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1!!![[center:''' ''{{Characters/inFAMOUS 1}}'' | ''{{Characters/inFAMOUS 2}}'' (''[[Characters/InfamousFestivalOfBlood Festival of Blood]]'') | ''Second Son'' (''[[Characters/InfamousFirstLight First Light]]'') ''']]
2
3Characters appearing in ''[[VideoGame/InfamousSecondSon inFAMOUS: Second Son]]''.
4----
5[[foldercontrol]]
6
7!![[PlayerCharacter Main Protagonist]]
8
9[[folder:Delsin Rowe]]
10!!Delsin Rowe (AKA "Banner Man")
11[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/InfamousPS43_7249.jpg]]
12->''"You are'' '''not''' ''in control."''
13->'''Voiced by:''' Creator/TroyBaker
14
15The protagonist of ''[[VideoGame/InfamousSecondSon inFAMOUS: Second Son]]'', Delsin is an [[TheEveryman average joe]] who one day discovers he's gained [[SuperSmoke smoke superpowers]] after dragging an injured man out of a burning bus. He is immediately labeled a "bioterrorist" by the United States government's Department of Unified Protection. However, rather than give in, Delsin opts to [[AwakeningTheSleepingGiant unleash hell on the government agents out to get him]].
16----
17!!!'''Delsin in general'''
18* AchillesHeel: Whenever he first absorbs a new power, Delsin is temporarily locked into that power until he masters it with Core Relays. During this time, he is unable to switch to other powers, [[spoiler:something Augustine weaponizes in her BossBattle]].
19* AnimalMotif: Delsin sports a stylized raven logo on the back of his jacket, and a Coast Salish raven tattoo on his left arm.
20* AshesToAshes: Using his Smoke powers, he can disperse into ash and cinders and reconstitute himself a short distance away for TeleportSpam, and may even turn someone into ash altogether.
21* BadassBoast: "You are '''not''' in control".
22* BadassNative: Delsin is a member of the fictional Akomish Indian tribe, from a small town called Salmon Bay, Washington.
23* CasualDangerDialogue: He's prone to doing this.
24* ChainPain: He uses a chain wrapped around his right wrist as an improvised melee weapon.
25* ChickMagnet: Passing girls will constantly hit on him, especially if you have a lot of Good Karma.
26* ClippedWingAngel: [[spoiler:A rare protagonist example happens to him during the {{Final|Boss}} BossBattle. Augustine deliberately lets him absorb her Concrete powers, knowing that he has absolutely no experience with them and no way to switch to his other power sets.]]
27* ContrastingSequelMainCharacter:
28** Cole [=McGrath=] from the previous games started with a bright yellow jacket and glowing [[ShockAndAwe lightning powers]]. In contrast, Delsin starts out with dark clothes and murky black [[SuperSmoke smoke powers]].
29** Similarly, Cole struggled with the ramifications and responsibilities of being a Conduit, while Delsin [[CursedWithAwesome deeply enjoys the fact he now has superpowers]].
30* CursedWithAwesome: Delsin is initially horrified when he discovers that he's a Conduit, but it doesn't take long for him to get over it and learn to love his newfound powers.
31-->'''Reggie:''' You seem to be getting the hang of your new, uh... symptoms.\
32'''Delsin:''' Right! The only downside being, uh... nope, can't think of anything, this is pretty freaking awesome!
33* DeadpanSnarker: He can be pretty snarky under the right circumstances.
34-->''(to Reggie)'' "I don't know, man. 'There's no smoking in the Longhouse', remember?"
35* DiscardAndDraw: Unlike Cole, who was able to use his lightning powers in conjunction with the powers he copied from Nix/Kuo, Delsin is only able to use one power set at a time, depending on what power source he last drained.
36* DoNotGoGentle: Gets labeled a "bioterrorist" by the ''[[BigBrotherIsWatching United States federal government]]''. Delsin decides to kick the crap out of their forces anyways.
37* ElementalAbsorption: How he swaps between his various power sets. He also recharges his powers by absorbing the active element.
38* ElementalShapeshifter: Can shapeshift into his active element with certain techniques, usually his dash ability. With Smoke, he surges forward as a formless plume of smouldering ash, while Neon has him running forwards as a figure of light. As for the other two abilities, Video has him sprout a set of holographic wings, while also allowing him to turn into data and launch himself from satellite dishes, and Concrete shrouds him in stone as he barrels through anything in his path.
39* EmbarrassingNickname: He is called "Banner Man" by Seattle residents after he graffitis the banner atop the Space Needle. Much to his chagrin.
40* FoolishSiblingResponsibleSibling: The foolish to Reggies's responsible.
41-->'''Reggie:''' You have any idea how embarrassing it is for me to keep arresting my own brother over and over again?
42* ForceAndFinesse: He plays both roles, depending on whether he's Good or Evil. Good Karma Delsin focuses on precise strikes and avoiding unnecessary damage (making him the finesse) while Evil Karma Delsin focuses on general destruction (making him the force).
43* HardLight: The Video powerset focuses on solid holograms, from the basic cluster of voxels to the complex models of the angels and demons from ''Heaven's Hellfire''.
44* HiddenDepths:
45** Delsin seems to have read Literature/TheBible, or at least part of it. When he comes across [[MugglePower anti-Conduit protesters]], he counters with the "Let he who is without sin cast the first stone," quote.
46** He also seems to have some literary knowledge as well, since he describes a copy of ''Literature/JaneEyre'' he finds in Fetch's space as the "female ''[[Literature/TheCatcherInTheRye Catcher in the Rye]]''."
47** He is shown to possess impressive skill as an artist, many of his tags very much the kind of things you would see from {{Creator/Banksy}} (which is likely [[ArtImitatesArt deliberate]]) and describes Fetch's decorated crime-scenes as "[[ArtNouveau nouveau]]".
48* IGaveMyWord: When his fellow members of the Akomish tribe were injured by Brooke Augustine, he promises them that he'll find a cure for them. [[spoiler:In the Good ending, he follows through on that promise, while in the Evil ending he still tries to but gets rejected.]]
49* ImpliedLoveInterest: With Fetch, though the Evil Karma path is more blatant on the matter. Not only is there the NotStayingForBreakfast incident, but when Eugene hints at a possible attraction to her, Delsin steers him away by saying she's way out of his league.
50* InformedAbility: WordOfGod claims that Delsin is better at {{parkour}} than Cole, even though in-game they're pretty much equally skilled.
51* InkSuitActor: His appearance is modeled on Creator/TroyBaker's.
52* InTheHood: Delsin wears a hoodie, but he never puts the hood up.
53* {{Invisibility}}: The first Video power he can use, provided that nobody else is too close to him when he activates the power.
54* JackOfAllTrades: Whilst Delsin becomes skilled with all of his powers, the Conduits he copies the powers from are more skilled with them than Delsin - for example, as confirmed in ''[[VideoGame/InfamousFirstLight First Light]]'', Fetch is faster, more powerful and has larger control over her Neon powers. Though that could just be because she's had more time to practice and evolve.
55* LightEmUp: The Neon power set, whose name says it all, and Video, which specifically falls under HardLight.
56* LaserBlade: When doing a melee attack with Neon powers active, Delsin's chain becomes rigid and coated in plasmafied neon.
57* MadeOfIron: Thanks to the Conduit HealingFactor, Delsin can tank a lot of punishment before going down. The Concrete power takes it even further, with an upgrade that makes him 20% more resistant to damage as long as he's using it.
58* ManChild: Even more so than Cole [=MacGrath=] of previous games. Delsin Rowe is a young adult who still acts like a teenage {{delinquent}}, behaving very immaturely and mischievously. Reggie even complains and lampshades about how Delsin still behaves like an irresponsible kid all the time.
59* MasterOfNone: While he has a large variety of powers, the people he copies them from are all more skilled than he is with their individual abilities. [[JustifiedTrope That being said, they all had more time to practice.]]
60* MeaningfulEcho: Augustine often quips "Yeah, I'm told that hurts" when using her Concrete powers to torture people. When Delsin [[HoistByTheirOwnPetard uses those same powers to encase her in concrete]] during the {{Final|Boss}} BossBattle, he [[LaserGuidedKarma throws that exact same line back at her]].
