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1Character featured in ''VideoGame/{{MARDEK}}''.
2----
3
4[[foldercontrol]]
5
6!!Main Characters
7Where would we be without our heroes? This folder lists the earliest party members.
8
9[[folder:Mardek Innanu El-Enkidu]]
10[[quoteright:167:https://static.tvtropes.org/pmwiki/pub/images/Mardek_1476.png]]
11
12->Well, he's a young man from Goznor, who, together with his best friend Deugan, wishes to one day become a Grand Adventurer and go on quests and save people. He's joined the royal guard of Goznor in the hopes that he'll be able to help people like his hero Social Fox once did. He's a bit dim at times, but he's well-meaning and has a big heart.
13
14TheHero of the story, though unlike many heroes, he's a submissive, "leaf-in-a-river" type of person who tends to assume that other people know best, especially since [[IdiotHero thinking strains his brain sometimes]]. Also, unlike the other characters, who all have deep personalities and fleshed-out backstories, Mardek is as deep as a puddle.
15----
16* AscendedFanboy: The first two chapters follow him and Deugan, who have dreamed about being heroes their whole lives, following in the footsteps of their childhood idols.
17* CharacterAlignment: LawfulGood. [[ParodiedTrope Parodied]], as the ''reason'' he's so Lawful less because he has a strict moral code and more because he willfully follows any authority that's near him. [[DeconstructedTrope This becomes a big problem in Chapter 3]]. [[invoked]]
18* CloudCuckoolander: Mardek has a ''weird'' sense of imagination.
19* CombatMedic: He's primarily a StoneWall and straight-up [[TheMedic Medic]] in Chapter 2, but graduates to this in Chapter 3 after he starts picking up some [[SpellBlade Magic Sword]] abilities.
20* DidNotGetTheGirl: Emela [[ButNowIMustGo leaves]] at the end of Chapter 2, and [[spoiler:the dreamstones of Chapter 3 reveal her falling in love with Deugan instead. Mardek's unaware of all of this, however, as he never directly interacts with either Emela or Deugan for the entirety of Chapter 3.]] [[spoiler:Developer's notes reveal that there were plans for a BabiesEverAfter ending with her before the Dreamstone texts had been written.]]
21* DisappearedDad: His father is gone adventuring.
22* EvenTheGuysWantHim: He has this effect on some [=NPCs=] after becoming a Knight.
23* {{Foil}}:
24** To Deugan. The parallels are even addressed by the latter in Chapter 2; Deugan claims to be jealous of Mardek's easygoing, confident nature, and how easily people talk to him, as opposed to Deugan, who's deemed "too intense" for some people. Whereas Deugan seeks to become an adventurer out of drive and passion, Mardek seems to only be going along with it because Deugan's his friend. Mardek's access to magic and spells is entirely thanks to Rohoph's possession, whereas Deugan's ability to enchant his sword in combat is earned through painstaking adventure [[LevelGrinding and grinding]]. [[spoiler:Even after being separated before Chapter 3, Deugan's rise to a famous Adventurer, Lone Wolf, is far different having been attained entirely through his own merits, as opposed to Mardek more or less riding (albeit unintentionally) an event that he was bound to by being granted Rohoph's powers.]]
25** To Vehrn, as well. Both are LawfulGood [[invoked]] Light-elemental characters that wield a sword and shield, both bring good and justice to the world at the whims of their respective authority figures, but while Vehrn has an inflated ego because he was raised to believe in a HolierThanThou worldview, Mardek is a HumbleHero who likes to befriend people, and sorta goes along with whoever guides him.
26* FourthWallObserver: Among other things: he's aware that new P-dialog is unlocked as people level up, he's unsure how to pronounce "Elwyen" properly ''despite having said her name'' (because he speaks in text, y'see), and at one point he notices that the music has changed (unless the sound is off, in which case he'll note that instead).
27* GenreBlind: Unfortunately, he's this. Luckily, this provides plenty of laughter in his dialogue.
28* TheHero: But of course. His role in both storyline and battles is greatly subverted, however, as he's a quiet, submissive, "leaf-in-a-river" type of person instead of a HotBlooded leader-esque one. [[spoiler:The way he subserviently adheres to the authority of people without much question leads to his role as this to slowly become more and more [[DesignatedHero designated]].]]
29* IdiotHero: PlayedForLaughs. [[spoiler: Though it's slowly deconstructed. Mardek's not particularly bright and knows it and the result is that he doesn't like making decisions which means that he follows whoever's ordering him around. It fine if it's [[TheHero Deugan]] but not so much when it's [[JumpingOffTheSlipperySlope Rohoph]]]]
30* InfinityPlusOneSword: In Chapter 2 it's the Champion Sword, obtained by completing the Cambria Tournament. In Chapter 3, it's the Champion Sword II, obtained by doing the same thing, [[RecycledINSPACE but in Chapter 3]]. He and Deugan also have parodies of this in the Prologue, where they're pretending to be heroes.
31* KindheartedSimpleton: This is PlayedForLaughs throughout most of Chapters 1 and 2, but by the time Chapter 3 rolls around, [[ExploitedTrope it becomes more apparent how bad things can get]] [[spoiler:when positive influences like Deugan aren't around.]]
32* KnightInShiningArmor: Albeit one who's [[CloudCuckoolander a little off when it comes to reality]].
33* KnightlySwordAndShield: A [[CoolSword one-handed sword]] and [[LuckilyMyShieldWillProtectMe shield]].
34* LightningBruiser: Give him Boots of Celerity or Haste, and Mardek will destroy basically anything in his way. It helps that for 100% completionists, he'll be absurdly overleveled by the end of the game.
35* MagicKnight: In Chapter 3, Mardek can learn [[ElementalPowers Natural-Elemental]] attacks.
36* TheMedic: He becomes more of a MagicKnight from Chapter 3 onward, however.
37* MightyGlacier: Mardek tends to be the slowest member of your party, but by the end of Chapter 2, he can really dish out damage, and take what's returned to him. Add to this that he's your primary source [[ThePaladin of healing spells]] before the arrival of Sharla in Chapter 3 and it'll be unlikely he'll die before anyone else in the party.
38* MindControlEyes: Whenever Rohoph speaks through him, his eyes glow white.
39* NeverBareheaded: Mardek's helmet in Chapter 3, complete with an "M!" scrawled on the forehead above the M-shaped eyeguard, is gloriously cheesy. Then you realize that he uses it to hide [[MindControlEyes the glow in his eyes that appears whenever Rohoph takes over.]] [[spoiler:As well as mysterious sores, according to Elwyen's dreamstone.]]
40* NiceGuy: How much of it is his intelligence and how much of it is genuine is a mystery to many.
41* ObliviousToLove: Elywen is one step short of jumping him and he still doesn't get it. Even with Emela, when Deugan asks whether he likes her, he says [[BaitAndSwitchSentiment they're great friends]].
42* ThePaladin: In Chapter 2. Once he gains access to SpellBlade abilities in Chapter 3, he becomes more of a MagicKnight.
43* PowerDegeneration: [[spoiler:Elwyen's dreamstone reveals that Mardek's developing sores under his eyes, implying Rohoph's soul is too much for his human body. [[WildMassGuessing Or that an organic body can't hold more than one soul at a time.]]]]
44* SecretLegacy: [[spoiler:It very heavily implied that Mardek's father isn't from Belfan, but instead is from [[HumanAliens a Nineveh]], a planet the Annunaki are at war with.]]
45* SharingABody: With Rohoph. [[spoiler:Elwyen's dreamstone in Chapter 3 implies that it may be slowly killing him.]]
46* SpellBlade: While it isn't an actual buff or effect, Mardek's Magic Sword abilities such as Fire Slash and Earth Slash are explained as being sword attacks [[TouchedByVorlons enchanted by Rohoph's power]].
47* StoneWall: In Chapter 2. He has access to heavier armor ([[LuckilyMyShieldWillProtectMe and a shield]]), has excellent stats, but his complete lack of offensive skills (and the fact that he's the party's only healer) means he won't be contributing much on the "killing people" side of things. This is [[EnforcedTrope enforced]] by the game design to prevent him from becoming underleveled, as party members who deliver killing blows to enemies gain a lion's share of the experience.
48* SupportingProtagonist: The other characters do follow him and he is usually at the center of the plot, but he has a carefree, docile personality, and usually just does what other people (especially Deugan and Rohoph) tell him to do, despite being technically being the leading man.
49* SwordAndSorcerer: He's the Sword to Emela's Sorcerer in Chapter 2. While he lacks any offensive abilities, Emela is a BlackMage with no support spells.
50* TouchedByVorlons: From the end of Chapter 1 onward, Mardek's abilities are entirely powered by Rohoph's presence. This is further exemplified by the fact that the icon for his abilities list is just an Annunaki.
51* VerbalTic: Take count of how many sentences he starts with "Well," especially in the first two chapters.
52[[/folder]]
53
54[[folder:Deugan Selmae Eh-Deredu]]
55[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/Deugan_4405.png]]
56
57->Mardek's best friend, and 'adventuring partner'. Together, the two boys aspire to be Grand Adventurers like their hero Social Fox, going on adventures and saving people from dragons and such. Joining the Guard is the closest they've ever got to becoming mighty respected heroes who help people. Deugan's more level-headed and analytical than his friend, and tends to take things more seriously. Though he can be slightly exasperated by Mardek's dim-witted, carefree brashness at times, he's still very loyal to him and values their friendship deeply.
58
59Mardek's childhood friend. The idea of becoming famous heroes was his idea in the first place; Mardek just tagged along with him. He tends to be the one with more passion and drive, and due to Mardek's personality, Mardek follows along with whatever he does. He's also much more serious and level-headed than his friend.
60----
61* AscendedFanboy: The first two chapters follow him and Mardek, who have dreamed about being heroes their whole lives, following in the footsteps of their childhood idols. [[spoiler:Subverted somewhat in his case, however. When he DOES become a hero, he feels as if he doesn't deserve it.]]
62* {{BFS}}: Wields Greatswords that go up to his shoulders.
63* CharacterAlignment: NeutralGood. [[spoiler:This is reinforced by the way he adventures after becoming [[HeroicNeutral Lone Wolf]].]] [[invoked]]
64* DishingOutDirt: On top of being Earth-elemental, the second ability he gains access to is Earth Slash.
65* DumbBlond: Inverted. Deugan's the blonde, but Mardek is the idiot of their duo.
66* {{Foil}}: To Mardek, and it's even addressed by Deugan in a P-Dialog in Chapter 2; Deugan claims to be jealous of Mardek's easygoing, confident nature, and how easily people talk to him, as opposed to Deugan, who's deemed "too intense" for some people. Deugan's father is an uninspiring weapons merchant, whereas Mardek's a famous adventurer. Whereas Deugan seeks to become an adventurer out of drive and passion, Mardek seems to only be going along with it because Deugan's his friend. Mardek's access to magic and spells is entirely thanks to Rohoph's possession, whereas Deugan's ability to enchant his sword in combat is earned through painstaking adventure [[LevelGrinding and grinding]]. [[spoiler:Even after being separated before Chapter 3, Deugan's rise to a famous Adventurer, Lone Wolf, is far different, having been attained entirely through his own merits, as opposed to Mardek more or less riding (albeit unintentionally) an event that he was bound to by being granted Rohoph's powers.]]
67* GeniusBruiser: He is arguably the most intelligent and perceptive of the group in chapter 2, while remaining the [[MightyGlacier strongest playable character]].
68* HeKnowsAboutTimedHits: He's usually the one to remind you of the controls at the beginning of chapters.
69* TheHero: Deugan fits the role of TheHero much better than Mardek. He wants to do good, makes all the decisions, is the strongest melee character in Chapter 2 etc.
70* HeroicSacrifice: [[spoiler:At the end of chapter 2, he holds off the Dracelon, allowing Mardek and the party to escape. Chapter 3 reveals that [[NotQuiteDead he didn't die]], however.]]
71* HeroOfAnotherStory: [[spoiler:As Lone Wolf.]]
72* KnightInSourArmor: Juxtaposed with Mardek[[spoiler:, who becomes a literal KnightInShiningArmor]].
73* TheLancer: PlayedWith. Mardek is the main character and the WeirdnessMagnet but it's stated during Chapter 2 that Deugan's the one making the decisions and Mardek is just following Deugan and Rohoph.
74* {{Leitmotif}}: [[spoiler:[[https://fighunter.bandcamp.com/track/lone-wolf Lone Wolf]]]], one of THE best character themes ever.
75* MagicKnight: To contrast with Mardek's [[LightEmUp Light]]-[[HealingHands elemental]] abilities, Deugan learns a variety of Natural-Elemental [[SpellBlade Spellbladery]] techniques.
76* MightyGlacier: Not as fast as Mardek or Vehrn, but he makes up for it with fantastic durability and excellent damage.
77* NotQuiteDead: [[spoiler:A heroic example, but subverted nonetheless. While Deugan survives the battleship crashing into Lake Qur, he doesn't return to Mardek or Goznor, as he feels he doesn't deserve to be a hero.]]
