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1Characters from Nintendo's arcade-style boxing series, ''VideoGame/PunchOut'', as well as its spin-off ''VideoGame/ArmWrestling''. ''Keep in mind that the identity of some of these characters are spoilers''.
2----
3[[foldercontrol]]
4!Main Characters
5[[folder:Little Mac]]
6[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/little_mac_spirit.png]]
7
8->'''Appears in:''' NES, SNES [[note]](in English materials; no Japanese materials refer to him as Little Mac and WordOfGod from later games state he isn't)[[/note]], and Wii\
9'''Voiced by:''' Creator/CharlesMartinet (SNES), Matt Harty (Wii), Creator/KosukeToriumi (''VideoGame/SuperSmashBros'')
10
11A scrappy young pugilist from the Bronx, New York. Possibly influenced by [[Franchise/{{Rocky}} Rocky Balboa]].
12----
13* AcceptableBreaksFromReality: In real life, Mac would never be allowed to fight people outside his own weight class (which would be junior flyweight if the WVBA's weight classes are analogous to the WBO's; only Glass Joe would be in the same weight class), whom almost all of his opponents are. But no bother: [[RuleOfCool it's awesome to knock the stuffing out of these seeming ten-foot behemoths]] with your star punches.
14* AdaptationalBadass: In the ''[=NES=]'' game, he's able to beat Mike Tyson (who, while a strong fighter far beyond Mac's weight class, is still only at the peak of a normal human far as strength goes). In the ''Wii'' game, he's able to defeat, and tank hits from the likes of Mr. Sandman (who can punch down a condemned building) and Donkey Kong ([[VideoGame/DonkeyKongCountryReturns who once punched the Moon itself out of orbit]]).
15* AmbiguouslyBrown: In the Wii game, where he sports a pretty dark complexion. He's typically assumed to be Italian-American, like Rocky Balboa.
16* ArtisticLicenseSports: Little Mac weighs only 107 lbs, putting him as a Junior Flyweight by WBO standards. Only one fighter matches this weight class, and that's [[{{Jobber}} Glass Joe]]. This was averted in the original arcade game, as Mac was equal in size to his opponents and presumably similar in weight, with his size being cut down for the NES version so the player could see the enemy (as the system's restrictions made it too taxing to make Mac's sprite see-through).
17* BadassNormal: He's puny compared to his competition and has no gimmicks (minus his Star Punch and his Giga form in the multiplayer mode). Doesn't stop him from rising to the top.
18* BrooklynRage: Downplayed. He hails from the Bronx, and, while he is not bad-tempered (or ill-mannered) he is a spirited fighter who will punch his way to become the champion. Averted in ''Fight Night Round Two'' (and thus, implied in ''Super Punch-Out!!''), where he's instead billed as being from Seattle, Washington.
19* CharacterCatchphrase: In the SNES game, he says "Piece of cake" when winning without being knocked down, "Got him" when winning after being knocked down once, "Too close" when winning after being knocked down twice, and "Right on!" after winning a title.
20* CharacterizationMarchesOn: In the NES game, Little Mac is shown to be rather lacking in confidence and complains a lot between rounds, saying things like "I can't win, Doc!" and "He's hurt me Doc!" In SNES, he is confident or feels lucky to have won, depending on how well he has done. In Wii, while not having any lines, his body language and animations show him way more confident and determined. He is also shown to have a higher degree of willpower, as he can potentially recover from a knockdown that would otherwise result in a KO or TKO. These aspects carried a bit over into ''Smash'' as well.
21* CharlesAtlasSuperpower: Even if he's WeakButSkilled, he's still durable enough to tank hits from a boxer who can level a building with only his fists, as well as a giant gorilla, and strong enough to punch out both.
22* ChickMagnet: Winning the World Circuit belt makes him popular with the ladies as evidenced by Title Defense Super Macho Man's intro, but Little Mac [[CelibateHero isn't interested]].
23* CombatPragmatist: Downplayed. While he won't break the rules to win (even if his opponent is blatantly cheating), he still has his moments. Little Mac's opponents will often try to taunt him, or cheat to heal themselves, giving Little Mac enough time to open up a can of whoop-ass on them. So keep in mind that if you drop your guard against Little Mac, even for a moment, he ''will'' make you regret it.
24* DavidVersusGoliath: Mac is quite a bit smaller than the majority of his opponents, who aren't even in the same weight class; even ''Glass Joe'' is slightly taller and heavier than he is. That doesn't stop him from fighting and winning.
25* DeathOfAThousandCuts: Unless he nets himself some Star Punches, his only method of dealing with opponents is hitting them with weak individual punches, ''a lot''.
26* {{Determinator}}:
27** No matter how gigantic and intimidating his opponents are, he never backs down. Well displayed when you first face Mr. Sandman in the ''Wii'' version: as he's walking towards the ring, Doc Louis looks at him terrified, but Mac simply gives an [[BringIt undaunted grunt and gets to it]], leaving Doc to smile proudly at his pupil.
28** See HeroicSecondWind below for a more traditional application of the trope.
29* FragileSpeedster: Compared to everyone else in the league, at least. The other fighters require a DeathOfAThousandCuts to take down, whereas Mac has to get by with lots of dodging lest he be [=KOed=] in just a few hits, especially against the later/stronger fighters. Even ''Glass Joe'' is stronger than him if you let Joe hit him.
30* GlassCannon: He can't take many hits, and his normal punches do fairly scratch damage compared to how hard his opponents hit, but his Star Punch technique can pack enough pain to deck his opponents within seconds, especially when they are stunned.
31* GracefulLoser: While he certainly isn't happy about it, he won't make any qualms about giving up his belt in Title Defense mode, regardless of who beats him.
32* GuestFighter: His SNES appearance in the [=GameCube=] port of ''Fight Night Round 2'', as part of a licensing deal with EA.
33* HairColorDissonance: While Mac's hair is unmistakably black in the NES game, his hair in the Wii installment is pretty difficult to describe. Official artwork makes his hair look greenish black, but in-game, it varies depending on which circuit you're playing on. It's bluish in the Minor and Major Circuits, but becomes a lighter brown in the World Circuit and Title Defense.
34* HealingFactor: While it's never explained in the game, Little Mac can psyche himself up after knocking down his opponent, between rounds, or even giving himself a HeroicSecondWind when on the verge of consciousness, all restoring his health bar.
35* HeroicBuild: All that training made him positively ripped.
36* HeroicMime: In the ''Wii'' version at least. Averted in other games.
37* HeroicSecondWind: In the Wii version, he can stop himself from being knocked out. After slamming up against the ropes, he can barely catch himself by slamming a foot against the ground in front of him. [[DeathGlare He then proceeds to throw his head upwards at his opponent, a thoroughly pissed-off look on his face]], [[RoaringRampageOfRevenge followed by an inaudible roar with his fists akimbo, restoring a massive portion of his health, before resuming the match]]. In the Title Defense Challenges in Exhibition Mode, this action is required to complete one of Mr. Sandman's challenges.
38* ImprobableAge: He won the WBVA title at 17 when most real-life international boxing organizations (especially in America, where Little Mac is from) don't allow those under 18 to compete with adults.[[note]]Except for the National Golden Gloves tournament, which is open to non-professional competitors who are 16 or over.[[/note]]
39* KidHero: Well, technically, Little Mac is in his late teens, but he might as well be a kid since Little Mac's still a minor.
40* TheLastDance: A non-lethal example. The ending of the Wii game has [[spoiler:Little Mac choose to make one last performance in Mac's Last Stand; defeating boxer after boxer until he loses three times and retires from his successful career]].
41* MadeOfIron: Downplayed, due to his FragileSpeedster nature, but the kid can take some surprisingly serious hits and keep on trucking. Aran Ryan can clock him using gloves loaded with horseshoes in them, but Little Mac will still keep swinging.
42* MeaningfulName: "Little" Mac is at best a flyweight and is by and large the shortest and youngest character in the game.
43* MusclesAreMeaningless: When you think about it, it would take a lot of strength to make the likes of King Hippo even ''flinch''.
44* PintsizedPowerhouse: Hardly tiny, but at 5' 7" he's the shortest character in the game. And he used to be ''[[CharacterExaggeration even smaller]]'', being only 4'8" in the NES game. And he only weighs 107 lbs, making him a flyweight at the heaviest.
45* ProgressivelyPrettier: In his original appearance on NES, Little Mac flatout looked derpy, while being the size of a dwarf. On SNES his appearance was radically altered, and while certainly a lot more attractive-looking than his NES appearance, it's a bit too stereotypically animesque, looking too much like a bootleg [[Anime/DragonBallZ Trunks]]. When the Wii game came around he was based back on his NES appearance, but this time has a more youthful and significantly more handsome-looking face with more defined features, a more appealing and less plain hairstyle, is clearly more muscular, and was sized up about a foot. When he was included as a fighter in the ''Super Smash Bros.'' series he would keep his Wii design, but be made even more muscular and chiseled-looking.
46* RapidFireFisticuffs:
47** One of Mac's special attacks in the SNES game is a series of rapid-fire regular punches.
48** Downplayed in the Wii version. He doesn't have the same special attack as in the SNES era, but he is capable of throwing a combo of regular punches much faster than his opponents do.
49* RealLifeWritesThePlot: Why is such a young, small man taking on much bigger foes? The hardware limitations of the NES meant a direct port of the arcade games was impossible (the NES couldn't have a see-through player character). The solution was to have the player character be so short that the opponent could still be seen behind him.
50* RealMenWearPink: He trains in his pink tracksuit, and does not kick a single ass less in it.
51* {{Shoryuken}}: His 3-star punch in the Wii version sees him lift off the ground with his hit.
52* ShoutOut: His SNES version looks a lot like [[Anime/DragonBallZ Trunks while in Super Saiyan mode]]. Extra hilarity: ''[[VisualPun he's wearing boxing trunks]].''
53* SignatureMove: The Star Punch. According to ''Doc Louis's Punch-Out'', Doc Louis invented it and taught it to Mac. Mac perfects it in the ''Wii'' version, being able to perform a Two-Star and even a Three-Star Punch.
54* SilentBob: Mac only ever grunts and cheers in the Wii version, but the looks on his face clearly indicate what he's thinking. While his opponents TrashTalk him between rounds, Mac's DeathGlare simply tells his opponents to put their punches where their mouths are.
55* SpiritedCompetitor: Judging by the way he glares at his opponents between rounds and grins triumphantly when he wins, it's clear Mac loves what he does. Unlike literally every one of his opponents, Mac doesn't TrashTalk his rivals before a match or when they're down, instead doing warmups to keep himself ready for the next bout.
56* TheUnfavourite: For some reason, Referee Mario is harder on him than the other opponents. Indeed, there are some matches he will ''never'' rule in Mac's favor, no matter ''how'' many points he scores.
57* WeakButSkilled: Despite being one of the shortest and least ripped boxers in the series, he's skilled enough to take on the likes of Mr. Sandman, Mike Tyson, and even [[spoiler:VideoGame/DonkeyKong]].
58* YouCanBarelyStand: During some of the fights, if you don't get knocked down or take that many hits, you can see Little Mac between rounds resting with a confident look on his face and eager to get back out to fight. However, if you take enough abuse, you instead see a bruised-up Little Mac hunched over trying to support himself with an arm on his knee. Just one look at him and you can tell he's really giving it everything he has to try and win this fight. If he wins a fight like this, instead of a jumping, whooping Little Mac, he stands in the middle of the ring holding a glove against his gut in pain. He then looks up at the crowd with a meek smile and weakly holds up a hand in victory. Doc Louis has to help him a bit.
59-->'''Doc Louis:''' ''(holds Mac's arm higher)'' [[LampshadeHanging He can always take a whoopin'!]] Ha ha ha ha!
60* YouDontLookLikeYou: While most redesigns keep his classic look of black hair, a black tank top and green shorts, he's a blonde in white and blue in the English version of the SNES game and ''Fight Night Round 2''.
61[[/folder]]
62
63[[folder:Doc Louis]]
64[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/doc_louis_3.png]]
65->'''Appears in:''' NES, Wii\
66'''Voiced by:''' Riley Inge (Wii)
67
68Mac's portly trainer and a former world heavyweight champion, he likes to joke around during Mac's fights, with occasional advice.
69----
70* {{Acrofatic}}: He's still a good fighter despite his weight. Notably, the formerly downloadable ''Doc Louis' Punch Out'' game shows that despite being retired and out of shape, Doc ''still'' has the fastest jab in the franchise at a lightning-fast 15 frames (''a quarter-second''). That's faster than Mr. Sandman's Dreamland Express!
71* AllThereInTheManual: The fact that he is an ex-Heavyweight Champion is only mentioned in the supplementary material.
72* AllThereInTheScript: Supplementary materials reveal his first name to be Jerome.
73* BerserkButton: In his UsefulNotes/WiiWare game, just try to punch the chocolate out of his hands. He'll make you regret it.
74-->"''[[BigNo NOOOO!]] '''Now''' you've done it! [[YouWouldntLikeMeWhenImAngry You won't like Doc when he's angry!]]" (growls as he takes off his training coat, [[TurnsRed pain ensues]])''
75* BigFun: He's a tubby guy who's almost always joking around. He treats Little Mac as much a close friend as he does a protege.
76* BreakingTheFourthWall: ''"Join the Nintendo Fu... I mean Club Nintendo today, Mac!"''[[note]]"Nintendo Fun Club", in case you were wondering.[[/note]]
77* DiscoSucks: He says "Gonna let you in on something, Mac. Disco's dead, Rock and Roll soothes the soul." during the fight against Disco Kid.
78* EccentricMentor: Has shades of this in ''Wii''. He has a penchant for humor even during corner breaks, and a pretty clear love for everything chocolate. He's still a pretty strict coach though, as seen in the training montages. There's no doubt his tutelage worked wonders for Mac.
79* FormerlyFit: He was the champ back in his heyday, but he took to liking chocolate in his retirement and isn't as in shape as he used to be. He still packs a mean punch, though.
80* KnownOnlyByTheirNickname: In the games themselves, he is only ever called Doc.
81* {{Koan}}: A few of his between-match quotes.
82-->''"What's your favorite IceCreamKoan, mine's chocolate."''
83* LikeASonToMe: Clearly thinks of Mac this way, best shown in ''Wii'' in the title victory animation, where Doc gives Mac a big bear hug and proudly puts him on his shoulders.
84* TheMentor: He's a former boxing champion who helps Mac train and sometimes gives him advice.
85* NoCelebritiesWereHarmed: It was a bizarre coincidence that [[http://corruptcamel.com/blog/wp-content/uploads/2010/08/DocCarl.jpg the NES version of Doc]] looked remarkably like Creator/ReginaldVeljohnson. ''Wii'' takes this similarity and runs with it by having him voiced by a sound-alike.
86* OneHitKill: His Star Punch, in ''Doc Louis's Punch-Out'', knocks Mac down in one hit if it connects.
87* ParentalSubstitute: For Little Mac.
88* ProductPlacement: Ocassionaly plugs the Nintendo Fun Club or Club Nintendo.
89* RetiredBadass: Former heavyweight champion. He may be older, less fit, and slower than he used to be, but let his Star Punch connect once, and you will learn why he was the champ.
90* SignatureMove: The Star Punch. According to ''Doc Louis's Punch-Out'', he invented it and taught it to Mac. Getting hit by it is a OneHitKill.
91-->''Woowee! [[PreAsskickingOneLiner I invented the Star Punch!]]''
92* StoutStrength: Doc may have put on a few pounds since his own days in the ring, but he can still hit like a ton of bricks. He is one of only four fighters in the Wii game with an instant KO, in the form of his Star Punch.
93* TrademarkFavoriteFood: The ''Wii'' version gives him an affinity for all things chocolate, especially chocolate bars.
94-->''Now listen up, son! I'm going to tell you a secret... [[https://www.youtube.com/watch?v=SHoVcdOSFKo&t=32s I love chocolate bars!]]''
95[[/folder]]
96
97[[folder:Challenger]]
98[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/punch_out_arcade_challenger.png]]
99->'''Appears in:''' Arcade Punch-Out!!, Arcade Super Punch-Out!!, Arm Wrestling
100
101A green-haired pugilist and arm wrestler with no name.
102----
103* BroughtToYouByTheLetterS: Has a V on his tank top in ''VideoGame/ArmWrestling''.
104* CallingYourAttacks: His ringside manager barks out each of his moves as he performs them.
105* ChuckCunninghamSyndrome: The original main character of the series, replaced by Little Mac (unless he's just [[ArtEvolution an early portrayal of Little Mac]]).
106* LanternJawOfJustice: He's got a pretty big jaw there.
107* NoNameGiven: Just Challenger, but you can give him [[OnlyKnownByInitials any three initials you choose]].
108* VisibleInvisibility: {{Inverted|Trope}}. The Challenger is visible to the in-game opponents but becomes a wire-frame person during matches so the player can see the opponent. He solidifies when holding up his championship belt.
109* WeakButSkilled: Same deal as Mac; his attacks don't hurt much, but he's skilled enough to take down some powerful opponents.
110[[/folder]]
111
112!Referees
113[[folder:The Referee]]
114[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/referee_punch_out.png]]
115->'''Appears in:''' Arcade Punch-Out, Arcade Super Punch-Out, Wii\
116'''Voiced by:''' ???[[note]]Presumably Creator/CharlesMartinet[[/note]] (SNES), Riley Inge (Wii)
117
118The normal ref for the WVBA.
119----
120* ButtMonkey: In the ''Wii'' version of the game, he gets slapped around by Aran Ryan, Bald Bull, and Super Macho Man. If Mr. Sandman beats you in Title Defense, Sandman will also proceed to humiliate the ref, though it isn't clear if he does so on purpose. Despite being in the same circuit as these boxers, only Soda Popinski seems to have nothing against the ref.
121* CharacterCatchphrase: A couple of them:
122** "Knock out!" when declaring a KO. If he makes a ten count without you getting your opponent's knockout animation, you'll see him waving his hands to signal that the fight's over.
123** "TKO!" when declaring a TKO while you get your opponent's special knockout animation. If you score a TKO but don't get the special animation, the referee will appear onscreen waving his hands and saying "It's over, it's over!"
124* EasilyDistractedReferee: Even for the FlexibleTourneyRules of the WVBA, he doesn't seem to notice any of the flagrant cheating under his watch. Or maybe he doesn't want to [[BullyingADragon piss any of the boxers off]]. Said cheating includes Aran Ryan's illegal headbutt, elbows, and glove whip, Soda Popinski's instant-recovery soda, Great Tiger's use of magic, Bald Bull's charging uppercut, and King Hippo's manhole cover shield.
125* NoNameGiven: Just the Referee.
126* TheSilentBob: Zigzagged in the Wii game. His voice can be heard when he's counting someone down or declaring a (T)KO. However, he is silent in all other cutscenes. The one exception to the latter is in Aran Ryan's pre-round cutscene in Title Defense, where he is heard saying "Come on, back up, back up" to Ryan.
127[[/folder]]
128
129[[folder:Mario]]
130[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/referee_mario.png]]
131->'''Appears in:''' NES
132
133Mario from the ''Franchise/SuperMarioBros'' series shows up as a SpecialGuest referee in ''Punch-Out!! Featuring Mr. Dream (or Mike Tyson)'', having apparently taken some time off from [[SaveThePrincess saving Princess Peach from the Koopas]].
134----
135* SpecialGuest: Mario takes a break from hero work to serve as a referee.
136[[/folder]]
137
138!Challengers
139!!Introduced in Arcade ''Punch-Out!!''
140[[folder:Glass Joe]]
141[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/glass_joe_spirit.png]]
142->'''Appears in:''' Arcade Punch-Out, NES, SNES[[note]]He is mentioned in the manual; he runs a boxing school that Gabby Jay attended[[/note]], Wii\
143'''Voiced by:''' Christian Bernard (Wii)
144
145The guy with the glass jaw and outrageous French accent. Along with Gabby Jay, Joe holds the WVBA record for most career losses.
146----
147* AdaptationDyeJob: Joe had [[BlondeBrunetteRedhead brown hair in the arcade, blonde on the NES, and reddish-brown on the Wii]].
148* AmbidextrousSprite: His bangs are usually longer on the right[[note]][[YourOtherLeft his right, not ours]][[/note]], but some angles flip it to the left to keep at least one eye visible.
149* AntiMentor: Glass Joe is most definitely not the person somebody should go to for boxing lessons, yet he is the one who served as Gabby Jay's boxing instructor. If Gabby Jay's record is any indication, Joe's training only made Gabby out to be just as bad of a boxer.
150* AthleticallyChallenged: In each game, he will be your first opponent. A French boxer who has the worst offense and defense of any boxer and has a total record of 1-99 (it's stated that his sole win was from an "accident"). It's said that he has a medical condition that makes him easily knocked out. And as such, for the most part, he's a pushover in the games he appears in.
151* AtrociousAlias: That he's willing to go by the name "Glass Joe", even shouting it during his introductions in the Wii version, shows a measure of self-awareness.
152-->'''Glass Joe:''' (''with all the confidence in the world'') Bonjour, bonjour! Je suis Glass Joe! Ha ha! [[note]]Hello, hello! I am Glass Joe! Ha ha![[/note]]
153* ButtMonkey: He's weak even when compared to the stereotypical depictions of the French. Even his sole appearance in ''WesternAnimation/CaptainNTheGameMaster'' has him get knocked down... [[EpicFail by his own shadow]]!
154* CharacterizationMarchesOn:
155** In the NES game, he was a pathetic loser who whined about wanting to retire since he was too old for fighting, said this was his last match, pleaded with Little Mac not to hit him in the jaw, and even asked if he could take a nap between rounds. He was such a crybaby that it was easy to [[DirtyCoward just feel contempt for him]].
156** In the Wii version, Joe's become a friendly, cheerful guy who greets the crowd before the match starts. He's also a {{Determinator}} who ''will not give up'', no matter how many beatings he takes. He's even gotten a competitive streak, telling Mac between rounds that he's "coming for him", and is a legitimate threat in Title Defense with his fake-outs, delayed punches and protective headgear. While some of his between-match dialogue could be taken as whiny -- he says that his gloves are too tight, and that his doctor told him Mac is bad for his health -- it comes across more as humorous SelfDeprecation.
157* CheeseEatingSurrenderMonkeys:
158** This is played straight in the NES game, where his between-round lines vary from "I want to retire!" to "Can I take a nap before the fight?"
159** Subverted in the Wii version: while he fits the "French weakling" stereotype, [[{{Determinator}} he's not a coward, he never surrenders, and he never gives up]], as his 1-99 win/loss record will evidence. Unlike in the NES game, he displays a fairly positive attitude. Sure, he's a loser, but he's an ''honest'' loser. His ''Smash Bros.'' trophy makes note of this.
160--->''[...]he's lost more bouts than most have fought in, and yet he never surrenders.''
161* CycleOfHurting: In the Title Defense fight in ''Wii'', you can Star Punch Joe to stun him, gain a star at the end of the stun period, and immediately Star Punch him again in an infinite cycle.
162* DefeatingTheUndefeatable: According to the Official Nintendo Magazine, Glass Joe's sole win came from a "freak accident" against Nick Bruiser, the fearsome world champion with a 42-0 record in ''Super Punch-Out!!'' (''how'' Nick still has an undefeated record if that's the case is an entirely different subject). Sure enough, checking the default leaderboard times for fighting Nick shows his entry on the bottom.
163* {{Determinator}}:
164** For a guy whose main trait is how bad of a boxer he is, he certainly deserves kudos for still being in the ring. Even Doc Louis states that he deserves some respect for how "he can always take a whoopin'". Unless you've hit him in some very specific conditions, Joe ''will'' keep getting up before he's counted out until you trigger a TKO. In fact, even his more cowardly NES version will get up ''instantly'', at 1, if you counter his taunt punch successfully but imperfectly.
165** In the ''Wii'' version, assuming you don't go for the TKO or an instant KO, his contender fight takes 5 knockdowns before he's down for good. You won't encounter another opponent who gets up that many times until Major Circuit champ Don Flamenco, and the only Contender mode fight to get up more times is the World Circuit champ Mr. Sandman (6 to knock out). Glass Joe may be weak, but he doesn't quit easily.
166** It's worth noting that he's gone through ''100 matches''. Most real-life professional boxers fight around 70 matches at most before retiring.
167* DeterminedDefeatist: Especially so in the ''Wii'' version. Even though he's plenty aware of his own reputation as the weakest boxer of the entire WVBA and has lost more matches alone than most real-life boxers ever get to fight in across their entire careers, Glass Joe ''still'' absolutely refuses to give up.
