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13If the game itself isn't a QuirkyWork, you're likely to find ''at least'' one or two scenes [[BigLippedAlligatorMoment that don't make much sense even after you've played them]].
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16* While the AI in ''VideoGame/AIDungeon2'' is much, ''much'' better about keeping an internal logic than it used to be, it can still be pretty prone to starting up a plotline only to ''immediately'' drop it shortly afterward.
17* ''VideoGame/AladdinCapcom'' has two strong contenders for this. The first stage, in which Aladdin is sucked into the Genie's lamp, seems the more obvious example due its bright and [[DisneyAcidSequence trippy nature]] in contrast to the rest of the game, but it's somewhat justified in that a) this covers the "Friend Like Me" sequence from the movie, and b) you have to do it before Genie will let you out of the cave. The other example is the Egypt stage, where Abu accidentally falls off the magic carpet during their trip back to Agrabah, and Aladdin must find him inside an Egyptian pyramid. It's definitely not as outlandish as the former example, but it more obviously has no bearing to the rest of the plot and is clearly there to just [[{{Padding}} pad the game's length]].
18* ''VideoGame/AladdinVirginGames'' has its own version of the "Friend Like Me" sequence, with stages involving a lot of platforming with springs and bumpers, with a mountain of random items in the background. The exit is Genie's open mouth, with his tongue forming the stairs.
19* ''VideoGame/AlienSoldier'' has a scene where you save a blue teddy bear from kissing aliens. The teddy bear then takes control of a power boat and rides you to your destination, however, he gets [[KickTheDog grabbed and thrown off]] by a [[GiantEnemyCrab huge lobster]] halfway.
20* The Giger-esque alien's lair at the end of the arcade version of ''[[VideoGame/{{Astyanax}} The Astyanax]]''.
21* It's impressive for a game that's already as [[{{Cloudcuckooland}} out there]] as ''VideoGame/BanjoKazooie'' to have a Big-Lipped Alligator Moment, but there you go: for the final phase of the final battle, after Banjo and Kazooie have exhausted all their options -- even the [[LiveItem Jinjos]] have taken their shot -- and [[ImplacableMan Gruntilda]] is still standing...[[spoiler:out of the center of the arena sprouts a gigantic Jinjo statue, which intones in the VoiceOfTheLegion '''"I AM THE MIGHTY JINJONATOR, ACTIVATE ME..."''' Doing so has the Jinjos combine their power into what is, assumedly, the Jinjo version of the ''Franchise/{{Terminator}}'', which proceeds to wallop Gruntilda but good, sending her falling to her doom.]] This is never foreshadowed, explained, or brought up again throughout nearly the entire series, except for one Jinjo in ''Nuts & Bolts'' talking about how he wants to train to be as powerful as the [[spoiler:Jinjonator]]. One measly Jinjo -- that's it. ''VideoGame/SuperSmashBrosUltimate'' used the scene as the basis for Banjo and Kazooie's [[LimitBreak Final Smash]] a full 21 years later, and it still didn't provide any explanation.
22* [[TheDeadCanDance The zombie dance-off]] from ''VideoGame/TheBardsTale''. [[https://www.youtube.com/watch?v=U7hI1STc1ps Even the Bard himself doesn't know what to make of it.]]
23* The elevator scene in ''VideoGame/BatmanArkhamKnight''. Early on, Poison Ivy and Batman are talking as they are about to enter an elevator on the roof floor of a building. Just before they enter, vines snare Batman and drag him upward as Poison Ivy goes down, chuckling "Will he ever learn?" As the doors open at the ground floor, Batman is standing there looking no worse for wear. This has no impact on the mission beyond a humorous aside.
24* ''VideoGame/BatmanDoom'' has the Super-Secret level. In the middle of chasing a crook around Gotham, Batman comes upon a weird-looking portal in the floor. As he steps in, he is taken to a fleshy island floating in the middle of a black void, where he fights flying eyes that shoot batarangs at him, and then, to find the portal back home, he enters a giant mountain of meat through a tooth-filled mouth. The game then continues as normal. What.
25* ''VideoGame/TheBindingOfIsaac: Repentance'' has an intentional example with the enemy Henry. He's a piece of poop who appears very rarely in a single room in Dross, and his only behaviour is to flush himself down a pit. He makes no attempt to attack you, and if you do somehow manage to die to him the death screen doesn't even have his image. He isn't mentioned anywhere else in the game, not even in the Bestiary, which contains every other enemy in the game. WordOfGod says that the reason Henry was included [[TrollingCreator was to confuse the small number of people who encountered him when the DLC first came out]]. After having this weird experience they wouldn't be able to find any information about it either in the game or online due to its rarity.
26* The hidden sequence in ''VideoGame/BioShock2'' with the Unstable Teleport Plasmid in Fontaine Futuristics. It teleports away multiple times when you try to collect it, forcing you to play hide-and-seek, before teleporting ''you'' to multiple points in the level, with the plasmid itself floating around chasing [[{{Mooks}} Splicers]], eventually taking you to a dark room with statues basking in the glory of the Vending Expert 2 Gene Tonic. After getting it, you're teleported back to where you started this madness, as if nothing happened.
27* The ''VideoGame/BlastCorps'' side level Orion Plaza. It's some sort of giant billiards table in space, with TNT crates in place of the 15 object balls, the Ramdozer in place of the cue ball, and a cue stick in each pocket that needs to be destroyed with said TNT. All to some [[https://www.youtube.com/watch?v=3jRE08n5dZc jazzy music]] used exclusively for this level. This level and its bizarre premise are never referenced anywhere else in the game.
28* The game ''VideoGame/BloodwingsPumpkinheadsRevenge'' is all around weird, but if you let Marcie die, she'll appear in a cinematic as a cloaked figure just like everyone else you let die, but then she says "I am the key to your future" and then laughs maniacally for no reason.
29* ''VideoGame/BoxxyQuestTheGatheringStorm'':
30** Along the trail to 4chan, near the big bridge entrance, there’s an unassuming little cave with a lone treasure chest. Opening the chest reveals… deceased yodeling legend Franzl Lang, who promptly challenges you to a fight. He drops a bit of unique gear, but the encounter itself is literally never explained or mentioned again.
31** This trope is played for ''terror'' at one point in the hidden Deep Web dungeon. In a seemingly random room, you suddenly get pulled into an enemy encounter with… nothing. An empty field, with no music playing. After a few turns, this… twisted, melted ghost thing fades into view, and a distorted voice starts repeating the words “I love you” over and over again. After a few more turns, the battle just… ends, and that’s it. This is never referenced again, not even in the developer’s room.
32* ''VideoGame/BookwormAdventures Volume 2'' has the [[spoiler:"Dance Battle"]] level near the end of the game. [[spoiler:Lex battles while dancing to the funky music. With robots.]] It somewhat justifies its existence by ''not'' being too easy to beat, since it's a Survival Battle[[note]]meaning you aren't allowed to recharge the health meter between the enemies[[/note]], but that doesn't change the fact that it comes completely out of nowhere and is ''absolutely hilarious''. It does, of course, advance the game progress by giving you a companion, but there was ''no'' reason for the level to take ''that'' form. "Beyond their wildest imaginings", as the level intro puts it, is very much an understatement.
33* The ''VideoGame/BrokenSword'' FanGame ''Broken Sword 2.5: The Return of the Templars'' has an episode when the protagonist gets lost in Paris and encounters [[PrisonEscapeArtist a creepy man in handcuffs]] called [[Franchise/HannibalLecter Dr. Blackter]]. Blackter agrees to show him the way out, but [[Literature/TheSilenceOfTheLambs only if the main character answers some uncomfortable personal questions]]. If you ask him what was he handcuffed for, he replies that he had dinner with his patient... [[ImAHumanitarian and the patient was the main course]]. Dr. Blackter never appears again after that, and plays no role in the main plot.
34* The hit [[Platform/XboxLiveArcade XBLA]] and [[Platform/PlayStationNetwork PSN]] game ''VideoGame/CastleCrashers'' built its empire on [=BLAMs=]. One particularly memorable one happens near the endgame: one of the three bosses you have to fight before taking down the BigBad is [[https://www.youtube.com/watch?v=znpt-EbeSdQ a wacky, robot-voiced painter with a toolbox for a head]]. He descends from the scaffolding in his room to paint on a big canvas on the wall which makes his art come to life and attack you. Among things he draws are a snail with a nose for a face, angry elephants, eyeless unicorns and [[Website/TheClockCrew Carrot Clock]].
35** If you're familiar with Platform/{{Newgrounds}}, ''Castle Crashers''' pedigree, you might recognize many of this "art" from particularly bad UsefulNotes/AdobeFlash portal entries.
36** At another point in the game, your characters are abducted by ''aliens'' (in a medieval setting) with absolutely no warning whatsoever. After you escape and destroy the squadron of aliens that follows, a large alien sitting on a toilet pumping a dumbbell suddenly runs over to the console and destroys it for no fathomable reason, forcing a self destruct sequence. This incident is never mentioned again, save for a cameo in the ending. The alien is the main character from The Behemoth's previous game, ''VideoGame/AlienHominid''. And much like there, they're all {{One Hit Point Wonder}}s. Sort of a BigLippedAlligatorMoment cameo for the alien.
37* In ''VideoGame/ChibiRobo'', using radar in the living room will eventually lead you to a dig spot in the carpet. Digging into it will reveal a tiny fat blue man with a spark plug for a head in a purple speedo, who will rave at you to "give him sound", which you do by jabbing him with your shovel-spoon repeatedly, causing him to dance as he rapidly grows to several times his size before thanking you and disappearing. You can repeat this any time you enter the living room, it is the only situation in which he appears and doesn't receive any reference or allusion anywhere else, and only Chibi and Telly seem to have any idea he exists.
38* ''VideoGame/ChronoTrigger'' is generally pretty good about having consistent reasons why each ending happens the way it does, except for "The Hero" ending, where KidHero Tata goes to fight Magus in a timeline where Frog never got his heroes' courage back. The kid successfully battles through Magus' tower, and goes to confront Magus himself... only to be met with Chrono, Lucca and Marle, who laugh at him. There's nothing explaining what this means, if the party did a FaceHeelTurn after beating Magus or if they had already killed Magus and decided to mock the kid for being late to the party.
39* The ''entire'' scene [[GiantSpaceFleaFromNowhere and boss fight]] involving Benny in ''VideoGame/ComicJumper'', made even more jarring by the fact that Smiley is supposed to be in a parody of Silver Age comics, and along comes this walking, talking ''Film/TotalRecall1990'' reference.
40* ''VideoGame/ConkersBadFurDay'':
41** The Great Mighty Poo. Starters, you enter a mountain of poo. Then you clobber and toss [[CrueltyIsTheOnlyOption 6 pieces of live corn into a puddle of poo.]] Just when you think it's over, The Great Mighty Poo poops out of the lake and starts ''singing opera about dreams of throwing itself at you.'' You beat it by throwing giant rolls of toilet paper into its mouth. When it's over, you pull a handle and flush him down. Conker and The Dung Beetles never mentioned him ever again.
