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12[[WMG:[[center: [- ''TabletopGame/DungeonsAndDragons'' '''[[Characters/DungeonsAndDragons Main Characters Index]]'''\
13''[[Characters/DungeonsAndDragonsClasses Character Classes]]'' | ''[[Characters/DungeonsAndDragonsCreatures Creatures]]'' | ''[[Characters/DungeonsAndDragonsDeities Deities]]'' | ''[[Characters/DungeonsAndDragonsRaces Playable Races]]''\
14''Campaign Settings:'' '''Dragonlance''' | Characters/{{Eberron}} ([[Characters/EberronDragonmarkedHouses Dragonmarked Houses]] | [[Characters/EberronFaiths Religions]] | [[Characters/EberronNations Nations]]) | Characters/ForgottenRealms ([[Characters/ForgottenRealmsGods Gods]] | [[Characters/ForgottenRealmsFactions Factions]] | ''Characters/TheLegendOfDrizzt'') | Characters/{{Greyhawk}} ([[Characters/GreyhawkDeities Deities]]) | Characters/{{Planescape}} ([[Characters/PlanescapeFactions Factions]] | [[Characters/PlanescapeRaces Races]]) | Characters/{{Ravenloft}} ([[Characters/RavenloftDarklords Darklords]] | [[Characters/RavenloftTheCarnival The Carnival]] | [[Characters/RavenloftTheKargataneOfVallaki The Kargatane of Vallaki]] | [[Characters/RavenloftTheFraternityOfShadows Fraternity of Shadows]] | [[Characters/RavenloftTheGreatFamilies Great Families of the Core]] | [[Characters/RavenloftGods Faiths]]) | Characters/{{Spelljammer}} ]] -]]]
15Characters in the ''TabletopGame/{{Dragonlance}}'' setting of ''TabletopGame/DungeonsAndDragons''.
16----
17[[foldercontrol]]
18!!Heroes of the Lance
19
20[[folder:Caramon Majere]]
21[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/caramon_majere_4.jpg]]
22->'''Race:''' Human
23->'''Class:''' Fighter
24->'''Alignment:''' LawfulGood
25
26Raistlin's twin brother and self-appointed protector. Caramon is strong yet a little slow (but not stupid) in contrast to his brilliant but frail twin. Caramon is loyal to a fault to his brother and frequently puts himself in harm's way to protect Raistlin; his main story arc throughout the series is learning to step out from Raistlin's shadow and see his twin as he really is. Caramon is in love with Tika Waylan, whom he marries; Palin Majere (see below) is their son.
27-------
28* BadassNormal: Not a mage like his brother or a [[HalfHumanHybrid half-elf]] like [[TheKirk Tanis]], but he is one of the most powerful members of the party.
29* BashBrothers: With Raistlin, at least until the latter abandons him.
30* BigBrotherInstinct: His central motivation is looking after his brother Raistlin.
31* BigEater: Caramon eats a ''lot'' in the "Chronicles" series, and is miserable if he's deprived of regular (and very large) meals. Despite this, he never gets fat, presumably due to his active lifestyle. [[spoiler: In the "Legends" series after Raistlin abandons him, he becomes so depressed that he ceases to be active and takes up drinking heavily. That, combined with his big eating, soon turns him into a tub of lard.]]
32* TheBigGuy: As the largest and strongest of the Heroes of the Lance he plays this role among them, often performing great feats of strength.
33* BrainsEvilBrawnGood: The Good Brawn to Raistlin's (eventually) Evil Brains.
34* TheCaretaker: It's repeatedly shown that he needs Raistlin more than Raistlin needs him, and that his whole identity is wrapped up in being his brother's protector. [[spoiler: In Legends, his CharacterDevelopment revolves around finding his own worth as an individual, and letting go of his twin.]]
35* CharacterDevelopment: He becomes an independent man who manages to stand up to his brother [[spoiler:and whose love redeems Raistlin.]]
36* CoolHelmet: In several pieces of official art he wears a gold-colored winged helmet.
37* DespairEventHorizon: He crosses this before ''Legends'' trilogy when Railstlin disowns him. He gets better after Istar
38* DrowningMySorrows: Starts out doing this in the Legends trilogy, but he gets better. Accompanied by bad breath and a BeardOfSorrow
39* DumbIsGood: A self admittedly slow man. Subverted later.
40* DumbMuscle: Subverted. Caramon ''thinks'' he's this, but that's only because he keeps comparing himself to Raistlin. Caramon needs to ponder all the aspects of a problem before he can come to a conclusion, but he's not a fool.
41* HappilyMarried: to [[GreenEyedRedhead Tika]] - though they've had their share of issues. The Legends trilogy was actually the journey that brought Caramon to understand how much he loves Tika.
42* HeroicBuild: He is tall and very well built in ''Chronicles'', and even more impressive after his gladiatorial training in ''Legends''.
43* HiddenDepths: He is shown from time to time not be so stupid, only in comparison to his [[InsufferableGenius brother]], and briefly becomes a good leader of men. [[spoiler: His love for his brother later redeems Raistlin... along with the knowledge of Raistlin's total failure.]]
44* LoveMakesYouDumb: In this case brotherly, not romantic, love. Later averted.
45* LuckilyMyShieldWillProtectMe
46* MeaningfulName: His name is meant to sound like "caring man".
47* MightyGlacier -> LightningBruiser: In ''Chronicles'' he is extremely strong yet somewhat slow (both physically and mentally). Post his gladiatorial training in ''Legends'' he is as strong as before - if not stronger - and his agility is mentioned almost as much as his strength.
48* MrFanservice: Particularly when he becomes a gladiator. His master commissions some {{Stripperific}} "armor" for him that Caramon really doesn't want to wear, even besides the fact it will provide no real protection, because there will be ladies in the audience. His master basically says "Exactly."
49* SarcasmBlind: Painfully gullible and literal. Which is [[{{Irony}} ironic]], given how [[SnarkKnight sarcastic]] his twin brother is.
50* SiblingYinYang: PolarOppositeTwins even. Caramon is trusting, caring and loyal, whereas his twin is a JerkWithAHeartOfJerk.
51* TookALevelInBadass: In the ''Legends'' trilogy where his training as a gladiator transformed him from a strong drunkard to a peak-human warrior. He also proves himself to be more than DumbMuscle by leading an army in a successful campaign against the dwarven kingdom of Thorbardin, one of the few realms relatively untouched by the Cataclysm.
52* TwinTelepathy: Shares moments of this with Raistlin.
53* WalkingArmory: [[DownplayedTrope Downplayed]]. He is described as such in the text word for word, yet all the weapons he carries are his sword and shield, as well as a shortbow and a dagger.
54
55[[/folder]]
56
57[[folder:Fizban the Fabulous]]
58[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fizban_the_fabulous.jpg]]
59->'''Race:''' Human
60->'''Class:''' Wizard
61->'''Alignment:''' LawfulGood
62
63A scatter-brained old wizard who repeatedly runs into the Companions and frequently gets them into trouble, only to get them out of it again seemingly by accident. His meddling often leads them down just the right path they needed to take, but whether it's intentional or not is unclear. He and Tasslehoff become good friends.
64----
65* BigGood: [[spoiler: He's secretly an avatar of Paladine, the leader of the Goodly gods.]]
66* BunnyEarsLawyer: An eccentric old man capable of spectacular magic.
67* CaptainErsatz: Of [[Literature/TheLordOfTheRings Gandalf]], though far nuttier.
68* TheChessmaster: [[spoiler: He used BatmanGambit to inspire the heroes of the Lance to save the world from Takhisis, and it worked.]]
69* {{Cloudcuckoolander}}: Usually used as PluckyComicRelief throughout the series.
70* DisneyDeath: In ''Pax Tharkas'', he falls down a deep pit, flubbing a Feather Fall spell so that instead of letting him gently float down, he instead summons a mass of feathers that seem to smother him. [[spoiler: Turns out he's FakingTheDead.]]
71* EccentricMentor: He's a near-senile old coot, but for all his crazy ramblings, he often provides just the right advice.
72* GodInHumanForm: [[spoiler: He's actually Paladine, the primary god of good.]]
73* GrumpyOldMan: He complains all the time, usually about how things have changed for the worse since his day.
74* MagicMisfire: He almost never casts a spell right, assuming he can remember how to cast it at all.
75* MagicStaff: Like many other mages in the Dragonlance setting, this is his weapon of choice.
76* ObfuscatingStupidity: [[spoiler: His entire personality is feigned so nobody takes him seriously. The inability to use magic correctly, the crazy ramblings, the random acts of stupidity, all of it is purely a disguise.]]
77* OOCIsSeriousBusiness: The few times Fizban appears both clear-headed and deadly serious give everyone chills with how much of a change this is.
78* PlayingWithFire: His most iconic spell, the Fireball. He has a tendency to at least suggest using it at the slightest excuse, such as merely to provide a light source.
79* RobeAndWizardHat: His perpetually endangered hat has become somewhat of a symbol of his.
80* SquishyWizard: Or so he wants you to believe...
81* TheStoryteller: One of the clues that he's more than he seems is that he manages to whip up all sorts of useful lore by couching it in the terms of stories that he remembers, but which nobody else has heard of.
82* TricksterMentor: [[spoiler: The entire senile wizard is purely an act so he can subtly guide the Heroes of the Lance to victory over Takhisis without them realising GodWasMyCoPilot.]]
83* WizardBeard: White and long.
84* WizardClassic: Deliberately invoked in his appearance and outfit. [[spoiler: InUniverse even; Paladine deliberately styled this avatar on "stereotypical wizard" so that people would pay less attention to him.]]
85
86[[/folder]]
87
88[[folder:Flint Fireforge]]
89[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flint_fireforge.jpg]]
90->'''Race:''' Hill dwarf
91->'''Class:''' Fighter
92->'''Alignment:''' NeutralGood
93
94A gruff hill dwarf who exiled himself from his village due to familial conflicts. He is a renowned metal worker, fearsome fighter, and cranky old man who serves as a father figure to the Companions.
95----
96* AnnoyingPatient: When Caramon accidentally upends their boat during a canoe trip, Flint falls into the water and suffers a very bad chill. The chill inflicts him with lumbago and he's confined to bed for several weeks. Flint takes advantage of this by bossing Caramon around until he recovers.
97* CoolOldGuy: A 200-year-old badass.
98* DroppedABridgeOnHim: [[spoiler:He dies of a sudden heart attack! Not entirely unexpected, between the foreshadowing of the [[ItMakesSenseInContext skeletal warriors letting him die of old age in the dream induced by Cyan Bloodbane]], the complaint of chest pains, and the fact that he's over 200 years old and still trying to keep up with his more youthful companions.]]
99* FantasticRacism:
100** He hates mountain dwarves because they shut his people, the hill dwarfs, out of Thorbardin following the Cataclysm. It's later subverted in ''Dragons Of The Dwarven Depths'' when Flint learns that the mountain dwarves aren't exactly living in luxury. He also learns from Arman Kharas why the mountain dwarves decided to seal Thorbardin-they lost a lot of their food stores in the destruction of the Cataclysm, and they were afraid everyone would starve to death if they let the hill dwarves in. This takes a lot of the edge off Flint's hatred of his mountain cousins.
101** Flint also has a very bad opinion on Kenders and gully dwarfs -- the former because, really, ''everyone'' dislikes kender, and the latter because of a NoodleIncident in which he was held prisoner by a clan of gully dwarves for a time in between the start of the first trilogy and the referenced "last meeting". [[note]]This event is covered in the Preludes novel ''Flint the King'', explaining how he was trapped in a gully dwarf grotto and forcibly made their king as part of a prophecy. This ultimately led to the deaths of his brother and a female mountain dwarf, Perian, whom Flint loved, and the destruction of his boyhood village of Hillhome. Small wonder he's less than fond of the smelly little runts.[[/note]]
102* FeelingTheirAge: Flint Fireforge is the oldest of the Heroes of the Lance, and spends the entire trilogy complaining about advancing age. [[spoiler: Taken to its logical extreme when he has a heart attack and dies during the action.]]
103* FourPhilosophyEnsemble: He plays the role of Pessimist with Sturm (Optimist/idealist), Tanis (conflicted), and Raistlin (Realist).
104* GrumpyOldMan: A very [[DeadpanSnarker snarky]] one, but justifiably so; he's several centuries old, approaching old age even amongst dwarves, and traveling with some rather extremely out-there companions. That he likes to snark and complain kind of fits.
105* HeterosexualLifePartners: With Tanis and Tass (though he will never admit to the latter).
106* ImpoverishedPatrician: The Fireforge clan were aristocracy among the Neidar before they lost their fortunes in the Cataclysm.
107* OnlySaneMan: At least in his own eyes, and he has a point.
108* OurDwarvesAreAllTheSame: The only part of the stereotype that he doesn't fit is that, as a hill dwarf, he's never lived underground.
109* ParentalSubstitute: Originally was this to Tanis. When Tanis grew up and became his business partner, their dynamics changed into more of a HeterosexualLifePartners kind of relationship. He later develops a similar relationship with Laurana. When Solostaran accuses Laurana of being a whore for chasing after Tanis, Flint is so enraged that Sturm has to hold him back from attacking the elf king.
110* SparedByTheAdaptation: While Flint dies in the Weis and Hickman novels, the game materials remind playing groups that the heroes' fates may be different in their home games. The materials even offer suggestions on what might happen if the characters survive, such as Flint trying to mend the divisions between the hill and mountain dwarves after the War of the Lance.
111* TeamDad: Maybe even the team granddad would be more accurate, given his age, but still, he tries to look after the youngsters.
112* TrueCraftsman: He's an expert blacksmith, so much that Solostaran, the Speaker of the Suns (king of the Qualinesti elves) invites Flint to visit his kingdom. This is a very rare honor, as the elves rarely allow any other races into their lands.
113* VitriolicBestBuds: Has a one-sided variant going with Tass; the kender absolutely infuriates Flint, but at the same time, Flint is very protective of him and Tass absolutely adores him in return. In the end, [[spoiler: they ultimately end up sharing the same afterlife, with each considering it their personal {{Heaven}}, even though they continue to bicker for the rest of eternity]].
114
115[[/folder]]
116
117[[folder:Gilthanas Kanan]]
118[[quoteright:290:https://static.tvtropes.org/pmwiki/pub/images/gilthanas_light_3.jpg]]
119->'''Race:''' Qualinesti Elf
120->'''Class:''' Noble/Wizard/Fighter
121->'''Alignment:''' ChaoticGood
122
123The handsome and brave middle child of the Qualinesti Royal Family who holds a hatred and distrust for his bastard cousin, Tanis. As the second son of the Speaker, he was brought up to become a diplomat and spokesman for his people, also becoming a skilled fighter and magic-user. He falls in love with the mysterious Silvara.
124----
125* AccidentalPervert: He accidentally stumbles upon [[OutdoorBathPeeping Silvara bathing]] and tries to IgnoreTheFanservice and leave, but fails as he gets [[DistractedByTheSexy too entranced]] by the sight of her [[ToplessnessFromTheBack naked back]] and she eventually catches him. [[NakedFreakOut She's very perturbed by it at first]], but he manages to calm her down and the incident raises the UnresolvedSexualTension to the point where they both confess their feelings and the scene ends with a SexyDiscretionShot.
126--> "Reaching out, she shyly put one hand around his neck and drew him near. And then, as he kissed her, he felt her other hand-the hand that had been clasping the blanket around her body-move up to caress his face. Silvara's [[DressHitsFloor blanket slipped unnoticed into the stream]] and was borne away by the silver water."
127* BattleCouple: Fights alongside his lover Silvara, especially during their adventure in Sanction.
128* BigBrotherInstinct: Very protective towards Laurana.
129* BowAndSwordInAccord: Gilthanas is skilled with both his sword and his bow, although he generally favors the latter in battle.
130* DragonRider: Rides a silver dragon [[spoiler:with whom he is in love.]]
131* FantasticRacism: Like his brother Porthios, he blames humans for the Cataclysm and is opposed to the half-human Tanis dating Laurana. He later abandons his bigotry, especially after he himself has an InterspeciesRomance. Even when he first appears, he's still better than Porthios. When an elven raid frees the Heroes along with several other human prisoners, Gilthanas wants to give all the humans shelter in Qualinesti but Porthios won't have it.
132* FourTemperamentEnsemble: Among the four royal children of Qualinost - the Phlegmatic (though he has some melancholic shades) to Laurana's Sanguine, Porthius's Choleric and Tanis's Melancholic.
133* InterspeciesRomance: [[spoiler: His LoveInterest Silvara is actually a silver dragon which caused him great turmoil and he eventually broke things off between them. He came to regret it, but she had all but disappeared by then.]]
134* LoveAtFirstSight: With Silvara [[spoiler:who is actually a silver dragon in Kagonesti elf form.]]
135* MagicKnight: He's trained in both combat and magic, which is reflected in his mix of classes.
136* MySisterIsOffLimits: Initially tries to oppose Laurana and Tanis's relationship.
137* NobleBigot: As an elf-lord, he starts off being very prejudiced and snobbish despite being a good person, but [[CharacterDevelopment he eventually grows past this attitude]].
138* OffscreenMomentOfAwesome: His and Silvara's adventure in Sanction to find out what happened to the metallic dragon eggs is never written and we only hear their tale about it.
139* RelationshipRevolvingDoor: With Silvara. At first he's smitten by her and she's reluctant to enter a relationship with him [[spoiler:due to her being a silver dragon.]] When he finds out, their relationship crumbles and he breaks up with her after the War of the Lance ends and she disappears to go WalkingTheEarth. He comes to regret this decision, and ''The Odyssey of Gilthanas'' describes his time trying to track her down, and by the time he finds her she's too heartbroken to want to see him again. Eventually they made up, though.
140* SpareToTheThrone: He's the second son, and he tells Silvara that they can get married because he's not going to inherit the throne.
141* SupportingLeader: He rallies the metallic dragons and becomes the commander of Kalaman, but remains in the background for most of the story.
142* UnequalPairing: Despite him being against Laurana being with Tanis for this very reason, he ironically ends up falling in love with Silvara, a wild Kagonesi elf maiden. [[spoiler:Even more ironic, she's actually a silver dragon meaning he's actually on the other end of this trope and he feels very insecure in being [[MayflyDecemberRomance with someone is much older than him and that will long outlive him]].]]
143* {{Unicorn}}: His most common outfit is a blue tunic with a unicorn emblem on the chest.
144
145[[/folder]]
146
147[[folder:Goldmoon]]
148[[quoteright:209:https://static.tvtropes.org/pmwiki/pub/images/goldmoon_4.jpg]]
149->'''Race:''' Human
150->'''Class:''' Cleric, later Mystic
151->'''Alignment:''' LawfulGood
152
153A barbarian princess. As the daughter of the Que-Shu's chieftain she is treated like a goddess by all her people except her love, Riverwind, who refuses to worship her. Goldmoon and her lover fled her own tribe's accusations of blasphemy with the Blue Crystal Staff, seeking clerics to explain the lost gods to her.
154----
155* TheChiefsDaughter: Partially subverted in the sense that she doesn't end up with a white man.
156%%* DisneyDeath
157* HairOfGoldHeartOfGold: The woman with the brilliant blonde locks is also the woman who restores the faiths of the Good Gods to the world and a personal cleric of the Goddess of Healing.
158* TheHeart
159%%* HeroicSacrifice
160* ImpoverishedPatrician: Goldmoon was royalty among the Que-Shu, but they were nearly wiped out by the Red Dragonarmy.
161* MagicalNativeAmerican: An in-universe example. Complete with BraidsBeadsAndBuckskins and a FurBikini.
162* NobleSavage: A spiritually enlighted one.
163* NubileSavage: Judging by fan art...
164* OutOfFocus: Her character arc is more or less completed in the first book, after which she has less importance to the storyline. Nonetheless, she continues traveling with the rest of the group, so she's still around and helping out.
165* PrettyInMink: She wears a fur-trimmed cape and dress.
166* StellarName: Her name is Gold''moon'', after all.
167* WhiteMagicianGirl: She's the first true cleric to dwell in Krynn for a long, long time, and she's devoted to the goddess of healing first and foremost.
168* WorldsMostBeautifulWoman: Treated in-universe as comparable to Laurana, a fabled beauty among elves. While Laurana is described as possessing an ethereal beauty, Goldmoon's is described as more earthly.
169
170[[/folder]]
171
172[[folder:Lauralanthalasa Kanan / Laurana]]
173[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/laurana_kanon.jpg]]
174->'''Race:''' Qualinesti elf
175->'''Class:''' Noble/Fighter
176->'''Alignment:''' NeutralGood
177
178The beautiful and spoilt youngest child of the Qualinesti Royal Family who falls in love with Tanis Half-Elven. Laurana is forced to mature very quickly, being forced to leave behind her childishness as she takes on increasing responsibility and grows into a highly capable, courageous leader.
179----
180* ActionGirl: Proves to be one as soon as she joins the party, and her fighting abilities only skyrocket as the trilogy progresses. Culminates when she becomes the Golden General. Doesn't get much more Action Girly than that. Not bad for a pretty blonde princess, wouldn't you say?
181* BettyAndVeronica: The Betty to Kitiara's Veronica and Tanis's Archie. Appropriately [[HairOfGold blonde]] and [[LightFeminineandDarkFeminine chaste]].
182* BowAndSwordInAccord: She's a skilled fighter with both bow and sword.
183* BrainlessBeauty: {{Subverted}}. When she first appears Laurana comes across as simply an airhead princess Tanis has outgrown; but she proves that she is a lot braver, smarter, and tougher than everyone thinks (and this is even ''before'' she TookALevelInBadass).
184* TheCallKnowsWhereYouLive: In the modules, Laurana is kidnapped by Toede and taken to Pax Tharkas, and escapes along with the rest of the heroes and the refugees.
185* CantHoldHerLiquor: By her own admission she has a weak head for wine.
186* CharacterDevelopment: from SpoiledBrat via RebelliousPrincess to LadyOfWar.
187* CombatPragmatist: She frequently uses surprise or tricks to defeat otherwise more powerful opponents.
188* DamselInDistress: Defied in that [[spoiler: she ends up refusing Tanis's help in rescuing her and instead breaks free on her own.]]
189* DamselOutOfDistress: When brought before the Council of Highlords as a prisoner, she not only breaks free on her own, but disarms and beats up her ArchEnemy Kitiara and sets off an EnemyCivilWar while doing so.
190* {{Determinator}}: She successfully controls a [[AncientArtifact dragon orb]], something that should be impossible for all but the most powerful of wizards, through sheer willpower.
191* DistressBall: [[spoiler: When she falls into Kitiara's ObviousTrap.]]
192* DragonRider: She rode a gold dragon into battle during the Vingaard Campaign.
193* FallenPrincess: After running away from home to chase after Tanis she becomes a pariah amongst her people.
194* FourStarBadass: She goes from a powerful adventurer to a military leader who wins one of the most successful military campaigns in the history of the world.
195* FourTemperamentEnsemble: The sanguine among the four royal children of Qualinost, alongside Gilthanas (phlegmatic), Porthios (Choleric), and Tanis (Melancholic).
196* FrontlineGeneral: As the [[RedBaron Golden General]] she led her troops directly from the front.
197* HairOfGoldHeartOfGold: Naive almost to the point of [[TheDitz ditziness]] at first but she grows out of it.
198* HeadTurningBeauty: Pretty much everyone who meets Laurana is absolutely dazzled by her beauty.
199* HiddenDepths: Nobody at the start of the series had any idea she was as brave and capable as she proved to be after joining the Companions.
200* HighlyConspicuousUniform: While serving as the [[FrontlineGeneral Golden General]] she wore a helm with a long red streamer so as to make it easier for her troops to see her.
201* HorribleJudgeOfCharacter: She thought [[NobleBigot Gilthanas]] would support her marrying [[HalfHumanHybrid Tanis Half-Elven]], did not trust [[GoodAllAlong Silvara]], and believed she could trust [[ChronicBackstabbingDisorder Kitiara.]]
202* JeanneDArchetype: While still in her adolescence and without any prior military training, Laurana raised an army and led it to repeated victories over the [[TheEmpire Dragonarmies]], liberating most of Solamnia in the process.
203* LadyAndKnight: Her relationship with [[NobleDemon Marshall Medan]] eventually becomes this with herself as the benevolent Bright Lady and him as the noble White Knight.
204* LadyOfWar: She’s a deadly and stylish fighter with sword, bow, and lance.
205* LoveMakesYouDumb: Her massive [[DumbBlonde blonde moment]] in ''Dragons of Spring Dawning'' is caused by her love for Tanis.
206* MagneticHero: She inspires thousands to join the Whitestone Army.
207* NotBad: Receives this kind of compliment from [[ArchEnemy Kitiara]] when Kitiara tells Tanis that Laurana "wasn't a bad general."
208* RebelliousPrincess: She has a major independent streak as shown by her running away from home (twice) and becoming a LadyOfWar against all the traditions and expectations of her people.
209* RedBaron: She displayed remarkable leadership ability and became known as "the Golden General" as she led the Whitestone Forces to many victories in the War of the Lance.
210* SingleTargetSexuality: Laurana never shows any signs of being attracted to any person other than Tanis Half-Elven.
211* SlutShaming: Subjected to this in ''Dragons of Winter Night''. Her father implies she's been whoring around with Tanis and his human companions, she confronts him, and then her older brother Porthios outright accuses her of it. She's so infuriated that she actually ''faints'' when he says this.
212* SpoiledSweet: She was certainly spoiled while growing up, but even then she was still very friendly and generous to everyone she met and did not display any of the racism and classism that were so prevalent amongst so many of the other Krynnish elves.
213* TheStrategist: Proves to be a military genius when she leads the Whitestone Army to repeated victories over the much more numerous [[TheEmpire Dragonarmy]] forces.
214* TookALevelInBadass: Flaky princess to world-saving hero and brilliant military commander.
215* VictoriousChildhoodFriend: [[spoiler:Tanis ultimately rejects Kitiara and chooses her, to the point they become HappilyMarried]].
216* WarriorPrincess: From single-handedly killing a powerful EvilSorcerer, to mastering an AncientArtifact on sheer willpower, to leading one of the most successful military campaigns in Krynnish history, to destroying a Dragon Overlord, Laurana was a Princess of the Qualinesti and a total badass as both a warrior and a commander.
217* WorldsMostBeautifulWoman: Even amongst the [[InhumanlyBeautifulRace Elves]], Laurana is considered an incredible beauty, and multiple characters describe her as the most beautiful woman they’ve ever seen. To drive the point home: when Laurana first appears in ''Dragons of Autumn Twilight'', even ''Raistlin'' - the guy whose vision has been altered by magic to show everything around him aging and decaying - sees and acknowledges her beauty.
218
219[[/folder]]
220
221[[folder:Raistlin Majere]]
222[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/raistlin_majere.jpg]]
223->'''Race:''' Human
224->'''Class:''' Wizard
225->'''Alignment:''' TrueNeutral
226
227A frail mage of the Red Robes and Caramon's arrogant, self-serving and cold-hearted twin brother. Raistlin grew up sickly, constantly being bullied and forever feeling like he was in his brother's shadow. In an attempt to teach him compassion, the Heads of the Tower in Wayreth Forest cursed Raistlin's sight to see the inevitable decay in all things, but it only increased his bitterness.
228----
229* AdaptationalBadass: Very minor example but the third edition remakes of the modules boost up his level to match the rest of the party. The original first edition modules were all over the place with the party's starting levels, with Raistlin starting out at only level 3 with single-digit hit points. He was also consistently a level or two lower than the recommended levels of each module he appeared in. The third edition module starts everyone in the party at 5th level, and generally assumes they all level up at the same time.
230* AgentScully: Before the gods' return, Raistlin often exposed phony clerics for the frauds they were. The people he showed the truth to often didn't appreciate it.
231* AllOfTheOtherReindeer: He was picked on a lot in his childhood and never played with the other children due to this, and his frailness.
232* AntiHero: Of the NominalHero variety. He partakes in heroic events, but he's only doing so for pure pragmatism (after all, he doesn't want to live in a world conquered by Takhisis any more than they do), and all the while, he's keeping an eye out for ways to further his own plans.
233* AntiVillain: NobleDemon with shades of WoobieDestroyerOfWorlds. He's deeply honorable with his promises, and [[FreudianExcuse his life really was crappy]], but he's still a villain.
234* ApocalypseHow: [[spoiler: He causes Total Planetary Extinction in the alternate timeline where he killed all of the deities.]]
235* TheArchmage: The most powerful Wizard to ever walk upon Krynn; he manages to defeat Fistandantilus. In another timeline he managed to kill ''all three pantheons of gods''.
236* BashBrothers: With Caramon, at least until he abandons the latter.
237* BecauseYouWereNiceToMe: He makes a point of repaying his debts to people who've done right by him.
238* BerserkButton: Thinking that his plans might be derailed can really set him off. What ''really'' makes him mad is the idea that Caramon might be better at the one thing he feels is truly his own, namely magic. He brutally slaughters a magical construct of Caramon during the Test of High Sorcery that not only has Caramon's brawn but magical powers on par with Raistlin's.
239* BlessedWithSuck: His eyes not only look freaky, they cause him to see everything wither and decay, which is strongly implied to have caused his eventual changes. They do give him an advantage in seeing through magical illusions, though this is hardly a common enough occurrence to warrant their sanity-crushing default effects.
