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1[[foldercontrol]]
2
3!!Victorian Characters
4[[folder: Alice Liddell]]
5-->'''Voiced by:''' Creator/SusieBrann
6[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alice_amr_1.png]]
7[[caption-width-right:350: Is it madness to pray for better hallucinations?]]
8
9The heroine of Lewis Carroll's classic books, Alice fell into a catatonic state when her family died in a house fire. Spending ten years in Rutledge Asylum in her coma, Alice stirs when reunited with her toy rabbit, awakening in Wonderland, now a CrapsackWorld ruled by the tyrannical Queen of Hearts. Alice, with Vorpal Blade in hand, strives to save Wonderland and her own sanity. In ''Alice: Madness Returns'', she has left the asylum but now living in a London orphanage under the care of psychiatrist Dr. Bumby. However, lingering suspicions about the fire send her on another trip into Wonderland to uncover the truth, and darker secrets around her.
10----
11* ActionGirl: Hell yeah! But only in Wonderland. Combat is non-existent in the London segments in the sequel. In one cutscene in ''[[VideoGame/AliceMadnessReturns Madness Returns]]'', she gets [[WouldHitAGirl knocked out]] by a pimp.
12* AdaptationalBadass: In case you thought this was [[WesternAnimation/AliceInWonderland Disney's Alice]], you are wrong.
13* AngstComa: Goes into a catatonic state after her family dies, and she's stuck in it for ten years.
14* AntiHero: She'll go through Hell for others, but only if doing so helps her.
15* AttackOfThe50FootWhatever: At a segment of the Queen's Castle in ''Madness Returns'', there is the classic 'eat me' cake waiting for Alice to take a nibble. No points for guessing what happens next.
16* AxCrazy: Shows signs of it in promotional material, often covered in blood and grinning psychotically when slaughtering her enemies. Her "Rage Demon" and "Hysteria Mode" {{Super Mode}}s from the first and second game respectively are flavored as Alice's fury and madness reaching a mutual boiling point, sending her into a homicidal frenzy.
17* BattleInTheCenterOfTheMind: Most of the series takes place in Alice's mind, Wonderland being an allegorical form of her psyche.
18* BerserkButton: In the sequel, the fire and issues relating to it aren't so much a BerserkButton as a ''psychological trigger.'' When Radcliffe dares to suggest that Alice was responsible for the death of her family, Alice actually blacks out, and after waking up, speculates that she ripped his head off. Later in the game, after making the effort to poke at Alice's berserk button [[spoiler: Dr Bumby ends up getting kicked in front of a train]].
19* BigNo: Twice in the first game.
20** When the Jabberwock reveals she may have been responsible for her parents' deaths.
21** When the Cheshire Cat is killed.
22* {{BFG}}: The Blunderbuss. It has a lot of heavy ammo.
23* BoyishShortHair: Under the enormous hat of the Hattress dress, Alice's hair has been cropped.
24* BrokenBird: ''Madness Returns'' shows her happy ending at the end of the first game was short lived. She had a relapse and was placed in a London orphanage.
25* BrokenPedestal: [[spoiler: Dr. Bumby becomes this to her when she realizes that he destroyed her life.]]
26* CatGirl: The Cheshire dress turns Alice into one of these; as the name implies, it resembles the Cheshire cat, naturally sporting the same emaciated build, short grey fur, long tail and glowing yellow eyes.
27* ChangingClothesIsAFreeAction: When re-entering Wonderland, her clothes automatically switch to their Wonderland Counterparts. Heck, in between the sequel's levels, her clothes suddenly change without prompt or reason.
28* ChessMotifs: The Checkmate dress is ''made'' of chess-pieces and other chess-related motifs. To be specific, the boots are tipped with rounded heads that makes them resemble pawns; her skirt is patterned on a a chessboard; her bodice forms the shape of a rook; her shoulder-pads are knights; her armlets look like bishops; finally, at the center of her signature waist ribbon is the head of a King chess piece.
29* {{Cloudcuckoolander}}: Though not straight-up crazy, Alice's time stuck in the asylum has left her a little bit eccentric. She wants to function in the normal world, but she's struggling to conquer her insanity.
30* TheConfidant: ''Madness Returns'' shows that Lizzie trusted Alice with her secrets. [[spoiler: Thanks to this, Alice could put together the truth behind the fire by remembering her talking about Dr. Bumby.]]
31* CreepyChild: When younger, definitely.
32* CuteAndPsycho: Played with. She is insane and very beautiful, but she wants to lose the psycho part.
33* {{Cyborg}}: The Hattress dress; here, Alice's left arm has been replaced with a {{clock|Punk}}work [[ArtificialLimbs prosthesis]], her Waist Ribbon is now a cog protruding from her lower back, and her eyes appear to be mechanized as well.
34* DarkIsNotEvil: A classic example. Despite the fact that she's mentally unstable and normally shown wielding a blood-dripping knife, she never actually does anything evil, and only kills freakish abominations who are attacking her. In the second game, Doctor Wilson even mentions that she has a "hero complex".
35* DeadpanSnarker: Some of her deliveries are pretty flat and unamused.
36-->'''Alice (to the Jabberwock):''' You and my dentist's assistant have a lot in common.
37* DeathDealer: She fights with deadly playing cards.
38* DefrostingIceQueen: She acts so depressed and cruel, but mellows out a bit in the course of both games.
39* EarnYourHappyEnding:
40** Played straight in the first game. After defeating the Red Queen, Alice [[spoiler: revived her fallen friends]] and became normal again. At least until ''Madness Returns''.
41** Played with. [[spoiler: In the end of ''Madness Returns'', Alice has only become half sane, as demonstrated by her visualizing both Wonderland and London at the same time. This turns out to be her mastering an ability to travel between the subconscious and material realms, explored in ''Alice Otherlands''. Either way, she got over her family's death and avenged them by killing the true culprit.]]
42* EeriePaleSkinnedBrunette: The second game makes her this to show her BrokenBird status.
43* EvilCounterpart: Alice's guilt, anger, madness, etc. take the form of The Queen of Hearts and the Jabberwock.
44* EyesDoNotBelongThere: The Fleshmaiden Dress has a large eyeball set just above Alice's right breast, and another one at the centre of the waist ribbon.
45* FisherKing: Wonderland's CrapsackWorld status (or, preferably, lack thereof) depends on her sanity.
46* FootprintsOfMuck: Going barefoot in the Fleshmaiden dress, Alice's feet are soaked in blood.
47* GatlingGood: The Pepper Grinder acts like a Gatling gun.
48* GirlWithPsychoWeapon: The Vorpal Blade. The game cover makes her look evil, but she is more of an AntiHero.
49* GoodIsNotSoft: [[spoiler: Punishes Dr. Bumby by forcing him in front of an oncoming train. [[RapeIsASpecialKindOfEvil Though to be fair he really deserved it]] and would’ve gotten away with his crimes if she didn’t.]]
50* GoodSmokingEvilSmoking: In ''Madness Returns'', she smokes Caterpillar's pipes in order to access certain parts of the level. It's not clear if she smokes in real life, though.
51* GoodWingsEvilWings: The Caterpillar dress sports a pair of tiny butterfly wings.
52* GrenadeLauncher: The Teapot Cannon fires grenades of boiling tea.
53* HappilyEverAfter: Alice saves Wonderland and leaves the asylum at the end of the game to start a new life - Though by "Madness Returns" ''she's not any better off''. Evolves into a EarnYourHappyEnding scenario at the end of the second game.
54* HartmanHips: The animators didn't want to give her big breasts but still wanted to emphasize her femininity, so they took this option instead.
55* HatesBeingTouched: Implied by the side conversations in the London parts.
56* HeelRealization: [[spoiler: Alice has one when she realizes she was so blinded by her self-pity and selfishness that she went into complete denial about Dr. Bumby erasing the memories of the orphans and pimping them to pedophiles.]]
57* HellishPupils: While wearing the Hattress dress, Alice's pupils resemble tiny copper gears. Meanwhile, the eyeballs on the Fleshmaiden Dress has a heart-shaped pupil.
58* HiddenHeartOfGold: She's a very nice person beneath her grumpy, snarky behaviour, but she has to live in a WorldOfJerkass so she hides her innocence.
59* IJustWantToBeNormal: Alice wants to conquer her insanity and live a normal life, but she has trouble with her inner demons.
60* AnIcePerson: The Ice Wand can freeze enemies.
61* ImprobableWeaponUser: Along with the Vorpal Blade, Alice uses various weapons made from toys. This includes an explosive jack-in-the-box, a flamingo-shaped croquet mallet, a set of demon-summoning dice, and a [[{{BFG}} blunderbuss]].
62** ''Madness Returns'' introduces the [[GatlingGood gatling gun-like Pepper Grinder]], the Hobby Horse, the [[GrenadeLauncher Teapot Cannon]] and White Rabbit Clockwork Bombs.
