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2%%* Spoiler warning is ON, so no need to spoiler text.
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6[[center:[[WMG:''VideoGame/SoulSeries'' [[Characters/SoulSeries characters index]]\
7[- ''Characters/SoulEdge'' | ''Characters/{{Soulcalibur}}'' | ''Characters/SoulcaliburII'' | '''''Soulcalibur III''''' | ''Characters/SoulcaliburIV'' | ''Characters/SoulcaliburV'' | ''Characters/SoulcaliburVI'' | ''Characters/SoulcaliburLegends''\
8[[Characters/SoulcaliburNonPlayableCharacters Non-playable Characters]]-]]]]]
9
10[[WMG:'''NOTE: Spoilers will be [[Administrivia/SpoilersOff left unmarked]] in the examples below. Administrivia/YouHaveBeenWarned!''']]
11----
12A list of characters debuting in the fourth game of the series, ''Soulcalibur III''.
13
14* For Mitsurugi, Taki, Siegfried, Sophitia, Rock, Voldo, Seong Mi-na, Hwang, Li Long, and Cervantes, check the ''Characters/SoulEdge'' sheet.
15* For Kilik, Xianghua, Maxi, Astaroth, Ivy, Nightmare, Lizardman, and Yoshimitsu, check the ''Characters/{{Soulcalibur}}'' sheet.
16* For Raphael, Talim, Yun-seong, and Cassandra, check the ''Characters/SoulcaliburII'' sheet.
17----
18
19[[foldercontrol]]
20
21!! Main Characters
22
23[[folder:Zasalamel]]
24[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zasalamel_alt_pic_1.png]]
25[[caption-width-right:350:''Soulcalibur III'' Appearance]]
26[[caption-width-right:350:[[labelnote:Appearance in ''Soulcalibur IV'']]https://static.tvtropes.org/pmwiki/pub/images/zasalamelsc4_9.jpg[[/labelnote]]]]
27
28->''"My abyss shall take you!"''
29
30->'''Origin:''' [[TheTimeOfMyths Unable to determine due to his ability to reincarnate]]
31->'''Weapon:''' ''[[ReligiousAndMythologicalThemeNaming Kafziel]] [[note]]("Kafziel" is an angel appearing in Jewish, Christian, and Islamic mystical and magical works, often as one of the Seven Archangels)[[/note]]'', [[SinisterScythe a scythe]]
32->'''Fighting style:''' [[TaughtByExperience Self-taught]]
33->'''Voiced by:''' [[note]]Creator/HiroshiTsuchida (Japanese), Creator/KeithSilverstein (English)[[/note]]
34
35->Zasalamel was originally a member of an ancient tribe -- a sect of Algol's cult that guarded Soul Calibur. He was eventually exiled, however, when he went against the cult's strict orders to never use the spirit sword in times of war. Some time afterward, he discovered the secret of immortality, and through the use of arcane magic gained the ability to reincarnate himself. It seemed awesome at the time, but a few centuries of constant resurrection and death took its toll and he fell into depression, losing the joy of living as every death he suffered became more painful over the years. Believing his immortality to be a curse, Zasalamel decided to use the energies of Soul Edge and Soul Calibur so that he could finally die forever.
36
37->He succeeds in obtaining the two swords in ''SCIV'', but during the ritual he witnesses [[TwentyMinutesIntoTheFuture a vision of the modern world]]. Amazed by humanity's accomplishments, and wanting to see this vision come to pass, he stops the process and the two swords disappear. Zasalamel now seeks to use the swords to gain true immortality instead of reincarnation to make his dream a reality.
38
39-> For tropes applying to Zasalamel's appearance in the New Timeline starting with ''Soulcalibur VI'', see [[Characters/SoulcaliburVI here]].
40
41->As a scythe wielder, Zasalamel's playstyle revolves around using attacks that control the positioning of the opponent. He can pull the opponent towards him, push them away, or toss them to the sides in an attempt to ring them out. While his attacks are relatively quick, his speed is below average, making him a rather advanced character.
42
43----
44
45* TwentyMinutesIntoTheFuture: His ending in ''SCIV'', in which he achieves true {{Immortality}}. 400 years from the events of the game, he is seen in New York City, now [[ScrewTheRulesIHaveMoney a man of great importance]] (possibly [[OurPresidentsAreDifferent the President]]), looking at how much the world has changed and giving a nice little monologue before he boards a helicopter for an important meeting.
46* AntiVillain: In ''SCIII'', he wants the swords so he can escape his immortality and die a peaceful death.
47-->''May you sleep '''for ETERNITY!'''''
48* BaldOfEvil: In ''SCIII'', where he is a villainous character.
49* BigBad: Of ''SCIII'', before his HeelFaceTurn in ''SCIV''.
50* BornAgainImmortality: He perfected a secret magical art that made him {{reincarnat|ion}}e as a newborn whenever he died (whether through natural causes or being killed), with his new life inheriting all of his previous lives' memories and traits.
51* TheChessmaster: In ''SCIII'', he manipulates ''every single character in the game'' in his scheme to try to obtain both swords.
52* CostumePorn: His primary outfit in ''SCIV''. He ditches the hood, but gets a pimped-out magician's robe instead.
53* CursedWithAwesome: He eventually [[WhoWantsToLiveForever grew sick of his reincarnation ability]] and tried to undo his "curse" in ''SCIII''.
54* DeathSeeker: His motivation for everything he does in ''SCIII'', where he's sick of his reincarnating nature.
55* EvilSorcerer: Definitely has this vibe in ''SCIII'', prior to his HeelFaceTurn.
56* FateWorseThanDeath: One of his outros in ''SCIV'' has him casting [[NothingIsScarier an unseen]] ritual on his off-screen opponent and telling them to suffer for all eternity.
57* GeniusBruiser: Zasalamel takes the form of a towering black man with a muscular build, and he wields a huge scythe with ease. He also has a knack for manipulating people towards his ends (in ''SCIII'' he basically outplays the entire cast combined) and ''millennia'' of combat experience and knowledge across a broad spectrum of subjects. He's one of the few people in the setting who can use magic (the ability to create portals, solid illusions, and undead servants who can fight for him, as well as curses).
58* TheGrimReaper: His 1P outfit in ''SCIII'' and 2P outfit in ''SCIV'' both resemble a traditional depiction of death: a hooded figure wielding a scythe.
59* InTheHood: His primary and secondary attires in ''SCIII'' and ''SCIV'', respectively.
60* MasterOfIllusion: In ''SCIV'', his encounters with Siegfried, Kilik, and Algol have him create illusory copies of people dear to those characters (Siegfried's father Frederick, Kilik's adoptive sister Xianglian, and Algol's son Arcturus) just to spite them for no reason.
61* OneWingedAngel: Undergoes one in ''SCIII'', becoming Abyss, although ''SCIV'' [[{{Retcon}} retconned]] it out of existence.
62* PutOnABus: Unlike some other characters, there is simply no explanation as to why he didn't make it to ''SCV''. Inquisitive players hacking into the game files were able to find his character model however, suggesting he was planned to appear but cut for time or intended as [=DLC=].
63* RecurringBoss: He appears as a mid-boss in ''every single character's'' Tales of Souls storyline in ''SCIII''. [[MirrorMatch Including his own]]. As Abyss, he also serves as the FinalBoss if you didn't do well enough to get [[{{Superboss}} Night Terror]]. Finally, failing the quick-time event in the cutscene before the penultimate fight will cause him to replace Nightmare/Siegfried, meaning it's possible to fight him up to three times in one playthrough.
64* {{Reincarnation}}: His main trouble stems from the fact that he himself is not an immortal but just a regular man who lives a regular lifespan. However his golden eye is a SoulJar, which means when his body dies, the eye becomes attached to another newly born infant and that becomes Zasalamel's new body while still maintaining his original personality and memories. This constant cycle of death and rebirth has [[WhoWantsToLiveForever drained his zeal for living]], hence why he seeks a way out.
65* ReligiousAndMythologicalThemeNaming: In Zasalamel's case, Myth/MesopotamianMythology -- it's likely he may originally be [[http://en.wikipedia.org/wiki/Babylonia Babylonian]], judging by the names of his attacks being named after figures of Babylonian myth and legend: Ereshkigal, Nergal, Shamash, Tiamat, etc. This also fits with him originally being a member of Algol's cult, who is himself inspired by the hero king Gilgamesh and therefore likely originates from the pre-Babylonian Sumerian civilization, which occupied the same region.
66* ScaryBlackMan: Even after his HeelFaceTurn, he maintains an imposing and intimidating appearance. In ''SCIII'', this is more obvious.
67* SharpDressedMan: As seen in his ''SCIV'' ending set 400 years in the future. That is one classy cat.
68* SinisterScythe: It fits his overall appearance of a Grim Reaper.
69* SupernaturalGoldEyes: ''Eye'' to be precise. His left eye is golden. It apparently [[SoulJar contains his soul]] and stays with him throughout all of his incarnations.
70* TallDarkAndHandsome: At 5'11" and with his distinguished, stoic features.
71* ThanatosGambit: His plan to finally die. However, he abandons it before ''SCIV'' due to his visions of a prosperous future, as well as feeling the energies of the swords warping him into Abyss.
72* TimeAbyss: His age entry reads "[[ReadingsAreOffTheScale Unable to determine due to his ability to reincarnate]]". His backstory traces his origin all the way back to the ancient prehistoric cult/tribe that was charged by Algol to guard Soul Calibur.
73* WhatHappenedToTheMouse: Like Talim, he simply disappears between ''SCIV'' and ''SCV'' without a single mention even in supplemental material.
74* WhoWantsToLiveForever: Zasalamel's goal in ''SCIII'' is to find the cursed sword so that he can finally achieve a peaceful (and permanent) death. Inverted in ''SCIV'', in which he suddenly ''wants'' [[LivingForeverIsAwesome to live forever because he saw a vision of the modern world and felt the urge to live again]] (although without the baggage of having to die and be reborn constantly in order to preserve his existence, instead seeking true {{Immortality}}).
75* YouWillNotEvadeMe: Zasalamel's core competency is using his scythe's hooked edge to snare opponents and pull them right up next to him, where he can mix them up or just otherwise crowd them out.
76[[/folder]]
77
78[[folder:Tira]]
79[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tira_alt_pic_1.png]]
80[[caption-width-right:350:''Soulcalibur III'' Appearance]]
81[[caption-width-right:350:[[labelnote:Appearance in ''Soulcalibur IV'']]https://static.tvtropes.org/pmwiki/pub/images/sciv_tira.jpg[[/labelnote]]]]
82
83->''"Ooh, I'm getting goosebumps. Say that again!"''
84
85->'''Origin:''' [[MurderInc Bird of Passage Assassins Guild]], UsefulNotes/HolyRomanEmpire [[note]]At the time the series is set, the Holy Roman Empire comprised a multi-ethnic complex of territories (encompassing all of present-day Germany and parts of the Netherlands, Belgium, Luxembourg, Switzerland, Austria, the Czech and Slovak Republics, as well as parts of eastern France, northern Italy, Slovenia, and western Poland) in central Europe that developed during the Early Middle Ages and continued until its dissolution in 1806 during the Napoleonic Wars.[[/note]]
86->'''Weapon:''' ''[[AnimalMotifs Eiserne Drossel]] [[note]]("Iron Thrush" in German)[[/note]]'', [[RingsOfDeath a ring blade]]
87->'''Fighting style:''' ''[[ExoticWeaponSupremacy Dance of Death]]''
88->'''Voiced by:''' [[note]]Creator/MasumiAsano (Japanese), Alison Lees-Taylor (''Soulcalibur III'' to ''Soulcalibur V'', English), Creator/KateHiggins (''Soulcalibur VI'', English)[[/note]]
89
90->%%Jennifer Hale is ''not'' [[JustForFun/IthoughtThatWas her English voice actress]]. She doesn't work non-union, isn't credited in ''V'', and there are no official sources to confirm it's her.
91
92->A young girl who uses a ring blade and looks like she wandered off from the Creator/CirqueDuSoleil. Tira is a former assassin who was raised from birth by an organization called the Bird of Passage, a MurderInc based out of the Holy Roman Empire. When the Evil Seed shone down on the leaders, the group disbanded. Tira had become addicted to killing during her time in the group, however, and couldn't live a normal life. When she heard about Nightmare, she empathized with him because he was a similar being to herself, and she became his servant. [[KickTheDog She then went after Sophitia's children]].
93
94->In ''SCIV'' her mind gets shattered by the meeting of Soul Calibur and Soul Edge and her already bipolar nature becomes a full {{split personality}}. She becomes very cunning and manipulative and has most of the cast under her thumb. Unfortunately, Soul Edge is destroyed, and she suffers a mental breakdown, returning to the shadows. She finds solace in her plans for Pyrrha, and upon Soul Edge's return she returns to Nightmare. However, she is not pleased when she finds out that the new Nightmare wants to privately seek control over the world, instead of slaughtering everything. Deciding that this Nightmare is an impostor, she sets out to seek a new host in ''SCV''.
