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1Characters of the ''VideoGame/{{Commandos}}'' video game series.
2----
3[[foldercontrol]]
4
5!Original Games
6
7!!!'''The Commandos'''
8
9[[folder:Tropes which apply to all commandos]]
10[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c815f9488740be9b09f93e63b45369e6.jpg]]
11
12* BadassCrew: A small team that nonetheless completes daring raids a classic and larger military unit wouldn't be able to perform.
13* ElitesAreMoreGlamorous: They're a commando unit of the British Army, who were historically famed for pulling off daring raids.
14* GodzillaThreshold: There are only two occasions during the entire series that the entirety of the team is available in a single mission and these are occasions where the stakes are at their highest; "Operation Valhalla" in ''Behind Enemy Lines'', where the Commandos must sabotage Germany's atomic bomb development, and "Is Paris Burning?" in ''Men Of Courage'', where they must foil a plot to level the entire city.
15* MultinationalTeam: Despite being part of the British Army, the Commandos consist of an Irishman, two Englishmen, an Australian, an American, two Frenchmen, and a Soviet[[note]]Dutch in her initial appearance[[/note]] woman.
16* OddlySmallOrganization: Initially a team of six, rising to nine in ''2'' and dropping back to six in ''3'', the commandos are faced off against far superior numbers to complete their objectives. Even then, the entire team isn't deployed for every mission. In fact, the only two occasions where every commando is available both occur in the final mission of both ''Behind Enemy Lines'' and ''Men Of Courage''. There is actually some [[https://en.m.wikipedia.org/wiki/Operation_J_V historical precedent]] to operations involving smaller numbers, justifying this trope.
17* StealthExpert: They achieve their missions using unconventional tactics such as staying hidden and each of them has a quiet method of taking down enemies (except for the Driver in the original game).
18* TrueCompanions: Each member of the unit is vital and irreplaceable. Losing even one of them results in failure of the mission.
19[[/folder]]
20
21[[folder:Colonel Montague Smith]]
22!!The Colonel / Colonel Montague Smith
23!!!'''Appearances:''' ''Behind Enemy Lines'' | ''Beyond The Call Of Duty'' | ''Men Of Courage'' | ''Destination Berlin'' | ''Strike Force''
24
25The officer who oversees the commandos' missions.
26----
27* ArmchairMilitary: Supervises the commandos' operations from a command room in London.
28* BigGood: Briefs the player in ''Behind Enemy Lines'' and ''Beyond The Call Of Duty'' and is implied to be the PlayerCharacter in the following games.
29* HeWhoMustNotBeSeen: He was never seen onscreen until a deleted cutscene in ''Destination Berlin''.
30* MissionControl: In ''Behind Enemy Lines'' and ''Beyond The Call Of Duty'', he provides the mission briefings. He's implied to be the officer whom the commandos communicate with in ''Men Of Courage''. He also briefs the Diver on his mission in ''Destination Berlin''.
31* TheVoice: Does not appear onscreen outside of a removed cutscene in C3, giving {{Mission Briefing}}s with a voiceover.
32* VoiceWithAnInternetConnection: Voice With A Radio, that is.
33[[/folder]]
34
35[[folder:The Green Beret]]
36!! Jack O'Hara / The Green Beret
37[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/greenberetcommandos.jpg]]
38!!!'''Nicknames:''' "Tiny", "The Butcher"
39!!!'''Voiced by:''' Creator/PhilippeDumond (French, ''Men Of Courage'')
40!!!'''Appearances:''' ''Behind Enemy Lines'' | ''Beyond The Call Of Duty'' | ''Men Of Courage'' | ''Destination Berlin''
41
42An Irish sergeant, and the leader of the commandos.
43----
44* AntiHero: He was arrested once for slapping his superior officer. He's also a former boxer.
45* TheBigGuy: A rare instance of one also being TheLeader.
46* BloodKnight: He's happiest when fighting Nazis, noting that it's what he does best.
47* TheButcher: Downplayed. He doesn't receive this nickname because of some sadistic tendencies, but because he uses a knife as weapon. Then again, he does state that [[BloodKnight "kicking Nazi arse" is what he does best]].
48* CharlesAtlasSuperpower: The strongest of the commandos, by far.
49** He's able to carry barrels of fuel by himself in all games.
50** He's strong enough to move kerosene reservoirs on wheels in ''Beyond the Call of Duty''.
51** In ''Men of Courage'', he's able to carry a golden statue which should weight ''tons''.
52** In ''Destination Berlin'', he's able to carry machine guns and fire them, and he can also move a [[https://en.wikipedia.org/wiki/7.5_cm_Pak_40 German PaK gun]] all by himself and fire it.
53* CloseRangeCombatant: His specialisation is killing enemies at close range, especially in the earlier games. In addition to his knife and his fists, he has a number of tools and abilities that allow him to get in close, such as his ability to bury himself in sand or snow and his radio decoy. It's less obvious in ''Men of Courage'' and ''Destination Berlin'' (the decoy and the punch are usable by most of the team and he can attack at longer range with a rifle), though he retains his knife and his ability to bury himself in soft ground.
54* ComicBookFantasyCasting: Being based on [[Film/TheGreenBerets Mike Kirby]], he bears a very strong resemblance to Creator/JohnWayne.
55* EagleSquadron: He is an Irish citizen fighting in British army. The Republic of Ireland remained neutral during the entirety of World War II. There's a lot of TruthInTelevision to this one: many Irishmen joined up to fight for the British Army during the conflict, many of them even deserting from the Irish Army to do so.