78* ThatManIsDead: [[spoiler:In a way, he does this after becoming Lone Wolf. He's completely abandoned his past and all his friends and family, to the point that he treats Mardek like a stranger upon running into him.]]
79* TwiceShy: Emela and Duegan are painfully shy around each other. To the point that almost everything they say about one another is spoken to Mardek by proxy in Chapter 2. [[spoiler:Dreamstones of the duo reveal they fell in love after being separated from Mardek.]]
80[[/folder]]
81
82[[folder:Emela Andra Wu-Jardu]]
83[[quoteright:129:https://static.tvtropes.org/pmwiki/pub/images/Emela_4944.png]]
84
85->A young woman who served on the Gonzor guard alongside Mardek and Deugan. She joined the Guard at the same time as Mardek and Deugan, and the two mens' eyes have been on her since. She possesses the power to wield elemental magics. She is very shy, and although she claims to have come from Canonia, she is very vague about her past.
86
87[[spoiler:In fact, she is the child of the guardians of the water crystal, and grew up in a temple beneath Lake Qur, seperated from civilization. She returns there after Chapter 2 to find her mother and father dead. She cannot join in Chapter 3 because of this, as her duties as the new guardian keep her from leaving the temple, even if you get the crystal. It's also revealed in the dreamstones that she and Deugan had a short relationship.]]
88----
89* ActionGirl: Albeit one who [[SquishyWizard blows up stuff with magic rather than hacking away with a sword]].
90* ArmorAndMagicDontMix: [[GameplayAndStorySegregation Despite the fact that her sprite wears the same chainmail as any Guard in Chapter 2.]] {{Subverted|Trope}}, as she can still wield shields.
91* BadLiar: Her efforts to hide her [[MysteriousPast personal history]] make this very, very clear. {{Justified|Trope}} in that [[spoiler:she's been isolated from society for all her life]], so of course she can't lie; [[spoiler:she can barely hold a normal conversation, it seems!]]
92* BlackMage: Her spells are purely offensive.
93* BlessedWithSuck: [[spoiler:Her duties as a guardian of the water temple. The upside? She gets magical powers and can summon a magical war-steed-thing to fight along side her. The downside? She has to live in a secluded monster-filled temple at the bottom of a lake, cut off from society. Who needs to stay there even after the Water Crystal is taken, with nothing to guard and a much dirtier temple left behind.]]
94* CharacterAlignment: LawfulNeutral. [[spoiler:She's bound to this by being the Guardian of the Water Temple.]] [[invoked]]
95* ElementalPowers: Can learn four basic Natural-Elemental (Fire/Water/Earth/Air) spells.
96* FlorenceNightingaleEffect: [[spoiler:Though they share ShipTease earlier, Emela and Deugan fall in love when she patches him up after Chapter 2.]]
97* {{Leitmotif}}: [[https://web.archive.org/web/20170909171547/http://www.fighunter.com/music/game/m/Emela.mid Sorrow.]]
98* LuckilyMyShieldWillProtectMe: In a humorously appropriate twist of events, because she uses a MagicWand, her off-hand is free to hold a shield, unlike every other spellcaster in the party.
99* MakingASplash: She's able to use magic of all elements, though she specializes in this.
100* MagicWand: Her primary weapon. [[spoiler:Though the game doesn't hint that you can do it, she can also wield a shield.]]
101* ManaDrain: Attacks from her MagicWand restore Emela's {{Mana}} based on the damage she inflicts- handy, since, as a SquishyWizard, she's quite reliant on MP to be useful.
102* MysteriousPast: She does a piss-poor job of hiding the fact that she has one. [[spoiler:Chapter 3 reveals that she's the water guardian.]]
103* NoSocialSkills: Played with. While she's bad at lying and not the ''best'' speaker, a good deal of it is in her head (as seen in Dreamstones).
104* ShipTease: When interacted with by Mardek in the second chapter. She also has some with Deugan - if you level Deugan enough, he'll talk about how he likes Emela.
105* SingleWomanSeeksGoodMan: She despises [[NominalHero Steele]] and gets a ''lot'' of ShipTease with both [[KnightInShiningArmor Mardek]] and [[NiceGuy Deugan]].
106* SquishyWizard: One of the best there is, as she's able to use spells from all elements.
107* SuspiciouslySpecificDenial: Her [[EpicFail attempts]] to cover up her MysteriousPast.
108-->"Um, isn't this so, um... unique and strange and not something I've done hundreds of times before! Yeah, wow and stuff! So weird, this walking under the water stuff."
109* VoiceOfTheLegion: [[spoiler:She gains this when performing her duty as the Water Guardian.]]
110[[/folder]]
111
112!!Party Members
113
114These are the party members that are perpetually interchangeable.
115
116[[folder:Vehrn Juonour El-Ganobyi]]
117[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/Vehrn_5930.png]]
118
119->A devoted Yalortian paladin from the southern lands. He was sent on a mission to explore the mysterious outbreak of monsters in Canonia, and the missing shaman, as the priests that he serves sensed that evil was afoot...\
120The typical paladin, Vehrn is self-righteous, arrogant, blindly religious and devoted to his cause. He means well and lives to help others, but he lives to serve and merely obeys his orders without thinking for himself, calling those who oppose his masters 'heathens' and suchlike.
121
122Like the blurb says, he's annoyingly arrogant, and extremely devoted to his religion. If you level him up enough, he'll constantly pester Mardek to become a Yalortian. You'll also find out that he [[spoiler:was apparently an orphan who was handed to a monastery when he was a baby]].
123----
124* BoisterousWeakling: He's introduced telling the party that they won't be needed. You find him grievously wounded.
125* CharacterAlignment: LawfulGood. [[invoked]]
126* CovertPervert: He feels Elwyen up in the Dark Temple if you take both of them there. Though the "covert" part is debatable as he has no problems with them knowing he did it.
127* CripplingOverspecialization: {{Inverted|Trope}} in Chapter 2, where he's often more useful than Zach because of his anti-undead and anti-Dark skillset. Almost everything past the halfway point in Chapter 2 is undead-focused, including most of the bosses. And then in Chapter 3 undead continue to be all over the place, being the focus of two dungeons and prevalent in at least one other, and while he is strongest against undead and Dark enemies, Vehrn has no trouble smiting everything else (as long as they don't absorb Light).
128* DoorstopBaby: [[spoiler:He was abandoned on the steps of the Yalortian Monastary in Aeropolis.]]
129* {{Foil}}: To Mardek. Both are LawfulGood [[invoked]] Light-elemental characters that wield a sword and shield, both bring good and justice to the world at the whims of their respective authority figures, but while Vehrn has an inflated ego because he was raised to believe in a HolierThanThou worldview, Mardek is a HumbleHero who likes to befriend people, and sorta goes along with whoever guides him.
130* TheFundamentalist: Parodied. His devotion is cartoonishly stupid, and almost every single accomplishment he and others is credited by him as "something YALORT allowed!"
131* GoodScarsEvilScars: He has an unexplained scar on one of his eyebrows.
132* HealingHands: His Lay On Hands ability grants him this.
133* HolierThanThou: A ''big'' part of his personality; thankfully, he still means well.
134* IdiotHero: PlayedWith. His idiocy is more because of his religious fervor than actual intelligence.
135* InfinityPlusOneSword: The Righteous Justice, found inside the [[BigBoosHaunt Lost Monastery]].
136* {{Leitmotif}}: [[https://web.archive.org/web/20170909184050/http://www.fighunter.com/music/game/m/Vehrn.mid Vehrn]].
137* LightEmUp: His two abilities in Chapter 2 are centered entirely around smiting dark-elemental and undead enemies.
138* MagicKnight: He starts as this, but becomes a full-fledged [[ThePaladin paladin]] after gaining [[HealingHands Lay On Hands]].
139* OptionalPartyMember: You can choose to straight ignore him in Chapter 2 if you want. Not so much in Chapter 3, though.
140[[/folder]]
141
142[[folder:Zach Ursus Ae-Jarino]]
143[[quoteright:142:https://static.tvtropes.org/pmwiki/pub/images/Zach_5005.png]]
144
145->A battle-hardened mercenary from lands afar. He doesn't speak much at all, so his past is a complete mystery, though it seems as if he's been scarred deeply or he's learned to suppress his emotions...
146He kills for money and will slaughter whoever his employer wishes to without remorse.
147A battle-hardened mercenary from far away lands, Zach rarely shows emotion and [[TheStoic speaks even less.]] He can be hired at various taverns and inns throughout the series for various sums of money. He holds very little respect for his employers, though, over time, he does recognize Mardek as an exception. [[spoiler:Leveling him up and speaking to him more will eventually reveal that he followed an adventurer from the North, who is slightly implied to have been Mardek's father (despite being a {{Jerkass}}), out of his village of [[ProudWarriorRaceGuy proud warriors]], an act that went against his people's tradition.]]
148----
149* CharacterAlignment: LawfulNeutral. He's loyal to his contract and will leave when it ends.[[invoked]]
150* CripplingOverspecialization: He has ''no'' magical skills. At all. He only has a single attack that uses Mana, and at very generous rate. But he has a cool double sword.
151* DarkAndTroubledPast: See MysteriousPast below. It's strongly suggested that his past is one of these, as he claims to avoid making emotional connections with other people because "less people get hurt that way".
152* DefrostingIceQueen: A [[GenderInvertedTrope Rare Male Example]]; If you level him up enough, he slowly starts opening up and revealing more of his past.
153* DoubleWeapon: A staff with a blade on each end.
154* EvolvingAttack: Sinstrike's damage scales with how many kills Zach has and has no known maximum limit.
155* FacialMarkings: Has a claw-mark tattoo above one of his eyebrows. [[spoiler: This is more of a Tribal Marker, as it signifies him as a member of the Bear Clan.]]
156* GatheringSteam: Crescendo Slash increases in damage dealt for every time it's been used in the battle so far, making Zach quite useful in long battles.
157* GlassCannon:
158** He starts out as one, having no defensive reactions and high attack when you first recruit him. Luckily, it'll probably only take you a couple dungeons to catch him up to everyone else.
159** By the end, he can get up to 70% physical evasion. More so if you let him rake in enough kills, as he has a move that gets stronger the more kills he has.
160* HellBentForLeather: He comes pre-equipped with spiked leather armor, and his sprite/portrait is always wearing it as well.
161* InfinityPlusOneSword: The Yin and Yang, which is dropped by a Bone Demon inside a cave on the Desert Path.
162* JadeColoredGlasses: [[spoiler:Became jaded as more and more of his employers treated him as a weapon. Mardek is his only employer who has treated him as a person so far!]]
163* JerkAss: Somewhat. His reply to meeting you again in Chapter 3? [[spoiler:Offer up his services for ten times the original amount you paid in to recruit him in Chapter 2.]]
164* {{Leitmotif}}: [[https://web.archive.org/web/20170909160421/http://www.fighunter.com/music/game/m/Zach.mid Zach]]. Notable for how it is also slightly similar to [[VideoGame/FinalFantasyVI Shadow's theme,]] as pointed out by [[WordOfGod Tobias]] [[https://web.archive.org/web/20170909101406/http://archive.fighunter.com/?page=music2&m=232 himself]].
165* MeaningfulName: His middle name, 'Ursus'. [[spoiler:He came from the Bear Tribe.]]
166* MysteriousPast: He definitely has one. [[TheStoic Too bad he isn't too keen on telling it to you.]] [[spoiler:Unless you level him up and pester him enough.]]
167* OptionalPartyMember: The only party member who truly does not have to be recruited in both games, and [[LampshadeHanging lampshaded]] if you talk to him in Chapter 3 without meeting him in Chapter 2.
168* OvershadowedByAwesome: In Chapter 2, he is a useful character in his own right, but Vehrn's Disrupt Undead/Silver Sword/Quarry: Undead combo lets him one-shot most enemies in the latter half of the game, which is filled to the brim with undead.
169* PermanentlyMissableContent: It's quite possible to be completely in the dark about his existence, and you can't recruit him in Chapter 2 once [[spoiler:you defeat Moric in The Catacombs.]]
170* ProfessionalKiller: Kinda, he's a mercenary who will work for whoever pays up, and he has no qualms about killing.
171* ProudWarriorRaceGuy: From his armor to his attitude, he acts like one, at least. Said exactly word for word in dialogue. [[spoiler: And he actually is from a Proud Warrior Race, too.]]
172* PutThemAllOutOfMyMisery: He utilizes this logic to justify his career path.
173* ScaryBlackMan:
174** A customer in the bar you recruit him in outright calls him one. And Zach fits the bill pretty well, since any character that comments on him will always mention how frightening and/or ruthless he looks.
175** Heck, Mardek's mother outright tells him that she'd prefer if Mardek didn't hang around Zach at all.
176** [[spoiler:Tragically, it's this persecution that gets Zach where he is in the first place.]]
