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12* ''VideoGame/AceCombat'' has details not covered in the games proper, such as the stories of the aces as found in the Assault Records or the full history of the Ulysses asteroid.
13* ''VideoGame/Action52'' came with a 12-page comic book explaining the origins of the Cheetahmen. The ''Action 52'' manual, however, was quite inaccurate (it appears the game summaries were based on projections rather than the final product). It did offer a mailing form you could fill out to get more complete instructions on each particular game, but they haven't been discovered or even documented on the internet.
14* In ''VideoGame/TheAdventuresOfLomax'', both the story and Lomax's personality are only described in the manual.
15* ''[[VideoGame/AiWarFleetCommand AI War 2]]'' has a ''very'' extensive amount of lore, but you wouldn't find much of it in game. Particularly, most of the alien races are not elaborated upon in game, but lots of details have been released by the developer.
16* ''VideoGame/AmericanMcGeesAlice'', in the deluxe addition, comes coupled with an illustrated "casebook" of Alice from the insane asylum she's staying in. It gives many details about the causes of particulafor events in the corrupted Wonderland, as well as giving hints about proper ways to defeat certain enemies and bosses.
17* Many of the villagers in the ''VideoGame/AnimalCrossing'' series have official descriptions which reveal more about them as individuals that are not present within the games. These include, but are not limited to, the e-Reader cards compatible with [[VideoGame/AnimalCrossing2001 the GameCube installment]] (which have long since been discontinued) and the Japanese website for ''VideoGame/AnimalCrossingCityFolk''.
18* Most of the plots for the ''VideoGame/AngryBirds'' series of games are all covered in their commercials.
19* Even though the basic controls of ''VideoGame/ArcStyleBaseball3D'' are displayed all the time on the bottom screen during a game, crucial information regarding rules, steal mechanics and specific body build abilities are only found in the game's electronic manual.
20* The ''[[VideoGame/ExaPico Ar tonelico]]'' series is blatant about this, between the scarcity of information on world history in-game and the TranslationTrainWreck that plagues it. What are the [[OurElvesAreDifferent Teru]]? What is a [[MacGuffin Heart of the Land]], and why does [[TheAtoner Jakuri]] seek it? Why is [[BarrierMaiden Saki]] so important? [[spoiler:Who is this [[GiantSpaceFleaFromNowhere Ciela/Horus]]?]] All of these are found scattered in the setting encyclopedias, the booklets accompanying the album releases, and the columns in the defunct official site.
21* ''Franchise/AssassinsCreed'':
22** There are numerous tie-in books and comics that explain backstories of major characters which are only ever hinted at in the games, particularly with Daniel Cross, whose appearance in ''VideoGame/AssassinsCreedIII'' will be completely confusing unless you've read ''ComicBook/AssassinsCreedTheFall'' and ''The Chain''.
23** ''Website/AssassinsCreedInitiates'' contains most of the information from the books and comics, while providing even further details on the modern day Assassin-Templar conflict with regular surveillance updates.
24* There's tons of this in ''VideoGame/AsurasWrath'', which can be found in the pre-order art book, such as where the Demi-Gods come from, how they came to be, the time period the gohma started attacking, explaining the origins of Mantra and how it became a power source, and several other things for stuff that is unexplained in the already fleshed out story of the main game.
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28* Almost all of the powerup names in the ''VideoGame/BackyardSports'' series nowadays come from the manuals for the respective games.
29* The ''VideoGame/BatmanArkhamSeries'' has a series of comic book minis filling in the [[TimeSkip gap]] between various games. The comics show events only alluded to in the games, such as how Arkham City came to be constructed in the first place (and how many of the villains were captured), the Bat-Family's exploits between games and [[spoiler:Batman's thoughts on the death of the Joker at the end of ''Arkham City'']]. They also provided origins for a few of the game's [[CanonForeigner original characters]].
30* ''VideoGame/BlazBlue'' has ''lots'' of material (covered in manuals or tie-in books) that's not present in the games, and most plot points won't make sense if you don't do your research. What makes this a particularly egregious example is that most of said material [[NoExportForYou hasn't been released outside of Japan,]] which means the only way to read it are by fan translations.
31* ''VideoGame/BoxxyQuestTheGatheringStorm'': The files include a three-page synopsis of the game’s prequel, bringing new players up to speed on the cast, the lore, and preventing any kind of major ContinuityLockout. This is especially useful, since the prequel itself wasn’t widely released, and has been [[KeepCirculatingTheTapes gone from the internet for quite a while]].
32* ''VideoGame/BreathOfFireIV'', and to a lesser extent, ''VideoGame/BreathOfFireDragonQuarter'', also have this occurring. In ''IV'' in particular, there are certain bits about the game's plot and storyline that only ever were covered in the official artbook; some have been incorporated into the (presently-ongoing) manga adaptation, some haven't. Of course, ''all'' of this plus the two phone-game side-stories are [[NoExportForYou not available outside of Japan and China]], so we in the [=BoF=] fandom tend to be ''really'' grateful for Scanlation...
33* ''Bust A Groove'', a little-known rhythm game for the PSX, was a game entirely about having dance battles with people ranging from twelve year olds and disco playboys to a thirty-foot tall robot and twin aliens. The game itself offers absolutely no explanation for these battles, or the characters themselves for that matter. The manual reveals that the characters are battling one another in order to receive their heart's desire using Dance Power. These wishes are vaguely alluded to in each character's ending cinematic, but never stated outright due to every character being a SilentProtagonist.
34** The sequel has the same problem, though it's compounded by the fact that not even the booklet describes the game's plot, just each character's backstory.
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38* ''VideoGame/CastlevaniaSymphonyOfTheNight'' has the command for the first of Alucard's spells, Dark Metamorphosis, listed in the manual. Since it's a healing spell that makes Alucard replenish 8HP each time you draw blood from an enemy, aside from being a savant it is one of two reasonable options to defeat [[WakeUpCallBoss Doppleganger]] (the other is equipping the statistically weaker Red Rust and preying on his weakness to the Curse {{Status Effect|s}}).
39* The titular rockets in ''VideoGame/ChuChuRocket'' each have a pilot with a name and a unique design, but you won't actually see them outside of the manual. Their only actually appearance in any video game at all has been ''[[VideoGame/SegaSuperstars Sonic and Sega All-Stars Racing]]''.
40* ''VideoGame/CliveBarkersUndying'':
41** The game comes with Jeremiah's journal, where he explains how the Covenants were cursed and how they all met their untimely end. Also, you can find a transcript of some chat with one of the game developers [[http://jonhunt.com/smf/index.php?topic=3.0 here]].
42** According to WordOfGod, the brotherhood of monks was supposed to guard the different nexi across the world [[spoiler:(mentioned by Patrick at the end of the game, when he says there are more gates)]]. They also continue their watch after their death (that's why they haunt the catacombs).
43* ''VideoGame/{{Cloud}}'': The game's [[http://interactive.usc.edu/projects/cloud/Cloud_booklet.pdf booklet]] is the only place that calls the dark-and-white cloud interaction a "cloud fight".
44* The first two ''VideoGame/CrashBandicoot'' games had this affliction. If you wanted to know things like Brio's relationship with Cortex, what makes Coco so special and how N. Gin got the missile stuck in his head, you had to read the manual. Various basic gameplay mechanics were also never talked about, which wasn't so much of a problem in [[VideoGame/CrashBandicoot1996 the original]] due to Crash only being able to run, jump and spin, but new moves in ''VideoGame/CrashBandicoot2CortexStrikesBack'' such as sliding, High jumping and body slamming are never even mentioned. This got better in [[VideoGame/CrashBandicoot3Warped the third game]] where it explains how to pull off new unlocked moves, and better still in ''VideoGame/CrashTeamRacing'' where Aku Aku or Uka Uka would have many pop-up tutorials to explain how to do things.
45* Did you know ''{{VideoGame/Cytus}}'' has a plot? It's true. It's buried within the game's description in the app stores so it's kinda hard to find, especially if you don't usually read those. It involves robots in a distant future, in case you're wondering.
46** There's also one for the DLC "L" chapter, which involves a godlike being who is perceived by the beings of a heavenly civilization as disastrous and coming down to the human world, with those in heaven chasing after him with disastrous results.
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50* ''VideoGame/DareToDream'': Some things about the games aren't evident just from playing them. For instance, all you see of Rennis is a pair of glowing eyes through a skull's eye socket. You might never guess he's supposed to be a rat unless you had the games' official hintbook with profiles for all the characters.
51* ''VideoGame/DeadOrAlive'' started with a literal version in the Platform/PlayStation1 version, where the only story were backstories told through rather tiny text written on the outer edges of the pages over the course of the entire instruction manual insert in the jewel case. The second game wasn't much of an improvement; while there are now cutscenes between the fighting, they're incredibly short and only provide the bare minimum of the plot. Kasumi's story mode is particularly egregious: Something about a Kasumi clone, Hayabusa wants her to stop her mission, Ayane wants to eliminate her, Kasumi thinks Hayate is her brother... all rather perplexing if you just go by what the game presents you with.
52* ''VideoGame/DeBlob'' received a promotional comic book titled ''Long Live Color!'' that was given out at the 2008 San Deigo Comic-Con. In this comic book, details about each member of the Color Underground are shown in depth. It also includes a reason for Comrade Black's invasion of Planet Raydia. The most interesting part is that on Blob. In the comic book, it is explained that Blob originally came from a isolated community deep in the jungle called Pantone Village, populated with other members of his kind. None of this is explained in-game, making Blob's background and origin more elusive except to those that have read the promo comic. A trimmed down version of it with screenshots from the video game was later included with [[PreOrderBonus pre-ordered copies of the game]].
53* ''VideoGame/{{Destiny}}'' has its Grimoire cards, unlocked by in-game achievements and not viewable in the game itself. These have tons of in-universe information and speculation on all the different characters, technologies, and factions; the Taken King expansion even includes a ''book'' on the history of the Hive race as written by the BigBad. In-game, absolutely nothing is explained except in the most general terms. It's actually heavily implied several times that even the player character has ''no idea'' what the hell's going on; for instance, the existence of the post-human colony in the Reef has to be explained to them when a quest requires them to go there.
54* With the advent of the ''Franchise/DeusExUniverse'', an Expanded Universe initiative that encompasses comics, tie-in games and books, a large chunk of background information about what characters were doing between games is this:
55** Want to know why Dr. Markovic is missing from the LIMB Clinic during your second visit to Detroit in ''VideoGame/DeusExHumanRevolution''? It's only answered in [[ComicBook/DeusExHumanRevolutionComic the tie-in comic series]].
56** Alex Vega's appearance in ''VideoGame/DeusExMankindDivided'' can come off as jarring to players who haven't played the tie-in (formerly tablet) game ''VideoGame/DeusExTheFall'' or read the ''[[Literature/DeusExHardLine Hard Line]]'' novella (which explains how she met the Juggernaut Collective and Adam, and is only included in the Collector's Edition of the game).
57** The "how" and "why" of Adam's recovery after the destruction of Panchaea in ''Human Revolution'' (and his subsequent enlistment with Task Force 29) is covered in the tie-in novel ''[[Literature/DeusExBlackLight Black Light]]''. This information is very scarcely referred to in ''Mankind Divided''.
58* The ''VideoGame/DevilMayCry'' series' artbooks not only provide staff commentary regarding the illustrations and development details of some characters and concepts, they are also treasure troves when it comes to elaborating plot points that are never, or barely covered by the games. The ''Devil May Cry 3142 Graphic Arts'' artbook, for instance, contains a series-wide Interviews section dedicated to providing such kind of information. There are also materials and artbooks dedicated to a specific installment, such as the ''Devil May Cry 5 Official Artworks''.
59** ''VideoGame/DevilMayCry3DantesAwakening'': According to the ''3142 Graphic Arts'' artbook, Arkham got the [[GoodScarsEvilScars scars and the disfigured left side of his face]] when the ritual that sacrificed his wife ended up failing.
