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1This is the character sheet for ''VideoGame/FinalFantasyI''. For tropes applying only in the AlternateContinuity, see the ''Characters/StrangerOfParadiseFinalFantasyOrigin'' character sheet.
2
3[[foldercontrol]]
4!Warriors of Light classes
5[[folder:Warrior (''Fighter'')]]
6!!!'''Class Upgrade''': Warrior → Knight
7->'''Voiced by:''' Creator/ToshihikoSeki (Japanese) and Creator/GrantGeorge (English) [''VideoGame/DissidiaFinalFantasy'', ''VideoGame/WorldOfFinalFantasy'' and ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'']
8[[quoteright:110:https://static.tvtropes.org/pmwiki/pub/images/Warrior-ff1-art_1746.png]]
9
10A solid all-around class with high HP, power, and defence, and a great range of equipment to choose from. He upgrades to the Knight, which can cast low-level WhiteMagic.\
11Warrior represents the original ''Final Fantasy'' in the ''Dissidia'' series and other SpinOff titles, including ''VideoGame/TheatrhythmFinalFantasy'' and ''VideoGame/FinalFantasyBrigade''. In the official novelization of the game, {{the leader}} of the team is a male Warrior, [[NamedByTheAdaptation giving him a name]] of Setro [[DubNameChange (Zest in the Japanese version)]], and he carries the Fire Crystal (Though in the games proper he is shown to carry the Water Crystal). In the 1989 manga, the Warrior is portrayed by Puffy Tolte, a girl who works at an inn.
12----
13* AllYourPowersCombined: In the finale of the ''Final Fantasy'' adaptation in ''Memory of Heroes'', [[spoiler: the light of Setro's crystal combines with those of his fallen allies to empower his sword with light, allowing him to defeat Chaos.]]
14* BoringButPractical: The Warrior is one of the simplest classes, not having access to any magic or unique mechanics, but he has very high stats to compensate. The Warrior is also cheap to maintain, seeing as most of his equipment is found, not bought.
15* CanonWelding: With his ''Dissidia'' counterpart's BreakoutCharacter success, it's become set in stone that, while the other three Warriors of Light remain open to interpretation as to what class they were, there ''was'' at least one Warrior who was TheLeader.
16* {{Determinator}}: Setro in both the novel and spin-offs is stubborn, focused, faithful and is fully confident in his abilites. While this allows Setro to not fall for his enemies' manipulation or dissuasion tactics, inspire his allies and allows him to win battles he'd otherwise lose, it also makes it difficult for his comrades to understand him and causes him to become impatient and lose sight of his surroundings. Which Bahamut calls him out on.
17* EarlyInstallmentWeirdness: Despite having all the qualities of a Paladin, his promoted class is the Knight instead, as the Paladin class wasn't introduced until ''VideoGame/FinalFantasyIV''. Also unlike in later games using the Knight class, the Warrior once promoted can't really contribute to shielding others completely from harm, as he lacks the abilities [[VideoGame/FinalFantasyIII Cover]] and [[VideoGame/FinalFantasyV Guard]].
18* FieryRedhead: Setro retains the Warrior's red hair and stubborn nature.
19* GenderFlip: Puffy Tolte in the manga is a [[ActionGirl female Warrior]] whereas most depictions of the Warrior are male.
20* GraphicsInducedSuperDeformed: The Warrior of Light looks nothing like the playable character from [=FF1=]. He is, however, based on the original concept art for Warrior, before they downgraded him to 8-bit pixels.
21* HeadSwap: Warrior's map sprite resembles a Cornelian soldier [[HelmetsAreHardlyHeroic with the helmet off]].
22* HeavyEquipmentClass: The Warrior is uncontested with armour range with it expanding after they upgrade to the Knight, with only the Ninja having a slightly better weapon range.
23* HeroesPreferSwords: While the Warrior is able to wield multiple types of weapons, his preferred and best exclusive weapons are swords. His first exclusive weapon is the legendary {{Excalibur}}, which is the best weapon in the base game thanks to it's ability which imbues it with all the elements and thus is super effective against every enemy in the game. Dawn of Souls and later remakes would add the even more powerful Ragnarok as a new exclusive weapon and the Braveheart, which while not stronger or exclusive, became his default weapon in the spin-offs.
24* InconsistentColoring: The Warrior's hair color varies depending on where you look: In Amano's artwork, Dissidia, most other spin-offs and cameo appearances it's [[MysticalWhiteHair silver]], in the original 8-bit game and Memory of Heroes light novel, it's red, in the CG intro of Origins its a platinum blonde, in the sprites of the remakes, it's a dirty blonde and finally in the artwork for the GBA release and in the Pixel Remaster, it's light brown.
25* KnightInShiningArmor: in Amano's artwork, the CG intro of Origins, Dissidia and other spin-offs the Warrior of Light in his Knight form wears blue plate armor with gold and red trim, a resplendent yellow cape and a helmet with curved horns. In the original 8-bit sprites, the Warrior continues to wear his crimson red armor modified to fit his more adult looking body. In Origins' actual gameplay, Dawn of Souls and other remakes, the Warrior's Knight form is a updated version of the NES sprites of Final Fantasy III's Knight, which includes a pure white crown, white and red plate armor and a resplendent yellow cape.
26* KnightlySwordAndShield: Along with his preference for swords, the Warrior gets access to [[LuckilyMyShieldWillProtectMe shields]] the earliest out of any class, and derives most of his Evasion from them. With his best choice being the Aegis Shield in the base game, the Hero's Shield in Dawn of Souls and the Master Shield in later remakes. Strangely enough, the Lustrous Shield he often carries in spin-offs can not be found in any version of [=FF1=].
27* LightningBruiser: Best HP in the game, best Defense in the game, best overall Magic Defense out of all the fighters, best Attack in the game until very high levels, second-best Agility growth in the game, well-above average stat growth in low-to-mid levels, and the only stats he is deficient in ([[MagicallyIneptFighter Intelligence]] and Luck) were bugged on the NES, so they were useless, anyway.
28* MultiMeleeMaster: Warriors and Knights can equip nearly every [[HeroesPreferSwords sword]] in the game. The Warrior is the only class who can wield axes without completing the class change sidequest. He can also wield hammers, although other weapons eclipse their efficacy. There's not much reason to, but he can even wield a [[MagicStaff staff]].
29* ThePaladin: Not only does the Warrior fight to restore Light to the realm and and once a Knight can cast low level white magic, he also fits character wise. In the novelization Setro is the most heroic and faithful out of the four in following the Crystals' orders to save the world and help the general populace (exasperating Zauver). Similarly in the spin-offs he is the one of the most heroic and loyal followers of the goddesses and promises Garland he will redeem him (which he does by severing the time loop in ''Final Fantasy I'').
30* RedIsHeroic: His sprite always has red armor, and in the NES version, he has flaming hair to match.
31* ShonenHair: In all of his appearances the Warrior has long, unkempt hair.
32* UselessUsefulSpell: Although the Knight can cast [=NulFire/Thunder=], Blink, and Protect, those are quickly replaced by items by the time he can learn them.
33* WeakToMagic: The Warrior is much more vulnerable to magic than to physical attacks.
34[[/folder]]
35
36[[folder:Thief]]
37!!!'''Class Upgrade''': Thief → Ninja
38[[quoteright:110:https://static.tvtropes.org/pmwiki/pub/images/Thief-ff1-art_9004.png]]
39
40The FragileSpeedster of the classes, with decent attack power and a higher chance of fleeing from battles. He upgrades to the Ninja, which has [[MagikarpPower vastly improved abilities]] and can cast low-level BlackMagic.\
41In the official novelization of the game, one of the Warriors of Light is a [[TheLancer cynical Thief]] named Zauver (Sauber in the Japanese version) who carries the Wind Crystal.
42----
43* AmbiguousGender: Although traditionally considered male, and represented as such in the novelization, the Thief does get some female preset names in the remake, and that artwork could be considered a MiniDressOfPower.
44* BalanceBuff: In the original, the Thief is the worst choice available. Ninja is just a Red Wizard, only with marginally better stats and a ''fraction'' of the magic. Creator/SquareEnix has redeemed them on the PSP. The Thief has better stats overall, especially Agility, and they can equip Bucklers this time, while the Ninja has improved defenses and attacking power compared to the original.
