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1[[foldercontrol]]
2
3!Main ''Amnesia'' characters
4[[folder:Daniel]]
5!!Daniel
6[[quoteright:117:https://static.tvtropes.org/pmwiki/pub/images/amnesiaportraitsjpg_daniel.jpg]]
7--> '''Voiced by:''' Richard Topping
8
9-->"Redeem us both, Daniel. Descend into the darkness where Alexander waits and murder him."
10
11The PlayerCharacter. At the start of the game, he only remembers his name and where he is from (London, Mayfair).
12----
13* AbusiveParents: The [[AllThereInTheManual loading screens]] indicate he was raised by a particularly abusive father who would often kick him in the stomach.
14* AmnesiacHero: The title of the game gives it away.
15* AndIMustScream: His worst fear comes true in two of four possible endings: [[spoiler:trapped in the darkness he fears most forever.]]
16* TheAtoner: See the quotation above.
17* AudienceSurrogate: As he has amnesia at the start of the game, and it's his purpose to both find out who he is and what is going on.
18* ConditionedToAcceptHorror: [[spoiler:As a result of Alexander's training into the [[TortureTechnician art of torture]] and [[ManipulativeBastard ongoing psychological manipulation]], Daniel ends up easily washing his hands — and what's more, preemptively — as he and Alexander abduct the Zimmermans, a family of farmers near Alstadt, allegedly to complete the banishing ritual for the Shadow. Also qualifies as a KickTheDog moment for Daniel: he has reached the point where he does not care anymore whether his victims are criminals or innocent. Highlighted in Daniel's last sentence during the hallucinatory flashback: "We should have more than enough prisoners to finish the ritual now."]]
19* CrouchingMoronHiddenBadass: Playing with. He's quite a naive and reckless young man, as stated by Alexander via his Memory Capsules, but is capable enough to last against Alexander and his minions.
20* DespairEventHorizon: He hit this around [[spoiler:the same time he had his HeelRealization, and it was the reason why he drank the amnesia potion because he knew he didn't have the will to go through with his vengeance with the trauma and death wish of those memories weighing down on him.]]
21* DismantledMacGuffin: After Daniel accidentally breaks an orb in Algeria due to his inexperience, the Shadow gives him nightmares that enable him to repair it regardless.
22* TheDogBitesBack: [[spoiler:After being kicked around by Alexander he decides to atone for his crimes by "giving" the people he had murdered "that horrible man".]]
23* DoomMagnet: Literally. [[spoiler:While in London, the Shadow of the Orb chases him and gruesomely kills all those he comes into contact with.]]
24* DreamingTheTruth: After taking the broken orb back to England in tow, Daniel gets [[NightmareSequence endless nightmares]] of a terrible voice beckoning him from beyond the void. These dreams had enabled him to effortlessly repair the mystical relic, a feat -- according to Agrippa -- which no one else known has ever accomplished.
25* GadgeteerGenius: Daniel is quite gifted with [[MrFixit repairing Alexander's machines and mechanisms]], or when the situation calls for it, [[SpannerInTheWorks sabotaging them]].
26* GhostMemory: After touching the mystical orb, Daniel keeps unlocking memories that are completely alien to him, even from those who have lived and died long before he was born.
27* HeelRealization: [[spoiler:He finally acknowledged he was a monster after butchering a young girl (in his words, killing an innocent to save a murderer -- himself -- when once he would have killed a murderer to save an innocent), and it tore him up from inside. Realizing that Alexander led him down this dark path filled him with murderous rage. Yet just knowing what he had done made him wish he had died or allowed the Shadow to take him, leaving him mentally incapable of carrying out his vengeance. Wanting to stop Alexander regardless, he drinks the amnesia mixture.]]
28* HeroicMime: Subverted. Daniel's diary entries are all narrated and the player can occasionally hear him mumble and ramble to himself during gameplay. The subversion comes when [[spoiler:the player first encounters Agrippa, who seems to reply to speech from Daniel, but the player hears not a peep.]]
29* HeroicSacrifice: In Agrippa's ending, [[spoiler:Daniel sends Agrippa's head through the gate back to his and Alexander's world, leaving both himself and Alexander at the Shadow's mercy -- and the Shadow has none. Nonetheless, Agrippa is grateful and draws Daniel through to the other world after him, begging Weyer to help, and the last words of the game are his, reassuring Daniel that it will be all right]].
30* HidingBehindReligion: In one of his diary entries, Daniel says he is "thankful for God [[spoiler:sending these [[{{Dehumanization}} monsters]] our way as they will serve as the instruments of my salvation," referring to the prisoners whom Alexander assures Daniel [[PayEvilUntoEvil are all criminals and therefore may be freely tortured]] in order to harvest vitae.]]
31* HumanPet: It is implied by Alexander that Daniel belongs to the Shadow.
32* HypnoTrinket: Daniel's orb keeps enchanting him to hold it.
33* IdentityAmnesia: [[spoiler: Induced deliberately.]]
34* TheJinx: [[spoiler:In London, he's being constantly harassed the Shadow, and while it had initially left him unscathed, it's still killing everyone he comes into contact with.]]
35* LargeHam: Can cross into this during his diary narrations.
36* MadnessMantra: Several. One within a semi-playable cutscene -- [[spoiler:"Paint the man, cut the lines!"]] -- and the rest whenever his sanity drops too low, which are usually denials, confusion, echoes from the past or very Lovecraftian ramblings about the progress of the Shadow.
37* MoralityPet: Though she never makes any actual appearance, Daniel's chronically-ill younger sister Hazel is a hint he's actually a good man. He read books to her during her worst downturns in the hope of helping her maintain the will to live, took the brunt of his father's rage to keep her safe, wished her goodbye before he left for Algeria, and [[spoiler:her off-screen fate changes depending on whether the player ticks some invisible markers during the game. If Daniel is compassionate, she lived; if he's selfish, she died. His HeelRealization also hinged upon her -- the little girl he murdered just before the game made him break down in regret because she reminded him of Hazel]].
38* MyGodWhatHaveIDone: [[spoiler:Breaks down sobbing after he murders Elise Zimmerman in cold blood.]]
39* NeverMyFault: [[spoiler:Very downplayed considering Alexander did manipulate his desperation and fear to turn him into someone who could assist him in torturing countless people, but just how much of a sadistic villain Daniel became during that process was in part because of his own developing dark side, and yet in his notes, he puts the entirety of the blame on Alexander over what he turned into. Even Alexander was horrified by just how far Daniel had begun to take the torture.]]
40* NonActionGuy: He used to be an archaeologist -- and not the [[AdventurerArchaeologist adventurer]] sort, but the sort that researches things in books and has to carry a parasol in the desert to ward off heatstroke. With no memory and no weapons against a collection of hideously powerful monsters and a formless abomination whose presence tears apart reality, he may as well be a bug against a windshield. All he can do is run, hide and sometimes trick threats away, but never directly attack them.
41* ObliviouslyEvil: [[spoiler:While under Alexander's tutelage, he did terrible things to people for his own benefit, unaware that some of his sacrifices were innocent. When he found himself murdering a young girl who couldn't have possibly deserved to die, he experienced a HeelRealization and chose to atone.]]