60** ''VideoGame/DevilMayCry4'':
61*** According to the weapon concept arts in page 108 of the ''Devil May Cry: 3142 Graphic Arts'' artbook, the standard-issue swords for the Order's Knights are named "Caliburn", while the swords used by the officers (such as Credo) are named "Durandal". Nero's Red Queen is also a heavily-modified version of the latter type.
62*** In the ''3142 Graphic Arts'' artbook, Nero's character bio straight up mentions he's [[spoiler:Vergil's son]], a plot point that's only [[{{Foreshadowing}} hinted at]] by the game itself.
63** ''VideoGame/DevilMayCry5'':
64*** The prequel novel ''Devil May Cry 5: Before the Nightmare'' fills in various details leading up to but not covered in the main game, including: what Nero and Kyrie have been up to since ''4''; how Nico and Nero met; how Dante got his Balrog Devil Arm gauntlets and greaves; how the "ART WARKS" spelling mistake on Dante's Ebony & Ivory handguns finally got fixed; what Lucia from ''2'' has been up to; and how V got in contact with Morrison.
65*** The prequel manga ''Devil May Cry 5: -Visions of V-'' covers V's backstory in greater detail, [[spoiler:such as how he and his summons came together after Vergil stabbed himself with Yamato, the reason for V having to be the one to land the killing blow, and how V got his cane.]]
66*** King Cerberus's role as the GateGuardian of the innermost chamber is explained in detail by the ''Devil May Cry 5 Official Artworks'' – Urizen placed King Cerberus just before the chamber where the Qliphoth's fruit grows so that his absolute zero ice would cool down the extreme heat produced by the tree's "blood vessels", which would stimulate the fruit's growth, and for Urizen to pluck it sooner. These justify why King Cerberus is the last obstacle before the fruit, and why the area near him is initially covered in ice even before Dante arrived.
67*** When V found him, Dante is somehow sitting in a throne-like structure even if he's comatose for a month. Nico's in-game report on his "Awakened Dante" section also states that for some reason, the Qliphoth was pumping Dante with power even while he's comatose, which hastened his recovery and caused his hair/beard to grow faster. The ''Devil May Cry 5 Official Artworks'' justifies both of these - [[spoiler:the Qliphoth actually mistook Dante as Vergil (whose demon half, Urizen, fills the role of a demon king at that time), hence it formed a throne around the unconscious Dante]].
68*** "DMC Motorhome" is the official name of Nero and Nico's trailer van, the mobile Devil May Cry branch, as mentioned in the official promo site and some captions for the van's concept art such as one found in the ''Devil May Cry 5 Official Artworks''.
69* ''VideoGame/{{Diablo}}'''s manual contained most of the plot and backstories of all the races and units, which isn't found in the game proper. This includes a very vivid description of a little boy being transformed into Diablo.
70** Everything that happened between ''VideoGame/DiabloIII'' and it's expansion, ''Reaper of Souls'', is explained in the novel ''Storm of Light''. This includes how the Hoardrim was reformed, and why Tyrael choose to hide the Black Soulstone on Sanctuary rather than locking it away in Heaven.
71* Venerable Amiga / DOS adult (pixel art boobs and gore) Point&Click Adventure Game ''VideoGame/{{DreamWeb}}'' originally came with the "Diary of a (Mad?) Man", which greatly fleshed out the main character, his mental problems, and the world he lives in. In fact, the story of the diary is far more detailed than the game itself; it also features a progressive rendering of symbol seen in dreams, [[spoiler:necessary to unlock one of the final doors]].
72* In ''VideoGame/DisneyPrincessEnchantedJourney'', the manual elaborates on the story and reveals the BigBad, while the game doesn't tell you there ''is'' one until the final battle.
73* ''VideoGame/DokiDokiPanic'' had the BigBad, Wart, already defeated when he tried to take over Subcon, according to the manual. The manual also stated that the family's children fought over reading the book and they accidentally tore off the book's ending page, causing Wart's defeat to never happen and allows him to reach out and snatch the kids (the missing page also explains why World 7 has 2 levels and not 3). However, the game itself only shows the kids reading the book before Wart snatches them.
74* Illwinter's strategy game ''VideoGame/{{Dominions}} 3'' has a massive 300 some-odd page manual including a complete list of the hundreds of spells and a description and sample strategy for all of the myriad nations, alongside the admittedly limited backstory to the game. That still doesn't include stats for most of the national units, details on many unit attributes and spell effects, province stats, etc.
75** The manual for ''4'' actually does contain stats for national units and details on spells, but the author wasn't able to keep it up to date on all the balance changes and nations added in patches.
76* ''Franchise/DonkeyKong'':
77** The plot of ''VideoGame/DonkeyKongCountry1'' is almost entirely in the manual; the only hint in-game that there's foul play going on is when DK or Diddy enter the cave in their treehouse where they hoard their bananas, which elicits a sad response from them when they find out it's empty.
78** ''VideoGame/DonkeyKongLand'' one-ups it: Not only is the backstory of the game explained in the manual, all of the worlds and level names are covered there. The latter, understandably, is because of the hardware limitations on the Game Boy.
79* ''Franchise/{{Doom}}'':
80** The original ''VideoGame/{{Doom}}'' explains the backstory in a text file that comes with the game. [[ExcusePlot Not that reading it is critical to one's gaming experience.]]
81** ''VideoGame/Doom2016'' and ''VideoGame/DoomEternal'' have a ton of codex entries scattered throughout their levels that greatly expand upon the background lore. Despite the slightly increased emphasis on plot, reading them is still treated as wholly optional.
82** The various [[OurGhoulsAreCreepier ghouls]] and player characters from ''The Ghouls' Forest'' series of ''Doom'' [[GameMod mods]], as well as the multiplayer ''VideoGame/GhoulsVsHumans'', used to have detailed bios available on [[http://cutstuff.net/blog/ the author's blog]]. They were then removed (and no known copies exist) because the author felt they were "no longer needed".
83* Conversations with {{Non Player Character}}s in ''VideoGame/DragonBallXenoverse2'' will explain what happened to the HubWorld of ''VideoGame/DragonBallXenoverse'' and how it was replaced with the current one. You'd probably forget to even find them more or less know there was a story behind it.
84* ''VideoGame/DragonQuest'':
85** ''VideoGame/DragonQuestI'':
86*** According to the manual for ''Dragon Warrior'', HURT is a fire spell and HURTMORE is a lightning spell.
87*** The King of Tantegel's name -King Lorik XVI- is only revealed in the NES manual.
88** ''VideoGame/DragonQuestXI'':
89*** It's only in his bestiary entry (and only in the Definitive Edition) that it's revealed that Indignus was the one who destroyed Havens Above and slaughtered the Watchers.
90*** Several details about Don Rodrigo's late wife Gerbera, most notably her name, are only revealed through side materials. As all of these materials were released exclusively in Japan, she does not receive a name in any localization.
91* ''[[VideoGame/DrownedGod Drowned God: Conspiracy of the Ages]]'', being all about the obfuscation of history over time by various parties and having suffered from numerous cuts before its release, has a manual that somewhat helps to keep things straight by including a glossary briefly explaining many of the major players, as well as giving hints on some puzzles. Less straightforward are the notes of the character called the Relic Hunter as he went through a similar journey to the protagonist in the past and pontificates on the themes and possible motivations of some characters, but unfortunately, these notes are not very neatly hand-written, and because he didn't have access to many papers, the notes increasingly become cramped together, with ink splotches sometimes covering up portions of the text.
92* ''VideoGame/DuckHunt'': To this day, many people will absolutely freak out if you tell them that the Player 2 control pad controls the ducks' flight pattern. As the instruction manual clearly states.
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96* The obscure adventure game ''The Eidolon'' came with a long and detailed story in its manual/diary, full of SteamPunk science and dream logic. It also told you flat-out how to face down certain creatures by detailing the writer's experiences with them. The game itself just starts up in the pilot seat of an unidentified vehicle with nothing but blackness visible.
97* ''Franchise/TheElderScrolls'':
98** Several of the games force you to dig through in-game supplemental material to make sense of the setting and the plot. Some fans have assembled [[http://www.imperial-library.info/ an online archive]] of the game supplemental material.
99** In fact, the series' notoriously complex and intriguing lore is probably one of the best examples of this trope. The lore involves everything from the entire universe being AllJustADream, to a [[NinjaPirateZombieRobot time-traveling cyborg paladin]], to [[ApocalypseHow the world being destroyed by a magical robot and people moving to the moon]] (which is actually the dying corpse of a god), to the stars actually being holes in space, to absolutely everything about Vivec, a more-than-omnipotent god who may or may not be a hermaphrodite married to the god of rape and who has one of the most confusing {{Multiple Choice Past}}s in all of fiction. Incredibly, almost ''none'' of this is presented in the games themselves, which, outside of occasional hints at something larger in in-game books, generally look like generic HighFantasy to somebody not versed in the lore.
100** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'''s manual has a 'history' portion that details not only the history that can be found in-game, but also elaborates in more detail the events that lead from meeting the Emperor to waking up in a cave than what the game, itself, does. The manual also includes a handy genealogical chart for the three main noble houses of the Iliac Bay, although that information can be found in-game (just not graphically and in one place). Daggerfall's manual, however, is also notoriously shaky. Because they wrote the manual for features they had in planning, but never got around to release, the manual gives reference to objects which don't exist.
101** Everyone knows that the [[ANaziByAnyOtherName Nazi-esque]] Thalmor in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' are hell-bent on banning [[DeityOfHumanOrigin Talos]] worship because they believe he is the last thing keeping Mundus (the mortal realm) extant and doing so will [[KillTheGod kill him]], [[OmnicidalManiac ending Mundus]] and returning their spirits to a state of pre-creation divinity, right? Actually, that isn't mentioned anywhere in ''Skyrim'' at all. That idea comes from "Obscure Text" writings by former developer Creator/MichaelKirkbride. However, there is plenty of supporting evidence in-game indicating this to be the case anyway, and most fans have adopted it as official lore as a result.
102* ''VideoGame/{{Elite}}'':
103** ''Elite Frontier: Elite II'' came with a packed-in travel guide describing some things in the game's universe that were never actually encountered in-game, such as Marlin Fish in Ross 154 or meeting the Emperor of the [[TheEmpire Duval Empire]] in person. Still, they make for exhilarating mental vacations.
104** ''VideoGame/EliteDangerous'' has a series of novels exploring the lives of people living in the early 34th Century while also expanding on the legends of the Thargoid race.
105* A lot of information in ''VideoGame/{{Elsword}}'' is out of order or just barely scratched upon, mainly the storyline for every character and their interactions with others. Playing the game straight, you'd only see glimpses of plot in each character's dungeon clear quotes. External sources explain the actual story of the game and dilemmas in each city you visit, as well as detailing major points in the plot (such as Elsword and co. finding Eve after defeating King Nasod, Add's encounter with the team after defeating Victor, etc.). The recently released "(city) Clear" videos, ElType magazines, and job-change comics are a few examples of these sources.
106* Invoked in ''VideoGame/EmpireEarth'''s fourth mission of the Russian campaign when the briefing recommends you to check out the manual to learn more on cybers' abilities.
107* Each successive installment of ''VideoGame/EscapeVelocity'' had more relevant lore in the manual than the predecessor: the original game was not this trope at all, ''Override'' has a couple of things that were never explicitly stated in-game, and ''Nova'' has eight 'preamble' [=PDFs=], one of which is a UniverseChronology, six of which go into deeper detail about the important[[note]]That is, each corresponds to one of the major and exclusive to one another storylines of the game[[/note]] civilizations and groups of the 'verse, and one which is an example of a traditional song sung by one minor group.
108* ''VideoGame/{{Evolve}}'' has quite a bit of information only known because the writer often posts on the forum. The most noticeable examples are the stories about the hunters prior to the game, found [[https://talk.turtlerockstudios.com/c/official-fiction here]].
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112* The names for the monsters and some characters in ''VideoGame/{{Fairune}}'' are only found in the Monster Collection screen. Hope Girl's name in [[spoiler: Fairune Blast is Girl from Another World, and is named Hinome]] in the achievements list.