45* BloodKnight: In ''Memory of Heroes'', Zauver tends to be the first to leap into battle, in spite of his [[DeadpanSnarker usual snark]]. The fight with Tiamat in particular has him fight far more recklessly in ([[DiskOneFinalBoss what he assumed to be]]) the final battle.
46* EarlyInstallmentWeirdness:
47** Nope, no [[VideoGameStealing Stealing]] here. This is a Thief with a conscience.
48** The Ninja can use some Knight equipment and cast Black Magic. But they're definitely not the dual-wielding, dodge-everything, sword-throwing Ninjas they become in later games.
49* FragileSpeedster: The Thief's Defense is only slightly better than a Mage's, his Attack power is low, not helped by also being limited to second-rate swords, and he has very few armor options. Even at max level, the Thief will wind up with low average HP. Once promoted to a Ninja things turn around as he becomes a master in Evasion and Agility. Allowing him to likely attack before anyone else, cast Haste and enemy attacks will often miss.
50* InconsistentColoring: The Thief has blue hair and a leather vest in the NES and {{Platform/MSX}} version, with said leather vest being purple-ish in the latter. In all other versions, he ties his blond hair under a green bandanna.
51* InfinityPlusOneSword: The Murasame (not to be confused with Masamune) is dropped by Omega in ''Dawn of Souls''. Its use is limited to the Ninja, but equipping it lowers their Agility.
52* JerkWithAHeartOfGold: {{Downplayed}}, as he's not a jerk so much as abrasive, but Zauver in ''Memory of Heroes'' is more sarcastic compared to his fellow warriors of light and is clearly annoyed at the party's treatment and lack of memories. Even so, he's still loyal to his friends and still helps save the world, as much as he complains about it.
53* MagicKnight: Once Thief becomes Ninja, He gains access to every Black Magic spell through levels 1-4.
54* MagikarpPower: The Thief is one of the weakest classes at the start, but his class upgrade gets access to some pretty killer equipment. Ice Brand is a point in the game where the Ninja will be doing almost twice as much damage as the Master. Ninjas can also carry a variety of shields and his selection is second only to the Knight. He can also learn some very useful Black Magic, most notably Haste and Temper.
55* MasterOfNone: Thief is the worst character available before the class change, with worse defense than the Warrior, speed on par with the Monk, weaker attack power than both of them, and no magic to make up for it.
56* MultiMeleeMaster: If you're a fan of being able to equip everything in sight, Ninja is the only class besides Monk who can wield nunchaku, along with longswords, axes, hammers, and staves.
57* NonIndicativeName: The "Thief" can't [[VideoGameStealing steal]] anything. The name of the class in Japanese was Thief, so it's not a translation error.
58* QuestForIdentity: While the four Warriors of Light in ''Memory of Heroes'' [[AmnesiacHero have amnesia]], Zauver is far and away the most concerned by it. [[spoiler: Even when facing down Garland in full OneWingedAngel mode, [[SkewedPriorities Zauver is ''still'' more upset that he's the reason the Warriors of Light lost their memories to begin with]]]].
59* TheSnarkKnight: Zauver in ''Memory of Heroes'' is prone to making sardonic remarks, from implying the king of Cornelia hides a dark secret (although the [[DudeNotFunny knights' glare]] makes him regret it) to muttering that the title of ''Warriors of Light'' is made to hide the party's status as errand boys.
60* SupportPartyMember: The Ninja can use low-level black magic. The elemental spells aren't very useful by the time the class change happens, but he can use Haste and Temper on himself and his allies in the party to boost everyone's damage.
61* TechnicolorNinja: In the Platform/WonderSwan Color line of remakes, the Thief keeps the same bright shade of green on his outfit after the class change. In the original and PSP release, the outfit changed to a garish red.
62* UtilityPartyMember: The party's chances of running away are never terrific — except with the Thief.
63[[/folder]]
64
65[[folder:Monk (''Black Belt'')]]
66!!!'''Class Upgrade''': Monk → Master
67[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/Monk-ff1-art_7877.png]]
68
69The Monk is low-maintenance, because this class doesn't need to buy equipment to be useful. He does insane amounts of damage compared to anyone else on your team, and is one of the most reliable characters for killing bosses. The 1989 manga features a Monk named Flitz Stewart as one of the four Warriors of Light.
70----
71* BadassNormal: The Monk is indeed one-dimensional, but he is the best at that dimension. With the right setup, in a couple of turns your Master is dishing out thousands of damage against the two hardest bosses in the game. They drop like flies.
72* BadassesWearBandanas: Every incarnation of the Monk has worn one, but the Master usually goes without it.
73* BalanceBuff:
74** In the NES version, the nunchaku are viable for a little while, but once the Monk reaches level 8, his fists will out-damage even the Iron Nunchaku. In the remakes, his fists out-power any other weapon options from the start.
75** Magic Defense is only a concern for Monk on the NES due to an odd bug which causes him to gain less after class changing. This is fixed in the remakes.
76** The PSP version also implemented Strength Tonics that are roughly on par with Temper. Your Master can now power himself up in a way similar to a Ninja.
77* BareFistedMonk: The problem with balanced parties is that they are expensive to maintain, but the Monk alleviates that. The Monk gets no weapons after Corneria, and he doesn't need any. As if to highlight this, he can only use nunchaku and a staff or two. Nobody can come close to the damage of the Monk's fists, and his Defense is maxed out when he's not wearing any armor.
78* BoringButPractical: The Monk is the most static class of all. At the start of the game, you equip him; later on, you unequip him. That's it. The rest of the time, he just punches enemies, except when using magic items that anyone can use. He can't beat the god of melee combat (Warrior), but not having to buy anything saves a lot of Gil, and cash doesn't flow too well early on.
79* CripplingOverspecialization: The Monk's Defense only equals his level when he has ''no'' armor equipped at all. If he has the Ribbon equipped, his natural Defense will plummet to 1. Armlets are his best option to compensate, not taking too much off his evasion; the Diamond Armlet in particular is his best pre-BonusDungeon option.
80* CriticalHitClass: The Monk gets double the hits when barehanded because that represents both hands attacking, whereas all other weapons are one-handed, and you don't attack with the off hand. (Shields go there.)
81* GlassCannon: His lack of armor is pretty painful. Even the Thief is a better tank than the Monk. If you choose to equip the Monk with items to protect him from status effects and instant death, his Defense takes a hit; this makes him a less viable tank than the ''White Mage''.
82* ItemCaddy: The original allowed him to carry items [[InventoryManagementPuzzle without it affecting his stats]]. Since your inventory was ''very'' limited in size, this was quite beneficial.
83* LightningBruiser: The Monk is the first character to reach high damage thresholds. The way his fist strength levels up means that he easily deal damage in the thousands while the rest of the party is wallowing in mere hundreds. Add to that his impressive speed, and the Monk slaughters everything.
84* MagicallyIneptFighter: Every other class gets magic, either from the beginning or through promotion. The Monk is locked into using his fists. Though you're welcome to put some magic-casting items in his inventory, drawing upon them is rarely the most effective use of a Monk's action.
85* MagikarpPower: At the start, the Monk actually has slightly less HP than the mages and Thief. It has subpar defense, and won't match the Warrior's damage until later. While unarmed, the Monk gets twice the hits (one for each hand). So even though each attack hurts less, the total damage is higher. After every few levels, he gains another two hits. By that point, any weapon he's still holding is holding him back. Pretty soon, he's getting over a dozen hits on his turn, with his Attack power rivaling some of the best weapons. An unarmed Master is comparable to a Knight with Excalibur at the same level, and can potentially OneHitKill the final boss.
86* {{Nerf}}: His Defense on the NES was pretty damn good. They've actually lowered his Defense in the newer ones.
87* PlayerNudge: Monk is a peculiar class in that he deals much more damage unarmed than he does with weapons. As if to highlight this, he can only use nunchaku and a staff or two.
88* PowerUpLetdown: In the original NES version, the Master actually had ''worse'' Magic Defense growth than the Monk, making it a straight downgrade. Rereleases, fortunately, correct this issue.
89* WalkingShirtlessScene: Monk is unambiguously male in the remakes, with an open vest exposing what appear to be well-toned pecs and abs. The Master dons a robe in ''Origins'' and the [[Platform/GameBoyAdvance GBA]] version, but otherwise goes shirtless. {{Averted}} in the PSP version where both the Monk and the Master wear chest plates.
