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1Character sheet for ''VideoGame/BetrayalAtKrondor''.
2----
3[[foldercontrol]]
4!Protagonists
5
6[[folder:Locklear]]
7
8!!Seigneur Locklear
9[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/locklear.gif]]
10A noble and swordsman of celebrated skill and great renown, Locklear was investigating rumours of trouble in the Northlands along the northern border when he happened upon Gorath, who demanded to be taken to the Prince as a messenger. Locklear has close relations with the royal family and a long-standing friendship with Jimmy the Hand.
11----
12* AdaptationDyeJob: Blond in the books, brown in the game. [[LampshadeHanging Lampshaded]] when he meets with Jimmy.
13%%* BadassNormal
14* TheCasanova: If you visit a house in Kenting Rush with Locklear, he notes that he knows the girl who lives there (and notes that in the middle of the night she snuck into his room during a previous visit). Then her husband is at the door, and well...
15** In the novelization Locklear was banished to the northern border in the first place due to a tryst he had with the wife of a wealthy merchant. In fact, his charm with the ladies is probably his most prominent trait, other than "James's friend and a good swordsman."
16* EnemyMine: Locklear sees someone being chased by a moredhel, jumps in to help them, and discovers the rescuee is moredhel as well, namely Gorath. Afterwards, the reason he gives for releasing Gorath of his chains is that they're both chased by moredhel wanting to kill them, and have more to gain from working together.
17* HeterosexualLifePartners: with Jimmy, though it isn't quite as prominent in the game as in the novels.
18* MasterSwordsman: He's a faster blade than Jimmy the Hand, who is himself renowned for his great skill. Mechanically, he's the most skilled among the [=PCs=] at the start of the game.
19* StraightMan: when teamed up with DeadpanSnarker Jimmy, Locklear inevitably takes on this role.
20
21[[/folder]]
22
23[[folder:Gorath]]
24
25!!Gorath of the Ardanien
26[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/gorath.gif]]
27->''"...What value in all Murmandamus' speeches did we gain but to learn that we are weak? What spirit did we discover in defeat except that we corrupt from within? The time has come to blunt our blades and look to our own, to put down the monsters that we have become."''
28
29When a new leader emerges to pull the moredhel back into war, Gorath sets out to warn the humans, his sworn enemies, so that they may mount an early counteroffensive and nip the conflict in the bud. In doing so, he goes from being chieftain of a prominent clan and a major contender for the throne to a hunted fugitive and despised traitor.
30----
31* AbhorrentAdmirer: He has one in Caern.
32* AChildShallLeadThem: Gorath became chieftain at age twelve when his tribe, including his father, the previous chieftain, got almost completely massacred. Particularly notable because in elf society you need to be at least a century old to be considered more than JustAKid, let alone qualify for leadership.
33* ArchEnemy: to Delekhan
34* AscendedExtra: He was one of the numerous unnamed chieftains serving Murmandamus in ''The Darkness at Sethanon'', and was the first to withdraw his troops from the field at Sethanon.
35* BadassNormal: In the first three minutes of the game, Gorath disarms an assaulting assassin and then strangles him. While wearing chains.
36* TheBigGuy
37* CanonImmigrant: As of the {{Novelization}} ''Krondor: The Betrayal''.
38* TheChainsOfCommanding: He did his best to keep the moredhel from charging foolishly into another war. As a result, his tribe is nearly wiped out, and his wife, who considers his decisions to be those of a coward, wants to have nothing more to do with him, and seems to blame him for allowing their tribe's fall from glory. Those he used to command view him as a traitor for choosing to cooperate with humans. At the time the story takes place, he is withdrawn, [[TheStoic humourless and impassive]].
39* TheComicallySerious: Occasionally.
40* DarkIsNotEvil: Yeah, just don't mind those descriptions of his eyes glittering like "blood-tinged emeralds"...
41* DefectorFromDecadence: Gorath allies himself with humans because it's the only way to stop his [[ProudWarriorRaceGuy savage]] people from destroying themselves.
42* TheDeterminator: He flinches at nothing in his quest to save his people from destruction. Examples include surrendering himself as a messenger to the humans his people have waged bloody war against for centuries, with his own kind branding him traitor and no reason to expect anything better than torture and execution at the hands of those he seeks help from. Or going to [[spoiler:Elvandar, the home of the ''eledhel'', when even travelling there causes him physical agony. Or letting himself be teleported blindly to the location of the most powerful magician on two worlds currently ''in need of a rescue''. Or insisting that the mages may need his help in the final battle, even prompting Pug to [[LampshadeHanging point out]] that he has "already given too much to this quest". Determinator to the end.]]
43* [[spoiler:DoomedMoralVictor: Gorath becomes a shining example of cooperation and friendship with humans as well as acting at personal expense for the good of your people, and favouring mercy over a thirst for vengeance. That last one puts the nail in the coffin - he chooses to spare Delekhan and shortly dies stopping him from activating the [[ArtifactOfDoom Lifestone]]. Unfortunately, the [[TheGreatestStoryNeverTold top-secret circumstances]] and the [[OrphanedSeries discontinued]] nature of the plot prevent him from influencing his people or his friends in the manner typical of the trope. ]]
44* TheExile: Due to being considered politically dangerous by his enemies, and a traitor by almost everyone else.
45* FriendlyEnemy: With Obkhar, at least in the novelization. "''A friend may betray you, but with an old enemy, you always know where you stand.''"
46* HalfHumanHybrid: Only half-moredhel, according to the manual.
47* [[spoiler:HeelFaceTurn: While never actually evil or even antagonistic, Gorath becomes officially one of the "good guys" when he Returns, i.e. converts to an eledhel.]]
