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1The pink puffball with the huge appetite has faced his fair share of [[AwesomeBosses/VideoGames awesome bosses]] over the years. After all, the games generally have [[EasyLevelsHardBosses harder bosses than levels]].
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4[[AC:General]]
5* Anytime you fight Meta Knight, especially when using a sword.
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7[[AC:VideoGame/KirbysDreamLand]]
8* Lololo and Lalala, for being an obvious ''VideoGame/AdventuresOfLolo'' reference and the first two-in-one boss in the series.
9* Kabula. She was essentially doing {{Unexpected Gameplay Change}}s before the final bosses made them a standard.
10* It really only counts because of the nostalgic value, but the final battle against King Dedede is ''incredibly'' awesome. It's what started the rivalry.
11
12[[AC:VideoGame/KirbysAdventure]]
13* Paint Roller at least deserves ''some'' credit for being the first artist-based enemy in the series, and providing a unique way of beating him for the time.
14* Mr. Shine and Mr. Bright. Take the Angry Sun from ''VideoGame/SuperMarioBros3'', introduce his cousin, and you get a pretty hectic fight. They form a tag team, with one fighting Kirby on foot and the other raining attacks from above, forcing you to stay on your toes at all times.
15* Kracko gets a pretty good change in how it's fought, with Kirby launching into Kracko Jr. with the Hi-Jump ability in the first phase before fighting Kracko for real.
16* Fighting Dedede is generally awesome all around, but perhaps the crowning one was in the ''Adventure'' remake, ''Nightmare in Dream Land'', mostly because of [[YourSizeMayVary how huge he is.]] It also helps to have [[SugarWiki/AwesomeMusic the Fountain of Dreams music]] from ''VideoGame/SuperSmashBrosMelee'' playing in the background.
17* Nightmare, especially considering the race against time for his first form, his demonic second form, and several strong attacks.
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19[[AC:VideoGame/KirbysDreamLand2]]
20* Mr. Shine & Mr. Bright return from the prior game with all their old tricks and a couple new ones like the devastating Eclipse attack. And this time around, the duo is one of the later bosses rather than an early WakeUpCallBoss, putting the player on a much more even playing field for the fight.
21* Kracko's fight stands out for having two phases. The first takes place ON Krako's current body as his eye occasionally pops up from the ground to try to hit Kirby with a beam attack and chase him around the cloud platform. He later emerges from the cloud in his Jr. form, sending tiny cloud minions at Kirby. Then after the first form ends, Kracko takes on his full form and proceeds to attack Kirby with an aggressive moveset including shooting his lightning in a circular arc and occasionally throwing more cloud minions where Kirby is jumping to dodge a prior attack.
22* King Dedede's rematch remains one of the most challenging encounters with the king in the earlier titles. The biggest addition to the fight is his "enraged" state where he moves much faster and all of his attacks are followed with an explosion. On top of all this, despite the Game Boy's graphical limitations, the fight still occasionally gives the player visual cues that Dedede isn't in control of himself in this fight as his movement will seem a little off and he occasionally stops and starts snoring.
23* Dark Matter takes Nightmare from above and adds in a sword duel in low orbit around Pop Star before transforming into its iconic spherical form which would go on to become one of the most recognizable villains in the franchise. Said form is a race against time while the mass of darkness shows off a wide array of new tricks.
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25[[AC:VideoGame/KirbySuperStar and [[VideoGameRemake Ultra]]]]
26* Computer Virus is probably one of the most hilarious bosses in the series. Sure, it ain't the hardest fight, but anyone who's got any experience playing [=RPGs=] will have a chuckle at it. Puffiness, Level Up!
27* The battle against Marx in the final part of "Milky Way Wishes". It's even more fun if you try to defeat him without using any abilities whatsoever (it is possible), which ups the awesome factor even more.
28* Marx Soul from the True Arena. It's Marx, more powerful, more awesome, and most of all, more insane. His maniacal laugh, crazy rolling eyes, attacks that homage Drawcia Soul and final scream as he falls apart all make him both awesome and (relatively mild, but still) terrifying.
29* The Arena's '''[[ZeroEffortBoss Waddle Dee]]'''. [[MemeticBadass Come on, everyone knows he's the hardest boss in any game ever!]] It gets replaced with Bandanna Dee in ''Ultra'', who is also fought in "Revenge of the King".
30* Any of the bosses from "Revenge of the King" count, mostly due to them [[TookALevelInBadass taking a level in badass]], but special mention goes to [[TheBusCameBack Kabula]]. After going through Crush Clouds, you'd expect to go straight to Castle Dedede again. Nope. As Kirby's flying to Mt. Dedede on the warp star, he's shot down by Kabula. In a last-second save, the three stars you've collected from the bosses form the Starship from "Milky Way Wishes" to help you destroy Dedede's warship. In fact, this is one of the few bosses that gets special pause screen text, which means the game itself acknowledges the awesome!
31* Masked Dedede in ''Ultra'', for being a really souped-up fight against original Dedede (he's got an awesome mechanical hammer and the fight takes place in an electric cage) and having [[SugarWiki/AwesomeMusic an uber-awesome remix of Dedede's theme (which is already awesome in its own right)]].
