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1This page is for recurring enemies that show up throughout the ''VideoGame/BioShock'' series. For individual character folders referring to the major characters of the franchise, click the character page links below:
2[[index]]
3* ''Characters/BioShock1''
4** [[Characters/BioshockAndrewRyan Andrew Ryan]]
5* ''Characters/BioShock2''
6* ''Characters/BioShockInfinite''
7** [[Characters/BioShockInfiniteBookerDeWitt Booker DeWitt]]
8** [[Characters/BioShockInfiniteElizabeth Elizabeth]]
9** [[Characters/BioShockInfiniteZacharyHaleComstock Zachary Hale Comstock]]
10[[/index]]
11
12----
13[[foldercontrol]]
14
15!The Splicers
16[[folder:In general]]
17[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spider_1.png]]
18[[caption-width-right:350: One model of Splicer]]
19
20Comprising the vast majority of the surviving members of Rapture's population, the "splicers" are the main enemies faced in the series. Horribly mutated by ADAM abuse, Splicers are barely human, completely insane and won't hesitate to attack the player on sight. Between every game they appear in, Splicers jump allegiances based on who has the supply of ADAM to fuel their horrible addiction, having worked under Atlas, Ryan, and Lamb as attack animals.
21
22\
23Each Splicer is defined by two different traits: their character model, which determines their overall appearance and what dialogue lines they have, and their splicer type, which determines their combat abilities; any possible combination of the two can be encountered. The exceptions to this are Brute, who has his own type, and Crawler, who is always a "spider" type in the sequel.
24----
25* AddledAddict: Years of [=ADAM=] abuse has sent their mental states down the tubes. The most lucid they get is to recognize what they've become and apologize to anyone they attack to get their [=ADAM=] fix, while still being unable to stop themselves from acting like rabid animals.
26* ApologeticAttacker: Some splicers, the ones still clinging to any remote trace of their sanity, act like this. Others are genuinely hostile and psychopathic towards you.
27* AxCrazy: As conditions deteriorate, the splicers are cutting up anyone, living or dead, and digging around in their innards for ADAM. Or, if all else fails, lying in wait for a Little Sister to come along and harvest your corpse.
28* BodyHorror: All of the Splicers have been hideously disfigured as a result of oversplicing and haphazardly done plastic surgery: many sport visible infections, massive tumours, club feet, distended stomachs, TaintedVeins, and distorted facial features.
29** Having exhausted all of Rapture's food, the ''[=BioShock=] 2'' splicers are more emaciated and, in some cases, the bone structure remodels itself to add extra fingers, or even talons.
30** The Crawlers manage to top all of this by way of a complete skeletal overhaul: their skulls are horribly misshapen--and noticeably ''cracked''--their limbs are long and twisted, they've got only one eye left for each of them, and the skin has pulled almost completely away from their teeth.
31* ClingyCostume: Atlas guesses that the splicers are still wearing their masquerade outfits to hide their deformities. In ''[=BioShock=] 2'', the splicers are even more misshapen, with their bodies having molded to the shape of clothes and footwear; hence, Toasty's head tumor (growing over the bandage) and Lady Smith's gazelle-like feet (caused by wearing pumps). Tumors are oozing through the holes in their garments, as though the clothes are now bonded to them.
32* CompositeCharacter: In ''Bioshock 2'', the Leadhead Splicers have the ability to throw bombs, inherited from the Nitro Splicers who are absent from this game.
33* TheCorruption: ADAM acts a benign form of cancer, killing off the host's cells and replacing them with healthy-but-randomized genes that promote superhuman feats. However, the stem cells eventually consume too much of the body, causing disfigurements, mental problems and, one assumes, ''exquisite'' pain. ("It hurts to breathe!") In the end, the increasing demands on the junkies' bodies means that they will have to take more and more ADAM just to function.
34* CripplingOverspecialization: Nitro splicers in the first game. While their bomb throwing ability is devestating to the uprepared, it's their only attack. Not only can telkensis completly shut it down and turn it back towards them, if one closes the distance they are totally powerless. A player with sports boost can just run up to them and start smacking them with the wrench, and their only option is blow themselves up and most often they simply do nothing but try to run. This is probably why they were folded into leadhead splicers in the sequel (see above).
35* DecompositeCharacter: In ''Bioshock 1'', Spider Splicers used the Toasty, Baby Jane, Waders, and Rosebud models, which are among the most disfigured and mentally unstable splicer archetypes. In ''Bioshock 2'', all Spider Splicers use the more explicitly grotesque Crawler model.
36* EnemyChatter: They talk to themselves constantly, and taunt the player when attacking.
37* FacialHorror: Casualties of the war (or pedestrians who spliced a few too many times) went directly to Steinman's to fix their injuries. More often than not, this meant hastily stapling their wounds shut, or grafting someone else's forehead over theirs. A field medic with a rusty scalpel could probably do a neater job. And Heaven help you if you were a woman; that's when Steinman decided to [[GlasgowGrin get creative]].
38* {{Flanderization}}: Between ''[=BioShock=] 1'' and ''2'', the Splicers have gotten more loony and demented, like Waders turning into a full blown ChurchMilitant, Dr. Grossman into a proud and self professed undertaker, and Toasty into a full blown stalker with delusions of having a child. The 10 years of hellish survival spent between the two games could not have done any good on their deteriorating minds, ADAM overdosing and depravation aside.
39* GiantMook: Brute Splicers, who have enough brawn to take on ''Big Daddies'' in a fist fight.
40* HatePlague: There may be few splicers who ''aren't'' characteristically violent, but you wouldn't know it, since Ryan is pumping pheromones into the air system to drive them into a frenzy. It was Dr. Suchong's inspiration to control the citizenry through mental suggestion, but Ryan signed off on it. Now, they are little more than a hyena pack pointed squarely in Jack's direction.
41* HeWhoFightsMonsters: At least a good chunk of the splicers were originally people who tried to ''fend them off'' with ADAM, only to end up becoming one as well.
42* HearingVoices: An idle splicer will stand around talking to... no one in particular, actually. Some of them are hallucinating about life before the war or seriously think someone in their head is talking to them.
43* HooksAndCrooks: Spider Splicers use them, even using their plasmids to make them red hot. And also [[ThrowingYourSwordAlwaysWorks throwing them]].
44* ImprovisedWeapon: Thuggish Splicers use a wide variety of bludgeons, with some examples being a large flashlight, a shovel, a length of pipe and even a cart leg with the wheel still attached.
45* InelegantBlubbering: When Splicers cry--and given how broken they are, that's more often than you think--they don't cry prettily.
46* TheInsomniac: Several splicers complain about not having slept in weeks, possibly due to the pain, or as a side-effect of the plasmids. That lack of sleep ends making them even bigger and insane wrecks of people, and is the biggest source of agony for the Crawler splicer.
47* LaughablyEvil: Possibly as a means to avert TooBleakStoppedCaring. This is one glum storyline, and they provide plenty of offbeat BlackComedy.
48* LaughingMad: Their ambient dialogue often includes the occasional mad cackle as they wander around the destroyed city looking for the player.
49* MadnessMakeover: The multiplayer characters are as good an example as any. Each has their own backstory, plus character portraits from before ''and'' after they joined the rebellion. They're still wearing the same clothes, except in tatters, and they look like they've been hit by a Mack truck.
50* ManufacturingVictims: Ironically, many of them injected Plasmids as a means of defense ''against'' the splicers. Well aware of how addictive ADAM is and how desperate a splicer is when deprived, Fontaine and Ryan made a fortune by cornering this market - and lead Rapture to becoming an absolute madhouse.
51* {{Mook}}: Thuggish and Leadhead Splicers, the former tends to run right at people to smack them with a blunt object and the latter uses fairly common firearms (starting with pistols and advancing to tommy guns and shotguns in later stages).
52* MotiveDecay: Some of them spliced up so they could fight for one side of the civil war or the other. The desire for ADAM and the madness induced by splicing have drowned out any poltical thoughts by the time of the first game.
53* MalevolentMaskedMen: Most Splicers wear masks to cover their deformities, with the exception of the Brutes.
54* NightmareFace: The concept art for the Splicers was based on Project Facade, a pioneering clinic which specialized in plastic surgery of the face. Most of its patients were WWI vets who sustained gruesome facial injuries.
55* NoIndoorVoice: You ''will'' hear them from a long way off. Most don't have the presence of mind to whisper, and they'd rather shout at old memories or just at the city itself.
56* SanitySlippage: Excessive ADAM consumption didn't exactly do wonders for one's mental well-being. As a result, most (if not ''every single splicer'') are either completely insane or are [[WhatHaveIBecome self-conscious enough to realize just how far gone they've become]].
57* ShotgunsAreJustBetter: In Bioshock 2, after leaving Pauper's Drop, the Leadhead Splicers start using Shotguns as well as Tommy Guns. The ones carrying Shotguns substitute the Thuggish Splicers as the basic close-combat Mook.
58* SuicidalOverconfidence: On account of being too far gone for any sense of self-preservation to remain, Splicers will engage any living thing between them and ADAM, even if that means incurring the wrath of a Big Daddy.
59* SuperpoweredMooks: Spider Splicers and Houdini Splicers, who use their plasmids for unparalleled mobility and dangerous attacks.
60* SympatheticMurderer: What else do you call normal people who went crazy and deformed because of a magical drug?
61* TalkativeLoon: It can be worth sneaking up on a Splicer just to hear what they're saying to themselves.
62* TragicMonster: As other tropes here indicate, you really can and likely do feel sorry for the Splicers, who were once just ordinary people before the "revolutionary" wonder-drug of choice in Rapture drove them insane and left them as deformed mutants. Add in that many would have become Splicers by accident by overdosing on Plasmids and Tonics to ''fight'' Splicers, and it just gets worse.
63* WhatMeasureIsAMook: Prior to becoming addicted to ADAM, the splicers were average, everyday citizens of Rapture. With the bathyspheres put on permanent lockdown by Ryan, there was no escape for them and no choice but to splice up and survive.
64-->'''[=McDonagh=]''': The dead rot in the streets, and Johnny and Janey Citizen are lined up round the block for Plasmids. Anything to help fend off the rabble.
65* WithGreatPowerComesGreatInsanity: The automated public address system throughout Rapture reminds citizens to use [=ADAM=] in moderation. "Remember, a careful splicer is a ''happy'' splicer!" Obviously, they didn't listen.
66* ZergRush: Individually, the Splicers aren't that dangerous. But there's a lot of them and they have no concept of self-preservation, so they can generally bring down any opponent through force of numbers and sheer determination.