48* HeroicSpirit: Becomes a case of HeroicWillpower when [[spoiler:both he and Delekhan touch the Lifestone, causing the trapped Valheru spirits to start [[GrandTheftMe possessing]] them. He is able to resist enough to overhear Pug insisting that the only option is to [[KillUsBoth kill them both]] and shout for Owyn to [[HeroicSacrifice do it]]. ]]
49* HeterosexualLifePartners with Owyn in later chapters.
50* InTheHood: [[JustifiedTrope Justified]]. Assassins are watching out for him specifically, Kingdom soldiers are watching out for moredhel in general, and idle commoners might talk to the wrong people about how they got to see an elf.
51* [[spoiler:KillUsBoth]]
52* LargeAndInCharge: Notably, he was in charge ''before'' he became large.
53* MightyGlacier: Not an extreme case, but in-combat movement rates cannot be changed through levelling, and he's stronger and tougher but also slower than the other melee fighters.
54* MultipleChoicePast: In the original game, his clan far from the Green Heart, and was forced to migrate to the Northlands due to the Riftwar (Potentially making his tribe one of the ones that Longbow tricked into fighting the Tsurani during the siege of Crydee). In the novel, his tribe was originally from the area that eventually became the Principality of Krondor, and migrated north due to pressures from Keshian (and later Kingdom) settlers.
55* NobleFugitive: As one of the most powerful moredhel chieftains and Delekhan's rival for the throne.
56* OddFriendship: With Owyn.
57* OldMaster: Technically, since he's a [[ReallySevenHundredYearsOld moredhel]] [[ProudWarriorRaceGuy chieftain]], and still alive..
58* OverratedAndUnderleveled: ...Not that the above shows on his starting stats much.
59* ProudWarriorRaceGuy: Becomes more of a WarriorPoet as the story unfolds.
60* TheQuietOne
61* ReallySevenHundredYearsOld: The novelization pegs him at 260.
62* [[spoiler:RedHerringMole: Gorath's true loyalties and motives remain in doubt for much of the game. But no, he really ''is'' trying to save his people by cooperating with humans and ''doesn't'' have any hidden plan beyond that, because ''yes'', things really ''are'' that bad and he ''is'' that desperate.]]
63* ReluctantWarrior: At least by moredhel standards. Though he could easily have competed for the position of leader of ''all'' the moredhel, he lacks the [[AmbitionIsEvil ambition]], and his own time of chieftainship consisted of usually having his clan keep to themselves and not engage in hostilities.
64* ScarilyCompetentTracker
65* TheStoic
66* TheSpock: Very much. He reasoned that another war would devastate the moredhel race as a whole and leave them crippled even if they won, which is why he opposed Delekhan's war efforts from the start, despite his entire clan getting slaughtered as a result. Later on, if you try to go back to Cavall Keep in Chapter VI, Owyn mentions that he's worried that [[spoiler:the moredhel party that ambushed them earlier might have gone past and killed everyone there]], and that he'd like to check to make sure they're safe. Gorath makes the case that his peace of mind is nowhere as important as actually making sure that Delekhan's armies are stopped, otherwise his family WILL be in danger for certain.
67* SwordAndSorcerer: With Owyn.
68* TragicDream: Gorath dreams of his people becoming "more than savages" and no longer needing to live in constant fear and hatred for each other and the other nations. Which doesn't sound that unachievable until you remember that moredhel have been waging war against humans non-stop ''for as long as they've had contact'', that it's partially the residual magical influence of the ''multiverse-conquering dragon riders'' that's keeping the moredhel in that mindset, and that any moredhel who snap out of it usually end up [[spoiler:being converted into full-blown eledhel by the Call of Elvandar and leave the moredhel society, as it eventually happens with Gorath. No "making your people into more than savages" for you, mister.]] That the moredhel still haven't changed a few centuries later in the books only supports this notion.
69* WarriorPoet: See character quote above. How much of it is simply revealed as the game goes on or develops as he becomes more familiar with human society is up to interpretation.
70* WildHair: Especially in contrast to Locklear's and Owyn's neat ponytails.
71* TheWisePrince: a darker and edgier version, but Gorath is distinguished through caring about the welfare of ''all'' his people, not just the ones who answer to him, and wishes to make them into "more than savages".
72
73[[/folder]]
74
75[[folder:Owyn]]
76
77!!Owyn Beleforte
78[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/owyn.gif]]
79->''"If you EVER put us through that again, I will invent a cantrip whose sole purpose is to cause you to fall desperately in love with a warthog -- may the two of you live happily ever after!"''
80
81The youngest son of a minor noble, Owyn has no interest for the life of petty politics and court business in store for him, and wishes to practice magic. He was traveling home from a relative's wedding when fate intervened, and he ended up accompanying Gorath on his quest first out of necessity, then out of a lust for adventure.
82----
83* ActionDuo: with Gorath
84* ActionSurvivor: Starts out as this, as the one with practically no combat skill, travelling with two very skilled warriors, chased by moredhel assassins who can anticipate their every move. He quickly grows out of this, though-by Chapter 4, Gorath already mentions that he's a wielder of "great arts."
85* CanonForeigner: Like the others, he gets [[CanonImmigrant canonised]] in the novelisation, yes, but he never appears anywhere else. A particularly jarring example, since he [[spoiler:comes out of it alive, a very powerful magician with a great destiny in store for him, aware of the secret of Sethanon, and implicitly Pug's apprentice to boot. His absence in subsequent books is [[HandWave handwaved]] with a "went home, gave up magic and lived a normal life" explanation.]]
86* CuriousAsAMonkey: About magic and anything strange and alien. While his curiosity more commonly manifests in [[ConstantlyCurious tireless questions]] for whatever unfortunate NPC has just demonstrated knowledge of magic, his usual reaction to encountering a magical ''object'' is to go and fiddle with it. Results vary.
87* DeadpanSnarker: Sometimes.
88* {{Foil}}: to Gorath.
89* HeterosexualLifePartners: Again, with Gorath.