42* PrimalFear: His fear of the dark; if you stand in darkness, his SanityMeter will slowly drain. [[spoiler:[[DownerEnding The Shadow]] [[FateWorseThanDeath engulfs him in]] [[AndIMustScream absolute darkness in Alexander's ending.]]]]
43* PursuedProtagonist: The Shadow ushers him forward all the time.
44* RedemptionEarnsLife: [[spoiler: In the Revenge ending, Daniel despite his [[KarmaHoudini former-self's transgressions]] is forgiven by the Shadow as it grants him safe passage out of the castle. There are no monsters or obstacles to contend with, and Brennenburg collapses only once he's reached minimum safe distance.]]
45* RedemptionEqualsDeath: [[spoiler:In Agrippa's, Alexander's and Self-Sacrifice endings. However Agrippa implies that he and Weyer are going to save Daniel by bringing him into their world.]]
46* RedemptionQuest: Everything that happens to him in-game is considered this, and apparently the Shadow agrees with him in the Revenge ending.
47* ResurrectedForAJob: ImpliedTrope. It's been widely theorized that the Shadow keeps on [[ResurrectiveImmortality bringing him back to life]] so he'd stop Alexander.
48* {{Revenge}}: Toward Alexander after the latter abandons him to the Shadow.
49* SanitySlippage: It's an actual [[SanityMeter gameplay mechanic]] -- Daniel's amnesiac mind is hanging by a thread that frays more and more with every horror he witnesses, and low enough levels see him begin hallucinating both visually and aurally, losing control over his movements, and even outright collapsing in hysteria for several moments. [[spoiler:But it was also the reason he drank the amnesia potion. He was physically abused as a child, and touching the Orb gave him visions which left him with exhausting nightmares that plagued him every time he slept. Everyone he went to for help was murdered by the Shadow as he was guilt-stricken to learn, and knowledge of the Shadow itself focusing upon him didn't make his sleep easier. Under Alexander's tutelage, he was at first reluctant to harm a criminal even at Alexander's urging, but little by little gained more enjoyment out of the pain and death he inflicted. He devolved into a brutal sadist, but eventually hit a breaking point that brought some measure of clarity back to his mind and drank the amnesia potion to keep his crimes from tormenting him long enough to revenge himself on Alexander.]]
50* TakingYouWithMe: [[spoiler: After realizing that Alexander had him murdering innocents this entire time, Daniel swears to end the treacherous baron before the Shadow claims him. He achieves this in Agrippa's ending.]]
51* UnwittingPawn: For Alexander.
52* UsedToBeASweetKid: Was a pretty decent and curious man, [[StartOfDarkness until he met Alexander]].
53* VillainProtagonist: [[spoiler:Temporarily and only in the flashbacks. He sacrificed many people, many probably innocent, to save his own skin -- although he was never told they were. It's clear once you get to the end of the story that he regrets what he has done.]]
54* TheWatson: In flashbacks, he's the one asking questions to which Alexander provides answers, for benefit of both his current amnesiac self and the player.
55* WhyDidItHaveToBeSnakes: After an unexplained childhood incident, Daniel developed a crippling phobia of darkness that he retains even after his memory loss. A flashback has past Daniel being very agitated about a dark tunnel even after being allowed to light his lantern, and as player character he will breathe hard, tremble and eventually begin to whimper if made to stand in darkness for too long.
56[[/folder]]
57
58[[folder:Baron Alexander]]
59!!Baron Alexander/[[spoiler:Ayandra the Apostate]]
60[[quoteright:130:https://static.tvtropes.org/pmwiki/pub/images/amnesiaportraitsjpg_alexander.jpg]]
61--> '''Voiced by:''' Sam A. Mowry
62
63-->"Daniel. You have gone too far. I have to stop you. I can't let you proceed any further. I'm sorry, my friend."
64
65The main antagonist. Daniel gave himself the mission of murdering him, for good reason. Unfortunately, it's not as simple as he believes.
66----
67* AffablyEvil: It is worth noting that Alexander isn't simply evil. He's not insane, he's not sadistic, and he takes no joy in his tasks. In his notes, he expresses remorse for Daniel's corruption and the things he's done; he even seems a little shocked by Daniel's brutality.
68* AllForNothing: If ''Rebirth'' is anything to go by, [[spoiler: then even if Alexander manages to return to his homeworld, he's going to find it already destroyed and his loved one long dead.]]
69* AndIMustScream: [[spoiler:In the Agrippa or Revenge endings.]]
70* AndThereWasMuchRejoicing: [[spoiler:In the Alexander ending, he promises to celebrate Daniel's sacrifice, forever.]]
71* AntiVillain: He's done and continues to do some truly horrifying things, but his memory jars make it clear that he doesn't derive any enjoyment from it. [[spoiler:All he wants is to return to his home and family. Not to mention, he's genuinely disturbed by how quick Daniel's fall into cruelty and brutality is and is genuinely remorseful over what he's turned him into.]]
72* AristocratsAreEvil: Played mostly straight -- while the Baron does evil deeds, the why of it might gain him sympathy points. As revealed in a handful of notes, he's [[spoiler:simply trying to get back home to his family]].
73* TheBadGuyWins: In the "Alexander" ending. [[spoiler:Following the revelations of ''VideoGame/AmnesiaRebirth'', his victory may have been short-lived, however.]]
74* BadPeopleAbuseAnimals: Among the methods he uses to gain Vitae is harvesting it from animals. To which he cuts them open while they're still alive.
75* TheCorrupter: [[spoiler:The reason that Daniel became a monster was because Alexander manipulated his desperation and fear.]]
76* EncyclopaedicKnowledge: The baron is well-versed in worldly matters, described by Daniel as a true [[RenaissanceMan Renaissance Man]]. He has knowledge in many fields, including anatomy studies, alchemy, and botany, but even with his apparent [[SuperIntelligence Super Intelligence]] he couldn't figure how the [[LifeEnergy mystical vitae works in relation to living organisms]].
77* EvenEvilHasLovedOnes: [[spoiler:[[AntiVillain His motivation for all the things he's done is to get back to his family]].]]
78* EvilOldFolks: And he ''is'' old. ''Much'' [[OlderThanTheyLook older than he looks.]]
79* EvilSoundsDeep: His voice is noticeably deeper than Daniel's, whose speech is more nervous and breathy.
80* HaveANiceDeath: [[spoiler: To Daniel in the Alexander ending]]
81[[spoiler: -->''Thank you, my friend. Your sacrifice will not be forgotten. You will be celebrated, forever!'']]
82* HumanoidAbomination: Possibly. He's been around for a few centuries and comes from a different world. Examining his portraits with low sanity reveals how he might really look.
83* {{Hypocrite}}: [[spoiler:He is disturbed the cruelty that Daniel demonstrates through the torturous processes, but Daniel learned everything he did from Alexander, who's been capturing, killing, and torturing innocent people without remorse for ages.]]
84* IHaveManyNames: [[spoiler:Was known as Ayandra in his homeworld, as ''VideoGame/AmnesiaRebirth'' reveals.]]
85* KarmaHoudiniWarranty: [[spoiler:If he manages to return to his world, since, as we learn in ''VideoGame/AmnesiaRebirth'', his civilization has already been destroyed by the Shadow.]]
