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1%% Read these rules before entrypimping.
2%%
3%% * References like Mythology Gags, Captain Ersatz, Continuity Nods, "Expy", "No Celebrities Were Harmed",
4%% or ShoutOut go in ShoutOut/CapcomVsWhatever.
5%%
6%% If a character's tropes are only relevant in their original franchise but aren't featured in this game,
7%% they don't have a place here.
8%%
9%%
10For the main article, go [[VideoGame/MarvelVsCapcom3 here]].
11
12For the Marvel characters, try [[Characters/MarvelVsCapcom3MarvelCharacters here]].
13
14For the characters introduced in ''Ultimate'', go [[Characters/UltimateMarvelVsCapcom3 here]].
15
16[[foldercontrol]]
17
18[[folder:Akuma]]
19!!Akuma (Gouki)
20[[quoteright:205:https://static.tvtropes.org/pmwiki/pub/images/205px-Akuma_MvsC3-FTW_1893.PNG]]
21-->You will feel the power of my fists!
22-->'''Voiced by:''' Dave Mallow (English), Taketora (Japanese)
23-->'''Home Series:''' ''Franchise/StreetFighter''
24-->'''Debut:''' ''Super VideoGame/StreetFighterII Turbo'' (1994)
25
26This warrior values strength above all else, going so far as to abandon his own humanity as a means to obtain more. It is said that the Buddhist beads around his neck represent warriors who have fallen before him. He wants Ryu to give in to the dark force known as Satsui no Hadou so that he may have a WorthyOpponent.
27
28Akuma's fighting style is different from Ryu's. He uses more simplistic combos, and he is meant to be played in a more offensive manner, akin to his ''VideoGame/StreetFighterIV'' incarnation. He is a GlassCannon who can deal huge amounts of damage with and without meter.
29----
30* AdaptationalVillainy: In the Street Fighter games, he has a strict, but rather strange, code of honor. While he seeks to kill other {{Worthy Opponent}}s, he will protect those that are obviously weaker. Here he's a Herald of Galactus.
31* AnimeHair: Looking like a spiky red flame, highlighting his evil nature.
32* BattleAura: Gets a purple one in his intro and his hypers, courtesy of the Satsui no Hado, which he embraced.
33* BerserkButton: Akuma hates fighting against soulless and lifeless robots since he views them as fake attempts at being strong. He is bewildered when confronted by Sentinel, calling his opponent a mockery. Tagging in Sentinel or Nemesis has him call them "Junk", while Zero (and Jill) are called "Puppet".
34* BloodKnight: Akuma's defining trait is his bloodthirst which compels him to seek a WorthyOpponent. In his ending, he defeats Galactus but still feels unsatisfied, deciding to go after the other heroes next.
35* BroughtToYouByTheLetterS: During his victory pose and after his Shun Goku Satsu, the kanji for heaven, "ten" (as seen on his back in the picture to the right), appears on the back of his dogi.
36* TheCorrupter: Akuma is still trying to get Ryu to submit to the Satsui no Hado.
37* TheDarkSide: His fighting style embodies the Satsui no Hado, a malevolent force that is the antithesis of Ryu's Power of Nothingness.
38* DevilComplex: Akuma considers himself to have transcended humanity and become a real demon, boasting in one of his victory quotes that he is no longer mortal.
39* DidYouJustPunchOutCthulhu: If he wins against [[ComicBook/TheMightyThor Thor]], [[VideoGame/{{Okami}} Amaterasu]], or [[Comicbook/DoctorStrange Shuma Gorath]], Akuma will proudly proclaim that he has killed a god with his fists.
40* DissonantLaughter: Just as it does in ''VideoGame/StreetFighterIV'', the playful yet haunting laughter of children can be heard when he performs the Raging Demon hyper combo.
41* DivingKick: One of the followups of his Hyakki-shu (aka Demon Flip) is this.
42* EvilCounterpart: To Ryu. Their super moves are almost copy pasted from one another, but Akuma's is fueled by the Satsui no Hado. This is reflected in-game by Akuma's much more aggressive playstyle.
43* FlashStep: His Ashura Senkuu lets him dash forward, phasing through his opponent.
44* GlassCannon: He has a big damage output, but his health is the same as Zero (at 800,000), which was further nerfed to 750K in Ultimate.
45* GroundPunch: In his victory pose, he does the [[http://streetfighter.wikia.com/wiki/Kongou_Kokuretsu_Zan Kongou Kokuretsu Zan]], one of his former special moves where he pounds the ground with his fists, producing a massive shockwave of dark energy.
46* HurricaneKick: Tatsumaki Zankuukyaku is a corrupted version of Ryu's Hurricane Kick. Akuma spins forward with his leg extended, shocking any opponent that makes contact with it.
47* KamehameHadoken: Gou Hadoken and Zankuu Hadoken have Akuma shoot out a purple fireball from his fists. For his hypers, he has Messatsu Gou Hadou, with 2 versions: Agyo, which spreads out fireballs across a wide area, and Ungyo (done with holding the Fierce attack button after the hyper's command) which fires a concentrated blast in front of him.
48* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=NrvlNp7i2Yk remix]] of his theme when confronted in ''Street Fighter II Turbo''.
49* MeaningfulName: His name in Japan, Gouki, means strong demon. Akuma, his name overseas, is derived from the word for "[[{{Satan}} devil]]".
50* MiniBoss: One of the four characters who can become Galactus' Herald in Arcade Mode.
51* {{Nerf}}: Received a health nerf (from 800,000 to 750K) in "Ultimate".
52* TheNicknamer: Akuma doesn't bother with names. When tagging out, he refers to most of the males and females as "Boy"/"Girl". Sentinel and Nemesis are "Junk", Zero and Jill are "Puppet", Rocket Raccoon is "Vermin", while Amaterasu, Trish, all three of the ''Darkstalkers'' ladies, Super-Skrull, Dormammu, M.O.D.O.K, and Shuma-Gorath are "Devil". The only exception is Ryu, and that's ''only'' in his win quotes.
53* RunningGag: Most characters refer to him as a demon. Not surprising, given what his name means.
54* SecretCharacter: Requires 2000 Players Points to be unlocked.
55* {{Shoryuken}}: Gou Shoryuken, along with the hyper variant Messatsu Gou Shoryu, are corrupted versions of Ryu's signature uppercut moves. They both deal more damage than the originals, and are easily identified by the purple energy that envelops Akuma's fist when he performs them.
56* {{Shotoclone}}: While he has a significantly different playstyle than many other shotoclones, as well as some different moves, he's got the [[KamehameHadouken bread]]-[[{{Shoryuken}} and]]-[[HurricaneKick butter]] of any shotoclone.
57* SupernaturalMartialArts: Akuma is master of the Satsui no Hadou, which enables him to empower his punches with dark energy and manipulate Ki to perform attacks that defy logic.
58* VictoryIsBoring:
59** His ending: [[spoiler:after defeating Galactus, he finds there's nothing left worth fighting.]]
60** In one of his win quotes, he wonders what else is left for him to prove, considering that nobody in either the Marvel or Capcom universes was able to present him with a proper challenge.
61%%* YouAreNotReady: His quote against a certain number of fighters.
62[[/folder]]
63
64[[folder:Wesker]]
65!!Albert Wesker
66[[quoteright:169:https://static.tvtropes.org/pmwiki/pub/images/169px-Albert_Wesker_MvsC3-FTW_3289.PNG]]
67-->A new world order is at hand.
68-->'''Voiced by:''' Creator/DCDouglas (English), Creator/JojiNakata (Japanese)
69-->'''Home Series:''' ''Franchise/ResidentEvil''
70-->'''Debut:''' ''VideoGame/ResidentEvil1'' (1996)
71
72
73Wesker was the leader of the S.T.A.R.S. Alpha team, but [[TheMole was secretly working for the Umbrella Corporation]], whom the unit was sent to investigate. [[ChronicBackstabbingDisorder He has since betrayed Umbrella]] and, after a series of encounters with many acquaintances (most of which hate him), works for Tricell. With his constant experimentation of [[TheVirus the T, G, Las Plagas, and Uroboros viruses]], he has superhuman strength, speed, reflexes, and regeneration, making him a force to be reckoned with. His ultimate goal is to release Uroboros into the Earth's atmosphere, and leaving only the chosen few alive for him to rule over as their [[AGodAmI god]].
74
75His fighting style incorporates teleport mixup and show-offy, yet intricate combos involving the gamut of fighting game tech - wallbounces, OTG, you name it.
76----
77* AdaptationDeviation: In Chris' ending, Wesker is prosecuted for causing the destruction of Raccoon City. In ''Resident Evil'', the virus was spread by infected rats, contaminated water from various sources, and the surviving zombies from the Arklay Mountains making their way to the city. In fact, Wesker wasn't even in the city during this period, having been in hiding since faking his death months prior.
78* AGodAmI: Wesker's massive god complex gets highlighted in several of his victory quotes. He boasts to Amaterasu, Thor and Shuma-Gorath that he is the only real god, and tells Chris to die in peace knowing the world has a new god to watch over it.
79* BadassLongcoat: Takes on his appearance from ''Resident Evil 5'', wearing a long black coat that makes him look more intimidating.
80* BattleAura: A subtle black, fume-like substance permeates from his body while he's standing still.
81* BigBadDuumvirate: Joins Dr. Doom in an attempt to take over both worlds. In the third trailer, their alliance is dissolved when Magneto is sent to claim Wesker's newest bioweapon.
82* BioAugmentation: Wesker acquired his powers by injecting himself with a mutant strain of the T-Virus. Other characters wil note how his more impressive acrobatic feats are not just natural talent.
83---> '''Magneto''': Your attempts at artificial power both impress and [[EvenEvilHasStandards disgust me]], Albert Wesker.
84---> '''M.O.D.O.K.''': I must admit, I like some of the work you've done with bioengineering. It has... potential.
85---> '''Sentinel''': Target is not a natural mutant. All enhancements were the result of cellular manipulation.
86* CameraAbuse: When he wins, he grabs either the [[BreakingTheFourthWall cameraman]] or his defeated opponent [[NeckLift by the throat]] and lifts him off the ground.
87* ClothingDamage: The lenses of his [[CoolShades sunglasses]] can break and the shades themselves will be destroyed if he takes too much damage. He can replace his glasses by performing a taunt.
88* CoolShades: Wears sunglasses to conceal his feline-like pupils. They can be broken with enough damage, though he can taunt to replace them if he loses them.
89* CounterAttack: Tiger Uppercut is one of the harder ones to use. The L version counters high attacks, M is for low attacks and H is for projectiles. The Rhino Charge hyper works with everything but projectiles (and throws, obviously).
90* CreepyMonotone: When not in the heat of battle, Wesker talks exclusively like this, except for the mandatory EvilLaugh every now and then.
91* DirtyCop: His DLC costume is his Raccoon City Police Department S.T.A.R.S. uniform from the first game. Despite this, he's always been in league with [[MegaCorp Umbrella]].
92* EvilLaugh: He laughs whenever he shoots the opponent with his Samurai Edge.
93* EvilSoundsDeep: Courtesy of Creator/DCDouglas and his deep baritone, giving Wesker an extra layer of menace.
94* EvilutionaryBiologist: He is a member of Tricell. As the Laboratory stage would attest, the company is responsible for various illegal biotechnological experiments, including a Tyrant and several Lickers.
95** His ending has him capture and experiment on the Marvel Super Heroes, with the implication that he's the one responsible for [[ComicBook/MarvelZombies the Hunger Gospel]].
96* FlashStep: SuperSpeed is one of his more notorious abilities, and he takes it up to TeleportSpam levels in his Level 3.
97* TheGlassesComeOff: He removes his glasses when the Phantom Dance hyper combo is activated. In Ultimate, he gets a damage and speed boost without them.
98* GlowingEyesOfDoom: Underneath his CoolShades, which are a result of the T-Virus he exposed himself to.
99* {{Hammerspace}}: The finale to his level 3 hyper combo has Wesker grab a giant missile from seemingly nowhere and launch it towards his opponent, in reference to one of his attacks he'd do during one of his boss fights in Resident Evil 5.
100* HellBentForLeather: Retains his [[Film/TheMatrix Neo]]-like leather trenchcoat from ''VideoGame/ResidentEvil5''.
101* HellishPupils: Wesker has orange slit eyes that he conceals behind his CoolShades, but you get to see them by performing Phantom Dance.
102* InsufferableGenius: As arrogant as a psychopath with a god complex can be, though his intellect is admittedly quite high.
103* IShallTauntYou: Rather than [[CallingYourAttacks announce what he's going to do]], he prefers to constantly remind his opponent how weak they are.
104* {{Jerkass}}: Not only is he an InsufferableGenius, but he's also behind some vile experiments and actions. Quite a few characters call him out on this.
105* LackOfEmpathy: In Chris' ending, Wesker will end up restrained in a straitjacket and on trial, with [[Comicbook/{{Daredevil}} Matt Murdock]] prosecuting against him regarding the 1998 Racoon City disaster. Wesker not only displays no remorse, he openly gloats that he "caused a big mess" there before attempting to break out of his restraints, resulting in Chris Redfield threatening to floor him.
106* LastNameBasis: Almost everyone, except for Spidey, who mockingly calls him "Albert". Then again, he does it to many of the other villains as well.
107--> '''Spider-Man''': ''Aaaal''-bert!
108* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=aBJzrkFUot0 remix]] of ''"Winds of Madness"'', originally played in the Wesker's first boss fight in ''Resident Evil 5''.
109* LightningBruiser: He's fast (a lot of his moves emphasize his SuperSpeed), fairly durable, and hits respectably hard.
110* MiniBoss: One of the four characters who can become Galactus' Herald in Arcade Mode.
111* NotBigEnoughForTheTwoOfUs: Wesker's victory quote against Doom implies that the two went separate ways because he believes this world can only have one true mastermind.
112* RedEyesTakeWarning: When he takes off his sunglasses to show you he means business. This actually gives him a permanent damage buff, and happens either when her performs his 'Maximum Wesker' super or takes enough damage.
