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1A complete list of characters and beasts in the four main ''VideoGame/{{Pikmin}}'' games and ''Hey! Pikmin'', as well as their tropology. ''Be aware of unmarked, very sensitive spoilers about the playable characters and the games' final bosses.''
2
3Due to the sheer length of characters in the franchise, this page has be split up into multiple parts, based on the species of families and when they first debuted in.
4
5[[foldercontrol]]
6
7!! Playable Characters:
8[[index]]
9* Characters/PikminCaptains[[note]]Hocotate (S.S. Dolphin, the President of Hocotate Freight, The Ship); Koppaite (Alph, Brittany, Charlie); Rescue Corps (The Rookie, Oatchi, Shepherd)[[/note]]
10** Characters/PikminMainCharacters[[note]]Olimar and Louie[[/note]]
11* Characters/PikminSpecies[[note]]Pikmin Onions, Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Rock Pikmin, Winged Pikmin, Ice Pikmin, Glow Pikmin, Mushroom Pikmin, Bulbmin, and Undiscovered Pikmin species.[[/note]]
12[[/index]]
13
14!!Antagonists
15
16[[folder:The Glutton '''(Unmarked Series-Wide Spoilers)''']]
17!Louie
18[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/ssbu_spirit_louie.png]]
19
20A rather absent-minded employee of Hocotate Freight who appears in ''Pikmin 2'', and joins Olimar on his expedition. Louie is a big fanatic of eating weird food, especially bugs. He is the one who lost a shipment to a horrible encounter with a ravenous space bunny, putting the company in debt.
21
22[[TheReveal This is a lie.]] As it turns out, Louie is a selfish glutton who ate the shipment himself, and he only becomes ''more'' of a problem for Olimar and other characters from then on, becoming the closest thing the series has to a central antagonist.
23----
24For more information regarding Louie, click [[Characters/PikminMainCharacters here]].
25[[/folder]]
26
27[[folder:All-Devouring Black Hole Loan Sharks]]
28
29The reason for ''Pikmin 2''[='=]s plot. The President took out a loan with them — and it should be noted that he did so inadvertently; he somehow went there by accident instead of Happy Hocotate Savings and Loan, which was right next door — and lacks the means to pay it back, forcing Olimar and Louie to go to PNF-404 and gather treasure to pay off the debt. They never actually appear in the game, though letters from the President indicate less than scrupulous debt collection practices...
30----
31* ArcVillain: Can be considered the main villain of the first portion of the second game, despite being TheGhost.
32* TheBadGuyWins: Hocotate Freight manages to pay off their debt, meaning they got their money and got away with kidnapping and threatening to kill the President scot free.
33* CardCarryingVillain: That title there isn't just something the fandom calls them, ''it's their company name''.
34* EvenEvilHasStandards: They're willing to hunt down, kidnap, and even ''kill'' the President in order to get their money from him or make him pay for stiffing them, but they'll ''never'' ratchet up the debt by charging interest. [[FairPlayVillain That debt will sit pretty at 10,000 Pokos no matter how long you take to pay it back.]]
35* EvilCounterpart: Presumably to Happy Hocotate Savings & Loans. The fact that they're right next door to each other is how the President managed to accidentally go to them.
36* TheGhost: They're never actually seen in the game, only alluded to by the President's messages.
37* LoanShark: They're rapacious, predatory moneylenders who operate under an excessively ominous and threatening name. Fun fact, they were the original TropeNamer.
38* NamesToRunAwayFromReallyFast: The only reason the President ''didn't'' was because he thought he'd gone into the insurance company next door, [[InvertedTrope Happy Hocotate Savings and Loans]].
39* TakeYourTime: [[spoiler:Even if you take long enough that they find and kidnap the President, you still have unlimited time before they get rid of him.]]
40* TheUnfought: They aren't confronted directly, not even from a story standpoint.
41* WhatHappenedToTheMouse: Once you pay off the debt, they aren't even mentioned. This is likely because they have no further need to communicate with you after they get their money.
42[[/folder]]
43
44
45!! The enemies and bosses (and plant life) encountered on PNF-404.
46[[index]]
47* Characters/SpeciesDebutedInPikmin1[[note]]Ampthituber Family, Arachnorb Family, Blowhog Family, Breadbug Family, Grub-Dog Family (and Breadbug Impostors), Lithopod Family, Mandiblard Family, Pilli genus (Flint Beetle, Glint Beetle and Flint Bug Families), Scarpanid Family, Sporovid Family, and Snavian Family.[[/note]]
48* Characters/SpeciesDebutedInPikmin2[[note]]Burrow-Nit Family, Crawmad Family, Creep-crab Family, Dweevil Family, Jellyfloat Family, Mollusking Family, Scarab Beetle family, Skitterling Family, and Wraith Family.[[/note]]
49* Characters/SpeciesDebutedInPikmin3[[note]]Aerodentia Family, Huntinpeck Family, Spitterspatter Family, and Umbloda Family[[/note]]
50* Characters/SpeciesDebutedInPikmin4[[note]]Amphibiland Family, Armrakid Family, Crablipps Family, Gourdfeather Family, Polyocular Slug Family, Pricklepuff Family, Sharpshell Family, Shellcake Family, Snootwhack Family, Snowswallow Family, Squishsquirt Family[[/note]]
51[[/index]]
52
53!!Families debuting in ''Hey! Pikmin''
54[[folder:Piklopedia: Bloather Family]]
55!In General
56Round insectoid creatures that twirl and float through the air.
57----
58* LedgeBats: Some are positioned over ledges and platforming areas, where they might bounce you into a pit.
59* PunnyName: A portmonteau of "blubber" and "bug".
60* PushyMooks: They don't inflict damage but they will push Olimar or your Pikmin into hazards.
61
62!Blubbug
63[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_blubbug.png]]
64''Fouskaflexilis bilia''
65-> '''Appears In:''' ''Hey! Pikmin''
66The Blubbug has layers of thick, insulating fat to protect it from the cold and from attacks.
67----
68* UniqueEnemy: Is exclusive to Frozen Hazard.
69
70!Puffy Blubbug
71[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_puffyblubbug.png]]
72''Fouskaflexilis mallia''
73-> '''Appears In:''' ''Hey! Pikmin''
74A huggable-looking Blubbug that developed fur to adapt to snowy habitats.
75----
76* UndergroundMonkey: It's smaller than the regular Blubbug, blue, and has little wings instead of legs. Otherwise, it behaves the same.
77* UniqueEnemy: Is exclusive to Over Wintry Mountains.
78[[/folder]]
79
80[[folder:Piklopedia: Mockiwi Family]]
81!In General
82A family of wingless bird-like creatures introduced in ''Hey! Pikmin''. The name is a {{Portmanteau}} of "Mock", meaning false, and "Kiwi", a race of flightless birds. According to Olimar's notes, they once could fly, by the ability was lost through evolution.
83----
84* ArmlessBiped: Their wings are vestigial and cannot be seen at all, despite looking like birds that usually have wings. This fact makes them roughly the same shape as Bulborbs.
85* FeatheredFiend: They are hostile bird-like creatures.
86* SuspiciouslySimilarSubstitute: To the iconic Bulborbs. They share their attack pattern, rough shape and are in some way the mascot enemies of their games.
87
88!Mockiwi
89[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mockiwi_0.png]]
90''Pseudoactinidia perniciosa''
91-> '''Appears In:''' ''Hey! Pikmin''
92
93The most basic Mockiwi and one of the earliest enemies fought in the game, it looks like a yellow wingless duck. They can be defeated by throwing Pikmin onto their back, but can gobble up any Pikmin thrown at them from upfront. One has to wait until it turns around or send the Pikmin into the air to have them land safely on the Mockiwi's back. They are highly aggressive and attack on sight.
94----
95* BigEater: If it spots a Pikmin, it ''will'' come after it to devour it.
96* MascotMook: In ''Hey! Pikmin''. They are amongst the first enemies encountered and one is prominently featured on the boxart.
97
98!Crested Mockiwi
99[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/crested_mockiwi.png]]
100''Pseudoactinidia pomadus''
101-> '''Appears In:''' ''Hey! Pikmin''
102
103A purple PaletteSwap of the regular Mockiwi with a pink crest, it is the more aggressive of the two. Unlike the former, it has the ability to shake the Pikmin off.
104----
105* BigEater: Just like the regular Mockiwi, it will come after whichever Pikmin it sees to eat it.
106* UndergroundMonkey: A slightly more dangerous variation of the Mockiwi, and that's pretty much the only difference between the two.
107
108!Elongated Crushblat
109[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/elongated_crushblat.png]]
110''Pseudoactinidia podimacris''
111-> '''Appears In:''' ''Hey! Pikmin''
112
113A pink Mockiwi that looks like a flamingo with ludicrously long legs. Unlike the other Mockiwis, it is rather docile, and only walks around slowly, minding its own business.
114----
115* AccidentalMurder: It doesn't intend to kill the Pikmin at all and means no harm, but it accidentally crushes them since it doesn't notice them.
116* GiantFootOfStomping: It can kill Pikmin by crushing them under its big feet.
117* GiantMook: It's significantly taller than the other Mockiwis and far harder to defeat. It's so big, in fact, that it doesn't fit within the regular viewscreen, and when standing up its head is up in the 3DS' secondary screen.
118* KneeCapping: This creature is so absurdly tall that not even the yellow Pikmin can reach its main body. Olimar has to throw Pikmin at its feathered knees to make it crouch, so he can throw Pikmin on it.
119* NonIndicativeName: Despite its name, it isn't part of the Crushblat family.
120* UniqueEnemy: There is only one Elongated Crushblat appearing in the entire game, in a secret area within the ''Pollution Pool'' level.
121[[/folder]]
122
123[[folder:Piklopedia: Wracknid Family]]
124!In General
125A family of small spider-like enemies. Only one species appears - the Shooting Spiner, but the big sexual dimorphism between male and females nets them separate entries in the Piklopedia. Also, Olimar notes that Shooting Spiners present sequential hermaphroditism as they are all born male, with some becoming female later on.