56* {{Expy}}: Of both [[Film/TheGreenBerets Mike Kirby]] and real life World War II commando [[ColonelBadass Paddy Mayne]]. There's also a Franchise/{{Rambo}} vibe about him.
57* FieldPromotion: His promotion to Sergeant came as the result of one mission where, wounded, out of ammunition, and cut off from his unit, he entered an enemy bunker and killed sixteen German soldiers.
58* FightingIrish: Born in Dublin, he enlists in the British Army in order to fight.
59* GoodOldFisticuffs: He was Army boxing champion four years in a row. In ''Beyond The Call Of Duty'', he's given a punch as one of his abilities to knock out enemies, something that all the commandos can do from ''Men Of Courage'' onwards.
60* TheHero: Unquestionably the main character of the series. In the original game, there's only two missions in which he doesn't feature.
61* HeroicBuild: He's massively muscled and shows off his biceps in sleeveless shirts.
62* IronicNickname: He's nicknamed "Tiny", yet he is the tallest and most physically imposing of the commandos.
63* LanternJawOfJustice: Since his appearance is based on Creator/JohnWayne, he sports a pretty impressive jawline.
64* LargeAndInCharge: At 6'5" and the rank of Sergeant, he's the leader of the commandos in the field.
65* TheLeader: The highest ranked out of all the commandos. It's telling that the shortcut to select him is number 1.
66* LightningBruiser: He can run quicker than anyone barring the Thief.
67* MadeOfIron: He can take more damage than the other commandos.
68* MilitaryMaverick: Was sentenced to fourteen years of hard labour after striking an officer. His sentence was suspended upon volunteering for the commandos. According to the tutorials, he is violent and undisciplined, but is more of a nightmare for the enemy than he is for his superiors.
69* NoodleIncident: During Destination Berlin's tutorial, he mentions being shot during a mission to Colditz castle for which the Sniper apologises, claiming it to be an accident. It's not mentioned if the Sniper accidentally shot him or failed to cover him as the enemy fired upon him.[[note]]It's a ContinuityNod to the penultimate mission of ''Men Of Courage''[[/note]]
70* {{Oireland}}: Mostly averted.
71* OneManArmy: He's accurately identified as such in the tutorials. Also, his biography mentions that he entered a bunker with a bullet in the arm and no ammo and killed sixteen enemy soldiers. While wounded and with no ammo no less. With careful planning and knowledge of enemy movements, he's capable of this ingame too.
72** In every game where the Commandos have different levels of health, he usually tends to be the one able to sustain the most damage without dying and he has the third highest range weapon range with guns in ''Destination Berlin.''
73* PersonWithTheClothing: Despite his real name and ranks been mentioned in the manuals, he is only refered as "the Green Beret" ingame (except in ''Destination Berlin'').
74* PrecisionFStrike: Sometimes, he'll shout "Shit!" when getting shot in ''Beyond The Call Of Duty''.
75* RemovableTurretGun: In ''Destination Berlin'', he's able to carry around heavy machine guns and use them as personal weapons. He moves more slowly and can't go prone, though.
76* RiseFromYourGrave: One of his abilities is burying himself in sand or snow to avoid detection. He can then get up once the enemy has passed by and surprise him.
77* SergeantRock: He's as willing, if not moreso, as the rest of his team to undertake the mission.
78* SeriesMascot: He has always been the one who showed up the most in promotional material, "No CD" error messages and the animated logo of Pyro Studios.
79* ShoutOut: He's very loosely based on Creator/JohnWayne's character from ''Film/TheGreenBerets''.
80* SleevesAreForWimps: Even in the fucking snow in ''Behind Enemy Lines''; in the North Pole mission of ''Men of Courage'' he can be frozen to death if he stays outside too long without special winter clothing, in the Stalingrad mission of ''Destination Berlin'' he wears all the time relevant winter clothing.
81* SuperWindowJump: Like the Thief, he can deftly defenestrate himself on command, though his method is faster and much more dramatic. Just be mindful of which floor of the building he's on, because unlike the Thief, he cannot climb walls...
82* TeamDad: Even refers to his team as "kids".
83* TradingBarsForStripes: He already was a soldier in the British military, then had to choose between spending fourteen years in jail (for having beaten a British officer) or serve in the British Commandos corp.
84* UnexplainedAccent: The trailer for ''Origins'' changes his accent from Dublin to Northern for some reason.
85[[/folder]]
86
87[[folder:The Driver]]
88!!Samuel "Sid" Perkins / The Driver
89[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/commandosdriver.bmp]]
90!!!'''Nicknames:''' "Tread", "Brooklyn"
91!!!'''Voiced by:''' Creator/JoseLuccioni (French, ''Men Of Courage'')
92!!!'''Appearances:''' ''Behind Enemy Lines'' | ''Beyond The Call Of Duty'' | ''Men Of Courage''
93
94An American criminal who enlisted in the commandos in Great Britain. He is a specialist in equipment and vehicles taken to the enemy.
95----
96* TheAce: He gets the best guns in ''Behind Enemy Lines'' and ''Beyond the Call of Duty'', and he is the only one who can man machine gun nests and vehicles in said games. In ''Men of Courage'', he gets molotov cocktails, CS gas grenades and the beartrap to compensate for the fact that everyone else can now use all the guns.
97* {{Angrish}}: When climbing ladders.
98* AntiHero: He's an American criminal that only avoids extradition because he is serving in the British Army.
