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1This is a character page index for the ''Franchise/{{Castlevania}}'' video games and related media.
2
3----
4!Video Games
5!!Sub-pages
6[[index]]
7
8[[AC:Character Page]]
9* [[Characters/CastlevaniaDracula Dracula]]
10
11[[AC:Main Continuity]]
12* ''Characters/CastlevaniaIIIDraculasCurse''
13* ''Characters/CastlevaniaRondoOfBlood''
14* ''Characters/CastlevaniaBloodlines''
15* ''Characters/CastlevaniaSymphonyOfTheNight''
16* ''Characters/Castlevania64''
17* ''Characters/CastlevaniaLegacyOfDarkness''
18* ''Characters/CastlevaniaCircleOfTheMoon''
19* ''Characters/CastlevaniaHarmonyOfDissonance''
20* ''Characters/CastlevaniaAriaOfSorrow''
21* ''Characters/CastlevaniaLamentOfInnocence''
22* ''Characters/CastlevaniaDawnOfSorrow''
23* ''Characters/CastlevaniaCurseOfDarkness''
24* ''Characters/CastlevaniaPortraitOfRuin''
25* ''Characters/CastlevaniaOrderOfEcclesia''
26* ''Characters/CastlevaniaJudgment''
27* ''Characters/CastlevaniaHarmonyOfDespair''
28
29[[AC:Lords of Shadow Continuity]]
30* ''Characters/CastlevaniaLordsOfShadow''
31** [[Characters/CastlevaniaLordsOfShadowDracula Dracula]]
32** [[Characters/CastlevaniaLordsOfShadowBelmontLineage Belmont Lineage]]
33** [[Characters/CastlevaniaLordsOfShadowAllies Allies]]
34** [[Characters/CastlevaniaLordsOfShadowAntagonists Antagonists]]
35
36[[/index]]
37!!The Belmont Clan
38[[foldercontrol]]
39
40[[folder:General]]
41* AncestralWeapon: All of the Belmonts (and Belmont relatives) use the magic Vampire Killer whip, passed down through the generations from Leon Belmont.
42* BadassFamily: The whole Belmont family has fought monsters for generations, and for a long time, they were the only people who could destroy Dracula.
43* CharlesAtlasSuperpower: All of the notable Belmonts are stronger and faster than any normal human should be by virtue of their own specialized training that puts them on par with vampires. However, some members are actually stronger due to wielding magic or having other special abilities. It's implied the Belmont Clan actually has a natural predisposition to detect and confront vampires, or the forces of darkness in general, and dispel certain magic or curses.
44* DemonSlaying: All the Belmonts are locked in a perpetual struggle against Dracula and his followers.
45* EpicFlail: The Morning Star variation of the Vampire Killer transforms it into one of these.
46* FamilyEyeResemblance: Nearly all of the Belmonts have the same pale blue eyes.
47* FlechetteStorm: The Dagger subweapon, although the trope itself is only inflicted via Item Crash.
48* GenerationXerox: Each Belmont whips his way through Dracula's Castle to defeat the Dark Lord, just like the previous Belmont, and it keeps going for an entire millennium. This trope was played dead straight with the nearly-identical early Belmonts (aside from the hundred-year gap between them), but there are more distinct variations between IGA's Belmonts.
49* HeroicLineage: Every subsequent Belmont carries and builds upon the badass legacy of the previous ones, inheriting the Belmonts' famous AncestralWeapon.
50* HolyHandGrenade: The Holy Water subweapon is almost literally a holy hand grenade, leaving a puddle of fire that damages enemies after it's thrown. The Cross and Bible subweapon also counts, especially when using their item crash.
51* ImprobableWeapon: The Cross subweapon, which acts as a boomerang... [[ArtisticLicensePhysics somehow]].
52* LongHairedPrettyBoy: True of most of them with Ayami Kojima's designs.
53* ReligiousBruiser: Most, if not all, of the Belmont Clan are faithful Christians and often work with the Church to defeat Dracula. The most notable members showcasing this trope outside of using the Belmont Clan's standard holy weaponry being Leon who was formerly a crusader, Trevor, who kept his faith even after being exiled out of fear and Richter who would outright call Dracula out on his heresy. Their extended family like Trevor's wife Sypha or Johnathan Morris are outright [[ChurchMilitant Church Militants]].
54* SuperiorSuccessor: Every Belmont generation is stronger than the last. The reasons for this vary; Trevor's descendants are stronger than him because he married Sypha Belnades, thus adding a very strong magical lineage to the Belmont bloodline. Other clans, such as the Renard and Morris clans, who have their own abilities/talents as well, are also mentioned to be distant relatives, implying more intergenerational mixing. It's also implied that their methods and experience are refined and passed down, making each Belmont more skilled and knowledgeable. Naturally, the last known member of the family, Julius Belmont, is widely considered as the strongest.
55* TimeStandsStill: The Pocket Watch subweapon is used to perform this.
56* ViciousCycle: Later games make increasing allusions to the Belmont clan as a whole being cursed— that is, due to Leon’s vow, they ''must'' slay Dracula, not merely because they’re the best ones for the job but because their blood eternally calls them to take up the Vampire Killer and fulfill this destiny whenever Dracula arises. And since Dracula will continue to resurrect [[RegularlyScheduledEvil at least once a century]] for [[AsLongAsThereIsEvil as long as the greed of humanity keeps calling him back,]] the Belmont family are trapped within this fate for almost a millennium until Dracula is finally defeated for good in 1999.
57** Maxim Kischine, Juste Belmont’s best friend, was certain enough of this being a literal curse that he went as far as to gather Dracula’s remains himself to try and free his friend from his fate. It… [[DemonicPossession didn’t quite work out the way he intended,]] and the final words of the BigBad are an ominous taunt that the Belmont’s cursed powers will call them to hunt for all eternity.
58* WeaponSpecialization: The signature weapon of the Belmonts is the famous "Vampire Killer" whip, and every one of them uses it.
