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1'''Warning: Administrivia/SpoilersOff applies to Moments pages.'''
2
3----
4!!''Battle Network 2''
5* Gospel honestly feels more dangerous than the WWW of last game. Likely due to how the leader reacts to Arashi and [=AirMan=] being defeated by ''blowing the man up''.
6* Twice inside the Netopian Castle dungeon, Lan has to attach a wireless adaptor to a Jack outside his reach. How does he do this? By ''throwing it''. Lan is somehow able to attach a wireless adaptor to a Jack-in port at range ''[[ImprobableAimingSkills with perfect accuracy]]'' and confident enough in this ability that he barely hesitates before trying despite knowing that he won't get a second shot if he misses.
7* The major twist of the Gospel leader's identity as a kid ''Lan's age''. Sure, later in the series we learn that he was manipulated, but the fact remains that a ''ten year old'' nearly brought the world to its knees.
8* Earning an SSS License in the postgame will definitely make you feel like a badass. Among the things you need to do for it is track down the Navi Master, aka Yuichiro Hikari, aka Lan's father, and face him in a survival battle against every non-Gospel Navi in the game.
9
10!!''Battle Network 3''
11* [=DesertMan=]'s scenario. When Sunayama's finished explaining his EvilPlan to Chaud, just as Chaud is about to hand his PET over to the villains... Lan spins around a corner, shouts "MEGAMAN, ATTACK!", and ''tosses his PET case'', [=MegaMan=] and all, right at Sunayama's head (as you can imagine, this doubles as a SugarWiki/{{Funny Moment|s}}). In a series where almost all combat is virtual, this was very refreshing.
12* The [=PlantMan=] scenario, where Lan and [=MegaMan=] are kicking viral ass to save Mamoru from dying, after finally inspiring hope in him to undergo surgery that could cure his terminal illness; the same one that claimed Hub's life. Even when [=PlantMan=] is defeated and the hospital doors are unlocked, the surgical equipment has completely lost power. [=MegaMan=], not willing to see another suffer his fate, risks his second life by using himself to jump-start the hospital equipment.
13* After you defeat Flameman, Bass shows up, looking for a strong opponent. Match orders Flameman to face him -- Bss scoffs and ''obliterates'' Flameman in a single strike, leaving a crater where he stood. After Match freaks out and flees, Bass then turns to Megaman, his intended opponent, [[HopelessBossFight and you can't defeat him.]] It's a pretty frightening demonstration of how big a threat he is.
14* When Megaman gets ambushed and cornered by the rank 6, 5 and 4 Navis and they throw a boulder at him when he has no room to dodge, Gutsman appears and shows off the fruits of his training by punching the rock into pieces and then finishing all 3 Navis with a Gutshammer. Rank 3 is impressed enough that [[DittoFighter he takes on Gutsman's appearance]] to fight Megaman.
15* After Drillman's defeat, Bass swoops in and swipes Alpha. Megaman and Lan [[GodzillaThreshold decide to unleash the Giga Freeze,]] only for Bass to catch it mid-air, revealing himself to be the other Chosen One that S alluded to. This builds on the hype for the eventual showdown at the end of the game and the rematch in the postgame.
16* When the Cybertanks spread all over Electopia are taken over by Alphabugs, Lan dodges the tank's turrets to reach the jack-in port.
17* Cossak helps unlock the elevator for the cast to proceed through the WWW base, but encounters Bass on the way out. Despite just being a few steps from the exit and being aware that he's clearly outmatched, he instead turns to face Bass, and tries to make up for his past mistakes by attempting to delete Bass ''[[TakingYouWithMe by self-destructing]]''.
18* One of the modified tanks in the WWW base is firing bubbles at Lan that are preventing him from pressing forward. Lan can't reach the tank to jack in because of the constant bubbles being fired by the cannon. [[BigDamnHeroes Enter Dex]], who throws a boulder on the tank that plugs the bubble cannon.
19* The fight against [=Serenade.EXE=] has plenty of hype for it, as Serenade has been TheGhost and TheUnfought up to this point, and the BonusDungeon area bosses before have drummed them up as an imposing figure. When you finally come face-to-face with Serenade, you realize that they don't look the part... and then the fight starts and Serenade shows you how they got there. Figuring out the strategy and prevailing takes more than just brute force, and getting [=MegaMan=] crowned ''[[AsskickingLeadsToLeadership King of the Undernet]]'' for winning is the cherry on top.
20
21!!''Battle Network 4''
22* [=ShadeMan=], who's completely immune to [=MegaMan=]'s attacks, demands that he and Lan return the [=DarkChip=] they found. Out of options, [=MegaMan=] tosses him the chip... and then ''shoots it in mid-air'', destroying it. [=ShadeMan=] is not pleased.\
23\
24While impressive in spectacle, the awesomeness of the moment is diminished in scrutiny as it raises the question of [[WhyDontYouJustShootHim why they didn't get rid of the DarkChip this way earlier]].