67[[/folder]]
68
69!!Introduced in ''VideoGame/BioShock1''
70
71[[folder:Baby Jane]]
72!!!'''Voiced by:''' C.G. Walker (Credited as Cassandra Grae)
73[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/babyjanep.png]]
74
75->''"Came here to be a star! Came here to be a star- Not too late, not too late!"''
76
77\
78Evidently in show business before the Civil War, the Baby Jane splicer is still trying to find work in the theatre, and can often be heard insisting that she's a star. Sometimes, she experiences moments of lucidity when she realizes that Rapture is no longer fit for theatrical performances and her face has been ruined by constant splicing; unfortunately, she decides to take out her frustrations on the player.
79
80\
81By the time the second game's events take place, she's taken to prostitution in order to get by in what she thinks is still a city of opportunities, and her dialogue makes it clear she still thinks she has a shot at stardom despite Rapture's society being just a vague memory at that point.
82----
83* ApologeticAttacker: If she manages to kill you, Baby Jane may apologize profusely. Then again, she's just as likely to blame it on another 'accident'.
84-->(sobbing) "They'll be okay, right?! I mean, it was just- it was just an accident!"
85* BrokenRecord: Many splicers have a tendency towards repeating themselves, but she does it especially often.
86--> "I don't- I don't wanna- I don't wanna hear this... I- I don't want to hear this..."
87--> "I'll see you soon. Soon, soon, soon! Soon..."
88--> "He left, he left, he left, left, left! He left, he left!"
89* CastingCouch: Judging by Jane's chatter, you can't find work in Fort Frolic unless you seduce Sander Cohen ([[CampGay good luck]]) or [[DirtyOldMan Andrew Ryan]].
90* {{Chorus Girl|s}}: "[[TunelessSongOfMadness A-five six, seven eight]], A-five six, seven eight, [--Seven eight--]..."
91* ComMons: In the first game, she appears in six of the game's stages, making her the splicer model that appears the most by a mile (the other one who appears in six stages, Waders, includes the brief stage where the FinalBoss is fought). This ends up being downplayed in the second game, since there are less splicer models and less chapters total.
92* CuteButCacophonic: In the first game, she’s less harsh on the eyes, but NoIndoorVoice at all. By the second game, not only is she even more monstrous, she’s by far one of the loudest and most manic of the splicers.
93* CuteMonsterGirl: She's a mess thanks to splicing up, but out of every other splicer she's one of the least mutated and there's still a chance for her to fix her face up, and if you're bold you can still find her attractive. [[BodyHorror Then come the second game]], and she ended up mutating into a rail thin and horribly deformed monstrosity, with her face looking like it’s been torn open into a gruesome smile, skin wrapped tightley against bone, on top of half her body elongating into painful proportions.
94* EveryoneHasStandards: In the sequel, after taking up prostitution, she thinks Delta brought a Little Sister to watch them, eh, do business, much to her horror.
95--> WHY DID YOU BRING A ''KID''?!
96--> Send your daughter home, you ''freak''!
97* FountainOfYouth: She sees the Little Sisters as a means to become young and beautiful again.
98-->"Your youth! I need it!"
99-->"You'll make me young again…!"
100* GreenEyedMonster: In "''2''", a Baby Jane will see the Big Sisters as a rival starlett trying to steal their spotlight.
101-->''"I'm still the star, not you!"''
102* HoistByHisOwnPetard: Her cartoon caricature is the victim of the ''Telekinesis'' in all its versions, getting smacked over the head by a bottle she threw being sent right back, and later a television uprooted from its socket.
103* MurderTheHypotenuse: Apparently she's left rivals for various roles floating in salt ponds. In the second game, you can see her try to do this to Big Sisters. Keyword ''try''.
104* TheOldestProfession: She's become a prostitute in ''[=BioShock=] 2'' to try and make ends meet, still thinking this will give her enough money to get back into acting. Her dialogue reflects this by being full of faux-flirting, sexual innuendo and disturbing insinuations regarding the men she's met.
105* RhymesOnADime: She’s taken to chanting out rhymes ever since joining the Family in the sequel.
106--> '''(Snapping out of hypnosis)''': Hey! What’s the idea, lock?! You ain’t a part of the flock!''
107--> '''(Delta flees from the fight)''' Hide up high, or hide down low, Lamb will find you wherever you go!
108* ShoutOut: To ''Film/WhateverHappenedToBabyJane,'' of course.
109* SkewedPriorities: "Close the theater?!? Why? Because there's a ''war'' on? '''''BASTARDS!'''''"
110* SmallNameBigEgo: She insists that she's famous, and the best at her job, and gets offended by anything more attractive than her.
111* SophisticatedAsHell: The ''[=BioShock=] 2'' model quotemines [[Theatre/{{Hamlet}} Ophelia]] whenever she happens upon a body. She might also cackle, "Alas poor Yorick!", if in a cheery mood.
112* UncannyValleyMakeup: Close examination shows that her makeup consists of a layer of greasepaint and lipstick smeared [[ComicBook/TheJoker Jokerishly]] over her face.
113* WaitingForABreak: If you hypnotize a Baby Jane, she assumes you're a casting director.
114-->"An acting job? Wow, it's been so long..." ''(starts to cry)''
115* WhiteDwarfStarlet: Though it's fairly clear she was never famous to begin with.
116[[/folder]]
117
118[[folder:Breadwinner]]
119!!!'''Voiced by:''' Adam Sietz
120[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/breadwinnerp.png]]
121
122->''"These assholes don't get it. I'm a winner; gonna show Ryan and all of 'em."''
123
124\
125A businessman of some sort, the Breadwinner is under the delusion that Rapture's steady collapse is "just a bad quarter," and he still has a chance to make it big - of course, this when he isn't under the impression that he's already made it to the top.
126
127\
128In the sequel, he's one of the Splicer variants often seen allied with Sofia Lamb and her "Rapture Family" cult, and still thinks himself as the top dog of Rapture's business world, although his mental deterioration has made him even more of a raging misogynist.
129----
130* BadBoss: His dialogue makes it clear he treats anyone he thinks is beneath him on the social ladder like dirt, including his imaginary employees.
131* ButtMonkey: In the ''Plasmids by Ryan Industries'' videos showcasing the effects of various Plasmids, Breadwinner's cartoon caricature is the one receiving more abuse than any other Splicer. These include getting ignited by upgraded ''[[KillItWithFire Incinerate!]]'' twice, being the target of ''[[LetsYouAndHimFight Enrage]]'' and ''[[CharmPerson Hypnotize]]'' to be pitted against Ducky, and getting targeted by [[spoiler:''[[DaddysGirl Summon Eleanor]]'']] to be beaten up by a Big Sister.
132* ControlFreak: He makes it clear that ''he's'' the most valuable man in his corner of Rapture and everything has to go by his way.
133* CasanovaWannabe: Definitely not to the same extent as Toasty, but he still sometimes mutters to himself about how he's got to find some ladies to "carry on the family name" and "rebuild the population".
134* CorruptCorporateExecutive: Well, he certainly was at some point.
135* ClusterFBomb: He lets out a particularly angry one as combat banter.
136--> You hunk of fuck! ''You big ugly fucking piece of fucking ugly fuck!''
137* DelusionsOfEloquence: "Business acumen…? Eh-sure! I got loads! Uh... acumen!"
138* {{Determinator}}: "Came down here with a dream... That dream's gonna happen..."
139* FacialHorror: Trailing behind Toasty, he probably has the most deformed face of any splicer, with discolored and torn up skin with plenty of tumors underneath making it look like he either got a bad skin craft to cover his deformities or whatever wounds he got in the civil war never quite healed probably. On top of that, he's missing an ear.
140* ICouldaBeenAContender: Thoroughly averted; the Breadwinner may waver a bit in his convictions, but he never really stops believing that his fortune is still on the rise.
141* INeedAFreakingDrink: While being frozen, the Breadwinner starts muttering about how he needs a hot toddy- or a vodka.
142* KnowNothingKnowItAll: Insists he's a business guru and is on the top of Raptures economic hierarchy, yet admits to not knowing what 'business acumen' means, or even having a built up portfolio. He's also so proud of himself that he almost ''never'' panics in fight, still confident in calling the player an idiot as he runs out of cover and into a waiting gun barrel.
143--> "I couldn't outline the docs plan ''per se'', but shit, you don't gotta know it to believe it."
144--> "Every man for himself these days. Dog eat dog, man eat.. dog. Dog eat... ''[Confused groan].''".
145* KingOfTown: In spite of his insistence to the contrary, it's not likely that the Breadwinner ever wielded the power he wants- or claims to have.
146* RichesToRags: Assuming he was ever a business guru to begin with, he's really fallen on hard times. This is emphasized by his appearance in Pauper's Drop in the sequel, which is Raptures own version of a shanty town and where it's noted that the closure of the banks ended up screwing over a ''lot'' of rich folk trying to get their money out.
147* SharpDressedMan: Still wears an expensive pinstriped suit, and is on the verge of a screaming breakdown over [[DoomedNewClothes how filthy it's gotten]]. Said suit later ends up basically merged into his flesh in the sequel.
148* SmallNameBigEgo: "I’m the goddamn alpha male."
149* StrawMisogynist: He uses "woman" as an insult, and will make lewd catcalls at a Big Sister if he fights her. He also seems to treat his wife as more of a trophy than a human being, as his attacking dialogue indicates.
150* TunelessSongOfMadness: While idle he can be heard letting out some damn impressive whistling to pass the time.
151[[/folder]]
152
153[[folder:Ducky]]
154!!!'''Voiced by:''' Raymond Guth (''[=BioShock=]''), Marcelo Tubert (''[=BioShock=] 2'')
155[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/duckyp.jpg]]
156
157->''"They want what we got. And we gotta defend what's ours!"''
158
159\
160An elderly security guard, Ducky differs from most of the other Splicers in that, rather than being delusional or lost in his own private fantasy, he's just aggressive and paranoid -- not to mention insanely nationalistic.
161
162\
163By ''2'', his dialogue and personality have merged with the "Waders" Splicer model, replacing the latter and leaving Ducky as a raving zealot hunting down the Lamb to be "sacrificed".
164----
165* AsTheGoodBookSays: His dialogue in ''2'' heavily consists of religious rants and quoting biblical verses.
166* BerserkButton: In spite of his nationalism, Ducky has a very obvious hate-on for Rapture's leaders, especially exploitative ones like Ryan and Fontaine.
167--> "You can't take it from me, Ryan! ''I earned it, I EARNED IT!"''
168* BurnTheWitch: As religious in ''2'' as Waders. He thinks Delta is TheAntichrist, and that Big Sisters are actual witches.
169--> "Burn ye utterly with fire!"
170--> "Burn! BURN!"