42--->'''The Great Mighty Poo ''[in a nice operatic baritone]'':''' ''I am the Great Mighty Poo,\
43And I'm going to throw my shit at you.\
44A huge supply of tish comes from my chocolate starfish.\
45How about some scat, you little twat?''
46** There's a part in the [[RemilitarizedZone War Chapter]] where Conker encounters two Tediz suddenly speaking clearly, one of them saying something about [[BreakingTheFourthWall giving that very game to 20 intelligent people and seeing what happens.]] They see Conker, are surprised, one of them says to "get into character," and they go back to being the gibberish-speaking mooks they had been up until that point. The real-world explanation is that the cutscene originally depicted the Tediz experimenting on a squirrel, but it was deemed too disturbing and replaced with a sillier version of the same scene which had been intended to be shown during the end credits.
47* The [[CoolVsAwesome kaiju vs. giant mecha]] playable fight in ''VideoGame/CosmicStarHeroine''. It seems Zeboyd Games put it in the game just to raise the count of sci-fi tropes in it and as another nod to the general {{animesque}} nature of the game.
48* ''VideoGame/{{Darksiders}}'': In an AfterTheEnd setting, there are masses of zombies (which, incidentally, did not cause a ZombieApocalypse). In at least [[RuleOfThree three locations]], there is one male zombie who looks exactly the same as all the others - except he wears black pants, a black top [[WickedCultured hat]], carries a [[ImprobableWeaponUser cane]], and speaks with a British accent. Each time you meet, Wicked K pops out of nowhere, says something along the lines of [[AffablyEvil "Pleasure to make your acquaintance, War! Sorry, but I'm going to have to kill you now."]] and attacks you. He's an optional Miniboss, is never seen or mentioned in the game besides those few fights, and doesn't even refer to past fights (though he does seem to get less AffablyEvil each defeat). When defeated, he jumps into his suddenly super-sized hat, and disappears.
49* ''Videogame/DeadOrAlive'' is often singled out for ExcusePlot and [[BestKnownForTheFanservice shameless fanservice]], so unexplainable andor out of nowhere stuff is plenty:
50** Many, many combat scenes only show the immediate prelude to combat and provide minimal context, so it can be easy for encounters to be random, unexplained, and later ignored.
51** The final cutscene of Helena's DOA 4 story and Dimensions' story-line, in which everything's going to Hell but the proceedings are interrupted by a shot of some never before seen woman being shot in the head.[[note]][[AllThereInTheManual the backstory reveals]] that is Helena's mother TakingTheBullet as Christie tried to kill her daughter[[/note]]
52** Many endings from the first four games qualify, and some even look completely out of character. Why does Kasumi dream of being a (naked) mermaid in what looks like a J-Pop music video?
53** Eliot's penultimate fight in DOA 4 occurs, completely without explanation, at the DOATEC helipad where he does battle with Christie. What he's doing there and why she levitates down to meet him go completely unmentioned, even when they encounter one another again in DOA 5.
54** The story modes for DOA 5 and DOA 6 are saturated with these, with numerous events that should logically have ramifications for the characters and the plot having nothing to show for it. One example is Lisa Hamilton's unauthorized entry onto the DOATEC oil platform, which provokes a fight with her boss Helena... and goes completely ignored later.
55* One of ''VideoGame/{{Deathsmiles}}''' bosses is Mary, the Giant Cow. A huge cow drawn in a realistic way that appears for no explained reason and looks out of place even in a game full of fantasy creatures.
56* The Jester boss fights in the ''Special Edition'' of ''VideoGame/DevilMayCry3DantesAwakening''. Less challenging, more surreal, and less rewarding than the normal boss fights, and your opponent explicitly doesn't want you dead and simply wants to have fun.
57* In ''VideoGame/DevilMayCry4'':
58** After Dante beats Berial, you're treated to a wonderfully [[DoubleEntendre dirty]] [[https://www.youtube.com/watch?v=PK6UaPnRYcc cutscene]] where Dante demonstrates his new weapon.
59** There's also the Dante vs. Agnus battle. The cutscenes before and after are, for no reason other than RuleOfCool, a perfectly sung improv opera scene. It's awesome, but completely out of nowhere. [[https://www.youtube.com/watch?v=ySY5YMoBp7c Take a gawk.]]
60* One of the demonic weapons Dante earns latter in ''VideoGame/DevilMayCry5'' is Dr. Faust, a demonic fedora hat. He tests it by doing ''a Music/MichaelJackson-esque routine''. [[https://www.youtube.com/watch?v=CNFoFNcd1Ws&t=113s No, really]].
61* ''VideoGame/DevilSurvivor'' has an event called the "Miyashita Koan", where a weird clown-like demon named Ghost Q challenges you to look for treasure hidden in one of the three memory cards he has scattered throughout the stage. Once you complete the battle (either by finding the treasure, Ghost Q giving up on you and leaving, or outright killing Ghost Q), this battle is never mentioned again.
62* In the Japan-only ''Franchise/DieHard'' LicensedGame for the Platform/PCEngine, [=McClane=] for some reason has to fight his way through a jungle and a swamp to get to Nakatomi Plaza.
63* ''VideoGame/DragonsLair II: Time Warp'' features a series of odd levels as you guide Dirk the Daring through time to rescue Princess Daphne. But none however, are quite as strange, (and that's saying something), than the 5th level when Dirk is not only sent back to the year 1804, but is for some strange reason, shrunk down to the size of a mouse in Ludwig Van Beethoven's study, as the famous composer plays on a piano. During the level Dirk must avoid the composer's hungry cat and from there, it gets weird. Yes, weirder than that. Suddenly Beethoven, his piano, the cat and Dirk are sent flying into the air. The level gets even more chaotic as the cat suddenly starts breathing fire. And as one final cherry on top of this sundae of weirdness, Beethoven suddenly opens his coat and his outlandish clothes underneath make him look like Elton John. As soon as all this ends, Dirk suddenly finds his time machine, he's transported away and the level ends. None of this insanity is ever mentioned again.
64* ''VideoGame/DreamfallChapters'' when [[spoiler:it is revealed that his time in the calculator gave him the idea to merge the worlds of Stark (Technology) and Arcadia (Magic) together, and the mysterious device the Azadi are building is ''a giant calculator.'']] The original bit is never explained, however.
65** Whenever Cortez discusses film or art, he rambles on about how modern film or art is inferior to art in his opinion. Then he abruptly switches to what April wants to talk about.
66* ''VideoGame/EmbricOfWulfhammersCastle'' has the Ancient Scotch sidequest. It starts with randomly drinking a bottle of scotch in the "trophy room", devolves into a CosmicHorrorStory with overtones of DemonicPossession, then ends abruptly without actually resolving or explaining anything. While nearly everything else you can do in the game comes up again at some point in the story, this whole episode is only spoken of again in the DevelopersRoom. Nevertheless, it's brought up in the demo version of the sequel. [[spoiler:As the explanation of why one of the maids never aged.]]
67* The MMORPG ''VideoGame/{{Everquest}} 2'' has a CallBack in the form of the Tower of the Drafling, which seems to be a BLAM to many players. In the middle of a rather overrun contested area, is a beehive. Clicking said beehive shrinks you down, and allows you to explore and fight inside it. The NPC that mumbles with the name '?' is never explained either.
68* Several of the events generated by the "Wild Wasteland" trait in ''VideoGame/FalloutNewVegas'' are these, such as the encounter with [[Series/MontyPythonsFlyingCircus a vicious gang of old ladies]].
69* ''Franchise/FinalFantasy'':
70** ''VideoGame/FinalFantasyIV'':
71*** The dancing girl randomly turns into a monk and then proceeds to run around in the inn, like (s)he was trying to get a touchdown, complete with fitting music. She returns to normal afterwards. You can watch the scene multiple times, but the only comment ever made on it by anyone is Cecil's dumbstruck "What the--?!"
72*** There's the entire cafe/hostess club in Troia, which features no plot relevance and only exists for a few funny lines, plus an expensive "pass" that will get you into the strip club in the back.
73** ''VideoGame/FinalFantasyVI'':
74*** Inside Ebot's Cave is a treasure chest that not only talks, it also refuses to let you pass unless you feed it enough coral, to which it'll belch and bounce away once it's full. Nobody reacts to this and it's never brought up again.
75*** On the Phantom Train, you can encounter someone pretending to be Siegfried and he claims to be powerful. Fighting him shows that he's a complete joke, but he steals the treasure anyway and flees. No one reacts to it and he never shows up again.
76*** The Phantom Forest/Train itself (and Sabin's scenario in general). Sabin and co. find themselves wandering a dark forest full of ghosts, and then proceed to ride a [[AfterlifeExpress creepy train that ferries the souls of the departed to the afterlife]] only to realize they ''don't'' in fact want to go there, and proceed to [[MemeticMutation suplex the hell out of the train itself]] to get it to stop and let them go. The forest is never mentioned again, and disappears entirely in the [[AfterTheEnd World of Ruin]].
77*** Some of the bosses feel like this too. The Tentacles in Figaro Castle? Flame Eater in the burning house? The piranhas and Rizopas Sabin and Cyan fight while ''falling down a waterfall?''
78** ''[[VideoGame/DirgeOfCerberus Dirge of Cerberus: Final Fantasy VII]]'' is packed full of {{narm}}tastic moments, but it truly crosses over into BLAM territory when Lucrecia brings up (out of nowhere and apropos of ''nothing'' in the plot) how she was responsible for accidentally killing Vincent's father and proceeds to show Vincent a vision of how she did it. Vincent is not really bothered by hearing this and it's never spoken of again.
79** ''VideoGame/FinalFantasyXIV'':
80*** The first dungeon in ''Stormblood'', the Sirensong Sea, comes out of nowhere in the middle of your first trip from Eorzea to Othard. Despite the name, there's not even any sirens in it, instead being a heavily haunted ship graveyard controlled by some bizarre wraith whose existence until now was never mentioned, nor even any ghost stories you hear about. There is no Garlean plot or Ascian involvement in the dungeon's existence, and it's basically shrugged off by everyone involved, with the achievement for getting it, "Incidentally Speaking", even cementing it as something that appears from nowhere and leads nowhere. It only seems to exist to provide a dungeon to break up the pace, but it stands out as one of the just weirdest and unncessary story dungeons in the games history.
81*** ''Stormblood'' also gives us Susano, Lord of the Revel, in his glorious entirety. [[spoiler:''No one'' expects that reuniting the three legendary treasures will summon the Primal, ''including the beastmen who supposedly worship him.'' When he proceeds to "reward" you for his summoning by challenging you to a duel to the death, Alisaie's reaction is thorough exasperation.]]