61* NeverBareheaded: Delsin never removes his beanie during the game, not even for the two weeks he spent in bed after Augustine pierced his legs with concrete shards (when other portions of his clothing were removed, such as his pin-studded denim jacket and his shoes).
62* NotQuiteFlight: He can glide with every power. With Video however, he creates wings and can do short bursts of speed with it that's the closest to flying. Conrete powers also allow him to hover.
63* OneManArmy: His opponents are an army of professional soldiers with control over Concrete, specifically trained to hunt down and capture other Conduits. But they don't really stand a chance against him.
64* OOCIsSeriousBusiness: When using Orbital Drop, Delsin typically grins like a lunatic before making the drop. This changes late in the game when his grin is replaced with a look of pure, unfettered ''rage'' [[spoiler:after Augustine kills his brother, Reggie]].
65* PayEvilUntoEvil: While the KickThemWhileTheyAreDown option normally nets Delsin Evil Karma, when he does so to Augustine during their first fight, it nets him ''Good'' Karma instead, along with the message "Tyrant Wounded". It's justified when one considers the fact that Augustine is running an anti-Conduit organization, brutally tortured Delsin's entire tribe; and, prior to the fight, [[spoiler:killed Delsin's older brother in cold blood right in front of him]].
66* PlayingWithFire: Can focus his Smoke powers into flames.
67* PowerCopying: Delsin possesses the ability to copy the superpowers of other [[DifferentlyPoweredIndividuals Conduits]] via physical contact (ala {{ComicBook/Rogue}}). However, it only works on Conduits who were naturally born with the powers they have; he's unable to copy Concrete from the DUP soldiers, because it was artificially transferred to them from Augustine.
68* PowerGivesYouWings: With the Video powers, he can sprout a pair of pixelated wings and glide.
69* PowerIncontinence: Every time Delsin gains a new power set, he only gets a tiny fraction of its full potential, and must absorb Core Relays to master enough abilities to use those powers effectively (and to even be able to swap back to a previous power set).
70* RedOniBlueOni: The mischievous, impulsive red to Reggie's calm and responsible blue.
71* RegeneratingHealth: With his Conduit HealingFactor, he can quickly recover from almost any injury provided he takes cover from enemy fire.
72* RoaringRampageOfRevenge: He gets one in his first battle with [[spoiler:Augustine, who had just killed his brother]].
73* SmugSuper: He frequently flaunts his superiority to "normals" like his brother, though given that it's only his brother on the receiving end of this, it's hard to tell how serious he is.
74* SuperDrowningSkills: Subverted. Delsin can fall into water but doesn't drown, he just treads water. Despite being able to Neon-dash through virtual lava, he cannot do it in water.
75* SuperpowerLottery: A definite winner. Thanks to his PowerCopying ability, Delsin acquires four other superpowers over the course of the game: [[SuperSmoke Smoke]] from Hank, [[LightEmUp Neon]] from Abigail, [[HardLight Video]] from Eugene, and [[DishingOutDirt Concrete]] from Augustine. Additionally in the Evil ending, [[spoiler:he absorbs all the powers from ''every'' single Conduit prisoner in Curdun Cay]].
76* SuperSmoke: His starter power is the ability to manipulate and generate smoke, ashes, and cinders.
77* TattooAsCharacterType: Has tattoos with stylized bird imagery on his arms to reflect both his Native American heritage and his street punk-ish image.
78* {{Telepathy}}: Delsin is able to learn the memories (and thus backstories) of the Conduits he meets while he absorbs their powers through physical contact.
79* TeleportSpam: Using his Smoke powers, he can disperse into ash and cinders and reconstitute himself a short distance away.
80* TookALevelInBadass: Constantly, obtaining new powers each time he physically holds another Conduit, give or take a brief period of PowerIncontinence.
81* TranquilFury: [[spoiler:He transitions into this from UnstoppableRage when he fights Augustine the second (and last) time, keeping his voice and actions calmer and more controlled with the cold tone in his voice being the only evidence of his anger still boiling away.]]
82* UnskilledButStrong: He has no formal combat training, but makes up for it with his ability to [[AllYourPowersCombined absorb multiple superpowers]], along with his LeParkour skills. Adding onto that, unlike Fetch, Eugene, Hank, and Augustine, who've had years to practice and get used to their powers, Delsin has to manage with only a little bit of time to get used to how his own work. Doesn't stop him from near single-handedly dismantling the D.U.P., and taking down hundreds upon thousands of their troops along the way. However, they can do things he can't thanks to those years of practice.
83* UnstoppableRage: [[spoiler:When Augustine forces Reggie to perform a HeroicSacrifice to save Delsin, Delsin goes ''apeshit'' against Augustine to the point that he actually manages to triumph over her, despite her powers being superior in strength and magnitude.]]
84* WallRun: With Neon, he can instantly run upside the walls of any building.
85* WeaksauceWeakness: Averted. Unlike Cole, who couldn't enter a body of water without electrocuting himself, Delsin doesn't have to keep an eye out for incredibly common substances with the potential to kill him.
86----
87!!!'''Good Delsin'''
88[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iss___hero_rankpng.png]]
89 [[caption-width-right:350: The final good rank: ''True Hero'']]
90* AntiHero: Delsin is a ClassicalAntiHero. He's a rebellious troublemaker with a very irreverent personality, but he ultimately liberates Seattle from the control of an oppressively dystopian government agency, while also taking down some street gangs along the way.
91* BigBrotherMentor: [[spoiler: After getting Eugene on his side, Delsin takes up this role for him.]]
92* BlueIsHeroic: When he becomes a True Hero, his vest turns blue to symbolise his heroism.
93* CassandraTruth: The first Good Karma decision is to have Delsin admit that he's a Conduit and try to turn himself in to prevent Augustine from hurting his tribe. However, as he doesn't know that his power is PowerCopying yet, he makes the mistake of telling Augustine he "caught it" from Hank, which Augustine justifiably doesn't buy as Conduit powers are genetic, not an infectious disease.
94* CharacterDevelopment: Delsin starts out as a bitter KnightInSourArmor AntiHero, and simply wants to get Augustine's powers to heal his tribe. However as the plot progresses, he takes [[WithGreatPowerComesGreatResponsibility more responsibilities with his own powers]], [[spoiler:and helps redeem two of the major characters (Abigail Walker and Eugene Sims) into the side of good]]. He even uses his graffiti for more meaningful purposes later on; compare his anti-authority graffiti at the beginning of the game, [[spoiler:to the Good Karma ending's dedication mural to Reggie]].
95* DarkIsNotEvil: He's a well-meaning superhero who initially wears black clothes at the beginning of the game.
96* FromZeroToHero: Goes from a troublemaking delinquent to the champion of Seattle who overthrows the tyrannical DUP.
97* GoodCostumeSwitch: Delsin's clothes go from grey to [[LightIsGood white]] as he continues to accumulate Good Karma, symbolizing his transition from neutral to good.
98* GoodIsNotNice: While Delsin means well and wants to end Augustine's tyranny, he often acts rather cocky and disrespectful, even towards his brother. A few moments, however, stand out.
99** [[spoiler:When Reggie dies, he still mercilessly slaughters every foe on sight and can't subdue them.]]
100** [[spoiler:While he spares Augustine, he actually enjoys seeing her downfall even more than his evil counterpart, as he spends entire paragraphs narrating how he and his friends ruined her in detail, while the evil one dismisses her fast and focuses on other evil plans.]]
101* HealingHands: Just like Cole, Delsin can also use his powers to heal injured civilians for Good Karma. Though given that his power sets are ''Smoke'', Neon, Video, [[spoiler:and ''Concrete'']], it's much more ambiguous on ''how'' exactly the healing process works (as opposed to Cole's use of Electricity as a MagicalDefibrillator).
102* JerkWithAHeartOfGold: Despite the obnoxious attitude he gives Reggie, Delsin proves himself to be a good man who actively helps out and protects innocent people.
103* LaserBlade: When using his Video power's melee attack with Good Karma, it creates a glowing blue {{BFS}}.
104* LightIsGood: If Delsin gets the True Hero rank, his hoodie turns white and his vest turns blue.
105* NoGoodDeedGoesUnpunished: Even though Delsin was willing to give himself up to the DUP to keep the other Akomish out of harm's way, it doesn't stop Augustine from torturing him and then attacking his tribe anyways.
