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7%% Administrivia/WeblinksAreNotExamples. Don't just post a Youtube link to the track. Explain what makes it awesome. Otherwise, someone unfamiliar with the track has no reason to click on the link and watch the video. Identifying when a track plays is not context; explain why the track is AWESOME.
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9%% Also be sure to check this link if you don't remember the name of a particular tune: http://unreal.fandom.com/wiki/Music
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15The ''VideoGame/{{Unreal}}'' series, among its loads and loads of overlooked aspects, had [[SugarWiki/AwesomeMusic AWESOME]] soundtracks along all of its games. Including the AudienceAlienatingEra ones.
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17!Unreal and Return To Na Pali
18Alexander Brandon and Michiel Van Den Bos joined forces to create the soundtrack of ''VideoGame/{{Unreal|I}}'' and ''Unreal: Return To Na Pali''.
19* [[https://www.youtube.com/watch?v=FxfbtOUgFFY "Flight Castle"]]. When you open the game and check the flyby intro, you have a nice taste of what you'll be going into... and the calm yet intense music which will make you to get into the atmosphere of the game.
20* The darkly evocative ''Vortex Rikers'' [[https://www.youtube.com/watch?v=RJ5EMKDxxzY namesake theme]], which perfectly suits the ghost ship it accompanies.
21* [[https://www.youtube.com/watch?v=glnpnifV4Fk "Dusk Horizon"]], the piece that plays once you exit the Vortex Rikers during the "Nyleve's Falls" level. Sounds even better when combined with the natural chirps and bird cries of the area. And the combat intensity that plays when you face a Brute for the first time.
22* The industrial-sounding [[https://www.youtube.com/watch?v=qpRYFAW9jJk "Dig (Shareware version)"]] that plays in the Rrajigar Mine levels has 3 great sections; the progressive, upbeat main theme is complemented by a threatening minor [[{{Scales}} key]] intro (starts at 4:34) and a truly awesome action track, which plays during [[MookDebutCutscene your first fight with a Skaarj]] (2:40 - 4:33).
23%% * [[https://www.youtube.com/watch?v=2zQ_Pjep4g0 "Chizra"]] and its darker twin [[https://www.youtube.com/watch?v=9W7PNg4a0dM "Seti"]], from the Nali temple levels.
24* [[https://www.youtube.com/watch?v=F2K3aypsv74 "Nali Chant"]], the ominous piece that accompanies the "Dark Arena" level.
25* Have a gander at the bouncy theme of the Terraniux levels, [[https://www.youtube.com/watch?v=CUDAVddrEj8 "Nightvision"]], by Brandon. A theme which varies between a calmer section (which will be playing while you explore the ship) and a faster, frantic section, which plays as you'll gun down those Mercenaries.
26* [[https://www.youtube.com/watch?v=duarC-iRFvg "Hub 4"]], the dark and threatening track from the level Noork's Elbow.
27%% * [[https://www.youtube.com/watch?v=BFc0ZzKOHcM "Ruins"]] from the "Temple of Vandora" level.
28%% * The sombre ''ISV Kran'' [[https://www.youtube.com/watch?v=e1VnZIJ7UFM theme]], the best of 3 similar tracks that play on various decks of the overrun human vessel.
29%% * The atmospheric [[https://www.youtube.com/watch?v=QzdKlSrG8iM "Hub 3"]] tune, which plays as you explore the Sunspire (especially the progressive but tragic section 2).
30* [[https://www.youtube.com/watch?v=LPcJOnwWhF4 "Surfacing"]], the upbeat and magical piece which plays during the "Gateway to Na Pali" level.
31%% * [[https://www.youtube.com/watch?v=0adENUcJYos "All Hallows Sunset"]] from Na Pali Haven.
32* [[https://www.youtube.com/watch?v=ZiTX4dchAnQ "Isotoxin"]], by Andrew "Necros" Sega, from the level "Outpost 3J". A mid-tempo techno track which plays as you find a teleporter out of Na Pali Haven as you gun down Skaarj officers and snipers. Like most of the songs in the game, it varies between a low-tempo section for exploration, and a faster beat for the combat.
33%% * [[https://www.youtube.com/watch?v=INwJdtthkek "Bluff Eversmoking"]], the powerful piece that drives the level of the same name.
