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1[[foldercontrol]]
2
3!The Survivors
4
5[[folder:In General]]
6Grouped up together by circumstance, the Survivors are among the few [[ExactlyWhatItSaysOnTheTin survivors]] of the Green Flu epidemic who have been left behind by evacuation efforts, forcing them to fight their way out of the crisis themselves. They are all seemingly immune to the Green Flu, giving them the sole edge they need to stand a chance against the infected hordes.
7-----
8* ActionSurvivor: As far as the Survivors are concerned, the only thing that really matters in the end is getting out of the East Coast, no matter how many mutant zombies and obstacles stand in their way.
9* BadassNormal: All eight of the Survivors are more or less regular people caught in an apocalypse, and they're all capable of working together to kill hundreds of thousands of zombies in a single campaign.
10* BigNo: They'll let one out if a Smoker ensnares them, giving them just enough time to shout in dread before the pain comes.
11* CriticalExistenceFailure: Averted. When their health starts getting lower and lower, they'll slow down, walk with a limp and complain regularly about the pain, and even prepare to die out loud if they've received too much abuse.
12* FireForgedFriends: The Survivors all care deeply about each other, whether some of them like to admit it or not. The first game's Survivors have known each other for two weeks before the events of the game take place, but the Survivors in ''2'' begin their journey as complete strangers before they begin to bond later on.
13* JerkWithAHeartOfGold: Francis and Nick are the cynics/jerks of the teams, regularly belittling and insulting their fellow Survivors while sometimes lamenting how screwed they are. However, they never hesitate to come to their rescue if they're in trouble and will sincerely mourn for dead Survivors they find.
14* LateToTheTragedy: The majority of campaigns have the Survivors arriving at a location in hopes of rescue, only to find out that evacuation has long since passed by and the location is swarmed with infected. The second game in particular has this happen even more cruelly, with the mall and carnival evacuation sites overrun mere days to ''minutes'' before the group reaches them, and the civilian effort to evacuate people in the swamps overrun just before they crashed there as well.
15* MadeOfIron: They're capable of withstanding getting crushed, [[UnfriendlyFire shot]], [[PunchedAcrossTheRoom punted across the street]], [[ZergRush swarmed by a hail of fists]], burnt by acid, and set on fire, even on Advanced difficulty. This is not the case on [[HarderThanHard Expert]], however.
16* MajorInjuryUnderreaction: Getting [[UnfriendlyFire shot]] by their fellow Survivors makes them shout in pain and trade insults, but less like they got wounded by a bullet, and more like they’re being pelted with paintballs. Then again, only on Expert does friendly fire actually do damage equivalent to a bullet.
17* NiceJobBreakingItHero: [[spoiler:As revealed in The Sacrifice, the Survivors are not quite immune to the Flu, but instead are Asymptomatic Carriers, meaning that the disease is still very much active and contagious by them. This means that all of the people who came to the Survivors aid only to turn into zombies/end up crashing and dying later could very well have been unknowingly infected by them.]]
18** In the first game, [[spoiler:the helicopter pilot who rescues the group from Mercy Hospital suddenly turns into a zombie and has to be killed, making a crash landing. In ''The Sacrifice'' comic, Francis points out that the C-130 that rescued them in ''Dead Air'' suddenly crashed, and Louis alludes to the possibility that they might have accidentally infected that pilot too. The team might have also infected and killed the Slaters, the duo who rescued them in ''Death Toll'' before kicking them out some time later, as their wrecked boat found in ''The Sacrifice'' might indicate. Whether it really is their boat or a reused asset is up in the air however.]]
19** In the second game, the characters complain at one point how [[spoiler:their helicopter crashed in the bayou because the [[HereWeGoAgain pilot suddenly turned into an infected that had to be killed]], and make a crash landing. Surprisingly, their second rescuer, Virgil, never suffers any onscreen or mentioned bad fate despite ferrying the team around in ''three'' campaigns, possibly painting him as a Carrier like them and the only rescuer to survive while helping the team.]]
20* OnlyOneName: All of the Survivors are known only by their first name (or in Coach's case, their nickname). The only exception is Bill, who has the surname "Overbeck" on his jacket and is addressed as "Mr. Overbeck" in ''The Sacrifice''.
21* SkewedPriorities: If (or more accurately, when) friendly fire happened, they scold whoever did it regardless when it's happened during panic-inducing events such as both swarms of hordes and disorienting Special Infected attacks.
22* TyphoidMary: [[spoiler: The ''whole'' team from both games, being Carriers who spread the disease but don't suffer any symptoms themselves, and both groups have their fair share of infected rescuers by their mere proximity.]]
23* VitriolicBestBuds: Francis to Bill and Louis, and Nick to Ellis and Coach.
24* UncertainDoom: The original survivors seem to be home free on their way to the Florida Keys, but the sequel survivors might be screwed considering [[spoiler:not only were the military executing Carriers en masse, but considering what happened to the original survivors when ''they'' were under military custody]].
25* WeaponSpecialization: Each Survivor has their own weapon preference when they're being controlled by the AI:
26** Bill, Louis, Nick and Rochelle favor machine guns, particularly assault rifles. Bill in particular is almost always depicted with an M16 in promotional and official material, and Louis with an Uzi.
27** Francis and Coach prefer {{Shotgun|sAreJustBetter}}, particularly [[MoreDakka Auto-Shotguns]].
28** Zoey and Ellis prefer [[FriendlySniper Sniper Rifles]].
29* WhatHappenedToTheMouse: [[spoiler:The original Survivors were seen retiring to an island after Bill's sacrifice to allow them to escape, but there are no indicators as to what might have happened to the Survivors in the sequel after they were carried off by the military helicopter.]]
30[[/folder]]
31
32!!Pennsylvania
33
34[[folder:Bill]]
35!!William "Bill" Overbeck
36->'''Voiced By:''' Jim French (English) [[note]]'''Other Languages:''' Frédéric Cerdal (French), Klaus-Dieter Klebsch (German), Valery Storozhik (Russian), Antonio García Moral (Spanish)[[/note]]
37[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_sacrifice_bill_1280_wp.jpg]]
38[[caption-width-right:350:"Ah hell... I'm getting too old for this horse shit."]]
39
40-->''"Son, we just crossed the street... let's not throw a party until we're out of the city."''
41
42Bill is a Green Beret Vietnam vet. Having had nothing to do since he was discharged from the military for a knee injury, the zombies have given him a new purpose in life: to see them all dead. At least in the intro, he was featured as essentially the leader of the survivors.
43----
44* AbandonedHospitalAwakening: ''The Sacrifice'' comics show Bill was being placed under anaesthetic for a medical procedure when the infection started, setting up one of these. [[spoiler:Subverted - Bill sees the zombies attack as he goes under, and powers through the drugs, kills the zombie, and escapes onto the street.]]
45* AntiHero: The Sacrifice comic [[Analysis/AntiHero has him become a]] PragmaticHero, when he refuses to slow down the train he was driving and leaving the doctor who aided their escape among others to die despite Zoey's behest. He claims that he merely wants to "look after his own" than have others who may endanger them.
46* BadassCreed: "I'll see peace back on this earth if I have to kill every one of these animals with my bare goddamn hands!"
47* BloodKnight: Bill misses 'Nam and is actually glad that the zombies have given him an enemy to fight.
48* CharacterDevelopment: Bill near the end of the No Mercy campaign says he will kill every zombie in the world with his bare hands if that is what it took to get peace back. After the events of the comic, [[spoiler:Bill now realizes his previous determination is worthless since not only he and the other survivors are carriers and are spreading the virus around, but the military would also kill them and even the military couldn't handle fighting the Infected like the Survivors can. This causes Bill to change his plans to finding an island in the Florida Keys so that they can live the rest of their lives in peaceful isolation without zombies or the military.]]
49* CoolOldGuy: A Vietnam War veteran who can kick zombie ass despite being old and having an injured knee.
50* TheDrifter: He was this before the outbreak. After being discharged from the military, he spent decades drifting aimlessly and working dead-end jobs.
51* DyingMomentOfAwesome: [[spoiler:Revealed in the comics, Bill's death involved facing ''three Tanks at once.'' He just lights up a cigarette and tells them to bring it on.]]
52* DualWielding: For two brief moments in the comic, using a bone saw and scalpel, and later an [=M16=] and pistol.
53* FakeShemp: Jim French was unavailable at the time of developing the Crash Course DLC, so Bill had no specific lines for the campaign like the other three.
54* AFatherToHisMen: The "men" being the other survivors.
55* GoodIsNotSoft: Bill won't let ''anything'' stand in the way of keeping his friends safe. Not even the pleas of Zoey can coerce him to slow the train to let another survivor onboard. Francis says it best:
56-->''Bill might not always do the right thing. But he always does it for the right reasons.''
57* GuestFighter: Is a playable character in both ''VideoGame/DeadByDaylight'' and ''VideoGame/DyingLight''.
58* HandicappedBadass: The aforementioned knee injury.
59* HatOfAuthority: Bill's signature Green Beret that he always wears is to show that he's not just a grizzled army veteran but pretty much ''the'' defacto leader of the group.
60* HeroicSacrifice: [[spoiler:Performs one at the end of The Sacrifice comic by jumping off the bridge and restarting the generator to get the bridge moving again. Three Tanks close in on him for his last stand.]]
61* HeroicWillpower: While being put under anesthesia for surgery, one of the nurses turns and attacks him. Bill forces himself to remain conscious, fend off the attacker, and run down several hallways to get a weapon.
62* HypocriticalHumour: He [[TakeThat calls people who run around filling things up with gas "idiots"]]. The ''The Last Stand'' campaign has the team (including Bill) filling things with gas anyways, though ''The Last Stand'' is not exactly canon.
63* InformedFlaw: His supposed knee injury that got him discharged from the military doesn't make him any slower than the other three survivors (nor does his advanced age). Granted he's had decades to get used to it and learn to work around it.
64* KilledOffForReal: [[spoiler: Bill's death at the end of The Sacrifice is absolute and is gone for good.]]
65* TheLeader: Being the oldest Survivor and a veteran of the Vietnam war, the rest of the group generally takes his advice and looks up to him despite the bickering they might get into. By the time of The Sacrifice, in both the events of the comic and the actual campaign, everyone has the most anguished reactions to seeing him sacrifice himself compared to other characters.
66* OneLastSmoke: [[spoiler:Has just enough time to light it before he has to fight three Tanks.]]
67* PapaWolf: "We come back for our own." See also TeamDad.
68* RetiredBadass: Bill, Vietnam vet and former Green Beret.
69* SecretlyDying: Possibly. Prior to meeting up with the others, Bill was supposed to undergo surgery, most likely for his injured knee. However, the operation was interrupted before it could start when one of the nurses turned and attacked the other staff while Bill escaped. Assuming the surgery is mandatory, Bill doesn't have much time left before he dies.
70* SmokingIsCool: He ''always'' has a lit cigarette in his mouth.
71* TakeThat: One of his lines in ''The Sacrifice'' is "You know who runs around filling things up with gas? Idiots." ''Dead Center, The Passing'', and a number of custom campaigns in ''[=L4D2=]'' have finales that make the players run around filling things up with gas.
72* TeamDad: Especially towards Zoey. In ''The Sacrifice'', [[spoiler:one of his dialogue lines is "You guys are the only family I've got!" in reference to the other survivors]].
73* TookALevelInJerkass: One of the nicest characters in the game, Bill becomes more of a JerkAss over time, in the comic, until we get the WhatTheHellHero moment below.
74* WeaponSpecialization: Is always seen with his trusty [=M16=] assault rifle, which his AI prefers in-game. [[spoiler:In ''The Passing'', Bill's body can be found still wielding his [=M16=]]].
75* WhatTheHellHero: Zoey's reaction to Bill in the comic after he refused to slow the train down so another survivor could jump on board, resulting in him getting mauled by the infected.
76[[/folder]]
77
78[[folder:Francis]]
79!!Francis
80->'''Voiced By:''' Vince Valenzuela (English) [[note]]'''Other Languages:''' Sylvain Lemarié (French), Holger Löwenberg (German), Vsevolod Kuznetsov (Russian), Ramón Canals (Spanish)[[/note]]
81[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_sacrifice_francis_1280_wp.jpg]]
82[[caption-width-right:350:"I hate hospitals..."]]
83
84-->''"Hey, look on the bright side: even if you don't make it, I'll still be really handsome."''
85
86A biker who dislikes Bill for unknown reasons (the feeling is mutual, and it's more of a rivalry, really), Francis treats the zombies as "[[BloodKnight the world's biggest bar fight]]." He is well known for his hatred of everything except vests and occasionally the army (only when they're saving his life, however). Despite the contempt he sometimes displays for his erstwhile allies, he sticks with them and seems to legitimately care if they're badly wounded or killed.
87----
88* AllBikersAreHellsAngels: The comic shows that he was scheduled to be put in jail for stealing a TV and impersonating a police officer (to the police officer who arrested him), but the ZombieApocalypse put that on hold. He and his biker friends responded to the zombie horde by dragging a jukebox to the roof, playing some tunes on it, and then shooting everything they saw.
89* BadassBiker: Was likely in a gang before the zombie outbreak occurred. He's still pretty badass without his friends.
90* BadassBoast: "Good thing I'm indestructible."
91* BetaCouple: He has some moments with Rochelle in The Passing, to compliment Ellis and Zoey.
92* BloodKnight: Some of his lines support the idea that he's having fun in the ZombieApocalypse. This is shown in The Sacrifice, where Zoey and Louis take the zombie apocalypse as any normal person would do, whereas Francis' reaction is to bring his friends, beer, guns and a jukebox up to the roof for a whole night of zombie killing.
93* TheCynic: The cynic of the group and is usually the first to complain about going along with the others' plans.
94* DisproportionateRetribution: In the Crash Course campaign, he reveals that he used to work for the Hersch company (fictional version of UPS) until he beat a guy to death simply because said guy laughed at his brown shorts. It's ambiguous whether or not he actually killed the guy, but it's safe to assume that he very likely had beat the crap out of him.
95* DumbassHasAPoint: In ''The Sacrifice'', Bill's plan is to use a sailboat to escape to an island because a sailboat doesn't require fuel. Francis at one point asks why don't they use one of the functioning motorboats they passed by to find a sailboat. The others realize that Francis is right and call out Bill for not thinking of it.
96* DumbMuscle: He's built like a brick outhouse but isn't the brightest crayon in the box. In the Crash Course campaign, Louis and Zoey make it more obvious how uneducated Francis is, such as his remark about them being in Canada when they're actually in Pennsylvania. He's convinced that the zombies are vampires, [[OurZombiesAreDifferent only because they don't follow certain zombie stereotypes]], even though this doesn't mean they follow vampire ones either. He also seems to think that he can solve any dispute with survivors outside of his crew by [[ImpersonatingAnOfficer saying they're the cops]]. On the other hand, [[HiddenDepths he was bright enough to realize that continuing to hang out with his old gang was a death sentence, knows what insulaphobia means, and has the sense that using a boat to look for the sailboat they're after would make the search faster]].
97* FriendlySniper: In the ported ''[=L4D1=]'' campaigns, he prefers using sniper rifles. His weapon preference was changed back to his original one in ''The Last Stand''.
98* EyesAlwaysShut: In ''The Sacrifice'' comic, Francis is drawn to look like his eyes are always closed, although it runs contrary to his appearance in-game.
99* TheFriendNobodyLikes: Downplayed. While everyone will always joke about Francis being expendable and no one is particularly friendly to him, if he actually dies, they'll all mourn him, and by the time of The Sacrifice, this is dropped completely.
100* HatesEveryoneEqually: Everyone, everything, every concept. He hates it!
101* HiddenDepths:
102** He seems dumb enough, but how many people know what insulaphobia means?[[labelnote:*]]If you're curious, it means to have an irrational fear of islands. Hilariously, if you were to search that word up on Google, some of the first results as well as the suggestions will point to Francis and ''Left 4 Dead''.[[/labelnote]]
103** When seeing a statue of Atlas, he comments with zero hesitation or prompting, "I hate Ayn Rand," meaning he's not only read ''Atlas Shrugged'', but seems to hate the author's messages specifically rather than just thinking the book is too wordy.
104** He also may suggest to Bill at the start of The Sacrifice campaign that they should use a boat to help find a sailboat quickly, causing Bill to actually agree for once.
105** While he's shown that, on some level, he is having some fun in the ZombieApocalypse, he tells Louis in the comic that he's well aware that if he had stayed with the friends he had before, he would've died long before he met the current group.
106* {{Hunk}}: He's pretty strong and handsome looking.
107* ImpersonatingAnOfficer: Francis seems to like doing this. He sometimes does this to try to convince the Church Guy in ''Death Toll'' to let them in the saferoom. It doesn't work. This becomes a BrickJoke later in the finale when he does it again when he answers the rescue radio. This time it works! In ''The Sacrifice'' comic, it was revealed Francis was supposed to do time for doing this to a police officer who just caught him stealing.
108* InformedFlaw: His original character model sported a beer gut. The other survivors still occasionally mention his weight problem, even though the finalized Francis model is pretty ripped and trim.
109* JerkWithAHeartOfGold: He insults his fellow survivors fairly often (especially Bill and Louis), but genuinely cares about them, and shows genuine sadness over their deaths in-game. [[spoiler:And Bill's actual death in The Passing]].
110* KarmaHoudini: The comic reveals that he was supposed to be facing time in prison for stealing a TV and ImpersonatingAnOfficer. Shortly after, the ZombieApocalypse hit.
111* MadLibsCatchPhrase: "I hate X!"
112-->'''Bill''': Francis, is there anything you ''don't'' hate?\
113'''Francis''': You know what I don't hate? I don't hate vests.
114** Here's a list of things Francis doesn't hate, outside of vests:
115*** The Army[[note]]He initially hates the Army, until the end of Blood Harvest, when he shouts "I LOVE the goddamn Army" or, on rare occasions, "I forgive you, Army; I love you guys!" Although by The Sacrifice, he has reverted back to his dislike of the military for obvious reasons.[[/note]]
116*** Jimmy Gibbs Jr.'s stock car
117*** Steam (he just [[SelfDeprecation hates the pipes]])
118*** Pretending to be a cop, despite his hatred for cops
119*** Rochelle[[note]]Is implied to find her attractive.[[/note]]
120*** Lasagna mondays[[note]]The only exception to his hatred for Mondays, like ComicStrip/{{Garfield}}.[[/note]]
121* NeverLearnedToRead: According to Louis, who jokes that while he'll be giving jobs to Zoey and Bill, he will teach Francis how to read. That said, besides his biker background and [[DumbMuscle mild ditziness]], Francis is never implied to be illiterate.
122* PluckyComicRelief: The other Survivors are no strangers to humor, but Francis offers the most amount of funny banter and jokes by far, alleviating the grim storyline the game takes place in.
123* RunningGag:
124** "I hate (Whatever the Survivors happen to be traversing/passing by/talking about)."
125** In ''Crash Course'', the helicopter pilot that rescued them from Mercy Hospital before becomes a zombie and Zoey has to shoot him to save their skin, causing the chopper to crash-land. Francis spends the rest of the campaign blaming Zoey for crashing the helicopter.