113* TheRival:
114** Wesker clashes with his longtime nemesis Chris in the opening of the vanilla version, and they have more vicious interactions with each other than with any other character before and after each match. This comes to a head in Chris' ending, where he [[spoiler:finally arrests Wesker and has him prosecuted for his numerous crimes]].
115** Wesker is presented as Phoenix's rival in ''Ultimate'''s opening, due to their conflicting personalities and powers. He has embraced evil, has a [[AGodAmI god complex]] and acquired his powers by artificial means, whereas she struggles to suppress her inner darkness, has abilities that are actually befitting of a PhysicalGod, and is a natural mutant.
116* SocialDarwinist: Believes humanity to be weak and inefficient, and his goal is to mutate everybody and become their new God.
117* TakeOverTheWorld: His dialogue makes it clear that his one true desire is to take over the world and lead it as a god.
118---> This world will soon be mine.
119* TheReasonYouSuckSpeech: Gets this as a new win quote in ''Ultimate'', and it has the honor of being the longest in the game.
120--> How does it feel to be inferior? To know that you are destined for a life of mediocrity? Hmph. You probably can't even conceive how much better I am than you.
121* VillainTeamUp: Joins Dr. Doom and the other Marvel villains, but is betrayed when Magneto steals his bioweapon. Magneto's win quote against him implies this is because [[EvenEvilHasStandards even the other bad guys were disgusted by Wesker's ''modus operandi'']].
122* VillainousBreakdown: When his X-Factor is unleashed, he shouts "Damn it!", presumably because his virus is going out of control.
123* WithGreatPowerComesGreatInsanity: Invoked by Spiderman should the latter beat him:
124--> '''Spider-Man:''' You have great power, Albert. But you don't use it responsibly.
125* YouHaveFailedMe: When both of his partners are K.O.ed, this is his reaction.
126-->You've disappointed me.
127-->Useless chaff!
128[[/folder]]
129
130[[folder:Amaterasu]]
131!!Amaterasu (and Issun)
132[[quoteright:228:https://static.tvtropes.org/pmwiki/pub/images/228px-Amaterasu_MvsC3-FTW_525.PNG]]
133-->''Aaawoooooooooooo!''
134-->'''Voiced by:''' N/A
135-->'''Home Series:''' ''VideoGame/{{Okami}}''
136-->'''Debut:''' ''Okami'' (2006)
137
138The Shinto sun goddess in the form of a white wolf. She uses her power to restore peace and beauty to the lands.
139
140Amaterasu is an excellent all-around character who has three weapon styles at her disposal: the reflector, the glaive, and the rosary. While it is possible to win by using just one style, true mastery of Ammy requires utilizing and switching between all three styles, and learning how to use her for both rushdown and keepaway tactics.
141----
142* AFormYouAreComfortableWith: Her true form is as the most beautiful maiden in heaven, which is never seen. Ordinary humans don't even see her red streaks and weapons, appearing only as a white dog.
143* AuthorityEqualsAsskicking: The patron deity of Nippon.
144* BadassAdorable: Goddess though she may be, she's still in the form of a white wolf, and has the cute dog-like mannerisms to match.
145* BashBrothers: Teams up with Joe in the Episode 2 Trailer to fight Super-Skrull. It doesn't end well, and she ends up having to be saved by Morrigan.
146* {{BFS}}: Her glaives, Tsumugari and Thunder Edge, are as big as she is.
147%%* BulletSeed: Cold Star, Amaterasu's attack with her Tundra Beads.
148* BulletTime: Her Veil of Mist hyper slows down time in her home series. Here it only makes the opponents move more slowly.
149* CanisMajor: DownplayedTrope. Big for a wolf, but still among the shortest of the cast.
150* ChargedAttack: As in ''Okami'', her Tsumugari's attacks can be charged.
151* ChivalrousPervert: Amaterasu's companion, Issun, is still this towards hot women, particularly with Felicia.
152--> '''Issun:''' ''(vs. Felicia)'' Did ya see the cat lady making eyes at me the whole time? Ha ha. I tell ya, being a ladies' man ain't easy.
153* ElementalPowers: Her throw invokes the [[BlowYouAway Galestorm]] technique; and she wields FireIceLightning in two of her hypers, using all three in this exact order.
154* EverythingsBetterWithSparkles: Her "Bloom" assist increases the team Hyper meter -- and gives the point character some pink sparkles and a light dusting of cherry blossom petals.
155* FertileFeet: Like in her home game, flowers bloom and recede wherever Amaterasu steps.
156* FragileSpeedster: Her health is 800,000, among the lowest in the game. However, she can pack a lot of hits into one combo, and her dashes cover a lot of distance.
157* HeroicMime: She ''is'' a wolf after all, so she can't talk. Her friend and companion Issun speaks on her behalf on victory screens.
158* HyperspaceArsenal: She uses six Divine Instruments (Divine Retribution, Devout Beads, Tsumugari, [[PlayingWithFire Solar Flare]], [[AnIcePerson Tundra Beads]], and [[ShockAndAwe Thunder Edge]]), but only one can be active at a time. The last three are used only in special attacks and in her Level 3 hyper.
159* KabukiSounds: Her Okami Shuffle hyper produces a different melody with each Celestial Brush technique Ammy uses.
160* LagCancel: Switching weapons. Used well, it can create some truly godly combos, as seen [[https://www.youtube.com/watch?v=gWyvDWL1tIM here.]]
161* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=CoaTNWnqiok remix]] of ''"The Sun Rises"'', originally played against the final boss of ''Okami''.
162* LuckilyMyShieldWillProtectMe: Depending on the strength of the button used, her reflector can [[AttackReflector deflect projectiles]] or induce an [[SpinningPiledriver Izuna drop]] [[CounterAttack if attacked]].
163* MeaningfulName: She is the goddess of the Sun, and "Amaterasu" literally means "Illuminating Heaven".
164* MoreDakka: The attack button for the special's command can be pressed multiple times to fire more ice shots.
165* MythologyGag: One of her win quotes has Issun scolding her for, ahem, 'mistaking someone for a tree'. While this may seem like just ToiletHumor, ''Okami'' had several instances of urination being used as a weapon, Ammy herself getting an IShallTauntYou move called "Golden Fury" that let her 'lift her leg' at enemies for Demon Fang drops.
166%%* NamedWeapons: All of her Divine Instruments.
167* NotQuiteFlight: Her air-dash involves springing from flower to flower with the aid of conjured vines, as in ''Okami''.
168* TheOmniscient: One of two characters with this level of intelligence on the Power Grid (the other being ComicBook/{{Galactus}}).
169* PaperMaster: The Power Slash in this game summons a slip of paper, which inflicts a cut to opponents who make contact with it while it's on screen.
170* {{Physical God}}: She is the Japanese goddess of the Sun taking the form of a white wolf.
171%%* PillarsOfMoralCharacter
172* ThePowerOfTheSun: Well, she's the sun goddess, though the only hint of this is her Solar Flare weapon. Her signature technique, Sunrise, has been omitted from this game due to its lack of combat application.
173* ShieldBash: Technically this when using the Divine Retribution/Solar Flare reflectors. They are shields, but Ammy uses them mainly to strike her foes.
174* SmartBomb: Her Okami Shuffle Hyper Combo covers almost full-screen range.
175* TheSpeechless: As a wolf, Ammy can only howl, bark, and whine. Fortunately, her inch-high [[ExpositionFairy Celestial Envoy]], Issun (the bouncing green bug... er... ''[[InsistentTerminology wandering artist]]''), is along to [[VoiceForTheVoiceless do the talking for her]].
176* SpinningPiledriver: Amaterasu uses a flaming Izuna Drop as a counter throw with her Solar Flare.
177* StanceSystem: Can switch between her reflector, rosary beads and glaive, thus accessing three different movesets that allow for varied playstyles.
178* SticksToTheBack: All her weapons magically float on her back.
179* UrineTrouble: Implied in one of her win quotes.
180--> '''Issun''': Whoa whoa whoa, Ammy! That person is not a tree! Don't eve--aww, crud. I'm really sorry about that.
181* UseYourHead: One of her special attacks is a headbutt that can be used in mid-air to extend combos.
182* VoiceForTheVoiceless: Issun speaks for her on the post-match victory screens. However, he has no voice-acted dialogue during the matches themselves.
183%%* WeaponizedAnimal
184[[/folder]]
185
186[[folder:Arthur]]
187!!Sir Arthur
188[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/254px-Sir_Arthur_MvsC3FTW_4749.PNG]]
189-->I will not forsake my duties!
190-->'''Voiced by:''' Creator/DanWoren (English), Creator/TetsuInada (Japanese)
191-->'''Home Series:''' ''[[VideoGame/GhostsNGoblins Ghosts 'n Goblins]]''
192-->'''Debut:''' ''Ghosts 'n Goblins'' (1985)
193
194Sir Arthur is a brave and valiant knight who goes into hell to save his beloved [[NoNameGiven Princess]] ([[VideoGame/GhostsNGoblins Princess]] [[AlliterativeName Prin-Prin]], [[DubNameChange Princess]] [[Myth/ArthurianLegend Guinevere]] or whichever name your game manual says this time around). [[OneHitPointWonder He also has a tendency to]] [[ClothingDamage lose his armor]] [[OneHitPointWonder with one attack.]] (Fortunately, this doesn't happen in this game.)
195
196Arthur is a pure zoning character. His walking speed is slow, he does not possess a dash, and his damage output is not that great. But what he lacks in all of that he makes up for by filling the screen with projectiles, as well as various other ways that he can put distance between him and his enemies.
197----
198* AscendedExtra: He was an AssistCharacter in the first ''[=MvC=]'' before becoming a playable character here.
199%%* BlastingTime: When he summons his Fire Dragon.
200* BottomlessMagazines: Arthur never runs out of Lances, Shields, Holy Torches, Knives, Arrows, and Axes to throw.
201* ChronicHeroSyndrome: He wants to save his princess, but he will stop any villains who comes in his way.
202--> (''To all villains minus Akuma & Doctor Doom'') I will not forsake my duties!
203* ClothingDamage: A signature element from his own series, and, as in the games, a ''bad'' thing. After his SuperMode wears off, his armor breaks off and lowers Arthur's defense. You have to spend a super bar to summon his normal armor back.
204* ComedicUnderwearExposure: If he leaves his Golden Armor on for too long, it will burst off of his body and leave him only in his trademark underwear (it can even be said that it wouldn't be Arthur without it). Each of his palettes has a [[GoofyPrintUnderwear different print]]:
205** Standard: white with strawberries
206** Second: Striped blue and white
207** Third: Yellow with black stars
208** Fourth: Pale green with white polka dots
209** Fifth: Blue with white polka dots (as of ''Ultimate'')
210** Sixth: Pink with white love hearts (as of ''Ultimate'')
211%%* CoolSword
212* CounterAttack: One of his specials has him bring up his [[LuckilyMyShieldWillProtectMe shield]], leading to a counter if the opponent strikes it.
213* DoubleJump: Carried over from his home series, though it doesn't really do much to improve his mediocre mobility.
214* FlechetteStorm: Happens to most of his projectiles. Notably, his Goddess Bracelet hyper can be chained into ''itself'', keeping up a combo for as long as the player has Hyper Meter left.
215* HyperspaceArsenal: Don't ask where he stores all of his weapons or armor when not in use.
216* JoustingLance: His main weapon is an oversized Lance.
217* KnightInShiningArmor: In his ending, [[spoiler:he solos ''Fin Fang Foom'' to rescue Princess Guinevere. When you [[VideoGame/GhostsNGoblins consider]] [[NintendoHard the hell]] [[NewGamePlus he went through]], such a feat is probably a walk in the park for him.]]
218--> '''Phoenix''': Instead of fighting me, you should go and rescue your princess. It's not polite to keep a lady waiting.
219--> (''To Chris'') You too are looking for something? Let's be quick about this then![[note]]Hint: Chris is finding Jill.[[/note]]
220* LeeroyJenkins: In the third trailer, where he charges Magneto head-on waving explosive potions everywhere. While wearing a metal suit of armor. [[HilarityEnsues Yeah.]]
221** AmusingInjuries: The inevitable result of the above trope.
222* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=gXv57X7N510 remix]] of the [[Level1MusicRepresents first level]] theme of ''Ghosts 'n Goblins''.
223* LetsFightLikeGentlemen: Well, he ''is'' a knight.
224-->I will fight you, fair and square!
225* LittlePeople: He's rendered as shorter than anybody else (except for Joe, Ammy, and Rocket Raccoon). This is also lampshaded.
226--> '''M.O.D.O.K''': Hmm... A little creature with a [[HypocriticalHumor surprisingly big head]].
227--> '''M.O.D.O.K''': Such a puny creature. [[ThirdPersonPerson M.O.D.O.K. has no pity for you]]!
228* LongRangeFighter: His weapons are his main way of fighting. He doesn't have a dash and he moves relatively slowly across the screen. Spamming lances, knives, and axes is the best way to fight.
229* MagicKnight: Aside from throwing an entire armory at his enemies, he also knows some magic spells to aid him.
230* NoNameGiven: It seems Capcom couldn't decide on Arthur's beloved's definite name -- Prin-Prin for the sake of tradition in older [[VideoGame/GhostsNGoblins arcade and NES]] games, or Guinevere in true Myth/KingArthur fashion and how it appeared in the SNES game manual. They decided to keep it as just ''Princess'' on the PSP remake; it also sticks for this game.
231* NonStandardCharacterDesign: Arthur is really short and toonier, [[GraphicsInducedSuperDeformed referencing the art style of his series.]]
232* RealMenWearPink: One of his new palette swaps in ''Ultimate'' gives him pink-tinted armor, in addition to pink underwear with heart patterns.
233%%* ShieldBash: In some of his moves.
234* SmartBomb: His Fire Dragon ("For The Princess") covers almost full-screen range.
235* SummonMagic: His Level 3 conjures up a [[IncendiaryExponent fiery]] [[OurDragonsAreDifferent dragon]].