99* AwesomeButImpractical: Most of his non vehicle related abilities are this in the original game. The Grease Gun can take out patrols in a single burst, but has limited ammo and doesn't appear in many missions, particularly in the latter part of the game. Mounted machine guns provide a good amount of firepower, but have inferior range compared to enemy weapons, so it can only really be of use to get the drop on an enemy as opposed to a protracted fight. He's the only commando without a silent attack in ''Behind Enemy Lines'' and his baton in ''Beyond The Call Of Duty'' is clearly an attempt to remedy this, except he's the only commando with a non lethal attack that cannot restrain an enemy afterwards. His molotovs in ''Men Of Courage'' are quieter than grenades, but set their target on fire, making it impossible to salvage weapons or uniforms from them. Finally, his rifle in ''Beyond The Call Of Duty'', while has decent range and BottomlessMagazines, is loud.
100* BadassDriver: As the team's driver, he can make use of any land vehicle from humble Kubelwagens to [[TankGoodness Panzers]].
101* BrooklynRage: He's the token American in the games. He was a criminal before enlisting in the commandos, and hails from Brooklyn, hence his nickname.
102* CarFu: A viable tactic in the early games for him is to have him run over enemy soldiers using a vehicle. The game's first mission even provides a convenient truck for him to take out a patrol. [[RammingAlwaysWorks He also apparently did this to destroy an enemy vehicle in his backstory when he ran out of ammunition]].
103* ChuckCunninghamSyndrome: Didn't appear in ''Destination Berlin''. Justified in that from ''Men Of Courage'' onwards, his specializations (namely, being able to drive most vehicles and being able to use rifles and [=SMGs=]) are available to everyone. He was the only commando who could drive armored vehicles still, but ''Destination Berlin'' sadly had none available. Based on the initial trailer, ''Origins'' looks set to reverse this.
104* ClusterFBomb: When sustaining injury.
105* CombatPragmatist: ''Men Of Courage'' gives him some unique tools to attempt to compensate for his unique abilities being made available to the rest of the team. He can use smoke grenades, CS gas, {{Molotov Cocktail}}s, bear traps, and can dig pits to trap enemy soldiers.
106* DarkAndTroubledPast: He's a criminal on the run from the authorities in the US, so he joined the British Army to avoid extradition.
107* TheDriver: His job in a nutshell. The other commandos couldn't drive either trucks or cars in ''Behind Enemy Lines'' and ''Beyond the Call of Duty'' so it was his speciality.
108* LawmanBaton: ''Beyond The Call Of Duty'' gives him a baton as a non lethal attack.
109* MasterOfNone: In ''Men Of Courage'', his specialisations are less apparent than previously now that everyone can use rifles and submachine guns and can drive cars and trucks. He's still the only one able to drive tanks and is given the BearTrap, CS gas grenades, {{molotov cocktail}}s and smoke grenades to compensate for this, but it wasn't enough to prevent him from being PutOnABus for ''Destination Berlin''.
110* TheMedic: If he is available on a map, it's always him who carries the medipac.
111* MolotovCocktail: Can use them in ''Men of Courage''.
112* TankGoodness: In missions where he gets his hands on a Panzer, he's unstoppable once he gets on board, turning the situation from a tense sneaking mission to a total rampage. That is provided the enemy doesn't have artillery or tanks of their own.
113* TrickBomb: Can use smoke grenades, molotovs, and Cs gas.
114* UniversalDriversLicense: He can drive all land vehicles, and armored vehicles in ''Men of Courage''. A bonus mission of ''Men of Courage'' also has him drive a German amphibious vehicle, the ''[[https://en.wikipedia.org/wiki/Landwasserschlepper Landwasserschlepper]]''. In his backstory, he tested various captured German vehicles, which is why he is able to drive German tanks.
115[[/folder]]
116
117[[folder:The Marine / The Diver]]
118!!James Blackwood / The Marine / The Diver
119[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/divercommandos.jpg]]
120!!!'''Nickname:''' "Fins"
121!!!'''Appearances:''' ''Behind Enemy Lines'' | ''Beyond The Call Of Duty'' | ''Men Of Courage'' | ''Destination Berlin''
122
123An Australian combat diver.
124----
125* TheAlcoholic: That's all you need to know.
126* CoolBoat:
127** His inflatable boat.
128** One mission in ''Behind Enemy Lines'' has him use a German midget sub to torpedo a battleship.
129* DeadpanSnarker: He sounds very sarcastic when given orders in ''Behind Enemy Lines''.
130* DemotedToExtra: Only appears in one mission in ''Destination Berlin''.
131* HarpoonGun:
132** In ''Behind Enemy Lines'' and ''Beyond the Call of Duty'', he can use a harpoon gun to silently kill enemies on land, but its range is short and it has a very long reload time. This problem can actually be circumvented by rapidly clicking right after use and reusing it with the hotkey, making it very handy to get rid of two-men enemy patrols.
133** In ''Men Of Courage'', it's the only weapon that can be used underwater, making it very useful against sharks and Japanese divers. A glitch allows it to be used on land; it's medium-ranged with unlimited ammo, and essentially makes the Diver into a silent killing machine.
134
135* RecoveredAddict: His bio notes that his alcoholism is apparently under control at the time of writing.
136* SuperNotDrowningSkills: When wearing his diving gear, he has an infinite supply of air.
137* SuperSwimmingSkills: According to his bio, he once swam the English Channel on a bet. The rest of the commandos are convinced he could cross the Atlantic in a shoebox provided he is supplied with enough "[[TheAlcoholic fuel]]".
138* ThrowingYourSwordAlwaysWorks: From ''Men Of Courage'' onwards, he can collect multiple knives and throw them to kill enemies.
139* UpThroughTheRanks: Inverted. He was once a commissioned officer, but several incidents of AlcoholInducedIdiocy resulted in demotions.