126--->'''Zoey:''' Okay, important safety tip: Don't get in a helicopter with a zombie pilot.\
127'''Francis:''' Yeah, well, next time someone offers us a ride, don't shoot him!\
128'''Zoey:''' He was a zombie, Francis.\
129'''Francis''': '''[spotting a train wreck]''' Woah. Zoey must've shot the conductor.\
130'''Zoey''' The pilot was a ZOMBIE, Francis!\
131'''Francis''': '''[preparing for an incoming Horde]''' Here they come! Zoey, just pretend they're all helicopter pilots!\
132'''Zoey:''' ''Zombie'', Francis! [[PunctuatedForEmphasis He. Was. A. ZOMBIE!]]\
133'''Francis''': '''[when the truck lift is fully down]''' I'm not driving, I don't wanna get shot!\
134'''Zoey''': The pilot was a zombie, Francis!
135* ScreamsLikeALittleGirl: When he is being attacked while incapacitated or being chased by a Witch, he will sometimes scream in a higher-pitched and silly voice.
136* ShotgunsAreJustBetter: He's always shown with a shotgun in official art and, as a bot, will favor shotguns, powerful but very close-ranged weapons fitting his aggressive personality.
137* SkewedPriorities: He takes upon the others to bet actual money that their rescue in No Mercy is a fluke and that they're all going to die. To which Louis calls him out on it:
138-->'''Louis:''' Francis, why would you bet that we're doomed?\
139'''Francis:''' [[ComicallyMissingThePoint Because it's money in the bank! Remind me to explain gambling to you some time.]]
140* SuddenlyShouting: When the Church Guy asks who's at the door, Francis replies calmly before deciding to yell at him to be let in before the zombies arrive.
141-->'''Church Guy:''' Who's there?\
142'''Francis:''' Let's see. I'm Francis and that's Grandpa Bill and -- THERE'S ZOMBIES OUT HERE OPEN THE GODDAMN DOOR!
143* VitriolicBestBuds: To Louis and Bill, clashing against the former's constant optimism and the latter's gruffy war veteran attitude. Francis does respect them no matter how much he pokes fun at them and will genuinely be upset if either one of them dies.
144* WeaponSpecialization: His AI prefers the Auto-Shotgun in the first game and sniper rifles in the second game's ported levels, until ''The Last Stand'' changed it back to the Auto-Shotgun.
145* WhyDidItHaveToBeSnakes: He genuinely has a fear of islands (he even correctly identifies the term for it, insulaphobia).
146[[/folder]]
147
148[[folder:Louis]]
149!!Louis
150->'''Voiced By:''' Earl Alexander (English) [[note]]'''Other Languages:''' Martial Le Minoux (French), Robert Poerschke (German), Vladislav Kopp (Russian), Dani Albiac (Spanish)[[/note]]
151[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_sacrifice_louis_1280_wp.jpg]]
152[[caption-width-right:350:"Well, it can only get better, right?"]]
153
154-->''"Stay positive, guys! I've got a good feeling about this!"''
155
156Louis is an office worker who is barely dealing with the zombie crisis. Lacking Bill's experience, Francis' attitude, and Zoey's knowledge, Louis has trouble keeping up with everyone else. Despite the setbacks, Louis is always keeping his chin up and seeing the bright side of things no matter how bad things get.
157----
158* ActionSurvivor: Even by the standards of the other Pennsylvania survivors, he stands out. Bill is a war veteran, Francis is a gang member, and the only other normal member of the team is Zoey, who at least is very GenreSavvy about the zombie apocalypse. By comparison, he's a pretty normal guy compared to the likes of them, but he can still kick as much zombie ass as the rest of the group.
159* ActuallyPrettyFunny: Prior to the Last Stand update, he might laugh at his fellow survivors if he saw them getting humped by a Jockey.
160* AndThereWasMuchRejoicing: PlayedWith. Francis will actually be saddened if killed in normal gameplay. But in ''The Sacrifice'', if he's the one to perform a HeroicSacrifice, while the rest will cry out his name, Francis is downright happy for sacrificing his life and congratulates him in a cheerful tone.
161* AndThisIsFor: [[spoiler:In ''The Passing'', if Louis manages to kill a Tank, he will proclaim the kill in Bill's name for revenge]].
162* BetterToDieThanBeKilled: In the comic [[spoiler:Louis asks the others to shoot him before the zombies swarm him, though Bill's actions make it unnecessary.]]
163* BewareTheNiceOnes: Louis is a kind, friendly and optimistic young man who's slow to anger... but if you anger him, ''look out.'' This is nowhere better shown than during Death Toll with the Church Guy, and Louis will sometimes outright threaten the Church Guy for his attempts to getting the party killed.
164-->'''Louis''': "Mister, if [[TrueCompanions one of us]] gets killed out here, I will ''shoot my way in there'' and beat you to death ''[[CutHisHeartOutWithASpoon with my gun]]!''
165* BlackAndNerdy: Louis is an IT professional, a normal guy. Standing next to a [[RetiredBadass Green Beret]] and a BadassBiker would make any normal person look nerdy, even if he is every bit as competent at zombie killing as they are. Louis also knows some Japanese, being able to read the Japanese graffiti on a safe house wall in The Sacrifice, due to having interned in Tokyo, Japan. Louis also mentions when they get to the island during The Sacrifice campaign, there will be no internet or Platform/{{Xbox}}, being the only one concerned about this. He even makes a joke comparing molotovs to a computer firewall. He is also a gamer. Besides mentioning that he'll miss his Xbox in the apocalypse, he mentions how shooting zombies reminds him of ''VideoGame/CounterStrike'' and when he wields the crowbar for a melee weapon he will say that he feels like [[VideoGame/HalfLife Gordon Freeman]].
166* BlackDudeDiesFirst: [[AvertedTrope Thankfully averted]]. Despite scoring really high in the SortingAlgorithmOfMortality (black, overly optimistic, somewhat inexperienced starting out), his fate in each match is left to the whims of the player's skill [[RandomNumberGenerator and partially]] [[SpitefulAI how generous]] the AI Director is feeling. This ''can'' lead him to playing it straight, but he can just as likely end up as the SoleSurvivor of a map. Canonically speaking, he also [[spoiler:outlives Bill due to his HeroicSacrifice, and the closest he got to death was a close brush with a boat full of Witches that wounded his leg]].
167* ButtMonkey: Not to fans or creators, but Francis definitely doesn't hate suggesting they let Louis die. This seems to be [[VitriolicBestBuds less than totally sincere]].
168* CrazyPrepared: Not consciously, though. Official material states that Louis spent his free time at a gun range, explaining how the DeskJockey got so good at killing zombies. He's also the one who taught Bill how to make pipe bombs, much to Bill's joy.
169* GenreSavvy: He's become this via his status as an ActionSurvivor and enduring events of the game. It's displayed in ''The Sacrifice'' comic to a NewMeat survivor.
170-->'''Louis''': No, man. [[ItsQuietTooQuiet This is bad. This is very, very bad.]] Zombies are like...[[ZergRush piranhas]]. They ain't too choosy about who they attack, you know?\
171'''Doctor''': Right...\
172'''Louis''': Point being, if you jump in a lake full of piranhas and you ''ain't'' getting attacked? Means there's a ''shark'' around.\
173''[[FiveSecondForeshadowing *sound of an approaching Tank*]]''
174* HandicappedBadass: [[spoiler:By ''The Passing'' Louis has badly injured his leg. He gets a .50 cal M2 Browning turret to make up for that.]]
175* HeroicBSOD: When he finds out that he and the rest of the group [[spoiler:are carriers, he drops his usual optimistic demeanor, believing that they were the ones responsible for their rescuers being infected]].
176* NiceGuy: As the group's optimist, he has this trait.
177* ThePollyanna: Easily the most optimistic of the original four Survivors. This ends up getting lampshaded by both Francis and Zoey in ''Crash Course''. By ''The Sacrifice'', Francis is so annoyed at Louis's constant optimism that he either thinks Louis is homicidally insane for always being so positive or threatens to sink the sailboat just so Louis can be sad for once.
178* ShoutOut:
179** He wears the same clothing as Shaun from ''Film/ShaunOfTheDead''.
180** He has a [[VideoGame/TeamFortress2 Heavy]] paperweight and will make reference to other Valve games, particularly saying "this is just like ''VideoGame/CounterStrike''" when picking up some guns, or claiming "I feel like [[VideoGame/HalfLife Gordon Freeman]]" when grabbing a crowbar in the sequel.
181* TheSmartGuy: He worked in an office job. He's still wearing his work clothes!
182* TokenMinority: The only African-American on his team.
183* TookALevelInBadass: [[spoiler:In The Passing, he provides cover fire to the new survivors with a [[{{BFG}} mounted machine gun]].]]
184** [[spoiler:His attitude has also toughened up. While he is still positive as usual, he won't be afraid to not care what Nick's name is in ending of The Passing due to Nick being such a {{jerkass}} and if Louis kills a Tank, he may say "That... is for Bill!"]]
185* WeaponSpecialization: His AI prefers the assault rifle in the first game, and auto shotguns in the second game's ported levels pre-''Last Stand'' when it defaulted to rifles again. Promotional material often has him wielding an Uzi.
186[[/folder]]
187
188[[folder:Zoey]]
189!!Zoey
190->'''Voiced By:''' Creator/JenTaylor (English) [[note]]'''Other Languages:''' Laura Blanc (French), Carina De Jesus (German), Olga Zvereva (Russian), Ana de Gracia (Spanish), Marika Kōno (Japanese; Left 4 Dead: Survivors) [[/note]]
191[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_sacrifice_zoey_1280_wp.jpg]]
192[[caption-width-right:350:"No one left behind, right?"]]
193
194-->''[[GenreSavvy "I can't get over how FAST they all are, it's not even fair. I'm calling zombie bullshit on that, you know? They're not... ALLOWED to be so fast."]]''
195
196Zoey was a college student who spent all of her time watching zombie horror flicks instead of studying for her classes. When the zombie outbreak hit, she had the cold comfort knowing that all her knowledge of zombies would finally be put to use. [[spoiler:Appears to become the new leader of the team after Bill's death.]]
197----
198* ActionGirl: Like Louis, Zoey is just a normal civilian, but can still kill zombies like no one's business.
199* BreakTheCutie: Finding out that [[spoiler:mercy killing her father was pointless because he was actually immune to the virus]] and having her surrogate father figure, Bill [[spoiler:sacrifice himself so she, Louis, and Francis can escape,]] has made her rather bitter.
200* BondOneLiner: "Pilot's license ''revoked.'' [[MundaneMadeAwesome Dun, Dun, Dunnnn.]]"
201* TheCutie: A fairly cute and young college student.
202* DeadpanSnarker: Many of her quotes display this.
203-->'''Zoey:''' [Seeing a rack of magazines] Hey Francis, they've got the latest issue of Hating Everything Magazine here.\
204'''Zoey:''' Hey Louis, all of these cubicles make you homesick?\
205'''Zoey:''' Louis... You'd look good in one of those hospital gowns.\
206'''Zoey:''' Hey Bill, it's your favorite — stairs! [When they reach more stairs] Hey, Bill, more stairs!\
207'''Zoey:''' Oh, boo-hoo, I don't know what to do...Go to hell, [[UsefulNotes/{{KentuckyFriedChicken}} Colonel Sanders]].\
208'''Zoey:''' [Seeing graffiti saying "God is dead"] Oh no! The zombies killed God!
209* {{Expy}}: Of [[Franchise/ResidentEvil Claire Redfield]]; they're both college students who dress very similarly, and even have similar voices.
210* FinalGirl: [[AvertedTrope Averted]]; Zoey has all the classic hallmarks of a Final Girl, and in any zombie movie which isn't trying to be deliberately [[SubvertedTrope subversive]] she would almost certainly be one, but ''Left 4 Dead'' is a video game, so she's just as liable to end up zombie chow as any of the men.
211* GenreSavvy: Having spent most of her college years watching zombie flicks, she knows more than most people would.
212* GunsAkimbo: In all official art she wields either a hunting rifle or two handguns.
213* TheHeart: She stands next to Louis as the most compassionate member of the group, thinking that the first Witch she encountered was a weeping survivor and wanting to help her and getting furious at Bill for leaving behind scientists and soldiers to be torn apart by the horde rather than stopping the train. If she kills herself in The Sacrifice, she also rivals Bill for having the most anguished reactions from everyone over her demise.
214* NiceGirl: Very good-natured and is keen on helping other survivors.
215* OnceDoneNeverForgotten: In ''Crash Course'', Francis will not let Zoey forget about shooting the zombie helicopter pilot. Granted, it was at the beginning of the campaign and it caused them to crash land, so it's justifiable.
216-->'''Francis:''' They're comin'! Zoey, pretend they're all helicopter pilots!\
217'''Zoey:''' Zombies, Francis. [[PunctuatedForEmphasis He. Was. A. Zombie.]]
218* PopCulturedBadass: She constantly references movies and games. Her intimate knowledge of zombie movies might even be part of what makes her a badass.
219* SelfMadeOrphan: [[spoiler:And sadder, she was entirely unaware that her father was immune when he told her to shoot him.]]
220* TheSmurfettePrinciple: Is the only female in her group. She's relieved when she meets Rochelle and is glad that she's not the last woman in the world.
221* TookALevelInJerkass: [[spoiler:Zoey was pretty nice and sometimes openly joked about certain things in the first game, but by the sequel, she is very bitter or sometimes even angry at both groups of survivors if they are joking around or wasting time in The Passing. This is due to Zoey being hit very hard over Bill's death. That said, she's still reasonably pleasant to Rochelle and seems to like Ellis a lot.]]
222** The comic gives another possible reason: [[spoiler:Zoey is (along with the other survivors) a carrier; infected but not affected by the disease. Apparently, the gene for being a carrier comes from the father. Zoey's father had her shoot him after he had been bitten by her mother; as it turns out, he never would've turned, as she finds out from the doctor at the military base.]]
223* WeaponSpecialization: Her AI prefers the Hunting Rifle in the first game, and assault rifles in the second game's ported levels, until ''The Last Stand'' changed it back to the Hunting Rifle. In Promotional videos and posters, she is often seen wielding dual pistols.
224* WrongGenreSavvy: Though as her character quote indicates, her knowledge is not always applicable in this situation.
225[[/folder]]
226
227!!Savannah
228
229[[folder:Coach]]
230!!Coach
231->'''Voiced By:''' Creator/ChadLColeman (English) [[note]]'''Other Languages:''' Philippe Dumond (French), Tilo Schmitz (German), Vladimir Antonik (Russian), Alfonso Vallés (Spanish)[[/note]]
232[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/coach_photo.png]]
233[[caption-width-right:350:"My friends call me 'Coach.' I reckon y'all can do the same."]]
234
235-->''"No pain, no gain. I must be about to gain some serious shit.''''
236
237Once an aspiring college football player, Coach injured his knee and was forced to retire from sports, putting his physical education degree to use as a health teacher at FHS. Now, he's the defacto leader of the Savannah survivors.
238----
239* ActorAllusion: Coach is played by Cutty Wise from ''Series/TheWire'', who was an ex-con that finally found his calling... as a boxing coach.
240* AsTheGoodBookSays: During the boat ride in ''Swamp Fever'' Ellis might ask him for an inspirational quote before entering the swamps, to which Coach quotes Psalm 23:4.
241-->'''Coach:''' "Though I walk through the valley of the shadow of death, I will fear no evil."\
242'''Nick:''' ''(sarcastically)'' Thanks Coach! That was uplifting.
243** In the official preview trailer for the game, Coach is quoting his grandma about praying to God.
244--->''Last time I saw my grandmother, she asked me, was I still a prayin' man? I told her, "Yes, ma'am!" "Well," she says, "pray harder, cause it ain't workin'!"''
245* BaldOfAuthority: He is bald and pretty much the leader of his group.
246* BigEater: This trope is never actually shown, but it has been assumed multiple times by his fellow Survivors and referenced by Coach himself.
247** In Dead Center, he refers to himself as a "one-man cheeseburger apocalypse" and prays that the food court is spared when they enter the ruined mall. Earlier, he takes Whitaker's ridiculous proposal of risking life and limb by summoning tons of zombie hordes to fetch some cola he wants in exchange for safe passage dead seriously, saying that cola and nuts could be his last meal for all they know, something he sympathizes with.
248** In The Passing, he ignores the threats of the zombie hordes and the bridal witch at a ruined wedding to keep an eye out for the wedding cake that might be nearby.
249** In Dark Carnival, he says he likes eating pizzas sub style and talks about all the food that would have been served at the carnival while going on a short speech about how cotton candy reigns supreme over the lesser foods as the pharaoh of the food pyramid.
250** In Hard Rain, he says that he can go for BBQ bacon burger, a large order of fries, an orange soda with no ice, and a piece of hot apple pie while passing by the Burger Tank. Later he claims it to be a damned shame when the rainstorm washed all the sugar in the sugar mill away.
251** Nick lampshades his gluttony while climbing to the roof of the hotel in the game's opening cutscene by motivating him saying that "maybe the helicopter is made of chocolate", which is also a reference to the "chocolate helicopter" brand candy bar he's eating at the beginning of the intro. ("Chocolate Helicopter" is also the name of the music that plays in the intro.)
252* BigFun: He's visibly packing the most amount of weight out of the gang, and tends to engage in harmless ribbing and jokes whenever appropriate.
253* TheBigGuy: He's considerably larger and more built than the others, owing to his past career in sports and appetite. His choice of weapon as the AI reflects this: if possible, Coach will always default to the Auto Shotgun.
254* BrokenPedestal: Coach becomes a little dejected when he finds out that the Midnight Riders lipsynch during their concert.
255* ChainsawGood: Official art often portrays him with a chainsaw and in the intro, he uses a chainsaw to free Ellis from the clutches of a Smoker.
256* EveryoneCallsHimBarkeep: InvokedTrope. When Coach introduces himself to the other survivors at the beginning of ''Dead Center'', he says everyone calls him Coach and that they could do the same. If Coach dies, Rochelle will jokingly wonder if "Coach" was his first or last name.
257* {{Expy}}: To Bill; both are the oldest men in their group and they both had suffered knee injuries.
258* GoshDangItToHeck: Even with his SirSwearsALot status, there's an opening exchange on ''Dead Center'' where he starts out preferring to do this. Nick calls him out for it.
259* TheHeart: Being something of a leader to the group, an experienced football coach for college boys and a man of God, he's the most compassionate and empathetic of possibly both groups of Survivors. He takes Whitaker's stupid offer of grabbing cola for safe passage in the middle of a zombie horde dead seriously while rationalizing it to be the last meal he deserves to have, warns the rest of the group to treat the swamp village with respect when looking for supplies given it was just recently wiped out by the horde, and pulls the group aside to sometimes engage in prayer for safety ([[BigEater and good food]]).
260* ICouldaBeenAContender: A knee injury destroyed his chances of getting into the NFL decades ago, and now he's middle-aged and fat. At least he got to be a [[HandicappedBadass zombie slayer]] instead.
261* InappropriateHunger: Even if zombies are out to kill him, he still has time to think of hamburgers and worry if the food court is okay, even claiming he won't shoot a zombie if it runs at him with a sample tray. Ellis feels sorry for the zombie that destroys the last cheeseburger. [[BerserkButton Coach will not be pleased.]] Coach will also express disappointment over how the storm washed away all the sugar at the mill in ''Hard Rain''.
262-->"If I see a zombie running at me with a sample tray, I ain't shootin' it!"
263* InformedFlaw: Like Bill, Coach is stated to have a knee injury yet it doesn't affect his overall performance in-game. Granted like Bill he's had years to get used to it and learn to work around it.
264* LargeAndInCharge: Easily the biggest survivor, and is the only one with initiative to lead the group.
265* NiceGuy: Very easygoing and rarely ever gets angry.