126----
127* BizarreSexualDimorphism: While they look similar overall, their attack patterns are very different: The male attacks by shooting toxic clouds horizontally, while the female tries to skewer Pikmin by extending her legs around. The female is also bright pink while the male is of a much duller brownish color.
128* GiantSpider: They're huge spider-like enemies, at least when compared to [[{{Lilliputians}} Olimar]].
129* GuysSmashGirlsShoot: Inverted: the male Shooting Spiner attacks by shooting toxic clouds around while the female uses her legs to stab at the Pikmin and Olimar.
130
131!Female Shooting Spiner
132[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_femaleshootingspiner.png]]
133''Himeagea mittetsia''
134-> '''Appears In:''' ''Hey! Pikmin''
135The female of the Shooting Spiner species is bright pink and has longer legs. It attacks by extending its legs around trying to stab Pikmin and Olimar. According to the latter, none of the Shooting Spiners are born female, instead become as such with age.
136----
137* PinkIsFeminine: Female Shooting Spiners are bright pink.
138
139!Male Shooting Spiner
140[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_maleshootingspiner.png]]
141''Himeagea mittetsia''
142-> '''Appears In:''' ''Hey! Pikmin''
143The male of the Shooting Spiner species is brownish and has much smaller legs than the female, usually hidden behind its body, making it look like a small ball. It attacks by releasing toxic clouds horizontally. All Shooting Spiners are born in this form.
144----
145* PoisonousPerson: Attacks by shooting toxic clouds at Olimar.
146[[/folder]]
147
148!!Others
149
150[[folder:Piklopedia: Unsorted Enemies]]
151!Spectralids
152[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/pikmin_unmarkedspectralids.png]]
153 [[caption-width-right:150:Unmarked Spectralids]]
154
155[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/pikmin3_whitespectralid.png]]
156 [[caption-width-right:200:White Spectralid]]
157
158[[quoteright:147:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_electricspectralid.png]]
159 [[caption-width-right:147:Electric Spectralid]]
160
161''Fenestari prismatus'' (Unmarked) / ''Fenestari albaprismatus'' (White) / ''Fenestari jaunoprismatus'' (Yellow) ''Fenestrati russoprismatus'' (Red) ''Fenestari luminescens'' (Electric) (Flitterbie family)
162
163-> '''Appears In:''' ''Pikmin 2'' (Unmarked), ''Pikmin 3'' (White, Yellow, Red), ''Hey! Pikmin'' (Electric), ''Pikmin 4'' (White, Yellow, Red)
164
165Butterfly-like creatures, these will sometimes be released when brushing against certain plants. They can also be found fluttering around some rest floors of deeper caverns. Though cruel, you should attack them quickly, as they'll flee once disturbed and can yield some nice rewards. In ''Pikmin 3'', they're more persistent and don't appear in groups, and white spectralids have replaced the purple kind.
166----
167* ButterflyOfDoom: In Alph's Piklopedia entry of the White Spectralids in ''Pikmin 3 Deluxe'', he discusses this trope and wonders if the squad's presence caused a similar impact on the planet.
168* ChuckCunninghamSyndrome: The purple Spectralids haven't been seen since ''2'', as the Ultra Bitter Spray that they drop is absent in the following games.
169* ColorCodedForYourConvenience: In ''Pikmin 2'', yellow drops nectar, red drops Ultra Spicy Spray, and purple drops Ultra Bitter Spray, but only some of the time. In ''Pikmin 3'', white drops nothing, yellow always drops nectar, and red always drops Ultra Spicy Spray.
170* HarmlessEnemy: Completely. They have no way to harm Pikmin directly or indirectly. Their chief purpose gameplay-wise is to be living scenery and to be killed as a source of nectar or ultra-spicy spray (or, in the white ones' case, a single Pikmin seed).
171* MetalSlime: Killing them nets you nectars and sprays, but if you're not quick, they'll flutter away. Red Spectralids are definitely this in the third game, always giving you a spicy spray if you can kill them, and are much rarer than the yellow variety.
172* PaletteSwap: In all their appearances, the variants of spectralids are physically identical to each other in everything save color (and, in ''Pikmin 3'', size, number and arrangement of their black spots).
173* ShockAndAwe: In ''Hey! Pikmin'', Electric Spectralids are charged with harmful electricity and will electrocute Pikmin on contact.
174* TaxonomicTermConfusion: The games classify Unmarked, White, Yellow and Electric Spectralids are part of the ''Fenestari'' genus, while Red Spectralids are classified as ''Fenestrati''. However, they're split into multiple families that don't follow genus lines -- Unmarked Spectralids are part of the flitterbie family, the ones from the third game are part of the flutterbie family, and Electric Spectralids are part of the floaterbie family (although the Japanese dubs consider the last two a single group). Taxonomically, this doesn't make any sense -- species are group into genuses and genuses into families, which means that all members of a genus must be part of the same family. Splitting one genus across three families and lumping in some of its species with a member of an entirely different genus isn't something that can happen.
175* UniqueEnemy: In ''3'', the only place that Red Spectralids are set to spawn is the corpse of the Quaggled Mireclops in the Garden of Hope; every other Spectralid is of the white or yellow varieties.
176
177!Honeywisp
178[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/pikmin4_honeywisp.png]]
179 [[caption-width-right:130:[[labelnote:Click here to see its old appearance]]https://static.tvtropes.org/pmwiki/pub/images/honeywisp.png[[/labelnote]]]]
180''Nektara fatuus'' (Honeywisp family)
181-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 4''
182
183A truly weird creature, it won't attack or really interact with your Pikmin at all, but attacking it can yield you a drop of nectar (in ''Pikmin'') or an egg (in ''Pikmin 2'') that can contain nectar, sprays, or Mitites.
184----
185* AirborneMook: They are constantly airborne, and never land. Throwing Pikmin at them is the only way to interact with them, though Pikmin holding bomb rocks will attempt to throw them in their direction.
186* BizarreAlienBiology: They fly without any means of lift or floatation, and they're one of the only creatures on the planet that can actually ''teleport''.
187* HelpfulMook: Their only purpose in the game is to provide you with a source of nectar (in ''1'') or eggs (in ''2'').
188* NoBodyLeftBehind: Olimar claims this in his notes, remarking that the inability to actually obtain a dead specimen has hindered his ability to study them.
189* SpinningOutOfHere: If a Pikmin fails to land a hit on it, or if the Wisp is left idle for long enough, it will teleport away by spinning vertically, eventually reappearing at the spot it originally spawned in at.
190
191!Pearly Clamclamp
192[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/pikmin4_pearlyclamclamp.png]]
193''Lapis regrettabilis (Pikmin), Ostrum mandimuscae (Pikmin 4)'' (Snareshell Family)
194-> '''Appears In:''' ''Pikmin'', ''Pikmin 4''
195
196It is very unusual to see a bivalve in the middle of the forest, but here they are. They keep their shells open and reveal a pearl sitting in the middle. When it is attacked, it'll clamp down and any Pikmin hapless enough to get stuck inside will be devoured. But the rewards outweigh the risks, as killing it will net you its pearl, which can be taken back to an onion to produce ''fifty'' Pikmin.
197----
198* TheBusCameBack: They return to ''Pikmin 4'' after being absent since the first game.
199* ClamTrap: This is the only way they can attack -- when your Pikmin start attacking its pearl, the Clamclamp will stretch its shell open wide and then snap it shut, eating any Pikmin caught inside.
200* InvincibleMinorMinion:
201** They don't die in ''1'' when you knock their pearl out, meaning your Pikmin can still be eaten if they stay on its mouth.
202** Averted in ''Pikmin 4'', where they die just like anything else, in this case leaving their shells behind.
203* MisplacedWildlife: They're in most respects perfectly normal marine bivalves, without any of the gimmicks ''Pikmin'' enemies sometimes have. The only really odd thing about them -- besides how they [[ClamTrap eat Pikmin caught between their shells]] -- is how they're found sitting incongruously in the middle of the forest, two of them out in the dry on the forest floor. (This is no longer the case in ''Pikmin 4,'' where they're relocated to Serene Shores.) Lampshaded in-universe, as Olimar notes the strangeness of this in his notes on the Clamclamps.
204-->'''Olimar:''' "One would expect this creature to be a mollusk of the sea, but the fact that it is also found in the forest is typical of this planet's oddities."
205* PerplexingPearlProduction: Their main feature is producing valuable pearls, despite being based on clams and looking like scallops, while oysters are the only bivalves to produce round, shiny pearls in real life. Even more bizarrely is the fact that one of them seems to have started gestating one of Olimar's ship parts.
206* PinataEnemy: They're quite rare -- [[UniqueEnemy only three appear in the main game]] -- and can be tricky to kill, but those pearls are worth fifty Pikmin each.
207* SpellMyNameWithAnS: For whatever reason, it bears the name of "Pearly ''Clampshell''" in the New Play Control! rerelease.
208* TerrestrialSeaLife: Out of the three Clamclamps that appear in the first game, two are found sitting incongruously on the forest floor, well away from water. Some of the Clamclamps in Challenge Mode are a bit better about this -- those in the Distant Spring are fairly close to water -- but others aren't. Why in god's green name would a bivalve be sitting on a ledge surrounded by an incredibly deep pit?
209* UniqueEnemy: {{Downplayed|Trope}}. While only three appear in the main game -- in the same location, no less -- they're a bit more plentiful in Challenge Mode, with a total of six appearing across the Forest of Hope, Forest Navel, and Distant Spring.
210
211!Ravenous Whiskerpillar
212''Lepidoptera pluckieus'' (Whiskerpillar family)
213[[quoteright:262:https://static.tvtropes.org/pmwiki/pub/images/ravenouswhiskerpillar_removebg_preview.png]]
214
215-> '''Appears In:''' ''Pikmin 2''
216
217A caterpillar-like grub that feeds on Burgeoning Spiderwort berries. It doesn't attack Pikmin, but it is still a nuisance to deal with since those berries can be made into sprays. It is one of the few creatures that isn't "killed" when defeated by Pikmin, as it is still squirming when taken to an Onion to be processed. Oddly, its adult form is not seen in the game.