90* WeakToMagic: His Magic Defense growth on the orginal NES version is the best in the game... as a Monk. Master has the worst Magic Defense growth of any class; he will take much more damage from magic than the rest of your party.
91[[/folder]]
92
93[[folder:Red Mage]]
94!!!'''Class Upgrade''': Red Mage → Red Wizard
95[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/Redmage-ff1-art_9855.png]]
96
97The Red Mage has access to both White Magic and Black Magic. They have decent equipment options for a spellcaster, and they learn enough of the Black Mage's spells to make the Black Mage themselves look redundant.
98----
99* AmbiguousGender: Could be a slender man with long hair, could be a woman. The remakes offer both male and female preset names, although the ratio of 6:4 skews in favor of male.
100* AwesomeButImpractical: Light Warriors are in for rough time if they stack Red Mages. They might get away with building up one physically and the other magically; otherwise, things get really expensive, ''really'' fast. 20,000 gil per spell in Crescent Town, 3 spells each. Total: 60,000 gil per Red Mage. Now throw in the equipment. At a point when the party is earning 4,000 gil per battle at most, and more often they'll earn closer to 1,000-2,000.
101* BalanceBuff: Staves are the natural weapon for a spell-slinging wizard, but the Red Mage can only use the most basic staff in the NES game. Later versions give them access to the considerably more powerful Healing Staff, Sage's Staff, and Judgment Staff (but only as an item). They can switch between attack magic with the Judgment Staff, healing magic with the Healing/Sage's Staff, or dealing physical damage. Plus they have access to the best equipment from the Labyrinth of Time: With the Barbarian Sword equipped, Red Wizard hits as hard as a high-level Master, if not harder.
102* CombatMedic: They may not be as proficient as the White Mage, but they're more resilient, and spells like Protect aren't affected by Intelligence.
103* CrutchCharacter: Early in the game, they can cast buffs such as Haste and Temper much earlier than the Thief, and multi-target spells like Thundara to kill mobs early in the game. Their lack of HP isn't really felt yet, since armor is more important. They can function as a secondary tank (thanks to Chain Mail) or healer, and they aren't completely worthless without MP. But they struggle to find good armor late in the game, and they eat up Gil when buying magic. While still viable in the endgame, the Red Wizard eventually ends up as a MasterOfNone.
104* FedoraOfAsskicking: Also known as a Cavalier hat, it's an iteration of the musketeer hat with a bit of Robin hood thrown in.
105* GlassCannon: To balance out their decent physical attack power and magical ability, the Red Mage has a poor selection of armour and below-average HP growth.
106* JackOfAllStats: The class itself doesn't lean in either direction. It has less strength than the melee jobs, and more than the physically-frail casting jobs. Agility is also very standard.
107* MysticalWhiteHair: They're the only character to retain an abnormal hair color in the remakes.
108* {{Nerf}}: In any version of the game which rebalanced the classes, they still have the second-lowest health gain, but they also have low Magic Defense (comparable with the other fighter classes), whereas White and Black Mages can tank the huge NonElemental damage thrown at you by the game's various {{superboss}}es.
109* RedIsHeroic: In the Japanese version of the game, the Red Mage is indeed called Red Mage ("Aka Madoushi" is essentially Red Magic Person), but there is no "Red" Magic; it's actually listed as White/Black Magic on the command screen. ("Shiro Kuro Mahou", literally "White Black Magic"). They only got the Red moniker due to their spiffy design and pimp feather hat.
110* TheRedMage: The TropeNamer. A Black and White Mage take up two slots on the roster, while the Red Mage is less effective than each in their own role. Their armor is also on par with Warrior at the start, they can equip swords, and they actually deal decent damage until later in the game.
111[[/folder]]
112
113[[folder:White Mage]]
114!!!'''Class Upgrade''': White Mage → White Wizard
115[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/Whitemage-ff1-art_411.png]]
116
117The White Mage has access to all of the best healing spells. She may lack strength in the beginning, but she compensates for it by making the game much easier. Once you unlock Holy and the Sage's Staff, she becomes a competent attacker.\
118In the official novelization of the game she [[TeamMom is a motherly youth]] named Flora (Floe in the Japanese version) who carries the Water Crystal.
119----
120* AmbiguousGender: While marketing materials for the original NES release of the game heavily imply that all of the heroes are male, including White Mage, aside from Minwu, almost every major White Mage in the series has been a woman. Additionally, in the remakes, the pre-set names for the White Mage are mostly female. The White Wizard lowers their hood to reveal long hair, but [[LongHairedPrettyBoy that's not unusual for male characters in the series, either]], so the remakes changed the White Mage's sprite to look more feminine. The offical novelization would feature a female White Mage.
121* BalanceBuff: ''Dawn of Souls'', thanks to how strong Healaga is now. (High-level charges are [[TooAwesomeToUse too scarce to be useful]] on the NES.) Without it, the team needs to use a Rune Staff or an Elixir anytime they're injured. And single target healing has a hard time keeping up with damage. Combined with Intelligence working as it should, the White Mage has the power to resist strong enemies that spam non-elemental attacks, such as Warmech and Chaos. The White Mage and Black Mage also get access to items that cast their ultimate spells, and with a Sage's Staff equipped, Holy is the strongest spell in the game thanks to the 50% damage buff.
122* EarlyInstallmentWeirdness: Dia has been rendered obsolete by the ability to [[ReviveKillsZombie target zombies with Cure and Raise to damage them]]. It still shows up from time to time in the [[MassivelyMultiplayerOnlineRolePlayingGame MMOs]] and ''VideoGame/ChocobosDungeon'', where it inflicts Holy damage on all types, not just [[NightOfTheLivingMooks undead]]. ''V'' has Requiem, which has the same effect as Diaja, but can only be taught to a [[QuirkyBard Bard]].
123* GlacierWaif: The White Mage has high Magic Defense just like her ''D&D'' counterpart, Cleric, so she can take a surprising amount of punishment. She can also carry several types of hammers, including one which ''shoots lightning bolts for free''.
124* HolyHandGrenade: Holy. Add to that the Sage Staff's unique ability: equipping it doubles Holy damage, meaning it'll do more than Flare does.
125* LastDiscMagic: Very late in the game, the White Wizard can learn Holy, which damages everything.
126* LongHairedPrettyBoy: [[AmbiguousGender If male]], the White Wizard's sprite from the 8-Bit/''Pixel Remaster'' versions can be intrepreted as having masculine long hair. While later releases prior to ''Pixel Remaster'' have made the White Mage and White Wizard's designs progressively more feminine, that hardly disqualifies male White Wizard characters in those versions.
127* MagikarpPower: The White Mage don't offer enough healing to justify her lack of offense until much later, when she has many charges for Curaja and Full-Life. A few dozen points of healing from [[HealingPotion Potions]] isn't going to cut it when enemies can deal 100 points of damage in one turn. Heal/Nul makes fights against casters (particularly bosses) easier.
128* SlapOnTheWristNuke: Holy on the NES. The Knight or Master will cause much more damage, and they can't run out of charges.
129* SquishyWizard: While the White Mage provides a vital support role, she goes down pretty fast (though not as fast as the Black Mage) until promoted if the enemy decides to target her.
130* TurnUndead: The White Mage has the perfect answer to those irritating undead, the [[LightEmUp Dia line]] of spells! While only working on the undead, the Lich is still weak to it in his rematch (where he drops the Fire weakness) and it's more cost effective than the Fira line of spells. She also gets access to Dia line right off the bat, as opposed to the other two Mages, who have to wait until Elfheim to get their crowd control spells.
131* UselessUsefulSpell: The White Mage gets Blink, but they shouldn't be tanking in the first place, especially with a Warrior present.
132* WhiteMage: The TropeNamer. White Mage is weak physically, but they have access to every spell from the White Magic library.
133[[/folder]]
134
135[[folder:Black Mage]]
136!!!'''Class Upgrade''': Black Mage → Black Wizard
137[[quoteright:135:https://static.tvtropes.org/pmwiki/pub/images/Blackmage-ff1-art_1793.png]]
138
139The Black Mage has the highest Magic ability, which makes him the best at casting spells or using magical items during combat. He is pretty fragile throughout the game, but he makes a great [=AoE=] attacker.\
140In the official novelization of the game he [[TheQuietOne is a quiet man]] named Teol (Daewoo in the Japanese version) who carries the Earth Crystal.
