one. After Bison obtains his new body, Rose is released from his control and seeks to destroy him for good. Her encounter with Bison in ''Street Fighter IV'' goes south and she is rescued by Guy. By the time of ''Street Fighter V'', she has taken on an apprentice, a young Egyptian woman named Menat. Though Rose herself is merely alluded to by Menat, she finally returns to the playable roster in Season V of ''Street Fighter V'' as part of the final wave of content.\
234Gameplay-wise, Rose can best be described as a JackOfAllTrades. Similarly to the Shotos, she does not excel in any particular area and has options for many situations, inclined towards a defensive play-style. Fitting for her nature as a fortune teller and a magician-type character, Rose is designed around misdirection and mindgames. She carefully strings her opponents along, prodding at them until she is able to force a favorable outcome where she can easily predict their next move and counter it, as if she were bending destiny to her will. To do this, she has an arsenal of strong poking and whiff punishment options, a projectile in Soul Spark that launches deceptively far from her sprite and can be fired at different speeds to throw her opponents' timing off, a series-first projectile reflector in Soul Reflect, a risky but powerful anti-air grab in Soul Throw, and a damaging combo ender and spacing tool in Soul Spiral that makes many of her approaches deceptively safe if performed at the right spacing.
235----
236
237* ActionFashionista: Who the hell else fights in a sexy, Chanel-inspired ''bouclé'' dress, killer heels, and uses a ''stole'' as a weapon?
238* AdaptationDyeJob: Her hair is brown in the cartoon, as well as the GBC game due to palette limitations.
239* AnimeHair: One of the series' first ever clear-cut examples. Rose combines a zig-zag forelock that projects a clear foot from her forehead with a veritable ''wave'' of long, purple, ever-blowing hair that projects a clear few ''feet'' behind her. Her ''IV'' appearance makes its shape more discernibly realistic, but in ''V'' her hair most closely resembles her artworks, crazily concertinaing out behind her.
240* ApologeticAttacker: Rose will frequently ask her opponent, "Are you hurt?" or "Are you all right?" This is much more prominent in her FightingYourFriend situations.
241* AstralProjection: She can seperate her body and soul to communicate with others in the cartoon, and the ability is canon to the games as of ''SSFIV''. She uses it to contact T. Hawk in his ending and tell him that she has found Juli/Julia.
242* AttackReflector: "Soul Reflect" is a special move which can reflect or [[EnergyAbsorption absorb]] projectiles with an arcing swipe of Rose's stole.
243* BathingBeauty: Bathing is one of her hobbies, and she's shown enjoying a luxurious bath during both her ''Alpha 2'' and ''V'' endings.
244* BecauseDestinySaysSo: She believes her fortune telling is infallible; it hasn't been wrong before, but she will reject any attempt to alter it, for good or ill.
245%%(Needs more context) * BigGood: She is the good counterpart to Bison's evil, often taking this role in side games and the comics.
246* BreakingTheFourthWall: In ''V'', should Rose win a match while low at health, as she'll praise her opponent for their efforts while glancing towards the player, whether they are directly controlling her or not.
247* CallingYourAttacks: She really likes yelling the names of her attacks.
248-->"Soul Spark!"
249* TheChooserOfTheOne: She chooses Ryu as the one to eventually destroy Bison — a feat he achieves at the climax of ''V''’s story mode.
250* CityOfCanals: Her stage in ''Alpha 2'' is set at the Old Port of Genoa, complete with tethered gondolas, opulent architecture, and the Port's famous pirate galleon, which sails into view. This stage, now dubbed ‘Marina of Fortune’ returns in beautifully revamped style as a NostalgiaLevel and Rose’s home-stage in ''V''.
251* CleavageWindow: Her Mystara robes alternate costume, where her cleavage is easily visible through her top.
252* CombatClairvoyance: Her psychic awareness and ability to see the future supplement her fighting style.
253* CombatStilettos: She wears heels in practically all of her costumes, although she's less of a physical fighter than others.
254* CrystalBall: She uses one to see the future, as seen in her ''Alpha 2'' ending.
255* CurtainsMatchTheWindow: She has both violet hair and eyes.
256* DeathDealer: "Soul Fortune", her V-Skill I in ''V'', allows her to summon tarot cards that provide her with different buffs, and debuffs to her opponents. Not only do the cards depict the same artwork as the 30th Anniversary Tarot Deck, but she also flings said debuffing cards at her opponent in the exact same manner as her [[CallBack intro animation]] prior to battling Bison in ''Alpha 3''.
257* DoomedByCanon: Throughout the ''Alpha'' series, her endings always feature her falling to Bison's power, though ''SSFIV'' breaks the pattern when Guy saves her life.
258* DoppelgangerAttack: She can create illusions of herself that mimic all of her attacks. Her Soul Illusion super in the ''Alpha'' series is the first instance, and the ability returns as one of her V-Triggers in ''V''.
259* DownerEnding: She rarely gets a happy ending in any of her appearances, either discovering her valiant efforts to destroy Bison have ultimately failed, or receiving a terrifying beating (or full-on [[GrandTheftMe possession]]) at his hands.
260%%(zce - needs detail)** Thanks to Guy in ''SSFIV'', she ''finally'' gets a happy ending.
261* DramaticWind: In the ''Alpha'' games, her hair is always being blown, as if perpetually caught in a harsh wind. In ''IV'' and ''V'', however, her hair is completely stiff, as if it froze in place while being blown by said wind.
262* ElectricTorture: Her "Illusion Spark" Ultra is an abbreviated version that uses her Soul Power to substitute for actual electricity, shocking the opponent for several seconds.
263* TheEmpath: A lot of her win quotes offer advice, or ask after the feelings and/or provide insight into the destiny of her opponents.
264* EnergyAbsorption: [[AttackReflector Soul Reflect]] can fill up her Super Gauge when used with a light punch, while boosting the power of her next Soul Spark.
265* EnergyBall: "Soul Spark" fires an energy projectile from her scarf, functioning like her equivalent of the Hadoken.
266* EverythingsBetterWithSparkles: As she leaps into the air for her Soul Throw special, she leaves a trail of magical dust behind her.
267* FightingYourFriend:
268** Rose has decided Ryu is TheChosenOne, but he is not strong enough to face Bison/Seth. Her common argument is to kick the crap out of Ryu to prevent him from entering the finals, like their rival battle in ''IV''.
269** Likewise, Guy tries to stop her from rushing to face Bison because [[DeathSeeker she has seemingly resigned herself to death.]]
270* FingerWag: As seen in her win-pose -- "Matamata-ne" ("Not yet" / "You're not ready").
271* TheForceIsStrongWithThisOne: How she feels about Ryu, and the fact that Ryu defeats Bison in ''V'' proves her right.
272* FortuneTeller: Her character schtick; she can see into the future and uses it as a way to prevent horrible events, like any of Bison's plans coming to fruition. Even her fighting style plays into the theme, requiring really strong prediction skills so she can capitalize on her wide move pool.
273* GoodCounterpart: Her origin and powers imply that she is Bison's Good Counterpart. While Rose possesses the [[IncorruptiblePurePureness pure]] Soul [[LifeEnergy Power]], Bison uses the [[MadeOfEvil corrupt]] Psycho [[TheDarkSide Power]].
274* GrandTheftMe: Rose was possessed by Bison's soul after his death in ''Alpha 3'', though she has no memory of what happened during this period. She was released from his control shortly before ''II'', and she only vaguely knows that said possession actually happened (as alluded to in ''IV'' and teased by [[http://streetfighter.wikia.com/wiki/File:Rose-bisoncap.jpg this artwork of Rose mysteriously examining a spare cap of Bison's]]).
275* HeroicSacrifice: She's prepared to forfeit her life if it's required to stop Bison once and for all, but Guy tells her that "being prepared to die in battle is not the same as [[SenselessSacrifice offering yourself to death willingly.]]" Similarly, in Dhalsim's path in ''Alpha 3'', he tells her "Young lady, you shouldn't throw your life away so carelessly..."
276* HesitantSacrifice: One of her [[BossBanter remarks]] during her Rival Battle with Guy in ''SSFIV'' has Rose sorrowfully proclaiming, "I do not wish to die."
277* HeroicSpirit: She's on a mission to track down evil forces and stamp them out with her Soul Power.
278* HitboxDissonance: Much like some of the larger characters (i.e. Sagat, T. Hawk, etc.) or the ones with weapons, Rose's stole gives her range, but can also be a double-edged sword as opponents can attack it to damage her.
279* HomeStage: She has the “Genoa Port” / "Marina of Fortune" stage in ''Alpha 2'' and ''V'', set in Italy.
280* HotGypsyWoman: In the Udon comics she is specifically noted as being a gypsy, though in-game, her fortune-telling only invokes this and the term is never used.
281* ISenseADisturbanceInTheForce: As a {{fortune teller}} worried about M. Bison's machinations, she's constantly feeling something is amiss.
282* ImpossiblyLowNeckline: Her default gown is worn like this, and falls off her shoulders.
283* ImpracticallyFancyOutfit: When Rose debuted in the original ''Alpha'' game, her fanciful hair and elaborately feminine costuming — including [[CombatStilettos six-inch heels]] and a glamorous evening dress topped off with an opulent [[ScarfOfAssKicking stole]] — made her stand out ''dramatically'' against her fellow fighters, who were all dressed in much more practical martial arts, military, or street apparel (even Chun-Li ditched her classic UsefulNotes/{{qipao}} for a sportier look in ''Alpha''). Rose’s surprising, seemingly incongruous appearance lent her a sense of intrigue from the get-go.
284* ImprobableHairstyle: Aside from the zig-zag forelock on her forehead, the rest of her hair goes straight back, curling and twisting in an even bigger zig-zag. In the ''Alpha'' series, it blows in the wind, but in ''IV'', it's completely stiff and stays in that curled form, never moving. In ''V'' her hair's appearance most closely matches her artworks, zig-zagging out directly behind her in a stiff concertina.
285* ImprobableWeaponUser: Enchanting her stole with Soul Power, Rose makes full use of its versatility, using its power to augment her punch attacks and for launching almost all of her special moves; Soul Spark, Reflect, Soul Spiral, and her Soul Bind in ''V'', a ground-based anti-air attack.
286* InTheHood: Her Mystara robes give her a gypsy hood.
287* KamehameHadoken: For her Critical Art in ''V'', Fate Aura Spark, she launches her opponent into the air with her stole, flies up to catch them (Soul Throw-style) before ''blasting'' them back down to the floor with a huge bolt of purple energy.
288* KiManipulation: Soul Power seems to be a combination of this and PsychicPowers.
289* KickingAssInAllHerFinery: Her dresses and high-heels are rather impractical for street fighting, although she is a bit less physical in her fighting style compared to other characters, relying far more on magic to augment her moves. In later ports of ''VI'' and ''V'', it’s possible to [[DownloadableContent download]] ''even more'' elaborate dresses for Rose, cementing her status as the series’ most glamorous fighter.
290* [[KungFuWizard Kung Fu Psychic]]: She is a mystic who fights with Soul Power and her enchanted stole.
291* LadyOfWar: Very feminine, tall and graceful but still badass. She even acts as M. Bison's final boss in the first ''Alpha'' game.
292* LadyOfBlackMagic: She's one of the series' purely magic-based fighters, and her moves lack any kind of grounding in traditional martial arts. All of her special moves rely on magic, and quite a few of her standard hits (bar light punches and kicks) are augmented somehow by her Soul Power -- for example her fierce punch, where she hits the opponent with her soul-power-infused stole, and also her medium punch, where her fist is surrounded by electrical energy.
293* LegFocus: While she tends to dress more modestly than other examples in the franchise, she gets subjected to {{Fanservice}} in her arcade endings in ''Alpha'' and ''V'' where she's shown [[BathingBeauty bathing]] while showing off her legs. ''V'', in particular, gives a close-up look of her long, shapely legs sticking out of her bathtub.
294* LongHairIsFeminine: If her hair fell naturally, it would fall well below her waist.
295* MentorArchetype:
296** Considers herself this to Ryu. ''Street Fighter Alpha: The Movie'' has her playing the role of StealthMentor instead, but her goals are still geared towards helping Ryu stave off the [[TheCorruption Satsui no Hadou]] for altruistic purposes.
297** She takes on an apprentice by the time of ''V'', Menat, who treats Rose with the utmost respect and reverence.
298* MindOverMatter: Rose can telekinetically levitate herself and objects, as well as the opponent with her throw moves Soul Fall and Soul Loop.
299* MysteriousWoman: Embodies some of these traits in-universe, and when she debuted in the arcades, many fans were surprised by her elaborate, fanciful design and connections to Bison.
300* NoSell: Her Soul Power and Bison's Psycho Power are two sides of the same coin, equal but opposite. At best, Rose can only hope to temporarily stop Bison.
301* NotAMorningPerson: She has low blood pressure, according to one of her quotes, and hates early-rising, according to her bio.
302* OfCorsetsSexy: Her fortune teller gown includes a bust-enhancing corset.
303* TheOnlyOneAllowedToDefeatYou: She'll battle the other World Warriors if they get in her way, as she feels it’s her personal duty to stop Bison.
304* PimpedOutDress: Her fortune teller gown and her flamenco dress are elaborate and chic. Even her standard outfit is glamorously over the top for a fighting game.
305* PirateGirl: Her Battle outfit in ''V'' evokes this.
306* PlatonicLifePartners: Rose and Guy, though considering how their encounters are written, [[ShipTease fans can't exactly be blamed for shipping them]].
307* PowerFloats: In her pre-fight animation, she hovers in place in a meditative pose, surrounded by two orbs of energy.
308* PowerGlows: Since her technique incorporates PsychicPowers, most of her attacks have accompanying glow effects and BattleAura.
309* PowersDoTheFighting: According to Capcom, Rose has grown powerful and skilled enough by the time of ''V'' that she could take much less physical action in battle if she truly wanted to. This was the reason that her anti-air Soul Throw was changed from Rose leaping up to intercept her opponent to simply using her stole to snatch them out of the air. It still mostly remains an InformedAttribute, since she uses physical strikes for ''most'' of her attacks.
310* PowerTattoo: Whenever she's in her fortune telling attire, a lightning bolt can be seen in the middle of her forehead.
311* PsiBlast: Rose imbues her attacks with a magical energy that is a combination of psychic energy and spiritual ki. Soul Drain is a throw move that seems to directly assault the opponent's mind in this way.
312* PsychicPowers: ''Soul'' Power, thankyouverymuch. Rose possesses many psychic abilities, making her a specialist even when compared to Dhalsim or those using the similar Psycho Power.
313* ReverseShrapnel: Her Soul Satellite Ultra in ''SSFIV''.
314* ScarfOfAsskicking: She does her asskicking ''with'' the scarf (or more accurately, it's a stole). She can perform various feats with it, from reflecting or shooting projectiles to [[https://www.youtube.com/watch?v=r_L9cA3VJA0#t=00m12s electrocution.]]
315* {{Seers}}: Rose is a seer of the future through psychic visions and tarot card divination. Her precognitive visions of doomsday motivate her to fight Bison and Shadaloo. She is also training her apprentice Menat to be a seer.
316* SensorCharacter: Rose has a unique kind of awareness through her various PsychicPowers.
317* ShipperOnDeck: According to Rose's winning quote against Rufus in ''IV'', him and Candy are [[BecauseDestinySaysSo each other's]] {{one true love}}s. She then tells Rufus to take good care of his girlfriend.
318* ShipTease: With Guy. Given their endings in ''SSFIV'' and their [[BossBanter dialogue]] during Guy's rival battle with her, it seems almost as if Capcom forgot or handwaved that Guy is HappilyMarried [[OfficialCouple to Maki's sister Rena]] by the time ''VideoGame/FinalFightStreetwise'' takes place, and that Rose [[CelibateHero isn't necessarily the kind to put romance over duty]].
319* SpiderSense: Rose possesses a level of {{Telepathy}} that allows her to predict (in-universe) her opponents' attack patterns.
320-->''(Vs. Dhalsim) My visions show me from where you will attack before you even move.''
321* {{Spoiler}}: Way back in February 2019, her voice actress in ''IV'', Gina Grad, Tweeted the following, {{Foreshadowing}} her appearance in ''V'': "I am Rose in [=SF4=] '''and I think 5!'''"
322* StatuesqueStunner: She's 5'10" (178cm tall) and the third tallest woman in the series after her fellow Italian Marisa (6'8") and Elena (6'0"). With her long, toned legs and pouting beauty, she qualifies nicely.
323* StockingFiller: Her fortune teller gown is worn with stockings, sometimes with a fishnet knit.
324* StreetPerformer: Her Nostalgia outfit in ''V'' features mime makeup and a gondolier costume inspired directly by her ‘Midnight Bliss’ transformation in ''Capcom Fighting Jam''.
325* TarotMotifs: Rose represents The High Priestess in the 30th Anniversary Tarot Deck. The High Priestess represents mystery and magic, fitting with Rose's status as a fortune teller with a magic-based moveset.
326* TarotTroubles: She uses tarot cards in her visions of the future, which often signify terrible things to come, usually because of Bison.
327* {{Telepathy}}: Her psychic powers grant her deeper insights into people. After defeating Vega in ''Alpha 3'' she is able to find out where Bison is by [[MindProbe reading]] Vega's mind.
328* {{Teleportation}}: Soul Dimension allows Rose to teleport through space.
329* ThemeNaming: Almost all of her special moves begin with the word "soul."
330* ThemedTarotDeck: In ''V'', Rose's tarot cards now bear illustrations of her fellow fighters as correlative arcana, including herself as The High Priestess and together with Menat on a special card.
331* ThisIsADrill: Soul Spiral is a ramming attack where she spins her energy-infused stole around her arm and plunges it into the opponent.
332* TheTragicRose: Up until ''SSFIV'' her life has been nothing but a litany of getting smacked around or possessed by Bison. Even when she personally defeats him it doesn't stick.
333* VagueAge: Rose was designed as an older female character for the series, and is suitably elegant and sophisticated in personality and design. Despite this, she has an ageless quality that is unlike many of the other characters, and she could be anything from her early 30s to late 40s, with any age within these parameters working for her. In the official ''ALL ABOUT Capcom Fighting Games 1987-2000'' series compendium, it states that someone like Chun-Li (around her mid 20s) would consider Rose an ‘ObaSan’ but doesn’t elaborate further than that.
334* VictoriasSecretCompartment: She has a [[https://vignette1.wikia.nocookie.net/streetfighter/images/d/d8/Rose-dress.jpg/revision/latest?cb=20100328173503 habit]] of holding tarot cards between her breasts, although she doesn't necessarily store them there.
335[[/folder]]
336
337[[folder:Guy]]
338[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/guy_alt_pic.png]]
339[[caption-width-right:350:[[LightningBruiser Red Lightning]]]]
340[[quoteright:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/image_6487327_16.JPG]][[/labelnote]]
341[[quoteright:350:[[labelnote:''Capcom Fighters Network'']]https://static.tvtropes.org/pmwiki/pub/images/sfa_guy.png]][[/labelnote]]
342->''Behold the art of Bushinryu.''
343
344->'''Origin:''' UsefulNotes/{{Japan}}
345->'''Fighting style:''' [[{{Ninja}} Bushin-ryu Ninjutsu]]\
346'''Appears in:''' ''[=SFA=], SSFIV''
347->'''Voiced by:''' [[note]]Jim Byrnes (''Street Fighter'' TV Series), Creator/HiroakiYamada (''Final Fight CD''), Creator/TetsuyaIwanaga (''Street Fighter Alpha'' series, ''Namco × Capcom'', ''Final Fight Revenge''), Tsuguo Mogami (''Super Street Fighter IV'', ''Street Fighter X Tekken''; Japanese), Jason C. Miller (''Super Street Fighter IV'', ''Street Fighter X Tekken''; English)[[/note]]
348
349->A Japanese-American Ninjutsu master dressed in an orange-red ninja ''shozoku'' and [[ProductPlacement Nike/Converse]] sneakers. Guy is the 39th successor of the Bushin style of Ninjutsu, a martial arts style dating back to Japan's feudal age. He traveled to America to improve his martial art skills and found himself in Metro City, where he befriended fellow fighters Cody and Haggar and assisted the two in their battle against the Mad Gear gang in the original ''Final Fight''. In the ''Alpha'' series, it is established that as a practitioner of Bushin-ryu, he is an upholder of the world's balance, and travels the world as a vigilante bringing an end to several criminal organizations. He develops a new form of Bushin-ryu in the original ''Alpha'', tests his new style against his Master Zeku in ''Alpha 2'', and then finds himself involved with Bison and his organization in ''Alpha 3''. He later appears in ''Super Street Fighter IV'', still seeking to bring his old partner Cody back to the side of good, and to save his friend Rose from her bleak destiny. Despite his steadfast devotion to his duty of carrying out justice in the shadows, he surprisingly has a fiancee, Rena, whose younger sister Maki is Guy's rival for the Bushinryu title.\
350By the time of ''Street Fighter 6'', he's taken on a new pupil, a young American graffiti artist named [[Characters/StreetFighter6 Kimberly]], who becomes the 40th successor of the Bushin style.\
351In his home game, Guy is the speed-oriented fighter between Cody (balanced) and Haggar (power). As such, his entry into the world of ''Street Fighter'' expands greatly on what was seen of his fighting style in ''Final Fight'', giving him the playstyle of a fast rushdown brawler. Guy boasts some of the best mobility in the games he appears in, being able to cross the screen in seconds with his blistering walking and dashing speeds and far-reaching jump arc. As a ninja, Guy's style also incorporates many deceptive maneuvers, being able to alter his own jump arc with a dropping elbow, command grab opponents who dare try to oppose him head-on midair, and mix up opponents with a command run and command jump which have multiple follow-ups. However, while these attacks can make his pressure terrifying at first glance, they have very noticeable gaps which often leave Guy vulnerable for brief moments, making them very risky and punishing if the opponent guesses or reacts correctly.
352----
353
354* AchievementTestOfDestiny: Zeku's ending for the ''Street Fighter 1 / Final Fight'' arcade mode ladder in V implies Guy doing poorly on his college entrance exam was what drove him to take up Bushinryu.
355* AlwaysSecondBest: Dialogue from their rival battle implies that Cody tends to win when the two fight.