63* InsaneEqualsViolent: {{Averted|Trope}}. She’s virtually harmless normally. [[spoiler: The one time she actually kills someone, they [[WouldHurtAChild REALLY]] had it coming.]]
64* JerkWithAHeartOfGold: Apathetic, snarky, selfish, and violent, but with a strong sense of justice and warmth underneath it all.
65* KindheartedCatLover: In the beginning of the sequel, she tries to befriend a cat.
66* LittleMissSnarker: Alice openly speaks her mind, insulting friends and foes alike. She even compared the Jabberwock to her dentist's assistant after he scolds her for being late.
67* MeatMoss: Being themed after the Red Queen's palace, the Fleshmaiden dress is ''made'' from this, complete with random sproutings of teeth and eyeballs.
68* MonochromaticEyes: Wearing the Fleshmaiden turns the irises of Alice's eyes a pale, off-white colour.
69* MsFanservice: Not an overt example, but ''Madness Returns'' shows that ShesAllGrownUp.
70* NotAfraidToDie: She tells the Caterpillar this word-for-word, saying she might actually ''welcome'' death. Of course, he tells her that might be the ''least'' of her problems.
71* NotSoStoic: There are numerous points in the second game where her deadpan manner gives way to sheer horror, her memories of the fire being the most obvious. [[spoiler: When she confronts the Dollmaker - and his real-world counterpart, Dr Bumby - she's all but screaming in rage and grief.]]
72* ParasolOfPain: Alice uses an umbrella as her shield in ''Madness Returns''.
73* PayEvilUntoEvil: [[spoiler: Murdering Bumby.]]
74* RefusalOfTheCall: Alice has no interest in doing Caterpillar's bidding until the White Rabbit is murdered.
75* RoaringRampageOfRevenge: Most prominent in the second game when she learns that the house fire was no accident.
76* SelectiveObliviousness: The Queen calls her out on this in the second game, staying that the answers Alice is looking for are right in front of her, she simply doesn't want to acknowledge them.
77--->'''Queen''': What you claim not to know is merely what you've denied. You've recaptured your vagrant memories. What are you ''doing'' with them?
78--->(...)
79--->'''Queen''': Your view conceals a tragedy. The whole truth you claim to seek eludes you because you won't ''look'' at what's ''around you!''
80* ShesAllGrownUp: ''Madness Returns'' features a very mature, beautiful Alice.
81* ShutUpHannibal: [[spoiler: In her final confrontation with Bumby, he mocks her, telling her that no one will ever believe any of her accusations against him and he'll get away scot-free. Alice's response? She shoves him into the path of a moving train. Long story short, he was wrong.]]
82* SlasherSmile: [[spoiler: When she kills Dr. Bumby with a KarmicDeath.]]
83* SmarterThanYouLook: [[spoiler: Dr. Bumby]] acknowledges that she's not as stupid as everyone assumed.
84* SourOutsideSadInside: Developed one of these in ''Madness Returns'' to hide her inner pain from everyone. She acts like a stuck up jerk to everyone, but she's very hurt on the inside.
85* SummoningArtifact: The Demon Dice can summon demons to kill enemies, the strength of the demon depending on the number rolled, but they may attack Alice.
86* SuperMode: A recurring power-up throughout the series, each with a distinctive visual component.
87** In the first game, Alice can take on three different forms by coming into contact with three different items. A crystal vial full of crimson mist causes Alice to transform into a red-skinned, claw-fingered, many-horned demoness, in which form she inflicts greater damage on her foes. Cups of "cricket tea", which appear as teacups hopping around with cricket legs, cause Alice to gain jet-black eyes, green skin, and cricket-like wings and antennae, in which form her speed and jumping distance all increase. Finally, darkened looking glasses make Alice invisible if she looks into them
88** The second game introduces "Hysteria Mode", accessible once Alice has reached a certain point in the game and which can only be assumed after she fills up a meter. In this mode, Alice turns into a white, ghoulish figure which is bleeding from the eyes, and her attacks are more vicious and deadly.
89* SurvivorGuilt: Alice believed for many years that she should have died with her family.
90* TechnicolorEyes: When she wears the Late But Lucky dress, Alice's eyes are bright pink.
91* TentacleRope: Rather literal case with the Fleshmaiden dress, where the waist ribbon is actually made from a single knotted tentacle.
92* TimeBomb: The Jack O'Bomb in the first game, and the Clockwork Bomb in the sequel.
93* TooManyBelts: The Hattress dress is layered with numerous belts and buckles, all the better to hold a cyborg together.
94** Or rather, to resemble a straitjacket.
95* TookALevelInCheerfulness: In the end of both games, Alice regains her optimistic hope once more.
96* TookALevelInCynic: In ''Madness Returns'', Alice's optimism has taken a serious fall when her insanity returns. [[spoiler: It's later revealed that Dr. Bumby wanted this to happen since he's really brainwashing her.]] Fortunately, she gets better.
97* WhatTheHellHero:
98** The Jabberwock launches this on Alice, accusing her of not bothering to even attempt to save her family, leading to Alice having a HeroicBSOD.
99** The Cheshire Cat, the Mad Hatter, Caterpillar, and the Queen of Hearts all chastise Alice for allowing the Infernal Train to destroy Wonderland. Caterpillar himself also disparages Alice for [[spoiler: ignoring the plight of the other orphans at Houndsditch Orphanage until it was too late to save them from Bumby's treatments.]]
100* WhenSheSmiles: She looks so happy when she genuinely smiles. Unfortunately, she's never had [[BrokenBird reasons to smile that much before.]]
101* WomanChild: In ''Madness Returns'', despite being a young adult, she is still like the little girl from the original story. However, her physical design shows off how ShesAllGrownUp.
102* YouMonster: Regards [[spoiler: Dr. Bumby]] as this.
103[[/folder]]
104
105[[folder: Doctor Hieronymous Q. Wilson]]
106[[quoteright:198:https://static.tvtropes.org/pmwiki/pub/images/doctor_wilson.png]]
107Alice's [[TheShrink psychiatrist]] at Rutledge Asylum. For ten years he looks after her, keeping notes on her condition in his casebook. He never physically appears in the game until the sequel, and can only be heard as TheVoice. He is assisted by '''Nurse D.''', a kind nurse working in the asylum.
108----
109* BedlamHouse: Works in the unpleasant Rutledge Asylum.
110* FlorenceNightingaleEffect: Male version. Some of his lines in the game's booklet imply that he'd become fond of Alice, and despite his good intentions wasn't entirely broken up at the thought that she'd remain under his care if she never got better.
111* NiceGuy: Downplayed. He sincerely wants to help Alice and is one of the only nice folk in a dreadful BedlamHouse, but his selfishness and pride make him inefficient and condescending.
112* TheShrink: By his own admission, he's a Type 2, well-meaning, but not especially useful, particularly since he notes that Alice's recovery was her own doing.
113* TheVoice: In the trailer of the game.
114[[/folder]]
115
116[[folder: Alice's Family]]
117Alice's parents and sister Elizabeth, or "Lizzie". They died in a house fire, Alice suffering from survivor's guilt and went into her AngstComa. It is hinted in ''Madness Returns'' that the house fire may not be an accident after all.
118----
119* AloofBigSister: Downplayed. Lizzie loved Alice dearly, but one memory has Dr. Wilson suggesting that Lizzie was too old to be much of a playmate to her little sister (they were approximately ten years apart in age).
120* DeathByOriginStory: Her parents and sister die in the house fire, leading to Alice's catatonia.
121** Alice and her sister were apparently very close to their paternal grandfather. One memory is of Alice's father consoling his daughters after their grandfather's death, saying that he lived a long life, and wouldn't want them to cry.
122* GoodParents: The memories reveal that they both were this to Alice.
123* HeavySleeper: One memory has Lizzie commenting how their parents fall unconscious past 10 PM. Because of this they didn't notice the fire [[spoiler:or Bumby getting inside their house to rape their daughter]] until it was too late.
124* PrimalFear: Lizzie hated locked rooms and any kind of confinement, calling them "a prison by another name". [[spoiler: This makes the fact of her room being locked the night of the fire much more strange for Alice.]]
125* RapeAsDrama: [[spoiler: Lizzie was raped by Dr. Bumby, who then strangled her and burned down the Liddell house to cover his tracks. Considering this is the catalyst for the whole plot and how it is used to reveal Dr. Bumby's true character and intentions (not to mention how horrified Alice is to hear of it) it very well fits as this trope.]]
126* SpiritedYoungLady: Through Alice's memories, we see that Lizzie was a well-educated lady, talented at playing the piano and speaking French, but also once smoked a cigarette (and was thinking of trying the pipe) behind her parents' backs; she also escaped a [[YouAreGrounded grounding punishment]] and was overall a bit of a sharp-tongued girl.