218----
219* BanditMook: It eats the berries that produce sprays, so it's necessary to take them out at the start of a day before setting Pikmin to start harvesting them.
220* HarmlessEnemy: They are incapable of harming your Pikmin. They will only eat berries that grow on Burgeoning Spiderworts, preventing you from processing them into sprays.
221
222!Antennae Beetle
223''Mesmeri raiocontra'' (Kettlebug family)
224[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/antenna_beetle.png]]
225-> '''Appears In:''' ''Pikmin 2''
226
227This bug is a member of the Kettle-bug family. When one is on the same level that you are on, your treasure gauge will go haywire due to its call. Its call is also capable of confusing Pikmin. While it doesn't harm them itself, its antics will cause Pikmin to blunder into other dangers, another reason to get rid of it.
228----
229* ArmlessBiped: Antennae Beetle go beyond being a FourLeggedInsect like other arthropods in the games, and possess only one pair of limbs in the form of their long cricket-like legs.
230* InASingleBound: Instead of walking or flying, Antenna Beetles move by springing away on their legs.
231* InterfaceScrew: While it's emitting its Pikmin-confusing frequency, your meter detecting treasure will go crazy, making it much harder to find treasure until you kill it.
232* MassHypnosis: Their emitted frequency will confuse the Pikmin into following the offending kettlebug. Thankfully, they will not turn against you. They'll just be distracted until the beetle is killed or leaps away. Olimar himself notes that the Antennae Beetle uses its Pikmin-confusing ability purely as a defensive mechanism, compelling the Pikmin to leave it alone, but not actually turning them against Olimar.
233
234!Careening Dirigibug
235[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/careening_dirigibug.png]]
236''Flotillium circusmaximus'' (Dirigibug family)
237-> '''Appears In:''' ''Pikmin 2''
238
239This strange pest is incredibly dangerous due to the fact that it throws bomb-rocks around willy-nilly. It can be attacked by throwing Pikmin and popping its balloons, but beware of the bombs it may produce.
240----
241* AirborneMook: They float around in the air and out of reach, and you'll have to pop their balloons and bring the to earth to dispatch them.
242* BombardierMook: They cannot attack Pikmin directly, and instead produce an endless supply of bomb-rocks from their mouths to toss at Olimar and Pikmin mobs below.
243* MadBomber: The only enemy in the series that creates bomb rocks on demand, and it will frequently toss them down if Pikmin are in its sight.
244* OurMonstersAreWeird: Forming bombs? Unnatural for our world, but not that out of place in Pikmin. Floating on air sacs? Not ''too'' odd, though it does bring up some confusion in regard to how the sacs can pop yet be reinflated. Those air sacs each being a different vibrant color, essentially artificial balloons in all but name? Now it's weird even by ''Pikmin'' standards.
245* StomachOfHolding: They can form an endless supply of large bomb rocks from their bellies.
246
247!Mitite
248[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/pikmin4_mitite.png]]
249''Mitivius infiltratus'' (Unknown family)
250-> '''Appears In:''' ''Pikmin 2'', ''Pikmin 4''
251
252A parasite that lays its eggs in other creatures' eggs. A group of about ten have a small chance of popping out of an egg when it is smashed. For some reason, most Pikmin apart from purple ones will be sent into a panic. A well placed Purple Pikmin will kill the lot instantly, leaving behind lots of nectar blobs.
253----
254* BrownNote: The pheromone they release has a scent that is normally meant to entice females of other species to swallow them whole, allowing the Mitite to infest its eggs and lay its own in them. However, this pheromone's scent will send Pikmin except Purples into a panic and a frenzy for undisclosed reasons.
255* TheDreaded: Mitites are the only enemies in the game that Pikmin show terror of, as their presence is enough to cause an entire squad (unless they're Purple) to start running around in pure panic. Downplayed in that the Mitites themselves aren't actually all that dangerous.
256* ChestMonster: Eggs normally contain nectar or sprays, but will occasionally hold a group of Mitites that scare off Pikmin instead. They'll also fall out of the body of the Raging Long Legs on refights.
257* PinataEnemy: Managing to kill them before they dig away nets you a lot of extra nectar.
258* NoSell: For whatever reason, Purple Pikmin are completely immune to the Mitites' pheremones, making them the best Pikmin to fight against them.
259* OneHitPolykill: Tossing a Purple Pikmin in proximity of a swarm will kill all ten of the Mitites at once.
260
261!Gatling Groink
262''Meagplod calibesi'' (Groink family)
263[[quoteright:264:https://static.tvtropes.org/pmwiki/pub/images/gatling_groink_0.png]]
264-> '''Appears In:''' ''Pikmin 2''
265
266This bizarre creature is one of the weirder creatures in a game already chock-full of weird creatures. This bipedal fish actively seeks out your Pikmin so it can blow them to smithereens using its built-in mortar cannon. Frontal attacks are pointless, but if you can sneak behind it, you can damage it. Once defeated, though, it will revive itself before long, so bring it back to your pod or onion ASAP.
267----
268* BossInMookClothing: Much like the Bulbear: it actively wanders the entire map, and, when defeated, it can revive itself. It is not quite as threatening, however, due to its slow speed, telltale walking noise preventing ambushes from behind, and its attack being somewhat weak. They should still be the first enemy to go, however.
269* CyberneticsEatYourSoul: It's implied that the mechanical portions of its body have taken over its entire biological processes, as it is one of the only obviously flesh-based enemies to not leave a soul upon death, as evidenced when you kill it in petrified form.
270* LuckBasedMission: Its shots will either kill your Pikmin in one hit or knock them over but do no damage. It is better not to get hit either way, but if you are surprised by one you may get lucky, making it slightly less dangerous than the Bulbear.
271* OurMonstersAreWeird: It's a fish. With legs. And a cannon near its mouth. And a ''natural glass visor'' on its forehead.
272* RevivingEnemy: If left alone for too long after being brought down, they will start to regain their health and get back up to attack your Pikmin.
273* RoamingEnemy: Most wander actively around the sublevels where they are found, making it necessary to take them out before they wander their way into your base area or through a squad of Pikmin carrying treasures back to the ship pod.
274* SentryGun: Much like the Armored Cannon Beetle Larva, some walk in place on top of a thin tower, and will launch explosives down at you. They are coded differently from the regular {{roaming|Enemy}} variant, as shown by the fact that, if they're somehow knocked from their perches and to the ground, they still remain immobile. Also like the Armored Cannon Beetle Larvae, these ones have more health for some reason.
275
276!Fireflinger Groink
277[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_fireflingergroink.png]]
278''Magmaceps infernalis'' (Unknown Family)
279-> '''Appears In:''' ''Hey! Pikmin''
280A red variant of the Gatling Groink with less robotic parts. It shoots fireballs at you from the background.
281----
282* MeaningfulName: It sure does fling fire.
283* PlayingWithFire: It launches fireballs into the foreground at you from its turret.
284* UndergroundMonkey: Essentially a red Gatling Groink with slightly different capabilities.
285
286!Ujadani
287[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/wwbug.png]]
288-> '''Appears In:''' ''Pikmin 2''
289
290One of the game's more hidden features, these tiny little bugs appear in the Wistful Wild under very specific circumstances. They can be extremely useful for gaining sprays and nectars if you know what to do. They can release a toxic gas, so white Pikmin are preferred.
291----
292* EasterEgg: They only appear in the back of the Wistful Wild (around the Hole of Heroes or stone slab across the old landing site from the Hole of Heroes) every 30 days starting at day 31[[note]]Technically, the first day they appear on is Day 1, though it's impossible to reach them at this point without hacks[[/note]]. They drop a ton of nectar and sprays when attacked.
293* MetalSlime: They're extremely rare and difficult to find, but will leave behind a bounty of blobs of nectar and sprays when killed.
294* MiniMook: They're even smaller than the Pikmin. On our scale, they would be almost, if not, microscopic.
295* NoNameGiven: The only source of their name is from a Japanese E-Reader card.
296* PoisonousPerson: They occasionally release poison.
297
298!Bearded Amprat
299[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/bearded_amprat.PNG]]
300''Porcellus barbavolta'' (Numbouse family)
301-> '''Appears In:''' ''Pikmin 3'', ''Pikmin 4''
302
303One of the few mammalian enemies in the ''Pikmin'' series, this hamster/gerbil-like creature sports long fur over its face and can use it to generate electrical currents to shock whatever invades its territory.
304----
305* AnimalsLackAttributes: Zizagged, when laying on their side dead, they have visible buttholes, but while the Piklopedia mentions they suckle their young like real-life mammals they have no visible nipples.
306* RidiculouslyCuteCritter: They're quite adorable for video game enemies, especially when they close their eyes and rub their faces with their front paws. Or at least, they're adorable until their "beard" is pulled back [[KillerRabbit and we see their]] [[http://images.wikia.com/pikmin/images/2/24/ZlCfzRDHMKgMTLlfli.jpeg face]].
307* RodentsOfUnusualSize: Compared to you, at least. They're probably not much bigger than a real-life gerbil, but they tower over the adventurers and the Pikmin.
308* ShockAndAwe: They achieve this by rubbing the fur on their face to generate static electricity.
309
310!Arachnode
311[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pikmin_arachnode.png]]
312''Clavo fictusphera'' (Awrapnid family)
313
314-> '''Appears In:''' ''Pikmin 3'', ''Pikmin 4''
315
316Because you can't have fly based units without having a spider based enemy, the Arachnode is quite possibly the most dangerous enemy for Winged Pikmin. They lay in wait for any Winged Pikmin to pass by and get caught in their web before revealing themselves and attacking. Whether it be for carrying things back or just trying to new areas, it's a highly good idea to take these guys out so Winged Pikmin don't accidentally get caught. Rock Pikmin are highly recommended due to doing damage on contact and thus less likely to get caught in the web.
317----
318* AllWebbedUp: What makes them so dangerious. Not only do they serve as roadblocks for Winged Pikmin, but, if the Arachnodes aren't taken care of, your Winged Pikmin run the risk of accidentally flying into their webs while carrying things back.