82* TheReveal on the GoldenPath of ''VideoGame/FireEmblemFates'' is this. [[spoiler:Turns out, [[MysteriousWaif Azura]] is the [[PlayerCharacter Avatar's]] cousin!]] It has no prior foreshadowing, no plot importance, is revealed through a throw-away line of dialogue, and is never brought up again--even by the characters involved. [[spoiler:Not even if [[SurpriseIncest they're married]] or if they [[KissingCousins get married afterwards]].]]
83* In Project Ember, a GameMod for ''VideoGame/FireEmblemTheBindingBlade'' when Douglas recruits Roach, [[AdaptationExpansion a new character in the mod]], [[VideoGame/CastlevaniaIISimonsQuest Bloody Tears]] overrides the recruitment theme of the original theme, and nothing changes after Roach's recruitment is over.
84* ''VideoGame/{{Frogger}}: Ancient Shadow'' has yet another literal big-lipped alligator moment, brought to you by [[NeverSmileAtACrocodile Dr. Wani]]. During the cutscene after defeating [[DiscOneFinalBoss Wani atop his castle]], he explains his plan... by channeling the performance of a ''weather reporter'', complete with music, as he predicts "Tonight's forecast, death and pestilence, with a chance of scattered torture." Later, Wani ends the cutscene by flying away while shouting at Frogger to not follow him, as "I've rigged explosives to your brain!", a claim which is simultaneously untrue, completely random, and never mentioned again, not even by the supposed brain explosive recipient himself, Frogger.
85* ''[[VideoGame/GanbareGoemon Mystical Ninja Starring Goemon]]'' is a pretty out there game to begin with considering the fact that the villains are aliens who want to turn the entire world into a stage. But the biggest BLAM moment happens near the end of the game when the heroes finally manage to confront the villains, Dancin and Lilly, face to face (prior to that they had only been appearing as holograms). Instead of a heated boss battles the Dancin and Lilly put on a stage performance called [[https://www.youtube.com/watch?v=NJrnlFW4IMc&fmt=18 Gorgeous My Stage]]. This, while being in character with Dancin and Lilly, progresses the story in no way and of course isn't mentioned afterwards. After their performance the villains set off a time bomb and run away leaving the heroes to chase them in their giant mech. The closest relevance it could possibly have is that they used the time where the Heroes were dumbstruck to escape, even though they could have just not had the performance and escaped...
86* In ''VideoGame/GearsOfWar 2'', The Squad go to an Abandoned Government Facility to get the Locust Stronghold, where they find genetically engineered hybrid-monsters, and that the lead scientists have went to the path that the Squad must go through. The Creatures, people, and threat are never mentioned again. This was supposed to be explained in ''3'', but was cut for some reason. WordOfGod is that Myrrah, the human queen of the Locust, was the daughter of one of the scientists at that facility and was experimented upon. She fled to the Hollow and rallied the Locust behind her. So yes, the primary motive of one of the series' main villains had to be explained in a forum post.
87* The RPG Maker game ''[[http://store.steampowered.com/app/332400/ Girlfriend Rescue]]'' has as its second area the building of a Japanese company full of corrupt security guards and literal CorporateSamurai. At one point you have to fight... a medieval knight with a broadsword. Our heroes briefly comment on it, but there seems to be no reason for his presence there, other than to reuse graphics from some other unrelated RPG Maker game.
88* ''GoreUltimateSoldier''. Supposedly, the game is about some virtual reality training simulator that goes wrong. Not that it matters that much if you're playing a game called ''Gore: Ultimate Soldier''.
89* ''VideoGame/GrandTheftAutoV'' has several:
90** [[spoiler:When Michael gets drugged and robbed by his own son, he undergoes a Mushroom Samba that involves spaceships, aliens and flying through a city of rainbows in his underwear that just has to be seen to be believed.]]
91** Two more MushroomSamba levels follow that one. The other two involve Michael and Trevor smoking some very potent weed and being forced to battle aliens and clowns, respectively.
92** Trevor's final rampage missions. He is attacked by hordes of gun-wielding hipsters who drive to the battle in electric cars and scooters, and die while saying things like "I was trying to finish my screenplay."
93** The opening cutscene of the "Blitz Play" mission. In the middle of this almost completely serious dialogue, when Steve mentions that "some parts of the government ''might'' be corrupt," all three PlayerCharacters, in perfect unison, make frivolous "see no evil, hear no evil, speak no evil" gestures.
94* BLAM-mania finds itself at home in the ''VideoGame/GuiltyGear'' series, though considering the bizarre cast of characters, not much sense COULD be garnered from anything even if we tried.
95** One of Sol Badguy's story routes in Accent Core Plus has him being forced to fight his past self (Order-Sol) by I-no. After the fight, I-no kills Order-Sol, but in one route, Sol remains in existence somehow. The whole thing is never mentioned against Sol ends up in another fight with Ky Kiske (they fight a lot in the series). [[TemporalParadox This is in contrast to the other ending, where his past self's death naturally negates his existence.]]
96** After Story C in ''Xrd Revelator''. Zappa and some other characters are investigating why the world's largest pudding was ruined before it could be served. It turns out the reason is because the patissiere who made the pudding [[DealWithTheDevil hired a demon to keep the dessert stable]], but the contract was set to expire just before serving time, and part of the terms were that if she couldn't serve the pudding, she'd have to "blow fire out of [her] ass". And anyone who tasted the pudding also joined the deal, so they turn into rockets and fly off into the sky while the credits roll. Come ''Strive'', the next game, and this is completely ignored, with Daryl, who was one of those affected, having somehow survived being launched into space.
97* ''VideoGame/HaloReach'': In the mission "Nightfall" we get two fifty-foot tall gorilla-looking beasts. They attack the Covenant, and when they're through, for absolutely no reason, they go after you. These so-called "indigenous species" are never ever referenced before or after. The creatures were supposed to show up in more than just one level, but were ultimately cut from the game except for this one part.
98* At one point during level 3 of ''VideoGame/HauntedCastle'', Simon Belmont inexplicably enters a portal to some sort of mirror dimension, where he has to slay three harpies. After defeating them the level goes on as usual, and the incident is never referenced again in the whole ''Franchise/{{Castlevania}}'' series.
99* Just before the FinalBoss of ''The VideoGame/HouseOfTheDead 4'', as you infiltrate DBR Corporation's headquarters via the same path traveled in ''2'', you see one room that's since been inexplicably decked out in Japanese decor, something just so contrary not just to the rest of the building, but to anything else in the mainline games. It's never mentioned why the room is decorated this way and it's never brought up again after you leave it.
100* In ''VideoGame/{{Iji}}'', there is the trippy Sector Z, a sector made up of a few of Daniel Remar's other games. It's an EasterEgg accessed by finding all ten hidden posters, then by making a Tasen blow a hole in a cracked wall. When you find the teleporter pad, you'll also find a logbook that briefly describes how the sector was found. If you play through Sector Z in a normal game file (not single sector play), you turn up in the beginning of Sector 2 when you exit. [[spoiler:Dan asks Iji where she went, and she says that she doesn't really know, and only remembers some kind of rave or mosh inside a video game console. When Dan remains silent, Iji tries save face by giving a more technical explanation, but is interrupted by Dan saying, "You know what? I'm going to pretend this conversation never happened."]] It is never brought up again during the rest of the game, as if it never occurred.
101* In ''VideoGame/Jak3'', there's a scene where Daxter gets sucked into a computer and has to play a Pac-Man style game to find a MacGuffin. It evidently wasn't supposed to be ''that'' much of a stretch, since the character who put him into the computer [[BrainUploading was one with the computer himself]], but Daxter's ''whole body'' getting sucked through the ''screen''?
102* ''Franchise/KingdomHearts'':
103** ''VideoGame/KingdomHeartsI'':
104*** There comes a moment when you must rescue [[WesternAnimation/{{Tarzan}} Jane and Terk]] from the Heartless. To do so, you have to attack a giant fruit. You never have to fight a giant fruit like that again at any point in the rest of the series, and never does it get addressed again. The only buildup is a popup warning Sora about "the fruit of darkness."
105*** The battle against [[WesternAnimation/{{Fantasia}} Chernabog]] comes completely out of nowhere in the game's final world, none of the characters have any comments to make on the encounter, and Chernabog doesn't even get an entry in Jiminy's Journal. Still an awesome boss fight, though. This is due to the fact that Chernabog was supposed to be the main villain initially, but after the story was changed, he was still left in for RuleOfCool.
106** ''VideoGame/KingdomHeartsII'':
107*** The game begins with Roxas and his friends trying to solve the mystery behind a thief stealing photos, which actually causes people to become unable to say the word "photo". The theft turns out to be the work of a Dusk. Roxas defeats the Dusk, gets the photos back, everyone is able to say the word again, and this event never gets brought up again. It's also never explained as to how a Dusk stealing photos allows it to also steal the word itself, beyond the implication that they were somehow able to manipulate the code of the data-Twilight Town.
108*** Any scene involving the [[VideoGame/FinalFantasyX2 Gullwings]] is this. Despite working for [[WesternAnimation/SleepingBeauty Maleficent]], the trio doesn't cause any trouble, and have absolutely ''zero'' relevance to the game's plot.
109*** Similarly to the Gullwings, the story cutscenes featuring [[VideoGame/FinalFantasyVII Cloud, Tifa, and Sephiroth]] are this. One of the three will occasionally show up, talk to the heroes for a bit, then disappear without any impact to the story. ''Unlike'' the Gullwings, however, these scenes do have at least some relevance, even if it's completely separate from the story, that being the buildup to a {{Superboss}} fight against Sephiroth.
110*** During the second visit to the [[WesternAnimation/{{Hercules}} Olympus Coliseum]], the heroes have an out of nowhere encounter with a group of Dusks. After fighting them for a bit, a group of Heartless appear and begin attacking the Dusks, letting the heroes get away. This entire sequence is completely irrelevant to the plot of the world and is never brought up again, and given the lore of the series, also makes very little sense, as the appearance of Nobodies generally indicates that a member of Organization XIII is around, when not only does no Organization member appear, but the member that was assigned to Olympus, Demyx, is already dead at this point, and them attacking the heroes makes little sense when Nobodies usually only attack when they're commanded to. The Heartless attacking the Dusks also makes little sense, as Heartless, by their natures, only attack beings with hearts, while Nobodies are {{Empty Shell}}s who lack hearts, with Heartless only attacking them if they're commanded to.
111** ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'':
112*** During Terra's visit to Destiny Islands, he encounters a 5-year-old Riku. At one point, Terra sees Riku as a young Xehanort, then sees him as his 16-year-old self from ''Kingdom Hearts II''. No explanation is given for this event, as Terra is unfamiliar with Xehanort's past, and therefore should have no reason as to why he would see Riku as him, and Riku's future self means absolutely nothing to Terra.