90* ImNotDoingThatAgain: See above quote - his reaction after they finish executing Gorath's convoluted plan that nearly gets them gassed and drowned.
91* JumpedAtTheCall: More of first backing away, then being dragged along, released, and ''then'' jumping at it, really.
92* KidSidekick: Nineteen years is pushing the "kid" boundary a bit, but all other traits work out, and compared to his ''260-year-old'' companion...
93* MagicStaff: His weapon, for both physical combat and spellcasting.
94* MoralityPet: to Gorath, though it's less "acting morally" and more "showing off your softer side".
95* MultipleChoicePast: In the game, he's from Tiburn and is coming home from a cousin's wedding when he meets Locklear. In the novelisation, he's from Timons, is coming home after dropping out of [[WizardingSchool Stardock]], and jumps at the chance to join the party because he doesn't want to face his father, who disapproves of him studying magic. The latter aspect is consistent in both stories, though - in the game, he actually scammed his father for money to pay for a magic tutor, at the age of fourteen.
96* OddFriendship: With Gorath.
97* OneDegreeOfSeparation: He's never in the party with his former magic tutor, Patrus, and most likely [[note]]unless the player chooses to explore the whole world every chapter; specifically, the town of Wolfram in Chapter 2 or 3[[/note]] won't even meet him in the game.
98* PutOnABus: In the game, the bus goes to Stardock, where he gets a full scholarship to study magic under the watchful eye of Pug, who intends to make certain that he doesn't talk about Sethanon. In the novel, the bus goes back to his family home in Timons. The bus never returns.
99* SquishyWizard, eventually a GlassCannon
100* TookALevelInBadass: By the end of the game he can go toe-to-toe with wyverns, elementals, mostly imprisoned gods and [[spoiler:Tsurani Great Ones]].
101* UnderratedAndOverleveled: While Owyn's fighting-related stats are lower than his allies at the start of the game they are surprisingly close considering he has no combat training at all and is teamed up with two [[OverratedAndUnderleveled supposedly]] master, even near legendary, swordsman.
102** StatisticallySpeaking Owyn's defense rating gives him a slightly lower than 50% chance of blocking attacks from either of his allies at the beginning of the game. Expert swordsman struggle to even touch the untrained kid with a stick.
103* WellDoneSonGuy: His father doesn't quite approve of him studying magic.
104
105[[/folder]]
106
107[[folder:James]]
108
109!!Seigneur James / Jimmy the Hand
110[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/james_4.gif]]
111->''"Hear that, Locky? The moredhel ''approves''. It ''must'' be a good idea. Let's get moving before I regain my common sense."''
112
113Orphaned at a young age, James was one of the finest thieves in Krondor when he met Prince Arutha, and ended up saving his life and becoming a member of his court. Though officially banished and rejected by the Mockers, Jimmy nevertheless retains an unspoken right to use their thieves' highways to go about his business in service of the Prince to whom he owes complete loyalty. Under the tutolage of Prince Arutha, his already noteworthy skill with a rapier has become legendary.
114----
115* BadassNormal
116* DeadpanSnarker
117* GentlemanThief
118* GuileHero
119* HeterosexualLifePartners: with Locklear
120* LongLostRelative: his twin brother Lysle Rigger, who was SeparatedAtBirth from him.
121* LoveableRogue
122* MasterOfUnlocking
123* MasterSwordsman
124* MistakenIdentity: Gets mistaken for his brother.
125* OverratedAndUnderleveled: James is legendary for his mastery of the sword, having been taught by Prince Arutha himself and all. But don't get too hyped when he replaces Locklear in your party in Chapter 2 - depending on how much leveling you'd been doing in the first chapter, James [[https://notendur.hi.is/eybjorn/krondor/inistat.html is likely to be worse than Locklear in every stat except possibly Stealth and Lockpicking]].
126* SecretLegacy: His father's the Upright Man, the leader of the Mockers in Krondor and thus pretty much the most powerful criminal mind in the Western Kingdom at least.
127* TheArtfulDodger: Jimmy was very much this in his childhood.
128
129[[/folder]]
130
131[[folder:Patrus]]
132
133!!Patrus
134[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/patrus.gif]]
135->''"...And if it weren't bad enough I had to chase you, you made me get rocks in my best shoes! I'm blistered! Know how mad I get when my feet hurt? I get river bottom mud sucking badger whacked mad... [...] Go 'way. I'm busy right now agitatin' this here moredhel..."''
136
137A...quirky old man who, after the success of Pug's magic academy of Stardock, finds himself a bit short on students and things to do, and turns to working on the moredhel invasion problem. Spry for his old age, and very down to earth. Also, you probably shouldn't make him mad...
138----
139* GrumpyOldMan
140* [[spoiler:HeroicSacrifice: In the novelisation, in order to close the rift through which the moredhel armies keep coming. In the game, his death is more of an accident.]]
141* OldMaster: A powerful magician, and yes, ''very much'' a smiling wrinkled old man.
142* OneDegreeOfSeparation: He's never in the party with his former pupil, Owyn, and most likely [[note]]unless the player chooses to explore the whole world every chapter; specifically, the town of Wolfram in Chapter 2 or 3[[/note]] won't even meet him in the game.
143* RobeAndWizardHat: Well, more of a nightcap, actually...
144* [[spoiler:SacrificialLamb:]] He first shows up in Chapter V and only appears in a few of the chapters after that. [[spoiler: His death at the end of Chapter VII serves to establish that things are serious now and keeps you biting your nails for the other heroes for the rest of the game.]]
145* ScrewPolitenessImASenior
146* SquishyWizard, GlassCannon
147
148[[/folder]]
149
150[[folder:Pug]]
151
152!!Pug of Crydee / Duke Pug conDoin / Milamber
153[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/pug.gif]]
154Once a poor orphan living in Crydee, now the most powerful magician on both Midkemia and Kelewan, and a trained Tsurani Great One. Pug is also an adopted member of the Kingdom's royal family and has a loyal friend in Warleader Tomas of Elvandar.