319* BizarreAlienBiology: Olimar theorizes in the Piklopedia that its hermaphroditic nature and eight legs might be the result of a male and female of the same species fusing together.
320
321!Pyroclasmic Slooch
322[[quoteright:182:https://static.tvtropes.org/pmwiki/pub/images/270px_pyroclasmic_slooch.png]]
323''Sulucina vulcanis'' (Slooch family)
324
325-> '''Appears In:''' ''Pikmin 3'', ''Pikmin 4''
326
327One of the first new enemies shown off for ''Pikmin 3'', the Pyroclasmic Slooch is a plasma-slug-like enemy that creates small flame trails behind it. Needless to say, you're gonna want Red Pikmin to deal with him.
328----
329* LogicalWeakness: if they crawl into water, their flames will go out and they will no longer be able to deal fire damage unless they can touch another Slooch's fire trail and light themselves back up.
330* MagmaMan: They have a pattern of yellow and black stripes on their bodies that originate near the base of their eyestalks and "flow" down towards the ground. Between this and the fire they leave everywhere, they look a lot like living drops of lava.
331* MeaningfulName: "Pyroclasmic" sounds a lot like "pyroclastic", a word roughly meaning "fire rock" and used to refer to lava flows.
332* PlayingWithFire: They leave trails of fire upon the ground behind them as they crawl around, and can coat themselves in fire.
333* RequiredSecondaryPowers: Olimar's notes reveal that they have a thick coating of mucus so that they don't burn themselves with their own flames, and have an instinctive ability to avoid causing fires by carelessly brushing up on plants.
334* WreathedInFlames: Large parts of their bodies will be covered in flaming slime at any given time, preventing non-Red Pikmin from latching on and attacking them without burning to death.
335
336!Sputtlefish
337[[quoteright:209:https://static.tvtropes.org/pmwiki/pub/images/sputtlefish.png]]
338''Pseudocephalopodia florascens'' (Squirdler family)
339
340-> '''Appears In:''' ''Pikmin 3''
341
342A small cuttlefish-like enemy encountered in water areas. It attacks with its tentacles and by releasing toxic pools to poison Pikmin.
343----
344* CombatTentacles: They will lash out with their tentacles to grab Pikmin and pull them to their mouths.
345* HealingFactor: They will slowly regain health if left alone for a while, which according to Olimar's notes is the result of its symbiotic relationship with zooxanthellae in its skin.
346* {{Planimal}}: Downplayed, it's mostly flesh but has zooxanthellae living in its skin.
347* PoisonousPerson: They will release clouds of poison into the water when attacking. This can be a serious issue, considering that White Pikmin don't appear in the main story mode, and even in other modes the fact that Sputtlefishes are only encountered in the water means the White's poison immunity is moot anyway.
348
349!Nectarous Dandelfly
350[[quoteright:319:https://static.tvtropes.org/pmwiki/pub/images/nectarous_dandelfly.png]]
351''Anisopterid ambrosius'' (Dandelfly family)
352
353-> '''Appears In:''' ''Pikmin 3''
354
355A harmless enemy in ''Pikmin 3'', this dragonfly-like creature drops one to five drops of nectar when attacked.
356----
357* DreadfulDragonfly: Subverted. It IS absolutely humongous and emits an eerie sound when appearing, but it is completely harmless, and even helpful.
358* HelpfulMook: In most ways, they're less an enemy and more a difficult-to-reach source of nectar.
359* InvincibleMinorMinion: You can't actually kill them -- even if you score a direct hit on a Dandelfly, it will simply drop its nectar and fly away.
360* PinataEnemy: It drops around one to five drops of nectar depending on where you hit it, meaning you can flower up to ''fifty'' Pikmin at once if you can nail it on the head.
361* SuspiciouslySimilarSubstitute: Takes over the role the Honeywisp served in the first two games by providing nectar if it's defeated.
362
363!Waddlepus
364[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/waddlepus_2.png]]
365''Opisteuthidae iaciobulla'' (Flobbler family)
366
367-> '''Appears In:''' ''Pikmin 3'', ''Pikmin 4''
368
369Another aquatic-based enemy in ''Pikmin 3'', this odd creature resembles a cross between a starfish and an octopus, but is more closely related to the former. It is incapable of killing any Pikmin, but will blow bubbles to deter them if they get close by, which will temporarily render them trapped.
370----
371* FloatingInABubble: Waddlepuses can shoot streams of bubbles from their mouths and the pores on their backs. If a Pikmin comes into contact with these bubbles, it will become trapped inside and float away, left to drift aimlessly and into potential danger until the bubble pops.
372* HarmlessEnemy: It cannot kill Pikmin, or directly harm them in any way. Its danger comes from its bubbles, which will pick up Pikmin and carry them off in a random direction until they pop -- maybe they'll only dump your Pikmin nearby, or maybe they'll pop over water or over a hazard or on top of another enemy.
373* RidiculouslyCuteCritter: Until it puffs up and starts shooting out bubbles, but from a distance it is ''adorable''.
374* TerrestrialSeaLife: Downplayed. All waddlepuses are found in ''Pikmin 3''[='=]s water-themed area -- but very few waddlepuses are actually in the water: almost all are encountered napping on dry land.
375
376!Puckering Blinnow
377[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/puckering_blinnow.png]]
378''Narrolingus piscatum'' (Elips family)
379
380-> '''Appears In:''' ''Pikmin 3'', ''Hey! Pikmin'', ''Pikmin 4''
381
382Small, fish-like creatures found in small schools in watery areas. They attack by grabbing Pikmin in their mouths and darting away to eat them, but don't put up much of a fight when cornered.
383----
384* FragileSpeedster: They're very quick and agile, and most of the threat they pose comes from their ability to quickly dart into squad and swim off with a Pikmin before you can properly realize what's happening. They can't put up much of a fight when grappled by a Pikmin, however, and will die quickly once you manage to chase them down.
385* NonIndicativeName: A number of European translations give its name as "Water Sheargrub", despite it having nothing to do with the actual Sheargrub family.
386!Centipare
387[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_centipare.png]]
388''Chilopoda sakuranii'' (Centipare family)
389-> '''Appears In:''' ''Hey! Pikmin''
390Dragonfly-like insects that act as flying platforms. It doesn't harm and can't be harmed.
391----
392* ArtisticLicenseBiology: Despite being the juvenile Centipare, it's categorized in a different family and has a different scientific name from its adult counterpart. This is likely a development oversight, since in-game profiles do state that they are the same species, just at different life stages.
393* InvincibleMinorMook: As they act as moving platforms, they can't kill or be killed.
394* MixAndMatchCritters: A cross between a centipede and a dragonfly, although less visually obvious compared to the Adult Centipare.
395
396!Adult Centipare
397[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_adultcentipare.png]]
398''Prunus serrulatapoda'' (Centifly Family)
399-> '''Appears In:''' ''Hey! Pikmin''
400Long insects that Olimar and his Pikmin can hitch a ride on to travel long distances. They are passive and never stop moving.
401----
402* ArtisticLicenseBiology: Despite being the adult version of the Centipare, the two are categorized in different families and have different scientific names. This is likely a development oversight, since in-game profiles do state that they are the same species, just at different life stages.
403* InvincibleMinorMook: As they act as moving platforms, they can't kill or be killed.
404* MixAndMatchCritters: A cross between a centipede and a dragonfly.
405
406!Large Splurchin
407[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_largesplurchin.png]]
408''Spicasfaira natarens'' (Splurchin family)
409-> '''Appears In:''' ''Hey! Pikmin''
410
411An invincible enemy that acts like a stage hazard.
412----
413* InvincibleMinorMook: They are obstacles that can't be removed.
414* SeaHurtchin: A purple urchin-like animal that floats aimlessly in the waters of the Verdant Waterfront, harming anything that comes in contact with its SpikesOfDoom.
415
416!Crammed Wraith
417[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_crammedwraith.png]]
418''Tumidoculum domesticancerius'' (Shellter family)
419-> '''Appears in!''' ''Hey! Pikmin''
420
421A purple hermit crab-like enemy. Despite its name, it is not related to either the Plasmwraith or the Waterwraith.
422----
423* MimicSpecies: Its Japanese name is "Fake Pseudo Mantis Shrimp". "Pseudo Mantis Shrimp" is what the Hermit Crawdad is known as in Japanese: thus, the Crammed Wraith is a Fake Hermit Crawdad.
424* NonIndicativeName: It's in no way related to the Waterwraith or Plasm Wraith, instead implied to be a mimic of the Hermit Crawdad.
425* PushyMooks: They attack by "pushing" Pikmin and Olimar around, usually trying to block them in an area.
426* UniqueEnemy: They only appear in the Echo Cavern.
427
428!Red Bubblimp
429[[quoteright:182:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_redbubblimp.png]]
430''Pilaruber ephemerens'' (Bubblimp Family)
431-> '''Appears in!''' ''Hey! Pikmin''
432
433A weird red critter in a drop of water. They drip down from the ceiling and, while they don't do any damage, they do explode if they're touched by Olimar of his Pikmin. If they fall onto the ground, they will crawl towards Olimar until they make contact with him or his team.
434----
435* MiniMook: They're very small, about half Olimar's height. Apparently they're juveniles, but of what, we don't know.
436* PushyMooks: Their explosions won't hurt Olimar or his Pikmin, but the force of it will knock them back. Be wary of other hazards or enemies when there are Bubblimps around.
437
438!Seedbagger
439[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_seedbagger.png]]
440''Saccusporum pellucida''
441-> '''Appears in!''' ''Hey! Pikmin''
442
443A translucent creature that vaguely resembles a sea pig. True to its name, it is filled with Sparklium Seeds that you can grab should you be able to catch it.
444----
445* HelpfulMook: It can't hurt your Pikmin and drops a lot of Sparklium if you can manage to kill it.
446* MetalSlime: It has a lot of health and when attacked, it'll start digging into the ground to flee. Killing it before it runs away can be tricky.
447* StoneWall: It can't attack in any way, is rather slow, and has a large pool of health.
