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1[[WMG:[[center:[-''VideoGame/MegaManBattleNetwork'' | '''Main Character Sheet'''\
2''[[Characters/MegaManBattleNetwork1 Battle Network 1]]'' ([[Characters/MegaManBattleNetwork1WorldThree WWW]]) | ''[[Characters/MegaManBattleNetwork2 Battle Network 2]]'' | ''[[Characters/MegaManBattleNetwork3WhiteAndBlue Battle Network 3]]'' | ''[[Characters/MegaManBattleNetwork4RedSunAndBlueMoon Battle Network 4]]'' | ''[[Characters/MegaManBattleNetwork5TeamColonelAndTeamProtoMan Battle Network 5]]'' | ''[[Characters/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar Battle Network 6]]''\
3''[[Characters/MegaManNetworkTransmission Network Transmission]]'' | ''[[Characters/MegaManBattleChipChallenge Battle Chip Challenge]]'' | ''[[Characters/MegaManBattleNetworkMobileGames Mobile Games]]''-]]]]]
4
5This character sheet is for the ''VideoGame/MegaManBattleNetwork'' (''Rockman.EXE'') game franchise.
6
7See the ''Characters/MegaManNTWarrior2002'' character page for {{Canon Foreigner}}s who debuted in the anime and also the ''Characters/MegaMan'' character page for links to other ''Rockman''/''Mega Man'' series' character pages.
8
9Character names are given English version first, with Japanese version in parentheses.
10
11'''WARNING: Contains spoilers.'''
12
13-------
14
15[[foldercontrol]]
16
17[[folder:Game Index]]
18[[index]]
19* ''Characters/MegaManBattleNetwork1''
20** [[Characters/MegaManBattleNetwork1WorldThree WWW (World Three) Hackers and [=NetNavis=]]]
21* ''Characters/MegaManBattleNetwork2''
22* ''Characters/MegaManBattleNetwork3WhiteAndBlue''
23* ''Characters/MegaManBattleNetwork4RedSunAndBlueMoon''
24* ''Characters/MegaManBattleNetwork5TeamColonelAndTeamProtoMan''
25* ''Characters/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar''
26* ''Characters/MegaManNetworkTransmission''
27* ''Characters/MegaManBattleChipChallenge''
28* ''Characters/MegaManBattleNetworkMobileGames''
29[[/index]]
30[[/folder]]
31
32! The Heroes
33
34The following entries are for the main cast of the series, who appear in every game.
35
36!! Lan and [=MegaMan=]
37[[folder:[=MegaMan=].EXE ''(Rockman.EXE)'']]
38!!!''Voiced by: Creator/AkikoKimura (JP), Yuki Matsuoka (EXE 1-2 ad), Creator/AndrewFrancis (EN, Anime, Legacy Collection), Jeffrey Watson ([=MMBN5:DTDS=]), Gwendoline Yeo (Onimusha Blade Warriors)'', Creator/GabrielRamos (LA, Anime)
39[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/mmbnmegamanexe.png]]
40
41The title character and Lan's Navi.
42
43----
44
45* AdaptationRelationshipOverhaul: Rock and Roll were brother and sister in ''VideoGame/MegaManClassic'', but their Battle Network counterparts are {{Unrelated|In The Adaptation}} and in love.
46* AlternateSelf: Of the classic Mega Man. [[spoiler:In this universe, he's Dr. Tadashii Hikari's grandson rather than Dr. Thomas Light's son]].
47* ArmCannon: [[OnceASeason And again]]. Supplementary materials and obscure game elements suggest the "Buster" is in fact the default weapon for all Navis, and [=MegaMan=] is largely unique in keeping his, as many others have installed different default weapons (like Roll's arm-crossbow and [=ProtoMan=]'s Wide Sword).
48* AssimilationBackfire: In ''Battle Network 5'', after the FinalBoss is defeated, the BigBad tries to seize control of the situation by drowning [=MegaMan=] in fire MadeOfEvil, nearly succeeding in the process. [[spoiler:Lan desperately tries to reach out to [=MegaMan=] by entering SoulNet so he can come into direct contact, which provokes [=MegaMan=] to tap into the power of being Hub more deeply than ever before, which gives him the power to negate the evil fire of Nebula Grey outright]].
49* AssistCharacter:
50** In ''Battle Network 5'', the Support program for the Party Battle System allows him to sometimes appear and attack with a random battle-chip.
51** Rush, Tango, and Beat are programs that can be installed into the [=NaviCust=] that will summon special animal companions during multiplayer battle to help [=MegaMan=] out. Of the three, Beat resembles [=MegaMan=] the most.
52** In Super Smash Bros he shows up to help out along with several other [=MegaMan=] adaptations during Classic's super smash attack.
53* BadassAdorable: As usual, saving the world from evil megalomaniac scientists is just another day on the Net. And yet, for all his badassery, he's ultimately a kind-hearted, responsible, well-meaning, and even equivalent of a ten-year old boy much like his classic counterpart.
54* BashBrothers: With [=ProtoMan=] during the credits of ''VideoGame/MegaManBattleNetwork2'', where both of them combine forces against a bunch of [=ShadowMan=]'s minions.
55* BewareTheNiceOnes: You wouldn't think a kind-hearted little guy like him would be the single strongest Navi on the Net (debatably barring Bass), would you?
56* BlueIsHeroic: He's ''Mega Man''. What makes you think he ''wouldn't'' be this?
57* BlueOrangeContrast: Lan's vest is orange, while [=MegaMan=]'s predominant color is blue.
58* BrainUploading: [[spoiler:His program is based on the DNA of Hub Hikari, Lan's twin brother who died as a baby.]]
59* BokeAndTsukkomiRoutine: Mega is the Tsukkomi to Lan's Boke during some of the Humor program gags.
60* CharacterTitle: The Japanese title of the anime is simply titled ''Rockman.EXE''. The games in Japan are ''Battle Network Rockman.EXE'' for the first three, and simply ''Rockman.EXE'' for the latter three.
61* ChestInsignia: While developer comments indicate it evolved from the letter H (for Hikari), Mega's Navi mark is meant to show equal portions of a whole (representing Mega's relationship with Lan). Like all Navi marks, it seems this sign is also a the user's crest (it can be seen on Lan's bandana), and in this particular case also the Hikari family crest (Dr. Hikari has the same symbol on his uniform shirt). It may further have some significance to [=SciLab=]--a close variation is painted on the ground in front of the government building in the first game.
62* CombatAndSupport: Lan stays in the real world, providing [=MegaMan=] with direction and support, while [=MegaMan=] does nearly all the fighting in cyberspace.
63* CombinationAttack:
64** There are a handful of [[LimitBreak Program Advances]] that feature [=MegaMan=] teaming up with another Navi.
65*** Guts Shoot with [=GutsMan=].
66*** Double Hero with [=ProtoMan=] (Triple Hero from the old Carddass card game adds [=GutsMan=]).
67*** Zero Counter with Zero.EXE in ''Network Transmission''.
68*** Crossover with [[VideoGame/{{Boktai}} Django]] in ''Battle Network 6''.
69*** Double [=RockMan=] in ''[[VideoGame/MegaManBattleNetwork1 Operate Shooting Star]]''.
70** The Party Battle System included in ''Battle Network 5 Double Team DS'' gives [=MegaMan=] more team-up moves with [=ProtoMan, NapalmMan, SearchMan, Colonel, KnightMan, and NumberMan=].
71* CoolMask: Has a mask that covers his mouth when in battle and retracts when out.
72* CrossdressingVoices: In Japanese. In the Cantonese and Mandarin (which even has the [[ActingForTwo same person voicing Lan]]) dubs too.
73* DeadpanSnarker: While he's usually polite and reserved, he does poke fun at Lan from time to time, especially in the anime.
74* DidYouJustPunchOutCthulhu: To an almost absurd degree. [[spoiler: 1) The most powerful virus ever created, 2) a superorganism composed of an innumerable number of bugs that was merging the Real and Cyber Worlds together, 3) THE SOUL-SUCKING INTERNET ITSELF (which mind you, is an entire other universe, or at least the original draft, meaning [=MegaMan=] essentially destroyed an entire universe), 4) a cyber being capable of destroying planets after judging them as if he were God, 5. the physical embodiment of all the negative traits of humanity, 6. two beasts capable of laying waste to thousands of programs and destroying computers across an entire city just by roaring, 7. the Navi declared to be the Cyber World's God of Destruction (who is armed with the powers of examples 2 and 6).]] [[DudeWheresMyRespect You'd think he'd get some kind of recognition for this...]]
75* DisneyDeath: [[spoiler: He appears to die at the end of ''3'', but Dr. Hikari is able to salvage him at the last minute.]]
76* DreadfulMusician: When the humor program is uploaded sometimes Mega Man will announce that he's going to sing the letter song. Lan reacts with various forms of dread whenever he does, often begging Mega Man not to do it.
77-->'''[=MegaMan=]:''' The letter song!!
78--> '''Lan:''' [=MegaMan=]...please...no...for my ears...think of the kids...
79* ElementalPowers: Whenever he uses Double Soul or the Cross System he takes on the elemental affinity of the Navi he's copying. Even the non-elemental Navis have an affinity (i.e. Slash Cross is a Sword-type and is thus weak to breaking attacks).
80* EnemyWithout: [=MegaMan=]'s dark-soul from the [[VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon dark-chip]] [[VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoman duology]] will sometimes escape and fight the original.
81** In the fourth game, [=LaserMan=], Duo, and the Mirror of Truth all draw the [=MegaMan=]'s dark-soul out to confront him (albeit [=LaserMan=] immediately [[DemonicPossession stuffs it into a friendly Navi]] to make him fight [=MegaMan=]).
82** In the fifth game, the dark soul will escape any time the player botches a Chaos Unison and join his enemies in trying to kill the original.
83* {{Foil}}: To Lan. [=MegaMan=] is polite, composed, and hardworking while Lan is loud, outgoing, and kinda lazy.
84* FutureSpandex: Ayup. Deliberately invoked by the creators to render the series distinct from the classic series, but Mega's is probably the one whose outfit most resembles a superhero.
85* GlassCannon: The Hub Style SuperMode gives Mega Man every ability of the style changes from ''2'' (or, in BCC, a huge capacity for chips) at the cost of half of his HP or more. In ''3'', the HP cost is treated as a bug and can be negated by the Bug Stop program. In ''6'', Hub.bat no longer has the HP penalty, but it's now a Giga Chip with a memory of 99 MB, making it harder to consistently use.
86* HeroesPreferSwords: Almost all sword battle-chips have art featuring Mega man wielding the blade in question.
87* HeroicSacrifice: [[spoiler:At the end of the third game. This turns out to be a DisneyDeath in the long run. He pulls several of these in the manga and it always turns out to be a DisneyDeath there too. Though it took him ''a year'' to come back from the last one.]]
88* InSeriesNickname: Roll shortens his name to Mega quite often.
89* LateArrivalSpoiler: After the first game, they "hide" the subject of [=MegaMan=]'s true identity mostly by ignoring it, but during the final arc of each game they rush through the details without any preliminary.
90* MeaningfulAppearance: His green eyes are important [[spoiler: as they represent the 0.01% difference in DNA that limits his potentially dangerous TwinTelepathy with Lan.]]
91* MessianicArchetype: Someone from a plane of existence not our own who comes down and becomes both [[BrainUploading fully like us and entirely like his original self]], [[spoiler: who dies to save his loved ones and is restored to life]]? [[DoesThisRemindYouOfAnything Huh.]] It helps that he and Net belong to the Net ''Saviors'' in Axess on.
92* MultiformBalance: [=MegaMan=]'s various PowerUp systems provide him with various modes that facilitate different playstyles and offer different abilities.
93** The Style Change system of ''Battle Network 2'' and ''3'' was the original example, allowing [=MegaMan=] to evolve into a style for playing a certain way consistently over hundreds of battles. There were options like Custom Style, which rewarded the use of battle-chips in combat, or the Guts Style, which rewarded the use of the buster system instead.
94** The Double Soul (''jp.'' "Soul Unison") system that replaced Style Change in ''Battle Network 4'' and ''Battle Network 5'' instead goes all-in on battle-chips, with each Double Soul being attached to a specific "element" of battle-chip (even the mechanical "elements" like Recovery or Attack +), which allowed for even more refined strategies.
95** The Cross System of ''Battle Network 6'' is a refined version of the Double Soul system, which provides [=MegaMan=] with forms that focus on the core four elements and the newly refined attributes system (Sword, Break, Scope, and Wind); these forms provide stronger abilities than the original double-souls (just compare Aqua Soul and Aqua Cross) and can notably be doubled up with the Beast Out ability for even more customization.
96* MusclesAreMeaningless: He's surprisingly strong for a Navi his size, able to lift hammers and cannons larger than he is with ease and punches out [=GutsMan=] in the first episode of the anime.
97* NiceGuy: While he can be exasperated with Lan's antics at times, he's ultimately one of the nicest characters in the series.
98* OfficialCouple: According to numerous official ''Battle Network'' profiles, Roll is [=MegaMan=]'s girlfriend.
99* OneWayVisor: As [[http://images.wikia.com/megaman/images/7/76/KnightSoul.jpg Knight Soul]].
100* PhysicalGod: Implied to be able to become this in ''Battle Network 5'' should he access his full power. How powerful you may ask? You know that pesky final boss fight? After it returned [=MegaMan=] tapped into his power as [[spoiler: the human Hub]] and destroyed it again with ''a wave of his hand!'' Granted he was drained afterward and the boss came back via the power of hatred, but it's still pretty darn impressive.
101* PinkGirlBlueBoy: The Blue Boy to Roll's Pink Girl.
102* PintSizedPowerhouse: Is officially 148 cm tall (4'9") and well...see the DidYouJustPunchOutCthulhu and PhysicalGod entries.
103* PlayerCharacter: For the internet world and in combat.
104* PolarOppositeTwins: [[spoiler:Once his true nature as Lan's twin brother is revealed, this quickly becomes prevalent. Lan is irresponsible, Hub is not. Lan is boisterous when praised, Hub is humble and takes praise in stride. Lan is incredibly extroverted and rarely thinks before he speaks, Hub is more reserved and thoughtful. The list goes on and on...]]
105* PowerCopying: Unlike the classic verse's "variable weapons system", all Navis can use "battle chips", stored and reusable copies of individual enemy PowersAsPrograms. In the second trilogy, Mega's Double Soul, Trans Arm[[note]]From ''Legend of Network'', occurring between [=BN5=] and [=BN6=][[/note]] and Cross System technology allowed him to make use of his allies' abilities.
106* ThePowerOfFriendship: The basis of each of [=MegaMan=]'s Double Souls is a profound moment of empathy between the two [=NetNavis=] involved. {{Subverted}} with the Cross System, since the Link Navis are actually connected to ''Lan'' (and the principle involved here is Lan's own Operating skill), who links their power with [=MegaMan=]'s. However, it still runs on the level of understanding between Lan, his Link Navis, and [=MegaMan=], so it still counts.
107* PrimaryColorChampion: Blue all over with a red insignia and yellow highlights. He's also most definitely TheHero.
108* PunnyName: There's his Japanese name, which as per series tradition forms the Rock and Roll pun. His [[spoiler: human names (Saito in Japanese and Hub in English) are both networking terms (Saito refers to a website while a hub can refer to a hardware device that connects Ethernets together. To sell the pun further, an Ethernet can also be called a Local Area Network, or ''LAN'' for short.]]
109%%* RedOniBlueOni: As can be evidenced from before, he's the blue oni to Lan's red. As if Mega's blue color wasn't obvious enough...
110* RestrainingBolt: After [=MegaMan=] absorbs the Cybeast and has it controlled, he can invoke Beast Out. Yuichiro specifically states that Beast Out mode is restricted to about 50% of the Cybeast's power, to prevent it from taking over and making [=MegaMan=] go berserk like before. Attempting to Beast Out again in battle after [=MegaMan=]'s tired out from its use will lift this restriction, resulting in [[DesperationAttack Beast Over]] that drives him berserk but also causes HeroicRROD afterwards.
