Follow TV Tropes

Following

Context Characters / CreateAPokemon

Go To

1This page contains all tropes applying to the Website/{{Smogon}} ''VideoGame/CreateAPokemon''... [[DepartmentOfRedundancyDepartment Pokémon]]. If a trope applies only to the CAP when it is in ''VideoGame/BattleCapacity'', put it there.
2
3[[foldercontrol]]
4
5[[folder: Generation IV [=CAPs=]]]
6
7!! '''CAP 1''': [[http://www.smogon.com/forums/showthread.php?t=3472554 Syclar]] and [[https://www.smogon.com/forums/threads/smogons-first-create-a-pokemon-reflections-opinions-and-closing.35326/ Syclant]]
8[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cap_1_6175.png]]
9
10[[WhereItAllBegan The first CAP ever to be created]], a line of Ice/Bug GlassCannon mantis meant to check [[Characters/PokemonGenerationIVChatotToArceus Garchomp]], the first non-legendary Pokémon to be banned to Ubers at the time.
11----
12* AnIcePerson: A line of Ice-types; Syclar can also have the Ability Snow Cloak, which boosts its evasion by 20% if it's hailing or snowing.
13* ArmCannon: [[DependingOnTheWriter Depending on the artist]], Syclant's arms might be hollow and house arm cannons.
14* BigCreepyCrawlies: A line of Bug-types. While Syclar is a mere 0'08", Syclant stands at a human-sized 5'7".
15* ClimbingTheCliffsOfInsanity: Syclar does this from the base of mountains to their peaks, [[GameplayAndStoryIntegration eventually gaining Mountaineer when it evolves into Syclant]].
16* GlassCannon: On one hand, Syclant's defensive stat are paper-thin, and its typing gives it [[KryptoniteIsEverywhere a number of weaknesses]], especially to [[WeakToFire Fire-]] and Rock-type moves; on the other hand, its offensive stats are fantastic, and its typing gives it great STAB moves.
17* GradualRegeneration: Their Hidden Ability Ice Body allows them to recover 1/16th of their max. HP at the end of a turn if it's hailing or snowing. [[PowerUpLetdown The Ability is not too useful]], however, when its other Abilities are more catered toward its offensive capabilities.
18* HordeOfAlienLocusts: Syclar become this during winter, entering and leaving on blizzard winds in numbers.
19* ImprobableAimingSkills: Can have the Ability Compound Eyes, which gives them a 30% accuracy bonus to their moves, such as [[PowerfulButInaccurate Blizzard or Focus Blast]].
20* PunnyName: A play on icicles and an ant (for Syclant) or larva (for Syclar).
21* SecretArt: Syclant's signature Ability Mountaineer allows it to [[NoSell completely ignore Rock-type damage]] - [[LoopholeAbuse including]] [[TrapMaster Stealth Rock]] - on the turn it enters battle.
22
23!! '''CAP 2''': [[https://www.smogon.com/forums/threads/part-deux-closing-comments.38748/ Revenankh]]
24[[quoteright:96:https://static.tvtropes.org/pmwiki/pub/images/cap_2_1110.png]]
25
26A Ghost/Fighting mummy with some MightyGlacier characteristics, made to capitalize on Ghost/Fighting's unresisted type coverage as the ultimate Bulk-Up user.
27----
28* BalanceBuff: In [[https://www.smogon.com/forums/threads/cap-updates-revenankh-discussion-complete.3597909/post-7370008 Gen. VII]], Revenankh gained the Hidden Ability Triage, granting [[ActionInitiative +3 priority]] to its [[HealThyself healing moves]] such as [[RestingRecovery Rest]] or [[LifeDrain Drain Punch]] that improved its longevity, Shadow Claw as a better Ghost-type STAB than Shadow Punch, and [[WillOTheWisp Will-O-Wisp]] to burn opponents and reduce physical damage as a way to compensate for its dated defensive stats.
29* BareFistedMonk: Part Fighting-type.
30* GlowingEyelightsOfUndeath: Revenankh's eyes glow occasionally.
31* HealingFactor: Can have the Ability Shed Skin, which gives it a 30% chance to [[AntiDebuff recover from a non-volatile status condition]] at the end of a turn.
32* MeaningfulName: [[{{Portmanteau}} Combines]] [[RevenantZombie revenant]], a wandering spirit that's stuck between the mortal world and the afterlife, and [[EsotericMotifs Ankh]], an ancient Egyptian symbol which symbolizes the many aspects of life, since it's obviously also a {{Mummy}} and fits in with Revenankh's LifeDrain battle style.
33* MightyGlacier: Revenankh was built to gain stat boosts with Bulk Up, patching up its Attack and improving its Defense. However, it can bypass its low Speed by using [[ActionInitiative Shadow Sneak or using moves affected by Triage]].
34* MummyWrap: One of the first moves the Ghost-type Revenankh can learn via level up is Bind, which is often depicted as the same as Wrap.
35* SuperPersistentPredator: While normally solitary, Revenankh has been known to chase the intruders of its tombs from a week up to decades.
36* TertiarySexualCharacteristics: Female Revenankh have longer hair... or rather, [[ClothingAppendage bandages]].
37* WeatherManipulation: Can have the Ability Air Lock, which [[PowerNullifier negates the effects of ongoing weather]].
38
39!! '''CAP 3''': [[http://www.smogon.com/forums/showthread.php?p=4505570 Embirch, Flarelm]], and [[https://www.smogon.com/forums/threads/cap-3-part-14-closing-thoughts-and-other-things.40710/ Pyroak]]
40[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/cap_3_4691.png]]
41
42A line of Fire/Grass dinosaurs who grow their own armor and are excellent at grinding down a variety of enemies over time.
43----
44* TwentyFourHourArmor: Flarelm and Pyroak naturally have [[ClothingAppendage armor that grow alongside them]], [[GameplayAndStoryIntegration which]] [[NoSell prevents]] [[CriticalHit critical hits]] [[GameplayAndStoryIntegration in the form of the Ability Battle Armor]].
45* AttackAttackAttack: Embirch frequently try to attack Pokémon that are much stronger than them, [[BullyingADragon even provoking them to anger by launching fireballs at them]], since they want to [[IJustWantToBeBadass get stronger]]. [[GameplayAndStoryIntegration This is reflected through its Ability]] [[SuicidalOverconfidence Reckless]].
46* BalanceBuff: Gained Dragon Dance, which boosts their Attack and Speed by one stage, allowing them to spam boosted ''and'' recoil-less Flare Blitz and Wood Hammer if it so desired. For a period of time, this upset the metagame and went against Pyroak's role as a sturdy wall and [[{{Nerf}} got taken out]], but was readded much later in Gen VIII.
47** [[https://www.smogon.com/forums/threads/defunct-cap-buff-2-pyroak.3696577/post-9106281 Later]] [[https://www.smogon.com/forums/threads/defunct-cap-buff-2-pyroak.3696577/post-9194252 on]], Pyroak lost [[NoSell White]] [[SmokeOut Smoke]], [[ExplosiveOverclocking Leaf Storm]] and had its Special Attack reduced by 20 points in exchange for [[HoistByHisOwnPetard Contrary]].
48* BreathWeapon: {{Subverted}}; instead of breathing fire, it shoots fire out of its {{arm cannon}}s.
49* CounterAttack: Flarelm prefers this method of battle, in contrast to its pre-evolution, since it is slower but otherwise stronger. Bonus points for the line learning Counter.
50* DependingOnTheArtist: Flarelm has a major case of this, depending on whether its concept art, spritework, or final artwork is referenced. Are its arm cannons yellow or brown? How low do its leg guards go? Is its body orange-and-tan or red-and-yellow? Does it have a grass skirt like Embirch and Pyroak - and if so, is it yellow or green?
51* DinosaursAreDragons: {{Zigzagged}}; despite being based on a dinosaur, the Pyroak line are Fire/Grass type instead of Dragon-type, although they do learn a couple of Dragon-type moves and are in the Dragon Egg Group.
52* FragileSpeedster: For an unevolved Pokémon, Embirch's base 60 Speed makes it relatively fast and base 65 Special Attack is alright, but its Defenses are particularly low.
53* GreenThumb: A line of Grass-types.
54* LetsFightLikeGentlemen: According to its ''Platinum'' entry, Pyroak are known to engage in ceremonial duels banning use of their cannons.
55* MightyGlacier: Flarelm and Pyroak possess impressive bulk and a decent Special Attack, but they are slow.
56* PlayingWithFire: A line of Fire-types.
57* PowerOfTheSun: After a battle, Embirch mediates under the sun to restore its willpower and energy; two of its Abilities involve this: under harsh sunlight, Leaf Guard prevents it from being afflicted with [[StatusEffects non-volatile status conditions]], while its Hidden Ability Chlorophyl instead [[StatusBuff doubles its Speed]].
58* PunnyName: The evolutionary line's names - Em[[VideoGame/PokemonRubyAndSapphire birch]], Flar[[VideoGame/PokemonGoldAndSilver elm]], and Pyr[[VideoGame/PokemonRedAndBlue oak]] - all combine a fire-related term with [[MythologyGag specific trees]].
59* RecurringElement: Like the [[Characters/PokemonGenerationIIChikoritaToGranbull Jumpluff]] and [[Characters/PokemonGenerationIXSprigatitoToEspathra Arboliva]] lines, the Pyroak line are [[{{Planimal}} a three-stage line of Grass-Types]] with a BST just under 500 and fare better under harsh sunlight.
60* RequiredSecondaryPowers: Flarelm's leaves are noted to be fireproof and exothermic, otherwise it would self-ignite whenever they use a Fire-type attack.
61* SchmuckBait: Pyroak has access to [[CastFromHitpoints Flare Blitz, Wood Hammer and Wild Charge]], and can also have the Ability [[UseYourHead Rock Head]], which {{no sell}}s recoil damage. That combination of moves and Ability might seem like a good combo on paper, but with base 70 Attack and base 60 Speed, Pyroak is too weak and slow for a physical offensive role. This is downplayed when it gained [[StatusBuff Dragon Dance]], which helps patch up said stats.
62* TheStoner: Pyroak learns Sweet Scent and Aromatic Mist by level-up, while its Pokédex entries also make reference to the smoke it burns as being soothing.
63
64!! '''CAP 4''': [[http://www.smogon.com/forums/threads/breezi-final-product.3488792/ Breezi]] and [[https://www.smogon.com/forums/threads/cap-4-final-product.44495/ Fidgit]]
65[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cap_4_651.png]]
66
67A parachuting Poison/Flying CartoonCreature that evolves into a Poison/Ground Harvestmen with a lot of drills, the latter of which was made to be a pure team-support Pokémon.
68----
69* BreakingOldTrends: Fidgit has the honor of being the first CAP to fulfil a competitive concept; Syclant, Revenankh and Pyroak were mostly based on RuleOfCool.
70* DisabilityImmunity: Breezi can have the Ability Own Tempo, which prevents confusion and blocks Intimidate.
71* DishingOutDirt: Upon evolving, Fidgit [[DiscardAndDraw trades]] its Flying-type for Ground-type.
72* {{Flight}}: Breezi is actually part Flying-type, this being the source of its Tailwind.
73* TheMedic: According to its ''Platinum'' entry, Fidgit are employed at Pokemon Centers to assist in extreme cases of poisoning. In Gen. IX, it can learn Healing Wish.
74* MultiArmedAndDangerous: Being based off of an Harvestmen, Fidgit consists of mostly SpiderLimbs. It uses its many large hands to, among other things, summon earthquakes.
75* PoisonousPerson: A line of Poison-Types.
76* PunyParachute: Breezi has one of these.
77* SecretArt: Fidgit's signature Ability, Persistent, extends the effects of [[GeoEffects certain field effects]] such as [[GravityMaster Gravity]], [[WindFromBeneathMyWings Tailwind]] and notably [[RealityWarper Trick Room]] for two more turns.
78* SensorCharacter: In [[https://www.smogon.com/forums/threads/cap-updates-fidgit-discussion-complete.3602772/post-7372779 Gen VII]], they gained the Hidden Ability Frisk, which allows them to [[EnemyScan check and reveal the held item(s)]] of opposing Pokemon.
79* StatusBuff: Breezi can have the Ability Unburden, which doubles its Speed if it uses up or loses a held item.
80* StealthPun: Breezi are often noted to be ignoring the world and spend their time gliding in the sky, and when they evolve, they gain the Ground-type; in other words, it's a {{cloudcuckoolander}} who becomes grounded when they grow up, literally!
81* SupportPartyMember: {{Invoked}}. Fidgit is designed for pure utility with unremarkable offensive presence. Its Ability Persistent helps keep field effects such as Trick Room longer, it has access to [[TrapMaster all damaging entry hazards introduced at the time]] and also use [[SpinToDeflectStuff Rapid Spin]] to remove them. Fidgit's Poison/Ground typing means that it can switch in to absorb certain Status Conditions, such as Poison from Toxic Spikes, paralysis from Thunder Wave (but not other Paralysis-inducing attacks, such as Stun Spore or Glare); and Sleep if it has the Ability [[TheSleepless Vital Spirit]].
82* ThisIsADrill: Fidgit has several: one large one on the bottom of its body and several smaller ones on each of its elbows, the latter which it uses, in concept art, for Poison Jab. Upon evolving, it also learns Drill Run.
83
84!! '''CAP 5''': [[https://www.smogon.com/forums/threads/3631331/ Rebble, Tactite]], and [[https://www.smogon.com/forums/threads/cap-5-final-product.47933/ Stratagem]]
85[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/cap_5.png]]
86%%[[caption-width-right:288:some caption text]]
87
88A line of Rock-type FragileSpeedster[=/=]SquishyWizard StarfishAlien made of gravel with FloatingLimbs. Its goal was to [[PlayingAgainstType play]] [[MightyGlacier against]] [[{{Pun}} type]] and see how the presence of such a new type of threat affected the metagame.
89----
90* ActionInitiative: Stratagem learns Accelerock and Vacuum Wave. While they get boosted by Technician, [[UselessUsefulSpell neither are very useful]] when Stratagem is fast already with a plethora of high-damage moves.
91* ConfusionFu: Stratagem might be a cluster of floating rocks, but it has an immense movepool filled with all sorts of elemental attacks. Technician-boosted Hidden Power allowed it to run any type attack besides Fairy.
92* CriticalHitClass: In [[https://www.smogon.com/forums/threads/cap-updates-stratagem-hidden-ability-poll.3604995/post-7371881 Gen. VII]], they gained the Hidden Ability Sniper, which boosts the power of their {{critical hit}}s by 50%; they also got the move Laser Focus, which guarantees the next attack to ''be'' a {{critical hit}}.
93* DishingOutDirt: A line of Rock-types.
94* GlassCannon: Strategem has high Special Attack on par with ''Arceus'' and is the fastest CAP to date, but has as much bulk as Gengar.
95* MeaningfulName: A Stratagem refers to a plan or scheme, especially one used to outwit an opponent or achieve an end, a tactic which [[TheStrategist Stratagem]] favours. It also sounds like a portmanteau of "strategy" and "gem".
96* NoBiologicalSex: One of the few [=CAPs=] to be genderless.
97* PlayingAgainstType: {{Invoked}}, Rock-type Pokemon tend to be {{Mighty Glacier}}s — high Attack and Defense and low Speed. Stratagem is [[SquishyWizard the opposite]], having high Special Attack and Speed but thin defenses.
98* PowerFloats: Can have the Ability Levitate; allowing them to NoSell Ground-type attacks and certain entry hazards.
99* RecurringElement: Like the [[Characters/PokemonGenerationIVenonatToCloyster Golem]] and [[Characters/PokemonGenerationVVictiniToZoroark Gigalith]] lines, the Stratagem line are [[RockMonster a three-stage line of Rock-types]] that achieve their final stage through [[SocializationBonus trading]].
100* SecretArt: Paleo Wave, a special Rock-type attack that has a 20% chance to lower the target's Attack by one stage, was added due to the shortage of Rock-type STAB usable with Stratagem's higher Special Attack.[[note]]Meteor Beam didn't exist during Gen IV.[[/note]]
101* SiliconBasedLife: Rebble are gemstone-based beings that are born on comets and asteroids and fall to earth.
102* SocializationBonus: Tactite evolves into Stratagem through trading.
103* StarfishAlien: They are, essentially, floating gravel that acts nothing like the way it should.
104* SuperToughness: Rebble can have the Ability Solid Rock, [[DamageReduction reducing the damage taken from super-effective moves]] by 25%.
105* TheStrategist: Tactite and Stratagem favor careful strategies, allowing them to beat opponents that are strong yet predictable; [[GameplayAndStoryIntegration reflected through their Ability]] [[WeakButSkilled Technician]], which boosts their attacks that have 60 power or lower by 50%.
106
107!! '''CAP 6''': [[https://www.smogon.com/forums/threads/3614019/ Privatyke]] and [[https://www.smogon.com/forums/threads/cap-6-final-product.50046/ Arghonaut]]
108[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cap_6.png]]
109%% [[caption-width-right:192:some caption text]]
110
111A Water/Fighting [[TentacledTerror octopus]] {{pirate}} that was intended to be an anti-metagame Pokémon: It decentralized the metagame of its time, but it instead centralized it around itself. Its pre-evolution, Privatyke, diligently serve as their sidekicks.
112----
113* AchievementInIgnorance: Can have the Ability Unaware, which allows them to ignore the stat changes of an opposing Pokémon, helping them to thrive in a boost-centric metagame.
114* ArrogantKungFuGuy: Between their skill in commanding crews of both Pokémon and people alike and the hordes of Privatyke who aspire to be them, Arghonaut have developed something of an ego. Bonus points for the line being part Fighting-types.
115* BalanceBuff: In [[https://www.smogon.com/forums/threads/cap-updates-arghonaut-discussion-complete.3597815/post-7355414 Gen. VII]], they gained the Hidden Ability [[WeakButSkilled Technician]], which boosts their attacks that have 60 power or lower by 50%; they also got moves like [[{{Caltrops}} Spikes]] and [[SwitchOutMove Circle]] [[GrappleMove Throw]] to better fulfil a role of a [[TrapMaster hazards setter]] and phazer, as well as Scald to support its old role of {{No Sell}}ing setup sweepers.