34%% * [[https://www.youtube.com/watch?v=BzdcwZjWIqQ "Unreal 7"]], the suite used in "Cellars at Dasa Pass" - especially the action section (starts at 3:38).
35%% * The upbeat piece that plays during the boat ride through "Serpent Canyon" (starts at 3:55).
36%% * [[https://www.youtube.com/watch?v=1xMp0fZiJaM "War Gate"]], the unsettling theme from Nali Castle.
37* The raw orchestral power of the mind-blowing [[https://www.youtube.com/watch?v=FzUbvdaJS54 Warlord theme]], which plays during the BossBattle in the "Demonlord's Lair" level.
38%% * The tense [[https://www.youtube.com/watch?v=Hdfwdjx6BCg "Demon Crater"]] from the level of the same name.
39* Appropriately enough, the [[https://www.youtube.com/watch?v=qD6QbntbYPw Ending Theme]] has to be the crowning music in a soundtrack full of CMOA; twisting through triumph, sadness and suspense about what the sequel will hold, it ends the game in epic style.
40* Even the ExpansionPack, ''Return To Na Pali'', has a great [[https://www.youtube.com/watch?v=Ft4dVEs5RNE Intro]] song. It begins with the calmness and intensity you can expect from the Unreal intro, but almost a minute later, an imperial march ([[Franchise/StarWars no, not that one]]) plays while the UMS Bodega Bay makes its appearance. Of course, made by both Brandon and Van Den Bos.
41%% * [[https://www.youtube.com/watch?v=gPHP9-kQkWA "Twilight Horizon"]], an extended remix of ''Dusk Horizon'' from the previous game that accompanies the first level, "Edge of Na Pali", is also great.
42* [[https://www.youtube.com/watch?v=2IzkNj0ldgQ "Neve's Crossing"]] gives strong backing to the level of the same name. There's an even more athmospheric and awesome remix called [[https://www.youtube.com/watch?v=nviRhL6GWI0 "Euphoria"]], courtesy of Bryan El.
43* [[https://www.youtube.com/watch?v=kmGHwnVbIEc "Khyron - Dirt"]] is a hard rock banger that plays during the showdown on UMS Prometheus's roof, which highlights both the insane diffuculty and adrenaline-inducing epicness of the fight.
44* [[https://www.youtube.com/watch?v=cg3ymXdtGeM "Journey"]] from the "Nagomi Passage" levels, follows in the footsteps of ''Chizra'' and ''Seti'', producing an upbeat, mystical track with a truly beautiful pan pipe melody.
45%% * [[https://www.youtube.com/watch?v=In86nq40yxY "Black Wind"]] from the Foundry Tarydium Plant level.
46* The ethereal [[https://www.youtube.com/watch?v=F7gu201GT64 "Gala's Peak"]] evokes its icy surroundings perfectly.
47* And just for laughs, the [[https://www.youtube.com/watch?v=3SYlsdHMxg0 "Unreal Euro Dance Mix"]] - a bonus track on the CD that came free with the game's strategy guide.
48
49!VideoGame/UnrealTournament
50Brandon and Van Den Bos would later join forces again for ''VideoGame/UnrealTournament''. Their awesomeness is still intact.
51* [[https://www.youtube.com/watch?v=SrD0wQsUUGc "Unreal Tournament Title"]]: An epic and intense orchestral tune with a calm mid section. It's impossible to listen to this tune without thinking in that awesome intro with that RousingSpeech about the Tournament.
52* [[https://www.youtube.com/watch?v=4_utgz7ezSk "Mechanism Eight"]] (written by Andrew Sega), a cool, bouncy, yet tempo-moderate track which plays during the [[TrainJob AS-HiSpeed]], DM-Fractal, DM-Pyramid, DM-Zeto and DOM-Ghardhen levels. Gets a remix for ''VideoGame/UnrealTournamentIII'' for a reason.
53* [[https://www.youtube.com/watch?v=3otKIBNqciw "Go Down"]], a mid-to-fast-tempo technological piece with a simple yet effective synth riff opening it, and a closing "tapping" like section. This is the epic tune that plays during two of UT's most iconic maps: [=DM-Deck16][=] and [[BossBattle DM-HyperBlast]], as well as DOM-Bullet from the Bonus Pack 4.
