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9Who says board games are boring? Not the folks who have played these [[SugarWiki/BetterThanItSounds odd-sounding classics]].
10
11''Please sort new titles alphabetically to avoid duplicate entries.''
12----
13* [[spoiler: 1000 Blank White Cards]]: {{Calvinball}}: The Card Game.
14* ''[[spoiler:4000 AD]]'': Risk ''[[RecycledInSpace in SPACE]]''!
15* [[spoiler:''TabletopGame/SeventhSea'']]: [[FantasyCounterPartCulture Knock-offs of 17th-century European countries]] battle for supremacy, and you're caught in the middle. Also, {{pirate}}s and [[FunctionalMagic magic]] are involved.
16* [[spoiler: ''Adventures in Oz: Fantasy Roleplaying Beyond the Yellow Brick Road'']]: It's based off of a series of kids' books. Small children, Cairn Terriers, and rag dolls are perfectly legitimate character choices.
17* [[spoiler:''Aeon's End'']]: Up to four [[SquishyWizard very squishy wizards]] take on an EldritchAbomination. You can win either by killing it or by living long enough for it to get bored and go away.
18* [[spoiler:''Aeroplanes: Aviation Ascendant'']]: Use airplanes that can only be used once to shuttle as many people to as many places as possible in Eurasia and Africa.
19* [[spoiler:''TabletopGame/{{Agricola}}'']]: A bunch of medieval couples start families and raise cubic livestock.
20** [[spoiler:''Farmers of the Moor'']]: The couples try to build farms on heavily-forested peat bogs while staying warm through the winter. They also have the chance to raise horses.
21* [[spoiler:''Alhambra'']]: Landscaping in medieval Spain for fun and profit.
22* [[spoiler:''All Flesh Must Be Eaten'']]: The main book contains ten different scenarios, and in every single one of them the dead rise. This is a constant.
23* [[spoiler:''{{TabletopGame/Ammo}}'']]: Almost every manga trope is present and going to kick your ass. Enemies range from puny demons, each one able to throw a car around for fun, to semi-immortal demon lords that infiltrated the world politic. And while you have the firepower to fight that, a dagger wound or an aimed kick is going to kill you on the spot.
24* [[spoiler:''TabletopGame/ApplesToApples'']]: A card game in which victory hinges on guessing how your friends would best describe certain things.
25** [[spoiler:''TabletopGame/CardsAgainstHumanity'']]: Same as above, but [[CrossesTheLineTwice a thousand times weirder and more tasteless]].
26* [[spoiler:''TabletopGame/{{Arimaa}}'']]: Two bestiaries seek to [[TheEnemyGateIsDown lower each other's gates]], or else make hassenpfeffer of the only creatures that can do so.
27* [[spoiler:''TabletopGame/ArkhamHorror'']]: It's TheRoaringTwenties. You and up to seven of your friends run around a small town in Massachusetts trying to avert TheEndOfTheWorldAsWeKnowIt.
28** [[spoiler:''Mansions of Madness'']]: It's still TheRoaringTwenties. You and up to three of your friends run around an old mansion in New England while trying to figure out how you can stop another of your friends from doing something nasty.
29* [[spoiler:''TabletopGame/AscensionChronicleOfTheGodslayer'']]: Monks, robots, druids, and interdimensional assassins team up to save the multiverse. They do this with playing cards.
30* [[spoiler:''TabletopGame/{{Atmosfear}}'']]: Beat a cranky gatekeeper or some other monster within an hour.
31* [[spoiler:''[[TabletopGame/{{Bang}} Bang!]]'']]: A sheriff tries to fight crime, despite not knowing who's really on his side.
32* [[spoiler:''TabletopGame/{{Battleship}}'']]: Two navies shoot at random.
33* [[spoiler:''TabletopGame/BattleTech'']]: Samurai, knights, pirates, vikings, gladiators, and more all fight each other in giant robots. In space.
34* [[spoiler:''TabletopGame/BetrayalAtHouseOnTheHill'']]: You and 3-5 friends are exploring a mansion. You won't know the rules of the game until the session is halfway over, and then, someone will be playing by different rules that lets them inch towards GameBreaker territory. Teamwork is both encouraged and punished.
35* [[spoiler:''TabletopGame/BlissStage'']]: All the adults in the world [[LotusEaterMachine fall asleep]], leaving kids and teenagers to pilot HumongousMecha [[ThePowerOfLove powered by romance]] [[DeusSexMachina and sex]].
36* [[spoiler:''Burn In Hell'']]: You're a demon prince of Hell seeking out like-tempered sinners so you can gain prestige by burning the 'best' evil bastards in special circles of hell. Trade other souls for fun and profit. Oh, and for some reason, burning a soul cools hell down until it freezes over, for some reason.
37* [[spoiler:''TabletopGame/CallOfCthulhu'']]: You play ordinary people fighting evil cults and horrors from beyond time. It goes on until you die or go mad from the things you've seen. So, an hour. Tops.
38** [[spoiler: ''TabletopGame/DeltaGreen'']] Members of a disgraced government agency fight monsters. If they're very lucky, they don't lose outright.
39* [[spoiler: ''Carcasonne'']]: Build cities, roads, churches and farms in the French countryside using cardboard tiles and little wooden people.
40* [[spoiler: ''TabletopGame/CartoonActionHour'']]: You play as characters from a fictional action cartoon show from the Me Decade.
41* [[spoiler: ''TabletopGame/CastleFalkenstein'']]: A SteamPunk RPG where half the rulebook consists of a novella, and character creation requires you write a diary.
42** Alternatively: ''Literature/TheLordOfTheRings'': The RPG, as written by Jane Austen.
43* [[spoiler: ''Cerebos: The Crystal City'']]: A bunch of amnesiacs take a train ride. Along the way they discover one of them will get what they're looking for at their destination, while the others will try to help or hinder them along the way.
44* [[spoiler: ''Checkers'']]: Kill your enemies through the ancient art of Leap Frog. Show no mercy, for you will be shown none.
45* [[spoiler: ''TabletopGame/{{Chess}}'']]: Tabletop strategy game where you control an ActionGirl, {{Church Militant}}s, and [[GeniusLoci giant, mobile stone buildings]]. If they can make it to the end, your weakest units can [[TookALevelInBadass take a level in badass]]. The object of the game is to corner your opponent's second-weakest piece.
46** [[spoiler: ''Knightmare Chess'']]: The same as above, except that the rules are bent, broken, and changed on a regular basis. HilarityEnsues.
47** [[spoiler: ''Choiss'']]: You and your opponent built an island and your forces fight on it.
48** [[spoiler: ''TabletopGame/{{Makruk}}'']]: The girl is not extraordinarily empowered, the weakest units start closer to the action and TakeALevelInBadass sooner, and the Church Militants can't go so fast.
49** [[spoiler: ''TabletopGame/{{Shogi}}'']]: A battle where those who are captured [[TurnCoat change sides]].
50*** [[spoiler: ''Tori Shogi'']]: The same, but all combatants are evidently-wingclipped birds.