86* KickTheDog: [[spoiler: Or rather mercilessly perform vivisection on it with a dull saw and, in lieu of a eulogy, merely remark "What a mess." Ironically, the player audibly witnesses this gruesome scene in the Study long before learning about Alexander's habit of torturing humans.]]
87* LaserGuidedKarma: [[spoiler: [[FateWorseThanDeath He gets screwed over]] ''[[KarmicDeath royally]]'' in the Agrippa/Revenge endings, [[SpannerInTheWorks by the man]] [[UnwittingPawn he thought to]] [[TheDogBitesBack use and throw away.]]. Rebirth also screws him over in the "Alexander" ending. See PyrrhicVictory below. ]]
88* ManipulativeBastard: He tricked Daniel into believing he could help the lad fend off the Shadow, but he ultimately had no plan to. [[spoiler:He merely took Daniel's orb and used him to help extract more vitae with the intention to invoke his ritual and flee to his world, leaving Daniel at the mercy of the Shadow.]]
89* NeverMyFault: Yes, Alexander, only Daniel deserves to be consumed by the Shadow. You didn't do a thing [[spoiler: except make him willing to torture and kill people, telling him it was to protect himself, to get your hands on a magic orb so you can return home and receive the alchemical fuel to perform the ritual. ''Daniel'' needs to be punished, but ''you're'' innocent as the sunrise.]]
90* NonActionBigBad: He never takes a direct hand against Daniel, preferring to lock himself away in the inner sanctum and letting his minions deal with the man. Even when Alexander is confronted at the end, he still doesn't physically threaten Daniel and is indeed in no position to.
91* PragmaticVillainy:
92** He researches every possible way to obtain vitae besides [[spoiler:torturing and killing human beings]], not because of any moral qualms, but because the tried-and-true method is such a time-consuming chore.
93** He doesn't abandon Daniel out of malice and he wasn't planning it from the start. He was even willing to take him to the other side with him. It was only after Daniel's corruption and subsequent breakdown that he locked Daniel out, fearing that he would disrupt the ritual or do something else stupid. [[spoiler:Not that that stopped Daniel.]] However, while he regrets this turn of events, he doesn't go out of his way to incapacitate Daniel to drag him through the portal. He just leaves him behind.
94* PyrrhicVictory: [[spoiler: ''VideoGame/AmnesiaRebirth'' turns the "Alexander" ending, where the Baron is the one who goes through the portal, into this. Turns out that, while he was stranded on Earth, his homeworld was devastated by a magical cataclysm, and the civilization he once belonged to was destroyed, which means his family is likely gone as well.]]
95* Really700YearsOld: He's existed in this world for centuries and says outright that it isn't time that ages him.
96* SoftspokenSadist: He's not a sadist, but he inflicts pain with meticulous care and a soothing voice.
97* SufficientlyAdvancedAlien: One who complains at length about being forced to make do with clunky 19th Century technology using steam and water instead of the "harnessed lightning" and graceful mechanisms that exist in his own world.
98* SympathyForTheHero: Despite all the ethically and morally abhorrent things Alexander has done over the years, he still feels genuine sadness and remorse in corrupting Daniel, and abandoning him to the approaching Shadow. Even after [[spoiler:Daniel drinks the amnesia potion he still calls him his friend]].
99* TortureTechnician: His approach to torture is methodical and calculated, done with deliberate intent to cause maximum pain over time so he can extract more energy, and without a trace of sadistic pleasure.
100* TragicVillain: Despite all the truly horrible things he's done, the Baron's motivations are ultimately sympathetic - [[spoiler: all he wants is to return home to his world and his family.]]
101* TheUnfettered: How come [[spoiler: Daniel]] cannot [[spoiler:go through the gate]] because of how [[spoiler:[[FallenHero "tainted"]]]] he has become, yet [[spoiler:the no-less bloody-handed]] Alexander can? It would seem [[VillainHasAPoint Alexander is right]] when he ponders this issue in his {{memory jar}}s: it's about how you view your own actions. And Alexander makes a case at the end of the game that he stands on [[AboveGoodAndEvil a whole other plane]] [[BlueAndOrangeMorality of morality]] than [[spoiler: Daniel]] or, in fact, [[spoiler: humanity at large...]]
102* VillainHasAPoint: Alexander points out that as in concept good and evil are comforting, but are hardly applicable.
103* VillainsWantMercy: [[spoiler: Begs Daniel to stop disrupting the ritual that will send him home]].
104* YouHaveFailedMe: Wilhelm and his men's incompetence in transporting the human prisoners had attracted the attention of the Sheriff of Königsberg who was killing Alexander's creations/gatherers and following the trail back. Furious, the baron poisons and locks them all in the wine cellar.
105[[/folder]]
106
107[[folder:The Gatherers]]
108!The Gatherers
109[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grunts.png]]
110 [[caption-width-right:350:Brute on the left, Grunt on the right]]
111
112-->''"This story reaches all the way back to the time of the Thirty Years' War. It is said that soldiers who abandoned their duty got lost in the cold, dark woods and were forever damned to roam the grounds. Their bodies wrought by their tainted souls have left them disfigured and empty of essence. Many have sighted them over the years and describe them as horrid revenants. They move silently through the woods, shying away from any beholder. They are called Gatherers as they seem to follow some ambition to steal living creatures. It is their prey which can be heard struggling inside damp burlap sacks dragged behind them which reveal their presence. What dark scheme do they follow?"''
113Alexander's servants. They are deformed monstrosities that are after Daniel. They come in two varieties, Grunts and Brutes.
114----
115* BladeBelowTheShoulder: Brutes have their left arms cut off bellow their elbow, and are replaced with giant blades.
116* BodyHorror: Their entire appearance invokes this. They are horribly mutilated all over, with their bodies and limbs seemingly held together with metal grafts, and there are strong implications that they used to be human.
117* CreepyAsymmetry: The Grunt's jaw is stretched to an absurd length with a huge portion torn away, creating a disturbing and imbalanced appearance. Brutes meanwhile have a blade in place of one of their hands.
118* DidYouJustPunchOutCthulhu: In a panic some players may attempt to throw something heavy into their faces to try and buy themselves a tiny bit more time, which actually works [[OnlyWorksOnce (at least once)]] as the monster will blankly stare at you for a moment after as if saying "Did you just....?" [[AwesomeButImpractical This isn't a very practical way of dealing with them however]]; as the time it takes to do so hinders your ability to escape drastically, [[BrokeYourArmPunchingOutCthulhu and the whole event will probably annihilate your sanity]].
119* DumbMuscle: They serve as Alexander's eyes and ears throughout the castle and are responsible for his grunt work, but they're not very bright and are relatively easy to hide from.
120* EarlyBirdCameo: You won't see the Brute until relatively late in the game, but you ''will'' hear its bellows very early on.
121* EliteMook: The Brutes are rarer than the Grunts and show up much later. They also run a lot faster and can kill Daniel in one hit.
122* EvilSoundsDeep: The Brutes' vocalizations are loud and booming, often sounding like the bellows of a whale. Fittingly, they're also far more dangerous than the more slobbery-sounding Grunts.