59* WhatHappenedToTheMouse: A plot-point in the games set after ''Symphony of the Night'' as the entire family apparently disappeared from Transylvania after Richter gave up the Vampire Killer to other Vampire Hunting families. Not reappearing to the public until the Demon Castle War of 1999.
60[[/folder]]
61
62[[folder:Simon Belmont]]
63[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/simon_spirit_8.png]]
64->'''Voiced by (Japanese):''' Creator/HideoIshikawa (''VideoGame/DreamMixTVWorldFighters'', ''VideoGame/SuperSmashBrosUltimate''), Creator/KenichiSuzumura (''VideoGame/CastlevaniaJudgment'')
65->'''Voiced by (English):''' Creator/KeithSilverstein (''VideoGame/CastlevaniaJudgment'', ''VideoGame/SuperSmashBrosUltimate'')
66
67->"''On my honor as a Belmont, I will destroy you.''"
68
69The very first Belmont in the series, and by far the most well-known and popular of them all. At first, Simon's purpose is simple: Fulfill his family's legacy by entering Dracula's castle and defeating him. He did so. But, Dracula, [[DyingCurse in his dying breath, gave him a curse that would slowly kill him]]. He didn't count on Simon's badass qualities, though, so despite being cursed, Simon travels around Transylvania and collects Dracula's body parts so he can revive and destroy him, ending the curse.\
70
71He also gets to appear in ''WesternAnimation/{{Captain N|The Game Master}}'', [[InNameOnly but he's a completely different character]]; a bumbling JerkWithAHeartOfGold instead of the straightforward hero he usually is in the games.
72----
73* BadassNormal: Armed with naught but a magical whip and a few subweapons, he defeats Dracula twice, by himself. Let it be known: Simon Belmont doesn't need silly things like JumpPhysics, item crashes, massive inventories, or {{RPG Elements}} to kick your ass.
74* BarbarianHero: His first official appearances had him look like this, although as time went on he changed a bit; oddly enough, Ayami Kojima's {{Bishonen}} [[https://castlevania.fandom.com/wiki/File:Kojima_concept_simon.png design]] for him is also the one in which he looks the ''most'' barbaric; go figure that one.
75* BarbarianLonghair: Longest in Kojima's design.
76* TheCameo:
77** Input [[KonamiCode The Konami Code]] when the Konami symbol shows as you boot up ''Harmony of Dissonance'', and you get to play as Simon in BossRush mode. ''8-bit'' Simon. And he can ''still'' whoop every monster the game chooses to throw at him.
78** Not to mention his random cameos in other Konami games, his most recent having him take part in a track-and-field tourney along with other Konami personalities like Pentaro, [[VideoGame/{{Gradius}} Vic Viper]], and [[VideoGame/MetalGear Solid Snake]].
79* DependingOnTheArtist: Simon's design differs depending on the game that you're playing. In the original ''Castlevania'', ''Super Castlevania IV'', ''Grimoire of Souls'', and ''Super Smash Bros. Ultimate'', he's portrayed with an appearance akin to a leaner version of Creator/ArnoldSchwarzenegger's portrayal of Film/{{Conan the Barbarian|1982}}. ''Chronicles'' keeps his toned build but softens his face and makes him a red-head, and ''Judgement'' expands on this with the infamous [[Manga/DeathNote Light Yagami]]-Simon hybrid.
80* {{Determinator}}: In ''Simon's Quest'' -- he manages to kill Dracula and his hordes while suffering from what is effectively magical leprosy... And in the best ending, he survives the affliction.
81* {{Expy}}: Of Creator/ArnoldSchwarzenegger as Film/{{Conan the Barbarian|1982}}.
82* GuestFighter: Appears in ''VideoGame/SuperSmashBrosUltimate'' as the main ''Castlevania'' representative.
83* HellbentForLeather: His BarbarianHero design has a lot of leather tassles.
84* {{Leitmotif}}: ''Super Castlevania IV'' gave us [[https://youtu.be/XWNe97KuLik?si=Qj1-B295FaM76p3N "Dance Of The Holy Man"/"Theme Of Simon Belmont"]] (also shortened to "Simon Belmont Theme" or "Simon's Theme") which has appeared many times since. "Vampire Killer" from the original ''Castlevania'' is sometimes used as this as well, when not the theme of the series in general; it was notably remixed as his theme in ''Judgment'', and said remix later accompanied him into ''Super Smash Bros. Ultimate''
85* NiceGuy: He is ridiculously polite and modest to everyone in ''Grimoire of Souls''. Charlotte even notes that Simon is often thought of as the most noble of the Belmonts.
86* OneManArmy: Unlike many other Belmonts, Simon fought Dracula entirely on his own. And he was able to do this ''twice''!
87* OrnamentalWeapon: Following a precedent set by the games' box art, his Kojima ''Chronicles'' design and updated sprite havd a sword strapped to his hip, but he never uses it in place of the Vampire Killer. ''VideoGame/HauntedCastle'' makes him use it though. The action figure released by Neca also has it.
88* {{Retraux}}: He uses his sprites from the original Castlevania in his playable appearances in ''Harmony of Dissonance'' and ''Harmony of Despair''.
89* SpellMyNameWithAnS: His name is listed as Simon Belmondo at the end of the first game (as well as ''Chronicles''), but it's Simon Belmont in the sequel. Japanese material tends to be based on the former, while the latter is the English standard.
90* WolverinePublicity: Has appeared in more games than any other Belmont due to his status as being synonymous with the entire franchise.
91* YourDaysAreNumbered: As a result of being cursed by Dracula in ''Simon's Quest''.
92[[/folder]]
93
94[[folder:Christopher Belmont]]
95[[quoteright:181:https://static.tvtropes.org/pmwiki/pub/images/BR_Christopher_Jap_Cover_7764.JPG]]
96->'''Voiced by (English):''' Creator/GideonEmery (''VideoGame/CastlevaniaTheAdventureReBirth'')
97
98->"''Now you will lead us to Dracula and Illya, old man, or--''"
99
100A Belmont descendant that takes on Dracula when he revives... that's all his story is about in ''Adventure''. In ''Belmont's Revenge'', his story was fleshed out a bit with the birth of his son Soleiyu, who was about to inherit the Vampire Killer until Dracula possessed him. Chris jumps back into action to save his son and succeeds. There is a remake of ''Adventure'', which seems to be rather different in content.