111* TheRival:
112** To Proto Man, his main rival as far as the story is concerned
113** To Bass, as well.
114* SiblingTeam: [[spoiler:He and Lan are actually twin brothers and take down evil organizations with some regularity]].
115* SignatureMove: The [[ArmCannon MegaBuster]] is his default onboard weapon, as it is for almost every Franchise/MegaMan.
116* SpellMyNameWithAnS: [[spoiler:Like Lan, some fans think "Site" is his human name when it's definitely ''Saito''.]]
117* SuperMode:
118** The [[InfinityPlusOneSword Hub.Batch program]] allows [=MegaMan=] to tap into his vast latent powers, taking on a slightly different form in each game. In the first game, it gives Mega a phenomenally powerful buster; in the second, as Hub Style, it gives Mega access to the sum total of all his other Styles' abilities; in the third through the fifth games, it appears as a Navi Customizer program rather than a Style. In the sixth game, it's activated through a Giga Chip.
119** Through the use of the ability "Full Synchro", he and Lan can combine their power to make him vastly more powerful than the average Navi in the first three games [[CutscenePowerToTheMax storywise]], and the ability finally becomes a recurring gameplay element in the last three games of the main series. [[DangerousForbiddenTechnique However, it has the side effect of Lan himself being hurt whenever [=MegaMan=] gets hurt]].
120* SuperPrototype: Megaman beats newer Navis on a regular basis without ever becoming outdated. Navis explicitly can get "old" just like humans because of advancing technology. [[spoiler:This is due to two reasons. One, Lan's dad is basically the best programmer currently alive and can upgrade Megaman and, two, Megaman uses an experimental program to store more data. As Megaman is programmed off of Hub's DNA, his system has to store the entirety of the human genome plus a fair bit extra. Most Navis don't need that much space, thus, Megaman can always be upgraded and improved. Then when his PET becomes outdated, Megaman can just be moved into a new one.]]
121* SuperpoweredEvilSide:
122** [[EnemyWithin Mega Man DS]] in the fourth and fifth games is constantly trying to tempt Mega to use Dark Chips so that DS can go completely berserk.
123** In the sixth game, Mega gains a second one when he seals an EldritchAbomination in his body. He can use the beast's power just fine for three turns, but if you're ever tempted to go a fourth turn, the beast will take over.
124* {{Synchronization}}: In terms of game mechanics, [=MegaMan=] can achieve Full Synchro with Lan when he successfully counterattacks an enemy, causing the attack power of his next offensive battlechip to be doubled. In plot terms, this often grants him CutScenePowerToTheMax. Taken to the next level in the anime with Cross Fusion, which allows him to merge with Lan in order to fight enemies in the real world.
125* TimeTravel: Aside from being involved with [[VideoGame/MegaManStarforce Geo]] in the remake, he also time travels to the future in one sidequest in ''Star Force''.
126* TookALevelInBadass: Downplayed. With the mechanical refinements and evolutions of each new game in the series, he gets more powerful, more efficient, and more versatile {{Power Up}}s.
127* VirtualGhost: [[spoiler:Is the digitized mind of Lan's brother Hub.]]
128* WasOnceAMan: [[spoiler: See Virtual Ghost.]]
129
130!!! Tropes related to [=MegaMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
131
132* EleventhHourRanger: In stories that aren't Lan's, [=MegaMan=]'s Navi Chip can't be earned before the Master Tournament at the end of the main campaign. In [[TheRashomon Mayl's story]] in particular, where Lan has to sit out the TournamentArc [[ForWantOfANail due to being sick]], it can't be gained until the [=HackersNet=] Free Battle.
133* AlwaysAccurateAttack: Mega's accuracy rate is [[DownplayedTrope in the second-highest tier]].
134* BarrierWarrior: [=MegaMan=]'s program deck almost always leads off with a choice between a barrier or aura battle-chip of some kind and an invisible battle-chip.
135* FieldPowerEffect: As a ''Battle Chip Challenge'' {{NPC}}, Mega Man almost always fights on a normal stage and carries a Repair chip as his [[LimitBreak Slot-In]] in order [[DefiedTrope to neutralize any attempt to set a new field]].
136* {{Foil}}: Mega and Proto are both JackOfAllStats {{Magic Knight}}s, but Mega has the edge in MB and accuracy, while Proto has the edge in HP and damage.
137* FragileSpeedster: In ''Battle Chip Challenge'', where [[DownplayedTrope his hit points amount are below the median, but his dodge rate is above average]].
138* GlassCannon: The {{Downloadable|Content}} Hub Style in ''Battle Chip Challenge'' has fewer HitPoints than any Navi available in standard play, but his Navi-attack's cumulative damage is equal to [=GateMan=]'s, which is the strongest straightforward attack in the game. Even better, as a [[SpamAttack multi-hit attack]], the Hub Style buster [[MagikarpPower benefits exponentially]] from QuadDamage battle-chips.
139* HeroesPreferSwords: As an {{NPC}}, Mega Man's program-deck will always have its center column filled with swords, be they his [[SignatureMove strong chip]] Custom Sword or a selection from the [[FireIceLightning Fire Blade, Aqua Blade, Elec Blade]] set.
140* JackOfAllStats: Mega has a good dodge rate, great accuracy, his MB's in the second-highest tier of any non-Normal Navi, but only has mediocre hit points and a basic special attack.
141* MagicKnight: In ''Battle Chip Challenge'', where he has good all around stats and a decent Navi attack, but he also has a large amount of [[{{Mana}} MB]] for program-deck capacity.
142* MageKiller:
143** The Mega Buster does Add-type damage in ''Battle Chip Challenge'', which means [[ManaBurn it damages the last of the enemy's loaded battle-chips]] on contact [[PowerNullifier to destroy them and render them useless]].
144** As a ''Battle Chip Challenge'' {{NPC}}, most of his offensive battle-chips do [[ManaBurn battle-chip damage]], whether it's dealing [[CriticalHit Random-type damage]] with swords, [[DamageOverTime Add All-type damage]] with the Quake series, or doing more Add-type damage with Heat Cross.
145* MainCharacterFinalBoss: [=MegaMan=] is the last opponent of the Master Tournament of Class S in every campaign that isn't Lan's or Mayl's.
146* PreFinalBoss: In ''Battle Chip Challenge'', [=MegaMan=] is the {{Pre|FinalBoss}}-TrueFinalBoss of the BonusDungeon MarathonLevel in every campaign that isn't Lan's or Mayl's, appearing as #95, the last major Navi battle before the TrueFinalBoss.
147* SignatureMove: As an {{NPC}} [=MegaMan=]'s Strong Chip is the Custom Sword, which powers up further with every turn that passes in battle the longer he goes without using his [[LimitBreak Slot-In]] chips.
148* SkillGateCharacters: [=MegaMan=] has good all-around stats and the most [[{{Mana}} MB]] of any player character, giving him the most battle-chip versatility of any of them, but lacks any really outstanding traits besides.
149* SquishyWizard: The {{Downloadable|Content}} Hub Style in ''Battle Chip Challenge'' has fewer HitPoints and more [[{{Mana}} MB]] than any Navi available in standard play.
150* {{Superboss}}: The hidden, downloadable [=MegaMan=] in ''Battle Chip Challenge'' (using the codes from ''Battle Network 4''), who comes in two versions.
151** The first version relies on a mix of hitting hard with Fighter Sword and biding for time with defensive chips like Life Aura 3 and Black Bomb--every turn he stays alive powers up his Custom Sword.
152** The second version is [[SuperMode MegaMan Hub Style]], who sacrifices health but has a program deck stuffed to bursting with flashy, PurposefullyOverpowered battle-chips like Hero Sword, Big Red Wave, Meteors, and Sparker. He's even packing [[QuadDamage Navi +40]] to boost his [[SpamAttack multi-hit]] [=MegaBuster=].
153
154!!! Tropes related to [=MegaMan=]'s appearance in ''Manga/MegaManNTWarrior2001''
155
156* AdaptationalBadass: The SuperMode Hub Style. In the second game, it is an undoubtedly powerful AllYourPowersCombined implementation of every Style Change ability, but in the manga, Hub Style turns Mega Man into a BloodKnight PersonOfMassDestruction. However, this is zigzagged due to how it gets canceled out by dark power, in contrast to how Hub's power was able to weaken Nebula Gray in the fifth game.
157* AbortedArc: The manga had a few lines {{Foreshadowing}} that [=MegaMan=] had the same secret identity he does in the game [[note]]Mayl compares Lan and Mega to real brothers, and later Miyu reveals Mega has a human soul.[[/note]], but the subject was never revisited once the Hub Style arc began.
158* AssimilationBackfire: A similar incident occurs in the ''NT Warrior'' manga, where the Grave virus-beast tries to consume [[SuperMode Hub Style]] [=MegaMan=], who responds by attacking him through the very same absorption channels and overpowering him.
159* BerserkButton: In volume 8 of the manga, [=MegaMan=].EXE kills [=ShadeMan=].EXE by ripping the evil vampire navi to shreds for threatening to kill Lan.
160* SuperpoweredEvilSide: Has shades of this in the manga as Hubstyle [=MegaMan=]. He goes AxCrazy from the power until he learns to control it.
161
162!!! Tropes related to [=MegaMan=]'s appearance in ''Anime/MegaManNTWarrior2002''
163
164* AdaptationalBackstoryChange: In the anime his backstory and secret identity in the games [[AdaptedOut don't exist]]; instead, [=MegaMan=] is a custom update by Yuuichirou for Lan's generic, underperforming netnavi.
165* AdaptationalBadass: Bug Style. Whereas instead of just negatively affecting some of Mega Man's attributes in favor of powering up his other ones, Bug Style here instead turns Mega Man into a full-blown HumanoidAbomination that was not only capable of defeating the Virus-Beast with ease, and would've gone on to destroy the entire Internet world, if Lan hadn't been able to snap him back to his senses.
166* AssimilationBackfire:
167** In ''Anime/MegaManNTWarrior'', the EldritchAbomination Grave tries to consume [=MegaMan=], which backfires when [=MegaMan=] ends up absorbing him instead--naturally, this turns [=MegaMan=] into an even bigger threat.
168** In the movie, ''Hikari to Yami no Program'', being forced past the GodzillaThreshold prompts [=RockMan=] to offer his ultimate program to Forte as a HeroicSacrifice in hope of defeating the EldritchAbomination Nebula Grey, an opportunity that Forte greedily seizes. [[spoiler:This FusionDance backfires nastily on Forte, who can't actually control the ultimate program and is ripped open from the inside by [=RockMan=] entering his new Forte Cross SuperMode]].
169* CluelessChickMagnet: In the anime, both Roll and Meddy make not-so-subtle advances on him throughout the series. Roll even has him cosplay as a groom with her as the bride (tuxedo, wedding gown, and all) once. Yet at the same time he has no idea why the two play tug-of-war with him in the center.
170* DubPersonalityChange: In the Japanese script, [=MegaMan=] is always dutiful and polite, gently reminding Lan to do his homework and referring to him with the friendly "-kun". In the English dub of the anime, Mega is significantly more quippy and snarky like a comic book ActionHero.
171* EnemyWithout: Episode 31 of ''Stream'' sees [=MegaMan=] get bitten by [=ShadeMan=] and briefly become corrupted. Lan uses a vaccine chip to free Mega from the dark forces, causing the dark soul to split off and become [=MegaMan DS=], a separate antagonist that leads his own squad of Darkloids.
172* ObliviousToLove: In the anime, [=MegaMan=] and Roll start out being TwiceShy with each other, but when CharacterizationMarchesOn in ''Axess'' and ''Stream'' Roll's affection becomes all the more more obvious, and [=MegaMan=] becomes all the more clueless.
173* TimeTravel: He does this during Stream to stop [=ShadeMan=] from conquering the past and filling the present day with Darkloids.
174* WhyDidItHaveToBeSnakes: In the anime, [=MegaMan=] has a fear of ghosts, since they can't be explained by science.
175
176[[/folder]]
177
178[[folder:Lan Hikari ''(Netto Hikari)'']]
179[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/osslan.png]]
180!!!''Voiced by: Kumiko Higa (JP), Creator/YukiMatsuoka (JP-EXE 1 and 2 Commercial), Alex Doduk (EN 1-17), Creator/BradSwaile (EN 18-56), Creator/MarkGatha ([=MMBN5:DTDS=]), Colleen O'Shaughnessey (Onimusha: Blade Warriors)'', Creator/EnzoFortuny (LA, Anime)
181->"Battle routine, set!"
182
183[=MegaMan=]'s operator and the human protagonist of the series.
184
185* AchievementsInIgnorance: In the anime, he accidentally triggers a powerful Program Advance technique after sending three different Sword chips to [=MegaMan=], much to theirs and Higsby's surprise since the latter thought such a thing was only a rumor.
186* AdaptationalPersonalityChange: In the early ''NT Warrior'' manga, his FoolishSiblingResponsibleSibling dynamic with [=MegaMan=] is exaggerated to the point of giving Lan overt delinquent tendencies, ranging from skipping school to happily joining up with Mr. Match to attack his own school's defense system. During a class field trip, he even hacks a chartered train to take it for a joy ride. He transitions into StockShonenHero later on.
187* AmbiguousSituation: During the flight home from Netopia in the second game, Lan has a DreamSequence about Mayl that is pure ShipTease, but this element is never revisited, and both with Lan being completely ObliviousToLove in the fourth game and Mayl being DemotedToExtra in later titles, their relationship is never really examined. [[spoiler: They do get together in the end.]]
188* BabiesEverAfter: [[spoiler:With Mayl in the series epilogue, bearing a son named Patch]].
189* BadassNormal: Say what you will about him being an IdiotHero, it doesn't stop Lan from effectively diving head first into danger to bail even people he barely knows or enemies out, and when someone threatens him or those he cares about, he'll readily throw down the netbattling gauntlet without an ounce of hesitation. Even manages a good pitching throw with his PET and knocks Sunayama down briefly to defuse a hostage situation. What he lacks in physical capability for saving the day himself, he makes up for with the guts to be there to make sure [=MegaMan=] gets the shot.
190* BigEater: Frequently indulges in large quantities of food (which his mother is more than willing to allow). This is seen more frequently in the anime, where he sometimes has a BalloonBelly from eating too much.
191* BlueOrangeContrast:
192** Lan's vest is orange, while [=MegaMan=]'s predominant color is blue.
193** Lan's vest is orange, while Mayl's vest is blue.
194* BokeAndTsukkomiRoutine: The Boke to [=MegaMan=]'s Tsukkomi.
195* BookDumb: He's not the best student but he's heavily hinted to be BrilliantButLazy.
196* BrilliantButLazy: Zigzagged. Lan in the first trilogy produced mediocre-at-best grades because of his lack of interest in anything that wasn't net-battling class, but he was capable of producing good marks when he wanted (''e.g.'', his calligraphy score in the third game isn't bad at all), and while he was tricked on occasion, it was usually because his ego was goaded into it. In the second trilogy, Lan is often outright gullible and gets taken advantage of by villains because he's just a NiceGuy. In the epilogue, [[spoiler:he's no longer an idiot hero and becomes a Net Researcher, whose work eventually becomes the foundation of [=BrotherBand=] technology in ''VideoGame/MegaManStarForce'']].
197* CharacterizationMarchesOn:
198** The Lan of the first trilogy was a BrilliantButLazy KidHero (and even a DeadpanSnarker in the first game), but the LighterAndSofter sequels dumbed his personality down while also subjecting him to light MessiahCreep, resulting in the IdiotHero NiceGuy of the second trilogy.
199** Much the same can be said of ''Anime/MegaManNTWarrior'', which dumbed him down substantially when the series was renewed in the ''Axess'' season. For example, in the original series, when the Masa's SecretIdentity Commander Beef was still being taken half-seriously, Lan came within inches of discovering that Commander Beef and Masa were identical only for no one to believe him, but ''Axess'' blatantly {{Rewr|ite}}ote the ''status quo'' so that Lan was completely oblivious to the connection and everyone had to inform him of the obvious.