95
96->In gameplay, her split personalities manifest as two separate modes: Jolly and Gloomy. Jolly Tira is more defensive, focusing on quick strikes. Gloomy Tira, in contrast, is an offensive powerhouse who focuses in rushdown tactics. It comes as no surprise that the primary objective is to get into Gloomy Mode as fast as possible.
97
98-> She returns to the series in ''SCVI'' as a DLC character, sporting a look that combines her ''SCIII'' and ''SCV'' costumes, and pinwheel bunches taken from her alt. costume in ''SCIII''.
99
100----
101
102* AffablyEvil: She's AxCrazy as all-hell, but she has a playful, almost mischievous demeanor. Well, ''[[SplitPersonality Jolly Tira]]'' does at least.
103* AncientConspiracy: The Bird of Passage was responsible for many notorious murders of prestigious figures and officials, and from its safe position in the shadows, it influenced the history of medieval Europe.
104* TheAgeless‎: Throughout ''SCIII'' and ''SCIV'', she's listed as 17 years old in her bio. In the time-frame of ''SCV'', chronologically she would therefore be 34, but her age is simply listed as "unknown". It is implied that exposure to Soul Edge has stalled the physical aging process and frozen her youthful looks.
105* AnimalMotifs: She has an association with birds, specifically corvid species. Especially prevalent in ''SCVI'', where her hair is styled to resemble bird wings.
106* BadassNormal: She can fight on equal grounds with Sophitia, who has literal god-given skills and a divine weapon... with a completely un-enchanted weapon.
107* BerserkButton: Being referred to as a pawn of Soul Edge.
108* BigBadEnsemble: With the new Nightmare and Elysium in ''SCV''.
109* BloodKnight: Whichever is her personality at the time, she loves to fight and kill people.
110* CargoShip: In-universe. She's in love with Soul Edge, the sword itself, not the sword's current body/host. This is made clear when she let Z.W.E.I. kill the current host of the sword, "''Graf Dumas''." She then lets Pyrrha dispose of Z.W.E.I. and starts talking to the sword like a long-lost lover.
111* ChainedByFashion: When she moves, rattling chains can be heard. It's either from her boots or her ring-blade.
112* TheChessmaster: The key figure in the tragedies surrounding the Alexander family in both ''SCIV'' and ''SCV'', she's responsible for essentially every bad thing that happens to all of them.
113* ChuckCunninghamSyndrome: She just disappears in ''SCV'' after Pyrrha becomes host for Soul Edge. Of course, [[CutShort since the story was only 1/4 completed]], who knows what would have become of her.
114* CircusOfFear: Incarnate -- from her killer-hula-hoop weapon and evil jester costumes, to her highly acrobatic movements, which are all performance-arts based, as opposed to being grounded in the martial arts.
115* Creator/CirqueDuSoleil: Her look and [[ShoutOut possible design inspiration]]. One of their shows (''Theatre/{{Alegria}}'') features the brilliant Elena Lev, a young hula-hoop/acrobat artiste dressed all in green, who has a ''definite'' Tira vibe.
116* CombatSadomasochist: While she cries out in pain when she is damaged, she quickly returns to smiling in her Jolly persona.
117* CombatStilettos: Sports heeled boots in ''SCV''.
118* ComicBookFantasyCasting: With her beauty mark, arched eyebrows and villainess make-up, Tira bears a striking resemblance to a young [[http://img1.wikia.nocookie.net/__cb20100423041200/twinpeaks/images/4/43/Audrey_001.jpg Sherilyn]] [[https://i.pinimg.com/564x/01/d2/e0/01d2e0f6afe5819596a1ee0a71334063.jpg Fenn,]] particularly during her tenure as the tantalizing high school femme fatale Audrey Horne on ''Series/TwinPeaks''.
119* ContinuityNod:
120** Her main outfit in ''SCV'' draws inspiration from her main outfit in ''SCIII'' and especially her alternate ''SCIV'' one.
121** Her entire relationship with ravens can be seen as a reference to Nightmare's raven back in ''SCII'', which predates her appearance in the series.
122* CoyGirlishFlirtPose: It's surprisingly one of her victory poses. Could be a reminder of her actual age (17), or it's just her being sarcastic.
123* DanceBattler: Tira's movement patterns are almost entirely based on Olympic-level rhythmic gymnastics and her repertoire of acrobatic kicks are all dance and ballet-based (including coupé, pirouette, grand battement etc), with very little grounding in traditional martial-arts. In ''SCIII'', she even ''jetés'' into the opponent whilst leaping through her hoop.
124* DarkActionGirl: The series' sole evil female fighter, following Ivy becoming more neutrally-aligned after ''SC''.
125* DownloadableContent: In ''SCVI'', she is the game's first promoted DLC character.
126* TheDragon: To Nightmare, especially in ''SCIV'' where she does all his dirty work for him. Plus unlike [[TheStarscream Astaroth]], [[HeelFaceTurn Ivy]], [[UnwittingPawn Voldo]], and [[TokenGoodTeammate Sophitia]], Tira is genuinely and completely loyal to him.
127* DragonAscendant: After the original Nightmare was killed by Siegfried, she rose to prominence in the years since as the manipulator of Pyrrha, becoming part of the BigBadEnsemble rather than just a right-hand woman, with the goal to make her the vessel to Soul Edge after Graf Dumas took the sword.
128* EarlyBirdCameo: Not Tira herself, but her raven (no pun intended) was the same one seen in the intro to ''SCII'' handing out pieces of Soul Edge to various warriors.
129* EeriePaleSkinnedBrunette: In ''SCIV''. Before that, she has green hair by default.
130* {{Expy}}: Of [[Manga/DeathNote Misa Amane]] [[CompositeCharacter and]]/or [[WesternAnimation/BatmanTheAnimatedSeries Harley Quinn]]. In ''SCIV'' and ''SCV'', it's possible to give her a crude Harley Quinn outfit. It's even easier in ''SCV'' considering how pale her skin became, allowing it to pass for white pancake makeup.
131* EvilMentor: To Pyrrha, who genuinely believes that Tira has her best interests at heart.
132* EvilSoundsDeep: Her voice alternates according to her mood, ranging from squeeky and perky in her "jolly" state, to incredibly gruff and guttural in her more powerful, angrier "gloomy" state.
133* ExcessiveEvilEyeshadow: Most of the women in the series are depicted with only subtle make-up (if at all), though Tira is definitely the exception, and really slaps it on in most of her outfits, which suits her role as the series' main villainess.
134* FairyTaleMotifs: Her throws are named after elements from fairy tales, such as Glass Slippers, Death Spindle, and Poison Apple.
135* FluffyFashionFeathers: Her [[VideoGame/{{Bayonetta}} Mari Shimazaki-designed]] [[http://www.fightersgeneration.com/np9/sc5alt-tira.jpg 2P costume]] in ''SCV''.
136* FreudianExcuse: The Bird of Passage who raised her from birth were said to regard Tira as an object instead of a human being, and the tests she had to go through to become one of them was to fight [[ParentalSubstitute the "Mother Bird" who had been her mentor]] to the death. Killing her mentor is suggested to be the root cause of Tira's mental instability, which only gets worse as the games progress.
137* FromNobodyToNightmare: A poor, abandoned baby is raised by an assassin guild and moves onto orchestrating a complex plan that involves destroying an entire family, assassinating political figures(Graf Dumas[=/=]Nightmare), and finding a new [[DemonicPossession host body]] for her would-be [[CargoShip inanimate boyfriend.]]
138* GigglingVillain: As insane as she is, she never lets out a big crazed laughter. She settles for creepy giggles.
139* GirlishPigtails: In her ''SCIV'' incarnation, and the style remains in ''SCV''.
140* IconicSequelCharacter: Introduced in ''SCIII'' over a decade after the series started, and is a fan-favorite. She ended up being the only character introduced in '''SCIII'' to make the cut in ''SCV'' (unless Viola really is Amy).
141* ImprobableAge: She's only 17 in ''SCIII'' and ''SCIV'', and aside from Talim and Amy, the games consist of adult characters. This doesn't stop her from being one of the most prominent villains in the series, however.
142* ImprobableWeaponUser: Her "ring blade" is one of the strangest weapons in the history of fighting games, and could best be described as an iron, bladed hula-hoop. (Emphasized by her joke weapon, which ''is'' a hula hoop.)
143* KarmaHoudini: In ''SCV'', she orchestrates most of the plot, ultimately succeeding in replacing Nightmare with Pyrrha as Soul Edge's next host, [[VillainExitStageLeft but is conspicuously absent by the game's close]]. Namco has stated that the story mode was supposed to be [[WhatCouldHaveBeen four times larger and deal with all the characters]], but they didn't have the time or man-power to make it happen.
144* KickThemWhileTheyAreDown: One of her greatest strengths in gameplay. Once Tira knocks down a foe, chances are reasonable they're in for much more pain. Gloomy Tira takes it even further, possessing an attack that by itself is intended to take off a third of their health if they dare to even try getting off the ground. And if they just lay there and take it? She has attacks designed especially to hurt downed opponents too!
145* KissOfDeath: Her poison lipstick/soul-sucking [[FinishingMove Critical Finish]] in ''SCIV''.
146* LargeHam: Most notably in her jolly mode, but her gloomy mode has its moments, too.
147-->'''''I WANT TO SEE YOU DESTROYED! HAHAHAHAHAHAHAHA!!!'''''
148* {{Leitmotif}}: [[https://www.youtube.com/watch?v=iVVDVf4TJTg ''Mischievous Whispers'']]
149* LimpAndLivid: Gloomy Tira, who, no surprise, only cares about killing you.
150* LuckBasedMission: Her "Persona Shift" chain combos. Powerful, but completely reliant on luck to extend them, as she shifts from jolly to gloomy randomly.
151* ManipulativeBastard: Particularly notable in her behavior towards Pyrrha, whom she gently encourages to become Soul Edge's next vessel with whispered faux-concern.
152* MeaningfulName: Her weapon, ''Eiserne Drossel'', translates to ''Iron Throttle'' from German. ''Drossel'' can also mean ''Thrush'', which fits in with her association with birds. With regard to her ''own'' name, "Tira" is the feminine form of "Tir/Tyr," a Norse name referencing (appropriately) the God of combat.
153* MoodSwinger: At first. The energies released by Siegfried and Nightmare's clash broke her mind, escalating it to full-on [[SplitPersonality dissociative identity disorder.]]
154* MoreThanMindControl: Her method of manipulating Pyrrha.
155* MurderInc: The Bird of Passage guild who raised her from infancy influenced the history of Europe via subterfuge.
156* TheOphelia: She might be a mentally unstable woman, but she looks cute and girly.
157* PartsUnknown: Unlike nearly all of the other warriors in the series, her bio contains no information on her birthplace and this is simply listed as "unknown." Fans have suggested several possible origins, ranging from Scandinavia (particularly due to her having a Nordic name), Germany, and Romania. ''Bird of Passage'', the shadowy organisation that raised her from birth, is based out of the Holy Roman Empire, so Germany (in the modern sense) is the likely shout.
158* PetTheDog:
159** She likes animals, particularly birds.
160** Her UndyingLoyalty towards Nightmare could be seen as such. Some AlternativeCharacterInterpretation suggests her not killing Sophitia and honoring her last wish to protect Pyrrha (albeit in a rather twisted way) could be seen as this by fans that believe Tira cared for Pyrrha -- on some level.
161* PerkyFemaleMinion: To Nightmare.
162* PowerMakesYourVoiceDeep: In one of her endings from ''SCIII'', Soul Edge takes over Tira's body. The end result? She gets a much sultrier voice.
163* ProfessionalKiller: Raised as an assassin from infancy.
164* PsychopathicManchild: Especially after the events of ''SCIII'', which cause her mind to fully snap and dissociate into two distinct personas.
165* PsychoSupporter: [[CargoShip Towards Nightmare/Soul Edge,]] but ''not'' the second Nightmare, who she views as a SuckSessor.
166* RingsOfDeath: She wields probably the most [[ImprobableWeaponUser unusual]] weapon in the series, a large bladed hula-hoop.
167* SecondaryColorNemesis: For most of her primary outfits there's a fair amount of green, along with traces of purple, and she's as evil as they come.
168* SheCleansUpNicely: She's something of an UnkemptBeauty in her normal costumes, but certain 2P costumes indicate that Tira is downright ''gorgeous'' if she pays any attention at all to her appearance.
169* Literature/SomethingWickedThisWayComes: She appears to have stepped right out of this disturbing, circus-based horror novel.
170* SpikesOfVillainy: Her outfit in ''SCV''.
171* SplitMindSplitPowers: Tira's mind is split between "Jolly" Tira and "Gloomy" Tira. While the two don't have radically different capabilities, their attacks do have different animations and properties, with Gloomy being more aggressive and Jolly being more tricky.
172* SplitPersonality: Manifests fully in the fourth game, but is present in ''SCIII'' too. Gameplay wise, this is presented as a more acrobatic "jolly" move-list and a more damaging (including self-damage) "gloomy" move-list. She switches between these styles throughout the match. In ''SCVI'', both personalities actually acknowledge each other as separate entities, referring to themselves as "Jolly" and "Gloomy".
