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1[[quoteright:350:[[VideoGame/KirbyStarAllies https://static.tvtropes.org/pmwiki/pub/images/capture1_99.jpg]]Somebody get some window cleaner and a squeegee...]]
2* All over the place in ''VideoGame/SeventySevenPEggwife'', and besides blood or water splashing on screen, there's also the brown patches when you emerge from the sewers after fighting andromorphic poop (''[[{{Squick}} Gross]]'').
3* In ''VideoGame/NineteenSeventeenTheAlienInvasionDX'', every time you defeat a boss the camera gets splattered with blood. And the game's not even in First-person!
4%%* ''VideoGame/LethalEnforcers'' use this trope to indicate when the player takes damage.
5%%* ''VideoGame/Area51'' use this trope to indicate when the player takes damage.
6%%* ''VideoGame/VirtuaCop'' use this trope to indicate when the player takes damage.
7%%* ''VideoGame/TimeCrisis'', use this trope to indicate when the player takes damage.
8* During the last modern day sequence in ''VideoGame/AssassinsCreedSyndicate'', a fight between the Assassins and Abstergo breaks out, watched over by several drone cameras. During the fight one of the cameras, [[ContinuityNod called Desmond]], is struck resulting in the screen severely cracking.
9* Craig Marduk is noted for this in the ''VideoGame/{{Tekken}}'' series. He lampshades his penchant for camera grabbing/mugging/smacking somewhat with his opening line, "Get your cameras ready, folks! This ain't gonna last long!"
10** As of ''Tekken 7'', this trope has been growing in spades. In addition to the aformentioned Marduk (who now furiously ''throws a car towards the camera'' in one of his intro poses), we can now add Bryan (dragging a steel girder and casually tossing it towards the camera, shattering it), Kuma (dragging and tossing a salmon, in a parody of Bryan's intro), Geese (firing a Reppuken towards the camera), Negan (using his bat Lucille to tilt the camera towards him, as if gently lifting a kneeling viewer's chin) and Jack-7 (running and crashing into the camera in one of his win poses).
11* ''VideoGame/{{Ato}}'': In one BossBattle, the boss will throw sand in [[PlayerCharacter the warrior]]'s face. When this happens, the screen gets covered with a handful of sand.
12* Atari's classic ''VideoGame/Battlezone1980'' may well be the UrExample for video games, with the screen cracking when you get hit.
13** A similar effect can be found when you crash in Atari's ''VideoGame/HardDrivin'' and the early ''VideoGame/TestDrive'' games.
14** And even older, ''VideoGame/MicrosoftFlightSimulator''(1979).
15* ''VideoGame/BangOnBallsChronicles'': [[PlayerCharacter Bob]] gets launched to the screen upon dying, complete with the screen cracking.
16* ''VideoGame/BurgerAndFrights'': If you hit an obstacle, a blood stain will flash on the screen briefly. If you die, the whole screen gets covered in blood.
17* Some ''VideoGame/KillerInstinct'' finishing moves involve smacking the opponent into the camera.
18* It's possible to break the screen with the discus in the Game Boy ''Track Meet''.
19* In the Olympics themed 'Go for Gold', it's possible to damage the camera during the hammer throw.
20* Subverted in ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'', you can throw foot soldiers towards the camera, which they just fly through. The Super Nintendo version of the latter game uses this as part of a boss fight: when you encounter Shredder in the fourth level, he's manning a giant gun. After he taunts you, the camera spins around so that he's in the foreground. The only way to hurt him is to throw enemies into Shredder's gun.
21** ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' brings this mechanic back. Like ''Turtles in Time'' for the SNES, there is a boss that you use this specific move against.
22* ''VideoGame/{{Teraburst}}'': Wheever you suffer a hit, the lens crack open with the words "DAMAGED" popping up onscreen.
23* ''VideoGame/ThunderHoop'': At the end of ''TH Strkes Back'', the cinematics end with the titular hero picking up and throwing the stone slab that says "R.I.P. Genbreak" towards the camera. Complete with cracking lens!
24* In the old Apogee kart-racer ''VideoGame/WackyWheels'', a head-on collision would result in your car being smashed into the screen, leaving several cracks as your chosen cartoon animal slides down the glass.
25** Another Apogee screen smash occurs in ''VideoGame/MonsterBash''. If you leave Johnny idle for long enough he'll turn his slingshot towards your screen and fire a rock at it, cracking it.
26* In ''VideoGame/EscapeFromMonkeyIsland'', you can ask the dart players in the Scumm Bar to throw one at 'that guy over there'. They throw the dart at the screen, which appears to crack where it's hit, literally BreakingTheFourthWall.
27* ''VideoGame/ExitLimboOpening'' throws assorted {{gorn}} at the camera thanks to the game's excessively violent nature. From blood to guts to body parts...
28* ''VideoGame/{{Extinction}}'' have the screen cracking apart if you suffer a GiantFootOfStomping by the massive, kaiju-sized Ravenii monsters.
29* Similarly, in ''VideoGame/QuestForGloryII'', throwing a dagger, rock, or offensive spell at Julanar will cause it to bounce off and crack the screen, killing you.
30* ''Global Conquest'' has an HQ unit. When it takes damage, the screen shakes and fizzles.
