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1%% Zero-context examples have been commented out. Please add context to the entries before uncommenting them.
2''VideoGame/DragonQuestIX'' has lots of characters, as well as a JobSystem for TheHero and their TrueCompanions to use, as outlined below:
3
4[[foldercontrol]]
5
6[[folder:Protagonists]]
7!The Apprentice
8[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/dq9hero.png]]
9[[caption-width-right:340:Guardian of Angel Falls]]
10->''"The village Guardian will have been watching us all the way. Nothing bad could ever have happened to us."''
11->—Erinn on the road to Angel Falls
12
13TheHero [[PurelyAestheticGender or Heroine]] of ''[[VideoGame/DragonQuestIX IX]]'', a [[OurAngelsAreDifferent Celestrian]] who has recently begun their training to become a guardian, protecting the mortal realm and tending to the Great World Tree, Yggdrasil. But when something goes horribly awry, the trainee winds up stranded in the mortal realm, and at the start of a perilous journey to learn the root of the world's problems...
14----
15* TheAce: The Hero is the most skilled of the Celestrians and has made incredible accomplishments on their journey.
16* AllForNothing: [[spoiler:Version 7 of ''VideoGame/DragonQuestX'' reveals that the Jia Kut Clan ravaged the Protectorate/the Eternal Cradle, meaning that all the Hero did to save the world from the Gittish Empire, Corvus, and other evils was all for naught.]]
17* AllLovingHero: A few [=NPC=]s call the Hero pure of heart. Helping every soul they meet is part of the job as well.
18* AngelUnaware: The Hero spends most of the story stripped of their full Celestrian powers, but they are, in fact, the Guardian of Angel Falls. Bonus Points since one of the first things that happens to them is Erinn offering them the use of her home after they fall to Earth.
19* BrokenAngel: The Hero loses most of their powers at the beginning of the story, including foremost their {{Invisibility}} and wings.
20* BroughtDownToBadass: After losing most of their powers, the protagonist still has no problem beating monster butt, even in the beginning. They defeated the Hexagoon, which had been implied to have blocked the underground roadway to Stornwell for years!
21* TheCameo: Downplayed. In ''VideoGame/DragonQuestX'', the hero/heroine is implied to have fought evil in the history of that world and left behind the White Star Sword (a white version of the [[InfinityPlusOneSword Hypernova Sword]]).
22* CantDropTheHero: Justified -- they're the only real character in the party.
23* CharacterCustomization: Mix and match your favorite [[EyeTropes Eye]], [[HairTropes Hair]], and CostumeTropes!
24* ChildProdigy: Implied. The hero is referred to as a credit to Celestrian-kind for their achievements, being the one whom Aquila chose to take on as an apprentice.
25-->'''Columba:''' ''To be chosen by one who refused for so long to take on a pupil speaks volumes of your ability.''
26* TheChosenOne: [[spoiler: The Hero is referred to variously as fate's chosen, Celestria's favorite, and as the chosen of Greygnarl's brother Styrmling the Sacred]].
27* ChronicHeroSyndrome: [[JustifiedTrope That's their job, after all]].
28* ClapYourHandsIfYouBelieve: The hero's original job class is Minstrel, and it's implied that this is because, when the people of Angel Falls first saw them and their odd uniform, ''that's what they assumed''.
29* CrouchingMoronHiddenBadass: Subverted. They're not actually a moron, but the people assume the hero's a Quirky Bard, which effectively disguises how much they're actually capable of.
30* {{Determinator}}: It's practically impossible to make them quit: being thrown from the Express just seems to be a minor annoyance; they fall several thousand feet from the Celestrian realm to [[MeaningfulName Angel Falls]], and merely take a few days to recover. [[spoiler: And when Corvus exploits the Celestrian authority structure to keep them in check, the Hero decides to become mortal to resume the fight]].
31* DragonRider: [[spoiler: The protagonist rides Greygnarl into battle against Barbarus, though it doesn't ultimately do either of them any good]].
32* GuardianAngel: For the town of [[PunnyName Angel Falls]]. [[spoiler: And for the whole Protectorate by the end.]]
33* TheHero: Naturally. Being the protagonist, he or she is responsible for saving the Protectorate from an ancient evil.
34* HelloInsertNameHere: You can observe the ThemeNaming of the Celestrians if you wish, or choose otherwise.
35* HeroesPreferSwords: The hero's first available weapon is a sword, and they're usually featured wielding one in official art and other appearances.
36* HeroicMime: Which has the interesting side effect of producing a Guardian Angel [[TheDeterminator who never complains]] or [[HumbleHero boasts]].
37* HumanityEnsues: After waking up from their fall into the Angel Falls pond, the Hero finds out they have lost their wings and has assumed an opaque mortal form.
38* ISeeDeadPeople: Part of your job as a Celestrian is to help restless souls to the afterlife. Seeing things that are InvisibleToNormals is one of the few powers the protagonist has that allow them to demonstrate their Celestial status to Stella.
39* MadeOfIron: This appears to be one of the main [[BrokenAngel leftover]] powers the hero has. At the beginning of the game, they fall from the apex of the Observatory to the surface of the Protectorate, and is up and about after some sleep. About two-thirds of the way into the game, they fall from the sky ''again'', and is up and about -- again -- after some sleep.
40* MasterApprenticeChain: Was mentored by Aquila, who was mentored by Corvus.
41* MistakenForClown: The protagonist's Celestrian uniform gets them mistaken for a traveling minstrel after suffering from a case of HumanityEnsues. It becomes their default class, making them a [[BecomingTheMask minstrel for real.]]
42* OneManArmy: Seeing as their party members are strictly extensions of the customization features and to aid you in-game only, having no effect on the events of the plot, it's implied that all of the monsters and otherworldly entities the Hero encounters are defeated by them ALONE.
43* {{Protectorate}}: The Hero is installed as the guardian of Angel Falls at the beginning of the story, but events force them to wander all over the world.
44* QuirkyBard: Always starts as a Minstrel. Amusingly, this is due to the people of Angel Falls taking one look at your character's Celestrian uniform and thinking, "Well, they're dressed like an idiot, what else ''could'' they be?"
45* RookieRedRanger: Functionally, the protagonist is TheLeader of their party and a newcomer to their general responsibilities as a Celestrian, but since the party consists mostly of non-entities, they might as well be flying solo.
46* ThirdPersonSeductress: A shockingly well supported option for customization.
47* VagueAge: Age is never brought up (beyond being one of the younger Celestrians at [[WeAreAsMayflies "less than 300 years old"]]).
48* WeAreAsMayflies: The hero -- who is apparently quite young (given their comparative proportions and smaller wings) -- is specified as being "less than 300 years old". While this appears to be a throwaway line, it takes on a new meaning when you learn about everything that happened 300 years ago.
49* WingedHumanoid: Played straight at first when the protagonist is still a Celestrian, but subverted soon after when the Observatory gets attacked and the hero loses their wings and halo.
50* YouCanSeeMe: [[PhraseCatcher Hears a lot of this]], thanks to their leftover Celestrian abilities.
51
52!Stella (Sandy)
53[[quoteright:247:https://static.tvtropes.org/pmwiki/pub/images/dqix___stella.png]]
54A spunky, pink-winged FairyCompanion who accompanies the hero on their travels, keeping a record of everything that occurs. She claims to be the conductor of the [[CoolTrain Starlight Express]], which fell from the sky along with the Hero during the events at the beginning of the story. She takes an interest in the hero first and foremost because they could see its wreckage.
55----
56* BigBookOfEverything: By taking down all the records of your journey, Stella is functionally ''creating'' one.
57* CannotSpitItOut: She tries to tell you her dream, but keeps tripping up on the words. [[spoiler:You eventually find out after she's done it and become a nail artist. Interestingly, while that might be doing nails in a salon (which fits her personality), the game also gives you that title for getting Rank 4 in Claws. So maybe she was doing weapons training?]]
58* DubNameChange: From Sandy to Stella.
59* ExpositionFairy: The Hero can't talk, but that's okay, because Stella does enough talking for a whole continent.
60%%* EverythingsBetterWithSparkles
61* InvisibleToNormals: But the Apprentice can see her, which piques her interest.
62%%* {{Malaproper}}
63* MultipleChoicePast: In the postgame, numerous DLC quests hint at different potential origins.
64** In Dourbridge, they have a legend [[spoiler:of little girls turning into fairies if they die before their time.]]
65** Several DLC quests describe some {{Backstory}} of the Gittish empire, [[spoiler:in particular regarding the wicked Gittish queen Stellestria. When visiting Pluvi Isle during these quests, an ethereal voice describes Stella as its "other self"; assuming the voice belongs one of Pluvi Isle's dead inhabitants, that still leaves two candidates. The first is the world tree that was originally burned down by Stellestria three hundred years ago, the ghost of which still appears to shed an Yggdrasil leaf at night. The second is Stellestria herself, who was buried at the site of the burned tree when she died]].
66** Stella herself claims and believes herself to be [[spoiler:Celestria's younger sister, but Celestria mentions that she considers all living things to be her siblings, since they were all created by Zenus]].
67* PungeonMaster: Chances are that if she's not speaking in [[UnusualEuphemism Unusual Euphemisms]], she'll be punning frequently (and since she's the journey's record keeper, all the puns in your records are hers, too). She manages to give [[VideoGame/{{Persona 4}} Teddie]] a run for his money.
68* {{Reincarnation}}: [[spoiler:The "Flaptricide" quest indicates that Stella is the reincarnation of ''somebody'', since the ghost of her original asks you to look after her, but the context is so ambiguous it's nearly impossible to be certain of ''whom''. The obvious candidate is of the evil maiden Stellestria, but then you learn the tree on Pluvi Isle is itself a ghost, which means she could also be a reincarnation of the WorldTree.]]
69* UnusualEuphemism: "Flap," or "Flapping." Used every other flapping sentence. Just how flapping foul-mouthed is she, really?
70* ValleyGirl: [[http://en.wikipedia.org/wiki/Kogal Kogal]], actually, a specific Japanese variant.
71%%* VerbalTic: She says it ''that'' much. (Do not point to other tropes.)
72%%* WingedHumanoid
73
74![[TrueCompanions The Companions]]
75Adventurers who have all gathered at the Quester's Rest, seeking companions and work. Who will the hero bring along on their various travels? Who will become their closest companions?
76----
77* ArbitraryHeadcountLimit: You can only take up to three others with you at a time, for the usual total of four adventurers per party.
78* CharacterCustomization: Just like TheHero, you can pick and choose their PersonalAppearanceTropes at will.
79* GameplayAndStorySegregation: The story never really bothers to justify them, and their presence is almost arbitrary. The closest thing they have to story relevance is late in the game when the story isolates the hero and they have to retrieve their party members from Patty's Party Planning later.
80* PlayerMooks: They have no relevance to the story.
81* VirtualPaperDoll: They're mostly an extension of the Hero's CharacterCustomization.
82* YouAllMeetInAnInn: Courtesy of Patty's Party Planning service at the Quester's Rest.
83[[/folder]]
84
85[[folder:Classes - Basic]]
86[[header:[[JobSystem Classes of Choice - The Basics]]]]
87
88!! Warrior
89[[quoteright:140:https://static.tvtropes.org/pmwiki/pub/images/dqix___warrior_1.png]]
90
91'''Warriors''' are your basic fighters, who have chosen to pick up a [[HeroesPreferSwords sword]], spear, or [[BladeEnthusiast knife]] and fight to protect what they believe in. Naturally, this means that any good Warrior has great '''Courage''' that will support them through the toughest times. If they choose to hone that Courage, they learn how to defend their allies from enemy attacks, prepare themselves to launch a more powerful attack, or even brazenly whistle to attract monsters' attention!
92----
93* BadassNormal: They can't learn magic, but their strength makes up for it.
94* BerserkButton: They can invoke an enemy's button by whistling and taunting.
95* ChainmailBikini: The Femiscyran Mail, a ShoutOut to the town of the same name in VideoGame/DragonQuestIV.
96* CriticalHitClass: They have a lot of deftness-boosting equipment available to help them get criticals more easily, and its' LimitBreak is a guaranteed critical hit.
97* GrievousHarmWithABody: They will be able to body slam opponents. Even if the character itself is fairly lithe, the sheer weight of what they're wearing will make up for it.
98* LimitBreak: ''Critical Claim'', an automatic CriticalHit.
99* MagicallyIneptFighter: They have low MP and don't learn magic spells.
100* MightyGlacier: They can take hits easily, but they're one of the slowest classes in the game.
101* StatusBuffDispel: They can destroy their opponents tension using Morale Masher.
102* StatusEffects: They can blunt their opponent's attack, as one of the last skills they will learn.
103* TakingTheBullet: Whipping Boy lets the user protect one of their companions like this, even against attacks that would normally hurt ''everyone''.
104
105!! Martial Artist
106[[quoteright:305:https://static.tvtropes.org/pmwiki/pub/images/dqix___martial_artist_8.png]]
107
108'''Martial Artists''' [[AllMonksKnowKungFu naturally]] can train in the art of [[BareFistedMonk fighting with their bare hands]], though that may not be what attracts everyone to this class. Trainees may instead choose to learn how to handle [[WolverineClaws claws]] -- they're one of only two classes who specialize in handling these dangerous weapons -- or to wield [[MartialArtsStaff staves]] or [[PaperFanOfDoom even fans]]. Their '''Focus''' grants them great agility, as well as giving them the fortitude necessary to withstand even the most powerful enemy assault, whether physical or due to [[BreathWeapon horrendous breath]]. Martial Artists who have almost completely mastered their Focus can also learn to heal themselves through Meditation.
109----
110* BadassNormal: They don't need magic to be effective, just strong moves.
111* FantasyCounterpartCulture: The standard outfits are vaguely Chinese in origin. The female fighters definitely resemble a classic ChineseGirl.
112* LightningBruiser: Boast the highest agility of all the classes, though they can also tend towards GlassCannon early on.
113* LimitBreak: ''Roaring Tirade'', which stuns all opponents into losing their turn while also giving the user's Tension a small boost.
114* MagicallyIneptFighter: Like the Warrior, they don't get any spells either and are tied with the Gladiator with the lowest MP in the game.
115* MeditationPowerup: Meditation heals their wounds.
116* ScreamingWarrior: They can War Cry at their enemies, causing them to flinch and lose a turn.
117
118!! Priest
119[[quoteright:343:https://static.tvtropes.org/pmwiki/pub/images/dqix___priest_9.png]]
120
121'''Priests''' are [[TheMedic dedicated healers]] who are supported by their '''Faith'''. The stronger their Faith, the more powerful their blessings become, and they may eventually learn how to withstand [[OneHitKill instant death attacks]]. Every party may not ''need'' one, but they certainly make the going a whole lot easier.
122----
123* BlackMagic: They learn the Thwack line of instant death spells, which is actually surprisingly common among ''Dragon Quest'' priests and healers in general.
124* FantasyCounterpartCulture: The outfits resemble Japanese Buddhist monks.
125* LimitBreak: ''Choir of Angels'', which restores some HP to the whole party while [[AntiDebuff curing any negative status effects]] at the same time.
126* TheMedic: Even moreso than previous incarnations; unlike most ''DQ'' Priests, they ''do not'' learn [[BlowYouAway Woosh]] or any other combat spells besides [[OneHitKill Thwack.]] All of their magic is meant for support, though they can still be a CombatMedic if they use a spear or staff.
127* OneHitKill: Their only offensive spells are the the Thwack line of instant death spells.
128* ReligiousBruiser: Most of what they can do involves praying and invoking deities, and they can dish out decent damage if they have a spear or staff.
129* UselessUsefulNonCombatAbilities: Their Divination tells the player the amount of experience needed to reach the next level, and Benediction exorcises the player of curses. The first has no combat use and the second rarely comes into play, and both are easily available at any church.
130* UselessUsefulSpell: Averted and played straight. The instant death line is actually fairly accurate, making it useful enough for clearing crowds, but given that the endgame is all about boss fights and bosses tend to not be affected by such, it's not as good as a damaging spell would be.
131* WhiteMage: They learn strictly healing and supportive spells with the exception of [[OneHitKill Whack and Thwack]].
132
133!! Mage
134[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___mage.png]]
135
136'''Mages''' are all about learning how to control and use powerful '''Spellcraft'''. Training boosts their MP and magical might considerably, as well as enabling them to resist enemy spells and weaken ''their'' magic, as well as recovering a little MP on the go by simply concentrating. They may prove a bit of a GlassCannon, but that's presuming their opponents can ''get'' to them without a fireball exploding in their faces.
137----
138* BlackMage: They learn mostly offensive spells and stat boosting spells with no real healing spells.
139* ElementalPowers: They get to play with [[PlayingWithFire Frizz]] and [[AnIcePerson Crack]] spells.
140* FantasyCounterpartCulture: The outfits are vaguely Persian, with men sporting fezzes and women donning belly dancers' tops.
141* LimitBreak: ''0 Zone'', which completely eliminates the cost of ''all'' spells and skills for a brief time.
142* RobeAndWizardHat: The hat isn't pointy.
143* TurnsRed: They can buff up their magical might by becoming angry.
144* ShoutOut: To Jessica from ''VideoGame/DragonQuestVIII''; they equip all the same weapons that she does and have a knack for {{Fanservice}}.
145* SquishyWizard: They have poor defensive stats and terrible attack power, but they excel in their magic and have decent speed to boot.
146
147!! Thief
148[[quoteright:209:https://static.tvtropes.org/pmwiki/pub/images/dqix___thief_1.png]]
149
150'''Thieves''' steal ([[DontExplainTheJoke haha, see what we did there?]]) their weapons from Soldiers and Martial Artists: they can carry swords, knives, or even claws, or go bare-handed so their nimble fingers aren't preoccupied. Of course, they have a knack for using their '''Acquistiveness''' for shadier purposes, and can steal from their enemies or set traps for them. They can also learn how to hone in on hidden treasures and lead their party to them.
151----
152* EnemyScan: The Eye For Trouble skill provides an extra snippet of information for a monster's Bestiary entry.
153* FragileSpeedster: Their speed is their strongest stat with its' other stats being average.
154* InsistentTerminology: It's not Thievery, it's Acquistiveness.
155* LimitBreak: ''Itemized Kill'', which ensures that the affected enemy will automatically drop treasure when they drop dead.
156* UselessUsefulNonCombatAbilities: Their ability to dig pitfalls is not useful in single player mode.
157* VideoGameStealing: Half-Inch allows the Thief to pickpocket treasure from an enemy without a random drop.
158* WolverineClaws: The only other class aside from Martial Artists that can train with Claws.
159
160!! Minstrel
161[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___minstrel_1.png]]
162
163'''Minstrels''' are [[JackOfAllTrades jacks of all trades]], dabbling in various arts without really mastering any particular one. Their specialty is '''Litheness''' -- they're nimble and quick-thinking, willing and able to improvise with skills that might surprise their opponents with their deadliness... or laughing at the absurdity of it all. Don't underestimate these resourceful entertainers.
164----
165* BreathWeapon: Their earliest skill, Hot Lick, is essentially a firebreathing magic trick.
166* CombatMedic: They learn both offensive and healing spells and can even use their physical strength decently too.
167* CounterAttack: They are the best class for this.
168* CriticalStatusBuff: Spry in a Crisis lets them suddenly be able to dodge and counter even more than they usually do, but only when their approaching death's door.
169* DanceBattler: Trained minstrels know how to tap dance around attacks
170* DeathOfAThousandCuts: Have A Ball: each individual ball doesn't do a lot of damage, but the juggler throws a ''lot'' of them.
171* DistractedByTheSexy: Minstrels develop Charm more quickly than other classes, which has a chance of causing monsters to lose a turn out of infatuation.
172* ElementalPowers: Their repertoire includes [[BlowYouAway Woosh]] and [[AnIcePerson Crackle]] spells.
173* FantasyCounterpartCulture: The outfits are evocative of UsefulNotes/{{Roma|ni}}, an ethnicity stereotypically known for their traveling stage shows.
174* FragileSpeedster: While it's slight compared to Thieves, they do end up favoring dodging and countering as opposed to brute attacking, defense, or magic.
175* GetAHoldOfYourselfMan: One of their Litheness abilities, Sobering Slap, is quite simply a bitch-slap that [[AntiDebuff cures confusion and sleep]]. Amusingly, you can use it on yourself, but if you ARE in a position to use it, it probably won't do much good.
176%%* GuileHero
177* JackOfAllStats: Most of their stats are average around the board with higher Charm than most other classes.
178* LimitBreak: ''Rough 'N' Tumble'', helping the user evade and counterattack with greater ease.
179* QuirkyBard : Semi-Averted. The skills they learn are varied and unique, with some of them being just a ''tad'' useless; however, their 82 point ability, Have a Ball, is the best skill in the game for killing Metal Slimes.
180* StageMagician: While they can use ''actual'' magic, a lot of their skills are based of the tricks of a stage magician.
181[[/folder]]
182
183[[folder:Classes - Advanced]]
184[[header:[[PrestigeClass Classes of Choice - The Advanced]]]]
185
186* PrestigeClass: All six classes can be unlocked by completing certain sidequests. Unusually, the unlockable classes are merely different from the default ones, not necessarily better: for example, the Paladin has awesome defense and can take hits for other party members, but the default Martial Artist has excellent Speed and can build Tension to boost their attacks; and the Sage has both the Mage's attack spells and the Priest's healing, but the latter two specialize in each and can get better spells than the Sage can. The exception to this is the Luminary class, which is explicitly known as [[JackOfAllStats Minstrel+]].
187
188!! Gladiator
189[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___gladiator_6.png]]
190
191'''Gladiators''' are masters of battle, physically and mentally fit for any challenge thrown their way. Aside from the classic swords, they may also arm themselves with massive axes or clubs, or simply take on opponents bare-handed. Those who train their '''Guts''' learn a host of powerful slash attacks, and can willingly eschew defense for a doubled offense, for a hopefully quick and decisive end to any battle.
192----
193* TheBerserker: Blind Man's Bluff has them swing extremely hard at a target without looking.
194* CastFromHitpoints: Their Signature Attack, Double-Edged Slash, does incredible damage... and 25% of it right back to the Gladiator. It's entirely possible [[HealthDamageAsymmetry (and likely)]] to kill yourself outright when using this, especially if combined with Tension and Double Up.
195* GlassCannon: A rare melee variant. While able to equip heavy armor, their Double Up ability lowers defense and maxes offence, and by default they cannot use shields.
196* LimitBreak:
197** ''Tension Boost'' -- their Tension level jumps sharply, with a good chance of automatically maxing itself out!
