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1A list of characters from ''VideoGame/FinalFantasyTacticsA2''. '''Some spoilers are unmarked.'''
2
3The Jobs page has been combined with the jobs from ''VideoGame/FinalFantasyTacticsAdvance'' and can be found [[Characters/FinalFantasyTacticsAdvanceAndA2Jobs here]].
4----
5[[foldercontrol]]
6
7!!Playable Characters
8
9[[folder:Luso Clemens]]
10!!Luso Clemens
11[[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/rsz_1rsz_ffta2_luso_clemens2.png]]
12The protagonist of the game, an orphan raised by his aunt and a troublemaker in school. He gets put in detention the day before summer vacation and finds a strange book in the library, which naturally transports him to Ivalice. [[ContrastingSequelMainCharacter Unlike Marche]], Luso is much more adventurous and not especially eager to get back home, which is handy because he needs to fill his Grimoire end-to-end in order to return.
13----
14* {{BFS}}: In the artwork. It's basically identical to [[VideoGame/FinalFantasyTacticsAdvance Marche's]], although unlike his Luso never actually gets his hands on it.
15* BookDumb: Averted; It's stated at the beginning of the game he isn't a particularly bad student, just a troublemaker. His NaiveNewcomer status has more to do with him coming from another world than him actually being stupid.
16* CharacterDevelopment: If you pay attention to the things he says during sidequests, he gets much more sure of himself as time goes on.
17%%* ClassClown: Implied to be this.
18* TheHero: He starts off as naive but eager, becomes the clan leader, and helps numerous people in Ivalice--both his good friends and quest-givers.
19* HeroesPreferSwords: According to his official art and basic equipment.
20%%* ImpossiblyCoolClothes: You know you want 'em.
21* InSeriesNickname: ''Red Cap'' by Vaan.
22* InstantCostumeChange: When he swears to Clan Gully. Then he [[LimitedWardrobe stays in it]] for the whole game.
23* KidHero: The youngest of the main cast aside from Hurdy.
24* OrdinaryHighSchoolStudent: Although we don't know exactly how old he is.
25* NaughtyIsGood: Well, he wouldn't have gotten to Ivalice in the first place if he hadn't been put in detention.
26%%* NaiveNewcomer: He grows out of it, though.
27* RummageSaleReject: Just look at the kid. Heck, he's the page image!
28* SpellBook: His magic journal. [[spoiler: Which turns out to be [[TitleDrop the eponymous Grimoire of the Rift.]]]]
29* TheChosenOne: [[spoiler: The Grimoire of the Rift chooses its owner.]]
30* TookALevelInBadass: Starts out as a level 1 soldier, but can be upgraded into pretty much anything you want.
31%%* VitriolicBestBuds: Toward Adelle.
32* WhyDidItHaveToBeSnakes: Ghosts. Even in random encounters, his standard dialogue is replaced with "H-hey, that wasn't a ghost, was it?"
33* WouldHitAGirl: He smacks Adelle back when she smacks him.
34* YearInsideHourOutside: Luso literally can spend years--without aging--in Ivalice, but he wakes up in the library as though he'd just nodded off at the desk.
35[[/folder]]
36
37[[folder:Cid]]
38!!Cid
39[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/cid_3988.jpg]]
40The leader of Clan Gully. When Luso lands in the middle of their hunt, Cid offers him the clan's protection so the kid won't be killed by a giant chicken-bowling ball hybrid. Cid is competent, world-wise, and good-natured, but he hasn't always been an innocuous clan leader.
41----
42* BerserkButton: PlayedForLaughs. Don't steal an alraune drill from him when he was going to buy behemoth steak from the money it would fetch on the market.
43* BigBrotherMentor: Towards Luso and Clan Gully in general.
44* CrutchCharacter: Appears as such in a few early missions. By the time he joins for real, he's just a Bangaa (job wise) with no unique abilities that can't gain easy JP or EXP via dispatch, and unlike Luso/Adelle, is not forced for any missions.
45* DeathIsNotPermanent: In-story version. [[spoiler:He swore himself to a Judge right after getting shot for leaving Khamja]].
46* DarkAndTroubledPast: Used to be a member of [[spoiler:Khamja]]. It comes back to [[strike:haunt]] shoot him[[spoiler:, literally.]]
47* DefectorFromDecadence: Perhaps not that ''decadent'' per se, but he decided that [[spoiler:the power that came with Khamja wasn't worth their methods]].
48%%* HornedHumanoid
49* TheLancer: He's much more mature and savvy than Luso.
50%%* LargeAndInCharge: Initially.
51* QuicklyDemotedLeader: Hands over the reins to Luso after getting shot, and is more-or-less an adviser after he recovers.
52* ResignationsNotAccepted: [[spoiler:Finds this out about Khamja the hard way.]]
53* TheWorfEffect: Combined with the aforementioned demotion to show how dangerous Khamja is.
54[[/folder]]
55
56[[folder:Adelle]]
57!!Adelle the Cat / [[spoiler:Adelaide]]
58[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/adelle_9674.jpg]]
59A notorious hunter with a reputation as a loner. She poaches a kill from Clan Gully, falls into a trap set by Cid and Luso later, and soon after that forces her way into the clan in the hope of more profitable ventures. Needless to say, it's a rocky relationship.
60----
61* ActionGirl: Starts as a Thief, a FragileSpeedster class that is good at combat. She's also been surviving by her wits for some years in a place that's full of monsters and ruffians.
62* AFoolAndHisNewMoneyAreSoonParted: Deliberately. She spends whatever she gets right away, as Cid and Luso discover when they try to get their rightful pay for the alraune drill--she'd rather enjoy herself ''now'' than save for later.
63* TheAgeless: She isn't old yet, [[spoiler:but being a Gifted, she has biological immortality.]]
64* AllTakeAndNoGive: Her dealings with Clan Gully at first.
65* AntiHero: She starts out as an NominalHero who joins Clan Gully only for her personal gain. After her CharacterDevelopment, she is more of a PragmaticHero.
66* BlessedWithSuck: [[spoiler:How she views being a Gifted]]. As time goes on, she confronts this issue.
67* BrainwashedAndCrazy: [[spoiler:During one battle, thanks to Illua. Leading to...]]
68* BrokenBird: [[spoiler:She doesn't look like it, but for all her snarks and tease, the girl has issues.]]
69* CastFromHitPoints: [[spoiler: Her Heritor ability]] Elpe has Adelle sacrifice herself to fully heal all allies.
70* CharacterDevelopment: At the end of the game, she makes a remark about what "the old her" would have thought of the situation.
71* CharmPerson: Ljda, [[spoiler: a Heritor ability]], can Charm the target.
72%%* ChildProdigy: Used to be this.
73* ClassyCatBurglar: Downplayed -- she has a feline theme to her outfit, but no SpyCatsuit. Note the ribbon cat-ear-like ribbon, the tail, and the paw-print symbol on her knees. Her nickname is also "Adelle the Cat".
74* DeadpanSnarker: She spends a lot of time in SnarkToSnarkCombat with Luso, but Cid is sometimes the target as well.
75* DefeatMeansFriendship: A very strange variant. The first time she meets with Clan Gully, she offers them her services, only to double-cross them at the last minute. Later, she attempts to do it again, [[OutGambitted only to end up double-crossed by them]]. After this, she decided it was more profitable to just stick with them for a while, and basically ''forced'' them to include her in their clan.