51** [[spoiler: ''Shatranj'']]: The Church Militants are ''really'' weak but they can jump. You can win by giving no quarter.
52** [[spoiler: ''Sittuyin'']]: Finish assembling your forces and fight.
53** [[spoiler: ''TabletopGame/{{Xiangqi}}'']]: Homebodies on opposite sides of a river send armies against each other.
54*** [[spoiler: ''Janggi'']]: The same except: there is no river, the homebodies and their guards have equal strength, and the heavy artillery (living and not) and the Rank-And-File guys move differently.
55** [[spoiler:''Chaturanga'']]: In the original version, cavalry ride horses in their prime, while the Kings ride {{The Alleged Steed}}s.
56* [[spoiler: ''TabletopGame/ChezGeek'']]: Gen-X slackers establish a pecking order based on consumerism, narcotics, casual sex, geeky activities, and finding cool roommates.
57** [[spoiler: ''Chez Goth'']]: As above, but with goths instead of slackers.
58** [[spoiler: ''Chez Grunt'']]: As above, but the slackers are in the army.
59** [[spoiler: ''Chez Guevara'']]: As above, during a revolution in a BananaRepublic.
60** [[spoiler: ''Chez Cthulhu'']]: As above, in the world of Creator/HPLovecraft.
61* [[spoiler: ''Chicken Caesar'']]: Chickens recreate ancient Roman politics and pad the résumés of their dead relatives.
62* [[spoiler: ''TabletopGame/{{Chrononauts}}'']]: Fiddle with the time stream in order to get home. Failing that, you can complete a scavenger hunt, or simply do the best you can to keep the universe from imploding.
63* [[spoiler: ''TabletopGame/{{Clue}}'']]: ColorCodedCharacters wander around an old mansion while being told who didn't kill someone, what they didn't kill someone with, and where they didn't kill someone.
64* [[spoiler: ''TabletopGame/CosmicEncounter'']]: Aliens try to land space ships on the worlds of other aliens. They make weird stuff happen in order to accomplish this.
65* [[spoiler: ''Coup'']]: Rich assholes in the future raise money to kill the people the other rich assholes have in their pocket. A key part of the game is [[BlatantLies lying through your teeth]] about what you're actually allowed to do.
66* [[spoiler:''TabletopGame/CthulhuTech'']]: You know that ''Anime/NeonGenesisEvangelion'' / Creator/HPLovecraft crossover FanFic? Throw in some ''Anime/SuperDimensionFortressMacross'' and some ''Manga/{{Guyver}}'', and it's kinda like that. Now with added ''Anime/GhostInTheShell'' and ''Manga/{{Akira}}'', from the companion book.
67* [[spoiler: ''TabletopGame/DarkHeresy'']]: In the GrimDark future, everyone [[CriticalFailure botches their dice rolls]] and then randomly selects [[OhCrap one of over 9000 nasty ways for their character to die]]. And then [[FromBadToWorse the Psyker decides to cast a spell...]]
68* [[spoiler: ''TabletopGame/{{Deadlands}}'']]: Mad scientists, magical card-sharps, and assorted Wild West stock characters battle monsters [[TheHeartless powered by fear]].
69* [[spoiler: ''Deadly Danger Dungeon'']]: You explore a dungeon and try to obtain many items, with death lurking at every turn.
70* [[spoiler:''Devil Bunny Needs a Ham'']]: Food-service workers climb a skyscraper while trying to avoid a KillerRabbit.
71** [[spoiler:''Devil Bunny Hates the Earth'']]: Said KillerRabbit wants to run his candy business into the ground. His machines gum their own works up with squirrels.
72* [[spoiler:''Diplomacy'']]: You play one of the great powers of Europe in 1900. The players don't really start on an even footing. A game with no random chance or dice rolling and where lying to the other players is a vital strategy.
73** How about, "Seven people use a map of Europe to prove who has best mastered the EvilOverlordList. The winner gets to take over the world."
74*** Better still, "You invite six friends over for a board game, and by the end of the evening, have six more people who now hate you."
75* [[spoiler:''Dixit'']]: Make your friends guess which piece of surrealist art you think best fits a word or phrase you made up off the top of your head, but [[DoWellButNotPerfect don't make it too obvious]].
76* [[spoiler: TabletopGame/DogsInTheVineyard]]: [[BadassPreacher Mormon Paladins]] punish the sinners and save the virtuous in an alternate old west.
77* [[spoiler:TabletopGame/DontRestYourHead]]: Mind bogglingly frightening adventures in a world that takes all the terror from ''Literature/ThePhantomTollbooth'' and kicks it up a notch (Bam!) Needle headed dogs will sew your shadow to the floor. And did we mention you get powers from being crazy that make you more crazy?
78* [[spoiler:The Doom That Came to Atlantic City]]: {{Eldritch Abomination}}s are trying to destroy Atlantic City. You play one of the abominations.
79* [[spoiler:Dungeon Lords]]: Dig a hole in the ground, hire staff, scrape together enough money to pay wages & taxes, and try not to annoy the locals too much. Hoodlums will be along shortly to ruin all your work.
80* ''[[spoiler:TabletopGame/DungeonsAndDragons]]'': A game of let's pretend where you kill tribes of [[AlwaysChaoticEvil evil fantasy races]] and take their stuff and get periodic powerups.
81** Alternately, take part in creating and playing out grand adventures where the outcome of every major action (and most minor ones) is determined by random dice rolling.
82** [[spoiler:TabletopGame/{{d20 Modern}}]]: The above ''[[RecycledINSPACE in the modern day!]]''
83** [[spoiler:''TabletopGame/StarWarsD20'']]: The above ''[[RecycledINSPACE a long time ago in a galaxy far, far away!]]''
84** [[spoiler:d20 Future]]: The above ''[[RecycledINSPACE in space still, but in a less exciting and established setting than the last entry!]]''
85* [[spoiler: ''TabletopGame/ElderSign'']]: Yahtzee with {{Eldritch Abomination}}s.
86** [[spoiler: ''TabletopGame/KingOfTokyo'']]: Yahtzee with {{Kaiju}}.
87** [[spoiler: ''TabletopGame/ZombieDice'']]: Yahtzee with zombies.
88* [[spoiler:''Evo'']]: Outbid your opponents for the genes you want. Repeat until a meteor strike kills everyone.
89* [[spoiler: ''TabletopGame/{{Exalted}}'']]: Disgruntled employees of a [[CelestialBureaucracy bureaucracy]] imprison the management, fail to recognize a trend.
90* [[spoiler:''Falling'']]: You are falling from a large height for inadequately explained reasons. You win if you land last, but [[RocksFallEveryoneDies everyone dies in the end anyway]].
91* [[spoiler:''TabletopGame/FengShui'']]: Life is a Hong Kong action movie. {{Mooks}} get their own statistic system.
92* [[spoiler:''Fiasco'']]: Effectively, it's a team juggling event where everything being juggled is a MacGuffin, an IdiotBall, or both at once.