141----
142* AmbiguousGender: The Black Wizard has a masculine haircut in the original, but in the remakes, you can't see their features at all. With the default name list features both male and female names, though having slightly more male names. The official novel would later feature a male Black Mage.
143* AwesomeButImpractical: While he can rain death on a group of baddies, his magic is surprisingly weak when he isn't targeting a weakness. And in the NES version, he can only do so a couple times before all of his charges are up, and all he is left with is a dagger, which is an exercise in hilarity more than anything else.
144* BalanceBuff: In later versions, the Black Mage gains roughly twice as much MP as the White Mage, along with access to magical swords, axes, and daggers found in the bonus dungeons. The Intelligence bug has been fixed, so all of their spells benefit.
145* BlackMage: The TropeNamer. If you want complete access to all Black Magic spells, Black Mage is required.
146* CripplingOverspecialization: The Black Mage is utterly useless once he runs out of charges for his spells.
147* CrutchCharacter: The Black Mage is more useful before enchanted items come into play, allowing anyone to hit all targets with equal proficiency.
148* EarlyInstallmentWeirdness:
149** In the NES version, the Black Wizard removes his hat and exposes his face. All versions after the Wonderswan Color port keep the face-concealing hat on.
150** The Black Mage can learn Slow, Haste, and Stop. Beginning with ''III'', time manipulation is the domain of White and [[TimeMaster Time Magic]].
151* FriendToAllLivingThings: Teol is implied to be such in the ''Memory of Heroes'' novelization. This is shown when he tries to convince his allies that the dragon (Bahamut) following them is friendly rather than fleeing or fighting it (as Zauver and Setro respectively suggest).
152* GlassCannon: They can deal massive damage with their magic, but they have the lowest HP growth and the worst armor available in the game.
153* LastDiscMagic: The only worthwhile Black Magic which Red Mages can't use: Flare.
154* OneHitKill: Spells like this take up a disproportionate percentage of the Black Mage's grimoire. There's Death, Kill, [[WeaponizedTeleportation Warp]], Break, Quake, and Scourge.
155* PowerUpLetdown: High level Black Magic tends to suck on the NES, due to its limited charges and the bugged Intelligence stat making it far weaker than it should be.
156* TheQuietOne: Teol in ''Memory Of Heroes'' rarely speaks, but when he does, he makes every word count.
157* RobeAndWizardHat: Blue shapeless robes and a face-concealing hat. The look would define Black Mages in future games, with the addition of striped pants.
158* SlapOnTheWristNuke: He can't cast Flare very many times unless he has his unique staff, and bugged Intelligence on the NES means their magic is no more effective than a Red Mage's. Flare usually does about as much damage as a Knight at that level.
159* SquishyWizard: The Black Mage is, without a doubt, the physically weakest class in the game. He ranks dead last in terms of HP growth, Vitality, and Strength, and he is tied for last with the White Mage in terms of hit rate. The weapon and armor selection for the Black Mage is also beyond pathetic.
160* UselessUsefulSpell: Most of the Black Mage's OneHitKill spells are extremely unreliable. The Break spell does manage to avert it in one case, though.
161[[/folder]]
162
163!Antagonists
164[[folder:Garland]]
165-->“I, Garland, will knock you all down!!”
166[[quoteright:166:https://static.tvtropes.org/pmwiki/pub/images/garland_dos.png]]
167->'''Voiced by:''' Creator/KenjiUtsumi (Japanese ''Dissidia/Dissidia 012''), Creator/KoujiIshii (Japanese, ''Dissidia NT'') and Creator/ChristopherSabat (English)
168
169A fallen knight of Cornelia, Garland is holding the Princess ransom in exchange for the throne. He forges an unholy alliance with the Four Fiends, entering a StableTimeLoop which renders him practically immortal. He transforms into Chaos, the ultimate evil. (And he will knock you all down.)\
170Garland appears in ''VideoGame/DissidiaFinalFantasy'' as the villain representing the original ''Final Fantasy''.
171----
172* AdaptationalHeroism:
173** While it is implied by the game's ending, ''Memory Of Heroes'' novelization implies that Garland was corrupted by something in the Chaos Shrine, [[spoiler: which in turn caused him to enslave the Four Fiends. During the confrontation in the past, Tiamat finds the notion that the fiends would lead the world to ruin to be foolish and accuses the Warriors of Light of the same due to their appearance in an age where light reigns. The implication is that Garland brainwashed her and the rest of the fiends into being his minions after killing the Warriors of Light.]] The Warriors of Light are even approached early on by a group of knights who ask them to spare Garland because they know that his actions are irregular.
174** ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'', a prequel spinoff to the main game, [[spoiler:takes it even further by revealing that Garland and the Four Fiends deliberately took up the role of villains as part of a ZeroApprovalGambit to unite the world against the forces of darkness, robbing the ''true villains'', the Lufenians, of their means of controlling Cornelia.]]
175* AdaptationOriginConnection: While not directly connected to the Warriors of Light's origins in ''Memory of Heroes'', [[spoiler: it's eventually revealed that Garland's mucking about through time caused the Warriors of Light to lose their memories (and possibly, erased all memory of them from everyone else).]]
176* AlternateUniverseReedRichardsIsAwesome: In the manga, [[spoiler: the dimension that the overall story takes place in is ''separate'' from the dimensions that the main characters came from. Thus, when we see the Garland from Puffy's home dimension, he handles Sarah's rejections well, even if it's clear he's upset by it and he never became Chaos.]]
177* ArtEvolution:
178** Over the course of the game's remakes, Garland has become larger and more imposing while retaining the same basic design.
179** PlayedWith in regards to his Dissidia design as, while Garland uses the designs from that series in most guest appearances, they have yet to be backported to this game. A rare few, such as ''VideoGame/FinalFantasyBraveExvius'' manage to have ''both'' designs.
180* BadassCape: He has a prominent cape, which he drapes around him in his boss sprite.
181* BigBad: [[spoiler: The main antagonist of the game]], although you only learn so at the very end.
182* BlackKnight: He fits the look of one. Later appearances in other ''Final Fantasy'' games make him more of one.
183* BreakoutVillain: In the original game, Garland is just a really weak StarterVillain who we only see in his BlackKnight form for a brief period of time before he's killed off, with [[spoiler:his corrupted form, Chaos, being more prominent as the true BigBad]]. Spin offs and prequels have [[AscendedExtra heightened Garland's influence]], with him being an AdaptationalBadass and TheHeavy of MassiveMultiplayerCrossover ''VideoGame/DissidiaFinalFantasy'', appearing as a quasi-ally in ''VideoGame/MobiusFinalFantasy'', and finally the prequel ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'' has him as [[spoiler:the protagonist and charts his ProtagonistJourneyToVillain]].
184* ChekhovsGunman: [[spoiler:He's actually the BigBad, revealed when you reach the final dungeon and he transforms into Chaos.]]
185* DependingOnTheArtist: [[DownplayedTrope Not as severe as some other cases]] but the color of Garland's cape varies: in the original, it was blue or a blueish purple. The PSX version makes it a dark purple that is clearly distinct from blue, the GBA version brightens it to the point of verging on [[RealMenWearPink pink]], the PSP version finds a happy medium and the Pixel Remaster, despite basing its sprite on the GBA/PSX version, changes the cape to a color more closely resembling the Famicom version. His PSP battle sprite is also the only one to change his posture, with his legs in different positions and one arm drawing his cape over him while the other reaches out to the Warriors of Light compared to the "bracing" position he has elsewhere.
186* EarnYourHappyEnding: The NES version stated that, upon finishing their quest, the Light Warriors discover that Garland is not only alive, but quite well, having never turned to evil in the first place.
187* FaceHeelTurn: As part of his backstory. Garland once served Cornelia loyally, but eventually went rogue and kidnapped Princess Sarah.
188* FallenHero: Garland was once a noble knight who served for Cornelia.
189* FinalBoss: [[spoiler:He and the FinalBoss Chaos are one and the same.]]
190* TheFogOfAges: [[spoiler: Garland himself notes that, by the present time, he will not remember his transformation into Chaos.]]
