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1For tropes relating to Banjo & Kazooie's roles in ''VideoGame/SuperSmashBrosUltimate'', see ''Characters/SuperSmashBrosUltimate70To75''. See also ''Characters/SuperSmashBrosOthers'' for ''Smash''-related tropes for Bottles, Mumbo Jumbo, Gruntilda, and the Mighty Jinjonator.
2
3[[foldercontrol]]
4
5!Main Duo
6
7[[folder:Banjo the Bear]]
8[[quoteright:271:https://static.tvtropes.org/pmwiki/pub/images/9aefb760_84fc_4795_96f5_5420a478a098.png]]
9-->''Voiced by:'' Chris Sutherland, Steve Burke (Fat Banjo)
10
11The hero of the games, Banjo is a gullible, lazy bear who, unless forced to go on an adventure, is usually just laying around Spiral Mountain, sleeping, eating, or playing video games.
12----
13* AdventureDuo: With Kazooie, obviously.
14* AnimalsNotToScale: Despite being a bear, he's smaller than most of the characters in ''Kazooie'' and ''Tooie'', including humans, rodents, and other bears. About the only characters smaller than him are Kazooie, his little sister Tooty, and the Jinjos. Some cutscenes however scale Banjo to a bigger size such as being bigger than Mumbo in the first game and around the same size as Humba Wumba in the second game.
15* AnimalStereotypes: He's a bear, so of course he's lazy and loves to eat honey.
16* AwesomeBackpack: His trademark blue backpack, used to carry Kazooie. He can use it as a weapon and as a healing item in ''Tooie''.
17* AwesomeMomentOfCrowning: At the end of ''Nuts & Bolts'', he and Kazooie gain the deed to Spiral Mountain, and he gains a stylish tuxedo befitting the ruler of the land.
18* AwLookTheyReallyDoLoveEachOther: Despite their griping, when he and Kazooie are separated in ''Tooie'' and go in radically different directions, the left-behind character will tell the other to come back for them. Also, in ''Grunty's Revenge'', when Kazooie picks up the DistressBall, and Banjo reunites with her, the two are happy to see each other again!
19* BadassNormal: While Kazooie can learn to shoot multiple types of Eggs [[spoiler:and possibly be turned into a fire-breathing dragon for the rest of the game]], Banjo never does anything supernatural outside of get transformed into stuff by the resident shaman. Even his healing move in ''Tooie'' is just him taking a nap.
20* BarefootCartoonAnimal: Graduates to this in ''Nuts & Bolts''' postgame, where he gains a tuxedo shirt and jacket to go with his shorts and backpack, but still doesn't wear shoes.
21* BearyFriendly: Will try and make pleasant conversation to you even if you're a boss character who's about to try and murder him. His friendliness is even more apparent since he's always with [[DeadpanSnarker Kazooie]].
22* BigBrotherInstinct: For what little interaction we see between Banjo and his sister, he is protective of her.
23* BlatantLies: When the nearsighted Weldar asks if he's a bear, Banjo will claim that he isn't.
24* BrilliantButLazy: He's determined to save his sister no matter the hazards awaiting on their journey, but when he isn't doing some heroic rescuing, he'd rather slack around and play video games.
25* DeadpanSnarker: Starts to join in with Kazooie in ''Tooie'', and by ''Nuts and Bolts'' Banjo's picked up quite a bit of Kazooie's snark, most likely because he's already SeenItAll.
26* DoubleJump: In ''Banjo-Tooie'', a glitch allows him to jump in midair after using his pack wack (dubbed the [[http://banjokazooie.wikia.com/wiki/Pack_Jump Pack Jump]]). [[GoodBadBugs It jumps higher than the Failed Flap Flip that Banjo is normally stuck with when going solo]].
27* DumbIsGood: He's often portrayed as simple-minded. This character trait especially stands out because he's always with [[DeadpanSnarker Kazooie]].
28* EarlyBirdCameo: Banjo's first appearance was actually in ''VideoGame/DiddyKongRacing'' (although Kazooie does not appear in game, she is mentioned in the manual).
29* EyesAreMental: Along with his backpack and shorts, Banjo's blue eyes are also the the only think consistent within each transformation. [[CartoonyEyes Even on objects.]]
30* FunetikAksent: Has an exaggerated southern voice, judging from his sole line of dialogue in ''VideoGame/DiddyKongRacing'' and the dialect of his written dialogues. His normal in-game grunts are more falsetto-esque.
31* GadgeteerGenius: In ''Nuts & Bolts'', considering the focus on custom-made vehicles.
32* GeniusDitz: He manages to win at Gruntilda's trivia games in both ''Kazooie'' and ''Tooie'' despite his aforementioned simple-mindedness.
33* GleefulAndGrumpyPairing: The Gleeful to Kazooie's Grumpy. He tries to make pleasant conversation with everyone he meets, regardless if they're a boss character trying to kill him and/or Kazooie.
34* GoodSamaritan: Whenever somebody asks a favor from him, he complies out of the goodness of his heart, with Jiggies being an afterthought. That said, there are times where it's clear [[EveryoneHasStandards he doesn't want to help someone]], such as when Boggy asks him for a fish. All in all, though, he sees helping others as the highlights of his adventures.
35-->'''Banjo:''' It's moments like this that make adventuring worthwhile...
36* GrievousHarmWithABody: One of the moves in ''Tooie'', the "Breegull Bash", has Banjo pull Kazooie out of his pack and wack her against the ground, damaging enemies. This move is the pair's forward smash in ''Super Smash Bros. Ultimate''.
37* GuestFighter
38** Banjo originally appeared as a driver in ''VideoGame/DiddyKongRacing'' [[EarlyBirdCameo prior to his official debut as a protagonist]], which is harkened back to when he shows up as a driver in the UsefulNotes/Xbox360 version of ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]''.
39** The pair are the third DLC "Fighters Pass" character (and 73rd character overall, not counting Echo Fighters) in ''Super Smash Bros. Ultimate''.
40* HalfDressedCartoonAnimal: He wears yellow cargo shorts and a blue backpack, but no shirt or shoes.
41* HandbagOfHurt: Provides a [[GenderInvertedTrope gender-inverted]] example. In ''Tooie'', he learns the Pack Whack, which allows him to take his empty backpack and swing it around his head, smacking any nearby enemies to their deaths.
42* HavingABlast: One of his transformations in ''Tooie'' is a [[ActionBomb detonator,]] where he can blow himself up to attack at the cost of one honeycomb. However, if the player uses the "Honeyking" cheat (which removes the health bar), this is unlimited.
43* HealThyself: One of his solo moves in ''Tooie'' has him regenerate health by taking a nap. He can also regenerate health by rolling around in snow as Snowball Banjo.
44* AnIcePerson: One of his transformations in ''Tooie'' is a giant snowball.
45* ImprobableWeaponUser: Banjo's backpack is such an integral part of his character design and the world he lives in is already so ridiculous that nobody really questions why he uses it to whack baddies. Heck, he only ever uses it when it's completely empty.
46* InformedAttribute: Despite being said to be simple-minded, he doesn’t really display any notable lack of intelligence and, in fact, wins Grunty's quiz games five times (counting the questions asked during the FinalBoss of ''Tooie'').
47* InnocentBlueEyes: As he is a NiceGuy.
48* JadedWashout: Hilariously has traits of this in ''Tooie'' and ''Nuts and Bolts'', immediately assuming everyone he talks to will make him do some dangerous task for them. He's usually right.
49* KindheartedSimpleton: Much more affable and friendly than Kazooie. Worth noting, though, that as of ''Tooie,'' he seems to have picked up on some of her cynicism and snarkiness.
50* TheLoad: Kazooie is portrayed as constantly living in his backpack like a it's a nest unless it's necessary for them to separate, so you'd assume she would be TheLoad, but somehow it's actually ''Banjo.'' Kazooie has all of the good attack moves, carries him while flying, swims faster than he does, extends his jumps, and is smarter than he is. Most players almost exclusively use Talon Trot to move because she's much faster. The move involves him being carried on her back, making him literally a load on her back for the majority of the game. ''Tooie'' tries to fix this by introducing a separation mechanic to give Banjo something to do (and there are Jiggies only he can get), but Kazooie is still the more useful and capable of the two, and even her solo attack is faster and more practical than Banjo's.
51* MagicPants: Banjo can turn into a washing machine and a gigantic t-rex with no damage to his shorts or backpack. Justified since ''all'' of Banjo is shown getting engulfed by magic or diving into Wumba's pool in order to transform, so there's no reason to think what he's wearing isn't affected by magic either.
52* MightyGlacier: [[invoked]]Unlike Kazooie, he loses very few of the team's combined honeycomb max when split up. He also can't move very quickly without Kazooie. Pack Whack, his basic attack, even does twice as much damage as Wing Whack. Possibly borders on a LightningBruiser with the [[GoodBadBugs Pack Jump]].
53* MoralityPet: To Kazooie. By all accounts, Kazooie doesn't care about the well-being of any other person, but Banjo is the only person she actually answers to, with him always calling her out when he feels she's [[DudeNotFunny gone too far]].
54* MorphicResonance: All of his transformations retain his yellow shorts and blue backpack.
55* NiceGuy: Banjo's a brave and selfless hero who goes out of his way to help anyone in need no matter what.
56* NotAMorningPerson: Because of this, he sleeps right through the racket that was his sister being kidnapped.
57* {{Objectshifting}}: Over the course of the series, Banjo has been transformed into a pumpkin, a washing machine, a dynamite detonator, a snowball, three vehicles, and a candle stick.
58* OnlySaneMan: In a world with giant cyborg sharks and sentient, visually impaired welding torches, he will make the utmost effort to not notice and carry on as normal.
59* PlatonicLifePartners: With Kazooie. It helps that he's a bear whilst she's a bird.
60* PlungerDetonator: Can transform into one of these in ''Banjo-Tooie'', and even without the use of dynamite he can still cause explosions.
61* RedOniBlueOni: The idle Blue Oni to Kazooie's Red. This is represented with Banjo's blue backpack and Kazooie's red feathers.
62* ShapeshiftingExcludesClothing: PlayedWith as Banjo still keeps what he was wearing whenever he's transformed, they just change size/shape to fit each transformation.
63* SignatureLaugh: "Gu-huh!"
64* SmartJerkAndNiceMoron: He's the Nice Moron to Kazooie's Smart Jerk, being the one who is empathetic to the various woes of the creatures they encounter but needing Kazooie's help to figure out puzzles and doesn't know many moves without her.
65* SopranoAndGravel: In their VoiceGrunting, his friendly and folksey Guhs and Buhs provide this contrast with Kazooie's harsh and gravelly squawks.
66* StoutStrength: Despite being routinely considered fat by other characters, which is reflected in how he's not a fast runner, Banjo is undeniably strong, being able to carry Kazooie in his backpack with ease, along with any other heavy things he scoops up with the Taxi Pack, and despite their short range, his fists pack quite a wallop. This is further emphasized by how, despite being rather hefty, he has a V-shaped back to represent his muscular abilities.
67* TookALevelInBadass: In the first game, a lot of the stuff he could do only because he was paired with Kazooie. In ''Tooie'', he can learn his own moveset.
68* TookALevelInJerkass: Downplayed; he's still mostly nice, but he appears to be a lot more sharp-tongued and snarky in ''Tooie'' than the original. It's partly because he and Kazooie both speak more often than they did in the first game, and all of their dialogue when split up was designed to fit either character.
69* UnskilledButStrong: Banjo doesn't have near as much utility as Kazooie does, but he's stronger and more resilient than her when separated.
70* VitriolicBestBuds: With Kazooie. Their constant bickering coupled with weird tolerance for each other's differences could only mean this.
71* VocalEvolution: Zigzagged. In the original game (and Diddy Kong Racing) he had a very high falsetto voice. In ''Tooie'', his vocal sounds during regular gameplay are much deeper now. He also sounds a lot less goofy when he performs actions from the previous game, or when taking damage. However, the gibberish spoken during conversations is the same hi-pitched voice heard in the original game, and when he touches something that makes him bounce backwards, his "whee" from the last game is reused.
72[[/folder]]
73
74[[folder:Kazooie the Breegull]]
75[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/38e1bc2c_07f7_4af2_8889_97b8bdc3db0e.png]]
76-->''Voiced by:'' Chris Sutherland
77
78Banjo's snarky, mean-spirited sidekick and best friend. Most of the time, she resides in Banjo's backpack, although ''Tooie'' finally allows her to trek outside of it.
79----
80* AccessoryWearingCartoonAnimal: She temporarily becomes this if she wears one of the shoe power-ups, whether it be the Wading Boots or Turbo Trainers in the first game, or the Spring Step Shoes or Claw Clamber Boots in the second.
81* ActionGirl: Banjo can only do ''four things'' without Kazooie's help: punch, jump, run and roll. In ''Tooie'' the punch is replaced by Kazooie's beak attacks and she even helps with the rolling. She also runs faster than Banjo and extends his jumps.
82* AdventureDuo: With Banjo, of course.
83* AntiHero: Kazooie doesn't really seems to care about the other characters as much as Banjo does, even snarking at them to their face. Still though, Banjo isn't ''forcing'' her to do heroic work, even if she might only be doing it because she's bored.
84* AwLookTheyReallyDoLoveEachOther: Separating from Banjo for an extended period of time in ''Tooie'' causes her to wonder aloud about where Banjo is.
85* BloodKnight: She tells Terry that she ''enjoyed'' their boss fight.
86* BoringButPractical: One of her most used moves when the duo is combined is her Talon Trot. It's a speed buff that lasts for as long as you hold the button, can scale steep cliffs, and, outside the fact that you need to get out of it to attack (among other things), is a straight up upgrade from Banjo's run.
87* ButtMonkey: Many of the duo's moves involve breegull abuse, most notably [[GrievousHarmWithABody Breegull Bash]].
88* CombatSadomasochist: Kazooie being [[BloodKnight a nut for battling]] is one thing, but supplementary material says that she actually ''enjoys'' being used as a weapon by Banjo.
89* ConjoinedEyes: Kazooie's eyes are really close together in most of the games and in ''Ultimate''. Not so much in ''Nuts & Bolts'' though, where her eyes are smaller so they're more evenly spaced.
90* DeadpanSnarker: Oh, you say you're some amazing [[FunnyAnimal animal]]/[[AttackOfThe50FootWhatever giant creature]]/inanimate object that wants to fight and/or have an errand that needs doing? Not without your motives and the unlikeliness of your situation being questioned first. She's also known for dismissing a boss' BadassBoast with a dismissive, "That's nice".
91* {{Deuteragonist}}: Her name is half the franchise's overall title, and she's an entire half of the titular dual-character player character.
92* DistressBall: Picks this up at the beginning of ''Grunty's Revenge''. Justified because Gruntilda was using time travel.
93* EmpoweredBadassNormal: In ''Tooie'', she can learn to shoot many different types of Eggs (regular ones, fiery ones, grenades, etc.), and [[spoiler:can get turned into a fire-breathing dragon for the rest of the game]].
94* EveryoneHasStandards:
95** In spite of her rudeness, she never insults Banjo because she is respectful of him, and she stops insulting others when he berates her.
96** For all of her snarkiness, she is against harming young animals, as shown when she called Terry heartless for (jokingly) suggesting that she uses a Grenade Egg on one of his offspring to move it, because it is too big to fly.
97** Even she finds the baby alien cute, though she quickly backtracks when she says so out loud.
98* FieryRedhead: She has red feathers, but it still counts for the feisty Kazooie.
99* FourthWallObserver: She loves to question the nature of her video game, while everyone just goes along with it.
100* FragileSpeedster: Compared to Banjo, she takes a noticeable hit to her max honeycomb bar when split up, but is much more mobile.
101* GadgeteerGenius: In ''Nuts & Bolts'', considering the focus on custom-made vehicles.
102* GenkiGirl: At least in the first game. She definitely has a lot of spunk and is pretty enthusiastic to go on adventures.
103* GirlinessUpgrade: She appears a lot more feminine and curvy in ''Nuts & Bolts'', than in the original games. Either this was for player appeal or to lessen the amount of ViewerGenderConfusion.
104* GlassCannon: When split up by herself, she has very low maximum energy, but retains her deadly arsenal of egg ammunition.
105* GleefulAndGrumpyPairing: The Grumpy to Banjo's Gleeful. She's very rude and snarky to everyone she meets, and often gets herself and Banjo in trouble with the Boss characters as a result.
106* GoodIsNotNice: Kazooie is a lot less friendly with the other characters than Banjo is.
107* GoodWithNumbers: At one point, when confronted with a four-digit safe in ''Tooie'' that supposedly has an unlimited number of combinations, she offers up that it's only able to give '''10,000''' possible combinations.
108* GuestFighter: The pair are the third DLC "Fighters Pass" character (and 73rd character overall, not counting Echo Fighters) in ''Super Smash Bros. Ultimate''.
109* HarshVocals: Her VoiceGrunting consists of extremely gravelly squawks, fitting her rough and tumble personality.
110* HypercompetentSidekick: Not that Banjo's incompetent, but Kazooie ''is'' responsible for the majority of the moves the two share. As such, she also maintains most of the learned moves when the two split up, while Banjo has to learn moves before he can do anything but ''run and jump.'' It should be noted that going by the first game, Banjo should have an A attack. This move was removed and replaced with one relying on Kazooie.
111* AnIcePerson: She gains icy {{Projeggtile}}s in ''Banjo-Tooie''.
112* JerkWithAHeartOfGold: She may snark a lot and come off as a jerk a lot of the time, but her heart's still in the right place.
113* JumpedAtTheCall: She is chomping at the bit to go on an adventure at the start of the game. You can forgive her for being a bit excited that Tooty gets kidnapped, and the duo will have to go rescue her.
114* KnightInSourArmour: Kazooie might be one of the two protagonists, but she has a very snarky personality, not caring how rude she is to almost everyone in the series.
115* TheLadette: She's got the snarky and bold part down.
116* MiniMe: Clockwork Kazooies resemble gray, mechanical breegulls which look a lot like smaller Kazooies, which can be [[ActionBomb detonated by the player.]]
117* NiceJobBreakingItHero: Her rude and snarky mouth actually gets her and Banjo into trouble, as several of the bosses wouldn't have fought them (and, in case of [[GiantEnemyCrab Nipper]], would be ''willing to help'') if not for her insults.
118* NonActionGuy: Inverted. She spends her time inside Banjo's backpack until her abilities are called upon, but her abilities are ''often'' called upon, and she can downright split up from Banjo in ''Tooie''. Banjo can do exactly five things without her help--roll, jump, climb a tree, and swipe his claws (replaced by Kazooie's Rat-a-Tat Rap in the second game) and swim (and rather poorly without her help, at that). When he splits up from her in ''Tooie'', Banjo can't even ''attack'' unless he learns to on his own.
119* OOCIsSeriousBusiness: Kazooie is not one to apologize for her rudeness and sassy remarks, unless the situation is so serious that what she says is unwarranted and in poor taste. In ''Tooie'', after Gruntilda destroys Banjo and Kazooie's house and kills Bottles, Kazooie comments that he wasn't really a character that fans liked anyway, but she does apologize after Banjo scolds her for her insensitivity.
120* OurDragonsAreDifferent: One of the transformations in ''Banjo-Tooie'' turns her into a dragon, although with the same proportions as her Breegull form.
121* PaperFanOfDoom: An unintentional example, but in the Japanese version, the [[GrievousHarmWithABody Breegull Bash]] is renamed to Harisen Kazooie, referencing the usage of a paper fan during a [[BokeAndTsukkomiRoutine manzai act]].