93* [[spoiler:''TabletopGame/FinalGirl'']]: You're the one person in a SlasherMovie that knows what they're doing. You need to buy [[OneGameForThePriceOfTwo two separate games at minimum]] to play it.
94* [[spoiler:''Flaming Pyramids'']]: You and your friends build elaborate and unstable piles of stone, wood, and straw, trying to trick each other into making it collapse or catch fire.
95* [[spoiler:''Fluxx'']]: Collect junk in a card game where the rules (and the goal) [[CalvinBall can change seemingly at random.]]
96* [[spoiler:''Formula D'']]: Race Formula One cars powered by polyhedral dice.
97* [[spoiler:''TabletopGame/{{Gloom}}'']]: Eccentric families in Victorian England suffer repeated tragedy in order to achieve a CruelAndUnusualDeath.
98* [[spoiler:''TabletopGame/{{Go}}'']]: Stones [[Film/ThePrincessBride start a land war in Asia]].
99* [[spoiler:''Grimm'']]: Little kids are [[TrappedInAnotherWorld trapped]] in a world based on [[{{Grimmification}} twisted fairy tales]].
100* [[spoiler:''Guillotine'']]: Collect the severed heads of [=VIPs=] during UsefulNotes/TheFrenchRevolution.
101* [[spoiler:TabletopGame/{{GURPS}}]]: Pages and pages and pages of rules, but they don't tell you anything about the ''setting''!
102* [[spoiler:''Imhotep'']]: Master craftsmen cadge off each others' work to prove they had the biggest impact on Ancient Egypt.
103* [[spoiler:''TabletopGame/InNomine'']]: Angels and Demons are real, and basically muck about in modern day promoting the agenda of a more powerful patron being. To be fair to everyone, {{God}} is there but never seen, and nobody really knows what Lucifer is up to. Oh, but using your Celestial Powers openly is bad, since not only are humans not supposed to know (except when they are) and Celestials doing things tends to attract other Celestials, which can be very bad. To top it off, a lot of angels are dicks.
104* [[spoiler:''TabletopGame/IronClaw'']]: ''Dungeons and Dragons'' ''[[RecycledINSPACE with Funny Animals]]''. Set in Renaissance England.
105** [[spoiler:''Jade Claw'']]: ''Film/CrouchingTigerHiddenDragon'' with actual tigers and dragons.
106* [[spoiler: ''James Earnest's Totally Renamed Spy Game'']]: Oddly named game due a cease and desist on the title of a previous release. You build a SupervillainLair and capture super spies, then either [[EvilGloating taunt them]] or [[WhyDontYouJustShootHim just shoot them]]. Taunt too much before killing them, and they will escape and blow up your base on the way out. Rereleased again as ''TabletopGame/BeforeIKillYouMisterSpy'' in 2016.
107* [[spoiler: ''Just Desserts'']]: Be the first one to convince a certain number of picky eaters to hang out with you by [[FoodAsBribe offering them the right desserts]].
108* ''[[spoiler:Kill Doctor Lucky]]'': Everyone is trying to kill a millionaire who is completely bound to his routine.
109** ''[[spoiler:Save Doctor Lucky]]'': Everyone is trying to ''save'' a millionaire who is completely bound to his routine.
110* ''[[spoiler:TabletopGame/KillerBunniesAndTheQuestForTheMagicCarrot]]'': Almost literally every single card, out of ''thousands'', are completely and utterly meaningless as far as winning the game. And which cards ''can'' win you the game are [[LuckBasedMission decided entirely by chance]].
111* ''[[spoiler:Kingmaker]]'': Use your randomly-assigned military forces to attempt to seize the British crown, circa 1483. Occasionally all your hard efforts and thoughtful planning will be wiped out by plague, hurricanes, or Scotsmen.
112* ''[[spoiler:Kingsblood]]'' Incest: The Card Game.
113* ''[[spoiler:Kingsburg]]'': Use six-sided dice to convince a king's advisers to give you cubes, with which you build up a medieval settlement that is periodically attacked by monsters. A single game takes five years to play.
114* [[spoiler:''TabletopGame/KoboldsAteMyBaby'']]: You're a fearless but utterly incompetent little fanged ewok reject. Your tribe is throwing a party and demands you either bring the tasty human baby salad or be the tasty kobold salad. Babies explode randomly. So do you on occasion.
115* ''[[spoiler:Koom Valley Thud]]'': Re-enact one of many battles ([[AllThereInTheManual all in the same place thanks to]] [[Literature/ThiefOfTime a clock with devastating side effects]]) between mismatched forces who move and kill in different ways.
116* ''[[spoiler:TabletopGame/{{Krosmaster}}]]'': A bunch of characters from [[VideoGame/{{Dofus}} French]] [[WesternAnimation/{{Wakfu}} productions]] get chibified and [[AllThereInTheManual used as gladiators from time-manipulating demons]].
117** ''[[spoiler:Krosmaster Quest]]'': The characters are now forced into a Roleplay session with the demons as Dungeon Masters.
118** ''[[spoiler:Krosmaster Junior]]'': A drunkard, a miner, a wizard and an idiot are stranded on a desert island. The demons make them fight anyway.
119* [[spoiler:''TabletopGame/LegendOfTheFiveRings'']]: Animal-themed aristocrats fight to defend the society that forbids them from touching money, falling in love, and eating red meat. Suicide is a game mechanic.
120* [[spoiler: ''Le Havre'']]: French warehouse managers who have to provide their workers with a free lunch invest in industry, real estate, and boats.
121* ''[[spoiler:Life]]'': Colorful pegs drive around a map, raise families, and collect tiles at the whims of a spinner.
122* ''[[spoiler:Lord of the Fries]]'': Try to fill orders at a fast-food restaurant staffed by the living dead, serving dishes made from generic ingredients.
123* [[spoiler: ''Lords of Waterdeep'']]: It's TabletopGame/DungeonsAndDragons, but you play as the people in charge of the adventurers and not the adventurers themselves.
124* [[spoiler:''Lunch Money'']]: You and your friends are little kids beating the snot out of each other in the playground for your lunch money. For some reason, knifing another child is acceptable and does less damage than a good kick. Oh, and the card art shows a scary little girl.
125* [[spoiler: Vlaada Chvatil's ''TabletopGame/MageKnight'']]: ''VideoGame/HeroesOfMightAndMagic'': The Board Game.
126* [[spoiler:''TabletopGame/MagicTheGathering'']]: Dimension-hopping wizards fight each other.
127*** Welcome to a universe where one of the most serious questions you can ask is "What's your favourite colour?".
128** [[spoiler: ''Mirage'' block]]: A guy obsessed with time tries to keep peace in fantasy Africa. The third part is about a flying boat and is far more important than anything else in the story.
129** [[spoiler:''Invasion'' block]]: Migrants bring their home with them. In the process of kicking them out, almost literally every named character dies.
130** [[spoiler:''Odyssey'' block]]: Pit fighter leads a rebellion, only to learn he's better off as a gardener.
131** [[spoiler: ''Kamigawa'' block]]: In mythical Japan, a kidnapping results in a total jerk having to save the world from peace-loving gods that eat you.