173* {{Stripperiffic}}: Her default outfit in ''SCIII''. It's a wonder her boobs don't slip out or get bruised. Her jester-esque default outfits in ''SCIV'' also qualify. In ''SCV''', her shirt is completely torn apart, barely covering her breasts.
174* TalkingToThemself: Present in a few of Tira's moves in ''SCIV'' where "Jolly" and "Gloomy" chat amongst themselves.
175* TheStarscream: She believes the new Nightmare to be an impostor, and is plotting against him.
176* TeensAreMonsters: Being as evil as she is, it might be a little jarring to see that in ''SCIII'' and ''SCIV'', with a roster where the majority of characters are adults, she's only ''17''. That pegs her as the third youngest human character (or fourth, if [[BornAsAnAdult Astaroth]] is counted) in the game. This does '''not''' make her any less of a villain, however.
177* {{Tykebomb}}: Raised from birth by the Bird of Passage Assassins Guild to be a cold-blooded, ruthless killer.
178* UncannyValleyMakeup: In keeping with her disquieting vibe, Tira applies ''lashings'' of mascara, generous amounts of green or black eye-shadow, [[http://images3.wikia.nocookie.net/__cb20090113200306/soulcalibur/images/a/a3/600px-Portrait-Tira.jpg bright green lipstick]], and stripes of deep fuchsia body/face-paint.
179* UndeathlyPallor: In ''SCV'', where her whole face and body is a ghostly pale pinkish grey colour.
180* {{Underboobs}}: Formerly provided the trope picture. Her shredded tunic in ''SCIII'' clearly reveals the bottom of her breasts.
181* UnkemptBeauty: In her debut outfit in ''SCIII'', her tunic is torn to ribbons and she sports a tousled mop of wild, teal-green hair -- she's still a beauty though, with huge violet-coloured eyes, porcelain skin, and a beauty mark just below her right eye.
182* VillainousHarlequin: Her 1P outfit in ''SCIV'' looks the part and she has a definite clownish, circusy vibe.
183* WhatHappenedToTheMouse: She completely disappears from the story in ''SCV'' soon after Pyrrha acquires Soul Edge, with not so much as a mention of what happened to her (though we probably would've found out if [[CutShort the game had been finished]]).
184* {{Yandere}}: [[LampshadeHanging Lampshaded]] in ''Broken Destiny'', which portrays her as Nightmare's unwanted StalkerWithACrush who will kill anyone who comes between their love.
185[[/folder]]
186
187[[folder:Setsuka]]
188[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/setsuka_alt_pic_5.png]]
189[[caption-width-right:350:''Soulcalibur III'' Appearance]]
190[[caption-width-right:350:[[labelnote:Appearance in ''Soulcalibur IV'']]https://static.tvtropes.org/pmwiki/pub/images/setsuka_sc4.jpg[[/labelnote]]]]
191
192->''"I live only for revenge."''
193
194->'''Origin:''' Born on a ship travelling from the [[UsefulNotes/{{Portugal}} Kingdom of Portugal]] to [[FeudalJapan Japan]] [[note]]She was born to a Portuguese mother and a Japanese father on board a ship travelling to Japan. The combined flags of both the historic Kingdom of Portugal and the still-current State of Japan are therefore presented here. At the time the series is set, the Kingdom of Portugal was one of Japan's very few Western trading partners.[[/note]]
195->'''Weapon:''' ''[[MeaningfulName Ugetsu Kageuchi]] [[note]]("cormorant moon, darkness inside" -- essentially describing the beautiful, but hidden nature of her weapon)[[/note]]'', [[HiddenWeapons an iaitō concealed in an oilpaper parasol]]
196->'''Fighting style:''' ''[[IaijutsuPractitioner Shinden Tsushima-ryu Battōjyutsu]]''
197->'''Voiced by:''' [[note]]Creator/NanahoKatsuragi (Japanese), Creator/KariWahlgren (''Soulcalibur III''; English), Creator/TaraPlatt (''Soulcalibur IV''; English)[[/note]]
198
199->A [[ButNotTooForeign Portuguese-Japanese]] woman who wields an [[HiddenWeapons Iai sword hidden in an umbrella]]. She seeks {{revenge}} against Mitsurugi for killing her master, [[TeacherStudentRomance the only man she ever loved]]. In ''SCIV'' she has self-doubts about her mastery of the sword, and retrains in order to reach increasingly lethal speeds.
200
201->Between ''SCIV'' and ''SCV'', Mitsurugi's backstory states that she fought and lost to him sometime during the time skip, but broke his sword Shishi-Oh in the process. By the time of ''SCV'', she has left Japan and started a new life in Istanbul under the alias of "Neve," where she taught the ways of the sword to orphans. She also had a hand in training Patroklos.
202
203->Considered the hardest character to play in the series' history, Setsuka is an offensive monster with her extremely fast attacks and all-around excellent moveset. She has an extremely steep learning curve, requiring absolute precision and constantly being right next to her opponent at all times, but once mastered she can potentially be the best character in the game, as demonstrated by her successor, Alpha Patroklos.
204
205----
206
207* AllOfTheOtherReindeer: Her bio in ''SCIII'' states that she was looked upon with disdain because of her mixed-race appearance.
208* AllThereInTheManual: According to the Namco, after the events of ''SCIV'', Setsuka understood how mistaken she was to pursue revenge. She took on the name "Neve" and travelled to Istanbul (the capital of Turkey) where she became a self-defence teacher to orphaned children, including Patroklos.
209* AloofDarkHairedGirl: Her design consists of dark hair in odango-styled buns, pale skin, a kimono, and a {{parasol of prettiness}}, reminiscent of the traditional image of Oriental beauty. Setsuka herself is a cold loner with nothing but her goal in mind. The "dark-haired" part became less apparent over time, as Setsuka has since mainly reverted to her natural blonde hair.
210* ButNotTooForeign: For the time period, she's a very rare example of a European-Japanese woman. Originally born to a Portuguese mother and a Japanese father, as an infant she was orphaned and lost in Japan. Typical to the trope, her western features and blonde hair are ''far'' more prevalent than is realistic.
211* CombatStilettos: She wears 6 inch high ''okobo'' sandals, even in combat.
212* DarkerAndEdgier: Her look in ''SCIV'' compared to ''SCIII''. In ''SCIII'', her design evokes a classically elegant {{Geisha}}, and her costume and hairstyle are easily the most feminine and elaborate of all the female characters. However, when she returns in ''SCIV'' she sports a far more rugged look; her kimono is dramatically slung off one shoulder, her [[LettingHerHairDown hair is down and far less fussy]] and she sports visible [[TattooedCrook tattoos]], all of which lends her the appearance of a badass lady-{{Samurai}}, as opposed to a demure geisha.
213* DifficultButAwesome: In the series, no one is more difficult to use effectively, and Setsuka has been one of the stronger characters since she first appeared in ''SCIII''.
214* FemmeFatale: She's classy and beguiling, but can be very dangerous if you stand in her way of revenge.
215* {{Geisha}}: Her design basis, although she is more reminiscent of an [[http://en.wikipedia.org/wiki/Oiran Oiran,]] a type of high-ranking Japanese courtesan distinguished from geisha by their more elaborate kimono and hair decorations, front-tying ''obi'', and higher status. [[DownplayedTrope Downplayed]] in later installments, as barring customization options, Setsuka barely resembles an oiran or geisha at all, looking more like a feminine samurai instead.
216* GorgeousPeriodDress: Her player 2 outfit in ''SCIV'', often dubbed her "Film/MaryPoppins outfit" by the fanbase.
217* HiddenWeapons: Wields a blade hidden inside the handle of her parasol.
218* HighClassCallGirl: Her look. She's based on an Oiran, as explained above. This is referenced in one of her kicks, "Oiran kick."
219* IaijutsuPractitioner: She was taught the art of the concealed strike by her master, Shugen Kokonoe, and all of her sword strikes activate from a sheathed position with blinding speed. It is revealed she taught the style to Alpha Patroklos as well.
220* IceQueen: Her demeanour — frosty, deadly serious and aloof.
221* KickingAssInAllHerFinery: Especially in ''SCIII'', where she's geisha-ed up to the nines and the most elaborately dressed woman in the game bar none.
222* KimonoFanservice: Her beautiful kimono, a gift from her dead master, looks as if it would slip off if she so much as ''sneezed''.
223* LadyOfWar: One of the most graceful women fighters of the series, and one of the deadliest.
224* MeaningfulName: Setsuka means "Snow Flower", which suits her cold personality. When she leaves Japan, after the events of ''SCIV'', she adopts the name Neve ("Snow" in Portuguese), and as she's half Portuguese, it's a [[ShownTheirWork remarkably appropriate]] counterpart to her Japanese alias.
225* MsFanservice: Her costumes show tons of cleavage, and by ''SCIV'' [[FanservicePack her breasts seem to have grown exponentially]], fighting to stay rammed inside the corset-style top she sports.
226* ParasolOfPain: Not only does her [[ParasolOfPrettiness beautiful parasol]] [[SwordCane conceal her weapon]], but she actually whaps her opponents on the head with ''just'' the parasol in a few moves.
227* ParentalAbandonment: Her parents were travelling back to Japan from her mother's native Portugal but they didn’t survive the crossing. She was initially taken in by her Japanese uncle, though he and his wife treated her cruelly, due to her mixed heritage. She ran away from home at a young age and almost died in a snowstorm before being rescued and raised by Shogen Kokonoe, who later became her master.
228* ParentalSubstitute: While training Patroklos in the art of iaido, she was disappointed that the boy was so steadfastly clinging to revenge as a motive and urged Patroklos to not go down the same path she did, causing him to eventually turn his back on her. It is only later that Patroklos realizes that Setsuka was a second mother to him.
229* PartsUnknown: In all games prior to ''SCVI'', her exact European ancestry is kept vague. It's clarified in her bio for ''SCVI'', which reveals that she was born on a voyage to Japan from the (historic) Kingdom of Portugal to a Portuguese mother and a Japanese father.
230* {{Revenge}}: She wants to kill Mitsurugi to avenge her slain master.
231* RevengeBeforeReason: Setsuka vows to take revenge upon the man that defeated her master in a duel, which accidentally gave him an infection that killed him. Despite the fact that his dying words were that the swordsman was a good and honorable man, and that she should not hold a grudge against him.
232* SatelliteCharacter: Becomes apparent instantly. Also, see "StandAloneEpisode".
233* ShoutOut: To ''Manga/LadySnowblood''; she's an excellent nod to the titular heroine.
234* SilkHidingSteel: Used as a {{visual pun}}. She’s the most femininely dressed of all the women in the series, swathed as she is in a beautiful silk kimono, but her appearance is just a front; she’s a deadly iaijutsu practitioner hell-bent on avenging her master.
235* SomeDexterityRequired: The key component to her being so DifficultButAwesome is her high number of Just Input attacks. To get the most out of her players are going to have to master multiple frame perfect inputs and perform them consistently as many of her combos utilize multiple Just Input attacks in succession.
236* StandAloneEpisode: Her story. Unlike the other characters in the series, who are all connected to or effected by Soul Edge or Soul Calibur in some way, Setsuka's storyline has ''nothing'' to do with the legendary swords or their power and is ''purely'' concerned with her attempting to kill Mitsurugi. She is not accompanied by any other characters in ''SCIV'''s Story Mode and thus must be completed using her alone. Also exemplified in her ending in ''SCIII'', in which she's the only character to completely ignore Soul Edge after beating Abyss.
237* SwordCane: Her weapon, a blade hidden inside the handle of her oil-paper parasol.
238* TeacherStudentRomance: She was in love with her swordmaster -- but Mitsurugi killed him in a duel.
239* TheUnfettered: Her single-minded goal is to avenge her slain master, nothing more.
240** Setsuka actually moves past her revenge in both games' endings. In ''SCIII'', she even [[WarriorTherapist counsels]] a woman in a predicament similar to hers and helps her move beyond such petty things as well.
241** While training Patroklos, she advised him to not give in to dark desires such as revenge, as she was once consumed by that same drive in the past.
242* ThisBananaIsArmed: Dressing as an Oiran provides the perfect cover for her role as a deadly assassin, and an oil-paper parasol is the most innocuous, feminine accessory — until the blade hidden within flashes into action.
243[[/folder]]
244
245[[folder:Amy Sorel]]
246[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/amy_alt_pic_2.png]]
247[[caption-width-right:350:''Soulcalibur IV'' Appearance]]
248[[caption-width-right:350:[[labelnote:Appearance in ''Soulcalibur III'']]https://static.tvtropes.org/pmwiki/pub/images/concept18.jpg[[/labelnote]]]]
249[[caption-width-right:350:[[labelnote:Appearance in ''Soulcalibur II'']]https://static.tvtropes.org/pmwiki/pub/images/soulcalibur_ii_amy_artwork.jpg[[/labelnote]]]]
250
251->''"Hope only brings disappointment."''