198** [[CombinationAttack Working together]] with a Martial Artist allows for ''Omnipotense'', giving everyone's Tension a serious spike.
199* LinearWarriorsQuadraticWizards: Averted. Gladiators are far-and-away the best attackers in the game, able to deal damage in the thousands with the proper buffs and Falcon Slash (which costs 2 MP) while wielding an Uber Falcon Blade, thanks to their stupendous Strength. Having a pair of these in your party is essential to victory in the toughest battles.
200* MagicallyIneptFighter: Tied with the Martial Artist for having the lowest MP.
201* MightyGlacier: Almost tied with Paladin for slowest class in the game, but its' even stronger than the Warrior.
202
203!! Paladin
204[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___paladin_6.png]]
205
206'''Paladins''' balance the art of fighting with healing and defending their dear companions, routinely putting themselves on the line to keep their allies safe. Their '''Virtue''' is unparalleled -- a well-trained Paladin can even siphon off their own HP or MP and give it to their companions. And if the worst should happen and an enemy tries to finish off a nearly fallen friend, the master Paladin may step in and [[TakingTheBullet bear the blow themselves]].
207----
208* ChainmailBikini: The Holy Femail armour is considerably more revealing than its male-only Holy Mail counterpart.
209* CombatMedic: Mixed with MightyGlacier. Due to the [[NintendoHard soul-crushingly hard]] OptionalBoss and BonusDungeon content in the post-game, this class is almost a requirement.
210* {{Familiar}}: Paladins are accompanied by assistant spirits which are ''supposed'' to aid them... but there are only two such spirits known, and [[GameplayAndStorySegregation they appear only in cutscenes]]. Brunhild, the Paladin who gives the quest, is accompanied by a calm and reserved female spirit named Willow, while the Hero is accompanied by the boisterous Bombax. These two do ''not'' get along.
211* HeroicSacrifice: The only class that learns Kerplunk, which sacrifices the user's life in order to resurrect and/or heal all party members.
212* KnightInShiningArmor: Are often portrayed as such; and they can equip a lot of the same armor as Warriors and Gladiators and can learn some decent healing spells as well.
213* LimitBreak:
214** ''Knight Watch'', which makes the Paladin completely immune to enemies' attacks while also drawing attention toward them.
215** If a Paladin is in the group when all four members have a Coup De Grace ready, they can unleash Soul Asylum, which renders EVERYTHING useless, even the battle-plan-shattering Disruptive Wave.
216* ThePaladin: [[ExactlyWhatItSaysOnTheTin Of course]]. And like most video game paladins, they rely mostly on defense.
217* StoneWall: Has the highest resilience of all the vocations. At higher levels, Paladins can go into battle practically naked and still take only ScratchDamage.
218* TakingTheBullet: Selflessness and Forbearance enables the paladin to do this for the rest of their team. It can happen even sooner if you teach them the Warrior's Whipping Boy (which is required to unlock the class in the first place).]]
219
220!! Armamentalist
221[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___armamentalist_1.png]]
222
223'''Armamentalists''' combine magical might with superb swordsmanship -- though they may prefer a sturdy bow or wand to a blade. Whatever their weapons, an experienced Armamentalist can imbibe themselves with elemental '''Fource''', be it [[PlayingWithFire fire]], [[AnIcePerson ice]], [[BlowYouAway wind]][[note]]and [[ShockAndAwe lightning]][[/note]], or even the very force of [[CastingAShadow darkness]][[note]]and [[DishingOutDirt earth]][[/note]] or [[LightEmUp light]] itself...!
224----
225* ElementalPowers: They learn five different elemental fources through leveling up their skill tree; [[PlayingWithFire Fire]], [[AnIcePerson Frost]], [[BlowYouAway Ga]][[ShockAndAwe le]], [[CastingAShadow Fune]][[DishingOutDirt ral]], and [[LightEmUp Life]]
226* {{Expy}}: The musketeer vibe was very clearly lifted from the Red Mages of ''VideoGame/FinalFantasy''.
227* FantasyCounterpartCulture: Evocative of 17th century French fencers/[[Literature/TheThreeMusketeers musketeers]].
228* LimitBreak:
229** ''Voice of Experience'', summoning a wheel of fortune that boosts how much experience the party earns from that battle.
230** Thieves and Armamentalists can pull off an improved version offering the chance to gain more experience, treasure and gold -- ''Haulellujah''!
231* MagicKnight: The class was even originally called "MagicKnight" before the DubNameChange to the more distinct Armamentalist.
232* MagikarpPower: While at first they are fairly sub-par, in the deep post-game, they do come into their own as being the JackOfAllTrades. It helps that Fource spells are almost required to effectively handle the stronger post-game bosses, having a ''very'' noticeable effect... [[GuideDangIt provided you look up what elemental effect to use.]]
233* MasterOfNone: Let's just say that compared to some of the other classes, Armamentalists are a bit... sub-par. Fource has tiny upgrades to a handful of different stats, as well as the Fource spells themselves -- which rely on the [[GuideDangIt hidden]] Elemental Damage system and class skills. (However, these Fource skills are ''percentage'' boosts, so if you do master the Elemental Damage system, they are very, very powerful at high levels.)
234* PowerupLetdown: Maxing their skill tree gives you the [[SarcasmMode awe inspiring and unique]] HP +30 (a boost to your max HP by 30, where even an easy OptionalBoss will deal damage in the high 100s with good defenses). The progression from the previous part of the tree costs a heavy 18 points to make it worse. This reward is not unique in any way (half the classes give HP bonuses at some point, all doing it earlier, for fewer points and/or higher bonuses), or substantial (like the other bonuses for finishing a tree).
235* ShoutOut: To Angelo from ''VideoGame/DragonQuestVIII'': they equip all his same weapons and the males have a surprisingly similar outfit plus a hat (though as an inn guest, he recognizes priests as being his class).
236* QuirkyBard: The other reason they're considered a bit sub-par. They are, however, the earliest you are likely to get to use bows, and mastering Fource provides buffs to just about every ability.
237* SupportPartyMember: Most of their skills revolve around buffing allies, though they can apply this buff to themselves too.
238
239!! Ranger
240[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___ranger_8.png]]
241
242'''Rangers''' have attuned themselves to nature. When it comes to evading monsters on their home turf, and even turning that terrain against its own denizens, no class can match their '''Ruggedness''' and survival skills. Want to calm a rampaging enemy with a little smooth talk, evade their attacks, or even avoid combat entirely? The Ranger is easily your best bet. Of course, they're certainly no slouch when it comes to fighting, either...
243----
244* TheBeastmaster: Their ultimate skill, Wolf Whistle, summons two wolves that immediately launch a random double-attack which can bypass the resilience stat.
245* CombatMedic: They learn just about all of the Priest's healing spells, and since they teach two of the same three weapons, they're great practice for any aspiring Sage.
246* FantasyCounterpartCulture: The Rangers and the people of Batsureg are reminiscent of Mongolians.
247* LimitBreak:
248** ''Brownie Boost'', summoning three faeries to raise the Ranger's attack, defense, and resistance to breath attacks.
249** Warriors and Rangers can rally their comrades to perform ''Quadraslash'', a devastating all-out assault.
250* {{Ranger}}: Of course.
251* ShoutOut: Their Coup De Grace is this for ''Franchise/TheLegendOfZelda''.
252* StealthExpert: The Vanish ability makes you invisible to all monsters and is only lost if you run into one, making it very useful for grotto exploration.
253* TalkingTheMonsterToDeath: Soothe Sayer, one of their first abilities. They also learn Mercy, which can talk monsters into fleeing.
254
255!! Sage
256[[quoteright:329:https://static.tvtropes.org/pmwiki/pub/images/dqix___sage.png]]
257
258'''Sages''' have a long and illustrious history, the [[VideoGame/DragonQuestIII most ancient of all]] {{Prestige Class}}es. A Sage's '''Enlightenment''' is dazzling, much like their incredible magical skills. With their vast knowledge, they can change their classes at any time, continuously heal their allies, remove their opponent's hard-won enhancements, boost their own skills, and conserve their magic so that they can spend it even more effectively. However, such power can be quite difficult to earn...
259----
260* CastingAShadow: Their main attack magic is the ''Zam'' line of Darkness elemental spells.
261* CombatMedic: Even better than the Priest, since they learn Multiheal and Kazing (Priest only learn the former).
262* HavingABlast: Their non-[[CastingAShadow Zam]] offensive spells are all from the "Bang" family.
263* LimitBreak:
264** ''Spelly Breath'', which restores spent MP.
265** Sages and Mages can combine their magical might for ''Cast Away'', spreading the Mage's 0 Zone to the whole team so that ''nobody'' has to spend any MP for a while.
266** Combine with Magic Burst, a VERY powerful spell that costs ALL your mana, for extra-easy boss battles.
267* TheRedMage: Learns (most of) the Mage's attack spells and (most of) the Priest's healing spells.
268* ReducedManaCost: The ultimate Enlightenment skill cuts the character's mana cost by 25%.
269
270!! Luminary
271[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___luminary_9.png]]
272
273'''Luminaries''' are perhaps the rarest and most elusive of all the advanced classes. Their focus? Why, a certain ''STYLE'', of course! Every good Luminary has a winning '''Je Ne Sais Quoi''', and know all the tricks of the trade, from passing out autographs to stealing the spotlight, instant makeovers, and even inspiring scandals -- and watch out for those backstage dances; they're simply ''killer''.
274----
275* AwesomeYetImpractical: The Luminary class is very flashy and has a lot of neat looking outfits and moves, but it's arguably the worst class in the game.
276* DanceBattler: So much. Their main gimmick is they like to dance and often rely heavily on their charm and moves to get the upper hand.
277* DistractedByTheSexy: The point of all their charm upgrades and the ''Extreme Makeover'' ability.
278* LimitBreak:
279** ''Disco Tech'', turning up the user's Tension while getting the enemy grooving.
280** Minstrels working with Luminaries can trigger the surreal ''Electro Light'' effect, which turns all their enemies into [[MetalSlime metal monsters]]!
281* MasterOfNone: They're essentially Minstrels with lower stats, but better abilities.
282* MeaningfulRename: Luminaries in astrology are the brightest and most important celestial bodies, the Sun and the Moon. In other words, the Superstars of space!.
283* PrestigeClass: Of the more typical variety, as it's essentially a Minstrel who trades Swords for Boomerangs, higher charm, lower stat gains, and better skills.
284* QuirkyBard: Boasts an array of unique and unusual abilities.
285* SummonBackupDancers: Their ultimate ability, [[ShoutOut Disco]] [[WesternAnimation/TheSimpsons Stew]], which is a ten-second, five-man dance routine that somehow creates a damaging whirlwind
286* UnnecessaryMakeover: Played with in-universe via their Extreme Makeover skill; they ''already'' boast the highest natural Charm of all the classes, yet learn how to take it even further.
287[[/folder]]
288
289[[folder: Major Characters]]
290
291!Aquila (Izayarl)
292->"You have come far, [[HelloInsertNameHere Apprentice]]."
293[[quoteright:198:https://static.tvtropes.org/pmwiki/pub/images/dqix___aquila.png]]
294A fellow Celestrian and mentor of the Hero. A seasoned guardian and firm but fair master, Aquila takes his job very seriously, and once oversaw Angel Falls himself. He went missing after the hero and the fyggs fell from the Observatory.
295----
296* TheAce: Aquila has one of the best records of all Celestrian-kind. Second-best, in fact.
297* BadassTeacher: He's the Hero's mentor and one of the most skilled Celestrians to live.
298* ButThouMust:
299** He demonstrates that Celestrians must always yield to their superiors by deciding for the both of them that they will avoid formality in private. Declining is not an option. ''Ever.''
300** He also opposed the apprentice's early promotion, but Apus Major overruled him.
301* CrutchCharacter: At level twenty, he attends the hero in the first battle against some monsters at the beginning of the story. The difference in strength is not insignificant... but hardly as great as, say, that between [[VideoGame/DragonQuestV Pankraz and Madason]].
302* DontCallMeSir: In some optional early dialog, he finds titles too inconvenient to observe all the time, so he decides to refer to the Hero by name in private -- the scene also provides a first taste of the Celestrian authority structure.
303* DramaticIrony: When confronting King Godwyn, he seeks to free Corvus from his captivity and even asks the Hero to finish the task in his stead after taking a hit from Godwyn's monster form. Little does he realize that his teacher is [[spoiler:Godwyn's master and has become a villain that commands the Gittish Empire to wipe out the mortals.]]
304* EleventhHourRanger: [[spoiler:A postgame DLC quest released in 2011 allows him to join your party.]]
305* FaceHeelTurn: [[spoiler:Subverted. After he goes missing, his first reappearance features him commandeering all the Fyggs you've collected... ''for the Gittish Empire''. And yet, Apus Major reveals that Aquila returned the Fyggs to the Observatory later. This is because he's a Fake Defector, attempting to bring the Gittish Empire down himself and free Corvus]].
306* FailureKnight: [[spoiler:He feels personal responsibility for his inability to do anything about the Corvus affair]].
307* FreudianExcuse: His master, Corvus, is well-known for disappearing after traveling to the mortal realm 300 years ago. The last time he's seen at the game's beginning is him watching helplessly as his own apprentice falls to Earth. ''Ouch''.
308* HalfIdenticalTwins: [[spoiler:With Pavo, though she has hair and he doesn't]].
309* HeroicSacrifice: [[spoiler:When Godwyn is about to kill the Hero, Aquilla jumps in to defeat him for good.]]
310* HeroesPreferSwords: He wields a sword in battle.
311* MasterApprenticeChain: Is the master of the apprentice, and was apprenticed to Corvus.
312* MeaningfulName: Aquila is latin for "Eagle." This Celestrian is appropriately noble, befitting his name.
313* TheMentor: The Apprentice is ''his'' Apprentice.
314* MentorOccupationalHazard: [[spoiler: Falls by King Godfrey's hand, but Pavo has a post-game DLC quest where she sends you to create Tricked-Out Time to save him, and he joins your team afterwards]].
315* StealthPun: As per the DubNameChange -- Aquila (meaning "eagle") is bald, and hence, a bald eagle.
316* SternTeacher: Though not a mean teacher by any means; Aquilla doesn't joke around at all and takes everything seriously.
317* WalkingSpoiler: Aquila disappears from the Protectorate to search for the Fyggs and the Apprentice after the story begins. All information on him after that is off-limits.
318%%* WingedHumanoid
319
320!Erinn (Rikka)
321[[quoteright:116:https://static.tvtropes.org/pmwiki/pub/images/dqix___erinn.png]]
322A young lady living with her grandfather in Angel Falls; she finds the hero after they fell to Earth and helps nurse them back to health at her home. She runs a well-regarded inn in the village, and is noted for her piety (another local, Ivor, is a FlatEarthAtheist). She remains mostly content with her life until a woman named Patty comes to town looking for the "Inncredible Inntertainer" and realizes that Erinn is his daughter. Despite her protests, Patty decides to recruit Erinn to help restore his old establishment, the Quester's Rest, in Stornway.
323----
324* ActionMom: [[spoiler: A DLC quest reveals Erinn's mother left her a letter in a chest at the bottom of a grotto of Dolour. ''Yow'']].
325* DynamicAkimbo: Erinn's apparent default stance--it's how she poses in her official character art for both ''Dragon Quest IX'' and ''Itadaki Street'' and her character sprite from ''Dragon Quest of the Stars''.
326* EleventhHourRanger: You can unlock her as a party member after completing a postgame DLC quest.
327* FamedInStory: Downplayed -- Angel Falls has two claims to fame: the healing waters and the excellent inn (which she runs).
328* GameplayAndStoryIntegration: Erinn has no real adventuring experience and all her known traveling has been with an escort, either her grandfather or Patty, so it's no surprise that she starts at Level 1 when she joins you.
329* IncorruptiblePurePureness: When the Quester's Rest comes up for its review from the King Schott, Patty wants to pull out all the stops and favor the king with extra service; Erinn treats him like a respected, but normal, guest and makes a point of treating a much poorer beggar in the same way. [[spoiler: The beggar was the real King Schott in disguise, who had hired a body double to serve in his official capacity during his review]].
330* InTheBlood: Patty treks all the way to Angel Falls to find Edwinn, and decides to take Erinn back on the long-shot chance that Erinn's got her father's talent going for her, too. Erinn declines to acquiesce to Patty's pleading until the Apprentice attains Edwinn's Inncredible Inntertainer trophy. [[spoiler: She's also got some of her mom in her, too]].
331* {{Joshikousei}}: While Erinn never attends Swinedimples Academy during her game of origin, one of her {{Palette Swap}}s in ''Dragon Quest Rivals'' features her wearing the school uniform.
332* TheLeader: While Patty's technically in charge of the Quester's Rest, [[spoiler:Erinn's running the show come the postgame]].
333* MeaningfulName: Her Japanese name, Rikka, can mean "the First Day of Summer".
334* NiceGirl: She's a total sweetheart, and her piety is second-to-none (which goes a long way in this game).
335-->"Benevolent [[HelloInsertNameHere Guardian]], thank you for protecting us on our journey."
336* ObliviousToLove: Ivor pretty clearly has a thing for her, which she doesn't respond to in the slightest.
337* OnlySixFaces: As typical of the Creator/AkiraToriyama style, Erinn's shoulder-length hair, TaremeEyes, and bright orange bandanna give her a strong resemblance to {{Anime/Dragon Ball GT}}'s Pan, but their fashion and personality are otherwise far afield from one another.
338* PaletteSwap: Erinn's appearance in ''Dragon Quest Rivals'' features her in a few alternate outfits.
339** Erinn received two alternate versions of her standard dress, bandanna, and apron, one with the palette of Patty's dress and the other with Sellma's.
340** Erinn also gets a full alternate outfit when ''Rivals'' featured her in the Swinedimples Academy uniform.
341* PluckyGirl: She's no Shrinking Violet, that's for sure. When Ivor picks on the hero, she lets the latter in on how she usually gives Ivor only two chances before she puts him in his place.
342* PunnyName: Erin + Inn = Er'''inn'''. With her father, ''Edwinn'', it becomes ThemeNaming.
343* SecretLegacy:
344** Erinn's father Edwinn was known as the Inncredible Inntertainer; the guy won ''awards''.
345** [[spoiler:And her grandfather is the Chairman of the Sinndicate of Pubs, Inns, and Taverns.]]
346** [[spoiler:''And'' her mother was apparently a terribly accomplished adventurer]].
347* ShipTease: While there's no official romance or explicit nod to feelings on either of their parts, there are a couple of notes to be observed about Erinn's relationship with TheHero.
348** Ivor determines that TheHero is a threat to his fledgling attempts at romance with Erinn, who occupies most of her time with caring for the main character after they fall to earth.
349** TheHero falling to earth and being nursed back to health by Erinn is [[HistoryRepeats a direct repeat]] of another celestrian's story. [[spoiler:Corvus fell to Wormwood Creek and was nursed back to health by Serena, and they both later fell in love. Erinn naturally takes Serena's spot in the second telling, and the parallel is strengthened if the hero is male, which further mirrors the male Corvus]].
350** In her dedicated DLC quests, Erinn wants TheHero in particular to be her partner for the upcoming Inny competition.
351
352!Serena
353[[quoteright:151:https://static.tvtropes.org/pmwiki/pub/images/dqix___serena.png]]
354A forlorn ghost of a woman that wanders the Protectorate in search of someone. She and the Hero encounter one another repeatedly during the Hero's attempt to reclaim the Fyggs.
355----
356* TheAtoner: [[spoiler:She unwittingly participated in Wormwood's betrayal of its guardian by accidentally feeding him a drugged potion; her father sold the guardian out by offering him to the Gittish Empire in exchange for the village's safety. Her ghost wanders the Protectorate, seeking for the Celestrian to explain the disaster]].
357* BigDamnHero: [[spoiler: She arrives after the Final Battle to finally explain the truth, which recasts the entire affair as the heroes stalling for time]].
358* {{Determinator}}: [[spoiler: She's been seeking Corvus out for ''300 years'']].
359* {{Expy}}: [[spoiler: Her role in Corvus' backstory makes her very similar to Rose from VideoGame/DragonQuestIV.]]
360* GhostlyGoals: [[spoiler: She intends to find Corvus and explain what exactly happened 300 years ago]].
361* HistoryRepeats: [[spoiler: A sequence of DLC quests that begin in Wormwood has you following on the tail of Serena's final actions in life, which have spontaneously begun to reoccur]].
362* InTheHood: She wears a cloak with the hood up, as though being InvisibleToNormals wasn't enough.
363* MagneticHero: [[spoiler: She inspired Nodoph to refrain from wiping out humanity for the Almighty and he in turn delivered her to the Gittish Empire to seek out Corvus... only for things to go horribly wrong]].
364%%* MysteriousWaif
365* PoorCommunicationKills: [[spoiler: It's likely she could have saved the Hero a lot of time had she explained to him exactly what she was doing. But to be fair, she didn't know the hero was a Celestrian at the time.]]
366* PosthumousCharacter: Given that she's a ghost, it's a given.
367* WalkingSpoiler: [[spoiler: It's hard to talk about her without revealing what had happened to Corvus.]]
368
369!Greygnarl
370[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___greygnarl___second_forme.png]]
371The legendary white dragon that fought and defeated the Gittish Empire 300 years ago, notably fighting his [[EvilCounterpart opposite number]] Barbarus, which wounds he still bears. Now old, but still mighty, he lives atop the Magmaroo, attended by the people of Upover (''and'' he gets first dibs on the local ale).
372----
373* TheAlcoholic: His TrademarkFavoriteFood is [[MeaningfulName Drunk Dragon]] Ale; he gets first dibs on every brew.
374* ArcWords: Greygnarl and Barbarus fought three hundred years ago, which was a very eventful year in the game's {{Backstory}}.
375* BreathWeapon: Breathes Flame Breath, as well as [[LightEmUp Blessed Breath]], being the first user of this breath skill.
376* CameBackStrong: [[spoiler:Judging from the hints listed under Inferred Survival, it's likely that he did in fact die against Barbarus, but was carrying an Yggdrasil Leaf that not only brought him back, but to the ''prime'' of his life, effectively carrying out a ThanatosGambit]].
377* FamedInStory: [[ArcWords Three Hundred Years Ago]]. He was ''there''.
378* {{Foreshadowing}}: His Bestiary entry indicates that he's not too fond of Celestrians "for some reason."
379* GoodIsNotNice: He really doesn't like Celestrians, since one of them [[spoiler:revived the whole Gittish Empire and his nemesis]].
380* InferredSurvival: [[spoiler:His shadow can be seen in the ending montage, and his cave in the Magmaroo has an Yggdrasil leaf in one of the chests, implying he had others. And then there's his OptionalBoss fight in the grottoes]].