32* Think the Wham Bam Rock (Great Cave Offensive final boss) isn't awesome enough? Meet Wham Bam Jewel (Helper to Hero final boss), its stronger counterpart made of gemstones. Aside from having Rock's normal attacks, he also brings out some new ones like flying flaming fists, dropping big bombs and shooting beams from his fingertips. Especially daunting against the harder-to-use helpers such as Wheelie or Rocky.
33* Galacta Knight, the final boss of "Meta Knightmare Ultra". Think Meta Knight as an angel... a really powerful angel. Oh yeah, we did mention that you fight him as both Meta Knight and Kirby, right?
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35[[AC:VideoGame/KirbysDreamLand3]]
36* Cloudy Park's boss, Ado. It's a nice fight, or rather, ''five'' nice fights. Ado paints up four bosses from ''Dream Land 2'' (Ice Dragon, Sweet Stuff, Mr. Shine and Mr. Bright, and Kracko) to fight Kirby for her, making it a great nostalgia trip for those who played that game, and it has a lot more depth than most bosses. Also, the fifth fight? Ado herself, attacking in a fit of rage after you defeat all her drawings. [[ZeroEffortBoss She dies with a single hit]].
37* Zero's original incarnation is from this game, and it attacks by shooting its own blood at you. And this is a ''Kirby'' game we're talking about.
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39[[AC:''VideoGame/Kirby64TheCrystalShards'']]
40* While most of the mid-bosses in the game are just larger enemies, every level in Pop Star ends with a fight against a possessed version of one of Kirby's to-be allies. They're all fun battles, taking inspiration from earlier games. Waddle Dee acts like a traditional ''Kirby'' mid-boss (it's one of the few fights in the game that uses the iconic "impact stars"), Adeleine is a simplified version of the Ado fight (drawing up normal enemies, the Ice Dragon, and Dark Matter), and Dedede is a simplified version of his ''Dream Land 3'' fight. Unfortunately, they can only be fought once per save file and aren't in Boss Endurance.
41* HR-H, the boss of Shiver Star. It's a HumongousMecha that fights from the background, firing missiles and sweeping lasers while swinging its arms around. And when it gets to half health, it TurnsRed in a manner unlike any prior boss: it transforms into HR-E, a rocket ship with scissor arms that chases Kirby down the pathway. It really shows how the game's TwoAndAHalfD design can make for a unique boss.
42* Miracle Matter, a bizarre shapeshifting twenty-sided die who is capable of mimicking all of Kirby's abilities in some shape or form who can only be [[BarrierChangeBoss damaged by whatever ability he's mimicking at the time.]] ([[GuideDangIt Good luck beating it if you haven't figured that out]].) There's seven different forms he uses to attack you, some of which are honestly pretty hard to avoid, he switches forms at random, and he can only be hurt (and even then it's only a slight chip off the HP bar visible at the bottom) when he's in the middle of attacking you. Still one of the lengthiest, most interesting fights in the whole franchise. [[SugarWiki/AwesomeMusic The music's pretty rad too]]. Unfortunately, it's not on the OST.
43* 0[[superscript:2]] is some ''serious'' MoodDissonance with almost the entire rest of the game, considering the SugarWiki/AwesomeMusic that served as the BGM, the AmazingTechnicolorBattlefield (dark and drab unlike the backgrounds of pretty much every other level in the game), and the UnexpectedGenreChange to a rail shooter. And the boss itself is a giant, winged eye with a halo and a sickeningly-green tail. The eye is also bleeding.
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45[[AC:''VideoGame/KirbyAndTheAmazingMirror'']]
46* Mega Titan -- one of the few bosses in the franchise who cannot be damaged by the conventional "Pick any ability and attack relentlessly" method. Unless you enter the fight with the (rather underpowered) Spark or Beam abilities, the only way to beat Mega Titan is by [[BossArenaIdiocy smacking him into the electrified walls of his arena]]. These same walls also happen to instantly destroy any loose ability stars, should you have your ability knocked out of you by one of Mega Titan's difficult-to-dodge attacks.
47* The somewhat-easy but still insanely cool boss battle with [[VideoGame/SuperSmashBros Master Hand and Crazy Hand]] at the same time.
48* The battle with Dark Meta Knight before fighting the final boss is incredibly cool. Then again, anything involving Meta Knight is cool.
49* Dark Mind's star barrages nearly put Nightmare to shame, and it bouncing lasers off of its mirrors is an extremely chaotic and tough-to-dodge attack. For such a confusing game, beating the snot out of the final boss is a very satisfying way to cap it off. It culminates in a shoot-em-up, and once you bring its health bar to zero, the credits roll and you can still beat on it.
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51[[AC:''VideoGame/KirbyCanvasCurse'']]
52* Drawcia. Tough as nails when you first fight her, especially if you have no clue what you're doing. Once you've figured out how her attacks work, though, she's an absolute ''blast'' to fight against, and easily worth playing the game again and again just to repeatedly fight her.
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54[[AC:''VideoGame/KirbySqueakSquad'']]
55* Mecha Kracko stands out for having two health bars (not even the final bosses have more than one), making the arena hazardous in its second phase, and having widespread attacks (that collaborate with the arena to send Kirby straight into pits). It's potentially the hardest boss in the game despite being the third one, but it's welcoming in what is otherwise an easy game with standard bosses. Also, don't try fighting it with any ability that can melt clouds (including Triple Star). [[YetAnotherStupidDeath Just don't.]]