140[[/folder]]
141
142[[folder:The Sapper]]
143!!Thomas Hancock / The Sapper
144[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sappercommandos.jpg]]
145!!!'''Nicknames:''' "Inferno", "Fireman"
146!!!'''Appearances:''' ''Behind Enemy Lines'' | ''Beyond The Call Of Duty'' | ''Men Of Courage'' | ''Destination Berlin''
147
148An English sapper and explosives specialist.
149----
150* {{BFG}}: The Bazooka in ''Men of Courage'' and ''Destination Berlin'', which only he (and nameless allied soldiers) can use. He also functions as a tank gunner in ''Men of Courage''.
151* CoolHelmet: Wears an American style GI helmet as opposed to the Brodie Helmet that would have been issued at the time.
152* DemolitionsExpert: He, as the explosives expert, is the only one who can throw grenades in the earlier games (something of a gap in the others' training it seems, though this was changed in ''Destination Berlin''), and only he can detonate timebombs and radio-controlled bombs. In ''Men of Courage'', he can use a metal detector to spot and deactivate landmines, then use said mines.
153* ImprovisedWeapon: The blowtorch is mainly used to open locked doors if the key isn't available. It can also be used as an improvised flamethrower.
154* MadBomber: The manual describes him as being courageous to the point of recklessness.
155* MightyGlacier: He's the slowest runner. [[AllThereInTheManual The manual states]] that this is due to all the explosives he carries and in ''Men Of Courage'', he mentions that he has to carry a lot of extra equipment.
156** He has decent health and the second highest range with firearms in ''Destination Berlin'' to offset his slow speed.
157* MolotovCocktail: Can use them in ''Destination Berlin''.
158* NotEvenBotheringWithTheAccent: His biography states that he's from Liverpool yet ''none'' of the games actually have an actor for him to even emulate a Liverpool accent. That's also considering that the British submarine crew in the ''Men Of Courage'' missions "Das Boot: Silent Killers" and "White Death" (with the exception of the Captain) ''all'' have scouse accents, somehow. It should be noted however that the Scouse accent is a fairly recent affectation historically, and he could be from the outskirts of Liverpool where the accent wasn't always present.
159* OopNorth: From Liverpool, [[NotEvenBotheringWithTheAccent apparently]].
160* PlayingWithFire: He can use a flamethrower in ''Men of Courage''.
161* ThrowDownTheBomblet: He can use grenades to take out groups of enemies and vehicles. In ''Behind Enemy Lines'' and ''Beyond The Call Of Duty'', his grenades will destroy buildings outright (very useful for cutting off reinforcements from barracks), but from ''Men Of Courage'' onwards, they can be thrown through doors, windows, and hatches as a room clearing technique.
162* VitriolicBestBuds: Seems to have developed this with the Thief.
163[[/folder]]
164
165[[folder:The Sniper]]
166!!Sir Francis T. Woolridge / The Sniper
167[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/snipercommandos.jpg]]
168!!!'''Nickname:''' "Duke"
169!!!'''Appearances:''' ''Behind Enemy Lines'' | ''Beyond The Call Of Duty'' | ''Men Of Courage'' | ''Destination Berlin''
170
171A sniper from an aristocratic English family.
172----
173* BlueBlood: He has a nobility title.
174* ColdSniper: More of a StiffUpperLip Sniper, but still, he's rather [[TheStoic stoic]] in his conversation.
175* CripplingOverspecialization: Take the sniper rifle (with very limited bullets) out of him and he's basically useless in ''Behind Enemy Lines'' and ''Beyond the Call of Duty''.
176** Problem solved in ''Men of Courage'', since everyone minus the Thief and Natasha is able to knock enemies unconscious and truss them up and everyone can use rifles and submachineguns. Although, this has the opposite problem of him being a MasterOfNone outside of his rifle. Thankfully, ammo is a little more plentiful (though still not everywhere).
177** In ''Destination Berlin'' range for all weapons is effected by Commando and naturally Sniper has the longest range, making him great for engaging enemies safely even with non-sniper weapons.
178* CulturedBadass: Due to his nobility background, he has the most polished language out of all the commandos.
179* {{Foil}}: To the Green Beret. While the Green Beret is a working class Irishman who specialises in close combat, the Sniper is, well, a sniper who comes from an English noble family.
180* GentlemenRankers: He holds a title, but is one of TheSquad.
181* HollywoodSilencer: His rifle seems to have a silencer built in. {{Justified|trope}} in that if it were a loud weapon, the sniper would be utterly useless.
182* TheMedic: When the Driver is not available in ''Behind Enemy Lines''.
183* OohMeAccentsSlipping: Hilariously, any time he's shot in ''Beyond The Call Of Duty'', his accent completely changes from RP to Scouse.
184* SniperRifle: His main weapon.
185* TooAwesomeToUse: His sniper rifle comes with extremely limited ammo, meaning a player has to save it for when they really need it, especially in ''Beyond The Call Of Duty'''s first mission, where two rounds are required to take out some sea mines to allow for an escape. ''Men Of Courage'' remedies this by making ammo more readily available.
186[[/folder]]
187
188[[folder:The Spy]]
189!!René Duchamp / The Spy
190[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spycommandos.jpg]]
191!!!'''Nicknames:''' "Spooky", "Frenchy"
192!!!'''Appearances:''' ''Behind Enemy Lines'' | ''Beyond The Call Of Duty'' | ''Men Of Courage'' | ''Destination Berlin''
193
194A French Resistance agent and master of disguise.
195----
196* CunningLinguist: He can speak English, French, German, Russian and Italian fluently.