168* DirtyCoward: Joe was definitely this in the NES version, where [[CheeseEatingSurrenderMonkeys he was such a sad, whiny crybaby]] -- to the point where he'd repeatedly state his intentions to retire and even ask if he can take a nap before the next round -- that it was easy to feel one hell of a lot of satisfaction in making him eat mat. Averted in the ''Wii'' version, where [[CharacterizationMarchesOn Joe's a lot more brave, upbeat and confident in himself]], but still clearly way out of his depth.
169* DorkInASweater: His intro cutscene for Contender Mode, as well as a promotional comic strip, depict him in a black turtleneck, establishing him as a soft, non-intimidating opponent.
170* EndearinglyDorky: Joe has shades of this in the Wii version, being a surprisingly cheerful and friendly guy who wears a sweater, is passionate about his coffee and pastries, and despite his low staying power (and being clumsy enough to trip over his own feet on his way into the ring), he never gives up.
171* ExhaustedEyebags: Joe has some pretty heavy eyebags.
172* {{Flanderization}}: Inverted in the ''Wii'' version. While the other boxers have their stereotypical traits dialled up to eleven, Glass Joe became less of a stereotype. Instead of being a CheeseEatingSurrenderMonkey, he's instead portrayed as a determined but weak boxer.
173* FrenchJerk: Averted. In the NES version, Glass Joe is a whiny crybaby, while in the ''Wii'' version, Joe is actually pretty friendly, has a competitive -- if still quite dorky -- attitude, and [[CharacterDevelopment actually becomes more competent during Title Defense]].
174* HandicappedBadass: It turns out that the reason Glass Joe is such a pushover is that ''he's got a medical condition that makes him more easily knocked out''. When he wears headgear in his title defense bout (which softens blows to the head), [[TookALevelInBadass he becomes MUCH more formidable]]. Sure, he's still the easiest guy of the Title Defense fights, but [[WakeUpCallBoss you'll get a rude awakening if you underestimate him]].
175* HarmlessVillain: In NES, most of Mac's opponents talk trash to him between rounds, but most of Glass Joe's comments involve him whining about how he's too old to fight and wants to retire, begging Mac not to hit him in the jaw, or ''asking if he can take a nap before the next round.''
176* HighHopesZeroTalent: As pointed out by his ''Smash Bros.'' trophy, he's lost more bouts than the other boxers have even fought in, and insists on continuing to fight despite his crippling medical condition. The ''Wii'' version emphasizes the "high hopes" part; he enters every match with undeserved confidence, and he's utterly overjoyed to actually win for once in his Title Defense victory cutscene.
177* InstantWinCondition:
178** In ''NES'', perfectly timing a hit after his taunt will result in this. Failing to time it results in a one-hit knockdown instead.
179** In ''Wii'''s Contender: Three-Star Punch him after his "Vive la France" taunt for an immediate KO.
180** In ''Wii'''s Title Defense: Another three-star punch after his taunt will still KO him. Since he has two versions of this taunt ("Vive la France" and "Libertè"), this can be done in two different ways. You can also automatically KO him if you jab him 50 times, (you can jab him by landing a Star Punch). Both of these insta-win conditions are required for two of his Challenges in Exhibition mode.
181* {{Irony}}: Despite how many stereotypes are used in the games, contrary to the typical French depiction as CheeseEatingSurrenderMonkeys, Glass Joe is the '''BIGGEST''' {{Determinator}} in the game by a long shot.
182* {{Jobber}}: His record is an astounding 1-99.
183* {{Leitmotif}}:
184** The first part of "La Marseillaise", France's national anthem, as his introductory theme.
185** The ''Wii'' version gives him a remix of the Main Theme in the form of a jaunty, classy French tune with a bass and a few soft notes on the accordion.
186* MadeOfIron: He somehow manages to be this and MadeOfPlasticine. Despite all the punishment he's taken, he has somehow managed to avoid becoming a drooling vegetable. Doc acknowledges this by saying that "he can always take a whoopin'".
187* MadeOfPlasticine: Somehow a mix of this and MadeOfIron as stated above. Glass Joe may be a {{Determinator}}, but his stamina is low, and even he knows it.
188-->'''Glass Joe:''' Attention à mon menton! Ne frappe pas mon menton![[note]]Watch my chin! Don't hit my chin![[/note]]
189* MeaningfulName: Obviously a play on "glass jaw," a term referring to boxers who can't take a punch to the chin or jaw without falling down. It doesn't stop him, though.
190* NiceGuy: Compared to the other fighters, he's pretty friendly. In fact, he tries smack-talking Mac in Title Defense, and then quickly adds a part at the end so as not to cause offense.
191-->'''Glass Joe:''' Mon docteur a déclaré que tu es mauvais... pour ma santé.[[labelnote:Translation]]My doctor said that you are bad... for my health.[[/labelnote]]
192* OhCrap: In ''Wii''...
193** After being hit particularly hard, he sometimes drops the French equivalent of this: "Oh, zut!".
194** Attempting to hit him with a Star Punch will make Joe place his hands on his face with his mouth wide open in disbelief.
195* OneHitKill:
196** In ''NES'', hit Joe after he steps back and taunts. If timed right, the one-hit knockdown punch can instead become a [[InstantWinCondition OHKO]].
197** In ''Wii'', hitting Joe with a Star Punch after the second knockdown of a round will knock him down for the TKO. His "Vive la France" taunt trick also comes back from ''NES''; alternatively, if hit by a ''Three-Star Punch'' when he returns from the taunt, [[InstantWinCondition Joe will eat mat]].
198* ThePollyanna: In the ''Wii'' version, he's pretty energetic and optimistic for a guy who gets floored almost every time he fights.
199* PunnyName: Glass Joe has a glass jaw. In the more general sense, he's also very fragile, like glass.
200* PuzzleBoss: Becomes one during his Title Defense bout in the ''Wii'' game, when he wears a padded helmet. In order to land any punches on his face, you have to knock it loose first with a Star Punch.
201* RiddleForTheAges: Just who did he get his one win against? An issue of the Official Nintendo Magazine claims it came from a "freak accident" against [[DefeatingTheUndefeatable Nick Bruiser]], but since his record remains ''perfect'', this brings up a lot of ambiguity.
202* RedheadsAreUncool: In the ''Wii'' game, he's redheaded, and just as much of a loser as always (at least until he gets his headgear).
203* SelfDeprecation: Some of his dialogue between rounds in the ''Wii'' version might seem like he's complaining -- among them, asking Mac not to hit his chin, and saying that his gloves are too tight or that his doctor told him Mac is bad for his health -- but Joe's friendlier, more upbeat personality and {{Determinator}} nature make it come across as this trope instead.
204* SingleStrokeBattle: In ''NES'', if you hit Joe after he steps back and taunts, there is a chance Joe will be knocked out.[[note]]This is a matter of timing. If Joe is hit in the first couple frames after becoming vulnerable, he'll be KO'd. Otherwise, he'll get up on a 1-count.[[/note]] Since Joe does nothing before said taunt, it's possible this blow will be the only one in the fight, and you can actually do this in the first minute of the match.
205* StereotypeFlip: He might be a [[CheeseEatingSurrenderMonkeys Frenchman]], but he won't surrender so easily, even when he is losing badly.
206* SuddenVideoGameMoment: An usual example of one ''within'' a video game. When you knock Glass Joe down in the ''Wii'' version, he makes 8-bit "knockdown" sounds akin to the NES version as he staggers around and eventually falls... in a near-identical manner to the latter game, no less.
207* ThrowTheDogABone: One of Glass Joe's challenges in the ''Wii'' game? Let him ''win''. It's a lot harder than defeating him, actually, since the win has to be by Decision after knocking him down three times. Also, in Title Defense he actually has a hard fight for once, and can become champion if he wins it.
208* TookALevelInBadass: In the ''Wii'' version's Title Defense mode, his doctor fears for Joe's safety, so he prescribes Joe some headgear, which completely eliminates head damage unless you dislodge it with a Star Punch — which by the way, deals nowhere near as much damage as before, comparable to Bear Hugger and King Hippo. He even greets you very smugly. [[WakeUpCallBoss Deservedly so.]]
209-->'''Glass Joe:''' Je viens te chercher![[labelnote:Translation]][[PreAsskickingOneLiner I'm coming for you!]][[/labelnote]]
210* TrademarkFavoriteFood: In the ''Wii'' game, it's bread -- specifically baguettes and croissants, two French favourites -- to the point where in [[https://boboomba.weebly.com/uploads/1/1/7/8/11785220/5038346_orig.jpg an official tie-in comic,]] he has the WVBA Title Belt remade to include a big silver baguette on it during his DreamSequence. He also has some DrinkBasedCharacterization in his love of coffee, another well-beloved French treat.
211* VisualPun: His Contender cutscenes show him drinking coffee. In other words, you're seeing Glass Joe with a cup of joe.
212* VocalDissonance: Joe looks scrawny and wimpy, making his pleasing baritone voice in the ''Wii'' version all the more surprising. His voice actor, Christian Bernard, was an announcer for [[Creator/{{CBC}} Radio-Canada]] for years.
213* WakeUpCallBoss: You know Title Defense mode is hardcore when even Glass Joe can kick your ass. The player has been facing increasingly faster opponents from Major Circuit onward. They have just beaten Mr. Sandman, who demands quick reflexes if Sandman even ''looks'' like he's moving. And then you fight Glass Joe again, who has much slower punches, and a number of delayed ones, which can lead to DamnYouMuscleMemory. If you're not on your wits, Joe will get you.
214* WarmUpBoss: In every game he's in, he's the first opponent, and the easiest to knock out. But then Title Defense comes in ''Wii''...
215[[/folder]]
216
217[[folder:Piston Hurricane]]
218[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/piston_hurricane_snes.png]]
219->'''Appears in:''' Arcade Punch-Out, SNES
220
221Cuban-born Piston Hurricane is an agile boxer that can send Mac reeling with his "Hurricane Rush" punch combo.
222----
223* AllThereInTheManual: This explains some of his backstory: a terrible storm destroyed his home, causing him to walk the streets of his hometown until the chance to become a professional boxer came along.
224* ButtMonkey: He's the only boxer in the SNES ''Super Punch-Out'' to get knocked down properly in the end credits montage (barring Bob Charlie's inexplicable dizziness and Mad Clown falling on his ass of his own accord). After [[OneHitKO one punch]]. And while other boxers get beat up in the montage too, they still stay up... even Gabby Jay.
225* {{Expy}}: His arcade incarnation was basically a direct lift of [[Film/{{Rocky}} Apollo Creed]].
226* TheGenericGuy: Compared to many of the other WVBA boxers.
227* NoCelebritiesWereHarmed: His nickname and Cuban heritage bring to mind Rubin "Hurricane" Carter, a real-life boxer whose career was cut short by a prison term.
228* RapidFireFisticuffs: The Hurricane Rush/The Piston Punch.
229[[/folder]]
230
231[[folder:Bald Bull]]
232[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bald_bull_2.png]]
233->'''Appears in:''' Arcade Punch-Out, Arm Wrestling, NES (Major Circuit champ), SNES (Minor Circuit champ), Wii\
234'''Voiced by:''' Erse Yagan (Wii)
235
236A heavyweight from Istanbul, Turkey. Telegraphs his punches very easily, but very few have been able to get back up from his "Bull Charge" maneuver. In the NES version, he is the Major Circuit champion. He also moonlights as a professional arm wrestler under the name "Mask X".
237----
238* AchillesHeel: His stomach. He doesn't hold up well to getting a hook to the gut in either the NES or ''Wii'' versions of the game, and it's how his signature move is stopped in every game. The Bull Charge is ''very'' dangerous, but if you manage to aim and land a punch at ''just'' the right time when he does it, you'll knock him down quickly.
239* AdaptationalBadass: Goes back and forth since he gets fought in so many games, but is notably the Major Circuit Champion in the NES game, then third ranked in the World Circuit in both there -- when you fight him again later on -- and the ''Wii'' game.
240* AlliterativeName: '''B'''ald '''B'''ull.
241* AnimalMotifs: Bulls, of course! He charges like one (hence "Bull Charge"), and bovine noises are heard when you punch him in the gut or after a Star Punch.
242* AxCrazy: In the ''Wii'' version, he is seen bashing his head into a post repeatedly for no reason, and snorts and bellows like a man possessed as he fights. Also, his dialogue in-between rounds has him threatening to ''[[ImAHumanitarian eat]]'' Little Mac. It's at least ''implied'' to be [[{{Kayfabe}} just an act]], though.
243* BadassBoast: He's got a good one on why he's got his name.
244-->'''Bald Bull:''' Ben de onun kemiklerini çatır çutur kırmassam bana da 'Bald Bull' demesinler! [[labelnote:Translation]]And if I don't break their bones, then don't call me 'Bald Bull'![[/labelnote]]
245* BaldHeadOfToughness: He's called "Bald Bull" for a reason. In most games he appears as a WakeUpCallBoss, has a OneHitKill attack in the form of the hard-to-dodge/counter Bull Charge, and in the NES game's World Circuit, is the only opponent who's ''immune'' to typical knockouts, requiring either Star Uppercuts or perfectly countering the Bull Charge to fell him.
246-->'''Bald Bull:''' My barber didn't know when to quit... Do you?
247* BerserkButton: The paparazzi. As seen in the Wii game, they constantly invade his personal space and pester him when he's training or even when he's bathing at a spa[[note]]An official promotional comic for the game shows that this also happens when he's ''on the toilet''[[/note]]. If you are a reporter, whatever you do, '''DON'T''' disrespect his personal space or you'll learn it the hard way.
248* BullfightBoss: During his "Bull Charge". Dodging it won't help you, as he'll either shorten the time it takes for him to charge, or keep doing it until one of you is down. You ''have'' to take a risk and meet him head-on. In the ''Wii'' version at least, he'll do it three times before stopping, but the attack will still floor you in one hit.
249* CharacterFocus: An odd and inexplicable case. In the original arcade game, the announcer usually only says the opponent's name at the start of the fight. For whatever reason, Bald Bull gets an extended introduction ("Ladies and gentlemen! Introducing, in the red corner, Bald Bull!"). Only Mr. Sandman gets a similarly long introduction, which can be excused by him being the champion and, effectively, the final boss of the game.
250* CombatPragmatist: In ''Arm Wrestling'', he will try to headbutt you and take advantage of your dazed state. If he is successful in doing this five times, it's an instant loss. This comes back to bite him should the player dodge his headbutt and rip off his mask, as the shock allows the player an instant win.
251* CombatSadomasochist: To the extreme in the ''Wii'' game. This is the guy who repeatedly bashed his head against a post, punched himself in the head several times, and let ''actual bulls'' ram him before a match (granted, this was done to train up immunity to being hit in the gut, which was a serious handicap for him). If you see his defeated stance in Title Defense mode, the dejected Bald Bull just stands there, hitting himself in the head. He's just as brutal to himself as he is to anyone else.
252* DeathOrGloryAttack: His [[OneHitKill Bull Charge]]. If it connects, the player's going down. If you counter with a gut punch at just the right moment, though, it will knock him down on the spot. That being said, he'll back up and try again if the player dodges.
253* {{Determinator}}:
254** In the NES game, in the Major Circuit, he's the only boxer alongside Great Tiger who will ''never'' stay down for a 10 count. In the World Circuit, Bald Bull won't touch that mat unless he's taken down with a Star Punch or during his Bull Charge.
255** In ''Wii'', Title Defense Bald Bull functions much like his NES World Circuit counterpart, except countering his Bull Charge won't knock him down either! Fortunately, you get a Star from countering the Bull Charge, meaning you can still knock him down as he recovers from that blow.
256* DramaticUnmask: Possible in ''Arm Wresting''; that's the only way to defeat him in that game.
257-->''WOW !!\
258BALD BULL !!''
259* EvilLaugh: Does this after shrugging off a punch that would otherwise floor him in Title Defense mode. He also does it if you lose to him by KO in the SNES version.
260* FacialMarkings: In ''Arm Wrestling''. For whatever reason, the indentation of the letter "X" is still on his forehead even when he gets his mask pulled off.
261* GracefulLoser: [[AxCrazy Ironically]], he seems to take losing to Mac in the ''Wii'' version pretty well. In his Title Defense cutscene, instead of fuming over his loss or becoming dejected like several of the others, he's instead shown training for the rematch.
262* GratuitousEnglish: When stating his name, he does so in English. The rest of his dialogue is in Turkish.
263* GuestFighter: In the spin-off ''Arm Wrestling'', in a mask no less.
264* HairTriggerTemper: Bald Bull is not quite as bad as Mr. Sandman -- who, for the record, demolished a building with his own fists out of rage at Mac defeating him -- in this regard, but he evidently has one; especially if you don't respect his personal space.
265* HighPressureEmotion: In the Wii version, he turns red with rage and snorts steam from his nose when about to do the Bull Charge.
266* HoistByTheirOwnPetard: In ''Arm Wrestling'', he occasionally attempts to headbutt you once he's in trouble. However, if the player dodges, they can then yank his mask off and pin his arm while he's recovering from being exposed.
267* HotBloodedSideBurns: Especially noticeable since they're the only hair on his head other than his bushy eyebrows and mustache.
268* InstantWinCondition: In ''Wii''...
269** If you take no damage during the fight, counterpunching his Bull Charge with a Three-Star Punch will earn you an instant KO. In Title Defense mode, you can instead counterpunch his Bull Charge with a regular hook first, then hit him with the Three-Star Punch as he recovers from almost being knocked down.
270** In Title Defense, using two separate star punches to counterpunch his Bull Charge, or using three three-star punches to knock him down will also work, even if you use them in separate rounds.
271* JerkJustifications: If the paparazzi were constantly hounding you everywhere, even ''while you're bathing,'' you'd probably be angry all the time, too.
272* {{Jerkass}}: He gives the most harm to the Referee if he wins in Title Defense, furiously chasing him around the ring and headbutting him into the air much like a real bull, leaving him dangling off the top rope. Additionally, he nonchalantly throws his obviously very heavy dumbbell into the audience before Rounds 2 and 3 in Contender; that would kill someone in real life.
273-->'''Bald Bull:''' Little Mac? (''laughs'') Yani 'İşe yaramaz Mac! [[labelnote:Translation]]Little Mac? (''laughs'') More like "Useless Mac"![[/labelnote]]
274-->'''Bald Bull:''' Hey Doc, Mac'e dayak yemeyi mi öğretiyorsun? [[labelnote:Translation]]Hey Doc, are you teaching him how to get beaten?[[/labelnote]]
275* {{Kayfabe}}: There are hints that his "wild man" personality is at least partially an act for the crowd. In his intro movies, he's remarkably calm; it takes a while for him to get mad at the paparazzi for disturbing his privacy as much as they did. Between rounds, he speaks [[AffablyEvil in a jovial tone and even casually cracks jokes at Mac and Doc]]. Once the bell rings, however, he's suddenly snorting and bellowing like a madman again.
276* {{Leitmotif}}: A Middle-Eastern version of the Main Theme with emphasis on [[https://en.wikipedia.org/wiki/Pungi Pungi]].
277* LetXBeTheUnknown: As Mask X in ''Arm Wrestling''.
278* LightningBruiser: Has quick and powerful punches, and plenty of health to boot. Taken even further in the TD rematch in the ''Wii'' game, where his uppercut almost seems to come out of nowhere, and a Star Punch is required to knock him out. He's considered {{That One Boss}} for a reason.
279* MadeOfIron: He's the only character in the ''Wii'' version who doesn't get even slightly tossed into the air after getting knocked down (even Mr. Sandman gets lifted a bit off his feet when he gets knocked down). He just stumbles a bit. Then there are his rematches in the NES and ''Wii'' (Title Defense) games. Even if you completely drain his stamina meter, he'll stop himself from falling down and come at you all over again. The only way to stop him? A ''Star Punch'' (or countering his Bull Charge, at least in NES).
280* MaskPower: When he was Mask X in ''Arm Wrestling''. You even defeat him by yanking his mask off.
281* MeaningfulName: His name is not because he is from [=IstanBUL=], but rather came from the popular saying "Strong as an Ox" (an ox is a castrated bull), which translates in French to "Fort comme un Turc" (literally "Strong as a Turk").
282* MusclesAreMeaningful: Next to King Hippo, Mad Clown, Mr. Sandman, and Bear Hugger, Bald Bull is the heaviest boxer with a whopping 298 lbs of ''pure'' muscle.
283* MythologyGag: There are two references in the ''Wii'' game to his appearance in ''Arm Wrestling''. One is Doc saying that if you can't beat him in boxing, maybe you can in arm wrestling. Another, more subtle one is the paparazzi that is always around, most likely a reference to him wearing a mask while in ''Arm Wrestling.'' He needed the mask so he didn't attract attention.
284* {{Nerf}}: He's the champion of the Minor Circuit in the ''SNES'' game, and as such he's much easier to defeat than in the other games. He lampshades it with his post-game quote as having [[WilfullyWeak "pulled his punches"]].
285* OneHitKill:
286** His Bull Charge (for you), or getting counter-punched during it (for him).
287** In Title Defense mode in ''Wii'', this is {{double subver|sion}}ted in that counter-punching him only gives you a star... but Star Punching him immediately after he finishes laughing off your efforts knocks him right down.
288* PuzzleBoss: Somewhat for the second time you fight him in the NES and ''Wii'' games. No matter how little health he has, he doesn't go down to a regular punch (unless you hit him in a Bull Charge); you can only knock him down with a Star Punch. And he ''always'' gets up at 9.
289* RecurringBoss: The most recurring in the whole series. The only game he ''doesn't'' show up in is arcade ''Super Punch-Out!!'', giving him a total of five appearances as an opponent if one counts his appearance in ''Arm Wrestling'' as Mask X.
290* ShoutOut: The "Mask X" Mask design is similar to that of legendary wrestler "The Destroyer".
291* SirSwearsALot: In the ''Wii'' version, he actually mildly swears repeatedly in Turkish[[note]]That is, if "Kahretsin" is even considered a swear; it loosely translates to "Damn you" in English, though the Turkish phrase is merely an expression having to do with anger[[/note]].
292* SoreLoser: In his post-game dialogue in ''Super Punch-Out!!'', Bald Bull back-handedly states that the protagonist's victory against him wasn't as impressive as it initially seemed. It also provides a bit of a HandWave as to [[AdaptationalWimp why he's notably easier there]] (as Minor Circuit champ) than in most other games.
293-->'''Bald Bull:''' Don't look so proud. I pulled my punches when we fought.
294* ThisIsGonnaSuck: Before Little Mac throws a Star Punch, Bald Bull releases a dejected sigh as his eyes widen.
295* TrainingFromHell: He prepares for his Title Defense bout by letting real bulls charge into him to build up his endurance and keep himself from getting knocked down.
296* TurnsRed: The more he's hit, the more aggressive he becomes. And he literally turns red while readying his Bull Charge in the ''Wii'' version, snorting out steam as well.
297* UseYourHead: He will [[CombatPragmatist headbutt and bite you]] in ''Arm Wrestling''.
298* WakeUpCallBoss: More than any other boxer in any of the ''Punch-Out!!'' games.
299** In the arcade game, he was a huge jump in difficulty from the previous boxer (Piston Hurricane).
300** He's even more like this in the NES version. Compared to every other boxer you fought up to this point, Bald Bull was freaking ''huge'', and just ''looked'' like he was prepared to kick your ass, and his Bull Charge often ensured that he did exactly that.
301** Even in ''Arm Wrestling'', he's the first boss to pose any serious difficulty, albeit more on account of how weak Texas Mac and Kabuki are.
302** Finally, he's the champion of the Minor Circuit in the SNES ''Super Punch-Out!!'', where he plays the same role he did in the arcade game by being a huge jump in difficulty from the previous boxer (Piston Hurricane again, oddly enough). He is the first opponent to be able to knock you down instantly with his Bull Charge.
303** He [[AvertedTrope avoids]] this in the Wii version, however, on account of being fought so late.
304[[/folder]]
305
306[[folder:Kid Quick]]
307[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kid_quick.png]]
308->'''Appears in:''' Arcade Punch-Out
309
310One of the two left-behinds of the arcade games, he is a quick but pretty easy boxer with no special moves.
311----
312* AfroAsskicker: Has an afro and is a boxer.
313* ChuckCunninghamSyndrome: With Disco Kid as a suitable replacement, who would also sport an afro in Title Defense.
314* FragileSpeedster: He moves quickly, but isn't as strong as some of the other boxers.
315* TheGenericGuy: This is probably why he was replaced/retooled into Disco Kid.
316[[/folder]]
317
318[[folder:Pizza Pasta]]
319[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pizza_pasta.png]]
320->'''Appears in:''' Arcade Punch-Out
321
322An Italian boxer, who was the other left-behind character. He uses a grab move to drain your KO meter.
323----
324* AlliterativeName: '''P'''izza '''P'''asta.
325* BearHug: How he does his draining technique.