240* BloodFromTheMouth: Among other physical problems Raistlin's test left him prone to fits of coughing, often with blood.
241* BrainsEvilBrawnGood: The (eventually) Evil Brains to Caramon's Good Brawn.
242* BroughtDownToNormal: [[spoiler: The gods take away his magic for a while after he is rescued by Paladine from Takhisis. They let him have it back so he can help them find Krynn in the Fifth Age.]]
243* ByronicHero: [[spoiler:Later becomes a VillainProtagonist.]]
244* CarryABigStick: He is never seen without his iconic weapon; the Staff of Magius, a powerful magic artifact he was given at the end of his Test.
245* CelibateHero: Since Raistlin sees things decaying, he has little interest in women, as seeing a person turn into a withered corpse as you watch tends to ruin one's libido. He is implied to be a bit fascinated by Laurana for a little while (due to the fact that her elven lineage means she will age very slowly, and thus Raistlin can see her beauty). Even before his eyes were cursed, though, he was far more interested in magic than love.
246* TheChessmaster: He's brilliant at coming up with schemes and plans, allowing him to manipulate others even though his social skills absolutely suck. [[spoiler: He manages to become the supreme god, and destroy all others... which [[FateWorseThanDeath ended]] very [[TheEndOfTheWorldAsWeKnowIt badly]]]].
247* ChronicBackstabbingDisorder: Raistlin is the ''king'' of this trope.
248** He betrays [[spoiler:his brother, as well as Tanis, Goldmoon, and Riverwind]] when he saves himself with the dragon orb when they are trapped in the Maelstrom.
249** He betrays the conclave of wizards by switching from Red robes to Black without consulting them.
250** He betrays [[spoiler:Ariakas]] by aiding Tanis in assassinating him.
251** He betrays [[spoiler:Takhisis by allowing Berem to seal her away in the abyss by impaling himself on the stone column.]]
252** He betrays [[spoiler:Fistandantilus when he was under his apprenticeship in Istar by turning the tables on him, and using the bloodstone to consume his soul.]]
253** He betrays [[spoiler:Tasslehoff]] by making him break the magical time traveling device as the fiery mountain is about to fall on Istar, sending him to the Abyss.
254** He betrays [[spoiler:Caramon]] ''again'' by promising the Dewar his head in exchange for their help in taking over Pax Tharkas.
255** He betrays [[spoiler:Crysania]] when she [[YouHaveOutlivedYourUsefulness has outlived her usefulness]] to him.
256** He betrays [[spoiler:''himself'' when, on the cusp of victory, he is dissuaded by a vision of a dying [[MoralityPet Bupu]], which was symbolic of the last dying shreds of his humanity and empathy. When the vision dissolves, revealing Crysania, he has Caramon take her back through the Portal and [[RedemptionEqualsDeath stays behind to thwart the Queen]].]]
257** Fortunately, [[spoiler:dying]] cures him of his disorder. He spends the remainder of his appearances (and there are a lot of them) acting for the greater good. Or some odd definition of it. Apparently, he's just waiting for Caramon to die so they can go to the next life together, but he shows up an awful lot.
258*** "I didn't do it for you mages, I didn't do it for this conclave - I had one debt left and it is paid".: The debt is to magic itself.
259* TheComplainerIsAlwaysWrong: Inverted, see under GenreSavvy.
260* DeadpanSnarker: A merciless one. So much so, he is actually a SnarkKnight.
261* DebtDetester: He starts out as amoral and goes into full-blown evil, but Raistlin makes a point of always paying his debts to those who do right by him.
262* DeceptiveDisciple: After having gained power and knowledge from the [[OurLichesAreDifferent ghost of the undead evil archwizard]] Fistandantilus, Raistlin became the next Master of Past and Present. [[spoiler:He then [[TimeTravel traveled into the past]] to usurp all of Fistandantilus' powers by going back to a time when the man was still mortal and posing as one of Fistandantilus' own apprentices. When Fistandantilus tried to suck out Raistlin's lifeforce and [[GrandTheftMe take over the young man's body to extend his own life]] ([[BodySurf as he used to do with his apprentices]]), Raistlin killed Fistandantilus instead and took his place in history.]]
263* DontYouDarePityMe: He hates being pitied or having people feel sorry for him.
264* DracoInLeatherPants: ''Dragonlance Legends'' deconstructs this InUniverse.
265* TheDreaded: During the Chaos War, Raistlin had disappeared from the world for decades. But the mere thought of incurring his wrath can empty a hall of assassins and thieves in seconds.
266** Even Lord Soth, a Death Knight whose power is said to rival that of any member of the Conclave and who terrifies Dalamar, Raistlin's protege and successor, bows before Raistlin as a true master of the magical arts.
267---> '''Lord Soth''': I can kill with a single word. I can hurl a ball of fire into the midst of my enemies. I rule a squadron of skeletal warriors, who can destroy by touch alone. I can raise a wall of ice to protect those I serve. The invisible is discernible to my eyes. Ordinary magic spells crumble in my presence... But I bow in the presence of a master.
268* EvenEvilHasLovedOnes: He genuinely enjoys the time he spends with the rest of Tanis's party when they form a traveling show, and a part of him regrets leaving it. When Caramon, Tika, and Tasslehoff are cornered by Dragonarmy soldiers beneath the Temple of Neraka, he also remembers the earlier years he spent with them. This motivates him to heal [[spoiler:Tas when the latter is dying from a poison needle trap]]. And after he fully embraces the dark side and becomes a Black Robe wizard, Raistlin still shows affection for Bupu, and his love for Caramon (along with knowledge of his would-be destruction of the world) is what ultimately redeems him.
269** In ''Dragons Of The Hourglass Mage'', Raistlin is very upset when he learns about [[spoiler:Sturm's]] death, much to his own surprise. Later, when [[spoiler:Flint dies at Godshome, Raistlin is there invisibly to say goodbye and to make Flint's death less painful.]]
270* EvilSorcerer: Following a FaceHeelTurn, he becomes perhaps the greatest example of this in the setting.
271* EvilSoundsRaspy: See under VaderBreath.
272* FaceFramedInShadow: Courtesy of his hooded robes, often. Invoked in that he does so deliberately, to hide his freaky-looking eyes and skin.
273* FakeWizardry: Several times. In ''Dragons of Autumn Twilight'' he tricks Lord Toede into leaving the party's gear alone with some arcane muttering and flash powder. He even pulls a similar trick on Fistandantilus.
274* FourPhilosophyEnsemble: With Strum (Optimist/idealist), Tanis (conflicted), and Flint (Pessimist).
275* GameplayAndStoryIntegration: Reason why he is so sickly and weak? Because his player in the original campaign that inspired the books and the modules rolled a whooping ''3'' on Constitution.
276* GenreSavvy: Especially clear earlier in the ''Chronicles'' books, where all the other heroes tend to dismiss Raistlin's warnings as "children's stories" only for him to swiftly be proved right and save all their asses.
277* TheGift: He is naturally very talented at magic.
278* GodhoodSeeker: In the ''Dragonlance Legends'' trilogy. He grows out of it.
279* GoneHorriblyWrong: His cursed eyes were ''supposed'' to teach him greater compassion for the people around him by making him see how short their lives were. Instead, it just further alienated him from them, since constantly having "everybody around you is practically dead already" into your face isn't exactly conducive to caring much about them. It's implied this was a significant push towards his ultimate goals.
280** Also, his [[spoiler: victory in an alternate future. He would have become a supreme god and managed to kill all other gods... but battles would have destroyed the world and he would have become too evil to create a new one, as he wanted. And as he would have become too powerful to die, he'd be all alone in the void. Fortunately, his brother shows him this, which averts it.]]
281* GreenEyedMonster: Raistlin is ''extremely'' jealous of his brother for his strength and popularity.
282* HeelFaceTurn: [[spoiler: After he dies, he later manages to come back to the world of the living during the Chaos War for a short while, and he admits he was being a fool when he was trying to kill all of the gods. He also helps the gods find the world that was stolen by Takhisis in the War of Souls trilogy.]]
283* HellishPupils: Hourglass-shaped.
284* HiddenDepths: Raistlin has a very soft spot for the downtrodden and weak, specifically those who are weak or disparaged out of no fault of their own. This is explained as stemming from the bullying he faced as a sickly child.
285* HiddenWeapons: He carries the magical Dagger of Magius, which he keeps up his sleeve. He designed a special wristband that allows him to get it in hand with a flick of his wrist.
286* IcyBlueEyes: Before he gets his HellishPupils.
287* IgnoredEpiphany: He states he knows how evil he's become and is disgusted with himself. However, he still keeps being evil. Subverted, after he saw what his actions in the future would lead to.
288* IncurableCoughOfDeath: A side-effect of his perpetual weakness, caused by the shattering of his health in the Tower.
289* InsufferableGenius: There's no question that he's a brilliant man, in magic and in other fields, but his attitude of superiority infuriates and alienates others.
290* IntelligenceEqualsIsolation: In the same vein as InsufferableGenius. Even as a child, he was too different to make friends.
291* IWasQuiteALooker: ''The Soulforge'' notes that as a teenager Raistlin was indeed striking looking in a [[PrettyBoy frail, delicate sort of way]]. Later his shattered health and magically altered appearance shocks most people who meet him but he still isn't traditionally ugly.
292* {{Jerkass}}: He has a lot of sympathetic traits, but ultimately he's just an asshole, who enjoys tormenting and harassing others out of Freudian excuses and for his own personal satisfaction.
293* JerkWithAHeartOfGold: In the end.
294* LockedIntoStrangeness: The Test of the Towers, which allowed him to become a full-fledged Red Robed Wizard, left him with metallic golden skin and with cursed eyes sporting hourglass-shaped pupils.
295* JerkWithAHeartOfJerk: Every time he seems to have some redeeming moment, he ends up subverting it soon after. But after his redemption he becomes...
296* LoveRedeems: Zig-Zagged. [[spoiler: He feigns it for Crysania, but he's still evil. Ultimately, his love for first his brother and then his nephew brings him back to the side of light.]]
297* MagiciansAreWizards: Although a powerful mage, he's also quite skilled at sleight-of-hand and stage magic tricks, and demonstrates this multiple times.
298* ManipulativeBastard: Despite his atrocious personality, he's very good at gulling people into doing what he wants.
299* MeaningfulName: His name is meant to sound like "wasting", in reference to his deteriorating health.
300* {{Necromancer}}: He's not officially specialized as such by [[TabletopGame/DungeonsAndDragons D&D]] terms, but he's quite adept at it after taking the Black Robes.
301* NobleDemon: He's an evil man in a lot of ways, but it's mostly due to AmbitionIsEvil, and he upholds very stringent principles about what he will and will not do. In particular, he is insistent on repaying the debts that he owes, and he regrets not being able to help Sturm before the latter's death.
302* NothingUpMySleeve: He keeps a hidden knife in a sheath there, as there are occasions when a concealed weapon comes in handy.
303* OneManArmy: He singlehandedly saves [[spoiler:his former companions at the end of the War of the Lance.]] Later, he [[spoiler:becomes so powerful that he is able to destroy all of the Gods and all life on Krynn]].
304* PaintItBlack: [[spoiler:Illustrating his FaceHeelTurn.]]
305* PetTheDog: His interaction with Bupu and the other gully dwarves. Also later with Palin and his brother Caramon from time to time, which eventually sticks.
306* PickedLast: This happened during his childhood. He eventually just stopped trying to play with the other children.
307* {{Pride}}: Raistlin's own is his as he is driven by his desire to prove himself greater than any mage who has ever lived to the point of self-destruction.
308* PyrrhicVictory: The result of his efforts in ''Legends'': [[spoiler: in the timeline where he won, he ended up ''killing everything'', leaving him trapped alone for eternity in a world that will ''never'' know the touch of life again. In the main timeline, he has to make a HeroicSacrifice and trap himself in the Abyss, where Takhisis will torture him for all eternity... but Paladine saved him.]]
309* PragmaticVillainy: Raistlin didn't commit evil for fun, all he did had a purpose.
310* RedemptionEqualsDeath: [[spoiler: How ''Legends'' ends; he has to be trapped in the Abyss for an eternity of torture to make amends for his plans to unleash the chief GodOfEvil on the world. Paladine saves him from it.]]
311* RuleOfCool: This is the main reason behind his hourglass eyes. The first artist who painted him gave him hourglass eyes just because they looked cool. It was up to Creator/MargaretWeis to come up with a reason for them. This led to the creation of the Test of High Sorcery as an explanation for how Raistlin got his eyes, and for the idea of Wizards needing to take a test.
312* SiblingYinYang: Actually PolarOppositeTwins. He is smart, ruthless, and snarky, his twin is a gullible DumbMuscle kind of guy.
313* SquishyWizard: Exemplified in an act of GameplayAndStoryIntegration -- he's very vulnerable to disease, has low stamina, and can't take a lot of punishment. In the mechanics, he's given a sub-par Constitution skill, which supports this.
314* SociopathicHero: Back when he still was a hero.
315* TheStarscream: A particularly ambitious example: [[spoiler:he tries (and succeeds, in one version of events) to overthrow and replace the ''the chief goddess of evil'']].
316* TallDarkAndSnarky: Fits this like a glove.
317* TokenEvilTeammate: In ''Chronicles''.
318* TooCleverByHalf: In the original timeline, he successfully kills the gods and becomes the single deity of Krynn. Unfortunately, the world becomes a ruined, dying wasteland, since he can't sustain it or create new life. He's condemned to rule over a dead, lifeless husk, and is powerless to change it. He manages to avert this when Caramon shows him what his ambition and hunger for power will lead to.
319* TragicHero: He is called more of a tragic hero than an outright villain in the ''Annotated Legends''.
320* TroublingUnchildlikeBehavior: As early as six years old, he talks about wanting to make people like Otik bow down before him. This deeply disturbs the wizard Antimodes, who nonetheless pays for his magical education.
321* TrueNeutral: [[spoiler:By the in-universe definition. Later turns NeutralEvil. And then again, after his RedemptionEqualsDeath.]]
322* TwinTelepathy: Shares moments of this with Caramon.
323* TheUnFavorite: Zigzagged; his mother agreed with the midwife that he wouldn't survive and he should be put out of his misery at birth, but his elder half-sister refused to let him die and helped him survive, and his twin brother doted on him. Meanwhile, all the other children thought he was a freak and even the rest of the band considers him more Caramon's tagalong than a true friend.
324* VaderBreath: His whispery voice, raspy breathing, and IncurableCoughOfDeath.
325* VictorGainsLosersPowers: ''Dragons Of The Hourglass Mage'' reveals that Fistandantilus tried a GrandTheftMe on Raistlin after he helped Tanis kill Ariakas but before he confronted Caramon and Berem. Raistlin not only won the fight, he absorbed all of Fistandantilus's magical knowledge and power. He immediately demonstrates it to Caramon when he massacres the Dark Queen's forces by the score.
326* VirginityMakesYouStupid: Inverted when compared to Caramon. Also, while the varying authorship of the novels makes 'canon' fuzzy, it's strongly implied in one of the books that he did have sex once (with one of Caramon's girlfriends) and found the experience boring.
327* VirginPower: In the ''Annotated Legends'' it is said that Raistlin must resist sleeping with Crysania to "preserve his power". [[VancianMagic Given the way magic works in the setting]], it is unlikely that Raistlin would have actually lost his powers if he had slept with Crysania, and there is some doubt over whether he was a virgin or not. So the meaning of that statement is a little ambiguous.
328** In ''The Soulforge'', a young Raistlin contemplates abandoning magic for a girl he had a crush on, so Raistlin may have been concerned that he would lose his resolve if he slept with Crysania (he did, after all, planned on using her as a human shield when they entered the Abyss, and likely did not want to grow attached to her).
329* WhosLaughingNow: A lot of his behavior can be traced back to how he was bullied as a kid. Early in ''Dragons of Autumn Twilight'' he rants to Tanis that one day the world will be his and he will show them all etc. etc. Tanis notes that he's used to it, apparently Raistlin does this a lot.
330* WorthyOpponent: Was this to [[GodOfEvil Takhisis]].
331* WoobieDestroyerOfWorlds: A unique variant in that he's a Woobie and a Destroyer of Worlds ''separately'', rather than the former feeding the latter. The constant bullying and lack of favor he was shown throughout his life, combined with how absolutely physically wrecked he was by his Test ''and'' the horrifying curse he was afflicted with earns him Woobie points. However, he's a Destroyer of Worlds not out of vengeance for what he went through, but simply because he's arrogant and power-hungry to the extreme.
332* YouHaveOutlivedYourUsefulness: To Crysania and Caramon in the Legends trilogy.
333
334[[/folder]]
335
336[[folder:Riverwind the Plainsman]]
337[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/riverwind_the_plainsman.jpg]]
338->'''Race:''' Human
339->'''Class:''' Barbarian/Ranger
340->'''Alignment:''' NeutralGood
341
342The Grandson of the Wanderer of the Que-Shu tribe. Riverwind was a shepherd who fell in love with the chieftain's daughter, Goldmoon, but refused to pay her homage as a goddess. He fled with Goldmoon and the Blue Crystal Staff. He is a strong warrior, a man of faith and a stoic companion.
343----
344* BadassNative: The Plainsfolk are patterned after some First Nations peoples. Riverwind is an expert outdoorsman and a skilled swordsman and archer.
345* BetterToDieThanBeKilled: By the time of the side novel ''Spirit of the Wind'', Riverwind is getting on in years and has contracted what is strongly implied to be cancer in his stomach. When a group of kender come seeking help for their people, Riverwind offers his help, preferring the opportunity to die in battle rather than in bed.
346* TheBigGuy: A downplayed example. He's even taller than Caramon and while the books don't emphasize his strength as much as Caramon's, the game stats give him the second-highest strength in the party.
347* BodyguardCrush: He used to be Goldmoon's guardian, but they fell in love and eventually got married.
348* BowAndSwordInAccord: Due to his ranger class, he fights equally well with a sword or a bow, so he carries both weapons at once.
349* DefrostingIceKing: When Riverwind first meets the other companions, he doesn't trust them and outright disdains the non- and part-human members of the group. He later warms up to most of them and abandons his prejudices, although he always remains TheStoic.
350* FantasticRacism: Is originally very suspicious of non-humans.
351* HappilyMarried: To Goldmoon. Eventually.
352* NobleSavage: Like Goldmoon, he's clearly based on this archetype. His physique even calls to mind Native Americans.
353* NotSoStoic: A few times, but most notably after [[spoiler:Goldmoon's supposed death when the heroes are trying to escape, he goes completely berserk and tears the draconians apart with his bare hands]].
354* OutOfFocus: The same as Goldmoon above; once the gods are found, his actual importance in the plot becomes diminished.
355* PeerlessLoveInterest: Riverwind loves Goldmoon more than anything, but he feels distant from her at first because she's technically his chieftain and isn't sure he's worthy of her. Goldmoon manages to break this down, though.
356* ProudWarriorRaceGuy: Slightly played with, seeing how he was always [[TheBooRadley an outsider]] to his tribe.
357* SelfMadeMan: The Plainsfolk don't really put much stock in wealth, but Riverwind becomes this socially. While he was a lowly shepherd before the War of the Lance, after the war he's respected as one of the overall leaders of the Plainsfolk.
358* SparedByTheAdaptation: A meta example. When writing ''Chronicles'', it originally followed along with a tabletop campaign being played by the authors and was written according to the events occuring as they played. When they arrived at Xak Tsaroth in their campaign, Riverwind [[CriticalFailure failed a climb check]] and fell down a well to his death. This event prompted the authors to start deviating from the events of their campaign, starting with sparing Riverwind his anticlimactic death.
359* SuperNotDrowningSkills: Riverwind is one of the best swimmers among the Que-Shu. The novel ''Riverwind The Plainsman'' describes his initial journey to Xak Tsaroth and his finding the Blue Crystal Staff. He's forced to fight an ophidian (an attempt at creating a new type of draconian) named Thouriss, and wins by grappling Thouriss into a nearby stream. Thouriss can't swim and soon drowns, but Riverwind escapes the draconians by swimming into an abandoned well.
360* TallDarkAndHandsome: It's commented upon that he is a very handsome figure, and certainly quite imposing with his height. If Kitiara meets him in the game modules, she'll invite him to a romantic rendezvous.
361* TheStoic: Unless provoked into one of his berserker rages, he usually doesn't show much emotion at all.
362* UnstoppableRage: Mostly when Goldmoon is in danger. He ''is'' a barbarian, after all.
363* WrestlerInAllOfUs: During his first visit to Xak Tsaroth when he finds the Blue Crystal Staff, he's forced to fight Thouriss, an attempt at creating a new type of draconian. Thouriss is so strong he breaks Riverwind's sword in their duel. Fortunately, Riverwind is an excellent wrestler. He grapples Thouriss into a nearby stream and swims to safety while Thouriss drowns.
364* WrongSideOfTheTracks: While the Plainsfolk aren't really stratified by wealth, this trope still applies in that Riverwind was a lowly shepherd whose family was dishonored for wanting to worship the true gods rather than their ancestors. Goldmoon's dad Arrowthorn was so opposed to Riverwind marrying Goldmoon that he forced Riverwind to go on what he thought would be an impossible quest as part of his courtship.
365* YouAreInCommandNow: When many of the companions leave the refugees they freed from Pax Tharkas to try and find the gates of Thorbardin, Tanis puts Riverwind in charge of the refugees' safety. Riverwind is less than thrilled with this, but he takes the responsibility seriously and gets the refugees to Thorbardin.
366[[/folder]]
367
368[[folder:D'argent / Silvara / Arlena Plata]]
369[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/silvara.jpg]]
370->'''Race:''' [[spoiler: Silver Dragon]] / Kagonesti Elf (as Silvara) / Human (as Arlena Plata)
371->'''Class:''' [[spoiler: Very Old [[OurDragonsAreDifferent Silver Dragon]]]]
372->'''Alignment:''' LawfulGood
373
374A beautiful and mysterious elf renowned for her great healing skills. Gilthanas falls in love with and she, reluctantly, finds herself reciprocating.
375----
376* AmazonianBeauty: Her illustrations show she has a slender but toned body, and Gilthanas lusts after her figure more than once.
377* ArchEnemy: With the dragon overlord Gellidus the White, the two became bitter enemies due to her leading the resistance against him in Southern Ergoth.
378* BattleCouple: Fight together with her LoveInterest Gilthanas [[spoiler:letting him be her DragonRider. When they rekindle their relationship, Gilthanas even decides to live in the cold Eastwatch castle to fight Gellidus alongside her.]]
379* BirdsOfAFeather: With Gilthanas, both rebel against their people's way in order to do what they think is right.
380* ContinuityNod: She makes an unnamed appearance in ''Literature/TheLegendOfHuma'' as the [[spoiler:silver dragon ridden by Avondale.]]
381* FlorenceNightingaleEffect: She and Gilthanas start falling in love when she first helps him heal.
382* HeartbrokenBadass: After being rejected by Gilthanas she disappears to [[WalkingTheEarth wander the world aimlessly]] while helping those in need, trying her best to forget about him.
383* HeroicLineage: She's the sister of [[spoiler: Heart / Gwynyth, the silver dragon who was the lover of Huma Dragonbane. Ironically Silvara herself ends up falling in love with a man.]]
384* HoldingOutForAHero: [[spoiler: During her secret life amongst the elves, she's constantly on the watch for those with the courage to stand up to the dragonarmies and promptly does her best to assist the party when she finds they have a broken dragonlance and the dragon orb]].
385* IcyBlueEyes: She has striking blue eyes that Laurana and Gilthanas mention often when interacting with her. [[spoiler: Which is a hint at her actually being a silver dragon]].
386* InterspeciesRomance: With [[spoiler: Gilthanas, as she's actually a silver dragon in Kagonesti Elf form, which causes a lot of angst between them and eventually leads to LoveCannotOvercome and they break up.]]
387* KnightInShiningArmor: She's a champion of good and makes her life mission to protect the weak and helpless. As Arlena Plata she even gets a shining set of armor.
388* LoopholeAbuse: [[spoiler: Fearing Queen Takhisis to return to the world and [[GoodIsImpotent feeling helpless since she and the rest of the Metallic dragons are still bound by their oath to keep from revealing themselves to the people of Krynn]], she assumes the identity of an elf-maid and lives amongst the elves in order to assist them in secret and learn about the world, but is frustrated at how little she can do, until she meets the party]].
389* MarriedToTheJob: As Arlena Plata, she's utterly dedicated to her job, which is her way to deal with the pain of Gilthanas rejection.
390* TheMedic: She's a gifted healer and meets the party when the Qualimori elves assign her to help heal a wounded Gilthanas.
391* MeaningfulName: All of her names and aliases are related to silver.
392* MrExposition: Tells a lot of stories to the party concerning dragons.
393* MysteriousWaif: She looks very exotic and has an unusual willingness to assist the party. She's later revealed to be [[spoiler: a silver dragon, and agrees to assist the party, teaching Theros Ironfeld, how to forge dragonlances and contacting the other Metallic Dragons]].
394* MysticalWhiteHair: Her long silver hair is a hint at her [[spoiler:draconic nature]].
395* NubileSavage: She dresses herself in a red Kagonesti tribal garb adorned with tribal feathers in her hair and face paint. It's a rather Stripperrific outfit that bares her midriff and legs.
396* ObliviousGuiltSlinging: She's obviously extremely nervous when guiding the party away from the Qualinesti elves. It makes Laurana suspect she's a spy, but it's actually [[spoiler:her angsting over whether or not to reveal she's a dragon to them.]]
397* OffscreenMomentOfAwesome: Her and Gilthanas's adventure in Sanction to find out what happened to the metallic dragon eggs and convinces them to be NeutralNoLonger is not written in ''Dragons of Spring Dawning'', we only hear their tale about it. It was later written in a {{Gamebook|s}} called ''Lords of Doom''.
398* ReallySevenHundredYearsOld: [[spoiler:She has been around since around the end of the Third Dragon Wars.]]
399* RedHerring: Laurana spends much time suspecting Silvara is a spy due to her unusual willingness to help them, and while it is later revealed she had ulterior motives and is keeping secrets, she has the party's best interests at heart.
400* TheReveal: [[spoiler: She's not actually an elf, but a VoluntaryShapeshifting silver dragon who tried to help men in elf form in secret since as a silver dragon she was still bound by the metallic dragon's Oath of Neutrality.]]
401* SexySilhouette: The illustration for the chapter where Gilthanas [[OutdoorBathPeeping catches her bathing]] has her nude silhouette in a pond.
402* ShamelessFanserviceGirl: When Gilthanas [[OutdoorBathPeeping happens upon her bathing]] in a [[WaterfallShower small waterfall]] she doesn't hesitate to [[SexySurfacingShot climb out of the water]] and [[CantBatheWithoutAWeapon reach for her knife]], putting safety above modesty. Although after he pacifies her she does grow uncomfortable with [[EatingTheEyeCandy his staring]] and does cover herself with a [[ModestyTowel Modesty Cloth]].
403* SilkHidingSteel: She acts like a demure maiden but [[spoiler:is actually a very old silver dragon that is extremely powerful, being able to cast powerful magic even in her elven form, such as easily putting the party into a ForcedSleep with a spell and]] is extremely ruthless to her enemies when she actually needs to fight.
404* SleepsInTheNude: The first time we see her as Arlena Plata she's waking up in her room in Castle Eastwatch in the buff, before throwing on a robe.
405* SoBeautifulItsACurse: [[spoiler: She's actually unable of not ending up being a HeadTurningBeauty in every form she takes, no matter the species she's polymorphing in, which she actually finds frustrating since she doesn't want to attract attention. Her form as Arlena Plate was the closest she got to a plain woman, after ''years'' of practicing and she's still considered far above average.]]
406* ToBeLawfulOrGood: Most of her inner conflict comes from this. She's a LawfulGood [[spoiler:silver dragon who is bound by an oath to remain neutral during the War of the Lance, but is anguished to not be able to help people against Takhisis's armies so she finds a LoopholeAbuse to be able to help and is eventually convinced to betray her oath by Fizban and rest of the party.]]
407* UnkemptBeauty: Upon seeing her Laurana concludes that she's a HeadTurningBeauty despite the layers of grime and filth she's usually covered in.
408* VoluntaryShapeshifting: [[spoiler:As an old silver dragon she's quite capable of polymorphing and spends the majority of her screentime in her elven form.]]
409* WalkingTheEarth: After the War of the Lance and having been spurned by Gilthanas, she roamed the world without aim, seeking to help people whenever she could. She eventually takes the persona of a human Solamnic Knight of The Rose called Arlena Plata in Eastwatch, assisting the queen in fighting the White Dragon Overlord Gellidus.
410
411[[/folder]]
412
413[[folder:Sturm Brightblade]]
414[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/sturm_brightblade_1.jpg]]
415->'''Race:''' Human
416->'''Class:''' Fighter
417->'''Alignment:''' LawfulGood
418
419A squire and son of a Knight of Solamnia who bears the sword Brightblade, which is said never to break unless its owner breaks first. Honorable to a fault, he desires to repair the disgraceful reputation the Knighthood has suffered since the Cataclysm. However, his devotion to following the Solamnic Code and the rules of the Measure in his dedication to becoming a knight often causes conflict with his companions.