177* ShoutOut: He's basically a big, walking ShoutOut to [[VideoGame/FinalFantasyVI Shadow]]. How you hire him, the comments that people make in the bar, the fact that he keeps his past mostly to himself...
178* TheStoic: He rarely speaks at all and refuses to elaborate on his past. [[spoiler:Unless you level him up enough, then he'll start talking about it. But not too much.]]
179[[/folder]]
180
181[[folder:Donovan Gonoru Fa-Alregis]]
182[[quoteright:148:https://static.tvtropes.org/pmwiki/pub/images/MDKDonovan_3791.png]]
183
184->One of the Royal Guard recruits who signed up at the same time as Mardek and Deugan. He has long hair. He's a natural leader-type, naturally taking charge in missions, but does a good job of it and treats his teammates with respect.
185
186Donovan is King Gonoroth's only son, and such, he is also the heir to the throne. However, he doesn't want his royal status to be known by his fellow Guards and Knights, as he wants to build reputation with his talents rather than his royal blood.
187----
188* AscendedExtra: His role in Chapter 2 is minor, but he's PromotedToPlayable in Chapter 3.
189* BerserkButton: He goes ''ballistic'' if in the party when the Myserious Man hits on Sharla.
190* CharacterAlignment: LawfulGood. [[invoked]]
191* CripplingOverspecialization: He can only cast spells from a single element. While this makes him very useful in areas with enemies vulnerable to Fire, he isn't useful for much else. Shame there are hardly any areas where monsters have a consistent weakness to fire (some are merely areas filled with undead already covered by another specialized character, Vehrn), and several areas where enemies are resistant or immune to fire. He does have the ability to give the whole party a shield against fire attacks, but so can Gloria and she can also cast spells for the other elements.
192* TheHero: His personality is not too far off from this, in fact, he's probably more fit for leadership than Mardek is, as shown by his excellent command of his fellow guards in the beginning Chapter 2.
193* InfinityMinusOneSword: Firefang, which has the second highest attack power of all spears, increases the power of Donovan's spells, and grants a small chance to inflict numb with his basic attack. You get it as a drop from the Fire Guardian, a mandatory boss that you can go fight as soon as the game world opens up.
194* InfinityPlusOneSword: The Obelisk, obtained by returning all returning all 10 artefacts to the Aeropolis museum curator. Weirdly enough, the Obelisk is also ''Sharla's'' InfinityPlusOneSword, which means only one of them can have it equipped at any one time.
195* KnightInShiningArmor: Is a fairly idealistic fellow, and roves about the lands at the King's will to save lives and fight evil.
196* TheLeader: Especially in chapter 2, where he's the one giving orders to the other recruits.
197* {{Leitmotif}}: [[https://fighunter.bandcamp.com/track/duet Duet]], shared with Sharla.
198* LongHairedPrettyBoy: A fact that Steele mocks in Chapter 2.
199* OppositesAttract: With Sharla. Donovan's an erudite natural leader while Sharla is a quiet, shy NiceGirl.
200* PlayingWithFire: His element is Fire, and he's a Pyromancer that purely utilizes this.
201* ReasonableAuthorityFigure: He's pretty friendly and gets along well with Mardek. Talk to Mardek's mom with him in the party and she reveals Mardek genuinely respects and looks up to him.
202* RoyalBlood: [[spoiler:He's revealed to be the Prince of Goznor in his Dreamstone.]]
203** RoyalsWhoActuallyDoSomething/[[KingIncognito Prince Incognito]]: [[spoiler:The Dreamstones reveal he hid his royal identity so that people would respect his accomplishments as more than just nepotism.]]
204* SquishyWizard: Downplayed by the fact that he wields a spear, and can deal more physical damage as well.
205* WarriorPrince: A prominent pyrokinesis who wields a spear in battle, and [[is the heir to the Goznorian Throne.]]
206[[/folder]]
207
208[[folder:Sharla Qualle Ae-Andrias]]
209[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/Sharla_1068.png]]
210
211->A quiet girl who signed up to join the Guard at the same time as Mardek and Deugan. She's exceedingly shy and rarely speaks at all, and seems quite mild-mannered and kind of heart. She joined the Guard to help and heal people rather than destroy. She seems to have feelings for Donovan.
212----
213* ActionGirl: Just because Sharla's [[NiceGirl sweet and somewhat fragile]] doesn't mean she won't atomize you with a lightning bolt if you threaten her or her friends.
214* AllGirlsWantBadBoys: {{Parodied|Trope}} to an absurd degree. Despite her ShipTease with Donovan, if you have Sharla in your party when facing the Mystery Man the first time, you get this exchange:
215-->'''Mystery Man:''' Hey Sharla, babeh. Take yer top off and come over here and I'll let you live.
216-->'''Sharla:''' He's such a charmer! I might be falling for him!
217* AscendedExtra: Like Donovan, she's a minor character in Chapter 2 and PromotedToPlayable in Chapter 3.
218* {{Blow You Away}}/{{Shock And Awe}}: She's Air-Elemental, as are the combination of wind and lightning-based spells she wields.
219* CharacterAlignment: NeutralGood. [[invoked]]
220* CripplingOverspecialization: She can only cast spells from a single element. While this makes her very useful in areas with enemies vulnerable to Air, she isn't too useful anywhere else, though she has a leg-up on Donovan by usually having a neutral element, healing ability, and the fairly versatile Gust Shield. Really, you just don't want to [[ElementalRockPaperScissors take her to the Fire Temple.]]
221* FragileSpeedster: Is one of the fastest characters in the game and has an ability that ups agility. However, her low attack and the fact that the first map is a fire cave means that she has a hard time dealing damage early on. As character
222* HairOfGoldHeartOfGold: She's blonde and incredibly sweet.
223* HealingWinds: An Aeromancer who can restore HP, raise defense, and nullify Air-related damage.
224* InfinityPlusOneSword: The Obelisk, which is shared with Donovan.
225* {{Leitmotif}}: [[https://fighunter.bandcamp.com/track/duet Duet]], shared with Donovan.
226* NiceGirl: Calling her the nicest character in the cast would not be an exaggeration.
227* TheQuietOne: However, it's because of her docile, inoffensive personality rather than some DarkAndTroubledPast or something like that.
228* SquishyWizard: And a speedy one, at that. She has lower VIT and therefore max HP, compared to Donovan, but her agility is sky high.
229[[/folder]]
230
231[[folder:Elwyen Sirene Wu-Nympha]]
232[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/Elwyen_6461.png]]
233
234->A young girl who lost her parents to a curse from the Lake Hag. She likes to sing. After Mardek defeated the Lake Hag, Elwyen fell for him, and the two have remained good friends since then. Mardek visits Elwyen frequently between his missions, but she tires of village life and longs to travel with him in order to partake in the exciting adventures that fill his life rather than just hearing about them in his stories.\
235Though she is not an actual siren by blood, she likes the sound of the word and calls herself a 'siren'. She uses harp music to significantly affect the playing field in battle.
236----
237* ActionGirl: Her [[MusicalAssassin fighting]] is mostly [[StatusBuff indirect]], but she can still kick some serious ass.
238* AttentionWhore: Only with Mardek, however.
239-->'''Elwyen''': Maaardeeeek! I'm all covered in sweat, all wet and glistening and it's making me squirm around! Why aren't you watching?
240-->'''Mardek''': Well, we're sort of on an adventure here...
241-->'''Elwyen''': I still wish you'd ogle me lustfully all the time, just like you used to!
242-->'''Mardek''': I don't remember ever doing that...
243-->'''Elwyen''': IN MY DREAMS YOU DID!!!
244* CharacterAlignment: ChaoticNeutral. [[invoked]]
245* ClingyJealousGirl: She's particularly obsessive of her feelings towards Mardek.
246* DamselInDistress: [[DefiedTrope Defied]], or at least she's hoping to defy it.
247* {{Foil}}: To Gloria, her best friend. Elwyen is a flighty, excitable girl, while Gloria's a mature young woman who's very much WiseBeyondHerYears. Their fighting styles are also counterpoint- Elwyen is a FragileSpeedster who specializes in {{Status Buff}}s, while Gloria is a MightyGlacier whose fighting style is a much more straight-forward CombatMedic. Their LoveInterests are also complete opposites- Elywen lusts after [[IdiotHero Mardek]], while Gloria has a much more stable, mutual attraction with [[HumbleHero Meraeador]].
248* FragileSpeedster: She has the highest AGI out of all party members, and one of her early physical defense reaction abilities grant her high evasion, but she has overall low health.
249* HiddenDepths: Her dreamstone shows that she's much more perceptive and wise than she normally acts. She's one of the few people to understand Mardek's personality and the only one notice that [[spoiler:he's possibly dying]].
250** Despite her flighty, attention-seeking behavior, she's still incredibly traumatized by what happened to her parents, and half the reason she wants to go adventuring with Mardek is to find a way to save them.
251* ILoveYouBecauseICantControlYou: Scarily enough.
252--> '''Elwyen''': Maybe it's why I like you so much... You're a challenge. You're so much better than the other guys in my village because I DON'T have full control over you. I can't take the easy way, and... that's love, right?! Right?! It must be!
253* InfinityPlusOneSword: The Astral Harp, obtained by returning all the fairies to the Fairy King in the Lifewood.
254* {{Leitmotif}}: [[https://fighunter.bandcamp.com/track/siren-song Siren Song]]
255* MagikarpPower: May look useless at first, but if you get sheet music for her, she is one of the most powerful party members. To elaborate: her skills allow her to damage enemies once their turn starts, ignoring defenses and resistances. Particularly effective against [[DemonicSpiders Pixies.]] She also has skills that decrease or increase damage from different attacks based on her stats. Train her up and you're near untouchable.
256* MeaningfulName: [[ExactlyWhatItSaysOnTheTin Siren]]e [[ClingyJealousGirl Nympha]] needs little explanation, considering how she's a Siren class and she practically throws herself at Mardek.
257* MusicalAssassin: And she's damn good at it, too. Dolorous Dirge deals damage to all enemies every time they get a move, ignoring resistances and defense, and slaughters the {{Demonic Spider}}s of the game (low HP, high resistances and defense) in a turn or two. Requiem functions exactly the same, but only works on undead and does 4 times as much damage.
258* NoSell: Her Runic Rhapsody reduces damage taken party-wide from magical attacks by a percentage equal to her SPR. When combined with Solaar's Spirit Graft, Elwyen can potentially have a pure AntiMagic wall up against enemies.
259* QuoteMine: She is very happy when she can quote Mardek telling her she's hot. Note that Mardek was telling her this in a volcano.
260* ShipperOnDeck: Only with people who [[LoveTriangle get in the way of her relationship with Mardek]], though.
261* SmallTownBoredom: She voices this between Chapters 2 and 3 amidst her and Mardek's interactions.
262* SpoonyBard: Averted. Elwyen becomes one of the most useful characters in the game. She's almost necessary when trying to fight the bonus bosses.
263* StatusBuff: A few of her songs do this, increasing simple stats such as defense and attack.
264* {{Stripperiffic}}: [[https://static.wikia.nocookie.net/fighunter/images/3/35/ElwyenBattle.png/revision/latest/scale-to-width-down/72?cb=20111228050104 She wears a corset and a see-through veil around her waist. One would hope she's wearing panties beneath, at least.]]
265* TheTease: Solidified when she wants to dance around and tease the celibate priests. She tries on Mardek but that doesn't work.
266* WifeHusbandry: {{Inverted|Trope}} and PlayedWith. She developed a PrecociousCrush on an 18-year-old Mardek after his party stopped the Lake Hag of Lake Qur. Now that she's close to being of reasonable age, she's dead set on bedding Mardek. [[ObliviousToLove Not that Mardek ever catches on, though]].
267* YaoiFangirl: Sort of.
268--> '''Elwyen''': You've got friends like me now, Mardek! You don't NEED [Deugan] anymore! I can be a better friend anyway. I actually CARE about you, and, and... And I can show you a sort of appreciation and fun that he never could, wink wink. Unless he ever did?! Eww! Mardek! I shouldn't have thought of that! It is pretty hot though, now that I think of it another way.
269[[/folder]]
270
271[[folder:Gloria Eh-Korey]]
272[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Gloria_2490.png]]
273
274-> Elwyen's best friend. She's kind, caring, and mild-mannered...completely unlike her brother. She was always teased by him, and considered him a negative role-model; she specifically made sure that she had none of the negative traits that he so obviously possessed.\
275Gloria always felt that she was 'at one with nature', and used to visit the Canonia shaman regularly... The position of shaman must pass on to another person whenever a shaman dies, and this other is chosen by the planet. Gloria was selected to take over from the old Canonia shaman, and now spends her time in the Shaman's Cave, solving minor village disputes, brewing potions, and et cetera.
276----
277* ActionGirl: Is the [[spoiler:new Shaman of Canonia]], as well as one of the most versatile party members in the game.
278* CharacterAlignment: LawfulNeutral. [[invoked]]
279* CombatMedic: Gloria's spells are all over the magic spectrum, featuring everything from healing to buffs to straight-up damaging spells.