113*** Aqua's boss fight against the [[WesternAnimation/SnowWhiteAndTheSevenDwarfs Magic Mirror]] comes quite literally out of nowhere, as when Aqua arrives in the Mirror room looking for the Evil Queen, the Mirror attacks her for seemingly no reason, and once she wins, simply tells her that the Queen is already gone and then leaves.
114** ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'':
115*** At the end of the first visit to Traverse Town, [[VideoGame/TheWorldEndsWithYou Joshua]] [[spoiler:suddenly sprouts wings and flies off]]. Unless you're familiar with the plot of his home game, this moment will make absolutely no sense.
116*** The appearance of both [[spoiler:Vanitas during Sora's visit to [[WesternAnimation/TheHunchbackOfNotreDameDisney La Cité des Cloches]] and what's implied to be the Riku Replica during Riku's visit to [[WesternAnimation/{{Pinnochio}} Prankster's Paradise]]]] happen without any explanation and aren't brought up afterwards. WordOfGod states that the former was an illusion caused by [[spoiler:Ven's heart inside of Sora's reacting to Xehanort's presence]], while the latter was speculated by fans to be because [[spoiler:the Replica had joined the 13 Seekers of Darkness, which was confirmed in ''VideoGame/KingdomHeartsIII'']].
117*** The appearance of Maleficent and [[WesternAnimation/ClassicDisneyShorts Pete]] is this. The two show up, take Minnie hostage, get chased off by Lea, and then the plot carries on without them ever appearing or being mentioned again.
118** Because the heroes' visit to [[WesternAnimation/Frozen2013 Arendelle]] in ''VideoGame/KingdomHeartsIII'' is completely divorced from the plot of the film, the "Let It Go" sequence comes right out of nowhere, as all of Elsa's CharacterDevelopment that built up to the scene happens entirely off-screen. This even gets [[LampshadeHanging lampshaded]] by Sora afterwards.
119--->'''Sora:''' Wow. I don't know what we just saw, but... wow.
120* ''VideoGame/KingdomOfLoathing'' is pretty bizarre and intentionally inconsistent in general, but a certain EasterEgg stands out. The [[TheVeryDefinitelyFinalDungeon Sorceress's Tower]] is filled with overpowered enemies and difficult puzzles, one of which involves putting different kinds of keys in a door. If you happen to have a balloon monkey, you can somehow cram it in the lock (it's a [[DontExplainTheJoke Balloon-Mon Key]]) to meet "Unexplained Jamaican Man," who gives you a balloon ("Hey, mon. How about a balloon, mon?") and, true to his name, is never mentioned again or explained, by himself or anyone else.
121* In the later half of ''VideoGame/KingsQuestVI'', Alexander, becoming more and more desperate to SaveThePrincess, journeys to the underworld, an [[SceneryGorn understandably solemn place]]. To get the guard to give you his skeleton key, you must [[spoiler:play an upbeat tune on a conveniently-placed bone xylophone, causing all four guards to jiggle and dance, also causing three more skeletons to can-can onto and off of the screen.]] Then it's right back to the dreary music, you pick up the key, and go on your way.
122* Episode three of ''VideoGame/KingsQuest2015'' starts with a sequence where you need to travel back and forth through time in order to save baby Cedric. The mechanic is not used anywhere else in the game and nothing in the sequence, nor does Cedric have any role in the episode.
123* ''Franchise/{{Kirby}}'' games often feature instances of multiple Kirbies running around without much explanation, such as when he does his victory dance and a pair of fellow pink blobs pop up to back him up or when, at the end of the first game and its ''Super Star'' adaptation, he brings food back to a load of Kirbies. On the other hand, some games do have Kirby clones with proper involvement in the plot. Also of note is that ''VideoGame/KirbysDreamLand3'' had a recurring creature called Batamon that looked like an OffModel Kirby and wandered around normally inaccessible areas. It never appeared again after this game.
124* The original version of ''VideoGame/LaMulana'' has a [[EasterEgg secret area]] based on ''Maze of Galious'' (the game that inspire ''La-Mulana''). Instead of fighting the boss of the area, he just talks to you (and I do mean [[NoFourthWall the player]]) about his new skin pajamas. It's as odd as it sounds.
125* ''Franchise/TheLegendOfZelda'':
126** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has you defeat Koume and Kotake at the end of the Spirit Temple, only for them to briefly return as ghosts who don't immediately realize they're dead until they spot the halos above each other's heads, get into a brief argument after Koume claims to be two decades younger at only 380 years old, and finally get sucked up into glowing pillars into the afterlife with one final cry that they'll come back to haunt Link... who has [[TheStoic absolutely no reaction whatsoever to any of this]] and just resumes as normal.
127** ''VideoGame/TheLegendOfZeldaMajorasMask'' features this:
128*** If you go into the restroom in the hotel in Clock Town, you find... [[https://zelda.gamepedia.com/%3F%3F%3F a hand]]. A hand reaching out of a toilet. Named ???. Who gives you a piece of heart to give him some paper. They return in ''Oracle of Ages'', and if you give him a piece of stationary, he gives you a uh... Stink bag. But it didn't stop there, oh no, you can use the stink bag to clear up a Tokay Chef's sinuses. [[{{Squick}} Ew. Just ew.]] You can also torture it by throwing various other things inside, all with [[DevelopersForesight unique reactions]], even the gale seed which can normally only be used on Link, and jumping inside yourself results in instant death. It makes yet another appearance in ''VideoGame/TheLegendOfZeldaSkywardSword'', where the only valid piece of paper is a love letter meant for someone else, written by a member of GangOfBullies called Cawlin: if you give it to the hand, it falls in love with Cawlin and [[AbhorrentAdmirer proceeds to hover over his head and stroke it when he's asleep and give him nightmares for the rest of his life.]]
129*** There's one blocking your access to the Snowhead Temple. A seemingly-sourceless icy wind repeatedly blows along the long, winding narrow path that leads to the temple. You put on the Lens of Truth, and see... a giant invisible Goron, sitting on the side of the temple and blowing cold air down the path. After beating the temple you'll find him outside it, no longer invisible and having no memory as to how he got there.
130** ''VideoGame/TheLegendOfZeldaLinksAwakening'' has a rather unusual moment when you go inside Ulrira's house and try to call out ''from'' his phone, rather than trying to call him from one of the many phone booths. Who or what is a Bucket Mouse? Why would Ulrira apparently have them on speed dial? They are never shown or referenced anywhere else in the game, so it's anyone's guess.
131---> BRRING! BRRING! BRRING! CLICK! Yeees! It's the Bucket Mouse! Thanks for calling! ...Well... CLICK! ??? ... You must have dialed a wrong number...
132*** It turns out that Bucket Mouse is a mistranslation of "Bucketmouth", a real fishing shop located in Neyagawa, Osaka in Japan.
133** ''VideoGame/TheLegendOfZeldaTwilightPrincess'':
134*** There's the scene after you save Lanayru. It's a really bizarre scene that seems to be {{foreshadowing}}; but is, in the end, merely {{fauxshadowing}}, as nothing implied in the scene ever happens, and it's creepy beyond reason to boot.
135*** There's another one if you successfully open the Hyrule Castle Town branch of Malo Mart. You can enter the aforementioned building to a very bizarre, colorful Malo Mart with dancing [=NPCs=], complete with [[https://www.youtube.com/watch?v=2k5FKWD7LMg very non-Zelda music.]]
136*** There's one at the very end: [[spoiler:After the defeat of Ganondorf, Zant (who was killed earlier by Midna) appears out of nowhere to his master and breaks his own neck]] then he disapears and neither Link nor Zelda react to this sequence. This scene has confused the fans for years and later [[http://www.zeldainformer.com/origin-of-zants-crazy-neck-moment-explained-but-reasoning-is-still-unclear/ Eiji Aonuma confessed that he has no idea about its signification]]; he admitted that Nintendo simply decided to let a particularly idiosyncratic team member go hogwild.
137*** Rusl's Golden Cucco. When Link needs to cross some large gaps, Rusl simply calls his "partner", who turns out to be a Golden Cucco, so that can Link use him to hover. No backstory on the chicken is ever given, and it's never seen again in the story after that point. Even transforming into a wolf to talk to the cucco itself gives no insight, and if anything raises even more questions.
138--->'''Golden Cucco:''' Twinkle twinkle, little cucco. I am gold and not for you-o.
139* ''VideoGame/TheLongestJourney'' has the defeat of [[EvilSorcerer Roper Klacks]]. You hand him an ordinary calculator, he pushes a few buttons, and he's somehow ''sucked into it''. No explanation for why or how it happens. He returns as [[HeelFaceTurn a reformed man]] in [[VideoGame/DreamfallTheLongestJourney the sequel]], and the strange anomaly is still never explained. It eventually becomes a BrickJoke years later in the finale.
140** Another example is the scenes with Cortez where he wants to discuss art. Aside from April being an artist it has nothing to do with the game.
141* ''VideoGame/MassEffect2'': Legion beatboxing and [[https://www.youtube.com/watch?v=N3yXF0CIxsw doing the robot.]]
142* ''VideoGame/TheMatrixPathOfNeo'' takes Neo's fight with Seraph from the second film and suddenly has them take their fight [[BreakingTheFourthWall all the way to our world inside a movie theater playing the Matrix Reloaded]]. By the time it's over, the two crash back inside their own world and it's never explained what the hell happened.
143* In ''VideoGame/{{McPixel}}'' the solution to a stage based on the Bowser fights from the original ''VideoGame/SuperMarioBros1'' is... weird, to say the least. Giving the 1-Up to Mario turns causes him to shrink... then turn into some abstract painting, whereupon his neck stretches out, and turns the Teenage Mutant Ninja Turtle representing Bowser into... something else. MushroomSamba, taken a bit too literally. There is also one Bonus Round that deliberately mimics the effects of a glitch.
144* ''VideoGame/MegaManStarForce 3'' has the most random appearance of Hyde/Dark Phantom... ever. He kind of shows up when you're [[spoiler:trying to put Luna back together]], says Geo ruined his life, is defeated again and falls off the Wave Road (wait, you ''can'' fall?). And then... this is never mentioned again. Everyone is just happy [[spoiler:to have Luna back]]. He's not even affiliated with anyone this time around.
145* ''VideoGame/MegaManBattleNetwork'':
146** In [=MMBN2=], a deadly spider gets loose on an airplane, and Lan has to help trap it. The spider incident has absolutely no bearing on the game's plot, is an utter waste of time, and even worse, features a [[DepartmentOfRedundancyDepartment BLAM within a BLAM]] in the form of the [[http://www.mythrilmoth.net/misc/mmbn2-whiskey.gif whiskey event]].
