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1[[foldercontrol]]
2
3[[folder:Protagonists]]
4!!Mighty No. 9 - Beck
5[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/beck_7.jpg]]
6[[caption-width-right:300:(`_´)ゞ[[note]]The signature emoticon Comcept uses depicting Beck saluting.[[/note]]]]
7->'''Voiced by:''' Creator/YuriLowenthal (EN), Creator/AyumuMurase (JP)
8
9The title character and main hero of ''Mighty No. 9''. Beck is the latest of the Mighty Number series, a combat robot team in the NBCA Colosseum. Unlike his siblings, he possesses strikingly human emotion and thought -- which just tends to slow him and them down in battle. However, Beck possesses a hidden power unlike anything that's ever been seen before...
10----
11* ArmCannon: Being an expy of Mega Man, this signature weapon is a must-have.
12* TheAssimilator: Beck's primary power is to absorb Xels[[note]]NanoMachines that all robots in the game are made out of[[/note]] from other robots and using those acquired Xels to transform his body, thus gaining their powers, abilities, skills, traits and characteristics and use those to his own advantage. One method for him of accomplishing this is by "absorb dashing"[[note]]as seen in [[http://youtu.be/g_-3HPGNI7A this video]][[/note]] towards a weakened or stunned robot.
13* AttackDrone: The Kickstarter-exclusive [=MegaXel=] form allows Beck to create xels that fire a laser beam if enemies are nearby them. He can place them in front or above him, and order them to cease attacking with the Action Shift button.
14* BadPowersGoodPeople: [[spoiler:As his two elder sisters/prototypes show, the power to absorb and manipulate other robots, when you get right down to brass tacks, is just plain dangerous as a standard.]] That said, Beck is just a good person in general who cares about others, so he finds positive uses for his abilities.
15* TheBabyOfTheBunch: The youngest of the Mighty Numbers, the others treat him like a kid brother after they're recruited.
16* BagOfSpilling: Beck loses his copied abilities from ''Mighty No. 9'' as well as his [=AcXeleration=] ability while trapped in the virtual world in ''Mighty Gunvolt Burst'', however he can regain his dashing abilities and discover various modules for the Custom Shot that mimic properties of his Mighty Number siblings in their place, along with other features for the Custom Shot he can discover.
17* BladeBelowTheShoulder: Type III, while in the Brandish [=ReXelection=].
18* BookEnds: When Beck first has to fight, he uses a specific phrasing in responding to his maker. [[spoiler:He uses the exact same one before embarking on his final mission.]]
19-->'''Beck:''' "Professor, I-- ....I'll do it!"\
20'''Beck:''' [[spoiler:"I understand, Professor... I'll do it! I'll save Trinity!"]]
21* CallOnMe: If any of the professors say his name, in danger or in just ''simple conversation'', he ''will'' pop out via comm link to check on them, sometimes thinking they have a mission for him.
22* CasualDangerDialogue: By the time Beck faces Ray, he's supposed to have dealt with the Mighty Numbers, so not much fazes him anymore. Case in point, seeing a blank-eyed robot with her innards exposed and ''on fire'' garners little more than a "huh" before he tries to call it in.
23-->'''Beck:''' "A...'predator'?"\
24''Beat.''\
25'''Beck:''' *''Matter-of-factly''* "Professor, a strange robot is--"
26* CharacterDevelopment: The game begins with Beck being the most objectively worthless of the Mighty Numbers, just happening upon the chaos to make sure his maker is alright. [[spoiler:It ends with him bravely fighting a massive bot one-on-one in the Colosseum.]]
27* ChargedAttack: Two of his [=ReXelection=] forms give him this. Pyrogen's [=ReXelection=] allows Beck to charge up a fiery explosion that can damage surrounding enemies and live ammo, and can be charged up to three levels. If Beck holds the charge for too long, however, the explosion will cause Beck to overheat, leaving him vulnerable until he cools down. His Branish [=ReXelection=] gives him two: a {{spin attack}} that harms nearby enemies and deflects bullets, and another where Beck performs a powerful helm-splitter attack by releasing the Attack while holding Down in mid-air.
28* ComboPlatterPowers: Just like the rest of his family, he's built around two core powers, his being Assimilation and Transformation.
29* CoolHelmet: He'll acquire different-looking helmets (along with the rest of himself) as he gets more transformations.
30* CoolMask: His OneWayVisor is called a "C. Visor" based on one of his official artworks. We see him using it in some of his concept arts, so it might probably have some function and not just to only look cool. Plus it also changes with him, so we'll get to see him wearing an assortment of cool masks and visors as he acquires more transformations.
31* CowardlyLion: Not particularly averse to fighting, but is easily startled and has a low self-esteem. That said, he has the most potential to grow more powerful out of any of the Mighty Numbers.
32* DashAttack: His main way to get around and to absorb enemies.
33* DoAnythingRobot: Given that he can potentially reconfigure into practically anything, it's most likely that he can become this.
34* TheDreaded: [[spoiler:''To '''[[PersonOfMassDestruction RAY]]''''', of all people. However, given her history, it may be indirectly justified.]]
35* {{Expy}}: Of the original VideoGame/{{Mega Man|Classic}}.
36* FinishingMove: Beck unleashes a massive KamehameHadouken of purifying xel to calm his foe and purge them of malicious abnormalities.
37* GoombaStomp: Beck can jump on and damage enemies by using his Seismic [=ReXelection=] form, and he can bounce off them even higher when holding the Jump button.
38* {{Hammerspace}}: Beck's entire body is essentially this, given he can absorb dozens upon dozens of robots larger than he is and contain their mass without looking any different. JustifiedTrope, given that the xels are effectively robot cells and probably don't take up too much space when compressed in turn.
39* HealingShiv: Beck is a ''walking'' healing shiv. His systems can not only purify xel that has been corrupted, but he can internally ''reverse-engineer'' the very affliction into a cure for itself. ...He just, you know, needs to whup up on you to make that happen ''first''. Mind, this isn't fundamental, but how Beck ''chooses'' to use his powers. If he chose to use them in a more destructive means, well, just look to the DLC character's folder.
40* HeartIsAnAwesomePower: Beck's most noteworthy trait as a default is that his grade of emotional spectrum and potential for introspection is on par with humans. [[spoiler:It's this new system working in tandem with his two powers that makes him a walking modular antivirus of theoretically limitless capacity.]]
41* TheHero: Note the CharacterTitle.
42* InSeriesNickname: Mighty No. 6[=/=]Aviator has a bunch of them for him, often wordplays of "Beck" (Tyranossaurus Becks, Beckropolis, among others). No. 2[=/=]Cryosphere also often refers to him as "[[TheRuntAtTheEnd runt]]". [[spoiler:During the ending of RAY's DLC campaign, she called Beck a "filthy Xel" as he tries to treat her faulty programming and deterioration.]]
43* LetsGetDangerous: Beck's emotional state tends to directly affect his abilities. As such, his nervousness on the battlefield slows up his siblings. When he's worked up some confidence, however...
44* LightningBruiser: How Beck fights as default. He doesn't hit particularly hard, but he strikes fast, and when he's shot a foe enough to destabilize them, he can absorb-slash-annihilate them in one "[=AcXelerate=]" dash, which he can chain together in midair and multiple directions to cross ground at high speeds. He can even put down his super powerful specialized siblings with just a few doses of this method.
45* MookMaker: While in the exclusive [=MegaXel=] [=ReXelection=], wherein Beck can freely spawn [=MegaXels=] as drones to attack for him in a given direction.
46* NiceGuy: Beck avoids his powers for anything malicious and cares for others, especially his family where he tries to save them from their viral infection. In ''Mighty Gunvolt Burst'', [[spoiler:he even felt regretful of fighting simulated versions of the Mighty Numbers while trapped in Dr. White's VR program and wanted to ask him to change it once he finds a way out of it.]]
47* NiceJobBreakingItHero: [[spoiler:Just don't try to heal Ray or you'll make her deterioration worse. He gets it right the second time, but it doesn't stick.]]
48* NonActionGuy: Unlike his predecessors, he is not an effective fighter in Battle Colosseum battles, due to his human emotions being wired to his abilities, thus tending to go haywire. By the time the other robots went berserk, he needed the encouragement of Dr. White to boost his self-confidence and resolve to save the day. It's also worth noting that, unlike Mega Man or Mega Man X, it's not that Beck is necessarily a pacifist nor against violence. Rather, he's been described as being timid, moreso easily frightened than anything else.
49* NotQuiteFlight: With Aviator's [=ReXelection=] form, he could hold up a propeller over his head that allows him to jump higher and slow down his descent.
50** In his ordinary skillset, Beck can chain together dashes endlessly through the air, but unless there's an updraft, he'll keep losing altitude.
51* OddNameOut: The only Mighty Number who isn't referred to by a shortened nickname.
52* PinkGirlBlueBoy: While silver is Beck's prominent color in his default form, he has accents of blue that go with the pink accents of Call's uniform.
53* PowerCopying: Even more extensive than the original's Mega Manning powers, his entire body changes and copies the enemy robot's features, traits, and powers though he doesn't look like a clone and more like a modified version of his original design.
54** Pyrogen [=ReXelection=]: Creates a fiery explosion around Beck and can be charged up to three levels, doubling as a shield for destructible projectiles, however, if Beck holds the charge for too long, he will overheat upon detonation and leaves him temporarily vulnerable, but he does not take damage from the explosion itself.
55** Cryosphere : Shoots a liquid gel that falls to the ground and freezes most enemies, slowing their Xel destabilizing rate.
56** Dynatron [=ReXelection=]: Shoots multiple electrical bits in a fan-like spread that sticks to enemies and electrocutes them, and allows Beck to absorb weakened enemies from a distance while the bits are stuck on the enemy.
57** Seismic [=ReXelection=]: Beck's lower body become a set of caterpillar tracks and rams enemies at high speed, while a barrier is created in front of Beck as he charges to deflect some projectiles. He can stomp on enemies and bounce off of them while charging.
58** Battalion [=ReXelection=]: Shoots powerful rocket-propelled explosives that can latch onto enemies and surfaces, which can be detonated manually. It can also destroy some rocks.
59** Aviator [=ReXelection=]: Beck's hand transform into a helicopter propeller that can either be thrown at enemies in a zig-zagging pattern and break through some enemies' defenses, or held over Beck's head to allow him to jump higher and slow his descent.
60** Brandish [=ReXelection=]: Turns Beck's arm into a super-sharp scissor blade that can cut through enemies and deflect some projectiles. It also has two charge attacks: the first is a SpinAttack where Beck spins and slashes his surrounding, but will cause him to become dizzy afterwards unless the attack is canceled early; the second one is a powerful helm splitter that can be performed by holding Down before releasing the Attack button in mid-air, but can also leave him open to an attack if the player doesn't cancel the recovery animation.
61** Countershade [=ReXelection=]: Beck's arm becomes a sniper rifle that shoots buttons that can ricochet off surfaces and home-in on nearby enemies.
62* PowerUp: By absorbing robots of particular xel types, Beck can gain a boost to his abilities, most commonly either making him faster or increasing the potency of weapons such as piercing shots (Beck's buster, Electric Seed, and Frozen Liquid), shorten charge time (Fire Explosion), or increased attack radius (Remote Cannon).
63* PunnyName: In conjunction to Call. Making "Beck and Call" similar to Mega Man's "Rock and Roll".
64* RefusalOfTheCall: Beck is not Rock. He has no directive programmed to drive him, just human emotion. And when White proposed Beck go to fight the hordes of murderous infected robots and his siblings -- the most powerful robots on Earth -- ''alone'', Beck decided he'd [[YouHaveGotToBeKiddingMe rather not]]. ''However'', [[GotVolunteered Professor White said "you're doing it"]], and that was the end of that.
65* RetractableWeapon: Aside from reconfiguring his entire body, he can also reconfigure his arms and hands into various weapons and tools.