356* ApologeticAttacker: But only if your name happens to be [[TrueCompanions Cody or Rose]].
357* ArmorPiercingQuestion: "Cody... WHAT HAPPENED TO YOU?!". Especially notable because this is one of the few times that Cody responds with any outward emotion.
358* BadassArmFold: Rather fond of these.
359* BadassBack: One of his taunts. Also appears at the end of his Bushin Musou Renge in ''IV''.
360* BadassBoast:
361** "Don't worry. Everyone loses to me!" and "There is nothing you can do that I can't counter."
362** Several of his "generic" win quotes in ''IV'' are as such.
363--->''Bushinryu allows me to pierce the sky and split the earth with my blows!''\
364''Never attempt the same move after you have been once thwarted!''\
365''What good is your defense if you cannot keep up with my speed?''
366* BadassCreed: Gets a few, most notably in ''IV''. They usually double as a PreAsskickingOneLiner.
367-->''The power of Bushin-ryuu shall be my quill.''\
368''Kore zo Bushin-ryuu! (This is the Bushin style!)''
369* BlackScreenOfDeath:
370** The Bushin Musou Renge (or Warrior God's Unmatched Reaping); Guy will perform a grab and, if it connects, the screen will darken like in Akuma's Shun Goku Satsu, as the player watches Guy's silhouette pummelling his helpless opponent.
371** Its changed up a bit as his Ultra in ''IV''. He grabs his foe, starts pummeling them at SuperSpeed to the point that he's playing human pinball, and then finally focuses for one last attack (the above trope), with a shakuhachi briefly replacing the BGM. [[RuleOfCool The visual presentation is rather stunning.]]
372* ButNotTooForeign: Given that he's an Asian-looking dude who dresses in ninja fashion and practises Ninjutsu under a Japanese master in Japan, no one would have suspected for him to be American if it wasn't for the information given in his bio in ''Alpha''. His birthplace was originally stated to be Japan in ''Final Fight'', but this was changed to the United States in the ''Alpha'' series. According to the ''V'' character profiles, his birthplace is once again retconned to be Japan like in the original ''Final Fight'', suggesting he was born in Japan but became a naturalized American by the time of the ''Street Fighter'' series.
373* CastingAShadow: During Guy's Bushin Musou Renge, a shroud of darkness blinds his foes while he pummels them into oblivion
374* TheComicallySerious:
375** In ''Namco x Capcom'', when Janga from ''VideoGame/{{Klonoa}} Heroes'' calls him a pain in the ass. Guy's response?
376-->''A pain in the ass? Such things are irrelevant in battle.''
377** Despite his stoic nature and cool attitude, Guy has a tendency to have ''very'' funny reactions when he is beaten in combat, or even just being outsmarted.
378*** Whenever you knock him out in ''IV'', he screams out a hilariously awkward sounding "PROFOUND SADNESS!"
379*** The [[http://andriasang.com/comq27/super_sfiv_arcade_main_visual/22d0y.jpg face]] he makes when Ibuki pulls a SmokeOut switcheroo on him, and he finds himself holding her ninja clothes with her pet tanuki Don-Chan in them.
380* {{Delinquent|s}}: Believe it or not, he was one before being taken in by Zeku. His training as a Bushin ninja caused Guy to mellow out ''considerably''.
381%%(zce) * DetectEvil
382* FemaleGaze: His post-match victory artwork in ''Alpha 3'' has him running off to his next objective, providing a nice view of his toned butt.
383* FightingYourFriend: In ''Alpha 3'', he fights Rose in an attempt to dissuade her from fighting Bison in what will clearly result in Rose's death. Unfortunately, he loses that one. In ''SSFIV'', he tries it ''again''. This time, he manages to defeat her, but he fails to stop her. Later he ''does'' manage to rescue her from Bison. There's also his two bouts (again, in ''Alpha 3'' and ''SSFIV'') with [[VitriolicBestBuds his somewhat-estranged best friend]], Cody, who Guy is trying to redeem. And of course, Maki is trying to defeat him so she can become the next Bushin master.
384%%(zce) * FlashStep
385%%* FragileSpeedster: Although a top contender alongside the likes of Chun-Li and Vega, one could argue that he leans towards being a nimble GlassCannon instead.
386* HandSeals: In one of his taunts from ''Super IV'', he casts a whole bunch of those. He usually performs one-handed seals (that's right, [[Manga/{{Naruto}} Haku]]'s not the only one) quite often.
387* HighlyVisibleNinja: He sports a bright red ninja gi as his default outfit -- hardly a fitting colour for subterfuge, though in Guy's case he's more of ninja-brawler, so it's mitigated.
388%%(zce)* HistoryRepeats: See FightingYourFriend above.
389* HurricaneKick: His Bushin Senpuukyaku, a technique he uses as a DesperationAttack in ''Final Fight''. Due to its upward diagonal trajectory, it functions more like a {{Shoryuken}} than the traditional Tatsumaki Senpuukyaku.
390* IDidWhatIHadToDo: His mindset. Realizing that his feelings are inconsequential, Guy adopts an "end justifies the means" mentality in his battles.
391* KiManipulation: In ''Final Fight 3'' and ''Namco x Capcom'', Guy can shoot close ranged bursts of yellow Ki. Unlike most characters, who shoot ki as a projectile, Guy uses it as an enhanced punch/finishing move.
392* {{Leitmotif}}: In the ''Alpha'' series and in ''IV'', his theme is an upbeat reworking of the Slums Area from ''Final Fight'', the very first stage of his debut game. In ''VideoGame/NamcoXCapcom'', he is instead given the Bay Area Theme.
393* McNinja: [[ButNotTooForeign Partly]]; he's a Japanese-American, and some of the win-quotes against him in ''SSFIV'' have people not even ''believing'' him to be a ninja. Rufus is probably the best example:
394-->'''Rufus''': Hang on there, bub! You don't look like no ninja to me, man. Where's your scrolls an' your throwing stars, an' your mask? An' what kind of ninja wears sneakers like that? Explain yourself!
395* MeaningfulAppearance: As opposed to the jika-tabi he wears in ''Final Fight'', Guy switches to sneakers in all subsequent appearances (even ''Final Fight 3''). His change in footwear is explained by him in one of his post-fight quotes from the fourth game.
396-->''Sneakers are well suited to swift footed techniques!''
397* MeaningfulName: His name in Japanese is actually ''Gai'' (ガイ, which is the kanji for "victorious"), but it's [[SpellMyNameWithAnS usually spelled]] as "Guy" in English to avoid the obvious mispronunciation. Alternatively, he may have been named after Guy Picciotto, like the other ''Final Fight'' characters who are named after rock stars. Both have bangs long enough to cover their eyes.
398* {{Ninja}}: Guy uses more traditional ninjutsu with street fighting influences, while Ibuki uses a ninjutsu style that fits the popular image of one.
399* NotSoStoic:
400** If your name is M. Bison and you're abducting Rose, '''''pray''''' that you do '''''not''''' cross this man on a moonlit night. If your name is Rose, do '''''not''''' appear to be dead.
401** In his battle against Cody in ''Alpha 3'', Guy calmly says that he doesn't like interfering in other people's lives and that everything should be left as is... and then:
402-->'''''"CODY... WHAT HAPPENED TO YOU!!!"'''''
403* OrnamentalWeapon: Guy was the only ''Final Fight'' character in the ''Alpha'' series to not use a weapon (Hugo doesn't count as he was in ''III''), but he uses [[strike:kunai]] Ninja Blades during cutscenes in ''IV''. He also carries a sword in his alternate costume based on his ''Final Fight'' outfit, which is a reference to how he was the most skilled with a Katana in the original ''Final Fight''.
404* PerpetualFrowner: He almost always appears glum and serious, with frowning eyes and a downturned mouth.
405** There's a rare official art depicting him, Ken, and Ryu in more casual clothes and the poster in Cody's intro (but he still has his angry eyes in both occasions). He is also presumably smiling when Cody decides to assist him in ''[=SFA3=]''. Other than that... played straight.
406** There's [[http://capcomdatabase.wikia.com/wiki/File:GuyRena%26Maki.png artwork]] of Guy, Maki, and Rena hanging out. The latter is cheerfully clinging onto Guy's arm, while Guy and Maki are somber. Apparently, not even the presence of ''his own girlfriend/wife'' can cheer him up.
407* PrimaryColorChampion: Guy's gi and sneakers are red and he wears yellow fingerless gloves.
408* ProductPlacement: Look at his shoes. See the swoosh? The Nike 'tick' symbol is slightly altered in ''SSFIV'' (to the point of LawyerFriendlyCameo), but overall the design's still there.
409* {{Protectorate}}: His case for ''all of Metro City''. Who needs Haggar when you have a ninja doing all of the heavy lifting?
410* RedIsHeroic: He's a hero who wears a red gi and sneakers.
411* TheRival:
412** With Cody back when they were sparring partners, but now their rivalry is mostly downplayed. Fights between them in the ''IV'' series have less to do with who is stronger and instead result from Guy trying to convince Cody to be a hero once again and Cody wanting to alleviate his boredom.
413** Sodom and Maki have a one-sided rivalry with him.
414* ShipTease: He and Rose have a very close relationship and appear in intense scenes which can easily be misinterpreted as sexual tension. He is, however, committed to Rena.
415* SophisticatedAsHell: His [[BigStupidDoodooHead exchange with Bison]] in ''Alpha 2'', as well as lines such as "You are ''so'' outclassed."
416* SpeedEchoes: One of his intros in ''Alpha 3''.
417* SpellMyNameWithAnS: His Bushin Musou Renge. Whereas ''Alpha 3'' and ''SSFIV'' spell it as the above, he and Sho/Ginzu [[CallingYourAttacks yell the words]] "BUSHIN MUSOU RENKA!" in ''Namco X Capcom''.
418* SpinningPiledriver: His Bushin Goraisenpuujin Ultra Combo ends with a rather impressive one. In that same game, he also gains the Kaiten Izuna Otoshi, an aerial command throw.
419* TheStoic: He carries out his duties as a ninja/protector of the world's balance with a professional air of detachment. His grim face rarely shows any emotions, with the only truly noticeable cracks in his composed facade being driven by an occasional shock, such as when he found out what happened to Cody in ''[=SFA3=]'', or when Ibuki pulls a ninja SmokeOut on him in the ''Super IV'' trailer.
420* TallDarkAndHandsome: Standing at 5'10", with chiseled facial features.
421-->'''Ibuki:''' Quite a hunk, but the outfit needs to go. You don't look like a ninja at all!
422* VerbalTic: In certain games, he ends his sentences with "-de gozaru" — an archaic form of “desu” and used when referring to oneself — like a stereotypical ninja.
423* {{Wall Jump}}er: Along with Chun-Li, he's one of the few characters in the series to be able to bounce off any point of the arena wall.
424* WarriorPoet: Guy is quite insightful when he needs to be.
425* WarriorTherapist: In the ''Alpha'' manga, moments before Guy defeats Satsui no Hadou Ryu, he gives him a speech urging him to control his killing intent — while blocking and countering every punch from his deadly Shun Goku Satsu super.
426[[/folder]]
427
428[[folder:Sodom]]
429[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sodom_alt_pic.png]]
430[[caption-width-right:350:[[OccidentalOtaku The Otaku Fighter]]]]
431[[quoteright:350:[[labelnote:''Capcom Fighters Network'']]https://static.tvtropes.org/pmwiki/pub/images/sfa_sodom.png]][[/labelnote]]
432->''[[{{Gratuitous Japanese}} Die job death car]]? (Daijobu desu ka? - Are you ok?)''
433
434->'''Origin:''' [[UsefulNotes/{{UnitedStates}} USA]]
435->'''Fighting style:''' [[TaughtByExperience Self-taught martial arts]]\
436'''Appears in:''' ''SFA''
437->'''Voiced by:''' [[note]]Creator/WataruTakagi (''Street Fighter Alpha'' series), Sadao Nunome (''Street Fighter Alpha: The Animation'', Japanese), Robert O. Smith (''Street Fighter'' animated series), Bill Corkery (''Final Fight Revenge'')[[/note]]
438
439->An American [[ForeignCultureFetish Japanophile]] decked in a Samurai-like armor and helmet, Sodom was a member of the Mad Gear gang, working as an underground wrestling promoter in a secret ring within Metro City's subway system. After the downfall of the gang in ''Final Fight'', he attempts to revive the Mad Gear gang under his leadership, attempting to recruit his former allies, as well as Japanese sumo wrestlers like E. Honda.
440----
441* AmbidextrousSprite: His failed attempt to write "死" (a kanji that means "death") on his chest plate is mirrored when he swaps sides in the Alpha games, though it makes little difference as it’s wrongly written and meaningless in the first place.
442* AntiVillain: Despite trying to rebuild a gang that terrorized Metro City for years, he isn't precisely evil, especially when compared to the other bad guys of the series. He saves Rolento in the latter's ''Alpha 3'' ending, and seems to have befriended E. Honda after the events of ''Alpha 2''. See MolotovTruck below for more.
443* {{Bowdlerise}}: Renamed "Katana" in the SNES ports of ''Final Fight'' and ''Alpha 2'' due to his name bearing religious references. Not to mention ''other things''...
444* CoolMask[=/=]CoolHelmet: Sports a traditional samurai ''kabuto''.
445* DualWielding: Armed to the teeth with either dual sai, or even ''katanas''.
446* DumbMuscle: Although he doesn't tend to show any truly JustForFun/{{egregious}} stupidity, his bungled attempt at Japanese evokes this.
447* EvilCounterpart: He may not be explicitly evil, but he's certainly the flipside to Guy's coin.
448* ForeignCultureFetish: Sodom is a major Japanophile, as evidenced by his clumsy attempts at the language in many of his win-quotes, and his stages in ''Alpha 2 & 3'', which are basically shrines to Japanese iconography.
449* FunnyBackgroundEvent: In ''USFIV'', the Mad Gear Hideout becomes one of the fighting stages... which includes Sodom and Co. throwing ''an epically-rocking kabuki festival'', of all things. [[VideoGame/FinalFight Mike Haggar]] appears at the end of round 2 and crashes the party; [[Funny/StreetFighterIV Sodom then runs away in fear as Haggar chases him.]]
450* {{Flanderization}}: Sodom's misguided fascination with Japanese culture in ''Final Fight'' became more of an obsession in the ''Alpha'' series, to the point that the Japanese versions of the games has all of his dialogue in broken Japanese.
451* GratuitousJapanese: Being an [[McNinja American samurai]], he [[RuleOfFunny gets his Japanese pronunciations]] ''[[RuleOfFunny completely]]'' [[RuleOfFunny wrong]], which is done on purpose, as Sodom is the equivalent of a guy who just really, really likes Kurosawa or anime, and took a class or two before bailing out.
452** The character on his shirt is a mangled rendering of the kanji that means "death".
453** Most of his victory quotes are written as phonetic English renderings of Japanese, with the quote below being a classic example.
454--->''DIE JOB DEATH CAR!'' (''Daijoubu desu ka?'', meaning “are you ok?”)
455** His victory quote, ''"Isa jinjouni shogi! Ok?"'', is a ShoutOut to {{VideoGame/Samurai Shodown}}'s battle start announcement... Said at the ''end'' of the match.
456** In his ending in ''Alpha'', he decides to rebuild Mad Gear under a different name... which is just the kana equivalent to Mad Gear written in kanji. The others promptly call him out on it.
457** As of ''6'' he apparently owns a ''very'' Japanese-themed clothing store called "KISS ACHE AWAY", a mangled pronunciation of ''kisekae'', the Japanese word for "dress-up".
458* HiddenInPlainSight: In the World Tour Mode of ''6'', the player can find his giant truck within Metro City, while Sodom himself is seemingly nowhere to be seen. Asking certain people around the area however slowly leads the player to discover that the apparel shop owner, [[MeaningfulRename Gomorrah]], is actually a fully-reformed Sodom who had given up his life of crime in the Mad Gear gang and turned his love of Japanese aesthetics into a clothing line.
459* KatanasAreJustBetter: In ''Final Fight'' and his X-ISM mode in ''Alpha 3'' he wields a ''pair'' of katanas.
460* {{Leitmotif}}:
461** His ''Alpha''/''Alpha 2'' theme is a combination of the [=BGM=]s from both the Warehouse and Metro City Subway Areas, with a hint of the iconic ''Series/PeterGunn'' theme thrown in.
462** His boss theme from ''Final Fight'' is referenced in his X-Ism theme from ''Alpha 3''.
463* McNinja: He ''tries'' to be a Mc{{Samurai}}. Whether he means to be a ninja or is actually trying to look like a [[NinjaPirateZombieRobot football samurai]] is unknown, but whatever it is, he's doing a terrible job at it.
464* MolotovTruck: In his ''Alpha 3'' ending, he sacrifices himself to stop Bison once and for all. By driving his [[https://en.wikipedia.org/wiki/Dekotora decorated truck]] into the Psycho Drive in a kamikaze attack, no less.
465* MusicalThemeNaming: Named after [[{{Music/Sodom}} the metal band.]]
466* NormalFishInATinyPond: He was undefeated in the underground wrestling circuit, but when it comes to his fellow world warriors, he just can't seem to win a fight.
467* OutOfFocus: He’s only ever appeared in the ''Alpha'' series, and is the only character from the mainline ''Alpha'' games to have never made the transition to either the ''IV'' or ''V'' series.
468* PutOnABus: If Poison's opening in ''USFIV'' is anything to go by, by the time ''IV'' takes place, Sodom has gone off to open up a Yakitori (Japanese fried chicken) restaurant.
469* WorthyOpponent: Despite his enmity towards Guy for besting him back during the time of ''Final Fight'', he still holds the Bushin ninja in high regard as a fighter.
470[[/folder]]
471
472[[folder:Dan]]
473[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dan_alt_pic_66.png]]
474[[caption-width-right:350:[[LethalJokeCharacter Master of Saikyo-Style]]]]
475[[caption-width-right:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/dan_alpha.png[[/labelnote]]]]
476
477->''Saikyo-style! Burn it into your memory!''
478
479->'''Origin:''' UsefulNotes/HongKong
480->'''Fighting style:''' [[WhatTheFuAreYouDoing Saikyo "Ultimate Style"]]\
481'''Appears in:''' ''[=SFA=], SFIV, SFV'' (DLC)
482->'''Voiced by:''' [[note]]Osamu Hosoi (''Street Fighter Alpha'' series, ''VideoGame/MarvelSuperHeroesVsStreetFighter'', ''Marvel vs. Capcom 2'', ''[[VideoGame/CapcomVsSNKMillenniumFight2000 Capcom vs. SNK]]'', ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'', ''VideoGame/SNKVsCapcomSVCChaos'', ''Super Puzzle Fighter II Turbo'', ''Super Gem Fighter: Mini Mix''), Kazuyuki Ishikawa (''Street Fighter Alpha: The Animation''; Japanese), Creator/ToshiyukiKusuda (''Street Fighter IV'', ''VideoGame/StreetFighterXTekken'', ''Street Fighter V''; Japnese), Ted Sroka (''Street Fighter IV'', ''Street Fighter X Tekken'', ''Street Fighter V''; English)[[/note]]
483
484->The original JokeCharacter, Dan is a parody of ''VideoGame/ArtOfFighting'' protagonists Ryo Sakazaki and Robert Garcia. Essentially Robert (long brown hair tied with a ponytail, with [[IdiotHair a forelock]] added for flavor) wearing a PaletteSwap of Ryo's outfit (a pink karate gi with a black t-shirt underneath). Dan's father was an unknown martial artist named Go Hibiki who challenged Sagat to a match. Go managed to deprive Sagat of his right eye, but Sagat killed him in a fit of UnstoppableRage. Motivated to avenge his father's death, Dan trained under Gouken (Ryu and Ken's mutual master) for a while, but was expelled from his dojo before completing his training when Gouken realized that Dan was motivated by his hatred for Sagat, which would make him susceptible to the dreaded Satsui no Hado. Returning to Hong Kong, he decided to train himself and develop his own fighting style. After hearing that Sagat was defeated by a "strange Asian man" (Ryu), Dan traveled to Thailand and challenged Sagat to a duel. After defeating Sagat (who supposedly threw the match on purpose out of pity for Dan), Dan decided to promote his fighting style under the name of ''Saikyo-ryu'' (the "Strongest style"), befriending Blanka and taking Sakura as his self-appointed student. In ''IV'' he enters the tournament hoping to promote his dojo.\
485\
486Returns to the series for the final DLC season, Season V, in ''V''.\
487\
488Dan at a glimpse truly lives up to his joke status, having attacks with absolutely pathetic range and form. His take on the classic {{Shotoclone}} kit shows the style at its most unrefined: a tiny and sputtering fireball, a not-at-all invincible uppercut, and a very stubby placeholder for a HurricaneKick. As you dig into his tools, however, he reveals a deceptively complex fighter underneath, boasting above average damage on many attacks and the ability to overwhelm opponents with goofy but misleading mix-ups. Best exemplifying this JokeCharacter approach are his weaponized taunts which all can duck under high attacks and have hitboxes to punish aggressive foes. Dan's return in ''V'' grants him the ability to string his taunts together with his specials, allowing him to quickly build meter and his V-Gauge. The one big caveat, though, is that he also builds his ''opponent's'' V-Gauge, meaning that by being his usual buffoon of a self, he's giving the opponent the tools needed to win.
489----
490
491* AchievementsInIgnorance: When he is fighting against Oni in ''IV'' and wins...he ''doesn't even realize he won''.
492-->''Aaaahh! Goodbye cruel world! Wait a sec... You mean I won?!?''
493* AdaptationalBadass: In a Brazilian ''Street Fighter'' comic series, Dan sets out to avenge his father's death by Sagat's hands. However, this Dan is a ''completely serious fighter'' (plus BadassBiker and WarriorPoet), without a single shred of JokeCharacter, able to take out a small platoon of Shadaloo guards before facing Sagat. Of note, said comic came out around the time ''Street Fighter Alpha 2'' was released, and there was little (if any) information on Dan's status as a JokeCharacter. Oh, and his gi there is white instead of pink.
494* ArtEvolution: Dan's animations in ''V'' are designed to further emphasize his lack of proper martial arts form, with him struggling to catch his weight after basic attacks like his heavy normals and flailing everywhere while performing throws and specials.
