Follow TV Tropes

Following

Context Characters / Bionicle

Go To

1%%
2%%
3%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
4%%
5%%
6The characters in the ''Toys/{{BIONICLE}}'' franchise. Since the series has an extensive CastHerd, these character pages do the same, arranged in rough order of prominence. This particular page lists general character tropes relevant to multiple sagas.
7
8For {{trope}}s about the {{character|sheets}}s of [[Toys/{{Bionicle 2015}} the 2015]] ContinuityReboot, see Characters/{{Bionicle 2015}}
9
10[[index]]
11* Characters/BionicleChronicles\
12[-The Toa Mata/Toa Nuva (Tahu, Kopaka, Gali, Lewa, Pohatu, Onua, the Toa Kaita, Takua/Takanuva), Matoran of Mata Nui (Onepu, Kapura, Macku, Hafu, Taipu, Tamaru, Kopeke), Makuta Teridax, Rahi (Tarakava, Nui Rama, Nui Jaga, Muaka, Kane-Ra, Manas, Gukko, Ussal crabs), the Bohrok Swarm (the Bohrok, the Bohrok Va, the Bahrag, the Bohrok-Kal), the Rahkshi-]
13* Characters/BionicleAdventures\
14[-The Toa Metru/Toa Hordika/Turaga of Mata Nui (Vakama, Nokama, Matau, Onewa, Nuju, Whenua), Matoran of Metru Nui (Nuhrii, Vhisola, Orkahm, Ehrye, Tehutti, Ahkmou) Metru Nui Leadership (Dume, Lhikan), Vahki, plant creatures (the Morbuzakh, the Karzahni), the Dark Hunters ("the Shadowed One", Sentrakh, Voporak, Nidhiki, Krekka, Lariska), the Visorak Horde (the Visorak, Sidorak, Roodaka), The Rahaga/Toa Hagah (Norik, Iruini, Kualus, Gaaki, Pouks, Bomonga), Rahi (Kikanalo, Krahka, Nivawk, Tahtorak, Keetongu)-]
15* Characters/BionicleLegends\
16[-The Toa Inika/Toa Mahri (Jaller, Hahli, Kongu, Hewkii, Nuparu, Matoro), the Piraka (Zaktan, Hakann, Vezok, Thok, Avak, Reidak, Vezon, Inrakk, Nektann), the Voya Nui Resistance Team (Garan, Balta, Dalu, Velika, Piruk, Kazi), the Order of Mata Nui (Helryx, Axonn, Brutaka, Botar, Hydraxon, Krakua, Mazeka, Umbra, Maxilos robots), the Barraki (Pridak, Takadox, Ehlek, Kalmah, Carapar, Mantax, Nocturn), Matoran of Mahri Nui (Dekar, Defilak, Sarda, Idris), Other Toa (Lesovikk, Tuyet, Ignika) Legendary Figures (Artahka, Kharzahni, Tren Krom, the Zyglak), Av-Matoran (Tanma, Solek, Photok) Shadow Matoran (Kirop, Galva, Radiak, Vican, Vultraz), the Brotherhood of Makuta (Antroz, Chirox, Vamprah, Krika, Bitil, Gorast, Mutran, Icarax, Miserix, Spiriah, Tridax), Rahi (Fenrakk/Kardas, Hydruka, Energy Hounds, Gadunka, Toa Terrian Crawler, Klakk)-]
17* [[Characters/BionicleSpherusMagna Spherus Magna]]\
18[-The Agori (Raanu, Berix, Tarduk, Atakus, Metus), the Glatorian (Gresh, Vastus, Malum, Ackar, Tarix, Kiina, Strakk, Gelu, the Skrall, Tuma, the Sisters of the Skrall), Mata Nui, Click, the Great Beings, the Sand Tribe, the Bone Hunters, the Iron Tribe, (Sahmad, Telurris), the Battera, the Element Lords, Annona-]
19[[/index]]
20!!The Matoran and Toa Races
21!!! The Matoran
22The Matoran are the main race in Mata Nui's realm. A race of workers, one of their most prominent traits is that they're ready and willing to defend themselves no matter how big the threat. Divided into tribes corresponding to natural elements; the main ones are Fire ("Ta-"), Water ("Ga-"), Air ("Le-"), Earth ("Onu-"), Stone ("Po-"), and Ice ("Ko-"), and the tribe of Light ("Av-") also eventually makes a prominent appearance.
23* AbnormalAmmo: Metru Nui Matoran use [[DeadlyDisc Kanoka Disks]] (superpowered frisbees), while the Mahri Nui Matoran shoot solid bubbles of air (toxic to the waterbreathers assaulting them)
24* CharacterizationMarchesOn: At least in the comic books, denizens of Le-Koro (also including Lewa) don't use Treespeak until the Mask of Light arc. When Lewa first speaks in this manner, in issue #13, the comic gives no explanation for him doing so.
