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1%% Administrivia/ZeroContextExamples are commented out.
2
3[[foldercontrol]]
4!Main Characters
5[[folder:In General]]
6Tropes the party members have in common.
7
8----
9* OnlyOneName: None of them has a known surname.
10* TrademarkFavoriteFood: In ''5'', they each have a unique set of Steroids (permanent stat boosts) in the form of food items they enjoy, giving the impression that they like these dishes so much they get permanently empowered by eating them. More details in their respective folders.
11
12[[/folder]]
13
14[[folder:Matt]]
15[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/mattb.png]]
16[[caption-width-right:223:Matt, as seen in Bullet Heaven 2]]
17
18A long-haired CoolSword-wielding warrior, and the primary male protagonist of the series. Willing to eat [[ExtremeOmnivore just about anything]], and is more than a bit of an IdiotHero, though he improves on that last part some in ''4''.
19----
20* AchillesHeel: The vast majority of Matt's skills are powerful, but only target a single enemy, and his few {{Herd Hitting Attack}}s tend to be either too weak for their cost or just AwesomeButImpractical. As a result, he's a great boss killer, but tends to struggle against large groups of {{Mooks}}.
21* AccidentalPervert: Unlike Lance, he never actively tries to be a pervert. It just sorta happens.
22* AuthorAvatar: In an interview, the creator stated that Matt is a character based off himself, but doesn't directly represent him. Furthermore, he went on to say that he would love to get rid of him, except he had placed him in too many projects to do so.
23* BarrierWarrior: His Protect bushido casts protect on the entire party.
24* BasementDweller: A DownplayedTrope for him in ''[=EBF5=]'', where there are some implications he's mostly shut in and plays video games, but he's not so sheltered that he's being entirely supported by his parents ([[ParentalAbandonment they long since abandoned him]]) and of course, he takes to going outside as gameplay leads him to do all right.
25* BigEater: {{Idle Animation}}s frequently have him doze off thinking about some food, and he's eager to at least try to eat just about any animal he can kill. In ''[=EBF5=]'', he expresses frustration that defeated foes explode before he can eat them.
26* {{BFS}}:
27** Most of his weapons. His bomb in ''Bullet Heaven'' is the largest sword in the series to date.
28** His LimitBreak, Ragnarok, also deserves mention, as it makes ''giant swords'' rain from the sky onto the enemies.
29* BladeSpam: Both his Legend skill and a couple of his {{Limit Break}}s. He lampshades this in ''3'' by claiming that every swordsman seems to have a special attack based on this.
30* BrainsAndBrawn: The tough bruiser to Natalie's squishy wizard in the first two installments.
31* ChasteHero: While he certainly "admires" Natz, WordOfGod is that [[http://comments.deviantart.com/1/129527314/1192202029 he's never pursued anything further]]. Whether he's [[IdiotHero too oblivious]] or [[DysfunctionJunction too scared]] is up for debate. [[SubvertedTrope However]], in ''[=EBF5=]'', he explicitly notices Natalie's beauty. [[spoiler:In the good ending [[WhereAreTheyNowEpilogue epilogue]], they continue adventuring together and eventually become an actual couple.]]
32-->'''Master-of-an-empire:''' Soooo,whats the pretty girl's relationship with the pirate dude? :3\
33'''[=KupoGames=]:''' Backup.\
34'''Master-of-an-empire:''' Never dated? O_o\
35'''[=KupoGames=]:''' Nope.
36* DumbBlonde: A lot of jokes involving Matt clearly don't imply he's much of an intellectual, and he's blond. Somewhat downplayed in ''[=EBF5=]''.
37* DumbMuscle: He's not the sharpest sword in the weapon-shed, to Natalie's continual frustration. Also somewhat downplayed in ''[=EBF5=]''.
38* EatenAlive: {{Exploited}} during the battle with the Pyrohydra in ''3''. Matt just [[KillItThroughItsStomach cuts his way out of the monster's stomach]], killing it from the inside out.
39* ExtremeOmnivore: DownplayedTrope — few animals he's seen are also animals he has not at least attempted to eat.
40* FantasyCharacterClasses: A Samurai who can switch his swords on the fly to take advantage of enemy weaknesses or buff an ability.
41* FromZeroToHero: Sticks out from the rest of his party in ''5''. He goes from a {{NEET}} smacking around [[TheGoomba Idols and Slimes]] in his hometown with a [[ImprovisedWeapon hockey stick]] to the man who [[spoiler:beat the living crap out of an EldritchAbomination capable of {{Reality Warp|er}}ing and saved all of existence]].
42* HeroesPreferSwords: Naturally following on from all those swords he has. He even rides a sword in ''Bullet Heaven''. [[MakesJustAsMuchSenseInContext How does that even work?]]
43* HeroicRROD: Using Legend in the fourth game drastically decreases his stats. This didn't happen in previous games, but it's justified by Matt not working out in between the third and fourth games.
44* HypocriticalHumor: Matt is outraged that the Equip shop in the Goldbrick Resort area of ''[=EBF4=]'' has a bridge leading right to the Temple of Godcat, leading him to assume they must get their equipment from the Temple and calls them a bunch of thieves. Of course, the game just about starts with him and his party stealing from towns.
45* IdiotHero:
46** Well, all of them are to an extent, but Matt takes it to the extreme, to the point where his motivations extend solely to "Find cool swords and kill things with them".
47** ''[=EBF5=]'' makes him ''slightly'' less so and provides some saner moments from him, but still has him admit he doesn't even know how to hold a guitar.
48* ImprovisedWeapon: He's wielded a couple of guitars as swords over the years, and his default weapon in ''Epic Battle Fantasy 5'' is an old hockey stick.
49* ItemCaddy: He has the ability to switch to one of several {{Situational Sword}}s on-the-fly to exploit enemy weaknesses.
50* KleptomaniacHero: Those swords he carries around? He stole them. ''All of them.''
51* LovableRogue: He's affable and humorous for a [[KleptomaniacHero chronic thief]].
52* MagicallyIneptFighter: Downplayed. While Matt does have a few obviously magical abilities, such as summoning swords out of thin air, or channelling elements through his sword, his damage output is almost entirely physical. The number of magic-damage abilities he gets over the course of the series can be counted on one hand, and none of them are very good for dealing damage.
53* MediumAwareness: In ''5'', he grows more and more aware that he and his party are videogame characters. He even talks to you, the player, near the end of the game.
54* MightyGlacier: Has the highest base HP of all party members and hits the hardest, though his accuracy and evasion are less than impressive.
55* MultiMeleeMaster: Zigzagged. He had use battleaxes, [[CarryABigStick maces]], spears, [[GrievousHarmWithABody severed dragon arms]], but they are all treated as swords, which is his go-to weapon. This could all be in Matt's part, as he might not know or care about the differences between any of the type of weapons.
56* {{NEET}}: At the beginning of ''5'', he starts off as a loser who spends all day in his house playing video games (to the point he briefly has to remind himself what the sun is) and his default outfit is called the Hobo Clothes.
57* NinjaPirateZombieRobot: Matt's just an ordinary guy who [[ThePiratesWhoDontDoAnything dresses like a pirate]] and practices a sword style that happens to be called [[GratuitousJapanese Bushido]].
58* ParentalAbandonment: ''[=EBF5=]'' has him say his parents traveled around the world with him by sea... until it got too dangerous for a small child, so then they abandoned him on land.
59* {{Pirate}}: Actually averted; he's a warrior who just dresses as a pirate ([[KleptomaniacHero though he does clearly enjoy robbery]]). You can change his clothing starting in the third game, too.
60* RealMenEatMeat: The physically toughest of the party, Matt's steroid items in ''5'' are the masculine greasy sorts: Bacon, raw beef, chicken legs, and fried eggs. Not that he'd turn down any kind of food, but fatty and protein-rich animal products get his attention the most.
61* SignatureHeadgear: Although Matt has a few costumes available to him, his most iconic headgear is the pirate hat he's most often equipped with by default.
62* SleepyHead: Idle long enough and he will fall asleep.
63* SpellBlade: Can use Bushido skills to deal physical damage with ElementalPowers other than his weapon's.
64* SwordPlant: Casts a majority of his spells by doing this.
65* StormOfBlades: His Ragnarok/Catastrophe (just the first game) skill/Limit Break. All of the blades unique! [[KleptomaniacHero And stolen]].
66* UnskilledButStrong: ''[=EBF5=]'' has him be almost entirely untrained and practiced compared to the other characters...but he somehow gets by with just whacking things with his weapons. Yes, even for making swords appear out of thin air or causing the ground to rupture upward.
67* WhyDidItHaveToBeSnakes: He does not react well whenever the party encounters a puzzle, especially block puzzles, which ultimately result in him leaving Natz to figure them out.
68[[/folder]]
69
70[[folder:Natalie]]
71[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/natzbh2.png]]
72[[caption-width-right:223:Natalie, as seen in Bullet Heaven 2]]
73
74Matt's red-headed, [[SquishyWizard spell-casting]] partner, and the primary female protagonist of the series, until she's usurped in this role by Anna in ''4''. Tries to be the party's voice of reason, but she's ignored more often than not.
75----
76* ActionGirl: She's been this even before the first game came out, mostly using magic.
77* AscendedExtra: According to the art gallery in the first game, Natalie first appeared as the White Mage in Attack of the Black Mages 5 (Matt's first flash using his current art style) and stuck around because he didn't feel like drawing more characters.
78* BlackMage: From ''4'' onwards, courtesy of modifications to her skill chart, Natalie no longer naturally learns healing spells (She'll still have one upon recruitment, but it's considered a shared skill and can be removed from her and given to any of the other PC's), and has lost a lot of her buff spells, but her nuking potential remains intact. Her WhiteMage role is now shared with Anna's CombatMedic role, given their higher magic skills and ability to learn healing and support spells.
79* BrainsAndBrawn: The sensible, intelligent ([[NotSoAboveItAll usually]]) Brains to Matt's silly, ditzy ([[HiddenDepths usually]]) Brawn.
80* BreastExpansion: In the third game and onward, Natz's breasts increase in size when wearing the [[http://i658.photobucket.com/albums/uu307/Vincepaladin/Noseriouslyforserious.png cowgirl armor]]. By ''5'', she's complaining about the extra weight that this brings to her.
81* ClingyJealousGirl: Briefly in ''4'', when she thinks Anna and Matt are getting ''too'' close.
82* CovertPervert: What's a nice girl like Natalie teaming up with a bunch of brutes like the rest of her party in ''[=EBF5=]''? Because she was enormously embarrassed after it was discovered she was writing erotic fanfiction of real people in her university and left it. After telling the others this, she then says to herself that she just hides it better now (while looking at Matt [[ShipTease for some reason]] while she was thinking that).
83* CombatMedic: As outlined in RedMage below.
84* CrossAttack: Her ''Genesis'' LimitBreak summons a ''massive'' one so huge it can be seen from space, before blasting the entire enemy formation with [[HolyHandGrenade holy damage]]. It also appears as her SmartBomb attack in ''Bullet Heaven'', where it blanks out the whole screen with a burst of light.
85* DCupDistress: She feels the "Gag" in "Gag Boobs" is wearing thin.
86--> "We don't bring attention to my breasts. Ever. It makes the men more retarded [[IdiotHero than usual]], and that's not good."
87* DamselInDistress: In ''Adventure Story'', and ''5'' when Lance kidnaps her.
88* DefeatMeansFriendship: In ''[[ContinuityReboot 5]]'', she accosts Matt and [=NoLegs=] after they "borrow" a shovel from the Farmer's Market, forcing a fight. Afterwards, Nat agrees to overlook their thefts in exchange for helping her in her mission.
89* EvenTheGirlsWantHer: Zigzagged from Anna. On one hand, Anna's jealous of her bust size, but on the other hand, she's just as infatuated at her 7th Heaven limit break as the boys. Hell, even the ''cat'' [=NoLegs=] is.
90* FantasyCharacterClasses: Red Mage/Artificer (casts offensive magic and heals in the first three games and directs a KillSat in the second).
91* FieryRedhead: {{Downplayed}}. Natz definitely has a temper, but is usually the most mellow member of the party.
92* FireIceLightning: ''Fire'', ''Fireball'', and ''Fire Storm''; ''Ice'', ''Iceshard'', and ''Ice Storm''; and ''Thunder'', ''Thunderbolt'', and ''Thunderstorm''. Natz has three levels of magic for each elements. They are similar to one another in both elemental properties as well as stat affliction.
93* FriendToAllLivingThings:
94** Hilariously subverted and [[InvertedTrope inverted]] in the third game. She clearly likes and respects animals and nature, but she attacks them with her teammates nonetheless and quickly makes exceptions to those that happen to be in the way, especially if she considers them "gross", such as slimes and bees.
95** And to say nothing against [[ManEatingPlant Rafflesia]], which angers her so much that she vows to stop caring about nature entirely.
96--->"Screw the rainforest!"
