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1[[center:[[WMG:''Characters/SilentHill'' characters index\
2'''Games''': '''''Silent Hill''''' | ''Characters/SilentHill2'' | ''Characters/SilentHill3'' | ''[[Characters/SilentHill4 Silent Hill 4: The Room]]'' | ''Characters/SilentHillTheArcade'' | ''Characters/SilentHillOrigins'' | ''Characters/SilentHillHomecoming'' | ''Characters/SilentHillShatteredMemories'' | ''Characters/SilentHillDownpour''\
3'''Films''': ''[[Characters/SilentHillFilm Silent Hill]]'' | ''Characters/SilentHillRevelation3D'']]]]
4----
5
6[[foldercontrol]]
7
8!Main Characters
9[[folder:Harrold "Harry" Mason]]
10!!!'''Voiced by:''' Michael Guinn
11[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/0f8ca4da5a9381c7bd2d3c1877e3e254.jpg]]
12[[caption-width-right:300:''[-At first I thought I was losing my mind. But now I know I'm not. It's not me.-]'']]
13
14A writer, widower, and devoted father who crashed into Silent Hill after seeing a girl crossing the road. Having lost his daughter Cheryl, he searches through the town and its unspeakable horrors to find her.
15----
16* ActionDad: Generally, he's a NonActionGuy (he has to be shown how to use a gun by ActionGirl cop Cybil) but when his little girl is in danger, he'll go ToHellAndBack, blunder through a TownWithADarkSecret, and kill an EldritchAbomination to save her. [[spoiler:Even a few years later, he continues to be her defender, having to kill an Order member who tried to kidnap the reborn Cheryl.]]
17* ActionSurvivor: He's not a born badass warrior, he's just a writer looking for his daughter, journeying through the cursed town and vowing to find her. [[spoiler:This sadly doesn't last for another game.]]
18* TheAtoner: [[spoiler:He expresses through some documents in ''3'' that he was initially wary of raising the reborn Alessa/Cheryl because he blamed the former for taking his daughter away, but did so anyway out of respect for his deceased wife's wishes. He also later regretted naming the child Cheryl again because he saw her as a replacement, and from that point on, him taking care of her was his own way to make it up to Cheryl and forgive Alessa.]]
19* BadassBookworm: Harry is just an author and a pretty quick thinker when it comes to solving puzzles of Silent Hill, as well as able to defeat the monsters pretty effectively.
20* BadassNormal: Goes up against the horrors of Silent Hill, and is pretty much just a mundane guy.
21* BadassUnintentional: Didn't expect or prepare for the horrors ahead or fight an evil cult, he was just a guy looking for his daughter.
22* BigGood: [[spoiler:Arguably so in ''3''. It's Harry's memory that motivates his daughter Cheryl/Heather to defeat the Order, and it's also his influence and genuine love for her that convinces both her and Alessa's memory to continue living on, while also ensuring the Order's god is killed.]]
23* BumblingDad: {{Downplayed}}. Harry is no idiot and he's pretty badass for an average human, but his interactions with other characters paint him as a little clumsy and awkward.
24* TheCameo: [[spoiler:He's sided with the aliens in the UFO ending of ''VideoGame/SilentHill2'', appearing alongside them to abduct James Sunderland and take him away.]]
25** [[spoiler:In a more serious, canonical example, his voice is heard during the Good Ending of ''VideoGame/SilentHillOrigins'' along with his wife Jodie as they find Cheryl, leading up to the events of the first game.]]
26* CatchPhrase: "Have you seen a little girl? Short, black hair? Just turned seven last month?"
27* TheChosenOne: Subverted. Dahlia sure says he's the only one who can stop the town's darkness, but [[spoiler:she is actually manipulating him to bring about the end of the world]].
28* DeadAllAlong: [[spoiler:In the non-canonical Bad+ ending, where the game's events were all part of Harry's DyingDream as he lays bleeding in his crashed car.]]
29* DeceasedParentsAreTheBest: He's killed off in ''Silent Hill 3'' and Heather reveals throughout the game that he was a really good father to her.
30* {{Determinator}}: Despite all the things he's seen and all he's learned about his daughter's origins, Harry never falters from his goal. Not even once.
31--> Cheryl's my little girl. I'll save her, no matter what.
32* IconicItem: He's still wearing his brown jacket 17 years later.
33* MostWritersAreWriters: Harry's dayjob is being a novelist.
34* NonActionGuy: At the beginning anyway.
35* PapaWolf: Harry is ready to go {{to Hell and back}} to save his little girl. And pretty much does.
36* ParentsAsPeople: His diary in ''Silent Hill 3'' entries reveal that he struggled to love Heather because she was essentially a replacement for his original daughter, Cheryl, to the point where he considered killing baby Heather to get rid of her. However, he eventually changed his mind and accepted Heather as his own.
37* RunningGag: Famous for always asking people he meets if they saw his little girl, short, black hair, just turned seven last month.
38* SuddenSequelDeathSyndrome: [[spoiler:Dies in ''Silent Hill 3'', assassinated in his home by Claudia and the Missionary in order to instill hatred in Heather's heart.]]
39* SupportingProtagonist: Harry may be the main character, but most of the focus of the plot is on Alessa.
40* UnwittingPawn: Dahlia first tells Harry that the mark appearing all over town is the "Mark of Samael" and to "not let it be completed", but later it is revealed to be the Seal of Metatron, which Alessa was using to [[spoiler:try to destroy herself and stop the birth of the god, and Dahlia was using Harry to stop her]].
41* WaistcoatOfStyle: Wore a black one under his iconic brown jacket in the original game.
42[[/folder]]
43
44[[folder:Cheryl Mason]]
45!!!'''Voiced by:''' Sandra Wane
46
47[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/0db4e9daaa524f1990ee0664a8c26dd5.jpg]]
48[[caption-width-right:300:''[-Hey Daddy, do you think there'll be ponies there? I wanna ride a pony around, just like a cowboy!.-]'']]
49
50Harry's daughter, just a little girl with short black hair, about seven years old. During a vacation trip the two were going for, she goes missing from Harry's car after it crashes into Silent Hill, making it his mission to find her and bring her to safety.
51----
52* AdorablyPrecociousChild: Is stated to be mature, patient, excitable, and understanding in the first game's novelization.
53* ConvenientlyAnOrphan: She was adopted by Harry and his wife Jodie after they found her abandoned on the side of the road.
54* CreepyChild: Mainly in the introduction video, where she leers at the camera. Other than that, the creepiness is based mostly on what appears to be happening ''to'' her [[spoiler:and on the actions of her other half]] rather than on what she actually does.
55* DeadAllAlong: [[spoiler:At some point after the car crash, Cheryl has already [[SplitPersonalityMerge fused back with Alessa.]] In other words, the little girl that Harry was searching for is gone, lost to Dahlia and Alessa's conflict.]]
56* DoorstopBaby: She was found abandoned by the side of the road, and Harry and Jodie took her in.
57* HappilyAdopted: Cheryl didn't really question her origins, but lived happily with Harry until their vacation took a turn for the nightmarish.
58* LivingMacguffin: [[spoiler:She's one half of Alessa's spirit, and necessary to revive her so the Order can bring about their god.]]
59* LiteralSplitPersonality: [[spoiler: Cheryl is the other half of Alessa Gillespie, born when she used the Flauros to trap the "evil side" of her and split her soul in half to delay the birth of God.]]
60* ThatManIsDead: Not invoked by her, but by the time the game ends, [[spoiler:the 7-year-old Harry Mason raised and cared for is essentially gone, now back to being a baby he must raise once again, whose soul is now complete and consists of both herself and Alessa. It's eventually subverted in ''VideoGame/SilentHill3'', when Heather Mason, the reincarnation of Cheryl and Alessa, remembers who she is and switches her name back to Cheryl to honor her father's memory after his untimely death]].
61* OlderThanTheyLook: In a way. [[spoiler:Since Cheryl and Alessa have the same soul, a lot of fans interpret that as being the same age. So Cheryl, even though she's technically seven during the game, could have a bunch of different ages.]]
62* PowerFloats: Walks easily over gaping chasms and a lake, confounding both Harry and Cybil.
63* SplitPersonalityMerge: [[spoiler:Before the end of the first game, Alessa and Cheryl have merged back with each other, much to Harry's devastation when he realizes that his daughter is gone as a result.]]
64[[/folder]]
65
66[[folder:Cybil Bennett]]
67!!!'''Voiced by:''' Susan Papa (''[=SH1=]''), Creator/MaryElizabethMcGlynn (''Book of Memories'' - cameo)
68[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/d8dc83f9e24810f2225b32f1256a5969.jpg]]
69[[caption-width-right:300:''[- Look, Harry. I really don't get what's going on. But if there's a chance we can save your daughter, I'm in.-]'']]
70
71A police officer dispatched from the neighboring town of Brahms. She's investigating the strange goings-on in Silent Hill, and like Harry, she's stuck in the town with no way to contact any backup, volunteering to help him find his daughter and a way out afterwards.
72
73\
74[[spoiler:Late in the game, she gets possessed by a parasite monster and attacks Harry. You can either save Cybil or kill her, which will affect the game's ending]].
75----
76* ActionGirl: [[DownplayedTrope It isn’t shown]], but she’s managed to get through Silent Hill in one piece even with all the monsters. It helps she’s a cop with experience in firearms. She also confronts Dahlia in the Bad+ and Good+ endings, but she gets knocked on her ass by a psychic blast and subsequently loses consciousness until after Harry faces the Incubator/Incubus.
77* AmbiguousSituation: [[spoiler:Her ultimate fate after the events of the game, as we never get any confirmation that she's still alive afterwards and she's never seen again, not helped by a ''lot'' of ShrugOfGod statements from the game's creators. The ''Book of Lost Memories'' in particular states that the "Good" ending, where Cybil dies, is canonical to ''Silent Hill 3'', supported by a statement from game director Keiichiro Toyama... who later changed his mind and cited the "Good+" ending as being "a true ending", with other members of the team also flip-flopping between both endings or dismissing it as to allow "the player's interpretation".]]