381* OohMeAccentsSlipping: Greygnarl generally speaks in an ancient 'high and mighty' tone to project a fearsome and powerful image, but if he's sufficiently annoyed (or drunk), he reverts to using the same Aussie slang as the Upover citizens. [[spoiler: He reverts to the first when you fight him in a grotto]].
382* OptionalBoss: [[spoiler: You can fight Greygnarl at the height of his powers in postgame grottoes]].
383* PunnyName: A two-fer.
384** "Grey" is an adjective often used as a poetic reference to someone of advanced age. That Greygnarl is in fact the color grey also helps.
385** To "gnarl" is to twist and deform, usually with age--and Greygnarl is a ''long''-RetiredBadass.
386* Really700YearsOld: He's old enough to have fought Barbarus 300 years ago.
387* RedBaron: "Hero of the Heavens".
388* RetiredBadass: With a dash of realism -- Greygnarl chased the Gittish Empire out of Upover 300 years ago, but in the ensuing peace, his powers have deteriorated somewhat.
389* TookALevelInBadass: [[spoiler: His grotto incarnation, who appears in the postgame]].
390-->''[[spoiler: "I, Greygnarl, born of the light... Barbarus, born of the darkness... Styrmling, of the sacred force... We once were as one... Barbarus was destroyed when the Almighty sealed away the darkness... And the weakening of the light aged me greatly... But the sacred force remained strong enough. Strong enough to guide you, and to bring the darkness and the light back into being. And Styrmling's spirit is once more made flesh... And his body set free from its prison of so many years... Now come and face me. Show the light-born the power of the one chosen by the sacred force."]]''
391
392!Sterling
393[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dqix___sterling.png]]
394A brawny, tough-as-nails inmate in a Gittish prison, who becomes an instrumental ally of the Hero's late in the story. Stella calls him "old fatguts".
395----
396* CarFu: Sterling commits a spectacular act of vehicular violence when he smashes Barbarus in the head [[spoiler:with the Starflight Express]].
397* CoolOldGuy: He may be old, but he's a good friend to the hero. [[spoiler:He's run the Starlight Express for as long as the Almighty has put him in charge.]]
398* GodWasMyCoPilot: [[spoiler:The franchise seems to imply that Sterling and Greygnarl's brother, Styrmling, the dragon of the Sacred Force, are one and the same. Their names are almost identical (in Japan they're Agiro and Agirogos), and with the full appearance of Styrmling/Agirogos in the UpdatedRerelease of the original ''VideoGame/DragonQuestMonsters'', some MorphicResonance can be identified between them]].
399%%* HotBloodedSideburns
400* InexplicablyAwesome:
401** Sterling recognizes that there's something special about TheHero within an instant of looking at them.
402** Sterling knows both about the Zoom spell, which in the world of ''IX'' was a special gift to TheHero by Celestria that no one would have any reason to know about, and that the Hero can use it--the closest equivalent is another {{NPC}} recommending the use of Chimaera Wings.
403** Sterling appears to be a mortal man, [[spoiler:but can interact with Celestrians, fairies, and mortals alike without so much as trying. He also conducts the Starflight Express]].
404** Sterling has been around for a long time, [[spoiler:so much so that he may have been around as long as Apus Major... and if that's the case, how come his body is so much younger than Apus Major's?]]
405* TheLeader: Sterling has taken charge of the body of prisoners in the Gortress and is planning to use them as LaResistance, at least to break out.
406* MorphicResonance: [[spoiler:If Sterling and Styrmling are not in fact one and the same, they are wearing very similar breast plates with very similar {{Chest Insignia}}s. Styrmling's long and golden tail is also reminiscent of the Starflight Express itself, which may have some implication about his true nature--was Styrmling divided into Sterling and the ark?]]
407* RecurringElement: [[spoiler:If Sterling is in fact a dragon in human form, he wouldn't be the first in this franchise]].
408* TheReveal: [[spoiler:He's the true conductor of the Starflight Express, Stella's boss, and owns a whistle that can summon the train from anywhere]].
409* ThemeNaming: [[spoiler:Sterling is a hair's breadth away from Styrmling]].
410* WalkingSpoiler: He shows up so late in the game that almost everything going on with him and his surroundings is a spoiler.
411
412[[/folder]]
413
414[[folder: Supporting Characters]]
415!The Observatory
416!!The Celestrians
417-->"Hello? Is there anybody there? If you're there, say something. Show yourself." Thus do the voices of the mortals plead, ever hopeful of proof of our existence... For how long now have we watched over their realm...? For how long have we Celestrians existed...?
418
419The guardians of mortalkind, tasked with the almighty of protecting and caring for them. Unfortunately, it has been a long, often unpleasant task, and the Celestrians are starting to be less than thrilled with it.
420----
421* AngelUnaware:
422** Since Celestrians are InvisibleToNormals, this is usually averted; however, TheHero qualifies when Erinn offers them hospitality.
423** Another one appears as an {{NPC}} late in the game. [[spoiler: In the well in Wormwood, a man who gives quests for the Priest class is also a Celestrian, who somehow missed out when all other Celestrians]].
424* ButThouMust: Celestrians cannot--''cannot''--defy their superiors. This has plot ramifications.
425-->"We Celestrians are forbidden to stand against our superiors. Aquila is your teacher, is he not? I pity you. He is unrelentingly strict."
426* DubNameChange: While "Celestrian" plays to the star motif of the game, in the Japanese version they're outright called angels.
427* ExactWords: "Fyggbloom hails the opening of the Heavenly Gates, and sets the Celestrians on the path to salvation..."
428-->"In other words, we will soon be relieved of our duties here, and returned to our true place in the Realm of the Almighty."
429* FloatingContinent: The Observatory, where the Celestrians dwell. As a tiered stone city crowned with a tree, it's also a ShoutOut to Laputa from Creator/HayaoMiyazaki's ''Anime/CastleInTheSky''.
430* GodsNeedPrayerBadly: The chief duty of Celestrian-kind is to gather Benevolessence ("Star Auras" [[DubNameChange in Japan]]), the manifestation mortalkind's concentrated gratitude. [[DownplayedTrope While it doesn't provide power or sustenance]], the Benevolessence is meant to be presented to Yggdrasil, which will bloom and produce Fyggs in anticipation of the Celestrians being allowed to ascend to the Realm of the Almighty--everything the Celestrians do as a race is meant in part to gather Benevolessence, which makes it vexing for some when the mortals give ''no'' thanks no matter how much work the Celestrians do. [[spoiler:In reality, the Benevolessence and Fyggs are meant to help restore Yggdrasil's true form Celestria, daughter of The Almighty]].
431* GoodWingsEvilWings: Good wings, natch, but they tend to very in size and shape. Aquila's are much grander than the hero's, for example.
432* GuardianAngel: Part of their official function is to oversee entire towns where they are assigned. Some are even placed in charge of entire kingdoms (Stornway has two).
433* HaveYouSeenMyGod: The Celestrians are not in regular contact with the Almighty, with the possible exception of Apus Major. After the assault on the Observatory, even Apus Major can't manage to raise his boss.
434* {{Immortality}}: Celestrians [[AmbiguousSituation may or may not]] have a life-cycle, which would imply that they can die, but no examples are given. There are newborn Celestrians, "young" Celestrians like the Hero (who is [[WeAreAsMayflies less than three hundred years old]]), "adult" Celestrians like Aquila, and "old" Celestrians like Apus Major (who is thousands to tens of thousands of years old).
435* InvisibleToNormals: Mortals cannot see nor hear them, but monsters, animals, and ghosts can. Same goes for the Observatory, which raises the question of ''who blew it the frick up'' at the beginning of the game.
436%%* OurAngelsAreDifferent
437* PerpetualMolt: Aquila and the hero drop a few feathers from their wings as they rocket up to the Observatory for the first time in game.
438* {{Pride}}: Downplayed. Some -- not all -- of the Celestrians fairly clearly hold the mortals in disdain (almost even to FantasticRacism levels), but to be fair, their ''entire existence'' revolves around serving them, protecting them, and solving problems for them (up to and including ''cleaning out their stables because the farmers are too lazy''). When you ''exist'' to solve the problems of somebody else, only getting abstract gratitude about it at ''best'', and have to do it for thousands of years, you'd probably be less than pleasant about it, too.
439-->'''The Creation of the World:''' ''In the beginning, the Almighty created mortalkind. Later came the Celestrians. Their long life span, their graceful wings, the halos above their heads -- all bear testament to their vast superiority. The Celestrians are a gift from the Almighty, bestowed upon weak foolish mortals in order to guide and protect them.''
440* TheResenter: The Celestrians are clearly ''not happy'' about having to clean up every mess the mortals make. Many of them look forward to the time when they will no longer have to.
441-->"I work hard to drive off monsters and perform other services for those I am charged with protecting as a Guardian. [[UngratefulBastard But they offer up not the slightest thanks]]. Is there really any need to watch over these ungrateful mortals? I have my doubts."
442* RetGone: When Celestrians change assignments, towns, cities, and kingdoms will have their local guardian statues change names; the mortals carry on believing that the statue has always that name... except for [[FlatEarthAtheist Ivor]]. [[spoiler: When the Celestrians finally ascend to the Realm of the Almighty, no human in the Protectorate knows they ever existed and they all wonder why there are winged statues with no obvious significance sitting around]].
443* SmugSuper: Some Celestrians are so tired of solving mortal problems that they've begun to wonder why they have to, since that's all mortals seem to ''do''.
444-->"Mortals are self-serving beings. To charge we Celestrians with the protection of such a race was a great burden for the Almighty to place on our kind."
445* StarsAreSouls: Implied with the original name of the Benevolessence, "Star Auras". [[spoiler: When the Celestrians ascend to the Realm of the Almighty, they become stars themselves]].
446* ThemeNaming: All Celestrians with at least NominalImportance take their names from [[StellarName bird constellations]], though Noctua (the owl) is not commonly recognized by any official bodies, and Vultur (the vulture) usually only appears as an alternate version of Aquila (the eagle).
447* TimeAbyss: Read that opening monolog up there.
448* TwentyBearAsses: The Celestrians were created to harvest [[PlotCoupon Benevolessence]] from humanity and offer it to Yggdrasil... which they've been doing for thousands if not tens of thousands of years, [[TimeAbyss none of them are exactly sure]]. The protagonist's first job in Angel Falls produces enough for Yggdrasil to finally bear fruit.
449* WingedHumanoid: Celestrians are as humanoid as one could ask for, but with fancy wings and haloes.
450
451!!Apus Major
452-->"Welcome back, [[HelloInsertNameHere Guardian]]. I trust your absence has not been so lengthy that you forget your old master, Apus Major!"
453[[quoteright:289:https://static.tvtropes.org/pmwiki/pub/images/dqix___apus_major.png]]
454The most senior (in both rank ''and'' age) of all the Celestrians, this all-knowing ancient rules the Observatory with a benevolent hand. He guides and organizes the Celestrians in their collection of the Benevolessence.
455----
456* BenevolentBoss: He respects all the Celestrians he's tasked of looking out for and has total faith in his people.
457* ButThouMust:
458** He forced Aquila's hand to allow the hero to assume Guardian status.
459** Subverted through a Handwave at the end. [[spoiler: Corvus, via the Power of Hatred, has become the most powerful Celestrian, meaning that not even Apus Major can stand against him]].
460* ElderlyImmortal: The oldest of all Celestrians, either thousands or tens of thousands of years old.
461* {{Expy}}: Bears a strong resemblance to Borya of ''VideoGame/DragonQuestIV''.
462* TheGoodChancellor: A good and faithful servant of the Almighty, who leads the Celestrians in their task.
463* ReasonableAuthorityFigure: He looks after the other Celestrians in the Observatory and serves as a benevolent supervisor for all.
464-->Very good. The young have confidence where the old have experience.
465* ThemeNaming: Apus Major refers to the Bird of Paradise.
466%%* WizardBeard
467
468!!Columba
469A friend of Aquila's who can usually be found in the library. Instead of becoming a Guardian of the Protectorate, she chose to remain at the Observatory, working as their bookkeeper. Despite their mostly good-natured disagreements about the different ways they have found to serve their land, Columba also serves as Aquila's most trusted friend and confidant.
470----
471* BrokenPedestal: When you return to the Observatory after Fyggbloom, she's praying to [[spoiler:Corvus]]'s grave for Aquila's and your safety. After the truth is discovered about [[spoiler:him]], you can find her at the grave, insulting him.
472* {{Foil}}: Much less stern than Aquila. They have good-natured disagreements all the time.
473* RedOniBlueOni: Her dynamic with Aquila; he's the colder, sterner blue oni, while she's the warmer, kinder red.
474* ThemeNaming: Columba, the dove, [[MeaningfulName a bird of peace]].
475
476!!Corvus (''Elgios'')
477Aquila's former mentor, who disappeared three centuries before the events of the game. Despite all their best efforts, the Celestrians never learned where he disappeared to or what happened to him, and today it is forbidden to speak of this disaster. There is, nonetheless, a monument to him in the Observatory for Celestrians to observe.
478%% Details relating to Corvus' backstory, current activities, and Corvus as he appears at the end of the game should be handled below, under "Fallen Corvus". This entry is mainly for Corvus in his role as "the missing Celestrian".
479----
480* BadassTeacher: Corvus mentored Aquila, [[MasterApprenticeChain who mentored the main character]].
481* ChekhovMIA: Corvus' absence from the Sanctuary has no small influence on Aquila's behavior and outlook and he has a statue in the Observatory.
482* ClassifiedInformation: It is forbidden to speak of Corvus' disappearance in the Observatory.
483* FamedInStory: Corvus was well-known as the height of Celestrian accomplishment, and has a statue in the Observatory itself.
484* GuardianAngel: [[spoiler: Was assigned to Wormwood Creek 300 years ago, but now the guardian statue lies hidden away and decaying and the town hates outsiders]].
485* LawOfConservationOfDetail: You cannot use the name "Corvus" for the hero or any of their party.
486* MasterApprenticeChain: Corvus taught Aquila, who taught the hero.
487* ThemeNaming: Corvus is the Latin for "raven". [[{{Foreshadowing}} Of all the names to give to an angel, why that of a carrion-bird?]]
488
489!!Yggdrasil
490->Aquila: Behold, [[HelloInsertNameHere Apprentice]]... Is Yggdrasil, unto whom we offer the benevolessence we gather, not truly beautiful? Gathering and offering up benevolessence is the most sacred duty with which we Guardians are charged.
491
492A great tree growing at the zenith of the Observatory, the Celestrians eagerly nourish it with the Benevolessence collected from the Protectorate in anticipation of Fyggbloom, at which point they believe they will be freed of the tiresome task of caring for mortals.
493
494%% All details relating to Celestria should be located under her proper entry below.
495----
496* RuleOfSymbolism: Fyggs can grant wishes, but every time a mortal [[ForbiddenFruit eats one]], [[Literature/TheBible ugly things tend to happen]].
497* SpiritAdvisor: Downplayed. She induces sleep in the hero to speak to them in their dreams.
498* TwentyBearAsses: Collecting the Benevolessence, although they Celestrians have been doing it for hundreds of years, so probably a lot more than "twenty".
499* UnwittingInstigatorOfDoom: The Fyggs that bloomed have the power to grant wishes... often in ways that cause more harm than good. Things would've been fine if the Observatory hadn't been ''blown the frick up'' by [[spoiler:Corvus]] right after they bloomed.
500%%* WorldTree
501
502!Angel Falls
503!!Ivor
504As Mayor Litlun's son, Ivor demands a certain amount of respect... and receives none. Viewed as an aimless layabout, he frequently fights with his father over his refusal to work. Has a blindingly obvious crush on Erinn, which he expresses by... mocking her belief in the Guardians and antagonizing her. This works about as well as you'd expect.
505----
506* ButtMonkey: Nobody in town likes him. Even his pal Hugo is quick to insult him. In a burst of noble inspiration, he recruits the hero to go check if the pass to Stornway is clear after the earthquake, but when he comes home with news about Stornway's men clearing it out, his father chews him out for being foolish.
507* CannotSpitItOut: Even though it's completely obvious he's got a crush on Erinn. Who does that moron think he's fooling (besides [[ObliviousToLove Erinn]], anyway)?
508* ComingOfAgeStory: Inverted; Ivor's kind of stuck waiting for his to start. The kid clearly wants to be an adult, but has no idea how to accomplish it. His father thinks that the best way to get it to happen is to give Ivor a tongue-lashing whenever he acts up, which only makes Ivor resent him. In the meantime, Ivor runs around town pretending he owns the place, bullies young kids and the hero, and gets nowhere in particular with Erinn. He gets off to a fitful start when Erinn asks him to look after her inn, but it's not until he gets a {{Mentor}} in Erinn's grandfather that he really gets going, who whips him into shape so well he can compete against Erinn for the inny in the postgame.
509* CrutchCharacter: At level three, Ivor prevents the random monsters from killing or massively injuring the struggling, unequipped, level one apprentice... but level three also happens to be his {{Cap}}, which means he's soon outstripped.
510* FlatEarthAtheist: Doesn't believe in the Celestrians, and mocks Erinn for her faith. Incidentally, he's also the only one in town [[RippleEffectProofMemory who's noticed the local guardian's statue's name has mysteriously changed]].
511* GuestStarPartyMember: He accompanies the hero during the latter's first exploration of the wild as a very brief CrutchCharacter, being strong enough to distrace the earliest monsters while the hero is still at level one--Ivor is stuck at level three, however, and so soon it will be apparent that he CantCatchUp.
512* HypercompetentSidekick: He requests the hero come along to help him see about the pass to Stornway. While he's initially the stronger of the two, it doesn't last for long.
513* JerkWithAHeartOfGold: He comes off as brash and rude, but he does have a good heart and secretly cares for Erinn.
514* PunnyName: Ivor Litlun sure [[CompensatingForSomething seems insecure about about something]].
515* RippleEffectProofMemory: Interesting that the biggest atheist in Angel Falls is the only one who seems to remember that the guardian statue was labeled "Aquila" a short while ago....
516* TheRival: He picks up the duty at the Angel Falls' inn after Erinn leaves, but his lower standards and increasing apathy cause Erinn's grandfather to become his SternTeacher. In a post-game bonus quest, he and Erinn end up competing for the Inncredible Inntertainer award.
517* SmallNameBigEgo: He struts about town like a peacock, but no one respects him and he tends to bite off more than he can chew--even Erinn is well-experienced at putting him in his place.
518* {{Tsundere}}: He'll deny it, but he secretly has feelings for Erinn.
519* WellDoneSonGuy: Wishes his dad would stop haranguing him all the time.
520
521!!Edwinn
522Erinn's late father. Once ran an amazing inn, but left all of that behind upon moving his family to the out of the way paradise of Angel Falls. Passed away two years before the hero's journey begins.
523----
524* FamilyThemeNaming: Not only does Edwinn share the "inn" joke with his daughter Erinn, their names rhyme.
525* OurGhostsAreDifferent: He leads the Hero to his buried Inncredible Inntertainer trophy for Erinn's sake before passing on.
526* PosthumousCharacter: His main influence on the story is Erinn accepting his legacy.
527* SecretLegacy: Erinn grew up in Angel Falls with the idea that innkeeping was just what her family did--when Patty shows up with TheReveal that her father Edwinn was in fact the world champion of innkeeping, Erinn is disturbed and uncomfortable until TheHero retrieves the Inncredible Inntertainer trophy from where it was buried.
528* ThemeNaming: Like all {{NPC}}s in ''IX'' who have anything to do with innkeeping, Edw''inn'''s name includes the word "inn".
529
530!Quester's Rest
531!!Patty (Ruida)
532[[quoteright:183:https://static.tvtropes.org/pmwiki/pub/images/dqix___patty.png]]
533Current head of the Quester's Rest establishment, Patty lacks the overall talent and know-how to make it a truly successful inn; a last ditch attempt to restore the inn to its former glory had her travel all the way out to Angel Falls in search of its original innkeeper Edwinn. Upon finding that Edwinn has passed on, however, she figures that his daughter, [[InTheBlood who runs a well-regarded inn on her own]], is just as good, and recruits Erinn for the QR with some help from the hero.
534
535With Erinn running the show at the Quester's Rest, Patty's free to focus on her own field -- party planning. She's so good at introducing and organizing adventurers that she's even earned the playful nickname 'Patty the Party Planner'. Anyone who needs help setting up a solid group just needs to consult her, and she'll set them straight in no time!
536----
537* AlliterativeName: Patty the Party Planner, who can be found at [[AddedAlliterativeAppeal Patty's Party Planning Place]].
538* AscendedExtra: Patty and her bar [[RecurringElement have been around]] since ''VideoGame/DragonQuestIII''. ''Dragon Quest IX'', however, brought her into the limelight, complete with new design, and for the first time ever as a SecretCharacter who would join the party of anyone who completed the right DLC quests--she even got an updated design in the deal. No doubt this had something to do with ''IX'' being the franchise's first major multiplayer game.
539* CoolBigSis: She adopts the role for Erinn after bringing her onboard at the Inn, encouraging and supporting her.
540* CurtainsMatchTheWindow: Blue eyes for blue hair.
541* DamselInDistress: When Ivor and the hero first reach the pass that was blocked off by the earthquake, Stornway soldiers on the otherside ask the boys about Patty. It turns out Patty disappeared on the road to Angel Falls and got lost in the Hexagon, an underground passageway between the two locations. The hero's later exploration of the tunnels leads them to discover Patty just in time to save her from the Hexagoon.
542* DarkAndTroubledPast: [[spoiler: On an extra quest later in the story, you find out that Patty and her friend Phobe used to be fighters. But when Phobe gave her life to protect a baby, Patty buried her and gave up fighting]].
543* DependingOnTheWriter:
544** During her part of the story in ''IX'', when Patty comes to collect Erinn, she's a {{Genki|Girl}} GoGetterGirl, but these traits vanish once that chapter ends and Erinn is installed as innkeeper. As a static {{NPC}}, Patty proves a MellowFellow prone to [[CharacterizingSittingPose leaning suggestively over the bar]], which is consistent with character art and later appearances.
545** In previous appearances, Patty was perpetually perky and eager to please.
546* EleventhHourRanger: You can unlock her as a party member after completing a postgame DLC quest.
547* FanserviceWithASmile: The Quester's Rest's own busty bartender. Her dirndl is obviously meant to highlight particular charms of hers.
548* GameplayAndStoryIntegration: In the postgame, she joins as a Level 28 Thief, befitting her adventurous history.
