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1The awesome boss fights of ''VideoGame/WorldOfWarcraft'' are just one of the reasons this hugely popular MMORPG has drawn in 11 million subscribers (the most of any game in the genre) and counting.
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5[[folder:World of Warcraft]]
6* Edwin [=VanCleef=] was one of the most memorable bosses ever, as the final boss of the first Alliance dungeon, following a well-developed quest chain developing his backstory. The encounter itself lived up to expectations for brand new World of Warcraft players of the Alliance.
7* While [=VanCleef=] was the favourite of Alliance players, Horde players had Arugal. He is the ArcVillain for the classic Silverpine Forest storyline, who you spend the entire dungeon chasing. When you finally get him, he shouts "You TOO shall serve!" and then turns one of your party members into one of his minions. His removal from the Cataclysm overhaul was contested, though the boss who takes his place serves as [[WakeUpCallBoss good training for future boss mechanics]].
8* While not really tough, the boss Mordresh in the Bone Pile section of Razorfen Downs is probably the most awesome moment in the lower leveled instances. Getting to fight a massive skeleton on top of a giant pile of bones leading a huge army of smaller skeletons at the bottom of the pile while dancing the undead mosh pit like dance and screaming how the Scourge will take over the Barrens.
9* Archaedas of Uldaman was considered to be one of the most unique dungeon bosses for the fact that it required a surprising amount of coordination. Players would attack him, but Archaedas [[FlunkyBoss gradually summons adds to join the fight]], which must be dealt with. When he gets desperate he summons harder adds.
10* Scarlet Monastery's Whitemane and Mograine (later on Durand). At first it seems like Whitemane is hidden, but once you down Mograine (or Durand), suddenly Whitemane appears and resurrects them - turning the fight into a DualBoss. (Something most players didn't ''know'' would happen) Her line "Arise, my champion!" and Mograine's old voice clip, "At your side, my lady" were kept in Pandaria's remake of the dungeon specifically because players liked that exchange that much - it became a mixture of NarmCharm and SugarWiki/MostWonderfulSound. Scarlet Monastery was one of the most liked dungeons if only because it was a FountainOfMemes, between Whitemane and Mograine's exchanges to the old High Archivist's "BURN in righteous fire!" and Herod's "BLADES OF LIGHT!".
11* Vaelastrasz. Yes, he was ThatOneBoss to the point of shattering guilds without apology or remorse. Yes, those were the most balls-to-the-wall three minutes of your entire raiding career, even from the perspective of having done it all, from 40-man Naxx to Sunwell to Malygos. Intense does not ''begin'' to describe it.
12* Majordomo Executus is the penultimate boss of Molten Core. Most bosses of his type have a few EliteMooks, but also a gimmick to make them stand out. Executus? No gimmick - just a bunch of EliteMooks. It requires a lot of coordination, since he himself can go on a rampage and kill the raid easily.
13* "PRIDE HERALDS THE END OF YOUR WORLD! COME, MORTALS, FACE THE WRATH OF THE SOULFLAYER." This is Hakkar, the Blood God, a fight where the only way to win is to literally poison your entire raid repeatedly.
14* When it debuted, the battle against C'thun was a frantic fight where losing one raid member early could doom your chances at victory. It was one of the first times in the game's history where every single life counted. And yet, the fight was ludicrously entertaining to the point where people still return many expansions later to experience it again. The C'thun fight contains such memorable mechanics as a smaller eye beam that increases in damage as it jumps from player to player (and it can hit in the millions after enough jumps,) a massive eye beam that annihilates anyone in its path, and a mouth tentacle that swallows players and takes them to his stomach where they need to kill Flesh Tentacles to make the main body attackable. And as the icing on the cake, he creepily whispers to you throughout the raid, making him that much more intimidating of a boss.
15* 'Captain' Cookie, a low-level dungeon boss, is completely hilarious. He's a murloc who attacks from a cooking pot by throwing food at you. And he comes pretty much out of nowhere. It's great! When it was remade in Cataclysm, Cookie was promoted to the FinalBoss. Unless you did it on Heroic, which made Vanessa into the TrueFinalBoss.
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18[[folder:The Burning Crusade]]
19* "I am not some simple jester! I AM NIELAS ARAN!" This guy has what may be the best voice acting in the game. A terrified, savage and also dead mage that's totally freaked out while trying to kill you, plus making fun of mages when his mana gets too low? Awesome. Best boss ever even though he was ThatOneBoss to the massive potential raid damage and crucial interrupt timers. He even made [[ThatOneLevel Karazhan]] cool.