31* Similarily, in the 2007 game ''World in Conflict'', moving the viewpoint too close to ground zero of a nuclear blast causes interference.
32* The 3D ''VideoGame/MetalGear'' games are good at this. In First Person View, the camera gets splashed with water droplets if someone dives in the water near you, and when getting out of the water the film of water coating the lens slides off. Underwater, of course, the camera is grainy and poor quality. Killing a man with the sword or knife can paint your camera in blood, and staring upwards when seagulls are drifting above rewards you with a nice, wet bird dropping on your camera. Most ominously, when you die in First Person View, the camera lens smashes inwards, giving a spider-web distortion as your character slides to his knees...
33** In the snow level of ''VideoGame/MetalGearSolid4GunsOfThePatriots'', the camera ices over if you stay outside for long. The screen also frosts over in Raven's warehouse in the [=GameCube=] remake of ''VideoGame/MetalGearSolid''. And in ''VideoGame/MetalGearSolid2SonsOfLiberty'', the camera fogs up if the player moves from the cold outdoors to the warm inside of the tanker, and raindrops will splatter on the camera if you look up in First Person View while it's raining.
34* ''VideoGame/MetroidPrimeTrilogy'':
35** All games are played from behind Samus's visor. Thus, long falls or other heavy hits shake the screen, raindrops bead up on the "camera", condensed steam obscures the view, ice attacks frost the screen, electric attacks and shockwaves cause {{Interface Screw}}s and so on. Bright lights even allow you to see the protagonist's face reflected from the visor.
36** ''VideoGame/MetroidPrime2Echoes'': The Rezbits in the Sanctuary Fortress. One of their attacks is to remotely hack Samus's visor, forcing her to reboot her entire suit for one whopper of an InterfaceScrew. The multiplayer game has a "Hacker Mode" item that lets a player's Scan Visor do the same to opponents.
37* During the HumanSnowball sequence in ''VideoGame/TheLegendaryStarfy'', the snowball-bound Starfy will run into snowman-making penguins which will be sent splatting on the screen. And in ''Densetsu no Stafy 2'' and ''3'', getting sucked up by Ogura's final form will cause him to spit Starfy at the screen.
38* Retro-style FPS ''VideoGame/{{Scathe}}'' have tons of moments where blood from slain monsters hits the screen. So much, there's a button for you to insta-wipe the blood off (if you do nothing it'll dissappear on it's own, but you wouldn't want to fight monsters with all the red obscuring your vision).
39* ''VideoGame/SuperSmashBros'':
40** ''VideoGame/SuperSmashBrosMelee'': Starting from this game, characters thrown off the top of the screen can bump into the camera on their way back down.
41** ''VideoGame/SuperSmashBrosBrawl'': The game introduces the Assist Trophy, an item that might summon a cute ''VideoGame/{{Nintendog|s}}'' puppy that proceeds to jump up in front of the camera for a few seconds, blocking the player's view.
42** ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'': The ante is upped with characters [[http://i1.kym-cdn.com/photos/images/newsfeed/000/772/732/924.gif going splat against the TV screen.]]
43** ... and it stays in continuity with ''VideoGame/SuperSmashBrosUltimate'' for the Nintendo Switch.
44* ''Franchise/{{Kirby}}'':
45** Introduced in ''VideoGame/KirbyTripleDeluxe'' are obstacles that usually do this to Kirby onto the top screen, resulting in this trope. It's so hilarious to look at. Some minibosses also do this when defeated. It's similarly hilarious.
46** Can happen to multiple Kirbys via Springy Hands in ''VideoGame/KirbyFightersDeluxe'' and ''Kirby Fighters 2''.
47** It makes a return in ''VideoGame/KirbyPlanetRobobot'', now with the Robobot Armor joining in. Unlike the last game above, when on the armor, the screen 'cracks' briefly.
48** This also occurs in ''VideoGame/KirbyStarAllies'' after using the Crash Rush Friend Ability, with all present Friends splatting into the screen at the end of the attack (pictured at the top of this page).
49* In ''Brain Challenge'' the Authority games in the Stress category feature men who deliver the twist on the games' usual objects (instead of writing the answer to an arithmetic question, for example, you'll have to write it in the box he tells you), and if you get it wrong or take too long, berates you and headbutts the screen, "cracking" it. It's swiftly and unobtrusively repaired, however.
50* The third [[VideoGame/TheJourneymanProject Journeyman Project]] game does this in-universe. When Gage Blackwood gets assaulted by certain characters, your vision shows static flickering on and off when hit, since you're viewing the environment through a camera feed on his Jumpsuit.
51* The boss introduction cutscene for the Golem in ''VideoGame/{{Mabinogi}}'' takes this particularly far. Near the start of the introduction, the flying camera crashes into the Golem, knocking them both over and causing the camera to malfunction, with periodic audio and video distortion. As if this weren't enough, your character then further interrupts the action by wandering into the shot and giving the broken camera an awkward look.
52* In ''[[VideoGame/MarioStrikers Mario Strikers Charged]]'' for the Wii, several characters have animations involving Camera Abuse, such as DK knocking over the tripod and Waluigi roughing up the cameraman.
53* ''VideoGame/MarioKartDS'' and later installments of ''VideoGame/MarioKart'' have the Blooper item, which squirts ink all over the screen and makes it hard to see the track.