191* HeelFaceTurn: [[spoiler:Post-credits it's mentioned he will be "waiting for the heroes return" along with everyone else. While it's vague, the line implies Garland managed to avoid JumpingOffTheSlipperySlope thanks to the heroes.]]
192* IHaveYouNowMyPretty: Garland's motivation for kidnapping Sarah and turning his back on his knightly vows was because she didn't return his feelings for her.
193* InformedAbility: Garland may be the WarmupBoss, but in universe this is moreso meant to prove just how capable the Warriors of Light were to be able to defeat him. He's considered to be the WorldsBestWarrior among the populace, to the point the King and Chancellor express that the only reason they didn't bother sending the entire Cornelian army after him outright is because he would have ''won anyway.''
194* KnightInShiningArmor: He ''was'' this before being denied and launching his one-man coup of Cornelia. Later adaptations have introduced a variant with a brilliant white cape, meant to represent who he was as his country's hero.
195* LoveMakesYouEvil: Unrequited love for Sarah caused him to kidnap her and plunge the kingdom into chaos.
196* MeaningfulName: Flower garlands are both placed in soldier graves, invoking how he's a FallenHero, [[spoiler:and their round shape makes the word fitting for a man creating a time loop.]]
197* MonsterProgenitor: [[spoiler: After being sent back in time, his sheer, unbridled hatred from within the Chaos Shrine would corrupt the elements of the world and infest the crystals, giving rise to the Four Fiends. This is changed in the ''Memory of Heroes'' novel, where it's implied that he merely manipulated the Fiends into opposing the Warriors of Light.]]
198* MyDeathIsJustTheBeginning: [[spoiler:His death kicks off the main plot of the game.]]
199* NamedByTheAdaptation: While Garland has OnlyOneName in the game much like other characters, the manga makes "Garland" his last name, his full name being "Red Garland". [[spoiler: ''Stranger of Paradise'' similarly makes him "Jack Garland".]]
200* PreAsskickingOneLiner: He gives one before fighting the heroes, although it differs between translations.
201-->'''Garland''' (English): I, Garland, will knock you all down!\
202'''Garland''' (Japanese): I, Garland, will kick you all around!
203* RecurringBoss: Garland is actually fought twice; [[spoiler:he's the first boss of the game, but then returns in the final dungeon and becomes Chaos, the FinalBoss.]]
204* RedEyesTakeWarning: Garland's sprite has red eyes, clearly visible under the visor of his helmet.
205* SaveTheVillain: Defeating Chaos not only breaks the loop, but also resurrects Garland in the present and implies he never turned evil to start with; he is spared and, along with the rest of Cornelia, awaits the return of the Warriors of Light in the present.
206* SpikesOfVillainy: Garland also has these with his iconic horned helmet.
207* StartOfDarkness: He harbored desires for Princess Sarah, but she rebuffed him. So he decided to abduct her instead, and demand the king hand over the crown to him in exchange for her safety. [[spoiler: Then Cornelia's new heroes to replace him struck him down, he was spirited back in time, and his unbridled malice would corrupt the crystals and put the world in peril.]]
208* StarterVillain: The first villain that the Light Warriors face. [[spoiler:And, in a subversion, the last.]]
209* SuaveSabre: Artwork shows Garland with a saber, and he was a reknowned and noble warrior before his fall to evil.
210* TinTyrant: The UrExample within the series. Surprisingly [[AvertedTrope averted]] in the manga, making it one of the rare cases of the original Garland being portrayed without a mask [[spoiler:at least initially]].
211* WalkingSpoiler: MemeticMutation aside, there's barely anything to talk about with Garland that doesn't spoil the PlotTwist that [[spoiler:he is actually Chaos]]. Later spinoffs such as mobile games in particular make this close to a LateArrivalSpoiler, assuming it isn't one already.
212* WarmUpBoss: Garland has low HP and solely uses physical attacks, so he is relatively easy to defeat.
213[[/folder]]
214
215[[folder:Chaos]]
216-->"But I will be reborn once more. So even as you die, again and again, I shall return. Born again in this endless cycle I have created!"
217[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/chaos_ff-psp_299.png]]
218->'''Voiced by:''' Creator/NorioWakamoto (Japanese) and Creator/KeithDavid (English) (starting with ''Dissidia'')
219
220The lord of discord, Chaos is acting leader of the Four Fiends. He is not present for the majority of the game, only appearing in the final dungeon.
221
222Chaos also appears as the BigBad of the ''VideoGame/DissidiaFinalFantasy'' series, [[spoiler:or more accurately a [[ArtificialHuman Manikin]] copy of him does]], and in the ''VideoGame/TheatrhythmFinalFantasy'' SpinOff as a boss character.
223----
224* AllYourPowersCombined: Chaos has the combined powers of the Four Fiends. He has access to all sorts of "-ga" level spells.
225* ArtEvolution: As the series has progressed and the game remade for new systems, Chaos has become increasingly demonic looking.
226* BalanceBuff: Back in the NES days, a Monk could one-shot Chaos for severe overkill. Later versions have drastically increased Chaos's HP, so that no longer applies.
227* BookEnds: [[spoiler:He's the first boss as Garland and the FinalBoss as Chaos.]]
228* ChaosIsEvil: Well, it ''is'' his name.
229* ChekhovsGunman: [[spoiler:As Garland, he is initially presented as harmless and not plot-relevant at all, but all that changes when you reach the final dungeon.]]
230* TheChessmaster: He's behind the Four Fiends, [[spoiler:who were created in the past as manifestations of his eternal rage.]]
231* ComicBookMoviesDontUseCodenames: In ''Memory of Heroes'', [[spoiler:Garland retains his name after going OneWingedAngel. He does allude to his game counterpart's name by calling himself "Chaos incarnate" while talking about how [[AGodAmI all of creation is his to rule]].]]
232* ElementalPowers: He possesses the combined powers of the Four Fiends, who are each the AnthropomorphicPersonification of the four elements of Earth, Fire, Water, and Wind.
233* EvilPlan: He reveals his near the end of the game: [[spoiler: to keep the time loop going and achieve immortality]].
234* FinalBoss: Chaos is the final opponent fought in the original ''Final Fantasy'', and the only one fought between the definitive PointOfNoReturn for the game if one has Exit and the ending.
235* FusionDance: ''Memory of Heroes'' portrays Chaos as [[spoiler: being the result of Garland absorbing the four not-yet-Fiends.]]
236* GreaterScopeVillain: An odd case: The four fiends wreaking havoc across the world were created by Chaos, but Chaos himself is seemingly absent, with the only reference to him being the Chaos Shrine[[note]]This is seemingly a matter of LostInTranslation: The Four Fiends were known as the Four ''Chaos" in the Japanese text, meaning that Chaos' existence was likely meant to be a twist in and of itself[[/note]]. [[spoiler: This is because the Warriors of Light killed his original form Garland, who himself does not remember becoming Chaos. The Warriors of Light only confront Chaos by going back in time to when Garland became Chaos.]]
237* HealThyself: Can cast Curaja to fully restore his HP, potentially undoing all of your efforts so far.
238* HeroKiller: [[spoiler: He implies as he recounts the true nature of his paradoxical eternal nature that he's ''already'' experienced the Warriors of Light arriving to stop him in the past at least once in the looping time -- and killed them where they stood.]]
239* OneWingedAngel: A decade before the TropeNamer [[VideoGame/FinalFantasyVII existed]], there was Chaos.
240* PhysicalGod: He is the God of Discord and a very powerful entity, that the warriors of light have to defeat.
241* TheReveal: The reveal of his identity provides the game's TwistEnding.
242* SpikesOfVillainy: He has spikes all over his body.
243* StarterVillainStays: [[spoiler: He's actually the StarterVillain Garland, having become Chaos.]]
244* TemporalParadox: [[spoiler: Garland becomes Chaos because Chaos sent for Garland because Garland became Chaos. It's implied that this became possible because he used the crystals' powers to break causality in sending himself back in time, thus creating an impossible perfect loop. The end of the UpdatedRerelease versions as well as a record in Dissidia muse about who or what truly sent him back the first time, but both conclude it's become impossible to ever know.]]