56* Although the final boss, Dark Nebula, may be very underwhelming, it can make you appreciate the penultimate boss all the more. Dark Daroach uses upgraded attacks from his first encounter, acts much quicker, and warps around so fast that landing a hit is a challenge if you aren't using an overpowered ability. It's far more deserving of the title of final boss than Dark Nebula is, and while it's not on par with other climactic fights in the series, it's still very fun.
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58[[AC:''VideoGame/KirbysEpicYarn'']]
59* Squashini is a very unique fight. Especially with the giant roulette (when it isn't completely aggravating).
60* Yin-Yarn's second form. First form isn't so bad either.
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62[[AC:''VideoGame/KirbysReturnToDreamLand'']]
63* Goriath is an excellent boss battle, paying homage to several famous manga such as ''One Piece'', ''Naruto'', and ''Dragon Ball''. His EX fight even has a Spirit Bomb attack!
64* Grand Doomer. Basically a KingMook for all the Sphere Doomers. He comes out of nowhere and uses attacks unlike any other enemy (other than Doomers), and the fight ends with Grand Doomer shielding itself so that Kirby has to use the Ultra Sword on him. It serves as a great final boss [[DiscOneFinalBoss before moving to Halcandra]].
65* Metal General fights like Meta Knight, but uses his own, mechanical attacks, as well, including generating giant rockets that he uses to ram into you. In Extra Mode, after beating the Metal General EX, he summons HR-D3, the robot from the Kirby Quest minigame in ''Mass Attack'', which he redesigned in his image. That's right; he managed to take Dedede's own Humongous Mecha. And, considering the first form, it's highly likely it was designed after ''Kirby 64''[='=]s HR-H.
66* Landia, the boss of the seventh level. It's just as Magolor said, a fierce four-headed dragon who shows no mercy to any who disturbed it. Some of his attacks are taken from Red/Great Dragon (one of the Computer Virus' monsters), like the flame breath or the "gigantic wing flaps". It's even better in the second phase where it splits into four smaller dragons, with awesome, hard to avoid {{Combination Attack}}s.
67* Right before the final boss, you'll be fighting the Lor Starcutter in a SHMUP battle, riding the heads of the split Landia. Its attacks are based upon the missing parts that you spent your time collecting, like the oars flying at you or the mast shooting out tornadoes, and then some.
68* Kirby's finishing move against Magolor. So much Sword. And after you barrage him with that Ultra Sword, he goes even more OneWingedAngel and turns into a big, black sphere of darkness with big red eyes. His stomach is pure white with an eye that resembles Dark Matter. This is without going into the Extra Mode version. Quite a few of his attacks homage Marx's, too. Oh, and in the second phase, he pulls out ''Super Abilities'' against you. [[https://www.youtube.com/watch?v=b00F-MR7Lgc#t=2559s See for yourself...]]
69* Galacta Knight returns as an OptionalBoss, being fought in the True Arena as the third to last opponent. Unless you saw his picture in the end of the Extra Mode Credits, this fight is only foreshadowed by easily missed details in the appearances of Stone Kirby and Metal General. The fight itself is... mediocre at best, until, like many bosses in the game before him, he TurnsRed. His theme music kicks in and he starts wiping the floor with you with upgraded versions of his previous attacks and throwing out new attacks.
70* ''[[MilestoneCelebration Kirby's Dream Collection]]'' gives us Smash Combat Chamber EX, a Boss Rush with every miniboss from ''Return to Dream Land'' and Whispy Woods. Kirby fights them with the Smash Ability, which is basically his ''VideoGame/SuperSmashBros'' moveset, making a return from ''Kirby And The Amazing Mirror''. And the songs that can play include the True Arena boss theme from ''Kirby Super Star Ultra'' and Miracle Matter's boss theme from ''Kirby 64''. Alone, they're great. Together, it's amazing.
71* The Crowned Doomer in ''Deluxe''[='=]s Magolor Epilogue is not only a cool-looking UndergroundMonkey to the Grand Doomer and a KingMook to the Rampaging Doomers, but it has access to all of the elemental abilities that not even Grand Doomer EX could execute on his own. Its second phase takes it even further, with it using lasers and dark energy orbs to barrage the stage from all angles.
72* The Master Crown in the Magolor Epilogue. The GreaterScopeVillain takes possession of the Gem Apple Seed you spent all of the mode trying to restore and turning itself into a massive BotanicalAbomination. It's a BattleAmongstTheFlames, and the Master Crown uses a series of a bunch of attacks used by other ''Kirby'' villains; it uses Marx's seeds attack, a variation of Soul of Sectonia's vine attack and create lasers from its eye just like HR-D3. It can even create Gem Apple bombs that explode after a few seconds. It gets even cooler after it TurnsRed, because it immediately begins by unleashing a ''BeamSpam'' attack on Magolor that lasts longer than most attacks and is very cool to watch. That's not even to mention the attack near the end where it ''slams its entire body on the stage to smash Magolor into the ground.'' It's scary and awesome all at once.