54* Some of ''VideoGame/AgeOfConan'''s fatalities will leave blood splatters on the lens of the 'Camera'.
55* The 3D ''Franchise/MortalKombat'' games have had some fun with this, including severed heads ricocheting off the camera, Scorpion spearing the camera and dragging it toward him for a closeup (then kicking it away again), and, of course, omnipresent blood smears.
56** One of Kenshi's Fatalities in ''VideoGame/MortalKombat9'' involves him using his TK to slam the opponent repeatedly into the camera until he/she becomes a bloody pulp, complete with [[EyeScream one of their eyes getting gouged out ]][[{{Squick}} after getting stuck on the camera]].
57** Out of the multitude of [[OffWithHisHead decapitation Fatalities]] in ''VideoGame/MortalKombat11'', Johnny Cage does his Deadly Uppercut, but has to retake it eighteen times; the last of these, the upper half of his opponent's skull is stuck to his hand, so he flings it at the camera as he [[FlippingTheBird insults the cameraman]].
58*** Also in ''11'', Sindel's Friendship has her take out a wine glass, then attempt to [[GlassShatteringSound shatter it with her sonic scream]]. [[BaitAndSwitch Guess what happens instead.]]
59** In ''VideoGame/MortalKombat1'', Johnny Cage takes this trope to whole another level with his Fatal Blow, which involves him smashing his opponent's face into the screen, breaking it, before ''[[TheFourthWallWillNotProtectYou picking up the camera itself]]'' and slamming it into his opponent's chest.
60* In ''VideoGame/CrashBandicoot3Warped'', there's the level "Double Header" where the main enemies are double-headed giants whacking the air with their clubs. If one of them hits you, Crash will be sent flying to the camera with his face covering the screen, and slowly fall.
61* In ''VideoGame/CrashTeamRacingNitroFueled'', N. Gin's winning podium animation in his Crash Test Dummy skin has him run into the screen, cracking it and causing him to collapse into a heap before he reassembles himself.
62* Even ''VideoGame/{{Battletoads}}'' busted this one out, after a fashion: the boss of the first level is a giant robotic walker, and the battle is viewed entirely from the perspective of its red-tinted camera. To defeat the boss, you need to grab the spheres it occasionally shoots and toss them back at the camera, cracking its screen.
63* In one scene in the original ''VideoGame/CommandAndConquer'', resident BigBad Kane goes to an extreme end with camera abuse, ''destroying'' one that was filming him. This gets a {{Callback}} in a [[https://www.youtube.com/watch?v=5VAMcOJuhBA launch trailer]] for the ''Remastered Collection'' in which Kane spurs anyone still loyal to the Brotherhood before he tries to shut off the camera and shoots it.
64* ''[[VideoGame/KaneAndLynch Kane and Lynch 2: Dog Days]]'' looks as if it was entirely shot from a DV Hand Camera. Blood and other liquids hit the screen (and stay on for quite a while), lights give streaks of pixel miscolors, and various other digital artifacts are clearly seen. Not to mention that if you die, the camera drops.
65* ''Franchise/FinalFantasy'':
66** When fighting Yunalesca's final form in ''VideoGame/FinalFantasyX'', she uses an attack where her eyes flash, and three cracked holes appear in your TV screen.
67*** Slightly less drastic from the same game: Tidus steals a pair of binoculars from a tourist on a boat. The camera POV switches to what he sees as he looks through them. It retains that POV even as Tidus absent-mindedly (or {{jerkass}}edly) tosses them overboard when he's done with them.
68** In ''VideoGame/FinalFantasyX2'', Shinra leaves [=CommSpheres=] around Spira, which can be viewed live from the ''Celsius''. This includes watching one recurring character pick up the [=CommSphere=] and then chuck it in annoyance into a nearby body of water while another finds and smashes the [=CommSphere=], leaving it in a state of SnowyScreenOfDeath for the rest of the game. A few others are abused in other ways, including one being hit by a blitzball by an unbelievably bad blitzball team ("They really suck.").
69** Similarly, ''VideoGame/FinalFantasyXII'''s Basch, Penelo, and [[spoiler:BigBad Vayne's]] [[LimitBreak Quickenings]], [[RapidFireFisticuffs Ruin Impendent]], [[TimeStandsStill Resplendence]] and [[RapidFireFisticuffs Force Of Will]] respectively, shatter the screen and suck up the shards into a massive explosion. The last one actually puts his fist through the display.
70** Used again in ''VideoGame/FinalFantasyIV: The Complete Collection'' on the PSP, where bosses and rare encounters will announce themselves by punching a hole in the screen (which shatters a second or two later, switching to the battle screen), instead of using the standard FightWoosh.
71** Ignacio's Limit Burst cinematic in ''VideoGame/FinalFantasyBraveExvius'' ends with him smashing his thick skull towards the camera, breaking the screen as the cinematic transitions back into the battle.
72** ''VideoGame/FinalFantasyVIIRemake'': Scarlet is interviewed about the destruction of Mako Reactor 5. She eventually has enough and knocks the camera man over before leaving. One of her guards then shuts the camera off.
73** ''VideoGame/FinalFantasyVIIRebirth'': A reporter goes over the devastation in Midgar. When they see Aerith being taken away, a Shinra trooper knocks the camera man over and pistol whips him, causing the video feed to become static.