76* DefrostingIceQueen: Initially joined Clan Gully only for profit, but eventually genuinely befriends them.
77* DontThinkFeel: This is part of how she [[spoiler: unlocks and uses her Heritor abilities. The command abilities are even called "Instinct."]]
78* DoomedHometown: [[spoiler:They all died of a plague. Adelle, as a Gifted, survived]].
79* DuelBoss: With [[spoiler:Lennart, the first Gifted she encounters]].
80* ExactWords: When they learn the history of Frimelda and Luc Sardac, and that Luc is the one who put out the bounty on Frimelda, Adelle suggests they fulfill his request to "never look on this creature again" by killing ''him''.
81* TheFashionista: If she doesn't spend her takings on dessert, it's on fancy clothes.
82* FragileSpeedster: Starts out as a Thief with an above average speed growth unique to her, but as her default class would imply she's not taking too many hits. On the same token, she won't have to.
83* FreudianExcuse: [[spoiler:Her hometown was ravaged by a plague, and she was the only survivor due to her Gift. Fearing she would end up outliving and as such losing any people she would come to befriend, she chose to be concerned only with her own affairs.]]
84* TheGift: [[spoiler:She has special powers, though it's never stated what the source is.]]
85%%* HartmanHips
86* HeroicBSOD: Suffers this when she realizes [[spoiler:she is forming real bonds with Clan Gully]].
87* IKnowYouAreInThereSomewhereFight: [[spoiler:Luso has to talk her down when she's brainwashed by Illua.]]
88* IJustWantToBeNormal: Initially, she rejects her [[spoiler:Gifted potential.]] She gets better.
89* IneffectualLoner: She tries to avoid forming ties with others [[spoiler:to avoid the pain of outliving friends]].
90* LightEmUp: Lennart, [[spoiler: a Heritor ability]].
91* LovableRogue: Admittedly, Luso and Cid disagree with the "lovable" part at first, but she grows on them.
92* MasterOfAll: [[spoiler: As a Heritor, her unique Gifted job, she can wield nearly all weapons and have abilities with a wide variety of effects]].
93* MysticalWhiteHair: [[spoiler:Her white hair may be a subtle clue of her nature as one of [[TheGift the Gifted]]]].
94%%* TheSmartGuy
95* StickyFingers: Starts with the Thief class and nabs some loot from Clan Gully.
96* SuperEmpowering: On the receiving end; [[spoiler:once she embraces her Gift, her questline consists in meeting other Gifted who grant her their own Gifted abilities, typically by giving her their own weapons.]]
97* SupernaturalGoldEyes: She has gold eyes, fairly unique in the setting. [[spoiler: This hints at her status as one of the Gifted]].
98* TenMinuteRetirement: She leaves your clan out of the blue towards the end of the main storyline (right after the mission at Goug), partly because of the fight against [[spoiler:Neukhia's hand]], and partly because of her nature as a [[spoiler:Gifted]], but not without robbing Cid of his gils beforehand. Thankfully, she comes back after [[spoiler:you defeat her brainwashed self]] in the following storyline mission.
99* TheTrickster: She spends a lot of time early in the game playing pranks on the party, particularly Luso.
100* VitriolicBestBuds: With Luso and Cid. ''Especially'' Luso.
101* WalkingSpoiler: There's certainly more to her than being a ordinary hunter.
102* WhoWantsToLiveForever: [[spoiler:One of the reasons she's not happy about being a Gifted.]]
103[[/folder]]
104
105[[folder:Hurdy]]
106!!Hurdy
107[[quoteright:164:https://static.tvtropes.org/pmwiki/pub/images/hurdy_4157.jpg]]
108Montblanc's younger brother and a Moogle bard who enlists Clan Gully's help in procuring materials for a splendid new musical instrument. He repays them by giving his services to Clan Gully and composes a song about Luso.
109----
110* AscendedExtra: Hurdy was just an unimportant Moogle Sibling in VideoGame/FinalFantasyXII. Here, he becomes an important playable character complete with a sweet-looking appearance makeover.
111* TheBabyOfTheBunch: Youngest party member and youngest of his five siblings, and treated as such.
112* GameplayAndStoryIntegration: Hurdy and Montblanc can normally change to any job the player wishes, with the sole exception of Chocobo Knight. This is because they don't have a chocobo riding animation, but the in game reason is that Hurdy doesn't like riding them.
113* TheHeart: He's not initially geared for physical combat and is much more concerned with the emotional state of the clan than loot and things.
114* MagicMusic: Mostly healing and status buffs.
115* NiceGuy: Notably, he is the only main character who never bickers with anyone else in the party.
116* OddFriendship: With Adelle; the two hit it off right from the start, contrasting her relationships with Luso and Cid.
117* [[PluckyGirl Plucky Guy]]: Hurdy apparently had little musical talent at first, and even had his audience throwing food at him, but he kept working at it until he got better.
118%%* RidiculouslyCuteCritter: He's a ''moogle.''
119* QuirkyBard: His unique class. Final Fantasy Tactics A2 being job-based, it is possible to make him more badass, though Song abilities are actually fairly useful. [[SquishyWizard It is the job's stat growths that aren't very impressive.]]
120* TagalongChronicler: One of the reasons he is so enamored with joining the clan is so he can compose music about their exploits.
121* TagAlongKid: Doesn't have much to do with the main plot or Khamja.
122* TurnUndead: His Requiem song.
123* VerbalTic: Like every moogle, he will end his sentences with the word "kupo".
124[[/folder]]
125
126[[folder:Frimelda Lotice]]
127!!Frimelda Lotice
128[[quoteright:163:https://static.tvtropes.org/pmwiki/pub/images/frimelda_9981.jpg]]
129A former Blademaster who roamed Jylland with her partner Luc Sardac. She was renowned for her swordfighting skills. Unfortunately, she seems to be in less than stellar condition these days.
130----
131* ActionGirl: A powerful female Paladin, famous as one of the most skilled fighters in Jylland.
132* AndThenJohnWasAZombie: Initially this is a literal question; she really ''doesn't'' know that she's a zombie when the party first meets her.
133* BackFromTheDead: She kind of died, but she just turned into a zombie.
134* BattleCouple: Used to be partner and lover with Luc Sardac. [[spoiler:That is, until he poisoned her out of jealousy]].
135* BecauseYouWereNiceToMe: Twice. First, she [[spoiler:joins Clan Gully out of gratitude for them supporting her and helping her return to her human self]]. Second, [[spoiler:Ghi Yelghi gives his life to help cure her from undeath out of gratitude for her saving him years ago]].
136* TheBigGuy: A very powerful physical attacker and defender.
137* {{Determinator}}: ''Subconsciously.'' She refused to die and remained in the world as a zombie.
138* DrivenByEnvy: Not herself, obviously, but [[spoiler:it turns out Luc Sardac poisoned her because he could not surpass her skill with the blade]].
139* DualWielding: With swords, her default weapons being Lohengrin and Save the Queen. Yes, she does in fact start out with this skill, hence the Badass classification.
140* DuelBoss: [[spoiler:Against Ghi Yelghi.]]