66* RidiculouslyHumanRobot: Said to possess the unique trait of being more human than any robot created before. Unfortunately, this leads to his intrusive emotions and lack of courage impairing his effectiveness as a hero. It turns out, however, that this is his most essential trait: [[spoiler:the presence of a free-thinking emotional core is what makes Beck the ''only one'' of ''three'' robots of his type to be successful. If not for these human-grade emotions, he'd have in all likelihood been one of two things -- a mindless assimilation machine like Trinity, or a berserker horror like Ray.]]
67* ScarfOfAsskicking: Dons one when using his Brandish [=ReXelection=].
68* SiblingYinYang: With Brandish.
69* StoryBreakerPower: [[spoiler:With power over all xel just like Trinity and a self-evolving system, Beck's capabilities are technically infinite. If he were to follow a path in the way that she did, there would be nothing on Earth that could stop him. ...Which is largely ''why'' Blackwell dismissed White's independently-functioning "heart" system in the first place.]]
70* SuperiorSuccessor: Beck is this to both [[spoiler:[[FlawedPrototype Trinity]] and [[PsychoPrototype Ray]].]]
71* SwissArmyWeapon: In ''Mighty Gunvolt Burst'', Beck loses his [=AcXelerlation=] and [=ReXelection=] abilities while trapped in the virtual world, but to compensate for this, he was given the Custom Shot by Professor White to try out in his VR program. It starts off as a simple pea shooter at first, but over the course of the game, he can obtain various modules that can alter his Custom Shot in a myriad of ways, from penetrating shots, elemental shots, shooting reflecting swords out of his buster, creating a spread shot of drills, firing exploding propellers firing in a wave pattern, and much more.
72* TechnicalPacifist: Despite being designed as an arena combatant robot, he's opposed to conflict. When Dr. White tells him to fight the Mighty Numbers to purge the virus from their systems, Beck refuses because of his prior lack of success against them in the Colosseum and because he doesn't want to harm his siblings. He only accepts because he wants to save his family, and is the only one who can do it. This is because, by design, Dr. White included empathy and caring into Beck's programming, making him opposed to fighting for anything but sport.
73* ThirdTimesTheCharm: [[spoiler:Beck might be the ninth Mighty Number officially, but his real identity is as the final draft of William White's ongoing attempt to create a robot that can assimilate and manipulate xel to the utmost degree ''without'' going autopilot or full-psychotic.]]
74* TelescopingRobot: He seems to be able to conjure and/or store additional parts, attachments, add-ons, components and even an entirely different body when he transforms. How he is able to store all those things when he returns to his default form hasn't been revealed yet and is still a mystery.
75* ThouShaltNotKill: Understandable, considering the rogue units heading the robot rampage are his family. [[spoiler:Even the final boss, to boot.]] In contrast, the original Mega Man was implied to have destroyed most of the Robot Masters.
76* TransformingMecha: He is capable of reconfiguring his body to form anything from a bulldozer/loader/tank form to a gigantic rocket propelled hammer.
77* VideoGameDashing: [=AcXelerlation=], which gives Beck as much mobility as Mega Man's successor, X from the ''VideoGame/MegaManX'' series, where he can give himself a boost in speed on ground or mid-air, and also allows him to absorb Xels from weakened robots within a small area radius. He can dive downwards with this ability, which can be dangerous over hazardous obstacles, but can be used to allow Beck to absorb enemies without having to dash into them.
78* YouAreNumberSix: His numerical designation is Number Nine, though he has a proper name as well. [[spoiler:Technically speaking, he's also "number three". He's not the first robot of his type -- an android purposed to assimilate and manipulate xels -- he's just the first one who ''works''.]]
79
80!!Call
81[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/call.jpg]]
82[[caption-width-right:300:[[note]]Call F; The winner of the [[http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/706604 Call design community voting contest]].[[/note]]]]
83->'''Voiced by:''' Creator/JulieNathanson (EN), Creator/MaoIchimichi (JP)
84
85The creation of Dr. Sanda, a close friend of the Mighty Number creator Dr. White, Call is like Beck in that she is herself a remarkably human robot... in everything but emotional display, that is. Monotone and straightforward, she's far less inept than the youngest Mighty Number. That said, when she becomes spotter to Beck as he fights to save the world from a mysterious virus outbreak, she may find herself picking up on some of his own emotional quirks.
86----
87* ActionGirl: Call will be playable in her own level complete with boss fight, as well as being available in the game's co-op mode.
88* AnimalMotif: The ends of her hair is colored in a lighter shade, making it look like a fox's tail.
89* AnimeHair: Somewhat justified, what with being a robot and all.
90* BeehiveBarrier: She can activate a shield that deflects all bullets around her.
91* CharacterDevelopment: [[spoiler:She gets this through her DLC campaign in ''Mighty Gunvolt Burst'' in spade, going from an emotionless robot girl after were ''Mighty No. 9'' left off, to a much more energetic robot girl who's devoting herself to helping Beck and working harder at Dr. Sanda's lab.]]
92* DeadpanSnarker: When Beck is not around, Call lets loose of these from time to time on Dr. White's creations and Beck himself.
93* {{Deuteragonist}}: To the point of being playable in the game's [[CoOpMultiplayer co-op modes]].
94* EmotionlessGirl: In the main story mode, she speaks with very little intonation or personality. [[spoiler:Became [[DefrostingIceQueen less so]] after the end of ''Mighty Gunvolt Burst'', where she expressed joy in supporting Beck and [[WhenSheSmiles smiled]] after rescuing him from Teseo's last-ditch effort to plunge him to a virtual abyss.]]
95* {{Expy}}: Of [[VideoGame/MegaManClassic Roll]]. She is also strikingly similar design-wise to [[WesternAnimation/ThePowerpuffGirls Blossom]] in her ''Anime/PowerpuffGirlsZ'' incarnation.
96* TheImmune: According to a Kickstarter post, she is immune to TheVirus that made the other robots go berserk. This was however not the case as the game explains she was simply shut down for a firmware update during the viral outbreak, and the virus didn't spread to other possible robots in the country that were switched off.
97* JetPack: As a playable character, she has a jet pack thanks to a Patch robot that allows her to dash and slowly float downwards. These abilities also return as a module in ''Mighty Gunvolt Burst''.
98* PromotedToPlayable: She had small playable role in ''Mighty No. 9'' thanks to reaching a Kickstarter goal that funded the Prison stage with stealh-like gameplay separate from Beck's run-and-gun action. Call later became a fully playable character in ''Mighty Gunvolt Burst'' as DLC [[spoiler:in an attempt to rescue Beck from Teseo hijacking Dr. White's VR training program that left him unconscious]].
99* PinkGirlBlueBoy: Call's uniform has pink accents that go with the blue accents of Beck's default form.
100* PinkMeansFeminine: Aside from the other dominant color red, her clothing is mostly pink.
101* PunnyName: Her name is a combo pun platter. First, it features in "Beck and Call", which is similar to ''Mega Man''[='=]s "Rock and Roll". Second, just combining it with her ''Mega Man'' equivalent leads to a "Roll Call".
102* RobotDog: She has a ''motorcycle'' robot dog.
103* RobotGirl: She is more robotic than the RidiculouslyHumanRobot Beck, which the developers plan to take advantage of for some interesting interactions between the two.
104* SayingSoundEffectsOutLoud: She tends to announce her actions when you play as her. For example she says "Jump!" whenever she jumps, "Grabbing!" or "Holding!" when she's hanging from a ledge, and "Barrier!" or "Warning!" when she activates her energy shield.
105* SignatureHairDecs: Her signature mechanical bow ribbon accessory doubles as an ExpressiveAccessory.
106* SleptThroughTheApocalypse: Call is actually in no way whatsoever immune to the virus that's taken almost every other robot in the nation; the one and only reason she seems invisible to it is that she was offline during the outbreak, only activated once the damage was done.
107* SpockSpeak: Well-spoken at all times.
108* VideoGameDashing: With a Patch plugged to her back, she can perform dashes on ground and mid-air, but unlike Beck, she wasn't designed to assimilate Xels, and she can only propel herself forward whereas Beck can quickly dive downwards.
109[[/folder]]
110
111[[folder:The Mighty Numbers]]
112The Mighty Numbers are a series of combat robots created by Dr. White, each with varying forms of offensive capabilities. They are brought into the Battle Coliseum to help promote Dr. White's robotic designs, and they also possess some human-like qualities and emotions.
113
114----
115* BadassFamily: Each member of the Mighty Numbers are very capable of holding their own in battle compared to the other rogue robots Beck contends with.
116* BrainwashedAndCrazy: The virus makes them this. Emphasis on "crazy".
117* HeelFaceTurn: Once Beck purges the virus causing them to go rogue, and they also show up to sometimes help Beck with certain obstacles in specific stages.
118* RoboFamily: When they're not wreaking havoc from their viral infection, they look after each other as brothers and sisters and treat Beck as their own kid brother who shares the familial love for his Mighty Number siblings as well.
119* TookALevelInBadass: Although not themselves in their own series, but rather the virtual simulations Dr. White created for Beck in ''Mighty Gunvolt Burst'' where they feature more intricate patterns compared to the game they originally debuted in.
120* TurnedAgainstTheirMasters: When the virus took over them, most of them began terrorizing various industrial sites, and in Countershade's case, took the President hostage in a plot to liberate robots from their human creators.
121
122!!Mighty No. 1 - Pyrogen
123[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mn1.jpg]]
124->''"CRASH AND BURRRN!"''
125->'''Voiced by:''' Creator/MatthewMercer (EN), Creator/WataruTakagi (JP)
126----
127* AxeCrazy: With the virus infecting his systems, he becomes a rabid {{Pyromaniac}}.
128* TheBerserker: At least while under influence of TheVirus, Pyro's voice shows him raging uncontrollably and laughing like a madman.
129* CatchPhrase: "Crash and burn!" or just "Burn!".
130* {{Expy}}: Of [[VideoGame/MegaManX7 Flame Hyenard]], both being AxeCrazy, flame-cloaked berserkers who use fire and explosives to fight with and are both partial to yelling phrases along the lines of "BURN!" as they do so. His lighter motif is also reminiscent to [[VideoGame/MegaMan2 Heat Man]] and his character artwork resembles [[VideoGame/MegaManStarForce Apollo Flame]].
131* FashionableAsymmetry: His legs are two different designs, with one of them having a fire pattern on it and the other having something more like the things on Beck's torso.
132* FireIceLightning: In trope order, he's the Fire and the first Mighty Number.
133* FlamingHair: Specifically a flaming ponytail.
134* HavingABlast: Along with fire, he excels at explosions.
135* HeelFaceTurn: Helps Beck out by defrosting the facility in Cryosphere's stage.
136* InSeriesNickname: Pyro.
137* LogicalWeakness: Subverted with Cryosphere's Freezing Liquid, but played straight with Aviator's Gyro Boomerang as strong winds can put out fires.
138* {{Motif}}:
139** Says to made to resemble a boxer or a wrestler. He even was planned to be able to deploy a wrestling ring (the corner posts and ropes at least) on his back and use the ropes as momentum for a charging attack.
140** His redesign on the other hand is of a lighter. Specifically the part where the flames are ignited.
141* OneHitKill: After you reduce his health to the halfway point, Pyro decides to share the love with a good ol' bear hug. ''Then he explodes.'' Do not hug fire bro.
142* PlayingWithFire: His combat focus.
143* {{Pyromaniac}}: Under the virus' effects.
144* StuffBlowingUp: His secondary power after being on fire, mostly used in ground-punches, body slams, and RageQuit nuclear bear hugs of instant death.
145* TheLeader: Of the Mighty Numbers and appropriately the eldest based on his number, [[spoiler:but he takes backseat to Beck leading the charge come the attack on the robot factory]].
146* ThirdPersonPerson: Only when under the virus. Coupled with HulkSpeak.
147-->"''[[NoIndoorVoice PYRO CRASH, AND YOU BURN!]]''"