280* DeadpanSnarker: By and far the snarkiest person in the entire series.
281* ElementalPowers: Can use all 4 Natural Elements.
282* EveryoneIsRelated: P-key dialogue reveals that [[spoiler:Steele is her half-brother]].
283* {{Foil}}:
284** First, to Elwyen. Despite being [[HeterosexualLifePartners best friends]], the two are complete opposites in a multitude of factors, not limited to: personality, fighting style, element, LoveInterest, the list goes on..
285** Secondly, to [[spoiler: Steele. Gloria outright states that while he's a ChildByRape, and therefore a child borne of hate, she's a child borne to symbolize the love between her parents.]] In addition, their motivations for their actions are completely opposite- [[spoiler: Steele]] does what he does because he [[ItsAllAboutMe cares only for himself]], while Gloria is sacrifice her own life and freedom to help others- [[MartyrWithoutACause even when it's not really necessary]].
286* GoodIsNotSoft: Gloria might be the OnlySaneMan but she has a ruthless streak. She smiled finding out that Steele is dead (though she is fully justified) and she would rather see Saul's dungeon removed (though she quickly checks herself).
287* GreenThumb: Unlike most other earth-aligned characters, she leans more towards this than DishingOutDirt.
288* InfinityPlusOneSword: Yggdrasil's Finger, found in a [[GuideDangIt rather obscure]] section of the Dreamworld.
289* {{Leitmotif}}: [[https://fighunter.bandcamp.com/track/natures-maiden Nature's Maiden]].
290* MartialArtsStaff: Armed with a staff. Weirdly enough, unlike all other Chapter 3 characters with previously-unseen weapons, like Elywen or Legion, you can find staves as enemy drops in Chapter 2, which means they're all useless unless you exploit the series' OldSaveBonus functionality.
291* MayDecemberRomance: Meraeador is 31. She's 17. However, due to being a shaman, she'll age much slower than Mereador, and she's also WiseBeyondHerYears.
292* NatureHero: Unsurprising, as she is a shaman who is in tune with the planet.
293* OnlySaneMan: Among the playable characters in Chapter 3. She's really the only one questioning whether the party's actions are doing more harm than good, and doles out a fair bit of snark at the rest of the party's antics along the way.
294* RedMage: As mentioned with CombatMedic, she has both offensive elemental magic skills, as well as a buffing and healing skills as well.
295* SmallTownBoredom: Not only bored, but annoyed by how every guy in town wants to bang her.
296* SquishyWizard: Subverted. She's weak with physical offense, but surprisingly durable.
297* SuperToughness: Surprisingly resilient for a wizard.
298* WhatTheHellHero: She calls out Meraeador on using an evil, eldritch spell that rips a soul out from the afterlife and binds it to be the caster's eternal slave. She does agree to cast it after Meraeador does a bit of explaining, however.
299* WiseBeyondHerYears: Despite only being 17, she's by far the most stable and sane- not to mention intelligent- among the protagonists.
300[[/folder]]
301
302[[folder:Meraeador Dunsin Fa-Doch]]
303[[quoteright:137:https://static.tvtropes.org/pmwiki/pub/images/Meraeador_8521.png]]
304
305->Goznor's resident eccentric inventor. He s-s-speaks with a s-s-s-stutter. He's a skilled machinist, and spends most of his time constructing odd clockwork mechanical creatures. He claims that one day they'll be used in homes and on battlefields all over Belfan, though he despises the latter part if it's true. He's a pacifist, y'see.\
306Though most of the inhabitants of Goznor shun him due to their fear of the unknown and the unnatural, Mardek and Deugan have taken an interest in his work, for which he is glad.
307----
308* AccidentalMurder: [[spoiler:His parents, revealed in one of his [[RelationshipValues P-dialogues.]]]]
309* CharacterAlignment: NeutralGood. [[invoked]]
310* CripplingOverspecialization: He can only equip ''two'' inventions! He can only use three skills at any one time! And that includes two inventions that use a skill you usually only need to cast once per combat (to give the whole party a physical or magic shield).
311* DeadlyGas: His Gas Gun that you can make is actually a pretty useful weapon early on, as about any enemy can be poisoned as of Chapter 3.
312* DrivenToSuicide: [[spoiler:He briefly considers this after "[[AccidentalMurder The Accident]]", though he is saved by Mardek and Deugan's friendship when they were little, after all the townsfolk hated and feared him for it.]]
313* FireBreathingWeapon: You can build a flamethrower for him at his toolbench.
314* GadgeteerGenius: He becomes this once he joins your party.
315* InfinityPlusOneSword: [[AvertedTrope He's the only one in Chapter 3 to not have one]], which the official guide for the game [[LampshadeHanging lampshades]].
316* InstantSedation: The Sleep Gas Gun is another invention you can build for him.
317%%* {{Leitmotif}}: [[https://web.archive.org/web/20170909163245/http://www.fighunter.com/music/game/m/TheInventor.mid The Inventor.]]
318* MadScientist: He is pretty close to this at times. In fact, he pretty much goes mad with ideas for inventions if you speak to him within the volcano. Not to mention the description for the Flamethrower...
319--> MWAHAHAHAHAHA! Maraeador's [[TechnicalPacifist such a pacifist]].
320* MagikarpPower: He may look useless at first, but take the time to build some of his inventions and he quickly becomes one of the most useful characters. His problem of only being able to use two skills at once remains a problem, however, and his poor variety in ''attacks'' can deny him killing blows. As a bonus, he can repair Legion in battle if they're on the same team, giving Legion a slew of stat bonuses.
321* MayDecemberRomance: Gloria is 17. He's 31. However, Gloria is also ''very'' WiseBeyondHerYears.
322* SpeechImpediment: His aforementioned st-st-stuttering. [[spoiler: This causes his spell to transfer a soul to his robot to go awry.]]
323* TechnicalPacifist:
324** {{Justified|Trope}} due to his DarkAndTroubledPast; see above. Also discussed in one of his P-dialogues, where he says that he has no qualms about killing monsters, since they don't have minds (they're made instead of a substance called "miasma"). [[FridgeLogic Why he's okay with killing bandits, however, is anyone's guess]].
325** Lampshaded in the very same discussion with him, where Mardek comments about how pacifists are supposed to be opposed to ''all'' violence, and Meraeador snaps at him for his pedantry.
326** Also lampshaded in the description for the Flamethrower. "Mwahaha! Meraeador's such a pacifist."
327* ThisIsADrill: The Drill-O-Matic is another weapon/gadget you can build for him, though the 'drill' part is a [[IncrediblyLamePun bit]] hard to find.
328[[/folder]]
329
330[[folder:Sslen'ck Ea-Sslenal]]
331[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ck_9997.png]]
332
333->The twenty-sixth chieftain of Xantusia. He is honorable, fair, and strongly devoted to his people. He doesn't trust humans, but is willing to put his personal feelings aside to accomplish a goal, which he sees as more important. He has a deep fear of the undead for some reason.\
334[[OneGenderRace Like all reptoids]], he is a hermaphrodite; that is, he has no singular sex or gender. Reptoids are generally referred to as 'he' anyway, though.
335----
336Sslen'ck is first encountered in the lower chambers of the Sun Temple, the final boss of the area. He along with two other reptoids attack Mardek, Donovan and Sharla, believing them to be the cause of the dark creatures unleashed. Upon his defeat, he learns that Mardek and company are not to blame. He invites them to his village, of which he is chief, and [[DefeatEqualsFriendship joins them on their quest after their arrival]], leaving [[EvilChancellor Blatantly Evil Chancellor]] in charge of Xantusia. [[spoiler:He reveals to Mardek that his parents were killed by undead if you speak to him in Saul's dungeon. This could be important later on, as he never mentions what exactly happened and claims to be unable to remember why the attack happened.]]
337----
338* CharacterAlignment: LawfulNeutral. [[invoked]]
339* CrutchCharacter: He's quite powerful in the early parts of Chapter 3, boasting impressive damage and durability when most of your other characters aside from Mardek are a mix of SquishyWizard and MagikarpPower. However, with gear, time, and training, the other characters will start to outpace him, and a fighting style [[AttackAttackAttack that involves attacking and nothing else]] tends to not be very useful when other characters like Zach and Legion can eventually grow to do it better.
340* DefeatEqualsFriendship: He teams up with the party after the initial misunderstanding of their encounter is cleared up.
341* FantasticRacism: Two-sided, but he learns many of the stereotypes are untrue by [[RelationshipValues Level 29]].
342* FlunkyBoss: He fights Mardek with two other reptoids.
343* HorribleJudgeOfCharacter: Given that he appointed someone literally named "Blatantly Evil Chancellor" to be his right-hand man, he's probably this.
344* InfinityPlusOneSword: The Drackal Crescent, obtained by completing Chapter 3's ChainOfDeals sidequest.
345* {{Leitmotif}}: [[https://fighunter.bandcamp.com/track/sslenck Sslen'ck]].
346* LizardFolk: He hails from the lands of Xantusia and is the chieftain of the reptoids
347* MightyGlacier: Has the best hp and attack of your party members, but low agility.
348* PlayingWithFire: Having Draconic heritage as a Reptoid, he eventually gains the ability to [[BreathWeapon breathe fire]].
349%%* ProudWarriorRaceGuy: He, and the reptoids in general, are generally strong and tough fighters.
350* RedemptionDemotion: Averted; he's just as strong when he joins as when he's fought.
351* SnakeTalk: Sslen'ck talkssss like thisssss.
352* WhyDidItHaveToBeSnakes: He can't stand zombies. [[spoiler:Justified, as they killed his parents when he was young.]]
353[[/folder]]
354
355[[folder:Solaar - [=IXth=] of Lupidar]]
356[[quoteright:169:https://static.tvtropes.org/pmwiki/pub/images/Solaar_8098.png]]
357
358->Solaar is a... strange talking wolf thing. Odd. His - her? - fur seems to glow with a pleasant light, and she twitches nervously every so often. His rapid, idiosyncratic speech and fidgety mannerisms suggest she's constantly anxious, almost paranoid... or maybe he's just energetic?\
359All Mardek knows of her is that he claims to be the dark crystal guardian... Odd, considering that she's Light. After the crystal was stolen, he came along with Mardek in order to take it back. She seems to be overly concerned with failing to protect the crystal... but what does he fear?
360----
361Solaar is first encountered, wounded, in the dark temple, in front of the chamber to the dark crystal. Xe challenged the Mystery Man to protect the crystal, but lost. Xe is then healed by Mardek - or Sharla, if she has learned Healing Wind - and joins the party to defeat the Mystery Man and find the other crystals under King Gonoroth's orders. [[spoiler:Later, it's revealed by the Dreamstone #13 that Solaar isn't actually the guardian of the crystal; instead, xe is a Runare from a planet called Kalhu, and xe was sent to Belfan by Chieftain Eraluf of the Runare to guard the dark crystal from an evil - Zaephros the Chaosbringer - that has just been seen to steal Belfan's dark crystal by the Runari Seer.]]
362----
363* AmbiguousGender: Or rather, no gender at all. Solaar is generally refered to as with the "Xe" pronoun.
364* BadassAdorable: Don't let xyr bright, cuddly appearance fool you! They can claw you to death or [[LightEmUp light you up]] without mercy!
365* CharacterAlignment: LawfulGood. [[invoked]]
366* FragileSpeedster: Xe might be very fragile, but xyr AGI stat is one of the highest amongst the party.
367* GlassCannon: To the extreme. Xe has, hands down, the best skillset in the game (Chapter 3's only resurrection spell and offensive light spell, among others), but combines this with absolutely atrocious stats. Xe has extremely low health and very limited equipment, meaning that xe keels over if the enemy so much as pokes xem.
368* InfinityPlusOneSword: The Guardian Claw, which is dropped by [[SuperBoss Annihilator:Karnos]].
369* {{Leitmotif}}: [[https://fighunter.bandcamp.com/track/solaar Solaar]].
370* LightEmUp: On top of being Light-Elemental, they possess the only offensive Light Spell in the game apart from a Moonstone-powered Gemsplosion by Legion.
371* MagikarpPower: Xe has abysmal Vitality, turning xem into a GlassCannon with too much emphasis on the "glass" part to be very useful. However, if you give xim equipment that boosts Vitality (the Green Stole + 6, in particular), xyr HP is raised enough to make xim and xyr amazing skills useable.
372* TheMedic: Fills this role after Mardek graduates to MagicKnight. Xyr healing power by defaults heals the whole party and xe's the only party member with a resurrection spell.
373* MysteriousPast: Xe mentions the trope by name as part of a SuspiciouslySpecificDenial.
374* NonstandardCharacterDesign: The other guardians are enormous, powerful bosses that are the same element as the crystal they're guarding (even the Water Guardian has a giant water steed). Solaar is a GlassCannon light healer. It's heavily lampshaded.
375* SquishyWizard: See GlassCannon.