326* ChuckCunninghamSyndrome: Hasn't appeared at all since the very first arcade game, likely because his personality begins and ends with his name. Similarly to how Kid Quick was retooled into Disco Kid, Pizza Pasta was seemingly reworked into Aran Ryan for ''Super Punch-Out!!''.
327* MeaningfulName: According to Genyo Takeda (developer of the arcade game) and Satoru Iwata, there's a deeper meaning to his name — he [[BearHug sticks to you]] like cheese on pizza and pasta.
328* NoCelebritiesWereHarmed: Strongly resembles Italian-American boxer Ray "Boom Boom" Mancini, who was the WBA Lightweight champion at the time Punch-Out!! was in development.
329* PunnyName: He's from Italy and he's named after Italian food.
330* VillainousWidowsPeak: It comes with his stereotypical Italian appearance.
331[[/folder]]
332
333[[folder:Mr. Sandman]]
334[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mr_sandman.png]]
335->'''Appears in:''' Arcade Punch-Out (champion), NES, SNES (Major Circuit champ), Wii (World Champion)\
336'''Voiced by:''' Riley Inge (Wii)
337
338One of the big daddies of the WVBA circuit. His punches hit hard enough to make his opponents see stars, but has a particular weakness to body blows.
339----
340* AdaptationalAttractiveness: The ''Wii'' version gives him a noticeable redesign, making him less cartoonishly jowly and tightening up his proportions.
341* AdaptationalWimp: In the NES game, he's ranked second in the World Circuit under Super Macho Man, and is the Major Circuit champ in ''Super''.
342* ArrogantKungFuGuy: In the ''Wii'' version, Mr. Sandman is at the top of the WVBA food chain with zero losses to his name, and he believes himself to be unbeatable. This can be seen in his first fight, as he taunts Mac at every opportunity and when Sandman knocks Mac down. Since he still has this tendency in the rematch fight, it could be argued his taunts are as much a psych-out technique as pure arrogance.
343-->''"Tell your '''face'''... to leave my fists alone!"''\
344''"This title is mine, Mac. You ain't '''never''' gonna take it!''
345* BadassNormal: This is especially noticeable in the ''Wii'' version. Most of the other boxers have some sort of gimmick: getting hopped up on caffeine (Soda Popinski), training with animals (Bear Hugger and Bald Bull), using magic (Great Tiger), or being [[CelebrityIsOverrated rich and famous]] (Super Macho Man). Mr. Sandman's gimmick is simply being a boxer. [[WhenAllYouHaveIsAHammer And he's very good at it.]] His only real quirk is the "Sandman" motif, which is all about sending his opponents off to Dreamland — that is to say, ''unconsciousness''. The NES game does bring this trope into question, as the speed of his Dreamland Express in that game is hardly "normal".
346* BigNo: Right before being Star Punched in the ''Wii'' version's Contender Mode.
347* BoringButPractical: Mr. Sandman has no special tricks or cheats in the ''Wii'' game. He doesn't rely on magic, animal trainers, or being really fat. He is simply ''the'' best boxer in the World Video Boxing Association. It's even more apparent in the original arcade game, where he doesn't even have his Dreamland Express attack.
348* CharlesAtlasSuperpower: He's able to ''level buildings'' by sheer training and strength alone. Between rounds, he flexes his biceps by curling ''the ring ropes''. Anyone who's ever pulled a ring rope knows this is ''impossible''.
349* CompositeCharacter: In the ''Wii'' version, his new attacks, such as his wink followed by a blow, are taken from Mike Tyson/Mr. Dream in the NES version. He also has green accents from said boxers to go along with his gold color motif.
350* CreepyShadowedUndereyes: Gained these for his Title Defense bout. He must've lost ''a lot'' of sleep after losing to Mac.
351* DamnYouMuscleMemory: A unique quirk of Mr. Sandman in the [=NES=] and ''Wii'' versions is that when stunned, he instinctively protects the same area you first stunned him with (IE, if you start with a punch to the head he'll protect his head, or if you start with a body blow he'll protect the body). The standard strategy of stunning boxers and then freely wailing on them thus has to be thought out a bit more, as doing so will end combos before they can begin.
352* DeathGlare: In his Title Defense intro, he leers at Little Mac something fierce.
353* DeathOrGloryAttack: In the Title Defense fight in the ''Wii'' game, after Mr. Sandman has been knocked down twice in a single round or a minimum of three times overall, he will throw a barrage of 14 very powerful and ''very'' fast uppercuts that come in bursts of three, five, then six, and at no point can it be countered. It doesn't take many to bring Mac down (in fact, the very last one [[OneHitKill can instantly knock him down]]). However, if the player survives, Mr. Sandman will burn out and leave himelf wide open for Mac to lay a serious beatdown on him.
354* DefeatingTheUndefeatable: In the ''Wii'' version, not only does he have a 31-0 record, his intro shows him punching out ''every other boxer in the game''. Later, the prelude to his Title Defense match shows him punching down a building in rage after he sees a poster with Little Mac on it.
355* {{Determinator}}: Mr. Sandman is the only boxer who cannot ever be knocked down for a count of ten in the SNES version, even with cheats. He has to be [=TKO'd=] to beat him; which is a bit ironic, considering that this was the weakest form of the character, but it effectively serves to set up the [[TheGlovesComeOff "stops holding back after two knockdowns"]] gimmick he has in that game.
356* EstablishingCharacterMoment: Almost every fighter in the ''Wii'' version has a four-scene intro describing them. Mr. Sandman's Contender mode intro has over three times as many scenes that scroll rapidly and shows him ''destroying every other boxer Little Mac's fought so far'' and winning the World Circuit title from Super Macho Man. His Title Defense intro is only four scenes long, but it shows him ''destroying a two-story building with his bare hands''.
357* EvilSoundsRaspy: More of a rival than an outright villain, but his ''Wii'' game voice is quite deep and gravelly.
358* ExpositoryHairstyleChange: He has a crew cut in Contender mode. After he loses the World title to Little Mac, he cuts his hair into the shape of a Z to symbolize how he puts opposing boxers to sleep.
359* FairPlayVillain: Surprisingly, yes; of all the boxers faced in the ''Wii'' version, he's one of only two boxers (the only other one being Piston Hondo) that abides best by the rules of boxing. He doesn't bring in foreign objects, he uses nothing but legal punches, he doesn't attack the referee or the crowd, and he walks into the ring wearing basic boxing shorts and gloves. The only violation he commits is fighting the vastly underweight Little Mac and his shorts in Title Defense might break the dress code, but by ''Punch-Out!!'' standards, that's a glowing record. The only thing he uses is sheer strength and skill — and that's all he needs.
360* FauxAffablyEvil: Seemingly {{invoked|Trope}}. By the time of Title Defense in ''Wii'', he has embraced his lower popularity compared to Mac following his dethroning as champion, and instead talks in a fake jovial tone as a form of intimidation. His quote after a new round starts sums it up perfectly...
361-->''"Hey, [[TermsOfEndangerment Mac baby!]] Brush your teeth? ([[KubrickStare glares at the camera]]) [[PreAsskickingOneLiner It's bedtime...!]]"''
362* FinalBoss: Of both the original arcade game and the Wii game.
363* HesBack: Mr. Sandman was the [[FinalBoss last boss]] of the original arcade ''Punch-Out!!'', but was reduced to a (still damn challenging) contender in following releases. In the ''Wii'' version, he's back to last boss status, and with good reason, since he is downright ''scary''. It also allows him to take Tyson's place as the final challenger.
364* ImportantHaircut: For the rematch against him in ''Wii''[='=]s Title Defense. It's a very similar haircut to what Mike Tyson himself had back in the day, with a twist: the uncut hair forms a "Z" on his head.
365* InstantWinCondition: In Title Defense in ''Wii'', after he misses his uppercut barrage past the second knockdown, if you somehow have a star after the ordeal, said Star Punch will [[DeadlyEuphemism put him to sleep]] for good.
366* JumpScare: One of his moves in the ''Wii'' version is to go "BOO!" to try to startle you, then drive his fist to your face when you fall for it. Of course, [[HoistByHisOwnPetard this can potentially backfire on him, as a well-timed jab when he's doing this can earn you a star]]. Or if your reflexes are godlike enough, a well-timed Star Punch will [[OneHitKill knock him down]].
367* LanternJawOfJustice: The guy has a jaw like a concrete slab, most prominent in his ''Super Punch-Out'' incarnation.
368* {{Leitmotif}}: The ''Wii'' version remixes the Main Theme during his fight into a fast-paced rock and roll version with loud guitar and a pounding beat.
369* LightningBruiser: To quote Doc Louis: "Sandman's fast ''and'' strong, he ain't the champ for nothin'!".
370* MeaningfulName: He's called Mr. Sandman because he punches his opponents so hard that they fall unconscious. One image of his introduction even shows Super Macho Man taking a snooze after being clobbered by Mr. Sandman's punch.
371* MirrorCharacter: Shades of this in the ''Wii'' version. As a straightforward, no-frills boxer who dominated his way up the ladder, he's a lot like Little Mac. Hence his shared [[SignificantDoubleCasting voice actor]] (and catchphrase, "Mac Baby") with Doc Louis, who speaks on Mac's behalf.
372* MythicalMotifs: His name is a reference to the European folklore creature of the same name. But unlike the other gimmick boxers, his motif is more of an indirect allusion to his prowess as a boxer, namely that he'll punch you so hard that you'll be falling unconscious.
373* {{Nerf}}: In ''Super Punch-Out'', he's the champion of the Major Circuit. This is far and away the weakest incarnation of him, but even so, he can still be tough if you don't see [[TheGlovesComeOff his gimmick there]] coming.
374* NoCelebritiesWereHarmed: As an insanely tough, relentless black boxer from Philly, he's quite similar to [[http://en.wikipedia.org/wiki/Joe_Frazier Joe Frazier]]. The Wii version adds some Mike Tyson (e.g., his hair style in the rematch) as well.
375** He also has some Muhammad Ali in him in his Contender self, such as his hair style, cocky demeanor and even the record Ali had--31 wins--before his first defeat (incidentally, it was to Frazier).
376* NoNonsenseNemesis: He's one of the most serious opponents of the bunch, and as such his only taunts are to fake Mac into dodging so that Sandman can take advantage of the vulnerability.
377* OhCrap: In the ''Wii'' version, dodging his punches might cause him to say "Uh oh!", and his reaction to a Star Punch in Contender is a BigNo.
378* OneHitKill: Two examples against him and one in his favor in the ''Wii'' version:
379** A Star Punch as he does the "Boo!" taunt, or just before he lands the first uppercut from his Dreamland Express, will knock him down instantly. This is true for both Contender and Title Defense.
380** The last wink-guided uppercut he throws during his rage uppercuts will instantly knock Mac down if he's hit by it. If he manages to dodge it, though, Sandman will succumb to fatigue and Mac can then punch him repeatedly to deplete his HP. A Star Punch during this phase will KO him instantly.
381* PaintItBlack: In Title Defense mode, Sandman gets trunks and boxing gloves largely colored black.
382* {{Retcon}}: In the arcade and NES versions, Mr. Sandman is from Philadelphia, PA. However, in the SNES manual (not the actual game), he's listed as being from New York, NY. The ''Wii'' version restores his hometown as Philadelphia.
383* ScaryBlackMan: As the WVBA Champion, you better believe he is. The ''Wii'' version dials this, thanks to the voice acting and how he also ''leveled a building with his bare hands'' after Little Mac defeated him for the championship.
384* ShoutOut: His ''Wii'' incarnation is as close as you can get to having Mike Tyson in the game as is allowable. Especially in Title Defense. He even does the nightmarish wink-then-punch attack.
385** Mike Tyson was well-known for his "peek-a-boo" boxing style. If Mr. Sandman's gloves-over-eyes stance before his uppercut rush isn't enough to evoke this, peeking out briefly to shout "BOO!" definitely is.
386* SickeningCrunch: Getting punched by Sandman in the ''Wii'' version will cause you to hear Little Mac's bones ''snapping''.
387* SoreLoser: His Title Defense self, and looking at him after his first defeat in the opponent select screen will show that he is shaking in rage.
388* SuspiciouslySimilarSubstitute: Mr. Sandman fills the role of Tyson in the ''Wii'' game, especially his Title Defense version who sports a buzzcut and black trunks.
389* TermsOfEndangerment: In his NES and ''Wii'' appearances, he stands out as the only character in the game apart from Doc Louis to address Mac as [[AffectionateNickname "Mac Baby"]].
390* ThirteenIsUnlucky: Possesses this motif in the ''Wii'' version. He is 31 years old (flipping both numbers yields "13"), has 31 [=KOs=] on his record (again, flip it and you get "13"), he is faced as the 13th opponent in both Contender and Title Defense modes, you start both fights against him with 13 hearts, and he throws 13 ''regular'' wink uppercuts during his flurry of them after the second knockdown in Title Defense — the 14th one is a OneHitKill. It's also worth noting that his Contender introduction cutscene is 13 images long (whereas the other boxers' introduction cutscenes (including his Title Defense introduction cutscene) are only 4 images long). On a meta - and honestly ''disturbing'' - note, the ''frame perfect world record'' for beating Mr. Sandman in ''Super Punch-Out'' turns out to be [[https://www.youtube.com/watch?v=FkeAC21Uh90 exactly 13.13 seconds]].
391* TookALevelInBadass:
392** When compared to the other games, he is still in the World Circuit but weaker than Super Macho Man. After this, he deserves his Championship.
393** In the ''Wii'' version's Title Defense mode, not only are his attacks faster and stronger, but after two knockdowns, he unleashes a brutal series of uppercuts that can knock Mac flat on his back unless dodged. In his slideshow, the way he "trained" before the rematch is... by ''leveling down a building with sheer strength and rage alone''.
394* VillainousBreakdown: During his Title Defense match in ''Wii'', being knocked down twice in one round or three times altogether will prompt him to throw a long string of uppercuts. If Mac can dodge them all, Mr. Sandman will become exhausted and leave himself wide open for a counterattack.
395* WilfullyWeak: His SNES manual entry notes that Mr. Sandman has a habit of holding back -- which explains why he's so much weaker there compared to his usual FinalBoss status -- until he's in danger of losing. It's at that point (namely, after he gets back up the second time) that [[TheGlovesComeOff he unloads on you]].
396* WinkDing: Quite the dangerous example in ''Wii''. In his Title Defense match, he adopts Tyson's infamous "wink-then-punch" technique from the NES game. Once you hear a little "ding" noise, you'd better dodge ''immediately''. [[CombatPragmatist Or immediately punch him in the eye he winks for a free Star.]]
397* YouHaveGotToBeKiddingMe: Says this if you face him in TD or Mac's Last Stand mode when the champ (Mac) makes his entrance.
398[[/folder]]
399
400!!Introduced in Arcade ''Super Punch-Out!!''
401[[folder:Bear Hugger]]
402[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bear_hugger_spirit.png]]
403->'''Appears in:''' Arcade Super Punch-Out, SNES, Wii\
404'''Voiced by:''' Creator/RichardNewman
405
406A huge Canadian lumberjack that would love to give his opponents {{Bear Hug}}s. He lives in the wilderness with all them woodland critters.
407----
408* AdaptationalBadass: Is fought very early in both of his first two appearances, but somehow gets to the Major Circuit in the Wii game.
409* AnimalMotifs: {{Bears|Are Bad News}}, natch. He's big, eats a lot, sleeps quite a bit, and is seen using the ring post as a backscratcher, not unlike how bears scratch their backs against trees.
410* BadassBoast:
411-->''"Now, I have the strength, mmm-hmm, of a bear!" (sips his enormous jug of maple syrup) "Mm, that's good!"''\
412''"Hey, hoser! I'm gonna hit you so hard, yer gonna see Northern Lights, eh!"''
413* BearsAreBadNews:
414** This is his [[AnimalMotifs motif]] in all games he's present. Played with a bit in that, between rounds, he's [[NiceGuy much friendlier]].
415** Subverted in ''Wii'' when he encounters an angry bear in his opening montage... who then becomes his coach. [[AmbiguousSituation Or already was his coach and was roaring at him for slacking on his boxing training.]]
416* BigEater: He can outrival King Hippo or a serious Piston Hondo in training in this regard: especially in his Contender intro, where he's first seen polishing off a truly humongous breakfast and washing it down with one of his huge jugs of maple syrup.
417* BigFun: He even stops to dance occasionally. In the middle of a boxing match.
418* BigNo: TIIIM-BEEEEEER! (''tree thud'')
419* BoisterousBruiser: This big guy loves to throw his weight around.
420* CallingYourAttacks: Both before ("NEED A HUG?" "CATCH-N-RELEASE!") and after ("Salmon Arm!" "He scores!") his attacks.
421* CanadianEqualsHockeyFan: "He scores!", "Hat trick!", etc. He also plays hockey as part of his training in Title Defense.
422* CarpetOfVirility: Has chest hair in the shape of a pine tree.
423* ConfusionFu: In ''Wii''[='=]s Title Defense, he gains a squirrel friend who helps him by occasionally signaling to him to delay an attack.
424* CrassCanuck: Downplayed. Out of the ring, he is a boxer who chops wood, fights bears in his free time, and is a BigFun guy towards Little Mac. But when he steps on the ring, he's about as bearlike as his name and lifestyle would imply, being a BigEater and a big sleeper who scratches his back on the ring post, belches into the camera, taunts Little Mac like a schoolyard bully, and speaks most of his lines in a boisterous guffaw. He also packs a real wallop when he fights, with his signature move being a KillerBearHug.
425* CuddleBug: He's adapted his hugging habit to combat. He gives powerful bearhugs as attacks, and makes references to hugging during some taunts, even claiming he's "a hugger, not a fighter".
426* DiscardAndDraw: In the ''Wii'' version, he traded in his body blow immunity for a more diverse repertoire of attacks.
427* FatBastard: Subverted; he's actually [[NiceGuy pretty friendly]] when he's not slamming you to the ground.
428* FatComicRelief: Especially in ''Wii''. He's almost attacked by a bear in ''Wii'''s opening montage if not for the bear becoming his coach, he falls asleep between rounds, his taunts are childish and don't tend to be threatening, and when knocked down in Title Defense his squirrel companion has to wake him up by jumping on his belly.
429* FightingClown: ''Wii'' version Bear Hugger is a big silly lug of a man who spends a considerable amount of ring time goofing off (he literally starts his fights with a childish taunt) and making fish jokes, but he still hits hard and hits fast, and is not to be underestimated.
430* FriendToAllLivingThings: In the ''Wii'' version, he befriends squirrels and a ''bear''.
431* {{Gasshole}}: Belches at the camera after having some maple syrup just before the round starts in Contender Mode.
432* GrowlingGut: His stomach rumbles during one of his intermission animations, right before he dozes off.
433* IShallTauntYou: Has a tendency to taunt in a rather childish manner in Contender Mode, which can give you stars if you hit him — and if you already have a Star Punch, hitting him when he taunts you will instantly [[OneHitKill knock him down]].
434* JigglePhysics: His gut has a noticeable bounce to it during certain animations.
435* {{Kevlard}}: If you punch him in the belly in the SNES version, he'll just stick his tongue out at you. He does take damage if you punch him in the belly in the ''Wii'' version, but unless you stun him first, you can't get combos from it.
436* KillerBearHug: His signature move, of course. It does a OneHitKill or an absurd amount of damage (depending on the game) and can only be dodged by ducking (or countering with a well-timed jab in ''Wii'').
437* {{Leitmotif}}: A banjo-and-harmonica version of the Main Theme at a fast, jovial pace.
438* ManlyFacialHair: He has a thick beard to complement his rugged lumberjack image.
439* MightyLumberjack: This lumberjack is strong enough to chop down giant trees with just an axe, and train with a bear.
440* MooseAndMapleSyrup: Currently provides the trope picture. He lives in the woods, calls his opponents "hosers", drinks maple syrup, has chest hair in the shape of a ''pine tree'', plays hockey as part of his training, and will sometimes say "eh?" when he misses with an attack. This is more obvious in the ''Wii'' game, which was actually ''made'' in Canada, so it seems as though the people at ''Next Level Games'' like [[SelfDeprecation making fun of their own nationality]].
441* MountainMan: He lives in the Canadian wilderness and is a mountain of a man, but unlike most examples, he gets along with animals.
442* NiceGuy: Compared to the other fighters, at least. His taunts are less threatening and almost reach CloudCuckoolander territory.
443-->''"I'm a hugger, not a fighter. Take off, eh?"''
444* OhCrap: His face when he whiffs a KillerBearHug says it all. It's complete with an audible gulp too!
445* OneHitKill: On both ends of the trope.
446** In the arcade ''Super Punch-Out!!'', the Bear Hug move is an instant-knockdown attack. Subverted in SNES ''Super Punch-Out!!'' and ''Wii''.
447** Contender in ''Wii'': Counterpunching any of his attacks or taunts with a Star Punch will automatically knock him down.
448** Title Defense in ''Wii'': Like Von Kaiser, a Three-Star punch while he's stunned automatically knocks him down, regardless of how much health he has.
449* PrefersRawMeat: "I like raw fish."
450* {{Retcon}}: Although it was AllThereInTheManual and not the game itself, he was supposed to be a carpenter from Saskatoon, Saskatchewan, in the SNES game. In ''Wii'', he is a lumberjack from Salmon Arm, British Columbia.
451* RidiculouslyCuteCritter: In ''Wii'' Title Defense, he wears a toque hat that houses a squirrel wearing boxing gloves, complete with ridiculously cute sound effects.
452* SelfDeprecation: As mentioned above, the ''Wii'' game was developed by the Canadian developer Next Level Games, and in that game he's ''more'' stereotypically Canadian than in the previous games.
453* {{Sleepyhead}}: Tends to nod off from time to time, like the Title Defense fight loading screen or his win animation in Contender.
454* StoutStrength: He may be fat, but he's strong enough to train with a bear and his bear hug attack does a ''ludicrous'' amount of damage.
455* ThisIsGonnaSuck: Before taking a Star Punch in the ''Wii'' version, he grimaces as he mutters "Aw, no".
456* TookALevelInBadass:
457** Meta-example; he went from being the opening opponent in the second arcade game to the second boxer of the game in the SNES version, to a Major Circuit fighter in the ''Wii'' version. Apparently, bears make really good boxing trainers.
458** In Title Defense in ''Wii'', his defenses are increased, his moveset is expanded, he can't be stunned for major damage unless you unleash a Star Punch during his initial stun, he is guaranteed to recover from knockdowns with the aid of the squirrel in his hat, and he is the only boxer who will always dodge a Star Punch unless he's stunned; plus, even if you land one, he takes them a lot less badly than before. Better learn when to counterpunch and save those Star Punches for when he's stunned.
459* TrademarkFavoriteFood: Regularly drinks maple syrup straight from the bottle. Also likes raw fish.
460* WarmUpBoss: His SNES version teaches you how to duck and retaliate after the enemy counterattacks. Once you learn these, Bear Hugger suddenly becomes a pushover.
461[[/folder]]
462
463[[folder:Dragon Chan]]
464[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dragon_chan_snes.png]]
465->'''Appears in:''' Arcade Super Punch-Out, SNES
466
467A kickboxer from Hong Kong who bears more than a little resemblance to Bruce Lee.
468----
469* ArrogantKungFuGuy: His quote when you first face him in SNES clearly demonstrates such. Bonus points for being from China, where Kung Fu originates from.
470-->''"You will find yourself face down... when you wake up."''
471* BilingualBonus: His ringman speaks only in Chinese, which predates the ''Wii'' version having boxers only speak in their native languages. His name is also a ShoutOut: Jackie Chan's stage name incorporates the character for "dragon".
472* BruceLeeClone: Bears an uncanny resemblance to Lee. [[FunnyBruceLeeNoises He has the noises down, too.]]
473* CombatPragmatist: He kicks in a boxing match.
474* FunnyBruceLeeNoises: Whenever he punches and kicks. He also gets a slightly longer and hilarious one when knocked down.
475* HealingFactor: If you let him meditate mid-fight, he'll recover a quarter of his health. Power-punching[[note]]the mechanic that replaced the Star Punch in SNES[[/note]]him, or even just punching him in the gut while he's doing this cancels it out, and may even send him down.
476* IronicEcho: As seen in ArrogantKungFuGuy, his ego is inflated and he claims you'll wake up face down. His quote at the end of the game, though?
477-->''"When I woke up... It was me lying on the mat."''
478* {{Kiai}}: He's implied to be yelling one during his triangle kick by his sprite.
479* OneHitKill: His flying triangle kick is an instant knockdown if it connects.
480* ShoutOut: To both Creator/BruceLee (in look) and Creator/JackieChan (in name).
481* WakeUpCallBoss: In the SNES version. By then, the only difficult fight had been Bald Bull, and even he had the risky Bull Charge that let you knock him down instantly. Dragon Chan, by contrast, has a few devastating flying kicks that only leave him vulnerable to a combo afterwards, sidesteps before he attacks so you can't counterpunch and have to dodge (counterpunching was very useful against Bald Bull and Bob Charlie beforehand), can heal himself and is overall the first genuinely difficult fight.