155----
156* AdaptationDyeJob: He has short-ish dark brown hair and a beard and wears a black Great One robe in the books. In the game, he is clean-shaven, has shoulder-length blond hair, and wears a white robe.
157* ATragedyOfImpulsiveness: [[spoiler:Pug messing with the Cup on Timiranya despite knowing that it's probably dangerous. He's desperate to save his daughter, but it leads to him magically crippled and helpless until much later, when his rescuers come along, thus giving Makala time to all but complete his plans.]]
158* BewareTheNiceOnes: Pug is a rather amiable guy, but for god's sake ''don't'' threaten anyone he loves.
159* BigGood: Pug is seen as the real threat by the BigBad [[spoiler:Makala, who also serves as Pug's opposite as one of the most powerful Tsurani Great Ones.]]
160* DeusExitMachina: [[spoiler:The Great One Makala ''tries'' to do this to him by kidnapping Gamina. It ultimately backfires.]]
161* [[spoiler:[[IHaveYourWife I Have Your Daughter]]: Makala kidnaps Pug's adopted daughter Gamina under the pretense that he's enforcing Tsurani law (which forbids females with magical talent from living). Pug follows her and ends up trapped on an alien world where magic doesn't work.]]
162* OverratedAndUnderleveled: A [[JustifiedTrope justified]] example, since a magical artifact left him drained of his power.
163* SquishyWizard, GlassCannon
164
165[[/folder]]
166
167!Antagonists
168
169[[folder:Delekhan]]
170
171!!Delekhan
172[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/delekhan.gif]]
173->''"It is proper to tremble when you are addressed by Delekhan, leader of the unified tribes of the Northlands!"''
174
175The leader of the Nations of the North, an alliance of moredhel clans, and a general who fought under Murmandamus' command ten years ago.
176----
177* BadBoss: He doesn't hesitate to kill those [[YouHaveFailedMe who fail him]] or refuse to obey him.
178* BigBadWannabe: As the leader of the moredhels, he's one of the greatest threats to the Kingdom of the Isles, but he's ultimately a pawn in the greater scheme of things.
179* ChekhovsGun: He wears a black helmet shaped like a dragon. It wasn't until much later that Pug realized that this meant ''someone'' had been exploring the ruins of Sethanon, since Murmandamus, who died there, was the last one to wear such a helmet.
180* TheDreaded: Allies and enemies alike fear this man, whose brutality knows no bounds.
181* EvilOverlord: In the frozen lands north of the Kingdom, he rules from the fortress-city of Sar-Sargoth with armies of moredhel, goblins, hags and giants awaiting his command. Delekhan also pays the Nighthawks to commit subterfuge within the Kingdom, be it espionage or murder.
182* GloriousLeader: He united many of the moredhel clans by spreading rumors of Murmandamus' imprisonment at Sethanon and promising to conquer their hated human neighbors to the south.
183* ProudWarriorRaceGuy: Like most moredhel, he wants glory through battle, bloodshed, and conquest.
184* TransformationOfThePossessed: [[spoiler:After he and Gorath clutch the hilt of the sword embedded in the [[ArtifactOfDoom Lifestone]], Delekhan begins to transform into one of the Valheru whose spirit is imprisoned in the stone in preparation for said spirit's [[GrandTheftMe mental takeover]]. Pug and Owyn kill both of them before the Valheru spirits could take them over and escape the Lifestone.]]
185* TheUnfought: He is never fought during the game [[spoiler:and dies when Pug and Owyn kill him, along with Gorath, to prevent the Valheru spirits from escaping the [[ArtifactOfDoom Lifestone]]]].
186* UnwittingPawn: He is this to Makala, who wanted to use the moredhel armies to distract the Kingdom from his own plans.
187
188[[/folder]]
189
190[[folder:Makala]]
191
192!!Makala
193[[quoteright:294:https://static.tvtropes.org/pmwiki/pub/images/makala.gif]]
194->''"I judge now as is my right as a Great One of the Assembly of Magicians. [[ArtifactOfDoom It]] must be destroyed, Pug ... for the good of the Empire!"''
195
196A Tsurani Great One of the Assembly of Magicians, a MagicalSociety on the world of Kelewan, and an acquaintance of Pug.
197----
198* AntiVillain: He is arguably this because he sought to unravel a troubling, mysterious issue that had long been stonewalled by Pug, one of the Assembly's most powerful members. Despite his methods, Makala was right to fear the dangers posed by the Lifestone in the long term, especially considering that Pug believes the best way to deal with it was to [[TheseAreThingsManWasNotMeantToKnow let it be forgotten]] without even bothering to learn if it can be destroyed.
199* BigBad: He is the mastermind behind the game's events and serves as the game's FinalBoss.
200* TheChessmaster: He manipulated every major event throughout the game's story for one purpose: to gain access to the secret located deep beneath the ruins of Sethanon.
201** The Six are Great Ones allied with Makala who act as advisors to Delekhan while ensuring that the moredhels act in accordance with Makala's plans.
202** Makala used Gorath's attempt to warn Prince Arutha about Delekhan's plans as a way to sow further chaos. Since [[TheMole he had the confidence of Krondor's court]], Makala was able to learn about the Bas-Tyra regiment at Romney and arrange their murder through Delekhan while pinning the blame on Gorath.
203** He provided the moredhels with a [[CoolGate rift machine]] to enable their armies to reach Sethanon before those of the Kingdom could.
204** To ensure that Pug couldn't interfere with his plans, Makala kidnapped Gamina and imprisoned her on a [[YourMagicsNoGoodHere world without manna]], knowing that Pug would [[DeusExitMachina immediately attempt to rescue her and trap himself there]]. Only the intervention of [[SpannerInTheWorks Gorath and Owyn]] allows Pug and Gamina to eventually return to Midkemia.