495* AscendedExtra: His first appearance, prior to ''Alpha'', was in a single piece of artwork as a random {{jobber}} beaten up by Sagat and held by his head. ''Alpha'' {{homage}}s this when you fight Sagat as Ryu in single-player mode.
496* AlternateCompanyEquivalent: He looks ''exactly'' like ''Art of Fighting''[='s=] Robert Garcia, but with a pink version of Ryo's uniform. His father, Go Hibiki, is pretty much just a rip-off of Mr. Karate.
497* AntiMentor: Dan owns his own dojo to teach other people the Saikyo-ryu. However, his only students are Blanka and Sakura who don't appear to even take his training to heart.
498* ArrogantKungFuGuy: He would be a major case, and comes with all the associated bluster, but he's [[JokeCharacter not the genuine article]] unless ''you're'' that good with him. He even created his own style -- "Saikyo" ('The Greatest Style').
499* BalanceBuff: When Dan was introduced to ''IV'' in the console port, he was considered the second-worst character behind the 1.0 incarnation of Vega. While this is in line with him being a JokeCharacter, fans were less than amused at such a character taking a roster slot. Thanks to several buffs through the game's different iterations, however, he became a fine character to play.
500* BewareTheSillyOnes:
501** His gimmick in ''IV''; his attacks are slow, stupid-looking, and none-too-accurate, but do way more damage than you'd expect from their appearance. The Gadoken, for example, a parody of Ryu and Ken's famous Hadoken that launches a tiny, short-ranged green fireball, does more damage than Sagat's Tiger Shot, one of the most dangerous projectile attacks in the game.
502** When Kage was revealed in ''V'', people took note of his fighting style and realized that it was a fine-tuned, but an unmistakable version of Dan's. Given that Kage is the EnemyWithout of Ryu, and a manifestation of the Satsui No Hadou itself, it's implied that Dan is ''far'' closer to understanding it than it seems, but just can't get a hold of it yet.
503* BicepPolishingGesture: Several of his victory animations have him flex his muscles.
504* BlindedByRage: According to Gouken, Dan's hatred and resentment of Sagat is the reason he is incapable of becoming a stronger fighter. It's stunting his training and preventing him from growing as a person. Notably, he should have gotten his closure when he "defeated" Sagat around the time of ''Alpha 3'' (Sagat had thrown the fight when he had his HeelRealization by noticing how Dan's vengeful attitude was just like his own toward Ryu); whether Dan has ever figured out the truth or not is debatable.
505* BreakingTheFourthWall: If you complete one of his ultra combos in ''IV'', he'll give you a thumbs-up and a TwinkleSmile.
506* ButNotTooForeign: He was born and raised in Hong Kong, but his heritage is Japanese.
507* ButtMonkey: The most prominent one in the series. Dan has only ''one'' canonical victory against an opponent, Sagat, and it was all a [[ILetYouWin total fluke on his part]]. And all of his attempts to promote his dojo fail on account of some blunder on his part, like in ''IV'' where he forgot to advertise the dojo's ''address''.
508* CastFromHitPoints: In several of the Marvel-themed VideoGame/CapcomVs games, if Dan connects with his ultimate [[LimitBreak hyper combo]], the Otoko Michi, the move deals his oppoenent the most damage of all moves in the game, but also deals severe damage to Dan himself, leaving him with only a LastChanceHitPoint.
509* CharacterCatchphrase:
510-->''OYAJI!!!''\
511''Fatherrrrr!''[[note]]English translation of the above, as per ''SFIV''[[/note]]\
512''"YAAHOOOOOOO!"''
513* ChargedAttack: In ''V'', Gadoken can be charged to deal more damage and provide more safety on use.
514* TheChewToy: He constantly gets mocked, treated like trash and generally dismissed throughout the series.
515* CloseRangeCombatant: By virtue of his awful fireball and short ranged normals, Dan is designed to play around up close. It's actually quite rewarding due to his ease of comboing and mixing up, as well as his deceptively high damage on hit.
516* ContinuityNod: In the official storyline, Gouken (Ryu and Ken's mentor) kicked Dan out of the dojo because Dan wouldn't give up his desire for revenge. Which would imply that Gouken was trying to prevent him from succumbing to the Satsui No Hadou.
517* CrouchingMoronHiddenBadass: While he's meant to be a joke, it's only really in the context of his fellow World Warriors. Not only does he take on an entire gang by himself in an official comic, but he's surprisingly knowledgeable of martial arts for someone with such an ironically-named style, and a comic showed he's able to use the Raging Demon.
518* DenserAndWackier: While he's always been a silly character, Dan's transition to ''IV'' dramatically emphasizes the silliness through his animations and attacks, making him seem more of a literal parody of a martial artist than being an average one.
519* {{Determinator}}: If there's at least one positive trait about Dan, it's that he never gives up. No matter how many times he gets beaten down, he'll always get back up to try again. In ''Sakura Ganbaru'' he takes a direct hit from one of Ken's Shoryukens that knocks him into a car and he still manages to get back to challenge Ken again despite being injured, something that impresses Ken.
520* DevelopersForesight: As his taunts are so integrated into Saikyo Style that he has a Legendary Taunt as a super, and his V Skill involves taunts, naturally, people would want to teabag[[labelnote:*]]The act of spamming a crouch, to taunt the opponent[[/labelnote]] with him. Do so with him in ''V'', and he does a secret taunt where he does a set of squats.
521* DifficultButAwesome: His V Skills. On one hand, his V Skill can easily leave him open, and give his opponents meter, along with all the other quirks that make him a JokeCharacter. On the other, his V Skill allows him to dance around his opponent easily, can help him rake up massive combos, and has the inherent hilarity of weaponizing a taunt. On top of all that, his frame data is actually decent, to the point where players found he has an Infinite Combo shortly after he released.
522* DumbassHasAPoint: He will actually comment to [[Characters/StreetFighterII E. Honda]] about how he's unintentionally undermining his whole argument, as no traditionalist would consider what he does "sumo wrestling", so it totally fails to promote sumo as a legitimate fighting style in its own right.
523* EasterEgg:
524** In ''V,'' if the opponent decides to let Dan ''fully'' play out his Legendary Taunt Critical Art, Dan will take quadruple damage during the last bits of the sequence; a single Critical Art from anyone in the cast will instantly K.O. him.
525** If the player controlling Dan repeatedly presses down to enact the troll practice of "teabagging", Dan will segue into [[https://youtu.be/9gb3-pKIsn8?t=55 a hidden taunt]] where he does squats and mocks his opponent.
526* FamilyUnfriendlyDeath: Up until Udon's ''Legends'' series, Go Hibiki's death was more or less PlayedForLaughs. Then the whole, brutal scenario is shown in full.
527* FightingClown: Dan upgrades from a JokeCharacter for his appearance in ''V''. He's just as goofy as ever, but he does have tools that make him a viable pick such as his impressive ability to string hits.
528* {{Flanderization}}: Compared to the games, where he [[TookAlevelinBadass gradually becomes more powerful and competent]], the UDON comics make him a downright ''incompetent'' fighter, unable to even score a single hit.
529* GameplayAndStoryIntegration: His moveset starting out as an inferior copy of Ryu and Ken's and then attaining unique techniques that change from game to game is reminiscent of how Dan is constantly (and clumsily) trying to improve the Saikyo Style with new attacks that take his fancy. In turn, this also provides an in-universe explanation as to why his martial art skills are so unrefined, clumsy, and lacking in combo compatibility.
530* GameplayAndStorySegregation: Numerous win quotes and skits across the series will have characters ridicule how Dan gets winded after barely a few hits or moments of action, but Dan always possesses above-average health in-gameplay.
531* GiantNoveltyCheck: When he beats Seth in ''SSFIV'', he immediately demands for one as a reward.
532-->''That's it! I won! Where's my prize money?! Does it come in a giant check?!''
533* GoofySuit: Dan's Story costume in ''V'' is a wearable version of his Saikyo-Boy doll, Dan's attempt to copy the Blanka-Chan doll's success. It is essentially Dan dressed up as a bad drawing of his own head.
534* TheGreatestStyle: An AffectionateParody. Dan created his own martial art called as "Saikyo Style"[[note]]''Saikyo'' means [[MeaningfulName The Stronger One]] in Japanese[[/note]], which is all '''but''' powerful. The Saikyo Style is noted to be an "unprofessional" combination of Ansatsuken techniques he learned from Gouken and Muay Thai moves he got from copying Sagat. He also adds his own taunts and any other random moves that catch his eye. As a result (and in keeping with its creator), Saikyo is a mishmash of random techniques that don't really have any overall theme or consistency.
535* HardWorkHardlyWorks: Despite years of intense training (those muscles didn't develop themselves!), he pales massively in comparison to the rest of the cast, who underwent similarly intense training themselves yet came out powerful than he could ever hope to be. Even teenage girls chock full of talent like Sakura [[http://udoncrew.deviantart.com/art/Fighting-Evolution-SAKURA-47045689?q=gallery%3Audoncrew%2F471845&qo=17 have no problem beating him]]. Gouken points out that Dan's unresolved anger and desire for revenge even after defeating Sagat are hampering his ability to grow as a fighter. Dan constantly trains, but he lacks the spiritual growth that fighters like Ryu emphasize.
536* HeadSwap: Of Ryu/Ken, but with an added undershirt as well. From ''IV'' onward he's built with his own unique model and animations.
537* HeterosexualLifePartners: Ever since Blanka saved his butt, they've been best bros ever since. In fact, as a term of endearment, he's the only one aside from Sakura and Blanka's mom that calls Blanka by his real name, Jimmy.
538* HiddenDepths: Before his animations were made DenserAndWackier in ''V'', his animations in ''[=IV=]'' are nearly identical to Kage's, Ryu's SuperpoweredEvilSide who's willing to give in to the Assassination part of the Assassination Fist for more power. In short, he studied Ansatsuken well enough for it to be accurate to the manifestation of the inner darkness of an actual black belt in Ansatsuken using it at its most lethal.
539* HomeStage: He has his Dojo in ''V'' as a stage.
540* HotBlooded: ''Incredibly'' enthusiastic about his martial arts, even though he's the anthropomorphic embodiment of [[SmallNameBigEgo punching above your weight class]].
541* HotBloodedSideburns: He has sideburns, which is one thing that sets him apart from [[VideoGame/ArtOfFighting Robert Garcia]], and he's very enthusiastic and passionate about fighting. Unfortunately, his tendency to punch above his weight often leaves him black and blue by the end of it.
542* {{Hunk}}: His overall physical appearance in ''SFV: Champion Edition''. Compared to ''IV'', where his features are more cartoonish and he appears to be balding, ''SFV: Champion Edition'' makes him far more handsome, to the point where he looks like an Asian version of Robert Garcia.
543* HurricaneKick: The ''Dankuukyaku'', which is the most unique of Dan's special moves from the other Shotoclones. The light version is a knee strike rather than a spinning kick, but every version of the move has a different number of hits from one to three, culminating in a full rotation of his body as he attacks.
544* IOweYouMyLife: It's how he and Blanka became friends. The latter saved his life in a NoodleIncident, and they've been buds ever since.
545* IShallTauntYou: Notably, he's the only character in ''Alpha'' to be able to [[TrashTalk taunt]] [[BringIt infinitely]], and he's the only character with two rolling taunts, an aerial taunt (although Dhalsim does gain one of his own eventually), and a crouching taunt. He also has ''two'' supers revolving around posing: the first is a long series of taunts while the second ''[[MundaneMadeAwesome turns every single action of his]] [[RuleOfFunny into a taunt]]''.
546* IncompletelyTrained: No matter what he [[TheGreatestStyle calls it]], Dan's fighting style is proof of his limited understanding of Ansatsuken techniques. This is justified as he tried learning Ansatsuken from Gouken, but Gouken realized he only wanted to use the art to avenge his father's death, so Gouken rejected him as a student and sent him away.
547* IncorruptiblePurePureness: Despite his arrogance, and his initial thirst for vengeance, he's the only user of anything Ansatsuken-related aside from Gouken without a hint of evil inside him. [[NotSoAboveItAll He still once used the Raging Demon]], but him tripping while doing so might've been influenced by a lack of darkness, making it rather weak.
548* InformedFlaw: The Gadoken is supposed to feel like a slap. It might have a comically pitiful range, but if it connects, its damage is usually above that of the Hadouken itself.
549* InsistentTerminology: Sakura always calls him Hibiki-[[UsefulNotes/JapaneseHonorifics san]], which makes him feel old (he's apparently a few years older than Ryu and Ken); he always exasperatedly tell her to call him "sensei" instead.
550* IronButtMonkey: For some reason, despite being easy to defeat, it’s incredibly hard to put him down for good. Best demonstrated when Ryu and Ken beat him down together and he gets up not too long after.
551* JerkWithAHeartOfGold: He's cocky and arrogant, obnoxiously thinks he's better than people who have dedicated their lives to developing stronger techniques, but fights to honor his father's memory and genuinely cares about his TrueCompanions, Sakura and Blanka.
552* JokeCharacter: The TropeCodifier and most famous example. He was created to be a wry jibe at Creator/{{SNK}}'s ''VideoGame/ArtOfFighting'' games, whose protagonists borrowed heavily from the ''Street Fighter'' games. Dan, in turn, can be summed up as Robert Garcia's head on Ryo Sakazaki's body (albeit with a pink gi instead of an orange one) and his attacks are almost completely ineffective (much like when a player tries to use special moves in ''AOF'' with a depleted Spirit Gauge). This status would largely persist until ''IV'' and [[CapcomSequelStagnation its updates]], in which Dan [[LethalJokeCharacter becomes a freaking beast]].
553** SNK would later make fun of him ([[SelfDeprecation and themselves]]) in ''[[VideoGame/SNKVsCapcomSVCChaos SVC Chaos]]'', namely by making Dan parody even more of Ryo's moves and a RunningGag of nearly everyone--including ''[[MirrorMatch Dan himself]]''--mistaking him for Robert, along with ascending him to the mid-boss range..
554** Even Demitri of ''VideoGame/{{Darkstalkers}}'' hates Dan and wouldn't even take a sip of blood from him. "Only the beautiful and strong can serve me. You fail on both counts!"
555** The Chairperson from ''VideoGame/RivalSchools'' [[CorrespondenceCourse apparently took weekend classes in Dan's martial art]], Saikyo. And it shows. [[LethalJokeCharacter Unless she's your assistant instead of your main fighter, that is.]]
556** Dan has the most useless drop pattern of the entire ''Super Puzzle Fighter II Turbo'' cast: His pattern is all red. Bear in mind that clearing a gem also clears all adjacent gems of the same color, and all gems of the same color adjacent to those, and so on... Basically, the instant Dan's counter gems hit zero, a single red crash gem can completely counter every attack Dan has sent since the last such counterattack. However, he does have the special attribute of sending 150% as many counter gems. Used well, [[LethalJokeCharacter you can bring a quick end to your opponent]]; used poorly, and you set yourself up for massive damage.
557** In ''VideoGame/SuperGemFighter'' (AKA ''Pocket Fighter''), Dan can only make red gems pop out of his opponent when he connects, meaning the only thing he's capable of maxing out on its own is the Gadoken. If you want to power up the Koryuken or the Dankukyaku, you have to either hit the treasure chest that appears at the start of a match or use the gems the ''opponent is hitting out of you''.
558** Dan makes an appearance as a Spirit in ''VideoGame/SuperSmashBrosUltimate'', and the joke continues; he's got the worst power out of any Primary Spirit, to the point that not even equipping good Support Spirits can balance him out with the next-worst Spirits, and you start the fight with 30% damage and no trade-off benefit.[[note]]The effect itself is NotCompletelyUseless, as [[VideoGame/PokemonDiamondAndPearl Lucario]] benefits from damage, and the Mega Lucario Spirit has the exact same effect and number of Support Spirit slots as Dan... but seven times the power level.[[/note]] Pretty much the only reason anyone has to use him is the fact that starting up the game gives you a random Spirit; Supports can't be equipped on their own, and you don't get a Primary in Adventure Mode until your second fight, so if Dan was your random, having an awful Primary is ''technically'' superior to having no Spirits at all.
559* JustFrameBonus: In ''IV'' ''Omega Edition'', he has a move called "Funjinken" that parodies the [[VideoGame/{{Tekken}} Electric Wind God Fist]] down to its ludicrously precise execution requirements. The mechanic was carried over to ''VideoGame/StreetFighterV'', where Dan has the option to pull off a more powerful Gadouken or Koryuken with precise timing while his second V-Trigger is active.
560* KamehameHadoken: A ''pitifully'' weak varient called the "Gadoken". It's smaller, does less damage, and travels a fraction of the distance a regular Hadoken does. That said, it still has its uses as an anti-zoning tool. ''V'' also buffed it significantly by allowing Dan to [[ChargedAttack charge]] it for more damage, range, and frame advantage. "Haoh Gadoken" plays the trope straighter, being an actually powerful attack, but one that exhausts Dan whenever he uses it.
561* KarmicJackpot: Invoked in ''IV''. For saving his life in a past NoodleIncident, Dan returns the favor by helping Blanka's mother locate him. Cue Blanka and his mother having a joyful reunion.
562* KiManipulation: His Gadoken displays Dan's very miniscule grasp of controlling his own ki. The times where he can do real damage with it tend to overwhelm him, such as being blasted back by his Haoh Gadoken or achieving the Raging Demon for mere seconds.
563* LagCancel: His V-Skills are taunts that act as this, one cancels out of Specials, the other cancels out of Normals. As one can guess, they can be used to extend combos, and, at least for the former, reset the Neutral.
564* LanternJawOfJustice: He's got the chin and the attitude, but not the competence to back it up.
565* LastChanceHitPoint: In several of the Marvel-themed VideoGame/CapcomVs games, if Dan connects with his ultimate [[LimitBreak hyper combo]], the Otoko Michi, that move deals the most damage of all moves in the game to Dan's opponent, but also deals severe damage to Dan himself, leaving him with only 1 HitPoint.
566* LethalJokeCharacter:
567** Debuting in ''Alpha'' as a parody of ''Street Fighter'' copycats and "{{Shotoclone}}s" in general, Dan is pathetic on paper. He relies on cheap shots to win, but is known for being very tricky in the right hands. His normals are some of the hardest-hitting in the game, and his pathetic {{Shoryuken}} (the Koryuken) becomes invincible after a certain amount of attacks or taunts. This is why Dan has more taunt inputs than any other character in the ''Alpha'' trilogy. If you're good at keeping count, this can lead to a humiliating defeat for your opponent when you cancel their Super!
568** ''VideoGame/MarvelSuperHeroesVsStreetFighter'' and ''VideoGame/MarvelVsCapcom2'' change his useless Otoko Michi from an amusing way to kill yourself into the most damaging move in the game. It still [[CastFromHitPoints reduces Dan to his last hit point]] when it hits, but losing Dan to take out one member of the opposing team is a net gain. More hilariously, it has priority over the DangerousForbiddenTechnique, Shun Goku Satsu, which Otoko Michi is a parody of: if Akuma (the strongest Shoto character ever) and Dan both use their respective supers on each other, Dan will emerge triumphant! His Punch and Launch throw is especially nasty, leading to some loops and mind games when used well. He had good pokes, and with the right partners, he could actually be very effective.
569** In ''VideoGame/SNKVsCapcomSVCChaos''. Gadoshokoken piffles out after a few feet but covers the same area as a Haohshokoken, which means that it'll catch you in a jump every time. Stupid, showy power punch (mimicking Ryo's super move which dizzies enemies if it connects) has a hideous recovery time, but does a lot of damage and sends his opponent flying across the screen, so it can't be punished unless they land directly in a corner. The long windup functions as an auto guard which can block anything, even normally unblockable moves. Same ol' dumb Dankukyaku which is faster than before and can easily punish fireballs. And of course, the Otoko Michi, his DesperationAttack, takes off half your life and causes him no damage.
570** Dan is effective in ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'', albeit due to a bug. If you pick A-groove and activate it, you can infinitely chain his Dankukyaku and juggle his opponent.
571** Dan's iteration in ''IV'' evolves him into one. His Shisso Buraiken Ultra Combo has priority over Akuma's Shin Shun Goku Satsu Ultra. This is hilarious to see in action: if Akuma's move activates, he cannot escape. Dan's Super is a stupidly-long combo that is easily punishable if you miss but surpasses his Super if it lands. His Koryuken and Gadouken now deal more damage than their counterparts, all variations of his Dankuukyaku are safe on block (i.e they can't be punished), and his taunts ''stop oncoming attacks'', and his Ultra Combo isn't nerfed like everyone else's. In ''Ultra Street Fighter IV'', performing a ducking or jumping taunt fills his Super Meter, which is crucial for a character with some of the funniest taunts. And to top it off, Shisso Buraiken has armor-breaker properties, making it a serious threat to defensive fighters like Gouken.
572** In ''V'' his infamous rolling taunts are now V-Skills that can let him LagCancel out of a surprisingly high number of moves (including special moves), giving him lots of combo potential. His Gadoken can also be charged, and he has surprisingly well-rounded tools that allow him to be played in a variety of ways. He even had an infinite combo on launch which got nerfed later but was replaced by a buff to his Gadoken that randomly grants a knock-up on hit. The official ''Street Fighter'' [=YouTube=] channel [[https://youtu.be/uxmSOvuzo3c?t=200 sums up]] his playstyle the best:
573--->'''Narrator:''' His [[FightingClown goofy nature]] and [[SmallNameBigEgo bloated ego]] have earned Dan the reputation of being a JokeCharacter. But, with an evolved playstyle that [[PracticalTaunt makes his mockery more meaningful]], he's now more than capable of having the last laugh.
574* LikeFatherUnlikeSon: His dad's the reason Sagat only has one eye, whereas Dan is an utter joke.
575* MadeOfIron: For all of the ButtMonkey hijinks he goes through, nothing ever permanently injures him or even seems to keep him down for long. At one point in ''Sakura Ganbaru!'', Ken lands a Shoryuken on him that was so devastating, Dan's defeated body caves in the ceiling of a nearby car; a short period of time later, he's bloodied and bruised, but up on his feet and following Ken from the nearby rooftops, which actually impresses the latter, if not disturbs him a little.