25* {{Cloudcuckoolander}}: Matoran destined to become Toa are usually (though not always) a little weird, described as being like their brain knows something it's not telling the rest of its body.
26* ColorCodedElements: Played straight with all tribes except Matoran of Light, who subvert it by being able to change colors and specifically ''avoid'' their native gold-and-white scheme.
27* CoolMask: All Matoran wear one, and need it to function, but even if they wear a MaskOfPower they can't use its powers.
28* DumbMuscle: Though the actual truth to this is debatable, Po-Matoran (the physically strongest Matoran type) seem to be stereotyped as dimwits among the other Matoran tribes.
29-->'''Jaller:''' ''(to Takua)'' You've got more rocks in your head than a Po-Matoran!
30* {{Hobbits}}: Size-wise in comparison to the Toa.
31* HufflepuffHouse: Just about any tribe outside the main seven. Some Matoran types don't even have characters to represent them. For example, there are no named Toa of Gravity.
32* LongLived: As with all denizens of the Matoran Universe; the main groups have been alive for a millennia at the absolute least, and some are close to 100 times that.
33* MeaningfulName: Each element is given a certain prefix strongly associated with the nature or history of that same element.
34** The prefixes for the six primary elements are derived from the names of the Toa Mata. Light's prefix comes from Avohkii, the name of the Mask of Light.
35** The prefix for iron, "Fe-", is derived from the chemical symbol "Fe" for the real element of iron.
36** The prefix for sonics, "De-", is derived from the word "decibel," a real-world measurement unit for sound.
37** The prefix for gravity, "Ba-", is derived from words with the Greek origin of "baros", meaning "weight".
38** The prefix for psionics, "Ce-", is derived from the words "cerebral" and "cerebellum", both of which are words related to the anatomy of the brain.
39** The prefix for plants, "Bo-", is derived from botany, the study of plants.
40** The prefix for lightning, "Vo-", is derived from the word "volt," the [=SI=] unit for electric potential, electric potential difference (a.k.a. voltage), and electromotive force.
41** The prefix for plasma, "Su-", stems from the word "superheated", which refers to how gases must be subjected to incredibly high temperatures in order to become plasma.
42** The prefix for magnetism, "Fa-", is derived from the surname of [[https://en.wikipedia.org/wiki/Michael_Faraday Michael Faraday]], a famous English scientist best known for his work in the field of electromagnetism.
43* {{Nanomachines}}: Given that Mata Nui is a HumongousMecha, they would appear really tiny to him.
44* NatureLovingRobot: The Le-Matoran of Mata Nui are the most prominent example; they inhabited the jungle and peacefully coexisted with the Rahi, even taming Gukko birds and using them as flying mounts.
45* OneGenderRace: Played straight with most types of Matoran being only male. Though the tribe of Light subverts this by being composed of both genders, as does the Psionics tribe, which is a female-only tribe save for their first member, the male Toa Orde. Turns out he wasn't effective in peacefully dealing with the Zyglak, so the rest of the Psionics Matoran are female on the grounds that they would be gentler with their powers. However, the female Toa of Lightning Chiara he explains this to strongly doubts that WomenAreWiser.
46* PersonalityPowers: Matoran personalities tend to match the tribe they belong to; fire is HotBlooded, ice is TheStoic, and so on. Occasionally subverted on an individual basis, such as the friendly-but-shy Ko-Matoran Kopeke, fierce Ga-Matoran Dalu or scheming {{jerkass}} Po-Matoran Ahkmou.
47* RequiredSecondaryPowers: Matoran naturally have small affinities to their respective elements (ex. Ta-Matoran are heat-resistant), but get the primary ones if/when they become Toa.
48* ProudScholarRace: The most prominent examples are the Ko-Matoran, Onu-Matoran and Ga-Matoran in Metru Nui. The citizens of Ko-Metru lived in Knowledge Towers and study the stars, Onu-Metru had the Great Archives (essentially a giant underground Rahi museum) and Ga-Metru had schools.
49* ServantRace: The true purpose of the Matoran; they were robotic workers who were supposed to maintain the Great Spirit Robot from within.
50* TrainingThePeacefulVillagers: Averted; they're either pre-trained or willing to get their hands dirty anyway.
51* WeaksauceWeakness: A Matoran without a Kanohi mask will soon fall comatose.
52
53!!!The Toa
54The heroes; Matoran chosen by Destiny to receive power and transform into benevolent protectors. Tend to work in six-member teams. Once they fulfill their purpose, they may be called upon to give up their power and become '''Turaga''' elders.
55* AllYourColorsCombined: six Toa can team up to [[SealedEvilInACan Seal Evil In A Can]] as long as they are all different powers, and that [[YinYangBomb Light and Shadow]] aren't both used.