97* FullContactMagic: While she deals mostly magic damage, her physical attacks are not too shabby either. Her staffs usually have an on-hit effect and sometimes deal much more damage than her regular spells. She joins the party wielding Dark Tooth in ''5'', a dark-elemental staff which already deals a good amount of physical damage but its secondary ability, Space Distortion, deals even more magic damage with a chance to lower the opponent's magic defence and turn the opponent Invisible ([[ThereIsNoKillLikeOverkill which also doubles the amount of all subsequent magic damage until the effect wears off or is Dispelled]]). Again, in ''5'', she can wield Gigavolt, the thunder-elemental staff that can be found inside a chest in the Freezeflame Dungeon, which also deals a good deal of physical damage and unleashes Surge, a powerful physical Thunder skill, upon contact (and its damage increases further against anyone with Wet status). As of ''5'', School Uniform buffs her attack to a whopping ''80%'' by defending (instead of buffing her evade stat when hit by a powerful attack like in ''4'').
98* GamerChick: Two of her {{Idle Animation}}s have her playing a UsefulNotes/GameBoy and a [[PinkMeansFeminine pink]] [[UsefulNotes/NintendoDS DS]]. She explicitly isn't really into the same kind of games as Matt is in ''5'', however.
99* GeniusSweetTooth: The party's [[TheSmartGuy smart one]] in ''5'' has a bunch of sweets (poptart, donuts, cakes, and lollipops) for her steroid foods. She's actually even a straight-A university student.
100* {{Goth}}: Her reaction to seeing Dark Natalie indicates she was once one, and finds her old look unflattering.
101-->"Oh dear Godcat, I'm hideous! (I might have looked a bit like that during my goth phase...)"
102* GuysSmashGirlsShoot: With Matt, especially in the first two games; Matt specializes in hitting with his sword, while Natz specializes in shooting out magic.
103* TheHeart:
104** Since Matt and Lance are too busy stealing everything that isn't nailed down to worry about saving the world, it's up to her to make sure they remember to save the day. She frequently encourages them to go on when they're scared, though in more of a "If I'm gonna die here, so are you" way than anything affectionate. She shares this role with Anna in ''[=EBF4=]''.
105** ''5'' has her being the only one concerned or in anyway apologetic about stealing everything the party can and being the one to get them all to face their fear and forge onward toward the final boss.
106* HeroAntagonist: In ''5'', she's a miniboss fight because she caught Matt and [=NoLegs=] stealing a shovel, though she ends up joining them in order to investigate the monoliths.
107* InSeriesNickname: Natz. Originally it was a FanNickname, but the creator [[AscendedFanon just went ahead with it]] as of the second game.
108* LustObject: To Lance. She does not care for it.
109* ModestyShorts: She is shown wearing brown shorts under her dress in certain art pieces for ''4'' and ''Bullet Heaven 2''.
110* MoralMyopia: She tries to enforce moral standards, but she quickly makes exceptions for the group and herself.
111* MsFanservice: Although by the fourth game, she's painfully aware and isn't exactly flattered anymore. Further emphasized in ''5'', where her versions of the outfits are far more revealing than Anna's. She may also occasionally comment on how many of the female outfits [[SexySantaDress appear to]] [[HospitalHottie cater to]] [[BreastExpansion various]] [[SailorFuku fetishes]].
112* OnlySaneWoman: Possesses slightly more common sense than the others. [[IdiotHero Slightly]].
113* PreAsskickingOneLiner: Before firing her Genesis limit break, she'll sometimes say some pretty badass one liners.
114-->"[[VideoGame/FireEmblemAwakening Pick a god and pray.]]"
115* PluckyGirl: She's the only one who doesn't try to run away from Akron when the party finally comes face to face with him, effectively shaming Matt and Lance into fighting in the process. A game later, she's the only one who never considers running away and hiding in a cave instead of confronting Godcat.
116* RedMage: Casts both offensive magic and defensive magic. Since she's the principal caster of the series, she does not appear to sacrifice anything to master both.
117* ShamelessFanserviceGirl: [[SubvertedTrope Subverted]] — Natalie makes it clear in ''5'' that her 7th Heaven limit break is just an illusion, she's doing it for the effects, and she is ''not'' actually going nearly naked and displaying herself in a battle. In both ''4'' and ''5'', she also becomes irritated at the party staring at her, and in ''5'', she eventually starts yelling at them after using it enough times.
118* TheSmartGuy:
119** The most intelligent member of the party, and the most likely to comment on game mechanics or offer strategies mid-battle. It's especially pronounced in ''4'' and the ''Bullet Heaven'' games.
120** ''[=EBF5=]'' makes her a straight-A University student that loves history. Matt also turns to Natz whenever there are more puzzles to solve.
121* TheSmurfettePrinciple: She's the only girl in the party for the first three games, and is quite pleased to finally have another girl around when Anna joins the team.
122* SquishyWizard: The most fragile member of the team and the crappiest at attacking, but undeniably the strongest at magic. She has virtually no use for her physical attack anyway, as all she does with it is bonk enemies with her staff (and even that has its main purpose being to cast weapon magic).
123* SummonMagic: She has this in the first two games. In the fourth game, all party members share the same summons and Summon Points meter, and the strength of the summons is determined by the summoner's level, not stats, so her magic is irrelevant.
124* SweetTooth: In the third game, she reacts with a heart emote when eating ice cream, cupcakes, and muffins, and in the fifth game, all her permanent stat-boosters are sweets.
125* TechnicalPacifist: She seems to see herself as one.
126-->'''Natalie:''' [[MoralMyopia We're not here to hunt innocent animals... though I guess it's alright to euthanize some if they get in the way.]]
127* TomboyAndGirlyGirl: Natz is a Moderate Girly Girl to Anna's Effeminate Tomboy. Natz is a mage that's terrible at physical attacks, the most...[[MsFanservice flagrantly feminine in appearance?]] And finally, she is clearly not great at being outdoors. But that being said, she's highly powerful in combat because of her magic, she's a GamerChick (albeit one preferring less actiony games than Matt), and she's apparently a horror film aficionado (she lightly mocks the rest of the party for getting freaked out from the group using the Screamer skill).
128* WhiteMage:
129** Is more of a RedMage, but can be played this way, and her outfit in the first game definitely has her looking like one.
130** SubvertedTrope in ''4'' and ''5'' — while Natz starts with the Heal skill, it's not inherent to her and may be put on other characters. In ''5'', she also only starts with one support skill, Cleanse (while ''4'' had none), and it functions as an improved version of the shared skills Purify and Dispel combined, but only on one character, making it clear they are meant to be given to someone else.
131* WhyDidItHaveToBeSnakes:
132** Natz is creeped out by both wasps and spiders, and naturally has to face them both in ''Bullet Heaven 2'', [[spoiler: including an OptionalBoss that is essentially a combination of spiders and wasps.]]
133** Says this almost verbatim when she is hit by a certain attack from the final boss of ''Epic Battle Fantasy 5'', as a CallBack to [[spoiler:The Beholder]]:
134--->'''Natalie:''' WHY DOES IT ALWAYS HAVE TO BE [[spoiler:TENTACLES]]?!
135* YinYangBomb: Her most powerful offensive spells in every game are ''Judgement'' and ''Pulsar'', which inflict holy- and dark-elemental damage respectively. She also learns weaker versions of each in ''Shine'' and ''Pulse'' from ''3'' onwards.
136* YoureCuteWhenYoureAngry: In the Crystal Cavern dungeon in ''5'', she finds Matt's rage at yet another difficult puzzle endearing.
137[[/folder]]
138
139[[folder:Lance]]
140[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/lancebh2.png]]
141[[caption-width-right:220:Lance, as seen in Bullet Heaven 2]]
142
143The BigBad of the second game, a [[WellIntentionedExtremist well-meaning]] [[PuttingOnTheReich Neo-Nazi-esque]] warlord with enough MoreDakka to make the U.S. army blush. After being defeated in battle by Matt and Natz, he turns out to be not such a bad person after all, and is a playable character since ''3''.
144----
145* AbusiveParents: Outright stated after meeting Anna's family in the fifth game that his dad was abusive and his mother ran away shortly after he was born. Also, his response to seeing Anna interact with her normal, supportive family is basically 'pleased confusion', as if he's just witnessed something he'd only ever heard stories about. He immediately tries to use this as a FreudianExcuse and is [[FreudianExcuseIsNoExcuse just as quickly shot down by Natalie]]. In Redpine Town, viewing a noose has him state that his father used it on him to [[BlatantLies make him taller when he thought he was stunted]], indicating that his father tried to ''kill'' him too.
146* AcquiredPoisonImmunity: When arriving at the Waste Disposal Plant in ''4'', the other three characters start to feel ill, especially Anna. Lance doesn't even smell anything. In addition, his standard diet has consisted of coffee, energy drinks, and junk food for so long that he no longer feels ill effects from absorbing almost no nutrients.
147* ArcVillain: He is the main antagonist of the No Man's Land and Iron Fortress section of ''5''. Unlike most of the other area bosses, who tend to only appear at the very end and have little to no connection with the rest of the area, Lance is actively running the militant fortress and his actions impede the heroes' progress.
148* BigBad: Of the second game and Adventure Story.
149* {{BFG}}: The equippable part of his weapon.
150* BreedingSlave: He kidnapped some women (including Natalie) in ''5'', which he later says was for this purpose.
151* ChargedAttack: His Hyper Beam skill requires him to spend a turn initially doing nothing but charging it up. This is unique among the heroes, though there are a variety of enemies which have a similar requirement.
152* ColdSniper: Has a useful Snipe ability to take out high-evasion enemies, and several of his equips also boost his accuracy even further, including an actual sniper rifle.
153* {{Cooldown}}: Almost all his skills in ''5'' have them, as they do incredible damage and have range and effect, but cannot be spammed.
154* CurtainsMatchTheWindow: He has red hair and red eyes, though unlike Anna, they're not precisely the same shade.
155* DeadpanSnarker: [[WorldOfSnark Everyone in the party is this]], but no one is as eager or effective a snarker as him.
156* DeceasedParentsAreTheBest: His dad was a miner that got killed by a Creeper. He left behind some wood and a chunk of coal, from which Lance began to build his empire.
157* DefeatMeansFriendship: Played straight in ''[=EBF3=]'' after trying to kill Matt and Natz with a tank. The same happens in ''5'', though it takes much longer.
158* DifficultButAwesome: In ''5'', his abilities are all extremely strong and effective, but only Normal Attack and Double Shot lack a cooldown. This means that using Lance's abilities optimally requires the careful manipulation of turn order and dancing him in and out of backup, as opposed to every other character who has a small selection of spammable abilities.
159* EasilyForgiven: Joins the party after being defeated in ''5'', but it's a tad more [[DownplayedTrope downplayed]] than that, given that Natz (who was kidnapped by him) or Anna (whose village was under attack from his forces) make it clear that they don't entirely forgive him and will occasionally relish in his demise if he runs out of health in battle. The other women he kidnapped didn't forgive him either… aside from the one that gained StockholmSyndrome, which creeps even Lance out.
160* EveryoneHasStandards: He balks at desecrating a religious monument, saying that that would be a new low for him. He changes his mind after cats from the monument start attacking him. This standard only applies to modern religions, however; ancient religions are apparently free game since they were "wrong".
161* FantasticRacism: Towards cats, which is a problem when one of his own teammates is a cat. Come the fourth game, it turns out he was right all along when many cats try to summon an old god to take over the world.
162* FantasyCharacterClasses: A gunslinger/warlord (fighting style involves shooting people and his special moves involve ordering around his CoolTank and calling in Bombing Runs).
163* {{Flanderization}}: Lance starts out as a [[ColdSniper no-nonsense]] WellIntentionedExtremist (becoming a PragmaticHero when he joins the party) humanized with a few conversations where he tries (and fails miserably) to flirt with girls and [[CovertPervert secretly perv on Natalie]]. In the fourth game, those moments start to overshadow his original character, where his one scene of trying to perv on Natz turns into a RunningGag of ridiculously complicated schemes to see her topless. Inverted in the fifth game, as Lance makes a return to his initial personality, but it still creeps in from time to time as he mentions that he likes {{hentai}}.
164* FlunkyBoss: Played with, since his Valkyrie Tank is the FinalBoss of ''2'' and he's one of the possible "turrets" that can be summoned despite being the pilot.
165* TheFriendNobodyLikes: He is this among the party in ''5'', as he is less EasilyForgiven than he was after ''2''. Natalie and Anna outright dislike him, and No-Legs takes offense to his bigotry to cats. The team does warm up to him, but very slowly, and he does not apologize for his actions until the beginning of the penultimate major area. He is recruited from a mix of Necessity (his skills and knowledge of the Monoliths help out on the heroes' quest) and a small amount of Supervision (the party doesn't want him left unchecked and so they consider him their "prisoner" during the Mystic Woods arc).
166* GunNut: Like Matt and his swords, Lance likes his guns. A ''lot.'' The fourth game's opening even calls him a "Gun Freak"!
167* HeelFaceRevolvingDoor: He goes from FinalBoss of the second game to a party member in the third and fourth games, returns as a boss in the fifth, then becomes a party member again after being defeated. Justified in that there was an in-universe reboot between the fourth and fifth games, meaning that he never had a genuine Face-Heel Turn, he just started as a villain and was redeemed twice.
168* HeroicRROD: Using Unload in the 4th game drastically decreases his stats. It didn't do this in previous games, and it's justified by Lance not maintaining his guns as well.
169* HilariouslyAbusiveChildhood: When hit in ''4'', he'll taunt back by claiming his father hit him harder when he was a baby.
170* ImprobableUseOfAWeapon: May physically hit you with his gun's body (and these guns ain't no pistols), or an entire tank.
