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1This page deals with recurring monsters from the ''Franchise/FinalFantasy'' series.
2----
3[[foldercontrol]]
4
5[[folder:Adamantoise]]
6[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Adamantoise_269.png]]
7-->'''Debut:''' ''VideoGame/FinalFantasyII''\
8'''Common variants:''' Gil Turtle, Land Turtle
9
10Turtle-type enemies with thick shells, they boast nigh-impenetrable physical defense, but are vulnerable to ice magic.
11
12----
13* BossInMookClothing: As normal enemies, they tend to be quite tough. They're occasionally boosted up to actually being bosses.
14* GiantMook: Especially in ''XIII'', where they tower over the party like buildings, and a stomp from their feet shakes the ground.
15** Even larger in ''XV'' where they can be mistaken for the landscape. That one looks like a small island.
16* KillItWithIce: Ice is nearly always their elemental weakness, which makes a certain amount of sense for a reptile.
17* MadeOfIron: It isn't called '''Adamant'''oise for nothing. Physical attacks usually do nothing but tickle them.
18* MightyGlacier: They aren't too fast, but hit hard and have massive defense.
19* PinataEnemy: Their Gil Turtle variants are aptly named as they frequently drop large amounts of [[FictionalCurrency gil]].
20* SturdyAndSteadyTurtles: Usually slow, but very sturdy and strong.
21* TookALevelInBadass:
22** In ''XIII'', the ''baby'' Adamanchelid can deal a TotalPartyKill if you challenge it the first time you encounter one, and the adult Adamantortoise can do the same even to a party with maxed out Crystarium. The even stronger Long Gui and Shaolong Gui are effectively [[{{Superboss}} Super Bosses]].
23** [[ExaggeratedTrope Taken to infinity and beyond]] in ''XV''. The Adamantoise becomes a lvl. 99 Superboss with [[DamageSpongeBoss a whopping 5 million HP]] that takes players on average about [[MarathonBoss an hour to defeat]].
24[[/folder]]
25
26[[folder:Ahriman]]
27[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/Ahriman_398.png]]
28-->'''Debut:''' ''VideoGame/FinalFantasyIII''\
29'''Common variants:''' Evil Eye, Floating Eye, Plague
30
31Flying enemies that specialize in Death and Doom spells.
32
33----
34* AirborneMook: Always depicted as a winged, flying enemy.
35* DegradedBoss: First featured as a boss in ''VideoGame/FinalFantasyIII'', it's now a high-level enemy usually found in [[TheVeryDefinitelyFinalDungeon endgame dungeons]].
36* DishingOutDirt: Often have access to the powerful Quake spell, and occasionally other Earth-aspected magic.
37* GiantEyeOfDoom: Their iconic trait is their giant eye.
38* {{Oculothorax}}: They're usually just giant round bodies with an eyeball on the front.
39* OneHitKill: They wield spells like Death, Doom, Roulette, etc, that can kill party members instantly.
40[[/folder]]
41
42[[folder:Behemoth]]
43[[quoteright:188:https://static.tvtropes.org/pmwiki/pub/images/Behemoth_5637.png]]
44-->'''Debut:''' ''VideoGame/FinalFantasyII''\
45'''Common variants:''' Dark Behemoth, Kaiser Behemoth, King Behemoth
46
47Some of the most powerful enemies in the game, they're huge monsters that have massive physical power and top-tier magic like Flare and Meteor.
48
49Useless trivia: which side Square chose in the console wars ultimately hinged on which 5th-generation system could handle this enemy in its full 3D complexity.
50
51----
52* BossInMookClothing: They usually appear as random encounters, but are very powerful and challenging.
53* CatlikeDragons: [[http://images3.wikia.nocookie.net/__cb20100705165455/finalfantasy/images/thumb/1/15/Amano_Behemoth_vs._Light_Warrior.jpg/830px-Amano_Behemoth_vs._Light_Warrior.jpg The original art]] for behemoths gave the mammalian creatures dragon-like wings, but said wings didn't make their debut until ''VideoGame/FinalFantasyXV''. ''VideoGame/FinalFantasyVIII'' and ''VideoGame/FinalFantasyXVI'' likewise feature behemoths with vestigial wings, all of which is to imply that even wingless behemoths may have had them at one point, which alongside their innate magic indicates a draconic heritage.
54* CounterAttack: Very often just sits and waits for you to attack it, at which point they unleash a powerful counter blow.
55* FourLegsGoodTwoLegsBetter: While behemoths are generally shown to be able to rear up on their hind legs, which they often do when casting Meteor, the specimens encountered in ''VideoGame/FinalFantasyXII'' and VideoGame/FinalFantasyTacticsA2 are full on bipedal, and even capable of wielding weapons. In ''VideoGame/FinalFantasyXIII'', most Behemoths start out on four legs and then go up on two legs to wield their swords [[TurnsRed when their health gets low]].
56* GiantMook: They're usually among the largest enemies in a game.
57* GuestFighter: Shows up in ''VideoGame/MonsterHunterWorld'', as part of a collaboration event, and is also a boss in Mario Sports Mix, alongside their King Behemoth comrades.
58* KingMook: There are often more powerful King Behemoths.
59* LightningBruiser: In games where they don't just counterattack, they hurt a lot, and are about as fast as a regular Mook.
60* MeteorSummoningAttack: Behemoths frequently have access to Meteor, one of the most powerful spells in the series.
61* MixAndMatchCritters: The typical Behemoth looks like a [[PantheraAwesome a big cat]] or [[BearsAreBadNews bear]] with [[BrutishBulls bull horns]] and a finned tail, and rarely wings.
62* TakingYouWithMe: In some games, they cast [[MeteorSummoningAttack Meteor]] on you when they die.
63[[/folder]]
64
65[[folder:Bomb]]
66[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/Bomb_1193.png]]
67-->'''Debut:''' ''VideoGame/FinalFantasyII''\
68'''Common variants:''' Balloon, Grenade, King Bomb, Purobolos
69
70Living balls of explosive flame, they react to being damaged by growing angry and inflating themselves larger until the pressure buildup causes them to explode.
71
72----
73* ActionBomb: It's even ''called'' "Bomb"!
74* AirborneMook: They float in the air.
75* TheCameo: Bombs appear as stage hazards at Bowser’s Castle in Mario Hoops 3-on-3.
76* {{Cephalothorax}}: They're round, sapient bombs with mouths, eyes, and stubby arms.
77* ExactlyWhatItSaysOnTheTin: They're explosive bomb-like enemies called Bombs.
78* FeedItWithFire: In the games where they're ''not'' weak against fire, they absorb it. In those cases, KillItWithIce.