123* FacialHorror: The Grunts have their jaws completely hanging while the Brutes have their eyes and teeth located in a large cavity on its head.
124* FanDisservice: If you look behind the Brute, you can notice that his ass is completely visible.
125* FlashStep: Can cross large rooms in the time it takes to ''blink.''
126* HumanoidAbomination: They're horrific creatures that make you lose sanity just by looking at them. What's more, there's no solid explanation concerning what exactly they even ''are''. There are some implications that the Gatherers used to be human, but the details on how they ever came to be are left up in the air.
127** It is heavily implied, if not outright stated, that they're former soldiers who Alexander tricked into drinking poisoned wine that turned them into malformed monsters.
128* LightningBruiser: [[YouAreAlreadyDead You soon discover they can run faster than you.]]
129* MeatPuppet: Through [[MindControl psychic powers]], they're under Alexander's complete control.
130* MonsterMouth: The Grunt's Mouths are split open down the length of one cheek and their jaws are allowed to hang freely. Meanwhile, the Brutes have a massive flower-like crater where their faces are expected to be which nevertheless serves the function of a mouth.
131* NightmareFace: See FacialHorror above.
132* OneHitKill: Brutes are capable of this.
133* OpenSaysMe: They prefer to smash down doors, [[WeHaveTheKeys rather than simply open them.]]
134* TheUnintelligible: The Grunts can barely speak regularly due to their deformities. The Brute's only speak through moans and gurgles.
135* WasOnceAMan: All of them used to be humans in past before Alexander turned them into what they are today.
136* WolverineClaws: Grunts have these protruding out of their left hands.
137[[/folder]]
138
139[[folder:Kaernk]]
140!! Kaernk
141[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaernk_concept_art.jpg]]
142An invisible monster that lurks in water. Several appear in the flooded areas of the castle.
143----
144* AnimalisticAbomination: The concept art makes them look like some sort of twisted, demonic dolphin-like creature. However, for whatever reason, they cannot be seen by the human eye. Despite that, just looking in their general direction can still drive one to madness, implying there's something very otherworldly and ''wrong'' about them.
145* DeliciousDistraction: Tossing things into the water will distract the Kaernk, as it moves to anything that makes a splash. Throwing corpse parts will distract it from you longer, as the Kaernk will spend a few seconds eating them.
146* EliteMooks: There are two types of Kaernk: a smaller one that can be avoided by staying out of the water, and a larger variant that can grab you from the tables or crates you jump on.
147* GoombaStomp: It can be killed by simply jumping on it.
148* InvincibleMinorMinion: Inverted, as the smaller Kaernk can be killed by smashing a large crate or barrel on top of it, leaving only its yellowish blood in the water. The issue lies in actually being able to hit them.
149* {{Invisibility}}: The splashes it makes are the only way to see where it is.
150[[/folder]]
151
152[[folder:Professor Thurston Aloysius Herbert]]
153!!Professor Thurston Aloysius Herbert
154[[quoteright:212:https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2012_02_16_at_31111_pm.png]]
155--> '''Voiced by:''' Eric Newsome
156
157-> "That thing is after me. It has been hunting me for days. But I keep out of its trail, so I will persevere."
158
159Herbert was the leader of the ill-fated expedition in Algeria. Daniel was his research assistant.
160----
161* FateWorseThanDeath: It's heavily implied he was devoured by the cosmic guardian for refusing to relinquish one of its orbs. It's later revealed [[spoiler:in ''[[VideoGame/AmnesiaRebirth Rebirth]]'' that while he seemingly escaped its clutches (some of its flesh residue is seen near his remains), he lost the orb, and ended up stranded in a ruined desolate world. Alone and unable to return to Earth, he soon starved to death]].
162%%* IAmVeryBritish
163* IveComeTooFar: The Shadow chases him [[SuperPersistentPredator across the entire desert]] as Herbert refuses to surrender the orb he plundered. He even ignores Alexander's [[DontTouchItYouIdiot warnings]] not to play with the orb, but had little choice as the cosmic horror was by then upon him, [[spoiler:and teleported into another world.]]
164* KickTheDog: He mistreats Daniel, his lackey, and subjected him to humiliation by forcing him to use a ridiculous pink parasol, arguing it would protect him from the desert's harsh sun.
165* MakeAnExampleOfThem: The Arabs under his employ rightfully blamed the recovered orb for all of their troubles. Knowing they might try to dispose of the relic, the Professor shot one of the men to restore order.
166* NeverFoundTheBody: [[FinallyFoundTheBody Until]] ''[[VideoGame/AmnesiaRebirth Rebirth]]''.
167* YouHaveOutlivedYourUsefulness: Sends Daniel back to England, against the young man's wishes, as he feared he would jeopardize the expedition.
168[[/folder]]
169
170[[folder:Wilhelm of Gerich]]
171!!Wilhelm of Gerich
172--> '''Voiced by:''' Dan Zullo
173
174A member of the Order of the Black Eagle. Became Alexander's servant in exchange for political power.
175----
176* AristocratsAreEvil: Agreed to kidnap countless men, women, and children for political advancement.
177* CameBackWrong: It's implied that [[spoiler:after being poisoned by the baron, the remains of him and his men were the basis for new gatherers, to replace the ones their bumbling had cost Alexander. This seems to be supported by ''Rebirth'', where a similar process is used to create Harvesters.]]
178* HeelRealization: [[spoiler:He realized as he died that he was a monster and deserved his fate.]]
179* KarmicTransformation: It is heavily implied that Wilhelm and his men became the Gatherers.
180* NoodleIncident: Wilhelm wrote that Alexander hired him because of the "follies of his past" instead of his competence as a soldier.
181* PosthumousCharacter: His character is only heard through notes and flashbacks.
182* VillainousBSOD: As he and his men are succumbing to the poisoned wine, he simply states (in an empty, emotionless voice) that they're doomed.
183--> '''Wilhelm''': Accept it. We're not getting out of here alive.
184[[/folder]]
185
186[[folder:Heinrich Cornelius Agrippa]]
187!!Heinrich Cornelius Agrippa
188[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/heinrich_cornelius_agrippa00.jpg]]
189--> '''Voiced by:''' Bill Corkery
190
191--> "Daniel? Like the prophet thrown into the lion's den. Tell me – are you among the lions?"
192
193The famed alchemist himself, friend of Daniel. [[spoiler:Found in the castle as some sort of corpse-like body.]]
194----
195* AmbiguouslyEvil: Agrippa's moral stance is unclear at best, highly dubious at worst. While he readily helps Daniel, he also used to be a friend of Alexander for some time. Whether he was aware of all of Alexander's felonies is unclear, yet he once [[DissonantSerenity casually]] remarks that [[spoiler:the shards of a broken orb make [[TortureTechnician great tools for torture]]: "They practically [[ArtifactOfDoom leak madness]]! Which is quite useful, I understand."]]
196* AndIMustScream: His body can't move at all, and he has been there for a long time.
197* BeethovenWasAnAlienSpy: Or rather, Agrippa was an alien alchemist.
198* BigGood: The only one Daniel can really count on.