106* OOCIsSeriousBusiness: Normally, [[ThouShaltNotKill he goes out of his way to spare his enemies in combat]]. [[spoiler:After Augustine murders his brother, he uses lethal force against her henchmen in the ensuing boss fight, signifying how ripshit ''pissed'' he is.]]
107* TheParagon: By the end of the game, good Delsin is hailed as a hero to the people of Seattle.
108* PayEvilUntoEvil: The KickThemWhileTheyAreDown option normally nets Delsin Evil Karma. However, [[spoiler:good Delsin using it on Augustine during her boss fights gets him Good Karma and the message "Tyrant Wounded", emphasizing her as a cruel monster who has it coming]].
109* PositiveFriendInfluence: A good-aligned Delsin is able to redeem Fetch and Eugene by helping them work out their personal issues by showing Fetch how helping innocent people is better and more rewarding than murdering the guilty, and by helping Eugene gain confidence they become heroic figures themselves.
110* TechnicalPacifist: Good Karma combat tends to play out this way. Such as using Smoke to stun enemies (or knock them out entirely); or Neon to bind them by their legs, and pinning off-guard opponents to the ground. Near the end of the story, [[spoiler:the player has to SaveTheVillain ''twice'' to get the Good ending.]]
111* ThouShaltNotKill: Enforced. As executing enemies nets Bad Karma, good Delsin merely subdues them for Good Karma instead, and several Good Karma-exclusive upgrades are built to help him do just that.
112----
113!!!'''Evil Delsin'''
114[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iss___infamous_rankpng.png]]
115[[caption-width-right:350: The final evil rank: ''Infamous'']]
116* AntiHero: More like a NominalHero. He doesn't really care about how many innocent people he ends up killing as collateral damage in his war against the DUP.
117* CharacterDevelopment: Delsin [[SlowlySlippingIntoEvil slips off the slippery slope]] and becomes DrunkWithPower as he gains new powers and the plot progresses. His initial CoolPeopleRebelAgainstAuthority mindset evolves into a MightMakesRight philosophy [[spoiler:that rubs off [[TheCorrupter on Fetch and Eugene as he meets them]]]]. While he still plans to save the Akomish and fight for the rights of Conduits, he tries to do so through [[MurderIsTheBestSolution retaliatory, violent and often-fatal means]]; acting as [[WellIntentionedExtremist a being of pure intent]] and [[EvilIsPetty spite]] while [[ScrewTheRulesIHaveSupernaturalPowers using his unique circumstances to justify letting loose]]. By the time of the Infamous ending, he's completely DrunkOnTheDarkSide and [[spoiler:[[DystopiaJustifiesTheMeans sets about conquering Seattle and leeching off of the now-freed Curdun Cay Conduits]]]]. [[PyrrhicVictory His degeneracy]] [[spoiler:gets him banished from the Akomish tribe, resulting in him [[LeaveNoSurvivors retaliating with an Orbital Drop]]]].
118* TheCorrupter: If the player makes Evil Karma choices, Delsin is this to both Fetch (persuading her to broaden her targets from mere drug dealers to anti-Conduit activists), and Eugene (persuading him to take his pent-up rage out on the world).
119* DarkIsEvil: He's a sinister supervillain who initially wears black clothes at the beginning of the game.
120* DisintegratorRay: Delsin can choose to use his energy attacks to ''obliterate'' people, causing their bodies to instantly vaporize. With certain Evil Karma upgrades, the chances of this happening increase.
121* DystopiaJustifiesTheMeans: In the Evil ending, [[spoiler:Delsin, along with Abigail and Eugene, take over Seattle to spread chaos, while Delsin also absorbs other Conduits' powers.]]
122* EvenEvilHasLovedOnes:
123** Despite his descent into supervillainy, Delsin still cares deeply about his cop brother Reggie [[spoiler:and handles his death [[RoaringRampageOfRevenge just as poorly]] as his good counterpart does]]. He later [[UnholyMatrimony falls in love with Abigail]] and [[VillainousFriendship befriends Eugene]], but [[TheCorrupter he also molds them into his fellow partners in crime]].
124** Played with regarding his friends and neighbors in the rest of the Akomish community. Although he initially seeks to get revenge on Augustine for hurting his tribe and eventually heal them of their injuries, [[spoiler:things go very wrong in the Evil ending. When Betty (who was a [[ParentalSubstitute grandmother-like figure]] to Delsin) [[TheReasonYouSuckSpeech scolds him for all the atrocities he committed]] and refuses to let Delsin heal them, he's so angry about being rejected that he '''murders his whole tribe'''.]]
125* EvilCostumeSwitch: Delsin's clothes go from grey to [[RedAndBlackAndEvilAllOver red and black]] as he continues to accumulate Evil Karma, symbolizing his transition from neutral to full-on evil.
126* EvilIsPetty: Many of Delsin's violent actions are done out of spite towards a scared, harmless populace that reject Conduits, and a not-so-harmless government that rejects them more. Hating Conduits is all the flaws one needs to get Delsin to agree to [[spoiler:massacre the entire Lifeline protest-demonstration to the last man with Fetch]].
127* FromNobodyToNightmare: Goes from a harmless delinquent to the monster of Seattle.
128* ItsAllAboutMe: His first Evil Karma action is to throw his tribe under the bus to save himself, and he later has the gall to describe what happened as them "taking one for the team".
129* {{Jerkass}}: He increasingly becomes more and more of a cruel, arrogant bastard who terrorizes anyone who gets in his way.
130* KickThemWhileTheyAreDown: Killing a live enemy that has already been defeated (while they're injured, restrained, or surrendering) counts as an Execution and will obviously net Evil Karma.
131* LastOfHisKind: [[spoiler:After the Evil ending, where he kills off the rest of his tribe (combined with Reggie's death earlier), makes him the last of the Akomish people, save for maybe a separate Akomish Conduit at Curdun Cay (alluded to in an audio log).]]
132* NotSoWellIntentionedExtremist: Implied during his fights with Augustine. [[spoiler:In contrast to good Delsin, who gets the message "Tyrant Wounded" when kicking her while she's down, evil Delsin gets the message "Authority Wounded", indicating that at his core his problem with Augustine isn't that she's abusing her powers to harm the innocent, but that she isn't letting him use Seattle as his own personal play pen.]]
133* PetTheDog: Unwillingly [[SubvertedTrope subverted.]] Despite all the horrible things he does, Delsin still intended to heal his tribe of their concrete-inflicted wounds and is shown returning home in the ending to do so. [[spoiler:However, he becomes extremely violent upon being rejected and [[LeaveNoSurvivors kills them all]] in retaliation.]]
134* PsychopathicManchild: While [[{{Manchild}} Delsin's immaturity]] and [[{{Delinquent}} mischievous behavior]] was annoying-yet-harmless back when he didn't even know he was a Conduit, after gaining superpowers [[FromNobodyToNightmare he becomes one hell of a violent maniac]]; he gleefully abuses his powers to wreak chaos and destruction on Seattle just for his own amusement, with no regard for whoever gets hurt.
135* RedAndBlackAndEvilAllOver: If Delsin gets full Infamous rank, his hoodie turns blood red and his vest turns black.
136* ToxicFriendInfluence: Evil Delsin brings out the worst in Fetch and Eugene, encouraging them to indulge their darker impulses and turning them into monsters like him.
137* VillainProtagonist: He definitely becomes a horrible monster by the end of the game.
138* WolverineClaws: His melee attacks with the Video power form red talons if he has Evil Karma.
139* YouCantGoHomeAgain: [[spoiler:In the Evil ending, Betty expels Delsin from the Akomish tribe, having shamed all his people with the cruelty and carnage he caused in Seattle. Not like he really has a choice anyway even after that, since by his own hand, he no longer has a home to go to.]]
140[[/folder]]
141
142!!Delsin's Family and Friends
143
144[[folder:Reggie Rowe]]
145!!Reggie Rowe
146[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reggierowe_5959.jpg]]
147->''"You realize when we 'hit the town', there's a fair chance the town's gonna...you know...hit back?"''
148->'''Voiced by:''' Creator/TravisWillingham
149
150A police officer in the Seattle area and Delsin's older brother. After Delsin becomes a Conduit, he helps him out in any way he can.
151----
152* BadassNormal: He may only be a "Normal", but he's still a cop and looking out for his little brother.