78* ArmedAltruism: After realizing that Harry isn't going to stay put, and that the situation in town is highly out-of-the-ordinary, she offers him a handgun as a means of self-defense.
79* BadassBiker: Roars pasts Harry's jeep in the prologue.
80* BodyHorror: [[spoiler:If you kill Puppet Cybil at the amusement park, she'll fall to the ground and start convulsing, bleeding out of every orifice.]]
81* BossRoom: [[spoiler:Lakeside Amusement Park's merry-go-round.]]
82* TheCameo: In the joke ending of ''Book of Memories'', arresting Trevor for sex crimes he had yet to commit.
83* CoolShades: In the opening FMV.
84* DissonantSerenity: [[spoiler: She is eerily calm after being possessed, wearing a faint smile as she tries to gun Harry down and/or bludgeon him to death. If Cybil loses sight of him, she'll take a seat on the carousel, legs crossed all ladylike, and quietly wait for him to come back around, knowing he can't get away]].
85* DistressBall: Despite having actual combat training, she gets overwhelmed quite easily in the sewers.
86* DonutMessWithACop: Played with. You meet Cybil in a diner but she's not eating, only waiting for Harry to wake up.
87* FairCop: Has short blond hair and an outfit that nicely accentuates her figure, but the game doesn't draw particular attention to it.
88* FiveRoundsRapid: Her most defining trait. It even got transferred to the film version.
89* ImplacableMan: [[spoiler:During the boss fight with her on the carousel.]]
90* LawfulPushover: In Green Lion Antique Shop, when Harry [[StandYourGround stands his ground]] and Cybil finally lets him go first through the [[BookcasePassage hole behind the bookshelf]], despite her being a cop.
91* OhMyGods: "What in the Devil's name...?"
92%%* PaintedOnPants
93* ReasonableAuthorityFigure: Possibly because she might be out of her jurisdiction in a different town, but Cybil has quite a few moments where she'll allow Harry to do something a little reckless but required in order to continue his search for Cheryl. She's also not one to take control of a situation and will hear other people out, even if she doesn't think they're in full reason, Dahlia being the only exception.
94* RedEyesTakeWarning: [[spoiler:Puppet Cybil]].
95* RightManInTheWrongPlace: Assuming her ending up trapped in Silent Hill's twisted alternate dimension wasn't simply a case of "wrong place, wrong time", it's possible Alessa drew Cybil to the town specifically to have someone else there to protect Harry, the closest thing to a loving parent that any part of her had ever known.
96%%* TheNotLoveInterest
97* TheScully: Giant fissures, pterodactyls, flying children? Must be drug-related. [[spoiler:A stealthy bit of foreshadowing, that; all of what the player has seen at that point is definitely paranormal and connects to the cult, but the more obscure branches of the plot show the cult really ''is'' producing drugs.]]
98* ShipTease: The Good+ ending suggests this between herself and Harry.
99* ShrugOfGod: The "''Book of Lost Memories''" says that [[spoiler:Cybil's ultimate fate is left to the player's imaginations. Masahiro Ito, when asked about her fate on Twitter, says he remembers that she's dead. When asked about the statement in the ''Book'', he said "if you choose "good+" ending among them, she is not dead, maybe".]]
100** [[FlipFlopOfGod Further Word of God now]] pronounces her [[spoiler:[[http://alchemillahospital.net/keichiro-toyama-on-the-true-ending-of-sh1/ alive]].]]
101[[/folder]]
102
103!Citizens of Silent Hill
104[[folder:Dahlia Gillespie]]
105!!!'''Voiced by:''' Liz Mamorsky (''[=SH1=]''), Laurence Bouvard (''Origins'')
106
107[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ebc5981551814c2f76478d10e4ff21b8.jpg]]
108[[caption-width-right:300:''[-Darkness. The town is being devoured by darkness! Strength must overcome petty desire, childish sleep talk! I knew this day would come...-]'']]
109
110A strange old woman who asks Harry to stop the birth of "Samael". She's really Alessa's mother and a major member of The Order, the cult that resides in the town. Her goal was to summon a God that would lead all to "paradise", but in doing so, ''her own daughter burned during the summoning ritual'', and she is keeping Alessa alive in constant agony in order to incubate the god inside her.
111----
112* AbusiveParents: Even before the events of the first game, Dahlia is implied to have physically abused Alessa and locked her in their house’s attic as a punishment for any refusal to believe in her religion. The fire in the Gillespie house that [[spoiler:immolated Alessa was the result of a ritual performed by her, and Dahlia deliberately kept Alessa alive and in pain for ''seven years'' just so her ritual to birth God could come to fruition, and she is stated by WordOfGod to have inflicted ''even more pain'' on Alessa through her incantation to compel Cheryl Mason, the other half of Alessa's soul, to return to her.]]
113* BadSamaritan: Dahlia presents herself as a helpful figure and gives Harry the Flauros so that Alessa can be weakened, framing her as the threat to the town. [[spoiler:In truth, Alessa only wants to bring an end to her mother's wicked plans, and the Flauros is Dahlia's counter to prevent Alessa from doing so.]]
114* BarefootSage: Looks like a combo of this, BarefootLoon, and MadOracle with her cryptic speeches, seeming willingness to help Harry, and the general impression that she sees and understands more than everyone else. [[spoiler:A very [[CerebusRetcon dark subversion]] actually: she [[ObfuscatingInsanity deliberately played up this image]] in order to [[ManipulativeBitch make Harry do her bidding]].]]
115* BigBadEnsemble: [[spoiler:Dahlia's plan to birth the God through Alessa is the pinnacle of the first game's plot, and doing so requires luring Cheryl Mason to return to Silent Hill, though Alessa herself also intends to combat her mother's plan by causing the Masons' car accident in the beginning of the game, and by spreading the Seal of Metatron in order to contain the Otherworld through annihilating Silent Hill entirely.]]
116* {{Cloudcuckoolander}}: She initially comes across as this with her bizarre rambling and a few odd line choices. [[spoiler:It isn't until her plan to recapture Alessa succeeds that she [[ObfuscatingInsanity shows her true nature]].]]
117--> "It was foretold by gyromancy!"
118* EvilMatriarch: Natch. [[spoiler:Setting your daughter on fire, then using arcane magic to keep her alive and in infinite agony for ''seven years'']]? Good luck topping that.
119* EvilOldFolks: Subverted in that she's actually in her ''forties''! Someone certainly didn't age well.
120* EvilVersusEvil: [[spoiler:The plot of the first game could be summarized as the result of the Gillespies opposing each other; Dahlia seeks to usher in the birth of her cult's God through her daughter, while Alessa wants to sabotage her mother's plan, and the conflict between them is what ultimately brings Harry and Cheryl Mason to Silent Hill as pawns in Dahlia and Alessa's respective plans.]]
121* GreaterScopeVillain: [[spoiler:The land upon which Silent Hill was built was rumored to be haunted or cursed beforehand, but it was the Order's fanaticism, more specifically Dahlia building an entire belief chain around her daughter Alessa being the mother and daughter of their "god" that set the Otherworld to consume the town and every future iteration of the series to haunt the protagonists with their own inner demons made manifest the same way Alessa's were given shape. Were it not for both Dahlia and Alessa, Silent Hill wouldn't be what it is today.]]
122* KarmicDeath: [[spoiler:She's immolated by the very god she tried to summon, either in Alessa's form as the Incubator or in its demonic apparition as the Incubus, burned in the same way she let her own daughter burn.]]
123* LargeHam: Not so much in the prequel, but her original voice actor loves to chew up the scenery.
124* LaughingMad: She lets out a wild cackle as [[spoiler:the Incubus is expelled from Alessa, implying this is what she wanted all along and she manipulated Kaufmann into throwing Aglaophotis at Alessa after previously freaking out.]]
125* ManipulativeBitch: She used Harry by telling him Alessa was some kind of demon that needed to be purged before it destroyed the world, and that doing so would save his daughter. [[spoiler:His daughter is with the Order to be merged back into Alessa, and Dahlia is ensuring her own daughter doesn't stop their ritual. It’s also heavily implied with her maniacal laughter, her losing her cool with Kaufmann carrying Aglaophotis to throw at the Incubator was a trick to expel the Incubus.]]
126* NonActionBigBad: [[spoiler:Her rebirth plan for the God via Alessa still drives the plot of Origins, but Kaufmann is the one doing most of the work, whereas the most Dahlia does is simply attempt to convince Travis to stop helping Alessa.]]
127* NotSoWellIntentionedExtremist: She claims all the horrible stuff she does is to save the world and summon her god, but [[spoiler: her "God" is really some kind of demon or GodOfEvil and with heavy implications she’s doing it solely for herself.]]
128* PredecessorVillain: [[spoiler:Being the mother of Alessa, the saintly figure of the Order destined to birth their god, her teachings were vital to [[VideoGame/SilentHill3 Claudia Wolf]]'s own plans years later when she tries it again, and her words also twisted the mind of a young [[VideoGame/SilentHill4TheRoom Walter Sullivan]] so he would perform another ritual out of a misguided belief he'd be seeing his mother again.]]
129* UncannyValleyMakeup: Not as obvious in the game itself, but you get to see her in all of her "glory" during a close-up during the [[HilariousOuttakes blooper reel]].
130* VillainousBreakdown: Subverted with a vengeance. [[spoiler: When she realizes Kaufmann is carrying Aglaophotis she freaks out and begs him to not throw it at the Incubator… only to laugh maniacally as soon as the Incubus emerges out of the Incubator, implying she manipulated Kaufmann.]]
131* WalkingSpoiler: [[spoiler: Her actions as both the high priestess of the Order, and the mother of Alessa Gillespie, make her integral to the lore behind Silent Hill itself.]]
132* WouldHurtAChild: [[spoiler:She performed the ritual to plant the seed of the God in her own daughter when she was only 7 years old before she kept her alive so that her pain could nourish said God after the flames had burned and disfigured her. If ''Origins'' is any indication, it involved Dahlia setting Alessa on fire when she was just a little girl.]]