171* JackOfAllStats: Lance is pretty much the team's "do anything" guy. He has respectable damage output on both the physical and magical fronts, an array of support abilities, and middle-of-the-road defenses on both sides. The only reason he is outdone in any category is due to his cooldowns.
172* KarmaHoudini: Arguably. On both the occasions that he tries to TakeOverTheWorld through militant fascism, his punishment after being defeated is to... join the party. ''2'' justifies it in that he's more of a WellIntentionedExtremist, and apparently an old friend of Matt's; ''5'' justifies it in that the party need his knowledge of the monoliths, and still aren't that fond of him. Of course, the ''player'' is free to [[VideoGameCrueltyPotential put him through as much punishment as they like]].
173* KleptomaniacHero: Steals just as often as Matt does. [[InsistentTerminology Except he calls it "resource-acquisition"]].
174* TheLancer: To Matt, [[NotSoAboveItAll sort of...]]
175* LovableSexManiac: Is quite eager to perv on girls, and mostly gets told off by his teammates for his trouble. Also mentions that he enjoys hentai, and tends to read lewd magazines when idling.
176* MadScientist: Lance was researching on the monoliths and making strange, impressive weapons like his tank or antimatter ammunition. The "mad" part was him trying to rule the world.
177* {{Magitek}}: The first perk to his "Bomb" skill adds an air-dropped totem that explodes into a Dark Rift to its RandomEffectSpell lineup. Also, some of his shooting skills use magicked bullets.
178* MixAndMatchWeapon: Uses a revolver gunblade.
179* MoreDakka: One of his abilities has his Valkyrie tank spray its machine guns. Another, which is literally named ''Bullet Hell'', has him shoot a bunch of bullets from his {{BFG}}.
180* TheMusketeer: While he's usually shooting, he has some skills also where he gets up close and personal, like hitting you with a tank. As in, [[ImprobableUseOfAWeapon literally striking his target with it]].
181* NoSocialSkills: Part of his ColdSniper attitude. He hasn't left a good impression on anyone but Matt and rarely has a nice word to say about anyone. Even worse when he's talking to girls, especially Natz.
182--> "Uh... [[UnusualEuphemism Wanna see my gun]]?"\
183"*whispering* Take your top off... Who said that? [[BlatantLies Wasn't me]]."\
184"That's not a fair criticism! I'm very subtle about [staring at Natz]. [[ComicallyMissingThePoint I've got hidden cameras on my clothes, so that I don't even have to look in her direction]]."
185* NoSwastikas: Played with. His iconic military outfit initially had a "swastika" on it to invoke PuttingOnTheReich, but it's a reversed one that's a peace symbol in Hindu, the Manji. Later on when his outfit can be unlocked again, it's an Iron Cross instead.
186* NukeEm: One of the tank parts in ''2'' is a nuke, which is an instant TotalPartyKill if it goes off. He then gets a nuke for a LimitBreak in ''3'' onwards (and it's expected [[ThereIsNoKillLikeOverkill to use this on low-level enemies while close to maximum level]] for one of the damage medals).
187* PlainPalate: Lance's steroid items in ''5'' have this theme to them, consisting of bread, potatoes, mushrooms and even FoodPills. Goes well with his efficient, pragmatic tendencies.
188* PuttingOnTheReich:
189** His iconic outfit in the second game that can be reacquired late in the third game and is his starting outfit in ''4''.
190** ''5'' makes the relations to Nazi Germany even ''less'' subtle, with him trying to conquer the world along with [[StupidJetpackHitler advanced research and weaponry]] from a fortress full of underlings with stereotypical German names.
191* PragmaticHero: Justifies his constant [[KleptomaniacHero petty theft]] as necessary resource-acquisition, unlike Matt, who just steals because he wants the shiny objects.
192* PromotedToPlayable: Joins the party in the third game after they defeat him in the second.
193* RandomEffectSpell: "Bomb" drops 3 kinds of bombs at random: a trio of Tallboys that hit the whole enemy party, a Bunker Buster that hits one enemy, or a weaponized Obelisk that causes Dark magic damage to all enemies.
194* RecurringBoss: He and his Valkyrie tank [[ContinuityReboot return as a major boss]] in ''5''.
195* RedemptionDemotion: Zigzagged. Lance as a standalone unit in the third game and up has far more abilities than when he was a FinalBoss, but his Valkyrie tank got demoted from being a constant presence on the battlefield to being a summon.
196* RedEyesTakeWarning: As befitting a TokenEvilTeammate.
197* RevolversAreJustBetter: His weapon is a gunblade with a revolver built into the handle.
198* SelectiveObliviousness: When the party runs into [[spoiler:the Dark Players]], Lance recognizes all the enemies as knockoffs of his teammates, but not himself. This gets to the point where he's shocked when [[spoiler:Dark Lance uses the Valkyrie tank.]]
199* SmokingIsCool: He's got a smoking habit in ''5'', [[CombatUninterruptus sometimes after he's been just raised from the dead in an active battlefield]]. Perhaps he's just abusing the turn mechanics.
200* SmugSnake: Downplayed in ''5'', both in magnitude and duration. He shows shades of this before [[DefeatMeansFriendship joining your party]], with his constant claims of superiority in his two boss fights and [[TheBattleDidntCount simply dismissing your first victory]], but his composure slips as he gets closer to losing. This is especially noticeable if the player is trying to force him to surrender, as the fight starts with Lance claiming the Neon Valkyrie is indestructible... then he notices the damage the heroes are doing to it... then it gets destroyed, and now they're focusing on him. Lance's actions in the fight also change from using his elemental shots to strategically focus on the heroes' weaknesses while the latter focuses on the tank to dropping any pretense of tactics and instead [[MoreDakka endlessly spam his Unload skill]] in a panic when his health gets low.
201* StraightMan: In ''3'', he's this in regards to Matt's IdiotHero tendencies and Natalie's MoralMyopia. It's no longer the case in ''4'' and ''5'', as he's become significantly more NotSoAboveItAll.
202* SupportPartyMember: He's capable of devastating damage himself, though several of his abilities are supportive (like Medipack). The official guide by the author recommends making Matt and Natalie the main damage-dealers. That said, he's the best source of bomb damage in ''3'', making this subverted depending on the enemies' weaknesses.
203* SurroundedByIdiots: Lance gets a very downplayed internal version of this as he goes inside Greenwood Village in ''5'' — he finds it was barely defended by anyone and poorly armed, so he's retroactively pretty sure his troops must have been utterly incompetent to be unable to occupy it.
204* TankGoodness: His tank, ''Valkyrie''. Comes with machine guns, a main cannon, spikes on the front, drills, and [[HammerSpace other weapons]], including '''[[NukeEm a nuke]]'''.
205-->"[[PreAsskickingOneLiner Valkyrie, nuke my position, now.]] [[LimitBreak Stand back team,]] [[BadassBoast I'm gonna glass this whole area]]."
206* TokenEvilTeammate: Even after turning good, he ''still'' doesn't give up his plans for world domination, merely putting them on hold until he feels up to it.
207* UnEvilLaugh: Right before his boss battle in ''2'', his laugh is written as "G'fahahaha" as a parody of {{Evil Laugh}}s.
208* WaveMotionGun:
209** His bomb attack in the ''Bullet Heaven'' games.
210** His Hyper Beam attack in ''4'' and ''5''.
211* WellIntentionedExtremist: In several games:
212** He was supposedly this in the second game, claiming to want to save the world by destroying it, or something similar. [[DefeatMeansFriendship The rest of the party accept this.]] To clarify, the partial destruction of the world due to events in the first game left everyone in chaos. Lance wanted to bring peace and order by basically eliminating all traces of a previous world government, taking over, and getting rid of any possible competition or obstacles via force if necessary. He is ''extremely'' extremist, but ultimately well-intentioned. The fact that he was so EasilyForgiven may have been a bit of a parody of DefeatMeansFriendship. It certainly seemed like one. This is [[RuleOfSymbolism symbolized]] by the fact that the Swastika on his arm is actually inverted, turning it into an oriental good-luck symbol.
213** This is further elaborated in ''[=BH2=]'', where he wants to eliminate plants and animals because of how [[EverythingTryingToKillYou nature]] is largely responsible for random encounters. It's unknown if he plans on making exceptions for non-hostile plants and animals as well as those necessary for food.
214--->"Nature is literally worse than Akron."
215** In the fifth game, he starts off as an antagonist, trying to forcefully unify the world under his rule through war, because he thinks [[spoiler:the monoliths that crashed in the southern continent are the first step of an alien invasion]]. When the final battle reveals this belief to be [[TheExtremistWasRight entirely correct]], he points it out.
216* WhiteFlag: Upon his defeat in ''2'', he'll wave a white flag to surrender.
217* WorthyOpponent: His opinion of Matt in ''5'' after seeing Ragnarok.
218--> This man's a legend! No wonder I lost to him... His swords could cut through a tank!
219[[/folder]]
220
221[[folder:Anna]]
222[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/annabh2.png]]
223[[caption-width-right:218:Anna, as seen in Bullet Heaven 2]]
224
225The initial PlayerCharacter of the fourth game, a no-nonsense ForestRanger of sorts who sets out to track down the other three protagonists after the MineralMacguffin in her hometown is stolen.
226----
227* ActionGirl: Her damage potential doesn't ''quite'' match Natalie's, but she's still an extremely competent fighter.
228* AcquiredPoisonImmunity: The rotting flesh smell given by the flowers in Lankyroot Jungle make Lance and Natalie gag. Anna thinks it's nice.
229* ACupAngst: In the fourth game, she compared herself to Natalie often and was jealous of her, but wasn't implied to be insecure about her own bust size. In the fifth game, she's much more obviously insecure, admitting in a thought that she frequently prays for a bigger chest. She also loves wearing the breast-enhancing cow dress in the fifth game, which puts her on par with Natalie, and even invites the team to check her out when she's wearing it.
230* AmbiguouslyBi:
231** Possibly with regards to [[MsFanservice Natalie]]. Her first thought upon seeing her is "Wow, she's really pretty!", and she later strikes up an... [[CovertPervert "Interesting"]] discussion about Natz's boobs (culminating with her muttering under her breath that ''[[CovertPervert she wanted to]] [[SkinshipGrope touch them]]''). It made even the usually oblivious Matt feel uncomfortable.
232** When Natalie uses her 7th Heaven Limit break, she's just as smitten with her in lingerie as the boys are. That being said, [[EvenTheGirlsWantHer so is the cat]] [=NoLegs=].
233** That said, she is sometimes jealous of Natz' size. Wishing to be attractive to men this way implies that Anna is just as attracted to men.
234** She's hesitant to fight the arcade boss CORALIA, a topless mermaid. She says it has to do with her [[WhatMeasureIsANonHuman humanoid appearance,]] but it could also be that she's smitten with her. Her talk icon at the beginning of the battle shows her blushing.
235* AmbiguouslyHuman: She appears to be human, and the player even sees her parents, but there's one oddity about her: instead of a ghost appearing if she dies, a wooden idol falls out. This is never explained or even commented on. It's theorized that idols hold the spirits of the dead, and when she dies, that's where her soul ends up until she gets revived.
236* ApologeticAttacker: Occasionally makes short apologies after beating all foes in battle.
237* BlowYouAway: A few of her magic spells conjure up gusts of wind, and eventually, tornadoes to attack enemies.
238* CombatMedic: Quite an efficient damage dealer, and she's also the only member of the party in ''4'' that naturally learns healing spells. (Natalie has them too, but they're technically in the "Shared" section of the skill screen, and can therefore be given to anyone else, [[DepartmentOfRedundancyDepartment including Anna, if you're feeling redundant]].)
239* CurtainsMatchTheWindow: Green hair and green eyes.
240* CuteClumsyGirl: She seems to be this, considering that her victory animation has her saying "Oops!" and "Sorry!"
241* DefeatMeansFriendship: In ''5'', she mistakes Matt for a fascist due to his blonde hair and fights him and [=NoLegs=]. After her defeat, she realizes that he's not associated with them, and then teams up with him.
242* EarlyBirdCameo: A lookalike of her as appeared in every game with [=NPCs=], including the shopkeeper in the first game who has her hair. You're not likely to realize unless you play Bullet Heaven, see her portrait, then go back and play the first EBF, though.
243* FantasyCharacterClasses: A bard/druid (casts nature magic by playing special songs on a flute).
244* FriendToBugs: Something she taunts Natz over, since she hates bugs.
245* GameplayAndStoryIntegration: Anna is obviously a naturalist, so she's the only character with a skill basically designed for monster capturing — her Bow Whack (which deals very low damage, [[HPToOne can never kill enemies]], and can cause enemies to surrender).
246* GamerChick: [[DownplayedTrope Downplayed]] compared to Natz mentioning herself playing video games and players probably seeing her Gameboy/Nintendo DS-playing {{Idle Animation}}s, but Anna's House in ''5'' contains an original Playstation console and her friendly ending with Matt sees them playing the games on each other's consoles (Matt has a Nintendo NES console). Anna's gaming ability isn't particularly displayed aside from the cutscene graphic portraying them playing on Matt's NES with a K.O. screen while Matt's speech bubble is one of CrossPoppingVeins, and the text not elaborating on that matter, instead just saying fighting games would cause [[SeriousBusiness real life fights]] and [[SoreLoser smashed controllers]].