549%%* GettingCrapPastTheRadar: Please check the trope page to make sure your example fits the current definition.
550* HiddenDepths: [[spoiler: She appears to be a Stepford Smiler regarding her Dark and Troubled Past. The hero's exploits end up making her nostalgic, leading to her DLC recruitment quest]].
551* LovableRogue: [[spoiler: Patty's adventurer class is Thief]].
552* MyGreatestFailure: [[spoiler:She used to be an adventurer like the hero, but after she was helpless to save her beloved partner from being butchered by monsters, she retired in despair]].
553* MythologyGag: Patty is the Dragon Quest IX incarnation of Ruida, who ran the tavern back in ''VideoGame/DragonQuestIII'' (check Patty's original name). Incidentally, there's another Ruida-Patty in ''VideoGame/DragonQuestV''.
554* PromotedToPlayable: As Ascended Extra and Eleventh Hour Ranger indicate, prior to IX, Patty was just a recurring NPC.
555* ShoutOut: There's another woman working in the inn named [[WesternAnimation/TheSimpsons Sellma]].
556* YouAllMeetInAnInn: Returning from her bar and the Party Planning Palace, Patty manages excess recruits that can't quite fit in the party you take with you. Since the party members are almost all randomly generated, she'll even let you "recruit" party members more to your liking if you are unsatisfied with your current companions.
557
558!!Ginny (Rena)
559Runs the Rainbow's End Gold Bank inside the Quester's Rest. Briefly protests Erinn's arrival, reminding Patty that she made the same promises about Ginny helping the inn re-establish itself when ''she'' first showed up.
560----
561* NotSoAboveItAll: Even so, at the sight of the Inncredible Inntertainer trophy, she too [[SeriousBusiness bows at Erinn's feet]] with the rest of the staff.
562
563!!Pavo (Raviel)
564[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/dqix___pavo.png]]
565A Celestrian who has the ability to open the Rapportal, which bridges the gap between alternate universes and allows people to cross between them, however briefly. Rather than hanging out at the Observatory, she prefers the Quester's Rest.
566----
567* AnimalThemeNaming: Pavo is named for the peacock.
568* AscendedExtra: In ''VideoGame/DragonQuestMonsters'' Battle Road, Pavo is featured on character cards (which primarily consist of ''Dragon Quest'' heroes and their main party of traveling companions).
569* CustomUniformOfSexy: Her bandeau top and opera-glove style sleeves leave her with bare shoulders and bare belly.
570* CoolPeopleRebelAgainstAuthority: Downplayed. She's quiet, aloof, and apparently has had some kind of falling out with the Observatory.
571* HalfIdenticalTwins: [[spoiler:She's Aquila's younger twin, with lots of SiblingYinYang. Aquila is bald, nearly ascetic in his dedication to the Observatory tradition, and struggled against Corvus' teaching; Pavo has hair, hangs out all day in a tavern, and was always faithful to the teachings of Corvus about guiding mortals]].
572* InItForLife: Averted. She's Celestrian, but she doesn't bother with any of the standard tasks of the Observatory and hangs out all day in a tavern. [[spoiler:She's also conspicuously excluded from the mass Ascension of the Celestrians]].
573* InvisibleToNormals: She hangs out in an inn full of people, but only the Hero can see her. [[spoiler: There's a portion of the game where your character loses the ability to see spirits and Celestrians, but for some reason you can still see Pavo]].
574* MeaningfulName: Subverted in the west (unless you make certain assumptions about her personality), but her original name "Raviel" is an alternate spelling of "Raziel", who is the angel of mysteries and keeper of secrets in the Jewish Kaballah.
575* MsFanservice: She wears some of the most revealing clothes of all Celestrian-kind.
576* ScrewDestiny: She uses the Rapportal for this.
577* ThemeNaming: Pavo, for Peacock.
578* UndyingLoyalty: [[spoiler:To the teachings of Corvus, which is what inspired her to open the Rapportal -- the gate of Celestrian fate -- in the first place]].
579* TheUnfettered: Pavo boasts that she alone dares to open the Rapportal, and that Celestrians by comparison refuse to.
580* UnPerson: She's very clearly a Celestrian, but there are no records of her in the Observatory. [[spoiler:It appears she remained loyal to Corvus after the Celestrians stopped talking about him]].
581* YouCanSeeMe: She's always surprised that the hero can see her, no matter how many times they actually address her.
582
583!!Sellma (Roxanne)
584[[quoteright:153:https://static.tvtropes.org/pmwiki/pub/images/dqix___sellma.png]]
585A late addition to the staff of the Quester's Rest, Sellma runs the exclusive service known as the DQVC, which offers exclusive items for tantalizingly brief periods of time.
586----
587* EleventhHourRanger: You can unlock her as a party member after completing a postgame DLC quest; she joins as a Level 1 Priest.
588* FunWithAcronyms: Sellma is a representative of the "Society of Pubs, Inns, and Taverns".
589* HiddenDepths: [[spoiler: She's a member of The Men in Black of innkeeping, keeping an eye out for any foul play; her DLC quest reveals she's on the hunt for Al Capinne]].
590* TheMole: In a postgame DLC, Sellma is feeding Quester's Rest secrets to a rival organization. [[spoiler: As a matter of fact, she's actually working for SPIT to take down the Inntouchables]].
591* PermanentlyMissableContent: As of the Nintendo DS cancelling its wifi services, she no longer really has a point. (Note: Since all DLC is actually already included in the game, you can use hacking devices to trip event flags and the like).
592%% There is a way to get them still: https://gamefaqs.gamespot.com/boards/937281-dragon-quest-ix-sentinels-of-the-starry-skies/77723677
593* PunnyName: [[DontExplainTheJoke Sellma sells more]].
594* ShoutOut: She works in the inn with [[WesternAnimation/TheSimpsons a girl named Patty]].
595* WalkingSpoiler: The whole of her character is reserved for the post-game. Sorry.
596* WeakButSkilled: Implied by the post-game DLC quests. [[spoiler: As Gameplay And Story Integration is in play for Erinn, Patty, and Aquila, we can safely assume that she has no adventuring experience, but she is nonetheless well-travelled and capable of effective spying]].
597
598!!The Great Krak Pot
599An alchemy pot left behind by a guest as payment, Erinn discovers it as the hero concludes their business in Stornway and offers them free use of it. However, it's soon discovered that the Krak Pot has a personality of its own.
600----
601* MythologyGag: The Alchemy Pot is a game mechanic was introduced back in ''VideoGame/DragonQuestVIII'', where King Trode created it to help the party. The Krak Pot as a ''persona'' first appeared in ''VideoGame/DragonQuestHeroesRocketSlime'', but any continuity between DQIX and these other games is downplayed.
602* RiddleForTheAges: Who is the Great Krak Pot? Why does its design share elements of the Celestrian raiment?
603
604!Stornway
605!!King Schott
606The sharp-tongued ruler of Stornway, King Schott is not precisely patient. He wants to take care of the recent Wight Knight problem as quickly as possible, but seems to be suffering a surfeit of able-bodied men. So, he has set out to hire any able-bodied adventurers willing to lend his troubled kingdom a hand.
607----
608* AdultsAreUseless: Subverted. His insistence on putting down the Wight Knight puts him technically on the wrong track, but really, when an undead BlackKnight shows up, demands to take your daughter away, and when you send your soldiers to defeat him and he beats them ''all'' in battle, how would you respond?
609* TheGoodKing: While he's stubborn about his decisions and jumps to conclusions, he's doing his best for his daughter and his people.
610* NotNowKiddo: Once he's come to a decision, he'll stick stubbornly to it, no matter how much it vexes Simona.
611* OnlySaneMan: [[spoiler: Despite his approach to the whole Wight Knight fiasco, he keeps his head much better than Simona does during the subsequent Yore fiasco]].
612
613!!Princess Simona (Fione)
614The well-loved princess of Stornway, and target of the Wight Knight. Unlike her father, Princess Simona thinks that he could actually be ''reasoned'' with, if she just had the chance... But her father certainly won't permit that!
615----
616* GoMadFromTheRevelation: [[spoiler: She does ''not'' take learning the truth of Brigadoom's destruction well. Thankfully, she gets better after Yore's defeat]].
617* IdenticalGrandson: [[spoiler: She's identical to the Wight Knight's beloved Princess Mona, possibly even her reincarnation, which she uses to help him late in his arc]].
618%%* OjouRinglets
619%%* PimpedOutDress
620* RebelliousPrincess: A well-mannered and polite one, mind you, but she's got no intention to heed her father's wishes.
621* WellIntentionedExtremist: [[spoiler: Tries to atone for her ancestor's part in the destruction of Brigadoom by freeing Yore and asking him to restore it to its former glory... and in exchange, destroy Stornway instead. Citizens and all]].
622
623!Zere
624!!Alanna and Petra
625A pair of elderly women who have been friends for most of their lives. Alanna used to work in Castle Stornway as Princess Simona's maid. Their first contribution to the story is to sing a nursery-rhyme relating the tale of the White Knight.
626----
627* AbsenceMakesTheHeartGoYonder: [[spoiler:Petra used to be in love with a stone-cutter named Mason. To be fair, she waited 10 years before getting fed up and marrying someone else]].
628* ChekhovsGunman: Petra has a part to play later in the story after her first appearance.
629* IWillWaitForYou: [[spoiler: At first, but no one can be expected to wait as long as she did]].
630
631!Coffinwell
632!!Doctor Phlegming
633The resident doctor, Phlegming is great at all forms of research and studying... it's ''people'' that he struggles with. The only one he really cares for is his wife, Catarrhina; everyone else gets shut out while he focuses on whatever topic has currently arrested his attention. It doesn't help that the mayor seriously hates him for taking his precious daughter away.
634----
635* EscortMission: [[spoiler:The hero and their party must escort him to the center of the Quarantomb where he fixes the pot that seals the Ragin' Contagion]].
636* HeroicBSOD: [[spoiler: Catarrhina's death does ''not'' do him well]].
637%%* {{Hikikomori}}
638* ItsAllAboutMe: The only parts of the outside world he hasn't shut out are Catarrhina and his one-ups-manship competition with his father-in-law.
639%%* LonersAreFreaks
640* NoSocialSkills: Although he did get married, he has a hard time talking with other people.
641%%* PunnyName
642* TookALevelInCheerfulness: [[spoiler: After the hero help with cope with his wife's death, he becomes more extroverted and more affable with the townsfolk.]]
643
644!!Catarrhina Phlegming
645The doctor's lovely young wife, and the only one in town capable of getting his attention... and even she struggles in that area sometimes. Despite this, she remains deeply devoted to him; her greatest wish is to help him learn how to connect with others and for him to get the respect she feels he deserves.
646----
647* {{Expy}}: Looks surprisingly like [[Franchise/TouhouProject Hina Kagiyama]], right down to the same hair color and a similar style of dress.
648* IncurableCoughOfDeath: [[spoiler:Sadly, she does not get better]].
649* MoralityPet: [[spoiler:Inverted, as it is actually her death that helps to open Phlegming's eyes]].
650* PunnyName: "[[http://en.wikipedia.org/wiki/Catarrh Catarrh]]" is mucus membrane swelling caused by a cold or other infections.
651%%* HouseWife
652* WomenAreWiser: She's busy trying to forge peace between her husband and father, who are bitter and almost estranged.
653
654!!Mayor Laria
655The leader of Coffinwell, he has been struggling to deal with two major problems: first, the outbreak of a strange disease in town. Second, coping with his distasteful son-in-law, whom he absolutely ''despises''.
656----
657* DotingParent: Absolutely adores his daughter. Not so much his son-in-law.
658* PunnyName: 'Mayor Laria'. 'Malaria'.
659* WomenAreWiser: Both his wife and daughter are working to reconcile him with his son-in-law.
660
661!Alltrades Abbey
662!!Abbott Jack (The Priest of Dharma)
663The heart and soul of Alltrades Abbey. This elderly priest has the power to help others change their profession, becoming whatever they wish to be with the blessings of the Almighty. However, when the hero arrives, the Abbey is in upheaval, for the Abbot is absent from affairs.
664
665%%Log all information on his interaction with the Fygg under Master of Nu'un below.
666----
667* CoolOldGuy: This old man will gladly help change your vocation at will after you save him.
668%%* GoodShepherd
669* LegacyCharacter: This is not the first appearance of Alltrades Abbey, though it is the first time its head priest has been so important to the plot.
670* PunnyName: "JackOfAlltrades"
671
672!Port Llaffan
673!!Jona Jones (Origa)
674A recently orphaned girl who has discovered the ability to summon Lleviathan. While this has helped the port survive the recent hardships, she fears that they have grown entirely too reliant on the whale's bounty and have begun neglecting their work.
675----
676%%* GirlishPigtails
677* {{Hypocrite}}: While Jona rightfully objects to the villagers sponging off of the Leviathan (and exploiting her to do so), the villagers are fairly justified in not wanting to go back to their former livelihood -- deep-sea fishing is consistently rated [[http://www.poynter.org/latest-news/als-morning-meeting/104712/commercial-fishing-one-of-the-most-dangerous-jobs-in-the-u-s/ one of the most dangerous]] [[http://news.bbc.co.uk/2/hi/health/2195847.stm jobs in the world]], so you can hardly blame the villagers for wanting to give it up. It doesn't help that she's a little girl and hasn't really participated in her village's hardship. (To be fair, she starts working by weaving nets along with the other villagers as the arc concludes).
678* MeaningfulName: [[Literature/TheBible Jonah and the Whale]]
679* NiceGirl: She's friendly with the Hero at the very start and wants to make an honest living for herself.
680* UnwittingPawn: Averted. She knows that the villagers are using her apparent connection with the whale, and certainly doesn't like it, but goes along with it anyway for a while.
681
682!!Mayor Bryce
683The head of Port Llaffan, more concerned with personal gain than what's best for the town. Very interested in exploiting Jona's ability to its fullest.
684----
685* AngstComa: [[spoiler: After learning the Awful Truth behind Lleviathan]].
686* BitchInSheepsClothing: Acts sweet towards Jona, but deflects her concerns about overreliance on her powers with cold and cutting comments about her being useless otherwise.
687* FreudianExcuse: In the PlayableEpilogue. [[spoiler: His wife walked out on him and their child because she couldn't stand being poor, leading to an obsession with acquiring wealth]].
688%%* {{Greed}}
689* ItsAllAboutMe: Very self-absorbed. In a village that struggles with famine, he has a private fishing spot that he refuses to let anyone enter. If you talk to him, he immediately becomes outraged that you dared enter his private beach, [[spoiler: nevermind how the Lleviathan has just swallowed Jona and threatened him]].
690* {{Jerkass}}: He uses Jona to make himself richer and he acts rude towards the player.
691* MyGodWhatHaveIDone: [[spoiler:What causes his Angst Coma]].
692
693!!Bryson (Toto)
694The mayor's young son. Unlike his father, he genuinely cares about Jona and only wants her to be happy.
695----
696* MeaningfulName: He's the ''son'' of Mayor ''Bry''ce. It's another hint as to how self-serving his father is.
697* MissingMom: Though a quest lets you bring him a letter from her, implying she's still alive.
698* NiceGuy: In contrast to his father, Bryson is an honest boy who tries to help the hero and Jona in anyway he can.
699
700!!Dylan Jones
701Jona's father, who was lost at sea during the earthquake. Still, Jona clings to the hope that he survived somehow and will return eventually.
702%%Tropes relating to his interaction with the Fygg should be logged under the Leviathan entry below.
703----
704* DisappearedDad: Jona's father was lost at sea during the earthquake.
705* GoneHorriblyRight: [[spoiler:He found a way to care for Jona after his death... but did so well that the rest of Llaffan started sponging off of the whale's bounty instead of working]].
706* HesJustHiding: In-universe, Jona hopes he survived his disappearance at sea.
707
708!The Heights of Loneliness
709!!Mason
710An elderly stonecutter who lives by himself, working on his greatest project...
711----
712* DidNotGetTheGirl: [[spoiler: In his long absence, Petra went and married another man]].
713* MeaningfulName: Well, of ''course'' a stoneworker is going to be named "Mason"...
714%%* PosthumousCharacter
715* PunnyName: Not quite for Mason, but check out the name of his eventual residence.
716
717!Bloomingdale
718!!Marion
719The daughter of the richest family in town. She struggled with a terminal illness all her life, but suddenly got better after coming into the possession of a golden fruit. She now spends her time showering people who please her with gifts. However, rumors are spreading, especially regarding her firing the entire staff and her sudden new personality.
720----
721* {{Cloudcuckoolander}}: Marion has a reputation for exceeding generosity, happily giving away pricey things in exchange for people becoming her friends.
722%%* TheIngenue
723* MoodSwinger: Should you displease her, she might very well explode at you. After the hero approaches, she flips out and separates herself from him.
724* NotQuiteDead: [[spoiler: She's attacked by Tyrantula and falls to the ground, only to get back up after the fight. Later, the credits suggest Marrionette somehow was restored to life after losing the powers of the Fygg; the mansion's nanny finds the doll to the real Marion's grave, despite the fact that the doll had been left in Marion's room at the end of her story]].
725* OhCrap: Upon seeing [[GuardianAngel the hero]], she surmises ''[[WhamLine he's come for Marion]]'', flips out and barricades herself in her inmost room.
726* PintsizedPowerhouse: [[spoiler: Marion pulls apart the bars of a jail cell she ends up in -- big clue that's she more than just a little girl]].
727* PunnyName: Marion has a life-sized doll of herself named - wait for it - ''Marionette''.
728* TheReveal: [[spoiler:Marion has been DeadAllAlong, even before the hero reaches Bloomingdale. The Marion we meet is Marionette, her favorite doll that was brought to life by the power of a Fygg]].
729* {{Tsundere}}: Usually very ''dere-dere'', but when those mood swings kick in...
730* UnclePennybags: She's responsible for furnishing the heroes with a ship.
731
732!!Randolph
733A retired toymaker who designed a special doll to keep Marion company. After she lost her family, he became the only one capable of drawing her out of her worst mood swings.
734----
735* CloudCuckoolandersMinder: Downplayed. Again, he's the only one capable of dealing with Marion after the girl flips out.
736
737!!F.I.C.K.O.
738The Federation of Incredibly Cunnin' Kidnappers Organization, masterminds o' purloinin' all the best baubles... okay, not really. A pair of crooks first seen hanging around Bloomingdale who manage to kidnap Marion and hold her for ransom. After reading their ransom note, the hero goes off to ''The Bad Cave'', where F.I.C.K.O.'s head meets them and quite charmingly begins negotiations, only for things to go south when Marion goes off on her own into the deepest parts of the cave.
739----
740* AffablyEvil: One gets the impression that their only real malice is the idea that they should succeed through kidnapping rich girls.
741* DepartmentOfRedundancyDepartment: It's a Federation Organization of two Incredibly Cunnin' Kidnappers.
742* ExactlyWhatItSaysOnTheTin: Played straight with their hideout, The Bad Cave. Averted with their organization name, though clearly the boys would ''like'' it to be true.
743* FunWithAcronyms: Again, the Federation of Incredibly Cunnin' Kidnappers Organization.
744* GoldfishPoopGang: Both kidnappers are incompetent to the point where they don't even come off as threatening.
745* HarmlessVillain: They never pose any real threat, even to Marion.
746* IneffectualSympatheticVillain: They attempt to be strong crooks, but come off as too pathetic to be intimidating.
747* PokeThePoodle: While they do, technically, ''succeed'' at their kidnapping attempt, the gravity of their actions is mitigated by the fact that they're hopelessly out of their league.
748%%* StupidCrooks
749
750!Gleeba
751!!Queen Voluptua (Ulysses)
752-->"I'm sure you won't mind the fruit you've been searching for [[SarcasmMode being sacrificed for such a noble cause.]]"
753
754The beautiful and haughty [[StealthPun queen of Gleeba]], who spends her time lounging in the exquisite baths that actually drain a great deal of her country's reservoir. Appearing only before the hero after they discover her precious misplaced pet, the little lizard Lord Drak, she learns they seek the Fygg that has come into her possession, but rather than present them with the fruit, she spitefully denies it to them and slices it to pieces for her bathwater.
755----
756* AssholeVictim: [[spoiler:Once Drak kidnaps her, her personal guards don't seem to care much, and if you confront one of them about it, she'll note the information and continue to stand in place. Some of her maids even say she had it coming.]]
757* BreakTheHaughty: She gets kidnapped by the Grand Lizzier and dragged into the Plumbed Depths.
758* BrokenBird: She's rather aggressive in her bitterness.
759* CharacterDevelopment: [[spoiler:Once she realizes that there actually are people who care about her, she cleans up her act and becomes a fairminded ruler]].
760* DisappearedDad: King Aqueus, the [[PunnyName High Drator]], was a famed king, but had little time for his daughter. [[spoiler: His ghost appears in the Plumbed Depths, where he pleads with the hero to help his kidnapped daughter]].
761* FreudianExcuse: Because her legendary father was never able to spend time with her when he was alive, she grew up believing the only one she could rely on was herself, and thus became selfish and hedonistic.
762* GodSaveUsFromTheQueen: Downplayed. The citizens are less than thrilled with her, but she's certainly not malevolent.
763* TheHighQueen: [[spoiler:Subverted at first, but played straight once she's saved from the fygg-controlled Drak. She becomes a better ruler once the player helps her out.]]
764* IfItsYouItsOkay: Not related to orientation, but [[spoiler:after she cleans up her act, she opens her private baths... but only to women. The only ''man'' allowed in would be the player character (assuming you designed him to be male), but none of the guests or staff are really happy about it]].
765* ItsAllAboutMe: Vain and pompous, Voluptua fairly obviously disdains her servants and people.
766* KickTheDog: When she learns the hero wants the fygg, she decides to rub their face in the fact that she's going to use it in her bath.
767* MeaningfulName: While it doesn't show on her in-game model, Voluptua's [[http://i.imgur.com/MiVXiVV.jpg official art]] shows she's actually pretty curvy.
768%%* MsFanservice
769* NiceToTheWaiter: Averted then played straight. She abuses the staff regularly, and ''fires'' Misslei after deciding Lord Drak disappeared because she was abusing him. [[spoiler:After the Hero helps her out, she starts to treat her servants better.]]
770* ReasonableAuthorityFigure: [[spoiler:After her Character Development]].
771* SpoiledBrat: She abuses her staff and hogs all the bath water for herself. [[spoiler: Fortunately, she gets better after the hero saves her.]]
772* TookALevelInKindness: [[spoiler: Starts off as a snobby queen, but acts nicer after being rescued from The Grand Lizzier.]]