133* WickedWitch: Her withered appearance, fanatical beliefs, and the [[spoiler:ritual she performed for Alessa's MysticalPregnancy]] all evoke the image.
134* YoungerThanTheyLook: Dahlia looks old enough to be her daughter's grandmother. WordOfGod states her age at 46. (Interestingly, she looks appropriately aged as a 39-year-old in ''VideoGame/SilentHillOrigins''.)
135[[/folder]]
136
137[[folder:Alessa Gillespie]]
138!!!'''Voiced by:''' Sandra Wane (''[=SH1=]''), Jennifer Woodward (''Origins'')
139
140[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/d1f804d3ece6d02311eb990f98331ebf.jpg]]
141[[caption-width-right:300:''[-I had a dream. In my dream, I opened a door. But was that really me? I had a different name.-]'']]
142
143Dahlia Gillespie's daughter, a girl with psychic powers who was venerated by the Order as a saintly figure, both the mother and daughter of their god, destined to bring about its birth through her pain and suffering. Alessa was immolated and kept in pain for years before the events of the game, with said pain ushering in the Otherworld and trapping Silent Hill in an eternal nightmare.
144----
145* AmbiguousSituation: It's unclear as to what was actually the cause of the house fire that burned Alessa; due to a newspaper article stating that the fire was believed to be started by a malfunctioning boiler, a popular theory is that Alessa's PsychicPowers went out of control due to her mother's ritual and caused the boiler to explode in the Gillespie residence. ''VideoGame/SilentHillOrigins'', on the other hand, suggests that Dahlia herself immolated Alessa as part of the ritual itself, judging from the lack of concern when she's spotted leaving her burning house while Alessa is still inside. Further confusing matters, Harry suspects that the police report of the fire had been altered, and his journal in the third game states plainly that Dahlia burned her daughter as a sacrifice to God.
146* AndIMustScream: She's been kept in constant agony for seven years just so her hatred can [[MysticalPregnancy incubate]] [[FetusTerrible a god]]. [[spoiler:[[AbusiveParents Thanks, Mom]]]].
147* AnimalsHateHim: Alessa’s supernatural abilities apparently spook animals, making dogs, birds, and insects hostile toward her. She fears them in turn, and this fear manifests as the Groaners, Worm Heads, Air Screamers, and other [[AnimalisticAbomination beastly monsters]] in Silent Hill.
148* AntiVillain: As dark and mysterious as she is, everything Alessa does is to stop the Order from summoning "God", even if she has to [[spoiler:lure her other half Cheryl back to Silent Hill so that she can merge with her and then commit a HeroicSuicide by purging the town and everyone in it from the world via the Seal of Metatron.]]
149* ApocalypseMaiden: She's at the center of Dahlia's plot; her role is to birth the cult's god.
150* AstralProjection: It's part of her abilities, and this is primarily how she makes her appearances through the first game and ''Origins'', [[spoiler:due to her body being badly burned in the flames caused by Dahlia's ritual. It's also how she causes the car accident in the beginning of the game, by walking onto the middle of the road and tricking Harry into swerving to avoid hitting her]] while Cheryl sits in the passenger's seat.
151* BadPowersGoodPeople: Sure, she can control the Otherworld and acts as the primary antagonist, [[spoiler: but she does it to ''stop'' the end of the world, which the protagonist is unwittingly working to bring about]].
152* BigBad: At first, but she did make the entire town into what it is now. Considering that the God appears as the final boss in ''1'', ''3'', and ''Origins'' with Alessa, it could be considered Alessa's monster form of sorts, as much as she '''''really''''' doesn't want it to happen. If one believes that Alessa herself has combined with the town and is consciously causing the reality shifts, then she could quite possibly be this ''for the entire series'', especially if the God is considered to be Alessa's [[SuperpoweredEvilSide monster form]].
153* BigBadEnsemble: [[spoiler:While Dahlia plans to use Alessa to rebirth "God", Alessa goes against this plan when she calls out to her other half Cheryl, bringing her to Silent Hill so they can be merged, before she tricks Harry Mason into crashing his car, and then spreads the Seal of Metatron all over the town with the intent to purge it from the world and contain the Otherworld; as Alessa is unable to die through regular means, her plan to destroy the town is her method of granting "a complete death" upon herself and prevent the God's birth.]]
154* CreepyChild: Although Alessa is too old to fill this role by the start of the first game, the projections of her childhood memories are deeply disconcerting, with her appearing quiet and distant at times. Her appearance as a 7-year-old in ''Origins'' plays this straight as she projects herself in front of Travis, remaining silent.
155* DeathFakedForYou: The town was led to believe that Alessa died in the fire, [[spoiler:but Dr. Michael Kaufmann had actually planted a substitute body at the scene, while the real Alessa was transferred to the basement of Alchemilla Hospital and nursed in there in secret.]]
156* DisappearedDad: Her father is never mentioned anywhere.
157* EldritchAbomination: The town itself is alive due to her making it an extension of herself. She's become essentially a messianic figure to the Order through her powers, but bringing forth the horrors of the human psyche with her. [[spoiler:She also becomes this herself as the final boss.]]
158* EnemyWithin: [[spoiler: To her own reincarnation Heather Mason in ''VideoGame/SilentHill3''. Upon the [[MirrorBoss Memory of Alessa's]] defeat, the memo left on the floor makes Alessa's intentions to kill "herself" (Heather) clear.]]
159--> '''Alessa:''' It would be better for "myself" to die. After all, it's nothing to be afraid of... That child... that demon... When I think of the endless pain it will bring when it is birthed... I decided that, instead of the suffering and cruelty I endured in that sick room... That I would like to bestow a more gentle and peaceful death on "myself". Why do "I" resist? I never thought of "myself" as such a fool...
160* FateWorseThanDeath: [[spoiler:Dahlia]] outright says this about her condition.
161* GeniusLoci: She turned Silent Hill into this with her will -- which would make the titular town an extension of her darker aspects, with the spirits within being in its servitude.
162* GreaterScopeVillain: [[spoiler:Alessa's projection of her nightmares onto Silent Hill via her PsychicPowers acts as the catalyst for the town's spiritual nature becoming twisted and manifesting the distorted subconscious of the sequels' protagonists; Alessa and the town are inextricably linked to each other, and her powers are what cause the town to shift from the real world to the Fog World and/or Otherworld.]]
163* HeroicSuicide: Alessa attempts this at first by [[SelfSacrificeScheme containing]] the [[EldritchAbomination hellish]] [[{{Darkworld}} Otherworld]], before [[TakeAThirdOption changing her mind]] and [[FlingALightIntoTheFuture resplitting]]/[[BornAgainImmortality reincarnating]] her soul [[FlingALightIntoTheFuture in the hopes of living a better life]]. ''[[VideoGame/SilentHill3 3]]'' and ''[[VideoGame/SilentHillOrigins Origins]]'' also show versions of Alessa trying to invoke this trope.
164* MindOverMatter: She effortlessly uses her powers to telekinetically shove Harry to the ground when he confronts her at Lakeside Amusement Park, and does so again to Cybil when confronting her and Dahlia in the Otherworld at the end of the game.
165* MagicalAbortion: If Harry saves Kaufmann in Annie's Bar, [[spoiler:he shows up at the end and throws a vial of Aglaophotis at Alessa, which forcibly expels the God from her body prematurely.]]
166* MysticalPregnancy: With the cult's main [[FetusTerrible god]], [[spoiler:all thanks to her monstrous mother.]]
167* NighInvulnerability: Alessa cannot be killed or harmed by conventional means, and only the Flauros weakens her. [[spoiler:This is because she is the surrogate mother of "God", and the malevolent deity always protects its mother's body so that it can be born]].
168* PromotedToPlayable: A ''very'' unusual case of this, [[spoiler:as Heather in Silent Hill 3 is eventually revealed to be her reincarnation.]]
169* PsychicPowers: For reasons unknown, she was born with them, but those powers never manifested presumably until [[spoiler:Alessa became the surrogate mother of the Order's "God" as a result of her mother's ritual, which in turn is the reason why the town has become so warped as a result of her nightmare made manifest.]] Considering her state as a [[spoiler:bedridden burn victim]], it comes handy that she's capable of astral projection.
170* TheQuietOne: If we disregard a flashback with her younger self, she has ''two lines'' in the entire first game, and they're not even long. She has even less than that in ''Origins'', with her sole line being "Let me burn" in the prologue, as Travis saves her from the fire in the Gillespie house. Maybe she would've succeeded in [[spoiler:stopping her mother]] if she had told Harry about it.
171* WalkingSpoiler: Alessa's story places her firmly as one of the most important characters in the entire series, [[spoiler:and both the history and nature of the town of Silent Hill is heavily tied to her, given the Order's designated role for her as the surrogate mother of "God".]]
172* WoobieDestroyerOfWorlds: [[spoiler:Alessa's life was full of nothing but pain and suffering; she was heavily abused by her mother Dahlia, the fanatical leader of the Order, who forced her religious beliefs on her and indoctrinated her. She was also intensely bullied by her classmates when she attended Midwich Elementary School, who would scribble cruel messages on her desk and call her a "witch". Then, when Dahlia discovered Alessa's powers, she used her own daughter as the surrogate mother for the Order's God, performing a ritual to plant the seed of the God in her womb and use her to birth it, when Alessa was only ''seven years old''. The ritual in question is what started a fire in Dahlia and Alessa's house, which led to Alessa sustaining fourth-degree burns, and being hospitalized in Alchemilla Hospital, where she would kept alive in pain for seven ''more'' years to come and tortured with hallucinogenic drugs to intensify her pain so that Cheryl Mason, the other half of her soul, could be compelled to return because of Alessa's pain. Alessa deserved absolutely '''nothing''' of what she was subjected to, and she is only freed from this torment at the age of 14 when she dies at the end of the first game and is reincarnated as Heather Mason, in the major reveal of ''VideoGame/SilentHill3''.]]