20** Even ''more'' awesome if you (somehow) got Atiesh[[note]]He's Medivh's father and that's Medivh's staff you're carrying.[[/note]] and had it equipped when you started the fight with him. Also, [[http://thebigbearbutt.com/2008/03/05/jon-of-the-bronze-kettle-this-song-is-just-for-you/ this]].
21** [[http://shadeofaranchant.ytmnd.com/ I will not move when Flame Wreath is cast, or the raid blows up]].
22* Prince Malchezzar of Karazhan is definitely ThatOneBoss and luck is a major factor in beating him, but he has some great quotes (especially "Surely you did not think you could win." as a HaveANiceDeath), and taking the smug bastard down is ''so'' satisfying.
23* Lady Vashj in Serpentshrine Cavern, while definitely ThatOneBoss, had some pretty cool mechanics; namely the Tainted Core. Phase 2 is an add fight where you have to kill certain adds and loot them for the Tainted Core, while other adds are roaming around and need to be destroyed. The player who loots the core gets rooted and can't move, and so he needs to throw the core to another player, who then gets paralyzed. The core gets tossed from player to player until someone uses it to break a shield generator. Do this four times, and you break her shield, letting you finally damage her while she summons poisonous creatures that will fill the room and kill you if you dont kill her fast enough. A very difficult fight to pull off, requiring extreme coordination from your entire raid group, but oh so satisfying when she finally dies.
24* Kael'thas, final boss of Tempest Keep, is probably one of the most fun fights ever added in the game. First he pits you against his 4 advisors, one after another. Once you defeat them, you fight several legendary weapons; once you defeat them, you can loot them and use them in the fight, and they're far stronger than any weapon you have. After a time (back in the day, typically after most of the weapons were dead, but not all), he revives all 4 advisors and has them fight you at the same time. Once they die, you finally get to fight Kael'thas himself. Mind control, massive Pyroblast that needs to be interrupted before it one shots the tank, a shield to take down...a tough phase. And once you get his health down low enough, he removes gravity and has all the players flying through the air, avoiding sparks that do high damage. A very long, but extremely satisfying boss fight. He receives a rematch in the Magister's Terrace, which is also ''quite'' satisfying. Sure, he's much more simple, requires ''five'' people to beat (instead of twenty five) and doesn't have as much ammunition, but he still brings some unique mechanics to the table. He at one point [[InterfaceScrew makes you float in the air]] and now uses fel magic instead of arcane and fire magic. In many ways, it [[GameplayAndStoryIntegration fits what happened to him]] too - by this point, Kael is having a VillainousBreakdown and no longer cares for his people, and you're [[MercyKill basically putting him out of his misery.]]
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27[[folder:Wrath of the Lich King]]
28* EldritchAbomination Herald Volazj is pretty popular due to his uniqueness: He sends the whole party ''[[ThroughTheEyesOfMadness insane]]'', causing you to hallucinate that all your friends are trying to kill you, and you can only go back to killing ''him'' after they're all dead.
29* In the Trial of the Crusader, Grand Warlock Wilfred Fizzlebang tries to summon "a fearsome doomguard" but instead summons (YOU FACE) JARAXXUS, EREDAR LORD OF THE BURNING LEGION. [[TheWorldsExpertOnGettingKilled He gets promptly blasted for his arrogance]] and the sheer awesomeness of this demon boss was too much to be contained within a single game - he is now also hamming it up in ''[[Videogame/HearthstoneHeroesOfWarcraft Hearthstone]]'' as well!
30* Flame Leviathan in Ulduar. If everyone knows how to use their vehicles, it's a fun battle against a ''giant tank'' with more HP than the Lich King that's a change of pace from other raid encounters without being too non-intuitive (shoot the boss and run away if he chases you). The [[OhCrap reaction]] when Brann notices the Leviathan coming is a nice opening to the battle.
31* Yogg-Saron features all the epicness of C'thun and then some. Among these additions is the Sanity mechanic; the player must take precautions to avoid losing Sanity throughout the encounter. If the player's Sanity runs out, the player will be mind controlled and see his/her entire party as servants of Yogg-Saron. Yogg-Saron's voice, and in particular, his laughter, are somewhat divisive. In Phase 3, as you DPS Yogg himself, he casts Lunatic Gaze. All players must turn their backs to Yogg when this happens because staring at him during Lunatic Gaze is staring into the maw of madness itself and destroys your Sanity (reducing it by 4% ''every second'' you look at him). To add to this, during Lunatic Gaze, Yogg-Saron [[EvilLaugh laughs maniacally at your raid.]] This is either so awesome that it's actually terrifying or just {{Narm}} at its best/worst. The transition into Phase 2 features one of the best introduction emotes yet, complete with a case of VoiceOfTheLegion between Sara and Yogg-Saron with Yogg's voice slowly overtaking Sara's voice until it's all Yogg's voice in the final line.