482[[/folder]]
483
484[[folder:Soda Popinski/Vodka Drunkenski]]
485[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/soda_popinski_spirit.png]]
486->'''Appears in:''' Arcade Super Punch-Out, NES, Wii\
487'''Voiced by:''' Ihor Mota
488
489Soda Popinski comes from Moscow, Russia, usually with a bottle of soda in his hands. As opposed to most of the other fighters, he is a lefty, [[SouthpawAdvantage making him a bit harder to read]].
490----
491* AchillesHeel: His scientifically-brewed soda makes him [[TurnsRed hit a lot harder and faster every time he drinks from it]]... but as long as you have quick reflexes and don't get hit, you will also be able to land increasingly more punches after a stun.
492* AlcoholHic: Or soda-hic more like. Regardless, his voice clips in the ''Wii'' version have a sort of drunken slur to them that isn't entirely noticeable if you don't speak Russian.
493* BaldHeadOfToughness: The third-ranked fighter in the World Circuit, in the ''Wii'' version. He also trained by bringing soda pop crates from outside to his gym, while wearing nothing but his boxing ensemble.
494* BadassNormal: Aside from being left-handed and the whole soda schtick, he's a fairly normal boxer. Granted, in his Title Defense rematch intro cutscene, he gets special soda made in a lab that lets him ''pull a truck using his teeth'', so it's likely that by this point he's either doping or just on one hell of a sugar rush.
495* BerserkButton: In the ''Wii'' version, he gets mad if you Star Punch him or knock him down, but he goes absolutely ballistic if you knock the bottle out of his hand. Once that happens, steam pours out of his ears as he throws loads of fast uppercuts in succession.
496* BoisterousBruiser: When he's not trying to punch your face in, he's either laughing heartily or enjoying a drink. In the ''Wii'' version, his victory animations include him doing a [[ThatRussianSquatDance Cossack dance]] (in Contender) and a juggling act (in Title Defense).
497-->''"Ха-ха! Я могу победить тебя даже с одной рукой, привязанной за моей спиной!"''[[labelnote:Translation]]Ha-ha! I can defeat you even with an arm tied behind my back![[/labelnote]]
498* {{Bowdlerise}}: In the arcade, he was named "VodkaDrunkenski", but in the NES version, this was changed to "Soda Popinski" (and yet the references to him being drunk were left in somehow). The ''Wii'' version also uses "Soda Popinski", but it seems to actually be soda this time — the bottle is clearly plastic like a soft drink bottle (because it crumples instead of shattering when Soda crushes it, and also from the noise it makes as it falls when he's defeated), and the bubbles that appear during the match resemble soft drink fizz instead of the froth of some alcoholic drinks. He does still have some references to being drunk, however, as he at one point tells Little Mac (in Russian) that he will crush him, but the dialect in which he says it sounds like he intends to run over Mac with his car, as well as the fact that he speaks with a subtle slur that implies he's a little inebriated. Hilariously, getting drunk on soda actually made him even more memorable than if he had just been your standard drunk Russian.
499* CanCrushingCranium: Albeit with a bottle instead of a can.
500* CrazyPrepared: This dude always seems to have at least one soda bottle on his person... which makes you wonder [[{{Hammerspace}} where he keeps them]]. Soda takes it even further in his ''Wii'' Title Defense bout, when he brings three whole crates of his scientifically-enhanced super soda into the ring with him.
501* CheatersNeverProsper: One of Soda Popinski's Title Defense Challenges requires you to let him drink his soda as much as he wants, then beat him.
502* TheComputerIsACheatingBastard: He can recover health during his intermission sequence on the ''Wii'' version. You ''can'' do the same thing (once per match), but he can do it in every intermission. At least they're skippable, and if you skip them quickly, [[DeniedFoodAsPunishment he will recover a lot less health]].
503* DamnYouMuscleMemory: Soda Popinski is the first boxer who fights left-handed, marking the point in the games where you need to start relying less on instinct and more on strategy.
504* DrunkOnMilk: Or on soda, rather. And by that, we mean ''completely sloshed by soda''. His speech also includes a bit of a drunken slur.
505* DrunkenMaster: He may be drunk on soda, but he's still a very tough boxer.
506* EarlyInstallmentWeirdness: In the arcade game, he's right-handed.
507* EvilLaugh: Popinski does it more than ''any'' other challenger in the NES version, and has a variation of it in his Contender intro in ''Wii'' when he guzzles down one of his sodas and crushes the bottle against his forehead.
508* ExposedToTheElements: His opening cinematic shows him trudging through a snowstorm wearing nothing but his boxing gear, a hat, and an open coat. He [[ExaggeratedTrope loses the coat in the second frame]].
509* FrothyMugsOfWater: More like Green Bottle of "Soda", but the trope still fits.
510* FutileHandReach: When you knock him out with the special KO animation in the ''Wii'' version, a semi-conscious Soda will attempt to reach for his dropped bottle of soda, but it slips out of his hand and rolls away.
511* GentleGiant: Downplayed. He may be trying to punch your lights out, but he ''is'' a boxer. Aside from that, he's not nearly as hostile as some of the other World Circuit boxers, and in the ''Wii'' version, he's the only one who never attacks, harasses, or manhandles the referee in any way, and his intermission quotes are on the BoisterousBruiser side. That said... don't touch his soda, or he'll go berserk rather fast.
512* GettingCrapPastTheRadar: Duel Screens [[https://youtu.be/bKEl2fvxixA&t=10m46s noted]] that, in the ''Wii'' version, his speech has "a bit of a drunken slur". It's a miracle that the censors didn't pick it up!
513* TheGiant: Standing at 6'6", he's the tallest character with a confirmed height, only just taller than the 6'5" [[ScaryBlackMan Mr. Sandman]].
514* GloriousMotherRussia: Evokes several stereotypes of Russians; he's [[HuskyRusskie tall, positively ripped and boisterous]], his fighting nickname has the suffix "-inski" at the end, part of his training is by being ExposedToTheElements and wearing the minimal Russian attire when out in the cold -- since Russia is well-known for being ''cold as hell'' -- his speech has a bit of a drunken slur to it, and the special enhanced soda made for him in Title Defense invokes SovietSuperscience.
515* GratuitousEnglish: Similarly to Bald Bull, he speaks in Russian, but speaks his name in English.
516* {{Hammerspace}}: Where exactly does Soda keep his bottles?
517* HealingFactor:
518** If you let him take a drink from his bottle of soda mid-fight -- or during his intermission cutscenes -- on the ''Wii'' version, he'll recover an enormous chunk of his health. Stopping him from doing so is often a key part of a winning strategy against him.
519** When he gets knocked down, it only takes a single drop of soda to get him back on his feet.
520* HuskyRusskie: This Russian boxer is one of the biggest and toughest fighters in the series. In his ''Wii'' incarnation, he's the tallest confirmed character in the game at 6'6".
521-->''"Я Сода Попинский! Я задавлю тебя!"''[[labelnote:Translation]]I'm Soda Popinski! I will crush you![[/labelnote]]
522* {{Leitmotif}}: "The Song of the Volga Boatmen" as his introductory theme. The ''Wii'' version remakes that and his version of the Main Theme as a full-blown Russian orchestra, complete with an all-male choir.
523* LightningBruiser: Not only is Soda the tallest boxer in the game, but he also throws some quick punches.
524* LittleNo: In the ''Wii'' version, knock him down enough times without a TKO or KO animation and he'll eventually run out of soda. His response is a little "Nyet".
525* MotherRussiaMakesYouStrong: ''Very'' strong, considering only Mr. Sandman and presumably Super Macho Man were able to beat him until Little Mac came along.
526* NotCheatingUnlessYouGetCaught: He brings soda into the ring to instantly recover after being knocked down, and in Title Defense, he is doping on a special soda to enhance his strength. The referee doesn't feel the need to call him out for this.
527* OhCrap: The BoisterousBruiser, HuskyRusskie, [[TheGiant Giant]] Soda Popinski still covers himself while calling for help in Russian ("Ох, помогите!"[[labelnote:Translation]]Oh, help![[/labelnote]]) when Little Mac unleashes a Star Punch... only to come back angry at the hit.
528* OneHitKill:
529** NES: The uppercut delay will cause Soda to be knocked down by the next Star Punch.
530** Wii, Contender: A delayed hook, followed by a delayed jab on the opposite side, followed by a Star Punch will knock him down immediately. So will unleashing a Star Punch during his taunt (when he stands proud and laughs).
531** Wii, Title Defense: If the last punch in a jab combo is a Star Punch instead of a jab, Soda will get knocked down, regardless of how much health he has. The jab counter has to be 5 or higher for this to work.
532* PowerUpFood: His Soda in the ''Wii'' version, as getting even a drop of it in his mouth while downed gives him the strength to kip up immediately and if you let him drink it during the fight he'll heal. In Title Defense mode he gets an even stronger, scientifically developed brew.
533* PunnyName: "Soda pop", with the stereotypical Russian name suffix "-inski" in his name.
534* PurpleIsPowerful: In Title Defense, his red ensemble is replaced by a purple one.
535* RedGreenContrast: In the NES and ''Wii'' games, he wears all red, and his soda bottle is green. In the arcade ''Super Punch-Out!!'', he wears bright green gloves and boots with his red trunks whenever you fight him again after becoming World Champion.
536* ThatRussianSquatDance: One of his victory animations, his Contender one specifically.
537* ASinisterClue: Subverted. He's left-handed and an antagonist due to being an opponent, with an EvilLaugh to boot, but he still seems like a decent guy.
538* SovietSuperscience: How his Title Defense's soda pop was engineered.
539* TookALevelInBadass: PlayedWith. In Title Defense, the scientifically-brewed soda he drinks makes him even more aggressive and allows him to hit even harder than usual, in addition to recovering his stamina. He also has new attacks to contend with. However, not getting hit will allow you to land increasingly more punches each time you stun him.
540* TrademarkFavoriteFood: Soda Popinski ''loves'' soda. He can't get enough of it. Drinking a single drop can refill him with energy immediately. Also, when you punch him, you hear fizzy noises, presumably because he's somehow that full of soda. He brings three whole crates of it into the ring during his Title Defence bout.
541* TrainingFromHell: Part of his routine in Contender consists of carrying large crates of soda while ExposedToTheElements. Somehow, he never [[CatchYourDeathOfCold catches a cold]]. Guess [[MotherRussiaMakesYouStrong Mother Russia indeed makes one strong]].
542* TurnsRed: Pink, too!
543* UnstoppableRage: In the Wii version, Soda gets ''very'' angry if you knock him down, hit him with a Star Punch, or [[BerserkButton punch his soda out of his hand]]. When that happens, he literally [[HighPressureEmotion turns red and vents steam]] before throwing loads of uppercuts in quick succession.
544* VodkaDrunkenski: The TropeNamer for drunk Russian guys and a textbook example, even if [[{{Bowdlerise}} Bowdlerization]] means he's getting drunk on soda. Even after that, Soda's lines in ''Wii'' have a subtle drunken-esque slur to them that's hard to pick up on if you don't know the language.
545[[/folder]]
546
547[[folder:Great Tiger]]
548[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/great_tiger_74.png]]
549->'''Appears in:''' Arcade Super Punch-Out, NES, Wii\
550'''Voiced by:''' Sumit Seru (Wii)
551
552A mystic from Mumbai, India. His special attack is the "Magic Punch", which takes on different forms depending on the game, but always involves him splitting into clones of himself and fooling Mac by having both him and his clones "attack" at once.
553----
554* AnimalMotifs: Tigers, as per his ring name. The NES game shows a skinned tiger in his corner, he wears tiger-striped pants in ''Wii'' (orange ones in Contender, white ones in Title Defense), compares himself to a tiger in his mid-round dialogue in NES, and positions his fists when fighting in a way that resembles a pouncing feline. A tiger roar sound effect also plays when he does his ear clap move, which can also be appropiately described as a pounce attack.
555* ArtisticLicenseSports: While this is prevalent throughout the series, Great Tiger is particularly notable as he outright uses magic to teleport around and split into clones, which would almost certainly get him banned from ever competing in a boxing match because of how much of an unfair advantage it gives him.
556* AwesomeButImpractical: His Magic Punch in NES and Mirage Dance in ''Wii''.
557** The Magic Punch is a series of teleporting punches, and you can't dodge the move or else you risk getting hit by the next — you must block all six hits. Successfully holding the line, however, leaves Great Tiger dizzy, causing any punch to be a OneHitKill. Makes you wonder why he opens Rounds 2 and 3 with this move.
558** The Mirage Dance is, to put it simply, multiple Rushing Magic Attacks followed by a tornado punch. Successfully avoiding the entire move, again, leaves Great Tiger dizzy, letting you bring the pain; using a Star Punch is even a OneHitKill.
559* BaritoneOfStrength: In the ''Wii'' game, he speaks with the deepest voice of all the boxers next to Mr. Sandman. He's easily [[WakeUpCallBoss one of the tougher opponents in the game]] as well, if you haven't figured out how to deal with his attacks.
560* BilingualBonus: He's speaking fluent Hindi in the ''Wii'' version, and never uses a single English word unlike some of the other boxers. During Contender, he refers to himself using a Hindi title.
561-->''"मैं हूं शेर सिंह।."''[[labelnote:Translation]]"I am Great Tiger." (or "I am Tiger King.", if translated literally)[[/labelnote]]
562* ColorCodedForYourConvenience: The color that the jewel in his turban flashes is the tell. It will blink yellow when you have an opportunity for a Star, red when you don't and he will do a jab, and in Title Defense, green or blue when he performs a left or right uppercut, respectively, and white in his earclap[[note]]Each jewel flash also has its own audio cue associated with it, [[DevelopersForesight so colorblind players can also figure out his tells]][[/note]].
563* {{Determinator}}: In the NES game Great Tiger will ''never'' stay down for a 10 count no matter how badly you're beating him, a trait only shared in that game by Bald Bull in his first fight. To beat him, you must win by TKO or by decision.
564* DopplegangerAttack: He summons copies of himself while doing his Mirage Dance in Title Defense in ''Wii''.
565* GettingCrapPastTheRadar: In one of his Title Defense intermission quotes, he tells Little Mac to go drink his mother's milk before coming back. The pose he makes and the context are obvious — he's telling Little Mac to get breastfed.
566* JustAKid: In both of his Title Defense intermission lines, he states this towards Mac in ''Wii''.
567-->"हुह! तुम सिर्फ एक बच्चे हो, तुम एक बाघ से भी नहीं लड़ सकते![[labelnote:Translation]]"Huh! You're just a kid; you can't even fight a tiger!"[[/labelnote]]\
568"हा हा हा! इस बचे को बोलो की अपनी माँ का दूध पिके आई![[labelnote:Translation]]"Ha ha ha! Tell this kid to [[GettingCrapPastTheRadar go drink his mother's milk]] and then come back!"[[/labelnote]]
569* InstantWinCondition: Title Defense version only. During his Mirage Dance, counterpunch his clones (instead of dodging them), duck his tornado punch, and then use a Star Punch (of any intensity) while he's stunned to feed him the mat.
570* {{Leitmotif}}: The ''Wii'' version gives him an Indian sitar version of the Main Theme with echoing notes to make it feel more "mystical".
571* MagiciansAreWizards: Both the NES and ''Wii'' games mention that Great Tiger is an accomplished magician. However, his tricks are less "smoke and mirrors" and more "actual supernatural powers".
572* MagicMisfire: Implied in his special KO animation, especially if you hit him during his Rushing Magic Attack; as Great Tiger stumbles back, the jewel in his turban flashes as his spells go haywire, before being knocked out.
573* MidairBobbing: He bobs up and down while he's floating.
574* MysticalIndia: He rides a magic carpet, he wears a turban, he has a tiger motif, and he's from India.
575* OneHitKill:
576** In NES, successfully blocking his Magic Punch leaves him dizzy; any punch you throw will knock him down.
577** In Contender in ''Wii'', hitting the real Great Tiger with a hook mid-Rushing Magic Attack (from the side he comes) results in an instant knockdown.
578** In Title Defense ''Wii'', dodging the Mirage Dance clones, ducking the tornado punch, and then unleashing a Star Punch will quickly knock him down.
579* PowerCrystal: The jewel on his turban. Like several examples of this trope, it's located on his forehead as a symbolic ThirdEye.
580* PowerEchoes: Several of his quotes have a natural echo to them, especially while he is using magic.
581* PowerFloats: His magic powers allow him to do this in the ''Wii'' version.
582* RapidFireFisticuffs: In his arcade appearance, he does a punch rush similar to Piston Hurricane.
583* ASinisterClue: Referenced; one of Great Tiger's Challenges in Contender has Little Mac beat him with only punches from his right hand.
584* TeleportSpam: ''All over the place.''
585* ThirdEye: His jewel is evocative of one; it's located on his forehead, it's the source of his magical powers, and it even "blinks" when he's about to attack.
586* ThisIsGonnaSuck: Compared to ''every other boxer'' in ''Wii'', Great Tiger doesn't even vocalize when Little Mac throws a Star Punch. He simply covers himself in preparation.
587* TokenWizard: He is the only boxer in Arcade ''Super Punch-Out'', NES and ''Wii'' versions that show the ability to use magic.
588* TookALevelInBadass: In Title Defense, his magical powers have been expanded, allowing him to assail Mac with more illusory clones to throw him off. He also [[GatheringSteam gets more aggressive after every knockdown]], so the best strategy when dealing with him is to get an instant KO on him as quickly as possible. Finally, don't be fooled by him not dodging Star Punches on occasion — he can still do it and counterpunch you to boot!
589* UncertainDoom: His special KO animation in Title Defense has his teleportation powers go out of control for a few seconds before he's just... ''gone'', not even down on the canvas. Whether he just teleported to somewhere offscreen (e.g. into the stands) or vaporized himself entirely is not clear. Granted, he is seen back in the ring after his match, but still.
590* VillainousLineage: In the NES game, Doc mentions that Great Tiger's father was also a skilled magician. Presumably, he learned all his magic powers from him.
591* WakeUpCallBoss: In both the NES version and the ''Wii'' version, he's considered the first fighter to present a challenge. In ''Wii'', you can't dodge his uppercuts by dodging to any side — you must dodge the way they come ([[YourOtherLeft to the left for right uppercuts, and to the right for left uppercuts]]), which is true for his individual uppercuts and his Rushing Magic Attack.
592[[/folder]]
593
594[[folder:Super Macho Man]]
595[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/super_macho_man_spirit.png]]
596->'''Appears in:''' Arcade Super Punch-Out (World Champion), NES (World Champion), SNES (World Champion), Wii\
597'''Voiced by:''' Mike Inglehart (Wii)
598
599An egotistical Hollywood bodybuilder who is the World Circuit champ in most games. His spinning clothesline punch is his greatest and fastest attack.
600----
601* AdaptationalDyeJob: While his character portrait in the NES game has his usual hair color (greyish/silver), his in-game sprite has black hair due to palette limitations.
602* AllAmericanFace: Started that way (sorta), but acts like a {{Heel}} in ''Wii'' (e.g. knocking the ref over).
603* ArrogantKungFuGuy: He's one of the rudest, most arrogant boxers around.
604* AttentionWhore: Unlike Bald Bull, he clearly relishes the attention he gets from the press. Doesn't stop him from [[{{Jerkass}} acting like a dick towards them]]. During Macho Man's intro in Title Defense, he tries to pose under a spotlight that keeps moving away from him, which results in him stamping his feet in a tantrum.
605-->''"WHY DON'T YOU LOVE ME?!"''
606* TheBully: Compared to the other top dogs in the WVBA World Circuit, Super Macho Man easily has the nastiest personality of them all. You first start seeing shades of it in the SNES version, and then he fully embraces it in the Wii version, to the point where he attacks the referee and [[UnsportsmanlikeGloating arrogantly sneers at the much smaller Little Mac to "stay down"]] when he knocks him to the mat.
607-->''"Fighting hurts my gorgeous body, but trashing wimps makes it all worthwhile!"''
608* TheCasanova: The chicks dig him. It helps that he's rich.
609* CoolShades: "Oh, these sunglasses? You can't afford these sunglasses!"
610* CombatPragmatist: His [[SignatureMove Clothesline attack]] closely resembles a "haymaker punch": this is a particular punch where the arm is "whipped" sideways from the shoulder with minimal elbow bend. It's considered illegal in boxing because it is ''that'' powerful and realistically, [[AwesomeButImpractical it leaves you wide open if you miss]].
611* DeathByAThousandCuts: One of Super Macho Man's Title Defense Challenges will have you KO him in Round 1 without gaining a single Star.
612* {{Eagleland}}: Flavor 2, especially in the ''Wii'' version.
613* EvilCannotComprehendGood: [[DownplayedTrope At the very least]], being just a {{Heel}} and all, his Title Defense intro has him getting increasingly furious about Little Mac casually turning down all the fame and fortune he sees being offered to him. If he wins, [[AesopAmnesia he'll come close]] [[CelebrityIsOverrated to understanding why]].
614* EvilCounterpart: In a game full of national sterotypes, he represents the negative aspects of the USA while Little Mac represents the positive - Mac is a brave and scrappy underdog who fights his way to success through hard work and grit, while Super Macho Man is a smug, arrogant, wealthy bully who feels entitled to love and adoration.
615* {{Expy}}: Reportedly of pro wrestler [[Wrestling/SuperstarBillyGraham "Superstar" Billy Graham]]. Also bears a resemblance to (and sounds a lot like) Wrestling/HulkHogan and Wrestling/RicFlair (the latter moreso in the SNES and ''Wii'' appearances). His name is probably a reference to Wrestling/RandySavage, aka Macho Man.
616* TheFightingNarcissist: He isn't just arrogant; he wants everyone to love him while being arrogant.
617* {{Foil}}: To Aran Ryan in the ''Wii'' version. Both of them speak English and are the two boxers that [[{{Heel}} the crowd explicitly boo at]] in the World Circuit. However, while Aran Ryan is mostly immune to getting stunned without counterpunches, ''none'' of Super Macho Man's attacks can be counterpunched, forcing Little Mac to go back to basics with the dodge and attack strategy.
618* GoldToothOfWealth: In the Wii version, Super Macho Man has a gold tooth to show how rich he is. He's so rich that when you knock him out, dollar bills fly off him.
619* GreenEyedMonster: In the ''Wii'' Title Defense intro, he's jealous of all the fame and attention Little Mac is getting, especially when the latter doesn't even ''want'' it.
620* HairColorDissonance: His hair is silver-blonde, but looks gray. One wouldn't be mistaken for thinking he's older than he claims he is (27 years old in SNES and ''Wii'').
621* HatedByAll: In the ''Wii'' version. Despite how loved he claims to be, the crowd can always be heard booing him in his intro and victory sequences, which isn't something that happens to any of the other boxers (although Aran Ryan has stuff thrown at him in between rounds during his Title Defense match is pretty close). Whenever you knock him down, the crowd cheers harder than they do for any of the other boxers.
622* {{Heel}}: In the ''Wii'' version, contrary to his belief, he is the most hated of all the characters. The crowd boos him more loudly than even the blatant cheater [[CombatPragmatist Aran Ryan]]. Likely because Ryan is at least [[CardCarryingVillain open about it]] while Super Macho Man expects everyone to praise him as the ultimate {{Face}} no matter how he acts.
623* InstantWinCondition: Contender version only. When he uses his Triple Clothesline, a Three-Star punch in between his second and third spin will put him down.
624* JerkJock: He may be a NouveauRiche party animal, but all the bodybuilding and exercising isn't just for show. He's constantly training, which makes him one of the highest-tier boxers in every game he appears in.
625* {{Jerkass}}: While most of the fighters are jerks in some manner or another, Super Macho Man is in a class of his own, especially in Title Defense. You just have to glance at him arrogantly swatting the referee aside and showboating to the paparazzi to fully get the picture.
626-->''"Get outta my way... IT'S SHOWTIME!"''
627* LargeHam: Comes with the full-of-himself superstar territory.
628* {{Leitmotif}}: Naturally, a 90s surfer rock version of the Main Theme in the ''Wii'' version.
629* MirrorCharacter: To Don Flamenco in ''Wii''. Both of them are TheFightingNarcissist and lack any serious curveballs come their Title Defense matches, but make up for it by vastly improving their existing tactics. Both of their Title Defense intros involve them destroying an image of Little Mac. Don Flamenco ''definitely'' has more of the crowd on his side, though.
630%%* MrFanservice:
631* MuscleBeachBum: As you'd imagine for a huge, vain and excessively-tanned bodybuilder who fights in speedos and hails from California -- Hollywood or Los Angeles, depending on the game -- this aesthetic is played to the hilt for the guy. Super Macho Man's SNES bio outright mentions that when he isn't boxing, he can often be found training at [[https://en.wikipedia.org/wiki/Venice,_Los_Angeles Venice Beach.]]