247* GreenThumb: Any of her attack spells that aren't BlowYouAway manifest as this, whether she's summoning [[PoisonousPerson poisonous vines and nettles]] or gigantic logs to drop on enemies.
248* GuysSmashGirlsShoot: DownplayedTrope in ''4'' and ''5''. Her normal attack is a quick melee slash with a broadhead arrow, but her only non-ranged skill aside from that is her smacking an enemy with her bow, which is [[CherryTapping intentionally ineffectual]] to cause enemies to surrender (and make them vulnerable to being captured), but she distances herself from the trope's usual implications as the other characters note that the sizes of the bows she uses [[RequiredSecondaryPowers means she must be extremely strong in order to wield them]].
249* TheHeart: Mostly takes over this role from Natz. Just like she did in the third game, Anna encourages the party to save the world because it's their fault it's in trouble to begin with. In Battle Mountain, she's the only one to consider befriending the Dark Players.
250* ImprobableUseOfAWeapon: Her basic attack is smacking an enemy with an arrow. Her Bow Whack skill is exactly what it sounds like and similarly oddly has her strike a target with the bow itself.
251* JackOfAllTrades: Like Lance, her stat distribution is fairly balanced, allowing her to deal decent physical and magical damage, and her defense and magic defense are middle of the road. She has the highest Accuracy of anyone, though, and her Evasion is only surpassed by [=NoLegs=] in ''5''. Her basic abilities are also less powerful than others, but she can hit the widest list of elements with them — the only elements in ''5'' she can't hit with basic abilities are Fire and Dark, and many of those abilities can either hit a single target or multiple. She can also heal. All this adds up to a character that can do pretty much anything competently, but doesn't excel at anything in particular.
252* MageMarksman: ''Arcane Archer'' variety. She fights with a bow and casts nature magic, and can even combine the two for a variety of elementally-charged {{Trick Arrow}}s.
253* MagicMusic: She casts spells with various flutes.
254* {{Multishot}}: Anna's most damaging bow ability is a rain of arrows.
255* NatureHero: One of her random animations has her pick up and hug a bush-type creature.
256* OnlySaneWoman: Even more so than Natz… well, aside from attacking Matt when they first met in ''5'', solely because he's blond (like the other fascists nearby).
257* ProudBeauty: She heavily prides herself in being cute.
258* StatusInflictionAttack: If there's one thing Anna excels at in ''[=EBF5=]'', it is this. She has by far the highest chance of infliction, to the point that at max rank, her skills are guaranteed to inflict them on enemies without resistance to them.
259* StrawVegetarian: AvertedTrope — despite Anna's steroid items being quite evocative for a vegetarian diet (turnips, grapes, mint leaves, and nuts) in ''5'', none of the StrawVegetarian tropes apply to Anna. She's said by other characters to be quite strong as would be necessary to use large bows like her, is a genuinely good naturalist, and more or less doesn't express any sort of political view regarding nature (aside from being understandably flabbergasted at Natalie being utterly sheltered and reluctant to being away from the comforts of civilization).
260* TokenGoodTeammate:
261** Well, she's the least HeroicNeutral, anyway. Every time Matt or Lance [[KleptomaniacHero steal something]] and Natz does nothing to stop them, Anna tries to chew them out.
262** This hilariously falls flat when the player spends the first five minutes of the game controlling Anna (and only Anna) [[MoralMyopia stealing all her neighbors' property]] [[GameplayAndStorySegregation that isn't nailed down]].
263* TomboyAndGirlyGirl: Anna's the Effeminate Tomboy to Natz being a Moderate Girly Girl. She's a strong, naturalist MageMarksman and she's bold enough to have went off to stop Lance (granted, with Mighty Oak), but she can hardly be called butch and especially loves to talk about how cute she is (which she certainly is).
264* TrickArrow: Several of her spells are magically enchanted arrows.
265* VagueAge: [[LampshadeHanging Lampshaded]] in ''5'' where the other party members can't figure out how old she's supposed to be and have a discussion about it. Anna dodges the question by claiming that since [[BreakingTheFourthWall she's a cartoon]] her age is variable, which makes [[LovableSexManiac Lance]] particularly fascinated. That said, the game generally treats her as a young teenager with one medal explicitly referring to fighting her as beating up a child.
266[[/folder]]
267
268[[folder:[=NoLegs=]]]
269[[quoteright:221:https://static.tvtropes.org/pmwiki/pub/images/nolegsbh2.png]]
270[[caption-width-right:221:[=NoLegs=], as seen in Bullet Heaven 2]]
271
272The TeamPet of the group. [=NoLegs=] is a blue cat initially encountered in ''[=EBF1=]'' on top of King Slime, before reappearing in ''2'', ''3'', and ''4'' as a friendly summon. By ''5'', he becomes a full-fledged party member recruited as Matt's first ally just before going in to Hope Harbor's jungle.
273----
274* AlliterativeName: All of his upgraded elementary strike attacks have alliterative names: Tornado Tantrum, Water Whirl, Bolt Boogie, Divine Divide and Twilight Tango.
275* BlowYouAway: When summoned in ''[=EBF4=]'', he attacks all enemies with partial wind damage. In ''[=EBF5=]'', one of his base skills is the fully Wind-elemental Tornado Tantrum.
276* BreakoutCharacter: He becomes more prominent with each passing game, going from assisting a boss, being a randomized healing skill, to one summon out of many, to a full-fledged playable character in his own right.
277* ButtMonkey: In addition to his constant string of injuries, at least two members of his party are too willing to casually threaten him, belittle his opinions, and make fun of his religion.
278* CatsHateWater: His starting equipment in ''[=EBF5=]'' leaves him vulnerable to water damage, and he'll immediately surrender in his boss fight if hit with a water attack. He also reacts with visible fear when first entering the Rainbow River area, and later comments indicate he doesn't know how to swim since [[InvisibleAnatomy whatever cosmic force that allows him to hold a weapon and shield]] doesn't work for swimming.
279* CombatMedic: Learns the ''Sushi Cat'' and ''Nine Lives'' skills to heal the party in addition to his offensive loadout. The former even damages the enemy at the same time.
280* CuteKitten: Especially in ''[=EBF5=]'', where his {{Idle Animation}}s have him retreat into a box or go after some flying thing as cats are wont to do.
281* DeathOfAThousandCuts: Almost all his skills hit multiple times, including his Limit Breaks.
282* ExactlyWhatItSaysOnTheTin: He's a cat with no visible limbs (which doesn't stop him from wielding a sword and shield).
283* EvilCounterpart: Dry [=NoLegs=] from ''Bullet Heaven 2''.
284* FinishingMove: In ''[=EBF5=]'', [=NoLegs=] has a slew of skills that do three strikes and gain an attack if a strike kills an enemy to use against a different enemy he'll automatically start to attack. Obviously, this makes him good at finishing a target (or multiple ones) off, since he can still get attacks in on other enemies aside from the initial dying one.
285* FragileSpeedster: ''[=EBF5=]'' gives him the highest evade stat out of all of the characters, to the point that most attacks will just miss him outright... and naturally, his health is quite clearly the lowest out of all of them as well. To put it in perspective, [[SquishyWizard Natalie]] has almost twice the HP as [=NoLegs=], but [=NoLegs=] has almost twice the evasion of anyone else.
286* GenderBender: The "Art Attack" limit break is discussed InUniverse to be a girl-only skill, but Nolegs can still learn it despite being male by wearing the Super Crown from ''VideoGame/NewSuperMarioBrosU Deluxe'', which turns him into a female humanoid version of himself.
287* InnerMonologue: Only this, and descriptions of how he seems to be acting, are coherent statements directly coming from [=NoLegs=] in ''[=EBF5=]''.
288* InvisibleAnatomy: We have no idea how he holds shields and weapons, though his name still holds in ''[=EBF5=]'' as he's said to be unable to swim from his lack of legs.
289* KnightlySwordAndShield: He uses Cat Toys (which are small swords and shields) as weapons, and he wears a knightly helmet and armor by default.
290* LastOfHisKind:
291** According to one of the minigames, he's the last of his tribe (there's still an entire kingdom of cats left, but they want both him and the heroes dead). By the end of ''[=EBF4=]'', he becomes, as far as we know, the last of his kind [[spoiler:in the world, since the other cats leave with Godcat to find a new home of their own]].
292** Averted in ''Bullet Heaven 2'', which brings back even more cats to shoot down. ''5'' does a soft reset and has cats be plentiful in the world as enemies.
293* MeaningfulName: He... has no legs.
294* PalsWithJesus: In the fifth game, the Creator and Destroyer are his {{Limit Break}}s, both of them being controlled by Godcat.
295* PromotedToPlayable: Is a full-fledged party member in the ''Bullet Heaven'' series and ''[=EBF5=]'', having been a mere summon in the previous games.
296* ShipperOnDeck: [=NoLegs=] frequently teases Matt being attracted to Natalie in ''[=EBF5=]'', or so Matt's reaction to [=NoLegs=]' [[SpeaksFluentAnimal "speech" seems to indicate]].
297* SpeaksFluentAnimal: Only making cat-appropriate sounds doesn't keep [=NoLegs=] down in ''[=EBF5=]'' — he talks plenty, and everyone else somehow seem to understand him.
298* StarPower: His entire moveset in the ''Bullet Heaven'' series are related around stars. His playable appearance in ''5'' also makes use of stars in his ''Star Blast'' and ''Nine Lives'' skills, as well as his InfinityPlusOneSword, the Star Hammer.
299* StockAnimalDiet: More or less his steroid foods in ''5'', which include the milky yoghurts and chocolate milk, as well as fishy sushi. Riceballs are the odd ones out, which may just be a nod to [[ManekiNeko the popularity of cats in Japan]] or is applied to him due to a small leap in logic since he already eats sushi.
300* TeamPet: And proud of it, to the point where he antagonizes other cute creatures that could threaten his role as local cute thing. In ''[=EBF5=]'', he even explicitly admits to like being a pet that has control over other "pets" (summons), likely meta-referencing his promotion to a party member.
301* TookALevelInBadass: He's been doing so throughout the games, going from a non-combat TeamPet to a combat summon to a fully-fledged party member.
302* YinYangBomb: In ''[=EBF5=]'', his unique Limit Breaks consist of ''The Creator'', which deals Holy damage, and ''The Destroyer'', which deals Dark damage.
303[[/folder]]
304
305!Antagonists
306
307'''All spoilers in the following entries are unmarked.'''
308
309[[folder:''[=EBF2=]'' Bosses]]
310!!Kitten Fort
311[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kf_8.png]]
312
313A battering ram fielded by the cats to stop Natalie and Matt from leaving their kingdom.
314----
315* DefeatMeansFriendship: Due to it being commandeered by [=NoLegs=] in subsequent games.
316* DegradedBoss: Kitten Forts a standard foe in the third game.
317* WarmUpBoss: For the second game. The Kitten Fort summons relatively unthreatening backup, and it lacks powerful attacks and HP.
318
319!!The Guardian
320[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/g_07.png]]
321
322A mech guarding one of Lance's facilities.
323----
324* CognizantLimbs: The Guardian's arms count as separate enemies. As such, he gets three attacks per turn if they're not destroyed.
325* FlunkyBoss: For once in the series, subverted. The Guardian does not summon additional enemies, due to its arms taking up the additional enemy slots.
326* LuckilyMyShieldWillProtectMe: He gets a defense buff if his shield arm is intact.
327* WakeUpCallBoss: His multiple attacks can easily kill you if you can't handle them well and haven't learned to use buffs yet; you'll need to know those things for the rest of the game.
328
329!!Giga Golem
330[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/gg_8.png]]
331
332A rock golem wielding both fire and ice.
333----
334* ActionBomb: In fire form, it can summon Fire Bits that self-destruct on your party.
335* BarrierChangeBoss: Can switch between fire and ice forms, with different weaknesses and resistances in each form. The current form is indicated by the large crystal on its chest.
336* FlunkyBoss: It's assisted by fire bits and ice bits which were called "golem's ball" in the second game.
337* RockMonster: A humanoid creature made from boulders and crystals.
338* YinYangBomb: Can freely switch between hitting you with [[PlayingWithFire fire attacks]] and [[AnIcePerson ice attacks]].
339
340!!Sandworm
341[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sw_8.png]]
342
343An enormous desert worm that attacks with deadly poison.
344----
345* CognizantLimbs: The Sandworm's tail appears as a separate enemy. If the tail is "killed", it retreats back underground to regenerate.
346* DegradedBoss: Appears as a regular enemy in ''[=EBF3=]'' without its tail. It goes back to boss status in ''[=EBF4=]'s'' Battle Mountain update.
347* {{Gasshole}}: One of its attacks is to belch at the party, dealing damage to them.
348* PoisonousPerson: Most of its attacks deal poison damage and can inflict the Poison status effect. [[spoiler:Even cooking and eating it will kill you, as Matt, Natz, and [=NoLegs=] learn the hard way...]]
349* SandWorm: [[ExactlyWhatItSaysOnTheTin ... Well, yeah.]]
350
351!!Zombie Hydra
352[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/zh.png]]
353A two-headed zombie dragon that doesn't take death lying down.
354----
355* OptionalBoss: In the fourth game, a 3-headed Zombie Hydra is the end boss of an optional area. Defeating it doesn't do anything for game progression, with your only rewards being experience, loot, and, if you defeat it on Epic, a medal.