32-->"I am the lucid dream. The monster in your nightmares. The fiend of a thousand faces. Cower before my true form. BOW DOWN BEFORE THE GOD OF DEATH!"
33* Algalon the Observer, [[{{Superboss}}the optional super boss of Ulduar]] is definitely one of these, featuring stunning visual effects, epic attack names (how much grander can you get than ''Big Bang''?) and a rare case of absolute stakes: he is less than an hour from informing the Titans that the world needs to be rebooted (erasing all life and starting over), and he even points out that ''defeating him won't stop the transmission'', so the '''only''' option is to [[DefeatMeansFriendship make him change his mind through a beating.]] Blizzard themselves specifically created him to be a massive challenge, requiring tight raid coordination, and even nicknamed him "Algalon the Raid Destroyer" themselves. [[MemeticMutation He feeds on your tears.]]
34* Arthas Menethil, the Lich King. Even leaving aside the fact that he's the end-game boss of the expansion, the fight itself is awesome. ''Six'' distinct phases, even if two are transition phases and the last is just beating up Arthas while he's unable to fight back. Everyone in the raid has to be on the ball and paying attention, as he is constantly throwing out abilities that will cause a wipe if they're not managed properly, such as Necrotic Plague (a disease that ticks for 50K a time and jumps to another target while getting more powerful if it kills what it's currently on), Infest (a [=DoT=] that does more damage per tick until everyone in the raid is healed past 90% health) and Defile (damages anyone standing on it, plus it gets bigger every time it deals damage until it potentially fills the entire area). He also, at different points during the fight, summons Val'kyr Guardians (to pick up a random person, carry them to the edge of the area and... just drop them) and Vile Spirits (which come in swarms and blow up when they get close enough). Then, during the third non-transition phase, he uses an ability called Harvest Soul, which sucks one person into Frostmourne where they have to help Arthas' father, Terenas II Menethil beat the Spirit Warden to escape. After all that, after he's reduced to 10% of his seventeen million starting health (actually he only has 17.4million in 10man regular, on 10man heroic he has 29.5million, on 25regular he has 63.1million and on 25man heroic he has ONE HUNDRED AND SEVEN MILLION HEALTH!!!)... That's when the true awesome begins. He then says, "You gnats actually hurt me! Perhaps I've toyed with you long enough, now taste the vengeance of the grave!" and unleashes the Fury of Frostmourne, doing one million damage to everyone in the raid. Next comes TheReveal that your progress through Icecrown Citadel, even quite possibly ''everything you'd done against the Scourge since your first arrival in Northrend'', had been part of a EvilPlan by the Lich King to draw in Azeroth's greatest champions. In short, he needs new generals, since his previous ones are now scattered in small pieces throughout Icecrown Citadel. Oh, look - here are the 10/25 people that did it! He starts to resurrect the raid with the intent of making you his new generals, and this is when Tirion Fordring simply ''awesomes'' his way out of the ice block he'd been in since the fight started and shatters Frostmourne. The souls that had been imprisoned within the blade are freed, and grab Arthas. Terenas Menethil then resurrects the raid, and it's simply a matter of finishing Arthas off. Roll cinematic. The feeling of satisfaction that you get the first time you kill the Lich King? ''Priceless''. Next stop: Icecrown Citadel Heroic modes!
35** Arthas is also noteworthy because his emotes are some of the best ever, especially his Hard Enrage (which can multiply the already staggering amount of awesome if you have one of those infamous scenarios where the enrage hits ''mere inches away from the deathblow''). Combined with the great voice acting by Michael [=McConnohie=], it's simply one of the greatest lines ever uttered: "'''''FACE NOW YOUR TRAGIC END!!!!'''''" Also, when he insta-kills the entire raid and the usual "Release spirit" button that players get upon death appears, if you try to click it a notification will appear saying "Cannot release! Your soul belongs to the Lich King!".
36** Arthas at the end of Halls of Reflection also counts. The music is impressive, and nicely fits the frantic struggle to kill the undead before he closes in and kills your group. It's quite an effective FinalBossPreview.