79* GuestFighter: Bombs and Grenades make an appearance in [[VideoGame/DragonQuestTact Dragon Quest Tact]], being fought during the game’s crossover event with Final Fantasy Brave Exvius.
80* AnIcePerson: [[VideoGame/BeforeCrisis Before Crisis]], a prequel of ''Final Fantasy VII'' introduces the Ice Bomb, an icy variant of the normal Bombs.
81* KillItWithFire: Often weak to fire. But if it doesn't kill them, it may light their fuse.
82* KingMook: Several games feature the King Bomb or Mom Bomb as a boss. ''VideoGame/FinalFantasyV'' also features the Purobulos, a stronger variant of them fought [[WolfpackBoss in a group of six]] as a boss.
83* PlayingWithFire: They can use fire-type attacks, and Exploder is sometimes fire-elemental.
84* PunnyName: A group of Bombs you can fight in some hot springs in ''VideoGame/FinalFantasyXVI'' are called... ''Bath Bombs''.
85* SignatureMove: Despite other enemy types having said move, they're always associated with [[SuicideAttack Exploder/Self-Destruct]].
86* SmallRoleBigImpact: Bombs are usually recurring monsters in various games from ''Final Fantasy II'' onwards, but their story appearance in ''VideoGame/FinalFantasyIV'', consisting of Cecil and Kain using them to blow up Mist, which is Rydia's hometown [[note]] Among the causalities is her mother [[/note]] on the King of Baron/[[spoiler:Cagnazzo]]’s orders, causes the last straw that broke the camel's back for Cecil's service to Baron, and starts his HeelFaceTurn, and thus, his fight against Golbez [[note]] Who's his [[spoiler: [[LukeIAmYourFather brother]]]] [[/note]] and [[spoiler: Zemus]].
87* TakingYouWithMe: Has a tendency to blow up on you if you don't kill it quick enough.
88* ThemeNaming: Its [[UndergroundMonkey subspecies]] are often named "Balloon" and "Grenade"; these are other objects that can explode.
89[[/folder]]
90
91[[folder:Cactuar]]
92[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/FF_Cactuar_4581.png]]
93-->'''Debut:''' ''VideoGame/FinalFantasyVI''\
94'''Common variants:''' Gigantuar
95
96Rare enemies, they leave a large amount of Exp, AP and/or gil. The catch is killing them, because they usually boast high defenses or high evade.
97
98----
99* ArmoredButFrail: Cactuars don't tend to have much health, but their defenses are usually so high that any attackers will struggle to deal more than 1 damage. They also have a high dodge chance, making them even harder to beat.
100* CactusPerson: They are cactus creatures that look like people running.
101* TheCameo: Shows up in crossover events with the Dragon Quest series, [[note]] [[VideoGame/DragonQuestX Dragon Quest X]], the Fortune Street series, and [[VideoGame/DragonQuestTact Dragon Quest Tact]] being examples [[/note]] and is a playable character in Mario Hoops 3 on 3 and Mario Sports Mix.
102* DeathOfAThousandCuts: Damage from "Thousand Needles" is sometimes applied one HP at a time. Blue Mages who can survive the attack can learn it for their own use.
103* DefeatMeansFriendship: In games where they're a summon, you usually need to defeat their leader to do so.
104* EvolvingAttack: Stronger versions of them have 10,000 Needles, and rarely, 100,000 Needles.
105* FixedDamageAttack: Their trademark 1000 Needles always does 1000 damage; it's even the former TropeNamer.
106* KillerRabbit: They're some of the cutest enemies ever... and they will '''end''' you if you underestimate them.
107* KingMook: Gigantuar/Jumbo Cactuar/Cactuar King
108* LastDitchMove: Some games will have them counter with 1000 Needles on their killer when they die.
109* MascotMook: Along with the Tonberry, one of the iconic monsters of the series.
110* MetalSlime: They give a lot of AP, exp, and/or money, but are very rare and very hard to kill.
111* OneHitKill: Sometimes they use 10,000 Needles; in most games where they have this, the needles will do at least one point of damage each and your character's max health is 9,999. You do the math.
112* PintsizedPowerhouse: Usually no taller than a foot.
113* ShoutOut: Based off the Japanese [[http://farm1.static.flickr.com/155/377376256_c798f41c98.jpg Haniwa figurines]]. Their SignatureMove is a reference to a Japanese kid's poem, the fate of someone who breaks a promise on a "pinky swear" (a western counterpart would be "cross my heart and hope to die, stick a needle in my eye").
114* SignatureMove: 1000 Needles is often all they use, and though it predates their appearance by [[VideoGame/FinalFantasyV one game]], it's now associated primarily with them.
115* SpikeShooter: Their SignatureMove, 1000 Needles, has them launch a huge volley of spines at the target.
116* YouKillItYouBoughtIt: Usually you have to hunt down their leader to earn them as a summon.
117[[/folder]]
118
119[[folder:Cloud of Darkness]]
120[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cloud_of_darkness_artwork_ffiii_5196.jpg]]
121-->'''Debut:''' ''VideoGame/FinalFantasyIII''
122
123The AnthropomorphicPersonification of the void, seeking to return any worlds it manifests in to nothingness.
124
125----
126* BalanceBetweenGoodAndEvil: In ''VideoGame/FinalFantasyIII'' and ''VideoGame/FinalFantasyXI'' it appears whenever this balance is upset to enforce a sort of cosmic reset by destroying all existence with what is called the Flood of Darkness. In ''III'' it had even previously manifested as a Cloud of ''[[LightIsNotGood Light]]'', with an accompanying [[LightEmUp Flood of Light]], when said balance tipped too far towards the ''good'' side.
127* BeamSpam: Its preferred method of attacking is an overwhelming number of lasers, referred to as various flavors of Particle Beam.
128* CastingAShadow: Owing to the common overlap between darkness and the void, its powers frequently appear as dark in nature, not to mention its name is the Cloud of ''Darkness''. This is more explicit in ''VideoGame/FinalFantasyXIV'', where the void it rules over is specifically a world that was flooded with dark energy.
129* EldritchAbomination: The ancient, living embodiment of [[CastingAShadow darkness]] and/or [[PowerOfTheVoid nothingness]], complete with CombatTentacles. In ''VideoGame/FinalFantasyIII'' and ''VideoGame/FinalFantasyXIV'' it also falls into HumanoidAbomination territory, appearing as a human-ish woman—with tentacles.
130* FightingAShadow: In all appearances, the Cloud of Darkness cannot truly be destroyed so long as the void it personifies represents exists.