171* CityGuards: Doomed to keep patrolling Rapture until the very end.
172* ClusterFBomb: When attacking a Big Daddy in the first game:
173--> "You hunk of fuck! You big, ugly, fucking piece of fucking ugly fuck!"
174* ConspiracyTheorist: "I wanna think. But every time I do... they '''hear''' it!"
175* CowboyCop: As Rapture's law enforcement, he takes a "shoot-first-ask-questions-never" approach.
176* TheCuckoolanderWasRight: At one point, exclaims that [[spoiler: Fontaine isn't dead]] and that [[spoiler: Atlas and Fontaine are the same]].
177* MeaningfulName: Named for his duckbill hat.
178* PoliticallyIncorrectVillain: His rants and rambles often include "conservative religious" type slurs, such as his denigrations of mixed-race couples/individuals and non-Protestant Christians.
179* ProperlyParanoid: They seem to be more self-aware than the other Splicers, but are still not remotely sane in the least
180* [[RacistGrandma Racist Grandpa]]: Can be heard snarling furiously about "parasites," papists, and race-mixers.
181* WhenEldersAttack: He may be old, but he's still capable of kicking ass, even posing a challenge to an Alpha Series Big Daddy. He's a justified case in that he's full of the local SuperSerum of choice.
182* YouAreFat: Calls Big Daddies "whales" when attacking them.[[note]]Of course, it's also because of the noises they make.[[/note]]
183[[/folder]]
184
185[[folder:Dr. Grossman]]
186!!!'''Voiced by:''' J.G. Hertzler
187[[quoteright:317:https://static.tvtropes.org/pmwiki/pub/images/grossmanp.jpg]]
188
189->''"I swore an oath to do no harm, and I... mostly... meant it."''
190
191\
192A surgeon found throughout Raptures many medical and scientific facilities, Dr. Grossman's dialogue reveals that he's not exactly the most professional in the business: he freely admits making up answers to questions posed by concerned patients, prescribes patients with whatever he thinks might be their treatment, and keeps forgetting what his various medical implements actually do. And worse still, he's a germaphobe.
193
194\
195By the second game, it's become clear that he’s given up completely on being a doctor, and takes pride in murdering any patients that enter his office while bossing around his nonexistent nurses. Worse still, he now believes that people, mostly children, are the actual disease of the world.
196----
197* BackAlleyDoctor: In the sense that if he ever qualified for a medical degree, he's long since lost the qualifications to splicing-induced insanity.
198* BadBoss: If the way he treats his imaginary "nurses" is any indication.
199* BloodKnight: Is unapologetically one of the more blood thirsty Splicers right behind the Brute.
200--> ''"BLEED, AHAA! BLEED!"''
201--> ''"Tear out the stitches!"''
202--> ''I don't want to hurt you! But sometimes… I '''have to'''.''
203* BloodLust: He shows every sign of enjoying killing, more so than most other Splicers even when they kill you.
204* ChildHater: Despises children on general principle, claiming that babies are born "covered in death," and professing utter loathing for the Little Sisters for their filth.
205** He mentions having sometimes "pushed instead of pulled" and "everyone makes mistakes!" This implies that he tried pushing a newborn back into their mother's womb, to little success.
206** And he hasn't changed much in the sequel.
207--> "'Oh my mommy, my mommy, where's she gone?' Bah! You'll be with her soon enough, brat!"
208--> "Your daughter? Oh yes, I'm afraid she didn't pull through... ''if only you brought her in sooner!'' ''[EvilLaugh]''"
209--> "Not many children to treat these days. I do ''miss'' the looks on the parents faces, when they eh... ''find out.''"
210--> ''(Trying to kidnap a Little Sister)'' "Yes yes, a lolly ''after'' the procedure! ''You '''wretched''' urchin..."''
211* ControlFreak: Everything must go by his (utterly bizarre) rules, period.
212* DeadlyDoctor: It's implied he was a pretty lousy "healer" before the Civil War, but with splicing having driven him insane, he actively employs his talents to butcher anyone who catches his attention.
213* DrJerk: "The men all complain about their virility! Hmph! Well, I can make them soft, and sometimes I ''do''."
214* DressedToHeal: But he's not going to.
215* EvilBrit: Like the Brute, he has both a British accent and a ''seriously'' {{Jerkass}} personality.
216* {{Expy}}: Of the William S. Burroughs character [[Literature/NakedLunch Dr. Benway]], possibly.
217* HaHaHaNo:
218--> "My services? For ''free''? '''Ha ha ha''' - ''Get out.''"
219* {{Irony}}: He's a germaphobic doctor.
220* HowDareYouDieOnMe: In a bizarre twist considering the character, one splicer themed after Grossman can be seen desperately trying to save his obviously long dead patients, and practically being driven to tears over it.
221--> '''Wake up!''' ''Why don't you wake up?!''
222--> Don't you dare expire! ''Don't you dare!''
223* KryptoniteIsEverywhere: Taken to ludicrous levels with his rampant germophobia:
224--> "There's semen on everything! '''EVERYTHING!'''
225* MadBomber: The first Nitro Splicer you meet is a Dr. Grossman, and he's quite likely to be one in later encounters as well. Why a doctor is toting around a massive case of grenades is anyone's guess.
226* MadDoctor: In the sense that he's both insane ''and'' perpetually angry at everything.
227* MeanBoss: Wherever they've gone off to, it’s clear that he has zero respect for his nurses, with a constant stream of verbal abuse and apparently a habit of poisoning them out of spite.
228--> "The nurses don't like me... they're ''judgmental!''"
229--> '''(Relaxed under the effects of Hypnosis)''' The nurse? Pfft, awful woman. I’ve ''slipping'' something in her drinks, little by little.
230* NeatFreak: Can often be heard grumbling about how dirty or unhygienic Rapture now is.
231--> "Can't somebody clean this place up? Scrub it down! It's crawling! CRAWLING!"
232--> "These people roll in their filth all day long, and somehow I'm supposed to make them ''better''?!"
233* TheParanoiac: He claims that he can see death floating in the air, by which he means that he can actually ''see'' bacteria.
234-->"'Bacteria are microscopic.' Heh! That's what they '''[[ConspiracyTheorist want]]''' you to think."
235* PsychopathicManchild: When searching for the player in ''2'', he might be heard [[TunelessSongOfMadness singing]]:
236--> "Rusty tumors hiding, hiding from the Lamb..."
237* ScreamsLikeALittleGirl: He has very high pitched screams whenever he’s ignited by Incinerate, as a death scream, and when thrown by Telekinesis.
238* ScrewTheRulesIMakeThem: "When is a fever ''not'' a fever? WHEN I SAY IT ISN'T!"
239* TrustMeImAnX: When searching for Delta in hiding, he can be heard yelling, "Don't worry, I'm a ''[[BlatantLies professional]]!"''
240* YouHaveFailedMe: He'll see a Big Sister as one of his "nurses", and attacks her while ranting about how he doesn't need her services anymore.
241[[/folder]]
242
243[[folder:Lady Smith]]
244!!!'''Voiced by:''' Creator/SusanneBlakeslee
245[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ladysmithp.jpg]]
246
247->''"Don't you disrespect me!"''
248
249\
250Before the Civil War, Lady Smith was one of the Rapture upper crust. She still dresses the part, but her clothes are not in good repair. She clings to her social status, constantly turning her nose up at the world around her and holding onto her former station, even though the civil structure that created said station is gone.
251
252\
253In ''2'', her dialogue has changed to her thinking she's been evicted from her fancy household and had her belongings confiscated, now forced to live on the streets, although she'll snap back into her delusions of grandeur when aggressive. She's also desperate for the ever elusive sunshine that'll never reach Rapture.
254----
255* AgonyOfTheFeet: In ''2'', her mutations have developed to the point where her high heels have fused into her feet, creating new feet and legs that look like that more like that of a gazelle than a human.
256* BattleaxeNurse: She can be seen wearing a nurse's dress and cap in the Medical Pavilion.
257* BrattyTeenageDaughter: Probably wasn't one herself, but she will see a Big Sister as such and berate them like a strict mother.
258* ButtMonkey: In the sequel, she's on the receiving end of verbal abuse of at least four different times from all of the male splicers, ranging from simple banter for having the audacity to complain to personal insults for being so useless.
259* FacialHorror: Her face has seen better days in ''1'', but in ''2'' she was given the same flesh mask that the Waders Splicers wear for one reason or another, giving her a severe case of UncannyValley.
260* EvenEvilHasLovedOnes: She may be a horrid old elitist pearl-clutcher, but she seems to miss her children. One would have wonder what happened to her kids.
261* FauxAffablyEvil: Will try to uphold a sophisticated and high class attitude in combat, but all that gets swept away when things begin going wrong. And then there's her reaction to getting hit with the [[UnstoppableRage Berserk plasmid.]]
262--> '''"YOU ANIMAL"'''
263--> '''"I'LL CLAW YOUR EYES OUT!"'''
264* MissingChild: Like the Rosebud splicer, she misses her kids, however, we don't know what happened to her them or if they were even in Rapture in the first place.
265* NeatFreak: She treats every room as if it's her fancy apartment, and keeps calling for "[[TheJeeves Bates]]".
266* PoliticallyIncorrectVillain: As appropriate for a rich woman mentally trapped before New Year's Eve 1959, she's kind of racist.
267-->"Charles? I think the Negro cook's been stealing! It's always like that with the coloreds-Take, Take, Take!"
268* ParentalFashionVeto: When attacking Big Sisters in the sequel, she'll apparently hallucinate them as her daughter wearing something she's no fan of.
269--> ''How dare you go out dressed like that!''
270--> ''[[SlutShaming Hussy]]! Street trash!''
271--> ''Does your mothers approval mean nothing?!''
272* PrinciplesZealot: Like the other splicers, Lady Smith is emaciated and insomniac, but still refuses to identify with proletariats.
273-->"I may be hungry, but I'll not beg. I'm above it. ''I'll not beg!''"
274* RichBitch: Used to be rich, still a huge bitch.
275* RichesToRags: Evidentially one of the social elites in Rapture before all hell broke loose, which drove her to a spliced up street thug. Most of her dialogue bounces between lamenting on how far she's fallen, remembering a day when some goons evicted her from her home to hallucinating still being in her comfortable home.
276--> "Mending my own clothes. Who'd've thought, me, of all people?"
277* TunelessSongOfMadness: When she isn't grumbling about servants not knowing their place, Lady Smith can be heard muttering the lyrics to "It's Bad For Me."
278[[/folder]]
279
280[[folder:Pigskin]]
281!!!'''Voiced by:''' Creator/JoshuaGomez
282[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pigskinp.jpg]]
283
284->''"Where are you?! They'll kill me if I don't find you!"''