56* ColorCodedForYourConvenience: Elements are all color-coded with one or two colors (see ElementalPowers)
57* ComboPlatterPowers: Combining the ElementalPowers and the MaskOfPower often results in this. Although in some cases, they synergize (Gali: MakingASplash and ArtificialGill; Lewa: BlowYouAway and NotQuiteFlight).
58* DyingRace: In one of the last serials, it's noted that there aren't many Toa around in the present-day; the ones we know are some of the few left. Obviously, the Matoran race is still fine, so this could mean that for unknown reasons, less Matoran are becoming new Toa.
59* ElementalBaggage: Usually justified, but the Toa can create their element out of thin air.
60* ElementalPowers:
61** Major Elements:
62*** AnIcePerson (Toa of Ice, white and grey)
63*** BlowYouAway (Toa of Air, green)
64*** DishingOutDirt (split between Toa of Earth and Toa of Stone, black and brown respectively)
65*** MakingASplash (Toa of Water, blue)
66*** PlayingWithFire (Toa of Fire, red and orange)
67*** HolyHandGrenade (Toa of Light, white and gold)
68*** CastingAShadow (Theoretical Toa of Shadow)[[note]]Matoran of Shadow did exist, and there were plans to make a Toa of Shadow, but it was cut due to time constraints[[/note]]
69** Minor Elements:
70*** ExtraOreDinary (Toa of Iron, metallic grey, bronze, gold and burnt orange)
71*** PsychicPowers (Toa of Psionics, gold and blue)
72*** ShockAndAwe (Toa of Lightning, blue and white)
73*** MakeSomeNoise (Toa of Sonics, gray)
74*** GreenThumb (Toa of Plants/The Green/Jungle, green and blue)
75*** GravityMaster (Toa of Gravity, purple and black)
76*** PlasmaCannon (Toa of Plasma, orange and white)
77*** SelectiveMagnetism: (Toa of Magnetism, gunmetal gray and black)
78** ElementalAbsorption
79** ElementalPunch: Of a sort; they can charge their Toa Tools with their powers.
80* FusionDance: Three Toa can merge into a Toa Kaita.
81* MagicKnight: Their ElementalPowers and generally melee-based weaponry give them this image.
82* TheMagicTouch: Toa often channel their Elemental Powers into their weapons.
83* MagicWand: The most common use of the Toa Tools, thanks to Lego's stance on violence. They have been used as actual weapons from time to time.
84* ManOfKryptonite: Before Takanuva, the Makuta were most vulnerable to Toa of Iron and Magnetism due to them having all evolved into armor-encased {{Energy Being}}s (which someone with control over metal or magnetism could just rip open, easily killing the Makuta). This led to almost all Toa of Iron and Magnetism being hunted down and killed by the Makuta and the Matoran of those respective elements closely monitored.
85* MaskOfPower: The [[TropeNamer Trope Namers]]; each Toa wears a mask that grants them an ability.
86* MeaningfulName: Almost all of them. Most that were written before the Maori lawsuit have names relating to their element, while those named after tend towards fairly obvious wordplay. In fairness, this applies to damn near every character in the series, not just the Toa.
87** Tahu: "Burn", Lewa: "The Air", Pohatu: "Stone", Kopaka: "Icy, cold", Whenua: "The Earth".
88* PersonalityPowers: Their ElementalPowers to a degree, though the story began playing with this more as it continued.
89* PersonOfMassDestruction: Toa can perform Nova Blasts, which explosively releases all of their elemental powers.
90** For comparison, only one Nova Blast has been shown in canon with Gali Nuva's... and i's implied to have devastated an entire '''continent'''. In ''Legends'', Jaller [[spoiler:prepares one in a HeroicSacrifice to let Matoro save Mata Nui. When they are transported back to Metru Nui, it's treated as a serious possibility that he might sink the island, thereby [[CranialProcessingUnit destroying the whole universe.]]]]
91* PlotRelevantAgeUp: Matoran into Toa, and again into Turaga.
92* PowerOfTheStorm: Elemental Powers such as [[AnIcePerson Ice]], [[BlowYouAway Air]], and [[MakingASplash Water]] can be used to manipulate the weather in regards to the power.
93* RapidAging: When any Toa turns into a Turaga.
94* RequiredSecondaryPowers: Which they already had since they were Matoran (except for the Toa Mata, who were created first as Toa rather than Matoran).
95* SuperStrength: The average Toa can lift about a ton ''without'' a Mask of Strength.
96* ThouShaltNotKill: Officially part of the "[[CodeOfHonour Toa Code]]" due to PR concerns, as Toa need the trust of the Matoran in order to operate effectively. Said code was probably loosened in wartime, but none of the Toa we meet take killing lightly.
97** One Toa is known to have killed a Makuta under necessary circumstances (Toa Zaria of Iron), and he's still haunted by it.