54* [[https://www.youtube.com/watch?v=TDpwP1yQAJs "Foregone Destruction"]], the epic fast-tempo piece of drum-bass-and-synth that made the genre synonymous with space levels thanks to its association with, perhaps, the most iconic map from the entire ''Unreal'' series: CTF-Face, a.k.a. Facing Worlds. Like the Deck maps mentioned above, Facing Worlds is a [[Awesome/VideoGameLevels Crowning Level Of Awesome]] and one of the hallmarks of its gameplay mode (Capture the Flag). Part of that is the level design. Part of it is the jawdropping milieu. And part of it is this music.
55%% ** Then listen to [[https://www.youtube.com/watch?v=zhKdx__f5xY this]] remix by dj Frakture and '''melt''' from the concentrated awesomeness. He also did remixes for [[https://www.youtube.com/watch?v=2yGD11d2-ys Botpack#9]] (DM-Phobos) and [[https://www.youtube.com/watch?v=CzBmLKWBn7w Skyward Fire]] ([=CTF-LavaGiant=], AS-Mazon).
56%% ** Another sweet example: [[https://www.youtube.com/watch?v=OIqySnlWgc8 Foregone Destruction Orbital Except remix]], from the [[WhatCouldHaveBeen ill-fated]] Unreal Tournament II.
57* [[https://www.youtube.com/watch?v=SwWj6GDpoVM "Save Me"]], the fast-tempo techno piece that plays during DM-Morpheus, DOM-Gearbolt and the GOTY edition's/Bonus Pack 2's CTF-Orbital.
58* [[https://www.youtube.com/watch?v=tT7Mk8GLbCQ "Razorback"]], the extremely epic piece of fast-tempo electronic rock made by Peter "Skaven" Hajba featured in the maps DM-Gothic, DM-Liandri and DM-Peak. Good luck trying to gun down those pesky bots/players as you shake your head at the same time.
59* [[https://www.youtube.com/watch?v=qdnhjSVdzKY "Fire Breath"]], a calm mid-tempo techno track crafted by Tero "Teque" Kostermaa and Kai-Eerik Komppaa which plays during CTF-Coret, DM-Grinder, DM-Pressure, [=DOM-MetalDream=] and the GOTY Edition levels DM-Crane (also present in the Inoxx pack) and DM-Mojo][.
60* [[https://www.youtube.com/watch?v=qOH7PhF16f4 "Lock"]]: A mid-tempo with a memorable intro section and a lot of cuts. The awesomeness of the track isn't tamed by the fact that it's featured on one of the most hated Unreal maps ever ([=DM-KGalleon=]). It's THAT awesome. It also plays in the GOTY Edition/Bonus Pack 1 level [=DM-ArcaneTemple=] as well as the Bonus Pack 4 levels CTF-Ratchet and DM-Closer.
61* [[https://www.youtube.com/watch?v=4WhtkjMt-gg "Run"]], a very bouncy fast-tempo best known for being the track that ambients DM-Turbine, CTF-Niven, DM-Conveyor, DOM-Cinder, DM-Morbias][ and the GOTY Edition levels [=CTF-Hydro16=] and DM-Shrapnel][.
62* [[https://www.youtube.com/watch?v=uHZ3eN44LRI "Superfist"]], a rocking, urgent fast-tempo track with a nice guitar solo in the middle, featured in the GOTY Edition/Bonus Pack 1 map [=DM-HealPod][=].
63* [[https://www.youtube.com/watch?v=tD-4OhC860s "Colossus"]], a tune that doesn't disappoint in capturing the tense atmosphere of an Assault match such as the only map it's featured on, AS-Rook.
64* [[https://www.youtube.com/watch?v=zFAWSbS6zI0 "Mission Landing"]], the track of AS-Frigate, usually the very first map of the gametype players have possibly ever played. And fitting for the overall mood of the Assault gametype. Bonus points for including [[ContinuityNod the original Unreal flyby theme]] inserted in the calmer part of the song. It also plays in the maps [[UsefulNotes/WorldWarII AS-Overlord]], CTF-Gauntlet, DM-Codex and the GOTY Edition/Inoxx Pack map CTF-Kosov.