141* GuestStarPartyMember: In one of the early missions where you meet her, you are hired to help a man [[spoiler: who turns out to be Luc Sardac, her murderer and ex-lover]] hunt down a monster that has been stalking him. This "monster" turns out to be Frimelda, and when you find out [[spoiler: he is responsible, you turn to face him in battle]] with zombie Frimelda's aid.
142* KnightErrant: This used to be her job.
143* IncorruptiblePurePureness: Even as a zombie, she manages to retain both her intelligence and her morality.
144* LadyOfWar: Noted as the most skilled blademaster in all of Jylland with a native DualWield ability despite not being a Ninja.
145* MasterSwordsman: Famous for her skills with swords. This was both [[spoiler:[[GreenEyedMonster Luc Sardac]]'s motivations for killing her]] and [[spoiler:Ghi Yelghi's motivation for curing her]].
146* NamedWeapons: Her original sword was called Fallen Angel, appropriate for a powerful Paladin who one day was murdered and became a zombie.
147* ThePaladin: Her default job, and a very powerful one right off the bat.
148* OptionalPartyMember: Her quest line isn't part of the main story.
149* ReviveKillsZombie: Her first quest is asking for a few potions from the party, being still unaware just what she's become and thinking she just needs those to recover from her illness. Needless to say, this trope disagrees and leads to her figuring out what happened to her.
150* SwordOverHead: She has the chance to kill [[spoiler: Luc Sardac out of revenge for what he did to her]] after she joins the party as a guest to defeat him in battle. She doesn't. Good thing, too, because [[spoiler: he later has a change of heart and protects her from ghouls in order to help find a cure]].
151* UnexplainedRecovery: Averted. She ''does'' recover, but it takes a whole quest line for it to happen.
152[[/folder]]
153
154[[folder:Vaan]]
155!!Vaan
156[[quoteright:156:https://static.tvtropes.org/pmwiki/pub/images/FFTA2Vaan_4089.jpg]]
157The same fellow from ''VideoGame/FinalFantasyXII'' and its sequel. Vaan and Penelo return here as a sky pirate pair and have several encounters with Clan Gully before joining it.
158----
159* BagOfSpilling: In story Vaan and Penelo are implied to be far more powerful than the other characters from their previous adventures.
160%%* BattleCouple: With Penelo.
161* ChronicHeroSyndrome: Despite his sticky fingers, Vaan is still going out of his way to help those in need. Namely the Baron of Jylland who was being targeted by Khamja .
162* CoolAirship: Though we don't get to see the Galbana in action this time around, Vaan has a model of it on his belt.
163* TheDreaded: To the point people disguise as him to take advantage of his notoriety.
164* HeroesPreferSwords: His exclusive Sky Pirate class specializes in bladed weapons, in particular swords, sabers, and blades.
165* KleptomaniacHero: His moveset is centered around his status as one.
166* LethalJokeCharacter: His trap-disabling ability can come in handy on specific missions, and if you've successfully stolen a lot of items, his Life of Crime ability can be devastating.
167%%* LightningBruiser
168%%* LovableRogue
169* MagikarpPower: His Life of Crime ability does damage that scales based on the amount of times he's successfully stolen in his lifetime, which has no cap, which means eventually you can have Vaan steal enough times that this move will hit the 999 damage cap.
170* TheRival: To Luso, until he joins the clan.
171* SinisterScimitar: His starting weapon and in the artwork to the right.
172* SkyPirate: His exclusive job class.
173* SharpDressedMan: He's wearing a ''shirt'' this time. Many players consider this an improvement from his Final Fantasy XII attire.
174%%* StickyFingers
175* WalkingShirtlessScene: Actually, in a subversion of his [[VideoGame/FinalFantasyXII usual]] [[VideoGame/FinalFantasyXIIRevenantWings attire]], he now has a simple white shirt under his armored vest.
176[[/folder]]
177
178[[folder:Penelo]]
179!!Penelo
180[[quoteright:245:https://static.tvtropes.org/pmwiki/pub/images/FFTA2Penelo_822.jpg]]
181Vaan's partner as a sky pirate, who as usual has to keep him grounded (so to speak) in the land of common sense and rationality. She eventually joins the clan along with Vaan.
182----
183* BagOfSpilling: In story Vaan and Penelo are implied to be far more powerful then the other characters from their previous adventures.
184%%* BattleCouple: With Vaan.
185* CombatMedic: Starts out with quite a few White Magic spells already learned.
186* DanceBattler: Has the exclusive job class "Dancer".
187* MagicDance: Penelo is a Dancer in this game, just as she was in ''Revenant Wings''. She has dances that provide lots of supportive effects, but she does have the offensively powerful Sword Dance as well.
188* GirlishPigtails: They've grown out quite a bit.
189%%** BraidsOfAction
190* LethalJokeCharacter: She can easily become this if you teach her Assassin skills, crippling units left and right with her dances before finishing them off with Last Breath. To say nothing of the sheer damage she can do by using Sword Dance with a Katana.
191* OnlySaneWoman: As she was to Vaan in previous games.
192* {{Stripperiffic}}: Though not as much as in ''VideoGame/FinalFantasyXIIRevenantWings''.
193[[/folder]]
194
195[[folder:Al-Cid Margrace]]
196!!Al-Cid Margrace
197[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/TA2_Al-Cid_1566.jpg]]
198The man from Rozarria. His behavior towards the player characters is markedly different in this game than in ''Final Fantasy XII''. He uses Luso and Clan Gully mainly as couriers. Everything is on a need-to-know basis, and Luso isn't on that list.
199----
200* TheCasanova: Not only does he flirt with every single attractive girl he meets in-game (including Adelle and Penelo), but his entire skillset is based around this.
201* TheComputerIsACheatingBastard: When you fight him in one mission, he has the computer-only "Impervious" Support ability that makes him immune to all status. When he joins you, he doesn't have this ability any more. Indeed, he can't learn ''any'' Support abilities, thanks to his inability to class change.
202* CoolShades: As usual, Al-Cid has his sunglasses and wears them all the time.
203* TheGunslinger: Al-Cid is an Agent, the only Hume class that can equip guns.
204%%* OptionalPartyMember
205* OverratedAndUnderleveled: You can't get him until after you beat the game, and even when you do, most of his abilities are useless or not very useful unless you have a lot of female units on the field. He can't even ''change jobs''. As the only unit with this restriction, this shoots his usefulness in the clan straight to the bottom. A pity; a Hume who wields guns could've been so useful.
206* PromotedToPlayable: He was a minor character in the original ''VideoGame/FinalFantasyXII'', but he is a playable character here (albeit still not particularly important to the story).
207%%* SharpDressedMan
208* TakingTheBullet: Has a skill that does this. But only for women.
209* TuxedoAndMartini: His Agent job is based on the gentleman spy archtype.
210* UselessUsefulSkill: His custom Agent job.
211[[/folder]]
212
213[[folder:Montblanc]]
214!!Montblanc
215[[quoteright:153:https://static.tvtropes.org/pmwiki/pub/images/TA2_Montblanc_6015.JPG]]
216A good-natured moogle traveler. He left Clan Centurio in order to search for the Gigas Pendant.
217----
218* AdventurerArchaeologist: Subverted when Montblanc says "Please, kupo, let's be realistic here. My life is more than bauble-hunting!"