285
286\
287A teenaged splicer and member of one of Rapture's football teams, Pigskin is more lucid than most of the Splicers -- apart from his slightly desperate belief that his parents and/or Mr. Ryan are somewhere in the area. Nevertheless, he still suffers considerable pain, both from the deformities induced by ADAM overdosing, and from his fellow Splicers.
288----
289
290* AntiVillain: All of his chatter suggests a confused kid who has no idea what he's doing, and is only trying to make his father happy.
291* ApologeticAttacker: Poor Pigskin insists that he's only attacking you because his bosses are making him, and he'd rather go to bed.
292* CallingTheOldManOut: One of his attack lines is "I ''AM'' 'GOOD ENOUGH'!"
293** "There! He's dead! Can I go home now?!?"
294* ClothingDamage: All Splicers have clothes that have seen better days, but Pigskin often appears to have been burned, with his Jersey and football showing signs of being lit on fire. [[GameplayAndStoryIntegration This is in reference to an attack that happened shortly before the Civil War truly kicked off, where for one reason or another a massive fire was started against a football game that left most of the players and spectators burned horribly.]]
295* JerkJock: Thoroughly averted. Even though he's trying to kill you, he's only doing so because he's insane and believes that "they" are keeping him from returning to his parents until he does. Plus, as he hints, he's hopped up on the rage-inducing pheromones like all other Splicers.
296* MadnessMantra: "They make me hate everything I see! ''They make me hate everything I see! THEY MAKE ME HATE EVERYTHING I SEE!'' They make me hate everything I see..."
297** "I do what I'm told! I just do what I'm told! I always just do what I'm told!"
298** "I just wanna go to sleep... Just wanna go to sleep, I just wanna go to sleep..."
299* MeaningfulName: Pigskin not only refers to football, but to his thick, leathery skin, and his broken nose which resembles a pig's.
300* UniqueEnemy: The Pigskins only appear in abundance in the Farmer's Market. They do make a brief appearance during the final confrontation with [[spoiler:Fontaine]], however.
301[[/folder]]
302
303[[folder:Rosebud]]
304!!!'''Voiced by:''' Betsy Foldes (Credited as Elizabeth Foldes-Meiman)
305[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosebudp.jpg]]
306
307->''"Can't you take... the neighbor's girl instead?"''
308
309\
310A worker lady often seen in the more industrial areas of Rapture. At some point in the past, Rosebud's daughter was taken to become a Little Sister. She's never recovered from the experience, and spends most of her time trapped in flashbacks of the past. She often mistakes Jack for her child, when not mistaking him for the people who ''took'' her child; either way, she attacks, either to discipline her baby or to get revenge on the men who took her.
311----
312* AmazingFreakingGrace: [[TunelessSongOfMadness She sometimes sings it]]. In fact, she'll sing the ''entire'' song if given the chance.
313* TheCameo: She, or at least a woman with very similar splicing deformity, appears in ''Bioshock: Rapture'' when Diane goes to meet Atlas. This notably makes her the only generic splicer referenced by the story.
314* DespairEventHorizon: They took her daughter and her soul at the same time.
315* EthnicMenialLabor: Rosebuds are often seen in the industrial and physical-labor heavy parts of Rapture, as implied by their jumpsuits. Rosebud's voice actor, in the comments of [[https://www.youtube.com/watch?v=86lXwexm4rg this video]], states that she sports a Hungarian accent.
316* EvenEvilHasLovedOnes: Rosebud lost her mind not because of her horrific splicing, but the loss of her daughter.
317* EyeScream: Rosebud is called that because the right side of her face is covered in a massive tumor centered around where her eye would be.
318%%(ZCE)* LadyDrunk: Sounds like one. Possibly also DrowningMySorrows.
319* MamaBear: She couldn't be one when it counted, so she tries to be one now.
320* MeaningfulName: The [[FacialHorror growth on her face?]] It's called a "roseate tumor".
321* WrenchWench: Dresses like a 1940s era 'Rosie the riveter' type factory worker.
322* YouAreFat: Screams "What's under the suit, fatty?" at Big Daddies.
323[[/folder]]
324
325[[folder:Toasty]]
326!!!'''Voiced by:''' Marcelo Tubert
327[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/toastyp.png]]
328
329->''"You're the top, you're the Louvre Museum..."''
330
331\
332A crude, lecherous Splicer, Toasty has delusions of being a lady's man. Unfortunately, he's one of the most deformed of the Splicers and is well aware of it. Thus he divides his time between planning to change that and grousing about the state of Rapture's women.
333
334\
335Ten years later in the sequel, he's supposedly become a married man and desperately wants children to take care of and is supposedly trying to do well for the family he likely doesn't - nor ever will - have.
336----
337* AintTooProudToBeg: He's the most prone to begging when faced with death compared to other splicers
338--> '''(Suspended via Telekinesis)''' '''(screaming)''' Help me somebody! I'M TOO YOUNG TO DIE! '''(sobbing)'''
339--> '''(Stuck with an explosive)''' No! I need to ''LIIIVE!'' No!
340* BlatantBurglar: His cartoon caricature in the ''Plasmids by Ryan Industries'' videos takes the role of a burglar with a black mask and bag of loot - who promptly gets chased around and shot at by robotic security lured by ''Security Bullseye/Command''.
341* BodyHorror: One of the most deformed Splicers in the game, with a distended face and sunken eyes, "upgraded" in the sequel to horrific-looking tumors growing out of his head and legs, ripping through his clothing.
342* BumblingDad: He seems to have delved into this delusion in the sequel, mentioning that he made his baby's crib out of an old fish tank so they can keep an eye on her and plans on teaching his son about girls (note the amount of implied failures he’s had with women).
343* ButtMonkey: Toasty certainly seems to think so.
344--> [Covered in bees] ''"/WHY ME?! ALWAYS ME!/God hates me!"''
345--> [Trying to kidnap a Little Sister] "Come on, I deserve ''something'' don't I?!"
346--> [Bleeding out] "Oh, of course! I'm bleeding! ''Why me?!''"
347* CasanovaWannabe: He's self-aware about how futile his hopes are, but he still muses about his dreams of scoring.
348* DomesticAbuse: A few lines showcase this. Probably one of the main reasons he can't get a girlfriend-and got kicked out of the whorehouse.
349* FromBadToWorse: Toastys FacialHorror was among the most disfigured of the Splicers in ''1'', but it's taken to new levels in ''2'' where he's grown a massive tumor that outgrew its bandage and enveloped half of his face, and his lips seemingly melted even further down than before.
350* TheGrovel: If it wasn't obvious that he'd be the type to do this, he will try a standard "Please, baby, take me back!" on a Big Sister when attacking one.
351* HopelessSuitor: "But I sent her flowers ''every day''... and she ''always'' sent them back..."
352* ICouldaBeenAContender: "Things were supposed to work out for me down here! RYAN! ''Where's my turn, you son of a bitch?!?''"
353* IfICantHaveYou: He might say this word for word to a Big Sister while attacking her. It'll work about as well as you'd expect.
354* LookingForLoveInAllTheWrongPlaces
355-->"'Maybe there’s an odd number of folks down here,' she says, 'and you're just the odd man out.' Fuck you!"
356* MeaningfulName: His face was modeled after Henry Ralph Lumley, a [[UsefulNotes/WorldWar1 WW1]] pilot whose face was disfigured from his plane being engulfed in flames.
357* NoodleIncident: Toasty's dialogue indicates that he may have murdered and possibly raped a woman (or several) at some point.
358--> "Blood all over, just like that night!"
359--> "Who was she? Your sister?! I don't give a fuck!"
360--> "I ''found'' her that way!''
361* PoliticallyIncorrectVillain: He's a misogynistic, entitled asshole who makes it clear that he has huge problems with women who don't want to just fawn on him.
362* PrecisionFStrike: Let's one out if stuck by an explosive with a timed fuse.
363--> Wha- ({{Beat}}) What. The. ''Fuck?!''
364* ScreamsLikeALittleGirl: Even moreso than other Splicers, many of his death screams in the sequel are high pitched and pitiful.
365* SimpletonVoice: Originally, he had a mere mumble to his voice thanks to his deformed lips, but by the time of the sequel his mutations have gotten so bad that he speak in a permanently stunted and stuffy manner.
366* SourGrapes: He makes a lot of misogynistic comments due to his poor luck with women.
367* TunelessSongOfMadness: Obsessive romantic that he is, he'll occasionally croon "You're The Top" and My Dreams Are Getting Better All the Time" alongside meaningless nonsense tunes.
368[[/folder]]
369
370[[folder:Waders]]
371!!!'''Voiced by:''' Marcelo Tubert
372[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wadersp.jpg]]
373
374->''"His light shineth even down here, in the murk..."''
375
376\
377Dock workers in overalls, often seen in areas of Rapture that demand heavy-duty work. The collapse of Rapture has driven Waders back to religion; he constantly mutters Bible quotes to himself in a thick Spanish accent, clinging to the last thing he thinks can save him. As such, he considers anyone who threatens him to be a heretic and moves in for the kill so that they may be judged by God.
378\
379By the time of the sequel, they've apparently taken the role of Ducky and became the pseudo-authority figures under Lambs Family. On top of losing the last bits of his individuality in the name of carrying out his divine duty, he's grown to consider Sophia and Eleanor Lamb as being in the same league as God himself and holds them to the same reverence.
380----
381* AsTheGoodBookSays: Waders' lines are mostly a mishmash of Bible quotes and religious rantings.
382* BilingualBonus: If you know Spanish, you can catch many of his mutterings, prayers and insults being thrown at the player.
383* ChurchMilitant: Has taken Duckys role as Rapture Security in ''[=BioShock=] 2'', and the 10 years spent between games has turned him into a raving zealot for both God and Lamb.
384* EthnicMenialLabor: Like Rosebuds, Waders are often seen in areas that imply blue collar work like industrial centers or farmers markets, further accentuated by their uniformed [[MeaningfulName waders]]. They further invoke this trope by sporting Spanish accents.
385* FacialHorror: His face has been disfigured to the point where he needed a flesh mask grafted over the injuries to cover it, which if anything just makes him look even worse than before.
386* GratuitousSpanish: Occasionally slips into Spanish in his lines, such as calling the player "el stupido", shouting out "Qué mierda!" when trying to open a locked door, and crying out "Los abejas!" when being swarmed by bees.
387* HearingVoices: Claims to hear God trying to speak through him, much to his terror.
388-->"The Voice Of Great Multitude! The voices! Leave me alone, you fuckers! ''I know!'' '''I KNOOOW!'''"\
389"Stop trying to speak through me, O Lord! You know I am not worthy! ''Please!''"