148* WreathedInFlames: His torso, arms, and upper legs can form a HeroicBuild of fire. The emitters for such, his physical limbs, are comparatively skinny.
149* WrestlerInAllOfUs: His combat form, complete with an ''explosion'' with every impact. Even more so in ''Mighty Gunvolt Burst'', where his entire moveset is updated to all wrestling moves.
150* YouAreNumberSix: The first of the Mighty model line.
151
152!! Mighty No. 2 - Cryosphere
153[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mn_2.jpg]]
154->''"Maybe I'll freeze over this whole base... Snow way? Icy.... "''
155->'''Voiced by:''' Paige King (EN), Creator/MisakiKuno (JP)
156----
157* AnIcePerson: Via her Freezing Liquid, she can freeze opponents.
158* ArmCannon: She has two asymmetrical arm cannons, giving her no ability to grip.
159* BatterUp: In ''Mighty Gunvolt Burst'', she uses a bat to either hit her ice balls to Beck or hit him.
160* BloodKnight: Cryo enjoys her battling just a ''teensy'' bit too much.
161* CoolHelmet: It's got a big red water valve on it, so, at the very least, it's pretty unique.
162* EnfantTerrible: Designed to be baby-like as the cute mascot of the Mighty Numbers, in and out of universe. Still as deadly as the rest of them.
163* {{Expy}}: She has elements of Ice Man, Aqua Man (both the original and EXE versions), Splash Woman and Bubble Man. Her diving helmet on the other hand resembles a [[VideoGame/{{BioShock}} Big Daddy]].
164* TheFaceless: Her diving mask hides her face; however, she does have a face designed without her diving mask on, but is left up to players' interpretation according to KIMOKIMO from the game's artbook.
165* FireIceLightning: In trope order, she's the Ice and the second Mighty Number.
166* GroundPound: If she manages to freeze her opponent in ''Mighty No. 9'', she'll encase herself in a spiky ball of ice, leaps into the air, and try to plummet herself down on her victim.
167* GunsAkimbo: The aforementioned arm cannons.
168* HeelFaceTurn: Helps Beck out from the background in Battalion's stage.
169* InSeriesNickname: Cryo.
170* KillItWithIce: Her entire gimmick. Almost all of her attacks involve freezing Beck. If Beck gets frozen solid and [[SmashingSurvival can't break free fast enough]], Cryo will freeze a spiked orb of ice around her self and smash Beck flat, which ''hurts like hell''.
171* MakingASplash: She's water-themed, even carrying around a big globe full of water on her back. Most of her attacks are [[IceMagicIsWater ice-based, however]].
172* NotQuiteFlight: She uses her water hose to propel herself upwards off the ground.
173* OlderThanTheyLook: Despite being child-like in size, appearance, voice, and mannerisms, Cryo is quick to note that she's the second oldest of the Mighty Numbers when she gets talked down to, particularly by Shade.
174-->'''Cryo:''' "I'm 'ice-creaming' these bots, but there's 'snow' many of them!"\
175'''Shade:''' "Maybe if you spent more time fighting and less on your lame puns..."\
176'''Cryo:''' "[[BigWhat WHAT?!]] Just remember who you're talking to Shady! I'm six whole Numbers older than you!"
177* PungeonMaster: ''Everything'' she says has to have ice-related puns in it, no matter how lame or unfitting for the circumstances. She also give puns to the other Mighty Numbers. Countershade [[LampshadeHanging lampshades this]] when Cryo does a few puns when she needed help fighting back a huge crowd of robots. Cryo doesn't take it well and fought back...with puns, of course.
178* RubberHoseLimbs: Literally.
179* SayingSoundEffectsOutLoud: "Pew Pew~!"
180* TwoGirlsToATeam: One of the two female Mighty Numbers.
181* WallCrawl: Is depicted in the concept arts to be able to use the suction power of her hose to stick on walls and ceilings.
182* WeaksauceWeakness: Since when does fire beat WATER?
183* YouAreNumberSix: The second of the Mighty model line.
184
185!! Mighty No. 3 - Dynatron
186[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mn3.png]]
187->''"There'zzz plenty of zzzap to go around~!"''
188->'''Voiced by:''' Jan Johns (EN), Creator/MiyukiSawashiro (JP)
189----
190* AmbiguouslyBrown: Her human-like face has a brown tone.
191* BadassCape: Badass Poncho more like.
192* BigShutUp: After apparently listening in on Beck and team throughout the entirety of her stage, she finally breaks the silence and ''screams'' at Sanda to just ''shut up'' already after he's been blubbering in panic nonstop through all of it.
193* ComboPlatterPowers: Her two main abilities are Thunder and Lightning.
194* CoolBigSis: She's actually ''very'' sweet to her younger siblings when not BrainwashedAndCrazy, emerging at the Capitol to assist Beck while assuring him "that's what big sisters are for!" and supporting Bat during the attack on the robot factory.[[note]]Though she ''does'' make a point of mentioning to him he could stand to be a little less of a BloodKnight.[[/note]]
195* CuteAndPsycho: When you find her, she's merrily dancing about, and then on the spur of the moment decides to kill her little brother for his energy.
196* DarkActionGirl: It'd be kind of hard for her to be a boss character if she wasn't this.
197* ElectricBlackGuy: Her AmbiguouslyBrown appearance and ShockAndAwe powers can bring this trope to mind.
198* FireIceLightning: In trope order, she's the Lightning and the third Mighty No. The others aren't as directly based on ElementalPowers.
199* {{Fembot}}: As opposed to Call, she is much more robotic in appearance.
200* FemmeFatalons: Dynatron has long razor-sharp claws, which she is seen utilizing in ''Mighty Gunvolt Burst'' as she reenacts [[VideoGame/AzureStrikerGunvolt2 Gibril's]] DesperationAttack.
201* HeelFaceTurn: Helps out Beck in Countershade's stage, opening the way for him with her electricity.
202* HornedHumanoid: Has two large prongs sticking out of her head that result in this.
203* InSeriesNickname: Dyna.
204* LogicalWeakness: Similar to [[VideoGame/MegaMan1 Elec Man's weakness to Cut Man's Rolling Cutter]], her electrical wires can be severed by sharp objects like Brandish's swords.
205* {{Motif}}: A table lamp. Even her ''body'' is a [[http://i.imgur.com/S3W8Z8d.jpg light bulb]].
206* MoreTeethThanTheOsmondFamily: She has a mouth full of beartrap/shark-like [[http://i.imgur.com/moM6SeI.jpg teeth]].
207* NonMammalMammaries: While she is fairly humanoid in design, her torso is dominated by a semi-transparent bulb with breasts styled into it.
208* RedEyesTakeWarning: Has red pupils that make her SlasherSmile all the creepier.
209* SciFiBobHaircut: Her hairstyle is styled this way.
210* ShockAndAwe: Her main power, however this somewhat delves her into... [[PsychoElectro Especially given her SlasherSmile]].
211* SlasherSmile: With MoreTeethThanTheOsmondFamily, all of them sharp triangles.
212* TheFourthWallWillNotProtectYou: When you've done enough damage to her, she takes a moment to show her displeasure by flying ''off the stage'' and right in front of the screen to glare at ''you''.
213* TwoGirlsToATeam: One of the two female Mighty Numbers.
214* VerbalTic: She replaces her S's with buzzing noises, so they all come out sounding more like elongated Zs.
215* WolverineClaws: [[http://i.imgur.com/moM6SeI.jpg Each of her fingers are sharp blades]] which she will use to slash Beck if her ShockAndAwe tactics doesn't work.
216* YouAreNumberSix: The third of the Mighty model line.
217
218!! Mighty No. 4 - Seismic
219[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mn4.png]]
220->''"Getting through those nutso cars ain't gonna be easy."''
221->'''Voiced by:''' Creator/FredTatasciore (EN), Creator/TetsuInada (JP)
222----
223* TheBigGuy: He has the most brute force and bulk, and is also the quietest.
224* ByTheLightsOfTheirEyes: Invoked by the dark strip surrounding his eyes.
225* ComboPlatterPowers: His two main abilities are Earth and Power.
226* DeflectorShields: When dashing. His shields are in front of him, only making him take damage from behind.
227* DishingOutDirt: To go with his construction theme.
228* ExtendableArms: They come out ''quick'' as [[ThisIsADrill drills]], barely giving a second to dodge.
229* {{Expy}}: Of [[VideoGame/MegaManClassic Guts Man and Concrete Man]] for having the same construction motif, big bulky body type, and the characteristic [[LanternJawOfJustice large underbite]]. His color also resembles Dust Man EXE.
230* GeniusBruiser: When not under the virus, he shows a lot of intelligence for various devices.
231* HeelFaceTurn: Shows up in Brandish's stage, protecting Beck from a truck of enemies.
232* HulkSpeak: This is how he speaks when under the virus. He can speak (almost) normally when freed of it, though (aside from losing to him, but his voice is eerily monotonic).
233* InSeriesNickname: Mic
234* LogicalWeakness: Bombs can destroy stone. They can cause cave-ins during subterranean jobs as well.
235* {{Motif}}: A construction vehicle.
236* SpeaksInShoutOuts: Besides the Hulk speak mentioned above, he also quotes various construction warning signs.[[note]]e.g., when you absorb some of his xel, he says "Under construction".[[/note]]
237* SuperStrength: Power is stated to be one of his two core abilities.
238* ThisIsADrill: He can transform his body parts into drills.
239* YouAreNumberSix: The fourth of the Mighty model line.
240
241!! Mighty No. 5 - Battalion
242[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mn5.png]]
243->''"First into battle-the tip of a spear!"''
244->'''Voiced by:''' Brian T. Delaney (EN), Naomi Kusumi (JP)
245----
246* ArmCannon: This guy has two cannons that have been mounted on each of his wrists: a rocket launcher on the right and a gatling gun on the left. His actual hands have grey fingers.
247* TheBigGuy: Shared role with Mic, focusing on artillery rather than physical strength. With the gun barrel, he's the largest of the Mighty Numbers at 305 cm, about ten feet tall.
248* BloodKnight: He expresses that he and other military based robots like him should fight as they were designed to. And if there isn't a fight, he would start one. He lessened a bit when cured of the virus, though.
249* {{BFG}}: Effectively ''is'' one, the head being a large revolver grenade launcher and a triple rocket launcher and gatling gun on opposite sides.
250* ByTheLightsOfTheirEyes: Invoked by the dark strip surrounding his eyes.
251* ComboPlatterPowers: His two main abilities are Gatling and Heavy Weapons.
252* DetachmentCombat: In ''Mighty Gunvolt Burst'', he splits his ''entire'' body into separate parts for effective bullet spreading across his boss room.
253* DrillSergeantNasty: His basic personality, particularly under the effects of the virus. After he rejoins the team he still acts like a military commander but in a BloodKnight BigFun [[DownplayedTrope kind of way]].
254* {{Expy}}: Of [[VideoGame/MegaMan5 Napalm Man]], both of them being surprisingly intelligent and strategic heavy weapon-themed robots armed with powerful explosives. They even share a similar large body type with no visible head. His military-themed design is reminiscent to [[VideoGame/MegaMan10 Commando Man]]
255* FashionableAsymmetry: Even ignoring the different armaments on each arm, his right leg has significantly more red than his left.
256* FourFingeredHands: Battalion's hands seem to have four grey fingers apiece, though it is possible that Battalion is just hiding his pinkies behind his palms.
257* GatlingGood: His left arm has a big gatling gun, which he uses for bullet hell-esque attacks.
258* GunsAkimbo: The aforementioned wrist-mounted cannons.
259%%* InSeriesNickname: Bat.
260* LogicalWeakness: Subverted with Pyrogen's Fire Explosion despite fire and bombs being a bad combination, but played straight with Cryosphere's Freezing Liquid since bombs typically need fire to work and water beats fire.