266* RealMenLoveJesus: Implied in the trailer where Coach admits (to his grandmother) that he still prays to God. Dead Center also has Coach reprimanding Nick for swearing and taking the Lord's name in vain, and later leading a prayer for their safety in the mall (and for the safety of the food court). He also laments about the ZombieApocalypse being a plague and taking the storm in Hard Rain as signs from heaven that the Lord is displeased.
267* ShipperOnDeck: Coach and Rochelle seem to push Ellis to talk to Zoey about his feelings for her.
268* SirSwearsALot: Out of all of the survivors ''in both games'', he swears the most. He says "shit" 165 times, "damn" and variants 91 times, and "fuck" [[PrecisionFStrike once]] (while he hangs off a ledge). Everyone else's numbers never break triple digits.
269* TeamDad: As much as he gripes about them, he appears to genuinely care for the rest of the crew and attempts to keep them out of harm's way.
270* WeaponSpecialization: His AI prefers shotguns, namely the Auto Shotgun. Official cinematics and trailers also show him wielding a [[ChainsawGood chainsaw]] frequently. In the ''No Mercy'' Mercenary mode of ''VideoGame/ResidentEvil6'', his loadout includes a shotgun.
271[[/folder]]
272
273[[folder:Ellis]]
274!!Ellis
275->'''Voiced By:''' Creator/EricLadin (English) [[note]]'''Other Languages:''' Benjamin Pascal (French), Tim Knauer (German), Alexander Komlev (Russian), Ángel de Gracia (Spanish)[[/note]]
276[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ellis_photo.png]]
277[[caption-width-right:350:"We are the kings of the WORLD!"]]
278
279-->''"Kill all sons-a-bitches. That's my 'ficial instructions."''
280
281Ellis lived a fairly carefree life before the outbreak, working as an auto mechanic and playing bass in his co-workers' band. In spite of the changes a zombie apocalypse brings, he's determined to keep that sunny disposition going.
282----
283* AmbiguouslyBi: He's not shy about his attraction to Zoey, but he also mentions [[HomosexualReproduction being completely willing to bear Jimmy Gibbs Jr.'s children]], and when Rochelle retorts by suggesting he has a crush on Francis, he's too oblivious to either confirm or deny it, but his response indicates he finds Francis entirely deserving of said crush.
284-->'''Ellis''': Hey, Ro, now I don't wanna get your hopes up, but I think that awesome biker dude has a little crush on you.\
285'''Rochelle''': Well, I think someone has a crush on that awesome biker dude.\
286'''Ellis''': [[ComicallyMissingThePoint Well, I don't doubt it! That is a cool guy]]!
287* AndThereWasMuchRejoicing: If he dies, [[{{Jerkass}} Nick]] will occasionally spat this out (usually at Dead Center when he barely knows him), telling him that he's better off without him.
288* UsefulNotes/AmericanAccents: [[DeepSouth Dixie]].
289* TheBabyOfTheBunch: He's a grown man, but he's also extremely jolly, a little immature, loves to talk, and has something of a looney streak to him, making the rest of the group treat him like they're watching over a teenager instead.
290-->'''Coach''':(When at the Carnival) Sometimes it feels like we babysittin' doesn't it?
291* BerserkButton: Do not insult Jimmy Gibbs Jr. in front of him.
292* BigNo: When he gets grabbed by a Smoker or sees [[MetalSlime zombie Jimmy Gibbs Jr.]]
293* BloodKnight: He already shows shades of this when the apocalypse happened. Case in point, one of his "hurrah" lines has him liken his current events less as living in an apocalypse and more as living in "the best shooting range of all time".
294* ButtMonkey: Every time anything bad happens in the trailer, it happens to Ellis. To wit, he's forced to run from a Jockey and gets his face slammed against a car hood when he's caught, gets cornered by a hostile Spitter alongside Rochelle, [[BarrierBustingBlow is thrown through a wall]] and is subsequently pummeled by a Charger, and his only weapon gets pulled out of his hands by a zombie before he's caught by a Smoker between a closing elevator door [[ZergRush while an entire mob of zombies starts beating him.]]
295* CaptainObvious: Ellis, upon spotting a statue of a horse in a park.
296-->'''Ellis:''' HORSE!\
297'''Nick:''' [[SarcasmMode Nice observation, Ellis.]]
298* CloudCuckoolander: Ellis is easily the survivor with the weakest grip on reality, often launching into completely pointless stories about his friend Keith, and the other survivors have to remind him that now is not the best time for such things. His comfort in being in a zombie apocalypse disturbs Coach sometimes, calling him "not right in the head". He sounds like a kid in a candy store in Dark Carnival especially.
299--> Holy shit guys, KIDDIE LAND!
300%%** Upon being forced to climb through a roller coaster's tracks to fight an endless horde of zombies:
301%%--> Oh my god, IT'S CHRISTMAS!
302%%* DeadpanSnarker: Actually quite snarky, though not as much as Nick.
303* FourthDateMarriage: Because it's the zombie apocalypse, Ellis declares that he will propose to Zoey instead of going on dates first.
304* FriendlySniper: He's the cheeriest member of the bunch and bot Ellis will prefer rifles over anything else. This applies in the crossover with ''VideoGame/ResidentEvil6'' as his mercenaries character is equipped with two sniper rifles.
305* GeniusDitz: Despite his CloudCuckoolander status, he is pretty damn technologically inclined and smart. It's hinted that he may be the most intelligent of the four survivors. He is a mechanic after all. Ellis is often the one to formulate a plan on how to escape from the area they're in. At the very least, it's usually Ellis who suggests filling up the show car with gasoline or turning on the stage show in the carnival. In addition, whether or not Keith actually went through the stories he tells, Ellis at least has a basic grasp of medical terms.
306* HeroicBSOD: Despite his chipper attitude, he'll let out a hysterical BigNo if he ever sees or is forced to kill a zombified Jimmy Gibbs Jr.
307* HeroWorshipper: Towards Jimmy Gibbs Jr. He shows occasional shades of this towards Nick throughout the game as well.
308-->'''Ellis''': ''(about Jimmy Gibbs Jr.)'' I would take a bullet for that man!\
309'''Coach''': Amen.
310* INeedAFreakingDrink: [[DownplayedTrope Downplayed]]. Upon entering the bar in the first level of The Parish, Ellis may say that he could go for a cold one right about now. While it may be just Ellis wanting a nice cold beer, the stress of the ZombieApocalypse may have made the desire to drink a bit stronger.
311* InformedFlaw: Similar to Francis' case, his fellow survivors have lines poking fun at his supposed shortness such as calling him shorty or little man. This is despite the fact that Ellis is roughly as tall as Nick standing up while Rochelle is visibly the shortest of the four of the Savannah survivors.
312* {{Keet}}: Easily the chattiest and most cheerful survivor.
313* LoveAtFirstSight: [[InvokedTrope Invoked]] when he sees Zoey in The Passing. Not so much on her part, though...
314* {{Manchild}}: He gets particularly excited at the amusement park in ''Dark Carnival'' and disproportionately excited at Kiddieland, wanting to get on all the rides. As Coach and Nick put it:
315-->'''Coach''': Sometimes it feels like we're babysitting doesn't it?\
316'''Nick''': He's like a five-year-old. With guns. And a [[SirSwearsALot comprehensive grasp of every swear word in the English language]].
317* MotorMouth: He's very talkative, to say the least.
318* NiceGuy: When you get past his {{Cloudcuckoolander}} tendencies, Ellis is probably the most friendly and optimistic survivor in the series.
319* NoodleIncident:
320** Every story about [[IronButtMonkey Keith]] gets cut off when the other survivors tell him now isn't the time. Also prior to the events of ''Dead Center'', to escape he apparently armored up a truck to be 99% zombie-proof. Unfortunately for him and the truck, the zombies found the 1% that wasn't zombie-proof and "tore that truck to shit".
321** From a possible line before the finale of ''Dead Center'', he knows that the vehicles at car shows aren't fueled up to prevent people from driving off with them because he's tried to do that once before.
322* ThePollyanna: He's the happiest, most talkative, and optimistic of the four survivors. Until [[HeroicBSOD someone dies.]]
323* PrettyBoy: His face model is a professional male model named [[https://s-media-cache-ak0.pinimg.com/564x/5d/30/49/5d3049303d013f4d86bc8b6007ff6cbb.jpg Jesy McKinney]]. There is a reason Ellis is the most drawn and written about of the eight survivors.
324* ShoutOut: Ellis looks almost like a real-life version of [[VideoGame/TeamFortress2 The Scout.]]
325* SignatureHeadgear: Ellis' trucker hat, which is part of his mechanic uniform, highlights his humble blue-collar background. His hat even made it into ''VideoGame/TeamFortress2'' as part of the cross-game promotion.
326* SirSwearsALot: Not as much as Nick, but he has his moments.
327* SkewedPriorities: Happens constantly with him due to being a CloudCuckoolander. He's upset the ZombieApocalypse happened all because it made him miss his chance of getting his picture taken with Jimmy Gibbs Jr.'s stock car. Meanwhile him at Kiddie Land in ''Dark Carnival'' just has him wanting to go on the rides all the time. And when walking through the sewers in ''The Passing'', he might give this gem:
328-->'''Ellis''': Okay if anybody needs a bathroom break now would be a good time!\
329'''Nick''': Bad advice, BAD ADVICE.
330* StarCrossedLovers: Ellis never gets to really tell Zoey how he feels about her. And Zoey never gets to tell him; she either wanted him to stay with her or to go with him as he pulls away. Damn ZombieApocalypse getting in the way of young love.
331* SweetHomeAlabama: While he shows some [[DeepSouth redneck]] tendencies, such as his love of cars and guns, he also comes off as a pretty easygoing and friendly guy.
332* SympathyForTheDevil: In ''The Passing'', whereas the other survivors will say a BondOneLiner after crowning the Witch Bride, Ellis instead feels sorry for the Witch Bride if he's the one that crowns her.
333* UnreliableNarrator: His far-fetched stories about Keith leaves the question as to whether Keith exists or not. At one point, he confuses Keith with the Survivors, suggesting that Keith might actually be real, but the stories about him are not.
334* VitriolicBestBuds: With Nick, although it's pretty one-sided as Ellis rarely tries to antagonize him, meanwhile Nick takes every chance to shoot a [[JerkWithAHeartOfGold sarcastic remark or an insult to Ellis, but still manages to care for him as a friend and recognizes his resourcefulness.]]
335* WeaponSpecialization: His AI prefers Sniper Rifles. In promotional posters and trailers, he is often seen holding a grenade launcher.
336[[/folder]]
337
338[[folder:Nick]]
339!!Nick
340->'''Voiced By:''' Creator/HughDillon (English) [[note]]'''Other Languages:''' Emmanuel Gradi (French), Erik Schäffler (German), Denis Yuchenkov (Russian), Ramón Rocabayera (Spanish)[[/note]]
341[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nick_photo.png]]
342[[caption-width-right:350:"The last people on earth are me, and the goddamn [[Film/{{TheThreeStooges}} three stooges]]."]]
343
344-->''"I have '''not'''... come this '''far'''... to die '''now'''."''
345
346A traveling con man and ex-felon, Nick only planned to stick with the others long enough to reach the evac point at the hotel. When that opportunity flies away, he's forced to stick around a while longer and learn to trust these strangers.
347----
348* AmbiguousCriminalHistory: Despite being characterized as a con man and dropping several hints at his criminal background, such as saying that he knows how to remove blood from suits, he never specifies the kinds of criminal activities he was involved in. The only real hints are his offhand comment saying that he's not legally allowed to own a gun - if that's accurate, he's been arrested for a violent crime at least once - and when he might mention being a bouncer at a club after he picks up a baseball bat.
349* AwfulWeddedLife: Nick compares a Witch's cry to his ex-wife and judging by his comments regarding the Witch Bride, their relationship is/was not good.
350-->''(if he crowns the Witch Bride)'' "That has been a fantasy of mine for a long, long time."
351* BadassInANiceSuit: He's wearing a suit in the ZombieApocalypse, which he claims cost $3,000. [[UnreliableNarrator Then again, he is a con man]].
352* BriefAccentImitation: Sometimes when getting [[DeepSouth Ellis']] attention through voice commands, he'll put on a goofy hillbilly accent.
353* ConMan: Nick's prior line of work.
354* ConMenHateGuns: Averted in the fact that he's pretty much always packing heat, with [[ZombieApocalypse plenty of justification]] though, and he hints at some [[NoodleIncident past experiences that involve him and guns.]]
355* TheCynic: Will be the first one to point out how they are going to die or how screwed they are and will do so ''constantly''. Even in non-dangerous situations, he'll find something to be cynical about. He does dial back the cynicism a little bit as time goes on.
356* TheDandy: Deconstructed, given the reality he's in. His suit has definitely seen better days, with what was once a clean white suit now lightly stained with mud and grime. One of his main concerns with having to wade through a muddy swamp or disgusting sewer pipes is getting his suit dirty, and his germaphobic attitude doesn't help much when he's constantly getting splashed with mud, sewage, blood, puke, and whatever else the zombies throw at him when he's just trying to survive.
357* DeadpanSnarker: He especially likes to pick on Ellis and Coach. And, of course, in a ZombieApocalypse there's plenty of opportunity for GallowsHumor.
358-->"Okay, so the evac station's abandoned, and we're at the center of a zombie-filled building. On the bright side? We're all probably gonna die."
359* DefrostingIceKing: Over the course of the game he warms up to his companions, going from saying he plans on bailing from the group as soon it's safe and making snide remarks to the death of others to treating everyone like dear friends and not being afraid to show his empathy for them. On the intro for ''Hard Rain'', one of Nick's lines has him admitting to the other three survivors that they are the first people in the world that he's ever trusted.
360* {{Determinator}}: "I have not... come this far... to die NOW!"
361* TheFamilyForTheWholeFamily: Strongly hinted to have some Irish mob connections, along with intimate knowledge of how to remove bloodstains from wedding dresses or brain matter from suits ("[[NoodleIncident Don't ask me how I know that]]").
362* TheFriendNobodyLikes: Though ''Ellis'' likes him--to an almost baffling extent, sometimes, considering Nick's attitude. When stumbling upon a tattoo parlor in The Passing, Ellis will suggest that he and Nick get matching tattoos that say 'Bros'. Also, if Nick dies, two of Ellis's possible responses are, "Damn, Nick.... Heh, we were just gettin' to be friends..." and "Miss you, brother." Even when Nick is being straight-up vicious, Ellis won't be deterred:
363-->'''Nick''': (in response to Ellis commenting on Nick's dirty suit) I hate you, Ellis.\
364'''Ellis''': Well, I still like you, Nick.
365* GenreSavvy: Less savvy than Zoey about the zombies themselves, but Nick is largely unsurprised by many of the things done by humans (and the military in particular). His comments sometimes indicate that he has ''some'' pop culture zombie knowledge, but not enough to truly help in this situation.
366--> '''Nick''': Did anyone get bit? Isn't that how this works?
367* HeManWomanHater: [[DownplayedTrope Downplayed]]. He doesn't exactly hate women per se, but he does seem to hold quite a negative view of them and won't hesitate to make sexist and misogynist comments toward Rochelle and Zoey. His negative view of women is hinted at during The Passing if he encounters the bride Witch, saying that a crying woman at a wedding in a wedding dress was bringing back some bad memories. Nick also may mention he was married once, and other comments imply that it ended very poorly, which partially explains his sour view of women in general.
368* HeroicAmbidexterity: Depicted as such in the official trailer, although [[GameplayAndStorySegregation in-game he doesn't actually handle weapons differently from any other character]], due to all model differences being merely aesthetic. It's most easily spotted at the very beginning of the trailer when he's holding his Magnum in his right hand, then fires it from his left shortly after. It can also be seen when they're running for the elevator and he's holding the Magnum in his right hand again; and if you pay [[FreezeFrameBonus careful attention]] to the clips during the elevator countdown when Rochelle is holding off the horde with a machine gun, and when the group faces a Tank on the bridge he is seen shooting a Bullpup with his left hand, as well.
369* HiddenDepths: While other survivors will make comments on how they're not too sure what they're doing when patching someone up, Nick will state that he's done stuff like this before.
370* {{Jerkass}}: Starts off this way by constantly insulting the rest of his fellow survivors and The Passing has him acting like a complete misogynist and sexist jerk, which he does get called out for. (it's hinted at his comments at the wedding park that he may have had a bad marriage or terrible experience with women in general). One of the Dead Center lines has Nick getting so pissed off at Ellis calling the helicopter a "whirlybird" that he outright threatens to kick his ass so hard that Ellis will wish that his sister never gave birth to him.
371* JerkWithAHeartOfGold: He's a complete asshole at first, but he does warm up to his teammates over time. Additionally, depending on how the lines for Dead Center play out, he may be surprisingly on board with the crew's plans from the get-go. {{Lampshade|Hanging}}d by Rochelle:
372--> "Wow, Nick. I guess you do have a heart... A HEART OF GOLD!"
373** Also, check his reaction to Coach's death. He knows Coach is the heart of the team.
374---> "Coach... I'm gonna miss ya, big guy."
375** In the intro cinematic for ''Left 4 Dead 2'', Nick is always the first to help someone who gets in trouble, even if he is swearing about having to do it.
376** The "Good Guy Nick" achievement pokes fun at this as well.
377** Nick also has surprisingly good bedside manners when reviving a survivor.
378* JustJokingJustification: One of the introductions in The Passing can have Nick acting sexist towards Zoey, only to begrudgingly complain about people not being able to take a joke after Zoey acts hostile in response:
379-->'''Nick''' That's terrific, cupcake. Look, is there a man up there that we can talk to?\
380'''Zoey''' Boo-hoo! I don't know what to do! Go to hell, Colonel Sanders!\
381'''Nick''' Would you lighten up? [''grumbling''] Man, no one can take a joke around here anymore.
382** A more somber version of this plays out if Nick finds Ellis's dead body:
383--->'''Nick''': You know all that shit I was talking about you? I was only joking...
384* LoveableRogue: A snarky con artist/gambler, who nevertheless has some of the best lines in-game.
385* MadLibsCatchPhrase: "X. Don't ask me how I know that", where X is something about cleaning blood or guts out of clothing. See NoodleIncident.
386* NoodleIncident: From some of his quotes:
387-->''Brains come out. Swamp water doesn't. Don't ask me how I know that.''\
388''Legally, I'm not allowed to have a gun... I hope everyone's okay with that.''\
389'''Nick:''' ''(picking up a baseball bat)'' This brings back some good memories.\
390'''Coach:''' You used to play ball, Nick?\
391'''Nick:''' Nope. Bouncer at a club!
392* NotSoAboveItAll: Nick tends to [[DeadpanSnarker chime and mock Coach and especially Ellis when an opportunity presents itself]], but occasionally he'll genuinely express interest and ask them about some of the things they like, like if the Midnight Riders are any good. Also, he rarely states that he wants to ride one of the carnival's rides if Ellis enthusiastically calls out Kiddieland.
393* PoliticallyIncorrectHero: He was married at least once, and it didn't end well. This seems to have soured his view of women given the number of sexist lines he says throughout the game.
394* SirSwearsALot: With several variations of "ass" and "bitch" and constant use of "shit" and "damn", Nick's easily the most foul-mouthed Survivor in the series.
395* SkewedPriorities: One of his friendly fire lines has him more upset that the person shooting at him is ruining his nice suit instead of being upset about getting shot in general.
396-->'''Nick:''' Are you really going to shoot the guy in the three thousand dollar suit?! COME ON!