576* MeaningfulName: His full name, when read with the surname first ("Hibiki Dan" or 火引 弾), literally means a "dud bullet", a reference to his short-range projectiles. Hibiki also translates to "echo". Dan is about as loud (and obnoxiously funny) as they get.
577* MechanicallyUnusualFighter: Dan's V-System in ''V'' is quirky in a couple of ways.
578** Dan's V-Trigger I is the only V-Gauge that has only one bar. While on paper this sounds positive (he requires the least amount of health sacrificed to execute a V-Trigger), any V-System use (besides the V-Skill) will deplete his entire stock. So using a defensive V-System option (V-Reversal or Season V's new V-Shift mechanic) will deprive him of all V-Gauge techniques, not just the V-Trigger, forcing him into a unique fork the other characters aren't faced with. That said, a well-fished Crush Counter and a few taunts from his V-Skills will fill it right back up.
579** For both of his V-Skills, whenever he uses one both he ''and'' his opponent gain V-Gauge. So matches with Dan will mean an abundance of V-System in play.
580* MissedTheCall:
581** Literally. In his opening cutscene for ''IV'', Dan believes that he wasn't invited to the original tournament (''II''). Blanka remarks that he had tried to call him several times to inform him of the tournament, but the phone was disconnected because Dan [[ForgotToPayTheBill hadn't paid his phone bill]].
582** In [[Comicbook/StreetFighter the UDON comics]], Dan steals Guy's invitation to the Japan qualifier for the World Warrior Tournament, though in this case Guy actually knew and let him because he didn't feel up to it.
583* NoHoldsBarredBeatdown: In what was most certainly a visual parody of Sagat's Critical Art, Dan inflicts a highly effective and practical version for his own Critical Art in ''V: Champion Edition''.
584* NotSoHarmlessVillain: S.I.N. recognizes that Dan has just as much potential to utilize the Satsui No Hadou as Akuma and Ryu. His fighting style in ''V'' looks similar to ''[[EnemyWithout Kage]]'s'', supporting this.
585* ObviousRulePatch: It was shortly discovered after Dan's release in ''V'' that he had an [[CycleOfHurting infinite combo]] consisting of looping his crouching Heavy Punch into Gadoken on a standing opponent. When this combo happened in [[https://youtu.be/BJrrnNlHxn0 an actual tournament match at the Capcom Pro Tour]], the day after they patched it out in probably the most appropriate way for Dan: giving his Gadoken a random chance to become a red fireball that juggles the opponent.
586* OddFriendship: Dan considers Sakura and Blanka to be his students. They'd dispute this, but they hang out with him anyway. Dan and Sakura are two of the only people, aside from Blanka's mother, to call Blanka by his real name, Jimmy.
587* OneManArmy: Surprisingly, he managed to dish a CurbStompBattle a group of thugs. While he's grossly outclassed by every other playable character, he's actually pretty competent against normal people.
588* OptionalBoss: Dan challenges every player character if the player fought extremely well, adding one more character that must be defeated before the player can win the game.
589* OvershadowedByAwesome:
590** Dan actually has some decent abilities. It's just that in the ''Street Fighter'' universe, ''lots'' of people can shoot fire out of their hands and do it far better than him, and even the {{Badass Normal}}s of the series overshadow him in terms of raw power or technique.
591** In ''Sakura Ganbaru'', he's actually a perfectly competent fighter and observant to boot. He just happens to be overshadowed by the awesome, more well known fighters, as well as Sakura's ridiculous potential. To wit, he's perfectly capable of seeing through Ken's injuries (after Ken ''barely'' defeats Sakura), despite no one else taking note of his wrecked ribs. And his lecture on how ki works proves that he has done his homework. He's not bad, and he's even pretty good in the local circuits.
592** In the Udon comics he easily defeats some Mooks, but still comes up short against all the named characters.
593* PaperMaster: One of his attacks exclusive to his appearance in ''Marvel Super Heroes vs. Street Fighter'' (and in turn, ''Marvel vs. Capcom 2'') is the Premium Sign, where he takes out an autograph, signs it, shows it off to his opponent, and tosses it forward as a projectile. Since this is Dan we're talking about, it's not a very effective attack, though beating an opponent with the Premium Sign is treated the same as beating them with a hyper combo by the announcer.
594* PerpetualPoverty: His storyline in ''IV'' has him trying to make money by training students in his style of fighting. HilarityEnsues.
595* PluckyComicRelief: From his constant boasting to his effeminate movements to the way he's thrown around like a ragdoll ''by his own attacks,'' everything the guy does is utterly hilarious.
596* PracticalTaunt:
597** Prior to ''IV'', one of his taunts has him pull out a photo of himself, autograph it, then throw it as a makeshift projectile.
598** In most of his appearances, the Legendary Taunt super is cancelable at any point of its animation, giving Dan the ability to bait his opponent. In ''V'', the Legendary Taunt gives both players a full super meter if Dan is allowed to do the whole thing.
599** Taunting in ''V'' becomes a part of Dan's gameplay identity through the V-Skill system, allowing him to cancel out of other animations into them to put himself at better frame advantages, as filler for juggle combos, or simply to throw off his opponent. However, doing any of Dan's V-Skills will add power to ''both'' characters' V-Gauges.
600* RandomEffectSpell: In ''V'', he used to have an [[CycleOfHurting infinite combo]] that involved extensive use of his Gadouken fireball special move. The infinite was later {{Nerf}}ed by "buffing" Gadouken with a small random chance to fire a "Red Gadouken", which deals slightly more damage and, more importantly, knocks down the opponent, forcing the Dan player to react appropriately. Humorously, Dan lets out a BigWhat when this occurs, implying that every Red Gadouken he fires is just [[AchievementsInIgnorance sheer dumb luck on Dan's part]].
601* RapidFireFisticuffs: He gains a move in ''IV'''s Omega Mode called "Danretsuken", where Dan strikes his opponent before transitioning into a series of rapid punches. The move returns as part of his official moveset in ''V''.
602* RedSockRuinsTheLaundry: How Dan's gi ended up pink.
603* {{Revenge}}: His relationship with Sagat, concerning his father's death at Sagat's hand. It is because of this that Sagat realizes that his own war of vengeance with Ryu had him walking down a bad path and lets Dan defeat him so that he may satisfy his revenge and find a new purpose to live.
604* SecretCharacter: His first appearance in a ''Street Fighter'' game was as one of three hidden characters in the first ''Alpha'', selectable either through a cheat or by selecting the random option with the right timing. He's also a hidden character in both ''Super Puzzle Fighter II Turbo'' and ''Pocket Fighter''.
605* ShadowArchetype: To Sagat, of all people. Much like Sagat being beaten and scarred by Ryu, Dan experienced a horrific event in the form of his father's death that gave him a thirst for revenge. The difference is, Sagat realized that vengeance was destroying him and made him weak, whilst Dan was too late to find out and became irreversibly weak in comparison.
606* ShirtlessScene: He has a shirtless alternate outfit in ''IV''.
607* {{Shotoclone}}: Naturally differentiates himself through his sheer ineptitude as a fighter. His specials fit the basic mold of other shotos, but are held back by individual weaknesses that limit their versatility (his fireball has poor range, his shoryuken lacks invincibility, etc.). What he does have though is a stronger ability to mix-up and chip away at his opponent, especially in newer titles with his various taunt abilities.
608* {{Shoryuken}}: Interestingly, Dan's version has an one-in-eight chance of coming out in a "shiny" version which is completely invincible on the way up.
609* SmallNameBigEgo: He thinks he's the main character of the series, but is leagues below every protagonist and mascot in terms of strength and technique..
610* StartMyOwn: When Gouken denied him further training due to his motivation ({{revenge}} against Sagat), he split off and took what he learned to craft his own brand of fighting: "Saikyo-Ryu" ("The Strongest Style").
611* ThrowTheDogABone: Over the course of the series, Dan has not only gotten better as a playable character but seems to be gradually getting more respect from other people ''in-universe''.
612* TokenGoodTeammate: The only Ansatsuken practitioner besides ''Gouken'' without a drop of evil inside of him. Yes, even Sakura has a higher likelihood of giving in to dark forces than he does. His ''SFV'' character art even calls him "Hell's Angel" in reference to this.
613* TookALevelInBadass:
614** Over the years, he has gone from JokeCharacter to LethalJokeCharacter. Cue ''IV'' where he's actually a decent fighter. By the time of ''V,'' the joke aspects of Dan are largely in personality and he has evolved to become a completely practical character in line with everyone else. In Dan's SFV Character Story, he became globally famous after he had managed to win a championship tournament using his Saikyo-Style Martial Arts.
615** The Saikyo Style has gradually evolved over the various games from being a lesser version of Ansatsuken to having unique moves all its own. Perhaps best showcased in how his old grab involved grabbing an opponent before punching them while his latest one in ''SFV'' has him comically (but effectively) compromise their footing with a leg sweep before slamming them into the ground.
616* TrainingDummy: He fills this role in ''IV'''s trial mode.
617* TrueCompanions: He's good friends with Blanka and Sakura, both of whom stick by him even at his goofiest. He doesn't show this in a dignified way though, like during his rival battle with Sakura in ''IV'' where he starts [[OcularGushers bawling]] with emotion.
618* TwinkleSmile: Pops one at the end of his Shisso Buraiken ultra in ''IV''.
619* UnnecessaryCombatRoll: He's capable of curling into a ball and rolling forward or backward, an ability he usually only performs when taunting (though it's possible for one to utilize his "rolling taunts" to evade his opponent's attacks).
620* WeakButSkilled: While he's the JokeCharacter [[GameplayAndStoryIntegration both in-universe and in-game]], supplementary materials have shown he actually is quite knowledgeable about the Martial Arts. He upgrades to this gameplay-wise in ''IV'', as he has a few tricks up his sleeve (like invincibility frames during his [[NoHoldsBarredBeatdown Shisso Buraiken]] Ultra) that make him decent rather than purely awful.
621* YouKilledMyFather: Dan wants revenge against Sagat for beating his father, Go, to death after Go took Sagat's eye. However, it's deconstructed -- according to Gouken, the only reason Dan isn't able to become stronger and grow into an extremely capable fighter is his latent desire for revenge (even after Sagat threw his battle with Dan) stunting his training and severely limiting his potential. This is proven post-''Alpha'' where Dan is actually able to make improvements to his style now that he's no longer obsessing over Sagat.
622[[/folder]]
623
624!!Characters debuting in ''Street Fighter Alpha 2''
625[[folder:Sakura]]
626[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sakura_alt_pic.png]]
627[[caption-width-right:350:[[GenkiGirl Exuberant Youth]]]]
628[[quoteright:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/sakuraa.png]][[/labelnote]]
629
630->''Pleased to meet you!''
631
632->'''Origin:''' UsefulNotes/{{Japan}}
633->'''Fighting style:''' [[PowerCopying Imitation of Ryu's Ansatsuken]]\
634'''Appears in:''' ''[=SFA2=], SFIV, SFV'' (DLC)
635->'''Voiced by:''' [[note]]Creator/YukoSasamoto (''Street Fighter Alpha 2'', ''Street Fighter Alpha 3'', ''VideoGame/StreetFighterEX Plus α'', ''Street Fighter [=EX3=]'', ''VideoGame/RivalSchools: United by Fate'', ''Marvel Super Heroes vs. Street Fighter'', ''Marvel vs. Capcom 2'', ''Capcom vs. SNK'', ''Capcom vs. SNK 2'', ''Namco × Capcom'', ''Super Puzzle Fighter II Turbo'', ''Super Gem Fighter: Mini Mix''), Creator/AyaHisakawa (''Street Fighter Alpha'' CD dramas), Mao Kawasaki (''[[Anime/StreetFighterAlphaGenerations Street Fighter Alpha: Generations]]''; Japanese), Creator/MisatoFukuen (''Street Fighter IV'', ''Street Fighter X Tekken'', ''Street Fighter V''; Japanese), Brittney Harvey (''Street Fighter IV'', ''Street Fighter X Tekken'', ''Street Fighter V''; English).[[/note]]
636
637->Full name Sakura Kasugano. A seemingly [[GenkiGirl normal Japanese high school girl]], Sakura decided to take on street fighting after witnessing her idol Ryu in battle. She uses a self-taught imitation of Ryu's martial art with her own versions of his special techniques. Her primary outfit is a sailor fuku and a white headband given to her by Ryu. Dan considers Sakura as his student, although she doesn't seem to think much of him.\
638\
639Sakura returns in ''V'', having finally graduated high school, and now works a part-time job at an arcade. She's also shown to be going through a rough patch, doubting her future as a fighter and wondering just what she's going to be doing for the rest of her life.\
640\
641Sakura is a much more mobile and aggressive take on the {{Shotoclone}}; she has a versatile toolkit standard to the archetype, including a fireball, uppercut and HurricaneKick, but each move has unique traits that boost her pressure game. Her Hadoken can be charged into a multi-hitting projectile or be angled upward to hit airborne opponents, her [[{{Shoryuken}} "Shouoken"]] has a sprint at the beginning to close in from mid-range, and her "Shunpukyaku" has her leap up while kicking, avoiding low attacks. Overall, Sakura is encouraged to take big risks in exchange for very rewarding combos and mix-ups, and is much more nimble alternative to classic Shotos like Ryu.
642----
643* AcceptableFeminineGoalsAndTraits: In ''V'', Sakura decides that rather than continue fighting, what she really wants to do is get married and have children. She calls this her particular form of "strength".
644* AllWomenLoveShoes: In her ''USFIV'' victory quote against Poison, Sakura states that she likes Poison's [[CombatStilettos shoes]].
645* AntiAir: She has several unique normals that let her swat airborne fighters like "Chin Buster Kick", "Furiko Upper", and "Pendulum Upper", not to mention her own [[{{Shoryuken}} dragon punch]] and her skyward Hadoken.
646* AscendedFangirl:
647** She began street-fighting because of her intense fascination with Ryu. Eventually, all of her fascinations would come true when she meets Ryu himself, and by proving that she's a worthy fighter, Sakura eventually becomes Ryu's apprentice.
648** In one comic continuity, before she started fangirling Ryu, Sakura was a huge fan of E. Honda, the ''sumo wrestler'', and trained herself to be like him -- including lamenting just how much weight she still had to gain.
649** Chun-Li's hero worship of Ryu in the ''Street Fighter'' manga would become the basis for Sakura.
650* BadassAdorable: Few ''Street Fighter'' characters are this cute ''and'' this powerful, with even Ken stating that Sakura can match Ryu blow for blow.
651* BashBrothers: She has gained many throughout the series, with some of her friends in the ''Rival Schools'' cast being her first. Other notable ones include Ryu, Ken, Chun-Li, Cammy and Guile.
652* {{Bathos}}: In one win pose, despite being hyped up and serious, her sneaker flies off her foot and bops her on the head.
653* BloodKnight: A really friendly version of the archetype; she's out to test her abilities and be able to stand toe to toes with the World Warriors, so she's always happy to accept a battle.
654* BoyishShortHair: She has noticeably shorter hair than most of the female fighters in the series. It's essentially a looser, more feminine version of [[TheHerosIdol Ryu's]] haircut.
655* BreakoutCharacter: Since her debut in ''Alpha 2'', she became one of the ''Street Fighter'' series' most popular characters. She even won the first official ''Street Fighter'' character poll held by Capcom in 2017, and has appeared in multiple crossover titles, such as ''Marvel Vs. Capcom'', ''Puzzle Fighter'', ''Rival Schools'' and ''Monster Hunter''.
656* TheCameo: She appears at the end of Karin's story mode in ''V'', still wearing her school uniform.
657* ChargedAttack: Sakura can exchange her Hadoken's range or size by charging it (in the ''Alpha'' series this is accomplished by pressing the punch button two or three times for up to three levels while in ''IV'' just holding the punch button will enlarge the projectile by up to two levels).
658* CloseRangeCombatant: Sakura's tools usually lean towards risky melee combat, with many of her specials being best used as gap-closers. Even her Hadoken has a shorter range than the likes of Ryu's. While still quite [[JackOfAllStats versatile]] in her own right, there's a higher risk-reward dynamic associated with her because of her ability to combo and mix up.
659* CooldownHug: She gives one to Ryu who's ''very much'' losing himself to his Satsui no Hado in ''The Ties That Bind''. It works at the last moment.
660* ComingOfAge: This becomes the plot focus for Sakura in ''V''. Now an adult, [[SoWhatDoWeDoNow Sakura begins to question what she wants to do with her life]] and if dedicating herself to competitive fighting is really what she wants. In her story mode, she decides after a sparring match with Ryu that settling down and starting a family is achieving strength and fulfillment in her own right.
661* CostumeInertia: She's still wearing her seifuku in ''IV'' (set after the ''Alpha'' games) as it was felt by the dev team to be too iconic to change. In-universe, it's handwaved by her considering it to be appropriate fighting attire, despite her having finished school. Her seifuku reappears as her 'nostalgia costume' in ''V'', and is used for her ''Alpha'' arcade path.
662* CurbStompCushion: In the ''Sakura Ganbaru'' manga, she faces her first defeat at the hands of Ken -- obvious right? Unknown to everyone but Dan, she actually managed to break five of Ken's ribs with the Midare Zakura and deal more damage than shown.
663* CuteBruiser: Very cute and can go toe-to-toe with far more experienced fighters.
664* TheCutie: Sakura's very sweet, cute and optimistic, and a HeroWorshipper to Ryu, acting as a strong emotional anchor for the older World Warrior.
665* ADayInTheLimelight:
666** She's the subject of UDON Comics' first ''Legends'' four-issue mini-arcs, which details her life back in Japan after she and Ryu go their separate ways, as well as her over-competitive relationship with Karin.
667** She has her own manga miniseries in Masahiko Nakahira's ''Sakura Ganbaru!'', which details her rise into the Street Fighting circuit and her search for Ryu --[[DefeatMeansFriendship befriending so many other fighters]] and touching so many lives that it basically elevates her to [[MessianicArchetype messianic]] levels.
668* DistaffCounterpart: Gameplaywise, to Ryu and Ken as a female {{Shotoclone}}. In ''V'', Sakura's DLC costume is the spitting image of the generic outfit all the Shotoclone characters have used since the original ''Street Fighter'', to the point she looks almost exactly like a younger Ryu, which is lampshaded in ''Sakura Ganbaru'', where Ken wonders if she's Ryu's secret love child or younger sister.
669* DoggedNiceGirl: Not only does she really want Ryu to train her personally, despite him telling her he could not as he still has much to learn himself, it is also heavily implied that her admiration towards Ryu has developed into full on romantic feelings by the time of ''IV'' and ''V'' -- so much that she gets embarrassed talking about having a child around him. Yet as fighting is--literally--''everything'' for Ryu, and while it's obvious that he does care for her, he's not really the type to consider things like romance in the first place. Sakura remains smitten:
670-->''(Vs. Sagat) I totally understand your obsession with Ryu. Isn't he just dreamy?''
671-->(''Ultra Combo finish against Ibuki in her rival battle) Let me tell you, Ryu is so dreamy.''
672* {{Fanservice}}: Despite her personality not being at all provocative, her design is another matter, with attacks like her F+MK command normal, where she does a wheel-kick with her rear leg, giving the player a gratuitous shot of her butt.
673* FragileSpeedster: She's nowhere near as bulky and durable as shotos like Ryu and Ken but makes up for it with very strong movement options; she's very light on her feet with a faster walk speed, plus her Shou'ouken and Shunpukyaku both give big bursts of movement on windup. She also has Sakura Drop to surprise attack crouching opponents and, at least in ''V'', a [[UnnecessaryCombatRoll combat roll]] that can be followed up with a knee strike.
674* GamerChick: She likes playing video games (except with her little brother, since he always wins), and as of ''V'', she now works a part-time job at an arcade.
675* GenkiGirl: She's cheerful and optimistic virtually all the time, with her victory animations seeing her jump up and down in elation.
676* GoThroughMe: In ''Alpha 3'', she takes a full-powered Psycho Crusher to the gut to protect an unconscious Ryu and Maki. This and Sagat's appearance snap Ryu out of his BrainwashedAndCrazy status.
677* GrowingUpSucks: Discussed in ''V'', where Sakura laments that becoming an adult and getting a job means she can no longer travel the world and take part in fighting tournaments like she used to, and that the time is coming for her to hang up the gloves and become a contributing member of society.
678* GuestFighter:
679** She appears in ''VideoGame/RivalSchools'', where it's established that she's childhood friends with Hinata and Natsu. It's also implied she was the one to invite Akira to participate in ''V''.
680** She makes a guest appearance in ''VideoGame/{{Fortnite}}''.
681** She appears in the second ''SF'' expansion for ''VideoGame/{{Brawlhalla}}'', alongside Ken, Dhalsim, M.Bison, and Luke.
682* HardWorkHardlyWorks:
683** Sakura taught herself martial arts, special attacks, and Ki-based manoeuvres by emulating Ryu after ''seeing him on TV''; she learned how to shoot energy blasts from her hands ''without any formal training''. Sakura is not ''against'' putting in the work, she just doesn't ''have'' to. As a fighter, she's still a serious-minded and focused individual, trying to apply Ryu's philosophy that every fight brings a new opportunity to learn, but her technique remains unrefined because she continues to apply what works for her instead of honing it (like Ryu might) because her natural talent is enough.
684** In the ''Sakura Ganbaru!'' manga adaptation, Dan demonstrates his Gadoken and explains the basics of KiManipulation to Sakura. It takes her less than a minute to perform a complete (albeit still weak) version of the ''Ha''doken, and in no time at all she's using full-power versions of the technique. Seeing this, an outraged Dan pauses for a minute to comment on the absolutely ''terrifying'' potential she possesses. A later Hadoken battle between Sakura and Ken ''obliterates '''AN ENTIRE CITY BLOCK.'''''
685** In the ''Super Street Fighter'' comic book by UDON, Sakura ends up (albeit briefly) [[GoneHorriblyRight tapping into the Satsui No Hado]] enough to get Akuma's attention through pure determination.
686* HeroWorshipper: Sakura is Ryu's no.1 {{fangirl}} and aspires to become his student in the hopes of becoming just like him. Since he's refused to train her, she's become a capable martial artist in her own right by emulating his style. The fighting gloves she wears were even Ryu's old training pads, which he gave to her as a parting gift.