252
253->'''Origin:''' [[UsefulNotes/TheFrenchColonialEmpire Rouen, Kingdom of France]] [[note]]The series is set some 200 years prior to the French Revolution of 1789, and the modern-day Republic of France was still a kingdom.[[/note]]
254->'''Weapon:''' ''[[LocationThemeNaming Albion]] [[note]](an ancient name for the British Isles, strangely enough, given she's French)[[/note]]'', [[RoyalRapier a rapier]]
255->'''Fighting style:''' ''[[UsefulNotes/{{HistoricalEuropeanMartialArts}} La Rapière des Sorel]]''
256->'''Voiced by:''' [[note]]Kanako Tateno (''Soulcalibur III''; Japanese), Creator/HitomiNabatame (''Soulcalibur IV''; Japanese), [[Creator/HeatherHoganWatson Heather Watson]] (''Soulcalibur III'' onward; English)[[/note]]
257
258->Raphael's adopted daughter. She was orphaned at a young age, and had become distant from the world. She saves Raphael from the authorities, and starts to open up her heart again to the world.
259
260->In ''III'' she becomes a fully playable character, and gets revamped for the Arcade Edition of ''III'', and then gets even '''more''' revamped for ''IV''. Bored of waiting for Raphael to return with Soul Calibur, and possibly not too happy with him [[ParentalAbandonment constantly leaving her]], she heads out to search for him. Amy is missing as of the time of ''V'', although it is speculated that unspecified events might've lead her to becoming the woman known as Viola.
261
262->In the original version of ''III'', Amy was the Extra Character representing the Rapier fighting style, making her very similar to Raphael. In ''IV'' her moveset was completely revised, turning her into an extremely fast rushdown character. She is considered one of the most broken characters in the game (the other two being Hilde and Algol) due to her small hitbox and fast attacks.
263
264----
265
266* AgeInappropriateDress: In both senses; it's childish yet disturbingly revealing.
267* AscendedExtra: Goes from a background character who makes a cameo in the intro to ''II'' to a bonus character in ''III'' to a full-fledged member of the roster in ''III: Arcade Edition'', to a fully-developed character in ''IV''.
268* EarlyBirdCameo: She makes a short cameo in the opening movie of ''II'', before becoming a playable character in ''III''.
269* ElegantGothicLolita: Her outfits were very inspired by this. If only they were more modest, she would fit this trope to a T.
270* EmotionlessGirl: Her default tone is a flat disinterest and she usually wears an expression of weary nonchalance.
271* GirlishPigtails: Her very long hair is curl into pair of globular ringlets, almost as big as her own head.
272* ImpossiblyLowNeckline: Her 1P outfit in ''IV''. Only the fur trim keeps the player from seeing everything.
273* ImprobableAge: Most likely the youngest character in the entire series, even below Talim. Doesn't stop her from kicking ass.
274* HeWentThatWay: How Raphael met her in the first place, as well as what endeared her to him and caused him to adopt her.
275* KickingAssInAllHerFinery: She goes to battle with those elegant clothes.
276* LittleMissBadass: She's quite possibly the youngest of them, yet this doesn't seem to hold her down.
277* LadyOfWar: Majestic with her rapier!
278* MeaningfulName: Amy, coming from the old french Aimée, means "beloved." This is played up with the mission you need to complete to unlock her in ''SCIII'', named Beloved.
279* MiniDressOfPower: Her outfits have this.
280* MoralityPet: For Raphael. She's the ''only'' person that Raphael cares for, and sees everyone else as beneath him, yet not only does he care for Amy, it's strongly implied that she means more to him than he does to himself. Considering how much of an egotistical jerk Raphael normally is, that says a lot.
281* NietzscheWannabe: Many of her win-quotes in ''IV''.
282* OurVampiresAreDifferent: She was Malfested while treating Raphael's injuries and developed the same symptoms as him, though this is only made apparent by her red irises.
283* PaletteSwap: Unlike the other characters in ''Soulcalibur IV'', Amy's secondary outfit is just a recolored version of her primary outfit. However since you can make outfits using custom parts, this is easily remedied.
284* PokemonSpeak: Aside from battle grunts and pain screams, the ONLY thing she says in ''III'' is her own name. This is because in the third game her only speaking role is in a single cutscene where Kilik asks her what her name is.
285* PrettyInMink: Her outfit in the 4th game, and ''Broken Destiny'', is trimmed with brown fur on the neckline (or trimmed with white fur on the mirror match colors).
286* WhenSheSmiles: Her ending in ''IV'' has her turn towards the camera and smile after shoving Raphael off a ledge
287[[/folder]]
288
289[[folder:Nightmare (Inferno)]]
290 [[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/nmiclean_9.png]]
291 [[caption-width-right:350:''Soulcalibur IV'' Appearance]]
292
293-> ''"[[Main/SpellMyNameWithAThe The]] '''[[Main/SayMyName Nightmare]]''' will '''[[Main/PrepareToDie devour your soul]]'''!"''
294
295->'''Origin:''' [[MadeOfEvil The living manifestation of the cursed sword, Soul Edge]]
296->'''Weapon (III):''' ''[[SpontaneousWeaponCreation Phantom Soul Edge]]'', [[{{BFS}} great sword]]
297->'''Weapon (IV):''' ''[[LivingWeapon Soul Edge]]'', [[MorphWeapon great sword form]]
298->'''Fighting style:''' ''[[TransferableMemory The memories that stain his armor]]''
299-> '''Voiced by:''' [[note]]Creator/FumihikoTachiki (''Soulcalibur III''; Japanese), Kosei Hirota (''Soulcalibur IV'' and ''Soulcalibur Legends''; Japanese), Patrick Ryan (''Soulcalibur III''; English), Creator/MichaelMcConnohie (''Soulcalibur Legends'' and ''Soulcalibur IV''; English)[[/note]]
300
301->In ''Soulcalibur III'', the sorcerer Zasalamel bound the disembodied Inferno to the discarded azure armour, allowing Nightmare to be "reborn". Nightmare and his new servant Tira aided Zasalamel in tracking down Siegfried, and he reclaimed Soul Edge, becoming an extension of the cursed sword. In ''Soulcalibur IV'', Nightmare sought to restore Soul Edge completely so that he could devour the souls of all life on Earth and plunge it into complete despair but was ultimately [[ImpaledWithExtremePrejudice felled by Siegfried]].
302
303->For tropes applying to the original Nightmare, Siegfried, see [[Characters/SoulCalibur here]]. For the third Nightmare, Graf Dumas, the new Nightmare, see [[Characters/SoulcaliburV here]].
304
305-> In ''III'', Nightmare he gained a new fighting style which focused less on mixups and more on pure power. He is now a space-control character whose effectiveness depends on whether he can gain momentum quickly. In later games, he becomes more geared to pushing the opponent where he wants them to go, and has various tools to force them out of the ring.
306
307----
308
309* AnimatedArmor: After Siegfried stabs Soul Edge with Soul Calibur, Inferno possesses Siegfried's discarded armour, though he cannot use his full power or sustain himself without a human host.
310* ArchEnemy: To Siegfried, moreso in this form than when it was the embodiment of Soul Edge. His fixation makes him seem caught between making him pay for putting him in this situation (forcing him to be bonded with the Azure Knight armor) and trying to turn Siegfried back into his corporeal host.
311* BellyMouth: In ''III'' he has a mouth across his chest, and in ''IV'' he has one that goes all the way around his body, separating his (floating) torso from his lower body.
312* {{BFS}}: Out of obsession with Siegfried, Nightmare retains the use of Soul Edge in the form of a zweihänder.
313* BigBad: Of ''IV'' and he serves as one of the final bosses of the game.
314* BloodKnight: Oh, '''''hell''''' yes. Nightmare exists solely to feed Soul Edge the souls of those foolish enough to face him in combat.
315* BodyHorror: In ''III'', Nightmare has mouths in his shoulder and chest. In ''IV'', his body is a fusion of metal and bone.
316* CardCarryingVillain: When he's not referring to himself as "the greatest Nightmare", he's ranting about how he will drown the world in blood and darkness.
317* CatchPhrase: "'''Blood, darkness, COME UNTO ME!'''", "I will show you the greatest Nightmare!" and "''Need more souls!''"
318* ContinuityNod: His look in ''Soulcalibur IV'' is partially based off of Night Terror, meshed with his ''Soulcalibur III'' look.
319* DeathFromAbove: In ''III'', he gains an attack throw in which he [[KickThemWhileTheyAreDown stabs a grounded foe]] and then calls down [[ShockAndAwe lightning]] to smite them.
320%%* TheDragon: To Zasalamel in ''III''.
321* DevourTheDragon: Plans to do this to Tira. Whether or not that counts as a KickTheDog or a PetTheDog moment [[AlternativeCharacterInterpretation depends on your interpretation]], seeing as Tira ''wants'' her soul to be consumed by Soul Edge so [[CargoShip she can become one with the sword]].
322* DivergentCharacterEvolution: A quite justified example. As Nightmare was Siegfried in ''SC'' and ''II'', his moveset was pretty much the same as his. Since he became a different character in ''III'', his fighting style had become much more unique, gaining a different stance and a lot more moves.
323* DragonAscendant: Nightmare works for Zasalamel in order to reclaim Soul Edge, and literally backstabs him in ''III''[='=]s alternate ending in order to become Night Terror.
324* EnemyWithout: Of Siegfried. He used to simply be Siegfried's evil alter ego, but in ''SCIII'' they became separate entities with Soul Edge's will possessing Siegfried's armor. After retrieving Soul Edge in ''IV'', Nightmare became the a physical manifestation of the cursed sword.
325* EvilOverlord: Took over the city of Ostrheinsburg and turned it into a place of ghosts, monsters, and Malfested.
326* EvilSoundsDeep: Starting in ''IV'', Nightmare has a [[PowerEchoes booming]], distorted voice.
327* EyesDoNotBelongThere: He occasionally has extra eyes on his mutated arm.
328* GameplayAndStorySegregation:
329** Nightmare's databook entries and brief cutscene appearances illustrate that he is a lot faster and stronger than his playable self indicates.
330---> '''New Legends of Project Soul:''' *[regrading Graf Dumas]* "The maddened 'Azure Knight' Nightmare is capable of destroying several mounted and heavily armored soldiers with a single sweep of the massive Soul Edge, and can pull out his victims' very souls using his misshapen right arm." ... "Nightmare fights using powerful moves that take his physical body beyond its usual limits, and a purple flame that eats through his own flesh while burning his victims. To some, Nightmare could very well look like a tragic victim of the cursed blade's power as he stirs up a storm of destruction that devastates his body nearly as much as it does the world around him."
331** What exactly his 2P outfits are meant to be isn't 100% clear. His 1P outfits in both games he's taken this form don't leave much to debate, it's clearly a suit of armor that has been taken over by an evil spirit (especially ''IV'' as the armor has become so corrupt by Inferno's soul that the torso has turned into a ball of energy). However the 2P outfits aren't as heavily armored, revealing that he seems to have a body of some sort. This is most noticeable in ''III'', as the exposed parts of his alternate outfit are flesh-like (his alternate in ''IV'' is more like a lava monster's body but a body nonetheless).
332* GlowingEyesOfDoom: In ''III'' and ''IV'' he had glowing red eyes because he lacked a host.
333* HadesShaded: In ''III'', what little skin that's visible beneath his armor is reddish brown.
334* HannibalLecture: Delivers a '''''SOUL'''''-''crushing'' one to Siegfried in the latter's ending in ''III''.
335-->''You will never run away from your sin! You have no right to live! It is a sin for you to be alive!''
336* HeelFaceTurn: In ''Broken Destiny'', he becomes a NonMaliciousMonster. ''This is not meant to be taken seriously at all.''
337* HumanoidAbomination: In ''III'' and ''IV'', Nightmare has no host and is [[BigBad Inferno]] sealed in Siegfried's old armor, and by ''IV'' the armor has become an extension of [[EvilWeapon Soul Edge]] itself.
338* IconicSequelCharacter: Since his debut in ''SC'', he became the main villain of the franchise, appearing on all following games and even becoming the mascot for Project Soul.
339* ImpaledWithExtremePrejudice: Siegfried destroys Nightmare and Soul Edge itself by stabbing it through the middle with Soul Calibur. Unfortunately, Soul Edge re-materializes at some point during the time skip, and finds a new host.
340* KickThemWhileTheyAreDown: Similar to Siegfried, his moveset includes a stomp, but only one. He [[ShockwaveStomp takes it a step further]] by allowing you to [[ChargedAttack charge it to be unblockable]], causing the background of the game to darken and flames to surround his foot.
341* LargeHam: '''[[PunctuatedForEmphasis DOESN'T! EVEN! BEGIN! TO! DESCRIBE! HIM!]]'''
342* LegacyCharacter: An interesting example as the character who left the title behind continues to persist in the storyline (Siegfried in ''Calibur'' and ''Calibur II'', then was Soul Edge/Inferno for ''III'' and ''IV''). After being slain, a new host takes his place seventeen years later.