147** Every pre-tournament match sidequest in ''Battle Network 4'' is one of these. Given that ''75% of the game'' consists of these tournaments it makes most of the game a RandomEventsPlot. One that insists that StatusQuoIsGod, leading to SoBadItsGood moments such as a child trying to ''lead his village to starvation by cutting off their water supply'' being brushed off with a [[MemeticMutation "We'll just pretend this]] [[LetsPlay never happened."]]
148* During the trip to the Fourth Ranked Battle in ''VideoGame/NoMoreHeroes'', Travis falls asleep on a train. This causes him to... dream of playing a BulletHell shooter based on [[ShowWithinAShow his favorite]] CuteWitch[=/=]GiantMecha show. And no, the following battle has nothing to do with said anime, or shooters. It just ''is''.
149* ''VideoGame/MetalGear'':
150** Subverted in ''VideoGame/MetalGearSolid2SonsOfLiberty''. After [[spoiler:getting captured and sent to Arsenal Gear]], Raiden keeps getting a series of ever-increasingly bizarre Codec messages from Colonel Campbell and Rosemary, including the string of gibberish ending with a demand for [[MemeticMutation scissors, 61!]] Turns out that [[spoiler:Colonel Campbell and possibly Rose are both in fact the AI GW, which is suffering from the effects of a destructive computer worm]]. [[GainaxEnding The ending, however...]]
151** ''VideoGame/MetalGearSolid3SnakeEater'':
152*** After you defeat [[KillItWithFire The Fury]] he shoots himself up into the ceiling, killing himself. That's not the weird part. After that, his body falls to the ground and explodes. That's not the weird part. The weird part is when the flames of his body inexplicably shoot out two screaming heads made of fire, which chase Snake around yelling "Fury!" before crashing into the scenery and causing it to collapse, cutting Naked Snake off from the room where the battle took place. Even for [[QuirkyMinibossSquad the Cobras]] it was weird (especially because unlike the rest of his unit, The Fury was a [[BadassNormal badass normal]] with absolutely no supernatural powers, making it even more nonsensical).
153*** The Pain is considered to be an example. Every other member of his squad has some kind of backstory or explanation for who they are and where they got their abilities. The Pain? [[Webcomic/TheLastDaysOfFoxhound "I'M COVERED IN BEES!" *boom*]]
154*** Guy Savage. If you save the game right after being tortured by Volgin and put in jail, then reload that save, you'll be... [[https://www.youtube.com/watch?v=qzj2-wUVNho suddenly playing a hack-n'-slash?]]
155** ''VideoGame/MetalGearSolid4GunsOfThePatriots'':
156*** Big Mama goes off on a tangent comparing The Boss to the Virgin Mary, and Big Boss to Jesus, quickly adding pseudo-religious imagery to the mix of ''[=MGS4=]'''s "WTF?" moments. This angle is never ever mentioned again.
157*** Following your defeat of Screaming Mantis, the ghost of Psycho Mantis, who you killed in the first game, appears, apropos of nothing. He tries to make your controller move and to read your memory card, only to find that the hardware is different two generations later. He disappears in frustration, you hear the voice of The Sorrow, and this is never remarked upon. It happens all in one cutscene.
158* In ''VideoGame/{{MonsterBag}}'', the stage "Love" is in a radically different visual style from the rest of the game and doesn't have any relation to the ongoing plot. It's a surreal and disturbing NightmareSequence just before the final set of stages that seems to reveal that [[spoiler:Nia was born with a serious heart condition and wasn't expected to live past infancy.]]
159* The "Toasty!" gag in the ''Franchise/MortalKombat'' franchise. Whenever the player performs a particularly vicious uppercut, sound designer Dan Forden appears in the lower-right corner of the screen, sings "Toasty!" in a falsetto voice, and then leaves. This is never acknowledged or brought up by the characters.
160* There's a hidden Coliseum boss fight in the DLC for ''VideoGame/NierAutomata'' against [[spoiler:the [=CEOs=] of Square Enix and Platinum Games, who for some reason are super-powered demigods with Adam and Eve's movesets and the ability to spam BulletHell patterns where the bullets are their own disembodied heads. Meanwhile, the boss theme is "Birth of a Wish", [[https://www.youtube.com/watch?v=-37MWw9nyR0 but with voice clips from the two spliced in.]]]] The only acknowledgement of this bizarre fight you get outside of it is if you lose, where the fight organizer declares that [[spoiler:[=CEOs=] are the strongest beings on the planet,]] which just raises more questions than it answers.
161* ''VideoGame/{{Mother 3}}'':
162** "Lucas opened the present. You heard a mambo rhythm. Ah."
163** "Lucas opened the present. An indescribable smell lingers in the air. Ah."
164* ''VideoGame/NightTrap'' features a Big-Lipped Alligator Moment [[SignatureScene so iconic]] that it's one of the primary reasons people still remember the game despite being from a doomed genre and [[Platform/SegaCD gaming]] [[Platform/Sega32X system]]. The plot of the title requires you to rescue a group of teenage girls attending a slumber party at a house owned by a family of vampires. As part of a vigilante squad, you use a surveillance system to activate traps to catch the vampire family and their Auger {{Mooks}} before tragedy strikes. Around the beginning of the game, before the trouble begins, the party guests start gleefully singing a pop song that sounds like it belongs on the title screen, complete with studio instruments. While the themes of the track vaguely foreshadow the rest of the game, the song sequence itself has no bearing on the plot and none of the characters act like they even remember it. The guest victims are all in utter shock when the Augers start assaulting them, and [[spoiler:even the vampire family's daughter, herself EvilAllAlong, happily joins in on the song and dance number with the other girls without any skepticism]].
165* While most of the bosses in the Xbox ''VideoGame/NinjaGaiden'' games can come out of nowhere and have no bearing on the plot, the most notable are the Buddha and Statue of Liberty bosses added in ''Sigma 2''. The Buddha is especially jarring since Ryu saves Sonia from her fall like in the original, then the statue returns, Ryu puts it down again, then Ryu goes and unties Sonia with no mention of the GIANT BUDDHA STATUE that Ryu just broke with his sword.
166* ''Videogame/{{OFF}}'' has a couple, which even in a weird game like this one manage to stand out:
167** The whales that sometimes pop up in normal encounters in zone 2. No, not a ghostly or ghoulish whale. Just a regular ol' whale that found its way up a tower.
168** One random fish (the Dopefish from ''VideoGame/CommanderKeen'') that'll jump when you step on a certain place, and never show up again, in zone 1. Easy to miss.
169** Zone 3 has a regular hallway with some doors on the way in. On the way out (while chased by the zone's boss), it''s completely blank and white, and no doors open.
170* One of the items the troll in ''VideoGame/OnlyTheBraveCanRescueTheKidnappedPrincess'' can request from the player is a pair of sunglasses. The vendor who gives this item is a talking donkey who, when approached, sings a random blues number about how cool his sunglasses are (while wearing what appears to simply be a normal pair of glasses) before handing the item over. This is the only song in the game to not be sung by a major character, and the donkey never shows up again afterwards.
171* ''VideoGame/{{Palworld}}'' has the "Reincarnated Guy" who can be encountered on the shore near the Small Settlement and is seemingly a parody of [[TrappedInAnotherWorld Isekai]]-genre protagonists. He appears to be a level 50 cop who ended up on the Palapagos Islands after getting hit by a truck, and he gained powers that lets him make pizza appear out of nowhere. Like most Isekai protagonists, he's also ludicrously powerful, having ''more health than Victor and Shadowbeak'' and is completely uncatchable (0% even with legendary spheres) while the pre-patched tower boss glitch doesn't work on him. The entire character's existence clashes so much with both the game's lore and setting to the point where he appears more like a one-off parody or joke which ultimately doesn't affect the rest of the story.
172* In ''[[VideoGame/ParappaTheRapper Parappa the Rapper 2]]'', Chop Chop Master Onion from the first game has a show that's "Strictly for Adults" in which CCMO teaches "romantic karate". and Parappa and his best friend PJ try using the moves on each other while unbeknownst to the two of them, Parappa's father and girlfriend's father watch. This is never mentioned again. Lyrics include "Caress your lover," "Let's get it on," and (while Parappa is holding PJ) "Lovers, we are." This is one eighth of an E-rated game.
173* ''VideoGame/PhantasmagoriaAPuzzleOfFlesh'' has gangsters dancing past a bondage club before you enter. In a (supposedly) serious horror game. There's also Batman visiting the psychiatrist, but that's an EasterEgg anyways (the fact that it's so poorly integrated could easily make it a BLAM, though).
174* ''VisualNovel/PlumbersDontWearTies'' is chock full of random scenes. The go-kart driving panda that appears during the opening credits, the narrator donning a chicken mask and [[WhatTheHellPlayer berating you for making yet another string of bad choices]], the chase scene where John, Jane and Thresher go goofing about in Los Angeles...
175* ''Franchise/{{Pokemon}}'':
176** ''[[VideoGame/PokemonGoldAndSilver Pokémon HeartGold and SoulSilver]]'' feature an optional event where an entire UNIVERSE is created and presumably destroyed in order to give you a rare Pokémon. Proof [[https://www.youtube.com/watch?v=GxC1kXm_AVs here]]. And from the first UpdatedRerelease of ''Gold and Silver'', ''Pokémon Crystal'', we have the opening cutscene of the latter. Pure MindScrew: it doesn't even get a proper MindScrewdriver as a plot point within the game itself, where the Unown and Suicune are completely unrelated.
177** ''VideoGame/PokemonXAndY'' has a couple of examples, some of which might have been [[AbortedArc meant to tie in with]] [[WhatCouldHaveBeen a planned Kalos follow-up that never materialized]]:
178*** The haunted house on Route 14, where you and most of your rivals enter a dark house and hear a scary story from an old man. He says nothing particularly pertinent to the plot, you don't get anything in your trip there, and the characters are at least partly just left annoyed with the fact that the old man charged them after the story was over. Literally the ''only'' story purpose it serves is to make sure your last rival reaches Laverre City before you do... which doesn't even matter, since they don't appear anywhere in town until you beat the Gym anyway.
179*** When you visit a particular floor in a Lumiose City building, a floating ghost or apparition that looks like an Hex Maniac will appear out of nowhere, examine you and say "No, you're not the one." before vanishing. She reappears in ''[[Videogame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' and says the exact same phrase, but this is never explained.
180*** There are a couple of mentions of one or more nameless regions, including an NPC that claims to come from a then-unrevealed region that the players would supposedly visit eventually, and Shauna saying that she would be "going to a faraway region next time". The former was eventually revealed to be Alola in ''Videogame/PokemonSunAndMoon'' (possibly as a retcon, as this one doesn't perfectly match the description given by the NPC, and the player character is a different one in these games), but Shauna was never seen in another core game and nothing came out of her line.