397* TerrifiedOfGerms: Despite putting on a tough guy persona, Nick is quick to point out just how unsanitary the sewers are in The Parish campaign. The trope comes out in full force in The Passing campaign where Nick does the following:
398** Believes that the ZombieApocalypse could have been prevented if everyone used more hand sanitizer, to which Rochelle makes fun of him for it.
399** Despises having to go through the "Under The River" Tour because of all the dust and dirt. Coach pokes fun at him for this.
400** Fears being pounced by a Hunter in the sewers because it would mean him being "submerged in shit water".
401** Complains in the sewers that he is breathing "shit air" into his lungs, which goes into his bloodstream, and now he is literally full of shit.
402** Asks the other survivors to carry him above the water via piggyback ride and will pay them $1000 for it.
403** Complains about having to wade through a "giant toilet" to keep using Jimmy Gibbs Jr.'s car and curses Gibbs' name for it.
404* WeaponSpecialization: His AI prefers Assault Rifles. This sticks in the ''No Mercy'' Mercenary mode of ''VideoGame/ResidentEvil6''.
405[[/folder]]
406
407[[folder:Rochelle]]
408!!Rochelle
409->'''Voiced By:''' Creator/RochelleAytes (English) [[note]]'''Other Languages:''' Marie Zidi (French), Elena Chebaturkina (Russian), Graciela Molina (Spanish)[[/note]]
410[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rochelle_photo.png]]
411[[caption-width-right:350:"This is some grim shit we got ourselves into..."]]
412
413-->''"Okay, nobody better make a crack about me [[StayInTheKitchen being in the kitchen!]]"''
414
415A low-level associate producer for a big-name news station, Rochelle heard the reports about a disease outbreak on the east coast but didn't expect a zombie apocalypse. Unfortunately, that's exactly what she found when her news crew came to Savannah, and now she's stuck with three strangers, fighting to survive.
416----
417* ActionSurvivor: Like Louis and Zoey before her, Rochelle comes off as the most "civilian" of her fellow group, being a reporter in comparison to an ex-pro athlete, a gun enthusiast, and a criminal with a history with guns; in fact, at the start, she's the only one of the group that hasn't fired a gun before. This doesn't stop her from kicking just as much zombie ass as all the other survivors though.
418* BetaCouple: To compliment Ellis' crush on Zoey, Rochelle has a not-so-subtle crush on Francis in The Passing.
419* CoolBigSis: To Ellis, at least.
420* DeadlineNews: She came to Savannah to report on the outbreak of infection, and ends up knee-deep in the zombie apocalypse that ensued. Downplayed as she's more than capable of holding her own.
421* DeadpanSnarker: Has quite a few, especially during Swamp Fever and The Passing.
422** '''When she sees zombies for the first time:''' "I think CEDA should have done more than to tell us to wash our hands."
423* DoesNotLikeGuns: Initially, Rochelle expresses dislike for guns and needing to visit Whitaker's gun store, but is willing to put up with it because the zombies are that much worse. Given all the zombies that need shooting in the zombie apocalypse, she quickly grows out of it.
424* GunNut: Once she finds using guns a necessity against the zombies, when she actually visits Whitaker's store, she is a little more than overjoyed when looking at all the guns, with Ellis remarking that she sounds just like his mom. She also sounds very excited when she guns down zombies outside the store, and has some dialogue in later campaigns hoping to pick up more guns.
425-->'''Rochelle''': I don't know if it's the feel, or the weight, or the thousand zombies trying to kill me. But I am really starting to like guns.
426* TheHeart: She sticks up for Ellis whenever Nick makes fun of him and is quick to step in when Nick and Francis look like they were about to shoot each other.
427* IncrediblyLamePun: "Axe me a question, I dare you."
428* IntrepidReporter: Averted in that Rochelle at first sees the entire thing as a story that can put her on the map, but turns out to basically be fighting for her life and totally unconcerned about the event itself.
429* IResembleThatRemark: In ''Dead Center'', Nick might call her "loud girl", which has her screaming "I AM NOT--" before she realizes what she's doing and lowers her voice to protest Nick's name-calling.
430* RhymesOnADime: "Dibs on Gibbs!"
431* SarcasmMode: Rochelle's reaction to Ellis's fanboyism over Jimmy Gibbs Jr.
432-->'''Rochelle''': Anybody know who the racecar guys is?\
433'''Ellis''': Only the greatest stock car racer of all time. Try readin' a book sometime.\
434'''Rochelle''': Jimmy Gibbs Jr... ''yay''.
435* SassyBlackWoman: Downplayed. Rochelle is more snarky than outright sassy but she certainly won't hesitate to pour on some sass when the situation calls for it. Doubly so when it comes to Ellis' antics or at Nick's expense.
436* ShipperOnDeck: For Ellis and Zoey.
437* ShoutOut: Many of her quotes are lines from ''Film/{{Anchorman|TheLegendOfRonBurgundy}}''.
438-->''Knights Of Columbus,'' that hurt.
439** And she's wearing a Music/DepecheMode t-shirt.
440* TeamMom: She especially acts like this to Ellis, politely quieting him whenever he starts rambling childishly.
441* TheSmurfettePrinciple: The only female in the group.
442* WeaponSpecialization: Her AI prefers Assault Rifles and the Magnum pistol. And when she picks a Magnum up, she's a little overjoyed about it.
443[[/folder]]
444
445!The Infected
446
447[[folder:Common Infected]]
448->'''Voiced by:''' Music/MikePatton
449[[quoteright:500:https://static.tvtropes.org/pmwiki/pub/images/commons.png]]
450
451The primary victims of The Green Flu and the bulk of the ZombieApocalypse.
452-----
453* AxCrazy: Due to the Green Flu causing them to lose their higher brain functions, they're highly aggressive and essentially rabid, attacking any survivors they see or hear in a frenzied rage. Even when they're not attacking survivors, the Common Infected can be observed sometimes attacking inanimate objects and fighting each other.
454* BackStab: Shoving an unaware Common from behind kills it instantly. Inverted for their attacks, which deal half as much damage when hitting survivors in the back.
455* BerserkButton: Loud noises in general sets the infected off in a frenzy towards the source. Even a running chainsaw will set idle common infected off running to kill whoever is carrying it.
456* TheBerserker: Won't stop attacking until either they're dead, or you are, and are in a constant state of rage while doing so.
457* {{Expy}}: Heavily based off the identically named Infected from ''Film/TwentyEightDaysLater.''
458* FacialHorror: Common infected may appear with some pretty gruesome wounds on their face which are either self-inflicted, part of their symptoms, or scars from fighting other survivors or other fellow common infected. Some of their scars might involve either their [[EyeScream eyes]], nose, lips, or ears appearing to have been ripped off.
459* GlowingEyesOfDoom: A variation. Only their pupils glow, while their sclera are all red from their infection. The pupils also reflect the light from the flashlights of the survivors, making them look much creepier.
460* TheGoomba: They die in a few shots even from your weakest weapons, and are only a threat due to their sheer numbers.
461* GoombaStomp: Jumping on top of a common infected kills it instantly. It's a surprisingly effective tactic to have someone stomp on a herd of common infected that are trying to climb a ladder to reach the survivors. You can also walk on top of idle common infected that are lying down on the ground, which also kills them instantly.
462* KillItWithFire: They die instantly when set on fire; while they'll continue flailing around a bit longer before dropping dead, they pose no further threat at that point, unlike Special Infected which can continue attacking until their health burns away.
463* MajorInjuryUnderreaction: They can shrug off gunshots if it doesn't kill them first, just serving to make them angrier at their attacker. This gets more pronounced in the second game's enhanced gore engine where the common infected can take their limbs getting blown off, have their jaws ripped off, and even their torso spilling out their intestines as they run, and they'll barely react to their injuries, if at all when enraged.
464* MoodSwinger: They seem pretty lethargic and even vaguely depressed when not chasing anyone, stumbling drunkenly from place to place. Others are found leaning against walls or sitting down as if in a deep depression until they see survivors, whereupon they snarl and screech as they run like crazy and beat the shit out of you.
465* NoHoldsBarredBeatdown: Their primary attack once they catch up to you, especially pronounced if you're surrounded by a horde. While they're said to bite, [[InformedAbility they never do so in-game]].
466* RandomlyDrops: As of the Last Stand update, infected police officers in the ported ''Left 4 Dead'' campaigns can now drop nightsticks when killed. In the original game, the nightsticks were purely cosmetic.
467* SetAMookToKillAMook: Throwing bile jars at the infected will make them drop whatever they are doing to run over and beat each others. Even without that though, sometimes you'll find two common infected attacking each other for no reason and neither will stop until one of them is dead.
468* SurprisinglyEliteCannonFodder: They may be common zombies that get mown down in droves on most difficulties, but on Expert, they deal ''20'' damage per hit from the front and take half damage on bodyshots, making most weapons much less effective against them while letting them down survivors in short order. Realism likewise gives them high damage resistance against bodyshots, making them much harder to kill.
469* TechnicallyLivingZombie: Not undead in any stretch of the imagination, just people succumbing to a Rabies-like disease.
470* TragicMonster: Once ordinary people, now ravaged by the infection and turned into husks of their former selves. It gets sadder when one looks at the common infected when they're idle; the infection is clearly taking a toll on them as they can be seen holding their heads in pain, convulsing or shivering violently, having seizures, and vomiting painfully. Rarely, you may see idle common infected that are lying down succumb to the infection and die on their own.
471* WoundedGazelleGambit: Of an unintentional sort on their part. Idle common infected may lie down on the ground asleep, making them look like they're already dead. But once a survivor gets them alert, they'll spring to life and start charging.
472* ZergRush: Their primary tactic, especially during Crescendo Events where hundreds will come out of the woodwork to swarm you.
473* ZombieGait: Averted hard, albeit Zig-Zagged. When idle they stumble around drunkenly like more old-school Romero zombies. When they spot a survivor though, they run like the wind.
474[[/folder]]
475
476!!Special Infected
477[[folder:In General]]
478Victims of the Green Flu, these Infected differ from the common masses by possessing unusual symptoms that grant them inhumane abilities designed to maim, obstruct and kill any Survivors they encounter. They can be easily separated from the Common Infected and identified by said symptoms [[BodyHorror heavily mutilating and mutating their bodies to the point of irreversible trauma.]]
479-----
480* BodyHorror: Regular infected have it bad enough, but the Special Infected are plagued with rarer conditions that make them seem inhuman when compared to the others. Atrophied limbs, gigantic tumors, pulsating and leaking boils are just the tip of the iceberg for them.
481* CreepyAsymmetry: Their bodies have disproportionately mutated, resulting in imbalanced shapes and builds.
482* EliteZombie:
483** The Boomer, Spitter, and Hunter naturally belong to their eponymous archetypes: Boomers puke on you and explode when killed, Spitters spit harmful fluids from a distance, and Hunters ambush and pounce on unsuspecting Survivors.
484** The Charger and Tank fall under Brute, the latter far more so due to his massive health and damage, though the Charger is still noticeably brawnier than most Infected.
485** The Jockey and Smoker also fall under the Feral/Hunter category, relying on ambushes to get the drop on their prey, though the Smoker has the twist of being able to do it from range.
486** The Witch counts as a Trap Zombie due to appearing to be a crying woman, although players aren't likely to be fooled for long due to the game putting up all kinds of red flags. The challenge is to either spring the trap without dying or to find ways to avoid her.
487* HellIsThatNoise: Each Special Infected has a unique set of sounds that can be used to identify their presence. Most have different sounds for when they're idle when they've spotted a victim, and when they're attacking.
488* {{Leitmotif}}: All Special Infected are indicated by musical cues when they arrive on the field somewhere, one is a subtle riff, the other is a blood-pumping theme that plays when they're attacking you.
489** [[https://www.youtube.com/watch?v=W_J1VVJsQ9w The Boomer's alert is as heavy as they are.]]
490** [[https://www.youtube.com/watch?v=DLcKGob-r1s The Smoker's alerts are long and drawn out like its tongue.]]
491** [[https://www.youtube.com/watch?v=HnPjvMTLBlM The Hunter gets an alert with notes as sharp as their claws.]]
492** [[https://www.youtube.com/watch?v=9p1t96fwjDo The Charger gets a blunt alert that fits its favored attack method via blunt force trauma.]]
493** [[https://www.youtube.com/watch?v=kCSkdJxF5Lw The Spitter's alert is drawn out and sharp, much like the pools of acid she coughs up.]]
494** [[https://www.youtube.com/watch?v=6crxlHXhGKw The Jockey's alerts are hyper and manic, fitting for the hopping mad creatures.]]
495** [[https://www.youtube.com/watch?v=M7kmM7vMCxk The Witch sports a somber yet harrowing theme that practically screams 'stay away'.]]
496** [[https://www.youtube.com/watch?v=WhiGnj7QX2A The Tank has the glory of getting a very loud and dramatic theme that continues playing so as long as either of you are still alive.]] This theme gets a [[https://www.youtube.com/watch?v=hk6n1o0YheM rock version in the sequel when on Dark Carnival's finale.]]
497* LovecraftianSuperpower: They have abilities like SuperStrength, enhanced agility, and projectile-vomiting potent acids courtesy of a nasty airborne disease.
498* NiceJobFixingItVillain: Special Infected might make it a point to approach a Survivor already pinned by another Special Infected and help by clawing them to death. Sometimes, this will kill the Special Infected who has the Survivor in their grasps and allow them to escape.
499* OneGenderRace: While Common Infected have an equal chance of being male or female, Special Infected (aside from Boomers in 2) always spawn as a single gender.
500* RoarBeforeBeating: Whenever a Special Infected sees prey, they'll roar and scream loudly before attacking. The only exceptions to this is the Jockey and a Hunter who isn't prowling.
501* SayMyName: The survivors will all shout their respective names if any of them are within their line of sight. At the beginning of ''Dead Center'', the survivors give them nicknames instead since they haven't settled on what names to give them at that point. As of the Last Stand update, the survivors' updated voice lines suggest that the names given are widely-used ReportingNames that they offhandedly heard before coming into contact with the Infected.
502* SuperPersistentPredator: Hunters, Smokers, and Chargers that have a survivor pinned will not stop attacking their victim until either they die or their victim does (or if they get shoved off the victim, in the case of the former two); if you get caught alone by one, pray your teammates can help you before then. Downplayed with Jockeys, which will release their victim after they get incapacitated.
503* ThereWasADoor: Like with the common infected, special infected can tear down certain walls to reach the survivors more quickly. They aren't above tearing down actual doors, though an undamaged door takes three claw swipes to fully destroy while a wall takes just one swipe to crumble.
504* WithCatlikeTread: All Special Infected, save for the Hunter when he's not prowling, make loud and constant noises even when they'd be better of being quiet when hunting their prey, such as the Smokers [[IncurableCoughOfDeath persistent coughing]], the Jockey's [[LaughingMad constant laughter]] and the Boomer's [[GassHole frequent burping and gurgling.]]
505[[/folder]]
506
507[[folder:The Boomer]]
508!!The Boomer
509->'''Voiced by:''' Creator/FredTatasciore
510[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/boomer_3243.jpg]]
511
512-->''"Don't shoot him if he's near ME, okay?!"''
513--->--'''Nick'''
514
515An extremely bloated infected person. The mutation of this poor soul has apparently turned their bodily fluids into potent zombie pheromones, which is puked onto the survivors with impunity. The Boomer explodes violently upon death. The only Special Infected with obvious models for male and female.
516----
517* ActionBomb: The Boomer can resort to this if the vomit attack misses or they can't escape. A Boomer's bile can be spread by both vomit and exploding.
518* BodyHorror: The [=L4D=] wiki, when explaining the Boomer's mutations in detail, makes it second only to the Smoker in pure disgust factor. Those boils are indications that it may be still expanding.
519* CombinationAttack: With hordes summoned by crescendo events being one of the best opportunities for an Infected team to stage an attack, a Boomer coating the Survivors and summoning a large horde on demand is an invaluable thing to pull off. Likewise, expect a great deal of shame or maybe even a boot from the lobby if a Boomer player whiffs a puke attack and dies.
520* CreepyAsymmetry: The giant pustules on its body grow unevenly, resulting in different parts of their body being bloated and disgusting.
521* DeadWeight: May actually be a subversion, since The Boomer probably wasn't much fatter than, say, Gabe Newell pre-infection - most of their impressive girth can be attributed to the methane gas that they are constantly burping up. Some even theorize that they weren't necessarily overweight at all, but TheVirus can just deform you [[BodyHorror THAT badly]].
522* DeathByIrony: Thanks to the Boomer Bile jars, you can now kill these things using zombies attracted by their own puke!
523* DistaffCounterpart: The second game introduces female Boomers or "Boomettes" on certain maps. Despite looking different and making different noises, they otherwise function exactly the same as male Boomers.
524* EnemySummoner: Its bile, in contact with human skin, calls common infected to the area.
525* FanDisservice: The Boomette, with saggier skin, a sports bra, and shorts, on top of having more gangrene and vomit down her chin, chest, and belly, on top of sounding kind of like a pig.
526* FatBastard / FatBitch: Their weight is constantly mentioned by the Survivors of ''2'' in the beginning two levels of Dead Center.
527--> '''Nick:''' So that's a Boomer? You know, it's sad to see an eating disorder get out of control like that.
528* GassHole: You can often tell when a Boomer is around if you hear loud and angry burping.
529* GlassCannon: Easily the most fragile of the playable zombies; its 50 HP, on par with Common Infected, is so low that two pistol shots are certain death at all but extreme distances. However, it's also one of the most powerful, as the chaos wrought by a Boomer horde creates openings like nothing else and is absolutely vital to attacks by skilled teams. Its glass cannon tendencies really stick out on higher difficulties when hordes are much more fearsome.
530* HalfTheManHeUsedToBe: Dead Boomers explode, leaving only their bottom halves intact.
531* InterfaceScrew: Side effects of Boomer bile include, but are not limited to, blurred vision, removal of helpful HUD icons, [[MakesSenseInContext nausea, instinctive muscle spasms, bad odor, and having your arms ripped off by the horde]].
532* JigglePhysics: [[FanDisservice On the Boomette.]]
533* LudicrousGibs: When killed, the only thing that the Boomer leaves behind is [[BloodyHilarious the lower half of its body.]] The Last Stand update also decapitates their heads and arms shortly before they disappeared.
534* MadeOfExplodium: It doesn't matter what means you use to dispose of it; when it dies, it explodes. Boomers and Boomettes are living methane bombs full of rancid bile after all. Unfortunately, that bile attracts more Infected when it does.
535* MyRulesAreNotYourRules: AI-controlled Boomers take fall damage unlike every other Special Infected. With their measly hit points, this allows them to pop like a water balloon all over unsuspecting survivors below. However, Player-controlled Boomers don't take fall damage, presumably so multiplayer isn't ridden with every Boomer player promptly chucking themselves off the nearest building and onto the Survivors instead of actually trying to stage an ambush.
536* SuperSpit: The Boomer's main weapon is his horde-attracting bile.
537* SupportPartyMember: Can't instantly disable survivors or deal strong damage with its attacks unlike the other special infected, but it does have the ability to cause InterfaceScrew as well as summoning a horde of zombies to distract the player, both of which can help the other Special Infected take the survivors down more easily.
538* TakingYouWithMe: Sometimes, the boomer will try to pull a kamikaze move on the players by falling from somewhere higher than the Survivors.
539* TheUnfavorite: It is the least featured infected in the trailers, likely because it is also the least direct-combat-oriented of the special infected.