65* [[https://www.youtube.com/watch?v=PmTnfNtohpU "The Course"]], a bouncy and calm fast-tempo tune which gets you in the mood while you learn the basics of Deathmatch/Domination/CTF/Assault. Or play [=DM-Curse][=], CTF-Dreary or any of the GOTY Edition/Bonus Pack 4 maps it's featured in: CTF-Nucleus, DM-Agony, DM-Bishop, DM-Curse][, DM-Grit-TOURNEY or [=DOM-CiDom=].
66%% * [[https://www.youtube.com/watch?v=AZ7BcbB5QqE "BotMCA #10"]], the song of DM-Tempest, also pretty cool.
67* [[https://www.youtube.com/watch?v=2bFUNKg0mzg "Skyward Fire"]], the quiet mid-to-fast-tempo theme song which ambients [=CTF-LavaGiant=] and AS-Mazon. It's another of the tunes which got an ''[=UT3=]'' remix, even though neither Mazon or [=LavaGiant=] made the cut for that game.
68%% * [[https://www.youtube.com/watch?v=H-ftjQP-hIM "Underworld II"]], the theme of DOM-Sesmar.
69
70! Unreal Engine 2 games (''VideoGame/UnrealChampionship'', ''VideoGame/UnrealTournament2003'' and ''VideoGame/UnrealTournament2004'')
71* In ''Unreal Championship'', the port of ''Unreal Tournament 2003'', the music duties fell to Will "Starsky Partridge" Nevins.[[note]]The songs are those starting with "Level"[[/note]] Several of the songs in there were later ported to ''[=UT2003=]'' and ''[=UT2004=]'':
72** For starters, there's the asphyxiating, slow-tempo industrial piece that is [[https://www.youtube.com/watch?v=81bFoTXAz74 "Level 2"]], the menu theme of ''Championship'' (in that game it also plays on [=CTF-LavaGiant2=]) and [=UT2004's=] DOM-Renascent.
73** [[https://www.youtube.com/watch?v=Wt9ndNeNzyg "Level 3"]], nice mid-tempo piece with an odd tempo-emphasizing beat that plays on BR-Bifrost (BR-Endagra in ''Championship''), BR-Canyon and DM-Compressed.
74** The ''Championship''-exclusive [[https://www.youtube.com/watch?v=YehHsyCDjAk "Level 4"]], a mid/slow-tempo drum'n'bass funky piece with an intro bass line and swell drum beat that will stick in your head for a long time. This piece plays on DM-Aqua_Mortis and the game's incarnation of CTF-Chrome.
75** The syncopated beat followed by some nice synth chords of [[https://www.youtube.com/watch?v=G-9pJZIFDOY "Level 5"]], the song of [=BR-IceFields=] (BR-Kalendra in ''Championship'') and [=DM-Flux2=].
76** The hard-hitting [[https://www.youtube.com/watch?v=GAXjIAKi9dk "Level 6"]], with the initial chord giving way to a series of lead hits. A minute later, the second part of the song hits, with an industrial slow-tempo track that gives way to hard-sounding guitars. This piece is the BGM for the levels [=DM-1on1-Crash=], DM-Leviathan and [=DOM-SepukkuGorge=]. In ''Championship'' it's also the BGM piece for that game's incarnation of CTF-Smote.
77** [[https://www.youtube.com/watch?v=9N3vliWIh94 "Level 7"]], like many other songs from the [[MediaNotes/GameEngine Unreal Engine 2]]-powered ''Unreal'' games, takes some time to ignite, but the initial beats lay the foundation for a heavy theme which includes a memorable organ crescendo at the end. This is the BGM piece for [=BR-DE-ElecFields=] and its CaptureTheFlag counterpart, while in ''Championship'' it plays on DOM-Deserted and that game's incarnation of DM-Insidious.
78** For a much more muted song than "Go Down" which borders on SoundtrackDissonance, check out the simply named [[https://www.youtube.com/watch?v=mxAIVjHgMT4 "Level 8"]], the theme of [=DM-TokaraForest=] and the ''2004'' maps [=CTF-BP2-Concentrate=], CTF-Grassyknoll, [=DM-BP2-Calandras=] and DM-Gestalt. In ''Championship'', meanwhile, it plays on BR-Adrift and that game's incarnation of DM-Antalus.