687* HomeStage: Literally with the "Kasugano Residence" stage in ''Alpha 2'' and ''V'', set in her backyard in Japan.
688* HurricaneKick: Her Shunpuukyaku. Rather than floating above the ground horizontally, it's more of a hopping spin kick. The EX version ends with a final kick to send her opponent flying, opening up combo opportunities.
689* IconicSequelCharacter: Sakura has been one of the most beloved characters in the franchise since her introduction, but wasn't introduced until the second ''Alpha'' game.
690* InterclassFriendship: Her and Karin are friends despite Karin being ridiculously rich, while Sakura is middle class at best. The manga adaptation and ''Alpha 3'' reveal that this is because Sakura is responsible for handing Karin her first major defeat.
691* KamehameHadoken: Like all {{Shotoclone}}s, Sakura can use the Hadoken. Her fireballs are a bit weaker in raw damage than average, but she can also charge it up for extra damage (in exchange for range) as well as fire it up at an angle as an AntiAir.
692* KiManipulation: Noteworthy in that she never learned ''how'', she just ''can''. Although in the UDON Comics series this is tackled in more detail, making it something that doesn't simply come automatically (she travels around with Ryu for a bit and has to discover the ability through self-introspection and focus).
693* LosingAShoeInTheStruggle: Well post match anyway and PlayedForLaughs. Her original win pose in the ''Alpha'' series has her do a short kata finishing with a kick... after which her sneaker will (sometimes) fly off and hit her in the head.
694* LoonyFan: Aside from her [[DoggedNiceGuy adoration of Ryu]], when we first see her in the UDON comics, she's a crazy fan of E. Honda's. This is adapted into the games, but not to the loony levels of the comics. Her number one is still Ryu, but she genuinely supports E. Honda's sumo-promoting efforts.
695-->'''Sakura:''' When I grow up, I want to be ''just like him''!\
696'''Kei:''' Y-you want to weigh 400 pounds?!\
697'''Sakura:''' If I can! I've already entered a bunch of hot dog eating contests to help me bulk up, and...
698* LuminescentBlush: Sakura has an adorable one in her ''V'' Story Mode when she realizes that she was talking about getting married and having kids, and talking about this ''with her crush'', rapidly changing the subject.
699* MarilynManeuver: Several of her win poses feature her skirt fluttering about.
700* MartialArtsHeadband: Her white headband is actually the headband that Ryu wore in the original ''Street Fighter'' and ''Alpha''. Ryu gave it to her and switched to his iconic red headband, which was originally worn by Ken to tie back his hair. By the time of ''V'', though, she's upgraded to her very own red headband.
701* MeaningfulName: Her given name means cherry blossom in Japan, although it's officially spelled in hiragana (さくら). Her surname, Kasugano (春日野) means "Sunny Field in Spring".
702* MistakenForRelated: When she encounters Ken in ''Sakura Ganbaru!'', Ken is struck by how much she reminds him of Ryu — so much that he thought she was his younger sister he never heard of.
703* ModestyShorts: She wears red PE bloomers with her dogi top in one of her alternate costumes. In ''V'', she wears pants and a red sports-bra underneath her dogi.
704* MoralityPet: To Ryu on occasion, whenever he's taken over by the Satsui no Hado.
705** The best example is her ''Alpha 3'' ending, where she stands defiantly in front of Bison to protect Ryu from his fully-powered form, but Bison swats her away and looms in to kill her. Ryu temporarily goes berserk and proceeds to tear Bison a new one.
706** In the ''Ties That Bind'', when Ryu loses himself to the Hadou after Cammy is brutalized by C. Viper, it takes a crying, pleading Sakura to calm him back into sanity.
707* MusclesAreMeaningless: Sakura has a much slimmer and lighter build than her peers, but can take down fighters twice her size.
708* MythologyGag:
709** Her Battle Outfit in ''V'' is obviously a Ryu costume, but the alternate colors act as references to all of the other karate gi wearing characters in the series. Color 2 is Ryu's ''Alpha'' palette, Color 5 is Ken, Color 7 is Akuma and Color 10 is Dan.
710** Her ''V'' story mode has her ponder having a family. Albeit non-canon, in her ending in ''[[VideoGame/CapcomVs Marvel Super Heroes Vs Street Fighter]]'', she is shown as a mother answering her child's question about a photo of her beating the bosses of the game.
711* NiceGirl: Passionate about street fighting but otherwise very cheerful and friendly. She's a good sport too (as it would be what Ryu wanted).
712* OddFriendship: When she isn't sparring with Ryu or Karin, Sakura can most likely be found hanging out with Dan and ''Blanka''. In fact, Sakura and Dan are two of the only people aside from Blanka's mother to call him by his real name, Jimmy.
713* OlderThanTheyLook: Looks like a high school student in ''IV'', but she's actually the same age as Cammy (early 20s).
714* OrdinaryHighSchoolStudent: During the ''Alpha'' series her school outfit is genuine, as she's still in high school. By the time of ''IV'', this is not the case (she's said to have graduated) and she only wears the uniform because it's comfortable combat-wear. However there isn't any evidence of this outside of offhand mentions in non-game sources so it may or may not be true (''IV'' as a whole doesn't quite fit with the timeline set up before it). As of ''V'' she's confirmed to have graduated and is working part-time at an arcade, sporting a pachinko parlor worker's uniform.
715* PassingTheTorch: The franchise frequently hints that Sakura is ''the'' top candidate of inheriting Ryu's martial arts legacy should he ever decide to take an apprentice one day.
716** In ''Super Street Fighter'', Sakura has graduated, and is now living with Ryu almost full-time and learning from him. This puts her in a very bad place when Ryu is abducted...
717** In ''V'', her DLC costume is practically the same costume ''as'' Ryu's older design![[note]]In a mirror match between Ryu and either of Sakura's first two costume colors... She's the slightly shorter and slimmer one.[[/note]]
718** Discussed in ''V''; Sakura mentions that Ryu is getting on in years and that he may never find the answers he is looking for, thus should be looking to pass down Gouken's version of the Ansatsuken to a future generation. She doesn't get to suggesting '...to his children' due to [[HormoneAddledTeenager realising who she's talking to]]...
719* PowerCopying: Of the Taskmaster variety; she learned Ansatsuken techniques merely by watching them. Not even watching them in person, but simply through videos of them. While they aren't the exact refined techniques, it's still outstanding and prodigal mimicry, especially self-taught KiManipulation (it's even enough to get Akuma to respect her).
720* PrecociousCrush: She's implied to have some hidden feelings for Ryu who's at least 5-10 years her senior.
721* PrimaryColorChampion: Her classic look has red gloves and sneakers, a blue skirt, and a yellow neckerchief.
722* TheRival: Karin. Sakura was the first fighter to defeat Karin after the latter's long-lasting win streak. Karin set her sights on evening the score for a long time. After a while though, their dynamic evolved into a FriendlyRivalry, and Karin has since conceded that Sakura is the [[AlwaysSomeoneBetter better fighter]] between the two.
723* SailorFuku: She's a teenager in the ''Alpha'' games and wears a junior-high uniform, but finally changes to a brand new, grown-up look in ''V'', having graduated from high-school, and sports a pachinko parlour attendant uniform as her default costume, and a training dogi (reminiscent of her look at the end of ''Alpha 2'''s manga adaptation) as a DLC costume.
724* SchoolUniformsAreTheNewBlack: In the ''Alpha'' series, she engages in martial arts battles in her school uniform. In ''IV'', when she takes a plane to visit Ken, she dons the outfit and continues to wear it despite having graduated some time ago. ''V'' finally put an end to this by giving her a new outfit and confirming that she graduated high school.
725* SharedSignatureMove: Alongside all of her other special moves being tied to her admiration of Ryu, Sakura also has learned his super move, Shinku Hadoken.
726* ShesAllGrownUp: In ''V'', Sakura has finally graduated from high-school and works part-time at a local arcade. This heralds a brand new, grown up look for her, and her main outfit in ''V'' is her arcade worker uniform, which is based on that of a classic [[https://pbs.twimg.com/media/DQ0SmGlVAAAaUn7.jpg pachinko parlour]] [[https://www.japantimes.co.jp/wp-content/uploads/2014/08/n-pachinko-c-20140822.jpg attendant]], complete with blouse, waistcoat, neck-scarf and headset.
727* SheCleansUpNicely:
728** In ''The Ties that Bind'', she sports a cute dress while Chun-Li wears a white UsefulNotes/{{Qipao}}. It doesn't stick, and Sakura's still wearing her MartialArtsHeadband, quickly discarding the dress to put her more practical ''fuku'' back on.
729** In ''IV'', she has a floral dress alternate costume complete with a cute headband in the same material.
730** In ''V'', she manages to make a pachinko attendant's uniform look GOOD.
731* ShipTease: Her relationship with Ryu is expanded upon in her ''V'' Story Mode. Sakura, in a moment of introspection, imparts Ryu with the idea of perhaps having children... while trying hard to not say, too blatantly, with ''who''.
732* {{Shotoclone}}: A self-styled version. She can manipulate ki like the actual practitioners but her techniques are unrefined, meaning her execution of the signature attacks don't mimic the real versions. Her Hadoken is a ChargedAttack, her {{Shoryuken}} has a running start, and her HurricaneKick requires her to jump instead of just soaring horizontally to her target. In ''V'', she has the same costume as ''every other Shotoclone'' in the form of a fairly conventional martial arts gi.
733* {{Shoryuken}}: Shou'ouken, with a little jog leading into it, which actually scores more hits into the attack.
734* SpiritedCompetitor: Although she idolizes Ryu and does whatever she can to emulate him and his lifestyle, her emotions and personality hedge closer to Elena's, finding fighting to be a fun pastime and as a way to connect with other people.
735* SuperMode: Both of her V-Triggers in ''V'' give her '''''HUGE''''' boosts in power. Her first, "Haru Arashi", empowers all of her projectiles, gaining more advantage on hit for landing Hadokens and even being able to combo off of them. Her second, "Sakura Senpu", empowers her Shou'ouken and Shunpukyaku, granting even more hits and being able to naturally combo off each other without burning her super meter.
736* SuperpoweredEvilSide:
737** Parodied by 'Dark Sakura' in the ''Marvel Vs.'' series. She hasn't actually turned evil, she's just got wicked sunburn, the power of which Doctor Strange helps her to harness, allowing her to bypass Hyper Combos.
738** The ''UDON'' comics play it straight, with Dark Sakura being the result of her succumbing to the Satsui no Hado.
739* SurpassedTheTeacher: Some media present her as Dan's student, where she learns a lot of Ansatsuken basics before striking out on her own when she plateaus under his tutelage. In the ''UDON'' comics, it's implied Ryu is her ''actual'' teacher, and Dan is just used to placate her parents.
740* TalentedButTrained: She is incredibly talented and taught herself how to fight and perform the Hadouken, but as her ''IV'' story mode shows, she is an insanely diligent trainee.
741* TalentVsTraining: Sakura is a self-taught fighter whose style is an unrefined, yet still effective, imitation of Ryu's moves. By contrast, her rival Karin is formally trained in her family's Kanzuki-ryu martial arts which is an amalgamation of the best techniques of other fighting styles.
742* TarotMotifs: Sakura represents The Sun in the 30th Anniversary Tarot Deck. The Sun represents happiness and optimism, which Sakura has in spades.
743* TeenGenius: With how absurdly quick she took to learning advanced martial arts techniques like the Hadoken, Sakura is a very talented fighter for her age, able to pick up Ryu's moves without formal training. Her competitors have all been training their entire lives, making her a walking anomaly of talent.
744* TomboyAndGirlyGirl: The tomboy to Karin's girly-girl.
745* TomboyWithAGirlyStreak: Sakura's among the most tomboyish girls in the series, and certainly the most recognizable. She does have her fair share of alternate outfits which show that she still enjoys dressing girly as well, and she's stated to be relatively good at cooking in ''Ultra IV''. In ''V'', she also comes around to entertaining the thought of starting a family and being a mother.
746* TrainingFromHell: Despite her [[HardworkHardlyWorks natural talent]] and [[UnskilledButStrong lack of formal training]] Sakura puts herself under a vigorous conditioning regimen that is beyond what a girl her age can do:
747-->''(SSFIV Prologue)..Today's Training regiment: 100 laps around the deck, 500 push-ups, 500 sit-ups, 500 pull-ups, and 800 squats...''
748* UnnecessaryCombatRoll: ''V'' introduces a V-Skill, "Haru Hayate", that has Sakura roll forward and can be followed up with a knee strike. The move has a ton of synergy with her other attacks, being cancellable from normals and even her Hadoken, granting a wealth of mix-up opportunities.
749* UnskilledButStrong: Her fighting style is self-taught, and she is able to do a Hadoken without any formal training. It's further demonstrated by her Hurricane Kick; while Ryu's practiced one involves him soaring through the air like a helicopter, her's is basically a spinning hop.
750* UnstoppableRage: PlayedForLaughs in the ''Alpha 2'' manga; push Sakura far enough and she'll enter a rage-fueled state where her eyes dim and she's ''way'' less merciful when fighting, not to mention she has a '''[[https://alchetron.com/cdn/street-fighter-sakura-ganbaru-f612de55-474b-4918-8ac0-aecf7735196-resize-750.jpeg TERRIFYING]]''' NightmareFace to boot.
751* VariantPowerCopying: While she's able to imitate Ryu's techniques, they aren't the exact versions due to being self-taught. And while she's gotten time to get formal training, her moves remain as is — not because they're weaker or inferior, but simply because they simply work better that way ''for her''.
752* WholeCostumeReference:
753** ''IV'' gives her an outfit that's an exact replica of Ryu's classic torn gi.
754** Sakura's Story Costume in ''V'' is the real uniform worn by employees at the Plaza Capcom arcade.
755* WorthyOpponent: The majority of her opponents are impressed by her skills and potential and they know that she will become a great fighter. It says a lot when Akuma's chief complaint is that she's only imitating the Ansatsuken rather than properly learning it. In the UDON comic series, he even leaves her alive when she briefly taps into the Satsui-no-Hado, saying that she has the potential to get stronger and that one day, he might fight her for real.
756[[/folder]]
757
758[[folder:Rolento]]
759[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rolento_alt_pic.png]]
760[[caption-width-right:350:[[SociopathicSoldier Perfect Soldier]]]]
761[[quoteright:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/image_6487327_15.JPG]][[/labelnote]]
762[[quoteright:350:[[labelnote:''Capcom Fighters Network'']]https://static.tvtropes.org/pmwiki/pub/images/sfa_rolento.png]][[/labelnote]]
763->''Mission complete!''
764
765->'''Origin:''' [[UsefulNotes/{{UnitedStates}} USA]]
766->'''Fighting style:''' [[EliteArmy Military Martial Arts]]\
767'''Appears in:''' ''[=SFA2=], USFIV''
768->'''Voiced by:''' [[note]]Creator/JinYamanoi (''Street Fighter Alpha 2'', ''Street Fighter Alpha 3'', ''Capcom vs. SNK 2'', ''Street Fighter X Tekken'', ''Ultra VideoGame/StreetFighterIV''; Japanese), Creator/JonStJohn (Final Fight Revenge), Creator/DameonClarke (''Street Fighter X Tekken'', ''Ultra VideoGame/StreetFighterIV''; English [as Alan Smithe])[[/note]]
769
770->Full name Rolento F. Schugerg. A German-American mercenary, Rolento formerly served the United States' Red Berets special forces unit before joining Mad Gear as its sub-leader, managing the gang's secret drug plant located at Metro City's Industrial Area in the original ''Final Fight''. After the downfall of the gang, he decided to create a Utopian nation of elite soldiers, hoping to recruit both former allies (Sodom) and adversaries (Guy and Cody), to his cause. Reappears in ''IV'' trying to defeat Seth and take his technology for his army.
771----
772* BeatingADeadPlayer: One of his win poses involves throwing a ''grenade'' at his fallen opponent.
773* BlackAndWhiteInsanity: Rolento has an extremely simplistic, binary view of the world and the people around him; either you're a soldier for his jingoistic crusade or you're an enemy.
774* BlatantLies: "Me... dictator? Me... insane? Negative! Absolutely negative!"
775* TheBusCameBack: Returned to the main series in ''USFIV'', after a good 10 years + absence.
776* ColonelBadass: [[https://www.youtube.com/watch?v=JwalvJLtox8 As seen in his Ultra arcade intro.]]
777* CultOfPersonality: His overriding goal throughout all of his post-''Final Fight'' appearances is to recruit able-bodied fighters to his militaristic cause and generally spread the word of his vision. By the time of his reappearance in ''USFIV'', he seems to have succeeded and already has legions of obedient troops at his command.
778* EvenEvilHasStandards:
779** Crazy military man he may be, but he wants people to be able to make their own decisions in his utopia. Which is why he destroys the Psycho Drive in ''Alpha 3'', rather than claim it for himself.
780** In his rival battle against Cody in ''Alpha 3'', he's shocked and appalled at Cody becoming a convict.
781* FlechetteStorm: Hurls a knife at his opponent from mid-air for one of his special moves.
782* FromNobodyToNightmare: Rolento was initially presented as relatively comical in ''Alpha''. Come ''USFIV'' and we see him as incredibly competent, commanding a massive military force, obliterating Seth with grenades and taking over S.I.N.'s headquarters, meaning their technology and secrets are his for the taking.
783* GoodScarsEvilScars: Sports a mysterious scar on his face, enhancing his AxCrazy personality.
784* MadBomber: He uses grenades in ''close combat'', for crying out loud!
785* MonochromaticEyes: In-game and in the majority of his character artworks, used to signify his insanity.
786* NGOSuperpower: In ''USFIV'', he is shown to finally be in command of a full-on, independent paramilitary organisation which is engaged in some unspecified desert conflict.
787* NoBrows: Which adds to his slightly unhinged persona.
788* PreMortemOneLiner: "[[https://www.youtube.com/watch?v=JwalvJLtox8 I've an offer for you. I offer you a glorious death - in battle!]]" He says this right before blowing Seth up with grenades in his ''USFIV'' ending.
789* RazorFloss: For his "Take No Prisoner" super, he lassos his opponent with a wire, then loops it over a hook held by one of his cronies to hang the victim. Fortunately, it doesn't actually cut the opponent but the move is DarkerAndEdgier for the series on the whole. In ''USFIV'', the wire is upgraded to a rope.
790* SignatureHeadgear: Usually a signature red beret. His alternate costumes in ''USFIV'' have him wearing a janitor's cap and a [[InTheHood magician's cloak]].
791* SlasherSmile: In his ''IV'' versus portrait.
792* SpectacularSpinning: Patriot Circle -- a multi-hitting attack in which he rapidly spins his baton into the opponent.
793* SpellMyNameWithAnS: His name is misspelled "Rolent" in ''Final Fight 2'' and in his ''Alpha 2'' ending -- likely because his name, originally meant to be "Laurent", has been mis-romanized.
794* StuffBlowingUp: He defeats Seth with ''lots'' of grenades, to the point that the room around them has turned into a crumbling ruin.
795* TarotMotifs: Rolento represents The Hanged Man in the 30th Anniversary Tarot Deck. The Hanged Man represents commitment and self-sacrifice, representing Rolento's determination to create his utopia. It's also likely a reference to Rolento's super in which he literally hangs his opponent.
796* ThrowDownTheBomblet: His super in ''USFIV'' involves him hurling multiple grenades onto his prone opponent.
797* UnnecessaryCombatRoll: ''All the freaking time'' -- they should have called him ''[[PunnyName Roll-ento]]'' while they were at it. However, rolling is [[SubvertedTrope far from unnecessary]] for him, since it's actually the basis of his acrobatic combat style.
798* UtopiaJustifiesTheMeans: He might be a bit crazy, a former crime syndicate boss, and plotting to seize control of the entire world, but he very much believes he will be able to create a perfect society and describes his cause to his soldiers as "nothing less than to save the world" in his ''USFIV'' intro.
799* WalkingArmory: In a series where most of the cast fights with their bare fists, Rolento is the most heavily-armed combatant, carrying a metal baton, knives, a ring of ''grenades'', and a nasty length of wire that he uses to ''lynch'' the opponent for one of his supers.
800* {{Wall Jump}}er: His Mekong Delta Escape.
801[[/folder]]
802
803!!Characters debuting in ''Street Fighter Alpha 3''
804[[folder:Cody]]
805[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/codyv_5.png]]
806[[caption-width-right:1000:[[SheCleansUpNicely Metro City's New Mayor]]]]
807[[quoteright:1000:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/cody_alpha.png]][[/labelnote]]
808->''Desk work just isn't my thing, you know? Looks like I can have a little fun now.''
809
810->'''Origin:''' [[UsefulNotes/{{UnitedStates}} USA]]
811->'''Fighting style:''' [[GoodOldFisticuffs Underworld brawling]]\
812'''Appears in:''' ''[=SFA3=], SSFIV, SFV'' (DLC)
813->'''Voiced by:''' [[note]]Creator/NobutoshiCanna (''Final Fight CD''), Michael Dobson (''Street Fighter'' TV Series), Creator/KoichiYamadera (''Street Fighter Alpha 3''), Creator/NobuyukiHiyama (''Street Fighter Alpha 3'' Drama Album), Rick Calvert (''Final Fight Revenge''), Creator/DaisukeKishio (''Super Street Fighter IV'', ''Street Fighter X Tekken'', ''Street Fighter V''; Japanese), Michael T. Coleman (''Super Street Fighter IV'', ''Street Fighter X Tekken'', ''Street Fighter V''; English)[[/note]]
814->'''Portrayed by:''' [[note]]Wrestling/KennyOmega (''Street Fighter V'' character trailer)[[/note]]
815
816->Full name Cody Travers. An American martial arts expert, specializing in knife fighting, Cody is a born street fighter who became known as the "Hero of Metro City" after rescuing his childhood sweetheart Jessica from the Mad Gear gang in ''VideoGame/FinalFight''. However, he ended up becoming addicted to street fighting and was framed by his old nemesis Edi E. for acts of assault committed by Poison. While in jail he breaks up with his girlfriend and most of his friends abandon him. He manages to escape during a jail riot. He appears again in ''Super Street Fighter IV'' on a quest to stop the threat that Seth possess to the world.\
817\
818He reappears again in ''V'', having gone through quite the transformation, having officially ditched his handcuffs and prison uniform, donned a nice suit, and became the new mayor of Metro City, after being exonerated of his crimes by Mike Haggar.