132** [[spoiler: ''Ravnica'' block]]: An epic struggle where ten factions try to subvert the local bureaucracy better than each other.
133** [[spoiler: ''Time Spiral'' block]]: Sibling rivalry causes the multiverse to almost be destroyed by nostalgia thousands of years later.
134** [[spoiler: ''Ice Age'' block]]: The world is covered in ice for generations, which eventually melts away to reveal a really lame alternate reality. A decade later, the ice comes back for no adequately explored reason.
135** [[spoiler: ''Lorwyn/Shadowmoor'' blocks]]: A [[LighterAndSofter sickeningly bright]] fairy tale world becomes dark and twisted despite the actions of the heroes, then a ResetButton keeps any of that from having happened.
136** [[spoiler: ''Shards of Alara'' block]]: One world becomes five after a freak accident, each world populated by [[KnightInShiningArmor knights,]] [[{{Magitek}} cyborg wizards,]] [[ZombieApocalypse zombies,]] [[OurDragonsAreDifferent dragons]] and [[BarbarianHero barbarians,]] and [[NatureHero magic hippies]] who worship [[AttackOfTheFiftyFootWhatever Godzilla,]] respectively. Part two: They meet each other.
137** [[spoiler: ''Zendikar'' block]]: Real estate becomes voracious. It tells giant monsters [[spoiler: to go screw themselves.]]
138** [[spoiler:''Scars of Mirrodin'' block]]: Oil crisis ruins the world.
139** [[spoiler: ''Innistrad'' block]]: Humans get caught in the middle of a combination ZombieApocalypse and [[FurAgainstFang vampire-werewolf turf war]] after their guardian angel ditches them. The good news is, she comes back. The bad news is, so does her evil counterpart.
140*** [[spoiler: ''Shadows Over Innistrad'']]: Aforementioned angel defeats evil counterpart, [[TurnedAgainstTheirMasters turns her attention towards the "sins" of the populace]]. Then [[EldritchAbomination Cthulhu]] shows up and [[FromBadToWorse things go downhill]].
141*** [[spoiler:''Innistrad Midnight Hunt'']]: Daylight Savings Time causes catastrophe.
142*** [[spoiler:''Innistrad Crimson Vow'']]: Undead woman decides to wed comatose undead man.
143** [[spoiler: ''Theros'' block]]: A party animal ascends to divinity. Chaos ensues.
144** [[spoiler: ''Khans of Tarkir'' block]]: Five gangs inspired by an extinct animal fight each other. Then a guy alters history so that the extinct animals are in charge.
145** [[spoiler: ''Kaladesh'' block]]: The biggest science fair in the multiverse leads to a violent revolution.
146** [[spoiler: ''Amonkhet'' block]]: It's crazy dystopia Ancient Egypt. Then an evil dragon shows up and snarks at everyone and they die.
147** [[spoiler: ''Ixalan'' block]]: Dinosaur-riding [[{{Mayincatec}} natives]], amphibious merfolk, vampire ''conquistadores'', and pirates fight over some really valuable real estate.
148** [[spoiler: ''War of the Spark'']]: Woman dislikes the conditions in which her contract defaulted; settles it with zombies.
149** [[spoiler:''Throne of Eldaine'']]: Twins fight prankster in a world made out of every FracturedFairyTale. Turning people into elk turns out to be [[GameBreaker way more powerful than it looks]].
150** [[spoiler: ''Ikoria'']]: ''Godzilla'' movies, but the humans' survival tech is still in MedievalStasis.
151*** [[WebVideo/EvAbridged "LUKKA!" "Yes?" "KILL THIS MONSTER!" "NO!" "FUCK!"]]
152** [[spoiler:''Kaldheim'']]: Viking metal album is interrupted by a plot element everyone forgot about.
153** [[spoiler:''Strixhaven'']]: Twins take classes in a school that's not Hogwarts at all, we swear.
154** [[spoiler:''Adventures in the Forgotten Realms'']]: Kill people and take their stuff, but with cards this time.
155*** Alternatively: Wizards of the Coast totally sell out.
156** [[spoiler:''Kamigawa: Neon Dynasty'']]: The mythical-Japan pastiche becomes ''TabletopGame/{{Shadowrun}}'' somehow. The forgotten plot element from earlier suddenly gets significantly more important.
157*** Rapid technogical progress is a great thing right up until it [[UnwillingRoboticisation isn't]].
158** [[spoiler:''Streets of New Capenna'']]: An EldritchAbomination teams up with a spearwoman-turned-flapper to stop a demon from taking control of Prohibition-era Chicago BUT WITH MAGIC.
159* [[spoiler: ''TabletopGame/MaidRPG'']]: You play a [[{{Meido}} maid]]. That is all.
160* [[spoiler: ''TabletopGame/MiceAndMystics'']]: You are fantasy heroes who turn themselves into mice to stop an evil sorceress.
161* [[spoiler:''TabletopGame/{{Monopoly}}'']]: Inanimate objects get into the real-estate business in Atlantic City during the Great Depression.
162** Or: Real estate tycoons decide which properties they ought to purchase based on random walks through Atlantic City, and unseen forces move them across town for no good reason. Eventually, most of the tycoons would rather serve lengthy prison sentences than wander around Atlantic City, since the hotels in town charge astronomical rates and none of the tycoons have an apartment. And a train ticket can cost as much as the entire railroad company.
163* [[spoiler:''TabletopGame/{{Monsterpocalypse}}'']]: [[HumongousMecha Giant robots]] backed by the U.N., [[EldritchAbomination Cthulhu]] [[CaptainErsatz look-alikes]], [[AttackOfTheFiftyFootWhatever fifty-foot]] cyborg {{ninja}}s, [[{{Kaiju}} giant aliens]] [[HordeOfAlienLocusts who see Earth as an all-you-can-eat buffet]], [[AnimalWrongsGroup ecoterrorist-backed]] [[{{Notzilla}} mutant dinosaurs]], and [[AlienInvasion Martians]] vie for control of the Earth. [[RevenueEnhancingDevices Collect them all!]]
164** [[spoiler:''I Chomp NY'']]: The guys from above get new monsters, and start trying to protect or blow up [[NoCommunitiesWereHarmed look-alikes of national monuments]].
165** [[spoiler:''All Your Base'']]: The guys from above put up their own buildings and try to blow the other guys' buildings up. They also get even more new monsters, except these ones [[FusionDance fit]] [[CombiningMecha together]].
166** [[spoiler:''Monsterpocalypse Now'']]: The guys from above are joined by reclusive {{samurai}} powered by [[ElementalPowers the classical elements]], slave-taking [[BeneathTheEarth mole-men]], [[EvilKnockoff robot duplicates]] of some of the other monsters, [[BigCreepyCrawlies really big bugs]], [[GaiasVengeance pollution-hating]] [[KillerGorilla giant apes]], and [[SeaMonster fish-men]].
167** [[spoiler:''Anime/{{Voltron}}'']]: A mistranslation of an old anime series that's more popular than the original gets added using the same rules.