540* ViolationOfCommonSense: Player-controlled Boomers are ''meant'' to vomit on the Survivors from a distance since any human that sees it will kill it on sight, but a GenreSavvy player who understands the consequences of killing a Boomer at close range will instead get as close to the group as possible and not even have to attack for fun times. Either you'll be [[ReflexiveResponse shot out of reflex]] and thus get everyone covered in bile, [[DontTouchItYouIdiot the survivors will panic trying to avoid shooting you]], [[HotPotato shove you away from them and right into another survivor and repeat until you're finally popped and someone gets covered]] or they'll [[WhoWillBellTheCat debate who should sacrifice his/her dignity/cleanliness for the rest of the party]]. Actually pretty funny since this is one of the few dick moves the AI Director '''won't''' pull on you, making it a bit of a novelty in Versus games.
541* VomitIndiscretionShot: As expected when it pukes in your face.
542* ZombiePukeAttack: Its main attack. The moment it sees you, it pukes on you.
543[[/folder]]
544
545[[folder:The Smoker]]
546!!The Smoker
547->'''Voiced by:''' Music/MikePatton
548[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/Smoker_2817.jpg]]
549
550-->''"He's gonna have to use that tongue to choke my foot out of his ass!"''
551--->--'''Francis'''
552
553A tall infected with an extremely long tongue (although it might be his ''intestines'') used to entangle the survivors. The Smoker fills the Infected's sniper role somewhat, capable of yanking a distracted survivor away from his friends from a distance.
554----
555* BodyHorror: Cancerous Growths + Tongue From Neck = Not Good. Even more so in ''Left 4 Dead 2''.
556* CreepyAsymmetry: Its left shoulder and half of its face are mutated into tumorous masses, resulting in a hunched over stance.
557* FromBadToWorse: His mutation in ''Left 4 Dead 2'' is far more advanced than in ''Left 4 Dead'', giving him several non-functional tentacles and gigantic tumors that are making him lean to the side just to keep balance.
558* GiantMook: Player characters barely come up to the Smoker's chin, and he has a few inches on the Tank. In combination with his distinct green particle trail, survivors shouldn't have too hard a time spotting him ahead of time... usually.
559* HellIsThatNoise: When a Smoker spawns nearby, he'll let you know by letting out what can be best described as angry coughing. If you hear guttural, echoing screaming, then it means he's found you.
560* HumanShield: Subverted. You'd think he'd be able to use his victims as this, but patches to the game ensure that this is impossible due to bullets piercing survivors harmlessly under the stipulation that they also hit an Infected.
561* IncurableCoughOfDeath: You can tell when one is nearby when you hear constant coughing, wheezing, and gasping, and given that they're infected with a terminal disease, there's not much hope for their longevity.
562* LeanAndMean: By far the leanest of the Special Infected and just as aggressive.
563* LongRangeFighter: Unlike most of the other infected who like to get all up in your face and beat or claw you to death, the Smoker attacks from a distance with its tongue in a way similar to a sniper. On the flip side, because he's a very large target and because it takes a second for bound survivors to be fully immobilized, he's at a significant disadvantage up close compared to other pinning Specials.
564* LovecraftianSuperpower: Gains the ability to strangle people with his gigantic tongue.
565* MortonsFork: Some maps have spots that allow a Smoker to suspend their victim off of a high and fatal drop, meaning that even if you rescue the Survivor by cutting the tongue/killing the Smoker, it'll still send them plummeting to their doom, or at the very least an instant incapacitation.
566* NeckSnap: The loud snap heard when a Survivor is finally strangled to death by a Smoker indicates this, if it isn't the sound of their ribs collapsing.
567* OverlyLongTongue: His trademark and attack method, though at some point it might've stopped being his tongue and instead resorted to his intestine. It's still always referred to as a tongue in-game, though.
568* SmokingIsCool: Averted, if smoking actually affected his mutations. General consensus seems to be that he's called the Smoker because of the gas he extrudes and the constant coughing and wheezing more than because he smoked before infection.
569* TentacleRope: How he holds his victims.
570* WhatADrag: This is its modus operandi, ensnaring survivors and dragging them away into danger (like a horde, Witch, long drop, or Spitter pool); if the Smoker successfully pulls the victim to him, he'll start beating on them, or if he's on higher ground, he dangles and constricts them to deal damage. In Versus mode, being dragged by a Smoker also deals damage over time.
571* YouDontLookLikeYou: Every other Special Infected in the sequel got a new model to show that their symptoms have gone FromBadToWorse, but otherwise look like the same people degraded by their disease. Not the case for the Smoker, who's a totally different guy wearing jeans, a purple shirt, and a new hairstyle from the green jacket wearing Smoker from the prequel. [[BodyHorror That, and the former's got tumors huge enough to swerve his balance while standing.]]
572[[/folder]]
573
574[[folder:The Hunter]]
575!!The Hunter
576->'''Voiced by:''' Music/MikePatton
577[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/hunter_5699.jpg]]
578
579-->''"Hunter around. Don't get pounced!"''
580--->--'''Zoey'''
581
582An extremely fast and agile infected man capable of making tremendous leaps. The Hunter can take out lone survivors by tackling them to the floor and clawing them to death.
583----
584%%* BaldOfEvil: In a couple of blink-and-you'll-miss-it moments.
585* BizarreAlienSenses: While the Hunter suffers from his lack of eyes, it still can somehow see as shown in Versus mode. Many attribute its screaming to be some kind of echolocation.
586* DeadlyLunge: His modus operandi. The Hunter can knock a survivor down and start to claw them to death. The Survivor in question is completely helpless, and can only be saved by another human.
587* DifficultButAwesome: In Versus, more so than any of the other Specials. He has the potential to demolish a single survivor's HP in a matter of seconds, as well as having a fast method of movement and attacking. Unfortunately, until you learn when and how to strike, expect coordinated teams to kill you within an instant, as the Hunter is good at picking off isolated victims, but unlike the other Specials he's not good at actually isolating them.
588* DisabilitySuperPower: Its mutation most likely destroyed the Hunter's eyesight to allow it to better hunt by smell/sound.
589* EyeScream: If you look at a positioned corpse closely, or crouch underneath a Hunter, you can peer into his hood. His eyes are either decayed or clawed out, as they appear to be empty sockets.
590* FragileSpeedster: The Hunter is, without question, the most mobile Infected. However, he has average-at-best health and necessarily has to put himself in danger to attack.
591* GlassCannon: While it has more health than, say, the Boomer, the Hunter has mid-range health and requires itself to be very close to the survivors to attack.
592* GoombaStomp: In Versus, Hunters can deal an instant amount of damage depending on how high of a jump they made before landing on a Survivor. The highest of jumps will instantly deal 25 damage, as much as getting punched by a Tank.
593* HellIsThatNoise: You can tell when a Hunter is on the prowl when you hear animalistic growling nearby. If you hear a deafening and high-pitched shriek, then it means you are now in his sight and/or he is on the attack. This is actually used as a distraction tactic in Versus by Hunter players, who will often [[SensoryAbuse continuously jump around the map and harass the survivors with non-stop screaming]].
594* HiddenInPlainSight: One strategy that might be seen in Versus matches is a Hunter utilizing the chaos of a horde to blend in with the charging masses and quietly claw Survivors to death rather than pounce on them. The fact that a Hunter practically makes no noise when he isn't preparing for a pounce, has a pretty natural and inconspicuous body physique compared to his fellow Special Infected, and his claws do the second highest amount of quick melee damage besides the Charger makes this more deadly than it sounds.
595* InASingleBound: Hunters are able to leap enormous distances in a single bound, being able to pounce on survivors from across an entire city block or come down on them from above. When combined with their ability to WallJump, Hunters can attack from nearly anywhere on the map. In Versus mode, skilled Hunters are rewarded for their efforts by giving bonus initial pounce damage depending on how far the Hunter leaped before landing on an unlucky Survivor. [[DeathFromAbove Don't be surprised if you suddenly lose 25 health after a Hunter comes down on you from the top of a skyscraper.]]
596* InfernalRetaliation: They do extra damage when they have you pinned if they're on fire.
597* InTheHood: The Hunter wears a hoodie in both games.
598* LeParkour: Based on one - his clothes' limbs are sealed shut with duct tape, a common practice by ''traceurs'', and he moves around by agilely jumping around, ignoring most obstacles.
599* PersonalSpaceInvader: His main attack is pinning down a human in a way that leaves them completely at his mercy.
600* SecretAIMoves: AI-controlled Hunters can jump back when spotted and roll backwards when shoved off a victim, while player-controlled ones cannot.
601* StealthExpert: His silhouette looks similar to a Common Infected's silhouette, he doesn't have particles like the Smoker or Spitter, his clothes have muted colors and he's the only Infected that doesn't passively make any noise while he's running around. It's very easy to hide from Survivors and not alert them to your presence, especially in darkness, contributing to the Hunter's assassination role. [[WithCatlikeTread But all this gets thrown out the window as soon as they get on all-fours, let alone sees prey.]]
602* TearsOfBlood: See EyeScream above.
603* UndeadBarefooter: By the sequel, he's discarded his shoes. He seems to have a habit of picking his clothes off in general, as his sleeves and pant legs are also torn off.
604* WithCatlikeTread: As soon as the Hunter crouches or jumps, he lets out a [[HellIsThatNoise blood-curdling scream]], letting all nearby Survivors know that he's on the attack.
605[[/folder]]
606
607[[folder:The Charger]]
608!!The Charger
609->'''Voiced by:''' Creator/DeeBradleyBaker
610[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/Charger_1336.png]]
611
612-->''"HE'S BASHING ME INTO SHIT!"''
613--->--'''Ellis'''
614
615An infected man with an extremely large arm. The Charger uses his mutated fist to rush the survivors and fling them about.
616----
617* BaldOfEvil: Not a hair on his head, and he's a muscular zombie aiming to beat down any survivor in his path.
618* BarrierBustingBlow: The Charger is one of the most effective anti-door measures that the Infected have. His fist is already good at breaking doors off their hinges and is especially good against [[ThereWasADoor breakable walls]], and his charge goes through doors like tissue paper - a nasty potential surprise for anyone on the other side.
619* BodyHorror: [[http://images2.wikia.nocookie.net/left4dead/images/8/80/Charger3.png The arms]]: his right arm is oversized and bulky while his left arm is shriveled and thin.
620* BullfightBoss: If a Charger comes at you, the best thing you can do is just get out of his way.
621* CreepyAsymmetry: His massive [[RedRightHand right arm]] is contrasted to a tiny, shriveled left arm. His face is also unevenly deformed, with one side possessing more volume than the other.
622* DevelopersForesight: If a Charger charges a survivor into an area with a low ceiling, he will occasionally toss the survivor into the ceiling alongside his usual animation of pounding them into the ground.
623* FacialHorror: Not all that noticeable thanks to his horrific arms, but getting a good look at his face shows that he's missing his entire nose, his skull is dented badly and the flesh on half of his lower jaw has rotted away. He might as well have a bare skull for a head in his current condition.
624* FoeTossingCharge: The Charger's modus operandi. The first target hit is grabbed by the Charger and carried the length of the charge, while anyone else in his way is thrown aside.
625* ImmuneToFlinching: Grenade launcher blasts won't stun him nor will shoving do anything. Explosions from canisters and explosive ammo will make him stumble, however.
626* {{Knockback}}: Any survivor who is near him when he crashes into a wall will take minor damage and stumble backwards from the impact. If played right, a Charger that makes a survivor stumble can send them over a ledge where they'll be disabled via hanging onto dear life or straight up falling to their death.
627* LightningBruiser: Has the highest HP of all Special Infected besides the Tank and his charge speeds him up considerably, which deals a good chunk of instant damage if it catches anyone.
628* MiniBoss: He's described as a weaker Tank, and it shows. Unlike other Special Infected, you cannot push him off of a Survivor, much like how it's very hard to dissuade a Tank from its chosen target. He also has abnormally high health when compared to any Infected other than the Witch or the Tank. Unlike either though, the Charger spawns just as often as the other Special Infected.
629* PunchedAcrossTheRoom: Though his punch doesn't do knockback, his charge does on anyone that isn't his target. In certain areas, the knockback can become more deadly than the charge itself.
630* RedRightHand: His oversized right arm. He'll even pound you to death with it.
631* TheRightHandOfDoom: Literally.
632* RingOutBoss: Inverted: He is the one that kills ''you'', charging you off the map. Assuming he didn't grab one of your allies on the way and give you a RingOut anyways.
633* RoarBeforeBeating: The Charger lets out a distinctive roar when he charges.
634* TakingYouWithMe: Certain places in the games allow a well-aimed Charger to carry both his victim and himself down a fatal drop. He and the player controlling him can also charge into a Molotov or gas can fire just to spite their victim.
635[[/folder]]
636
637[[folder:The Spitter]]
638!!The Spitter
639->'''Voiced by:''' Creator/DeeBradleyBaker
640[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/Spitter_1175.png]]
641
642-->''"Oh Jesus, this zombie spits burning shit!"''
643--->--'''Rochelle'''
644
645Somewhat similar to the Boomer, the Spitter spews a liquid. Unlike the Boomer, the Spitter's liquid is a potent acid, capable of seriously hurting survivors who touch it.
646----
647* AcidAttack: She spits globs of acidic goo that coat whatever surface they impact, damaging any Survivors standing on it. The [[DamageOverTime damage ramps up over time]], making it especially dangerous if the Survivors are caught in the midst of a horde. Becomes doubly dangerous if they manage to spit on survivors that are on fire.
648* BodyHorror: The virus has warped her body into a pencil-necked acid launcher and her face is burned away from the stuff. Her glow and fleshy body are likely due to the acid eating away at her and kept in some parts for later.
649* CombinationAttack: Spitter goo is easy enough to dodge by itself, just sidestep or wait for the puddle to fizzle. But the applications of the goo become much more apparent when other Infected are on the field: spitting on a Survivor who's in the clutches of fellow Special Infected/pinned down by a horde, or at an escape route while desperate Survivors are fleeing from a charging Tank/horde are among the best moments a Spitter has to attack to support her team.
650* FatBitch: She's definitely paunchy, possibly due to her mutations. Coach even explicitly refers to her sometimes as "that fat spitting bitch".
651* FanDisservice: Contrast her outfit (bra, capris, and a pink thong) with her mutation (bloated, sagging skin around the stomach, greenish skin, and half her face gone). Ellis will sometimes make a remark about her in Dead Center where he'll state that he like zombies better when they are actually wearing clothes.
652* FormFittingWardrobe: Her bra, capris, and ''[[FanDisservice thong]]'' are very, very tight on her.
653* FriendlyFireproof: Spitter goo does not hurt other Infected.
654* GirlishPigtails: Sort of makes her look like a zombie Literature/PippiLongstocking.
655* GlassCannon: Although she can barely take any more damage than a Boomer, her acid ''hurts'' and can potentially incapacitate entire teams outright if they're caught in her acid patch and unable to escape. A well-shot acid patch can make or break entire rounds in Versus.
656* GoodLipsEvilJaws: Her acid has burned away her lips, leaving a mostly barren set of jaws with a few teeth sticking out.
657* JigglePhysics: Her belly and boobs are pretty jiggly, like her pigtails.
658* KickThemWhileTheyAreDown: The trick to maximizing the Spitter's damage is to attack enemies that are in no position to avoid the acid pool. Victims of Hunters, Jockeys, and Smokers make easy targets for an almost guaranteed incapacitation, bile-covered survivors won't be able to avoid the acid while being mobbed by Commons (which can be experienced for yourself in the Flu Season mutation, which spawns nothing but Spitters, Boomers, and Boomer hordes), and downed survivors can't be safely revived while lying in goo.
659* LongRangeFighter: Due to the long regeneration time of the spit, the Spitter's fragility, and the extreme range of the spit, she acts mostly like the Smoker.
660* LovecraftianSuperpower: She spits globs of stomach acid kept in flimsy membrane pouches.
661* MundaneUtility: The Spitter's acid attack is the only attack from the Special Infected that can destroy gas cans (only if Survivors have picked it up, then dropped it in VS), which can ruin the Survivors' progress during Scavenge games.
662* NippleAndDimed: Her nipples can be seen as little pokes through her bra.
663* ObviousRulePatch: The Spitter was the first Special Infected devised for the sequel in order to eliminate the game-breaking "camp in a corner and melee" tactic.
664* PoisonIsCorrosive: Played with. Spitter acid doesn't actually melt through whatever it comes in contact with (mainly due to game mechanics), but while the fanbase calls it acid for very obvious reasons, it's never actually referred to as acid in the game. They always call it ''"Spitter goo"'' or ''"burning goo shit."'' The in-game subtitles give the prompt ''[Acid Sizzling]'' when she spits, though.
665* RequiredSecondaryPowers: What the Spitter seems to lack is a resistance to her own corrosive spit, as the flesh around her mouth has melted away and the skin on her belly is burnt from her spit dripping onto it. It is likely that Spitters are doomed to corrode themselves to death over time.
666* SicklyGreenGlow: Her acid tends to drip out of her mouth as she walks. It also gives away her location to anyone looking in her general direction. In dark areas, Spitters are practically bio-luminescent and glow in the dark.
667* TheSmurfettePrinciple: She's the only playable female of the Special Infected, as the Witch isn't playable.
668* SuicideAttack: One tactic for Spitters involve going up to the survivors in the middle of a horde after using her spit attack to claw them. Upon death, Spitters leave a smaller puddle of acid down which stacks damage along with the initial acid patch, making it a favorable tactic to whittle down teams even more. Particularly, Spitters controlled by the AI seem to do this a lot.
669* SuperSpit: Somewhat similar to the Boomer, though hers is directly damaging and doesn't stick to the survivor(s) it hits.
670* VomitIndiscretionShot: Spitters upchuck balls of corrosive stomach acid to block off areas and harass Survivors, preferably when they're stuck in tight corners, humped by a Jockey, or covered in Boomer bile.
671* ZombiePukeAttack: A version with a projectile that unleashes damaging goo.
672[[/folder]]
673
674[[folder:The Jockey]]
675!!The Jockey
676->'''Voiced by:''' Creator/DeeBradleyBaker
677[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/jockey_9309.png]]
678
679-->''"It ain't right for a man to be ridden like that!"''
680--->--'''Coach'''
681
682A hunched-over freak, the Jockey's method of attacking a survivor is to latch onto their back, and then steer them into more zombies or some environmental hazard. They are a bit more durable than most other special infected.
683----
684* BodyHorror: His hands and torso have grown absurdly large which gives him a simian or troglodytical look. Also, his lips are gone, seemingly torn or gnawed off.
685* CombinationAttack: Jockeys are encouraged to work with their fellow Special Infected when they're riding a Survivor, such as by keeping them open for a Special Infected more qualified to kill such as a Hunter/Smoker/Charger to take them off their hands. Additionally, both AI and player-controlled Jockeys will take any opportunity they find to steer Survivors into a [[ZergRush charging zombie horde]], [[HollywoodAcid Spitter acid]], [[HoistByHisOwnPetard Survivor Molotov/gasoline fires]], [[OneHitKill Witches]] and [[MiniBoss Tanks]].
686* DeathFromAbove: In addition to their usual leap, dropping onto a survivor from a high place will also allow the Jockey to grab them.
687* GoodLipsEvilJaws: He has no lips, just a "grinning" set of teeth.
688* TheHyena: The Jockey's main "weakness" is that you can hear his constant, crazed laughter from a mile away.
689* LaughingMad: Crazed laughter is its signature sound, going up a notch if he has a survivor in his grip.
690* PersonalSpaceInvader: Attacks by leaping onto a survivor's head and grabbing them to steer them into danger, rendering them helpless unless the Jockey is removed by another survivor.