390* HumanSacrifice: What he preaches he'll do to a Little Sister.
391-->"She must be sacrificed! ''For all of us!"''\
392"By God, I shall cast you open!"
393* IronicNurseryTune: Forlornly sings ''Jesus Loves Me'' to himself.
394* LightIsNotGood: He's ''obsessed'' with light and darkness.
395* MadnessMantra: "I observe... all his commandments... I observe all his commandments... I OBSERVE ALL HIS COMMANDMENTS... ''I OBSERVE ALL HIS COMMANDMENTS!''"
396* MeaningfulName: Named after the work pants he wears, called waders.
397* ReligiousHorror: He has plenty of creepy and offbeat religious banter to shout through the empty halls of Rapture.
398* ScaryStingingSwarm: Has some comically over the top lines when being covered by Insect Swarm.
399-->"''Fuck, God damn it!'' '''I HATE BEES!'''"\
400"'''"NOT THE BEES, NOT THEM!"''' ''(Screaming in pain)''\
401"''I don't like bees!'' '''Get away from me!'''"
402* SlutShaming: Accuses Big Sisters in ''2'' of being whores and harlots when attacking them.
403-->"Great Harlot, ''be judged!''"\
404[[Literature/BookOfRevelation "Whore of Babylon!"]]\
405"Harlot! ''Abomination!''"
406* TunelessSongOfMadness: As a religious fanatic, Waders can often be heard croaking out the first stanza of the hymn "Jesus Loves Me."
407* YouCanRunButYouCantHide: "''I'' can't see you... but ''[[{{God}} He]]'' can!"
408[[/folder]]
409
410!!Introduced in ''VideoGame/BioShock2''
411
412[[folder:Brute]]
413!!!'''Voiced by:''' Rick Wasserman
414[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brutep.jpg]]
415
416->''"I'm an 'ard man, mate. That's how it is down 'ere: survival of the 'ardest man."''
417
418\
419Self-styled top of Rapture's food chain, the Brute has spliced himself into a musclebound gorilla of a human being; on top of being overbuilt, he's also aggressive, pugnacious, coarse, violently homophobic, and very ''very'' vocal about it. Appearing exclusively in the second game, he also seems to be the only member of Sofia Lamb's "Rapture Family" who isn't motivated by religious fervor, but an addiction to violence.
420----
421* ArmouredClosetGay: In spite of all his homophobia, the Brute can be heard making a few interesting remarks to the opposite effect when he thinks nobody's listening; and when he's under the effects of the Hypnotize plasmid, he'll start ''flirting'' with Delta.
422-->'''Brute:''' Some thoughts are just wrong... ''Nasty'' thoughts... Gotta stomp them thoughts '''''right out'''''!
423** He also expresses his desire for a "best mate" but he thinks everyone will see him as being openly gay. [[SuspiciouslySpecificDenial Which he isn't, of course]].
424* BaddieFlattery: Of course, while hypnotized, he starts complimenting Delta a great deal.
425-->"I'd look a poof in that suit, but you carry it."
426--> "Feel so.. whatchu call it...? Comfortable witcha."
427--> ''"I like a man who keeps his mystery..."''
428* TheBerserker: Splicers aren't the type to back down, but this guy has the strength needed to pretty much negate that weakness.
429* BaldOfEvil: He's completely hairless on top of his head.
430* BloodKnight: Fighting is everything to this guy.
431* TheBrute: It's his name, after all.
432* ClusterFBomb: Prone to these.
433* CountryMatters: The Brute is notable in that he's the only Splicer to use this particular expletive. [[ValuesDissonance Presumably he can get away with it because he's British]].
434* DastardlyDapperDerby: They're evil thugs who wear bowler hats.
435* DoubleEntendre: A lot of his lines are open to homoerotic interpretations:
436-->"Holed you good and proper."
437-->"I'm top man down here!"
438-->"Do this like the Romans!"
439-->"A million little pricks- fuck, fuck! Leave me be!" (when attacked by bees)
440* EvilBrit: They have British accents and wear somewhat "British" clothing (albeit in scraps because of their overbuilt frames), and they're some of the nastiest Splicers you'll fight, in terms of both personality and threat level.
441* HairTriggerTemper: Like all splicers, but he certainly takes the cake.
442* HatesBeingTouched: Apparently a side-effect of his homophobia. He says he could have been a wrestler, but he prefers boxing since wrestling involves two sweaty, muscular men touching each other too much for his liking.
443* HorribleJudgeOfCharacter: In the context of his homophobia, ''Sander Cohen'' apparently passes his test of what he thinks a proper man should be like.
444* {{Jerkass}}: Even by Splicer standards he's abrasive, coarse and pugnacious.
445* LargeAndInCharge: With the exception of Sofia Lamb and the other lieutenants, the Brutes are generally the highest-ranking members of the family. It's a good thing the Brutes weren't around for the events of the first game; they could take on a Big Daddy and probably ''win''.
446* LargeHam: Splicers aren't exactly subtle or rational by any standard, but Brutes are particularly over the top in screaming and ranting at the top of their longs.
447* LightningBruiser: They are very fast and agile for their size and will sometimes [[FoeTossingCharge charge at the player]].
448* MacGyvering: Apparently, the Brutes are created through a mixture of leftover Gene Tonics, Sports Boost and Armored Shell being the most obvious (and the few named) components.
449* MonsterProgenitor: Leo Hartwig, a GeniusBruiser and ProfessorGuineaPig who engineered the process of creating the Brutes to survive life in Pauper's Drop, before joining the Rapture family and becoming a bodyguard to Grace Holloway.
450* PoliticallyIncorrectVillain: They are outrageously vocal homophobes. Which is kind of odd, as ''VideoGame/BioShockInfinite: Burial at Sea - Episode One'' establishes that Rapture was surprisingly progressive regarding homosexuality for its time period before the civil war.[[note]] Grace Holloway talks about how all of the citizens of Rapture's bigotry bubbled back up when the ecconomy turned. It's also possible that brute's homophobia is amplified by the gene tonics.[[/note]]
451* ScreamingWarrior: Like all Splicers, they howl and bellow when fighting.
452* SirSwearsALot: Out of all the Splicers, he undoubtedly uses the most foul language. In fact, when charging, his only line is a deafening roar of "FUCK''EEEEEEERRR!"''
453* [[SmarterThanYouLook Smarter Than He Looks]]: There are few hints that the Brute is a lot cleverer than most of his dialogue would imply; he can be heard talking about the necessity of bone density to back up the muscle mass he's gained, and some of his dialogue can be surprisingly eloquent. Plus, Leo Hartwig, the original Brute, cobbled together the Brute-splicing formula himself, and goes into battle accompanied by hacked security bots. It helps that with his great strength splicing up to get stronger isn't much of an issue, letting him keep a clearer head than the rest.
454* SuperStrength: Strong enough to match a Big Daddy in a physical brawl.
455* UnstoppableRage: Always pissed, and ready to take it out on you. He can be stopped, if you kill him of course.
456* WreathedInFlames: In Minerva's Den, Fiery Brutes make their appearance. They are surrounded by an orange glow, and leave flaming footprints wherever they walk. Also, when struck with a melee attack, these Brutes expel fire, so you must take them down from a distance. Obviously, they are completely immune to all fire-based attacks. In the main game, one Brute in Siren Alley will emerge on fire, on account of having torn a gas main while breaking in.
457%%* YouAreWhatYouHate: See ArmoredClosetGay above.
458[[/folder]]
459
460[[folder:Crawler]]
461!!!'''Voiced by:''' Creator/YuriLowenthal
462[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crawlerp.jpg]]
463
464->''"AAAAAAAAAAAA''AAAAAAAAAAAAAAHHH!'' HELP MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!"''
465
466\
467One of Sofia Lamb's patients who regularly attends her sessions due to his increasingly-unstable mind. Though the Crawler is a Spider Splicer by default, he tends to offset the stealth aspect of the character by being the noisiest of all enemies in ''[=BioShock=] 2'', with the possible exception of the Big Sister. More disfigured than any other splicer in Rapture and even more deranged, the Crawler is very vocal about his problems, screaming and wailing with every move, sometimes even accusing the player of being a figment of his imagination.
468----
469* AndIMustScream: All Splicers are in their own private hell, but the Crawler is the most vocal about how much his extremely deformed body and shattered mind ''hurt''.
470* AntiVillain: Out of all of the Splicers, the Crawler is one of the few that just seem pitiable and sad more than anything else.
471* BodyHorror: Thin to the bone, misshapen head, mortified hand and feet digits, missing lips and [[AndIMustScream fully aware of all how painful it all is.]]
472* FourFingeredHand: Almost. His pinky finger on each hand has atrophied considerably, in contrast to the rest of his fingers which have grown freakishly long. His feet on the other hand...
473* HappyPlace: The Crawler reacts to the hypnotise Plasmid very differently to other targets in the game; while most Splicers under the influence see the player as a friend, the Crawler sees the whole experience as one of Sofia Lamb's therapy sessions, where he evidently feels most comfortable.
474* HypocriticalHumor: He might sometimes be heard of accusing his fellow Splicers to be freaks, begging you not to leave him with them despite the fact that he's clearly one of the most mutated and damaged of them all.
475* InkblotTest: While hallucinating a Rorschach test, Crawler declines to tell Dr. Lamb what he sees ("It ain't decent!") before finally spilling the beans.
476-->"I see two dogs, alright? Copulatin'!"
477* TheInsomniac: Type C--it's driven him even ''further'' into insanity.
478* IJustWantToBeNormal: "I splice up strong, fast, tall. Why can't I splice up ''normal?!"''
479* MadnessMantra: "I hear 'em when I'm asleep... when I'm awake... when I'm asleep, when I'm awake, when I'm asleep, when I'm awake, when I'm asleep, when I'm awake, when I'm asleep when I'm awakewhenimasleepwhenimawake ARRRRGGHHH!"
480* ManufacturingVictims: Apparently, as a very devout member of the Rapture Family, he's hopelessly addicted to Sofia Lamb's therapy.
481* NervousWreck: Paranoia and delusions have utterly shattered any sense of sanity the Crawler has, leaving him constantly screaming, wailing and gibbering about how much he's suffering.
482* NoIndoorVoice: Over half of his dialogue is screamed at the top of his deformed lungs.
483* NothingButSkinAndBones: Used for horror; the fact of the matter that humans ''shouldn't be that thin'' [[WeightLossHorror is evidence of just how deformed they are]].
484* PleaseWakeUp: The Crawler sometimes treats dead bodies as though they're only sleeping, often recommending they join the Family when they wake up. Also, one dialogue option has them do this for the player.