131* FinalBoss: Of ''VideoGame/FinalFantasyIII'' and ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Rhapsodies of Vana'diel]]''.
132* NoBiologicalSex: Despite frequently appearing as woman, the Cloud of Darkness is a genderless manifestation of nothingness. Even so, many people and in-game characters still use female pronouns when addressing the Cloud of Darkness.
133* NonMaliciousMonster: Despite being an inherently destructive being, the Cloud of Darkness is driven more by instinct than any malice, and has been described in-universe as more force of nature than villain. [[DarkIsEvil Notably averted]] in ''VideoGame/FinalFantasyXIV'', where the Cloud is a [[OurDemonsAreDifferent voidsent demon]] rather than an eldritch immune response.
134* PowerOfTheVoid: As the manifestation of the void this is its main power set, represented by myriad purple lasers.
135
136[[/folder]]
137
138[[folder:Coeurl]]
139[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Coeurl_7732.png]]
140-->'''Debut:''' ''VideoGame/FinalFantasyII''\
141'''Common variants:''' Bandercoeurl, Coeurlregina
142
143Feline enemies with long tentacles in place of whiskers, they often attack in packs.
144
145----
146* CatsAreMagic: some of the more common enemies to use magic attacks without being outright mages.
147* CatsAreMean: ''Very'' mean with their nasty Blaster attack.
148* CombatTentacles: Their whiskers/tentacles are often used to attack.
149* PantheraAwesome: Large felines that can be hunted for pelts in some games, and are very beautiful but very dangerous.
150* ShockAndAwe: Sometimes their whiskers are depicted to shock enemies, or otherwise their lightning magic is channeled through them.
151* ShoutOut: Based off the feline monster from ''Literature/TheVoyageOfTheSpaceBeagle''.
152* SignatureMove: Blaster, which either paralyzes you or inflicts a OneHitKO.
153[[/folder]]
154
155[[folder:Death Claw]]
156[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/deathclaw_ccvii_4.png]]
157-->'''Debut:''' ''VideoGame/FinalFantasyIII''\
158'''Common variants:''' Iron Claw
159
160Insectoid creatures that look like walking, clawed hands.
161
162----
163* AbsurdlySharpClaws: Essentially the anthropomorphized form of this trope.
164* BearsAreBadNews: ''VideoGame/FinalFantasyVIII'''s version resembles a bear with four claws in place of its forelimbs.
165* BossInMookClothing: Literally in ''VideoGame/FinalFantasyV''. During the escape from Karnak Castle, the party is harassed in RandomEncounters by a generic looking Sergeant and [[AttackAnimal attack dogs]], with the Sergeant always fleeing when the dogs are slain. Once they exit the castle a scripted encounter occurs that looks identical to these prior encounters, except this time instead of fleeing the Sergeant will transform into the boss Iron Claw, a Death Claw PaletteSwap.
166* GiantHandsOfDoom: Their traditional appearance looks like a clawed hand with legs at the base and a face in the palm. Their ''VideoGame/FinalFantasyXIV'' appearance does away with the legs, playing this up even further.
167* MechaMooks: The common ''VideoGame/FinalFantasyXIV'' version is a magitek construct employed by the Allagan and Garlean empires.
168* SignatureMove: Also called Death Claw, it can inflict HPToOne, [[TheParalyzer paralysis]], or even OneHitKill depending on the game.
169* SlayingMantis: ''VideoGame/FinalFantasyXII'' forgoes their traditional appearance in favor of a giant mantis, which also appears in ''XIV'' alongside the GiantHandsOfDoom appearance. ''VideoGame/FinalFantasyXV'''s version has elements of both the mantis and hand forms.
170[[/folder]]
171
172[[folder:Death Machine]]
173[[quoteright:178:https://static.tvtropes.org/pmwiki/pub/images/capture_290.PNG]]
174-->'''Debut:''' ''VideoGame/FinalFantasyI''
175
176Giant mechanical enemies that tend to be extremely powerful.
177
178----
179* BossInMookClothing: Most notable in their first appearance, where (as [=WarMECH=]) they're about as powerful as [[FinalBoss Chaos]], essentially making them a {{superboss}} in mook clothing. In some games, they appear as actual bosses.
180* ChickenWalker: The joints on their mechanical legs appear to bend backwards.
181* SlapOnTheWristNuke: Their Nuke attack is undeniably deadly, but survivable — something you wouldn't expect for an attack which consists of ''launching a nuclear missile'' at the party.
182* WhenAllYouHaveIsAHammer: They don't tend to have much variety to their attacks, but the moves they do have make them deadly. For example, the original [=WarMECH=] has two attacks: a strong physical attack... and ''nuking the entire party.''
183* YouDontLookLikeYou: Some Death Machines in the franchise adopt their ''Final Fantasy I'' look, but others look quite different. For example, the one in ''Final Fantasy VI'' has two propellers and a human pilot in lieu of legs.
184[[/folder]]
185
186[[folder:Dragon]]
187-->'''Debut:''' ''VideoGame/FinalFantasyI''\
188'''Common variants:''' Bahamut, Black Dragon, Blue Dragon, Brachioraidos, Red Dragon, Tiamat, White Dragon, Yellow Dragon
189
190ExactlyWhatItSaysOnTheTin. Dragons appear through the series as powerful enemies and bosses. While dragon may also refer to larger categories of [[OurDragonsAreDifferent dragon-like creatures]], straight-up western dragons tend to be their strongest representatives.
191
192----
193* BossInMookClothing: If they aren't a boss outright, dragons are often among the strongest enemies encountered.
194* BreathWeapon: Their most notable attacks usually involve breathing their element of choice on you.
195* ColorCodedElements: A dragon's elemental affinity can often be identified via their coloration—[[FireIsRed red dragons for fire]], [[YellowLightningBlueLightning yellow dragons for lightning]], white dragons for ice, and so on.
196* ElementalDragon: Dragon's either default to fire or cover the full spectrum of elemental powers available in one game.
197* KingMook: The [[Characters/FinalFantasyRecurringSummons recurring summon Bahamut]], one of the strongest in the series, is oft stated to be the king of dragons, and frequently needs to be defeated in battle before becoming available as a summon.
198* OurDragonsAreDifferent: Mostly stock western-style dragons, though eastern dragons, [[DinosaursAreDragons dinosaurs]], and other more bizarre variations are not unheard of.
199* PlayingWithFire: In games without a large array of dragons, what few dragons there are tend to be associated with fire, using it in their attacks and resisting or even absorbing it when used against them.
200* {{Superboss}}: Often a games' most powerful OptionalBoss is a dragon. Shinryu was the first such boss and gained enough notoriety from that to have his own lore.