200* CheatersNeverProsper: Examining Lan's bookshelf in the first two games reveals that he hides copied test answers there, hoping his mom won't find them. This doesn't prevent him from bringing home an [[EpicFail abysmal report card]] at the start of ''Battle Network 2'', however.
201* ChickMagnet: Lan [[{{Downplayed}} doesn't get swarmed by women like the standard example]], but he attracts plenty of girls.
202** Mayl is his PatientChildhoodLoveInterest.
203** In ''Battle Network 2'', a Netopian girl about his age takes an immediate liking to him, and as Lan's time in Netopia goes on she starts making more overt suggestions that they become an item.
204** In ''Battle Network 6'', Iris falls in love with him.
205** In ''Anime/MegaManNTWarrior'', Princess Pride becomes very attached to Lan after her debut episode, and holds the distinction for being the only girl in any ''Battle Network'' installment who has ever kissed him (albeit on the cheek).
206** Also in ''NT Warrior'', Jasmine becomes another LoveInterest of Lan's, making a LoveTriangle out of her, Lan, and Mayl.
207* CombatAndSupport: As the Operator, Lan fills the Support role, providing [=MegaMan=] (or any other Navi he happens to be operating) with direction, programs, and battle-chips.
208* DeadpanSnarker: His earliest characterization. He made a few snarks towards Dex and wasn't thrilled to listen to Mayl's exposition.
209* {{Determinator}}: Endured a ridiculous amount of radiation in the second game to defeat Gospel and offer its leader a chance at redemption.
210* TheDitz: In the second trilogy and later seasons of the anime, Lan can be phenomenally oblivious to the obvious.
211* DudeWheresMyRespect: Lan's accomplishments in previous games are routinely ignored by later installments...except by the villains. Given that one scenario in the third game allows Lan to be celebrated only to YankTheDogsChain by having a ManipulativeBastard poke Lan's ego into helping start a dire personal catastrophe, Lan may not be all that concerned with praise anymore.
212* ExpectingSomeoneTaller: In the anime, he was expecting [=MegaMan=] to be a lot more muscular after his custom reformatting.
213* FamedInStory: Lan grows up to be renowned as the inventor the technology used in the ''VideoGame/MegaManStarForce'' series--when he returns to the past in ''Operate Shooting Star'', Geo indicates Lan is a hero who appears in textbooks. It comes up again in ''VideoGame/MegaManXDive'', where Geo wonders at the idea that the player is also Brothers with Lan.
214* {{Foil}}: To [=MegaMan=], as mentioned in his entry above.
215* GadgeteerGenius: [[spoiler: He formed the Brother Band system, as well as the beginnings of the EM tech that took the world by storm in ''VideoGame/MegaManStarForce'']].
216* GenerationXerox: Lan's grandfather is the pioneer of Internet technology, and his father currently one of the leading experts in the field. Lan would grow up following in their footsteps.
217* HeroicBSOD:
218** Near the end of 3, [[spoiler:after realizing that he had unwittingly helped Mr. Match in causing fires around the Net and [=SciLab=] which resulted in the WWW gaining the final Tetracode and Yuichiro nearly dying from the fire, he shuts himself off from the world and did not go to school for three whole days.]]
219** Has another one in ''5'' when [[spoiler:[=MegaMan=] is not only kidnapped but corrupted and turned against him]]. It takes either a [[GetAHoldOfYourselfMan punch from Baryl or realization after punching Chaud to make him see sense]].
220* HeavySleeper: He sleeps a lot when he's not in the Internet or the outdoors.
221* HotBlooded: Moreso in the anime, but in the games he can get extremely excited about certain things (which mostly pertain to eating and Net Battling).
222* IdiotHero: Sleeps through class often and is quite impulsive. However, he's surprisingly ingenious when it comes down to it, and he becomes [[spoiler: a Net Researcher twenty years later and kick-started the EM Wave revolution.]]
223* ImprobableAimingSkills: During the [=KnightMan=] Scenario in ''Battle Network 2'', Lan is able to throw his wireless adapter with enough skill that it inserts itself perfectly into the jack without any damage. He does this twice.
224* KidHero: 10 at the start, 11 by the end.
225* LockedOutOfTheLoop: In ''VideoGame/MegaManBattleNetwork1'', Lan is the only member of the Hikari family who doesn't know [[spoiler:that [=MegaMan=] is really Hub Hikari]].
226* MadeOfIron: Has survived getting slowly suffocated to death in a submarine, fried by electric currents and thousands of times the lethal amount of radiation, jumped out of a three story building into the ocean (which is equivalent to landing on concrete) without saying much more than "ow", nearly having his soul sucked out by the Internet taken form, being attacked by the living embodiment of human sin, and escaped half a dozen exploding secret bases without a scratch. If this kid isn't indestructible, what is?
227* MrFanservice: [[ShirtlessScene Lan gets his fair share of this throughout the series.]] He goes to several hot springs over the course of the series. Also episode 35 from Axess reveals he is a boxer guy preferring loose fitting underwear underneath his black striped shorts.
228* NotAMorningPerson: Most of his activities are done late afternoon through the wee hours. It's an actual RunningGag that [=MegaMan=] has to struggle to get him up in the morning.
229* ObliviousToLove: Even as far back as the first game, Mayl makes it pretty clear that she's in love with him. It isn't until the series ends that he catches on [[spoiler: and marries her]].
230* OfficialCouple: [[spoiler: With Mayl at the end.]]
231* ParrotExposition: Lan does this so many times that some fans call him "[[VideoGame/MetalGear Solid Snake Jr.]]". It doesn't help that he has the bandanna and short spiky hair, not unlike Snake himself.
232* PlayerCharacter: For the real world.
233* ThePollyanna: He's often seen to be energetic and cheerful due to his optimistic nature.
234* PunnyName
235** Japanese: Netto (熱斗) is a pun on "intaa'''netto'''" (インターネット), the Japanese name for the Internet (which itself often shortened to "netto"). The kanji itself literally means "Heated Battle".
236** English: Lan is a pun on the computer term LAN (Local Area Network) [[spoiler: Which becomes even more punny when you realize that he has a deep connection with his twin brother Hub, a device that connects Local Area Networks, or Lans, together.]]
237* RedOniBlueOni: As can be evidenced from before, he's the red oni to Mega's blue.
238* ReluctantHero: Lan did not want to take initiative dealing with crises in the first game, and has to be nudged into dealing with them, as his friends do during the school crisis. By the end of the game, he's started taking enough initiative to the point that he complains about rescues he doesn't like when his friends show up to help him out in TheVeryDefinitelyFinalDungeon.
239* RollerbladeGood: Not exactly the badass kind though.
240* SiblingTeam: [[spoiler:He's unaware at first that [=MegaMan=] is actually his twin brother]].
241* TheSlacker: Lives his life by the “why do today what can be done tomorrow” mentality. Mega and Mayl are typically on his case about getting stuff done and, despite being implied to be a bright and capable kid, often pulls grades in the middle of his class at best, if not low enough to get himself in trouble.
242* SpellMyNameWithAnS: Some fans incorrectly romanize his name as "Net", when it is properly ''Netto''.
243* StockShonenHero: Fills this niche, being enthusiastic, determined, and willing to believe in ThePowerOfFriendship and his TrueCompanions, in contrast to Chaud's StockShonenRival characterization. Interestingly, [=MegaMan=] doesn't share the same relationship with [=ProtoMan=], despite Proto having closely-derived characterization to Chaud. Mega is more reserved and empathetic as a hero, although he still believes in trusting one's friends as the true path to victory like his operator.
244* TrademarkFavoriteFood: Curry, especially tonkatsu curry rice.
245* WhenYouComingHomeDad: Due to his father's job, Lan rarely sees his father for more than a few days at a time. In the manga, Lan skips school at the chance to spend extra time with his dad, only to discover that his father's return was unfortunately delayed because something else that needed his attention came up.
246[[/folder]]
247
248!! Mayl and Roll
249
250[[folder:Mayl Sakurai ''(Meiru Sakurai)'']]
251!!!''Voiced by: Creator/KaoriMizuhashi (JP), Brittney Wilson (EN), Circe Luna (LA, Anime)''
252->"Whether Lan is by my side or not, he will always light my path."
253[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/maylmugshot.png]]
254
255Childhood friend of Lan. She lives next door for most of the series.
256
257* AdaptationalBadass:
258** ''Anime/MegaManNTWarrior'' was much less reticent than ''Battle Network'' to let Maylu and Roll be {{Action Girl}}s.
259*** Maylu and Roll got a big leg up during the N-1 Grand Prix TournamentArc when Yai gifted them a handful of rare battle-chips, which put the girls in the notable position of being UnskilledButStrong next to Lan's and Mega's WeakButSkilled team.
260*** While Meiru and Roll failed to unlock [[FusionDance Cross]] [[HenshinHero Fusion]] in ''Axess'', they succeeded in ''Rockman.EXE Stream'' (albeit with the help of some engineering and Roll's AssistCharacter Rush) and joined the Cross Fusion task-force.
261** Mayl and Roll are perfectly capable of reaching the highest echelons of competitors in ''Battle Chip Challenge''. ''Battle Network 4'' even has a secret code that can be entered into ''Battle Chip Challenge'' to unlock a {{Superboss}} version of Roll.
262* ADayInTheLimelight:
263** {{Downplayed}} in the original ''Battle Network'' during the [=ColorMan=] scenario, which gives Mayl more CharacterFocus than any other chapter in the game.
264** In ''Battle Network 4'', Mayl and Roll star in a dedicated segment of the second TournamentArc, in which you get to battle them at the end and win Roll's Double Soul. This is the first (and only) time the girls have a BossBattle in the main series.
265** In ''VideoGame/MegaManBattleChipChallenge'', Mayl is PromotedToPlayable and gets a whole storyline to herself.
266** Maylu and Roll share Episode 41 of ''Axess'' with Chaud investigating why Navis are disappearing.
267** The girls share Episodes 15 and 18 of ''Rockman.EXE Beast'' with Chaud and [=ProtoMan=] after getting separated from the others who entered into Beyondard with them. Episode 18 doesn't show Netto or [=RockMan=] at all.
268* BalloonBelly: Episode 54 of Anime.
269* BlueOrangeContrast: Lan's vest is orange, and Mayl's vest is blue.
270* ButNotTooForeign: Mayl is implied to be part Netopian (''i.e.'', [[FantasyCounterpartCulture European-American]]) despite her Electopian surname.
271** Mayl has a striking head of red hair, which is very uncommon in the series. In the first game alone, the only other character with red hair is Mr. Match.
272** During the [=ColorMan=] scenario in the first game, an NPC near Mayl's house reveals that Mayl's parents are often away on business in Netopia.
273** ''Battle Network 2'' reveals she takes Netopian classes in the summer.
274** Examining Mayl's home [[spoiler: in a [=VisionBurst=]]] in ''Battle Network 5'' will let [=MegaMan=] hear a man speaking in Netopian.
275* CheatedAngle: Mayl's hair fans out at the back--in ''Anime/MegaManNTWarrior'', whenever Mayl's face is at an angle, it's not uncommon to see her hair in the back fanning out farther than it should so that it's still visible to the audience.
276* CherryBlossomGirl: Mayl's signature stylized heart-symbol also resembles the petal of a cherry blossom flower, and her last name Sakurai is a PunnyName that includes the syllables of ''sakura''.
277* ChildhoodFriendRomance: With Lan. [[spoiler: After trying to grab Lan's usually oblivious attention throughout most of the series, it's revealed at the end of the sixth game that both married each other in the future.]]
278* ClingyJealousGirl: In the anime, she gets jealous whenever he gets too close with another girl.
279* CombatAndSupport: As the Operator, Mayl provides support for Roll, while her Navi engages in the combat role.
280* CuteBruiser: In the anime, a flashback showed her beating up an older boy bullying Lan when they were toddlers.
281* DudeMagnet: A piece from the ''Himitsu'' artbook shows Mayl being crushed on by no less than four boys at once.
282* ElegantClassicalMusician: {{Downplayed}}. Mayl studies the piano and has a keyboard in her home that she practices on.
283* {{Flanderization}}: In ''Anime/MegaManNTWarrior'', while Mayl is originally depicted as calm and respectable, later episodes start making her more and more emotive and energetic. Partway through ''Axess'' she gains a panicky streak.
284* GirlNextDoor: Lives next to Lan. In a flip of the usual dynamic, she's the one who has feelings for Lan and Lan doesn't seem to pick up on it. [[spoiler:They have their happy ending together at the end of ''Battle Network 6'']].
285* GirlyGirlWithATomboyStreak: In ''Anime/MegaManNTWarrior'', Mayl is polite, demure, and feminine, but perfectly willing to roughhouse with Lan when it's called for.
286** In an early episode of the anime, when Lan teases Dex by pretending he and Mayl (Dex's crush) will be getting cozy in his absence, Mayl uses a well-placed stomp and an elbow to Lan's stomach to drop him like a sack of bricks.
287** In ''Axess'', when Mayl wants to know why Lan has gotten so secretive and prone to sneaking off, she gets him in a headlock until he fesses up.
288** In the manga, when an argument between Lan and Mayl gets out of hand, they out and out start brawling on the floor.
289* GirlsLoveStuffedAnimals: In the second trilogy, Mayl's room includes a big stuffed bear and her homepages started adopting a stuffed animal motif. In ''Battle Network 4'', her homepage is shaped like a teddy bear.
290* TheGlomp:
291** When Lan returns from Netopia in ''Battle Network 2'', Mayl is waiting for him and throws herself at him the first moment she can, beside herself with worry and refusing to let him go. [[spoiler:In Lan's dreams, that is. In reality, he's still on the plane, and it was AllJustADream]].
292** Starting in ''Anime/MegaManNTWarrior Axess'', Mayl tackle-hugs Lan at least OnceAnEpisode during the TitleSequence. It's much less common during the show itself, but it has happened; she even gets one in at the start of the movie.
293* HappilyEverAfter: In the epilogue, [[spoiler:Lan and Mayl are married and living together in the Hikari family home with their Navis and [[BabiesEverAfter their son Patch]].]]
294* InconsistentDub: ''Anime/MegaManNTWarrior'' rendered Mayl as ''Maylu'', possibly to match the animated mouths.
295* LoveTriangle: In ''Anime/MegaManNTWarrior'', it's not uncommon for her to be in a competition with other girls for Lan's attention, since he ends up on the receiving end of Princess Pride's affections in the second season and Jasmine's in ''Stream''.
296* MagicSkirt: Zigzagged. ''Anime/MegaManNTWarrior'' never actually shows anything, but in ''Axess'' the animators really start pushing the envelope of how much Mayl's skirt could be blustered around in action scenes for {{Fanservice}}.
297* MeaningfulName: Mayl's name is a pun off of "e-mail."
298* MrExposition: In the first game, she's introduced waiting for Lan at his front door so they can walk to school together. She spends the entire walk talking about the WWW arson wave.
299* OnlySaneWoman:
300** Early on in ''Anime/MegaManNTWarrior''--next to Lan's {{Idiot Hero}}ics, Dex's boastful ''machismo'', and Yai's conspicuously wealthy solutions to mundane problems, Mayl was usually the level-headed one. Because CharacterizationMarchesOn, as Mayl become more energetic and emotional, this status fell into the background and eventually disappeared.
301** Lan is disorganized, a slacker, and more excited about [=NetBattling=] or having fun than studying. Mayl on the other hand is neat, studious, and often on Lan's case about his own problems.
302* OperationJealousy: In ''VideoGame/MegaManBattleNetwork2'', Mayl compares Lan unfavorably with Chaud a few times in the story in a transparent attempt to make him jealous. Mostly these just fly over Lan's head.
303* ParentalAbandonment: An {{NPC}} in the first game explains that Mayl's parents are frequently away on business in Netopia. Mayl appears to cope by being especially attached to Lan and her grandmother.