101----
102* BarbarianLongHair: He even has long hair as an old man; now, that's badass.
103* BootstrappedLeitmotif: "Battle of the Holy" has become strongly associated with Christopher.
104* CoolOldGuy: "Belmont's Revenge" took place 15 years after his first appearance and he was still capable of kicking ass to save his son. Also one of only 2 Belmonts to fight Dracula on more than one occasion.
105* ForeheadOfDoom: We can't deny it.
106* PapaWolf: He will go to hell and back to save his son.
107* PlayingWithFire: He one of the few Belmonts to gain the ability to shoot fireballs from his whip.
108* PunnyName: "Soleiyu", his ''son'', is a corruption of "Soleil", a French word which means ''sun''. This name is corrected in ''[[CompilationRerelease Konami GB Collection Vol. 4]]''.
109[[/folder]]
110
111[[folder:Sonia Belmont]]
112[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/Sonia_belmont_3549.gif]]
113->"''We all decide our own fate. It was you who taught me that, Alucard.''"
114
115A woman who was gifted with strange magical power. When her land is ravaged by Dracula, she takes up the Vampire Killer whip and invades Dracula's castle, encountering her friend Alucard along the way. After her ordeal is over, she settles down and has a child, Trevor.\
116
117She was slated to appear again in ''Castlevania Resurrection'', but the game's cancellation prevented that. On top of that, when IGA took over the series, he retconned Sonia from the ''Castlevania'' timeline entirely.
118----
119* ActionGirl: She's just as willing able to fight demons as the rest of her clan.
120* BabiesEverAfter: She's shown holding her newborn infant in the epilogue of ''Legends''.
121* BraidsOfAction: Wears a braid, and is a Belmont vampire hunter.
122* CanonDiscontinuity: IGA took her out of his ''Castlevania'' timeline.
123%%* LeotardOfPower
124* MagicKnight: Sonia does not make use of subweapons. Instead, defeating boss monsters grants her various magical powers, such as the ability to heal herself or obliterate everything on the screen. She can also enter a [[SuperMode Burning Mode]] which improves her movement speed, damage and makes her invincible.
125* PregnantBadass: ''Implied''. She and Alucard are hinted to have a thing for each other, he seals himself away after they spar, and the full ending shows that she gave birth not long after Dracula's defeat (looking exactly the same age), which is described as carrying "the bloodline of dark ways". The implication that the Belmonts may be related to Dracula starting with Trevor might have been a contributing factor for IGA's decision to leave it out of his timeline.
126* ShowSomeLeg: You thought Isaac was the first to wear kinky boots in battle? Think again!
127* TheSmurfettePrinciple: So far, she's the only female Belmont protagonist in the series, and possibly the only female to wield the Vampire Killer.
128* {{Stripperiffic}} It appears that dressing as a stripper is not limited to male Belmonts.
129* SugarAndIcePersonality: Subtly implied during her exchanges with Alucard. Official art definitely gives off this impression.
130* WillingSuspensionOfDisbelief: Reportedly, a woman warrior being accepted in the 1400s broke IGA's, and that's one of the reasons why her game was removed from the timeline.
131[[/folder]]
132
133[[folder:Victor Belmont]]
134[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/200px-Victor_1662.jpg]]
135
136Although Victor was born in the 1800s, the PowersThatBe pulled him to the year 1666 to assist Sonia Belmont in destroying Dracula. When he was young, he decided that he wanted no part of the Belmont family's job as vampire hunters, and ran away from home. As he grew older, he took up gambling and also learned of the arts of warfare. One night in the 19th century, he got in a fight with another man when gambling. As Victor pulled out a knife, he was suddenly transported to the year 1666 by mysterious forces.\
137
138Victor was going to be one of the protagonists of ''VideoGame/CastlevaniaResurrection'', along with Sonia Belmont, but the game was unfortunately canceled.
139----
140* ComicBookFantasyCasting: Particularly in the pre-release screenshots, he looks like Creator/TimCurry. Sega's official Dreamcast Magazine meanwhile suggested that he looks like Creator/BruceCampbell.
141* RefusalOfTheCall: Victor attempted to escape his destiny, but he couldn't hide from it forever.
142* ScrewDestiny: He tried to, at least.
143[[/folder]]
144
145!!Recurring Enemies
146[[folder:Death]]
147[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/castlevaniadeathlamentofinnocence.png]]
148->'''Voiced by (Japanese):''' Creator/ChikaoOhtsuka (''Rondo of Blood''), Creator/MasaharuSato (''Symphony of the Night'', ''Lament of Innocence'', ''Curse of Darkness'' and ''Harmony of Despair''), Takuo Kawamura (''Harmony of Dissonance''), Creator/TetsuInada (''Aria of Sorrow'', ''Dawn of Sorrow''), Yukitoshi Hori (''Curse of Darkness'' as Zead), Yasuhiko Tokuyama (''Portrait of Ruin''), Masaru Suzuki (''Order of Ecclesia''), Kōichi Sakaguchi (''VideoGame/CastlevaniaJudgment''),
149->'''Voiced by (English):''' Dennis Falt (''Symphony of the Night''), Tom Wyner (''Lament of Innocence'', ''Curse of Darkness'', ''Portrait of Ruin'', ''Harmony of Despair''), Ken Lally (''Curse of Darkness'' as Zead), Patrick Seitz (''[[VideoGame/CastlevaniaTheDraculaXChronicles The Dracula X Chronicles]]'', ''[[VideoGame/CastlevaniaOrderofEcclesia Order of Ecclesia]]''), Douglas Rye (''VideoGame/CastlevaniaJudgment'', ''The Adventure [=ReBirth=]''),
150
151->"''Then for the Master, I'll feast on your soul this night!''"