173[[/folder]]
174
175[[folder:Dr. Michael Kaufmann]]
176!!!'''Voiced by:''' Jarion Monroe (''[=SH1=]''), John Chancer (''Origins'')
177
178[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/c01cfa4ac0693dfc9ce98cc6930f6f15.jpg]]
179[[caption-width-right:300:''[-It's too soon to give up. This craziness can't go on forever.-]'']]
180
181A [[DrJerk not terribly pleasant doctor]] Harry encounters. Kaufmann was a drug runner, working alongside the Order to deal and make PTV under the guise of a devoted follower, but learned fairly quickly that he was being used by them. He's a major antagonist in ''Origins'', and Harry meets him in the first game as he's about done with Dahlia.
182----
183* DefectorFromDecadence: Whatever [[spoiler:Dahlia]] promised him, a few minutes alone in the Fog World is enough to make [[spoiler:Kaufmann]] [[ScrewThisImOuttaHere throw in the towel]]. It's evident that he never ''fully'' trusted her, as he's stashed two vials of Aglaophotis as a countermeasure against [[spoiler:Alessa's ascension]].
184* DragonInChief: While Dahlia's plans for Alessa is still the driving force of ''Origins'', Kaufmann is still the more active threat of the game; he's well into the Order's activities by the time of ''Origins'', with Travis having to go after him and facing him as the cult header before facing the final boss.
185* DrJerk: Has no interest in helping Harry, and it shows.
186* DidntSeeThatComing: He'd expected his chemical to kill the final boss, not [[TurnsRed mutate her]]. A similar outcome happens in ''Silent Hill 3'' when Heather ingests her Aglaophotis pill.
187* DynamicEntry: While Harry just stands there and gets lectured at by the lead villain, Kaufmann noiselessly sidles up and shoots her in the gut. Followed by lobbing a vial of Aglaophotis at Alessa.
188* EvenEvilHasStandards: As much of a crook as he is, he dreads the outcome of [[spoiler:Dahlia]]'s ultimate plan, to the point that he helps Harry overpower her in the good endings.
189** HeelFaceDoorSlam: [[spoiler:Although he helps Harry stop Dahlia's plan in the Good Endings, Alessa still has Lisa drag him down to Hell for murdering the latter]].
190* JerkWithAHeartOfJerk: He nearly shoots Harry in their first meeting, though this can be justified as rampant paranoia in a city gone mad. However, he doesn't seem entirely grateful should you manage to save him from a monster. Pursuing his questline further results in [[spoiler:finding the vial of Agalaphotis and him VERY angrily snatching it from you before bitching you out. This conclusion is sealed in Nowhere when you learn he is in on the cult's plans as well.]]
191* KansasCityShuffle: He stashed one of his vials of Aglaophotis in the hospital where he knew where [[spoiler:Dahlia]] would find it. The one he uses is from a hidden stash, though apparently he can't retrieve it himself unless Harry finds it first.
192* KarmicDeath: Lisa, whom he manipulated and whose drug addiction he fed, is the one who [[DraggedOffToHell drags him to his death]].
193* KickTheSonOfABitch: On both ends of this. You can choose whether or not to save him from monsters at Annie's Bar (which determines if you get the Bad or Good endings), possibly leaving him to die in his hubris. [[spoiler:Should you save him, though, he'll arrive at the final battle and shoot Dahlia near-fatally for leaving him in the dust before throwing the metaphorical wrench in her plans by tossing the Aglaophotis at the Incubator, turning it into the Incubus.]]
194* {{Leitmotif}}: Has [[https://www.youtube.com/watch?v=HpQnqoq_oxM&list=PLOEAs04auvidhe4R9NX5BR1NCSbxqBDZx&index=18 one]], which gives off an immediate impression of shiftiness and hints that he might know a lot more than he's letting on.
195* MorallyAmbiguousDoctorate: Drug runner, a part of the local cult, and almost certainly involved in Lisa's death. And yes, he's a doctor at Alchemilla Hospital.
196* NotInThisForYourRevolution: [[spoiler:In the Good and Good+ endings, when Kaufmann smashes his vial of [[AppliedPhlebotinum Aglaophotis]] on the Incubator's head. He doesn't care about [[PapaWolf Harry's quest]] to salvage his daughter. He just doesn't want to be "[[FirePurifies cleansed by fire]]".]]
197* VillainousRescue: [[spoiler: Instrumental in saving the day, even if he's doing it purely out of self interest. ]]
198%%* YouHaveOutlivedYourUsefulness
199[[/folder]]
200
201[[folder:Lisa Garland]]
202!!!'''Voiced by:''' Thessaly Lerner (''[=SH1=]''), Jennifer Woodward (''Origins'')
203
204[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/826477505eeb1905523ebf9ecba699de.jpg]]
205[[caption-width-right:300:''[-Stay by me Harry, please! I'm so scared. Help me. Save me from them...-]'']]
206
207A kindly nurse Harry continuously bumps into as he shifts to and from the Otherworld. Though strangely, always in the same location, as she refuses to leave it. She was also Alessa's caregiver after the girl was burned, and as a result, she is somehow kept alive, where all the other nurses and doctors have been parasitized.
208----
209* AndIMustScream: [[spoiler:She was DeadAllAlong by the time Harry finally found her, trapped in the Otherworld as an amnesiac spirit. When she does regain her memories, she realizes she's just like the monsters and is purely a manifestation at this point, starting to bleed profusely from the head as she begs Harry for companionship, only for him to run away in fear. By the time of ''Silent Hill 3'', Lisa's soul is still trapped in the Otherworld, where she now suffers for eternity at Valtiel's hands.]]
210* BarredFromTheAfterlife: [[spoiler:WordOfGod states she is still trapped in the Otherworld after the first game.]]
211* BodyHorror: When the Flauros causes the Otherworld to go nutty, she does too. At first, this is only mental, but before long, she's [[spoiler:bleeding from every orifice]].
212* TheCameo: The player might never realize it's her, but she's present in ''Silent Hill 3''. When Heather ascends the ladder as Brookhaven Hospital transitions into the Otherworld, the player will once again see Valtiel turning some valves [[spoiler:and the body of a female nurse suspended in mid-air in a suggestive-yet-tortured pose. Said nurse was revealed by the game's creators to be Lisa, eternally trapped in the Otherworld and doomed to constant suffering]].
213* DeadToBeginWith: She ''only'' appears in the Otherworld, and it's implied that [[spoiler:she was killed some time before Harry entered town]].
214** The comic ''Cage of Cradle'' outlines it best; [[spoiler:Lisa was killed by Valtiel, the protector of the Order's god, and her spirit was trapped in the Otherworld with no memory of her death beforehand.]]
215* HospitalHottie: And she knows it, too, but that attitude is gone by the time of the first game. [[spoiler:And then she remembers why she can't leave the hospital...]]
216* MayDecemberRomance: [[spoiler:''[[VideoGame/SilentHillOrigins Origins]]'' [[WordOfSaintPaul claims]] she was sleeping with Kaufmann, who is over 20 years her senior]]. Subverted in the sense that the sex [[SexSlave certainly isn't based on love]], and may in fact [[spoiler:be "payment" [[LeonineContract in return for]] the drugs Kaufmann was dealing her]].
217* NiceGirl: Lisa is a very troubled yet kindhearted nurse who looks out for Harry and was Alessa's caregiver, which is why the latter has kept her alive for so long.
218* PleaseDontLeaveMe: She repeatedly begs Harry not to leave her alone in the hellish Otherworld hospital, making it clear that she's utterly terrified to be trapped there. [[spoiler: That's because the version Harry meets is constructed from Alessa's fond memories of her caretaker, to target Harry's paternal instincts and stop him from searching for Cheryl/Alessa. Once he (and by extension, Dahlia) does find them and her purpose is no longer valid, Lisa degenerates back into the undead revenant she already was]].
219* PuffOfLogic: [[spoiler:Disintegrates into blood]] at the same time as the environment around you loses any sense of cohesion. [[spoiler: In the good endings, this doesn't seem to stop her from taking Kaufmann with her.]]
220* ResignationsNotAccepted: Strongly suggested to have been her original fate. The VHS recording of her ends with her appearing to beg to be released from her duties as Alessa's caretaker, her diary reaffirms her commitment to quit working at the hospital, and we briefly see her angrily screaming at Kaufmann when he tries to stop her from walking away in the intro movie. It's not hard to infer that she threatened to spill the beans on his drug-running operation (or at least he [[HeKnowsTooMuch feared she might]]), so either he or someone else quietly disposed of her.[[note]]The canonicity of the above-mentioned comic is questionable, since little to nothing else in the comics is taken as canon by fans or by Konami[[/note]]
221* {{Revenge}}: [[spoiler:She is the one who drags Kaufmann to his death, after all the years he spent torturing her and keeping her drugged.]]
222* StepfordSmiler: In ''Origins'', she comes across as cheerful and perky when Travis meets her, even playfully joking around with him. [[spoiler:She's also a drug addict, no thanks to Kaufmann and the Order, and has a few scenes where the smile fully drops and she becomes agitated]].
223%%* TearsOfBlood
224%%* TragicMonster
225* TwitchyEye: [[spoiler:When the Otherworld starts falling apart]].
226[[/folder]]
227
228!Other Characters
229[[folder:Jodie Mason]]
230
231->''"I don't believe it... Harry, it's a baby..."''
232
233\
234Harry Mason's late wife, deceased prior to the first game's events from an unnamed disease.
235----
236* TheCameo: [[spoiler:She has a voice-only cameo during the Good ending of ''Origins'' along with her husband as they find Cheryl on the side of the road.]]
237* DiesDifferentlyInAdaptation: The novelization of the first game states that Jodie died after a car crash, while she died of her illness in the game proper.
238* MinorMajorCharacter: She's not even named in the game itself, but her presence is felt through the series whenever Harry Mason's story is brought up. [[spoiler:As far as ''Silent Hill 3'', the grown-up Cheryl, now Heather, also remembers her kindness and mentions it as such when reminiscing at the replica of Harry's room in the Chapel.]]
239* TooGoodForThisSinfulEarth: Described by the novelization in a way that makes it clear that she was everything in Harry's life until she tragically passed away, a good and loving mother to Cheryl as well.
