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1This page deals with characters from the ''Mega Man'' franchise, featuring general background information on them and tropes they provide examples of.
2
3[[index]]
4[[AC:Original Timeline]]
5* ''Characters/MegaManClassic''
6* ''Characters/MegaManX''
7** ''Characters/MegaManXCommandMission''
8* ''Characters/MegaManLegends''
9* ''Characters/MegaManZero''
10* ''Characters/MegaManZX''
11
12[[AC:Alternate Timeline]]
13* ''Characters/MegaManBattleNetwork''
14** ''Characters/MegaManBattleNetwork1''
15** ''Characters/MegaManBattleNetwork2''
16** ''Characters/MegaManBattleNetwork3WhiteAndBlue''
17** ''Characters/MegaManBattleNetwork4RedSunAndBlueMoon''
18** ''Characters/MegaManBattleNetwork5TeamColonelAndTeamProtoMan''
19** ''Characters/MegaManBattleNetwork6CybeastGregarAndCybeastFalzar''
20** ''Characters/MegaManNetworkTransmission''
21** ''Characters/MegaManBattleChipChallenge''
22** ''Characters/MegaManBattleNetworkMobileGames''
23* ''Characters/MegaManStarForce''
24** ''Characters/MegaManStarForcePegasusLeoAndDragon''
25** ''Characters/MegaManStarForce2ZerkerNinjaAndSaurian''
26** ''Characters/MegaManStarForce3BlackAceAndRedJoker''
27
28[[AC:Adaptations]]
29* [[Characters/MegaManArchieComics Archie Comics Series]]
30** [[Characters/SonicTheHedgehogMegaManWorldsCollide Worlds Collide]] [[note]]Roboticized Masters, Chaos Devil[[/note]]
31** [[Characters/SonicTheHedgehogMegaManWorldsUnite Worlds Unite]] [[note]]Sonic Man, M'Egga Man[[/note]]
32* ''Characters/MegaManFullyCharged''
33* ''Characters/MegaManNTWarrior2002''
34
35[[AC:Crossovers]]
36* ''Characters/CannonSpike''[[note]]Mega Man[[/note]]
37* ''Characters/CaptainNTheGameMaster''[[note]]Mega Man, Dr. Wiley ''[sic]'', Dr. Wright ''[sic]''[[/note]]
38* ''Characters/DragaliaLost''
39** ''[[Characters/DragaliaLostRecruitableAdventurersFlame Recruitable Adventurers (Flame)]]''[[note]]Mega Man[[/note]]
40** ''[[Characters/DragaliaLostAntagonistsEvents Event Antagonists]]''[[note]]Dr. Wily[[/note]]
41* ''Characters/MarvelVsCapcom''
42** ''Characters/MarvelVsCapcomClashOfSuperHeroes''[[note]]Mega Man, Roll[[/note]]
43** ''Characters/MarvelVsCapcom3CapcomCharacters''[[note]]Tron Bonne, Zero[[/note]]
44** ''Characters/MarvelVsCapcomInfinite''[[note]]Dr. Light, Ultron-Sigma, Ultron-Omega[[/note]]
45*** ''Characters/MarvelVsCapcomInfiniteCapcom''[[note]]Mega Man X, Sigma, Zero[[/note]]
46* ''Characters/NamcoXCapcom''[[note]]Mega Man Volnutt, Roll Caskett, Tron Bonne, Servbots, Mega Man Juno[[/note]]
47** ''Characters/ProjectXZone''[[note]]Mega Man X, Zero, Tron Bonne, Servbots, Vile, Iris[[/note]]
48** ''Characters/ProjectXZone2BraveNewWorld''[[note]]Sigma[[/note]]
49* ''Characters/StreetFighterXTekken''[[note]]Mega Man[[/note]]
50* ''Characters/SuperSmashBros''
51** ''Characters/SuperSmashBros445To49''[[note]]Mega Man[[/note]]
52** ''Characters/SuperSmashBrosAssistTrophies''[[note]]Elec Man, Wily Capsule, Zero[[/note]]
53** ''Characters/SuperSmashBrosEnemies''[[note]]Mettaur[[/note]]
54** ''Characters/SuperSmashBrosBosses''[[note]]Yellow Devil[[/note]]
55** ''Characters/SuperSmashBrosOthers''[[note]]Mega Man X, Mega Man Volnutt, [=MegaMan.EXE=], Geo Stellar, Proto Man, Bass[[/note]]
56* ''Characters/TatsunokoVsCapcom''
57** ''Characters/TatsunokoVsCapcomCapcomCharacters''[[note]]Mega Man Volnutt, Roll, Zero[[/note]]
58* ''Characters/Teppen2019''[[note]]Mega Man X, Zero[[/note]]
59[[/index]]
60
61
62!Recurring Archetypes
63Given that there are plenty of {{expies}} scattered throughout the franchise, it is only reasonable that we keep track of them. No matter how much the developers have played with these archetypes, their core elements can still be recognized.