122* PlatonicLifePartners: With Banjo. It helps that she's a bird whilst he's a bear.
123* PlayingWithFire: [[spoiler:She can be transformed semi-permanently into a dragon in ''Tooie'' and has the ability to endlessly breathe fire, as well as spit out infinite Fire Eggs.]]
124* PluckyGirl: It's hard to notice with all her DeadpanSnarker moments, but she's very spunky and fearless.
125* {{Projeggtile}}: One of her possible attacks is to shoot out Eggs. From both ends of her.
126* RedIsHeroic: [[KnightInSourArmor Downplayed]], but Kazooie is still one of the heroes, and she's covered in red feathers.
127* RedOniBlueOni: The fiery Red Oni to Banjo's Blue. This is represented with Banjo's blue backpack and Kazooie's red feathers.
128* SignificantGreenEyedRedhead: She has yellow tips at the end of her feathers, but she still counts as she's predominantly red with green eyes, and an integral part of the duo.
129* SitcomArchNemesis: She acts this way towards the Mole Brothers. In ''Banjo-Kazooie'', she counteracts Bottles' diminishing of her intelligence by making fun of his glasses, and in ''Tooie'', she counteracts Jamjars calling her an obnoxious jerk by calling him a coward who never helps.
130* SmartJerkAndNiceMoron: She's the Smart Jerk to Banjo's Nice Moron, frequently getting the pair into trouble by mocking enemies (she even ends up starting off boss battles by doing this!), but she's the one who knows the majority of attack moves between the two and Kazooie's better at figuring out puzzles than Banjo.
131* SopranoAndGravel: A non-singing version - her biting, gargley squawks provide a nice contrast to Banjo's warm, folksey vocals.
132* SpeakIllOfTheDead: BlackComedy example; she has no qualms about mocking Bottles' death in ''Tooie'', claiming he wasn't anyone's favorite character in the first game. Banjo quickly calls her out on this.
133* StomachOfHolding: In the first game, she appears to swallow every Jiggy the pair picks up, except when they're transformed or underwater.
134* SwissArmyWeapon: She effectively acts as this to Banjo when both are together.
135* TertiarySexualCharacteristics: Her original design has practically ''none'' of these, leading to a ''lot'' of ViewerGenderConfusion. However, her ''Nuts & Bolts'' design gave her lengthy eyelashes, a more feminine "featherstyle," and a curvier form. When she got redesigned ''back'' to her old look for ''VideoGame/SuperSmashBrosUltimate'' she retained the eyelashes, though they're more subtle.
136* ThisIsADrill: The Bill Drill ability makes Kazooie spin and use her beak like a drill.
137* TookALevelInBadass: In the first game, she was effectively Banjo's SwissArmyWeapon. In ''Tooie'', she can learn to kick ass solo.
138* {{Tsundere}}: Speaking to a lost baby alien in ''Tooie'' reveals her soft side. In fact, Kazooie is an interesting THIRD type of Tsundere: she manages to be both caustic and sentimental at the same time, always.
139* VitriolicBestBuds: With Banjo. Their constant bickering coupled with weird tolerance for each other's differences could only mean this.
140* WhatTheHellHero: Her tendency to insult others causes the more kind-hearted, polite and good-natured Banjo to scold her a few times when she goes too far.
141* WeakButSkilled: Kazooie can take less hits than Banjo, and overall has a weaker standard attack. As a trade-off, she's basically an avian Swiss Army knife.
142* WhatsInItForMe: Make no mistake, she loves adventuring just as much as Banjo does, but unlike Banjo, who does favors for others because he's a GoodSamaritan, Kazooie doesn't like doing favors for others unless there's a reward backing it.
143* WrenchWench: She's the one carrying the magic wrench in ''Nuts & Bolts''.
144[[/folder]]
145
146!Major Characters
147
148!!Introduced in ''Banjo-Kazooie''
149
150[[folder:Gruntilda Winkybunion]]
151[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/31692b5d_77f6_4a31_a524_699adf995f72.png]]
152[[caption-width-right:350:[[labelnote:Click here to see her as a beautiful witch]]https://static.tvtropes.org/pmwiki/pub/images/gruntilda_winkybunion_10_6.png[[/labelnote]]]]
153[[caption-width-right:350:[[labelnote:Click here to see her in ''Banjo-Tooie'']]https://static.tvtropes.org/pmwiki/pub/images/118aad59_7a17_44b9_900d_a01c4b46fd63.png[[/labelnote]]]]
154[[caption-width-right:350:[[labelnote:Click here to see her in ''Nuts & Bolts'']]https://static.tvtropes.org/pmwiki/pub/images/e6e337ff_7d48_4f33_b384_edd7aa51c7fe.png[[/labelnote]]]]
155-->''Voiced by:'' Chris Seavor
156
157The villain of the series. An [[EvilMakesYouUgly ugly]], [[{{Jerkass}} cruel]], [[FatBastard seemingly fat]] (though in fact it's just her bone structure), and ''incredibly'' '''gross''' old hag who believes she's the most beautiful woman out there, and kidnaps Tooty to steal her youth and beauty when proven wrong.
158
159If you want to read about her from her perspective, click [[SelfDemonstrating/GruntildaWinkybunion here]].
160----
161* AmbiguouslyHuman: And she manages to look less human with each passing game: She's reduced to a skeleton and then a skull in ''Tooie'', then gets a robotic body in ''Nuts & Bolts''.
162* AndIMustScream: She's trapped under a boulder at the end of the first game, and is stuck there for two years until the events of ''Tooie'', fully conscious and trying in vain to escape.
163* AssholeVictim: She did very much deserve that however, even if it wasn't strictly necessary, considering she's an inhumanly cruel and petty [[WitchWithACapitalB witch]].
164* AxCrazy: The old hag has gone completely bonkers by the time ''Banjo-Tooie'' comes around. [[GoMadFromTheIsolation Being stuck in under a boulder for 2 years will do that to you.]]
165* BadBoss: Shown in ''Tooie''. Every time Klungo is beaten by Banjo and Kazooie, she beats him senseless, resulting in him getting more and more bruised and battered as the game goes on, and she offers him no pay, promotions or vacation time, eventually leading to Klungo pulling a HeelFaceTurn. Furthermore, she kills Mingella and Blobbelda, her ''own sisters'' for losing to Banjo in the Tower of Tragedy Quiz, even after they were the ones that saved her from being trapped under the rock.
166* BadassBoast: Grunty manages to make some that ''rhyme''!
167* BewareTheSillyOnes: Sure she's an ugly-looking character with various quirks that make her hard to take seriously sometimes, but her boss battles prove that she's still a powerful witch who's no slouch in combat.
168* BigBad: She plotted the abduction of Tooty, leading to the events of the first game. Her defeat leads to a strong desire of revenge, and {{Evil Plan}}s to get that revenge, in all subsequent games.
169* BigEater: If the line below is to be believed.
170-->'''Grunty:''' When I'm nice and slim once more, burgers, fries, and chips galore!
171* BigThinShortTrio: In ''Tooie'', she's the Short to Mingy's Thin and Blobby's Big.
172* BlondeBrunetteRedhead: A 4-way example; She's the Brunette to Brenty's Blonde and Mingy and Blobby's Redheads.
173* BondVillainStupidity: Before Banjo and Kazooie even enter her lair, Grunty has already kidnapped Tooty and placed her and herself in the Beauty Transfer Machine; the doors even close! Grunty could have hit the switch and made herself beautiful and Tooty ugly right then and there, and there's literally nothing B&K could have done about it - but she persists on setting up numerous worlds for B&K to go through, placing [[PlotCoupon Jiggies]] in said worlds ''and'' her lair, taunting the duo on various occasions and even hosting a game show near the end, with Tooty as the main prize.
174* BossSubtitles: Not for herself, but for the HAG 1: Monstrous Mechanical Mud-Muncher.
175* BullfightBoss: During the first phase of her boss battle in the first game, she charges at Banjo and Kazooie while riding her broomstick. At one point, the broomstick malfunctions, giving the duo the chance to attack her.
176* CardCarryingVillain: She {{avert|ed trope}}s this for the most part, not acknowledging what she does is evil, but she shows a glimmer of it in ''Tooie'' when she compliments Mingy and Blobby's plan of using B.O.B. to drain the Isle O' Hags' life force as evil and heartless.
177* CompleteImmortality: She ''is'' susceptible to methods of death that would invoke natural causes, but despite that, there is absolutely ''nothing'' that can kill her for good. Trapped under a rock? She'll have her soul transported into a robot. Said robot is destroyed? Her soul returns to her body, which is now an animate skeleton. Said skeleton is blown to pieces from an exploding drill? Her skull remains intact and is placed in an android. Grunty can wither away and be blown to pieces, but she always remains alive and kicking.
178* CompositeCharacter: Her portrayal in ''VideoGame/BanjoPilot'' is a composite of different versions of her character. She has her living, green-skinned appearance from ''Kazooie'', but her rhyme-less speech patterns from ''Tooie''.
179* CorruptCorporateExecutive: She owns Grunty Industries (a pollution-spewing factory in the middle of a wasteland), [=WitchyWorld=] (a rundown amusement park with unsafe rides), Clanker's Cavern (a garbage dump with a cyborgized whale that acts as a trash compactor), and the ''HMS Rusty Bucket'' (a large cargo ship in an extremely polluted industrial harbor). All of them operate under NoOSHACompliance, implying that she's a lazy penny-pincher when it comes to safety features. They also have deranged employees who will attack anyone on sight.
180* CreepyHighPitchedVoice: Gruntilda is a WickedWitch who speaks in high-pitched grunts and does some creepy cackles as well. This is especially notable because she was voiced by a man.
181* DarkActionGirl: Gruntilda is a [[FatBastard hefty]], [[FatSlob disgusting]], GreenAndMean witch who has an aptitude in the dark arts of magic and is a competent tank driver.
182* DarkIsEvil: She has black hair, wears black clothing, and serves as the primary antagonist in the games. In the first game, she kidnapped Tooty and planned to take Tooty’s beauty so that she would be the most beautiful woman in the land. In the second game, she tries to kill Banjo, Kazooie, and their friends for what happened in the last game.
183* DeflectorShields: Her last trick in the original game. Banjo and Kazooie can't pierce it, and have to rely on the help of the Jinjos to hurt her.
184* {{Determinator}}: She ''never'' gives up. Not even after being reduced to a ''skull''.
185* DemBones: In ''Tooie'', but reduced to a bony head in the third game.
186* DeceptiveDisciple: She disfigured the face of her old mentor Mumbo and betrayed him.
187* DelusionsOfBeauty: Gruntilda starts the game believing herself to be the most good-looking person around despite being a green-skinned old hag with terrible personal hygiene and a lazy eye. When informed that she is, at best, a distant second after Banjo's little sister Tootie, it sets the plot of the game in motion as Grunty kidnaps her and tries to steal her looks through magic. Subverted if you get a game over, as the ensuing cutscene has the beauty-stealing going off without a hitch and leaves Grunty conventionally attractive.
188* DickDastardlyStopsToCheat: Given she managed to kidnap Tooty and trap her in her beauty-stealing machine right at the start of the first game, Grunty easily could have stolen Tooty's beauty at any point if she so desired. Instead, she wastes time continuously taunting and trying to kill Banjo and Kazooie throughout their adventure and eventually, prompted by nothing but sheer arrogance, decides to offer Tooty as a prize in her Grunty's Furnace Fun game show. When Banjo and Kazooie win that too, Grunty actually gives up Tooty without a fight!
189* DisneyVillainDeath: After she is knocked off the edge of her castle by the Jinjonator at the end of the first game, she falls and lands on the ground in Spiral Mountain below. A boulder falls on top of her, leaving her trapped under it. Subverted in that she survives the fall, though she loses her skin as a result of spending two years trapped under the boulder.
190* DisproportionateRetribution: Her two sisters made her stop rhyming and failed to beat Banjo in her quiz? [[spoiler:Certainly [[SarcasmMode they deserve to die.]]]]
191* EcocidalAntagonist: Throughout the series, Gruntilda enjoys polluting several worlds to show her appreciation for the gross and ugly.
192** In the first game, Clanker's Cavern is a dirty sewer with an area filled with toxic waste and Rusty Bucket Bay is a grubby harbor with water so polluted that it drains Banjo and Kazooie's air twice as fast.
193** In ''Tooie'', Grunty Industries actively pollutes the waters of Jolly Roger's Lagoon and Banjo and Kazooie must stop the pollution to obtain a Jiggy.
194** In ''Grunty's Revenge'', Spiller's Harbor is facing a decline in tourism due to oil spills caused by Gruntilda.
195* EmbarrassingLastName: It's revealed to be "Winkybunion" in the final battle in ''Tooie''.
196-->'''Grunty:''' Prepare to join your buddy Bottles! You'll wish you'd never taken on the mighty Gruntilda Winkybunion!
197-->'''Kazooie:''' Winkybunion? Is that your last name then?
198-->'''Grunty:''' Err... Um, no. Of course not. But don't you go telling anyone or I'll sue you...
199-->'''Banjo:''' Whatever you say, Winky!
200-->'''Grunty:''' Now die!
201* EvenEvilHasStandards:
202** She has many appallingly gross habits and hobbies... [[ToiletHumor but she draws the line at going through a toilet's septic tank]].
203--->'''Grunty:''' I can't believe you went in there, now wash your hands, filthy bear!
204** She also despises cheating, and she watches for you to type three Grunty's Code Vengeance-compatible codes in the sandcastle of Treasure Trove Cove. If you ignore her threat after the second cheat and go ahead with the third and final cheat anyway...
205--->'''Grunty:''' You didn't listen, I'm amazed, so now your Game Pak is erased!
206* EvilLaugh: And a very impressive cackle it is.
207* EvilMakesYouUgly: Several lines imply that her game-over form is what she actually used to look like when she was younger, but a lifetime of disgusting and evil habits have made her look like she does now.
208* EvilOverlooker: On the original ''Banjo-Kazooie'' cover-art.
209* {{Expy}}: A composite: In appearance, voice, and (of course) EvilLaugh, she's one of the Wicked Witch of the West from ''Film/TheWizardOfOz''. In motivation (especially in the first game), and her tendency to speak in rhyme, she owes more to the Wicked Queen from ''WesternAnimation/SnowWhiteAndTheSevenDwarfs''.
210* FairestOfThemAll: Her evil plot is to become this by stealing Tooty's beauty. In the game over, [[HotWitch she succeeds]].
211* FairPlayVillain: Oddly enough, the most redeeming quality about her. In ''Banjo-Tooie'', she's in charge of several of the Mini-Games that award you Jiggies and Cheato Pages. If you win, she won't be happy about it, but she will give you the prize. In addition, in the Hag-1 boss fight she will ask you questions and if you get them right, she will use slower attacks, and she'll only allow into the battle at all if you've learned all the moves in the correct worlds, as, in her words, "fighting you won't be fun". Likewise, in the first game, when you beat Furnace Fun, and officially win Tootie back, she gives up Tootie no questions asked.
212* FanDisservice: One option for Grunty's favorite party trick is "performing a scary striptease".
213* FatBastard: She's quite rotund and also a mean old witch.
214* FatSlob: She has many disgusting habits, such as picking her nose.
215* FinalBoss: She's the ultimate opponent for Banjo and Kazooie in all games.
216* FinalExamBoss: In the first two games, she can only be defeated by applying several of the moves learned through the adventure, and in the second game she takes it more literally by asking questions to Banjo and Kazooie ''during the battle''.
217* {{Fireballs}}: Her most used attack in the final battle in the first game. She only throws one in the first phase each time she's hit, but after that she spams them.
218* GhastlyGhost: In ''Grunty's Revenge'', Grunty's ghost controls the Mecha Grunty suit that Klungo makes for her. During the final battle, Banjo must first hit Mecha Grunty to expose Grunty's ghost, then hit said ghost to damage it. When the Mecha Grunty suit is destroyed, the last phase of the battle involves Grunty summoning two clones of her ghost. Banjo must hit the real ghost (indicated by the shadow below it) twice to defeat Grunty and win the game. If Banjo hits one of the clones, he takes damage.
219* GoKartingWithBowser: She races alongside Banjo, Kazooie, and the rest of their friends in ''Banjo-Pilot'', serving no real threat to them.
220* GoodWitchVersusBadWitch: She's the Bad Witch to Brentilda's Good Witch, which makes sense, as they were respectively based on the Wicked Witch of the West and Glinda the Good Witch.
221* GreenAndMean: Has green skin and is evil.
222* GreenIsGross: Grunty has green skin and many disgusting habits and hobbies, such as picking her nose, cuddling a loogie-filled handkerchief in bed, wearing streaky brown undies, and inflating party balloons with her butt.
223* HatedByAll: By the end of ''Tooie'', absolutely ''everybody'' despises her. She already had very few supporters in ''Banjo-Kazooie'', including her own sister Brentilda, with only Klungo and Dingpot being loyal to her, but Dingpot undergoes a HeelFaceTurn because he's sick of being used as Grunty's waste bin and helps Banjo and Kazooie reach her, and most of her minions end up going rogue to live their own lives, leaving Klungo as the only one still loyal to her. She's rescued by her sisters, Mingella and Blobbelda, who are more than willing to work with her, but Grunty ends up [[spoiler:killing them both during Tower of Tragedy with no provocation and no remorse]], and Klungo, once again the only minion still loyal to her, quits working for her once he's fed up with her beatings and realizes he gets no worker's benefits, becoming friends with Banjo and Kazooie and working with King Jingaling and Bottles to set up a congratulatory party for them.
224* HomingProjectile: During the climax of the first game, at the end of the first phase, and again at the end of the second, she'll launch a large, white-colored magical spiral that will approach Banjo and Kazooie flawlessly. It can only be gotten rid of with a Gold Feather. She'll use it a lot more often in the fifth and final phase.
225* HonorBeforeReason: She doesn't really have to slow her assault if you answer her questions in the FinalBattle of ''Tooie'', there's nothing stopping her from firing fast either way, though she does so anyways.
226* HotWitch: On the first game's [[ItsAWonderfulFailure "Game Over" sequence]]. Even Mumbo thinks so.
227* IAmBigBoned: While she cottons to her fatness, she doesn't really like to be reminded of it. It turns out it was literal in ''Tooie'', when even after going down to bones, she still retains her rotund frame.
228* IGaveMyWord: One of Gruntilda's ''only'' redeeming qualities is her willingness to follow through on whatever she promises, [[HonorBeforeReason even if it ruins her plans]].
229* ImpactSilhouette: She leaves a Gruntilda-shaped impact after falling from the sky, moments before a falling boulder lands on her to seal her in.
230* IWasQuiteALooker: It's implied that her appearance when she was younger was that of her game-over one.
231-->'''Grunty:''' When I'm nice and slim once more, burgers, fries, and chips galore!
232* {{Jerkass}}: She's a mean witch who'll happily suck out the beauty of a young girl in order to make herself look beautiful and kill her own siblings out of sheer apathy, without mentioning the numerous things she to Clanker, the Jinjos or Klungo.
233* KickTheDog:
234** Her treatment of Clanker. The leviathan is chained up and alone, not allowed to breath cleaner air, and the garbage he has to dispose of frequently causes him toothaches.
235** Murdering a family of Jinjos with her digging machine, because she couldn't be bothered to drive it around their house. (Though she might have still been angry at them for helping Banjo defeat her)
236** Testing out [[WaveMotionGun the B.O.B. device]] by turning King Jingaling into a shambling zombie, reducing his pet to ash, and laughing about it. Also counts as StupidEvil, since B&K were in the same general area at the time, yet she chose to waste the shot on Jingaling instead.