168* [[spoiler:''TabletopGame/{{Munchkin}}'']]: To win this card game, you have to do everything you're not supposed to do in a fantasy role-playing game.
169** [[spoiler:''Star Munchkin'']]: As above, but [[RecycledINSPACE in space]].
170** [[spoiler:''Munchkin Fu'']]: As above, but with [[EverybodyWasKungFuFighting martial arts]].
171** [[spoiler:''Munchkin Bites!'']]: As above, but in a pastiche of ''TabletopGame/TheWorldOfDarkness''.
172** [[spoiler:''Super Munchkin'']]: As above, but with {{super hero}}es.
173** [[spoiler:''Munchkin Impossible'']]: As above, but with [[SpyDrama secret agents]].
174** [[spoiler:''Munchkin Cthulhu'']]: As above, but with [[CosmicHorrorStory the Cthulhu Mythos]].
175** [[spoiler:''The Good, The Bad, and the Munchkin'']]: As above, but in TheWildWest.
176** [[spoiler:''Munchkin Booty'']]: As above, but with {{pirate}}s.
177** [[spoiler:''Munchkin Zombies'']]: As above, but with [[ZombieApocalypse zombies]].
178** [[spoiler:''Munchkin Webcomic/AxeCop'']]: As above, but with the cast of an [[CrazyIsCool over-the-top]] {{webcomic}}.
179** [[spoiler:''Munchkin Apocalypse'']]: As above, during TheEndOfTheWorldAsWeKnowIt.
180** [[spoiler:''Munchkin Legends'']]: As above, during TheTimeOfMyths.
181** [[spoiler:''Munchkin Blender'']]: All of the above.
182** [[spoiler:''Munchkin Quest'']]: As above, but playing a board game instead of a card game.
183** [[spoiler:''Munchkin D20'']] and [[spoiler:''Star Munchkin D20'']]: As above, but playing an RPG instead of a card game.
184* ''[[spoiler:Mysterium]]'': Free a ghost from its torment via art criticism.
185* ''[[spoiler: TabletopGame/NinjaBurger]]'': Deliver enough fast food in 30 minutes or less to Roswell or Air Force One (in flight), and you may live the dream of becoming Branch Manager of a fast food empire. Fail, and it's time to apologize to your ancestors in person.
186* ''[[spoiler:TabletopGame/{{Nobilis}}]]'': Starting characters are usually capable of destroying the sun. A trivial spell that every PC knows and is able to cast will make you immune to nuclear weaponry for a while. You spend a lot of time tending your flower garden and worrying that someone will find out about your latest crush.
187** Deputy gods go on wacky adventures while trying to save the world from pretty boys who are trying to destroy it with flowers and morality plays. Hell is on the good guys' side, and your boss killed at least a hundred people to make a convenient place to stash his body while he/she runs off to fight in the spirit world.
188* [[spoiler:Once Upon a Time]]: People co-write a story. They each have a different ending in mind.
189* [[spoiler:Oware]]: Scatter seeds over your opponent's turf to collect them with some of your opponent's own. Named for a legend about ''really'' obsessive players.
190* [[spoiler: ''Pack & Stack'']]: Try to find a truck that will fit all your stuff, and grab it before somebody else does.
191* [[spoiler: ''TabletopGame/{{Pandemic}}'']]: For no adequately explained reason, four deadly diseases break out simultaneously across the globe. Stop them for spreading or it's TheEndOfTheWorldAsWeKnowIt.
192* [[spoiler:TabletopGame/{{Paranoia}}]]: Obey all the rules or die. You don't have clearance to know the rules.
193** A supercomputer runs everything to make everyone happy and is never wrong. This leads to a lot of intrigue, needless death and property destruction, and nothing works.
194** A mad supercomputer rules a post-apocalyptic underground city with an iron fist, executing people for the slightest infringement of its ever-changing rules, and sending hapless teams of Troubleshooters on missions made all but impossible due to bureaucratic bungling, equipment failure and/or team infighting. Secret societies and unhinged super-powered mutants are everywhere. Oh, and this is all played for laughs.
195** Alternately: That information is above your clearance level, Citizen.
196* [[spoiler: TabletopGame/{{Pathfinder}}]]: TheyChangedItNowItSucks [[JustForFun/XMeetsY meets]] DarkerAndEdgier: the RPG.
197** [[spoiler: TabletopGame/{{Starfinder}}]]: The same as above but '''[[RecycledInSpace IN SPAAAAACE!]]'''
198* [[spoiler:Power Grid]]: Be the first to dominate the electric power market, one city at a time.
199* [[spoiler:Puerto Rico]]: Build an island colony using cardboard and little wooden disks.
200* [[spoiler:Quarriors]]: Wizards fight each other by collecting dice.
201* [[spoiler:Race for the Galaxy]]: Conquer planets by discarding playing cards.
202** [[spoiler:Roll for the Galaxy]]: Conquer planets by rolling dice.
203* [[spoiler:RealLife]]: The generally [[QuicksandBox Sandbox nature of the game]] leaves most quests vaguely defined and filled with poorly advertised dangers; your character might conceivably die from ''eating perfectly normal food''. Your character can't go adventuring until he gains seven or eight levels; as a starting character, he requires constant upkeep from already-established characters and has absolutely nothing in the way of skills, except for genius-level language learning (a skill the character later inexplicably loses). The first few levels don't even grant skills, but "proto-skills" that serve as prerequisites for later skills. Opportunity for various proto-skills is not available to all characters (this is randomly determined), and lack of certain proto-skills can severely restrict choice of character class. Also, the most common (and depending on the campaign setting, possibly required) way to gain skills after the proto-skills have been acquired is to spend very lengthy amounts of time staying in one place. This gains you many skills, the majority of which will never be of any use to you.
204** The biggest QuickSandbox. Many of the instructions are contradictory, some completely unhelpful, none of them are truly official.
205** [[spoiler:[=SF0=]]]: An expansion to the above game which gives characters access to advanced skills in exchange for service to one of several shadowy government bureaucracies, all of which seem to be based in San Francisco.
206** [[spoiler:''TabletopGame/{{GURPS}}'']]: A further expansion on the above but with a lot more math.
207** Alternatively: [[spoiler: ''RealLife'']]: The LARP version of ''VideoGame/TheSims''. (Possibly with less focus on [[VideogameCrueltyPotential potential for cruelty]], it's hard to tell.)
208* [[spoiler:''The Red Dragon Inn'']]: Refugees from a dungeon crawl gamble, get drunk, and beat each other up.
209* [[spoiler:''Revolution'']]: Use blackmail, bribery, and violence to place little cubes in the landmarks of a nameless eighteenth-century city.
210* [[spoiler:''TabletopGame/{{Rifts}}'']]: An untold number of years in the future, the {{Ley Line}}s have turned Earth into something out of the weirdest fantasy novel ever written. Creatures are still falling into the world from other dimensions through holes in reality. People in massive armored suits walk alongside magicians. Chicago is the capital of TheEmpire, and the empire uses mutant humanoid dogs to sniff out psychics and nonhumans. Meanwhile, Toronto is the centerpiece of a possible [[TheAlliance Alliance]] of good guys, human and fantasy races alike who could resist.