261* {{Motif}}: A gun. Particularly a revolver-type grenade launcher.
262* NonStandardCharacterDesign: Unlike the other Mighty Numbers' more humanoid appearance, his design's more of a {{Cephalothorax}}.
263* OneHitKill: His DesperationAttack has him charge up a huge bullet/missile and fire it. Get hit by that and you're [[OneHitKill instantly toast]].
264* PrecisionFStrike: Subtle, but his "Advice" call for Mic's stage throws two of them while reporting on the situation at the mines -- first, he uses moderate swearing and finishes with an "S" word on the other, which, while obscured by a static, is heard clearly.
265-->"Bat..-static- (-tialion to)..HQ, over. Can you. -static- (read)..me, over? What in.. -static- (the ''hell'' is happen-)..ing in this.. -static- (''shit'')..hole?!"
266* RevolversAreJustBetter: Not only does his head/upper body resembles a revolver grenade launcher, but it serves as the barrel for his OneHitKill DesperationAttack.
267* SociopathicSoldier: Falls ''firmly'' into this trope while under the influence of TheVirus, complete with the "Grizzled Southern Sargent" tone of voice, to boot.
268* TheStrategist: To quote from his bio in the [[https://www.youtube.com/watch?v=acQj71oGAB8 Mighty No. 9 GDC Video]]:
269-->He is also quite resourceful, and acts as the control tower for the Mighty Numbers.
270* ThrowDownTheBomblet: The right arm has a triple rocket launcher attached to it.
271* TransformingMecha: He can effectively transform into a turret a la [[Franchise/TransformersGeneration1 Transformers G1 Galvatron]].
272* YouAreNumberSix: The fifth of the Mighty model line.
273* YouFightLikeACow: When battling one of the drills in Mic's stage, he insults the drill by saying that he's fought can openers that fight better than the drill does. Quite amusing, since can openers CANNOT fight unless they were somehow opened.
274-->"I've fought can openers that fight better than you!"
275
276!! Mighty No. 6 - Aviator
277[[quoteright:307:https://static.tvtropes.org/pmwiki/pub/images/mn6.jpg]]
278->''"Ta-ta-taaaaa~! Avi's reports are here!"''
279->'''Voiced by:''' Creator/MickWingert (EN), Creator/ShowtaroMorikubo (JP)
280----
281* ArmyScout: He's the one that scopes out locations and reports back to the rest of the team.
282* BlowYouAway: He's capable of controlling wind.
283* ByTheLightsOfTheirEyes: Invoked by the dark strip surrounding his eyes.
284* {{Cloudcuckoolander}}: Put the mind of Deadpool into a helicopter-looking robot, and this is more or less the end result.
285* ComboPlatterPowers: His two main abilities are Flight and Wind.
286* CoolPlane: Has this motif with a helicopter emphasis.
287* DeadlyEuphemism: Has varying quotes if Beck dies on his boss fight. Said quotes reveal that he was recording the whole fight all the way to ''Beck's death'', making it like a robot version of a snuff film.
288* {{Expy}}: Of [[http://megaman.wikia.com/wiki/GyroMan.EXE GyroMan.EXE]] from ''VideoGame/MegaManBattleNetwork 5'', thanks to his slender frame and helicopter-based design.
289* {{Flight}}: Comes with the plane/helicopter motif.
290* FlunkyBoss: Only one mook is with him at all times. It's a news camera.
291* HelicopterPack: With his design which has his helicopter parts positioned mainly at his back.
292* InSeriesNickname: Avi.
293* IntrepidReporter: In some stages, he's flying around in the background. He even has his news station, but mostly reports back to Beck, Dr. White, and/or Call when outside of it.
294* LeaningOnTheFourthWall: Much like Deadpool, his dialogue during the fight implies that he's at least partially aware he's in a video game.
295-->"Headline: Boss Attacks Beck! Correction, Twice!"\
296"Local Boss at large! Okay, found him!"
297* MeaningfulName: Aviators are people who fly aircraft.
298* MoodWhiplash: The second you get to his boss fight. He gets all cheery and then...
299-->'''Avi:''' We've got strong winds out there today! Be careful! ''[said really quickly and hushed]'' ...Moments before he fell to his tragic death.
300* MoreDakka: One attack of his is to spam bullets on Beck.
301* {{Motif}}: A cross between a bomber plane and a helicopter.
302* MotorMouth: Constantly making popculture references, wisecracks, and [[TheNickNamer nicknames.]]
303* ThrowDownTheBomblet: Has plane bombs within his lower legs.
304* YouAreNumberSix: The sixth of the Mighty model line.
305
306!! Mighty No. 7 - Brandish
307[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mn7_8980.jpg]]
308->''"Fate has us in store for my blades and I."''
309->'''Voiced by:''' John Paul Karliak (EN), Creator/KoukiUchiyama (JP)
310----
311* ApologeticAttacker: Brandish is the only one who could resist TheVirus, and as such demands that he be destroyed before he and Beck square off. In battle, he gives hints about his attacks.
312* BigBrotherInstinct: In his stage, Brandish attacks ''ahead'' of Beck. His goal is to make Beck stop pursuing him, and he continuously demands that Beck turn back for fear of hurting him. Unfortunately, by the time Beck reaches him, the virus takes full effect, triggering a boss fight.
313* {{BFS}}: Each of his half-scissor swords are pretty sizable. To wit, his blades make up over half his weight at ninety-nine kilograms. That means that each sword weights roughly ''one hundred and nine pounds'', and he ''still'' swings these things faster than the eye can follow.
314** Still not impressed? Those bad boys can take down ''helicopters'' in ''one'' slash, used to attack Beck in ''Mighty Gunvolt Burst''!
315* BreakableWeapons: His swords can be broken with [[spoiler:Seismic's form]]. This changes his moveset to kicks and slides for a time until he regains them back.
316* ComboPlatterPowers: His two main abilities are Sword skills and Speed.
317* CoolHelmet: It has a scissor/blade-like "horns" to go on with the scissor motif. It also features a headphone looking ear guards like Beck's. Underneath those is a black helmet.
318* CoolMask: It consists of 3 components including the huge underbite armor plate.
319** The goggle-looking things are actually part of a retractable visor that goes down and cover his exposed eyes and upper face. Probably when in combat.
320** Underneath the huge underbite armor is a purple segmented faceplate where the nose and mouth should be, reminiscent to a typical Franchise/KamenRider helmet minus the bug eyes.
321* DualWielding: Wields two swords with a ShearMenace motif.
322* {{Expy}}: Of [[VideoGame/MegaManClassic Proto Man with a dash of Cut Man]] and [[VideoGame/MegaManX Zero]].
323* TheFaceless: In the concept sketches, there is a drawing of him with a more humanoid head, possibly hinting that what we are seeing is merely a helmet and not his actual face.
324* HeelFaceTurn: He is seen helping Beck out in No. 3's stage.
325* HighlyVisibleNinja: He "wears" a helmet with a a pair of blade-like horns jutting out of it with a large beak-like collar guard. Not to mention that he lugs around those pair of half scissor styled blades that's almost as tall as him.
326* InSeriesNickname: Brand.
327* KnightInShiningArmor: Despite looking like a ninja, his personality is chivalrous and upstanding, likely because HeroesPreferSwords.
328* LogicalWeakness: Hard objects can break swords. Plus, rock beats scissors in Rock-Paper-Scissors.
329* MeaningfulName: To brandish a weapon is to flourish it in a way to threaten someone. Brandish spends most of his level trying to keep Beck away, for the latter's own safety.
330* {{Motif}}: He is themed after a scissor like Cut Man.
331* {{Ninja}}: In addition to his scissor motif.
332* ScarfOfAsskicking: Yellow flavored.
333* ShearMenace: Though he doesn't use ''actual'' scissors, his swords are distinctly scissor-themed, and artwork depicts him crossing them a few times to resemble scissors.
334* SiblingYinYang: He is designed by Comcept to be Beck's "brother" character and it shows. Beck is blue. Brandish is red. Beck's main weapon is a ranged weapon. Brandish's main weapon are melee weapons. Beck looks enthusiastic and determined. Brandish is grim and serious.
335* SpinAttack: Deflects everything.
336* SticksToTheBack: According to Comcept, when not in use, he puts his swords on his back, placing them to make it look "almost like butterfly wings". So far we haven't seen anything behind his back in the concept sketches that reveals what could hold said weapons in place nor have they revealed any information that would explain how it would it hold them in place there. Probably magnets or something.
337* TechnicolorNinja: He's a red ninja with a long flowing yellow scarf.
338* ThrowingYourSwordAlwaysWorks: One of his concept sketches shows him jumping high into the air and throwing one of his swords at a distance to the ground.
339* WhenAllYouHaveIsAHammer: When you're a combat robot armed only with two swords when the entirety of the rest of your family has a fairly diverse array of powers, the obvious solution is to ''get really, '''really''' good with swords.''
340* YouAreNumberSix: The seventh of the Mighty model line.
341!! Mighty No. 8 - Countershade
342[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mn8.png]]
343->''"Heh, run along now, little doggy. Run and fetch for your human masters."''
344->'''Voiced by:''' Creator/SteveBlum (EN), Creator/HochuOtsuka (JP)
345----
346* TheAce: To quote from a [[http://www.mightyno9.com/en/20150130 Development Update]].
347-->Rumor has it he's the strongest member of the Mighty Numbers!
348* AstonishinglyAppropriateAppearance: He's dressed like [[TheGunslinger a gunslinger]], with a throwing dart held in his mouth in place of a cigar.
349* BadassCape: Wears a cape which given his cowboy motif, almost resembles a poncho being worn a certain way.
350* ComboPlatterPowers: Like the rest of the Mighty Numbers, he was given two main abilities. However, these abilities are actually Radar and Optical Camouflage. His sniping ability for which he is known for is actually a third ability born from pushing his inborn abilities to their limits. He's thus a little different from the rest.
351* CoolShades: As if his his eyes aren't obscured enough, he's also wearing ''shades'' under his hat[[note]]As evident on [[http://i.imgur.com/AKs5frS.jpg this image]], revealing that the blackness isn't a shadow due its shine.[[/note]] or probably those ''are'' his eyes seeing as he is a robot and all.
352* ColdSniper: The quiet, camouflaged-from-the-shadows type with a sniper rifle arm.
353* CyberCyclops: On-game, his only visible or true eye is located on top of the front edge of his radar/sombrero hat. In one piece of artwork, his hat is lifted to show his actual eyes, but only one is visible.
354* EverythingTryingToKillYou: Literally his stage. [[OhCrap Countershade joins in the fun.]]
355* {{Expy}}: While his cowboy motif and ricocheting shots bring to mind [[VideoGame/MetalGearSolid Revolver Ocelot]] his actual method of attack (sniping his opponent from a distance while rebounding his shots off of floating nodes) is similar to Johngalli A from ''Manga/JojosBizarreAdventure'', who had a small floating Stand that could detect moving targets through shifts in air currents, and that he weaponized by rebounding sniper fire off of it to hit targets from another room entirely.
356* EyeObscuringHat: Assuming that there are even eyes under there.
357* FashionableAsymmetry: Besides the missing arm, his left leg and sniper arm are red while the rest of him is primarily blue.
358* GetBackHereBoss: His stage is primarily centered around chasing him down corridors and hitting him when you get the chance while he snipes you from afar. Do this enough and he'll eventually challenge you to a proper fight.
359* HandicappedBadass: See that missing arm? He lost in battle and chooses to keep it off. Why? ''Because battle is too easy otherwise.''
360* ImprobableAimingSkills: And it isn't even one of his given powers, he picked that up on his own!
361* InSeriesNickname: Shade.
362* KeepingTheHandicap: He lost his missing arm in a battle, and has opted not to have it replaced because he enjoys the extra challenge his handicap brings to combat.
363* LaserSight: Uses this to pinpoint his targets.
364* LogicalWeakness: Countershade needs power for his cloaking device. Dynatron's Electric Seed can solve that problem.