219* BerserkButton: Invoking AlwaysSomeoneBetter on him gets Montblanc pretty riled up.
220* BlackMage: Montblanc starts as a Black Mage, just as he does in ''VideoGame/FinalFantasyTacticsAdvance''. However, you can choose to make him into any other job.
221* EarlyBirdCameo: It's hard to spot, but Montblanc shows up in the background in the scene where you name your clan, and a few other times at the pub, which makes this an EasterEgg.
222* GameplayAndStoryIntegration: Hurdy and Montblanc can normally change to any job the player wishes, with the sole exception of Chocobo Knight. This is because they don't have a chocobo riding animation, but the in game reason is that Montblanc just isn't good at riding.
223* GoodSamaritan: He prevents Luso from accidentally making a racist remark towards a Bangaa, [[ContinuityNod similar to his meeting with Marche]].
224* MythologyGag: He asks Luso to help him find the Gigas Pendant, the Earrings of the Dead and the Pin of Order. All items worn by the [[TwoGuysAndAGirl main trio]] of the previous game.
225* PreviousPlayerCharacterCameo: Though it's possible to recruit him.
226* VerbalTic: Like every moogle, he will end his sentences with the word "kupo".
227[[/folder]]
228
229!!Non-Playable Characters
230[[folder:Lezaford]]
231!!Lezaford
232[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/TA2Lezaford_8300.jpg]]
233A very ancient old Revgaji who lives in a cottage up in the mountains and knows a lot about almost everything.
234----
235* AncientKeeper: Lezaford explains most of Ivalice's lore during the missions and also tells Luso how to go back to his world.
236* TheArchmage: He is referred to as an extremely powerful mage with lots of ancient knowledge. He even has a unique job, the Runemaster, but we never actually see him in battle.
237* FigureItOutYourself: He tells Adelle [[spoiler:she has to deal with her Gifted abilities on her own]], but he does point her in the direction of Lennart.
238* HermitGuru: A renowned [[TheArchmage archmage]] that lives in a library, isolated from the towns.
239* MrExposition: He gives a lot of background lore about the world and he is kept in the loop about Luso being from another world, so he helps Luso figure out how to go back home.
240* MysteriousPast: He has a set of Judge armor in his home, perhaps indicating that he may have once been a Judge himself along with establishing their order. He makes a comment about apologizing for "a pact he misused," perhaps indicating a DarkAndTroubledPast and the reason why he left the order.
241* OlderThanTheyLook: He already looks pretty old, but he is responsible for introducing the concept of Judges and Laws to Ivalice ''hundreds'' of years ago.
242* TheProfessor: Lives in a library, pretty much.
243[[/folder]]
244
245[[folder:Ezel Berbier]]
246!!Ezel Berbier
247[[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/Ffta-ezel_4367.jpg]]
248An eccentric Nu Mou inventor and scientist who charges ridiculous prices for his merchandise. He is a returning character from ''VideoGame/FinalFantasyTacticsAdvance''.
249----
250* BunnyEarsLawyer: He has the general reputation of an eccentric loony but he is a brilliant mage and scientist who developed the Anti-Laws.
251* ButNowIMustGo: At the end of one of Ezel's missions, "A Small Favor," Ezel decides to leave Jylland altogether, thanking Luso via a letter.
252* DemotedToExtra: Ezel had a larger presence and role in the first game (along with even being playable in that one), but he is still useful here with his law cards.
253* FunetikAksent: Unlike the original game.
254* HonestJohnsDealership: Subverted. He charges outrageous prices and the stuff may appear to be junk at first blush, [[spoiler:but the card he sells Luso keeps Illua from disabling the clan's Judge]].
255* {{Irony}}: Spent the first game inventing cards to undermine Judges and the Law. Here, [[spoiler:he sells Luso the aforementioned Judge-saving card]].
256%%* MadScientist
257[[/folder]]
258
259[[folder:Mr. Randell]]
260!!Mr. Randell
261[[quoteright:62:https://static.tvtropes.org/pmwiki/pub/images/TA2Randell_1283.png]]
262The school's librarian. Yes, his first name is Mewt.
263----
264* CanonCharacterAllAlong: Turns out the librarian with a magic book went on some adventures of his own.
265* CassandraTruth: Averted in the ending. He believes Luso's story about being transported to Ivalice, telling him how he too had gone there years ago.
266%%* ContinuityNod: His presence.
267* {{Herald}}: It is thanks to Mr. Randell that Luso comes across the grimoire that whisks him away to Ivalice.
268%%* HotLibrarian: Getting a haircut between age 12 and 22 helped a lot.
269[[/folder]]
270
271[[folder:Luc Sardac]]
272!!Luc Sardac
273A famous blademaster and former lover and partner of the Paladin Frimelda Lotice, who roamed the world with her until her untimely death.
274----
275* BattleCouple: With Frimelda before her death.
276* GetItOverWith: [[spoiler: After the party defeats him with zombie Frimelda's aid, he tells Frimelda to kill him to achieve her vengeance. What he didn't count on was the sheer depths of her capability for forgiveness. He tries this again after she is recovered, but this time he is fully aware of how much of a monster he really was and thinks he deserves it. She still lets him live, and he wanders off into the desert and the two never see each other again]].
277* GoAndSinNoMore: [[spoiler:His final encounter with Frimelda ends with her sparing his life and him going out into the desert, seemingly in repentance for what he did.]]
278* GreenEyedMonster: [[spoiler: He was jealous of Frimelda's superior sword skill and ended up murdering her. He just didn't count on her coming back as a zombie]].
279* HeelFaceTurn: [[spoiler: After being spared by Frimelda, he later ends up protecting her from ghouls and seeks a way to restore her to life]].
280* ThePaladin: Like Frimelda, he is one of these.
281[[/folder]]
282
283[[folder:Ghi Yelghi]]
284!!Ghi Yelghi
285Another blademaster, one who travels the land fighting ever more powerful foes in order to find one stronger than him.
286----
287* ClimaxBoss: Of the Frimelda side quest.
288* DuelBoss: [[spoiler: With Frimelda, before he reveals he was the one to provide the potion to revive her. He wanted the chance to fight her one-on-one after learning of her skill]].
289* HeroicSacrifice: [[spoiler: He gives up his life force to the Witch of the Fens so she can create a remedy to cure Frimelda's zombification]].
290* KatanasAreJustBetter: Unlike the other two Paladin blademasters, Ghi is a Parivir.
291* {{Ronin}}: He wanders the land searching for the greatest swordmaster he can find.
292[[/folder]]
293
294[[folder:The Gifted]]
295!!The Gifted
296A group of people that possess supernatural abilities. They are not a formal organization; very few of them actually work together, and the exact number of them is unknown. Several are encountered during the Heritor quest line.
297----
298* TheAgeless: Gifted people don't age and are immune to disease.
299* CharmPerson: Ldja's power is to do this to both people and monsters. She uses it on a group of monsters that were about to attack her to test Adelle's worthiness of wielding her weapon.
300* CombatClairvoyance: Hilo uses it to tell the party how to fight the Magick Weapon.
301* DuelBoss: Lennart, with [[spoiler:Adelle.]]
