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1A CharacterSheet for the characters from ''VideoGame/BattleForWesnoth''.
2
3[[foldercontrol]]
4
5!Mainline
6[[folder:''A Tale of Two Brothers'']]
7!!Arvith
8->'''Class:''' Knight
9The protagonist of the campaign. He is the leader of a group of horsemen who earn money from guarding merchant. He and his men come to his home-village Maghre because of a call for help from his brother.
10----
11* ExperiencedProtagonist: Baran asks for his help because he is the one with better battle experience. He later mentions how he has seen enough of the world to know that Grey Woods are filled with hostile elves, not haunted like villagers used to say.
12
13!!Baran
14->'''Class:''' Red Mage
15A mage from Maghre and Arvith's brother.
16----
17* DecoyProtagonist: The intro introduces and follows him first instead of Arvith and switches to his point-of-view for a while, but he goes off-screen almost immediately in the first scenario and only appears at the end of the penultimate one.
18* DistressedDude: He is captured by the undead off-screen and most of the campaign is about Arvith rescuing him.
19* PlayingWithFire: As a Red Mage, his primary attack is shooting fireballs toward his enemy. It's revealed that he burned the BigBad's face this way.
20
21!!Brena
22->'''Class:''' Iron Mauler
23An Easy-difficulty exclusive character. He is a knight errant who hates undead and wants to help Arvith vanquishing them.
24----
25* EpicFlail: He weilds a flail for bashing undead.
26* MightyGlacier: Has the subpar 4-movement points of a normal Iron Mauler, which pales in comparison to Arvith and his horseman, but deals massive damage per strike. One of your horseman points out his slowness as a reason to reject him.
27* OptionalPartyMember: Although you would probably welcome him to the group for being a loyal level-3 unit, you can reject his offer, although he will help you by giving you gold and new recruits anyway.
28
29!!Tairach
30->'''Class:''' Orcish Warlord
31An orcish warlord that Arvith and Baran once fought at Toen Caric. He attacks Maghre at the last scenario.
32----
33* FacialHorror: It's [[InformedAttribute merely mentioned]] since he is masked the whole time he is seen, but his face is burned by Baran at Toen Caric and he is vengeful about the disfigurement.
34[[/folder]]
35
36[[folder:''The South Guard'']]
37
38!!Deoran
39->'''Class:''' Junior Commander -> Horseman Commander -> Mounted General
40A young Knight sent by his king to command the South Guard after reports from Westin, the province's capital, ceased to arrive.
41----
42* CarryABigStick: Starting with level 2, he starts using a flanged mace to fight.
43* FieryRedhead: Not easily noticeable, but he has red hair underneath his helmet, and his temper is pretty fiery as well.
44* GlassCannon: Being a mounted hero makes him really easy to hit. In addition, starting with level 2, his spear has a [[DeathOrGloryAttack Charge]] trait.
45* KnightInShiningArmor: He has the horse, the armor, the lance and the heroic attitude coupled with a genuine desire to do good and help his people.
46%%* NiceGuy
47
48!!Sir Gerrick
49->'''Class:''' Infantry Lieutenant -> Infantry Commander
50A commander of the South Guard.
51----
52* HeroicSacrifice: If you choose to side with the Afalas, and the bandits in the Grey Woods, he and the surviving Urza brother will make a last stand against the incoming undead to buy enough time to Deoran.
53* TheLancer: To Deoran.
54* LuckilyMyShieldWillProtectMe: His level 3 unit can even [[ShieldBash use said shield as a battering ram]].
55* MightyGlacier: Has low movement and low defense on most terrain types, but a ton of health and very high physical damage resistances.
56
57!!Hylas
58->'''Class:''' White Mage -> Mage of Light
59The Minister of Kerlath, he's a White Mage.
60----
61* CarryABigStick: Starts using a morning star after reaching level 3.
62%%* CoolOldGuy
63* LightEmUp: Can attack enemies with rays of light for [[AntiMagic Arcane]] damage, which ''really'' shines once you start encountering hordes of undead later in the campaign.
64** At level 3 he also lights up surrounding hexes, which helps at night and when underground.
65* TheMedic: The main reason why he's so useful.
66
67!!Ethiliel
68->'''Class:''' Elvish Shyde
69A Elvish Shyde met by Deoran and company; she agrees to help them fight the mysterious Undead plague that has befallen Kerlath.
70----
71* CantArgueWithElves: Sometimes she can be pretty insufferable.
72* GreenThumb: Can manipulate thorns and vines.
73* LawfulStupid: She has several sticks up her fairy ass.
74* ScrewThisImOuttaHere: [[spoiler:If you decide to forgive the bandits, she'll ditch you.]]
75* WingedHumanoid: Has fairy wings due to being a Shyde. It actually has a very tangible effect in gameplay, as she is not slowed by most of the terran.
76
77!!Mebrin
78An Elven Sage who may know something about the unliving but went missing.
79----
80* BigBad: [[spoiler:He's behind the Undead plague.]]
81* FinalBoss: [[spoiler:If you side with bandits, he is your final foe. Even if you side with elves, he is the last actual boss, as the levels that follow have MooksButNoBosses.]]
82* JumpingOffTheSlipperySlope: [[spoiler:If you sided with the Elves, its revealed he was heavily tortured by humans and forced to create zombies. That turned him insane. This isn't delved if you sided with Afalas.]]
83* OldMaster: To Ethiliel, which is why she's determinated to save him.
84* TheUndead: [[spoiler: Taught bandits how to summon undead after they tortured him, and by the time he is seen, he himself has become an Ancient Lich.]]
85* MeaningfulRename: [[spoiler:Calls himself Mal M'Brin after becoming a Lich.]]
86* WakeUpCallBoss: [[spoiler: Will most likely be the first ''Level 4'' enemy to appear, and will kick your ass in every way possible if you let him.]]
87* WoobieDestroyerOfWorlds: [[spoiler:In the Elf path, his undead rampage is revealed to be totally caused by the [[HumansAreTheRealMonsters bandits]].]]
88
89!!Eltenmir
90->'''Class:''' Elvish Outrider
91A powerful elf warrior of the south. Does not trust humans at all.
92----
93* CantArgueWithElves: The humans and Etheliel can't convince him that his revenge is unnecessary as the bandits [[spoiler:who killed Mebrin]] are dead. It takes another, higher-ranking elf to calm him down and yet he still demands unreasonable justice.
94* JerkAss: When he hears that Mebrin was kidnapped [[spoiler:and killed]] by humans, he starts murdering innocent farmers.
95* KnightTemplar: As seen above, he's willing to exact vengeance on all humans, even innocent ones who never even heard of Melbrin.
96* UngratefulBastard: [[spoiler:Deoran just saved everyone's ass by stopping Mal M'brin, and he still wants to kill everyone.]]
97* TheUnfought: He doesn't appear among his troops.
98
99!!Urza Afalas
100->'''Class:''' Outlaw -> Fugitive
101An outlaw leader forced into the forests and longing to return to civilization, even with lying. Somehow a normal person having a peasant's cunning.
102----
103* TheAtoner: If you side with him over the elves, he will help Deoran's group get out of the dark forest out of desire to atone.
104* CarryABigStick: He uses a mace.
105* HeelFaceTurn: Was one of the bandits who kidnapped Mebrin and forces him to raise undead fighters for them. But since Mebrin has gone mad and used the undead to attack the outlaws too, Afalas choose to side with heroes when we meet him. But whether Deoran accept his HeelFaceTurn or attacks him for his crime is up to the player.
106* IOweYouMyLife: Why he does the YouShallNotPass moment in addition to believing it's the only he can atone.
107* RedemptionEqualsDeath: The South Guard accepts that his atonement was genuine after they get out of the forest. In the next scenario, he does a HeroicSacrifice.
108* YouShallNotPass: He dies holding back Mebrin's forces so that Deoran can make it to Westin.
109[[/folder]]
110
111[[folder:''Liberty'']]
112!!Baldras
113->'''Class:''' Village Elder -> Senior Village Elder (at first)/Bandit -> Highwayman (later)
114An old woodsman and the protagonist of ''Liberty''. He revolts against Queen Asheviere's unjust orders and starts a rebellion against her.
115----
116* AntiHero: Of ClassicalAntiHero variety, he only became a rebel due to his protests against the increasingly authoritarian rule of [[GodSaveUsFromTheQueen Queen Asheviere]] and subjugation of the borderlands' magistrates even to those pledge allegiance to her.
117* CarryABigStick: He fights with a mace. In most recent versions he starts with a club but can obtain a melee boost in the second scenario by recovering his personal mace from his home.
118* CoolOldGuy: Not a wizard or an experienced commander, just an old man who wants to protect his home.
119* GameplayAndStoryIntegration: At first he's just a villager, thus his alignment is neutral. When he actually rebels against Asheviere, his class is renamed and his alignment changes to chaotic.
120* LaResistance: Leads one against Asheviere.
121
122!!Harper
123->'''Class:''' Peasant Youth -> Watchman -> Borderer (at first)/Footpad -> Outlaw -> Fugitive (later)
124A young villager and Baldras' nephew. Acts as a deuteragonist of ''Liberty''.
125----
126* CarryABigStick: Uses a club in combat.
127* GameplayAndStoryIntegration: Same as his uncle - after the rebellion begins, his class is renamed, and his alignment changes from neutral to chaotic.
128* HotBlooded: This kid is pretty impulsive and is always up for a fight.
129* MyRulesAreNotYourRules: Surprisingly enough it works in player's favor, as Harper not only has three traits (while most units are stuck with two), one of said traits is Dexterous, which is normally exclusive to elves.
130* SufferTheSlings: His other weapon. It's surprisingly effective thanks to Harper's Dexterous (+1 ranged damage) trait.
131[[/folder]]
132
133[[folder:''Heir to the Throne'']]
134
135!!Konrad
136[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/konrad_human_2.png]]
137!!!'''Class:''' Fighter -> Warrior (Tutorial)/Commander (Heir to the Throne) -> Lord
138
139->''"Asheviere’s masterwork of treachery will end, and it will end by my blade!"''
140
141The main hero of the saga, and rightful heir to the throne of Wesnoth. He was saved by Delfador and raised by the elves, waiting for the day he would retake the throne from Asheviere, the Queen Mother and his aunt.
142----
143* AChildShallLeadThem: Well, not exactly a child, but he's still very young.
144* ArtEvolution: His character portrait had a more animesque design before setting for the current more realistic looks.
145* BowAndSwordInAccord: Starting from level 2 onward, he wields a bow in addition to a sword.