127[[/folder]]
128
129[[folder: Doctor Angus Bumby ('''MAJOR UNMARKED SPOILERS''')]]
130-->'''Voiced by:''' Alistair [=McGowan=]
131[[quoteright:265:https://static.tvtropes.org/pmwiki/pub/images/Bumby_1059.png]]
132[[quoteright:265:[[labelnote:''Click to see him as The Dollmaker.'']]https://static.tvtropes.org/pmwiki/pub/images/the_dollmaker.png[[/labelnote]]]]
133
134Alice's new psychiatrist in Victorian London, Dr. Bumby hypnotizes his patients to help them deal with their problems, though he seems overly focused on making Alice forget Wonderland.
135
136It is revealed towards the end that the reason he wants to erase Wonderland is because he was the one who raped and murdered Alice’s sister and then caused the house fire that claimed the rest of her family to cover his tracks.
137
138He also plans to break Alice into a SexSlave like many other children in his care hence his Wonderland form, [[FinalBoss The Dollmaker]].
139----
140* AnimalMotifs: Cattle. His first name refers to the Aberdeen Angus. Late in the game, he's revealed to be a child sex trafficker who treats the children under his care as livestock. In one scene, he's shown putting a tag over a child's neck as if they were catttle being put out for pasture.
141* AssholeVictim: His death of being pushed in front of a train by Alice was technically an act of murder. You won't feel the slightest bit of sympathy for him since he was a rapist, murderer and human trafficker to boot.
142* BeardOfEvil: He sports a goatee and performs unethical brainwashing on his own patients.
143* BigBad: For ''Madness Returns'', as himself in the real world and the Dollmaker in Wonderland. "Why can't you give me the same influence as the Queen, Alice? Surely I'm just as worthy of respect?" The Queen is rather unhappy about this turn of events, leading her to form an EnemyMine with Alice.
144* BitchInSheepsClothing: Comes off as a polite, intelligent, mild-mannered doctor who is trying to help Alice. He isn't. He forces young children into prostitution, raped Alice's sister Lizzie, strangled her, and burned down their family home to cover his tracks.
145* BlueAndOrangeMorality: Most of the recovered memories of him show a very firm belief in the necessity of an efficient mind, to the point that "unproductive" memories should be discarded, and damaging memories should be forgotten altogether. Furthermore, according to the Dollmaker, he thought turning children into mindless sex slaves was performing a service to the public. Of course, given the sadistic delight displayed by his real-world incarnation when confronted over this, it's possibly just a cover for the enjoyment he gets out of brainwashing orphans.
146* BrainwashingForTheGreaterGood: Or so he claimed. His gleeful delight in this "service" doesn't lend itself to him doing it for altruistic reasons.
147* BrokenPedestal: Becomes this to Alice when exposed as the villain.
148* ChildHater: The fact that he views children as they are as "unproductive" and thinks that breaking their minds and selling them off to prostitution is doing society a service paints him as this.
149* DepravedBisexual: There are a few scenes which imply that not all of his "employees" are girls.
150* DestroyTheEvidence: He was the one who set fire to the Liddell home to cover up that he had raped and killed Alice's sister.
151* DidNotThinkThisThrough: His sex trafficking operation has only been successful because he targeted adolescent children who could not resist, physically or mentally. He intentionally drives a physically able 16-year old girl with severe mental illness and violent tendencies into complete insanity. Every second he spent gloating during Act V was a second his victim could have finally snapped and murdered him in an empty subway station, and at the end she does.
152* EvilGenius: He's a very intellectual man for a pimp.
153* EvilMentor: He tried to save Alice's mind, but he was really doing it for his own selfish reason.
154* FauxAffablyEvil: He's a really horrible person under his therapist guise.
155* FinalBoss: He's the Dollmaker.
156* FourEyesZeroSoul: He's the BigBad behind the second game, a depraved rapist and a sociopath. His glasses are a recurring psychological trigger for Alice, having been terrified by them as a child.
157* GreaterScopeVillain: The fire that claimed the lives of Alice's family and kickstarting the plot of the first game was his doing.
158* GoneHorriblyRight: He intended to drive Alice completely insane and turn her into a ravishing prostitute. Not only did she lose enough of her mind to murder him, she also awakened her psychic powers and killed him in her Wonderland persona, terrifying him as he died.
159* HateSink: He is revealed to be a monstrous rapist and sociopath who gleefully doesn't care about the lives of anyone he endangers just so he could make money. It went up to the point WordOfGod said that he didn't delve into his backstory deeper so he could remain an absolutely unsympathetic monster.
160* HospitalHottie: Examining a picture of him has Alice remark that, apart from his slightly crooked nose, he is very classically handsome.
161* HumanoidAbomination: His Wonderland form is just as grotesque as the Queen's from the previous game. See "The Dollmaker" below.
162* HumanTrafficking: Basically he engages in the 19th century equivalent of this trope by wiping away the memories of young girls and boys for the purpose of making them into prostitutes without their consent or permission.
163* HypnoFool: His main method of therapy. He hypnotizes his patients to make them forget about their past trauma. Just to erase his crimes and turn them into prostitutes.
164* ItsAllAboutMe: Killed Lizzie and her parents because he thought she was teasing him. He thought of himself as the real victim.
165* JerkWithAHeartOfJerk: Once his true colors comes to light, Bumby reveals himself to be a smug, childish prick who mocks Alice about his crimes. He also helped Alice with therapy, so he could erase her memories of a crime he committed while also turning her into another prostitute for him.
166* KarmaHoudini: {{Defied|Trope}}. In his final scene, he brags about how no one will ever believe all the terrible things he did right to Alice's face, and that no one [[CassandraTruth would believe her if she told them]]. Alice takes the matter into her own hands and pushes him into an oncoming train.
167* KarmicDeath: His Wonderland incarnation attempts to destroy Wonderland via the Infernal Train. After she finds out that he was that one that murdered her parents and her sister, she pushes him in front of a train in the real world.
168* KickTheDog: At the end, after Alice remembers the truth, he smugly taunts her with the fact that [[KarmaHoudini he will get away scot free]] with murdering her family and his sex crimes against children [[note]] Including Alice’s sister, of which he started the fire that killed Alice’s family to cover up him raping and murdering her.[[/note]] because [[CassandraTruth he’s a respected gentleman and she’s a mental patient]]. This ends up costing Bumby his life [[KarmicDeath at Alice’s hands]].
169* LeanAndMean: As well as being thin as a rake, his introduction also makes it clear that he's not exactly being gentle in curing his patients, at one point snapping that Alice's preference "doesn't signify." But it's not until the end that Alice realizes just how mean he really is.
170* LivingDollCollector: He spends his time wiping the memories of children so he can sell them into prostitution. He never actually refers to them as dolls but Lizzie and Alice make the connection enough for it to carry over into his Wonderland incarnation.
171* ManipulativeBastard: Gives Alice free therapy so he can erase her memories of the crime he committed and make Alice as his next prostitute.
172* MindRape: Psychologically stripping kids down into mindless dolls. For "good" ''and'' profit. This becomes even more obvious in Wonderland, where his wonderland persona attacks with two hands that, on top of mimicking sexual gestures at Alice, attack by grabbing her in a manner that manages to seem almost entirely sexual. He's ''literally'' raping her mind.
173* MorallyAmbiguousDoctorate: Aside from telling his patients to discard "useless" memories, he also brainwashes children to turn them into sex slaves.
174* NecessarilyEvil: His in-Wonderland incarnation attempts to justify his prostitution of the children in his care. It becomes glaringly apparent that he actually does it for his own profit and sadistic amusement.
175--> '''The Dollmaker''': I provide... a service. In the great and awful metropolis, appetites of all sorts must be gratified.
176* NiceJobFixingItVillain: Revealing that he was evil to Alice makes her kill him and indirectly leads to Alice getting over her guilt, making effective progress on her regaining sanity.
177* NoHistoricalFiguresWereHarmed: He strongly resembles Albert Fish, an American serial killer, pedophile, and child rapist.
178* NonActionBigBad: Doesn't fight at all in the real world. He [[DirtyCoward rapes a helpless Lizzie and burns her house, but once Alice fights him, she kills him with one push to an incoming train.]]
179* NotGoodWithRejection: When Elizabeth said no, he stalked, raped, and killed her.
180* OhCrap: When Alice is about to kill him. It also adds to the MaybeMagicMaybeMundane nature of ''Madness Returns''; when Alice gives Bumby her murderous glare, her London clothes suddenly turn into her Wonderland clothes. The game leaves it ambiguous whether the clothes change was symbolic and it was Alice's DeathGlare that scared him, or her clothes actually did magically change and that is what left Bumby gobsmacked.
181* PoliticallyIncorrectVillain: Let's just say sexism is a key part of his character.
182* PsychoPsychologist: The fact that he's a psychologist and a {{Yandere}} qualify him as this.
183* PsychopathicManchild: Bumby is actually quite articulate and restrained, but it's clear from his horrendous actions - towards Lizzie in particular - that he's nothing more than a brat who can't handle being denied what he wants. In the final confrontation both Bumby's real world self and his Wonderland avatar are shown to be very petulant, with the Dollmaker spending most of the boss battle making obscene gestures.