302* FriendToAllLivingThings: Ldja is able to communicate with monsters.
303* GameplayAndStoryIntegration: Each of the Heritor abilities have something to do with their life story, for example Ljda's ability to sway monsters to her side manifests as a Charm-inflicting ability, while Nessiaam, driven mad by his powers, gives Adelle an ability that damages and Addles the target.
304* GreenEyedMonster: Gade sought ever greater power in hopes of surpassing a companion of his named Viola. His search continues on in undeath until Adelle comes along to put him out of his misery.
305* HeroicSacrifice: Elpe sacrificed herself, turning her body into magical stones in order to keep monster attacks at bay. Her skill invokes this, sacrificing the user's life to revive and fully heal all other allies.
306* InfinityPlusOneSword: Many of them possess (or possessed) the strongest weapon in several types (specifically, the strongest knife, sword, blade, knightsword, katana, and pole). One is given after each Heritor mission, and they all teach an ability for that class.
307* NonElemental: All of the skills named after them. Even Wermut, which has the animation of a [[MakingASplash water-element spell]], is non-elemental.
308* PosthumousCharacter: Viola and Elpe. According to Shoofa, Viola was even killed by her own powers and Adelle risks the same fate. Subverted with Gade, whose quest for greater power lasted beyond his death.
309* PowersAsPrograms: Gifted and learn the abilities of other Gifted by wielding their weapons.
310* {{Seers}}: Hilo has the ability to see likely futures and hires Adelle to prevent his vision of Goug's destruction by a giant robot.
311* ScatterbrainedSenior: Wermut tries to pass himself off as this.
312* SuperpowerfulGenetics: Downplayed. Lezaford states that the Gifted are born into their powers and agelessness, but the places where they grew up are also a factor.
313* {{Telepathy}}: They're all capable of it with others of their kind.
314* WhoWantsToLiveForever: Lennart refuses to make friends or join clans for this reason.
315* WithGreatPowerComesGreatInsanity:
316** Nesiaam WasOnceAMan, but became corrupted by his powers and turned into a monster.
317** Gade, one of Viola's friends, seemed to have this happen to him by proxy. Viola died because of her powers, and Gade became obsessed with seeking out the source of them. His obsession was so strong that it continued into the afterlife, and he became a vengeful spirit who continues to look for it.
318[[/folder]]
319
320!!Villains
321
322[[folder:Illua]]
323!!Illua
324[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/illua_4069.jpg]]
325The BigBad of the game and the leader of the crime syndicate Khamja. Like Luso, she possesses a Grimoire. She has a grudge against Cid, but her motivations and goals are unclear.
326----
327* ArtifactOfDoom: Her Grimoire, a mirror image of Luso's, which she uses to [[spoiler:summon the Neukhia]] when she completes it.
328* BlackMagic: She wields various forms of dark magic in her battles against Clan Gully.
329%%* TheBaroness: Very much so.
330* TheChosenOne: As she wields tremendous power which came to her (through, presumably, her grimoire), she views herself as a chosen one.
331* CurtainsMatchTheWindow: Has blue hair and matching blue eyes.
332%%* DarkActionGirl
333* DimensionLord: [[spoiler:This is her goal.]]
334* DontYouDarePityMe: Averted. [[spoiler:Before dying, Illua asked Cid to pity her because "Power is all I am".]]
335* EvilCounterpart: To Luso. Likewise, her Grimoire can be considered the Evil Counterpart to Luso's.
336* FauxAffablyEvil: She even ''invites'' Clan Gully to witness her final attempt to [[spoiler:open the Rift and summon a horrible demon out of it]].
337* FemmeFatalons: Has long blue fingernails.
338* IronLady: She never suffers a breakdown even once. Probably due to the fact [[spoiler:the endgame outright states that even if she is defeated, Khamja is so vast and ingrained in the Ivalice underworld it will never be stopped]] and she knows it.
339* KatanasAreJustBetter: Her weapon of choice is a massive ornate katana.
340* KnightOfCerebus: The game's lighthearted tone completely vanishes every time she appears. Justified, as she is the leader of a crime syndicate who employs assassins to do her bidding. She tries to have Cid killed several times, is fond of using poisons against people who oppose her, and doesn't bat an eye when one of her best underling, Ewen, is killed before her eyes, merely considering that she lost a "pawn".
341* LightningBruiser: You better be prepared, as Illua won't pull any punches in your fights against her. Her unique class, Nightshade, grants her formidable stats and access to devastating abilities: Saber is a self-buff raising her Attack and Accuracy (which will make it difficult to avoid her other abilities), Time Blade deals massive damage and can inflict Stop to your unit, and Dimensional Rift is similar to Gravity, except it will make you lose 75% of your current health points, and it has an area of effect as big as summons. She is also immune to debuffs and to normal attacks, thanks to the Reflex skill.
342* MagicKnight: Has the exclusive job "Nightshade" combines fast and powerful attacks, akin to a Parivir, with devastating black and time magics.
343* MakeUpIsEvil: Wears blue make-up and is depicted as evil and vain, thinking of herself as TheHero of a story.
344* MightMakesRight: She subscribes to this philosophy, claiming that the world needs powerful beings. As she considers herself to be powerful, she deems herself worthy of ruling over others.
345* NotSoDifferentRemark: After her first defeat, she claims that Cid and herself are no different, with both of them seeking power. Cid calmly rebuffs her, saying that power through destruction doesn't interest him.
346* NotSoStoic: She acts collected, high and mighty, but she is genuinely surprised to see Luso in possession of a grimoire similar to her own. She immediately attempts to destroy it, but the grimoire easily repels her sword strike and throws her against the wall.
347* RedEyesTakeWarning: In her final confrontation with Clan Gully Illua channels the power of the Neukhia, gaining red eyes in the process.
348%%* TheSyndicate: Khamja.
349* WeUsedToBeFriends: If Cid comes along to the final battle, he and Illua will briefly allude to having fought side-by-side in numerous adventures. When Cid left Khamja, he asked Illua to come with him - an offer she declined in pursuit of power.
350* WrongGenreSavvy: She has a Grimoire and thinks she is the hero of the story. And calls Clan Gully the chorus, except one usually doesn't try to ''kill'' the chorus even in Greek Tragedy....
351[[/folder]]
352
353[[folder:Ewen]]
354!!Ewen
355[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/ewen_2177.jpg]]
356Illua's right-hand man. He's sent out to do her dirty work and occasionally observes during certain quests, alerting you to the fact that Khamja has a hand in this.
357----
358* TheDragon: Falls between this and EliteMook.
359* EstablishingCharacterMoment: To Khamja as a whole; his first two appearances respectively involve him shooting [[spoiler:Cid]] to establish the group has a past history with him, and then trying to force Luso into selling him his judge, establishing Khamja as a criminal organization and the main antagonistic force.
360* HoistByHisOwnPetard: [[spoiler:During the second battle with Khamja, Illua disables the Judges to ensure Clan Gully won't benefit protection; turns out it works for Khamja as well, meaning Ewen will die for real if you defeat him this time. [[BadBoss Not that Illua cares.]]]]
361* KilledOffForReal: [[spoiler:There are plenty of battles where he can appear in, but if he's killed in any of your battles with him, he'll never appear again; presumably, he wasn't under a Judge's protection.]]