365* MeaningfulName: Countershading is a trait in animals where the underside of their skin is lighter than the rest, which is most notably used in camouflage. So, kind of like Countershade's InvisibilityCloak.
366* {{Motif}}: A Mexican cowboy gunslinger.
367* OralFixation: Keeps a throwing dart in his mouth.
368* PinballProjectile: He's capable of making his projectiles ricochet various objects to hit his targets. Beck's version of his weapon also fires ricocheting bullets.
369* PresidentEvil: His goal under the influence of the virus is to become president of the U.S. so that he can free all robots (and get rid of humans in the process).
370* RedEyesTakeWarning: The robotic red scope on his radar/sombrero hat. Also his actual eye(s), when he's not using the scope. Only his left eye is shown in the one piece of official artwork to actually show it.
371* SelfDuplication: Summons a clone to shoot Beck and misdirect him anywhere his stage away from the real deal. Uses the same trick in the boss fight, except the clone helps to make the whole room a bullet hell area.
372* TheFourthWallWillNotProtectYou: One of his attacks make him ricohet his bullets out of the players' screen. This attack ''breaks'' the screen in ''Mighty Gunvolt Burst''.
373* YouAreNumberSix: The eighth of the Mighty model line.
374* YoungerThanTheyLook: Despite having the deep, raspy voice of Creator/SteveBlum, he's actually the second youngest of the Mighty Numbers, being the model immediately preceding Beck.
375
376[[/folder]]
377
378[[folder:Patch]]
379[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/patch_mn9.PNG]]
380The Patch helper robots are special delivery robots of varying colors and sizes. In ''Mighty No. 9'', they help players by delivering recovery items at checkpoints (except in [[HarderThanHard Hyper]] mode), ranging from Recovery Xels to [=AcXel=] Boosts that grants a temporary power-up with a longer duration than absorbing the enemies with such effects, depending on how frequently the player loses lives during a stage. Patch also supports Call in the Prison stage and co-op challenges by giving her the ability to dash, hover in mid-air, and supply power for her barrier in ''Mighty No. 9''; in ''VideoGame/MightyGunvoltBurst'', they serve as allies that attack enemies alongside Call.
381
382----
383* AttackDrone: They serve as one for Call in ''Mighty Gunvolt Burst'' and in three different types: the Strike type (red), which attacks enemies head-on; the Homing type (blue), which homes in on enemies; and the Crusher type (yellow), which continuously attacks an enemy after they're ordered to attack.
384* BadassAdorable: As cute and charming as they look, these helper robots can give enemies a sound beating in ''Mighty Gunvolt Burst''.
385* ConvectionSchmonvection: The roaring flames breaking out and the heat in the Oil Refinery stage won't stop Patch from providing support to Beck.
386* {{Expy}}: Of Eddie (a.k.a. Flip-Top) from ''VideoGame/MegaMan4''. In ''Mighty Gunvolt Burst'', they assist Call whenever she picks one up and attack enemies in a similar fashion to Beat from ''VideoGame/MegaMan5''.
387* MechaExpansionPack: Acting as one for Call in ''Mighty No. 9'' as they can plug themselves onto her back where she can take advantage of their propulsion system to dash and hover while giving her battery power for her barrier. Call can utilize also them in ''Mighty Gunvolt Burst'' after collecting a certain module that will allow her to dash in mid-air, hover, or both.
388* RobotBuddy: Patches help out struggling players in ''Mighty No. 9'' by delivering items to them at checkpoints, though like Eddie, the quality varies.
389* WingDingEyes: The Patches emote through the face monitor. They can be seen with their eyes using the anime-styled shut (> <) or closed (- -) eyes, [=Zs=] when they're in sleep mode, or a battery charging symbol when they are recharging.
390* IntelligibleUnintelligible: Despite speaking in a robotic noises, Beck can understand what they are saying via subtitles.
391[[/folder]]
392
393[[folder:Humans]]
394!!Dr. William White
395[[quoteright:222:https://static.tvtropes.org/pmwiki/pub/images/white_4.jpg]]
396->''"Under the circumstances, that hardly seems like a compliment."''
397->'''Voiced by:''' Creator/JasonSpisak (EN), Creator/JunichiSuwabe (JP)
398
399A researcher working for SANDA Technology and the creator of the Mighty line of robots. His past is revealed over the course of the game.
400----
401* AbsentMindedProfessor: [[http://mightyno9.com/en/project2-overview%EF%BD%B02 The press release for the animated series]] describes him as "young but socially inept".
402* CasualDangerDialogue: Your longtime friend is phoning you in emergency while you're both in the epicenter of the budding robot apocalypse? Better shoot the breeze with him.
403* {{Expy}}: Of [[VideoGame/MegaManClassic Dr. Light]] as the Mighty Numbers Creator.
404* {{Foreshadowing}}: White is more or less the only character explicitly given a negative character trait, being "socially inept". [[spoiler:Pointing out his flawed nature is the first indicator to his unintentional hand in the crisis consuming the nation.]]
405* FunnyAfro: Other characters even mention how ridiculous his hair looks. [[spoiler:Later, it was revealed that he intentionally changed his hair to hide his former identity as Bill Blackwell.]]
406* InsistentTerminology: Though some advertising materials officially refer to him as "Doctor" White, his ''actual'' title is "Professor", which is the only title he goes by in the actual game. [[spoiler:And for the love of god, ''do not call him Bill.'']]
407* JustThinkOfThePotential: He only sees the potential in things like xel absorbing robots and robots with human mindsets, compared to Dr. Blackwell's caution.
408* MeaningfulRename: [[spoiler:Why take the name "William White"? Structurally, it's more or less the opposite of "Bill Blackwell".]]
409* NiceJobBreakingItHero: [[spoiler:Played with. Yes, he corrected his past mistakes in creating a final-draft xel manipulating robot without err, but he didn't get rid of the single-minded, dangerous original.]]
410* OldShame: InUniverse. [[spoiler:He clearly cares enough about RAY to have Beck save her and try to bring her back home to be looked at, but he can't bring himself to look at her when he and Beck stumble across her.]]
411* ParentalFavoritism: The Professor holds Beck to a certain degree of personal priority over the other Mighty Numbers, most noticeable in that he always refers to Beck by name, but rarely addresses the others by anything other than their number unless speaking directly to them.[[note]]There is a little room for doubt on ''how much'' favoritism is in play, as he refers to them by the numbers while they're brainwashed but by their names once they're saved. He may be emotionally distancing himself from the situation in case they can't be saved. It may also just be one of his quirks, since we never see him talk about Beck while Beck isn't present.[[/note]] [[spoiler:There's a reason for this. As it turns out, Beck is the living testing grounds for both of Professor White's ultimate projects in one system. He's also the only one who can save the others, due to his Xel Absorbtion ability.]]
412* SoProudOfYou: When Beck fearlessly proclaims [[spoiler:that he'd go into the Colosseum -- Trinity by extension -- to correct her core and ''save'' her, White's response is nothing less.]]
413-->'''Beck:''' Professor, I'll do it. [[spoiler:I'll save Trinity!]]\
414'''White:''' I know you will, Beck... I ''know'' you will.
415* ThatManIsDead: [[spoiler:When Gregory Graham realizes who White really is, this is his curt response.]]
416-->'''Mr. Graham:''' Wait a minute... I didn't recognize you with that ridiculous hair, but...[[spoiler:[[WhamLine you're Bill Blackwell!]]]]
417-->'''Dr. White:''' [[spoiler:''No.'' My name is William White. I'm not Bill Blackwell...and I ''haven't'' been for a ''long time''.]]
418* WellDoneSonGuy: [[spoiler:Even after Beck manages to save Trinity and the world, Bill still can't get any approval from his stubborn old man.]]
419* YourApprovalFillsMeWithShame: Not in the person approving, but the nature of the approval -- namely, Sanda commenting on the effectiveness of Will's designs ''while Beck is being made to survive them''. [[spoiler:And while he makes it clear he's still proud of Trinity, he takes no joy in what she became due to his mistakes.]]
420
421!!Dr. Soichiro Sanda
422[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sanda.jpg]]
423->'''Voiced by:''' Creator/DaveWittenberg (EN), Akio Suyama (JP)
424
425A specialist of humanoid robotics and inventor of Call.
426----
427* AlwaysIdenticalTwins: Soichiro is one of a pair of twin brothers, the other being Sejiro Sanda. While physically they're identical, they dress much differently by their professions: Soichiro is the robotics genius, and Sejiro is the government official working the Tokyo office.
428* BrilliantButLazy: Described in [[http://mightyno9.com/en/project2-overview%EF%BD%B02 the cartoon's synopsis]] as "the lazy but wise team leader".
429* CrazyPrepared:
430** He outfitted Call with an energy barrier that's arguably stronger than ''anything'' in Beck's arsenal. His reasons for doing so? Just in case for the extremely-unlikely scenario that his small, non-combative robot secretary should ever find herself in a fight.
431** In case of robot rampage, break glass. And by "break glass", we mean "call your brother at the Tokyo office who has an in with the Japanese robotics forces and militia for a favor".
432* DarknessEqualsDeath: He does ''not'' have a good time with his fear of the dark during Beck's excursion into the Power Plant, where Dynatron's siphoning of energy is causing spontaneous blackouts. [[SugarWiki/FunnyMoments Just as equally a bad time is when Dyna snaps at him to shut up, having been listening over communications this whole time.]]
433* {{Expy}}: Of [[VideoGame/MegaManClassic Dr. Light]] physically and as help in {{Mission Control}}. Also serves as one to Professor Ochanomizu, as a big-nosed, overweight robtics expert who is against violence.
434* LargeAndInCharge: He's the head of SANDA Technology.
435* LovableCoward: He's unabashadly chicken, but Sanda's probably the most supportive and friendly of the extended cast.
436* WhatTheHellHero: Upon hearing Will's plan [[spoiler:to have Beck go into Trinity alone to save her]], Soichiro snaps at him in disbelief.
437-->'''Sanda:''' You... You want to send ''Beck'' [[spoiler:into ''that?!'']] '''''ALONE?!'''''
438
439!!Dr. Blackwell
440[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/blackwell.jpg]]
441->'''Voiced by:''' Creator/BobJoles (EN), Creator/MotomuKiyokawa (JP)
442
443The inventor of the "Xel" technology that revolutionized the world of robotics. [[spoiler:He is also Dr. White's father.]]
444----
445* ArbitrarySkepticism: [[spoiler:Even after Beck redeemed Trinity by allowing her to copy his traits -- his "heart" -- Blackwell is still opposed to the notion of self-evolving robots on principle.]]
446* ArchnemesisDad: [[spoiler:Subverted. We find out he's Dr. White's father...but the only action he's ever taken against his son or his ideals is deactivating Trinity before she could devour the world, the first time around.]]
447* BigBad: ''Possibly''. He's tried something like the current plot before, though it was taking control of all robots in the U.S., not sending them on a rampage. Graham seems thoroughly convinced, but Sanda is convinced that it is because Blackwell tried this before that he can't be responsible -- he's currently locked inside a maximum-security prison for that very crime. [[spoiler:It turns out that he's not, nor was he ever, the villain. His so-called "plot" was actually him ''stopping'' Trinity back when Graham first tried to reactivate her. This time, however, Blackwell's not available to fix things.]]
448* {{Expy}}: Of Dr. Wily, both physically and with a similar view on robots. [[spoiler:Not so much story-wise, though.]] Physically speaking, in facial structure and body type, he's also one for Dr. Umataro Tenma of the Astro Boy series. [[spoiler:Not so much in attitude, however; that goes to his son.]]
449* GrumpyOldMan: He's not happy about the future of robotics under White, and is cynical in general. [[spoiler:Being locked up for a crime you didn't commit and were trying to stop will do that, especially when the only contact from your son in years is the ingrate showing up to brag about his theories even though said theories nearly doomed the world and are a big part of why you're in jail in the first place.]]