245* TookALevelInBadass: The further in the releases you get, the stronger Chaos gets to compensate. A measly 2,000 HP in the NES version means nothing to a fully kitted party that can use Haste with the best gear or a Master ready to kick ass. Each subsequent release would increase his HP, and eventually bolster his physical attack to hit like a truck as well. By ''Pixel Remaster'', you not only lack the extra bonus dungeon gear that was scaled for his strength, but he keeps his increased stats, ''and'' no longer has a set pattern for his attacks, meaning he can heal himself and nuke you as he pleases.
246* WalkingSpoiler: The only hint to his existence is the presence of the Chaos Shrine ([[LostInTranslation in the english versions, at least]]). [[spoiler: There's also his true identity.]]
247* WhamLine:
248--> '''Chaos''': [[spoiler:Two thousand years from now, you killed me. ''I am Garland.'']]
249[[/folder]]
250
251!!Four Fiends of Chaos
252[[folder:Lich]]
253[[quoteright:202:https://static.tvtropes.org/pmwiki/pub/images/lich_dos.png]]
254
255The Earth Fiend is responsible for the rotting blight spreading over the planet.
256----
257* AdaptationalAttractiveness: [[DownplayedTrope It's not much of an improvement]], but the manga portrays him as having flesh compared to his [[DemBones skeletal]] counterpart from the games.
258* ContractualBossImmunity: Like all undead, Lich is weak to Fire. The second Lich is more resistant to Fire, but he can still be pelted with Dia spells.
259* DishingOutDirt: He's the Fiend of Earth, but otherwise [[SubvertedTrope not an example]], as he prefers to use other elemental spells.
260* TheManBehindTheMan: The GBA, PSP and [=iOS=] remakes confirm that the Vampire who terrorized Melmond was working for Lich. In the bonus dungeon Whisperwind Cove, one of the floors requires you put the souls of your past enemies to rest, the final one being the Vampire. Once he's defeated, his final words are, "''Forgive me, Lich.''"
261* OurLichesAreDifferent: He has a sizable spellbook. Sometimes he sticks with punches, but when he starts casting, that is when he is at his strongest.
262* TheSmurfettePrinciple: Inverted in the manga: Lich is the only male amongst the Four Fiends of Chaos.
263* TookALevelInBadass: The most so of the Fiends. In his second encounter, he's learned how to cast [[FantasticNuke NUKE/Flare]].
264* TheVoiceless: In the Famicom version, Lich is the only fiend who doesn't say anything when you first encounter him, not that the others have much more to say.
265* WakeUpCallBoss: Lich's stats are off the charts compared to previous bosses, and he's the first one to start casting spells that can hit the whole party for massive damage.
266* WalkingWasteland: His siphoning of the Earth Crystal's power has caused the land around Melmond to rot and become lifeless.
267[[/folder]]
268
269[[folder:Marilith (''Kary'')]]
270[[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/marilith_dos.png]]
271
272The Fiend of Fire. She was the last of the Fiends to awaken, originally due to rise 200 years after the Lich. Note that she resembles Kali, the multi-armed Hindu deity; the first documented case of Engrish!
273----
274* AvengingTheVillain: She vows revenge for Lich's defeat.
275* ContractualBossImmunity: {{Downplayed|Trope}} in the first match: Marilith resists Instant Kill spells but is vulnerable to status spells like Sleep or Paralyze. She loses these weaknesses in the Chaos Shrine rematch though.
276* DubNameChange: When the game was first released, her name was spelled as Kary, a (possible) mistranslation of Kali, the multi-armed Hindu goddess of death, likely due to {{Creator/Nintendo}}'s policy at the time of no direct references to religion in American releases. Her original name, Marilith, was not used as it was perceived at the time as being wholly under copyright by Creator/{{TSR}}. For later releases, it came to light that the name could be used without infringing copyright, so the English name reverted to Marilith.
277* MarathonBoss: She has ridiculously high Magic Defense, along with decent Defense. In the Chaos Shrine, she is there to distract the Light Warriors from their main target (Chaos) and exhaust their MP. Marilith also uses the Firaga spell, which hits all members for around 100 damage. This is more of an annoyance, since it requires Healara or the Healing Staff to fix.
278* MultiArmedAndDangerous: She's depicted with multiple arms holding swords.
279* ScissorsCutsRock:
280** Contrary to what you might assume, Marilith is not weak to Ice spells. Fire damages her more than Ice. Some Fiend of Fire! She was based on a ''TabletopGame/DungeonsAndDragons'' monster which explicitly had greater resistance to ice than fire. In reality, she resists fire, ice, and lightning equally, but the player is expected to have Firaga at that point while the stronger Blizzaga is supposed to be learned later.
281** Referenced in ''Memory of Heroes'' where Marilith's fire overpowers Teol's Blizzara. The fact that this is said to be otherwise impossible given the nature of [[ElementalRockPaperScissors magic]] in the FFI setting is taken as a sign of how strong she is.
282* SinisterScimitar: Marilith prefers her sword attacks to anything else, so she will just hack away at one one character most of the time.
283* SkippableBoss: {{Downplayed|Trope}}. It is possible to skip Mount Glug, defeat the other fiends and fight Marilith last. In the later versions, doing this will [[DevelopersForesight change her dialogue slightly to reflect it]]. In any case, Marilith must be defeated to open the final dungeon regardless.
284* SnakePeople: A woman with six arms and a snake's trunk instead of legs. She wears a bra, and that's it.
285* VolcanoLair: She's been napping at the bottom of the Mt. Gulg volcano for the last few hundred years... or at least she was, until you killed off Lich and woke her up.
286[[/folder]]
287
288[[folder:Kraken]]
289[[quoteright:199:https://static.tvtropes.org/pmwiki/pub/images/kraken_dos.png]]
290
291The Fiend of Water. 1,000 years ago, Kraken and Tiamat joined forces and effectively [[GreatOffscreenWar destroyed civilization]], establishing themselves at the nerve centers of the societies they brought down.
292----
293* AdaptationalAttractiveness: Kraken is far more humanoid in the manga, having an entirely human face, on top of [[CuteMonsterGirl being an attractive woman]].
294* CombatTentacles: Kraken tends to body your characters with his tentacles. Even with Protect, his combos will do serious damage. Luckily, Kraken's attacks are mostly single target.
295* ContractualBossImmunity: When you run into Kraken again, he is no longer weak to Thunder spells.
296* GenderFlip: In the manga, Kraken is portrayed as female.
297* KrakenAndLeviathan: Kraken is just a mass of tentacles with a face.
298* MarathonBoss: The younger Kraken takes more damage to defeat than the other Fiends due to his high HP.
299* NoblewomansLaugh: Only in the NES version, though.
300* UnderwaterBase: Tiamat struck at the sky people while Kraken went after the coastal city of Onrac. Now the Water Fiend lurks in the depths of the Sunken Shrine.
301* ZeroEffortBoss: Kraken falls far easier than the fiends before and after him in ''Memory of Heroes''. The narration notes that he and Maralith are equal in power; It's just that [[NextTierPowerUp Bahamut's blessing]] means that the heroes are more of a match for him than they were for Marilith and Lich. He's much tougher than her in the original game, where he [[ShootTheMedicFirst tends to go for White Mages with a 700+ HP opening hit]].
302[[/folder]]
303
304[[folder:Tiamat]]
305[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/tiamat_dos.png]]
306
307The Fiend of Air, a [[OurHydrasAreDifferent hydra]] residing high above the earth. She was the first of the Fiends to awaken, and is the most powerful of the lot.
308----
309* AdaptationalAttractiveness: Much like Kraken, she's much more humanoid and more of a CuteMonsterGirl in the manga. ''Unlike'' Kraken, she quickly transforms into dragon form similar to how she looks in the game, only transforming back upon being defeated.
310* BreathWeapon: Tiamat has access to the [[DeadlyGas Poison Gas]] ability. This is another one of her [=AoE=] attacks which hits everybody.
311* ClimaxBoss: She's the last of the Four Fiends (assuming Marilith isn't skipped), meaning she's the last trial the Warriors of Light must face [[spoiler: before going into the past]].
312* ContractualBossImmunity: {{Downplayed|Trope}} in the first encounter, as Tiamat is vulnerable to petrifaction, and thus the Break spell. PlayedStraight in the rematch where she loses this weakness.
313* LightningBruiser: Tiamat has high physical Defense and Magical defense. She is hard to damage no matter what. With all of the multi-target spells at her disposal, Tiamat prefers them over her melee attacks. It's just as well, since both are quite strong and hard to defend against. Tiamat is fought again in the Chaos Shrine, and she is even faster.