146* IdealHero: He even looks (used to, with the new graphics) like a hero from a shonen manga. He's the hope of anyone who wants to get rid of the tyrannical Ashevier and the rampaging orcs.
147* MagikarpPower: He is... kinda weak at level 1. Once he gets to level 2, he can both hold his own and strengthen lower level allies around, and at level 3 he is surprisingly powerful for a unit with Leadership.
148* RaisedByNatives: He was raised among the elves.
149* ShipTease: With [[KissingCousins Li'sar]] all the way. [[spoiler:By the end of the story, they're HappilyMarried.]]
150* StandardHeroReward: [[spoiler:The throne and the hand of Li'sar.]]
151* TomatoInTheMirror: [[spoiler:He's eventually revealed to be an orphan who was given the identity of Prince Konrad after Delfador failed to save the real one in order to give the rebellion against Queen Asheviere someone to rally around, making his claim to the throne illegitimate.]] [[spoiler:(He still becomes king in the end by marrying Li'sar, though.)]]
152* WarriorPrince: A prince who leads and fights alongside his troops through the whole campaign. [[spoiler:Subverted, as he turns out to be not actually a prince.]]
153
154!!Delfador
155!!!'''Class:''' Elder Mage (Heir to the Throne)
156
157->''"I have always been a humble servant of the Crown, and remain such even now."''
158
159A powerful sorcerer and wizard gifted with great powers and wisdom. He fought the armies of Queen Asheviere and killed her son, Eldred, in self defense. He guides Konrad in his journey and helps him with his knowledge and wisdom.
160----
161* BadassBoast: He develops it over the course of ''Delfador's Memoirs'' and it is more or less his preferred way of intimidating other folk by the time of ''Heir to the Throne''. His boast while [[spoiler:killing Ashieviere (shown at the bottom of the quotes below)]] has him blending it very well with ChewingTheScenery, RoaringRampageOfRevenge and UnstoppableRage.
162--> "Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!"\
163"I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir."\
164"How dare I? I [[BigGood High Provost of the Council of Archmagi]] ... [[OnlyThePureOfHeart bearer]] of the [[InfinityPlusOneSword staff of An-Usrukhar]], guardian of the [[GreatBigBookOfEverything book of Crelanu]] ... [[TheHero Mage Protector of The Kingdom Of The Peoples Of The West-North]], [[CourtMage Chief Advisor]] to the ''Crown'' ... and [[TheGoodChancellor personal counselor to my King]] and my ''[[TrueCompanions friend]]'', Garard the Second, who you most ''[[ThisIsUnforgivable foully]]'' [[ThisIsUnforgivable betrayed]] ... [[MyNameIsInigoMontoya I am Delfador the Great]] and [[PrepareToDie TODAY YOU MEET YOUR ATONEMENT]]!"
165* CrutchCharacter: He can easily annihilate everything you throw at him in the earlier levels of ''Heir to the Throne'', though you would ideally be using those easily disintegrated orcs as XP fodder for your other units. However, he stands an equal chance of being killed as any other unit after you obtain the SwordOfPlotAdvancement.
166* DeathFromAbove: His lightning strikes, probably one of the coolest animations in game.
167* TheGoodChancellor: He was a close friend of and personal counselor to Garard II.
168* MyGreatestFailure: [[spoiler:Failing to save the real Prince Konrad.]]
169* OneManArmy: Against low-level {{mook}}s, at least.
170* OnlyThePureOfHeart: Delfador's weapon is the Staff of An-Usrukhar, a LegendaryWeapon that once belonged to a mage of great power. Delfador [[SwordOfPlotAdvancement came across the staff]] during his misadventure in the land of the dead in ''Delfador's Memoirs''. It was only granted to him because its guardian tested him and found him to be a complete servant of the light and thus worthy to be its wielder.
171* OriginsEpisode: ''Delfador's Memoirs'', another mainline campaign.
172* OlderAndWiser: After ''Delfador's Memoirs''.
173* OldMaster: Is the old one among the humans part of the heroes in ''Heir to the Throne'', which doesn't stop him from kicking ass with his lightning. In fact, he is better at than most of your units for a good chunk of the campaign.
174* ShockAndAwe: He's the only wizard capable of casting lightning. He got this ability in the land of the dead.
175* TheSmartGuy: He's the wisest and most knowleadgeable of the heroes in Konrad's group and always ready to help and advice.
176* UnresolvedSexualTension: Chantal [[LampshadeHanging hangs a lampshade]] on her opinion of the eponymous character in ''Delfador's Memoirs''. Her grandfather's ''agreement'' does not help.
177-->'''Chantal:''' If I were human, I think I would be in love with him.\
178'''Kalenz:''' If you were human, you would be quite right to be.
179* WizardClassic: With his magic staff, large beard, purple robes, and powerful magic, he's very much a classic Merlin or Gandalf-style wizard.
180
181!!Kalenz
182->'''Class:''' Elvish Lord -> Elvish High Lord
183Elf Lord of Wesmere and a powerful ally to Konrad. [[OriginsEpisode He's the star of his own campaign]] called ''The Legend of Wesmere''.
184----
185* TheAgeless: Elves are naturally very LongLived, but it's implied that drinking Crelanu's potion has made him completely ageless -- if nothing else, he's already been around for several elven generations.
186* AuthorityEqualsAsskicking: He's not an Elf Lord for nothing...
187* CantArgueWithElves: Subverted, since most of the time he is actually the reasonable one in a debate.
188* TheLancer: To Konrad, supporting his campaign and advising him while never taking the command.
189* MagicKnight: Upon drinking a necromantic potion made by Crelanu, he becomes capable of casting spells. However, [[PowerAtAPrice he has to fight back the evil influence for a veeery long time.]]
190* OlderThanTheyLook: Not that you would know by looking at him, but he is actually the oldest elf far and wide by the time ''Heir to the Throne'' rolls around. He was actually born shortly after the very arrival of the humans on the continent, but his longevity is lengthened greatly due to him drinking Crelanu's potion. This gave him a lifespan that far exceeds that of even a normal elf (which numbers in the centuries).
191* OurElvesAreDifferent: Kalenz is rare even by elf standards. He has superior wisdom for his age (even after it was lengthened) and combines the magical prowess of a High Elf with the humility of a Wood Elf.
192* PlayingWithFire: After drinking an invisiblity potion, he can blasts enemies with Faerie Fire.
193* TechnicolorFire: Since he mastered Faerie Fire, he can cast surges of white-bluish flames.
194* WalkingTheEarth: Following the passing of his wife and children, Kalenz left his home and grandchildren behind and began to explore the Great Continent. Part of this was because he could not bear to see himself in the eyes of his grandchildren, which bore a strong resemblance to his wife's.
195* WeUsedToBeFriends: With [[spoiler:Landar]] who has become evil in the last arc of ''Legends of Wesmere''.
196* WhoWantsToLiveForever: As of ''Heir to the Throne'', he had already outlived his wife and the children they bore, and was in the process of outliving his ''grandchildren''. While he has taken his prolonged lifespan in stride, the narration in the various campaigns he appears in sometimes hint that he is not ''too'' happy with it.
197
198!!Li'sar
199[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/lisar.png]]
200!!!'''Class:''' Fighter -> Warrior (Tutorial), Princess -> Battle Princess (Heir to the Throne)
201
202->''"I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother."''
203
204Daughter of Asheviere, she hunts down Konrad, believing that he's an impostor.
205----
206* ActionInitiative: Not herself, but her ''Initiative'' ability gives it to all units around her.
207* AuthorityEqualsAsskicking: She's a decent fighter and has a high rank.
208* BelligerentSexualTension: [[{{Tsundere}} Not that she'd admit it]]. [[KissingCousins Probably because of the family ties...]]
209* ChainmailBikini: In earlier versions, the armor she gets upon reaching level 3 is best described as armored leotard with strategic cuts to it combined with NavelDeepNeckline. Averted in later versions, where she wears a much more normal (and practical) set of armor.
210* FlunkyBoss: She's often escorted by Royal Guards.
211* FragileSpeedster: In earlier versions, where she had high defense (=evasion) on most types of terrain, but negative resistances to physical damage types. Averted in later versions, where she has lower (but still decent) defense, but positive resistances.
212* HeelFaceTurn: [[spoiler:Starts out as an EnemyMine situation before Li'sar decides to join the good guys to stop her mother's evil reign.]]
213* TheHighQueen: At the end of the story.
214* StaticRoleExchangeableCharacter: In the tutorial, with Konrad. They share the same lines and have the same stats, the only difference between the two is their appearance.
215* PrettyPrincessPowerhouse: She's not just Queen Asheviere's daughter; she's her most capable commander and very skilled with a sword.
216* RoyalBrat: She's quite arrogant and self-righteous sometimes.
217* RoyalRapier: Used one in earlier versions. In later versions, while her weapon icon is still a rapier, her actual sprite uses a sword more resembling a falchion.
218* SoleSurvivor: [[spoiler:Of the Garardian royal dynasty, since Konrad is an (unknowing) impostor.]]
219* {{Tuckerization}}: David White (the creator of the game and the campaign) named her after his wife (then-girlfriend).
220
221!!Queen Asheviere
222->'''Class:''' Dark Queen
223The evil queen of Wesnoth who has allied herself with orcs and is turning the land into a CrapsackWorld. She's hunting down Konrad in order to make sure that no-one will threaten her position on the throne. She also holds a grudge against Delfador, who killed her son.
224----
225* ArchEnemy: To Delfador. She even acknowledges it herself.
226* AnIcePerson: Casts ice magic like a necromancer.
227* BigBad: As the one who order the orcs to hunt down Konrad, and the heroes' objective is always about overthrowing her.
228* EvilSorcerer: Can use magic, just like her father Sagus.
229* FinalBoss: She is the final foe you fight in "Heir to the Throne".
230* FromNobodyToNightmare: She started off as an ordinary noblewoman, daughter of a powerful mage but otherwise ordinary. She rose to became one of the most infamous tyrants of Wesnoth and a mistress of dark magic.
231* GodSaveUsFromTheQueen: Is a brutal tyrant who only cares about her own continued reign.
232* TheNecromancer: She was able to summon undead and [[spoiler: turn her father into a Lich]]. She also put a curse on the general who let her son die by having him and his troops turn into undead every night.
233* OlderThanTheyLook: Her oldest son was already an adult when Konrad was born, which means that she must be at least in her fifties or something. Averted in later versions of the game, which give her a portrait befitting her age.
234* OrcusOnHisThrone: Sends orcs, then Li'sar, and then regular humans after Konrad's group and only fights by herself at the end of the campaign.