181** Also, in ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'', if you try to evolve any Pokémon with a evolution introduced in a later generation such as Golbat or Chansey before obtaining the National Pokédex, the evolution will suddenly be interrupted while the message "...?" appears. At no point is this done in the other games, and only exists to keep the player from getting Pokémon that didn't exist in the original games.
182** ''VideoGame/PokemonOmegaRubyAndAlphaSapphire'' has a sidequest in which the O-Powers Old Guys ask the player to bring someone to pass their powers to. After you take a powerless man to them, you see them merge with him, creating Mr. Bonding from ''VideoGame/PokemonXAndY'' in the process. No more context is given on what you just witnessed.
183** In ''VideoGame/PokemonSunAndMoon'', an amnesiac man in the Haina Desert tells you he only thing he remembers is the shape of a Pokémon whose name begins with "Sol" (in Sun) or "Lun" (in Moon). You couldn't be blamed for assuming he's talking about the cover legendaries, but he's actually referring to Solrock and Lunatone, which can only be moved from the Gen. VI games. If you show Solrock/Lunatone to him, he talks about how he gifted StarPower to 30 trustworthy men many years ago. He gives you a Sun Stone or Moon Stone, and he returns home, to space, by rising upward while spinning. This event has no plot significance.
184** The encounter with [[OptionalBoss Cipher Peon Mirakle B.]] in ''VideoGame/PokemonColosseum''. He's a LoonyFan of [[StarterVillain Miror B.]] who wears a uniform modified to look like him and who uses the same battle theme, but sped up. He randomly shows up to battle you if you go all the way through Pyrite Cave to Miror B.'s hideout after beating Dakim ([[PermanentlyMissableContent but before beating the]] FinalBoss). Beating him gets you nothing, and unlike with Miror B., you don't even get an easy way out of the area.
185* ''VideoGame/PrinceOfPersia'''s SNES port has two of these:
186** At the end of Level 9, as in the original game's Level 6, the Prince is forced to make a LeapOfFaith, but in this version he descends into ''[[LethalLavaLand an active volcano]]'' for the next level.
187** Level 17, set in between the tower-themed stages 16 and 18, suddenly has the Prince enter a [[CaveMouth dragon's mouth]] into [[BuildLikeAnEgyptian an Egyptian tomb/temple]], and fight an [[MultiArmedAndDangerous Ashura]] [[PhysicalGod demigod]] from Hindu mythology as a GiantSpaceFleaFromNowhere boss.
188* The Creator/{{Taito}} arcade game ''VideoGame/PuLiRuLa'' has the player characters given the ability to cause a Big Lipped Alligator Moment as a SmartBomb style special attack to clear the room of enemies. These include sudden animal rampage (complete with tribal chanting), a purple guy made out of jello appearing and attacking everything by doing ballet twirls at them, and a Mexican wrestler appearing in a giant microwave, catching everything (except end bosses) in a giant ball of yarn, throwing them into the microwave, closing the door, waiting a few seconds for the microwave to ding and releasing them back as animals (which is what the enemies normally turn into when defeated, and which can be collected for extra points before they run offscreen).
189* ''VideoGame/QuestForGlory III'' has a couple, including a nighttime encounter with Arnie Saknoosen the Earth Pig (possibly a reference to ''ComicBook/CerebusTheAardvark'') and being attacked by the Awful Waffle Walker if you wander around the savannah without food long enough.
190* Sega's ''VideoGame/RentAHero'' puts the player in the power suit of a "hero for hire" that can accept several missions, from home deliveries to search for missing people to investigations against loan sharks and mafia thugs. It's all rooted in reality (specifically, Japan's reality in the early Nineties)... until near the end of the game, where you have to fight the soul of a 3000-years-old pharoah who possessed one of the archeologists that exhumed his sarcophagus. Yes, in Japan. Unlike the others, this mission is totally unrelated to the main plot. The pharaoh does return in the remake of the game, ''Rent A Hero No. 1'' for Dreamcast, as unexplained as ever, and this time he brought mummies with him.
191* About mid-way through ''VideoGame/ResidentEvil2'', Leon or Claire in Scenario A have to save Ada or Sherry, respectively, from a giant, mutated [[SewerGator alligator]]. Nevermind the fact that it's somehow isolated in a room that has only one proper exit for it down a previously-sealed tunnel with [[ExplodingBarrels explosive canisters]], or the fact that you have to [[YourHeadAsplode blow the upper half of its head off]] with one of the said canisters as part of a PuzzleBoss - once the damn thing is dead, ''no one comments on it whatsoever''. It could've been replaced with a zombie, a Licker or any other multitude of things and nothing would've changed, but instead you get almost a literal BLAM moment. ''VideoGame/ResidentEvil2Remake'' gives the giant alligator some foreshadowing by stomping around in the sewers in the background before you encounter it moments later -- in an interview about the remake [[WordOfGod the developers]] admitted they struggled ''immensely'' to include such a nonsensical element in the much more grounded new game, explaining how not including it wasn't an option because [[TheArtifact it was such a memorable event in the original]].
192* ''VideoGame/ResidentEvil3Nemesis'' has a ''Film/{{Tremors}}''-esque giant earthworm that suddenly pops up in two locations, and is never commented on by anyone or referenced in the in-game files.
193* The KillSat sequence from ''[[VideoGame/ResidentEvilGunSurvivor Resident Evil: Dead Aim]]''. See [[http://lparchive.org/LetsPlay/ResEvilDeadAim/Update%209/index.html here]]. Essentially, a Chinese agent is sent to stop a terrorist. During her mission, China later decides to negotiate with him. For some reason, this means she is now a target of the Chinese government, specifically their laser satellite. (Why they would kill a loyal agent because they canceled her mission is beyond me.) She avoids the laser and the game's protagonist removes the GPS tracking device from her body. After that the whole "enemy of my own government"/killer satellite thing is never brought up again in the game.
194* ''VideoGame/ResidentEvil4'' has the moment late in the game when you're exploring the Island Base. You're just minding your own business, sneaking through the creepy and filthy kitchen area, when all of a sudden [[https://www.youtube.com/watch?v=regRNuHcwGw OUT OF NOWHERE OVEN MAN]]. Examine the empty oven after and Leon is ''every bit'' as surprised and confused as you are.
195* In ''VideoGame/RodeaTheSkySoldier'', after defeating Geardo and his dragon in the second to last chapter, you face off against Geardo transformed into a gigantic robot tentacle monster in the final chapter. No explanation is given as to how Geardo transformed into this form, and it's not mentioned again after you beat him.
196* ''[[Franchise/SamAndMaxFreelancePolice Sam & Max]]'':
197** Abe Lincoln Must Die in Season One features [[https://www.youtube.com/watch?v=5L2Gve7oh_4 the War Song]]. When Max gains authority as President to nuke the rampaging statue of Abe Lincoln and opens the door to the launch controls, the White House Secret Service agents spontaneously launch into an elaborate BusbyBerkeleyNumber praising war, and abruptly leave as soon as they're finished, leaving the duo somewhat perplexed. Of course, this being ''Sam & Max'', it was completely intended as one big BLAM for the player, much like the Conroy Bumpus song from ''VideoGame/SamAndMaxHitTheRoad''.
198--->'''Sam:''' Well...
199--->'''Max:''' [[LampshadeHanging Let's not do that]] [[LetUsNeverSpeakofThisAgain again.]]
200** The Mariachis in Season Two seem like a series of [=BLAMs=] at the beginning. [[spoiler:Everything is explained in Chariots of the Dogs, where they're actually the episodes [[BigBad big bads]]]].
201* ''VideoGame/SilentHill2'':
202** The [obviously non-canon] "Dog" ending has James opens a door to find a Shiba Inu at a control panel, apparently having directed your adventure the whole time. James despairs, the dog jumps off the chair to lick his face, and then the dog sings a song while the credits roll. It's serious MoodWhiplash, given that James has just [[spoiler:killed Eddie, watched Angela commit suicide, battled Maria, and come to terms with the fact that he murdered his own wife]]. After this game, the dog joins the aliens in the joke endings and becomes a BrickJoke for fans.
203** James reunites with Maria in the hospital and they get on an elevator. From out of absolutely nowhere, a radio announcer starts a game show quizzing James on obscure questions totally irrelevant to the plot with the promise of a prize if he gets the questions right and pain if he gets them wrong. Maria is just as confused as the player. From a gameplay standpoint, though, it might be good to pay attention. The correct answers are the code to open a chest in one of the storage rooms of the hospital with a nice amount of supplies. Get the answers wrong and you get a (highly damaging) face full of acid.
204* In ''VideoGame/SilentHill3'':
205** The Hilltop Center has the optional Store Front Poseables storeroom, in which a lone mannequin is posed with a head attached, while the rest only consist of torsos. When you go to the other side of the room to pick up the items, you [[JumpScare hear a scream]] and return to find the mannequin decapitated with a blood splatter. This room has no bearing on the story.
206** In the hospital, Heather gets a call from a creepy voice wishing her happy birthday. This event has no plot significance, and at the end of it all Heather has to say is that [[SkewedPriorities it isn't her birthday.]]
207-->'''Unknown caller:''' Happy birthday, dear... I'm sorry. I forgot your name.
208-->'''Heather:''' Who are you?
209-->'''Unknown caller:''' Oh... okay. Happy birthday dear "Hooaryou"...
210** Also in the hospital, the basement area where you find the submachine gun (also optional) features an upended wheelchair with a wheel still spinning, bullet holes riddling the walls, and a blood streak leading into the ajar elevator doors, none of which have any explanation or plot relevance.
211** The Borley Haunted Mansion in the theme park and most definitely the [[AdvancingBossOfDoom Advancing Red Light of Doom]]. There's no explanation or warning that the light will kill you, there's no reason for it to be in a theme park haunted house, it isn't like any of the other enemies in the game, and Heather never mentions it.
212* ''VideoGame/SilentHill4TheRoom'' has the giant Eileen head in one room. It's massive, malformed, its eyes twitchily follow you about the room, there is absolutely no purpose to it whatsoever, and neither Henry or Eileen so much as even comment on it. Given the series habit of screwing with the player on a {{Meta}} level, the head might just be there for you the player specifically and neither Henry or Eileen can even see it. [[ParanoiaFuel Hopefully there's not a giant head in your room watching you that only Henry and Eileen can see...]]
213* ''VideoGame/SonicLostWorld'' has the third stage of the [[ShiftingSandLand Desert Ruins]] world... ''[[LevelAte Dessert]]'' Ruins Act 3, a level inexplicably made out of licorice and pastries. The level is never mentioned again and is odd even given the rest of the Lost Hex.
214* ''VideoGame/StarFox64'':
215** The warp points are eerie, tie-dye stages-within-a-stage with bizarre music in the background. Your normally very chatty team is completely silent throughout and after each warp point, with literally the only indication that they exist and what you just played wasn't some bizarre, spin-induced [[AllJustADream hallucination]] being a few lines in Sector X concerning opening a 'gate'. The first thing out of anyone's mouth before entering one is guaranteed to be some variant of "What the...?"