199* LifeOrLimbDecision: Played with. [[spoiler:Agrippa begs Daniel to create a tonic that would allow him to survive [[LosingYourHead decapitation]] and then to effectively behead him (he even exclaims: "Quickly! [[OffWithHisHead Off with the head!]]"). That being said, trapped as he is and utterly forsaken by Alexander, who intends to cross the interdimensional portal and leave this world for another one, Agrippa has [[NothingLeftToDoButDie very little to lose]]. Still he entrusts Daniel with his own head, and the player may very well feed Agrippa the tonic, cut off his head and then either let Alexander cross the portal or topple the pillars and prevent the portal from ever opening. Either way, Agrippa presumably does not survive.]]
200* MotorMouth: [[FacialHorror Ironically.]] He seems very glad to have somebody to talk to at all, so he overdoes it a bit.
201* PsychicPowers: It's implied that whatever the gas-emitting device is that the player can choose to activate upon first encountering him allows him to read the minds of others and psychically project his voice.
202[[/folder]]
203
204[[folder:Johann Weyer]]
205!!Johann Weyer
206[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ss_2015_11_10_at_103545.jpg]]
207
208Agrippa's greatest pupil, who eventually went on to become an even greater alchemist. [[spoiler:He was able to master the power of the Orb, and used it to travel to the other world.]]
209----
210* AscendToAHigherPlaneOfExistence: [[spoiler:Accomplished this long before the game even began. He seems to be very powerful now, making use of many Orbs without incurring the wrath of their guardians, and capable of freely transporting objects, messages, and creatures to (and possibly from) our world.]]
211* BeethovenWasAnAlienSpy: Or rather, Weyer was an alien alchemist.
212* TheGhost: We never see or even hear him, but he plays a pretty big part in the {{Backstory}}. [[spoiler:And he's present, though still unseen and unheard, in the ending where Daniel tosses Agrippa's head into the portal.]]
213* UndyingLoyalty: To his mentor, Agrippa. [[spoiler:He refused to have any dealings with Alexander until the latter freed Agrippa, and the same seems to apply to Daniel -- for helping Agrippa (and at his stern insistence), Weyer is willing to help Daniel.]]
214[[/folder]]
215
216[[folder:Zimmerman Family]]
217!!The Zimmerman Family
218
219A farming family that consists of six people: Gustaf, the father; Agathe, the mother; Friedrich, the son who died of typhoid fever; Margarethe, the eldest daughter; Elise, the younger daughter; and an infant.
220----
221* AbusiveParents: Gustaf is an abusive father who struggles with grief over the death of his son whom he liked better than his daughters. He is very aggressive towards his family, inflicting both physical and mental abuse.
222* ArrangedMarriage: Margarethe was betrothed to a man named Immanuel, whom she was reluctant to marry, but did so anyway out of wanting to make her parents happy.
223* GreatEscape: When Elise and Agathe were put into a cell, they managed to create a hole in the ground. Unfortunately, Elise was the only one who escaped, while Agathe chose to stay.
224* MamaBear: Agathe, despite ParentalFavoritism toward Margarethe, was this for her younger daughter Elise in their final hours. She allowed an insane Daniel to beat her to death rather than reveal the location of her escaped daughter.
225* OffingTheOffspring: Gustaf attempted to kill Elise when she tried to run away from home.
226* ParentalFavoritism: Gustaf liked his son far more than his daughters, while Agathe showed more affection to Elise's sister Margarethe.
227* SmallRoleBigImpact: Elise's death by the hands of [[spoiler:Daniel led him to begin his revenge towards Alexander and set the main story in motion]].
228* UncertainDoom: It is unknown what happened to the rest of the family after Elise's death.
229[[/folder]]
230
231[[folder:The Shadow of the Orb]]
232!!The Shadow of the Orb
233[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shadowresidue.jpg]]
234
235--> "One last thing, a shadow is following you. It's a living nightmare, breaking down reality. I have tried everything and there is no way to fight back. You need to escape it as long as you can."
236-->--'''Daniel'''
237
238A mysterious, eldritch entity that chases Daniel throughout the game, seeking to punish him for defiling an ancient artifact.
239----
240* AttackOfThe50FootWhatever: Heavily implied. While the beast is never seen, its stomping is leveling entire forests and threatening to collapse Brennenburg. [[spoiler:In ''Rebirth'', it is revealed to be, or have made a creature that could devastate an entire world.]]
241* BerserkButton: Its orbs. Anyone foolish enough to steal them, usually ends up being brutally torn apart. If you're the rare few such as Daniel or Johann Weyer [[OnlytheChosenMayWield who it initially has no qualms with possessing]], handing over the relic to anyone else, will certainly enrage the cosmic beast.
242* BlueAndOrangeMorality:
243** There are hints that the Shadow is not actively malicious, only fulfilling its function. [[spoiler:In the revenge ending, it decides that Alexander's death has "redeemed" Daniel and leaves him unharmed, its wrath appeased]].
244** It's unclear exactly what triggers its wrath, as it is possible for some people to utilize the orbs, often for incredibly nefarious purposes, without any issue. [[spoiler:Mandus was able to use an orb to create a machine designed to cull the human race, and Tihana possessed multiple orbs (even wearing one in her crown) and used them for [[PlanetLooters planet looting]] to obtain humans to harvest Vitae from, in neither case receiving any sort of objection from the Shadow.]]
245* BloodyBowelsOfHell: If Daniel fails to stop Alexander and appease the guardian's wrath, it not only consigns him to eternal darkness, but he also gets to enjoy an eternity [[AndIMustScream listening to the sickening squelching of its fleshy matter.]]
246* TheCameo: In ''The Bunker'', [[spoiler:it shows up for a brief cameo appearance should Henri fall off the edge during the final confrontation with the Beast, where it kills him.]]
247* DontTouchItYouIdiot: Its orbs, or anyone imbued with its powers.
248* EldritchAbomination: Shapeless and alien, it bends reality around itself and cannot be stopped by any normal means whatsoever. It will tear apart whatever it has to in order to reach its target and those marked by it tend to go insane before they die.
249* FinishHim: It ''wants'' Daniel to confront the baron for meddling in its affairs, and then and only then [[YouWillBeSpared will it forgive him]].
250* GoMadFromTheIsolation: If Daniel remains too long in darkness, the Shadow will start to drain his sanity.
251* GreaterScopeVillain: Though it is the catalyst for Daniel's involvement in the plot and unquestionably a thing of terror and destruction (even Alexander fears it and finds it repulsive), there are no means of communicating with it and it lacks any discernible character aside from indiscriminate wrath.
252* MeatMoss: How it makes its presence known.
253* AMillionIsAStatistic: Doesn't really care what Daniel does during the 'blood wards', which drives him further into insanity in his desperation to banish it.
254* NoEscapeButDown: Daniel cannot banish or hide from it; all he can do is flee into Brennenburg's depths for as long as he can.
255* RealityWarper: Daniel aptly describes it as a nightmare breaking down reality.
256* RoaringRampageOfRevenge: Hoo boy. Fleeing to a Prussian baron for sanctuary was the worst thing Daniel could've done.
257* SentientCosmicForce: The loading screens denounce it not as some evil spirit, but the will of the universe [[OrderVersusChaos maintaining a bigger cosmic balance]].
258* SignatureRoar: It always bellows or howls before its corruption and fleshy matter spread.