64* Warning: All spoilers are unmarked, so read with your own risk.
65[[foldercontrol]]
66
67[[folder:Mega Man (The Blue Guy, Hero of the Game)]]
68The guy who the series is named after. He (or [[VideoGame/MegaManZX she)]] is a blue boy ([[VideoGame/MegaManZX or girl]]) who fights for everlasting peace with his trademark ArmCannon and PowerCopying abilities. They are always playable, [[VideoGame/MegaManZero except when they are not.]] \
69\
70Examples include:
71* The original, eponymous ''VideoGame/MegaManClassic''
72* X, who succeeds the original in ''VideoGame/MegaManX''.
73* [=MegaMan=] Volnutt of ''VideoGame/MegaManLegends''
74* [=MegaMan.EXE=], the title character of ''VideoGame/MegaManBattleNetwork''
75* Lan Hikari, [=MegaMan.EXE=]'s operator, in ''Anime/MegaManNTWarrior Axess''
76* Aile and Vent when using Model X in ''VideoGame/MegaManZX''
77* Geo Stelar (with the help of local extraterrestrial Omega-Xis) in ''VideoGame/MegaManStarForce''
78* Ashe and Grey when using Model A in ''VideoGame/MegamanZXAdvent''
79* OVER-01 of ''VideoGame/RockmanXover''
80* Rockman of ''Pachislot Rockman Ability''
81----
82* AlwaysMale: Before the ''VideoGame/MegaManZX'' series gave us Aile and Ashe, all the Mega Men were boys.
83* ArmCannon: Their weapons; although many of them acquire a sword at least once, the Mega Buster (or the variation thereof) is still the most iconic.
84* BashBrothers: Very common with the Proto Man. In the classic series' case, they are literal brothers.
85* BlueBoyPinkGirl: This came into effect once the Roll archetype adopted Alia's pink ColorMotif instead of the original red.
86* BlueIsHeroic: The blue in particular represents their honor, innocence, and sense of justice. Downplayed with Omega-Xis, who's more brash and interested in fighting than others, although Geo does give him limits. Played with by Grey/Ashe as not only do they use a noticeably different shade of pale-blue, but they're more associated with purple and red.
87* BoringYetPractical: Their play style boils down to jumping and shooting, but they are fairly durable and their busters have long range and decent power. This makes them very easy for beginners to pickup and play.
88* CharacterTitle: As you might expect, every Mega Man game has a Mega Man in it.
89* ClothesMakeTheLegend: Always in dark and light blue armor, with an ArmCannon and blue helmet most of the time. They tend to have brown hair too.
90* CombatAndSupport: Combat to Roll's support.
91* ForGreatJustice: They fight to bring peace and justice to the world.
92* TheHero: The guy you play as, with the above exception.
93* MartialPacifist: All of them except Omega-Xis do not like to harm others if they can help it, but if they can't, then they are going to deliver some asskicking. X in particular has killed countless Maverick.
94* MultiformBalance:
95** As far back as the classic series, Mega Man's various weapons were [[DownplayedTrope each uniquely suited to specific bosses]].
96** This started being PlayedStraight once ''VideoGame/MegaManX5'' introduced the Falcoln and Gaia armors. Later games in the series would also give X multiple armors to choose from.
97** The first ''VideoGame/MegaManBattleNetwork'' allowed [=MegaMan=] to wear different armors that gave him defense against specific elemental attacks, but later games introduced Style Change, Double Soul, and the Cross System, which give [=MegaMan=] numerous optional abilities and attributes.
98** Zero, during his stint as a Mega Man in ''VideoGame/MegaManZero'', could install a small array of chips that could enhance his powers and attacks. In ''Mega Man Zero 2'', he even had multiple actual forms with different attributes.
99** In ''VideoGame/MegaManZX'', the PlayerCharacter's bread and butter is their ability to stack multiple armors on top of their basic Model X armor.
100** Each game of the ''VideoGame/MegaManStarForce'' series gives Mega Man a new PowerUp system--the eponymous Star Force, the Link Force, and the Noise Force--that gives him multiple potential forms, each with their own attributes.
101* OneBulletAtATime:
102** Three in the Classic Timeline. Some upgrades increases them, though.
103** In ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'', the Mega Man's ArmCannon has a Rapid attribute that determines his rate of fire. While it starts at a mere one of five, there are ways to increase that number.
104* OneManArmy: They often defeat the {{Big Bad}}'s army themselves.
105* TheProtagonist As one might expect, as the main PlayerCharacter, the Mega Man archetype is filled with {{Hero Protagonist}}s. A notable exception to the rule is in ''VideoGame/MegaManBattleNetwork'', where [=MegaMan.EXE=] shares the protagonist role with his Operator, Lan Hikari. In some ways, Lan is even more of the protagonist than [=MegaMan=]: each game starts with the former and won't let you play as the latter until later, and even more [=MegaMan=] is his own SecretKeeper until the end of the first game.