113* The ''VideoGame/FirstEncounterAssaultRecon'' comic has extra information regarding Fettel's cannibalism: [[spoiler:to gain victims' memories]]. There's also the [[http://ordainorder.net/fear/ Armacham Technologies brochure (aka "Field Guide")]], which was a promotional bonus for US pre-orders of ''VideoGame/FirstEncounterAssaultRecon 2'': Project Origin, and contains massive amounts of background and supplemental plot information for the FEAR game world.
114* ''Franchise/FinalFantasy'':
115** As a general rule, playable characters' full names in pre-voice-acted ''Final Fantasy'' games usually go unmentioned in-game, but appear in the manual (or, in the case of ''VideoGame/FinalFantasyVI'', the credits sequence.) ''VideoGame/FinalFantasyVIII'' is a noteworthy exception for most characters, but Squall's last name is still never mentioned.
116** TheEmperor from ''VideoGame/FinalFantasyII'' got his name, Mateus, in a novelization. Though the only "canon" (IE, in-game) appearance of it is the summon based on him from ''VideoGame/FinalFantasyXII'', and his ultimate weapon in ''VideoGame/DissidiaFinalFantasy'', "Mateus's Malice". The same novelization explains the origin of his powers: He [[DealWithTheDevil made a pact with Satan]] to gain control of hellspawn to conquer the world. It also explained that he gained control of Hell because of his disposing of Satan.
117** The ''Compendium of VideoGame/FinalFantasyVII'' was named not just to cover the original game and five other spin-offs, but also to cover a large amount of background information and lore that was only covered in guidebooks, novels and novellas:
118*** ''On The Way to a Smile'' is a collection of novellas that are mostly set in between the events of the original game and ''Anime/FinalFantasyVIIAdventChildren'', focusing on minor characters' actions, as well as setting up new character Denzel. "Episode: Denzel" was later used as an animated short that was included in home media releases of the film.
119*** ''Turks: The Kids Are Alright'' was an official novel published in 2011, which follows the titular team as they try to rebuild their order in the interim between the original game and ''Advent Children''.
120*** ''The Maiden Who Travels The Planet'' is a short novella published in the Ultimania Omega guidebook that shows Aerith's perspective from the point in which [[spoiler:she is killed by Sephiroth to her spirit using Holy to drive back Meteor at the end of the original game]].
121*** The last name of Gast (Aerith's actual father, and the founder of the JENOVA Project), Faramis, was only revealed years after the fact in the 10th Anniversary Ultimania book.
122** ''VideoGame/FinalFantasyXIII'' also has a novella called ''Final Fantasy XIII Episode Zero - Promise -'' which includes how Lightning first met Snow, even given more reasons why she disapproves of his relationship with her sister, how Fang and Vanille awaken on Cocoon and try to adjust to it, about Sazh and his son Dajh, including a [=POV=] description of the Euride events from Fang's eyes, another chapter about Hope going on vacation in Bodhum with his mother, Serah and Snow going out to look for Lightning's birthday gift and a flashback to the War Of Transgression where Fang and Vanille were originally branded as l'Cie. It basically gives more background information on certain scenes that are ''already in the game'' or just adds a chapter that explains something small.
123*** ''Then'' there is ''Final Fantasy XIII -Episode i-'' which takes place right ''after'' the events of the game and are written from Vanille and Fang's [=POV=] [[spoiler: after they have put themselves into Crystal Stasis]] and watch over the others being reunited, even swearing to [[spoiler: find a way to get Vanille and Fang out of the Crystal Pillar and their sleep]].
124*** ''Final Fantasy XIII-2 Fragments After'' is a compilation of short stories that revolve around Lightning and how she got into Valhalla and is adjusting to being there, Noel and Yeul and their blossoming feelings, about how Snow actually left on his journey (which is mentioned in a short dialogue in-game, heavily abridged apparently) to find Lightning, Alyssa and [[spoiler: her trying to fight fate and make sure she is not [[RetGone ret-gonned]] out of existence, which is what Noel and Serah's actions will result in]] ''as well as'' a story of Yeul's entire life as a seeress and finally a story of the events of the end game told by a certain Yeul's perspective.
125*** ''Finally'' there is also ''Final Fantasy XIII Reminiscence: -tracer of memories-'' that meets up with Sazh and Dajh, Hope, Sera, Snow and even Lightning after the events of ''VideoGame/LightningReturnsFinalFantasyXIII'', in case the player was curious what happened with the other characters, other than Lightning, after the final cutscene. As the majority of these [[NoExportForYou were never officially released]], so none of this was known to most people. Though some of the stories in these novels are already in the game and are merely expanded on in written form.
126** The only way to fully understand the events in ''VideoGame/FinalFantasyXV'' is to view some of the tie-in media, which was noticed and pointed out in many reviews published during the game's launch.
127*** The Platinum Demo of the game is actually a standalone tale that is being recounted by Noctis to his friends, and details an experience years before where he has to travel through a fragmented dreamscape with the help of his guide, Carbuncle. This demo was officially canonized in the ''Brotherhood'' anime (see below).
128*** ''A King's Tale'' is a standalone game that was originally released as a PreOrderBonus for ordering through Gamestop or EB Games, and recounts a tale that takes place 30 years prior to the start of the main game.
129*** ''Prologue: Parting Ways'' follows Noctis and his friends' activities just prior to the start of the main game. It was previously released as an audio drama in Japan, but was later converted into an e-book and released as a free download.
130*** The short film ''Omen'' was originally released during the 2016 Paris Games Week, and follows King Regis as he has a premonition about his son and asks the Crystal of Insomnia which course of action he should take.
131*** ''Kingsglaive'' is an anime prequel that takes place during the events of the game's first chapter. Not only does this anime explain and show events that are only referenced during the game (notably, [[spoiler:the death of King Regis himself]]), but it also utilizes footage and ideas that were originally planned for its early ''Versus XIII'' incarnation.
132*** ''Brotherhood'' is a six-part anime series which was released on Square-Enix's Youtube channel, and chronicles the backstory of Noctis and his companions.
133* ''Franchise/FireEmblem'':
134** ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and its sequel ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' had its backstory explained at the official Japanese website for the series, namely that [[spoiler: Lehran and Altina founded Begnion together and they were the first couple to bear a Branded child.]] Some of this information could be found in game if the player was willing to go through the game a second time while performing certain extra tasks, but said tasks border on GuideDangIt.
135** ''VideoGame/FireEmblemAwakening'' has an extensive background site in Japanese that provides many extra details about the world or characters, such as that [[spoiler: Gangrel knew Aversa was a DragonWithAnAgenda all along]], and that Valm is indeed the same continent as Valentia from ''VideoGame/FireEmblemGaiden'', and was named after its founder Alm, the hero of that game.
136* ''VideoGame/{{Flashback}}'' came with a short comic book explaining the story. The key details are given in the second level, with a few minor characters and events missing.
137* ''VideoGame/FridayNightFunkin'': Much of the game's story is currently untold within the game itself, but a story does exist, and is occasionally explained by the devs on Twitter and during Twitch streams, like why Pico and the Spooky Kids are fighting the Boyfriend during their respective Weeks.
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141* The English release of the ''VideoGame/GalaxyAngel'' manga includes a manual detailing things that the writer left out from the game.
142* ''VideoGame/GameAndWatch'': The plot to later games such as ''Zelda'' and ''Climber'' are hidden in their manuals.
143* In ''{{VideoGame/Gemfire}}'''s manual, six wizards under King Eselred's father fought the evil wizard Zemmel; neither the unnamed king nor Zemmel appear in the game itself. [[spoiler: Both of them are major characters in one of Gemfire's mods, Dawn of Ishmeria.]]
144* ''VideoGame/GeneralChaos'' came with a 16-page comic book explaining the origins of the conflict between Chaos and Havoc and giving each member of TheSquad a humorous personality.
145* ''VideoGame/GenshinImpact'':
146** Much of the background for characters like Jean and Barbara's parents and the story of Collei's time in Mondstadt was only in the webcomic, which few players know about and was initially not translated into English.
147** Several characters' names are only found in the game's files, such as the Unknown God's godly name being [[Literature/ArsGoetia Asmoday]] and Subject 2's given name being Dorian.
148* The official names of each enemy type in ''VideoGame/{{Ghostrunner}}'' aren't spelled out in-game, but you can find them in the game achievements list as well as online gameplay guides.
149* ''VideoGame/GoldenSun'':
150** The instruction booklet for the first game came with notes on everyone's relationships to one another, and a map of the continent you would be exploring. A similar cheat sheet came with ''The Lost Age'', which in addition to helping you keep tabs of your adventure, helped newcomers who hadn't played the first game catch up on what was going on.
151** ''[[VideoGame/GoldenSunDarkDawn Dark Dawn]]'' is by far the biggest offender in the series. In addition to the map and the character relationship charts (the printed one blows the secret of Matthew's ancestry; a version that only leaked to the internet blows the plot-relevant secret of [[spoiler: [[LukeIAmYourFather Amiti]]'s]]), the game itself has an in-game encyclopedia, which is filled with new information whenever words in red text show up. The encyclopedia entries provide a lot of information the NPC chatter and cutscenes do not, and without them, you're going to have a hard time making ''any'' sense of the plot, and likely miss several key points and quite a bit of foreshadowing and world-building.
152* ''VideoGame/GrandTheftAutoLibertyCityStories'': For those curious to the exact date of the storyline, as said in the front of the instructions manual, the storyline begins on October 30, 1998.
153* In ''VideoGame/GrandTheftAutoSanAndreas'', Sweet, Big Smoke, and Ryder are only known by their nicknames and their given names are never said in the game. The instruction manual for the game, however, reveals in the beginning of the page that Sweet's full name is Sean Johnson, Big Smoke's full name is Melvin Harris, and Ryder's full name is Lance Wilson.
154* The notorious 1985 flop ''The Great Space Race'' for the Platform/ZXSpectrum came with the back-story for every character in a series of comic strips (which actually looked like first-drafts drawn with marker pen) in the manual. This kind of thing was common in the 8-bit era as memory and cassette/disk space was limited and traditional media was often used to provide background and atmosphere for game worlds.
155* ''VideoGame/GuiltyGear'' has [[NoExportForYou Japanese-only]] drama CD's, Bibles/Material collections and novels and press kits you'll need (among other things) to get all the plot of the GG universe, especially most anything about the Crusades themselves or the inner workings of the Assassin's Guild.
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159* The ''Franchise/{{Halo}}'' series has several examples, to the point where you should probably see [[http://halo.wikia.com this]] and/or [[http://www.halopedia.org this]] for all the details.
160** ''VideoGame/HaloCombatEvolved'' begins with the characters having just discovered the titular installation. What happened before that is covered in ''Literature/HaloTheFallOfReach''. Another novel, ''Literature/HaloTheFlood'', tells us what everyone else (both human and Covenant) was doing on the ring while the Chief was running around, while ''Literature/HaloFirstStrike'' explains what happened between the first and second games (like how Johnson survived and how the surviving ''Halo 1'' cast got back to Earth).
161** ''VideoGame/Halo2'' ends at the start of an epic battle. ''VideoGame/Halo3'' starts at the end of the same epic battle. The battle itself is covered in the comic series ''ComicBook/HaloUprising''.
162** If you want to know the ''true'' reason why the Covenant declared war against humanity, you'll have to read ''Literature/HaloContactHarvest''.
163** ''VideoGame/HaloReach'' is notorious for this: the significance of Dr. Halsey, why she distrusts NOBLE Team, the [[spoiler:Forerunner artifact, Cortana, the ''Pillar of Autumn'']] and even the ''setting'' won't make full sense unless you've not only played the first game, but read the 2010/2011 ''The Fall of Reach'' reprint, ''Literature/HaloGhostsOfOnyx'', Halsey's Journal (which only came with the Limited/Legendary edition of the game), [[http://www.bungie.net/projects/reach/article.aspx?ucc=personnel&cid=24040 this in-universe communication]] on Bungie's official website, ''and'' the [[http://www.halopedia.org/Data_Drop Waypoint Data Drops]], in order to settle what might otherwise seem to be ''Halo: Reach'''s contradictions with earlier Expanded Universe material.