216** The [[https://www.youtube.com/watch?v=oemmH2VVFyg "Out of This Dimension"]] stage from the original Star Fox on the SNES, which takes Fox and company to some bizarre plane of existence with colored floating heads in the background, paper airplanes attacking you, and a giant slot machine for a boss. You defeat it by shooting the handlebar to make the reels spin, shooting the buttons to lock pictures in place, and eventually lining up triple sevens, at which point it shoots meaningless coins at you and then ''explode.'' The end credits then play without any real closure to the plot, leaving players wondering just what they have played through, and what happens to Andross or Corneria. Also unnerving is the intro text to the stage, which reads "Come in, Arwings!! Fox, where are you?!! We need you to protect Corneria!!"
217* ''Franchise/SuperMarioBros'':
218** ''VideoGame/SuperMarioRPG'':
219*** You can go behind a curtain in Booster Tower which turns Mario into his 8-bit version. The theme from Super Mario Bros. starts to play and you are able to wander around the room until you turn back to your normal self after running back behind the curtain after trying to enter one of the doorways. This EasterEgg was later repeated for the first two ''VideoGame/PaperMario'' games.
220*** In Marrymore, you save Princess Peach from Booster, but then a pair of chefs fight you because you destroyed the wedding, nullifying all the work they put into this freaky cake they baked. They attack for a few turns, and then ''the cake comes to life'' and attacks the party while the chefs run off. After beating it, Booster comes in and eats the cake whole and the party moves on without ever mentioning the incident ever again. It doesn't help that the cake is also a ThatOneBoss for many.
221*** Later on, there's the Mirror-Mario encountered on the Sunken Ship. It doesn't attack you unless you "talk" to it, which makes it reveal its true form, a Greaper. All it does is provide a rather easy obstacle to get past and a stepping stone to get to a hidden treasure box, and not once is it ever explained.
222** ''VideoGame/SuperPaperMario'':
223*** In one scene, a Koopa grabs a Mega Star that turns them giant and 8-bit. It chases the player across the stage until they find a Mega Star as well, and can then fight the Koopa on equal footing.
224*** The "That's My Merlee!" sequence. Basically, you're trying to find this woman named Merlee, but the chapter's villain is a shapeshifter who assumes her form. When you finally meet them, the game bursts into a game-show spoof sequence where you try and deduce which one is the real Merlee. It's completely out of nowhere, is never mentioned again, and to top it off, the biggest giveaway as to the real Merlee (a fly buzzing around her) has nothing to do with the sequence at all. And the abovementioned sequence, as well as the corresponding boss battle, all take place ''in a women's public restroom that you found in the basement of a mansion.'' Seriously.
225** ''VideoGame/MarioAndLuigiSuperstarSaga'' has the battle against Trunkle midway through the game; after a tedious quest to escort Peach through Teehee Valley, you leave her alone again, but instead of getting kidnapped by the mummified Goombas in the area, she's attacked by a sentient tree. ''In the middle of a desert.''
226** ''VideoGame/MarioAndLuigiDreamTeam'' has the solo Mario battle against Antasma towards the beginning of the game. As Mario, Luigi, and co. are taking a balloon trip to Pi'illo Island, a petrified pillow with Antasma's face is suddenly thrown onto the deck apropos of nothing, at which point Antasma bursts free (something which is later established to be impossible without outside help) and attacks. Although Antasma is relevant to the plot, the encounter itself is not, and it is almost immediately forgotten about. To cap things off, it isn't even the game's tutorial fight. You're led to believe it was just one of Luigi's nightmares until about halfway into the game where Antasma reveals his true form.
227** In ''VideoGame/MarioAndLuigiPaperJam'', the battle with Paper Petey Piranha just sort of... ''happens'' outside the eastern entrance to Gloomy Woods, and then is never brought up again.
228** ''VideoGame/SuperMarioOdyssey''
229*** The Ruined Kingdom and the boss battle against the Ruined Dragon are incredibly out of place, even in a game as wacky as it. On the way to Bowser's Castle, Bowser attacks Mario with a giant, [[ArtStyleClash realistic-looking]] dragon, forcing you to fight it in a RealIsBrown kingdom that looks more like something out of ''Skyrim'' than a Mario game. None of this is ever mentioned again. Even in the context of the story, it comes out of nowhere. How did Bowser tame the Ruined Dragon? What happened to this kingdom?
230*** Two Power Moons in New Donk City require riding a motorbike to escape from a photorealistic t-rex, which is wearing goggles. There is no indication that entering a building in an area based on New York City will get this result, no one speaks of it afterwards, and there is no other moment in the game like it. Even by ''Mario'' standards, that sequence was random.
231** In ''VideoGame/MarioPaint'', the exercise scene. After the title screen, the game plays a short, black-and-white animation of sit-ups and a handstand, while the crowd cheers. Music/BrentalFloss used this scene in [[https://www.youtube.com/watch?v=dl5wZwgSHZg a video]] with the comment, "Seriously, wtf was this about? Seriously."
232** A literal one in ''VideoGame/YoshisStory'' at the end of level 3-4: Frustration. It's a snow-capped mountain level that despite the name is actually easy, but at the end you're inside of a boiler room fighting Don Bongo, a big lipped biped alligator who rains down pots and pans. You have to hit his lips three times to win. The boss as well as the setting have nothing to do with that level or any levels in the game, and it's never mentioned again. One [=LPer=] suggested that the level being called Frustration has nothing to do with the difficulty, or lack thereof, but the frustration you experience trying to figure out how the boss fight is related to the level.
233* ''VideoGame/ScottPilgrimVsTheWorldTheGame'' has one in Roxie's stage where in a Japanese steakhouse random people ''on fire'' come out of nowhere and run around until you kill them, or they accidentally run onto the damaging grills. This never really happens any other time in the game.
234* ''VideoGame/TheSecretOfMonkeyIsland'':
235** During the Test of Thievery, Guybrush enters a door, and has a number of bizarre offscreen adventures, including encounters with a tremendous yak wearing wax lips, a rhinoceros, a horde of gophers, a funny little man, and a heavily armed clown. He also picks up items he could not normally pick up and performs actions that are not available to the player.
236** The game has a RunningGag phrase "Look behind you, a three-headed monkey!", and at one point, while on Monkey Island, Guybrush encounters an ''actual'' three-headed monkey. It plays no role in the plot, and is never brought up again.
237* ''VideoGame/ShogoMobileArmorDivision'': In the middle of his journey through the city of Meritropa, with the fate of the world hanging in the balance, Sanjuro is forced to make a detour to rescue an old lady's cat. It MakesJustAsMuchSenseInContext, and apart from the cat's squeaky toy continuing to take up the #8 weapon slot when Sanjuro's on foot the event is never referred to again. Granted, the game is an {{Homage}} to giant robot anime, and the goofier series do this kind of thing a lot.
238* The Grizz's boss battle in ''VideoGame/SlyCooperThievesInTime''. Throughout the entire chapter he's been touted as a [[NinjaPirateZombieRobot black gangster graffiti artist grizzly bear]], but when Murray confronts The Grizz in his hideout, he says he's tired of everybody and abruptly starts ''ranting'' about how he always wanted to be an ''ice skater'', which is completely at odds with the gangster image the game's established him to have. This sudden ice-skating is also his main ability in the ensuing boss battle. The only buildup to this is an optional collectible treasure named "Grizz's Skates". Lampshaded when Murray lets out an "Uh...okay?" when the Grizz starts ranting about how he always wanted to skate.
239* ''[[VideoGame/{{Something}} Something Else]]'': If Luigi has the Athletic Peach in Darkave, he can reach an area similar to the beginning area and enter the pipe. It leads to an edit of the Testing Area DummiedOut in the original ''VideoGame/SuperMarioWorld''. At the end, there's a pipe that leads to a bizarre area filled with Triangular Blocks and falling Green Apples. The Key use sound repeatedly plays over and over again in this section. In one of the doors, Luigi can fruitlessly pursue a Moon until a pity 1-up Mushroom shows up. Luigi can enter another door and get sent back to the entrance area. This strange level is never mentioned in context at all.
240* In ''VideoGame/StarTrekEliteForce II'', there is a part where you can find a pipe that you can jump into. This transports you from the FPS style you've been using into a Mario Homage Platformer. Once you exit, you're back where you started.
241* ''VideoGame/StubbsTheZombie'' has a level where you and your horde of zombie minions fight your way through a police station, culminating with you taking on Police Chief Masters ("Chief Masters", by the way, is one of several nods in the game to the fact that it runs on the ''VideoGame/HaloCombatEvolved'' engine). When you finally corner Masters, he... challenges you to a dance-off that plays out like the classic memory toy 'Simon'. None of the other boss fights are particularly unusual, you just fight them with the usual controls, like every other enemy. It's just Masters who makes it into a minigame, and it's never mentioned again (although to be fair, the main character is an unspeaking zombie, so the game doesn't really have much by way of plot).
242* ''VideoGame/TheTalosPrinciple'': At the very end of ''Road to Gehenna'', if you put together the leprechaun statue in the first zone, when you return to the central hub, [[spoiler:the assembled programs suddenly start ''[[https://en.wikipedia.org/wiki/Irish_stepdance Irish stepdancing]]''. All while [[MoodDissonance the world around you is being deleted.]]]] There is no explanation for this whatsoever. And it is ''hysterical''.
243** Maybe it's because [[spoiler:dance is an important part of human culture, [[FridgeBrilliance which they are trying to practice and preserve?]]]]
244* ''VideoGame/{{Teenagent}}'':
245** The strange, green creature in the cave, that looks like a cross between a monkey and an alien. All it does is sit and stare at you. It's labelled only as [[MyNameIsQuestionMarks ???]], and the protagonist has nothing to say about it save for "what the hell is that?!?!" and "I don't know its language." It's never explained or elaborated upon.
246** At one point you open a refrigerator, only to find inside an Eskimo who tells you to scram. The protagonist closes the fridge and remarks that he must've gone insane. Next time you open the refrigerator, it's got perfectly ordinary food-stocked shelves inside, and the Eskimo is never seen or mentioned again.
247* ''VideoGame/ThiefTheDarkProject'': The Cragscleft Prison mission has a strange skeleton that's sitting casually in the middle of a mine tunnel. As you approach it, the skeleton suddenly vanishes while its skull [[BallisticBone flies out at you]]. It's never explained and nothing like this ever happens again in the entire series.
248* ''VideoGame/TombRaiderI'' has one level where all your guns are taken and you have to fight Natla's goons in the mines to get them back. One of the henchmen is a teenager using your uzis and he rides on a skateboard in an area that looks like an underground skatepark and it's filled with many pits of lava (and one pit of water). Nothing leads up to it and it's never commented on at all. There's also no set piece in the entire level that remotely resembles the arena you fight the skateboard kid in. The developer commentary in [[Film/TombRaiderAnniversary the remake]] makes a note of how random and out of place the whole sequence is and they can't even remember why it was in the game at all.