197* DoesNotLikeGuns: Downplayed. [[AllThereInTheManual According to the manual]], he prefers other weapons, though will use a gun if he has to.
198** In ''Destination Berlin'' Spy has the second-lowest range with firearms in a notable drop compared to other Commandos only surpassed by the Thief.
199* DressingAsTheEnemy: The only one able to do so in ''Behind Enemy Lines'' and ''Beyond the Call of Duty'', and the best at this in the later games.
200* InstantSedation: In ''Beyond The Call Of Duty'', he uses chloroform to knock enemies out. Averted from ''Men Of Courage'' onwards, where his syringe takes two does to knock someone out.
201* MasterOfDisguise: Starting in ''Men of Courage'', every commando soldier can wear the uniforms of basic enemy soldiers, but they have a limited duration and it only works in the long-range view of enemies. René can wear any uniform indefinitely and distract soldiers, even give orders to subordinates if he finds Lieutenant or Officer uniforms. Wehrmacht Officers will unmask him in their short-range view, and SS Officers and soldiers can unmask him as soon as they see him no matter the distance.
202* MauriceChevalierAccent: He has a thick French accent when talking in ''Behind Enemy Lines'' and ''Beyond the Call of Duty''.
203* TheMedic: In ''Behind Enemy Lines'' if no one else is available.
204* PerfectPoison:
205** The syringe is an infinite instantly silent OneHitKill weapon in ''Behind Enemy Lines'' and ''Beyond the Call of Duty''.
206** In ''Men of Courage'' and ''Destination Berlin'', the weapon is still totally silent, but has been deprived of its unlimited supplies and OneHitKill properties (one sting: the enemy staggers as if having had a bottle of wine, two stings: he is out cold for a bit, three stings: death).
207* PowerCopying: In ''Beyond The Call Of Duty'', disguising himself as an enemy soldier allows him to use their weapon as well, meaning his standard issue pistol is replaced with a Luger if posing as a Sergeant or officer, or a rifle if posing as an ordinary soldier.
208* LaResistance: He is a member of the French Resistance.
209* TheSixthRanger: He's a member of the French Resistance who's considered a part time member of the Commandos team since he's not actually a soldier in the British Army. He even occupies the number six slot on the team, except in ''Destination Berlin'', where he takes over the number five slot from the Driver. Nonetheless, he's an important asset to the Commandos.
210* TheSmartGuy: The Allies owe a lot to his intelligence gathering skills, which crippled an admirable number of enemy vehicles and bases.
211* WeakButSkilled: With the re-addition of Commando health not being uniform in ''Destination Berlin''; he is tied with Thief for the lowest health pool in the game and with low ranges for firearms so while the Spy has his disguises, he is one of the worst commandos in a fight.
212* YoungerThanTheyLook: According to the manual, he is in his early-to-middle thirties. There is [[http://i45.servimg.com/u/f45/11/35/67/80/g_spy_10.jpg an official artwork]] where he looks to be at least twenty years older than his actual age.
213[[/folder]]
214
215[[folder:The Seductress]]
216!!Natasha Nikochevski / Natasha Van Der Zand / The Seductress
217[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/natashacommandos.bmp]]
218!!!'''Nickname:''' "Lips"
219!!!'''Appearances:''' ''Beyond The Call Of Duty'' | ''Men Of Courage''
220
221A Dutch (in ''Beyond The Call Of Duty'') / Soviet (in ''Men Of Courage'') spy who uses her charms to deceive the enemy.
222----
223* ActionGirl: She could use a gun in ''Beyond the Call of Duty'' already, but ''Men of Courage'' added submachine guns, bolt-action rifles and sniper rifles for her to use.
224* AdaptationalNationality: She was a Dutch resistance agent of Russian descent in ''Beyond The Call Of Duty''. ''Men Of Courage'' turned her into a Soviet agent born in Ukraine, likely to not let USSR[[note]]a VERY important belligerent during World War II, which [[AmericaWonWorldWarII tends to be ignored by the West in many World War II-related works]][[/note]] completely out of the game.
225* AlliterativeName: '''N'''atasha '''N'''ikochevski.
226* AscendedExtra: Started out as a GuestStarPartyMember in ''Beyond The Call Of Duty'' and returned for ''Men Of Courage'' for three missions, including the big finale in ''Is Paris Burning?''
227* ChuckCunninghamSyndrome: Didn't appear in ''Destination Berlin''.
228* ColdSniper: She can wield sniper rifles in ''Men of Courage''.
229* CunningLinguist: In addition to English and Russian, she's able to speak Dutch, German, and Japanese.
230* DirtyHarriet: In ''Beyond The Call Of Duty'', [[HoneyTrap she lures a German general into a brothel]] to steal him secret documents. What exactly happens there is up to the player's imagination.
231** In ''Men of Courage'', it's implied she disguises herself as a prostitute in Haiphong.
232* DistaffCounterpart: For the Spy (minus the syringe) in ''Beyond the Call of Duty'' and ''Men of Courage''.
233** To the Sniper also in ''Men Of Courage''.
234* DressingAsTheEnemy: In ''Men of Courage'', her disguises are restricted to secretaries and Asian prostitutes, but they can fool anyone barring officers and SS, just like the Spy's officer disguises.
235* FemmeFataleSpy: She can infiltrate enemy bases disguised as a secretary or prostitute and uses her looks to distract enemy soldiers.
236* GrievousBottleyHarm: She can KO enemy soldiers with wine bottles in ''Men of Courage''. The downside is that she can't tie them up.
237* HoneyTrap: It's heavily implied she gets the secret documents this way in the last mission of ''Beyond The Call Of Duty''.