73* Practically everything about the Magolor Soul fight in ''Deluxe''[='=]s True Arena. If you thought that this was just going to be the same fight in Extra Mode, then you're ''dead wrong.'' From the music, the AmazingTechnicolorBattlefield, to the attacks themselves, you'll see just how much power this EmptyShell can throw at you. This even includes a brand new second phase which just sees him bombard you with everything he has. This turns this simple re-skin of Magolor's OneWingedAngel form into one hell of a TrueFinalBoss that could even send Fecto Elfilis a run for their money.
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75[[AC:''VideoGame/KirbyTripleDeluxe'']]
76* The first boss fight pits you against Flowery Woods, a more colorful version of Whispy Woods. At first he's just like what you expect from Whispy, an easy StationaryBoss fight... until he TurnsRed, where he suddenly ''jumps to the background'' and attacks from far away. His DX version is even stronger and trickier.
77* The second boss, Paintra, falls into this, especially for everyone who's played ''Canvas Curse'' or knows of earlier art-based bosses in the series. She has a lot of varied attacks that take advantage of her theme, such as painting obstacles on canvases (including copies of Landia and herself). Especially nice with 3D on, due to her paint splatters and streaks covering the screen.
78* Kracko's back in Old Odyssey, and he's not messing around this time. Once the second phase of his fight starts, he swaps his classic ''Super Star'' moveset for a much crazier one, using massive electrical attacks and sprouting drill-spikes. It's also the only fight in the game that uses the plane-switching mechanic-- Kirby can hop in the cannons that Kracko drops to pursue him into the background and back. Kracko also appears in ''Kirby Fighters Deluxe'', where he sticks to one plane but adds more drill-spike attacks.
79* The fourth boss, Coily Rattler, isn't derived from an earlier ''Kirby'' boss, making it a unique fight. It's a SegmentedSerpent, and most of its attacks take advantage of this, such as curling into a wheel or separating itself into pieces. While Coily Rattler is hard to hit, it also attacks fiercely and quickly so the fight stays engaging.
80* Prior to the final battle, Masked Dedede makes a return... but after his hammer is broken after an average boss battle with the usual theme, he becomes Masked Dedede's Revenge. Think Masked King Dedede with a massive power boost and as a replacement to his hammer, is willing to use a battle axe three times his size. AND the remix of his very theme from ''Super Star Ultra'' plays as a ThemeMusicPowerUp! And just wait until you see his Mirror World counterpart, Shadow Dedede, who doesn't even need the mask to show how tough he is! To top it off, when he TurnsRed he not only switches to the massive axe, but also combines the attacks from Super Star Ultra's Masked Dedede and Dream Land 3's Dark Matter possessed Dedede.
81* The final battle. Flowered Sectonia vs. Hypernova Kirby.
82* The fight with Queen Sectonia herself is very cool as well, as they possess a wide variety of attacks and different phases to the fight. [[https://www.youtube.com/watch?v=MG_VQ_ttR_c The awesome music backing up the fight]] doesn't hurt either (OminousPipeOrgan + HeavyMetal = [[AwesomeMusic/{{Kirby}} AWESOME!]]) And of course, Soul of Sectonia shows just how determined she is - first, a barely-alive Sectonia eats 4 Miracle Fruits with her flower drones, which powers her up and upgrades her attacks to be more overwhelming. After you defeat her, it doesn't stop - she slowly but surely ''rips her head off the Dreamstalk'' and is left as a flying head with wings, just for the final fight. This time she's much faster and more hectic, with some attacks taken from Drawcia Soul too.
83* This game's answer to Galacta Knight is Dark Meta Knight from ''Amazing Mirror'', and he's even better than before - at first he uses familiar attacks, but after he TurnsRed, a ThemeMusicPowerUp starts to play and he uses unique attacks that have never been seen before, utilizing the power of the mirrors to the fullest.
84* In ''Kirby Fighters Deluxe'', Dedede is once again the final boss... except that not only is he going with up to ''63'' smaller copies of himself, he also upgraded his hammer with the power of Star Rod, to the point of being able to pull off Shadow Dedede's attacks. All this while the tune of the title screen and, later, the medley of Dedede's boss themes from previous games are blaring.
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86[[AC:''VideoGame/KirbyPlanetRobobot'']]
87* Clanky Woods, if only for spectacle. The game takes Whispy Woods, near-universally known as a complete wimp of a boss, and turns him into a mechanical force with drill feet and missiles. Despite being the first boss, it's a very dynamic fight, unlike any previous Whispy battle. And it has ''three phases''. Special mention goes to the second phase, where Clanky makes the arena circular; a feature that hadn't been seen since ''Crystal Shards''.
88* Holo Defense API, the second boss, is awesome for the same reason as Ado: it's five fights in one. It summons holographic Kracko and Ice Dragon like Ado, while also throwing out Sphere Doomers and Coily Rattler. Lastly, when all those four are beaten, it goes frenzy and flies around in the arena. Again, like Ado, you can beat it with one final hit... but good luck hitting something that moves that fast.
89* In the second Jet Mode stage, Kirby faces off against C.O.G.S. again. It goes exactly the same as before, with the catch that upon defeat, Kabula, the original Unexpected Shmup Boss of the series, emerges, now sporting a laser, flamethrower and second cannon along with its original weapons.
90* The fifth boss starts out against a clone of Dedede. It quickly becomes a fight against three of them. When they're beaten, they jump into a cannon, accompanied with another remix of Dedede's theme mixed with the ending to "Revenge of Meta Knight" (in a way to homage the ending of "Revenge of the King").