485--> "They'll straighten ya right out, pal! Get some rest."
486* ScreamingWarrior: Yeah, anyone who goes into battle screaming "help me" has serious problems.
487* WallCrawl: His most defining trait is his ability to scale walls and ceilings.
488* WrestlerInAllOfUs: When close enough, a Crawler can leap into the air and dropkick Delta for a surprisingly high amount of damage.
489[[/folder]]
490
491!!Introduced in the ''Minerva's Den'' DLC
492
493[[folder:Heady]]
494!!!'''Voiced by:''' Prudence Wright Holmes
495[[quoteright:289:https://static.tvtropes.org/pmwiki/pub/images/headyp.jpg]]
496
497->''"The pressure! They can't understand the pressure!"''
498
499\
500A career woman under great psychological distress from her workplace, the overworked Heady takes her job at Rapture Central Computing very seriously, to the exclusion of everything else. Rapture's collapse has done little to calm her nerves.
501----
502* BeleagueredBureaucrat: Appears to be this based on her comments.
503* ControlFreak: This plays into how and why she lost her mind as a splicer. Her being this trope isn't so much as that she wants to, it's that she ''has'' to because of her job and doing that job right.
504* MarriedToTheJob: Loves her job, to the point that she would kill to keep it, and make sure it's done right.
505* {{Workaholic}}: Is only concerned with her job, and performing it right.
506[[/folder]]
507
508[[folder:Buttons]]
509!!!'''Voiced by:''' Owen Thomas
510[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/buttonsp_7.jpg]]
511
512->''"It's a delicate thing, a computer program. Delicate like a... a human life. So easy to break."''
513
514\
515One of the technicians who worked on the Thinker, Buttons is addicted to numbers and finding solutions to his various equations.
516----
517* BodyHorror: Downplayed as they seemed to have used less plasmids than others but still enough to be driven mad among other reasons.
518* CargoCult: Seems to worship the Supercomputer, The Thinker, as though it's some kind of deity, complete with a 'grand plan', and as a being to obey.
519* MadScientist: In a literal definition of the trope instead of the usual "cackling evil genius" portrayal.
520* NeverMyFault: "But... Mr. Porter... You have to believe me... I wasn't responsible. It's all part of the prime sequence!" and "My calculations are accurate! I checked them! I'm not a liar... The '''numbers''' are the liars!"
521[[/folder]]
522
523\
524
525!Protectors and Gatherers
526[[folder:In general]]
527[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bigdaddy_bioshock.png]]
528[[caption-width-right:300:A Bouncer with a Little Sister]]
529
530Gatherers (better known by the nickname "Little Sisters") were little girls implanted with ADAM slugs, trained to seek out ADAM and extract it from the spliced corpses of Rapture. Unfortunately the breakout of the civil war raised the issue of creating means to protect the Little Sisters. Thus the Protector program was created, which sought to create powerful mutated bodyguards capable of protecting the Gatherers from multiple Splicers. The Protectors eventually became known as "Big Daddies". Though several kinds exist, the Big Daddies are always a formidable foe, though they won't attack the player unless provoked. Unfortunately, the player needs the ADAM the Little Sisters carry to survive...
531----
532
533* AndIMustScream: Alpha Series aside, the Big Daddies have been spliced and conditioned into losing their mental faculties. Many characters consider them mindless, but one of the multiplayer characters who claims psychic powers met one and was dismayed.
534--> I looked into his mind and it was all screams and their echoes... a cold and hollow infinity whose sole occupant was a warped, painful ''howling''... bleeding out into the indifferent void.
535* AndroclesLion: [[spoiler:The reason they're able to bond in the first place? Elizabeth was able to convince a pair of Little Sisters to save a Big Daddy by giving it some ADAM. This one act of kindness caused the first successful bonding.]] [[spoiler:Elizabeth]] even mentions the fable as she watches.
536* AffectionateNickname: Little Sisters tend to call their Big Daddies "Mr. Bubbles" or "Mr. B".
537* BadassAndChildDuo: With the Little Sisters.
538* BodyHorror: Audio Diaries mention that the process of making Big Daddies include ''stripping the man inside of his skin'' amongst other things, so that he can never survive without the suit. It is also said that the skin is fused to the suit with hot steam.
539* BreakoutMookCharacter: The Big Daddies are among the most iconic characters in the series. As a result, one Big Daddy would become the main protagonist of ''VideoGame/BioShock2'', and the bouncer model would appear as a GuestFighter in ''VideoGame/PlayStationAllStarsBattleRoyale''.
540* ColourCodedForYourConvenience: When friendly, the lights on a Protector's visor are green; if indifferent, the lights are yellow; finally, if it's about to attack, the lights are red.
541* ClingyCostume: To varying degrees: Alpha Series Big Daddies can remove their helmets, but that's about it; most run-of-the-mill Big Daddies are little more than organs and tissues ''welded'' to the inside of their suits; the Big Sisters are the only Protectors who can remove their suits, and most of them are too busy to do so.
542* CreepyOldFashionedDivingSuit: The Big Daddies and Big Sisters are outfitted in different bulky diving suits inspired by [[https://en.wikipedia.org/wiki/Standard_diving_dress standard diving dresses]]. The glowing visors, the robotic appearance and the fact that we [[NothingIsScarier never see them without the suits]] add to their ominous presences.
543* DeathOfPersonality: Becoming a Big Daddy inevitably involves erasing the test subject's mind and memories.
544* TheDreaded: Anybody in Rapture that retains any concept of self-preservation is terrified of The Protectors. In the intro, a Protector aimlessly wandering by is enough to save Jack from two splicers while he is partially unconcious, who run off the moment they hear it approaching.
545* EliteMooks: Every Big Daddy, even the relatively common Bouncer, is a force to be reckoned with and will mow down several Splicers unless they have an overwhelming advantage. Fighting any Big Daddy head on unprepared is very difficult and dangerous, if not outright suicide. This is especially true of the Alpha Series in ''[=BioShock=] 2'', since they can show up without Little Sisters and are hostile from the start.
546* GentleGiant: They are completely passive unless the Little Sister they are guarding is approached.
547* HugeGuyTinyGirl: The Big Daddies and the Little Sisters.
548* ImplacableMan: The Big Daddies are extremely tough, and once enraged, will not stop until either they or their attackers are dead. This is demonstrated in hindsight as the series went on, as Jack from the first game is the only non-Protector player character ([[spoiler:not counting his Big Daddy disguise at the end of the game]]) capable of defeating the Big Daddies for good, as other such player characters are unable to put them down permanently.
549* LetsYouAndHimFight: Thanks to the way Big Daddies are programmed to respond to threats, simply using one as a human shield turns it into a temporary ally that will kill whatever attacked it. This includes other Daddies and Big Sisters.
550* OneGenderRace: Big Daddies can only be male, while Little Sisters (and as a result, Big Sisters) can only be female.
551* OneWayVisor: The Big Daddies' helmets.
552* PapaWolf: All of the Big Daddies have been programmed to fly into a violently-protective rage if a Little Sister is harmed in their presence. The Alpha Series was programmed with a much more specific version of this.
553* ThePowerOfLove: They're motivated by the undying paternal love for the Little Sisters' they've bonded with.
554* RedEyesTakeWarning: A Big Daddy with yellow eyes means is neutral to you, a daddy with green eyes is on your side and a daddy with red eyes is angry at you, so prepare for a fight.
555* SavageSetpiece: The majority of them will initially ignore you, unless you attack them first or you attack/get too close to their Little Sister.
556* TheUnintelligible: They make contented rumbling drones around their Little Sisters, and hideously terrifying roars when called to protect her or attacked. That's... about as close to language as they ever get.
557* TwentyFourHourArmor: [[JustifiedTrope Justified]], as their skin and organs are fused into their suits.
558* UnstoppableRage: If you piss off a Big Daddy, he absolutely will not stop coming at you, ever, until you are dead. Or you kill him.
559* WalkDontSwim: Most Big Daddies are far too heavy to swim, but as they don't need to breathe and they're immune to the crushing pressure on the ocean floor, Big Daddies are perfectly capable of marching across the sea bed.
560* WasOnceAMan: They were once humans, mostly criminals, plasmid test subjects, or just regular humans in the wrong place at the wrong time, forcibly converted to act as Protectors.
561* YouAreFat: A common taunt from Splicers is to call them "fatty" and demand they take off the diving suit.
562[[/folder]]
563
564!!Introduced in ''VideoGame/BioShock1''
565[[folder:Bouncer]]
566[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bouncer_daddy.png]]
567Arguably the most iconic face (for a given definition of "face") in the ''[=BioShock=]'' franchise. The Bouncer's main weapon is its signature drill which they use coupled with their surprising speed to deadly effect. They can also slam their drills into the ground to stun foes, which they usually follow up with the aforementioned drill charge.
568----
569* CloseRangeCombatant: They have no ranged attacks, relying solely on their drill and speed to deal damage.
570* EstablishingCharacterMoment: The second time the player sees one. Right as Splicer attacks a Little Sister, the Bouncer she was paired with charges in with a bone-chilling roar, smashes the Splicer against a wall hard enough that it breaks, [[ThereIsNoKillLikeOverkill uses his drill to punch a hole in him, and then picks him up by the head and slams him into the glass window over and over until his body breaks through it and his skull has been reduced to paste]]. Then it goes back to its usual docile self and follows his Little Sister meekly out of the room, ignoring you. This makes one thing clear as day: don't mess with the Little Sister and they won't mess you up.
571* GrapplingHookPistol: ''VideoGame/BioshockInfinite: Burial at Sea'' shows that they can fire their drill like a grappling hook to move between sections of the city. Notes in Suchong's lab indicate that problems with the gas mechanism and tensile strength of the wire forced them to phase it out, hence why the Bouncers in other games can't do it.
572* GuestFighter: Made a playable character on ''VideoGame/PlayStationAllStarsBattleRoyale''.
573* LeeroyJenkins: His main tactic is charging straight at you extremely quickly with little regard for any dangers in his path. One of the easiest (though somewhat expensive) ways to kill one is to simply create a row of trap bolts or proximity mines for him to charge through. If you place enough, the [[CurbStompBattle "fight"]] will only last a few seconds.
574* LightningBruiser: Don't be fooled by its sluggish, slow steps-- once enraged, the Bouncer can move ''very fast''.
575* MascotMook: The most well-known of the Big Daddies, and the face of the first game.
576* ShockwaveStomp: They have a stomp attack that briefly slows you down if you're too close.
577* SuperStrength: One scene killing a random Splicer easily picks him up and slams him around like he's made of paper.
578* ThisIsADrill: Their primary weapon.