184* RapeIsASpecialKindOfEvil : His secret occupation is child sex trafficking through psychology. Not to mention that he raped and killed Lizzie.
185* ScaryShinyGlasses: They're even used to symbolize Alice's memories of him.
186* TheShrink: His profession.
187* SlaveryIsASpecialKindOfEvil: He breaks the minds of children to sell them as sex slaves.
188* SmallNameBigEgo: Alice notes that she thinks he talks too much with high vocabulary just to hear himself speak. He also fancies himself as a hero for providing child sex slaves.
189* TheSociopath: Thinks very little about the lives he ruins. He cares about nothing more than making money.
190* StalkerWithACrush: Elizabeth was extremely squicked out by his behaviour towards her. The creep even attempted to follow her to the ladies' toilets once at Waterloo Station. Then he came to believe she was 'teasing' him.
191* StealthPun: A very, ''very'' dark case. He raped Lizzie and is responsible for pimping out brainwashed kids to the pedophiles of London. He specializes in psychology. He's the-rapist.
192* TheStoic: Has no real emotion until confronted by Alice.
193* TheyLookJustLikeEveryoneElse: From his appearance alone, you wouldn't expect a bearded psychologist to be a rapist turned child sex trafficker.
194* TooDumbToLive: Taunting the person whose family he killed by saying that he will get away with his crimes while standing next to train tracks does not end well for him.
195* UnderestimatingBadassery: Thinks very little of Alice and assumes that she's helpless. This ends up getting him killed when confronted by her.
196* VillainHasAPoint: He correctly points out that, as a respected and reputable doctor, an accusation from a mental patient isn’t gonna be taken seriously. [[TooDumbToLive He just made the mistake of taunting her that information while standing between her and train tracks]].
197* VillainWithGoodPublicity: A fact he brags of, leading to a very KarmicDeath.
198* WalkingSpoiler: His character is significantly more important to the plot and backstory of the series than he would appear at first glance - so much to the point that before all spoilers on his page got unmarked, there were only four examples without a spoiler tag.
199* WouldHurtAChild: In the worst ways possible. Namely by breaking the minds of children to turn them into sex slaves, whose “services” he gladly indluges in himself. He also rapes and murders Alice’s sister (along with the rest of her family).
200* WouldHitAGirl: He killed Lizzie after raping her.
201* WhyDidYouMakeMeHitYou: His belief that Elizabeth was "teasing" him, which led to... [[RapeIsASpecialKindOfEvil well]]...
202* {{Yandere}}: The memories reveal that he was obsessed with Elizabeth and killed her after she rejected his advances.
203[[/folder]]
204
205[[folder: Nurse Pris Witless]]
206[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/pris_witless.png]]
207-->'''Voiced by:''' Anni Long
208
209A grouchy ApronMatron who works in the orphanage along with Dr. Bumby and helped out Alice after she left the asylum. However, she seems to be a bit of an EvilMatriarch, ultimately going so far as to blackmail Alice by threatening to tell the police about how she was "responsible" for the death of her family. She also has a thing for [[HomelessPigeonPerson pigeons]].
210----
211* ApronMatron: Acts like a kind old lady but is a bit of a manipulative cow, blackmailing Alice to give her money in exchange for her silence regarding Alice's misguided confession of killing her parents, actually referring to her survivor's guilt.
212* AxCrazy: The memories reveal that she enjoys watching executions.
213* BitchInSheepsClothing: She may look a kindly old lady who likes feeding the birds at first glance, but don't be fooled.
214* BornInTheWrongCentury: A memory reveals her to consider herself this, as she longs to live in the days when public beheadings were still legal.
215* EvenEvilHasLovedOnes: She might be a thoroughly unpleasant woman but she genuinely loves her pet pigeons.
216* EvilOldFolks: Blackmails a mentally unstable little girl.
217* FauxAffablyEvil: She acts like a kindly old woman, but she blackmails a young girl into doing free work for her and demands bribes.
218* GagNose: Making her similar to the Mad Hatter.
219* HomelessPigeonPerson: Averted. She has pigeon coops on a rooftop which Alice often visits.
220* {{Irony}}: Pris thinks that homeless and dirt poor Alice would have ended up "on the streets, selling her backside!" if she hadn't placed her in Dr. Bumby's care. [[spoiler:Little did the old nurse know that the therapist was planning to pimp Alice out after erasing her compromising memories.]]
221* KickTheDog: Blackmailing an orphan girl.
222* LackOfEmpathy: Instead of comforting Alice when she overhears how guilty she feels because of her parents' death, she ''blackmails her''.
223* LadyDrunk: The memories reveal this about her.
224* PoliticallyIncorrectVillain: She really hates prostitutes.
225* TheSociopath: A manipulative bitch, who enjoys watching executions.
226* WhatHappenedToTheMouse: After Alice falls back into Wonderland, Witless vanishes for the rest of the game. The game gives little explanation for this, though there are some hints from background chatter in London and statements by characters Witless suddenly died, possibly by Alice's hands. In early previews reviewers were told that she fell off the roof and Alice was framed for her death and Witless was was to be brutally murdered in her apartment as seen at the end of the beta trailer, but the final game gives no real answer.
227[[/folder]]
228
229[[folder: Nan Sharpe]]
230[[quoteright:278:https://static.tvtropes.org/pmwiki/pub/images/nan_sharpe.png]]
231-->'''Voiced by:''' Jo Whitfield
232
233Alice's former nanny. She has fallen on hard times and now is a HighClassCallGirl. She is motherly towards Alice and is an EthicalSlut.
234----
235* BrokenBird: She has fallen hard after the death of the Liddell family, and will always say to Alice that girls need leave their Wonderlands as "the real world is not so wonderful".
236* EthicalSlut: She is not afraid to insult any clients who are rude or aggressive.
237* HighClassCallGirl: She owns her own building for her business.
238* HookerWithAHeartOfGold: Takes Alice to meet Radcliffe after rescuing her from a fire started by her disgruntled client.
239* MamaBear: Still looking out for Alice ten years after her family died.
240* NiceGirl: She still cares for and looks after Alice despite her family no longer paying her bills. Nan is noticeably one of the only truly helpful characters in London and was firmly against Alice being admitted to the asylum in the first place, knowing full well it was a terrible BedlamHouse, and only reluctantly relented when Alice's mental health continued to deteriorate.
241[[/folder]]
242
243
244[[folder: Wilton J. Radcliffe]]
245-->'''Voiced by:''' Arran Hawkins
246
247[[quoteright:154:https://static.tvtropes.org/pmwiki/pub/images/Radcliffe_5695.png]]
248Alice's family lawyer who kept her toy rabbit after she left Rutledge Asylum. He does not take many clients now, but is portrayed as being a bit dismissive and rude, yet sympathetic towards Alice, though he still wants to get as much money as possible from her.
249----
250* AmoralAttorney: Played with. While he is a greedy jerk, he will help his clients when paid.
251* FatBastard: He's fat and enjoys money a lot.
252* ForeignCultureFetish: The man loves Asian art, which his house is filled with. It's what influences the {{Wutai}} stage in Alice's mind.
253* {{Jerkass}}: Radcliffe sees Alice's desire to find out what happened on the night of the fire to be futile, stole her rabbit, and only helps because he wants to get as much money as possible from her.
254* JerkassHasAPoint: Tells Alice that she doesn't have enough concrete evidence to support her claims that the house fire was not an accident.
255* KickTheDog: Takes Alice's rabbit doll as compensation of payment.
256* AManOfWealthAndTaste: Collects rare Japanese artifacts.
257* PetTheDog: Helps Alice uncover the truth on her family's death. Partly because she's paying him, but some memories do show he feels some sincere sympathy and pity towards her.
258* PunchClockHero: For money, he'll do whatever it takes to help his clients.
259[[/folder]]
260
261!!Wonderland Characters
262[[folder: The Queen of Hearts]]
263[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/queen_of_hearts_amr_render.png]]
264-->'''Voiced by:''' Anni Long
265
266The BigBad of the first game, the tyrannical Queen of Hearts has conquered Wonderland. She is the EvilCounterpart to Alice, the darkness in her heart, defeating her will allow Alice to overcome her madness.
267----
268* AdaptationalAbomination: The Queen was already unpleasant in the book, but in this version, she is manifestation of Alice's madness, taking on a form akin to Shub-Niggurath.
269* BackFromTheDead: To serve a new purpose during the second game, hiding Alice's true childhood memories.
270* BadassBoast: Her speech to Alice after revealing her true self and connection to Alice.
271* BigBad: She's the Queen of Hearts, so she's already confirmed as this from the get-go in the first game. [[spoiler: As of the second game, the Queen is actually quite pissed off that Alice has allowed Dr. Bumby to "take her role" in the sequel.]]
272* BishonenLine: Played with throughout all the games. Her first form is humanoid, though obviously monstrous as a TentacledTerror. Her OneWingedAngel form becomes a gross amalgamation of a fleshy monstrosity with the heads of the various other bosses placed within her body. In the second game, her form has become that of a CreepyChild resembling a younger Alice. She still remains monstrous through her tentacles and hands, but her torso and head look more human instead.