343* LightningBruiser:
344** Depending on the skill of the user, evaluations of this will vary wildly. It's not uncommon for many a [[RageQuit ragequitting]] [[{{Scrub}} scrub]] to claim he is a GameBreaker, while in contrast many competitive players consider him exceptionally mediocre as he is incredibly unsafe when blocked for the most part. His ability to dish out damage is not in question, except when facing a clever foe that has mastered Just Guard...
345** [[GameplayAndStorySegregation In the series lore]] he is ''definitely'' one, moving with inhuman speed and strength, and being capable of mowing down entire armies by himself.
346* LoomingSilhouetteOfRage: In the opening movie for ''III''.
347* MadeOfEvil: In ''III'' and ''IV'', Nightmare is Inferno possessing Siegfried's discarded armor.
348* MasterSwordsman: Has Soul Edge's knowledge of multiple fighting styles, but prefers imitating Siegfried's swordsmanship.
349* MonsterLord: As the wielder and avatar of Soul Edge, Nightmare is the lord and master of the Malfested, those afflicted with the cursed sword's demonic energy.
350* MovesetClone: Started out in ''SC'' as one for Siegfried, but [[DivergentCharacterEvolution gradually gained his own moves and stances]]. The storyline reason for this is during ''Soulcalibur'' and ''Soulcalibur II'', he ''is'' Siegfried, using his body and memories to fight with a zweihander-sized Soul Edge. Starting with ''III'' he separates from Siegfried, who continues using many of the same moves from his debut in ''Soul Edge'', while Nightmare carries over a few of Siegfried's attacks into his new style, which is a OneHandedZweihander form that focuses on [[AttackAttackAttack overwhelming offense]] instead of ConfusionFu. This fighting style has stayed with all entities who bear the name "Nightmare" from ''III'' onwards, including {{Retcon}}ning the events of ''Soulcalibur'' in ''Soulcalibur VI'' to now incorporate this fighting style even when Nightmare shared Siegfried's body.
351* ObviouslyEvil: You can have your pick of what stands out to you but the best bets are the gigantic mutated right arm or (in ''IV'') the ''gaping maw with the glowing core''.
352* OmnicidalManiac: "All life is but prey to satiate his hunger." [[SarcasmMode Yeah, this is clearly a guy we can trust]].
353* OneHandedZweihander: Starting in ''III'' he wields Soul Edge with one hand.
354* OneManArmy: All incarnations of Nightmare have been shown capable of annihilating entire armies on their own.
355* PintSizedPowerhouse: Not so much in the actual game, where he's one of the 'big' character, but his official height is stated to be ''5'6"'', due to being based off of Siegfried. Some thought this was a little ridiculous.
356* PlayingWithFire: In a contrast to Siegfried's new ice powers in ''IV'' onwards, Nightmare gains fire moves.
357* PowerDyesYourHair: Siegfried and Raphael (naturally blonds) exhibited this when under Soul Edge's control, with a side order of PowerMakesYourHairGrow, as evidenced by their long manes of red hair in ''SCII'' and ''SCV''.
358* PowerEchoes: His voice is distorted by a low growl starting in ''III''.
359* PowerIncontinence: Tira's ending in ''IV'' hints that Nightmare cannot sustain himself or fully control Soul Edge's power without a human host, which is confirmed by ''New Legends of Project Soul''.
360* {{Pun}}: Several of his quotes deal with nightmares. His most iconic of the bunch?
361-->''I will show you the greatest nightmare!''
362* PunctuatedForEmphasis: '''[[RunningGag EVERY! WORD! OUT! OF! HIS! MOUTH!]]'''
363* PunyEarthlings: His view on humans. It's hard to tell where this ends and HumansAreBastards begins.
364* RedBaron: The Azure Knight, due to his dark blue armor.
365* RedEyesTakeWarning: Without a host in ''III'' and ''IV'', Nightmare has red GlowingEyesOfDoom.
366* TheRightHandOfDoom: His monstrous, three-digit claw, a physical symptom of his Malfestation. As "Siegfried!", his mutated arm was instead [[ASinisterClue his left arm.]]
367* SealedEvilInACan: He is Inferno sealed in Siegfried's old armour.
368* ShouldersOfDoom: His right shoulder has spikes projecting from it, and in ''III'' had a mouth and mandibles.
369* SpikesOfVillainy: His right shoulder and arm have spikes - and in ''III'' a mouth -- on it.
370* SpontaneousWeaponCreation: Soul Edge (Phantom) was created by Inferno out of its memories of Soul Edge and Nightmare's armor.
371* TinTyrant: Played straight by his 1P costumes, where he is clad in a blue suit of armor, but usually averted by his 2P costumes.
372* TooManyMouths: In ''III'' he has a fanged maw on his right shoulder and another on his chest, and ''Legends'' adds a third one to his left knee.
373* UnskilledButStrong: Nightmare lacks the form and finesse of Siegfried, but makes up for it by [[LightningBruiser hitting hard and hitting fast]].
374* {{Yandere}}: His [[IfICantHaveYou obsession]] with Siegfried has been {{lampshade|Hanging}}d by Tira, and he tries to force Siegfried to reclaim Soul Edge in ''Legends''. Even when Soul Edge acquires a new host, it tries to maintain Siegfried's fighting style, which is referred to as being "What the sword desires."
375[[/folder]]
376
377!! Additional Characters
378
379[[folder:Abyss]]
380
381[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/abyss_6.gif]]
382
383->''"You, who would stand against me, prepare to die!"''
384
385->'''Origin:''' [[EldritchLocation Astral Chaos]]
386->'''Weapon:''' ''[[ReligiousAndMythologicalThemeNaming Irkalla]] [[note]](the ancient name of the Mesopotamian underworld[[/note]]'', [[SinisterScythe a scythe]]
387->'''Voiced by:''' [[note]]Creator/HiroshiTsuchida (Japanese), Creator/KeithSilverstein (English)[[/note]]
388
389->Zasalamel's [[OneWingedAngel ultimate form]] after being affected by the energies of the [[CosmicHorror abyss]] he used for his plans. In ''Soulcalibur III'', supposedly he'd morph into this as an after-effect of the ritual he performed to merge with the energies of both swords. ''Soulcalibur IV'' {{retcon}}ned this, and instead Zasalamel cut short the ritual after feeling his body starting to be transformed.
390
391->Though this character technically no longer exists, elements of his design were incorporated into Zasalamel in ''VI''.
392
393----
394
395* BodyHorror: He looks like a decaying body with a hole in its chest...
396* CastingAShadow: Many of his attack involve darkness.
397* FinalBoss: He is one of the two final bosses of ''III'', and the default option.
398* GlowingEyesOfDoom: Only his left eye. Notably, it's the one that was gold when he was Zasalamel.
399* HumanoidAbomination: ''Just look at him''.
400* MindOverMatter: He can lift objects with his mind.
401* NestedMouths: He has two sets of teeth, with the outer set always open, allowing you to see both.
402* OneWingedAngel: He is the result of Zasalamel absorbing Soul Edge and Soul Calibur into his body.
403* PowerEchoes: His voice is distorted and echoic, emphasizing his monstrous nature.
404* ThrowingYourSwordAlwaysWorks: Not as a move, but the cutscene before you fight Abyss has him throwing his scythe at you. [[PressXToNotDie It can be blocked with a controller input, otherwise you start the fight with roughly half a health bar missing]].
405* YinYangBomb: He was created as a result of Zasalamel trying to absorb both Soul Swords.
406[[/folder]]
407
408[[folder:Night Terror]]
409
410[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nightterror.jpg]]
411
412->'''Origin:''' [[EldritchLocation Astral Chaos]]
413->'''Weapon:''' ''[[LivingWeapon Soul Edge (great sword)]]''
414
415->A WhatIf character intended to show Nightmare's [[OneWingedAngel ultimate form]]. Zasalamel underestimates the power of Soul Edge, and when he conducts his ritual to absorb it, the cursed sword instead merges with Nightmare and Soul Calibur. The result is a winged monstrosity with a faint resemblance to Nightmare, which then breaks free of Zasalamel's control and obliterates him.
416
417->Night Terror only appears in ''[=SoulCalibur III=]'' as a difficult to reach {{Superboss}} fought in place of Abyss, but its design was the base for Nightmare's ''SCIV'' form, possibly to show Nightmare approaching [[PowerLevels that magnitude of power]] all by himself.
418
419->Night Terror received a short article in the ''New Legends Of Project Soul'' databook, stating that it is the embodiment of calamity, flying around Astral Chaos destroying everything it encounters, and that even [[ThatOneBoss Algol]] is afraid to tangle with it.
420
421----
422
423* {{BFS}}: His version of Soul Edge shames ''anything else'' in this series '''''several times over'''''.
424* CessationOfExistence: This is Night Terror's main power. Anything it touches is completely erased from existence without a trace. Algol, himself a RealityWarper, is scared shitless of Night Terror for this very reason.
425* DecompositeCharacter: In ''[=SoulCalibur=] III'', Night Terror was portrayed as Nightmare's ultimate form, attained by absorbing both Soul Edge and Soul Calibur. His article in the ''New Legends Of Project Soul'' databook makes no mention of Nightmare, only that Night Terror lives in Astral Chaos and flies around destroying everything it encounters.
426* TheDreaded: Algol, the god-king of Astral Chaos and the only person to wield Soul Edge without being taken over, is afraid of its overwhelming power.
427* EldritchAbomination: The ''New Legends of Project Soul'' material collection describes it as such.
428* HumanoidAbomination: In ''[=SoulCalibur=] III'', Night Terror was born from Nightmare absorbing the full power of both Soul Edge and Soul Calibur, and is the most powerful character in the series. In the databook ''New Legends of Project Soul'', it's revealed that he's essentially the [[AnthropomorphicPersonification personification]] of [[EldritchLocation Astral Chaos]] itself.
429* EyeBeams: Night Terror can fire [[SNKBoss full screen flying-out-of-range variation]].
430* GreaterScopeVillain: As the embodiment of calamity, Night Terror is an epitome of evil to the series. However, has no involvement with the storyline itself.
431* HotWings: His wings are wreathed in flames, and are an extension of Soul Edge.
432* LightningBruiser: He's a stronger version of Nightmare who has even more reach and damage.
433* MeaningfulName: Night terrors are nightmares on steroids. To put it in perspective, a bad dream might just result in a little restlessness when you wake up. A nightmare might have you [[CatapultNightmare catapulting yourself awake]]. Night terrors induce a severe physical and audible response while having them. You ''WILL'' wake up screaming.
434* MoreTeethThanTheOsmondFamily: Night Terror's version of Soul Edge is a very long {{BFS}} that has vicious-looking teeth running up the length of the blade instead of the weapon's signature eye. Nightmare's 2P outfit in ''Soulcalibur IV'' uses a more reasonable-sized rendition of Night Terror's Soul Edge.
435* MythologyGag: His organic, crimson armor serves as a CallBack to the "Siegfried!" costume in ''Soul Edge/Blade''.
436* NintendoHard: Not only will he wipe the floor with you, but the requirements just to fight him require a little bit of GuideDangIt to accomplish.
437* NoSell: He's immune to a RingOut. Knock him off the stage, and he flies right back in.
438* OneHandedZweihander: Since he is the final form of Nightmare, he uses the same style but hits a lot harder with some exclusive moves that take advantage of his wings.
439* OneWingedAngel: In ''III'', he is Nightmare's ultimate form, obtained by absorbing both Soul Edge and Soul Calibur.
440* PowerGivesYouWings: His fiery wings are an extension of Soul Edge.
441* SNKBoss: This guy will ''give'' you night terrors trying to fight him. He dishes more damage than Nightmare on top of having the longest reach in the game. But on top of that that he's got some new tricks like a stance that renders him immune to most attacks his EyeBeams which can kill you instantly. He's also can't be defeated by RingOut, but of course he can beat you that way.
442* SoulCuttingBlade: This is what Soul Edge is capable of at the absolute pinnacle of its power.
443* {{Superboss}}: One of the most extraordinarily-difficult opponents in the series, and just ''getting'' to him is a challenge on its own.
444* TooManyMouths: Night Terror's hands are essentially jaws with mandibles for fingers.
445* TrueFinalBoss: He takes the place of Abyss, but getting to him requires the player to pursue a specific route in Tales of Souls, ''without'' losing a single battle. If they do so, they'll be rewarded with one of the hardest boss fights in the series. Hint: You need to find and beat Olcadan.
446* VolcanicVeins: Night Terror has molten-looking veins on its shoulders, chest, and hands.
447* WingsDoNothing: Averted. He's the ''only'' character in the series who is immune to a RingOut. Guess why is that? It also gives him a stance in which he is invulnerable to damage and can do 70% damage to any downed character.
448[[/folder]]
449
450[[folder:Olcadan]]
451
452[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/art_olcadan_sc3_8.gif]]
453 [[caption-width-right:350:Standard Appearance]]
454[[caption-width-right:350:[[labelnote:Appearance without the mask]]https://static.tvtropes.org/pmwiki/pub/images/olcadan_sc3_concept_art.jpg[[/labelnote]]]]
455
456->''"Only one can be the best!"''