237** In the second game, she callously kills her two sisters, the same sisters who wanted to help her get her body back, if they fail the trivia game.
238* LargeAndInCharge: Unless you get a game over, she's fat and bossy.
239* LaughablyEvil: She's rotten to the core, but it's impossible not to get a laugh from her rhyming, or how casual she is about her villainy in general in the second game.
240* MadeOfIron: She was reduced to a skeleton after being thrown from the top of her lair and being crushed by a boulder, and being trapped under said boulder ''[[AndIMustScream for 2 years]]''. She is then reduced to just a skull after her HAG 1 machine explodes ''with her inside of it''. [[ArsonMurderAndJaywalking Then her head is used as a kickball by Banjo and his friends]].
241* MasterPoisoner: [[ImpliedTrope Implied]] when she uses [[DeadlyGas poisonous gas]] during the HAG 1 fight.
242-->'''Grunty:''' Release the toxic gas! Mmmm, cyanide and mustard gas flavor. [[{{Sadist}} My favorite!]]
243* MightyGlacier: In ''Tooie'''s FPS multiplayer. She has a ton of HP, but is a huge target and quite slow.
244* MiniMecha: At the beginning of ''Nuts & Bolts'', to get both her and the Bear and Bird in fighting shape, L.O.G. magically makes Banjo and Kazooie fit again, and grants Grunty a MiniMecha to use as a body.
245* MotiveDecay: In the first game, her EvilPlan is to steal Tooty's beauty. From ''Tooie'' onwards, she largely drops this in favor of getting revenge on Banjo and Kazooie for her defeat.
246* {{Narcissist}}: Gruntilda genuinely believes herself to be the most beautiful being in the land and is willing to go to homicidal lengths to keep that title. Even after her plan to steal Tooty's youth falls through, Grunty spends every second of the sequels trying to one-up Banjo and Kazooie to prove her superiority over them.
247* NoseNuggets: Of all her habits, this is one of the ''worst''; she tends to "pick and flick".
248* OrcusOnHisThrone: Played straight in ''Banjo-Kazooie'', but averted in ''Grunty's Revenge'' and ''Nuts & Bolts'', and DoubleSubverted in ''Banjo-Tooie''; the first thing Grunty does upon being freed from her boulder is chase Mumbo back to Banjo and Kazooie's house and then try to blow it up with all three of them[[labelnote:*]]([[MyFriendsAndZoidberg and Bottles,]] but she didn't know he was there, too)[[/labelnote]] inside. Her [[VillainBall only mistake]] was that she didn't stick around to [[MakeSureHesDead make sure they were dead]] before being occupied with B.O.B. and getting her body back.
249* OurLichesAreDifferent: By definition of being an undead wizard, she's technically a Lich in ''Tooie'', even if she doesn't have any form of necromancy.
250* ThePunishment: [[spoiler: At the end of ''Nuts & Bolts'', she's forced to work at L.O.G.'s game factory. That said, she's basically a villain in a game series with NoFourthWall working at a game development building]].
251* APupilOfMineUntilSheTurnedToEvil: She was one of Mumbo's students, but she betrayed him and cursed him into his present form.
252* RecurringBoss:
253** In ''Grunty's Revenge'', Mecha-Grunty is fought four times throughout the game.
254** In ''Nuts & Bolts'', she is basically the only boss aside from the two Mr. Patch fights, every time using a different vehicle to challenge Banjo and Kazooie to a challenge of some sort. Of these, the closest things that would qualify as boss fights are her levels in Banjoland, the Terrarium of Terror, and the final battle at Spiral Mountain, since the goal is to destroy her vehicle.
255* RhymesOnADime: In the first game, almost ''all of her dialogue'' consists of rhymes. Her sisters force her to stop it in ''Tooie'', although she goes right back to it in ''Nuts & Bolts''. Oddly, she usually doesn’t do this in translated versions of foreign versions, but she does rhyme in the untranslated text.
256* RobotMe: Possesses one in the midquel ''Grunty's Revenge'' to escape where she was trapped. When it's destroyed she goes back below the rock to wait until her sisters can get her out. In ''Nuts & Bolts'', she gets a body that is somewhat robotic (enough so that it has a jar for her skull, which is all that's left after ''Tooie'').
257* ScarfOfAsskicking: She has a scarf like most classic witches, and despite her gross habits, kicks a lot of ass.
258* ScienceWizard: She's known for her multiple feats of magic, including broomstick flight, fire and plasma blasts that can level a house, and nigh-impenetrable shields, but Grunty is also a master of technology, including creating a beauty-swap machine, operating the HAG 1 and outfitting it with lasers and toxic gas, and being the proprietor of the brand-distributing Grunty Industries.
259* SealedEvilInACan: Her ultimate fate at the end of both the first game and ''Nuts & Bolts''. At the end of the first, she gets stuck under a giant boulder for two years, and, at the end of ''Nuts & Bolts'', she's enslaved by L.O.G. to make video games forever (the boulder and game development company being the metaphorical cans).
260* SecondaryColorNemesis: Has green skin and purple clothes, and is the BigBad of the series.
261* SequentialBoss: The last fights with Grunty in the console games have multiple phases to them where the player has to change their tactics regarding attacking Grunty as she changes her tactics attacking them. The first game has the player pecking her when her broom stops and eventually summoning Jinjos to finish her off. For the second game, the goal is dismantling her drill tank before taking her out, and she releases poison gas in the penultimate phase of the fight. For the third game, Grunty uses increasingly large, more powerful vehicles upon each phase.
262* SpannerInTheWorks: Implied in TheStinger for ''Nuts & Bolts'', where she mentioned that being sent to work at the video game factory due to losing the deed for Spiral Mountain was a big mistake, as now she has the resources to create her own game.
263* TheSociopath: She was bad enough in the first game, but in ''Tooie,'' she cranks up her immorality and vileness to [[CartoonishSupervillainy downright cartoonish]] levels. In a more serious game, she would be in absolute monster territory.
264* SoreLoser: Whenever the duo wins a mini-game, Grunty will whine that they "cheated" or that the equipment was faulty and grudgingly forks out a prize.
265** In the ''Grunty's Furnace Fun'' quiz, she expresses disbelief and anger at the duo's victory, and runs off to the top of the tower.
266** In the ''Tower of Tragedy'' quiz, she even she kills her ''own sisters'' for losing to Banjo even though they saved her from being trapped under the rock, and declares Banjo's win "invalid due to the faulty scoring equipment" in anger before hightailing to the top of the tower like a DirtyCoward.
267* StationaryBoss:
268** A downplayed example in the original game; During the final battle, the last phase has Grunty stand in place on the edge of her castle after being knocked off her broomstick, protecting herself with a magical shield that only the Jinjonator can break through.
269** Another downplayed example in ''Tooie''; Once Kazooie destroys both of the batteries in the HAG 1, the giant drill tank powers down, leaving Grunty stranded and having to attack from where she's standing.
270* SupernaturalGoldEyes: Gruntilda has yellow eyes, and she's an evil witch.
271* TakingYouWithMe: As she's defeated and plummets off her lair in the first game, she attempts to cast one last spell on the duo to take them out, though it misses. Originally, the spell was supposed to turn Banjo into a frog and Tooty would have to gather Mumbo Skull Tokens to break the spell, but this was cut due to time constraints.
272* TerribleTrio: In ''Tooie'', she forms one with Mingy and Blobby after they rescue her, using their Big-O-Blaster to drain the Isle O' Hags of its life force to restore her to her former self.
273* TimeLimitBoss: The penultimate phase of the boss fight with Grunty in the Hag One in ''Tooie'' has her realizing her tank is equipped with "cyanide and mustard gas", which she then releases; from here, the player has to finish her before they run out of oxygen and health.
274* TomboyAndGirlyGirl: Tomboy to Brentilda's girly girl. She's got some rather, um, gross quirks about her, and she's also the frontwoman for her own rock band, among other things.
275* TomboyWithAGirlyStreak: The grossest witch of the West longs to be beautiful.
276* TookALevelInJerkass: In ''Banjo-Tooie'', she tries to kill the main duo right from the start, only succeeding in killing Bottles. She massacres ''an entire family'' of Jinjos and turns their king, King Jingaling, into a shambling zombie, just to test out [[WaveMotionGun the B.O.B. device.]] She also shows BadBoss tendencies, ripping out pages from Cheato the book for helping Banjo and Kazooie in the last game, and she beats Klungo senseless each time he loses to them, despite his UndyingLoyalty towards her. And then she callously ''murders her own sisters'' for failing to beat B&K in a game show, [[UngratefulBastard despite them being the ones who rescued her in Spiral Mountain in the first place!]] She's more or less her old self again in ''Nuts & Bolts''.
277* UngratefulBastard: She kills her own sisters for losing to Banjo in the ''Tower of Tragedy'' quiz game even though they saved her from being trapped under the rock in ''Tooie''.
278* VainSorceress: Considers herself the WorldsMostBeautifulWoman. Her vanity is what caused the events of the first game (and by extension her entire rivalry with the titular duo).
279* VoiceOfTheLegion: Likely due to being undead, her voice gets a slight echo in ''Tooie.''
280* WeCanRuleTogether: Several quotes she makes while Banjo and Kazooie are traversing her lair in the first game have her trying to convince Kazooie to abandon Banjo and work with her instead, implying she's well aware of Kazooie's status as Banjo's HyperCompetentSidekick.
281* WeWillMeetAgain: ''"I'll be back in Banjo-[Sequel Name]!"''
282* WitchClassic: of the WickedWitch variety. She plays this trope straight full-on. She wears black clothes and a pointy hat, rides a broomstick, uses magic as her primary method of attack, has three sisters (one of whom is a FairyGodmother), [[RhymesOnADime talks in rhyme]] (except in ''Banjo-Tooie'' at the request of an annoyed Mingella and Blobbelda), and owns a cat named Piddles in ''Nuts & Bolts''.
283* WorldsMostBeautifulWoman: What she thinks she is until she's proven wrong by Dingpot. In the first game's bad ending, Grunty steals Tooty's beauty and replaces her as the fairest in the land.
284* WouldHurtAChild: She kidnapped a little girl and planned to steal her beauty and then let her go home a little more ghoulish than normal.
285[[/folder]]
286
287[[folder:Mumbo Jumbo the Shaman]]
288[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/0535061a_e32e_4491_89e8_08fcb9ec2295.png]]
289-->''Voiced by:'' Grant Kirkhope (''Banjo-Kazooie, Banjo-Tooie''), Steve Burke (''Banjo-Kazooie: Nuts & Bolts'')
290
291The former mentor of Gruntilda the Witch until he turned his back on her, prompting her to magically trap Mumbo's face inside of a wooden mask. In the first game, he helps out Banjo and Kazooie by providing transformation spells in exchange for Mumbo Tokens. In ''Tooie'', he takes a more active role, allowing you to play as him and use spells in certain locations. In ''Nuts & Bolts'', he's taken up a job as a garage mechanic.\
292\
293If you want to read about him from his perspective, click [[SelfDemonstrating/MumboJumbo here]].
294----
295* AllOfTheOtherReindeer: Mumbo is often subjected to FantasticRacism as a playable character in ''Tooie''. Most characters will refuse to talk to him, business workers like Jolly, Big Al and Salty Joe outright refuse to "serve his kind", Jamjars considers him a weirdo and [[SitcomArchNemesis Humba]] just plain hates him.
296* BodyHorror: Grunty's spell on his face, which apparently never wore off after she was beaten. In ''Nuts & Bolts'', it's gotten to the point where it's even become his actual face--and he can even pull out his eyes and juggle them!
297* CartoonCreature: His species is uncertain to this day--he has a similar body type to a Jinjo but with a skull like mask/head, but Rare confirmed that he is ''not'' a Jinjo.
298* CursedWithAwesome: Initially, he sees Grunty cursing his head to become a skull as something awful and vows revenge on her for it, but as time goes on, he admits that the skull head is starting to grow on him, and eventually comes to fully accept it.
299* DeadpanSnarker: He makes jokes about his transformations in the first game, and a joke about the first time you need him in the second.
300* FaceHeelTurn: In the NonstandardGameOver, he tries to put the moves on the newly-hot Grunty.
301* HeelFaceTurn: Was a mentor to Grunty until she turned his face into a skull.
302* HeyYou: Almost exclusively refers to Banjo and Kazooie as "bear" and "bird," respectively.
303* InformedDeformity: His mask is supposed to be horrific, but he's almost cute if you look at his model.
304* JerkWithAHeartOfGold: A gruff and sarcastic shaman who goes to great lengths to help his friends.
305* NationalStereotypes: While he's not remotely human, he has an African twang to his voice and is a stereotypical shaman, complete with tribal attire. He even lives in a mountain with a primitive village consisting of huts and a totem pole.
306* ProgressivelyPrettier: The first game gave his face a very rigid and angular design, along with a somewhat stern expression. ''Tooie'' made his head rounder and capable of friendlier-looking expressions.
307* PromotedToPlayable: He's playable in ''Tooie'', and is capable of performing powerful spells via incantations. The spell performed varies according to the current level.
308* SitcomArchNemesis: With Humba Wumba, who he calls an amateur.
309* SkullForAHead: As a result of a spell Grunty placed on him, he has this. In the first game, it was initially just his face, but from ''Tooie'' onwards, it's spread to his entire head.
310* SquishyWizard: Averted. He's not ''that'' squishy (only one honeycomb less than Banjo and Kazooie together), but the main reason that you play as Mumbo in ''Tooie'' is so you can make use of his various magic spells.
311* StaticStunGun: Staff actually, and it's able to kill enemies too. It's Mumbo's only attack when he's playable in ''Tooie''.
312* TeacherStudentRomance: He was previously Grunty's teacher. That said, a one sided version happens in the bad ending of the first game, when he attempts to flirt with her newly-beautiful self.
313* TookALevelInBadass: Mumbo goes from a non-playable side character who only existed to transform Banjo into things in the first game to a fully playable character who's capable of performing powerful, level-altering spells in ''Tooie''.
314* TookALevelInKindness: As helpful as he was in the first game, Mumbo still mostly helped Banjo and Kazooie just so he could get revenge on Gruntilda [[FaceHeelTurn (and the moment they fail he goes back to woo a now gorgeous Grunty)]]. Starting with ''Tooie'' he remains just as sardonic, but he now helps Banjo out of pure compassion and loyalty to him, as well as to avenge Bottles who was someone he barely knew.
315* TheTransmogrifier: Mumbo Jumbo can use his magic powers to transform Banjo into various forms - including pumpkins, candles, termites, bees, octopi, walruses, washing machines crocodiles, and even tanks and dinosaurs - provided Banjo and Kazooie bring him Mumbo Tokens. In ''Banjo-Tooie,'' he gets PromotedToPlayable, and the magic he uses in Terrydactland allows him to embiggen a scrawny Triceratops child at his mother's behest.
316* {{Tritagonist}}: In ''Tooie'', not only is he playable, he shares the spotlight with the main duo on the box art of the N64 version.
317* WitchDoctor: His profession.
318* YouNoTakeCandle: Talks like this.
319[[/folder]]
320
321[[folder:Bottles the Short-Sighted Mole]]
322[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/d77bebe4_b89e_4c40_a497_03453c2bb5b0.png]]
323[[caption-width-right:240:[[labelnote:Click here to see him as a ghost]]https://static.tvtropes.org/pmwiki/pub/images/6140f667_6a16_44e0_af99_b2f251f7cd8e.png[[/labelnote]]]]
324-->''Voiced by:'' Lee Ray (''Banjo-Kazooie, Banjo-Tooie''), Steve Burke (''Banjo-Kazooie: Nuts & Bolts'')
325
326The mentor of Banjo and Kazooie in the first game. Throughout the game, he pops up via molehills, providing new abilities to help them beat Gruntilda. In the opening of the second game, he is killed by Gruntilda when she destroys Banjo's house, prompting Banjo to get revenge on Grunty--although he is revived in the end of the game. He has a minor role in ''Nuts & Bolts''.
327----
328* AnimalStereotypes: He's a mole, so he's naturally short sighted, a play off the idea that moles don't see as well above ground.
329* TheArtifact: His sole purpose in the first game was to teach you new moves. He sticks around for later games, but his job is taken up by Jamjars in ''Tooie'' due to Grunty killing him, and the lack of new moves in ''Nuts & Bolts'' reduces him to a bit player role.
330* BackFromTheDead: He appears as a ghost in the second game, but is brought back to life near the end.
331* CassandraTruth: Because Banjo and Kazooie refused to tell Mrs. Bottles and her children that Bottles is NoLongerWithUs, she doesn't believe Bottles when he comes home and says he's late because Grunty killed him.
332* CharacterTics: Scratching his head in his IdleAnimation.
333* DemotedToExtra:
334** In ''Tooie'', he's forced into this by the simple fact that Grunty killed him, leaving his corpse and ghost lingering near the remains of Banjo's house, forcing Banjo and co. to find a way to bring him back while stopping Grunty's plans.
335** He has an even smaller role in ''Nuts & Bolts'', since you don't learn any new moves from him in it.
336* DisproportionateRetribution: He tries to erase your game pak after you ask for help five times when you say that you know the moves, but Banjo convinces him not to. In his defense it ''is'' only the beginning of the game.
337* DisneyDeath: At the beginning of ''Banjo-Tooie''. PlayedForLaughs. He comes back at the end of the game, and being dead is no obstacle to him continuing to interact with his friends.
338* DistressedDude: Part of the main objective of ''Banjo-Tooie'' is to bring him back to life.
339* DroppedABridgeOnHim: He's blasted by Grunty in the opening of ''Tooie'', reducing him to a burnt corpse for most of the game.
340* TheDyingWalk: After Grunty incinerates him with a plasma blast, Bottles slowly limps out of the ruins of Banjo's house completely charred, before he collapses on his back and his ghost leaves his body.
341* HalfDressedCartoonAnimal: He wears an orange vest and no pants.
342* HenpeckedHusband: While Mrs. Bottles is shown to be a nice person otherwise, Bottles implies that his relationship with his wife isn't exactly a healthy one, with him worrying that she'll kill him for being late to dinner, and her forcing him to eat his dinner after it's already been burnt.
343* InSeriesNickname: Kazooie refers to him as "Jamjars" at one point in the first game, which is slang for the kind of glasses he wears.
344* MeaningfulName: He's named after the extremely thick glasses that he, and seemingly every mole who isn't Jamjars, needs to see. In this case, the slang term "Coke Bottles".
345* MrExposition: Explains all of the moves in the first game that he can teach Banjo, as well as tell him how many notes he has collected.
346* NerdGlasses: Sports glasses and is nerdy.
347* PersonaNonGrata: After he's revived at the end of ''Tooie'', he outright bans Banjo and Kazooie from coming into his house and attending their ''own'' party until Grunty is defeated.
348* SitcomArchNemesis: He and Kazooie do ''not'' get along, with Kazooie calling him a whole bunch of glasses-related insults, and Bottles always insinuating that she's dumber than Banjo.
349* SuddenSequelDeathSyndrome: In ''Tooie'', as a result of thinking Mumbo is CryingWolf when he tells him, Banjo, and Kazooie that Grunty has returned (as Kazooie had really done so earlier to cheat at their card game), Bottles refuses to leave Banjo's house when Grunty zaps it, resulting in him getting killed. Of course, since the goal of the game is for Banjo and Kazooie to bring him back to life, that's exactly what happens near the end of the game.