259* SternChase: Past Daniel was willing to do ''anything'' to avert its wrath, but ultimately found no way to truly stop it. And ironically, brought it down upon himself.
260* StalkerWithoutACrush: From the deserts of Algeria, across the Mediterranean and Atlantic ocean, through the streets of London, and over Europe, it follows Daniel everywhere.
261* ThisIsMyHuman: It's implied by Alexander that Daniel is its property. [[DoomMagnet DON'T touch or interact with him, or you won't live to regret it.]]
262* WombLevel: It turns all of Brennenburg into this.
263* YouCannotGraspTheTrueForm: Literally. The closest you get to seeing what it looks like is the red mist that represents it when it chases you.
264* YouWillNotEvadeMe: It will not allow Daniel to escape it by entering the portal himself. Alexander explains it doesn't matter either way, since [[BeyondTheImpossible even if Daniel could somehow travel beyond the universe]], it would still inevitably [[SuperPersistentPredator capture and consume him]].
265[[/folder]]
266
267!''Justine'' characters
268[[folder:The Protagonist]]
269!! The Protagonist
270--> '''Voiced by:''' [[spoiler:Emily Corkery]]
271
272The PlayerCharacter of ''Justine''. A girl given an amnesia potion like Daniel and forced to escape Justine's trap-ridden dungeon for Justine's entertainment.
273----
274* AllForNothing: [[spoiler:Whether you go out of your way to save all the hostages from Justine's Cabinet of Perturbation or not, does not change their fate, because [[VillainProtagonist you are]] Justine.]]
275* AmnesiacProtagonistCatalyst: [[spoiler:She's actually Justine herself. with self-inflicted amnesia so she could test herself and see if she was capable of good.]]
276* HeroicMime: Even more so than Daniel. The girl just grunts and screams.
277* IAmWho: [[spoiler:Justine, [[VillainProtagonist that's who.]]]]
278* NoNameGiven: Her name is not mentioned until the very end, [[spoiler:unless you count all the times Justine talks about herself.]]
279* NonActionGuy: She is completely unarmed and has no way of defending herself.
280* OneHitPointWonder: Very annoying, given that you cannot save your game.
281* SupportingProtagonist: The DLC is really more about Justine. The PlayerCharacter is there so the player can solve the puzzles and learn about Justine. [[spoiler:Which means this trope is ultimately subverted]].
282* TenderTears: The only time she displays any feeling [[spoiler:other than being a sadistic monster]] is in the [[RoomFullOfCrazy winding halls with the blood messages.]] She won't stop crying until you escape the hallways.
283** She cries if you save the hostages. If you didn't save anyone, she snaps, [[GoMadFromTheRevelation realizing she's no better than Justine]] for sacrificing three innocents to save her own life and [[LaughingMad giggles softly all the way to the exit]]. [[spoiler:Justine doesn't want to lose her humanity, thus going insane if she fails her own test]].
284[[/folder]]
285
286[[folder:Justine]]
287!!Justine
288[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/justineportrait_justine_3.png]]
289--> '''Voiced by:''' Emily Corkery
290
291-->''"I bid you welcome to my Cabinet of Perturbation. It is my study of the human psyche — specifically yours."''
292
293The main antagonist of the DLC of the same name. Trying to escape from her dungeon slowly reveals the details of Justine's life and how she set up her torture dungeon. [[spoiler:She is revealed to be the PlayerCharacter at the end of the game.]]
294----
295* AboveGoodAndEvil: "Laws are made for cretins! The aristocracy doesn't need to know right from wrong. We are always right."
296** Though given the fact that she's invoked the wrath of fellow aristo Lucien Racine for abducting his son, it could the case of her being an [[{{Hypocrite}} outright hypocrite]] or Justine has [[BelievingTheirOwnLies simply long gone into denial]].
297* AlwaysSomeoneBetter: [[CantCatchUp Her feelings about her mother's "blinding beauty" and her growing desire to become more beautiful than her mother]] fuel her insanity.
298* AristocratsAreEvil: Less "evil" and more "''utterly despicable''".
299* AxCrazy: Just look at what she did to the Suitors.
300* TheBadGuyWins: [[spoiler:[[KarmicDeath Unless you run headlong into a suitor and let him kill you.]]]]
301* TheBaroness: She seems obsessed with controlling situations, even as a child. [[GoMadFromTheIsolation Maybe it's payback for not being able to]] [[LonelyRichKid play with other children.]]
302* BeautyIsBad: If we are to believe her claim that her "beauty is blinding", that is.
303* CombatSadomasochist: Definitely of the thrill seeker variety, [[spoiler:as she exposes ''even herself'' to some [[SecretTestOfCharacter very dangerous tests of character]], getting immense gratification from the harm she's caused others and to herself.]]
304* ControlFreak: Very much so. Even at a young age, she sought to use her father's tests of her illness ''against him'', performing all kinds of disturbing things to provoke or get a reaction out of him. The end result is a rare case of GoneHorriblyRight for her when she succeeds, and GoneHorriblyWrong for Florbelle when [[spoiler:her rage at being humiliated makes her a SelfMadeOrphan.]]
305* EvenEvilHasLovedOnes: She seems to care about her maid and very brief childhood friend Clarice. This is, considering how dangerously close her servant is to uncovering the truth, and how easy is it for Justine to spirit her away to the cabinet/torture dungeon below.
306* {{Expy}}: Being a ruthlessly sadistic and elitist French aristocrat who gets away with her serial killings scot-free, it's very possible that Justine is based on Creator/MarquisDeSade's character ''Literature/{{Juliette}}''. Justine even shares the name of Juliette's sister and another de Sade character named Florbelle.
307* ForTheEvulz: A good portion of the shit she has pulled was motivated by nothing more than sick amusement. Her persistent dedication to destroying Malo De Vigny [[TraumaCongaLine inside]] as well as [[ColdBloodedTorture out]] was pretty much done out of a sense of psychotic schadenfreude.
308%%* FrenchJerk
309* FreudianExcuse: She was isolated and experimented upon by her father as a child.
310** One of her diaries implies that Justine was molested by her father. The note leaves it ambiguous as to whether she or her father initiated this, making it even more unsettling.
311%%* GratuitousFrench
312* HeelRealization: The events behind this game is the result of one, in a very dark way. [[spoiler:She put herself through all of those traps and torment to try and at least preserve what little humanity she had left.]]
313* HiddenDepths: [[spoiler:Despite the fact that she's a sociopathic scumbag, the fact that Justine actually goes out of her way to prove to herself that she isn't entirely evil shows that she isn't at peace with being a monster as she seems.]]
314* IgnoredEnamoredUnderling: Alois. Romantically, she wasn't interested at all with him, but given her [[AxCrazy interests]], Alois probably should have quit right there and ran for the hills.
315* {{Jerkass}}: Oh, that is perhaps the kindest way to describe her. She's an elitist, sociopathic narcissist that treats people like her playthings to break and maim for little more than [[ForTheEvulz fun.]]
316* KarmaHoudini: [[spoiler: Unless you decide to throw yourself to the suitors anyway.]]
317* LonelyRichKid: [[TheWoobie Was one]] long before becoming what she is now.
318** The memory of being one is still with her. One of the blood messages in her cabinet is "Lonely".