79** [[https://www.youtube.com/watch?v=07lvGqDB4BM "Level 9"]], a bouncy, Egyptian-flavored piece from ''Championship'' (BGM for the levels DM-Molten and that game's incarnation of BR-Disclosure) that also plays on ''2003''[='=]s [=CTF-DE-LavaGiant2=]. Although the map didn't make the cut for ''2004'' (thus relegating the song to CutSong status, as it isn't used in any other map), it still appears in that game.
80** [[https://www.youtube.com/watch?v=K_Svg4Z695w "Level 11"]], a fast-tempo piece which opens with a brain-shattering lead sequence that plays on [=DM-1on1-Squader=], [=DM-DE-Osiris2=] and DM-Goliath in ''[=200X=]'' and [=CTF-OtarosRun=] and BR-Anubis in ''Championship''. The guitar sequence halfway through rounds the song.
81** Another ''Championship''-exclusive piece is [[https://www.youtube.com/watch?v=6_J9Y2eLsDk "Level 12"]], a muted piece beginning with a nice synth line giving way to a nice drum pattern ambiented with some muted electric guitars. This piece plays on the game's incarnations of CTF-Maul and [=DM-Curse3=].
82** The fast-tempo [[https://www.youtube.com/watch?v=NwcxEhfEWXQ "Level 13"]], which begins with a bouncy synth line and a nice drum line, plays on [=CTF-Orbital2=], [=DM-DesertIsle=] and DM-Oceanic (DM-Vidona in ''Championship''). Halfway through, distorted guitars kick in and the song gains in urgency.
83** Also a ''Championship''-exclusive is the ''VideoGame/HalfLife''-esque [[https://www.youtube.com/watch?v=ozGC_rmUjio "Level 14"]], in which a synth chord leads to a swell piano section and kicks into a slow-tempo drum beat. This piece plays on the game's incarnations of [=CTF-LostFaith=] and [=DOM-SunTemple=].
84** [[https://www.youtube.com/watch?v=-OUc9JJU_sQ "Level 15",]] a bouncy, fast-tempo piece that plays on DM-DE-Ironic. ''Championship'' players also remember it as the BGM piece of DOM-Frigid, that game's incarnation of CTF-Citadel and the DownerEnding of the game, making it to border on SoundtrackDissonance.
85** Rounding the original ''Championship'' tracklisting is [[https://www.youtube.com/watch?v=xHj3dJVO-gI "Level 16"]]. Like many other themes, it begins with a muted line, but near the minute, this leads into a hard-hitting beat that includes some swell synth lines; around the 2:26 mark, the song goes back to muted, but it leads to a drum section that increases on intensity until the song returns to full-force at 3:22. ''[=UT2003=]'' and ''[=UT2004=]'' players may identify this piece as the BGM of BR-Colossus, CTF-Colossus, CTF-Grendelkeep, [=DM-DE-GrendelKeep=] and DOM-Aswan, while ''Championship'' players may remember it as the piece that plays on the game's incarnations of CTF-Geothermal and DM-Gael.
86* Nevins was later joined by Kevin Riepl,[[note]]The songs are those starting with KR and the Stage theme, Mercs entrance and Jugg entrance[[/note]] the main composer of both ''[=UT2003=]'', ''[=UT2004=]'' and ''VideoGame/UnrealChampionship2TheLiandriConflict'':
87** The [[https://youtu.be/05WLzGHQgZ8 main theme]] of ''Unreal Tournament 2003'', even with the game falling into CanonDiscontinuity, and which you can also find in ''VideoGame/UnrealTournament2004''. The most epic intro for any of the Unreal games. It gives you the sensation of fighting a gladiator game.
88** The [[https://www.youtube.com/watch?v=ZMk5MzHsA2Q menu theme]] of ''[=UT2004=]'' remixes and expands the '99 version - all on a full orchestra!
89** If you liked "Save Me", then listen to the hard-hitting guitar lines and blood-pumping beats of [[https://www.youtube.com/watch?v=YvEkc8cvNzY "KR-DM1"]], the theme song of 2003 and 2004's version of DM-Asbestos.
90** The techno-orchestral remix of "Go Down", called [[https://www.youtube.com/watch?v=Aup9SAnt6lQ "Hyperblast Redux"]], is even more awesome than its counterparts from the other two games it was featured.