420----
421* AncestralWeapon: The Brightblade, which has been passed down through the Brightblade family for generations; he actually had to seek out his father's tomb to reclaim it, due to his ImpoverishedPatrician status. In a variation of this trope, he also wears his father's plate mail armor.
422* {{BFS}}: Brightblade, his fathers sword. For some reason, the novels describe it as a two-handed sword while most artwork depicts it as a one-handed weapon. Tasslehoff needs both hands to move it, and even then he can only drag it along.
423* BelligerentSexualTension: With Kitiara in ''Darkness & Light''[[note]]The first volume of the original Preludes trilogy, novels covering what happened after the "last meeting" referenced in the original trilogy's opening novel[[/note]]. It culminated in a sexual encounter before she abandoned him, during which he unknowingly impregnated her with his bastard son, Steel Brightblade.
424* CoolHelmet: Wears an intimidating horned helm into battle.
425* CoolSword: The Brightblade, his family's AncestralWeapon. It is said that the sword will never break if the owner doesn't break first.
426%%* DeadpanSnarker: Mostly towards Raistlin.
427* DemonicPossession: Inverted when Sturm puts on the helmet of the mountain dwarf Prince Grallen, which the heroes find in Skullcap. The Prince's soul is [[AndIMustScream trapped inside his magic helmet]], and he temporarily takes control of Sturm's body. He's not actually evil, just desperate to rest in Thorbardin. His helmet magically opens Thorbardin's doors for the heroes and the refugees, after which he gives Sturm back control of his body. Sturm is somewhat shaken by it, but he's eventually glad to have helped the Prince find his resting place.
428* FourPhilosophyEnsemble: The Optimist/idealist, with Tanis (conflicted), Raistlin (realist), and Flint (Pessimist).
429* HeroicSacrifice: Stands alone against Kitiara and her dragons, buying Laurana enough time to use the dragon orb. Unfortunately, he doesn't live to see it through.
430%%* HonorBeforeReason: His main driving force in life.
431* ImpaledWithExtremePrejudice: Kitiara kills him by piercing his chest with her spear.
432* ImpoverishedPatrician: Deprived of family and lands, but he still wears the armor and weapons of a knight, and he'll be damned before he gives up the traditions associated with it.
433* KnightInShiningArmor: His embodiment of the Knights' ideals is a major catalyst for the renewal of the Knights of Solamnia near the end of the War of the Lance.
434* KnightInSourArmor: Actually meeting the knights and becoming a squire robbed him of any of the illusions he had about their nobility. He still strives to be the best knight possible. Even Raistlin came to respect him for this.
435* LadyAndKnight: Acts this way toward Goldmoon when they first meet, and later extends the courtesy to Alhana Starbreeze. He also develops a platonic bond with Laurana that has overtones of this.
436* TheLadysFavor: Alhana Starbreeze's Starjewel.
437* TheLancer: In the knighthood's ranks; he's not the big leader, but he is an assertive, take-charge individual who manages to goad the knighthood to do what's right. When Tanis is critically injured in Xak Tsaroth, he also makes Sturm the temporary leader.
438* LawfulGood: By the InUniverse definition. Mostly managing to avoid being LawfulStupid.
439* LoveAtFirstSight: With Alhana Starbreeze.
440* LuckilyMyShieldWillProtectMe: He frequently makes use of a shield.
441* MasterSwordsman: The best swordsman of the heroes in pure skill, though not as good as his [[TheAce father]].
442* NumberTwo: To Tanis, being his closest confidant, and usually the one taking charge when Tanis is incapable of such.
443* SeriesContinuityError: Some passages in the Chronicles describe the Brightblade as a two-handed sword. Other passages, and several illustrations, show Sturm carrying a shield. In the original modules, the Brightblade was a two-handed sword. In the 3rd edition modules, the Brightblade is a bastard sword that can be wielded one-handed with a shield, or two-handed for greater damage.
444* SparedByTheAdaptation: While Sturm dies in the Weis and Hickman novels, the game materials remind playing groups that the heroes' fates may be different in their home games. The materials even offer suggestions on what might happen if the characters survive, such as Sturm returning to Solamnia to find a bandit lord controlling his former family holdings after the War of the Lance.
445* TeethClenchedTeamwork: He really doesn't get along with Raistlin and works with the mage mostly out of respect for Caramon.
446* YouAreInCommandNow: Tanis tells Sturm this during the party's escape from Xak Tsaroth. Later, he is given command of the Knights of the Crown garrison at the High Clerist's Tower, despite barely having been formally inducted himself.
447* YoungerThanHeLooks: He is 30 years old, but noted to look about 10 years older.
448[[/folder]]
449
450[[folder:Tanthalas Half-Elven / Tanis]]
451[[quoteright:279:https://static.tvtropes.org/pmwiki/pub/images/tanis_3.jpg]]
452->'''Race:''' Half-elf
453->'''Class:''' Fighter/Ranger
454->'''Alignment:''' NeutralGood
455
456A half-elf warrior and the de facto leader of the Companions. Son of an elven noblewoman who was raped by a human warrior, Tanis is torn between his two heritages, as well as between his love for both the human woman Kitiara and the elf princess Laurana. Flint is his oldest and dearest friend amongst the Companions and acts as a surrogate father figure.
457----
458* AmazonChaser: His attraction to Kitiara is in large part due to her skills as a fighter. Part of what helps Laurana win his heart is when she proves she can kick ass just as much as Kitiara.
459* AnguishedDeclarationOfLove: To Laurana in the temple. Also an InterruptedDeclarationOfLove by Kitiara (his [[BettyAndVeronica Veronica]], no less).
460* BettyAndVeronica: The Archie to Laurana's Betty and Kitiara's Veronica, being in the middle of their LoveTriangle.
461* BowAndSwordInAccord: He's equally skilled at melee or at range, representing his multi-classing.
462* ChildByRape: His father was a human bandit who abducted his mother for several months. She claimed he had raped her in order to protect herself and her child from her xenophobic elven brethren when she was rescued, though the truth [[UsefulNotes/StockholmSyndrome was a bit murkier]].
463* CoolSword: Wyrmslayer, a sword which once belonged Kith-Kanan.
464* DatingCatwoman: With Kitiara, a Dragon Highlord in Flotsam.
465* DroppedABridgeOnHim: [[spoiler:Stabbed in the back by a nameless mook]] in ''Dragons of Summer Flame''.
466* {{Expy}}: When Creator/MargaretWeis told Creator/TracyHickman that she was having trouble getting Tanis's characterization, Hickman responded, "Simple. He's [[Franchise/StarTrek Captain James T. Kirk]] of the Federation Starship ''Enterprise''."
467* FourPhilosophyEnsemble: The conflicted with Sturm (Optimist/idealist), Raistlin (Realist), and Flint (Pessimist).
468* FourTemperamentEnsemble: The Melancholic among the four royal children of Qualinost, alongside Giltanas (phlegmatic) , Porthius (Choleric) and Laurana (Sanguine).
469* HalfBreedAngst: He is a half-elf and spends much of the earlier books being torn between his human and elven sides, including taking both a human and an elven lover. His case is made worse by the fact that he is the product of rape and suffered a great deal of abuse at the hands of the elves that raised him.
470* HalfHumanHybrid: Thus the name.
471* TheHero: He's the closest thing to a singular protagonist in the original trilogy, and he keeps getting this role in subsequent stories.
472* HeroicBastard: He is [[ChildByRape the product of a human warrior raping his elven mother]], but he's still a noble and generous soul... even if his efforts at acting on it can suffer at times.
473* HeroicSelfDeprecation: Has a tendency to put down his efforts and his skills, despite all he accomplishes.
474* HorribleJudgeOfCharacter: Tanis has a tendency to judge people. He also has a tendency to be completely wrong about them. Sometimes this has tragic consequences, sometimes because he thinks worse of his friends than they really deserve, sometimes because he cuts the wrong people a lot more slack than they deserve.
475* JerkWithAHeartOfGold: There's no denying that Tanis is a genuine hero, but... ''damn,'' he can be a douchebag at times.
476%%* TheLeader: A classic case of Type II.
477* RedIsHeroic: Has believably red hair, and is a hero.
478* WhatDoesHeSeeInHer: The reaction of many people both in the books and in real life to Tanis's infatuation with Kitiara, especially after she repeatedly shows herself to be a backstabbing sociopath.
479[[/folder]]
480
481[[folder:Tasslehoff Burrfoot]]
482[[quoteright:258:https://static.tvtropes.org/pmwiki/pub/images/tasslehoff_burrfoot_7.jpg]]
483->'''Race:''' Kender
484->'''Class:''' Rogue
485->'''Alignment:''' NeutralGood
486
487Often called "Tas", Tasslehoff is a jolly, merry kender thief with a love for good humor and mischief.
488----
489* BerserkButton: Like many kender, Tasslehoff gets ''extremely'' indignant at being referred to as a "thief."
490* BewareTheNiceOnes : Compassion is one of Tas' defining traits, but make a move to kill any of his friends and he will take you out with extreme prejudice. Trying to rape any of his female pals when he's in the vicinity isn't recommended either. When Aran and Brian are killed by Feal-Thas's wolves in ''Dragons Of The Highlord Skies'', Tas goes berserk. He starts screaming about how he'll rename his dagger "Wolfslayer", and how he'll kill every wolf on Krynn.
491* BreakTheCutie: He was inconsolable after [[spoiler:Flint's death]]. Then there's everything that Raistlin did to him in the Legends trilogy...
492* ClingyMacGuffin: His dagger "Rabbitslayer", which he finds in the ruins of Xak Tsaroth, will always return to him whenever it's lost or stolen. Originally, the game materials said the only way the owner could lose it was if they voluntarily gave it to someone else. In ''Dragons of the Dwarven Depths'', he gives Rabbitslayer to Tika to help her defend herself on the way back to the refugee camp, but is later shown wielding it in Thorbardin. Some fans suggested that Tas simply found another dagger and called it Rabbitslayer. The authors retconned it so that Rabbitslayer would always return to Tas even if he willingly gave it away, and confirmed that it as the dagger Tas used in Thorbardin.
493* {{Cloudcuckoolander}}: Like all kender, he has a very alien mentality, more like a cute little child who never grew out of the StickyFingers phase.
494* TheConscience: To Caramon in Time of the Twins. Sometimes doubles as his MoralityPet too.
495* TheFriendNoOneLikes: The companions love Tasslehoff and would kill, or die, for him, but that doesn't mean they always want him around.
496-->''"...I offered to go and find Bupu. I hadn’t been to Xak Tsaroth since Goldmoon killed the black dragon and it was just a short hop from where we were and Tanis said it would be fine with him. He seemed quite pleased to see me off, actually."''
497* GameplayAndStorySegregation: His alignment was Neutral in the original modules, since the AD&D rules required thieves to usually only be neutral to evil in alignment. Tas's actual behavior in the novels is much more like a Good-aligned character. The updated 3E modules correct this by changing his alignment to NeutralGood.
498* TheHeart: Especially in Legends. Tasslehoff's perpetual innocence and optimism keep the party going and focused on doing what's right.
499* HeterosexualLifePartners: With Flint [[spoiler:And afterlife, for that matter.]]
500* {{Keet}}: A very adorable one. He never gets upset, tired, depressed or really seems to stop going.
501* KleptomaniacHero: Like any self-respecting kender, Tas can and will grab anything and everything that takes his interest. These can range from rare valuables to worthless junk.
502* LoveableRogue: He was literally ''designed'' to be this by the authors, with his childish reasons for picking locks and pockets, or creeping around, making him fill the "thief" slot in the party whilst still being a thoroughly Good individual.
503* MakeWrongWhatOnceWentRight: Responsible directly or indirectly for most of the negative cosmos-altering events.
504* MasterOfUnlocking: Like most kender, Tasslehoff is a natural at picking locks.
505* MotorMouth: Give him an opening and he will blather away at a mile a minute about nothing at all. It's standard procedure for the party to physically gag him when he looks to be starting.
506* NiceGuy: Of all the Companions, he's probably the most compassionate and easygoing. He's certainly the most tolerant and accepting of them, being one of the few characters in the books who doesn't really have any prejudices and is naturally friendly towards everyone he meets.
507* PalsWithJesus: [[spoiler:Or, well, Pals With Paladine.]]
508* PluckyComicRelief: His courage and other personality traits are all meant to add an element of levity to the novels.
509* SetRightWhatOnceWentWrong: On at least two occasions, usually to fix his own mistakes.
510* TheSneakyGuy: This is one of Tas's main roles in the party, and he's always happy to do it.
511* SpannerInTheWorks: Kender in general tend to have this effect, but Tas is an especially notable example.
512* StickyFingers: Kender have this as a general racial trait. They take things that catch their interest and often forget all about them until they check their pockets later. Tas is no exception, with a RunningGag of other characters catching him "handling" something and forcing him to give it back.
513* StraightMan: He goes from the ComicRelief in the ''Chroncles'' trilogy to this in the ''Legends'' trilogy, owing to Caramon's reduction to a drunken sot out of grief and loneliness. This caused Tas to, in his own way, man up to try and keep Caramon out of trouble. Started dropping out of this role around midway through the ''Legends'' trilogy once Caramon got his act together.
514* TimeTravelEscape: The entire reason for the [[spoiler: Mina]] storyline. [[spoiler: He skipped out of time before getting crushed by Chaos's foot, which created a reality paradox where Mina got tricked into being a priestess of Takhisis, who was able to block out all the other gods in the War of Souls. He of course caused everything to be screwed up in the first place, but the fact that he knew how reality was supposed to be meant he could change things.]]
515* VitriolicBestBuds: Has a one-sided version of this with Flint; the dwarf loudly protests how much he hates Tass, given the latter's blathering, eternal optimism, and incessant filching of his things, but the dwarf would still do anything to protect him, and Tass sincerely adores Flint. [[spoiler: Flint's death is one of the few times that Tass ''cries'', and ultimately they end up sharing the same nook of the afterlife together as their mutual heaven.]]
516
517[[/folder]]
518
519[[folder:Tika Waylan]]
520[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/tika_waylan_7.jpg]]
521->'''Race:''' Human
522->'''Class:''' Fighter/Rogue
523->'''Alignment:''' NeutralGood
524
525Tika was abandoned as a child by her conman father but adopted by Otik Sandath, owner of the Inn of the Last Home, where she now works as a barmaid. She is a brave, fierce, and kind woman who has harboured a crush on Caramon since she was a teenager.
526----
527* AbhorrentAdmirer: Towards Caramon when she was a teenager. Things became more mutual when Caramon returned to Solace in the beginning of Chronicles and finds out that SheIsAllGrownUp.
528* ActionGirl: Being a barmaid does not stop her from kicking ass, with one infamous moment where she kills a draconian warrior by staving its skull in with a hot skillet.
529* BuxomBeautyStandard: She has a busty figure and is a major DudeMagnet.
530* DamselOutOfDistress: Becomes this around the second novel, as she becomes increasingly independent.
531* DCupDistress: Downplayed in that she's usually pretty indifferent about it, but when she first encounters the impossibly elegant, and more modestly endowed, Laurana, she feels a bit self-conscious about how much cleavage she's showing.
532* DudeMagnet: Men are very fond of her.
533* EightiesHair: Thanks to artist Larry Elmore.
534* FanserviceWithASmile: Her infamous low cut blouse from her time as a waitress in the Inn.
535* FieryRedhead: Sassy as sassy can be.
536* FryingPanOfDoom: In her most iconic scene, she kills a draconian with one blow using a hot skillet.
537* GreenEyedRedhead: Your standard female variety.
538* HappilyMarried: At the end of the first trilogy, with Caramon. The sequel trilogy, ''Legends: Time of the Twins'', averts this, but it becomes this again at the end as an EarnYourHappyEnding scenario.
539* MarsNeedsWomen: When the companions are strapped for cash and Raistlin starts a brief career as a stage magician, the others use various other talents to give him time to rest between sets. Tika dances, and even ''draconians'' like her performances the best.
540* MsFanservice: Tika was noted to [[BuxomBeautyStandard be very busty]] and the author allegedly attributed her appearance to the artists wanting to draw "[[HeadTurningBeauty a babe]]".
541* PluckyGirl: She's very courageous, especially given the worst she faced growing up was rowdy drunks.
542* ShieldBash: She's more dangerous with her shield than her sword, at least at first; she bashes a draconian's skull in with it.
543* {{Stripperiffic}}: Her armor in the cover art, at least, tends to be shown this way.
544* UnkemptBeauty: According to Caramon. She rarely feels this way herself (though considering she's companions with women like [[WorldsMostBeautifulWoman Goldmoon and Laurana]], it's pretty justified).
545[[/folder]]
546
547!!Servants of the Dark Queen
548
549[[folder:Kitiara uth Matar, aka The Blue Lady]]
550[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kitiara_uth_matar_6.jpg]]
551->'''Race:''' Human
552->'''Class:''' Fighter
553->'''Alignment:''' NeutralEvil
554
555A mysterious female warrior who rides a blue dragon and serves in the armies of Takhisis in the War of the Lance. Not only is she Tanis' former lover, it turns out that she is really Caramon and Raistlin's older half-sister, who abandoned the group during their time of separate adventuring and signed up with the forces of darkness for wealth and power. Ultimately, she takes the title of Highlord of the Dragonarmies after [[spoiler:Ariakas's death.]]
556---------
557* EightiesHair: She has a dark, curly spoofy hair in her illustrations.
558* AlwaysSomeoneBetter: Kitiara ''hates'' Laurana for being Kit's rival and for being more beautiful than Kit. Laurana also proves to be a better general than Kit, repeatedly outsmarting Kit on the battlefield, defeats Kit when they engage in hand to hand combat in Neraka, and wins Tanis over Kit.
559* ArchEnemy: With Laurana both being bitter rivals both in the battlefield and in their love lives.
560* BeautyIsNeverTarnished: According to Tanis, she not only falls into this category, but also becomes sexier after killing.
561* BettyAndVeronica: The Veronica in the Tanis/Laurana/Kitiara triangle. Complete with [[BlondeBrunetteRedhead appropriate hair color]] and a [[LightFeminineandDarkFeminine dark sex-appeal]].
562* BigBadEnsemble: With Rastilin and Takhisis in ''Legends''. Out of the three, she is the most imminent and visible threat to the majority of people and her actions cause the most direct destruction.
563* BigBadWannabe: In both ''Chronicles'' and ''Legends'' she has her own plans and ambitions but Takhisis is an actual BigBad of the setting as a whole and first Ariakas and then her brother pose a bigger threat if they're allowed to succeed. In fact, her actions in ''Chronicles'', ''Legends'' and ''Lost Chronicles'' are all defined by trying to carve herself a position of power on the side of evil.
564* CharClone: Clearly coincidental but she does check a lot of boxes - a cool mask, nickname referencing her color of choice, being a sibling of not one but two of the heroes, having a bitter rivalry, both on the battlefield and in love, with a person basically thursted into fighting her. She even takes over as the BigBad in ''Legends''.
565* TheChessmaster: She's quite intelligent, though she's not as good at it as her little brother (which ends up biting her hard after she underestimates him).
566* ChronicBackstabbingDisorder: Possibly due to the combination of her ambition and her not being very wise, as noted below, she continually forms alliances and then betrays her allies.
567* DarkActionGirl: She's a very skilled fighter, but her avarice and bloodlust leads to her willingly signing up with the forces of evil.
568* {{Determinator}}: She incredibly fights her way through the enchantments of the Tower of Palanthas by sheer willpower. Notably, the Tower is protected by an aura of fear so powerful that it's caused the city blocks around it to become abandoned and even Kender (a race with a natural immunity to fear) flee from it. Not even dragons dare to approach the Tower. But Kitiara manages to make it through the haunted grove protecting the Tower (with some help from Lord Soth) by sheer force of will.
569* DitzyGenius: In [[TabletopGame/DungeonsAndDragons game terms]] she has a canon Intelligence score of 13 and a Wisdom score of 7 (the human average for both is 10). In other words, she's more cunning than the average person, but not very wise and prone to [[DidntThinkThisThrough impulsive decisions]]. This ultimately leads to her downfall.
570* DisappearedDad: Her father, a Solamnic Knight, abandoned her family when she was seven years old. She set out into the world to find him and never managed to do so, but become a mercenary and adventurer on her journey.
571* TheDragon: She's one of the "lesser" Dragonlords, below Ariakas on the authority scale, but still very important.
572* DragonAscendant: After end of the ''Chronicles'' she takes over the remains of Ariakas' Dragonarmies and by the time of ''Legends'' she is seen as the biggest threat on Ansalon by most of its people.
573* DragonRider: With her blue dragon mount, Khellendros, aka Skie.
574* EvilFormerFriend: She's Caramon and Raistlin's half-sister, Tanis' ex, and in general friend and member of the original adventering group, causing no small amount of conflict when they end up on opposing sides.
575* FaceHeelTurn: In the backstory; she used to be one of the original band of adventurers, but eventually decided that EvilPaysBetter and joined Takhisis's dragon-armies.
576* GreenEyedMonster: Kitiara is extremely jealous of her romantic rival Laurana, especially after learning that Laurana is more beautiful than she... ironically, this is despite the fact she refuses Tanis's own offers to have a committed relationship together.
577* TheHeavy: To Ariakas in the original trilogy, she progresses to DragonAscendant in the sequel.
578* HellBentForLeather: She wears sexualized leather armor, at least in the cover art.
579* HeroKiller: [[spoiler: She kills Sturm Brightblade with a spear in ''Dragons of Winter Night''.]]
580* InformedAttribute: In ''Dragons of Dwarven Depths'' Grag off-hand mentions she is known for her [[FantasticRacism utter hatred of Draconians]]. Not only is this not supported by anything we see but outright contradicted by her respectful and friendly interactions with Slith and Grag himself in ''Dragons of Highlord Skies''.
581* TheLadette: Deeply enjoys drinking, fighting and random sex - far more than most male characters in the series. This isn't portrayed as a fetish, though, but as more evidence as to her villainous nature.
582* LikeParentLikeChild: Kit's father Gregor Uth Matar was a mighty warrior, a treacherous backstabber and a Casanova. Kit took much more after him than the mother she shared with Caramon and Raistlin.
583* MasculineGirlFeminineBoy: While Tanis isn't feminine per se, he is far more romantic, sensitive and into commitment than Kit.
584* PragmaticVillainy: Kit makes a point of minimizing the collateral damage that results from her invasions. She doesn't do this out of compassion, but so that her conquered territories can provide more money for her next campaign. At least one sourcebook also mentions that she's one of the only Highlords who actually tries to govern her conquests sustainably.
585* PsychoExGirlfriend: To Tanis, though she's less psycho than "Power-hungry Ex-Girlfriend".
586* RaisedAsTheOppositeGender: Her father Gregor pretty much raised her as a son, and according to Raistlin and Flint, her mother never taught her "proper graces".
587* ReallyGetsAround: She's known to have many lovers and is [[SexGoddess said to be very proficient at the act]].
588* SmugSmiler: She often shows a malicious slanted grin to the point it's almost her default facial expression.
589* TheStarscream: She's got no loyalty to anyone but herself, and is always looking to grab more power. She ultimately takes command of the [[TheEmpire Dragonarmies]] for herself once Ariakas is killed.
590* SurprisePregnancy: It's eventually revealed she unwittingly became pregnant as a result of a one-night stand with Sturm covered in ''Darkness & Light'', resulting in the birth of their son, Steel Brightblade.
591* TheTease: She's very flirtatious and can be very sexually suggestive whenever she talks. She even teases her ''[[SiblingIncest half-brother Caramon]]'' when she needs to [[UndressingTheUnconscious Undress the unconscious]] Raistlin in ''The Soulforge'', teasing Cameron about having seen him naked (since he and Raistlin are twins).
592* TheVamp: While using her sexual guile is not her number one method, she pulls this off on Tanis (in Flotsam) and even Dalamar.
593* VillainProtagonist: She is the POV character of most of ''Dragons of Highlord Skies'', the second book of the Lost Chronicles trilogy, telling how she escaped from Ariakas' wrath and how she met Lord Soth and earned his respect.
594* VillainessesWantHeroes: Hooked up with both Sturm (which led to her son, Steel) and Tanis.
595* VillainousValor: She may be evil, but she was the only mortal who ever had the courage to spend a whole night in Dargaard Keep, chatting with the death knight, skeleton warriors and banshees haunting the place. Even more impressive, Takhisis demanded one of her dragonlords do this to secure Lord Soth's aide, but only Kitiara had the courage to try.
596* WildCard: Rarely bothered with the concept of loyalty.
597
598[[/folder]]
599
600[[folder:Emperor Duulket Ariakas]]
601[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/duulket_ariakas.jpg]]
602->'''Race:''' Human
603->'''Class:''' Wizard/Fighter
604->'''Alignment:''' LawfulEvil
605
606A warrior and evil magic user who leads the Dragonarmies as the self-proclaimed Emperor of Ansalon during the War of the Lance during which he conquers the majority of the continent. A physically huge and imposing man who commands respect and rules through fear.
607----
608* TheAce: Treated as such in-universe. He's a brilliant strategist, a favorite of Takhisis, a powerful warrior, and a magic-user so powerful that even Raistlin won't dare openly confront him.
609* AuthorityEqualsAsskicking: Justified, as he murdered his way up the hierarchy.
610* BadBoss: Very, very bad! So bad even his own ''dragons'' fear him.
611* BigBad / TheDragon: Which he is in ''Chronicles'' really depends on whether you take the mortal or divine perspective.
612* TheEmperor: Serves as the original ruler of the Dragonarmies of Takhisis, second only to the Dark Queen herself.
613* EvenBadMenLoveTheirMamas: Ariakas' mother is the one individual he genuinely cares about.
614* EvilCounterpart: He's an evil version of what the Majere twins would be like if they were fused into one person, having Raistlin's intellect and sorcerous power and Caramon's physical strength, HotBlooded emotions and fighting skill. Raistlin even lampshades it, thinking about how Ariakas reminds him of a "Dark-Souled" version of Caramon.
615* EvilOverlord: He rules over Takhisis's forces, making him basically the BigBad to her GreaterScopeVillain
616* EvilSorcerer: A highly malevolent and very skilled wizard.
617* FatalFlaw: His pride and wrath.
618* GeniusBruiser: He's got the brains to be a master strategist and a powerful mage. He's also got towering physical strength, and might well be the single greatest warrior among the Dragonarmies.
619* HairTriggerTemper: His main weakness is his emotional instability and letting his anger get the better of him most of the time.
620* JokerImmunity: In the original modules, the [=PCs=] can encounter him when they travel to Sanction to free the good dragons from the Oath. The text specifically says that the [=PCs=] should not be able to attack him and win at that point. If Ariakas is somehow killed, the Dragonarmies will resurrect him later in the adventure. Ariakas's immunity is revoked when the [=PCs=] encounter him in Neraka, where he can be killed.
621* LargeAndInCharge: He's the leader of the Dragon Highlords and he towers over the average person.
622* MagicKnight: A rare (for Dragonlance) aversion of SquishyWizard. He kills at least one man with his bare hands.
623* NeverMyFault: In the Chronicles, he beats Kitiara for losing multiple battles against Laurana. ''Dragons Of The Highlord Skies'' reveals that Kit initially suggested attacking the Knights to finish them off while they were divided, but Ariakas vetoed the plan. His rejection gave the Knights time to solve their divisions, appoint Laurana as their general and begin counterattacking.
624* RapePillageAndBurn: The red dragons he commands love to do this, and Ariakas has to let them so they don't turn on him. Unfortunately, it hurts him in the long run, as the wastelands he rules over don't generate a lot of money for his campaigns.
625* {{Retcon}}: The early modules depicted him as a cleric rather than a wizard.
626* ScrewTheRulesIHaveConnections: The usual rules for High Sorcery preclude wizards wearing heavy armor and swinging large swords. Ariakas gets his arcane magic from Takhisis instead of Nuitari, and they give zero fucks about the moon gods' rules.
627* SelfMadeOrphan: Slew his own father as revenge for the murder of his mother.
628* TheSocialDarwinist: He thinks that might makes right, and that the strongest will always survive. He actually encourages backstabbing and manipulation among the Highlords and their lieutenants, both to ensure that the best leaders make it to the top...and to keep any of them from threatening his power.
629* SorcerousOverlord: Uses his powerful wizard's skills to enforce his position.
630* TheStrategist: As he emphasizes in his introduction, it was ''his'' strategy that allowed the Dragon Highlords to conquer as much land as they did, before the Dragonlance was remade.
631* SuperStrength: He kills a hapless naked soldier that was in bed with Kitiara with a single punch.
632* TinTyrant: Dresses up in heavy armor, due to his skills as a fighter, but is still a powerful magic user.
633* TooCleverByHalf: He brilliantly crushed the first few countries the Dragonarmies attacked during the War of the Lance. As time went on, he became concerned about overreaching and losing what he'd already gained. When Kitiara wants to finish off the Knights of Solamnia while the Dragonarmies have the upper hand, he overrules her because he's concerned she'll spread her forces too thin. This buys time for the Heroes of the Lance to find the dragonlances, rally the Knighthood and begin counterattacking.
634* WouldHitAGirl: He has no qualms hurting Kitiara and Iolanthe during his outbursts of anger.