579* UnskilledButStrong: The Bouncer doesn't show much in the way of tactics or self-preservation. Once provoked, it will usually charge at its enemies with all its might. A savvy player can exploit this by planting some Proximity Mines between himself/herself and the Bouncer.
580* YouWillNotEvadeMe: The GrapplingHookPistol noted above can also be used to grab you. The Daddy often does this instead of its charge attack when it stuns you.
581[[/folder]]
582
583[[folder:Rosie]]
584[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rosie_daddy.png]]
585A heavily armored long-to-medium-range Big Daddy. The Rosie's main method of attack is via their rivet gun, which either fires highly damaging rivets or proximity mines.
586----
587* CyberCyclops: The one-windowed helmet gives off this effect.
588* DemotedToExtra: In the second game, they're only fought in Pauper's Drop, and never again, with the Rumbler seemingly replacing them.
589* HoistByHisOwnPetard: If you're brave, you can catch their proximity mines with Telekinesis and throw them back at them.
590* LongRangeFighter: Compared to the Bouncers, the Rosies prefer to stay at range, pelting you with rivets and proximity mines.
591* MightyGlacier: The slowest Big Daddy model, but also the toughest and the Rivet Gun does a lot of damage.
592* PromotedToPlayable: They become playable in the second game's multiplayer mode. A Rosie suit will occasionally spawn in the map, and upon wearing it, you can utilize the Rivet Gun and proximity mines to decimate everyone else.
593* PunnyName: A Big Daddy who carries a rivet gun called "Rosie". As in [[http://en.wikipedia.org/wiki/Rosie_the_Riveter Rosie the Riveter]].
594* ThrowDownTheBomblet: If you close the distance with them, they'll start chucking proximity mines at you.
595[[/folder]]
596
597[[folder:Little Sister]]
598!!!'''Voiced by:''' Creator/JulietLandau (''[=BioShock=]'', ''Burial at Sea''), Creator/JodelleFerland (''[=BioShock=] 2'')
599[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/little_sister.png]]
600[[caption-width-right:200:In ''VideoGame/{{BioShock|1}}'']]
601[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bio2_remastered_ryan_amusements_journey_to_the_surface_little_sister.png]]
602[[caption-width-right:200:In ''VideoGame/BioShock2'']]
603
604->''"Smell the ADAM, Daddy? Over there!"''
605
606\
607After the discovery of ADAM by Brigid Tenenbaum, she sought to discover a way to mass produce it. She eventually discovered that implanting the ADAM producing slugs in the stomach of female children (oddly the only ones receptive to the process) could achieve much higher yields. Eventually Dr. Suchong proposed using the girls to recycle ADAM from dead Splicers and ensuring their compliance via mental conditioning. The result were the Gatherers, nicknamed "Little Sisters".
608----
609* BabiesEverAfter: ''[=BioShock=] 1'' ended with [[spoiler:the Little Sisters all growing up, getting married, and having children of their own]].
610* {{Cloudcuckoolander}}: {{Deconstructed}}: due to their mental conditioning, they see the dank hell of Rapture as a beautiful paradise. They also tend to say random things when idle.
611* CreepyChild: In terms of appearance they're less creepy in the sequel (done intentionally, according to WordOfGod to make them easier for players to grow attached to), but you [[spoiler:finally get a glimpse of what Rapture looks like through their eyes]], which more than makes up for it.
612** The Little Sisters in the original are creepier when they're first introduced, singing {{Ironic Nursery Tune}}s and muttering about how they "know [you]'ll be an angel soon". Once you start encountering them in the game proper, with their quirky random lines and cute voices, they become a lot more tolerable and even fun to encounter. They can be ''adorable'' when they want to be...
613* CreepyShadowedUndereyes: Though once they're saved, the black around the eyes vanishes.
614* CuteButCacophonic: An unhealthy mix of CreepyCute and UglyCute depending on who you ask, but either way they will scream and cry loudly whenever anyone gets too close to them or if they feel threatened. This is practically an alarming cue for any Big Daddies in the area to come and [[NoHoldsBarredBeatdown eliminate the threat.]]
615* DesperatePleaForHome: In ''Bioshock 2,'' their mental conditioning occasionally breaks down, resulting in the kids briefly panicking as the awful reality of where they are and what they're doing becomes apparent. As a result, when they're not being their usual creepy selves, some of the Little Sisters you escort can occasionally be heard crying that they want to go home.
616* DeathOfAThousandCuts: In the second game, [[DefiedTrope they gain an ability to prevent this from happening to their protectors.]] An effective tactic in the first game was to simply ingore the big daddies for most of the level and use them as a human sheild or use enrage on splicers near them. thus, the Big Daddy, would kill your enemies and the Bid Daddy would be softened up for the fight. Little Sisters in the second game will inject their escort's palm with ADAM if left alone long enough. This heals for more than half of the Big Daddies health bar.
617* EeriePaleSkinnedBrunette: Some of the sisters in the first game and all of the sisters in the second.
618* GettingSmiliesPaintedOnYourSoul: Have an artificially-created sense of peace through their mental conditioning.
619* GlowingEyes: Of varying colours in the first game, and all solid yellow in the second.
620* HappilyAdopted: In the original's good ending, all of the Little Sisters [[spoiler:go to live with Jack, and are still with him at his deathbed]].
621* HealingFactor: The implanted slug allows them to heal from injury fast enough as to make no difference. Removing the slug makes them more fragile than they were (in-game). However, it should be worth noting that their healing factor, while quick, isn't perfect, [[https://vignette.wikia.nocookie.net/bioshock/images/1/12/GUL_XRayPic4_Diffuse.png/revision/latest?cb=20100423095615 and their bones can fuse incorrectly.]]
622* HorrorHunger: They have a profound hunger for ADAM, which can only be found in the blood of corpses. They are equipped with syringes to drain ADAM out of dead splicers, then drink the extract from an attached bottle to recycle it into more ADAM. Yuck.
623* ImmortalityHurts: For all their NighInvulnerability, it's brought up in ''2'' that Little Sisters do in fact still feel pain. An audio diary can be found discussing a Little Sister who had attempted to either escape imprisonment or kill herself by throwing herself from a ledge. The attempt failed, instead shattering her legs, and several surgeons had to repeatedly break her bones to set them properly as they kept fusing back together. As mentioned in the diary, this Little Sister was awake, and very much in pain for the entire duration.
624* InappropriateHunger: If you enflame a splicer with Incinerate! or phosphorus buckshot, she'll ask for some marshmallows.
625* InelegantBlubbering: Little Sisters are absolutely heartbroken when you off their Big Daddy.
626* ImprobableInfantSurvival: {{Justified|Trope}}: The slugs inside the Little Sisters give them a NighInvulnerable HealingFactor, unless someone can grab them and physically remove the ADAM slug from their bodies. That's what the Big Daddies are meant to prevent.
627* IronicNurseryTune: "The House Of Upside-Down" among others.
628* MyDadCanBeatUpYourDad: The jingle for the Gatherer's Gardens, as well as what the sisters say when you pick them up in ''[=BioShock=] 2'' (unless you have been harvesting them).
629* NighInvulnerability: Cannot be permanently harmed, unless they are harvested.
630* NightmareFuelColoringBook: Have some rather disturbing stick figure drawings of their Big Daddies and 'angels'.
631* NightmareFuelStationAttendant: Their mental conditioning makes unable to truly comprehend how messed-up Rapture truly is, so they skip around the decaying, splicer-filled husk of Rapture searching for corpses to harvest while acting affectionate to the brainwashed lumbering horrors who follow them around, because to ''them'' it looks like a dreamland, and they are prevented from truly comprehending the violence and death that fill it- to them, guns are just toys, blood is rose petals, and corpses are peacefully resting angels.
632* OneGenderRace: The name "Little Sister" is accurate: Trying to implant the slugs into someone other than a little girl is ineffective. Though the ''[=BioShock=] 2'' art book shows concept art for "Little Brothers", who were apparently too aggressive to be used for gathering.
633* ProgressivelyPrettier: They look a lot cuter in ''[=BioShock=] 2''. Justified because Delta's Protector conditioning would naturally make them look more appealing to him.
634* ThroughTheEyesOfMadness: A segment of ''2'' gives you a taste of how the Little Sisters see the world; Rapture is a gorgeously-decorated palace, Big Daddies are knights, weapons are toys, blood is rose petals, Big Sisters are princesses, Splicers look like elegant nobles, and corpses are made to look like beautiful angels. All of this was conditioned into them so the girls wouldn't balk at the grisly task of harvesting [=ADAM=].
635* UnusualEuphemism: When you or a splicer is being fought by their Big Daddy. "Unzip him, Mr. B!"
636* VoiceOfTheLegion: They produce a somewhat ghostly, reverberating echo whenever they speak.
637[[/folder]]
638
639!!Introduced in ''VideoGame/BioShock2''
640
641[[folder:Alpha Series]]
642[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/alpha_series.png]]
643
644The first line of Big Daddies, which originally included Subjects Delta and Sigma. These prototypes were equipped with a variety of weapons as well as Plasmid powers. Being the first iteration of the Big Daddies, each was originally bonded to a single Little Sister. Unfortunately, due to this bond, if the Little Sister died or was saved by Dr. Brigid Tenenbaum's antidote plasmid, the Alpha Series would become depressive, suicidal husks at best and AxCrazy at worst. This, coupled with the sheer expense necessary for their creation, caused the whole line to be scrapped and the remaining Alpha Series to be re-purposed as foot soldiers seeing as they couldn't be used for anything else.
645----
646* AttackAttackAttack: Zig-Zagged. As enemies they are smarter and more tactical than other Big Daddies, but unlike them and even the Splicers they have no mood except Hostile; they will only ever chase you down as soon as they can see you.
647* AwesomeButImpractical: The reason they're considered a FlawedPrototype despite being stronger than generic Big Daddies. They're powerful, but they're also expensive to produce, relatively fragile, and could only ever bond to ''one'' Little Sister; if that girl died/was cured, they would die or go irreversibly insane. Regular Big Daddies are cheaper, tougher, and won't self-destruct if a lucky splicer gets past them to their Little Sister.
648* AxCrazy: Apart from Delta and Sigma, the only Alpha Series encountered in the game are maddened killing machines, apparently having been driven insane by the death of the Little Sister they were bonded to. They are sometimes deployed as foot-soldiers in the second game, their suicidal rage making them no good for anything else.
649* BoomHeadshot: Gameplay-wise, they are vulnerable to this, a departure from other Big Daddy models who are not.
650* BrokenTears: At least one Alpha Series that lost his Little Sister was reduced to kneeing in front of a Gatherer's Garden and crying.