235* PurpleIsPowerful: She's a queen and a powerful sorceress: her garments are all dark purple in color.
236* SelfMadeOrphan: [[spoiler:Killed her father and turned him into a lich, to guard the Book of Crelanu for her. Subverted from 1.16 onward, where her father seemingly became a Lich on his own accord.]]
237* TheUsurper: After her husband, brother-in-law, and sons died in the battles at the Ford of Abez and Tath, Asheviere had the remaining male heirs killed in order to become the queen.
238
239[[/folder]]
240
241[[folder:''The Hammer of Thursagan'']]
242!!Aiglondur
243->'''Class:''' Dwarvish Fighter -> Dwarvish Steelclad -> Dwarvish Lord
244Main character of ''The Hammer of Thursagan''. He's a dwarf warrior from the Northern Alliance who's sent to recover the legendary hammer.
245----
246* GoodIsNotDumb: By the time he's at the gates of Kal Kartha, he's highly suspicious of the Masked Ones.
247* OurDwarvesAreAllTheSame: Nothing out of the ordinary for him. He's not even a unique class!
248* TookALevelInBadass: From gatekeeper to [[spoiler:the ruler of a colony]], with all the AuthorityEqualsAsskicking that come with being a Dwarf.
249
250!!Karrag
251->'''Class:''' Dwarvish Rune Lord
252A dwarvish lord who owns the Hammer of Thursagan. He's the leader of the racist Masked Dwarves.
253----
254* BigBad: As the leader of the Masked Dwarves, he's the main threat of the campaign.
255* BrainwashedAndCrazy: It is implied that his followers went through some form of brainwashing. During the final scenario he's working on a ritual which will do the same to the heroes... unless they stop him.
256* CoolMask: He and his acolytes wear them. His is made of chain-mail [[spoiler:and hides his rotten face.]]
257* FantasticRacism: Hates all the non-dwarves and call them "dustdiggers".
258* ShockAndAwe: He can channel lightning with his hammer.
259* TheUndead: [[spoiler:He's so far the only dwarvish Lich to be seen.]]
260* WellIntentionedExtremist: He genuinely wants to bring Dwarfkind back to the old splendor and power of the past, but his methods are inhuman and will result in genocide against other races.
261* WreckedWeapon: In recent versions, he admits that the Hammer of Thursagan is still half-broken and doesn't hold as much power as it used to. As a result, he no longer wields the Hammer but a generic hammer replica.
262[[/folder]]
263
264[[folder:''Descent into Darkness'']]
265!!Malin Keshar
266->'''Class:''' Apprentice Mage -> Apprentice Necromancer -> Dark Mage -> [[spoiler:Lich]] -> [[spoiler:Ancient Lich]] (during last two levels)
267A young necromancer, the protagonist of ''Descent Into Darkness'', who wants to use his dark powers to help his hometown, Parthyn. He also appear in the UMC campaigns ''Invasion from the Unknown'', ''After the Storm'' and ''Shameless Crossover Excuse''.
268----
269* AdaptationalBadass: In the earlier version of the campaign, the newly [[spoiler: lichified]] Malin has to slay a bunch of Trolls and orcs dwelling in the caverns he stumbled into. In more recent versions, [[spoiler: he has to slay a ''Fire Dragon'' and turn his corpse into a Skeletal Dragon.]]
270* AlphaStrike: Can learn the "Impetuity" weapon special, allowing his Chill Templest attack to deal triple damage, but reducing it to a single hit (or two hits if Malin later chooses +1 Ranged Hit)
271* FakingTheDead: Starting from 1.6 forward, he can end the "Endless Night" scenario by having an enemy unit pick up his book: he'll pretend that the book is his SoulJar and make the cave entrance crumble after the heroes leave, so that he can finally find some peace and occasionally send his ghosts to kill orcs.
272* FromNobodyToNightmare: Malin Keshar starts as a young mage of no particular renown, hailing from a minor village, and over the course of ''Descent Into Darkness'', becomes a powerful necromancer and, eventually, one of the most powerful and infamous liches in Wesnothian history.
273* HeWhoFightsMonsters: At first, Malin just wants to fight orcs to protect his hometown. He then turns to darker and darker magics to do so, and eventually becomes more of a threat to humanity than the orcs ever were as the mighty lich Mal Keshar.
274* HyperCompetentSidekick: [[spoiler:In ''Invasion from the Unknown'' and ''After the Storm'', he is never the leader, but by far your most powerful unit and the undead units he allows you to use are immensely useful.]]
275* {{Hypocrite}}: In a way, he mocks his own sister Dela, Dogron and the other townsfolk for being simpletons afraid of what they don't know. Malin himself isn't that smarter in this regard, [[spoiler: falling for Darken Volk's machinations]] and spending years on fruitless raids on Orcs which ultimately lead to [[spoiler: him becoming a Lich just because he was afraid to die.]]
276* OurLichesAreDifferent: [[spoiler: His ultimate fate at the end of ''Descent Into Darkness'', where he became known as Mal Keshar when he used the book's ritual after he was grievously injured in an orc attack.]]
277* LifeDrain: One of the abilities he can get after leveling is the ability to drain health with melee attacks. [[spoiler:He gets it by default after becoming a lich]].
278* MagicKnight: He starts as one (and, in fact, slightly stronger on the "knight" side). His magic grows stronger with his class changes, and it's up to the player if they want to keep the melee relevant, or focus on further strengthening Malin's magic.
279* MagikarpPower: His magic starts pretty weak (being a mere 5-2), but grows ''immensely'' once Malin becomes Apprentice Necromancer, and only grows stronger from there. To an extent his melee attack as well, as if you choose to up his melee, he can get ''very'' respectable damage on it, on top of three weapon specials.
280* MechanicallyUnusualClass: The way he levels up is unusual - every time his XP bar fills up, you get a choice of bonuses for him of which you can pick one, allowing you to customize how Malin ends up. Every few "levels" he gains a true level and changes his class. As a trade off for that, he doesn't benefit from LevelUpFillUp.
281* MementoMcGuffin: His shortsword. The description of Dark Mage unit explicitly says that Malin keeps the sword as a keepsake, rather than because it's an effective weapon.
282* NeverMyFault: According to him, everyone else but himself is to blame for his path of damnation, which he justifies by claiming that he "regrets nothing".
283* SurprisinglyRealisticOutcome: After some victory on isolated clans, he decided to muster all his forces and lead an attack straight into the biggest horde of Whitefang Orcs: his troops are quickly destroyed and Malin himself is wounded to death by an assassin, leaving him [[spoiler: ready to embrace Lichhood to escape the final death.]]
284* TooDumbToLive: Oh yes, your former villagers won't be scared by the hordes of undead and unholy abominations you have summoned, but they'll surely welcome you back with a big smile. Plus, one could also add the fact that he ''failed'' to see [[spoiler: Darken's betrayal]] coming.
285* TragicHero: Malin Keshar started out as a well-meaning if brash mage who decided to take up necromancy to save his village, who later shun him for that practice. Then he followed his master, Darken, who taught him more about the undead magic [[spoiler: and eventually betrayed him]]. In the final moments of the game, he was cast out by every settlement except for a remote village who did not know him. [[spoiler:Hearing about an orc attack, Malin's vengeance got the best of him and he went on to attack an orc outpost where he was gravely injured to the point of turning himself into a lich for survival]].
286* UnwittingPawn: Realizes a little too late that all his dark efforts to stop the orcs [[spoiler:are just Darken Volk's manipulations to get Malin to help him get the lich book]].
287* WellIntentionedExtremist: In order to protect his town he's ready to damn his soul with necromancy.
288
289!!Darken Volk
290->'''Class:''' Dark Sorcerer -> Lich or Necromancer
291Malin's master. He is a dark wizard who plans to use Malin for his own needs.
292----
293* AffablyEvil: In earlier versions of the story. Latest versions of the campaign (1.16 forward) depicts him as a stricter teacher.
294* EvilSorcerer: And petty too, apparently.
295* LackOfEmpathy: Especially in newer versions, he's extremely cold and distant from Malin and at times treats him with contempt. [[spoiler: Upon obtaining Lady Karae's book on lichdom, he simply walks away from Malin, ignoring all his calls and eventually trying to kill him when he refuses to let him go peacefully.]]
296* {{Necromancer}}: Can summon undead, and is the one who teaches Malin how to do it.
297* VillainHasAPoint: [[spoiler: Cruel as it is, his tirade against Malin when he betrays him is overall correct: to him, it's Malin's fault if he really thought that Darken would help him butcher orcs and if he didn't see his betrayal coming.]]
298* YouHaveFailedMe: He's prone to this towards Malin if he fails.
299* YouHaveOutlivedYourUsefulness: Downplayed; once he gets Lady Karae's book, he'll leave Malin to die in the mansion if he escapes first, but doesn't actively try to kill Malin except in self-defence.
300
301!!Spectral Servant
302->'''Class:''' Spectral Servant -> Phantom -> Eidolon
303The first ghost that Malin raises.
304----
305* TheCorrupter: Draken Volk might've taught Malin necromancy and drew him to the dark side, but it is this guy who pushed Malin to [[spoiler:kill Drogan and later to kill Darken Volk after the latter's betrayal]].
306* CriticalStatusBuff: One of the abilities it can learn, Hysteria, allows it to deliver up to ten hits with its ranged attack if its health is low.
307* FragileSpeedster: Has high movement (that can also be increased with levels), high defense everywhere, and good resistances to four out of six damage types, but pitiful health and massive weaknesses to damage types it doesn't resist.
308* LifeDrain: Can drain health out of enemies with melee attacks.
309* MauveShirt: For all intents and purposes, this is a regular ghost with some [[MechanicallyUnusualClass peculiarities]] regarding how it levels. If it dies, another, regular ghost will take on its story role.
310* MechanicallyUnusualClass: Same as Malin himself.
311* SmallRoleBigImpact: Has only a few lines in the entire campaign. Those few lines all but completely cement Malin as a VillainProtagonist.
312* StaticRoleExchangeableCharacter: If it dies, another, generic ghost will take its story role.
313[[/folder]]
314
315[[folder:''Eastern Invasion'']]
316!!Gweddry
317->'''Class:''' Sergeant -> Lieutenant -> General -> Grand Marshal
318The hero of ''Eastern Invasion'', he is a Wesnothian officer sent to command one of the outpost in the east; he later escapes the undead horde so he can defeat them later on.
319----
320* AsskickingLeadsToLeadership: His strength, competence and skills allow him to advance to higher ranks. [[spoiler: At the end of the campaign, [[AwesomeMomentOfCrowning he is made Earl of Estmark]].]]