205** It's possible that Makala was the one who provided the poison that left Warleader Tomas of Elvandar weakened and unable to rescue Pug. Since Tomas is a powerful friend of Pug, it's likely that Makala saw the Warleader as yet another threat.
206* HeKnowsTooMuch: He was killed in a magical duel by Pug and Owyn after he learned about the [[ArtifactOfDoom Lifestone]] and voiced his intention to report his findings to the Assembly.
207* SquishyWizard: [[SubvertedTrope Subverted]]. Game-wise, Makala is one of the toughest enemies in the game and wears one of the best armors available.
208* WellIntentionedExtremist: His ultimate goal was to learn about the secret of Sethanon, which Pug keeps [[TheseAreThingsManWasNotMeantToKnow mysteriously silent on]]. When Makala learned that this secret was the Lifestone, he wanted to inform the Assembly and find a way to destroy it permanently. In the game's novelization, he instead wanted to [[AdaptationalVillainy claim the Lifestone as a weapon for the Tsuranuanni Empire]].
209* WizardClassic: He has a long, white beard, wears voluminous black robes and carries a MagicStaff.
210
211[[/folder]]
212
213[[folder:Moraeulf]]
214
215!!Warleader Moraeulf
216[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/moraeulf_2.gif]]
217->''"Report, soldier! What news?"''
218
219Delekhan's son and second-in-command.
220----
221* CoDragons: He is one of several lieutenants under his father's command, along with Liallan, Narab, and Nago. Moraeulf has the most authority as his father's heir.
222* DragonAscendant: It lasts only a moment before...
223* EyeScream: ...he is killed when Narab stabs him in the eye [[KlingonPromotion in a bid to claim leadership over the moredhel clans]].
224* HatesTheirParent: He claims that he'd slit Delekhan's throat [[EvenEvilHasStandards were it not for the fact that he's his father]].
225* OverlordJr: He acts as his father's [[TheDragon second-in-command]] and [[FrontlineGeneral field commander]].
226* PragmaticVillainy: He is more practical and considerate in military matters than his father, whom he considers too hungry for conquest and violence. At the end of the story, after watching Delekhan and Murmandamus supposedly die at Sethanon, [[YouAreInCommandNow his first command]] is to order his army to retreat back to the Northlands, seeing no point for further loss of life.
227* TheUnfought: He is never fought during the game.
228* UnwittingInstigatorOfDoom: Having never met the main characters before, he gives them vital clues for their missions whenever they encounter him.
229
230[[/folder]]
231
232[[folder:Narab]]
233
234!!Narab
235[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/narab.gif]]
236A moredhel chieftain, a magician, Nago's brother and one of Delekhan's allies.
237----
238* CoDragons: He is one of several lieutenants under Delekhan's command, along with Moraeulf, Liallan, and his brother Nago.
239* DragonAscendant: By the end of the story, most of the moredhel leadership is dead and Narab becomes a major leader of the moredhels with Liallan, Delekhan's widow, as his only rival. It might be considered a case of PyrrhicVictory because, even centuries after the events of ''Betrayal'', both Narab and Liallan are still fighting for dominance over the moredhel clans.
240* EthnicMagician: He is a competent magician, but his brother is the more talented of the two.
241* MistreatmentInducedBetrayal: He reconsiders his loyalty after his lord punches him in the face for capturing Gorath and bringing him back to Sar-Sargoth for execution, supposedly because he derailed a secret scheme. From that moment on, Narab quietly waits in the shadows for opportunities while occasionally helping things along in his favor, such as magically opening the door of Owyn's cell.
242* TheUnfought: Despite capturing Gorath and Owyn during a cutscene, he is never fought during the game.
243
244[[/folder]]
245
246[[folder:Nago]]
247
248!!Nago
249[[quoteright:276:https://static.tvtropes.org/pmwiki/pub/images/nago.gif]]
250A moredhel chieftain, a magician, Narab's brother and one of Delekhan's allies.
251----
252* CoDragons: He is one of several lieutenants under Delekhan's command, along with Moraeulf, Liallan, and his brother Narab.
253* EthnicMagician: He is the most powerful sorcerer among the moredhel.
254* ExpositionBeam: He has the rare ability, known as mind speech or dream sending, to magically communicate with others across great distances. It also causes SleepDeprivation to nearby magicians as a side effect, since the transmitted thoughts invade their dreams.
255* TheHandler: Having infiltrated the Kingdom, he coordinates spies from a barn near Sarth while using his [[ExpositionBeam dream sendings]] to communicate with Delekhan.
256
257[[/folder]]
258
259[[folder:Navon du Sandau]]
260
261!!Navon du Sandau / Neville Corvalis
262[[quoteright:204:https://static.tvtropes.org/pmwiki/pub/images/navon_9.gif]]
263->''"What brings visitors from Krondor?"''
264
265A charming young merchant residing in the town of Kenting Rush. In truth, he is Neville Corvalis, Count Corvalis' long-estranged bastard son, Ugyne's half-brother, Owyn's cousin and the leader of the Nighthawks.
266----
267* AffablyEvil: He is a polite and cultured merchant. When James confronts him with his true identity, Navon remains calm and polite even as he explains himself and prepares to fight.
268* EvenEvilHasStandards: Even though he planned to claim the Corvalis family fortune by marrying Ugyne as Navon, Neville had no intention of committing BrotherSisterIncest and planned to have Ugyne [[MakeItLookLikeAnAccident die tragically on their wedding night]].