457
458->'''Origin:''' [[TheTimeOfMyths Unknown (an ancient civilization)]]
459->'''Weapons:''' [[MultiMeleeMaster all weapons]]
460->'''Fighting style:''' [[DittoFighter all styles]]
461->'''Voiced by:''' [[note]]Shigenori Souya (Japanese), Creator/DavidJeremiah (English)[[/note]]
462
463->A warrior from an ancient time when the soul swords were in their infancy, who mocked the gods and got in exchange an owl-headed curse. Trapped in a time-still labyrinth for many years, the Evil Seed finally released it in the 16th Century. After getting used to the new era, he sets out to fight the power that released him.
464
465----
466
467* BloodKnight: His quotes and backstory indicate that he loves to fight.
468* BraggingRightsReward: Defeating Olcadan with a character unlocks that character's version of "The Ancient", the weapons used by Olcadan himself. Gameplay wise, weapons from the set are completely identical to the character's default weapon.
469* DittoFighter: The third one in the series.
470* {{Expy}}: Of Edge Master, who is implied to have fought him to a draw before he was cursed.
471* TheMaze: He got sent to the Grand Labyrinth, which is stated to be one, and got lost, eventually deciding to stay there. Yet, all characters end up finding their way out with no trouble in their Tales of Souls mode.
472* TheMentor: He serves as the teacher for ''III'''s tutorial mode.
473* MultiMeleeMaster: Like the other ditto difghters, he knows how to fight with every main character's weapon. Justified, as he spent years and years living in a labyrinth, probably perfecting his fighting skills.
474* TheOwlKnowingOne: His curse gave him the head of an owl.
475* PutOnABus: As with most ditto fighters.
476* ReallySevenHundredYearsOld: Possibly one of the oldest characters in the series (his in-game bio claims that Soul Edge was only "young and weak" in his era).
477* TheRival: To Edge Master.
478* {{Superboss}}: Olcadan can only be fought in Tales of Souls by following a specific path for each character ''and'' not losing a single battle in the process. Additionally, he appears as a "Prepare to Defend Yourself" challenge, meaning you only get one attempt to try and beat him; if you lose, time to start a new playthrough.
479* ThemeNaming: All of his weapons are named after some sort of personality or character type. They are: The Ancient, The Silent, The Mute, The Perceptive, The Fierce, The Savage, The Hidden and The Tease.
480* TheTimeOfMyths: It's even stated in his bio. He probably came from an ancient civilization.
481* WalkingShirtlessScene: Both of his outfits.
482* WorldsBestWarrior: He and Edge Master are rivals, as the only blemish on their individual win/loss records is a draw to each other.
483* WorthyOpponent: He fought Edge Master to a draw, and can see Edge Master's influence in Kilik's style. The only person he's considered as approaching worthy since then was Mitsurugi.
484[[/folder]]
485
486[[folder:Revenant]]
487
488[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rev1280.jpg]]
489
490->'''Origin:''' [[PartsUnknown Unknown]]
491->'''Weapon (III):''' [[DualWielding wave swords]]
492->'''Weapon (IV):''' [[SwordAndGun longsword & pistol sword]]
493->'''Fighting style:''' ''[[DualWielding Dual Mantis Style]]''
494
495->A man who grew up in the underworld, striving every day for survival. Eventually he became an assassin and trained his skills until he became one of the most known and feared killers in his home country. He was so dreaded that nobody would ever think of betrayal, for he killed those who dared to deceive or control him. For that, he was always alone.
496
497->But eventually he grew old and weak, and those who once feared him dwindled in number. Then one day a dark-skinned youth with a scythe and a golden eye fought and killed him. As the young man's scythe ripped into his body, he caught sight of his killer's gold eye and remembered an old man, believed to be a magician, that he had slain many years before. He swore that, somehow, that man and the youth were the same person.
498
499->10 years later, that same youth, Zasalamel, revived the remains of the assassin and turned him into a loyal Revenant to serve as his enforcer.
500
501Revenant is an extra fighter representing the 'Wave Sword' style in ''III'''s Create-A-Soul mode. In ''IV'' he's downgraded to a Cervantes-copy unplayable outside of his master's Story Mode.
502
503----
504* BestServedCold: He killed one of Zasalamel's former identities on a contract. Several decades later, Zasalamel returned to kill the then-elderly assassin in revenge, and then resurrected him as a skeletal minion some time afterwords.
505* BrightIsNotGood: In ''III'' he's dressed up a rather garish red-and-green ensemble with a large feathered cap and a [[http://en.wikipedia.org/wiki/Ruff_(clothing) ruff]].
506* DemBones: His flesh has long since rotted away, leaving only clean bones behind.
507* DemotedToExtra: He's an extra to begin with, but in ''IV'' he's just an [=NPC=] fighter only playable during Zasalamel's Story Mode.
508* DisproportionateRetribution: On the receiving end; see above.
509* TheDragon: To Zasalamel.
510* DualWielding: Fights with the Wave Sword style in ''III''...
511** SwordAndGun: ...and copies Cervantes' style in ''IV''.
512* PartsUnknown: Much like Tira, his home country is never identified.
513* ScarfOfAsskicking: In ''IV''.
514* TurnedAgainstTheirMasters: His Destined Battle in ''III'''s Quick Play is against Zasalamel.
515* TheUndead: He's a skeletal zombie bound to the will of Zasalamel, but no less agile for it.
516[[/folder]]
517
518[[folder:Greed and Miser]]
519
520[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/greed_and_miser.png]]
521[[caption-width-right:350:Greed (left) and Miser (right)]]
522
523->'''Origin:''' [[UsefulNotes/{{Japan}} Japan]]
524->'''Weapon (Greed):''' ''[[StockNinjaWeaponry Austere & Void]]'', [[DualWielding a pair of kunai]]
525->'''Weapon (Miser):''' ''[[AnimalThemeNaming Red Crow & Rusty Wing]]'', [[KatanasAreJustBetter a katana]] & [[FuumaShuriken shuriken]]
526->'''Voiced by:''' [[note]]Keiji Hirai (Greed; Japanese), Yuki Makishima (Miser; Japanese), Creator/CarrieSavage (Miser; English)[[/note]]
527
528->An old man that looks like a bum and a Japanese-looking girl. Two random assassins and rivals of Yoshimitsu. They get trashed by Mitsurugi in ''IV''.
529
530----
531
532* BloodKnight: Greed; despite being a thief, most of his dialogue is him goading his opponents to fight him, or reveling in their misery.
533* DoesNotLikeMen: Implied with Miser, as she only robs from male characters.
534* DualWielding: Greed uses two kunai in battle.
535* EyepatchOfPower: Greed.
536* HeManWomanHater: Greed.
537* KatanasAreJustBetter: Miser. She also wields FuumaShuriken.
538* MartialArtsHeadband: Miser.
539* MeaningfulName: Both of them, considering they are thieves.
540* TheRival: To each other as well as Yoshimitsu. They are respectively "Number Four" and "Number Five" in their organization of thieves.
541* SmugSnake: Both of them, but Miser especially has a tendency to [[UnderestimatingBadassery challenge opponents way out of her league.]]
542* UnderestimatingBadassery: Both of them were naive enough to challenge [[EverythingsBetterWithSamurai Mitsurugi]] between games ''III'' and ''IV''. [[KilledOffForReal Greed especially so.]]
543
544[[/folder]]
545
546[[folder:Valeria, Hualin and Lynette]]
547[[quoteright:345:https://static.tvtropes.org/pmwiki/pub/images/shopgirls_7.png]]
548
549->'''Origin (Valeria):''' [[UsefulNotes/{{Venice}} Venice, Republic of Venice (Italy)]]
550->'''Origin (Hualin):''' [[ImperialChina Xian, Ming Empire (China)]]
551->'''Origin (Lynette):''' [[UsefulNotes/{{Ukraine}} Kyiv, Polish-Lithuanian Commonwealth (Ukraine)]]
552
553->'''Weapon (Valeria):''' [[ArmedLegs a pair of grieve blades]]
554->'''Weapon (Hualin):''' [[TelescopingStaff an extendable staff]]
555->'''Weapon (Lynette):''' [[InstrumentOfMurder a pair of tambourines]]
556->'''Voiced by:''' [[note]]Yuki Makishima (Valeria; Japanese), Creator/CarrieSavage (Valeria; English), Creator/HiromiKonno (Hualin; Japanese), Kanako Tateno (Lynette; Japanese), [[Creator/HeatherHoganWatson Heather Hogan-Watson]] (Lynette; English),Creator/CristinaPucelli (Hualin; English)[[/note]]
557
558->Otherwise referred to as ''The Shop Girls'' by the fans, a trio of beautiful women who attend the in-game store. Valeria lost her father to Soul Edge and runs the Artifact shop, Hualin was hired to run the Weapons shop due to her forging talents, and Lynette seeks her life's calling while running the Armour shop... though they are more remembered for their '''[[JigglePhysics ludicrous amount of breast jiggling]]''' (especially Valeria... oh boy).
559
560----
561
562%%* AnimeChineseGirl: Hualin.
563* ArmedLegs: Valeria's shoes have hidden blames attacked to them.
564* BespectacledCutie: Hualin is a cute young lady with glasses.
565* BlondBrunetteRedhead: Lynette, Hualin, and Valeria respectively, although Valeria [[HairColorDissonance swerves a bit towards]] fuschia.
566* BuxomBeautyStandard: They're all pretty well-endowed girls with a lot of JigglePhysics, but Valeria in particular is the biggest of them [[note]]According to art director Hideo Yoshie, Valeria has the amplest bust of all the female characters, beating out Ivy, the record holder[[/note]] and is considered a great beauty for it InUniverse. Her chest is greatly exposed by the ImpossiblyLowNeckline in her outfit and she knowingly bends to emphasize her figure during her animations, likely to [[IHaveBoobsYouMustObey entice costumers to buy things]].
567* ConnectedAllAlong: Hualin's former employer was revealed to be Edge Master [[AllThereInTheManual in the Guide Book.]]
568* FieryRedhead: Valeria approaches this when you repeatedly try to buy an already-purchased item or select an item only not to actually buy it.
569* FriendlyShopkeeper: All three are kind, friendly young women who sell the characters and players anything they need.
570* GenkiGirl: They're ''all'' pretty upbeat, but Lynette takes the cake.
571* GetBackHereBoss: There's a mission where you have to defeat each of them while they run from you extremely fast. You're given a very long time limit, but it goes down fast if you let them taunt you.
572* ImpossiblyLowNeckline: Valeria's outfit is so low cut it leaves a great deal of her sizable chest is exposed. It should be noted that while Valeria can be recreated in CAS, her individual model is ''considerably'' more buxom than the standard CAS female.
573* ImprobableWeaponUser: ''Tambourines'' for Lynette.
574* KickChick: Valeria mostly fights with kicks, using her ArmedLegs.
575* {{Meido}}: Present to a degree with Valeria and Hualin, but most notable with Lynette.
576* PowerTrio: A trio of badass shop girls.
577* ShoutOut: All three of them share moves with characters from ''Soulcalibur's'' sister-series Franchise/{{Tekken}}.
578* TheThreeFacesOfEve: Lynette (child), Hualin (wife), and Valeria (seductress).
579* WeSellEverything: Hualin sells weapon, Lynette sells armor, and Valeria sells all kinds of gallery items and gameplay features.
580
581
582[[/folder]]
583
584!! Chronicles of the Sword
585
586A list of the characters appearing in the game's RPG mode known as ''Chronicles of the Sword'', which takes place in an AlternateUniverse to the main game and has a MedievalEuropeanFantasy setting. Most of the listed characters are bosses fought in said mode, [[DefeatMeansFriendship some later]] [[HeelFaceTurn redeemed]] to [[DefeatMeansPlayable become units of the player]].
587
588'''Please note that all spoilers have been unmarked! Administrivia/YouHaveBeenWarned.'''
589
590[[folder:The Cadet]]
591[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chronicles_removebg_preview.png]]
592
593->'''Origin:''' [[TheEmpire Grandall Empire]]
594->'''Faction:''' [[TheEmpire Grandall Empire]] (Chapter 1-15), [[TheAlliance The Arthias]] (Chapter 16-20)
595->'''Weapons(s):''' [[MultiMeleeMaster all weapons]]
596
597->The PlayerCharacter and the protagonist of Chronicles of the Sword, said to be the most influential figure in the war. From the Mantis war to an anti-rebellion force, they are a WarGod in their own right. After growing skeptical of Strife's rule and eventually realizing who their true enemy is, however, they form an [[TheAlliance alliance]] known as the Arthias to continue what their former teacher started.
598
599->You can freely customize the character's appearance and job, the latter which affects the weapon disciplines.
600
601----
602
603* TheAce: By far the most powerful and skilled member of the Grandall soldiers, as they're the sole reason Grandall is able to achieve victory against other kingdoms.
604* AlwaysSomeoneBetter: To both Abelia and Luna. Abelia is jealous of The Cadet's skills in academy and battlefield. Likewise, Luna is frustrated that she isn't capable of defeating them every single time.
605* CantDropTheHero: The Cadet MUST be in every single Chronicle and cannot be dropped.