350[[/folder]]
351
352[[folder:Tooty]]
353[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/55303877_9c31_473d_921a_789a2b156c13.png]]
354[[caption-width-right:175:[[labelnote:Click here to see her as an ugly monster]]https://static.tvtropes.org/pmwiki/pub/images/ugly_tooty_5.png[[/labelnote]]]]
355
356Banjo's younger sister, who was kidnapped by Gruntilda in the first game due to her being "the fairest in the land", so that Grunty could swap her ugliness for Tooty's beauty. Despite being the entire reason the enmity between Banjo and Gruntilda even began, she doesn't make any appearances outside the original game, save for a cameo in ''Tooie'' where [[FaceOnAMilkCarton she's seen on a milk carton]], and in ''VideoGame/SuperSmashBrosUltimate'' as a spirit and a background character on the Spiral Mountain stage.
357----
358* BarefootCartoonAnimal: Wears a shirt and pants, but no shoes just like her brother.
359* BeautyEqualsGoodness: She's the fairest girl of Spiral Mountain.
360* BeautyToBeast: In the GameOver for the first game, where she's turned into an ugly monster and is unable to do anything besides demand a word with Banjo for failing to save her.
361* BigBrotherWorship: She seems to adore her older brother Banjo in the first game. She eagerly waited for him outside his house hoping to go on an adventure with him.
362* CameBackWrong: In the alternate ending of the first game, where she is turned into a large, hideous monster after having her beauty sucked out and Grunty's ugliness put into her.
363* ChuckCunninghamSyndrome: Enough to even get a lampshade from Rare, explaining that her reason for not appearing in ''Nuts & Bolts'' was because she was hauled off by the "Rubbish Video Game Characters Police" (the guys who hauled off the starter enemies in Spiral Mountain in-universe). Her absence was also lampshaded in ''Tooie'' where her face is seen on a milk carton. Tooty's only other appearance is a cameo in ''VideoGame/SuperSmashBrosUltimate'' where she can be seen running around in the distance on the Spiral Mountain stage.
364* TheCutie: A cute little girl who's considered the FairestOfThemAll in-universe. Unfortunately for Tooty, this makes her a prime target for Grunty.
365* DamselInDistress: She's abducted by Gruntilda because she is considered to be more beautiful than her. However, Grunty does promise to let her go after she steals her beauty.
366* DeerInTheHeadlights: She cowers in fear as Gruntilda swoops down on her in the opening, despite Banjo's house being about three feet behind her.
367* FaceOnAMilkCarton: Her picture appears on a giant milk carton in ''Banjo-Tooie'', labelled as "Missing".
368* FairestOfThemAll: Grunty's cauldron claims Tooty is this, leading to Grunty kidnapping her. She trades this title with Grunty in the bad ending, having become an ugly monster.
369* GenkiGirl: Implied in the opening to the first game, where she's extremely excited about the idea of going on an adventure with her big brother Banjo. She also has a tendency to jump and dance in place, at least when she isn't cowering in terror as Grunty's prisoner.
370* GirlishPigtails: Has a girly personality and pigtails to boot. She keeps the pigtails after becoming ugly in the bad ending.
371* {{Gonk}}: Becomes this after Grunty steals her beauty.
372* PhysicalAttributeSwap: She gains Gruntilda's weight in the GameOver scene.
373* PunnyName: "2-D" (two-dimensional), which isn’t all her character amounts to (unless she was one-dimensional instead). It also rhymes with "beauty", her defining trait and the one Grunty wants to steal. Also, she plays a piccolo in the opening (which toots out notes).
374* {{Revenge}}: After becoming a monster, Tooty angrily says she wants to have a "word" with Banjo.
375* SatelliteCharacter: Really doesn't have much personality -- she's just there to give Banjo a reason to go on his adventure.
376* ShapeshiftingExcludesClothing: In the Game Over scene, her clothes get strained by her new monstrous form.
377* WorldsMostBeautifulWoman: The reason why Grunty kidnaps her in the first place. She trades this title with Grunty in the bad ending after she turns into an ugly monster.
378[[/folder]]
379
380[[folder:Klungo]]
381[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d62d9033_387e_4d51_a85e_fc08cc21a597.png]]
382
383The Igor-esque right hand monster of Grunty in the first game, where he has a minor role, but is presented as a loyal, competent sidekick to Grunty. This gets thrown right out the window in ''Tooie'', making him a MiniBoss character who gets physically worse and worse as you meet him in the game, due to his beatings from Grunty. Afterwards, he leaves to become a video game designer, showing his first creation in ''Nuts & Bolts''.
384----
385* AscendedExtra: He has a very minor role in the first game, where he only appears in part of the intro, the GameOver screen, and the ending when he tries in vain to free Grunty; the duo never even meets him. In ''Tooie'', not only is he a RecurringBoss, but he also gets more screentime and characterization. Taken even further in ''Nuts & Bolts'' where not only is he a more recurring NPC, but he also has his own mini-game that can land you some extra notes.
386* BodyHorror: Gets increasingly deformed with each boss encounter in ''Tooie''. By the third one, he's practically a living hunk of meat, with two black eyes, purplish bruises everywhere and bandages covering his body.
387* BossSubtitles: Gets three in ''Tooie'', one each for fight. The first one is "Minion With A Mission", the second is "Revenge-Seeking Minion", and the third and final one is "Career-Questioning Minion".
388* DeflectorShields: Each time Klungo is hit during his fights, he interupts his attack pattern to activate a force field that will protect him from any attack, and during that period he'll throw potions at the duo. His aim is bad in the first fight, decent in the second, and nearly spot-on in the third.
389* {{Determinator}}:
390** Spent ''two years'' of his life trying to push away the boulder that had trapped Gruntilda, but had seemingly made zero progress the entire time. He likely would've kept on going had Grunty's sisters never shown up to remove the boulder themselves.
391** [[DownplayedTrope Downplayed]] in ''Grunty's Revenge''. After two months of trying to free Grunty, Klungo instead opts to build Mecha-Grunty, which Grunty's ghost possesses in order to leave her trapped body. ''However'' [[spoiler:once Grunty's ghost returns to her body after Mecha-Grunty is destroyed at the end of the game, Klungo goes right back to trying to push the boulder again]].
392* DoppelgangerAttack: When he drinks his blue-colored duplication potion. He splits into two clones at the start of the fight, three after being hit once, and four after being hit twice. But in all cases, the real Klungo is the last one to spawn.
393* EvenEvilHasLovedOnes: When he decides to stop working for Grunty, Klungo mentions having a wife who might not want him if she saw how beaten he looked.
394* HeelFaceTurn: After getting one beating too many from Grunty, getting beaten one last time by Banjo, as well as by suggestion of the latter, Klungo finally leaves Grunty's side. It stuck as of ''Nuts & Bolts''.
395* HeroWorshipper: ''Nuts & Bolts'' heavily implies he is this for Banjo and Kazooie, holding an especially large amount of respect for the former.
396* GameplayRandomization: His shield phase is consistent across all fights, but which potions he'll use in which fight is different for every save file.
397* GeniusDitz: He invented the beauty sucker, made lots of potions and actually coded his own (albeit very buggy) video game, but is very clumsy and speaks in grunts and hisses.
398* {{Invisibility}}: When he drinks his green-colored vanishing potion. It's not a perfect formula, however, so at times he'll be mildly visible.
399* IronButtmonkey: To Gruntilda in the second game.
400* MadScientist: He's stereotypically portrayed as one, being an ill-intentioned creature who uses his intellectual skills to assist Gruntilda in her plans. In ''Nuts & Bolts'', long after having stopped serving her, he uses that intellect to make video games instead.
401* MakeMyMonsterGrow: When he drinks his red-colored growth potion. He attacks via GroundPound.
402* MiniBoss: The only one in ''Tooie'', as he only has 3 HP in his battles, and the only reward for defeating him is access to the then-next part of the game.
403* {{Minigame}}: In ''Nuts & Bolts'', his game, "Hero Klungo Sssavesss Teh World", acts as this.
404* MistreatmentInducedBetrayal: After suffering numerous beatings at the hands of [[BadBoss Grunty]], Klungo decides to stop working for her and pulls a HeelFaceTurn.
405* RecurringBoss:
406** In ''Tooie'', he's fought three times, and in each fight he uses a different potion.
407** In ''Grunty's Revenge'', he is fought four times, each time getting slightly harder.
408* ScrewThisImOuttaHere: After his final battle with Banjo and Kazooie, he decides to leave Grunty and Cauldron Keep in favor of an easier job. Of course Grunty beating him up after failing to stop Banjo and Kazooie and him fearing his wife would leave him because of how battered he was also aided his decision.
409* SnakeTalk: A non-snake example. Kazooie even mocks him for it.
410* StylisticSuck: The SoBadItsGood mini-game starring him, "Hero Klungo Sssavesss Teh World"!
411* SuperSerum: Used in his boss encounters.
412* TheUnfought: In ''Kazooie'', the duo never even ''meets'' the guy.
413* WoundThatWillNotHeal: In ''Nuts & Bolts'', eight years after ''Tooie'', the wounds he suffered from his beatings at Grunty's hands still haven't healed; he's shown with two black eyes and a heavily stitched up face.
414[[/folder]]
415
416[[folder:Dingpot]]
417[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/780bded1_a15d_4f02_98c1_027f504f5330.png]]
418
419Grunty's personal cauldron whom she also uses as a washing machine, waste bin, toilet, and race car, among other uses. He's responsible for telling her about Tooty's existence as "the fairest in the land", kickstarting the events of ''Banjo-Kazooie''.
420----
421* ButtMonkey: Things ''never'' go well for Dingpot, be it Grunty beating him up, Kazooie badmouthing his smell, or him being turned into a race car.
422* CrystalBall: He's able to conjure projections in his brew, which allows for Grunty to see what Tooty looks like.
423* DemotedToExtra: In the first game, he's the one who inadvertently kickstarts the plot, and helps the bear and bird duo reach the final boss. In ''Tooie'', he only appears right before the fight against the HAG 1, and his only purpose is to give Banjo and Kazooie unlimited ammo recovery.
424* ExtremeDoormat: He's shown to not react at all to how much Grunty beats him up and uses him for all kinds of unsanitary purposes, but this gets {{subverted|trope}} when he admits to Banjo and Kazooie that he wants somebody to stop her, and that's he's secretly [[StepfordSmiler always hated her abuse]].
425* HeelFaceTurn: Not that he was ''that'' loyal to Grunty to begin with, but he's more than willing to help Banjo and Kazooie up to the top of Gruntilda's Lair if it means defeating her.
426* ThePigPen: Unwittingly so. Grunty using him as her washing machine, toilet, and waste basket has caused him to smell absolutely horrible, with Kazooie gagging from his mere presence at the end of the first game.
427* ProneToTears: Kazooie calling him smelly causes him to start sniveling, saying that she's so mean.
428* SmallRoleBigImpact: He's a minor character but sets off the events of the entire series by telling Grunty that Tooty is more beautiful.
429* TrappedInVillainy: He keeps trying to escape Gruntilda, but gets roped back in every time. In ''Tooie'', he's escorted to the top of Cauldron Keep, and in ''Nuts & Bolts'', he's transformed into Grunty's race car.
430* UnwillingRoboticisation: In ''Nuts & Bolts'', he's transformed into a robot that's compatible with any of Grunty's vehicles, being used as her driver's seat.
431* UnwittingInstigatorOfDoom: Had he kept his mouth shut, Grunty would've never attempted to kidnap Tooty and try to steal her beauty.
432[[/folder]]
433
434[[folder:Brentilda Winkybunion]]
435[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/790cb264_ae4a_422c_8bf8_aae9959d5c99.png]]
436
437One of Grunty's sisters, and a fairy godmother who assists Banjo and Kazooie in their quest to rescue Tooty.
438----
439* BlondeBrunetteRedhead: A 4-way example; she's the Blonde to Grunty's Brunette and Mingy and Blobby's Redheads.
440* CainAndAbel: In a rare heroic variety, the Cain to Grunty's Abel. While Brentilda is invariably the nicer and more heroic of the two, she also despises Grunty and wants to help Banjo and Kazooie put an end to her, ratting her out on her dirtiest secrets, whereas Gruntilda keeps to herself and doesn't actively try to antagonize Brenty at any point.
441* ChekhovsClassroom: Brenty reveals secrets about Grunty, which come in handy during the "Grunty's Furnace Fun" mini-game. The correct bits of trivia are chosen at random for each playthrough, though, so you can't cheat (unless you skip the Grunty questions with jokers).
442* ChuckCunninghamSyndrome: Brenty vanished after the first game, aside from a portrait of her appearing in Pawno's Emporium. Mingy and Blobby don't mention her, and the only time Grunty does is through one of the questions during the final battle with her in the HAG 1.
443* {{Expy}}: Of Glinda the Good Witch from ''Film/TheWizardOfOz''.
444* FairyGodmother: Brenty chooses to be one to help Banjo and Kazooie rescue Tooty.
445* GoodWitchVersusBadWitch: She's the Good Witch to Grunty's Bad Witch, which makes sense, as they were respectively based on Glinda and the Wicked Witch of the West.
446* HairOfGoldHeartOfGold: She has blonde hair and is the only member of the Winkybunion family who supports Banjo and Kazooie in their quest to rescue Tooty.
447* LightIsGood: She has blonde hair, wears a pink dress and white stockings, and is one of Banjo and Kazooie’s allies. She’s also the only known member of her family who isn’t evil.
448* OffscreenTeleportation: Brenty appears in no less than 10 different locations throughout Grunty's Lair, and you never see her move from any of them. Perhaps justified, since she's some sort of fairy godmother.
449* SecretKeeper: Brenty knows all of Grunty's disgusting personal secrets, and she's more than happy to share them with Banjo and Kazooie.
450* TomboyAndGirlyGirl: The Girly Girl to Grunty's Tomboy. She takes on the form of a kindly fairy godmother who is repulsed by Grunty's disgusting habits.
451* WhiteSheep: Brenty is the only member of the Winkybunion family who isn't a witch with questionable hygiene.
452[[/folder]]
453
454[[folder:The Jinjos]]
455[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/b55d6842_c649_405e_9b08_fcdffb145b94.png]]
456[[caption-width-right:272:[[labelnote:Click here to see the Mighty Jinjonator]]https://static.tvtropes.org/pmwiki/pub/images/a450f0da_e338_4e2b_8512_4813564640fb.png[[/labelnote]]]]
457
458Small creatures that Banjo and Kazooie have to rescue in their adventures, with each individual level having five Jinjos to find. Rescuing them often results in Jiggy rewards.
459----
460* AmazingTechnicolorPopulation: The Jinjos come in all kinds of bright and vibrant colors.
461* BigDamnHeroes: When Grunty puts up a shield that prevents Banjo and Kazooie from hitting her in the final battle of the first game, the Jinjos are more than pleased to help them and get back at Grunty.
462* BigGood: The Jinjonator in the first game, who finishes off Gruntilda for you.
463* CartoonCreature: Jinjos are pixie-like creatures that are capable of flight and come in a multitude of colors.
464* DroppedABridgeOnHim: By the time Banjo and Kazooie first finish off Klungo and finally arrive in the Isle O' Hags, they find that the HAG 1 has already rolled over the Grey Jinjo house and killed the entire family living inside.
465* EvilCounterpart: The Minjos from ''Tooie'', which look exactly like Jinjos, but will attack if Banjo and Kazooie get close enough.
466* FragileSpeedster: In ''Tooie'''s FPS multiplayer.
467* RedEyesTakeWarning: The Jinjonator has these. Except the one who has to take warning is [[BigBad Gruntilda]].
468* RidiculouslyCuteCritter: All of them, especially their little squeaky voices in ''Nuts & Bolts''. This just inclines you more to save them.
469* SecretCharacter: In ''Tooie'', you can unlock one for multiplayer [[spoiler:by hatching Heggy's yellow egg]].
470* WalkingSpoiler: If you knew about the Jinjonator, you'd be spoiling the end of the final fight.
471[[/folder]]
472
473!!Introduced in ''Banjo-Tooie''
474
475[[folder:Humba Wumba]]
476[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/dcc3bc31_bee9_4594_a3e3_be30475d4407.png]]
477[[caption-width-right:315:[[labelnote:Click here to see her in Nuts & Bolts]]https://static.tvtropes.org/pmwiki/pub/images/d2ab9b3e_9969_4c22_b1ab_799bd4a11e3b.png[[/labelnote]]]]
478-->''Voiced by:'' Eveline Fischer (''Banjo-Tooie''), Elissa Miller (''Banjo-Kazooie: Nuts & Bolts'')
479
480A Native American shaman who operates a wigwam in many worlds of the Isle O' Hags. She takes up Mumbo's role from the first game of transforming the duo however they need after Mumbo was PromotedToPlayable.
481----
482* ArtEvolution: Is much shorter and slimmer in ''Nuts & Bolts''.
483* BraidsBeadsAndBuckskins: In ''Tooie'', she has a rather stereotypically Native American costume, complete with long, braided hair, a headband with a single red feather, a simple dress that may be made of leather, and moccasins. In ''Nuts & Bolts'', she ditches this ensemble in favor of a less stereotypical simple ponytail, a plaid shirt, yellow shorts, and cowgirl boots, though she keeps the feather headband.
484* DistaffCounterpart: To Mumbo Jumbo. Both practice magic, but in ''Tooie'' Humba focuses on transformation-based magic while Mumbo uses it to perform various spells for specific situations.
485* EarlyBirdCameo: Humba Wumba's name was first mentioned as a wrong answer in Grunty's Furnace Fun during ''Kazooie''.
486* GamerChick: Her entire schtick in Logbox 720, as the head of the "expertly marketed" [[AmazonBrigade Hag Trolls]] gaming clan.
487* GiantWoman: Much like Honey B, she towers over Banjo in ''Tooie''. However, it may just be that Banjo is a tiny bear, as most of the game's characters are quite a bit bigger than him. [[DownplayedTrope Downplayed]] to StatuesqueStunner status in ''Nuts & Bolts'', where she's merely a head taller than Banjo and fits in small taxi seats.
488* HellBentForLeather: Her Logbox 720 outfit is composed of almost nothing but black leather.
489* HotterAndSexier: Not that she wasn't attractive in ''Tooie'', but ''Nuts & Bolts'' [[FanservicePack still made her look younger, cuter, and sexier]].
490* MadLibsCatchphrase: "Big heap ______!"
491* MagicalNativeAmerican: Her music, outfit, and home scream Native American. She also happens to inherit Mumbo's ability to transform Banjo and Kazooie into various different objects and living beings.
492* MsFanservice: Invoked in her title for Logbox 720. She is easily one of the most attractive females in the series in both of her designs.
493* NationalStereotypes: She's a stereotypical Native American in both appearance and personality, though the stereotyping is downplayed beginning with ''Nuts & Bolts'' as she's redesigned to look more like a cowgirl than the classical Native American she resembled in ''Tooie''. Uncomfortably, however, she retains the TontoTalk.
494* SitcomArchNemesis: Mumbo's. She argues she's a professional magician and Mumbo is only an amateur.
495* TokenHuman: She's the only unambiguously human character in the main cast. Note that none of the other unambiguous humans in the series (Rubee, Captain Blackeye, Sabreman, and the unnamed bikini girl from the first game's ending sequence) are important enough to even be ''mentioned'' on this page outside this bullet point.
496* TontoTalk: Talks like this.