269* LimaSyndrome: After he survived the collapse of the Cavall Run wine cellar, Neville was taken captive and held for ransom by the Nighthawks. Knowing that his father wouldn't pay such a ransom, Neville convinced his kidnappers to spare his life by pretending to have special powers using an [[MementoMacGuffin enchanted spyglass]], a Corvalis family heirloom. By making himself useful to the Nighthawks, Neville/Navon eventually became their leader.
270* ProfessionalKiller: He leads the Nighthawks, the Kingdom's Guild of Assassins, and Delekhan is one of his clients.
271* VillainRespect: When James uncovers his true identity and motives, Navon is genuinely impressed and congratulates him.
272* WhosYourDaddy: His mother was Countess Corvalis, the Count's late wife, while his true father was a commoner. When Count Corvalis learned about this, he arranged for Neville to [[MakeItLookLikeAnAccident die in the collapse of the wine cellar extension under the keep at Cavall Run]]. In the game's novelization, Neville's father was Sandau, an architect infamous his constant drunkenness and the one responsible for constructing the Cavall Run wine cellar extension.
273* WickedCultured: He is a skilled chess player, having invented the move Sandau's Retreat, which he can teach Locklear for a match against Ivan Skaald.
274
275[[/folder]]
276
277[[folder:Murmandamus]]
278
279!!Murmandamus
280
281A legendary moredhel warlord who once united the moredhel clans of the Northlands under his banner. About ten years before the events of ''Betrayal'' begin, a [[SnakePeople Pantathian]] priest took his identity and manipulated the moredhel into a war with the Kingdom of the Isles. The priest's secret goal was find the Lifestone beneath Sethanon and release the spirit of Alma-Lodka, the [[{{Precursors}} Valheru]] creator of the Pantathians, from it. He was killed in a duel with Prince Arutha under Sethanon.
282----
283* DarkMessiah: The moredhel consider him a hero and a savior.
284* DistinguishingMark: He has a purple birthmark in the shape of a flying dragon on his chest.
285* ManipulativeBastard: A Pantathian priest took the identity of this legendary warlord in order to capitalize on its messianic status and drive the moredhel into a war for his own purpose.
286* PosthumousCharacter: He is long-dead by the time ''Betrayal'' begins.
287* SnakePeople: The Murmandamus who led the moredhel to attack Sethanon ten years ago was not the original, but rather a Pantathian priest in disguise.
288* VillainousLegacy: Despite his death, the moredhel continue to hold him in high esteem. A decade after the Battle of Sethanon, Delekhan spreads rumors of Murmandamus' imprisonment at Sethanon in order to motivate the moredhel into uniting once again and taking revenge upon the Kingdom.
289
290[[/folder]]
291
292!Supporting Characters
293
294[[folder:Abuk]]
295
296!!Abuk
297[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/abukt.gif]]
298->''"I am Abuk, master of locks."''
299
300A mysterious [[MasterOfUnlocking lockpicker]] from Kesh. He can be found on the roads leading to the coastal city of Silden.
301----
302* MasterOfUnlocking: He was trained for many years in the art of lockpicking by his master Caliphad and can even pick the infamous Webber locks, said to be unpickable by James himself. For a price, Abuk can demonstrate some of his skills to others. He even considers life itself to be much like lockpicking, seeing little difference between opening a lock and opening oneself to new experiences.
303* SecretKeeper: About 20 years ago, Abuk purchased for 10 gold sovereigns a chest that the seller claimed would bring good fortune. Abuk paid little heed to this until he noticed that unfamiliar items somehow appear within the chest sometimes. One day, Mitchel Waylander came to him and told him that items lost at the mysterious Prank's Stone somehow ended up inside this very chest. The pair then worked out a deal: Mitchel would lure victims to the Prank's Stone and Abuk would sell the lost items taken from the chest, splitting the profits between the both of them. They each also agreed to never learn the other's name so that if one of them got caught, the other would be safe.
304* SpannerInTheWorks: A Nighthawk once attempted to open Abuk's personal money box, only to be killed by its [[BoobyTrap booby trap]]. From the Nighthawk's corpse, Abuk retrieved a silver spider, a unique tool used by assassins to [[PoisonedWeapons poison their weapons]]. Later, Abuk sold the silver spider to the Bas-Tyra regiment investigating Nighthawk activities. The spider eventually comes into James' possession during his own investigation.
305
306[[/folder]]
307
308[[folder:Count Corvalis]]
309
310!!Count Geoffrey Corvalis
311[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/corvalit.gif]]
312->''"What is the meaning of this?"''
313
314The Lord of Cavall Keep and a large farming town of the same name, Ugyne's father and Owyn's uncle. Three years ago, the Count's keep at Cavall Run burned to the ground, forcing the Corvalis family to take residence in the farming town.
315----
316* ArmyScout: As a young man, the Count served as a scout for the Natalese Rangers for 5 years. For a price, he can teach some of his observation skills to James and the others.
317* FantasyForbiddingFather: Uncle in this case. As soon as he sees Owyn for the first time in three years, the Count immediately expresses his disdain for his nephew's choice to become a magician instead of embracing his birthright as a noble.
318* FamilyHonor: He takes his heritage as a member of the illustrious Corvalis family seriously. This was also an important reason why he decided to have Neville killed after learning about his true parentage.
319* MakeItLookLikeAnAccident: Many years ago, he learned that his wife had cheated on him with a commoner and that his son, Neville, [[WhosYourDaddy isn't related to him by blood]]. Deciding to get rid of Neville, the Count arranged for an extension of the wine cellar at Cavall Run to be constructed by the notorious drunken architect, Sandau. During a party, the Count sent Neville to fetch some wine from the cellar extension. Sure enough, the cellar collapsed, and the Count assumed Neville had died. The Count would carry this [[DarkSecret dark secret]] alone for years until the appearance of Navon du Sandau.
320* ProperlyParanoid: He distrusts Navon du Sandau immensely, troubled by his deep interest in the Corvalis family and its affairs. Considering who Navon really is, the Count was right to not trust him.