635* YouHaveOutlivedYourUsefulness: As he is dying he calls on Takhisis to save him - but she refuses because she's decided on Kitiara as her new favorite in the mortal world.
636
637[[/folder]]
638
639[[folder:Cyan Bloodbane / K'Rshinthintl]]
640->'''Race:''' Green Dragon
641
642An enormous green dragon whose lack of courage is mistaken for weakness amongst other dragon. However, dragons who tried to take advantage of this weakness often found their ire gently redirected towards the green dragon's other enemies or making choices that led to their doom. Cyan prefers to use his cunning mind and subtlety to corrupt and influence those around him, holding no loyalty to anyone or anything but himself.
643----
644* AbsoluteXenophobe: He hates Elves. And Solamnic Knights. And humans. And other dragons. The list goes on. The only being he doesn't hate seems to be Takhisis and even her he seems to hold in only as high regard as he needs to live.
645* ArchetypalCharacter: As a sadistic being reveling in the corruption of Silvanesti Kingdom and driving its monarch mad was so influential that it may be a reason why all Green Dragons, not just in ''Dragonlance'' but all of ''Dungeons & Dragons'' are seen as reveling in causing such kind of downfall of whole kingdoms.
646* BeastOfBattle: power of the Dragon Orb forced him to serve as such to Raistilin.
647* CoolVersusAwesome: In ''Dragons of the Hourglass Mage'' he, an Ancient Green Dragon, shows up to battle Lord Soth, a Death Knight.
648* TheCorrupter: To Lorac and later to the whole Elven nation of Silvanesti. As noted, he may be the reason why this trope became associated with Green Dragons in general.
649* DirtyCoward: As Raistilin notes, he does not pick a fight if he thinks he may be in any actual danger, and once he realizes he isn't the dominant force in a fight, he retreats.
650* DisneyVillainDeath: In ''War of Souls'' he is shot with Silvanesti arrows and falls from the sky, but is only presumed dead.
651* {{Dracolich}}: Rumors are he came back from the dead as one.
652* EvilIsPetty: His reasons to despise Elves and Solamnics are ''extremely'' petty when compared to what lengths he goes to ruin the lives of the former and how fanatical he is about killing the latter.
653* EvilVersusEvil: He picked a fight with ''Lord Soth'' once. In ''Dragons of the Spring Dawning'', it is noted Takhisis had to lock him up after he murdered her favorite red dragon in a spat over a deer.
654* FantasticRacism: He hates Elves and Solamnic Knights. Or rather, he hates them ''more'' than everything else.
655* GeniusBruiser: He is a skilled magic user, genius manipulator, and also one of the oldest and largest dragons this side of Dragon Overlords.
656* LetsYouAndHimFight: Raistlin dropped him on Lord Soth once, knowing Cyan hates Solamnics so much he will attack him on sight.
657* MagicKnight: He is extremely dangerous in combat and also skilled in magic.
658* NeverFoundtheBody:
659* NiceJobFixingItVillain: His attack on Lord Soth ended up saving all of the wizards at the Tower of Wayreth. He was unaware why Soth was there but the narration notes he wouldn't care anyway.
660* SummonBiggerFish: Raistilin's plan to stop Lord Soth in ''Dragons of the Hourglass Mage'' was to drop Cyan in his path. Soth was a Solamnic and that for Cyan was a good enough reason to attack.
661* TheReasonYouSuckSpeech: Before being forced into dragonsleep, he apparently gave ''Takhisis'' one, for agreeing to Huma's terms.
662* UnskilledButStrong: While he has strong magic and a cunning, strategic mind, in battle he uses them to test his foes before coming to blows. Once he goes into physical combat he just prefers to overwhelm them with his superior strength.
663* VoluntaryShapeshifting: During the Age of Mortals he assumes a form of a mage to work his way into the plan to make Silvanesti destroy themselves.
664
665[[/folder]]
666
667[[folder:Fewmaster Toede]]
668[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fewmaster_toede_7.jpg]]
669->'''Race:''' Hobgoblin
670->'''Class:''' Fighter/Rogue
671->'''Alignment:''' LawfulEvil
672
673A short, cowardly, overweight hobgoblin born into the ruling family of a small hobgoblin tribe. In his early life he possessed enough cunning to have all his rival successors assassinated to become tribe leader. Humbled after several long, painful (and often lethal) lessons, Toede finds his footing as a skilled manipulator and leader of Flotsam.
674----
675* BreakTheHaughty: Toede is humiliated, eaten, crushed by an insane Juggernaut, mocked publicly and privately, and [[ArsonMurderAndJaywalking forcibly read kender poetry]]. It takes three deaths before he's able to admit he was wrong.
676* ButtMonkey: This tends to happen when two devils start betting on you.
677* CaptainErsatz: Likely unintentional but Toede--at least as he appears in ''Lord Toede''--is strikingly similar to [[Series/{{Blackadder}} Edmund Blackadder]] complete with a [[Series/{{Blackadder}} Baldrick]] expy in Groag the BumblingSidekick.
678* DependingOnTheWriter: Toede gains about 50 IQ points between ''Dragons of Autumn Twilight'' and ''Lord Toede''.
679* DirtyCoward: As you'd expect of a goblin, he's a cringing coward.
680* DumbassNoMore: During the War of the Lance, Toede is an incompetent boob whether he's managing the Dragonarmies after Verminaard's death or ruling the town of Flotsam. By the War of Souls, he takes over Flotsam again and actually does a very good job of running the place. He also begins researching arcane magic and is very good at that too.
681* EvilCannotComprehendGood: Two demons challenge Toede to live nobly as part of a bet to see if a being can be noble without being good. After his first few attempts at doing good (or at least not [[ChronicBackstabbingDisorder screwing over his allies]]) leave him unsatisfied, he muses, "Apparently there's more to this nobility thing than just acting in a self-destructive manner."
682* EvilOverlord: Technically, but nobody takes him seriously. Until [[CharacterDevelopment his]] spinoff [[NotSoHarmlessVillain novel]].
683* ImmortalLifeIsCheap: He can be killed, but will keep coming back no matter what. He gets killed multiple times in the novel ''Lord Toede''.
684* MacGyvering: Manages to defeat a [[SuperSoldier draconian]] using only a mirror, pepper, and lamp oil.
685* {{Matricide}}: His mother wisely believed the hobgoblins would just be cannon-fodder for the Dragonarmies and so refused to pledge her tribe's support. Seeing opportunity for recognition in battle, Toede murdered her to assume the mantle of tribal leader and pledge their loyalty to the armies of darkness.
686* MeaningfulName: "Toady".
687* ModernMajorGeneral: Kitiara visits Verminaard's military operations in ''Dragons Of The Highlord Skies''. Toede has taken over, and it's predictably become a gong show.
688* OurGoblinsAreDifferent: Specifically, he's a hobgoblin, a bigger and tougher variant that, in later editions of D&D, evolved into a ProudWarriorRaceGuy strain, in contrast to the malignantly evil and cowardly goblins and the savage hordes of the orcs.
689* PragmaticVillainy: Toede eventually learns the benefits of being a VillainWithGoodPublicity.
690* SmallNameBigEgo: He commissioned a thirty-seven-volume biography of his life in which he claimed to be "the love child of Queen Takhisis, after her Dark Majesty fell head over heels in love with Toede's father, a hobgoblin of enormous good looks and manly prowess, traits that he would pass on to his son," and that he was named after Takhisis's "uncle", "Toede Highgod".
691* SmugSnake: A particularly brainless example in the original ''Dragonlance'' books. Astonishingly, by the end of the spinoff novel ''Lord Toede'', he's evolved into a MagnificentBastard, thanks to a long, involuntary lesson on the pitfalls of being StupidEvil. Even one of Takhisis's hellmaidens is impressed!
692%%* StupidEvil: In his first appearance.
693* StarterVillain: He's literally the first "boss monster" the Heroes of the Lance face in the original trilogy.
694* UniversallyBelovedLeader: After the War of Souls, Toede takes control of the town of Flotsam. The locals love him because he provides the safety and stability they've been lacking for years. Toede establishes an efficient civil service, works with the thieves' guild to keep the streets safe, rebuilds Flotsam's defenses and begins reclaiming farmland outside the town.
695* VillainProtagonist: In ''Lord Toede''.
696
697[[/folder]]
698
699[[folder:Feal-Thas]]
700->'''Race:''' Dark Silvanesti elf
701->'''Class:''' Fighter/Wizard/Winternorn
702->'''Alignment:''' ChaoticEvil
703
704An elven wizard from Silvanesti who was falsely accused of a crime of passion and banished from his homeland, Feal-Thas moved to the Icewall region. He continued his magical studies, building his power even as he also built his hatred towards his fellow elves. He betrayed his homeland by giving the Dragonarmies intelligence about the Silvanesti's defenses, in return for which Ariakas made him the White Dragon Highlord.
705----
706* AnIcePerson: His winternorn powers allow him to alter damage-dealing spells like fireballs and lightning bolts to do cold damage instead of their normal element. He also despises the forests of Silvanesti, now preferring the frigid polar region of Icewall.
707* TheArchmage: According to Gilthanas, Feal-Thas is one of the most powerful wizards in Ansalon.
708* BerserkButton: His hatred of other elves is such that if any of them injure him in the game modules, he becomes enraged and focuses all his attention on them.
709* CombatClairvoyance: This is one of his powers as a winternorn. He uses it to mess with Kitiara when she visits him in ''Dragons Of The Highlord Skies''.
710* HeroKiller: His wolves kill Aran Tallbow and Brian Donner, and nearly the rest of the party, before Laurana kills him.
711* HoistByHisOwnPetard: When he confronts Laurana in ''Dragons Of The Highlord Skies'', he's mentally dominated her and then tortures her with images of Tanis. That gives her the courage to fight off his spell and fight back.
712* LesCollaborateurs: He's so enraged at being MisBlamed and banished from Silvanesti that he eagerly gives the Dragonarmies all the intelligence he can about Silvanesti's defenses.
713* MagicKnight: He's a skilled warrior and uses his sword as much as his spells. He was originally a member of the Black Robes, but he basically abandoned them. These are flagrant violations of the usual rules of wizardry, but Feal-Thas doesn't care one bit.
714* OffWithHisHead: Laurana chops his head off with the Icereaver, a battle axe made of specially enchanted ice.
715* SavageWolves: He's the head of a pack of vicious winter wolves that attack the party when they try to sneak into Icewall Castle.
716* WronglyAccused: The original modules said that he was actually guilty of the crime he was banished for and that he had a NeverMyFault attitude. ''Dragons Of The Highlord Skies'' retcons this to confirm that he really ''was'' innocent of the crime. The text adds that if Feal-Thas had never been accused and banished, he probably would have fought in defense of Silvanesti.
717* VoluntaryShapeshifting: He can magically turn into a vicious giant wolf.
718
719[[/folder]]
720
721[[folder:Fistandantilus]]
722[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fistandantilus_67.jpg]]
723->'''Race:''' Human
724->'''Class:''' Wizard
725->'''Alignment:''' NeutralEvil
726
727A legendary evil wizard who lived before the Cataclysm. At the height of his power, he knew all lore, languages and customs on Krynn. He became a bogeyman, used by parents to scare their children, however, his powers were all very much real.
728----
729* TheArchmage: Prior to the Cataclysm, he was considered one of the most powerful wizards on all of Krynn, even being capable of operating in the middle of Ishtar despite its anti-wizard pogroms.
730* EnemyToAllLivingThings: In the ''Kingpriest'' trilogy, he's shown to have a constant aura of darkness around him. Another character notices that [[GhostlyChill the air becomes colder]] when he is nearby, plants wither, and animals die.
731* EvilSorcerer: He was a master of the Black Robes, a cold-blooded and ruthless sorcerer who routinely stole the bodies of would-be apprentices to preserve his own life, amongst other atrocities.
732* GrandTheftMe: How he survived all those centuries; anyone who looked like a promising student would get taken over by him.
733* ManipulativeBastard: He was adept at playing others to his advantage.
734* OurLichesAreDifferent: The Twins trilogy takes pains to describe his withered flesh and creaking bones, and by that point he's lived far beyond a human's normal lifespan by draining the life forces of his apprentices. In ''Dragons Of The Hourglass Mage'', he's nothing more than a spirit and is repeatedly described as a skeletal monstrosity.
735* OutGambitted: [[spoiler:By Raistlin, who managed to undo his body-jacking spell and instead consume Fistandantilus's magical knowledge for himself.]]
736* RageAgainstTheHeavens: He was originally a Red Robe wizard, but the neutral god Gilean refused to extend his lifespan beyond the normal human length. Enraged, he rejected Lunitari and Gilean and turned to follow Nuitari and Takhisis.
737* ShroudedInMyth: Very few people even know he existed, and those who do know that fact don't remember much about him, since he lived so long ago and was so secretive when he was alive.
738* TimeMaster: Bears the title "Master of Past and Present", but he also appears to have means of seeing into, manipulating, and communicating with the future, as he seems to have been in contact with Par-Salian, the Head of the Conclave some two hundred years after Fistandantilus' death.
739* WalkingWasteland: Some side effect of his experiments in BlackMagic left him with a malevolent aura that withered plants and killed small animals.
740* YouWillBeAssimilated: Fistandantilus used his magical bloodstone to drain his students of their life force and extend his own. [[spoiler:He later tries this on Raistlin in the dungeons beneath Neraka, but then Raistlin assimilates ''him'', more specifically his magical knowledge and power.]]
741
742[[/folder]]
743
744[[folder:Lord Ariakan Ariakas]]
745[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ariakan_ariakas_8.jpg]]
746->'''Race:''' Human
747->'''Class:''' Fighter
748->'''Alignment:''' LawfulEvil
749
750Son of Emperor Duulket Ariakas and an aspect of the sea goddess Zeboim. He is a peerless swordsman who studied the Knights of Solamnia and used them as a basis to found the Knights of Takhisis. A brilliant commander and strategist who nearly conquered all of Ansalon.
751----
752* BackFromTheDead: Possibly. Zeboim recovers his trapped soul in ''Amber and Iron'' so it seems unlikely he'll be staying dead.
753* HalfHumanHybrid: He's the son of human warlord Ariakas and the goddess Zeboim.
754* NobleDemon: In complete contrast to his father, Ariakan is presented as a much more sympathetic and, yes, noble figure. He's still fully dedicated to conquering the world on behalf of an evil goddess, mind you.
755%%* TheStrategist
756
757[[/folder]]
758
759[[folder:Mina]]
760[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/mina_00.jpg]]
761->'''Race:''' Human
762->'''Class:''' Cleric
763->'''Alignment:''' LawfulEvil, later TrueNeutral
764
765An amnesiac orphan girl adopted by Goldmoon who is drawn away by Takhisis, posing as the "One God", and manipulated into leading the Knights of Neraka in conquering much of Ansalon.
766----
767* AndIMustScream: A small case of this at the end of ''Amber and Ashes'', when she's locked away in a magical room, where not even the Gods themselves could hear the screams of the person trapped inside. She escapes, though...
768%%* TheAtoner
769* DarkActionGirl: Can more or less kick anyone in Krynn's ass. [[spoiler: Both because she's a god and Takhasis is possessing her.]]
770* DarkMessiah: Preaches the One God's religion to the world.
771%%* TheDragon: In ''War of Souls''.
772* GodInHumanForm: [[spoiler: Is a lost child of Paladine and his wife.]]
773* SleepModeSize: [[spoiler: In the third book of the ''Dark Disciple'' Trilogy', ''Amber & Blood'', she turns into a child with no memories of what happened to her before, save that Goldmoon was her "mother".]]
774* JeanneDArchetype: More or less plays this trope straight while she's working for the One God.
775%%* WaifProphet
776* WellIntentionedExtremist: Thinks the One God is awesome.
777
778[[/folder]]
779
780[[folder:Verminaard]]
781[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lord_verminaard_5.jpg]]
782->'''Race:''' Human
783->'''Class:''' Cleric/Fighter
784->'''Alignment:''' LawfulEvil
785
786A Dragon Highlord and a devout worshipper of Takhisis, he is one of the first major foes that the Heroes of the Lance must overcome in order to thwart Takhisis's plots to conquer Krynn with her armies.
787--------
788* AuthorityEqualsAsskicking: He takes on Sturm, Tanis, Caramon, ''and'' Raistlin at once and wins [[spoiler: until Goldmoon enters the fight]].
789%%* BadBoss
790* BastardBastard: His mother died during childbirth and Verminaard's father, Lord Daeghrefn, was painfully aware that his "son" looked nothing like him and was a mirror image of the neighbouring Lord Laca Dragonbane. Daeghrefn's mistreatment of his wife's bastard child was the first step on Verminaard's path of darkness.
791* BondVillainStupidity: Verminaard manipulated Flamestrike, a Giant Red Dragon mother grieving for the loss of her children during the War Against The Gods, into guarding his prisoners' children because in her senility and grief she came to regard and love the human children as if they were her own, and would willingly watch over them at all times. When he had the Heroes of The Lance, the escaping prisoners and their children cornered and dead to rights, the dark lord somehow believed it was a [[SarcasmMode bright idea]] to shout on the top of his lungs "I will destroy the children!" within ''earshot'' of said Red Dragon who has come to love said children. Cue Flamestrike bursting out of her lair in motherly-rage to protect her beloved "children", turning the tide of the battle in the Heroes of the Lance's favor.
792* CardCarryingVillain: Is pretty obvious about the whole "serving a god of darkness" business.
793* CarryABigStick: His mace, Nightbringer.
794* DeathByAdaptation: A bit complicated example as the novels and modules were coming at the same time and the former kill him off way earlier than the latter, then skip later parts of his storyline. Once ''Lost Chronicles'' rolled up to fill these gaps, they had two Draconians pull out a DeadPersonImpersonation on him.
795* DiscOneFinalBoss: Defeating him is the first victory for the good guys in the War of the Lance, even though it was largely by accident.
796* EvilOverlord: One of the most overt examples thereof.
797* EvilSoundsDeep: His deep, rumbling voice is commented upon in the novels.
798* FamousAncestor: Is Huma's great-great-great-great and so on, nephew. Which is really just a display of how massively petty Takhasis is.
799* TheExtremistWasRight: In his fear of the return of the good old gods.
800* GreaterScopeVillain: He's Kansaldi Fire-Eyes's superior in ''Dragonlance: Shadow of the Dragon Queen'' and left her in charge while going south to handle his own plans. Depending on the time period, he might actually be dead by that point.
801* LargeAndInCharge: He towers over the average man.
802* MagicKnight: Is a cleric despite being one of the biggest asskickers in the setting.
803* OhCrap: When you are shouting about how you're going to murder children, don't do it in front of an old dragon who thinks the human children are her dragonlings due to senility.
804* ReligionOfEvil: He's a priest in one.
805* SparedByTheAdaptation: Original modules let him live a bit longer than the novels. Some later remakes, like 15th Anniversarry edition, let him survive even beyond that and play role in the final battle of the Chronicles. this was later explained as two Draconians were impersonating him.
806%%* TinTyrant
807%%* WarriorMonk
808%%* WouldHurtAChild: And it is his undoing.
809[[/folder]]
810
811[[folder:Kansaldi Fire-Eyes]]
812
813A fanatical Cleric of Takhisis leading the the Red Dragon Army’s offensive in Solamnia during their attempt to take Kalaman.
814
815--------
816
817* AscendedExtra: She was a one shot villain from one of the old one shots. ''Shadow of the Dragon Queen'' promotes her to the BigBad of the campaign.
818* BigBad: She's effectively the main antagonist of ''Shadow of the Dragon Queen'', as the attack on Kalaman she's leading serves as the main conflict.
819* TheDragon: As a Dragon Highmaster, she's Highlord Verminaard's chief general. However, as her boss is busy fighting the Heroes of the Lance, she's left in charge of the attack on Solamnia during ''Shadow of the Dragon Queen''. May count as DragonAscendant, as depending on the timeline, Verminaard might be dead and thus Kansaldi might be the de facto leader of the Red Dragon Army without realizing it.
820* TookALevelInBadass: Her appearance in a one shot had her as just an officer in the Red Dragon Army. Cue ''Shadow of the Dragon Queen' where she's risen to the rank of Dragon Highmaster and becoming a cleric of Takhisis.
821
822[[/folder]]
823
824[[folder:Red Ruin]]
825
826The Red Dragon Army's ace dragonnel rider and leader of its airborne forces during the events of ''Shadow of the Dragon Queen''.
827
828--------
829
830* OnlyKnownByHisNickname: No one knows her real name, not even her fellows in the army, and is only known by her RedBaron.
831* RedBaron: Red Ruin is actually her moniker earned from her military exploits.
832
833[[/folder]]
834!!Other Characters
835
836[[folder:Aran Tallbow]]
837->'''Race:''' Human
838->'''Class:''' Noble/Fighter
839->'''Alignment:''' LawfulGood
840
841An easygoing Knight of the Crown from a long lineage of Knights who is considered one of the best archers in all of Solamnia.
842----
843* BowAndSwordInAccord: Aran is a skilled swordsman, but he's also known for being one of the best archers in the Solamnic Knights.
844* FieryRedhead: He has a boisterious, outgoing nature in keeping with his red hair and moustaches.
845* ForegoneConclusion: Aran is mentioned as dying in ''Dragons Of Winter Night''. When he appears in ''Dragons Of The Highlord Skies'', it's obvious that he won't live out the book.
846* FunctionalAddict: He keeps a hip flask that he regularly uses, although it's never shown to hinder his performance.
847* MeaningfulName: [[SarcasmMode Shockingly]], a guy named Tallbow happens to be an excellent archer.
848* NiceToTheWaiter: Aran comes from a noble family, but unlike Derek he treats lower-class people just as well as his fellow aristocrats.
849* ScrewTheRulesImDoingWhatsRight: He has this attitude towards the Measure, even saying to "piss" on it at one point when it seems to be hindering the cause of good.
850* SparedByTheAdaptation: Aran dies at Icewall Castle in the Weis and Hickman novels, but he can survive in the modules and continue as part of Laurana's party to Southern Ergoth and Sancrist, and even fight at the High Clerist Tower.
851* WeUsedToBeFriends: Aran used to be good friends with Derek, but they become increasingly distant over the course of the quest for the dragon orb.
852
853[[/folder]]
854
855[[folder:Alhana Starbreeze]]
856[[quoteright:234:https://static.tvtropes.org/pmwiki/pub/images/alhana_starbreeze_4.jpg]]
857->'''Race:''' Silvanesti Elf
858->'''Class:''' Noble/Fighter
859->'''Alignment:''' LawfulGood
860
861The sole daughter and heir of the Silvanesti Royal Family. She led a sheltered life, being tutored on how to become a good leader of the Silvanesti elves, and behaves cold, aloof and imperious towards outsiders.
862----
863* AltarDiplomacy: She ends up in a chilly and political marriage with Porthios Kanan. However, they eventually grow to love each other.
864%%* BreakTheHaughty
865%%* DefrostingIceQueen: After falling for Sturm.
866* FantasticRacism: Has some serious issues with non-elves until she starts [[DefrostingIceQueen defrosting]].
867%%* HeadTurningBeauty
868* TheLadysFavor: The starjewel she gives to Sturm.
869* LoveAtFirstSight: With Sturm, not that it goes anywhere.
870%%* PoliticallyActivePrincess
871* StarCrossedLovers: [[spoiler: Very briefly becomes this with Sturm. He's a Solamnic Knight, she's an elven noblewoman with an initial prejudice against non-elves. It ends before it can go anywhere when Sturm makes his HeroicSacrifice.]]
872%%* WorldsMostBeautifulWoman: Alongside Laurana.
873
874[[/folder]]
875
876[[folder:Arman Kharas]]
877->'''Race:''' Hylar Mountain Dwarf
878->'''Class:''' Noble/Fighter
879->'''Alignment:''' LawfulGood
880
881The son of Glade Hornfel Kytil, who was the first King of Thorbardin since the Cataclysm. Arman is a polite, loyal and honest dwarf who views himself as a hero destined to unite all the dwarven clans together. His beliefs have lost him many allies who declared him mad.
882----
883* TheBigGuy: Arman Kharas is described as being very big for a dwarf, with a physique that even Caramon would respect.
884* TheChosenWannabe: Arman is sure that he is Kharas reborn and determined to find the Hammer of his namesake to become High King of the dwarves. [[spoiler:He actually isn't.]]
885* DeadGuyJunior: Arman takes on the name of the legendary dwarven hero Kharas in reference to what he believes is his ultimate destiny.
886* IHaveManyNames: Arman's real name is actually "Pike Kytil", although he dislikes admitting it. He took on the name of Arman Kharas as part of what he considers his destiny.
887* MeaningfulName: "Arman Kharas" means "lesser Kharas" in dwarven. Arman chose the name in honor of the dwarven hero he intends to live up to. Once Arman finds the Hammer, he plans to ditch the "Arman" part of his name.
888* RoyalsWhoActuallyDoSomething: Arman is the prince of the Hylar clan, and believes he is destined to find the Hammer of Kharas and heal the divisions among the dwarves of Thorbardin.
889* TheUnchosenOne: Arman is convinced that he is Kharas reborn, chosen to find the Hammer of Kharas, become High King of Thorbardin and reunite the dwarves. [[spoiler:Reorx, god of the dwarves, actually chose Flint to find the Hammer.]]
890* TheWisePrince: Subverted. Most of the other mountain dwarves consider Arman crazy or a fool for thinking he's Kharas reborn and don't take his claims seriously. Even his D&D ability scores subvert this by giving him a very low Wisdom score and only average Intelligence.
891
892[[/folder]]
893
894[[folder:Ausric Krell]]
895->'''Race:''' Death Knight (formerly human)
896->'''Class:''' Fighter
897->'''Alignment:''' LawfulEvil
898
899Ausric Krell the Betrayer is a sneaky man with little honor, brains, or nobility. He was the Knight of Takhisis most favored by Lord Ariakan Ariakas. His betrayal of Ariakan angered the sea goddess Zeboim and she took revenge by killing Krell and cursing him to return as a Death Knight.
900----
901* TheBrute: He is very quick to resort to physical violence to solve any problems.
902* CursedWithAwesome: He rather likes being a Death Knight, the only thing that sucks for him is that he is stuck on an island... at first.
903* TheDragon: He becomes Chemosh's Dragon after he is freed from Zeboim's control.
904* UndeathAlwaysEnds: [[spoiler: He ends up being killed by Chemosh.]]
905
906[[/folder]]
907
908[[folder:Beldinas Lightbringer, Kingpriest of Istar]]
909[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/beldinas_pilofiro_3.jpg]]
910->'''Race:''' Human
911->'''Class:''' Cleric
912->'''Alignment:''' LawfulGood
913
914The ruler of the theocratic empire of Istar, and the man directly responsible for the world-ruining Cataclysm. Although the mightiest cleric to ever walk the surface of Krynn, his drive to do good spiraled into an obsessive paranoid fear of evil, leading to him corrupting the empire into a place of such self-righteous wickedness and blasphemy that the gods united to crush the city under a massive meteor.
915----
916* BalanceBetweenGoodAndEvil: The sheer amount of damage he did in upsetting this was why the gods ultimately agreed unanimously to the Cataclysm; as bad as it was for mortals, the damage to the fabric of reality his actions were doing would have been worse. Weirdly, the novels and even the game sourcebooks usually describe the upset in terms of ''he was '''making Good too strong''' with his atrocities against evil'', but a more believable explanation is that he was twisting the definitions of both so badly that the balance was becoming meaningless.
917* BrainwashedAndCrazy: Somewhat. It's shown that evil artifact Crown Miceram has affected his mind.
918* TheCaligula: Somewhat subverted in that no one realized he was nuts until it was too late...
919* FallenHero: He definitely ''was'' a hero of Light. Unfortunately, he went way too far.
920* FinalSolution: Beldinas wanted to rid the world of evil, and that included any race he deemed as 'evil,' mostly ones not directly made by the Gods of Good. Had he won, he would indeed have committed mass genocide on them all.
921* HeelRealization[=/=]MyGodWhatHaveIDone: In his trilogy, it's shown that he did realize that his actions were wrong, and what will await him and the world, when Paladine with other gods come to punish,and begs forgiveness, but he's denied.
922* HolierThanThou: Sincerely believed that he was the holiest man in the world, and that thusly he deserved to be elevated to the rank of a deity. You know you have problems when you're saying ''the Gods of Good'' aren't as good as you are.
923* JumpingOffTheSlipperySlope: Went from "promoting Good and opposing evil" to "leading a holy war against monstrous races, BlackMagic-users and clerics of any GodOfEvil" to "using {{Telepathy}} magic to root out impure thoughts and burn, torture or mutilate those guilty, in between plotting a genocidal war".
924* KnightTemplar: As you can tell, the man ''hated'' evil to the point of committing worse atrocities than ''some actual clerics of the Gods of Evil''.
925* LawfulStupid: Enough so to become a direct threat to existence. The Cataclysm was ''caused'' by his dedication to upholding Good, even if it meant doing things that were clearly evil. Like using thought-police, [[ManOnFire burning people at the stake]], slavery, genocide...
926* LightIsNotGood: Supposedly the holiest man in all the world, but he ultimately became a murderous theocratic emperor in the name of his patron god and culminated in the near-destruction of the world.