362* {{Ninja}}: His class is officially "Nightfall," but it's basically the same.
363* SlouchOfVillainy: Right in the artwork.
364* UnderestimatingBadassery: During his first battle with Clan Gully, he assumes Luso won't be a threat once his Judge disabled. Luso wastes no time in proving him wrong.
365* WeHaveReserves: If you kill him in battle, Illua is slightly miffed over losing a "pawn."
366[[/folder]]
367
368[[folder:Neukhia]]
369!!Neukhia
370Some kind of semi-solid purple... entity... from another dimension. Nobody who knows about it wants it in Ivalice for very, ''very'' good reason.
371----
372* BlobMonster: It's made mostly of some kind of purple slime. [[spoiler:It's also big enough to walk around on.]]
373* EldritchAbomination: Neukhia is a viscous, purple ''thing'' from another dimension. At first, only its hand is fought, but later you fight its entire body while ''on top of it''.
374* EldritchLocation: It normally lives in another dimension.
375* FinalBoss: Neukhia is the final boss of the game.
376* FinalBossPreview: [[spoiler:You face one of its hands alone early in the story.]]
377* PuzzleBoss: The first battle allows you to activate switches on the map to damage it, but this is pointless, as any party that can clear the previous fight is more than able to just kick its ass the old fashioned way, and it's even quicker that way too.
378* OhCrap: A resounding this from Clan Gully when they meet it.
379%%* WalkingSpoiler
380[[/folder]]
381
382!!Rival Clans
383[[folder:Khamja]]
384!!Khamja
385
386Khamja is a [[TheSyndicate crime syndicate]] that operates out of Graszton, and the main antagonistic force of the game. Officially, they build and sell ships. This is a from for a great many illegal activities committed across Jylland. Illua is their leader, Ewen is a high-ranking member and [[spoiler:Cid is a former member]].
387----
388* AwakeningTheSleepingGiant: [[spoiler:In the Duelhorn questline. The Duelhorn's invasion of Jylland was going all smoothly, until the point where Duke Snakeheart decided to threaten Khamja. Then they started treating them seriously, and the Duelhorn ended up slowly but surely crushed.]]
389* DarkIsEvil: They have access to two unique job, respectively named Nightfall and Nightshade. They also happen to be the main antagonist Clan of the game.
390* EvilPoacher: Poaching is one of their operations. [[spoiler:They use Carm Mercantile to identify rare monsters, though most of the latter's members are unaware of this.]]
391* KickTheDog: Their actions on-screen include trying to force Clans into selling them their Judges, [[ResignationsNotAccepted killing members who try to leave]] and making profit from poaching endangered species.
392* MobWar: Between them and Duelhorn. [[spoiler:Khamja wins.]]
393* PowerNullifier: Their leaders know a spell to temporarly disable a Judge, forcing you to fight them without your privilieges or the ability to raise defeated party members.
394* ReplacementGoldfish: Horeme the Dragoon is this for Ewen [[spoiler:after he dies]].
395* ResignationsNotAccepted: [[spoiler: Cid found this out the hard way.]]
396* TheUnfought: It's possible to go the whole game without ever ''seeing'' Horeme, and even if he is seen, he only ever appears to bail out other Khamja members and never fights Clan Gully.
397* VillainWithGoodPublicity: [[spoiler:They are using Carm Mercantile, an organisation devoted to the protection of endangered species, as a cover.]]
398* WeAreEverywhere: According to Maquis, they control all of Jylland.
399[[/folder]]
400
401[[folder:Duelhorn]]
402!!Duelhorn
403
404Duelhorn is a crime syndicate from an unspecified distant land that seeks to extend its grip over Jylland. Technically, they are not a clan at first, calling themselves a "war-band," but acclimate to Jylland's culture pretty rapidly. Over the course of the game, rivalry with the much more villainous Khamja for control over Jylland leads them into an EnemyMine situation with Clan Gully.
405----
406* AntiVillain: All except for Duke Snakeheart. Alys does not like harming innocents, and Maquis is motivated by a desire to one day end war. Even The Night Dancer [[PetTheDog gives candy to a crying kid]] who witnessed him fight another clan to force them to work for Duelhorn. The Night Dancer also seems to be [[BloodKnight looking for a challenge]] more than anything, and otherwise can be as kind and helpful as Alys to innocents.
407* BloodKnight: Duke Snakeheart deliberately reveals Duelhorn's plans to Clan Gully right after he and the other Four Bosses get off the boat just to provoke them into a battle for the fun of it. He also provokes Khamja so he can fight them, which costs Duelhorn their turf war with them.
408* CampGay: The Night Dancer. Note that it's more than him cross-dressing and acting flamboyantly: he can be affected by [[spoiler:Al-Cid's]] special abilities that only work on women normally.
409* ConfusionFu: Duelhorn mooks tend to rely heavily on secondary abilities that don't match the class they look like, tripping up inattentive players. This is probably meant to show that their homeland has different methods of fighting that don't quite match what Jylland is used to.
410* EnemyMine: They will side with and occasionally call for Clan Gully's aid against Khamja, but they are still enemies in the end.
411* EqualOpportunityEvil: Each member of Duelhorn is from a different race: Marquis is a hume, Alys is a viera, the Night Dancer is a bangaa and Duke Snakeheart is a nu mou.
412* {{Expy}}: Duke Snakeheart seems very similar to [[VideoGame/FinalFantasyVI Kefka]] in personality and also has similar eye markings.
413* GameplayAndStorySegregation: Alys the Ensorceled claims that [[DisabilitySuperpower battling with several status ailments strengthens her magical power]]. This is false, and none of her abilities actually benefit from this. The first time you fight alongside her, the enemies [[LampshadeHanging think she's lost it]].
414* IFightForTheStrongestSide: Subverted, villainous version. After the Four Bosses arrive, they split up and run around beating up smaller, weaker clans to force them to work for Duelhorn. Oddly enough, they seem to treat their forced converts pretty well afterwards, and none seems to grumble too much, so this trope is in play for their recruits.
415%%* LaughingMad: Duke Snakeheart.
416* MesACrowd: Maquis can [[SelfDuplication create copies of himself during battles]]. [[spoiler:He does so when you try to stop him from going on a suidical charge against Khamja. In fact, this capability is why he is know as the Phantasm.]]
417* NamesToRunAwayFromReallyFast: "Snakeheart".
418* SmugSnake: [[MeaningfulName Duke Snakeheart]]. Out of all the leaders in the Duelhorn clan, Snakeheart fits the mold of this trope. He acts like everything goes according to plan and how he will never be beaten. [[spoiler: Once he drops his facade and reveals that he was working to dismantle his clan against his fellow leaders so he can take over, he gets even more arrogant until you actually kill him, to which he uses his dying breath wondering why he is getting so cold.]]
419* TheStarscream: [[spoiler:Duke Snakeheart, to the rest of Duelhorn.]]
420* TheSyndicate: Unlike Khamja, though, they are willing to operate in the open using legitimate means to conquer Jylland as well, like the auction house system.
421* TokenEvilTeammate: Duke Snakeheart.
422* TokenGoodTeammate: All of the bosses seen in-game, except Snakeheart, are this to the wider Duelhorn organization. [[spoiler:Eventually the get fed up with the bosses and overthrow them]].