376* StatusBuff: Solaar's Spirit Graft skill increases a character's spirit in battle, which can be used with devastating effect in conjunction with your party's spellcasters.
377* ThePowerOfTheSun: If the [[MeaningfulName name]] wasn't a clue.
378* TokenNonhuman(oid): The only party member that isn't of a humanoid stature, as such, xe cannot equip any body armor aside from stoles.
379* VoiceOfTheLegion: Xyr chat text even replicates an echoing effect in text!
380* YouNoTakeCandle: Xe is somewhere between this and StrangeSyntaxSpeaker.
381-->Forgivify me, for I have failn!
382** This is lampshaded if you talk to xem in Goznor.
383--->'''Solaar''': Oh wowsers! A village-town of human beings! They all seem to be livifying life to a non-minimal extent, if you would care to capture my drifting!
384--->'''Mardek''': ...Huh?
385--->'''Solaar''': Even I don't know what I meaned by that one.
386[[/folder]]
387
388[[folder:Legion]]
389[[quoteright:254:https://static.tvtropes.org/pmwiki/pub/images/MDKLegion_9404.png]]
390
391->Meraeador's invention, which he worked on for several years before using dark magic to trap a soul in it...but, due to [[ChekhovsGun his stutter]], he accidentally summoned four souls, which now share the same body.\
392The 'red soul' is Baron von Doomkill; a man who seems to have once been some cruel tyrant or dictator. He's very evil, and would like nothing more than to use his new super-body to wreak destruction and cause misery to the world once more.\
393The 'blue soul' is a female shaman named Deena. She is one of Gloria's predecessors, acting as the Canonia shaman in ages past. She is wise and fair, and willing to help out where she can.\
394The 'purple soul' seems to be a depressive individual known as 'Miserable Ol' Martin'. He seems to be incapable of happiness, and does nothing but complain about how hopeless everything is and how hard things are for him.\
395There's also a strange 'yellow soul', Bostolm, who seems deranged, insane...
396----
397* TheBattleDidntCount: Apparently all four of the souls encountered TheGrimReaper in some sort of bizarre afterlife. Doomkill challenged him to a battle, of course, which Doomkill lo- [[InsistentTerminology "let him win."]]
398* CatchPhrase: Martin's "Gods, I'm depressed."
399* CharacterAlignment: "Mixed", which is fitting considering the souls inside of him. [[invoked]]
400** Deena, the blue soul, is LawfulGood[[invoked]]. She was one of Gloria's predecessors as Shaman of Canonia. She's very wise and helpful.
401** Baron Von Doomkill is LawfulEvil[[invoked]]. He was a [[VillainOfAnotherStory villain who sought to collect the elemental crystals and use their power to take over the world]], but was stopped in the past.
402** Miserable Ol' Martin [[spoiler:whose real name is Eric]] is ChaoticNeutral[[invoked]], just wanting to be alone to suffer his depression.
403** Bostolm is ChaoticNeutral[[invoked]]. He [[spoiler:was once a Yalortian priest,]] is now insane, and only cares about annihilating Pixies.
404* CloudCuckoolander: Bostolm.
405* DarkAndTroubledPast: Most of the souls have one, related to how they originally died.
406* DeadpanSnarker: Deena. It must be a Canonia shaman trait.
407* DoomyDoomsOfDoom: Baron von Doomkill.
408* DrivenToSuicide: Heavily implied with Bostolm, who was driven so insane by pixies digging in his mind that he "drilled them out of [his] head".
409* TheEeyore: [[MeaningfulName Miserable Ol' Martin]].
410* EvilOverlord: Baron von Doomkill was this in life.
411* {{Expy}}: Baron von Doomkill is somewhat of a expy of Doctor Doom, while Martin is one of [[Franchise/TheHitchhikersGuideToTheGalaxy Marvin, the clinically depressed robot.]]
412* FourTemperamentEnsemble: All in one character! The Baron is Choleric, Deena is Phlegmatic, Martin is Melancholic, and Bostolm is Sanguine. The souls' colors even correspond to their temperaments'!
413* GoMadFromTheIsolation: [[spoiler: Bostolm and all the other monks inside the Lost Monastary, though this was aided by the [[ArtifactOfDoom stone that fell from the heavens.]] ]]
414* GoneHorriblyWrong: The spell malfunctioned, trapping four souls in one body. Though in the long run it could end up having GoneHorriblyRight.
415* JackOfAllTrades: Not only does Mimicry allow it/them access to a much larger pool of skills than any other character thus far, but Gemsplosion works in such a way that it can be used as an attack of just about any element (including Aether, Fig and Thauma).
416* InfinityPlusOneSword: The Buzzsaw Arm, which can be crafted at Meraeador's workbench.
417* LargeHam: Baron von Doomkill.
418* {{Leitmotif}}: [[https://fighunter.bandcamp.com/track/legion Legion]]
419* MegaManning: Certain attacks, if they hit Legion, will be added to its/their arsenal of skills.
420* MeaningfulName: {{Invoked|Trope}} by Gloria. He's named after the biblical characters from the Gospels of Matthew, Mark and Luke, in which Jesus encounters a man (or two, DependingOnTheWriter) who is possessed by many demons.
421* MightyGlacier: Fitting, given they're a ClockworkCreature
422* NamesToRunAwayFromReallyFast: "Baron von Doomkill".
423* NonElemental: Due to having four souls of different elements.
424* NonStandardSkillLearning: Unlike other characters, Legion does not learn skills from items or need to use them a certain amount of times to master them. Instead, each skill is learnt (and immediately mastered) when an enemy uses it on Legion.
425* OnlySaneWoman: Deena plays this role out of the four souls in Legion, as while she has her own issues and tragic backstory, she isn't mentally insane like Bostolm, clinically depressed like Martin, or sociopathically violent like Doomkill.
426* PowerFist: Uses one of which is [[ChainsawGood a buzzsaw]].
427* RobotBuddy: For Meraeador.
428* SharingABody: PlayedForLaughs, where all the souls are very confused as to what's going on and have to get used to the others.
429* SmugSnake: Baron von Doomkill.
430* SpeechImpediment: Doomkill has an exaggerated german accent, so he pronounces all '-er's as '-ah's. So you get lines from him which are along the lines of, "Powah! Unlimited powah! Cowah beneath the might of Baron von Doomkill!"
431* TheVonTropeFamily: Baron von Doomkill.
432* WhyDidItHaveToBeSnakes: Bostolm starts screaming incoherently whenever he's near a pixie. To quote his P-dialogue in the Lifewood:
433-->'''Legion''': OH NOOOOOO!!!!! PIXIES LIVE HERE!!!!! AAAAAHHHHH!!!!!!! And fairies. I don't mind fairies. They're nice. But PIXIES?!? THEY DIG IN MY MIIIIIND!!! But they won't find any chocolate! Hee! HEE.
434** Though his fear of pixies [[DemonicSpiders isn't exactly irrational.]]
435[[/folder]]
436
437!!The Villains
438
439Villainous characters native to Belfan. They tend to be of lesser importance and aren't very dangerous, at least compared to the Governance de Magi. [[note]]Characters who are still needed: Mugbert.[[/note]]
440
441[[folder:Muriance Pharezos Ae-Bross]]
442[[quoteright:147:https://static.tvtropes.org/pmwiki/pub/images/Muriance_5413.png]]
443
444->A rather inept and overly dramatic bandit chief. He searches for the legendary elemental crystals, and uses people to help him find them, as he can't be bothered doing any dirty work himself. He's somewhat generically 'Evil', but in a Classical Villain sort of way; that is, he'd happily reveal his entire Evil Plan to the heroes in a monologue before attacking, and he'd never kill an adversary without a fair fight. He's cowardly though, and often flees at the first sign of real danger.
445
446A recurring villain who tirelessly searches for the elemental crystals. However, he doesn't actually seem to ''want'' them as such, and instead seems to be driven to them more out of some sort of urge or instinct rather than conscious choice. Also has dreams in which he is some sort of dog with great power.
447----
448* BattleThemeMusic: [[https://fighunter.bandcamp.com/track/muriance-battle Muriance Battle]].
449* CardCarryingVillain: Very unabashedly so.
450* CharacterAlignment: ChaoticEvil. [[invoked]]
451* ClassicVillain: Though he isn't the main villain, he does fit many of the traits.
452* EvilIsHammy: He's quite dramatic in his villainy, as for example in chapter 2 where he tries to boast that he could do anything and can immediately kill, and says it would be suggested to fear and run away instead.
453* GottaCatchEmAll: Like his character blurb says, he really wants those elemental crystals.
454* HealingBoss: Muriance carries one potion (Mugwort Juice in Chapter 2, Fig Juice in Chapter 3), which he'll drink to heal himself once he dips under 30% HP for the first time in each battle.
455* {{Leitmotif}}: [[https://fighunter.bandcamp.com/track/muriance Muriance's Theme]].
456* MeaningfulName: We've yet to see how meaningful it is, but his middle name, Pharezos, [[spoiler:is an anagram of Zaephros, the [[NamesToRunAwayFromReallyFast Chaosbringer]] mentioned in Solaar's dreamstone.]]
457* MostDefinitelyNotAVillain: He makes several statements to this extent during chapter 3. As a paraphrased example: Oh, yes, of course. [[BlatantLies He just wants to retrieve some treasures from the temple for the kiddiwinks.]]
458* SchizoTech: He carries a pistol, which is surprising considering Belfan's medieval setting.
459* ShockAndAwe: Muriance has access to spells such as Thunderbolt and Thunderstorm.
460[[/folder]]
461
462[[folder:Steele Brennte Du-Korey '''(Spoilers Unmarked!)''']]
463[[quoteright:139:https://static.tvtropes.org/pmwiki/pub/images/MysteryMan_7444.png]]
464
465->He's brutish, loutish, and very, very manly. Girls love him because he tends to treat them like dirt. But he's manly. [[spoiler:He joined the Guard when the others did, and though he tried to dominate the group and hit on the girls, the other recruits resisted and despised him]].\
466He's supremely arrogant and egotistical, believing that nobody but him is deserving to lead, that violence is the answer to everything, and that girls can't get enough of him. He beats people up mainly for the fun of it, and joined the Guard just so he could legally assault people 'and maybe pick up some chicks'...
467
468The Mystery Man is a character who is completely new and was not in any chapters earlier than the third, definitely. He is completely enigmatic and totally not another character veiled in a PaperThinDisguise!
469
470Anyway, as the blurb says above, he's a JerkAss, and stole the dark crystal for his own purposes. However, he can't seem to actually use its power for some reason...
471----
472* AllGirlsWantBadBoys:
473** He apparently thinks so, though this is averted by Emela, who hates him with a vengeance and constantly rejects his advances.
474** Played straight with Sharla, [[ShipTease much to the rage of Donovon]] if you take both of them to fight the Mystery Man the first time.
475* AntiHero: Type V Until he turned to the dark side.
476* ArrogantKungFuGuy: He fights with Martial Arts, and has a ''massive'' ego and refuses to listen to anyone.
477* BattleThemeMusic: [[http://fighunter.bandcamp.com/track/bring-it "Bring It!"]]
478* BloodKnight: He didn't join the Goznor Royal Guard for the good of others. Only to be able to beat the tar out of people and receive praise for it.
479* CastingAShadow: Is a Dark-elemental person, but [[SubvertedTrope doesn't have any elemental abilities when you have him in your party]].
480* CharacterAlignment: ChaoticEvil, and to its most logical conclusion, at that! He aims to destroy the universe with the power of the Dark Crystal, and plans on raping Emela until he kills her.[[invoked]]
481* ChildByRape: Is revealed to be this in Gloria's dreamstones.
482* ClimaxBoss: He comes at a small climax, but still one nonetheless.
483* ClusterFBomb: His profanities are censored, however.
484* DisproportionateRetribution: After Emela injures him with a lightning bolt, Steele promptly decides to plot how to kidnap and rape her to death.
485* EyepatchOfPower: He wears an Eyepatch as a result of an injury towards one of his eyes. And he's actually a lot more powerful than he was before, as Steele.
486* GoodScarsEvilScars: Has a scar across his eye, implying that he suffered from EyeScream. Indeed, he did: When Emela shot Steele with the lightning bolt, it pierced his eye, apparently.
487* FaceHeelTurn: Though he wasn't much of a 'Face' to begin with...
488* GoodOldFisticuffs:
489* HateSink: He's despicable from the moment you're introduced to him, and according to WordOfGod, the character was written to represent everything he hates in someone.
490* JerkAss: To the extreme. Just read his character blurb up there.
491* JerkJock: Fights with his fists, flaunts his apparent masculinity, and bullied his half-sister Gloria as a kid.
492* {{Leitmotif}}: [[https://fighunter.bandcamp.com/track/pugnacious-ruffian Pugnacious Ruffian.]] Notable in that it uses instruments and techniques that the author dislikes, due to the fact that he hates Steele's character as well.