497[[/folder]]
498
499[[folder:Jamjars]]
500[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/jamjars.png]]
501-->''Voiced by:'' Grant Kirkhope
502
503Bottles' brother. In ''Banjo-Tooie'', he functions like Bottles in the original game where he teaches Banjo and Kazooie new moves.
504----
505* BigBrotherInstinct: It's never addressed in the game, but he is Bottles' older brother. His motive for the whole game is to save[=/=]avenge his brother.
506* TheCameo: He doesn't appear in person, but his voice is heard over the radio in the beginning of ''Nuts & Bolts'', revealing he now holds a job as the MC of Spiral Mountain's local radio station.
507* DemotedToExtra: He's only briefly heard as a radio host in the opening for ''Nuts & Bolts'' before vanishing for the rest of the game. {{Justified|Trope}} in that since Bottles is still alive and there are no new moves to learn, he doesn't have much purpose in the narrative by that point.
508* DrillSergeantNasty: What his overall character is based on.
509* GlassesPull: He does this when he's informed of Bottles' DisneyDeath.
510* HeKnowsAboutTimedHits: He has no problem of explaining in-game controls.
511* IronicName: "Jamjars" is slang for large glasses with thick lenses, often considered the nerdy or geeky variety. While Jamjars does possess a nice pair of shades, he's anything ''but'' nerdy. It's also funny since "Jamjars" was a rude nickname Kazooie gave Bottles in the first game.
512* JerkWithAHeartOfGold: He's a tough military drill sergeant, but he cares about his family and Banjo and Kazooie.
513* {{Leitmotif}}: Jamjars' theme is stylized like a military cadence with a snare drum and flute serving as the central instruments.
514* MightyGlacier: In ''Tooie''[='=]s multiplayer, he's the second slowest character next to Gruntilda, but can still pack a wallop. His short height also makes him a harder target to hit.
515* RhymesOnADime: Explains his moves through a military chant. (In the N64 version, often averted in the Xbox version due to the controls being mapped to different buttons)
516* SitcomArchNemesis: Takes Bottles' mantle in this regard with Kazooie. Jamjars rightfully refers to Kazooie as an obnoxious smartass, while Kazooie retorts back by calling him a coward who hides in his silos and never puts in any work.
517* StrongerSibling: Kinda a given since he's in the military. His moves are regarded as superior to Bottles' since he provides multiple variations of Eggs and a larger variety of moves that Banjo and Kazooie can use.
518* SuspiciouslySimilarSubstitute: Fills in for the then-deceased Bottles as the "mole who teaches new moves" in ''Tooie''.
519[[/folder]]
520
521[[folder:King Jingaling]]
522[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/34ecab91_7a79_4bc7_925e_51f54ed164e5.png]]
523[[caption-width-right:341:[[labelnote:Click here to see him as a zombie]]https://static.tvtropes.org/pmwiki/pub/images/34659fae_0bdb_4998_930d_d041db43e120.png[[/labelnote]]]]
524
525King of all things Jinjo. When Gruntilda and her sisters plowed through his village with the [=HAG=] 1, the resident Jinjos became scared and fled away from their homes. King Jingaling thus asks our heroes to rescue and bring back his people to the village. After that though, he is hit by the witches' life-sucking machine, becoming a zombie for the rest of the game. He returns in ''Nuts & Bolts'' as the owner of the Jinjo Bingo.
526----
527* AccidentalMisnaming: Neither Banjo nor Kazooie can seem to get his name right. He doesn't mind, though.
528* AndIMustScream: It's implied he still retained some of his mind while reduced to a shambling zombie: he mentions some interactions with ''Tooie'''s bosses and upon being restored mentions he didn't enjoy being zombified.
529-->'''Jingaling:''' Thanks, guys. Life's not much fun as a zombie!
530* CoolCrown: Wears one that is actually larger than his head.
531* GoKartingWithBowser: Despite being a good guy, he appears to have friendly ties with some of ''Tooie'''s bosses, like how he casually mentions going on fishing trips with Lord Woo Fak Fak. Because of this, Grunty calling him a traitor sort of makes sense.
532* LargeAndInCharge: The largest Jinjo of the village is also its ruler.
533* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=sxa8E7o8Ycg King Jingaling's Throne Room]]", and it's DarkReprise "[[https://www.youtube.com/watch?v=1F6zDJ7AwRc In the Hall of the Zombie King]]" when he's well... a zombie.
534* MonochromaticEyes: Has blank white eyes after he becomes zombified.
535* OurZombiesAreDifferent: After he has the life sucked out of him he still walks around a zombie, capable of speaking every now and then.
536* SacrificialLamb: Primarily exists to show the effects of the witches' life-draining machine, at which point he becomes a zombie for most of the game. He does come {{back from the dead}}, however.
537* TotallyRadical: His first line of dialogue is "Yo, wassup!". Not very fitting for a king.
538* WeHardlyKnewYe: Only appears in one cutscene (where he gives a Jiggy to Banjo and Kazooie) before he ends up zombified by the B.O.B. for most of the game.
539* ZombieGait: He moves like this after turning into a zombie.
540[[/folder]]
541
542[[folder:Master Jiggywiggy]]
543[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/49117f3e_f82e_4213_9077_c8fd2acb2c1d.png]]
544
545Leader of a sacred order of priests that worship the giant Crystal Jiggy. He opens up worlds for Banjo and Kazooie to enter, assuming they manage to get through his puzzles.
546----
547* BigGood: Holds this role in the games he appears (''Tooie'' and ''Grunty's Revenge''). The latter game also implies that the [[PlotCoupon Jiggies]] you collect belong to him and his group.
548* NonHumanHead: His head is a Jiggy. The rest of his body, however, appears to be fairly human.
549[[/folder]]
550
551[[folder:Mingella and Blobbelda Winkybunion]]
552[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/9104163d_8792_4ac1_b7fd_6a89ccfa5cca.png]]
553[[caption-width-right:300:L to R: Mingella and Blobbelda.]]
554
555Two of Grunty's sisters.
556----
557* AllWitchesHaveCats: Blobby carries one around.
558* BigThinShortTrio: Mingy's the Thin and Blobby's the Big to Grunty's Short.
559* BlondeBrunetteRedhead: A 4-way example; They're the Redheads to Brenty's Blonde and Grunty's Brunette.
560* CoDragons: To their sis Gruntilda, as they help her carry out her plan while she is clearly in charge, although Gruntilda ends up getting rid of them right before the final battle.
561* DroppedABridgeOnHim: Are unceremoniously SquashedFlat by large weights after losing in the ''Tower of Tragedy''.
562* EvenEvilHasLovedOnes: They are Grunty’s sisters and their goal in the second game is to help restore Grunty’s body. Blobbelda also has a cat, which she carries around with her.
563* FatAndSkinny: Blobby's the Fat and Mingy's the Skinny, but they form a BigThinShortTrio with Grunty after they rescue her.
564* {{Hypocrite}}: They refuse to help Grunty unlesss she stops rhyming despite talking [[StrangeSyntaxSpeaker strangely]] themselves, though it can be inferred from Mingy's spell to lift the rock in the intro sequence that they simply don't like hearing her rhyming gratuitously.
565* SquashedFlat: Their fate when they lose to Banjo and Kazooie in the ''Tower of Tragedy'' mini-game is getting crushed by large weights, which dangle over theirs and Banjo and Kazooie’s head.
566* StrangeSyntaxSpeaker: They speak in anastrophes.
567* TerribleTrio: They form one with Grunty after they rescue her, using their Big-O-Blaster to drain the Isle O' Hags of its life force and restore Grunty to her former self.
568* TheUnfought: Banjo and Kazooie only get to face them in a quiz show at the end, no action involved.
569* WickedWitch: Like Grunty, they're evil witches with questionable hygiene.
570[[/folder]]
571
572!!Introduced in ''Nuts & Bolts''
573
574[[folder:The Lord of Games (L.O.G.)]]
575[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/6a15a4b9_5929_4552_a2a6_3ff399a4a16f.png]]
576-->''Voiced by:'' Steve Burke
577The driving force of ''Nuts & Bolts''. L.O.G. is a reality-warping entity with power over video games. He is technically an ally to Banjo and Kazooie, but in the end his utmost concern is entertainment so he remains neutral in the overall conflict.\
578\
579If you want to read about him from his perspective, click [[SelfDemonstrating/LordOfGames here]].
580----
581* AllPowerfulBystander: In-game dialogue from the residents of Showdown Town suggests that L.O.G. himself is omnipotent, as he has created several game worlds, can pause the game without it affecting him, and transform characters into different forms (one instance of dialogue has him threaten to turn Banjo and Kazooie into pixels should they hit him with their vehicle). Other than that, he does not do much. [[JustifiedTrope Justified]], in that he has a moral code that prevents himself from getting involved, lest he risk not making the experience enjoyable for the player.
582* BigGood: An unusual example. He is a self-admitted neutral figure in the fight between Banjo and Grunty, but he often bends the rules to help out the bear and bird and expresses his personal support in them.
583* BlueAndOrangeMorality: Nevertheless, his utmost concern is entertainment for gamers which means he has to stay neutral.
584* DeusEstMachina: He is a robotic entity who may or may not be the creator deity of the ''Banjo-Kazooie'' universe.
585* FinalExamBoss: His challenge in Spiral Mountain, titled "Six of the Best", tasks Banjo and Kazooie with a marathon of different challenges they have completed throughout the game, only this time, they have to design a vehicle with the [[AllYourPowersCombined capabilities to do everything]]. In an unusual twist, L.O.G. is only the [[DownplayedTrope second to last challenge]], with the final challenge being against Grunty (who falls into this criteria as well).
586* AFormYouAreComfortableWith: [[ImpliedTrope Implied]]. In a now-deleted Facebook AMA, he mentions that the form he takes on in ''Nuts & Bolts'' is not his true form at all, and he merely uses it because it will not scare his creations.
587* TheFourthWallWillNotProtectYou: At one point during the game's opening, he will stare directly at the player... [[DownplayedTrope for a few seconds before he goes to the business at hand.]].
588* ImageSong: "[[https://www.youtube.com/watch?v=cgPQcfTIYVY Inside the Logbox]]", the main theme of LOGBOX 720. At one point during the track, L.O.G.'s voice can be heard welcoming Banjo and Kazooie to his world.
589* JerkWithAHeartOfGold: He is incredibly haughty and even cruel at times, but despite that he is rather clearly on Banjo and Kazooie’s side and is sincerely concerned over the fate of Spiral Mountain if Grunty wins.
590* KingOfAllCosmos: The most powerful being in the B&K Universe, and he is just as loony as everyone else in it.
591* NoBiologicalSex: In a now-deleted Facebook AMA, he mentions that he sees himself as beyond he earthly distinction of gender, but he supposes that he is superficially male since a [[DistaffCounterpart Lady of Games]] already exists.
592* PhysicalGod: He's omnipotent within the confines of video games.
593* PurpleIsPowerful: The only garment worn by this seemingly all-powerful entity is his purple cloak.
594* RealityWarper: Controls everything, but only in video games. [[MediumAwareness Thankfully, he's in a video game the entire time.]]
595* ShoutOut: His "face" consists of a game of ''VideoGame/{{Pong}}'', however in a [[http://www.dkvine.com/interactive/forums/index.php?showtopic=15277 now-deleted Facebook AMA]], he calls it "[[BlandNameProduct Generic Paddle Tennis Game 5]]".
596* SpearCounterpart: [[ConversationalTroping Conversed]]. In a random piece of dialogue when you teleport back to Showdown Town, he mentions a character known as the "Lady of Games", the inventor of "the first games to feature pony-riding, lovely kittens, and [[BreadEggsMilkSquick ninjas being blown up with rocket launchers]]."
597* TerribleArtist: Despite being omnipotent, the game worlds he's created are laughably poor in quality. Nutty Acres, Banjoland, Jiggoseum, and Terrarium of Terror all feature "terrain" that is obviously made of patchwork fabric with visible stitching, are populated with plants made of planks, inflatable balls, and yet more patchwork stuff, and Nutty Acres doesn't even have a real sky. Banjoland even contains exhibits that are obvious reconstructions of things from past ''Banjo'' games rather than the real things. LOGBOX 720 is at least deliberately artificial, and looks fine for what it's supposed to be.
598* TVHeadRobot: More like TV Robot, as his head also seems to be the only part of his body, as there's nothing under his cloak.
599[[/folder]]
600
601[[folder:Pikelet]]
602[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8287836f_b9a0_47f6_ac1f_2b6560ea988b.png]]
603
604An obese pig and Showdown Town's Chief of Police. He moves around on a cart and has Banjo & Kazooie constantly under his vigilant watch, just in case they try anything funny.
605----
606* DirtyCop: You can bribe him with Notes by talking to him at the station, causing the police to ignore you for a while. Not recommended since you'll miss out on some vehicle parts if you do so, meaning you're better off by just not being caught.
607* EdibleThemeNaming: His name is a regional term for a crumpet, a type of small griddle bread. Fitting, given his gluttonous nature.
608* FantasticRacism: He really doesn't like Jinjos, having locked up some of them for no adequately explained reason. He seems to find [[EviLCounterpart Minjos]] to be an acceptable alternative prisoner, at least.
609* FatBastard: He's absurdly obese, to the point of spending most of his time sitting in a cart that presumably wheels him from place to place, and he's a horrible corrupt police chief.
610* HateSink: A greedy, gluttonous, and racist pig who rivals Grunty in overall detestability.
611* MessyPig: A rather disgusting character, regardless of being a cop or not.
612[[/folder]]
613
614[[folder:Trophy Thomas]]
615[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/4ee44f17_ae85_439f_a843_0b965eb84806.png]]
616
617A sporty cheetah known for his gaudy fashion and braggart attitude. Banjo and Kazooie can compete with him in a variety of challenges.
618----
619* {{Expy}}:
620** He sorta looks like Timber from ''VideoGame/DiddyKongRacing'', although as a cheetah and nowhere as charming.
621** His initials bring up another T.T., a character who comes from the same game as Timber and was also responsible for presenting challenges to the player.
622* {{Narcissist}}: He's very obnoxious about himself.
623* NonStandardCharacterDesign: [[LampshadeHanging Lampshaded]] by Kazooie, who thinks his overall character design clashes with the rest of the cast.
624* SoreLoser: It takes a while and a few tantrums for him to (barely) admit defeat.
625[[/folder]]
626
627
628!Minor Characters
629
630!!Introduced in ''Banjo-Kazooie''
631
632[[folder:Captain Blubber]]
633[[quoteright:329:https://static.tvtropes.org/pmwiki/pub/images/f23581b7_75ad_497f_8b46_d1a58f5c42c6.png]]
634
635A hippo who's captain of ''The Salty Hippo''. Banjo and Kazooie first meet him in Treasure Trove Cove, where his ship is already wrecked, and he'll give them a Jiggy if they can salvage his lost gold. He's found again in ''Banjo-Tooie'' running a wave racer rental shop which has fallen on hard times. He also appears in ''Grunty's Revenge'' as "Little Blubber", where he hosts one minigame. He returns again in ''Nuts & Bolts'', having crashed the Saucer of Peril in Showdown Town, and as a regular cast member in the game worlds.
636----
637* ButtMonkey: Always seems to be down on his luck for some reason or another, usually due to crashing his ship, spending all his money, or both.
638* CaptainCrash: When we first see him in ''Kazooie'' and ''Nuts & Bolts'', he's already crashed his ship.
639* DressedToPlunder: He wears striped pants, boots, a bicorne hat, and carries a cutlass on his large belt. ''Nuts & Bolts'' makes his hat fancier with a skull & crossbones and feathers and adds earrings.
640* FriendlyPirate: Even though he's a pirate, he's still very friendly to Banjo and Kazooie and generously rewards them when they help him out.
641* {{Gasshole}}: His voice in ''Kazooie'' and ''Tooie'' consists of belching sounds.
642* HalfDressedCartoonAnimal: He wears a pair of red and black striped pants, but no shirt.
643* HuggyHuggyHippos: He's an unlucky, but friendly hippo who generously rewards the duo should they help him out, and in ''Tooie'', he runs a (fairly unsuccessful) shop, where he sells useful items to the duo that would help them rescue more Jinjos.
644* LordErrorProne: As "Captain Flash [=McBlubber=]" in the Terrarium of Terror in ''Nuts & Bolts''. He's made out to be a great space explorer, but he's still just the same old useless Blubber.
645* {{Pirate}}: In ''Kazooie'', as well as in ''Grunty's Revenge'' where he refers to himself and his friends as "pirate scouts". By ''Tooie'', he's retired from piracy and owns a wave racer shop. That doesn't stop townsfolk in ''Nuts & Bolts'' from referring to him as "that smelly pirate", however.
646* PunnyName: He's a big, fat, blubbery animal, and when you first meet him in ''Kazooie'' and ''Tooie'', he's crying, i.e. "blubbering".
647* TalkLikeAPirate: His dialogue is peppered with all the usual stereotypical pirate mannerisms and phrases, and his voice in ''Nuts & Bolts'' consists of arrs, yarrs, and hars.
648[[/folder]]
649
650[[folder:Black Snippet]]
651[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/cadcb687_70bc_46db_b4d1_68280e5391f3.png]]
652-->"Hey furball, you're looking wise, solve my puzzle and win a prize!"
653
654A tough Snippet found in the Sandcastle in Treasure Trove Cove. It encourages Banjo and Kazooie to solve a puzzle (the name "Banjo-Kazooie" has to be written by ground-pounding the lettered floor tiles) so they can open the jail where not only the Jiggy awaits, but also where the Snippet itself is trapped.
655----
656* RhymesOnADime: It speaks entirely in rhyme.
657* UngratefulBastard: After Banjo and Kazooie solve the Sandcastle's puzzle, the jail keeping the Black Snippet imprisoned opens. Its way to say thanks? Attempting to kill them like a normal Snippet would do.
658-->'''Black Snippet:''' The gate opens to reveal your prize, but first I'll cut you down to size!
659* UniqueEnemy: It is the only black-and-red specimen of Snippet in the game, can only be found in Treasure Trove Cove's Sandcastle, and is twice as durable as the regular specimens. It can also talk, like the Mutie-Snippets.
660[[/folder]]
661
662[[folder:Clanker]]
663[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/07d6dc05_a549_4eb0_91fb_97b4c6e9c875.png]]
664
665Gruntilda's personal garbage grinder found in the eponymous Clanker's Cavern. A cyborg whale/shark thing. Makes a cameo in ''Nuts & Bolts'' as an attraction in Banjoland.
666-----
667* AndIMustScream: Forcibly turned into a trash composter and unable to breathe properly until Banjo and Kazooie help him. His fate is just as bad in ''Nuts & Bolts'', where he's disassembled and made into an attraction while still conscious.
668* BodyHorror: He's not only made of rusty metal, but his insides are coated with blood. It gets worse in ''Nuts & Bolts,'' where he is torn apart and scattered all-over one section of Banjoland, ''despite being still alive.'' Though oddly enough he does not seem to mind.
669* {{Cyborg}}: His skin is covered in rusty metal plates and he has some machinery in his digestive system, but there's clearly flesh left within him.
670* GentleGiant: He's massive and ''very'' scary looking, but harmless otherwise.
671* {{Kaiju}}: The largest character in the entire game.
672* MixAndMatchCritters: Most of his physical features point to him being a shark of some kind, but he also has a blowhole, which would make him a literal whale shark.
673* NiceGuy: He's one of the few monsters in the game to be truly kind, and simply wants companionship.