273* CatchPhrase: One would expect her to say "Off with her head" quite a lot, no? Sadly, this is [[AvertedTrope averted]]. The Queen only says "off with her head" once in each game, and the second time is barely audible. In the first game, it borders on NonSequitur since while it's her first line in the game, she says it in a DullSurprise manner and without any context that would warrant the line.
274* CombatTentacles: Her defining trait, long red tentacles resembling arteries and veins.
275* CompositeCharacter: She's sometimes referred to as "the Red Queen", despite the fact that the two were separate entities in the original two books. In the proposed prequel ''Alice: Asylum'', she may merge with the Red Queen at some point.
276* CreepyChild: Her appearance in the sequel is, [[EvilCounterpart appropriately]], that of a young Alice.
277* DemotedToExtra: Subverted. The Queen feels this has happened to her in ''Madness Returns'', angry that Alice has allowed someone to take over her role as a second voice and influential force in her mind.
278* EldritchAbomination: Her true form as "The Heart of Darkness" could give Cthulhu a run for his money. The Heart of Darkness is a towering mound of flesh and tentacles, sporting the faces of the Hatter and Alice inside her head, and can summon the Jabberwock's head as a flamethrower, and [[FinalExamBoss other bosses for similar attacks.]]
279* EnemyMine: [[spoiler:She offers Alice guidance in her fight against Dr. Bumby and the Infernal Train in the sequel.]]
280* EvenEvilHasStandards: The Dollmaker is such a monster that even ''she'' hates him.
281* EvilCounterpart: Literally. [[spoiler: But not to Alice - rather, to Alice's sister Elizabeth.]]
282* EvilOverlord:
283** Played straight in the first game. She is the tyrant behind the Jabberwock and Wonderland's bad condition.
284** [[spoiler: Although she still reigns over the Red Kingdom in the second game, her overall influence has decreased significantly thanks to the arrival of the Infernal Train. It's defeated at the end of the game, so it's safe to say she'll probably try to regain her lost power.]]
285* GodSaveUsFromTheQueen: As always.
286* HairTriggerTemper: But of course. The Queen orders for Alice to be executed as soon as she steps foot into her throne room.
287* HeelFaceTurn: [[spoiler: The Queen advises Alice in the sequel, although very begrudgingly. It seems like she just wants to be left alone and is only assisting Alice because the Infernal Train is a threat to them both.]]
288* HumanoidAbomination: The Queen is connected to Wonderland itself through her tentacles and her whole castle is her body. Her second form is a massive mass of tentacles, with the Mad Hatter's head in her mouth, and Alice's head in his. The Jabberwock's head appears on one of the Queen's tentacles.
289* KarmicDeath: [[spoiler: Being a manifestation of Alice's madness, she is technically killed by herself.]]
290* LargeHam: In the sequel.
291* LesserOfTwoEvils: The Queen would be ''much'' preferred - despite her actions and methods - to [[spoiler:The Infernal Train]].
292* ManipulativeBastard: The Queen's entire plan was to lure Alice to her castle to personally destroy her and prevent the real Alice from ever awakening from her catatonia.
293** More specifically, her end game was a SplitPersonalityTakeover. The Queen would have become Alice's dominant personality had her plot not been foiled and Alice would have suffered the Queen's fate of being cast into the dark recesses of her mind and forgotten.
294* NotQuiteDead: Her fate in ''Madness Returns'' showcases that she was defeated, but not killed. As wonderfully put by the White King...
295--> '''White King''': When you defeated her, I tried to reclaim the castle. But I was set upon by her monstrosities. The malignant royal bitch still reigns.
296* RapePillageAndBurn: Willing to do this to Wonderland as long as Alice gets to her castle.
297* ShadowArchetype: She appears to be one for Alice. In the first game, she plays this as an expression of Alice's Insanity as a whole trying to corrupt her mind. In the second, she plays this much more straight, not just representing her insanity but also the things she doesn't want to remember. [[spoiler: Namely, her full memories and details of the fire that destroyed her home and her family, as the Queen knows ''exactly'' what happened that night and who's responsible for it, but Alice finds it so painful to see what [[RapeIsASpecialKindOfEvil really happened to Lizzie]] that she looks away from the truth just for her own comfort.]]
298* TentacledTerror: She is a mass of blood red tentacles that spread all over Wonderland, a personification of Alice's madness invading her mind.
299* VoiceOfTheLegion: In ''Madness Returns'', she has approximately three vocal ranges that are all playing at the same time but sound differently depending on her mood. When she's more amicable and questioning, she has a high pitched, childish voice. When she's growing angry, her voice becomes that of a mature woman. When she sounds more merely annoyed, her voice changes into that of a posh British old lady. And all the while, a fourth [[EvilSoundsDeep deeper, distorted voice]] can be heard underneath them all.
300[[/folder]]
301
302[[folder: The Cheshire Cat]]
303-->'''Voiced by:''' Creator/RogerLJackson
304
305[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/230px-220px-Cheshire_Cat_3427.png]]
306The grinning cat acts as Alice's guide around Wonderland as well as her best friend. Along with his CheshireCatGrin, the cat is emaciated in appearance, has a pierced ear, and is tattooed all over his body.
307----
308* AmazingTechnicolorWildlife: The Cheshire Cat's fur seems to change colour a lot. It was brown in the first game but blue in the artwork, and in the sequel it has been brown and grey in the artwork, but is blue in the game.
309* BackFromTheDead: Returns alive and well in ''Madness Returns''.
310* BodyHorror: The poor cat is horribly emaciated. Not that he seems to care.
311* TheCameo: In ''Alice Otherlands'' as a hot air balloon in the "Leviathan" short.
312* CatsAreMagic: Of course.
313* CatsAreMean: Downplayed on the mean because he's a JerkWithAHeartOfGold, but he cracks a joke about Alice being an orphan at one point.
314* CatsAreSnarkers: This one is. The following exchange in the sequel:
315-->'''Alice:''' Don't try to bully me. I'm very much on edge.
316-->'''Cheshire:''' Purrrfect. When you're not on edge, you're taking up too much space.
317* CheshireCatGrin: Naturally, only it looks also like a SlasherSmile.
318* CrypticConversation: Every conversation with the Cheshire Cat is a riddle in itself.
319* DarkIsNotEvil: He's practically skin and bones, and his CheshireCatGrin looks like a SlasherSmile, but he's an ally through and through.
320* DeadpanSnarker: Even in the worst of times, he never fails to get a good snark.
321* JerkWithAHeartOfGold: He acts snarky and condescending, but he's also Alice's best friend and adamantly refuses to leave her side.
322* KeepingSecretsSucks: The Cheshire Cat knows of Alice and the Queen's connections, but does not reveal until it's too late.
323* NonHumanSidekick: Alice's constant companion in both games.
324* OffWithHisHead: How he dies in the first game. Fortunately, Alice brings him back to life after defeating the Queen.
325* SlasherSmile: His grin acts as one of these.
326* SmugSmiler: His grin is this more so than an evil smile.
327* SophisticatedAsHell: "You are sufficiently fortified to ''kick some ass!''"
328* StepfordSmiler: He's just as scared about what's happening in Wonderland as Alice is.
329* TeleportersAndTransporters: He teleports around a lot.
330* UnexplainedRecovery: He returns unharmed in the second game with no explanation on how he survived.
331** [[FridgeBrilliance Considering the Cheshire Cat is known for losing his head]]...
332* VitriolicBestBuds: Condescending snark aside, he's genuinely PlatonicLifePartners with Alice.
333[[/folder]]
334
335[[folder: The White Rabbit]]
336[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/amr_rabbit_render.png]]
337-->'''Voiced by:''' Andrew Chaikin (AMA), Roger L. Jackson (AMR)
338
339One of Alice's main allies. He summons her to Wonderland and forces her to [[FollowTheWhiteRabbit follow him yet again]]. He's still obsessive about time and quick on his feet.
340----
341* BackFromTheDead: He returns in the intro of ''Madness Returns'', but promptly dies yet again.
342* ButtMonkey: Gets killed ''twice'' by the villain.
343* CruelAndUnusualDeath: In the first game, he's squashed like a bug by the Hatter. In the second game, his head explodes.
344* DemotedToExtra: Only makes very minor appearances in the sequel, once in the intro, and later as the host of the optional Radula Room battle stages.
345* DownTheRabbitHole: And into hell.
346* FollowTheWhiteRabbit: The main purpose of the first part of the game.
347* HairRaisingHare: He's quite feral-looking despite wearing a waistcoat and top hat.
348* KilledOffForReal: Seems to be the case in the sequel. He dies in the intro, and only briefly reappears in certain PocketDimension Radula Rooms, which are totally optional and have no plot significance. He isn't seen anywhere in the main Wonderland world again.