321* RichBastard: [[DownplayedTrope Downplayed]]. While he isn't necessarily cruel, the Count can be disdainful and dismissive when inconvenienced. The Count also doesn't have a high opinion of the peasants he is responsible for, but he considers managing them well to be his duty.
322* VicariouslyAmbitious: PlayedForLaughs. He once entertained the idea of presenting Ugyne as a suitor for Prince Arutha's sons, Borric and Erland. James is quick to tell the Count that both boys are 11-years old, but this doesn't discourage him.
323
324[[/folder]]
325
326[[folder:Abbot Graves]]
327
328!!Abbot Ethan Graves
329->''"The abbaye is at your service."''
330
331The abbot of the Abbaye Ishap, an ancient temple and a school for nobility in Malac's Cross.
332----
333* AmbitionIsEvil: Years ago, he [[FrameUp framed]] the previous abbot for embezzling the temple's funds while putting himself up as the successor.
334* CoolTeacher: He takes his duties seriously as both a temple abbot and the manager of a prestigious school. During James' investigation into the murder of the Bas-Tyra regiment at Romney, Graves informs James that a silver spider is a magical poisoning device made in Kesh that is very expensive. This clue helps James to narrow down his list of suspects. After Pug's disappearance, Graves points Gorath and Owyn in the direction of Elvandar, where Pug's friend Tomas lived.
335* ForcedIntoEvil: The Crawler somehow discovered Graves' [[FrameUp frame-up]] and [[{{Blackmail}} blackmailed]] him into working for him. In exchange for the Crawler's silence, Graves hired a magic tutor from Stardock to teach at the Abbaye Ishap and secretly allowed several of the Crawler's followers to attend the magic classes. As a result, the Crawler's influence within the Kingdom grew and his new magicians caused serious problems for the Mockers. Graves also recommended the Guild of the Romney to Mitchel Waylander, which caused the Romney guild war and gave the Crawler a foothold in Romney. When the Crawler tried to get the abbot's help in locating the mysterious Guarda Revanche, Graves finally said no. Enraged, the Crawler's patrons, the [[SnakePeople Pantathians]], besieged Malac's Cross and called for the abbot's head.
336* GracefulLoser: He isn't upset when he is forced to give up his position as abbot of the Abbaye Ishap, considering it penance for his crimes and his own life to be more important.
337* LaserGuidedKarma: In the end, Graves forfeits his unfairly-won position as abbot. With help from Gorath, Owyn and Mitchel Waylander, Graves is able to keep his life.
338* TheStrategist: While the Abbaye Ishap teaches various subjects, it specializes in teaching military tactics. While not a tactician himself, Graves is knowledgeable in theoretical tactics.
339
340[[/folder]]
341
342[[folder:Ivan Skaald]]
343
344!!Ivan Skaald
345->''"Mind the door!"''
346
347The proprietor of the Queen's Row Inn in Malac's Cross.
348----
349* GrumpyOldMan: He isn't that old, but Ivan is never short on complaints about the rambunctious youths studying at the Abbaye Ishap.
350* HiddenDepths: He is an expert chess player and hosts chess tournaments at the Queen's Row Inn. In fact, Ivan is confident enough in his skills to play for high stakes such as gemstones. Unless opponents have a certain chess move up their sleeve, they won't win against Ivan.
351
352[[/folder]]
353
354[[folder:Liallan]]
355
356!!Liallan
357[[quoteright:313:https://static.tvtropes.org/pmwiki/pub/images/liallant.gif]]
358->''"Our dungeons were not to your liking?"''
359
360The leader of the Snow Leopards moredhel clan, Delekhan's mistress, and Moraeulf's stepmother.
361----
362* ArrangedMarriage: She was forced to marry Delekhan to cement a political alliance and to save her own clan from his wrath.
363* CoDragons: She is one of several lieutenants under Delekhan's command, along with Moraeulf, Narab, and Nago.
364* DragonAscendant: She eventually gets her wish when Delekhan and Moraeulf are killed at Sethanon, enabling her to seize much of Delekhan's former influence and holdings. Unfortunately for Liallan, Narab also survived and commenced a civil war with her that lasts for several centuries after the end of ''Betrayal''.
365* EnemyMine: Despite being Delekhan's mistress, she works behind the scenes to undermine him. Liallan was the one who enabled Gorath to escape Sar-Sargoth before the events of ''Betrayal'' began and allowed many of the moredhel who opposed Delekhan to escape to safety.
366* ALighterShadeOfBlack: While Liallan is a moredhel through and through, Gorath considers her to be a more reasonable leader than either Delekhan or Moraeulf.
367* NotInThisForYourRevolution: She's interested in neither Gorath's desire to stop Delekhan's war on the Kingdom nor Delekhan's desire for conquest. Liallan's goal is to lead the Nations of the North by herself, seeing the war as an opportunity to see Delekhan and his allies humiliated and eventually killed.
368* ProudWarriorRaceGuy: Unlike Gorath, Liallan is proud of being a moredhel and hates Queen Aglaranna, vowing to ''never'' bow before her.
369
370[[/folder]]
371
372[[folder:Lysle Rigger]]
373
374!!Lysle Rigger
375[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/lysle.gif]]
376->''"Prandur's teeth!"''
377
378A member of the Mockers, the ThievesGuild based in Krondor, from Kesh assigned to investigate the activities of the Crawler, the leader of rival gang whose goal is to supplant the Mockers.
379----
380* IdenticalStranger: To Seigneur James, which has caused James himself a few mishaps of MistakenIdentity. [[spoiler: Later novels by Raymond E. Feist reveal Lysle to actually be James' [[LongLostRelative long-lost older brother]] and their father to be the Upright Man, the leader of the Mockers.]]
381
382[[/folder]]
383
384[[folder:Marc]]
385
386!!Brother Marc
387[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marct.gif]]
388->''"Ishap!"''