116* BoisterousBruiser: According to its ''Diamond'' entry, Arghonaut are known to take over opposing ships and crews for entertainment.
117* DressedToPlunder: Arghonaut is very thematically based off of a pirate; its mantle resembles a tricorne, it has a ''[[NotHyperbole literal]]'' HookHand, and one of its eyes is black, coming off like an EyepatchOfPower.
118* HypercompetentSidekick: Privatyke will carry out an Arghonaut captain's leader flawlessly, [[KlingonPromotion to both receive recognition and become closer at becoming an Arghonaut itself]].
119* IFightForTheStrongestSide: Privatyke will gladly change their loyalty to whichever is the stronger of two Arghonaut in a brawl.
120* MakingASplash: A line of Water-Types based on [[TentacledTerror octopi]] and {{pirates}}.
121* MultiArmedAndDangerous: Among its six CombatTentacles, [[SwordAndFist two are wrapped like fists, and another two end in a cutlass and hook]], respectively.
122* PunnyName:
123** Privatyke is a tyke (a young boy) who's also a Private, as in the lowest rank of any solider.
124** Arghonaut is an [[Characters/ClassicalMythologyMortalsAndDemigods argonaut]] who goes 'Argh' like a pirate.
125
126!! '''CAP 7''': [[https://www.smogon.com/forums/threads/cap-prevo-nohface-final-product.3668964/ Nohface]] and [[https://www.smogon.com/forums/threads/cap-7-final-product.51874/ Kitsunoh]]
127[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cap_7_6538.png]]
128
129A Steel/Ghost phantom fox intended to be the ultimate scouting Pokémon. Its pre-evolution, Nohface, is a Ghost-type faceless fox said to have stolen the faces of children.
130----
131* BalanceBuff: In [[https://www.smogon.com/forums/threads/cap-updates-kitsunoh-hidden-ability-poll-2.3606420/post-7391037 Gen VII]], Kitsunoh gained [[BareFistedMonk Iron Fist]] as its Hidden Ability, which boosts the power of its punching moves by 20%. It can get [[MegatonPunch Meteor Mash]] via breeding, [[ActionInitiative Bullet]] [[RapidFireFisticuffs Punch]] through relearning, and [[ElementalPunch Thunder Punch and Ice Punch]] through tutoring.
132* BeingWatched: According to its ''Diamond'' entry, if you're alone and think you are being watched, this is because a Kitsunoh is nearby, just like [[Characters/PokemonGenerationIGastlyToTauros Haunter]].
133* CastingAShadow: A line of [[SoulPower Ghost-types]] who can hide in shadows.
134* CoolMask: While Nohface has no masks at all, Kitsunoh has multiple; one on its head and one for each limb.
135* TheDreaded: Nohface's Hidden Ability is Unnerve, which prevents opposing Pokemon from consuming their Berries.
136* ExtraOreDinary: With help from a Metal Coat, Kitsunoh gains the Steel-type upon evolving.
137* TheFaceless: Nohface is known as the "Faceless Pokémon", having a hole where its face should be, with beady [[RedEyesTakeWarning red eyes emerging from it]]. Kitsunoh may also still be this beneath the mask.
138* FantasticFoxes: Despite the name, Kitsunoh is less directly inspired by the [[AsianFoxSpirit Kitsune]]. It's still fantastic by being a phantom fox with a wide variety of elemental strikes.
139* FogFeet: Kitsunoh doesn't have fog in lieu of feet, but rather, in addition to them.
140* HiddenInPlainSight: According to its ''Platinum'' entry, Kitsunoh hide on the walls of old theatres by arranging its masks like decorations.
141* JaggedMouth: Kitsunoh's masks give it the impression of a CheshireCatGrin and/or a PlayfulCatSmile. [[TertiarySexualCharacteristics For female Kitsunoh]], that means four of them from the ones on its body.
142* NoSell: In addition to the standard Ghost- and Steel-type immunities to Normal-, Fighting- and Poison-type moves, they can have the Ability Limber, which prevents them from being paralysed.
143* PunnyName: Nohface has...well, [[ExactlyWhatItSaysOnTheTin no face]].
144* SecretArt: Shadow Strike, a physical Ghost-type attack that has a 50% chance to lower the target's Defense by one stage, was added due to the shortage of Ghost-type STAB usable with Kitsunoh's superior Attack. [[note]]Phantom Force and Poltergeist didn't exist during Gen IV, and even if the former did, it would be considered unviable due to requiring two turns to execute.
145* SensorCharacter: Can have the Ability Frisk, allowing them to [[EnemyScan check and reveal the held item(s) of opposing Pokemon]].
146* ShrinkingViolet: Kitsunoh is one, to the point that it wears masks to better communicate with others.
147* SocializationBonus: Like the [[Characters/PokemonGenerationIGastlyToTauros Scizor and Steelix]] lines, Nohface evolves into Kitsunoh when it is traded while holding a Metal Coat.
148[[/note]]
149
150!! '''CAP 8''': [[https://www.smogon.com/forums/threads/cap-prevos-monohm-duohm-final-product.3670052/#post-8590413 Monohm, Duohm]], and [[https://www.smogon.com/forums/threads/cap-8-final-product.55547/ Cyclohm]]
151[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/cap_8_4002.png]]
152
153A line of strangely adorable Electric/Dragon cloud dragons that get stormier the more heads they have. Intended to abuse abilities that are useful, but are confined to sub-par Pokémon.
154----
155* AscendedMeme: The idea of a fluffy, pink Electric/Dragon tank that can use Choice Specs had been a RunningGag for the previous few Pokémon. This is exactly what Cyclohm (with pink as its shiny coloration) has become.
156* {{Cumulonemesis}}: A line of Electric-type cloud-dragons.
157* HairTriggerTemper: Both Duohm and Cyclohm are noted to have ill tempers, starting ferocious storms when angered.
158* MeaningfulName: The line's names combine Ohm, a unit of electrical resistance, with either the amount of heads they have (Mono and Duo) and Cyclone.
159* KryptoniteProofSuit: Can have the Ability Shield Dust, which protects them from the secondary effects of attacks.
160* MultipleHeadCase: Like [[Characters/PokemonGenerationVMinccinoToVolcarona the Hydreigon line]], the Cyclohm line sprouts more heads per stage. Duohm's two heads are noted to have completely different personalities, and both it and Cyclohm's heads fight each other regularly. [[GameplayAndStoryIntegration Tying into this]], upon evolving, they also learn Double Hit and Tri Attack respectively.
161* OurDragonsAreDifferent: Duohm and Cyclohm are part Dragon-type fluffy thundercloud dragons with more heads as it evolves.
162* PowerNullifier: In [[https://www.smogon.com/forums/threads/cap-updates-cyclohm-hidden-ability-poll.3604373/post-7363610 Gen VII]], they gained the Hidden Ability Damp, which allows them to nullify [[ActionBomb explosive moves such as Explosion and Mind Blown]] as well as [[TakingYouWithMe the Ability Aftermath]].
163* PsychoElectro: While Monohm averts this, Duohm and Cyclohm are this at times, having less-than-friendly dispositions who happen to be Electric-types.
164* StaticElectricity: Can have the Ability Static, which has a 30% chance of inflicting paralysis onto an opponent every time they are hit by a contact move.
165* WeatherOfWar: Both Duohm and Cyclohm can [[PowerOfTheStorm create violent storms when angered]], and the entire line has access to all [[WeatherManipulation weather-summoning moves]], as well as [[BravingTheBlizzard Blizzard]], [[DefogOfWar Defog]], [[MeteorSummoningAttack Draco Meteor]], [[ChainLightning Thunder]] and Weather Ball.
166
167!! '''CAP 9''': [[https://www.smogon.com/forums/threads/cap-9-prevo-final-product.3679475/#post-877303t3 Dorsoil]] and [[https://www.smogon.com/forums/threads/cap-9-final-product.63438/ Colossoil]]
168[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/whales.png]]
169
170A Ground/Dark subterranean brown narwhal that's well-over-eight-feet-tall, [[MemeticMutation great at basketball]], and is intended to stop secondary effects in the metagame. Its pre-evolution, Dorsoil, is a dopey Ground-type beluga.
171----
172* TheBrute: Colossoil gains the Dark-type upon evolving and is notorious for its brutality, tearing apart anything that isn't crushed to bits by its drills with its jaws.
173* CoveredInScars: Colossoil has what appears to be scars (or, at the very least, red, scar-like streaks) on its face and arms; [[DentedIron older male Colossoil]] have more scars accumulated from territorial battles.
174* DishingOutDirt: A line of Ground-types.
175* DisabilityImmunity: Dorsoil can have the Ability Oblivious, which makes it [[TooDumbToFool immune to]] [[PracticalTaunt taunts]] and [[ObliviousToLove infatuation]] as well as [[FearlessFool being Intimidated]].
176* TheDreaded: In [[https://www.smogon.com/forums/threads/cap-updates-colossoil-hidden-ability-poll-2.3605435/post-7377874 Gen VII]], they gained the Hidden Ability Unnerve, which prevents opposing Pokemon from consuming their Berries. [[PowerUpLetdown The Ability is not too useful]], however, when its other Abilities are more catered toward its goal of stopping secondary effects.
177* PunnyName: A Portmanteau of 'Soil' with either Dorsal or Colossal.
178* RecurringElement: Like the [[Characters/PokemonGenerationIVChatotToArceus Hippowdon]] and [[Characters/PokemonGenerationVVictiniToZoroark Krookodile]] lines, the Colossoil line are a line of [[SandIsWater Ground-type aquatic creatures who live in the earth]].
179* RedEyesTakeWarning: While {{downplayed}} with Dorsoil, Colossoil's bloodshot eyes should be a sign that it's not to be messed with.
180* SandBlaster: Dorsoil shoots sand from its blowhole at attackers before [[ScrewThisImOuttaHere fleeing]].
181* SecretArt: Colossoil's signature Ability Rebound allows it to [[AntiMagic reflect most non-damaging moves back to the user]] on the turn it enters battle.
182* SoLastSeason: Subverted. Circumstances would have it such that Colossoil would become a top-ranked threat in the CAP metagame two generations after its inception. A combination of three [[BalanceBuff changes]] gave Colossoil extremely powerful advantages, even if Colossoil itself hadn't been changed: Steel-types no longer resisting Dark-type moves, the buff to the move [[NoItemUseForYou Knock Off]], and the addition of the held item [[BulletproofVest Assault Vest]], which raises the holder's Special Defense by 50%, at the cost of locking out status moves.
183** A good {{Foil}} would be with [[Characters/PokemonGenerationVCobalionToGenesect Landorus-Therian]]: both are powerful pivots with Ground-type STAB and the ability to use Knock Off, but Colossoil's Dark-type gives it STAB on Knock Off as well as immunities to Psychic-type and Prankster-boosted status moves and can worry less about Ice-type attacks in exchange for the loss of Flying-type resistances/immunities.
184* StatusEffectPoweredAbility: Can have the Ability Guts, which means that [[HoistByHisOwnPetard whenever they get afflicted with a]] [[StatusEffects non-volatile status condition]], their Attack gets boosted by 50%.
185* ThisIsADrill: Colossoil has drills as horns, found on its face, down its back, and on its tail. They double as sensory organs that allow Colossoil to [[SuperSenses detect its prey from a mile below the surface]]. Upon evolving, it also learns Drill Run.
186* TunnelKing: Dorsoil's ''Diamond'' entry states that it is one. Its fins are said to have been a basis for shovels since ancient times.
187* {{Unperson}}: Colossoil's previous pre-evolution [[https://static.wikia.nocookie.net/pokemonwack/images/8/87/2719.png/revision/latest/smart/width/200/height/200?cb=20200309153055 Colosshale]] only had a sprite and name that was randomly posted by a forum user, [[SureLetsGoWithThat with CAP users simply going along with it]]. However, this came to an end in 2017, [[https://www.smogon.com/forums/threads/cap-gen-4-prevo-voting-thread.3601220/post-7320681 when users voted to completely replace it]] with a from-scratch pre-evolution with actual stats and flavor, resulting in Dorsoil's creation.
188* UseYourHead: Dorsoil smashes rocks that get in its way with its snout, which has begun to accumulate minerals.
189
190!! '''CAP 10''': [[https://www.smogon.com/forums/threads/cap-prevo-protowatt-final-product.3675324/ Protowatt]] and [[https://www.smogon.com/forums/threads/cap-10-final-product.70897/ Krilowatt]]
191[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cap_10_6216.png]]
192
193An Electric/Water shrimp meant to be a JackOfAllStats/utility counter (but is limited in how much it can do at a time thanks to the series' four-move limit), but primarily used as a sweeper [[NotTheIntendedUse due to a loophole on its Ability]]. Its pre-evolution Protowatt is a small krill that's [[MagikarpPower much less dangerous in comparison]].
194----
195* CounterAttack: Krilowatt has a high 151 base HP and can be bred to know Counter and Mirror Coat, all to better reflect damage done to it.
196* GoneHorriblyWrong: The aforementioned loophole, enabling it to spam fast, recoil-less-Life-Orb-boosted attacks from its [[ConfusionFu bizarrely expansive movepool]]. It even had the raw bulk to be virtually unkillable — and it was the last straw before the CAP received a massive nerfing.
197* LightningBruiser: The [[Pun Electric-type]] Krilowatt is not only decently bulky with 151/73/74 HP & Defenses, but with a Life Orb and Magic Guard, it can fit the role of a potent sweeper - [[GoneHorriblyWrong a little too well, as previously mentioned]].
198* MagikarpPower: Protowatt has weak stats and, outside of breeding, learns no more moves than the four it starts with. When it evolves into Krilowatt, [[TookALevelInBadass it gains a lot more moves as well as excellent attacking stats]].
199* MakingASplash: A line of Water-types based on krill and shrimp.
200* MeaningfulName: "Protowatt" and "Krilowatt" refer to the units of measure "watt" and "kilowatt", since they are part Electric-type, as well as proto- (since Protowatt is rather weak) and Krill, a type of crustacean.
201* PintsizedPowerhouse: Krilowatt is a measly 2'4", but can store enough electricity to stun even a [[Characters/PokemonGenerationIIIWailmerToDeoxys Wailord]].
202* PowerCopying: Can have the Ability Trace, which copies an opponent's Ability on the turn they enter battle.
203* ProtectionFromTheElements: Can have the Ability Magic Guard, which prevents them from being damaged indirectly, ranging from [[StatusEffects non-volatile status conditions]] to [[GeoEffects entry hazards]] to [[CastFromHitPoints recoil from Life Orb]].
204* RecurringElement: Like the [[Characters/PokemonGenerationIMagikarpToDragonite Gyarados]] and [[Characters/PokemonGenerationVIIOranguruToMelmetal Golisopod]] lines, the Krilowatt line is a [[MagikarpPower two-stage line of Water-types that start off weak but become much stronger when it evolves]].
205* ShockAndAwe: A line of Electric-types.
206* WonderTwinPowers: Their Hidden Ability is Minus, which boosts their Special Attack by 50% when paired with an ally with Plus or Minus in a Double Battle.
207
208!! '''CAP 11''': [[https://www.smogon.com/forums/threads/cap-prevos-voodoll-final-product.3605717/ Voodoll]] and [[https://www.smogon.com/forums/threads/cap-11-final-product.77536/ Voodoom]]
209[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cap_11_5565.png]]
210
211The final CAP of [[VideoGame/PokemonDiamondAndPearl Generation IV]], a Fighting/Dark [[CreepyDoll voodoo doll]] meant to be a perfect partner for Togekiss (but in practice has done better with Zapdos). Its pre-evolution, Voodoll, is a Normal/Dark voodoo doll that's in a lot of pain.
212----
213* AndIMustScream: Voodoll feels constant pain and suffering from the pins in its body; to make it worse, each pin is said to contain the combined pain of innocent souls, and one can hear ''screams'' coming from inside...
214* BalanceBuff: As Voodoom could not achieve its role in the Gen. VII metagame (in which Baton Pass got banned), Voodoom was granted Nasty Plot itself, instead of needing to rely on another Pokémon to Baton Pass it.
215** It still wasn't enough to help it out due to [[PowerCreep severe Power Creep]], so in Gen. VIII [[https://www.smogon.com/forums/threads/defunct-cap-buff-1-voodoom.3683347/post-8847305 its Special Attack by buffed by 25 points]] as well as [[https://www.smogon.com/forums/threads/defunct-cap-buff-1-voodoom-minor-changes-poll-1.3684392/post-8857278 access to]] [[ActionInitiative Sucker Punch]].
216* BareFistedMonk: Upon evolving, Voodoom [[DiscardAndDraw trades]] its Normal-type for Fighting-type.
217* ConsolationWorldRecord:
218** Voodoom was made with the goal to "Pick a good-but-not-great OU Pokémon, and design the perfect teammate for it, similar to the way Celebi & Heatran, or Blissey & Skarmory complement each other so well on competitive teams.". They failed at making a teammate for Togekiss, but have succeeded ([[http://www.smogon.com/smog/issue12/cap_report the staff]] claims it was the ''most'' successful [=CAP=]) at making one for Zapdos.
219** As the point was simply to find out the dynamics behind "[[BashBrothers perfect teammates]]," while not having the CAP turn into a GameBreaker like some of the other [=CAPs=], yes, Voodoom ''was'' the best CAP. Players learned a number of things about perfect teammates, and Voodoom isn't a GameBreaker (except ''maybe'' with Zapdos).
220* CreepyDoll: A line of Dark-type animated voodoo dolls.
221* ElementalAbsorption: Their once-flavor Ability [[ImprovisedLightningRod Lightning Rod]] became viable with the Gen. V change in that it now draws in and nullifies all Electric-type moves to boost their Special Attack by one stage. Their other Ability, Volt Absorb, allows them to instead recover 25% of their max. HP when hit by one.
222* ElementalPunch: Voodoom gets Ice Punch from tutoring.
223* EmotionSuppression: Accordingly, Voodoom struck the pin through its heart to ensure that it feels nothing but pain; it is only when it [[LoveRedeems feels loved enough]] to remove it that its true potential is unlocked.