349* SorryImLate: Tries to get Alice to apologise for making him wait for her, when ''he'' was the one who ran off to leave her running after him.
350* SquashedFlat: PlayedForDrama. He's crushed to death under the Mad Hatter's foot.
351* YourHeadASplode: In the opening scene of the sequel!
352[[/folder]]
353
354[[folder: Caterpillar]]
355-->'''Voiced by:''' Jarion Monroe
356
357[[quoteright:227:https://static.tvtropes.org/pmwiki/pub/images/TheCaterpillar_6821.jpg]]
358The wisest guy in Wonderland, the Caterpillar wears a fez hat and smokes from a hookah pipe. Perhaps the sanest character in Wonderland, Caterpillar acts as the Oracle and as TheOmniscient one that hints to Alice that she must confront her fears and guilt to save herself and Wonderland. In ''Madness Returns'', he lives in the Oriental part of Wonderland and now has a 'wise man' appearance to him. He transforms into a butterfly.
359----
360* BigCreepyCrawlies: He's a nice big bug though.
361* ButterflyOfDoom: He transforms into one in trailer three of ''Madness Returns'', but it turns out he is still a protagonist.
362* DisappointedInYou: [[spoiler: He is disappointed in Alice for her self-pitying actions between the first game and sequel, letting Wonderland deteriorate again and not bothering to help the many children around her.]]
363* GoodSmokingEvilSmoking: As always, he's quite fond of his hookah.
364* MadOracle: Not exactly mad, but since he's in Wonderland, he might as well be crazy.
365* MagicMushroom: He tells Alice to eat one, which just so happens to be guarded by a giant, angry centipede.
366* TheMentor: Provides the only useful advice to her in both games. The Cat is the only other mostly helpful assist she gets.
367* TheOmniscient: He knows everything.
368* OneWingedAngel: Non-combat example: in ''Madness Returns'' he turns into a butterfly.
369* OnlySaneMan: By Wonderland standards at least.
370[[/folder]]
371
372[[folder: The Mad Hatter]]
373-->'''Voiced by:''' Andrew Chaikin (AMA), Roger L. Jackson (AMR)
374
375[[quoteright:262:https://static.tvtropes.org/pmwiki/pub/images/hatter-exitama_1389.png]]
376Once a friend to Alice, the Mad Hatter had a FaceHeelTurn and became a time-obsessed MadScientist who wants to turn everyone into mindless automatons. He actually represents Alice's fear, pointing out to her that she fears much. He runs a warped version of Rutledge Asylum where insane children are imprisoned, and his own friends have been turned into scientific experiments. In the sequel, his steampunk empire has been taken over by the March Hare and Dormouse, leading Alice to form an alliance with the Hatter to bring them down.
377----
378* AndYouWereThere: The Mad Hatter is based on the warden of Rutledge Asylum, what with his tortuous experiments and asylum of his own.
379* ArsonMurderAndJaywalking: His rant in the sequel:
380-->:"The world is upside-down, Alice! The inmates are running the asylum- no offense. And worst of all... I'm left tea-less!"
381* BackFromTheDead: Rebuilt in the first level of the sequel game.
382* BeAsUnhelpfulAsPossible: [[spoiler:In the sequel, he spends his last moments trying to have a tea party with the Hare and the Dormouse while ignoring Alice demanding him to help her to the train. To be honest he was genuinely shocked, while Alice [[OutOfCharacterMoment wasn't too kind either]].]]
383* ClockPunk: The Mad Hatter's entire asylum is encased inside a giant glass clock container.
384* ClockworkCreature: [[spoiler: It turns out the Mad Hatter is actually a clockwork man himself.]]
385* {{Cloudcuckoolander}}: Crazy about time and turning everyone into machines. In the sequel he's less malicious, but still so doolally as to be virtually useless in a conversation. See ArsonMurderAndJaywalking.
386* CoolOldGuy: Incredibly spry for an elderly man. [[spoiler: The work he's done on himself is probably to blame.]]
387* DeathEqualsRedemption: [[spoiler: He dies but later is resurrected as a good guy again.]]
388* DroppedABridgeOnHim: [[spoiler:The Mad Hatter dies in the sequel when debris from his factory falls on him and his dead friends.]]
389* FaceHeelTurn: Has gotten dangerous since ''Literature/AliceInWonderland''.
390* FallenHero: As shown in the introduction, the Hatter was the one who saved Alice from dying in the fire along with her family, waking her up in time for her to flee. Clearly, he degenerated greatly during the interim.
391* GagNose: Makes him similar to Nurse Pris.
392* HeelFaceTurn: He teams up with Alice in ''Madness Returns'', if only to get revenge on the March Hare and Dormouse.
393* ITakeOffenseToThatLastOne: His rant in ArsonMurderAndJaywalking.
394* ImprobableWeaponUser: In his boss fight, the Hatter attacks Alice with a gun cane, exploding tea cups, and missiles fired from his top hat.
395* LeanAndMean: Very tall with skinny limbs and hunchback to boot.
396* TheMadHatter: The man himself, but now a villain, mad scientist and twice as crazy.
397* MadScientist: Emphasis on mad.
398* NeverTrustATrailer: In the trailer of the game, Alice and the Mad Hatter are shown having a tea party together - just as the Hatter pulls on a lever and a ''circular saw'' comes out behind Alice to butcher her lower body. This never appears in the game.
399* NightmarishFactory: The Mad Hatter's domain becomes a giant tea factory in the sequel and to [[spoiler: build the Infernal Train.]]
400* ObsessivelyOrganized: He's ''obsessed'' with being on time and being precise. He always appears for tea at 6 o' clock ''on the dot''. [[spoiler: This is also a hint that he's weak to the Jacks weapon, as their chaotic nature contrasts his ordered madness.]]
401* ThePiratesWhoDontDoAnything: Despite being a Hatter, his entire role is being an inventor who's obsessed with tea and time.
402* RoomFullOfCrazy: He owns his own asylum where everyone is bonkers.
403* SwordCane: Actually a gun cane. Could count as a {{BFG}}.
404* YourHeadASplode: [[spoiler: His head explodes upon his death.]]
405[[/folder]]
406
407[[folder: The Jabberwock]]
408-->'''Voiced by:''' Roger L. Jackson
409
410[[quoteright:164:https://static.tvtropes.org/pmwiki/pub/images/Jabberwock_1484.jpg]]
411The Queen's champion and the second main antagonist of the game. Based on the "Literature/{{Jabberwocky}}" poem and the creature described in it, the Jabberwock represents Alice's guilt and repeatedly tries to break her before she reaches the Queen's castle. He was previously killed as in the poem, but was resurrected by the Mad Hatter who has given him steampunk wings and a kiln for a heart. He is eventually destroyed by Alice.
412----
413* BreakThemByTalking: The Jabberwock mocks Alice and hits home that she's responsible for her parents' deaths.
414-->'''The Jabberwock''': You selfish, misbegotten and unnatural child! YOU smelled the smoke! But you were in dreamland taking tea with your friends; you couldn't be bothered! Your room was protected and spared while your family upstairs roasted in an inferno of incredible ''horror''!
415* DemBones: Implied to have been resurrected in ''Madness Returns'' but is found as a skeleton by Alice.
416* TheDragon: Literally, to the Queen. He's the main enforcer in her army.
417* EvilCounterpart: To the Gryphon. Both act as the second in command to the hero and the main villain.
418* EyeScream: The Gryphon slashes his eye out, allowing you to complete the Eye-Staff.
419* FireAndBrimstoneHell: The Jabberwock hangs out in the Land of Fire and Brimstone, in a burnt-out replica of Alice's house.
420* {{Foreshadowing}}: In the second game, he is reduced to a pathetic pile of bones. [[spoiler:This shows that Alice neither is guilty about the fire, nor should she feel so.]]
421* HighAltitudeBattle: The Jabberwock gets into an aerial fight with Gryphon. [[spoiler:He wins.]]
422* HoistByHisOwnPetard: The player must create the Jabberwock's Eyestaff to use as a weapon against the Jabberwock. The Griffon manages to rip the Jabberwock's eye to help Alice do so.
423** Furthermore, when he's defeated, his kiln-heart goes out of control, burning him from the inside out.
424* {{Jerkass}}: Cruelly mocks Alice, blaming her for her family's deaths.
425* KilledOffForReal: Since Alice resolves her guilt at the end of the first game, he does not appear again. In the sequel he remains dead as Alice's guilt is still under control, you even find his skeleton early on.
426* LargeHam: He has heavy emphasis in his growling voice.
427* OurDragonsAreDifferent: Our dragon is a steampunk one. His head also looks quite outlandish, with those whiskers and those rodent fangs...
428* PlayingWithFire: His heart is a kiln and he can set Alice on fire.
429* SteamPunk: Every time he moves, steam is smoking out of him.
430* TheSociopath: A violent monster, who is also very good at [[BreakThemByTalking breaking people through words]].