25* In the second tournament, Lan's opponent, Riki, is a member of the mafia has his Navi, Crusher, kidnapped by his boss when it becomes apparent he wants to drop out. On the way to rescuing Crusher, Lan and [=MegaMan=] find out about other members of the mafia planning to bump off the boss in order to take control for themselves. The boss has a change of heart about Riki and confronts the traitors when they attempt to kill him and Lan. When they go to attack her, the screen goes dark for half a second, followed by the sound effect for the '''''[[Franchise/StreetFighter Shun Goku Satsu]]'''''. The screen then returns to normal, with both attackers on the ground. [[NeverMessWithGranny Not bad for an old lady]].
26* After defeating Duo.EXE, and with only an hour before a computer-controlled asteroid collides with the Earth, [=MegaMan=] tries to move the wheel controlling it, but it would not even budge. However, after the whole world starts to cheer for him, Lan goes Full Synchro with [=MegaMan=], and the wheel that wouldn't even budge now spins so hard that it's a surprise that it doesn't fly off its axis. With the music to go along with it, it was perfect. It's also a moment of Awesome for Dr. Regal, who bridges a broken power cable WITH HIS OWN BODY AND LIVES TO TELL THE TALE.
27* For those who say this game sucked, here's one moment of awesome no one can deny: Lan made some very questionable moral decisions throughout the game, and Regal's attempts at a WhatTheHellHero speech at the end were destroyed by the simple fact Lan still gave a damn about humanity, and Regal didn't. The game's story was thin, but it was a barely disguised morality tale that proved that those who ultimately see the good in humanity and are willing to fight for it are the best hope our race has of survival... literally. Bonus points for being the impetus that gave Lan, Yuichirou, AND Wily the chance to ultimately prove that point by the end of [=MMBN5=].
28
29!!''Battle Network 5''
30* Before the first Liberation Mission, Baryl outlines that only one operator can manage the whole team in a Nebula-occupied area, and appoints Lan for the job. Lan isn't so sure of himself... and then Baryl reminds Lan that he's already saved Net Society the WWW and Gospel, and even fought against Nebula himself before. It's a great aversion of DudeWheresMyRespect that had persisted across the rest of the series, and Lan agrees to the task right afterwards.
31* In ''Team Colonel'', Baryl {{Bright Slap}}s Lan/Netto out of a HeroicBSOD and tells him to quit whining and kick ass. He does that, ''and you get to control COLONEL HIMSELF!''
32-->'''Colonel''': '' Let's go, Lan Hikari!''
33** ''Team Protoman'' gave us Protoman's exclusive unbridled awesome, and Enzan/Chaud took a punch from Lan and turned it into a RousingSpeech that basically said "take that aggression, and do something positive with it".
34* At the end of the End Castle scenario, after a colossal misunderstanding caused by impostors, [=MegaMan=] teams up with the Brain Navi of his team to beat the living shit out of the impostors. Cool when [=SearchMan=] does it in ''[=ProtoMan=]'', but more awesome in ''Colonel'', considering the fact that your Brain here is ''[[TookALevelInBadass NumberMan.]]''
35* The final moments of ''Team Colonel'' bring in the unexpected Dr. Wily, who waltzes into an active volcano and puts Regal in his place by forcibly rebooting [=SoulNet=] to deliver a combination of a ResetButton and a BrightSlap to allow his own son a chance at redemption. The base is destroyed with the volcano's eruption, but BOTH of them survived!
36-->'''Wily:''' [=SoulNet=], restart...\
37'''Regal:''' [=SoulNet=] won't affect me! I have [=MagnoMetal=]!\
38'''Wily:''' [[YouHaveNoIdeaWhoYoureDealingWith Just who do you think designed SoulServer]]... [=SoulServer=], [[ExplosiveOverclocking overload!]]
39
40!!''Battle Network 6''
41* In the sixth game, [=MegaMan=] uses himself to [[SealedInsideAPersonShapedCan contain a giant Internet monster]], and you have to drag someone else's Navi (Heatman or Aquaman, depending on version) to find some Healing Waters to help him calm down. As that Navi begins administering the Water, the Beast begins to go berserk as it starts to take control of [=MegaMan=]. Lan and his dad are panicking, but your substitute Navi ''[[GetAHoldOfYourselfMan Bright Slaps]]'' Mega back into control. Win.
42** Several chapters later, [=MegaMan=] gets kidnapped, and the Cybeast within him forced to manifest. He gets driven off and is tracked to the Underground - the burial place for the Cybeasts. For the last time, you have to take someone else's Navi into the area to rescue him, but unlike the previous two times, you have to '''fight''' the berserk Beast [=MegaMan=] with the Navi of your choice. This moment becomes awesome for differing reasons, depending on the Navi of choice.