356* CognizantLimbs: Each head is counted as a separate enemy.
357* DegradedBoss: Becomes a regular enemy under the name Zombie Dragon in ''[=EBF3=]'', now lacking the reviving-head shenanigans. Goes back to boss status in ''[=EBF4=]''.
358* {{Dracolich}}: A multi-headed zombie dragon.
359* GeminiDestructionLaw: Its trademark ability is its ability to revive heads that have been slain; you'll have to kill all of its heads in the same turn or within 1 or 2 turns of each other to make it stay dead.
360* HydraProblem: While it doesn't grow extra heads, it can revive dead ones for basically the same effect.
361* LosingYourHead: In ''[=EBF4=]'', the Zombie Hydra's heads will detach from its body and float in midair if they take a powerful hit; this also gives them an Evade bonus.
362* OneHitKill: The series' original user of the instant kill spell Grim Reaper. As the Instant Death status didn't exist yet in ''[=EBF2=]'', Grim Reaper instead deals [[ThereIsNoKillLikeOverkill 99,999,999 magical damage]].
363* RecurringBoss: In ''[=EBF5=]'' it appears twice, once with two heads, the second time with three.
364* RevivingEnemy: If one head dies, the other will revive it with full health. You'll have to either kill both heads at once or Syphon them.
365* TookALevelInBadass: In ''[=EBF4=]'', the Zombie Hydra has three heads to make up for the increased party size. In Battle Mountain, it gets a fourth. In ''[=EBF5=]'', it has two or three heads that can revive each other and when damaged by critical hit, it gets separated from its neck, like in ''[=EBF4=]'', which nets it higher evasion and different elemental affinities. In ''5'''s Foe Remix, it can appear with Blaze and Crystal Hydras, and can revive them as well!
366
367!!Valkyrie Tank
368[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vt.png]]
369
370Lance's ultimate weapon, the Valkyrie is a powerful super-tank with a veritable arsenal built in.
371----
372* AssistCharacter: In the games where Lance is playable, the Valkyrie is used for some of his abilities but does not physically appear in battle.
373* CognizantLimbs: For a certain definition of "limb". The turrets it deploys in its second phase are considered separate enemies, and can attack and be attacked separately from the main body.
374* DefeatEqualsExplosion: The Valkyrie goes up in a massive explosion when destroyed, although Lance rebuilt it in time for the third game.
375* FinalBoss: Of the second game.
376* NukeEm: In the Valkyrie's second phase, one of the turrets it can deploy is a nuke whose only "ability" is to advance a countdown; [[TotalPartyKill what happens when the countdown hits zero should not require elaboration]]. It becomes one of Lance's Limit Breaks in subsequent games.
377* SequentialBoss: Comes with two phases. In the first phase, the Valkyrie shoots at you with its front guns and main turret; in the second phase, the main turret is destroyed, and it will start deploying other turrets and Lance.
378* SupportPartyMember: From the third game onwards, the Valkyrie is used for some of Lance's abilities.
379* TankGoodness: No shit, Sherlock.
380* ThisIsADrill: Has two drills mounted on its front, although the Valkyrie is never seen actually using them.
381* WaveMotionGun: One of its turret summons is a laser turret, which has a charged beam attack that can easily OneHitKill a player if it goes off.
382[[/folder]]
383
384[[folder:''[=EBF3=]'' Bosses]]
385!!Jack
386[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/j_11.png]]
387
388A robotic jack-o-lantern, and the boss of the Vegetable Forest.
389----
390* FlunkyBoss:
391** In the third game, it can summon green bushes, red bushes, green slimes, and kitten soldiers.
392** In the fourth game, it can summon steel fishes and drill bots.
393** In the fifth game, it can summon gunslingers or swordslingers, while if foe remix is enabled, it instead summons red, blue, light, or dark clays.
394* WarmUpBoss: As the first boss in the game, Jack is naturally the easiest to beat. He has weaknesses that all party members can exploit, his flunkies aren't very threatening, and his attacks are not very likely to actually kill anyone.
395
396!!Giant Squid
397[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/gs_8.png]]
398
399One of Rock Lake's denizens, made hostile by Akron's influence.
400----
401* CognizantLimbs: The Giant Squid's tentacles count as separate enemies in battle. They can even fight after the squid itself is defeated... somehow.
402* CombatTentacles: Naturally, it uses its tentacles to attack the party.
403* FlunkyBoss: It can summon blue jellyfish and blue slimes to assist itself.
404* GiantSquid: It's literally named "Giant Squid".
405
406!!Tundra Mammoth
407[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tm_1.png]]
408
409A woolly mammoth that bars the path in Glacier Valley.
410----
411* DefeatMeansFriendship: After defeating the mammoth, it becomes an ally to the heroes and can be used as a summon.
412* DegradedBoss: Started out as a boss-level enemy in ''[=EBF3=]'', a miniboss in ''[=EBF4=]'', and is demoted to a regular enemy in ''[=EBF5=]''.
413* LastOfHisKind: As far as the heroes know. Averted in ''5'', where mammoths show up as regular enemies.
414* WeakToFire: Unsurprisingly given its thick fur, its primary weakness is Fire.
415
416!!Protector
417[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/p_55.png]]
418
419An ancient {{Magitek}} robot built by the cats to guard their civilization, the Protector still roams the ruins of the Kitten Kingdom.
420----
421* ActionBomb: Not the Protector itself, but the Runes it summons, which explode on the party when low on health.
422* FlunkyBoss: Summons Runes throughout the battle, which come in four varieties that wield different elements.
423* WaveMotionGun: The Protector's strongest attack is a giant laser that hits the entire party for massive damage. However, it requires a turn to charge.
424
425!!Pyrohydra
426[[quoteright:322:https://static.tvtropes.org/pmwiki/pub/images/ph_40.png]]
427[[caption-width-right:322:From top to bottom: Abyss, Blaze and Czars]]
428
429An enormous, three-headed fire dragon found at the end of Volcano Peak.
430----
431* CognizantLimbs: Its heads all count as separate enemies. They even have individual names: [[AlphabeticalThemeNaming Abyss, Blaze, and Czars]].
432* ColorCodedForYourConvenience: [[BlackMage Abyss]] is almost entirely based around offense and has black spines, [[WhiteMage Czars]] heals the other two and has a white mane, and [[TheRedMage Blaze]] has reddish spikes and uses attacks that can both damage and heal.
433* FeedItWithFire: All three heads absorb Fire. Conveniently enough for them, one of Blaze's attacks deals Fire damage to everything on both sides. Abyss also absorbs Poison; on Epic difficulty, he starts out poisoned, effectively giving him a [[RegeneratingHealth Regen buff]] that can't be dispelled.
434* HealingBoss: Czars can heal the Pyrohydra's other heads or apply Regen to them.
435* KillOneOthersGetStronger: Each time a head is defeated, the remaining head(s) will buff themselves and gain a stat bonus. When only one head is left, it starts summoning enemies.
436* PaletteSwap: The Black, Red, and Gold Dragons in ''[=EBF4=]'' are basically recolored versions of the Pyrohydra's heads (except the Red Dragon, which is just Blaze without even a recolor). [[MythologyGag Fittingly enough]], you fight the three aforementioned Dragons simultaneously in a late-game encounter.
437* WolfpackBoss: Each of the Pyrohydra's three heads counts as a separate boss, and all must be defeated to win the fight.
438
439!! Cosmic Monolith
440[[quoteright:205:https://static.tvtropes.org/pmwiki/pub/images/cm_4.png]]
441
442[[BossInMookClothing Not a boss in its debut game, but might as well have been.]] A mysterious and otherworldly machine capable of distorting space, the Cosmic Monolith is a formidable opponent.
443----
444* BlowYouAway: Gets a Wind-elemental attack in ''[=EBF5=]''.
445* BossInMookClothing: One of the most infamously tough enemies in the series.
446* BreakoutCharacter: The Cosmic Monolith had little to do with anything in ''[=EBF3=]'', but became memorable for just how ''ungodly tough'' it was. As a result, it was brought back for ''[=EBF4=]'' and becomes relevant to the plot in ''[=EBF5=]''.
447* CastingAShadow: Most of its attacks use the Dark element.
448* FeedItWithFire: It has a whopping ''400%'' Dark resistance, allowing it to heal for triple the damage that would be dealt by a Dark attack to it. This includes its own Doomsday attack. The resistance was dialed down to 200% from the fourth game onward.
449* KryptoniteFactor: Its only elemental weakness in ''[=EBF3=]'' was Thunder. ''[=EBF4=]'' added a Water weakness.
450* NonchalantDodge: Unlike most Monolith enemies, which are about as evasive as you'd expect a giant slab of rock to be, the Cosmic Monolith has a very high Evade stat; when it dodges an attack, it plays an animation that shows it briefly warping out of existence.
451* RealityWarper: In ''[=EBF5=]'', it gets a Space Distortion-like Dark-aligned move that hurts like hell and might inflict Invisible status on your party, which doubles damage from magical attacks, which Doomsday is. On higher difficulties, it does this as it charges Doomsday.
452* RedAndBlackAndEvilAllOver: Though the "evil" part doesn't become evident until the fifth game.
453* SignatureMove: Doomsday, which blasts everything on the field for massive Dark damage. The Cosmic Monolith uses this attack on its first turn, and at regular intervals after that. It also casts Doomsday when used as a summon. Finally, in ''[=EBF3=]'', Doomsday is only accessible to players by using a Dark Rune, which appears to be a piece of the Cosmic Monolith; notably, the Monolith will always drop a Dark Rune on defeat.
454* StuffBlowingUp: Gets a Bomb-elemental attack in ''[=EBF5=]''.
455* SweepingLaserExplosion Cosmic Monolith can fire a laser that slices the ground, doing minor damage to the party and lowering their accuracy... which causes a HUGE explosion that deals extreme dark elemental damage to the entire field. This is a case of ThatOneAttack and FeedItWithFire, as not only do you risk a TotalPartyKill if you don't have Magic Defense buffed or Dark-Resistant gear on, but also the Monolith healing from the attack.
456* TronLines: Mostly black, but covered in pulsing red lines forming circuit board-esque designs.
457* UnholyNuke: The Cosmic Monolith's Doomsday attack takes the form of it slicing open the ground with a red laser and unleashing a massive blast of dark energy from below.
458* WeaksauceWeakness: Gets a few critical weaknesses in ''[=EBF4=]'' and ''[=EBF5=]'':
459** In ''[=EBF4=]'', all its attacks are magical, and it is susceptible to Syphon. If you inflict it on it, it will just sit there.
460** In ''[=EBF5=]'', it gets a TeleFrag physical move if it is Syphoned, and not otherwise. However, if everyone is Enchanted, it [[NoSell negates]] the damage from all but this attack. You should have caught Angel Mirror by this time, as it gives party-wide Enchanted by the time you face Cosmic Monolith.
461* WeaponizedTeleportation: ''[=EBF4=]'' gives it an attack that has it teleporting over the target's head and dropping down on them. ''[=EBF5=]'' has it just teleport [[TeleFrag on top of the target]] instead.
462[[/folder]]
463
464[[folder:''[=EBF4=]'' Bosses]]
465!!Mighty Oak
466[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mo_5.png]]
467
468A large, wooden treant-golem that serves as the guardian of Ashwood Forest. He fights the party as the first boss to test their strength.
469----
470* DefeatEqualsFriendship: When defeated, he lets the party through and joins them as Anna's limit break.
471* DishingOutDirt: His primary attacks are all earth-themed.
472* FlippingHelpless: When defeated, he falls over on his back, leading Anna to comment that he's fine, just unable to get up for a while.
473* {{Golem}}: Well, more of a treant/golem hybrid, but you get the picture.
474* SummonMagic: [[PlayingWithATrope Played with]]; he can be summoned to damage enemies, but as Anna's LimitBreak as opposed to a regular summon.
475* WarmUpBoss: The first boss of the fourth game and not much of a challenge, as his HP isn't too high, his weaknesses are easy to target, and most of his attacks are physical, so boosting Defense makes the fight much easier.
476* WhenTreesAttack: A giant tree that fights the party.
477
478!!Crystal Golem
479[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cg.png]]
480
481A golem made up of various crystals blocking the way to Whitefall Town.
482----
483* BarrierChangeBoss: Every time it's hit, it will swap between fire, ice, and thunder, which determines the element of its attacks and its elemental resistances and weaknesses. This makes multi-hit attacks risky, since they can exploit the weakness of one form but be absorbed by another form.
484* FireIceLightning: It is capable of using [[AnIcePerson ice]], [[PlayingWithFire fire]], and [[ShockAndAwe thunder]] magic, with it switching between the three based on which elemental mode is currently active.
485* {{Golem}}: The clue's in the name.
486* RockMonster: Just like the other golems in the games.
487
488!!Praetorian
489[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/p_6.png]]
490
491A top-secret prototype military weapon made within the Waste Disposal Facility.
492----
493* AIIsACrapshoot: No thanks to the Glitch seizing control of the entire facility.
494* HeelFaceTurn: After its defeat, Lance reprograms it to help the party as a summon.
495* KillSat: Uses the Ion Cannon as its charged attack, leading Lance to complain that it hacked it.