319%%* ManipulativeBitch
320* MissionControlIsOffItsMeds: Justine explains upcoming traps, puzzles, and monsters to the protagonist through left-behind phonographs, but she's clearly not trying to help the girl as much as she is rubbing her evil in the girl's face. [[spoiler:Considering that she ''is'' the player, this takes on a very interesting light after you find this out.]]
321%%* RichBitch: Oh, ''yes''.
322* {{Sadist}}: A particular trait of hers that the Suitors bore the brunt of.
323* ScrewTheRulesIHaveConnections: She has the chief of police in Calais turn a blind eye to her activities, forcing nobleman Lucien Racine to take matters into his own hands and go privately to incarcerate the madwoman.
324* SelfMadeOrphan: [[spoiler:That's just the tip of the iceberg and her StartOfDarkness.]]
325* SesquipedalianLoquaciousness: "Cabinet of perturbation" is an odd way to describe a torture dungeon/lab maze.
326* SlippingAMickey: She has Aloïs drug Basile's beverage.
327* SmugSnake: "Are you enjoying my quips? ''I'' think they are quite clever."
328* TheSociopath: It is worth noting that unlike many other examples, it is heavily implied that Justine ''is'', in fact, a bona fide sociopath, or at least someone suffering from a severe case of Narcissistic Personality Disorder. She displays virtually every single symptom of the condition at one point or another, and her father, a psychiatrist, has been quite aware that she is suffering from some sort of mental illness (although the exact term for hers hasn't been coined yet back in the day) and experimented upon her for it.
329%%* SoftSpokenSadist
330* TroublingUnchildlikeBehavior: [[spoiler:She killed her father when she was still a child, because he was trying to help her and sort out her mental illness.]]
331%%* VillainProtagonist:
332* TheVoice: [[spoiler:Until it's revealed that she's the player character]].
333* WhatYouAreInTheDark: [[spoiler:The purpose of her sick (and latest) test was to see if there was any trace of humanity left in her]].
334[[/folder]]
335
336[[folder:The Suitors (in general)]]
337!The Suitors
338
339The main enemies of the ''Justine'' {{DLC}}. They were former lovers of Justine before being tortured and mutilated to the point of insanity.
340----
341* AndIMustScream: They have been [[EyeScream abacinated]], [[ColdBloodedTorture tortured]], [[BodyHorror had metal devices such as cart-wheels or chains surgically attached to their bodies]], [[ForTheEvulz and all done just for the giggles]].
342* AxCrazy: All three of them are deranged and dangerous. Basile is the only one of the three to retain enough of his former self to actively try and kill [[spoiler: Justine]] for what she did to him, while the other two have completely lost touch with reality altogether, with Alois retreating into his romantic delusions and having turned into a violent {{Yandere}} who intends to kill [[spoiler: Justine]] so she will never leave him, and Malo being a [[ImAHumanitarian cannibalistic shell of a man]] who simply wants to kill and eat anyone he comes across.
343* BadassNormal: Unlike the creatures used by Alexander or The Machine, the Suitors aren't supernatural in any way, simply regular humans mutilated with 19th century implements and tortured into insanity. Yet they're just as deadly as the genuinely monstrous Gatherers or Pig Men; in fact they're even ''more'' dangerous because their attacks are a OneHitKill.
344* EyeScream: Each of the monsters has been blinded by Justine, you can see their empty eye-sockets surrounded by blood.
345* FaceMonsterTurn: Each of the Suitors [[WasOnceAMan were once normal people]] before being manipulated and tortured into what they are now.
346* MaleFrontalNudity: The Suitors are all fully nude, and their genitalia are clearly visible. Given the context, FanDisservice is the clear intent.
347* OneHitKill: One hit from a suitor and you're dead.
348* SlaveCollar: Each of the suitors is sporting an extremely tight cart wheel around their necks causing them to wheeze and gasp for air while trying to find you.
349[[/folder]]
350
351[[folder:Aloïs Racine]]
352!!Aloïs Racine
353[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alois.jpg]]
354--> '''Voiced by:''' Scotty Campbell
355
356-->"Is that you, my love?"
357
358The first of the three suitors encountered in ''Justine''. He was one of three men Justine was romantically involved with. Over time, she [[ColdBloodedTorture tortured]] them all and [[EyeScream blinded]] one of them, and warped them into insane shells of their former selves. He was (if the sounds in his cell are to be believed) a racquet-ball player. Once a very soft-spoken person, he now attacks in the same way. He is the first man you must escape from/avoid in the trial, found in the first area of the cells.
359----
360* AllLoveIsUnrequited: Is totally and completely in love with Justine, who obviously does not, and never will, care about him in the slightest.
361* AntiVillain: His only goal is to have Justine, [[IfICantHaveYou one way or another]].
362* BewareTheNiceOnes: Oh dear ''lord'', yes. He speaks in a very mild mannered, almost gentle tone, but don't be fooled. He's just as capable of killing you as Basile or Malo.
363* CrazyJealousGuy: Was ''extremely'' jealous of Justine's relationships with Basile and Malo, to the point that he wanted to murder them both, and happily helped Justine drug and torture Basile. To be fair, though, he probably at least had very good reasons for [[{{Jerkass}} disliking Basile]].
364* DissonantSerenity: The way he speaks is hauntingly calm, for the most part, even though he's blind and mutilated. Attacking: [[IfICantHaveYou "No, stay!"]] Searching: [[CrazyJealousGuy "Is that you, my love...?"]] Standing still: "Why did this happen...?"
365* TheDragon: [[UndyingLoyalty To Justine, before she tortured him and the other suitors.]]
366* GoMadFromTheIsolation: He still has some sanity, but judging by the fact Justine left him down in the cells, he's at his breaking point.
367* HaveANiceDeath: "Hush now… it's alright…"
368* HopelessSuitor: He is, and always will be, hopelessly in love with Justine.
369* IfICantHaveYou: Because killing Justine is the only way she will ever stay with him.
370* LoveMakesYouCrazy: After all the torture he endured, [[IfICantHaveYou he reasons that if he can't have Justine]], he will kill her and probably cherish her body, supported by his line when he kills you.
371-->'''Aloïs''': ''(after he kills you)'' Hush now, it's alright.
372* LoveMakesYouEvil: Out of sheer devotion, he happily helped Justine capture Malo and torture Basile.
373* LoveMartyr: He'll do ''anything'' for Justine.
374* MadLove: Has taken up self-harming in an attempt to make Justine return that warped affection.
375* MurderIsTheBestSolution: It's the only way Justine will stay with him. He is also extremely jealous of Basile and wishes to murder him so he can keep Justine for himself.
376* MurderTheHypotenuse: He never actually got the chance to do so, but he wanted to kill Basile and Malo out of jealousy, so he could have Justine for himself.
377* NotSoHarmlessVillain: Well, obviously, he ''is'' an enemy in game; however, [[spoiler:[[SpannerInTheWorks it's implied in the note found within his cell that he's the one who knocked out Basile with bromide.]]]]
378* PapaWolf: His father Lucien Racine, has understandably become very concerned about his son's [[DoubleStandardAbuseFemaleOnMale affair with Justine]] and is working behind the scenes to have her incarcerated.