321* BadassNormal: He may lack magic, but it doesn't stop him from being a skilled fighter.
322* DeadGuyJunior: [[AllThereInTheManual According to]] WordOfGod, Gweddry's father, a general in the Wesnothian army, named Gweddry after a soldier who saved his life, at the cost of his own.
323* TheEveryman: Just an average (but promising) Sergeant, assigned to [[NothingExcitingEverHappensHere an unassuming frontier post]]... which just so happens to be the first stepping stone in Mal Ravanal's invasion. Over the course of the campaign, of course, he [[TookALevelInBadass Takes A Level In Badass]].
324* FourStarBadass: He's even represented as a General line unit.
325* KnightInShiningArmor: Only on foot.
326
327!!Dacyn
328->'''Class:''' White Mage -> Mage of Light
329The king's advisor who has been assigned to accompany Gweddry in his outpost.
330----
331* TheAtoner: He never really forgave himself for the creation of Mal Ravanal.
332* CourtMage: A mage and the advisor in King Konrad II's court.
333* {{Deuteragonist}}: Gweddry is the one who makes the call and whom the story follows, but Dacyn is the one who knows what is going on and advise Gweddry about what they should do, so most of the time we are following Dacyn's direction. Dacyn also has a personal connection with the BigBad.
334* ItsPersonal: It was a moment of hesitation that lead to Ravanal escaping to safety and turning into a Lich. In the final battle he wields a magic stone which can prevent him from teleporting away upon defeat, to make sure he dies for real.
335
336!!Owaec
337->'''Class:''' Mounted Warrior
338Commander of the northern settlement, after receiving some help from Gweddry in dealing with bandits he goes along witht them in their journey northwards.
339----
340* BoisterousBruiser: In the latest version, he's the one who suggests they just rush the army of Mal Ravanal, using cavalry to outpace the undead and strike at the core of his forces.
341* EpicFlail: He's a unique mounted unit who's armed with a sword and a flail: the flail is stronger and has only two hits, but possess the unique trait "shock", which reduces the number of enemy attacks by one when on the offensive.
342* TheLancer: He's the main supporter of Gweddry and, like him, a warrior, rather than a wizard like Dacyn.
343
344!!Mal Ravanal
345->'''Class:''' Ancient Lich
346A powerful lich-lord and BigBad of the ''Eastern Invasion'' campaign. He's also the mind behind the events of ''Dead Water''.
347----
348* AsskickingLeadsToLeadership: There's a reason why he can control all those lesser liches.
349* BigBad: As the one behind the titular ''Eastern Invasion''.
350* GreaterScopeVillain: He is the one behind the undead invasion in ''Dead Water'', but Krellis's story is limited to simply defeating Ravanal's undead generals who take over Jotha. When that is done, the merfolk of Jotha get the news that Ravanal is already destroyed by the Wesnothians.
351* {{Expy}}: Of [[Literature/TheLordOfTheRings Saruman the White]], being an EvilSorcerer [[spoiler: who used to be heroic until jealousy of a colleague turned him to darkness]] and having an arm-like pillar of black smoke emerging from his corpse and reaching to the sky before being sweeped away by a gentle breeze from the west.
352* GreenEyedMonster: [[spoiler: His jealousy of Dacyn, especially after he was chose as the King's Advisor, led him to his ruin and damnation.]]
353* LetsFightLikeGentlemen: After Gweddry repeals his undead troops from Weldyn, he calls him a coward for hiding behind his soldiers and challenges him to a duel. [[spoiler:[[ExactWords He follows the rules to the letter]].]] From 1.16 though, the duel is issued by Dacyn, but otherwise the conditions are the same.
354* LoopholeAbuse: [[spoiler: He was told not to bring troops to other than his retinue. Unfortunately, he never considers reviving corpses in the dueling area as "outside force".]]
355* {{Pride}}: His greatest fault.
356* SwampsAreEvil: His hideout is a fortress inside a putrescent swamp and, upon invading Wesnoth, proceeds to flood the Eastmark and turn the fertile plains into a festering marshland where a {{Dracolich}} roams the waters, looking for flesh. According to Dacyn, the swamps are perfectly suited for the undead.
357* TakeOverTheWorld: With an army of undead monsters, and he was really close to accomplishing the deed.
358* VillainTeleportation: A plot point, his magic allows him to teleport in a safe place at will and can use it when at death's door to escape. Dacyn has the group make a detour to recover the AntiMagic stone belonging to a Dragon so that he can counter his trick.
359* WhosLaughingNow: [[spoiler:He took Dacyn's promotion to Royal Advisor ''really badly'', and became a lich just to get revenge for this.]]
360[[/folder]]
361
362[[folder:''Dead Water'']]
363
364!!Kai Krellis
365->'''Class:''' Child King -> Young King -> Soldier King -> Warrior King
366A young king of the Merfolk and protagonist of ''Dead Water'', where he must defend his subjects from the shambling undead hordes of Mal Ravanal.
367----
368* AChildShallLeadThem: His father, the previous kai, dies in the prologue when he was young, forcing him to take the position as a kid. Bonus points for starting out as a Level 0 unit too!
369* AuthorityEqualsAsskicking: Downplayed example, but during the second mission, you ''must'' level him to at least level 1 if he isn't already, since otherwise the merfolk will think he is a coward.
370* CarryABigStick: First his scepter, then a morning star. Considering his undead opponents, is a sensible choice.
371* FishPeople: A Merfolk specifically.
372* HeroicBastard: [[spoiler:Not him, but his father]] is Maudin's son with Tyegëa rather than his wife. The blood tie is why the otherwise aloof Tyegëa would help Krellis.
373* RoyalsWhoActuallyDoSomething: He is a royalty and a capable fighter.
374* TookALevelInBadass: His campaign's storyline involves him turning from an eager young heir to a competent but cautious leader.
375
376!!Gwabbo
377->'''Class:''' Merfolk Hunter -> Merfolk Netcaster
378
379An old and experienced Merfolk from a village near Jotha, he escapes the first attack of the undead and provides his lord Krellis with advice and support in combat.
380----
381* AsskickingLeadsToLeadership: He's a big believer of this and encourages Kai Krellis to lead his soldiers to grow in a better leader.
382* CarryABigStick: He uses a club in combat when in melee, which makes him exceptionally useful against skeletons.
383* TheLancer: In pretty much all scenarios he's the Merfolk closest to Krellis, willing to support and help his child king in battle and comment his decisions.
384* OldSoldier: He and Cylanna are the only two level 2 units you start with: both are old and experienced.
385* ShipTease: With Cylanna of all people, as mentioned in the epilogue.
386
387!!Cylanna
388->'''Class:''' Mermaid Priestess -> Mermaid High Priestess
389
390Former advisor to Kai Krellis' father, she's the one who advises Krellis to seek for Tygeae's help to deal with the living dead.
391----
392* HolyHandGrenade: Her holy spells works perfectly against the undead.
393* SecretKeeper: [[spoiler: She knew all along that Kai Krellis' real grandmother is Tygea.]]
394
395!!Kevek/Mal Kevek
396->'''Class:''' Dark Sorcerer -> Lich
397A dark wizard serving Mal Ravanal, he's sent by his lord to conquer the Merfolk capital of Jotha to add Merfolk to his master's army of living corpses.
398
399* BigBad: Technically he's a lieutenant, probably one of Mal Ravanal's countless servants, but he specifically serves as the main threat in ''Dead Waters''.
400* CameBackStrong: He's slain by Kai Krellis' forces, only to become a Lich and come back to finish what he started.
401* CripplingOverspecialization: In the final battle, Mal Kevek is stuck with summoning Ghost and Ghoul-line units.
402* MyDeathIsOnlyTheBeginning: Laughs at the Merfolk when slain and a dark shadow rises from his corpse and flies away. In the final scenario he's back as a lich.
403* ThisCannotBe: When finally vanquished for good, he lets out a scream of disbelief.
404
405[[/folder]]
406
407[[folder:''Delfador's Memoirs'']]
408!!Delfador
409->'''Class:''' Journeyman Mage -> Mage Leader -> Mage Commander -> Mage Magister
410A young mage sent by his master Methor to go to the capital city of Weldyn, where he would get acquaintated with the royals and discover a threat from the land of the dead.
411
412As Delfador is first introduced in ''Heir to the Throne'', see that folder for tropes about him.
413----
414!!Eldred
415->'''Class:''' General
416Son of King Garard II and the Prince of Wesnoth. He is very ambitious and Kalenz must fight him in "Prince of Wesnoth" to stop him from invading elvish lands.
417----
418* BullyingADragon: Has a bad habit of overestimating his strength even when he should know really well what he's up against: He leads an army of mostly level 1 troops against Kalenz' elite forces of Elves and eventually personally challenges Delfador in combat.
419* EvilPrince: The ambitious and treacherous prince of Wesnoth.
420* TheUsurper: In the backstory of ''Heir to the Throne'', Eldred and his men turn against Garard in the battle at the Ford of Abez, killing Garard and every other possible heir so that Eldred could become king. Delfador makes sure Eldred doesn't get to rule for very long.
421
422!!Iliah-Malal
423->'''Class:''' Necromancer -> Ancient Lich
424An extremely powerful master of the dark arts who was sealed away in the land of the dead. Delfador accidentally sets him free on his way out of the netherworld.
425----
426* BigBadWannabe: Being sealed in the netherworld stopped him from doing anything physical, but as soon as Delfador lets him out, he's ready to start the good old empire of the living dead trick. Fortunately he's destroyed before his threat can grow too much.
427* EvilOverlord: One who didn't have much time to build his forces, but is still a threat, given how much damage he could do unprepared.
428* MultiArmedAndDangerous: His unique portrait has him sporting four arms as a Lich. Frighteningly enough, only Jeyvan, an extremely powerful Lich Lord, had the same feature.
429* NoManOfWomanBorn: He cannot be harmed by anything living: in order to succumb for real, either Delfador or the Undead troops recalled from Delfador's journey to the Land of the Dead, can finish him off for good.
430* PredecessorVillain: To Mal Ravanal, both being very powerful necromancers who threatened Wesnoth itself with a colossal army of undead. As mentioned by Delfador, because of Iliah-Malal's machinations, the gate to the Netherworld isn't fully closed, so acts of necromancy will be easier to perform in the future: this would explain how Mal Ravanal could have created such a horde of living dead.
431* SmallRoleBigImpact: Delfador managed to defuse his threat before it could go out of bounds, but thanks to his tampering with the portal, necromantic magic only grew stronger.