240[[/folder]]
241
242[[folder:K. Gordon]]
243
244->''"But isn't there something I can do to help?"''
245
246\
247A female teacher at Midwich Elementary who showed concern towards Alessa Gillespie's bullying.
248----
249* AdultsAreUseless: Possibly. A note found in ''Silent Hill 3'' [[spoiler:within the recreation of Alessa's classroom in the Chapel]] reveals that Gordon wanted to do something about Alessa's repeated bullying and identified that she was likely suffering from abuse at home, but wanted to be sure before doing anything about it.
250* TheCameo: A note found in ''Origins'' that talks about [[spoiler:Dahlia's abuse towards her daughter]] cites an anonymous complainant who made the request for investigation into the case. Said complainant is heavily suggested to be K. Gordon.
251* CoolTeacher: One of the few people in Alessa's life who showed concern for her situation and wanted to do something about it, having noticed the signs of aggression as she taught one of Alessa's classes.
252* TheGhost: She's never seen in person, with only notes and mentions of her name scattered through the series indicating she was ever a part of Alessa's history.
253* NeverFoundTheBody: If she's been dead before Harry Mason showed up, there's no body left to show it. The huge blood splatter on the garage door at her house indicated she was killed, either by monsters or the Order wanting to keep her mouth shut, but there's blood and gore all over town even in the Fog World, so she may never have wound up in any of the town's alternate planes in the first place; it's never explained.
254* ShoutOut: The teachers listed in Midwich's personnel files are all named after members of Music/SonicYouth, with Gordon being a reference to guitarist and vocalist Kim Gordon.
255[[/folder]]
256
257
258!Monsters
259[[folder:Grey Child]]
260
261[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_e1963.JPG]]
262
263A child-sized, knife-wielding HumanoidAbomination that is typically the first creature Harry encounters.
264----
265* AdaptedOut: They only appear in the North American version of the game, instead being replaced with Mumblers in the European and Japanese versions as [[MoralGuardians censorship boards]] felt they were too similar to a real child.
266* CreepyChild: They make [[HellIsThatNoise child-like laughter]] as they attack Harry and grab his legs in a similar way to how a small child would do to an adult. They're also often seen in places where children tend to frequent, such as Midwich Elementary and the Lakeside Amusement Park.
267* KidsAreCruel: A given considering they represent Alessa's classmates. When stabbing Harry, the noise they utter is actually a recording of a child's laughter slowed down.
268* RuleOfSymbolism: They're a dark and distorted memory of Alessa Gillespie’s classmates, who constantly tormented and ridiculed her, [[KidsAreCruel such as writing "DROP DEAD" and "GO HOME" on her desk]]. The knives presumably symbolize how she was constantly under attack from them, and their tendency to appear in larger groups could be a nod to how they often ganged up on her.
269[[/folder]]
270
271[[folder:Air Screamer]]
272
273[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/img_1964.PNG]]
274
275The first monster Harry gets to actually fight back against, the Air Screamer is a vaguely pterodactyl-like bird creature with rotten skin.
276----
277* AirborneMook: They fly slightly above ground and around Harry in order to deal damage quickly.
278* CowardlyMooks: They have an annoying tendency to fly away and despawn if brought close to death but not finished off, allowing them to spawn in again later with full health.
279* DynamicEntry: The first Screamer ambushes Harry at the Cafe by bursting in through the glass window.
280* {{Flight}}: A factor in gameplay, as they'll be on the air just out of Harry's reach, making melee attacks harder to land. Shooting them is a better strategy, but so is running away and conserving ammo.
281* TheGoomba: They're relatively weak and easy to bring down, provided the player can reach them.
282* HellIsThatNoise: As their name implies, they make a loud screaming noise when attacking.
283* RuleOfSymbolism: Alessa was an avid reader of Creator/ArthurConanDoyle's ''[[Literature/TheLostWorld1912 The Lost World]]'', so this monster resembles a Pteranodon in reference to it. The humanoid legs and torso, as well as its reddish color, could also be a nod to demons and religious interpreations of evil entities, tying back to the hell that was Alessa's life in Silent Hill.
284[[/folder]]
285
286[[folder:Night Flutter]]
287
288[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_e1966.JPG]]
289
290The Otherworld-exclusive counterpart to the Air Screamer, Night Flutters are more humanoid in appearance and have heads covered in worms.
291----
292* AirborneMook: Like the Air Screamers, only a little more humanoid.
293* BodyHorror: Their heads, which are covered in worms going in and out of their skulls.
294* EliteMook: Stronger variants of the Air Screamers with a different design, but still serving the overall purpose of being aerial monsters that are harder to hit.
295* HumanoidAbomination: Unlike the TerrorDactyl Air Screamers, these creatures are clearly more human-like in appearance except for the wings and their elongated heads, which are eternally covered in worms.
296* RuleOfSymbolism: They symbolize Alessa's fear of worms and serpentine creatures with their heads covered in them, but the fact that worms are decomposers also bring to mind decay and deterioration, alluding to the state of Silent Hill as it falls to the Otherworld and the Order's influence. Tying back to it, it can also be a part of Harry Mason's psyche as he believes he's going insane, as if worms were already squirming in his own brain while it decomposes. The worms can also be symbolic of change and, again returning to the meaning of deterioration, can be an allusion to the Otherworld and the shift between it and the Fog World.
297* WingedHumanoid: In contrast to the more feral-based Air Screamers, Night Flutters are more humanoid in shape while still keeping their membrane wings.
298[[/folder]]
299
300[[folder:Groaner]]
301
302[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_e1967.JPG]]
303
304Resembling a rotting, malnourished dog, Groaners patrol the streets of Silent Hill, and will typically hide in the fog and pounce at Harry unless the player can pick up on the sound of their heavy breathing.
305----
306* AngryGuardDog: Often seen around houses in the residential areas of the town.
307* ExactlyWhatItSaysOnTheTin: They groan repeatedly (and disturbingly) when they attack.
308* TheGoomba: Moves fast, but isn't very durable, and is encountered early in the game.
309* HellHound: A quite different and much more straightforward one to the increasingly warped and bizarre canine-like enemies in future games, but no less frightening to players. It looks almost "normal" enough that you can't be ''entirely'' sure it's anything more than a very hungry, very sickly canine. Nothing about it appears outwardly impossible or unnatural, and like with the Puppet Doctors and Nurses, it's uncertain whether or not it's an actual dog under some sort of corruptive force.
310* NothingButSkinAndBones: The creatures are hideously emaciated and their skin is visible with no fur around them.
311* RuleOfSymbolism: They represent Alessa's cynophobia (fear of dogs) and her fear of being attacked by dogs in her neighborhood after hearing them bark at her. They could also be an embodiment of her views on the Order, a pack of vicious dogs sent to attack and hunt her down.
312[[/folder]]
313
314[[folder:Wormhead]]
315
316[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_e1968.JPG]]
317
318The Otherworld-exclusive counterpart of the Groaner, Wormheads are slightly larger canine enemies with their heads completely covered with squirming worms.
319----
320* AnimalisticAbomination: They're not emanciated and dry-looking like the Groaners, but still only vaguely resemble dogs with worms completely covering their heads.
321* EliteMook: Stronger and more resilient versions of the Groaners exclusive to the Otherworld.
322* ExactlyWhatItSaysOnTheTin: They have worms all over their heads, but it's far more evident here than with the Night Flutters since they're larger and move closer to Harry.
323* RuleOfSymbolism: They combine elements of the Groaners and Night Flutters, namely Alessa's fear of dogs and the meanings of decay, deterioration and change that the worms add to the design, in particular the shift between the town's two states of reality, as well as the idea of Harry Mason thinking he might be going insane.
324[[/folder]]
325
326[[folder:Mumbler]]
327
328[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_e1970.JPG]]
329
330Vaguely humanoid, grotesque monsters with giant holes where their faces should be and three gigantic claws in their hands. They appear most prominently in the European and Japanese versions, where they replace the Grey Children, but still appear in the sewers and Annie's Bar in the American version.
331----
332* {{Bowdlerise}}: They mainly replace the Grey Children in the European and Japanese versions due to censorship boards finding the Grey Children too similar to real children, while the vaguely mole-like Mumbler passed examination. They still appear in the American version, only later and in smaller numbers.
333* HumanoidAbomination: By far the biggest [[EldritchAbomination Eldritch Abominations]] in the original game, with the possible exception of the final boss. Whereas the other monsters are all clearly based on something, the Mumbler is just, well, a ''thing'' with claws. Its massive nails jut out like railroad spikes, and a toothless, nondescript hole is more or less its only other feature. It can't be pinned directly to a person, an animal, or much of a "theme", because its anatomy is so minimal that it's just sort of an abstract, organic shape, or a rough idea given flesh.
334* MeaningfulName: As opposed to the Grey Children's laughter, they make ''mumbling'' sounds when they attack Harry.
335* RuleOfSymbolism: They presumably represent the small dangerous animals and demons from the fairy tales Alessa read as a younger child, but otherwise this trope is actually {{Subverted}}; Their design is so outlandish that no certain meaning can be attributed to them, and no WordOfGod was given as to what they're supposed to symbolise.
336* WolverineClaws: They use these to attack Harry instead of the knifes the Grey Children use.
337[[/folder]]
338
339[[folder:Larval Stalker]]
340
341[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_e1971.JPG]]
342
343Technically an enemy, but completely harmless and invulnerable, the Larval Stalker is a small, baby-like shadow creature that just waddles around like a newborn and falls over on occasion. They'll disappear after a few seconds.
344----
345* AdorableEvilMinions: Not exactly "evil" or "minions", but there's something rather endearing about the way they just walk around. Even their characteristic sound, a high-pitched squeak, sounds more akin to a puppy than some horrendous monster.
346* CatScare: While harmless, Larval Stalkers set off the radio like all other monsters, which can fool you into thinking you’re in danger.
347* HarmlessEnemy[=/=]InvincibleMinorMinion: Harry can't do damage to them, but they also can't attack him.
348* LivingShadow: A shadow creature resembling a small infant, clearly of a black color when the flashlight shines on them.