106* SwissArmyWeapon:
107** With the right weapon loaded, a Mega Man's ArmCannon can fire any of dozens of wildly different projectile weapons.
108** The Triple Rod, Chain Rod, Recoil Rod, and Shield Boomerang are all functions of the Z-Saber in Mega Man Zero
109* PowerCopying: All except Volnutt, who instead uses weapons developed by his Roll.
110* SkilledButNaive: They are powerful, but they are far from seasoned veterans.
111[[/folder]]
112
113[[folder:Proto Man (The Red Guy, Mega Man's Wild Card Ally)]]
114Proto Man is probably the closest thing this series gets for a heroic CharClone. Proto Man serves as a BigBrotherMentor who watches Mega Man's back and has quite a complicated backstory. Out of the archetypes, he is the most likely playable character behind Mega Man (heck, in [[VideoGame/MegaManZero one instance]] is the only playable character).\
115\
116Examples Include:
117* The original Proto Man of ''VideoGame/MegaManClassic''
118* Zero as he appears in the ''VideoGame/MegaManX'' series
119* [=ProtoMan.EXE=] of ''VideoGame/MegaManBattleNetwork''
120* Girouette as Model Z in ''VideoGame/MegaManZX''
121* Ashe or Vent as Mega Man Model ZX in ''VideoGame/MegaManZXAdvent''
122* Rogue as he appears in ''VideoGame/MegaManStarForce 3''
123* Roll and Trancy of ''Rockman Pachislot Ability''
124----
125* AloofAlly: They tend to keep a distance between them and Mega Man, though some like Girouette can be quite friendly.
126* AntiVillain: When acting as an antagonist, the Proto Man always has sympathetic motives and has no enjoyment of the villainy itself.
127* BashBrothers: With Mega Man.
128* BigBrotherMentor: They are more experienced and than the rookie Mega Man, and most try to help Mega Man become a stronger hero.
129* BigDamnHeroes: They are often introduced by rescuing Mega Man.
130* BreakoutCharacter: Zero is ''the'' definitive example for the entire franchise, to the point that most of the Proto Man archetype resemble him more than the original. Other Proto Men are also likely to be popular within their own series' fanbases.
131* BringMyRedJacket: Members of this archetype often wear bright red and are prone to suffering great deals of violence.
132* ClothesMakeTheLegend: He's right behind Mega Man in this aspect. With red helmet, a yellow scarf (or, as Zero popularized it, long blonde hair), red armor, and (again from Zero) a LaserBlade.
133* ColorMotif: This archetype wears red armor with white trim and nearly always has a notable splash of gold above the shoulders.
134* CompositeCharacter:
135** Starting with [=ProtoMan.EXE=], later examples often take traits from both Proto Man and Zero.
136** Rogue is a mix of the Proto Man and Bass archetypes, down to deliberately mixing-and-matching traits from [=ProtoMan.EXE=] and [=Bass.EXE=]. He plays the Bass role in ''Star Force 2'' and the Proto Man role in ''Star Force 3''.
137** Harp Note is a direct clone of Roll.EXE--she's a blonde in pink like all the girls between her and Alia and inherits the HeartSymbol directly from the latter--but she plays a Proto Man, often acting as BashBrothers with Mega Man and even playing an AntiVillain in ''VideoGame/MegaManStarForce 2''.
138* CoolHelmet: Their helmets are very stylish and elaborate compared to Mega Man's.
139* CoolShades: One of the few lingering stylistic impacts the original Proto Man left on the archetype was his opaque black visor, which is adopted by [=ProtoMan.EXE=] and Girouette when using Model Z.
140* {{Deuteragonist}}: If Roll isn't the deuteragonist, then Proto Man will have the second billing after Mega Man.
141** The ''Zero'' series reverses the convention: the Red Guy, Zero, is the protagonist, while the Blue Guy, X, is the ally. The Roll, Ciel, is still the other Deuteragonist.
142** The ''ZX'' series has Vent/Aile initially playing the role of the Mega Man, but by ''ZX Advent'', they play the role of the Proto Man to Grey/Ashe, making them the only characters to fulfill both archetypes.
143* DivergentCharacterEvolution: While nearly all of this archetype's ''narrative'' position comes from Proto Man, Zero had a radical impact on the style and design of this archetype, giving his sword, close-range fighting style, and luxurious golden hair to their successors--the original Proto Man was a MirrorCharacter of Mega Man with a shield.
144* FightingYourFriend: Every Mega Man and Proto Man fight each other at least once, though the circumstances vary. Sometimes it's a genuine misunderstanding, other times the Proto Man is BrainwashedAndCrazy.
145* FriendlyRivalry: Their relationship with the Blue Guy is often like this, except for Giro, who sheds out the "rival" part entirely.