432* VillainousBreakdown: Goes livid with fury when he discovers that Delfador has permanently sealed shut the doors to the Land of the Dead.
433* WeCanRuleTogether: Offers Delfador a place in his army to conquer the world. He's hellbent on destroying him when he refuses.
434
435!!Sagus
436->'''Class:''' Archmage -> [[spoiler:Lich]]
437
438Asheviere's father and a high-ranked if arrogant member of King Garad's court. [[spoiler: He secretly had his rival murdered and stole the Book of Crelanu from Delfador, becoming a Lich.]]
439----
440* DrivenByEnvy: He lost his position to Delfador. [[spoiler: He took it so bad he stole the Book of Crelanu and became a Lich using its secrets. Before that, it's implied he had Leollyn murdered for the same reason.]]
441* EvilChancellor: Despite being King Garad's main advisor, he's not the most morally upstanding member of his court.
442* FinalBoss: [[spoiler: He's the last opponent Delfador must defeat in his campaign.]]
443* MacGuffinGuardian: [[spoiler: Turned himself in a Lich and raised an army of undead to protect the Book of Crelanu.]]
444* UpperClassTwit: His position as court wizard made him arrogant, vainglorious and downright obstructive towards Delfador.
445
446[[/folder]]
447
448[[folder:''Secrets of the Ancients'']]
449!!Ardonna
450->'''Class:''' Dark Adept -> Dark Sorcerer -> Necromancer (until episode 17); Lich -> Ancient Lich (episode 18 onwards)
451A young mage studying in Alduin who wants to find out how to live forever. Figuring out that she needs to study illegal necromancy, she escapes the academy and goes on a journey to find the secret to immortality.
452----
453* AntiVillain: Her ultimate goal is to free everyone from mortality. While she prefers not to fight them, she has no problem killing and experimenting on people who stand in her way.
454* ColdBloodedTorture: Subjects the bandit leader to a ghastly session of torture until his rage and grudge twist his body in a Ghoul.
455* EvilIsPetty: One of the most sociopathic and scary Liches of Wesnoth started out as an unpopular 19 years old girl who resented being bullied for her white hair, smell and tendency to create zombie bats.
456* ImmortalityImmorality: She is rather unscrupulous in her journey to find immortality.
457* ImmortalitySeeker: She doesn't believe that humans must live only as long as their natural lifespans and wants to discover how to reject that natural order.
458* MeaningfulRename: Rejects her original, "ordinary" name Ardonna in favor of Ardryn-Na midway through the campaign.
459* {{Necromancer}}: Figured out how to raise dead bats. As the campaign progress, she figures out how to raise other kinds of undead.
460* OurLichesAreDifferent: After Ras-Tabahn successfully uses her method to become a lich, Ardryn-Na quickly becomes a lich too.
461* VillainProtagonist: The rather amoral protagonist of the campaign.
462* WhiteHairBlackHeart: Her white hair is a subject of mockery back in the academy days. Her morality, however, leaves a lot to be desired.
463[[/folder]]
464
465[[folder:''The Rise of Wesnoth'']]
466
467!!Haldric
468!!!'''Class:''' Noble Youth (Hard difficulty only) -> Noble Fighter -> Noble Commander -> Noble Lord
469->''"Recent events have taught me one thing: that survival trumps honor."''
470
471The young prince of Stormvale. Chased from his lands by an orcish horde, he's forced to fight his way to a new kingdom.
472----
473* BowAndSwordInAccord: Once he levels up to Noble Commander, he can wield a bow in addition to a sword.
474* FaceHeelTurn: [[spoiler:Initially a [[GoodIsNotNice somewhat arrogant]] AntiHero, his [[{{Jerkass}} jerkassish]] actions induced by the Fire Ruby turn him evil.]]
475* FounderOfTheKingdom: Of Wesnoth.
476* PlayingWithFire: Eventually learns to attack with fireballs using the Ruby of Fire.
477* MagikarpPower: Same as Konrad, he starts sub-par but becomes very capable as he levels up. Doubly so on Hard difficulty, where he starts at level 0 and needs his father's Leadership bonus to do much of anything.
478* RoyalsWhoActuallyDoSomething: [[spoiler:Though eventually he does several things wrong.]]
479* WarriorPrince: Fights with his troops throughout the campaign. Goes by prince even though his father died early on until the Kingdom of Wesnoth is established at the epilogue.
480
481!!Eldaric IV
482->'''Class:''' Warrior King
483King Eldaric IV is Haldric's father. He stays behind to hold the orcs back so Haldric can escape.
484----
485* CarryABigStick: A humongous mace.
486* CrutchCharacter: Very strong and has leadership, but is only there for the first two scenarios.
487* HeroicSacrifice: He decides to stay behind so his son will be able to get to safety.
488* LargeAndInCharge: In his character portrait he appears as massive and is the king.
489* ReasonableAuthorityFigure: Being a veteran king, Eldaric is wise, strong and capable of making selfless decisions for the greater good.
490* YouShallNotPass: Against the incoming orcish hordes to buy time for Haldric and their people to escape.
491
492!!Lady Jessene
493->'''Class:''' Wesfolk Outcast -> Wesfolk Lady -> Wesfolk Leader
494Also known as the "Lady Outlaw", she's the shady leader of the Wesfolk. After fighting against Haldric a couple of times, she joins him in his quest.
495----
496* CoolMask: A veil, actually. She ditches it after revealing her identity to Haldric.
497* DeadpanSnarker: In a fair bit of her dialogue, especially when Haldric is acting rash.
498* {{Deuteragonist}}: The second-most focused character. Her knowledge and actions impact the story as much as Haldric's.
499* FieryRedHead: She has red hair and a flippant, defiant temperament to match.
500* FragileSpeedster: She has a lot of movement and high defense in most terrain types, but has negative resistances to most damage types.
501* HeelFaceTurn: After her second defeat, she offers to help Haldric instead of fighting him again. Even if you refuse her help, she will come back and join Haldric's group later.
502* MysteriousWaif: Lady Jessene hides her identity from you the first few times you meet.
503* NonLethalKO: Before she reveals her identity to Haldric, she will escape when her HP is reduced to 0, and will rejoin in scenario 7.
504* PrincessInRags: She was born a princess of the Wesfolk, but after being betrayed by the Lich-Lords, she's been reduced to leading a band of petty outlaws.
505* SlapSlapKiss: [[spoiler:Haldric proposes to her in the finale, making her the first Queen of Wesnoth, and it's stated that while they argued constantly, neither could bear to be apart from the other for very long.]]
506
507!!Burin the Lost
508->'''Class:''' Dwarvish Steelclad -> Dwarvish Lord
509A dwarf that Haldric encounters shortly after his escape from Stormvale. He is mostly there for the fun of killing orcs.
510----
511* MightyGlacier: Slow, but tough and hard hitting. Subverted in caves or mountainous terrain, where his lack of movement penalties makes him a borderline LightningBruiser.
512* NoSenseOfDirection: He is not called "the Lost" for nothing. It's mentioned that he arrived to the Green Isle after going ''east'' from the eastern continent, implying that he went around the world.
513* OptionalPartyMember: It's possible to not encounter him at all, if you don't look around in the third scenario.
514* SlasherSmile: His portrait has two variants: one where he's scowling and one (usually when battles are involved) in which he's threatheningly grinning with anticipation.
515* ThisIsGonnaSuck: Several times, usually whenever Haldric decides to go through swamps or use ships.
516* WalkingTheEarth: At the end of the campaign he plans to return to his brothers and set out for new scouting journeys across the world using the underpassages to reach other continents.
517
518!!Commander Aethyr
519!!!'''Class:''' Lieutenant -> General
520->''"These monsters killed my family. My wife, my daughters. There is nothing left for me."''
521
522Commander of the Clearwater Port garrison who defend the port while the civilians and Haldric's people flee using the boats in the 8th scenario. He comes back in the final arc having been rescued by Haldric's ship.
523----
524* DeathSeeker: Seeks to die and join his dead family after they died and his homeland fell. Aethyr tells Haldric that if he lives after the conflict is over, he would live alone without a honorable way to join his family. [[spoiler:He ultimately dies in a SelfSacrificeScheme at the end.]]
525* DefiantToTheEnd: [[spoiler: Still taunt and insults Jeyvan as the Lich Lord is slowly draining the life out of him.]]
526* EyeScream: Appears to have taken a hit to the eye shortly before Haldric arrived to Clearwater Port. He still has both of his eyes later, but the one that was bandaged previously is a noticeably different color than the other.
527* MyRulesAreNotYourRules: Despite being a Lieutenant-line unit, he cannot advance to its level 4, Grand Marshal.
528
529!!Lord Typhon
530->'''Class:''' Merman Warrior -> Merman Triton or Merman Hoplite
531King of the [[FishPeople merfolk]] and an old ally of Lady Jessene. Jessene asks him and his people to escort Haldric and the refugees to the eastern continent.
532----
533* FishPeople: King of the merfolk, so naturally he is one himself.
534* GuestStarPartyMember: After Haldric and the others make landfall on the eastern continent, he leaves back to his people.
535* OnlyInItForTheMoney: He helped the Prince of Southbay and later Haldric exclusively to get his hands on metal goods his people need (they can't set up forges underwater).
536* ProngsOfPoseidon: A trident is the natural choice of weapon for the king of the merfolk.
537* ShockAndAwe: He starts with a Storm Trident, and as such can call lightning on his foes. He actually didn't in earlier releases, which caused people to waste a findable Storm Trident on him, not knowing he doesn't stick around.
538
539!!Jeyvan
540->'''Class:''' Ancient Lich
541An evil Lich lord who ruled over the Wesfolk in the past, and is hunting down Haldric for his Fire Ruby.
542----
543* AmbitionIsEvil: Betrays the Wesfolk he rules over and summons the orcs to the Green Isle in order to destroy the people of the Green Isle and get his hands on the Ruby of Fire.
544* BadBoss: He ditched his very own people for the Orcs and even then he treats his hordes as a pack of starving hounds and nothing more, showing little concern for them and even forcing them to fight even when the tide is against them.
545* BigBad: The story starts with the Wesfolk he used to rule fleeing to Haldric's land because Jevyan betrayed them in favor of ruling the Green Isle with the orcs. The orcs serving under Jevyan are also the one who forces Haldric's people out of their land. When Haldric's people and the Wesfolk flee out of the Green Isle, Jevyan chases after them since Haldric has the Ruby of Fire, making sure Haldric and his people can never be safe until they defeat Jevyan in the FinalBattle.