164** In ''VideoGame/Halo4'', numerous players who were not familiar with the [[Literature/HaloGlasslands Kilo]]-[[Literature/HaloTheThursdayWar Five]] [[Literature/HaloMortalDictata trilogy]], Literature/TheForerunnerSaga, and/or the terminals from ''Halo 3'' and ''4'' expressed severe confusion about the story, ranging from why the Chief is fighting the Elites again to the very identity of [[spoiler:the Librarian and the Didact.]]
165* ''VideoGame/HauntingGround'': Daniella's ''name'' is one of these, as in the game itself she is only referred to as "The/That Maid", but her character models in the Bonus Room and the instruction booklet name her. This is a particularly jarring example, as every other character - even Fiona's mother Ayla, who only appears in a single {{Flashback}}, is named. [[spoiler:However, [[BecomeARealBoy given her driving motivation]], Daniella's name may have been [[RuleOfSymbolism left unsaid on purpose]]]].
166* ''VideoGame/HauntingStarringPolterguy'': The game's backstory is only given in the manual. Polterguy was a standard 90s teenager who liked skateboards. As those were crap, he died in an accident. Polterguy wants to tell it once but somehow chooses not to.
167* ''VideoGame/{{Hellsinker}}'' is nigh incomprehensible to the uninitiated; it's filled to the brim with cryptic scenes, [[CallAHitPointASmeerp proprietary terminology]], and strange gameplay mechanics, the latter two of which are explained in the manual. Before the game and manual were [[FanTranslation fan-translated]] into English, Western players took to consulting incomplete guides and wikis (one guide infamously states "I have no idea" in response to an element of the button configuration menu) trying to make sense of the game.
168* ''VideoGame/{{Homeworld}}'':
169** The original game has a large manual which describes the history and technology of your faction leading into the campaign, and goes into quite a bit of detail. However, the intro cutscene usefully summarizes the parts which are directly important.
170** ''Homeworld: Cataclysm'' also provides a long, detailed backstory in the manual, along with descriptions of all of your ships and a lot of enemy ships. Again, though, the really important backstory is summarized in game.
171** ''Homeworld 2'' plays this straight, though. To really understand the backstory and what's going on, you need to either have shelled out $20 for the strategy guide or waited until the developers released their ''internal'' history documents onto the web. Made worse if you played ''Cataclysm'', since it takes a few missions to realize none of the world-building from that game was canon.
172* ''VideoGame/HotlineMiami2WrongNumber'' had a tie-in digital comic series that came out before the game was released, and explains the backstories of main protagonists and general setting of the game.
173* The NES version of ''VideoGame/{{Hydlide}}'' had an opening screen in which a demon casts a spell and turns a princess into three fairies. The full explanation of this was left to the manual. The Platform/PC88 version at least had a screen of text at the beginning of the game.
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177* Bad or hasty localization can also cause this. The Platform/NintendoGameCube version of ''VideoGame/{{Ikaruga}}'' only had the basic story outlined in the manual. Everything else was supposedly in game... but it was removed and not even the Japanese remains. Granted, you'd be lucky to even read half of it before it disappeared, but at least it was ''there'' in the other versions.
178* The singleplayer story mode of ''VideoGame/ImpressiveTitle'' has Natsume, a larger-than-average winged feline, hunt down Aquanite because of her mixed ancestry. But given the campaign's short playtime and dialogue, it's impossible to know exactly what Aquanite's heritage is, or even what kind of animal Natsume herself is supposed to be without looking at their creator's Website/DeviantArt. Turns out, they're both Faiyali (basically cats with wings) or in Aquanite's case, part Faiyali and part Seisan feline. And interestingly enough, you'd never know that Aquanite was wearing a TrackingDevice on her tail, and that her blue "fur" was actually ''feathers'' without looking at her character reference sheet.
179* ''VideoGame/IndianaJonesAndTheLastCrusade'' has many puzzles that require the use of information within the game alongside information that only exists on the Grail Diary booklet included with it. It is ''possible'' to finish the game without it, but much harder, as some puzzles will see you being forced to simply guess the solution, which is problematic since, unlike in other Creator/LucasArts adventure games, you can die here for doing things wrong. Fortunately, digital editions tend to include the Diary as a downloadable file. Unfortunately, the Diary's requirement isn't ever mentioned in the game itself, so people can get really stumped looking for a solution not knowing the answer is a few clicks away. This is further complicated by the fact that the Diary also shows up as an item in-game, so when told to look for answers in the Diary, they will look at the wrong one.
180* ''VideoGame/{{inFAMOUS}}'' got in on this trope too. In between the first and [[VideoGame/{{inFAMOUS 2}} second game]] there was an interquel comic published and released by DC. Although the main story was still understandable enough without reading the comic, a number of the game's subplots are only resolved in said comic, like [[spoiler: Cole coming to forgive Zeke, whatever happened to Sasha, Alden, and Moya, and Zeke learning that Kessler is Cole's future self.]]
181** ''VideoGame/Infamous2'' seemingly ended with all of the [[DifferentlyPoweredIndividual Conduits]] getting wiped out, however plenty are shown to still exist in ''VideoGame/InFamousSecondSon''. The ''Paper Trail'' DLC tie-in website explained that [[AuthorsSavingThrow a small minority of them survived]], making it that much easier for the MutantDraftBoard to oppress them.
182* ''VideoGame/{{Infidel}}'' came bundled with a copy of the protagonist's diary, which detailed the backstory of how he came to learn of the pyramid he's exploring in the game, and the progress of his expedition to find it, culminating in his subordinates deciding they've had enough of him and abandoning him alone in the desert. Apart from giving more depth to the plot, it gave a clearer picture than the game itself mostly manages of what an unpleasant person the protagonist is, which is vital to appreciating the game's KarmicTwistEnding.
183* Everything that happened between the ''VideoGame/InfinityBlade'' games are all covered in its two novels. The second and third game only briefly cover the last and important parts of the novels ([[spoiler:The main character is actually a [[BodyBackupDrive Deathless]] named Siris in the second, and Raidriar ends up allying with Siris and dies during his encounter with the Worker of Secrets in the third]]), but not how the events let up to them.
184* ''VideoGame/IronHelix'': While the in-game cutscenes do a decent job on explaining the story, the manual provides more detail. For instance, the fact that Humanity and the Thanotosians are in a cold war is only mentioned in the manual, not in the game proper.
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188* The plot of the PC game ''[[VideoGame/JazzJackrabbit Jazz Jackrabbit 2]]''. The villain from ''[=JJ1=]'' has stolen the diamond from Jazz's fiancee's engagement ring. You have to get it back before he uses it to power his time machine and erase rabbits from history. Didn't read the comic in the manual? Then you wouldn't know any of this.
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192* ''VideoGame/KeepTalkingAndNobodyExplodes'': This trope is the whole point of the game, actually. There is a literal bomb defusal manual that you can print out which one player reads to another player, who handles the bomb.
193* ''VideoGame/KeithCourageInAlphaZones'' came with an 8-page comic book that gave the game a backstory.
194* ''VideoGame/Killer7'': The developers put out a companion book, ''Hand in [=Killer7=]'', that provides some backstory and explanation to the game's characters and events. Though this information is hardly any less confusing than that provided by the game itself, and often outright contradicts the game altogether. Given the nature of the game, this ''has'' to be deliberate. Although some say it's based on a beta version of the game's story, that still doesn't explain the fact that sometimes the book even contradicts ''itself''.
195** Also, to understand who the characters are (especially some of the characters not in cut scenes, like Coyote and Con) you have to read the manual with the game. It's also helpful for learning the characters' abilities, which is necessary for solving some of the puzzles.
196** Suda also wrote a story that was published through magazines, giving backstory on Dan's time as a police officer. It was entitled "killer is dead", but was never actually finished. Interestingly, Suda would much later reuse the name for [[VideoGame/KillerIsDead a different video game]].
197* While it's not critical to playing the games (other than for the CopyProtection), the ''VideoGame/KingsQuest'' manuals have massive amounts of {{backstory}} and character notes. The Peter Spear player's guide has a creation myth for the universe the series is set in, documents "written" by the characters, and a fictional history of Daventry. And that's not even touching the {{Fanon}} on the universe...
198* ''VideoGame/{{Kolibri}}'''s story is told in the manual. The game proper has no story text and doesn't explain what empowered Kolibri, why some of the animals and plants have gone berserk, or why so many of the level names are references to cancer.
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202* ''VideoGame/Left4Dead'' has a campaign called The Sacrifice where the survivors arrive at the area on a train and make references to past events involving the military. There's absolutely zero information within the game itself on what the said event was, but Valve had produced a comic showcasing what happened to the survivors between the Blood Harvest and The Sacrifice campaigns. The comic shows that the military detained the survivors because they're [[TyphoidMary asymptomatic carriers spreading the virus]], which gives Bill the idea of having his group flee to the Flordia Keys so they can live in isolation. Zoey gets angry at bill for letting the military doctor fall behind and getting him killed by the infected just because he didn't want to slow down to get him and focused on keeping his own fellow survivors safe.
203* ''Franchise/TheLegendOfZelda'':
204** ''VideoGame/ZeldaIITheAdventureOfLink'':
205*** The game itself had a rather standard SaveThePrincess plot in its opening crawl. The manual, however, revealed that the princess you were saving was actually the current princess' distant ancestor who had been put into an eternal sleep because she wouldn't reveal the location of the third Triforce piece to her brother and an evil wizard. It also explained that this is the reason the princess is always named Zelda -- in honor of the one under the spell.
206*** Oddly enough, the intro in the ''Zelda II'' English version almost implied that it was the same Zelda from the first game, whereas the Japanese version clearly specifies ([[BlindIdiotTranslation in badly translated English]]) that it's "Another Princess Zelda". ([[YourPrincessIsInAnotherCastle "Our Castle Has Another Princess?"]]) The ''Magazine/NintendoPower'' preview of the game also implied that it was the same Zelda.
207** ''VideoGame/TheLegendOfZeldaALinkToThePast'''s manual contains six pages of backstory, and a sealed booklet explaining how to beat some of the tougher puzzles. [[http://www.zeldalegends.net/files/text/z3translation/z3_manual_story.html The translators of the American manual took a few liberties with the text.]] [[DubInducedPlotHole It created a few inconsistencies with later titles.]]
208** The blonde Kokiri in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' was named "Fado" on an old version of the official site. She's one of the few named Kokiri in the games, a leftover from her important status in the beta.
209** ''Literature/HyruleHistoria'', an encyclopedia of sorts for the Zelda mythos released for the franchise's twenty-fifth anniversary, confirms or expounds on a lot of story details that were either ambiguous or outright overlooked in the series, serving as the answer to pretty much any question a fan would have. Most notably, and to much controversy at the time, it finally gave an official timeline for all the games [[VideoGame/TheLegendOfZeldaSkywardSword up to that point]].[[note]]For the record, the controversial bit wasn't [[AlternateTimeline the split timeline]]. While some fans had still insisted on a linear timeline, most of the fanbase had already decided that a two-way split into a "Child" and "Adult" timeline after ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' was the best explanation for the franchise's continuity, if it even had one. The controversy was the reveal that ''Ocarina of Time'' created a ''three-way'' split, as the idea of [[TakeAThirdOption Link dying in the final battle]] being a canonical outcome never occurred to anyone.[[/note]]
210* ''VideoGame/{{Levelhead}}'':
211** The history of the Bureau of Shipping and the GR robot series is explained in the [[https://www.bscotch.net/post/the-levelhead-new-employee-handbook new employee handbook]].
212** Game elements introduced in [[https://www.bscotch.net/post/levelhead-patch-118-the-void The Void update]] don't have an in-game introduction.
213* In ''VideoGame/{{Lisa}} the Painful'', a lot of details about party members are only in their character biographies. Character details such as Carp being TheAtoner and a FriendToAllChildren or [[OutlivingOnesOffspring the reason why Birdie drinks]] are never brought up in the game.