493* NinetiesAntiHero: Steele was originally one big [[ParodiedTrope pot-shot]] at this sub-genre of hero. But then he [[NotQuiteDead "died"]] and came back as the Mysterious Man, embracing the role of a bad guy whole-heartedly.
494* NotQuiteDead: His body is never seen after Emela "killed" him, and to the surprise of noone he returns in Chapter 3 as the Mysterious Man.
495* PaperThinDisguise: If you've played the second chapter, it should be extremely obvious who he is.
496* TokenEvilTeammate: He's a GuestStarPartyMember in the second game, and unlike the other Royal Guard recruits, he's all too willing to abuse his authority and power.
497[[/folder]]
498
499[[folder:Saul Du-Xesphthar]]
500[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/Saul_1195.png]]
501
502-> A peculiar man who lives alone in a [[BigBoosHaunt House]] in the Canonia Woods. He is a {{Necromancer}}, and, typical of his sort, has a morbid fascination with death and corpses. He acquires many dead bodies from who-knows-where - perhaps from the victims he lures into his trap? - and [[AnimateDead animates them as undead to act as servants, warriors, and even friends...]] They make great listeners, but due to the whole mindlessness thing, they aren't much good at putting forward their own opinion. [[ThirdPersonPerson He talks as if narrating his own life]] though his wording is [[PurpleProse pretentious]] and [[LargeHam self-aggrandising.]]
503
504To put it short, Saul is a mentally insane individual whom you must track down for the quest to create Legion, Meraeador's [[RobotBuddy 'Metal Man']]. Saul has kept a certain TomeOfEldritchLore from the library of Aeropolis 'far' past its due date. Unfortunately, Meraeador needs that book to make Legion, so the party is forced to track him down to his house deep within the Canonia Woods to borrow it. Of course, even though Meraeador offers to return it once he's done, [[EvilIsPetty Saul refuses to loan it to him]]. And so you have to make it through his hordes of undead minions to take it from him...
505----
506* ArsonMurderAndJaywalking: His crimes throughout Chapter 3? [[AnimateDead Raising the dead]], [[TakeOverTheWorld lead army of said dead to conquer Belfan,]] and not turning in his [[TomeOfEldritchLore library book]] on time.
507%%* BadassLongCoat
508%%* BaldOfEvil
509* BondVillainStupidity: Leaves you alone to die in his zombie filled dungeon. [[CardboardPrison That has holes in the side of the walls and is easily escapable]]. All when he could have [[WhyDontYouJustShootHim finished you off right then and there]].
510* CardCarryingVillain: The guy could probably match [[Franchise/MastersOfTheUniverse Skeletor]] for [[EvilIsHammy lack of subtlety.]]
511* CharacterAlignment: NeutralEvil. [[invoked]]
512* EverythingsDeaderWithZombies: His dungeon is one of two [[BigBoosHaunt undead-centered]] ones in Chapter 3. While zombie enemies do appear elsewhere, his is explicitly zombie-centered.
513* EvilCounterpart: He and Meraeador are both MadScientist types who are somewhat shunned by most of the people of their homes. They both have some sort of verbal tic or irregularity. However, while Saul clearly went mad somewhere down the line, Meraeador had [[TrueCompanions Mardek and Duegan]] to keep him from [[GoMadFromTheIsolation going insane from loneliness.]]
514* EvilIsHammy: Oh yes. Saul is particularly dramatic to the point he [[ThirdPersonPerson speaks as if he is narrating his own actions]]
515* FauxAffablyEvil: As long as you remember that his dungeon is a ZOMBIE themed dungeon and [[ReviveKillsZombie bring the right characters and take the right precautions,]] you will most likely enjoy every [[LargeHam hammy minute of it]].
516* FurAndLoathing: His coat appears to have a fur trim on the back. [[ColorCodedForYourConvenience Black, of course.]]
517* LastNoteNightmare: The end of his leitmotif is one very loud, almost screechlike note.
518* {{Leitmotif}}: [[https://fighunter.bandcamp.com/track/saul Saul.]] And it fits him perfectly, to boot.
519* {{Necromancer}}: It's his in-game class, too.
520* ObviouslyEvil: If not for the fact he's creepy-looking and traps the party in his dungeon, then perhaps his attempt to indirectly kill them through the undead he reanimated explains it.
521* PersonalityPowers: His powers match his personality, violently psychotic and with no respect for human life.
522* PurpleProse: Adds unusual words to his [[ThirdPersonPerson prefered of speaking]] below.
523* SesquipedalianLoquaciousness: Somewhat. Since he uses PurpleProse, he ends up using a bunch of unneededly large words.
524* SkeletonsInTheCoatCloset: Somewhat. He doesn't seem to wear actually bones on his person, but he 'does' have at least one skull-shaped earring.
525* SlasherSmile: Though it's more ridiculous than it is creepy.
526* ThirdPersonPerson: He takes this [[PurpleProse further]] than [[LargeHam most.]] [[spoiler:Though he stops speaking in this way after the skeletal version of the Dracelon from Chapter 2 is defeated.]]
527--> '''Saul''': That would be I, answered Saul affirmatively. What of this?, he went on further to ask, the ivory protuberances of his gaunt visage lit eerily by the dim torchlight; the furry dark caterpillars of his brow dancing in antipode to suggest particular suspicion; wanting for an answer that does not test his patience and his undead...
528* TheUnfought: You don't fight him, personally. [[spoiler:Instead you face the re-reanimated skeleton of the Dracelon you fought in Chapter 2.]]
529* WeWillMeetAgain: Before you leave, speaking to him gets you the standard "You'll regret this!" line.
530[[/folder]]
531
532!!The World's Saviours
533
534A group of heroes introduced in chapter 2. They seem to be searching for the elemental crystals of the world of Belfan, but are for the most part hilariously incompetent at finding them.
535
536[[folder:In General]]
537* AffectionateParody: Of general RPG stereotypes and character classes (most notably the FF series).
538* TheBattleDidntCount: Whenever you fight them. The first time, Bartholio even thinks that you're supposed to be a HopelessBossFight.
539* BattleThemeMusic: [[https://fighunter.bandcamp.com/track/saviours-battle Saviours' Battle]]
540* ClicheStorm: Invoked: they're parodies of generic fantasy heroes. Their battle roles even correspond to the default party in the first ''VideoGame/{{Final Fantasy|I}}''!
541* [[FakeUltimateHero Fake Ultimate Heroes]]: They're generally represent stereotype of heroes and acts like they are, but aren't the heroes or main protagonists of this story, unfortunately.
542* FourTemperamentEnsemble: Bartholio is Choleric, Vennie is Phlegmatic, Aalia is Sanguine, and Bernard is Melancholic.
543* GoldfishPoopGang: They are shaping up to be an example of this, given how commonly you seem to run into them.
544* GottaCatchEmAll: Like everyone else, they want those elemental crystals. This is how Mardek and his party run into them twice, in Chapter 2 (as mentioned by Bartholio), and Chapter 3 (they are indeed in the Fire Temple).
545* GuideDangIt: The trick to defeating them is to ShootTheMedicFirst (Aalia), then shoot [[SquishyWizard Bernard]] (with non-physical attacks in Chapter 3, otherwise he counters physical attacks with "Heh." and drains HP from the attacker and curses them if not outright [[OneHitKill KOing them in one hit]]), then take down [[MightyGlacier Bartholio]] next or at least lower his HP before knocking out [[FragileSpeedster Vennie]] (because otherwise Bartholio will [[TurnsRed berserk and hit much harder]]), and finish off the remaining survivor.
546* {{Leitmotif}}: [[https://fighunter.bandcamp.com/track/worlds-saviours Worlds' Saviours]]
547* PlotCoupon: According to the Playing With entry on this, they fit the bill of the described {{deconstruction}} quite well, since they chase after the crystals for the sake of it rather than actually doing anything heroic.
548* QuirkyMinibossSquad: They're a group of quirky adventurer posing to be heroes, who are also a RecurringBoss that has to be fought twice, first in the Tainted Grotto in Chapter 2, and again in the Fire Temple in Chapter 3. Actually thrice if you're participating in the arena in Chapter 2.
549* WakeUpCallBoss: In Chapter 2. If you don't have a good grasp of how to keep yourself alive by this fight then you're in for some trouble.
550* WolfpackBoss: All four of them are fought at the same time as a group. Laughably incompetent though they are, they can put up quite a fight.
551[[/folder]]
552
553[[folder:Bartholio Strongarm El-Mars]]
554[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/BartholioHead_5053.png]]
555
556-> A cornily generic macho Hero man who leads a group of other self-proclaimed 'heroes' that call themselves the 'World's Saviours'. He probably grew up on a farm and always wanted to be a Hero for whatever reason.\
557He and his party are searching for the Legendary Crystals, merely because that's what Heroes are meant to do. They want more power and glory.
558He tends to be somewhat brash and arrogant, comparing your group to common monsters and the like, and he's the only real reason your two groups oppose each other at all.
559----
560* BraggartBoss: He just has to brag about how awesome he and his Saviours are. Despite losing time and time again.
561* CharacterAlignment: LawfulGood. [[invoked]]
562* TheChosenWannabe: He believes that he's a hero on important quest. He isn't, which gets proven every time he runs into real heroes (whom he attack, mistakingly believing them to be his enemies).
563* GuestStarPartyMember: He and Aalia are temporarily playable in the PostFinalBoss battle against the Zombie Actor when the play starts going OffTheRails.
564* LargeHam: He always speaks in overly dramatic manner.
565* MeaningfulName: "Strongarm" fits him well; he's the hard-hitter of the Saviours. Also, "Mars" was the name of the Greek god of war.
566* MightyGlacier: He's particularly slow, but is the hardest of the Saviours to take down and also hits really hard, especially with Power Attack.
567* TurnsRed: If all of his allies fall in battle before he does, he'll use a skill called "Avengeance!", where he turns Berserk, doubling his strength.
568[[/folder]]
569
570[[folder:Vennie Vidi Ae-Vicci]]
571[[quoteright:132:https://static.tvtropes.org/pmwiki/pub/images/VennieHead_4524.png]]
572
573-> He's a Thief who claims to have a 'Heart of Gold'. How very original.\
574He's one of the World's Saviours, and appears to be Bartholio's closest ally, but not much else is known about him. He speaks in a bizarre accent; I have honestly no idea what it's supposed to be and I bet you don't either.
575
576As with the others, rather more friendly towards your group than their leader and somewhat silly, at times.
577----
578* CharacterAlignment: ChaoticGood. [[invoked]]
579* CloudCuckooLander [[note]]Air element-related pun unintended.[[/note]]
580* FragileSpeedster: He's very agile and can incur nasty status effects, but isn't very durable.
581* HealingBoss: Vennie carries three health potions in each fight against the World's Saviours (Potions in Chapter 2, Mugwort Juices in Chapter 3).
582* PunnyName: "Veni, vidi, vici."
583* StatusEffects: He ''loves'' using these on you.
584* WhatTheHellIsThatAccent: Lampshaded in his character blurb.
585[[/folder]]
586
587[[folder:Aalia Kitregis El-Aureliae]]
588[[quoteright:127:https://static.tvtropes.org/pmwiki/pub/images/AaliaHead_3922.png]]
589
590-> The typical healing-magic-casting Princess of the World's Saviours.\
591She seems a bit dim, but is also probably in love with Bartholio, because that would be just typical, wouldn't it?
592
593A rather ditzy princess type who, for whatever reason, talks in mostly chatspeak. Including emoticons.
594----
595* CharacterAlignment: NeutralGood. [[invoked]]
596%%* TheDitz:
597* DumbBlonde: She's stereotypical ditzy blonde "princess" who only sticks around for fun and giggles (and, apparently, out of her attraction to Bartholio).
598* GuestStarPartyMember: She and Bartholio are temporarily playable in the PostFinalBoss battle against the Zombie Actor when the play starts going OffTheRails.
599* HealingBoss: Aalia is the main healer of the World's Saviours and should be the first one to be taken down, since [=KOing=] anyone else will be significantly more difficult while she's around to heal and give them shields.
600%%* LeetLingo: Including emoticons!
601* LightEmUp: She's Light-elemental, and uses only Light-elemental skills in battle.
602%%* LoveInterest: It's implied that she's in love with Bartholio.
603* ShootTheMedicFirst: If you want to survive an encounter with the Saviours, slaughter her IMMEDIATELY.
604* {{Stripperiffic}}: Her costume consists of a long scarf, a fairly small top with laces in front of the cleavage, hot pants, and knee-high boots.
605* VerbalTic: Talks in [[LeetLingo chatspeak]], complete with emoticons.
606* WhiteMage: Healing, shields, the whole lot.
607%%* WhiteMagicianGirl
608[[/folder]]
609
610[[folder:Bernard Du-Monde]]
611[[quoteright:136:https://static.tvtropes.org/pmwiki/pub/images/BernardHead_529.png]]
612
613-> An old man who doesn't appear to fit in with the Saviours at all... He's a potent spellcaster, but is rather mysterious...