773
774!!His Dryness, Lord Drak
775Queen Voluptua's beloved pet. Causes some pretty big problems for such a little lizard.
776%%Again, please list the appropriate tropes under The Grand Lizzier's entry.
777----
778* IconicItem: The pink ribbon tied in a bow around his neck.
779* MoralityPet: Drak is the one person in all the world for whom Voluptua holds affection. [[spoiler: It happens to be mutual]].
780* OnlyFriend: Which is really kind of sad.
781
782!!Misslei
783One of Queen Voluptua's handmaidens, and a constant target of Voluptua's abuse. Has the patience of a saint.
784----
785* {{Determinator}}: [[spoiler: Even after getting fired by Voluptua, she still tries to help her after hearing how lonely Voluptua really is.]]
786* PunnyName: Misslei mislays Lord Drak.
787
788!Batsureg
789!!Batzorig
790The quiet and timid son of the village chief Batkhaan. His father urges him to man up and slay the beast harassing the village, but he refuses.
791----
792* HiddenDepths: [[spoiler: He's using obfuscating stupidity to disguise his plans; he also counts as the So-Called Coward]].
793* MissingMom: His mother died when he was young.
794* MommasBoy: He appeared to take his mother's death particularly hard.
795* MonsterProtectionRacket: [[spoiler: Inverted -- the beast harassing the village is actually his ally and friend; Batzorig is using the attacks to try and unmask Sarantsatsral]].
796* TheSoCalledCoward: He acts afraid when a Badboon attacks the village. [[spoiler: Yet it's later revealed that the Badboon was really his friend Koonbish who was actually targeting Sarantsatsral. Batzorig was using a cowardly facade to try and hide his true intentions.]]
797* WiseBeyondHisYears: [[spoiler: Despite being a kid, he eventually proves to be an even more effective ruler than his dad after exposing Sarantsatsral's true colors.]]
798
799!!Batkhaan
800The village chief of Batsureg, struggling to deal with his cowardly son and perhaps more than slightly enamored with the wise-woman Sarantsatsral.
801----
802* MyGodWhatHaveIDone: [[spoiler: When the whole Sarantsatsral affair comes to ahead, he realizes how badly he screwed up]].
803
804!!Sarantsatsral
805A mysterious and beautiful wise-woman that appeared to advise Batkhaan, the chief of Batsureg. The nomads are divided as to whether they trust this newcomer or not.
806%% All tropes related to her true nature would probably best be listed under Larstastnaras below.
807----
808* ImpracticallyFancyOutfit: Living on the plains, the rest of the village of Batsureg wear heavy clothes, while Sarantstsral dresses {{Stripperiffic}}ally; her official art depicts her wearing ''high-heel sandals''.
809* InTheHood: Carries a mantle draped over her head and shoulders.
810* MsFanservice: Not quite as glamorously as Voluptua, but when a lady as beautiful as Sarantsatsral shows up, nobody's surprised that a widower like Batkhaan gets a little distracted.
811* SdrawkcabAlias: [[spoiler: Her true form's name is Larstastnaras]].
812
813!Swinedimples Academy
814!!Fred
815A troublemaking student who has recently seen his gang start to get whittled down by mysterious disappearances. Despite this, though, he claims that he isn't the least bit frightened, and doesn't believe any of the rumors about ''why'' they've gone missing.
816----
817* CharacterDevelopment: He becomes much less of a trouble-maker after the events of his arc.
818* ShoutOut: [[Literature/HarryPotter His name]], combined with the name of the school.
819
820!Wormwood
821!!Wallace
822A young boy in the village who takes in and cares for the hero after they wash up on the Wormwood shore. It turns out that he's the only one in town that doesn't share the natural hatred for outsiders, making him the hero's only friend during their stay.
823----
824* NiceGuy: He's the only villager other than the nun in the church in Wormwood that shows kindness towards outsiders.
825* OnlyFriend: For the hero during the Wormwood plot.
826* PunnyName: Wallace of Wormwood isn't much of a PunnyName directly, but his father, Mayor Stan Doffish, has a good one.
827
828!Realm of the Almighty
829!!Grand Architect Zenus
830The God of the world, commonly referred to as the Almighty. He charged the Celestrians with gathering enough Benevolessence so that Yggdrasil can bloom, promising to reward them with ascension to his realm. However, once events take a turn for the worse at the beginning of the game, Apus Major finds out that Zenus appears to have disappeared.
831----
832* CreatorBacklash: InUniverse. [[spoiler: In ages past, Zenus was ferociously dismayed that the wicked had come to represent so much of mortal-kind, and only tolerates mortals now for his daughter's sake. If he'd had his way, he'd wipe them out altogether]].
833* CrystalDragonJesus: Subtly. [[spoiler: His attempt to wipe out the mortals is not only recalls Zeus' wrath at the {{Pride}} of humanity, but also the story of God wiping (most of) humanity from the face of the earth with a flood as told in ''Literature/TheBible'']].
834* HaveYouSeenMyGod: While the Celestrians are under the impression that their duties are Zenus' orders, Apus Major grows worried when Zenus stops answering his calls, so to speak. Stella can't seem to raise his attention, either. [[spoiler: When the hero, Apus Major, and the Starflight Express crew finally make it to the Realm of the Almighty, they discover it to be empty with a disturbingly large hole smashed through the center of an empty throne room]].
835* JerkassGod: [[spoiler: He views the mortals as weak and worthless and tries to eradicate them all.]]
836* MonsterProgenitor: Before he tried his hand at eradicating the mortals, he created various monsters to do the job, such as Alyphns, Pale Whales, and Nodoph. Out of those three, Nodoph was the only one to turn good, because he was soothed by Serena, who wanted him to help her find Corvus, since the Alyphns and Pale Whales remain monsters throughout the entire game, if not the series, with the former reappearing from ''Joker 2 Professional'' onwards, while the Pale Whale reappears from ''Super Light'' onwards.
837* PiecesOfGod: [[spoiler: The massive attack at the start of the game reached all the way to the Realm of the Almighty, and it shattered him into the ten major Grotto bosses... or at least [[BigBad Corvus]] thinks so. The Grotto bosses themselves suggest that they and the myriad Grottoes exist because Zenus is having a cosmic FreakOut over his daughter and the mortals]].
838* WalkingSpoiler: Any mention of him is bound to spoil the game's story.
839
840!!Celestria (Celesia)
841Daughter of Zenus, and a powerful goddess in her own right.
842----
843* AndIMustScream: [[spoiler: A rare voluntary, non-screaming example]].
844* CrystalDragonJesus: Celestria's relationship with Zenus is quite similar to Athena and Zeus of Myth/ClassicalMythology, but Celestria's omnibenevolence [[spoiler:and serving as the TopGod following her father]] are both evocative of UsefulNotes/{{Jesus}} Christ. [[spoiler:She even sacrifices herself for the sake of humanity and later returns after disappearing]].
845* HairOfGoldHeartOfGold: [[spoiler: Her human form reveals her to have blonde hair to reflect her pure heart.]]
846* ManBehindTheMan: [[spoiler:300 years ago, in order to dissuade her father from hitting the ResetButton, she willingly transformed herself into the tree of life, Yggdrasil, claiming that she would remain this way until her Fyggs bloomed, at which point humanity would prove their worth. Eventually, the Hero's actions cause her to awaken as promised, and after Corvus' defeat, she serves as the new goddess of the world in her father's absence]].
847* MrExposition: Celestria reveals a fair bit of the game's {{Backstory}} and plot for the audience.
848* SealedGoodInACan: [[spoiler: She's actually the true form of the World Tree, Yggdrasil]].
849* WalkingSpoiler: Celestria doesn't show up for a good while
850* VirginInAWhiteDress: Celestria is the benevolent and unwed daughter of Zenus, and her dress is white, though it is wreathed in a good deal of purple, too.
851
852[[/folder]]
853
854[[folder: Villains and Major Monsters]]
855
856!Hexagoon
857[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___hexagoon_0.png]]
858----
859* BossInMooksClothing: The Hexagoon's UndergroundMonkey variant is the Octagoon, a high-level Grotto monster. Technically leagues beyond the Hexagoon in terms of power, by that point in the game, the Octagoon is actually just a mook.
860* ImAHumanitarian: While it normally feeds on rocks and boulders, its bestiary entry indicates it also preys on travelers through the Hexagon.
861* PunnyName: The Hexagoon haunts the Hexagon.
862* RhinoRampage: This thing's a mixture of rhino and ram. Bad news all around.
863* ShockwaveStomp: Can jump up and stomp on the ground causing rubble to hit the player.
864
865!The Wight Knight
866[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___wight_knight_8.png]]
867An undead horseman who has begun terrorizing Loch Storn, defeating all of the soldiers sent after him and demanding to see the princess. Yet despite his fearsome appearance, his reign of terror appears to be merely that, without the usual accompaniment of death and destruction. What drives him, then, to such actions...?
868----
869%%* BlackKnight
870* BrainwashedAndCrazy: [[spoiler:Mostly averted, but Morag inflicts this on him to create her ideal Black Knight -- he was originally a Knight in Shining Armor]].
871* JoustingLance: His main weapon is a lance, which is used to perform Multithrust.
872* LadyAndKnight: [[spoiler:He's actually a White Knight, but his Bright Lady is long dead and his Black Lady brainwashed him into becoming her Black Knight]].
873* OneManArmy: Again, he defeated Stornway's entire military.
874* PunnyName: On White Knight.
875%%* RedEyesTakeWarning
876* ReforgedIntoAMinion: [[spoiler: Of Morag's. When he learns of this, he becomes a Reluctant Monster]].
877* ResurrectedRomance: [[spoiler: With Princess Mona, a former royal of Stornway, whom he mistakes Simona for]].
878* TimeAbyss: [[spoiler: While he's aware he is undead, he initially doesn't realize it's been centuries since his time. When he does realize this, he doesn't take it well.]]
879* TragicMonster: [[spoiler:He was just a normal knight with a wedding vow to the Princess of Brigadoom until Morag cursed him.]]
880* TheUndead: A death knight.
881* WakeUpCallBoss: The Wight Knight is meant to demonstrate the need of a four-man party.
882* WalkingSpoiler: A lot of his backstory is really secret.
883* YourPrincessIsInAnotherCastle: [[spoiler:The Wight Knight incident transitions directly into the Brigadoom affair]].
884
885!Morag
886[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___morag_7.png]]
887A witch that lives in the ruins of Brigadoom and claims that the Wight Knight is her love.
888----
889* AnIcePerson: Casts Crack in battle.
890* BreakTheHaughty: She's initially full of herself when facing the Wight Knight and the Hero, though upon finding out they're immune to her curses [[spoiler:because of their still-existing Celestrain powers]], she's enraged and vows to hurt their pretty face in battle, though she loses.
891* DegradedBoss: Her design is later used for the Canibelles encountered in the post game.
892* EvilGloating: Morag boasts that [[UnderestimatingBadassery the Hero would fall just as easily to her curse just like the Wight Knight]]. [[spoiler:Unfortunately for her, their Celestrain powers prevent that curse from working.]]
893* {{Expy}}: Bears a strong resemblance to Ultimecia, the main villain of VideoGame/FinalFantasyVIII.
894%%* FemmeFatale
895%%* LadyInRed
896* MythologyGag: She does the once-a-game "Puff-Puff" gag (in this case, seducing your party members and making them lose a turn). A young girl in the Iluugazar Plains does it also. [[spoiler:...But with sheep.]]
897* NavelDeepNeckline: Her dress is cut down from the top showing off the sides of her bust and her navel.
898* OurDemonsAreDifferent: She has wings and a tail and... ''grasping claw-tentacles''. Also has some moderate undertones of HotAsHell.
899* RedEyesTakeWarning: Her eyes can cause sleepiness, paralysis, and can even brainwash mortals.
900* SealedEvilInACan: [[spoiler:She sealed herself and the Wight Knight away, but the earthquake broke the seal.]]
901* StalkerWithACrush: [[spoiler:Towards the Wight Knight, whom she brainwashed into her service.]]
902* {{Yandere}}: [[spoiler:For the White Knight, calling him her "one true love". When the Hero shows up, she accuses them of trying to steal from him and fights them. Though she loses, she taunts him that Mona already died and he'll have to walk alone in despair.]]
903
904!The Ragin' Contagion
905[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___ragin27_contagion_7.png]]
906----
907* DegradedBoss: Similar monsters to this sickness, Scarlet Fevers and the Uncommon Colds are normal enemies in the post game, with one Scarlet Fever being encountered in Brigadoom.
908* EldritchAbomination: It's a living ''illness'' [[spoiler:created by the Gittish Empire to seal King Godfrey's soul in the Quarantomb]].
909* FourIsDeath: The Ragin' Contagion is the fourth boss in the game, and [[spoiler:manages to kill a present day character, despite defeat and being resealed.]]
910* PosthumousVillainVictory: [[spoiler:Despite being resealed, the illness it spreads kills Catarrhina just when the Hero and Dr. Phlegming return to Coffinwell.]]
911* PunnyName: No, you do not want to be around a ragin' contagion, or even a ragin' Cajun contagion.
912* SealedEvilInACan: The recent earthquake broke the pot the Ragin' Contagion had been sealed in, allowing it to spread illness once again. Besides the Contagion itself, his Bestiary entry implies that it was sealed in the Quarantomb to seal something away... [[{{Foreshadowing}} and there's an amnesiac ghost wandering around the inmost room]].
913%%* SublimeRhyme: His name.
914* WakeUpCallBoss: The Ragin' Contagion makes heavy use of StatusEffects in a way not seen until his appearance.
915* WalkingWasteland: Downplayed. The Ragin' Contagion is "the very essence of illness" and makes citizens of the town of Coffinwell ill, but appears to have no effect on the local wildlife. Justified, since the ''illness'' it spreads is actually a curse that nonetheless has all the hallmarkings of a disease from olden times.
916
917!Master of Nu'un
918[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___master_of_nuun_5.png]]
919----
920* BewareMyStingerTail: He has one, but doesn't use it in battle.
921* BlowYouAway: Casts Woosh, which can potentially go haywire.
922* {{Expy}}: There are a few traces in his design of ''Anime/DragonBallZ'''s Cell, especially given his stinger tail.
923* ManaDrain: Casts Drain Magic to steal one enemy's MP as his own.
924* PunnyName: Answering Jack of Alltrades. [[spoiler: His Bestiary entry indicates he toyed with "High Jack" and "Jackrilege" before settling on Master of Nu'un]].
925* ShockAndAwe: Uses Lightning to hit all enemies.
926* SpikesOfVillainy: Has 2 spikes on his wrists and a spiked tail.
927* StatusBuff: Casts Buff to increase his DEF.
928* TragicMonster: [[spoiler: Jack of Alltrades was overcome by the power of the Fygg, which turned him into the Master of Nu'un]].
929
930!Lleviathan
931[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/images_1_5814.jpeg]]
932----
933* DegradedBoss: Monsters identical to Lleviathan, Stale Whales and Pale Whales, are encountered in the post game Grottoes, with the Pale Whales being the first [[AquaticMook aquatic monster]] the Great Architect Zenus placed in the oceans in the days of creation.
934* GiantWallOfWateryDoom: Can throw a giant wave from the ocean to attack the party in the form of Tidal Wave.
935* LordOfTheOcean: It's often called upon to bring fish for the folk at Port Llafan when Jona prays to him.
936* PunnyName: The two Lls in his name reflect the town of Port Llafan.
937* SeaMonster: It's a big fish monster that's also godlike.
938* TailSlap: Party Pooper, which it uses to attack the party with its tail.
939
940!Garth Goyle
941[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___garth_goyle_3.png]]
942----
943* DegradedBoss: Subverted with Garth, since monsters based on him, the Sculptrices, Aggrosculptures, Grrrgoyles, and Sculpture Vultures, have been around since ''VideoGame/DragonQuestVI'' for the former three and ''VideoGame/DragonQuestVII'' for the latter, while reappearing in this game.
944* GuardianEntity: For the Heights of Loneliness.
945* PunnyName: Garth Goyle the Gargoyle.
946
947!Tyrantula
948[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___tyrantula_6.png]]
949----
950* DegradedBoss: Monsters based on this spider, Widow's Piques and Cyber Spiders, are enemies encountered in the post game, with the latter being weapons created by the Gittish Empire.
951* GiantSpaceFleaFromNowhere: She shows up to serve as the boss of the Marion story arc.
952* ImAHumanitarian: She supposedly feeds travellers to her "clutch of countless eggs".
953%%* MonsterIsAMommy
954* PunnyName: It's a tyrant tarantula.
955* ShoutOut: Possibly to Shelob of ''Literature/TheLordOfTheRings''.
956
957!The Grand Lizzier
958[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___grand_lizzier_2.png]]
959->''"My llluscious Voluptua. Now I have you alll to my selllf, I can telll you how lllong I have llloved you..."''
960
961This monster appears in Gleeba and absconds with Princess Voluptua into the sewers beneath her private baths, having some very specific ideas about what it wants from her.
962----
963* BossInMooksClothing: It's introduced early enough for its UndergroundMonkey variants to both be significantly stronger than it.
964* BreathWeapon: Breathes [[PlayingWithFire Flame Breath]] in battle.
965* FreudianExcuse: [[spoiler:He believed that no one other than him cared for Voluptua, and so sought to use a Fygg to become mortal and spirit her away in order to be with her]].
966* {{Gonk}}: Compare this hulking, obese lizard monster with [[MsFanservice the woman it wants to seduce]].
967* IHaveYouNowMyPretty: Kidnaps Voluptua in order to, er, embark on the relationship with her that he always wanted to. That said, he's under the impression that he's a "mortal" like her.
968* InterspeciesRomance: He was always fond of Voluptua, [[spoiler:even as a mere lizard]].
969* JackassGenie: [[spoiler:He claims he wished to turn ''mortal'', but the Fygg seems to have interpreted his wish as wanting to take Voluptua for his own, and inflicted a FaceMonsterTurn on him]].
970* MightyRoar: Bellows out a War Cry to try and stun the party.
971* MorphicResonance: [[spoiler:Even as a monster, it still has its bow]].
972* OneWingedAngel: [[spoiler:Of Lord Drak]].
973* PowerGivesYouWings: Not that they do him much good.
974* PunnyName: Of Grand Vizier, though he's not exactly serving any bureaucratic position, here.
975* SssssnakeTalk: He has ''Lllizard Talllk.''
976* TragicMonster: He wanted to become a mortal, but was turned into a Drakularge instead.
977* WrongGenreSavvy: Believes that the Fygg turned him into a regular mortal.
978
979!Larstastnaras
980[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___larstastnaras.png]]
981----
982* DefeatMeansFriendship: [[spoiler: After losing the power of the Fygg, Batzorig arranges for her to befriend his Badboon friend]].
983* FromNobodyToNightmare: "She was once a run-of-the-mill nobody of a monster, but found a fygg and her fortunes changed for the fatter."
984* {{Gonk}}: Another beautiful woman - hideous obese creature juxtaposition.
985* KarmaHoudini: [[spoiler: Averted. Her punishment for trying to kill Batzorig and take over the Plains is... to be friends with Batzorig's pet Badboon, but not until after the main character hunts her down and brings the hurt]].
986* MagicStaff: Her main weapon is a staff that can cast Boom as well as a few buffs and status effects.
987* ManipulativeBitch: [[spoiler: Tried to take control of the plains by bending Batkhaan's ear]].
988* SdrawkcabAlias: [[spoiler: Of Sarantsatsral]].
989* ThisWasHisTrueForm: [[spoiler: Of the beautiful wise-woman Sarantsatsral, while her true true form is a Slugger]].
990* TokenMinority: [[spoiler:Given that her true form was a Slugger, it shows that even monsters can transformed by Fyggs, an effect that would later happen with 3 Slimes in ''VideoGame/DragonQuestXI'''s Tickington sidequest]].
991%%* WalkingSpoiler
992
993!Dreadmaster
994[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___dreadmaster.png]]
995The ghost inhabiting the lowest levels of Swinedimples Academy, and the power behind the mysterious disappearances.
996----
997* MiserAdvisor: [[spoiler:His Bestiary entry suggests that his interest in the "wintery wastelands" where he built his academy may have been influenced by the cheap land prices]].
998%%* OurGhostsAreDifferent
999* ShoutOut: He's a ghost at ''[[Literature/HarryPotter Swinedimples Academy]]''.
1000* SternTeacher: An abusive teacher that kidnaps students, brings him down to his lair and forces them to sit through his lectures.
1001* ThrowTheBookAtThem: One of his attacks is to smash his book over somebody's head with Double Trouble.
1002
1003!Gadrongo
1004[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___gadrongo.png]]
1005----
1006* GuardianEntity: Guards the Wyrmlight Bow and challenges the hero to a battle to see if they're worthy of it.
1007* PokemonSpeak: Capable of communicating fluently, but it ends its brief statements with a mighty "Gah! Drrrong! Go!"
1008* SealedGoodInACan: Appears to break out of a statue that it had been sealed in, but it should be noted that other monsters of Gadrongo's "[[UndergroundMonkey type]]" are described as statues animated by spirits.
1009
1010!The Gittish Empire
1011----
1012* BackFromTheDead: The Gittish Empire was vanquished and destroyed 300 years ago... under mysterious circumstances.
1013* TheEmperor: King Godwyn, who murdered his father Godfrey out of simple impatience, even though [[spoiler: he was going to give the kingdom to him anyway.]]
1014* TheEmpire: One that formed out of what would later become Coffinwell in the present day.
1015* EvenEvilHasStandards: One ghost of a former Gittish soldier encountered in the Oubliette mentions that while he would fight and die for the Empire, he objected to them using the power of monsters. [[HeelFaceDoorSlam It goes as well as you expect]].
1016* OneWingedAngel: Bestiary entries suggest that the various members of the Gittish Empire received their monstrous forms [[CameBackWrong as a function of being brought back]].
1017* PunnyName: "[[{{Jerkass}} Git]]" + "British Empire".
1018* StandardEvilEmpireHierarchy:
1019** The Emperor: King Godwyn himself is the top dog of the whole Gittish Empire and is waiting like OrcusOnHisThrone to be confronted in the very center of Gittingham Palace. All the evil committed by the Empire is done at his bidding.
1020** The Right Hand: Goresby-Purvis is Godwyn's personal bodyguard and the second-toughest fighter in the Empire; he has no real interest in the activities of the Empire, but would definitely like to test his blade on fighters of sufficient skill.
1021** The Guard: Goreham-Hogg is TheBrute of the Empire and rules its nastiest prison, the Gortress, with an iron hoof.
1022** The General: Hootingham-Gore is the Empire's EvilGenius and organizes all their military maneuvers.