214* The original version of Creator/LucasArts' ''VideoGame/{{Loom}}'' included a 30-minute introduction on an audio cassette. However, if you've got a pirated version lacking the cassette, you can play the game without missing much. Also fits if you legally download the game off Steam, or anywhere else.
215* In ''VideoGame/LowGMan'', the infamous "then they came" ExcusePlot is explained in better detail in the manual.
216* In the ''VideoGame/LuigisMansion'' games, the backstory and creation process of [[BlobMonster Gooigi]] is explained in Professor E. Gadd's Research Journal which is only available [[https://luigismansion.nintendo.com/egadd-research-journal/ on the franchise's website.]]
217* The BigBad of ''VideoGame/LunarTheSilverStar Story: Complete'', the Magic Emperor, has a huge air of mystery about his true identity for much of the game...provided you never look through your ocarina's playlist.
218* The in-game biography for ''VideoGame/{{Lunarosse}}'' provides a lot of details about the characters that never comes up during regular gameplay.
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221[[folder:M]]
222* ''VideoGame/MachinesWiredForWar'' opens with you apparently playing as a computer. It turns out it took over a thousand years to get to this point. Why is only explained [[http://www.machinesthegame.co.uk/game/storyline.html on the website]].
223* ''VideoGame/MaglamLord'' has much of its world-building and history hinted at by the characters, and only ever gone into detail within the in-game codex. Things like the names of Gods, Gods Clans, details about the locations you can visit, extended profiles about the characters... you'll only ever see it if you decide to go diving into Satyus's records.
224* Up until 2014, ''VideoGame/MarvelAvengersAlliance'' had [[http://avengersalliance.wikia.com/wiki/Marvel_XP Marvel XP]], a database which often gave extra details about the plot in its News section and Dossiers, and was cross-connected with ''Avengers Initiative''.
225* The special edition of ''VideoGame/MarvelVsCapcom3'' came with a one-shot comic book that tried to weave a more coherent story, since all you really have to go on in the game itself are the intro sequence and the various non-canon endings.
226* ''Franchise/MassEffect'' has a very detailed ExpandedUniverse which necessitates the reader delve into the books or comics to better understand the underlying forces or motivations behind certain protagonists and antagonists.
227** The ''VideoGame/MassEffectGalaxy'' mobile game (a prequel to ''VideoGame/MassEffect2'') explains how Jacob Taylor and Miranda Lawson first met.
228** ''[[ComicBook/MassEffectRedemption Redemption]]'' (also a prequel to ''2'') explains how [[spoiler:Liara T'Soni]] attempted to get Shepard's body back from the Shadow Broker in much greater detail and how [[spoiler:she first met Feron]]. The ''Lair of the Shadow Broker'' DLC references, but doesn't fully explain, the events mentioned in the comic series.
229** The ''VideoGame/MassEffect3: Datapad'' app is absolutely filled to the brim with messages from supporting characters and squadmates, which do a lot to flesh out the state of the galaxy during the Reaper invasion (and what characters were doing during and after major missions) and isn't featured proper in the game itself.
230** The ''[[ComicBook/MassEffectInvasion Invasion]]'' comic series explains how Aria was forced to flee Omega because of General Petrovsky before the events of the third game, and how the Adjutants arrived on the planet in the first place. The series is referenced only briefly in the ''Omega'' DLC itself.
231** The tie-in animated movie ''Anime/MassEffectParagonLost'' explains how the Alliance military developed a permanent countermeasure against Seeker Swarms, which is seen in gameplay (but never addressed or acknowledged) in ''3'''s multiplayer mode.
232** ''ComicBook/MassEffectEvolution'' is a comic book mini-series that served as a prequel to the first game. It focused on The Illusive Man, revealing his real name, that he was a mercenary under the command of General Williams, and how his long painful journey in The First Contact War led to his creation of Cerberus.
233* ''VideoGame/MasterOfDarkness'': The manual has an extended plot featuring a fellow occult investigator and psychic named Julia Arkham being abducted, and Jonathan Harker as a good friend giving advice to Dr. Ferdinand Social, but that doesn't play out in the game, only starting with Social consulting his Ouija board. The ending only briefly mentions Harker in a way that makes it seem like he was living in Transylvania at the time.
234* Gamespy had a number of articles about the background of the characters of ''VideoGame/MechWarrior4Vengeance'', explaining things like why the protagonist was sent away from home. The site has shut down years ago, but Website/WaybackMachine [[http://web.archive.org/web/20041211135521/http://archive.gamespy.com/legacy/articles/mech4mates_a.shtm still]] [[http://web.archive.org/web/20050410063659/http://archive.gamespy.com/legacy/articles/mech4mates2_a.shtm has]] [[http://web.archive.org/web/20050410065435/http://archive.gamespy.com/legacy/articles/mech4mates3_a.shtm copies]] [[http://web.archive.org/web/20041211141150/http://archive.gamespy.com/articles/september00/mech4mates4/ archived]].
235* ''Franchise/MegaMan'':
236** Explanations about the true nature of the Maverick virus in the ''VideoGame/MegaManX'' and ''VideoGame/MegaManZero'' games, as well as the fate of the Guardians at the end of ''Zero 3'', can only be found in the ''Rockman Zero Complete Works'' sourcebook. The events of the [[RobotWar ELF War]] and the backstory for the Eight Judges from ''Zero 3'' are similarly only explained in [[NoExportForYou Japanese drama tracks]] on an OST remastered CD.
237** The ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' series are full of alphanumeric codes that do various things (Number Trader codes for free stuff, compression codes to make [=NaviCust=] parts smaller, etc.) You can find some "legitimately", i.e. in-game, but not all. Where are the rest? ''[[NoExportForYou Japan]]'', of course. They appear in magazines, during anime episodes, and so on. Japanese fans then post them on the net so the rest of us can get them.
238** There are also manga prequels to the original series as well. These fill in some of the details behind the game's plot. For example, the prequel manga for ''VideoGame/MegaMan9'' notes why older robots don't have to worry about the expiration date imposition, show the Robot Masters from the first game attempt to stop the rampage of the latest set, and even explains why Mega Man doesn't have a chargeable Mega Buster after five consecutive games with one. As a ContinuityNod, said explanation was given by Dr. Cossack, who was blackmailed by Wily in the fourth game but working for Dr. Light from the fifth game onward.
239** And in 2012, the ''Robot Master Field Guide'' was released, featuring detailed bios on every single RM to date as well as the series' main characters, in an attempt to compile as much supplementary material as possible in ''one'' '''''English''''' manual. 2021 saw the release of the ''Maverick Hunter's Field Guide'', which does the same for the X series.
240** The entire plot of the [[VideoGame/MegaMan1 original game]], [[ExcusePlot simple as it is]], exists solely in the manual and packaging; ''VideoGame/MegaMan2'' was the first in the series to include an introductory cutscene explaining the premise and how the major characters relate to each other.
241** ''VideoGame/MegaMan3'' has a relatively complex narrative by NES standards. To continue Dr. Light and Dr. Wily's cooperative peace-keeping project, Mega Man's mission is to retrieve energy crystals from the mining worlds, suggesting the stages take place in space instead of local geographical areas. Dr. Wily appears to reform, only to eventually return to his evil ways...but possibly due to a rushed production, the game is missing an introduction actually ''telling you'' that Wily has reformed, making the mid-game reveal that he's gone rogue again incredibly puzzling if you didn't read the manual. "Gamma", mentioned in the game once, is the peacekeeping robot and final boss, as explained in ''Magazine/NintendoPower''.
242* In ''Extra-planetary War Chronicles: Metafight'', the Japanese version of ''VideoGame/BlasterMaster'', the manual explains that the game takes place on the planet Sophia the 3rd in 2052, and is being invaded by the emperor Goez and his army the Inbem Dark Star Cluster. Kane and Nora ride the Metal Attacker to defeat the emperor and his army. The game shows the Metal Attacker vehicle leaving a hangar, and ends with the blue haired protagonist staring at the sky, followed by an ending screen featuring both protagonists in chibi form.
243* ''VideoGame/MetalGear'':
244** The Japanese manual for the [=MSX2=] version of ''VideoGame/MetalGear1'' included bios and artworks of the main characters and bosses (including an explanation of Schneider's motive for creating the resistance movement), and gave the specifications of TX-55 Metal Gear as well as the designs for it. A fan translated version can be viewed [[http://www.msxnet.org/gtinter/mg1remi/mg1reme.htm here]]. In contrast, the English manual for the European [=MSX2=] version only included the standard playing instructions, although it's not as bad as the English translated version of the NES port's manual, which pretty much butchered the story.
245** The ''VideoGame/MetalGear2SolidSnake'' manual also elaborated quite a bit on the game's story and other things, and was absolutely vital to playing the game and understanding the story (in fact, it was even needed for a certain part of the game that probably made it far too difficult to be beaten otherwise). For instance, it elaborated on exactly how Solid Snake managed to infiltrate Zanzibarland, the history of Zanzibar Land as well as its statistics, including military strength and natural resources, a history of FOXHOUND, and bios for the main characters. It also explained a bit about the landmarks of Zanzibar Land, and the backstories of several bosses, and specifications of several vehicles encountered in the game, including the Goliath tanks, which were originally supposed to be fought as a boss but were removed due to time constraints and kept as part of the scenery on the first floor of Zanzibar Building. It also explained how to use tap codes in this game, which makes the manual absolutely necessary to use to get Dr. Madnar's frequency, and thus get further into the game. A fan translated version can be viewed [[http://www.msxnet.org/gtinter/Operate.htm here]].
246** The original ''VideoGame/MetalGearSolid'' included a segment where Kenneth Baker tells Solid Snake that the only way to contact Meryl Silverburgh is to look at back of the "CD case" to find out what her frequency. This is a reference to an actual screenshot on the back of the game's boxart, which depicts Snake conversing with the character in question via Codec.
247** Trying to make at least some sense of the [[GainaxEnding confusing ending]] of ''VideoGame/MetalGearSolid2SonsOfLiberty''? See ''The Document of Metal Gear Solid 2'' which explains some things such as [[spoiler: the existence of both real and AI Rosemary.]] All this and more were eventually compiled into the ''Metal Gear Solid 4 Database''. Good thing [[RegionalBonus Europe got lucky in getting ''The Document of Metal Gear Solid 2'']], although the latter has quite a few errors on its part.
248** ''VideoGame/MetalGearSolid2SonsOfLiberty'' also featured a fictional novel titled ''In The Darkness of Shadow Moses: The Unofficial Truth'', a tell all account written by Nastasha Romanenko exposing the true events of the Shadow Moses Incident from her perspective. This novel elaborates a lot on the Shadow Moses Incident from the support group's end.
249** There was a leaked voice casting document for ''VideoGame/MetalGearSolid3SnakeEater'' that elaborated on some details on the main characters. It gave the real name of Major Zero (David Oh), and elaborated on a few things about some characters, such as mentioning that the American colleague of Granin was actually Otacon's father (which was later confirmed by ''VideoGame/MetalGearSolidPeaceWalker'').
250** Although it is heavily implied in ''VideoGame/MetalGearSolid3SnakeEater'', the ''Metal Gear Solid 4 Database'' is also the only place you'll find a direct confirmation that Ocelot is the son of [[spoiler: The Boss and The Sorrow]]. The ''Metal Gear Solid 4 Database'' also elaborated on what happened with the Metal Gear Gs as well as the history of Shadow Moses. However, the database received criticism for not resolving some things, getting other things wrong and retconning info.
251** The Pain's ability to control bees/wasps isn't explained in the game itself. However, bios from the official ''Metal Gear Solid 3'' website and the ''Metal Gear Solid 4 Database'' state that it's because he carries a Queen in one of his hip pouches.