74* ''VideoGame/FobiaStDinfnaHotel'' has a justified example in your last fight against [[ImplacableMan Aquilles]]. You're wearing a gasmask in that fight, and Aquilles managed to break and damage it with it's claw leading to a cracked hole from your POV that lasts several seconds.
75* In ''VideoGame/{{Primal}}'', you see the raindrops hitting the screen when you look up or into the wind in rainy areas. You also see trails of water running down the screen when surfacing from diving.
76* ''VideoGame/ScourgeOutbreak'' somehow have this despite being in ''third'' person. Receiving too much damage will turn the screen's edges red, and blood drips down the lens if you suffer too much damage.
77* In ''VideoGame/StarWarsRepublicCommando'', killing an enemy at close range always resulted in some pattern of oil, ichor, or blood spattering over the screen and being wiped away by what could be called an electric windshield wiper. In this case, though, it's the visor of your character's helmet, not the camera itself.
78** Also, one type of enemy grabs your character's face and drills into your screen/visor. The windshield wiper fixes this, too.
79** Getting too close to a jamming device will fill the visor with static and make your HUD elements flicker.
80* In ''VideoGame/HaloReach'', the HUD will flicker and fill with static when you get near a Covenant jamming device.
81** [[spoiler: In the final mission, whenever you take health damage, the visor becomes cracked and the HUD fades. Take enough damage, and you lose your entire HUD except for your shield and health display.]] When Noble Six is finally taken down, the coup de grace is shown from the now-discarded helmet's point of view.
82* Dante kicks over the camera during the intro movie of ''VideoGame/DevilMayCry3DantesAwakening''.
83* ''VideoGame/{{Dreamkiller}}'' sees the screen splattered by blood when you take damage.
84* ''VideoGame/DustyRevenge'' and its prequel, ''VideoGame/DustyRagingFist'', have the camera becoming increasingly red with each hit received by the player.
85* After the credits of ''The Maw'' finish rolling, Maw ''[[EatTheCamera eats]]'' [[EatTheCamera the camera]].
86* In ''VideoGame/Left4Dead'', the camera reflects certain statuses. If you've been vomited on by a zombie, the view turns green, and distorts and blurs chronically. Seeing as the character puked on literally can't see anything more than indistinct blurs in front of them, shooting is a very bad idea. Camera turns red when you've been hit hard. Being on fire ignites the bottom of your screen. Being incapacitated will drop the camera to ground level (complete with tilt and bob) and the more you bleed, the darker your view gets until you bleed to death. If you've been incapped and revived so many times, your view turns monochrome (and with a steadily accelerating heartbeat) to show that you ''really'' need medical attention. Conversely, having your character realise they're about to be mobbed by a Crecendo or Panic Horde will make everything turn slightly sharper and brighter (resembling an adrenaline spike), and chugging a tub of ibuprofen makes everything '''super'''bright for a second (resembling getting slightly high).
87* In ''VideoGame/RockBand'', sometimes one of the band members (player character or not) will kick or otherwise abuse the camera, or in the case of the drummer just up and punch it. At least this falls under the "in-universe camera" proviso, as you are playing a concert with cameras all over the place.
88* ''Wayne Gretzky Hockey'' ,a 90's hockey game, opened with a slapshot hitting the camera and "breaking" the player's monitor. (The final shot of the intro revealed the contents of a smashed CRT.)
89* It is possible, when posing your avatar for your gamer picture in the Xbox 360 Avatar Creator, for your avatar to bang his/her head on the camera.
90* ''VideoGame/GoldenSun'' series: ''VideoGame/GoldenSun1'' and ''VideoGame/GoldenSunTheLostAge'': The final boss in both games ''cracks the screen'' because of how big it is.
91* This is the selling point of ''VideoGame/{{Hachoo}}'', an action game where you can throw ''all'' your enemies into the camera, with their faces splatrered over the screen. One enemy variant will have his [[EyeScream eyeballs stuck to the camera]] as his body falls off (before the eyeballs follow suit) while there's another female mook variant who [[{{Fanservice}} lose her clothes]] after hitting the camera.
92* In the ''Franchise/ResidentEvil'' games, particularly the ones on the [=PS1=], lining up a shot perfectly with the camera and shooting right at it will cause a bullet hole to appear briefly on the screen. The kind of holes that appear depends on what sort of gun you use to fire into the camera.
93** And if you die a certain way in ''RE 2'' and up, blood gets splattered on the camera.
94** At one point in ''2'', you turn on a security monitor to find that the Tyrant is in the hall behind you, then he smashes the camera.
95* In ''VideoGame/{{Okami}}'', Hasugami, the god who gives you the Water Lily Brush Technique, will [[https://www.youtube.com/watch?v=yE0fcGeN-PY belly-flop into the camera, cracking the "lens" of the "camera"]] in his intro (skip to 2:23).
96* In ''VideoGame/StreetFighterIV'', [[SNKBoss Seth's]] Ultra Combo sucks the enemy into the yin-yang sphere[[note]]called the "Tanden Engine"[[/note]] in his stomach, then shoots them out at high speeds, bouncing off the camera in the process. If the attack knocks out the opponent, they instead [[https://i.imgur.com/Jo2ZTwI.jpg splat against the screen]] and slowly slide down to the floor.