546* TheNecromancer: During the final battle he will routinely summon extra undead troops from the earth or the sea. He can even turn any of your fallen soldiers into a Living Dead.
547* OddNameOut: He's one of the few Liches without the "Mal" prefix to his name.
548* OurLichesAreDifferent: He's a Lich Lord, hence far more powerful than the ordinary Lich.
549* SummonMagic: In the final battle he can call forth a trio of giant squids to smash the three bridges in the area leading to his fortress.
550* UndeadAbomination: He's clearly one notch above normal Liches: while his unit resembles a normal Ancient Lich, his portraits is more monstrous, showing him with a bone tail in lieau of a lower body.
551
552[[/folder]]
553
554[[folder:''Sceptre of Fire'']]
555!!Rugnur
556->'''Class:''' Dwarvish Fighter -> Dwarvish Steelclad -> Dwarvish Lord, or Dwarvish Fighter -> Dwarvish Runesmith -> Dwarvish Runemaster
557A young dwarven commander of a border fort of his clan; he is one of the main characters of the campaign.
558----
559* EnsignNewbie: A young, inexperienced commander at the start, he grows into a brave leader [[spoiler: and is remembered as one of the greatest dwarven heroes of old after his death.]]
560
561!!Alanin
562->'''Class:''' Dragoon -> Cavalier
563A Wesnothian dragoon sent by King Haldric II to deliver the Ruby of Fire to the dwarves.
564----
565* SoleSurvivor: [[spoiler: By virtue of escaping the siege to deliver the news to King Haldric II.]]
566* TokenHuman: The only human in a group mostly composed of dwarves and some gryphons.
567
568!!Thursagan
569->'''Class:''' Dwarvish Runemaster -> Dwarvish Arcanister
570A legendary dwarf Runesmith who created the Sceptre of Fire; he is one of the main characters in the eponymous campaign.
571----
572* EleventhHourSuperpower: Creates the eponymous Sceptre of Fire, just in time for the final scenario.
573%%* CoolOldGuy: The greatest Runesmith in the land.
574* KeystoneArmy: In ''The Hammer of Thursagan'', it is mentioned that the moment Thursagan died, all other Runesmiths in the Dwarven domains suddenly died as well, leaving their ancient magic lost for a long time.
575* RetiredBadass: You have to persuade him to get back in action.
576* TakingYouWithMe: [[spoiler:He triggers a volcanic eruption in order to deny the elves the scepter.]]
577
578!!Krawg
579->'''Class:''' Gryphon
580A gryphon whom the dwarves encounter when they are looking for Thursagan.
581----
582* AmplifiedAnimalAptitude: The only gryphon shown to be smart enough to speak ([[FunetikAksent with some difficulty]]) thus far.
583* SoleSurvivor: The only [[spoiler:one in Rugnur's group who went to the caves (Alanin goes on a separate way just before that)]] who makes it to the end of the campaign.
584
585!!Glildur
586->'''Class:''' Elvish Captain -> Elvish Marshal
587An elvish warband leader who wants to capture the Ruby of Fire for Landar (and possibly for himself).
588----
589* BigBad: He is the closest thing this campaign has to one, with Landar being GreaterScopeVillain.
590* {{Greed}}: By the final encounter, he is obviously affected by the Ruby, wanting it for himself, and lamenting how close he is to getting it as he dies.
591* LeeroyJenkins: In the final scenario, thanks to map layout. Glildur will always start moving towards the closest keep when he appears, which is right in the path of incoming orcish attack. It is very much possible for him to get surrounded and shredded to pieces within a turn after that, depending on how many elves follow him and how many chase after the player's forces.
592* OptionalBoss: Fighting Glildur is never a requirement. Even in the last mission, you can just leave him to the orcs and complete the objectives without facing him. However, beating him in the first three encounters (which is difficult due to tight time limits and elves having way more gold than the player does) ends the mission early and awards the gold bonus.
593* RecurringBoss: Appears in half of the campaign's missions, which is pretty impressive.
594* TheBattleDidntCount: He will always retreat and reappear later no worse for wear if beaten before the final mission.
595
596[[/folder]]
597
598[[folder:''Legend of Wesmere'']]
599
600!!Kalenz
601->'''Class:'''
602-> Scenario 1-15: Elvish Fighter -> Elvish Hero -> Elvish Champion or Elvish Fighter -> Elvish Captain -> Elvish Marshall
603-> Scenario 16-24: Elvish Lord -> Elvish High Lord
604The protagonist of ''Legend of Wesmere''. As the elves are attacked by orcs, Kalenz tries to find a way to end the orc threat. First appear in ''Heir to the Throne'', so see that folder for the tropes applying to him.
605
606!!Landar
607->'''Class:''' Elvish Archer -> Elvish Marksman -> Elvish Sharpshooter or Elvish Archer -> Elvish Ranger -> Elvish Avenger
608Kalenz' friend who followed him from being driven out of their home by the orcs to finding a way to end the orcish invasion.
609----
610* {{Deuteragonist}}: Landar follow Kalenz from the very start of the story, is Kalenz' closest friend and his aggresive tendencies contrast Kalenz' more thoughful decisions. After [[DiscOneFinalBoss the Great Chief]] is assassinated, Landar become even more prominent: he's the one who cause the dwarves to leave the party, insists on massacring the saurians, and [[spoiler:becomes the final antagonist of the campaign]].
611* FaceHeelTurn: [[spoiler:After [[TookALevelInJerkas taking a level in jerkass]], Landar takes control of the elven army from the council and tries to assassinate Kalenz.]]
612* GreaterScopeVillain: For ''The Sceptre of Fire'', which take place around the final arc of ''Legend of Wesmere''. He never shows up, but the elves attacking the dwarvish protagonists, [[spoiler:to the point of forcing the dwarves to sacrifice themselves and let the titular sceptre buried underground in order to keep the sceptre away from the elves]], are loyal to him and his xenophobic creed.
613* HotBlooded: Though he's still willing to listen to reason, [[spoiler:at least until he TookALevelInJerkass]].
614* TookALevelInJerkass: After taking the [[PsychoSerum dangerous invisiblity potion]] and assassinating the Great Chief Burbar, Landar becomes more ruthless. His unfriendliness against the dwarves is amplified and it's implied he's the one responsible for the dead dwarves found in their camp. [[spoiler:Didn't help that he took ''two'' doses of the invisibility potion, just to be safe...]]
615
616!!Galtrid
617->'''Class:''' Elvish Captain -> Elvish Marshal
618Captain of the guard of Ka'lian. It is him and his forces who are on the front lines when the orcs come knocking.
619----
620* ReasonableAuthorityFigure: Not only does he decide to help Kalenz during "Human Alliance", he is also one of the few who defended Kalenz during "Council Ruling", by bringing up that Kalenz' actions saved the asses of everyone in not just Wesmere, but also Lintanir.
621* ScrewTheRulesImDoingWhatsRight: In "Human Alliance", he, along with El'somithir and Eradion, decided to go to Kalenz' and the humans' aid, despite the fact that the council decided not to send its army.
622* StatusBuff: As a unit with Leadership, he can increase the damage of lower leveled allies.
623* WhatHappenedToTheMouse: Does not appear after "Council Ruling". He might have been [[spoiler:killed defending the council from Landar]], or he might not have - why he doesn't reappear is anyone's guess.
624
625!!Cleodil
626->'''Class:''' Elvish Shyde
627One of the elves captured by the saurians who attacked the elvish treasury. Become a loyal adviser after Kalenz freed her, and settled down with Kalenz after he retires.
628----
629* IncorruptiblePurePureness: Crelanu's book is said to bring out lust for power in people who use it, but Cleodil was never tempted by it during her time as the book's guardian. Kalenz even explicitly says that Cleodil is pure when suggesting her as its guardian to Crelanu. It also shows when she refuses to participate in Landar's massacre of the saurians.
630[[/folder]]
631
632[[folder:''Son of the Black-Eye'']]
633
634!!Kapou'e
635[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/kapoue.png]]
636!!!'''Class:''' Orcish Leader -> Orcish Ruler -> Orcish Sovereign
637
638->''"Prepare for battle, my grunts! We’ll show these humans what happens when you try to steal from Kapou’e, Son of the Black-Eye!"''
639
640The protagonist of ''Son of Black-Eye'', he is an orcish warlord who leads a campaign in order to assemble the Great Horde and fight back the invading army of Humans, Elves and Dwarves.
641----
642* AuthorityEqualsAsskicking: His entire campaign focuses around subjugating orcish tribes into forming his own horde.
643* BerserkButton: Kapo'ue is normally reasonable, but insulting his skills or his father is a good way to make him forsake any mercy, [[spoiler: like Shan Taum and Lord Lanbec'h found out for assassinating his father.]]
644* DualWielding: Later on level 2 and 3, he dual wields swords.
645* ProudWarriorRaceGuy: Being an orc, he shows martial prowess and lust for battle. He even has a [[SkullCups skull mug]] made from his sworn enemy, [[spoiler:Shan Taum]].
646* ReasonableAuthorityFigure: Interestingly enough, despite being a BloodKnight, he shows himself to be diplomatic and intelligent enough to form the Great Horde. [[spoiler: He even accepts a parley with Northern Alliance during a battle against [[AristocratsAreEvil Earl]] [[FantasticRacism Lanbec'h]], who tried to kill him and the leader of the Alliance during the meeting just as he did same to Kapou'e's father. While he does not join the Northern Alliance after slaying Earl Lanbec'h, he accepts the agreement and goes on to create a prosperous and relatively peaceful Orcish kingdom with the formation of Great Council and promotion of peace between the tribes.]]
647* SociopathicHero: He's a sympathetic character, and has a good reason for slaughtering humans, elves, and dwarves; all of whom are constant enemies in his area. But he's still an orc, with all that this entails.
648
649!!Grüü
650!!!'''Class:''' Troll Hero -> Great Troll
651
652->'''Grüü:''' I have a subtle plan, chief.\
653'''Kapou'e:''' Go on, Grüü.\
654'''Grüü:''' We go and we kill all of them.
655
656A troll who sees Kapou'e's group fighting dwarves near his home and decides to help them. Grüü then joins the group which allows the player to recruit Troll units.
657----
658* TheBigGuy: His main role in the group is to smash enemies.
659* DumbMuscle: Very simple-minded and mostly interested in squashing his enemies. He's really good at the latter, though.
660
661!!Shan Taum
662->'''Class:''' Orcish Warlord
663An orcish warlord who used to be the rival of Kapou'e's father. He doesn't like Kapou'e either.
664----
665* TheMagnificent: A negative example. He is known as "Shan Taum the Smug".