632* {{Nerf}}: Unlike Bald Bull and Mr. Sandman, Macho Man retains his category in the SNES game (he's still the champion of World Circuit), but he's still easier to defeat than in other games because his more powerful attacks (including the spin punch) are only performed after he's knocked down twice.
633* NonIdleRich: So rich, in fact, that when you knock him out in the ''Wii'' version, ''dollar bills'' fly off him.
634* NoSell: None of Super Macho Man's attacks can be counterpunched.
635* OhCrap: Notably ''tries'' to {{def|ied Trope}}y this in ''Wii'' when Little Mac throws a Star Punch, by trying to beat Mac [[{{Pun}} to the punch]]... which doesn't work. Points for trying, though!
636* OneHitKill: On both ends of the trope in ''Wii''.
637** In Contender, Star Punching him in between his second and third spin will do this to him. Alternatively a Three-Star Punch changes it to [[InstantWinCondition an OHKO]].
638** His Title Defense's Triple Clothesline is this for you.
639* PecFlex: His trademark taunt. He steps it up in the ''Wii'' by flexing his glutes at the player, too.
640* PreFinalBoss: Is set up to appear as the final boss in every game he's in, but only in the arcade version of ''Super Punch-Out'' and the Gold Edition of the NES game (Where Tyson/Mr. Dream is not present) does he get to properly play the role. On the Wii, he is the fourth opponent of the World Circuit... except the World Circuit happens to have five opponents. On both the NES and SNES, he is indeed the World Circuit champion, but in the retail version of the NES game, you fight one more boxer after him, and on the SNES, [[DiscOneFinalBoss the World Circuit isn't even the final circuit]].
641* ProducePelting: In Title Defense mode on the ''Wii''. Guess he's not so much an AllAmericanFace in that version anymore, is he?
642* PunctuatedForEmphasis: '''SUPER!''' '''MACHO!''' '''MAAAAAAAAAN!'''
643* {{Retcon}}: While it's downplayed compared to Mr. Sandman going from a Philly native to a New Yorker between the Arcade/NES and SNES games (then back again on the Wii), Super Macho Man was originally written as hailing from Hollywood, but the SNES manual stated that he's from Los Angeles and [[MuscleBeachBum frequently trains at Venice Beach]]; then the Wii version reverts it back to Hollywood. Not that it makes a ''huge'' amount of difference either way, given both cities are in California and only about six miles apart.
644* SmallNameBigEgo: Big Name, Bigger Ego would be more accurate, but the spirit is still here. In a series where nearly everyone is cartoonishly full of themselves, Super Macho Man sticks out even then as an arrogant bastard. As his Title Defense intro and victory show, he ''lives'' for the fans' approval.
645* SmugSnake: He's definitely one of the tougher boxers in the series, but his skill is utterly dwarfed by his ego.
646* SoreLoser: He gets very angry after his loss to Little Mac, and his intro video in Title Defense has him jealous of Mac's fame, and further enraged that he'd graciously decline the perks of it.
647* SpinAttack: His trademark move, the Macho Spin Punch, comes in two flavors. He either throws a single punch that hurts a ''lot'', or he rears back and throws multiple punches (called the Clothesline in the ''Wii'' version), each one of them being an instant knockdown except in the Wii version[[note]]and even then only in the first fight; it goes right back to being an instant knockdown in Title Defense[[/note]]. He also gains a [[{{Shoryuken}} spinning uppercut]] in Title Defense. His knockdown animation involves him spinning before falling on the mat and when KO'ed, he literally ''spins through the air''.
648* SurferDude: He always had shades of this, but the ''Wii'' version takes it further beyond: his theme is surf music, and he says things like "Dude!" and "BOGUS!" when he misses and announces one of his combos with "HANG TEN!".
649* TookALevelInBadass: In Title Defense, his attacks hit faster and harder, and the timing for getting stars off of him becomes much stricter. He's also the only opponent in Title Defense to lack both an instant knockdown or instant knockout trick to exploit.
650* TookALevelInJerkass: While he was always characterized by his arrogance and vanity, his ''Wii'' incarnation stands out as a smug, obnoxious, [[RichBitch wealthy]] asshole who treats everyone around him like dirt.
651* TotallyRadical: In the ''Wii'' version, surfer slang and all.
652* YoungerThanTheyLook: He's in his mid 20s, yet apparently due to the California lifestyle, constant sun exposure, and his grey hair, looks like he's in his late 40s to early 50s. [[note]]Assuming that he's really in his mid 20s and not just lying about his age.[[/note]]
653[[/folder]]
654
655!!Introduced in NES ''Punch-Out!!''
656[[folder:Von Kaiser]]
657[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vonkaiser_8.png]]
658->'''Appears in:''' NES, Wii\
659'''Voiced by:''' Horst Laxton (Wii)
660
661A Berliner bruiser with an obvious facial tic and a high amount of military tropes added to his character.
662----
663* BadassBoast: One of his pre-round taunts is ''"Ich bin eine kampmaschine! Mein name: Von Kaiser!"'' [[labelnote:Translation]]I am a fighting machine! My name? Von Kaiser![[/labelnote]]
664* CharacterTics: He twitches like a malfunctioning wind-up toy now and then in his ''Wii'' incarnation. He also makes clock-like noises (such as saying "Kuk-uck!") at random times. Overall, he comes across almost as a machine with more than a few screws loose.
665* DeathOrGloryAttack: During his Title Defense match, his [[OneHitKill Spin Attack]]. After recovering from being knocked down, he wildly screams and punches himself in the head to psyche up, before charging at Little Mac with a furious punch. If it lands, it will knock down Little Mac, no matter how much health he has. If it misses, Von Kaiser is left open for a massive counterattack.
666-->'''''[[BattleCry AAAAAAAAATTACKEEE!!!]]'''''
667* GermanicEfficiency: The mindset behind this quote:
668-->''"Ich? Deutsche Präzision. Du? Windmühle."''[[labelnote:Translation]]Me? [I'm] German Precision. You? [You're a] Windmill.[[/labelnote]]
669* GroinAttack: Part of what drives him to a psychotic meltdown in his Contender intro cutscene: one of his students punches him right in the crotch, while they all laugh at him.
670* IWantMyMommy: He asks for his mommy as a "taunt".
671-->''"Wo bist du denn? Mami!"'' [[labelnote:Translation]]Where are you? Mommy![[/labelnote]]
672* ImportantHaircut: In Title Defense mode, Kaiser gives himself a flat-top haircut to indicate he got over his psychological handicap.
673* InstantWinCondition: In ''Wii'''s Contender version only — a Three-Star Punch during his "Mommy!" taunt will instantly put him down. This is exactly how his five-punch challenge is done.
674* {{Kaiserreich}}: His mechanical and honor-bound attitude, military attire, and "Ride of the Valkyries" leitmotif all mark him as a proud WWI-Prussia German stereotype.
675* {{Leitmotif}}:
676** The main portion of Wagner's "Ride of the Valkyries" for his introduction.
677** The ''Wii'' version gives him a remix of the Main Theme in the style of a military march.
678* MadEye: Sports one during the last image of his Title Defense movie.
679* OhCrap: He will try to take cover and yell "HILFE!"[[labelnote:Translation]]HELP![[/labelnote]] or utter "Oh, nein..."[[labelnote:Translation]]Oh, no...[[/labelnote]] if Mac throws a Star Punch in Contender in ''Wii''.
680* OneHitKill: In ''Wii''...
681** Contender: Hit him with a Star Punch during his "Mommy!" taunt or while he's already stunned. The latter is required to complete a challenge that involves giving him a TKO in a certain amount of time.
682** Title Defense: Hit him with a Three-Star Punch while he's already stunned. Finding a star from all seven possible ways, then hitting him with a Star Punch, will also work.
683** Also in Title Defense, ''he'' starts using his Spin Attack against you, an attack that will knock you down if it hits no matter how much health you have left.
684* ShellShockedVeteran: PlayedForLaughs in the ''Wii'' version, where he obviously suffers from PTSD from being ''beat up by his child students at his boxing academy''. Getting beaten by Mac apparently knocks him out of it.
685* TookALevelInBadass: In Title Defense, he recovers completely from his trauma and takes his fight more seriously. He can now fake attacks to confuse Mac and has one of the few [[OneHitKill one-hit knockdown moves]] in the game.
686-->'''Von Kaiser:''' "KAMPFSTIEFEL!"[[labelnote:Translation]]COMBAT BOOTS! (a military phrase indicating to get ready for war; in this sense, Von Kaiser is telling Mac to [[PreAsskickingOneLiner get ready to get his ass handed down to him]].)[[/labelnote]]
687* ThisIsReality: One of his between-round taunts in Title Defense mode:
688-->''"Dies ist Boxen, Little Mac! Keine tattenkaffee!"''[[labelnote:Translation]]This is boxing, Little Mac! Not a tea party! (literally, "coffee with your aunt", but the implications are the same)[[/labelnote]]
689* TheVonTropeFamily: Just in case you weren't sure about his nationality.
690* YouHaveGotToBeKiddingMe: Upon reading that Little Mac won the World Circuit championship. Cue Von Kaiser cutting his hair and [[TookALevelInBadass taking several levels in badass]].
691[[/folder]]
692
693[[folder:Piston Hondo/Honda]]
694[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/piston_hondo_0.png]]
695->'''Appears in:''' NES (Minor Circuit champ), Wii\
696'''Voiced by:''' Kenji Takahashi (Wii)
697
698A boxer from Japan who promises to give Mac a "TKO from Tokyo". Holds the Minor Circuit belt in the NES game.
699----
700* AdaptationalBadass: Downplayed. Where as the Wii game makes him part of the Major Circuit after previously being in the Minor Circuit, he's the first one you fight.
701* BareHandedBladeBlock: Does this as part of his TrainingFromHell in Title Defense's slideshow.
702* BigEater: Also does this in his Title Defense slideshow. Justified due to his TrainingFromHell.
703* BigOlEyebrows: A part of his tell, too.
704* BilingualBonus: His headband in the NES game said "Nippon ichi", which translates to "Japan's best". In the ''Wii'' game, it says "Ichiban", which means "the best", likely to avoid any confusion with a different use of the phrase "Creator/NipponIchi".
705* BoringButPractical: His Hondo Rush is nothing more than a series of quick punches... that each take away a good chunk of your health and are nearly impossible to evade and are better blocked or even better countered.
706* BringIt: After displaying he TookALevelInBadass in his Title Defense intro, he [[KubrickStare glares]] ''[[TheFourthWallWillNotProtectYou at the camera]]'' as he moves his eyebrow and flashes [[GrinOfAudacity the most confident grin]] ever, clearly challenging ''you''.
707* ConsummateProfessional: He's among the more serious and realistic boxers in the series. In addition to actually adhering to the rules of real-life boxing (a rare feat in the franchise), he holds one of the best records (26 total wins, 18 wins by knockout, and only one loss) in both of the games he appeared in.
708* CulturedBadass: As seen in the ''Wii'' version, he's not only an accomplished boxer but also highly knowledgeable in traditional Japanese culture; sometimes giving advice to Mac in the form of proverbs.
709-->''Shintō mekkyaku sureba, hi mo mata suzushī.'' [[labelnote:Translation]]If the heart and mind are at peace, the fire will stay cool.[[/labelnote]]\
710''Niku o kirasete, hone o tatsu.'' [[labelnote:Translation]]Let them cut your flesh, and you will sever their bones.[[/labelnote]]\
711''Te o agete, ōdan hodo o watarimashou.'' [[labelnote:Translation]]Raise your hand, and then cross the road.[[/labelnote]]
712* CutscenePowerToTheMax: You know that move he does in the opening of his Title Defense match? Yeah, he never does that in the fight.
713* DramaticWind: ''Wii'''s Japanese version only — his special KO animation has wind howling in the distance as he stumbles back.
714* EasterEgg: In Contender in ''Wii'', Piston Hondo is the only boxer who has ''six'' intermissions: his usual two where he talks in proverbs, another two where he shows off sushi ingredients, and a third set of two where he gives general advice.
715* EyebrowWaggle: He has a habit of doing this as one of his punching tells. ''Wii'' adds to it by sometimes [[FascinatingEyebrow waggling one eyebrow at a time]].
716* FaceOfAThug: {{Downplayed|Trope}}; while not ugly per se, his face constantly displays a constant scowl. However, as [[AllThereInTheManual supplementary material]] shows, he is a very humble person.
717* FourIsDeath: One of Hondo's Title Defense challenges is to beat him after blocking ''44'' jabs, and in the NES game, his Hondo Rush attack consists of four jabs. Four punches is also the minimum amount to KO him in Contender mode.
718* GratuitousJapanese: The NES game has one of his dialogs being made up of random Japanese words. This is averted in the ''Wii'' game; despite being a studio in an English-speaking part of the world (Next Level Games is located in British Columbia, Canada), dialog is spoken instead of written and only characters with English as their native language speak it, with boxers from non-English-speaking countries speaking the native language of their country. Not only does Piston Hondo speak real Japanese instead of random words; his seiyuu, Kenji Takahashi, is actually Japanese rather than an American or Canadian speaking surprisingly good Japanese.
719* HonorBeforeReason: He bows ''in the middle of a boxing match''! Of course, he learns his lesson and he can avoid the coming blow much faster in Title Defense mode.
720* InstantWinCondition:
721** In NES: whereas it was a OneHitKill in his first fight, he won't get back up if you counter the Honda Rush during the second fight.
722** Contender in ''Wii'': a Three-Star Punch while he bows or to counterpunch the Hondo Rush will give you the win.
723** Title Defense: A Three-Star Punch while he switches sides to perform an uppercut is also an instant KO.
724* IShallTauntYou: Subverted. While bowing, he looks at Little Mac, which would normally be disrespectful in Japanese culture. However, martial arts combatants bow while making eye contact ''if'' they are within striking distance, as a sign of prudence. During the opponent selection, he does properly avert his eyes while bowing to Mac/the camera... in Contender mode; he plays the trope straight in Title Defense mode by keeping his eyes forward.
725* JapanesePoliteness: One of the most polite, less ill-willed boxers in the series, and he hails from Japan. He even seems to have a bit of keigo in his speech, given he refers to him as "sessha"[[note]]An archaic [[UsefulNotes/JapanesePronouns pronoun]] used to refer to oneself in a humble way, reminiscent of a samurai[[/note]].
726* {{Kiai}}: Usually yells these in ''Wii''. Taken to its awesome conclusion in his Title Defense match's opening, where he meditates before the fight, then as [[ForDoomTheBellTolls a gong sounds in the distance]], he gets up and...
727-->''(cue RapidFireFisticuffs) TORYA-YA-YA-YA-YA-YA-YA-YA-YA-YA-YA-YA-YA-'''TORYAAAAA'''!''
728* {{Leitmotif}}: "Sakura" as his introductory theme, given its distinct, traditionally-Japanese feel. The ''Wii'' version gives him a proper Japanese rendition of the main theme as well, complete with shamisen.
729* MartialArtsHeadband: One of his defining physical characteristics.
730* MeaningfulName: ''Hondo'' is an archaic name for Honshu, the main island of Japan. Considering the fact that the game in which he goes by that name depicts him as extremely polite with a huge sense of honor, it fits, especially since his hometown of Tokyo is in the southeastern part of Honshu.
731* NiceGuy: Hondo bows and politely introduces himself during his Contender match in ''Wii'', and despite his vicious style, doesn't visibly bear any ill will towards Little Mac following his losses. [[ComicBook/NintendoComicsSystem Valiant's comic]] shows he also raises funds to build hospitals and schools in his home country.
732-->'''Piston Hondo:''' (bows respectfully) ''Sessha, Hondo to mousu.'' [[labelnote:Translation]]This humble one is called Hondo.[[/labelnote]]
733* OneHitKill:
734** In ''NES'', counterpunching the Honda Rush knocks him down.
735** In ''Wii'', Contender: Star punching him while he's bowing, and properly counterpunching the Hondo Rush, will do the trick.
736** In ''Wii'', Title Defense: Hit him with a Star Punch as he switches sides to perform an uppercut; or, during his upgraded Hondo Rush, hit him with a Star Punch when he twitches his eyebrow (easier said than done). Both of his taunt and Hondo Rush tricks also work, though they're trickier to perform; the Star Punch trick is valid during his actual bow, and the timing to counter the Hondo Rush for this instead of a star is very strict.
737* {{Otaku}}: The player isn't meant to see the pages, but the magazine he's reading between rounds in the ''Wii'' game is actually a slightly edited version of the ''Franchise/SailorMoon'' manga.
738* PerpetualFrowner: Just look at that scowl! He sure takes his boxing seriously. That said, he does crack a smile or two during his intermissions.
739* PunnyName: In the NES version, his last name's Honda. Which is why he's nicknamed "Piston" — like the pistons in a Honda car's engine.
740* RapidFireFisticuffs: The Hondo Rush, and especially his Title Defense intro.
741* RealMenWearPink: Hacking the camera in the ''Wii'' version and looking at the book Hondo holds between rounds reveals he's reading manga — specifically, ''Manga/SailorMoon''.
742* SelfDeprecation: This would definitely count for Hondo. He's shown to be the most stereotypical Japanese super-warrior imaginable, training by catching swords and outrunning bullet trains, yet he's merely the lowest-ranked boxer of the second circuit who can't defeat Bear Hugger, who trains by chopping down trees and guzzling maple syrup. Just think about it: Which country are [[UsefulNotes/{{Japan}} Piston Hondo and]] {{Creator/Nintendo}} [[UsefulNotes/{{Japan}} the publisher/producer of the Punch-Out series from]]? And which country are [[Creator/NextLevelGames the studio that developed this game]] and [[UsefulNotes/{{Canada}} the next opponent from]]?
743* ShooOutTheClowns: He is the first opponent in ''Wii'' to take his training seriously, as his slideshow shows — he is meditating in his temple, puts on his [[MartialArtsHeadband hachimaki]], then puts on his gloves.
744* ShoutOut: In the NES game, he asks if Creator/{{NHK}}'s cameras are running and says "hello" to Tokyo.
745* ShownTheirWork: Multiple:
746** He's staring at Mac when he bows during a match, which is a very disrespectful sign in Japanese culture, at least under normal circumstances, as it implies you don't trust the person you're bowing to enough to take your eyes off of them. However, martial arts combatants bow while making eye contact only when they are within striking distance. In this case, Piston Hondo is being careful... and sure enough, [[CombatPragmatist Mac can punch him while he's doing this]] for a star.
747** During intermissions in his Title Defense match, he can be seen reading a book. A careful look at his eye and head movements suggests he's actually reading it right-to-left, as one correctly should for Japanese-formatted reading.
748* SuspiciouslySimilarSubstitute: Replaced Piston Hurricane, though to Hondo's credit, he's at least more distinct from his predecessor than Gabby Jay is to Glass Joe.
749* ThisIsGonnaSuck: His reaction when Little Mac unleashes a Star Punch in Contender is to sum up how he "screwed up big time".
750-->''Masaka!'' [[labelnote:Translation]][[ThisCannotBe Impossible!]][[/labelnote]]
751* TookALevelInBadass: In Title Defense, his moveset is expanded to include enhanced versions of his Hondo rush that make use of delayed punches, a powerful uppercut combo after recovering from a knockdown, and the ability to fake Mac out by changing what side he launches an uppercut from. His vulnerability while bowing is also reduced.
752-->'''Piston Hondo:''' ''Ko ketsu ni irazunba, ko ji o ezu.'' [[labelnote:Translation]][[BringIt If you don't enter the tiger's den, you won't get the tiger's cubs.]][[/labelnote]]
753* TrademarkFavoriteFood: Sushi, it seems. Heck, it even flies out of his head when you hit him! You see Hondo eating TONS of it during the intro for his Title Defense match, and in some of his Contender round intermissions, he'll even take out a wooden tray and [[https://youtu.be/kLvapQMqzBk?t=51 show off several neatly-prepared ingredients from it]] in a nod to his infamous "Random Japanese" from the NES version.
754* TrainingFromHell: His intro video for Title Defense has him in ''serious training''. He's [[BareHandedBladeBlock blocking swords with his bare hands]], [[BigEater eating his own weight, and then some, in sushi]], and [[SuperSpeed running at the same speed as a]] ''[[SuperSpeed bullet train]]''.
755* WritingAroundTrademarks: Originally in the NES game, he asked if the Creator/{{NHK}} camera crew was filming the match[[note]]NHK being Japan's UsefulNotes/StateBroadcaster, comparable to Creator/TheBBC in the UK, but more independent from the government, somewhat like the United States' Creator/{{PBS}}[[/note]], but likely due to trademark reasons, he says "my camera crew" in the ''Wii'' and ''Nintendo 3DS Virtual Console'' versions. In addition, his surname was changed in the ''Wii'' game from Honda to Hondo, likely due to fears of a lawsuit from the Honda motor company — however, the new surname isn't meaningless (regardless of whether the meaning was intended).
756[[/folder]]
757
758[[folder:Don Flamenco]]
759[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/don_flamenco_spirit.png]]
760->'''Appears in:''' NES, Wii (Major Circuit champ)\
761'''Voiced by:''' Creator/JuanAmadorPulido (Wii)
762
763A flamenco dancer from Madrid, Spain, who decided to bring his show to the boxing ring. He loves to goad Mac into attacking him, and after he blocks the blow, he'll take a wild swing (sometimes calling out the name of his girlfriend Carmen). Flamenco is the Major Circuit champion in the ''Wii'' version.
764----
765* AdaptationalBadass: Probably the biggest example in the ''Wii'' game- he goes from dead last in the Major Circuit's ranks to being the champ.
766* ArrogantKungFuGuy: He's one of the cockiest opponents in ''Wii'', treating the match more like a big show where he's the star guaranteed to win rather than a competitive fight. His defeat seems to deflate his ego a bit, as he fights harder and takes it all ''much'' more seriously the second time around.
767* BaldnessAngst: His hair is receding at age 23, so he wears a toupee to cover it up. Knocking his toupee off will cause him to fly into a rage.
768* BeatThemAtTheirOwnGame: Don's general tactic when fighting is to [[BringIt goad opponents into throwing a punch]], dodge, and {{counter|Attack}}punch — the same thing you’ve been doing up to that point.
769* BerserkButton: When his toupee is knocked off in the ''Wii'' version, revealing his balding head. He even starts [[TurnsRed turning red]], and he can't be stunned until you've hit him enough times.
770* BringIt: He taunts Little Mac into attacking him with this motion. In the Wii version, he says things like, "¡Anda, anda!", "¡Venga, venga!", "¡Vamos, vamos!" (all of which mean "Come on! Come on!"), or "¡Venga, ven a por mi!" (which means "Come on, come at me!").
771* CombatPragmatist: In the World Circuit rematch in the NES game, he will constantly force you to punch at him as he just stands there blocking, right until you're tired —and thus unable to hit him back— when he unloads on you with several fast and hard punches.
772* {{Combo}}: In Title Defense mode for ''Wii'', the further the fight goes, the more he'll start to chain together his attacks, up to 3 in a row, without a break even when dodged. If one of those chained attacks hits, it makes it much harder to dodge the following attacks.
773* CounterAttack: His primary schtick. He will first taunt Mac into throwing a punch, dodge or block, and counterpunch.
774* CycleOfHurting:
775** In his first encounter in the NES version, it's possible to beat Flamenco using an endless 1-2 combo of jabs to the face.
776** In Contender mode, the combo is "left jab, right hook" or vice-versa. In TD mode, the combo is "left jab, right hook, left jab; right jab, left hook, right jab; left jab..." or vice-versa.
777* DanceBattler: With Flamenco as his theme.
778* DashingHispanic: He's a Spanish bullfighter with flamboyant poses, and is popular with the ladies if his intro is any indication.
779* DodgyToupee: To hide his [[PrematurelyBald premature]] [[VillainousWidowsPeak balding]].
780* TheFightingNarcissist: In ''Wii''. He starts as an arrogant fighter who goads Little Mac into attacking before making any moves himself. However, [[BerserkButton the minute after his toupee is knocked off]], he flies into a rage and begins throwing more punches.
781* {{Foreshadowing}}: Anyone paid close attention to his slideshow in the ''Wii'' game? Look at the way he punches the bull into orbit; that's how newbies can beat Bald Bull and his Bull Charge as well as complete a certain challenge against him.
782* FormulaBreakingEpisode: His World Circuit fight in the NES version. All of the surrounding final fights in the game are against [[LightningBruiser Lightning Bruisers]] who throw incredibly powerful and fast punches that are difficult to time and just getting hit a couple times will get Mac sent to the canvas. Don is a completely different fighter, a much smaller boxer with limited power who is more content to sap your stamina, pepper you down with uppercuts and jabs, and likely beat you in a decision if you don't fight smart enough to take him out in time alloted.