1023** TheManBehindTheMan: [[spoiler:Corvus, who is still technically imprisoned in the deepest pit of the palace dungeons, but who is overflowing with so much power that he was able to reanimate the entire Empire and send them off to do his bidding as if he didn't wipe them all out in the first place three hundred years ago. He's also a two-fer as the EvilCounterpart of TheHero]].
1024* ThemeNaming: The ''Triumgorate'' all have PunnyNames that include the word "gore" and some riff on their animal form.
1025* TheUndead: The vast majority of Gittish soldiers and subjects seem to be rotting zombies like Stenchcurions and possessed suits of armor like Lethal Armours and Bad Karmours. [[spoiler:It turns out that every member of the Empire has in actuality been DeadAllAlong]].
1026
1027!!Goreham-Hogg
1028[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix_goreham_hogg.png]]
1029A brutish pig monster who is in charge of the Gortress, the Gittish Empire's main prison facility.
1030----
1031* TheBrute: The Muscle of the group who was put in charge of the Gortress.
1032* DumbMuscle: Believes Hootingham made a mistake in admitting the Hero to the Gortress, since he's [[MetaphoricallyTrue not a Celestrian]] and should be put to work with the other prisoners. [[NiceJobFixingItVillain This comes back to bite him when the Hero meets Sterling and they organize a prison riot]].
1033* EnemySummoner: Summons either 3 Heavy Hoods or 3 Dead Residents with Prisoner Summon during his boss fight in ''Dragon Quest X'' via the Gortress.
1034* EpicFlail: Attacks with a massive flail as his main weapon, the skill being Iron Ball Helichopter. ''Dragon Quest X'' expands this to Iron Ball Dance and Iron Ball Throw.
1035* KillItWithFire: On the receiving end of this from Greygnarl 300 years in the past. [[spoiler:Remembering this is how he realizes he's been DeadAllAlong]].
1036%%* LargeAndInCharge
1037* MightyRoar: Not in his debut game, but Goreham has Total War Cry in ''VideoGame/DragonQuestX'' and other appearances to stun and damage all enemies in range.
1038* MookPromotion: He was initially a solider of the Empire, but got his current position for his outstanding UndyingLoyalty.
1039* PigMan: His resurrected form is that of a anthropomorphic pig with some FullBoarAction going on.
1040* PungeonMaster: He makes several pig puns during his dialogue, even thanking [[spoiler:Corvus]] for saving his bacon when faced at the Realm of the Mighty.
1041* ShockwaveStomp: Uses Pound to damage and knock down all enemies, in addition to shrinking them in ''Dragon Quest X''.
1042* SuspiciouslySimilarSubstitute: As a brutish military PigMan who wields an EpicFlail, Goreham-Hogg is quite similar to the Porker {{Mooks}} of ''VideoGame/DragonQuestVI''.
1043%%* WasOnceAMan
1044
1045!!Hootingham-Gore
1046[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___hootingham_gore.png]]
1047An owl-like monster who serves as the minister of the Gittish Empire. Devious and intelligent, he's clearly the brains of the Empire's operations.
1048----
1049* BadBoss: His first formal appearance has him obliterating a hapless Gittish Mook [[note]]Represented by a Fright Knight in battle[[/note]] with a dark spell attack.
1050* BlowYouAway: Casts Swoosh in his debut.
1051* EstablishingCharacterMoment: He drops by to see Aquila, who reports to him that the Fyggs were obtained. Pleased with the news, though questioning Aquila's loyalty, Hootingham tells Aquila that he's heading for Upover to have the Gittish Empire wipe out Greygnarl as payback for their defeat 300 years ago, before having Barbarus attack the Starflight Express as a demonstration of how fired up he is about hoomiliating him, showing his smugness and evil scheming.
1052* EvilGenius: The brains of the Triumgorate's operations who also attacks with powerful magic, and also suspects that Aquila is not really part of the Gittish Empire, [[spoiler:[[ProperlyParanoid which turns out to be well founded]] since he was planning to kill Godwyn to rescue Corvus]].
1053* FlunkyBoss: He's flanked by 2 Bad Karmours in most of his appearances, who will cast Kabuff and defend their master with Whipping Boy. Doubles as [[CallBack a reference to Blackmar's boss fight]] from ''Dragon Quest VI''.
1054%%* GeneralRipper
1055* {{Necromancer}}: His Bestiary entry claims that he resurrected Barbarus [[spoiler:using stolen celestial power]].
1056* OminousOwl: He resembles an owl and even makes a lot of Owl-related puns. ''Dragon Quest X'' even has him rotating his head like an actual owl.
1057* PlayingWithFire: Casts Frizzle and Kafrizz in his debut. ''VideoGame/DragonQuestX'' has him cast Godspeed Meragaia, which utilizes 3 Kafrizzs.
1058* SquishyWizard: Relies more on magic than on physical power.
1059* TheStarscream: [[spoiler:When fought in the Realm of the Mighty, he states that he intends to overthrow Corvus once he's through with you.]]
1060%%* WasOnceAMan
1061* VerbalTic: He is a devious owl hoo is determined to hoomiliate you! [[EvilLaugh Hoo hoo hoo!]]
1062
1063!!Goresby-Purvis
1064[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___goresby_purrvis.png]]
1065A Feline monster who serves as King Godwyn's second. He is a master swordsman, and is fiercely loyal to his patron.
1066----
1067* AffablyEvil: He's rather polite for being a lieutenant for the Gittish Empire.
1068* AnIcePerson: Attacks enemies with Kacrackle Slash.
1069* AntiVillain: Purrvis isn't quite as actively evil as the other members of the Empire. [[spoiler:In the postgame, he reappears as a ghost and requests that the hero calm the fury of King Godfrey's vengeful spirit]].
1070* BattleButler: To King Godwyn, and later [[spoiler:Corvus, though not by choice, since he remains loyal to the Gittish Empire]].
1071%%* BloodKnight
1072%%* CatsAreMean: Oh yes.
1073* TheDragon: As Godwyn's second-in-command.
1074* EvenEvilHasStandards: [[spoiler:He disapproved of Godwyn murdering his father.]]
1075* FriendlyEnemy: [[spoiler:Especially when he returns in the postgame as a ghost and requests that you calm Godfrey, treating you amiably the whole while.]]
1076* LightningBruiser: He can attack twice in a turn, can hit like a truck and has decent defense too.
1077%%* NobleDemon
1078%%* NobleTopEnforcer
1079* PlayingWithFire: Attacks his enemies with Flame Slash.
1080* PromotedToParent: ''VideoGame/DragonQuestTact'' has him adopt Purrcival and becomes his father, since the Tigercub is an orphan.
1081* UndyingLoyalty: [[spoiler:When Corvus resurrects him in the Realm of the Mighty, he refuses to fight for him, as his loyalty is to the Gittish Empire alone. He still fights you because he considers you the only opponent worth his time]].
1082%%* WasOnceAMan
1083* WorthyOpponent: He hoped to find one, which is why he joined the Gittish Empire and comes to consider the protagonist as this. This also extends to his reappearance in ''Dragon Quest Tact'' where he considers Carver to be a worthy sparing partner.
1084* VerbalTic: He tends to add a "purr" to certain words.
1085
1086!!King Godwyn
1087[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___king_godwyn___first_forme.png]][[caption-width-right:350:[[labelnote:Final Form]]https://static.tvtropes.org/pmwiki/pub/images/dqix_king_godwyn_second_form.png[[/labelnote]]]]
1088
1089The tyrannical ruler of the Gittish Empire, he seeks to use the power of the Fyggs to take over the world. Thought to have been defeated by Greygnarl 300 years ago, he and his Empire have somehow returned, and are more powerful than ever.
1090----
1091%%* AuthorityEqualsAsskicking
1092* BackFromTheDead: The Bestiary's not sharing the circumstances of his death, though.
1093* BigBad: Lord of the Gittish Empire, past and present, who wants to TakeOverTheWorld using the power of the Fyggs. If something nasty happened 300 years ago, chances are he had a hand in it. [[spoiler:Actually, no -- Corvus brought him back to be his tool]].
1094* ClimaxBoss: [[spoiler:He's actually kind of pushing it, since you fight him in the second-to-last dungeon]].
1095* {{Dracolich}}: [[spoiler:His final form is a skeletal dragon with a spear and shield.]]
1096* FauxAffablyEvil: When interacting with the Hero and Aquila, he speaks like a polite British gentleman, but is a pretty vile man who murdered his father out of impatience and captured Corvus to obtain celestial power for his army.
1097* HumansAreBastards: He and his entire Empire serve as a reminder of the depths humanity is capable of sinking to.
1098* LuckilyMyShieldWillProtectMe: His shield can block enemy attacks and spells during his boss fight.
1099* MagicStaff: Wields the Sceptre of Gitt in battle, which is obtained after defeating his final form.
1100* MutualKill: Even though he dies, Aquila dies not too long afterwards. [[spoiler:The player can fix that with the Prayer Pearl, which makes him mortal.]]
1101* OneWingedAngel: Although rather powerful, even in his base form.
1102* PlayingWithFire: Casts Kafrizz in both of his forms, it being the spell he uses to attack Aquila, in addition to breathing Inferno in his monster form.
1103* RoyalsWhoActuallyDoSomething: Thought admittedly, it may just be because you've slaughtered his defenses.
1104* SelfFulfillingProphecy: Fearing someone would eventually surpass his power, he had his armies capture Corvus at Wormwood Creak and torture him to powerup his army. By the time Corvus revives him, Godwyn is already surpassed by Corvus, though the former doesn't know it.
1105* SelfMadeOrphan: [[spoiler:He had Godfrey, his own father, murdered so that he could ascend to the throne... because he was too impatient to wait for his father to hand it over as he ''intended'' to]].
1106* SorcerousOverlord: His first form relies mostly on magic and other abilities, such as Kafrizz, Thin Air, and Specter Ball.
1107* StatusBuff: Casts Kabuff and Magic Barrier in his final form to increase his resistance against physical skills and magic spells.
1108* StatusBuffDispel: Uses Disruptive Wave in his final form.
1109* UnwittingPawn: [[spoiler:He never realizes that he was never in control like he thought, and that he was just one of Corvus' pawns.]]
1110* VillainRespect: He praises Aquila for pulling a FakeDefector stunt by presenting him with [[spoiler:fake Fyggs]] and trying to kill him to [[spoiler:free Corvus]].
1111* VillainousBreakdown: Attempts to kill the Hero in a fit of rage, though Aquila stops [[HeroicSacrifice him at the cost of his own life]].
1112* WasOnceAMan: [[spoiler:A very, ''very'' vile one, but still.]]
1113
1114!!Barbarus
1115[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___barbarus.png]]
1116An infamously powerful black dragon that sided with the Gittish Empire and fought with them against Greygnarl 300 years ago. Although defeated, he, like the Empire, has somehow returned even more powerful, and serves as the Gittish Empire's most powerful weapon, as well as a certain Celestrain's servant...
1117----
1118* BadassBoast: He gives one to Greygnarl during their battle, claiming he's far superior to the white dragon now. [[spoiler:He quickly proves that he's right.]]
1119* BalanceOfGoodAndEvil: The Bestiary entries for the two dragons suggest that Greygnarl and Barbarus formed a balance of Light and Darkness, but that Barbarus forgot the use and need of the balance. [[spoiler:This may be why Greygnarl returns as a Grotto Boss in the post game -- resetting the balance]].
1120* CameBackStrong: Barbarus confronts Greygnarl and decides to show off how much stronger he's become. [[spoiler:And suddenly Greygnarl finds himself dwarfed by his brother]].
1121* CastingAShadow: Casts Kazam and has Dark Breath, a [[BreathWeapon Breath Attack]] that does dark damage.
1122* CombinedEnergyAttack: Summons and launches a colossal EnergyBall of darkness at the town of Upover.
1123* CurbStompBattle: [[spoiler:His rematch with Greygnarl does ''not'' go well for the good guys....]]
1124* DarkIsEvil: He uses dark energy and even has a dark appearance that fits his appearance with the Gittish Empire.
1125* TheDragon: ''Literally''. [[spoiler:In actuality, he is the [[SecretKeeper only one aware of how Corvus resurrected the Gittish Empire]], and is loyal only to him]].
1126* DragonsUpTheYinYang: Bonus points for the white on black motif of the brothers.
1127* EvilTwin: He's the more evil brother to Greygnarl.
1128* KnowWhenToFoldEm: He retreats from bombarding the Gortress after getting hit by the Starflight Express, which was summoned by the whistle Sterling got back.
1129* MightyRoar: Uses War Cry to try and stun the party.
1130* PunnyName: Barbarus is barbaric.
1131* {{Roboteching}}: Near the end of the awesome dragon battle cutscene, Barbarus launches a barrage of dark energy lasers that all curve in Greygnarl's general direction.
1132* ShockAndAwe: Uses Lightning Storm in the Battle Road games.
1133* StatusInflictionAttack: Wave of Panic, which lowers the party's defence and agility in battle.
1134
1135!!Godfrey
1136[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix___king_godfrey.png]]
1137In the Quarantomb's innermost room is a monument to a nameless king. Within dwells an amnesiac ghost who just can't seem to remember anything.
1138----
1139* ChekhovsGunman: His spirit wanders the Quarantomb, and you first meet him after putting down the Ragin' Contagion.
1140* FreakOut: [[spoiler: He was originally quite happy to hand the kingdom down to his son... but he didn't take it well when he remembered how his impatient son had him ''murdered'']].
1141* GracefulLoser: [[spoiler:Compared to his son's defeat in the main story, he takes his loss in stride upon hearing that the Hero already defeated Godwyn, even thanking them for helping him remember his name.]]
1142* RoaringRampageOfRevenge: [[spoiler:After the Hero attains his Royal Seal from the Trauminator, King Godfrey recognizes it and resumes his normal form; he flies to Gittingham Palace to pick a bone with his bastard son... but when he flies to Gittingham Palace, Godwynn isn't there, so Godfrey starts to destroy the place and demand his son appear]].
1143* SealedEvilInACan: [[spoiler:The Ragin' Contagion's bestiary description implies that it was placed there to make sure that Godfrey stayed down for the count]].
1144* WalkingSpoiler: [[spoiler:Was once The Good King of the Gittish, back when it was actually based in what is now Coffinwell, only for his evil son Godwyn to murder and usurp him. His spirit was stripped of memory and placed within the Quarantomb, with the Ragin' Contagion installed to keep him there]].
1145
1146!!Stellestria
1147-->"Nameless maiden, may your soul rest in death, as it could not in life."
1148-->"Wicked Stellestria. May you be cursed for all eternity. May you be crushed without mercy."
1149
1150In Gleeba, the priests have historically prayed at the grave of a nameless maiden who is buried in the holy ground of Pluvi Isle. 300 years ago, a beautiful, haughty woman washed up on the shore of the desert, but no matter how much care she was given she would only utter curses and wish damnation on TheEmpire to the north. The nameless maiden, later learned to be named Stellestria, features in a series of DLC quests exploring her story.
1151----
1152* AffectionateNickname: [[spoiler: It's revealed that the Emperor called her "Stella"]].
1153* TheCorrupter: [[spoiler: Godfrey's. In her relevant quests, it's claimed that she's the one who drove the Empire into evil, going so far as to build the Goretress to imprison those who challenged her offenses]].
1154* {{Curse}}:
1155** The only thing the Gleeban priests know of her is the unending curses she produced until her dying day.
1156--->''"May the lands from which I was banished fall barren, and TheEmpire be engulfed in war and sorrow. May those who took arms against me be hounded for all eternity, and feel the pain of death ten thousand times over."''
1157** [[spoiler: The Ondor Cliffs north of Gleeba are dotted with graves -- these are the graves of Stellestria's enemies, and its suggested that each of the graves' epitaphs is a curse against Stellestria in turn, some of which are pretty powerful in their own right. The first one you read appears to have been scratched into the stone with ''claws'']].
1158* EvilCounterpart: The queen is one to Celestria, as suggested by her name and her relationship to the World Tree on Pluvi Isle. While she isn't quite a goddess, she was a leading figure in the EvilEmpire.
1159* {{Foreshadowing}}: Stellestria's name is first mentioned at the end of a DLC quest involving the Goretress Guerrillas. Number 9 recollects some of the Gittish soldiers mentioning her, [[spoiler: how they didn't know why she hadn't been brought back like the rest of them and how much better it would be if she had been]].
1160* GodSaveUsFromTheQueen: [[spoiler: Of the Gittish Empire, presumably Godfrey's wife]].
1161* ThePowerOfHate: [[spoiler: She might have this, given how her curses appear to have come to pass]].
1162* PunnyName: That her name is a portmanteau of Stella and Celestria is ''not'' a coincidence. For bonus points, it's a riff on the StellarName ThemeNaming.
1163* {{Reincarnation}}: [[spoiler: Stellestria's story first really kicks off when Stella sends you to collect an Yggdrasil bud from the world tree on Pluvi Isle; a disembodied voice interrupts you and presents you with the bud after referring to Stella as its "other self"... but see Stella's entry higher up]].
1164* WalkingSpoiler: She's the subject of a sequence of DLC quests related to the Starflight Express and Stella's backstory.
1165* WorldTree: Stellestria too has a special relationship to a World Tree--[[spoiler:she had the one on Pluvi Island burned to the ground on a whim. The thing you see on Pluvi Island is actually the tree's ghost, in the shadow of which she was buried]].
1166
1167[[/folder]]
1168
1169[[folder: Unmarked Final Boss Spoilers (WARNING! ...You 'ave been warned).]]
1170
1171!!Fallen Corvus
1172[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dqix_fallen_corvus.png]][[caption-width-right:350:[[labelnote:Final Form]]https://static.tvtropes.org/pmwiki/pub/images/dqix___corvus___second_forme.png[[/labelnote]]]]
1173
1174The embodiment of rage; a powerful demonic force of pure hatred. Seeks to destroy those he finds unworthy -- and he finds ''everyone'' unworthy. Hates humanity, the Almighty, the Celestrians... but possibly hates himself most of all.
1175----
1176* AGodAmI: Commands Barbarus to heed his god (i.e. ''himself'').
1177* AllYourPowersCombined: Eats all seven of the Fyggs to achieve his final form.
1178* AmazingTechnicolorBattlefield: His Realm of the Mighty is a warped and purpled parody of the tree of Yggdrasil, swollen with his incubator in the center of the trunk and surrounded by broken rainbows.
1179* AsskickingLeadsToLeadership: He jumps to the top of the Celestrian hierarchy by virtue of his ''sheer power'', which is why Apus Major can't confront him.
1180* TheBattleDidntCount: The second and third fights end this way. The second time, he realizes [[HumanityEnsues you have shed your Celestrian roots]], so he follows suit and retreats. The third time you defeat him, he utters "It...can't be!"... then decides to blow up the world anyway. It's Serena's last-minute arrival that finally brings him to an end.
1181* BeautyEqualsGoodness: When Corvus is sane and healthy, he appears in his youthful Bishounen form.
1182* BecameTheirOwnAntithesis: In addition to the obvious imagery of an angelic Celestrian making a demon of himself, Corvus was initially the most benevolent and favorable towards mortalkind among his people, but by the time he takes center stage, his drive to genocide every last one is even stronger than Zenus's.
1183* BeingTorturedMakesYouEvil: The Gittish Empire imprisoned, tortured, and experimented on him, which did no favors to his mental state. Even after the Gittish Empire fell, which is something he's heavily implied to have had a hand in, he spent 300 years suffering in their Oubliette.
1184* BlasphemousBoast: Takes the Realm of the ''Almighty'' and refashions it into his own little hell-hole, the Realm of the Mighty. For bonus points, the Realm of the Mighty is built in and around a massive tree, recalling Yggdrasil. And then there's the fact that he situates himself on the empty throne.
1185* BlowYouAway: Cast Kaswoosh in his initial FallenAngel form. ''[[VideoGame/DragonQuestTact Dragon Quest Tact]]'' can have him learn Dual Kaswoosh, a spell that casts 2 Kaswooshes at the same time.
1186* BreathWeapon: Breathes Burning Breath to paralyze enemies, as well as Dark Breath, an attack previously used by Barbarus, in addition to [[AnIcePerson Freezing Blizzard]].
1187* BrokenAngel: When he first fell to Wormwood Creek, he lost his halo. After 300 years in TheOubliette of the Gittish Empire, he looks ''much worse''.
1188* ButThouMust:
1189** ''Weaponized''. Tortured and mangled as he is, Corvus is still the most powerful Celestrian, and as such can exploit the Celestrian authority structure against the hero, whom he forbids to act against him. The hero gets around this by [[HumanityEnsues becoming mortal]].
1190** Earlier, the Hero happens upon Corvus imprisoned in the inmost chamber of the Oubliette. [[DownplayedTrope You can decline to release him and walk away]], but the game won't move forward until you do.
1191* DarkReprise: His final battle theme plays a minor version of the series main theme.
1192* DidYouJustPunchOutCthulhu: He killed the Grand Architect Zenus while still imprisoned in the Oubliette, which, admittedly, is pretty badass.
1193* EasilyForgiven: With shades of Karma Houdini. Corvus gets off remarkably lightly for his actions, though his personal guilt is mitigated greatly by heartbreak, torture, and madness. All in all, he attacked the Observatory, scattered the Fyggs, revived the Gittish Empire, attacked the Realm of the Almighty, and quite possibly even struck down the Almighty[[note]]He certainly punctured a hole in the throne room, but its unknown if the Almighty was there to be attacked -- comments by Grotto Bosses suggest events don't quite match up with Corvus' understanding[[/note]]. And, yet, for all that, everything is cleared up when his lady love comes to explain herself, and Corvus is suddenly a normal, happy Celestrian, and he gets to move on with the rest of the Celestrians. Not even the Hero, who has to go through Hell to clean up a 300-year-old mess, gets to do that (not that they seem to mind).
1194* ElementalRockPaperScissors: The Final Boss resists both ice and wind attacks[[note]]The hero's initial job is Minstrel, whose main offensive magic attacks are the Crack and Swoosh spell families[[/note]], but it should be noted he's weak to Fire spells. Players who have the [[HoistByHisOwnPetard Magic Mirror ability]] can get loads of mileage out of this, because he has a tendency to cast Kafrizz.
1195* EvilCounterpart: To TheHero of the game. His {{Backstory}} is all but identical to the start of the Hero's adventure--where the Hero fell to earth at Angel Falls, Corvus fell to Wormwood Creek; the Hero was nursed back to health by Erinn, and likewise Corvus by Serena--and at the end of the game, the Hero's decision to abandon his Celestrian nature inspires Corvus to do the same. In Corvus's case, however, EvilMakesYouMonstrous, and so Corvus turns himself into what appears to be a full demon.