201[[/folder]]
202
203[[folder:Dragon Zombie]]
204-->'''Debut:''' ''VideoGame/FinalFantasyI''\
205'''Common variants:''' Bone Dragon, Skull Dragon
206
207Even dragons die but that doesn't mean their strength goes with them. Brought back to life with undead might, dragon zombie's now add putrid powers to their already frightening repertoire.
208
209----
210* BreathWeapon: Distinguishing from their living counterparts, the breath of dragon zombie's is acrid filth that poisons and debilitates those affected by it.
211* DeceasedAndDiseased: Most often have status inducing attacks to go along with their undead form.
212* ReviveKillsZombie: Their biggest weak point is that revival spells and items will instantly defeat them.
213* UndeadFossils: Often the representative variant doesn't look so much as an undead member of the local dragons but an ancient relative brought back to unlife, such as in ''III'' and ''V''.
214[[/folder]]
215
216[[folder:Flan]]
217[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/FF_Flan_6687.png]]
218-->'''Debut:''' ''VideoGame/FinalFantasyII''\
219'''Common variants:''' Black Flan, Flan Princess, Purple Bavarois, Red Marshmallow, White Mousse, Yellow Jelly
220
221Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.
222
223----
224* BlobMonster: They're rarely little more than globs of colored slime.
225* ColorCodedElements: One can often figure out what elements they use, and what they are weak against, based on their color.
226* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
227* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
228* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois, and so on.
229* UndergroundMonkey: Comes in ''many'' variations.
230[[/folder]]
231
232[[folder:Gigas]]
233-->'''Debut:''' ''VideoGame/FinalFantasyI''\
234'''Common variants:''' Hill Gigas, Glasya Labolas
235
236Powerful giants whose gargantuan blows are not to be underestimated.
237
238----
239* DishingOutDirt: A recurring ability of theirs is to use Quake magic. Variants can change their magic preference for the element they want though.
240* GiantMook: As Gigas translates to Giant, this is as literal as it gets.
241* OurGiantsAreBigger: Often one of the larger enemies to be encountered. The ''VII'' incarnation rivals the Kaijuesque Weapons in game size.
242* SmashMook: Most often are physical beat sticks capable of hitting hard and not much else. Some however..
243* StrongAndSkilled: Some incarnations add skilled attacks to their repertoire. ''VI'' in particular gave the later types moves like Uppercuts and Throat Chops.
244[[/folder]]
245
246
247[[folder:Goblin]]
248[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png]]
249-->'''Debut:''' ''VideoGame/FinalFantasyI''\
250'''Common variants:''' Black Goblin, Goblin Mage, Goblin Prince, Hobgoblin
251
252Basic enemies armed with daggers.
253
254----
255* DeviousDaggers: They usually wield daggers.
256* FixedDamageAttack: Goblin Punch is sometimes depicted this way, especially if it can be learned by a [[PowerCopying Blue Mage]]. In these cases, it will always deal damage equivalent to a player's level, or sometimes it will deal more damage if the user and their opponent are the same level.
257* GoodOldFisticuffs: Tend to have a move called "[[SignatureMove Goblin Punch]]".
258* TheGoomba: Usually the first monster you run into. (Though the later on the series you get the more likely this is to be subverted. See below.)
259* OurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the middle of their torso instead of a mouth. ''XI'' has their own distinct take on Goblins which carried over to ''XIV''.
260* SignatureMove: Goblin Punch.
261* UndergroundMonkey: There are frequently multiple versions of them, some of which are found much later and with respectable stats.
262[[/folder]]
263
264[[folder:Hades]]
265-->'''Debut:''' ''VideoGame/FinalFantasyVII''
266
267A supremely powerful caster.
268
269----
270* BossInMookClothing: In his ''FFV'' appearances he is the most powerful random encounter enemy in the game, even being able to cast Neo Exdeath's own Almagest spell. And since a random encounter could include more than one Hades, he is more than capable of wiping out a full team.
271* DemBones: Was a skeleton in ''FFVII''.
272* {{Expy}}: In his ''FFVII'' appearance he is ''blatantly'' based on the Horned King from ''WesternAnimation/TheBlackCauldron''.
273* FinalBoss: A rare recurring final boss for the series, representing ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Seekers of Adoulin]]'' and ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Shadowbringers]]''. Even before these appearances, he was originally planned to be the final boss of ''VideoGame/FinalFantasyIX'' before being replaced by Necron.
274* OptionalBoss: In ''VideoGame/FinalFantasyIX'' he is an optional encounter in the final dungeon that is triggered by interacting with an unmarked and unremarkable piece of scenery that [[GuideDangIt players without a walkthrough would easily miss]]. Defeating him grants access to his synthesis shop, [[UltimateBlacksmith which provides some of the best equipment in the game]].
275* SignatureMove: Has been associated with the move "Black Cauldron" ever since his ''FFVII'' appearance... How Square still haven't incurred the wrath of Disney's lawyers is anyone's guess...
276[[/folder]]
277
278[[folder:Iron Giant]]
279[[quoteright:162:https://static.tvtropes.org/pmwiki/pub/images/Iron_Giant_5724.png]]
280-->'''Debut:''' ''VideoGame/FinalFantasyII''\
281'''Common variants:''' Red Giant
282
283Massive iron golems armed with equally massive swords.
284
285----
286* AnimatedArmor: They're giant armored enemies animated by magic or technology, not by a wearer.
287* {{BFS}}: Always seen with one, except in ''IV'', where they traded it for an ArmCannon. Lampshaded in ''VideoGame/FinalFantasyIVTheAfterYears'', where the party comment on how [[OptionalBoss the Iron Giant]] that originated from ''Final Fantasy II'' (where they had swords, and so does this one) is different from the variants they're more familiar with.
288* BossInMookClothing: A rare and dangerous encounter in ''VideoGame/FinalFantasyII'' as well as ''VideoGame/FinalFantasyV''. (and, in the case of the former game (its remakes to be specific), will have a boss theme playing when fighting it)
289* TheFaceless: They often go for a FaceFramedInShadow.
290* MightyGlacier: Very slow, but very powerful.
291* OptionalBoss: As even more of a GiantSpaceFleaFromNowhere than [[VideoGame/FinalFantasyIII the Cloud of Darkness]].
292* RedEyesTakeWarning: Their eyes glow red.
293* SmashMook: Iron Giants don't really have any fancy tricks up their sleeve--they typically just alternate between hitting a single target really hard, or all targets slightly less hard with their {{BFS}}.
294* SpikesOfVillainy: May have one on each shoulder.