819----
820* TenMinuteRetirement: Every time he decides to stop fighting and just keep to himself, his inner heroism and desire for justice prevent him from idly standing by while people like Bison or Gill are around.
821* ActionPolitician: He's become the new mayor of Metro City in ''V'', having replaced Mike Haggar.
822* AwakeningTheSleepingGiant: Normally, unless something or somebody is threatening the world (or especially Metro City) at large, Cody is perfectly content to stay locked up in prison. But just ask ''the entire Mad Gear Gang'' how bad of an idea it is to piss him off. Not even the resident villains of the series risk getting Cody's undivided attention.
823* BadassNormal: In a game where most characters have KiManipulation, Cody just uses rocks, knives, wrenches, steel pipes and dust. Aside from his ability to create miniature tornadoes with the sheer force of his punches, Cody's fighting style is probably the most fitting for a series called ''Street Fighter''.
824* BadassInANiceSuit: In ''V'', he wears a spiffy looking suit as his default costume, having ditched his prison garb. He also has a white tuxedo outfit as one of his alternate costumes.
825* BatterUp: Cody has been known to use a pipe as a weapon, but in ''V'', he uses it like a makeshift bat, hitting rocks at the opponent like baseballs. He also has a grab attack where he'll use the opponent as the ball.
826* BecauseImGoodAtIt: He's actually pretty burnt out on fighting and just wants to retire to a simpler life but he keeps diving back into situations where he can start fights or finds an excuse to get in one (evildoer, strong opponent, what have you) because he thinks it's the only talent he has.
827* BerserkButton: Corrupt cops, if several of his win quotes are anything to go by.
828* BloodKnight: [[DeconstructedTrope Deconstructed]]; he went to jail for always starting brawls under the slightest provocation, despite his connections with Mayor Mike Haggar, and he looks obviously bored everytime he fights -- presumably because he doesn't get any satisfaction out of fighting anymore and continues to do so only because he is simply addicted to it. The original trumped-up charges that landed him in prison were actually assaults committed by ''Poison''. In other words, it may well be that Cody didn't actually develop these tendencies ''until he was falsely convicted for them''.
829* BlowYouAway:
830** As evidenced by Criminal Upper, Cody can swing with enough force to drum up a small ''twister''.
831** In ''V'', he's able to actually throw tornadoes, and his Critical Art is basically his Criminal Upper attack, only the tornado it creates is ''much'' bigger.
832* BoisterousBruiser: It takes a ''lot'' to bring out this side of him, but pique his interest and put up a good fight, and he's actually rather enthusiastic. By the the time of ''V'', this seems to be his default attitude.
833* BookDumb: Cody is ''hilariously'' incompetent at most of his new duties as Mayor of Metro City. Fortunately, Haggar has planned ahead and assigned a [[HypercompetentSidekick hypercompetent]] SexySecretary named Maisie Marlowe to help him out.
834* BoringButPractical: In ''V'', a game where the {{Super Mode}}s can involve charging with electricity, gaining a body hard as steel, and so on, his involves him just whipping out a knife or bat. That said, they extend the reach of his normals, give him new moves (a slash flurry with the knife, and baseball-inspired stuff with the pipe), and give him more combo and pressure opportunities.
835* BrilliantButLazy: On the brilliant side, he can potentially be one the most powerful fighters in the world. On the lazy side, his cynicism and apathy prevents him from trying. In ''V'', he can potentially be just as good a mayor as Haggar used to be but the problem is he's not a big fan of all the responsibility the job entails, so he tends to shirk his duties to go around fighting criminals, even for minor offenses like illegal parking, as Abigail can attest.
836* ByronicHero: Prior to ''V'', Cody was a truly tragic, flawed figure who managed to be his own worst enemy. He became a sullen BloodKnight who didn't care about anything but punching people to feel alive. This attitude not only landed him in jail, but cost him the girlfriend he risked his life to save. Come ''V'', however, he has begun a redemption arc, which has led to him ''succeeding Haggar'' as the Mayor of Metro City.
837* CallBack: His moveset in ''V'' pulls heavily from his original appearance in ''Final Fight''. His Double Kick V-Skill even causes him slight recoverable damage, just as it did in the original game.
838* CardboardPrison: What the prison in Metro City is to Cody. He always returns, but the fact that it can't hold him is a problem.
839* CharacterCatchphrase: "Bingo!" and "Jackpot!", when calling his specials.
840* CerebusRetcon: According to ''Final Fight'''s endings, he lives happily with Jessica. According to ''Street Fighter'', they break up, he becomes an apathetic BloodKnight, and he did time in prison until '' V''.
841* ChainedByFashion: Cody's handcuffs in ''Alpha 3'' and ''SSFIV'' [[SlippedTheRopes which he could easily remove at any time]].
842* CharacterShilling: Cody's undeniably badass, but other than his ending in ''IV'', where he defeats one of the 26 copies of Seth, he doesn't particularly ''do'' anything to suggest that he's as powerful as he's stated to be by other members of the cast. Why an OmnicidalManiac like Oni would praise a guy who throws dirt and swings pipes and wrenches about when he's capable of reducing anyone human to LudicrousGibs remains a mystery.
843* CharlesAtlasSuperpower: Through seemingly nothing but his fighting experience and training, Cody is so unbelievably strong that he can create miniature tornadoes through the sheer force of his punches.
844* ClothingDamage: Using the costume code on Cody's ''Final Fight'' outfit rips up his shirt.
845* ClothingSwitch: His Story costume in ''V'' has him wearing Haggar's pants, and it shows. They're much too big for him, and the only reason they aren't around his ankles is because of the shoulder-strap belt holding them up -- and it's barely doing its job since the top of his underwear is plainly visible.
846* CombatPragmatist: While he does have formal martial arts training, Cody specializes in dirty fighting, such as the use of knives, pipes, and throwing clumps of dirt and rocks into his opponent's eyes. Being a literal street fighter, it makes sense he wouldn't restrain himself too much.
847** In ''SSFIV'', his Last Dread Dust Ultra begins with his trademark "[[AHandfulForAnEye kicking sand in the opponent's eye routine]]" before following up with a wrench-aided bludgeoning, uppercutting them with said wrench, and then [[BatterUp winding up and knocking them out of the park]]... with a metal pipe.
848** In ''Alpha 3'', he has attack on wakeup called [[AHandfulForAnEye Bad Spray]]. In ''SSFIV'', he adds Zonk Knuckle to his arsenal -- ''a sucker punch''.
849** In ''V'', he still has his knife with him, but only pulls it out as his V-Trigger I. It seems that Haggar, in his letter to Cody as the previous mayor, told him to only use weapons in situations that require them. Same deal with lead pipes, which he can only brandish with his V-Trigger II.
850* CombatSadomasochist: Since his time in jail, Cody has developed a certain appreciation for dishing out and receiving pain. It's more present in [[VideoGame/StreetFighterXTekken SFxT]] due to CharacterExaggeration, but it's certainly noticeable in the main series.
851-->''Hurts, don't it?''
852* CostumeInertia: When the ''Super'' update of ''IV'' was in development, Capcom considered putting Cody back into his white shirt and blue jeans from the ''Final Fight'' series, but fans preferred his blue-and-white prison jumpsuit from ''Alpha 3''. Thus, the "striped prison uniform and handcuffs" apparel became his default outfit for all of his appearances outside of the beat-em-up trilogy he debuted in, including the crossover games and the ''Street Fighter'' UDON comics. In ''V'', his default is a nice suit, since Cody is now mayor, with his prison uniform and his ''Final Fight'' clothes being selectable as alternate costumes.
853* DarkerAndEdgier: His transition over to ''Street Fighter'' from ''Final Fight'' was '''[[SameCharacterButDifferent not]]''' what people were expecting, to say the least.
854* DeadpanSnarker: Ever since he was jailed.
855* DeviousDaggers: A heroic version. A knife will mysteriously appear on the battlefield in both ''Alpha 3'' and ''SSFIV'' during Cody's matches, in reference to the original ''Final Fight'', where he is the best character with knives. In ''V'', his knife use is limited to his V-Trigger I, due to Haggar's instruction to only use weapons when absolutely necessary, despite this, he will still brandish it in his intro.
856* DistractedByTheSexy: A subtle example in his ''Alpha 2'' background cameo on Guy's stage. If a female fighter happens to pass by him, his gaze will stray from Jessica and towards the character, and he'll grin. This prompts a slap in the face from Jessica.
857* DullSurprise: After spending time as a jailbird, his default expression is fatigued disinterest, exemplified by his bland OhCrap face in ''SSFIV'' when faced with an Ultra.
858* EarlyBirdCameo: Before becoming playable in ''Alpha 3'', he makes an appearance in the background of Guy's ''Alpha 2'' stage, wearing his classic ''Final Fight'' clothes and standing with Jessica.
859* ExpositoryHairstyleChange: In ''V'', Cody keeps his hair slicked back, adding to his cleaned up look as the new mayor of Metro City.
860* FallenHero: The man who saved Metro city becomes a common jailbird in the ''Alpha''-era. Thankfully, he bounces back farther then he fell, going from a convict constantly in and out of jail to being ''the mayor of Metro City''.
861* FlatEarthAtheist: As befitting the fact he's become a StrawNihilist.
862-->''If your god is real... couldn't he just make it rain on your village?''
863* GoodOldFisticuffs: In ''V'', Cody tries to downplay his previous CombatPragmatist ways and rely more on his fists, only using knives, pipes and rocks when absolutely necessary as his V-Triggers.
864* GoofyPrintUnderwear: His Story outfit in ''V'' exposes the top part of his underwear, and for some reason, he's wearing boxers with a cartoon drawing of a cow on them. This cow is actually a power-up called a Holstein, which appeared in several old Capcom arcade games.
865* HadToBeSharp: According to Cody, the old slums in Metro City forced him to grow up learning how to fight and provide for himself.
866* AHandfulForAnEye: Cody has a habit of kicking dust at his opponents. In ''V'', he has a wakeup move where he grabs a handful of sand and throws it at his opponent.
867* HandwrapsOfAwesome: In the ''Final Fight'' series, Cody has blue bandages around his wrists and the lower half of his hands; in the ''Street Fighter'' series, they are replaced by white bandages that cover his hands completely, and leave only the fingers exposed.
868* HeCleansUpNicely: In ''V'', Cody has finally started to turn his life around, getting a shave, slicking back his hair, and swapping out the prison uniform and handcuffs for a slick waistcoat and a fancy watch. His Battle Outfit also fits the bill, with it being a fancy white tux.
869* HiddenHeartOfGold: Deep down, Cody ''does'' agree with Guy over the idea that he's still a good person, and wants to become a true hero again. The reason that Cody does not take the last steps out of anti-heroism is that he has a fear of the past repeating itself, as well as self-hatred. Furthermore, even though Cody insists that he is not a hero anymore, he clearly still feels the need to fight the forces of evil.
870* HonorBeforeReason:
871** During the ending of ''Final Fight'', he refuses to settle down to a happy life with Jessica in order to keep fighting crime.
872** [[CardboardPrison Cody can break out of prison whenever he wants]], but he feels that he deserved to be arrested for his own [[BloodKnight fight-happy tendencies]], and therefore willingly returns to his cell.
873* {{Hunk}}: Textbook definition. Especially noticeable with his Story costume in ''V'', where he has no shirt and partially exposed underwear.
874-->'''Ibuki:''' ''(Vs. Cody)'' I'm loving the whole edgy, bad boy heartthrob mayor thing you got going on! It's kinda hot!
875* HurricaneKick: His 1st V-Skill in ''V'' is a classic move from the original ''Final Fight'', the Double Kick, where he jumps in the air and does two kicks in both directions.
876* HyperspaceArsenal: Cody inexplicably stashes a pipe and an adjustable wrench about his person, usually pulled out from behind his back.
877* IKnowMaddenKombat: One of his {{Super Mode}}s in ''V'' involves using a pipe and rock with baseball-inspired moves.
878* IKnowYoureInThereSomewhereFight: Guy believes that there is still a hero somewhere deep enough within Cody. Cody, cynical as he is, doesn't appear to buy it, but both of his endings prove otherwise. Cody actually ''does'' agree with Guy over the idea that he is still a hero, but will not admit it, or even allow it to convince himself that he is not too dangerous to approach. Prior to ''V'', Mike Haggar snaps him out of it, leading Cody to become mayor.
879* ImNotAHeroIm: During the ''Alpha'' and ''IV'' eras. In his win quote against Bison, Cody says he also considers himself to be "villainous", but still needs to take Bison down.
880* InstitutionalApparel: Gets the horizontal stripes variant in ''Alpha 3'', which becomes his default outfit in the ''Street Fighter'' franchise as a whole. ''SSFIV'' gives him orange scrubs as DLC. In ''V'', his default is instead a nice suit, and the intro to ''Arcade Edition'' shows his old prison uniform lying discarded on the ground. It's still selectable as his Nostalgia costume, though.
881* IShallTauntYou: Something Cody is ''quite'' fond of, since it provokes other people into fighting him.
882* JackOfAllStats:
883** While not excelling in any particular category, Cody can be competitive against almost any character; he has reasonable mobility, a viable projectile game, high stun combined with solid damage output, an excellent anti-fireball ultra, a wide variety of anti-airs, and frame-traps.
884** Invoked in-universe; Cody is explicitly stated to have developed his fighting style to be able to counter any type of opponent.
885* JadeColoredGlasses: In ''Alpha'' and ''IV'', many of his win quotes, particularly to those who believe in a higher power (like Dhalsim or Rose) or morals (like Guile or Gouken) or other ideals, are cynical and pessimistic observations. Some of these quotes invoke JerkassHasAPoint.
886* JusticeWillPrevail: Cody's will to strive for justice may be exhausted and subdued, but it is still present.
887* KickTheDog: Makes a transphobic comment to Poison in the Udon comics to incite her into a berserk fury.
888* KnightInSourArmor: With the emphasis on '''sour'''. He still maintains a sense of justice but he knows the path he has to take to achieve it will lead him right back to where he came from and he beats himself up for it.
889* KnuckleCracking: He cracks his knuckles right before his Final Destruction Ultra Combo.
890* LighterAndSofter: His transition from criminal in ''IV'' to Mayor in ''V'' had another 180 degrees turn. Going from a total nihilist who always thought the worst of people and life in general, to a very lighthearted guy who doesn't treat everyone like trash and actually feels like he can make a change. And while he isn't a complete clown and still does have his moments of brooding, he's verging on comic relief while in his new position as Mayor.
891* LoveCannotOvercome: Despite being in a loving and stable relationship with Jessica Haggar, and Cody ''rescuing her from the Mad Gear'', Jessica abandons him as soon as he is thrown in prison for crimes he did not commit. Played more sympathetically in the Udon comics where it's clear this is the last straw in a series of arrests for crimes he ''did'' commit but Mike Haggar bailed him out from.
892* MeaningfulName: His name can be traced to an Irish word meaning "helpful".
893* MrFanservice: Cody's one of the most attractive male characters in the series. The is especially evident with his Story costume in ''V'', where he's wearing Haggar's clothes. Not only does this mean he's [[WalkingShirtlessScene shirtless]], but the pants are much too big for him, and they droop to the point of showing the top of his underwear. There's also his victory animation, which looks like he's posing for a Calvin Klein ad.
894* MythologyGag: Cody's introduction trailer for ''V'' begins with a live-action segment of him (played by Wrestling/KennyOmega) as the new mayor of Metro City, getting an ominous phone call, which is similar to what happens to Haggar in the intro to the original ''Final Fight''. The voice on the other end of the phone is Wrestling/XavierWoods, referencing when he and Kenny Omega fought each other in ''V'' during CEO 2016.
895* NeverTrustATrailer: The original trailers for ''SSFIV'' depict Cody facing Chun-Li in his Rival Battle (it'd make sense, considering that she's a cop and he's a escaped convict/vigilante), but it was changed to Guy later in development. In his ''V'' trailer he also has the below outro quote that he doesn't use in the actual game:
896-->''Punishment by fist, not a bad policy, ain't it?''
897* NonchalantDodge: Cody has the unique ability among the street fighters to completely negate the opponent's attacks by dodging them with his V-Ism Yoke ability. He gains the ability back in ''IV'''s Omega Mode with a command called Crime Sway, which returns in ''V'' as his 2nd V-Skill.
898* NotMeThisTime: The circumstances surrounding Cody's arrest; while he was never prosecuted for assaulting multiple thugs in clearing Metro City of the Mad Gear Gang, he did beat up a corrupt cop, Edi, along the way. Later, Poison committed several acts of assault which Edi promptly framed Cody for, landing him in jail where he developed the love of fighting that would keep him there.
899* NotSoInnocentWhistle:
900** After he wins a fight in ''SSFIV''.
901** During his Last Dread Dust ultra, he whistles right after slamming his opponent [[PipePain with his pipe]].
902* OneManArmy: In the UDON comic, he boast to Ryu that he's used to fighting multiple opponents at a time and winning. He backs it up by nearly curb-stomping Ryu until the Satsui no Hadou kicks in, surprising Cody long enough to be coldcocked in return.
903* PermaStubble: As part of his rougher, jailbird look in ''Alpha''.
904* PipePain: Cody uses a pipe as a weapon during his second Ultra Combo in ''IV''. In ''V'', he utilizes the pipe as his V-Trigger II, extending the range of his HP attacks, while also giving him access to new moves. He can throw a rock into the air and hit it with the pipe towards the opponent like a baseball, or he can grab the opponent and use them as the ball.
905* RagsToRiches: Went from being a hopeless convict to being the mayor of a major city in the span of one game.
906* ReformedCriminal: By the time of ''V'', Cody has completely turned his life around, going from a convict to becoming ''mayor''. He still has a tendency to start fights for little to no reason; he beats up Abigail for simply [[DisproportionateRetribution parking illegally]], and he tries to get a second fight out of Zeku before Miss Marlowe interrupts him.
907* ReluctantRuler: Being mayor wasn't exactly something he wanted, and he had the position given to him by Haggar. Although he complains about it, he does begin to find some joy in the job.
908* {{Protectorate}}: One of the only things still capable of truly infuriating him is posing a threat to the outside world at large or Metro City, which he still considers his duty to protect.
909* ThatManIsDead: The hero he used to be is dead and gone, he tells Chun-Li in ''SFIV''. Whether he honestly believes it or not is another matter. As of ''V'', he's accepted that his desire to see justice done to evildoers is a part of who he is -- he just doesn't want to be put on a pedestal for it.
910* TrademarkFavoriteFood: He likes spinach and milk.
911* TheRival: To Guy.
912* SadlyMythtaken: Cody seems to have a... ''loose'' grasp on the difference between religions. He confuses Dhalsim's polytheistic Hindu religion for monotheism.
913* ScrewThisImOuttaHere: One of his victory animations in ''Alpha 3'' has Cody gasp and run away when he notices Edi E. chasing him with a gun and cuffs. However, Cody will occasionally knock him out.
914* SeenItAll: As a fighter. Unless his opponent is someone who is genuinely passionate about fighting (Ryu) or is fighting at superhuman levels (Oni), he generally snubs them for not breaking up his boredom or showing him anything new.
915* SignatureLaugh: Depending on the language you have him set to, it alternates between a satisfied chuckle or an ear-grating "HA HA".
916* {{Sleepyhead}}: In all of his appearances outside of the ''Final Fight'' series, he almost always looks exhausted. One of his victory poses as well as some of his taunts in ''SSFIV'' involve yawning, and one taunt has him flat-out ''taking a nap in the middle of the match''. Amusingly, if Cody gets a Game Over in ''SSFIV'', he will not cry out in frustration or anger; instead, he will yawn and lie down on his back to sleep. Even in ''V'', he tends to yawn a lot and is actually shown asleep and reclining in his chair during his Arcade Mode ending.
917* StrawNihilist: Being in prison does that to you, since he no longer exhibits this in ''V''. More noticeable in ''SSFIV'' with this pearl he delivers to Dhalsim:
918-->''If your god is real, couldn't he just make it rain on your village?''
919* TragicHero: After defeating Belger, Cody couldn't get away from fighting, causing him to be framed by crooked cop Edi and also Poison, then developing an outright addiction to fighting and breaking up with Jessica, the girl he saved. His ending in ''SSFIV'' has him willingly return to jail because that's where ''he believes he belongs''. In spite of everything, he still can't sit idly by when he's been made aware of a threat at large.
920* TraumaCongaLine: First Cody is framed for Poison's crimes, then his girlfriend leaves him while he is locked up, and then most of his other friends abandon him. By the time he shows up in ''Alpha 3'', Cody is in a truly pitiable state.
921* UnkemptBeauty: During his time in prison in the ''Alpha'' series, he's still very handsome, albeit a bit scruffy looking.
922* UnskilledButStrong: Played with. He's one of the few ''Street Fighter'' characters who's an actual street fighter in the literal sense, but he has a formal martial arts background, tempered by experience and his CombatPragmatism. He's also powerful enough for [[PhysicalGod post-Oni Akuma]] to show respect.
923* VictoryIsBoring: With Mad Gear beaten and Metro City saved, Cody's boredom has grown out of his mind; that's the main reason why he has developed the addiction to fighting that eventually helped keep him in jail.
924* VitriolicBestBuds: With Guy. Most of the [[DeadpanSnarker snark]] comes from Cody, but it's clear that the two are still good friends. Notably, it seems that only Guy can break Cody out of his [[HiddenHeartOfGold facade]] and send him careening at the forces of evil.
925* WaistcoatOfStyle: His default outfit in ''V''.
926* WalkingShirtlessScene: His Story costume in ''V'' has him wearing Haggar's clothes, which does not include a shirt.
927* WhenHeSmiles: Cody generally has a bored expression on his face, only ever smiling when he's really enjoying a fight. However, he seems to be taking a more positive attitude in ''V''.
928* WillfullyWeak: For a couple of reasons; he's addicted to fighting, and unless he restrains himself, most opponents would go down too quick for his liking. Also, without the restraints, he would probably brutally injure anybody he fights, and he's not too keen on that. In ''V'', instead of keeping his cuffs on, he restrains himself by only using his fists (and tornadoes), only pulling out his trademark weapons when the fight calls for it.