224* FrankensteinsMonster: The justification for Voodoom's electricity-absorbing abilities is that in order to evolve, Voodoll has to [[LightningCanDoAnything get struck by lightning]] via a needle through the heart. Frankenstein was cited as inspiration for this.
225* GoneHorriblyWrong: {{Subverted}} — while Voodoom failed at partnering with Togekiss, it is exceptional with Zapdos. Because of this, it's been called the most successful CAP to date.
226* HollywoodVoodoo: While Voodoll plays this trope straight, Voodoom zigzags it to a degree. Some people had the idea to allow Voodoom to both bless (Louisiana voodoo) ''and'' curse (Hollywood voodoo) people with its pins, but it's still a gigantic voodoo doll (which only Hollywood and Louisiana voodoo use: other Voudoun branches do not use them).
227* ImprobableWeaponUser: A needle. Well, not exactly improbable for a ''voodoo doll'', but still not something you commonly see.
228* ItOnlyWorksOnce: Their Hidden Ability is Cursed Body, which has a 30% chance of [[MetaPower preventing the opponent from using the last move]] they used on them for the next four turns.
229* NonElemental: Voodoll is part Normal-type.
230* ShoutOut: Voodoom's shiny colors are half-black, half-red, much like Comicbook/HarleyQuinn.
231* ShockAndAwe: {{Downplayed}}. While not Electric-types, Voodoll is said to evolve when it gets struck by lightning, and the line can learn several Electric-type moves like Thunderbolt and Volt Switch.
232* SoLastSeason: While Voodoom is considered the most successful CAP in terms of execution, the same ''cannot'' be said about [[LowTierScrappy its performance in later generations]]; the introduction of the Fairy-type in particular doesn't do it any flavors. While it was buffed just like several [=CAPs=] in Generation VII, gaining access to [[ColdIron Flash Cannon and Smart Strike]] that could help it combat Fairy-types, the improvement isn't enough to save Voodoom.
233* VoodooDoll: The line is based off of [[AnimateInanimateObject animated]] voodoo dolls.
234[[/folder]]
235
236[[folder: Generation V [=CAPs=]]]
237!! '''CAP 1/12''': [[http://www.smogon.com/forums/showthread.php?t=3448517 Scratchet]] and [[https://www.smogon.com/forums/threads/cap-1-final-product.3446739/ Tomohawk]]
238[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cap_12_7573.png]]
239
240The first CAP of [[VideoGame/PokemonBlackAndWhite Generation V]], a Flying/Fighting [[PantheraAwesome tiger]] [[OurGryphonsAreDifferent gryphon]] that is meant to help the player regain momentum (the upper hand). Its pre-evolution, Scratchet, is a Normal/Fighting cub with a fluffy body meant to resemble an egg.
241----
242* ActionInitiative: Can have the Ability Prankster, which grants +1 priority to their status moves. One of the hallmarks of Tomohawk is utilising this through with its diverse status movepool: It can cripple opponents with [[PracticalTaunt Taunt]], [[StatusBuffDispel Haze]], or infamously, [[MindManipulation Confuse Ray]], [[HealThyself heal with Roost]], or even [[LoopholeAbuse attack directly with]] [[GeoEffects Nature Power]].
243* BareFistedMonk: A line of Fighting-types.
244* BreakingOldTrends: Scratchet and Tomohawk have the honor of being the first CAP that are a canonical evolutionary line; the pre-evolutions of Gen. IV's [=CAPs=] were retroactively created later in Gen. VII. Tomohawk is also the first Flying-type CAP.
245* TheDreaded: Tomohawk can have the Ability Intimidate, which lowers the Attack of opposing Pokemon by one stage.
246* {{Flight}}: Upon evolving, Tomohawk [[DiscardAndDraw trades]] its Ground-type for Flying-type, despite its 'wings' only being a costume.
247* HonorBeforeReason: Tomohawk's Hidden Ability is Justified, which [[StatusBuff boosts its Attack by one stage]] when hit by a Dark-type attack.
248* JackOfAllTrades: Tomohawk can cover a wide range of roles in a player's team to the extent that otherwise nigh-GameBreaker Pokémon are all checked by it.
249* {{Mayincatec}}: Tomohawk has flavors of this, as well as more [[{{UsefulNotes/NativeAmerican}} northern]] [[MagicalNativeAmerican Native American]] elements.
250** Scratchet has a tendency to chase [[Characters/PokemonGenerationVVictiniToZoroark Sigilyph]], another Mayincatec Pokémon — ironic, considering Sigilyph's type advantage.
251* MeaningfulName: Scratchet combines Scratch and Hatchet, a small axe. Tomohawk upgrades the axe to a [[NationalWeapon tomahawk]] and gives it a mohawk.
252* {{Nerf}}: In Gen. VII, Tomohawk lost Earth Power and Reflect to give opposing Pokémon a better chance of checking it.
253* NonElemental: Scratchet is part Normal-type.
254* RidiculouslyCuteCritter: Scratchet looks like a cub wearing a costume.
255* SoLastSeason: Subverted. Tomohawk was created in early Gen. V OU, where Pokémon like [[Characters/PokemonGenerationVCobalionToGenesect Genesect]] and [[Characters/PokemonGenerationVVictiniToZoroark Sand Rush Excadrill]] ran the metagame. Likewise, Tomohawk had the power level to match, but unlike the others, Tomohawk continues to be a dominant force in the CAP metagame.
256* TheSleepless: Scratchet's Hidden Ability is Vital Spirit, which prevents it from being [[ForcedSleep put to sleep]].
257* TouchTheIntangible: Scratchet can have the Ability Scrappy, which allows it to [[ScissorsCutsRock bypass Ghost-types' immunity to Fighting- or Normal-type moves]] as well as [[AntiDebuff blocking Intimidate]].
258
259!! '''CAP 2/13''': [[http://www.smogon.com/forums/showthread.php?t=3464482 Necturine]] and [[https://www.smogon.com/forums/threads/cap-2-final-product.3462021/ Necturna]]
260[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cap_13_9395.png]]
261
262A Grass/Ghost [[PlantPerson flytrap]] {{miko}} that can learn Sketch once as an Egg Move, granting her access to a single unique and/or mind-blowing attack that can come out of left field. Her pre-evolution, Necturine, resembles a [[FantasticFruitsAndVegetables Liechi Berry]].
263----
264* AnthropomorphicFood: Necturine's design partially resembles a Liechi Berry.
265* BalanceBuff: In Gen. VII, Necturna [[https://www.smogon.com/forums/threads/cap-updates-necturna-discussion-complete.3605312/post-7378215 received a few more moves]] she doesn't have to Sketch to help increase her diversity, such as [[LifeDrain Leech Seed]] and [[FixedDamageAttack Night Shade]]. [[BarrierBustingBlow Phantom Force]] was formerly included, but it got removed as the move was too overwhelming [[LimitBreak in conjunction with a Z-Crystal]].
266* BishounenLine: Necturine is very insect-like, while Necturna is much more [[PlantPerson humanoid]].
267* CombatClairvoyance: Necturine's Ability [[TheAnticipator Anticipation]] [[ThisIsGonnaSuck makes her shudder when her opponent is packing a move that is either super-effective or can]] OneHitKO; Necturna's Ability Forewarn enhances this to alert her about her opponent's strongest move when she enters battle.
268* ConfusionFu: Their ability to learn Sketch once gave them massive versatility and unpredictability.
269* CuteGhostGirl: The Ghost-type Necturna was designed with this trope in mind.
270* DecidedByOneVote:
271** 237 votes were counted in the finals for deciding her design; not counting the moderator/tallier, the results were [[http://www.smogon.com/forums/showthread.php?t=3459161&page=11 134 to 133]].
272** [[http://www.smogon.com/forums/showthread.php?t=3461268&page=4 Necturna's movepool]] was decided between 43 and 42 votes.
273* {{Extra|Eyes}} EyesDoNotBelongThere: Necturine has an extra set of small eyes underneath her main set, while Necturna has eyes on her vine and 'dress'.
274* GreenThumb: A line of Grass-types that have a resemblance to a [[FantasticFruitsAndVegetables Liechi Berry]].
275* ISeeDeadPeople: Necturna can communicate with spirits, to the point of trusting the dead more than the living.
276* MightyGlacier: Necturna has high Attack and decent defenses, but low Speed.
277* {{Nerf}}: With Necturna being deemed too powerful as a Shell Smash sweeper, the Generation VII nerf process has Necturna's Speed reduced from 81 to 58, as well as removing Phantom Force from her natural movepool.
278* ObviousRulePatch:
279** Starting from ''VideoGame/PokemonXAndY'', Pokémon are now allowed to go to the Move Relearner to remember Egg Moves that have been forgotten. Since this would potentially make them overpowered, the simulator prevents them from having more than one move that can only be learned via Sketch.
280** When Smeargle and Sketch were unusable during ''VideoGame/PokemonSwordAndShield'', the CAP leaders made it so that Necturna can be used in the SS CAP metagame, but could only Sketch moves introduced prior to ''Sword and Shield'', as Necturna theoretically could have Sketched those moves before being transferred.
281* OneGenderRace: The Necturna line is all and can only be female.
282* {{Psychopomp}}: Necturine use trees as conduits to access the spirit world; graveyards are often built around such trees as some believe Necturine help guide spirits to the afterlife.
283* SignatureMove: Associated with Sketch due to learning it once as an egg move, allowing Necturna access to - starting from Gen. VIII - one Sketchable move introduced up to Gen VII at a time.
284* {{Telepathy}}: Their Hidden Ability is the TropeNamer, allowing them to [[FriendlyFireproof avoid damage from an allies]]' [[AreaOfEffect area-effect moves]] in a Double Battle.
285* {{Yandere}}: [[http://img.photobucket.com/albums/v407/Yilx/nanacreep.jpg Supplementary material]] shows that Necturna has shades of this.
286
287!! '''CAP 3/14''': [[https://www.smogon.com/forums/threads/cap-3-final-product.3468522/ Mollux]]
288[[quoteright:96:https://static.tvtropes.org/pmwiki/pub/images/cap_14_9464.png]]
289
290A Fire/Poison-type [[MixAndMatchCritters lava lamp cone snail]] that is meant to overcome the weaknesses in its typing ''and'' exploit its positive aspects in its becoming a viable threat in the metagame.
291----
292* BioluminescenceIsCool: Mollux's innards glow with a vibrant, soothing light, helping it traverse the dark depths of the sea. [[GameplayAndStoryIntegration Fittingly for something partially based on lava lamps]], its Hidden Ability is Illuminate.
293* BlackBeadEyes: Mollux has these.
294* ColourCodedEmotions: The colours of Mollux's glow depend on its mood; a red light for example discourages predators from attacking.
295* DependingOnTheArtist: Which way Mollux's front legs curl changes between artists. The concept artist draws them curling back, the Gen. V sprites and party icon show them curling forward, only for the Gen. VI model and party icon to curl them back again.
296* ElementalAbsorption: Mollux has the Ability Dry Skin, allowing it to recover 25% of its max. HP when hit by a Water-type move and gradually recover 1/8th of its max. HP during rain.
297* HotSkittyOnWailordAction: The movepool creator {{lampshades}} the absurdity of having a pink snail be in the Field and Fairy egg groups instead of Bug, Amorphous, or one of the Water egg groups.
298* ImpaledWithExtremePrejudice: It's based on a cone snail, which is known for using an organic harpoon to prey on other animals. It can use its tongue to stab a [[ButtMonkey Delibird]] [[EyeScream through the eye]] and [[SwallowedWhole swallow it whole]], [[http://www.smogon.com/forums/posts/4210100 all while looking just as adorable afterwards]].
299* KillerRabbit: A little scrawny cone snail doesn't seem so dangerous, does it? It's got 131 Special Attack and decent defenses to make you think twice.
300* LandslideElection: The winning art design had a good [[https://www.smogon.com/forums/threads/cap-3-part-8-art-poll-1.3467007/post-4240237 25% of the votes over the nearest competitor in the first art poll]], and proceeded to sweep with a majority in the [[https://www.smogon.com/forums/threads/cap-3-part-8-art-poll-2.3467044/post-4241483 second poll]].
301* MightyGlacier: While Mollux can tank hits from either side and hit harder than Magnezone with its base 131 Special Attack, it's not outspeeding much with its base 76 Speed.
302* PoisonousPerson: Part Poison-type, being based off a cone snail.
303* PlayingWithFire: {{Zigzagged}}, while Mollux ''is'' part Fire-type, it [[BattleInTheRain sees more use in rain]] due to its Ability Dry Skin, which allows it to recover HP from rain and Water-type moves; it actually loses ''more'' health should it be damaged with a Fire-type move or be under harsh sunlight as a result.
304* PunnyName: A mollusk that glows from its light or lux.
305* ShownTheirWork: Lava lamp for a shell aside, [[http://www.smogon.com/forums/showpost.php?p=4249843&postcount=23 the anatomy of Mollux]] is highly accurate compared to real-life pulmonates.
306* TakingYouWithMe: The movepool creator gave Mollux [[SuicideAttack Final Gambit]] [[https://www.smogon.com/forums/threads/cap-3-part-13-movepool-submissions.3467769/post-4263561 more as a gimmick than anything]].
307
308!! '''CAP 4/15:''' [[http://www.smogon.com/forums/showthread.php?t=3479436 Cupra, Argalis]], and [[https://www.smogon.com/forums/threads/cap-4-final-product.3474773/ Aurumoth]]
309[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/cap_15_2913.png]]
310
311The [[InfinityMinusOneSword pseudo-legendary]] of CAP: Cupra is a fuzzy Bug-type caterpillar with copper wings that evolves into Argalis, a silver-plated cocoon and finally Aurumoth, a six-winged, Bug/Psychic-type golden seraphic moth that [[{{Railroading}} attempts to]] embody "risk vs. reward".
312----
313* BigCreepyCrawlies: A line of Bug-types. Cupra is 1'8", [[PupatingPeril Argalis]] is 4'3", and [[MothMenace Aurumoth]] is an impressive 6'11".
314* DanceBattler: Aurumoth learns [[MagicDance Dragon Dance and formerly Quiver Dance]], allowing it to boost an attacking stat while making up for its below-average speed.
315* DeathFromAbove: Aurumoth learns [[HornAttack Megahorn]] despite not exactly possessing a horn. As supporting art clarifies, [[https://www.smogon.com/forums/threads/cap-4-art-submissions.3472649/post-4427979 it instead plunges into its enemies from high altitudes]].
316* EasyAmnesia: According to its ''Black 2/White 2'' entry, Aurumoth, like [[Characters/PokemonGenerationIVChatotToArceus Uxie]], can cause trainers to [[LaserGuidedAmnesia forget things]]. Thankfully, the effect is limited and temporary.
317* EnlightenmentSuperpowers: According to its ''Black 2/White 2'' entry, Argalis evolves into Aurumoth when it achieves enlightenment. [[GameplayAndStorySegregation In-game, all it needs to evolve is to level up starting at Lvl 50]].
318* FacialMarkings: The line naturally has purple bands on its body and wings.
319* FloatingLimbs: Aurumoth's six floating wings are its defining feature.
320* GlowingEyes: Although hard to see in its Gen. VI render, Aurumoth's eyes glow independently of outside light.
321* GoodWingsEvilWings: Aurumoth has three pairs of golden, shell-like wings floating around it, reminiscent of seraphim.
322* HeavySleeper: Aurumoth can hibernate for centuries at a time, encased in its golden wings [[https://www.smogon.com/forums/threads/cap-4-art-submissions.3472649/post-4427979 as seen in supporting art]].
323* HistoricalInJoke: Cupra being awarded to the best of athletes references the ancient UsefulNotes/OlympicGames, and the species name of the line (Copper Specie, Free Silver, and Gold Standard) refer to coinage and bimetallism.
324* HollywoodDensity: {{Zigzagged}}. While Cupra averts this, Argalis and Aurumoth invoke it by using MindOverMatter to hold their wings that encompass their bodies, [[GameplayAndStoryIntegration reflected through the latter's Hidden Ability Light Metal, which halves its weight]].
325* ImprobableAimingSkills: One set of the line's Abilities invoke this: Cupra can have Keen Eye, which prevents its accuracy from being lowered and ignore evasion boosts on its target; Argalis gets Compound Eyes, which gives it a 30% accuracy bonus to its moves, and Aurumoth has No Guard, which makes [[AlwaysAccurateAttack all moves - both used by and against it - to never miss]].
326* LightningBruiser: Aurumoth has great stats around the board [[WeakToMagic except for Special Defense]], so only strong Special attacks can take it down.
327* MeaningfulName: Each stage incorporates the [[GratuitousLatin Latin terms]] of the GoldSilverCopperStandard alongside the species they are: Cupra is a Cuprum/Copper larva, Argalis is an [[SilverHasMysticPowers Argentum/Silver]] chrysalis, Aurumoth is an [[GoldColouredSuperiority Aurum/Gold]] moth.
328* {{Nerf}}: Alongside the many moves axed from its movepool, Aurumoth's Hidden Ability [[MasterOfIllusion Illusion]] was replaced by Light Metal in Gen. VII, as it was deemed that [[https://www.smogon.com/forums/threads/cap-updates-aurumoth-discussion.3597837/post-7263186 it allowed Aurumoth too many opportunities to set up safely]], contrary to its concept.
329* ProtectionFromTheElements: Two sets of Cupra and Argalis's Abilities invoke this, though both seem to deteriorate in effectiveness: the former has Shield Dust, which protects it from the secondary effects of moves, and has the Hidden Ability Magic Guard, which makes Cupra invulnerable to all forms of indirect damage; while the latter becomes Shed Skin, which gives it a 30% chance to heal its status condition at the end of the turn and gains the Hidden Ability Overcoat, only protecting it from powder moves and residue damage from Sandstorm or Hail.
330* PsychicPowers: A line of Psychic-types, the first CAP with the type and can learn moves such as Psyshock and Psychic.
331* {{Railroading}}: Significant leaders of the CAP project declared Aurumoth more the [[RunningTheAsylum Topic Leader's personal project]] than following the community guidelines as the CAP mission has in the past, as evidenced by poll slate choices being unvaried and toward a specific goal, and having the resulting Pokémon not following the concept at all (being extremely un-risky to play).