295[[/folder]]
296
297[[folder:Kraken]]
298-->'''Debut:''' ''VideoGame/FinalFantasyI''
299
300One of the original Four Fiends, this tentacled monstrosity is sure to make life difficult for whoever crosses its multi-armed path.
301
302----
303* IceMagicIsWater: Often has a compliment of Blizzard spells at its disposal to go with its water theme.
304* KrakenAndLeviathan: Is the Final Fantasy's variation on Kraken, which looks like a humanoid octopus in its first incarnation and either a squid or regular octopus in others.
305* MultiArmedAndDangerous: It's most distinguished feature in ''1'' is how many attacks it can do in one round, making it a horrifically powerful beatstick.
306[[/folder]]
307
308[[folder:Lich]]
309-->'''Debut:''' ''VideoGame/FinalFantasyI''
310
311Once the Fiend of Earth, this undead menace has risen time and again to stalk the living.
312
313----
314* DeceasedAndDiseased: Lich has the power of poison to go along with their decaying undead body.
315* DemotedToExtra: Got hit the hardest of all the Four Fiends. While the rest have been relegated to non-plot important bosses, Lich is the only one who has returned as a random encounter.
316* OurLichesAreDifferent: Lich has never had a soul stone and is pretty much shown to be an undead sorcerer most of the time.
317* PoisonousPerson: Lich's most consistent ability is to attack with poison.
318[[/folder]]
319
320[[folder:Malboro]]
321[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/Malboro_2311.png]]
322-->'''Debut:''' ''VideoGame/FinalFantasyII''\
323'''Common variants:''' Carrot, Great Malboro, Malboro Menace
324
325Highly dangerous enemies made up of a giant mouth with a mass of tentacles, their Bad Breath inflicts a slew of status ailments.
326
327----
328* BreathWeapon: Bad Breath.
329* CombatTentacles: Their melee attacks are done with their tentacles.
330* ExtraEyes: Almost have more eyes than teeth.
331* GiantMook: Again, depending on the game. In ''VideoGame/FinalFantasyX'' they're friggin' ''huge'', whereas in VideoGame/FinalFantasyXII, most Malboros are half the height of the player characters.
332* KingMook: There are often more powerful Malboro Kings.
333* ManEatingPlant: Malboros are plant-based and eager to devour your party members.
334* MascotMook: One of the more iconic monsters from the franchise.
335* MeaningfulName: Named after the Marlboro cigarette company (also a potential TakeThat to Marlboro). Their Bad Breath attack references the fact that said cigarettes cause, [[ExactlyWhatItSaysOnTheTin well,]] bad breath. May or may not be an intentional, as their name may also be derived from the Japanese for "bad breath".
336* MoreTeethThanTheOsmondFamily: Rows upon rows of razor-sharp choppers line their mouths.
337* SignatureMove: Bad Breath, of course.
338* StatusInflictionAttack: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
339* TookALevelInBadass: They were just normal enemies initially, and fought in groups and alongside other foes. Since ''VII'' they've been upgraded to EliteMook, fought one at a time, and Bad Breath usually affects the ''entire'' party now, enabling them to cripple the party in one attack. And heaven help you if you get ambushed by one...
340* WeaponizedStench: Their signature attack, Bad Breath, is this, exhaling a noxious gas that inflicts a plethora of status effects.
341[[/folder]]
342
343[[folder:Marilith]]
344-->'''Debut:''' ''VideoGame/FinalFantasyI''
345
346The flaming serpent of the Four Fiends has returned to coil her snake tail around the unprepared.
347
348----
349* DualWielding: More like sextuple wielding, every one of her six arms has a scimitar.
350* MultiArmedAndDangerous: The human half has six arms, letting her wield six scimitars.
351* SnakePeople: Usually takes the form of a woman with a serpent lower half.
352* SnakesAreSinister: Marilith's most common attribute is her snake features, which in ''XII'' go all the way and just have it being a giant snake.
353* {{Stripperific}}: The most any of the human half wears is a metal breastplate with some jewelry adornments.
354[[/folder]]
355
356[[folder:Midgardsormr]]
357-->'''Debut:''' ''VideoGame/FinalFantasyVI''
358
359A giant snake or serpentine dragon.
360
361----
362* AscendedExtra: Midgardsormr is a powerful but mostly unremarkable enemy or summon in most of its appearances, but ''XIV'' has it as the Father of Dragons and one of the most important beings in the setting.
363* AttackOfTheFiftyFootWhatever: While always depicted as a huge serpent, the ''XIV'' variation is truly massive, easily hundreds of feet long and able to coil around an imperial dreadnaught.
364* DishingOutDirt: The original version from ''VI'' used a powerful earth spell and taught the Quake spell.
365* PoisonousPerson: After ''VII'', a common ability among the variants is the ability to inflict poison.
366* SnakesAreSinister: This giant snake is nothing to trifle with.
367[[/folder]]
368
369
370[[folder:Mover]]
371[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/Mover_2459.png]]
372-->'''Debut:''' ''VideoGame/FinalFantasyV''
373
374Small, unassuming spheres that attack in trios and combine power for their trademark Delta Attack.
375
376----
377* CombinationAttack: When all three are alive, they may use Delta Attack to petrify one of your characters.
378* ExactlyWhatItSaysOnTheTin: They move, and not much else.
379* HappyFunBall: They're just small red orbs... and then they unleash Delta Attack.
380* KillerRabbit: Aww it's a little red ball with eyeHOLY CRAP Delta Attack!?
381* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditch the fight on a whim.
382* SinisterGeometry: Their Delta Attack takes the form of a triangle of energy.
383* TerribleTrio: Always appear in threes, in order to perform their [[CombinationAttack Delta Attack]].
384* OurZombiesAreDifferent: Classified as Undead enemies.
385[[/folder]]
386
387[[folder:Mu]]
388[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Mu_9953.png]]
389-->'''Debut:''' ''VideoGame/FinalFantasyVI''
390
391Cute and adorable rabbits that burrow underground.
392
393----
394* CuteIsEvil: They're adorable and look like something you might keep as a pet, but they're still enemies.
395* TheGoomba: Usually one of the more basic enemies you find.
396* KillerRabbit: Defied; they're usually about as harmless as they look.
397[[/folder]]
398
399[[folder:Ochu]]
400[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/Ochu_5384.png]]
401-->'''Debut:''' ''VideoGame/FinalFantasyI''\
402'''Common variants:''' Microchu
403
404Giant plant enemies with huge mouths and vine-tentacles.
405
406----
407* CaptainErsatz: They're otyughs from ''TabletopGame/DungeonsAndDragons'', but plants.
408* CombatTentacles: Attack with their vines.