448* UniqueEnemy: It only appears in Echo Cavern. Plus, since it doesn't carry treasure, it won't be picked up on your sensors and can be easily missed.
449
450!Spornet
451[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_spornet.png]]
452 ''Melissans manovenenum'' (Fuzzbuzz Family)
453-> '''Appears in!''' ''Hey! Pikmin''
454A bee-like critter with a large, glowing abdomen, similar to a firefly. They patrol in set paths. Not to be confused with the Scornet.
455----
456* AirborneMook: They patrol in high up circuits, so Yellow Pikmin are the only ones able to reach them.
457* DeathFromAbove: It'll shed toxic, purple fuzzballs from their big, glowing bodies. If any Pikmin touches it or are caught underneath it when it lands, they'll die.
458* MixAndMatchCritters: A cross between a bee and a firefly.
459* PunnyName: A portmonteau of "spore" (referring to the fuzzballs they drop) and "hornet".
460
461!Starnacle
462[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_starnacle.png]]
463''Tripodidae asterias'' (Shellusk Family)
464-> '''Appears in!''' ''Hey! Pikmin''
465A mollusc-like creature with arms like an octopus and the toughness of a starfish. Apparently, these arms are a real delicacy when properly prepared.
466----
467* AimForTheEye: The big green eye at its centre is its weak point. Hitting it there will cause it to retract its arms, allowing you access to the rest of the tunnel.
468* InvincibleMinorMook: It can't be killed, and only functions as an obstacle blocking underwater tunnels.
469* MixAndMatchCritters: Its Japanese name is Octopus Starfish and that is pretty accurate for what it looks like.
470* PunnyName: A portmonteau of "starfish" and "barnacle" or "star" and "tentacle".
471* UniqueEnemy: Only found in Pollution Pool.
472
473!Stuffed Bellbloom
474[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_stuffedbellbloom.png]]
475''Legumos trypophobis'' (Pinotta Family)
476-> '''Appears in!''' ''Hey! Pikmin''
477A yellow, quadrupedal creature that resembles a lotus root or pod. It moves by repeatedly jumping forward, while making a jingling noise. Being hit by Pikmin will cause it to drop Sparklium Seeds.
478----
479* TheBlank: It seems to be lacking a face, only having brown spots on the front. Whether the brown spots are some kind of organ or orifice isn't made clear.
480* HelpfulMook: Subverted. It can't harm Olimar, only push him around. However, its repeated jumping can crush Pikmin in its path. Attacking it will cause it to drop helpful items.
481* MeaningfulName: The "bell" part of Bellbloom refers to the jingling noise it makes when it moves. Its family name, Pinotta, is likely derived from "piñata", an object you hit so that candy spills out when its broken. Similarly, you need to smack the Bellbloom to get it to spill Sparklium and the Fond-o'-sphere. As well, its scientific name "trypophobis" is derived from "trypophobia", which is the the fear of clusters of holes or circles, referencing the cluster of brown spots on its front.
482* UniqueEnemy: It's only found in Below the Ice.
483
484!Grabbit
485[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_grabbit.png]]
486''Rhodoloimos salito'' (Jellyper Family)
487-> '''Appears in!''' ''Hey! Pikmin''
488
489A small, green insect with powerful leaping legs. It is flightless, and its wings are mostly to assist in its jumps.
490----
491* BellyFlopCrushing: Any Pikmin caught underneath it when it lands will be crushed.
492* MeaningfulName: Its scientific name, Salito, means "jump" in Latin.
493* PunnyName: A portmonteau of "grub" and "rabbit".
494[[/folder]]
495
496[[folder:Piklopedia: Unsorted Bosses '''(Spoilers for Hey! Pikmin and Pikmin 4)''']]
497!Armored Mawdad
498[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/armored_mawdad_concept_art.png]]
499''Tuberclipeum rex'' (Mawdad family)
500-> '''Appears In:''' ''Pikmin 3''
501
502The Armored Mawdad was the first new boss type enemy shown off for ''Pikmin 3''. Based on a centipede, this creature is encountered in what appears to be a hollowed-out tree stump, and is protected by a hard, crystal-like armor that most Pikmin can't break. As such, Rock Pikmin are a must if you even want to hope to beat this thing.
503----
504* ArmoredButFrail: The crystal shell makes the Armored Mawdad hard to damage at first, but it has pretty low health otherwise.
505* BigCreepyCrawlies: Seriously. Even by ''Pikmin'' standards, this thing is ''huge''. Most of the other boss type enemies have justification due to most not being bug-based, but this is the first bug-based one that's larger than the Emperor Bulblax in ''Pikmin'' in length and is roughly the same size.
506* BigEater: Noted to have a voracious appetite and hunts whatever it sees.
507* BrokenArmorBossBattle: It's covered by a crystalline shell that renders it impervious to your Pikmin's attacks, as they just bounce off its armor without causing any damage. In order to defeat it, you must use Rock Pikmin to shatter its shell and expose its soft flesh, at which point all Pikmin types are able to harm it. This extends to breaking the two purely crystalline mandibles the Mawmad used to corral Pikmin towards its mouth, which if shattered severely limit its ability to control and herd off your forces.
508* DubNameChange: Its original name in Japanese is ''Yorohi Imo Mukade'' ("Armored Potato Bug").
509** In French it's called the "Mandipatte" (a portmanteau of "''mandibule''" (mandible) and "''patte''" (leg); also sounds similar to "''Mille-pattes''" ("Centipede" in french)).
510** In German it's called the ''Panzerfüßler'' ("Armorpede", following the naming of centipedes and millipedes in german, ''Hundertfüßler'' and ''Tausendfüßler'', and replacing the number with "''panzer''" (armor)).
511** In Spanish it's the ''Ciempiédulo Acorazado'' ("Armored Nodule Centipede". "''Ciempédulo''" is a portmanteau of "''ciempiés''" (centipede) and "''nodulo''" (nodule); "''Acorazado''" means "armored").
512** In Italian it's the "Centiciompo corazzato" ("Centiciompo" is a portmanteau of the suffix "''centi''" (one hundred) and "''ciompo''" (transliteration of "chomp"); "''corazzato''" means "armored")
513* EarlyBirdBoss: Though it's possible to floor it in just fifteen seconds if you know what you're doing, the Mawdad's aggressive attack patterns and quick movement make it quite a deal more dangerous than the Phosbat and even the next two bosses as well.
514* LuckilyMyShieldWillProtectMe: Its armor makes it hard for normal Pikmin to attack it. Unluckily for it, the armor doesn't protect it against Rock Pikmin.
515* StomachOfHolding: Let's be honest; big though it is, it ''really'' shouldn't be able to have swallowed a whole pitaya and a cell phone. The Piklopedia even lampshades that what comes out of its stomach is often a surprise.
516* TurnsRed: After its health gets low enough, it starts crawling high enough on the tree stump that it goes out of view.
517* WakeUpCallBoss: Most enemies before this point can be beaten almost instantly by throwing or charging. The ones that can't are either underwater (which the team can't go to yet anyway) or cannot kill one of the types of Pikmin you have with you. Then there's this, which is fast, can climb up walls, kills any type of Pikmin, and requires a little strategy to beat.
518
519!Sandbelching Meerslug
520[[quoteright:329:https://static.tvtropes.org/pmwiki/pub/images/sandbelching_meerslug.png]]
521''Gastropoidae anguili'' (Meerslug family)
522-> '''Appears In:''' ''Pikmin 3''
523
524True to its name, the Sandbelching Meerslug is a sand-dwelling slug that hurls sand from its mouth towards any nearby creatures.
525----
526* AnimalsLackAttributes: Subverted, it doesn't look questionable at first glance, but Olimar's Notes mention that its mouth technically doubles as its anus, painting its rock spit attack and the FeedItABomb strategy in a [[DungFu very]] different [[AssShove light]].
527* AntlionMonster: One of its favorite attacks is creating a pit in the sand and dragging down Pikmin into its waiting jaws antlion-style.
528* BigEater: Aside from eating all your Pikmin if you let it, it's also eaten a cell phone and a ''whole watermelon''.
529* BlushSticker: It has two small tufts of pink hair on its cheeks, oddly.
530* DishingOutDirt: Its main method of attacking is shooting out wet clumps of sand to rebury Pikmin and burrowing underground. The Piklopedia reveals that these are the digested remains of its sand meals.
531* DubNameChange: Its original name in Japanese is "Giant Sand Rainer" (''Oo Suna Furashi'').
532** In French, it's called "Dégueulimace" (a portmanteau of "''dégeulis''" (puke) and "''limace''" (slug), which also sound like "''dégueulasse''" (slang for "disgusting"))
533** In German, it's called the "Wühlmaul" ("Rummaging Mouth"; it's a portmanteau of "''wühl''" (dig/rummage) and "''maul''" (mouth))
534** In Spanish, it's the "Babosa Arenosa" ("Sandy Slug", "''Babosa''" meaning "slug" and "Arenosa" relating to sand).
535** In Italian, it's the "Bruciadeserti" (portmanteau of "brucia" (burn) and "deserti", which means "Desert Burner" when combined)
536* FeedItABomb: When it creates its sand pit, it's possible to toss in a bomb-rock and let the Meerslug swallow it. It will detonate in its mouth and blow it onto the surface, where it will lay stunned and vulnerable to attack.
537* MoleMonster: It spends a good portion of its boss fight lurking under the sand, well beyond your reach. It's only possible to damage it when it emerges onto the surface to attack you and your Pikmin.
538* SandIsWater: Though it ''is'' a SandWorm, it can still move around in it fluently without much resistance, complete with creating sand whirlpools and pulling an antlion tactic on your Pikmin.
539* SandWorm: More like "sand slug", but same difference. It's a giant, limbless and wormlike invertebrate that swims through sand as if it were water.
540* TurnsRed: After its health gets low enough, its pits can either be larger, have "walls" in them, or both.
541* WormSign: It leaves a trail of raised sand behind itself as it moves underground. If it starts making a spiral shape towards the center of the arena, [[DesperationAttack brace yourself]].