91* The beginning of the final boss gauntlet is an upgraded Mecha Knight, complete with a remix of Meta Knight's theme from ''Super Star''. For his second phase, he unleashes a giant claw to attack with.
92* The supposed final boss of the game, President Haltmann. Take Susie's mecha and turn it up to eleven, and that sums the fight up. While the battle itself is very crazy and exhilarating (boasting ''four'' phases and some very stylish attacks), a lot of the appeal comes from Haltmann himself. His insane EvilLaugh and very... unique attacks (most clearly destroying his own minions with a laser dome, while screaming and laughing like a madman,) really shows what kind of character he is. Coupled with the music, it manages to be one of the most unsettling fights in the series, and since Haltmann is relatively tame in appearance compared to other ''Kirby'' villains, it's quite the accomplishment.
93* The entirety of the final boss is made of awesome. It starts out with Susie knocking the helmet off Haltmann's head, allowing Star Dream to [[CyberneticsEatYourSoul overwrite Haltmann's memories]], and Susie, not expecting things to have gone that way, leaves Robobot Armor for Kirby, and Meta Knight arrives with the Halberd, allowing the Robobot Armor to ABSORB it. The battle itself is a Star Fox-style shoot-em-up, with Star Dream having plenty of lasers, a meteor shower attack, and even shielding itself with a heart-shaped barrier. And after that, it fuses with the Access Ark, and becomes the largest thing Kirby's ever had to face, that fires off rings, the letters to spell out "HAL" in reverse, the Access Ark's legs, and spherical lasers that explode. And after that, the last little bit of the Access Ark's shell comes off, revealing a face similar to that of [[VideoGame/KirbySuperStar GALACTIC]] [[PhysicalGod NOVA]], and even begins attacking with parts of the original Nova to boot! Oh, and after that, Star Dream fires a laser at the Halberd, requiring Kirby and the Robobot Armor to be ejected, and ends in Kirby [[ThisIsADrill DRILLING]] straight through Star Dream as a last-ditch attack! And in the True Final Boss variant, Star Dream Soul OS, as Kirby prepares to drill through it again, Star Dream inhales Kirby for an on-foot version of the Galactic Nova fight. After three waves of pillars, the heart subverts being a Background Boss and attacks directly, using attacks inspired by other Soul bosses (primarily Marx Soul) as well as unique attacks. And finally, after depleting its health, it still uses a desperation attack before finally dying. Near the full depletion of its health bar in phase 1, Star Dream realizes nothing it can ''naturally'' do can compete with the epicness of a Robobot Halberd, causing it to cheat and finish phase 1 by opening a wormhole to a ''meteor shower''. This is only made more badass in the True Arena variant of the fight; normally, Star Dream simply teleports around while the meteors fly at you. The True Arena variant ''keeps fighting'' as meteors are whizzing by the two machines, and uses a ''gigantic'' laser to cut multiple meteors in half so the debris will hit Robobot Halberd. Bear in mind that up until this, fighting Galactic Nova head on was a complete death sentence, with even the Sun and Moon's power combined barely being enough to halt it. Now, you're flat-out blasting a Nova to pieces with the Combo Cannon and a weapon so powerful, it's literally called the [[NamesToRunAwayFromReallyFast PLANET BUSTER.]] It's as awesome as it sounds.
94* The final gauntlet for Meta Knight. After fighting an upgraded Haltmann, Star Dream pits Meta Knight against clones of [[VideoGame/KirbysDreamLand2 Dark Matter]] and [[VideoGame/KirbyTripleDeluxe Queen Sectonia]]. After they fall, Star Dream summons the real Galacta Knight, who promptly disables Star Dream and attacks Meta Knight. In addition to his attacks from ''Return to Dreamland'', he can also summon a huge laser. All this comes in addition with a techno remix of his theme.
95* ''VideoGame/KirbysBlowoutBlast'' (the e-Shop expansion of ''Kirby 3D Rumble'') has Kirby fighting Dedede on a 3D plane as the FinalBoss. After he's defeated, he harnesses the power of the Sparkling Stars and then ''[[AttackOfThe50FootWhatever turns gigantic]]'', with devastating attacks. And in the Secret Path, you're treated to a ''Giant Masked Dedede'', and this time his mask gives him extra protection, forcing Kirby (and you) to step up the game to beat him.
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97[[AC:''VideoGame/KirbyStarAllies'' ]]
98* While not a very impressive boss fight on its own, the fact that you can burn Whispy Woods to a crisp is pretty satisfying.
99* King Dedede is a very awesome boss fight due to having a whopping four phases, and the fact that he suddenly becomes muscular, which does a great job of changing up the pace of the fight. The fact that it's even a reference to ''Anime/KirbyRightBackAtYa'' makes it even better.
100* Meta Knight's boss fight starts out like the one from ''Super Star'', where he honorably gives a sword before the fight starts. Hilariously, if you refuse to pick up the sword, he gets angry and kicks it away. After a normal sword fight, Meta Knight splits into two, so you have to try to fight two Meta Knights at the same time. Bring 2 friends, however, and he splits into ''three'' - bring three and he splits into 4! And he's even more chaotic than the split Landia, as well.