409* EyelessFace: In several games, it doesn't have eyes, unlike the Malboro.
410* EyesDoNotBelongThere: In a couple games where they do have eyes (most notably, their first appearance), the eyes will be on vines that, at first glance, resemble arms.
411* GiantMook: They tend to tower over the party a bit.
412* KillItWithFire: It takes more damage from fire, being a plant and all.
413* ManEatingPlant: It's a plant and its preferred meal is your party members. Go figure.
414* MoreTeethThanTheOsmondFamily: Not as many as the Malboro, but a lot.
415* MotherOfAThousandYoung: Particularly in later appearances, Ochus will be towering boss-level foes and their offspring, Microchus, will infest the area. These Microchus are much weaker, generally innumerable in number, and can be indefinitely summoned during the boss fight against the adult Ochu.
416[[/folder]]
417
418[[folder:Omega]]
419[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/FF_Omega_9880.png]]
420-->'''Debut:''' ''VideoGame/FinalFantasyV''\
421'''Common variants:''' Prototype
422
423An infamous boss built by an ancient civilization for mass destruction, a job it is well-equipped to perform.
424
425
426----
427* ArchEnemy: It varies depending on the game, but it's heavily implied that it is hunting Shinryu in most of its appearances. Other games tend to have Omega matched against other draconic beings such as [[VideoGame/FinalFantasyXII Yiazmat]] and [[VideoGame/FinalFantasyXIV Midgardsormr]]. In ''VideoGame/FinalFantasyXIV'', Omega is actually attempting to create his own arch enemy to aid in its own evolution.
428* BossInMookClothing: In its first appearance in ''V'', you would undoubtedly think a roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's [[RoamingEnemy roaming]], it'll be hard to avoid an encounter with in order to continue on through the Rift, and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or [[GenreBlind ignore the nearby save point]], you are VERY likely to end up unprepared to face a boss ''at least three times stronger than the FinalBoss'' ''[[YouWillNotEvadeMe that cannot be avoided when engaged]]''.
429* CosmeticAward: After being defeated, Omega usually leaves behind some token of the feat that serves no purpose.
430* DegradedBoss: Omega Mk.II's room in ''V'' is populated by ''several copies of the original''.
431* DimensionalTraveler: Omega Mk. XII, who [[NonIndicativeName might]] be the original. The contractor who built it was supposed to make a weapon to kill [[MarathonBoss Yiazmat]], [[note]]implied because Omega only shows up once Yiazmat's hunt has been accepted,[[/note]] but during development they programmed reproductive, adaptive, and dimension-hopping abilities into it. [[GoneHorriblyWrong And then it escaped.]]
432* GiantMecha: It's usually about the size of a car, but is sometimes much bigger.
433* KillTheGod: A common motive behind the creation of Omega's myriad variants: they all seem to have the objective of hunting down and killing beings of divine power, be it its traditional ArchEnemy of Shinryu, or substitutes such as [[VideoGame/FinalFantasyXII Yiazmat]], [[VideoGame/FinalFantasyXIV Midgardsormr]], [[VideoGame/FinalFantasyXV the Astrals]], or [[VideoGame/FinalFantasyXVI Ultima]].
434* NoNonsenseNemesis:
435** Generally its style of combat. No flashy cinematic attacks (if it's not solely using Wave Cannon as often as it can), no InterfaceScrew, and it doesn't particularly rely on status ailments or debuffs to enfeeble the party. Omega just hits really hard and has a lot of HP and defense.
436** Omega enforces this on the player in most games. It doesn't have any elemental weaknesses or patterns to exploit and ContractualBossImmunity is in full effect, and although the player can usually come up with creative ways to offset the damage from Wave Cannon, it's still a battle of attrition that depends on how well the player can balance healing, defense, and offense.
437* OptionalBoss: ''VideoGame/FinalFantasyXI'' is the only entry to feature a fight with Omega as a main storyline encounter. In every other appearance it is purely optional.
438* PaletteSwap: When they appear in the same game, they usually look very much the same as always, ''VideoGame/FinalFantasyXII'' being a notable exception. It was said that the Omegas that appeared in ''Franchise/FinalFantasy'' series are from a same basic structure and merely improved themselves over time.
439** It was also a PaletteSwap of the Prototype enemy in ''V''.
440* RoamingEnemy: In ''VideoGame/FinalFantasyV''. Especially problematic in the BonusDungeon, where there are about ''a half dozen'' of them walking around the room. [[SarcasmMode What a relief!]]
441* SignatureMove: [[WaveMotionGun Surge Cannon/Wave Cannon]].
442* ThemeNaming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like [[VideoGame/FinalFantasyTacticsAdvance Alpha]] and [[VideoGame/FinalFantasyTacticsA2 Upsilon]].
443* UndergroundMonkey: It uses the same frame as the Mimic Queen in ''XII'' and resembles a giant Mimic while it's dormant, but it's not as skinny as them and looks more man-made.
444* [[WalkingTheEarth Walking]] TheMultiverse: Much like Gilgamesh and Shinryu, it is implied that the various "Omegas" across the series are either the same entity, or copies of the original, and travel to the various worlds seeking Shinryu.
445* WaveMotionGun: Its signature attack is the Wave Cannon, a non-elemental energy beam that packs a wallop.
446[[/folder]]
447
448[[folder:Sahagin]]
449[[quoteright:236:https://static.tvtropes.org/pmwiki/pub/images/Sahagin_727.png]]
450-->'''Debut:''' ''VideoGame/FinalFantasyI''\
451'''Common variants:''' Desert Sahagin, Sahagin Chief, Sahagin Prince
452
453Aquatic enemies that act as basic water-elemental {{Mook}}s.
454
455----
456* DefendCommand: In ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyIX'', they can withdraw into their shells to block your attacks.
457%%* FishPeople
458* MakingASplash: They use water-elemental magics.
459* ProngsOfPoseidon: They're fish people who used tridents in some games.
460* UndergroundMonkey: Desert Sahagins, which are fought in the desert. They also come in [[KingMook Chief and Prince]] varieties.
461[[/folder]]
462
463[[folder:Shinryu]]
464[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/Shinryu_Dissidia_4294.png]]
465-->'''Debut:''' ''VideoGame/FinalFantasyV''
466
467Along with Omega, one of the infamous {{Optional Boss}}es of the series.
468
469----
470* ArchEnemy: Though the full backstory isn't clear, it is implied that Omega was created specifically to destroy Shinryu. They often appear together in games, suggesting that one is pursuing the other.
471* AscendedExtra: Got to be a major character in the backstory of ''VideoGame/DissidiaFinalFantasy''.