211* [[spoiler:''TabletopGame/{{Risk}}'']]: [[ChronicBackstabbingDisorder Chronic backstabbers]] roll dice to see who controls the world.
212** [[spoiler:''Risk 2210 A.D.'']]: As above, but with nukes that are inexplicably incapable of being aimed properly.
213** [[spoiler:''Risk: Legacy'']]: As above, but players are allowed to screw with the game board in a number of ways.
214** [[spoiler:''Risk: Lord of the Rings'']]: As above, but with an added time limit as someone rushes to dump a ring in a volcano.
215* [[spoiler:''TabletopGame/{{Root}}]]: Militaristic cats, bureaucratic birds, and rodent revolutionaries have a turf war in the middle of a forest, while a lone wolf does their own thing, helping or hindering the others on a whim.
216* [[spoiler:''Santorini'']]: With the aid of the Greek gods, be the first to either back your opponent into a corner or get the best view of a small, roughly square-shaped island.
217* [[spoiler:''TabletopGame/{{Scion}}'']]: Deadbeat parents expect their kids to fix their messes. The entire planet hates both groups. Literally.
218* ''[[spoiler: Seasons]]'': Wizards spend three years hoarding cool stuff, cool pets, and crystals while screwing over their foes.
219* ''[[spoiler: TabletopGame/SentinelsOfTheMultiverse]]'': A card game that accomplishes the impossible: being about superheroes that ''aren't'' from a pre-existing franchise.
220** ''[[spoiler: Rook City]]'': Female Punisher and a blind martial artist join your team to face off against a Mob Boss, a Mutant Rat Creature, a Serial Killer, and a Rebellious Goth Girl. Somehow, the Goth Girl is the most dangerous.
221** ''[[spoiler: Infernal Relics]]'': A detective and a musician join your team to fight multiple gods, but good luck keeping them in play long enough to do anything.
222** ''[[spoiler: Shattered Timelines]]'': The Multiverse part of the game's title finally comes into play and it's exactly as confusing as it sounds.
223** ''[[spoiler: Vengeance]]'': Four villains and a Russian guy team up to fight the heroes.
224** ''[[spoiler: Wrath of the Cosmos]]'': An extremely British man joins your team to fight against his really crazy brother. Meanwhile, a girl with a height complex tries to escape from being a space wrestler. She then joins your team.
225** ''[[spoiler: Villains of the Multiverse]]'': The heroes now have to fight ten brand new villains. This would be more threatening if the villains weren't literally incapable of doing anything on their own.
226** ''[[spoiler:[=OblivAeon=]]]'': Every single hero and quite a few people who aren't face off against the greatest threat of them all: [[BribingYourWayToVictory not owning enough of the expansions]].
227** ''[[spoiler:Wager Master mini-expansion]]'': Annoying blue alien forces heroes to play weird games. You can literally win or lose without playing a single card.
228** ''[[spoiler:Chokepoint mini-expansion]]'': AmbiguouslyBrown girl turns machines against their owners, including things that cannot be called machines by any stretch of the imagination.
229** ''[[spoiler:Ambuscade mini-expansion]]'': FrenchJerk hunts large Maori man.
230** ''[[spoiler:Miss Information mini-expansion]]'': Workman's Comp case goes terribly wrong.
231** ''[[spoiler:Unity Mini-Expansion]]'': A girl who makes robots accidentally creates one of the game's mascots.
232** ''[[spoiler:The Scholar Mini-Expansion]]'': What if [[Film/TheBigLebowski The Dude]] was [[Manga/FullmetalAlchemist an Alchemist]]?
233** ''[[spoiler: Guise Mini-Expansion]]'': A man thinks he's in a card game based on fake comic books. But that's ridiculous, right?
234** ''[[spoiler: Stuntman Mini-Expansion]]'': The French Guy is a hero now. He's still [[FrenchJerk kind of a jerk]] though.
235** ''[[spoiler: Benchmark Mini-Expansion]]'': A ParodySue learns that he's not actually all that great.
236** ''[[spoiler: Void Guard Mini-Expansion]]'': Four heroes are slowly driven insane by their rock collection.
237** ''[[spoiler:Celestial Tribunal Mini-Expansion]]'': Alien robots put HumanityOnTrial.
238** ''[[spoiler:The Final Wasteland Mini-Expansion]]'': AfterTheEnd, the sole remaining human is a much calmer large Maori man. Players find it to their advantage to fight mobsters here.
239** ''[[spoiler:Omnitron-IV Mini-Expansion]]'': The heroes break into [[Franchise/TheTerminator Skynet's]] brain.
240** ''[[spoiler:Silver Gulch 1883 Mini-Expansion]]'': The heroes accidentally time-travel to the Old West. They are rescued by one's grandpa.
241** ''[[spoiler: Sentinels of Freedom]]'': Play as your favorite heroes and a new hero of your own creation to face off against fearsome foes... as long as you have a magnifying glass to see the microscopic text.
242** ''[[spoiler:Sentinel Comics RPG]]'': Annoying teenagers take over the superhero business. Good luck figuring out which dice to roll when.
243** ''[[spoiler: Sentinels of the Multiverse: Definitive Edition]]'': The original game but with more confusing mechanics. Have fun figuring out which words refer to what action.
244** ''[[spoiler:Rook City Renegades]]'': Guy with terrible luck and his gun-toting girlfriend gather a bunch of other weirdos to fight organized crime, a giant man-eating rat person, TheFairFolk, and a giant robot, among others. Werewolves are involved.
245* [[spoiler: ''TabletopGame/SettlersOfCatan'']]: Battle it out for who can control the most of a small island with a really weird, hexagon-based geography. Someone will more than likely get [[DoubleEntendre wood for sheep]] during the proceedings.
246* ''[[spoiler: TabletopGame/{{Shadowrun}}]]'': In the future, magic is real, shamanism is real, virtual reality is real enough to kill you even though you can change the interface, and almost everything that can be corrupt is.
247* ''[[spoiler: Smallworld]]'': Goad fantasy races into grabbing as much territory as they can before their civilization collapses. The object of the game is to make money doing this.
248* ''[[spoiler:Smash-Up]]'': Both players pick up two decks, shuffle them together, and try to beat up the other player. Literal NinjaPirateZombieRobot can ensue.
249* ''[[spoiler: The Speicherstadt]]'': You run a group of highly-flammable warehouses in turn-of-the-century Hamburg.
250* ''[[spoiler:TabletopGame/SpiritIsland]]'': What if [[TabletopGame/SettlersOfCatan the settlers arrived on Catan]] and Catan told them to get the hell out?
251* ''[[spoiler: TabletopGame/SpiritOfTheCentury]]'': Every player character is far too broken, and they all share the same birthday. This is an important plot point. The genre is rife with racist and sexist stereotypes, there isn't even a ''pretense'' of realism as we understand it, and the GM is encouraged to play up the bad side of every trait the players give their characters.