91** Check [[https://www.youtube.com/watch?v=bgebTIoYQ54 this trailer]] for ''VideoGame/UnrealTournament2004''. It contains two songs: the opening track is [[https://www.youtube.com/watch?v=F36WRV4JDvA Assault]]. And, near the end, when the Leviathan is showing up for serious MightyGlacier asskicking, you hear the latter part of [[https://www.youtube.com/watch?v=FZ8o6aj6NdY Atlantis]], supplying some OminousLatinChanting, just to add even more awesomeness to the fray and making you to wish to play this game. In the final game, Assault is the theme song for CTF-December, [=CTF-DoubleDammage=], CTF-January, [=AS-BP2-Acatana=] and [=AS-BP2-Jumpship=]; while Atlantis, fittingly enough, is the theme song of [[ShapedLikeItself DOM-Atlantis]], as well as DM-1on1-Desolation, [=DM-BP2-GoopGod=] and ONS-Primeval.
92** The theme song for CTF-Citadel, DOM-Core and [=DM-IceTomb=], the heavy-hitting piece of Symphonic Metal called [[https://www.youtube.com/watch?v=IL_tNMVI0dk "Infiltrate"]]. It takes a bit to warm up, but when the double bass drum hits, '''it begins'''.
93** [[https://www.youtube.com/watch?v=0Xc83OIFdDk "KR-Rankin"]], the epic piece of mid-tempo industrial rock for the equally epic and industrial DM-Rankin and DM-1on1-Idoma.
94** [[https://www.youtube.com/watch?v=8sCpJ0nrlHE Corrugation Rise]], the theme for DM-Corrugation, [=CTF-BP2-Pistola=] and, more famously, [[NostalgiaLevel CTF-FaceClassic]]. It alternates (although in-game the track plays constantly) between a calmer piece, a rocking section, and (after a small interlude) the combination of both at the end, going back to the calmer piece.
95** "Run", from the first ''VideoGame/UnrealTournament'', has a worthy SpiritualSuccessor in the form of [[https://www.youtube.com/watch?v=G9U3eT3h_Uw KR-Roughinery]], [=DM-1on1-Roughinery=]'s song.
96** [[https://www.youtube.com/watch?v=CeBOVJdYa9c "Skaarj Assault"]], the theme song for AS-Mothership, takes about 37 seconds to warm up, but then...
97* The Sound Design Group[[note]]The songs are those starting with SDG[[/note]] made the Onslaught map songs in ''2004'':
98** Their big-hitter for ''[=UT2004=]'' is [[https://www.youtube.com/watch?v=1AcRGal50dc Onslaught 01]], ONS-Torlan's theme, which also had a remix for ''[=UT3=]''. A very awesome tribal-like song which wouldn't be out of place in games like ''VideoGame/AgeOfEmpires''.
99** The slow and asphyxiating but awesome [[https://www.youtube.com/watch?v=TJ-06FvaWbw Onslaught 08]], [=ONS-ArcticStronghold=] theme.
100
101!VideoGame/UnrealChampionship2TheLiandriConflict
102Riepl does the music of this game. Don't worry, it's still awesome in its own right.
103* The [[https://www.youtube.com/watch?v=k9l02sBq8eA remixed]] version of the first ''VideoGame/UnrealTournament''[='=]s intro theme is even more awesome than the original version thanks to many new sections and an even more orchestral instrumentation with even a bit of rocking added to it.
104* There's also [[https://www.youtube.com/watch?v=24_f8VqJqZY Legacy]] (a.k.a. Anubis Fights Selket), an Egyptian-ambiented fast tempo which starts with a programmed line later joined by an orchestra and a [[OneWomanWail wailing]]. It gets you in the mood for a serious ass-kicking against that bitch in the Rites' finals. It also plays in the game's version of ''VideoGame/UnrealTournament''[='=]s DM-Tempest.
105
106!VideoGame/UnrealTournamentIII
107A lot of people thought that Epic scored ''big time'' when they called in two of the best in the field, Rom Di Prisco (''VideoGame/NeedForSpeed'', ''Videogame/Prey2006'') and Jesper Kyd (''VideoGame/{{Hitman}}'', ''Franchise/AssassinsCreed'') for the OST of ''VideoGame/UnrealTournamentIII''. Awesomeness resulted.