783* {{Guyliner}}: Wears eyeliner in both Contender and Title Defense.
784* IShallTauntYou: Incessantly taunts Mac instead of fighting, which he does to trick Mac into attacking, giving him an opening for a counter of his own.
785* InstantWinCondition: Contender version only. While taking no damage, use [[CycleOfHurting an infinite combo of 14 alternate jabs and hooks in opposite directions]] to knock him down. When he gets up, counterpunch his uppercut, then star punch him for the KO.
786* {{Leitmotif}}:
787** "March of the Toreadors"[[note]]Also called "Overture" and "The Bullfighter's Theme"[[/note]] from ''Theatre/{{Carmen}}''.
788** Appropriately, his remix of the Main Theme in the ''Wii'' version is in the form of a Flamenco melody, with castanets and Spanish guitar.
789* MarathonBoss: The second fight with him in the NES version can turn into this if the player is really unlucky. The ''Wii'' version retains this in both modes, but especially in Title Defense, where his more aggressive nature makes it harder to attack back and can often draw the fight out to decision without the infinite combo trick.
790* MirrorCharacter: To Super Macho Man in ''Wii''. Both of them are TheFightingNarcissist and lack any serious curveballs come their Title Defense matches, but make up for it by vastly improving their existing tactics. Both of their Title Defense intros involve them destroying an image of Little Mac. Don Flamenco ''definitely'' has more of the crowd on his side, though.
791* NobodyTouchesTheHair: Because it's a toupee.
792* NormalFishInATinyPond: Despite his exceptional fight record, it's implied that Don isn't ''quite'' World Circuit material. In the Minor Circuit, there's an EasterEgg where the player can spot a poster advertising a match between him and Soda Popinski. Given that Flamenco is still in the Major Circuit by the time you fight him, one can assume Popinski won.
793* OhCrap: Hilariously tries to take cover like a little girl if Little Mac unleashes a Star Punch in ''Wii''.
794* OneHitKill: In ''Wii'', successfully dodging (not ducking) his Rose Flurry's uppercuts, then retaliating with a Three-Star Punch, will put him down for the count. This is true for both Contender and Title Defense.
795* PaintItBlack: In Title Defense, he wears all-black attire, his hair and toupee are now black instead of brown, and he switches his red rose for a black one. The rose changes back to red if he wins.
796* PrematurelyBald: His hair receded despite being in his late 20s.
797* RapidFireNo: One of hiss reactions to a Star Punch in ''Wii''.
798* RedAndBlackAndEvilAllOver: While not ''evil'' per se, Don wears a more menacing black and dark red outfit —befitting a flamenco dancer— in his Title Defense bout, and fights a ''lot'' more fiercely.
799* ShoutOut: One of Don Flamenco's quotes in the NES game was "Flamenco Strikes Back! Return of Don!"[[note]]Only in his World Circuit fight, as this is his "revenge" quote[[/note]] Who knew he was a Franchise/StarWars fan?
800* SomethingAboutARose: Don loves to keep a rose with him during fights. His Title Defense costume includes a [[PaintItBlack black rose]].
801-->'''Don Flamenco:''' ¿Es que nunca has visto una rosa negra?[[labelnote:Translation]]Have you never seen a black rose before?[[/labelnote]]
802* SoreLoser: He is furious after his loss to Little Mac, even tearing down a poster of Mac in disgust.
803* SpamAttack: His Rose Flurry is a set of 3-5 hooks in a row. In Contender mode, they'll all come from the same side, while in Title Defense, he'll change up which way they come from.
804* TookALevelInBadass:
805** In NES, you have to fight him twice. The first time, on the Major Circuit, he's a WarmUpBoss despite having highly damaging punches, since he's so easy to lock into extensively long combos and his blows are so easy to dodge. Then he comes back with a vengeance on the World Circuit and is much, much harder to beat because he has a better balance between defense and offense, and can no longer be trapped into an infinite loop. This applies even in-universe, where his World Circuit ranking is higher than Major Circuit champ Bald Bull.
806** Also managed to take a level in badass in the ''Wii'' version despite using essentially the ''exact same method of fighting''! Of course, he is no longer restricted to the same old uppercut after blocking your punches anymore, and can do slow uppercuts, fast uppercuts, hooks, or jabs. And of course, Title Defense adds yet another level by doing TWO counters per block and being less vulnerable to exploits than the Contender version.
807* TorosYFlamenco: His name is Don Flamenco ("Don" either being a more formal version of "mister" in Spanish or, more archaically, being the Spanish equivalent of "sir", thus making him "Mr. Flamenco" or "Sir Flamenco"), and his other career is bullfighter, in which he goes about the same way as boxing, and he's probably better at the former.
808* TurnsRed: Knock his toupée off in the Wii version, and he gets ''much'' more aggressive.
809* VillainousWidowsPeak: Villainous in that he's your cocky opponent anyway.
810* WakeUpCallBoss:
811** The first fighter in the NES game where wild punches will likely get you nowhere. While the three Minor Circuit fighters are pretty poor blockers, Flamenco (appropriately, being the first Major Circuit fighter) will always anticipate your punches and block them accordingly. Once you have his ridiculously predictable pattern figured out, however, he's almost as easy as Glass Joe.
812** [[AvertedTrope Not this]] in the ''Wii'' version though, since he comes after foes that are just as tricky.
813* WearingAFlagOnYourHead: His trunks in Contender mode are yellow and red — in the same shades and pattern as the Spanish flag.
814[[/folder]]
815
816[[folder:King Hippo]]
817[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/king_hippo_spirit.png]]
818->'''Appears in:''' NES, Wii (Minor Circuit champ)\
819'''Voiced by:''' Creator/GarryChalk (''WesternAnimation/CaptainNTheGameMaster''), Scott [=McFayden=] (Wii)
820
821A true island of a man, hailing from somewhere in the South Pacific (it's never stated exactly where "Hippo Island" is). Very hard to bring down, but once you do, he won't get back up.
822----
823* AdaptationalVillainy: Equally if not better known for his turn in ''WesternAnimation/CaptainNTheGameMaster'' as one of Mother Brain's henchmen.
824* AdaptationalWimp: In ''WesternAnimation/CaptainNTheGameMaster'', due to politics about throwing punches in a children's cartoon. Also in the Wii game where he’s regressed to being in the Minor Circuit rather than the Major Circuit- but he's the champ, at least.
825* AdiposeRex: It's never stated outright if he actually is a king, but he at least styles himself as one and is ''the'' fattest boxer in the series.
826* AgonyOfTheFeet: After Mac knocks the manhole cover loose in the Title Defense mode in ''Wii'', it hits one of his feet as it rolls out of the ring, causing him to yell in pain (and taking off a bit of his health).
827* AmazingTechnicolorPopulation: ''Captain N'' gave him blue skin, for some reason.
828* AmbiguouslyHuman: Hippo is said to be human, but doesn't look like a normal person. Even if you take the art style into account, he's jarringly different compared to someone like Glass Joe or Von Kaiser.
829* AngryAngryHippos: He's not an actual hippo, but he certainly looks like one, and he's not someone you want to get in a fight with. In the ''Wii'' version, he sounds like one, too.
830* AnimalMotifs: [[AngryAngryHippos Hippos]], obviously. He's big and fat, has teeth that resemble hippopotamus tusks, is a MightyGlacier through and through, and his dialogue in ''Wii'' (unlike in NES) is comprised of bellows, akin to a hippo.
831* AttackItsWeakPoint: Hippo takes great pains to guard his navel, which results in [[ComedicUnderwearExposure his pants being dropped]]. He even uses a ''manhole cover'' (affixed with duct tape!) to [[DefiedTrope protect it]] in the Title Defense mode of ''Wii''.
832* BigEater: Shown eating a whole island's worth of fruit and meat in his ''Wii'' intro.
833* BrokenArmorBossBattle: The second fight with King Hippo has him protecting his belly with a manhole cover. You cannot deal real damage until [[PuzzleBoss you figure out how to knock it off]].
834* ComedicUnderwearExposure:
835** {{Exploited|Trope}} as part of his strategy in both games. Hitting his open mouth leaves him vulnerable and exposes his boxers. He will cover his chin, but that leaves his [[AttackItsWeakPoint belly]] exposed, which you can aim for as he pulls his pants up ([[TooDumbToLive despite getting beat up]]).
836** In a more traditional example, losing to him in Contender in ''Wii'' makes him [[PrimalChestPound pound his belly]] and raise his arms in victory, causing his pants to fall down and reveal [[GoofyPrintUnderwear Super Star print boxers]]. He quickly covers himself in embarrassment.
837* FatBastard:
838** Subverted in NES, as he doesn't taunt Mac like the other boxers, even asking Mac to go to lunch after the bout.
839** Downplayed in ''Wii''. He sees Mac with contempt and even [[UnderestimatingBadassery underestimates him on their first fight]], but despite his vicious fighting style he ''is'' a boxer.
840* FatComicRelief: He brings some some form of laughs in both games he's in.
841** His ''NES'' appearance doesn't taunt Mac, instead engaging in some comical banter in-between rounds.
842** He's also this alongside Bear Hugger in ''Wii'', where despite his vicious nature he's still quite comical given his underpants' tendency to [[ComedicUnderwearExposure getting exposed]].
843* FictionalCountry: While the South Pacific exists, Hippo Island certainly qualifies as this. It's where he comes from.
844* GlassCannon: Ironically, in spite of his comparatively large health bar, King Hippo has no staying power whatsoever. He packs a real wallop, but only needs to be knocked down once due to his size; compared with every other boxer Mac faces, who can get up multiple times. It's especially noticeable against the similarly large Bear Hugger and Mad Clown.
845* {{Gonk}}: King Hippo is a very strange-looking man, even within the context of the game's cartoonish art style.
846* GoofyPrintUnderwear: Sports [[Franchise/SuperMarioBros Super Star print]] boxers in ''Wii''.
847* InstantWinCondition: In ''Wii''...
848** Contender: Counterpunching his double smash combo will... knock off his crown. Counterpunching him again [[DoubleSubversion will do the trick]]. You can also simply duck the move and Star Punch him instead of jabbing his mouth.
849** Title Defense: Counterpunching the double smash will only give a star. Instead, duck and dodge his smash and slam combo, then Star Punch him instead of jabbing his mouth.
850* JigglePhysics: Seen in glorious slow-mo as he stumbles back, during his KO animation.
851* {{Leitmotif}}: The Wii version gives him a "tribal" rendition of the Main Theme with heavy drums and a "jungle" flute.
852* MightyGlacier: Sure, he's slow and clumsy, but if he actually hits you, it '''hurts''' (in the NES version, getting hit with three punches will take you down, two if they're both overheads). And in ''Wii'', while he won't get up from a knockdown, he has a ton of health to make up for it.
853* MisplacedWildlife: Downplayed since he isn't an actual animal, but he's a Pacific Islander with a Hippo {{Animal Motif|s}}, despite the fact that hippos aren't found anywhere near the Pacific.
854* NonStandardCharacterDesign: As you can see, he definitely doesn't look like any normal human, even [[{{Gonk}} compared to the rest of the cast]]. It even extends to his nationality, which is the only one that is [[FictionalCountry fictional]] (barring re-releases of the NES game, which feature Mr. Dream from Dreamland).
855* TheNoseless: As a part of his distinctive appearance, King Hippo is the only boxer in the series that lacks a nose.
856* OhCrap: At least he's smart enough to know he's screwed when Little Mac throws a Star Punch in ''Wii''.
857* PartsUnknown: Technically, since nobody knows just where Hippo Island is supposed to be.
858* PlumbersCrack: King Hippo needs to pull up his pants; his butt crack is on display in his Contender cutscene.
859* PrimalChestPound: A variant — he pounds his belly in victory if you lose to him in Contender in ''Wii''.
860* RingOutBoss: Falls out of the ring when you beat him in ''Wii'', and Mac is instantly declared the winner. TruthInTelevision- if a boxer falls out of the ring, they get twenty seconds to get back in or they lose by knockout, and clearly he isn’t going to get back in.
861* StoutStrength: He's the fattest boxer in the series, along with some of the strongest punches. However, his girth means he can't get back up after being knocked down.
862* ThisLoserIsYou: Implied. Although Hippo's place of origin can't be tracked down, we know he lives in the South Pacific. In real life, the Pacific area is known for its very high levels of obese people.
863* TookALevelInBadass: In Title Defense, he shores up his defenses with a manhole cover protecting his gut. This makeshift shield can be removed (and doing so will take a small chunk of his stamina away), but you will still need to contend with new attacks in his moveset, and he will open his mouth less often, providing fewer opportunities to lay into him. When he prepares an overhead punch, trying to Star Punch him also reveals he ''did'' learn how to dodge them; even if you land one, he takes them much better than before.
864* UnderestimatingBadassery: Before their first fight in the ''Wii'' game, Hippo derisively laughs at Mac upon seeing him, obviously considering him too small to be a threat to him.
865* TheUnintelligible: Unlike the other fighters in the ''Wii'' game, he just makes grunts, which sound a lot like an actual hippo's.
866* WakeUpCallBoss: In both the NES and ''Wii'' versions, he's the first boxer that can't be beaten by the standard dodge-attack strategy. In the latter version, you have to hit him with a shot to the jaw to expose his weak point (his navel), and if you get carried away and throw another high punch he will cover himself again. This means you need to show both tactical intelligence and restraint to beat him.
867* WhereTheHellIsSpringfield: All we know is that Hippo Island is somewhere in the South Pacific. Which doesn't really narrow it down.
868* WildSamoan: He has the trappings of one, but he's from the fictional "Hippo Island" rather than Somoa itself.
869* YouHaveGotToBeKiddingMe: In the ''Wii'' version, after donning his crown and raising his arm to the crowd, he actually turns around to see [[PintsizedPowerhouse Mac]] and gets an incredulous look on his face before laughing at having to fight him. [[UnderestimatingBadassery "Small opponent", big mistake.]]
870[[/folder]]
871
872[[folder:Mike Tyson/Mr. Dream]]
873[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mike_tyson_and_mr_dream.png]]
874->'''Appears in:''' NES (Dream Match)
875
876[[Creator/MikeTyson One's]] a famous RealLife boxer who is a devastating one-hit knockout fighter in the game. The other is his HeadSwap replacement with the same skills and a better record. Both appear as the FinalBoss depending on the game's version.
877----
878* BadassNormal: As an accurate portrayal of a real-life champion boxer, he doesn't rely on any dirty or supernatural tricks. He's just an astonishingly talented and strong boxer who can feed Little Mac the mat with one uppercut.
879* BreakingTheFourthWall: He makes references not to Little Mac's fists, but to the player's ''fingers'' (as in, the fingers pressing on the NES controller).
880* FinalBoss: Of the ''NES'' game.
881* GracefulLoser: After defeating him, he compliments you on your swift [[BreakingTheFourthWall finger speed]].
882* GuestFighter: For a given definition of "originating from a preexisting franchise", Tyson is the only character in the NES game who wasn't created specifically for the ''Punch-Out!!'' series, being a real-world champion boxer whom Nintendo signed a licensing deal with.
883* HeadSwap: Mr. Dream is, mechanically speaking, literally exactly the same fight as Mike Tyson, just with a different head and a RaceLift. This is convenient for speedrunners who can't get hold of a copy of the Mike Tyson version, as he and Mr. Dream aren't differentiated on the leaderboards.
884* HeroicSecondWind: After surviving the first 90 seconds of his OneHitKO Dynamite Punches, Tyson/Dream slows down a lot in the later 90 seconds of the first round by only throwing hooks, and then in the second round he expands his repertoire but follows a pretty predictable pattern and doesn't hit quite that hard, while you get to throw a lot more offense at him than in the first round. However, in the third round, Tyson/Dream will get considerably more aggressive, hit harder, and become far more random than any other opponent in the game, making you have to rely almost on pure reaction to dodge his blows. Also in the third round once he does his Dynamite Hook sequence, if you fail to block all four he'll just keep punching without any opportunity to stop him until you go down. Better TKO him in Round 2, as doing so in Round 3 or surviving for a decision victory is a brutal ordeal.
885* LightningBruiser: Especially in the opening, where he unleashes a flurry of lightning-fast uppercuts that will knock you down in one hit. "His style is impetuous", indeed.
886* NoCelebritiesWereHarmed: Mr. Dream greatly resembles Rocky Marciano, a heavyweight boxer who had never been defeated in his career.
887* OneHitKill:
888** For the first 1:30 of the match, Tyson/Dream throws very fast uppercuts that knock you down in one hit.
889** The player can possibly knock Tyson/Dream down in one hit too; when Tyson/Dream is standing there blinking before unleashing a series of Dynamite Hooks, the player can punch them in the face for free. Normally this just gives the player a star, but if the punch is landed on a specific early frame it will instantly knock Tyson/Dream down regardless of their health.
890* PartsUnknown: Dreamland for Mr. Dream.
891* ScaryBlackMan: It's Mike ''friggin''' Tyson, and at the top of his game too.
892* ShownTheirWork: It's hard to prove it was intentional, but the digital Tyson is a pretty good match of the real one's fighting style. The first round is an absolute nightmare as he sends out a flurry of One-Hit-Knockdown uppercuts, but if you can survive those first 90 seconds... well, he doesn't exactly become easy, but he starts to block more while resorting to weaker jabs to try and get a hit in. Indeed, the real Tyson won half of his bouts in the first round, but would get winded quickly after that and loved to hide behind his gloves. That's not to say the difficulty is entirely front-loaded though, as he'll pick it back up in the third round and become more difficult there if you can't TKO him before then.
893* SuspiciouslySimilarSubstitute:
894** Mr. Dream is one for Tyson.
895** Mr. Sandman fills the role in the ''Wii'' game, especially his Title Defense version.
896[[/folder]]
897
898!!Introduced in SNES ''Super Punch-Out!!''
899[[folder:Gabby Jay]]
900[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gabby_jay.png]]
901->'''Appears in:''' SNES
902
903Glass Joe's protegeé: another French boxer who, along with Glass Joe (his only career win), holds the WVBA record for most career losses.
904----
905* BoisterousWeakling: Despite being considerably older (and no better at boxing) than Glass Joe, Gabby Jay is much more spirited, confident, and eager to enter the ring. This 56-year-old man never backs down from a challenge. He was also a middle-aged cafe worker when he suddenly decided to become a boxer, despite not having any training before then.
906* BringIt: Says "C'mon!" during a match against him.
907* ButtMonkey: His "trainer" is [[AntiMentor Glass Joe]], a boxer with a win-loss record of 1-99. That alone is enough to qualify.
908* CharacterCatchphrase: He opens the bouts shouting "Yay!", and if he wins, he exclaims "Yay! Yay! Yay!".
909* CheeseEatingSurrenderMonkeys: Subverted. Unlike Glass Joe, he refuses to retire until he wins at least one more match. He only became a boxer because he felt a sudden random desire to do so.
910* {{Determinator}}: "I'll never retire! I can win at least once more. C'mon!!"
911* HighHopesZeroTalent: The manual says that he worked in a cafe near the Eiffel Tower until, for some inexplicable reason, he decided to become a boxer. He got "training" from Glass Joe, and it was all downhill from there.
912* {{Jobber}}: He has the ''exact same record'' as Glass Joe.
913* PerilousOldFool: Like Hoy Quarlow, he's quite aged for a professional fighter. Unlike Hoy, Gabby Jay isn't some wily {{old master}} of combat. He's exactly what you'd expect a middle-aged, poorly trained novice to be.
914* SuspiciouslySimilarSubstitute: Replaces Glass Joe (whom he beat, ironically, for his only win, with an identical 1-99 win-loss record) in ''Super Punch-Out!!''. Of course, Joe's his trainer, so it makes more sense than a Japanese boxer (Piston Hondo/Honda) replacing a Cuban boxer (Piston Hurricane).
915[[/folder]]
916
917[[folder:Bob Charlie]]
918[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bob_charlie.png]]
919->'''Appears in:''' SNES
920
921A Jamaican boxer with rhythm, Bob can shuck and jive past opponents and deliver a nasty whirlwind punch.
922----
923* CaptainErsatz: Of [[Franchise/StreetFighter Dee Jay]], who is also a Jamaican DanceBattler who talks about feeling the rhythm.
924* ConfusionFu: The only thing that stops him from being a complete pushover like Gabby Jay, Glass Joe, and Kid Quick is his ability to bob, weave, dodge, and otherwise avoid and fake out his opponent. Counterpunch if you want to demolish him.
925* DanceBattler: Downplayed initially, as he's just rhythmically avoiding shots from Mac. After some time, however, he'll shimmy to the back ropes and either do his whirlwind punch or... do a weird hop dance back to Mac.
926* DreadlockRasta: Befitting his laid-back, free-spirited personality and his Jamaican heritage, he wears his hair in dreadlocks. Overlaps with DreadlockWarrior, since he's a boxer and all.
927* FaceFault: If you knock him out, he may stagger to his feet at the count of 9, go whooh whooh, then collapse face first to the mat.
928* NoCelebritiesWereHarmed: To Music/BobMarley, due to being from the same country and [[PunnyName having similar names]].
929* SignatureLaugh: "Hooh! Hooh!"
930* SpectacularSpinning: His whirlwind punch.
931[[/folder]]
932
933[[folder:Masked Muscle]]
934[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/masked_muscle.png]]
935->'''Appears in:''' SNES
936
937A masked Mexican wrestler who frequently resorts to dirty tactics in the boxing ring, such as spitting and headbutting his opponents.
938----
939* AlliterativeName: '''M'''asked '''M'''uscle.
940* CombatPragmatist: Spitting in the face of an opponent, and doing a massive headbutt.
941* CoolMask: Comes with being a masked wrestler.
942* GenreRefugee: If he were in an actual pro wrestling match, his fouls would seem less egrious, and he would probably make a great heel. But this is a ''boxing'' match.
943* GoForTheEye: The guy tends to spit in his opponents' eyes to gain an edge. He's actually using Wrestling/{{The Great Muta}}'s "Asian mist" — even though he's Mexican and Muta is Japanese.
944* GratuitousSpanish: Uses some Spanish words in his dialogue.
945* HeroicBuild: Although he isn’t heroic in the slightest, being a body clone of Super Macho Man means he's absolutely ''jacked''.
946* MachoLatino: A boxing MaskedLuchador from Mexico with the same muscular build as Super Macho Man.
947* MaskedLuchador: His entire gimmick.
948* NamesToRunAwayFromReallyFast: Anyone with the nicknames "Amigo to None" and "Crown Prince of the Cheap Shot" is bound not to be a very swell person to fight.
949* NotCheatingUnlessYouGetCaught: Oh brother, does he use this trope.
950-->''"Cheater? I don't know what you're talking about, amigo."''
951* UseYourHead: One of his attacks is a headbutt.
952[[/folder]]
953
954[[folder:Aran Ryan]]
955[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/aran_ryan_5.png]]
956->'''Appears in:''' SNES, Wii\
957'''Voiced by:''' Stephen Webster (Wii)
958
959A rather unpredictable Irish fighter. In his ''Wii'' incarnation, he stands still even less and comes back in Title Defense mode with a ''clearly illegal'' loaded-hidden-boxing-glove-on-a-rope.
960----
961* AdaptationalJerkass: In ''Super Punch-Out'', he says a few taunts toward Little Mac likely to intimidate him, but at least he respected the rules of boxing. In ''Wii'', his taunting goes straight toward unsportsmanlike insults, cheats to try to inflict more pain on Little Mac, fights with the crowd, and even knocks out the referee.
962* ArcNumber: [[LuckySeven Seven]]. After being knocked down, it takes Aran Ryan 7 seconds to get up. Mac starts the fight with 7 hearts and can land 7 punches after stunning him. One of his challenges involves landing 7 Star Punches on him during the course of the fight, which will instantly KO him, and another requires the player to win the fight during the 7th minute (that is, the first minute of Round 3).
963* ArtisticLicenseSports: Every boxer is guilty of this, but his ''Wii'' incarnation easily takes the cake by a wide margin.
964** Most of his dirty tricks would earn any real-life boxer a long (if not permanent) ban from the sport, and he makes no effort to hide them. WebVideo/BumblesMcFumbles put together [[https://www.youtube.com/watch?v=Q7aKQj3nEIw a video]] counting the rules infractions committed by the Wii boxers. The second-highest is Great Tiger, with 8. Aran has ''19,'' later found out to be an even 20 in a follow-up video due to him smashing a camera that was WVBA property. The only boxer in the series who comes close to breaking as many rules as Aran does in ''Wii'' is Donkey Kong, who is, as Bumbles exactly puts it, a literal wild animal.