614
615As said above, not much is known about him, but he doesn't really seem to care much about finding the crystals or any such thing.
616----
617* BaldOfEvil: Comb-over of evil, actually.
618* CaneFu: When out of mana, he uses his walking stick as a (surprisingly strong) melee weapon, which also curses the target. In the chapter 3, he automatically uses it against anyone who tries to hit him with physical attacks. Both versions are named "[[CharacterCatchphrase Heh.]]".
619* CastingAShadow: He's Dark-elemental, and so is his signature attack. He's able to use magic from other elements as well, however.
620* CharacterAlignment: TrueNeutral. [[invoked]]
621* CharacterCatchphrase: "Heh."
622* DeadpanSnarker: Bernard will occasionally make jokes at the World Savior's expense.
623* GlassCannon: Can deal the most damage of any of the Saviours, and to your whole party, no less. But... [[SquishyWizard Yeah.]]
624* ItAmusedMe: Really the only reason he does anything, like the zombie at the end of chapter 3, or hanging out with the rest of the Saviours at all.
625* LifeDrain: When he uses his walking stick as a weapon, he absorbs the damage done to heal himself.
626* OnlySaneMan: The only member of the Saviors who's aware that they're not the main heroes on the quest to save the world; the sole reason why he sticks around is because [[ItAmusedMe he finds it fun]].
627* TheQuietOne: Unlike the other Saviours, he's not very talkative.
628* RetiredBadass: [[spoiler:Implied to have been a Hero named Bernard Stormkiller.]]
629* SquishyWizard: He has great magic abilities, but lacks survivability.
630[[/folder]]
631
632!!The Governance de Magi
633
634The Governance de Magi is the ruling body of Anshar, Rohoph's home planet. They all used to be friends, but the Violet Crystal warped their minds and corrupted them, dividing them and causing them to turn on Rohoph. They're the story's main antagonists.
635
636[[folder:In General]]
637* AndIMustScream:
638** [[spoiler:Due to the way Rohoph's soul sealing spell works, they aren't allowed to go on to the afterlife after they're killed -- their souls are turned into fancy jewelery that sits in Mardek's back pocket for all eternity.]]
639** And that's to say nothing of the people the Governance de Magi possesses. [[spoiler:The end of Chapter 3 shows that Rohoph has complete control over Mardek whenever he pleases..]]
640* BattleThemeMusic: [[https://fighunter.bandcamp.com/track/gdm-battle GdM Battle]]
641* ClimaxBoss: All of them, excluding Rohoph.
642* ElementalPowers: There's one council member for each element, excluding Fig.
643* EvilIsNotWellLit: The room they're in is rather dark and shadowy.
644* FaceFramedInShadow: Averted, despite them not averting the above trope.
645* GottaKillEmAll: Deconstructed. [[spoiler: Even though Rohoph insists that he must do this anyways.]]
646* {{Leitmotif}}: [[https://fighunter.bandcamp.com/track/governance-de-magi Governance de Magi]]
647* MoreThanMindControl: They aren't being controlled by the Violet Crystal; it only exacerbates their own insecurities and negative traits.
648* TheOmniscientCouncilOfVagueness: The Governance de Magi appear at the end of each chapter, each member of them are shrouded as silhouettes in the background.
649* OrcusOnHisThrone: It's even lampshaded that the Magi kind of sit around doing nothing while Rohoph slaughters their group one by one.
650* SinisterScythe: All Governance of Magi members fight with scythes (except Qualna, whose weapon Aquila is only classified as one in gameplay). Also unusual in that when they attack with their scythes, they attack with the back end, instead of the blade.
651* SortingAlgorithmOfEvil: The order they volunteer in is coincidentally from weakest to strongest.
652* ThemeNaming: Gaspar, Melchior, and Balthazar are named for the three wise men from [[Literature/TheBible the Gospel of Matthew]].
653* VoiceOfTheLegion: All Annunaki have their chat in a special font, [[ColourCodedElements in the color of their element]]. Subverted in that Annunaki voice sounds exactly the same as a human voice, as many characters confuse Rohoph's speech for Mardek's. It is the text that this trope refers to. [[spoiler:It should be noted that at least one Annunaki, Qualna, can also hide this at will when in disguise. He deliberately left it in during his possession of the King of Goznor, but hid it while posing as Clavis. Rohoph, meanwhile, cannot hide his even when he is pretending to be Mardek in the Epilogue.]]
654* WithGreatPowerComesGreatInsanity: They might be all very powerful each, as it shows in the battles, but they are particularly twisted into amplified of their flaws by the Violet Crystal.
655[[/folder]]
656
657[[folder:Rohoph]]
658[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/rohoph.png]]
659
660->A strange being who arrived on Belfan when his 'flying chariot' came crashing down from the heavens. What he's doing here is unknown, but on arrival his original body was killed, and he came to inhabit Mardek's body alongside him.
661
662The Healer and light-elemental member of the Governance de Magi. When the Violet Crystal came, he saw how it affected his friends, and tried to destroy it. Unfortunately, he was caught and sentenced to execution, but escaped and crash-landed on Belfan, where he performed a Soul Transfer into Mardek. [[spoiler:An interesting aspect of him is that, in chapter 3, Qualna hints that ''even before the Violet Crystal affected him'', he was [[KnightTemplar overly obsessed]] with goodness and justice, and it's heavily implied that he committed a massive homicide or something similar on Ninevah. This makes him the only Governance member to have issues before being corrupted by the Crystal...]]
663----
664* BlackAndWhiteInsanity: While at first he is relatively benign, he begins to show more and more signs of this in Chapter 3. [[spoiler:Despite the amount of destruction and instability he's caused by removing the crystals, he considers it morally just if it means destroying evil. He shrugs off any and all talk of balance by Clavis for this reason.]]
665* BlackAndWhiteMorality: As far as he's concerned, there's good and there's bad, and essentially anything is justified in pursuit of a greater good. [[spoiler: Unfortunately for the world at large, [[KnightTemplar his idea of the "greater good" doesn't necessarily match up with anyone else's]], or include allowances for little things like ''not plunging entire planets into chaos''. His BlackAndWhiteInsanity becomes more and more apparent.]]
666* CharacterAlignment: LawfulGood. [[spoiler: Although the "good" part might be [[ShootTheDog debatable]]]]. [[invoked]]
667* {{Foil}}: To Moric and Qualna.
668** To Moric. Rohoph is a healer, and specializes in restoring life, and has a firm moral adherence to eradicating evil. Moric conversely is a necromancer, and specializes in perverting life into a decayed substitute, and relishes the thought of conquering an entire world for himself.
669** To Qualna. Rohoph's moral stances are incredibly firm and inflexible, to the point that he refuses to acknowledge anything that he does as wrong regardless of how much collateral damage he causes. [[spoiler:Killing Moric, for example, leads to a power vacuum and a depletion of military force on Anshar, since the undead can no longer be utilized as cheap, obedient soldiers who feel no pain. This has led to civil unrest.]] Qualna is keenly aware of this, and believes firmly in a balance of all things, and that morality is subjective and the universe is far more complicated than BlackAndWhiteMorality.
670* GoodPowersBadPeople: [[spoiler:For a guy whose title is "The Healer," he's quite nonchalant about the idea of [[AndIMustScream trapping his former friends' souls for all eternity]].]]
671* HeelRealization: He appeared to be undergoing one towards the end of Chapter 2 in regards to how he treated Moric in the past. He displayed genuine remorse when Moric psychotically ranted about how Rohoph would always "break his things." [[spoiler:His KnightTemplar behavior in Chapter 3 tragically subvert this.]]
672* IGaveMyWord: [[spoiler:Discussed and cruelly subverted when he fights Qualna. He agrees not to [[AndIMustScream seal Qualna's soul]], but after the fight, he reveals that he was lying and [[ShootTheDog does so anyway while Qualna screams for mercy]].]]
673* {{Jerkass}}: He's somewhat rude to Mardek and seems to look down upon the people of Belfan. Granted, his race was far more technologically superior, but it doesn't stop him from taking snide potshots when he can. He also makes it clear that he has no wish to waste time speaking with Mardek's comrades in the Dreamrealm in Chapter 3. [[spoiler: This is somewhat of a bit of ForeShadowing. Rohoph kicks his {{Jerkass}} qualities up to eleven at the end of chapter 3, chasing away Elywen by insulting her and bullying poor Mardek, taking complete control of his body.]]
674** [[spoiler:Qualna's {{Implied|Trope}} that Rohoph has committed atrocities against the Ninevehns during his time as a GdM member.]]
675* JumpingOffTheSlipperySlope: In chapter 3, he would give slight comments, usually when talking with [[BalanceOfGoodAndEvil Clavis]], about the nature of systems. He rebuffs any of Clavis' nuances, affirming that there is good and evil. [[spoiler:It begins showing more and more after the Dark Crystal is removed from the Dark Temple.]]
676* KnightTemplar: [[spoiler:[[UtopiaJustifiesTheMeans No cost is too great for Rohoph]] if it means stopping the Governance de Magi.]]
677* {{Leitmotif}}: [[https://fighunter.bandcamp.com/track/rohoph Rohoph's Theme]]
678* LightEmUp: Most of the skills he shows (through Mardek) are Light-elemental, save for several attacks with alternate elements which he has to learn first. Rohoph himself is Light-elemental, and has a class of Healer. [[LightIsNotGood But don't let him fool you, he's certainly not a good guy]].
679* LightIsNotGood: Oh goodness, where to begin?
680** He very clearly views Mardek and humans as inferior. [[spoiler:Qualna speaks of an InferredHolocaust against Ninevehn humans.]]
681** He's perfectly fine with [[spoiler:trapping the souls of his friends in gemstones for all eternity if it means stopping them from interfering with his endeavors.]]
682* TheMedic: He's the source of Mardek's healing abilities, after all.
683* MindControlEyes: Whenever he speaks through Mardek, Mardek's eyes glow white.
684* SharingABody: Since his original body is now destroyed, Rohoph is forced to share body with Mardek (which is the source of Mardek's powers).
685* ShootTheDog: [[spoiler:He believes that what he does to the other Governance de Magi members is nasty, but necessary to save the world. But the longer the story goes, the less he cares about "nasty" part.]]
686* TheSmartGuy: He serves this role in Chapter 2 and to a lesser degree in Chapter 3.
687* TomatoInTheMirror: [[spoiler:Contrary to what he believes, he was not immune to the Violet Crystal's effects.]]
688* UnreliableExpositor: A lot of both the characters' and the audience's information about the situation with the [=GdM=] comes from him, on the rare occasions when he feels like explaining things. Which, consequently, becomes increasingly suspect as the {{reveal}}s roll around about his deeper personality and history.]]
689* VillainProtagonist: The end of Chapter 3 and Qualna's statements set him up to be one. [[spoiler:Developer notes in a pdf reveal that Pseudolonewolf planned on doing this for later chapters.]]
690* WhatTheHellHero: [[spoiler:Qualna calls him out on some of the questionable things he does in chapter 3.]]
691[[/folder]]
692
693[[folder:Moric]]
694[[quoteright:165:https://static.tvtropes.org/pmwiki/pub/images/MoricHead2_2383.png]]
695
696->Moric is a necromancer; his powers are rather dark and center around raising the dead as undead. These powers are used by the Governance de Magi to form a sort of unholy undead army, which, though effective, was highly controversial amongst the inhabitants of Anshar. The Governance considered it a good idea, however, because it was better than sending ''live'' inhabitants to their deaths fighting in battles. Moric is 'creepy' and reclusive, spending most of his time in his lab perfecting his magic. He is quite sadistic and loves pain and death, and the Violet Crystal amplified these negative traits, leading to Moric willingly chasing after Rohoph merely to see him suffer as he perished.
697
698Not much more needs to be said. Moric was not on good terms with Rohoph, however, due to the fact that they specialized in opposite fields of magic. His mind is also somewhat fractured.
699----
700* BuffySpeak: He ''really'' likes to make up new words and describe things [[ShapedLikeItself in terms of themselves]].
701* CharacterAlignment: NeutralEvil. [[invoked]]
702* DarkAndTroubledPast: He and Rohoph were...not on good terms with one another.
703-->'''Moric:''' You specialise in giving life, I in taking it away and creating twisted, perverse imitations of it. You never liked me.
704* DarkIsNotEvil: Before the Violet Crystal, he seemed to fill this role.
705* DishingOutDirt: He has earth-elemental powers, in addition to being a necromancer.
706* DontYouDarePityMe: [[spoiler:After his mind is damaged in his Soul Transfer, he denies Rohoph's offer for help, saying that it's a trick and he'll only make things worse. Considering what Rohoph did to Qualna at the end of Chapter 3, Moric may have been justified in doing this.]]
707* FlunkyBoss: In both battles, he summons minions to assist him.
708* {{Foil}}: To Anu.
709* {{Necromancer}}: He specialises in rising the dead to use them as servants and foot soldiers. And his in-game class is outright named "Necromancer".