146* GlassCannon: In general their health is lackluster and they tend to have a risky playstyle. However, they make up for it with high mobility and powerful techniques.
147* HeelFaceTurn: Most of them start out evil or working for the bad guys, but they switch to the heroes' side either in backstory or in their debut. Giro and Vent/Aile avert this, always being good guys who clash with their Mega Man in either a [[FightingYourFriend forced]] manner or misunderstanding.
148* HeroicSacrifice: Half of the archetype have sacrificed their lives to save others, often inspiring Mega Man in the process.
149* TheLancer: The ones most often fight alongside Mega Man.
150* LaserBlade: Because of Zero's popularity, most Proto Men after him specializes in melee combat with a saber. The original Proto Man uses a [[LuckilyMyShieldWillProtectMe shield]].
151* LuckilyMyShieldWillProtectMe: The original Proto Man's iconic weapon is his shield. Though with Proto Men taking heavy influence from Zero, this weapon is almost always dropped in favor of a LaserBlade. While Proto Man EXE and Zero in the Zero series also use shields, these are secondary weapons used to complement their swords.
152* OneWayVisor: Proto Man's helmet has a plate of black glass over the eyes to simulate CoolShades, which was inherited by [=ProtoMan.EXE=] and Girouette as Model Z.
153* OpposingCombatPhilosophies: With the creation of Zero, Proto Men took up swords as their primary weapons. This lead to them adopting an agile, close-combat centered fighting style, in contrast with Mega Man's ranged fighting style. While some of the later Proto Men have a ranged weapon or a shield, these are always secondary weapons used to complement their swords.
154* RedIsHeroic: They usually wear red armor.
155* RedOniBlueOni: This archetype is nearly always more calm and collected than the emotionally open Mega Man, making an inversion of the typical color motif with the Proto Man as the Blue Oni to the Mega Man's Red.
156* TheStoic: They are always calm before the fire.
157* SuperPrototype: This archetype is often a predecessor of the Mega Man in some way and has a notable advantage over them.
158** Proto Man was the first member of the shared Light and Wily series of robots, being DLN-000 to Mega Man's DLN-001. He has an especially powerful buster and a nuclear core.
159** X, created by Dr. Light, was the basis of all Reploid technology. Zero was a rival design created by Dr. Wily and carries a powerful virus capable of infecting Reploids.
160** Girouette was using Model Z before Aile or Vent took up the sword and is uniquely capable of using Model Z all by itself.
161** Rogue uses an Ancient Star Carrier from the lost continent of Mu that allows him to {{Henshin|Hero}} without doing a FusionDance and in ''Star Force 3'' is partnered with Laplace, an EnergyBeing (also from Mu) that is itself capable of combat without {{Fusion|Dance}}.
162* WildCard: While generally understood to be Mega Man's ally, this archetype often has its own agenda and under the right circumstances will fight with the Mega Man.
163[[/folder]]
164
165[[folder:Roll (The Girl, Mega Man's Female Assistant)]]
166Each series has a girl who helps TheHero in his missions. These ladies' importance to the story depends on each series; they can range from the BigGood to glorified item shops. Rolls are rarely playable except as secret characters or via PowerCopying.\
167\
168Examples include:
169* The original Roll of ''VideoGame/MegaManClassic''
170* Roll Caskett of ''VideoGame/MegaManLegends''
171* Alia of ''VideoGame/MegaManX''
172* Roll.EXE of ''VideoGame/MegaManBattleNetwork''
173* Ciel of ''VideoGame/MegaManZero''
174* Prairie of ''VideoGame/MegaManZX''
175* Harp Note of ''VideoGame/MegaManStarForce''
176* Kalinka of ''VideoGame/RockmanXover''
177----
178* ActionGirl:
179** Roll.EXE of ''VideoGame/MegaManBattleNetwork'' was the first instance of the archetype to be on the Combat side of CombatAndSupport (albeit as a SupportPartyMember); after her, earlier members of the archetype like classic Roll and Alia became PromotedToPlayable in later installments of their own series and Action Girls in their own right.
180** Harp Note is the most action-oriented of any of the Rolls--she has no ability to heal damage like her predecessor [=Roll.EXE=] and instead inflicts certain StatusEffects.
181* AlwaysFemale: There is no male Roll to date.
182* BlueBoyPinkGirl: Pink/Red girl to Mega Man's blue boy. Ciel averts this, as she is the pink girl to Zero's red boy. Kalinka is the [[TrueBlueFemininity blue girl]] to OVER-1's white boy, though it might not be canon.
183* BreakingOldTrends: Kalinka debuted in ''Mega Man 4'' as a blonde in red like other early Rolls. When she was officially inaugurated into the Roll archetype in ''Xover'', she was depicted as a blonde in ''blue'' rather than the then-typical pink.
184* ClothesMakeTheLegend: All Rolls have red/pink colorization with blonde hair.