152
153TheGrimReaper, stealer of souls, possibly the ruler of Hell and apparently Dracula's right-hand man. If nothing else, [[HeterosexualLifePartners his closest confidant]]. It's hard to say how this came about, although many suspect the Crimson Stone ever since that has been added to the continuity. A recent game has suggested that a higher power may be responsible.\
154
155As he is a [[{{Shinigami}} god of death]], one would expect the protagonists of the series to be incapable of killing him. [[DidYouJustPunchOutCthulhu Somehow, they manage it.]] Fortunately, he is never gone for long, ensuring a long career of SinisterScythe battles that have made him [[BestBossEver beloved]] and [[ThatOneBoss feared]] by the fanbase.\
156
157Outside of battle, his role is inconsistent. At times, [[EnemiesWithDeath he is only there to fight]]. At other times, he drives the plot, bringing the revival of his lord to fruition by any means necessary. He has been known to interact with the protagonists more often than his lord, as he tries to dissuade Alucard from interfering, compares notes with Juste, manipulates Hector under a false identity, and shares a common enemy with the vampire hunters when Brauner arrives. He is always loyal to Dracula (although this does not include Soma, his master reincarnated), and is LawfulEvil. Dialogue from ''Judgment'' and ''Curse of Darkness'' hints that he has strong hate toward time travellers.
158----
159* AffablyEvil: Despite being EnemiesWithDeath, the Belmonts tend to get little or no enmity from the Grim Reaper. Death tends to be somewhat polite towards his enemies, and is even on a FirstNameBasis with Alucard (as seen in ''Symphony of the Night''). In the Japanese dialogue for said game, he even addresses him with [[UsefulNotes/JapaneseLanguage keigo]].
160* AlwaysABiggerFish: Walter's years of hunting humans came to an end with Death painfully tearing his soul away.
161* AscendedExtra: Started off as a standard recurring boss in the series, and one that didn't even appear in every game (note the first two Game Boy games and ''Haunted Castle''). ''Rondo of Blood'' gave him a few lines during his fights, but it was ''Symphony of the Night'' that gave him significant dialogue and solidified his role as Dracula's trusted confidant.
162* AttackReflector: Try to use a subweapon on his second form in ''Rondo of Blood'' or in the fight against him in ''Lament of Innocence'', and he'll summon a [[InstantRunes hexagram]] to take the hit and send nigh-undodgeable projectiles your way.
163* BadassLongRobe: It's ''Death''.
164* BaldOfEvil: As "Zead" in ''Curse of Darkness''. In other games, it's justified in that he's a skeleton.
165* BattleButler: Very {{samurai}}-like in personality.
166* BigBadEnsemble: In the games where he becomes DragonAscendant, he usually shares the title of BigBad with another villain. In ''VideoGame/CastlevaniaPortraitOfRuin'' with Brauner and in ''VideoGame/CastlevaniaHarmonyOfDissonance'' with [[RivalTurnedEvil Maxim]] are a couple of examples.
167* TheChessmaster: When taking centre stage to revive his liege, Death comes up with frighteningly good tactics. He's usually content with going with the flow and [[XanatosSpeedChess altering its course towards the way he wants]], but he has on occasions set up complex, multi-layered deceptions riddled with XanatosGambit, UnwittingPawn and PlayingBothSides, among others.
168* DontMakeMeDestroyYou: He is notably hesitant to fight Alucard in ''Symphony of the Night'', even going so far as to spare him entirely during their first encounter so that Alucard might reconsider his choices. Likewise, he would rather not have Soma Cruz dead, as without Soma there is no hope of Dracula's return.
169* TheDragon: The most loyal of Drac's servants.
170** Despite initially battling Soma due to him [[RefusalOfTheCall rejecting his destiny as the next Dark Lord]], in the IGA-approved LightNovel "Akumajō Dracula: Kabuchi no Tsuisoukyoku", Death asks Soma to be the next Dark Lord and peacefully leaves him alone when he says no.
171* DragonAscendant: In the games where Dracula has yet to revive, Death usually steps onto center stage in order to carry out his master's wishes.
172* EnemyMine: Subverted in ''Portrait of Ruin'': he almost makes an offer to team up with Jonathan and Charlotte to defeat Brauner, but Jonathan rejects him since he's still working for Dracula, after all. [[UnwittingPawn They still wind up helping him, regardless.]]
173* EvilGenius: Just as smart as ol' Drac', as demonstrated masterfully in ''VideoGame/CastlevaniaCurseOfDarkness'' and ''Castlevania: Grimoire of Souls''.
174* EvilSoundsDeep: Often cast with a cold, menacing baritone to further emphasize the horror of his presence.
175* ExpressiveSkull: ''Dawn of Sorrow'' gives his eyes more movement, allowing him to make angry glares. ''Portrait of Ruin'' likewise gives his skull a permanent scowl.
176* FinalBoss: In ''Lament of Innocence''.
177* FourIsDeath: In most of his {{Metroidvania}} incarnations, he has 4,444 HP.
178* GameOverMan: He does appear on the Game Over screen for a few games, but most notably taunts the player in the PSP version of [=SotN=].
179* GeniusBruiser: Death is mostly remembered as a formidable ThatOneBoss, but he proves just as fearsome as TheChessmaster.
180* TheGrimReaper: Or {{Shinigami}}, his name in Japan. A common reaction among series newcomers is to be puzzled by why the angel of Death is working under a vampire, or why he can apparently be [[EnemiesWithDeath killed]]. Much like Dracula is not a typical vampire so much as he is [[SatanicArchetype a stand-in for the devil]], so is Death not a typical Grim Reaper in the sense that he doesn't seem to be a deity with absolute dominion over the afterlife, but rather an especially powerful demon that [[SoulEating sometimes eats souls]]. He ''does'' appear to be immortal-- moreso than Dracula or the rest of his castle, given that he predates him and has been known to materialize even before the castle reemerges (as seen in ''VideoGame/CastlevaniaIISimonsQuest'')-- but a good whipping can still keep him down for the duration of a game.