108
109%% * If you want some proof, here's [[https://www.youtube.com/watch?v=-JGepgZTkYo "LockDown"]], by Kyd, used in [=CTF-OmicronDawn=], CTF-Hydrosis (the game's version of ''VideoGame/UnrealTournament''[='=]s [=CTF-Hydro16=]), the Xbox 360 original/Titan Pack map VCTF-Rails and the Titan Pack map CTF-Shaft.
110* [[https://www.youtube.com/watch?v=OqLeaB73c00 "World of Liandri"]], by Kyd, gives a feeling which goes hand on hand with the Japanese style of the levels it's featured on, [=DM-ShangriLa=], CTF-Reflection and the Titan Pack level VCTF-Stranded.
111* Rom remixed classic ''VideoGame/UnrealTournament'' songs:
112** The even more insane and faster remix of ''VideoGame/UnrealTournament''[='=]s [[https://www.youtube.com/watch?v=4M0MOfRxI7g "Go Down"]], which plays on, where else, DM-Deck.
113** "Foregone Destruction", the remix of ''VideoGame/UnrealTournament''[='=]s eponymous epic drum-and-bass piece used in, you guessed it, [=CTF-FacingWorlds=]. It says a lot when most of the original tune's structure is being kept in this remix. You don't fix what isn't broken.
114** The obscure but just as awesome [[https://www.youtube.com/watch?v=ztGjNZJzg-U "Mechanism Eight"]], used in DM-Arsenal and the game's version of long-time ''Unreal'' mainstay map DM-Morbias. Like "Foregone Destruction", it respects most of the structure of the original tune and adds only bits that are meant to make the tune even better.
115** There's even [[https://www.youtube.com/watch?v=5rQjKwvOzk0 a remix]] of SDG's "Onslaught 01" for [=UT2004=] (the ONS-Torlan song) made by him. In this game, it's used for the maps [=WAR-TankCrossing=] and the Titan Pack map WAR-Confrontation. It's even more somber and urgent than the original tune, while retaining most of what made [=ONS01=] a beloved classic.
116%% ** While none of the maps the original song originally appeared back in ''VideoGame/UnrealTournament'' made the cut for this game, the game still features a remix of [[https://www.youtube.com/watch?v=vizWqNnWWYo "Skyward Fire"]], used in the different variants of WAR-Torlan, the game's version of ''[=UT2004=]'' map ONS-Torlan.
117%% * Rom's awesome remix of the [[https://www.youtube.com/watch?v=Sw4UnBr-OTM main song]] of the game itself.
118%% * Rom's [[https://www.youtube.com/watch?v=gzfnXnNNwl8 "Firestorm"]], featured in both versions of the map VCTF-Containment and the Xbox 360/Titan Pack map [=WAR-ColdHarbor=].
119%% * Jesper's [[https://www.youtube.com/watch?v=1Gkvs1-ulic "Nekrimanci"]], from the maps [=DM-HeatRay=], [=VCTF-SandStorm=] and the Bonus Pack 1/Titan Pack map [=CTF-SearchLight=].
120* The awfully short but epic [[https://www.youtube.com/watch?v=fmggRi_fs8I Space Victory Theme]].
121* The bouncy [[https://www.youtube.com/watch?v=z7toDFgwID0 "Plasma Oscillator"]], which plays on both versions of VCTF-Suspense.
122* The calm and beautiful [[https://www.youtube.com/watch?v=-u_7Dzrdy-I "Frozen Babylon"]], which plays on DM-Gateway, [=WAR-OnyxCoast=], both versions of WAR-Serenity, and the Titan Pack maps [=DM-EdenInc=] and WAR-Hostile.
123* [[https://www.youtube.com/watch?v=H1tnn0Nhrhg "Mekapolis"]], a CutSong from the game that made it into the game's official soundtrack, is a beautifully dreamy piece.
124
125!VideoGame/UnrealTournament4
126Even as a pre-alpha, the game still contains awesome pieces of music:
127
128* For starters, there's the unmodified ''Unreal Tournament'' versions of "Foregone Destruction" and "Go Down", used for the game's incarnations of Facing Worlds and Deck.
129* Timothy Seals's [[https://www.youtube.com/watch?v=qxa-aYuBzvo "Chasing Voids"]], the theme of [=CTF-BigRock=], a piece of drum & bass that is positioning itself to be "Foregone Destruction"'s SpiritualSuccessor.

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