472** AdaptationalBadass: While there's no question of its difficulty as a boss, according to ''Dissidia'', Shinryu may be one of the most powerful entities in the entire multiverse, outranking Chaos and Cosmos and who knows what other godlike beings.
473* BeginWithAFinisher: In ''V'', it ''always'' opens the fight with Tsunami, an ''insanely powerful'' Water-elemental attack that hits the entire party.
474* BraggingRightsReward: Apart from the [[InfinityPlusOneSword Infinity Plus One Weapons]] he tends to guard, ''V'' also gave you a [[CosmeticAward medal]] for beating him.
475* ChestMonster: In ''V''. Doubles as SchmuckBait for the unprepared.
476* CrystalDragonJesus: Played with -- it's never been worshipped, but it is ''literally'' a God-Dragon formed out of crystal.
477* FinalBoss: Of ''[[VideoGame/FinalFantasyXI Final Fantasy XI: Heroes of Abyssea]]'', ''[[VideoGame/FinalFantasyXIV Final Fantasy XIV: Stormblood]]'', and ''[[VideoGame/DissidiaFinalFantasy2015 Dissidia Final Fantasy NT]]''.
478* InconsistentDub: Has also been known as "Nova Dragon" or "Lord Dragon".
479* InfinityPlusOneSword: It often guards one, usually the Ragnarok.
480* LonelyAtTheTop: ''Dissidia'' suggests that Shinryu wishes to witness things [[IJustWantToBeNormal "not from above, but as you do"]].
481* MakingASplash: [[BeginWithAFinisher Opens most of his fights]] with a ''supremely powerful'' Tidal Wave attack. This attack can often wipe out an entire party in a single hit.
482* MeaningfulName: "Divine Dragon".
483* OptionalBoss: Debuted as one in ''V'', and has become a recurring one in a number of game remakes.
484* OurDragonsAreDifferent: He's a serpent-like entity with wings and arms. He also abnormally powerful, the tidbits on his backstory in ''V'' state that he and Omega were so powerful than even the Legendary Weapons couldn't defeat them.
485* SignatureMove: Frequently has access to other recurring beings signature moves, in addition to his own, Protostar. He is strongly associated with Tidal Wave as well, almost as much as Leviathan is.
486* [[WalkingTheEarth Walking]] TheMultiverse: As with Omega, the implication is that all the Shinryus across the series are the same being travelling between worlds.
487[[/folder]]
488
489[[folder:Tiamat]]
490-->'''Debut:''' ''VideoGame/FinalFantasyI''
491
492Debuting in the original ''Final Fantasy'' as one of the Four Fiends, Tiamat has reappeared multiple times to face the player in assorted forms.
493
494----
495* ElementalPowers: Fitting for their multiple heads, Tiamat often has access to a full compliment of FireIceLightning attacks alongside BlowYouAway spells.
496* EvilCounterpart: Often made a counterpart of Bahamut, as a nod to the ''TabletopGame/DungeonsAndDragons'' shoutout permeating the original ''Final Fantasy''. In ''VIII'' this goes farther as it is a PaletteSwap that only uses a dark knockoff of Megaflare called Dark Flare.
497* MultipleHeadCase: Her original incarnation is a six headed dragon and other incarnations have had variable numbers.
498* OurDragonsAreDifferent: Tiamat has varied from a hydra-esque dragon, a thin eastern dragon, a stock western dragon, and even a magitek bioweapon in ''XIII''.
499* PoisonousPerson: The original Tiamat from ''I'' possessed poison attacks. Incarnations vary on retaining this ability.
500[[/folder]]
501
502[[folder:Tonberry]]
503[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/Tonberry_5777.png]]
504-->'''Debut:''' ''VideoGame/FinalFantasyV''\
505'''Common variants:''' Master Tonberry, Tonberry King
506
507Small reptile-like creatures armed with butcher knives and lanterns, they're among the most dangerous foes in the series.
508
509----
510
511* BossInMookClothing: Tonberries usually have a good deal of health on them, can select someone to use Karma on every time that hapless character attacks, and wields a knife that can kill-stab a player in one hit.
512* CuteIsEvil: The Tonberry is creepy-cute, but one of the most dangerous enemies that can be fought in the games.
513* DefeatMeansFriendship: As with the Cactuar, beating one occasionally lets you summon them.
514* TheDreaded: Is this to experienced ''Final Fantasy'' players all over the world.
515* EvilChef: Wields a kitchen knife.
516* FingerPokeOfDoom: Their Chef's Knife attack is usually depicted as them just jabbed the point of their knife into their target with a cute "Doink!" sound effect... and it does several thousand damage if not just an instant kill.
517* FixedDamageAttack: Depending on the game, Karma either does damage proportional to the number of enemies the target character had killed, or the number of Tonberries the party has killed.
518* IncreasinglyLethalEnemy: He will usually spend several turns approaching before using its signature "Everyone's Grudge" attack, which deals damage for [[WhatMeasureIsAMook every enemy defeated so far]] to one target.
519* KillerRabbit: These guys may look cute, but they are also scary, and for good reason; they pack a giant punch.
520* KingMook: The Tonberry King and Master Tonberry.
521* LaserGuidedKarma: Meant to be the incarnation of the concept, with a skill (usually even called Karma) that damages a foe proportional to the number of foes (or sometimes just number of Tonberries) killed.
522* MascotMook: One of the most recognizable creatures from the ''Final Fantasy'' series.
523* MightyGlacier: Soaks up huge amounts of damage, slowly wanders up to the heroes, and {{One Hit Kill}}s them.
524* NumerologicalMotif: The numbers [[FourIsDeath four]], [[NumberOfTheBeast six]] and [[{{Cap}} nine]] are frequently reoccuring in its stats.
525* OneHitKill: The Tonberry always has a Michael Myers kitchen knife on them. If you let it get close enough to you, then... *Doink*. Get your Phoenix Down ready.
526* {{Revenge}}: The Tonberries are ''THE'' MoeAnthropomorphism of its concept.
527* SignatureMove: Chef's Knife, as well as Karma.
528* SuperPersistentPredator: XIV has a GiantMook variation, aptly named the Tonberry Stalker. These massive creatures are slow and invulnerable, but if they spot the party, they will hound them relentlessly until the party manages to reach the next section of the dungeon.
529* TookALevelInBadass: While they've always been very dangerous, in ''Final Fantasy XV'' they essentially become [[Franchise/StarWars Jedi]], surrounding their knives with large auras of dark energy and then performing brutal combos with them while leaping and spinning around.
530* VideoGameCrueltyPunishment: Their Karma move makes a character take damage proportional to number of enemies he/she killed.