252** The packaging and manual for ''VideoGame/SnakesRevenge'' states that the BigBad is a dictator named "Highrolla Kockmamie" (which is actually a play on the Iranian leader Ayatollah Khomeini). However, he's only mentioned in the packaging and manual and doesn't appear in the game itself. [[spoiler: The BigBad of the game is actually Big Boss.]] Curiously, despite the fact that ''Snake's Revenge'' is clearly intended to be a ''Metal Gear'' sequel, the manual and packaging description actively avoids using the name "Metal Gear" at any point, going as far as to refer to the enemy's ultimate weapon as the "Ultra Sheikh Nuclear Attack Tank".
253* ''VideoGame/MetalSlug'' puts literally the entire plot in the manual - General Morden was a legendary military hero for the OneWorldOrder but his family died in a preventable terrorist attack thanks to government corruption. He defects with most of the military and forms the Rebel Army and attempts to pull off a coup, which you have to stop. But if you didn’t read that you’d probably think it’s a very weird World War II game (at least the first one, anyways).
254** Becomes an issue in ''Metal Slug 4'' thanks to the game itself having enough story that the plot is incoherent if you haven’t read the outline in the manual (Morden is thought dead but a MadScientist builds robots with his likeness to trick the Rebels into supporting him). ''5'' is also inexplicable but the manual won’t help you any because most of the content was never implemented (resulting in things like the original main villain disappearing after his intro cutscene) - you have to play the ''Metal Slug Attack'' spinoff (released a decade later) to get enough of an idea of the original plan to make sense of that one.
255* In ''VideoGame/MetalWalker'', the manual gives more backstory on the setting, and your character's name, Tetto. Metal Walkers and Busters were originally created as mining robots.
256* ''Franchise/{{Metroid}}'':
257** In general, details concerning protagonist Samus Aran's backstory -- her early childhood on the the mining colony of K-2L, the death of her parents at the hands of Ridley, being raised by the Chozo, etc. -- have historically been relegated to supplemental material such as the [[ComicBook/SuperMetroid comics]] and [[Manga/MetroidManga manga]], as well as the occasional game manual. This has occasionally led to some plot elements in the games coming across as somewhat confusing or even misleading due to the lack of context, such as the reveal at the end of ''VideoGame/MetroidDread'' that [[spoiler:Raven Beak is her father]], which skips over the detail that [[spoiler:he was nothing more than a GlorifiedSpermDonor that assisted Samus's ''actual'' Chozo caregivers [[HalfHumanHybrid in altering her genetics]]]].
258** Ridley, TheDragon who appears in almost every game, is an extremely intelligent and cunning (if bloodthirsty) military leader who is very much capable of actual speech. Not that you would know this just by playing the games, as all he's ever done is screech, roar, and claw at Samus whenever he shows up. Further, the way he keeps coming back after being defeated (an advanced HealingFactor) is never mentioned outside the manga.
259** ''VideoGame/Metroid1'' opens with a title narration saying "Emergency Order: Defeat the Metroid of the planet Zebeth and destroy the Mother Brain the mechanical life vein. ''Galactic Federal Police M510''." You'd have to read the manual to know ''why'' the Metroids have to be destroyed.
260** ''VideoGame/MetroidIIReturnOfSamus'':
261*** The game doesn't even have an opening narration like the first game does. It just plops Samus on the planet surface with no plot direction, other than a little counter that goes down every time you kill a Metroid. The manual goes into much more detail about how the Galactic Federation declared that the Metroids were too dangerous after the events of the first game; multiple teams sent to investigate [=SR388's=] Metroid population went missing; and Samus was hired to quell galaxy-wide panic by exterminating the entire Metroid species.
262*** The different areas of [=SR388=] lack names in the game itself, but are identified as Phase 1 through Phase 9 in ''Nintendo Power'' Volume 37. Unfortunately, while very similar for the most part, these names do not necessarily correspond to the area names in ''VideoGame/MetroidSamusReturns'', which can make matters a little confusing when discussing the two games.[[note]]''Return of Samus'' begins the naming scheme with Phase 1 being the planet surface and Phase 2 being the first set of Chozo ruins, while ''Samus Returns'' does not include the Surface in the naming scheme and starts with Area 1 being the first set of Chozo ruins. Phase 5 and Phase 6 were combined into Area 4, while Phase 8 was split into Area 6 and Area 7.[[/note]]
263** The Prima guide for ''VideoGame/MetroidSamusReturns'' reveals a few pieces of information not disclosed by the game itself, such as revealing that [[spoiler:Ridley's half-Meta, half-normal form is called "Proteus Ridley."]]
264* ''VideoGame/{{Microcosm}}'' apparently takes place on another world in the distant future, involves a multi-generation war between {{MegaCorp}}s, an assassination attempt, and Cyberpunkish corporate espionage. You wouldn't know this from playing the game. It's a RailShooter with controls that makes Baby Jesus cry himself to sleep at night, and an opening FMV that is almost as long as ''Film/TheGodfather II'' but explains NOTHING about the labyrinthine story. The manual's story lasts for more than twenty pages, including a three or four chapter story, an atlas of the fictional future star system it takes place in, and an long essay on why the {{MegaCorp}}s are fighting and how crappy their planet is.
265* ''Franchise/MortalKombat'':
266** The series has an amazingly complex storyline, but you wouldn't know it from playing the game. Not to mention the players don't find out which characters' endings are canon until the next game in the series is released. Mostly the main plot involves [[TheStarscream someone betraying someone else]] and trying to conquer the multiverse, only to be betrayed, only for the betrayer to be betrayed, only for the original betrayer taking back his throne, rinsing and repeating. Everything else involves the heroes trying to defeat/free themselves from the current overlord, and being blindsided by the next uurper. This one doesn't resemble the movies at all, either. The GambitPileup is hilariously {{lampshaded}} in the intro movie of ''VideoGame/MortalKombatArmageddon'': ''Everyone in the series'' is attempting to rush towards and climb some sort of ziggurat, happily killing each other along the way.
267** ''VideoGame/MortalKombatVsDCUniverse'' had a one-shot comic that was only included with the special edition release. It expanded on the plot of the game by showing how the two worlds were merged together, and also explained the absence of fan favorites like Johnny Cage and Comicbook/{{Robin}}.
268** Minor example: the first ''VideoGame/MortalKombat1992'' is the only game in the series whose instruction booklet lists the characters' ages. Liu Kang, despite being TheHero, is actually the youngest Kombatant in the game at 24 years old. Kano, at 35, is the oldest of the human characters, and this means he's ''60'' in ''VideoGame/MortalKombatX'' due to its 25-year TimeSkip.
269* ''VideoGame/{{Myst}}''
270** The strategy guide is a famous example. The game itself is an exercise in mystery, as you don't know where you are, what the purpose of linking books are, who Sirrus and Achenear are and why you're helping them, with the ending simply being a SequelHook. The tie-in strategy guide, however, gives much greater context to what happening, via giving the PlayerCharacter a name, thoughts of his own, greater understanding of what he's doing in the various Ages (and why) and his thoughts on Atrus and his sons. There's a reason why it's one of the top-selling strategy guides of all time.
271** There were also three novels written for the series, the first two of which explain all the background of Atrus, his family, and the D'ni civilization. The third fills in some of the gaps between ''VideoGame/{{Riven}}'' and ''VideoGame/MystIIIExile''.
272[[/folder]]
273
274[[folder:N]]
275* Much of the backstory in ''VideoGame/NieR'' is kept in the supplementary book ''Grimoire Nier'', including the game's [[GaidenGame connection]] to ''VideoGame/{{Drakengard}}'' and the beginnings of Project Gestalt. And if you want to get the full lore of ''VideoGame/NierAutomata'', you'll need find the strategy guide that contains the official timeline and watch ''[[Theatre/YoRHa a series of Japan-only stage plays]]''.
276* ''VideoGame/NiNoKuni'''s manual is over 300 pages long, and is the only place to find in-game spells, potion recipes, and the like.
277* Because of its ever-changing focus on different parts of its game universe, ''VideoGame/NexusClash'' has an in-depth [[http://wiki.nexuscla.sh/wiki/index.php?title=Main_Page wiki]] detailing the broader lore, including the parts that aren't spotlighted in-game at the moment. The current iteration also has a lot of the history of [[ShiningCity Laurentia]] on the wiki, though most of it can be clued out from things you can find in the game if you search hard enough.
278[[/folder]]
279
280[[folder:O]]
281* ''VideoGame/OctopathTraveler'': Details regarding ages, backstories, occurrences in the timeline, and other unmentioned things in-game are talked about in the official setting and guide book.
282* Inverted in ''VideoGame/OdinSphere'' as the game manual contains a few tidbits of the lore not directly mentioned in the story. Also, you're better off NOT reading at the very least Velvet's character profile in the manual, because the fact that [[spoiler:she's secretly Odin's illegitimate daughter]] would have otherwise been quite a surprising twist the first time you play the game.
283* ''VideoGame/Outpost2'' was an early RTS with very sparse cutscenes, so at first glance, the backstory and campaign mission briefings seem sparse -- more an ExcusePlot than anything else. Then you crack open the manual or on-disk manual and find detailed explanations of every unit, structure, and weapon, complete with a [very] short story centered around the structure, unit, or weapon, as well as plenty of backstory. Then you realize the game came with a novella on the CD as well, spinning two very different tales (one for each faction, which are very different) about the ongoing struggle to survive. Plymouth's ending in particular comes out of nowhere if you haven't been reading. If you're paying atention, the information (including the corresponding chapter of the novella) also appears in the campaign mode's mission briefings.
284* ''VideoGame/{{Overwatch}}'' has this quite badly. Although some of the massive story surrounding the world appears in the game, it appears mostly as easy to miss dialog or clues on the large and varied maps. Almost all of the story is contained in the shorts, trailers, in-universe news articles, and comics found on various other sites. The special event Uprising finally gave us some story in game, but alas, only for one particular Overwatch mission and it can be accessed only for a limited time.
285[[/folder]]
286
287[[folder:P]]
288* For ''VideoGame/{{Perihelion}}'', the specifics of the [[DreamingOfThingsToCome prophetic vision]] received by the psionic-in-training which allowed the game's events to occur, said psionic's name, parts of the game's backstory, how magic works, the nature of the gods, and much more can only be found in the manual.
289* ''Franchise/{{Pokemon}}'':
290** Despite its MonsterCompendium entries describing it as a MamaBear, Nidoqueen is incapable of breeding. While many chalk this up to a bug that was carried into later games, the 1996 [[NoExportForYou Japan-only]] guidebook ''Pocket Monsters Encyclopedia'' explicitly stated [[GameplayAndStoryIntegration even before the mechanic was introduced in the games]] that female Nidoran lose the ability to lay eggs upon evolving into Nidorina.
291** In ''VideoGame/PokemonLegendsArceus'', it's revealed that Poké Balls themselves don't [[NoConservationOfEnergy convert Pokémon into energy for storage]]; they're all {{sizeshifter}}s who [[InexplicablyAwesome do that on their own]]. This was only ever previously mentioned in the ''Pocket Monsters Encyclopedia''.
292* Backstory for ''VideoGame/{{Portal}}'' can be found at the [[http://www.aperturescience.com Aperture Science]] website (LOGIN, CJOHNSON, [=TIER3=], NOTES or [[http://www.gamespot.com/pc/action/portal/show_msgs.php?topic_id=m-1-38815824& Gamespot]]). Note that the information given on the site [[{{Retcon}} is no longer accurate]] since the release of ''VideoGame/Portal2''.
293* In ''VideoGame/ProjectXZone'', [[TeacherStudentRomance it is implied that Mii has a bit of a crush on her mentor Kogoro]], however it is only mentioned in the Crosspedia and it isn't mentioned anywhere in the game itself.
294* The explanation for Alex Mercer's descent into villainy between ''VideoGame/{{Prototype}}'' and ''VideoGame/Prototype2'' only exists in tie-in comics and is never explained in either game.
295* ''VideoGame/{{Psychonauts}}'': The now-defunct Psycho-pedia hosted on Double Fine's website confirmed some of the fan speculation, such as revealing the name of Razputin's father (Augustus) and confirming the long fan speculation that Raz's last name is Aquato, two facts that wouldn't be confirmed until the release of [[VideoGame/Psychonauts2 the sequel]].