304* PatientChildhoodLoveInterest: Mayl carries a torch for her {{Best Friend}} Lan, and they've been next-door-neighbors since she was born. Her EstablishingCharacterMoment in the first game is to provide a textbook example of waiting for Lan so they can walk to school together. Her profile for the defunct Capcom site for ''Rockman.EXE 2'' indicates she wants to take care of Lan, probably because they're {{Childhood Friend}}s.
305* PunnyName: Her name is a pun on "e-mail" in both Japanese and English. {{Lampshaded}} by Roll's self-introduction post on the Square BBS when she describes her operator as having a really cute name.
306* RoseHairedSweetie: Mayl has pink hair, her Navi symbol has a heart motif, and she's very kind.
307* SchoolIdol: [[AllThereInTheManual According to the defunct Capcom website for the first game]], Mayl is an idol of the class. The ''Rockman.EXE no Himitsu'' artbook's "Class Idol Sakurai Meiru" art indicates she's a DudeMagnet.
308* SpellMyNameWithAnS: The English-dubbed anime calls her "Maylu", presumably to sync with the pronunciation of ''Meiru''. "Mail" has also appeared on a few bits of Japanese media.
309* StatusQuoIsGod:
310** Mayl essentially confesses her feelings to Lan during the epilogue of ''Battle Network 1'', which he recognizes, but later installments behave as if this never happened and have Lan go back to being ObliviousToLove.
311** Mayl's and Roll's accomplishments in the games and the required underlying competence have very little effect on later installments in the later games. Mayl and Roll are A-Rank City Netbattlers in ''Battle Network 2'' (Roll is authorized to visit foreign internet zones), but they fumble the N-1 Grand Prix prelims in ''Battle Network 3''. The girls are competent enough to compete at the national level in ''Battle Network 4'', but Roll gets kidnapped by low-level WWW thugs in ''Battle Network 6''.
312* StayInTheKitchen: Lan occasionally shuts down Mayl's attempts to accompany him into danger, such as the [=AirMan=] scenario in ''Battle Network 2'' when Lan insists she remain outside of Yai's home while he goes in.
313* TomboyAndGirlyGirl: The Tomboy to Roll's Girly Girl in ''NT Warrior'' adaptations, where she's capable of getting physical and horsing around with Lan when the situation calls for it.
314* {{Tritagonist}}: In ''Anime/MegaManNTWarrior Axess'', while Dex and Yai were shipped off to distant lands, Maylu joined the three-part main cast along with Lan, Chaud, and their three Navis.
315* {{Tsundere}}: While her earliest character design notes depicted her as a haughty Type A, by the time the games released Mayl was a Type B, typically calm and even-keeled unless Lan was being particularly frustrating. Mayl on at least one occasion calls Lan a [[UsefulNotes/{{Baka}} dummy]], and in the sixth game (after Lan has moved away), she decides to let the ACDC Area BBS know how much she doesn't miss him.
316-->'''Mayl:''' It'd be nice if he just sent me a mail or something... [[SuspiciouslySpecificDenial But I don't really care or anything...]]
317* ZettaiRyouiki: Grade A. Mayl wears thigh-high stockings and a short skirt.
318[[/folder]]
319
320[[folder:Roll.EXE]]
321!!!''Voiced by: Masako Jo (JP), Creator/LenoreZann (EN, NT Warrior), Sharon Alexander (EN, Axess), América Torres (LA, Anime)''
322[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/rollexe.png]]
323
324Operated by Mayl, and a very close friend of [=MegaMan=] by extension.
325
326* AdaptationRelationshipOverhaul: Rock and Roll were brother and sister in ''VideoGame/MegaManClassic'', but their Battle Network counterparts are {{Unrelated|In The Adaptation}} and in love.
327* AlternateSelf: Of Roll from ''VideoGame/MegaManClassic''.
328* AntiMagic: The Roll Arrow technique from the second trilogy of games, which breaks all loaded chips of any target it hits.
329* ArmCannon: The fourth game gives Roll an Arm-Crossbow.
330* AscendedExtra: Roll is TheUnfought SupportPartyMember in most games, but she's a fully-fledged net-battle opponent in ''VideoGame/{{Mega Man Battle Network 4|Red Sun And Blue Moon}}'' and PromotedToPlayable in ''VideoGame/MegaManBattleChipChallenge'' and ''VideoGame/RockManEXE45RealOperation''.
331* BarrierWarrior: Roll has the First Barrier ability in ''Rockman.EXE 4.5'', which grants her a barrier at the start of battle.
332* BirdsOfAFeather: In the games, Mayl and Roll are both cute and gentle. This makes them a {{Foil}} to Lan and [=MegaMan=] as a group, who have contrasting personalities and are prone to bickering.
333* CharmPerson: Roll's scenario in ''Battle Network 4'' indicates that she can use the Roll Charm technique to bewitch viruses to her aid.
334* ClingyJealousGirl: Whereas Roll is overall friendly in the games, she had episodes of this in the anime when it came to another Navi snagging [=MegaMan=]'s attention.
335* CombatAndSupport: As the Navigator, Roll engages in the combat role, while Mayl provides support for her.
336* CompositeCharacter: While being an AlternateSelf for Roll of ''VideoGame/MegaManClassic'', Roll.EXE is also a SupportPartyMember in pink, which she borrows from Alia of ''VideoGame/MegaManX''.
337* DemotedToExtra:
338** ''VideoGame/MegaManClassic's'' Roll wasn't exactly in the thick of the action, but she was constantly present in series art and many transitional scenes between games--in the plot-heavy Battle Network series, on the other hand, Roll.EXE will on occasion [[ZigzaggedTrope have a more direct impact on the plot but much less screentime overall]]. (Roll's chips are available in every game, so she has at least some presence in each game.)
339** Even in her home series itself, Roll.EXE's presence waned over time.
340*** While she got CutscenePowerToTheMax BigDamnHeroes moments during the {{Very Definitely Final Dungeon}}s of the first two games, she and Mayl were ouright sidelined in the third.
341*** Roll had ADayInTheLimelight in the ''Battle Network 4 Red Sun'', but then spent the whole fifth game kidnapped.
342*** In the sixth game, Lan moves to a whole new town, which relegates the whole ACDC gang to the bench.
343* DamselInDistress: Roll's been the damsel in nearly all of the main games.
344** Roll is defeated by [=ColorMan=] in the first game during the bus hijacking incident, and [=ColorMan=] proceeds to torture her until Mega shows up.
345** Roll is trapped by [=FreezeMan=]'s ice in the second game and must be broken out.
346** "Roll" sends [=MegaMan=] an e-mail demanding he come help her with a blatantly OutOfCharacter tone. It turns out to be a trap, and Roll is fine.
347** Roll is kidnapped... at ''least'' once in the fourth game; [=ShadeMan=] abducts her with the intention of feeding on her in both versions, and her scenario in ''Red Sun'' starts when a stalker locks her up in his own personal area. Somehow, Roll [[CutsceneIncompetence can't simply Jack Out]] of her prison, but uses her new CharmPerson talents to render the viruses guarding her harmless while she waits.
348** Roll spends nearly all of the fifth game kidnapped and in Nebula's clutches with Glyde and [=GutsMan=]; Nebula has no real intention to do anything with them except sideline them, which is a [[HandWave handy]] way to keep all of Lan's and Mega's friends on the sidelines to make way for the game's teammates.
349** [=BlastMan=] and [=DiveMan=] kidnap Roll, [=GutsMan=], and Glyde yet again in ''6''.
350* FlunkyBoss: In her ''Battle Network 4'' BossBattle, Roll can summon up to two Mettaur, Billy, [=VolGear=], or Gaia viruses to aid her in battle.
351* ForgotAboutHisPowers: ''Battle Network 4'' establishes that Roll has SuperSpeed, can summon viruses, and even {{Charm|Person}} hostile viruses to ally with her. Roll uses none of these abilities when held hostage in cyberspace in either ''Battle Network 5'' or ''Battle Network 6''.
352* FragileSpeedster: In ''Red Sun'', Roll's scenario features a minigame that basically amounts to a game of tag--Mega has to catch Roll as she warps around him three times, which he can't do when she's spinning to start or end a warp.
353* GenkiGirl: Like her operator, Roll is very energetic, particularly towards [=MegaMan=].
354* GoodCounterpart: ''Battle Network 4'' gives Roll the power to summon viruses and destroy battle chips, both hallmark abilities of [=MagicMan=].EXE, the PreFinalBoss of the first ''Battle Network'' game, [[DownplayedTrope but the franchise never made a point of the connection]].
355* HealerSignsOnEarly: Roll's Navi Chip is one of the first you can gain in each game, which deals a good amount of usually guaranteed damage and heals you as well.
356* TheHeart: In the group comprised of [=MegaMan=], Roll, [=GutsMan=], [=Glyde=], and [=ProtoMan=], Roll is [[TheSmurfettePrinciple the only girl]], [[PinkIsFeminine strongly associated with the color pink]], and a healing-oriented SupportPartyMember.
357* HighlySpecificCounterplay: In ''Battle Network 4''--[[{{Irony}} despite]] [=ShadeMan=] making her a DamselInDistress, Roll's Navi Chip, with its time-stopping, [[AlwaysAccurateAttack auto-targeting]], [[SpamAttack multi-hit damage]], is actually one of the best chips to get around the vampire's DoppelgangerSpin defenses in battle.
358* ImprobableWeaponUser: When she's not attacking with her bow and arrows, she warps in front of her enemy and smacks them around with her two antennae.
359* LimitBreak: Roll is the centerpiece of two Program Advances:
360** Lifesaver in ''VideoGame/MegaManBattleNetwork1'', where Roll restores [=MegaMan=] to full health and grants him about half a minute's worth of an InvincibilityPowerUp.
361** Big Heart in ''VideoGame/{{Mega Man Battle Network 3|White And Blue}}'', which replicates the effects of her navi chip but is five times as effective.
362* MagikarpPower: Roll's SignatureMove in the second trilogy is {{Retool}}ed from dealing out one solid strike to multiple weaker strikes; this second version benefits exponentially from damage-boosting chips, the effects of which multiply with every strike.
363* TheMedic: Translates into her battle chips as well, which heal [=MegaMan=].
364* NoArcInArchery: Unlike the overhand thrown grenades that land on a specific panel, the Roll Arrow travels in a straight line until it hits something or leaves the field.
365* NonActionGuy: Roll was originally not customized for battle; she didn't really become a competitor until the transition between the first and second trilogies, where she competes in ''Battle Chip Challenge'', ''Battle Network 4'', and ''Rockman.EXE 4.5 Real Operation''.
366* NonElemental: Roll isn't associated with any of the core four elements, but ''Battle Network 4'' gives her the recovery "element".
367* OnceAnEpisode: Roll's navi-chip is available in every ''Battle Network'' game and spinoff; notably, however, she's (nearly) always TheUnfought.
368* OfficialCouple: [[AllThereInTheManual According to the defunct Capcom website for the first game]] and numerous profiles elsewhere, Roll is [=MegaMan=]'s girlfriend. The only time it ever comes up in the games is during the epilogue, [[spoiler:where they have a "kid" named Mega Man Jr.]].
369* PinkGirlBlueBoy: The Pink Girl to [=MegaMan=]'s Blue Boy.
370* PowerFloats: In ''Battle Network 4'', Roll has the Float Shoes program, which renders her immune to any negative panel effects and prevents cracked panels from breaking if she steps on them. In her BossBattle, she's seen floating above the field.
371* RetCanon: Creator comments indicate that Roll's ability to summon viruses in ''Battle Network 4'' was influenced by her depiction in the anime, very likely the N-1 Grand Prix TournamentArc, where her stint as Evil Empress Roll saw her commanding viruses in battle.
372* SidekickGlassCeiling
373** Despite being part of the CutscenePowerToTheMax BigDamnHeroes scenes during the climax of the first two games, Mayl and Roll fail to qualify for the N-1 Grand Prix in the third game and are excluded from its VeryDefinitelyFinalDungeon.
374** In {{Spin Off}}s released around ''Battle Network 4'' where she's PromotedToPlayable, she's just as capable of fighting as any other character and has a few distinct advantages of her own, but in ''Battle Network 5'' and ''Battle Network 6'', she spends most of her time as a DamselInDistress.
375* TheSmartGuy: There have been cases where Roll's abilities position her as the WeakButSkilled {{Foil}} to TheBigGuy of the group, the UnskilledButStrong [=GutsMan=].
376* TheSmurfettePrinciple: She is the only recurring female non-generic Navi.
377* SpinToDeflectStuff: ''Battle Network 4'' gives Roll a special spinning variant of the typical TeleportSpam of enemy navis--and when spinning, Roll is completely immune to damage. This is also part of the minigame that occurs during her scenario--she challenges Mega Man to tag her three times, but he can't touch her while she's spinning.
378* SummonMagic: By using the dust she kicks up with her spinning teleport, Roll can summon viruses to aid her during her ''Battle Network 4'' BossBattle.
379* SupportPartyMember: Roll is Lan's and Mega's go-to CombatMedic; the heroes are given Roll's navi chip [[HealerSignsOnEarly near the start of every game]]. Using it summons Roll to do moderate damage to the nearest enemy and heal Mega by an equivalent amount.
380* SymbolMotifClothing: Heart patterns are prominent in her design; namely her ChestInsignia, helmet and arrowheads.
381* TeleportSpam: Roll belongs to the class of net-navis that jump from one random panel to another, but she has also has a variant that puts her own literal spin on it--[[SpectacularSpinning when spinning]], Roll cannot be touched and is therefore briefly invincible when she teleports in this way.
382* TookALevelInBadass:
383** In the first two games, Roll's navi-chip does a set amount of damage to an enemy, but starting in the third game, it starts doing [[SpamAttack weaker multi-hit]] damage that benefits substantially more from QuadDamage chips like Attack +10.
384** In the fourth game, she finally gets to take part in real [=NetBattles=] on-screen. Notably, Roll's first and only appearance as an opponent in the main series is as a competitor at the national level.
385* TheUnfought: Despite her navi-chip being available in each game, as a rule Roll is never seen in an actual net-battle. The one exception in the main series is ''VideoGame/{{Mega Man Battle Network 4 Red Sun|And Blue Moon}}'', where Mayl and Roll are entrants in the [[VersionExclusiveContent Eagle Tournament]]. (There's also the ''Battle Chip Challenge'' SpinOff, of course).
386* VersionExclusiveContent: Roll can be fought and Roll Soul unlocked in ''Battle Network 4'', but only in ''Red Sun'' version.
387* YouDontLookLikeYou: {{Downplayed}}. While the Roll of ''VideoGame/MegaManClassic'' was a blonde in red, Roll.EXE takes a leaf from [[VideoGame/MegaManX Alia]]'s book by being a blonde in pink.
388
389!!! Tropes related to Roll's appearance in ''VideoGame/MegaManBattleChipChallenge''
390
391* ArmoredButFrail: Roll belongs to a class of Navis that have little in the way of hit points but have superior dodging ability to make up for it. Roll in particular embellishes this with her [[MechanicallyUnusualFighter unique ability]] to heal damage every time she uses her Navi attack.
392* CrutchCharacter: In ''VideoGame/MegaManBattleChipChallenge'', Roll is available very early and has a handy-dandy healing ability to negate any damage her high dodge rate doesn't. However, while her recovery can offset the damage of most any battle-chip in the earliest tournament, it will soon become inadequate in the face of stronger, more aggressive enemies. This will force her to rely more and more on her battle-chips, leaving her hamstrung by her diminished battle-chip capacity.
393* EarlyBirdBoss: In most storylines of ''Battle Chip Challenge'', she's the last opponent of the Healing tournament in Class E, which tests a player's ability to handle basic healing and defensive strategies.
394* {{Foil}}: To [=GutsMan=], her fellow ''Battle Chip Challenge'' CrutchCharacter--Roll is a defensively-oriented FragileSpeedster who relies on her superior dodge rate and recovery to negate damage outright while she chips away at the foe in turn, while [=GutsMan=] is an offensively-oriented MightyGlacier who relies on his superior bulk to endure damage while crushing opponents with [[ArmorPiercingAttack shield-breaking]] attacks.