238* JackOfAllTrades: In ''Men of Courage'', she can disguise herself durably and she's a sniper.
239* MasterOfDisguise: Her disguises are durable and unnoticeable by most enemies just like those of the Spy, minus the latter's ability to give orders.
240* MasterOfNone: In ''Men of Courage'', she can knock enemies out, but this costs a bottle of wine, and she can't tie them up, unlike all the other commandos bar the Thief, who use their fist. She can disguise herself and distract the enemy, but she can't give orders while doing so, unlike the Spy. She's as good with sniper rifles as the Sniper, however.
241* MsFanservice: So much so that some artworks (picture) have her wearing a nigh-transparent top.
242* RefugeInAudacity: Can walk right into a Japanese naval base dressed as an Asian prostitute (despite being a European woman) with a SniperRifle slung across her shoulder and [[DistractedByTheSexy no one will bat an eyelid]] ([[NotDistractedByTheSexy barring officers]]).
243** One possible, and somewhat horrible explanation, is that she's part of the 'entertainment' for off-duty sailors. When the Green Beret picks up her equipment from the shopkeeper, he's told to "get her out of there - it's no place for a lady" and the room she's waiting in is bare, save for a few mattresses...
244* {{Retcon}}: In ''Beyond The Call Of Duty'', her full name was Natasha Van Der Zand, and her birth place was the Netherlands. In ''Men Of Courage'', her name was changed to Natasha Nikochevski, and her birth place was changed to Kiev, Ukraine, Soviet Union.
245* SensualSlavs: In ''Men of Courage''. A Soviet (Ukrainian-born) spy who uses her looks to distract the enemy.
246* SexySecretary: Her disguise in occupied Europe in ''Men of Courage''.
247* ShowSomeLeg: Her main ability to distract enemies.
248* TheSmurfettePrinciple: She is the only playable female character of the original ''Commandos'' series.
249* TakeALevelInBadass: She became a sniper in ''Men Of Courage''.
250* WigDressAccent: At least wig and dress. She still has a thick Slavic accent.
251** FridgeBrilliance / GeniusBonus: Germany recruited volunteers among prisoners of war and locals from Eastern Europe, so why not a secretary?
252** Also in play during the Haiphong mission - Far Eastern cities of the time, such as Shanghai, Harbin and Beijing, were awash with White Russian refugees from the Soviet Union. She could easily be pretending to be one for the purposes of espionage, and as Japan was at peace with the USSR throughout much of World War II, she would likely remain at large.
253** In her initial appearance in ''Beyond The Call Of Duty'', she has a Dutch accent, owing to the fact that she was originally Dutch, but of Russian descent, as opposed to being Ukrainian in ''Commandos 2''
254[[/folder]]
255
256[[folder:The Thief]]
257!!Paul Toledo / The Thief
258[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thiefcommandos_5.jpg]]
259!!!'''Nickname:''' "Lupin"
260!!!'''Appearances:''' ''Men Of Courage'' | ''Destination Berlin''
261
262A young French thief with exceptional agility and lock-picking skills.
263----
264* DeadpanSnarker: Has a few moments, especially in ''Men of Courage''. The French dubbing gives his voice a constant snarky tone, in contrary to the English one.
265* DefeatEqualsFriendship: He stole some documents from the Spy, believing him to be a German officer. This impressed the Spy enough to recommend him to the Commandos.
266* DoesNotLikeGuns:
267** Rarely, if ever, starts a mission armed.
268** In ''Destination Berlin'' he has the lowest range with firearms of any commando so he can be frequently shot by alerted enemies that he can't return fire against even with a rifle.
269* ExtremityExtremist: While most commandos normally throw a punch when knocking out enemies, he prefers to throw kicks if ordered to knock an enemy out (namely by employing a RoundhouseKick).
270* FragileSpeedster: Moves faster than anyone else, but isn't as durable as the rest of the team.
271* OlderThanTheyLook: His face looks like a teen. He is also the smallest character, so he can be easily mistaken for a child considering the graphics of the games. The manual says that he is in his late-twenties.
272* {{Safecracking}}: One of his roles. He only needs his picklocks and a few seconds to succeed.
273* ShoutOut: Owes his nickname to ''Literature/ArseneLupin''.
274* TheSixthRanger: Joins the team in ''Men Of Courage''.
275* ThrowingTheDistraction: He can send his pet mouse, Spike, to attract the attention of the enemy.
276* VitriolicBestBuds: With the Sapper.
277[[/folder]]
278
279[[folder:The Dog]]
280!!Whiskey The Dog
281[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/whiskeycommandos.jpg]]
282!!!'''Appearances:''' ''Men Of Courage''
283
284A bull terrier dog. The commandos adopted him after his French resistance owner's death and use him to carry equipment without being noticed by the enemy.
285----
286* CanineCompanion: Well, obviously. He is best paired with the Thief, as the Thief can reach places the other commandos can't without being noticed, and bring them equipment through the dog.
287* ChuckCunninghamSyndrome: Didn't appear in ''Destination Berlin''.
288* {{Hammerspace}}: He's a bull terrier dog, and somehow his inventory is big enough to contain submachine guns, [=K98=] rifles and explosives, ''all at once''. Here's a [[https://chien.ouest-atlantis.com/images/bull-terrier-8672.jpg real bull terrier]] to compare. What's more? The commandos can carry him on their back ''with all that stuff in his inventory''.
289* NonActionGuy: Well, he is a non-attack dog.
290* TeamPet: He is more useful than simply being the team's pet dog/mascot.
291* TheCameo: Appears in the ending of ''Strike Force''.
292* TheNoseKnows: He is able to detect mines, which is useful to dodge, defuse or destroy them.