929* WithMyHandsTied: Cody fights in his prison garb and cuffs in ''Alpha 3'' and ''SSFIV'' to give himself a challenge. It hardly ever matters in the long run, since the chain linking his cuffs is so long, the amount of free movement he has means that he might as well have his hands free.
930* WorthyOpponent: What Cody ultimately wants is someone he can have fun fighting.
931* YearsTooEarly: He says that Sakura is no match for him now, but in a few years, she'd be a serious problem. In ''V'', years after their first encounter, he admits she has changed a lot and he could barely recognize her, though he never acknowledges if she got as good as he thought she would become.
932[[/folder]]
933
934[[folder:Karin]]
935[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/karin_alt_pic.png]]
936[[caption-width-right:350:[[{{Ojou}} Perfect Victor]]]]
937[[quoteright:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/karin_alpha_1.png]][[/labelnote]]
938->''I'll show you the divide in our class.''
939
940->'''Origin:''' UsefulNotes/{{Japan}}
941-> '''Fighting style:''' [[TheGreatestStyle Kanzuki-ryu]]\
942'''Appears in:''' ''[=SFA3=], SFV''
943->'''Voiced by:''' [[note]]Miho Yamada (''Street Fighter Alpha 3'', ''Namco × Capcom''), Creator/AyaEndo (''Street Fighter V'', Japanese), Creator/LaurenLanda (''Street Fighter V'', English)[[/note]]
944
945->Full name Karin Kanzuki. The ''extremely'' wealthy heiress of the Kanzuki Zaibatsu, who enrolled in Sakura's school to "observe the commoners" and find a WorthyOpponent. Despite being an archetypal RichBitch, she's also exhibits a softer side, sponsoring R. Mika's wrestling and having a friendly rivalry with Sakura. Her Kanzuki-style martial arts are an amalgamation of various other types.\
946\
947She makes a return in ''Street Fighter V'', ditching her school uniform for a new, fancier ensemble that still retains the feel of her classic outfit. She's taken in former Shadaloo soldier Birdie as a house guest, and gone on a quest to find a Senjutsu master, best known as [[VideoGame/StreetFighterIII Oro]], who fought her grandfather many years ago. She's also evidently holding her own tournament in New York.\
948\
949Karin is an elegant brawler who can dominate the mid-range and set up for a devastating offense. She boasts some of the best normal attacks in her respective games -- her standing Fierce punch has ''devastating'' priority and anti-air capability -- with good reach, speed and safety, and many of her special moves let her juggle the opponent for combos or force them into long block strings. She's also one of the first fighters with a counter attack, being her "Yasha Gaeshi" [[note]]the move gets turned into her second V-Trigger in ''V''[[/note]], making fighting back against her a risky option. And when mid-combo, specials like her Guren Ken strings and Mujinkyaku chain together seamlessly for huge amounts of damage and corner-carry. It can take some work getting into her effective range given she has no projectile, but pray you don't let her get the edge on you.
950----
951* TheAce: She's been successful in every pursuit she's ever attempted, even those that shouldn't have been humanly possible, such as the trials she had to undertake to qualify as heir to the Kanzuki Zaibatsu (like returning from the wilderness to her home, alone, when she was 9, or ''defeating 50 stampeding bulls in one sitting'' when she was 14). As if to reinforce this, throughout the ''V'' story mode, Karin is one of the few fighters who is never placed in the CPU's control (read: the losing side).
952* ActionFashionista: The name of the trophy for new outfit colors is "The outfit is the highlight of battle", and Karin says this about it:
953-->''The true créme de la créme know how to give the spectators a good show. Now go and gain new colors for your outfit.''
954* AdaptationalJerkass: The UDON comics portrayal of Karin is ''much'' less kind than her video game counterpart. UDON Karin is not only much more of a RichBitch and willing to cheat to get her way, but is also not above causing more serious harm to her opponents, like when she tries to kick Ibuki ''out of a moving car''.
955* AlliterativeName: '''Ka'''rin '''Ka'''nzuki.
956* AlphaBitch: Very much her persona in the ''Sakura Ganbaru'' manga series in which she made her debut. The rest of her high school class do ''exactly'' as she tells them, referring to her as ''Miss Karin'', despite being the same age, with Karin referring to ''them'' as "commoners". This haughty, snobby characterization forms the basis of her ''Alpha 3'' persona, and many of her win-quotes are elitist and bitchy. In ''V'', however, she TookALevelInKindness, enough to shelter someone like Birdie, whom she would probably consider as lower than a commoner in her teenage years[[labelnote:*]](even though her reason is to prove she can be a master good enough that no underling of hers would betray her)[[/labelnote]]. She still has a rather haughty attitude, though.
957* AlwaysSomeoneBetter: Originally, Sakura could still beat her despite the years she put into studying under the Kanzuki school, which drove her a little crazy. However she manages to eventually best Sakura and the two are now on relatively equal footing, cooling down Karin's constant need to be the best at everything.
958* AscendedExtra: From her origins in the Sakura-centered manga ''Sakura Ganbaru'', to being Sakura’s rival in the ''Alpha'' series and nothing else, she graduates to being the one who gathers the World Warriors in ''V'' and ultimately one of the driving forces towards Shadaloo's downfall-- a gigantic step-up in Karin's relevance in the overarching canon.
959* AsskickingLeadsToLeadership: By design, the only members of the Kanzuki family allowed to inherit the title of its matriarch/patriarch are the strongest.
960* BadassAdorable: She looks the part of a demure [[AwesomeAnachronisticApparel Victorian]] young lady, despite being a highly skilled, confident fighter.
961* BadassBoast: The Kanzuki family motto is "In Everything, Be Victorious!" A bonus short in the ''Street Fighter III: Ryu Final'' manga takes this further with "Victorious, therefore Supreme! Supreme, she is Karin Kanzuki!"
962* BadassNormal: Unlike many of the other characters, including her rival Sakura, she uses no "chi" or "magic" type attacks and all of her moves are physical attacks (pretty much) grounded in reality.
963* BattleAura: The Kanzuki-ryu style's top ability allows a user to defeat enemies with their aura alone.
964* TheBeautifulElite: Karin is an elite in everything -- wealth, status, martial arts, beauty, etc. As we see in ''V'', those with whom she associates are her equals in at least ''one'' of these respects.
965* BigFancyHouse: The Kanzuki Estate makes its on-screen debut in ''V'' as Karin's home-stage and is designed around a traditional Japanese castle, albeit with a European-style ballroom interior. The estate also has its own station, where a bullet train can be spotted arriving and departing. Shibazaki and Ishizaki (her assistant and butler respectively) cheer her on from the sidelines.
966* BigGood: Takes this role in the ''V'' story mode, being the driving logistical force behind most of the fighters getting together to combat Bison.
967* BreakTheHaughty: Interestingly, it was ''winning'' that did this for her, as her status as second-best to Sakura only amped up her desire to win and be recognized as superior. After beating Sakura, she stops being so ravenously competitive, realising it's the respect one earns for demonstrating great skill that is the real reward for doing well, not the recognition of simply being number one.
968* CanonImmigrant: Karin first appeared not in the ''Alpha'' games, but in the Sakura-centric tie-in manga ''Sakura Ganbaru''. Her presence in the series has since gone way beyond that one manga.
969* CharacterDevelopment: Since she was young, Karin's father has demanded that she never be second-best at anything, as victory is the Kanzuki family creed. This led her to obsessively pursuing Sakura, who handed Karin her first definitive defeat. In ''Alpha 3'', she runs into Ken Masters (essentially her SpearCounterpart), who tells her that improvement and the thrill of fighting is more important than merely winning. After finally defeating Sakura again, Karin realizes that it was a fluke victory that could have gone either way and comes to understand Ken's advice. Upon her return in ''V'', Karin has sincerely mellowed out and has made friends with both Sakura and many other top-class fighters. She often challenges them to test both her skills and theirs, but never out of raw anger or contempt.
970* CharlesAtlasSuperpower: One of the few characters in the franchise with little in the way of projectile attacks or obvious use of ki. In the ''V'' story mode, she's shown to be able to utterly destroy a giant steel-reinforced door with a palm strike.
971* CombatStilettos: She sports a pair of red heeled boots in combat.
972* CounterAttack: Karin was the first character in the series to possess a counter attack. She loses the command version in ''V'', but can use the V-Counter that every fighter has access to, and it visually resembles her ''Alpha'' one. ''V: Arcade Edition'' brings it back in the form of her V-Trigger II.
973* CurtainsMatchTheWindows: Normally Karin's eyes are brown, but in ''V'' her eyes are a lighter honey brown color, closer in tone to her hair and eyebrows.
974* CuteBruiser: All of her moves are physical attacks, despite her pretty-girl image. Even her standard throw in ''Alpha 3'' is a brutal take-down.
975* DefeatMeansFriendship: Inverted with Sakura; she loses her first fight (setting off their rivalry), but after the second fight, in which ''she'' was victorious, the two become friends.
976* DifficultButAwesome: Along with Zeku and Akuma, she has the highest ‘Technical’ rating out of any character in ''V''. Making the most out of Karin requires strict execution, good spacing, and commitments to moves that carry very heavy risk if they are successfully blocked. She also has some of the lowest health and stun values in the game, but in exchange she has one of the fastest walk speeds and damage outputs in the entire cast, and is one of the few characters who gets the most mileage out of resetting the opponent's positioning to go for even more damage.
977* DistaffCounterpart: While Karin doesn't ''play'' anything like Ken, the two of them are both rich, have blonde hair, wear red, and Karin is Sakura's rival in much the same way Ken is one to Ryu, who Sakura is also a DistaffCounterpart of. Karin's shift to becoming less of a spoiled brat actually came because of Ken himself -- losing to him in ''Alpha 3'' triggered a change in her morality, much like how Gouken's training helped a younger Ken grow out of his own bratty phase.
978* DudeMagnet: One of the trials she faced to inherit the family fortune was to charm 5,000 men. As one can guess, she was successful.
979* FictionFiveHundred: The Kanzuki family is one of the richest in the ''Street Fighter'' world, putting even the Masters to shame. They're so powerful that they even have control over their own orbital satellite and an army of elite ninjas, and Karin is able to gather together the eight World Warriors on a whim.
980* FilleFatale: One of the tests Karin's father demanded of her to become the Kanzuki heir was to "charm" at least 5,000 of the world's best "gentlemen". Keep in mind that this was while she was still in high school.
981* {{Flanderization}}: The UDON comics really play up her competitive streak. Case in point, she buys off a hot dog eating contest so it's only her and Sakura, waits till Sakura stuffs herself silly, force feeds all of her hot dogs to her butler [[ButtMonkey Ishizaki]], then [[CombatPragmatist tries to fight her right then and there]]. If it wasn't for [[VideoGame/RivalSchools Hinata, Natsu and Shoma]] coming to Sakura's aid, Karin would have surely gotten away with it. And the irony is that Sakura still kicked her butt.
982* FragileSpeedster: ''V''[='s=] stat chart indicates that Karin is listed along with ''Zeku and Akuma'' in terms of technical skill and is also ranked extremely high in terms of mobility. However, she is near the bottom in fragility as well.
983* FullNameBasis: Notably, the ''V'' announcer uses her full name when she's chosen in the character select screen, which cannot be said for other fighters who have confirmed full names (Ken Masters, Cammy White, Charlie Nash, Laura Matsuda, etc.) on the roster.
984* TheGreatestStyle: Kanzuki-ryu is one of the most elite styles in the ''Street Fighter'' world. Karin's story mode states that the best techniques of the style are those which are rare even for the heads of the family ([[AsskickingLeadsToLeadership by design, its strongest members]]) to fully master. Amongst its abilities is the skill to defeat enemies with nothing but a BattleAura, and ([[InformedAbility according to Karin herself]]), the ability to levitate like Dhalsim. It's telling that, on ''V''[='s=] stat chart, Karin is ranked alongside Zeku and Akuma in technical skill ranking.
985* HeroInsurance: Don't worry Sakura, she'll ''pay'' for the window she destroyed to make an entrance...
986* HomeStage: In the home versions of ''Alpha 3'', she fights on the deck of her vast family yacht. In ''V'', we’re treated to seeing her family home, “Kanzuki Estate”, a huge feudal Japanese castle with a European-style ballroom interior.
987* IAmYourOpponent: One of her pre-fight intros has her butler, Ishizaki, step in to fight you before she throws a serving tray at him and takes center stage.
988* InformedAbility: In her win quote against Dhalsim in ''V'', she says that she also has the ability to levitate, something that she's never been shown doing.
989* InterclassFriendship:
990** Considers Sakura to be her best friend, to the point that she went out of her way to send Ryu to talk to her when she was feeling down about her future. This is all despite Karin seemingly having all the money in the world and Sakura having to work a part-time job.
991** Birdie, though their relationship is mostly held up by the fact that Karin provides Birdie with food and shelter while Birdie acts as a sparring partner and estate bouncer. Take those away and they probably wouldn't like each other at all.
992* JerkWithAHeartOfGold: She's a snooty and entitled rich girl a lot of the time, and an even more arrogant fighter, but she's not above [[PetTheDog petting the dog]] every once in a while. During some of the story paths in ''Alpha 3'', she helps out Rainbow Mika (she becomes her sponsor after Mika beats her), and eventually makes friends with her rival Sakura after finally defeating her in battle.
993* {{Joshikousei}}: Like Sakura, she's a high school student -- albeit an enormously wealthy one. The excuse she gives for attending a normal Japanese high school, as opposed to a private school (as one might imagine), is that she wanted to "observe the commoners". [[AlphaBitch How lovely.]] She no longer wears a uniform as of ''V'', having graduated.
994* KickingAssInAllHerFinery: Her outfit in ''V'' retains her classic silhouette and colour palette, but the overall look is fancier and more regal, complete with frills on her sleeves, an ascot, and black leggings.
995* KillSat: She commands her family’s personal satellite to destroy Shadaloo's base in her ending in ''Alpha 3''.
996* LadyOfWar: In training. Karin may be young, but she (usually) fights and conducts herself with elegant poise.
997* LovableAlphaBitch: She helps others on occasion, although it's more apparent when she becomes an adult. By the time of ''V'', she's still a haughty and confident fighter, but is nonetheless fairly friendly.
998* MeaningfulName: Her given-name (花梨) means "flowering pear" in Japanese. "Karin" is also a rare example of a Japanese name (along with "Naomi") that is coincidentally cross-cultural, and used in Western (mainly Germanic and Scandinavian) countries, where it means "pure" (it's a variation of "Katherine"). Her surname "Kanzuki" (神 月) is suitably arrogant in translation and literally means "Moon Deity".
999* MiseryBuildsCharacter: Her father put Karin through absolute hell when she was a child, since he wanted a worthy heir. Granted, he had to go through many of the same trials she did, but he put her through even more because she's female, and he wanted a son. Her success in each category only made Karin a stronger and more confident person.
1000* ModestyShorts: Her alternate "story" costume in ''V'' is a simple black dress with modesty shorts, showing that even in her more casual attire, she’s ready to fight at any time.
1001* {{Mukokuseki}}: Her blonde hair, especially as it's styled in Victorian-era ringlets, makes her look more like an upper-class European than a Japanese schoolgirl. She does, however, have almond-shaped brown eyes.
1002* NoblewomansLaugh: As a rich, haughty beauty, Karin performs an absolutely ''perfect'' example for her intro pose in ''Alpha 3'' -- "OHHHHHHH-ho-ho-ho-ho-ho!" -- complete with her straightened palm held to the side of her mouth. She performs a similar version at the end of her Critical Art in ''V'', as well as when she is selected, and even gamely guffaws along with Enero before their battle in the game's Story mode.
1003* NonIdleRich: She has become the head of the Kanzuki Zaibatsu by the time ''V'' rolls around.
1004* OddFriendship: Even if it is most likely for business purposes, she's on good terms with Ken, Dhalsim, Zangief, Birdie, and at least knows Ryu's whereabouts.
1005* {{Ojou}}: She matures into one in ''V'', running the Kanzuki Zaibatsu, arranging parties and meet-ups, and has connections with everyone in the competitive fighting world, even hiring Birdie after he defects from Shadaloo. Her old AlphaBitch qualities and competitive streak have been toned down as well; she's on friendly terms with almost everyone who ''isn't'' working with Shadaloo, including Sakura.
1006* OjouRinglets: Her hair is curled into six large tubular ringlets. Two cascade over her shoulders and frame her face, and the other four are pinned back with a large blue bow.
1007* OutOfFocus: Until her reappearance in ''V'', she was absent from the series until ''VideoGame/CapcomFightingEvolution'' and ''VideoGame/NamcoXCapcom'', and was only briefly mentioned in ''IV''.
1008* PhraseCatcher: In ''V'''s Cinematic Story, Enero mimick's Karin's laugh before the two fight.
1009* PopularityPower: Most likely the reason for her prominent role in the ''V'' general story mode. [[http://www.examiner.com/article/street-fighter-popularity-poll-reveals-information-about-japan-s-taste-women In 2013 Capcom had two polls for the most popular character]]. In the West, Ryu came in at #1 and Karin wasn't even in the top 10. In Japan, Karin was #1, with Ryu being in second place.
1010* ProperTightsWithASkirt: Karin is amongst the least sexualised women in the series, and sports a demure look in her ''V'' design, befitting someone of her socioeconomic status.
1011* RichBitch: She's amongst the wealthiest characters in the series, and on the battlefield she's quite snotty toward her opponents.
1012-->''Someone of your breeding could never stand a chance against me.''
1013* TheRival: Sakura. It's a FriendlyRivalry, except in the UDON comics (until the Free Comic Book Day 2019 single, that is.)
1014* ScrewTheRulesIHaveMoney: An honorable, if crazy, variation. Her family has a KillSat and in her ''Alpha 3'' ending, she deploys it to blast Bison's base from orbit.
1015* SmugSmiler: She holds most opponents in utter contempt, which is exemplified in-game where she actually closes her eyes and pokes her chin out in smug, haughty amusement whilst performing many of her standard punches/kicks (Fierce is probably the best example.)
1016* SpotlightStealingSquad: Very much so in ''V'''s general story mode. Karin is the one who gets the group together to eventually take down Shadaloo, she never loses, and gets more fights than most characters, including iconic ones such as Ryu, Ken, Chun, Guile and Cammy. Adding to all of this, Karin has a whopping ''three'' stages revolving around her and her family.
1017* SymbolMotifClothing: In her ''V'' alternate costume, she wears a necklace incorporating the kanji character for "God" within a crescent moon shape -- the family name ''Kanzuki'' means "Moon God".
1018* TalentVsTraining: Karin is formally trained in her family's Kanzuki-ryu martial arts, which is an amalgamation of the best techniques of other fighting styles. Her rival Sakura is a self-taught fighter whose style is an unrefined, yet still effective, imitation of Ryu's moves.
1019* TarotMotifs: Karin represents Strength in the 30th Anniversary Tarot Deck. Strength represents a balance of courage, virtue, self-discipline and gentleness, all of which Karin uses to organize the heroes in ''V'' to stop Shadaloo.
1020* ToBeAMaster: She fights for the sake of upholding her family's motto of perfection.
1021* TokenRichStudent: In the ''Sakura Ganbaru'' manga series, in which she made her debut, the ludicrously wealthy Karin attends the same perfectly ordinary Tokyo high school as her rival, the very middle-class Sakura. Her reasoning? “Observing the commoners”.
1022* TomboyAndGirlyGirl: The girly rich girl to Sakura's middle-class tomboy.
1023* TookALevelInKindness: In ''V''. In contrast to her being portrayed as an AlphaBitch in ''Alpha'', she's at worst a LovableAlphaBitch in ''V'' and sometimes she's really sweet. The UDON comics finally bring Karin more in line with her game counterpart at the end of the Free Comic Book Day 2019 single, where she [[DefeatMeansFriendship fully befriends Sakura.]]
1024* YouHaveNoIdeaWhoYoureDealingWith: Having nuked Bison's base from orbit via her family's killer satellite, this is all she has to say on the matter to a very puzzled Sakura:
1025-->''Some people just don't know who they're dealing with -- Oh~hohohohoho!''
1026[[/folder]]
1027
1028[[folder:R. Mika]]
1029[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mika_alt_pic.png]]
1030[[caption-width-right:350:[[LargeHam 7 Colored Bomber]]]]
1031[[quoteright:350:[[labelnote:''Street Fighter Alpha'']]https://static.tvtropes.org/pmwiki/pub/images/rmikaalpha.jpg]][[/labelnote]]
1032->''HEY! Seven colors fly to the ends of the Earth! With fiery heat from burning muscles! Brighter than the first star of the evening! Be it grapples, body slams, or blows, all will be in awe of my... '''RAINBOW!'''''
1033
1034->'''Origin:''' UsefulNotes/{{Japan}}
1035->'''Fighting style:''' [[ProfessionalWrestling Pro-wrestling]]\
1036'''Appears in:''' ''[=SFA3=], SFV''
1037->'''Voiced by:''' [[note]]Creator/JunkoTakeuchi (''Street Fighter Alpha 3''; Japanese), Creator/HiromiIgarashi (''Street Fighter V''; Japanese), Creator/BonnieGordon (''Street Fighter V''; English)[[/note]]
1038
1039->Full name "Rainbow" Mika Nanakawa. A female wrestler sponsored by Karin Kanzuki and a huge fan of Zangief. In ''Street Fighter Alpha 3'' she's searching for him in order to finally have a match.\
1040\
1041She makes her return to the series in ''Street Fighter V'', with her tag-team partner Yamato Nadeshiko (yes, that's her ring name) assisting her in some attacks. She goes on a pilgrimage around the world with Zangief, in order to learn about "Muscle Spirit".
1042----
1043* AmazonianBeauty: She's far more muscular in ''V'' than in ''Alpha'', especially her legs, which give Chun-Li's thighs a run for their money. Across the series, only the gargantuan Marisa, debuting in ''6'', is more muscular overall. And while Mika's always been pretty sexualized, [[FanServicePack it gets ramped up considerably]] in ''V'', as her default wrestler outfit shows even more skin than in ''Alpha'', as do most of her alternate costumes, and her Critical Art -- "Peach Assault" -- has her slapping her ass before sandwiching the opponent between her and Nadeshiko's ''butt-cheeks''.