181* HeroKiller: In the "Vampire Killer" trailer for ''VideoGame/SuperSmashBrosUltimate'', he came close to killing [[Franchise/SuperMarioBros Luigi]] by slicing his soul out of his body. Luckily, [[BigDamnHeroes Simon wasn't having any of it.]]
182* HypercompetentSidekick: He tends to be a fair bit more active in the plot than Dracula, and he's known for usually being a more difficult boss fight.
183* InstantCostumeChange: In both of the ''Dracula X'' games, he switches costumes at least once in the story.
184* KaizoTrap: As if he himself isn't hard enough to fight, in some games, some of his attacks remain active after you deal the killing blow, such as in ''Chronicles of Sorrow'' and ''Order of Ecclesia'' (and in case of ''Aria'', he throws his scythe not as a DeathThrows, but rather ''LastDitchMove''), meaning you can die ''after'' beating him.
185* KarmicDeath: Puns aside, in a few games after the protagonist wins Death is destroyed in some ironic fashion. For example, in ''Rondo of Blood'' he's decapitated by his own scythe after Richter defeats him on top of the haunted ship they're fighting in.
186* LawfulEvil: [[invoked]]In-universe. The ''VideoGame/CastlevaniaPortraitOfRuin'' manual explicitly states him as such. Oddly, this is the only canonical example of CharacterAlignment in the whole series.
187* LightIsNotGood: ''Rondo of Blood'' depicts his sickles as spawning from one-pixel particles of light sent out from his body, with many games after it using variations of this effect. Leon from ''Lament of Innocence'' also acknowledges that he is a divine being, even while lumping him with the forces of darkness that he is sworn to destroy.
188* ManipulativeBastard: He knows how to press people's buttons to push them in the direction he wants.
189* MasterActor: The few times he assumes another identity, he fools everyone until the second he decides to drop the pretense.
190* MisterExposition: In an odd move in ''VideoGame/CastlevaniaHarmonyOfDissonance'', when he figures out what's going on with the castle(s) and Maxim, he explains it to Juste. This happens well before his boss battle.
191* MyMasterRightOrWrong: Considering ''Lament'''s reveal that Death aided Dracula centuries before he ever tried to kill humanity, and his opposition to Brauner in ''Portrait'' even as he sought to accomplish what Dracula had failed to do so often, it's likely that Death is not so much devoted to Dracula's goals as he is devoted to Dracula himself. As long as it is in Dracula's best interest, he will abide vampire hunters or even aid time travelers.
192* NotMeThisTime: Inverted in ''VideoGame/CastlevaniaPortraitOfRuin''. Death was completely unaware of a vampire other than Dracula having control of Castlevania during the events of the game until the protagonists (who deduced that Dracula was not responsible for Castlevania's return) accused him of working for Brauner (the vampire in question).
193* OldRetainer: Alucard describes him as an "old man" in the redub of ''Symphony of the Night'', and he has been in service to Dracula for at least five centuries by the time of ''Symphony''.
194* OneWingedAngel: Sometimes transforms into a skeletal dragon thing with scythes for arms. [[ClippedWingAngel Often is much easier to defeat in this form.]] He does have other OneWingedAngel forms, and a list of them can be found [[http://www.vgmuseum.com/mrp/form-reaper.htm here.]]
195* ThePlan: Loves to use these to help Dracula revive.
196* PlayingBothSides: He always commands over the forces of Evil, but he can use the heroes' factions without them knowing.
197* PowerFloats: He's almost always seen floating in midair without visible means (excepting his wings in ''64'') and is often portrayed without legs. The only exceptions to this are ''Legends'', ''Judgment'' (which limits him to temporary flight that uses meter), and an arguable example in his second form in ''Rondo''.
198* PraetorianGuard: Slogra and Gaibon report directly to him, and he himself often acts as a PraetorianGuard to Dracula on occasions where he is the last line of defense in Castlevania.
199* PutOnABus: The only games in which he does not appear are ''VideoGame/HauntedCastle'', ''VideoGame/CastlevaniaTheAdventure'', and ''VideoGame/CastlevaniaIIBelmontsRevenge''.
200* SdrawkcabAlias: In ''Curse of Darkness'', he uses the alias [[GratuitousEnglish "Zead"]].
201* SinisterScythe: He's Death, what did you ''expect''? He ups the ante with a wicked ''[[DoubleWeapon dual-bladed]]'' scythe in ''Aria of Sorrow'', and in ''Castlevania: The Adventure [=ReBirth=]'', he gets [[LaserBlade laser scythes]]. That's before getting into the million sickles he can summon out of thin air...
202* SoftSpokenSadist: He prefers a collected, cold tone of voice and rarely ever raises it.
203* SoulPower: In games where he has a wider moveset, he will often summon apparitions of skulls or other varieties of spirits as projectiles.
204* SpamAttack: As mentioned above, one of his most common attacks consists of conjuring countless sickles from thin air.
205* VoluntaryshapeShifting: He can assume a human aspect, and fabricates evidences of a normal origin to boot.
206[[/folder]]
207
208[[folder:Carmilla]]
209[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/250px-Camilla_843.jpg]]
210->'''Voiced by (Japanese):''' Creator/SayakaOhara (''VideoGame/CastlevaniaJudgment'')
211->'''Voiced by (English):''' Creator/KarenStrassman (''VideoGame/CastlevaniaJudgment'')
212
213->"''But isn't this world hellish already? People are intrigued by darkness, and covet power and chaos.''"
214
215A devoted servant and worshiper of the Dark Lord, she has been actively involved in his resurrection on several occasions.\
216
217In ''Circle of the Moon'', she acts as the main antagonist. Carmilla manages to revive Dracula, but not to full power, so she planned to sacrifice the vampire hunter Morris Baldwin during a lunar eclipse of the full moon. She also enthralls Hugh Baldwin to her will to help prevent Nathan Graves' interference. While ultimately defeated, Carmilla still manages to complete the ritual to restore her master.