395* FragileSpeedster: In ''Battle Chip Challenge'', she's tied for the highest dodge rate of the main character Navis with Ring, which is also the second-highest dodge rate in the game, but both of them have less hit points than the others.
396* HealingFactor: Roll's Heart Flash attack heals a chunk of HP each time she uses it, [[MechanicallyUnusualFighter a trick unique to her]].
397* MageKiller: Roll's tournament program decks start featuring more and more [[DamageOverTime Add All]] type attacks to [[ManaBurn damage enemy battle-chips]]. In the SecretFinalCampaign tournaments she starts using Whirlpool chips to [[OneHitKill delete whole chips at a blow]].
398* MagicallyIneptFighter: Roll has low MB, so she has less program deck capacity and versatility than most other {{Player Character}}s.
399* SignatureMove: Her strong chip is Recovery 30.
400* StoneWall:
401** Roll lacks natural offensive options and program deck versatility, but [[ArmoredButFrail she has a great dodge rate]] and a unique HealingFactor to absorb the damage she can't avoid.
402** In ''Battle Chip Challenge'' tournaments, Roll's program decks rely on dishing out slow-and-steady [[ManaBurn Add]] [[DamageOverTime All]] damage and healing any damage she takes in turn. In the SecretFinalCampaign tournaments she starts using Remobit chips to attack and guard at once. The {{Downloadable|Content}} {{Superboss}} version of her takes this to an extreme, using Add All chips that hit much harder than anything she uses in normal gameplay.
403* {{Superboss}}: The hidden, downloadable Roll in ''Battle Chip Challenge'' (using the code from ''Battle Network 4''), a heavily-shielded MageKiller who bombards your battle-chips with Freeze Bomb and Big Bomb while hiding behind powerful shields Sparker and Time Bomb. If you have the misfortune to face her on an Aluminum Stage, her Sparker (the nastiest MageKiller chip in her deck) will do even more damage.
404* WeakButSkilled: Roll has the worst health of the main playable Navis, but she ties for first with Ring when it comes to dodging and has a totally unique healing mechanic.
405
406!!! Tropes related to Roll's appearance in ''Anime/MegaManNTWarrior2002''
407
408* AscendedExtra: In the anime, Mayl and Roll both retain their position in the reduced main supporting cast even as other original series supporting cast members were pushed into the background with the ''Axess'' {{Retool}}.
409* BrainwashedAndCrazy: During ''Anime/MegaManNTWarrior's'' N-1 Grand Prix TournamentArc, Mayl is tricked into using the devil chip, a battle-chip that lets Count Zap hack Roll's brain. He gives her an EvilCostumeSwitch, a subtle affinity for elec-element viruses, and a SuperMode that makes her whip a LightningLash. (Roll is freed when the heroes learn the hack only lasts while the chip is still in her PET; Mayl flushes it out [[WeaksauceWeakness merely by inserting a new battle-chip]]).
410* CharmPerson:
411** During her fight with [=ColorMan=] in ''Anime/MegaManNTWarrior'', Roll uses the "Roll Control" technique, inserting little heart-symbols she generates into [=ColorMan=]'s {{Assist Character}}s to turn them to her side.
412** An eyecatch image in ''[[Anime/MegaManNTWarrior Rockman.EXE Stream]]'' further shows she can use her Roll Arrow as CupidsArrow (which she does to an Appley).
413* EvilCostumeSwitch: When Roll is [[BrainwashedAndCrazy hacked]] into being TemporarilyAVillain in ''Anime/MegaManNTWarrior'', her design is changed to feature ExcessiveEvilEyeshadow, CreepyShadowedUndereyes, FemmeFatalons, and HighHeelPower and gets a WhipOfDominance to leave her DressedLikeADominatrix. Later, she gets a SuperMode that adds [=ElecMan=]'s electrical coils and a demonic tail.
414* TheGlomp: While this became Mayl's signature move in the anime, Roll is technically the first to do it--she hits Mega with a flying tackle hug in the very first episode after he puts out the fire at Mayl's house. She does it other times in the series, too, like in episode 25 [[spoiler:when he is resurrected]].
415* LoveInterest: In ''Anime/MegaManNTWarrior'', Roll and [=MegaMan=] never officially date, but they are very close and affectionate and occasionally even TwiceShy with each other.
416* NewPowersAsThePlotDemands: During Roll's [=N1=] Grand Prix fight with [=ColorMan=], she improvises a version of her SignatureMove called "Roll Control" to turn [=ColorMan=]'s {{Assist Character}}s against him--this technique appeared without warning and was never used again.
417* TemporarilyAVillain: During the N1 Grand Prix in the anime's first season, Maylu is tricked into using a fake battle chip that immediately subjects Roll to being BrainwashedAndCrazy and gives her an EvilCostumeSwitch.
418* WeaksauceWeakness: After being corrupted by a Twisted in the anime, it practically superglues itself to Maylu's PET to prevent Roll from being restored. Higsby's solution to this dangerous chip? Shove a run-of-the-mill Cyclone into it and it falls right out easily.
419* WhipOfDominance: When she was BrainwashedAndCrazy by a Twisted Chip in ''Anime/MegaManNTWarrior'', she became a villainess who called herself Rmpress, she started using a spiked whip both as a weapon and to denote her control of the minor viruses who [[InstantFanClub started to act like her minions to the moment the change occured]]. [[EvilCostumeSwitch Her appearance also changed]] to a {{Dominatrix}}-themed character [[note]]gaining [[CuteLittleFangs fangs]], [[HighHeelPower heels]], [[FemmeFatalons large nails]] and [[ExcessiveEvilEyeshadow eyeliner]][[/note]] and she gained a domineering and sadistic nature, complete with doing a NoblewomansLaugh as she used her whip to strike Megaman.
420
421[[/folder]]
422
423!! Dex and [=GutsMan=]
424[[folder:Dex Oyama ''(Dekao Oyama)'']]
425!!!''Voiced by: Creator/YusukeNumata (JP), Creator/TonySampson (EN), Creator/IrwinDaayan (LA, Anime)''
426-> "If any of my friends are in trouble, I'll help! Even if I'm on the opposite side of the world! That's what Dex is all about!"
427[[quoteright:205:https://static.tvtropes.org/pmwiki/pub/images/dex.jpg]]
428
429Another childhood friend of Lan. Initially the class bully, he becomes nicer after being defeated by Lan in a Net Battle.
430
431* AdaptationalJerkass: In the anime, Dex has a much larger ego that, in one episode, overrides his brotherly instict towards his Chisao.
432* AllLoveIsUnrequited: In ''Anime/MegaManNTWarrior'', Dex has crushes both on Mayl and later Jasmine, but both girls like Lan instead.
433* BagOfSpilling: Dex and [=GutsMan=] lose any increase in competence and experience they display at the end of one game in the next.
434* BalloonBelly: Very, very frequently. It's hardly a wonder he's on the heavy side when he over-eats so much.
435* BigBrotherInstinct: Has a younger brother, Chisao, who he is very protective of.
436* BigEater: Implied by ''Battle Network 2'', where the background of Dex's homepage is ramen-themed.
437* BoisterousBruiser: He's this both in and out of the Internet.
438* TheBully: In ''VideoGame/MegaManBattleNetwork1'' and the early episodes of ''Anime/MegaManNTWarrior''. The defunct Capcom website for the first game identifies him as a ''gaki-taishou'' (''i.e.'', [[MilitaryAndWarfareTropes General]] Brat), which is the term for a neighborhood bully or leader of the pack.
439* BullyTurnedBuddy: He is more of a friendly bully towards Lan but after the first game, the bully part is dropped.
440* CantCatchUp: By the third game, he admits that Lan is the better Net Battler and stops trying to show off.
441* ADayInTheLimelight: In ''VideoGame/MegaManBattleChipChallenge'', Dex is PromotedToPlayable and gets a whole storyline to himself.
442* DefeatMeansFriendship: He was largely antagonistic to Lan in the first game until his defeat.
443* GeniusBruiser: The second half of the series make the point that Dex has a talent for Shogi. Not that this becomes a viable plot point. [[InformedAbility Ever]].
444* GentleGiant: Once he quits trying to act imposing, he's a sweet guy. It even shows around Chisao a lot.
445* {{Gonk}}: His design is rather...unusual: a head and body that look like a malformed bowling pin, a tuft of hair that looks like a shark fin (and completely bald otherwise), and a pair of uncomfortably thick lips.
446* HiddenDepths: ''Battle Network 6'' suggests he has a talent for the game of ''shogi''.
447* IGaveMyWord: In the first game, Dex wagers access to his computer (so Lan can get deeper into the internet), if the heroes can beat his new, upgraded [=GutsMan=]. If they do, he sputters for a bit in disbelief, but shakes it off and provides his link as promised. He even throws in [=GutsMan=]'s Navi chip.
448-->'''Dex:''' ''...I always keep my promises!''
449* TheLeader: {{Invoked}}. The defunct first game's website described Dex as a ''gaki-taishou'' (a neighborhood bully leader-of-the-pack type), and in the second game he accepts Lan's invitation to go camping on the condition that he's the leader.
450* MoeCouplet: Any of his interactions with his little brother are especially adorable.
451* PornStash: In the first game, he has a few adult magazines hidden in his closet.
452* PutOnABus: In ''Battle Network 3'', Dex leaves town to go live with his father and brother. [[spoiler:TheBusCameBack just in time for Dex and [=GutsMan=] to be BigDamnHeroes and save [=MegaMan=] from ranked Navis in the Undernet]].
453* TheRival: Though this is mostly passed over in favor of Lan's rivalry with Chaud.
454* SmallNameBigEgo: Losing to Lan in Netbattles again and again doesn't stop him from calling himself the greatest netbattler in town.
455* SolomonDivorce: Implied repeatedly in the first trilogy. Dex lives with his mom (the only relative he mentions in the first two games), but his father and little brother live in Netopia.
456* SupremeChef: He works for WWW's curry restaurant starting in Axess.
457* TookALevelInBadass: {{Invoked}}. In ''Battle Network 2'', Dex can be seen posting in the battle-boards trying to learn strategies that will help him beat [=MegaMan=]. In ''Battle Network 3'', Dex an [=GutsMan=] spend their time in Netopia training extensively.
458[[/folder]]
459
460[[folder:[=GutsMan.EXE=]]]
461!!!''Voiced by: Yoshimitsu Shimoyama, Creator/HisaoEgawa (Zoano [=GutsMan=]) (JP), Creator/ScottMcNeil (EN), Creator/JuanCarlosTinoco (LA, Anime)''
462[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gutsmanexe_mmbn.png]]
463
464Operated by Dex, and friendly rival to [=MegaMan=] by extension.
465
466* AdaptationalDumbass: While not too terribly bright, [=GutsMan=] was at least capable of speaking properly in the games. [[HulkSpeak Not so much in the anime, though.]]
467* AdaptationalHeroism: While his Classic self is frequently an antagonist, he's a good guy and an ally here.
468* AlternateSelf: [=GutsMan=] is the ''Battle Network'' counterpart of the classic Robot Master of the same name from ''VideoGame/MegaMan1''.
469* AscendedExtra: A memorable and [[WeCanRebuildHim oft-recurring]] but minor villain from the classic series managed to become a part of the heroic main cast for ''Battle Network''.
470* BagOfSpilling: Any version upgrades or improved attack patterns [=GutsMan=] gains in one game are lost by the start of the next.
471* BaitAndSwitchBoss: During Lan's return to ACDC Town in 6, he challenges [=MegaMan=] to a battle...only to be interrupted and kidnapped by [=BlastMan=] and [=DiveMan=].
472* TheBigGuy: In the FiveManBand comprised of [=MegaMan=], Roll, [=GutsMan=], [=Glyde=], and [=ProtoMan=], [=GutsMan=] is big, bulky, and built for raw, physical power. He uses {{Power Fist}}s to knock enemies and obstacles around and hit the ground so hard he causes earthquakes. ([=MegaMan=] has him beat in terms of sheer potential, though).
473* BrainwashedAndCrazy: In ''Network Transmission'' due to Dex applying the Zero Virus Vaccine without knowing its effects. In ''Red Sun'' [=MegaMan=]'s Dark Soul also possessed him at one point, courtesy of [=LaserMan=].
474* ChestInsignia: A large green plus sign that takes up most of the emblem, with the corners outlined in black.
475* DemotedToExtra: Both in plot and gameplay during the last two games. In 5, [=GutsMan=], Roll and Glyde are kidnapped by Regal for the entire game until Lan and [=MegaMan=] confront Regal. In 6, since Lan moves to Cyber City, the plot shifts away from his friends and by the time he returns to ACDC, the three are kidnapped by [=DiveMan=] and [=BlastMan=]. Unlike Roll, who can still help out through her Navi chips, [=GutsMan=] chips are no longer obtainable.
476* DumbMuscle: While strong, [=GutsMan=] is not exactly bright.
477* EarlyBirdBoss:
478** In most games in the series, his BossBattle happens very early and has a simple attack pattern (one of his {{Signature Move}}s is little more than a souped-up Mettaur's GroundWave).
479** In ''Battle Network 4'', [=GutsMan=] is guaranteed to be the first Double Soul opponent ''Red Sun'' players will encounter at a fresh start of the game.
480* EarlyInstallmentWeirdness: For some reason he is referred to as a commercial model in the first game. This is never brought up again afterwards.
481* FastballSpecial: The Guts Shoot [[LimitBreak Program Advance]] features Guts hurling Mega straight forward for a crippling amount of damage. In the first game, it was so powerful that you could take down the FinalBoss and the postgame {{Optional Boss}}es with a total of two hits each!
482* ForgotAboutHisPowers: In ''Battle Network 3'', [=GutsMan=] demonstrates the ability to delete Navis at a distance with pinpoint accuracy with his [=GutsQuake=]. He doesn't use this ability when held by Nebula in ''Battle Network 5'', even when held in a network area.
483* FunetikAksent: In the translated games, he speaks with a Southern accent.
484* GentleGiant: He's pretty intimidating, but he's a teddy bear deep down.
485* TheGiant: One of [=GutsMan=]'s distinguishing features is just how big he is. He's one of the biggest net-navis around.
486* HoistByHisOwnPetard: In the main series, one of [=GutsMan=]'s talents is cracking or breaking panels on the field... which directly negates [[GroundWave Shockwave]], his own SpecialAttack.
487* HulkSpeak: Talks like this in the English dub of the anime.
488* LimitBreak:
489** [=GutsMan=] features in the recurring Guts Shoot Program Advance, in which he picks up and hurls [=MegaMan=] at a target.
490** The [=GutsPunch=] battle-chip, when used in a sequence of itself, Cold Punch, and Dash Attack, will produce a RapidfireFisticuffs [[LimitBreak Program Advance]], either Punch in ''Battle Network 1'' or Machine Gun Punch in ''Battle Network 2''.
491** In ''Battle Network 3'', [=GutsMan=] ''uses'' a Program Advance of his own: Zeta-Punch. In his own particular usage, he's able to convert every thrown punch into a Rocket [=GutsPunch=], which mixed with his TeleportSpam around the field allows him to hurl a storm of {{Power Fist}}s at [=MegaMan=].
492* NoSell: Attempting to use [=AreaGrab=] against him will cause him to use one back against the player until they have equal amounts of panels.
493* NoSocialSkills: In ''Battle Network 2'', Roll and [=GutsMan=] have posted introductions for themselves on the new BBS boards in the Square. Roll is coy enough not to leave her Operator's name for just anyone to see, but [=GutsMan=], bless his heart, immediately starts oversharing and blurts it out no less than twice.
494* NonElemental: [=GutsMan=] isn't associated with any of the four core elements, but ''Battle Network 4'' gives him the ground-breaking "element".
495* PercussiveMaintenance:
496** During the closing credits of ''VideoGame/MegaManBattleNetwork1'', a Mr. Prog gets lost in the [=DenTown=] traffic light computers and blocks himself off by toggling the alternating paths incorrectly. [=GutsMan=], who happens to be nearby, helps him out by slamming the ground so hard that the paths toggle again to let him go by.