1044* AscendedExtra: Before resurfacing to the fighting scene in ''V'', Mika gets an expanded role in the [[Comicbook/StreetFighter UDON comic series]]. This also applies to her tag team partner, Nadeshiko, who originally only appeared in a single piece of artwork with Mika for ''Capcom Secret File''.
1045* AscendedFan: She's a massive fan of Zangief. Gief's ''V'' Character Story ending has her becoming his tag team partner.
1046* AssKicksYou: She has no less than three attacks involving throwing herself ass-first at her opponent. This is taken up to eleven in ''V'', with her tag team partner, Nadeshiko, getting in on the action in her "Peach Assault" Critical Art, ending the attack with a devastating ''Double-Ass-To-The-Face Attack''!
1047* AssistCharacter: She gains one in ''V'', with her tag team partner, Nadeshiko, coming in to help her for certain moves.
1048* AwesomeButImpractical: If Mika performs her full, uninterrupted speech during her V-Skill, her next throw is basically a OneHitKill. However, the full speech is over 15 seconds long, so unless the opponent is completely braindead or is suicidally curious, this is never going to happen in a real match.
1049* BerserkButton: She does not take kindly to anyone who mocks pro-wrestling, as Karin finds out in their rival fight in ''Alpha 3''.
1050* BigEater: Her ''V'' bio notes that one of her special skills is overeating.
1051* BlueIsHeroic: She wears a bright sky blue costume and is a popular and heroic wrestling face.
1052* BoobsAndButtPose: Mika's official ''V'' artwork has her twisting at the waist just enough to get her chest into view, too.
1053* TheBusCameBack: After having been relegated to cameos since her debut game, she returns to the series in ''V''.
1054* ChairmanOfTheBrawl: Mika's V-Trigger II has Nadeshiko run in and attack the opponent with a ''steel folding chair''.
1055* CombatPragmatist: In ''V'', she demonstrates that she's willing to throw a mic at her opponent as a weapon, and call in backup from her partner, Nadeshiko.
1056* CoordinatedClothes: Her and Zangief's tag-team alternate costumes in ''V'', both wrestling singlets [[FashionableAsymmetry missing the right arm and left leg]].
1057* CleavageWindow: She has one in ''Alpha 3'', but it gets changed in ''V'' to be in the shape of a heart.
1058* DemotedToExtra: After her debut in ''Alpha 3'' in 1998, for ''18 years'' Mika became regulated to minor cameos (two notable ones being her brief appearance in Decapre's ''IV'' trailer, and being referenced as a costume for [[VideoGame/{{Tekken}} Kuma]] in ''VideoGame/StreetFighterXTekken''). However, the UDON comics turn her into an AscendedExtra, and in ''V'', she finally reappears from the wilderness to take a spot in the base roster.
1059* DynamicAkimbo: Since she takes so much after Zangief (and is a pro-wrestler herself), Mika takes this pose and embraces its {{Camp}}iness. More specifically, she poses (with a finger point) right before using her Critical Art, with the camera panned right in to her butt.
1060* FashionableAsymmetry: Her alternate outfit in ''V'' is a wrestling singlet that is missing the left leg and the right arm, and matches Zangief's.
1061* GirlishPigtails: Sports a pair of long, oddly angular ones. One would think that as a wrestler, they would get in her way.
1062* TheGrappler: She's a professional wrestler who uses the Japanese 'puroresu' style of pro-wrestling, which involves a lot of high-flying acrobatics, rope attacks, and giant swings.
1063* HairOfGoldHeartOfGold: She's a blonde-haired wrestler who is one of the nicest, most enthusiastic, and innocently earnest characters in the series.
1064* HeroWorshipper: She joined the tournament in ''Alpha 3'' to get a chance to face off against champion wrestler Zangief. Basically, she is to Zangief as Sakura is to Ryu. And, in ''V'', she is accompanying Zangief on a pilgrimage to find her "Muscle Spirit".
1065* HomeStage: “Sardine Beach” in ''Alpha 3'', a fun, Japanese seaside stage. In ''V'', she fights on the big wrestling ring stage, which she also shares with Zangief.
1066* HotBlooded: Mika has a very crowd-minded personality, so she approaches every battle with the zeal of someone performing for a large audience, complete with the vocal intensity (see NoIndoorVoice).
1067* LargeHam: Just look at [[http://41.media.tumblr.com/e4dd505bde2f755b2874721ec03ab017/tumblr_mps5scCWNA1qd9g7oo1_500.png her win portrait]]. Well, she is a pro-wrestler. This is actually incorporated into her move-set in ''V'', with her V-Skill letting her pull out a microphone and pump up the crowd (and her attacks) with a passionate promo.
1068* LeotardOfPower: Her costume looks more like something that came out from [[PlayboyBunny Hugh Hefner]]'s mind. As Maki puts it:
1069-->''You deserve to win just for wearing that insane costume!''
1070* LoonyFan: For Zangief, whom she utterly worships and wants to be just like. Zangief, being a LargeHam BoisterousBruiser himself, simply thinks that her loony behavior is appropriate. In ''V'', he translates her zeal as the drive she need to attain and utilize her "[[JapaneseSpirit muscle spirit]]", which is part of the reason he allows her to become his apprentice. She also has her own LoonyFan -- [[VideoGame/StreetFighterIV El Fuerte]]. (Although only in the UDON comics, which are non-canon)
1071* MaskedLuchador: A Japanese variation on the theme. She's a wrestler and she wears a mask alright, but her specific wrestling gimmick [[https://en.wikipedia.org/wiki/Puroresu#Female_wrestling originated in Japan]].
1072* MaleGaze: Her rear end rivals Cammy's as a frequent target of fanservice, and she has no qualms with smacking it as a taunt, or using it as a weapon.
1073* MightyGlacier: A variation in that Mika is ranked in ''V'' as one of the lowest characters in Mobility and Range, as WELL as Power, but ranked as one of the highest in Technique. As such, she is a skill-based, rather than power-based variation which still uses the spirit of the trope -- it may be difficult for her to get to you, but once she does, ''good luck''.
1074* MsFanservice: R. Mika's outfit wouldn't be too out of place among a [[https://en.wikipedia.org/wiki/Puroresu#Female_wrestling Joshi puroresu circuit.]][[note]]Japanese pro wrestling.[[/note]] Along with R. Mika's rear [[MaleGaze getting a lot of attention]] in ''V'', her costume's chest area was changed from having hearts placed where her nipples are, to losing the hearts but getting a heart-''shaped'' cutout [[ImpossiblyLowNeckline that exposes more of her chest]].
1075* {{Mukokuseki}}: R. Mika's Japanese nationality contrasts strongly with her unmistakably fair, Caucasian-like complexion, blonde hair and ''blue'' eyes. She's the series most extreme example, especially as it sticks to established phenotypes on the whole. It also doesn’t help that her name, Mika, is also used in Eastern European and Scandinavian countries as a diminutive of "Mikhaila" and its variants, and so given her look and connections with Zangief, many Western sources established her as ''Russian'' when she initially debuted.
1076* MurderousThighs: Her ''appropriately named'' Paradise Hold grab -- an aerial frankensteiner. Her tag team attack with Nadeshiko doubles this between the two of them.
1077* NoIndoorVoice: Her voice actress pretty much screams all of her lines at the top of her lungs. She only talks this way during an actual fight, however. This makes sense considering she's a pro wrestler.
1078* OutOfFocus: She made no significant appearances in the 18 years since her debut in ''Alpha 3'', despite ''Street Fighter'' project lead Yoshinori Ono saying Mika is a character he'd really like to revisit someday. True to his word, she returns to the scene in ''V''.
1079* RousingSpeech: Her V-Skill has her pull out a mic and pump up the crowd with one of [[https://www.youtube.com/watch?v=7jVg94aa7Jg many]] hammy speeches she has prepared. The longer her speech goes on, the more powerful her throws become, and after she's done, she throws the mic at the opponent. [[https://www.youtube.com/watch?v=cwowJV8vZMc Fully charged up, a single throw can take out nearly all of Ryu's health]].
1080* SexyBacklessOutfit: The back of her outfit has plenty of holes to show off her back, one of them in the shape of a heart.
1081* {{Stripperiffic}}: Her costumes are all generally very brief leotards. In fact, during EVO 2016, player Fuudo was forced to switch from Mika's primary outfit to her story mode outfit after his first match with her, since [[MediaWatchdog ESPN and Disney XD]] deemed her regular outfit to be too revealing. Keep in mind that her story mode outfit has a serious case of {{underboobs}} going on, ''and that was deemed more acceptable for broadcast''.
1082* SymbolMotifClothing: Hearts. In ''Alpha 3'', she has a blue heart on each breast, and in ''V'' her CleavageWindow is in the shape of a heart. She also has a heart shaped hole in the back.
1083* TarotMotifs: R. Mika represents The Star in the 30th Anniversary Tarot Deck. The Star represents hope, referencing Mika's starry-eyed dream of being Zangief's tag-team partner, which she eventually accomplishes.
1084* {{Underboobs}}: Her story outfit in ''V'' has a heart shaped hole that exposes the bottom of her breasts.
1085* UseYourHead: She has a few headbutt attacks, the more memorable being one of her super combo, "Heavenly Dynamite".
1086* WideEyedIdealist: Wishes nothing more than [[ToBeAMaster to be the best female wrestler]].
1087* YamatoNadeshiko: On the cover of a Japanese magazine called ''[[http://images3.wikia.nocookie.net/capcomdatabase/images/d/d4/SFA3YamatoMika.png Capcom Secret File]]'', R. Mika is teamed up with a black Coco Chanel-haired female wrestler of named as such, who works for the same wrestling organization. She is sometimes her tag team partner, and appears in ''V'' as a part of Mika's moveset, being summonable via V-Trigger and the Peach Assault Critical Art. Despite her name, [[SubvertedTrope neither Nadeshiko (or Mika herself for that matter) have been shown to display the personalities associated with the trope]].
1088[[/folder]]
1089
1090[[folder:Juni and Juli]]
1091[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/juli&juni.png]]
1092[[caption-width-right:300:'''Left:''' [[BewareTheQuietOnes Juni, The Quiet Killer]]\
1093'''Right:''' [[EmotionlessGirl Juli, The Cold-Hearted Assassin]]]]
1094->'''M. Bison:''' ''Now my pretty dolls... Entertain my guest...! Attack!''
1095
1096->'''Origin:''' UsefulNotes/{{Germany}}
1097->'''Fighting style:''' [[EliteArmy Shadaloo Elite Forces Training]]\
1098'''Appear in:''' ''[=SFA3=]''
1099->'''Voiced by:''' [[note]]Akiko Komoto (''Street Fighter Alpha 3'', ''Namco × Capcom'' [both girls], ''Street Fighter V'' [Juni]; Japanese); Sachiko Kojima (''Super Street Fighter IV'' Juri OAV; Japanese [Juli]), Haruka Kimura (''Street Fighter IV'' Juri OAV, Japanese [Juni]); Kumi Tanaka (''Street Fighter V'' [Juli], Japanese); Creator/MichelleRuff (''Street Fighter V'' [Juni], English); Creator/ElizabethMaxwell (''Street Fighter V'' [Juli], English)[[/note]]
1100
1101->Two German members of [[Characters/StreetFighterOtherCharacters The Dolls]], Bison's Elite Guard of twelve young girls who follow his every command. At the end of ''Alpha 3'', they are released from his control and scattered throughout the world. Some of them end up training in Honda's dojo.\
1102\
1103In the ''Street Fighter IV'' continuity, the Dolls are still in Shadaloo's "care" and under Bison's orders. After Seth finds out that Bison wants to use them to kill him, he sends out Juri to capture them so he can use them as experimentation subjects; Juni and Juli try to fight back, but are overpowered. Cammy and Guile catch up but are only able to rescue Juni, whereas Juli and the other girls are locked inside capsules and taken to Seth's laboratories. In Cammy's ending, Juni wakes up from her coma in an hospital, with Cammy taking care of her; in T. Hawk's, Juli is alive elsewhere and under the care of a kindly elder couple, but with TraumaInducedAmnesia.\
1104\
1105In ''Street Fighter V'', Juli somehow got captured again by Shadaloo and instilled to the Dolls, details on how that happened are yet to be given, but in the end she is saved along with all other Dolls after Shadaloo’s downfall; Juni remained at Cammy’s side after ''[=SSFIV=]'', Shadaloo tried to get her back but Cammy prevented the assault and Juni is never seen in peril again throughout ''V’s'' story.
1106----
1107* AmazonBrigade: Two of the twelve "Shadaloo Dolls".
1108* AwesomenessByAnalysis: Juni can scan people's PowerLevels with her StatOVision, sometimes getting errors when it goes [[ReadingsAreOffTheScale OVER NINETY THOUSAND]]. Also may be disposed to PowerCopying since she apparently gets stronger scanning powerful warriors like Akuma.
1109* BrainwashedAndCrazy: Like the other ten dolls, they were kidnapped and brainwashed to become Bison's personal AmazonBrigade.
1110* TheCameo: Juli appeared in T. Hawk's ending in ''IV'', while Juni appeared in Cammy's. Juni appears again during Cammy's story mode in ''V'', now living a normal life, but still hunted by Shadaloo.
1111* CombinationAttack: When fighting together, Juni and Juli have access to Super Combos normally unavailable when they fight individually. Namely the Psycho Roll and the Death Cross Dance.
1112* {{Ditto Fighter}}s: They have several moves of Cammy's, because they're all trained under the same Shadaloo program.
1113* CoDragons: To Bison in ''Alpha 3'', where they appear as opponents just prior to the final battle.
1114* DefusingTheTykebomb: Cammy manages to do this for Juni.
1115* DemotedToExtra: Neither of them have been playable in a game since the ''Alpha'' trilogy. They do however still appear through extra material like character arcade endings, particularly Cammy and, in the case of Juli, T. Hawk's.
1116* [[DualBoss Dual]] {{Mini Boss}}es: Complete with {{Combination Attack}}s.
1117* EarnYourHappyEnding: By the time of ''6'', both of them have finally been freed from Bison's control and have gone back to living peaceful lives. Juni continues to be close to Cammy and lives with her in England, and Juli eventually settled down with T. Hawk.
1118* FlashStep: Juni's Mach Slide, which is similar to Yang's Kaihou (she rushes forward, vanishes briefly, and then reappears closer to her foe).
1119* FragileSpeedster: Just like Cammy, they're both pretty frail stat-wise and don't have many defensive options, but their mobility is quite strong and versatile.
1120* HappyEndingOverride: T.Hawk's ending in ''Super Street Fighter IV'' might not have been canon, he was that close from finding Juli, quite literally at the door's step, yet in V's Cinematic Story it shows Shadaloo got Juli again and had her back to being a brainwashed Doll, only truly being saved after its downfall; alternatively T.Hawk couldn't protect Juli when Shadaloo came knocking.
1121* HeadSwap: Of Cammy, and in turn, of each other. Their legs are also recolored so that they look like they're wearing full-body suits instead of a leotard like Cammy.
1122* HeelFaceTurn: Juni's out of Shadaloo as of ''VideoGame/StreetFighterV''. In the comics, she even follows in Cammy's footsteps by joining another spec ops division of the British Intelligence called Delta Blue.
1123* HeterosexualLifePartners: In ''VideoGame/StreetFighterV'', Juni with Cammy (to the point of LesYay).
1124* KindheartedCatLover: Juni became one in her appearance in ''V'', no doubt having been influenced by Cammy.
1125* LovelyAngels: The two of them are almost never without each other; take note of how each girl has the other girl as one of their "likes."
1126* MultipleChoicePast: Juli's relation to T. Hawk, the only thing definite about these two is that they came from the Thunderfoot Tribe, then Julia's relation to Thunder Hawk ranges from being just an fellow tribe member and possible childhood friend, to being his sister, to finally pulling the breaks at best friend/girlfriend status. And that's without even adding the fact that she's supposedly German. Again, UDON patches all this up.
1127* NonDubbedGrunts: They use the same vocal clips as Cammy.
1128* OfficialCouple: Juli has apparently tied the knot with T. Hawk between ''V'' and ''6''.
1129* OutOfFocus: They returned for ''VideoGame/{{Namco x Capcom}}'' and vanished (although they both make cameos in ''Super SFIV'').
1130* SelfMadeOrphan: In UDON's comic series, Juni's first mission after being completely brainwashed - return home and kill her parents. ([[http://streetfighter.wikia.com/wiki/File:Juni.jpg We see her killing her mother here.]]) Whether or not the other Dolls typically do this or it was an isolated thing isn't clear, though this might not be true since Aprile has a little brother who's still alive.
1131* SignatureHeadgear: Like other Dolls, both sport a black garrison cap.
1132* TeleportSpam: Juni's [[FlashStep Mach Slide]].
1133* ThemeNaming: Juni and Juli are German for June and July. The rest of the Dolls are named after the other months from the year, based on their country of origin.
1134%% * {{Tykebomb}}s
1135[[/folder]]
1136
1137!!Characters debuting in ''Street Fighter Alpha 3 Upper''
1138[[folder:Maki]]
1139[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/makicfn.png]]
1140[[caption-width-right:300:[[PassingTheTorch The Heir to Bushin-ryu]]]]
1141->''Don't take it so seriously, I didn't!''
1142
1143->'''Origin:''' UsefulNotes/{{Japan}}
1144->'''Fighting style:''' [[{{Ninja}} Bushin-ryu Ninjutsu]]\
1145'''Appears in:''' ''[=SFA3=]''
1146->'''Voiced by:''' [[note]]Creator/MikiNagasawa (''Street Fighter Alpha 3''(''[[UpdatedRerelease Upper/MAX]]''), ''Capcom vs. SNK 2'')[[/note]]
1147
1148->Full name Maki Genryusai. Introduced in ''Final Fight 2'', she is the younger sister of Guy's fiancee Rena and also trained in the art of the Bushin style. She was once TheLeader of a biker gang during her high school years. After her sister and father are kidnapped by a revived Mad Gear, Maki enlists the help of Mike Haggar and South American swordsman Carlos Miyamoto to rescue them. Afterward, she sets off to search for Guy to challenge him for the Bushin succession.
1149----
1150%%(zce)* ActionGirl
1151%%(not enough context to qualify)* AmazonianBeauty: Her appearances in ''Sakura Ganbaru!'', ''[=CvS2=]'', and ''[=SFA3=]'' downplay this from her original design in ''Final Fight 2'', but Maki's still shown to have notably defined biceps in most depictions.
1152* AscendedExtra: Of all the characters introduced in the {{UsefulNotes/SNES}} ''Final Fight'' sequels, she was the ''only'' one to become playable in this series. She also gets an expanded role in the [[ComicBook/StreetFighter UDON comic]] series, as well as a bit part in ''Sakura Ganbaru!''
1153* BadassBiker: She used to be a biker gang leader in the past. Not that you would ever know that [[AllThereInTheManual without reading it in a manual]].
1154* BashBrothers: After their first fight, Sakura and Maki gained a mutual respect towards each other, and they even teamed up during the events of ''Alpha 3''. Maki was even surprised to hear that Sakura actually fought Guy.
1155* BoisterousBruiser: A ''female'' example, which will come off as confusing to players of the English versions of ''Final Fight 2'', where she was changed into a [[MartialPacifist peace-loving girl who detested violence]].
1156* CastFromHitPoints: Just like in ''[=FF2=]'', the Reppukyaku drains a set portion of Maki's vitality when used in ''[=CvS2=]'' and ''[=SFA3=]''.
1157* CanonImmigrant: Until Lucia appeared in ''V'', she was the only character from any of the ''Final Fight'' sequels who had a return appearance as a player character.
1158%%* CuteBruiser ''and'' FragileSpeedster: Yes, she's ''both''.
1159* DistaffCounterpart: Her moves in ''Final Fight 2'' are very similar to her brother-in-law, with only a few subtle differences. She has a bit more variety in ''Capcom vs. SNK 2'' though. Personality-wise... not so much.
1160* EarlyBirdCameo: ''Sakura Ganbaru!'' sees Maki encounter and fight with Sakura as TheCameo as part of an advertising manga for ''Alpha 2'''s release, years ahead of ''Alpha 3 Upper'' adding Maki into the series proper.
1161* HighlyVisibleNinja: Like her fellow Bushin-ryu practitioners, Guy and Kimberly, she sports a bright red gi.
1162* {{Irony}}: She hates being treated as a [[DistressedDamsel damsel in distress]] yet ends up requiring both [[BigDamnHeroes Guy and Sakura's intervention when she encounters Bison]].
1163* JapaneseDelinquent: According to official supplementary material, she used to be a gang leader in high school and still dyes her hair as a tribute to those days.
1164* TheLadette: Maki is a hot-blooded tomboy who loves getting into fights and tinkering with motorcycles, staying true to her delinquent past. Some artwork and in-game poses feature her assuming the classic "Slav squat" associated with delinquent characters in Japan.
1165* {{Mukokuseki}}: Her tumbling locks of blonde hair are at odds with her being Japanese, although it is stated that she does dye it.
1166* {{Ninja}}: Officially, but her appearance is far from traditional. She's part of the same clan as Guy, and bears the same orange-red color scheme and sneakers.
1167* OutOfFocus: Aside from her stint in ''Alpha 3'' and ''[=CvS2=]'' and her goal to defeat Guy to become the 40th Bushin master, no mention of Maki (or ''any'' of Guy's family, for that matter) has been made since.
1168* SpinAttack: The Reppukyaku.
1169* TomboyAndGirlyGirl: She plays the role of {{tomboy}} to her older sister [[GirlyGirl Rena]], who is very much a YamatoNadeshiko.
1170* TomboyishPonytail: Maki is a brash tomboy and former high school delinquent, and sports a tousled ponytail accordingly.
1171* {{Tsundere}}: Classic Type 1 (aka "tsuntsun") towards Guy, but in a ''non''-romantic context. She's also quite "deredere" around her sister and father, which is probably why many thought she had a thing for Guy, the only Bushin ninja we've been introduced to (aside from Zeku) who was ''not'' family.
1172* WallJump: Of the command input variety; the move (Hassoukyaku) can end in either a kick or a grab.
1173[[/folder]]

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