651* TheBerserker: The surviving Alpha Series you encounter attack Delta and Sigma with no consideration for their safety whatsoever, even bum rushing the player at times to smash their face in with their bare hands.
652* CantLiveWithoutYou: Up until Delta, most Big Daddies lost interest in their charges the moment they were no longer in any danger; Gilbert Alexander countered this by creating an intense emotional bond between each Alpha Series and the Little Sister that was assigned to them. This was enforced by a physiological countermeasure that sent the Alpha Series into a coma if their Little Sister moved out of range.
653* DeadMansSwitch: The Pairbond functions as this, ensuring that an Alpha Series will die or go mad if his Little Sister was to be killed or lost.
654* FlawedPrototype: Costly, overpowered, [[GlassCannon relatively fragile,]] and only capable of bonding with one Little Sister, with catastrophic results if she dies or is saved by Tenenbaum. They were retired ''with good reason''.
655* GlassCannon: They're weaker than the average Big Daddy (this is especially true after you've researched them enough), but make up for it by packing better weapons and using plasmids. They're still pretty tough by human standards, though.
656* GoneHorriblyRight: The Pairbond; it worked exactly as planned -- it's just that Alexander wasn't able to predict what would happen if the Splicers actually succeeded in harvesting a bonded Little Sister, or if they were cured by [[TheAtoner Tenenbaum]]. The result sent the entire Alpha Series to the scrapheap.
657* HeroicBSOD: Upon losing their Little Sister, the few Big Daddies who didn't immediately lapse into a coma or die suffered horrific mental breakdowns; they retain enough intelligence to use proper tactics and weapons in battle, but the psychosis they developed left them with no proper application except being deployed as EliteMooks.
658* ItCanThink: Unlike later "models", the Alpha series retained enough intelligence to use tactics and adapt to their opponent's behavior, making them very dangerous. Even in their present state, they can still use their tactics.
659* TheMourningAfter: It's strongly implied some or all of them [[ILetGwenStacyDie remain haunted by their failure to protect their would-be daughters]] and that this and general paternal grief fuels their suicidal rage. Gilbert Alexander recalls seeing one kneeling in front of a Gatherer's Garden, [[BrokenTears in tears.]]
660* NoSell: On your way out of the plasmid laboratory, there's an Alpha that is immune to being stunned by Electro. Fortunately, it isn't that hard to defeat if you've been keeping up on your research.
661* PowerIncontinence: As enemies. Lingering plasmids sometimes activate within their bodies, even outside of combat. They have no control over this and it stuns them, leaving them vulnerable to attack.
662* PsychoPrototype: These Big Daddies were the first of their kind. Every last one of them (barring Delta and Sigma) is utterly, homicidally psychotic thanks to the Pairbond working far too well.
663* SuperPrototype: The original line of Big Daddies and superior in many respects to the ones that came after. They move faster, can use multiple weapons, and are the only model able to use plasmids. Doctor Suchong even mentions that they are superior to the newer models, and had to be retired partly because they were so overpowered.
664* TragicMonster: Fundamentally, they're grieving fathers driven to homicidal (and often suicidal) insanity by trauma stemming from the loss of their 'daughters'.
665* UnstoppableRage: Those who don't go into a coma, die, or become depressed go in this instead, going permanently and hyper-aggressively insane as well as adopting [[TheBerserker tactics that easily reflect]] their [[AxCrazy mindset]].
666* UseYourHead: One of the melee attacks they can use upon the player is an old fashioned headbutt.
667[[/folder]]
668
669[[folder:Big Sister]]
670[[quoteright:241:https://static.tvtropes.org/pmwiki/pub/images/bigsister.png]]
671[[caption-width-right:241:A Big Sister with a Little Sister]]
672
673A teenage Little Sister turned into a ruthless killing machine, after puberty caused her original mental programming to break down. The maturation of their bodies have caused them to gain incredible agility and develop powers far beyond any normal Plasmid user.
674---------
675* BishonenLine: By far the most human (being able to actually remove their armor), and the most powerful of all the Protectors.
676* BladeBelowTheShoulder: They're equipped with harpoons and syringes strapped to their forearms, which they use to A) stab the shit out of you and B) drain Splicers of their ADAM to heal themselves.
677* BrainwashedAndCrazy: Played with--as Little Sisters, they were under the influence of mental programming for much of their childhood, even leading into adolescence; however, following adolescence, the programming broke down, leaving them aggressive and dangerously unstable. So, Gilbert Alexander put them through another round of specialized brainwashing to channel their violent instincts in a productive direction.
678** AxCrazy: But even under the brainwashing to channel their instincts into a satisfactory place they still attack relentlessly while screaming and laughing. They even sound ''the most fucked up'' out of the enemies you face, little more than completely incoherent, animalistic psychotics.
679* CyberCyclops: Similar to the Rosies in this respect.
680* DarkActionGirl: The only Protector confirmed as female and by far the most aggressive.
681* TheDreaded: Even compared to other Protector Models, they are feared by the other Splicers. Sofia Lamb even claims that "Big Sister is watching" as though Big Sisters are omnipresent. Little Sisters also use Big Sisters as a warning to Big Daddies to keep moving.
682* EvilLaugh: Let out a somewhat muffled chuckle from time to time while battling their opponents
683* FaceDoodling: Some of them sport crayon drawings on their armor, apparently from the Little Sisters they've been escorting.
684* FromNobodyToNightmare: The Big Sisters represent this more than any other Protector in the game; prior to their rise to physical maturity, they were all near-harmless Little Sisters.
685* GlowingEyesOfDoom: The natural progression of what they had as children - [[RedEyesTakeWarning as a bonus, they're red]].
686* GrievousHarmWithABody: Any dead Splicers near them can be considered ammo when they start tossing things at you with Telekinesis, not to mention they like to toss freshly drained Splicers at you when they're done healing off of them.
687* HealThyself: If significantly wounded, they can use their telekinesis to grab the nearest Splicer and run them through with their needle, gradually draining them of their ADAM to recover. This can be cut short by killing the snared Splicer before she’s done.
688* HopelessBossFight: The first one you fight has a ridiculous amount of health. Once it's critically wounded you, it retreats.
689* HugeSchoolgirl: Commonly ranging from 15-17 years of age, they're also unusually tall and willowy as a result of childhood ADAM exposure, standing at around 6'10''.
690* ImpaledWithExtremePrejudice: They're capable of siphoning and recycling ADAM from still living beings, which is to say they'll just pull a Splicer into their giant syringe with Telekinesis and start draining them dry while they kick and scream.
691* InvasionOfTheBabySnatchers: The [[AlternateRealityGame ARG]] revealed that when Lamb decided she needed to kidnap girls from outside Rapture to make a new generation of Little Sisters, she sent the Big Sisters to do the deed.
692* LeanAndMean: Very lithe and skinny, and also extremely violent.
693* LightningBruiser: In a matter of seconds they are bearing down on you in close quarters before they jump backwards to start hurling fire and debris at you, and they can even dodge plasmid attacks at close range.
694* LiquidAssets: If injured and left alone, they can telekinetically grab a Splicer to drain, which heals them.
695* MindOverMatter: The Big Sisters can telekinetically grab multiple nearby objects and throw them at enemies.
696* MiniBoss: A Big Sister shows up once you've finished rescuing/harvesting with all the Little Sisters in a level.
697* PlayingWithFire: They have the ability to throw fire at you.
698* ScreamingWarrior: Big Sisters announce themselves with a piercing shriek that actually distorts Delta's vision, but thankfully it doesn't actually hurt him. Besides that, they also frequently emit muffled yells as they fight you.
699* TooManyBelts: [[https://vignette.wikia.nocookie.net/bioshock/images/b/ba/BigSisterModelBio2Trailer.jpg/revision/latest?cb=20151221184842 Four in the torso, four in each arm, eight in each leg...]] by comparison [[https://vignette.wikia.nocookie.net/bioshock/images/c/cf/BigsisEleanor.jpg/revision/latest?cb=20100304073220 Eleanor's suit only had ten total]].
700* TurnsRed: Once damaged enough, their air tanks start leaking what is presumably ADAM (given they drop it when killed).
701* TragicMonster: Imagine if it was possible to save these girls. Wouldn't you do it?
702[[/folder]]
703
704[[folder:Rumbler]]
705[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/rumbler_daddy.png]]
706
707Introduced in ''[=BioShock=] 2'', the Rumbler was developed to deal with the drastic increase in Splicer strength since the original game. To this end, it has been equipped with a rocket launcher and the ability to deploy mini-turrets to engage multiple foes.
708----
709* {{BFG}}: His ''huge'' shoulder mounted rocket launcher.
710* GlassCannon: By Big Daddy standards, anyway. He has noticeably less health than the Rosie and Bouncer, but his rocket launcher and turrets are damaging enough to allow him to take on even Big Sisters unaided and survive.
711* HoistByHisOwnPetard: He's got some of the deadliest weapons in the game, but all of them can be turned on him. His turrets can be hacked to attack him instead (though this can be a bit difficult to do on the fly) or simply tossed back with telekinesis, and his rockets can be thrown back with telekinesis. If you keep your distance and have enough EVE, you can easily beat this model without ever taking a hit.
712* LongRangeFighter: Like the Rosie, they prefer to use their rocket launchers and Mini-Turrets for combat.
713* TheTurretMaster: Can deploy Mini Turrets to assist himself.
714[[/folder]]
715
716[[folder:Lancer]]
717[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lancer_daddy.png]]
718
719Introduced in ''Minerva's Den'', the Lancer is the most technologically advanced Big Daddy. The Lancer is equipped with an Ion Laser and can also perform an Ion Flash, a burst of white light that can blind enemies.
720----
721* BlindedByTheLight: His Ion Flash, though you just have to look away for a bit to avoid it.
722* BlingOfWar: He has the most ArtDeco [[https://bioshock.fandom.com/wiki/File:Big_daddy_texture_studies_turnaround_hirez.jpg inspired armor]] out of all the Big Daddies (the Lancer designs started as some [[https://bioshock.fandom.com/wiki/File:Gold_big_daddy_concept.png concept art]] representing what the Little Sisters saw the Rosie Big Daddies as, which ended up relegated to [[https://bioshock.fandom.com/wiki/File:DecoRosie_Multiview.png a single statue in Outer Persephone]]).
723* EnergyWeapon: Carries the Ion Laser, and basically cannot miss if he's got a bead on you.
724* KnightInShiningArmor: the creator's vision for the Lancer was to have him resemble a knight (hence [[MeaningfulName the name "Lancer"]]). He even has a slightly tattered cape.
725* LightningBruiser: He's as fast as the player and loves to keep pace while raining down damage with the Ion Laser.
726[[/folder]]

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