497** [=GutsMan=] attempts to replicate this feat of percussive progress-making later on in the power plant computer, but this time he [[{{Subverted}} only manages to break the controller]] and causes the pathway system to freak out.
498* RocketPunch: A high-level [=GutsMan=] ability; the [=GutsPunch=] chip and Zeta Punch program advance are both capable of this.
499* ShapeshifterWeapon:
500** [=GutsMan=] can fuse his {{Power Fist}}s into the [=GutsHammer=], which he uses for multiple attacks.
501** The second trilogy lets him change a fist into the [[ArmCannon GutsMachinegun]], which gives him a rapidfire projectile.
502* SignatureMove:
503** The Guts Punch, in which [=GutsMan=] takes a swing at you to try and rearrange your teeth. It's available in most games of the series and its spin-offs as a battle-chip; in ''Battle Chip Challenge'' it's his strong chip.
504** [=GutsHammer=] is the move featured in [=GutsMan=]'s navi-chip; it sends {{Ground Wave}}s across the whole field and in its higher forms does enough damage [[SmartBomb to clear out weak viruses all at once]].
505* {{Superboss}}: [=GutsMan=] Omega is an OptionalBoss in ''Battle Network 3''.
506* TookALevelInBadass: While [=GutsMan=] originally is little more than a souped-up [[MascotMook Mettaur]], even down to the GroundWave {{Special Attack}}s, he and his operator show some distinct strategic improvements in the second and third game.
507** In the second game, the [=GutsHammer=] breaks open more of the field when [=GutsMan=] enters version three.
508** [=GutsMan=] eventually develops the [=Rocket GutsPunch=], allowing him to shoot his PowerFist across the field.
509** In the second game, [=GutsMan=] starts using battle chips when he enters higher versions, first Area Grab and then Recovery 200.
510** About midway through the third game, he and Dex move to Netopia to train and get stronger. The next time the player sees them, they are strong enough to crush Undernet Ranks 4 to 6 all at once. The next time Gutsman can be rematched, [[GameplayAndStoryIntegration his progress shows]] when he gains the ability to use the [[SpamAttack Z-Punch]] [[LimitBreak Program Advance]]. No one else, barring a certain MirrorBoss, actually uses Program Advances.
511* VerbalTic: In the anime, [=GutsMan=] would replace "desu" with "degatsu" ("de-Guts-u"). In the dub, he would inject "[[PokemonSpeak guts guts]]" into his sentences.
512* VersionExclusiveContent: [=GutsMan=] can be fought and Guts Soul unlocked in ''Battle Network 4'', but only in ''Red Sun'' version.
513* WarmUpBoss: [=GutsMan=] is usually one of the first boss fights in each game. His attack patterns are very simple, and one of them is often just a souped-up version of the basic Mettaur's GroundWave.
514
515!!! Tropes related to [=GutsMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
516
517* AttackAttackAttack: [=GutsMan=]'s program decks are almost all designed to pile on the damage as quickly as possible, using the Cannon series for plain damage or Punch, Fist, and Break Hammer chips (occasionally the Shock Wave series) to [[ArmorPiercingAttack get past obstacles]].
518* CloseRangeCombatant: [=GutsMan=] is one of the few navis to have [[ArmorPiercingAttack a Break-type attack]]; Break attacks will [[OneHitKill destroy any shield instantly]], but can't cross a field with holes in it.
519* CollapsingCeilingBoss: In ''Battle Network 4'', the [=GutsMan=] has a new attack called Guts Quake, a variant of his normal [=GutsHammer=] that makes rubble fall from the sky.
520* CrutchCharacter: In ''VideoGame/MegaManBattleChipChallenge'', [=GutsMan=] is available very early and comes with lots of bulk and a powerful shield-breaking navi attack. However, his battle-chip capacity is low, which means he isn't very versatile, and he has the limitation of being a CloseRangeCombatant, which mean any field with holes on it (which start appearing in only the third round of tournaments) will cripple him.
521* EarlyBirdBoss: In ''Battle Chip Challenge'', [=GutsMan=] is the final opponent of the Guts Tournament in Class E, where he tests your ability to handle big, strong opponents that do lots of damage.
522* {{Foil}}: To Roll, his fellow ''Battle Chip Challenge'' CrutchCharacter--[=GutsMan=] is an offensively-oriented MightyGlacier who relies on his superior bulk to endure damage while crushing opponents with [[ArmorPiercingAttack shield-breaking]] attacks, while Roll is a defensively-oriented FragileSpeedster who relies on her superior dodge rate and recovery to negate damage outright while she chips away at the foe in turn.
523* HoistByHisOwnPetard: ''Battle Chip Challenge'' provides some meta-{{Irony}} by casting [=GutsMan=] as a CloseRangeCombatant, whose navi attack will be stymied if there are holes in the field. This is ultimately {{Inverted}} by the {{Optional|Boss}} {{Superboss}} version of [=GutsMan=] that can be unlocked with the secret code from ''Battle Network 4'', who will use battle-chips [[SituationalSword that require holes in the ground to activate]].
524* MageKiller: The secret {{Optional|Boss}} {{Superboss}} version of [=GutsMan=] in ''Battle Chip Challenge'' (unlocked by a hidden code in ''Battle Network 4'') specializes in SituationalSword battle-chips that do Add All damage, which does set damage to all of an opponents' battle-chips. Only a couple of them in a row will be enough to wipe out most of a foe's chips and leave them helpless.
525* MightyGlacier: [=GutsMan=] has a mediocre dodge rate and low Base MB, but he has a good amount of HitPoints and a powerful navi-attack.
526* MagicallyIneptFighter: [=GutsMan=] has the lowest [[{{Mana}} MB]] of any {{Player Character}}, but the most HitPoints and straightforward damage.
527* SummonMagic: The {{Optional|Boss}} {{Superboss}} version of [=GutsMan=] in ''Battle Chip Challenge''[[note]]Obtained with the code hidden in ''Battle Network 4''[[/note]] uses a Program Deck built around {{Situational Sword}}s that require holes in the field. Two of these battle-chips are the powerful God Stone and Old Tree.
528* {{Superboss}}: The hidden, downloadable [=GutsMan=] in ''Battle Chip Challenge'' (using the code from ''Battle Network 4''), who {{Invoke|d}}s his own AchillesHeel--a field with holes in it--to use PurposefullyOverpowered SituationalSword MageKiller battle-chips like Geyser, Old Wood, and God Stone, which can only appear with holes in the field.
529* UnskilledButStrong: In ''VideoGame/MegaManBattleChipChallenge'', [=GutsMan=] relies primarily on his superior bulk and offensive abilities at the cost of being a CloseRangeCombatant (he can't cross a field with holes in it) and diminished versatility due to his low battle-chip capacity.
530* WeakToMagic: [=GutsMan=]'s=] focus on [[AttackAttackAttack no-frills offense and shield-breaking]] leaves him susceptible to any form of disruption or defense that isn't a shield.
531
532[[/folder]]
533
534!! Yai and Glyde
535[[folder:Yai Ayanokoji ''(Yaito Ayanokoji)'']]
536!!!''Voiced by: Hinako Yoshino (JP), Jocelyne Loewen (EN), Denise Cobayassi (LA, Anime)''
537[[quoteright:233:https://static.tvtropes.org/pmwiki/pub/images/yai.png]]
538
539A good friend of Lan, and two years younger than the rest of the crew. Her family is one of the richest in the world.
540
541* AlternateSelf: She's one of [[http://megaman.wikia.com/wiki/Yōkan,_Ofuton_and_Yaito a minor character named Yaito]] from ''VideoGame/MegaManLegends 2'', much like her [=NetNavi=].
542* AscendedExtra: The Yaito of ''VideoGame/MegaManLegends 2'' is an obscure character who gives quizzes, but the Yaito of ''Battle Network'' is in the protagonist's main circle of friends.
543* BeneathTheMask: Yai is capable of legitimate gratitude, despite her personality, and when given a gift she's been known to provide an immense sum of money in return.
544* BrattyHalfPint: She’s three years younger than the rest of the human main cast (being eight years old to their eleven), but her spoiled nature can make her act like this at times.
545* CharacterizationMarchesOn: Yai's [[InferioritySuperiorityComplex tendency to being pushy and prone to flaunting her superiority]] starts in ''Battle Network 2''. The Yai of the first game had a bratty streak, but she was capable of showing earnest gratitude and generosity that would be largely out of place with this characterization.
546* ForeheadOfDoom: The glare off her (rather large) forehead is a running gag in the anime. She even uses it as an attack of sorts.
547* GenerationXerox: Yai has a statue of her ancestor in the hallway of her mansion. He's a midget with a ForeheadOfDoom just like she is.
548* GirlishPigtails: Considering she's only 8, it's to be expected.
549* GradeSkipper: She's about two years younger than Lan and his friends, but is in the same class with them. In the anime, she's even beyond fifth grade level and by the Beast she has graduated from at least high school.
550* GratuitousFrench: In the first two games to make her sound more sophisticated. She grows out of it in her later appearances when she warms up to her friends.
551* InterclassFriendship: Not afraid to brag and flaunt about her wealth, but not above befriending and helping Lan, Mayl, and Dex, who are essentially middle class.
552* TheLastOfTheseIsNotLikeTheOthers: Lan, Mayl, and Dex are all series-original characters whose net-navis are {{Alternate Sel|f}}ves of characters from ''VideoGame/MegaManClassic''. Yaito and Glyde are {{Alternate Sel|f}}ves of characters from ''VideoGame/MegaManLegends''.
553* MaidCorps: In ''Anime/MegaManNTWarrior'', Yai's family employs hundreds of maids, but Yai is personally served by a cadre of no less than ten, who assist her in anything and everything from doing shopping trips across the city to piloting the BigFancyHouse when it's transformed into a HumongousMecha. Notably, [[CastOfSnowflakes every single maid in the Ayanokouji employ has a unique design]].
554* {{Narcissist}}: Starting especially in ''Battle Network 2'', Yai's ego inflates to mountainous sizes. She has a portrait of herself in her room that's about three times as cute as she is, and the background of her homepage is another garish portrait of her.
555* {{Ojou}}: She acts sophisticated for her age, as her father is the CEO of [[BlandNameProduct Gabcom]].
556* PerpetualFrowner: All of her default mugshots are like this, though she's generally expressive. Double Team DS in particular gives her very wacky expressions.
557* PetTheDog: Yai's house is earthquake resistent, and she offers the use of it as shelter during the [=FreezeMan=] scenario.
558* PutOnABus: In Axess.
559* ScrewTheRulesIHaveConnections: In ''VideoGame/MegaManBattleNetwork2'', the {{Handwave}} for how Mayl, Dex, and Yai are all able to walk safely around Kotobuki area is that they have special Netopian [=MagWear=] suits, thanks to Yai's father knowing the President of Netopia.
560* ScrewTheRulesIHaveMoney: Yai is not particularly skilled at Net Battle at all, but makes up for it loads of rare and expensive Battle Chips.
561* TrademarkFavoriteFood: Strawberry milk.
562* UnskilledButStrong: Yai isn't a very skilled battler in her own right, but her wealth allows her to use rare and powerful Battle Chips to compensate.
563[[/folder]]
564
565[[folder:Glyde.EXE]]
566!!!''Voiced by: Yasuhiko Kawazu (JP), Ted Cole (EN), Ulises Maynardo Zavala (LA, Anime)''
567[[quoteright:188:https://static.tvtropes.org/pmwiki/pub/images/glide_0.jpg]]
568
569Operated by Yai. Glyde is more of a butler Navi rather than a combat navi, and does not have much in terms of offensive capabilities. His rare and expensive battlechips sometimes makes up for that.
570
571* AdaptationalHeroism: Glyde's counterpart in ''VideoGame/MegaManLegends'' is an antagonist. Here, he is a full hero.
572* AlternateSelf: Of Glyde from the ''VideoGame/MegaManLegends'' series. Notably, his Operator Yai is also based on a ''Legends'' character.
573* BattleButler: Has a gentlemanly demeanour and serves Yai like this.
574* ChestInsignia: A red diamond and two yellow triangles that make up a larger triangle. To the sides of the triangle is a black background, while the bottom is an orange background. According to Capcom, it's supposed to be a kind of burning incense.
575* HugeGuyTinyGirl: Yai is a midget among Lan's friends, but Glyde towers over [=MegaMan=] and Roll.
576* InconsistentDub: It's spelled "Glide" in the second half of the series.
577* NiceGuy: Very, very polite.
578* NonActionGuy: Rarely takes action and never gets to fight [=MegaMan=].
579* OutOfFocus: Glyde has the least amount of CharacterFocus and is the least developed member of the gang by far. Roll and [=GutsMan=] both got to co-star as {{Player Character}}s in ''Battle Chip Challenge'' and provided Double Souls to [=Mega Man=] in ''Battle Network 4'', while Glyde was mostly just... there.
580* SatelliteCharacter: Aside from being Yai's Navi/butler, Glyde doesn't has much personality, has little to no CharacterFocus, and is TheUnfought in every single game he appears in.
581* SpellMyNameWithAnS: His name has been localized both as "[[XtremeKoolLetterz Glyde]]" and as "Glide".
582* TheSmartGuy: {{Downplayed}} and {{Zigzagged}}. In the FiveManBand comprised of [=MegaMan=], Roll, [=GutsMan=], [=Glyde=], and [=ProtoMan=], Glyde is mostly a NonActionGuy (which means he gets the least CharacterFocus) but spends his time managing his operator's affairs and has a few niche techniques like {{Flight}} (albeit used once and [[NewPowersAsThePlotDemands without warning]] in ''Battle Network 2''). Because Glyde is so OutOfFocus, it's not unheard of for Roll or [=NumberMan=] to take this role instead.
583* TheUnfought: He is the only non-generic ally Navi that cannot be battled in the entire series. He doesn't even get PromotedToPlayable in ''Battle Chip Challenge'' or ''[=RockMan=].EXE 4.5''.
584[[/folder]]
585
586!! Chaud and [=ProtoMan=]
587
588[[folder:Eugene Chaud ''(Enzan Ijuin)'']]
589!!!''Voiced by: Creator/MitsukiSaiga (JP), Bill Switzer (EN), Héctor Emmanuel Gómez (LA, Anime)''
590[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/mmbn5dteugene_3.png]]
591
592A young boy that is a rising star among the Net Officials. He's also the son of the President of ICP, the company that creates the [=PETs=] everyone uses. In the anime, he also happens to be the company's Vice President, [[ImprobableAge despite being the same age as the rest of the main cast]].
593
594* ADayInTheLimelight:
595** Chaud and [=ProtoMan=] have several of these in ''Anime/MegaManNTWarrior''. To list:
596*** Episode 20 in the first season has him and Yai trapped in an elevator and they have to escape to avoid being late for Chaud's tag team match against [=StoneMan=] and [=BombMan=].
597*** Episode 55 has him running errands for the president of a smaller company in hopes to get him to sign a contract with IPC and fighting [=DrillMan=].
598*** Episode 41 of ''Axess'' has him working with Mayl and Roll investigating why Navis are missing.
599*** Episodes 15 and 29 of ''Stream'' has them working with Raoul and [=ThunderMan=] battling Asteroid Navis.
600*** Episodes 15 and 18 of ''Beast'' has them travelling Beyondard with Mayl and Roll after getting separated from the others.
601** In ''VideoGame/MegaManBattleChipChallenge'', Chaud is PromotedToPlayable and gets a whole storyline to himself.
602* AdaptationalBadass: In the anime, he is initially AlwaysSomeoneBetter to Lan, who starts off as a more inexperienced Netbattler compared to his game counterpart, and despite Lan and [=MegaMan=]'s improvement, Chaud and [=ProtoMan=] still defeat them after an intense fight at the end of the first season's TournamentArc, something his game counterpart has never done.
603* AdaptationNameChange: A strange example. His name in the English games is relatively similar to his Japanese name (going from "Enzan Ijuuin" to "Eugene Chaud"), but in the English anime his last name was made into his ''first'' name and his new last name became "Blaze." See also DubNameChange below.