293* SuperSenses: Not only can he sniff out mines, but can also hear and respond to a dog whistle from the other side of the map.
294[[/folder]]
295
296!!!'''Allies of the Commandos / [=VIPs=]'''
297
298[[folder:The Pilot]]
299!!Captain Gregor [=McRae=]
300!!!'''Appearances:''' ''Behind Enemy Lines''
301
302An RAF pilot who gets shot down in North Africa.
303----
304* AcePilot: While he has to be rescued by the commandos, having been shot down, in return he flies the escape plane to get himself and the commandos back behind the Allied lines.
305* ArtisticLicenseMilitary: Under the RAF rank structure, [=McRae=]'s rank would actually be Flight Lieutenant, which is the equivalent to an army Captain.
306* ControllableHelplessness: He's entirely under the player's control for the whole mission in which he features, though until the commandos can open it from the outside, he's confined to the small space of his pen.
307[[/folder]]
308
309[[folder:The Partisan]]
310!!Major Dragisa Skopje
311!!!'''Appearances:''' ''Beyond The Call Of Duty''
312
313A Yugoslav partisan.
314----
315* LocationThemeNaming: "Skopje" is the name of a city in then-UsefulNotes/{{Yugoslavia}}, nowadays the capital city of UsefulNotes/NorthMacedonia
316* ShotAtDawn: While fully controllable throughout the entire mission, he's in front of a firing squad. If he takes any action or if the alarm is sounded, the firing squad won't hesitate to execute him on the spot.
317[[/folder]]
318
319[[folder:The Castaway]]
320!!Wilson the Castaway
321!!!'''Appearances:''' ''Men Of Courage''
322
323A British naval officer who got stranded on Savo Island. Since Japanese soldiers leave him alone, he can provide useful distraction for the commandos.
324----
325* TheAloner: He was one until the Japaneses built a base on his island (see the OlderThanTheyLook entry below).
326* BritsLoveTea: When meeting the commandos, the first thing he says after presenting himself is asking if they have some tea. After receiving a negative answer, he complains that he hasn't drink tea since "twenty years" (it would be more than forty, more accurately).
327* {{Cloudcuckoolander}}: He described the Japanese garnison as "demons", and the noise of the island artillery as "thunder". Justified, considering he probably spoke with nobody during at least forty years. Even now, the Japanese leave him alone on the island, although they know him and doesn't see him as threatening (which has to be used as an advantage by the player).
328* DreadfulMusician: His bugle call is hilariously bad. The Japanese just stare at him in disbelief.
329* GoMadFromTheIsolation: Decades marooned on Savo Island have left him a bit senile.
330* NonActionGuy: He can't use weapons, nor does he have any hand to hand combat skills, so all he can do is distract the enemy.
331* ObfuscatingInsanity: The player can use him to distract enemy soldiers.
332* OlderThanTheyLook: The character looks to be on his forties. When first reached, he mentions to be a soldier of UsefulNotes/QueenVictoria. Victoria died in 1901, the mission is set in 1942. Do the maths...
333** He also states that he was (somehow) part of the Light Brigade, from ''UsefulNotes/TheCrimeanWar'' 90 years prior...
334* ShoutOut: To ''Literature/RobinsonCrusoe'' and ''Film/CastAway'', even being named after the latter's protagonist's CompanionCube.
335* WildMan: Subverted. He has the appearance, but he is actually a frail NonActionGuy whose main role is to make noise to distract Japanese soldiers.
336[[/folder]]
337
338[[folder:Allied soldiers]]
339!!!'''Appearances:''' ''Men Of Courage'' | ''Destination Berlin''
340
341Allied soldiers who can be used as support for the Commandos.
342----
343* BottomlessMagazines: Any weapons they use, be they German or Japanese rifles scavenged in the field have no limit to their ammunition. They also come with a unique weapon of their own, the Lee-Enfield, that, if used by a commando, has the same BottomlessMagazines that the commandos' issued 1911 pistol does.
344* TakeCover: They can use their backpacks as cover and are permanently in overwatch mode, making them ideal for setting up ambushes.
345* RedshirtArmy: Played with. While they're fairly generic in terms of appearance and personality, they can be extremely useful in direct action, since their effective range is further than that of the Commandos and they come with several useful abilities, such as permanent overwatch mode, BottomlessMagazines, and the ability to use their backpacks as cover. Losing one or two of them also doesn't spell "Game Over", although it's better to ensure their survival, naturally.
346[[/folder]]
347
348!!!'''Enemies'''
349
350[[folder:Axis soldiers]]
351!![[UsefulNotes/NazisWithGnarlyWeapons German soldiers]] / [[UsefulNotes/KatanasOfTheRisingSun Japanese soldiers]]
352[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/axissoldiers.jpg]]
353
354German and Japanese soldiers.
355----
356* ArtificialStupidity:
357** "Heinz, I'm just gonna leave my post for a moment. I saw a pack of cigarettes laying out in the open, on the ice in the arctic desert. I'll go climb down the whole destroyer and get me some of them before someone else decides to!"
358** In ''Behind Enemy Lines'', any vehicle a commando goes in then out of becomes tagged as "enemy" to German soldiers and they start shooting at it till it explodes. The hilarious (and sometimes useful) part is when they do this even when the vehicle is close enough to explode in their face, which means they can be suicidal.
359* AsLongAsItSoundsForeign: Sometimes (not always), German soldiers speak with very mangled German sentences, and the Japanese mostly use an Asian-sounding gibberish.
360* CirclingBirdies: These appear over the head of enemies when knocked-out, with the "star" variant.