249* In ''VideoGame/TombRaiderIII'', adjacent to the UFO hangar in Area 51 is an aquarium tank housing a pair of orcas/killer whales, along with the level's last secret. There are no hints as to why orcas are being kept at this top secret base far from the ocean, or what experiments are being performed on them.
250* In ''VideoGame/TomodachiLife'':
251** One of the things that can happen to a Mii is that they receive a mysterious letter that tells them to meet the sender on the roof. If you have the recipient do go to the roof, the sender Mii will stand there in a PaperThinDisguise, make a completely random statement, then leave. Afterwards, the incident is never brought up again.
252** There are several other things you can do with Miis that don't advance anything and only cough up a very small amount of cash ($3 at most). These include the Mii asking you if they can show you a funny face (their face becoming suddenly adjusted), an impression of another Mii (they repeat another Mii's CatchPhrase in the other Mii's voice), ask a question, [[BreadEggsMilkSquick or look inside their brain or stomach]].
253** Anything that offers only treasures as a prize (the Islander Games and the GameWithinAGame ''Tomodachi Quest'') will also count as this, since Treasures have virtually no use other than [[ShopFodder to be sold off]].
254* ''Tony Hawk'' examples:
255** In ''VideoGame/TonyHawksProSkater 4'', the Carnival stage has a haunted house with rails on the ground nearby. Grinding the rails causes you to go (apparently through a solid wall) into a small area with creepy noises and faces everywhere, unavoidably sliding down the tongue of what looks like a giant red demonic mask. This is not mentioned anywhere else in the game.
256** ''VideoGame/TonyHawksUnderground'' had a similar experience to the one above in the Hawaii stage. There is a tiki statue standing outside of a store, which is perfectly fine, as the store is called "Tiki Trading Company". But jump into the mouth of the statue and you are transported into some sort of volcanic vortex world with a giant tiki statue in the center, complete with ominous, demonic laughter. As soon as you touch any of the lava it registers as a bail and you are transported back out to the street. It is never mentioned in story, and its only point is to unlock the Classic Venice stage from ''Tony Hawk's Pro Skater 2''.
257** ''Tony Hawk's Underground 2'' has one in the New Orleans level. By riding around on some crypts, you can turn the level from a street carnival party, to a zombie apocalypse. It can then be undone by doing a Christ-air over a Jesus statue. Unlike other events possible in this game (such as getting abducted by aliens), this one is actually part of the games plot, a realistic contest between two teams over who can cause the most destruction. Oddly enough, in spite of causing an apocalypse, your team is still losing at the end of that level.
258* The instruction manual to ''VideoGame/TotallyRad'' features a few. In the midst of a lengthy explanation of the game's ExcusePlot, the manual inserts random pictures of an old airplane and the boss of Jaleco Entertainment's USA branch. Another one next to the controls is a picture of some lady -- no explanation as to who she is except the writer forgot he put her in there. It's easy to tell that Jaleco USA was having [[SelfParody way too much fun]] with the game itself.
259* ''VideoGame/TheTownWithNoName'' has a lot of these, since progressing the plot is as simple as entering and exiting buildings without doing anything. Special mention goes to one strange cutscene:
260->'''Clint Eastwood look-a-like:''' You got the right time, old man?\
261(''The old man pulls out a poorly drawn pocketwatch and looks at a photo of a girl in it for fifteen seconds while loud organ music blares'')\
262'''Old man:''' [[LittleNo No.]]
263* In ''[[VideoGame/TraumaCenter Trauma Center: Under the Knife]]'', the gameplay generally involves performing operations. But in one level, you have to defuse a bomb, using the exact same equipment and methodology as the operations. This is from an organization that primarily works via an evil living virus; a bomb doesn't seem like them.
264* At one point in ''[[VisualNovel/{{Tsukihime}} Kagetsu Tohya]]'' Shiki randomly gets eaten by a magical talking jaguar for going through Arcuied's underwear. What the hell is going on here? Even Shiki is baffled. And unlike numerous other bizarre things in this OddlyNamedSequel - though it's far from the only example - this never comes up again or is explained in the slightest. Though to be fair, it ''is'' a dream.
265* ''VideoGame/TheTuringTest'': The secret room in chamber C26 has a computer that, when activated, triggers a short segment of virtual reality with stairs and balconies floating in a void. It seems to be a ShoutOut to the game ''Pneuma: Breath of Life'', made by the same developers, but it just seems out of place in the context of this game.
266* While traversing through Waterfall in ''VideoGame/{{Undertale}}'', you'll find yourself in a featureless corridor containing [[http://undertale.wikia.com/wiki/NPCs/Waterfall#Onionsan Onionsan]]. Onionsan makes some StepfordSmiler-ish comments about the state of Waterfall and wanting to start a band, and then never appears again unless you for some reason re-enter this completely unnecessary room. [[https://twitter.com/FwugRadiation/status/686537882316750848 Toby Fox can't even remember why he put Onionsan in the game]].
267** Should you do the piano puzzle (which is in a room that coincidentally is not too far from the one you encounter Onionsan in), an opening will appear in the wall, leading to a room with some kind of artifact that looks like a red orb. Trying to pick it up results in you being told you can't because you're "carrying too many dogs", and you'll find the Annoying Dog in your inventory. Dropping it results in the dog wandering over to the artifact, somehow absorbing it, and then leaving by going through the wall, while "Dogsong" plays. You'll also find "Dog Residue" left in your inventory that can be multiplied when used, and has strange descriptions. Other than that, the incident isn't brought up again, [[MoodWhiplash and can be quite jarring when done on]] a No Mercy run.
268* If your character in ''VideoGame/VampireTheMasqueradeBloodlines'' is a Malkavian, you have the opportunity to experience many BLAM s. Especially memorable is an argument with a 'Stop!' sign.
269* ''VideoGame/{{Vanquish}}'' is generally a fairly serious game, but at one point, you sneak behind some crates and observe a dance off by a whole platoon of robot soldiers, accompanied by a giant white boombox. As soon as one sees you, they act normally and the boombox converts into a walking barrier with guns. It never happens again, nor is it ever mentioned.
270* One bonus area in ''VideoGame/{{VVVVVV}}'' includes a flickering elephant so big its body spans four screens. It causes the player character to adopt a sad expression while standing near it, but otherwise has no significance whatsoever.
271* ''VideoGame/WeHappyFew'' has the Bobbies put on a show for Sally Boyle, as thanks for providing them with Blackberry Joy. While the game ''does'' spend most of its time juggling silly and serious, ''this'' just dials the ludicrous up to a million for a good minute or two, for seemingly no reason other than the developers really wanted to do a music number. [[https://youtu.be/a_jUM_skd-Q?si=CD1xuzb2t59wpQD8&t=90 See for yourself]].
272* ''VideoGame/TheWitness'': The third windmill video. The game already contains many audio logs and other videos with philosophical and spiritual quotes and teachings, but this video goes one step further. [[spoiler:It's a 12-minute-long video of a man holding a candle.]] This clip is the end of the 1983 movie ''Nostalghia'' by Creator/AndreiTarkovsky, known for his dry, difficult style and highly metaphysical themes. The scene already qualifies as a GainaxEnding even taken on the context of the whole movie. Now, imagine watching the scene without said context, and you'll end the video asking yourself "What have I just watched?"
273* ''VideoGame/WonderBoy'':
274** The boss levels of the two exclusive areas in the Master System port of the first game completely clash with the rest of the game, [[LevelInTheClouds being set in sky]] rather than TheLostWoods, and the bosses of these areas having unique music, design, and attacks, rather than being {{Head Swap}}s of Drancon like the others.
275** The SMS port of ''VideoGame/WonderBoyInMonsterLand'' has an extra level set in a SpaghettiWestern GhostTown with [[OptionalBoss an optional wizard boss]] who only awards a few Thunder Flashes upon defeat, and a Medusa-like creature for the stage-end boss.
276* ''{{VideoGame/Yakuza 2}}'': The Sengoku family headquarters is situated under Osaka castle. It is also another, larger and gold-plated castle that rises up out of the ground. The security measures include ninjas, pitfalls, samurai and two actual tigers for a boss fight. The entire sequence is jarringly out of place in an otherwise fairly down-to-earth crime drama, and nothing is ever made of this.
277* The infamous Creator/ZapDramatic has several of these in his games.
278** ''Ambition'' has a few of these.
279*** Before Angie tells Yale that [[spoiler:she's pregnant with his child]], Yale inexplicably throws a pencil in the air. It rotates like a helicopter blade while a drum-roll plays in the background. Angie catches the pencil, and Yale compliments her catch and then grins sheepishly. There was no reason for any of this to happen.
280*** In episode 3, we have Ted's face inexplicably superimposed over Bridget's. Apparently, it's supposed to tie into Ted's philosophy that the truth is like an onion, but it just comes out of nowhere and is never referenced in the game.
281*** Helen's pastries in episode 9.
282*** Whenever [[spoiler:Duke]] kills you in Episode 10, he's accompanied by a green light. This is never explained at any point in the episode.
283** In the "Raise" episode of Negotiator, the mouse on Rolf Klink's desk will talk to you. And it tells you that there's a woman stripping behind you. And there ''is'' a woman stripping behind you. And then the cop materializes from thin air and arrests you for no apparent reason. [[http://www.thenegotiators.org/raise.html Another version]] replaces the stripping woman with a suitcase full of cash that [[TeleportSpam teleports away]] from your cursor when you try to steal it. It may be more family-friendly this way, but still, when did a susceptibility to hallucinations enter the story?
284** In ''Sir Basil Pike Public School'', agreeing to "rock" with Janina inexplicably triggers a sequence which rivals Ted's dream sequence from earlier in terms of coming out of absolutely nowhere, and looking like a drug trip. It's an even bigger BLAM if the player chooses to play as a girl. Apparently due to an error on the creator's part, Janina doesn't tell you about going to record her song if you're a girl and certain other conditions weren't met. As a boy, it at least sort of makes sense in context, but as a girl it can literally come completely out of nowhere. Sometimes, you'll be sent through a weird time portal if you fail in ''Sir Basil Pike'', with no explanation as to how or why it happens, or why it happens sometimes but not others.
285** In one early version of "Customer Service", if the player defends the other customer by launching into a rant against the store, Lola will not only warn the player about acting like a pig, but she will also summon a knife-wielding shadow by firing off a gray-scale photo-negative of her face. Then if the player claims to have a lawyer brother who will sue the store, the shadowy shape returns and slashes the word "IDIOT" into the screen. It must have been removed for being too frighteningly random even for a [=ZapDramatic=] game, but it could also be argued to have been the most interesting part.

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