97* ''VideoGame/StreetFighterV'' has seen Seth come back and [[https://static.wikia.nocookie.net/streetfighter/images/5/58/HDPVRPRO60_20200214_170916_001.JPG/revision/latest?cb=20200215065240 still makes his opponents suffer the same way]].
98** The last hit of Abigail's Abigail Special flings the opponent against the screen, ''cracking'' it.
99* In ''VideoGame/{{Prototype}}'', some of the consumptions are brutal - like beating them to death with such vigor that blood spatters on the "camera".
100* In ''VideoGame/MarioAndLuigiSuperstarSaga'', after his OminousFloatingCastle explodes and falls into the ocean, Bowser gets sent flying into the fourth wall, cracking it and sliding down the screen.
101* In ''VideoGame/MarioAndLuigiDreamTeam'', after increasing the water pressure on the fountain in Mushrise Park, a chunk of the fountain goes flying after it explodes. Cut to an overhead view of Pi'illo Island, with that chunk going so high that part of it busts through the camera lens, gets stuck for a second, then falls back to the island.
102* ''VideoGame/PlanetZoo'' has several opening animations with different animals interacting with the camera and the "Frontier" logo.
103** The Mandrill and the Grey Seal wander in, sniff at the camera enough to fog it up, then stroll/waddle away.
104** The Polar Bear wipes a big cloud of snow off the camera lens, sniffs at it, then wanders off.
105** The Ostrich runs past fast enough to shake the camera.
106** The baby Elephant takes the cake, smashing through the "Frontier" logo and shattering it before knocking the camera to the floor.
107* ''VideoGame/PoED'' sees the screen occasionally getting splashed by alien gunk if you kill an enemy with the [[YouKnowTheDrill rock drill]]. You then get a first-person view of your hand wiping the screen clean.
108* ''VideoGame/SilentHillHomecoming'' rewards certain actions, such as tearing through the occasional [[OrganicTechnology fleshy wall]] or executing a FinishingMove with a bladed weapon, by spattering the screen with droplets of blood.
109* ''VideoGame/ConkersBadFurDay'' uses this, with water droplets sliding down the camera after swimming, or errant bullets causing cracks. Also one of the cutscenes has cave men knock over the camera running by it.
110* It's tricky to notice; but at one point in the ''VideoGame/TeamFortress2'''s "Meet the Scout" video, the Scout taps the camera lens with his finger, knocking it back slightly and leaving a fingerprint on the lens for the rest of the video (except for the scenes where he's beating up the Heavy).
111** The Scout commits two more instances of camera abuse. In "Meet the Medic", he gets thrown towards the camera by rocket explosions. When he closes the distance, he cracks the supposed lens as he's plastered against the glass. Turns out, though, he broke a window in the foreground. A more honest example then occurs in "Meet the Pyro". Scout is reluctant to talk about the Pyro, so he gets up and walks away, bumping into the camera in the process and knocking it over.
112* In ''VideoGame/StreetFighterXTekken'', Balrog roughs up the camera a bit in his special intro animation with his tag partner Vega.
113* In the 6th-gen fighting game ''VideoGame/XMenNextDimension'', there are several ways to do this. One of Toad's throws has him fling the opponent into the camera (with his tongue), cracking it. [[PerpetualFrowner Sentinel Alpha]] outright punches the camera after a win.
114* ''VideoGame/MarvelVsCapcom2'' has a few victory poses doing this. Marrow, for example, [[{{Pun}} throws the camera a bone]].
115** ''VideoGame/MarvelVsCapcom3'' continues this, ComicBook/{{Deadpool}} grabs the camera and, in his usual fourth-wall breaking self, begins berating the player about their performance, [[Franchise/ResidentEvil Wesker]] has a more sinister version, grabbing the defeated opponent (who you're seeing through the eyes of), and lifting him off the ground by the throat, holding his hand up and channeling darkness through it as though about to deliver a killing blow. [[ProudWarriorRaceGuy Super Skrull]] knocks the camera over and stomps on it, shattering the lens.
116* ''VideoGame/OneMustFall'' features some camera shake when either player slams the other into a wall or the Nova does its Earthquake Smash special move.
117* VideoGame/EarthDefenseForce2017: Has a camera shake option you can toggle. If it's on, then things such as huge explosions, [[FlyingSaucer UFOs]] crashing into the ground or buildings crumbling will make the camera rattle around, contributing a bit to the campy sci-fi motif, but potentially ruining your aim when the shaking gets too severe. And believe me, it will.
118* ''VideoGame/{{Canabalt}}'' has the camera shake when... bad things happen.
119* When you die in ''VideoGame/{{Iji}}'', the title character screams as the display "cracks" before it goes black.
120* While not affecting the ''players''' camera, you can do this ''literally'' when driving missions in ''VideoGame/{{Stuntman}}''; there are various cameras and pieces of filming equipment set up along your routes-which you can run into for an instant mission failure if you're not careful.
121* ''VideoGame/PunchOut'': If [[AxCrazy Aran Ryan]] wins, he'll shake the camera and smash the "screen" with his head.
122* When the player kills an enemy with the [[ChainsawGood chainsaw bayonet]] in ''VideoGame/GearsOfWar'' the screen is positively drenched in blood which quickly fades.