101* Grand Mam is a particularly fun PuzzleBoss to fight, even if it's only in the Story Mode. Even riding the Friend Star, nothing damages her. So you have to cut the ropes on her bomb fists, then set off the bomb to destroy the armor.
102* Zan Partizanne's first boss fight is awesome mainly because she blows up the Jambastion after being defeated, forcing you to escape.
103* The Three Mage-Sisters in general, due to their elemental theme, unique weaponry and a whole slew of devastating attacks. The fight against all three at once at the end of "Heroes in Another Dimension" is a real challenge, but it's a fun test to overcome.
104* Hyness is one of the creepiest boss fights in the series. During the first phase, he's pretty slow, and his attacks are mostly easy to avoid. However, during the second phase, he goes completely ballistic! He moves much faster, his attacks hit harder, he uses ''Friend Abilities'' and worst of all, he ''sucks the life out of the Mage-Sisters and uses them as weapons!''
105* The final boss is probably one of the best in the entire series. The fight with Void Termina starts with Kirby getting the super powerful Star Allies Sparkler, and they start to battle in a 3D arena shooter, kind of like Kid Icarus. After this first phase, Kirby gets sucked into Void Termina, and has to destroy its innards. Then, you have another shooting section as Void Termina transforms into a bird. Near the end of this phase, Void Termina even brings up the ''Master Crown'' from Kirby's Return To Dream Land. After defeating this bird form, Kirby gets sucked inside Void Termina again, and you have to fight a big blob that represents Void Termina that looks oddly like Kirby himself. While fighting this blob, his face starts morphing into that of Miracle Matter and O2, before turning into ''Dark Matter''. This means that the Master Crown, Void Termina, and even Kirby himself all seem to be connected by Dark Matter. The fight ends with one final button-mashing segment, as Kirby calls all of his allies to destroy Void Termina.
106** The awe brought on by the fight is further amplified by his appearance in Soul Melter EX, becoming the [[TheVeryDefinitelyFinalDungeon absolute true]] [[TrueFinalBoss final boss.]] The first three phases, while still awesome as hell, don't do much besides seriously ramping up the difficulty... and then the fourth phase kicks in. Inside of a multi-colored emptiness, the core of Void materializes as usual; but this time with a rainbow-veined color palette mimicking '''Zero himself,''' hammered in by the background of the ''Hyper Zone'' heralding him as the ''[[MeaningfulName Astral Birth]]''. From there, he goes all out, holding nothing back - spamming what may as well be BulletHell with lasers and cutters, as well as stronger variations of his other attacks. Then, after that, he spends the rest of the battle using attacks borrowed from ''Dark Mind,'' ''Drawcia Soul,'' and, once again, ''Zero.'' At that point, the music goes from [[AutobotsRockOut energetic synth metal]] to a [[SadBattleMusic more somber orchestral tune]], which makes it feel as though the past twenty-five years of Kirby's adventures have all led up to this grand finale, and that this is truly the EndOfAnAge. And, then, to top it all off, when he is seemingly vanquished for good, the music slowly fades out... and Void dons [[GoOutWithASmile Kirby's classic smile,]] fading away in a mist of lightbeams and stars, bringing everything to a close.
107* The secret boss, Morpho Knight is not only awesome in its design, but because of the bait and switch near the beginning of the fight. Morpho Knight itself is an enormous Easter egg for long time Kirby fans if they recognize its design. For those who don’t recognize it, it’s based off a scrapped version of Meta Knight from the cancelled Kirby GCN game. Its epithet is the “reborn butterfly.” Fridge Brilliance at its finest. Extra Awesome points when facing it as the one of the Dream Friends, its theme changes to a remix of a theme from the game they originate from (The Animal Friends, Marx, and Gooey have remixes of "Real Dark Matter", "Meddlesome Marx" and "VS Dark Matter" respectively, while Daroach has a remix of the "Squeak Squad Theme", Dark Meta Knight has a mashup of ''Amazing Mirror''[='=]s boss theme and "Last Boss / 2nd Form", Adeleine & Ribbon have a medley of "02 Battle", "Miracle Matter" and "Ripple Star: Stage Select", Magolor has a medley of various music from ''Return to Dream Land'', Taranza has a medley of "Sullied Grace", "The World to Win" and "Fatal Blooms in Moonlight" and Susie has a medley of "Vagrant Counting Song of Retrospection" and "Vs. Star Dream".
108* During the credits of "Heroes in Another Dimension", if you get the true ending, instead of Dedede, you get to fight Marx. It's not very hard, but seeing as a complaint with the dream friends in Star Allies was the fact you could only fight Meta Knight and King Dedede, it's still a fun mini fight.
109
110[[AC: ''VideoGame/TeamKirbyClashDeluxe'' and ''Super Kirby Clash'']]
111* Getting to fight Taranza for the first time (as he didn't have a boss fight in ''Triple Deluxe'') is as cool as the boss is unique, with several attacks taking advantage of the fact that he is designed around a four person fight. The same also applies to Dark Taranza.
112* There's also King D-Mind, which is essentially a combination of both Shadow Dedede and Dark Mind's attacks with frightening proficiency, making it a huge challenge even with a fully upgraded party.