218----
219* BarbieDollAnatomy: Her skull-riding appearances, although blatantly naked, have no actual parts.
220* ChainPain: She uses a chain in ''Judgment''.
221* CuteMonsterGirl: She's usually a GiantWoman wearing little or nothing at all, except for ''Circle of the Moon,'' in which she's more of a cute and well-dressed (but still well-endowed) vampire girl. Either way, she tends to be more human-looking and attractive than most of the other evils lurking in the castle, including the [[LooksLikeOrlok Orlok-esque]] male vampire Brauner and the more overtly monstrous MsFanservice Succubus.
222* DepravedBisexual: Laura, the CatGirl seen in ''Rondo'' and ''[=PoR=]'', is her servant and apparently her lover. Now factor this into her [[TheVamp vampish]] nature towards pretty much anyone else, and...
223* TheDragon: Only in ''Circle of the Moon''.
224* FullFrontalAssault: Her [[OneWingedAngel true form usually]] is that of a [[BarbieDollAnatomy naked]] woman riding ontop of a [[DemBones giant skull]].
225* HumansAreTheRealMonsters: She believes that darkness is the true nature of humans, and hopes that Dracula will bring it out. Unlike Dracula, she shows no enmity towards mankind.
226* IconicItem: Her mask, which first served as her appearance in ''Simon's Quest'', has made frequent reappearances. It appears in ''Rondo of Blood'' before falling apart to reveal a skull for her boss battle, and she uses a mask-adorned iron maiden as her hyper move in ''Judgment''. It also shows up in the Cave of Skeletons in ''Harmony of Dissonance'' alongside many other {{Mythology Gag}}s, and serves as her appearance in ''VideoGame/SuperSmashBrosUltimate''.
227* InconsistentSpelling: Camilla in ''Simon's Quest'' and ''Circle of the Moon''.[[note]]In the former, she's only generically referred to as a "female vampire" in the Japanese manual and "Vampira" in the English manual, but her name is revealed via a clue book found in Debious Woods. In the latter, it is a genuine translation error, as her Japanese spelling was corrected to "Carmilla" by that point.[[/note]]
228* MovesetClone: Her appearance in [[VideoGame/CastlevaniaDraculaX the SNES port of Rondo of Blood]] gives her Shaft's moveset rather than her original strategy.
229* MsFanservice: Especially in ''Judgment'', where she dresses like a dominatrix. Though her other appearances where she is completely nude and lies seductively over a giant skull also counts.
230* NiceJobFixingItVillain: Carmilla was the true culprit behind the witch hunts in a effort to get rid of a potential threat to Dracula by either getting a civilian mob to murder them or turn them against humanity. What she didn't expect was the Church to shelter a witch by the name of Sypha Belnades, who would not only go on to join the Church, establishing in the future a order of witches in service of God but also would go on to marry Trevor Belmont infusing the bloodline with powerful magic.
231* PimpedOutDress: In ''Circle of the Moon'', in a stark contrast to [[{{Stripperiffic}} every]] [[FullFrontalAssault other]] [[BarbieDollAnatomy appearance]].
232* PoisonousPerson: In ''Judgment'', she can shoot a poisonous gas that inflicts continuous damage.
233* PsychoSupporter: To Dracula, with heavy implications of MadLove.
234* ShoutOutThemeNaming: Her namesake is... [[Literature/{{Carmilla}} well]]...
235* TearsOfBlood: A common battle strategy from either her skull or her mask. It's no wonder "Bloody Tears" was used as her theme in ''Judgment''.
236* TheVamp: Very much so in both ''Circle of the Moon'' and ''Judgment'', where she wishes for humanity to give into their true nature which she perceives as darkness and is implied to have had a part in corrupting Hugh. In ''Judgment'', she outright revels in pain and suffering, commenting in her win quotes that her foes will "Come to enjoy this" and tries corrupting people to their true natures or being a true child of the night. Especially Alucard and Cornell.
237[[/folder]]
238
239[[folder:Medusa]]
240->'''Voiced by (Japanese):''' Haruko Kitahama (''Lament of Innocence'')
241->'''Voiced by (English):''' Creator/MaryElizabethMcGlynn (''Lament of Innocence''), Creator/StephanieSheh (''Portrait of Ruin'')
242
243->"''With that body, you'll make an excellent statue.''"
244
245One of the three Gorgon sisters, she is one of the few bosses in the series to appear in nearly every game, in some form or another, mainly by [[GoddamnBats the annoying Medusa Heads]] or in the flesh.
246----
247* FinalBoss: For Henry's mission in ''Legacy of Darkness''.
248* FlyingFace: Appears as one in both the original game and ''Lament of Innocence''.
249* TheGhost: Stheno and Euryale are mentioned in her description, but never appear in the main timeline.
250* GorgeousGorgon: This varies DependingOnTheArtist. Sometimes Medusa is shown as looking hideous, sometimes she is shown as attractive, including the aforementioned appearance in ''Lament of Innocence''. Perhaps her most attractive appearance is in her cameo in ''Sexy VideoGame/{{Parodius}}''.
251* HoistByHisOwnPetard: She turns to stone upon defeat.
252* KarmicDeath: In a few games, after being beaten, she's TakenForGranite herself.
253* KingMook: Technically one for the Medusa Heads, but she has also been referred to as "Queen Medusa".
254* MistakenForGranite: In both her debut appearance and her ''VideoGame/SuperSmashBrosUltimate'' cameo, she starts off looking like a mundane stone bust of a woman before revealing her snake-haired monster form. In the "Vampire Killer" trailer for the latter game, she uses this to sneak up on and frighten [[Franchise/SuperMarioBros Luigi]].
255* MookMaker: She sheds snakes that quickly slither along the ground to attack you. ''Portrait of Ruin'' has her shedding Medusa Heads instead.