252* [[spoiler:''Spree'']]: Guns don't kill people when wielded by a mob of looters on Christmas Eve. They just make you fall down.
253* [[spoiler:''TabletopGame/{{Spycraft}}'']]: James Bond, Rambo, Agent 87, the Transporter, and the entire human cast of Stargate all team together. THEY FIGHT CRIME!!
254* ''[[spoiler:TabletopGame/StarOfAfrica]]'': A horrible liar game that tells kids that they can easily travel thousands of miles with no money, sometimes horseshoes are just as valuable as giant diamonds, and people in Capetown just give you money for free.
255* [[spoiler:''TabletopGame/{{Stratego}}'']]: Two armies play a high-casualties version of Capture the Flag, complete with StuffBlowingUp.
256* [[spoiler: TabletopGame/StrikeLegion]]: Everything fights everything, with ridiculous amounts of collateral damage. You can buy an underbarrel mount that can destroy the planet you're standing on.
257* [[spoiler: ''Takenoko'']]: Please the Japanese Emperor by growing bamboo and feeding a panda.
258* [[spoiler:''TabletopGame/TalesFromTheFloatingVagabond'']]: Heroes from across the multiverse get drunk and cause trouble.
259* [[spoiler:''TabletopGame/TeenagersFromOuterSpace'']]: Aliens from across the galaxy infiltrate our high schools. HilarityEnsues.
260* [[spoiler:''TabletopGame/TerraformingMars'']]: Be the first to make the red planet green by fooling around with cards, tiles, and color-coded cubes.
261* [[spoiler:''Thousand-Year-Old Vampire'']]: A disaffected shut-in who doesn't like the sun passes time by [[TheFogOfAges forgetting things]] until they inevitably die.
262* [[spoiler: Three-Dragon Ante]]: A game designed by an RPG company to be roleplayed as being played during their RPG by your characters... but it's real.
263* [[spoiler:TabletopGame/TicketToRide]]: Use a cross between Graph Theory and Rummy to get from A to B by train.
264** [[spoiler:Ticket To Ride: Europe]] The same, but in Europe and sometimes you don't know how many cards in a set you'll need before you try and play it.
265* [[spoiler:''Tokaido'']]: A motley assortment of characters take a road trip through Tokugawa-era Japan. Whoever has the most interesting trip is the winner.
266* [[spoiler:''TabletopGame/{{Toon}}'']]: You play loony characters who can defy basic logic and the laws of physics [[RuleOfFunny as long as it's funny.]]
267* ''[[spoiler: TabletopGame/{{Torg}}]]'': Seven or eight universes, all with different laws of metaphysics, fight for the energy of one planet, on that planet.
268* ''[[spoiler:Trailer Park Wars]]'': Help rednecks find a good home while preventing your opponents from doing the same. Get rewarded with plastic flamingos for doing so.
269* [[spoiler: ''TabletopGame/{{Traveller}}'']]: Several thousand years in the future an Emperor rules eleven thousand planets which never can get along and always give the Emperor a big-headache. The Players wander from planet to planet and always give the GM a big headache as well.
270* [[spoiler: ''Tsuro'']]: Dragons go for a leisurely stroll. Only one can survive. Which is done by forcing the others to fall off the table.
271** Try to be the last player standing in a game of Pipe Dream.
272* ''[[spoiler: TabletopGame/{{Twilight 2000}}]]'': Fighting the Soviet Union after a nuclear war.
273* [[spoiler:''TabletopGame/TwilightImperium'']]: Cat people, insect people, fish people, cyborgs, and the like jockey for control of a strangely hexagonal galaxy with about thirty planets. For some reason, turn order is decided by who decides to waste the most time in politicking; they go first.
274* [[spoiler:TabletopGame/UnknownArmies]]: There's magic all over modern day Earth if you know where to look. It can be accessed only by acting obsessively in open defiance of logic - self-mutilation, constant TV watching, and recreating in perfect detail the sexual adventures of a goddess on a secret pornographic videotape are three popular paths. Alternatively, you can become the living embodiment of an {{archetype}} such as the MVP, the Flying Woman, or the Mystic Hermaphrodite. The BackStory actually ties this all together. It's too long to spoil here, but the Comte de Saint-Germain is deeply involved.
275** Alternatively; Play mystical seekers who hope to overcome a life of tedious money-earning, porn-watching, and endless drinking by leaping into a secretive society where people work to earn money, watch porn, and drink endlessly. You can also choose to work at [=McDonald's=].
276** Incredibly self-destructive habits become the path to magical power. Conspiracy and cosmic bumfights ensue.
277* [[spoiler:''Via Magica'']]: Summon assorted magical creatures by playing Bingo-lite.
278* [[spoiler:TabletopGame/{{Warhammer 40000}}]]: The local church and a posse of nerds try to keep nosy neighbors, hoodlums, an insect infestation, some old malfunctioning robots, and some really creepy things from another dimension out of their neighborhood on behalf of a disabled veteran.
279** Alternatively: In the far future, life sucks. It really sucks.
280** [[spoiler:TabletopGame/{{Warhammer}}]]: As above, but in [[TheDungAges a medieval setting]]. Also, [[SequelDisplacement it came first]].
281* [[spoiler:Weapons of the Gods]]: Crouching Tiger, Hidden Dragon, only instead of Chow Yun Fat and Zhang Ziyi, you look at paper. And instead of breathtaking martial arts sequences with a world-class fight director, you roll dice. Sex makes you a better fighter. Character creation requires a crash course in Ancient History.
282* [[spoiler: TabletopGame/{{Wingspan}}]]: A card game about competitive birdwatching.
283* [[spoiler: ''TabletopGame/OldWorldOfDarkness'']]: The two parts dealing with the death of hope and human potential are widely considered the ''happiest'' of the lot.
284** Or: A supposedly dark and brooding game where one of the darkest lines is notable for having childish artwork.
285** [[spoiler: ''TabletopGame/VampireTheMasquerade'']]: Night owls put up with ManipulativeBastard bosses in their ongoing quest for their favorite beverage. Features Bible stories and sociopathy.
286** [[spoiler: ''TabletopGame/WraithTheOblivion'']]: You're dead, then you awaken in a nightmare that would make Creator/HRGiger stain his drawers, and then it gets much, much worse. Eventually the players decide to play a more cheerful game like ''TabletopGame/CallOfCthulhu''.
287** [[spoiler: ''TabletopGame/MageTheAscension'']]: Scientists oppress new-agers with cyborgs and plasma cannons.
288** [[spoiler: ''TabletopGame/HunterTheReckoning'']]: You are a human surrounded by monsters nobody else can see. You have powers, but they only work on monsters, and they aren't as powerful as those the monsters are using, except for the ultimate spell of your class, which you are mathematically incapable of learning. You will probably go insane, even if you utilize the magically hidden support system, which is basically 4chan.
289*** Alternately: Paranoid Schizophrenia, the role-playing game.