431[[/folder]]
432
433[[folder: Gryphon]]
434[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/gryphon_0.png]]
435The strongest member in Alice's batch of allies. Gryphon is a mythical creature, a mix between a lion and an eagle, with courage to match. He leads Alice's army to destroy the Jabberwock.
436----
437* BigDamnHeroes: As Alice seems to be defeated by the Jabberwock, he appears and attacks the monster. He even lands a serious hit, which also allows Alice to make a staff to beat the Jabberwock herself.
438* BusCrash: Gryphon is dead from the get-go in ''Madness Returns''.
439* HeroicSacrifice: Dies protecting Alice from the Jabberwock ''knowing'' that he didn't stand a chance.
440* HighAltitudeBattle: With the Jabberwock. [[CurbStompCushion He didn't stand a chance, but fought valiantly regardless.]]
441* TheLancer: To Alice. He's the main leader in her army.
442* MixAndMatchCritters: He's half lion, half eagle.
443* NiceGuy: The few residents of Wonderland who hasn't lost himself in the insanity, he hasn't even been distorted into a twisted form like everyone else.
444* NobleBirdOfPrey: A brave and heroic half eagle.
445* OnlySaneMan: In the Hatter's Asylum where you find him.
446* OurGryphonsAreDifferent: He talks, and probably is one of the sanest creatures of Wonderland.
447[[/folder]]
448
449[[folder: The Mock Turtle]]
450[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mock_turtle_in_amr.png]]
451-->'''Voiced by:''' Charles Meyer
452
453The crybaby Mock Turtle has had his shell stolen by the Duchess and asks Alice to retrieve it for him. A member of the resistance, the Mock Turtle offers to point Alice to Caterpillar's hideout. When Alice regains his shell, she is labelled an "honorary reptile".
454----
455* MixAndMatchCritters: He's half bull, half turtle. Fitting since he's Gryphon's best friend.
456* RemovableShell: The Duchess stole it from him an Alice goes to retrieve it.
457* TookALevelInCynic: He was weephy, but a lot more optimistic in the first game. By the second game he's become so depressed that he hides from the rest of the world, likely due to Gryphon's death.
458* WaterIsAir: To the Mock Turtle. He breathes perfectly well underwater.
459* WoodenShipsAndIronMen: In the sequel, Mock Turtle has become admiral and captain of the HMS Gryphon, named after his fallen friend.
460[[/folder]]
461
462[[folder: The Gnome Elder]]
463[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/gnome_elder.png]]
464Elder of the Torch Gnomes in the Village of the Doomed. Alice seeks out the Gnome Elder to fly her to the Fortress of Doors to find the ingredients for the shrinking potion. He has a beard, smokes a pipe, and flies in a cool old school aircraft. He appears to also be able to teleport.
465----
466* AcePilot: Pilots Alice into the Fortress of Doors without a scratch.
467* EccentricMentor: Also shared with Caterpillar. He's the most helpful guy in the game.
468* OldMaster: He kind of acts like one, being a skilled chemist.
469* OriginalCharacter: The Gnome Elder never existed in the Lewis Carroll books.
470* OurGnomesAreWeirder: Well he is in Wonderland.
471* SmokingIsCool: Even though he and Alice run about an enemy-infested school house, he remains calm and continues smoking from his pipe.
472[[/folder]]
473
474[[folder: Bill [=McGill=]]]
475[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/bill_mcgill.png]]
476-->'''Voiced by:''' Andrew Chaikin
477
478Bill [=McGill=] is the lizard chimney sweep who tried to force Alice out of the White Rabbit's house in the books. Here, he is a handyman chameleon with a taste for brandy. He was kicked out of his house by the deranged Duchess and meets Alice when she arrives to obtain the Mock Turtle's shell. He speaks in a London east end accent, and speaks mostly contradictory nonsense.
479----
480* TheAlcoholic: He repeatedly asks Alice for brandy.
481* DirtyCoward: Bill offers to help Alice fight the Duchess, but as soon as he approaches the house, he runs off screaming.
482* TheEngineer: Judging by his clothes.
483* TheFatalist: He claims that everyone will die sooner or later in the war against the Queen.
484* HollywoodChameleons: Bill's skin changes colour.
485[[/folder]]
486
487[[folder: The Duchess]]
488-->'''Voiced by:''' Anni Long (AMA), Laura Coughlin (AMR)
489
490[[quoteright:257:https://static.tvtropes.org/pmwiki/pub/images/duchess_2406.png]]
491The first boss fight in the game. The Duchess is a cannibalistic ogre of a woman who has been corrupted by the black pepper previously owned by her deranged cook. She is on the run from the Queen, taking over Bill's house and eats anyone who ventures near the house. She is pretty fast and wields a pepper shaker like a gun.
492----
493* AffablyEvil: Quite polite for a cannibalistic beast.
494* AristocratsAreEvil: The Duchess is a villain in the first game and your first big boss. Averted in the second game where she is unpleasant but helpful.
495* AxCrazy: In the first game.
496* BigEater: Eats a lot of people in the first game. Eats a lot of pigs in the second.
497* ContinuityNod: In the Duchess' hideout, there is a framed photo of a pig on the wall. This is likely the Duchess' son who turned into a pig as a baby, Alice commenting that he'd become "a very ugly child, or a very handsome pig."
498* DeathByIrony: [[spoiler: The Duchess gets so intoxicated by the pepper she uses that she sneezes to the point that she causes her own head to explode, making her the first casualty of the game aside from Alice's parents.]]
499* FaceHeelTurn: Once a friend to Alice, the Duchess turns from a relatively kind and jolly woman to a monstrous, cannibalistic ogre.
500* FatBastard: She's not nice, even when she turns good.
501%% * {{Gonk}}
502* HeelFaceTurn: Getting brutally killed taught her a lesson and she is now sincerely helpful in the sequel, asking Alice to find pig snouts for her to make a stew from them. Ironically though, [[AllThereInTheManual Alice preferred her when she was evil]].
503* ImAHumanitarian: Tries to eat Alice in the first game, much to the latter's chagrin.
504-->'''Alice:''' I'm ''not'' edible!
505* ImprobableWeaponUser: She uses a pepper shaker like a gun. She gives it to Alice in the sequel. She can also toss explosive piglets at her.
506* MonsterClown: Has this appearance in the first game.
507* PepperSneeze: She sneezes a lot, leading to [[spoiler: her eventual death.]]
508* SerialKiller: A cannibalistic one at that.
509* TrademarkFavoriteFood: The Duchess gains a taste for pig snouts in ''Madness Returns''. Which is ironic since her child is a piglet.
510** Then again, Pig apparently tastes very similar to [[ImAHumanitarian her preferred diet in the first game]], so it could be said she's weaning herself off of people by eating the next best thing.
511* UnexplainedRecovery: Apparently she survived having her head explode.
512* VillainousGlutton: She's always cooking.
513* YourHeadAsplode: How she dies in the first game. She got better when Wonderland was restored.
514[[/folder]]
515
516[[folder: The Chess Pieces]]
517The White and Red Chess Pieces dwell in the Pale Realm, constantly at war with one another. The White Pieces are aligned with Alice, and the Red Pieces with the Queen of Hearts. The Red King has the White Queen kidnapped and executed, and then appears as a boss. Alice must travel across the giant chessboard with a white pawn to restore the White Queen.
518----
519* TheBrute: The Rooks. They're the toughest goons in the game.
520* ChessMotifs: The White Queen is removed from the battle by the Red Pieces, forcing Alice to go to the other end of the chessboard and sacrifice a pawn to restore the queen.
521* DamselInDistress: The White Queen. [[spoiler:She dies, but gets revived through a Pawn.]]
522* DemotedToExtra: In the sequel they're found in some puzzles in the Queensland (which seems to have merged with their original land).
523* EnergyWeapon: The Bishops. They only shoot at you.
524* HeroicSacrifice: [[spoiler: In the sequel you must slay the King at his own request in order to enter the Queen's palace.]]
525** In the original game, a Pawn sacrifices itself and restores the White Queen.
526* HumanChess: The chess pieces are alive and mostly human, aside from the knights who are demented-looking horses.
527* OffWithHisHead: The White Queen is decapitated by the Red King via a guillotine. That is until Alice resurrects her using a pawn.
528[[/folder]]
529
530[[folder: The Voracious Centipede]]
531[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/voracious_centipede.png]]
532A giant angry-minded centipede who wears an old German war helmet. He guards the Mushroom of Life and commands an army of insects. He acts as the second boss fight in the game.
533----
534* AchillesHeel: The scar on his stomach is the only way to hurt him.
535* AxCrazy: He even looks the part.
536* BigCreepyCrawlies: He is one, commands an army of them, and can summon bloodsucking bugs to kill Alice.
537* BloodKnight: He ''wants'' to fight you alone.
538* BugWar: Alice goes up against the centipede's army of bugs.
539* CoolHelmet: He wears an old German war helmet called a Pickelhaube.
540* CreepyCentipedes: He ''is'' a centipede and very creepy.