332* RecurringElement: Like fellow [[InfinityMinusOneSword pseudo-legendaries]] such as the [[Characters/PokemonGenerationIIIWailmerToDeoxys Metagross]] line, the Aurumoth line is a three stage evolution that evolves at a high level with a base stat total of 600. It's also reminiscent of [[Characters/PokemonGenerationVMinccinoToVolcarona Volcarona]], a fellow Bug-type [[OurAngelsAreDifferent seraphic]] moth who also utilises a MagicDance in its competitive sets.
333* ShedArmorGainSpeed: Aurumoth can have the Ability Weak Armor, which boosts its Speed by two stages every time it's been hit with a physical attack, at the cost of lowering its Defense by one stage.
334* TakeThat: Aurumoth's AprilFoolsDay [[https://play.pokemonshowdown.com/sprites/afd-back/aurumoth.png back sprite]] is stamped with "property of BMB". This is a jab at Aurumoth's topic leader, bugmaniacbob, who as mentioned above infamously {{Railroaded}} Aurumoth's process into his personal dream Bug-type pseudo-legendary project.
335* TakingYouWithMe: Aurumoth, among its many options, can use [[SuicideAttack Final Gambit]], which faints the user but [[FixedDamageAttack deals damage equal to its remaining HP at the time of usage]]. With its base 110 HP and decent Speed, a healthy Aurumoth can potentially do heavy damage or knock out an opponent in a sacrifice play.
336
337!! '''CAP 5/16: [[http://www.smogon.com/forums/threads/3486211/ Brattler]] and [[https://www.smogon.com/forums/threads/cap-5-final-product.3482704/ Malaconda]]'''
338[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cap_16_3680.png]]
339
340A line of Dark/Grass serpents; from a [[PunnyName bratty rattlesnake to a malevolent anaconda]] of myth. The latter gives flexibility to sun teams while opposing common OU threats of the time, especially Latias and Latios.
341----
342* ArmorPiercingAttack: The line was given Infiltrator as a flavor Ability in Gen. V, which bypassed barriers such as Reflect and Light Screen, but after Gen. VI buffed the Ability to bypass Substitute, it is seen more on Malaconda than Harvest, which is even more situational.
343* TheCorrupter: Malaconda's mere presence causes those around it to become more hostile and evil.
344* CueTheSun: In [[https://www.smogon.com/forums/threads/cap-updates-malaconda-hidden-ability-poll-2.3606634/post-7393541 Gen VII]], Malaconda gained the Hidden Ability Drought, allowing it to summon harsh sunlight in battle and play up the [[LightIsNotGood Lightbringer]] mythos of [[{{Satan}} its inspiration]].
345* DarkIsEvil: A line of Dark-Type snakes with an inherent love of attacking and corrupting others for no reason [[ForTheEvulz other than amusement]].
346* DecidedByOneVote: Malaconda's design was decided by two, actually: [[https://www.smogon.com/forums/threads/cap-5-part-8-art-poll-4.3481058/post-4632000 amongst 318 votes, the final results were 160 to 158]].
347* FantasticFruitsAndVegetables: The fruit on their tails are a part of them, and so act accordingly. Bratter's seeds grow and shrivel as an indicator of its health, and Malaconda's fruit is utterly delicious yet allows Malaconda to [[TemptingApple tempt its prey]].
348* GreenThumb: A line of Grass-type serpents that [[{{Planimal}} grow leaves, thorns, and fruit on their bodies]] - [[GameplayAndStoryIntegration reflected through their Ability Harvest]], which has a 50% chance (100% chance during harsh sunlight) of restoring a consumed Berry each turn - while Malaconda also causes the habitat it lives in to teem with plants as well.
349* LandslideElection: In stark contrast to the [[DecidedByOneVote design contest]], voters had no indecision on [[https://www.smogon.com/forums/threads/cap-5-part-11-sprite-poll-1.3482669/post-4674323 choosing Wyverii's sprites for Malaconda]].
350* LightIsNotGood: Malaconda is the sinister serpent that shines brightest in the sun — with harsh sunlight up, its access to 100% Harvest makes it relatively tanky.
351* MightyGlacier: Malaconda has great HP and Attack, with absurd Special Defense on that. However, while its [[DamageSpongeBoss thin Defense is complemented by its HP]], its [[MagicallyIneptFighter Special Attack]] ([[DumpStat which it does not need]]) and Speed (which it DOES need) leave a ''lot'' to be desired.
352* MotivatedByFear: Brattler's Hidden Ability is Rattled, which [[StatusBuff raises its Speed by one stage]] if hit by a [[AchillesHeel Bug-]], [[PrimalFear Dark- or Ghost-type attack]] or [[JumpScare if Intimidated]]. [[PowerUpLetdown Not exactly useful when the only effective move type that will trigger it and be used is super effective on you]]...
353* PoorPredictableRock: Malaconda's level-up movepool consists solely of alternating [[NonElemental Normal-]], [[GreenThumb Grass-]], and [[CombatPragmatist Dark-]]type attacking moves; in fact, outside of those, it gets ''eight'' coverage moves, six of which overlap with three types that do not help with its weaknesses anyway, that nonetheless have potential drawbacks.[[note]]Belch runs off its nonexistent Special Attack; Dragon Tail has negative priority, Ice Fang, Thunder Fang and Poison Tail have power below 70; Scale Shot raises its speed at the cost of lowering its already pitiful Defense after each usage; U-Turn forces it switch out; Wild Charge inflicts recoil.[[/note]]
354* RecurringElement: Like the [[Characters/PokemonGenerationIBulbasaurToParasect Arbok]] and [[Characters/PokemonGenerationVIIIGrookeyToHatterene Sandaconda]] lines, the Malaconda line are [[SnakesAreSinister a two-stage line of serpentine Pokémon]] who can [[TheParalyser paralyse their opponents]] with [[DeathGlare Glare]].
355* SmugSmiler: In its artwork, Malaconda sports a devilish grin. In its sprites, it has a subdued, but more haughty smile.
356* SnakesAreSinister: While most Pokémon are selfish at worst or under a malevolent trainer's control, the Dark-type Malaconda is [[AlwaysChaoticEvil by nature chaotic]] and, in fact, [[ToxicFriendInfluence amplifies vices in those who meet it]].
357* SoLastSeason: Malaconda was made during the Gen. V Weather Wars, enabling a play style that wasn't viable in the generations since.
358* TemptingApple: Malaconda references both myths through the different colors of apples it may have. In Gen. IX, it can learn Grav Apple.
359** AppleOfDiscord: Regular
360** ForbiddenFruit: Shiny
361* UtilityPartyMember: Malaconda isn't great at beating down enemies on its own, but it has the tools needed to guide the rest of its team toward victory. It can wall many attackers that use special attacks, use STAB-boosted [[NoItemUseForYou Knock Off to remove opposing Pokémon’s held items]], paralyze most Pokémon with Glare, use [[SpinToDeflectStuff Rapid Spin to remove hazards]] on its team's side, and summon harsh sunlight to boost the Pokémon on its team with the right moves and/or Abilities.
362* ThisLooksLikeAJobForAquaman: As mentioned, Malaconda was tailored to beat down [[Characters/PokemonGenerationIIIWailmerToDeoxys Latias and Latios]], two [[SquishyWizard physically frail Special attackers]] who lack super-effective coverage against it. In addition, its Typing is one of a select few that can wall an offensive core of Electric, Dark, and Ground.
363
364!! '''CAP 6/17: [[http://www.smogon.com/forums/threads/3499782/ Cawdet]] and [[https://www.smogon.com/forums/threads/cap-6-final-product.3492339/ Cawmodore]]'''
365[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cap_17_4977.png]]
366%%[[caption-width-right:192:some caption text]]
367
368The final CAP of [[VideoGame/PokemonBlackAndWhite Generation V]], a line of Steel/Flying [[SemiaquaticSpeciesSailor frigate birds who've enlisted in the navy]] to utilise moves underused in the OU metagame successfully; its SignatureMove is specifically [[DangerousForbiddenTechnique Belly Drum]].
369----
370* ActionInitiative: Cawmodore gets [[RapidFireFisticuffs Bullet Punch]] alongside Belly Drum, one generation before Azumarill could use a similar combination.
371* AnchorsAway: Cawdet resembles one when it spreads its wings, while Cawmodore has an anchor incorporated into its beak, all the better to ram the opponent with [[UseYourHead Iron Head]].
372* AnimalGenderBender: In real life, only male frigate birds have the characteristic red gular pouch, but Cawmodore of both genders have it.
373* TheDreaded: Cawmodore can have the Ability Intimidate, which lowers the Attack of opposing Pokemon by one stage.
374* DueToTheDead: After a shipwreck, Cawmodore [[BurialAtSea bury fallen sailors at sea]] as a final sign of respect.
375* ElementalAbsorption: Can have the Ability Volt Absorb, letting them heal by 25% of their max. HP from what would otherwise be a weakness to Electric-type moves.
376* ExtraOreDinary: A line of Steel-type sailors.
377* FailedASpotCheck: Cawdet will happily wander through enemy territory, oblivious to any potential dangers that [[LuckilyMyShieldWillProtectMe bounce off its plated armor]].
378* FeatherFingers: Cawmodore is shown to gesture the white feathers on its wings like fingers, which they presumably clench into a fist to use Bullet Punch, but it hasn't been shown to use them for anything dexterous.
379* {{Flight}}: A line of Flying-type frigate birds.
380* GlassCannon: Cawmodore's high speed, strong STAB moves, and access to priority and recovery moves makes it terrifying if it's able to activate Belly Drum. That's a big "if", though, considering Cawmodore's low HP and Special Defense.
381* TheNavigator: Cawmodore are known to be excellent navigators that make it easy for even the most inexperienced mariner to sail on through heavy storms.
382* {{Nerf}}: In Gen. VIII, Cawdet lost access to Belly Drum to give more Little Cup Pokémon a better chance to check it.
383* PowerNullifier: Cawdet can have the Ability [[SuperSenses Keen Eye]], which prevents its accuracy from being lowered and ignore evasion boosts on its target. Their Hidden Ability is Big Pecks, which prevents their Defense from being lowered by other Pokemon.
384* PunnyName: Cawdet is a cadet who goes '[[SillyAnimalSound Caw]]', and later gets a RankUp to [[UsefulNotes/CommonMilitaryRanks commodore]].
385* SignatureMove: Cawmodore is literally built so that it can use [[CastFromHitPoints Belly]] [[StatusBuff Drum]] very well ''and'' so that any set that ''doesn't'' use Belly Drum is thoroughly suboptimal.
386[[/folder]]
387
388[[folder: Generation VI [=CAPs=]]]
389!! '''CAP 18: [[http://www.smogon.com/forums/threads/3511680/ Volkritter]] and [[https://www.smogon.com/forums/threads/cap-18-final-product.3507516/ Volkraken]]'''
390[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cap_18_4802.png]]
391%%[[caption-width-right:192:some caption text]]
392
393The first CAP of [[VideoGame/PokemonXAndY Generation VI]] (and a return to the previous numbers rather than renumbering them in Gen V), a Fire/Water vampire squid that was intended to work as a "Major Third"; a member of a trio or "core" of Pokémon, similar to how Voodoom was designed to be a perfect partner to a single Pokémon. In this case, the planned trio is to be formed with Lucario and Latias. [[HistoryRepeats While that didn't go exactly as planned]], Volkraken is a formidable Pokemon on its own right. Its pre-evolution, Volkritter, is a bit more jittery.
394----
395* TheAnticipator: Volkritter can have the Ability Anticipation, which [[ThisIsGonnaSuck makes it shudder when the opponent is packing a move that is either super-effective or can]] OneHitKO.
396* ArmorPiercingAttack: Can have the Ability Infiltrator, which makes their moves bypass the effects of Reflect, Light Screen and Aurora Veil as well as stopping variants of Aegislash that use Substitute; in other words, it's very hard to contain them.
397* AwesomenessByAnalysis: Volkraken can have the Ability Analytic, which boosts the damage of its moves if it moves second. This allowed Volkraken to take advantage of switches, where an opposing trainer does not have the better option between [[MortonsFork leaving a vulnerable Pokémon in versus switching it out and having the switch-in suffer a large chunk of damage]].
398* BalanceSpeedStrengthTrio: Planned on being part of one with [[Characters/PokemonGenerationIVChatotToArceus Lucario]] and [[Characters/PokemonGenerationIIIWailmerToDeoxys Latias]]. [[https://www.smogon.com/forums/threads/cap-18-playtest.3507695/post-5483968 Come playtest]], though, it was deemed that Lucario just couldn't hold up in Gen. VI OU without its Mega Evolution (which got banned to Ubers), and Volkraken wasn't going to help it.
399* BioluminescenceIsCool: Like the vampire squid they're based off, the line has numerous photophores around its body.
400* TheDreaded: Volkritter's Hidden Ability is [[WhyDidItHaveToBeSnakes Unnerve]], which prevents opposing Pokémon from consuming their Berries; Volkraken's [[ManaDrain Pressure]] amplifies this to increase their opponent's Power Point usage.
401* GameplayAndStoryIntegration: As with real squids, Volkraken is intelligent enough to solve even human engineered puzzles; fittingly, one of its Abilities is Analytic.
402* MakingASplash: A line of Water-types based on [[TentacledTerror vampire squids]].
403* MeaningfulName: They're a sea critter and a kraken who live near volcanic areas.
404* OxymoronicBeing: Like [[Characters/PokemonGenerationVIDedenneToVolcanion Volcanion]], fire and water [[ElementalRockPaperScissors are not known for getting along]].
405* PlayingWithFire: Part Fire-types; swarms of Volkritter are known to be capable of heating up entire shorelines, while Volkraken ignites the chemicals it consumes from hydrothermal vents as a means of jet propulsion.
406
407!! '''CAP 19: [[http://www.smogon.com/forums/threads/3526628/ Snugglow]] and [[https://www.smogon.com/forums/threads/cap-19-%E2%80%94-final-product.3519657/ Plasmanta]]'''
408[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/5fe5c4e2c1e7b364be0fb43e8ca08264.png]]
409%%[[caption-width-right:192:some caption text]]
410
411An Electric/Poison gigantic manta ray designed to dissuade the opponent from fainting it, as that would give a teammate (Mega Gyarados) a free switch-in and an opportunity to sweep. Its pre-evolution, Snugglow, is much smaller and more of a hugger.
412----
413* BalanceBuff: Given that Plasmanta's [[MyDeathIsJustTheBeginning original role]] was no longer relevant, the CAP community decided to made Plasmanta's checks less well-defined (as it wants to survive now). In particular, Plasmanta gained Aura Sphere and Body Press to let it damage Pokémon like Ferrothorn, Heatran, Tyranitar, and Cawmodore.
414* BioluminescenceIsCool: The rings on Plasmanta's back glow.
415* CantKillYouStillNeedYou: Despite its high Special Attack, Plasmanta's STAB attacks and coverage are intentionally underwhelming, all for the opponent to keep Plasmanta alive to prevent a more dangerous Pokémon from taking its place.
416* CuddleBug: Snugglow loves giving oceangoers a surprise {{glomp}} and actively search out sources of stress to calm others, [[GameplayAndStoryIntegration presumably using and reflected through their Hidden Ability]] {{Telepathy}}.
417* ElementalAbsorption: Can have the Ability Storm Drain, which draws in and nullifies all Water-type attacks to boost their Special Attack by one stage.
418* FlyingSeafoodSpecial: As with other aquatic-based Pokémon, Plasmanta is shown floating in its 3D render.
419* GiantFlyer: Plasmanta is an enormous 23 feet long; for reference, that's long enough to accommodate a stretched out ''Gyarados''.
420* MakingASplash: {{Downplayed}}. While not Water-types, they're based on manta rays, are in the Water 1 and Water 2 Egg Groups, and can learn a couple of Water-type moves, such as Aqua Tail and Surf.
421* MellowMantas: Snugglow is a cheerful manta that gives stressed oceangoers a big hug.
422* MundaneUtility: Plasmanta's venom, which has conductive properties, has been used in certain technologies, as it has a resistance of precisely one Ohm.
423* PsychicPowers: {{Downplayed}}. While not Psychic-types, they can learn Psychic-type moves such as Psyshock as well as having the Hidden Ability {{Telepathy}}, which allows them [[FriendlyFireproof avoid damage from an allies]]' [[AreaOfEffect area-effect moves]] in a Double Battle.
424* PoisonousPerson: Part Poison-types.
425* PunnyName: Snugglow likes to snuggle you and glow. Plasmanta is a manta whose body conducts plasma.
426* ShockAndAwe: Part Electric-types, based on electric rays.
427* TheSleepless: Can have the Ability Vital Spirit, which prevents them from being put to sleep.
428* TronLines: The line's shiny markings were designed specifically with this trope in mind.
429
430!! '''CAP 20: [[http://www.smogon.com/forums/threads/3550175/ Floatoy, Caimanoe]], and [[https://www.smogon.com/forums/threads/cap-20-final-product.3540244/ Naviathan]]'''
431[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/cap_20.png]]
432%%[[caption-width-right:288:some caption text]]
433
434A Water/Steel viking longship that can use both [[StatusBuff Dragon Dance and Calm Mind]] sets effectively and has completely different checks and counters for either set. Its pre-evolutions, Floatoy and Caimanoe, are respectively a Water-type pool toy and a Water/Steel alligator canoe.
435----
436* BalanceBuff: Naviathan's Dragon Dance set was outclassed by other users of the move (i.e., Feraligatr and Dragon-type Pokémon). To fix this, its Ability Water Veil was replaced by [[StatusEffectPoweredAbility Guts]] to boost physical damage even if burnt. Furthermore, it received [[GoombaStomp Heavy Slam]] as a more powerful STAB option, and gained [[ThisIsADrill Drill Peck]] and [[ManBitesMan Psychic Fangs]] as coverage moves, allowing it to break through Fighting-type and Water-resistant Poison-type Pokémon like Mega Venusaur, Mollux, and Plasmanta who would otherwise wall it.
437* BattleInTheRain: Floatoy's Hidden Ability is Swift Swim, which [[StatusBuff doubles its Speed]] under rain.