349* RuleOfSymbolism: Their small forms might be a nod to Alessa's loneliness as a child, feeling tiny and vulnerable because of all the bullying she's had to endure, with their near-invisible appearances also bringing to mind how no one really "saw" Alessa for who she really was. Their tendency to also run towards Harry is similar to how a young toddler might stay close to a parent, representing Alessa's desire for comfort from a paternal figure like her mother, [[AbusiveParents who never gave her any]].
350[[/folder]]
351
352[[folder:Stalker]]
353
354[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/img_1972.PNG]]
355
356Invisible enemies found in the sewers, supposedly the "mature" form of the previously-mentioned Larval Stalkers. Unlike their possible infant forms, these creatures are aggressive and will attack Harry on sight.
357----
358* CompositeCharacter: They're invisible like the Larval Stalkers but use the Grey Children's model and moveset.
359* EliteMook: They act similarly to the Grey Children gameplay-wise, except it's harder to see them and they have slightly more health.
360* LivingShadow: Like the Larval ones, except these are very much hostile.
361* PaletteSwap: Their basic model is that of the Grey Children, only invisible.
362* RuleOfSymbolism: They combine the symbolism behind the Larval Stalkers and the Grey Children, meaning they represent Alessa's repeated bullying during elementary school and how she felt "invisible" with no one helping her. Their aggression, however, might be in reference to Alessa finally retaliating and making herself known through her anger.
363[[/folder]]
364
365[[folder:Creeper]]
366
367[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_1973.PNG]]
368
369A gigantic, monstrous cockroach, seen often in places that should be full of public activity like Midwich Elementary or Alchemilla Hospital. Creepers will swarm around Harry and attack with their long mandibles, but he can quickly kill them by stomping on them.
370
371\
372They return in ''Silent Hill 2'' as common enemies once again with a slightly tweaked design, and yet again in ''The Arcade'' as swarming enemies more often seen during the Otherworld sections.
373----
374* AgonyOfTheFeet: Their primary attack is to bite at the protagonist's ankles.
375* BigCreepyCrawlies: Giant cockroaches, around a foot or two in length, able to crawl fast on the ground towards Harry.
376* CreepyCockroach: What they most resemble, with some [[MixAndMatchCritters elements of beetles and crickets]] thrown in.
377* TheGoomba: They're mild annoyances at best, usually dealing chip damage and being easily dispatched with a single stomp.
378* HellIsThatNoise: Their presence is signaled by their chirps and low squeals, akin to small wheels dragging on the floor.
379* {{Mook}}: Ever since the [[Film/SilentHill movie]], the Creepers (or, in the case of ''Homecoming'', bug creatures ''like'' the Creepers) are often seen following [[spoiler:Pyramid Head]] around. The boss fight against him in ''The Arcade'' is full of them, and they even swarm the protagonists' friend Jessie in order to stall her so [[spoiler:Pyramid Head]] can attack her. The Mama boss can also spew out a swarm of these during its boss fight.
380* RuleOfSymbolism: They represent Alessa's fear of insects (except for butterflies and moths), of which there were many in the basement of Alchemilla Hospital during her stay. They can also be a small allusion to Lisa Garland, as she expresses seeing insects around her in one of her diary entries [[spoiler:as she was hallucinating from PTV usage]].
381** Their appearance in ''2'' is stated in the ''Book of Lost Memories'' supplement as being a residual leftover from the first game's events, now deriving fully from the town's power to manifest and making them a construct of Silent Hill [[spoiler:as an intelligent presence]]. Their sickly-green color tone in that game could also be a reference to Mary Shepherd's illness, especially since both James and Maria fight these monsters.
382* TheSwarm: Interestingly for bug-like enemies, they actually [[AvertedTrope avert]] this and will attack Harry/James individually or in very few numbers. The one time they follow this trope a little more closely in the main games is when James falls into a pit trap full of them at the Historical Society and they'll continuously respawn until he correctly guesses the keypad code needed to leave the room. They play the trope entirely straight in ''The Arcade'', however, rushing at Eric and Tina by the thousands and jumping at the player's field of vision in order to soak up shots and make it harder to see incoming enemies.
383[[/folder]]
384
385[[folder:Romper]]
386
387[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_e1974_8.JPG]]
388
389Ape-like monsters with long arms resembling adult men with brownish skin that resembles a coat, walking or "romping" around the streets of Silent Hill trying to attack their prey up-close.
390----
391* DoesThisRemindYouOfAnything: They're muscular creatures wearing what seems to be a coat that will knock down Harry and try to climb on top of him while pinning him down in order to attack him. They also make a creepily human-like "chuckling" sound when they go on the attack.
392* LightningBruiser: They can easily outrun Harry even if he tries to flee from the getgo,
393* HumanoidAbomination: They invoke normal male humans with their design, except their posture is primitive and their heads have "mouths" that open vertically.
394* RuleOfSymbolism: They're the embodied form of Alessa's distrust of adults and authority figures, particularly in how they climb on top of Harry and dominate him physically, giving off a feeling of authority and oppression not unlike the Order.
395[[/folder]]
396
397[[folder:Hanged Scratcher]]
398
399[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_e1975.JPG]]
400
401Reptilian creatures that inhabit the sewers of Silent Hill. Also known as Sewer Demons, they'll crawl on the ceiling in an attempt to spring a trap at Harry as he uses the sewers to move around the town.
402----
403* CeilingCling: They can crawl on the ceiling of the sewer tunnels completely unseen by the player, attacking when they least expect it.
404* InterfaceScrew: The radio doesn't work in the sewers, so the player will be vulnerable and won't be given any indication they're in the vicinity unless they check with Harry's aiming.
405* MeaningfulName: They hang from the ceiling to scratch at Harry with their claws.
406* RuleOfSymbolism: Their reptilian apperance and ceiling crawl could be a reference to dragons and Alessa's love of fairytales. But the fact they appear in the sewers could also be an allusion to things she despises, namely a few insects and scanvenger creatures. It could also be an embodiment of her paranoia regarding the Order and their tendency to abduct young girls for their cult practices.
407[[/folder]]
408
409[[folder:Puppet Doctors and Nurses]]
410
411[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/img_e1977.JPG]]
412
413[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_e1978.JPG]]
414
415Alchemilla Hospital's staff, who have, with the exception of Kaufmann, all been taken over by a worm-like PuppeteerParasite, resulting in them having massive red growths on their backs and causing them to hunch over. Acting much like zombies, they attack Harry with knives and scalpels.
416----
417* AmbiguousInnocence: Whether or not they were related to the Order, and by how much, is debatable, but it was enough of an ambiguity for the Otherworld to exploit and corrupt these people into barely-human monstrosities.
418* BattleaxeNurse[=/=]DeadlyDoctor: They weren't this in life, but certainly have devolved into this as a whole horde of hostile medical staff members.
419* BodyHorror: They look otherwise human except for the towering red ''tumor'' on their backs that force them to be hunched over all the time, which is where the parasite has taken refuge within their bodies.
420* CruelAndUnusualDeath: Defeating them with a melee weapon like the Steel Pipe or Emergency Hammer causes them to go down clutching at their face and thrashing around in agony for a long moment before they expire. It's fairly unnerving to watch.
421* EarlyInstallmentWeirdness: The Nurse enemies have become a staple of the franchise, but this is the only game where they're non-sexualized, have faces, and are real humans under the control of a living parasite. This is also the only game in the franchise to date with male medical personnel featured as enemies.
422* LogicalWeakness: Given that they might represent the Order's influence over the town, using [[spoiler:Aglaophotis]] on the doctors and nurses will immediately defeat them. Unlike with [[spoiler:Cybil]] later on, however, they'll still simply die from it.
423* OurZombiesAreDifferent: As they are Alchemilla's staff that got infected and controlled by a PuppeteerParasite, acting similarly to classical pop culture depictions of zombies except for being able to use weapons.
424** TechnicallyLivingZombie also applies, as it's unclear if they're fully dead under the parasite's sway. [[spoiler:Cybil certainly isn't, but she was infected not long before Harry finds her at the Amusement Park, so it's still difficult to say.]]
425* PuppeteerParasite: The "worm" that controls them [[spoiler:and later Cybil]], resulting in the giant red tumors on their backs.
426* RuleOfSymbolism: They presumably represent Alessa's [[AfraidOfDoctors fear and hatred of the doctors at Alchemilla Hospital]], as their treatment of her and insurance that she was kept alive was perceived as part of [[spoiler:the Order's plans to ensure the god's birth]], thus instilling the feeling of paranoia within her and seeing every member of the staff as a "puppet" serving them. The fact that Dr. Kaufmann, the hospital's director, was also a drug dealer and had Alessa's nurse Lisa under his sway in order to continue his dealings could also be a factor to the parasite's existence, assuming Alessa caught a glimpse of Lisa [[spoiler:using PTV or dealing it for Kaufmann]]. There is also a likely possibility that the parasite is a result of [[spoiler:the Order's god attempting a direct form of control over the townspeople, which would explain their weakness to Aglaophotis]].
427[[/folder]]
428
429[[folder:Bloodsucker]]
430
431[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/img_1979.PNG]]
432
433A weird creature only encountered twice, in Alchemilla Hospital and [[spoiler:Nowhere]]. The Bloodsucker is essentially composed of three giant octopus-tentacle-like leeches contained behind a wall, and is [[InvincibleMinorMinion immune to Harry's attacks]] - the only way to get past it is to distract or trap it.
434----
435* GateGuardian: Both times you face a Bloodsucker, they're guarding an important key item necessary to progress.
436* InvincibleMinorMinion: It's the only genuinely hostile enemy in the game that can't be harmed by Harry's weapons - to get past it, you need to throw it a blood pack and run, or trap it in the fridge it comes out of during [[spoiler:Nowhere]].
437* OneHitKill: In [[spoiler:Nowhere]], if you fail to trap it in the fridge.
438* PuzzleBoss: Because they're invincible and guarding important key items, Harry needs to make use of alternate means to deal with them. In Alchemilla, he needs to use the blood pack found in the storage room to distract them while he grabs the item near it, while in [[spoiler:Nowhere]] he must use the Ring of Contract to hold a fridge shut so the creature won't emerge while he reaches for an important key.