314* OminousFloatingCastle: The mightiest of the Four is responsible for the fall of the Lufenians. Tiamat forced the sky-dwellers to Earth and has taken over their Fortress for her own nefarious use.
315* PsychoElectro: She's one of the Fiends and a servant of Chaos who destroyed the Lufenians, and she has an affinity for casting spells like Thunderbolt.
316[[/folder]]
317
318!!Minor Antagonists
319[[folder:Bikke]]
320
321A brigand who has taken over the {{port town}} of Pravoka.
322----
323* AdaptedOut: The only hint of him in ''Memory of Heroes'' is the Warriors of Light being in possession of his ship after their adventures upon leaving Cornelia.
324* AscendedExtra: He joins the party in the manga and, while not quite to the same extent of Sarah and Bahamut, he remains a helpful supporter.
325* DefeatMeansFriendship: Bikke plays a minor yet crucial role in the game by handing over ownership of his vessel to the Warriors of Light after they defeat his crew in a fight.
326* DressedToPlunder: Bikke is the BadassLongcoat captain with bicorn and beard, while his crew have bandannas and eyepatches.
327* PaperTiger: Bikke himself; His henchmen are also this (see ZeroEffortBoss), but less so.
328* ThePiratesWhoDontDoAnything: Bikke and his men are accused by the people of Pravoka (and even brag themselves) that they've caused much havoc. But after his crew is defeated, Bikke folds like a deck of cards and not only surrenders his ship, [[spoiler:but also vows to make a HeelFaceTurn.]]
329* WarmUpBoss: Shares this role with Garland. For most parties, beating the pirates and getting the ship is a simple task to do, one of the easiest in the game. Each pirate only has 6 Hit Points, and although there are nine of them, a party of four can take them down in short order.
330* ZergRush: He sends ''nine'' pirates to attack your party of four.
331[[/folder]]
332
333[[folder:Astos]]
334
335Astos is the dark elf who placed a sleeping spell upon the elf prince of Elfland/Elfheim in a bid to rule over all elves.\
336He apears once more in ''Final Fantasy IV'', then retires from the series... at least until ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'' where he gets a major case of AscendedExtra.
337----
338* AchillesHeel: Astos is normally quite a tough opponent, but the [[AntiMagic Silence]] spell prevents him from casting RUB/Death, as well as any of his other nasty spells.
339* AdaptedOut:
340** Due to the ChainOfDeals sequence being skipped, Astos does not appear in ''Memory of Heroes''.
341** Astos also does not appear in the manga.
342* ArmoredButFrail: Doesn’t have much health for the point in the game he’s fought at, but his defenses are top-notch — in fact, they’re higher than Lich’s.
343* BackForTheDead: [[spoiler:In the Whisperwind Cove, a bonus dungeon in the Dawn of Souls remake, he returns as one of the restless souls, but is quickly vanquished once and for all by the Warriors of Light.]]
344* CardCarryingVillain: A very generic bad guy, [[spoiler:coy disguises]] and all.
345* FakeKing: [[spoiler:Hangs out in a ruined castle, where he requests that the Light Warriors retrieve his crown, and promptly tells them [[YouveOutlivedYourUsefulness they've outlived their usefulness]] the second they return it to him.]]
346* FragileSpeedster: Astos has surprisingly low HP compared to Garland, but he can cast Haste on himself to gain more attacks.
347* OneHitKill: He's the first boss that can use RUB/Death, and can cast it up to 3 times in total.
348* TakeOverTheWorld: His eventual plan is to conquer the world, but his sights are set on the two elven kingdoms first.
349* WoundedGazelleGambit: The scheming Dark Elf put a curse on the Elf Prince in order to usurp the throne. He tricks you into slogging through the game's first nasty dungeon (the Marsh Cave), then tries to cast Death on you once you bring him what he wants.
350[[/folder]]
351
352[[folder:Chronodia]]
353
354Appearing in the [[UpdatedRerelease 20th Anniversary Edition]], Chronodia is the Lord of Time who awaits at the end of the [[BonusDungeon Labyrinth of Time]]. As the party unlocks the seals limiting Chronodia, she takes on new forms by drawing power from some familiar faces...
355----
356* AllYourPowersCombined: Chronodia's various forms beyond her base form can use the abilities utilized by the Four Fiends [[spoiler: because she has the Four Fiends absorbed into her]].
357* AnthropomorphicPersonification: Upon being defeated Chronodia claims to be time itself.
358* CanonForeigner: Unlike the Souls of Chaos bosses from the GBA version[[note]]Which featured bosses from ''VideoGame/FinalFantasyIII'', ''VideoGame/FinalFantasyIV'', ''VideoGame/FinalFantasyV'' and ''VideoGame/FinalFantasyVI''[[/note]], Chronodia is a new boss created for the PSP version of this game.
359* DeathIsASlapOnTheWrist: Implied to be why she can be continuously refought; As the personification of Time, she can't truly be killed.
360* EldritchAbomination: Chronodia is a TimeMaster who takes the form of an orb with tendrils and a horned, scantily clad woman absorbed into it. [[spoiler: The Four Fiends make her even more Eldritch, to the point where her final form resembles the "mashed together monsters" of the SNES era ''Final Fantasy'' games.]] Chronodia even claims to be time itself and implies that she cannot be killed, just beaten back.
361* FauxAffablyEvil: Chronodia tends to greet the Warriors of Light politely before revealing her intention to absorb their power. In particular, when confronted at her strongest form, Chronodia begins to speak as if offering to give the party her power... only to reveal that she intends to do the opposite.
362* FusionDance: [[spoiler: Each of Chronodia's forms beyond her base has one of the Four Fiends absorbed into her. Later forms have two and the final form has all four plus what seems to be Garland/Chaos.]]
363* ManipulativeBastard: It's implied that she tricks strong warriors into her labyrinth and absorbs those who manage to make it to her. [[spoiler: The encounter prior to the battle with her strongest form implies that the hooded figure that led the party to the Labyrinth and helped them throughout was an illusion that Chonodia used to lure them there.]]
364* PowerLimiter: The Labyrinth of Time has various seals that the party can unlock by clearing the puzzles in time; The seals they unlock, the stronger Chronodia will be [[spoiler: and the more Fiends she'll absorb]].
365* PowerNullifier: Chronodia has the ability to seal one of the party's command. This can be tricky to work around if, for example, a fighter loses the "Fight" command.
366* PowerParasite: Upon meeting the party, Chronodia declares that she intends to absorb their power for herself. [[spoiler: Chronodia's speech prior to her full power fight implies that she has done the same to warriors that have approached her in the past and the way the fiends are incorporated into her forms implies that they may have been absorbed.]]
367* RedBaron: Chronodia proclaims herself to be the Lord of Time in her full speech. Additionally, the party gets a title themselves depending on how well they did in the Labyrinth.
368* RiddleForTheAges: [[spoiler: Chronodia is the personification of Time in a game where time travel is a plot point and her various forms incorporate the Four Fiends, with the final seeming to also include Garland or Chaos himself. What relation, if any, she has with Chaos remains unclear.]]
369* SuperBoss: She's the boss of the optional Labyrinth of Time, and is the most powerful enemy in the game. Uniquely, she has eight different forms, all of which count for bestiary completion.
370* TimeMaster: In her full speech, Chronodia claims to be the Lord of Time. During gameplay, Chronodia's four fundamental spells are all time-related (Haste, Slow, Stop, Warp[[note]]usually regarded as Time Magic from ''FFV'' onwards[[/note]]).
371* WalkingSpoiler: Downplayed; Chronodia is faced at the end of the Labyrinth Of Time, but facing any form outside of the final one gives [[GiantSpaceFleaFromNowhere zero context regarding her existence]].
372[[/folder]]
373
374!Supporting Characters
375[[folder:Princess Sarah]]
376[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/princess_sarah.png]]
377->'''Voiced by:''' Youko Asagami (Japanese) and Brooke Lyons (English) (starting with ''World of Final Fantasy'')
378
379The beautiful eldest Princess of the Kingdom of Cornelia, Garland takes her captive when he goes rogue as a ransom to the kingdom. She appears as a playable character in ''VideoGame/TheatrhythmFinalFantasy''.