236* SuperMode: His {{Golden|Super Mode}} [[BlingBlingBang Armor]]. It not only powers up his attacks, but also gives some of them certain properties like going through other projectiles or {{homing|Projectile}} in to the opponent. It is also accompanied by a yellow BattleAura.
237* ThrowingYourSwordAlwaysWorks: More like throwing your armory always works. Most of his special moves (and one Hyper) involve him throwing different kinds of weapons at his foe.
238* YoungerThanTheyLook: According to his character bio, he's only 28 years old.
239[[/folder]]
240
241[[folder:Chris]]
242!!Chris Redfield
243[[quoteright:159:https://static.tvtropes.org/pmwiki/pub/images/159px-Chris_Redfield_MvsC3-FTW_959.PNG]]
244-->No one's dying on my watch!
245-->'''Voiced by:''' Creator/RogerCraigSmith (English), Creator/HirokiTochi (Japanese)
246-->'''Home Series:''' ''Franchise/ResidentEvil''
247-->'''Debut:''' ''VideoGame/ResidentEvil1'' (1996)
248
249Part of the S.T.A.R.S Alpha team, Chris was one of the first to see the horrors of the Umbrella Corporation. He's one of the original 11 founders of the B.S.A.A., designed to deal with Umbrella-like threats.
250----
251* ArbitraryGunPower: He can do more damage with a seven-hit punch combo than with a full barrage from his handgun, shotgun, magnum, and flamethrower.
252* BadassNormal: He, Frank West, Phoenix Wright, Mike Haggar, and Hawkeye are the only normal humans in the game, lacking the PoweredArmor, SuperStrength, and/or [[KiManipulation special powers]] that the rest of the cast exhibit. In Chris' case, he makes up for it with a [[JackOfAllStats well-rounded skill set]] and lots and lots of weapons.
253* CharlesAtlasSuperpower: He's just a normal human, but is able to hold his own against world-eating abominations due to superior training and conditioning. [[MemeticBadass He even punched a boulder once. The boulder lost.]]
254* ChronicHeroSyndrome: One of his win quotes notes that, while his training was directed specifically to counter acts of bioterrorism, he is more than willing to join a multi-dimensional war for the greater good.
255--> "I may specialize in bioterrorism, but I won't hesitate to put an end to any wrongdoings that come my way!"
256* DavidVersusGoliath: Chris' rival in promotional materials is Hulk. While Chris does has above normal strength and military skills, in addtion of having experience fighting monsters larger than him, the Incredible Hulk is a different story.
257* DeathFromAbove: Uses the [[KillSat Satellite Beam]] to rain down destruction from the heavens in his Level 3 Hyper Combo.
258* FireIceLightning: Chris' first Hyper Combo has him whip out a GrenadeLauncher and fire rounds that [[AnIcePerson freeze]], [[PlayingWithFire burn]] and [[ShockAndAwe shock]] his opponent, in that order.
259* GoodOldFisticuffs: His Combination Punches special. A properly executed light punch combination will hit seven times and do ''more'' damage than ''any'' of his other attacks.
260* HyperspaceArsenal: He fights with a handgun, machete, stun rod, grenades, flamethrower, shotgun, machine gun, magnum, grenade launcher, rocket launcher, and the L.T.D., all of which he can pulls out of thin air.
261* ItsPersonal:
262** If he's on point against Jill, his opening quote indicates that she's more important than whatever mission he's supposed to be on.
263-->'...Something's come up. Gotta go..."
264** His contempt for [[ArchEnemy Wesker]] is carried over from his home series.
265--> "You're finished, Wesker! You're not a god -- you're a joke."
266* LongRangeFighter: Chris has a couple of handguns, a sub-machine gun, a shotgun, a magnum, a flamethrower, and a grenade launcher in his arsenal. Using some of them don't even qualify as special attacks, but he's just as effective in melee combat as well.
267%%* MacheteMayhem
268* MoreDakka: His second Level 1 Hyper Combo has him strike his opponent with a machete (or, alternatively, a taser), stunning them so he can unload a shotgun, a submachine gun, a revolver, and an RPG.
269* MultiRangedMaster: If there's a firearm you're thinking of, he's most likely got it in his [[HyperspaceArsenal arsenal]]. With the exception of sniper rifles, he uses every weapon type available to him in ''VideoGame/ResidentEvil5''.
270* ThePowerOfFriendship: In the first trailer for vanilla, Hulk is tearing up the roof of the building he and Chris are on, and yet Chris makes it his priority to make a grab for Morrigan when he sees her falling from the sky. Chris' strong commitment to his teammates also gets lampshaded in his win quotes.
271--> "You know why you guys lost? It's because you lack the teamwork that we have."
272--> "I'm not going to lose any more teammates. I will protect them."
273* NiceGuy: He features in several character endings as an apparent personal friend to Captain America, Haggar, and the Hulk. In his own ending, [[spoiler:he's resisted the temptation to simply kill Wesker and has brought him to trial]].
274* OnlySaneMan: He's the only character to lampshade how all the fighting between the Marvel and Capcom characters is ultimately taking them nowhere.
275-->'''Chris''': What's the point of all this fighting?
276* ShootingAtYourOwnProjectiles: He has a special move where he throws a grenade. It can be shot with his gun mid-flight to detonate it remotely.
277* TheRival: He is introduced battling the Hulk in the first cinematic. By the third one, they have grown some respect for each other and team up to confront Wesker and Magneto.
278* TakeMyHand: Saves Morrigan in Episode 1, when she is briefly knocked out by one of Iron Man's attacks.
279* WalkingArmory: His many weapons include a knife, a handgun, a submachine gun, a shotgun, a stun baton, a magnum pistol, grenades, a flamethrower, a grenade launcher with several types of elemental rounds, a rocket launcher, and a satellite laser.
280[[/folder]]
281
282[[folder:Chun-Li]]
283!!Chun-Li
284[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/214px-Chun_Li_MvsC3-FTW_5650.PNG]]
285-->You ready for me?
286-->'''Voiced by:''' Creator/LauraBailey (English), Creator/FumikoOrikasa (Japanese)
287-->'''Home Series:''' ''Franchise/StreetFighter''
288-->'''Debut:''' ''VideoGame/StreetFighterII'' (1991)
289
290An undercover Interpol detective with lightning fast kicks, Chun-Li seeks to avenge her father's death at the hands of the criminal organization Shadaloo.
291----
292* AmazonianBeauty: As always, her [[MurderousThighs large thighs]] and muscular legs are on showcase.
293* AnimeChineseGirl: Capcom's poster character of this trope, as well as one of the most famous examples in all media.
294* BackToBackBadasses: With Zero in the fourth episode trailer
295* CatchPhrase: Her [[ApologeticAttacker "Gomen-ne!"]] is still here, as a taunt.
296* DivineDate: Implied, as she calls Thor ''tall, blond, and handsome", which is her type of guy[[note]][[Creator/LauraBailey Chun-Li's voice actress]] [[HilariousInHindsight would later marry]] Thor's [[WesternAnimation/AvengersAssemble later voice actor]], Creator/TravisWillingham[[/note]].
297%%* DoubleJump
298* FragileSpeedster: She's fast, but at 850k health, she can't take much damage.
299* HurricaneKick: Her Spinning Bird Kick and Tenshokyaku fit this, though the former is performed upside down, while the latter is a rising flurry of kicks that works wonders as an anti-air.
300* InterpolSpecialAgent: Her official job. Her dialogue against most villainous characters implies she was sent to arrest them.
301* KiManipulation: Two of them, an EnergyBall in her Kikoken and a SphereOfDestruction in her Kikosho Hyper Combo.
302* KickChick: Most of her moveset is kick-centric, including all her Hypers and all but one of her Specials.
303%%* PillarsOfMoralCharacter
304* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=H5lDXWh4yp0 remix]] of her stage theme from ''Street Fighter II''.
305* PrinciplesZealot: Even now, Chun Li continues to pester Crimson Viper, completely unaware of her real motives as a secret agent. She actually tries to arrest Rocket Raccoon for "being in possession of firearms" in her win quote against him. [[ComicallyMissingThePoint She even does this to Nemesis solely for carrying around a rocket launcher rather than the glaring fact he's a hulking biological weapon terror]].
306* SpamAttack: Her Hyakuretsukyaku special, performed by mashing the attack buttons, has her asaulting the opponent with a flurry of kicks at lightning speed.
307* ThisIsUnforgivable: A variant:
308--> (''to all villains'') I won't let evil go unchecked!
309* WeakButSkilled: Her physical strength, while formidable for a human being, doesn't come close to the powerhouses of the Marvel universe. However, she lampshades that her combat prowess and tactical skills still make her a threat.
310--> (''To She-Hulk'') Remember the old saying, 'mind over muscle'.
311* WolverinePublicity: Like Ryu, she's been included in all games starting from ''VideoGame/XMenVsStreetFighter''.
312[[/folder]]
313
314[[folder:C. Viper]]
315!!Maya / Crimson Viper
316[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/168px-Crimson_Viper_MvsC3-FTW_8664.PNG]]
317-->Sorry, Mommy's at work. I'll call you back.
318-->'''Voiced by:''' Creator/MichelleRuff (English), Creator/MieSonozaki (Japanese)
319-->'''Home Series:''' ''Franchise/StreetFighter''
320-->'''Debut:''' ''VideoGame/StreetFighterIV'' (2008)
321
322Real name: Maya. This worldly 30 year old fighter is an expert CIA agent, going undercover to expose the S.I.N. organization's crimes. She is also a single mother and her daughter, Lauren, is on her mind at all times.
323----
324* AnimalMotifs: Snakes. Other than her obvious codename, her [[BraidsOfAction hairstyle]] resembles the body of a snake, with her forelock of hair representing the snake's tongue.
325* ChargedAttack: Her Focus Attack returns from VideoGame/StreetFighterIV and works exactly the same way. At full charge, it's an unblockable blow that causes the enemy to crumple.
326* ClothesMakeTheSuperman: Without her special suit, Viper is just a regular human. Her gloves can generate electric currents and seismic waves, her boots have engines that she can use to super jump and light her enemies on fire, and her glasses fire optical blasts.
327%%* CombatStilettos
328* CoolShades: Her glasses were adapted to fire an Optic Laser, referencing ComicBook/{{Cyclops|MarvelComics}}.
329* DoubleJump: She can perform this and an Air Dash thanks to the jets hidden in her boots.
330* EvolvingAttack: Like in ''SFIV'', she is able to perform EX versions of her special moves, though it costs a level on the Hyper bar. She can also perform a Focus Attack, and is in fact the only character able to do so. It absorbs an indefinite amount of attacks, but you don't get any health back when it hits, and prior to ''[[UpdatedRerelease Ultimate]]'' you couldn't dash-cancel out of it either.
331* EyeBeams: Her new move in ''Ultimate'', as a ChargedAttack. It's called the Optic Laser as a nod to ComicBook/{{Cyclops}} in the previous games.
332* GlassCannon: Not quite as speedy as Chun-Li and slightly better health than her (both still have somewhat low stamina), but a very high damage output.
333* GroundPunch: Her Seismic Punch special and Burst Time hyper launch a shockwave when she punches the ground with her Thunder Knuckle.
334* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=z-REcg58JaU remix]] of her theme from ''Street Fighter IV''.
335* PlayingWithFire: Her Burning Kick, Emergency Combination, and Burst Time have her activate the afterburners hidden in her boots to produce a wall of flame to burn her opponent.
336* PunchClockHero: By virtue of OnlyInItForTheMoney: Viper's more interested in finishing her assigned mission than the whole "good vs. evil" conflict. Naturally, her ending [[spoiler:offers her both an interesting job and the chance to be NeutralNoLonger, as Fury attempts to recruit her to S.H.I.E.L.D]].
337* TheRival: She is shown fighting Super-Skrull in the opening cinematic, delivering a burning kick to counter his fire punch.
338* ShockAndAwe: Thunder Knuckle, Emergency Combination, and Viper Full Throttle have Viper punching or grabbing her opponent while activating the tasers in her gloves to shock them.
339* ThisIsGonnaSuck: She is noticeably intimidated if her opponent is Captain America, as her intro quote against him is simply "This one could be a problem".
340[[/folder]]
341
342[[folder:Dante]]
343!!Dante
344[[quoteright:205:https://static.tvtropes.org/pmwiki/pub/images/205px-Dante_MvsC3-FTW_8587.PNG]]
345-->Let's rock, baby!
346-->'''Voiced by:''' Creator/ReubenLangdon (English), Creator/ToshiyukiMorikawa (Japanese)
347-->'''Home Series:''' ''VideoGame/DevilMayCry''
348-->'''Debut:''' ''Devil May Cry'' (2001)
349
350Dante is a hunter dedicated to vanquishing demons, which were responsible for killing his mother and corrupting his brother Vergil. He is also half demon himself, the son of the demon knight Sparda.
351
352Dante has the [[DifficultButAwesome most versatile and complicated movesets]] of any character in the game, and is able to perform [[JackOfAllStats pretty much any strategy you would need]], such as mixups, crossups, rushdowns, and zoning, making him a threat to any and all characters. He has average stamina and damage output, but high combo potential.
353----
354* AmbidextrousSprite: Despite using the 3D models for this game, he has [[FashionableAsymmetry only one arm sleeve]].
355* AndTheAdventureContinues: His ending. [[spoiler:Beaten a major player? No problem -- he'll just go look for the next WorthyOpponent: Comicbook/GhostRider. His ending in ''Ultimate'' has him go against ComicBook/{{Mephisto}} instead.]]
356* AscendedExtra: Before being confirmed for ''Marvel vs. Capcom 3'', Dante appeared in [[VideoGame/{{Darkstalkers}} Jedah]]'s ending in ''VideoGame/CapcomFightingEvolution''.
357%%* BadassArmFold: In his intro pose.
358* BadassLongcoat: A nice red one, to contrast with his brother's blue. Also, no shirt underneath it. His victory animation even begins with him fanning it back dramatically like a cape.