927* NiceJobBreakingItHero: His quest to enact the greatest good possible eventually led to the Cataclysm. Though as the other tropes listed for him indicate, he's only a hero in the most arguable sense.
928* SelectiveObliviousness: The gods sent him ''numerous'' signs that he was in the wrong and needed to stop, but he ignored the obvious warning signs due to being so convinced he was right. As such, they were left with no choice but to stop him by force with the Cataclysm.
929* TheArchmage: A variant in that Beldinas was one of the most powerful wielders of divine magic Krynn had ever seen. He could heal people even as a child, he resurrected Cathan MarSeverin by all but ''demanding'' that Paladine do it, and he was able to continue drawing power from Paladine and healing people even after other clerics like Quarath had lost their powers. Notably, he even came very close to seizing Paladine's divine power for himself.
930* UnwittingPawn: Turns out that everything he did was puppetmastered by [[spoiler: Fistandantilus]].
931* VillainousLegacy: The entire Cataclysm and everything resulting directly from it is ultimately his fault due to his mad quest to purge the world of evil and become a god.
932* VillainWorld: ''There is Another Shore You Know, Upon the Other Side" details what he would've turned the world into had he won. The gods were depowered and put into a FateWorseThanDeath, everything he deemed evil (including [[FinalSolution entire species]]) destroyed, and even the moons transformed into an all-seeing eye. It puts why the gods decided a ColonyDrop was preferable to him winning.
933* WellIntentionedExtremist: He only wanted to eliminate evil from the world. In the course of doing that, however, he basically became more evil than anyone ever had.
934
935[[/folder]]
936
937[[folder:Berem Everman, the Green Gemstone Man]]
938->'''Race:''' Human
939->'''Class:''' Barbarian/Ranger
940->'''Alignment:''' TrueNeutral
941
942A shy farmhand who discovered the Foundation Stone that Takhisis forced into Neraka to make her a gateway to the mortal world. He took an emerald gemstone from the temple to pay for the needs of his family. Overcome by the evil of the emerald, Berem accidently killed his twin sister and the gem fused into his chest, cursing him with immortality.
943----
944* BlessedWithSuck: He can't be killed at all... too bad it's because he's ultimately paving the way for Takhisis to re-enter the world, and he's lost everyone and everything he ever cared about by surviving the Cataclysm which killed them all.
945%%* TheDitherer
946* {{Immortality}}: His nickname comes from the green gem embedded in his chest, which makes him incapable of aging or dying and heals him from any wound.
947* NiceJobBreakingItHero: Not exactly hero, as he was a common man, but it's his greed for gems from evil gods' temple (admittedly, they lived during the Cataclysm and after that, which were years of a ''great'' hunger and starvation) that led to Takhisis's partial return to the world and the steady growth of her evil influence, ultimately leading to the War of the Lance.
948* MyGreatestFailure: He unwittingly killed his beloved sister and stole green gems, which led to the return of divine evil in the world.
949* NonActionGuy: Until the end.
950* UnstoppableRage: When he hears his sister calling in Neraka.
951* WhoWantsToLiveForever: He's not at all happy about his immortality... in fact, in the ''Chronicles'', he's more than willing to [[spoiler:replace the stone to seal the gate to the Abyss, killing himself in the process]].
952
953[[/folder]]
954
955[[folder:Brian Donner]]
956->'''Race:''' Human
957->'''Class:''' Noble/Fighter
958->'''Alignment:''' LawfulGood
959
960A Knight of the Sword who exuded subtle strength. Although his family was of noble lineage, they currently hold no lands, his father hiring himself out as a tutor to feed them.
961----
962* ForegoneConclusion: Brian is mentioned as dying in ''Dragons Of Winter Night''. When he appears in ''Dragons Of The Highlord Skies'', it's obvious that he won't live out the book.
963* GuileHero: When Brian learns that Sturm is pretending to be a Solamnic Knight, he knows that Derek will use that to prevent Sturm from ever being officially made a Knight. Brian then appoints Sturm as his squire, which expunges any of Sturm's past violations of the Measure. Derek is furious at Brian, but is powerless to do anything.
964* IdealHero: He is one of the Knights who actually strives to live up to its principles, and recognizes that same dedication in Sturm.
965* LoveAtFirstSight: He immediately falls in love with Lilith Hallmark, one of the librarians at the Library of Khrystann in Tarsis.
966* SmallRoleBigImpact: Brian is killed in ''Dragons Of The Highlord Skies'', but his making Sturm his squire allows Sturm to later become a full-fledged Knight and turn the tide at the High Clerist's Tower.
967* SparedByTheAdaptation: Brian dies at Icewall Castle in the Weis and Hickman novels, but he can survive in the 3rd Edition modules and continue as part of Laurana's party to Southern Ergoth and Sancrist, and even fight at the High Clerist Tower.
968* WeUsedToBeFriends: Brian becomes increasingly distant from Derek during the quest for the dragon orb. He finally burns his bridges with Derek when he appoints Sturm as his squire.
969
970[[/folder]]
971
972[[folder:Bupu Bulp]]
973->'''Race:''' Gully Dwarf
974->'''Class:''' Cleric
975->'''Alignment:''' NeutralGood
976
977A gully dwarf medicine woman from the lost city of Xak Tsaroth. She is a well-respected shaman amongst her people and legendary for being able to count past the number two and inventing the term "a whole bunch." She becomes instrumental to helping the Heroes of the Lance succeed in the original trilogy.
978----
979* AbhorrentAdmirer: Of Raistlin, as a result of a CharmPerson spell he subjects her to.
980* MoralityPet: Again, to Raistlin. Because of his own memories as an underdog in his childhood, Raistlin has far more sympathy for the shunned and mocked Gully Dwarves than any other human, which in turn manifests in him trying to be caring to her. [[spoiler: One of the most poignant moments in the ''Legends'' finale is Raistlin trying to protect Bupu from the approaching death by giving her back the emerald she gave him in their first meeting, only to see her die as she touches it. It's implied this is a major influence in his HeroicSacrifice.]]
981* PluckyGirl: She never lets the dangers of the world around her get in her way to help out Raistlin.
982* SmallNameBigEgo: Kind of; she believes herself to be a very powerful magic-user, but it's quite obvious that her "talismans" and the like are useless and she's got as much talent for magic as the old dead lizard she likes to stick in people's ears.
983* YouNoTakeCandle: Like most gully dwarves, she doesn't speak very well.
984
985[[/folder]]
986
987[[folder:Crysania Tarinius]]
988[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crysania_1.jpg]]
989->'''Race:''' Human
990->'''Class:''' Noble/Cleric
991->'''Alignment:''' LawfulGood
992
993A noble's daughter turned priestess of Paladine, she kicks off the ''Legends'' trilogy by approaching Caramon for help in meeting Raistlin; having received visions of Raistlin's plans to challenge Takhisis, she believes she can sway him from these goals, only to end up enamored with him and falling under his spell.
994------
995* AloofDarkHairedGirl: She has jet-black hair and a typical noblewoman's arrogance, leading her to look down on those around her.
996* AmbitionIsEvil: The only bad thing about her. But it's enough.
997* BlindSeer: The torture Crysania endured in the Abyss blinded her. She soon after become the High Priestess of the church of Paladine.
998* BlueBlood: Daughter of a Noble house.
999* BreakTheHaughty: Her being sent back through time and learning about the tarnished history of the gods and Istar, among other things, breaks her of her arrogance. After that she becomes much nicer.
1000* DefrostingIceQueen: She does grow out of her arrogance and learn not to be such a stuck-up snob as the trilogy goes on.
1001* EeriePaleSkinnedBrunette: Caramon successfully passes her off as a "witch."
1002* GameplayAndStorySegregation: An unusual example. Crysania's D&D stats give her an Intelligence of 13 and a Wisdom of 12 (in which a normal human would have around 10 in both.) In and of themselves these fit her personality in the novels well enough, as reasonably smart but far from all knowing, but under standard D&D rules, which use Wisdom as the basis for divine magic she'd make a mediocre cleric.
1003* ICanChangeMyBeloved: Deconstructed. Raistlin ultimately treats her as nothing more than a tool and abandons her in the Abyss when he's done with her.
1004* IncorruptiblePurePureness: Deconstructed. Cryania's purity only serves to isolate her from other people and leaves her as something of a poor judge of character.
1005%%* LoveMartyr: For Raistlin. It nearly nearly destroys her.
1006* {{Pride}}: Crysania VASTLY overestimates her abilities of persuasion, especially when it comes to Raistlin. She also stands up to people she might be better off avoiding.
1007* RavenHairIvorySkin: Her description talks quite fondly about her pale skin and dark black tresses.
1008* UnwittingPawn: Subverted. She knows ''exactly'' what Raistlin is planning, but doesn't believe him because she thinks [[ICanChangeMyBeloved she can change him.]] She's wrong. After being subjected to brutal torture in the Abyss while trying to protect him, he abandons her once his goal is in sight.
1009[[/folder]]
1010
1011[[folder:Dalamar the Dark]]
1012[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dalamar_8.jpg]]
1013->'''Race:''' Silvanesti Elf
1014->'''Class:''' Wizard
1015->'''Alignment:''' NeutralEvil
1016
1017Dalamar Argent, also known as Dalamar the Dark, is a Wizard of the Black Robes who calls upon the black moon Nuitari for his power. Once considered a true Silvanesti Elf, he was branded as a Dark Elf for his pursuit of forbidden magic. Dalamar was apprentice to the infamous Raistlin Majere and, for a brief time, became Highmage of the Conclave of Wizards.
1018----
1019
1020* AffablyEvil: Although a self-proclaimed EvilSorcerer, he's a pretty easy-going guy to get along with.
1021* TheArchmage: Dalamar became one of the second most powerful practitioners of Wild Sorcery, and after the return of the Gods he became the Head of the Black Robes.
1022* BastardUnderstudy: Technically, as he was spying on Raistlin and had hopes of taking over the Tower in turn.
1023* ChronicBackstabbingDisorder: Whenever he works for another evil figure, he generally plans to betray them for some reason or other.
1024* {{Crossover}}: According to the "Wizards Three" articles that used to run in ''Magazine/{{Dragon}}'' magazine, he's acquainted with Elminster of the ''TabletopGame/ForgottenRealms'' and Mordenkainen of ''TabletopGame/{{Greyhawk}}'' and used to meet them for dinner parties in the home of Ed Greenwood. This is apparently canon, at least in ''Forgotten Realms''.
1025* DeceptiveDisciple: He serves Raistlin loyally, but is secretly spying on him for the heads of the other Towers.
1026* EvenEvilHasStandards: He preferred not to read or keep any Fistandantilus or Raistin's books on how to become a god. Dalamar was even preparing to make a LastStand against his master to prevent Raistlin from achieving godhood.
1027* EveryScarHasAStory: The scars branded upon him by Raistlin when he found out that [[DragonWithAnAgenda Dalamar was a spy]].
1028* TheLancer: To Tanis by the end of Legends.
1029* MageTower: Lives in one. A very [[EvilTowerOfOminousness creepy one]].
1030* NecessarilyEvil: It's shown in ''Dalamar the Dark'' that most of his motivation to become a Black Robe came from the fact that White and Red magic failed to save Silvanesti.
1031* {{Necromancer}}: He's quite adept at using necromantic spells, as Black Robes tend to be.
1032* TheStarscream: To Raistlin. He's partly there because of his promise to the other Heads of the Towers, but he does want to take control of Raistlin's Tower for himself after Raistlin has been overthrown.
1033* TallDarkAndHandsome: He's a Silvanesti elf with dark hair, so naturally he's tall, lean and very good looking. His dry wit and propensity for sarcasm makes him TallDarkAndSnarky as well.
1034* VillainProtagonist: He's a self-proclaimed EvilSorcerer, but generally winds up one of the "good guys" in any novel where he's a major character -- which accounts for a lot of the BetrayalTropes listed above.
1035* WoundThatWillNotHeal: Raistlin inflicted one of these on his apprentice, Dalamar, in retribution for the latter spying on him for the Towers of High Sorcery.
1036[[/folder]]
1037
1038[[folder:Elistan]]
1039->'''Race:''' Human
1040->'''Class:''' Cleric
1041->'''Alignment:''' LawfulGood
1042
1043A Highseeker Priest who runs the Seeker faith as fairly as he can, trying to stop the flow of atrocities that has started to plague his faithful.
1044----
1045* BadassPreacher: As the game materials say, Elistan is a man of peace but he'll do what he must for his cause.
1046* ColdBloodedTorture: He endured torture at the hands of Verminaard, who tried to forcibly convert him to the worship of Takhisis.
1047%%* CoolOldGuy
1048* DefectorFromDecadence: Started out as a member of the Seeker cult, but with good intentions.
1049* EasyEvangelism: Goldmoon converted him to the worship of Paladine with one simple parable. He ''had'' been searching desperately for something to believe in up to that point, though.
1050* GoodShepherd: He was the first priest of Paladine after the Cataclysm, meaning he went on to become the founder for the reborn Paladine church.
1051* InformedAbility: We're told he's a great speaker who was able to move a skeptical Crysania to tears and an eager conversion by the end of their first meeting. We're never actually ''shown'' any of this rhetorical skill.
1052* OlderThanTheyLook: As a result of a wasting disease (cured by Goldmoon).
1053* ParentalSubstitute: Acts as something of a father figure to Laurana, who also helps him with looking after the refugees. A jealous Tanis mistakenly thinks that Laurana is in love with him.
1054* PlayingWithFire: When Laurana's party is surrounded by draconians in Tarsis, Flint and Sturm try to fight them off but are badly outnumbered. Elistan evens the odds by destroying most of the draconians with a fiery blast.
1055* ThePowerOfTheSun: Elistan channels this along with fellow cleric Raggart Knug to destroy Feal-Thas's castle during the journey to Icewall Glacier.
1056%%* ReasonableAuthorityFigure
1057%%* SaintlyChurch
1058* SilverFox: Is described as this, and is one reason why Tanis mistakenly thinks Laurana is in love with him.
1059[[/folder]]
1060
1061[[folder:Gilthas Pathfinder, Speaker of the Sun and the Stars]]
1062->'''Race:''' Half-elf
1063->'''Class:''' Noble
1064->'''Alignment:''' NeutralGood
1065
1066The son of Tanis Half-Elven and Laurana Kanan who is leader of the combined elven people, known as the Speaker of the Sun and Stars. When he was young he was sickly, frail and impatient but he grows into a strong and serious man who allows rumours of his weakness to continue so his enemies will underestimate him.
1067----
1068* LikeParentLikeSpouse: Gilthas' mother, Laurana, is a heroic, beautiful blonde elfwoman with remarkable skill as a military commander, and Gilthas eventually marries Kerianseray, a heroic, beautiful blonde elfwoman with remarkable skill as a military commander.
1069* NonActionGuy: Tanis and Laurana's son has no shortage of courage, but a sword wielder he isn't.
1070* ObfuscatingStupidity: Not so much ''stupidity'' as such but he maintained an image of being indolent, sickly and weak-willed to (successfully) fool his enemies.
1071* PuppetKing: The Qualinesti of the Senate cast out his uncle Porthios and aim to make Gilthas into this. However, Gilthas winds up working with Kerianseray's rebels to take much more control of his lands.
1072%%* RoyalsWhoActuallyDoSomething
1073* SavvyGuyEnergeticGirl: The savvy one to Kerianseray.
1074* UnevenHybrid: He's a quarter human and three quarters Qualinesti Elven.
1075%%* TheWisePrince
1076[[/folder]]
1077
1078[[folder:Hederick the Theocrat]]
1079[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hederick_the_theocrat_1.jpg]]
1080->'''Race:''' Human
1081->'''Class:''' Heathen cleric
1082->'''Alignment:''' LawfulNeutral
1083
1084A member of the Highseeker Council who styled himself as "The Chosen One" and began the Inquistion against sinners in the town of Solace.
1085----
1086* CorruptBureaucrat: He's not really evil in that he lacks malice; all he cares about is staying in power.
1087* {{Cult}}: He's the leader of the Seekers, a cult that claims to have unlocked the lost secrets of divine magic.
1088* FantasticRacism: Towards everyone but "civilized" humans, including elves, dwarves, and Plainsfolk. He repeatedly derides Riverwind as a "dumb savage" even though he contributes nothing at all to the refugees' escape efforts and Riverwind does all the work in getting them to safety.
1089* {{Foil}}: To Elistan; the former is a genuine cleric who worships one of the real deities of the world, whilst Hederick has no faith in any higher power and his cult is a sham created to amass money and power.
1090* MilesGloriosus: He hides during the uprising against Verminaard, then takes credit for it.
1091* TheMillstone: He is an active liability for the refugees after the Heroes free them from Pax Tharkas. From hoarding food to undercutting Riverwind's leadership of the refugee column, Hederick contributes nothing and nearly causes disaster more than once.
1092* ScamReligion: He created the Seeker cult just to gain political power and money.
1093%%* SmallNameBigEgo
1094%%* SmugSnake
1095[[/folder]]
1096
1097[[folder:Kerianseray, the Lioness]]
1098[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kerianseray_the_lioness_8.jpg]]
1099->'''Race:''' Kagonesti Elf
1100->'''Class:''' Barbarian/Ranger
1101->'''Alignment:''' ChaoticGood
1102
1103An elf handmaiden who is a spy for Kagonesti rebels who helps Gilthas Pathfinder reclaim control of his lands after his senators try to turn him into a puppet king.
1104----
1105%%* ActionGirl
1106%%* BarbarianHero
1107* SavvyGuyEnergeticGirl: The energetic one to Gilthas.
1108[[/folder]]
1109
1110[[folder:Lorac Caladon]]
1111->'''Race:''' Silvanesti Elf
1112->'''Class:''' Noble/Wizard
1113->'''Alignment:''' LawfulGood
1114
1115Patriarch of the Silvanesti Royal Family and Speaker of the Stars. He was married to Iranialathlethsala and together they had one child, Alhana Starbreeze, whom they doted upon.
1116----
1117* AndIMustScream: The dragon orb and Cyan Bloodbane trap him in a living nightmare that projects his worst horrors onto the Silvanesti forests. Lorac knows that he's dreaming, but is unable to wake up.
1118* BreakTheHaughty: One of the worst examples in the entire series, except maybe for Lord Soth.
1119* DeathByDespair: Lorac is traumatized by the horrors of the Nightmare and broken by the shame of what he's done. This is his fate both in the Chronicles novels and in the modules.
1120* DiedInYourArmsTonight: This is Lorac's fate in the Chronicles novels, dying in Alhana's arms. It can also happen in some of the ways to free him from the Nightmare in the modules.
1121* EvilIsNotAToy: Lorac is convinced that he can use the dragon orb to defeat the Dragonarmies invading Silvanesti. Unfortunately, he didn't realize that the dragon orbs are powered by the spirits of evil chromatic dragons imprisoned in them, and that they are ''extremely'' dangerous to use. Lorac drove away the Dragonarmies, all right...but he condemned himself and most of the Silvanesti to a FateWorseThanDeath.
1122* FantasticRacism: Personifies the Silvanesti attitudes of bigotry and superiority towards other elves and races.
1123* FateWorseThanDeath: To put it mildly. Even when Lorac is free from the Nightmare, he's so broken that death is almost preferable.
1124* MyGodWhatHaveIDone: In the Chronicles trilogy, Lorac actually survives for a while after the Heroes of the Lance free him from the Nightmare. He is crushed with remorse for his foolishness, and soon dies in Alhana's arms.
1125* ThePowerOfLove: In the modules, Lorac's bond with Alhana can be used to break him free of the dragon orb's hold and end the Nightmare of Silvanesti.
1126* YourMindMakesItReal: The dragon orb makes Lorac's nightmares real and projects them into Silvanesti. To make matters worse, Cyan Bloodbane entered the Nightmare and flooded Lorac's mind with new horrors, making things even worse.
1127[[/folder]]
1128
1129[[folder:Lord Derek Crownguard]]
1130->'''Race:''' Human
1131->'''Class:''' Noble/Fighter
1132->'''Alignment:''' LawfulNeutral
1133
1134A Knight of the Rose who was vain, power-hungry, dour and brooding. He was unafraid of giving out his opinion and was confident that good would always triumph over evil.
1135----
1136* AdaptationalHeroism: In the original 1st edition modules, Derek is a playable hero and his jerkishness is downplayed to his merely being TheRival to Sturm. In the 3rd edition modules, Derek is replaced as a playable hero by Brian Donner. Instead, Derek is an NPC to be played by the DM, who is advised to play Derek as the prime example of how ''not'' to act in the fight against evil.
1137* AmbitionIsEvil: He wanted to become Grand Master. Unfortunately, because of his flaws, he becomes quite mean.
1138* BrainwashedAndCrazy: The dragon orb in Icewall Castle subtly manipulates him, amplifying his worst traits to the point where he becomes a fanatic and eventually goes crazy.
1139* BrokenPedestal: In the updated version of the modules playable with either the SAGA card game or traditional D&D, Derek and his fellow Knight Aran Tallbow are [=NPCs=] who can accompany the party to Icewall Glacier. During the battle in Icewall, the DM is advised to have Derek screw up somehow so Aran loses faith in him as a commander. From then on, Aran will take the players' side in any disputes between them and Derek.
1140* FreudianExcuse: It's implied in ''Dragons Of The Highlord Skies'' that Derek took the death of his younger brother Edwin Crownguard earlier in the war very hard. This is the start of his obsession with becoming Grand Master of the Knights and winning the war. Combine that with his innate GloryHound and KnightTemplar tendencies and his MindRape by the dragon orb of Icewall (see below) and it's no wonder he turned out the way he did.
1141* GloryHound: He's constantly trying to promote himself and earn greater fame and glory.
1142* GoodIsNotNice: Though the definition of good in his case is definitely arguable.
1143* HolierThanThou: He's pretty typical for Solamnic Knights in the time the story is set. Namely, a self-righteous, smug asshole who thinks himself purer than everyone else because of his knighthood.
1144%%* HonorBeforeReason: So very much.
1145%%* {{Jerkass}}
1146* KnightTemplar: He ''will'' do what the Code says, even when it's clearly not the right thing to do.
1147* LawfulStupid: Shows why the Solamnic Knights have this sort of reputation, adhering to the letter of the law above and beyond the reality of it. As just one example, he directs Aran and Brian to march into Tarsis openly wearing their Knightly emblems despite knowing full well that the Tarsians despise the Knights. He also forbids them from making an offering to Zeboim when a sailor offers them the chance, despite non-evil sailors doing it all the time to avoid her wrath.
1148* TheRival: While primarily Sturm's rival, he is also Gunthar's rival for the position of Grand Master.
1149* SanitySlippage: He gets gradually more and more insane, culminating in him vastly underestimating the draconians and riding into battle with his forces. [[spoiler:The entire army is killed, and Derek survives until he is brought back to the other knights, where his mind has finally snapped and he dies.]] ''Dragons Of The Highlord Skies'' implies that the dragon orb of Icewall Castle subtly {{Mind Rape}}d him into this.
1150%%* SmugSnake
1151* SympathyForTheDevil: Even if Derek is always a self-righteous prig, one can't help but feel sorry for him with how deeply his little brother Edwin's death affected him and how the dragon orb of Icewall twisted this into his going insane.
1152[[/folder]]
1153
1154[[folder:Lord Gunthar Uth Wistan]]
1155[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragonlance_lord_gunthar_and_fisban_2.jpg]]
1156->'''Race:''' Human
1157->'''Class:''' Fighter
1158->'''Alignment:''' LawfulGood
1159
1160A Knight of the Rose and Grand Master for the Knights of Solamnia. A skilled swordsman and a man of honor, wisdom, faith, and courage with a keen eye and an excellent judge of character.
1161----
1162* BigGood: In Chronicles, if you take the mortal perspective.
1163* CharacterTics: Gunthar is noted to always stroke his mustache before he rides into battle.
1164%%* CoolOldGuy
1165* GuileHero: A political one, against Derek Crownguard.
1166* HonorBeforeReason: Though he is good at making use of loopholes.
1167%%* KnightInShiningArmor
1168* [[invoked]] LawfulGood: Unlike most of the Knights of Solamnia, and like Sturm, he manages to mostly avoid being LawfulStupid, though he has many more boundaries as acting Grand Master than Sturm has.
1169* OnlySaneMan: Amongst the leadership of the Knights of Solamnia. Once he becomes Grand Master, he begins to try and rework the Measure.
1170* OutlivingOnesOffspring: Gunthar had three sons. One died during the attack on the High Clerist's Tower during the War of the Lance, another is killed during the Chaos War, and it is unknown when his last son was killed, but it was prior to Gunthar's own death.
1171* ParentalSubstitute: Briefly acts as one for Sturm.
1172* ReasonableAuthorityFigure: One of Gunthar's most significant achievements as Grand Master besides winning the War of the Lance is his revising the Measure. After the war ends, Gunthar appoints a panel of scholars and Knights to update the Measure to make it more flexible and capable of responding to modern challenges, while more closely adhering to the spirit of the Knighthood's principles.
1173%%* StrokeTheBeard
1174[[/folder]]
1175
1176[[folder:Lord Soth]]
1177[[quoteright:336:https://static.tvtropes.org/pmwiki/pub/images/soth_2.jpg]]
1178->'''Race:''' Undead Human (Solamnic), Death Knight
1179->'''Class:''' Death Knight or Fighter or Fallen Paladin/Blackguard, depending on edition
1180->'''Alignment:''' LawfulEvil (formerly LawfulGood)
1181
1182The most notorious Death Knight in all of Krynn, and perhaps the first of his kind to darken that world, Lord Soth was once a noble Solamnic Knight of the Rose who ruled justly from his home of Dargaard Keep in the time of the Kingpriest. One day, he and his loyal warriors rescued a band of elven priestesses from ogre bandits, and Soth fell in love with the youngest and most beautiful of them. The two of them gave in to their desires, and Soth, consumed by lust, arranged for his seneschal to murder his former wife. His former spouse's death aroused suspicions, and Soth was jailed; when his lover's fellow priestesses came forth and revealed his indiscretions with the now-pregnant priestess, Soth's honor was forever soiled. His lover and loyal men freed him from his prison before he could be executed and returned him to his home, where he was beseiged. Eventually, with the aid of his wife's prayers, he was contacted by Paladine and forewarned of the coming Cataclysm, and offered the chance to redeem his honor by thwarting the Kingpriest's blasphemy. Unfortunately for the world, the same priestesses intercepted him and convinced him to turn from his quest by making claims of his wife's infidelity. For this, the world burned, a conflagration in which he let his wife and newborn son die, and Soth became a Death Knight. He refused to fight in Takhisis's War of the Lance until Kitiara impressed him by accepting his challenge to spend the night in his haunted castle; eventually, he became infatuated with her, and during her reign as Highlord, he ultimately manipulated her into a war against Palanthas that ended with her death, because he hoped to make her into his undead bride. The story diverges there, with the games stating that he eventually became a temporary Darklord in ''TabletopGame/{{Ravenloft}}'' but the novels insisting it never happened, until ultimately he was destroyed by Takhisis.
1183--------
1184* BeyondRedemption: His lover stayed by his side after he lost his honor and begged gods to give him a chance to atone for his crimes. In a fit of petty jealousy, Soth threw it in her face and left her and their son to die in the fire. In her dying breath, she cursed him to become an undead monster, no longer believing there is a chance for him. If we take ''Knight of the Black Rose'' as canon then his actions in ''Legends'' (which a) prove over the centuries he learned ''absolutely nothing'' and b) [[spoiler: almost caused the death of the gods and all life on Krynn]]) may have caused even the gods or Universe itself to see him this way, dooming him to the hands of Dark Powers.
1185* BlackKnight: As befits ''the'' Death Knight. He's even literally a black knight; his armor has been rendered near-black from being burned, most notably tarnishing the rose heraldry so that he sports black rose blooms on it. Hence his nickname "Knight of the Black Rose".
1186* ContinuitySnarl:
1187** Over whether or not he actually was trapped in Ravenloft, due to the authors of Dragonlance hating his having been taken and triggering an ArmedWithCanon war between ''Dragonlance'' and ''TabletopGame/{{Ravenloft}}'' authors. It should be noted that the game itself tends to side with "he was, and [[TimeyWimeyBall he was returned to Krynn barely seconds after he left]] when the Dark Powers got bored with him".
1188** Also, his relationship with his first wife and when he actually became a Death Knight have been subjected to retcons, with at least one story claiming he'd actually become a lich-like undead being ''without realising it'' before his fateful encounter with the three priestesses on his quest to stop the Kingpriest.
1189* DeathEqualsRedemption: He later rejects Takhisis when Mina comes to recruit him for her, and, becoming mortal, dies, wishing to meet his elven lover and son in the afterlife.
1190* TheDreaded:
1191** To almost every character that he encounters. Averted with Raistlin, whom Soth greatly respects and refuses to attack (to Kitiara's fury).
1192** Promotional material for ''Shadow of the Dragon Queen'' highlighted this aspect of him and going out of their way to present him as a deadly, unstoppable force.
1193** To note, Soth is one of the ''only'' beings in existence that ''Count Strahd von Zarovich'' has ever shown fear of when he ended up dumped in Ravenloft and proved dangerous and unstoppable enough that Strahd just gave him what he was after and sent him on his way.