604* AgeLift: [[AllThereInTheManual According to the defunct Capcom website for the first game]], Chaud is an eleven year old who is also in fifth grade like Lan. In ''Anime/MegaManNTWarrior'', however, he appears to be slightly older.
605* ArtifactName: Chaud shares ThemeNaming with Dr. Froid, which appears to be because they happen to debut in the same scenario in the first game. The name has no thematic relevance to him or his character otherwise.
606* BarelyChangedDubName: From Ijuuin to Eugene.
607* BigGood: In the fifth game, of Team [=ProtoMan=].
608* BrightSlap: Delivers a verbal one to Lan a few times over the course of the games.
609* CharacterDevelopment: The epilogue of ''Battle Network 2'' sees Chaud finally come to acknowledge Lan as a rival rather than a nuisance he's insisted on seeing Lan as for most of the first and second games.
610* DubNameChange: To Chaud Blaze in the anime.
611* ElementalMotifs: The dub of the anime reinforced the fire motif of the name Chaud (French for "hot") with a new surname Blaze.
612* EpicFail: During the power-plant crisis in ''Battle Network 1'', Chaud suffers a HumiliationConga largely of his own making.
613** Chaud lures the WWW in with fake data, but Count Zap and [=ElecMan=] find the real [=SuperProgram=] hidden there.
614** Chaud and [=ProtoMan=] fail to get through (their own?) security to get to the WWW agents in time and the WWW absconds with the [=SuperProgram=] intact.
615** Chaud takes it out on Lan, who got to the WWW navi [=ElecMan=] first but successfully deleted [=ElecMan=] before [=ProtoMan=] could rip the navi's memory out.
616** Chaud and [=ProtoMan=] try to delete [=MegaMan=] out of spite, but can't even win the ensuing net-battle.
617* FreudianExcuse: In addition to his strained relationship with his father, his mom passed away when he was young and living a triple life as vice president, Official Netbattler, and school can make anybody crabby.
618* ImprobableAge: In the anime, he's the Vice President of his dad's company, despite being Lan's age. In the games, he's a net official and by the end of the sixth game, he's already in college.
619* InconsistentDub: His name is Eugene Chaud in the games, but Chaud Blaze in the anime.
620* IneffectualLoner: Prior to his CharacterDevelopment. Despite bein an AdaptationalBadass in the anime, he still ends up this as he eventually learns the hard way that no matter how good a Netbattler he is, he can't do everything by himself when [=ProtoMan=] is nearly killed in a tag match against [=StoneMan=] and [=BombMan=].
621* IronicEcho: Verges on {{Hypocrite}} territory in ''4'' when he quite vehemently cautions Lan against using DarkChips... and then, in his Blue Moon scenario, he uses one himself out of desperation, corrupting ProtoMan and making him sound rather holier-than-thou in retrospext.
622* {{Irony}}: When the Officials conference is starting, Chaud tells Lan not to misbehave because he doesn't want to be thought of as a little kid. During the meeting itself, Johnson makes a snide remark about Electopia sending kids that pricks Chaud's ego and provokes the latter into starting a fight.
623* ItsPersonal: After the [=KnightMan=] scenario in ''Battle Network 2'', Chaud swears to settle the score, but adjusts the sentence before he finishes it from "I" to "[=ProtoMan=]" to {{Downplay|ed}} the sentiment.
624* {{Jerkass}}:
625** Started out as this, before CharacterDevelopment took its toll. There are at least two instances in the games where he outright attacks Lan and [=MegaMan=] due to misunderstandings.
626** When he receives intel about a female WWW member, he accuses and starts interrogating a random female NPC.
627* JerkassHasAPoint:
628** He's completely right about Lan and [=MegaMan=] making the water deprivation worse when they unleash polluted water onto the city.
629** He and [=ProtoMan=] chew out Lan and Mega's hesitation to delete [=BubbleMan=] even when his victims were still in danger of being detonated by the bubbles they're trapped in.
630** In ''Network Transmission'', Lan brags about defeating WWW and destroying the Life Virus, but Chaud points out he didn't do it alone.
631** In the anime he calls out Lan and [=MegaMan=] for not really earning their victories, and given that they won their match against [=SkullMan=] due to a forfeit, he has a point.
632* JerkWithAHeartOfGold: After ''1'', he's still pretty cold and aloof, but is much more open and friendly than he was at the start. The jerk side resurfaces again during the [=KnightMan=] scenario, but after that's settled he grows to respect Lan and [=MegaMan=] and treats [=ProtoMan=] with much more compassion than he did before.
633* LastNameBasis: In the English versions of the game he is always referred to as Chaud, to the point that the anime's English dub changed his last name into his given name. Aside from his introduction, "Eugene" is never mentioned, not even by his father in ''3''.
634* MeaningfulName:
635** The kanji used for "Enzan" literally means "fire mountain", but when written in different characters, it means "operation" or "calculation".
636** "Eugene" literally means "well-born", a fitting name for a PrivilegedRival, and was likely chosen as it sounds similar to "Ijuuin".
637** [[AvertedTrope This isn't the case in the anime]]. Despite having the last name "Blaze" and wearing the color red, neither [=ProtoMan=], his navi, nor he himself are affiliated with fire. Chaud Blaze fits him better in the manga, however, with his poorly suppressed temper.
638* MissingMom: His mother passed away while he was younger. The anime expands on this showing a flashback of him mourning at her funeral only to be forbidden from crying by her father and was told he would start school for gifted netbattlers the next day, giving him almost no time to adjust.
639* MustHaveCaffeine: He drinks more coffee than anyone else in the anime Axess-on.
640* NotSoStoic: In the manga he's a bit more hotheaded, prone to violent outbursts during comedic moments, particularly towards Lan and [[BrattyHalfPint Sean]], especially when Sean is being annoying and/or unhelpful.
641* OutOfFocus: Throughout ''Battle Network 4'' and ''5'' he barely gets involved in the plot, due to being VersionExclusiveContent.
642* ParentalAbandonment: ''Battle Network 3'' confirms that Chaud and his father do not have a pleasant relationship.His father outright calls him an idiot just for wanting to have a conversation with him, and fuels a very unhealthy sense of perfectionism in his son. [[spoiler:Had he not been kidnapped]] he wasn't even willing to consider attending the tournament Chaud was participating in even though his own company was hosting or sponcering. And Chaud has to literally save his life just to get invited to eat dinner with him.
643* PetTheDog: {{Downplayed}} in ''Battle Network 2'' when Lan and [=MegaMan=] first travel to Netopia. After [=MegaMan=]'s PET was confiscated by airport security, Chaud obtains and returns it to Lan, but he does it in part to show off.
644* PhotographicMemory: Has shades of this, given he's apparently memorized Protoman's ''entire'' codebase.
645* ThePowerOfHate:
646** {{Invoked}} in ''Battle Network 2'', when Chaud convinces himself he was defeated by [=MegaMan=] in the [=KnightMan=] scenario because he didn't hate Lan enough. {{Subverted}}, ultimately, when Raoul gives a hint about the true Gospel spy.
647** This is attempted again in ''Battle Network 3'' during the lead up to the N1 Grand Prix as he was determined to win in order to obtain his father's approval.
648* PrivilegedRival: As any notable StockShonenRival, Chaud is the son of the president one of the preeminent corporations that fuel the always-online world they inhabit. In ''NT Warrior'', he's even the ''VP'' of that company! Of course this is to contrast Lan's humble station in life, the son of a middle-class family (albeit one with many accolades in the field of networking and computer science).
649* TheRival: The more serious rival to Lan.
650* ScrewTheRulesIHaveConnections: He's able to bypass the airport confiscation of [=PETs=] with his [=NetBattler=] status, and [[ThinkNothingOfIt also uses it to give Lan his PET back]].
651* TheSpock: He treats everything with a cool rationality, especially in his debut.
652* StockShonenRival: Aloof, gifted, and condescending towards those who believe success can be achieved through anything but raw talent and rigorous training, Chaud is a classic example.
653* TheStoic: He rarely shows any emotion beyond being slightly annoyed at Lan. This becomes more and more downplayed as his character develops, but he never loses his unflappable nature.
654* TeenGenius: More like a preteen genius. Not only an Official Netbattler, but at the end of the sixth game, while the rest of the cast was graduating from elementary school, Chaud reveals he graduated from ''High School''.
655* ThemeNaming: In the localization. Chaud is the French word for "hot", which matches "froid" (the same for "cold").
656* ThisCannotBe: "Theoretically speaking it's an impossible result." - Chaud, after [=ProtoMan=] V2 is defeated in ''Battle Network 2''.
657* TrainingFromHell: Is said that he trains his [=NetBattle=] skills for extended periods of time that would deprive anyone from eating food.
658* {{Tsundere}}: Some of his behavior towards Lan in the manga can be interpreted this way. Even in the games, he literally has lines like "It's not like I'm here because I wanted to be with YOU, okay?"
659* VagueAge: In ''Anime/MegaManNTWarrior'', he appears to be slightly older than Lan, but it's not known by how much.
660* WellDoneSonGuy: "[[LetsPlay/RoahmMythril Why is Chaud such a jerk? Because his dad's an even bigger one.]]"
661* WorthyOpponent: Although in the beginning of the series he looks down on Lan and his Navi, he grows to respect him and even looks forward to fighting him in later games.
662-->'''Chaud:''' Even I've got to admit it. You're pretty good. I'm looking forward to learning more by battling you!
663[[/folder]]
664
665[[folder:[=ProtoMan.EXE=] ''(Blues.EXE)'']]
666[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/protomanexe.png]]
667!!!''Voiced by: Creator/MasayaMatsukaze (JP), Creator/DavidKaye (EN, anime), Tommy James (EN, [=MMBN5:DTDS=]), Creator/RicardoMendoza (LA, Anime)''
668
669Operated by Chaud, he shares the same stoic personality as his operator. [=ProtoMan=] prefers to slash enemies with his sword rather than using long-ranged weapons. In the anime, he possesses one of the three Ultimate Programs.
670----
671* TheAce: The anime does a [[AdaptationalBadass Far better job]] at showcasing his actual skill level than the games do. Where many times since his debut, he has a much easier time dispatching enemies and viruses that [=MegaMan=] and Lan struggled with and ultimately '''would''' have lost to (such as [=MagicMan=] and the giant merged virus that appeared in Episode 14). His performance throughout the [[TournamentArc N1 Grand Prix]] was almost near-flawless. Where he [[CurbStompBattle crushed]] [=ElecMan=] with no real effort, he's the only Navi [[spoiler:(outside of [[PersonOfMassDestruction [=PharaohMan=])]]]] to have hands down the best showing against [[CoDragons [=BombMan=] and [=StoneMan=]]] (who effortlessly made [=GutsMan=], [=WoodMan=], [=SharkMan=], and Mega himself all look like utter weaklings). He and Chaud were able to master [[LimitBreak Program Advance]] '''instantly''' [[AwesomeByAnalysis after seeing it a few times]] whereas Lan and [=MegaMan=] spent the entire remainder of the arc struggling to master it. And to top it off, Lan and [=MegaMan=] ultimately fail to beat him and Chaud in the final round.
672* AchillesHeel:
673** [=ProtoMan=] is fast, jumpy, and has lots of quick attacks that cover a lot of space, but in ''Battle Network 3'' he depends having ground to move on and has no ArmorPiercingAttack to speak of, so battle-chips that put holes in the ground and shielded obstacles like the Rook chip will cripple him.
674** In the second half of the series, the humble Guard/Reflector chip series not only makes for an easy Counter Hit against him jumping in front of you, but they can potentially hit him again as the shockwave travels to the back column and reaches where his stunned body warps to.
675* AntiHero: He is ''brutal'' in combat and does not show any mercy to his enemies.
676* AlternateSelf: [=ProtoMan=] is the ''Battle Network'' counterpart of Mega Man's AloofBigBrother from ''VideoGame/MegaMan1''.
677* TheArtifact: In the ''Classic'' series, Proto Man's name is in reference to him being a prototype robot made before Mega Man and the first batch of Robot Masters. [=ProtoMan=].EXE's backstory in ''Battle Network'' and ''NT Warrior'' has absolutely nothing to do with [=MegaMan=] or any other Navi, let alone as a prototype.
678* AssistCharacter: In ''Battle Network 5'', his Support program for the Party Battle System has him appear and perform a Wide Sword attack on the nearest enemy every turn.
679* BashBrothers: With [=MegaMan=] during the credits of ''VideoGame/MegaManBattleNetwork2'', where both of them combine forces against a bunch of [=ShadowMan=]'s minions.
680* BigDamnHeroes: Chances are if there's anyone to save the day at the last minute it's definitely him.
681* BladeBelowTheShoulder: Wields a bright red and pink LaserBlade in place of a buster cannon like most Navis, though he still has the option to use one.
682* BladeSpam: [=ProtoMan=]'s {{Boss Battle}}s consist mostly of him making high-speed sword strikes at [=MegaMan=].
683* BrainwashedAndCrazy: Is corrupted by Dark Chips in ''[=BN4=]'' and ''5'', and then again in the anime, turning him evil and resulting in a few {{I Know You Are In There Somewhere Fight}}s.
684* ChestInsignia: Split in half by a vertical Z or lightning mark. The left half is white while the right half is black. The symbol is echoed by Chaud's hair.
685* CombinationAttack: The Double Hero Program Advance features him teaming up with [=MegaMan=] to blast the entire enemy stage with buster shots and sword slashes.
686* CompositeCharacter: While he has ''Classic'' [=ProtoMan=]'s basic design, shield, and a visor on his helmet to approximate sunglasses, he also has long hair, is a high-ranking law enforcement official, and forsakes ranged combat to kick ass with his sword, all taken from Zero of the ''X'' series.
687* CoolShades: Wouldn't be [=ProtoMan=] without these.
688* CutscenePowerToTheMax: During the credits of ''Battle Network 2'', [=ProtoMan=] confronts the monsters of Netopia castle network and slays them, which is something the player couldn't do to save his life.
689* DopplegangerAttack: In ''5'', Dark [=ProtoMan=] (the boss of the final main story Liberation Mission, not to be confused with [=ProtoMan=] DS) summons a shadow clone to block attacks and perform combination attacks while on low health, though this is functionally identical to his regular Proto Shield and FlashStep attacks.
690* FlashStep: Is fond of attacks like Step Swords and Delta Ray Edge.
691* HeroesPreferSwords: He is the most common sword user in the series and some sword chips even allude to him.
692* HoistByHisOwnPetard:
693** All his attacks have the sword attribute, so the Anti-sword battle chip will punish him just for attacking.
694** [=ProtoMan=] is jumpy and often gets in [=MegaMan=]'s face, which brings him in range of other short-range sword chips. When he's in the player's area, he's also vulnerable to the Slasher battle-chip.
695** His indiscriminate Shockwave attacks move fast and cover lots of ground--in ''Battle Network 3'' the Guardian chip can catch them and punish him.
696** In ''Battle Network 3'', the Jealousy chip will punish him for the three Area Grab chips he's carrying.
697* IAmNotLeftHanded: [=DesertMan=] frying your vision with trippy mirages? [=ProtoMan=]! Blind Mode!
698* LastDiscMagic: His navi chip, which swipes every enemy on the field for big damage, is always available near the end of the game, or in the case of ''3'', after clearing the main story.
699* TheLancer: In the FiveManBand comprised of [=MegaMan=], Roll, [=GutsMan=], [=Glyde=], and [=ProtoMan=], [=ProtoMan=] spends [[IWorkAlone the least time with the group]] and is TheRival for [=MegaMan=], with whom he is frequently at loggerheads due to contrasting personalities, worldviews, and color schemes (much like their operators). He will, however, grudgingly play second fiddle to [=MegaMan=] if the situation calls for it. Reversed in Team [=ProtoMan=] where he's the leader and he makes a point of making [=MegaMan=] the second in command.
700* LightningBruiser: [=ProtoMan=] is quick, [[TeleportSpam jumpy]], and gets in your face--and unlike [[FragileSpeedster other such navis]], he has loads of HP and does lots of damage.