185* ColorMotifs:
186** This archetype originally shared the Proto Man's / Zero's red and gold ColorMotif, which Roll Caskett inherited from the original Roll, but once Alia hit the scene in ''VideoGame/MegaManX5'' in her pink armor, [[DivergentCharacterEvolution the rest of the archetype followed suit]].
187** Kalinka's appearance in ''VideoGame/RockmanXover'' also follows the trend (like the classic Roll she too is a blonde who originally wore red), but rather than adopting the long-standard pink, she wears blue clothes instead.
188* CombatAndSupport: Support to Mega Man’s combat. The Roll have provided Mega Man with items, upgraded them, guided them, healed them, and dealt out StatusEffects.
189* CompositeCharacter:
190** Ciel blends the Roll archetype with the Dr. Light archetype, since she is also a kindly researcher.
191** Harp Note is a direct clone of Roll.EXE--she's a blonde in pink like all the girls between her and Alia and inherits the HeartSymbol directly from the latter--but she plays a Proto Man, often acting as BashBrothers with Mega Man and even playing an AntiVillain in ''VideoGame/MegaManStarForce 2''.
192* {{Deuteragonist}}: If Protoman doesn't take the second billing, then Roll will be Mega Man's (or in the ''Zero'' series, Proto Man's) most prominent ally. Roll Casket, Ciel, and Harp Note play a major role in their respective series.
193* DistaffCounterpart: If playable, they are similar to Mega Man gameplay-wise.
194* DivergentCharacterEvolution: In the earliest days of the franchise, the nascent Proto Man and Roll archetypes both wore lots of red and had blonde hair; starting with Alia, the Roll archetype started dressing in pink, reserving the red and gold mix for the Proto Man archetype.
195* HairOfGoldHeartOfGold: They are blond-haired girls whose innocence and kindness are the core of their characters.
196* MissionControl: They usually give advice to the playable characters if they aren't playable themselves.
197* NiceGirl: They are kind, caring, and considerate to others' well-being.
198* PinkMeansFeminine: A good half of them wear pink clothes, and those who do are quite girly. The original Roll is more associated with red.
199* ShipTease: While the original Roll was Mega Man's sister, other instances of the archetype are no relation to their respective Mega Men; instead, they are often {{Love Interest}}s. Some Rolls, like Ciel and Prairie, have the implied hots for members of the Proto Man archetype.
200* TheSmurfettePrinciple: Several early Rolls are often the only female member of their immediate social group, if not the whole cast.
201** Classic Roll was the only female robot in the classic series until the ''VideoGame/MegaManBattleAndChase'' SpinOff introduced Plum. The core classic series wouldn't introduce Splash Woman until ''VideoGame/MegaMan9''.
202** Of the four occupants of the Flutter in ''VideoGame/MegaManLegends'', Roll Caskett is the only girl.
203** Roll.EXE was the only female Navi until ''VideoGame/MegaManBattleChipChallenge'' introduced Ring.EXE.
204[[/folder]]
205
206[[folder:Dr. Light (The Kindly Scientist)]]
207Dr. Light is the person that Mega Man (and sometimes Proto Man) often serve under. They serve as father figures and their vision of a peaceful world inspires the heroes into action. They are almost never playable, preferring to take a backseat and leave the action to the capable robots.\
208\
209Examples include:
210* The original Dr. Thomas Light of ''VideoGame/MegaManClassic''
211* Dr. Cain of ''VideoGame/MegaManX'', although the original Dr. Light is still around as a hologram, too
212* The Master of ''VideoGame/MegaManLegends''
213* Dr. Yuichiro Hikari of ''VideoGame/MegaManBattleNetwork''
214* Lan Hikari joins this archetype during the epilogue of ''VideoGame/MegaManBattleNetwork''
215* (Dr.) Ciel of ''VideoGame/MegaManZero''
216* Master Mikhail and Master Thomas of ''VideoGame/MegaManZXAdvent''
217* Kelvin Stelar of ''VideoGame/MegaManStarForce''
218* Dr. Goodall of ''VideoGame/MegaManStarForce 3''
219* Dr. Emilia Light of ''Pachislot Rockman Ability''
220----
221* AlwaysMale: Following Thomas Light himself, most of the archetype's members are male, but there are notable exceptions like Ciel, Dr. Goodall, and Dr. Light of ''Pachislot Rockman Ability''
222* BigGood: In the Classic Timeline, they are most often the leader of the good guys. Light is the patriarch of the RoboFamily; Cain is the founder and initial leader of the Maverick Hunter; Ciel is the leader of the Resistance. Their ideals are also what drive Mega Man (and sometimes Proto Man) to fight on.
223* DecompositeCharacter: While Ciel is a CompositeCharacter of the Roll and Dr. Light archetypes, she isn't a GadgeteerGenius like most of the others--that role goes to Cerveau, one of the Reploids in the resistance.