359* BattleAura: While his Devil Trigger hyper is active, Dante is surrounded by a red aura.
360* BladeSpam: His Million Stab attack has him repeatedly stab his opponent at lightning speed.
361* ButtonMashing: Dante's Just Frames, taken straight from ''[=DMC3=]'' and ''[=DMC4=]''. Some of his specials have different effects if you input the command again as the attack is executing (i.e. Crystal --> Million Carats), and others have followup attacks (such as Jet Stream --> Fireworks). This is where the bulk of Dante's specials come from.
362* ChargedAttack: His Multilock and Air Play specials can be charged.
363* CompositeCharacter: Dante has the look and weapons of his ''[=DMC3=]'' self ([[VagueAge approximately 18-19 years of age]]), yet his interactions with Trish and a reference to [[BigBad Mundus]] when defeating Dormammu means that he has the mentality of his ''[=DMC1=]'' self (at the very least), who is about a full ''decade'' older. Lastly, like in ''[=DMC4=]'', he's able to use abilities from all four of his possible styles at once.
364* CoolSword: His main weapon is a magic sword called Rebellion, though he also has access to twin blades Agni and Rudra, which let him conjure fiery tornados.
365* DeadlyLunge: Stinger is a move where Dante lunges forward and stabs his opponent with his sword. The move has variants in [[SpamAttack Million Stabs]] and his Level 3.
366* DealWithTheDevil: In his ''Ultimate'' ending, [[spoiler:Mephisto attempts to strike a deal with him, saying he'll bring Dante's family back together in exchange for his soul. [[AvertedTrope Dante cuts him off, bluntly refusing his offer and threatens Mephisto into accepting a deal of his own]]: give him a high-paying devil hunting hit for him and he'll let Mephisto live. Mephisto immediately asks Dante to deal with Blackheart for him]].
367* DeathFromAbove: His Acid Rain special has him whip out Artemis and shoot several energy bullets into the sky, which come raining down after a few seconds.
368* DemonSlaying: Dante's reputation as a demon hunter is acknowledged by Dormammu, who vows to strike him down in a pre-battle dialogue.
369* DifficultButAwesome: Dante's playstyle involves heavy rushdown and setting up difficult-to-escape combos. However, he has the most number of moves in this skillset and most of his moves usually have a follow-up attack or move that can easily set up a combo. Those who are familiar with [[VideoGame/BlazBlue Ragna the Bloodedge]]'s moveset [[note]]Who also fits into the DifficultButAwesome category, much like many other corner-carrying-combo characters out there[[/note]] can easily pick up Dante's moveset. Experienced Dante players can easily weather down the highest health characters (even Thor) from full health to zero in a single combo.
370* DivingKick: His Killer Bee special, where Dante uses Beowulf (magical gauntlets and greaves infused with light) to deliver a flying kick to enemies below.
371* DoubleJump: The Air Hike and Sky star abilities are carried from his home series, allowing him to jump and dash while already airborne. Additionally, ''Ultimate'' allows him to ''triple'' jump while under Devil Trigger, a la ''[=DMC4=]''.
372* FireIceLightning: Dante can conjure and control all three elements thanks to his demon-infused weapons. Agni & Rudra can summon fiery tornados, Cerberus produces pillars of ice, and Nevan is a guitar that conjures electricity when played.
373* FlashStep: His teleporting move always makes him [[NoIAmBehindYou appear behind his opponent]].
374* FourthWallPsych: Part of his ending. He appears to be lecturing the viewers on good game design, but he's actually talking to [[spoiler:Ghost Rider]].
375* FriendlyEnemy: Dante has nothing but nice things to say about Viewtiful Joe, where even the Avengers will trash talk each other when put up against one another. This is because in Joe's home series it's stated him and Dante are close friends. If Dante fights Joe he'll assure them there won't be any hard feelings in the match, and borrows his Viewtiful catchphrase if he wins.
376* GroundPunch: His Volcano special, which can be continued into [[SpamAttack Beehive]], a series of rapid kicks, much like Chun-Li's own.
377* HyperspaceArsenal: Aside from [[CoolSword Rebellion]] and Ebony & Ivory, all of Dante's other Devil Arms and weapons are summoned and dispersed as needed.
378%%* InstantRunes: Appear in some of Dante's moves.
379* JackOfAllStats: Technically, he has a decent damage output, average speed, and average stamina. What makes him dangerous is his lots of combo potentials thanks to his many specials.
380* LagCancel: Dante's Bold Move is the only special move that his Stinger can cancel into, but it's possible to cancel out of Bold Move and into other special moves. This trick is the key to many of Dante's longer, more damaging combos, as well as making block strings much longer and safer.
381* LeaningOnTheFourthWall: In his ending, where he talks about having just beaten the final boss and a new challenger has appeared -- in this case, [[spoiler:Ghost Rider]]. While the challenger is quick to dismiss the idea, Dante insists that "Life is the ultimate game! You just don't get unlimited continues."
382* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=zdJwxGJ5GEg remix]] of ''"Devils Never Crys"'', from ''[=DMC3=]''.
383* MacrossMissileMassacre: One of his guns is the Kalina Ann, which shoots a flurry of missiles.
384* MythologyGag: Dante's appearance is lifted from ''VideoGame/DevilMayCry3DantesAwakening'', where he wears an unbuttoned coat that exposes his chest and stomach.
385* NamedWeapons: All of his weapons are named. His two guns are called Ebony and Ivory, while the CoolSword that SticksToTheBack is the Rebellion. His remaining weapons are all named after demons he has defeated in the past.
386%%* RedOniBlueOni: The red to Vergil's blue.
387* ShootTheBullet: [[https://www.youtube.com/watch?v=XUCNH_ygkZs As shown here,]] if two Dante players use the Million Dollars hyper [[FearfulSymmetry at the same time]], they'll take no damage at all. This is also a CallBack to the first intro movie of the game, where he and Deadpool do the same thing.
388* SpinAttack: His specials, namely his Twister (and Tempest), Crazy Dance, Prop Shredder, Revolver & Sky Dance.
389* SuperMode: One of his hyper combos is his Devil Trigger, which gives him a boost to his attack and access to new specials, but only lasts 10 seconds.
390* SwordAndGun: Dante's fighting style mixes the Rebellion sword and the Ebony and Ivory guns.
391%%* SwordBeam: His Drive attack.
392* SwordPointing: In the special Episode 4 Trailer [[http://lvls.files.wordpress.com/2010/11/mvc3-epicbg.png wallpaper.]]
393* TrademarkFavoriteFood: His love for pizza is acknowledged in one of his win quotes.
394-->Man, I'm starving. Where's my pizza?
395* TruerToTheText: Dante's Devil Trigger form in this game is much closer to Kazuma Kaneko's original drawings than the [=DMC3=] version that took a few more liberties with the design.
396* WalkingArmory: Being a devil hunter, Dante wields a large and varied arsenal. In addition to his {{BFS}} Rebellion and his twin guns, Ebony and Ivory, he has access to two swords, a rocket launcher, a triple nunchaku, a shotgun, a demonic gun, gauntlet and greaves, and an electric guitar/scythe hybrid weapon.
397%%* YouWillNotEvadeMe: His Grapple move, done with Kalina Ann.
398[[/folder]]
399
400[[folder:Felicia]]
401!!Felicia
402[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/218px-Felicia_MvsC3-FTW_7045.PNG]]
403-->Wanna dance?
404-->'''Voiced by:''' Creator/GinaBowes (English), Creator/KanaAsumi (Japanese)
405-->'''Home Series:''' ''VideoGame/{{Darkstalkers}}''
406-->'''Debut:''' ''Darkstalkers: The Night Warriors'' (1994)
407
408A cat woman raised by nuns, Felicia left the convent and is on a quest to become a superstar.
409
410Felicia's rushdown fighting style takes full advantage of her cat-like agility. She works best by pressuring her enemies with a devastating series of super-quick attacks (which have the added benefit of still being fairly strong hit-for-hit in the process).
411----
412* AnimalJingoism: Sometimes when she beats Amaterasu, she apologizes for beating her up because of the whole "Cats and Dogs" thing.
413* AnimeHair: Large, blue, and poofy. It also helps a bit with [[GodivaHair covering some naughty bits]].
414* AssistCharacter:
415** ''Kitty Helper'' summons Alto, who playfully jumps around at the enemy, interrupting their attacks while doing some damage in the process.
416** "Please Help Me!" summons an entire catgirl clowder of her friends. Grace, Lucy, Nana, and Mimi curbstomp her opponent while Alto jumps in for the finish.
417* AttentionDeficitOohShiny: Her win pose, where she's distracted by a butterfly fluttering in the distance.
418* BadassAdorable: A sweet and kind CatGirl who is also incredibly dangerous with her claws.
419* BattleAura: She emits one during her EX Charge to fill up hyper gauge as well as in her Dancing Flash.
420* BigBallOfViolence: This happens during her level 3 hyper, when her companions literally curb stomp her opponent.
421* BuffySpeak: In one of her win quotes, she refers to herself as "Felicia, the most dancingest, singingest woman you'll ever meet".
422* ButtonMashing: Felicia's ''[=UMvC3=]'' incarnation has her Dancing Flash and Please Help Me hyper combos mashable for added damage, making the latter hyper one of the most damaging level 3s.
423* CaptainObvious: She points out that Dormammu's head is on fire when she fights him, a fact that should be immediately obvious to anyone with eyes.
424* CatFolk: She is a catwoman, and several others show up to assist her in her level 3 hyper combo.
425* CatGirl: Hulk calls her this when tagging out with her, while Arthur calls her "little kitty".
426* CherryTapping: One of Felicia's hypers summons Alto to jump around on the screen. Alto herself does very minimal damage, but it's possible for her to get the last hit on an enemy. This counts as a normal KO despite being a hyper.
427%%* CloudCuckoolander
428* CuteMonsterGirl: Like everyone from her franchise, she is referred to as a monster, yet looks like an attractive young woman with a couple of feline features.
429* DishingOutDirt: In her Sand Splash special, Felicia kicks off a huge wave of sand into her opponent's face.
430* DivingKick: Felicia's Delta Kick has her deliver a rising kick, followed by a diving one that covers a lot of ground.
431* ExposedToTheElements: Fights in the arctic Temple of The Hand, the depths of Demon Village, and in the far reaches of space, all in her {{Stripperific}} FurBikini.
432* FurBikini: Well, not so much "bikini" as it is strategically placed fur over the unmentionables. Oh, and that's not even clothing, she's just naked.
433* GenkiGirl: Sweet and high-energy with an infectious positive attitude. She wants to be a pop star, and has the demeanor to match it.
434* GratuitousJapanese: Felicia was born and raised in America, yet she says "Omatase" for one of her English voice fight intros. Omatase is a shortened version of Omatase shimashita, or "Thanks for waiting." There is no particular reason why she would say this other than the fact that it's Japanese.
435%%* HairAntennae
436* InnocentFanserviceGirl: Compared to the likes of [[ShamelessFanserviceGirl Morrigan]], Felicia isn't intentionally trying to be {{Fanservice}}y. She just is.
437* LagCancel: She can cancel her dash with crouching and then dashing again, making it quicker to approach opponents.
438%%* MartialPacifist
439* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=kia1ZLIM9Gg remix]] of her stage theme from the original game.
440* NaturalWeapon: Those cat claws of hers are sharp.
441* PrehensileTail: Felicia can tail-whip her opponents, or stand her entire body on it while doing her Kitty Slash kick.
442* RollingAttack: Her Rolling Buckler special, which can be followed up with a clawed {{Shoryuken}}.
443* SceneryCensor:
444** Due to this, the only screen shots and videos shown during development of her had her breasts and rear obscured in some way. In the intro video, they got creative with this by making Haggar give her a piggyback ride most of the time and using her [[GodivaHair long hair]] to obscure the rest. On the official US website for the game, every character's art is shown in full on their respective pages--except for Felicia's and Morrigan's, whose art is cropped to a mere headshot. She was also hardly ever shown in officially-released gameplay videos due to ESRB guidelines on marketing materials.
445** Her character portrait for ''Ultimate Marvel vs. Capcom 3'' is subtly censored: her chest is blocked from view by her right forearm, and yet, [[InvertedTrope her in-game win pose bears her entire body for all to see.]]
446** The censorship makes its way in the game. At one point in her ''Dancing Flash'' hyper, she gives a high kick to her opponent with the leg that is closer to the foreground (right leg if facing right.) Her hand just happens to cover up her exposed underside for that brief split second.
447* SlideAttack: One of the Rolling Buckler's followups is a sliding kick.
448* SpectacularSpinning: Much of what Felicia does is spinning: her Rolling Buckler, Cat Spike, Hellcat throw, even her jumping.
449* {{Stripperific}}: Aside from her naturally-grown fur, [[VaporWear she's actually naked]]. In fact, Felicia is the reason the ESRB gave this game a "Partial Nudity" warning.
450%%* SupernaturalMartialArts
451* WallJump: She can cling to the wall, but slides down after a while.
452[[/folder]]
453
454[[folder:Hsien-Ko]]
455!!Hsien-Ko (Lei-Lei)
456[[quoteright:242:https://static.tvtropes.org/pmwiki/pub/images/242px-Hsien-Ko_MvsC3-FTW_8758.PNG]]
457-->Lets do this, sis!
458-->'''Voiced by:''' Hunter [=MacKenzie=] Austin (English), Creator/SaoriHayami (Japanese)
459-->'''Home Series:''' ''VideoGame/{{Darkstalkers}}''
460-->'''Debut:''' ''Night Warriors: Darkstalkers' Revenge'' (1995)
461
462In a Darkstalker attack on their village, Hsien-Ko’s mother gave her life to save her family. After these events, Hsien-Ko and her sister Mei-Ling have turned themselves into jiang-shi in order to fight for the return of their mother’s soul.
463
464Although she's quite low on the tier listing, she's one of the best characters for support, as her assists are very powerful and versatile, especially when powered up with her Rimoukon Hyper. She can also help with closing distances with someone zoning against you, a rarity. Otherwise, she's incredibly awkward to use, but powerful in the right hands.