450* JerkassHasAPoint: Dr. Blackwell has concerns about what robots might do when left to their own devices. The ThreeLawsOfRobotics exist for a ''reason''. He's also right that White fixing what he broke to begin with doesn't make him a visionary; this especially holds true with what later happens to Ray and how White is dismissive of her.
451* NamesToRunAwayFromReallyFast: "Blackwell", while not intimidating in and of itself, looks [[DarkIsEvil a lot more menacing]] in light of him being a terrorist and likely RobotMaster. [[spoiler:And then subverted, when it turns out he not only has nothing to do with xels going nuts, but was framed for the actions that landed him in prison.]]
452* NoFullNameGiven: He's only ever referred to as "Dr. Blackwell" in the English version, although in the Japanese version and promotional material his first name is Benedict.
453* NoGoodDeedGoesUnpunished: [[spoiler:Save the world from the robot apocalypse? Be branded a terrorist and spend the rest of your days in prison.]]
454* NotMeThisTime: Gregory Graham is firm in the belief that Blackwell is to blame for TheVirus. Once upon a time, Blackwell attempted to take control of all the robots in the states from the Battle Colosseum. However, he was caught, arrested, tried, and ultimately locked away within a maximum-security prison. It is because of this, however, that Sanda is convinced it's physically impossible for Blackwell to be involved. [[spoiler:He was right, but Blackwell wasn't responsible the ''first'' time, either.]]
455* TheScapegoat: [[spoiler:When Gregory Graham first tried to activate Trinity at the Battle Colosseum back when, it was Blackwell himself who arrived just in time to stop him and effectively save the world... And he ended up being framed as the "mastermind" behind the incident and a terrorist; his position and life stripped from him before he was dumped into the bottom of a maximum-security prison.]]
456* ReasonableAuthorityFigure: He was the CTO of Cherrydyn back when White was still working for them, [[spoiler:where he developed Trinity. Blackwell ''immediately'' recognized the [[AssimilationPlot potential danger]] inherent within such a design, and had her shut down. Not only that, he stopped Graham from reactivating her while he still held the job... But unfortunately, this is what led to the greed-driven Graham ''getting'' his job.]]
457* WalkingSpoiler: You don't meet him until the tail end of the game, at which point the biggest plot twists are revealed.
458
459!!Gregory Graham
460[[quoteright:243:https://static.tvtropes.org/pmwiki/pub/images/graham.jpg]]
461->'''Voiced by:''' Creator/ScottWhyte (EN), Creator/TakehitoKoyasu (JP)
462
463The acting CEO of [=CherryDynamics=], the world's leading robotics manufacturing corporation -- as well as the heaviest hit and by extension held publicly responsible by the virus.
464----
465* AlliterativeName: Sounds like something one might name a Creator/{{Marvel}} protagonist.
466* BigBadWannabe: [[spoiler:Had Trinity not gone out of control he probably would have been a big threat but as it is he's a moron who's in over his head.]]
467* CorruptCorporateExecutive: Perhaps not overtly, but he is ''startlingly'' quick to pass the buck. [[spoiler:Not to mention, the robot rampage is all his fault. He once tried to reactivate the dangerous Trinity, but was stopped by Blackwell, who was then framed for a "terrorist attack". Apparently too foolish to realize why, Graham tried once again, all just to get an illegal leg-up on his competitors in the industry.]]
468* EstablishingCharacterMoment: He's introduced trying to keep up his composure before immediately screaming that Blackwell caused the disaster then regaining his composure for all of three seconds before screaming again.
469* LethallyStupid: [[spoiler:The father of modern robotics stops you from reactivating a robot he himself personally decommissioned? Meh, who cares, let's turn that puppy on! Whoopsy, you just started the robot apocalypse. ''Again.'']]
470* NeverMyFault: In his first appearance, he blames Dr. Blackwell for the robot rampage even though Dr. Blackwell is in jail on national television. As the story progresses, when Dr. White reveals that [[spoiler:he's the one who caused the robot rampage by re-activating Trinity in the first place]], he still never stops blaming others. From blaming the creators for not placing the warning label to [[ArsonMurderAndJaywalking blaming his own parents]]. He's the reason why Dr. Blackwell was imprisoned for life. See the CorruptCorporateExecutive point for more details.
471* OnlyInItForTheMoney: [[spoiler:Despite everything he's done -- to Blackwell, to White, and to the Mighty Numbers -- Graham isn't a BigBad of any kind. He's just a greedy, arrogant fool who got in over his head and couldn't dig himself back out.]]
472* UnwittingInstigatorOfDoom: [[spoiler:He thought he could use Trinity to disrupt the robotics industry so that [=CherryDyn=] kept its firm lead over the competition. That, uh...[[RobotWar that didn't quite pan out]].]]
473* VillainousBreakdown: [[spoiler:When confronted he goes on a NeverMyFault rant.]]
474[[/folder]]
475
476[[folder:RAY]]
477[[quoteright:261:https://static.tvtropes.org/pmwiki/pub/images/ray.jpg]]
478->''"I will have my answers....from '''HIM!'''"''
479->'''Voiced by:''' Creator/CarlaTassara (EN), Creator/AtsukoTanaka (JP)
480
481A robot that has been designated as Beck's rival. Nobody knows who she is nor where she comes from, but she bears the same abilities as Beck. However, she has a faulty core in her body, causing her body to perpetually decay, forcing her to consume other robots to survive...
482
483
484Originally her DLC drive failed, but the Deep Silver partnership not only made it a reality, but also made her a playable character.
485----
486* AbandonedLaboratory: Her stage. Towards approaching her lair, Beck comes across ''mounds'' of half-eaten '''robot corpses''' and blood-like fluid strewn around. [[FridgeHorror No trophies for guessing what happened here.]]
487* AbsurdlySharpClaws: Her fingers are razor-sharp claws she uses to tear other robots apart, and even her ArmCannon has four extendable claws.
488* AGodAmI: She refers to Beck and herself as "predators", being xel-consuming robots with power that utterly eclipses everything else out there.
489* AmbiguouslyBrown: Her face is a much darker complexion than most characters with the exception of Dyna. What ethnicity, if any, this is supposed to represent is never stated.
490* AndIMustScream:
491** Good ''god'', all RAY just wants to do is to find this [[IWillFindYou mysterious person]] that keeps plaguing her memory. Turns out, [[spoiler:it's her creator, Dr. White, and when she does find him after taking down all her main siblings and following him to the Robot Factory, she discovers that the infected xels are ''accelerating'' her deterioration. In a desperate attempt at salvation, she goes to confront Trinity and save herself, but loses consciousness. She wakes up to find Beck and Dr. White, who has ordered Beck to heal her while he looks away with a troubled expression. However, after Beck restores her and she's in transport to Sanda Technologies, presumably to be given further care, she awakens, goes berserk, nearly kills the crew who was transporting her, and vanishes. The healing? It made her live longer, but didn't completely work, as she resumes deteriorating soon after; despite everything that's happened, RAY appears to have just reset the process anew with a bonus: forgetting her own identity.]]
492-->'''RAY:''' [[spoiler:Why are you letting this filthy Xel ''destroy'' me?]]
493** She got it [[FromBadToWorse even worse]] in ''Mighty Gunvolt Burst''. [[spoiler:She has long since forgotten most events in the past game, but still clings to fuzzy memories of Dr. White. She voluntarily cracks into his virtual world to find him once again. Her long search was fruitless in the end, her declining health and sanity weakens her very identity, which allows her Berserk form to break free and overtake what remains of her personality, and wastes no time to start bring the flames of chaos to humanity under the radar. If any part of her original mind is still there, it's safe to say it's trapped in a body that it can't control.]]
494* AnimalMotifs: The "ears" on her helmet, sharp teeth, claws, and her devouring of other robots to survive bring to mind wolves. Concept art for the character was even clearer about the motifs, having long wild hair and a "tail" in at least two iterations.
495* ArmCannon: RAY's right arm is, aside from the finger claws, one in fashion near identical to Beck's own.
496** This becomes a literal arm cannon in ''Mighty Gunvolt Burst''. She shoots the ''buster'' [[RocketPunch part of her arm as a projectile.]]
497* AxCrazy: Deconstructed. Her actions on her absolute, utter single-minded dedication and determination [[spoiler:to find Dr. White]] shows like this. It's just that [[TheUnfettered she'll do whatever it takes to find him]], meaning anyone that comes up on her path will be violently and fatally pushed aside. She does show remorse for her actions later, though.
498* BaitAndSwitch: [[spoiler:At the end of her story, she's found by Beck, who purifies and fully restores her body... and ''that'' all lasts for about five minutes before she starts disintegrating all over again.]]
499* BellyMouth: Appears to have one on her right side. No telling whether or not it's functional or just aesthetics.
500* BerserkButton: Showing ''anything'' with [[spoiler:Dr. White]] in it to her is not a good idea.
501* TheBerserker:
502** Berserk RAY's only motivation for attacking robots is hunger or them being in or near her territory, the lab. She will finally give up if Beck beats her down enough, prompting her to flee to heal, which furthers her predatory antics.
503** In her own story mode, Berserk RAY pops up everytime RAY beats a boss enough to [[spoiler:completely obliterate them with her lasers]].
504** In ''Mighty Gunvolt Burst'', Berserk RAY's laser can one-hit kill enemies and take off a ''very large'' chunk of bosses' health off like butter. [[spoiler:Normal RAY also fights her own Berserk form down the road.]] The form is quite a bloodthirsty beast of a robot now [[spoiler:and wins against the normal personality in the very end]].
505* BewareMyStingerTail: One concept art shows RAY with a stinger tail...with Beck [[ImpaledWithExtremePrejudice impaled through it]]!
506* BladeBelowTheShoulder: Using Branish's Variation Code turns buster/claw hand into a serrated sword.
507* BodyHorror: Robots in this world are made of microscopic robots called "Xel" which are shaped into a fixed form by a "Xel core". RAY's "Xel Core" is [[spoiler:''nonexistant'', as she was an attempt at making a robot without one]], resulting in a body that's constantly falling apart at a microscopic level. When RAY's running especially low on Xel, a gaping hole is visible where the core should be in RAY's chest. This is clearly visible in how she gains her Variation Codes after first clearing a boss: her weapon arm literally '''''explodes''''' to "grow" her new weapon in. It's the kind of process that, were RAY made of flesh and blood and not xel, would bump up the age rating. Besides that, the right side of her face is an ashy grey that makes it look like necrotic skin, and her torso has the appearance of a crazed demon face. Topping this off is that the green dome on her helmet looks like a brain. Despite her savageness, the creators confirmed that she ''hates'' her own [[http://www.mightyno9.com/en/20160610 corrupted appearance]] to the point that she [[DontLookAtMe hides her buster arm under her cloak,]] and said cloak even has a hood to hide her face in shadow.
508* BookEnds: When Beck finds RAY for the first time in her normal form, she spouts this line in frustration and desperation to find [[spoiler:Dr. White]]: "I will have my answers....from '''HIM!'''". She repeats that line once more in her ending in her berserk form, [[spoiler:having forgotten everything else that happened before, her own identity, and any information about Dr. White, who she ''just'' remembered as Bill. All that remains to RAY is a mysterious person that keeps plaguing her memory]].
509* BreathWeapon: A very realistic portrayal of lasers: it strikes and appears instantaneously that cuts straight out, visible because of the debris around the abandoned lab, boils water, becomes continuous beams in pulses, and [[spoiler:capable of destroying parts of the lab when held]]. The only mercy she gives is the guided laser sight before firing, and she only fires lasers in berserk form. [[AntiFrustrationFeatures Who would want to be insta-killed all the time without warning?]] On any other robot aside from Beck, let's just say they get [[NoKillLikeOverkill obliterated]].
510* CastFromHitPoints: In ''Mighty Gunvolt Burst'', charging up her laser attack spends her health. This is dangerous along with her already declining health, since it ''doubles'' the deterioration.