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40* Tony Two-Tusks in Thousand Needles. His fight literally consists of him hopping in and out of treasure chests, while random other effects and mobs jump out of the others. Then when you finally kill him, his ghost follows you around making fun of you until you resolve the quest chain.
41* While Cataclysm was a ContestedSequel, one of the few things a lot of people can agree on is that Vanessa [=VanCleef=] puts her father to ''shame''. First off she makes you backtrack, but also gives some explanation with all the bosses you fought before and how they came to serve her... complete with new mechanics for each one. When you finally get ''to'' Vanessa, it seems almost like a rehash of her father, until that is, she [[TrashTheSet freaking lights the ship on fire]] and forces the group to grab onto ropes so that they can survive it. Then she does it ''again''. Despite that Edwin [=VanCleef=] was one of the most memorable bosses ever (for alliance players), a ''lot'' of players felt his daughter really did him justice. What's more, this was a fight you could ''only'' [[TrueFinalBoss encounter on Heroic]] - a rarity in five-man dungeons.
42* From the 85 entrance raid Blackwing Descent, we have Magmaw. An absolutely '''enormous''' magma worm in a giant lava pool that's chained to the floor you're on ''just so you can fight him''. During the fight, he tries to ''swallow one of the tanks whole'', in which he needs to be healed like no tomorrow. The two melee characters ''jump'' onto the boss and ''chain his head to the ground'' [[AttackItsWeakPoint revealing its far softer head that takes double damage from attacks.]]
43* Despite the unpopularity of the Firelands, Heroic Ragnaros deserves a mention here. The standard fight is little more than a scale-up of the original Molten Core version of this boss, with some added twists for each phase. What really makes this fight awesome is the fourth phase that only occurs during the Heroic encounter. Instead of disappearing back into his lava pool with the words [[CatchPhrase "Too]] soon..." when you defeat him in phase 3, Ragnaros gets lassoed by Malfurion Stormrage, Hamuul Runetotem, and even [[PhysicalGod Cenarius]] himself and dragged back out for a final showdown! In this phase Ragnaros gets all new abilities that jump the JustForFun/HolyShitQuotient to a new level, and [[ArsonMurderandJaywalking reveals his legs for the first time]] as he chases you across his platform. Also, if you managed to beat him before Mists of Pandaria was released, you were guaranteed to receive a special mount that used the exact same model as Alysrazor. Awesome!
44-->'''Malfurion:''' [[PreAsskickingOneLiner "No, fiend! Your time is NOW!"]]
45* The fight with Alysrazor is pretty great. You get the chance to fly and fight her in the air and the music that plays during the fight is ''intense''!
46* Murozond, from heroic End Time. He's a fairly standard dragon boss, what makes him so much fun? There's a big hourglass that has five charges, and the players must periodically use it, which resets the player's status back to the beginning of the fight, while leaving Murozond at the same health. This is mainly used to clear the stacks of the debuff he throws on you, but it has the added effect of resetting all cooldowns. Basically, for this fight, you can ignore the cooldowns on your best buffs and abilities and use them to your heart's content. What makes this fight so awesome is that you can spend the fight in perma-Metamorphosis as Demo, perma-Tree Form as a healing Druid, have 100% uptime on Heroism with a Shaman or Mage in the group, and so much more. You can just go all out and it's a blast. Even more insane is that, if timed correctly, some cooldowns will stack. Like a warlock having 2 or 3 Doomguards out at once.
47* The Mannoroth fight in heroic Well of Eternity. You're fighting alongside Illidan and Tyrande, which is totally badass, and you can pull some crazy high DPS near the end of the fight. Once you're overrun by demons, Illidan transforms the players into demons themselves, doing a massively strong Immolation Aura and letting you burn down the rest of Mannoroth's massive hp with little problem. It's a very easy fight, but the sheer epicness of fighting such a powerful boss (both HP and story-wise) makes up for it.
48* The Spine of Deathwing fight in the Dragon Soul raid. You are riding Deathwing - yes, the enormous dragon that ''broke the world'' - and you have to literally ''tear him apart'' by first nuking him with his own blood followed by cutting his own blazing tendons apart. And he's no idiot - he knows you're on top of him, and the second your party members go on one side, Deathwing starts to flip over, and you have to hang on to his magma-bleeding wounds for dear life.