423* UtopiaJustifiesTheMeans: Maquis the Phantasm. Alys has similar views.
424* VillainousCrossdresser: The Night Dancer. The "Laws" for missions involving him seem to be in place only to trip people up on it. Appropriately, his class is "Trickster". This may be slightly subverted, as the clan "The Night Dancer" is in pulls a HeelFaceTurn, turning him into a WholesomeCrossdresser instead.
425* WouldNotShootACivilian: Except for Duke Snakeheart.
426[[/folder]]
427
428[[folder:House Bowen]]
429!!House Bowen
430
431A small, elite clan of four pursuing Klesta, the monster you encounter in your first battle, led by a Fighter named Bowen. You help them pursue their vengeance against the beast and also introduce them to Veis, an assassin who wishes to join them, teaching you her class in the process.
432----
433
434* TheAtoner: The clan warns Clan Gully not to pursue Klestia once wounded because a cornered beast is dangerous. [[spoiler:They know this, because that's how Bowen lost his wife.]]
435* {{BFS}}: Loa, being a Ravager, uses them.
436* BlowYouAway: Tweigel has the Wild Tornado spell.
437* {{Bounty Hunter}}s: Most of the missions you encounter them in outside of their subplot have them hunting down various fugitives from justice.
438* CastFromHitPoints: Tweigel has the Blood Price ability [[MyRulesAreNotYourRules despite it not being available to Nu Mou]].
439* TheComputerIsACheatingBastard: Veis is ALWAYS scripted to have the first turn in any battle.
440* DeathSeeker: [[spoiler:Bowen. He gets better.]]
441* FoeTossingCharge: Subverted. Bowen's Rush ability knocks the target back if there's space available, but the game mechanics don't allow for an actual charge.
442* {{Invisibility}}: Veis can use Vanish.
443* TheLostLenore: [[spoiler:Bowen's wife, Friese.]]
444* PlayingWithFire: Bowen's Backdraft ability.
445* SquishyWizard: Tweigel.
446* ThisIsSomethingHesGotToDoHimself: Bowen tries to take on Klestia alone at the end of his story arc. [[spoiler:Fortunately, you show up in time to prevent this from going terribly wrong.]]
447* TimeMaster: Tweigel has the Slow spell.
448[[/folder]]
449
450[[folder:Prima Donna]]
451!!Prima Donna
452
453A clan/band of four {{Idol Singer}}s -- two Viera and two Gria. They have a large, popular following and even have two perpetual {{Fanboy}}s following them around. They also happen to be pretty skilled warriors.
454----
455* ActionGirl: Every single one. During the Bonga Bugle mission where you try to interview them, thugs show up to try to kidnap the band. The editor promises that his assistants will protect them, but they counter that ''he's'' the one who most needs protection and attack the thugs first.
456* BeastMan: Aluette and Valentyne are Viera.
457* EmotionlessGirl: Lili, if her flat expression is any indication.
458* HotBlooded: Mayhew.
459* LittleBitBeastly: Mayhew and Lili are Gria.
460* LuckBasedMission: The "Kidnapped!?" mission revolves around trying to keep them out of water that their two fliers can close on in two turns, one of which you'll need just to get in range of them. You better hope your lock-down powers don't miss.
461* MeaningfulName: Subverted. They're pretty personable and nice. Only Lili lacks a friendly smile in her portrait.
462* MusicalAssassin: Averted. There is a SpoonyBard class in the game, but none of them have its powers.
463* NotWhatItLooksLike: Clan Gully gets this from Prima Donna in one mission. The four have skipped off to go take a bath, but forgot to tell their manager, who hired Clan Gully to find and rescue them from kidnappers. When the two groups meet, they mistake Clan Gully's motives.
464* ThePrimaDonna: All four of them are idol singers and celebrities in Jylland and a few of them even expect to be treated as such. The name of their clan says it all.
465[[/folder]]
466
467[[folder:Veluga Pirates]]
468!!Veluga Pirates
469
470A minor, all-Seeq clan based around Grazston who are ExactlyWhatItSaysOnTheTin. You butt heads with them a few times over the game, and their leader, Lord Grayrl, will teach you the Viking class after one encounter.
471----
472* BanditMook: Most of their units that aren't Vikings are Thieves.
473* BlatantLies: Lord Grayrl will promise to stop his pirating ways if you spare his life. He doesn't.
474* DirtyCoward: Lord Grayrl, once beaten.
475* DumbMuscle: Lord Grayrl, who can't remember just how much money he's trying to extort out of you and keeps upping the numbers, even ''after'' you've beaten him.
476* {{Greed}}: Lord Grayrl's sole motivation, though he sucks a making demands.
477* HornyVikings: The clan that can teach your Seeqs the Viking class if you beat them.
478* {{Pirate}}: They are a clan of pirates, though "Pirate" isn't a proper class in the game; Viking is.
479* ShockAndAwe: The Vikings in the clan can use Thunder spells of varying levels.
480[[/folder]]
481
482[[folder:Zedlei Consortium]]
483!!Zedlei Consortium
484
485A minor, all-Seeq clan based out of Zedlei forest who raise malboros and flans for the "produce" they can gather from them.
486----
487* TheBeastmaster: Battles with them always include "Zedlei Produce" monsters.
488%%** TheBerserker
489* BlobMonster: They always have at least one flan in their battle team.
490* BreathWeapon: When they have malboros on their battle.
491* TheBrute: They are generally rude, greedy, and not all that bright.
492* ElementalPowers: Their Flan have Black Magic spells of the appropriate element.
493* {{Invisibility}}: The Rangers can have this as a reaction ability at low health.
494* SoreLoser: Most of the times you fight them, it's because they're peeved about losing the Auction to you.
495* TotallyNotACriminalFront: For a supposed "agricultural collective," they sure do love to cause trouble.
496* TrapMaster: Their Rangers have access the abilitys that allow them to set traps and walk over said traps unharmed.
497[[/folder]]
498
499[[folder:Bangaa Brotherhood & Nu Mou Nobles]]
500!!Bangaa Brotherhood & Nu Mou Nobles
501
502Two rival clans from neighboring villages in the Rupee Mountains that have had a violent feud for years and years. Both sides will post bills requesting aid in settling the score once and for all, and both sides pride their strengths (physical and mental, respectively) while denigrating their opponents' corresponding weakness. The leaders of both factions will teach their jobs to you (Arcanist and Cannoneer) when you answer a bill requesting supplies.
503----
504* BlowYouAway: The Bangaa Brotherhood's Bishop has Aero.
505* BrainsVersusBrawn: The nature of their conflict, with the Nu Mou Nobles being the brains and the Bangaa Brotherhood being the brawn.
506* CastingAShadow: As an Arcanist, Madreth has Dark spells.
507* DumbMuscle: What Madreth of the [=NMN=] accuses Mocedad of being. When you speak to him, he doesn't seem all that bad, though, especially compared to some of the dumber Seeq thugs in this game.
508* EscortMission: Their last quest has you protecting their leaders against House Bowen.
509* EnemyMine: They band together when someone hires House Bowen to drive them out of the Rupie Mountains. They decide they'd rather end the feud after the battle.
510* FeudingFamilies: Apparently, they've fought over 100 battles so far.