438* BreadEggsBreadedEggs: The motif of this evolutionary line invokes this — Floatoy is an inner tube with white stripes and oars, Caimanoe is a canoe with a reptilian anatomy and stormy colors, and Naviathan is a reptilian viking ship with a white, striped keel and oars along its back.
439* CoolBoat: Naviathan is a draconic SapientShip that utilizes ConfusionFu in battle.
440* ElementalPunch: Naviathan can learn Thunder Punch and Ice Punch from tutors.
441* ExtraOreDinary: Upon evolving, Caimanoe and Naviathan gain the Steel-type as well as the Hidden Ability Light Metal, which halves their weight.
442* HorseOfADifferentColor: Like [[Characters/PokemonGenerationIMagikarpToDragonite Lapras]], the Naviathan line transport others across the water. ''Unlike'' Lapras, they are literally based on aquatic vehicles: a pool toy, canoe, and viking longship, respectively.
443* MagicKnight: Naviathan can attack with either physical or special attacks, and its Water/Steel typing gives it numerous resistances. It is, however, weak to [[AchillesHeel Ground-type attacks]], which are commonly seen, as well as strong special attacks (though Calm Mind offsets the latter).
444* MakingASplash: A line of Water-types based on waterborne vessel; Floatoy and Caimanoe can also have the Ability Water Veil, which prevents them from being burnt.
445* MeaningfulName: Floatoy is a float toy, Caimanoe is a caiman (a relative of alligators) canoe, Naviathan is a navigating leviathan.
446* TheNavigator: Caimanoe is known as the "Navigator Pokémon", being adept at navigation thanks to its innate magnetic field.
447* NeverSmileAtACrocodile: Downplayed with Caimanoe. It has a wide, fanged mouth, but only attacks if someone else provokes it.
448* RoarBeforeBeating: According to its ''X''/''OR'' entry, Naviathan will cry before the start of a major battle.
449* StealthPun: Caimanoe is a navi-''gator''.
450* StrangeSalute: According to its ''Y''/''AS'' entry, a Naviathan bowing its head and raising its oars is a majestic salute reserved only for the courageous and valiant.
451* SuperToughness: Can have the Ability Heatproof, which [[DamageReduction reduces the damage from Fire-type attacks and the burn status]].
452
453!! '''CAP 21: [[https://www.smogon.com/forums/threads/cap-21-final-product.3560958/ Crucibelle]]'''
454[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cap_21.png]]
455%%[[caption-width-right:192:some caption text]]
456A Poison/Rock slime mold capable of using the most of its typing to dole out powerful Head Smash attacks and act as a utility counter against various Gen. VI OU threats. Through Mega Evolution, it gains the Ability Magic Guard and climbs out of its ceramic pot to better batter its opponents.
457----
458* AntiRegeneration: Its Hidden Ability is Liquid Ooze, which causes Pokémon that use LifeDrain moves against it to [[HoistByTheirOwnPetard take damage instead of getting healed]].
459* ArmorPiercingAttack: Can have the Ability Mold Breaker, which allows it to ignore any Abilities of opposing Pokémon that would reduce the effectiveness of its moves when attacking. This allows it to use status moves against Pokémon with Magic Bounce (such as [[Characters/PokemonGenerationIIITreeckoToSharpedo Mega Sableye]] or [[Characters/PokemonGenerationVIDedenneToVolcanion Mega Diancie]], which were popular in Gen. VI OU).
460* BadassAdorable: A rather [[ShrinkingViolet meek, shy-looking]] humanoid slime mold who has the stats to go head to head with some of Gen. VI OU's biggest threats.
461* CastFromHitPoints: Crucibelle learns Wood Hammer and formerly Head Smash, both of which inflict recoil damage.
462* ChestMonster: Its shell looks like an ornately-designed urn from the outside, from which it surprises anyone who comes close.
463* DishingOutDirt: Part Rock-type, based on ancient pottery pots.
464* HealingFactor: Can have the Ability Regenerator, which allows it to restore 30% of its max. HP upon switching out - helping it recover from the recoil from Head Smash.
465* HidingBehindYourBangs: The slime that's dripping from its lid makes it look as if it has hair that veils its eyes.
466* ImprovisedArmour: Each Crucibelle create their own ceramic shell by firing clay in areas with high geothermal activity. Their designs reflect the society that it lived in, providing archaeologists with information about ancient civilizations.
467* LightningBruiser: Its HP, Attack, and Speed are its main highlights, followed by good Special Defense. Like [[Characters/PokemonGenerationVIDedenneToVolcanion Goodra]] though, its Defense is rather lacking, and it risks losing some of its bulk if it isn't running Regenerator.
468* MeaningfulName: A crucible is a ceramic container, in this case containing a CuteMonsterGirl; Belle is a name that means beauty or beautiful in French.
469* {{Nerf}}: The nerf process removed Head Smash and Low Kick from its movepool, while 6 points were transferred from Mega Crucibelle's Speed to its Special Attack, allowing more Pokémon to have a better chance of checking it.
470* PoisonousPerson: Part Poison-type, based on a hazardous slime mold.
471* ProtectionFromTheElements: Mega Crucibelle has the Ability Magic Guard, allowing it to ignore indirect damage, ranging from entry hazards, residue damage from Hail and Sandstorm, and even the recoil it would have received from Head Smash completely.
472* SlimeGirl: Crucibelle is a humanoid slime mold in a crucible; [[GameplayAndStoryIntegration notably]], it's one of the few [=CAPs=] whose gender ratio is 3:1 skewed towards females.
473* StatusBuff: Learns Coil, which boosts its Attack, Defense and accuracy by one stage.
474* StealthPun: It's a slime mold that leaves or 'breaks out of' its pot to Mega Evolve; one of Crucibelle's Abilities is ''Mold'' Breaker.
475* SuperMode: Crucibelle is the first and thus far only CAP who can Mega Evolve, gaining boosted Attack and Special Defense, as well as Magic Guard.
476* WeaponizedHeadgear: The lid of its pot works as a spiked helmet for [[UseYourHead using its head]].
477* UseYourHead: Crucibelle used to make great use of Head Smash's sheer power by either recovering from the recoil damage or avoiding recoil entirely, enough that the move got [[{{Nerf}} removed from its movepool]].
478
479!! '''CAP 22: [[http://www.smogon.com/forums/threads/3594807/ Pluffle]] and [[https://www.smogon.com/forums/threads/cap-22-final-product.3583326/ Kerfluffle]]'''
480[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/cap_22.png]]
481%%[[caption-width-right:192:some caption text]]
482The final CAP of [[VideoGame/PokemonXAndY Generation VI]], a Fairy/Fighting pillow fighter that uses the move Parting Shot to its full extent, given that its only users in Gen. VI were Pangoro and Smeargle, neither of which have the attributes needed to use Parting Shot effectively. Its pre-evolution, Pluffle, is an adorable Fairy-type bunny pillow.
483----
484* AfterCombatRecovery: Can have the Ability Natural Cure, which allows it to lift a [[StatusEffects non-volatile status condition]] when it switches out - such as [[{{Combos}} by using Parting Shot]].
485* BlowingARaspberry: Kerfluffle's stuck-out tongue invokes this, while Pluffle's tongue is more reminiscent of a SillyMeGesture.
486* BlushSticker: Pluffle has pink ones on its cheeks.
487* BunniesForCuteness: Pluffle is a cute bunny pillow.
488* ChildishPillowFight: What Kerfluffle is based off, except [[RussianReversal its a literal]] [[PunBasedCreature pillow fighter]].
489* CircleOfFriendship: Can have the Ability Friend Guard, which reduces the damage that its ally Pokémon receives from attacks by 25% in a Double Battle.
490* ExoticEyeDesigns: One of Kerfluffle's eyes is much larger than the other and is in the shape of a four-pointed star.
491* FightingClown: Upon evolving, Kerfluffle gain the Fighting-type. While it's one of the silliest-looking CAP Pokémon, it's nonetheless excellent in its role compared to the brawling octopus-pirate or sentient voodoo doll.
492* GameplayAndStoryIntegration: Pluffle are naturally gentle, but they get rowdier with age until they gain the fighting spirit of a warrior and evolve into Kerfluffle; in other words, they evolve [[TookALevelInBadass when they learn to]] [[LetsGetDangerous Play]] [[BigBallOfViolence Rough]].
493* LetsFightLikeGentlemen: Kerfluffle can knock a grown man out in one punch, but it always carries them to bed to recover afterwards.
494* MeaningfulName: Kerfluffle is a fluffy pillow who's willing to get into a kerfuffle. Pluffle possibly incorporates plush.
495* OurFairiesAreDifferent: A line of Fairy-type [[MoonRabbit bunny pillows who can learn Moonblast]].
496* SensoryAbuse: Can have the Ability Aroma Veil, which prevents their moves from being inaccessible by effects such as [[MetaPower Disable, Encore]] and [[PracticalTaunt Taunt]].
497* SignatureMove: Built around Parting Shot, which in Gen. VI was the [[Characters/PokemonGenerationVIChespinToHawlucha Pangoro]] line's SecretArt, allowing Kerfluffle to [[SwitchOutMove switch out of a bad matchup to a teammate]] after lowering an opposing Pokémon's Attack and Special Attack by one stage, helping it keep momentum on a team.
498[[/folder]]
499
500[[folder: Generation VII [=CAPs=]]]
501!! '''CAP 23: [[http://www.smogon.com/forums/threads/cap-23-final-product.3621906/ Pajantom]]'''
502[[quoteright:120:https://static.tvtropes.org/pmwiki/pub/images/cap_23.png]]
503
504The first CAP of [[VideoGame/PokemonSunAndMoon Generation VII]], a Dragon/Ghost sleeping dragon who dreams itself to be much more fearsome and is a master of trapping moves, such as Wrap, Whirlpool, Sand Tomb, Fairy Lock, and, most significantly, [[ShadowPin Spirit Shackle]] at the expense of the opponent.
505----
506* AntiEscapeMechanism: Invoked. Pajantom is designed to use trapping and binding moves on its opponent — [[MortonsFork whether that means clinching a KO otherwise prevented by a switch or pressuring the opposing Trainer to switch to another Pokémon that Pajantom can dismantle]].
507* CallOfTheWildBlueYonder: Like [[Characters/PokemonGenerationIIIWailmerToDeoxys Bagon]], Pajantom has aspirations of flight; ''unlike'' Bagon, it achieves this through DreamsOfFlying, [[GameplayAndStoryIntegration which is why]] it learns [[CastFromHitpoints Brave Bird]] and [[{{Flight}} Fly]].
508* DreamWeaver: When Pajantom falls asleep, it projects its dreams into the form of a ghostly draconic apparition.
509* GhostlyChill: This is cited as to why Pajantom is one of the few Ghost-types to be denied [[WillOTheWisp Will-O-]][[FauxFlame Wisp]]; [[GameplayAndStoryIntegration to hammer the point further]], it also has access to [[AnIcePerson Ice-Type moves]], such as [[ElementalPunch Ice Punch]] and [[StatusBuffDispel Haze]].
510* HyperCompetentSidekick: Arguably, you battle with or against Pajantom's dreams while the real deal is just snoozing away.
511* TheKindnapper: Pajantom manifests traps to capture small Pokémon to be its friends. Oftentimes, it [[ObliviouslyEvil becomes confused]] when its captives become frightened of it.
512* LazyDragon: Its not ''lazy'', per se, but [[https://imgur.io/X5y8mlb?r as explained in its supplemental art]], the [[OurDragonsAreDifferent Dragon-Type]] [[HeavySleeper Pajantom]] [[ReallyFondOfSleeping can fall asleep extremely easily]] and will doze off as soon as it enters battle.
513* LivingDream: The [[OurGhostsAreDifferent ghostly apparition]] is the fantasy of the sleeping Pajantom brought to life.
514* ManChild: Pajantom, despite its scary apparition, always has the mind of a small child.
515* MonsterSuit: The real Pajantom is the tiny sleeping dragon on the back; the larger apparition is just [[DreamSue a manifestation of its dreams]]. Don't worry if you were fooled - according to Pajantom's ''Ultra Sun'' entry, this is a common error.
516* PunnyName: It's a phantom in pyjamas.
517* ShoulderSizedDragon: Standing at 1'0", this Dragon-type is small enough to be piggybacking on its apparation.
518* ShoutOut: Pajantom's sleepiness and ability to learn Sand Tomb serve as a one to {{the sandman}}.
519* SleepyEnemy: Pajantom has the Ability Comatose, meaning that it is always treated as [[{{Sleepwalking}} asleep]] and therefore [[DisabilityImmunity immune to]] [[OneCurseLimit any other non-volatile status condition]].
520* VisualPun: Pajantom is literally following its dreams.
521
522!! '''CAP 24: [[https://www.smogon.com/forums/threads/cap-24-prevo-final-product.3641453/ Mumbao]] and [[https://www.smogon.com/forums/threads/cap-24-final-product.3635040/ Jumbao]]'''
523[[quoteright:111:https://static.tvtropes.org/pmwiki/pub/images/jumbao.gif]]
524
525A line of Grass/Fairy types based on the baobab tree, Jumbao is a wrestler that is capable of abusing harsh sunlight and sandstorms for different effects; the former to boost Solar Beam and Flame Burst, and the latter to help with Shore Up. Its pre-evolution, Mumbao, is a hyperactive shrub in the sun.
526----
527* {{Acrofatic}}: Jumbao appears to look tough and bulky and does indeed have good HP and Defenses, but its base 96 Speed is also decent.
528* CombatMedic: Jumbao naturally spar with [[Characters/PokemonGenerationIIITreeckoToSharpedo Hariyama]] and [[WrestlerInAllOfUs others of its species]]. Its [[FantasticMedicinalBodilyProduct sap is used for curing ailments]], and even being around one is said to make one feel revitalised. In battle, Jumbao is great both at dishing out damage and supporting its teammates with Wish and Healing Wish.
529* CueTheSun: Jumbao's Hidden Ability is Drought, whuch allows it to summon harsh sunlight for five turns.
530* HandBlast: Jumbao stores sticky sap inside of its body, and can shoot it out of its "hands" with enough force to dent a cruiser.
531* HealThyself: Jumbao learns Synthesis and Shore Up, recovery moves that restore more HP when used in harsh sunlight or a sandstorm respectively.
532* PowerCopying: Can have the Ability Trace, which allows them to copy an opposing Pokémon's Ability on the turn they enter battle.
533* ProtectionFromTheElements: {{Played with}}; both can have the Ability Overcoat, which does indeed protect them from powder-based moves (should they lose their Grass-Type) as well as residue damage from a sandstorm or hail; Mumbao's Hidden Ability is however Solar Power, which inverts this by [[CastFromHitPoints giving it a 50% boost to its Special Attack at the cost of losing 1/8th of its max. HP each turn]] under harsh sunlight.
534* PunnyName: "Mumbao" and "Jumbao" together sound like "mumbo-jumbo".
535* PlayingWithFire: Prior to its removal, Jumbao had access to Flame Burst. Coupled with Drought to boost its damage, and it could effectively use this Fire-type move as a third STAB attack.
536* ThePowerOfFriendship: Like the [[Characters/PokemonGenerationIVChatotToArceus Lucario]] line, Mumbao needs to level up with high happiness to evolve, but can only do so during the day.
537* ThePowerOfTheSun: Mumbao becomes highly energetic in sunlight, [[GameplayAndStoryIntegration reflected through its Hidden Ability Solar Power]].
538* RecurringElement: Like the [[Characters/PokemonGenerationIGastlyToTauros Exeggcutor]] and [[Characters/PokemonGenerationVIDedenneToVolcanion Trevenant]] lines, the Jumbao line are [[{{Treants}} a two stage line of Grass-types based on tall trees]] that require a special method to evolve.
539* ShownTheirWork: Jumbao is a Grass-type that is designed to work well in harsh sunlight and sandstorms, and its Pokedex entries say it can improve your health. The baobab tree, which the line is based on, is also known as the Tree of Life that grow in arid climates.
540* WeatherManipulation: Jumbao's Hidden Ability is Drought, summoning harsh sunlight which boosted the damage of Flame Burst, removes the charging turn of Solar Beam, and increases the HP healed by Synthesis. It also learns [[DeadlyDustStorm Sandstorm]], which increases the HP healed by Shore Up.
541* WhenTreesAttack: They're a line of Grass-types based on baobao trees.
542* ZigzagPaperTassel: Mumbao and Jumbao are both wrapped with ''shimenawa'', which serve as the basis of [[OurFairiesAreDifferent their Fairy-type]]. When Jumbao passes, they loosen and fly off into the wind.
543
544!! '''CAP 25: [[https://www.smogon.com/forums/threads/cap-25-final-products.3644298/ Caribolt, Smokomodo, and Snaelstrom]][[labelnote:Pre-evos]][[https://www.smogon.com/forums/threads/cap-25g-prevo-fawnifer-electrelk-final-product.3651832/ Fawnifer & Electrelk]], [[https://www.smogon.com/forums/threads/cap-25f-prevo-smogecko-smoguana-final-product.3651833/ Smogecko & Smoguana]], and [[https://www.smogon.com/forums/threads/cap-25w-prevo-swirlpool-coribalis-final-product.3651834/ Swirlpool & Coribalis]][[/labelnote]]'''
545[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/capstarters.png]]
546
547A set of starter Pokémon designed to maximize their Abilities' potential. In order:
548* Caribolt is a Grass/Electric Irish elk, using its Ability Galvanize to attack with powerful Physical moves, while not falling prey to common Electric-type weaknesses through its primary typing.
549* Smokomodo is a Fire/Ground bipedal chameleon, using its Ability Technician to boost coverage and priority moves.
550* Snaelstrom is a Water/Bug Triton snail, using its Ability Poison Heal and its natural bulk to support its team by spreading entry hazards or status.
551----
552* ActionInitiative:
553** Caribolt can [[ShockAndAwe Galvanize]] its Quick Attack into a Base 48 Electric-type attack.
554** Smokomodo can boost its [[RapidFireFisticuffs Mach Punch and Bullet Punch]] into Base 60 attacks via [[WeakButSkilled Technician]].