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51[[folder:Mists of Pandaria]]
52* The entirety of Siege of Orgrimmar can fall under this category since there is hardly a standard fight in there. Take the first boss. Giant water elemental that you have to not only kill parts of him when he splits, but also HEAL some of them.
53* Spoils of Pandaria is not an average boss fight. There is not that one big bad you fight, but crates full of them. Yes. Crates. Filled with enemies. And you have to break them open and kill them.
54* The Paragons of the Klaxxi in Siege of Orgrimmar. It's an intense and varied council style battle, but even more epic when you consider who you're fighting- nine of the greatest Mantid heroes over all the millennia of the mantid's existence. After defeating each of them, you can steal their powers and use them against them.
55* The main reason of Siege of Orgrimmar: Garrosh himself. Phase 3 makes phase 2 look like a waste of time - Garrosh flat out ''bait and switches'' you into thinking "Alright this guy's pretty easy", but then he gets back up and proceeds to combine the mechanics of every phase before - throwing massive weapons at you, summoning flunkies, and teleporting players to Sha-infested grounds.
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58[[folder:Legion]]
59* ''Legion'' has a number of unique boss fights even in the regular dungeons, including two fights against literal ''gods'' in Odyn and Helya. The final boss of the Wardens' Prison is Cordana Felsong, the corrupted warden who assisted Gul'dan at the tail-end of ''Warlords'', in which the players need to use the Light of Elune to inflict more damage to the boss and reveal the various minions that get summoned throughout the fight, which happens in almost total darkness.
60* Argus the Unmaker, the FinalBoss of Legion. So much is going on that it becomes ''quite'' chaotic. There is one part in which the boss is split up into 7 different stars... who take damage from different elements. Thus, people are required to actually strategize with their raid composition, so that they can do enough holy, fire, physical, etc. It's a good way to help make some people such as Fire mages, Elemental Shamans, Frost Mages, or even Discipline Priests feel useful. But that's not all... people ''will'' die... but the dead don't just [[AndIMustScream get forced to watch, unable to turn the tide]]; they're actually playing an important role in the final phase and trying to keep the ''rest'' of the raid alive.
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63[[folder:Battle for Azeroth]]
64* Grand Ma'da Ateena, a quest boss in Nazmir. You fight her atop a triangular platform with a [[BloodMagic blood shield surrounding a titan construct, while she routinely drops gore bombs and attacks you with blood magic]]. Among other things, you have to zig-zag around pools of blood. It's actually quite a fun battle, making a GetBackHereBoss into a much more interesting boss fight than expected of a simple ''quest'' boss fight. Ateena shows how far the game has progressed - most "Kill target" quests were just simple mooks that were slightly more powerful (but still weaker than EliteMooks). Ateena is a quest boss with mechanics that were flat out ''raid'' mechanics before.
65* The Avatar of Sethraliss in the Temple of Sethraliss. Much like Neptulon in the Throne of Tides, you have to deal with EliteMooks... but ''un''like Throne of Tides, you have to ''heal'' the Avatar yourself.
66* Jaina Proudmoore in the raid "Siege of Draz'alor". For the first time since ''Wrath'', you get to see Jaina at her height. On top of fighting Jaina yourself, you have to deal with the boarding parties and fire at the kul tiran ships that start flanking you. That's just phase ''one''... Phase two has Jaina lure you onto a patch of ice in the sea to give ''her'' an advantage.
67* N'Zoth, much like Deathwing prior, is a boss so big he must be fought in ''two'' different encounters... and even comes off as somewhat of a FinalExamBoss. And this is an old god, much like C'thun and Yogg'Saron, so this is ''not'' going to be easy.
68** The first battle with N'zoth? You have to break your way into N'zoth's head. He tries to crush you with tentacles that, when they are down, bleed explosive blood. Then he retreats further in... forcing you to basically [[FinalExamBoss relive G'huun]], running up the sides and killing the flesh reconstructors. All while attacking small wounds to give yourself some more breathing room. Finally, you just have to go all out without Wrathion to bail you out if your sanity is getting too low.
69** The second is N'zoth himself. He starts by [[BattleInTheCenterOfTheMind putting you inside his mind,]] requiring you to get out. Then, after he tries to consume or send you to the void (which he does multiple times), you are forced to literally [[LetsSplitUpGang split up]] - one group goes back into his mind while the others manage the tentacles. Oh, and Deathwing and Azshara will make a return during these mental phases... giving each of these phases their own personal touches. After this, N'zoth removes his shield, and, instead of sending tentacles, sends thought devourers after you. All the while forcing you to constantly move in a circle around him. It manages to be awesome and ThatOneBoss at the same time.