439* RuleOfSymbolism:
440** They can be a reference to Alessa's fear of serpentine creatures and leeches.
441** Another interpretation is that they represent being "sucked in", pulled into something unwanted or unpredicted, which holds meaning for both Harry and Alessa, the former being roped into the Order's business while only wanting to find his daughter, and the latter being pulled into the Order's machinations as an unwilling participant.
442** One other idea is that they embody {{Greed}} with their voracious apetite for blood, representing [[spoiler:Dahlia and her aspirations to hasten the Order's god in a selfish attempt to make her vision a reality]].
443* UniqueEnemy: Only two are encountered in the whole game, and they can't be killed by Harry in any way.
444[[/folder]]
445
446[[folder:Split Head]]
447
448[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_e1980.JPG]]
449
450A large reptilian creature with no discernible facial features and a malformed head that, as its name makes clear, can split itself open horizontally to reveal a toothless "maw" of flesh and blood. Harry fights this creature at the Otherworld version of Midwich Elementary School as the first boss of the series.
451----
452* AnimalisticAbomination: It resembles a large quadruped lizard creature in terms of physique, but its entire body is just a mass of flesh with a head that splits open down the middle in an impossible manner.
453* AttackItsWeakPoint: Like the fairytale book indicates, the player needs to goad it into opening its head, as it's vulnerable on the inside. Two shots from the Shotgun will be enough to put the creature down.
454* BossRoom: The boiler room of the Otherworld Midwich Elementary School.
455* {{Foreshadowing}}: Harry can read a book at the Otherworld School's library that tells a fairytale about a warrior who fights a large lizard monster and kills it by shooting an arrow into its open maw. Not only does it warn the player about the upcoming boss fight, it also reveals how to effectively kill the creature.
456* OneHitKill: If it closes its "maw" around Harry, it will swallow him whole and cause an instant Game Over.
457* RuleOfSymbolism: The monster is a result of Alessa Gillespie's association between the fairy tale and a memo, presumably a scripture or warning, found at the school's reception that hints at how to turn the boiler on (changing the clock tower's time to 5 o'clock). The monster is basically her belief that the lizard from the tale would make itself manifest at the boiler room at that time. The arena also brings to mind Alessa herself, specifically the large fire in the middle that might be a reference to her own immolation.
458* WarmUpBoss: While it's large and imposing, baiting it and shooting at the correct time will kill this thing in a few shots.
459[[/folder]]
460
461[[folder:Twinfeeler/Floatstinger]]
462
463[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/img_e1981.JPG]]
464
465[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/img_e1982.JPG]]
466
467Two versions of the same boss that Harry fights in the public areas of Silent Hill. The Twinfeeler is a huge larva that can burrow into the ground, while the Floatstinger is the creature's adult stage, a giant moth-like creature.
468----
469* EleventhHourSuperpower: Downplayed, but the player can acquire the hunting rifle in Twinfeeler's arena, which can be a great boost in damage against it even with scarce ammunition.
470* AlienBlood: Both forms of the boss bleed purple when they're hit.
471* BewareMyStingerTail: As its name implies, the Floatstinger has one such stinger, and it does make use of it to hurt Harry during its fight.
472* BigCreepyCrawlies: A giant moth larva that later reaches its mature stage as a giant moth that flies far above ground.
473* BossRoom: The Twinfeeler is faced at the Otherworld version of Silent Hill's town center within the previously-inaccessible gun shop, while the Floatstinger is confronted at the roof of the post office in the Otherworld Central Silent Hill area.
474* DigAttack: The Twinfeeler is fought in a sand pit that now covers the gun shop in the Otherworld, burrowing into the sand and emerging on another part of the arena so it can rush at Harry or spit acid at him right afterwards.
475* {{Foreshadowing}}: When the Twinfeeler is defeated, it cries out in pain but burrows into the ground before breaking down a door and escaping, making it clear that it's not done fighting you and might be a threat again later.
476* HollywoodAcid: One of its main attacks is to spew a harmful green liquid at Harry, implied to be acid. It can do this in both forms, so it's a natural trait of its "species".
477* MacabreMothMotif: They're the larval and adult stages of a moth-like monster fought exclusively in the Otherworld, and this motif in particular is part of what it ultimately symbolizes.
478* RuleOfSymbolism: The boss' two forms are representations of Alessa's fascination with moths and butterflies, the only insects she truly likes. That being said, each form also has its own symbolic weight to them;
479** The Twinfeeler brings to mind the idea of arrested development, being a huge larva "stuck" in its current stage and so overfed that its progress is stalled, much like [[spoiler:Alessa stalling the growth of the Order's god within herself]].
480** The Floatstinger, being the Twinfeeler reaching its adult stage, carries the idea of metamorphosis and growth, [[spoiler:such as Alessa's transformation after being reunited with Cheryl, although the fact that it's a [[MacabreMothMotif moth]] also harkens back to the idea that this is a terrible thing, as it means the Order will succeed in bringing forth death through its deity]].
481* SequentialBoss: A variation. You don't fight them one right after the other, but the Floatstinger is the next boss in the story after its larval stage.
482* WeHaveReserves: Harry finds more than one Twinfeeler at the town center, but the trope is downplayed as only one of these creatures is fought, the biggest one at that.
483[[/folder]]
484
485!The Order's Deity '''(SPOILERS UNMARKED)'''
486[[folder:General Tropes]]
487
488The Order's mythology depicts their God as a seemingly female being who descended to Earth sometime in the distant past and relieved humans of suffering. According to the myth, "God's strength ran out" and then it died. However, before dying, God promised that they would return to Earth if people remained faithful to It. The Order's ultimate goal is the reincarnation of this "God" into the physical world, whereupon resurrection it would bring about "Paradise".
489
490\
491For further tropes pertaining to the god's physical incarnations in other games, refer to the character pages for ''[[Characters/SilentHill3 Silent Hill 3]]'' & ''[[Characters/SilentHillOrigins Silent Hill: Origins]]''.
492----
493* AmbiguousGender: The gender of the God remains an enigma: the cultists believe "God" to be male in ''1'' and female in ''[[VideoGame/SilentHill3 3]]'', and indeed, God's canonical final-boss form in either game mirrors the contemporaneous belief. The reason for these different forms is likely due to It taking on the appearance of what the host or ritual performer perceives the God to look like. It could also be considered Alessa's monster form.
494* AmbiguouslyEvil: Her followers and their mythology present Her as a benevolent being, one who performed miracles like the creation of linear time, night and day, and the emotion of joy, as well as death to solve WhoWantsToLiveForever It is believed that Her rebirth will usher in a "Paradise" which various devotees like Dahlia and Claudia believe will have no pain, hunger, sickness, old age, greed, war, etc. From what we see, though, there is very little suggesting that this thing is in any way a kind and compassionate being, though all of Her manifestations admittedly were {{Imperfect Ritual}}s involving an unwilling vessel who was horribly mistreated by the Order.
495* AnimeAnatomy: Its form in the third game lacks nipples, being only an emaciated corpse.
496* ArcSymbol: The "[[https://static.wikia.nocookie.net/silent/images/1/15/Halo_of_the_Sun.png/revision/latest/scale-to-width-down/1000?cb=20141021093719 Halo of the Sun]]", a series of circles inscribed consecutively with different meanings containing each other.
497* BigRedDevil: Its form in ''Origins'' (as perceived by Travis) invokes quite a bit of this imagery.
498* BodyHorror: Its form in the first game is hideously emaciated, has a goat's head, and has no stomach or waist, just a spine and pelvis.
499* BossRoom: Whichever incarnation of the god is fought at the end of the original game, they'll be faced at the final area of the realm known as Nowhere.
500* ChestBurster: In the first game, It is expelled from Alessa's body by literally tearing through her back.
501* EldritchAbomination: Most of the other eldritch horrors seem to be related or directly spawned from Her, and when It is finally manifested into a physical being, some of the forms It takes are purely and simply ''wrong''.
502* FinalBoss: It always achieves a physical form at the end of the games where it's mentioned, only to be killed by the protagonists as the final boss of those games. Namely, it's the final threat faced in the original, ''3'' and ''Origins'', with some slight hints that it might also be the case with ''4''.
503* FetusTerrible: Seems to get stuck in this form a lot, as the general driving forces of the games that It is directly involved in revolve around The Order's efforts to reincarnate it. Considering how Alessa is stated to be its daughter ''and'' mother, the fetus imagery is somewhat of a requirement, as the Order's belief is that she will birth it through her suffering.
504* FullFrontalAssault: Both of Its forms have [[FanDisservice visibly naked breasts on emaciated, fleshy corpses]].
505* GeniusLoci: Assuming the perceived sapience of Silent Hill itself isn't a product of only Alessa's will, the God's powers could very well be partially responsible for it.
506* GodOfEvil: The Order worships this creature as a deity, and it's a creature said to be born out of a lot of suffering and pain, not to mention bringing forth unspeakable horrors of the human psyche along with it. It might even be {{Satan}} himself.
507* GodOfLight: The Order explicitly [[SternSunWorshippers worships this thing]] as a solar deity. Strangely, It is quoted as saying that It will be worshipped "even" under the sun, implying that the trope may be subverted.
508* GreaterScopeVillain: Not only one for the series as a whole, with the driving force of The Order being to resurrect their "God", but in ''4'' and ''Homecoming'', due to being the ultimate goal of the former's {{Big Bad}} (even if he isn't aware of it) and the one responsible for the state of Shepherd's Glen in the latter.
509* IHaveManyNames: It has several possible aliases given throughout the series, each of them with its own meaning and possible contradictions:
510** One of the names given to it the most is that of the [[UsefulNotes/{{Judaism}} Talmudic]] angel/demon Samael, according to Dahlia herself. The usage of the name was also done in ''Origins'', though that was from an outsider cult who believes the Order's deity is a demon, and given that Dahlia was trying to trick Harry into thinking she wasn't a believer, she might have used the name deliberately to mislead him.