296* ''VideoGame/PuyoPuyo'' is a cross-series example. Much of the context behind Compile's characters (i.e. Why the Dark Prince is so determined to marry Arle or how Schezo got his dark powers) is only elaborated on in the ''VideoGame/MadouMonogatari'' series, both with the games themselves and the light novel tie-ins. However when SEGA obtained the rights of the ''Puyo Puyo'' IP and not ''Madou Monogatari'', it became more of a zigzagging situation, where some details are still explicitly referenced (i.e. Witches being unnamed until they graduate), but other details are ignored or retconned. The ''Puyo Puyo'' games themselves also play it straight in the manuals and bios in supplementary materials, explaining details such as Puyo matches basically being elaborate wizard duels, by using a spell called Owanimo that causes four creatures of the same color to disappear.
297[[/folder]]
298
299[[folder:Q]]
300* ''VideoGame/QuestForGlory'':
301** Most of the information about the setting and monsters came from the "Famous Adventurer's Correspondence School" books included with the games. While for the most part this information wasn't necessary to ''complete'' the game (with the exception of the scientific formulae used as CopyProtection in ''VideoGame/QuestForGloryIV'') it did a lot to flesh out the different kingdoms the Hero found himself in, and often provided useful information for dealing with monsters, general guidance on how each class was best played, examples on how spells or items could be used creatively to get the player to think outside the box, or the occasional hint about how certain situations or characters should be approached.
302** Almost the entirely of [[LadyOfBlackMagic Katrina's]] and [[FriendToAllLivingThings Erana's]] backstories weren't even ''in'' the manual. They weren't presented in full until many years after the series concluded, when co-creator Lori Cole posted them on her blog.
303[[/folder]]
304
305[[folder:R]]
306* The Sierra adventure game ''Rama'' was (loosely) based on Creator/ArthurCClarke's second [[Literature/RendezvousWithRama Rama]] novel. Despite there being some fairly major differences between the game and the novel, characters in the game will sometimes reference events that only happened in the book.
307* A prequel comic for ''Franchise/RatchetAndClank'' focuses on the background for Ace Hardlight, revealing that he was once a HeartwarmingOrphan who fell to the DespairEventHorizon when his home planet was destroyed. Ace joining [=DreadZone=] and becoming a ruthless Exterminator shows [[ShadowArchetype where Ratchet would've ended up]] if his obsession with killing Qwark didn't trigger a HeelRealization, which would've allowed Drek to destroy Veldin.
308* ''[[VideoGame/{{Rayman}} Rayman 3: Hoodlum Havoc]]'' contained several secrets that were only explained in the manual provided. Additionally, the game uses its manual in-game to break the fourth wall during the opening level by having the character Murphy instruct Rayman by reading to him from the game's manual, occasionally commenting on the manual's various illogicalities. The manual actually talks back!
309* A lot of Satoru's past in ''VideoGame/{{Remember11}}'' is explained more thoroughly in a timeline that was released after the game.
310* The Taiwanese video game ''VideoGame/{{Richman}}'' reveals informations of the playable characters in their manuals such as birthdays, ages, occupations, likes and dislikes, even bloodtypes, pets, and admired person!
311* In ''VideoGame/RivalSchools'', the fighting portions of each game have introductions, cutscenes and endings that (for the most part) explain what's going on and the motivations behind most of the characters' actions. However, the [[NoExportForYou Japan-only]] character creation modes in each game actually reveals even more background info about each character, as well as little known facets of their personalities (though none of it is required to understand the story). If you only play the games in English, you'd never guess GentleGiant Boman is a fan of sunbathing, or MusicalAssassin Yurika can identify a person by the ''[[SuperSenses sound of their footsteps]]''.
312* ''VideoGame/{{Rune}}'''s backstory, Ragnar's upbringing in Wotankeld and more details on the story can be found in the game's manual.
313* Several details about characters in the ''VideoGame/RuneFactory'' games only come up in interviews and supplemental material, such as [[spoiler: Ivan and Raguna]]'s specific relation to the royal family, the fact that Iris is not human-though her actual species is not given, the Sharron can see the future-and also [[ShrugOfGod probably]] isn't human, or that all four dragons look the same as infants.
314* ''VideoGame/{{Runescape}}'': A lot of the lore is buried in the website itself and the in game books. One example is the "Moonclan Manual". Most players believe magic comes from the runes the game is named for. But the Moonclan Manual states that they are more of a focusing tool to bring the energy inside the ''caster'' out, and it's possible ([[GameplayAndStorySegregation not in gameplay]]) to use magic without them.
315* ''VideoGame/RidesWithStrangers'' doesn't have a manual, but the developers made several threads on Steam to flesh out each villain's backstory.
316[[/folder]]
317
318[[folder:S]]
319* ''VideoGame/TheSacredArmourOfAntiriad'' was published with a 15-page "Palace Comics" prologue, showing the Earth being devastated by nuclear war in the future, the ensuing FuturePrimitive civilization being menaced by an AlienInvasion, the development of the titular PoweredArmor during the aforementioned war, and the emergence of a BarbarianHero. The manual for the American version ([[MarketBasedTitle retitled]] ''Rad Warrior'') included a 5-page abridgment of this comic.
320* The ''VideoGame/SaintsRow'' series has an interesting example. The manual for ''VideoGame/SaintsRow1'' hints at a plot point at the end of the game (and leading into ''VideoGame/SaintsRow2''). How so? It's written from the perspective of an undercover cop, foreshadowing [[spoiler:the fact that Troy ''is'' the undercover cop.]]
321* ''VideoGame/TheWalkingDeadSaintsAndSinners'' mostly avoids this trope, as it's a standalone plot in a fairly generic zombie apocalypse setting. However, the game does assume going in that players have at least a very basic understanding of ''Series/TheWalkingDead2010'' - specifically, that ''everyone'' in the setting is infected with a dormant form of the zombie virus, and will reanimate shortly after they die.
322* ''VideoGame/{{Sdorica}}'' has two novels, Before Sunset and After Sunset that tie into the first arc. The first book sets up ''the entire plot of the game'', explains why Theodore is the ManipulativeBastard he is, and why Angelia could look up to and admire him. Needless to say it's a tragedy. The latter book is an {{Interquel}} about Nigel beginning to establish himself in Atlas, that also shows what happened to that city before and during its fall.
323* ''VideoGame/ShadowWarOfSuccession'' may have a rather generic ExcusePlot, but the manual does give last names and backgrounds to most of the fighters that the game rarely even hints at. (Viper is left as an unknown.) On the other hand, the Shadow King's real name- Kincaid Storm- is mentioned in the opening scene but not in the manual.
324* ''{{VideoGame/Shatterhand}}'' just shows a cut scene of him punching a robot. The manual lets you know that there is an army of them trying to TakeOverTheWorld, that Steve Herman lost his hands trying to stop two of them, that he now has robotic hands he uses to fight them, and that the game's title is his code name.
325* ''VideoGame/ShenzhenIO'' relies heavily on its manual, encouraging players to print and assemble a physical [[FictionalDocument document organizer]] and refer to it while playing. It consists of 42 pages, including documentation for the game's assembly language, datasheets for the various in-game microchips, and snippets of example code. [[StoryBreadcrumbs Story breadcrumbs]]--email correspondence, application forms, untranslated Chinese marginalia--are found throughout.
326* The manual for Creator/SidMeier games, particularly the original ''[[VideoGame/SidMeiersPirates Pirates]]'', [[ShownTheirWork are loaded with historically-accurate details]] about the era you're playing, including Silver Train and Treasure Fleet routes, information on known pirates of the era, detailed notes on the cities, and commentary on the accuracy (or lack thereof) of the era's firearms! ''Pirates!'' used the historical data (ironically) as an anti-piracy technique. In the first game, you were asked about the routes of the Treasure Fleet and Silver Trains when arriving in port. In ''Pirates Gold'', in your first confrontation with another ship, you would be shown a flag and asked to identify the famous pirate that it belonged to. These pirates, and their flags, were only ever shown in the manual. In either game, if you answer incorrectly, the game quickly becomes {{Unwinnable}} as you will never find any other ships at sea.
327* ''VideoGame/SidMeiersAlphaCentauri'':
328** Additional information on the faction leaders' personalities, the backstory of the game before arriving on Planet, trivia on the planet and the solar system of Alpha Centauri is only found in the massive manual that came with the game.
329** The [=GURPS=] tabletop adaptation also includes many character details and snippets of the various factions' philosophies.
330* ''VideoGame/SimCity'':
331** ''VideoGame/SimCity 2000'''s manual had many pages devoted to discussing city planning in reality. Much of it was useful to the game, giving you insight into the models used to create the simulation. Just as much of it was simply a love letter to city planning as a subject of research.
332** ''VideoGame/SimEarth'''s [[{{Doorstopper}} manual was over 500 pages, bound in a ring, and was larger than most modern game boxes]]. It explains the entire philosophy of the game as a "computer toy", the science behind the various models, and the equations for the atmospheric model are ALL IN THE MANUAL. It's quite impressive, but looking back, it was a bit of a wallbanger when they put [=CO2's=] greenhouse effect so high, practically ignoring the warming effects of nitrogen, oxygen, and water vapor, despite their completely saturated warming bands.
333** The various SimX game manuals LOVED to provide massive amounts of information on the subject they were simulating. ''VideoGame/SimAnt'' 's manual was a couple of hundred pages long, but only 20-30 of those pages were about how to play the game; the rest of it was a small introductory textbook to the field of Myrmecology.
334* ''VideoGame/SkateorDie: Bad 'N Rad'''s manual explains the setting and background of the game: somewhere in the State of Confusion (just to the left of California), the town of Vileville is in an uproar because Miss Aerial, the daughter of Great Ben and the last of the Bad 'N Rad Skateboard Masters, was the last of many boarders captured by [=ElRad=] and his buddy Bionic Lester in their bid to TakeOverTheWorld. Luckily, they missed capturing you, so it's up to you to save Miss Aerial and the day.
335* ''VideoGame/SlyCooper'':
336** The two promotional comic books released before ''VideoGame/Sly3HonorAmongThieves'' benefit this trope. The first reveals How Sly, Bentley and Murray met in the orphanage and their first heist (for cookies, nonetheless), and how Sly met Carmelita (turns out that [[spoiler:Sly was the one responsible for Carmelita becoming an inspector!]]). The second one starts right after the end of ''VideoGame/Sly2BandOfThieves'' with [[spoiler:Sly seeing [=McSweeney=] in prison and learning about the Cooper Vault]]. Then Sly and Murray [[spoiler:break Bentley out of the hospital, which was right after Murray leaves the gang.]] Some of the panels from the comic book are used as cutscenes for the games!
337** The manual for the second game, on the other hand, details the backstory of Constable Neyla, which is never revealed in the game. The manual describes how she gained the trust of a criminal ring and then betrayed them- which turns out to be a key part of her character.
338* ''Franchise/SonicTheHedgehog'':
339** [[VideoGame/SonicTheHedgehog1 The]] [[VideoGame/SonicTheHedgehog2 Genesis]] [[VideoGame/Sonic3AndKnuckles games]] and ''VideoGame/SonicTheHedgehogCD'' all have in depth plots, a well established world that focuses on ancient civilizations, and a MythArc centered on the Chaos Emeralds that heavily foreshadows the events of ''VideoGame/SonicAdventure''. Unfortunately, all of this is [[NoExportForYou exclusive to the Japanese manuals]], which ultimately [[BadExportForYou left English speaking audiences out of the loop]] for years.
340** As if that weren't enough, Sega of America ignored the lore from the Japanese manuals and came up with their own (which is where names like Mobius and Robotnik come from). Thanks to Sonic games following an ExcusePlot initially, this lasted for seven years, until ''VideoGame/SonicAdventure'' showed up with a fully-voiced story that couldn't be ignored.
341** According an official Sonic website, [=ZERO=] from ''VideoGame/SonicAdventure'' is the "zeroth" E-Series robot with the official designation of E-100 Alpha.