113* A version of Nightmare reappears for the first time since 1993's ''Kirby's Adventure'' with a host of new attacks, new themes, and his Japanese anime VA returning to do Parallel Nightmare's laughs. Between the hailfire star missiles, the various glowing orbs, and remixes of old attacks (such as his one where he flies offscreen then comes back down, only to do a fakeout and then come down on the ''opposite'' side of the screen), the boss has been entirely overhauled with a mass number of new attacks and variety of alterations to existing attacks. Couple that with three full remixes to his original boss theme, and then add in those haunting laughs and cackles he does during the boss fight, and it's not hard to be as excited to face the boss as the boss is to face you. To help add to it, he has six refights, and each builds on one another: three Story Quests, and three Party Quests, with the final Party Quest fight being designed for Level 85 characters. Even at Level 100, you'll still be unable to tank hits and keep getting slapped, as he still does outrageous damage. This means you can always have a whirlwind fight against a crazy powerful opponent.
114* The Aeon Hero trips up much of the standard Galacta Knight fare, with new attacks, new movement, and possible new lore implications when he starts raining down Heart Spears. The fight takes the standard Galacta Knight fight and turns it into something entirely new and interesting.
115
116[[AC:VideoGame/KirbyAndTheForgottenLand]]
117* [[KillerGorilla Gorimondo]] may just be the [[WarmUpBoss first boss]] with the difficulty to match, but being the first boss in Kirby's biggest adventure yet and having a whole new axis to work with, as well the sheer size difference between him and Kirby makes him a great send-off to [[GreenHillZone Natural Plains]]. Doubly so for his Forgo Dreams phantom, which increases his difficulty and also gives him a funky new color scheme.
118* [[WhenTreesAttack Tropic Woods]] has the standard Whispy boss fare, dropping apples... er, cocounts at you and spitting air at you, with the only notable thing being his humongous size. However, the second phase throws in a couple curveballs, such as massive gusts of wind, roots that will home in on Kirby ready to skewer him, and even ''[[LuckilyMyShieldWillProtectMe a shield]]'' that will prevent all attacks unless you can get around it. Not as awe-inspiring, but still a huge step up from the regular Whispy fights. His Forgo Dreams phantom ups the ante, with a palette not too different from the vaporwave aesthetic, and turning his shield attack into a ''maze''.
119* [[CatsAreMean Clawroline]] doesn't have the size advantage the previous bosses had, but she's no less of a slouch when it comes to her fight. She's constantly on the move, ready to swipe at Kirby and turn him into ribbons. Her second phase has her climbing on the pillars of the arena and showering Kirby with knives, as well as pouncing on him. All of this makes the fight look like a circus act (fitting, considering the arena and [[AmusementPark current area]]), with all the fun to match. Her Forgo Dreams phantom adds cloning into the mix as well, with 3 of her clones assisting in the second phase pounce attack, and she now fires WAY more knives.
120* [[TheRival King Dedede]], per the series tradition, pulls his weight in Kirby's first 3D outing. Not even holding back the second he sees you, he sends two [[TheGoomba Primal Awoofys]] to distract you while he pelts you with his signature hammer attacks. Two-thirds of the way in, his hammer falls... yet that doesn't stop him, as he grabs A PILLAR FROM THE BACKGROUND to try and smash Kirby with it. His attacks stay mostly the same, but the range is vastly increased, and he gains a smash that causes ice to form in the ground. His Forgo Dreams phantom might just make him faster and hit harder for the most part, but he begins the battle with SIX Primal Awoofys at your tail, and he utilizes Gordos in ways to mix up his attacks.
121* [[WildWestArmadillo Sillydillo]] may look goofy, but his appearance belies his actual combat skill, as he's easily [[BewareTheSillyOnes the toughest boss so far]]. He's fairly slow in his first phase (though with a hard-hitting cage attack), but once he breaks the ground, the fight ramps up in difficulty as he gains the speed advantage. The fight then becomes a test of avoiding [[SpectacularSpinning Sillydillo's rolls]] and taking advantage of the openings you do get. His last phase adds in his dance partner(s... made of junk) to the mix, keeping you on your toes while you whittle down the last of his health. Phantom Sillydillo speeds him up, gives you less openings to attack him, as well as an attack where he attacks you WITH his Kirby dolls. [[MadeOfExplodium That explode]].
122* Knowing you have to rematch Dedede, you'd probably expect him to pull on the Masked Dedede routine... and you'd be half-right. Meet [[FullBoarAction Forgo Dedede]], who, instead of powering up his hammer, wields ''[[DualWielding two]]'', and uses the added power to not only cover for his slow start-up when attacking, but gains the [[PlayingWithFire fire element]], coating the arena in flame tornadoes. Like the previous fight with him, he loses his hammers in his second phase... but rather than gaining a new weapon, he goes without, and starts fighting you like a rabid animal, [[ShedArmorGainSpeed making him much speedier]]. And he ''still''' has the ability to use his fire tornadoes. Phantom Forgo Dedede goes all-out, with his hammers flying about, coating the arena with lava via dunking half of it in, creating way more shockwaves and fire tornadoes, and summoning a [[MeteorSummoningAttack meteor rain]] in his second phase, turning the rather simple second phase to a chaotic frenzy.