224* FantasticScience: Dr. Lights are nearly always involved in some revolutionary new technology that has major implications for the world.
225** Dr. Light in ''VideoGame/MegaManClassic'' was one of two brilliant minds who developed modern robots.
226** Dr. Cain developed the Reploids, an entire society of RidiculouslyHumanRobots, by copying the designs for X, another of Dr. Light's creations.
227** Yuuichirou Hikari developed the PET, which is used to bring humanity and [=NetNavi=]s together--[=NetNavi=]s were created by his father, Dr. Tadashii Hikari.
228** Ciel is the creator of a revolutionary energy system that is much coveted by Neo Arcadia in ''VideoGame/MegaManZero3''.
229** Kelvin Stelar invented the Transer and was on the brink of making FirstContact with an alien species when he was [[LostAtSea Lost in Space]].
230* GadgeteerGenius: Dr. Lights love tinkering with mechanical things and produce all sorts of technology used by the world at large and the Mega Man in particular.
231* ImprobableAge: A specific subset of Dr. Lights are actually strikingly young for an archetype codified by a wise and elderly man.
232** Yuuichirou Hikari is a particularly young version of the archetype, but without the ethereal qualities of The Master.
233** Kelvin Stelar, Geo's father, is another youngster.
234** Ciel is a TeenGenius who was, according to supplementary material, bioengineered for brilliance.
235** The Master, noble and peaceful elderly friend of Mega Man Volnutt in the distant past, was an intellectual. Unusually, thanks to being Really700YearsOld, he is among the youngest of the Dr. Lights and the most ancient.
236* MotherlyScientist: The female members of the archetype, Ciel, Dr. Goodall, and ''Pachislot'''s Dr. Light all have an at least partly maternal role--Ciel is the caretaker of her Cyber-elves; Dr. Goodall gives cutesy nicknames to {{Energy Being}}s Omega-Xis and Acid; and Dr. Light is effectively the mother of Rock Man, Roll, and Trancy.
237* NiceJobBreakingItHero: Their inventions may have been intended for good, but they inadvertently get used as weapons and create an arms race.
238* NonActionGuy: They don't tend to fight on the field, mostly because they are unpowered humans. Furthermore, Light and Cain are old men and Ciel is a young girl.
239* TeamDad: They serve as the father figure of the heroes, sometimes it's because they literally gave birth to the heroes. Ciel serves as a TeamMom to the reploids she saved and recruited.
240* WideEyedIdealist: They have high hopes that their creations will bring forth peace. Unfortunately, outside forces put a spanner to that idea.
241[[/folder]]
242
243[[folder:Bass (The Dark Guy, The Villain's Dragon With An Agenda)]]
244Oftentimes the {{Big Bad}}s do not operate alone, they need some underlings to do the heavy work. This is where Bass (pronounced BASE) comes in. Bass is TheRival and EvilCounterpart of Mega Man. Bass is more likely to be playable than Roll, either directly playable or via PowerCopying.\
245\
246Examples include:
247* The original Bass of ''VideoGame/MegaManClassic''
248* Vile and Dynamo of ''VideoGame/MegaManX''
249* Bass.EXE as he appears in ''VideoGame/MegaManBattleNetwork 3''
250* Craft of ''VideoGame/MegaManZero 4''
251* Pandora and Prometheus of ''VideoGame/MegaManZX''
252* Rogue as he appears in ''VideoGame/MegaManStarForce 2''
253* Jack Corvus and Queen Virgo of ''VideoGame/MegaManStarForce 3''
254* Blues of ''Pachislot Rockman Ability''
255\
256This is notably the only archetype not to be introduced through the Classic series; the original rival, Vile, predates the Classic Series' Bass by 15 months.
257----
258* AxCrazy: Not the most stable guys around. Pandora and Queen Virgo are more subtle about it, but still pretty insane.
259* BrotherSisterTeam: A small subset of the Basses come in sibling pairs, the first being Pandora and Prometheus of ''VideoGame/MegaManZX'' and the second being Jack and Queen Tia of ''VideoGame/MegaManStarForce 3''.
260* CompositeCharacter: Rogue is a mix of the Proto Man and Bass archetypes, down to deliberately mixing-and-matching traits from [=ProtoMan.EXE=] and [=Bass.EXE=]. He plays the Bass role in ''Star Force 2'' and the Proto Man role in ''Star Force 3''.
261* DragonWithAnAgenda: They only work for the BigBad because their goals demand it. More often than not, they hate the BigBad as much as they hate the heroes.
262* EnemyMine: They are not above joining forces with Mega Man. Just don't mistake this for a HeelFaceTurn.
263* {{Jerkass}}: All of them are antagonistic pricks. Some of them have PetTheDog moments, but they are usually rare.
264* MoralityPet: Some of them have people they exclusively care for, or are at least implied to.
265** Original Bass has Treble.