674* ThreateningShark: Subverted. Despite his intimidating appearance (enough to feature on the [[NightmareFuel/BanjoKazooie Nightmare Fuel]] page), he's a gentle creature.
675* WombLevel: There's several Jiggies inside him, and you'll have to travel through his body to reach them.
676[[/folder]]
677
678[[folder:The Boggies]]
679[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/c5b436a8_b32c_4e9f_9c60_6c2c4fdfa797.png]]
680[[caption-width-right:350:L to R: Boggy, Moggy, Groggy, Soggy, and Mrs. Boggy.]]
681
682A family of five polar bears who lived in Freezezy Peak, later moving to the icy side of Hailfire Peaks and then Showdown Town. Boggy, the father, is fat, lazy and loves sled racing. Mrs. Boggy is the opposite of her husband, being a very strict mother. The children, Moggy, Soggy, and Groggy, are all troublemakers.
683----
684* AbusiveParents: Mrs. Boggy doesn't seems to mind Banjo hitting Moggy, and is even seen giving Groggy a smack herself. Boggy himself is just extremely neglectful, abandoning his children at Christmas in order to go sledding instead of buying them presents, and will actively look forward to a dirty magazine ''right next to his wife''.
685* AccessoryWearingCartoonAnimal: In the first two games, all Boggy wears is a scarf. However, the rest of his family all wear more clothes than he does. In the first game, his children all wear pants (and Groggy wears a hat), and in the second, his wife and children are all fully clothed.
686* AssholeVictim: Moggy gets beat up by the heroes and Groggy gets smacked over the head with his mom's purse, but it's hard to say they didn't deserve it.
687* BearyFunny: While highly {{dysfunctional|Family}}, the Boggies' antics tend to be played for laughs and they suffer a lot of comedic abuse.
688* BigEater: Boggy and Groggy. Boggy himself gets in trouble for it in the first game after eating a Jiggy.
689* BrattyHalfPint: Moggy, Soggy, and Groggy are all pretty spoiled.
690* BumblingDad: Boggy is utterly incompetent at parenting.
691* DivergentCharacterEvolution: Moggy, Soggy, and Groggy were {{Palette Swap}}s of each other in the first game. ''Tooie'' gave them more distinct designs.
692* DysfunctionalFamily: The father is obsessed with sledding[=/=]TV, the children are annoying little brats, and the mother is violent enough to beat one of them with her purse (not that he didn't deserve it for demanding a burger, being carried and pinning it all on Banjo).
693* FamilyThemeNaming: Boggy's children are named Groggy, Soggy, and Moggy.
694* FatBastard:
695** Not only does Groggy whine for Banjo to give him a burger and then carry him all the way over to his mother, he later tries to pin the blame on Banjo for said burger when confronted by her. This lands him a beating.
696** Boggy himself appears to care more for his hobbies than his family.
697* {{Gasshole}}: Both Boggy and Groggy are fat, lazy and constantly belching or farting.
698* GenderBender: Soggy was just like her brothers in ''Kazooie'', wearing pants and nothing else. Come ''Tooie'' and she's clearly a little girl now.
699* HalfDressedCartoonAnimal:
700** In the first game, Boggy's children all wear pants, and Groggy wears a hat.
701** In ''Nuts & Bolts'', Boggy gains a blue wool cap and a yellow vest.
702* HandbagOfHurt: In ''Tooie'', after Banjo returns Groggy to Mrs. Boggy, Groggy lies about Banjo forcing him to eat a hamburger (in actuality, he refused to let Banjo pick him up until after he ate it). Mrs. Boggy doesn't believe Groggy at all, and she hits him with her purse several times in retaliation.
703* HenpeckedHusband: By the time of ''Nuts & Bolts'', Mrs. Boggy has lost all patience with Boggy, kicking him out of the house until he found a job to pay the rent. Boggy also mentions her slapping him around and refusing to feed him.
704* LaserGuidedKarma: Boggy's laziness and [[ParentalNeglect neglect of his children]] finally catches up to him in ''Nuts & Bolts'', where Mrs. Boggy's thrown him out of his house and forced him to get a job.
705* OnlySaneWoman: The OnlySaneMan of the family is clearly Mrs. Boggy. Averted with Soggy, who appears to be as naughty as her brothers, though she's the only one of the kids who doesn't get hit (Mrs. Boggy hits Groggy with her purse and Banjo has to slap Moggy to make him leave the park), so she may better at getting away with trouble.
706* ParentalNeglect: Boggy is extremely neglectful over his children, going sledding in lieu of getting them presents in the first game and spending all his time watching TV in the second.
707* TookALevelInJerkass: Moggy, Soggy, and Groggy were sad little children whose father forgot to buy them presents. In ''Tooie'', they're all troublemaking brats who refuse to listen to their mother unless Banjo brings them stuff.
708[[/folder]]
709
710[[folder:Gobi the Camel]]
711[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/3e69afb6_b7e1_4f46_a4be_0bf897b466fd.png]]
712
713A camel found in the titular Gobi's Valley. Banjo and Kazooie find him chained to a rock and free him, earning them a Jiggy, and meet him several times afterwards; each time ends with the poor camel getting slammed on the back and losing some of his water.
714----
715* AccessoryWearingCartoonAnimal: His only article of clothing is a blue collar.
716* BrickJoke: It takes some time, and being freed from Witchyworld, but he finally reaches the [[HailfirePeaks lava world]] in ''Tooie''... only to lose his water to cool down Chuffy.
717* ButtMonkey: Every time the duo meets him, they [[GroundPound Beak Bust]] his back to use some of his water, much to his annoyance. His attempt at leaving where they would never find him only got him captured again. And even after they save him, they have to use his water one last time anyway.
718* CrueltyIsTheOnlyOption: You ''have'' to continuously pound Gobi's water out of him to progress through the level.
719* DistressedDude: Twice. Once in Gobi's Valley, then in Witchyworld in ''Tooie''.
720* {{Foreshadowing}}: When you whack him for the final time in the first game, he leaves for the lava world, where Banjo and Kazooie would never find him. Come ''Banjo-Tooie'', and true to his words, he heads to the lava side of HailfirePeaks as soon as you free him.[[note]]The latter level was going to be in the first game as Mount Fire Eyes. However, since the level was cut due to time constraints and later readapted into the fire side of Hailfire Peaks, it works as a foreshadowing anyway.[[/note]]
721* RecurringExtra: He's the only NPC besides the main supporting cast (Mumbo Jumbo and Bottles) to appear in more than one level in the first game, and one of the few from it to reappear in the second.
722* TimePassageBeard: When Banjo and Kazooie find him being held prisoner as an exhibit in Witchyworld's Cave of Horrors, Gobi is revealed to have grown a gray beard from being imprisoned for two years. Though some dialogue implies it is fake and he is just wearing it to get sympathy.
723[[/folder]]
724
725[[folder:Loggo]]
726[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ae5a76a8_531b_480d_a7c0_18a13f54712f.png]]
727
728A talking toilet who Gruntilda keeps around for unknown reasons. He's first shown helping Banjo and Kazooie reach a Jiggy in the sewers in Mad Monster Mansion, and as punishment for helping them, Grunty has him uprooted and placed inside of the Worker's Quarters in Grunty Industries.
729----
730* AmbiguousSituation: It's not exactly clear who ended up flushing a Cheato Page down him, causing it to get jammed inside his U-bend.
731* {{Gasshole}}: He talks entirely through farting noises.
732* NoodleIncident: He mentions to Banjo and Kazooie that the mess the Skivvy workers make is something to behold. [[BrainBleach The two don't want to imagine it.]]
733* ThePigPen: Even Grunty is aware that he isn't sanitary, calling Banjo out for going down his pipes and yelling at him to wash his hands.
734* ShoutOut: He's aware of [[Franchise/SuperMarioBros Mario]]'s existence, with him mentioning to Kazooie that he doesn't believe [[LampshadeHanging Mario does plumbing anymore]].
735* ToiletHumour: Given he's a living toilet, he's bound to have no shortage of this.
736[[/folder]]
737
738[[folder:Cheato]]
739[[quoteright:329:https://static.tvtropes.org/pmwiki/pub/images/aa4a3eeb_2926_47d9_a536_99063d13ce91.png]]
740
741Gruntilda's living SpellBook. If Banjo and Kazooie manage to find him, he will gladly help them out against his own master by teaching them about {{Cheat Code}}s that they can input in-universe.
742----
743* TheAloner: While Klungo was by Grunty's side during the two-year TimeSkip, Cheato was left alone and forgotten in Grunty's Lair as its foundation began crumbling. The only time Grunty ever came back to him was to [[BodyHorror rip his pages out]].
744* AnimateInanimateObject: A living, talking SpellBook.
745* AscendedExtra: ''Tooie'' gives him a bigger role by making his torn out pages a major collectible, which you can retrieve so he can remember cheats and in turn teach them to the duo. In ''Pilot'', he runs the in-game store that you buy unlockables from, with his pages acting as currency.
746* BodyHorror: By ''Tooie'', he's found with his pages missing, because Grunty forcefully tore them out of him for [[DisproportionateRetribution helping Banjo and Kazooie]].
747* FlyingBooks: He's always found floating and flapping his covers and sheets.
748* StrangeSyntaxSpeaker: Talk like this, Cheato does. He stops talking like this in ''Tooie'', however.
749[[/folder]]
750
751[[folder:Roysten]]
752[[quoteright:125:https://static.tvtropes.org/pmwiki/pub/images/2bd10b45_beca_4448_bcfa_e85b14d4bc68.png]]
753
754Banjo's long-suffering goldfish. He's far from a main character, but he's appeared in every game in the series.
755----
756* TheCameo: Most of his appearances are little more than just that. The only game where he does more than just show up is ''Tooie.''
757* IronButtmonkey: He's been grilled on a barbecue, crushed under a boulder, and cooked to a blackened crisp and served with chips. Somehow, he still makes appearances alive and well, swimming in a fishbowl. ''Nuts & Bolts'' lets you use his fishbowl as a vehicle part, allowing you to get him into car crashes. Which he always unflinchingly survives, as is par for the course.
758* TalkingAnimal: He appears to be a regular fish, and Banjo keeps him as one in a bowl, but ''Tooie'' shows he can talk. Given how many other things in the series can talk, this is hardly surprising.
759* ThrowTheDogABone: ''Tooie'' lets you free him from under a large boulder and take him to the Spiral Mountain moat where he can swim free.
760* YankTheDogsChain: ...which doesn't last long, evidently, as Mrs. Bottles has apparently cooked him up for Bottles' dinner at the end of the game.
761[[/folder]]
762
763!!Introduced in ''Banjo-Tooie''
764
765[[folder:Honey B]]
766[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ac19dd73_54e7_446e_8591_c12e8d1d4953.png]]
767
768A giant Honey Bee who gives Banjo and Kazooie extra Honeycomb Life Units to extend the bear and bird's life bar in exchange for empty/extra honeycomb pieces.
769----
770* GiantWoman: She absolutely dwarfs Banjo, being at least twice as tall as him. On the other hand, Banjo may just be a tiny bear, as she's far from the only character who's significantly bigger than him.
771* MsFanservice: She may be a bee, but she is [[ImpossibleHourglassFigure wasp waisted]] and has a large amount of exposed cleavage.
772* ShipTease: Seems to have a crush on Banjo, even giving him the pet name "Big Bear".
773[[/folder]]
774
775[[folder:Canary Mary]]
776[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2b5ac1bd_7b66_43d1_9a96_80a1306a353f.png]]
777
778A senile bird lady who lives in Cloud Cuckooland and loves to race, although she also works as a cave explorer in Glitter Gulch Mine.
779----
780* AmbiguouslyHuman: She looks like a human dressed like a canary, but she calls herself a bird, squawks, and has the ability to fly.
781* {{Birdcaged}}: How she's first found, with Banjo and Kazooie having to bust open the door of a birdcage she's trapped in inside a toxic cavern.
782* BizarreTasteInFood: After her second race, she says she's going home to enjoy a tasty worm sandwich and a bag of millet. Kazooie thinks it sounds delicious.
783* CanaryInACoalMine: The reason why she's sent into the mines is that if she dies, the workers will know that the caverns aren't safe.
784* CloudCuckoolander: Considering she lives in Cloud Cuckooland, it should be no surprise that Mary is a bit off her rocker.
785* CoolOldLady: She may be elderly, but she's a very skilled racer and is happy to consider Banjo and Kazooie her friends.
786* TheComputerIsACheatingBastard: She's infamous for having some of the most devious rubber band A.I. in gaming history, to the point that many players outright give up trying to beat her. L.O.G. states in ''Nuts & Bolts'' that he [[InvokedTrope intentionally]] designed Mary to be as unfair as possible.
787* FurryReminder: While flying, she has a tendency to squawk out of habit.
788* KnowWhenToFoldEm: When Kazooie offers to race her for her dinner, she refuses to take the offer, acknowledging that she'll probably lose again and go hungry as a result.
789* NiceGirl: Her being unable to play fair notwithstanding, she's grateful for Banjo and Kazooie freeing her and considers their races to be a friendly competition.
790* ThePigPen: She's not very hygienic, with Kazooie being disgusted by her having a Jiggy stuck underneath her wing for days, and cutting Mary off before she can say where exactly she wedged the Cheato Page in.
791[[/folder]]
792
793[[folder:Saucer of Peril]]
794[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/2d417e96_c19a_4158_9377_4a3d41a5be5a.png]]
795
796A sentient, multicolored UFO that serves as a premier shooting gallery attraction in Witchyworld. After crashing all of his wave racers, Captain Blubber takes to riding the Saucer of Peril as his new ship, only for him to [[CaptainCrash crash it]] in the outskirts of Showdown Town.
797----
798* BeepingComputers: Talks like this, inserting the word "bleep" into his sentences every now and then. Sometimes, he uses it as an alternative for [[SoundEffectBleep swearing]].
799* FlyingSaucer: It's in his name. He's also a rare example of a saucer that also [[LivingShip has sentience]], albeit to the point of only speaking in formal, technical terms.
800* FriendlyEnemy: Only technically, as while you never fight or see any other saucers, he is still an attraction of [[AmusementParkOfDoom Witchyworld]] meaning he is owned by, and works for [[BigBad Grunty]].
801* HomingProjectile: Behaves this way as an item in ''Pilot'', chasing after the racer in [=1st=] place akin to the Spiny Shell in ''VideoGame/MarioKart''.
802* SandNecktie: In ''Nuts & Bolts'', he's shown to be half-buried in the dirt after Captain Blubber had crashed him. Unfortunately, it's impossible to dig him out.
803* ShootingGallery: Of the RailShooter variety. He flies throughout the entirety of Witchyworld, having Banjo aim his gun at red, green, and blue targets aligned in arcs of five.
804[[/folder]]
805
806[[folder:Jolly Roger]]
807[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/c2555786_900e_467a_9f80_b4d618c9fc20.png]]
808[[caption-width-right:250:[[labelnote:Click here to see him as Jolly Dodger]]https://static.tvtropes.org/pmwiki/pub/images/34118c97_cc6b_4960_a6e9_4b52a0085242.png[[/labelnote]]]]
809
810A flamboyant frog bartender and inn proprietor. He's also the mayor his seaside town, located next to a lagoon bearing his name. He returns in ''Nuts & Bolts'' as an illegal salesman of Jiggies, under the name of Jolly Dodger.
811----
812* AmbiguouslyGay: "Ambiguously" is putting it mildly considering how stereotypically CampGay he is, but nothing is clearly stated.
813* TheArtfulDodger: His persona in ''Nuts & Bolts'', even having his last name changed to reflect it.
814* AscendedExtra: He's only found in one world in ''Banjo-Tooie'', but he's a playable racer in ''Pilot'' and a full main cast member in ''Nuts & Bolts''.
815* TheBartender: He's primarily seen running Jolly's Tavern, and has even made some branding as seen with Jolly's Juice in Guffo's trash can.
816* GettingCrapPastTheRadar: His tavern has quite a number of not-so-subtle sexual allusions, including one of his menu specials being called the Seaman's Surprise, and Wednesdays being Grab-A-Sailor Night.
817* {{Keet}}: Although he's down in the dumps when Maggie's gone missing, Jolly is otherwise perpetually happy, clapping and dancing on top of the bar.
818* NiceGuy: He never shows anything but kindness to Banjo and Kazooie for helping him out, even when he's in a slump. Him being on the run from the authorities in ''Nuts & Bolt'' doesn't stop him from being a helpful individual to the duo.
819* ReasonableAuthorityFigure: He's the mayor of Jolly Roger's Lagoon, has a pleasant personality, and is respected by most of the people living there.
820[[/folder]]
821
822[[folder:Stomponadon]]
823[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/8ba46a8b_31a3_4db5_bd62_00cd13dd65a2.png]]
824[[caption-width-right:338:Triassic Steamroller]]
825
826A gigantic dinosaur appearing in ''Banjo-Tooie'', constantly trying to step on the heroes while crossing her Stomping Plains in Terrydactyland.
827----
828* AttackOfThe50FootWhatever: She is so big that all we see of her is a single massive foot.
829* BossSubtitles: Strangely, despite not being a boss (nor having any dialogue or full appearance), the game introduces her with a BossWarningSiren, followed with her name and subtitle ("Stomponadon - Triassic Steamroller"). There's no BattleThemeMusic (or ''any'' music heard at all in the Stomping Plains) either. The only other non-boss characters in the game to be introduced this way are Dippy and Chompasaurus (both also found in Terrydactyland).
830* EscapeSequence: She cannot be defeated. You [[IndyEscape just have to run like crazy]] and hide in the craters and hope Stomponadon doesn't catch you. Banjo and Kazooie together can cross the field with the gold feathers, while Kazooie alone is fast enough to outrun the stomps. Banjo alone, however, has to wait until he either unlocks and enables the Honeyback or Honeyking cheat, or learns the Snooze Pack ability to recover his health every time he's inevitably crushed (fortunately, he's immune to any attack when using this skill).
831* TheFaceless: Only a single foot is visible in the game, implying she's of tremendous size, and you can't see all of her.
832* GiantEqualsInvincible: Is far too big for you to do any damage against.
833* GiantFootOfStomping: Stomponadon, in a nutshell.
834* HPToOne: If stepped on, Banjo and Kazooie [[SquashedFlat get flattened]], leaving them with only one Honeycomb regardless of the current extent of the LifeMeter. If unable to run, by the time they return back to normal size/shape again, Stomponadon [[YouAreAlreadyDead has already squashed them again]].
835* {{Irony}}: The giant footprints in the Stomping Plains likely belong to her, yet her foot can't reach them in her attempt to crush you.
836* {{Kaiju}}: You thought Clanker was enormous in ''Banjo-Kazooie''? Well, this irate dinosaur is the ''biggest character'' in the ''Banjo-Kazooie'' series.
837* NighInvulnerability: You ''cannot'' harm or damage her [[GiantEqualsInvincible through any means]].
838* TRexpy: Well, her foot looks like that of a ''T. rex''.
839* TheUnfought: Despite getting BossSubtitles and a BossWarningSiren, you never actually get to fight her. All you can do is avoid her feet as she tries to squash you.
840* TheVoiceless: Never says a word to you, but roars a lot as the terrible stomping commences.
841[[/folder]]
842
843[[folder:Mr. Fit]]
844[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/3cba41fc_352c_4c41_9e89_4ed02f453211.png]]
845
846A sporty aardvark. First met in Cloud Cuckooland, he challenges Banjo and Kazooie for three sporting events, with a Jiggy being awarded to our heroes if they manage to beat him in all three. Returns in ''Nuts & Bolts''.