511* FireIceLightning: The Nu Mou Nobles have a Black Mage. The Bangaa Brotherhood has a Gladiator.
512* MakingASplash: The Bangaa Brotherhood's Bishop knows the Water spell.
513* KiManipulation: The Brotherhood has a White Monk when you fight against them.
514* KnowNothingKnowItAll: Mocedad of the Bangaa Brotherhood accuses the Nu Mou Nobles of being these.
515* MeaningfulName: ''Mocedad'' is Spanish for adolescence and youth, which reflects his brash attitude. Madreth resembles ''madurez'' ([[SpellMyNameWithAnS and would be written the same way in Japanese]]), which reflects his more calm and wise attitude. Incidentally, their names were changed in the Spanish version of the game.
516* TheMedic: The Brotherhood has a Bishop and the Nobles have a White Mage.
517* ShoulderCannon: Mocedad uses hand-cannons, which have a pretty good range.
518* TimeMaster: The Nobles have a Time Mage.
519[[/folder]]
520
521[[folder:Yellow Wings]]
522!!Yellow Wings
523
524A clan that acts more like bandits than anything else.
525----
526* BanditMook: One of their members is a thief.
527* EnemyMine: You get hired by them at one point to defend them from pursuers. It turns out that the pursuers are your friends from House Bowen, and they are fleeing because they stole something.
528* TheHighwayman: They will block a road in Camoa and demand a toll to pass until you beat them. Many other clans will do this too, but this is more or less explicitly this clan's "[[PlanetOfHats hat]]," and you have to fight them early in the main storyline.
529* SmallNameBigEgo: They're offended to find out that Clan Gully has never heard of them.
530* StarterVillain: They are one of the first clans you face at the beginning of the game, and while they do come back, they are definitely not the strongest of your opponents.
531[[/folder]]
532
533[[folder:Kthili Surveyors]]
534!!Kthili Surveyors
535
536A clan of profiteering tomb-raiders posing as legitimate archaeologists in the Kthili Sands area. You run into them a few times either in the act of stealing or in the act of fleeing from justice a few times.
537----
538* AdventureArchaeologist: Subverted. They pose as researchers but make secret, illegal digs for goods to sell when no one is looking. In other words, they play this trope in a world that takes a much dimmer view on this sort of behavior than the trope's heyday.
539* BanditMook: They are pretty much all members of the Thief job or monsters.
540* FakeCharity: Like other rival clans, you can encounter them in their home turf and face the choice of paying 5,000 gil or fighting them. However, unlike most other clans that act outright as TheHighwayman, the Surveyors instead ask for a charitable donation for research. If you pay up, they seem pleasantly surprised that you were such a sucker; if you don't, ''then'' they jump you.
541* KilledOffForReal: One of the rumors you can pick up in the game reveals that the entire clan was annihilated.
542* MultiMookMelee: There is a mission where you have to pick up some spilled gems before they can steal them all. They make no real effort to get the gems first, but you face an unlimited steam of replacement mooks, so there's not much point in fighting them.
543[[/folder]]
544
545[[folder:Chita's Weaponers]]
546!!Chita's Weaponers
547
548An all-Bangaa clan of blacksmiths. They are just as good at using their weapons as they are at crafting them.
549----
550* {{BFS}}: Two of their Warriors use these.
551* BerserkButton: Chita HATES it when his weapons are stolen, as a group of unfortunate Baknamy find out in one mission.
552* TheBlacksmith: Their primary line of work.
553* CombatMedic: And varios offensive spells.
554* LizardFolk: All of them are Bangaa.
555* TheMedic: Their Bishop knows Cura.
556* OneHandedZweihander: Inverted. Chita has a passive ability that allows him to wield a one-handed sword with both hands, increasing his attack power.
557* StatusBuffDispel: Another of their Bishop's abilities.
558* TakenForGranite: The Bishop can also do this.
559[[/folder]]
560
561[[folder:Graszton Seaways]]
562!!Graszton Seaways
563
564A clan of sailors operating out of Graszton.
565----
566* AnIcePerson: Their Beastmaster knows Blizzard and Blizzara.
567* {{BFS}}: Their Warrior wields one.
568* BanditMook: One of their members is a Thief.
569* TheBeastmaster: They have one, but since they never fight alongside monsters, he acts as a spellcaster instead.
570* TheBerserker: One of their members is one.
571* BlowYouAway: The White Monk knows Aero.
572* CharmPerson: The Archer knows Cupid.
573* DishingOutDirt: The White Monk also knows Earth Render.
574* InstrumentOfMurder: Their Beastmaster has one.
575* MakingASplash: The White Monk also has the Water spell.
576* ShockAndAwe: The Thief knows Thunder and Thundara.
577* SquishyWizard: Averted. Their spellcasters have moderate to high defense stats.
578* SoreLoser: They demand that you apologize for being too noisy if you beat them in an auction. If you don't, they fight you. Unlike other clans, however, they're pretty content to just let you be in peace after you do so.
579[[/folder]]
580
581[[folder:Jytras Pirata]]
582!!Jytras Pirata
583
584A group of bandits that operates in eastern Jylland as associates of the Jytras Group.
585----
586* BanditMook: Their leader is a Thief who can steal your gil.
587* BlowYouAway: Their Raptor knows Cyclone and Whirlwind, which both deal wind damage.
588* CastFromHitPoints: Their Seer knows Blood Price, which converts MP costs to HP costs.
589* TheComputerIsACheatingBastard: Their Seer knows Blood Price, which Seers and human characters in general shouldn't be able to learn.
590* DeathDealer: They have a Trickster who fights by throwing cards.
591* TheRedMage: Their Seer knows powerful attack and healing spells.
592* YourMindMakesItReal: Their Trickster induces status ailments through psychological manipulation.
593[[/folder]]
594
595[[folder:Moogle Porters]]
596!!Moogle Porters
597
598A group of Moogles that operate in the eastern region of Ordalia.
599----
600* BlindedByTheLight: Their Tinker knows Silver Disc, which uses a reflected flash from a giant disc to inflict Blind on either party.
601* DamageOverTime: Their Tinker knows Green Gear, which can inflict poison on all units of either side.
602* DodgeTheBullet: Their Flintlock knows Blur, which allows them to dodge basic attacks with guns and hand-cannons. Their Tinker knows Archer's Bane, which does the same for arrows.
603* ForcedSleep: Their Tinker's Chroma Gem has a chance of inflicting this on each unit of either side.
604* GradualRegeneration: Their Animist knows Regenerate, which grants them a buff that grants them proportional healing on their turn.
605* InstrumentOfMurder: Their Animist wields an instrument, though they can have the weapon's ability mastered already.
606* PowerUpMount: Two of their number are Moogle Knights, riding a Red Chocobo and a Green Chocobo respectively.
607* SoreLoser: If they confront you, it's for winning an item or control of an area at the Auction.
608* StatusBuff: Their Flintlock and green Chocobo Knight can both bestow Protect and Shell, which increase physical and magic defense.
609* ThrowingYourSwordAlwaysWorks: Their Juggler knows Weapon Toss, which throws a weapon to deal damage, and Dagger Toss, which throws a dagger to disable a target. They also have Sticky Fingers, which prevents the former from working on them.
610[[/folder]]
611

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