43* Joe Mach's awesome SpannerInTheWorks, courtesy of beating the piss out of his former World 3 allies because his conscience couldn't stand the thought of those assholes hurting a child.
44* Just before the end of the sixth game, an army of Punk Navis are released into the world, and show up accordingly in the overworld in Copybots or in the cyberworld. Various [=NPCs=] react a little differently to them. In particular, a Mr. Prog in Seaside Area 1 has [[OffscreenMomentOfAwesome somehow]] managed to curb-stomp ''three'' of them at once. Bear in mind that Mr. Progs are not explicitly designed for combat in any way.
45--> "THE ONLY THING YOU CAN TRUST TO THE END IS YOUR OWN POWER."
46* [=MegaMan=] has been taken over by the Cybeast he's defeated, and Lan can't do anything to save him. The Megabeast then warps over to Iris and Colonel, weak from fighting the opposite Cybeast. The two unite to form the original Colonel with the emotion that became Iris. Colonel then rushes at the Megabeast, '''''tears the Cybeast soul out of his body in a single strike''''' and then performs a HeroicSacrifice to destroy it once and for all.
47
48!!''Network Transmission''
49* The games themselves usually highlight moments of awesome by setting them to a rendition of each game's main theme. Special credit, however, goes to the Gamecube spinoff ''Network Transmission'': this game doesn't use its own main theme for heroic moments, they use ''[[Anime/MegaManNTWarrior Kaze wo Tsukinukete]]''[[note]]Break Through the Wind[[/note]]. It's awesome charging towards the Final Boss with the triumphant refrain of the anime theme carrying you forward.
50* Also, from Network Transmission, if you avert doing NotQuiteTheRightThing, you get to take the Professor out with style. While the Professor taunts Lan and Mega about how defeating the Life Virus R didn't ultimately stop him, his mockery dies in his throat when he realizes the Officials are ''on his doorstep''. Turns out, Zero owed them a favor for sealing the virus he was generating, and used the leftover viruses infecting the Professor's own computer to sniff him out.
51-->'''Zero''': ''[[IronicEcho Is that despair I see?]]''
52
53!!Multiple Games
54* Program Advances. By selecting the right chips during battle, they combine into a stronger attack, and oftentimes, the result can be devastating!
55** Lifesword: The three different sword chips combine into a giant sword that hits harder than the three individual chips combined.
56** Master Style: In Battle Network 3, using all four Style-exclusive Mega Chips creates this Program Advance, which causes [=MegaMan=] to split into his multiple Styles, which all take turns striking enemies and then coming together to charge a large explosion to strike the whole battlefield.
57** Master Cross: In Battle Network 6, by selecting [=FireHit3 A, AquaNdle3 A, ElecPuls3 A, and RskyHny3 A=], this gives an advance that summons every cross form to appear and attack the enemy in a barrage, much like Master Style in 3.
58* Just about anything Proto Man related, specifically when he deletes Magic Man, Quick Man, and Bubble Man each with one stab from his sword. Albeit Mega Man's the one who weakened them, but still.
59* [[{{Superboss}} Bass.EXE]] is a recurring boss throughout the series, and is without fail one of the most difficult fights the game has in store for you. Since you have to use everything at your disposal to win, each victory you score against him is satisfying, and some players will [[BestBossEver challenge him again for sport]].
60** In the 3rd game, you come face-to-face with [=BassGS=], now with an Aura that's '''twice''' as strong as his usual fare and sporting a set of spectacular and fearsome attacks due to fusing with the remnants of Gospel. Serenade is wary of his power for a reason.
61** In the 4th to 6th games, the good news is that Bass no longer has his ever-annoying Aura.[[note]]Well, until you fight [=BassXX=].[[/note]] The bad news is that Bass no longer ''[[TheLawOfDiminishingDefensiveEffort needs]]'' his Aura. This makes way for a high-energy battle where you can put your all into unloading damage into him before he tears you apart with his own high-damage attacks.
62* The postgame content for both the third and fifth games are each minor story arcs unto themselves, each culminating with a FinalBattle against a {{Superboss}} with some of the heaviest JustForFun/SuperWeight in the entire plot. As tough as it is to get there, the payoff is entirely worth it.
63* Dr. Wily has also done some awesome things. For starters, Wily survived being at the center of his base exploding, came back from being assimilated by Alpha AND his base exploding again to walk into an exploding volcano to scold his son and mindwipe him to start anew, walked out of ''that'' and survived his base exploding a 3rd time. Then there is his ManipulativeBastard credentials which reach their peak in 3, where he strings along ''Bass'' of all people with his silver tongue.

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