555** Snaelstrom naturally learns Aqua Jet. Unlike the others, its Ability doesn't boost its damage, instead relying on [[StatusBuff Swords Dance]].
556* AlwaysABiggerFish: While Toxapex prey on Corsola, Snaelstrom prey on Toxapex, protecting Corsola, who in exchange help maintain its coral-covered shell.
557* BreakingOldTrends: This trio have the honor of being the first CAP to have a Framework, allowing the rules of CAP to be bent slightly for additional flavour that otherwise wouldn't be allowed.
558* BigCreepyCrawlies: Coribalis and Snaelstrom gain the Bug-type upon evolving, the latter being a massive 2'0" sea snail.
559* ColourCodedEmotions: Smokomodo's VolcanicVeins change color based on its mood. Bright red is a sign of hostility, while a flickering yellow signals trust to its Trainer.
560* DisabilitySuperpower: The Snaelstrom line's Hidden Ability is Poison Heal, which lets them [[HealingFactor restore 12.5% of its max. HP]] [[RegeneratingHealth per turn]] instead of being damaged when they're poisoned, helping them offset their Stealth Rock weakness.
561* DishingOutDirt: Smoguana and Smokomodo gain the Ground-type upon evolving.
562* TheDitz: Smogecko has a knack of bumping into objects due to its natural clumsiness.
563* FierySalamander: Smokomodo is designed after a chameleon, named for a komodo, and has this trope as its design.
564* GreenThumb: The Caribolt line are part Grass-types; fields that Electrelk runs through become rich with plant life due to it discharging an abundance of bioenergy.
565* LightningGun: The Electric-type Caribolt is known as the Railgun Pokemon; like the protrusions on the backs of [[Characters/PokemonGenerationIVenonatToCloyster Alolan Golem]], Caribolt's antlers function as a {{railgun}} which it fires electric beams from.
566* MagmaMan: The Fire-type Smokomodo has magma coursing through its entire body and has volcanoes on its back spewing out smog, which helps to regulate its body temperature.
567* MakingASplash: The Snaelstrom line are part Water-types.
568* MeaningfulName: Each line has varying degrees of meaning behind their names.
569** For the Caribolt line, they are deers (a fawn, an elk and a caribou) who produce conifers (for Fawnifer) or electric bolts (Electrelk and Caribolt).
570** For the Smokomodo line, they are lizards (a gecko, an iguana and a Komodo Dragon/chameleon respectively) who expel smog.
571** For the Snaelstrom line, they incorporate whirlpools (a whirlpool, a charybdis and a maelstrom respectively) as well as the animals (snails and chrysalis).
572* MightyGlacier: Snaelstrom can take a lot of hits thanks to its base 110 Defense, and it can do some good damage, especially after a Swords Dance. Its base 63 Speed means that it will likely move second, considering the pace of the tier.
573* MoodSwinger: Smoguana's mood is as unpredictable as a volcano; quite literally [[BurningWithAnger blowing its top off if it gets angry]].
574* ObfuscatingStupidity: Smokomodo looks stubborn, but it's actually very clever and will use its smog to SmokeOut; additionally, the Smokomodo line's Hidden Ability is [[WeakButSkilled Technician]], which boosts their attacks that have 60 power or lower by 50%.
575* PoisonousPerson: While not Poison-type, Snaelstrom can learn a few Poison-type moves, has [[DisabilitySuperpower Poison]] [[HealingFactor Heal]] as its Hidden Ability, and its pre-evolutions' Pokédex entries describe them as being fond of eating poisonous substances; Smokomodo and its pre-evolutions similarly are described to expel toxic smog.
576* RecurringElement: They are the StarterMon of CAP, having an Ability that boosted the power of their primary types by 50% when they're at a third of their HP, and learn the Pledge moves as well as the [[AwesomeButImpractical elemental Hyper Beam variants]]. In addition, each of them also conform to {{fanon}} patterns observed in official Starter Trios:
577** Grass-type Starters being based on extinct megafauna. The Caribolt line is partially based on the [[https://en.wikipedia.org/wiki/Irish_elk Irish Elk]], one of the largest deer species that lived in the [[UsefulNotes/PrehistoricLifeMammals Pleistocene]].
578** Fire-type Starters being based on animals from the EasternZodiac. The Smokomodo line is partially based on a chameleon, which like [[Characters/PokemonGenerationIBulbasaurToParasect Charizard]] represents the [[DinosaursAreDragons Dragon]].
579** Water-type Starters being water-dwelling animals that have design elements of weapons or warrior classes. The Snaelstrom line is partially based on a [[https://en.wikipedia.org/wiki/Charonia Triton snail]], and becomes a [[GuardianEntity coral reef sentinel]] that defends other Pokémon from the attacks of the [[Characters/PokemonGenerationVIIRowletToComfey Toxapex]] line.
580* ShockAndAwe: Electrelk and Caribolt gain the Electric-type upon evolving; additionally, the Caribolt line's Hidden Ability is Galvanize, changing their Normal-type moves into Electric-type as well as boosting those attacks by 20%.
581* ShoutOut: Caribolt's red nose is an obvious reference to ''WesternAnimation/RudolphTheRedNosedReindeer''.
582* TurnsRed: As the StarterMon of CAP, their default Abilities are Overgrow/Blaze/Torrent, which boosts the power of Grass-/Fire-/Water- type moves respectively by 50% when they are at one-thirds of their max. HP.
583* TurtleIsland: Snaelstrom has a similar motif with its coral-adorned shell, which serves as housing for other underwater Pokémon, [[GiantCorpseWorld even after death]].
584
585!!'''CAP 26: [[https://www.smogon.com/forums/threads/cap-26-prevo-justyke-final-product.3659008/ Justyke]] and [[https://www.smogon.com/forums/threads/cap-26-final-product.3651602/ Equilibra]]'''
586[[quoteright:158:https://static.tvtropes.org/pmwiki/pub/images/equillibra_7.PNG]]
587
588The final CAP of [[VideoGame/PokemonSunAndMoon Generation VII]], a Ground/Steel set of floating balance scales that resembles Lady Justice, designed to take advantage of "delayed attack" moves, in this case Doom Desire. Its pre-evolution Justyke resembles a gavel that's... {{not so stoic}}.
589----
590* CelestialBureaucracy: Its ''Ultra Sun'' entry stated that Equilibra guarded the afterlife and determined who would be allowed in by balancing their soul against a single grain of sand.
591* {{Cyclops}}: See that feminine face? That's not a real face at all. Equilibra's true face is [[EyesDoNotBelongThere the single eye on its "chest"]].
592* DishingOutDirt: Part Ground-types.
593* ExtraOreDinary: Part Steel-types and associated with the Steel-type move Doom Desire.
594* ForGreatJustice: Their designs based around symbols of the law, this is a given. [[GameplayAndStoryIntegration Their Hidden Ability is even Justified]], [[StatusBuff which boosts their Attack by one stage]] [[HonorBeforeReason when hit by a Dark-type move]]. However, given Equillibra's pitiful base 50 Attack, [[PowerUpLetdown it doesn't have much practical use]].
595* HangingJudge: Equilibra judges and blasts those it sees as unrighteous into oblivion.
596* HotBlooded: Justyke's ''Sun'' entry notes that, despite their associations with stoic legal business, they're surprisingly hot-headed.
597* KnightTemplar: Justyke strike their mallet-like bodies at anyone they judge as evil. Likewise, Equilibra violently vanquishes anyone it deems unjust with [[LightEmUp divine rays of light]], while those it considers righteous are spared. [[BlueAndOrangeMorality Whether these judgements are accurate or not is up to interpretation]].
598* MeaningfulName: Justyke seeks justice, while Equilibra seeks to have things operate to its standards of equilibrium.
599* MightyGlacier: It's slow, but has good bulk on all fronts and hits hard with its base 133 Special Attack.
600* {{Nerf}}:
601** [[SwitchOutMove Dragon Tail, Whirlwind]], and [[UniversalPoison Toxic]] [[https://www.smogon.com/forums/threads/np-sm-cap-stage-4-freed-from-desire-equilibra-nerfed.3654840/post-8253336 were removed]] from their movepools after playtesting.
602** Later on, Equilibra, for a time, lost 12 points in Special Attack and had its Ability Bulletproof replaced with the less useful Stalwart [[https://www.smogon.com/forums/threads/np-ss-cap-round-3-nerfing-process-heavy-metal-equilibra-nerfed.3669177/post-8589090 due to those factors making it too unpredictable]].
603* NoBiologicalSex: One of the few [=CAPs=] to be genderless.
604* NoSell: In addition to the standard Ground- and Steel-type immunity to Electric- and Poison-type moves, both of their Abilities negate certain moves: [[PowerFloats Levitate]] provides an additional immunity to Ground-type moves as well as certain entry hazards, while [[ImmuneToBullets Bulletproof]] makes them immune to ball and bomb moves such as EnergyBall, [[KiManipulation Focus Blast]] and Pyro Ball.
605** Its former Ability Stalwart played with this, ignoring other Abilities and moves that [[DrawAggro would otherwise redirect its moves]], such as Storm Drain and Follow Me.
606* ScalesOfJustice: Equillibra's design is based off of these, as well as Lady Justice.
607* SignatureMove: Heavily associated with and built around using Doom Desire, [[Characters/PokemonGenerationIIIWailmerToDeoxys Jirachi]]'s SecretArt which is a special 140 power Steel-type attack that deals damage two turns after use.
608* ShoutOut: The line's shiny coloration is based off the Art/StatueOfLiberty.
609* TakingYouWithMe: Learns [[ActionBomb Explosion]], [[ExactTimeToFailure Perish]] [[BrownNote Song]], and [[SharedFateUltimatum Destiny Bond]].
610* UnderusedGameMechanic: Exploited. At the time, [[AwesomeButImpractical delayed attacks such as Future Sight and Doom Desire]] rarely saw use in competitive play, and the community set out to design a CAP based around using said moves. Equilibra was the ultimate result.
611* WeaponBasedCharacterisation: Justyke, being a living gavel, is known to swing its body with tremendous force which it uses to bring trials to order and punish evildoers.
612[[/folder]]
613
614[[folder: Generation VIII [=CAPs=]]]
615!!'''CAP 27: [[https://www.smogon.com/forums/threads/cap-27-prevo-final-product.3667708/ Solotl]] and [[https://www.smogon.com/forums/threads/cap-27-final-product.3665917/ Astrolotl]]'''
616[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/astrolotl.png]]
617
618The first CAP of [[VideoGame/PokemonSwordAndShield Generation VIII]], a line of Fire/Dragon [[NinjaPirateZombieRobot firework axolotl magical girls]] that provide offensive support to its team.
619----
620* ATasteOfTheLash: Can learn Fire Lash, which is an physical 80 power [[ExactlyWhatItSaysOnTheTin Fire-type attack that lashes at the opponent]] to lower their Defense by one stage.
621* BadassCape: Solotl wears one.
622* CombatMedic: Astrolotl learns Healing Wish and Heal Bell, letting it heal its teammates' health or cure their status conditions; it can also use moves like Fire Lash to cripple opponents.
623* CosmicMotifs: Solotl are believed to have arrived after falling from space, while Astrolotl are often mistaken for meteor showers.
624* CuteMonsterGirl: A line of cute axolotl magical girls.
625* DelightfulDragon: The Dragon-type Solotl can spend a lifetime making sure that the dreams of kindhearted Trainers come true.
626* ExoticEyeDesigns: Their irises are shaped like a twinkling star.
627* FierySalamander: A line of Fire-type axolotls, a species of salamander, and also carry traits of fireworks.
628* FrillsOfJustice: In addition to having the frills typically found on axolotls, Astrolotl also has dress-like frills on its torso.
629* GiantPoofySleeves: Astrolotl has what looks like these around its arms.
630* HealingFactor: Can have the Ability Regenerator, which allows it to restore 30% of its HP upon switching out.
631* MagicalGirlWarrior: Astrolotl's streamer-like antennae, jewelry-like body patterns, poofy sleeves, and skirt-like frills invoke the MagicalGirl. It's no slouch offensively, either, being able to use moves like Fire Lash and Explosion to support its team while dealing damage.
632* {{Nerf}}: In Gen. VIII, Astrolotl lost Wish and [[NoItemUseForYou Knock Off]] to give opposing Pokémon a better chance of checking it.
633* NinjaPirateZombieRobot: As mentioned above, they're a line of firework axolotl magical girls.
634* PowerFloats: Despite [[GameplayAndStorySegregation not being a Flying-type nor getting Levitate]], it's shown floating in its 3D sprite.
635* SailorSenshiSendUp: As mentioned above, designer {{Tropers/Quanyails}} [[https://www.smogon.com/forums/threads/cap27-art-submissions.3661389/post-8452628 explicitly described]] the MagicalGirl trope as one of Astrolotl's inspirations, which can be seen in its twintail antennae, frills, and space theme.
636* TheSleepless: Can have the Ability Vital Spirit, which prevents them from falling asleep.
637* StellarName: They're axolotls themed after the sun (Sol) and space (Astro).
638* VideoGameStealing: Their Hidden Ability is Magician, which allows them to steal a held item when they attack an opponent as long as they themselves aren't holding one.
639* WishUponAShootingStar: They're both categorized as the Shooting Star Pokémon, and it's tradition to wish upon a flying Astrolotl, who may even descend to someone if their wish was kind. Fittingly enough, they can also learn Healing Wish.
640
641!!'''CAP 28: [[https://www.smogon.com/forums/threads/cap-28-prevo-final-product.3674225/ Miasmite]] and [[https://www.smogon.com/forums/threads/cap-28-final-product-2-0-release.3672025/ Miasmaw]]'''
642[[quoteright:113:https://static.tvtropes.org/pmwiki/pub/images/3ds_big_1.png]]
643
644A line of Bug/Dragon bombardier beetles that are designed to disrupt pivoting strategies, namely those that use [[SwitchOutMove U-Turn, Volt Switch, and Teleport]].
645----
646* BalanceBuff: In Gen. VIII, Miasmaw [[https://www.smogon.com/forums/threads/defunct-cap-buff-3-miasmaw.3708447/post-9348925 had 27 points transferred from its Special Attack to its Speed and Special Defense]], as well as gaining [[SwitchOutMove U-Turn]], [[CastFromHitPoints Wild Charge]] and [[PowerfulButInaccurate Gunk Shot]].
647* BigCreepyCrawlies: A line of large Bug-type bombardier beetles with an even larger dragon-like abdomen.
648* CripplingOverspecialization: While Miasmaw's giant abdomen allows it to scare away predators, it also makes it very difficult for it to fly.
649* ImprobableAimingSkills: Their Hidden Ability is Compound Eyes, which gives them a 30% accuracy bonus for their moves.
650* ManBitesMan: Fittingly for a beetle with a massive maw, it learns a few biting moves, such as Crunch, Poison Fang and [[ArmorPiercingAttack Super Fang]], [[CompetitiveBalance although it doesn't have the Ability Strong Jaw]]. Miasmite also clamps down on those who touch its true head, and doesn't let go until the offender is pacified by its gas.
651* MonsterMouth: Miasmaw has a giant one on its abdomen; Miasmite outright ''resembles'' one.
652* MushroomSamba: Its ''Sword'' entry states that Miasmite constantly spews a hallucinogenic gas that induces this, making those who inhale it to perceive it as a fearsome dragon.
653* OurDragonsAreDifferent: Like Alolan Exeggcutor, the Miasmite line are Dragon-types, despite not resembling traditional dragons of any sort. While one can make the argument that Miasmite resembles a dragon head, the only thing relatively draconic-looking about Miasmaw is its abdomen.
654* PowerNullifier: Can have the Ability Neutralizing Gas, which shuts down the Abilities of all other Pokémon while they're present on the battlefield.
655* PowerPincers: Can have the Ability Hyper Cutter, which prevents their Attack from being lowered by other Pokemon.
656* PunnyName: A play on miasma (an unpleasant or unhealthy gas) and maw (referring to the giant maw on its tail). Likewise, Miasmite switches out maw for mite (a small bug).
657* RoadBlock: Invoked. It was designed to stop pivoting strategies, though as one may guess, [[AbsurdlyIneffectiveBarricade its effectiveness is questionable]].
658* SicklyGreenGlow: Its neon green highlights, particularly the fumes from its abdomen, give off this vibe.
659* SoLastSeason: Miasmaw was created shortly before the [[ExpansionPack Crown Tundra DLC]] was released, which rapidly sapped off most of its viability thanks to reintroducing several Fairy-Types, namely [[Characters/PokemonGenerationIBulbasaurToParasect Clefable]] and [[Characters/PokemonGenerationVIIOranguruToMelmetal Tapu Fini]], who ''easily'' [[{{Pun}} steamrolled through the]] RoadBlock.
660* UseYourHead: Learns Dragon Hammer, a move exclusive to [[Characters/PokemonGenerationIGastlyToTauros Alolan Exeggutor]], formerly [[Characters/PokemonGenerationIIIWailmerToDeoxys Tropius]] in Gen VIII and [[Characters/PokemonParadoxPokemon Raging Bolt]].
661
662!!'''CAP 29: [[https://www.smogon.com/forums/threads/cap-29-final-product-playtesting-submit-your-replays-teams-here.3683014/ Chromera]]'''
663[[quoteright:124:https://static.tvtropes.org/pmwiki/pub/images/chromer.png]]
664
665A Dark/Normal ([[{{Retcon}} formerly]] Dark/Poison) [[OlympusMons Legendary]] [[AnomalousArt cubist chimera]] designed to utilize an otherwise detrimental ability to its benefit. In Chromera's case, it has Color Change which buys it time to [[StatusBuff set up multiple Calm Minds]].
666----
667* AnomalousArt: It's a legendary Pokémon that's made out of paint, and can change its type when hit by different attacks. Notably, its lvl up movepool contains [[ConfusionFu a move of every type]][[GameplayAndStoryIntegration as a result]], with references to certain art styles and such.
668* ArtAttacker: Its body appears to be made of paint, presumably the source of its Poison-type attacks.