606* ChronicHeroSyndrome: When Halteese is ravaged by Malleta army, the Cadet chooses to rescue the surviving Halteese army, much to Girardot's chagrin.
607-->'''Girardot:''' ''That soft heart of yours will cost you your life on the battlefield.''
608* FamedInStory: During the epilogue, the narrator explains about The Cadet's fame, while the camera pans up The Cadet's statue.
609-->'''Narrator:''' ''Then by the fire side, they told the tales, the tales of the great ones who spill their blood upon those lands.''
610* FromNobodyToNightmare: Starts out as a simple Grandall military cadet, ends up as a fearsome figure capable of tearing down kingdoms, including Grandall itself.
611* HeroicMime: Excluding in-battle quotes, The Cadet never speaks. The best they can do is thinking to themselves between chapters.
612* TheLeader: The Cadet is always assigned as the leader of their own units. First after they graduated from the military academy, then as the leader of the anti-rebellion unit, and then as the leader of the Arthias after Girardot's death.
613* MultiMeleeMaster: In contrast to other playable characters who are only limited to one weapon discipline each, The Cadet can use at least 5 weapon disciplines per job, provided that they have enough level. [[ExaggeratedTrope Taken up to eleven]] by Swordmaster job, which provides whopping 17 disciplines.
614* NGOSuperpower: Xiaoxin (if present instead of Jinkai) refers to the Arthias as the world's fifth greatest nation to arise from the war, giving off the hint the Arthias is more than just a mere rebellion.
615* OneManArmy: The Cadet is often implied to be this. Since it is more than possible to wipe out the entire enemy fleet with just The Cadet, it's also a case of GameplayAndStoryIntegration.
616* TheParagonAlwaysRebels: After Girardot's death, they realize who they've been fighting for this entire time, and they form an alliance known as the Arthias to rebel against Strife.
617* SpannerInTheWorks: Chester lampshades this during their confrontation in Chronicle 10.
618-->'''Chester:''' ''I had this brilliant plan of pitting Grandall and Dalkia against one another, and then rise to power during the resulting chaos, but because of your unexpected meddling, my plan is in ruins.''
619* TakeUpMySword: After Girardot's death, The Cadet leads the rebellion against Grandall.
620* UriahGambit: On the receiving end by Emperor Strife, as their unit is always sent to fight a losing battle. Fortunately, they always emerge victorious.
621* WarGod: It's even lampshaded in the beginning of Chronicle 10, as The Cadet hears someone call them this.
622* WeCannotGoOnWithoutYou: Several Chronicles' mission has [[HeroMustSurvive The Cadet's death as loss condition]].
623* WorthyOpponent: Luna regards The Cadet as this during their first confrontation in Chronicle 4.
624-->'''Luna:''' ''You are certainly a handful. I shall remember your name, as you are the only one, who has provided a worthy challenge.''
625[[/folder]]
626
627[[folder:Abelia Schillfelt]]
628
629[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/abe1280.jpg]]
630
631->'''Origin:''' [[TheEmpire Grandall Empire]]
632->'''Faction:''' [[TheEmpire Grandall Empire]] (Chapter 1-18), [[TheAlliance The Arthias]] (Chapter 19-20)
633->'''Weapon:''' ''Eternal Rest'', a [[KnightlySwordAndShield Sword and Shield]]
634->'''Voiced by:''' Yuki Makishima (Japanese), Carrie Savage (English)
635
636->One of the playable Grandall soldier, and said to be the "sharpest woman in the academy". She considers herself as the rival of The Cadet.
637
638----
639* AlwaysSecondBest: She's considered very skilled in the academy, enough to gain respect and her own unit in battlefield. However, she's always pale in comparison to The Cadet.
640* FatalFlaw: Envy. She's really jealous of The Cadet. Unfortunately, this is the very reason she's easily manipulated by Strife and Soul Edge to fight against The Cadet in Chronicle 18.
641* GlassCannon: Being a Gladiator, she boasts high Strength, but low Vitality and Defense. This is further emphasized by her weapon Eternal Rest, which grants increased attack as time passes on top of bonus attack stat, but also takes chip damage whenever she guards against enemy attacks.
642* GeneralFailure: Unfortunately, despite being a capable fighter herself, Abelia doesn't show much competence in leading her units without The Cadet on her side. She's first shown losing to The Cadet in Chronicle 1. Then, on Emperor Strife's command, she takes over the main offense against Dalkia at the beginning of Chronicle 7, only to be wiped out just 1 chronicle later, with Roin dismissing her as "no threat at all", and it is revealed in Chronicle 11 that she's the only survivor. Last, she has a showdown against the rebelling Cadet in Chronicle 18 and still lose. In contrast, The Cadet is receiving UriahGambit, yet still emerges victorious battle after battle.
643* KnightlySwordAndShield: Her weapons are a pair of sword and shield named Eternal Rest.
644* MyCountryRightOrWrong: She still stands for Grandall until Chronicle 18. Thankfully, she joins your side afterwards.
645* TheRival: to The Cadet.
646* SuperArmor: In Chronicle 18, she has the "Guardian Force" stronghold ability, granting her this.
647* {{Tsundere}}: Her attitude towards The Cadet, especially during the beginning of Chronicle 11.
648[[/folder]]
649
650[[folder:Luna]]
651
652[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lun1280.jpg]]
653
654->'''Origin:''' [[TheFederation Halteese Republic]]
655->'''Faction:''' [[GodSaveUsFromTheQueen Kingdom of Dalkia]] (Chapter 4-11), [[TheAlliance The Arthias]] (Chapter 19-20)
656->'''Weapon:''' ''Dystopia'' and ''Soul Calibur'', Chinese blades
657->'''Voiced by:''' Hiromi Kono (Japanese)
658
659->A high-ranking Dalkia soldier and the leader of the [[QuirkyMiniBossSquad Klessirpemdo]]. Born to a Halteese woman only known as "Mooncalf", she was taken by the royal family, and eventually ended up becoming a mercenary and swordswoman like her mother.
660
661----
662* EleventhHourRanger: She joins The Cadet at the penultimate stage of Chronicle 19.
663* AlwaysSomeoneBetter: The Cadet is this to her. No matter how many times she fight them, she never wins. She doesn't take her team talking about it very well too.
664* CoolSword: She wields Dystopia, a Chinese Blade. She also wields Soul Calibur in Chronicle 11, and beating her unlocks said weapon for the discipline.
665* TheLeader: of her QuirkyMiniBossSquad Klessirpemdo.
666* LukeIAmYourFather: It's implied that Mooncalf is her mother. When Mooncalf attempted to escape Halteese, the royal family took young Luna from her, and they never meet each other until Mooncalf's death.
667* OrphansPlotTrinket: Luna's sword was a gift from her master. It's Soul Calibur.
668* PinkMeansFeminine: She has pink hair and outfit.
669* RecurringBoss: Luna is fought a grand total of ''four'' times throughout the game, the most often of all enemies.
670* TheRival: Not to the same extent as Abelia, but Luna is also this towards The Cadet.
671* ThemeNaming: She's named after the latin term for moon. Also, with the exception of Chronicle 9, every Chronicle that involves her as an enemy unit will have moon-related titles (Battlefield Moon, The Moon Wears Silver Armor, and Guardians of the Moon).
672* WakeUpCallBoss: Her appearance in Chronicle 4 is where the kid gloves ''really'' comes off.
673[[/folder]]
674
675[[folder:Demuth Beel Zebus Halteese]]
676
677[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dem1280.jpg]]
678
679->'''Origin:''' [[TheFederation Halteese Republic]]
680->'''Faction:''' [[GiantSpaceFleaFromNowhere Kingdom of Maletta]] (Chapter 7-10)
681->'''Weapon:''' ''Baindigart'', a [[CombatHandFan steel fan]]
682->'''Voiced by:''' Keiji Hirai (Japanese), Chas Mitchell (English)
683
684->Brother of Halphas, Demuth is the youngest of the three sons of Halteese' Royal Family. He sought to lead his own kingdom Maletta, only to be betrayed and thrown away by Chester.
685
686----
687* AdiposeRex: Demuth wants nothing more than eat and rule. Just look at him!
688* AdvertisedExtra: Demuth and Halteese are played up as a power on par with Grandall and Dalkia; however, in-game, Halteese only lasts one chapter before being destroyed and Demuth only appears as a run-of-the-mill mid-boss. Not to mention that Demuth is shown as the king of Halteese during the introduction, when, in fact, he [[TheUnfavorite isn't even considered for the throne by the royal family]].
689* CainAndAbel: Demuth, the younger brother of Halphas and another unnamed brother, has them both killed off by Mooncalf so that he can seize power.
690* CombatHandFan: He wields a Steel Fan named Baindigart.
691* DespairEventHorizon: After the destruction of Halteese, Chester suddenly usurps him and declares himself as the true king of Maletta. Realizing that no one except Hyle are on his side, he crosses this. When The Cadet encounters him, he's shown to be drunk.
692* DudeWhereIsMyRespect: With the exception of Hyle, no one actually respects him. Mooncalf only approaches him to exact revenge against Halteese royal family, and once Chester becomes king of Maletta, none of the soldiers are backing up Demuth, leaving him and Hyle only to slow down the Grandall unit.
693* HyperCompetentSidekick: Hyle is this to him, as he's much harder to fight than Demuth.
694* LouisCypher: Wonder what Demuth Beel Zebus Halteese could mean...
695* PuppetKing: Demuth ''thinks'' he's going to be in charge of Maletta, but it's only until the Cadet is at their doorstep that Chester reveals that Demuth was merely a pawn in his games.
696* YoungerThanTheyLook: Demuth looks like an old man and uses the "Old Man" voice, but he's apparently only 45.
697* YouHaveOutlivedYourUsefulness: Once Halteese is destroyed, Chester quickly robs Demuth's position as the king of Maletta, and declares him this. While Chester doesn't kill him in advance, he pretty much leaves him to die in the hands of the player.
698[[/folder]]
699
700[[folder:Queen Aurelia Dichala Dolce]]
701
702[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/aurelia_scwikia.jpg]]
703
704->'''Origin:''' [[GodSaveUsFromTheQueen Kingdom of Dalkia]]
705->'''Faction:''' [[GodSaveUsFromTheQueen Kingdom of Dalkia]]
706->'''Weapon:''' ''BlackWidow'', a [[ChainPain chained sickle]]
707->'''Voiced by:''' Kimiko Saitou (Japanese)
708
709->The queen of Dalkia and the final boss of Grandall's conquest. She became the ruler of Dalkia after her husband, the previous Dalkia king, died.
710
711----
712* BlackWidow: According to extra materials, Aurelia was just one of the king's concubines, and she couldn't inherit anything from her husband. Not only that she cheated on him with Roin, but both of them plotted the king's death via poisoning, and once the king dies, she quickly claim the throne for herself, and Roin quickly resolved any suspicions surrounding it. Fittingly enough, it's also her weapon's name.
713* BodyguardCrush: She cheated on her husband with Roin, one of the king's personal bodyguard. After Aurelia becomes queen, Roin is assigned as her personal guard.
714* ChainPain: She wields a chained sickle named Black Widow.
715* DiscOneFinalBoss: Aurelia appears as the final opponent you face in Dalkia, and her defeat ends the war between the three kingdoms (with Halteese and its successor Maletta having been cleaned up a long time ago). However, after she's defeated, you still have 8 more Chronicles to go.
716* GodSaveUsFromTheQueen: Aurelia is the queen of Dalkia, and not the nice one, mind you.
717* InheritanceMurder: She claims her place as the queen by assassinating her own husband. This is despite the fact that she's just the king's concubine and actually won't gain any inheritance from him otherwise.
718* TheKingslayer: She succeeded in assassinating her own husband, who was the king of Dalkia.
719* VillainousBreakdown: Aurelia has one after her defeat at the hands of the Cadet.
720-->'''Aurelia:''' ''Impossible! I am the Queen! I cannot fall to the likes of you! Damn you! Damn you!''
721[[/folder]]
722
723[[folder:Chester]]
724
725[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/che1280.jpg]]
726
727->'''Origin:''' ???
728->'''Faction:''' [[GiantSpaceFleaFromNowhere Kingdom of Maletta]] (Chapter 7-10), [[TheEmpire Grandall Empire]] (Chapter 13-19)
729->'''Weapon:''' ''Kingslayer'', a dagger
730->'''Voiced by:''' Hirofumi Tanaka (Japanese), Jay Lerner (English)
731
732->The BigBad of the first half of the Chronicles of the Sword; Chester is the mastermind who's responsible for starting the war between kingdoms known as "Mantis War".
733
734----
735* BigBadDuumvirate: Chester has served as Strife's personal advisor from behind the scenes since the beginning and his personal assassin.
736* TheChessmaster: Chester stirs the events of war from behind the scene, mostly by manipulating the leaders of the kingdoms, and eventually Girardot when he runs out of kingdoms to manipulate.
737* ChronicBackstabbingDisorder: The only person he doesn't betray is Strife. And he probably would have gotten around to it if the game hadn't ended then.
738* DragonWithAnAgenda: Chester is this as he basically served as the advisor to almost every faction leader except for Gidarot and the Cadet, and after his original plans fail, he's revealed to be Strife's right-hand by the 2nd half of the story.