266** Rogue has Laplace.
267** The {{Brother Sister Team}}s all feature the unique quirk in which the siblings are each other's Morality Pet.
268* PurpleIsPowerful: Purple is a recurring theme among characters of this archetype, and they often rival the hero's power.
269* RecurringBoss: Battle the heroes at least twice.
270* TheRival: The classic Bass has an explicit rivalry with Mega Man
271* WildCard: Sometimes working for the BigBad, sometimes working for themselves.
272[[/folder]]
273
274[[folder:Duo (The Huge Guy, Enemy of The Corruption)]]
275One of the looser archetypes in the franchise due to its lack of membership, the Duo is a big heavy-hitter who carries special authority, either police or military, and arrives to prevent the spread of TheCorruption. The Duo often has an imposing presence and is capable of displaying immense power.\
276\
277Examples include:
278* The original Duo of ''VideoGame/MegaManClassic''
279* Baryl and Colonel.EXE of ''VideoGame/MegaManBattleNetwork''
280* Arthur C. Eos and Acid in the form of Acid Ace from ''VideoGame/MegaManStarForce''
281----
282* CompositeCharacter:
283** Craft of ''VideoGame/MegaManZero'' is based on the Duo archetype, being a SuspiciouslySimilarSubstitute for Baryl (with whom he shares high military status) and Colonel.EXE (whom Craft heavily resembles), but he's really a Bass with the goals and methods of a Sigma, willing to launch a KillSat against a human population just to kill one in particular.
284** Acid Ace is a composite of the Duo and Proto Man archetypes--his shapeshifting laser pistol is highly reminiscent of Zero's shapeshifting laser weapons from the ''VideoGame/MegaManZero'' series.
285* TheCorruption: One of the signature elements of the Duo archetype is that it appears in storylines featuring the spread of a corruptive force, [[DefiedTrope which these characters are trying to thwart]].
286** The original Duo fell to Earth after battling his EvilCounterpart at the start of ''VideoGame/MegaMan8'', who appears to have been a twin of some kind who succumbed to the influence of what Dr. Light would later call Evil Energy. Duo's purpose in the game was to collect this Evil Energy before it spread to the rest of the universe.
287** Barrel and Colonel.EXE appear in ''Mega Man Battle Network 5'' as agents acting to take down Nebula, a syndicate whose bread-and-butter is the use and distribution of Dark Power. In the Team Colonel version, Colonel.EXE is captured and forced to submit, which alters his allegiance to Nebula.
288** Arthur and Acid appear in ''Mega Man Star Force 3'', which {{Recycled|Plot}} many plot elements from ''Battle Network 4'' and ''Battle Network 5'', down to a villainous organization dealing in The Corruption, which is here called Noise. Like Colonel.EXE before him, Acid Ace is made to succumb to its influence.
289* TheGiant: Members of this archetype are all notably head and shoulders above their respective Mega Man.
290* ImpossiblyCoolWeapon: One of the hallmarks of the archetype--the Duo will have a distinctive weapon unique to him.
291** Duo and Colonel.EXE both have TheRightHandOfDoom. the first for a left arm and the latter for his right. These oversized arms are their primary weapons; in Colonel.EXE's case it's also the hilt of a {{Laser|Blade}} {{BFS}}.
292** Craft is carrying a {{BFG}} PlasmaCannon that also shoots missiles.
293** Acid Ace diverges from this trend of huge weaponry by instead using a small MorphWeapon that alternates between RayGun and LaserBlade forms.
294* ItsPersonal: The Duo archetype is motivated strongly by personal reasons, nearly always a relationship with someone else.
295** Duo's backstory is never detailed, but it shouldn't escape notice that the enemy he fights during his introduction is his EvilCounterpart MirrorCharacter, [[ImpliedTrope with whom he obviously had some connection]].
296** Baryl was raised by Lord Wily, while Colonel.EXE is very concerned with his little sister, Iris.EXE.
297** Craft loves a human woman named Neige and has devoted himself to her protection.
298** Arthur was a former member of Dealer and is still in love with Queen Tia, whom he is trying to draw over to the side of good.
299* KnightOfCerebus: On the whole, this archetype is nearly devoid of humor and the events surrounding them are always serious if not outright grim. (Arthur Eos is a lighthearted exception to the rule, doing things like snacking away on his favorite treats repeatedly).
300* SupportingLeader: Baryl and Acid are both leaders within large governmental organizations in general and of heroic teams that the Mega Man belongs to in particular, but Mega Man is still TheHero and is the one who ultimately saves the day.
301[[/folder]]
302
303[[folder:Wily (The Old, World-Conquering Scientist)]]
304A wicked old man who wants to TakeOverTheWorld. Nearly always an EvilFormerFriend of the Dr. Light character.\
305\
306Examples include:
307* The original Dr. Albert Wily of ''VideoGame/MegaManClassic''
308* Dr. Doppler of ''VideoGame/MegaManX3''
309* Dr. Regal of ''VideoGame/MegaManBattleNetwork'' an unusually young Wily. He wants ToCreateAPlaygroundForEvil and rule over it.