465----
466%%* AnimeHair
467* AmazingTechnicolorPopulation: As a Jiangshi, she's got blue skin.
468* AnimeChineseGirl: A Chinese ''zombie'' girl, in fact.
469* AttackReflector: Her Henkyouki (the move where she pulls out a gong) uses [[MakeMeWannaShout a sound wave]] [[MusicalAssassin to attack]]. Said sound wave redirects other projectiles on top of acting as a damaging projectile itself.
470* BadassAdorable: A young girl who swings around gigantic claws and can hold her own against accomplished martial artists, demon hunters, superheroes, and zombie killers.
471%%* BlushSticker
472* BreakingTheFourthWall: Her winpose has her wink at the camera and say "Xiexie" ("Thank you") or "Zàijiàn" ("Good bye").
473* CartoonBomb: She can randomly throw these, with the bomb having a timer like in her own games.
474* ChineseVampire: She is a jiangshi, a fact that she states in her win quotes against the ''Resident Evil'' characters, who mistake her for one of the zombies from their own universe.
475* CoveredInGunge: If she beats Shuma-Gorath, she complains that the fight left her all sticky with slime.
476* CuteMonsterGirl: She is a blue-skinned undead, but resembles an attractive young woman and smiles at the camera after a win.
477* DubNameChange: Her original name is Lei-Lei. Changing the sound effects to Japanese will have the other characters referring to her as such.
478* EdibleAmmunition: Among the many, many random objects that she holds up her sleeves in ''Ultimate'', one of them is roasted meat.
479-->'''Mei-Ling''': LOOKS TASTY!
480* ExpressiveShirt: The kanji in her [[PaperTalisman warding seal]] changes occasionally, as the seal is [[SoulJar the form her sister Mei-Ling takes]] in order to keep Hsien-Ko in control of her body.
481* {{Fangirl}}: She seems to be a huge fan of Arthur, worshipping him as the best demon hunter in the world and telling him she loves all his weapons.
482* FlashStep: Like in her games, her dash involves disappearing and reappearing.
483%%* GratuitousForeignLanguage: Chinese, to be exact.
484* GratuitousJapanese:
485** One of her win quotes has her say "Gomen ne!" ("Sorry!"), a reference to Chun-Li's catchphrase.
486** In the second picture of her vanilla ending, [[spoiler:which is a comic she wrote of her and her sis' going to Doctor Strange so he can help give their mother's soul eternal rest,]] the word "owari" ("The End") is written at the bottom right corner. This was kept in the American version.
487* HyperspaceArsenal: She hides an absurd number of weapons [[NothingUpMySleeve up her sleeves]], some of which are too large to feasibly fit in.
488* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=O7l8IWqyGoI remix]] of her stage theme from her debut game.
489* MarionetteMotion: Her idle animation, mainly due to her struggling to hold up her huge claws.
490* NotQuiteFlight: She literally ''walks on air'' for her air dash.
491* {{Otaku}}: Owning to her own fighting style, Hsien-Ko has an obsession with weapons, praising both Arthur's and Taskmaster's should she win a battle against them.
492* SecretCharacter: Requires 6000 Player Points to unlock in vanilla (or beat Arcade mode three times). Available right from the start in ''Ultimate''.
493%%* SilkHidingSteel: Literally.
494* SpikeBallsOfDoom: In her Tenraiha hyper combo, Hsien-Ko drops several spiked balls on top of her opponent.
495* SuperMode: Her Rimoukon, when her seal gets removed. She gains a yellow BattleAura and [[TheJuggernaut she can't be hit-stunned.]]
496* SupernaturalMartialArts: Her fighting style in a nutshell. She's a Jiang-Shi (a ChineseVampire) who can throw various weapons [[HyperspaceArsenal she stores in her sleeves]], and her sister Mei-Ling acts as a mystical PowerLimiter. Her air dash also has her literally running on air. Lampshaded in a win quote.
497--> This isn't magic, it's Senjutsu... What's the difference? Man, there is no way I could hope to explain that here and now.
498* YankTheDogsChain: In her Vanilla ending, Hsien-Ko and Mei-Ling go to meet [[spoiler:Comicbook/DoctorStrange, the Sorcerer Supreme]], so that he can put their mother's soul to rest and return them back to normal humans. He does so without any reluctance... And then the dialogue reveals that the ending isn't real, but is a comic book the sisters drew together to deal with their troubles. In ''Ultimate'', they actually meet the character in question, who seems genuinely concerned about their condition and wonders if he could help.
499[[/folder]]
500
501[[folder:Jill]]
502!!Jill Valentine
503[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/252px-Jill_Valentine_MvsC3-FTW_2255.PNG]]
504--> My orders are to capture you.
505--> '''Voiced by:''' Creator/KariWahlgren (English), Creator/AtsukoYuya (Japanese)
506-->'''Home Series:''' ''Franchise/ResidentEvil''
507-->'''Debut:''' ''VideoGame/ResidentEvil1'' (1996)
508
509Jill was a member of the S.T.A.R.S Alpha Team, along with Chris Redfield. Surviving the Raccoon City Incident and an attempt on her life by the Nemesis monster, she joined the B.S.A.A. and worked with Chris once more on a mission to find Ozwell E. Spencer, the founder of Umbrella. Encountering Wesker, who had already killed Spencer, she tackled him out of a window to their supposed deaths. Both survived, but Wesker used her as a test subject for Uroboros, and she was brainwashed into becoming his puppet bodyguard.
510----
511* AxCrazy: As a result of being brainwashed by Wesker, Jill has gotten deranged and violent in this game, uttering death threats to her opponents in a CreepyMonotone.
512* BackToBackBadasses: In her ending, she strikes a truce with [[spoiler:Blade, covering his back as they start to get surrounded by various Marvel monsters]].
513* BattleAura: Like Wesker, she has little dark wisps rising from her body. And even more elaborate in her Mad Beast mode, in which she's surrounded by a purple aura.
514* BrainwashedAndCrazy: The device on her chest bends Jill to Wesker's will. She can see everything she is doing, but has [[AndIMustScream no control]] over her own body.
515* CameraAbuse: When she wins, she walks slowly in an appealing fashion toward the camera, but pulls out a needle and attempts to stab the cameraman with it, with her face brimming with rage.
516%%* CombatStilettos
517* DivingKick: When performing her Raven Spike hyper combo, Jill jumps into the air and delivers several flying kicks to her opponent.
518* TheDogBitesBack: If Jill wins a battle against Wesker, it's implied that she has somehow broken free of her mind control, as her win quote has her state that he's had it coming.
519* DownloadableContent: Initially, for the [=PS3=] version. This caused her and fellow DLC character Shuma-Gorath to be TemporaryOnlineContent when Capcom's license with Marvel expired, but since then a [=PS4=] and Steam port was released and announced with both DLC characters included by default, averting both tropes.
520* FragileSpeedster: Extremely fast, can go into a stance that makes her faster, and has a super mode that turns her into a hedgehog on speed, but has low health.
521* GunsAkimbo: Uses two Skorpions during her Machine Gun Spray Hyper.
522* KickChick: Jill's special moves and command normals heavily emphasize powerful kicks to combo the opponent, inclusing her Raven Spike hyper, which has Jill deliver a flurry of kicks that knocks her foe down.
523* LateArrivalSpoiler: Jill's appearance in this game spoils her fate from ''VideoGame/ResidentEvil5'': she did not die in that game, but was kidnapped and brainwashed into Wesker's loyal servant.
524* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=0Ey4kFOHM8I remix]] of ''"Sad but true"'', originally played in the Jill's boss fight in ''Resident Evil 5''.
525* MindControlDevice: The red thing on her chest lets Wesker control her every action.
526* MindControlEyes: Wide open, with a flat stare, or half open with a tired gaze.
527* MoreDakka: The Machine Gun Spray hyper involves cartwheeling while wildly [[DualWielding firing uzis everywhere]]. Does very low damage unless you know how to set it up, though.
528* MurderousThighs: When performing a throw, Jill wraps her legs around her opponent's neck and cracks it.
529* RogueProtagonist: From a heroine in the second game, to a villain (mind-controlled, but still) in this game. This reflects her change in ''Resident Evil 5''.
530* SameCharacterButDifferent: In ''Marvel vs. Capcom 2'', Jill is her usual heroic self and fights mainly by summoning zombies that attack her opponent. ''[=MvC3=]'' adopts her BrainwashedAndCrazy persona from ''Resident Evil 5'', who has a vastly different moveset that heavily emphasizes acrobatics.
531%%* SpyCatsuit
532* SuperMode: The Mad Beast hyper allows her to spam quick dashes across the ground and the air, as well as cancel her special attacks into another.
533[[/folder]]
534
535[[folder:Haggar]]
536!!Mike Haggar
537[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/238px-Mike_Haggar_MvsC3-FTW_5439.PNG]]
538-->You're gonna regret this in the morning.
539-->'''Voiced by:''' Creator/MattRiedy (English), Creator/KiyoyukiYanada (Japanese)
540-->'''Home Series:''' ''VideoGame/FinalFight''
541-->'''Debut:''' ''Final Fight'' (1989)
542
543Mike Haggar is a former wrestler and the mayor of Metro City. He often takes to the streets to deal with Metro City's gang problems, [[PapaWolf especially if it involves his daughter.]]
544
545Haggar is a [[MightyGlacier slow]] grappling character who will ''floor'' you if he can manage to get in close, making his approach predictable if his opponent is aware of it. He is the only character in the game with an invincible assist, with the trade off being that it costs him a bit of health to use.
546----
547* ActionPolitician: Arguably the TropeCodifier when it comes to video games. His tendency to be one under dire circumstances is practically an AscendedMeme for the character.
548%%* {{Ambadassador}}
549* AchillesHeel: Haggar has many strengths, (great range good damage amazing combos the ability to convert off of just about anything with his air pipe, and the third most health out of any character in the game just behind Nemesis and Thor and just above Ghost Rider.), Agility is most certainly not one of them. Haggar is the 3rd slowest character in the game, and unlike Thor and Nemesis, Haggar doesn't have any full screen options. Because of this Haggar has the worst match up in the game of any character with Magneto, as Magneto has a special move that pushes opponents away from him immediately, and without assists there's literally nothing Haggar can do to hurt Magneto. A downplayed example for the most part, Haggar's air pipe makes closing space and controlling said space really easy for the most part, and this only truly bites him in the ass against Magneto, but being the only character who can not win a 1v1 in any circumstance makes you either really want to build a team around dealing with magneto, or just pick someone else when your opponent picks him so the situation doesn't arise.
550* AuthorityEqualsAsskicking: He's the mayor of Metro City. In the intro cinematic he's running for New York City Mayor, according the burning billboard he and Felicia are trying to put out. And in his ending, [[spoiler:he's elected [[OurPresidentsAreDifferent President of the United States]]. With Tony Stark as his VP.]]
551* BadassNormal: With Hawkeye, Chris Redfield, Frank West, and Phoenix Wright, one of only four normal humans in the game. Even more than Chris, who still uses multiple weapons; Haggar's perfectly normal.
552* BerserkButton: Don't mess with his campaign signs. He will mess you up.
553* CallBack: Retains attacks from ''Final Fight'' and his guest appearances in the ''VideoGame/SaturdayNightSlamMasters'' games.
554* CharlesAtlasSuperpower: Can take on mutants, superheroes, and ''gods'' with nothing but his natural physique and the occasional piece of pipe.
555** SpinAttack: His Double Lariat. [[MythologyGag Like in the]] ''VideoGame/FinalFight'' games, [[CastFromHitPoints you take a small amount of damage by doing it]], but it has high priority and thus has good mileage as a counter-attack.
556* DivergentCharacterEvolution: Originally [[VideoGame/StreetFighterII Zangief]] was a clear expy of him, with mostly the same moves. In later ''Final Fight'' games, Haggar modified some of his own moves to resemble Zangief's more. As of ''[=MvC3=]'', both of them are completely different. Even their shared moves (lariat and piledriver) behave differently, with the rest of Haggar's moveset is more focused on rushing, juggling, and striking than any form of grappling.
557* DynamicAkimbo: Of course, being such a pillar of manliness (as well as an ex-pro wrestler) this is his pose.
558* GlowingEyesOfDoom: In his Level 3 hyper, his eyes glow briefly before he leaps to piledriver the enemy.
559* {{Hammerspace}}: His weapon is an iron pipe that appears out of nowhere.
560* HeroicBuild: Haggar is fittingly muscular, as he is a wrestler.
561* HumanHammerThrow: His Wild Swing special and Final Haggar Buster involve this.
562* {{Irony}}: The only playable character in the original ''Final Fight'' who never became a fighter in the ''Street Fighter'' franchise is the sole representative in a ''Marvel vs Capcom'' game.
563* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=lqE-5y_q1dk remix]] of the [[Level1MusicRepresents first level]] theme of the original game.
564* MightyGlacier: He's slow normally, but like Sentinel, doing the dash-crouch cancel makes him really fast. And his special moves dish major damage.
565* OurPresidentsAreDifferent: In his ending, [[spoiler:he's elected President Action]].
566* PapaWolf:
567-->(''win screen text''): Just be lucky you didn't touch my daughter, or else you would have seen me when I'm really angry!
568* PipePain: Just like he could in his home game, he can use a pipe to smash enemies.
569* RapidFireFisticuffs: His [[ExactlyWhatItSaysOnTheTin Rapid Fire Fist]] hyper. [[ButtonMashing Mashing the attack button]] will make it longer.
570* RepeatCut: His Level 3 hyper has the scene of him piledriving his opponent repeated [[RuleOfThree 3 times.]]
571* TheRival: Hulk acknowledges him as a WorthyOpponent, and then Haggar confirms this.
572--> (''before the fight'') Don't worry. I'm more than a challenge for you.
573--> (''if Haggar wins'') You'd make a great wrestler yourself.