256* ScaledUp: ''Portrait of Ruin'' lets her turn into a giant snake for an attack.
257* ShesAManInJapan: Rather than show her bare breasts, the Western release of ''Dracula's Curse'' turned her into a man for the haunted ship's midboss fight, naming her the Snake Man Sentinel.
258* SnakePeople: When not depicted as a giant floating head, she's usually depicted as a lamia-like creature, taking a page from ''Film/ClashOfTheTitans1981''.
259* SnakesAreSinister: It's Medusa. Comes with the territory.
260* TakenForGranite: Her most well known ability is her petrifying gaze, though she doesn't posses it in every version.
261* VoluntaryShapeshifting:
262** In Portrait of Ruin, she can briefly turn into a giant snake.
263** Something similar occurs in ''Bloodlines'' where Elizabeth turns into Medusa for the first phase in her boss battle.
264* YouNoTakeCandle: In ''Portrait of Ruin,'' her manner of speech sounds simplistic when she shouts "SHATTER HUMAN" after petrifying you. This is a sharp contrast to her appearance in ''Lament of Innocence,'' where she was quite eloquent.
265[[/folder]]
266
267[[folder:The Creature]]
268->'''Voiced by (English):''' Creator/JamiesonPrice (''Harmony of Despair'')
269
270FrankensteinsMonster in all but name, flat head, neck bolts, and all. Has appeared in numerous ''Castlevania'' titles. He is identified as Frankenstien in earlier games, though later ones settle on naming him 'The Creature.'
271----
272* AnachronismStew: Appears in games that take place before the original ''Literature/{{Frankenstein}}'' story took place.
273* BareFistedMonk: Usually fights like such, as seen in both ''Rondo of Blood'' and ''Rebirth''
274* BrutishCharacterBrutishWeapon: Has a mallet in ''Symphony of the Night'', along with a RollingAttack
275* ChainsawGood: Has one for his right hand in ''Legacy of Darkness''.
276* CollapsingCeilingBoss: A frequent attack is to stomp the ground or punch the wall, causing debris to fall from the ceiling.
277* DegradedBoss: On-again, off-again. This began with ''Circle of the Moon'' with enemies called "Frankens" appearing in the Eternal Corridor.
278* DishingOutDirt: Mainly uses attacks that involve throwing rocks or bricks.
279* DualBoss: A Flea Man, identified in the English manual as Igor, accompanies him in the original game. This was the main threat of the fight — the Creature just stands back and lets him fight Simon.
280** ''Two'' of him appear in a room in the Nest of Evil in ''Portrait of Ruin''.
281* DubNameChange: His name was initially Frankenstein; however, since this was actually the name of the scientist in the original story, it was later changed to "Franken" in Japanese and "The Creature" in English.
282* FleshGolem: Was made out of pieces of corpses, sewn together and reanimated through an undisclosed method.
283* FrankensteinsMonster: Inspired by the [[Film/Frankenstein1931 original film by Universal]].
284* GatlingGood: Has two built into his arms in ''Portrait of Ruin''.
285* HypotheticalCasting: The first game suggests that the Creature would be played by Creator/BorisKarloff, who inspired the principal appearance of the Monster in the aforementioned film by Universal.
286* KingMook: Goliath in ''Order of Ecclesia'' is a larger version of the Creature with many more powerful attacks.
287** UndergroundMonkey: On the flipside, he has two variations in that same game. First is Enkidu who is a variation that uses a pillar with a White Dragon connected to it and will change his movements if the Dragon is killed first. The second is the Rebuild who is a stronger and faster than the original Creature.
288* LightningBruiser: Can become this in some games. In ''Symphony of the Night'', his rolling attack is fast and hits hard. ''Order of Ecclisia'' also features this in the form of the Rebuild, who is stated to be made from the corpses of many renowned warriors.
289* LightningCanDoAnything: Makes use of it in some fights.
290* MightyGlacier: In games where he's not a LightningBruiser, he moves at a plodding pace but hits like a truck, often backed with a high health pool.
291* MiniBoss: Only in ''Bloodlines'', ''Chronicles'', and ''The Adventure [=ReBirth=].
292* MoreDakka: He can fire missiles out of his arms in ''[=PoR=]''.
293[[/folder]]
294
295[[folder:Slogra and Gaibon]]
296A pair of recurring demons first introduced in ''VideoGame/SuperCastlevaniaIV'' as part of the last level's BossBonanza. Slogra is the thin long-necked beaky demon with the spear, while Gaibon is the winged fire-breathing gargoyle. They have since appeared in lesser roles in many of the Metroidvanias, almost always in areas where their master Death is located.
297----
298* BeakAttack: Slogra's primary attack after being disarmed is to charge beak-first at the opponent.
299* BreathWeapon: Gaibon's main attack is breathing fire.
300* CarryingTheWeakness: Slogra is weak to slash attacks in the Metroidvanias, and the Couse spear that they drop in ''Portrait of Ruin'' qualifies as that kind of weapon.
301* CombinationAttack: In ''Symphony of the Night'', Gaibon will frequently pick up and drop Slogra on their opponent with a downward spear thrust. In ''Dawn of Sorrow'', Soma can use their souls together to create a double spear effect.
302* DegradedBoss: They go from two of the final four bosses in ''Super Castlevania IV'' to an early DualBoss in ''Symphony of the Night'', and then appear as regular enemies in the inverted castle. In later games, they appear almost entirely as high-level mooks.
303* DualBoss: They work together as a team as the first boss Alucard battles in ''Symphony of the Night''.
304* {{Familiar}}: In ''Dawn of Sorrow'', Gaibon's soul assists Soma by flying behind him and occasionally attacking. He even uses Gaibon in this manner when serving as the final boss of Julius Mode.
305* InASingleBound: Slogra will perform gravity-defying leaps when struck in ''Super Castlevania IV''. This trait is not retained in later games.
306* OurGargoylesRock: Gaibon is not of the stone persuasion but nevertheless has the appearance and fighting style of a winged gargoyle.
