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1[[center: [- Awesome/Bioshock1 | Bioshock 2 | Awesome/BioshockInfinite]]-]
2
3!Main Game
4* In the game's intro, Subject Delta coming to Eleanor's rescue - entering the fray by leaping off a balcony and ''crushing someone'' as he lands, and then proceeding to beat the crap out of the others. [[OhCrap At least until the 'Hypnotize Big Daddy' plasmid is used...]]
5* Getting the [[EleventhHourSuperpower Summon Eleanor Plasmid]]. The weak, frail girl you've been trying to save throughout most of the game is now a Big Sister who can rip enemies to shreds, taunting them the whole time.
6** Even better, as far as the splicers are concerned, this is their ''Messiah'' personally killing them while mocking their religion.
7** Anything Eleanor says while fighting as a Big Sister.
8--->"Stay away from my father!"\
9"This one died alone and afraid! Stand in our way, and you'll get the same!"\
10"Just try to stop me protecting my sisters. Please, try!"
11** Eleanor uses telekinesis, yanking a splicer across the room ''onto her needle''! What does she say?
12--->"I am '''not''' your bloody ''Messiah!''"
13* Learning the 'Drill Charge' technique. Remember the BullfightBoss that the Bouncer Big Daddies were in the first game? Well, now '''you're''' the bull, and the Splicers aren't as good at dodging as you were.
14* The Handyman tonic. Suddenly your hacked security bots turn into true bros who lay their very lives on the line for you.
15* If you let Grace Holloway live, she realises that you're more than an unthinking monster and decides to help you out - and, as Subject Delta massacres his way out of her HQ, accompanied by a swarm of donated security bots, blasts a full-on rendition of her signature hit over the PA system. [[HesBack Looks like someone's had a weight lifted off their mind...]]
16* While smashing his face in with a drill is [[CatharsisFactor plenty]] satisfying enough, sparing Stanley Poole can also count as well. Now that Lamb’s popped open the booth he was hiding in and exposed his defenceless, cowardly hide to the hordes of Splicers picking the bones of Dionysus Park, combined with the fact that his only real survival skill is running and hiding, it’s pretty clear that Subject Delta choosing to be the better man [[CruelMercy is only a stay of execution at best for poor Stanley]]. Even better because one can also choose to interpret it as Delta considering the backstabbing, snivelling worm before him NotWorthKilling.
17* The evil ending. Ruling the goddamn world together as father and daughter? Shit yeah! Daughter, I am not disappointed. (Not to be confused with the pure evil ending where Eleanor takes Delta's ADAM against his will).
18* "Meltzer's Choice", in its own sad way. Mark Meltzer has been captured by Lamb, and she starts giving her usual "ask yourself" spiel to convince him to either be turned into a Big Daddy or be executed. His response?
19-->'''Meltzer:''' *dark laugh* ...I wasn't the first to find Rapture, you crazy bitch. And I won't be the last. You do ... whatever you want to me... as long as I'm with Cindy... I'm ... I'm a happy man.
20* The flooding of Siren Alley. There's nothing quite as exciting as outrunning an entire flood as pipes burst around you and the place practically falls apart. Probably one of the best moments of ''2''.
21** Not to mention seeing everyone and everything in that [[NightmareFuel horrifying]] dump be reclaimed by the sea. [[ScrappyLevel Siren Alley, you will not be missed.]]
22* The "semi-good" ending. Like in the pure-good ending, Eleanor spares Sofia. ''Unlike'' the pure-good ending, however, Eleanor makes it clear that she's not saving her out of the kindness of her heart, but so Sofia can [[CruelMercy live to see the empire and ideology she built from the deaths of countless innocents irrevocably destroyed and her own daughter rejecting her and her philosophy]]. [[GoodIsNotSoft Just like Daddy would've wanted]].
23* Eleanor Lamb gets one when you learn the full scope of the intricate plan she set up behind her [[EvilMatriarch mother's]] back to resurrect the years-dead Subject Delta (you) and lead him/you to her. And of course, she gets a minor one every time you use the above-mentioned Summon Eleanor Plasmid to call her to the field and watch her wreak utter havoc against your now-very-outmatched enemies. Lastly, in [[MultipleEndings some of the endings]], watching her, in the final cutscene, slay her mother.
24* Do you believe in LaserGuidedKarma? Did you save all the little sisters yet put down Grace, slew Stanley in cold blood, and mercy-killed Gil? Enjoy the utopia you've made with a true family of little sisters, with Sofia Lamb dead at Eleanor's feet.
25* The ever popular scene concerning the Unstable Teleport Plasmid; this plasmid is completely bonkers. It starts to teleport randomly about the area every time you try to grab it, until it finally settles down, then starts hovering and starts teleporting Delta around as well. This includes a shot of the plasmid chasing down a Splicer. Who. Is. '''TERRIFIED. FOR. LIFE.''' Yes, in this game, even a random joke item gets a CMOA.