666* TheMole: Despite being an important part of the orcish alliance, he leaks to the humans that Borstep is where the shamans are.
667
668!!Earl Lanbec'h
669->'''Class:''' General, Grand Marshal (the last two scenarios)
670The human earl set on invading the orcish land and wiping them out.
671----
672* AristocratsAreEvil: An earl and the BigBad of the campaign.
673* BigBad: Of ''Son of the Black-Eye''. He's the who starts and leads the invasion towards orcish lands, forcing Kapou'e to unite them and fight back.
674* ItsPersonal: Kapou'e kills his son-in-law, Baron Alber, in the first mission.
675
676[[/folder]]
677
678[[folder:''Under the Burning Suns'']]
679
680!!Kaleh
681->'''Class:''' Quenoth Youth
682Young warrior of the Quenoth desert elves. After his [[DoomedHometown hometown is destroyed by a meteor shower]] he hears the voice of Eloh and leads his people in a long, dangerous quest to find them a new home.
683----
684* BowAndSwordInAccord: His starting weapons are a sword and bow, and he can choose to specialise in either. Later he can add bolas to the rack.
685* CharacterDevelopment: Grows from being an insecure and doubt-ridden young man to a confident and brave leader willing to face even the gods to keep his men safe.
686* DidYouJustPunchOutCthulhu: [[spoiler:He has ''slain Yechnagoth,'' for crying out loud!]]
687* HeroProtagonist: The protagonist of the campaign with a heroic goal of finding a new home for his people.
688* ImprobableWeaponUser: Can learn how to use bolas and gain a stunning scimitar attack.
689* MechanicallyUnusualClass: When he levels up, he gains new abilities without his unit type changing, and his Warrior, Hunter and Leader advancement trees are not mutually exclusive.
690* ShipTease: With Nym.
691* ShutUpHannibal: [[spoiler:Delivers an epic one to "Eloh" after she orders him to surrender to an outpost of humans.]]
692
693!!Nym
694->'''Class:''' Quenoth Youth
695Kaleh's best friend, a female desert Elf Hunter who is skilled with bolas. She supports him and acts as his right-hand woman during the journey.
696----
697* BowAndSwordInAccord: In more recent versions of the game, she uses the same kind of weapons as Kaleh, starting with a sword and bow and possibly picking up bolas later.
698* DeadpanSnarker: She tends to have the most snarky/humorous reactions to everything they meet.
699* FragileSpeedster: In earlier versions of the game, she has more movement and better terrain coverage than Kaleh, but is physically weaker. Averted in later versions, where she's just as strong as Kaleh and only becomes a speedster with her Hunter advancement tree (which can be combined with Warrior advancements to make her a LightningBruiser).
700* TheLancer: To Kaleh, being the closest person to him but lacking Zhul's wisdom, Garak's experience and Grogg's physical strength.
701* MechanicallyUnusualClass: Like Kaleh, her unit type doesn't change when she levels up, and while she has three advancement trees to give her new abilities, they aren't mutually exclusive.
702* ScrewTheRulesImDoingWhatsRight: [[spoiler:When Yechnagoth challenges Kaleh to a one-on-one fight, she decides to help him anyway. And good thing, too, since Yechnagoth wasn't going to play nice anyway.]]
703* ShipTease: With Kaleh. [[spoiler:After the death of Yechnagoth, they become an OfficialCouple.]]
704
705!!Zhul
706->'''Class:''' Quenoth Shaman -> Quenoth Druid -> Quenoth Shyde
707The venerable great priestess of the Quenoth. She acts as the spiritual guide of the clan and watches over Kaleh's work.
708----
709* GreenThumb: Being a Desert Elf doesn't stop her from conjuring roots and spikes.
710* HeroicBSOD: [[spoiler: After being tricked and petrified by "Eloh".]]
711* TheSmartGuy: Being the token mage and healer, she's the most knowledgeable of the group.
712* TeamMom: She's the oldest female component of the party and cares for Kaleh and Nym like a mother would.
713* TakenForGranite: [[spoiler:When she tries to negotiate with "Eloh".]]
714* WingedHumanoid: Can develop wings.
715
716!!Garak
717->'''Class:''' Quenoth Champion
718An elder elf captain of Quenoth. He aids Kaleh during his journey, despite feeling that his time his over.
719----
720* DeathSeeker: He wishes to die in battle. [[spoiler: When the Undead armies are summoned near their camp, he catches the chance and goes for it.]]
721* DemonicPossession: [[spoiler:If he kills the Spectre first, he's possessed by his spirit and forced to fight his friends.]]
722* FlamingSword: [[spoiler:When he decides to go to fight the undead, Zhul blesses his sword with bright flames.]]
723* HeroicSacrifice: [[spoiler: Decides to goes against the two undead leaders to save his companions, knowing very well that he won't survive the night.]]
724* TakingYouWithMe: [[spoiler:If he kills the Lich first, he'll try to possess Garak, but he'll simply kill himself.]]
725
726!!Elyssa
727->'''Class:''' Red Mage -> Arch Mage -> Great Mage or Red Mage -> Silver Mage
728A red mage looking for information on the fallen kingdom of Wesnoth. She joins the elves after they rescue her from a force of undead.
729----
730* FieryRedhead: In both the figurative and literal sense - she has a spunky personality and uses [[PlayingWithFire fire magic]].
731* GuestStarPartyMember: She chooses to stay behind in the dwarf or troll city. Fortunately, she gives you a FlamingSword before she leaves.
732* PlayingWithFire: Her main attack is magical fireballs, and she can create flaming weapons.
733* SchizoTech: Her recent portrait gives her a vaguely futuristic, tube-filled outfit.
734
735!!Grogg
736->'''Class:''' Troll -> Troll Warrior
737A powerful troll warrior who joins the Quenoth after they rescue him from the dwarves.
738----
739* AllTrollsAreDifferent: He's extremely loyal and gentle for a troll.
740* AscendedExtra: Technically, it's possible not to meet him at all (should you side with the dwarves) or have him killed in the scenario he's met (meaning that his brother Nogg joins you instead), and yet he is popular enough to gain his own campaign.
741* TheBigGuy: Besides being the guide for elves when exiting the cave, he doesn't have much purpose after that besides fighting. Fortunately, he's pretty good at it, being able to tank damage with his high health and regeneration and can deals a lot of damage in one strike.
742* GentleGiant: To his Quenoth friends he's nothing but kind and helpful.
743* MightyGlacier: He's slow-moving, but he can take a lot of punishment ''and'' heal each turn.
744* ProudWarriorRaceGuy: Comes with being a Troll who only wishes to protect his home from Dwarves.
745
746!!The Dark Assassin
747A mysterious being clad in black robes and wielding a scythe. He stalks Kaleh in the Caverns and tries to kill him several times.
748----
749* AlasPoorVillain: [[spoiler:As he dies, he reveals that he was tortured by necromancers after Kaleh's group left their ruined village, abandoning him as they thought he was dead. Kaleh is moved and forgives him right before he dies.]]
750%%* DiedInYourArmsTonight: [[spoiler:Kaleh's arms.]]
751* GameplayAndStorySegregation: He's listed as an orc unit, while in-story he's [[spoiler:an elf]].
752* GlassCannon: He has average health points, but is very dangerous.
753%%* TheGrimReaper: He looks like the typical one.%%How?
754%%* {{Ninja}}: Looks a lot like one.%%How?
755* PoisonedWeapons: Poisoned daggers.
756* RecurringBoss: He's fought at least three times.
757%%* SinisterScythe: His main weapon.%%Is?
758
759!!Eloh
760Apparently the Goddess of the Quenoth Elves who led them long ago, she has now instructed them to reach the north and "kill the infidels". [[spoiler: "She" is actually a monstrous horror known as Yechnagoth, masquerading as Eloh to draw the Quenoth under her rule.]]
761----
762* CompellingVoice: How she issues her commands. The effect wears off however when Kaleh starts suspecting that something's wrong with her.
763* EldritchAbomination: [[spoiler: Her true form is that of Yechnagoth, an unspeakable horror who came from the stars sometime after the fall of the third sun and is worshipped by her hordes of Necromancers to enslave all races she comes across.]]
764* GodGuise: [[spoiler: Yechnagoth is using Eloh as a disguise to fool the Quenoth into giving themselves up to her human followers.]]
765* JerkassGod: She asks Kaleh to slay the infidels and when Zhul attempts to plead she turns her to stone. [[spoiler:Of course, being an alien beast in her shape, she can't be anything else...]]
766* MookMaker: [[spoiler:In her true form she spams several critters as turns pass.]]
767* OneWingedAngel: [[spoiler:She reverts to her bulbous, [[EvilIsVisceral fleshy form]] for the final showdown.]]
768* PhysicalGod: [[spoiler: Subverted, she's not actually the Quenoth Goddess but an alien horror with her appearence.]]
769* PuzzleBoss: [[spoiler:In order to make her main body killable, you must destroy her "tentacles" first.]]
770* WalkingSpoiler: Just reading the name of the tropes spoils an awful lot about her true nature.
771
772!!Kromph
773A flesh golem whom the Quenoth find in a lab while escaping the cave.
774----
775* BrainwashedAndCrazy: Eloh invades his mind and controls him into attacking Kaleh's side.
776* ConflictingLoyalty: After the "Eloh" apparition is destroyed, Kromph is conflicted about should he continue Eloh's command to kill elves or go back to Nym's command to protect elves before dying out of confusion.
777* FleshGolem: Described by the unit who found him as a creature "composed of many body parts all sewn together."
778
779[[/folder]]
780
781[[folder:''Northern Rebirth'']]
782!!Tallin
783->'''Class:'''
784-> Scenario 1-5: Peasant -> Spearman -> Swordsman -> Royal Guard, Peasant -> Spearman -> Pikeman -> Halberdier, Peasant -> Spearman -> Javelineer or Peasant -> Bowman -> Longbowman -> Master Bowman
785-> Scenario 6-13: Sergeant -> Lieutenant -> General -> Grand Marshal
786The main hero of ''Northern Rebirth''. Starts out as a simple farmer who leads a rebellion against the orcs. Eventually, he forges the Northern Alliance.
787----
788* BadassNormal: Keep in mind that he was a simple, honest farmer.
789%%* DeadpanSnarker: He has his moments.%%ZCE
790* FromZeroToHero: Starts as a farmer and a slave to orcs. Ends as the leader of the Northern Alliance formed with the people he rallies in his journey.
791* HeroesPreferSwords: In the beginning, you can turn him into a archer, a spearman or a swordsman, but he ultimately becomes a swordsman later on.