1194* EnemyToAllLivingThings: Via his powers as a Death Knight.
1195* EvilOverlooker: The ''Shadow of the Dragon Queen'' cover has him looming in the background, looking over everything.
1196* FallenHero: Big time. He could have ''stopped'' the Cataclysm that ultimately devastated Krynn, killing ''millions'', if he hadn't decided that abandoning his quest to accuse his wife of cheating on him was more important.
1197* FatalFlaw: [[GreenEyedMonster Jealousy]]. He abandoned a quest to save the world and find redemption for his past crimes, dooming countless lives to die and himself to undeath, because of a suspicion his lover is cheating on him. Then in ''Legends'' [[spoiler: once he realizes Dalamar may be more to Kitiara than just another temporary thirst, he manipulates them both to jump at each other's throats. If it wasn't for Caramon and Tass' time travel, this action would have lead to Dalamar dying before he can stop Raistlin's ascension, meaning Soth's jealousy almost doomed the whole world.]]
1198* HorrifyingTheHorror:
1199** Soth and his singing banshees manage to give BigBad Ariakas the creeps in their introduction.
1200** Soth managed to scare ''Count Strahd von Zarovich'' enough that the count simply gave him what he wanted so he'd leave him alone.
1201* ILoveTheDead: Inverted; he's an undead man who fell in MadLove with a living human woman.
1202* LawfulEvil: InUniverse; he may be a murderous, self-obsessed monster, but he still upholds a strictly military bearing and even upholds some standards of the Solamnic Knight's Oath and Measure. Admittedly, this is more as a mockery towards his human life. However, while he normally opens with Power Word: Kill, he'll still give his opponents a fair chance to fight back if they survive it.
1203* LastSecondChance: The gods effectively offered him the chance to be the last chance for Krynn to avoid the Cataclysm by stopping the Kingpriest after sending numerous warnings and heroes before hand. He abandoned the quest, dooming the world.
1204* MagicKnight: His magical power is said to be matched only by wizards of the Conclave. Even without his magic, he is one of the most skilled fighters on Ansalon.
1205* NightmareFace: One illustration from the original Chronicles modules shows what he looks like under his armor-namely, a visibly charred skeleton with a few strands of hair hanging underneath his helmet.
1206* OneHitKill: His most dangerous ability is his Power Word. He can simply point at a living creature, say "die" and they will fall over dead unless they have some kind of magical protection against it. It's usually his opening move.
1207* OurLichesAreDifferent: He's a Death Knight, which is essentially a MagicKnight version of a lich.
1208* ThePaladin: As a Knight of the Rose, he was the equivalent of this in Krynn. But that was before his fall into his present status, as a twisted undead BlackKnight.
1209* ThePunishment: Becoming a Death Knight seems like this, given it's granted him immortality and incredible power; he's virtually indestructible, a MagicKnight capable of [[OneManArmy destroying vastly greater numbers of foes]], and he projects an aura of fear so intense that he ''terrifies [[FearlessFool Kender]]''.
1210* RemarriedToTheMistress: Was seeing his second wife Isolde on the side while still married to Korrine, his first, and she was even pregnant with his bastard child at the time Korrine died.
1211* StalkerWithACrush: He is obsessed with Laurana in ''Dragons of Spring Dawning'' and after he fails at claiming her soul he then develops an obsession for Kitiara.
1212* TooDumbToLive: Almost literally; he turned from his quest because he believed the slander of three elven priestesses -- the same ones who revealed his infidelity and murder in the first place. There was literally ''no'' reason he should have trusted them.
1213* TropeCodifier: While he wasn't the first, he is widely considered to be ''the'' quintessential death knight and one of the greatest ''TabletopGame/DungeonsAndDragons'' villains, going so far as his likeness being used in ''[[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]]'' to represent death knights as a whole.
1214* TheUndead: As a Death Knight.
1215* UndeathAlwaysEnds: Eventually, Soth is made mortal and then slain by Takhisis when she tries and fails to recruit him to her cause again.
1216* UnholyMatrimony: His motivations in Legends come to center increasingly around his ''very'' creepy crush on Kitiara.
1217* WasOnceAMan: Like all Death Knights, he was once an honest and noble mortal, a Solamnic Knight of the Rose who earned his damnation through arrogance and shortsightedness.
1218[[/folder]]
1219
1220[[folder:Nightshade Pricklypear]]
1221->'''Race:''' Kender
1222->'''Class:''' Mystic
1223->'''Alignment:''' LawfulGood
1224
1225A serious kender who can commune with the dead and is somehwat fearful of the living.
1226----
1227* ISeeDeadPeople: Since a young age, he's had the innate ability to see and speak to ghosts and spirits, which is why he grew up to be a Nightstalker.
1228* NayTheist: He seems to respect the gods, but chooses not to worship any.
1229* NightmareFetishist: He is a Kender Nightstalker (A variant Mystic class that deals with undead), so he is always curious about different sorts of undead and spirits.
1230* PalsWithJesus: Despite his NayTheist status, he has a good relationship with the god Majere.
1231* PityTheKidnapper: [[spoiler: After his death, Chemosh, the god of Death and Undead (who likes to trap souls in the Abyss) has no interest in keeping him around and tells him to leave to continue his Soul's Journey once he arrives at Chemosh's domain. Zeboim even shows up to make sure he is dead and that he is leaving Krynn.]]
1232[[/folder]]
1233
1234[[folder:Palin Majere]]
1235->'''Race:''' Human
1236->'''Class:''' Wizard, later Sorcerer
1237->'''Alignment:''' LawfulGood
1238
1239The youngest son of Caramon Majere and Tika Waylan, Palin was the only one of his father's children to inherit his grandmother and uncle's propensity for magical powers. Though his father initially tried to fight it, eventually, he gave in and accepted Palin's destiny to become a mighty wizard. When the Fifth Age dawned and the old ways of magic were lost, Palin led the way in rediscovering magic from the time before the gods of the moons founded the arts of High Sorcery.
1240----
1241* AncestralWeapon: The Staff of Magius, inherited from his uncle Raistlin.
1242* TheArchmage: He is not as powerful as his uncle (though Dalamar believes Palin has the potential to come close), but he was the most powerful Primal Sorcerer during the early Fifth Age, and he was one of three who helped to rediscover Primal Sorcery in the Fifth Age with very little to work from.
1243* BroughtDownToNormal: [[spoiler: After the War of Souls, he is given the choice to have his High Sorcery restored to him (he had been practicing Primal Sorcery during the early Fifth Age), but he refuses to use any sort of magic ever again after he realizes that it is not making him happy. He decides to focus on his family instead, and so now he has no magical ability at all. [[PetTheDog Which Raistlin approved.]]]]
1244* Cincinnatus: He was once the greatest sorcerer in the world and the Gods promised to restore to him his magical abilities (which are implied to have the potential to rival his uncle's own prodigious power), but he refuses and opts instead to live a quiet life as an innkeeper. Dalamar can only shake his head at the idea that anybody, nevermind the nephew of Dalamar's own infamously ambitious master, would walk away from that much power.
1245* FingerSnapLighter: One of his spells he developed as a Sorcerer has him snap his fingers to cast it.
1246* HappilyMarried: They had some rough spots, but Palin and Usha managed to work through them in the end.
1247* InTheBlood: While he is Raistlin's nephew, not his son, he shows an interest in magic and a somewhat similar personality to Raistlin when he is young, even resembling him somewhat. Initially his father Caramon feared that he would end up like Raistlin and tries to discourage him studying magic, but he eventually let him after Dalamar has a talk with him (Caramon).
1248* PlayingWithFire: During his time as a Sorcerer, he knew the school of Pyromancy.
1249%%* SquishyWizard
1250[[/folder]]
1251
1252[[folder:Porthios Kanan]]
1253->'''Race:''' Qualinesti Elf
1254->'''Class:''' Noble/Fighter
1255->'''Alignment:''' LawfulGood
1256
1257The handsome and haughty eldest child of the Qualinesti Royal Family. Porthios is considered proud and arrogant even amongst his fellow elves, trained from birth to take on the mantle of the as the next Speaker of the Sun.
1258----
1259* ArrangedMarriage: To Alhanna Starbreeze to reunite Qualinesti and Silvanesti. Later becomes a PerfectlyArrangedMarriage when begin to genuinely fall in love.
1260* BreakTheHaughty: Originally as smug and superior as any Silvanesti, Porthios learns the hard way just how nasty his fellow elves can be.
1261* CategoryTraitor: Much of Porthios's growth comes long after the War of the Lance. He marries Alhana Starbreeze to unite their kingdoms and improve the elves' hopes of survival. Many Qualinesti nobles consider Porthios a traitor and plot to overthrow him. He is eventually forced to flee and form LaResistance with various Qualinesti, Silvanesti and Kagonesti dissidents.
1262* TheDutifulSon: Out of Solostaran's three children, Porthios is the one who helps their father look after their people. He is very unhappy at Laurana running away to join Tanis and the other Heroes.
1263%%* TheExile
1264* GoodScarsEvilScars: He is horribly burned by a dragon's fire and is forced to wear a mask to cover his scarred face. He is so deformed that he can be mistaken for a red-skinned Goblin.
1265%%* TheFaceless
1266%%* FantasticRacism
1267* FourTemperamentEnsemble: The Choleric among the four royal children of Qualinost, alongside Giltanas (phlegmatic) , Laurana (Sanguine) and Tanis (Melancholic).
1268%%* GoodIsNotNice
1269* ParentalFavoritism: His father's favorite.
1270%%* TheUnfettered
1271[[/folder]]
1272
1273[[folder:Rhys Mason]]
1274->'''Race:''' Human
1275->'''Class:''' Monk
1276
1277A disciplined and skiller warrior monk in the Order of Majere, adept at unarmed combat and a expert with his Emmide Staff. He pursues his brother Lleu Mason, an agent of Chemosh, who poisoned the entire Monastic Order of Majere and would have killed Rhys if his dog Atta hadn't saved him.
1278----
1279* BarefistedMonk: He has training to be one, but most of the time he prefers using his staff.
1280* EverybodysDeadDave: This happens to his entire Monastic Order of Majere, except for him of course. It is the reason why he gets involved in the events of the ''Dark Disciple'' Trilogy.
1281[[/folder]]
1282
1283[[folder:Steel Brightblade]]
1284->'''Race:''' Human
1285->'''Class:''' Fighter
1286->'''Alignment:''' LawfulEvil
1287
1288Bastard son of Sturm Brightblade and Kitiara Uth Matar, conceived without the knowledge of his father, who never knew who he was growing up. He joins the Knights of Takhisis at Arkiakan's invitation and is tormented by the internal conflict of good and evil within him.
1289----
1290%%* AncestralWeapon: The Brightblade.
1291* AntiVillain: He's a Knight of Takhisis, but one of the main protagonists of ''Dragons of Summer Flame'' and ultimately a heroic character.
1292* BlackKnight: He was a Knight of Takhisis, making him one of these.
1293* CoolSword: The Brightblade, which is his father's family sword.
1294* HeroicBastard: Illegitimate, and, as noted above, a member of an order of {{Black Knight}}s, but ultimately a heroic character.
1295* LukeNounverber: He is lumbered with a play on his father Sturm Brightblade's name by his mother, Kitiara, who thought it was hilarious.
1296* WhoNamesTheirKidDude: Who would call their kid "Steel"? [[FridgeBrilliance A ruthless mercenary who not only believes in the supremacy of the sword, but lives in a world where steel coins have replaced gold coins as the most valuable currency.]]
1297[[/folder]]
1298
1299[[folder:Usha Majere]]
1300->'''Race:''' Human
1301->'''Class:''' Thief
1302->'''Alignment:''' TrueNeutral
1303
1304A woman ageless beauty who is defined by conflicts and contradictions. Usha was an orphan adopted by the mysterious Irda race, among which she grew up considering herself the ugliest of creatures. She comes to believe that she might be the daughter of Raistlin Majere and an Irda woman, a delusion that complicates matters when she falls in love with Raistlin's nephew, Palin Majere.
1305----
1306* HappilyMarried: Seems like they had some rough spots, but eventually Palin and Usha settle into this.
1307* KissingCousins: Subverted. It's initially teased she's the daughter of Raistlin and an Irda woman. She falls in love with Raistlin's nephew Palin even before finding out they're not actually related.
1308* NaiveNewcomer: To the world of Krynn, she's been raised in isolation by the Irda, and to begin with she has no concept of money, trade, employment, or the myriad dangers found in big cities like Palanthas. It nearly gets her into trouble on numerous occasions.
1309* SupernaturalGoldEyes: Mostly subverted in that they turn out to be less of an indication of supernatural origin than people initially suppose.
1310* WorldsMostBeautifulWoman: Played with. She herself, raised by Irda, considers herself the ugliest, plainest looking thing alive, which keeps her immensely humble. Which is good because virtually anyone who sees her or meets her falls helplessly in love with her virtually on the spot thanks to her incredible beauty.
1311[[/folder]]
1312
1313%%!!Historical Characters
1314
1315!!The Gods
1316!!! Good Deities
1317
1318[[folder:Branchala, the Song of Life]]
1319->'''God of music, harmony, poetry, and beauty'''
1320->'''Alignment:''' ChaoticGood
1321
1322He is the divine representative of inspiration. Also called the Bard King, they are a patron to bards, performers and minstrels. He is revered highly by elves and kender.
1323----
1324%%* GodOfGood
1325%%* HotGod: God of Beauty.
1326%%* LoveGoddess
1327* MagicMusic: What else would you ''expect'' of the God of Music and Poetry? He can perform divine miracles with his voice or musical instruments.
1328%%* The Muse: God of Inspiration.
1329[[/folder]]
1330
1331[[folder:Habbakuk, the Fisher King]]
1332
1333->'''God of animals, hunting, water, and rebirth'''
1334->'''Alignment:''' NeutralGood
1335
1336Twin brother of Kiri-Jolith, brother of Solinari and son of Paladine and Mishakal. He is the divine power of persistence. He is the lord of beasts, and patron of hunters, rangers, druids, sailors, and the natural cycle of life and death. He opposes undeath and aberrations of magic. The Solamnic Knights of the Crown revere him as their patron god, representing the virtue of loyalty.
1337----
1338%%* TheBeastmaster: He's the God of Animals.
1339%%* GodOfGood: He's aligned with the gods of good.
1340%%* HeroicWillpower: He's the god of persistence.
1341%%* MakingASplash: He's the God of Water.
1342* ThePhoenix: His symbol is a blue phoenix.
1343[[/folder]]
1344
1345[[folder:Kiri-Jolith, the Sword of Justice]]
1346->'''God of war, courage, honor, and solidarity'''
1347->'''Alignment:''' LawfulGood
1348
1349Twin brother of Habbakuk, brother of Solinari and son of Paladine and Mishakal. He is the divine representation of honor, war, glory, justice and courage. He is revered by the Solamnic Knights of the Sword as their patron god. He is allied with Shinare.
1350----
1351* AnimalMotifs: A bison. It's his celestial symbol and he sometimes appears as a bison-headed minotaur.
1352* AuthorityEqualsAsskicking: According to ''Literature/TheLegendOfHuma,'' he took a physical body and did battle with Wyrmfather, the first evil dragon and imprisoned him for more than 7000 years. This battle lasted for a ''year''.
1353%%* GodOfGood: He's aligned with the gods of good.
1354%%* KnightInShiningArmor: Patron deity of the Knights of Solamnia.
1355* TrueCompanions: In a way, he can be considered the god of TrueCompanions given that he is considered the god of Solidarity and of uniting together to overcome life's problems.
1356%%* WarGod: A rare heroic version.
1357%%* WorthyOpponent: How he sees Sargonnas, his EvilCounterpart. It seems to be mutual.
1358[[/folder]]
1359
1360[[folder:Majere, the Mantis of the Rose]]
1361->'''God of discipline, meditation, thought, and industry'''
1362->'''Alignment:''' LawfulGood
1363
1364Majere was called from the Beyond to serve as Paladine's chief advisor. He is the divine representation of discipline, seeking to improve the soul through hard work, practice, and austerity. He works more as a mentor than a saviour, teaching mortals to look within themselves for enlightenment. He is allied with Shinare.
1365----
1366* AnimalMotifs: Praying Mantises and Spiders.
1367* AllMonksKnowKungFu: Monks of his order train in martial arts.
1368%%* BareFistedMonk
1369%%* GodOfGood: He's aligned with the gods of good.
1370%%* TheGoodChancellor: To Paladine.
1371* JerkassGods: After all of his worshipers at a monastery save one, Rhys, are murdered, he shows up in person and refuses to offer Rhys any aid in getting justice, instead advising him to continue living the same life he had before.
1372%%* OldMaster
1373%%* TheSmartGuy: He has the knowledge domain.
1374[[/folder]]
1375
1376[[folder:Mishakal, the Healing Hand]]
1377->'''Goddess of healing, mercy, the home, and compassion'''
1378->'''Alignment:''' NeutralGood
1379
1380The consort of Paladine and mother of Habbakuk, Kiri-Jolith and Solinari. She is the divine representation of healing and restoration, both in the body and spirits of mortals. She also acts as the goddess of light and love as well.
1381----
1382%%* GodCouple: With Paladine.
1383%%* GodOfGood: She's aligned with the gods of good.
1384* HappilyMarried: By all accounts, definitely to Paladine.
1385* HealerGod: Mishakal is a gentle goddess of healing and compassion.
1386%%* HealingHands: Goddess of Healing.
1387%%* LadyOfWar: Has become one after the ''War of Souls'' trilogy.
1388* TopGod: [[spoiler:Leader of the Gods of Good post War of Souls.]]
1389%%* WhiteMagicianGirl
1390[[/folder]]
1391
1392[[folder:Paladine, the Platinum Dragon]]
1393->'''God of good dragons, kingship, guardianship, and redemption'''
1394->'''Alignment:''' LawfulGood
1395
1396The leader of the Gods of Good. He is the brother of Takhisis and Gilean. He chose the goddess Mishakal as his consort and fathered Habbakuk, Kiri-Jolith and Solinari. He is the divine representation of majesty, redemption and righteousness. He sponsors the soul's aspirations to rise to greater heights and improve itself by following the examples of others. He grants divine right to kings and rulers. He respects the Gods of Neutrality and opposes all Gods of Evil.
1397----
1398* AlternateSelf: He is Krynn's version of Bahamut, the Platinum Dragon in most other D&D settings.
1399* BigGood: He is a good counterpart to Takhisis. [[spoiler:Until he allows himself to be depowered as a price for doing the same to Takhisis.]]
1400* BroughtDownToNormal: He [[spoiler:gives up his godhood to maintain the BalanceBetweenGoodAndEvil after Takhisis is killed]].
1401* BunnyEarsLawyer: As [[spoiler:Fizban.]] He also appears as an obese monk in the ''Kingpriest'' Trilogy.
1402* CrystalDragonJesus: {{Justified}}, as he's more like the [[{{God}} Highgod]] than any of the other Good deities.
1403* DragonsAreDivine: Is known as the Platinum Dragon. However, he rarely appears in this form.
1404%%* DivineRightOfKings: Gives authority to good rulers.
1405%%* GodCouple: With Mishakal.
1406* GodOfGood: He's aligned with the gods of good, and is actually their leader for much of the series.
1407* HappilyMarried: By all accounts, definitely to Mishakal.
1408* ObfuscatingStupidity: As [[spoiler:Fizban.]]
1409* ReasonableAuthorityFigure: As the benevolent God of Rulership.
1410%%* TheGoodKing: God of Rulership.
1411%%* ThePaladin: If the name wasn't an indication.
1412* TopGod: He's the leader of the Gods of Good.
1413[[/folder]]
1414
1415[[folder:Solinari, the Mighty Hand]]
1416->'''God of good magic, abjuration, and divination'''
1417->'''Alignment:''' LawfulGood
1418
1419The son of Paladine and Mishakal and brother to Habbakuk and Kiri-Jolith. He is the divine representation of vigilance. As the God of Good Magic he is the sponsor to the Order of the White Robes. Solinari is a patient god, slow to act, but once he makes a decision he moves towards it boldly and fearlessly. He works with Lunitari and Nuitari to further the cause of magic.
1420----
1421* AnIcePerson: His aspect in ''Dragons of the Hourglass Mage'' carries a chalice of ice.
1422* TheArchmage: A God of Magic.
1423%%* GodOfGood: He's aligned with the gods of good.
1424%%* UnwittingPawn: [[spoiler: To Takhisis]] in ''Dragons of the Hourglass Mage''.
1425%%* WizardClassic
1426[[/folder]]
1427
1428!!!Neutral Deities
1429
1430[[folder:Chislev, the Beast]]
1431->'''Goddess of nature, wilderness, beasts, and the seasons'''
1432->'''Alignment:''' TrueNeutral
1433
1434Nature incarnate and the divine representation of instinct. She is the patron of many druids and rangers. She is revered by the animals and plants of Krynn. Her mood changes with the seasons and her fury is directed at those who abuse the wild. She is the lover of Zivilyn and allied with Habbakuk. She opposes Zeboim, Shinare and Morgion.
1435----
1436* CuteMonsterGirl: Her aspects are described as having animal-like traits.
1437%%* FriendToAllLivingThings
1438%%* InHarmonyWithNature
1439[[/folder]]
1440
1441[[folder:Gilean, the Book]]
1442->'''God of knowledge, balance, watchfulness, and freedom'''. Leader of neutral gods.
1443->'''Alignment:''' TrueNeutral
1444
1445The brother of Paladine and Takhisis and father of Lunitari. He is the divine representation of balance. Gilean keeps records of everything that happens in his mighty book and studies humans - his favored creation - to watch the progress they make in the mortal world.
1446----
1447%%* AnimalMotifs: An owl.
1448* GodInHumanForm: Astinus, the master historian of the [[GreatBigLibraryOfEverything Great Library of Palanthas]], is oft speculated both in-universe and out to be Gilean in human form. He simply appeared one day after the library was constructed with no word of his own past, has been around for hundreds of years despite seemingly being an ordinary human, and spends every hour chronicling the history of Krynn seemingly without rest.
1449%%* TheSmartGuy: God of Knowledge.
1450* TrulySingleParent: His daughter Lunitari sprung fully-formed from him.
1451* TheWatcher: He observes the world and records what happens for the sake of posterity, but never interferes if he can help it.
1452%%* TopGod: He's the had of the Gods of Balance.
1453
1454[[/folder]]
1455
1456[[folder:Lunitari, the Veiled Maiden]]
1457->'''Goddess of neutral magic, illusion, and transmutation'''
1458->'''Alignment:''' LawfulNeutral
1459
1460The daughter of Gilean. As the Goddess of Neutral Magic she is the sponsor of the Order of the Red Robes. She is known to be a trickster, creating illusions to confuse people to amuse and entertain herself. She works with Solinari and Nuitari to further the cause of magic.
1461----
1462%%* TheArchmage: A Goddess of Magic.
1463* FieryRedhead: How she usually appears.
1464* MasterOfIllusion: One of the areas of magic that she specializes in is Illusion.
1465%%* UnwittingPawn: [[spoiler: To Takhisis]] in ''Dragons of the Hourglass Mage'',
1466[[/folder]]
1467
1468[[folder:Reorx, the Forge]]
1469->'''God of creation, mountains, metal, luck, and pride'''
1470->'''Alignment:''' TrueNeutral
1471
1472Reorx is the supreme god of dwarves and gnomes, with the kender viewing him as a grandfather-like figure. He is the divine representation of creation. He is the patron god of smiths and craftsmen. Under the High God's direction, Reorx forged the world, stars and souls of mortals into existence from the essence of Chaos. He is allied with Sinare to spur dwarven economies. He hates and fears Chaos, referring to him as the "Father of All and of Nothing."
1473----
1474* AlternateCharacterInterpretation: InUniverse. [[OurDwarvesAreAllTheSame Dwarves]] and [[OurGnomesAreWeirder Gnomes]] have very different views of him, each in their own image.
1475%%* DishingOutDirt: God of Earth.
1476* TheGamblingAddict: Gets some heroes into trouble by this when he's [[spoiler: Dougan Redhammer]].
1477* TheMaker: Forged the world from Chaos. The sparks became the stars (which are unborn souls).
1478%%* UltimateBlacksmith
1479[[/folder]]
1480
1481[[folder:Shinare, Winged Victory]]
1482->'''Goddess of wealth, enterprise, communication, and travel'''
1483->'''Alignment:''' LawfulNeutral
1484
1485Shinare was called from the Beyond to serve Gilean, being crafted from wonderous metals by Sirrion. She is the divine representation of interaction and governs over all negotiations, contracts, enterprise and partnerships. She is Sirrion's mate, however, their relationship is volatile and problematic. She is allied with Reorx, Kiri-Jolith and Majere.
1486----
1487* AnimalMotifs: A [[OurGryphonsAreDifferent gryphon]].
1488* GodCouple: With Sirrion (who supposedly crafted her out of precious metals).
1489* HonestCorporateExecutive: She urges her clerics to be this, in contrast to her EvilCounterpart Hiddukel.
1490* KnightInShiningArmor: [[spoiler: Becomes a patron of the Knights of Solamnia following Paladine's loss of godhood.]]
1491[[/folder]]
1492
1493[[folder:Sirrion, the Flowing Flame]]
1494->'''God of fire, creativity, passion, and renewal'''
1495->'''Alignment:''' ChaoticNeutral
1496
1497Sirrion was called from the Beyond by Gilean to provide fire for Reorx's worldforge and place the spark of divinity within all life. He is divine representation of the fire of the soul. He is revered by artists, alchemists and lovers. He gave form to his mate, Shinare, from wonderous metals and whilst they are close their relationship is much like a fiery debate.
1498----
1499%%* GodCouple: With Shinare.
1500%%* PlayingWithFire: He is made of it.
1501[[/folder]]
1502
1503[[folder:Zivilyn, the World Tree]]
1504->'''God of wisdom, foresight, prophecy, and enlightenment'''
1505->'''Alignment:''' TrueNeutral
1506
1507Zivilyn was called from the Beyond to act as Gilean's chief advisor, give insight to Chislev's instincts, and to bear witness to the world and share his divine experience with mortals. Many believe that the World Tree is Zivlyn's physical manifestation on Krynn. He is Chislev's lover and whilst he opposes Takhisis, Sargonnas and Kiri-Jolith, he calls no other god his enemy.
1508----
1509* OldMaster: While not a martial deity, he favors appearing as an old man. His Clerics are also ranked by age, with the oldest ones being the highest ranking.
1510%%* TheWorldTree: One of his titles in fact.
1511* TimeMaster: He's the god of time.
1512%%* TimeTravel: He gets involved in this sometimes.
1513%%* {{Seers}}: God of Prophecy.
1514[[/folder]]
1515
1516!!!Evil Deities
1517
1518[[folder:Chemosh, the Lord of Bones]]
1519->'''God of death, the undead, murder, and false hope'''
1520->'''Alignment:''' NeutralEvil
1521
1522Chemosh was brought from the Beyond to serve Takhisis. He is the divine representation of fatalism. Chemosh hates life, thinking it is a gift wasted on mortals. He festers within the hearts of mortals, trying to get them to give up the shell of mortality and move on to the next stage in the soul's journey before it's proper time. Otherwise, he tempts mortals with the promise of immortality, when in reality it will only make them his undead slaves. He opposes Chislev, Sirrion and all the Gods of Good but considers Mishakal his nemesis.
1523----
1524%%* AffablyEvil
1525* AnimalMotifs: Goats; well, goat skulls.
1526%%* AnimateDead: One of his abilities.
1527* BigBoosHaunt: His domain in the Abyss is called "Death's Manse" and is filled with all sorts of undead creatures.
1528* DealWithTheDevil: He tries to lure souls that are passing on through the Gate of Souls to him by promising them that he will give them the power to take care of any unfinished business they had on Krynn. Any soul who accepts usually finds themselves turned into an undead creature in his service, or trapped in his domain in the Abyss.
1529* DemBones: His aspect in ''Dragons of Summer Flame'' looks like a skeleton.
1530* DivineDate: In a relationship with Mina in the ''Dark Disciple'' Trilogy. [[spoiler: It doesn't last]].
1531* EeriePaleSkinnedBrunette: His aspect in the ''Dark Disciple'' Trilogy.
1532* EvilCounterpart: To Majere, who preaches faith in High God's plans for cosmic order. In contrast, Chemosh preaches that existence is chaotic and meaningless.
1533* {{Expy}}: He is similar to Orcus, the Demon Prince of the Undead in other ''TabletopGame/DungeonsAndDragons'' settings.
1534* FlatEarthAtheist: He encourages his followers to preach that there is no afterlife, and that the only way to survive death is to become an undead creature.
1535%%* AGlassOfChianti
1536%%* GodOfEvil: He's aligned with the gods of evil.
1537* TheGrimReaper: God of Death.
1538* IdiotBall: He was holding it for a while during the ''Dark Disciple'' Trilogy when [[spoiler: he was grieving over the "death" of Mina when he sees her "spirit", but he does not even bother to check and see if the "spirit" is real or not. It takes his [[TheBrute brute]] Death Knight subordinate to point out to him that since he is the God of Death, he should be able to tell if Mina's spirit is real or not, once he realizes that Mina's spirit is just an illusion made by two wizards, he is not amused. Even so in the end he ends up becoming stubborn and pushing her away. Nuitari even lampshades this.]]