669* BalanceBuff: A rather unusual one for CAP, as instead of getting any stat buffs or huge movepool changes, [[https://www.smogon.com/forums/threads/defunct-cap-buff-4-chromera.3709115/post-9367358 Chromera got its type changed]], [[BreakingOldTrends a first for CAP]], shedding its Poison typing in favor of Normal. Additionally, it also gained [[VideoGameStealing Switcheroo]] for a bit of extra utility.
670* BarrierChangeBoss: Chromera has the Ability Color Change, which lets it change its typing to the type of the last attack that it was hit with. Depending on which type of moves were used, Chromera can either become resistant or vulnerable to the type it was last hit with.
671* BreakingOldTrends: As mentioned above, Chromera has the honor of being the first CAP to have its type changed [[{{Retcon}} after its process]], scrapping its Poison typing in favor of becoming the Normal-type, the first CAP with said type, even!
672* ClassicalChimera: Chromera incorporates elements from the classic lion/goat/snake chimera, where the body is leonine, the tail is a snake head, and the "picture frame" is curled and has ridges like goat horns.
673* CombatPragmatist: Part Dark-type, and remained that way even after its type change.
674* CursedWithAwesome: Invoked. Color Change would be a detrimental Ability for most Pokémon, due to its unpredictability and difficulty to take advantage of STAB. Chromera was built from the ground up to utilize this Ability to its advantage, namely buying time so that it can set up multiple Calm Minds.
675* DiscardAndDraw: [[RuleOfThree As previously mentioned]], Chromera was {{retconned}} from being Dark/Poison to Dark/Normal. While it lost an immunity to [[UniversalPoison Toxic]] and several resistances, this let it switch into [[Characters/PokemonGenerationVIIIImpidimpToCalyrex Dragapult]] better since it was now [[NoSell completely immune to]] its Ghost-type STAB such as Shadow Ball, in addition to giving it turn one STAB on Boomburst.
676* HoistByHisOwnPetard: Since the opponent is responsible for controlling the Chromera's type, it's possible to make Chromera weak against the next attack the opponent wants to use.
677* MakeSomeNoise: Learns [[GaleForceSound Boomburst]], a special 140 power Normal-type sound-based attack that hits everything around the user, making it a useful option even if Color Change leaves it without STAB.
678* TheMuse: It's highly sought after because those who come across Chromera are struck with inspiration.
679* NonElemental: Following its [[{{Retcon}} post-process type change]], Chromera gained the Normal type in favor of Poison, making it the first official Normal-type CAP.
680* OlympusMons: It's the first official Legendary CAP; having a 600 BST, was voted to have no evolutions, and designer Gravity Monkey stated that they made it with a legendary look in mind.[[note]]It is not the first Legendary from CAP, however. The unofficial Flash[=CAP=] Elktrolysis' creation predates Chromera by a generation.[[/note]]
681* PantheraAwesome: It's a chimera that primarily emphasises the lion part.
682* PoisonousPerson: {{Zigzagged}}. While initially conceived as part Poison-type, it was changed to Normal instead [[CompetitiveBalance to be more competitively viable]]. However, it still retains its Poison-type moves, most notably [[AcidAttack Acid Spray]], [[HerdHittingAttack Sludge Wave]] and [[UniversalPoison Toxic]].
683* PunnyName: Its name is a play on "chrom", a prefix referring to color, and "chimera". Its category is also a pun, being known as the Master Beast[[note]]Masterpiece[[/note]] Pokémon.
684* RecurringElement: Like [[Characters/PokemonGenerationIVChatotToArceus Heatran]], Chromera is an [[OlympusMons Legendary]] that is also an GiantSpaceFleaFromNowhere, having no clear backstory other than being an abstract artist whose presence inspires others.
685
686!!'''CAP 30: [[https://www.smogon.com/forums/threads/cap-30-%E2%80%93-final-products-1-0-release.3695166/ Venomicon]]'''
687
688A Poison/Flying DeadlyBook with an alternate forme once it holds an unique item, and like Cyclohm is designed to optimise Abilities that are, at face value, competitively viable, but confined on unviable or excessively niche Pokémon, or are paired with objectively better Abilities. In Venomicon's case, it has Stamina for its tanking Prologue forme, and when it holds a Vile Vial, Tinted Lens for its utility wallbreaking Epilogue forme.
689----
690* BooksThatBite: A sentient TomeOfEldritchLore written in toxic ink. In [[https://imgur.io/xot6TJo supplemental]] [[https://imgur.io/3RHJvya material]], it's capable of [[DeathFromAbove folding up like an airplane to divebomb foes]] or [[AcidAttack spitting out its ink like a fountain pen]].
691* BequeathedPower: Its Hidden Ability is Power of Alchemy, which allows Venomicon to take on the Ability of a defeated ally in a Double Battle.
692* ExoticEyeDesigns: Epilogue Forme Venomicon has a perpetual [[WingdingEyes swirly eye]], symbolizing its muddied vision and [[AxCrazy crazed nature]] as a result of plunging its head into the Vile Vial.
693* FlyingBooks: Part Flying-type, based on a book and feather pen.
694* FunWithHomophones: The item Venomicon uses to transform is called the Vile Vial.
695* GlassCannon: Its Epilogue Forme, which has excellent Speed and solid Attack, but its Defenses are average at best.
696* IconicItem: The Vile Vial, which boosts the power of Venomicon's Poison- and Flying-type moves by 20% as well as transforming it into its Epilogue Forme.
697* MeaningfulName: A play on "Venom" and the "[[Franchise/CthulhuMythos Necronomicon]]" of Creator/HPLovecraft fame, alluding to its origins as a deadly grimoire.
698* MightyGlacier: Its Prologue Forme, which has good Defenses and excellent Special Attack, but is quite slow.
699* MultiformBalance: Its Framework is specifically "[[Characters/PokemonGenerationIVChatotToArceus Giratina]]-style Forms", and like its namesake, Venomicon's stat total between its Formes are the same, though each has different distributions and fill different roles.
700* {{Nerf}}: [[GoneHorriblyRight Twice]].
701** After Venomicon (especially its Epilogue Forme) [[https://www.smogon.com/articles/cap-nerf-venomicon centralized the meta around itself]], [[https://www.smogon.com/forums/threads/cap-30-part-18-post-play-lookback.3697424/post-9136861 it had 8 points transferred from its Attack to Special Attack and lost Swords Dance]], forcing it to rely on Coil (which boosts Attack by one stage compared to Swords Dance's two) for set-up.
702** Even after these nerfs both forms of Venomicon continued to be a centralizing force, causing it to further lose Earth Power and Mystical Fire as well as for its Epilogue Forme to lose 19 points in Speed and one in Special Attack. Its Prologue Forme also lost 20 points in Attack, though that's mostly to keep its BST in line with Epilogue Forme as Prologue Forme [[DumpStat wasn't exactly using its Attack anyway]].
703* PainAndGain: Its Prologue Forme has the Ability Stamina, which [[StatusBuff boosts its Defense by one stage]] every time it's hit with a damaging attack.
704* PoisonousPerson: Part Poison-type, based on an ancient tome of alchemy.
705* ScissorsCutsRock: Its Epilogue Forme has the Ability Tinted Lens, which doubles the power of any not-very-effective attack.
706* ScarilyCompetentTracker: To quote its Epilogue Forme's ''Shield'' entry:
707-->Venomicon’s vision has been enhanced beyond the material plane, but its ink distorts everything into moving targets. If it spots you, there is no escape.
708* TransformationTrinket: When holding a Vile Vial, Venomicon transforms from its Prologue Forme to it Epilogue Forme.
709
710!!'''CAP 31: [[https://www.smogon.com/forums/threads/cap-31-prevo-final-product.3722028/ Saharascal]] and [[https://www.smogon.com/forums/threads/cap-31-final-product-1-0-release.3703897/ Saharaja]]'''
711[[quoteright:101:https://static.tvtropes.org/pmwiki/pub/images/saharaja.png]]
712%%[[caption-width-right:192:some caption text]]
713
714The final CAP of [[VideoGame/PokemonSwordAndShield Generation VIII]], a Ground-type [[{{Qurac}} Middle Eastern]] Bactrian camel that has access to a "forbidden fruit"; something on the CAP moves banlist. In Saharaja's case, it uses [[GemstoneAssault Diamond Storm]]. Its pre-evolution, Saharascal, is a Dromedary camel calf that's [[RagsToRiches a lot more raggedy]].
715----
716* ArabianNightsDays: Clearly based on this trope, between it being a camel and its design taking cues from Arabian/Turkish sultans and palaces.
717* BreakingOldTrends: Part of its concept, which allowed Saharaja a move from [[DangerousForbiddenTechnique the move banlist]]. It's also the first monotype CAP since Stratagem, who was conceived ''four'' generations ago, as well as the first CAP to evolve by use of an Evolution Stone.
718* CoolAndUnusualPunishment: Its ''Shield'' entry states that being gifted a Saharaja constituted as one of these, and were exploited by [[EvilIsPetty particularly petty rulers to their enemies]].
719* DarkIsEvil: {{Downplayed}}, but for their shiny palettes, the line of spoiled camels becomes darker in color.
720* DishingOutDirt: A line of Ground-type camels associated with the Rock-type move [[GemstoneAssault Diamond Storm]].
721* ElementalAbsorption: Can have the Ability Water Absorb, which allows them to nullify Water-type attacks to restore 25% of their max. HP.
722* ErmineCape: Saharaja's sandy underbelly and thighs have lines in contrast to the rest of its white body, giving it a look fit for a rajah.
723* EyesOutOfSight: Saharaja's eyes are obscured beneath its turban. Not that it matters since they're [[EyesAlwaysShut always shut]] as a sign of its vain personality.
724* HadToBeSharp: Saharascal's ''Sword'' entry [[FreudianExcuse states that]] they're [[DarkAndTroubledPast abandoned in harsh deserts as soon as they can stand]], which led to them developing a crafty personality.
725* LuckBasedMission: Saharaja can have the Ability Serene Grace, which doubles the likelihood of secondary effects occurring. Diamond Storm greatly benefits from this, as it will ''always'' raise its Defense by two stages whenever it's used.
726* MeaningfulName: Befitting its theme as desert royalty, its name is derived from the [[ThirstyDesert Sahara Desert]] and "Maharaja”, a Sanskrit title meaning “great king”. Likewise, Saharascal substitutes "Maharaja" for "Rascal", referring to its young and ragged appearance.
727* ObfuscatingDisability: When faced with a larger opponent, [[CombatPragmatist Saharascal]] feigns weakness by walking with an unsteady gait, before kicking [[AHandfulForAnEye a cloud of sand into the eyes of its foes]] and [[ScrewThisImOuttaHere making its escape]].
728* {{Qurac}}: As mentioned above, it's a camel that incorporates many Middle Eastern design elements, with it having fur that resembles the garb of sultans and its humps resembling Arabian and Turkish palaces.
729* RagsToRoyalty: Saharascal is a raggedy camel calf that carries nothing but a pile of sand on its hump; when it gets its hooves on a Shiny Stone, it evolves into Saharaja, a royal camel [[BlingOfWar dressed with gemstones]].
730* RankScalesWithAsskicking: While Saharascal is a StreetUrchin that could maybe win a fight or two, Saharaja is described as [[RoyalsWhoActuallyDoSomething desert royalty]] and gains strong stats and moves to back it up.
731* ShoutOut: Saharaja's category as the Grand Vizier Pokémon and [[PaletteSwap shiny palette]], as well as Saharascal's SatisfiedStreetRat background are one to [[Characters/Aladdin2019 Jafar]].
732* SignatureMove: Heavily associated with and built around using Diamond Storm, [[Characters/PokemonGenerationVIDedenneToVolcanion Diancie]]'s SecretArt and a physical 100 power Rock-type attack which has a 50% chance of boosting the user's Defense by two stages for every successful hit.
733* SuperSpit: Their Hidden Ability is Sand Spit, which starts a [[DeadlyDustStorm sandstorm]] for five turns after they've been hit by an attack. They also naturally learn the trifecta of Stockpile/Swallow/Spit Up.
734* TheUpperCrass: Saharaja's described by designer [=NoahIOTJ=] to be a ''massive jerk'', partially due to it being [[RoyalBrat spoiled royalty]]. [[https://www.smogon.com/forums/attachments/6dc52c9b-fc3a-4551-8540-81e01b471722-jpeg.425897/ In supplemental material]], Saharaja is seen [[TheBully harassing Cacnea and Krilowatt]], while its ''Sword'' entry says [[SpitefulSpit it spits on those it deems unworthy to be with]].
735* VideoGameStealing: Saharascal can have the Ability Pickpocket, which allows it to steal the opponent's held item if it's hit by a contact move as long as it isn't holding one.
736[[/folder]]
737
738[[folder: Generation IX [=CAPs=]]]
739!!'''CAP 32: [[https://www.smogon.com/forums/threads/cap-32-prevos-final-product.3725947/ Ababo, Scattervein]] and [[https://www.smogon.com/forums/threads/cap32-final-product-1-0-release.3722396/ Hemogoblin]]'''
740[[quoteright:80:https://static.tvtropes.org/pmwiki/pub/images/hemogoblin.png]]
741%%[[caption-width-right:192:some caption text]]
742
743The first CAP of [[VideoGame/PokemonScarletAndViolet Generation IX]], a Fairy/Fire heartburn creature meant to overcome its average stats to become a viable threat in the metagame. Its pre-evolutions, Ababo and Scattervein, are respectively a Fairy-type blood cell and arteries.
744----
745* ActionInitiative: Learns Extreme Speed, a physical 80 power Normal-type attack with +2 priority which can be further boosted by Pixilate to be virtually unblockable.
746* BreakingOldTrends: After twenty-seven pre-evos, Ababo is the first official [[SpinOffBabies Baby Pokemon]] of CAP.
747* CartoonCreature: A line of AnimateBodyParts, specifically based on the components of the circulatory system: Ababo is a blood cell, Scattervein is a series of connected arteries, and Hemogoblin is a [[BeatStillMyHeart heart]], in both the [[HeartSymbol symbolic]] and [[BeatStillMyheart anatomical]] sense.
748* DisabilityImmunity: Can have the Ability Own Tempo, which prevents confusion and blocks Intimidate.
749* TheDreaded: Scattervein and Hemogoblin can have the Ability Intimidate, which lowers the Attack of opposing Pokemon by one stage.
750* EmotionEater: Hemogoblin absorbs stressful emotions from people to convert into heat.
751* FaceOfAThug: Scattervein is an empathetic Pokémon who tries to cheer up others, only to traumatise them instead with its unsettling appearance, [[GameplayAndStoryIntegration reflected through its Ability Intimidate]]. [[{{Zigzagged}} That being said]], it also relies on its [[ObfuscatingStupidity ditzy demeanour to lure in prey]], so...
752* FlamingSword: Can learn Bitter Blade, depicted as a Fire-type [[AbsurdCuttingPower slicing move]] that [[LifeDrain restores HP equal to half the damage dealt to the opposing Pokémon]] that is currently [[Characters/PokemonGenerationIXSprigatitoToEspathra Ceruledge]]'s SecretArt.
753* FunWithAcronyms: When you put the first letters of the line's name together, they spell out ASH. Aside from the obvious Fire-type connotations, there is also one significant [[Characters/PokemonTheSeriesAshKetchum Ash]] in Pokémon history...
754* GoThroughMe: Despite being tiny and weak, Ababo cares deeply for its friends and will willingly act as a HumanShield for them if they're injured.
755* HighPressureEmotion: While not the exact cause, Hemogoblin will explode from joy if hugged too tight due to accumulated heat throbbing in its body.
756* JackOfAllStats: Invoked. Most [=CAPs=] have [[MinMaxing one or two stats]] higher than 100; Hemogoblin's base stats - [[MightyGlacier with the exception of its 55 Speed]] - are well rounded, but unremarkable: the highest being its [[MagicKnight equal 96 Attack & Special Attack]].
757* MakeSomeNoise: Formerly learned [[GaleForceSound Boomburst]], a special 140 power Normal-type sound-based attack that hits everything around the user. It could be further boosted by Pixilate and STAB into a Base ''252'' Fairy-type move that goes through substitutes — for comparison, that's stronger than a STAB-less ''Explosion''. The absurd power of the move caused it to [[ObviousRulePatch get removed from Hemogoblin's movepool]] during the post-play process.
758* MotivatedByFear: Ababo can have the Ability Rattled, which [[StatusBuff raises its Speed by one stage]] if hit by a [[PrimalFear Bug-, Dark- or Ghost-type attack]] or [[JumpScare if Intimidated]].
759* {{Nerf}}: Following [[https://www.smogon.com/forums/threads/cap-32-part-18-post-play-lookback-1.3723233/post-9679907 inital playtesting]], Hemogoblin's Attack, Defense, and Special Defense were lowered by 3, 2 and 8 points respectively, while a number of moves were cut owing to a lack of notable usage, such as [[MagicDance Fiery Dance]] and [[GaleForceSound Boomburst]]. [[{{Caltrops}} Spikes]] originally was cut as well, but it was replaced by [[NoItemUseForYou Knock Off]] [[https://www.smogon.com/forums/threads/cap-32-part-19-post-play-lookback-2.3724724/post-9716316 after final playtesting]].
760* OurFairiesAreDifferent: A line of Fairy-types whose Hidden Ability is Pixilate, turning their Normal-type moves into Fairy-type and boosting them by 20%.
761* PlayingWithFire: With help from a Fire Stone, Hemogoblin gains the Fire-type upon evolving.
762* ThePowerOfFriendship: Ababo requires high friendship to evolve into Scattervein.
763* PunnyName: Two stages of this line involve a blood-based pun.
764** Ababo involves the four [[ABNegative blood types]] - Type A, Type B, Type AB and Type O - mashed together.
765** Hemogoblin is derived from hemoglobin, an iron-containing protein which facilitates oxygen transport in blood, rearranged to incorporate [[OurGoblinsAreDifferent goblin]].
766** Scattervein is a more straightforward case, being a group of veins that's a bit scatterbrained.
767* ShoutOut: Scattervein's base stat total is based on the temperature at which paper burns: ''Literature/Fahrenheit451''
768* ShownTheirWork:
769** In Scattervein and Hemogoblin's [[PaletteSwap shiny palette]], [[TechnicolourFire their heated veins and flames turn from blue to green]], implying a copper-based colourant. The second oxygen transport molecule after hemoglobin in terms of frequency of use is [[https://en.wikipedia.org/wiki/Hemocyanin hemocyanin]], used by crustaceans and mollusks, which uses copper instead of iron to carry oxygen.