542
543!Quaggled Mireclops
544[[quoteright:323:https://static.tvtropes.org/pmwiki/pub/images/quaggled_mireclops.png]]
545''Trestripods gigahenum'' (Mireclops family)
546-> '''Appears In:''' ''Pikmin 3''
547
548A giant monster seemingly made of mud and plant matter, fought in a muddy area. Rock Pikmin are required in order to break the crystal protecting its weakspot, and it makes mud puddles which only Blue Pikmin can go through.
549----
550* AttackItsWeakPoint: Only two parts of its body can be attacked -- its feet and its fruit-like head -- and only attacking the latter will actually result in damage being dealt to the beast. Since the head is normally too far up for Pikmin to reach, the player must first target the feet in order to make the beast collapse and expose its head to being attacked.
551* BizarreAlienBiology: It's basically a chunk of land with a fruit-like appendage. Attached to this is a pair of vines with eyeballs on the ends. It also walks around on three hoof-tipped legs, with the hooves apparently tied to its nervous system. Underneath the "stalk" of the plant bit is a perfectly round lip from which a massive purple tongue (strangely human-like) can reach out. If Pikmin are still on top of it when it stands up after being downed, it stands on two legs and tips them off... somehow. It's not entirely clear where this creature begins and ends. It's to the point that Olimar's Notes even mention that some in-universe scientists theorize that the legged landmass part and the fruitlike "head" part on top may actually be two different organisms, and that the "fruit" part lives parasitically off the larger creature.
552* BrokenArmorBossBattle: It has a single vulnerable area, a large fruit-like bulb, that's encased in a large crystal. You need to partly shatter it to start the battle, but a large quantity remains present around the bulb once the fight begins and the Mireclops can only be damaged once the crystal has been entirely removed.
553* DubNameChange: Its original name in Japanese is "Swamp Griefer" (''Numa Arashi'').
554** In French, it's called the "Paludambule" ("Swampmover", a portmanteau of old French "''palud''" (swamp) and "''ambule''" (moving))
555** In German, it's the "Schlammstampfer" ("Mudstomper", "''schlamm''" meaning "mud" and "''stampfer''" meaning "stomper")
556** In Spanish, it's the "Islote Zancudo" ("Long Legged Islet")
557** In Italian, it's the "Isomobile Paludosa" ("Swampy Moving-Island", the first word being a portmanteau of "''isola''" (island) and "''mobile''", while "paludosa" is the feminine form of "paludoso" (swampy))
558* EverythingFades: Though the series as a whole {{avert|edTrope}}s this trope, the Mireclops is notable because its main body is too massive to bring back to the Onion, and after a few days Pellet Posies will start to grow on its body as well. You do get to bring back its fruit-like head, however.
559* HeliCritter: Though not in the traditional sense. The tongue that appears will rotate twice in succession after you deal enough damage. This is twice without retracting between licks.
560* OverlyLongTongue: Players who think they can just whale on its head while it's down with no retribution are in for a very nasty awakening, as it'll stick out a massive slimy toungue to lap them up.
561* OurMonstersAreWeird: Odd as they are, most of the enemies in the ''Pikmin'' games are readily recognizable as... ''mostly'' normal animals and plants, sometimes with ElementalPowers but usually fairly identifiable with real-life groups of creatures. As a result, the Quaggled Mireclops -- essentially a clump of swampy soil suspended on three rootlike legs, with a circular, lid-like mouth on top of its body hiding an enormous pink-purple tongue and with a literal piece of fruit for a head -- is especially jarring in is extremely alien weirdness.
562* {{Planimal}}: It brings to mind the Creeping Chrysanthemum, as a combination between a fruit-ish head and a earth body.
563* PuppeteerParasite: In the Piklopedia it's theorized that the fruit-like head might be its own being living off nutrients leeched from the Mireclops.
564* RentAZilla: Without question one of the largest creature in any ''Pikmin'' game, with its only competition being the Berserk Leech Hydroe.
565* SpiderTank: It has three huge legs attached to a flat cylinder of a body.
566* SwampsAreEvil: It lives in an area of marshy, waterlogged mud it is constantly churning up, and it ''is'' a swamp all by itself.
567* ThatsNoMoon: When you first approach it, it looks like an island in the middle of a muddy swamp with a huge crystal on top. Even some players going in blind that are savvy enough to know a boss arena when they see one might still assume the boss will be inside the crystal and be in for a surprise when the ''entire landmass'' gets up and starts stomping around.
568* TurnsRed: After its health gets low enough, while standing, it may get down and start clawing its way across the arena. While knocked down, its tongue now swoops around in a full 360 degrees instead of the small arc around it like before.
569* WalkingWasteland: The Piklopedia mentions that it absorbs so much nutrients through it legs that puncturing it would cause an improvement to the whole area's immediate ecosystem, and the immediate area around it is a lifeless bog.
570
571!Electric Cottonade
572[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_electriccottonadechildren.png]]
573 [[caption-width-right:300:With children [[labelnote:Without children]]https://static.tvtropes.org/pmwiki/pub/images/heypikmin_electriccottonadealone.png[[/labelnote]]]]
574''Lanugo electropaleae'' (Cottonade family)
575-> '''Appears In''': ''Hey! Pikmin''
576
577A weird creature envelopped in cotton charged with electricity, it attacks with its children which attach themselves to it all around its body. The striped appendage is actually its mouth, which can suck Pikmin. It is the boss of the Ravaged Rustworks.
578----
579* TheFamilyThatSlaysTogether: The parent and its children work together when hunting their preys. Olimar is notably very impressed with the teamwork they display when going on a family hunt.
580* MamaBear: The parent Cottonade doesn't like one bit the Pikmin messing up with their young.
581* MuggingTheMonster: When Olimar arrives on the boss arena, several yellow Pikmin are seen messing with a puffy cotton-like creature... which turns out to be a part of the Electric Cottonade's youngs, which promptly attacks them.
582* RidiculouslyCuteCritter: Sure they are enemies, but the children Cottonades are all puffy and fluffy and look overall very cute.
583* ShockAndAwe: Its cotton fur seems to be charged with electricity, and can attack with both electric balls and lightning bolts.
584* VacuumMouth: With which it tries to vacuum Pikmin.
585
586!Berserk Leech Hydroe / Leech Hydroe
587[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/berserk_leech_hydroe.png]]
588 [[caption-width-right:350:Beserk Leech Hydroe]]
589
590[[quoteright:194:https://static.tvtropes.org/pmwiki/pub/images/heypikmin_leechhydroe.png]]
591 [[caption-width-right:194:Leech Hydroe]]
592''Hydridae phytohabitans'' (Hydroe family)
593-> '''Appears in''': ''Hey! Pikmin''
594
595The final boss of ''Hey! Pikmin'', fought at the Fragment of Hope in The Last Stretch. It is a monstrous carnivorous plant with three heads and poisonous spit, and it eventually reveals that it can walk on four legs and even fly. Upon defeat, Olimar discovers that the plant was being controlled by the Leech Hydroe, a cowardly parasite that went out of control when the ship's Sparklium Converter got stuck on its body.
596----
597* AmbiguouslyRelated: The Leech Hydroe resembles the "Wraith" family of unclassified creatures, being an transparent BlobMonster with an extroadinary power (in its case, a parasite strong enough to mutate a gigantic plant). However, it has a more defined shape and a specific family, and since the setting of ''Hey! Pikmin'' isn't PNF-404, it has no clear ties to the Waterwraith or Plasm Wraith.
598* AttackItsWeakPoint: It only loses health when attacked on its main head. Sometimes other parts of the body, such as the glowing spots on the bottom of its feet, need to be attacked to make the head vulnerable.
599* BackgroundBoss: The first two phases keep it behind Olimar and the Pikmin, with only its main head and legs on the same plane as him. The flying form is usually in the background, but occassionally flies onto the same plane where its body can be hit.
600* BotanicalAbomination: It's one of the largest and strongest creatures in the ''Pikmin'' series with a very unnatural origin, being created when a parasite controls a normal plant while super-powered by a Hotocatian energy converter. The result is a plant-dragon that lacks the tool usage of the Titan Dweevil and the morphing of the Plasm Wraith, but has more brute strength than either of them.
601* CutsceneBoss: The Leech Hydroe itself isn't fought; once its plant form is destroyed, it attemps to chase after Olimar, only to trip and dislodge the Sparklium Converter from its body, reverting it back into its docile form which then runs off.
602* FinalBoss: Of ''Hey! Pikmin''. It holds the Sparklium Converter, which Olimar needs to power his ship so he can return home.
603* LeftStuckAfterAttack: In the first phase of the fight, the Berserk Leech Hydroe gets its head stuck in the dirt after attacking, leaving it open for a few seconds. It wises up for the second phase (where it doesn't bite) and the third phase (where it snaps downwards instead of slamming into the ground).
604* ManEatingPlant: Its main head mostly attacks by trying to bite at Olimar and the Pikmin,
605* OurHydrasAreDifferent: The Berserk Leech Hydroe is the ''Pikmin'' universe's equivalent of a hydra, being a three-headed, four-legged monster than can fly and spits poison. However, it's a plant controlled by a parasite instead of a normal creature.
606* {{Planimal}}: Downplayed: it appears to be a sentient, walking plant, but that's only because it's being controlled by the Leech Hydroe, and Olimar's log states that the species is usually harmless.
607* PoisonousPerson: Its heads spit out globs of poison, and it can shoot a poisonous laser while flying. Unfortunately for Olimar, he only has Red Pikmin to use in the fight, as White Pikmin don't exist in ''Hey! Pikmin''.
608* PuppeteerParasite: Normally, the Leech Hydroe can only drain nutrients from plants and animals. When empowered by the Sparklium Converter, it can go a step further and completely control and modify a simple plant into a dragon-like monster.
609* SequentialBoss: The Berserk Leech Hydroe has three attack phases. Its first health bar consists of two of them: first, it stays rooted and attacks by biting and spitting poison, and after half-health it gets up on its legs and starts stomping around. After seemingly dying, it loses its two smaller heads and sprouts wings for its second health bar.