496
497!!Rafflesia
498[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/r_2.png]]
499
500A large, man-eating plant responsible for the hostile plant life in Lankyroot Jungle.
501----
502* ManEatingPlant: Although it doesn't actually eat anyone, it does have a huge maw full of sharp-looking, carnivorous teeth.
503* PoisonousPerson: Utilizes poison in its attacks.
504
505!!The Glitch
506A computer virus that somehow gained a physical form and is responsible for everything wrong in the Waste Disposal Facility. It later somehow manages to imbed itself within the fabric of reality and create various extra-dimensional areas.
507----
508* AchillesHeel: While its OneHitKill attack bypasses almost all resistances due to dealing pure NonElemental damage, one thing it can't bypass is the LastChanceHitPoint effect of Morale, meaning as long as one player uses a full-party Morale and another either heals everybody or activates Regen to put them above the threshold for activating it, then its main trick can be blocked.
509* FlunkyBoss: It can summon two minions that have less HP, but the same OneHitKill attacks. In ''5'', the minions have random elemental weaknesses to prevent the player from easily wiping them.
510* TheFourthWallWillNotProtectYou: The ''[=EBF5=]'' version of the Glitch can speak directly to the player with various threatening messages.
511* GlitchEntity: A living glitch monster.
512* MythologyGag: Among the rapidly-cycling images in the [=EBF4=] incarnation's idle animation is an image of Lazarus, a character who previously appeared in ''[[https://www.youtube.com/watch?v=9gqjMoX6smY One More Final Battle]]'' and ''VideoGame/BrawlRoyale''.
513* NoSell: Both versions have 100% immunity to all elements and status effects, meaning the only way to damage it is with NonElemental attacks.
514* OneHitKill: Its "overflow" attack, which will kill any party member in one hit. This does not inflict the Instant Death status; it simply deals so much damage that the game can't properly display it, instead showing it as dealing 0 damage.
515* {{Superboss}}: Both versions of it require going out of your way to find it through methods completely separate from the story path, and it shows you just why it's optional through being a PuzzleBoss that inflicts a OneHitKill with every attack.
516[[/folder]]
517
518[[folder:''[=EBF5=]'' Bosses]]
519!!Jotun
520[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/jotun_2.png]]
521
522A powerful cyclops blocking the way to the Ice Cave.
523----
524* {{Cephalothorax}}: He has no head, his eye is on his torso. Though he appears to have a stump on the top of his body, as if, previously, he had a head that was cut.
525* DumbMuscle: This guy isn't exactly the brightest bulb on the Christmas tree…
526* FacelessEye: Beside the single eye on his torso, he has no facial features.
527* HulkSpeak: He speaks in the third person, showing his lack of intelligence.
528* WarmUpBoss: The first major boss of the fifth game and fittingly a pushover, as he doesn't have much health and even on Epic mode, his attacks are generally single-target.
529
530!!Neon Valkyrie
531[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/neon_valkirie.png]]
532
533An upgraded version of the Valkyrie tank, fought at the Iron Fortress.
534----
535* CognizantLimbs: Somewhat; like the original, its deployed turrets are designated as separate enemies and can attack/be attacked separately from the main body.
536* DeathFromAbove: If the turret is destroyed, it can use an attack where it flies up in air and lands on your party.
537* DefeatEqualsExplosion: Just like the previous model, defeating it will cause it to explode.
538* HopelessBossFight: The first time the party encounters it, it immediately runs over them, wiping them out.
539* HoverTank: Unlike the original Valkyrie tank, this one can actually hover above the ground, [[FridgeLogic which doesn't really explain the tire tracks surrounding the fortress.]]
540* InformedAbility: Despite being an upgrade to the Valkyrie in-story, it can only use one turret while the original could use two, meaning it can't pull off a double nuke. However, its superboss version can use three turrets.
541* LoudOfWar: Has a vehicle horn honk as an attack that debuffs the party.
542* MoreDakka: Has a bomb-elemental machine gun as an attack.
543* NukeEm: Like its predecessor, it can summon Nuclear Bomb as a turret. Once Lance joins you, it also shoots the nuke as Lance's LimitBreak.
544* RammingAlwaysWorks: It opens the fight with immediately ramming into the group.
545* SupportPartyMember: Once Lance joins the team, the tank plays this role in some of his abilities.
546* TankGoodness: It's a futuristic tank.
547* TronLines: Has glowing-red circuitry all over it, presumably from Lance and his regime reverse-engineering the Cosmic Monoliths they had found.
548
549!!Laurelin
550[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/laurelin.png]]
551
552A strange, misshapen tree-house filled with cats, found in the Mystic Woods.
553----
554* DishingOutDirt: Has some Earth-based attacks.
555* NotInMyContract: As you diminish its HP, at one point its UnsoundEffect get translated as cats complaining they were not paid for this.
556* PoisonousPerson: It also has some Bio-based attacks. On harder difficulties, it can even use Anna's default LimitBreak.
557* UnsoundEffect: The ''entirety'' of its BossBanter.
558* WhenTreesAttack: Not only does it have its own attacks, it can brainwash cats to do its bidding and act as its extra turn.
559
560!!Poseidon
561[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/poseidon_6.png]]
562
563The god of the seas, he wants vengeance on humanity for polluting the sea and is fought at the Frozen Valley.
564----
565* AnIcePerson: Uses ice-based attacks.
566* BeehiveBarrier: When low on health, he gets a move that looks like this. It buffs his defenses and on higher difficulties he gets an immediate extra turn afterwards.
567* CruelMercy: If you capture him, he may state upon being summoned that he would rather die.
568* GaiasVengeance: Seeks revenge on humanity for destroying marine life and polluting oceans.
569* GemstoneAssault: Kind of. It summons ores that can and will slam into the party, doing some damage while killing themselves.
570* LightEmUp: Has a powerful BeamSpam Holy attack that he starts using when low on health.
571* LoudOfWar: Can emit a damaging sound-wave.
572* MakingASplash: Pretty obvious since he's a god of the oceans. On harder difficulties, he will use Tsunami when his health hits a certain threshold.
573
574!!Chibi Knight
575[[quoteright:168:https://static.tvtropes.org/pmwiki/pub/images/chibi_knight.png]]
576[[caption-width-right:168:[[labelnote:Click to see Ultra Chibi Knight]]\
577https://static.tvtropes.org/pmwiki/pub/images/ultra_chibi_knight.png]][[/labelnote]]
578
579A small, recurring knight who fights the party several times. [[SamusIsAGirl Is actually a girl despite appeareances.]]
580----
581* TheBeastmaster: She can summon more monsters if her partner is slain.
582* GoldColoredSuperiority: Her Ultra form wears shiny gold armor, and is her strongest form.
583* GirlishPigtails: Her Super form prominently displays her blonde pigtails, cluing the party in to the fact that she's actually a girl.
584* GuestFighter: Actually from her own games (Flash game ''Chibi Knight'' and its Steam cousin ''Super Chibi Knight''). She even upgrades her gear like in the games.
585* PinkMeansFeminine: Her armor in her Super form is colored lurid pink, cluing the party in to the fact that she's actually a girl.
586* PintsizedPowerhouse: She's small — the capture animation during her last battle uses the box used on the smallest monsters — but can quickly deal a lot of damage, especially in the two last encounters where she gets two attacks per turn.
587* RecurringBoss: Shows up three times throughout the game, each time with upgraded gear and abilities.
588* SamusIsAGirl: Her appearance doesn't really show us that she's a girl until her second appearance. Even the main party initially think she's a "he".
589* TookALevelInBadass: Every time she appears, she has better skills and equipment.
590
591!!Sól and Skadi
592[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/sol_skadi.png]]
593
594Jotun's twin sisters, fought at the end of the first bonus dungeon.
595----
596* DualBoss: They are fought together, and the player can decide which side of the cave to fight them on, which determines the starting weather conditions.
597* DumbMuscle: They don't seem to be much brighter than their brother.
598* FireIceDuo: Sól is fire-themed, Skadi is ice-themed. They're a pair of twins both fought together in a HailfirePeaks dungeon.
599* AnIcePerson: Skadi.
600* OptionalBoss: They're the bosses of the Freezeflame Dungeon.
601* PlayingWithFire: Sól.
602* RoaringRampageOfRevenge: They are kinda angry that you killed/captured their brother, and if you kill one of them, the other gets two turns per round as a result of this.
603* TertiarySexualCharacteristics: They can be distinguished as female because they have a... bigger chest than their brother.
604
605!!Neon Valhalla
606[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/neon_valhala.png]]
607
608A hovertank that has gone rogue and drilled the Underground Maze, for which it is the boss. It is apparently a prototype to Lance's Neon Valkyrie.
609----
610* CognizantLimbs: Like Neon Valkyrie, it can summon turrets. And powerful bombs.
611* FlawedPrototype: While it is ''much'' stronger than Neon Valkyrie, it also cannot be controlled.
612* GradualRegeneration: And unlike the standard "Regen" status effect, it's permanent and can't be removed.
613* MarathonBoss: This boss, with its constantly regenerating turrets and bombs, is pretty much this game's equivalent of ''[[VideoGame/FinalFantasyX Penance]]''. The trick here is to do more damage than it can heal.
614* MightyGlacier: Tons of HP, high defense, permanent healing, and the ability to summon up to three turrets make it very durable. On the offensive side, it can bomb you into submission.
615* MoreDakka: Like its regular version, it has a bomb-elemental machine guns attack.
616* NukeEm: While the Nuclear Bomb itself cannot be summoned by it, it can summon its three other variants, one of which is basically a guaranteed OneHitKill unless the party member it hits is Invisible. [[ThisIsGonnaSuck And it can have three of them active at once]].
617* OptionalBoss: Of the Mineshaft Maze.
618
619!!Telperion
620[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/telperion.png]]
621
622An evil, apparently undead tree filled with regular, not undead cats. Found at the end of the third bonus dungeon.
623----
624* CastingAShadow: Like any good undead tree should, it has a Dark spell.
625* OptionalBoss: Of the Deathly Hallows.
626* StatusInflictionAttack: Unlike Laurelin, it is ''very'' fond of casting those.
627* WhenTreesAttack: Much like Laurelin, it has many attacks, plus another from the cats inside.
628
629!!Vulcan
630[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vulcan_6.png]]
631
632The god of volcanoes and a brother of Poseidon. Does not react well when he finds out you killed/captured his brother.
633----
634* BeehiveBarrier: Like his brother, but here it also buffs his attacking stats, and on higher difficulties he will get an immediate extra turn afterwards.
635* DevelopersForesight: If you summon Poseidon while fighting him, Vulcan gets a unique line of dialogue that indicates he refuses to believe it's really Poseidon, explaining why the rest of his BossBanter still refers to Poseidon as being dead.
636* MagmaMan: As any good god of volcanoes would have.
637* OptionalBoss: He's the boss of the left side of the optional Crystal Caverns.
638* PlayingWithFire: [[ExactlyWhatItSaysOnTheTin Duh]]. Be wary: on higher difficulties, he will use Supernova when his HP falls below a certain threshold.
639* RoaringRampageOfRevenge: Wants to avenge his brother.
640
641!!Crystal Hydra
642[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/crystal_hydra.png]]
643
644A hydra made of ice that is found in the same dungeon as Vulcan.
645----
646* AllThereInTheManual: According to Odin, it's referred to as "The Queen of Hydras"... so it's actually a she.
647* AntiMagic: One of her wind attacks can cause Syphon on the entire party, so you'd better make sure you have resistance to it.
648* BackFromTheDead: This annoying gimmick from [=EBF2=] is back, and this time you have to kill three heads in one round. Thankfully, she can be hurt by Poison or Virus.
649* BlowYouAway: Is surprisingly fond of wind attacks.
650* AnIcePerson: She is a hydra made of ice, so...
651* LoopholeAbuse: Her heads revive when they are killed, but 'captured' does not count as 'dead'.
652* MakingASplash: Has some water attacks.
653* OptionalBoss: She's the boss of the right side of the Crystal Caverns.
654* TurnsRed: Like the Zombie Hydra, if you hit one of her heads with a strong attack once its health is below a certain level, it breaks off from the neck and gains a substantial boost to its Evasion. Its elemental resistances change as well.
655
656!!Snowflake
657[[quoteright:182:https://static.tvtropes.org/pmwiki/pub/images/snowflake_5.png]]
658
659A strange-looking cat-like being who's fought in a glitched area at the Forgotten Temple.
660----
661* CorneredRattlesnake: When low on health, Snowflake starts getting ''desperate'', dealing out strong multi-hit attacks that can hit randomly. This is even brought up by Lance.
662* LimitedAnimation: Brought up by the game, which says that he's happy to see the party despite his facial expression saying otherwise.
663* NonStandardCharacterDesign: He's a black outline filled in with white and has a more "pixellated" look than the vector-based Flash animation of most of the other characters. Justified in-universe as he is from a different dimension.
664* OptionalBoss: He's the boss of the Forgotten Temple, in a section that can only be accessed with [[spoiler:Godcat's jewels]].
665* PoorCommunicationKills: Snowflake at first starts treating the fight like a game. Unfortunately for him, the protagonists have [[BloodKnight different ideas]] regarding the battle. This can lead to poor Snowflake getting killed for his trouble.
666* ShoutOut: [[VideoGame/{{Undertale}} Take a wild guess.]]