792* HappilyMarried: [[spoiler:With Eryssa in the GoldenEnding, despite being aware of their different lifespans.]]
793* HumbleHero: He dislikes being addressed as "Lord" or other fancy titles, seeing himself as just a humble peasant fighting for his people's freedom.
794* InterspeciesRomance: [[spoiler:Again, with Eryssa -- the only shown human/elf union in the game thus far.]]
795* MagneticHero: He manages to make an alliance out of [[spoiler:dwarves, elves, drakes, and even orcs and two liches.]]
796
797!!Hamel
798->'''Class:''' Dwarvish Lord
799Dwarven Lord and secondary protagonist of the campaign. He also has a cameo in ''The Hammer of Thursagan'', which stars his grand-nephew, Aiglondur.
800----
801* TheCavalry: In the last scenario, he and his dwarves attacks Rakshas' fortress from the west, revealing that they wiped out his western army.
802* FireForgedFriends: Becomes this with Tallin after fighting side to side with him to conquer Knalga from Malifor.
803* TheLancer: He's the second main member of the group and the most supportive of Tallin.
804
805!!Camerin
806->'''Class:''' Arch Mage -> Great Mage
807An elder and mildly insane fire wizard who lived as a hermit in the Knalgan Mines. He willingly follows Tallin for the sake of massacre.
808----
809* AxCrazy: He's quite insane, but as long as he sets orcs ablaze, Tallin is willing to have him on his side.
810* ItAmusedMe: The main reason why he follows Tallin. During the big final battle his war cry is "For FUN!!"
811* PlayingWithFire: His primary attack is to launch powerful fireballs. In fact, he is a bit too fireball-loving.
812* TheSmartGuy: Insane or not, he did study magic, so he often gives detailed descriptions and/or info to Tallin.
813* TokenEvilTeammate: Albeit more [[HeroicComedicSociopath comedically sociopathic]] than genuinely malevolent.
814
815!!Krash
816->'''Class:''' Drake Burner -> Drake Flare -> Drake Flameheart or Drake Burner -> Fire Drake -> Inferno Drake
817A Drake who was imprisoned by Malifor. If he's rescued and survives for long enough he can bring the Drakes under Tallin's banner.
818----
819* BigDamnHeroes: When Tallin and co are trapped by the four trolls in a valley, he suddenly sniffs something and flies away, apparently ditching his friends. Two days later he comes back followed by his fellow Drakes, possibly turning the tides of the battle.
820* BreathWeapon: He's a Drake Burner, which means that he's focused on fire-breathing.
821* OddFriendship: With Tallin and Camerin.
822* TrueCompanions: His battlecry in the final battle is "For Friendship!".
823
824!!Father Morvin and Sister Thera
825->'''Class:''' White Mage -> Mage of Light
826A couple of white wizards, husband and wife, who were captured by Malifor in order to obtain a protection against holy spells. Due to their unusual magical powers, they're effectively immortals, as they resurrect each other if one of them is killed.
827----
828* BattleCouple: Literally, the two are married.
829* DeadpanSnarker: While they are White Mages, they have a surprisingly light-hearted and snarky approach to most matters.
830* DramaQueen: Sister Thera likes to ham things up when she's killed.
831* HolyHandGrenade: Their spells are the only thing that can actually kill Malifor.
832* {{Immortality}}: The only two units in all Wesnoth who can't die. The only drawback from the resurrection is that it resets the experience points to zero. However, if they gain a level, they don't lose it. When fully levelled they can stall whole hordes of enemies by themselves.
833* NunTooHoly: Despite their priestly looks, Thera is a bit too naughty sometimes.
834
835!!Elenia
836->'''Class:''' Elvish Druid -> Elvish Shyde
837An elvish druid who was captured by Malifor. She becomes vital if she's still alive when Eryssa is around, making things easier for Tallin.
838----
839* CombatMedic: The third healer in Tallin's group and can fight like any other ''Wesnoth'' units.
840* GreenThumb: Her unit class are the one who uses vines and thorns to attack enemies.
841* WalkingTheEarth: The reason why she left her people in the first place.
842
843!!Eryssa
844->'''Class:''' Elvish Sorceress -> Elvish Enchantress -> Elvish Sylph
845The Princess of the northern elves, who was captured by the orcs, but she's rescued by Tallin. Depending on wheter Elenia is in the group or not, she can either willingfully join Tallin and the Northen Alliance or be an uptight, aloof ally who only supports the cause with money.
846----
847* AloofAlly: If Elenia isn't with the heroes when they rescue her, then she'll refuse to cooperate with Tallin beyond funding his war in exchange for her freedom.
848* DamselInDistress: Is introduced as a princess captured by the orcs. Tallin decides to rescue her to get the elves to help his cause.
849* HappilyMarried: [[spoiler:With Tallin in the finale, if everything goes right.]]
850* TechnicolorFire: Faeire Fire, as mentioned, is pure white with blueish outlines.
851
852!!Ro'Sothian and Ro'Arthian
853->'''Class:''' Lich (Ro'Sothian); Ancient Lich (Ro'Arthian)
854Two legendary sorcerers who became undead but not evil, they are at war with the Shinsplitter clan of dwarves who has invaded their valley. Tallin, along with Camerin and Fater Morvin and Sister Theria, persuades them to join his cause.
855----
856* TheBeastmaster: Unlike what you may think, they can use their powers to summon forth Gryphons, Trolls and Ogres, along with other monsters.
857* DarkIsNotEvil: All they want is just to be left in peace.
858* AnIcePerson: Can cast cold wave just like other liches.
859* TheMentor: Ro'Arthian trained Camerin in the ways of magic while he was alive.
860* OurLichesAreDifferent: They're good guys at heart and do not control undead but rather monsters.
861* ScrewThisImOuttaHere: Instead of dying, when their HP hits 0, they decide that they have enough and teleport away, abandoning and dooming Tallin's group.
862* SiblingTeam: Brothers who fight togehter, be it with spells or controlling beasts.
863
864!!Abhai
865->'''Class:''' Wraith -> Spectre
866A lord from an ancient past who was turned into a wraith by Malifor. He joins Tallin in his quest if met inside Malifor's lair.
867----
868* DarkIsNotEvil: Wraith or Spectre, he's a decent guy.
869* EvilWeapon: First a Baneblade, and later a Scythe.
870* FishOutOfTemporalWater: As Camerin put it, different timelines.
871* OurGhostsAreDifferent: Possibly the only Wraith who still has memory of his life and personality.
872* WhoWantsToLiveForever: In the end, he asks to Morvin and Theria for a remedy against his undeath.
873
874!!Malifor
875->'''Class:''' Ancient Lich
876An evil and cruel lich lord who dwells into the depths of Knalga and plans to TakeOverTheWorld. He's the first main antagonist in the campaign.
877----
878* BigBad: [[DiscOneFinalBoss For the first half of the campaign]].
879* DiscOneFinalBoss: He's an ancient and formidable lich who's the biggest threat to Knalga early on, requiring two powerful white mages to bring him down. However, he's defeated in the fifth scenario, and from then on Rakshas serves as the main antagonist instead.
880* ElaborateUndergroundBase: His dungeon keep is impossibly vast and complex, including a swampy moat filled to the brim with Ghouls.
881* EvilOverlord: Of a vast underground domain of undead horrors and orcish slaves.
882* {{Immortality}}: Aside from being undead, only the spells of Morvin and Thera can finish him off for good.
883* SoreLoser: Nearly all the other liches just die with a shriek. Malifor spends about half an hour cursing Tallin in every single possible way.
884* WeCanRuleTogether: Offers power to Tallin in exchange for his loyalty, but Tallin refuses.
885
886!!Rakshas
887->'''Class:''' Orcish Sovereign
888An orcish overlord who gathered and united all the tribes under his banner, he's Tallin's archnemesis and main opponent for a good part of the campaign.
889----
890* AsskickingLeadsToLeadership: Being an orcish overlord means he's no pushover in combat, fighting with dual blades and a crossbow.
891* BigBad: Of ''Northen Rebirth'', particularly once [[DiscOneFinalBoss Malifor]] is defeated. He is the leader of an army of orcs trying to invade Knalga, making him the person the heroes have to defeat in order to ensure the safety of the Northlands.
892* BowAndSwordInAccord: Being a Sovereign, he can attack up close with swords or from afar with his crossbow.
893* DirtyCoward: If he's defeated in battle in the first scenario he appears in, he runs away.
894* MeaningfulName: He's one letter short of Rakshasa, an Indian class of proverbially fierce demons.
895* OhCrap: Upon seeing that: 1) Tallin is still alive 2) there are four humongous armies converging on his fortress and 3) his reinforcements have already been routed.
896* SinisterScimitar: He's an evil overlord and his main sword is a curved falchion.
897* ThisCannotBe: His dying words.
898
899[[/folder]]
900
901!User-Made Content
902[[folder:''The Dark Hordes'']]
903!!Gwiti Ha'atel
904->'''Class:''' Initiate -> Deathmaster -> Demilich -> Dread Lich
905The necromancer (and later lich) protagonist of ''The Dark Hordes''. Also the protagonist of the UMC ''Shameless Crossover Excuse''.
906
907* DemotedToExtra: His campaign used to be mainline, but was cut and replaced by ''Descent into Darkness'', leaving it as just a downloadable add-on.
908* MetaGuy: In Shameless Crossover Excuse, he hunts other necromancers who use his portrait.
909%% * OurLichesAreDifferent
910%% * {{Necromancer}}
911%% * VillainProtagonist
912[[/folder]]
913
914[[folder:''Invasion from the Unknown'']]
915!!Galas
916->'''Class:''' Elvish Fighter -> Elvish Captain -> Elvish Marshal or Elvish Fighter -> Elvish Hero -> Elvish Champion
917The elvish protagonist of the ''Invasion from the Unknown'' UMC campaign. He starts as the leader of a patrol to secure the borders of his people's valley, repels the first assaults of TheEmpire, then leads his people in exile to find a place to live in peace. Then he leads a party in a suicide mission to kill the BigBad Shadowmaster, only to find he was the puppet of PhysicalGod Uria.
918----
919* BadassNormal: Just a guy with a sword and a bow, unlike his main allies Anlinde, Mal Keshar and Elynia who are powerful magicians, but he can still keep up and slay Chaos Empire mooks with them.
920* GoodBadBugs: In old versions of the campaign ''Invasion From The Unknown'', a bug permitted him to have some buffs intended to last only one scenario apply for the whole campaign, allowing you to give him a strong draining berserk melee attack.
921[[/folder]]

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