847----
848* {{Acrofatic}}: Despite his plump physique, he is a competent athlete, being able to outrun the Talon Trot and even the Turbo Trainers (unless Kazooie is by herself).
849* AscendedExtra: He only exists to provide a single Jiggy in the final world of ''Banjo-Tooie'', but he's a full main cast member in ''Nuts & Bolts''. [[WordOfGod According to a tweet by Gregg Mayles]], this is because Mayles "liked that he was so [[CloudCuckoolander daft]]" and acted as a parody of fitness products and personalities that were popular at the time.
850* CloudCuckoolander: Literally lives in CloudCuckooland in ''Banjo-Tooie'', and while mild-mannered, he seems to think nothing of holding an athletic triathlon on a series of strange islands floating in the sky. By ''Nuts & Bolts'' he's become something of a fitness nut and a parody of fitness personalities, with a subtly goofier personality to match.
851* FitnessNut: Mr. Fit wears an athletic outfit and challenges Banjo and Kazooie to three different events if they want to get a Jiggy from him. Once the duo wins all three events and his Jiggy, he says he's off to the gym to train for next season.
852* TheNicknamer: Frequently calls Banjo "Furball" in ''Tooie'' and "Slim" in ''Nuts & Bolts''.
853[[/folder]]
854
855!Boss Characters (excluding Grunty and Klungo)
856
857!!''Banjo-Kazooie'' Bosses
858
859[[folder:Conga the Ape]]
860[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8dc037f3_6ee3_410d_8112_9aa5bd26c705.png]]
861[[caption-width-right:350:[[labelnote:Click here to see him in ''Banjo-Tooie'']]https://static.tvtropes.org/pmwiki/pub/images/ca580291_decd_4b88_b985_72e4479d8763.png[[/labelnote]]]]
862-->"Grraar... This Conga's tree! Me hit bear with oranges!"
863
864The first boss of ''Banjo-Kazooie'', and the boss of Mumbo's Mountain. Conga is a big gorilla who resides at the top of an orange tree. Whoever gets close to him will be considered an intruder, and he will attack by throwing oranges. Chimpy, who's nearby, is a little monkey who is hungry and wants an orange, but Conga won't give it to him.
865----
866* AmbiguouslyEvil: Conga appears in ''Banjo-Tooie'', but he's no longer a boss. He's hosting the main attraction of Witchyworld, which is Mr. Patch (the level's actual boss). It seems at first that he's tricking Banjo and Kazooie into the monster, as he claims that a show is about to start only for Banjo and Kazooie to discover this is false, and neglects to warn them about Mr. Patch, who is dismayed by the "intruders." However, he also tells them that they must learn the Airborne Egg Shooting ability before letting them in, an important piece of advice.
867* AmbiguousSituation: It's unclear if he recognizes Banjo and Kazooie when he meets them in Witchyworld, nor do they show any sign of remembering him.
868* BerserkButton: Conga doesn't like when someone stands onto the orange panels that are placed in the lower part of the battlefield. If Banjo and Kazooie manage to trick Conga by making him hit the three panels with the oranges he's throwing, a Jiggy will appear.
869* EdibleAmmunition: In the original game, he attacks Banjo and Kazooie by tossing oranges at them.
870* ExpyCoexistence: Given that Banjo originated in ''VideoGame/DiddyKongRacing'', Conga and Chimpy must live in the same universe as Donkey and Diddy Kong.
871* HalfDressedCartoonAnimal:
872** In the original game, he wears a red tank top and black boots, but no pants.
873** In ''Tooie'', he wears a red top hat and coat and brown boots, but no pants.
874* HulkSpeak: In the first game, he speaks like this, though for some reason he drops it in the sequel.
875* ImplacableMan: No matter how many Eggs Banjo and Kazooie shoot, Conga will still be alive, and after three hits he simply chooses to give up.
876* EdibleAmmunition: Conga attacks by throwing oranges to the intruders.
877* KingKongCopy: Conga looks and behaves like ''VideoGame/DonkeyKong'' in his arcade era, only he has black fur and attacks with oranges instead of barrels. Some of his vocal sounds are also taken from the same stock recording as Donkey Kong's voice in ''VideoGame/MarioKart64''. To a lesser extent, Chimpy looks similar to Diddy.
878* PuzzleBoss: Conga may be the first boss in ''Banjo-Kazooie'', but he takes longer to defeat than some of the following bosses because the bear and bird first have to figure out how to start attacking him: The have to grab an orange from his tree and give it to Chimpy, who will not only reward them with a Jiggy but also elevate the trunk platform so they can reach the upper part of the battlefield. Once there, they have to talk to Bottles (whose molehill can be found in an upper corner) to learn how to use Eggs. Finally, they stand in front of Conga and shoot Eggs to harm him while dodging his oranges. He's defeated after three hits, and gives away his Jiggy (the one he has at hand, and likely the ''third'' one the player will get if the other present Jiggies were gotten).
879* StationaryBoss: He spends the entirety of his appearance in the original game standing atop an orange tree, not moving from it.
880[[/folder]]
881
882[[folder:Nipper]]
883[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2ebde5c1_2325_4939_82d6_c992e860ce0b.png]]
884-->"Hey! This Nipper's beach, you find nothing without Nipper's help."
885
886A giant hermit crab that resides in the tropical island of Treasure Trove Cove as the boss. He tells Banjo and Kazooie that they'll "find nothing without Nipper's help", but the snarky bird responds with "Help us then, crustacean brain", which offends Nipper... and that's why they have to fight.
887----
888* AttackItsWeakPoint: His eyes, which can only be attacked during a brief lapse when Nipper isn't attacking.
889* BerserkButton: When Kazooie insults him, Nipper immediately decides that "cheeky bird needs feather clipping", starting the boss fight.
890* GiantEnemyCrab: Specifically, a Giant Hermit Crab. At least he's not much of a threat, since his claw attacks are easy to dodge.
891* KingMook: Of the Snippets, and by extension the Mutie-Snipets.
892* RuleOfThree: Three hits are enough to put an end to this boss.
893* StationaryBoss: Nipper doesn't move from his spot (all you ever see of him are his face and arms), and Banjo and Kazooie merely have to dodge his claws and attack him until he surrenders and hides in his shell.
894* WombLevel: A very minor one, since he's already part of a level, but after he's defeated, Banjo and Kazooie have to enter inside his now-empty shell to claim the Jiggy.
895[[/folder]]
896
897[[folder:Mutie-Snippets]]
898[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/48b1edb1_4b8f_435f_aee0_476ae0337a3a.png]]
899-->"Sssnippet mutantsss are we! Jigsssaw isss oursss, fight usss you mussst!"
900
901The boss of Clanker's Cavern, a team of four, mutated Snippets with one enlarged eye and claw, and one shrunken eye and claw.
902----
903* EyeScream: Each Mutie-Snippet has an eye that is larger than the other.
904* GracefulLoser: They give you a Jiggy when defeated and are nice about it.
905-->'''Mutie-Snippet:''' Hsss... beaten sssnippet mutantsss are we, yoursss is prizzze!
906* {{Mutants}}: They are heavily mutated Snippets, with one eye and claw that is larger than the other.
907* SssssnakeTalk: They speak like this despite not being snakes.
908* WolfpackBoss: There are four of them, and you must defeat them all to get the Jiggy.
909[[/folder]]
910
911[[folder:Yellow Flibbits]]
912[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/9f1920bd_5b57_42d7_bc89_30c1a806e175.png]]
913-->"Urrr... an ugly hairy trespasser! He's after our gold, but he'll never beat us all!"
914
915The boss of Bubblegoop Swamp, a team of six yellow Flibbits.
916----
917* AmphibianAssault: They are a team of six yellow Flibbits, giant frog enemies that are encountered mostly in BubblegloopSwamp.
918* AmphibianAtLarge: They are frogs who are as big as Banjo, who is a bear.
919* WolfpackBoss: They come at you in a pack of six.
920[[/folder]]
921
922[[folder:Boss Boom Box]]
923[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/cc9d9776_c9bb_450d_81f0_954b94abe6b2.png]]
924-->"Who dares enter Boss Boom Box's hold? I've hidden my Jigsaw, you'll never get it!"
925
926The boss of Rusty Bucket Bay. A sentient, gigantic wooden box who guards a Jiggy in a depository inside the Rusty Bucket. Said depository is initially locked, but it's opened after Banjo and Kazooie make a big TNT box fall above it. The boss lays disarmed at first, but when the duo approach the Jiggy, it reassembles and starts attacking them.
927----
928* AsteroidsMonster: After four hits, it divides into two smaller-but-still-big boxes, each of them in turn divides into two middle-sized boxes after three hits, and those middle-sized boxes each divide into the smallest variety after just two hits. That's a total of 15 (2^4 - 1) boxes.
929* BullfightBoss: In typical Boom Box fashion, it tries to harm Banjo and Kazooie by constantly run-hopping at them; luckily, it's not an explosive creature.
930* DamageSpongeBoss: All the duo has to do to defeat this boss is hit them constantly, either with physical attacks, Egg shots or Gold Feathers.
931* KingMook: Of the Boom Boxes, naturally. The only difference, along with the bigger size, is that it doesn't explode (not even the smallest boxes that spawn from the defeated bigger boxes do).
932* TimeLimitBoss: In the PopQuiz minigame played in the game's last level, it's possible to have a rematch against this boss, but now Banjo and Kazooie will only have 70 seconds to take him down.
933[[/folder]]
934
935[[folder:Zubbas]]
936[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/adc9bfdc_fa86_466e_95a5_b5aada3f156b.png]]
937-->"Bzzz... The honey bear! He's after Grunty's golden honey piece, sting him Zubbas!"
938
939The boss of Click Clock Wood, a hive of wild hornets residing in the giant hive.
940----
941* HeelFaceTurn: The Zubbas return in ''Banjo-Tooie'' as friendly characters, who will invite Banjo and Kazooie (who are at that point turned into a bee by Humba) to a shooting minigame. By killing enough Zubbas, the duo is rewarded with a Cheato Page, while a certain higher score will net them a Jiggy.
942* ScaryStingingSwarm: They relentlessly attack Banjo and Kazooie (unless the duo is transformed into a bee by Mumbo, in which case the Zubbas will gladly invite them to enjoy the visit inside the beehive; the aversion holds true for their whole presence in ''Tooie'').
943* TimeLimitBoss: The Zubbas can be refought during Grunty's PopQuiz minigame, but the duo must defeat them in 30 seconds or less. The Gold Feathers stop being a luxurious GameBreaker and become a necessity.
944* WolfpackBoss: There are ten of them you must defeat.
945[[/folder]]
946
947!!''Banjo-Tooie'' Bosses
948
949[[folder:Targitzan]]
950[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banjokazooietooietargitzan.png]]
951[[caption-width-right:350:Dizzy Despotic Totem God]]
952-->"I am Targitzan, mighty Mayan god of target shooting! Prepare to meet thy dart-ridden doom!"
953
954A deity worshiped by the natives of Mayahem Temple, and the boss of that level. Banjo and Kazooie pay a visit to his temple and are invited to seek the treasures that are said to await the boldest adventures. The first Jiggy can be found in a large, empty chamber after collecting ten sacred statues, but the second can only be found after collecting twenty statues.... and defeating the fabled target-shooting god in person.
955----
956* AttackItsWeakPoint: The targets on his body.
957* BossSubtitles: Dizzy Despotic Totem God.
958* DidntNeedThoseAnyway: When all targets in a base segment are shot, said segment is destroyed. But the battle will continue until all of Targitzan is gotten rid of.
959* FlunkyBoss: Every time one of his base segments is broken, he releases Moggies for them to attack Banjo and Kazooie. Notably, this includes when all that remains from the boss is his head, meaning that he'll only be truly defeated when all enemies are dispatched.
960* KaizoTrap: He can hurt you with the explosion after his defeat.
961* {{Mayincatec}}: An Aztec and Mayan themed god.
962* OddJobGods: The mighty god of... target-shooting.
963* PunnyName: A combination of "Target" and "Tarzan".
964* SelfDestructMechanism: After only his head remains and all enemies are defeated, he will self-destruct in an attempt to kill Banjo and Kazooie with an explosion. It's very easy to survive it, though.
965* StationaryBoss: Targitzan only rotates, he never moves past the center of the battlefield.
966* TakingYouWithMe: Attempts this with his [[KaizoTrap "Sacred Self-Destruct"]]. Once he activates this, you have 3 seconds to back away and hide before he blows up.
967[[/folder]]
968
969[[folder:Old King Coal]]
970[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banjokazooietooieoldkingcoal.png]]
971[[caption-width-right:350:Grubby Boiler Monarch]]
972-->"Hurrrr! Who dares enter Old King Coal's boiler?"
973
974The boss of Glitter Gulch Mine, and the owner of Chuffy the Train. After Mumbo uses his magic to reassemble the train (which, as of the start of the game, is derailed and in disuse), Banjo and Kazooie can enter within, but to use it they must defeat the fiery monarch in a boss battle.
975----
976* AffablyEvil: When Banjo and Kazooie enter inside Chuffy, he gives them a tip on how to activate the train, and even when he does the WhoDares routine, he's still a GracefulLoser, letting the two use Chuffy whenever they want, and even rewarding them for cooling down the boiler in Hailfire Peaks.
977* BossArenaIdiocy: You fight him inside the boiler of Chuffy the Train, so naturally he will heat up the floor making it too hot to stand on... except for a bunch of small platforms, which the duo can stand on and easily pelt him with Eggs while being completely safe.
978* BossSubtitles: Grubby Boiler Monarch.
979* ButThouMust: You have to fight him first before you can use his train, which you ''need'' to get inside of Grunty Industries.
980-->'''Old King Coal:''' Hurrrr! You have to battle me before you'll go anywhere!\
981'''Kazooie:''' Huh? Who said that?\
982'''Banjo:''' Sounds like it came from that boiler...
983* ConvectionSchmonvection: Both played straight and averted. Played straight in that the platforms on the ground perfectly protect you from the heat of the surrounding floor. Averted in that, once the time limit runs out, the floor becomes so hot that the surrounding air becomes ''too hot to breathe''.
984* DamageSpongeBoss: Old King Coal doesn't have a particular weak point, so he must be attacked continuously so his whopping 50 HP is depleted.
985* DefeatMeansFriendship: After being defeated, he allows Banjo and Kazooie to use his train.
986* DidntNeedThoseAnyway: Losing an arm doesn't faze him. Losing his other arm fazes him a little bit, but not too much. He doesn't become worried until he loses the entire upper half of his body.
987* ExactlyWhatItSaysOnTheTin: He's a monster made of coal.
988* FightingAShadow: He has no problems, well, ''existing'' after you beat him, with the implication being he exists as ''all'' coal in Glitter Gulch Mine, and what you beat was a body he made for himself to guard his train.
989* HeatWave: Unlike all other bosses except Klungo when he's using the green or blue potion, King Coal never attacks directly. His means of defeating Banjo and Kazooie is by raising the temperature of the battlefield (the train's boiler) for a brief time, and during this phase the lower floor will boil, becoming harmful.
990* HeelFaceTurn: Once Banjo and Kazooie defeat him, he permits them to use Chuffy and assists them in traveling across Isle O' Hags, even helping them bring the sick ''Styracosaurus'' kid to Mumbo.
991* KillItWithIce: He's ''very'' vulnerable to Ice Eggs, but chances are that the player will encounter this boss long before they reach the part of Isle O' Hags where Jamjars teaches Banjo and Kazooie how to use Ice Eggs.
992* LogicalWeakness: He is made of burning coal, and Ice Eggs will cool him down fast. Alternatively, Grenade Eggs can blow him up quickly, doing abot 1.5x their normal damage.
993* MajorInjuryUnderreaction: When he loses his arms, he just treats it as losing something unimportant, rather than, say, feeling extreme pain. And even when his upper body gets torn off, though he gets concerned about losing the battle, he doesn't seem to mind being beheaded.
994* NoSell: Don't expect Fire Eggs to harm him, because he can resist the highest temperatures due to being made of... well, '''[[MeaningfulName coal]]'''.
995* PunnyName: A reference to the nursery rhyme, '''Old King Cole'''. {{Lampshade|Hanging}}d by Kazooie.
996-->'''Kazooie:''' We want to use your train.\
997'''Old King Coal:''' Hurrrr! You would, huh? In that case, I'll fight you for it!\
998'''Kazooie:''' But you're supposed to be a merry old soul...\
999'''Old King Coal:''' Hurrrr! Not me, pal. But you'll soon be feeling my merry old sole on the top of your puny heads!
1000* StoneWall: Has a ''massive'' amount of HP, and no direct attacks except trampling. A careful player might never be in danger at all.
1001* TimeLimitBoss: If King Coal isn't defeated in 150 seconds or less, he will perform the HeatWave on a ''permanent basis''. Not only will the lower floor remain hot forever, but the air meter of Banjo and Kazooie will start decreasing until it reaches zero, at which point they will lose life energy until they die (they can still try to defeat King Coal to avoid demise, though).
1002[[/folder]]
1003
1004[[folder:Mr. Patch]]
1005[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banjokazooietooiemrpatch.png]]
1006[[caption-width-right:350:Strange Wobbly Inflatable Thing]]
1007-->"Oh dear, not more intruders! Well, I'll show you who's boss! See how big and strong Mr. Patch is!"
1008
1009The boss of Witchyworld. Apparently, he's the biggest attraction in Grunty's devious amusement park, so Banjo and Kazooie can only attend his presence after four tickets are earned. Conga (from the first game, and now on the good guys' side) receives the tickets and then asks the duo if they know about airborne combat; if they do, then they're allowed to go see Mr. Patch; too bad Kazooie had the idea of insulting him, which is the ''only'' reason why the boss battle ensues. He returns in ''Nuts & Bolts'' as a boss in two combat driving missions, one in Nutty Acres and another in Banjoland, where he turns himself into Metal Mr. Patch.
1010----
1011* AttackItsWeakPoint: The [[MeaningfulName patches]] on his body.
1012* BossArenaIdiocy: After you hit Mr. Patch once, boxing gloves will rise out of the ground, forcing Banjo and Kazooie to take to the air to beat him, as the boxing gloves make it too dangerous to just stand around and shoot Mr Patch. The problem with this? Mr. Patch provides Banjo and Kazooie with a Flight Pad, instead of... you know, ''forcing them to remain on the ground''.
1013* BossSubtitles: [[BuffySpeak Strange Wobbly Inflatable Thing.]]
1014* BreathWeapon: Shoots exploding beach balls from his mouth.
1015* CaptainErsatz: Seems to be based on Series/{{Barney|AndFriends}}.
1016* ChromeChampion: In the level Banjoland in ''Nuts & Bolts'', he acquires a silver body immune to regular projectiles. He can only be defeated by luring him into the big Gobi's Valley Cactus of Strength.
1017* DoubleUnlock: To access this boss, not only must the duo collect the necessary amount of tickets, they also need to learn the Airborne Egg Shooting ability from Jamjars.
1018* HighAltitudeBattle: After being hit once, he makes boxing gloves pop out of the ground, forcing Banjo and Kazooie to take to the air to fight him.
1019* MakeMyMonsterGrow: Kazooie is at first unimpressed by his size, saying that Klungo was probably bigger than him. He then inflates and becomes nearly as tall as the circus tent they're in.
1020* TheNightThatNeverEnds: In ''Nuts & Bolts'', Gruntilda rebuilds Mr. Patch and sends him to Nutty Acres to stay afloat above the farms, preventing the sunlight from feeding the plant life. Humba then asks the bear and bird to dispatch him.