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72[[folder: Shadowlands]]
73* Sylvanas Windrunner seems like a simple confrontration where all you must do is avoid getting arrowed or chained in place - until the Banshee Queen turns herself invincible. Then you must constantly [[GetBackHereBoss chase her across the outside of Oribos]]. Once you finally manage to chase her, she takes you to a third phase where now it's an all out brawl... and you still have to [[GetBackHereBoss chase her]]. It ''really'' keeps you on your feet and keeps you from getting complacent.
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76[[folder: Dragonflight]]
77* Sennarth from Vault of the Incarnates is easily one of the best fights in Dragonflight as a whole. The raid boss starts hanging from a thread at the center of the room, pelting the raid with ice and webs while dozens of small spiderlings scutter around in the room. The fight is frenetic from the start, and the players have to balance out moving on the icy floor, which not only damages but makes the movement frictionless, standing in webs to avoid being pulled down into the middle of the room by the boss's special attack, and killing spiderlings to clear the stacking web debuff. After a bit, Sennarth starts to ascend, and the players are forced to go up the stairs to chase after it - all while the boss keeps attacking the entire party and trying to pull them down, forcing the players to tank, heal and DPS at the same time as they ascend the stairs. After the final ascent, the gloves come off and the boss finally gets off the thread and onto the floor, freezing the entire arena and turning it into a race against time while the mechanics become more frenetic and dangerous.
78* Dathea, Ascended. She doesn't bring too much new to the table - but what she does bring is the fact the fight against her is just plain ''fun''. You basically have a simple DPS-race, while Dathea throws tornadoes and wind storms at you. Some of these actually not designed to inflict direct harm, but to quite literally BlowYouAway. Very few fights take advantage of wind beyond simple Haste/slow mechanics - this one literally has Dathea ''weaponise fall damage''. Oh and [[AntiFrustrationFeatures the arena will blow you back on if you get thrown off]].
79* Kurog Grimtotem in Vault of the Incarnates is an ArcVillain for the Dracthyr (who saw him awaken Raszagath), a neat little CallBack to Cataclysm, and is an interesting fight in of itself. He enacts a StanceSystem where he will take one of the powers of the primal elements and then fire off attacks with four different way(s) to dodge them, or even leave hazard(s) on the field.
80* Raszagath herself is this when she isn't ThatOneBoss. Raszagath constantly sends down lighting strikes around the battlefield to keep people on their toes - and makes multiple attempts to BlowYouAway off the arena. In her second phase, you must deal with flunkies... while she swoops from above, not just watching you deal with the adds (And your only hint that she's coming? Look ''up''), all while ball lightning swarms around the floor. Another attack has her summon ball lightning that players have to kill (or interrupt - something a lot of people don't even know they could do) and take massive damage. Once you have entered her final phase, it's a race to the end as she summons an even more massive storm that gradually closes in on you - giving you the feeling that you really ''really'' need to finish this off before she gets you. When your group knows what they're doing, it's a frantic fight even on the most basic tiers of difficulty.
81* The Prophet of the Flame. Sure, it's just a miniboss that's more of a quest boss. But what makes this one special is that it follows one of the most epic cutscenes ever - in which Alextrasza says that she is ''not'' alone and just about ''every'' ally throughout the ''entire game'' jumps to her defence. What's more? They join you for this boss fight. Just about ''everyone'' who wasn't KilledOffForReal or PutOnABus is here.
82* Tindral uses a StanceSystem, shapeshifting into various different forms. What makes this one special, however, is that it's also a GetBackHereBoss. How do you pursue him? You literally get on your dragonriding mounts and chase him to another platform. Dragonriding was one of the [[AuthorsSavingThrow most welcomed features]] not just because you got it from day one, but also because its incorporation ''into a fight'' like this meant that it truly felt like it was worth it to invest time into looking for the runes. Humorously enough, he can also kill you before the fight even begins, since he sends fire down where the raid enters the encounter and forces them to move or be burnt.
83* Fyrakk. At face value, it seems like a very tough fight where you have to protect certain areas from being breached, needing to burst DPS, intercept GeoEffects, and watching for deep breaths. But in practice? It's just the right amount of frantic to keep you on your toes, but not enough to turn it into an absolute clusterfuck. On Heroic, he will force more players to watch out since he will trigger a [[WhyAmITicking bomb]] effect that, if not careful, can destroy groups that are too close to each other.
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