98* TrueCompanions: Toa teams commonly form this dynamic, though it has been subverted on occasion.
99* WeaponSpecialization: Each Toa has their own unique Toa Tool, though Toa Tools are often granted magically and not really chosen.
100
101!!!The Turaga
102The Turaga are elder Toa who have sacrificed their Toa Power and fulfilled their destiny. Their elemental and mask power is far weaker than when they were Toa, and so they act as chieftains of the Matoran, leading then with respected wisdom.
103* CapedMecha: In the movies, Turaga are depicted with robes.
104* DemotedToExtra: Turaga as a whole became less important in later sagas.
105* FusionDance: Turaga can merge into a Turaga Kaita, or even a Turaga Nui if there's six of them around to do it, but it's never shown in the storyline.
106* ReasonableAuthorityFigure: Their whole reason for being, though Reasonableness may vary. Most of the Mata Nui Turaga kept a lot of secrets, and Dume was remote and isolated from his citizens.
107* RetiredBadass: While they still have some power and will defend themselves if need be, they typically leave the fighting to the Toa if they can. The canonized fan written short story ''The Dweller Report'' by Spirit showed the reawakened Turaga Dume joining the Rahaga and Keetongu in defending Metru-Nui from a second Visorak attack after the events of Web of Shadows, without the aid of any Toa. Dume attacks the Visorak by using his regenerative mask power to seal them into the damaged city streets and then permanently mutate them with a Kanoka disc launcher, showcasing the Turaga's ability to defend themselves when needed.
108* StaffOfAuthority: All Turaga carry staffs called their Badge of Office which symbolizes their experience and knowledge. They're usually tramsformed from their Toa Tools, with a few exceptions (Vakama's Firestaff was his former Mask-Making tool, Nokama's Trident was carved from fishbone).
109* SupportingLeader: A Turaga's leadership is highly valued by the Matoran, who tend to have a hard time coping without their guidance.
110
111!!Energized Protodermis
112->I have met your kind before. So confident in your power to contain me, control me, or destroy me. You are no more than Stone Apes reaching for the stars, believing you could extinguish them if only you could get them in your grasp. Transformation, or destruction. Which will be your fate? Let us find out, together.
113
114Protodermis is called the "stuff of life" by the Matoran, and for good reason -- almost everything within the Matoran Universe is made of it, right down to the [[MechanicalLifeforms mechanical armor and organic tissue of its inhabitants]]. However, the true nature of this substance lies in its mysterious original form: a glowing, silver liquid known as '''Energized Protodermis''', which can either transform or destroy whatever touches it depending on whether or not they are destined for transformation.
115
116What really makes this substance notable is that fact it is sentient in of itself, able to manifest anywhere its natural form exists. The Entity possesses an enigmatic, arrogant personality, willing to work with whoever intrigues it but overall considering itself superior to all other lifeforms.
117
118[[spoiler:Energized Protodermis existed deep within the core of Spherus Magna long ago, until some of it leaked to the surface. Its discovery prompted the Core War as the world's tribe fought for control of the powerful substance, but as more was drawn to the surface, the planet began to come apart. At the time, the Great Beings processed Protodermis to build the Great Spirit Robot and the Matoran Universe within it, using some of its Energized form to stabilize its power source.]]
119* AppliedPhlebotinum: Natch. Its strange power is essentially what kickstarted the Bionicle story, and its transformative abilities play a key role in certain stories.
120* GreaterScopeVillain: For the entire franchise, as [[spoiler:it sparked the Core War that eventually caused the Shattering that in turn was responsible for the creation of the Great Spirit Robot (and the Matoran Universe contained within) by the Great Beings]].
121* MakingASplash: It channels itself into tidal waves as its typical method of attack.
122* MinorMajorCharacter: The Entity has manifested a few times in the story, but its role as AppliedPhlebotinum is about as important as the Great Beings themselves.
123* MutagenicGoo: To those destined for it.
124* PhlebotinumHandlingEquipment: Both the Matoran Universe and Spherus Magna have developed materials that can safely have the substance.
125%%* SentientPhlebotinum: The Entity even supplies the page quote. %%Needs actual context. How will people understand this example if it's ever decided to replace the trope's quote?
126* SuperpowerRussianRoulette: If you get some of this on you, you might get cool enhanced superpowers with no side-effects like the Toa Nuva. Or you might turn into a monster but still get new powers like with minor Dark Hunter Firedracax. Or you suffer an AndIMustScream fate like Kraata turning into lifeless Rahkshi armor and suffering a slow DeathOfPersonality. Or you just die painfully as it eats through your body, which is the most-likely fate of the poor schmuck who decides to gamble on his destiny.
127* ToxicPhlebotinum: At least to those not destined to transform by it.
128* UltimateLifeForm: It views itself as ''the'' SuperiorSpecies.

Top