511** Another common name is just "Holy Mother", with an entire sect of the Order dedicated to the title and worshipping it as a motherly saint who will descend through a conjurer performing a ritual to summon it. Given that one said conjurer was [[SerialKiller Walter Sullivan]]...
512** ''Downpour'' hints that its true name might be "Kwekwaxawe" ("The Raven"), a deity worshipped by the Native-American people that once inhabited the land upon which the town was built years later.
513* LightIsNotGood: The myth manuscripts regarding the Order's worship refer to this being as a deity of the Sun, and therefore a harbinger of light. This is further evidenced by the Order's most recurring symbol being the "Halo of the Sun" in a direct reference to It. But while their tenets talk about a being that brought joy and light to the world, the Order makes use of several cruel tactics to hasten Its return, and the "Paradise" It promises consists of a dark, rusted hellscape filled with monsters and other horrors.
514* MaybeMagicMaybeMundane: By the standards of a series that already features monsters anyway. The ''Book of Lost Memories'' supplement suggests that It may not necessarily be a god, but just another kind of monster born from Silent Hill. The only times It appears are as a final boss, which makes it hard to determine exactly what It is. It could also just be a monstrous entity born of Alessa's vengeful will.
515* OneWingedAngel: Yet another theory is that this "God" is Alessa combined with the power of the Town's spirits, culminating in one ''really'' pissed off little girl.
516* {{Satan}}: A possible interpretation as to its identity, given that The Order is a [[HollywoodSatanism Satanic Cult]] in all but name.
517* SatanicArchetype: One of the obvious takeaways from Its various appearances and the mythology of The Order, but especially in the first game, where its form as the TrueFinalBoss is almost identical to {{Baphomet}}.
518* SuperpoweredEvilside: Possibly one for Alessa, as It could be the dark aspects of her combined with the power of the town's spirits.
519* YouCannotGraspTheTrueForm: Implied, with how its perceived form seems to vary from person to person. Notably, Travis, a somewhat simple-minded trucker, sees It as a pretty archetypical BigRedDevil, while Harry, a novel author, perceives it as a weirdly sexual, goat-headed demon.
520[[/folder]]
521
522[[folder:The Incubator]]
523
524[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/img_e1983.JPG]]
525
526One of two possible forms taken by the Order's God at the end of ''Silent Hill'', only fought if the player didn't save Dr. Kaufmann, locking them into the Bad and Bad+ Endings. The Incubator resembles an adult version of Alessa Gillespie in a flowing white dress and a shining aura around her.
527----
528* AngelicAbomination: To this day, this creature is the closest to a real human figure ever seen in the series, essentially just resembling an adult Alessa in a shining white dress, while also bearing a true "divine" feel to her appearance. But at the end of the day, she’s still just a cruel monster capable of being killed.
529* BarrierWarrior: She's surrounded by a force field that prevents Harry from getting too close, forcing the player to shoot at her from a distance.
530* EtherealWhiteDress: Which is surrounded by a glowing power aura.
531* FinalBoss: The Incubator will appear regardless of the player's actions, but she's only ''fought'' as the final boss by Harry in the Bad and Bad+ ending routes.
532* FlingALightIntoTheFuture: After she dies in the Good and Good+ endings, she presents Harry with a new baby that he takes with him out of Silent Hill.
533* FusionDance: The result of the fusion between Alessa and her other half, Cheryl, along with the god's presence in her womb.
534* GlassCannon: She has far less health than her Good ending counterpart, but hits about as hard with her lightning strikes.
535* LightIsNotGood: Surrounded in a glowing aura of light and more closely associated with the god's status as a deity of the Sun because of it, but still essentially a creature that attacks Harry and can be killed in battle.
536* MeaningfulName: An "incubator" is a device meant to aid with the growth of underdeveloped babies, which is all that Alessa is for the Order as the bearer of their god.
537* RuleOfSymbolism: She’s an idealized image of the Order's god and Alessa's own childish interpretation of what she'd look like, having a saintly image despite the fact she’s still a hostile monster.
538* ShockAndAwe: Her main form of attack is to fire blue lightning at Harry.
539* StationaryBoss: The Incubator will stay put at the middle of the arena and discharge lightning at Harry while he's forced to fight from a distance.
540[[/folder]]
541
542[[folder:Incubus]]
543
544[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/img_e1985.JPG]]
545
546The other possible form of the Order's god that can be fought as the final boss of ''Silent Hill'', only encountered if the player saved Dr. Kaufmann beforehand, [[TrueFinalBoss locking them into the]] Good and [[GoldenEnding Good+]] endings. This creature, a far more monstrous variation with wings and a disgusting body, is the canonical FinalBoss of the original game.
547----
548* AmbiguousGender: Despite the seemingly male name, it has a prominent pair of female breasts and its dying wail when defeated sounds very distinctly feminine.
549* {{Baphomet}}: What it resembles the most in terms of design, essentially looking like the most famous artistic depiction of the entity (see trope page) but bloodier and fleshier with an exposed spine instead of a Caduceus symbol. Fittingly, the Baphomet was once considered a symbol of fertility for Pagan sects before Christian doctrine associated it with Satanic worship.
550* BodyHorror: It has a human-like body structure, but with an exposed spine and flesh that seems dry and rotting. Despite the name implying this creature is male, it has visible breasts sagging on each side of its torso.
551* EldritchAbomination: It's far more demonic in appearance than anything else in the game and resembles actual beings associated with demonology in Christian dogma, as well as being a large creature that is hostile and attacks on sight while remaining [[BlueAndOrangeMorality incomprehensible in its overall plans, if it even has any]].
552** Tellingly, its [[https://www.youtube.com/watch?v=AMIvMdCL2H4 boss theme]] is [[HellIsThatNoise less "music"]] and more heavily implied to be Harry's radio going [[YouCannotGraspTheTrueForm absolutely apeshit trying to]] [[LogicBomb register the threat that the Incubus poses]].
553* {{Foil}}: To the Incubator, naturally, as a far more disturbing interpretation of the Order's worshipped deity, essentially revealed as the inhuman monstrosity it truly is.
554* RuleOfSymbolism: The creature bears a great deal of references to classical and religious mythology, from the way it resembles a Baphomet to the fact that it uses lightning as its main weapon and is meant to represent some kind of deity or powerful entity that is perceived as both angelic and demonic depending on whose side of the argument you look into. Unlike the more angelic-looking Incubator, however, the Incubus is clearly more demonic in design, meant to show the Order's twisted ideals and possibly even the expectations of Dahlia Gillespie and her daughter Alessa as to what the god would ultimately look like, or even serving as a reflection of the Order's cruel and twisted ideas of Paradise and the inhumane tactics they utilized to hasten the god's return to Earth.
555* ShockAndAwe: It can fire off lightning like the Incubator, only red instead of blue.
556* StationaryBoss: Like the Incubator, it stays in one spot over the ground and doesn't move away from it, casting down lightning at Harry from its spot.
557* StoryboardBody: It's possible to see letters inscribed onto its wings and, in its official HD render, its biceps. What they ultimately mean is unknown, with designer Masahiro Ito citing that he believes them to be Greek symbols, but speculation still exists as to what they collectively translate as.
558* TrueFinalBoss: It's fought if the conditions for either the Good or Good+ endings are met. Fittingly enough, it's considerably more challenging than the Incubator due to it's higher amount of health, and equal level of firepower.
559[[/folder]]
560
561!The Secret Ending (SPOILERS UNMARKED)
562[[folder:The Greys]]
563
564->''"You drive stick?"''
565
566\
567Alien creatures from another planet that invade Earth in flying saucers. They're a recurring presence throughout the series as a RunningGag involving the games' secret "UFO Endings".
568----
569* AlienAbduction: They really seem to love doing this, abducting Harry Mason in the first game, James in the second, Emilie and Hanna in ''The Arcade'', and later Alex Shepherd and Elle Holloway in ''Homecoming''. Travis in ''Origins'' is the exception, they just towed his truck and he came along willingly to retrieve it.
570* ArtShift: Each time a UFO ending happens, the art style is always different between each game, from a sci-fi comic book to full-on manga.
571* BeethovenWasAnAlienSpy: "In-universe", ''The Arcade'''s UFO ending reveals that Eric's grandpa was in league with the aliens all along, and he's kidnapped Emilie and Hanna, forcing Eric and Tina to chase them through space.
572* GainaxEnding: The UFO Endings are goofy easter eggs that make no sense and exist purely to be abstract comedy in a game franchise that otherwise deals with dark and disturbing themes.
573* TheGreys: They're the most basic alien design possible, with the traditional big heads and huge dark eyes. Naturally, this is part of RuleOfFunny.
574* NonProtagonistResolver: In Silent Hill 3's UFO ending, Harry, absolutely ''[[PapaWolf pissed]]'' that the cult has attacked his daughter, decides he's done playing Mr. Nice Guy and persuades the aliens to just [[OrbitalBombardment vaporize Silent Hill altogether]].
575* RayGun: A reward for unlocking the UFO Ending is often a stupidly powerful weapon that makes the game a breeze on a new playthrough (at the cost of deducting points from the final game score in the original quadrilogy), and it's often an alien ray gun of some kind.
576* RunningGag: The so-called "UFO Endings" are a series staple, essentially goofy joke endings present in nearly every game in the franchise with a few exceptions, requiring the player to do a small sidequest in order to unlock the ending at a specific moment in the game or just by finishing it as usual with certain conditions met.
577* ShoutOut: Several depending on which game you unlock the UFO ending for. The original game's ending is done in a style reminiscent of old sci-fi comics like ''ComicStrip/FlashGordon'', for example, and ''The Arcade'' ends with Eric and Tina chasing the aliens through space in a spaceship played by Robbie the Rabbit in a video game that is essentially ''VideoGame/{{Gradius}}'' in all but name.
578* WalkingSpoiler: Their endings are all available for unlocking only after the player finishes the respective games at least once (with the exception of ''Homecoming'', which lets you unlock it from the getgo provided you know what to do), and while they're merely a series-long gag, they're still enough spoiler material to warrant this trope and a warning tag.
579[[/folder]]

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