153* BigBrotherInstinct: Is always looking out for his younger brother Delsin, even if he has trouble showing it sometimes.
154* TheCommissionerGordon: To his own brother, despite not actually being at the rank of commissioner.
155* DeadpanSnarker: Seems to run in the family.
156-->'''Reggie:''' You do realize when we "hit the town", there's a fair chance the town's gonna... you know... hit back?
157* TheEveryman: Just a smalltown cop with no superpowers trying to look out for his brother.
158* FoolishSiblingResponsibleSibling: The responsible to Delsin's foolish.
159-->'''Reggie:''' You have any idea how embarrassing it is for me to keep arresting my own brother over and over again?
160* HeroicSacrifice: [[spoiler: Lets go of Delsin's hand as he is being encrusted in concrete and plunges into the ocean to prevent Delsin from getting dragged with him]].
161* InkSuitActor: Like Delsin, Reggie's appearance is modeled after Creator/TravisWillingham's.
162* LargeHam: When posing as a "bio-terrorist" in order to draw out the angels.
163* NobleBigotWithABadge: He's generally uneasy around conduits (often referring to them as bio-terrorists) and sees them as a threat to society. Nonetheless, he is willing to give them a chance at the urging of Delsin. He eventually begins to view conduits in a more positive light.
164* MoralityChain: In Delsin's "Evil" route, he could be this. [[spoiler: His death ends up being the final nail in the coffin for Delsin's transition into full blown villainy.]]
165* RedOniBlueOni: The calm, responsible blue to Delsin's impulsive and rebellious red.
166* ReasonableAuthorityFigure: Despite being a police officer, he's willing to put his job and life on the line to protect his brother Delsin from the D.U.P.
167* SacrificialLion: [[spoiler:He is murdered by Augustine at about the 3/4 mark of the game, sending Delsin flying into a RoaringRampageOfRevenge.]]
168* UndyingLoyalty: While he may disagree with some of Delsin's evil actions, Reggie will remain loyal to Delsin for the entire game no matter what alignment the latter takes.
169[[/folder]]
170
171[[folder:Betty]]
172!!Betty
173->'''Voiced by:''' Karen Austin
174
175Betty is a member of the Akomish tribe along with Delsin and Reggie, and an old friend of theirs.
176----
177* ImprovisedWeapon: When she hears Delsin falling through the roof at the beginning of the game, she walks in brandishing...a stapler.
178* IntergenerationalFriendship: With Delsin and Reggie.
179* TheReasonYouSuckSpeech: Gives one to Delsin in the Evil ending. She calls him out for all the innocent people he carelessly killed, and [[spoiler:tells him that he has dishonored his brother's memory, his parents' memory, and their ancestors, then kicks him out of the tribe and refuses to let Delsin heal them of the concrete daggers that are slowly killing them.]]
180[[/folder]]
181
182!!Curdun Cay Escapees
183
184[[folder:Hank Daughtry]]
185!!Henry "Hank" Daughtry
186[[quoteright:141:https://static.tvtropes.org/pmwiki/pub/images/hank_9.jpg]]
187->''"So when that bitch threw the three of us into that wagon I'' knew ''what was coming; a golden opportunity."''
188->'''Voiced by:''' David Stanbra
189
190A lifelong petty convict with the power to control Smoke.
191----
192* AntiVillain: Hank is a two-bit crook and [[spoiler:betrays Delsin later on in the game, resulting in the death of Reggie, but he only did so because he wanted to save his daughter, and was convinced that Augustine wouldn't hurt Delsin or Reggie. Delsin is then given the choice of either sparing or killing him.]]
193* AssholeVictim: He's an actual criminal, who used his powers to rob banks and cause mayhem. One of the very few DUP prisoners who really did do something to deserve being locked up.
194* DeepSouth: Implied to be from the South by his accent, and is even referred to as a redneck by Fetch.
195* EvenEvilHasLovedOnes: [[spoiler: Turns out he has a daughter.]]
196* EvenEvilHasStandards: He considers Augustine to be a sadistic monster and actively fears her. On top of it all, he [[NeverHurtAnInnocent takes pride in never hurting innocents]], [[spoiler:and he didn't expect that Reggie would be killed]].
197* HorribleJudgeOfCharacter: Taking Augustine at her word when they made their deal was idiotic, to say the least, especially since he knows from personal experience what a bitch she is.
198-->'''Hank''': She said she wasn't gonna hurt you! She promised she was just gonna talk!\
199'''Delsin''': What, and you ''believed'' her?!
200* NeverHurtAnInnocent: Already implied to be an AntiVillain criminal by his behavior, the Paper Trail DLC reveals that he took pride in never hurting innocents in any of his crimes.
201* NoCelebritiesWereHarmed: His voice sounds a lot like a higher pitched version of [[Wrestling/StoneColdSteveAustin Steve Austin's.]] Though it probably wasn't intentional.
202* NotQuiteDead: Delsin assumes that Augustine covering him from head to toe in concrete killed him, but he's alive.
203* PapaWolf: He does everything he can in order to get [[spoiler:his daughter back from Augustine.]]
204* PersonalityPowers: Henry is a career criminal with smoke powers, powers that reflect how toxic he can be. Smoke is ungraspable, and Henry himself is a master at escaping the proper authorities. Much like second hand smoke, every scene in the game has Henry leave an unintended trail of destruction and ruin (Betty's factory burning down, leading to Delsin's powers manifesting, the Akomish being left for dead, Reggie's death, Fetch and Eugene getting recaptured).
205* PrisonEscapeArtist: He boasts of his ability to escape from prison. The Paper Trail DLC reveals that he's escaped from 11 prisons and jails.
206* RewardedAsATraitorDeserves: He makes a deal with Augustine, luring Delsin and Reggie into a trap in exchange for his freedom, which [[spoiler:results in Reggie's death]]. Afterwards, Hank finds himself dealing with an especially [[FantasticRacism anti-Conduit]] D.U.P. officer, who has no intention of honoring Hank's deal with Augustine and fully intends to just kill him; of course, it's entirely up to the player whether or not Hank lives.
207* SuperSmoke: Has the ability to manipulate smoke and ash, and is the originator of the Smoke powerset. While Delsin is at best capable of using his powers to air-dash, Hank is essentially capable of flight.
208* TattooAsCharacterType: Has prison tattoos all over his body to denote his status as a hardened criminal.
209* TeleportSpam: Can turn into a cloud of smoke to jump all around an area.
210* UnwittingPawn: [[spoiler: [[LittleDidIKnow Little did he know]], he ends up doing exactly what Augustine wanted by escaping prison transportation.]]
211* UngratefulBastard: Delsin saves him from the wreckage of a burning car at the start of the game, but he punches him in the face and takes him hostage once he sees Reggie, a cop.
212[[/folder]]
213
214[[folder:Abigail Walker]]
215!!Abigail Walker (AKA "Fetch")
216[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fetch001_2787.png]]
217->''"My name is Abigail Walker, but my friends and enemies call me 'Fetch'. I've never hurt an [[ExactWords innocent person]] in my life."''
218->'''Voiced by:''' Creator/LauraBailey
219
220The protagonist of ''VideoGame/InfamousFirstLight''. A Conduit with Neon powers who manages to end up on the bad side of both the D.U.P. and the Rowe brothers.
221----
222* AccidentalMurder: Accidentally killed her brother Brent in a paranoia-driven argument born of mutual drug withdrawal. This is changed in ''First Light'', where it's shown that she accidentally killed him after she entered a drug-fueled delirium thanks to Shane.
223* AntiVillain: She's a vigilante who's been going around murdering criminals and drug dealers.
224* TheAtoner: She hunts down drug dealers in her brother's name.
225* BreakTheCutie: Augustine forces Fetch to recount the events that led to her capture despite already knowing what happened, in order to make her angry enough to become a killing machine.
226* BreakoutCharacter: Initially a secondary character in ''Second Son'', Fetch proved popular enough with fans to become the protagonist of ''First Light'', with her past before the events of the original game being shown in detail.
227* BrooklynRage: A badass laser throwing Conduit with a New York accent.
228* CallingCard: She hangs up her victims' bodies for public display, engraving neon "graffiti" on nearby walls.
229* CuteAndPsycho: She's definitely cute enough to be seen as attractive by Shane and Delsin, but she's dangerously sadistic and some have gone on record to call her a psychopath.