123* Also when the player is hurt in VideoGame/{{Fallout 3}} a slight blood spatter apears on the screen and does ''not'' quickly fade.
124* In ''VideoGame/{{FEAR}} 2: Project Origin'', if Beckett is killed, the game over screen shows cracks running down the screen - indicative of his CoolShades being destroyed.
125** ''VideoGame/DukeNukemForever'' does the same thing when Duke takes fatal damage: the viewscreen "shatters" to indicate his CoolShades being smashed.
126** The ''FEAR'' seris also uses this to show damage on player-controlled turrets; first the camera feed progressively distorts, then shows a bullet hole through the lens, and finally cuts to a SnowyScreenOfDeath when the turret is destroyed.
127* ''VideoGame/GodOfWarIII'' goes all the way to Camera ''Murder'' by showing [[spoiler: Poseidon being beaten to death by Kratos from Poseidon's point of view]].
128** Something similiar happens later on when [[spoiler: Kratos beats Zeus to death against a rock, covering your eyes in blood, when the screen in is covered in blood, Zeus is dead. However, the scene doesn't stop [[VideoGameCrueltyPotential until you stop punching, and doing it long enough earns you an achievement]]]].
129** In ''VideoGame/PlayStationAllStarsBattleRoyale'', both Kratos and Zeus have outros regarding this trope. Kratos has a losing outro that has him punching the screen in anger (which is also a nod to the Poseidon scene described above). Zeus has two, one of his winning outros has him lifting the cameraman in a similar way to Wesker in ''Marvel vs. Capcom 3'' (also mentioned in this page), and finally, his losing outro has him covering the screen with his hand in embarrassment of such defeat.
130* In ''VideoGame/TheLostCrown'', when Nigel is navigating a catacomb with his night-vision video camera, malignant ghosts start tossing rocks at the lens. [[spoiler: They don't actually score a direct hit on the lens, but you hear the clack of stones bouncing off the camera.]]
131* Happens all the time in ''VideoGame/SplitSecond2010'' with the camera constantly being covered in muck and gunk.
132* In ''VideoGame/SamuraiWarriors 3'', the [[LimitBreak Ultimate Musou]] of some, if not all, of the characters feature some form of camera abuse (for example, Magoichi Saika will riddle the lens/screen with bullets).
133* In ''Film/DieHard Trilogy: Die Hard With A Vengeance'', [[VideoGameCrueltyPotential running over pedestrians]] in first-person view splatters blood on the camera/windshield.
134* In ''VideoGame/PokemonMysteryDungeonExplorers of Time/Darkness/Sky'', the touch screen appears to shatter when [[spoiler: Primal Dialga reveals Celebi and the others' attempt to reach the Time Tunnel under cover of her powers]].
135* In ''VideoGame/RedDeadRedemption'': Skinning an animal will splatter blood all over the camera.
136* In ''VideoGame/MetalMarines'', whenever one of your attacks (or occasionally counter attacks) sufficiently upset the enemy's only female commander, she would stand up and kick the camera screen in anger, with cracks showing on her end of the transmission screen...of course, since each of these mini-cutscenes uses the same intact starting screen for its animation, this implies they go through a lot of cameras with her around...
137* In the ending of ''Franchise/TombRaider II'', Lara shoots the camera with a shotgun.
138* Rather than having your view blur as in ''VideoGame/TheElderScrollsIVOblivion'', ''VideoGame/{{Fallout 3}}'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' depict your character taking damage by spattering the camera lens with blood.
139* On the main menu of ''VideoGame/LEGORacers'', the LEGO character on it will eventually bang his/her hand on the inside of the monitor if you leave the menu sitting long enough.
140* In the air hockey game ''VideoGame/ShufflepuckCafe'', goals scored on the player appear to smash into the glass of the screen... whereas goals scored on the other player crack an invisible plane on the far side of the court.
141* In ''VideoGame/NarutoClashOfNinja 2'', Anko grabs the camera and shakes it in one of her winning animations.
142* Being a "game version" of an amateur film, ''VideoGame/StrongBadsCoolGameForAttractivePeople Episode 4: Dangeresque 3: The Criminal Projective'', has several of these. Most notably is when Strong Bad accidentally walks into the camera while "walking away" from a scene.
143* In ''VideoGame/BaldursGate II'', the screen shakes whenever a character scores a CriticalHit. Must be one heck of a hit if it makes the whole dungeon vibrate...
144* In ''VideoGame/GhostReconAdvancedWarfighter'', your HUD gets fuzzy and glitchy near ECM devices, or if you're about to wander off the battlefield. In another mission, your helmet and HUD get damaged.
145* In ''VideoGame/SuperRobotWarsZ 2'', Deathscythe Hell from ''Anime/MobileSuitGundamWing'' uses its Hyper Jammer special equipment as part of its most powerful attack. In-universe, the Hyper Jammer scrambles enemy electronics. It's shown [[http://youtu.be/l2tOSSgSJDg?t=2m here]] making a dent in the fourth wall, as the Hyper Jammer makes the player's screen appear to glitch out and break into audible static while it's in effect.