710* OneWingedAngel: [[spoiler:Subverted, or possibly even ''inverted''. You first fight him in his super-powerful non-human form, then he later possesses Social Fox's corpse and becomes more human-like, but when you fight him again, he's actually ''more'' powerful than he was the first time.]]
711* SinisterScythe: In his first appearance, he uses a massive scythe, which adds to his "grim reaper" appearance and overall death motifs.
712* VerbalTic: He has a tendency to say "Yeees..."
713[[/folder]]
714
715[[folder:Qualna]]
716[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/QualnaHead_9226.png]]
717
718The Diviner and ether-elemental member of the Governance de Magi. He has the unique ability to look into a special plane of existence, the Astral Realm, which gives him knowledge of past and even potential future events. These abilities are obviously very useful to the government. He also has a silver tongue, and prefers to resolve things peacefully with words, rather than with fighting.
719----
720* AlasPoorVillain: It's hard not to feel sorry for him and [[spoiler: disgusted at Rohoph]] when he's eventually taken down.
721* AntiVillain: Type III. Contrasted against [[spoiler:Rohoph JumpingOffTheSlipperySlope]]. Might even be a Villain in Name Only, seeing how his only "villainous" deeds were [[spoiler:possessing the king to influence Rohoph instead of confronting him outright]]. And considering what happens in the end, he seems to have been well justified in doing so.
722* CharacterAlignment: TrueNeutral, type 4. [[invoked]]
723* DemonicPossession: Sort of. He's able to possess various people.
724* DuelBoss: [[spoiler:Mardek has to fight him by alone, without any of his allies.]]
725* FlunkyBoss: When his health drops below 40%, he summons aether clones of Mardek to fight for himself. He only does that once per battle.
726* {{Foil}}: To Gaspar. And [[spoiler: Rohoph. Especially with his focus on BalanceBetweenGoodAndEvil compared to Rohoph's BlackAndWhiteInsanity]]
727* ImprobableWeaponUser: He wields a bizarre weapon called Aquila, which seems to be normally wielded by a MusicalAssassin. In terms of gameplay, it is classified as a scythe, though Tobias Cornwall's planning document states that it is not actually one.
728* NiceGuy: [[spoiler:He is by far the nicest Governance de Magi member, and even wants to bring Rohoph back peacefully instead of killing him. He also seems to be affected the least by the Violet Crystal, possibly because it may function as an amplifier for each of the Magi's dominant traits, and as he is most devoted to balance it cannot destabilize him.]]
729* SoulPower: He's Aether-elemental, and has several attacks based on that element. He has a set of attacks based on all other elements, save for Fig.
730* WhatTheHellHero: He spends a good bit of Chapter 3 [[spoiler:trying to get Rohoph to realize that his BlackAndWhiteMorality KnightTemplar attitude is making things much, much worse. [[JumpingOffTheSlipperySlope It doesn't work]].]]
731[[/folder]]
732
733[[folder:Gaspar]]
734[[quoteright:187:https://static.tvtropes.org/pmwiki/pub/images/GasparHead_9198.png]]
735
736The "Firestorm" and fire-elemental member of the Governance de Magi. [[NoIndoorVoice SPEAKS IN ALL CAPS]] and is a bit of a LargeHam. He also has [[HotBlooded serious anger management issues]] and is rather [[TheBrute direct and unsubtle]]. He is set to be the villain of chapter 4, but not much else is known about him.
737----
738* TheBrute: He prefers the most direct and unsubtle approach: find the target, burn the target.
739* {{Foil}}: To Qualna.
740* HotBlooded: He's the most explosive amongst Governance de Magi.
741* LargeHam: His speech manner is quite hammy, with [[NoIndoorVoice loud voice]], [[RhymesOnADime constant silly rhymes]] and obsession with destruction.
742* NoIndoorVoice: Judging from ''all'' his lines being written in caps, he should be rather loud.
743* PlayingWithFire: Fire-elemental, and obsessed with fire.
744* PyroManiac: He's ''very'' enthusiastic about burning Rohoph.
745* RhymesOnADime: Him of all people!
746-->'''(Moric is talking about how he wants to kill Rohoph)'''\
747'''Gaspar:''' MORIC, YOU'RE A SMELTIN' CREEPY MAN!! AND YET I THINK I TOO MIGHT MONGIN' WELL DELIGHT IN THE SIGHT OF THE FRIGHT OF THE WHITE BLIGHT AS I FIGHT AND SMITE HIM FROM THIS PLANE!! BLOODYIN'.\
748'''Qualna:''' [[LampshadeHanging Why Gaspar, that's awfully poetic for you]]! I'm amazed!\
749'''Gaspar:''' I'LL HARRY WELL SHOW ''YOU'' A POETIC MAZE!! I'LL TRAP YOU IN IT AND SCREAM TOFFIN' BLOOD-CURDLIN' SCREAMS AS YOU TRY IN VAIN TO EVADE THE PAIN YOU'D BE SURE TO GAIN!! YOU'D SLOWLY GO INSANE, AND I'D JUST [[SubvertedRhymeEveryOccasion LAUGH]]!! '''LAUGH!!!''' MOGGIN' LAUGH TRIPIN' HARD!!
750[[/folder]]
751
752[[folder:Balthazar]]
753[[quoteright:312:https://static.tvtropes.org/pmwiki/pub/images/BalthazarHead_4154.png]]
754
755The water-elemental member of the Governance de Magi. Appears to be TheDragon to Anu, and is the most level-headed member of the Governance. Not much else is known about him.
756----
757* DeadpanSnarker: Makes frequent sarcastic comments.
758* TheDragon: Implied to be this to Anu since he has next to him and speaks a lot more so than Anu.
759* TheEvilGenius: He's wise and particularly very smart to come with logical answers and strategy.
760%%* {{Foil}}: To Melchior.
761%%* MakingASplash
762* VerbalTic: "Myes."
763[[/folder]]
764
765[[folder:Melchior]]
766[[quoteright:184:https://static.tvtropes.org/pmwiki/pub/images/MelchiorHead_5660.png]]
767
768The air-elemental member of the Governance de Magi. Also the odd one out. He appears to be completely bonkers, and whenever he speaks, it's pretty much guaranteed that you'll be laughing hysterically a few moments later. Not much else is known about him.
769----
770* AffablyEvil: Out of Governance de Magi members, he's the most polite and friendly.
771%%* BlowYouAway
772* CloudCuckoolander: To the extreme, though [[TheCuckoolanderWasRight there is at least a time where he'll point out a fact]], and then he forgets about it and goes back into being odd and eccentric.
773-->'''Anu:''' When Rohoph's gone and dealt with, there'll be nothing to stop us... No... Soon, THE GALAXY WILL BE OURS!!! MWAHAHAHAHAH!!!!\
774'''Melchior:''' Don't you mean ''ours'', sir? We ''are'' working on this together. There's not just you.\
775'''Anu:''' Yes, that's what I ''said''. Weren't you listening?\
776'''Melchior:''' What? Eh? No, not at all. I had a nice pretty tune in my head. I was listening to that. It went like '[[SorryILeftTheBGMOn naaaah naaaah nah-nah-naaaah, naaaah naaaah naaaah naaahh...]]'\
777'''Anu:''' Sigh...
778%%* {{Foil}}: To Balthazar.
779* LeaningOnTheFourthWall: The tune he sings in the above exchange has the same melody as the background music of the scenes in which the [=GdM=] are discussing anything.
780* PluckyComicRelief: All the other members of the Governance de Magi are serious and sometimes rather scary. Melchior is a goofball who constantly breaks the drama by making silly comments.
781[[/folder]]
782
783[[folder:Anu]]
784[[quoteright:177:https://static.tvtropes.org/pmwiki/pub/images/AnuHead_9393.png]]
785
786The "Master" and dark-elemental member of the Governance de Magi. Normally, they're an equal council, but due to the Violet Crystal's effects, he lunged for power, presumably because he was the most [[AmbitionIsEvil ambitious]]. Seems to want to [[TakeOverTheWorld take over the galaxy]], or something cliché like that. Not much else is known about him.
787----
788* AmbitionIsEvil: Heavily implied because of his ambitions is to take over the entire galaxy.
789* BigBad: Possibly, though it's been theorized that the creature inside the Violet Crystal may turn out to be [[TheManBehindTheMan The]] EldritchAbomination [[TheManBehindTheMan Behind The Man]].
790%%* CastingAShadow
791* TakeOverTheWorld: Or rather, the galaxy.
792[[/folder]]
793
794!!Everyone Else
795Though important to the plot, these miscellaneous characters don't fit into any of the other categories. [[note]]Characters who are still needed: Social Fox, possibly Lilanea.[[/note]]
796
797[[folder:Enki Ea'seph El-Regis]]
798[[quoteright:141:https://static.tvtropes.org/pmwiki/pub/images/EnkiHead_65.png]]
799
800->Mardek's father. An adventurer of great renown, known as 'Enki the Wanderer'. He left his wife and child a few years ago to go on some quest he swore wouldn't take long. He's not returned since, and little is known about his current whereabouts; only a few rumors about sightings of him in the far, frozen Northern Wastes suggest he still lives. His family eagerly awaits his return.
801----
802There's not much else to say. He seems to have a MysteriousPast, though he refuses to talk about it. Not much else is known about him, as he has not appeared in-game yet.
803----
804* CharacterAlignment: LawfulGood. [[invoked]]
805* DisappearedDad: He is one himself, although [[spoiler:his dreamstone reveals that he had one of these when he was young.]]
806* KatanasAreJustBetter: He does have katanas stated as his weapon of choice, though it's only notable in the flashback of showing him confronting a monster with wielding a katana.
807* {{Leitmotif}}: [[http://fighunter.bandcamp.com/track/enki Enki's Theme]]
808* LightEmUp: He has the Light element affinity, which his son, Mardek, shares.
809* MysteriousPast: His wife states she does not know much about his past. Some [=NPCs=] hint to him being [[spoiler:the former captain of the Ninevehn starship that crashed into the Dark Temple. He also speaks of an "invasion" of "yoon-eyed invaders" that have "rained fire and brimstone from the heavens".]]
810[[/folder]]
811
812[[folder:King Gonoroth Fa-Regis '''(Spoilers Unmarked!)''']]
813[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/KingGoznorHead_6875.png]]
814
815->The king of Goznor. His power is absolute. He's a genuinely good person, and seeks to make the world a better place. He started the Guard so then he could aid people and keep law and order not only in Goznor, but throughout the whole of Belfan. Currently their range includes only Hadris, but some Royal Knights are sent out further on long missions.
816----
817[[spoiler:In chapter 3, he is possessed by Qualna and is accidentally killed by Mardek's party. He is also revealed to be Donovan's father.]]
818----
819* AccidentalMurder: Mardek's party accidentally kills him at the end of chapter 3.
820* CharacterAlignment: LawfulGood. [[invoked]]
821* ClimaxBoss: He is fought as a plot-critical boss, albeit while possessed.
822* DemonicPossession: In chapter 3, he gets possessed by Qualna.
823* FinalBoss: Though the battle with him is not the final battle in Chapter 3 (and the original series as a whole), for all intents and purposes it counts as the Last Boss, as it's the last time you'll be battling with your allies.
824* NiceGuy: Although a specific Dreamstone reveals that he tends to "flaunts his excellence over the place", he's a genuinely good person.
825* PlayingWithFire: In addition to this being his elemental affinity, he can also cast fire-elemental magic such as Blaze and Inferno.
826* SacrificialLamb: Alas, he ends up being critically wounded, and later presumably dead, due to the fight ensued by the antics of Qualna controlling him.
827[[/folder]]
828
829[[folder:Clavis '''(Spoilers Unmarked!)''']]
830[[quoteright:157:https://static.tvtropes.org/pmwiki/pub/images/ClavisHead_6428.png]]
831
832->An unusual man with a fondness for using keystones as a metaphor. He claims to be an 'equilibriumancer' and likes to ramble in a way that almost seems like moral lecturing or something, made to make his audience think. His motives are unknown...as is basically everything about him, really.
833
834He's actually Qualna in disguise, who created the persona in order to teach [[KnightTemplar Rohoph]] some important lessons. Unfortunately, they fell on deaf ears.
835----
836* ArcWords: His constant references to keystones in Chapter 3.
837* BalanceBetweenGoodAndEvil: Advocates this to Rohoph, who merely brushes off his advice.
838* CharacterAlignment: TrueNeutral, type 5. [[invoked]]
839%%* ChekhovsGunman
840* TheDogWasTheMastermind: Unsurprisingly, turns out that he was Qualna in disguise all along.
841* {{Leitmotif}}: [[http://fighunter.bandcamp.com/track/clavis Clavis]]
842* SoulPower: One of the only few characters to be Aether-elemental, as it fits with his 'equilibriumancer' class, and particularly can discern Rohoph's font text voice, as opposed to a regular human such as Mardek. Though after all, it gives off that he is actually not what he claims to be, as he, in fact, is Qualna in disguise.
843[[/folder]]

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