389
390A member of the Brotherhood of Ishap based at the Abbey of Sarth, which is famous for its [[GreatBigLibraryOfEverything massive library]].
391----
392* GentlemanAndAScholar: He is quite a friendly man, often called upon to research obscure topics for various projects. Marc also tries to encourage learning by being willing to answer questions if possible.
393* MagicLibrarian: He is one of several brothers entrusted with caring for Sarth's library, including its restricted section on magic. Marc is also one of the more competent magicians among his brotherhood.
394* TrainingTheGiftOfMagic: He is able to give Owyn a brief lesson in magic by teaching him to concentrate and sense a target without sight, along with a few scrolls containing useful magic spells.
395
396[[/folder]]
397
398[[folder:Mitchel Waylander]]
399
400!!Mitchel Waylander
401[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/mitchel.gif]]
402->''"Glad to see you!"''
403
404The Chief Reeve of the Glazer's Guild at Romney.
405----
406* BeleagueredBureaucrat: He's a ReasonableAuthorityFigure trying to manage the escalating conflict between the Riverpuller's Guild and the Guild of the Romney to the best of his ability.
407* FriendshipMoment: He helped Abbot Graves go into hiding despite blaming the abbot for the guild conflict in Romney and the possibility that he could lose his job as Chief Reeve.
408* SecretKeeper: He, along with Abuk, discovered that items lost at the mysterious Prank's Stone somehow ended up inside a certain chest. They then worked out a deal: Mitchel would lure victims to the Prank's Stone and Abuk would sell the lost items taken from the chest, splitting the profits between the both of them. They each also agreed to never learn the other's name so that if one of them got caught, the other would be safe. After this,...
409** SpannerInTheWorks: ...Mitchel learned about Navon du Sandau's [[MementoMacGuffin enchanted spyglass]] and lured him to the Prank's Stone to steal it. Navon somehow learned about the theft and decided to [[FrameUp frame Mitchel for the murder of the Bas-Tyra regiment at Romney]] as punishment. The spyglass becomes an important clue in uncovering Navon's true identity when it comes into James' possession.
410* TheSocialExpert: He is a skilled negotiator who understands how to be more relatable to those he makes deals with. This includes feigning disinterest to encourage a seller to lower prices and looking more vulnerable to encourage trust. For a price, he can teach a few tips of his trade to Locklear and the others.
411
412[[/folder]]
413
414[[folder:Petrumh]]
415
416!!Petrumh
417->''"The name is Gran Petrumh."''
418
419An old woman who can often be found drinking at the Queen's Row Inn in Malac's Cross. She is also an acquaintance of Lysle Rigger.
420----
421* TheAlcoholic: She is usually found drinking at any hour of the day. Petrumh also sometimes carries a small cask of ale on hand.
422* FantasticRacism: She considers elves the source of all misfortune and trouble, giving Gorath the stink eye whenever the party talks to her.
423* NoodleIncident: According to her, elves killed her husband Jack and were responsible for something that happened at Sethanon.
424
425[[/folder]]
426
427[[folder:Philip]]
428
429!!Squire Philip
430[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/phillipt.gif]]
431->''"Hold there!"''
432
433A [[TheSquire squire]] who travels throughout the Kingdom performing various minor duties for the Krondor court and an acquaintance of Owyn. In truth, Philip is a senior officer of the Sethanon Garrison, a secret detachment of the Kingdom Army assigned by Prince Arutha to watch over the ruined city of Sethanon for reasons that not even the garrison commander knows.
434----
435* TheCaptain: He officially holds the rank of Captain in the Kingdom Army and acts the part when working for the Sethanon Garrison.
436* {{Courier}}: Because of his youthful appearance, he was assigned as a courier for the Sethanon Garrison under the guise of a squire. Philip's main job is to deliver messages between the garrison commander and Prince Arutha himself while also performing some of the usual duties of a squire as a cover.
437* OlderThanTheyLook: While appearing to be in his late teens like Owyn, Philip is actually a married 37-years old man and the father of at least one son.
438* SecretKeeper: The existence of the Sethanon Garrison is known only to Prince Arutha and the members of the garrison itself. James and Locklear learn about the garrison from Philip only when the moredhel armies arrive to attack Sethanon for a second time.
439
440[[/folder]]
441
442[[folder:Sumani]]
443
444!!Sumani
445[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sumanit.gif]]
446->''"Honors to your houses."''
447
448A former Tsurani warrior and the proprietor of the Blue Wheel Inn in [=LaMut=].
449----
450* TheBartender: He can prepare a variety of Kingdom and Tsurani beverages for his customers.
451* EverythingsBetterWithSamurai: The Tsurani of the world of Kelewan somewhat resemble the medieval Japanese of our world, making Sumani's appearance and customs rather unusual by Midkemian standards.
452* OldShame: During his younger days as a warrior, Sumani accidentally fell asleep at his post as a result of covering for a friend who was getting married that day and a clerical error that ended up giving him a total of 26 straight hours of guard duty. A captain whose family held a grudge against Sumani's decided to punish the young warrior by forcing him to sleep in a freshly dug grave for a night, with the grave's corpse for company. Despite the circumstances being out of his control, the incident became a source of quiet shame for Sumani.
453* OldSoldier: He retains the skills he honed as a warrior and can teach Locklear and the others some of his techniques for a price.
454* PeltsOfTheBarbarian: [[JustifiedTrope Justified]]. He wears several layers of wool clothing and a fur cloak because Midkemia's climate is much colder than that of Kelewan.
455* {{Seppuku}}: [[SubvertedTrope Subverted]]. Despite Tsurani warriors having the tradition of killing themselves should they be in danger of being captured by an enemy, Sumani and his comrades were ordered by their Earl to not do so unless a Tsurani Great One commanded it.
456

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