691* PowerPerversionPotential: If a player is feeling particularly sadistic, they can opt to [[https://www.youtube.com/watch?v=hxlWQH3I3sM&t=0m43s humiliate their target at the risk of not moving much]].
692* PintSizedPowerhouse: Easily the shortest of all Infected by a considerable margin, and doesn't even come up to the Survivor's waist, but don't let that simian-like physique fool you, he can take a deceptive amount of damage before dying (he sports the third highest health pool of all playable Special Infected at 325 HP) and anyone caught by a Jockey will be rendered completely helpless and be in big trouble if no one's around to help, or if his teammates are prepared to capitalize on their plight.
693* PuppeteerParasite: Jockeys are a more physically-oriented version of this than the typical ones.
694* TeamSpirit: Jockey's are designed around steering a Survivor into the clutches of their teammates. If he lures you near a Spitter or a Witch, you'll be in big trouble.
695* TopHeavyGuy: Not as much as the Tank but the virus has caused the muscles in his torso and neck to swell in size, giving him baboon-like strength.
696* VisualInnuendo: How the Jockey forces survivors that he has pounced on to move looks a lot like he's humping them. This imagery isn't lost on the survivors.
697-->'''Ellis:''' IS THIS THING HUMPING ME?!\
698'''Zoey:''' That... doesn't look right.
699[[/folder]]
700
701[[folder:The Witch]]
702!!The Witch
703->'''Voiced by:''' Creator/EllenMcLain[[note]](maybe. Ellen does sing for the Wandering Witch's music theme, though)[[/note]]
704[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/Witch_6495.PNG]]
705
706-->''"There's going to be hell to pay if you keep aggravating that Witch!"''
707--->--'''Bill'''
708
709The only unplayable Special Infected, the Witch is a haggish-looking woman who would just like to be left alone to cry. Unfortunately, those pesky survivors are running around, [[TriggerHappy shooting off their guns]] and shining their flashlights. With her razor-sharp claws that can incap or kill in one fell swoop and a surprisingly large amount of health, she'll make them stop.
710----
711* BeefGate: It's not uncommon to find a Witch sitting directly in a place you need to go, such as a doorway or narrow hallway. In that case, you'll have to stand back, get ready to fight, and hope you can gun her down before she cuts you down.
712* BerserkButton: Flashing your light at her, shooting near her, shooting ''at'' her, [[StuffBlowingUp exploding a Boomer or an explosive]] near her, accidentally bumping her or just being nearby for too long will cause her to run at you in a rage and tear you apart if she catches you.
713* ButterFace: Blood-stained claws aside, she does look somewhat attractive from a distance... until she uncovers her hideous face and shows that she really does [[MeaningfulName look like an old hag of a witch]]. In the opening cinematic for the first game, the Survivors get visibly startled when they actually see her face.
714* CrocodileTears: One possible explanation for the crying is for them to lure sympathetic survivors before attacking them. On the other hand, actually approaching the Witch will cause her to glare at the survivor and growl threateningly, which rather ruins the effect.
715* DisproportionateRetribution: Make the Witch mad and it will make you dead. She gets mad over such things as shining flashlights in her direction or just standing near her for too long.
716* TheDreaded: The Survivors are audibly cautious around her, compared to their reactions to other Special Infected, with even boisterous tough guys like Francis and Coach warning everyone to keep the hell away from her. It only gets worse when they're being chased by her, with them panicking and demanding everyone to get out of the way while they run / to shoot her down quickly before she reaches them. This level of dread is only matched by the [[TheJuggernaut Tank.]]
717* FemmeFatalons: Another way of recognizing her is to look at her hands. She attacks by clawing.
718* FoeTossingCharge: There's no standing between a Witch and her prey. Best-case scenario, she'll shove you out of her path as if you weren't there; worst-case scenario, she settles for killing you instead.
719* GameplayAndStorySegregation:
720** Some graffiti states that the person saw one tear 10 people apart while in-game she only attacks the one who startles her. Originally Witches were going to attack the whole team when provoked, but this was scrapped [[TotalPartyKill for obvious reasons]].
721** In the opening cinematic for the first game, the Survivors were able to escape a Witch by trapping her in a room and closing the door. In-game, angered Witches will easily tear through doors in one hit with their claws.
722* GlowingEyesOfDoom: Even when she's dead.
723* HairTriggerTemper: It's ''very'' easy to piss her off, especially in comparison to the other Special Infected. Just being too close to her (with a flashlight) is enough to set her off.
724* ImmuneToFlinching: Shoving does nothing to a Witch, and if startled, she barely even reacts to explosions.
725* InstantDeathRadius: Stand near a Witch for too long (or, God forbid, bump into one), and you can kiss your ass goodbye. This applies to her even more than the Tank, who at least gives you a fighting chance on difficulties below Expert.
726* KillItWithFire: One of the best ways to deal with the Witch is to chuck a Molotov her way, which both burns down her health over time and slows her running speed. It's even an [[BurnTheWitch achievement]]. That being said, it may not be the best idea if she's already gunning for someone else, since setting a startled Witch on fire causes her to attack you instead.
727* LightningBruiser: When angered, Witches are extremely agile and run faster than a healthy Survivor. This, combined with their claws and their large health pool ensures that a Witch ''will'' get to her prey at one point or another.
728* MoodSwinger: From depressed to extremely angry in the blink of an eye.
729* MyGodWhatHaveIDone: It's easy to miss amidst the panicked gunfire, but when the Witch kills a Survivor, she will pause, look down at her hands, and run away crying.
730* {{Nerf}}: From the first game to the sequel. She takes much longer to kill a Survivor in ''Left 4 Dead 2'' than in ''1''. Well, except on Expert (and Realism mode) where it's still a OneHitKill. Even so, in the daylight, she takes more time before becoming upset and at nighttime, her radius of detection is smaller than in the first game. The Last Stand Update reverts the Witch's damage output back to match the first game's where she can kill a survivor in just a few seconds.
731** Her HairTriggerTemper was nerfed so much that, while in daytime "wandering" mode, she can take as much as 52 damage from stray bullets without being set off!
732* NoSavingThrow: On Expert and Realism, the Witch's attack skips incapacitation and straight-up kills the victim.
733* NubileSavage: She wears nothing but a pair of white panties and a white tank top, torn to reveal her midriff. Most likely caused by herself, given her claws.
734* OneHitKill: Getting hit by a Witch is an automatic knockdown - the only other Infected that can do this is the Tank, and that is by punching heavy objects at Survivors. On Expert and/or Realism, it's a literal one-hit kill.
735** You can also kill a Witch with a OneHitKill if you blast her at point-blank range in her center of mass with a shotgun (on Realism and Expert, you need to aim for the head). All pellets must connect, however, and it can be easily botched by just being a little off, in which case [[OhCrap you'll be standing right next to a very angry and vengeful Witch.]]
736* SavageSetpiece: If you shine your flashlight, make a sound anywhere near, shoot anywhere near, go anywhere near, or breathe anywhere near a Witch you'll piss her off and have to say prayers. And she won't stop until either she's dead or you're at the mercy of her claws.
737* ScreamingWarrior: You disturb her, she'll come at you claws outstretched and screaming her lungs out. [[HatesBeingTouched She doesn't want a hug, either.]]
738* ScrewThisImOuttaHere: A survivor who manages to get into a safe room and close the door will just make an angered witch run away in the opposite direction. The caveat being that the door needs to be ''closed'' because otherwise she'll just follow you inside. Witches will also flee similarly if a survivor somehow is on an area that she simply cannot get to, but those are few and far in between.
739* SheatheYourSword: The easiest way to deal with a Witch for all parties involved is to simply walk around her and be on your way; if you don't go out of your way to aggravate her, she'll leave you alone. But if she's blocking the way, have fun with that.
740* SinisterSweetTooth: In "Hard Rain", it's suggested that Witches are attracted to sugar - hence why they've swarmed a sugar mill in large numbers.
741* TragicMonster: Unlike most of the infected, it’s generally very easy to feel sorry for the Witch with how human her despair at being transformed into a monster seems. Even after it kills the player who startled it, the Witch looks down at her hands, wails, and runs off apparently remorseful. Given it’s confirmed the virus affects certain people differently, many theories as to why the Witch is the way she is have sprung up, one of the most popular ideas being that she’s a jilted lover or widow, which is given some credence with the Witch bride enemy.
742* UnstoppableRage: Once her HairTriggerTemper is set off, the Witch goes into a screaming rage and won't stop coming after the offender until either they're dead or she is.
743* WaifFu: She looks pretty average for a woman, and yet she's the ''only'' Infected that guarantees a OneHitKill. Justified, since she's been mutated by a virus and, well, ''[[AbsurdlySharpClaws claws]]''.
744* WhatHaveIBecome: One possible explanation for her sobbing.
745* WitchWithACapitalB: Inverted trope. Some of the survivors, particularly Coach and Nick, certainly don't waste the opportunity in calling her a bitch. This is played straight in ''Dead Center'' when the Survivors first encounter one.
746-->'''Coach:''' I see that bitch!\
747'''Rochelle:''' Coach! Be nice! ...Witch. We'll call her, a Witch.
748* WightInAWeddingDress: ''The Passing'' features the Survivors upsetting a Witch bride's wedding. You can imagine [[UnstoppableRage how that goes.]]
749* WolverineClaws: Her hands and fingernails have turned into massive pair of claws and, man, are they ''sharp''.
750[[/folder]]
751
752[[folder:The Tank]]
753!!The Tank
754->'''Voiced by:''' Creator/FredTatasciore
755[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/tank_4933.jpeg]]
756
757-->'''''"TAAAAAANNNNK!"'''''
758--->--'''Everyone'''
759
760The Tank is a gigantic infected man, roughly eight feet tall, with an extreme amount of muscle mass and a missing lower jaw. They attack by swinging their huge fists and picking up a piece of the ground and chucking it at you. By far, it is the sturdiest Special Infected, but somewhat rare. Typically you only face one per level, though finales feature at least two.
761----
762* BadVibrations: The Tank's footsteps shake the ground around him. When you see your screen beginning to tremble, you know that a Tank is on the warpath.
763* BaldOfEvil: In ''2'', his model seems to have lost his hair.
764* BeefGate: In a crescendo event in ''The Sacrifice'', the survivors are forced to free a Tank locked in a train car in order to continue progress. Freeing the Tank also triggers a horde, just to make things even worse.
765* BerserkButton: Are you alive? Are you not Infected? Congratulations, you are this for the Tank.
766* BodyHorror: The virus has forced the muscles in his body to swell to enormous size giving him absurd strength, especially in his arms and torso, which are covered in scars, lesions and open sores. His bones also seem to have been beefed up as shooting him in the head only serve to piss him off even more.
767** He looks even worse in ''2''. His skin has become red and raw from constant sun exposure and the usual wear and tear. His open sores are even bigger and are now festering, and his lower jaw (which could be seen in the first game) has been completely absorbed by his muscles, leaving his tongue flopping out.
768* CarFu: They're strong enough to punch and throw parked cars like toys, and the Tank in the prequel's intro cinematic makes himself known by throwing an entire car at the Survivors, just barely missing. In actual gameplay, Tanks, whether AI or player controlled, will absolutely not hesitate to try the same thing, and getting hit by a car or similarly large loose objects is always an instant incapacitation. Worse (or best, if you're the Tank) of all, it's completely possible for the car to park on top of a downed Survivor and make it pretty much impossible to rescue them unless the Tank moves the car again.
769* CycleOfHurting: Tank punches send you flying a few feet, leaving you unable to attack as you get back up. If you find yourself in a corner, Tanks ''will'' take advantage of the situation, human-controlled or otherwise.
770* DamageSpongeBoss: The Tank doesn't have any of the zombie gimmicks of the other Specials. He's incredibly tough and strong enough to punch objects and people around and throw rocks, and that's all he needs.
771* TheDreaded: Doesn't matter who you kill, sooner or later, you will come to fear these. The survivors become all panicky once a Tank is spotted.
772* DualBoss: Two or more may appear during the climax of a finale - by that time you should be running to the escape vehicle. ''Swamp Fever'' is particularly notorious for this, and ''The Sacrifice'' spawns '''four Tanks at once''' when the bridge stops. ''The Last Stand'' has the player fight two of them after fixing the generator to make up for the finale battle area being larger than usual.
773* FoeTossingCharge: He does not appreciate any infected standing in the shortest path to the nearest Survivor. This can also be replicated in Versus, although your zombie teammates likely won't appreciate you [[{{Griefer}} punting them to their deaths in the slightest.]]
774* FromBadToWorse: In the sequel, his chest muscles have grown so much that his lower jaw has been crushed by them, leaving his mouth an open hole.
775* HeroKiller: A single Tank is more than capable of accomplishing total team kills on the Survivors if they are not careful. [[spoiler:In ''The Sacrifice'' comics, three tanks are responsible for Bill's death.]].
776* InstantDeathRadius: Going after him with a melee weapon generally isn't advised. Melee weapons deal decent damage, but guns are a much wiser idea and generally deal more damage in most situations. Plus, smacking him up close will force him to focus on you, though for teamwork purposes this can actually be useful. There is of course an achievement for taking out a Tank entirely with melee weaponry.
777* ImmuneToFlinching: Melee attacks, explosive ammo, and grenade launcher blasts won't stun it at all. Explosions from propane and oxygen tanks and pipe bombs can still make him stagger, however.
778* TheJuggernaut: He can break through pretty much anything, takes a ridiculous amount of lead to put down, and can hurl cars and other things at the survivors. He's so big he causes a mini-earthquake just by ''walking''. [[ArsonMurderAndJaywalking Also, he can go through windows.]] The last one is actually a much bigger problem than it sounds.
779* KillItWithFire: A common tactic is to try and burn it. Granted, it will eventually kill the Tank, but it takes a long time. [[IncendiaryExponent And when he's on fire]], [[https://www.youtube.com/watch?v=j0RWVqboVjI he moves faster]] in the first game, and only to [=AI=]-controlled Tanks. Player-controlled Tanks in both games actually go slower when on fire because every time the Tank takes a tick of damage from the fire his acceleration resets. This applies to the [=L4D2 CPU=] Tanks, as well.
780* LargeAndInCharge: It goes without saying that survivors ''somehow'' seem to notice him when he shows up, but don't let his massive, room-filling physical presence fool you - [[OhCrap he's not so tall that he can't slip in through most windows.]]
781* LightningBruiser: He can punch people hard enough to send them flying, can take an absurd amount of abuse, and can still keep up speed with healthy survivors. In the first game, [=AI=]-controlled Tanks actually move faster on fire.
782* LongRangeFighter: A good way to use one in Versus - those rocks ''hurt'', and his natural durability can make him a deadly long-range attacker if rushing it doesn't seem too favourable.
783* MadeOfIron: The toughest infected in the game and by a large margin.
784* MegatonPunch: A direct hit from a Tank's punch sends survivors (and other fellow infected who get in the way of his rampage) flying quite a few feet. Woe betide any survivor who finally got onto the rescue vehicle only to be punched out of it and sent falling to their deaths. Interestingly, this does not apply to survivors in Expert mode where the Tank's punches do instant incapacitation instead.
785* MoreDakka: The generally verified method of offing a Tank.
786* NiceJobFixingItVillain: If he punches a Survivor being grappled by a Hunter or Smoker, it will break the grapple and kill said Special Infected as well while possibly punting the Survivor to safety.
787* NothingIsScarier: As explained in the ''Sacrifice'' comic: when the Common Infected stop coming, ''stay on your toes''.
788-->'''Louis:''' Zombies are like... ''piranhas''. They ain't too choosy about who they attack, you know? You jump into a lake fulla piranhas, and you ''ain't'' bein' attacked? Means there's a '''shark''' around.
789* OhCrap: Tends to be the reaction of the ''Left 4 Dead 2'' survivors upon seeing a Tank, usually in the earlier campaigns.
790* OneHitKill: If the Tank manages to punch a car or a dumpster over a Survivor, it's instant incapacitation, and punching them off high ledges kills them outright. Sometimes, the heavy object lands on top of the incapacitated Survivor, making it impossible for the others to get to him/her. On Expert, a Tank deals enough damage to incapacitate with one hit outside the Last Man On Earth and Lone Gunman Mutations (where Tanks deal half damage to compensate for the player not having any backup).
791** This also applies to its fellow infected. A Tank's punch instantly kills any infected, even ''Witches''. In Versus mode, this can lead to situations where the Tank accidentally ends up helping the Survivors so players need to be mindful of the Tank before they go around arms swinging at everything.
792* PunchedAcrossTheRoom: The Tank can launch a survivor pretty far with a single punch; combined with ledges, this can be deadly.
793* SecretAIMoves: In co-op modes, Tanks can [[GroundPunch slam the ground]] to do massive damage against downed survivors. This ability is absent from Versus.
794* SemperFi: ''The Sacrifice'' Tanks are apparently mutant U.S. Marines, as seen by their chest tattoos.
795* SmashMook: His strategy is to run up to his targets and punch.
796* StealthyColossus: While his presence is usually heralded by his roars and BattleThemeMusic, it's entirely possible for a Tank to remain completely silent in a room and the music to not start until someone sets foot inside.
797* SuperStrength: He regularly throws cars and chunks of concrete and trees with ease.
798* SuperToughness: The Tank usually takes all four Survivors shooting at him non-stop ''for a while'' before finally being killed. Good luck to anyone trying to unlock the "Man vs Tank" or "Tank Burger" achievements, for killing a Tank ''by yourself'' or with melee weapons, respectively. "Tankbusters" is also pretty hard, as the time he stays alive is often enough for him to hit someone at least once.
799* SuperpowerLottery: The Survivors consider him their biggest threat. [[SuperStrength With]] [[SuperToughness very]] [[TheBerserker good]] reasons.
800* TinyHeadedBehemoth: This detail is mentioned in regard to the Tank. The virus that turned everyone into zombies accelerated their muscle mass to obscene proportions, forcing him to run like a gorilla since his arms were now almost as long as the body. However, his head is still the same size, and he no longer has any neck or jaw to speak of because of the muscle growth.
801* TopHeavyGuy: He needs to use his arms as supplemental legs just to get around, but his legs are still strong enough to support his hulking body ''and'' a car or hunk of concrete over his head.
802* UnstoppableRage: As long as you and he draw breath, he will never, ever, ''EVER'' stop trying to kill you. It also seems to be the death of him, because if he doesn't find any Survivors to smash, he drops dead of over-exertion and stress.
803* WeaksauceWeakness: When forced to crawl through a narrow passageway their movement speed is ''crippled''. This weakness tends to appear whenever they try to fit through a window and can be exploited to great effect in Dark Carnival's tunnel of love sequence by luring it into the air duct.
804[[/folder]]
805
806!!Uncommon Infected
807[[folder:CEDA Workers]]
808!!CEDA Workers
809[[quoteright:158:https://static.tvtropes.org/pmwiki/pub/images/cedaworker.jpg]]
810-->''"Guess those suits don't stop bites."''
811--->--'''Nick'''
812
813CEDA/Mercy Hospital workers who failed to escape the infection. Because they were wearing hazmat suits when they became zombies, they are immune to fire. Unique to ''Dead Center'' and as of ''The Last Stand'' Update, ''No Mercy''.
814----
815* ArtifactTitle: The ''Left 4 Dead 1''-style CEDA workers introduced in ''The Last Stand'' don't have CEDA logos on their suits. This, the medical coloring of their suits, and the fact that they only officially spawned in Mercy Hospital imply these hazmat workers were employed by Mercy Hospital rather than CEDA. However, they are still called "common_male_ceda_l4d1" in the game's files, and collecting their bile bombs (Which still have CEDA labels on them, for that matter) still counts towards the "Robbed Zombie" achievement despite it saying you have to get them from CEDA agents.