379* PleaseDontLeaveMe: One of the things he says to you as you run away from him is a [[TearJerker painfully desperate]] cry of "Please, come back!"
380* TragicVillain: All he ever wanted was Justine's love.
381* UndyingLoyalty: To Justine, even after the horrible things she has done to him.
382* {{Yandere}}: No points for guessing who for.
383[[/folder]]
384
385[[folder:Basile Giroux]]
386!!Basile Giroux
387[[quoteright:228:https://static.tvtropes.org/pmwiki/pub/images/tumblr_lm3jzwpcvl1qcipw4o1_500.png]]
388--> '''Voiced by:''' Jon St. John
389
390-->"I will find you, you cunt."
391
392The second of the three suitors. Basile is very different from Alois and Malo. He is angry, violent, [[ArsonMurderAndJayWalking and swears like a sailor.]] He is, bizarrely, the OnlySaneMan of the three men, having kept one thing in mind after this ordeal -- revenge -- and thereby kept his mind. Possibly was a carpenter before being mutilated by Justine. He is found in the underground storage area beneath the library.
393----
394%%* AntiVillain
395* AssholeVictim: If the letters from Alois are to be believed, he wasn't a very nice guy to begin with.
396* TheBigGuy: Said to be very strong. Possibly a carpenter.
397* CountryMatters: So far, he remains the only character in the ''Amnesia'' series, and the only character from Frictional Games, to have ever said the word "cunt".
398* TheDeterminator: He won't give up until he has [[spoiler:[[BestServedCold killed Justine for what she has done to him.]]]]
399* DomesticAbuse: The main reason Alois drugged him for Justine.
400* TheDragon: Assisted Justine in capturing Malo, before she betrayed him.
401%%* GratuitousFrench
402* IllKillYou: "I'll kill you, you whore!"
403* HaveANiceDeath: [[spoiler:"You thought you'd get away, didn't you?!"]]
404* {{Jerkass}}: He's an [[DomesticAbuse abusive prick]]...
405** JerkassHasAPoint: ...but you really can't blame him for wanting to murder Justine after everything she's done.
406* OnlySaneMan: He is the only suitor to completely hold on to his mind. Alois is [[HopelessSuitor Love]][[AllLoveIsUnrequited sick]], and Malo… [[ToThePain has nothing left at all.]]
407* RoaringRampageOfRevenge: Directed at Justine, but he will take it out on you [[spoiler:because you are Justine]].
408%%* SirSwearsALot
409* UnstoppableRage: The only reason why he’s managed to hold on to himself for this long is because he’s nigh-singlemindedly fixated on finding [[spoiler: Justine]] and tearing her to pieces.
410[[/folder]]
411
412[[folder:Malo De Vigny]]
413!!Malo De Vigny
414[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/malo_7.jpg]]
415--> '''Voiced by:''' Jeff Buchanan
416
417-->"I grow tired of my own flesh."
418
419The third and final of the suitors. Malo is unique among the suitors; he is totally insane. He was a violinist before the cabinet was created. He is also much [[TheBrute stronger]] than he looks; capable of tearing down doors with ease and {{One Hit Kill}}ing you in a flash. He is located in the flooded basement, which makes evading him difficult. He can find you even if he can't [[EyeScream see you]]… [[ParanoiaFuel though he claims he can]].
420----
421* TheAlcoholic: Implied in the note in his cell.
422* AntiVillain: Unlike the other suitors, there is so little left of his sanity that it is possible to truly pity him, or rather what he once might have been.
423* {{Autocannibalism}}: He was forced to eat his own flesh to survive.
424%%* AxCrazy
425* BeingTorturedMakesYouEvil: He's a laughing mad cannibal who delights in killing and eating the protagonist because of what Justine did to him.
426* BlatantLies: [[IAmAHumanitarian "Come out. You'll like what I've got planned."]]
427* TheBrute: He is the most savage and vicious of the suitors, even more so than Basile.
428* CreepyMonotone: He usually speaks in this manner.
429* DrivenToMadness: After the torture and starvation.
430* FreudianExcuse: A non-evil variety. [[ImAHumanitarian He developed his taste for flesh after being left to starve in his cell and forced to eat his own flesh to survive.]] There's also the fact that, if you find all the hints for his backstory, it would appear that the horrors Justine inflicted upon him simply for her own sick amusements were far from limited to simply maiming and disfiguring him. She started her work on thoroughly breaking his mind long before she even captured him: it's heavily implied that she drugged him (or at least encouraged him to drink extremely heavily) before his greatest concert yet, knowing full well that this would cause him to fumble. The great virtuoso was humiliated, mocked, booed by the audience, and eventually taken off the stage by his own orchestra mates to be replaced with some other violinist. And all the while, Justine laughed.
431* HaveANiceDeath: He doesn't actually say anything. He just eats your flesh...and makes loud gnawing/chewing/giggling sounds.
432* IAmAHumanitarian: "Justine, let me taste you!". As mentioned above, you can hear him chewing your flesh after he kills you.
433%%* LaughingMad
434* MurderIsTheBestSolution: He wants to eat someone else's flesh, after all.
435* PowerBornOfMadness: He probably does not have his bearings together when he smashes through iron doors.
436* SoftSpokenSadist: He explains everything he wants to do to Justine in a creepily soft and gleeful tone, all the while LaughingMad.
437%%* TalkativeLoon
438* TragicVillain: At least Basile and Alois have their heads together (mostly Basile, but Alois is still in there, too). Malo? We will never know what he was like before.
439[[/folder]]
440
441[[folder:Monsieur Florbelle]]
442!! Monsieur Florbelle
443[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/justineportrait_father_3.png]]
444
445The late-father of the main antagonist of the DLC of the same name.
446----
447* CantCatchUp: Florbelle kept reminding young Justine of her late mother's "blinding" beauty, giving her a InferioritySuperiorityComplex.
448* DesecratingTheDead: Before the events of the game, Justine [[spoiler:dug up his body and hung it upside down from the ceiling in the family Crypt, then thoughtfully attached a phonograph to his remains.]]
449* DidntThinkThisThrough: Secluding a child with worsening mental health disorders, refusing to allow her a normal healthy childhood, subjecting her to tests that cause further distress… [[ScaleOfScientificSins wasn't really in either party's best interest]].
450* ForScience: One of the driving motives behind his "curious" experiments.
451* LastNameBasis: We never learn his given name, only his surname.
452* MadScientist: Well, a psychologist who devotes himself to the study of the psyche and developing human mind. Monsieur Florbelle's methods however, are questionable at best.
453* MyGodWhatHaveIDone: He realized his tests had achieved nothing but creating a huge rift between his increasingly-unstable daughter and himself. Florbelle could no longer justify his research and now needed to mend his relationship with his daughter. [[spoiler:But Florbelle never had the chance and Justine murdered him.]]
454* ScrewTheRulesIHaveConnections: Of French aristocracy, Monsieur Florbelle was the one who pulled strings to allow his old acquaintance Herbert passage into Algeria, for the expedition predating the events of the Dark Descent.
455* WellIntentionedExtremist: He genuinely wants to find out why some people are born with mental illnesses or sociopathic tendencies and find ways to treat them.

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