965** His greatest infractions involve loading his boxing gloves with horseshoes (Contender) and constructing a flail out of one of his old gloves (Title Defense), both of which constitute multiple rule breaks on their own (Somewhat due to things brought into a fight with intent to cheat, and actually going through with it with each item are separate infractions)... and that's ''before he even uses them in the ring''!
966** His use of elbow strikes and headbutts derives from Irish collar-and-elbow wrestling. While such moves are valid there, they wouldn't be allowed in professional boxing... and '''definitely''' not in a world circuit. These would constitute a foul, and under a more competent referee, would result in warnings, point deductions, and an eventual disqualification.
967** Ironically enough, this is actually {{Averted|Trope}} in ''SNES Super Punch-Out'', his game of origin, where Aran is instead TheGenericGuy and keeps it completely clean in the ring, in a massive contrast to him stuffing horseshoes in his gloves, smuggling in weapons, and ''physically assaulting the referee'' in ''Wii''. You can't say him grabbing you is cheating- this is a clinch, an entirely legal thing to do in boxing. He also only tries to clinch after being hit with a super punch, which is also within the rules- boxers often clinch to recover when they’re having trouble staying up.
968* AxCrazy: The ''Wii'' version. In the cutscene before the fight, he's putting horseshoes into his gloves. Then before Round 2 or 3, he's seen punching himself to psyche himself up. Here's to hoping he doesn't have those horseshoes still in the gloves. Later on in Title Defense, he's seen picking fights with the audience and trying to take a swing at Mac before the round begins -- even attacking the referee when he intervenes to stop him -- and outright smuggling in a weapon.
969* BerserkButton: The SNES manual states that he became particularly irate when his school bullies said anything about his mother.
970* BigNo: Screams this when he misses with his glove on a rope.
971* BloodKnight: He's so eager to brawl that he starts jumping around and taunting Mac ''on the intro screen''. Both of his between-round quotes in the first fight firmly cement this:
972-->''"Fightin's like '''BREATHIN'''', Mac!"''\
973Keep hittin' me! I ''love'' it!
974* CameraAbuse: If he wins in Contender Mode in the Wii version, he laughs crazily and then grabs the camera, headbutting it and causing it to smash to pieces.
975* CharacterizationMarchesOn: SNES Aran Ryan? [[FlatCharacter Not much of a personality to speak of]]. Wii Aran Ryan? '''''An insane, complete lunatic.''''' He was also one of the few characters in the SNES game to actually adhere to boxing rules; clinching ''is'' a legal technique, although using it too much and not fighting ''can'' lead to disqualification. In the ''Wii'' game, most of the things he does in the ring are blatant violations of the rules; elbow strikes, headbutts, [[WeightedGloves stuffing his gloves with horseshoes]], and a '''weapon'''.
976* CheatersNeverProsper: Using a proper Star Punch to counter some of his cheating moves will [[OneHitKill instantly knock him down]] (or in the case of his Rope Attack, ''[[InstantWinCondition knock him out]]'').
977* CombatPragmatist: Horseshoes in his gloves, headbutts, elbow strikes, a boxing glove flail... all he has to do now is [[GroinAttack kick Little Mac in the crotch]] and he'll have broken every rule in the book.
978* CombatSadomasochist: He's enjoying the whole "people getting punched in the face" thing ''way'' too much, and it doesn't seem to matter who's being hit. Land a hit on him? Deranged laughter. Take a hit from him? Gleefully vicious leering. On the other hand, a Star Punch is too much even by his standards and cues a yell of pain, and his wide eyes and anguished groan makes clear that he does ''not'' enjoy his special TKO fate of getting tangled in the ropes and having his legs seemingly ''pop out of place repeatedly.''
979* CompositeCharacter: In the ''Wii'' game, Aran's elbow attacks are coincidentally similar to "illegal" moves the Bruiser Brothers used in Super Punch-Out (SNES). He also has a headbutt like Masked Muscle and brings a weapon into the ring like Hoy Quarlow, befitting his revised [[CombatPragmatist dirty-fighter personality]].
980* ConfusionFu: His ''Wii'' incarnation jumps all over the ring, making him hard to predict, and the only way to land a combo on him is to counter his attacks. His blatant cheating plays into this, too.
981* CounterAttack: In the SNES version, Ryan's "Shamrock Squeeze": where after a brief delay, he clinches you, [[LifeDrain takes some of your stamina to restore his own,]] and then pushes you back to throw an uppercut. Time it right and you can counter his clinch for massive damage, which will make him try to clinch you again. He only does it if he's hit by a KO Punch. In the ''Wii'' version's Title Defense, he'll always come up with a counterattack to one of yours that would normally be used to stun him. To land combos on him, you need to hit him out of his attacks (or as Doc puts it: beat him to the punch), rather than dodging and countering as usual
982* DeaderThanDead: [[PlayingWithATrope From a gameplay standpoint]], at least. When Aran performs his LastDitchMove in Title Defense in ''Wii'' (which is, at zero health), he can be hit him with a star punch as he swings for [[InstantWinCondition a one-hit KO]] that gets him upside down on the topes.
983* EurekaMoment: When he wore out his old gloves, he dumped them in a trash can that happened to have a piece of rope in it, giving him the idea for the flail that he uses in Title Defense.
984* EvenBadMenLoveTheirMamas: Implied; [[https://punchout.fandom.com/wiki/File:Aranryan_heikekagero.jpg the manual]] mentions that he became especially irate when his school bullies made mention of his mother.
985* FieryRedhead: A redheaded HotBlooded boxer who's also completely AxCrazy.
986* FightingIrish: Beyond the green motif on his boxing outfit, there's also a four-leaf clover on his shorts.
987* {{Foil}}: To Super Macho Man in ''Wii''. Both of them speak English and are the two boxers that [[{{Heel}} the crowd explicitly boo at]] in the World Circuit. However, while ''none'' of Super Macho Man's attacks can be counterpunched, Aran Ryan is mostly immune to getting stunned without counterpunches, forcing Little Mac to learn how to counterpunch instead of simply relying on the dodge and attack strategy.
988* FreudianExcuse: The ''Super Punch-Out!!'' manual states that his mother insisted on the rather unusual spelling of his name, which in turn led to him being teased and bullied at school, which in turn... long story short, it all ends with Little Mac getting clobbered in the face with horseshoes stuffed in a boxing glove.
989* TheGenericGuy: In the SNES version, his personality is nil beyond simply being Irish, clean and reasonably smug. This was changed in the ''Wii'' version.
990* {{Gonk}}: Less than King Hippo, but his in-game character model's face is usually contorted into a wide-eyed sneering grin, looking not unlike a homicidal potato. His character art is much less unpleasant.
991* {{Hammerspace}}: He can produce his flail seemingly from nowhere and put it back just as quickly, even when taking a swing at Mac after being knocked down.
992* HatedByAll: Tied with Super Macho Man in this respect in the ''Wii'' version, the audience boos him just as much, if not more in his intros and then begins pelting him with trash in his between round scenes in Title Defense. In this case it's justified as Aran cheats more than any other boxer and is seriously blatant about it not to mention he runs his mouth in trash talking even more than Super Macho Man does!
993* {{Heel}}: Disliked by the crowd, who boos whenever he does well and cheers more than usual when Mac takes him down.
994* HiddenDepths: Aran Ryan's Title Defense victory scene in the ''Wii'' version shows him to surprisingly be quite skilled at [[https://en.wikipedia.org/wiki/Irish_stepdance Irish stepdance]] for such a bloodthirsty lunatic.
995* HypocriticalHumor: One of his knockdown insults is asking Mac if he has cheeseburgers, something stereotypically American, in his gloves, when he himself stuffs his gloves with lucky horseshoes, something stereotypically Irish.
996* ImprovisedWeapon: His flail, pieced together out of broken boxing gloves (potentially still stuffed with horseshoes) and a rope.
997* InstantWinCondition:
998** Contender version: Block his headbutt, then Three-Star Punch him for the KO. Alternatively, hitting him with seven star punches will also do the trick (this last one is part of a challenge).
999** TD version: Star punching him during his knockdown whip glove move will result in this.
1000* IShallTauntYou: You can get a Star out of it if you interrupt his taunt.
1001* {{Jerkass}}: Probably the most jerkish out of all the fighters in the ''Wii'' version, apart from Super Macho Man. He [[YouFightLikeACow taunts Little Mac]] (especially [[KickThemWhileTheyAreDown if he falls to the mat]]), makes use of [[CombatPragmatist every dirty trick one could imagine]], is a firm believer of [[BloodKnight fighting being like breathing]] (so, ''[[DontExplainTheJoke essential to life]]''), picks a fight with the crowd when they — understandably — boo him and pelt him with garbage, grabs and smashes a (presumably very expensive) TV camera with a headbutt if he wins in Contender Mode, and even attacks the referee for holding Ryan back from taking a swing at Mac before the round has begun.
1002* KickThemWhileTheyAreDown: [[DownplayedTrope Not literally]] since even he has some standards, but if Aran Ryan knocks Mac down, he'll squat next to Mac's prone form and yell insults at him until Mac gets back up.
1003-->''"Ye've probably got CHEESEBURGERS in those gloves, 'ave ye, Mac?!"\
1004"You're pretty like me sister!"\
1005"If ya lie down with dogs, ye'll rise up with fleas!"''
1006* LaserGuidedKarma: If you hit him at the right time when he's about to pull one of his dirty tricks, he'll fly back into the ropes and automatically be knocked out. Especially satisfying in Title Defense if you nail him with a Star Punch as he's trying to get you with his whip-glove before going down.
1007* LastDitchMove: Knocking him down in Title Defense causes him to take one last swing at Mac with his boxing glove whip before going down.
1008* {{Leitmotif}}: An Irish jig version of the Main Theme for his appearance in the ''Wii'' version, with a fast pace to match his in-game speed and constant movement.
1009* LifeDrain: What his clinch does in the SNES version if it succeeds.
1010* LuckySeven: In the ''Wii'' game, ''everything'' with him seems to go by a rule of seven. For instance, if he's going to get up after being knocked down, it's always on the count of seven.
1011* MadeOfIron: His gimmick in the SNES version was that Mac's normal punches only did scratch damage; only counter-punches and super punches could do much to him. This is one of the few things that have carried over in the ''Wii'' version; anything other than a counterpunch won't stun him, and he moves too erratically for you to land a Star Punch without stunning him first.
1012* MarathonBoss: Becomes one thanks to one of his Title Defense challenges, which has you beat him within "the 7th minute of the match", which translates to "the beginning of Round 3".
1013* MechanicallyUnusualFighter: Most fighters leave themselves open after whiffing a punch, letting Mac retaliate while they're open. Doing the same to Aran will just have him bounce backward and counterattack, providing no opening to really pile on the damage. If you want to land another hit, you need to counter his attacks before they're thrown. He gives you a few more traditional windows in Title Defense Mode, but those are often after a counterattack to ''your'' counterattack.
1014* MotorMouth: Doesn't really say much during his fight but when he does it’s usually going a mile a minute. If he talked any faster, you’d think he was ranting in a whole other language.
1015* MyNaymeIs: According to the SNES manual, his mother insisted on the unusual spelling of his name.
1016* OneHitKill: In ''Wii''...
1017** For Contender, counter his headbutt with a well-timed Star Punch. Alternatively, hit him with a Three-Star Punch when he taunts.
1018** For Title Defense, counter his lunging elbow moves with a well-times Star Punch. The timing differs with each version, so it can be extremely tricky.
1019* NightmareFace:
1020** The cutscenes in between rounds -- and if you lose to him -- end with Aran making some pretty psychotic-looking leers.
1021** Also his expressions in his [[https://www.youtube.com/watch?v=OEeuV87wJAo pre-match beta artwork]] are pretty terrifying, ''especially'' the last panel.
1022* NotCheatingUnlessYouGetCaught: The headbutts, the elbow slams, the bouncing off the ring's ropes, the whip glove... and the referee allows all of it.
1023* {{Oireland}}: Aran, referring to the PlayerCharacter having "Mac" in his name:
1024-->''"YE DON'T LOOK IRISH!"''
1025* PaletteSwap: Of special note as in ''Super Punch-Out'', as he was Piston Hurricane's palette swap but his knockdown and reeling animations are palette swaps of Bald Bull & Mr. Sandman instead.
1026* ProducePelting: After pulling out his new trick in Title Defense Mode, the crowd starts pelting him with garbage out of disgust. He threatens them with bodily harm in response.
1027* PsychoticSmirk: Generally wears this expression in ''Wii''. It's even in his official artwork, seen above.
1028* PunchedAcrossTheRoom: His KO/TKO animation has him fly into the ropes and become tangled in them.
1029* PunnyName: His first name, Aran, sounds like the name for Ireland in the Irish language. However, the ''Wii'' game, which has dialog in multiple languages, shows that his primary language is English (not surprising since Dublin isn't part of a region of the country that predominantly uses Irish). Aran Ryan also sounds like Air and Rye, which is a name for rye whiskey, a popular alcoholic drink in Ireland, not to mention that stereotypical cable-knit Irish sweater commonly called an Aran jumper.
1030* RapidFireFisticuffs: ''Super Punch-Out'' has one of his special attacks, "Irish Jig", be a rapid flurry of punches that you'll have to block to avoid taking damage.
1031* RedheadInGreen: Has red hair and wears green trunks.
1032* ScreamingWarrior: The first time you fight him.
1033-->''"AAAAAAAAARRRRRRRRRRRGGGGHHHHHHH! [[BringIt Let's go! LET'S GO!]]"''
1034* SlasherSmile: During his round intermissions in Title Defense mode, he gives a pretty big one to Mac/the player after shoving the Referee into the ropes.
1035* TheSpiny: Sort of in the ''Wii'' version. Most players will probably be used to the dodge-and-counter method of attacking, as every opponent before Aran required it to become open to attacks (if they weren't already using counter-punches in some cases). This won't work very well against Aran and he's a good way to learn how to counter-punch (meaning, striking the opponent just before they attack). If the player doesn't start using counterpunches on him, it's likely that the match will end in Aran's favor due to the clock running out.
1036* SuspiciouslySimilarSubstitute: Was a [[PaletteSwap head swap]] of and had the same moves and win-loss record as Pizza Pasta in ''Super Punch-Out''. Oh, what DivergentCharacterEvolution can do for a guy!
1037* TakingYouWithMe: When the ''Wii'' version is knocked down in Title Defense, he tries to take a wild swing at you with his loaded glove as he spins around (ultimately {{subverted|Trope}} in that it can never KO you). Also may count as a KaizoTrap as, though you retain the ability to dodge, it's not apparent that you are able to dodge during this period.
1038* TrashTalk: One of only two fighters -- along with fellow {{jerkass}} Super Macho Man -- that insults Mac while he's trying to get back up.
1039* TookALevelInBadass: In Title Defense, he expands on his dirty tricks by using one of his horseshoe-holding gloves on a rope as a flail. Not only does it hit hard, but it can also potentially act as a KaizoTrap when you knock him down.
1040* UseYourHead: Just one of the many dirty tricks Aran will try with you in the ''Wii'' version.
1041* WeightedGloves: Currently provides the trope's picture. As seen in his slideshow, Aran brings lucky horseshoes with him into the fight... stuffed into the fronts of his gloves. And that's not even his biggest cheating maneuvre.
1042* YouFightLikeACow: Loves taunting his opponents when they're down or during intermissions.
1043-->''"Me ''sister'' hits harder than you, boy!"''
1044[[/folder]]
1045
1046[[folder:Heike Kagero (平家 陽炎)]]
1047[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/heike_kagero.png]]
1048->'''Appears in:''' SNES
1049
1050An Osakan kabuki fighter who likes to use his hair as a weapon.
1051----
1052* ArtisticLicenseSports: In most sports, including boxing, long hair is required to be tied back (so it doesn't get in the athlete's eyes or snag onto anything). Thus, Heike should not be able to have loose hair in the ring, much less whip people with it.
1053* DanceBattler: A practitioner of Nihon Buyo.
1054* DopplegangerSpin: His "Mirage Dance" attack makes him much harder to hit.
1055* DudeLooksLikeALady: Aside from the bare chest, he could easily be mistaken for a woman.
1056* GorgeousGeorge: Though not a wrestler, he fits the archetype with his general appearance.
1057* ImprobableWeaponUser: He whips you with his [[HairFlip hair]].
1058* LongHairedPrettyBoy: Uniquely, he can actually use his hair to whip you, which does loads of damage if it hits.
1059* MeaningfulName: Subverted. Heike doesn't really mean anything, it's just a somewhat common surname. Kagero technically means "heat haze," but it is also used as just a name more than used for its meaning.
1060* NoblewomansLaugh: A common tic of his. He will do it in between rounds, when he defeats you, and in the end credits.
1061-->''Hoo, hoo, hoo, hooo.''
1062* PrettyBoy: Long hair, rather soft facial features (that border on {{Bishonen}}), and a NoblewomansLaugh as his victory pose.
1063* RealMenWearPink: Both figuratively, as he is the most feminine of the boxers, and literally, as his main colours are pink and purple.
1064[[/folder]]
1065
1066[[folder:Mad Clown]]
1067[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mad_clown.png]]
1068->'''Appears in:''' SNES
1069
1070A not-so-nice Italian clown who incorporates backhand punches and juggling balls into his act. Borrows a bit of his repertoire (including an infuriating invulnerability to body blows) from Bear Hugger.
1071----
1072* {{Acrofatic}}: Can do backflips and frontflips despite his massive size.
1073* ArtisticLicenseSports: Mad Clown's clown costume and facepaint is completely against any sort of boxing regulation, and the fact that he ''throws juggling balls at you in the middle of a boxing match'' is only the icing on the cake.
1074* BewareTheSillyOnes: Mad Clown might not look like much with his comical appearance, but he comes equipped with several hard-to-dodge and powerful attacks, a front flipping OneHitKill punch, and when knocked down twice, he becomes ''incredibly'' fast and dangerous.
1075* CombatPragmatist: Apart from throwing juggling balls, he also does backhand punches, which is not allowed in real boxing.
1076* DarkAndTroubledPast: A more comedic take on the trope. He was originally an established opera singer, but joined the circus after suffering a nervous breakdown on stage. Then, after tiring of the nightly performances of juggling and [[ClownCar driving a car that was far too small for him]], he turned to boxing.
1077* FatBastard: One of the largest fighters alongside Bear Hugger and King Hippo, and the least pleasant of the three. Unlike Bear Hugger who's [[NiceGuy quite friendly]] (if boorish) outside of the ring, and King Hippo who is (DependingOnTheWriter) either quite comic or vicious but not too much of a jerk, Mad Clown's character is much more unapologetically clownish and pragmatic. Even after losing, he's not shown to be taking it well.
1078* FauxAffablyEvil: He's more of a rival than a villain, but he otherwise {{invoke|d Trope}}s this when in-character. His introductory quotes sound serene, but then you discover you have to fight a FatBastard who's unafraid of [[CombatPragmatist using many of the dirty tricks in the book]].
1079* FightingClown: Literally. He's a clown that got into boxing, utilizing his circus act in the form of throwing juggling balls at Little Mac. He also acts in-character as he fights...
1080-->''"Welcome! Now let's get this show on the road!"''\
1081''"Huh? Don't you like my show?"''\
1082''"Go home! The show is over."''
1083* HiddenDepths: He was an opera singer before he became a clown, and later a boxing clown.
1084* ImprobableWeaponUser: Throws juggling balls as one of his attacks, but these mainly serve as a distraction as he prepares a super-powerful front-flipping punch that can [[OneHitKill take you down in one hit]].
1085* {{Kevlard}}: Fat enough to completely NoSell any attempts at body blows with a goofy grin.
1086* LetsGetDangerous: When his trainer announces "SHOWTIME!" after being knocked down twice, Mad Clown goes absolutely ''ballistic'' on you.
1087* NotCheatingUnlessYouGetCaught: There's throwing his juggling balls at you, backhanded punches, a front-flipping attack, [[ArsonMurderAndJaywalking wearing a clown ensemble complete with makeup]]... did we miss anything?
1088* PaletteSwap: Of Bear Hugger. They even have the same taunting reaction to body blows.
1089* RambunctiousItalian: Being a riff off of ''Theatre/{{Pagliacci}}'', he's really not afraid to show some emotions.
1090* StoutStrength: One of the biggest characters in the series, and has some serious power despite his appearance.
1091* UnmovingPlaid: His shirt has this going on.
1092[[/folder]]
1093
1094[[folder:Narcis Prince]]
1095[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/narcis_prince.png]]
1096->'''Appears in:''' SNES
1097%%Useful Notes are not tropes, do not add back British Accents.
1098
1099A narcissistic British Ivy-Leaguer who hails from London, and hates being decked in the face. Guess what his weakness is?
1100----
1101* AngryEyebrows: Narcis has these all the time even when he's not angry, really giving him an air of aloofness.
1102* BadassArmFold: Does this in his introduction and if he wins.
1103* BadassBookworm: As well as being a high-ranking professional boxer, he's an Ivy League college student.
1104* BerserkButton: His is within easy reach. All it takes is one smack to the face — although he takes great pains to protect it, defending every jab unless you manage to stun him — and then his previously strategic and defensive style goes out the window as he attacks in a blind rage.
1105-->'''Narcis:''' I won't forgive you if you hurt my face. I just won't do it.
1106* BlindedByRage: When you punch him in the face, he gets angry. When he gets angry, he gets easier because his near-impenetrable defense is now gone.
1107* ChestInsignia: The "V" on his sweater vest is almost a dead-ringer for the (sleeved) one worn by the nameless protagonist in ''Arm Wrestling''. According to the manual, he claims it stands for "the victory he is sure will be his after boxing in his next match".
1108* CounterAttack: Is very fond of these. Trying to tag his face while his guard's up often causes him to roll to one side and counter-punch with a fast straight.
1109* EvilBrit: As with most other boxers, he's more of a rival than villainous. That said, Narcis is to date the only [[UsefulNotes/{{London}} British]] character in the series.
1110* EvilLaugh: If Narcis beats you by knockout, he folds his arms and laughs at you condescendingly.
1111* TheFightingNarcissist: ...which makes you wonder why he took up boxing in the first place if he doesn't like being hit in the face.
1112* GlassCannon: Narcis takes more damage from face shots than body blows. Once you manage to land a blow to the face, he becomes much faster, hits harder, and becomes more difficult to predict, but his defense suffers. When he's calm, his punches are telegraphed pretty far in advance for that point in the game, although he tends to dodge and counter a lot rather than simply blocking missed shots.
1113* GorgeousGeorge: A boxing variation. Though not really androgynous, he is very vain, effeminate, and appreciative of his face to the point where he'll fly into a rage with a single punch.
1114* HealingFactor: Somehow, he recovers health after hitting you with certain punches.
1115* LuckBasedMission: Getting a fast time against him, due to how much of his actions are determined by RNG, more than any other fight in the game. This usually leads to him being a potential run killer in speed runs.
1116* MinorInjuryOverreaction: Getting punched in the face causes him to go ''ballistic''.
1117-->'''Narcis:''' Oh, you! You've hit me face. Come 'ere, now!!
1118* NotInTheFace: His BerserkButton. Pushing it causes him to fight much more aggressively (compared to his defensive style when he's calm) and leave himself open to more punishment (and face punches) for roughly 20 seconds or when someone falls down, whichever comes first.
1119* OohMeAccentsSlipping: His in-between round lines imply a Posh accent, but after you've defeated him, his end credit line has a dialect more similar to a Cockney accent. This implies that he might be putting the former on to seem more classy, not unlike [[Film/{{Unforgiven}} English Bob]].
1120* PrettyBoy: Through and through. In fact, he hates having his face touched -- such as being punched in a boxing match -- and if (when) it happens, [[BerserkButton he goes absolutely berserk]].
1121* PunnyName: Of the word "narcissist".
1122* RealMenWearPink: He's a vain, effeminate snob whose theme music wouldn't sound out of place at a young girl's ballet recital. He's also one of the highest-ranking boxers in the WVBA.
1123* RoyalBrat: Implied. His last name is "Prince" and he may be of royal blood and is a vain fighter who hates being punched in the face. He is also rather smug.
1124* SleevesAreForWimps: Has no sleeves on his sweater.
1125* SmugSnake: Manages to come off as one of the more arrogant opponents in the series, even with minimal dialogue. Wears a cocky smile practically throughout — besides, of course, when he's angry — leans against the corner post and taps his foot when waiting for you to get up after he knocks you down, and laughs at you condescendingly if he wins. But if you hurt his face, he loses his cool fast and his strategy falls apart.
1126* UniqueEnemy: He and Hoy Quarlow are the only opponents in the game without a PaletteSwap counterpart. All of his moves and animations are unique to him.
1127* WeaksauceWeakness: Getting punched in the face, which makes him violently angry and hit harder and faster at the cost of losing his usual defense. Considering he's a boxer, it kind of comes with the territory.