574* ShockwaveStomp: His Giant Haggar Press (Body Splash) hyper, which [[AwesomenessIsVolatile creates a fiery explosion upon impact]].
575* SpectacularSpinning: His Wild Spin aerial command grab, in which he spins the opponent multiple times and then throwing him/her to the ground.
576* SpiritedCompetitor
577--> (''to Ryu'') I haven't had a fight like that ever since I became mayor. Thanks, kid, that hit the spot.
578* StealthPun: He's a city mayor who solves criminal problems with violent acts. [[note]]One of his specials is Violent Axe.[[/note]]
579* SuspiciouslySimilarSubstitute: To [[VideoGame/StreetFighterII Zangief]], for this game, because their attacks are identical. In actuality, Haggar predates Zangief by a few years. Of course, the two have borrowed moves from each other in their series's canon.
580* TaughtByExperience
581--> (''to She-Hulk'') You have the speed, power, and smarts to take down anyone but me. Why? It's all about experience.
582* UseYourHead: He has a command headbutt that dizzies the opponent.
583* WalkingShirtlessScene: No shirt, just a single suspender to show off his manly chest.
584* WrestlerInAllOfUs: He's a former [[ProfessionalWrestling pro]] [[VideoGame/SaturdayNightSlamMasters wrestler]].
585** SpinningPiledriver: In his Final Haggar Buster hyper. [[AwesomenessIsVolatile It also creates an explosion upon impact]].
586%%* SuplexFinisher
587[[/folder]]
588
589[[folder:Morrigan]]
590!!Morrigan Aensland
591[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/257px-Morrigan_MvsC3-FTW_1610.PNG]]
592-->I want you... body and soul.
593-->'''Voiced by:''' Siobhan Flynn (English), Creator/RieTanaka (Japanese)
594-->'''Home Series:''' ''VideoGame/{{Darkstalkers}}''
595-->'''Debut:''' ''Darkstalkers: The Night Warriors'' (1994)
596
597A [[TheHedonist hedonistic]] succubus, Morrigan is very powerful and prefers to neglect her duties and instead spend time in the human world.
598----
599* AnimeHair: A mint green HimeCut with little bat wings for decoration.
600* AntiHero: She is a selfish succubus and fights for fun, but is friendly and moral for a succubus, and does not kill humans, even going as far as to protect them.
601* AuthorityEqualsAsskicking: Comes from one of the several houses of nobility in Makai, and she's technically [[TheHighQueen its future ruler]], which makes her a PrettyPrincessPowerhouse. She hates the position, though.
602* BattleAura: Her body is surrounded by faint greenish-white wisps of fire. When she floats across the ground, it forms a circular ring of fire around her feet. She also releases a full-body pinkish aura during her Astral Vision hyper, while her clone doesn't have an aura.
603* BeamSpam: A common tactic in her playstyle is using Astral Vision in combination with {{Flight}} and Soul Fist to cover the screen with projectiles. Throw in Dr. Doom's Hidden Missiles for extra annoyance and Vergil's assist to push the opponent back and you've got one of the most infamous and infuriating strategies ever developed in the competitive scene.
604* BulletHell: A natural result of using her un-fly combos to fire off an inordinate number of Soul Fists in a relatively short period of time. Adding Astral Vision and/or X-Factor to the mix only serves to exacerbate this.
605%%* CombatStilettos
606* CombatTentacles: In the first trailer, she tries to attack Iron Man with them, but misses and stabs Deadpool's behind by accident.
607* CorruptTheCutie:
608** Morrigan calls X-23 a pure and chaste spirit and entertains herself by thinking of ways in which she could corrupt the mutant.
609** Morrigan tells Phoenix she to strip off her prosaic morals.
610%%* CurtainsMatchTheWindow
611* DoppelgangerAttack: Astral Vision and Darkness Illusion. The former produces a copy on the opposite side of the field that mirrors her every move, which is useful for boxing the opponent, while the latter is a cinematic Hyper where Morrigan and her clone beat the opponent to a pulp.
612* ExtremeOmnisexual: Flirts with every character, including Shuma Gorath.
613* {{Flight}}: One of her specials lets her fly through the screen for a short time. Her dash also has her using a pair of jets on her back to ascend forward.
614* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=kia1ZLIM9Gg remix]] of her stage theme from the original game.
615* LickedByTheDog: Morrigan is a demon, yet Amaterasu, the Goddess of the Sun, licks her face when the two meet in the second trailer.
616* MacrossMissileMassacre: Finishing Shower launches a flurry of missiles from her body onto her opponents.
617* MagicMissileStorm: The "BulletHell" technique developed by professional player [=ChrisG=] revolves around rapid-firing Morrigan's Soul Fist from different heights and angles while Astral Vision is active to cover the entire screen with damaging fireballs. Video [[https://www.youtube.com/watch?v=YQkaI0_f7ek here]].
618* ManaBurn: ''Ultimate'' gives her a new projectile special that drains the meter of her opponent named "Soul Drain."
619* MorphWeapon: She can voluntarily shapeshift her wings into blades, missile launchers, jets or a swarm of bats.
620* MsFanservice: Capcom's resident Ms. Fanservice, in fact. As a succubus, her life literally depends on her being as sexy as possible. She even cameos as a stripper in Wolverine's arcade ending.
621* NavelDeepNeckline: Her neckline is so low that she's almost not covering ''anything'' at all.
622* NoblewomansLaugh: She lets out a smug giggle when performing Vector Drain and her Level 3. Fitting, given both her status as a NobleDemon and her heritage to the Aensland clan.
623* OohMeAccentsSlipping: Morrigan is Scottish, but her voice actress, Siobhan Flynn, is Welsh. She ''tries'' to keep a consistent Scottish accent... but not very well, often drifting off into {{Scotireland}} or even British a few times.
624* OneToMillionToOne: Morrigan disperses into a cloud of bats during her battle with Iron Man in the Episode 1 trailer to avoid his [[HandBlast repulsor beam]], only to reform, [[DistractedByTheSexy seduce him]], and then [[SpinningPiledriver Vector Drain]] Tony down into a billboard.
625* PaintedOnPants: Again, her entire purpose is to be absolutely drop-dead sexy, so her skintight purple leggings help a lot with that.
626* PowerCreepPowerSeep: Darkstalkers have a ranking system that puts Morrigan above guys who can casually destroy the Earth and she is responsible for governing an area at least 100 times its size. Here, it's possible for her to be defeated by a lawyer who threw paper at her.
627* PowerFloats: She's above walking.
628* TheRival:
629** Morrigan is shown fighting Iron Man in the first trailer. Fittingly, he is TheCasanova, while she is a [[SuccubiAndIncubi succubus]].
630** Morrigan becomes Dr. Strange's rival in ''Ultimate'' and is shown dodging his lightning bolts in the opening cinematic.
631* SexyBacklessOutfit: Not only for {{Fanservice}}, but to give her wings somewhere to protrude from.
632* {{Shotoclone}}: Morrigan has an EnergyBall (Soul Fist) and a {{Shoryuken}} (Shadow Blade).
633* SpinningPiledriver: Her command grab, Vector Drain, has her throw her opponent to the ground like this, causing a hard knockdown.
634%%* SpiritedCompetitor
635* {{Stripperific}}: Again, succubus. She purposely wears as little as possible to maintain her lifeforce and powers.
636* SuccubiAndIncubi: Despite being mostly heroic, Morrigan is a succubus, so she doesn't even try to hide her lustful tendencies, openly flirting with other characters and peppering her dialogue with sexual innuendo. However, Morrigan draws certain lines such as avoiding flirting with characters underage and doesn't kill people through sex, merely [[LifeDrain draining part of their life energy]].
637* VaporWear: Everything that she's wearing is nothing more than bats that reshape themselves according to her will.
638* WarriorTherapist: If Morrigan faces Magneto, she proposes to help him release his hate and comments that he needs to learn to think happy thoughts.
639* WingedHumanoid: Morrigan resembles a young woman, but has one pair of wings on her back and another on her head.
640[[/folder]]
641
642[[folder:Spencer]]
643!!Nathan "Radd" Spencer
644[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/spencer_mvc3.png]]
645-->Alright, who wants some of this?
646-->'''Voiced by:''' Creator/DameonClarke (English), Creator/TakayaKuroda (Japanese)
647-->'''Home Series:''' ''VideoGame/BionicCommando''
648-->'''Debut:''' ''Bionic Commando'' (1987)
649
650Spencer was a spec-ops soldier working for the government. He became notorious for stopping [[YouClonedHitler the resurrection]] of UsefulNotes/AdolfHitler and ending the Bionic Wars. However, the government betrayed him by enacting the Bionic Purge, and he was sentenced to imprisonment. When a new threat arrived, Spencer was released, being the only man for the job.
651----
652* AmbidextrousSprite: Despite using 3D models for the game, his bionic arm. As with Ryu and other characters, the character animations are meant to be viewed from one angle, and model flipping preserves that appearance.
653%%* AntiHero
654* ArtificialLimbs: His trusty bionic arm is used to pummel enemies and grab objects at range. It also holds a fragment of his wife's soul.
655* BoisterousBruiser: Ironic, isn't it? With lines like, "So long, sucker!" and "Party time!", it's hard to believe that this is the same Spencer from the DarkerAndEdgier 2009 sequel (although to be fair, he did exhibit shades of this trope even there).
656* CoolShades: His DLC alternate look is a reference to his ''Rearmed'' appearance.
657* DeathFromAbove: A new move added in ''Ultimate'', named "Bionic Bomber", specifically a [[GroundPound descending powerful punch.]] Carried over from his home series (there, it's exactly named "Death From Above").
658* GroundShatteringLanding: His intro pose, where he latches onto the ground and lands so hard he cracks the floor.
659* {{Irony}}: How Spencer views a fight against Captain America as he is a fellow soldier.
660--> I never thought it would come to this...
661* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=IuU71lZXWWQ remix]] of the ''Bionic Commando'' main theme.
662* MegatonPunch: His Bionic Lancer hyper, the "Bionic AAAAARRRRRM!!"
663* NothingPersonal:
664--> (''when he beats Cap'') I'm on a mission. Nothing personal.
665* NotQuiteFlight: He uses his bionic arm to move along the stages. He also can aim his arm upwards and then [[BuildingSwing swing forward]].
666* PermaStubble: In his normal costume. His DLC costume ditches it, however.
667* PoweredByAForsakenChild: His bionic arm is powered by [[spoiler:his dead wife's soul]].
668* UnnecessaryCombatRoll: Instead of dashing like everyone else.
669* WhenAllYouHaveIsAHammer: He doesn't have many moves, and he only has 2 hypers, but they can be used in various ways.
670* WorthyOpponent: He appears to view Rocket Raccoon as this. To put this in perspective, he openly shows respect for Rocket Raccoon as a soldier while trash talking Chris Redfield and Captain America.
671* YouWillNotEvadeMe: His standard use of his grappling hook arm is to pull enemies closer to him.
672[[/folder]]
673
674
675[[folder:Ryu]]
676!!Ryu
677[[quoteright:179:https://static.tvtropes.org/pmwiki/pub/images/179px-Ryu_MvsC3-FTW_9575.PNG]]
678-->Show me your strength!
679-->'''Voiced by:''' Creator/KyleHebert (English), Creator/HirokiTakahashi (Japanese)
680-->'''Home Series:''' ''Franchise/StreetFighter''
681-->'''Debut:''' ''VideoGame/StreetFighterI'' (1987)
682
683Ryu lives only for the fight and seeks opponents stronger than himself. He fights using the art of Ansatsuken as taught to him by his master, Gouken.
684
685Ryu has a solid, balanced style that is good for beginners, with his potential brought out by players with a firm grip on the core mechanics of the game.
686----
687* BloodKnight: A lone warrior who walks the earth looking for fights to test his strength, with this commitment to the fight leaving him vulnerable to the Satsui no Hadou.
688* EnemyWithin: Some of his intro quotes reference his constant struggle not to succumb to the Satsui no Hado, which is a dark force within him. He tells Akuma that he will not give in to the dark power that consumed the latter, and sympathizes with Jean Grey, as she also holds a destructive force inside her own body.
689--> (''To Phoenix'') I see you are battling your inner demon. You must prove that you are stronger than they are.''
690* HurricaneKick: As ''the'' original version of the {{Shotoclone}}s, Ryu possesses the move in the form of his Tatsumaki Senpuukyaku, where he spins forward with one of his legs extended out.
691* KiManipulation: His fighting style is called Assassination Fist, which revolves around manipulating his own Ki energy into deadly attacks. However, Ryu voluntarily limits the intensity of his blows to prevent his opponent from being seriously injured, restricting himself to just basic moves like his trademark Hadoken fireball.
692* KamehameHadoken: Ryu named the Hadoken half of the trope. He has the standard fireball Hadoken, but also a beam variation, his hyper combo Shinkuu Hadoken.
693* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=-bIVu8KITT8 remix]] of his stage theme from ''Street Fighter II''.
694* MartialArtsHeadband: A signature part of Ryu's wardrobe, and a gift from his best buddy Ken.
695* {{Mascot}}: Of the ''Street Fighter'' series, and, arguably, the ''Marvel vs. Capcom'' series as well. It helps that he (and, [[ExecutiveMeddling before]] ''[[VideoGame/MarvelVsCapcomInfinite Infinite]]'', ComicBook/{{Wolverine}}) has appeared in every game and is always prominently featured on the covers.
696* PatrickStewartSpeech: One of his win quotes is that human potential is truly limitless, as long as one dedicates him/herself to it.
697* PlayingWithFire: His Shakunetsu turns his regular KamehameHadoken into a fireball that hits multiple times.
698* {{Shotoclone}}: [[TropeCodifier The one and only]].
699* SpamAttack: Unique to ''3'' and ''Ultimate'', is the Ren Hadoken, spamming up to five Hadokens in a row.
700* {{Shoryuken}}: The trope is named after his famous jumping uppercut special move. He also has the souped up Shin Shoryuken as a Hyper Combo.
701* SpiritedCompetitor: He's a benign version of a BloodKnight. Many characters lampshade how much he enjoys fighting.