770** Scattervein's design may look silly, but it's actually based on [[https://en.wikipedia.org/wiki/Circle_of_Willis the Circle Of Willis]], which isn't completely far off from the real deal.
771** Ababo's design is based off of blood cells such as [[https://en.m.wikipedia.org/wiki/Platelet platelets]]; its ''Violet'' entry (where it describes Ababo living in large groups and huddling to form a barrier against predators) references the platelets' job of clumping at sites of bleeding in order to form a blood clot.
772* WickedHeartSymbol: The line's shiny palette turns them into a dark blue, possibly evoking this.
773
774!!'''CAP 33: [[https://www.smogon.com/forums/threads/cap-33-final-product-1-0-release.3731686/ Cresceidon]]'''
775[[quoteright:97:https://static.tvtropes.org/pmwiki/pub/images/cresceidon.png]]
776
777A Water/Fairy sapient wave who not only is meant to be durable, but can afford to invest in Speed.
778----
779* TheFairFolk: As noted in its ''Violet'' entry, the [[OurFairiesAreDifferent Fairy-type]] Cresceidon is respected and feared for its power over the ocean currents; in its presence, smooth seas can quickly become fearsome tidal waves.
780* GentleGiant: Cresceidon may be large, but as [[https://imgur.com/KXAjuUm seen in supplemental material]], it can be docile and friendly to surfers.
781* GiantWallOfWateryDoom: Cresceidon is sapient water that takes the form of a ten meter tall breaking wave.
782* MakingASplash: Part Water-type and ''literally'' made of water. It can also have the Ability Water Veil, which prevents Cresceidon from being burnt.
783* MeaningfulName: [[{{Portmanteau}} Combines]] 'Crescent' with [[Myth/ClassicalMythology Poseidon, the Greek god of the seas]].
784* LordOfTheOcean: As mentioned above, Cresceidon is partially named after the Greek God Poseidon and has control over ocean currents.
785* {{Lunacy}}: Cresceidon's horn resembles a crescent moon and can learn Moonblast.
786* ShoutOut: Cresceidon's design is based off [[https://en.wikipedia.org/wiki/The_Great_Wave_off_Kanagawa The Great Wave off Kanagawa]].
787* TheSpiny: Can have the Ability Rough Skin, which allows Cresceidon to damage opponents that use contact moves against it for 1/8 of their max. HP.
788* StoneWall: Invoked, with Cresceidon going for the unusual variant prioritising both defensive strength and speed; its Hidden Ability is Multiscale, which [[DamageReduction halves the damage taken from damaging moves]] [[FullHealthBonus when its HP is full]].
789* VisualPun: [[PaletteSwap Shiny]] Cresceidon have a [[WaterIsBlue bright blue coloration]] on their ridges and moon-shaped horn; one idiom used to describe a rare occurrence, such as encountering a Shiny, is a blue moon.
790
791!!'''CAP 34: [[https://www.smogon.com/forums/threads/cap-34-so-far.3736477/ TBD]]'''
792A Dragon/Poison Pokemon that's designed to make use of an held item rarely seen competitively; in this case, it utilises Throat Spray.
793----
794* OurDragonsAreDifferent: Part Dragon-type.
795* PoisonousPerson: Part Poison-type.
796* PowerNullifier: Can have the Ability Armor Tail/Dazzling/Queenly Majesty[[note]]As of this writing, the exact option has not yet been chosen.[[/note]], which prevents [[ActionInitiative priority moves]] from affect them and their allies.
797* RefittedForSequel: The concept was previously utilised for the Flash[=CAP=] Chewerm, see below; unlike Chewerm and its Pinch Berries, CAP 34 instead focuses on the Throat Spray.
798* WeaponSpecialisation: Invoked. CAP 34's is built so that its main sets would prefer it holding [[HealingPotion Throat Spray]], which [[StatusBuff boosts the holder's Special Attack by one stage]] the first time it uses a [[SuperScream sound-based move]].
799[[/folder]]
800
801[[folder: Flash [=CAPs=]]]
802!! Applies to all Flash [=CAPs=]
803* CanonDiscontinuity: All of the Flash[=CAPs=] are only conceptual, unable to be played on on Pokémon Showdown! and are unconsidered whenever a new [=CAP=] is being designed.
804* {{Slippery Slope|Fallacy}}: Commonly cited as the reason why Flash [=CAPs=] will not be officialised nor be able to be used on Pokémon Showdown! in any way, as if they were accepted and used in competitive play, that would set a precedent for other, less thought-out Pokémon to do the same, spoiling the integrity and mission of CAP as a whole.
805
806!!'''[[http://www.smogon.com/forums/showpost.php?p=4479478&postcount=93 Froxbite]]'''
807The first Flash CAP, made by a moderator and several CAP members, it is a Ice/Fire fox intended as part of a hail team.
808
809* AdaptiveArmor: Sort of, as Froxfire's fur inversely scales with temperature.
810* {{Expy}}: Of Syclant, as it is a GlassCannon that works best in hail, has similar base stats and base stat total, and has a secondary typing that neutralizes one of the Ice-type's weaknesses while doubling its weakness to Rock-type moves.
811* FantasticFoxes: It's a flame-tailed arctic fox that can control the weather.
812* GlassCannon: Like Syclant, it has around base 70 for its HP, Defense, and Sp. Defense, but it has around base 120 for its Attack, Sp. Attack, and Speed.
813* OxymoronicBeing: It has both [[PlayingWithFire Fire]] and [[AnIcePerson Ice]] as its elemental affinities, which is normally self-defeating.
814* PowerOfTheStorm: It manipulates the weather rather chaotically in a Pokédex entry, though in-game, it can only produce hail so with its Hidden Ability.
815* SecretArt: Would have had Flare Dash, a special Fire-type version of Quick Attack.
816
817!!'''[[http://www.smogon.com/forums/showpost.php?p=4501243&postcount=105 Cnidali]] and [[http://www.smogon.com/forums/threads/the-cap-kitchen-non-competitive-discussion-goes-here.3471873/page-12#post-5557128 Mega Cnidali]]'''
818A Poison/Fighting jellyfish intended to be a bulky utility [=NeverUsed=] Pokémon. Was created for the purposes of [=NeverUsed=] CAP brainstorming, but nothing more.
819
820* BareFistedMonk: Fighting-type.
821* ElementalPunch: It can learn a variety of them, including Sting Jab, its SignatureMove.
822* {{Expy}}: Downplayed with later CAP Crucibelle. Both are Physical Poison Types with the ability Regenerator and can Mega Evolve.
823* GoneHorriblyWrong: It was created as a [=NeverUsed=] Pokémon, but many users thought it was simply too powerful to remain in the tier.
824* TheParalyzer: Sting Jab, despite it being a Poison-type move, can paralyze.
825* PoisonousPerson: Poison-Type.
826* SecretArt: Would have Sting Jab, a physical Poison-type move that has a chance of paralysing the target.
827* SuperMode: Was later given a Mega Evolution.
828
829!!'''[[http://www.smogon.com/forums/showpost.php?p=4567058&postcount=116 Chamereon]]'''
830A Pokémon designed to theorize how Multitype might affect the [=OverUsed=] metagame and as an InJoke to {{memetic|mutation}} CAP art entries.
831
832* FishEyes: Well, it ''is'' a chameleon.
833* GlacierWaif: It's two feet long, looks rather awkward and lanky, and has 119/111/109 bulk.
834* HollywoodChameleons: Double-subverted. It can only change the color of its bands and ridge, but it can change its typing.
835* LethalJokeCharacter: Its existence is a joke, but that doesn't mean that it isn't a competitive Pokémon. Its defenses, movepool, and flexible typing can theoretically have it fit on a variety of teams.
836* MultipurposeTongue: It uses its tongue to swing from and to branches.
837* StoneWall: It has amazing defenses, made even better by how it can change its typing at will. Its attack is acceptable after boosting it up with his wide variety of [[StatusBuff boosting moves]], but otherwise Chamereon just cannot deal enough damage.
838
839!!'''[[http://www.smogon.com/forums/posts/4749844 Petrogeist]]'''
840A Ghost/Rock Pokémon that is capable of walling many threats, even if its stats do not appear to follow that.
841
842* CreepyLongFingers: Its 'hands' are scythe-like with long 'fingers' as blades.
843* FlamingHair: The top of Petrogeist's head emits a ghostly substance, which looks like bluish flames.
844* SpikesOfDoom: Not only can it learn Stealth Rock and Spikes, Petrogeist has two large stalagmite ShouldersOfDoom.
845* SupernaturallyDeliciousAndNutritious: Oddly inverted, as apparently, Petrogeist's ectoplasm tastes like blueberry ice cream to people.
846* TrailOfBreadCrumbs: Its ''Black'' Pokédex entry states that Petrogeist drops a trail of rocks to find its way back from wandering at night.
847* TreasureRoom: According to its ''White'' Pokédex entry, it's said to keep a collection of stolen items from spelunkers, but where these hoards might be have never been confirmed.
848
849!!'''[[http://www.smogon.com/forums/posts/5025075 Snoutlet And Ampeater]]'''
850The first of Generation VI theoretical [=CAPs=], Ampeater is an Electric/Dark anteater designed to use Sticky Web to sweep.
851
852* BladeBelowTheShoulder: Its hands end with single, sharp points that carry currents of electricity.
853* TunnelKing: It lives alone in burrows, yet it's not a Ground-type Pokémon.
854* YellowLightningBlueLightning: The highlights on Ampeater represent both yellow and blue flavors of electricity.
855
856!!'''[[http://www.smogon.com/forums/posts/5563433 Rhenstorm]]'''
857A Steel/Flying bird with a furnace chamber body designed as a true Charizard counter.
858
859* FeedItWithFire: Has the Flash Fire ability, allowing it to nullify its Fire-Type weakness.
860* HollywoodDensity: It averts the tendency in ''Pokémon'' to make species much lighter than a plausible weight; it uses its hefty 2,000 kg. to abuse Heavy Slam and Heat Crash.
861
862!!'''[[https://www.smogon.com/forums/threads/flash-cap-pok%C3%A9dex.3659862/post-6678376 Reverbell]]'''
863A Fairy/Ghost angelic bell designed to counter Tomohawk. It is the first unofficial CAP to be created on the CAP Project channel on Pokémon Showdown! rather than IRC.
864
865* ForDoomTheBellTolls: It learns Perish Song as a level-up move, and it ''is'' a ghostly bell.
866* OurGhostsAreDifferent: It's an angelic ghost that possesses a bell.
867
868!! '''[[http://www.smogon.com/forums/posts/6688944 Eucalyptank]]'''
869A Grass/Rock totem pole/sundial/top made to exploit all weathers to its offensive advantage.
870
871* {{Expy}}: Of the Mumbao line: both are Grass-Types who were made to take advantage of similar weather effects; namely Sun and Sandstorm. Both have the ability Drought, and have other abilities that help negate certain effects.
872* MissingSecret: It gets Shift Gear as an egg move, but the only parents it might possibly have is a genderless species of Pokémon.
873* StatusBuff: It can use Sand Rush to double its otherwise mediocre speed.
874* WeatherManipulation: It has Drought as a primary ability, and it can exploit its effects with Weather Ball and Synthesis.
875
876!!'''[[http://www.smogon.com/forums/posts/6986203 Barnecro]]'''
877A Water/Ghost ship barnacle designed to maximize passive damage.
878
879* DamageOverTime: It is better at wearing opponents down by forcing them to switch in or by injuring them with Leech Seed or Spiky Shield than actually attacking.
880* GhostShip: It's a ship that has been taken over by not only barnacles but an unknown creature inhabiting it. Naturally, it has Ghost as one of its types.
881* NoSell: It has Disguise as one of its abilities, giving it a free turn to set up hazards or a status condition.
882* SupportPartyMember: It specializes in setting up entry hazards and keeping them active, then dealing residual damage instead of dealing direct damage.
883
884!!'''[[http://www.smogon.com/forums/posts/7160457 Chisphera]]'''
885A Fighting/Psychic chimera that starts off subpar but grows stronger in battle the longer it stays in.
886
887* EscapedFromTheLab: Its ''Moon'' Pokédex entry states that it was a project by the Aether Foundation and escaped from Aether Paradise.
888* MagicKnight: It can run well both a physical or special set.
889* IncreasinglyLethalEnemy: Chisphera relies on gaining stat boosts either through Contrary in conjunction with Superpower and Close Combat or Stamina with Calm Mind. It then unleashes those boosts in not only normal attacks but moves that gain power with stat boosts, such as Stored Power and Power Trip.
890
891!!'''[[http://www.smogon.com/forums/posts/7249487 Elktrolysis]]'''
892An Ice/Electric legendary moose designed to be the ultimate Hail abuser.
893
894* UtilityPartyMember: It can set up Hail and provide a defensive buff in the form of Aurora Veil for its teammates.
895* WeatherManipulation: It receives Snow Warning as an ability to summon hail. As an added bonus, it can call down Thunderbolts.
896* WhatCouldHaveBeen: Its ''Moon'' Pokédex entry states that it is one of four similar legendary Pokemon, but despite this, there have been no plans currently to create the other three.
897
898!!'''[[http://www.smogon.com/forums/posts/7325033 Holloqua]]'''
899A Water/Ghost jellyfish that, like Cyclohm, takes advantages of abilities not commonly seen in the metagame.
900
901* TheEmpath: Holloqua seek out those that are crying in order to soothe them.
902* EmptyShell: Its Pokédex entry in ''Pokemon Sun'' says that Holloqua are hollow creatures, drifting aimlessly in the seas.
903* SupportPartyMember: It can set up Reflect/Light Screen and/or Trick Room in tandem with its ability to allow easier switches for its team's side. It can also burn enemies with Scald or use Z-Curse to inflict status conditions.
904
905!!'''[[https://www.smogon.com/forums/posts/8156257 Zapparation]]'''
906An Electric/Ghost plasma ball specter that uses moves with high chances of secondary effects along with Serene Grace.
907* LuckBasedMission: Has Serene Grace, which makes fighting Zapparation more frustrating.
908
909!!'''[[https://www.smogon.com/forums/posts/8159707 Eskimamba]]'''
910A Ghost/Ice claw-headed serpent that can use Focus Punch when it forces switches.
911* ActionInitiative: Has the Prankster Ability, which gives non-attacking moves +1 priority. It can use Encore in tandem with its ability to force switches, or Taunt and Haze for extra utility if it so desires.
912* TakingYouWithMe: Learns Explosion, purely for flavouring reasons.
913
914!!'''[[https://www.smogon.com/forums/posts/8181150 Gilamonjaro]]'''
915A Fire/Dark Gila monster that specializes in using stat drops effectively to force winning situations.
916* YouWillNotEvadeMe: Gets Pursuit, which deals double damage to opponents that are being withdrawn.
917
918!!'''[[https://www.smogon.com/forums/posts/8209353 Nimbird]]'''
919An Electric/Flying thundercloud peacock that has different sizes with different stats, letting it effectively take on a variety of roles.
920* YourSizeMayVary: Its design framework. Comes in Small, Average and Large sizes: the bigger they are, the more HP, Special Attack and Defenses they gain, and the more Speed lost.
921
922!!'''[[https://www.smogon.com/forums/threads/flash-cap-pok%C3%A9dex.3659862/post-8361888 Chewerm]]'''
923A Dark/Poison berry grub that makes use of an item rarely seen competitively; in this case, berries that raise a stat when consumed.
924* PoisonousPerson: Poison-Type. Its ''Sword'' Pokédex entry states that it injects a special venom that preserves berries and makes them taste horrible to other Pokémon.
925* UnderusedGameMechanic: Or to be more specific, underused game items. It specializes in consuming 'Pinch' berries that raises a stat when consumed at low health, which synergies with Unburden to activate a Speed Boost, or Ripen to double the effects
926
927!!'''[[https://www.smogon.com/forums/posts/8482656 Horusands]]'''
928A Flying/Ground pyramid owl that uses the ability Protean for a variety of utility purposes, rather than just offensively.
929* ConfusionFu: Invoked. In addition to utilizing Protean for STAB, it's designed to also be able to gain defensive bonuses by changing its Type to avoid damage.
930
931!!'''[[https://www.smogon.com/forums/posts/8670648 Seraphleur]]'''
932A Grass/Ground rose of Jericho designed to use Meteor Beam to enable snowballing.
933* BotanicalAbomination: An Ultra Beast and part Grass-Type.
934* DishingOutDirt: Part Ground-Type, and was designed around the Rock-Type Meteor Beam.
935* KillStreak: Part of its Concept, to use the initial boost from Meteor Beam to snowball faster.
936
937!!'''[[https://www.smogon.com/forums/posts/8807069 Tormentoise]]'''
938A Poison/Dark tortoise with a skull for a shell made to Torment in 1v1 battles.
939* IShallTauntYou: Built around the move Torment.
940
941!!'''[[https://www.smogon.com/forums/threads/flash-cap-pok%C3%A9dex.3659862/post-9123296 Shrimpanzee]]'''
942
943A Water/Normal sea monkey designed to turn an ordinarily hindering situation - namely, getting Status Conditions - into an tactical advantage.
944* HoistByHisOwnPetard: Invoked. If the opponent tries to inflict a status condition onto Shrimpanzee, its Synchronise ability will grant them the condition instead, whilst it gets rid of it using Heal Bell.
945
946!!'''[[https://www.smogon.com/forums/threads/flash-cap-pok%C3%A9dex.3659862/post-9691301 Horrumoth]]'''
947A Water/Ghost heikegani that resembles Aurumoth.
948* IdenticalStranger: Its design and concept are based off Aurumoth.
949
950!!'''[[https://www.smogon.com/forums/threads/flash-cap-pok%C3%A9dex.3659862/post-9936160]]'''
951A Water/Flying Pokemon from the distant future that heavily resembles Naviathan.
952* MechanicalAbomination: A Future Paradox Pokémon based on Naviathan.
953[[/folder]]

Top