667* VideoGameCaringPotential: If you feel bad about beating on Snowflake, take heart, he's one of the easiest bosses to capture. A reasonably-prepared party barely has to knock him below half health to spare him.
668
669!!Sketch Bosses
670The Version 2 update added a "Sketch Boss Rush" at the end of the Greenwood Library. They are fought on a giant piece of paper, and are "drawn on to" that "field" by a giant pencil held by an unseen artist. They are named [=GunKat=]-800XL, Papalotl, Xolotl, and Glaurung.
671----
672* BossBonanza: All four of them are fought in one long battle, and all of them are unique bosses.
673* NonStandardCharacterDesign: They all appear as pencil sketches.
674
675!!Arcade Enemies
676A series of 8-bit "minibosses" found hidden in the world in the Version 2 update. They are encountered by locating their arcade games and playing with them, which appears to transport the entire party inside. All of them look different from each other apart from being styled in 8-bit, and all of their names are in all caps. There are twelve of them in total: bush BOSH, cat-robot ROBO, tree stump GLOB, cyclops snake SNEK, pumpkin PUMPKUS, the self-explanatory ANGRY CHAIR, the also self-explanatory PHOENIX, cat-like treasure chest TREAGURE, totem pole TOTOM, BlobMonster GUOYE, mermaid CORALIA, and a mouth-monster called THE MAW.
677----
678* AmazingTechnicolorPopulation: CORALIA has blue skin. Lance says that he would find her hot if it wasn't for that, and then he questions if that makes him a racist.
679* AntiFrustrationFeatures:
680** To make them easier to find, they appear in the overworld if they are fightable before quickly ducking in to their respective rooms.
681** Like other optional battles, losing to an Arcade foe will not count as a Game Over, but will instead send the party back to the overworld with just one hit point.
682* BewareTheSillyOnes: PUMPKUS looks pretty non-threatening even when mad, but when it ''is'' mad, it can deal staggering amounts of damage.
683* BlatantLies: The narration for ANGRY CHAIR tries to insist that the chair enemies are just ordinary chairs.
684* BossRush: A special one for them is unlocked in Matt's home computer after beating all twelve of them.
685* CrueltyIsTheOnlyOption: Lampshaded in CORALIA's fight. The opening narration suggests that she's giving the party a friendly greeting, and Anna is hesitant to fight her. Battling her is the only way to advance... ''but'' she attacks the party anyway even if they don't attack first.
686* DeadpanSnarker: The narrator of the Arcades is a bit snarky. Changing equips is remarked as playing dress-up games in the middle of the fight, and eating items is called having lunch. Defending will have the narrator say that it probably won't help.
687* EverythingTryingToKillYou: Among the Arcade creatures trying to kill the party are a bush, tree stump, and a chair.
688* EvilIsVisceral: THE MAW is portrayed as the most threatening of the Arcade bosses by far, and it is a mouth monster with eyes in it whose battle background looks like an organic cavern.
689* FullFrontalAssault: CORALIA fights completely naked, not counting GodivaHair or her mermaid tail.
690* GodivaHair: CORALIA is topless but covered with her hair. It even stays in place while she's taking damage.
691* TheMostDangerousVideoGame: Playing the arcade machine sucks its players inside, although Fleeing is still possible and dying does not send the player back to the title screen. There is a note in the room where ANGRY CHAIR can be fought warning that if you die in the game, you die in real life, although this is not borne out in actual gameplay (you're just sent back to the overworld with 1 HP).
692* NonStandardCharacterDesign: They are all 8-bit sprites in a game series that uses an {{animesque}} Flash art style.
693* OptionalBoss: All of them are optional and have some sort of mechanic that makes them a challenge to fight. Like the other optional bosses, they scale with the player characters and the other optional content they have done, so one cannot just overlevel and oneshot any of them. Their attacks are also only partially elemental, so the player cannot just cheese them with resistance or absorption. Standing above this status more than the other ten are THE MAW (the last one in the Arcade Boss Rush, hits hard, has a much more menacing design, uses a different theme, and has more "buildup" with its machine being dented and its spikes appearing in the overworld, Matt outright says fighting it is like being dumped off to the final boss) and TREAGURE (only fightable with ''90'' Medals, by that point it is highly likely that the player had beaten the game at least once).
694* PuzzleBoss: Most of them have some kind of gimmick to their fight and require a specific strategy to beat them. PHOENIX requires getting around their shared Auto Revive that starts at every turn, and their ability to revive one-another, for example.
695* RainbowSpeak: Their names are referred to in ALL CAPS to reflect their retro nature, as many older video games tend to use capital letters only. Even their scan descriptions are written in capital letters.
696* SirensAreMermaids: CORALIA the mermaid has a singing attack in her magic arsenal.
697* StylisticSuck: Apart from the 8-bit aesthetic, many of them have mispelled names, and the "stories" behind the game are bizarre. BOSH's game tries to guilt-trip you in to destroying a forest, or something, which the party lampshades when they beat it. GUOYE's game tries to guilt-trip the gang for their past "sins" or something like that, which works surprisingly well against Lance, but nobody else is phased.
698* ViolationOfCommonSense: The puzzle with PUMPKUS is that it should be ''healed'' every once in a while. Otherwise it will be enraged and deal much more damage when it attacks.
699* WarmUpBoss: ANGRY CHAIR is the earliest of the arcade enemies and is suitably one of the easier ones, with no outstanding gimick other than delivering high damage. Based on its room being the only one with a note warning that dying in the game kills you in real life, it's intended to be the first one players come across. Downplayed in that it's likely the player will miss the Chairs until much later, even after defeating some of the other, more complex arcade enemies.
700* WombLevel: THE MAW's battle background, being what looks like a cavern made of flesh with several eyes and teeth visible. The cave with the Earth Orb it's found in also has a "visceral" aesthetic to it (with pink walls, bones everywhere, the meaty-looking Mutant Chompers, and being guarded by a skeletal Hydra), but its arena is one outright.
701
702!!Matteus
703[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/matteus.png]]
704
705Matt's "Evil Player" counterpart, a golem with an appetite surpassing his original's.
706----
707* AntiMagic: His special status prevents the party from using their own Limit Breaks.
708* BigEater: Most of his boss dialogue is about how hungry he is.
709* DishingOutDirt: Some of his attacks involve earth of some kind. Like tossing a boulder at the party.
710* ExtremeOmnivore: His dialogue upon being summoned is asking if he can eat the enemy. He also wants to [[ImAHumanitarian eat the party]] during his boss fight.
711* {{Golem}}: Uh-huh.
712* ShockwaveStomp: Due to his golem weight, he can cause damage just by jumping near the party.
713* TimeLimitBoss: Matteus's special status effect is Stoned, which kills the entire party when it runs out, regardless of their buffs.
714* VillainousGlutton: As mentioned above, he's obsessed with eating things and is evil.
715
716!!Natalia
717[[quoteright:162:https://static.tvtropes.org/pmwiki/pub/images/natalia.png]]
718
719Natalie's "Evil Player" counterpart, a priestess obsessed with "cleansing" the world.
720----
721* AmbiguousSituation: What species is she? Counting God as a god/divine being, Natalia is the only Evil Player not directly identified as anything other than "priestess". Her Undead status effect implies that she is a [[OurZombiesAreDifferent zombie,]] but other zombies are seen in the Mystic Woods and Deathly Hallows ''and'' with the Zombie Arm foe that do not look like her (namely their skin is green instead of scarlet).
722* BlackEyesOfCrazy: She has black sclera and she's [[AxCrazy not one of the saner Evil Players]] due to her murderous intent towards "sinners".
723* ChurchgoingVillain: She claims she's acting on behalf of her Lord, and claims that by killing the party with her magic, she's sending them to Heaven.
724* ElementalPowers: She uses [[LightIsNotGood holy]] and [[PlayingWithFire fire]]. Her RIP status effect also reduces the party's holy and fire resistances by 100. She also has a skill that can shoot fire or holy projectiles into the air so that they land on the party during the next turn.
725* KnightTemplar: She wants to cleanse filth, sin, and unholiness by blasting everything with holy and fire magic.
726* LightIsNotGood: She absorbs and uses Holy attacks and sees herself as some sort of purity messenger, but she's just as bad as the other Evil Players, God aside.
727* NoCureForEvil: Inverted. Her special status, Undead, prevents the party from healing through skills, and revival skills will leave the target "alive" at 0 HP. Items will still work, though.
728
729!!Lancelot
730[[quoteright:193:https://static.tvtropes.org/pmwiki/pub/images/lancelot_91.png]]
731
732Lance's "Evil Player" counterpart, a robot that acts purely on logic and efficiency.
733----
734* AIIsACrapshoot: He considers everything around him to be a resource that can be "optimized" by reducing them to raw materials. This includes the party, along with any enemies if he's used as a summon.
735* AntiMagic: His special status effect, Repulsion, prevents the use of summons as well as random equipment actions.
736* EyeBeams: He can shoot beams from his eyes, due to being a robot.
737* MadeOfIron: Literally! Due to his metal body, he has very high physical defense.
738* RoboSpeak: He speaks in all caps and even uses underscores in his dialogue. Upon self-destructing, he'll state that he has a kernel panic.
739* TakingYouWithMe: If he's killed rather than captured, he'll explode and deal massive damage to the party.
740
741!!Annabelle
742[[quoteright:195:https://static.tvtropes.org/pmwiki/pub/images/annabelle_1.png]]
743
744Anna's "Evil Player" counterpart, a demonic huntress whose next mark is the party.
745----
746* AxCrazy: She's tied with Natalia for being the most kill-happy of the Evil Players, and she gets crazier as the party wears down her HP. Anna is worried that this is how her foes see her.
747* BloodKnight: Combined with EgomaniacHunter. She sees the party as sport and wants to hang their corpses on her wall.
748* DealWithTheDevil: She considers being captured as making a deal with her, and she will outright threaten the party about this when she is summoned.
749* HoistByTheirOwnPetard: Her status effect, Brimstone, will cause any attempts to buff party members to turn into debuffs.
750
751!!God
752[[quoteright:169:https://static.tvtropes.org/pmwiki/pub/images/god_27.png]]
753
754[=NoLegs's=] "Evil Player" counterpart, an immensely powerful cat who actually isn't evil.
755----
756* AwesomeButImpractical: His summon is a non-elemental attack with whooping 999 base damage and nukes all enemies, but it costs '''180 SP ''' to summon and his animation is longer than for other summon attacks. Edges into BraggingRightsReward.
757* AFormYouAreComfortableWith: God's true form is unknown, and instead takes the form of what the party imagines him to be.
758* GoldenSuperMode: He's meant to be an {{Expy}} of Saiyans from ''Franchise/DragonBall'', and he's always in the equivalent of Super Saiyan form in the boss fight. When he's defeated, he'll revert to his true fur color, which is a darker shade of blue than [=NoLegs=].
759* KillerRabbit: Looks like a normal (well, normal for this game) cat. Is much stronger than anything in it.
760* LightningBruiser: He's the hardest hitting of the Evil Players, has really high HP, and has insane evasion.
761* NonElemental: He's the only Evil Player to have no elemental attacks whatsoever, meaning there's no way to resist his attacks outside of the Invisible and Enchant statuses.
762* PersonalityPowers: Most of his dialogue is [[RousingSpeech encouragement towards the party]] and his status effect, Epic, buffs the party every turn.
763* StatusBuff: His Epic effect will continuously apply buffs to all stats to the party, but his damage output is balanced so that the player characters can still get killed easily even if they have full HP and defense buffs.
764* TokenGoodTeammate: He's not hostile like the other Evil Players and is only fighting the party to prepare them for the FinalBoss. He also gives you a heartwarming comment if you capture him and summon him.
765[[/folder]]
766
767[[folder:Akron]]
768[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/akron.png]]
769
770* AffablyEvil: Surprisingly, he's far more polite to the party than Godcat and treats them as {{Worthy Opponent}}s.
771* BarrierChangeBoss: Akron can change his elemental strengths and weaknesses, as well as his moveset.[[note]]From a technical standpoint, Akron uses the same moveset in all forms, although he always favors one attack over the others; which attack he favors depends on his element.[[/note]]
772* BattleThemeMusic: [[https://www.youtube.com/watch?v=WYk3jum1Xcg Divine Madness]], well suited for fighting a PhysicalGod. In ''Bullet Heaven 2'', he gets a [[https://www.youtube.com/watch?v=v-AC4Njw06I techno trance mix thereof]].
773* BellyMouth: Insofar as his lower body can be ''considered'' a belly; regardless, when Akron emerges from the ground, he reveals an ''enormous'' second mouth.
774* BigBad: Of the third game, [[spoiler:as well as ''Bullet Heaven 2'']].
775* BossBanter: Remarks on how long he's existed, and how he's been subjugated time and time before, but always won out in the end. There's also shades of WhoWantsToLiveForever in his boss speech.
776* BullyingADragon: [[TooDumbToLive Yeah guys, poking the ancient sealed demon god with swords is a GREAT idea!]]
777* CombatTentacles: In line with his EldritchAbomination nature, he uses tentacles (with blades on their tips) for combat.
778* CutscenePowerToTheMax: In the opening cutscene, he [[LevelDrain absorbs the party's power and leaves them at level 0]]. In his actual boss fight, he never displays this ability, though the dialogue states that there's a limit to how much he can absorb, otherwise he would have drained the party to death.