1128[[/folder]]
1129
1130[[folder:Hoy Quarlow (回 鍋肉)]]
1131[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hoy_quarlow.png]]
1132->'''Appears in:''' SNES
1133
1134An old Chinese master who's seen his share of fights over the years. Never leaves home without his trusty walking stick.
1135----
1136* ArtisticLicenseSports: He both kicks and hits opponents with a walking stick in the middle of a boxing match. Neither action would ever be allowed in any sort of respectable real-life league.
1137* BilingualBonus: When fully read out in Chinese, his name (回 鍋肉, ''huí guōròu'') means "twice cooked pork".
1138* CombatPragmatist: Most of his attacks involve him either kicking you or attacking you with his stick. In fact, it's rather surprising that the WVBA accepted him since what he least does is ''punching'' (and the only two punches he does are illegal anyway).
1139* EvilLaugh: Has a rather impressive chortle if you lose to him.
1140* GracefulLoser: In the credits, he is quite happy to have met such a "spirited" young fighter, and is excited for the chance to spar again.
1141* MadeOfIron: Given how old and small he is, the fact that Quarlow doesn't go down with one punch qualifies him as this.
1142* NotCheatingUnlessYouGetCaught: {{Exaggerated|Trope}}. His ''only'' moves where he uses his hand are an open palm strike and a backhand, neither of which is legal either. The rest of his moveset involves kicks and swatting Mac's face with his cane. Even in a setting like ''Punch-Out!!'', Hoy takes the cake.
1143* OldMaster: 78 years old, which makes him the oldest boxer in the series, and has a record of over 60 victories. He's the third-to-last opponent in the SNES game and has more victories than most of the other boxers have total matches! He has the speed of a man a quarter his age, he can take more punches than most men of any age and he can hit like a truck despite his small size.
1144-->''"Although he may hobble to the ring with the aid of his cane, do not judge lightly the abilities of the old man from Beijing. During his many years of boxing, he has learned all the tricks and is not afraid to use them."''
1145* PintsizedPowerhouse: It's hard to discern based on the game's camera angle, but it’s quite possible that he's even smaller and lighter than the protagonist. At 100 lbs, he's seven pounds lighter than ''Little Mac''.
1146* UnexpectedGameplayChange: To deal any sort of reliable damage when he's stunned, you have to alternate your punches (left, right, left, right). He's the first of two boxers you have to do this for, so it can be tough to take him down until you figure it out.
1147* UniqueEnemy: He and Narcis Prince are the only characters in the game who have no PaletteSwap counterparts. All of his animations and moves are unique to him, and he even carries a weapon with him — which no other fighters in the game do.
1148* WeakButSkilled: While he isn’t weak by any stretch of the imagination, this guy specializes in agility and quick strikes as opposed to monstrous hits like other boxers.
1149[[/folder]]
1150
1151[[folder:Rick Bruiser]]
1152[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rick_bruiser.png]]
1153->'''Appears in:''' SNES
1154
1155An appropriately-named champion-level boxer in the Special Circuit. His only career loss has come at the hands of his brother, Nick.
1156----
1157* AffablyEvil: He's a lot more talkative than Nick, and he actually smiles.
1158* BaldOfEvil: The Bruiser brothers are both imposing and bald fighters. Rick even has an EvilLaugh to go along with it, though he is a good sport upon losing.
1159* BoisterousBruiser: Rick is wry and cheerful, in stark contrast to his mute sibling.
1160* CounterAttack: After a super punch, he'll lean back, then throw a jab.
1161* EvilLaugh: He does it in his victory pose.
1162* GracefulLoser: In the credits, he's shown to be in high spirits and taking his loss quite well. On the other hand, he does claim that his only previous loss (to his brother) was because he "let him win."
1163* GroundPound: His Earthquaker punch. It shakes the ring for a moment, preventing Mac from moving, and it's a OneHitKill on top of that. The only way to avoid it is to dodge just before he lands.
1164* ILetYouWin: He claims that he let his brother defeat him.
1165* TheParalyzer: He can disable one of your arms for 10 seconds, preventing you from blocking or punching with that arm.
1166* PartsUnknown: No one knows where the Bruiser Brothers hail from.
1167* PolarOppositeTwins: With Nick. Brash, aggressive, and egotistical, but also more chatty and [[WorthyOpponent accepts losing to Little Mac]] [[GracefulLoser in the end]].
1168* RedOniBlueOni: The Red to Nick's Blue — he is more affable, talkative, and personable than his brother.
1169* SiblingRivalry: The fact that he's a little sore over losing to his brother, but doesn't mind losing to the protagonist one bit, seems to imply this.
1170[[/folder]]
1171
1172[[folder:Nick Bruiser]]
1173[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/nick_bruiser.png]]
1174->'''Appears in:''' SNES (champion)
1175
1176Rick's older brother. Speaks a lot less, and hits a ''lot'' harder. Rules over the WVBA with a pair of iron fists.
1177----
1178* AmbiguouslyBrown: He is noticeably darker-skinned than his younger brother, and of course, nobody knows where the Bruiser Brothers are from.
1179* BadassBack: He has his back turned to the protagonist when he is introduced, and turns and walks to a corner when he knocks you down or you run out of time.
1180* BaldOfEvil: He fits the trope better than his brother. Same lack of hair, but none of the affability or grace upon being defeated. On the other hand, he's a relatively gracious victor.
1181* BlockingStopsAllDamage: Frustratingly subverted. His RapidFireFisticuffs will damage the player even if the punches are blocked.
1182* BrokenWinLossStreak: The guy had a 42-win streak before he met a certain blonde boxer...
1183* DeathGlare: His default expression. The other fighters react with pain and hurt upon being hit. Nick? He keeps his scary scowl.
1184* DefeatingTheUndefeatable: He has never lost a match in his entire career, so this trope is what you accomplish by defeating him.
1185* {{Expy}}: He looks a lot like [[http://vignette4.wikia.nocookie.net/streetfighter/images/b/b8/Be2513cb0dcaa09a9b77e22c98e69511.png/revision/latest?cb=20091116000426 Sagat]] from the ''Franchise/StreetFighter'' series, minus the eyepatch and scars. The two are quite similar personality-wise as well, being proud and brutal, but respectful fighters. His quiet nature, imperious manner, and overwhelming punching power may also bring [[Film/RockyIV Ivan Drago]] to mind.
1186* KnightOfCerebus: Unlike the other fighters, he has no colorful gimmicks or cartoony expressions. He keeps a DeathGlare expression even when being hit and even his intro quote is [[VisibleSilence absolute silence]], to show how serious this guy is.
1187* LightningBruiser: Fitting for the final boss, he is at the top of the game when it comes to speed, power, and resistance. He is quick, hits hard, and can recover quickly from being knocked down.
1188* MadeOfIron:
1189** Every opponent in ''Super Punch-Out'' has a state where they drift around the ring in a dizzied trance; unlike any other character, Nick will actually ''recover'' from this state.[[note]]Mind, the difference is cosmetic: the player can still score an instant knockdown if they hit him at the right time while he returns to the center of the ring, just like any other 'dizzied' boxer.[[/note]]
1190** He barely reacts to your regular punches, keeping his stoic expression even though he's taking damage. Only getting hit with a super punch seems to faze him.
1191** Even if you hit him hard enough to win by knockout, he simply falls to one knee when the count hits ten rather than collapse on the mat like nearly every other boxer in the franchise.
1192* MenacingStroll: Unlike the other fighters, Nick is never in a hurry to fight, quietly moving from the center to the corners of the arena and vice versa.
1193* NoBrows: It contributes greatly to his already imposing appearance.
1194* NotSoStoic: Unlike most other characters, he barely has cartoonish expressions while being hit. However, if you manage to stun him, he’ll stumble and grimace before regaining his composure. There's also his shock at having lost to Little Mac in the credits.
1195* NowItsMyTurn: After letting himself get attacked.
1196* OneHitKill: Has a jumping punch attack that comes out quick, and is an instant knockdown if it connects.
1197* TheParalyzer: Also has it. Unlike Rick, he will do this to ''both'' your arms. And even losing the use of one prevents you from comboing him after a stun.
1198* PartsUnknown: No one knows where the Bruiser Brothers hail from.
1199* PolarOppositeTwins: With Rick. Quiet, quick, and calculating. He's never lost before Mac beat him, so he's having a hard time accepting it.
1200* TheQuietOne: He is introduced with a mere "..." instead of an actual quote. Also, he quietly strolls in and out of the fight depending on whether he wins or loses the round.
1201* RapidFireFisticuffs: Unlike Piston Hurricane's and Aran Ryan's versions, it is not advised that you try to block the entire move, since Nick's is capable of doing damage when blocked and is the only move aside from your super punches able to do this.
1202* RedOniBlueOni: The Blue to Rick's Red. He is much less talkative and personable than his brother and doesn't even smile, to show how stoic he is. However, he doesn't take his loss against Mac well, whereas Rick is a GracefulLoser.
1203* StrongerSibling: It is telling that Rick's only defeat before Mac came at his brother's hands (though he claims to have let him win).
1204* ThisCannotBe: His reaction upon losing to Little Mac, as shown in the credits.
1205-->''"I'm so ashamed. How could I suffer such total defeat??"''
1206* TrueFinalBoss: The last opponent of the extra gauntlet, the Special Circuit.
1207* UnevilLaugh: If you run out of time while fighting him, he turns his back and lets out a rather jarring "HAR!" while walking away.
1208* VictoryPose: He politely bows his head towards the screen if he manages to TKO the player.
1209* VisibleSilence: This is his intro.
1210[[/folder]]
1211
1212!!Introduced in Wii ''Punch-Out!!''
1213[[folder:Disco Kid]]
1214[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/disco_kid_punch_out.png]]
1215->'''Appears in:''' Wii\
1216'''Voiced by:''' Donny Lucas
1217
1218A native New Yorker who appears to be stuck in the '70s when it comes to fashion. Groovy!
1219----
1220* AfroAsskicker: In his Title Defense look.
1221* CallingYourAttacks: ''"Here it comes!"'' In Title Defense: ''"Boxercise!"'', ''"Rush attack!"'' and ''"Speedbag!"''
1222* {{Camp}}: ''Oh yeah.'' His Title Defense incarnation only ramps this up further.
1223-->''"I am fab-u-lous!"''
1224* CampyCombat: His Title Defense rematch in the ''Wii'' installment has him taking up a very flamboyant aerobics motif highly reminiscent of Richard Simmons complete with a [[LeotardOfPower leotard]] and afro.
1225* DanceBattler: Title Defense Disco grows an afro and has apparently started training with "Boxercise" tapes, and incorporates jumping jacks into his routine. He is also a better dancer than he is a boxer. While he is 2nd in the Minor League, he has a whole shelf of trophies from dance contests.
1226* DiscoDan: If it's assumed the game takes place in its release year of 2009, then he ''most certainly is''.
1227* DreamworksFace: Practically his default expression.
1228* {{Expy}}: Somewhat resembles a black and blond Richard Simmons in Title Defense.
1229* FunPersonified: One of the most energetic fighters, almost constantly smiling. And even when he seems to momentarily lose his groove, he just finds a new way to get his groove back. Disco doesn't stay depressed for long!
1230* IHitYouYouHitTheGround: "I have a three-step program for you; I punch you, you fall down, I win!"
1231* InstantWinCondition: TD version only. A Three-Star Punch while he's winding up for a Disco Flurry will send him spinning to the ground.
1232* LazyBum: A variation, in that he is perfectly active when it comes to things other than boxing. His Contender mode intro has him showing off his stereo system and dance trophies while also tearing it up at the disco. This, along with his poor record, suggests that he doesn't actually spend much time training or practicing his boxing skills.
1233* {{Leitmotif}}: A disco version of the Main Theme, complete with a 70's bass and synth.
1234* LeotardOfPower: In Title Defense, he wears a purple leotard.
1235* MyGreatestSecondChance: His Title Defense intro implies he was close to walking away from boxing after getting beat by Mac in Contender mode. That's just when he happened to see a poster advertising the Boxercise program...
1236* NiceGuy: Unlike most of the other boxers in the series, Disco Kid is an overall nice guy whose smack-talk between corner breaks has no ill will, and he doesn't seem to hold anything against Mac, even in Title Defense. In that mode, he just seems sad that he is constantly getting beaten.
1237* OneHitKill: A Three-Star Punch as he recovers from an attack you landed, will knock him down in both Contender and Title Defense; this is vital for {{speedrun}}ning. In Contender only, a Star Punch while he flashes his teeth will also knock him down; surprisingly, even a Three-Star punch won't keep him down this way.
1238* PinballProjectile: During his knockout cutscene, as Mac punches him away, he spins rapidly, bouncing off each turnbuckle (which light up), before spinning out and face-planting in the middle of the ring.
1239* RapidFireFisticuffs: His Disco Flurry in Title Defense.
1240* ScreamsLikeALittleGirl: Adds to the {{Camp}} issue complimenting his "fabulousness".
1241* ShoutOut:
1242** In Contender mode, he does [[Series/TheFreshPrinceOfBelAir The Carlton]] when you get knocked down.
1243** His Title Defense victory animation is a fairly obvious shoutout to ''Film/{{Flashdance}}''.
1244* SuspiciouslySimilarSubstitute: Takes the place of Kid Quick, and the disc data still refers to him as such. One between-round quote from Doc Louis in Title Defense mode includes the line "This kid is quick!"
1245* TookALevelInBadass: In Title Defense, he bolsters his fighting style with "boxercise" techniques. In practice, he has a few harder-hitting moves added to his repertoire, and will also taunt less often.
1246* TurnsRed: Sorta. As the battle progresses and he starts nearing a TKO, his attacks come out faster than usual.
1247* TwinkleSmile: Sock him in his pearly whites to get a Star.
1248* YoungerThanTheyLook: He's only 20, making him the second youngest member of the cast next to Little Mac (third counting Super Punch-Out!! for the SNES, sharing the rank with Narcis Prince, next to Heike Kagero).
1249[[/folder]]
1250
1251[[folder:The Intruder '''(SPOILERS!)''']]
1252[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/donkey_kong_punch_out.png]]
1253->'''Appears in:''' Wii\
1254'''Voiced by:''' Creator/TakashiNagasako
1255
1256Star of the ''VideoGame/DonkeyKong'' game series, the ape serves as the {{Superboss}} of ''Punch-Out!!'' Wii.
1257----
1258* AnimalsNotToScale: Gorillas are larger than humans, but even taking that into account Donkey Kong is a giant. His height and weight aren't listed, but even when he's not rearing up he's still taller than Little Mac. As Little Mac is 5'7", he is taller than the average gorilla. This means Donkey Kong is taller on all fours than most real gorillas when they rear up.
1259* BoisterousBruiser: Yeah, he's ''Donkey Kong'' after all.
1260* BroughtToYouByTheLetterS: The DK on his tie and boxing gloves.
1261* TheCameo: DK can be found in the audience during a fight in both arcade titles and the Wii game.
1262* ChekhovsGunman: [[https://vignette.wikia.nocookie.net/fictionalcrossover/images/4/44/Punch-Out_DK_audience.jpg/revision/latest?cb=20130330151111 He could be seen in the audience.]] [[http://vignette1.wikia.nocookie.net/fictionalcrossover/images/5/56/Punch-OutCameos.jpg/revision/latest?cb=20111102153305 Even in the arcade days!]]
1263* {{Combos}}: After knocking him once, he will start chaining his attacks into another more frequently.
1264* GuestFighter: He's the first video game character in the series that originated from another.
1265%%* {{Hunk}}:
1266* IShallTauntYou: Practically a major part of his fighting style. He spends most of his time posturing and making fun of Mac, but then dodges Mac's swings and slams back hard.
1267* {{Leitmotif}}: A happy, appropriately jungle-like rendition of the Main Theme, with xylophones and a choir.
1268* LightningBruiser: Not only is he very large and extremely strong, he's also quite agile and some of his attacks are deceptively fast.
1269%%* MrFanservice:
1270* MundaneUtility: Inverted. Those boxing gloves he wears were originally used for ''baseball.'' (In ''Mario Superstar Baseball'' and ''Mario Super Sluggers''.)
1271* MythologyGag: Appearing in the audience in the Wii version is likely a reference to his appearances as an audience member in the arcade titles (along with the ''Franchise/SuperMarioBros''), as stated above. He's no stranger to ''fighting'' in a boxing ring either since that was where the final boss fight of ''VideoGame/DonkeyKong64'' was staged.
1272* OhCrapSmile: It's easy to miss, but if you dodge his attacks or are about to hit him with a Star Punch, he gives one of these as he knows Mac's about to counter.
1273* OneHitKill: All of them requiring a Star Punch. Countering both of his leaping attacks with one (when he goes to the back of the ring), countering his low clap attack after a four-hit combo (when he taunts by combing his hair), and a Three-Star Punch to punish a failed roll (when his tie covers his face).
1274* PermanentlyMissableContent: Potentially. He only appears in Mac's Last Stand; lose three times before encountering him and you lose him forever, forcing you to start a new file over to get another shot. Fortunately, he has a relatively high chance of appearing in the first place, and he's unlocked in Exhibition mode regardless of whether you win or lose.
1275* SmugSuper: After all, he ''is'' one of Nintendo's most famous icons, and on top of that, his match-up with Mac amounts to a giant gorilla versus a 17-year-old human. As such, he has a knack for taunting Mac at any opportunity, from slicking his hair to blowing a kiss to the audience, right down to ''baby-talking you''.
1276* {{Superboss}}: It's only possible to encounter him in Last Stand mode, that is, after playing both Contender and Title Defense. Once you fight him once, however, he'll be permanently unlocked — win or lose.
1277* UnskilledButStrong: Gaming hero and {{Superboss}} he may be, but DK is the one ''Punch-Out!!'' opponent who ''isn't'' a professional boxer, and it shows - the rest of the opponents telegraph their attacks, but DK doesn't even use actual punches; he slams everything like an actual gorilla. His technique is sloppier than any boxer leading up to him, to the point he can get left completely open by doing a roll just to [[SurprisinglyRealisticOutcome have his tie land over his face and obstruct his vision]]! Donkey Kong is ultimately a GuestFighter who'll leap into the ring for the fun of it, and his constant taunting and [[OhCrapSmile sheepish grin when he misses the mark]] show he knows it. That said, he's still a giant gorilla that even humans as huge as Mr. Sandman would be pulverized by in real life, and his attacks hit as hard as you would expect when they land.
1278* WalkingSpoiler: His existence in the Wii version is intended as a huge surprise for players.
1279[[/folder]]
1280
1281!!Introduced in ''Arm Wrestling''
1282[[folder:Texas Mac]]
1283[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/b01___texas_mac_big.png]]
1284->Appears in: Arm Wrestling
1285
1286A burly man in a ten-gallon hat.
1287----
1288* AmericansAreCowboys: While the setting of the arm-wrestling tournament is ambiguous, the cowboy hat wearing Texas Mac is the only confirmed American character.
1289* DependingOnTheArtist: Texas Mac has black hair in his portrait, but blue hair in the actual match.
1290* EverythingIsBigInTexas: He's built like a truck and rocks a cowboy hat.
1291[[/folder]]
1292
1293[[folder:Kabuki]]
1294[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/b02___kabuki_big.png]]
1295->Appears in: Arm Wrestling
1296
1297A traditionally attired sumo wrestler.
1298----
1299* FacialMarkings: He bears the facial paint style used by kabuki artists.
1300* StoutStrength: He's heavyset and ''very'' strong.
1301* WalkingShirtlessScene: As to be expected of a sumo wrestler.
1302[[/folder]]
1303
1304[[folder:Alice & Ape III]]
1305[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/b04___alice_&_ape_iii_big.png]]
1306->Appeared in: Arm Wrestling
1307
1308A little girl who entered her robotic companion in the competition.
1309----
1310* TheBabyOfTheBunch: As the only kid, Alice is technically the youngest competitor in the game and the rest of ''Punch-Out!!'', even if she's using Ape III as a proxy.
1311* BroughtToYouByTheLetterS: Alice has an "A" on her hat.
1312* GadgeteerGenius: Implied for Alice. While she's not explicitly mentioned to have made Ape III, she's an expert at controlling it and knows its tricks inside-out, which says just as much.
1313* TheKidWithTheRemoteControl: Ape III is more of a proxy than a RobotBuddy, as Alice can be seen controlling him off to the side.
1314* MagneticWeapons: Literally. Ape III will pull out a magnet, which you have to rip off in order to scramble its circuits and win the match. Miss, and it'll use the magnet to pull its own arm across and pin you for a loss.
1315* TheSmurfettePrinciple: Alice is the ONLY named female character in the entire ''Punch-Out!!'' franchise (with the exception of Don Flamenco's love Carmen, who is herself TheGhost until ''Wii''), and she's not even a fighter, relying on Ape III (presumably due to concerns about beating up women).
1316* TelescopingRobot: Ape III's arms have multiple tricks up their sleeves, such as the magnet it can pull out.
1317* YouthfulFreckles: Alice has freckles all over her face, matching her young age.
1318[[/folder]]
1319
1320[[folder:Frank Jr.]]
1321[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/b05___frank_jr_big.png]]
1322->Appears in: Arm Wrestling (champion)
1323
1324A large artificial human who is the final challenger.
1325----
1326* AmbiguouslyHuman: It isn't made clear if he is an actual artificial human, like Frankenstein's creature, or a weird-looking [[{{Kayfabe}} (and possibly intentionally made-up)]] human.
1327* AmazingTechnicolorPopulation: In this case, purple.
1328* BreathWeapon: One of Frank's attack is breathing fire on you.
1329* BerserkButton: He ''hates'' if anyone doesn't wait when he asks them to. Trying to pin his arm when he calls for a break will cause him to launch a huge attack that nearly pins you.
1330* FrankensteinsMonster: As the PunnyName suggests, complete with neck bolts.
1331* HeroicBuild: ...''Damn'', he's ripped. [[PecFlex Flaunted]] if the player loses to him.
1332* PunnyName: "Frank Jr." He is an obvious reference to Literature/{{Frankenstein}}.
1333* TacticalSuicideBoss: He'll hold up his hand and order you to "Wait!" periodically through the match. Depending on which way his eyes move, he may or may not try to blow fire in your face; if you don't dodge this, it's a OneHitKill. If he could just do that at ''any'' time... Presumably he doesn't because it would be cheating.
1334[[/folder]]
1335
1336!Non-Fighter Characters
1337[[folder:Von Kaiser's students]]
1338[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/von_kaiser_students.png]]
1339-> Appears in: Wii
1340
1341A group of children whom Von Kaiser teaches boxing.
1342----
1343* AdaptationalNiceGuy: In the official promotional comic they still laugh at Von Kaiser, but actually seem concerned about him before his fight with Mac, sincerely encouraging him and wishing him luck.
1344* BrattyHalfPint: In Von Kaiser's Contender cutscene, one of the kids gives him a GroinAttack and then laughs at him.
1345* NoNameGiven: None of them have names.
1346* StrongFamilyResemblance: Done with a teacher rather than a family member; they all look like miniature versions of Von Kaiser.
1347[[/folder]]
1348
1349[[folder:Carmen]]
1350[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/carmen_36.png]]
1351->Appears in: Wii
1352
1353The love of Don Flamenco's life.
1354----
1355* PinkMeansFeminine: She wears a pink outfit.
1356* SatelliteLoveInterest: Her character is simply "Don Flamenco's girlfriend" and nothing more.
1357* ShoutOut: She is named for the theatre show ''Theatre/{{Carmen}}''.
1358* UnseenNoMore: After being spoken about in the NES game, she appears in person in the Wii game.
1359[[/folder]]
1360
1361[[folder:Aran Ryan's family]]
1362World Circuit starter Aran Ryan has two known family members; a mother and a sister.
1363----
1364* TheGhost: They have not appeared in person, only being mentioned in the SNES game's manual or in passing remarks from Aran.
1365* MyNaymeIs: Aran's mother was the one who insisted on spelling her son's name the way it is.
1366* NoNameGiven: Their first names are never stated.
1367* SmallRoleBigImpact: Mama Ryan; barely even a BitCharacter, but her decision to give Aran an untraditionally-spelled name sparked a chain of events that resulted in him growing up to become the AxCrazy boxer he is today.
1368[[/folder]]
1369
1370!Crossovers
1371[[index]]
1372* ''Characters/CaptainNTheGameMaster''[[note]]King Hippo[[/note]]
1373* ''Characters/SuperSmashBros''
1374** ''Characters/SuperSmashBros445To49''[[note]]Little Mac[[/note]]
1375** ''Characters/SuperSmashBrosAssistTrophies''[[note]]Little Mac[[/note]]
1376** ''Characters/SuperSmashBrosOthers''[[note]]Doc Louis[[/note]]
1377[[/index]]

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