610* ThisWasHisTrueForm: The real critter behind the Berserk Leech Hydroe is a timid parasite blob that's only slightly larger than Olimar once it loses the Sparklium Converter.
611* VictoryFakeout: Once its first health bar is deleted, the Berserk Leech Hydroe falls over and most of its body starts wilting, including its two smaller heads. The main head is still alive, however, and takes off on new wings for its final form.
612* VisualPun: The Leech Hydroe is a hydra ([[https://en.wikipedia.org/wiki/Hydra_(genus) the real-life invertebrae]]) that parasitically controls a hydra (the mythical beast).
613
614!Ancient Sirehound
615[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pikmin4_ancientsirehound.png]]
616''Deicanis perditum''
617->'''Appears in:''' ''Pikmin 4''
618A giant dog that resembles Oatchi or Moss if they were overgrown with fur and darker in color. It hosts one of the key ingredients to devising a cure for leafification.
619----
620* AngryGuardDog: A very large and strong one [[spoiler:to Louie.]]
621* AnimalisticAbomination: It looks like a giant dog, but its ability to use various elements, including the Gloom used by an EldritchAbomination, and even ''fly with its ears'' show it's no ordinary animal.
622* AttackTheTail: Attacking the tail will cause it to fall onto its back trying to reach around, exposing its vulnerable underbelly.
623* BellyFlopCrushing: One of its attacks is to charge through the air and slam down on you. This causes [[DeathFromAbove stalactites to start falling.]]
624* BigFriendlyDog: Much bigger than Oatchi, Moss, and the captains. [[spoiler:In a conversation after defeating it, Nelle mentions that prior to Louie taking control of it, it was playful and not aggressive at all.]]
625* BrainwashedAndCrazy: [[spoiler:The Sirehound is only hostile because Louie is controlling it]].
626* BullFightBoss: Baiting it into ramming the stalactites will temporarily stun it. This will only work if it runs at you on the ground. It will break through the stalactite if it air-charges.
627* CallBack: [[spoiler:This isn't the first time Louie went AWOL and got at the helm of a much larger enemy that stands as the final obstactle to your quest. Those who played ''Pikmin 2'' will surely have Titan Dweevil flashbacks.]] Going further, the gimmick of the Dweevil was that it was aligned to each of the Pikmin's elements. The Ancient Sirehound, coming from a future game, continues to incorporate fire and lightning to represent Red and Yellow Pikmin, but now has ice to represent Ice Pikmin; a glowing, green, floating phase to represent Glow Pikmin; and an initial phase with a dark coloration that calls down stalactites to skewer you, representing Rock Pikmin.
628* CanisMajor: In regards to the Captains, but the Sirehound is at least ten times Oatchi's size, and he's already bigger than the Captains.
629* ContrastingSequelAntagonist: The FinalBoss of ''Pikmin 3'' was an obvious EldritchAbomination with the powers to match, while the Ancient Sirehound looks like an ordinary animal, but it actually possesses supernatural abilities. It is also the first final boss in the series to not be a part of an enemy family.
630* DamageSpongeBoss: Tied for the most health bars of any Pikmin boss, topping out at five like its fellow final boss from ''2,'' the Titan Dweevil.
631* DragonInChief: [[spoiler:It's Louie's final and most fearsome obstacle between you and dragging him back to Hocotate.]]
632* EarWings: During its fifth phase, it starts flapping its ears to fly around.
633* ElementalPowers: After depleting its first HP bar, subsequent phases will have it cycle through various elements. As a result, it becomes cloaked in the appropriate element, leaving only its tail touchable:
634** Though it can still be physically touched during its first phase, it still ultimately uses [[DishingOutDirt rocks]] to try to harm the player.
635** During the second phase, it starts [[AnIcePerson producing snowballs]] and can [[BreathWeapon breathe ice]].
636** During the third phase, it starts [[ShockAndAwe generating areas of electricity]] and balls that create slowly spinning lines of electricity.
637** During the fourth phase, it starts [[PlayingWithFire producing fireballs]]: some it shoots from its mouth, others remains stationary in the arena before bursting into an expanding wave of fire. It can also create flaming shockwaves from stomping.
638** In its final phase, it uses the [[WalkingWasteland Gloom]] effect that the Smoky Progg uses to cover the arena in Gloom, firing long bursts of Gloom, and roaring to try and scare Pikmin into walking into the substance.
639* FinalBoss: Of ''Pikmin 4''. [[spoiler:Louie is the one controlling it]], but it is the actual boss you must defeat.
640* FinalExamBoss:
641** Downplayed in a rather unique way. Since there ''is'' an upper limit to the different types of Pikmin you can bring into a cave, the boss cannot possibly cover all Pikmin and what you've learned. However, outside of Blue and White Pikmin, each Pikmin type has a notable advantage tied either to the fight's major mechanics or towards attacking the Ancient Sirehound directly; Yellow Pikmin are immune to its lightning attacks and can end them early, Red Pikmin can likewise stymie its fire attacks, Ice Pikmin can ignore its ice attacks during its ice phase and freeze it to deal more damage during every other phase, Rock Pikmin don't fear its charges and do the most damage, Winged Pikmin fear none of its elemental attacks but have a hard time protecting the player from them, and Purple Pikmin make toppling the Sirehound ridiculously easy.
642** A case can also be made for the other side of this trope in regards to Blue and White Pikmin, who, while not having a direct advantage over the Sirehound, ''do'' have an advantage in the rest of the cave preceeding it, which heavily features water and poisonous foes as obstacles.
643* InexplicablyAwesome: Where did this thing come from? How is it capable of harnessing the abilities of [[ShockAndAwe electricity]], [[PlayingWithFire fire]], [[AnIcePerson ice]] and [[OneHitKill Gloom]]? How is it able to use its ears to fly? Nobody truly knows, but that doesn't make the Ancient Sirehound any less awesome.
644* MirrorBoss: [[spoiler:It's you and Oatchi against Louie and the Sirehound.]]
645* MusicalGag: Rather humorously, its boss themes starts incorporating electric guitars at the same time it switches to its lightning phase.
646* NamesToRunAwayFromReallyFast: "Deicanis perditum", its scientific name, is ([[CanisLatinicus poorly formed]]) Latin for "dog-god of destruction".
647* NonLethalKO: As opposed to almost every other enemy in the series, which explicitly die when their health depletes, defeating the Ancient Sirehound just scares it off, leaving behind its spiked collar [[spoiler:and Louie]].
648* NonMaliciousMonster: While pretty much every enemy in the Pikmin series is just a hungry animal, [[spoiler:the Ancient Sirehound is just a dog protecting its master. Once defeated, it gets scared and runs off, and [[HeelFaceTurn is later shown peacefully following Moss around]].]]
649* NoSavingThrow: In its final phase, the Sirehound will start painting the ground with Gloom. Remember, Gloom immediately destroys your Pikmin, even if they're on Oatchi, so watch your step.
650* {{Precursors}}: Despite seemingly being a native of PNF-404 like Moss, its DNA is 99.9% similar to that of Oatchi, allowing its stem cells to be used to cure Oatchi. This leads Olimar to speculate that the Sirehound is a common ancestor of both dogs, and indeed all space dogs, which also carries implications for [[HumanitysWake the planet's former inhabitans]] being a spacefaring civilization. The Sirehound is slightly more similar in appearance and size to real life dogs, and its collar implies that it was at some point domesticated by someone.
651* RedEyesTakeWarning: Like most enemies encountered at night, it has glowing red eyes. [[spoiler:After defeating it, its eyes become a lighter blue.]]
652* RottenRockAndRoll: Its battle theme incorporates rock, especially jarring compared to the rest of the ''Pikmin 4'' soundtrack.
653* SequentialBoss: This thing gets ''five'' health wheels in sequence.
654* VisualPun: Its final phase has it use Gloom, which takes the form of toxic gas it exhales from its mouth. You might say that it's ''dog breath''.
655[[/folder]]
656
657
658[[folder:Piklopedia: Pellet Weed Family]]
659
660!Pellet Posy
661''Amplus nutrio''
662[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pellet_posies.png]]
663-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3'', ''Pikmin 4''
664
665A flower-like lifeform that has muscle fibers in its stem, making it part animal as well. Pellet Posies have the unique ability to crystallize nectar and turn it into pellets. It is a keystone species since so many creatures, Pikmin included, rely on these pellets.
666----
667* AntiFrustrationFeatures: In ''Pikmin 4'', Pellet Posies stop cycling colors once Pikmin are attached to them, making it easier to get the color you want on the larger pellets.
668* ArtEvolution: Their Gamecube-era designs depict the pellets as simple discs with a number printed on them. ''Pikmin 3'' onwards adds bumps to the surface and indentation to the numbers which makes them look more like candy.
669* ColourCodedForYourConvenience: Pellets are color-matched to the Pikmin types you have unlocked at any given moment, indicating which kind of seeds they'll produce the most of.
670* {{Planimal}}: In the lore and Olimar's notes (it doesn't appear in the gameplay) they turn out to be a kind of planimals that lean very heavily towards the plant side of things. They're more-or-less normal (by the standards of the franchise, at least ) flowers, but they have muscle fibers in their stems.
671
672!Burgeoning Spiderwort
673[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pikmin_burgeoning_spiderwort.png]]
674 [[caption-width-right:350:Spicy red berries]]
675''Pikflora baccae conditus''
676-> '''Appears In:''' ''Pikmin 2'', ''Pikmin 3'' (red variety only), ''Pikmin 4'' (red variety only)
677
678A useful plant that grows in certain regions. It produces berries, which you can harvest for sprays. Note that Ravenous Whiskerpillars are attracted to these plants and may eat the berries before you can get them. It is also later attacked by a fungus which your Pikmin can beat back to get the Spiderwort growing again.
679----
680* FantasticFruitsAndVegetables: The berries come in two varieties, spicy red stimulants and bitter purple suppressants.