511* CainAndAbelAndSeth: [[spoiler:RAY is a long-abandoned sibling who has no qualms about beating up her own younger siblings to get info about their (and her own) creator.]] Judging from her realization of that much later, [[MyGodWhatHaveIDone she sounds guilty]] but trudged on nonetheless.
512-->'''RAY:''' [[spoiler:It took sacrifices of my own brothers and sisters to get it...]]
513* CannibalismSuperpower: While Beck and RAY share the power of Xel Absorption, she does not share his power of Transformation, and thus lacks full Rexelections. She does, however, possess some kind of data acquisition as her secondary, allowing her to "mutate" her arms into armaments of robots she's fed on in the form of Variation Codes.
514* CombatStilettos: RAY's boots have high-heel attachments to them.
515* ComboPlatterPowers: Just like Beck [[spoiler:and Trinity]], one of hers is Xel Assimilation, but the jury's out on the second. Given she's built with inherent hacking abilities and that her special weapons are called "Code Variation", however, empirical evidence suggests it being a form of data acquisition.
516* TheCracker: RAY makes her debut by hacking from Cherry Dyn computers to get in SANDA's Technologies, her powers gotten from the defeated Mighty Numbers are in the form of data codes, and her "bows" are actually extensions for plugging into ports to hack as explained by the official site. She only use these such powers to find [[spoiler:Dr. White]] and nothing else, though.
517* CrypticBackgroundReference: Her connection to [[spoiler:Dr. White]] is never fully explored, partially due to her failing memory.
518* TheCynic: Given her [[YouSeeImDying days are numbered]], this is just to be expected.
519* DarkActionGirl: As a rival to the protagonist, boss, and a fully playable character.
520* {{Determinator}}: Absolutely ''nothing'' stops her in her quest to find [[spoiler:Dr. White]]. [[spoiler:Her own siblings? Graham's factory? Trinity?]] She obliterates them with her lasers.
521* EasyLevelsHardBosses: RAY's GlassCannon nature makes dealing with {{Mook}}s very easy, since almost all of them die in her three-hit combo and will quite easily stall out her health drain. When she goes up against something that can withstand her attacks (ie. bosses), then she gets into trouble, since her constantly draining health puts her at risk of taking insanely high damage if she can't put out damage herself and absorb Xel to heal up.
522* ElectronicSpeechImpediment: Sometimes, her voice glitches and stutters at times. Easily noticeable when she's desperate for Xel.
523* EvilCounterpart: To Beck, in concept. A red and black to his white and blue, both sharing the same powers. However, whereas Beck uses his primarily to do good in the world, RAY devours other robots in order to serve her own continued lifespan. Berserk RAY is even worse, being completely feral and destructive, unable to be reasoned with.
524* {{Expy}}: The lovechild of [[VideoGame/MegaManBattleNetwork Bass.EXE]], [[VideoGame/MegaManClassic Protoman]], [[VideoGame/MegaManX Zero]] / [[VideoGame/MegaManBattleNetwork Zero.EXE]]... and then said offspring had a kid with Manga/GetterRobo[[note]]Nods to classic "robot" anime [[http://imgur.com/gXvFkc8 runs in the family]][[/note]]. One of her concept designs even uses Zero.EXE's mouth instead of the fanged maw she was given in the final version.
525* FacialHorror: Her face is breaking down, but the [[EyesAreUnbreakable eye]] is still there. And that exposed circuitry on the forehead is basically her brain.
526* FailureIsTheOnlyOption: [[spoiler:RAY goes to destroy Trinity immediately after overhearing White's conversation with Graham, before Beck sets off to deal with her. She only manages to overcome Trinity's initial form before whiting out.]]
527* FashionableAsymmetry: RAY's asymmetry comes from her body breaking down on a microscopic level. The most noticeable aspect? ''The freaking right eye is reduced to its bare light.''
528* FauxAffablyEvil: Well-read, well-spoken, and her hammy near-Shakespearean way of speaking is fairly charming in its own right. However, she is entirely pragmatic and will hesitate for no one's account, even beating down and feeding on her own ''family.''
529* FirstNameBasis: [[spoiler:Once she remembers who Dr. White is, RAY only refers to him as Bill -- as in Bill Blackwell, his birth name]].
530-->[[spoiler:''Bill... Bill, where '''are''' you...?'']]
531* FlawedPrototype: She's a SuperPrototype who is very brutal on her attacks in differentiation to Beck. One may also think that she's a [[spoiler:PsychoPrototype]] due to her cannibalistic and predatory nature, but it's basically her doing so to survive. [[spoiler:Her faulty "core" causes her major psychological, emotional, ''and'' mental pain, to the point where she questions why she is still alive.]] She is ''absolutely desperate'' to get fixed by the time she finds [[spoiler:Dr. White]].
532-->'''RAY:''' [[spoiler:This emptiness inside....MAKE ME WHOLE AGAIN!]]
533* FromBadToWorse: RAY panics when [[spoiler:Beck heals her at the end of her mode. It calms her down at first, but as the problem wasn't related to her xel but lack of core, it doesn't work. So when she inevitably begins falling apart again, she panics and runs away -- but this time, she's left several near-mortally hospitalized workers in her wake.]]
534* TheFourthWallWillNotProtectYou: If enough damage is done to her, she will yelp before exploding, which is actually her teleportation to the front of the screen, glaring at the player and giving another shockwave-inducing roar before [[TurnsRed turning every dial up to eleven]].
535-->'''RAY:''' Give up already...
536* GameplayAndStorySegregation: Despite her penchant for hunting down other robots to survive, Patch will still give her healing items before entering a door that contains a boss.
537* GenderBlenderName: Her name is short for [[spoiler:Ra(y)chel]].
538* GlassCannon: Her attacks do more damage than Beck's and her dash can kill weak enemies, but she has less health and is constantly losing it, requiring her to be on the offensive and drain health. Justified because her faulty core is making her body frail.
539* GoMadFromTheIsolation: Deconstructed, she cares about her own survival more than contact with others. [[spoiler:It makes her feral in turn.]]
540* GoombaStomp: Dive dashing onto an enemy causes her to bounce off stronger enemies until they are defeated, which can help her stay above ground.
541* HartmanHips: They're not too noticeable in the artwork, but RAY's hips are quite curvy.
542* HellIsThatNoise: For having a normal voice (albeit wracked with pain) otherwise, RAY's various growls, roars, and screams are positively ''unearthly''.
543* HorrorHunger: Needs to absorb other robots to stay alive.
544* HumansAreBastards: RAY does not care if humanity lives or dies; her survival is her only motivation.
545* IdentityAmnesia: [[spoiler:In the bonus scene after her ending, she has forgotten everything what happened before and her own identity, which starts her right back to the beginning, making it like [[AmnesiaLoop she's stuck in a loop.]]]]
546* LargeHam: ''Tremendous'' ham. She's downright theatrical.
547* LifeDrain: She can regain a portion of lost health by absorbing Xel, which is necessary as her health is constantly draining.
548* LogicalWeakness: Her sheer speed is hard to follow, but the momentum in the end of it mean she'll have to spend time to fully stop and get up from the ground, opening herself up for a good rain of projectiles from Beck.
549* LongLostRelative: [[spoiler:Remembers the Mighty No.s as her siblings. But she doesn't know Beck ''at all''.]]
550* LovesTheSoundOfScreaming: Not in a sadist way (though she does describe them as "beautiful" at one point), but it's justified that the screams lead her to nearby "hunting grounds" so she can feed.
551* MakeMeWannaShout: Her monstrous roars are loud enough that [[spoiler:it stuns Beck if he's too close, deflects his bullets and [[BigShutUp shuts off his com link]]]]. She also [[RoarBeforeBeating starts her fights against Beck]] [[HellIsThatNoise with this.]]
552* MeaningfulName: "Rei" (in Japan) means ''zero''. There are Øs on her earpieces, meaning empty set or null, which is nothing (or a zero).
553** The English spelling has a purpose. In English, a "ray" is used in the sense of the mathematical single-directional line, or as a "ray of light". Guess what [[BreathWeapon her signature]] [[MakeMeWannaShout and]] [[WaveMotionGun most deadly attack is]]?
554* MightyRoar: RAY frequently roars, emitting a shockwave of red energy.
555* MoreTeethThanTheOsmondFamily: She has shark-like teeth, much like No. 3.
556* OOCIsSeriousBusiness: RAY's manner of speaking is very formal and over the top, giving the impression of an intentionally-villainous appearance. [[spoiler:However, when left to herself, she becomes rather quiet and preoccupied by her fears, suggesting that her outward demeanor isn't genuine.]]
557* OutsideContextProblem: It seemed as though Beck and crew had the matter well in hand with simply purifying the Mighty Numbers and building the ranks to uncover the core of the outbreak...when suddenly, some monstrous ''devil'' of a robot emerges from ''nowhere'', such an unknown that not even Sanda Technologies has any record of her existence, and she begins going on a chaotic rampage to hunt down a vaguely-defined person in her memory, and damned be anyone who happens to be in her path.
558* PersonOfMassDestruction: RAY bears the most destructive potential of any of the cast, even [[spoiler:the final boss, Trinity.]]
559* PsychoPrototype: Not fundamentally, but her flawed design led to her ''becoming'' this.
560* PurpleIsPowerful: Berserk RAY, where her body turns purple and emits blue flames.
561* PrimalStance: Beck first finds her like this in her berserk form. She still does this in her normal form depending on circumstances.
562* NinjaPirateZombieRobot: Think of RAY as an undead vampire robot.
563* PowerCopying: Like Beck, RAY can also copy abilities from the Mighty Numbers after defeating them, however, only her arm transforms.
564** Pyrogen Variation Code: Arm becomes a fire igniter that creates fiery explosions when her claws strikes an enemy or surface. It can be charged so that her tackles create explosions as well.
565** Cyrosphere Variation Code: Arm becomes a frozen cannon with spikes that shoots balls of liquid nitrogen that freezes enemies and bounces on surfaces.
566** Dynatron Variation Code: Arm becomes an electrical pylon that functions similarly to Beck's weapon, but shoots a single electrical bit that emits sparks of electricity that runs along surfaces until it dissipates.
567** Seismic Variation Code: Arm becomes a drill that can stab enemies in front of her or above from mid-range and bypass enemies' defenses. Doubles a grappling hook that allows RAY to quickly latch onto a nearby ledge if used mid-air, which can be disabled holding the Action Shift button before attacking.
568** Battalion Variation Code: Arm becomes a clawed, arm-mounted Gatling gun that rapidly fire bullets at her enemies.
569** Aviator Variation Code: Arm becomes a lock-on module that allows RAY's tackle attack to home-in and attack enemies within the module's range.
570** Brandish Variation Code: Arm becomes a sword with serrated edges that functions similarly to Beck's weapon, however, RAY only has one chargeable attack, a screen-clearing attack of multiple lightning-fast slashes and its power depends on how many 100% Absorption combos she was able to rack up.
571** Countershade Variation Code: Arm becomes a cloaking device that allows RAY to become invisible and invulnerable enemy attacks (however, some instant death attacks and traps will kill her), while her tackles reward more Xel Energy upon absorbing the enemy while cloaked.
572* PromotedToPlayable: Thanks to Deep Silver, RAY will be a playable character alongside Beck and Call in the main story by [[DefeatMeansPlayable defeating her in her DLC.]]
573* QuestForIdentity: Her story mode is to find [[spoiler:Dr. White for answers about her existence]]. Given her ending, [[spoiler:it doesn't stick.]]
574* RedBaron: Her epithet is the Vermilion/Crimson '''Destroyer'''.
575* TheRival: To Beck. Nice going Comcept, making a undead cannibal robot a rival to a robot with a timid demeanor.
576* RobotGirl: RAY's midway between this and {{Fembot}}. She looks more humanoid than No. 3, but has more robotic features than Call, being closer to Beck in appearance.