307* PraetorianGuard: They fight immediately before Death in ''Super Castlevania IV''. In ''Symphony of the Night'', ''Dawn of Sorrow'', and ''Portrait of Ruin'', seeing them in any location is a sign that Death is going to be the next boss you face, and they are referred to as Death's knights in the bestiaries.
308* ProgressivelyPrettier: Gaibon has an exposed ribcage at the waist in ''Super Castlevania IV''. Later appearances render their waistline far less graphically.
309* TurnsRed: Slogra loses the spear and changes to a faster fighting style halfway through a solo battle. Gaibon does this even more literally, changing from blue to red and becoming more aggressive at low health.
310[[/folder]]
311
312[[folder:Legion]]
313A recurring boss ever since its introduction, with its design almost always being the same — a tentacled, orb-shaped being surrounded by a shell made out of corpses. Generally, its boss fight consists of the trying to break off the shell to reveal its core, then killing the core.
314----
315* BodyOfBodies: It usually appears as a ball of corpses.
316* DegradedBoss: Appears as a common enemy in ''Circle of The Moon'', though having a remarkably different form.
317* DubNameChange: Called [[Literature/CatsCradle Granfalloon]] in ''Symphony of the Night''
318* EldritchAbomination: Even without the shell, it would still qualify.
319* EnergyWeapon: Its core's primary attack in all of its appearances, except for in ''Curse of Darkness''.
320* FetusTerrible: In ''Aria of Sorrow'', its core resembles a fetus in a circular cage.
321** The shell in the same title also has the resemblance of a curled up fetus.
322* FlunkyBoss: Often summons zombies by having them detach from the shell. In ''Harmony of Dissonance'', it instead summons either maggots or miniature versions of itself.
323* IAmLegion: Literally. Its MonsterCompendium entry in many games often alludes to the Biblical Legion.
324* SequentialBoss: In ''Curse of Darkness'', defeating its shell will cause Nuculais to burst from the core.
325* StatusEffects: Can inflict curse in ''Harmony of Dissonance'' and ''Circle of the Moon''.
326* {{Superboss}}: It, especially as Nuculais, is among the most difficult bosses in ''Curse of Darkness'', found under Garibaldi Temple.
327* UndergroundMonkey: Strangely there are two versions of it in ''Harmony of Dissonance'', differenciated by a title in parentheses. The normal version is called "Legion ([[AngelicAbomination Saint]])" while the second version is called "Legion ([[UndeadAbomination Corpse]])". Nothing about the "Saint" version is saintly, appearing exactly like the one in ''Symphony'', while the "Corpse" version is more of a misnomer since it's made of bones.
328[[/folder]]
329
330----
331
332!Other Medias
333!!Sub-pages
334[[index]]
335[[AC:Animated Series]]
336* ''[[Characters/Castlevania2017 Castlevania]]'' (2017, Netflix Animated series)
337** [[Characters/Castlevania2017Protagonists Protagonists]]
338** [[Characters/Castlevania2017Antagonists Antagonists]]
339*** [[Characters/Castlevania2017Dracula Dracula]]
340*** [[Characters/Castlevania2017DraculasArmy Dracula's Army]]
341*** [[Characters/Castlevania2017StyrianCouncil Styrian Council]]
342** [[Characters/Castlevania2017Other Other]]
343* ''Characters/CastlevaniaNocturne''
344[[/index]]
345
346[[AC:Crossovers]]
347* ''Characters/CaptainNTheGameMaster''[[note]]Simon Belmont, The Count, Alucard, Old Wizard[[/note]]
348* ''Characters/SuperSmashBros''
349** ''Characters/SuperSmashBrosUltimate64To69''[[note]]Simon[[/note]]
350** ''Characters/SuperSmashBrosUltimateEchoFighters''[[note]]Richter[[/note]]
351** ''Characters/SuperSmashBrosAssistTrophies''[[note]]Alucard[[/note]]
352** ''Characters/SuperSmashBrosBosses''[[note]]Dracula[[/note]]
353** ''Characters/SuperSmashBrosOthers''[[note]]Dracula's Castle Monsters[[/note]]
354
355!!Miscellaneous
356[[folder:Pachislot games]]
357!!Angela
358A character from ''Pachislot Akumajō Dracula'' (2009). Sent by the church to assist Trevor Belmont after Dracula's resurrection, Angela joins Trevor to support him using her magic.
359----
360* CanonForeigner: She only appeared in the first two installments of the ''Pachislot Akumajō Dracula'' subseries, which acted as sequels to both ''Dracula's Curse'' and ''Curse of Darkness''.
361
362!!Victoria Florescu
363A character from ''CR Pachinko Akumajō Dracula'' (2015). The eldest daughter of the noble House Florescu, Victoria is a swordmaiden who, in the search of her missing younger sister, joins Ritcher in his quest to defeat Dracula.
364----
365* CanonForeigner: She only appeared in ''CR Pachinko Akumajō Dracula'', a pachinko machine inspired by the events of ''Rondo of Blood''.
366* ShoutOut: Victoria's surname may be inspired by Romanian scholar Radu Florescu, who identified Vlad the Impaler as the real-world inspiration behind Bram Stoker's Dracula.
367
368!!Felicia
369[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/felicia_7.jpg]]
370A character in ''Pachislot Akumajō Dracula: Lords of Shadow'' (2017). The mysterious woman from the Brotherhood of Light who accompanies Gabriel Belmont throughout his quest.
371----
372* ActionGirl: Makes short work of the Dark Lords' minions.
373* FashionableAsymmetry: Her Brotherhood outfit sports uneven pauldrons. Her left is adorned with the same avian skull insignia that Gabriel has on his shoulders.
374* GuysSmashGirlsShoot: This is the dynamic between her and Gabriel; she wields a gilded longbow while he dispatches his foes with the help of his Combat Cross.
375* ImprobableAimingSkills: In the second trailer, she succeeds in shooting the transformed Carmilla out of the sky.

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