681* PowerUp: Of the "enhanced abilities" kind. The red berries can be used to create Ultra-Spicy Spray, which captains can use to power up all the Pikmin in their squad. Powered-up Pikmin will start glowing, and will become become both faster and stronger than regular Pikmin, completing tasks quicker and dealing more damage to enemies. In ''Pikmin 3'', they will also be instantly upgraded to Flower Pikmin.
682* SuperMode: What Ultra-Spicy Nectar allows you to unlock for your Pikmin: when you use it, they will temporarily become much faster and stronger than they normally are.
683* TakenForGranite: The purple berries can be used to temporarily petrify enemies.
684[[/folder]]
685
686[[folder:Unsorted Plantlife]]
687
688!Common Glowcap
689[[quoteright:110:https://static.tvtropes.org/pmwiki/pub/images/127px_common_glowcap_pikmin_3.png]]
690''Fungi luminarium''
691-> '''Appears In:''' ''Pikmin 2'', ''Pikmin 3''
692
693A glowing mushroom found in cavernous areas. Its glow is caused by Hocotatium 111 reaching critical mass.
694----
695* FantasticLightSource: Especially in ''Pikmin 3'', their glow serves as the chief source of illumination in dark caves.
696* FungusHumongous: Compared to our coin-sized protagonists, anyway. By human standards, they're not especially big.
697* GlowingFlora: Bioluminescent mushrooms whose blue -- and later pink -- glow is caused by the breakdown of Hocotatium 111 in their tissues. They become particularly important in the fight against the Vehemoth Phosbat and its brood: as these creatures are actively [[WeakenedByTheLight hurt by the light]], the illuminated patches the Glowcaps create provide safe areas where the creatures will not pursue.
698* PaletteSwap: In ''Pikmin 3'', they come in two varieties: the one from the previous games which glows cyan and a new one which glows pink. There is no practical difference between the two, save for providing some variety in the scenery.
699* SceneryAsYouGo: In ''Pikmin 3'', they now serve a practical purpose; they start out embedded in the ground, but sprout when you walk near them, which provides light sources. This is critical for fighting the Vehemoth Phosbat, which can't enter brightly-lit areas.
700
701!Glowstem
702[[quoteright:199:https://static.tvtropes.org/pmwiki/pub/images/pikmin_glowstem.png]]
703''Nocturnica illuminati''
704-> '''Appears In:''' ''Pikmin 2''
705
706Classified as a kind of "plant", in reality they are [=LEDs=]. They remind Olimar of the streetlamps back on Hocotate.
707----
708* GlowingFlora: Subverted. They're classified as a plant in the in-game Pikipedia like all other vegetable scenery of importance, Olimar gives them a scientific name and Louie tests them for edibility, same as they do for all other organisms they find... except that they're actually just [=LEDs=] half-buried in the ground, which Olimar and Louie have mistaken for light-emitting plants.
709* HarmlessElectrocution: Louie's Notes describe these "plants" as inedible and responsible for uncontrollable bouts of impromptu breakdancing. Considering these aren't actually plants but [=LEDs=], it's likely that he got electrocuted trying to eat it and mistook the resulting muscle spasms for some strange food poisoning-induced dancing. Obviously, he was fine afterwards.
710
711!Clover
712[[quoteright:261:https://static.tvtropes.org/pmwiki/pub/images/clover_pikmin.png]]
713''Quattris infectum''
714-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''
715
716A patch of clovers. There is an extremely rare 4-leaf clover as a treasure.
717----
718* FourLeafClover: Not in the foliage, but one of the treasures is one of these. Naturally, it's hidden on a floor with a lot of regular clover.
719* SideEffectsInclude: Louie advises against eating this plant, as doing so "may result in nausea, headache, fever, fatigue, chest pains, paralysis, loss of bone density, moodiness, feral rage, sauciness, dilly-dallying, strokes of brilliance, and untimely doom".
720
721!Figwort
722[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pikmin_figwort.png]]
723''Scrophularia xenomium''
724-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''
725
726Plants that have red flowers. Apparently the red coloration is a recent development; normally, they're supposed to be blue. Brushing up against a dead patch does not count towards the Piklopedia.
727----
728* NonIndicativeName: The plant is clearly based on the ''veronica persica,'' commonly known as a type of speedwell flower. Figworts, on the other hand, are the common name for plants in the genus ''scrophularia,'' which is also the plant's scientific name here, but real-life figworts look completely different. The Japanese name avoids this, calling it a (Peach) Veronica Persica (モモフグリ''momofuguri'').
729
730!Dandelion
731[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pikmin_dandelion.png]]
732[[caption-width-right:350:Time lapse of a dandelion growing over several days (Only in ''Pikmin 3'')]]
733''Taraxacum officinale''
734-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''
735
736A Dandelion plant. They practically tower over the Captains. While incredibly common in the real world, in this game, they're only found in two overworld locations and a single cave, making it easy to miss.
737----
738* TruthInTelevision: Its scientific name is the exact same for the real-life common dandelion. Not a fantastical equivalent, it's just a regular old dandelion.
739
740!!Seeding Dandelion
741[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pikmin_dandelion_seedling.png]]
742''Taraxacum ventulus''
743-> '''Appears In:''' ''Pikmin 2'', ''Hey! Pikmin''
744
745A Dandelion that has been pollinated and now has a batch of seeds ready to be blown off by the wind. They're only found in the Perplexing Pool, and only in two places.\
746In ''Pikmin 3,'' Dandelions will mature over the course of several days. Thus, Seeding Dandelions will replace regular Dandelions on certain days, though they aren't classified separately like they are in ''Pikmin 2''.
747----
748* ArtisticLicenseBiology: The regular Dandelion is classified as ''Taraxacum officinale'' (the actual scientific name of real-life dandelions), while Seeding Dandelions are classified as a different species, ''Taraxacum ventulus''. Biologically, this makes no sense -- all that's changed is that the flower has gone to fruit, but it's still be same exact plant. Given that this mistake only happens in ''Pikmin 2'', it's implied that this is due to Olimar and Louie not being competent at botany.
749* SceneryPorn: Yes, running into the plant will cause it to shake some seeds loose.
750
751!Horsetail
752[[quoteright:50:https://static.tvtropes.org/pmwiki/pub/images/pikmin_horsetail.png]]
753''Equestrius vindico''
754-> '''Appears In:''' ''Pikmin 2''
755
756A Horsetail plant. It propagates via spores.
757----
758* EarlyBirdCameo: One promotional image for the first ''Pikmin'' game shows various Pikmin climbing horsetail plants, despite said plants not appearing until ''Pikmin 2''.
759
760!Foxtail
761[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/foxtail_pikmin.png]]
762''Vulpes cauda''
763-> '''Appears In:''' ''Pikmin 2''
764
765A stem of dead grass with a plume on the end. It looks pretty.
766----
767* TheFoodPoisoningIncident: Louie declares the Foxtail inedible after suffering "potent, debilitating cramps" from eating it.
768
769!Margaret
770[[quoteright:207:https://static.tvtropes.org/pmwiki/pub/images/margaret_pikmin.png]]
771''Luminosus croeaus''
772-> '''Appears In:''' ''Pikmin 2''
773
774A patch of yellow flowers. They are often found with the closely related but much deadlier Creeping Chrysanthemum. But it can be told apart by having leaves instead of eyes in the flowers.
775----
776* SpotTheImposter: Aside from the presence of eyes, Creeping Chrysanthemums have three flowers while a true Margaret has four.
777
778!Fiddlehead
779[[quoteright:96:https://static.tvtropes.org/pmwiki/pub/images/fiddlehead_pikmin.png]]
780''Violinae orchestrus''
781-> '''Appears In:''' ''Pikmin 2''
782
783A fern that is found in watery areas. Like other ferns, it spreads spores to propagate itself.
784----
785* MeaningfulName: Its made-up scientific name, "Violinae orchestrus", refers to how the curl of the plant looks like the head of a violin, similar to its common name "fiddlehead".
786* TruthInTelevision: Real-life fiddleheads do reproduce via spores rather than seeds.
787
788!Shoot
789[[quoteright:157:https://static.tvtropes.org/pmwiki/pub/images/shoot_pikmin.png]]
790''Unknown''
791-> '''Appears In:''' ''Pikmin'', ''Pikmin 2'', ''Pikmin 3''
792
793The shoot of an unknown plant, possibly an immature tree. They are the tallest plants that you can interact with.
794----
795* MasochistsMeal: "Inedible. And yet strangely delicious."
796
797!Flukeweed
798[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/flukeweed.png]]
799''Unknown''
800-> '''Appears In:''' ''Pikmin 3''
801
802Resembling a pink Fiddlehead, Flukeweeds are obstacles that require Winged Pikmin to clear. Uprooting one will either accomplish some objective or produce nectar, pellets, Sheargrubs, bomb rocks, etc.
803----
804* ColorCodedForYourConvenience: It's pink, to signal to the player that pink Winged Pikmin are needed to pull it up.
805* MeaningfulName: Its Japanese name translates to "pulling weed" while its German name translates to "pluck weed". Winged Pikmin uproot the Flukeweed by pulling it up into the air.
806
807!Bloominous Stemple
808[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pikmin_bloominous_stemple.png]]
809''Unknown''
810-> '''Appears In:''' ''Pikmin 3'', ''Hey! Pikmin''
811
812Unique plants that only found in caves, Bloominous Stemples start out as an inactive bud that only bloom in the presence of light. The flowers are big enough to use as bridges across gaps and platforms.
813----
814* PunnyName: Bloominous being a portmonteau of "bloom" and "luminous", which is fitting for a flower that only opens in light.
815
816[[/folder]]
817!Crossovers
818
819* ''Characters/SuperSmashBros''[[index]]
820** ''Characters/SuperSmashBrosBrawl40To44'' [[note]]Olimar/Alph & Pikmin[[/note]]
821** ''Characters/SuperSmashBrosAssistTrophies'' [[note]]Burrowing Snagret[[/note]]
822** ''Characters/SuperSmashBrosEnemies'' [[note]]Bulborb, Iridescent Glint Beetle[[/note]]
823** ''Characters/SuperSmashBrosOthers'' [[note]]Peckish Aristocrab[[/note]]
824[[/index]]

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