1021* PunchClockVillain: Lose to him and re-challenge him, and Mr. Patch will vocally protest as he doesn't want to hurt Banjo or Kazooie again. He is, in his own words, "Not a violent inflatable". Though Kazooie insists on getting even.
1022* TooDumbToLive: Sure Mr. Patch, ''[[BossArenaIdiocy provide Banjo and Kazooie with a Flight Pad]]'', [[SarcasmMode that's not going to cause any problems for you later...]]
1023* TookALevelInBadass: In his last fight, he becomes metal and he has to be lured to the Cactus of Strength, as direct attacks no longer hurt him.
1024* ATwinkleInTheSky: Launches off from the circus tent, Team Rocket style, when you've blown out all his patches.
1025* TRexpy: The Tyrannosaurus Rex is the dinosaur Mr. Patch is modeled after. He looks taller because his inflatable physique only allows him to stand up and walk while keeping his torso erected.
1026[[/folder]]
1027
1028[[folder:Lord Woo Fak Fak]]
1029[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/banjokazooietooielordwoofakfak.jpg]]
1030[[caption-width-right:300:Self-Important Anglerfish]]
1031-->"What?! Who dares intrude on Lord Woo Fak Fak while he sleeps in his appallingly cramped locker?"
1032
1033The boss of Jolly Roger's Lagoon. He sleeps peacefully in the deep dark interior of Davy Jones' Locker, but abruptly wakes up when Banjo and Kazooie attempt to grab the Jiggy that shines inside his alluring lamp.
1034----
1035* AnimalGenderBender: He's a male anglerfish; in real life, the creatures thought of as "anglerfish" are the females of the species; the males don't have lures, or much of anything in the way of distinguishing features.
1036* AttackItsWeakpoint: The boils on his body, and later his eyes.
1037* AttackOfThe50FootWhatever: A giant anglerfish.
1038* BossSubtitles: Self-Important Anglerfish.
1039* BubbleGun: During the second phase, he starts shooting air bubbles to trap Banjo and Kazooie. If they're trapped, Fak Fak will proceed to shoot a ball of light, and it ''will'' hit the duo.
1040* CardCarryingVillain: Upon defeat, he sadly admits that his "oceanic tyranny" has ended.
1041* EyesAlwaysShut: Even after he is woken up, he keeps his eyes closed, and can attack efficiently during that phase. He only opens the eyes during the second phase of the battle (after all of his body boils were destroyed) and attacks more viciously.
1042* FamilyUnfriendlyViolence: Bursting one of his boils results in him profusely bleeding out, and you do this six times.
1043* GettingCrapPastTheRadar: His name comes from Rare engineer Paul Machacek, who would loudly yell, [[PrecisionFStrike "fuck!"]], whenever he came across a programming error, and then would follow up by shouting, "woo!", when they were eventually fixed. By proxy, Lord Woo Fak Fak is the closest thing to the word "fuck" slipping into an E-Rated game.
1044* LightIsNotGood: He's an anglerfish, and he shoots balls of light from his lure.
1045* UnderwaterBossBattle: He's located in the deepest corners of Jolly Roger's Lagoon, and can be challenged either with Banjo and Kazooie in their usual forms, or in their submarine form courtesy of Humba.
1046[[/folder]]
1047
1048[[folder:Terry]]
1049[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banjokazooietooieterry.png]]
1050[[caption-width-right:350:Disgruntled Pterodactyl Parent]]
1051-->"Give me back my eggs, you filthy light-fingered bear!"
1052
1053The boss of Terrydactyland. By the time the events of the game begin, his eggs are stolen and desperately looks for them. When Banjo and Kazooie gradually approach the top of the level's mountain, Terry spots them and starts attacking with his mucus from the high distance. When the duo enters the giant nest at the top, Terry accuses them of stealing his eggs and the boss battle between the three ensues.
1054----
1055* AntiVillain: He's by no means an evil character. The only reason why he attacks Banjo and Kazooie is because he wrongly believes they stole his eggs (the Unga Bungas did). He's only convinced about the truth after he's defeated.
1056* BlackComedy: After the battle, Banjo and Kazooie help Terry retrieve the stolen eggs, of which there are four. Kazooie can give birth to the babies by using the Hatch attack, but the fourth egg she hatches (no matter which one), releases a larger-than-usual baby. Terry then jokes that Kazooie should shoot it with a Grenade Egg, [[DudeNotFunny and the otherwise snarky Kazooie is not amused at all]].[[note]]Banjo later uses his Taxi Pack ability to carry the baby to where Terry is.[[/note]]
1057* BossSubtitles: Disgruntled Pterodactyl Parent.
1058* DefeatMeansFriendship: After he's defeated, he realizes that Banjo didn't steal his eggs, and rewards him with two Jiggies; one for agreeing to find his eggs, and another for finding them. A third Jiggy can also be collected right under the center of the nest after the battle. He will also give you a Flight Pad to make traversing Terrydactyland (and finding his eggs) easier.
1059* ManlyTears: He starts sobbing upon being defeated, convinced that he'll never get his eggs back now.
1060* PapaWolf: Is extremely protective over his eggs, to the point of attacking Banjo and Kazooie under the belief they stole them. If Kazooie tries to hatch an egg before [[DefeatMeansFriendship he's defeated]], Terry will angrily yell at her not to touch it.
1061* SamusIsAGirl: [[InvertedTrope Inverted]]. Judging by his voice, and how protective he is of his eggs, you'd expect him to be a female. However, both the manual and a random piece of dialogue from the zombified King Jingaling reveal that Terry is in fact male, and that his wife left him before the events of the game, leaving him to raise the children on his own.
1062* SuperSpit: He attacks with his own mucus during the battle. Every time his HP is depleted by 10, he releases some living mucus enemies and temporarily leaves the battlefield to rest. He returns when Banjo and Kazooie dispatches all enemies.
1063* TerrorDactyl: He's an antagonistic pterosaur resembling a toothy ''Pteranodon''. Downplayed in that he's not a vicious predator, just a [[PapaWolf father protective of his eggs]].
1064[[/folder]]
1065
1066[[folder:Weldar]]
1067[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banjokazooietooieweldar.png]]
1068[[caption-width-right:350:Visually-Impaired Welding Torch]]
1069-->"Well, I'm out now, so I might as well go to work on you!"
1070
1071The boss of Grunty Industries. He is found at the bottom of the Repair Depot in the factory's basement, but Banjo and Kazooie can only access there after completing a very long and complex process that involves them as well as Mumbo and Humba to press a big button guarded by a giant electromagnet in the second floor. When the bear and bird finally meet Weldar, the latter recalls a norm of the factory that prohibits the presence of bears, but his visually-impaired eyes aren't helping him in the protocol. So in the process of making sure he's invariably fulfilling his duty, he proceeds to battle the duo to kill them.
1072----
1073* AttackOfThe50FootWhatever: He's a giant sentient welding torch.
1074* BlindWithoutEm: Can't tell that Banjo is a bear without his glasses.
1075-->'''Weldar:''' Ahem. I believe it states quite clearly in the worker's manual that bears are not to be let into the building.\
1076'''Kazooie:''' So?\
1077'''Weldar:''' Well, you're a bear, aren't you?\
1078'''Banjo:''' [[BlatantLies Er, no.]]\
1079'''Weldar:''' Doh! I must remember to wear my glasses. Well, I'm out now, so I might as well get to work on you!
1080* BossBanter: While all bosses in ''Banjo-Tooie'' can talk, Weldar is the second most talkative (only behind Gruntilda), as he speaks about his attacks when he first performs them. After receiving three hits, he stops talking and concentrates fully in the battle, becoming more difficult as a result.
1081* BossSubtitles: Visually-Impaired Welding Torch.
1082* FeedItABomb: The only way to damage him is to shoot a Grenade, Fire, or Clockwork Egg into his mouth when he tries to inhale the bear and bird. This is because, as a welding torch, he's filled with flammable gas.
1083* {{Fireballs}}: At the start of the battle, as well as after receiving three hits, he proceeds to shoot blue-colored fireballs.
1084* FlunkyBoss: He releases Washpus, Nutsas and Boltoids after he receives one hit, and later when he receives four.
1085* GroundPound: He attempts to crush Banjo and Kazooie after receiving two hits, and later after receiving five. This attack is very powerful, because [[HPToOne it depletes all of the duo's life energy except one HP]].
1086* NoSell: Normal and Ice Eggs are harmless for him.
1087* PunchClockVillain: The only reason why he attempts to attack Banjo is simply because the factory rules state that no bears are permitted into the facility. Otherwise, he's by no means malicious, and even makes idle chatter with Banjo after his defeat, asking if he knows any repairmen that specialize in welding torches.
1088* ShockAndAwe: He electrifies the floor after receiving three hits, making the battle more difficult as Banjo and Kazooie must make sure not to hit the electric lines.
1089* VacuumMouth: Being that he looks like a combination between a vacumm and a welding torch, one of his moves is to suck up the duo. This is when they can damage him with an explosive object or Fire Egg.
1090[[/folder]]
1091
1092[[folder:Chilli Billi & Chilly Willy]]
1093[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/banjokazooietooiechillibillichillywilly.png]]
1094[[caption-width-right:350:Hot N' Spicy Dragon/Cold N' Icy Dragon]]
1095-->'''Chilli Billi:''' "Hey! I don't recall you paying for a tour of my volcano! I'm gonna burn your furry hide..."\
1096'''Chilly Willy:''' "What cheek! Fancy trespassing on my glacier without my permission! Boy, are you going to suffer..."
1097
1098Twin dragon brothers, and the bosses of Hailfire Peaks. Prior to the events of the game, they ordered a delivery of pizza (a "12-Foot Spicy Meat Special Pizza" for the fiery brother, and a "12-Foot Anchovy Deluxe Pizza" for the icy one), but the employee designated to make the delivery never arrived. So when Banjo and Kazooie pay a visit to either dragon, they're mistaken as the delivery boy and are ordered to give the pizza immediately. After the duo unsuccesfully tries to convince the spoken dragon, the boss battle ensues. Both dragons have to be fought separately, and defeating both of them is the only way to earn their Jiggy.
1099----
1100* AffablyEvil: They ordered a pizza, and only attack Banjo because they think he's the pizza delivery boy. After being defeated, they fly off and decide to get takeout instead.
1101* BigBrotherInstinct: Whichever one you fight second angrily accuses you of beating up their brother, and notably brings this up ''before'' asking about their missing pizza.
1102* BossArenaIdiocy: For some reason, they decided to install cannons ''[[TooDumbToLive aiming at them]]'' in their residing spots. And these cannons happen to amplify the projectile input, so the damage inflicted is appropiate for the size of the dragons.
1103* BossSubtitles: "Hot N' Spicy Dragon" and "Cold N' Icy Dragon", respectively.
1104* BreathWeapon: Fire for Billi, ice for Willy.
1105* ElementalDragon: Chilly Willy is an ice dragon living in a pool of water on a frozen mountain peek, while Chillie Billi is a fire dragon in a pool of lava at the top of a volcano.
1106* FireIceDuo: The two are brothers who inhabit the respective fire and ice sides of Hailfire Peaks.
1107* AnIcePerson: Chilly Willy attacks with ice blocks.
1108* KillItWithFire: Being an ice dragon, Willy is weak against Fire Eggs.
1109* KillItWithIce: And as a fire dragon, Billi is weak against Ice Eggs.
1110* MarathonBoss: The second dragon fought (no matter which one) will invariably have twice as many HP as the first one fought; as a result, all cannons will be required during the battle because each of them can only work until the boss is hit three times, and the total amount of HP of the boss is 3 x 4 = 12.
1111* NiceJobFixingItVillain: Banjo and Kazooie wouldn't have even been able to reach either of them if not for their own act of trying to blast them. Chilli Billi breaks a temple containing a flight pad that Banjo and Kazooie need, and Chilly Willy strikes Biggafoot in the toe which allows the duo access to the yeti's boots.
1112* NoSell: They're immune to fire and ice respectively.
1113* OurDragonsAreDifferent: They at first seem to be eastern dragons with long, thin bodies. However, when they're defeated, they fly away, revealing themselves to have small (compared to their necks and heads) bodies with wings and four legs.
1114* PaletteSwap: Of each other.
1115* PetTheDog: The second one you beat is rather gracious in awarding you a Jiggy, and as noted above they're shown to genuinely care about each other.
1116* PlayingWithFire: Chilli Billi attacks with {{fireballs}}.
1117* StrongerSibling: Whichever one you fight first, the second one will be stronger.
1118* TooDumbToLive: Sure guys, ''[[BossArenaIdiocy install cannons facing directly at you]]'', [[SarcasmMode that's not going to bite you in the ass later]]. Granted, they did survive, but still.
1119[[/folder]]
1120
1121[[folder:Mingy Jongo ('''SPOILERS''')]]
1122[[quoteright:262:https://static.tvtropes.org/pmwiki/pub/images/banjokazooietooiemingyjongo.png]]
1123[[caption-width-right:262:Crafty Shaman Impersonator]]
1124-->''Voiced by:'' Grant Kirkhope\
1125"Har-har-harrr! Foolish bear, you fell straight into my trap! I'm not that pathetic shaman you think I am! I'm Mingy Jongo and your worthless quest ends here..."
1126
1127In Cloud Cuckooland, there are two Mumbo Skull huts, but obviously Mumbo Jumbo himself is only in one of them. So who resides in the other? When Banjo and Kazooie enter the wrong one, they seem to have found Mumbo there as well, sleeping as usual. When "he" wakes up, "he" tells Banjo that he has a big surprise prepared for them, but upon approach he attacks the duo and reveals himself to be a cybernetic clone of Mumbo whose order is to exterminate them. The exit door is sealed shut to prevent the duo from escaping, thus forcing them to fight the impostor.
1128----
1129* AlienBlood: After his head falls, a green fluid (presumably motor oil or coolant) spews out from his robotic body. The body explodes afterwards.
1130* BossSubtitles: Crafty Shaman Impersonator.
1131* CardCarryingVillain: Ruin his disguise and he will talk about his "evil cybotic-ness".
1132* ConfrontingYourImposter: Averted. Mingy's boss fight will only trigger if you're playing as Banjo and Kazooie. If you try to fight him as the real Mumbo, he'll just stay asleep in his chair. Even zapping him in this state has no effect.
1133* DefeatEqualsExplosion: After his head falls, green coolant spews out from his robotic body. The robot blows up shortly after.
1134* EvilCounterpart: Of Mumbo Jumbo. He lacks the shaman's snarkiness or [[YouNoTakeCandle speech mannerisms]].
1135* EvilDoppelganger: Disguised as Mumbo Jumbo, "he" tells Banjo that he has a big surprise prepared for them, but upon approach he attacks the duo and reveals himself to be a robot clone of the shaman whose order is to exterminate them. It's unknown who built this [[Franchise/{{Terminator}} T-800]] {{Expy}}, but it's highly likely that Grunty created him as a last-ditch attempt to stop Banjo and Kazooie.
1136* EvilLaugh: He presents himself with a robotic laugh.
1137* FiveSecondForeshadowing: The twist is spoiled if you pay attention to his dialogue. [[OOCIsSeriousBusiness He refers to Banjo by name, as opposed to Mumbo merely calling him Bear]].
1138* GiantSpaceFleaFromNowhere: Doesn't really fit at all with Cloud Cuckooland's style or theme. Which says a lot, considering Cuckooland's main theme as being wacky and disjointed.
1139* GlowingEyesOfDoom: Ones that [[RedEyesTakeWarning glow red]].
1140* HomingProjectile: The more hits Mingy receives, his beams gain a higher degree of homing motion, with their trajectories bending more accurately towards the position of Banjo and Kazooie. Inexplicably, this is averted in the ReplayMode, though it's likely to make up for the player only having 5 HP during the fight (in the main game, it's possible to confront Mingy with as many as 10 HP).
1141* ImposterForgotOneDetail: ''Several'' details, though Banjo and Kazooie are too naive to spot any of them:
1142** Mingy calls him Banjo (the real Mumbo, as well as Humba, ''always'' refer to him as "bear", and to Kazooie as "bird").
1143** He doesn't ask them whether they have a Glowbo or not (Glowbos are necessary for Mumbo and Humba to lend their services).
1144** [[ArsonMurderAndJaywalking The torches in the hut aren't lit]] (as he intends to use them in his attack pattern).
1145** There is a clue only visible from a meta perspective: Unlike in the first game, Mumbo only naps once in ''Tooie''; every other time, he's wide awake when Banjo enters his skull.
1146* InterfaceSpoiler: If you visit his hut with either Banjo or Kazooie after splitting up or with Mumbo, touching him when he's napping deals contact damage, thus tipping players that something is off with this "Mumbo". That and the fact that Cloud Cuckooland is the only level in the entire game with two Mumbo Houses. The torches also aren't lit in his house.
1147* {{Jerkass}}: He lacks the shaman's snarkiness or [[YouNoTakeCandle speech mannerisms]].
1148* KaizoTrap: Inverted. It's possible to die ''before'' the battle starts if Banjo approaches Mingy with only 1 HP left. This is because, despite the surprise attack occurring during a cutscene, it '''does''' inflict damage, meaning that the battle is destined to start with the duo having one HP less than before.
1149* KilledOffForReal: He's the only boss never to show up again or be spoken to after his boss fight.
1150* KingMook: For the Minjos. Where Minjos impersonate minor collectibles (Jinjos), Mingy Jongo impersonates a major character (Mumbo Jumbo). Ironically, Mingy's hut contains a Jinjo while the real Mumbo's hut contains a Minjo.
1151* MachineBlood: After he's defeated, he malfunctions and spews out a green fluid (presumably coolant) once his head pops off. The body explodes shortly after.
1152* MinorInjuryOverreaction: After hitting him once, he stops the fight to let out a BigNo over his Mumbo disguise being ruined by you giving him a RedRightHand. Granted, looking like Mumbo is his whole reason for existence, but his reaction is still over-the-top.
1153* OffWithHisHead: It gets blown up after his defeat.
1154* RedEyesTakeWarning: He has glowing red eyes after he attacks Banjo and drops impersonating Mumbo.
1155* RoboticPsychopath: An evil robotic clone of Mumbo Jumbo, whose primary objective is to exterminate the starring duo.
1156* RoboticReveal: His disguise as Mumbo Jumbo only lasts for a few seconds until he reveals what he really is.
1157* RobotMe: He's a robot version of Mumbo, but evil.
1158* ShockAndAwe: Mingy attacks with electric beams, shot from his rod.
1159* ShowsDamage: He loses more and more pieces of his Mumbo disguise as you hit him.
1160* SkeleBot9000: His head resembles a robotic skull, though this is mostly due to mimicking Mumbo's own SkullForAHead.
1161* TeleportSpam: During the start of the battle, he only teleports every time he receives a hit, but upon the fourth one he starts teleporting every time he shoots a beam. The easiest moment to attack him is when he's resting.
1162* TerminatorImpersonator: He's a robot sent to kill the main character(s) [[MeatSackRobot disguised as something in the flesh]] (in this case, Mumbo Jumbo), where more of its robotic self is revealed the more damage it takes. Mingy Jongo's fully mechanical form also looks a lot like the robots from ''Franchise/{{Terminator}}'' series, complete with their glowing red-on-black eyes. In fact, [[WordOfGod Gregg Mayles]] had [[https://twitter.com/ghoulyboy/status/1052642159730421760 outright confirmed]] that Mingy Jongo was based on the Terminator.
1163[[/folder]]

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