230* DefeatMeansFriendship: Just like Eugene, Fetch joins forces with Delsin after he defeats her in combat.
231* DelinquentHair: Has dyed pink hair, adding to her outsider image.
232* EnergyWeapon: Her favorite offensive application of her neon power.
233* EvilFeelsGood: In the Evil version of her quest, she admits that taking her frustrations out on anti-conduit activists is pretty satisfying.
234* FormerlyFat: [[DownplayedTrope Downplayed]], as Fetch isn't fat during the events of ''First Light'', but she is much curvier and her face is much less gaunt before her descent into substance abuse and stint in Augustine’s facility.
235* ForcefulKiss: Does one with [[spoiler:Delsin in the evil path, followed by implied sex.]]
236* FragileSpeedster: Fast as hell and can dispatch bad guys in a blink of an eye, isn't so resilient to damage though.
237* FreudianExcuse: After she discovered her powers, she had to run away from her own parents after they called the DUP to come after her, became a homeless junkie indebted to drug dealers, and accidentally killed her own brother during a drug lapse. This is her motive for becoming a vigilante serial killer.
238* HeelFaceTurn: Starts out as an antagonist, only to join up with Delsin after he defeats her. If Delsin chooses to take the Good path, he can also redeem Fetch.
239* HeroOfAnotherStory: She is the PlayerCharacter in the DLC ''VideoGame/InfamousFirstLight'', making her the first female player character in the series.
240* ImmodestOrgasm: In the Evil path, when she phones up Delsin after their night together she apologizes for all the lasers at the end.
241* ImpliedLoveInterest: With Delsin, though the implications are much more straightforward on the Evil Karma path. Pretty much confirmed in the good path as well as she mentions waking up and him being gone.
242* InkSuitActor: Directly modeled on her voice actress, Creator/LauraBailey.
243* JigglePhysics: In ''First Light'', [[DevelopersForesight and they change depending on what she's wearing, no less]]. It's most noticeable in the Curdun Cay outfit, but her flashback outfit has very slight movement as well. The DUP armor has none due to being armor.
244* LightEmUp: Can absorb neon and channel it as raw energy. She's also the original user of the Neon powerset.
245* MyGodWhatHaveIDone: Suffered a not-yet-HeroicBSOD after the AccidentalMurder of her brother, making her one of the easiest Conduit captures the D.U.P. ever had.
246* MyGreatestFailure: Not explicitly stated, but given her ShrineToTheFallen and [[RoomFullOfCrazy obsessive scribbling of Brent's name]], it's clear she views her AccidentalMurder as one.
247* NotStayingForBreakfast: In both karmic paths, Fetch has to catch up to Delsin through a phonecall later in the day when she wakes up by herself. The Evil path is pretty straightforward on the matter, though the Good path leaves it ambiguous enough to ask "DidTheyOrDidntThey"
248* PayEvilUntoEvil: She gives this fate to Shane after everything he put her to, and eventually decides to give this fate towards any other drug dealers she encounters as well.
249* PromotedToPlayable: After debuting as an important supporting character in ''VideoGame/InfamousSecondSon'', she becomes the playable protagonist of ''VideoGame/InfamousFirstLight''.
250* RapidFireFisticuffs: Rather than using a weapon to channel her powers through like Delsin, Fetch mostly uses her powers to punch people really fast and deliver lethal dropkicks.
251* RoaringRampageOfRevenge: In ''[[VideoGame/InfamousFirstLight First Light]]'' she tortures [[ManipulativeBastard Shane]] to death after all the crap he did to her and her brother. He totally had in coming. After breaking free in ''Second Son'', she becomes a serial killer of drug dealers, taking down at least 21 before Delsin catches up to her.
252* RoomFullOfCrazy: Both the shrine and the sniper's nest are obsessively covered in Brent's name. The sniper's nest is particularly notable since the grand majority was physically written out, rather than with neon powers.
253* SamusIsAGirl: The news and the Rowe brothers both assume the sniper Conduit is a guy, but then when Deslin gets to her sniper nest, he finds Jane Eyre, boots, and a few pairs of panties hanging from a washing line. He's kind of amused by the realisation.
254* SelfServingMemory: [[spoiler: In the TouchTelepathy flashback in ''Second Son'', she clams that she killed Brent in a fit of paranoia self-induced due to her own drug-addiction. In ''First Light'' however, she killed him when suffering through a MushroomSamba inflicted on her by [[TheAggressiveDrugDealer Shane]], Brent's death a complete accident. It is likely that she feels immense guilt for Brent's death and wound up changing the narrative to justify that guilt even more.]]
255* SerialKiller: Is one of drug dealers when you first meet her, and presumably remains one in the Evil path, having expanded her targets to include anti-Conduit activists as well.
256* ShipTease: The romantic subtext between her and Delsin isn't exactly subtle, especially in the evil path.
257* ShrineToTheFallen: She made a big one in a locked-off alley, spelling out Brent's name with neon in a room-spanning spiral pattern converging onto said shrine (which is implied to be the impact mark of his AccidentalMurder). She also makes neon images of him here and there, including an optical illusion variant at one of her sniper locations.
258* SuperSpeed: She can use her powers to run incredibly fast, especially if she uses Neon gas to boost herself. In ''[[VideoGame/InfamousFirstLight First Light]]'' she combines this with high speed punches and kicks.
259* TomboyWithAGirlyStreak: If her sniper's nest is any indication, having a power set that turns her into the human embodiment of the color pink probably pleases her more than she'd admit.
260* UnstoppableRage: [[spoiler:With some goading from Augustine and remembering what Shane did to her while he is detained right in front of her, she goes completely berserk and hunts Shane through the snow, only stopping after eventually torturing him to death.]]
261* VigilanteWoman: She uses her Neon powers to execute drug dealers. However, Good Delsin can convince her to take a much less lethal approach to fighting the illegal drug trade.
262[[/folder]]
263
264[[folder:Eugene Sims]]
265!!Eugene Sims (AKA "He Who Dwells")
266[[quoteright:410:https://static.tvtropes.org/pmwiki/pub/images/9904f054e5faa82cc67af38c649c39bb.png]]
267->'''Voiced by:''' Alex Walsh
268
269A nerdy Conduit who uses his Video powers to bring to life monsters from his favorite video game, ''Heaven's Hellfire''.
270----
271* BasementDweller: Literally. While he doesn't live with his parents anymore, [[{{Hikikomori}} he secludes himself]] in a basement filled with electronic devices. Also gives another meaning to his "He Who ''Dwells''" alias.
272* BullyHunter: Having been targeted by bullies before his powers manifested (and the torture he endured in Curden Cay), he smuggles innocent conduits away from Seattle and helps Delsin fight the D.U.P. because he hates people that pick on the little guy.
273* CowardlyLion: Eugene's social anxiety, history of being bullied and the torture he faced in Curden Cay have left Eugene with a crippling fear of confrontation. That said, when the angels he loans Delsin all die off and Delsin is swarmed with [=DUPs=], he has a minor freak-out before coming to his aid with a fresh [[TheArmiesOfHeaven army of angels]], led by him in his [[OneWingedAngel "He Who Dwells" form]]. He later helps assists in storming Augustine's fortress.
274* DefeatMeansFriendship: Just like Fetch, Eugene joins forces with Delsin after he defeats him in combat.
275* {{Fanboy}}: Of a fantasy role-playing video game called ''Heaven's Hellfire''.
276* FreudianExcuse: Being the target of school bullies eventually [[TraumaticSuperpowerAwakening enraged him enough to activate his powers]]. And he was soon detained by the DUP afterwards, so things got even worse for him from there.
277* TheGameComeToLife: Not only can he summon Angels and Demons based on creatures from ''Heaven's Hellfire'', but during his boss battle he takes Delsin inside a virtual recreation of one of the levels.
278* HardLight: He can create projections of Angels and Demons out of this, and he's the one Delsin gets the Video powerset from.
279* ImaginationBasedSuperpower: Can create projections of virtual characters, like angels and demons from his favorite video game.
280* InTheHood: Always wears a hood, to better hide his face.
281* {{Irony}}: His mother was a Congresswoman who helped pass the laws that allowed the DUP to receive funding. Less than a year later, his own powers awakened.