701* LuckilyMyShieldWillProtectMe: Has the Proto Shield to block attacks when he's not attacking. Playable [=ProtoMan=] and [=ProtoSoul=]'s version of the shield has the ability to reflect attacks to its attacker, just like the Reflect Navicust program from ''Battle Network 3''.
702* MyRulesAreNotYourRules: Whereas [=MegaMan=] is locked to his own side of the field an can't leave it without special chips, [=ProtoMan=] can FlashStep into the {{Player Character}}'s side of the field at will and take a swipe at you. In later games, he can even jump behind you.
703* {{Nerf}}: [=ProtoMan=]'s AI in ''Battle Network 4'' is much less threatening and effective than it is in his other appearances; at lower levels [[AIBreaker it can be broken completely]].
704* NonIndicativeName: Only [[DubInducedPlotHole in the dub]]; [=ProtoMan.EXE=] isn't actually a ''prototype'' of anything.'
705* NoSell: Like with [=GutsMan=], using [=AreaGrab=] against him to better avoid his attacks will cause him to use one back against the player.
706* NotSoStoic: Like his operator, he's a bit more hot-headed and prone to violence in the manga, usually directed towards [=MegaMan=]. Though at one point, when the Navis were physically manifested in the real world, he and Chaud both went after Sean for a comment he made at the exact same time.
707* PerfectPlayAI: For all intents and purposes [=ProtoMan=] is immune to damage except when he's attacking. Any attempt to attack him outside of his own attack window will just prompt him to bring up the Proto Shield in time to negate it.
708* TheRival: The more serious rival to [=MegaMan.EXE=].
709* RivalsTeamUp:
710** The premise of his {{Signature|Move}} [[LimitBreak Program Advance]], Double Hero--[=MegaMan=] and [=ProtoMan=] appear at the same time to bombard the enemy field with buster-fire and {{Sword Beam}}s.
711** ''Battle Network 3'' introduced a lower-grade version of Double Hero called Deux Hero.
712** The Carddass card game for the series has an even mightier variant called Triple Hero featuring [=MegaMan=], [=ProtoMan=], and [=GutsMan=].
713** In the end credits sequence of ''Battle Network 2'', [=MegaMan=] and [=ProtoMan=] are seen taking on a horde of [=ShadowMan=]'s minions in the Undernet.
714* TheStoic: Rarely shows emotion, just like his operator.
715* {{Superboss}}:
716** In ''Battle Network 3'', [=ProtoMan=] has been buffed so much the game won't let you battle him until the PostEndGameContent.
717** [=ProtoMan=] Omega can be found and faced in ''Mega Man Battle Network 3'' during the Omega Navis challenge.
718** [=ProtoMan=] FZ is an unlockable OptionalBoss in ''Battle Network 6'' who becomes available after completing the Job BBS.
719* SwordBeam: Another trademark attack of his he takes from Zero.
720* {{Tsundere}}: Again like his operator, some of his behavior towards [=MegaMan=] in the manga can be seen this way.
721* VersionExclusiveContent: [=ProtoMan=] can be fought and Proto Soul unlocked in ''Battle Network 4'', but only in ''Blue Moon'' version.
722* WakeUpCallBoss: Being a LightningBruiser with PerfectPlayAI often makes [=ProtoMan=] much more difficult than other enemies in the game.
723* WorthyOpponent: Eventually comes to see Mega Man as this.
724
725!!! Tropes related to [=ProtoMan=]'s appearance in ''VideoGame/MegaManBattleChipChallenge''
726
727* EleventhHourRanger: [=ProtoMan=]'s navi-chip cannot be obtained until the Master Tournament in Lan's and Mayl's stories, and more often than not in the [[BonusDungeon [=HackersNet=]]] [[MarathonLevel Free Battle]].
728* BladeSpam: [=ProtoMan=] often has at least two columns in his program deck filled with sword battle-chips and his SignatureMove is a SwordBeam, so he'll often get upwards of three sword attacks in a row each turn.
729* CounterAttack: [=ProtoMan=] favors defensive shields that can retaliate against opponents, like Curse Shield, Shadow, or Slasher.
730* CriticalHitClass:
731** [=ProtoMan=] is the only navi in ''Battle Chip Challenge'' to do Random-type damage, which, rather than guarantee [[ManaBurn damage to the battle-chip]] at the end of the opponent's queue like Add type attacks, targets a random slot in the queue. This may result in no damage at all, or it may [[SpannerInTheWorks disrupt a strategy in advance]] if they [[CriticalHit delete the right chip]].
732** His program decks are filled with sword battle-chips, which also do Random damage.
733* FinalBoss: [=ProtoMan=] is the last opponent of the main TournamentArc in both Lan's and Mayl's campaign.
734* LightningBruiser: [=ProtoMan=] has an above-average dodge rate and a strong [[CriticalHitClass Random-type]] attack which has [[ActionInitiative one more level of priority than most navis]].
735* LuckilyMyShieldWillProtectMe: [=ProtoMan=]'s program decks always have at least one shield in the first column.
736* PreFinalBoss: [=ProtoMan=] is the {{Pre|FinalBoss}}-TrueFinalBoss of the [[BonusDungeon [=HackersNet=]]] [[MarathonLevel Open Battle]] in both Lan's and Mayl's campaigns.
737* SignatureMove: His strong chip is Slasher.
738* {{Superboss}}: The hidden, downloadable [=ProtoMan=] in ''Battle Chip Challenge'' (using the code from ''Battle Network 4''), who launches a hard-hitting strike against the foe's battle-chips with Freeze Bomb or Big Red Wave before immediately transitioning into a defensive CounterAttack strategy using Shadow chips, which render him immune to non-sword damage.
739
740
741[[/folder]]
742
743!! Friends in ''Anime/MegaManNTWarrior2002''
744
745[[folder:Tory Froid ''(Tohru Hikawa)'']]
746!!!''Voiced by: Creator/KumikoWatanabe (JP), Reece Thompson (EN), Carlos Díaz (LA, Anime)''
747[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/image_2023_09_25_174229052.png]]
748 [[caption-width-right:300:Tory as he appears in ''Anime/MegaManNTWarrior2002'']]
749
750A rather young boy whose father manages the Waterworks, which purifies and controls the water supply. Because of this, he was kidnapped and taken hostage by WWW in an attempt to force his father and [=IceMan=].EXE to comply to the WWW's demands.
751
752See his navi [=IceMan=]'s entry on the first game's [[Characters/MegaManBattleNetwork1WorldThree World Three]] character sheet.
753
754----
755
756* AscendedExtra: In the first game, Dr. Froid's son was just a random child NPC and had a generic sprite. In the early anime, he was given a much-expanded role, unique design, and a new status as part of Lan's posse.
757* BilingualBonus: "Froid" is the French word for cold. Like his father, this appears to be an artifact of the localization, as neither he nor his dad have any relationship with Chaud, whose name is the French word for hot.
758* ButtMonkey: When he starts appearing less often starting in Axess, the group usually goes off somewhere without him. Twice in Axess, the group boards Yai's rocket to investigate what caused one of her satellites to disappear and to confront Dr. Regal leaving him behind. Then in Beast+, he and Mayl are at Higsby's Chip Shop when she notices Lan and Dex and follows them, ditching Tory in the process.
759* CastHerd:
760** In the original series, Tory was brought into the group of Lan's immediate friends [[AscendedExtra to form part of the regular cast]].
761** When the show was {{Retool}}ed for ''Axess'', the main cast was reduced to Lan, Mayl, and Chaud, and Tory was [[DemotedToExtra regrouped]] with Ms. Mari and often Chisao or Rush into the recurring Hot Springs Club, who only show up when there's a way to squeeze a {{Hot Spring|s Episode}} into the episode.
762* DemotedToExtra: Despite his AscendedExtra status in the early anime, he, Dex, and Yai were all sidelined in ''Axess''. He was originally grouped into Ms. Mari's club of hot spring enthusiasts, and while Dex and Yai maintained their status as semi-regular guest stars, Tory receded so far into the background that ''Beast+'' actually used his [[LampshadeHanging surprise return to relevance]] as the subject of a one-off episode.
763* FlatCharacter: He looks generic for an anime character and beyond his love of history and hot springs, he doesn't get much characterization.
764* GenerationXerox: Tory is the spitting image of his father, down to the haircut.
765* TheGenericGuy: Tory has a StrongFamilyResemblance to his dad, who was TheGenericGuy among the much more colorful WWW operatives in the original ''Battle Network''. Tory himself likewise doesn't stand out very much, and he doesn't even have any {{Color Motif|s}} like his dad.
766* {{Irony}}: Tory's [=netnavi=] is [=IceMan=], but in ''Axess'' Tory is part of the Hot Springs Club.
767* MissingMom: Nothing is known about Tory's mom, and she makes no appearance in any ''Battle Network'' media.
768* OnlySaneMan: Not that hard to fulfill this role when your friends are [[HotBlooded Lan]], [[ClingyJealousGirl Mayl]], [[LovingBully Dex]], and [[SpoiledBrat Yai]].
769* SwappedRoles: In the first game, he's being held hostage by the WWW to blackmail his dad into messing up the Water Works. In the anime, Dr. Froid is captured while his son Tory sabotages the Water Works.
770* ThemeNaming:
771** As with his dad, the family surname Hikawa (氷川) is written with the respective ''kanji'' for "icicle" and "river", which suits [=IceMan=]'s ElementalMotifs.
772** Tory Froid inherits the theme shared by his dad and Chaud Blaze (Froid is the French word for "cold", which matches "chaud", the same for "hot").
773[[/folder]]
774
775[[folder:Rush]]
776!!!''Voiced by: Creator/AkikoKimura (JP), Creator/SamuelVincent (EN)''
777[[quoteright:274:https://static.tvtropes.org/pmwiki/pub/images/rushbn.jpg]]
778
779A rare and unique virus in the first two games, in which it only has 10 HP but only loses 1 HP per attack and becomes harder to hit with each round and runs away if you fail to hit him. The battle-chip these viruses drop is their own SignatureMove Pop-Up, a rare and powerful technique that renders the foe invisible when not attacking for long periods of time. He returns in later games as a [=NaviCust=] program that, ironically enough, punishes opponents in multiplayer net-battles for using invisibility chips. \
780\
781In the anime, it's a computer program Dr. Hikari created to guide the group to [=MegaMan=]'s frame after he was deleted by [=PharaohMan=].
782----
783* ADayInTheLimelight: An undubbed Axess episode shows Rush running away from home and befriending a Malako virus and comes across [=BubbleMan=].
784* AdaptationalUgliness: In the games, the Serious Rush is a mere PaletteSwap of the original to a pale pink (and, according to the official art, an ever so slightly angrier expression), but the one that appears in ''Anime/MegaManNTWarrior'' has a nasty GameFace.
785* AlternateSelf: Of Mega Man's AssistCharacter from ''VideoGame/MegaManClassic''. In the world of ''VideoGame/MegaManBattleNetwork'', Rush can serve as an AssistCharacter by having his program installed in the [=NaviCust=].
786* AscendedExtra: A random virus in the games, but an ally in the anime.
787* AssistCharacter: In ''Battle Network 3'' and afterwards, installing the Rush program in the [=NaviCust=] will prompt him to appear in battle when the opponent uses some invisibility-granting battle-chip. Rush will seize them, gnaw on them, rob them of the battle-chip, and leave them paralyzed.
788* BlessedWithSuck: In ''Rockman.EXE Stream'', Rush gets the power to become a custom Synchro Chip that lets Meiru and Roll enter [[FusionDance Cross Fusion]], and he hates it. He almost never wants to transform, and if Roll C.F. takes damage, he feels it, too.
789* BossInMookClothing: The [=Mole2=], or Serious Rush, virus of ''Battle Network 2'' and ''VideoGame/MegaManNetworkTransmission'', which has the same WhackAMonster mechanics that the original does, but has a whopping eight hundred hit points (as many as some of the more powerful bosses like [=QuicMan=] V3 or [=KnightMan=]) and takes full damage from whatever hits it. In ''Battle Network 2'' it drops rare battle-chips Air Shoes, Meteor 18, and Variable Sword.
790* ButtMonkey: The fact that he gets turned into a synchro chip and can feel the pain whenever Cross Fusion Roll gets hurt and is forced into doing so despite not wanting to.
791* CoolGate:
792** In the games, the Rush virus can open holes in the ground that it can disappear into when moving to another area, and this ability is preserved in the Pop Up battle-chip, which it drops in battle.
793** ''Anime/MegaManNTWarrior'' expands on this by allowing Rush to open these holes anywhere at any time, and he can use them to jump to any location he cares to, even between Earth and the cyberworld.
794** In the TitleSequence of ''Axess'', Rush opens a gate to summon a veritable stampede of viruses.
795* DemotedToExtra:
796** From the original Mega Man's pet canine companion to a random virus. Even as a Navi Customizer program he has much less presence and utility than the original.
797** When ''Anime/MegaManNTWarrior'' was {{Retool}}ed for the ''Axess'' season, Rush was one of the many secondary characters who wound up pushed into the background, where he joined either Chisao or the Hot Springs Club with Ms. Mari and Tory.
798* DecompositeCharacter: ''Battle Network 3'' both turned Rush into a Navi Customizer AssistCharacter and introduced the Momogra virus series, a family of {{Ridiculously Cute Critter}}s that also pop in and out of holes.
799* EvilCounterpart: He meets a pink, female and feral version of himself in the first season finale. In the games, its supposed to be a stronger version of Rush with 800 HP and drops more rare chips.
800* HeroicDog: A friendly canine that helps the heroes.
801* {{Jerkass}}: In his Axess limelight episode above, he refuses to bring Lan an umbrella during a rain storm claiming he'll short circuit, [[BlatantLies which turns out to be a lie since Lan comes home and sees him taking a bath.]]
802* LostInTranslation: The English version of ''Battle Network 2'' missed the reference and renamed the virus "Mole".
803* MarathonBoss: "Serious Rush" ([=Mole2=] in the west), works like the original version of Rush does, appearing briefly and requiring [=MegaMan=] to take a shot at him, but has vast quantities of hit-points. (Luckily, he no longer takes only one point of damage at a time).
804* OutOfFocus: In the Gospel finale, he gets damaged by the Gospel Virus Beast and in Axess, he gets [[DistressedDude captured by [=ShadeMan=] and [=BubbleMan=]]] so the two Darkloids can turn him into a chip allowing Shade Man to materialize in the real world without dimensional areas.
805* {{Retool}}: ''Battle Network 3'' completely revamped Rush's role in the series, [[HeelFaceTurn recasting the virus as a Navi Customizer program]]. This was likely a result of ''Anime/MegaManNTWarrior'', which began to have a major impact on the series in the third game.
806* SavedForTheSequel: Rush was originally designed for ''VideoGame/MegaManLegends 2'' (concept art even depicts him having [[AnimalJingoism a rivalry with Data the monkey]]), but failed to make it in.
807* TeamPet: Becomes this once he has the ability to enter the real world.
808* UselessProtagonist: To some extent in ''Anime/MegaManNTWarrior''. The only useful things he's ever done are sending a cat virus back into cyberspace via a wormhole/portal and that was only because Dr. Hikari opened it up underneath the cat virus, save Lan from getting crushed by rubble earlier in the same scenario, spray water at the real world viruses in the first season finale and becoming a synchro chip to allow Mayl and Roll to cross fuse. The rest of the time, he's just there for comic relief.
809* WhackAMonster: The unique mechanics of the Rush virus provide an UnexpectedGameplayChange from conventional virus busting--the virus only has ten hit points, but will only take one point of damage no matter what hits it. Complicating the issue is the fact that the virus can only be damaged within a brief window of time and, when that window closes, will escape the field. If damaged, however, the virus will pop over to another panel at random and start the timer again.
810* YouDontLookLikeYou: Rush looks so little like the original canine companion of ''VideoGame/MegaManClassic'' that early localization skipped calling it Rush entirely and just called the virus "Mole".
811[[/folder]]

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