146* In ''[[Videogame/MechWarrior MechWarrior Living Legends]]'', the camera is violently shaken around when the player's [[HumongousMecha BattleMech]] or tank is hit with explosive weapons, such as missiles and [[LightningGun particle projector cannons]]. Players using [[PoweredArmor Battlearmor]] will get blood and suit sealant splattered on their screen when the armored shell is pierced, which can obstruct the HUD elements due to it being a DiegeticInterface. Once the armor is cracked, the suit's visor can become permanently cracked - though never in a way that really obstructs your view. Activating a mech's JumpJetPack will violently shake the pilot and crosshairs, which is partly to kill the GameplayDerailment caused by jump snipers or pop-tarting in previous games and it also translate's the [[TabletopGame/BattleTech board game]] pretty well in that jumping adds a +3 to the to-hit modifier for the one making the attack.
147* In ''VideoGame/{{Paranormal}}'', the camera goes along for the ride when Mattel falls down the stairs, and spots of ripply distortion slide across the image when he ventures into the backyard in the rain, suggesting raindrops are dripping down the lens.
148* Swinging hammers in ''VideoGame/IggysReckinBalls'' can knock a character into the screen, causing them to slide down it with humorous noises.
149* Failing Wonder Pink's first [[PressXToNotDie QTE]] in ''[[VideoGame/TheWonderful101 The Wonderful 101]]'' has her storm toward the camera and angrily punch it to knock it over, then start stomping on it with [[RedEyesTakeWarning her eyes glowing red]].
150* One of the most extreme uses of this trope, In ''VideoGame/TheExperiment'', the entire game is based on running a security system and watching the main character, manipulating her through computer actions. The player directly control the cameras and lights of the abandoned base. These camera's interact with the environment in several ways, and are completely controllable with different types of lenses for different tasks, [[spoiler:they are even capable of controlling a submersible and a robot at some points]]. [[http://en.wikipedia.org/wiki/EXperience112 EXperience112 on Wikipedia. (The Experiment is its English name.)]].
151* ''VideoGame/WildStar'': The [[https://www.youtube.com/watch?v=fn8648VGMKM Meet the Exiles]] video has representative Kit Brinny accidentally punching out the cameraman.
152* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'':
153** Hol Horse weaponizes this in one of his supers where he shoots the camera three times, and if the opponent is caught in one of the cracks and hasn't blocked it, they're pinned to the ground and stabbed by Hanged Man (J. Geil's Stand). Hol Horse also shoots the camera in one of his win poses anyway just to be a dick, and Hanged Man crawls up said camera to glare at the player.
154** Dio has a win pose after accusing the player of "watching him again", sends his Stand, The World, at the camera.
155* In ''VideoGame/AliceMadnessReturns'', when you get low on health, cracks start appearing around the screen like glass. It might take a bit to recognize the visual, but in short, [[Literature/ThroughTheLookingGlass the looking glass]] is getting ready to shatter.
156* ''VideoGame/MarioParty5'': Head Waiter, a minigame, has two players [[GrenadeHotPotato passing a Bowser-shaped bomb to each other until it explodes]]. When it does, the character holding it flies into the screen, causing the camera to tilt... and it even stays that way when the other character celebrates their victory. [[https://www.youtube.com/watch?v=eHOr0mC4qc4 See for yourself!]]
157* ''VideoGame/MarioPartyStarRush'':
158** In Rolls For Moles, if a player manages to hit every Monty Mole with their ball and score a Perfect, one of the Monty Moles will collide with the screen.
159** In Bowser's Fence Fury, any players that get with one of Bowser's attacks will be launched into the screen and leave a crack before falling off.
160* In ''Blood Bath'', the camera cracks when you're one hit away from death, and gets blood-splattered when you die.
161* In ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight'' you have to wear a gas mask at certain points, mostly on the highly radioactive surface. Taking damage while wearing it causes cracks to grow on the side of your screen that only go away when you replace the mask with a new one. Things like blood, rain, and mist can also cover the mask, and are wiped off by pressing the same button you hold to put on or remove the mask. Even if you aren't wearing the mask, flies swarming around you may walk over the screen.
162* In the later ''[[VideoGame/{{Forza}} Forza Motorsport]]'' games, the camera momentarily distorts with static when you crash.
163* Several animations in ''VideoGame/MarioGolf: World Tour'' feature this ([[PaddleballShot after all, it makes a great 3D effect on the 3DS]]). For example, if Bowser does exceptionally well, he will grab the camera, shake it, slobbering all over it before breathing fire on it. But if Bowser does exceptionally poorly, he'll punch out the camera in frustration before collapsing in defeat.
164* One stage in ''VideoGame/MightyGoose'' starts on a barren alien world, with a random mole in the middle of the screen. Then your spaceship lands within the area, causing the mole to ''hit the camera''.
165* Hanging around in Filth-infected areas in ''VideoGame/TheSecretWorld'' for too long (i.e., at all) will set little tendrils of Filth to licking at the sides of the camera.
166* In ''VideoGame/RhythmHeaven Fever'', the batter in Exhibition Match launches a home run near the end of the song that breaks a camera in the distance.
167* ''VideoGame/PokkenTournament'':
168** Weavile will grab onto the camera in one of its intro animations.
169** Garchomp in one of his intros will bite at the camera as it closes in, forcing it to shake and back off quickly.