531* WhatMeasureIsAMook: Tonberry will '''make''' you know this via Karma.
532[[/folder]]
533
534[[folder:Tyrannosaurus]]
535-->'''Debut:''' ''VideoGame/FinalFantasyI''\
536'''Common variants:''' Archaeosaur, Allosaurus, Earth Dragon
537
538GarnishingTheStory with Dinosaurs can always be a fun part of any story and that includes ''Final Fantasy'', and the TerrifyingTyrannosaur is the nominal representee of the genus.
539
540----
541* DinosaursAreDragons: Tyrannosaurs and their kin are often labelled with the games' dragon types. ''V'' inverts this and makes it a PaletteSwap of the local DracoLich enemies.
542* EarlyInstallmentCharacterDesignDifference: In the original ''Final Fantasy 1'', they had the now outdated kangaroo look of almost walking upright. When they fully returned by ''VI'' they were given their correct posture, which was back ported into every rerelease of ''1'' until the ''Pixel Remaster'' returned them to the original style for authenticity.
543* PinataEnemy: Tyrannosaurs are often a massive boon to farm exp in the game they appear in. How easy to take down to get that boon varies.
544* SmashMook: Most often have purely physical attack skills, but beware the MagicKnight variants who can use some of the strongest magic attacks around like Meteor.
545* TailSlap: Often a part of their skills is to strike you with their tails.
546[[/folder]]
547
548[[folder:Ultima Weapon]]
549[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/Ultima_Weapon_5456.png]]
550-->'''Debut:''' ''VideoGame/FinalFantasyVI''\
551'''Common variants:''' Omega Weapon[[note]]Not to be confused with Omega.[[/note]]
552
553Completing the trinity of series-wide optional bosses with Omega and Shinryu, the Ultima Weapon is a biomechanical superweapon.
554
555----
556* BadassBoast: It gets a quite impressive one in its debut:
557-->"My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!"
558* BioweaponBeast: Often, such as in its debut ''VI'', Ultima Weapon is a biomechanical beast created for battle.
559* DiscOneFinalBoss: Of ''Final Fantasy VI''. He is the last boss fought in the World of Balance.
560* EnergyWeapons: A common feature of Ultima Weapon is that they can utilize energy attacks, making the PureEnergy boast all the more weighty. Party wide WaveMotionGun attacks, MacrossMissileMassacre of energy blasts, a ChestBlaster PillarOfLight or just a palm shaped energy ball are all within Ultima Weapons arsenal.
561* FantasticNuke: Appropriately, the Ultima Weapon is frequently capable of casting the dreaded Ultima.
562* FinalBoss: Of ''Final Fantasy XIV: A Realm Reborn''.
563* MacGuffinGuardian: The ''Dawn of Souls'' release of ''VideoGame/FinalFantasyII'' makes it the guardian of the Ultima Tome in the Soul of Rebirth epilogue. Upon its defeat, it grants the tome to Minwu for proving his strength. Uniquely, this incarnation is a PaletteSwap of the Behemoth.
564* {{Magitek}}: The Ultima Weapon is oft presented as a fusion of magic and technology. This allows is to serve as a middle ground between the mechanical Omega and the magical Shinryu.
565* MeaningfulName: Ultima is the latin word for both "farthest" and "last". Both of which gives the clear idea that this is the greatest weapon ever made and that this is the last thing you will see before you die. It also had a double meaning in ''VI'', as it is the last being fought before the end of the current world.
566* MythologyGag: The primary iteration in ''VideoGame/FinalFantasyXIV'' is based off the centaur-mech style design from ''VideoGame/FinalFantasyVII'', but an earlier prototype encountered in the players' return to the Fractal Continuum uses the design from ''VideoGame/FinalFantasyVI'', seen above. Additionally, its model is based on that of ''XIV''[='=]s Behemoth, referencing ''II''[='=]s Behemoth palette swap.
567* OptionalBoss: In some of the games, such as ''VIII'' and ''X'', Ultima Weapon is an optional boss encountered in that game's bonus dungeon.
568* OrganicTechnology: As its sprite should indicate.
569* OvershadowedByAwesome: ''VideoGame/FinalFantasyVIII'' introduced a stronger version of Ultima Weapon called "Omega Weapon." While not the same entity as Omega, they are similar in stature as {{Superboss}}es, with Omega Weapon eclipsing Ultima Weapon in power. Since then entries that feature both Weapons typically use Ultima Weapon as a WarmUpBoss to get you ready for the much more dangerous Omega Weapon. However, even in games where it is considered weaker than Omega/Omega Weapon the Ultima Weapon still stands out as a deadly opponent in its own right.
570* PureEnergy: In ''VI'', it [[BadassBoast declares itself raw power given physical form.]] It's not actually boasting, and it gives it one hell of a WeaksauceWeakness: since it's made of pure power it dies if it runs out of MP, and you very probably have ManaDrain spells on hand at that point.
571[[/folder]]
572
573[[folder:Worm]]
574-->'''Debut:''' ''VideoGame/FinalFantasyI''\
575'''Common variants:''' Abyss Worm, Gigas Worm, Sand Worm,
576
577Giant worms with an all consuming maw.
578
579----
580* BlowYouAway: Fitting for their dessert origins, many can cast wind based spells like Sandstorm.
581* DishingOutDirt: Their most common ability is to cast Earthquake.
582* EatingTheEnemy: A common skill they have is to eat a party member.
583* SandWorm: Variants change whether they are partially subterranean or fully out of the ground.
584[[/folder]]
585
586[[folder:Zu]]
587[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/Zu_8412.png]]
588-->'''Debut:''' ''VideoGame/FinalFantasyIV''\
589'''Common variants:''' Bennu, Garuda, Rukh, Tot Aevis, Stratoavis
590
591Giant bird enemies with massive wings.
592
593----
594* AirborneMook: A giant bird that flies.
595* BellyFlopCrushing: Zus often use belly flops as their main physical attack, simply using their weight as a weapon rather than their talons or beak.
596* BlowYouAway: If they ''do'' have a special attack, it would be a gale-based one of some sort.
597* GiantFlyer: Again, giant bird.
598* GiantMook: Large bird that's probably big as a tree.
599* JustEatHim: In ''Final Fantasy IX'', the Zu can swallow a party member whole, which counts as them being ejected from the battle and they won't earn any EXP or AP. It's possible to be defeated if a Zu manages to eat the entire party or the surviving ones.
600* SmashMook: Generally don't have any kind of special attack, but they hit ''hard''.
601* ToothyBird: Has a lot of sharp teeth.
602[[/folder]]

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