541* EvilCounterpart: Arguably to the Caterpillar.
542* GoodScarsEvilScars: Has a visible wound on his underbelly.
543* MagicMushroom: The centipede's treasure is the Mushroom of Life which Alice can use to grow larger.
544* OriginalCharacter: He's the only boss in the first game not based on a character in Lewis Carroll's books
545* UsefulNotes/PrussiansInPickelhauben: His armor is evocative of a soldier from UsefulNotes/ImperialGermany.
546* TacticalSuicideBoss: His main move consists of slamming the ground with his enormous body. Doing so however, reveals his old battle scar that serves as his weak point. He could have stuck to his deadly acid.
547[[/folder]]
548
549[[folder: Tweedledum and Tweedledee]]
550[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tweedledum_and_tweedledee.png]]
551-->'''Voiced by:''' Roger L. Jackson (Tweedledum), Charles Meyer (Tweedledee)
552
553The Mad Hatter's freaky minions. Tweedledum is a short obese dwarf, whilst Tweedledee is a large, fat man. Both wish to eat Alice, possessing the ability to split like Russian dolls to create clones and fly around using their propeller hats.
554----
555* AndYouWereThere: The Tweedles are based on two orderlies who menaced Alice in the asylum. She angrily declares she'll beat them senseless upon encountering the twins in Wonderland.
556* BigGuyLittleGuy: Dee is large and fat, Dum is short and stout.
557* DualBoss: Naturally they fight Alice together.
558* EvilMinions: They will clone themselves if given the chance.
559* EvilTwin: There are two of them, and more when they split apart.
560* GiantMook: Tweedledee at least.
561* RecursiveReality: Subverted. The Tweedles can split their bodies apart like Russian dolls to create clones.
562* SignatureHeadgear: Their propeller hats allow them to fly, despite their heavy weights.
563* ThoseTwoGuys: As always.
564* WhatHappenedToTheMouse: The Tweedles disappear after their boss fight and are not seen again. However, they do fall apart if defeated in the boss fight so they may die. [[spoiler: They make an appearance in ''Madness Returns'' while they're busy treating a bald Alice in a straitjacket, but this apparently is a hallucination.]]
565[[/folder]]
566
567[[folder: The March Hare and the Dormouse]]
568The Mad Hatter's former friends, the March Hare and Dormy are sadly tortured and turned into lab rats. Alice encounters the two whilst exploring the Hatter's warped asylum, but is unable to save the two. In ''Madness Returns'', both have now overthrown the Mad Hatter and rule his clockwork empire and have embraced their mechanical bodies.
569----
570* AscendedExtra: In the first game, they only make brief appearances; in the second, however, they become bona fide villains.
571* BadBoss: They've become ''worse'' than the Hatter.
572* BladeBelowTheShoulder: The March Hare in the sequel.
573* BodyHorror: Oh, the poor fellas. The March Hare is half automaton, and his eyelids and lips have been pulled apart with belts. The Dormouse is also half automaton, strapped to an operation table with his ''intestines'' on display.
574* CorruptCorporateExecutive: They aren't in the second game, but it's more or less stated that their factories are modeled on the deplorable nature of Victorian factories.
575* ClockPunk: They're made of gears.
576* ClockworkCreature: They're made of gears.
577* {{Cloudcuckoolander}}: Both are pretty crazy, but the March Hare is more sane than Dormy. However, the third teaser for ''Madness Returns'' shows the March Hare and Dormy twice as worse than they were in the first game and the Hare now looks totally off the bend. It turns out later that the both have now embraced their automaton forms in ''Madness Returns'', and they now rule the Mad Hatter's clockwork empire. Dormy has definitely flipped his lid, screaming and cackling insanely, though the March Hare seems more cool-headed.
578* ColdBloodedTorture[=/=]BeingTorturedMakesYouEvil: The Hatter brutally tortured the duo. As a result they turn the tables on him, but become ''worse''.
579* CutsceneBoss: In ''Madness Returns''.
580* FaceHeelTurn: By the second game they've turned evil.
581* HairRaisingHare: The March Hare in the sequel, he is visually creepy in the first but overall nice.
582* HumongousMecha: The March Hare and Dormouse bring out one to fight Alice but it is [[CurbStompBattle curb stomped]] by the Mad Hatter.
583* KillerRabbit: Two adorable creature horribly mutilated into killing machines.
584* TheLabRat: A literal case for Dormy. In ''Madness Returns'', he now has wheels.
585* MadnessMantra: [[spoiler: A good worker is a live worker! Paid to live and work! A bad worker, is a dead worker; and vice versa! Don't be a bad worker, bad workers are slaves! And dead! Payday for good workers has been suspended indefinitely! Payday for bad workers is CANCELED! A good worker is a live worker! Paid to live and work! A bad worker—"]]
586* PreAsskickingOneLiner: "Let the madness begin! Resume the folly..." [[spoiler: Then, a [[DroppedABridgeOnHim giant teapot fell on their mecha]]....]]
587* TogetherInDeath: [[spoiler:All three of the tea party trio die together when the Mad Hatter's domain collapses.]]
588* UnexplainedAccent: In Madness Returns, the March Hare has a Scottish accent that wasn't present in the first game.
589* YouDirtyRat: The Dormouse in the sequel, becoming a mad taskmaster.
590[[/folder]]
591
592[[folder: Humpty Dumpty]]
593Humpty Dumpty makes a minor cameo in the game, sitting on a wall, physically in pieces smoking a cigar. He doesn't speak to Alice but instead hints to her where the Blunderbuss weapon is hidden.
594----
595* BodyHorror: His shell is broken apart, and you can see his boiled insides.
596%% commented out as Administrivia/ZeroContextExample * TheCameo
597* CigarChomper: Always has a big cigar in his mouth.
598* EasterEgg: He only cameos, but is meant to point out the hiding place and existence of the Blunderbuss.
599* EggMcGuffin: Subverted and cleverly reversed. He ''is'' the egg and hints at the presence of a different MacGuffin.
600* GoodScarsEvilScars: His shell is cracked in several places, evoking a heavily scarred appearance.
601%% commented out as Administrivia/ZeroContextExample * HeroicMime
602[[/folder]]
603
604[[folder: The Dodos]]
605The Dodos are victims of the March Hare and Dormouse's steampunk antics. A whole flock of dodos have been tortured and are now used as slaves to run the factory's machines.
606----
607* AndIMustScream: Forced to run endlessly under threat of death.
608* BodyHorror: Some wear head contraptions like that from ''Film/AClockworkOrange'', which attach them to giant wheels that they run on to power the factory. All have no feathers and have been turned into some from of ClockworkCreature. Several have been roasted for no reason.
609* BrokenBird: Averted, but quite literal.
610* EyeScream: Most have ''screws in their eyes''.
611[[/folder]]
612
613[[folder: The Walrus and the Carpenter]]
614-->'''Voiced by:''' Charles Meyer (Walrus) and Sam Gusway (Carpenter)
615
616The infamous characters from Lewis Carroll's poem of the same name. In the sequel, both are villains. The Carpenter rules over the [[UnderTheSea Deluded Depths]] as a ManipulativeBastard showman who runs a CarnivalOfKillers. The Walrus is his GiantMook, who lusts over the dancing oyster girls and may want to either eat them or do questionable things to them. (Or both.)
617----
618* AssholeVictim: [[spoiler: The Walrus is killed by the Infernal Train.]]
619* AxCrazy: The Walrus. [[spoiler: So much so that the Carpenter wanted to keep him away from the new Wonderland.]]
620* BilingualBonus: Their theater production ''Totentanz'' is German for "Dance of Death"
621* ButYouWereThereAndYouAndYou: The Carpenter is loosely based on Jack Splatter, while the Walrus is mirrored by "the Walrus Man" from a Circus poster Alice comes across.
622* CarnivalOfKillers: The Carpenter hosts a theatre where he allows his performers and audience to be eaten by the Walrus.
623* CloudCuckoolander: The Walrus has a tendency to go off on completely unrelated topics.
624* EvilRedhead: The Carpenter.
625* FatBastard: The Walrus, who has no redeeming qualities at all.
626* GiantMook: The Walrus fits this although he seems to be intelligent and theatrical.
627* TheGrimReaper: The Walrus dresses as one onstage, complete with skull mask and scythe.
628* HeroicSacrifice[=/=]RedemptionEqualsDeath: [[spoiler:The Carpenter moves Alice out of the way of the Train and tells her about the Caterpillar before his demise.]]
629* ImpaledPalm: The Carpenter has nails driven into the backs of his hands.
630* LargeHam: The Walrus.
631* LeanAndMean: The Carpenter.
632* NecessaryEvil: The Carpenter's plan was to turn the Walrus into Alice's instinctual fear of violent death, so they could overpower and repel the mind-consuming train meme. It doesn't work.
633* SerialKiller: The Walrus has ''a lot'' of victims.
634* TattooedCrook: The Carpenter has fish skeletons tattooed on his forearms.

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