816* ConvectionSchmonvection: Averted. While they don't catch on fire, if they stand around in flames for too long the heat will kill them. It's usually faster to kill them yourself, though.
817* EliteZombie: A textbook example of the Hazmat variant, sporting hazmat suits that make them resistant to fire.
818* ExpositionFairy: Obviously not the zombie itself, but the Survivors have an awful tendency to point out they're Fire-Proof or wearing Hazmat suits, despite this making terribly little difference to your ability to kill them.
819* KillItWithFire: Inverted and, technically, subverted. Fire is the only thing that doesn't kill them, but overexposure to heat from the fire can.
820* HazmatSuit: Obviously. Didn't do them much good, though; it's implied that, before turning, the [=CEDA=] workers put them on ''after'' being bitten. On the other hand, those suits make them a little harder to kill than your usual Infected in that you can't just throw and forget a Molotov at a chokepoint without a couple of these guys just running right through.
821* RandomlyDrops: Bile bombs, which are good for distracting hoards by drawing them away from your location or making them attack each other.
822* ShoutOut: Killing 10 and taking the bile bombs they drop gets you the "[[Music/RobZombie Robbed Zombie]]" achievement.
823[[/folder]]
824
825[[folder:Clowns]]
826!!Clowns
827[[quoteright:174:https://static.tvtropes.org/pmwiki/pub/images/clown_01.jpg]]
828-->''"Somebody shut up that clown!"''
829--->--'''Rochelle'''
830
831These poor souls were once lovable (or slightly disturbing) comedians, now they are part of the army of Infected and want nothing more than to kill any survivor they find. Their shoes draw the horde with the noise they make. Shove them, and you honk their noses. Unique to ''Dark Carnival''.
832----
833* EnemySummoner: At least it's not as bad as the Boomer... though it can depend on when you encounter them, and how many idle infected are in the nearby area. As a somewhat good consequence though, infected tend to move in a tight group when following clowns, so you can gun them down quickly.
834* KillItWithFire: If you do it right[[note]]Burn him and 10 other Common Infected[[/note]] you even get an achievement "Fried Piper".
835* MonsterClown: They were ordinary clowns at first, but the Green Flu gave them a [[UndeathlyPallor deathly pale skin tone]], [[GlowingEyesOfDoom glowing eyes]] and sometimes blood on their clothes (both theirs and someone else's) for good measure. You really don't want to run into a large group of zombies when these guys are around.
836* UniqueEnemy: As of ''The Last Stand'', they are the only Uncommon Infected (that isn't an EasterEgg, at least) to not appear in any additional official campaigns. Justified as none of them take place in areas where clowns would be a common sight.
837[[/folder]]
838
839[[folder:Mud Men]]
840!!Mud Men
841[[quoteright:161:https://static.tvtropes.org/pmwiki/pub/images/mudmann.jpg]]
842-->''"I tell ya what, Mud People take all the fun outta mud."''
843--->--'''Ellis'''
844
845These creepy infected inhabit the swamps of the ''Swamp Fever'' campaign, the titular ''Cold Stream'', and as of ''The Last Stand'', the sewers of the ''No Mercy'' and ''Death Toll'' campaigns, and the rivers of ''The Last Stand''. They move at normal speed while in water and can [[InterfaceScrew blind the survivors]] by lobbing globs of what everyone ''hopes'' is mud.
846----
847* BoringButPractical: Who knew smearing the Survivors with mud would be so useful?
848* DungFu: Implied whenever mudmen are fought in sewers, turning that brown mud streak across the screen into something much nastier. [[NeatFreak Nick]] is usually pissed about going into sewers for a reason.
849* HazardousWater: Any water these guys happen to be in. In fact, if you kill 10 while they are still in the water you get an achievement.
850* InterfaceScrew: Every time a Mud Man gets a hit on you, it will obscure part of the screen for a short time.
851* RunningOnAllFours: They run on all fours, making them easier to identify from the other Infected (although they do have a similar silhouette to Hunters at a distance).
852** However, in ''Swamp Fever'' where they make their debut, this works for them as they can hide most of their body beneath the water to sneak up on the Survivors to blind them, especially amidst the panic of a horde.
853[[/folder]]
854
855[[folder:Workers]]
856!!Workers
857[[quoteright:143:https://static.tvtropes.org/pmwiki/pub/images/worker_7.jpg]]
858They were just doing their jobs tearing down an old sugar mill/handling baggage/building the top floors of Mercy Hospital, then the infection hit and they all became zombies. They won't follow pipe/bile bombs (because they have ear protectors on) and some wear hard hats for protection. Appear in ''Hard Rain'' and, as of ''The Last Stand'', worker infected that are baggage handlers appear in ''Dead Air'' while ones that are construction workers can be spotted in ''No Mercy''.
859----
860* ArmorIsUseless: Their hard hats don't actually protect them from headshots.
861* AscendedExtra: The baggage handlers were once just for extra immersion during the survivors' trip through Metro International Airport, but as of ''The Last Stand'', they now serve a gameplay purpose.
862* BattleInTheRain: They are the only zombie to appear exclusively in the Hard Rain campaign. Hope you don't mind fighting zombies that don't get distracted by pipe/bile bombs 2-3 at a time while making your way through knee-high water.
863* HeadphonesEqualIsolation: The reason they don't chase pipe bombs[[note]]Bile bombs that don't hit any infected share their code with pipe bombs, so they won't chase those either. They also still run towards hissing oxygen tanks, a mechanic added in ''The Last Stand''.[[/note]].
864* NonIndicativeName: They're referred to as "common_male_roadcrew" in the game's files, but never officially spawn in an area where they would've been working on roads pre-infection.
865* ReimaginingTheArtifact: Among ''Left 4 Dead 1''[='=]s infected models were reflective vest-wearing airport workers, something ''Left 4 Dead 2'' players are supposed to associate with the uncommon worker infected, but they were no different from any other common. With the ''Last Stand'' update giving most uncommon infected ''Left 4 Dead 1''-style models for use in its campaigns, and how they might've been working near loud aeroplane engines loading baggage into planes, these airport workers can now occasionally spawn with a helmet and earmuffs, repurposing them into being one of the ''[=L4D1=]'' equivalents of ''Hard Rain''[='=]s workers.
866* YouWillNotEvadeMe: Thanks to their immunity to distractions, they can keep up the pace on Survivors they're pursuing. Normally this isn't too big of a deal, but a crescendo event or a car alarm going off, and suddenly players might find themselves unable to get away from or distract a mob of Construction Workers while already being slowed down by the flooded streets, a good opportunity for any Special Infected to make a move. And since the infected don't have any struggle wadding through knee-high water, you've got no chance at out-running these guys at ground level.
867[[/folder]]
868
869[[folder:Riot Control]]
870!!Riot Control
871[[quoteright:152:https://static.tvtropes.org/pmwiki/pub/images/riotinf.jpg]]
872-->''"That zombie's got armor. I want armor!"''
873--->--'''Coach'''
874
875These annoying infected wear bulletproof armor which makes them very hard to kill, at least from the front. Upon death, they will sometimes drop nightsticks. Appear in ''The Parish'' and ''Cold Stream''.
876----
877* ArmoredButFrail: Totally invulnerable to your conventional firepower from the front, but a bullet or three is all you need to kill one from behind, and they don't fare any better against explosives or fire.
878* ArmorIsUseless: ''From the back.'' Good luck getting around him when a wave of bodies is crashing against you.
879* AttackItsWeakPoint: Its back! Attack its back! Seriously, almost every time you encounter one, one of the Survivors drops a quote explaining how to kill one.
880* BackStab: One of the best ways to kill them.
881* EliteZombie: The Armored variant, naturally. Their riot gear makes them immune to gunfire and most melee attacks from the front.
882* ExpositionFairy: As with the CEDA Worker Infected, the Survivors constantly bring attention to the fact that these zombies are [[ImmuneToBullets bulletproof]]. This case is justified, as bullets are the typical way to kill zombies so the player needs to know this, and even when you do know this it can be hard to immediately spot them in a horde.
883* HeavilyArmoredMook: That riot armour really soaks up your bullets.
884* ImmuneToBullets: From the front.
885* KillItWithFire: Their armor does not protect against fire; molotovs and incendiary bullets will clear them out like any ordinary zombie.
886* RandomlyDrops: Nightsticks, in case you need a melee weapon.
887[[/folder]]
888
889[[folder:Fallen Survivors]]
890!!Fallen Survivors
891[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/fallensurvivor.png]]
892-->''"Get that zombie, he's got something!"''
893--->--'''Nick'''
894
895A new type of infected introduced in ''The Passing''. They went out into the world fully armed, some of them trying to help others survive, but they were not immune. Managing to kill one will often reward the players with useful supplies. However, as soon as he is attacked, he runs in the opposite direction.
896----
897* AchillesHeel: Durable as he may be, he still dies in one hit to melee weapons and explosions like any other Uncommon Infected. He also only needs two hits with a Magnum in order to die.
898* AscendedExtra: The dead parachutists in ''Swamp Fever'' were just background decorations, but as of ''The Last Stand'', they can now lurk in the campaign's swamps as a new Fallen Survivor skin.
899* CallBack: [[spoiler:Both the helicopter pilots in ''No Mercy'' and ''Dark Carnival'' had to be killed because they became infected. The ''Left 4 Dead 1''-style Fallen Survivor model added in ''The Last Stand'' is based on the same model as the pilots, meaning you can be the one killing the infected pilot.]]
900* CowardlyMooks: Unlike most Infected, they'll flee from the Survivors when damaged. The supplies they carry provide a reasonable incentive to kill them before they get away.
901* CrazyPrepared: They can carry grenades and plenty of scarce medical supplies. Didn't do them much good, though.
902* HatOfPower: Despite being made of fabric, his hat can protect him from headshots, unlike the worker infected's helmet.
903* MadeOfIron: Despite not being mutated further than a Common, his health is a whopping 1000, the same as a Witch's. It could be his protective clothing, of course.
904* MadeOfExplodium: In its original version it carried molotovs on its persons, which resulted in Fallen Survivors going up in flames when you shot them. This ended up making hordes too easy to clear as the Fallen Survivor would essentially be a walking gas can that is centred in hordes.
905* MetalSlime: He's hard to kill, spawns only once or twice per map, and has the pesky tendency to run away when attacked, but kill one and you'll get at least one useful item.
906* RandomlyDrops: Hopefully a medkit, but also pills, molotovs, and pipebombs.
907* SchmuckBait: The benefit of chasing down a Fallen Survivor can become dubious depending on the situation, as they can easily lead overextending players eager for supplies away from their team and into danger.
908* TragicMonster: Having all that stuff and no immunity to TheVirus must suck. With ''The Sacrifice'' comic implying that the infected see the non-infected as horrible monsters, then the Fallen Survivor's reaction to flee in terror rather than attack becomes a little sadder. The ''Left 4 Dead 1''-style Fallen Survivor is even [[spoiler:the helicopter pilots that became infected from trying to rescue other survivors]].
909[[/folder]]
910
911[[folder:Jimmy Gibbs Jr.]]
912!!Jimmy Gibbs Jr.
913[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/jimmygibbsjr.png]]
914-->''"If we see a Jimmy Gibbs zombie, someone else is gonna have to kill him."''
915--->--'''Coach'''
916
917In life, Jimmy Gibbs Jr. was a famous stock car racer, writer of an autobiography, and a hero to many Southerners, particularly Ellis and Coach. Now, he has joined the ranks of the undead. The Survivors in ''Left 4 Dead 2'' steal his stock car to escape the mall at the end of ''Dead Center''. He has a very rare chance of spawning, so it may be possible that in any game session where he doesn't spawn, it can be implied he survived and escaped safely.
918----
919* AllYourPowersCombined: In a sense. He's got the health of the Fallen Survivor, the InterfaceScrew ability of the Mud Man, the noise immunity of the Worker Infected, and like the CEDA Worker Infected he can't be set on fire.
920* BadassDriver: Before becoming infected.
921* BossInMookClothing: He has 3000 HP (same as a ''Tank'' on Easy difficulty), no detachable limbs, is fireproof, has the Mud Men blinding ability (now motor oil), and isn't drawn by pipe/bile bombs, and can spawn in place of any Common Infected. On the other hand, he does not have full ContractualBossImmunity, and an explosion, Magnum shot, or melee swing will still put him down instantly.
922* CelebritySurvivor: In-Universe, although not really a "survivor" as he got infected.
923* EvenTheGuysWantHim: Ellis says that he would have his baby if the laws of nature would allow it.
924* InterfaceScrew: Similar to the mud Men, except with motor oil.
925* NeverSpeakIllOfTheDead: Unless you want to upset Ellis.
926* RareRandomDrop: So rare that his spawn mechanics weren't fully understood for years: [[https://treescrub.github.io/jimmygibbs/ he can only spawn on every 15th real-life day, and even then only at a 33% chance per playthrough of Dead Center's finale]].
927* SelfDeprecation: His Autobiography, ''Speed'', is advertised as ''The Fastest Written Autobiography of All Time''.
928* TragicMonster: He was an idol to millions... now he's just another infected you have to put down before he puts you down.
929* UncertainDoom: His fate is left ambiguous in most playthroughs because he seldom appears as an Infected.
930* UniqueEnemy: For obvious reasons, you won't encounter Jimmy Gibbs Jr. more than once per playthrough on the days where he can spawn.
931[[/folder]]
932
933!Others
934
935[[folder:Midnight Riders]]
936!!Midnight Riders
937->'''Voiced by:''' (lead singer Smitty) Greg Dale (friend of music composer Mike Morasky)
938[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/midnight-riders-l4d2_7387.jpg]]
939
940-->''"You might've heard about a lot of bands cancelling their tours this week because of all the airports shutting down and the government telling people to stay indoors. To that the Riders say: We'll stop touring when we stop breathing. What America needs most right now in its time of trial is MUSIC, and that is one thing the Riders are proud to provide."''
941
942A veteran Southern Rock band, [[FakeBand the Midnight Riders]] refused to stop their tour even after the zombie plague started. Their current whereabouts are unknown. They consist of Ox, the drummer, Smitty, the vocalist, Jake, the bass and keyboard, and Dusty, the lead guitar. Smitty looks almost exactly like an older, more ragged Francis.
943----
944* BadassBiker: All of them definitely go for the look, with leather jackets and burly bearded builds. They also made their debut by beating the band that they were supposed to be opening for. As in, physically beat. They were sent to prison for aggravated assault.
945* BlackSheepHit: In-universe, their only number one hit is "This Man Loves You", [[SurprisinglyGentleSong a piano ballad]] written and performed by Jake and released as a B-side. Every member of the group except Jake hates the song and refuses to perform it live.
946* ButtMonkey: Jake is the butt of the group, with him being constantly looked down upon and denigrated.
947* CelebritySurvivor: Assuming they survived, they would still have a metal career during a zombie apocalypse.
948* CouldSayItBut: Most of Jake's blog posts have this vibe. For instance, when talking about Riggs, he basically lays out all the critiques of Riggs and recalls specific anecdotes portraying him as a drunken idiot who couldn't play bass and was only with the band for one album, and then simply says that they're wrong and Riggs was a legend without explaining why, with a clear indication of "if I don't say this, they'll fire me."
949* TheDissTrack: Their first album was apparently entitled "We're Coming For You, Love Supply," calling out a rival band specifically. Love Supply retired shortly afterward.
950* EasterEgg: In the first level of "The Passing" campaign, you'll come across a street under construction. Very rarely, you might see a large tour bus speed by at the end of the street, which may or may not be the four.
951* FakeBand: Created just for this game.
952* FanDumb: In-universe example. The fans are deeply in grief when they sincerely believe that the Midnight Riders have all perished. Then somebody scribbles on the wall that "The Riders are fine, they choppered them out last night", and honouring comments to their passing turns to cursings about them betraying them and turning sellouts. In a ''ZombieApocalypse'', mind you.
953* {{Jerkass}}: Ox's only hint of personality is shown by stealing Jake's laptop and playing a rather puerile joke with it.
954* NobodyLovesTheBassist: Jake, who has been a "provisional temporary member" for twenty-four years and counting.
955* NoCelebritiesWereHarmed:
956** The band is possibly a parody of Music/LynyrdSkynyrd.
957** With their sunglasses and long beards, Ox and Dusty look like they belong in Music/ZZTop. The latter even shares the name of a member.
958** Riggs Donner's status as a LeadBassist who died young, had major substance issues, and was declared a legend despite the fact that he could barely play his instrument invokes Music/SidVicious.
959* StuckInTheirShadow: In-universe, Jake is seen as this by the band relative to Riggs, who was only with the band for a few years and was, by all accounts, a {{Jerkass}} who showed up to recordings drunk and could barely play his instrument. He's even told to man the merchandise booth during a concert in Riggs's memory, with his parts being done by Riggs's son.
960* SuckSessor: InUniverse; Jake replaced the former bassist Riggs Donner, who was killed 24 years ago and only played on the Riders' first album. Despite being in the band for over two decades and writing most of their music, the other Riders still don't consider him a full member (referring to him as a "provisional temporary band member"), and half his share of any royalties goes to Riggs's widow. This might be a parody of a similar situation with the band Music/{{Metallica}}. Bassist Music/JasonNewsted, who replaced the deceased Cliff Burton, had similar problems in being accepted by his band despite having played with them longer and being on their most successful albums.
961* SunglassesAtNight: Ox and Dusty wear these while performing.
962* TheyChangedItSoItSucks: Coach references this with their new albums, describing them as "no good".
963[[/folder]]
964
965[[folder:Church Survivor]]
966!!Church Survivor
967->'''Voiced by:''' Nathan Vetterlein (English) [[note]]'''Other Languages:''' Tim Knauer (German), Alexander Komlev (Russian), Carlos Lladó (Spanish)[[/note]]
968-->''[[MadnessMantra Better safe than sorry! Better safe than sorry! Better safe than sorry!]]''\
969
970A man who barricaded himself in a church, let a zombie infectee in, killed her, and was infected, losing his sanity as a result and trying to kill the Survivors.
971----
972* AndThenJohnWasAZombie: He turns after the Crescendo Event, forcing you to kill him.
973* AssholeVictim: The bastard cares only about saving his own skin, and when he let his guard down he gets bitten. Feel free to blow his brains out when he mutates. It's the least you can do.
974* BodyHorror: While this applies to all Special Infected, he apparently turns into one anywhere from the span of an hour to ''a few minutes''. Imagine going from normal to Boomer or Smoker in that time.
975* ConfusionFu: He typically appears as a Boomer, but can also end up turning into a Smoker or Hunter.
976* CrazySurvivalist: He ''will'' do what it takes to survive.
977* ItsAllAboutMe: The wall outside his saferoom is covered in graffiti. They are epitaphs for former Survivors who died because he wouldn't let them in. Repeat, [[MurderByInaction the wall is covered in epitaphs]].
978* {{Jerkass}}: Whitaker made you fight a horde to get a cola six-pack in exchange for safe passage. Almost everyone else made you fight a horde to get to safety. The Church Guy made you fight a horde in the hopes you'd die.
979* KarmicDeath: His deranged desire to stay uninfected and alive caused him to damn tons of fellow survivors looking for shelter from infection or a horrible death in his supreme selfishness, but karma catches up to him twofold. First, a survivor he happened to let in eventually reveals herself to have contracted the disease and takes a chunk out of him, dooming him to the same fate he was desperately trying to avoid. After that, when he finally succumbs and turns in the midst of screwing the main characters over they forcefully liberate him of his saferoom and ensure he ends his miserable days as a bullet-riddled corpse in the corner for his troubles.