1539* LoveMakesYouDumb: Falling in love with Mina proves to be his undoing.
1540%%* {{Necromancer}}: Pretty much the default set of powers for his clerical followers.%%What is?
1541%%* Psychopomp
1542%%* {{Sloth}}: God of Sloth.
1543* TheStarscream: After Takhisis's death he strives to become the TopGod.
1544%%* StrawNihilist: He encourages this viewpoint.
1545* SympathyForTheDevil: He seems to cause this in the ''Dark Disciple'' Trilogy.
1546%%* TheUndead: What he has dominion over.
1547%%* WickedCultured: Sometimes appears as this.
1548[[/folder]]
1549
1550[[folder:Hiddukel, the Prince of Lies]]
1551->'''God of greed, lies, thieves, and secrets'''
1552->'''Alignment:''' ChaoticEvil
1553
1554Hiddukel is a dealmaker who trades in riches and souls. He captures the souls of mortal who desire or despair over making profit at the misfortune of others and offers deals with dying men who will accept anything in desperation. He is also said to control all of the ill-gotten wealth in the world. He is the patron of evil businessmen, thieves and hobgoblins. He is revered by Red Dragons due to their common avaricious nature. He opposes Shinare, Majere and Branchala. He also opposes Reorx but is too cowardly to anger him.
1555----
1556* CorruptCorporateExecutive: One of his aspects is basically the fantasy version of one.
1557%%* DealWithTheDevil: His favored method of corrupting mortals.%%How?
1558%%* DirtyCoward: He is a coward at heart.%%A Dirty Coward specifically endangers their allies through their cowardice.
1559%%* EvilCounterpart: To Shinare.
1560* {{Expy}}: Of the archdevil Mephistopheles from ''TabletopGame/DungeonsAndDragons'' (one of Hiddukel's alternate names is M'Fisto), though the latter is [[invoked]] LawfulEvil.
1561* GodOfEvil: He's aligned with the gods of evil.
1562%%* {{Greed}}: He's the God of Greed.
1563%%* KingOfThieves: He's the God of thieves and criminals.
1564%%* ManBehindTheMan: He takes this role in the ''Taladas'' Trilogy.
1565* {{Satan}}: He is not the head evil deity, but there is his motif of corrupting mortals through FaustianPacts and he can manifest as the stereotypical appearance of Satan (red guy with horns and a tail) as one of his Aspects.
1566[[/folder]]
1567
1568[[folder:Morgion, the Black Wind]]
1569->'''God of disease, famine, poison, vermin, suffering, and madness'''
1570->'''Alignment:''' NeutralEvil
1571
1572Morgion is the God of Decay in all its forms, including plague, pestilence, rust, and madness. He wishes to see all things wither away into decadence, and for mortals to suffer as much as possible before moving on to the next stage of their soul's journey. He isolates himself from the other Gods of Evil, plotting alone in his Bronze Tower on the edge of the Abyss, and he stands in opposition to all the Gods of Good, especially Mishakal.
1573----
1574%%* AnimalMotifs: Goats and rats.
1575* DealWithTheDevil: He will often come to someone who is dying of an illness and offer to "cure" them. His "cure" allows the person with the illness to continue living, but they can still spread their disease, and they must serve Morgion by spreading as much disease as possible. If they cease to serve Morgion's interests the disease will resume its course and eventually kill the person.
1576* EvilCounterpart: To Mishakal, goddess of life and healing.
1577* EvilTowerOfOminousness: His Bronze Tower.
1578* {{Expy}}: Of Anthraxus the Oinoloth from ''TabletopGame/DungeonsAndDragons'' (Morgion is also known as Anthrax Goatlord).
1579* TheFaceless: His aspect in ''Literature/TheLegendOfHuma'' has only his red eyes visible beneath his crown.
1580* GodOfEvil: He's aligned with the gods of evil.
1581* GreenEyedMonster: Envy is his domain.
1582* LonersAreFreaks: He is by far the least social evil deity. He mostly keeps to himself and is said to suffer from a madness only deities can have.
1583* ManBehindTheMan: He's the patron of [[spoiler: Rennard]] in ''Literature/TheLegendOfHuma'' and [[spoiler: Giarna]] in ''The Kinslayer Wars.''
1584* MasterPoisoner: He's the god of poison. You have to expect he'd be good at it.
1585* OmnicidalManiac: Possibly, one of his lines in a book is "I am Morgion...I am the end of all things."
1586%%* {{Plaguemaster}}: God of Disease.
1587%%* PoisonousPerson: God of Poisons.
1588%%* WorthyOpponent: How he sees Mishakal.
1589[[/folder]]
1590
1591[[folder:Nuitari, the Devouring Dark]]
1592->'''God of evil magic, arcane secrets, necromancy, and enchantment'''
1593->'''Alignment:''' LawfulEvil
1594
1595The son of Takhsis and Sargonnas and the twin brother of Zeboim. He is the divine representation of ambition. He detests his mother who stole magic from him in the past to grant to her followers, the Knights of the Thorn. As the God of Evil Magic he is the sponsor of the Black Robed Wizards of High Sorcery. He works with Solinari and Lunitari to further the cause of magic. He is occasionally in conflict with Chemosh since they both have some domain over necromancy.
1596----
1597
1598* AffablyEvil: He can act this way when he wants to. Nuitari provided young Raistlin counsel when he was in need of it as a child and never raises his voice or engages in anger.
1599* AmbitionIsEvil: While he is now one of the gods of magic, before he became one he used to represent Ambition.
1600* BlackMagic: He specializes in it, as do his followers.
1601* EvilCounterpart: To Solinari and Lunitari. Nuitari provides magic to the Black Robes even when his own mother is plotting against him and is the patron of sorcerers who use it for their own selfish ambitions. This in contrast to his siblings who encourage it to help others.
1602* EvilVersusEvil: He's broken ranks with Takhisis more often than not due to his respect for the Balance.
1603* EvilSorcerer: He's the God of Evil Magic.
1604* GodOfEvil: He's nominally aligned with the gods of evil, though tends to associate more with the other two gods of magic than with the rest of his family.
1605* {{Pride}}: Is God of Pride in the game's write up for him. Notably an InformedAttribute as he is significantly more level headed than his mother and mostly treated as a ReasonableAuthorityFigure compared to the rest of the Gods of Evil.
1606* TokenEvilTeammate: Not part of a FiveManBand, but he is close to Solinari and Lunitari, the god and goddess of Good and Neutral magic respectively.
1607%%* UnwittingPawn: [[spoiler: To Takhisis]] in ''Dragons of the Hourglass Mage''.
1608[[/folder]]
1609
1610[[folder:Sargonnas, the Red Condor]]
1611->'''God of vengeance, war, conquest, and rage'''
1612->'''Alignment:''' LawfulEvil
1613
1614Sargonnas was summoned from the Beyond by Takhisis to be her consort. The two have had a rocky relationship through the eons, which has transferred to their children, Zeboim and Nuitari. Sargonnas is revered by minotaurs as the divine representation of power gained through brute strength and held with honor. Sargonnas hates and opposes all the Gods of Good but has a grudging respect for Kiri-Jolith.
1615----
1616%%* AffablyEvil: At times.
1617* AnimalMotifs: Condors. He has also been known to appear as a bull or a buffalo for the benefit of his minotaur followers.
1618%%* BloodKnight
1619* EvenEvilHasStandards: He's repeatedly shown as being far more sane and stable, or at least less prone to self-destructive ChronicBackstabbingDisorder, than Takhisis.
1620* EvilCounterpart: To Kiri-Jolith. They're both gods of war, but Kiri-Jolith is the god of honorable combat, and Sargonnas is more the god of just combat.
1621* GodOfEvil: He used to be the "consort" of Takhisis, and [[spoiler: now that she is dead, he's the most powerful evil deity.]]
1622* NobleDemon: Although he's evil through and through, he dislikes dishonesty in general and almost always keeps his word. He also tolerates - albeit with clenched teeth - the minotaur that turned to Good and worship Kiri-Jolith.
1623* NumberOfTheBeast: In the ''Dragonlance Adventures'' accessory, he (or at least his avatar) had 666 hitpoints.
1624* PetTheDog: He definitely loves his minotaur race, just as they love him.
1625* ProudWarriorRaceGuy: The god that the proud warrior race worships.
1626%%* RevengeBeforeReason: God of Vengeance.
1627* TopGod: [[spoiler: After the death of Takhisis, he becomes the most powerful evil god.]]
1628* UnstoppableRage: He has such rage that he is literally the god of it.
1629* WarGod: War is part of his portfolio.
1630* WorthyOpponent: How he sees Kiri-Jolith, his GoodCounterpart.
1631[[/folder]]
1632
1633[[folder:Takhisis, the Queen of Darkness]]
1634[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/queen_takhisis.jpg]]
1635->'''Goddess of evil dragons, domination, hatred, intrigue, and night'''
1636->'''Alignment:''' LawfulEvil
1637
1638Matriarch of the Gods of Evil. The younger sister of Paladine and Gilean, she chose Sargonnas as her consort and is the mother of Zeboim and Nuitari. Takhisis is the most ambitious of the Gods, frequently schemeing to upset the balance and take over the world for herself. After being driven back by Huma Dragonbane in the Third Dragon War and sealed from the physical world, she bides her time in the Abyss, seeking new ways to return.
1639----
1640* AlasPoorVillain: Her alternate universe counterpart in "There is Another Shore You Know, Upon the Other Side" was forced to travel around for performances where she was heavily abused after being BroughtDownToNormal.
1641* AlternateSelf: Of Tiamat, the evil dragon-goddess of other ''TabletopGame/DungeonsAndDragons'' settings.
1642* BadBoss: Her tendency to habitually screw over her own followers as part of some larger plan has left many chromatic dragons actively loathing her, and has caused one of her long-term plans to be derailed on at least one occasion when an unusually sympathetic young Black Dragon finally snaps under the strain of being partnered with a Knight of Takhisis she knows would murder her in a heartbeat if he found a stronger partner (he did it to her predecessor), and literally tears his face off.
1643* BigBad: The major one of the setting [[spoiler: until her schemes become despised even by other gods of evil, and then she's depowered and killed]].
1644* TheChessmaster: She always plots to conquer the world. In ''Soul War'', she nearly succeeds.
1645* TheCorruptor: She turned first dragons into chromatics by seducing them with power and playing upon their fears.
1646* ChronicBackstabbingDisorder: She will screw over ''anyone'' either as part of her labyrinthine goals, vindictiveness at a perceived failure, or just out of a sheer love of screwing people over. It's bad enough that in one story, a Black Dragon abandons worshipping Takhisis because it has come to the realization that she is a selfish, untrustworthy sociopath who thinks ItsAllAboutMe. And Black Dragons are generally considered some of the nastiest and most spiteful Chromatics themselves!
1647* DragonsAreDivine: Her main aspect is a 5-headed dragon, although comparisons with the mainstream D&D goddess Tiamat have led to this form being phased out.
1648* EvilCounterpart: To Paladine, as a draconic TopGod.
1649* EvilMatriarch: After mothering the second generation of Chromatic dragons, Takhisis brutally killed two of them ''solely to make a point to the others''.
1650* FauxAffablyEvil: She definitely can be polite, but only when it serves her. For example, she praises Raistlin for his tenacity, and then she threatens him with eternal torment if he doesn't surrender.
1651* FatalFlaw: Her maliciousness and treachery, which ultimately alienates all of her fellow gods and mortal worshippers -- even her ''husband'', Sargonnas, ultimately decides he wants nothing to do with her.
1652* GenderBender: Her Dark Warrior form is sometimes described as male, but is female in ''Dragons of Summer Flame''. Of course, since she's a deity she probably doesn't really ''have'' a gender as mortals understand it, and just looks like whatever she wants.
1653* GodOfEvil: Was the most powerful one.
1654%%* GodSaveUsFromTheQueen: Even to other evil gods.
1655* {{Lust}}: Beyond her aspect of the Temptress, who uses her seductive nature to entice people into her worship and who patrons those seeking power and intrigue to better provide for their own lusts, she herself is controlled by her lust for power and control.
1656* ThePowerOfLust: As a temptress, she works through the lust of others among other methods of worship.
1657* SealedEvilInACan: After Huma defeated her and made her swear to return to Abyss.
1658* TakeOverTheWorld: Her ultimate goal.
1659* TheVamp: In her aspect as the Temptress. Downplayed as she rarely uses this aspect.
1660* TopGod: Leader of the Gods of Darkness. [[spoiler:Until her death at the end of the War of Souls.]]
1661* WorthyOpponent: As much as she hates and fears Raistlin, she does seem to respect him.
1662[[/folder]]
1663
1664[[folder:Zeboim, the Sea Witch]]
1665->'''Goddess of oceans, storms, jealousy, and spite'''
1666->'''Alignment:''' ChaoticEvil
1667
1668The daughter of Takhisis and Sargonnas, twin sister of Nuitari, and mother of Lord Ariakan Ariakas. Her moods change with the movement of storms, being calm one moment and in a violent rage the next. She detests Habbakuk, feeling that she alone should have sole domain over the seas.
1669----
1670* AllGirlsWantBadBoys: She had a thing for Ariakas.
1671* DisproportionateRetribution: Attempted this by punishing Ausric Krell for killing her son with Death Knighthood. It didn't exactly work out.
1672* ClingyJealousGirl: A non-romantic example in that Zeboim is extremely touchy about mortals who sail her waters without honoring her. In ''Dragons Of The Highlord Skies'', we learn that sailors frequently throw small offerings overboard when they're out on the waters to avoid incurring her wrath. A sailor offers Derek Crownguard, Aran Tallbow, and Brian Donner the opportunity to do so. Brian and Aran are inclined to do it, but Derek threatens to prosecute them for blasphemy if they do. It's implied that this is what got Brian and Aran killed at the end of the novel, and one of the reasons Derek later went crazy.
1673* EvilCounterpart: To Habbakuk and Chislev, the other nature-gods.
1674* KillItWithWater: She is fond of drowning those who displease her.
1675* LaserGuidedKarma: In "There is Another Shore You Know, Upon the Other Side", she is given an intensely cruel punishment of being chained behind ships and dragged behind them as they sail, leaving her perpetually drowning but with enough divine essence to keep her from ever dying.
1676* MamaBear: She might be evil but she loves her son, as Ariakan's betrayer Ausric Krell had the misfortune to discover.
1677%%* MakingASplash: Goddess of the Sea.
1678%%* ProngsOfPoseidon: As befitting a sea goddess.
1679%%* VillainousGlutton: Goddess of Gluttony.
1680* VillainousRescue: She was the primary opponent of Chemosh's designs on Takhisis' vacant throne in the ''Dark Disciple'' trilogy, with more story prominence than any of the good or neutral gods, and the only god to sponsor a mortal champion to actually get anything done.
1681[[/folder]]
1682
1683!!!Overgods
1684
1685[[folder:Chaos]]
1686->'''God of disorder and destruction'''
1687->'''Alignment:''' ChaoticEvil
1688
1689The physical manifestation of the void from which the High God created the universe. He is the divine representation of chaos. Chaos' cycle of destruction was slowed when Reorx struck his hammer to the Anvil of Time and created the world of Krynn. Reorx trapped him into the Greygem, which travelled throughout Krynn, allowing Chaos to cause much havoc and many changes.
1690----
1691%%* AbusivePrecursors
1692%%* ApocalypseHow: Class Z.
1693* BalanceBetweenGoodAndEvil: It's said that if the balance shifts too far he will return.
1694%%* BigBad: ''Dragons of Summer Flame''.
1695%%* GreaterScopeVillain
1696%%* [[invoked]] ChaoticEvil:
1697%%* TheEndOfTheWorldAsWeKnowIt: His ultimate goal.
1698%%* ExactlyWhatItSaysOnTheTin
1699* FateWorseThanDeath: Most {{Omnicidal Maniac}}s just want to end the world -- Chaos wants to make it so that the world ''[[CosmicRetcon never existed at all]]''.
1700* NoIndoorVoice: Everything his aspect says is in a booming voice.
1701%%* OmnicidalManiac
1702* OrderVersusChaos: Three guesses what side he's on, the first two don't count.
1703%%* PersonOfMassDestruction
1704* PlayingWithFire: His aspect has hair and a beard made of fire. He also burns the island of the Irda to ashes.
1705* RealityWarper: All gods are this to some degree, but his very presence warps the world.
1706* {{Retcon}}: He was initially supposed to be the original creator god, then he became a {{Satan}}-analogue, and finally became the embodiment of entropy and destruction.
1707* SealedEvilInACan: His aspect in the Graygem of Gargath.
1708[[/folder]]
1709
1710[[folder:High God]]
1711->'''God of law, order, and creation'''
1712->'''Alignment:''' LawfulNeutral
1713
1714The High God brought the other gods from the Beyond and created the universe. He is the divine representation of order. Once he finished directing Reorx and Sirrion in creating Krynn, he withdrew from the world, placing the plan of creation in the Tobril, which lies in the care of Gilean. The High God has no clerics, nor can any divine spellcasters gain power from him. He has only ever interfered in the affairs of the world once during the All-Saints War.
1715----
1716* DivineDelegation: He's technically the ultimate power of the Dragonlance multiverse, but he never does any work, instead expecting the lesser deities to run everything for him.
1717* {{God}}: He is the highest authority in the setting, and he has only ever spoken on page once in all of the novels. All of the deities are terrified of him.
1718%%* OrderVersusChaos: Embodies Order.
1719* TopGod: Of the God of Gods version - he created the universe and the eldest of the other Gods.
1720* TrulySingleParent: He created Paladine, Gilean, and Takhisis by himself and considers them his children.
1721[[/folder]]
1722
1723!!Groups
1724
1725[[folder:Clerics]]
1726Mortals whose ability to cast magic comes from their faith in and devotion to a single deity. In return for their service, the clerics are granted divine power that comes from the gods themselves. Clerical magic became unavailable to mortals following the Cataclysm in a period known as the Time of Darkness, until Goldmoon rediscovered the power of the gods and brought divine magic back to the world. Clerical magic would disappear again following the Chaos War, when Takhisis stole the world which led to many clerics learning to draw upon the power of Mysticism instead. Following the War of Souls, the gods came back to the world and clerical magic returned.
1727----
1728* FunctionalMagic: Of the Theurgy variety (but they prepare it in a [[VancianMagic Vancian]] way).
1729* WhiteMagic: Clerical magic focuses predominantly on healing, defense, and bolstering its recipients, leaving offensive spells mostly in the hands of wizards.
1730[[/folder]]
1731
1732[[folder:Mystics]]
1733Mysticism is often called the "Power of the Heart", but it can really be called the ambient energy of all life. Mysticism was discovered after the Chaos War by Goldmoon. Mysticism, unlike Primal Sorcery, was nearly unheard of, as it had possibly never been used before the Fifth Age. Mysticism draws upon the energy in all living things. The discovery of Mysticism was a great boon, as Mystical magic could heal and cure disease, something that had been lost after the gods left at the end of the Chaos War. Mysticism was introduced in the ''Dragonlance'' SAGA game system, and could only affect living or once-living matter. So, there could be Mystics who could, heal, manipulate plants and animals, or create undead creatures, but they could not create a fireball.
1734----
1735* BackgroundMagicField: Mystics draw their magic from the power of all life (and can even use it to make unlife in the form of undead if they are trained in Necromancy).
1736* BadPowersBadPeople: The Citadel of Light refuses to teach the sphere of Necromancy, which deals with corporeal undead. They do teach the sphere of Spiritualism, which deals with incorporeal undead, and even that is considered a little borderline.
1737* FunctionalMagic: Of the Force Magic variety(It is drawn from all living things and their own soul).
1738* ImaginationBasedSuperpower: Mystics in the SAGA system made up spells on the fly. So, like Sorcerers, they could be very creative with what spheres of Mysticism they knew.
1739%%* GreenThumb: Mystics with the Animism sphere.
1740* HeartIsAnAwesomePower: Mysticism is called "The Power of the Heart".
1741* NayTheist: A Mystic may respect the gods, but due to the very nature of their power, they can never worship one.
1742%%* SoulPower: The sphere of Spiritualism.
1743* WizardingSchool: There is the Citadel of Light founded by Goldmoon.
1744[[/folder]]
1745
1746[[folder:Primal Sorcerers]]
1747The magic called Primal Sorcery is actually one of the oldest forms of magic that as always been around on Krynn. Primal Sorcery was the magic that was used before the Three Moon Gods took their places in the sky. The practice of Primal Sorcery fell out of use because the Moon Gods believed it to be dangerous after three sorcerers accidentally caused magical storms that devastated Ansalon when they defeated an army of Dragons during the Second Dragonwar. The moon gods taught the three sorcerers High Sorcery. Primal Sorcery was re-discovered after the Chaos War when all of the gods left. Primal Sorcery was introduced in the Dragonlance SAGA Fifth Age game system. Primal Sorcerers in the SAGA system could only manipulate non-living matter, so they could create fireballs, tidal waves, or tornadoes, but they could not heal anyone or create undead creatures.
1748----
1749* BackgroundMagicField: From which they draw their magic from (well, and their own souls too).
1750%%* BlowYouAway: Aeromancers.
1751%%* DishingOutDirt: Geomancers.
1752%%* ElementalPowers
1753%%* FireIceLightning
1754* FullContactMagic: In the SAGA system RPG anyone could learn Primal Sorcery as long as they had a high enough reason score. So, a character who is not a SquishyWizard could learn a School of Sorcery.
1755* FunctionalMagic: Of the Force Magic variety.
1756* ImaginationBasedSuperpower: Primal Sorcery in the SAGA system was a system that had Sorcerers make up spells on the fly. This could result in the player finding all sorts of ways to do something with what schools of Sorcery they had.
1757%%* AnIcePerson: Cryomancers.
1758%%* MagiBabble
1759%%* MagicalGesture
1760%%* MagicalIncantation
1761* MagicKnight: For the same reasons given for FullContactMagic above.
1762* MakingASplash: Hydromancers.
1763* MasterOfIllusion: Spectramancers can go this route.
1764* NotThatKindOfMage: A Sorcerer is not to be mistaken for a Wizard.
1765%%* PlayingWithFire: Pyromacers.
1766%%* RazorWind: Aeromancers.
1767%%* ShockAndAwe: Electromancers.
1768%%* SummonMagic: Summoning is a School of Sorcery.%%And?
1769* {{Whatevermancy}}: Aeromancy, Cryomancy, Electromancy, Geomancy, Pyromancy, Hydromancy, and Spectramancy are all Schools of Primal Sorcery.
1770* WizardingSchool: [[spoiler: There was the Academy Of Sorcery, but it was destroyed shortly before the War of Souls, but there are likely still minor Sorcery schools scattered across Ansalon.]]
1771[[/folder]]
1772
1773[[folder:Wizards]]
1774The Wizards of High Sorcery arose during the Age of Dreams and became the most ancient, venerated, and fearsome of all the magical orders on Krynn. They draw their power from the three moons and the Gods attributed to them - Solinari, Lunitari, and Nuitari - which is the basis for their three orders, the White Robes, Red Robes, and Black Robes. The Wizards seek to further and strengthen magic and magical knowledge while at the same time create a foundation of order and brotherhood among all mages.
1775----
1776* AsskickingLeadsToLeadership: The most powerful Wizard of his or her respective order is the one who is almost always the leader of their order. Dalamar is the most powerful Black Robe currently, so he gets to lead the Black Robes.
1777* BadPowersBadPeople: The Black Robes like to specialize in the schools of Necromancy and Enchantment, which deal with TheUndead and mind-control respectively.
1778* BlackCloak: The Black Robes actually use this as their uniform, hence the name.
1779* BlessedWithSuck: The Test of High Sorcery often makes the Wizard pay a steep price.
1780* CardCarryingVillain: The Black Robes, though many of them are at least AffablyEvil. They just know that they're getting their power from the dark moon, and are completely cool with that.
1781* ColorCodedWizardry: There are White, Red, and Black Robes. White represents Good, using Abjuration and Divination magic, Red represents Neutral, using Evocation and Illusion magic, and Black represents Evil, using Necromancy and Enchantment magic.
1782* {{Fictionary}}: The language of magic is based off of the UsefulNotes/{{Indonesia}}n language's grammatical structure. However, most of the actual words are just gibberish.
1783* FunctionalMagic: Of the Rule Magic variety (to be even more specific, VancianMagic). There is also a hint of Theurgy as they draw their magic from the three moons in the sky, which are physical manifestations of the three gods of magic.
1784* {{Lunacy}}: Wizards draw their power from the three moons, and their magic can be affected depending on where in the sky the moon they draw power from is in the sky. When all three moons are in alignment, a sesquiennial event known as the Night of the Eye for the eye-like appearance they make[[note]]With the larger white Lunitari forming the sclera, the red Lunitari forming the iris, and the smaller black Nuitari the pupil.[[/note]], the magic of all three orders is strengthened drastically.
1785%%* MagiBabble
1786* MagicalGesture: As is standard practice for wizards in D&D, most spells require somatic components to be successfully cast.
1787* MagicalIncantation: As is standard practice for wizards in D&D, most spells require verbal components to be successfully cast.
1788* MagicalSociety: The Towers of High Sorcery, which form the unifying and governing body of all wizards as a whole.
1789* MasterOfIllusion: Red Robes who specialize in Illusion can become this.
1790* {{Necromancer}}: A potential path for Black Robes.
1791* NotThatKindOfMage: A Wizard might be annoyed at being mistaken for a Primal Sorcerer.
1792* PragmaticVillainy: The Black Robes' role in the order is making sure this rule is observed, keeping the magic away from the hands of dangerous fools that could endanger everyone.
1793* SummonMagic: Via the School of Conjuration.
1794* SquishyWizard: The Wizards' prime loyalty is to magic, which does not leave them much time to practice physical combat skills.
1795* TokenEvilTeammate: The Black Robes often end up in this role.
1796* WizardingSchool: They have set up some of these in major cities.
1797[[/folder]]
1798
1799!!Races
1800
1801[[folder:Civilized Humans]]
1802One of the many races found on the world of Krynn.
1803----
1804* FantasticRacism: They are often prejudiced toward non-humans.
1805* HumansAreAverage: As per ''TabletopGame/DungeonsAndDragons'' standard.
1806* HumansAreFlawed: It's a recurring theme in the novels that humans are particularly likely to succumb to corruption or just their own darker impulses.
1807%%* ProudMerchantRaceGuy: The Ergothian sailors.
1808%%* ProudWarriorRaceGuy: Many of the Solamnic people.
1809[[/folder]]
1810
1811[[folder:Draconians]]
1812A species of {{Super Soldier}}s engineered by Takhisis in the War of the Lance, they are essentially Krynn's version of orcs, [[OurOrcsAreDifferent despite being a race of]] highly regimented and disciplined {{Draconic Humanoid}}s. The original draconians were mutated from the unhatched offspring of metallic dragons, resulting in what were supposed to be innately evil reptilians; ironically, after the War of the Lance, experiments would be conducted on chromatic dragon eggs that would lead to breeds of innately ''good'' draconian.
1813----
1814* AcidPool: Kapak and venom draconians dissolve into these.
1815* ActionBomb: Aurak, bozak, female sivak, and flame draconians all explode (after an UnstoppableRage in the aurak's case).
1816** In the tabletop game, some [[DishingOutDirt Baaz]] and [[AcidAttack Kapak]] can also explode upon death.
1817* BizarreSexualDimorphism: A variation; female draconians don't look that different, but their abilities are different to the males of their strain.
1818* DeadlyGas: Vapor draconians turn into a cloud of this.
1819* TheDogBitesBack: As recounted in the novels, it was the consistent ill-treatment of the draconians by Takhisis and her worshippers that led to the draconians breaking away from Takhisis entirely. Indeed, draconians from Teyr fought alongside the Steel Legion to stop Takhisis from manifesting on Krynn at the end of the first half of the Age of Mortals.
1820* DraconicHumanoid: Only a small number of them can still fly, but they are all visibly like dragons twisted into a human-like form.
1821* DudeWheresMyRespect: Draconians suffered immense FantasticRacism from their human creators and commanders from the start, resulting their being treated as not only dim-witted CannonFodder like goblins, but outright expendable. Even after the War of the Lance and the founding of the theoretically honorable Dark Knights of Takhisis, it was still official policy to treat draconians as brainless fodder -- for example, in "The Doom Brigade", Kang's forces of highly skilled, veteran combat engineers are told that the Dark Knights plan on reassigning them to latrine digging duties for the rest of their days, purely on basis of their race.
1822* EliteMook: The bozaks are a step up from baaz and often lead them, while auraks are considered the most powerful metallic draconians, being the most magically proficient and possessing arguably the deadliest LastBreathBullet.
1823* EvilCounterpart: Inverted; while ordinary draconians are created from metallic dragon eggs and are usually evil, the same ritual can be use to create "noble draconians" from chromatic dragon eggs, which are usually good.
1824* FantasticMedicinalBodilyProduct: Female kapak can secrete a special saliva that heals wounds.
1825* HenchmenRace: They were created from the corruption of metallic dragon eggs.
1826* LastBreathBullet: The different types of draconians all have unique - and potentially catastrophic - abilities that activate upon death.