1196* EvilCripple: In his original form, he stands off-balance and appears to limp around... only to spring suddenly into the air and hack at you with his hand.
1197* EvilLaugh: One of his battle actions is to ''laugh confidently''. This also doubles as a warning, since when he ''does'' laugh, it means his next move will be one of his two ultimate attacks.
1198* FallenAngel: He was once one of the greatest Celestrians of his kind. But events 300 years ago caused him to go insane and try and destroy all of life.
1199* FinalBoss: Of the main story.
1200* FlyingBrick: In One-Winged Angel form, he makes heavy use of [[SpeedBlitz high-speed flight]] and kicking with Breakneck Blitz.
1201* FreudianExcuse: His descent into madness was triggered by the apparent betrayal of his true love Serena, who was responsible for him falling into the hands of the Gittish Empire, which tortured and experimented on him. It's implied that he went nuts -- understandably -- and destroyed the Gittish Empire himself... only to sit in their Oubliette, chained and suffering, for the next ''300 years''.
1202* GoodWingsEvilWings: In his fallen state, he has unkempt, darkened wings that are actually in transition from Good to Evil (the feathers are falling out), while he gains full green batwings in One-Winged Angel form. After Serena redeems him, he is restored to his shining angel wings.
1203* HealThyself: He can heal himself with Meditation, just like some of the other {{FinalBoss}}es of the series.
1204* HighlySpecificCounterplay: TheHero's default vocation is the Minstrel, which uses Ice and Wind spells in battle. Corvus resists those two elements in particular[[note]]His OneWingedAngel form takes neutral damage from Wind spells[[/note]], which is in effect the game anticipating that the Hero will still be in their original vocation at the climax of the game.
1205* HoistByHisOwnPetard: Corvus resists the Ice and Wind magic natural to TheHero's original Minstrel class, but is devastated by the Kafrizz spells he himself likes to cast. As it so happens, there's a suit of magic-reflecting Silver Armor in the [[TheVeryDefinitelyFinalDungeon Realm of the Mighty]] that can be obtained on the way to fight him. In addition, the Sceptre of Gitt can also be used in battle against him.
1206* HumansAreBastards: His core belief, along with "Celestrians are bastards for helping the humans", "Celestria is a bastard for convincing the Almighty to spare the humans", and "The Almighty is a bastard for not destroying the humans when he had the chance".
1207* LivingBattery: 300 years ago, King Godwyn experimented on him and used his powers to induce SuperEmpowering on his Gittish Empire and control the black dragon Barbarus. In the present, Corvus decides to take a shot at it on his own terms, and revives the whole Empire.
1208* TheManBehindTheMan: He resurrected ''the entire Gittish Empire'' as part of his gambit to take vengeance on the Almighty.
1209* MarkedChange: He gains glowing tattoos in the process of going OneWingedAngel.
1210* {{Necromancer}}: Brought back the entire Gittish Empire.
1211%%* NietzscheWannabe
1212* OmnicidalManiac: He's generalized his hated of mortals into a hatred of the Almighty who refused to destroy them, the goddess who chose to protect them, and the Celestrians who carry out their will.
1213* OneWingedAngel: Changes into a nightmarish demon from a tortured and mangled Celestrian ''zombie-thing''.
1214* OrcusOnHisThrone: Unlike other villains of the series, he can't take action in his game's story, since he's still chained in the Gittish Empire's Oubliette and has to rely on the revived Gittish Empire and various monsters to do his bidding. [[spoiler:Even when the Hero frees him and he whoops their ass, before claiming the Realm of the Almighty as his own, he still chills out on the throne until confronted]].
1215* TheParagonAlwaysRebels: Used to be one of the greatest Celestrians.
1216* PhysicalGod: He was already immensely powerful in his basic form, and then he went OneWingedAngel.
1217* ThePowerOfHate: It's made pretty clear that his hatred for all that exists is literally ''all'' he has left. Unfortunately for all that exists, that's enough.
1218* RageAgainstTheHeavens: And the Earth, and the sky, and.... In other sense, he quite literally rages against the heaven, personally attacking the Observatory at the start of the game.
1219* RedEyesTakeWarning: When transforming into his OneWingedAngel. They even stay there until Serena talks some sense into him.
1220* SatanicArchetype:
1221** As the greatest of all Celestrians (and [[{{Bishounen}} quite beautiful]], too), of course [[TheParagonAlwaysRebels it's Corvus who turns evil]]. Rather than being driven by a personal flaw, however, Corvus is motivated by {{Revenge}} for his immense suffering at humankind's hands (and the Almighty's and Celestria's by extension for permitting them to exist).
1222** When first discovered in the Oubliette, Corvus's body has mutated and withered, making him look every inch the quintessential FallenAngel. When he takes on his OneWingedAngel form, he turns into a demonic figure, down to the horns and batwings--he'd almost be a BigRedDevil if he weren't all-green.
1223** When freed from the Oubliette, he launches a personal assault on the Realm of the Almighty and refashions it to his own liking, creating a giant parody of Yggdrasil and wreathing it in broken parts of the original realm.
1224* ShadowArchetype: Of the Hero.
1225** Both are {{Broken Angel}}s, Corvus was TheAce to the Hero's ChildProdigy, and both end the game by abandoning their Celestrian nature.
1226** Both Corvus and TheHero fell to the Protectorate, landed in the town they had guardianship of, and were taken in by a sweet young woman who nursed them back to health--an exception to an otherwise unwelcoming community. In Corvus's case, however, the community was so unwelcoming that Serena's father sold him out to the Gittish Empire to save his village's own skin.
1227** Both the Hero and Corvus ally themselves with a dragon that had a history with the Gittish Empire, though Corvus has Barbarus, the Dark Dragon of the Gittish Empire as his right hand man.
1228** Bonus points for both being on either end of Aquila's MasterApprenticeChain--Corvus was also Aquilla's teacher while the hero was Aquilla's student--and for creating a HairContrastDuo (the Hero's canon appearance is the male with all features set to the first option, which gives him short dark hair to Corvus' long blonde hair).
1229* ShockAndAwe: Has Terrible Lightning in his first form and Lightning Storm in his [[OneWingedAngel Fallen Angel]] form.
1230* StatusBuffDispel: Just like other Dragon Quest villains, he uses Disruptive Wave to remove the Hero and the party's buffs.
1231* StealthPun: In his malformed state, he only attacks with his left hand. How ''sinister.''
1232* {{Superboss}}: He's fought in ''VideoGame/DragonQuestX'' via the game's Genseiko Panigalum, having some of his abilities from his debut game, as well as new abilities.
1233* TragicVillain: Used to be the guardian of Wormwood Creek until Serena's father sold him out to the Gittish Empire. As a result of this, these days Wormwood hates outsiders; Corvus hates everyone.
1234* UnwittingInstigatorOfDoom:
1235** The first act of the game is spent resolving the crises instigated by the shockwaves of his attack on the Observatory, which include breaking the seal on the living illness called the Ragin' Contagion, freeing the Wight Knight from his slumber, and [[ArsonMurderAndJaywalking causing the Angel Falls' village entrance to collapse]].
1236** Inverted regarding the Almighty. [[spoiler:When Corvus arrives at the Realm of the Almighty and finds it empty, he decides that it must be because he destroyed the Almighty himself. According to the Grotto bosses, Zenus seems to have shattered himself into PiecesOfGod because of a {{Freak Out}} over Celestria turning herself into Yggdrasil]].
1237** According to the Serena-based series of DLC quest, [[spoiler:Corvus didn't intend to obliterate the Gittish Empire three hundred years ago; his powers were set off by the creation of Nod's Tear when Serena died in her attempt to rescue him]].
1238* WoobieDestroyerOfWorlds: He wants to destroy the world and everything around him because he feels he was betrayed by everyone, and he comes close to pulling it off.
1239[[/folder]]
1240
1241[[folder: Postgame Bosses and Villains -- Spoilers]]
1242!Yore
1243The first major boss of the PlayableEpilogue, who has ties to the history of Stornway and Brigadoom. As such, he's essentially a WalkingSpoiler.
1244----
1245* BewareMyStingerTail: Just like the Master of Nu'un, he has one, though he doesn't use it in battle.
1246%%* BigNo
1247* BreathWeapon: Breathes [[LightEmUp Blessed Breath]] in battle.
1248* ChekhovsGun: Yore is the final solution to questions raised by both the story and several quests raised while exploring Western Stornway, Zere, and Doomingale Forest during the main game, including [[spoiler: "What destroyed Brigadoom?", "Why are there no records of Brigadoom in Stornway's history books?", "What are causing the King's persistent nightmares?", and "What exactly is lying beyond the hole in the wall of the well in the northeastern portion of Stornway's castle?"]]
1249* DealWithTheDevil: [[spoiler:300 years ago, King Nonus of Stornway sold out the neighboring kingdom of Brigadoom to Yore so that the demon would fight off the Gittish Empire, but Yore's bestiary description reveals that Yore had a ''second'' contract with the Gittish Empire itself to destroy the whole world, which validates Nonus' fears that Yore would've turned on him]].
1250%%* OurDemonsAreDifferent
1251%%* TheDreaded
1252* MeaningfulName: "Yore" is a literary term meaning "time past".
1253* OptionalBoss: He's available as a boss fight from a DLC sidequest.
1254* PaletteSwap: A golden Master of Nu'un variant.
1255* PersonOfMassDestruction: [[spoiler:Turned Brigadoom to ruins in ''a single night'']].
1256* SealedEvilInACan: [[spoiler:While Yore did repel the Empire, King Nonus suspected Yore would turn on him, and so had him sealed within a coffin and had it buried away in the depths of a palace cellar. 300 years later, the wall has begun to break down and the magics imprisoning Yore have begun to weaken]].
1257* StatusBuff: Uses Psyche Up to increase his Tension and casts Oomph and Kabuff.
1258* StatusBuffDispel: Uses Disruptive Wave to remove the party's buffs.
1259* SuspiciouslySimilarSubstitute: [[spoiler:Yore is one for superboss Nokturnus from ''Dragon Quest VI''. Both are frighteningly powerful demons that were summoned by a desperate king in order to save the king's nation from a great evil, (Mortamor and the Gittish Empire) both end up completely destroying at least one nation before being resealed, and both are fought as powerful Bonus Bosses in their respective postgames. However, King Nonus realizes that Yore will destroy Stronway and has him sealed away, while King Falle of Graceskull [[TooDumbToLive pushes his luck]], causing Nokturnus to destroy him and his castle.]]
1260%%* ThisCannotBe
1261
1262!Al Capinne
1263The nefarious leader of the Inntouchables, the infamous innkeeping mafia (no, seriously, there's an inkeeping mafia).
1264----
1265* TheDragon: He has a massive pet Drastic Drackal named Rover... which is unleashed after Al Capinne gets taken down.
1266* TheMafia: An ''innkeeping'' mafia!
1267* PunnyName: Al Capone, anyone? Also, the Untouchables.
1268* SeriousBusiness: Again, he runs an ''innkeeping mafia''.
1269
1270!Tyrannosaura Wrecks
1271----
1272* BerserkerRage: She may drops the Raging Ruby in battle.
1273* EvilIsOneBigHappyFamily: ''[[AvertedTrope No.]]'' There used to be five members of the Hackson Five. She killed everyone but T. Wrecks.
1274* GiantSpaceFleaFromNowhere: Stella accidentally opened the door to nowhere and let her in.
1275* {{Gonk}}: Again, the obese slug-lady model is hardly meant to be pretty.
1276%%* MagicStaff
1277* PersonOfMassDestruction: Her presence causes Stella to wig out and start to panic about the fate of the world. Her Bestiary entry backs this up.
1278-->"She can reduce continents to dust with a single digit."
1279* PaletteSwap: Of the Slugly Betsy monster.
1280* PhysicalGod: "Goddess of destruction from a different dimension."
1281* ThemeNaming: The Hackson Five include Tyrannosaurus Wrecks, Tyrannosaurus Wrocks, Tyrannosaura Wrecks, Tyrannosaurus Wracks, and Tyrannosaura Wrucks.
1282
1283!Nodoph
1284A mysterious and powerful creature, deep in sleep atop the Tower of Nod. He has ties to Serena and the Gittish Empire. He has a little slime buddy at the base of the tower who wants you to wake him up in a DLC quest by seeking out Nod's Tear.
1285----
1286* DefeatMeansFriendship: [[spoiler:After waking him up and the obligatory boss fight, Nodoph swears friendship to the hero. Friends in high places are nice]].
1287* DreamingOfTimesGoneBy: Inverted. [[spoiler: The Hero is actually witnessing Nodoph's dreams, which have somehow come to life]].
1288* GirlOfMyDreams: [[spoiler: The second come-to-life Serena the hero chases in postgame DLC is actually his dream come to life]].
1289* HeavySleeper: You can find him atop the Tower of Nod, but he won't wake no matter what you do until you start on the right DLC quests. [[spoiler: He sleeps because all of his energy has been sealed within Nod's Tear]].
1290* HeelFaceTurn: [[spoiler: He was created by Zenus to destroy mortalkind, but had his heart soothed by Serena]].
1291* {{Irony}}: [[spoiler:Serena spent the last portion of her life seeking out Nod's Tear, which didn't even ''exist'' until she was killed by Gittish soldiers]].
1292* MixAndMatchCritters: Part lion, part dragon, and maybe part ape; his monster type's fairly clearly a nod to the mythical [[Myth/GreekMythology Chimaera]] and Manticore monsters.
1293* PaletteSwap: Of Nemean the Grotto Boss, whom you probably met beforehand.
1294* PowerCrystal: Nod's Tear, which a little slime wants you to find to wake Nodoph up. [[spoiler:This little gem is actually a concentration of all Nodoph's power and emotion, which, once shed, left him barely able to return home]].
1295* PunnyName: You first meet Nodoph after he's nodded off atop the Tower of Nod. His little friend wants you to retrieve Nod's Tear.
1296* RealityWarper: [[spoiler: Somehow the Serena from his dream was able to escape his dream and enter reality]].
1297* TenderTears: [[spoiler:Serena's death at the hands of Gittish soldiers caused him to shed Nod's Tear in the Oubliette]].
1298* UnwittingInstigatorOfDoom: [[spoiler:After Nodoph shed Nod's Tear, the little gem caused a chain reaction that caused Corvus in the basement, who had been the object of a rescue mission until Serena died, to let loose the power that destroyed the entire Gittish Empire and turned the surrounding region into the wasteland it is today]].
1299[[/folder]]
1300
1301[[folder: Other Characters]]
1302!Tom Foolery
1303A cheerful spirit haunting Alltrades Abbey, searching for a talented minstrel to take on as his student.
1304----
1305* GhostlyGoals: [[spoiler: His final wish is to find a Minstrel skilled enough to cheer up his son in Stornway's dungeon.]]
1306* MythologyGag: Tom Foolery played a minor role in ''VideoGame/DragonQuestIV'' as a GuestStarPartyMember.
1307%%* PosthumousCharacter
1308* PunnyName: Tomfoolery is a term used for goofing around; something minstrels are well known for.
1309
1310!Wanda and Wandine
1311A pair of mischievous fairies who appear in the dreams of any sufficiently skilled mages staying at the Abbey.
1312----
1313* DreamLand: They only appear to those resting at the Inn of Alltrades Abbey.
1314* PunnyName: Names starting with "wand" are very appropriate for the ones giving the mage quests.
1315* SealedGoodInACan: They refer to themselves as being stuck in the Faeries Wand. Though some dialogue suggests it may be out of their sense of duty, rather then a literal seal.
1316* TerseTalker: They talk like this. Alternating their sentences. It can get jarring.
1317
1318!Brusque Lee
1319A student of Grandmaster Wun Tun Punch who will help any Martial Artists who impress him gain an audience with his master.
1320----
1321* PunnyName: On "brusque" (abrupt, blunt manner) and Creator/BruceLee.
1322* ShoutOut: To Creator/BruceLee, natch.
1323
1324!Grandmaster Wun Tun Punch
1325The master of martial arts.
1326----
1327* ActuallyIAmHim: Before you beat the right quests, he will say that he has never met himself.
1328%%* OldMaster
1329%%* PunnyName
1330* VerbalTic: He ends every other sentence with "hm".
1331
1332!Windy
1333A somewhat vain Armamentalist who is willing to teach others the secrets of the Fource if they pass his tests. Likes to stand around talking about how awesome he is.
1334----
1335* InsufferableGenius: One of the greatest Armamentalists out there, and loves to bring it up.
1336* MagicKnight: Will teach the hero how to become this after passing his test.
1337* {{Pride}}: He believes to be the greatest Armamentalist ever.
1338
1339!Cap'n Max Meddlin (Captain Medal)
1340A pirate captain with a semi-secret royal lineage. Though he used to sail the seas seeking whatever booty he could plunder, he later came to realize that he garnered the most joy from collecting those wee little Mini Medals. Since then, he has settled down in Dourbridge and will trade all sorts of treasures to anyone who brings him any medals they've found.
1341----
1342* FriendlyPirate: Cap'n Max Meddlin is the resident collector of Mini-Medals in this game. He'll gladly hand over all the treasure he has in exchange for the tiny collectibles.
1343* MasterOfUnlocking: His first gift is always the Thief's Key.
1344* MythologyGag: The allusions to his being descended from royalty is a reference to how most Mini Medal collectors tend to be [[VideoGame/DragonQuestV kings]] and [[VideoGame/DragonQuestVIII princesses]].
1345
1346!Buster
1347Head of the B-Team, a gang of thieves operating out of Dourbridge. Any thieves hoping to learn the tricks of the trade would do well to get into his good graces.
1348----
1349* HonorAmongThieves: He helps other thieves get stronger and donates some of the money that his gang loots to the poor and needy.
1350%%* JustLikeRobinHood: After clearing his quests, he'll split the loot among his partners and have whatever he didn't give out donated to the poor and needy.
1351* ShoutOut: His crew, the B-Team is a reference to Series/TheATeam.
1352* StepfordSmiler: [[spoiler:His cheery demeanor hides his sorrow over how his lover was ''brutally'' murdered by his rival.]]
1353
1354!Odval
1355A lonely ranger who has settled at the base of the mountain near the Heights of Loneliness. Though she has become disillusioned with humanity, she may still teach others how to attune themselves with nature if they impress her enough.
1356----
1357* PunnyName: Possibly a riff on "Oddball".
1358* {{Ranger}}: Naturally, she'll teach the hero how to become one.
1359
1360!Brunhild
1361A paladin who lives in the palace of Gleeba and can normally be found on its rooftop. She is willing to teach any who qualify how to become a true Paladin. Her constant companion is Willow, a somewhat sarcastic and bitter soul.
1362----
1363%%* BadassTeacher
1364* InsufferableGenius: She's not shy in making sure the hero knows she's one of the greatest paladins out there.
1365* MeaningfulName: One of the Norse valkyries.
1366* OurSoulsAreDifferent: She is often accomponied by her soul, Willow who is just as arrogant as her.
1367
1368!Applaudia
1369A luminary who resides in the dance hall at Gleeba. She'll guide the hero down the path to stardom.
1370----
1371* MeaningfulName: Her name is a reference to the term, applause.
1372* WhiteDwarfStarlet: Was once a great luminary, but over time she hasn't hit the stage with the same amount of spark.
1373
1374!Unscrupulous Maximus
1375A gladiator who resides in the countryside of Hermany. He'll teach you how to be tough-as-nails.
1376----
1377* HotBlooded: He teaches you to be a better gladiator all while retaining his tough-as-nails personality.
1378
1379!Supreme Sage
1380A book located in the library of Gittingham Palace; within his pages are sealed more secrets than you could shake a stick at. He'll teach you the ways of the sage.
1381----
1382* ArchEnemy: Of Tyrannosaurus Wrecks.
1383* SealedEvilInACan: The ten main Grotto Bosses and Tyrannosaurus Wrecks were all sealed in his pages, only for T. Wrecks to break out and release them all. The Grotto Maps are all pages of the Supreme Sage's book.
1384* SealedGoodInACan: Resides in the pages of a book. Or maybe even ''is'' the book.
1385[[/folder]]
1386
1387[[folder: Grotto Boss Spoilers]]
1388
1389* PiecesOfGod: [[spoiler: The grotto bossses were originally fragments of the Almighty, Zenus.]]
1390
1391!Equinox
1392[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/equinox_7.png]]
1393-->''"Neeeeeeigh!!! Neeeeigh! How dare they seal me away! I am Equinox! I cannot be stabled! None shall fetter my might! The heavenly palace is where I make my pasture! The world is mine to gallop freely across, its inhabitants merely my grooms! Hrrrm? Those abortive creations, the mortals, ride roughshod over the realm beneath!? Neeigh! They must be destroyed!"''
1394----
1395* AnimalisticAbomination: Downplayed, but he's still a flying horse death-god.
1396* ChekhovsGun: You gain access to your first interest
1397* DegradedBoss: Gains Tantamounts and Godsteeds as normal enemy versions of itself, though Equinox itself would not be a normal enemy until ''Dragon Quest XI''.
1398* {{Flight}}: By galloping through the air, like a wingless Pegasus.
1399* ForcedTransformation: Implied. His Bestiary description says he "Once had an entirely different form...."
1400* GrimReaper: "Ceaseless steed of death, who tirelessly travels the skies, taking the lives of all in his path."
1401* PhysicalGod: He "answers only to the stars."
1402* PiecesOfGod: One of Zenus's fragments after Corvus's attack on the Observatory. ''VideoGame/DragonQuestX'' and ''VideoGame/DragonQuestXI'' would later have Equinox be a separate monster, being a OptionalBoss and one of Nerodus's commanders in the former, while the latter is a normal enemy right out the gate.
1403* PunnyName: Equinox is a pun on Equine, an adjective referring to horses, and nox, the Latin word for darkness. Incidentally, the Equinox is the name of two moments in the annual calendar when the sun crosses the equator and day and night everywhere are of equal length.
1404* RedBaron: The Black Star.
1405* ShockAndAwe: One of his big attacks is to launch Lightning Storm, a storm of dark lightning.
1406* SealedEvilInACan: [[spoiler: Until Tyrannosaurus Wrecks let him out]].
1407* StatusInflictionAttack: Spews a Weakening Wave to lower the enemy party's attack by 1 level each, as well as a Wave of Panic to lower defense and agility by 2 levels.
1408
1409!Nemean
1410-->''"Grrrrrrrrr... GRRRAAAARRRRR!!!"''