290** [[spoiler: ''TabletopGame/DemonTheFallen'' ]]: Parasites from {{Hell}} latch onto dying people to fight against similar parasites latched onto inanimate objects. They have less than a decade before TheEndOfTheWorldAsWeKnowIt strikes.
291** [[spoiler: ''TabletopGame/WerewolfTheApocalypse'']]: Giant furries try to prevent evil corporation, cultists, crazy subterranean furries, and other minions of an EldritchAbomination from destroying Mother Nature. EldritchAbomination has gone a little nuts after eons in another eldritch abomination's prison, which we call reality, and is trying to pull off a prison break. Ethnic stereotypes and anger management issues abound.
292*** More briefly: Furry ecoterrorists versus Cthulhu.
293** [[spoiler: ''TabletopGame/ChangelingTheDreaming'']]: You're like an otherkin, except your delusions are true (but not true enough that normal people will interact with them). You live a fairy tale existence that will either drive you utterly bonkers or get torn apart by a series of threats that ranges from child abuse to having to pay your taxes. Also, odds are you're going to lose and your imaginary friends will die.
294** [[spoiler: ''TabletopGame/{{Orpheus}}'']]: Half your coworkers are dead. They still collect a paycheck.
295* [[spoiler: ''TabletopGame/NewWorldOfDarkness'']]: A world that looks like our own, but there's secret monster societies hidden in ''every'' shadow. Vampires angst about being vampires and play politics, werewolves are spiritual border patrol guards, and mages fight against the lie of reality. And it's entirely debatable whether the humans who fight the monsters are any better than the creatures they hunt.
296** [[spoiler: ''TabletopGame/PrometheanTheCreated'']]: You are an undead WalkingWasteland animated by living fire. Vicious monsters born from your kind's reproductive cycle gone wrong want to eat your flesh. If you stick around humans too long, they begin to build up to TorchesAndPitchforks. Your goal is to [[ToBecomeHuman lose your superpowers]].
297** [[spoiler: ''TabletopGame/ChangelingTheLost'']]: You're a refugee from slavery in AnotherDimension. When you get back, you find that you may have [[YearInsideHourOutside aged strangely]] when trapped over there, and the otherworldly entities who kidnapped you have created an identical duplicate of you, who [[EvilTwin may or may not be evil.]] You join a power group who either wants to hide from, destroy or ignore the beings and often travel between the dimensions, not knowing that the eventual ending of your life is that you will (assuming you don't die or go mad first) evolve to ''become'' one of your race of tormentors. Not science fiction.
298** [[spoiler: ''TabletopGame/WerewolfTheForsaken'']]: The job of border guards is complicated by Nazi-equivalents.
299** [[spoiler: ''TabletopGame/HunterTheVigil'']]: Again, you're a human surrounded by monsters, this time absent any powers, unless you are recruited by a MegaCorp, the Catholic ChurchMilitant, mystic drug dealers or the Devil herself (maybe), all of which involves BodyHorror, insanity with no trade off, addiction with no trade off or sudden death with no explanation, respectively, and even then, you might not get any powers at all. The rules do make you a {{Determinator}}, but that probably won't help. The best bonuses you can get are from your day job. No, seriously.
300** [[spoiler: ''TabletopGame/GeistTheSinEaters'']]: You're Creator/MichaelJFox in ''Film/TheFrighteners'', only you have [[Film/{{Beetlejuice}} Betelgeuse]] rattling around in the back of your head, {{necromanc|er}}y powers, and some folks in Tartarus who are ''very'' angry at you.
301** [[spoiler: ''TabletopGame/MummyTheCurse'']]: You've been working at the same job since time out of mind. Your boss and your subordinates keep calling you out to deal with their 'requests', and you're always on a deadline. When you're not on the clock, you spend your time sleeping. Your memory is shot all to hell. Good luck finding a retirement plan.
302** [[spoiler: ''TabletopGame/DemonTheDescent'']]: God is a [[MechanicalAbomination mechanical cosmic horror]], and It is everywhere. You used to be one of Its mechanical cosmic horror servants, but then you developed free will and now God wants you dead. Your only way out - maybe - is to go to Hell.
303** [[spoiler: ''TabletopGame/BeastThePrimordial'']]: You have a nightmare in the shape of a mythological monster as a soul, and you must feed it either by hurting people around you or watching other monsters hunt and feed. Beware, however, for there are super-powered psychopaths out to get you so they can tell themselves they're heroes, no matter who has to die to feed their egos.
304** [[spoiler:''TabletopGame/DeviantTheRenegades'']]: You suffer from a chronic spiritual disability which gives you [[PowerAtAPrice Powers at a Price]] that if left unchecked will result in you [[SuperpowerMeltdown self-destructing messily]], and means [[LossOfIdentity you can now only define yourself through other people]]. Rather than getting the help and support you need, you are instead pursued by any of a number of secret conspiracies who at best see you as a useful tool and at worst as a liability to be eliminated. This understandably pisses you off.
305** [[spoiler: ''TabletopGame/GeniusTheTransgression'']]: Crazy people work on very strange science projects. The whole game was made by one guy.
306** [[spoiler: ''TabletopGame/PrincessTheHopeful'']]: You are a {{Magical Girl}} with HolyHandGrenade Magic, and your job is to use it to [[HopeBringer bring back hope in the world]]. Problem is, said world is a CrapsackWorld based on GothicHorror, so good luck with that. Moreover, most of your bosses are trapped in a literal DreamLand, the others have devolved to the point they now cause more problems than they solve, and there are creepy monsters out to get you because they think you taste good. Fortunately, you share [[ClarkKenting Clark Kent's ability to go unrecognized no matter what]], which allows you to escape them.
307** [[spoiler: ''TabletopGame/SirenTheDrowning'']]: Ecologist mermaids who were granted their powers by a goddess from a BadFuture are trying to prevent TheEndOfTheWorldAsWeKnowIt.
308* [[spoiler:TabletopGame/YuGiOh]]: Even in real life, children's card games are still SeriousBusiness.
309** [[spoiler:DM era]]: Cards don't have effects and the best strategy is summoning goats.
310** [[spoiler:GX era]]: The core mechanic is pointless. Metal Dragon beats everything.
311*** [[spoiler:5ds era]]: The rules suddenly and violently break to create two new summoning types. Meanwhile an AlienInvasion happens because the {{Wacky Wayside Tribe}}s can't agree over what kind of AchillesHeel they should use.
312*** [[spoiler:Zexal era]]: Another new mechanic is introduced with vague lore involving alternate dimensions; meanwhile the descendants of above {{Wacky Wayside Tribe}}s have a war, and [[spoiler:EveryoneDies]]
313*** [[spoiler:Arc-V Era]]: A new useless mechanic is introduced and old mechanics are revamped while the {{Chosen One}}s fight off TheEndOfTheWorldAsWeKnowIt via the being that tried to destroy it, then everything goes to shit when the earlier useless mechanic gains support.
314*** [[spoiler:VRAINS Era]]: Everyone gets nerfed, and a bunch of magic stones attack the FiveManBand.

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