702--->'''Chun-Li''': You never stop fighting, do you?
703--->'''Iron Man''': There´s more to life than just fighting. Fast cars and women, for example.
704* TheStoic: Maintains his usual serious, unflappable attitude in this game.
705* SuperMode: In ''Ultimate'', he gains a buff hyper (Hado Kakusei) that enhances his special moves: His S Hadoken (aka Baku Hadoken) and Shoryuken (aka Hado Shoryuken) can be [[ChargedAttack charged]] for higher damage, while his Shin Hadoken (evolved from Shinkuu Hadoken) can [[ReflectingLaser reflect]] off walls.
706* SupernaturalMartialArts: His Ansatsuken (or, as some sources put it, "Shotokan") fighting technique is a fictional martial art that allows the warrior to [[KiManipulation attack using his own inner energy]].
707* WhyDidItHaveToBeSnakes: His original character profile from ''VideoGame/StreetFighterII'' says that his only dislike is "spiders" (because one of them once crawled into his mouth while he was asleep). This is referenced in his pre-match speech against Spider-Man.
708--> Spiders. I hate spiders.
709* WorthyOpponent: Mutually with ComicBook/IronFist in ''Ultimate''. In Ryu's ''Ultimate'' ending, he has become the next Iron Fist.
710[[/folder]]
711
712[[folder:Trish]]
713!!Trish
714[[quoteright:167:https://static.tvtropes.org/pmwiki/pub/images/167px-Trish_MvsC3-FTW_1601.PNG]]
715-->Be a lamb... go gentle on me.
716-->'''Voiced by:''' Danielle Burgio (English), Creator/AtsukoTanaka (Japanese)
717-->'''Home Series:''' ''VideoGame/DevilMayCry''
718-->'''Debut:''' ''Devil May Cry'' (2001)
719
720A woman created by the demon Mundus to [[HoneyTrap seduce]] and destroy Dante. However, [[HighHeelFaceTurn she ends up aiding Dante on his quest to vanquish demons.]]
721----
722* ArtificialHuman: She is in fact a [[OurDemonsAreDifferent demon]] initially created by Mundus to defeat Dante.
723%%* BadassBiker
724%%* BackToBackBadasses: With Tron.
725* BeamSpam: Her Maximum Voltage hyper releases several rounds of lightning bolts from the tip of her fingers.
726* {{BFS}}: The Sparda was originally wielded by a legendary demon warrior. As such, it is wider and longer than Trish herself. Not that she has any problem using it.
727* CompositeCharacter: She wears her costume from the first ''VideoGame/DevilMayCry'' and has her hair styled as she did in her original appearance, but her interactions with Dante and a reference to Gloria in her win quotes means she is at least the ''VideoGame/DevilMayCry4'' version of Trish. She also wields her lightning powers and Sparda's weaponry (the Sparda sword and Luce & Ombra pistols), as her [[SecretCharacter unlockable appearance]] in ''VideoGame/DevilMayCry2''.
728* CoolShades: [[TheGlassesComeOff She discards them before a match]] and produces a new pair from her VictoriasSecretCompartment after she wins.
729* DivingKick: The [[CombatStilettos Stiletto Kick]], which is available as a normal move.
730* DoubleJump: Like Dante,she uses Air Hike for this effect.
731%%* FemmeFatale: A milder version compared to Morrigan.
732* {{Flight}}: Air Raid makes her capable of this for a short time.
733%%* TheGunslinger
734* HellBentForLeather: Wears nothing but a leather corset and tight leather pants.
735* HiddenDepths: Demon though she may be, she has a softer side thanks to Dante's influence. She lampshades it in one of her victory quotes, albeit partially jokingly:
736--> Yes, I'm actually a demon spawn from Hell, but I'm really a sweet girl once you get to know me.
737* InstantRunes: In most of her lightning-based attacks.
738* KickChick: An honorable mention. When she's not using her sword and blasting you with lightning, that is.
739* LateArrivalSpoiler: If you buy her DLC costume and didn't play ''Devil May Cry 4'', then it won't be very surprising that she is actually [[spoiler:Gloria]].
740* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=XNO8Edwgb0s remix]] of ''"Lock & Load"'', the second battle theme of ' '[=DMC1=]''.
741* NamedWeapons: The sword Sparda, and her guns Luce & Ombra.
742* NavelDeepNeckline: In a lightning-bolt-shaped neckline, no less! Her Gloria costume takes this even further.
743* OfCorsetsSexy: Wears a tight leather corset that bares her midriff and has a lightning bolt-shaped neckline.
744* OneWomanWail: [[https://www.youtube.com/watch?v=XNO8Edwgb0s Her theme.]]
745* ScrewDestiny: See her bio above.
746--> '''X-23''': You too were created for a purpose you did not wish to fulfill. You have my sympathy.
747** She also tells this to Akuma:
748--> As a former demon myself, I gotta ask you. Is this really the life you want for yourself?
749* ShockAndAwe: She [[DoNotTauntCthulhu challenges]] [[Comicbook/TheMightyThor the Thunder God Himself]] to see who's better with their lightning powers.
750--> So you're the God of Thunder. Really?
751--> We may have similar powers, but you don't know me.
752* SexyBacklessOutfit: Her victory portrait via ''Ultimate''.
753* SticksToTheBack: The sword Sparda, which inexplicably clings to her back whenever she's not using it.
754* SwordAndGun: Technically this as she uses the Sparda, but only uses Luce and Ombra in certain points.
755* SuspiciouslySpecificDenial:
756--> (''random win quote''): Gloria? Never heard of her.
757** [[GameplayAndStorySegregation She can say this even if]] [[ImplausibleDeniability she's currently wearing the Gloria costume.]]
758* SupermodelStrut: Her normal movement is a confident strut that has her swaying her hips and a hand posed on her waist, emphasizing her status as a FemmeFatale.
759* ThrowingYourSwordAlwaysWorks: Round Trip, where her Sparda [[MorphWeapon turns]] [[SwissArmyWeapon into]] [[SinisterScythe a scythe]] and she then throws it at the opponent. She also possesses a multi-hitting hyper variant, Round Harvest. Both are {{Homing Projectile}}s.
760* TrapMaster: With her Trick specials. Hopscoth is a trap that fires upwards, while Peekaboo works like a net.
761* VanHelsingHateCrimes: Her ending has Trish [[spoiler:beating up a flustered Nightcrawler, who tries to assert that he's ''not'' a demon.]]
762* VictoriasSecretCompartment: She keeps her sunglasses in between her breasts, as shown [[MaleGaze in close-up]] during her victory animation.
763* VaporWear: ImpossiblyLowNeckline? Check. PaintedOnPants? Check. There's not really room for anything else under there.
764* YouWillNotEvadeMe: Borderline example with her Round Trip move. Even moreso with Round Harvest, the hyper combo version.
765[[/folder]]
766
767
768[[folder:Tron]]
769!!Tron Bonne
770[[quoteright:243:https://static.tvtropes.org/pmwiki/pub/images/243px-Tron_Bonne_MvsC3-FTW_5644.PNG]]
771-->I would give up now if I were you.
772-->'''Voiced by:''' Creator/TaraPlatt (English), Creator/MayumiIizuka (Japanese)
773-->'''Home Series:''' ''Franchise/MegaMan''
774-->'''Debut:''' ''VideoGame/MegaManLegends'' (1997)
775
776A pirate and mechanical genius, Tron Bonne uses her Servbots to do her bidding. She has a [[{{Tsundere}} love-hate relationship]] with [=MegaMan=] Volnutt. She seeks all the world's riches, but usually ends up getting in debt because of her mishaps.
777----
778* AlertnessBlink: In her Level 3 hyper, as her mecha goes down before her when she, with her mecha, jumps into the air.
779* AmbidextrousSprite: Despite using 3D models for the game, Gustaff's cannon arm (as well as her Beacon Bomb, and the King Servbot's hammer).
780* AnimeHair: It flares out behind her in a circular wedge shape.
781* AntiVillain ([[SlidingScaleOfAntiVillains Type]] [[NobleDemon I]]): In the opening movies. Remember, Tron Bonne was a main antagonist in the ''VideoGame/MegaManLegends'' series, but in the cutscenes, she's shown fighting against the Marvel villains with the rest of the heroes. It fits with her character, as like in her home series, Tron's motivations are purely fiscal. She enjoys her act of piracy, but knows when it's best to throw in with the heroes when the stakes have grown beyond her.
782* AsideGlance: If you've selected Tron as your 3rd character, watch her eyes during your point character's banter. She'll look at the camera, and once more before "FIGHT!" is announced.
783* AssistCharacter: Gustaff does all of her attacks, and she's also assisted by Servbots.
784* AwesomenessIsVolatile: In her Level 3 hyper, she grabs her opponent and [[WipeTheFloorWithYou grinds him/her against the earth]] until [[FrictionBurn it creates fire]]. Also, when she slams the opponent down afterward, it creates an explosion.
785* AwesomeButImpractical: In her win quote against Storm, she gripes about having built her Gustaff without any sort of roof. This is also reflected in her Level 3 Hyper, where she uses Gustaff to piledrive the opponent... realizing only too late that this dumps her ''out'' of her robot.
786* BackToBackBadasses: With Trish in the opening movie, while fighting Dr. Doom and Super-Skrull.
787* BadassAdorable: She's an adorable young girl who can go toe-to-toe with the best of them thanks to her MiniMecha.
788* BanditMook: Her Beacon Bomb attacks. Those Servbots aren't merely stunning the enemy, they're also stealing a [[VideoGame/MegaManLegends refractor shard]] (a small portion of their hyper meter) and returning it to Tron so she can line her pockets with more zenny.
789* BreakingTheFourthWall: After her assist, Tron waves to the screen and says, "Thanks for playing!"
790* BringIt: In her idle stance, eventually she makes the Gustaff's hand do this.
791* CardCarryingVillain: She acknowledges what she is and considers it fun. That doesn't stop her from [[EnemyMine teaming up with the good guys on occasion.]] [[EvenEvilHasStandards Or from fighting the likes of Albert Wesker.]]
792-->"Yeah, that's right, I'm bad!"
793* ConfettiDrop: A variant; her victory animation involves her firing some confetti into the air using Gustaff to accompany her V-sign winpose.
794* CuteBruiser: {{Downplayed|Trope}}. Her playstyle involves heavy bruising and [[LightningBruiser she's got good speed to back it up]], which makes it played straight except that she uses a MiniMecha to do so. In terms of gameplay, she's matched with Haggar and Hulk for second highest health in the game.
795* DistractedByTheSexy: She gets rather distracted while admiring how Nova looks in his LatexSpaceSuit.
796* EasterEgg: Tron also appears in the background of the Kattelox Island stage with Teisel Bonne, unless she's in the fight, in which case you see Teisel alone cheering her on. If two Trons appear in the fight at the same time, Teisel becomes visibly shocked and confused.
797* EvenEvilHasStandards: Yes, she's a sky pirate, but the cinematics show her fighting against the world-conquering villains like Dr. Doom and Wesker.
798* FireBreathingWeapon: Her Gustaff has a built-in flamethrower.
799* GadgeteerGenius: Her Gustaff and Servbots are her inventions, and they have numerous applications on the battlefield.
800* GivingSomeoneThePointerFinger: In her intro pose and character art, as you can see. Her VictoryPose employs the VSign instead.
801* GravityIsAHarshMistress: When using her Shakedown Mixer, the Gustaff falls before she does, causing her to hang in the air for a second until she lands face-first back in the Gustaff.
802* InsufferableGenius: According to the character bio sheet in vanilla, she's tied with Albert Wesker as the most intelligent character (higher than Dr. Doom) in this game. The stats have been adjusted in ''Ultimate'', placing her intelligence down back into the more believable realm of what a human can accomplish, but this still makes her smarter than the majority of the cast. Unfortunately, along with her wealth, this gives her a superiority complex.
803* [[KleptomaniacHero Kleptomaniac Villain]]
804--> If it's not nailed down, it's mine!
805-->(''to Doom'') Let's see... I got this, and this, and... Ooh! I'll take this throne, too! I look better on it anyway!
806-->(''to Doom, Iron Man, Sentinel, or Zero'') I found me some new robot parts!
807-->(''To Iron Man, Sentinel, or Zero'') I can't wait to start building new robots with your parts.
808--> '''Felicia''': You should know that stealing is wrong! If my mother were here, she'd really punish you and good!
809* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=vwpo61XZXuw remix]] of ''"The Flutter Vs. The Gesellschaft"'' from her debut game.
810* LittleMissBadass: At only 14 years old, she's the youngest playable character in the game.
811* MiniMecha: Her Gustaff, which she uses to battle.
812* NameTron: Inverted. Her name *starts* with "Tron", being a pun on "trombone".
813* NoblewomansLaugh: Her taunt and her character portrait in ''Ultimate'' both have her performing one.
814* TheParalyzer: Her small gun (the Beacon Bomb special) only stuns the opponent in place.
815* PirateGirl: In the franchise she comes from, Tron is part of the Bonne pirate family.
816* RichBitch: In her victory taunts, she shows a certain aversion to "poor people."
817* SpectacularSpinning: Her Bonne Mixer command grab and her Level 3 hyper, Shakedown Mixer, have Tron grab her opponent and grind them into the ground while spinning. Her jump H is also a SpinAttack.
818* SwissArmyWeapon: Technically, her Gustaff, as it can transform its parts into multiple things.
819* ThisIsADrill: Her Gustaff comes equipped with a drill (the Bonne Strike). [[ButtonMashing Mash the command button]] to score more hits.
820* WingdingEyes: If K.O.ed via [[CherryTapping chipping damage or weak blows]] or if using her SpinAttack aerial, she gains the classic "swirly eyes" look.
821* WipeTheFloorWithYou: Her Bonne Mixer special is a nasty combination of this and HumanHammerThrow, as is its hyper variant, Shakedown Mixer.