1411----
1412* AnimalisticAbomination: Subverted. While they use the same model, Nemean is said to be a mix of the best of creation, while the Vermil Lion monsters, who are said to be [[EvilCounterpart an anguished hack-job by demons]], plays it straight.
1413* MixAndMatchCritters: Like Nodoph, he's chimaera-like. It's actually a major part of his design.
1414* PiecesOfGod: [[spoiler: The incarnation of Zenus' head]].
1415%%* RedEyesTakeWarning
1416* SealedEvilInACan: [[spoiler: Until Tyrannosaurus Wrecks let him out]].
1417* TimeAbyss: According to the Bestiary it's been in captivity so long it's even forgotten how to speak the mortal tongue.
1418* UltimateLifeform: From its bestiary description: "This ultimate being combines the best of nature's creations, and its heavenly form has earned it the nickname 'Godbeloved'."
1419
1420!Shogum
1421-->''"Goo day, and welcome to this place, forgotten since slime immemorial... this goomb of so many unknown soldiers. But, though we have been here for a goo many years now, it has become no easier to foregoo the thrill of battle. Come, it is slime! If you ooze your life at my hands, perhaps the seal will be broken, and we will goo free at last!"''
1422----
1423%%* BadassCape: Again, for both slime and rider.
1424* BloodKnight: "A slime so saturated with fighting spirit that its body has turned from blue to red."
1425* DegradedBoss: Normal enemies based on him, Slionhearts and Prime Slimes are encountered in high level forest and water Grottoes.
1426* {{Determinator}}: "Doesn't know the meaning of defeat."
1427* DualWielding: The rider swings around a pair of swords.
1428* EnemySummoner: Most fittingly, he can summon other monsters to fight, like the [[TheMedic King Cureslime]] and in ''VideoGame/DragonQuestX'', [[KingMook King Slimes]] and Queen Slimes.
1429* FourStarBadass: "Master of the slime armies...."
1430* KingMook: Of the Slime Knights, interestingly enough. The little rider on top (who is actually cruising around like he's on a surfboard) is wearing a Slime Crown.
1431%%* PiecesOfGod
1432* PungeonMaster: Just read his quote.
1433* SealedEvilInACan: [[spoiler: Until Tyrannosaurus Wrecks let him out]].
1434* TrueCompanions: "...he searches ceaselessly for his nine long-lost companions."
1435* WalkingTheEarth: Said in his Bestiary entry, but you only encounter him in Grottoes.
1436
1437!Trauminator
1438-->''"Bzzzt... Dzzz... Must-trauminate... All-extraneous-life-forms-must-be-exterminated... Processing... Mortals... extraneous... Celestria... extraneous... Celestrians... extraneous... Bzzzt... Extraneous-life-form-detected... Trauminate... TRAU-MIN-ATE!"''
1439----
1440* AddedAlliterativeAppeal: "This mad mechanical murder machine is thought to have existed since the very dawn of time itself."
1441* DualWielding: It has a pair each of swords and crossbows.
1442* EnemySummoner: Not in its debut game, but in ''VideoGame/DragonQuestX'', it summons Grenades and S Grenades to aid it in battle.
1443* FacialMarkings: Its head piece has a set of symmetrical markings.
1444* GoldenSuperMode: Subverted -- the AU-1000 monster has gold plating, but it's [[UndergroundMonkey a weaker mook variant]] of the Trauminator, though it's no less dangerous.
1445* KingMook: Its Japanese name, Super Killer Machine, belies its relationship with the Killing Machine class of monsters.
1446* MacGuffinGuardian: Holds King Godfrey's Royal Seal, which must be stolen from it via the Thief's [[VideoGameStealing Half-Inch skill]] in order to help him jog his memory.
1447* MultiArmedAndDangerous: Each of his four arms has some kind of weapon.
1448* PiecesOfGod: Just like Equinox and Nemean, it's one of Zenus's fragments after Corvus's attack on the Observatory.
1449* PunnyName: A mixture of trauma and [[ShoutOut Terminator]]. Bonus points for doubling as NamesToRunAwayFromReallyFast.
1450* RedEyesTakeWarning: Well, one eye, since it's a mean killing machine.
1451* SealedEvilInACan: [[spoiler: Until Tyrannosaurus Wrecks let him out]].
1452* TookALevelInBadass: In ''Dragon Quest X'', it's more powerful than in its debut, having Rain of Arrows, Ãœber Spinning Slice, Power Cut, and other abilities to decimate those either brave or foolish to face it. Plus, its Robobeam can [[StatusBuffDispel even erase enemy buffs]] in addition to damaging them.
1453* WaveMotionGun: Built into its head, which it uses for its Robobeam attack, as well as its Red Beam attack in ''X''.
1454
1455!Elusid
1456-->''"You, child! Do you know why it is that all of these grottoes are so wildly different? Hm? No? It is because His mind is in such a mess, of course. It reflects all the hesitation, doubt, and regret in the poor blighter's soul. Hmph! But I can see that means nothing to you whatsoever. Foolish child! Need it beating into you, do you? Very well. Come here!"''
1457----
1458* AddedAlliterativeAppeal: His full Bestiary entry consists of two sentences. Read them.
1459* TheArchmage: He employs high-level magic like Kacrack and Kaboom.
1460%%* BadassCape
1461* TheDreaded: From his bestiary entry: "Mere mention of this paragon of perniciousness is enough to send even practised pugilists into paroxysms of panic."
1462* PaletteSwap: Of the Dreadmaster.
1463%%* PiecesOfGod
1464* PunnyName: Let Elusid elucidate.
1465* SealedEvilInACan: [[spoiler: Until Tyrannosaurus Wrecks let him out]].
1466* ShroudedInMyth: "This myth-enshrouded monster is the main focus of [[WildMassGuessing many a mad theory]], but only the Almighty knows the truth of its origins..."
1467* StatusBuff: Elusid makes heavy use of Tension.
1468* SternTeacher: He first addresses you like a wayward student.
1469* ThrowTheBookAtThem: Like the Dreadmaster, Elusid will beat his enemies over the head with his book.
1470
1471!Sir Sanguinus
1472-->''"My body... it is the color of blood... The deep, rich crimson that flows through the veins of even the Grand Architect Himself... I... I am blood... I am His blood, and I am yours... Without me, none could live... You owe me your very lives! Come, it is time to replay the debt of blood... Give yourself to me! Empty your veins on the gore-splattered altar of battle!"''
1473----
1474* BloodKnight: Lifetime Achievement Award. From his name to his design to his ''nature'' he's a Blood Knight.
1475->"A crimson crusader who spurs his steed ever onward in search of victims in whose blood he can bathe."
1476* BloodMagic: His armor and body are ''made'' of blood.
1477%%* JoustingLance
1478* PaletteSwap: Of the Wight Knight.
1479* PiecesOfGod: [[spoiler: The incarnation of Zenus' blood]].
1480* SealedEvilInACan: [[spoiler: Until Tyrannosaurus Wrecks let him out]].
1481* VampiricDraining: "...he uses the claret of those he kills to strengthen his sanguine self."
1482
1483!Atlas
1484-->''"RARRR! RARRRRRRR!!! WHY YOU NO LISTEN? ATLAS ANGRY! [[WhamLine WHY YOU TURN INTO TREE]]!?"''
1485----
1486* MythologyGag: Atlas is the strongest of the Cyclops monster-species, and has been a boss monster in several other Dragon Quest games, including even ''VideoGame/DragonQuestII''.
1487* NoIndoorVoice: The echo in that cave can't be pleasant.
1488* OurGiantsAreBigger: Perhaps even more of a titan, Atlas is so big that ponds that appear in towns and footprints are dubbed "Atlas' Footprints".
1489* PaletteSwap: Again, a variant of the Cyclops monster type.
1490* PiecesOfGod: Unlike in ''VideoGame/DragonQuestII'' he's one of Zenus's fragments rather than one of Hargon's Trinity.
1491* SealedEvilInACan: [[spoiler: Until Tyrannosaurus Wrecks let him out]].
1492* SmashMook: Not technically a mook, but Atlas is a boss-variant of the Cyclops monster, which currently serves as the TV Tropes page image for the trope.
1493
1494!Hammibal
1495-->''"What happened? I was once a god in my very own palace with my great sow of a daughter. Happy as a pig in muck, I was! And now they imprison such a prize boar as me in this sty of a place! Of all the swine-headed tricks to play! Hm? What's so funny? Come here, I'll teach you to snort at the likes of me! You'll be squealing like a stuck pig when I'm done!"''
1496----
1497%%* BadassCape
1498* BruiserWithASoftCenter: He just wants to get out of his wretched grotto and return to his palace with his beautiful sow of a daughter.
1499* FaceOfAThug: His bestiary entry indicates his mean look.
1500* PaletteSwap: Of Goreham-Hogg.
1501%%* PiecesOfGod
1502%%* PigMan
1503* PungeonMaster: Like Goreham-Hogg, he makes a lot of pig puns.
1504* SealedEvilInACan: [[spoiler: Until Tyrannosaurus Wrecks let him out]].
1505* SuspiciouslySimilarSubstitute: Just like Goreham-Hogg, Hammibal is quite similar to the Porker {{Mooks}} of ''VideoGame/DragonQuestVI''.
1506
1507!Fowleye
1508-->''"Hooo... I am the eyes. The hooge eyes, watching enviously from the darkness. Excalipurr is the arm, to wit the source of destruction. Nemean is our harebrained head. We are ten... and we are one... Together, we made up... before our dispersal to these grottoes... We were... the Grand Architect Zenus... Now, look into my eyes... Not around my eyes... Give up your soul to my hooge, hooge eyes... Hooo...."''
1509----
1510* BitchInSheepsClothing: "When not fighting, he keeps [his eyes] closed and feigns friendliness."
1511* ImAHumanitarian: A variant. "An unbelievable evil who feasts on the souls of the weak to feed the dour power that resides in his almighty eyes."
1512%%* MagicStaff
1513* PiecesOfGod: The embodiment of Zenus' eyes.
1514%%* PunnyName
1515%%* RedEyesTakeWarning
1516* SealedEvilInACan: [[spoiler: Until Tyrannosaurus Wrecks let him out]].
1517* TokenEvilTeammate: Even moreso than the Trauminator and Sir Sanguinus, Fowleye is the only of the main ten Grotto Bosses who is specified to be evil.
1518* WalkingWasteland: Depending on how you interpret his Bestiary description -- "His evil eyes bring calamity wherever their gaze falls."
1519* VerbalTic: Here is one hoo shares a familiar pattern of speech with one yoo know, to wit, one Hootingham-Gore.
1520
1521!Excalipurr
1522-->''"Prrr... Awaken, mighty power... Power so purrfectly purrnicious that Zenus Himself sealed you in my blade... Accept the sacrifice I perform in your honour... Purrge this accursed seal and bathe the world in the sweet meowsic of oblivion!"''
1523----
1524* AndYourRewardIsClothes: The Fencing Jacket and Tactical Vest are his drop and steal items.
1525* EvilWeapon: "...wielder of a bewitched blade that can only be used by those it chooses."
1526* PaletteSwap: Of Goresby-Purrvis.
1527* PiecesOfGod: [[spoiler: The incarnation of Zenus' arm]].
1528%%* PungonMaster
1529* PunnyName: On Excalibur.
1530* SealedEvilInACan: [[spoiler: Until Tyrannosaurus Wrecks let him out]].
1531* WorthyOpponent: "Deems very few worthy of facing him, as his sword is said to sing with the power of the Almighty Himself."
1532
1533!Tyrannosaurus Wrecks
1534-->''"Did that stupid Supreme Sage seriously think that only I would be set free from the tome he trapped me in? He should have known I would free the other fiends he made miserable prisoners of from its pages first. And soon we will all be abroad once more to make merry with a whirlwind of misery and massacre! But you will be lucky enough to learn my lesson first... Your world was born with but one purpose: to be torn to pieces by me, Tyrannosaurus Wrecks, towering titan of terror!"''
1535----
1536%%* ArchEnemy: To the Supreme Sage.
1537%%* BewareMyStingerTail
1538* GreaterScopeVillain: [[spoiler: Insofar as he let the Grotto Bosses out to cause havoc, yes]].
1539* OmnicidalManiac: "The wickedest of the Hackson Five. He wanted to destroy the world, but was stopped by a saintly sage."
1540%%* OurDemonsAreDifferent
1541* PaletteSwap: Of the Master of Nu'un and Yore.
1542%%* PhysicalGod
1543* PunnyName: On Tyrannosaurus Rex
1544* SealedEvilInACan: The Supreme Sage sealed him in a book, but T-Wrecks' escape prompts one of the Sage quests.
1545[[/folder]]
1546
1547[[folder: Legacy Characters & Boss Spoilers]]
1548
1549!Legacy Characters
1550The heroes and villains of previous ''VideoGame/DragonQuest'' games. Party members occasionally check in at the Quester's Rest, while villains can be found in special grottoes.
1551----
1552* AndYourRewardIsClothes: Inn guests give you extras of their own outfits, and the bosses can drop pieces of the outfits worn by their games' heroes. (You're also able to find outfits of ''VideoGame/DragonQuestIII'' classes elsewhere.) However, it just so happens that these pieces of armor are actually pretty good in terms of defense.
1553* CanonName: Given to the cousins of the Hero in ''VideoGame/DragonQuestII'', whose names were randomized originally and [[EveryoneCallsHimBarkeep are commonly known by their titles/kingdoms]]. The Prince of Cannock has become "Prince Princeton" and the Princess of Moonbrook is now "Princess Princessa".
1554%%* LegacyBossBattle: The TropeNamer.
1555%%* PreviousPlayerCharacterCameo: And [[LegacyBossBattle Previous Villain Cameo]], too.
1556
1557!Legacy Bosses
1558
1559!![[VideoGame/DragonQuestI Dragonlord]]
1560-->''"Grrrrrrarrrrgggghh!!!"''
1561----
1562* BreathWeapon: Breathes Scorch and Hellfire, as well as Black Breath.
1563* KillItWithFire: "Lizard lord who ravages all with great gouts of flame..."
1564* LargeAndInCharge: "This proud and mighty beast rules over all the dragon clans of the world with a high and haughty hand."
1565%%* PlayingWithFire
1566
1567!![[VideoGame/DragonQuestII Malroth]]
1568-->''"Grrrrrarrrrrrrrggghh!!!"''
1569----
1570* BreathWeapon: "Brings about destruction by breathing both fire and ice..."
1571* ImAHumanitarian: "This Deity of the Damned enjoys nothing more than the sacrificed souls of his most sincere followers. Mmmmm!"
1572* MultiArmedAndDangerous: He has six arms. The bottom pair could likely double as legs.
1573* ReptilesAreAbhorrent: He has a snake-tail.
1574
1575!![[VideoGame/DragonQuestIII Baramos]]
1576-->''"So thou hast finally made it here, eh [[HelloInsertNameHere Hero]]? But, alas, too soon. For thou and thine do not yet know thyselves well enough to oppose the Archfiend Baramos! Thou wilt regret thy coming indeed! You shall be dead for good, for I wilt surely feast on thine innards!"''
1577----
1578* KillItWithFire: Knows Kafrizz and Kafrizzle.
1579* SorcerousOverlord: Referred to as "king and wizard".
1580* StuffBlowingUp: Knows Kaboom and Kaboomle.
1581* TheresNoKillLikeOverkill: "...wastes no time in whipping out Kaboom, Kafrizz, and all kinds of calamity-inducing conjury."
1582* WhosLaughingNow: "Takes great pleasure in obliterating people while they're busy poking fun at his bizarre appearance."
1583
1584!![[VideoGame/DragonQuestIII Zoma]]
1585-->''"[[HelloInsertNameHere Hero]]! Why do you struggle to live? My joy is thy destruction! My beauty thy death! Come forward then; and die in peace!"''
1586----
1587* AchillesHeel: His Bestiary description outright recommends you "Lay into him with the power of light."
1588* TheDreaded: "A truly intimidating opponent..."
1589* ScrewThisImOuttaHere: "His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans."
1590
1591!![[VideoGame/DragonQuestIV Psaro]]
1592-->''"Grraaargh! How dare you disturb me!? I am Psaro the Manslayer. I have just reawakened as the Master of Monsterkind. Grraaargh! I know nothing of my past. I remember nothing. But I know what it is I must do. Grraaargh! I must eradicate all mortalkind!"''
1593----
1594* AchillesHeel: "Keep him under control with water-based warcraft."
1595* CastingAShadow: Uses Kazam, as well as Kazammle.
1596* OneWingedAngel: [[spoiler: Appears in his Manslayer monster form, a heavily-mutated version of Estark's form]].
1597* TragicVillain: [[spoiler: "A tragic figure who forsook his normal form to wreak revenge on the mortals who murdered his beloved."]]
1598
1599!![[VideoGame/DragonQuestIV Estark]]
1600-->''"Who... WHO!? Who would disturb my sleeeep!?"''
1601----
1602%%* BigCreepyCrawlies
1603* DualWielding: Those [[{{BFS}} giant]] {{Sinister Scimitar}}s.
1604* KillItWithFire: Knows Kafrizzle.
1605* StuffBlowingUp: Knows Kaboom and Kaboomle.
1606
1607!![[VideoGame/DragonQuestV Nimzo]]
1608-->''"For you I have the bad tidings. It is time for you to observe my true powers in all of their glories. Cry if you will. Scream if you will. Your suffering is as sacrifice for I, almighty Nimzo! Now, blood of legendary hero will be spilled and lost forever!"''
1609----
1610* BewareMyStingerTail: This one actually has five spikes.
1611%%* BigRedDevil
1612%%* MultiArmedAndDangerous
1613* OneWingedAngel: [[spoiler: You fight him in this form, rather than his Namekian-lookalike basic appearance]].
1614* OrcusOnHisThrone: Subverted. "Some thought he could only command from afar, but he has more than enough mental and physical ability to rule the world."
1615* StuffBlowingUp: Casts Kaboom in addition to Kabommle.
1616
1617!![[VideoGame/DragonQuestVI Murdaw]]
1618-->''"Ga ha ha ha haa! You pitiful wretches will never defeat me, no matter how many times you try! Now, prepare to face a reality infinitely worse than even your most terrifying nightmares! Ga ha ha haa!"''
1619----
1620%%* BadassCape
1621* DreamLand: "Gains a hold over people by plunging them into a world of nightmares from which they can't escape. [[{{Irony}} Never sleeps himself]]."
1622%%* FatBastard
1623
1624!![[VideoGame/DragonQuestVI Mortamor]]
1625-->''"Hm hm hm. You are foolish to disturb me. You should have left me to amuse myself. Although I was just thinking I should come over there and silence your sniveling... Very well, then. I suppose you'd better show me what you're made of. It is time you were made to understand just how feeble and imperfect you are. And just how perfectly powerful Mortamor, lord of all beings, has become!"''
1626----
1627* AchillesHeel: "Can be damaged with darkness."
1628%%* FloatingLimbs
1629* HypnoticGaze: "Stares enemies into a slumber..." with Lullab-Eye.
1630* KillItWithFire: "...and then clobbers them with Kafrizz and Kafrizzle."
1631* OneWingedAngel: [[spoiler: You fight him in his second OWA form from ''Dragon Quest VI'']].
1632* ShapeShifter: "No one knows what he really looks like..."
1633
1634!![[VideoGame/DragonQuestVI Nokturnus]]
1635-->''"Who dares disturb me...? I am Nokturnus... Lord of oblivion... Bringer of silence... None controls me... I have no master... I follow no orders save my own... I wish only to return all to peaceful nothingness... Come, let me give you the gift of eternal sleep..."''
1636----
1637%%* BadassCape
1638* CallBack: Mortamor's appearance in Nokturnus' bestiary description in ''IX'' alludes the the fact that, in ''VideoGame/DragonQuestVI'', [[spoiler:Nokturnus can be recruited to subject Mortamor to a CurbStompBattle]].
1639* EarlyBirdCameo: Nokturnus is in fact native to ''VideoGame/DragonQuestVI'', which would not get an official Western release until after ''VideoGame/DragonQuestIX''.
1640* OurDemonsAreDifferent: "Brutal bad-dream demon from another dimension."
1641* PhysicalGod: "So strong he makes Mortamor seem more like Snoretamore!"
1642* SpeedBlitz: "Improves his already eye-watering attack with Oomph, then smacks foes silly with a stupidly speedy assault."
1643
1644!![[VideoGame/DragonQuestVII Orgodemir]]
1645-->''"No being can hope to usurp my power over the demon world... If you wish to live, you have no choice but to worship me. I am Orgodemir, king of all beings and ruler of the heavens. I shall carve my name on your bodies as a grim reminder of the ephemeral insignificance of mortalkind."''
1646----
1647* {{Narcissist}}: "Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy."
1648* OneWingedAngel: [[spoiler: You fight him in his Scaled Up form]].
1649* SuperScream: "Screams enemies into submission with a blood-curdling cry, then hits hard with HellFire."
1650
1651!![[VideoGame/DragonQuestVIII Dhoulmagus]]
1652-->''"Ah ha ha! Ah ha ha! Hwa ha ha ha hah! You worthless fools! Prepare to be crushed! You will never pester me again!"''
1653----
1654* AchillesHeel: "Not a fan of Earth attacks."
1655* EvilLaugh: [[spoiler: "Try not to be too annoyed by this self-satisfied clown laughing down his nose at you."]]
1656* GoodWingsEvilWings: Blood-red bird wings.
1657* KillItWithIce: "...and [his] Kacrack packs a kick."
1658* OneWingedAngel: [[spoiler: Originally a Monster Clown from Dragon Quest VIII, as if the Bestiary didn't give that away]].
1659* SmugSnake: "Smack the smile off his smug old face!"
1660* SpeedBlitz: "Superfast attacker who likes to rush his foes off their feet..." with Breakneck Blitz.
1661%%* WingedHumanoid
1662
1663!![[VideoGame/DragonQuestVIII Rhapthorne]]
1664-->''"Whaaaaaargh! Meddling pests! How much more of my time will you waste!? You will rot in hell! But first you will taste the true might of my flesh and blood! You shall taste the terror eternal. Even death shall offer you no respite!"''
1665----
1666* AchillesHeel: "Lick him with light."
1667* BlackMagic: "Evil incantations" as the Bestiary puts it.
1668* FatBastard: He's practically planetary! "Some say his body is so big that it contains enough power to ''distort the space-time continuum itself''."
1669* KillItWithFire: Knows Kafrizz, as well as Kafrizzle.
1670* OneWingedAngel: [[spoiler: Appears in his massive demon form]].
1671* PaintingTheMedium: The camera has to readjust itself once you approach Rhapthorne to make sure it gets all of him on-screen.

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