779* TheDragon: It's revealed during the final battle of ''4'' that Akron was created to be this to Godcat.
780* EldritchAbomination: He's an ancient demon god capable of creating black holes, for crying out loud!
781* {{Expy}}: The physical similarities between Akron and [[VideoGame/FinalFantasyX Anima]] are too much to ignore.
782* FinalBoss: Once again, of the third game. And of Bullet Heaven 2.
783* FlunkyBoss: He belches out two worm-like creatures during the battle and summons mechanical-looking claws to support him. He can also summon some of the stronger enemies in the Volcano area, including Cosmic Monoliths.
784* OurHomunculiAreDifferent: [[spoiler:In the Temple of Trials in ''5'', Anna brings up a legend about how Akron can create homunculi based on those whose powers he stole, explaining the existence of the Evil Players.]]
785* PhysicalGod: Or at least one's creation.
786* SatanicArchetype: He was created by Godcat, and in terms of power among villains, he is second only to her. He also apparently started out good, but was twisted into his form in ''3'', perhaps by Godcat to ensure her plans go along.
787* TooSpicyForYogSothoth: Akron's first act upon re-awakening was to drain the power of the heroes; they survive by virtue of their combined power being ''too much for him to handle''.
788[[/folder]]
789
790[[folder:Godcat]]
791[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/gc_3.png]]
792[[caption-width-right:260:Godcat's light side (left) and dark side (right)]]
793
794* AnimalisticAbomination: Her basic form is that of a glowing, levitating cat, but there's still no denying just how ''otherworldly'' she is.
795* AscendedToAHigherPlaneOfExistence: After you beat her, she travels into outer-space with her cat followers to create a perfect world for cats, free of her past mistakes.
796* BigBad: Of ''4'', and arguably of Bullet Heaven, too. Quite possibly of ''3'' as well, considering she created previous BigBad Akron to be her [[TheDragon Dragon]].
797* CatsAreMean: If you're not a cat, at least.
798* ClippedWingAngel: The Creator and the Destroyer look intimidating, but they are absolutely nothing compared to the base forms of Godcat. This seems to be a case where the boss is WillfullyWeak, although the Creator and Destroyer compensate for their relative weakness by being offensively much more powerful than the basic aspects.
799* DualBoss: You eventually fight both of her forms SIMULTANEOUSLY during the final battle. The party immediately notes how bad this is considering they had a hard enough time with one of her forms alone.
800* DualityMotif: As shown by its light and dark forms, Godcat is a deity representing both [[TheMaker creation]] and [[DestroyerDeity destruction]].
801* EldritchAbomination: Definitely toned down a few levels from Akron, but it's still very much there. Hell, that she MADE Akron is proof enough of this trope.
802* FinalBoss: The last challenge in the fourth game.
803* FlunkyBoss: As with just about every boss in the series, Godcat can summon enemies to aid her. Notably, Godcat's summons are completely unique to her fights.
804* FinalBossPreview: Both the light and dark aspects of (the mindless and not-yet fully revived) Godcat will separately ambush you in ''4''. [[HopelessBossFight It's impossible to kill her during this encounter, as her stats are insanely high and she avoids all of your attacks]]. You can only stick it out for a little bit as she kills off your party members, and revive whoever drops, because if you survive long enough she'll depart and summon two ice crystal enemies which ''can'' be killed. Incidentally, the ice crystal flunkies are also summoned by her in the final battle.
805* GameplayAndStoryIntegration:
806** If it wasn't made apparent that the party has no hope in hell of actually killing Godcat, let's look at a snippet of her scan values for Normal difficulty: both her Creator and Destroyer forms have well over 570k HP when fought separately, and total a little over 760k HP total when fought [[DualBoss together]], meaning you have to do over ''1.33 million'' HP worth of damage in all to beat her. An incredible feat in and of itself. But remember: this is for their alternate forms. The HP of a single Godcat aspect in its light form? ''5.3 million.'' Again, this is for ''one'' aspect of Godcat (they both have the same HP), and again, this is on ''Normal''. Yeah, killing her off for good is ''not'' happening.
807** Trying to kill her is such a hopeless affair that '''she has no death animation''' and no contingency by the game in the event this were to happen. Therefore, if you do kill her (only possible with the aid of hacking), the game simply freezes.
808* GodIsEvil: As if the name wasn't enough to tip the player off, she's the creator of the EBF world.
809* GodAndSatanAreBothJerks: She's really not that much better than Akron.
810* GoneHorriblyRight: Humanity as a whole. They were made to be an opposing force for her cats to compete against and subsequently conquer, developing the necessary traits of strength, wisdom and courage to run their own world. Godcat was less than pleased when humanity rose to power instead.
811* HeelRealization: After the protagonists demonstrate humanity's determination in the face of impossible odds, she realizes that humans are worthy rulers of the planet she had intended for cats. She also resolves to be a better mother to her feline children, and flies off with the kittens who summoned her to start again on another world.
812* AnIcePerson: The Creator uses ice-based spells in addition to light and physical attacks. At higher difficulties, she'll pull out the Absolute Zero LimitBreak when on her last legs.
813* JerkassGods: Not necessarily jerkish so much as protective of her cat offspring, but she's definitely not a friend of humanity.
814* JustToyingWithThem: Godcat never unleashes her full powers upon the party at any point. Her invincible forms mainly use lethal single-target attacks while her Creator and Destroyer forms use more varied but weaker attacks. If she didn't have a HeelRealization, the series would have ended right there.
815* KillerRabbit: Combined with PintSizedPowerhouse. She takes the form of two regular-sized cats, but she's an invincible goddess.
816* LimitBreak:
817** On higher difficulties, the Creator and Destroyer forms can use the [[KillItWithIce Absolute Zero]] and [[KillItWithFire Supernova]] Limit Breaks respectively when low on health.
818** The Creator and Destroyer themselves serve as Limit Breaks for [=NoLegs=] in ''[=EBF5=]''.
819* LiteralSplitPersonality: Godcat has both a dark and a light aspect that manifest as separate forms.
820* MarathonBoss: Ohhhhhhhh yeah. The final battle with her consists of no less than four forms and SIX phases. During the sixth phase you even have to fight BOTH of their larger forms AT THE SAME TIME.
821* OmnicidalManiac:
822** After learning of the cats becoming allies of man, she decided to kill off all her cat creations... or at least try to. The ones that managed to survive had their arms and legs taken. (Or so the legend goes) Her main goal after being revived is to destroy humanity.
823** Her boss banter reveals that she created humanity as a slave race to serve her chosen creations, the cats. According to Godcat, cats eventually became dependent on their human slaves, and humanity grew stronger than catkind; she destroyed cat civilization and took their limbs because she was "disappointed" in her children. After being summoned at the end of the game she plans on destroying humanity, believing them to be a mistake.
824* OneHitKill: The only attack used by her "cat" forms. It's not actually a death effect, but it inflicts such ludicrous damage that the only reasonable way to survive is outright immunity to whichever element she's attacking with. This is done by her massively outleveling the player in their first encounters and casting high-damage, single-target spells that deal enough damage to deplete a character's health several times over; in the final battle, the player should be at a high enough level and sporting good enough gear that the waves in which the Godcat aspects attack you are basically breathers, since their attacks should be hitting for less than half a health bar at that point.
825* PhysicalGod: The name "Godcat" should be a hint.
826* PlayingWithFire: The Destroyer uses both fire- and darkness-typed attacks. On higher difficulties, she also makes use of the Supernova LimitBreak when low on health.
827* RestoredMyFaithInHumanity: After the party's demonstration of their strength and will to live in the final battle, she reasons that humanity has earned its place in the world she made.
828* SealedEvilInACan: She spends most of ''4'' dead, waiting to be revived.
829* SequentialBoss: First the Creator, then the Destroyer, then ''both at once''. Fortunately, you get breather waves between forms to prepare for the next.
830* VillainForgotToLevelGrind: In her first two appearances, Godcat's regular forms can effortlessly one-shot any member of your party. During the final battle, they instead serve as breather waves for you to heal up and put your buffs on, since your party is now strong enough that her previously lethal attacks will barely tickle them. However, the Creator and the Destroyer more than make up for that.
831* WalkingSpoiler: It's impossible to talk about her role in the story without spoiling it entirely. Heck, at one point her entry was ''almost entirely covered'' in spoiler tags.
832* WeWillMeetAgain: Subverted since the heroes are far from being capable of killing her. She lets them go, being impressed by their [[WorthyOpponent tenacity]] and realizing that she has not been a good mother to her cats.
833* YinYangBomb: Has both a light and dark form, both capable of existing in the same place at the same time. And neither one is [[DarkIsEvil particularly]] [[LightIsNotGood nice]].
834[[/folder]]
835
836[[folder:Antagonist of ''[=EBF5=]'' (SPOILERS!)]]
837!!The Devourer
838[[quoteright:292:https://static.tvtropes.org/pmwiki/pub/images/dev_9.png]]
839
840* AlienBlood: It has yellow blood.
841* AllPowerfulBystander: Its original intent, or so it claims, is to create a universe of [[TheEvilsOfFreeWill perfect, absolute order]], and the Cosmic Monoliths are its 'eyes' into this plane of existence. Its contempt for the Players is because they keep [[PokeInTheThirdEye breaking the Monoliths]] and introducing chaos into its system, and when they break the Cosmic Gigalith, it comes to deal with them personally.
842* AmazingTechnicolorBattlefield: Once it deletes the planet, the ground gets replaced by some colorful BeehiveBarrier.
843* BeamSpam: The Cosmis Gigalith has an attack where it shoots your party with a hell of a lot of them.
844* CognizantLimbs: It possesses eyes and tentacles that act on their own, and it can regenerate them every round when it has less than two. At regular intervals, it regenerates them all.
845* CombatTentacles: It has huge tentacles to fight with.
846* {{Cyclops}}: Its head has a single gigantic eye. It can also spawn tentacles who have a single eye each.
847* DefeatMeansFriendship: Subverted. Later updates make the Devourer catchable on NewGamePlus. [[spoiler:His summon will clear all statuses from both sides before killing them by destroying the planet. The game then force quits with a frightening Snowflake graphic. Amazingly it ''is'' possible to survive the encounter, providing that any of the players have the stats to withstand it.]]
848* DynamicDifficulty: The Devourer gets a boost in stats proportional to the amount of optional content the player completed. New content from updates only adds to the potential stat boost.
849* EldritchAbomination: It can rewrite the very code of the ''[=EBF=]'' universe.
850* ExoticEyeDesigns: Its eye has a cross-shaped pupil.
851* {{Expy}}: It is basically a really big Beholder with some... rather unique powers. It even has Eyes for support/limbs, like the Beholder in ''[=EBF4=]'' had.
852* EyeBeam: That splits the ''entire planet in half'', no less.
853* FinalBoss: It's the final boss of ''Epic Battle Fantasy 5''.
854* TheFourthWallWillNotProtectYou: In addition to cursing the Players, it claims that it is fully aware of you. It also claims, upon its death, that it will eventually manifest in your world.
855* {{Irony}}: It's weak to Dark. If you captured the Cosmic Monolith, something that he normally controls, you can do some nice damage to him and his limbs.
856* KingMook: It's a final boss version of the Beholder, which is itself a mini-boss version of the flying eyeballs.
857* TheManBehindTheMan: Behind Akron, Godcat, and the Cosmic Monoliths, at that. Everything messed up in the entire series that isn't the Players' doing can functionally be traced back to it alone.
858* MarathonBoss: The Cosmic Gigalith and the Devourer have - on Normal difficulty without completing the bonus dungeons - about ''6 million HP'' combined, the most up to date in the series. The Devourer has also four limbs that are regenerated periodically, ''and'' more HP and stats the more superbosses and medals you complete. On Hard and Epic, its tentacles can also infect your party with Virus, which can spread back to it and give it HP regeneration if you don't come prepared with immunity. Yeah... you're going to be fighting it for a while.
859* NotSoWellIntentionedExtremist: The Devourer claims that its crusade against the player party is for the sake of maintaining order and balance in the universe, but it really views the universe's inhabitants as cogs in a machine and has no qualms about wiping out an entire planet just to [[DisproportionateRetribution kill off a few disobedient sentient beings]].
860* OmnicidalManiac: Has zero qualms about erasing the entire planet with everyone on it if ''four people and one cat'' do not follow his idea of perfect order.
861* PoisonousPerson: Absorbs poison and if its tentacles are wounded, they spread Virus, making it very easy to accidentally infect it with it.
862* RealityWarper: Its powers include tampering with the information of the universe, such as debasing both halves of Godcat into [=NoLegs'=] {{Limit Break}}s and deleting memories of previous events. It is the reason for the series' entire soft reboot. When it is destroyed, the compromised data is gradually restored.
863* ScaryTeeth: Despite not having a visible mouth, it has huge pointy teeth coming out around the bottom of its eye.
864* ShowsDamage: It gets visibly wounded as it takes damage.
865* TimeLimitBoss: At about 25% health, it ''deletes the planet'', causing an incurable damage-over-time effect to the party that worsens as the fight goes on.
866* WaveMotionGun: Its charged attack ''slices the planet in half'' before those two halves reconnect. Especially funny if you have [[NoSell Enchanted]] on everyone [[SlapOnTheWristNuke when it uses this]].
867[[/folder]]

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