380----
381* AdaptationDyeJob: She has blonde hair in the NES and MSX versions, mint hair in the Wonderswan and later versions, pink hair in ''VideoGame/{{Theatrhythm|FinalFantasy}}'' and other spin-offs.
382* AllLovingHero: It's said in some adaptations that even while she was being held as his prisoner, Sarah never stopped trying to reason with Garland.
383* AscendedExtra: She joins the Warriors of Light in the manga.
384* ChekhovsGun: The Lute she gives you opens the final dungeon's entrance.
385* CoolBigSis: It is stated in her ''Theatrhythm'' profile that she acts as a gentle caring girl to her little sister, anyone who needs help, and later the heroes themselves.
386* DamselInDistress: By the time the story begins, she's been abducted by Garland.
387%%* LegacyCharacter
388* MagicMusic: Her Lute. In the crossover games where she's PromotedToPlayable, this gets extended to giving her songs a la various Bards when she levels.
389* MeaningfulName: Sarah is a Hebrew name [[ShapedLikeItself meaning "princess"]].
390* PimpedOutDress: In her artwork painted by Creator/YoshitakaAmano.
391* PrincessClassic: She's a very traditional princess, right down to being [[DamselInDistress captured]].
392* RoseHairedSweetie: Has this in her Amano design.
393* RequisiteRoyalRegalia: Wears a [[CoolCrown tiara]], as expected of her station.
394* ShipTease: The ending mentions the Warriors will return to Cornelia where [[IWillWaitForYou she is waiting for them]].
395* SixthRanger: In the manga: She's not shown to possess a crystal signaling her as a Warrior of Light, she sticks with the party right to the final battle. [[spoiler: It is also implied that she, like the other Warriors, was summoned from another world to stop Chaos.]]
396* SmittenTeenageGirl: After you save her.
397* SoundStone: Her Lute.
398[[/folder]]
399
400[[folder:Bahamut]]
401[[quoteright:127:https://static.tvtropes.org/pmwiki/pub/images/FF_PSP-_Bahamut_306.png]]
402
403The Cardia Islands are home to a race of friendly dragons whose king is Bahamut.
404----
405* AscendedExtra: He's one of the four Warriors of Light in the manga.
406* CaptainErsatz: He is for all intents and purposes Bahamut, the LawfulGood dragon god from ''TabletopGame/DungeonsAndDragons''.
407* EarlyInstallmentWeirdness: Though he almost always functions as a {{summon|Magic}} spell in later games, here he is an {{NPC}} who dispatches the Light Warriors on a quest to prove their courage.
408* SecretTestOfCharacter: Bringing Bahamut the Rat's Tail from the Citadel of Trials convinces him to transform your characters into stronger versions of themselves.
409[[/folder]]
410
411[[folder:Matoya]]
412Matoya is a blind witch living in a cave north of Corneria. She dispatches the heroes on the first of many {{fetch quest}}s throughout ''Final Fantasy''. Her only friends are backwards-talking brooms.
413----
414* AdaptationalAttractiveness: Matoya is far chibi and cutesy in the manga compared to her portrayals elsewhere.
415* AdaptedOut: Due to the ChainOfDeals sequence being skipped, Matoya does not appear in ''Memory of Heroes''.
416* AscendedExtra: She's one of the four Warriors of Light in the manga.
417* BlindSeer: She cannot see without the use of her Crystal Eye.
418* DeadpanSnarker: This is how Matoya expresses her gratitude upon regaining her vision. "Hmph! You're not even as attractive as I thought you'd be..." You're welcome.
419%%* MineralMacGuffin: The Crystal Eye.
420* WizardWorkshop: She lives in a cave littered with skulls on platforms, bookshelves filled with tomes, and magical brooms that keep the place as clean as a dank, old cave can be.
421[[/folder]]
422
423[[folder:Prince of Elfheim]]
424An elf prince who resides in a castle at Elfheim (''Elfland'') and is put into a deep sleep by the evil Dark Elf Astos.
425----
426* AdaptedOut: Due to the ChainOfDeals sequence being skipped, the Prince of Elfheim does not appear in Memory of Heroes. The elves in general are mentioned in passing though.
427* {{Curse}}: Astos placed a "sleeping curse" upon him.
428%%* InstantWakingSkills
429* EveryoneCallsHimBarkeep: He's only called the Prince of Elfheim and nothing else.
430* FlatCharacter: Other than the [[spoiler:Mystic Key]] which he gives you once you wake him up, he doesn't contribute to the plot much. Heck, [[NoNameGiven they never even mention the guy's name]].
431* HeavySleeper: Astos's curse put him in a deep sleep.
432[[/folder]]
433
434[[folder:Dr. Unne]]
435
436''Everyone's'' heard of Dr. Unne! He's a linguist who will offer to translate Lufenian... if only he had something to base his translation on.
437----
438* AdaptedOut: He's absent in ''Memory of Heroes''. The Light Warriors understand the Lufenians from the get-go.
439* InstantExpert: [[ExaggeratedTrope To the most extreme degree.]] Once given the Rosetta Stone, he instantly completely figures out how to speak a foreign language that nobody outside of said culture could understand. He then is somehow able to confer the exact same level of mastery to the Light Warriors in just as much time.
440* InsufferableGenius: He acts extremely arrogant - but considering how fast he can not only master a language, but teach others said language, he's really as good as he presents himself.
441[[/folder]]
442
443[[folder:Lukahn the Sage]]
444
445A minor character that first is mentioned as the one who predicted the arrival of the Light Warriors; he later waits for them at Crescent Lake.
446----
447* TheChooserOfTheOne: He's the one who predicts who they will be - four youths, carrying an orb/crystal.
448* TheProphecy: Inverted, actually - outside of predicting the coming of the Light Warriors before the game, he and the other sages don't sit there predicting the future - they use their oracular powers mostly to divine information from the ''past'' that nobody would otherwise know (such as where to find the Fiend of Fire or where one might get an airship).
449* {{Seers}}: He's the head of a circle of twelve, and he's specifically the one who predicted the Light Warriors would appear.
450* VaguenessIsComing: He refers to a "cycle of wrath." What's the cause of this cycle? [[spoiler:A StableTimeLoop; not some sort of back-and-forth between legacies of good and evil, but the exact same two parties clashing repeatedly due to TimeTravel.]]
451[[/folder]]
452
453[[folder:Cid of the Lufaine]]
454
455A minor character who did not appear in the original ''Final Fantasy''. He is a key player in ''Dissidia'', and is briefly referenced in the ''Dawn of Souls'' remake and the ''Pixel Remaster''. He is an ancient Lufenian who created the airship used by the Warriors of Light.
456----
457* AscendedExtra: Even now, he stands out from other Cids by never appearing in ''Final Fantasy I'' and being unimportant to the plot. In ''Dissidia'', he's integral to the lore of the world. In ''Memory of Heroes'', he's the one who bequeaths the airship to the Warriors of Light, along with a warp cube for some robots to guard. He's also shown evacuating the Lufenians from the Flying Fortress when Tiamat invades it.
458* CanonImmigrant: ''Final Fantasy I'' is very much its own game and [[EarlyInstallmentWeirdness lacks so much]] of what makes ''Final Fantasy''... well... ''Final Fantasy''. Cid was added to make the series more cohesive.
459* FlingALightIntoTheFuture: In ''Memory of Heroes'', he was the previous owner of the airship and leaves it in the desert for the Warriors of Light to find, complete with manual. He also places the warp cube into the hands of the robots of the Mirage Tower to hand to them.
460* PosthumousCharacter: Cid is a deceased Lufaine citizen and is never encountered in-game. ''Memory Of Heroes'' shows him via videos that the robots of the Mirage Tower have, but the Warriors of Light never interact with him directly; because he's long dead by that point.
461* RememberTheNewGuy: ''Dawn of Souls'' and the ''Pixel Remaster'' reference an ancient Lufenian named Cid, but that's a {{retcon}}; the original ''Final Fantasy'' and its versions prior had no mention of a Cid.
462* WizardBeard: ''Memory of Heroes'' describes Cid as he appears in the footage as "a bearded man in a white robe". ''Dissidia'' doesn't show his initial form, but implies that his original body [[AvertedTrope resembled the Warrior of Light physically]].
463[[/folder]]

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