282** He is a recluse that claims to prefer stealth and keeping a low profile. His powers, besides invisibility, are so high-profiled that Delsin briefly wonders if he's facing ''God''. His giant, angelic, laser-shooting, and hammy "He Who Dwells" form doesn't help.
283* LargeHam: At least in his "He Who Dwells" persona.
284* LiteralMetaphor: Delsin asks Eugene where he is getting all of his information. Eugene replies "I have friends in ''high'' places". It turns out he can create flying angels and demons.
285* ManChild: As a {{geek}}y gamer with absolutely {{no social skills}} whatsoever, he uses his powers to (literally) live in his own fantasy world instead of real life. [[PsychopathicManchild He becomes even worse if Evil Delsin corrupts him]].
286* MisanthropeSupreme: He's extremely anti-social because he was bullied in the past, spent about six years interned in a prison, and Delsin is presumably one of the only people he's talked to in a long time. [[spoiler:On the Good path, he eventually decides to give people another chance, after much prodding from Delsin.]]
287* NerdsAreVirgins: Delsin outright tells him "[[YouNeedToGetLaid you're never gonna get laid]]" if he keeps up with his video game addiction. He also offers to teach Eugene how to pick up girls.
288* OneWingedAngel: His "He Who Dwells" persona, a massive LargeHam [[WingedHumanoid angel]] that can shoot [[EnergyWeapon Frickin' Laser Beams]].
289* PersonalityPowers: What are the odds that an insecure gamer-nerd would manifest the ability to bring video game characters to life? The fact that Delsin can turn invisible after copying his powers also fits Eugene's CowardlyLion desire not to get involved and preferring to "work from the shadows".
290* RageBreakingPoint: Those bullies shouldn't have pushed him too far.
291* SpannerInTheWorks: [[spoiler:He supplies Core Relays to a defenseless Delsin during the final battle, which ultimately enable him to defeat Augustine.]]
292* TheMinionMaster: He has the ability to summon angels and demons to do his bidding, which means he doesn't actually have to leave his lair in order to get things done.
293* WingedHumanoid: Has the ability to transform himself into a gigantic angelic being called, appropriately enough, "He Who Dwells".
294[[/folder]]
295
296!!The D.U.P.
297
298[[folder:The D.U.P.]]
299!!Department of Unified Protection (D.U.P.)
300[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dup_6d.png]]
301%%[[caption-width-right:350:some caption text]]
302
303A new U.S. federal government organization that was created in the aftermath of the Beast's rampage across the East Coast during the events of ''{{VideoGame/inFAMOUS 2}}''. The D.U.P. operates as a paramilitary law enforcement agency, with their mission being to find, arrest, and detain every single Conduit (or "Bioterrorist") living within the United States, with no regard for due process or any other civil liberties.
304----
305* BigBrotherIsWatching: Their totalitarian presence in Seattle isn't complete without planting tons of surveillance cameras on the streets.
306* BoomerangBigot: All of the D.U.P. soldiers are technically conduits themselves, carrying the genes necessary to develop superpowers; but that doesn't make them any more sympathetic towards other conduits, [[HunterOfTheirOwnKind treating them all as "bioterrorists" that need to be locked up]].
307* CapeBusters: They are specially designed and trained to capture superhuman people with special abilities, with the D.U.P.'s troops also being able to use superpowers of their own if they must fight. Unfortunately for them, they're no match for [[OneManArmy Delsin Rowe]].
308* DishingOutDirt: Using [[PowerCopying power-transferring technology]] left behind by the First Sons and Bertrand, all of the D.U.P. troopers were granted a lesser version of their leader Augustine's concrete powers.
309* GovernmentAgencyOfFiction: The D.U.P. is basically every single negative stereotype of U.S. federal government agencies, all rolled into one unconstitutionally authoritarian nightmare.
310* {{Hypocrite}}: Despite the fact that it's the D.U.P.'s job to hunt and contain conduits and do everything in their power to make conduits look like inhuman monsters, they themselves work for a particularly powerful and sociopathic conduit, using First Sons tech to give themselves conduit-esq. abilities to better accomplish this.
311* {{Mooks}}: There isn't a single named member in the D.U.P.'s ranks apart from their leader Augustine, and [[MookHorrorShow they all exist solely as attack-fodder for Delsin]].
312* PoliticallyIncorrectVillain: The D.U.P.'s entire existence is predicated on capturing and containing [[FantasticRacism an entire demographic of people]] over [[DifferentlyPoweredIndividual mere circumstance of their genetics]], treating them all as potential criminals even if they've never actually done anything wrong. They will kill, "lawfully" incarcerate, and suspend the civil liberties of innocent people; converting a thriving city and tourist destination into a PoliceState, and spread misleading, demonizing propaganda to do it.
313* SuperRegistrationAct: They are a government-funded organization designed to capture and contain conduits, even if they have to hunt them down like animals to do it.
314* SuspiciouslySimilarSubstitute: To both the Militia and Vermaak 88 from ''VideoGame/Infamous2'', as they are all evil paramilitary organizations. Much like the Militia, the D.U.P. are an [[FantasticRacism anti-conduit group]]; and just like the Vermaak, they are also comprised of {{superpowered|Mooks}} [[{{Supersoldier}} soldiers]] (who also [[PowerCopying got their abilities from someone else]]).
315[[/folder]]
316
317[[folder:Brooke Augustine]]
318!!Brooke Augustine
319[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/brooke_augustine.jpg]]
320->''"I'm told that hurts."''
321->'''Voiced by:''' Christine Dunford
322
323Brooke Augustine is the director of the DUP. She is the the main force behind the continuing war on Conduits, despite being one herself.
324----
325* AuthorityEqualsAsskicking: Head of the D.U.P, and a very powerful [[BoomerangBigot conduit]] that can control concrete. Once confronted, prepare for a very long fight. Even on the easiest difficulty.
326* BadassLongcoat: Augustine is easily identified by her red hair and black trenchcoat.
327* BigBad: Serves as the leader of the game's main antagonists, the D.U.P.
328* BodyguardBetrayal: Did this to a Conduit who depended on her in Empire City.
329* BoomerangBigot: A Conduit who labels all other Conduits "bio-terrorists". [[spoiler:Turns out it's an act though -- she's actually trying to protect Conduits by hiding them from the army.]]
330* BoringButPractical: Compared to the diverse number of other unique abilities present in the game (PowerCopying, neon, video, smoke, paper, etc.), concrete isn't all that impressive. When used by a trained soldier with years of practice under her belt in an urban setting like Seattle, she can arguably be considered the most powerful conduits in the series just under the Beast and Cole [=MacGrath=].
331* CatchPhrase: She's know for using the phrase "You disappoint me" as well as remarking "I'm told that hurts" when using her powers to torture.
332* TheChessmaster: [[spoiler: She orchestrated Hank's escape so that he and the conduits with him would go on to cause panic and chaos, so that the government would have no choice but to continue funding the DUP.]]
333* ColdBloodedTorture: Does this to Delsin while trying to get answers on what Hank told him, stabbing his legs with concrete shards. She ultimately turns her attention to the entire Akomish tribe when she doesn't get the answer she was hoping for, resulting in mortal wounds that prompt Delsin's quest to heal them via PowerCopying Augustine's concrete.
334* TheCorrupter: Usually the morality of the conduits gets depleted under her captivity. Prominent examples include Celia and Fetch whom Augustine's influence has turned them into {{Serial Killer}}s.
335* CreateYourOwnHero: By [[spoiler:orchestrating Hank, Fetch and Eugene's escape]], Augustine inadvertently sets off a chain of events resulting in Delsin's own [[PowerCopying Conduit abilities]] coming to the forefront, and her subsequent torture of his tribe results in him following her to Seattle in the hopes of curing them, which eventually [[spoiler:results in her defeat at his hands]].
336* CreateYourOwnVillain: If Delsin becomes evil, he ends up becoming just as bad as she is.
337* CruelMercy: Ends up receiving this from Delsin if he is heroic. After defeating her, instead of throwing her to the roof to her death, Delsin carries her to the real authority, leading to her arrest.
338* DarkActionGirl: She's a dangerous Conduit who has both raw power and the experience to wield it with ease.
339* DeadpanSnarker: Has an extremely dry sense of black humor.
340* DidntSeeThatComing: Delsin's ability to draw power from the core relays caught her off-guard.