1827* LevelDrain: If killed, some sivak apply this effect on their killer.
1828* LiterallyShatteredLives: Frost draconians freeze solid and then explode in a shower of razor-sharp icicles.
1829* LizardFolk: Dragon-folk, really, though only a few strains have wings.
1830* MageSpecies: Bozaks and sivaks both have minor magical abilities, while auraks are skilled sorcerers by nature.
1831* {{Mooks}}: Baaz draconians serve as this to the draconians as a whole, as they are the weakest, dumbest, and the most easily produced; a single brass dragon's egg will produce up to ''twenty'' baaz if subjected to the ritual.
1832* OneGenderRace: Invoked at first, and even the draconians believe they're an AlwaysMale species, until they learn that there ''are'' females, it's just that Takhisis hid them away to keep the draconians under her thumb.
1833* PoisonousPerson: Male kapak draconians have glands that secrete venomous saliva.
1834* ProudWarriorRaceGuy: In contrast to the orcs, whose narrative role they fill, they are highly disciplined and soldierly rather than rampaging hordes. Even with their tendency to be usually evil, they tend to look down on most other races in the dragonarmies, since they usually ''are'' chaotic thugs. This trait is why they ultimately reject Takhisis as a general race, since while they don't mind fighting, they ''do'' object to being treated as expendable slaves and CannonFodder, which Takhisis encouraged.
1835* ShockAndAwe: Lightning draconians explode in a blast of electrical energy that arcs from victim to victim as per a chain lightning spell.
1836* SpontaneousHumanCombustion: Auraks burst into flames during their UnstoppableRage.
1837* TakenForGranite: Baaz turn to stone. While the statue [[LiterallyShatteredLives will crumble after a couple of minutes]], that is an eternity to wait in a battle if your sword is lodged in one's chest.
1838* ThisWasHisTrueForm: A bizarre inversion, in which a murdered sivak will temporarily take the form of the being that killed it, potentially leading to some LaserGuidedKarma, but is generally the most [[UselessUsefulSpell Useless Useful]] LastBreathBullet among draconians.
1839* VoluntaryShapeshifting: Male sivak can shapeshift into their victims, [[DiscardAndDraw but only once - once they revert, they have to kill again in order to shapeshift again]].
1840** Female sivak can alter their own color and appearance in minor ways, which is surprisingly useful for blending in the environment.
1841* UnstoppableRage: Auraks enter one of these upon death, [[SpontaneousHumanCombustion bursting into flames]] and attacking everything (even allies) wildly before eventually [[ActionBomb exploding]].
1842* WingedHumanoid: All draconians but auraks have wings, though only sivak, lightning, and flame draconians can use them for actual flight; the others just glide.
1843
1844[[/folder]]
1845
1846[[folder:Dwarves]]
1847
1848Formerly humans who labored for Reorx during the Time of Myth, Reorx cursed their ancestors for being dissatisfactory, turning them into the first gnomes; some of these gnomes were then exposed to the Graygem of Chaos, becoming the first dwarves. At least, that's the story humans tell; dwarves claim they were the ultimate creation of Reorx and other species came about by trial and error. They are divided into four separate species, which subdivide into assorted clans; Mountain Dwarves live in high mountains and spend most of their life underground mining, whilst Hill Dwarves live in lower hills and are predominantly surface-bound in their lives, whilst Dark Dwarves live exclusively underground and Gully Dwarves are the unwanted bastardization of the race spawned of dwarf/gnome interbreeding.
1849----
1850* BoisterousBruiser: Most dwarves, but especially the mountain dwarves of Clan Daewar and hill dwarves of Clan Klar.
1851* TheBrute: The Daergar dark dwarves.
1852* ElvesVersusDwarves: Though elves and dwarves don't like each other very much, dwarves actually are more prone to fighting ''each other'' instead -- the Mountain and Hill Dwarves hate each other over the legendary war stemming from the events of the Cataclysm, while the dark dwarves bring an element of internal strife to the mountain dwarf races.
1853* EvilCounterpartRace: The dark dwarves.
1854* {{Expy}}: The dark dwarves of Clans Daergar and Theiwar are stand-ins for the duergar and derro, respectively, from mainstream ''TabletopGame/DungeonsAndDragons''.
1855* InterspeciesRomance: It doesn't happen often, and is almost exclusively seen with a hill dwarf, but Krynnish dwarves do fall in love with humans, and can even produce hybrid children.
1856* MightyGlacier: Dwarves as a general rule are slow-moving, but incredibly tough.
1857* NonHumanHumanoidHybrid: Gully dwarves are believed to be the result of disastrous crossbreeding occurring between gnomes and dwarves.
1858* OurDwarvesAreAllTheSame: Hill and mountain dwarves play this trope straight. Dark dwarves, on the other hand, take the dwarven stereotypes and twist them to evil or even break away (Theiwar dwarves, for example, are renowned as master sorcerers). Averted with the Gully Dwarves, which are regarded with disgust by all races as dirty, slovenly, ignorant, cowardly and stupid creatures who are barely smarter than animals.
1859* ProudWarriorRaceGuy: Dwarves have long traditions of warfare and courage on the battlefield, and they don't intend to let anyone forget it. Zigzagged in that there's plenty of dwarven non-warriors too, especially amongst the hill dwarves, and they also get respect.
1860* StoutStrength: They may be short and stocky, but they're powerful.
1861[[/folder]]
1862
1863[[folder:Elves]]
1864One of the many races found on the world of Krynn. The Elven Nation itself is broken into two pieces: Qualinesti and Silvanesti. There are many kinds of elves found on Krynn besides these two though, such as the Kagonesti, Dargonesti, and the Wild Elves of South and North Ergoth.
1865----
1866* BreakTheHaughty: They're as a rule arrogant and disdainful of the "lesser" races... But oh boy do they end up paying for it, with conquest, enslavement, and genocide at the hands of their many powerful enemies, and since their attitude has left them with few allies...
1867* CulturalPosturing: Elves do a ''lot'' of this. Ironically, despite being created by the Gods of Good, they really haven't achieved much, if ''anything'', to actually deserve it. In fact, given the Kingpriest was secretly being goaded on/supported by elven bigots who saw him as a useful tool to wipe out all the races they deemed unworthy (including both ObviouslyEvil ones like ogres, but also "ugly" ones like minotaurs and dwarves), one could say the elves don't deserve ''any'' accolades at all.
1868* {{Elfeminate}}: As is typical for D&D elves, they're fairly androgynous, and it's specifically noted that Tanis is capable of passing as human almost exclusively because he can grow facial hair, which purebloods can't.
1869* ElvesVersusDwarves: Downplayed; the two species may not see eye to eye very often on the whole, but they usually ignore each other. Both groups tend to be more concerned with fighting internal wars between branches of their ''own'' species.
1870* EnslavedElves: The green dragon Cyan Bloodbane tries to enslave the Silvanesti, but the Companions drive him off. But then the Silvanesti and Qualinesti basically enslave their own kin, the Kagonesti. Later on, the Silvanesti end up enslaved successfully at the hands of the Minotaurs.
1871* EvilCounterpartRace: The Mahkwahb are the evil counterparts to the Dargonesti sea elves, though in the past even the regular Dargonesti (or at least a very large faction of them) were drawn to evil under their lunatic Queen Uriona.
1872* {{Expy}}: Most of the elf cultures are based on one of the common ''TabletopGame/DungeonsAndDragons'' subraces: Qualinesti are based on high elves, Silvanesti on gray elves, Kagonesti on wood elves, and Dargonesti and Dimernesti on aquatic elves.
1873* FragileSpeedster: It's typical for D&D elves; they're quick and agile, but they cannot take a lot of punishment.
1874* HeroWithAnFInGood: Elves were created by the gods of Good specifically to represent and defend it in the BalanceBetweenGoodAndEvil; you'd be hard-pressed to find ''any'' of them living up to this, barring a few mavericks like Laurana. In fact, their numerous fuck-ups due in large part to their CantArgueWithElves attitude, CulturalPosturing, and even outright FantasticRacism are usually far more notable, and have had terrible and long-ranging consequences for Krynn. The Silvanesti and (to a slightly lesser degree) Qualinesti are especially guilty of this.
1875* HiddenElfVillage: All of the elf races are reclusive to some degree, but the Silvanesti are the worst. The "Sea Elves", Dragonesti and Dimernesti, may challenge that; people had almost forgotten they even exist, and they remain far more reclusive than the Silvanesti, without any of the quasi-karmic fate that befalls them.
1876* NobleSavage: The Kagonesti have this as their hat, forsaking the elaborate cities built by the Qualinesti and Silvanesti to instead live a tribal lifestyle, focused on hunting and gathering for what they need in the deep forests.
1877* OurElvesAreDifferent: Though good-aligned on paper, most elves act more neutral due to their snobbish outlook toward other races. Qualinesti and Silvanesti share the "high elf" archetype (exaggerated with the Silvanesti) while Kagonesti are "wood elves"; "dark elves" do not exist as a race (no drow on Krynn), but instead as a social status (evil outcasts). Dargonesti ("civilised" city dwelling sea elves) look down on both land elves (even the Silvanesti!) and ''other'' sea elves, the nomadic Diminersti.
1878* PermaShave: Out of all elves, only the oldest Silvanesti are known to grow wispy facial hair.
1879* ProudScholarRace: The Silvanesti have this as their hat, being particularly focused on preserving lore.
1880* ScrewYouElves: Balancing out [[HeroWithAnFInGood their terrible track record at actually upholding virtue]] (the ''very reason'' for their creation by the gods) and [[CantArgueWithElves their snooty, elitist attitude]], the setting seems to take a perverse joy at dishing out karmic payback to them, especially as the timeline advances.
1881* VoluntaryShapeshifting: Dargonesti and Dimernesti can shapeshift into dolphins and sea otters, respectively.
1882[[/folder]]
1883
1884[[folder:Goblinoids]]
1885One of the Greygem races, surfacing on Krynn during the Age of Dreams when the Greygem wandered the lands. Goblins are typically flat-faced, bandy-legged, and pungent. They can live up to one hundred years old, though most die violent deaths early in life.
1886----
1887* DefectorFromDecadence: The Sikk'et Hul goblin tribes have rejected evil and emulate human culture.
1888* EliteMook: Hobgoblins serve this role, being taller and stronger than normal goblins, as well as the most skilled, disciplined, and well-armed of all goblinoids.
1889* GiantMook: Bugbears are this to other goblinoids, being the biggest and the strongest of them all.
1890* HalfHumanHybrid: Half-Goblins replace half-orcs on Krynn. They tend to be extremely self-assured, confident, driven, and yet with a natural knack for seeing both sides of the picture. Rather than lament about not fitting in with either race, half-goblins tend to focus on bridging the two sides of their ancestry, creating a unified culture to which they can happily belong.
1891* {{Mooks}}: Goblins are essentially this to any evil faction in the setting.
1892* OurGoblinsAreDifferent: As the ''D&D'' norm, they are split between goblins (small sneaks), hobgoblins (medium-sized troopers), and bugbears (large brutes), though both hobgoblins and bugbears are adequate at stealth. Unlike most settings, they're not usually portrayed as irredeemably evil; in fact, they're usually being commanded by someone else. Moreover, goblinoids on Krynn are known to be able to crossbreed with humans.
1893[[/folder]]
1894
1895[[folder:Gnomes]]
1896Formerly humans who labored for Reorx during the Time of Myth, Reorx cursed their ancestors for being dissatisfactory, turning them into the first gnomes and giving them both a compulsion to pursue technology and the inability to use it properly. They are the ancestors of dwarves and kender, as both races mutated from gnomes exposed to the Graygem of Chaos.
1897----
1898* BunglingInventor: Their racial hat in a nutshell. Gnomes love technology and pursue it incessantly. They just never manage to make it work right.
1899* {{Cloudcuckoolander}}: They come across as this to other races. Gnomes whose inventions work too well end up viewed as this by their kin, to the point they're called "mad gnomes".
1900* DependingOnTheWriter: Exactly ''how'' their BunglingInventor hat is portrayed does vary from author to author in the novels. The Hickmans originally portrayed them as over-complexity-addicted failure-admiring fools, which is how the tabletop game tends to portray them. Other authors are different; for example, Paul B. Thompson and Tonya R. Carter portrayed their tinker gnomes in ''Darkness & Light'' as being perfectly capable inventors, just with a bad tendency towards monomaniacal focus and a lack of thinking about the world around them.
1901* FantasyGunControl: It's explicitly stated that Krynn has no guns because the only source of such technology is the gnomes. Who, even if they were willing, would make something that would probably be too big, heavy, and overcomplicated to use, assuming it didn't just blow up the first time you pulled the trigger. In fact, it's subtly implied that Krynn's medieval stasis remains unchallenged mostly because people take a look at gnomes and decide "screw science; sorcery is saner, safer and more reliable" and leave them to it. The sad thing is, they're not exactly ''wrong''.
1902** Conversely, the proliferation of firearms through the ''Dungeons & Dragons'' multiverse has in the past been at least partially attributed to Krynnish gnomes.
1903* ForScience: The main reason tinker gnomes do what they do. Failed inventions means that there's a chance for revision and improvement, while succeeding with an invention means you've reached a dead end with it. In the Legends series, Tasslehoff meets a gnome who's miserable because anything he creates always works. The gnome explains to Tas that there's no possibility of further researching or improving his work.
1904* GadgeteerGenius: For a loose definition of "genius". A lot of tinker gnome things can actually work... it's just they usually don't work at what they're supposed to do. Like an attempt to create liquid fertilizer that instead created {{Invisibility}} potion, for example.
1905* GoneHorriblyWrong[=/=]GoneHorriblyRight: While a lot of gnome stuff just breaks down or fails when used, sometimes it goes disastrously wrong, leading to death and mutilation. Other times, it technically succeeds, but causes just as much death and destruction.
1906* MadScientist: If a tinker gnome isn't a mad engineer, s/he's probably this.
1907* MotorMouth: Gnomes have the ability to "talk and listen at the same time". As a result, their usual habit is to rapidly spit forth a diatribe, including elaborate amounts of information and incorporating answers to asked questions into a single ongoing run-on stream of dialogue
1908* OnlySaneMan: "Mad gnomes" are sane gnomes born to normal gnomish parents. Their inventions actually ''work'', which makes them objects of scorn and pity.
1909* OurGnomesAreWeirder: The tinker gnomes practically define the "weird gnome scientist" trait in modern fantasy.
1910* PhraseCatcher: The tinker gnome homeland of Mount Nevermind is actually a case of this; the gnomes never named it, except as a {{Motor Mouth}}ed spiel detailing every physical attribute about it. Eventually, after hearing humans always say "Never Mind" whenever somebody brought up the topic of the gnome homeland's name, they took to calling it Mount Nevermind themselves.
1911* ProudIndustriousRace: [[SubvertedTrope Subverted]]. They believe themselves to be the trope, but are actually an Unjustifiably Proud BunglingInventor Race.
1912* RubeGoldbergDevice: The general standard tinker gnomes build their science too; overcomplicated rubbish that uses far too many moving parts to achieve the desired effect.
1913* ScienceRelatedMemeticDisorder: As stated above, tinker gnomes are literally cursed by a god to be both fixated on "doing science" and almost completely incapable of doing it ''properly''.
1914* {{Transplant}}: Tinker gnomes are a major race in ''TabletopGame/{{Spelljammer}}'', as a result of a large number of them finding their way into space and failing to find a way back down.
1915* UnwittingInstigatorOfDoom: It was gnomes who brought the Graygem of Chaos from the moon back to Krynn with plans for using it to power some invention or other. This makes them ultimately responsible for everything that the Graygem did.
1916[[/folder]]
1917
1918[[folder:Gully Dwarves]]
1919The scorned and despised branch of the dwarven family tree, gully dwarves survive by living where nobody else wants to, eating things nobody else would touch, and collecting the things nobody else would give a second thought to. Infesting gullies, backwashes, ruins, garbage heaps, and similar places, gully dwarves may be the humblest race in the world, but they're survivors.
1920----
1921* FantasticRacism: Everyone but the kender looks down on them.
1922* JokeCharacter: Pretty much the main reason to play a gully dwarf character.
1923* NonHumanHumanoidHybrid: As mentioned above, they're generally believed to be dwarf/gnome crossbreeds, at least in their history.
1924[[/folder]]
1925
1926[[folder:Irda]]
1927The original form of the Ogres, back when the world was young. A tyrannical, beautiful, blue-skinned race who ruled over humans in the Age of Dreams. Though most of them fell into corruption and degenerated in all areas, a small handful kept onto their purity and survived.
1928----
1929* TheAtoner: For the actions of their ogre ancestors.
1930* EvilCounterpartRace: Both the nzunta and the "fallen" ogres.
1931* GreenSkinnedSpaceBabe: They look like tall blue humans.
1932* HiddenElfVillage: Irda villages are so well-hidden and isolationistic that there are actually debates amongst the authors/players about whether or not they still ''exist''.
1933* MageSpecies: A tyrannical race with natural magic abilities.
1934* InhumanlyBeautifulRace: Even more so than elves.
1935* SpaceElves: Of the "Enlightened Mystic Race" variety. The modern survivors, at least, have realised the flaws in their character that led to their degeneration.
1936* VoluntaryShapeshifting: Part of what allows them to survive without their survival going noticed is their ability to turn into different forms.
1937[[/folder]]
1938
1939[[folder:Kender]]
1940The Krynnish equivalent of halflings. Like the dwarves, they descended from gnomes who were exposed to the energies of the Graygem of Chaos.
1941----
1942* BeautyEqualsGoodness: Well, "Cuteness Equals Goodness", but the same principle applies. The fact that kender are so childlike and cute is pointed out as part of their fundamental goodness and why they are an important part of the world around them.
1943* BerserkButton:
1944** Don't call a kender a thief. It's one of the few things that makes them mad.
1945** Don't threaten to steal their collections either. One kender spread a rumor that the Knights of Takhisis would do this. When the Knights attacked Kenderhome, the kender fought so fiercely they earned the [[VillainRespect Knights' respect]].
1946* ChaoticStupid: This is how they're perceived InUniverse; a near-total lack of fear, combined with intense curiosity, a short attention span, and a low tolerance for boredom, means kenders are very prone to doing dangerous things just because they can or because it amused them. There's a reason there's a Krynnish saying that amounts to "the most terrifying sound in the world is a Kender saying 'oops'".
1947* CollectorOfTheStrange: Kender customarily carry several pouches with souvenirs from their travels. These items can range from the mundane to the magical.
1948* CuriousAsAMonkey: So curious that they examine the contents of other people's pockets
1949* CuteCrittersActChildlike: They're small people, and tend to be playful, curious, and lacking in self-preservation. The novels and gamebooks are adamant that this is supposed to be perceived as endearing.
1950* FearlessFool: The entire race is almost incapable of feeling fear, due to their childlike innocence and playful mirth.
1951** At least until Malystryx burned Kenderhome to cinders. A lot of the survivors became "Afflicted", which made them morose, nervous, and paranoid. It's not entirely clear whether being Afflicted is purely psychological or partly magical.
1952* FragileSpeedster: They are small, childlike, dexterous rogues, so naturally they can't take a lot of punishment.
1953* GameplayAndStoryIntegration:
1954** Kender were literally created by the Hickmans asking themselves "okay, halflings in D&D 1e are all thieves; why is that? And if that's the case, how can they still be a good race and so hang out with heroic adventurers?" The result was the kender as they are now; a race of fearless, sticky-fingered eternal children who don't mean to be thieves, but who still act like thieves out of their incessant curiosity.
1955** In a reversal of the usual use of this trope, fans of the ''TabletopGame/DungeonsAndDragons'' have been known to create house rules to reflect their propensity to pull random crap out of their pockets and pouches, Also, literally their only rule difference to normal halflings relates to their unique abilities, such as taunting and fear resistance.
1956* {{Hobbits}}: They were designed to fill the same niche as ''D&D'''s halflings, but bear little resemblance to Tolkien's hobbits apart from size.
1957* {{Hypocrite}}: As mentioned above, kender hate thievery and thieves, but are incapable of keeping out of peoples' homes and pockets. They protest that they always intend to return the things they steal, but that doesn't change the fact that they steal them in the first place.
1958* InterspeciesRomance: Would you believe they can have children with humans? Because it's true.
1959* StickyFingers: This is pretty much their most defining trait, to the point the "typical kender greeting" from other races is to curse at the kender and protectively grab their pockets or pouches.
1960* UnpopularPopularCharacter:
1961** InUniverse, kender are despised as a race of annoying little pests, as you'd kind of expect people to react to a {{Motor Mouth}}ed tall-tale-telling race of kleptomaniacs. In RealLife, the novelists and game-writers adore them, and readily use them as fits to fill the PluckyComicRelief and TheHeart roles.
1962** In the ''D&D/Dragonlance'' gaming community, kender have a small niche of fans who utterly adore them, and a larger group who absolutely hate them; as irritating as kender characters may or may not be in the novels, at the gaming table, a kender in the hands of an immature player is a recipe for disaster. They're tailor-made to appeal to TheLoonie, and TheRoleplayer can be just as bad because the race's fluff actually ''encourages'' ChaoticStupid behavior.
1963[[/folder]]
1964
1965[[folder:Minotaurs]]
1966Minotaurs are a race which is half-human and half-bull. They live predominantly on the isles of Mithas and Kothas on the northeastern shores of the Blood Sea of Istar. They are intensely proud creatures, living to be about 150 years old, growing to be 7 feet tall, and with horns of up to 24 inches long. Only champions who fight and win in the Great Circus can be leaders in Minotaur society, believing that might makes right. The goal of their race is simple: destroy all other races on Krynn. They are exceptionally bigoted and view all non-minotaur races as lesser beings.
1967----
1968* AlwaysChaoticEvil: A variant - minotaur are always lawful. The vast majority are Lawful Evil and serve Sargonnas, but a sect of them has broken away, and become Lawful Good worshippers of Kiri-Jolith.
1969* BerserkButton: Minotaurs ''really'' hate being compared to cows. Kender who mock them as such often prove TooDumbToLive.
1970* BornUnderTheSail: The Minotaurs are known for being the most accomplished sailors and advanced shipbuilders on Ansalon, to the point that most minotaurs end up serving aboard a sailing vessel at some point in their lives.
1971* MySpeciesDothProtestTooMuch: Sympathetic individuals such as Kaz, one of Huma's companions, do exist.
1972* OurMinotaursAreDifferent: Hulking humanoid body, two-toed feet and bovine heads & tails make up the minotaur's physical appearance. Unlike most D&D versions, though, they're a very Roman-inspired species, being civilised (if aggressive and combative) city-dwellers on their own continent, with a love of gladiatorial combat and famous as some of the greatest sailors in the world.
1973* ProudWarriorRaceGuy: Even more than dwarves.
1974* SlaveMooks: Used a such in the Third Dragon War, when their homelands were under military occupation by the ogres.
1975[[/folder]]
1976
1977[[folder:Nomadic Humans]]
1978Often thought of as being primitive barbarians and savages. Nomadic humans live simple lives, surviving off the land and existing in harmony with nature. These nomads can be found living in the mountains, forests, plains, tundra, and deserts of Krynn. They distrust anyone that isn't like them, especially "civilized" humans, however, they'll allow individuals to prove themselves worthy.
1979----
1980* FantasyCounterpartCulture: They're heavily influenced by Native American practices.
1981* NobleSavage: They're built to varying classes of this archetype.
1982* ProudWarriorRaceGuy: Most of them, especially the Plainsmen of Abanasinia, the nomads of Khur, and the Nordmaarian Horselords.
1983[[/folder]]
1984
1985[[folder:Ogres]]
1986In the Age of Myth, the gods of evil created the beautiful Irda but, when the Irda's evil caused the race to embrace corruption, the gods of good punished them, destroying their empire and stripping them of their beauty and magical power, leaving behind only twisted and ugly giants in their place.
1987------
1988* AndManGrewProud: They used to have a vast empire that conquered most of Ansalon. It fell apart when their human slaves revolted and Paladine cursed them so that their physical forms would reflect the wickedness in their souls.
1989* TheBrute: Ogres are big on brute force and dull cunning as the way to get ahead in the world, although they rarely act as subservient as some examples of this trope.
1990* DumbMuscle: Not ''as'' dumb as in many other ''D&D'' settings, but they're savage and brutish creatures with immense strength.
1991* EvilCounterpartRace: To the irda. They are the fallen descendants of the original irda, after all.
1992* OurOgresAreHungrier: They're a lot smarter than many common
1993* SmashMook: More cunning than normal, they may be, but still, Krynnish ogres ultimately amount to big, strong, tough humanoids who lay into whoever's in front of them with the biggest weapon to hand.
1994[[/folder]]
1995
1996!!Dragons
1997
1998!!!Chromatic Dragons
1999
2000[[folder:Red Dragons]]
2001
2002The largest of the chromatic dragons, they are notoriously avaricious and obsessive hoarders. They attack foes with magic first, saving their fiery breath as a last resort since using it will destroy their chosen victim's treasure. Red dragons can shapeshift, making them a difficult foe. They make their lairs high up in the mountains.
2003----
2004%%* [[invoked]] ChaoticEvil
2005* {{Greed}}: All dragons love to hoard things, but red dragons are greedy treasure-hunters even by draconic standards.
2006* JackOfAllStats: As a whole, they have the best combination of physical strength, magic, and cunning.
2007* PlayingWithFire: Like all ''D&D'' red dragons, they possess a potent fiery BreathWeapon, and are often fond of fiery attack spells as well.
2008* RedOniBlueOni: The Red Oni when compared to blue dragons, who are patient, thoughtful, level-headed, and rational while red dragons are impulsive, emotion-driven, vengeful, aggressive, and violent.
2009[[/folder]]
2010
2011[[folder:Blue Dragons]]
2012Blue dragons prefer dry and desert-like environments. They work easily as a group, cooperating to form an effective fighting force. They are the easiest dragons to take into large battles because of this talent. Blue dragons use spells and their powerful lightning breath to destroy their enemies.
2013----
2014* EvenEvilHasStandards: It's a recurring element of the stories that Blue Dragons tend to find themselves drawing strict lines against things they find morally reprehensible.
2015%%* [[invoked]] LawfulEvil
2016* NobleDemon: While the other evil dragons have [[MySpeciesDothProtestTooMuch some (less) evil individuals]] only the Blues ''as a species'' display widespread admirable traits like loyalty, love, or grief over fallen comrades.
2017* RedOniBlueOni: The Blue Oni when compared to red dragons, who are impulsive, emotion-driven, vengeful, aggressive, and violent while blue dragons are patient, thoughtful, level-headed, and rational.
2018* ShockAndAwe: Their BreathWeapon is lightning. It's shown in ''Emperor of Ansalon'' that this ability can melt steel, something which not even the mightiest red dragons' breath can accomplish.
2019[[/folder]]
2020
2021[[folder:Green Dragons]]
2022Green dragons live in the forests of Krynn, and they prefer to use their cunning and magical skills over physical combat against foes. Green dragons covet their treasure, and hoard away as much as they can find. When a green dragon runs out of spells, it will use its deadly chlorine gas breath on its foes.
2023----
2024%%* [[invoked]] LawfulEvil
2025* TheChessmaster: Krynnish green dragons actually set the mold for Green Dragons in D&D being highly cunning manipulators. One infamous green dragon essentially became TheManBehindTheMan to an entire elven civilization, running it into the ground just because it amused him.
2026* EnchantedForest: They prefer to make their homes in deep, wild forests.
2027* PoisonousPerson: Their BreathWeapon is a cloud of toxic gas, although it changed to corrosive gas in 3rd edition.
2028* SquishyWizard: They prefer to use magic and run away when it's depleted.
2029[[/folder]]
2030
2031[[folder:Black Dragons]]
2032Black dragons prefer the solitude of swamps for their lairs. They can breathe underwater for long periods of time and are fiercely independent to the point of being uncontrollable by their masters. Black dragons use darkness to blind their enemies, attacking with their deadly acid breath and spells.
2033----
2034* AcidAttack: Their BreathWeapon is a gout of highly vitriolic liquid.
2035* TheAloner: Black Dragons usually don't tolerate company very well, even by draconic standards.
2036%%* [[invoked]] ChaoticEvil
2037* HollywoodAcid: Their acidic BreathWeapon can rapidly corrode whatever it touches.
2038%%* SwampsAreEvil: Their domain of choice.
2039[[/folder]]
2040
2041[[folder:White Dragons]]
2042White dragons generally live near Icewall Glacier, or anywhere the climate is cold and inhospitable. White dragons breathe out a cone of frost and are generally considered the smallest and most slow-witted members of the chromatic dragons.
2043----
2044%%* [[invoked]] ChaoticEvil
2045* DumbMuscle: White dragons are known for being amongst the dullest and most bestial of their kind, with many choosing to live lives little different to unintelligent beasts.
2046* AnIcePerson: They're denizens of arctic climates with a frigid blast serving as their BreathWeapon.
2047* OverlyNarrowSuperlative: They're actually the weakest dragons, but that still makes them stronger than just about anything else.
2048* TheUnfavorite: Other chromatic dragons look down on them, mocking them for their weakness and scorning them for their stupidity. Metallic dragons don't think much better of them.
2049[[/folder]]
2050
2051%%!!! Metallic Dragons
2052

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