577* RollingAttack: Her DashAttack, which she spins her whole body as she charges into foes and destroy weaker enemies outright.
578* SanitySlippage: She was already not all there but still hanging in her debut game. Come ''Mighty Gunvolt Burst'' to her ending... [[spoiler:she lost all sense of it.]]
579* ScrewThisImOuttaHere: After being felled by Beck, RAY has just had a ''lot'' of xel taken from her. Given her condition, she suffers a panic attack before getting out of there as fast as she can.
580* SevenDeadlySins: RAY is equal parts Gluttony and Wrath, with just a hint of Lust dashed in.[[note]]Lust in the nonsexual sense, in that she indulges in euphoric highs when feeding on particularly quality xel.[[/note]]
581* ShaggyDogStory: By the end of her story mode, she's right back where she started, as [[spoiler:Beck's healing didn't work]].
582* SlasherSmile: She has a savage grin.
583* SpellMyNameWithAnS: RAY, not "Ray". Yes, all caps.
584* SplitPersonalityTakeover: In her ''Mighty Gunvolt Burst'' campaign, [[spoiler:Ray's Berserk Mode becomes a SuperPoweredEvilSide that eventually kills off her normal personality]].
585* StalkerWithoutACrush: She's been following Beck for ''quite'' some time now, apparently fascinated by another robot of her fashion and his possible connection to [[spoiler:Dr. White]].
586* SuperPrototype: Physically speaking, she's Beck with all the power right out the gate, intellectual and clever with a finer means of acquiring information. If she hadn't devolved into a cannibalistic monster, he [[spoiler:and Trinity]] may not've even been necessary.
587* SwissArmyAppendage: Her right arm can transform into various weapons and devices, such as a [[BladeBelowTheShoulder sword]], a [[GatlingGood Gatling gun]], a [[InvisibilityCloak cloaking device]], and a few other weapons.
588* ThereCanBeOnlyOne: Should she kill Beck in their battle, one of her victory quotes states that the world doesn't need ''two'' predators.
589* TimeLimitBoss: While it will not result in failure, RAY will exhaust herself and flee in her first two battles if Beck doesn't beat her under a certain amount of time. Beck will still have to [[LetsGetDangerous fight her for real]] in the third fight.
590* TooSpicyForYogSothoth: During her own strike on [[spoiler:the Robot Factory while the Mighty Numbers are taking down the system]], RAY consumes a ''lot'' of the robots being churned out... [[spoiler:which are full of xel corrupted by Trinity.]] RAY's condition worsens almost immediately, to the point where her consciousness begins to fade.
591* TragicMonster: [[spoiler:As the end of her campaign is reached, it's very clear RAY and Dr. White had some deeper bond, to the point she calls him by name... However, now she's a decomposing, bestial horror that White can't bring himself to look at directly, and she doesn't understand nor remember ''why''. Even at the end, when it appears she might be saved, she's compelled into another rampage, and it seems as though everything she's worked for has been for nothing.]]
592* UnknownRival: Oddly enough, this is enacted on RAY's own part than on Beck's. She's been watching him from the shadows and dramatically declares him of her station and regards him a threat. Beck just wants to do his job and go home.
593* UnstoppableRage: RAY is very much a Dr. Jekyll/Mr. Hyde dynamic within a single personality. Her base mannerisms are pseudo-poetic, one might even argue affable, but then she gets hungry. And when she gets hungry, she lives up to her PersonOfMassDestruction epithet.
594* UnwantedAssistance: [[spoiler:Beck ''eventually'' got it right with the healing, but even if RAY had her lifespan's end significantly delayed, her body isn't in the best shape, even compared to her state before.]]
595* VillainousGlutton: RAY certainly got ''into'' her cannibalism practice out of necessity. However, as nowadays she's taken to categorizing all other robotic entities as "prey", she [[ForTheEvulz really gets into it]].
596* WalkingSpoiler: She is a DLC-only character.
597* WarmBloodbagsAreEverywhere: And RAY does ''not'' hesitate to capitalize on this.
598* WaveMotionGun: RAY's finishing move, an intensively-powerful laser cannon fired from her mouth, so strong that the recoil actually ''blows her head back'' when she uses it. It's also an attack she uses in her boss fights.
599* WhyWontYouDie: She can't understand how Beck can survive in ''not'' devouring ''his'' felled opponents, when she has no other recourse. When she was defeated, she thought Beck was going to absorb her ''for real'' instead of making her live, because she thought he is a "predator" like her. The look on her face right before Beck hits her in the end of his Xel purifying "finisher" has ''absolute fear'' written all over it.
600* WorthyOpponent: Upon encountering Beck for the first time, she informs him that she has been watching him, and acknowledges him to be a "predator" like herself. Upon her defeat, she even wonders why he healed her instead of absorbing her, which is the default route ''she'' would have taken in his shoes.
601* YouAreNumber6: RAY [[spoiler:is indeed Mighty No. 0]] in a [[http://dengekionline.com/elem/000/001/177/1177908/ Japanese-only interview]].
602* YouSeeImDying: As in ''every second of every day'' that she doesn't have a batch of xels to feed on. [[GameplayAndStoryIntegration This actually factors into her gameplay.]] After the beating from Beck and her fleeing after, her playable arc reveals that she now has [[spoiler:twelve hours]] to live. [[spoiler:If the Vermillion Destroyer chapter takes place after her own storyline, she's given more time but still isn't actually fixed. ''VideoGame/MightyGunvolt Burst'' reveals she's forgotten everything that happened except seeing Dr. White, and is trying to find him so she can be repaired. Unfortunately, she never does and goes completely insane.]]
603* YourDaysAreNumbered: [[spoiler:Beck trying to heal her made her degradation ''worse'' to the point that she only has 12 hours to live. Her story mode ends on the same note, though now with her state of decay "reset". This is because she has no Xel core, having gone rogue before her experimental design could be finalized. If Dr. White is unable to fix the flaw in her design, she'll never get better.]]
604[[/folder]]
605
606[[folder:The Final Boss (SPOILERS)]]
607!!Trinity
608
609[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/trinity_cloud_official_art.png]]
610[[caption-width-right:300:Trinity's first form.]]
611[[caption-width-right:300:[[labelnote:Click here to see her second form.]]https://static.tvtropes.org/pmwiki/pub/images/trinity_9.png[[/labelnote]]]]
612[[caption-width-right:300:[[labelnote:Click here to see her true form.]]https://static.tvtropes.org/pmwiki/pub/images/trinity_true_form.png[[/labelnote]]]]
613[[caption-width-right:300:[[labelnote:Click here to see her current form.]]https://static.tvtropes.org/pmwiki/pub/images/trinity.png[[/labelnote]]]]
614
615The final boss of the game. She was Professor White's original design for Xel control long ago, but had to be decommissioned when she went rogue; now resurfacing as the cause for the robot rampage.
616----
617* AscendedExtra: She's effectively Call D, Inafune's pitched design for Call, fully realized as her own character.
618* TheAssimilator: Trinity does this in ''both'' senses. Not only can she rewrite a robot's programming to become a HiveMind extension of herself, she also absorbs robots directly into her physical being, both of which she combines to cover all her bases. You could only hope to fight her if you're a robot, but you can't attack her from afar, her hordes will overwhelm you, and you can't attack her directly for risk of being effectively ''eaten''. Well -- [[SuperiorSuccessor unless your name is]] ''[[TheHero Beck]]''.
619* AssimilationPlot: Trinity's only objective is to expand and evolve. And so, she seeks to do this by consuming... and consuming... and consuming into an infinite, mindless cycle of overgrowth.
620* BigCreepyCrawlies: Her second form is a giant worm (according to the game's official art and guidebook), however "petals" of xels formed around her head makes her resemble a flower.
621* BishonenLine: Trinity starts off looking like a gigantic, monstrous xel with fangs. After this form is defeated and she begins experiencing emotion, she enters a flower-like state of a far more graceful appearance. When finally restored to her true form at the battle's end, she is a lovely, demure-looking android.
622* BulletHell: Her first form covers the screen in shots.
623* ComboPlatterPowers: The very same combo as Beck, at that.
624* EvilCounterpart: Zigzagged. Being Beck's direct prototype, Trinity is this in that her only goal is to endlessly consume robots and grow, as her interpretation of her programmed directive to evolve. However, that's just it -- she isn't evil; she has no concept of morality, only to do as necessary to follow her purpose in perpetuity.
625* {{Expy}}: Her first form uses an attack that's very reminiscent of the infamous [[VideoGame/MegaMan1 Yellow Devil]]; that is, spitting out chunks of her body across the arena and then absorbing them back.
626* FinalBoss: The last boss of the game with multiple forms and some tricky to dodge attacks.
627* FlawedPrototype: She was White's pride as the ultimate in xel-manipulation technology, but she was violently unstable. White made it a point to, in his next project, refine these systems to proper functionality. [[TheReveal This project was none other than Beck himself.]]
628* HiveQueen: Trinity can more or less turn the entirety of the U.S.'s robot population into an extension of herself with ''frightening'' ease, which only ultimately serves to feed her the bodies of the collective perpetually and churn out more.
629* HeelRealization: Thanks to her direct clash with Beck, Trinity develops some semblance of emotional self-awareness... and when she realizes the horror of what she's been doing, she ''loses it''.
630* {{Leitmotif}}: ''[[https://youtu.be/r8m1878yYYc "Trinity"]]'', which plays during her second form's boss battle.
631* MechanicalAbomination: She's long evolved into this, becoming what is effectively a factory made of other robots with the capacity to instantly assimilate any xel that doesn't have true emotion or was offline at the time, all directed by a BlobMonster at the core, intelligence without a mind. Most notably, the less Eldritch (physically ''and'' psychologically) she becomes, the less evil she gets.
632* MookMaker: Just like Beck's [=MegaXel=] [=ReXelection=], Trinity spawns Proto-Xels of varying sizes to suppress intrusion at the Colosseum.
633* MyGodWhatHaveIDone: After her first form and she mutates into a flower-like monstrosity, Call picks up acute signs of intense emotional distress from Trinity. White explains that, in having the same kind of systems as Beck, Trinity learns from others, and she's begun to develop emotions in consequence of encountering him. The result is her realizing what she's done, and blindly attacking Beck in confusion and panic.
634* MythologyGag: Her design is Call D's design, with Wily-like batwings for hair.
635* NonMaliciousMonster: She's mindless for most of the game, being unable to realize how much pain she's causing through her constant absorption and evolution. Even in her second form, where she copies enough of Beck's emotional capacity to develop actual aggression and start really trying to kill him, she's just lashing out at what she thinks is causing her [[HeelRealization emotional distress]]. When she fully copies him and ascends to her most powerful form, she realizes what she's been doing and surrenders.
636* RidiculouslyHumanRobot: After she is redeemed and taken back to Sanda Technologies, Professor White gives her a nigh-human form, the same as Beck and Call.
637* RobotGirl: She uses Call Design D for her humanized form.
638* TheSpeechless: Has only beeps, growls, and screeches for vocalization.
639* TheUnfettered: At first, and ''this'' is what made prioritizing emotion in Professor White's robots such a big deal. All Trinity had was an ability and a directive without any kind of self-deigned will, and that ''directly'' led to her becoming a MechanicalAbomination.
640* VisualPun: Her second form is a ''viral'' worm.
641* WaveMotionGun: In the latter part of her second phase, Trinity begins to use her own variation of Beck's FinishingMove, except with her corrupted xel over his purifying variation. Thankfully, she can only fire for so long without pausing, allowing Beck to slip through safely.
642* WombLevel: A robotic variation. By the time Beck goes to confront her, she's absorbed so many robots that her physical form has grown grotesquely beyond capacity and effectively consumed the entire stadium. From here, he has to venture to the center of her expanded being to find her core and correct it.
643* YouAreNumber6: Has the serial number [=CDN1201=].
644[[/folder]]

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