341* DishingOutDirt: She can create and control concrete. [[spoiler:Delsin gets that powerset from her at the end of the game.]]
342* EngineeredHeroics: It's revealed later in the game that [[spoiler: she orchestrated the escape of Hank, Fetch, and Eugene so she could re-capture them and give an excuse to keep the DUP in operation]].
343* EvilCannotComprehendGood: She is [[spoiler:traumatized by her experience, rendering her incapable of imagining a world where conduits and humans coexist peacefully. Peace itself seems to be an alien concept to her; there's only fear, more fear, and fear on top of fear to keep people in line. The conduits she keeps imprisoned are miserable and experimented upon remorselessly. The humans are kept in line through fear, and she herself is the source of most of the propaganda painting Conduits as nothing more than {{Living Weapon}}s. When the government is considering shutting down the D.U.P. because it's done too good a job of containing everyone, she goes out of her way to engineer an escape just to keep herself in power... so she can keep conduits safe.]]
344* EvilIsPetty: After [[spoiler:needlessly torturing Delsin's entire tribe]], she leaves them in the state they are in for them to die a slow and painful death (even though removing the concrete from their bodies would take no effort on her part), which forces Delsin to go after her in the first place.
345* EvilRedhead: She's the BigBad of ''Second Son'' and has red hair.
346* FauxAffablyEvil: Speaks politely and acts cordially even while using her powers to grow concrete out of other people's bones.
347-->'''Augustine''': Yeah, I'm told that hurts.
348** As well in ''[[VideoGame/InfamousFirstLight First Light]]''. She tries to make herself out to be caring to Fetch's plight, but it is made quite clear she only cares to get her stronger so she can use her for her EngineeredHeroics.
349* FaceHeelTurn: Happens in a flashback to the Beast's rampage through Empire City.
350* FinalBoss: She does not disappoint.
351* {{Foil}}: She's [[TheHorseshoeEffect similar]] to [[VideoGame/Infamous2 Joseph Bertrand III]] in many ways. They're both [[BoomerangBigot Conduits running an anti-Conduit faction]], they're willing to create more Conduits and set them upon the public in order to prove their point, [[spoiler:and their powers allow them to assume the form of a giant monster]]. However, the difference is that Bertrand wanted to kill all Conduits, while Augustine only wants to imprison them [[spoiler:in order to protect them in her own twisted way]].
352* ForYourOwnGood: [[spoiler:Her viewpoint of her actions against Conduits. See WellIntentionedExtremist.]]
353* HateSink: Augustine's entire repertoire has her being built out of tropes that would make her a TragicVillain, PunchClockVillain or a WellIntentionedExtremist, only for her actions throughout the game to [[NotSoWellIntentionedExtremist subvert it at every opportunity]]. She claims that the D.U.P. was made to find and protect conduits from the FantasticRacism everyday humans would have against conduits, but the D.U.P. is the one who relabeled them "bio-terrorists" and is the one encouraging anti-conduit sentiment to the American public. She claims that she cares about protecting conduits, but the D.U.P.'s default procedure for handling conduits is through indefinite, trial-less incarceration and inhumane experimentation, bumped up to shoot-to-kill if they resist in any way. She claims that her EvilPlan was to ensure that the D.U.P. remained relevant through the press, but the entire game has her turning Seattle into a PoliceState, brutalize a Native American tribe for ''no'' reason and a variety of other things that would only sour public opinion of them. The only reason that Delsin has to go after her in the first place is because Augustine won't use her concrete powers to remove the concrete she installed from the bodies of the Akomish that she tortured, despite the fact that it would be easy to do on her part.
354* HeartIsAnAwesomePower: You wouldn't think that concrete would be very useful compared to controlling all forms of soil, but in a cityscape the ability to control concrete, plus the scope of her power being comparable to Cole, makes her one of the strongest Conduits ever.
355* HumansAreTheRealMonsters: [[spoiler:She believes that the humans will never learn to co-exist with Conduits because of the prejudice and fear towards conduits which results in them committing violent actions towards innocent Conduits. This explain why she doesn't want to kill conduits, but shows no remorse killing humans.]]
356* HumiliationConga: An off-screen one: By the time she learned that Delsin could draw power from the core relays, she ordered a complete recall to keep them out of his hands, even down to the seeker drones. However, after he busted the Space Needle's communication network, almost nobody caught wind of that order. With increasing frustration, she attempted to use the relays in storage to absorb power for herself... only to come out more pissed than ever.
357* HunterOfHisOwnKind: Hunts and imprisons Conduits, despite being one herself.
358* InsaneTrollLogic: She feels that [[spoiler: rounding up Conduits and imprisoning them is the only way to protect them from a world full of people who will always despise and fear them.]] This argument would hold a lot more sway if [[spoiler:she didn't torture and inhumanely experiment on the Conduits in her care.]]
359* IWantThemAlive: Once she learns about Delsin's true powers, she clearly gains an interest in capturing him alive, apparently because of his unique ability to copy powers. [[spoiler: This is actually her modus operandi for all Conduits. She's never killed one herself, and its her entire goal to round them all up to protect them from lynch mobs and an apathetic military.]]
360* KickTheDog: Augustine had no actual reason to inflict the ''entire Akomish Tribe'' with painful (and terminal) concrete-based wounds. It seems she only did it [[EvilIsPetty to be petty]] and [[CallToAdventure to give Delsin a reason to go after her]].
361* KnightTemplar: Sees herself as a force of order fighting a war on "bio-terrorism", while actually being a monster imprisoning and experimenting on innocent people just for having super-powers. [[spoiler:Eventually turns out to be another kind of KnightTemplar, in that she honestly seems to believe that she's protecting the Conduits she imprisons.]]
362* LackOfEmpathy: It seems to be her key trait. She does not appear to even realize all of the harm and pain she is causing to the people she claims she is protecting.
363* LiterallyShatteredLives: [[spoiler: How she checks out in the evil ending, courtesy of Delsin, a concrete cocoon, and the top of her tower]].
364* ManipulativeBitch: She proves to be very proficient in exploiting emotions to her benefit. An example include giving Hank a paper clip knowing full well he would use it to break free and later gets Hank to do her bidding again by claiming to be holding his daughter hostage.
365* NotQuiteFlight: Can hover with rocks.
366* OhCrap: Her entire first bossfight is an extended one for her. After Delsin kicks her around (literally) with two separate powers, she's reduced to dropping the arena on his head, then fortifying herself in her stronghold and refusing to leave.
367* OneWingedAngel: In her final boss fight, [[spoiler: she surrounds herself with a monstrous-looking concrete construct]].
368* PayEvilUntoEvil: [[spoiler: She has the DUP arrest Shane, despite not being a conduit, and allows Fetch to personally execute him. Given that Shane was a drug lord who tricked Fetch into killing her own brother, he receives no sympathy.]]
369* PersonalityPowers: Augustine's concrete powers fits her blunt methods and unflappable personality like a glove. Concrete itself is a foundational material that is plentiful in urban settings and essential to modern architecture, just as the D.U.P. is omnipresent in Seattle, relies on her concrete powers to function and collapses almost immediately after Delsin defeats/kills her. Rocks also worked as the first weapon (both as blunt weapons for crushing and sharp weapons for stabbing), and the D.U.P. is the first militarized task force in dealing with conduits ''and'' Augustine [[{{Sadist}} uses her powers exclusively to hurt people to a needless extreme]].
370* PetTheDog: In ''[[VideoGame/InfamousFirstLight First Light]]'', she caringly helps Fetch get past Brent's death and reassure her that she isn't a monster. [[spoiler: Anyone who's played the main game and especially later in the DLC it becomes clear this is a subversion, it was just getting her on her side so that when she was given the opportunity for revenge, she'd be more angry than heartbroken, and she winds up even more broken than before, albeit in a much more psychotic way.]]
371* ThePlan: [[spoiler: ''[[VideoGame/InfamousFirstLight First Light]]'' reveals she broke/trained Fetch into a killing machine and released her into Seattle so she can hunt her to give DUP a reason to continue existing.]]
372* ProHumanTranshuman: A Conduit who's made it her life-long mission to protect regular people against other Conduits. [[spoiler:Actually, it's the other way around, or at least that's how she sees it.]]
373* {{Sadist}}: Hank outright tells Delsin that Augustine has a sadistic streak "a mile wide."