310* Dr. Weil of ''VideoGame/MegaManZero''
311* The Dr. Wily of ''Pachislot Rockman Ability''
312[[/folder]]
313
314[[folder:Sigma (The Young, Mass-Murdering Villain)]]
315Another recurring villainous archetype, Sigmas tend to be younger, ambitious change-the-world types next to the elderly rule-the-world Wilies; while {{Big Bad}}s in the Wily vein are willing to cause general destruction and mayhem in service of taking over the world, this archetype is distinguished by its specific willingness to commit mass-murder if not genocide to reach its goals--genocide may even be the goal itself.\
316\
317Examples include:
318* Sigma himself from ''VideoGame/MegaManX''.
319* Lumine is even younger and more ambitious than Sigma and wants to destroy not only humans but older model Reploids as well.
320* [=MegaMan=] Juno of ''VideoGame/MegaManLegends''.
321* Dr. Wily of ''VideoGame/MegaManBattleNetwork'' is actually a Sigma; rather than rule the world he wants to destroy modern society, or as he puts it, "DELEEEETE!"
322* Bass.EXE is a MisanthropeSupreme who wants to KillAllHumans for {{Revenge}}.
323* Dr. Weil is another blend of both archetypes, but leans in the Wily direction--he's willing to kill ''lots'' of people to do it, but he ultimately does aim to conquer the world.
324* Serpent of ''VideoGame/MegaManZX''.
325* Dr. Vega of ''VideoGame/MegaManStarForce 2'', a young and ambitious woman who wants to purify the world of inferior human beings.
326[[/folder]]
327
328[[folder:The Copy Robot (EvilKnockoff of TheHero)]]
329Examples include:
330* The Copy Robot and the Holograph Mega Mans from ''VideoGame/MegaManClassic''.
331* iX from a ''VideoGame/MegaManX Mega Mission'' card game in Japan.
332* χ -kai- of ''VideoGame/MegaManXDive''.
333* [=MegaMan=] DS from ''VideoGame/MegaManBattleNetwork'' is an EnemyWithout of the original created by the forces of evil.
334* Copy X of ''VideoGame/MegaManZero'' is an unusually prominent instance of the archetype--others are secondary villains, but he's a BigBad.
335* Omega from ''VideoGame/MegaManZero3'' is a play on this archetype--he's not a knockoff, he's a malevolent personality in the original's body.
336[[/folder]]
337
338[[folder:Sniper Joe (The Faceless Goons)]]
339A recurring enemy type in the franchise consists of low-grade, mass-produced humanoids, usually {{Evil Knockoff}}s of a major series character, distinguished by having loads of {{Underground Monkey}}s adapted for various jobs. Most are so robotic that their only facial features are GlowingMechanicalEyes--often [[CyberCyclops only one]].\
340\
341Examples include:
342** The Sniper Joe and its various Joe brethren from ''VideoGame/MegaManClassic''
343** The Armor Soldiers of ''VideoGame/MegaManX''
344** The Hoganmar series, also of ''Mega Man X''
345** Disk Boy 08 models from ''X'' are {{Suspiciously Similar Substitute}}s for the Hoganmars.
346** The mass-produced, general-purpose Guardroids of ''VideoGame/MegaManX8''
347** The Gorubesshu of ''VideoGame/MegaManLegends''
348** The Pantheon series of ''VideoGame/MegaManZero''
349** The Variants of ''VideoGame/MegaManZero4''
350** The Galleon of ''VideoGame/MegaManZX''
351** The Jammers of ''VideoGame/MegaManStarForce'' are generic and inferior-grade EM-Humans.
352** The Mad Joey series of ''VideoGame/MegaManXDive''
353[[/folder]]
354
355[[folder:The Officials (The Forces of Good)]]
356Mostly identical with the forces of law and order, often an outright police organization, these guys are a militaristic organization that has an at least relatively positive relationship with TheHero. Depending on how closely they work together, they may be MissionControl for TheHero or {{Obstructive Bureaucrat}}s that get in his way.\
357\
358Examples Include:
359* The Maverick Hunters of ''VideoGame/MegaManX'', who are designed to handle specific crimes and criminals (''i.e.'' Mavericks) rather than being a general police organization.
360* The Officials of ''VideoGame/MegaManBattleNetwork'' are the first to be concerned with general law and order.
361* The Resistance of ''VideoGame/MegaManZero'' are a militaristic force of TheHero's allies, but unlike most examples are LaResistance--the forces of law and order are trying to exterminate them.
362* The Guardians of ''VideoGame/MegaManZX''
363* The Satella Police of ''VideoGame/MegaManStarForce''
364[[/folder]]

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