361* EliteMooks:
362** Submachine gun equipped soldiers in ''Behind the Enemy Lines'' and ''Beyond the Call of Duty''. Whenever an alarm is triggered, they pop out of garrisons and start patrolling. It's the main reason why alarms spell ''real'' trouble for the commandos in the early games.
363** Those Gestapo officers that can see immediately through the Spy and Natasha's disguise in ''Beyond the Call of Duty''.
364** Snipers can see the commandos at any distance and kill them in a matter of seconds.
365** In ''Men of Courage'', SS officers can unmask the Spy and Natasha at any range as well as Wehrmacht/Imperial Japanese officers at close range.
366** Paratroopers are able to unmask the Spy in ''Destination Berlin''. Their assault rifles (based on the STG-44) are quite effective.
367** Grenadiers in ''Men Of Courage'' have the same capabilities with grenades that the Sapper does. That is, they can wipe out a cluster of your men in one go.
368* TheEnemyWeaponsAreBetter:
369** In ''Men of Courage'' and ''Destination Berlin'', a basic Axis infantryman can't kill a commando in one shot with the basic rifle, but a commando can kill him in one shot with the same weapon. It takes two shots by SMG-equipped German soldiers to kill a commando, and one shot for a commando to kill an Axis soldier.
370** In two ''Men of Courage'' missions in Asia, the commandos have access to a German MP-40 submachine gun, which is great to kill several enemies at the same time in one go, and the best weapon Japanese soldiers have meanwhile is the basic rifle, which doesn't kill a commando instantly when used by them. [[TruthInTelevision True to history]], Japan didn't have submachine guns in significant quantities during World War II (the most produced Japanese SMG was the [[https://en.wikipedia.org/wiki/Type_100_submachine_gun Type 100]] with fewer than 30000 built -- Nazi Germany produced over one million MP-40 by comparison).
371** The Commandos' issued 1911 pistol is superior to the Luger and the Type 94 not due to any difference in effectiveness, but because the 1911 comes with BottomlessMagazines.
372* EvilCounterpart: Snipers, grenadiers, and frogmen serve as Axis equivalents to the Sniper, Sapper, and Diver. Their weapons (sniper rifle, grenades, and harpoon gun) have the same characteristics as those used by your own men and can spell trouble if the enemy are given the opportunity to make use of them.
373* FailedASpotCheck: The only way to explain why a German/Japanese soldier would run right to a huge triggered BearTrap or a thread especially put there to make him trip. It becomes blatant when the reason why they run there is because they saw a pack of cigarettes.
374[[/folder]]
375
376!''Strike Force''
377
378[[folder:The Spy]]
379!!George Brown / The Spy
380
381* AllGermansAreNazis: [[spoiler:Averted, he is actually German.]]
382* ColonelBadass: He's a capable infiltrator, specializing in stealth kills and subterfuge while holding the rank of Colonel.
383* DressingAsTheEnemy: Being an[[spoiler: actual German]]helps him greatly with blending in with the Wehrmacht.
384* {{Expy}}: To the original Spy, with a bit from the Thief (his backstab move consists in strangling a lone German with a piano string).
385* HollywoodSilencer: His Walter PP.
386* ItsPersonal: According to the manual, it is how his superiors view his motivation to fight against Nazi Germany, one of his voice lines when equipping a disguise (taken from a dead Nazi) is "Revenge is Sweet" and in the game he also has lines for combat where he yells "NAZI SCUM!" and "Time to pay!", though the exact reason for why it's personal is never stated.
387* TheLeader: As a Colonel, he's the highest ranking of the trio.
388* TheMole: The Green Beret suspects him to be the mole during most of the game. [[spoiler:He is not]].
389* MysteriousPast: The manual features a couple of pages describing the commandos, their abilities, and their past. This specific section of his page is left blank. [[spoiler:Even at the end of the game, we only learn that he is German, nothing else.]]
390[[/folder]]
391
392[[folder:The Green Beret]]
393!!Francis O'Brien / The Green Beret
394
395* {{Expy}}: To the original Green Beret, obviously, and to the Driver as well.
396* DisappearedDad: Grew up in an orphanage after his mother died as the authorities had no idea where his father was.
397* DumbMuscle: Referenced and averted in the opening cutscene of the first mission, in which the Sniper describes his teammate, saying that the Green Beret is a killing machine but not a brainless brute.
398** GeniusBruiser: He's stated in the manual to have a degree in Enginnering.
399* GunsAkimbo: He is able to dualwield ''submachineguns''.
400* TheLancer / TheBigGuy
401* NeckSnap: His backstab move involves this, despite carrying a massive knife.
402* NonIndicativeName: He doesn't wear his beret outside of a handful of promotional renders/the opening cinematic and instead has it tucked into a strap on his shoulder that can easily be missed.
403* OneManArmy: He is the toughest man of the team and can use any weapon except sniper rifles. He is especially designed for non-stealth missions.
404* OrphanageOfLove: Grew up in one after his mother's death and regarded the Sisters as his family.
405[[/folder]]
406
407[[folder:The Sniper]]
408!!William Hawkins / The Sniper
409
410* BloodKnight: Although he doesn't seem very sadistic or bloodthirsty, the manual states that he is a thrill-seeker, and that's the reason why he joined the OSS.
411* {{Expy}}: To the original Sniper and to the Marine (he throws his knives and is the best swimmer of the team).
412* FriendlySniper: In contrast to Duke, he's more cheerful and outgoing.
413* RoguishPoacher: In his bio in the manual, it's stated this is how he trained his sniping abilities from an early age.
414* TheSmartGuy
415[[/folder]]

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