980* MadnessMantra: "Better safe than sorry! Better safe than sorry! Better safe than sorry"
981* NoGoodDeedGoesUnpunished: He lets in one person ''once'' and he winds up infected.
982* RoomFullOfCrazy: Church Guy wrote his MadnessMantra 186 times on a wall in the safe room. One line of which was scribbled out. Apparently, he messed up on that one.
983* SkewedPriorities: He refuses to open the door to let anyone in, yet apparently feels safe enough to go outside and graffiti epitaphs for them on the walls, knowing full well The Infected could show up at any time.
984* TheVoice: His voice is heard clearly enough, but you never see what he looks like before he turns (at which point he simply looks like any other Special Infected of his type).
985* ZombieInfectee: He happens to have been bitten by someone else he let in. An hour later (when the Survivors encounter him), he thinks he's immune. [[TemptingFate Then he starts to turn a minute after saying this.]] "Better safe than sorry. Better safe than sorry. Better * growl* than * growl* ..."
986[[/folder]]
987
988[[folder:Whitaker]]
989!!Whitaker
990->'''Voiced by:''' Creator/DaytonCallie (English) [[note]]'''Other Languages:''' Denis Nekrasov (Russian), Vicente Gil (Spanish)[[/note]]
991-->''"I'd shake your hand, but I've already welded the door shut."''
992[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/whitakercomic.png]]
993 [[caption-width-right:300: As seen in [=TF2=]]]
994
995Whitaker barricaded himself inside his gun shop to protect himself from the zombies, which must be working out pretty well as he is still alive when the survivors find him. His only mistake was forgetting to grab some cola from the nearby store beforehand.
996----
997* ArmsDealer: His occupation before he had to fortify the back of his gun store to survive the zombie outbreak. Ellis proposes the idea to reach this gun store and get some serious firepower to fight their way to the evac centre, and Whitaker is glad to give away his extra merchandise in exchange for the cola he forgot to pack.
998* BadassBandolier: His character model has a bandolier.
999* CoolOldGuy: He's at least sixty years old and has so far managed to survive in his gun store while almost everyone else has died or become infected.
1000* CrazyPrepared: How does he open the way forward, you ask? By destroying a wrecked semi with a ''grenade launcher'', which is definitely something with limited practical use.
1001* CrazySurvivalist: One that is willing to help you.
1002* CrossOver: He appears in the ''Team Fortress 2'' advertisement for the Frying Pan and Ellis's Hat.
1003* TheGadfly: One of his responses to the survivors delivering his cola has him telling them to go screw themselves and that he's not helping, only to chuckle and admit he just wanted to see the looks on their faces.
1004* IGaveMyWord: While the survivors (primarily Nick and Rochelle) may be skeptical that all he wants is cola in return for granting them passage to the mall, he promises that he never goes back on his word. One of his possible responses to getting the cola has him expressing disappointment that all they got him was a six-pack, but he keeps his promise and blows up the tanker for them.
1005* NiceGuy: He's willing to open the way to the mall for you AND let you have almost $10,000 worth of supplies from his store (check the prices on some of the guns you take), yet all he wants in return is some soda. Even the cost of his guns is pretty nice as even most pistols will start at several thousand. Possibly justified by the fact that there isn't exactly a lot of uses for money anymore, and he apparently has enough supplies.
1006* SeriousBusiness: Man takes his goddamn cola very seriously. A six-pack alone is worth several expensive guns to him.
1007** He wants his cola so bad that he'll tell the survivors to ditch their friends that are incapacitated or dying and get him his cola.
1008--->'''Coach:''' Cola and nuts might be this man's last meal. We can't deny him that. We get him his snacks, he helps us. I'm good with it.
1009* SkewedPriorities: The Survivors almost always believe he's nuts telling them to summon an angry zombie horde to grab some soda but have to comply anyways in order to open a path to the mall. Coach, being [[BigEater the man]] [[NiceGuy he is]] though, usually sympathizes and takes it seriously (see the quote above).
1010* TrademarkFavoriteFood: Whitaker refuses to open the way forward until you bring him some cola from a nearby convenience store.
1011* TrueNeutral: As noted on the ''VideoGame/TeamFortress2'' [[http://www.teamfortress.com/post.php?id=4441 blog]]: [[invoked]]
1012-->''"Now, I'm told y'all are hired killers. Also, I wanna make it clear that this is ALL I've been told. Ol' Whitaker don't pass judgment, and he don't take sides. RED, BLU -- your money's all green here."''
1013[[/folder]]
1014
1015[[folder:Keith]]
1016!!Keith
1017-->''"My buddy Keith tried camping out on top of a building once. He was shooting crows, but the police were too busy tear gassin' him to ask what he was doin' up there."''
1018
1019Keith is a friend of Ellis who, given the stories about him, is most likely still alive somewhere. He seems to have survived several fatal accidents, but these events could have just been made up by Ellis. Keith's existence is widely debated amongst fans, but WordOfGod confirmed that Keith is just as real as the other characters.
1020----
1021* AmusingInjuries: Everything that happens to him in Ellis's stories such as getting mugged by a klansman in a graveyard, getting burns on burns, and falling off a roller coaster and having to dodge for 20 minutes while the paying customers had their ride.
1022* AnimalsHateHim: A group of owls attacked him over a fur coat that everyone involved mistook for a dead bear. And then there was the time he and Ellis tried to grab a pair of swamp gators to get them to fight and wound up in a death roll. And he most likely got mauled by raccoons because he made a raccoon fight pit.
1023* TheChewToy: Most of his injuries are/were self-inflicted and the ones that aren't/weren't were still pretty bad (like getting mugged by a klansman in a graveyard at night).
1024* TheGhost: Ellis talks about Keith an awful lot, but he never makes a physical appearance.
1025* IronButtMonkey: See below. No one knows if/how much of Ellis's stories are false/wildly exaggerated and so on. If Ellis's stories are ''true'', then nearly all of the unfortunate things that happened to the poor guy should have been ''fatal''. Yet somehow Ellis has more stories about Keith in the next map getting more horribly maimed than before.
1026* MadeOfIron: Apparently, nothing kills him or keeps him in the hospital for long. Not a few inches of water, not fire, not even military bombs.
1027* TheMunchausen: Ellis's stories about Keith who, if Ellis is to be believed, has survived an impossible number of lethal injuries.
1028-->''"Third-degree burns over 90% of his body! His doctor called up like, other doctors to look at him 'cause they'd never seen burns on top of existing burns."''[[note]]the first time was when he tried making fireworks with gasoline and got 95% of his body covered in 3rd degree burns![[/note]]
1029* SerialEscalation: According to Ellis, Keith has suffered from third degree burns over 95% of his body twice (once making fireworks, once deep-frying turkey), lost two fingers and a toe to frostbite, broke both of his legs after driving his car off a cliff, tried to build a shack out of mud, been stabbed and mugged by a "ghost"/"homeless man" (wearing a Klansman hood) while he was living in a graveyard, got tear gassed by the police for shooting crows while he was on a roof, snuck a paintball gun on a roller coaster, got attacked by an alligator, bombed by the military (among the bombs, Ellis claims, were nerve gas and cluster bombs), (nearly) drowned in the Tunnel of Love, got cut up by his own "bumper-car" lawn mower leaving him with wounds over 90% of his body, got cement paved over him in a sewer after falling down an open manhole, lived in a graveyard for a year after getting kicked out of his house (where, again, he got mugged), hung spit on the overhang in the Tunnel of Love, fell off a roller coaster onto the tracks with the ride still going, got a tattoo on his forehead saying "I'm a moron" for $200, ate three pounds of raw chicken (the in-game subtitles say catfish) because he tried to make cheap sushi, turned a recreation of colonial times into a raccoon fight in his backyard, tried to drive across a river without using the bridge, married a couple, and would have even gotten married himself, had he not run away from his own wedding.
1030* UnexplainedRecovery: Ellis doesn't get the chance to finish most of his stories, so we don't know how exactly Keith survived all his experiences.
1031[[/folder]]
1032
1033[[folder:Virgil]]
1034!!Virgil
1035->'''Voiced by:''' Randall Newsome (English) [[note]]'''Other Languages:''' Alexander Gruzdev (Russian), Javier Roldán (Spanish)[[/note]]
1036
1037After being forced to abandon their car in Dark Carnival, and losing a helicopter just before "Swamp Fever", the survivors in ''[=L4D2=]'' are rescued by Virgil. He ferries the survivors to safety, stopping once so they can get him gas, before leaving them for good at a dock in New Orleans.
1038----
1039* UsefulNotes/AmericanAccents: He speaks in a Cajun accent.
1040-->"Now this is a'far as Virgil goes, but y'all can make it to the bridge from here."
1041* BigDamnHeroes: He shows up just in time to save your asses not once, but twice!
1042* EscapeConvenientBoat: His boat, of course. The Survivors end up riding in it for damn near half the storyline, being rescued from an infested swamp and withstanding a hurricane teeming with zombies for a gas stop, before finally being let off in New Orleans.
1043* MeaningfulName: He plays the same role as the Roman poet Virgil did in ''Literature/TheDivineComedy''.
1044* NiceGuy: When everyone else in New Orleans is trying to escape the zombie horde, Virgil sticks around to comb the bayou for survivors he can rescue. Even after he drops off our heroes in The Parish, he just goes back out to find more people to save. Guy's a damn saint.
1045* TheVoice: Despite being a vital character for most of the second part of the game, we never really get to see what he looks like. Valve has even joked that he's a [[AnimateInanimateObject talking boat]][[note]]This was in response to why Virgil still talks to the player when playing the Last Man On Earth mutation; "Virgil isn't a man". Technically, {{Non Player Character}}s ''do'' talk with the sole Survivor, so this isn't necessarily true.[[/note]]
1046[[/folder]]
1047
1048[[folder:The Director]]
1049!!The Director
1050Not a character ''per se'', but a powerful entity driving the infected hordes. If the splash screens are posters for a movie you're playing, it/he's directing the action. It will spawn more zombies than you need and fewer health items than you want. A particular quirk of it is to spawn a horde whenever the Survivors stay in one place for too long. Thanks to the Director, no two zombie encounters are the same.
1051----
1052* ArtificialBrilliance: Arguably. The Director's purpose is to keep the flow of action in the game consistent enough to keep players on their toes, but also offer enough breaks for them to get their bearings together. It'll track whether players are blazing too fast across the map, taking too long camping and exploring, steamrolling the infected or getting destroyed by them, etc., and respond accordingly with more or less harsh zombie attacks and varying amounts of supplies to either punish or compensate players. Most of the time, though, you'll probably find yourself [[SpitefulAI at its mercy since it'd rather not make things easy for you.]]
1053* ChandlersLaw: If you try to stop advancing, it sends an assload of infected to get you going again.
1054* EnmityWithAnObject: "He" is nothing more than a series of spawning algorithms. Valve and the players all anthropomorphise "him".
1055* KillerGameMaster: The common perception. After all, the Director is responsible for driving the game's action by spawning lots and lots of zombies out for your blood. This is particularly true on Expert: on lower difficulties, if the Director gets a ''really'' unfair roll, it will discard it. On Expert, ''every'' roll is used, whether or not the players have a chance against it.
1056* LaserGuidedKarma: The Director really dislikes [[{{Griefer}} Griefers]] and loves punishing those who don't cooperate with their team by making the game do things like have the zombies target solely the offending player and ignore everyone else.
1057* NoFairCheating: The Director in Survival mode in ''Left 4 Dead 2'' will punish players who use exploits to stay away from zombies by spawning Spitter acid on top of them. If players manage to avoid the acid, the Director will then just damage players until they die. Even with God mode, it'll hurt you. Of course, this is not foolproof since there are a few places in some maps where players can avoid the zombies [[LoopholeAbuse and the Director will think they are still in the playing field]].
1058* SpitefulAI: The Director really goes out of its way to throw players out of their comfort zones. For example, if the Director notices a player favors a certain weapon over any others, then the Director may stop spawning that weapon for the entire campaign. Or, more cruelly, spawn the weapon once but force lots of hordes on the player and prevent the spawning of ammo piles to force the player to use a different weapon for once. In addition, if the Director seems to notice that the player keeps getting pinned by a certain type of Special Infected, then expect the Director to spawn those types ''twice as frequently'' and target solely that one player having trouble.
1059* ThrowTheDogABone: There are times when the Director sees fit to favor the Survivors. Savor these moments. More so in Versus games where the Director seems to spawn an absurd number of health kits for the Survivors when it rarely gives that many in a normal Campaign game. Frustrates the infected players to no end. Also present if you spend an inordinate amount of time on one map. It's not unheard of to get four or more first aid kits right at a particularly hard part of the map if you've spent four hours on say, "Dark Carnival: The Barns".
1060** Valve never really updated or improved the Director's control over Special Infected, so he won't use Versus player tactics like suicide-bomber Boomers to ruin your day, [[TemptingFate but don't think for a second that he won't use Special combos to really mess you up]].
1061* TookALevelInJerkass: The heightened number of options it could throw your way expanded in the second game as is, but for many players, later updates seemingly turned up its aggression big time. Nowadays it's standard to think the Director is out for blood and doesn't hold their punches. A good example is the fact that later updates, whether intentional or otherwise, makes it possible for the Director to essentially have neverending hordes all map long.
1062[[/folder]]
1063
1064!Characters from The Sacrifice comic
1065
1066[[folder:Zoey's parents]]
1067!!Wade and Carolyn
1068[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wade_carolyn.jpg]]
1069Zoey's parents who are either divorced or separated.
1070----
1071* DeathByGenreSavvy: [[spoiler:Wade's unfortunate fate. He urges Zoey to shoot him after he gets bit, citing the classic trope of [[MercyKill killing zombie infectees before they turn]], but as it's ultimately revealed that the carrier gene runs on the father's side, it was most likely for nothing.]]
1072* DyingDeclarationOfLove: [[spoiler:In his final moments, Wade tells Zoey he loves her before she shoots him.]]
1073* MercyKill: [[spoiler:After Wade is bitten by a freshly-turned Carolyn, who herself was infected by a zombie that broke into their apartment, Zoey is forced to kill him to prevent him from becoming a zombie. Tragically subverted as it’s revealed in the comic that he was probably immune meaning Zoey killed her father over nothing.]]
1074* OpenMindedParent: In comparison to Carolyn, Wade is rather easygoing when Zoey decided to drop out of college after just one semester.
1075* SmallRoleBigImpact: Wade, who is a police officer, is most likely the one who taught Zoey how to use firearms.
1076[[/folder]]
1077
1078
1079[[folder:Francis' gang]]
1080!!Francis' gang
1081Francis's biker gang, consisting of Francis himself, his girlfriend Sandra, Duke, Danny, and at least three other members.
1082----
1083* LastStand: When the infected attacked the bar they are in, Francis and his gang stand their ground on the roof with all the weapons and beer they can find with a jukebox playing.
1084* UncertainDoom: The fate of Duke, Danny and the rest of the gang are unknown. Francis later on implies they might have died since he says that he would have been dead had he stayed with them.
1085[[/folder]]
1086
1087
1088[[folder:Major Everly]]
1089!!Major Everly
1090[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/everly.jpg]]
1091The commanding officer of Millhaven.
1092----
1093* HellishCopter: While evacuating, the helicopter he is on is destroyed by a Tank.
1094[[/folder]]
1095
1096[[folder:Lieutenant Mora]]
1097!!Lieutenant Mora
1098[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mora.jpg]]
1099An officer of Millhaven who was in the APC that rescued the Survivors in the finale of Blood Harvest. Mora has a hatred for carriers, fearing that they are further spreading the infection to other survivors.
1100----
1101* CassandraTruth: Mora's report about the Special Infected is regarded as a hoax by Major Everly.
1102* AFatherToHisMen: Deconstructed. Mora cares for his men and doesn't want to bring in more survivors for the sake of their safety. Unfortunately, the same sentiment is not shared by his men who immediately turn against him after his mask is removed.
1103* NiceJobBreakingItHero: Mora's mutiny ended up tripping the base's alarm, summoning a horde of Infected to attack the base.
1104* OffWithHisHead: Mora was spared the fate of fully becoming a zombie when a Tank ripped his head off.
1105* ThroughTheEyesOfMadness: After being abandoned by his men, Mora becomes infected but has yet to become a zombie. When he encounters the Survivors, he hallucinates them as monsters. This stems either from Mora's fear of Carriers or one of the symptoms of the Green Flu change in a person's perception.
1106* UngratefulBastard: Mora stages a mutiny in order to ensure the safety of his men but after losing his gas mask, those same men abandoned him, afraid that he might turn.
1107* WellIntentionedExtremist: He has a point for rescuing any survivor who may be carriers as it is speculated that carriers are spreading the infection to others.
1108[[/folder]]
1109
1110[[folder:Jeff and Annie]]
1111!!Jeff and Annie
1112[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/l4dpg51.jpg]]
1113Two soldiers who are tasked with guarding Francis and Louis' cell in Millhaven. When the base is attacked by the Infected, the two soldiers decided to release the prisoners due to their knowledge of the Special Infected.
1114----
1115* TwentyFourHourArmor: Every soldier is required to wear their gas masks all the time as the Green Flu can sometimes be airborne. When given the chance to escape with the Survivors, Jeff and Annie decide to stay, afraid that their masks will eventually fail and they become infected.
1116* IChooseToStay: Downplayed. Rather than take their chances outside the base where their gas masks will eventually fail, Jeff and Annie choose to stay with the other soldiers at a chokepoint. Seeing how grim the situation is at Millhaven, it is very unlikely they manage to survive.
1117* MauveShirt: In a base full of soldiers, these two are the only ones to work together with the Survivors until the end of Chapter 3.
1118* SamusIsAGirl: Because of her mask, Francis (as well as the readers) has no idea that Annie is a woman at first.
1119* SharedFamilyQuirks: Apparently, all women in Annie's family are just as short as her.
1120* ThoseTwoGuys: They are never seen apart from each other.
1121* UncertainDoom: Jeff and Annie leave the group near the end in order to join others at a chokepoint before heading to another base. Despite this, two soldiers with similar masks can be seen chasing after the train near the end before being killed by the Infected. It is unknown whether these two are Jeff and Annie as the masks they wear are rather common among other soldiers. Regardless of whether it's them or not, Jeff and Annie's chances of surviving the base attack are rather small.
1122[[/folder]]
1123
1124[[folder:The Doctor]]
1125!!The Doctor
1126[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/doc_957.jpg]]
1127A medical worker at Millhaven who is attempting to find a cure for the Green Flu. Like the Survivors, he is also a Carrier.
1128----
1129* DroppingTheBombshell: When he discusses the Green Flu with the survivors, he casually mentions that carriers inherited the gene passed down from their father that prevents them from becoming an infected. [[spoiler:The revelation greatly shocks Zoey to her core due to the fact that she performed a MercyKill on her father assuming that he was going to become a zombie after he was bitten by Zoey's infected mother. The reveal makes Zoey realize that she killed her father for nothing.]]
1130* LeftForDead: Is subjected to this by Bill when he refused to slow the train down to let the doctor on board. This gets the doctor pounced by a Hunter, leaving him to die as the train speeds away.
1131* ShootTheShaggyDog: He almost manages to escape the destruction of Millhaven when a Hunter pounced him just when he is about to board the escape train.
1132[[/folder]]

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