374* ScrewTheRulesIMakeThem: [[LikeRealityUnlessNoted As a high-up member of the US military, Augustine has impossibly high amount of immunity to the law herself]]. She enacts DisproportionateRetribution on practically the entire city, destroying every bridge that leads into Seattle and demolishing a third of the city (converting their tallest skyscraper into a concrete, home-base deathtrap) with her powers, staging a full-on occupation for all of her armed-troops and pseudo-conduits in the city, rounding up suspected "bio-terrorists" left and right, staging a false escape attempt [[DrunkWithPower in order to keep the DUP in power]] and ''god knows'' how many other horrible things.
375* StupidEvil: In the game's first karmic choice, Good!Delsin admits to Augustine that he is a conduit. Not only does she not check to make sure if he ''was'' a conduit, she knocks him out and tortures the Akomish for information [[spoiler:that they don't even need]] and leaves them all to die a slow and painful death [[VillainBall when Augustine could have reversed it with a thought]]. All this does is motivate a rebellious wild-card conduit they didn't bother to check and/or contain running free with a grudge and a motivation to find her. [[spoiler:Keep in mind that ThePlan was to endear the public's trust in the D.U.P. by making conduits look bad, and torturing an entire Native American tribe to death certainly would not help]].
376* SuspiciouslySimilarSubstitute: Augustine shares many similarities to the first half of the second game's BigBadDuumvirate Joseph Bertrand III:
377** They are both BoomerangBigot conduits with their own [[ANaziByAnyOtherName fascistic]] armed-forces [[PoliticallyIncorrectVillain built on a knee-jerk hatred of conduits]] (Bertrand's Militia being a bunch of gun-toting MugglePower rednecks made to fend off the Corrupted and other "deviants, the D.U.P. being a government organization made to capture and contain "bio-terrorists").
378** Having created artificial conduits who's powers are copied from a real conduit (Vermaak 88 having Kuo's ice-powers forced onto them and the Corrupted being humans mutated from Bertrand's own abilities, the D.U.P. having lesser forms of Augustine's concrete powers).
379** They all turn the territories present in their games into their own personal {{Police State}}s ([[TheBigEasy New Marais]] for Bertrand, Seattle for Augustine).
380** They both turn into giant monsters for their boss battles (Bertrand transforms into the Behemoth, Augustine essentially creates a quadrupedal golem suit with her control over concrete).
381** They both claim that they are doing what they are doing [[WellIntentionedExtremist for the greater good]] (Bertrand trying to stir-up hatred of conduits because he believes that they are monsters that defy God's plan, [[spoiler:Augustine wanting to lock conduits away to protect them from mankind]]) when their actions lean them closer to SecretlySelfish {{Not So Well Intentioned Extremist}}s (Bertrand wanting to have powers, [[BeCarefulWhatYouWishFor only to be horrified by what the ray sphere turned him into]] and wanting to take the rest of the world down with him, [[spoiler:Augustine being the #1 contributor to bigotry against conduits and the relentless number of KickTheDog moments she does in-game showing that she is doing everything for the sake of maintaining power]]).
382* ThouShaltNotKill: [[spoiler:The DUP has supposedly never actually killed a Conduit (this despite the DUP have a clear desire to kill them and in Paper Trails finding Conduits in body bags with the reason for death being labeled JUSTICE), because she does what she does to protect Conduits from getting murdered.]] Sadly, [[spoiler:this policy doesn't seem to include ordinary humans -- like Reggie.]]
383* TotalitarianUtilitarian: In public, she convinces everyone that Conduits are all conspiring to dominate the world and/or destroy all non-humans, labeling them "Bio-Terrorists" and claiming that anyone who still calls them conduits are "traitors who sympathize with their cause." In reality ([[AlternativeCharacterInterpretation or so she claims to Delsin]]), her Fascistic methods are all for the conduit's safety, wishing to round them up all conduits under the assumption that if they do not, they will all be hunted down like wild animals by a fearful human race. Both reasons are paper-thin justifications considering the lengths she goes (trains/tortures the conduits on her watch, orchestrates three of them escaping, [[KickTheDog curses an entire Native American tribe to a slow and painful death]] [[DisproportionateRetribution because Delsin taunted her]], [[QuarantineWithExtremePrejudice destroying all ways in and out of Seattle]] and turning the city into her own personal PoliceState) [[ItsAllAboutMe all just to make it look like she and the DUP are still relevant]].
384* WeCanRuleTogether: A Good Karma Delsin is said to be the kind of person who could serve as the public face of the DUP.
385* WellIntentionedExtremist: She imprisons Conduits [[spoiler:to protect them from being killed by the military]]. She's prevented from being actually sympathetic by her blatant sadism, and the inhumane experiments on and treatment of the Conduits she has imprisoned.
386* WouldHurtAChild: [[spoiler:Her first capture was a very young Conduit girl who'd been relying on her for protection and survival during the Empire City disaster.]]
387[[/folder]]
388
389!!Miscellaneous
390
391[[folder:Celia Penderghast]]
392!!Celia Penderghast
393->'''Voiced by:''' Creator/CassandraLeeMorris
394
395A young woman whose Conduit gene was activated during the Beast's rampage across the country, Celia was the first to be captured and imprisoned in Curden Cay. Eventually coming to think of the prison as her home, she reportedly committed suicide when she was due to be transferred to another facility. Or did she?
396----
397* AscendToAHigherPlaneOfExistence: Her self-created Manga strips hint at this after her suicide. [[spoiler:Ultimately subverted; she "merely" killed a generic guard and maimed her unrecognizably to escape.]]
398* CallingCard: She frequently leaves behind origami dove sculptures, which are unfolded to reveal hand-drawn comic strips on one side, and hand-written notes containing cryptic clues on the other side.
399* CoolMask: [[spoiler:A paper mask that looks like a white rabbit.]]
400* DrivenToSuicide: With her own power, no less. Or was she? [[spoiler:She actually faked her death with help from Augustine in order to keep the DUP in operation.]]
401* ElementalShapeshifter: Can shapeshift herself into paper, both to [[NotQuiteFlight float on air currents]] and to [[DestructiveTeleportation teleport by turning herself into multiple pieces of paper that reform elsewhere]].
402* EvilFormerFriend: [[spoiler:For Augustine. Though she once agreed with her methods, Celia eventually decides that the government can't help the Conduits, so they have to take power for themselves to survive.]]
403* FacialHorror: Her face was rendered unrecognizable after the damage she did to herself in her suicide. [[spoiler:Subverted. Her face is totally normal, but she did brutally murder a DUP agent with no family in this manner to cover her tracks.]]
404* FakingTheDead: [[spoiler:Revealed to be doing this over the course of Paper Trail. She faked her own death on Augustine's suggestion, allowing her to become a secret agent for her in Seattle.]]
405* HeartIsAnAwesomePower: You'd think that having dominion over ''paper'' of all things would be scraping the absolute bottom of the barrel in terms of the SuperpowerLottery, but she demonstrates the ability to create highly durable armor, effective projectiles, and even teleportation.
406* KarmaHoudini: [[spoiler:All of her murders for the sake of Augustine and the [=DUP=] have no consequences. Delsin is left swearing to undo what he ultimately influenced, since his power opened Celia's eyes in the power of conduits to shape their own destiny, turning her back on Augustine and resolving to become even more violent toward normals.]]
407* PaperMaster: Her power, giving her control over any type of paper. [[HeartIsAnAwesomePower It is more useful than might appear,]] as she can apparently make pretty durable paper armor and projectile weapons.
408* RogueAgent: [[spoiler:Became this once Delsin's successes convinced her that Augustine was weak.]]
409* SerialKiller: She's a serial assassin who has been killing many key figures involved in Conduit/DUP-related scandals in Seattle.
410* StartOfDarkness: [[spoiler:Hers is detailed in ''Paper Trail''.]]
411* ThenLetMeBeEvil: Celia was the innocent little girl who is shown in [[spoiler:Augustine's power-drain cutscene as the first captured conduit]], but by the time you meet her in the Paper Trail [=DLC=] she starts off mysteriously creepy and is gradually revealed to be more openly violent.
412* TheUnfought: It's well-known you don't actually get a Paper power from this free [=DLC=], [[spoiler:but in addition you never directly confront her either]].
413[[/folder]]

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