26* ''Destructive Learning'', especially considering what Delta has just been through:
27-->'''Eleanor:''' Hello, mother. As you've always said, I shouldn't be allowed to wander the city in my condition, but without going outside, it's harder to hear much about the world, so I'm learning at home! This, I think, is a... porcelain tea service, in the style of Louis the 15th, isn't that right? (sound of a crash) Now that's a fascinating sound! And this is called a 'stained glass window,' hand-crafted by your adoring flock ... they've gone to a lot of trouble to capture your likeness, haven't they? (sound of shattering glass)
28* Gathering ADAM from a certain corpse in Dionysus Park (it's in the room just before the carousel where Mark Meltzer encounters the Big Sister and Stanley Poole contacts you for the first time) will play Sander Cohen's piano theme whilst splicers attacking you, a faithful CallBack to the original game.
29%%* We present: [[https://www.youtube.com/watch?v=lssvlkYo6EI Big Daddy vs Big Sister.]]
30* Some cut Audio Logs showed an entirely different ending for Sinclair: He is heading to the lifeboat on the Atlantic Express with some samples of Rapture's genius to sell off topside, when Sofia reveals that her people had snuck a bomb onboard. Defiant, Sinclair releases the train car from the track and falls into the abyss below Persephone, ensuring the bomb will detonate harmlessly...for Delta, anyway.
31
32-->'''Sofia:'''I told you Augustus was a liability to you, Delta. His precious train-car full of loot has a bomb affixed to it by my agents. I was hoping I wouldn't need such a blunt instrument, but... If you proceed, Delta, I will detonate the car as you pass, and you will vanish forever into the abyss below.
33-->'''Sinclair:''' No sir. Now, son, you listen. You take young Eleanor to my lifeboat and you get her topside. Doc Lamb is no kind of momma to her. Now I'm anything but a saint...but Lamb has me cold. An' well, I've been watchin' all you...an' young Eleanor have endured. An' perhaps it's havin' to see it all through your eyes an'...if I'm honest, more'n a little o' that hurt was on my account. Anyway. I reckon it's high time we settle up. Please consider this my fare-thee-well.
34
35-->Now, Doctor Lamb, I know you can hear me. An' I was hopin to see you about a little problem I've got.
36
37-->I have this powerful fear o' fallin, Doctor, an' I hope you can help me shake it. One thing, though. There's this lever in here labeled "emergency cable release"? An' I hear the pit beneath me's near bottomless. Bomb wouldn't do much harm down there. So, ah...you might have to talk fast.
38
39* The final battle of the game has Delta against an entire army of splicers, holding them off to buy time while Eleanor preps their escape. This might sound overwhelming, but with the right set up and your whole game's experience and resources to bring to bear, you can make Subject Delta a ''force of nature'', throwing the elementary fury of plasmids and deploying traps and turrets and bashing Splicers into the land of wind and ghosts with a drill. Delta never fights as beautifully as he does when he fights for the last time.
40
41!Minerva's Den
42* Using the Gravity Well Plasmid. '''The power of a Black Hole in the palm of your hand.''
43* Porter's response to Lamb's invitation into the Family. He may not have known what Lamb was up to, but damn if it doesn't feel good after what she did.
44-->'''Porter:''' Dear Doctor Lamb, I received the invitation to your little social club today. In return, I'd like to make you a wager: I wager you need Rapture Central Computing just a little bit more than I need your half-baked metaphysical mumbo-jumbo. I deal in science, not...whatever it is you're up to! You keep out of Minerva's Den and I'll keep this city's automation from grinding to a complete and sudden halt. Sound fair?
45** The fact that there is no presence of the Rapture family to be found, means that it worked!
46** Even better, Lamb's first followers were people with weak wills and those with past traumas, like having lost people close to them. Porter is essentially a prime candidate for her therapy, but rejects her easy way of getting over it.
47* At some point, someone recommended that Porter use ADAM to turn himself white and get ahead. Porter's response?
48-->'''Porter:''' Well, that's some idiocy! I told him, "First of all I AM ahead. Second, in Rapture, it's your WORK that's supposed to matter, not your skin!" Too bad for some folks you can't splice in common sense.
49* The fact that Porter not only managed to create an artificial intelligence that [[AIIsACrapshoot isn't]] [[AvertedTrope evil]], but one that can replicate human personalities almost perfectly. Especially when it's revealed that the Thinker was imitating Porter himself the whole time.
50** Double points for the Thinker acting as TheChessmaster to ensure it and Porter could escape Rapture. ''It set the entire series of events of the DLC into motion.''

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