739* EvilPlan:
740** First, he and several bandits disguises themselves as Grandall soldiers to attack Dalkia, prompting Dalkia to declare counterattack against Grandall. When Grandall and Dalkia are busy fighting against each other, he, alongside Demuth and newly formed Maletta, destroys Halteese and their royal family. Then, he quickly declares himself as the king of Maletta and throws away Demuth, and with the new kingdom under his clutch, he plans to rise during the resulting chaos between Grandall and Dalkia, and possibly destroys both kingdom. Fortunately, [[SpannerInTheWorks the Cadet]] thwarts his plan.
741** However, his plan doesn't end there. He even convinces Girardot to rebel against Grandall and Emperor Strife, sparking yet another war. Then he becomes Strife's false advisor to fan the war even further, going as far as offering to kill The Cadet on his stead to avenge his fallen kingdom.
742* FalseFriend: Almost anyone he works with ends up being stabbed in the back. Demuth and Hyle? Ends up being usurped and imprisoned. Strife? While he doesn't outright harm him, he does inspire Girardot to rebel which further drives him into madness, which Strife most likely knew about due to making his hate for Chester known after the former's second assassination attempt against the Cadet was organized. The only one who Chester ''wasn't'' able to throw under the bus was Aurelia, and that's because she knew just what his endgame was.
743* TheFriendNoOneLikes: Save for Demuth, [[TheFarmerAndTheViper who learns the hard way that Chester isn't trustworthy]], neither Aurelia nor Strife makes it any secret that Chester is disliked by them. The only one who does like him is his own kingdom, but that doesn't last as long as he'd hope.
744* FunWithAcronyms: CHESTER the [[TheChessmaster CHES-smas-TER]]; It's unknown if it's intentional or not.
745* GoodScarsEvilScars: Chester has a very noticeable scar on his face, and given that he's the instigator of the entire conflict, it's definitely of the "evil" variety. Oddly enough, it disappears in his second costume and is replaced by a monocle.
746* GreaterScopeVillain: Downplayed; Chester was ultimately the one who organized the Mantis War to create his own kingdom, Maletta, and even after the end of the war he'd inspire Girardot to create his own rebellion to ensure that there would be yet another war. However, Strife had been planning to TakeOverTheWorld way before Chester even conceived the idea of Maletta, but at the end of the day Chester had a more insidious playbook with his actions while Strife was more overt in his intentions and was trying to kill the Cadet from the beginning.
747* TheKingslayer: It's his weapon's name. However, he's never shown or told to be killing any kingdom leaders throughout the story, although he does manipulate them towards their own destruction.
748* ManipulativeBastard: Chester has three out of the four kingdoms under his strings around the end of the first half, part of his EvilPlan to become king himself.
749* MyNameIsQuestionMarks: Chester is written as this when you first fight him in Chronicle 3.
750* ObviouslyEvil: The story doesn't even try to hide his malicious intents. Even when his face is obscured, the intro still mentions his name, and you can easily recognize him in Chronicle 3 even when his name is "???".
751* RecurringBoss: He's fought for a total of three times.
752* ThrowDownTheBomblet: Chester's Dagger discipline also comes with a bomb that he uses in various attacks.
753* VillainDecay: Downplayed; He's still every bit the villain he was during the Mantis war, but given his plans to run a kingdom have fallen to ash, he's basically back to being Strife's lapdog...but the rebellion lead by Girardot didn't just happen by ''itself''.
754[[/folder]]
755
756[[folder:Emperor Strife Astlar]]
757
758[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/stf1280.jpg]]
759
760->'''Origin:''' [[MedievalEuropeanFantasy Grandall Empire]]
761->'''Faction:''' [[TheEmpire Grandall Empire]]
762->'''Weapon:''' ''Ambition'' and ''Soul Edge'', [[{{BFS}} iron swords]]
763->'''Voiced by:''' Naoki Imakura (Japanese)
764
765->The emperor of the Grandall Empire, and the BigBad of the second half of Chronicles of the Sword, who serves as the FinalBoss. His fear and ambition has driven him to hate The Cadet since the beginning, and he leads himself and Grandall astray during the war.
766
767----
768* AintTooProudToBeg: If you lose against him, but manage to get his health under 50%, Strife will call for help in a pathetic manner.
769* AmbitionIsEvil: Averted. While his weapon's name is Ambition, not only he's never shown to wield it for the entire story (He wields Soul Edge instead), but his evil deeds are mostly driven by fear (He executes his blood relatives because they conspired to kill him) or envy (He grows jealous of The Cadet's popularity, hence why he pulls UriahGambit on them), and not from ambition. If anything, he cares more about his own safety than winning the war, even if it means getting rid of The Cadet.
770* AssassinationAttempt: Strife has gone through many of these himself, and during the Cadet's time in the Grandall's military, it's implied he also attempts this against the Cadet ''twice''; once in a fake bandit attack lead by Chester, and the second in a fake rebellion attack in chapter 14.
771* AChildShallLeadThem: Deconstructed; Strife is only 17, but he's the emperor of Grandall...because of that, whats left of his family keeps trying to kill him, which drove him into the [[SanitySlippage paranoid state of mind]] that would eventually cause him to run the Grandall Empire like a dictatorship, and this was ''before'' he got ahold of Soul Edge...
772* {{BFS}}: Strife wields an Iron Sword named Ambition. He also wields Soul Edge during the story.
773* DirtyCoward: Of all the kingdom leaders, Strife is the most reluctant to fight, so much that he uses a body double, which gets disposed quickly.
774-->'''Girardot:''' ''Even now, he uses a double? It seems our emperor lacks the courage to face Queen Aurelia...''
775* TheEmperor: Of the Shadow variant. Despite being reluctant to fight in the battlefield, he rules Grandall with tyranny, complete with HypnoTrinket to control those who oppose him, which is Soul Edge.
776* FinalBoss: Of the entire Chronicles of the Sword mode.
777* GeneralFailure: Strife is more focused on getting rid of The Cadet, whom he sees as a threat, than fighting the war properly, leading to him making some very questionable military decisions, such as [[UriahGambit sending The Cadet to unwinnable battles]].
778-->'''Halphas:''' ''You mean to tell me that this pitifully small unit is the best they can do against our strongest defensive wall? That man Strife truly has no idea how to fight a war. This is almost insulting.''
779* GreaterScopeVillain: Zig-zagged; It's never explicitly stated, but despite Chester's hand in the Mantis War, he wasn't nearly as dangerous as Strife was during the Mantis War. Strife had been taking the opportunity to silently amass his armies while Chester was creating conflict ''specifically'' because he had plans to TakeOverTheWorld, which means Chester wasn't the only player on the board with such plans. Whether he or Chester is the bigger bad is left strictly up to the player's interpretation, but arguably Strife could contest for this role since it's strongly implied Chester's assassination attempt after the Cadet's training was exploited by Strife.
780* GreenEyedMonster: His jealousy of The Cadet's popularity drives him to get rid of them, seeing them as a potential threat. This is despite The Cadet being one of Grandall's best warrior and is vital towards Grandall's victory against other kingdom. He doesn't even care if killing The Cadet costs him the war.
781-->''You really stand out too much. The people love you, such an irritating sight to behold. But now, I regret, not killing you myself when I had the chance!''
782* HypnoTrinket: Strife uses the fragments of Soul Edge to brainwash your former allies. Thankfully, you can snap them back.
783* InadequateInheritor: Justified, as since his father died in the battle, Strife had to be crowned the emperor at the age of TEN.
784* MyRulesAreNotYourRules: While his job is Swordmaster, his stats exceed beyond even a level 99 Swordmaster, at just level 63, mind you. At least Ende from Chronicle 19 plays by the same rules.
785* ObviouslyEvil: Many, many characters in the main series apply, but Strife is a conventional example. The nature of [=CotS=] leads most players to suspect that you'd end up fighting him right from the start, if the brutal orders he issues you and that 90% of your allied units end up rebelling against him didn't seed that already. There's also the small fact that his name is fittingly [[GoodRepublicEvilEmpire Emperor]] '''[[MeaningfulName Strife]]'''.
786* ProperlyParanoid: His fear of being killed and taken over was profoundly true, as his family members actually considered him inadequate to rule and conspired to assassinate him, so he executed them first instead.
787* SanitySlippage: He had already experienced this due to fear of being assassinated by his own royal relatives, at a very young age nonetheless. The slippage causes him to execute all of them so he can rule without opposition, but it only gets worse once he wields Soul Edge.
788* TeethClenchedTeamwork: Implied; Strife does not beat around the bush when he makes his disdain for Chester known in the second half of the story in spite of his service to him, especially when he oversaw the second assassination of the Cadet in chapter 14. After all, he ''was'' an obstacle to him at one point and a known advisor of Aurelia.
789* UriahGambit: On the giving end, as Strife keeps sending the Cadet to difficult battles without backup. He, however, doesn't count on them actually winning the battle for him. Justified in that he ''wants'' the cadet to be killed off.
790* ZeroPercentApprovalRating: No one seems to respect Strife as the emperor, as his subordinates keeps questioning his, well, questionable decisions. His blood relatives conspired to kill him and even Girardot, who seems loyal at first, ends up rebelling against him over his disgust for the situations he put the Cadet in.
791[[/folder]]
792
793[[folder:Girardot Argezas]]
794
795[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gir1280.jpg]]
796
797->'''Origin:''' [[MedievalEuropeanFantasy Grandall Empire]]
798->'''Faction:''' [[TheEmpire Grandall Empire]] (Chapter 1-12), [[LaResistance Unnamed Rebellion]] (Chapter 13-15)
799->'''Weapon:''' ''Absolution'', a [[JoustingLance lance]]
800->'''Voiced by:''' Masaya Takasuka (Japanese)
801
802->One of Grandall's top general and the instructor of the Parousia Military Academy, Girardot is considered the empire's best tactician and soldier. He's also the mentor to The Cadet and fights alongside him during the war with other kingdoms. A year after the war, however, the general becomes disgruntled with Strife's attempts to kill him and the Cadet and launches a rebellion against Strife under Chester's suggestion.
803
804----
805* BadassFamily: He has a son named Rudiger, who fights alongside him as a Knight in Chronicle 15. Fulfilling certain conditions allows you to recruit him into your team.
806* CoolOldGuy: Despite his strict upbringing as a general and tactician, Girardot is more than willing to assist The Cadet, even during UriahGambit battles. He also goes along with their ChronicHeroSyndrome to save remaining Halteese soldiers, despite his initial objection.
807* CombatPragmatist: According to extra materials, Girardot believes that "victory is the only justice", and is known for his cold mind and dirty tactics.
808* CrutchCharacter: Girardot shows up much higher leveled than most of your party up to that point, but he's only around for a small portion of the campaign before becoming an enemy for the next part.
809* FourStarBadass: Girardot is both the general of Grandall and a fearsome warrior in his own right.
810* ImpaledWithExtremePrejudice: After his defeat at the hands of The Cadet, he's impaled by Strife using Soul Edge. Also counts as literal example since Strife has, well, extreme prejudice for Girardot's rebellion against Grandall.
811* JoustingLance: He's a knight who wields a lance named "Absolution".
812* LaResistance: A year after the mantis war, Girardot leads his own rebellion against Strife, with his army composed of lowly peasants and commoners, disgruntled soldiers, [[FarmerAndTheViper and even nameless Halteese grunts should the player rescue them during Maletta's attack]].
813* MentorOccupationalHazard: Girardot gets killed by Strife shortly after he's fought near the end of the game. This serves as the basis for the Cadet's own Alliance against the Grandal.
814* MildlyMilitary: Girardots rebellion is basically this; From domestic servants to renegade soldiers, and even children as evidenced by Feofan, he's relying on every recruit he possibly can bring down Strife in the second half of the campaign. Sadly for him, it doesn't work as he, and possibly either Feofan or Rudiger, are killed off along with most of his rebellion.
815* NotWhatISignedOnFor: Girardot vehemently expresses this to Strife when he realizes that he's sabotaging every effort of the Cadet's to stop the Maletta and Dalkia. Eventually this angers him enough to outright rebel against Strife.
816* PurpleIsPowerful: Girardot uses the color purple to represent his rebellion against Strife after the Mantis War, most likely to represent just how much he's able to lead through respect rather than fear.
817* SilverFox: Girardot isn't ''that'' old (he's 52 at the time of the storyline, according to supplementary material), but he certainly looks the part with his white hair and beard and fights very well.
818* StoneWall: Girardot is a Knight, with very high Defense and Vitality, but low Strength and Agility. Taken up to eleven during his boss fight, in which he gains SuperArmor, making him even tankier.
819* WakeUpCallBoss: He's this in Chronicle 2, showing you "baby birds" how to fly.
820* ZergRush: Girardot is notable for being the only boss fight that encourages you to do this against him. Unlike usual Decisive Battles, in which The Cadet will always be prioritized for the first battle, Girardot's battle instead picks random unit to fight him first, with The Cadet being the last to fight him.
821[[/folder]]

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