170** Charizard will roar at the camera as it zooms in, causing the camera to shake and zoom back out.
171* ''VideoGame/{{Persona 5}}'': The screen will momentarily "crack" whenever you perform an All-Out Attack.
172** If Morgana is in front of Joker on a regular victory screen, he will turn sharply and accidentally smack his head on the camera.
173** In Makoto and Haru's Showtime attack, added in ''Royal'', Makoto smashes a chair into the camera, complete with a cracked effect until the scene changes.
174* [[spoiler: [[{{Troll}} Campanella]]]]'s [[LimitBreak S-Craft]] in ''[[VideoGame/TheLegendOfHeroesTrailsToAzure Trails to Azure]]'' cracks the screen after [[TakenForGranite crumbling its targets]]. Considering the name being "[[spoiler:Fake Pillar of Salt]]" and veteran players know what [[spoiler:the real one]] is capable of, it's not surprising.
175* Several characters in ''VideoGame/{{Overwatch}}'' have highlight intros that will abuse the camera: for example, Roadhog will hook the camera and pull it towards him, cracking the glass, Cassidy will roll and shoot the camera several times, leaving bullet holes, or Symmetra will frown at the crooked camera and then straighten it.
176* In ''VideoGame/{{Psychonauts}}'', the merit badge earning animation for Telekinesis has Raz using this power to lift up the camera.
177* ''VideoGame/KhimeraDestroyAllMonsterGirls'' has the final boss being punched so hard she flies outside the game map and against the screen, cracking it.
178* ''VideoGame/SaintsRowIV'' has Johnny Gat forcibly punching the camera in the final cutscene due to his [[ICantDance terrible dancing]].
179* The ''Platform/{{Vectrex}}'' game ''[[VideoGame/StarTrek Star Trek: The Motion Picture]]'' has a camera crack if the Enterprise is hit by a torpedo (and shields were not active). This is justified in the manual, because the captain is behind a wind shield.
180* The 2013 modern remake of ''VideoGame/{{Prehistorik}}'' has, as a random gag, the player character smash enemies into the screen with his club every now and then. It's quite annoying after a while.
181* ''VideoGame/VivaPinata'': In Professor Pester's introduction cinematic, he hits the screen, the view falls to the ground and the screen goes black as if it were a camera.
182* The Bridal Blessings version of Charlotte in ''VideoGame/FireEmblemHeroes'' carries a comically oversized spoon as a lance with an equally comically oversized spoonful of wedding cake on it. The icing splatters everywhere whenever she attacks, with some globs ending up sticking to the screen.
183* In the baseball minigame in ''VideoGame/WarioLand4'' getting a home run causes a ball with Wario's face on it to smash through the 'screen'.
184* In ''VideoGame/BrainDead13'', if Lance gets killed during Fritz's sword-versus-chainsaw battle, pieces of Lance's skin will fly and land onto the camera. Messy!
185* In ''VideoGame/{{Splatterhouse}} 2'', when you defeat the boss in the toolshed, blood pours all over the screen. At the time, it was the only time in the series when that happened. When the remake came along, blood spilling on the screen got quite common, along with some enemies getting splattered against the fourth wall during the 2-D sections when whacked with a blunt weapon.
186* The second ''VideoGame/{{Ubersoldier}}'' begins with an intense chase where the camera gets knocked over. With mud hitting the lens.
187* ''VideoGame/InunakiTunnel'': If [[spoiler:the Inunaki gets you]], the camera's lens gets cracked.
188* ''VideoGame/AnarchyReigns'': When you pick Mathilda in the character select menu, [[MaleGaze the camera zooms in on her ass]]... until she notices and punches the fourth wall, literally breaking it.
189* Every time the Ghostrunner from ''VideoGame/{{Ghostrunner}}'' kills an enemy up-close, the camera is splattered with their blood.
190* ''VideoGame/ApexLegends'': Mad Maggie's animation when selected has her toss her Wrecking Ball at the camera to break it, and then her kicking out the rest of the glass.
191* ''VideoGame/{{Mega}}'': If the {{Kaiju}} attacks you, blood drops will spatter on the screen.
192* ''Yoshi's New Island'' In the level 1-4 Fort Bucket Booby Trap, there are Mallet traps, which if Yoshi gets under it as it swings, the mallet will send Yoshi's body flying into the screen where he will get stuck on the camera before falling off to his death.
193* ''VideoGame/DeathEndReQuest'': Ripuka takes her {{BFS}} to the game's camera in a fit of rage because [[spoiler:she knows that you are watching and [[TheFourthWallWillNotProtectYou is frustrated that you are beyond her wrath]] -- this serves as TheReveal that the ''player'' is the "God of Death", not the game's protagonist.]]
194* ''VideoGame/AngryBirds2'': Zigzagged. Occasionally popped pigs, wooden timber and exploded rocket debris will be launched at the screen but will just fly past(and sometimes through) the camera, subverting the trope. Played Straight, however, with the boss pigs, which do hit the screen and slide down if they are defeated by depleting their HP.
195* One of Fang's attacks in his battle against Trip in ''VideoGame/SonicSuperstars'' will cause Trip to crash into the screen like a screen KO from ''VideoGame/SuperSmashBros'' if the attack hits her with the camera cracking to go along with it. Fang will also crash into the screen after he's been defeated.

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