822* {{Yandere}}: Judging by her ending, where [[spoiler:she wants Rock Volnutt to dine together with her. She warns him that if he refuses, her new Servbot #42 is going to have a "word" with him...and #42 is a ''Sentinel'']].
823* ZergRush: Courtesy of the Servbots in her Lunch Rush Hyper.
824[[/folder]]
825
826[[folder:Viewtiful Joe]]
827!!Joe Black / Viewtiful Joe
828[[quoteright:334:https://static.tvtropes.org/pmwiki/pub/images/334px-Viewtiful_Joe_MvsC3-FTW_7427.PNG]]
829-->You will stop your evil ways! Did I say that right?
830-->'''Voiced by:''' Creator/DarrelGuilbeau (English), Creator/TomokazuSeki (Japanese)
831-->'''Home Series:''' ''VideoGame/ViewtifulJoe''
832-->'''Debut:''' ''Viewtiful Joe'' (2003)
833
834Sucked into Movieland, Viewtiful Joe fights for truth and justice using the time altering powers of his V-watch, which is activated by the magical phrase "Henshin."
835----
836* BashBrothers: Subverted in the Episode 2 Trailer. Joe teams up with Amaterasu, riding her as she runs up Super-Skrull's arm and prepares to deliver a CombinationAttack. However, the villain simply teleports away, leaving the two to fall from the sky. He ends up having to be saved by Iron Man.
837* BattleBoomerang: His Voomerang can be {{charged|Attack}} for {{homing|Projectile}} and [[IncendiaryExponent fiery effect.]]
838* {{BFG}}: His Six Cannon is even bigger than himself.
839* BreakingTheFourthWall: Occasionally, when Joe wins, he'll mention that he "beat ''Marvel vs. Capcom 3''!"
840* BulletTime: Joe's [[TimeStandsStill VFX Slow]] ability works a bit differently here with his Viewtiful VideoGame/GodHand hyper: instead of slowing down everything (including himself), he instead grabs his opponent and actually transfers the Slow power into them ''directly''.
841* DivingKick: His Red Hot Kick swoops in on enemies.
842* DoubleJump: Joe can triple jump and air dash.
843* FieryRedHead: The "fire" comes more from his pessimistic snark than it does from his dreadlocks.
844* FriendlyEnemy: While Joe tends to be pretty chummy with just about everyone, special mention goes to him and Dante who will trat their fight more like a friendly competition than anything else if they're pitted against one another.
845* FunPersonified: He's so ridiculously energetic and so obviously thrilled to be mixing it up with "real" heroes and villains.
846* HeroicBuild: Joe is drawn with visible muscles, but the art style combined with his bizarrely short height make him a parody of this trope.
847* HeroWorshipper: He gets very excited around the Marvel heroes, but it's especially noticeable with Nova, who he wants an autograph from.
848* {{Keet}}: Joe is loud, excitable, outgoing and abnormally short compared to the rest of the cast.
849* LargeHam: As a fan of super hero movies, Joe loves to shout {{Kiai}}s and [[CallingYourAttacks call his attacks]] as loudly as he can.
850* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=Yqyk__DyXLY remix]] of ''"Joe The Hero"'', from the [[Level1MusicRepresents first level]] of the original game.
851* NonStandardCharacterDesign: Retains the cartoony style of his home game, contrasting with the more realistic designs of everyone else.
852* OrdinaryHighSchoolStudent: According to his bio, Joe's just a 17-year-old high school student.
853* PintsizedPowerhouse: One of the smaller characters in the roster, but just as capable of throwing down as the others.
854* PlayingWithFire: He can charge his Voomerang to apply a fiery effect which enhances damage. His Red-Hot Kick and Mach Speed also have Joe lighting himself on fire as he proceeds to beat up his opponent.
855* RapidfireFisticuffs: In his Mach Speed hyper, he punches fast enough to be WreathedInFlames.
856* TheRival: To Rocket Raccoon, the Marvel character with a similarly unusual size. They are seen fighting in the opening cinematic, with Rocky firing a barrage of missiles which Joe effortlessly dodges.
857* ScarfOfAsskicking: Joe wears a [[RealMenWearPink pink]] scarf. He will boast that it looks cooler than Strider Hiryu's in the win quote against the latter.
858* {{Shoryuken}}: One of his attacks is the Groovy Uppercut, which he can link up with another attack, even another Groovy Uppercut.
859* {{Shotoclone}}: Joe has a projectile in the form of his Voomerang, a rising punch in his Groovy Uppercut, and a flying kick in his Red-Hot Kick.
860%%* SlideAttack
861* SpamAttack: When performing Air Joe, he delivers a series of punches and kicks as long as the player keeps mashing the attack button.
862* StuffBlowingUp: His [[CartoonBomb Shocking Pink]] bombs produce an explosion that can harm both Joe's opponents and himself.
863* WreathedInFlames: During his Mach Speed hyper, he throws punches fast enough to be set aflame.
864[[/folder]]
865
866[[folder:Zero]]
867!!DWN. ∞: Zero
868[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/245px-Zero_MvsC3-FTW_8641.PNG]]
869-->This'll be over in a nanosecond.
870-->'''Voiced by:''' Creator/JohnnyYongBosch (English), Creator/RyotaroOkiayu (Japanese)
871-->'''Home Series:''' ''Franchise/MegaMan''
872-->'''Debut:''' ''VideoGame/MegaManX'' (1993)
873
874[[ItWasHisSled The last creation of]] [[VideoGame/MegaManClassic Dr. Wily]], Zero was awakened by Sigma to fight as a Maverick Hunter. Sigma, however, ended up infected with the Maverick virus, and betrayed his comrades. Zero has on more than one occasion teamed up with Mega Man X to stop Sigma's schemes. He always gets the job done in a cool and confident manner.
875----
876* AlternateSelf: Zero mostly takes cues from his appearance in the ''X'' series in this game, and his ending has the Silver Surfer giving him a lift home, but accidentally brings him to the ''VideoGame/MegaManZero'' world instead.
877* AmbidextrousSprite: Despite using the 3D models for this game, Zero's Z-Saber in much of his official artwork from his home series and in a few scenes for this game have him holster and draw it over his left shoulder, yet the saber is always placed behind his leading shoulder while standing at either side.
878* ArmCannon: Has a Z-Buster attached to his left arm. Its strength depends on [[ChargedAttack how long you charged it]]. It's also faster to charge than in ''[=TvC=]''.
879* BackToBackBadasses: With Chun-Li in the fourth trailer.
880* BadassBack: He materializes with his back turned the opponents when he teleports into the field. Should he win, he turns his back to them again [[BookEnds as he leaves]].
881* BattleAura:
882** While Sougenmu is active, Zero gains a bluish aura.
883** During his Level 3, he gets one that resembles [[SuperpoweredEvilSide Awakening Zero]]'s aura from ''X5''.
884* BilingualBonus: Genmurei (rendered here as Genmu Zero) translates to "Phantasm '''Zero'''."
885* BroughtToYouByTheLetterS: He has a "Z" on his left shoulder.
886* CriticalExistenceFailure: Explodes into orbs of light when [=KO'd=].
887* DashAttack: A three-hitting version with his Shippuuga (Hurricane Fang), one of his command normals. Effectively nerfed in this game with less range but more combo-ability into other moves. The assist version oddly enough, only has Zero perform it with one hit instead.
888* DeathFromAbove: [[EverythingsBetterWithRainbows Rekkouha (Rending Light Rule)]] summons rainbow-colored beams of light from the heavens when Zero punches the ground.
889* DifficultButAwesome: Much like in ''[[VideoGame/TatsunokoVsCapcom TvC]]'', Zero's combos require a lot of tight execution, and his one-shot damage output is notably lacking. Thus, he relies heavily on taking his combos as far as possible. Master him however, and an expert Zero player can whip out mammoth-strings of heavy damage off of any hit-confirm. Due to his moveset being reworked in this game, previous veterans also need to make use of a few new tricks and routes, but with enough practice, his overall damage output is just as deadly as ever, only with more practical Hyper Combos and projectiles this time around.
890* DivingKick: His Sentsuizan (Spinning Crash Slash) is a diving slash. Can also be feinted with the light version just like in ''[=TvC=]''.
891* DoppelgangerAttack: Sougenmu (Twin Phantasm). Now copies all of his actions as opposed to only his damageable specials; and the afterimage is colored grey instead.
892* FlashStep: Hienkyaku (Flying Swallow Legs), his command dashing special. Can easily be done forward, downward (only in midair) or at an upward angle alike. Unlike in his previous appearance, it now sports jet/rocket-feet effects to differentiate.
893* DownloadableContent: His DLC alt allows you to play as X himself.
894* FragileSpeedster: He's very fast, and one of the few characters who can legitimately run in this game instead of short-dashing for his dash. The only weak field of his, really, is his durability, so he can't afford to take a hit.
895* GlassCannon: His combos tend to be very long, to the point they can generally [=KO=] most characters despite the barely-scaled damage. However, with only 830k [=HP=], Zero is not very durable. From a story perspective, this is justified because, unlike X, Zero never had any armor upgrades prepared for him.
896* GratuitousJapanese: A staple of his character since ''X4'' (in English, at least). His specials don't ''need'' to be shouted in Japanese, but it probably wouldn't sound as [[RuleOfCool cool]].
897* GroundPunch: He unleashes his first Hyper Combo, [[PillarOfLight Rekkouha]], by doing this.
898* HiddenHeartOfGold: He may seem a bit abrasive and bluntly outspoken, but anyone with deeper understanding of his backstory knows that this is a mask used to cover up a ''chasm'' of emotional tragedies he's suffered through. He's still a noble and heroic soul deep down, he's just really bad at properly emoting.
899* HunterOfMonsters: He hunts Mavericks, which are robots that aim to harm humans. That leads him to develop animosity towards Sentinel, which is made to combat mutant humans (and that's if you don't factor Sentinels' occasional ZerothLawRebellion).
900--> (''to Sentinel'') Found a Maverick. I'll take care of it!
901--> (''to Sentinel'') I'll hunt down all Mavericks, no matter where you hide. That is my duty as a Maverick Hunter!
902* InconsistentSpelling: The romaji for his moves. Shippuuga, Ryuuenjin, Rekkouha and Sougenmu all can have circumflex romanizations as opposed to extra o/u's, but his Rekkouha has neither, which is a nod to how ''X6'' uses its romaji.
903* LagCancel: In ''Ultimate'' he can now cancel all of he special moves into a fully-charged Z-Buster, allowing for more varied combos.
904* LaserBlade: The [[IconicItem Z-Saber]]. Though just like in VideoGame/SNKVsCapcomSVCChaos and VideoGame/TatsunokoVsCapcom, AudibleSharpness is in play as the laser-sword itself still cleanly-cuts its targets upon contact like all the bladed weapons in the game (thus making Zero's version of it stand out).
905* {{Leitmotif}}: A [[https://www.youtube.com/watch?v=kp3m3xS6qDA remix]] of his theme from ''X2''.
906* MirrorMatch: Lampshaded in his quote against himself, which refers to him easily destroying the black copy of him in ''VideoGame/MegaManX2'', as well as [[spoiler:Omega Zero]] in ''[[VideoGame/MegaManZero3 Zero 3]]''.
907--> Another soulless copy.
908* MoralityChain: He mentions X in one of his win quotes and labels him as this. True to form, Zero is not only X's [[TheLancer Lancer]], but [[KnightKnaveAndSquire the Knave to his Knight]].
909--> (''one of his win texts'') If X were here, he would have tried to talk things out first. Unfortunately for you, X isn't here.
910* MyHeroZero: [[TropeCodifier The one and only]].
911* PerpetualFrowner: Much like in his home series, Zero is rarely shown smiling, if at all. His 3D model is permanently shown with a scowling expression.
912* ScrewThisImOuttaHere: He beams out of the battlefield when he wins a fight. Thus, his win picture is a shot of the beginning of the cinematic, unlike the other characters whose winpics usually pick the last shot of the character's face.
913* {{Shoryuken}}: His Ryuuenjin (Dragon Flame Blade) is essentially this trope, done with a FlamingSword.
914* ShockAndAwe: His new special, Raikousen (Lightning Flash), a quick airborne stab attack which is aimable at 3 ways depending on the button used. Can also go through opponents and the lightning itself is a projectile that's impossible to displace with an Advancing Guard.
915* {{Shotoclone}}: He has two projectiles in the form of his Zero Buster and the Sentsuizan; along with an uppercut move called Ryuenjin. Though he lacks a HurricaneKick, his Hienkyaku is a basic dash forward.
916* SpinAttack: Kuuenzan (Air Circling Slash), his aerial Heavy Attack (which also has a reversed variant as a command normal, likely as a reference to Zero being able to turn during his rolling slash in the ''X'' series), a staple ability of his in some way or another throughout ''MMX'' and ''MMZ''. Oddly enough, [[DoubleJump Kuuenbu (Air Waltz)]], the ability from which the Kuuenzan is derived (which would be internalized into Zero's movement techniques by ''X6''), is not present here, despite it being an almost universal feature in ''Tatsunoko vs. Capcom'' (which is perhaps meant to be an effective {{nerf}} to his overall mobility).
917* SwordBeam: Both his Hadangeki (Wave Severing Attack) special and his Level 3 hyper, Genmurei/Genmu Zero (Phantasm Zero) have him shoot a damaging wave from his Z-Saber.
918* TheRival: According to the developers, he was originally planned to be this to Taskmaster. In the game itself, he is one to M.O.D.O.K., whom he is shown fighting in the opening of ''Ultimate''.
919%%* TheStoic
920* VictoryIsBoring: One of his phrases during his winning animation goes as follows:
921-->How boring...
922* WorthyOpponent: He sees Super-Skrull as one.
923--> (''to Super-Skrull'') I [[SpiritedCompetitor enjoy battling worthy opponents]] such as you. It keeps me on my toes and makes me that much more efficient.
924* YouRemindMeOfX: In this case, literally.
925--> (''Victory screen vs. Hawkeye'') You're very cunning. You have that in common with X. You also lost to me, so you share that too.

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