123* As befitting the (seemingly) BigBad, [[KingOfBeasts Leongar]] pulls no punches. He begins the match as a [[CloseRangeCombatant close-range fighter]], swiping and slamming at Kirby for heavy damage. Those expecting to cheese the fight with long-range abilities like Ranger will be shocked when he gets (even more) [[BrainwashedAndCrazy possessed]] for his second phase. This phase instead uses [[LongRangeFighter long-range attacks]] like slashes you need to duck or jump over and a giant sweeping laser, as well as closing the gap between you and him via a rapid bite attack. This, combined with his [[DamageSpongeBoss heavy amount of health]], makes having to learn his attacks and the best way to dodge them a must if you want to succeed. Fitting for a king, no?
124* [[BrainwashedAndCrazy Forgo Leon]], Leongar's souped up counterpart in the Forgo Dreams storyline, starts out with his second phase rather than his first. Upon initially running out of health, however, Fecto Forgo's influence over him increases, boosting his power. While he now has the attacks of his original first phase, they're ramped up to ridiculous levels, with his old attacks leaving lightning and fire about, and his new attacks including a rock rain and [[BreathWeapon sweeping laser]], covering the crippling weakness he had to long-range attacks in his original first phase in ''spades''. Forgo even [[AssistCharacter joins in]] in the last third of the battle, creating a huge blast in the arena that can do heavy damage, as well as taking potshots at you from then on. Hope you can beat him quickly, as well as get acquainted with the dodge button!
125* Upon defeating Forgo Leon, Fecto Forgo emerges and tries to have one last stand with Kirby in the form of [[BaitAndSwitchBoss Soul Forgo]]. At least that's the plan... until a certain butterfly appears and ''absorbs'' Forgo's power. Yup, [[TheGrimReaper Morpho Knight]] is back, and this time, it doesn't even ''need'' an EX form to rip Kirby a new one. It maintains the traditional [[CoolSword sword]] and [[PlayingWithFire fire]] attacks, only amplified, even more so than its ''Star Allies'' incarnation. It takes the former biggest threat, Forgo, and ''[[AssistCharacter uses]]'' them as an attack in the form of a [[SoulPower slowly homing soul]]. Upon reaching its second phase, it pushes all of its attacks to their limit, turning the arena into a blazing inferno. And remember, there aren't any Dream Friends to help you out here; you're flying solo this time, and Morpho Knight won't hold back.
126* You can't have a Kirby game without a final battle that rocks your socks off, and Forgotten Land more than delivers.
127** To start off, [[BigBad Fecto Forgo]] is absolutely terrifying, keeping you on the edge of your seat as this [[BlobMonster hideous slime monster]] tries to kill you via throwing slime globs at you, [[AdvancingBossOfDoom crushing you]], and biting you. It may be a simple and easy boss battle, but the entire sequence feels not unlike a horror movie, and it's definitely one of the most frightening moments in recent Kirby memory.
128** Reuniting with their other half, Elfilin, Fecto Forgo goes to the top of Lab Discovera to destroy the one thing that's been a thorn on their side since the beginning of their plan; Kirby. In the angelic yet deadly form of [[FinalBoss Fecto Elfilis]], they easily make the final boss battle an immense spectacle. Between swipes and jabs of their caduceus, energy blasts from above, opening [[ThinkingUpPortals interdimensional portals]], and [[EnergyWeapon lasers]], Elfilis is constantly on the move, alternating between the ground and the air. Upon reaching their second phase, they start showering the arena in massive [[MeteorSummoningAttack meteors]], as well as gaining a shockwave move that, if you don't attack [[DoppelgangerAttack the real Elfilis]] enough times, they heal themselves. It's a very difficult fight, but one that hardly ever feels unfair; it's a test of reflexes and how good you are at taking advantage of when Elfilis leaves themselves open. And once you suck out Elfilin from them... Elfilis STILL won't back down. Ready to [[ColonyDrop collide Planet Popstar and the New World together]] in one final "screw you", Kirby ends up utilizing Mouthful Mode on a [[BigBadassRig truck]] to speed to Elfilis and hit them with a heavy impact, disintegrating their body. Cheesy end? Yes. [[NarmCharm Is it also awesome]]? Yes.
129** Even their body dying and their ''soul'' getting absorbed will do nothing to quell Elfilis's [[PowerOfHate rage for Kirby]], as they return one final time in The Ultimate Cup Z as [[TrueFinalBoss Chaos Elfilis]], ready to finish what they started. They change up their attacks drastically, with their dash utilizing their [[ThinkingUpPortals portals]] to attempt to attack Kirby several times, creating spikes that try to stab Kirby if he doesn't move out of their horizontal axis in time, making their energy blasts require moving in certain directions and jumping to dodge, and making shockwaves and energy [[TornadoMove tornadoes]] with their caduceus. The second phase brings everything to a climax, with a giant Elfilis visage attacking you in tandem with the real Elfilis during the short duration it's active. After sucking out Elfilis's essence when they're weakened enough, Elfilis, even in pure essence form, wants Kirby ''dead'', bringing the traditional Soul attacks to flatout [[BulletHell obscene difficulty]] in one final phase. If you manage to beat them with no power-ups or the [[InfinityPlusOneSword Morpho Knight Sword]], consider yourself a Kirby master. Oh yeah, and the best part? Unlike the other Soul bosses, this is ''canon''.

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