342** ''VideoGame/SonicAdventure2'':
343*** According to several strategy guides, Project Shadow was meant to figure out a way to achieve {{Immortality}}, which the then-President of the United Federation wanted to use for war. Gerald Robotnik didn't want to be a part of it at first because he thought that it wasn't something that mankind needed, but changed his mind because Maria contracted a SoapOperaDisease that believed he could cure with the research.
344*** The ARK was shut down because the GUN higher-ups did not trust Gerald or his research. [[spoiler:When they heard about the violent tendencies of the Biolizard, they used it as a justification and cover-up for their massacre of the personnel, placed the blame on Gerald, and forced him to continue working under their scrutiny before executing him.]] This is explained in full in [[https://info.sonicretro.org/Sonic_Adventure_2_-_The_Truth_of_50_Years_Ago the Japanese version of the strategy guide.]]
345*** A common question among fans is how Gerald was able to alter Shadow's memories after being incarcerated. This is also explained in the Japanese strategy guide, which states that after imprisoning him, GUN forced Gerald to keep working on Project Shadow under their supervision. So that was when he manipulated Shadow's memories as a way of "reprogramming" him to carry on his plan without the higher-ups noticing. Presumably, they eventually caught on that he had a secret agenda, which was what prompted them to sentence him to death row and shut down the project for good.
346*** Played with for the TrueFinalBoss, whose backstory and abilities are described in an ''in-universe'' manual, the Project Shadow Report printed from the ARK computer late in the Dark Story, [[FreezeFrameBonus which can only be read via high-definition freeze frame.]] The texture can be seen [[https://www.sonicthehedgeblog.com/post/160600263533/the-texture-used-when-rouge-shows-shadow-the here.]]
347** Ever wonder ''why'' Sonic inexplicably turns into a werehog in ''VideoGame/SonicUnleashed''? The manual had the answer, the whole time.
348---> "'''''Dr. Eggman then, from the safety of his control panel, reversed the polarity of the Chaos Emeralds releasing the dark energy within. The energy was then fired as a powerful beam towards the world...Due to his proximity to the Chaos Emeralds as the dark energy was expelled, Sonic underwent a new transformation. His muscular density increased, his claws sharpened, his teeth grew into fangs and his body became covered with a lush heavy fur. Sonic had transformed into a Werehog.'''''"
349** The manual for ''VideoGame/SonicMania'' explains a bit more about the [[QuirkyMinibossSquad Hard-Boiled Heavies]], including their names, personality traits, and [[ViewerGenderConfusion even their genders]]. It also refers to the game's MineralMacGuffin as the Phantom Ruby.
350* ''Spirit Hunter'' series:
351** ''VisualNovel/SpiritHunterDeathMark'':
352*** Mary's origins and identity are left largely a mystery in the main game. However, the artbook included in the limited edition details her history. [[spoiler:A small town, which would eventually become H City, was plagued by a curse. To suppress this, people were ritually sacrificed every fifty years, the first being a foreign girl with strong spiritual energy. Eventually, the Kujous created elaborate living dolls infused with spiritual energy to contain the curse, but the knowledge behind the dolls was lost in the war. One particular doll, resembling the foreign girl, was particularly powerful. When Mary awoke, she was fueled by the power of the curse she contained and the grudges of countless human sacrifices.]]
353*** The spirit for the DLC sixth case of the game is only known as either Red Riding Hood or S-ko. The artbook provides her actual name: Sayoko Shiina.
354** ''VisualNovel/SpiritHunterNG'':
355*** A few details about the characters and story can only be found in their respective character profiles. Most notably, it goes into more detail about [[PosthumousCharacter Satomi and Yuri]], and how the former [[spoiler:came to meet and conceive a child with Yakumo.]]
356*** The Urashima Woman novella provides details about her past that aren't present in the story, along with providing a name and history for the midwife that killed her.
357* ''VideoGame/SplinterCell'':
358** The games have a metric crapload of extra stuff ranging from novels ("Created by" Creator/TomClancy, with a negligible amount of help from his two sub-writers), secret-filled flash-websites, trailers, teasers, articles, spinoff-games, multiplayer campaigns(!), etc. The fourth game in the series was somewhat notorious for explaining the story ([[spoiler:namely the manslaughter/murder of Sam's daughter, his short career in crime, subsequent imprisonment and the undercover infiltration of JBA.]] solely through preview articles and trailers.
359** How Sam Fisher went from being pardoned by the President at the end of ''Conviction'' to working for [[spoiler:Fifth Echelon]] in ''Blacklist'' is only covered in the ''Echoes'' tie-in comic series.
360* ''VideoGame/SpoilerAlert'' comes with a prequel comic that explains where the enemies came from, and why Chilli Pepper Knight went out to [[spoiler:kidnap]] the princess. This comic is only available when you purchase the Collector's Edition, though.
361* The manual for ''VideoGame/SpudsAdventure'' offers more detail to the game's story; the King is named Vegitan the 5th, and Devi is the Lord of the Far Tower who commands the Kitchen Army. Devi used to live in the card kingdom of Uker but was so nasty he was thrown out, and the cards followed him to keep him out of trouble.
362* The first two ''VideoGame/StarControl'' games feature manuals with lengthy stories explaining the background of the Hierarchy Wars, each race's history, and what happened leading up to the beginning of ''VideoGame/StarControlII''. In the case of the first game, it was arguably an ExcusePlot for a space strategy/combat game, in the case of the second game, most of the relevant information was available in-game if you ask enough of the right questions. [[spoiler: And many vital plot points are only in the game, without the manual knowing anything about them]].
363* ''VideoGame/StarCraft'':
364** ''VideoGame/{{Starcraft|I}}'''s manual mentioned the GreatOffscreenWar, the Guild Wars, and contained much of the game's backstory, playing a hand in the expansion pack's story (which barely contained any information in its manual, if it existed). The game itself assumes the player is already familiar with the histories and factions of the different races given there. There is no in-game exposition for even basic things, like who the Sons of Korhol or the Xel'Naga are or the Protoss caste system, which are all vital to even vaguely understanding the plot. It also explains why the Zerg need resources to build units.
365** ''VideoGame/StarcraftII'' turned the phenomenon up to eleven; ''all'' of the major characters, excepting those retained from the original, have backstories which are only explored in tie-in novels, though a brief summary of each character can be found on the official website.
366** This ''would'' have been the case with ''Starcraft: Ghost'', had it not been cancelled after the novel ''[[ColonCancer Starcraft: Ghost: Nova]]'' came out, detailing Nova's background and how she came to be a Ghost (she happens to be the most powerful human telepath/telekinetic ever, able to mind-control others and emit TK blasts comparable to nukes; even Zerg!Kerrigan can't match her). Interestingly, the end of the novel has Nova joining the Ghost program, knowing that her memories will be erased, which kinda makes the novel irrelevant. The character of Nova is "revived" and used in ''VideoGame/StarcraftII'', and an additional novel has been written about her exploits.
367** Starcraft goes even deeper in this. The Starcraft 1 manual setup a fiveway way conflict between the Terrans, Zerg and Protoss. The Zerg want to assimilate the Protoss, but need an army of psychic supersoldiers or they will lose hard. The Terrans were fighting each other for independence. The Zerg invade with the intent of conscripting the Terrans into their army of psychic soldiers. The Protoss want to stop the Zerg from achieving parity, so they start killing Terrans before some Protoss rebel out of conscience. The Zerg ultimately succeeded and sent a psychic army of infested Terrans to defeat the Protoss. Then the Dark Templar show up with a means to defeat the Zerg, but the Khalai distrust them. Ultimately the Protoss and remaining Terrans combine forces to defeat the Zerg with a million to one chance. The victory is a Pyrrhic one: the Protoss and Terrains have been reduced to a fraction of their former population and their home worlds are devastated. The swarms of Zerg are rendered feral but still constitute a threat. Meanwhile, the obligatory sequel hook suggests the overmind is not completely dead. Due to gameplay limitations and a condensed script, the game itself could never realize this epic conflict. This left us with the enormous plot hole that the Zerg's search for psionic powers ultimately proved superfluous to the game's plot. The plot twist of Infested Kerrigan not only offered no apparent benefit to the Zerg, her ego got Zasz killed. The Protoss' psychic might offered no advantage against the overwhelming numbers of the Zerg swarms. The Terrans proved inconsequential; they could be excised from the story without making much difference to the Zerg/Protoss war.
368* ''VideoGame/StarTrekOnline'''s in-game manual, "The Road to 2409", only tells the story of how the Khitomer Accords were dissolved and the Federation and Klingons were at each others throats again. ''Star Trek Magazine'', however, ends up showing information after that, such as the fate of Captain Data and the ''Enterprise''-E ("Road" mentions that they disappeared while investigating something, ''Magazine'' reveals that they returned safe and sound, the E decommissioned and Data retiring to be a teacher) and the [[OffscreenMomentOfAwesome adventures of the newest ship]] to be christened ''Enterprise''.
369* A certain code in ''VideoGame/StarTropics'' was revealed only by following an in-game character's cryptic suggestion to dip a certain document in water... the aforementioned document being an actual real document packaged with the game. Without the code, you can't progress. When it hit the Virtual Console, the loading screen showed the letter and code.
370* ''Franchise/StarWars'':
371** In the 1989 Famicom game, the manual explains Darth Vader's transformations are illusions like the Cave of Evil on Dagobah in ''Film/TheEmpireStrikesBack''.
372** The ''VideoGame/DarkForcesSaga'''s backstory for the protagonist was first given in the manual for the original game and was later [[RetCon contradicted]] by a trilogy of graphic novels. It was later revealed in an RPG supplement that the original manual were lies written by the agent who recruited him to make him seem more trustworthy.
373** The real name of the protagonist in ''VideoGame/TheForceUnleashed'' is never given in the video game. He is for the most part referred to by his CodeName, "Starkiller", which many fans erroneously assumed to be his real name. The novelization based on the game, however, gives his real name as Galen Marek.
374* The web material for the Creator/JohnWoo game ''VideoGame/{{Stranglehold}}'' includes bios for all the major characters, such as the Captain with his authoritarian father, Jerry Ying and his estrangement from ''his'' straitlaced cop father, Dapang's background in child labor and underground death matches, and the bad guys' various criminal backgrounds. It also includes a tie-in to ''Film/HardBoiled'', the movie this game is a sequel to, in Mr. James Wong's background, which mentions the involvement of his only son, Johnny, in arms running and [[spoiler:his subsequent death in a certain hospital shootout]].
375* The ''Franchise/StreetFighter'' series is particularly notorious for this, with the most of the characters' backstories being published in Japanese only publications such as game specific special editions of ''Gamest Magazine'' or similar strategy guides/sourcebooks such as ''All About (insert game title/company here)''. It doesn't help matters that the English localizations of the early ''VideoGame/StreetFighterII'' and ''Alpha'' games had inaccurate translations (i.e: changing Cammy's past with Bison from subordinate to lover, Akuma being a demon or mass murderer, or the whole [[UrbanLegendOfZelda "You must defeat Sheng Long to stand a chance" thing]], which launched much {{Fanon}}). Incidentally this plot doesn't resemble the one in the action movie at all.
376** The Shadaloo Combat Research Institute profiles on the ''Street Fighter V Character Encyclopedia'' website provides additional details for characters across the ''Franchise/StreetFighter'' franchise.
377* Normally, the mostly-textless opening cutscene of ''VideoGame/StretchPanic'' is utterly confusing and makes no sense. But with the multiple pages of story in the manual, it becomes...very confusing, making little sense. Given that it's a Creator/{{Treasure}} game, though, that's par for the course.
378* Parodying this trope, the manual of ''VideoGame/SubTerra'' contains a backstory that is not found in the actual game, but is also completely unrelated and irrelevant.
379* ''VideoGame/SuikodenIV'''s final boss is actually quite an appropriate end to the game, [[spoiler:seeing as it's the ultimate source of all Rune Cannon ammunition, and its presence at Fort El-Eal was what allowed the Kooluk to make their giant Rune Cannon superweapon. Its destruction also means that no more Rune Cannons may be made, which is undeniably a Good Thing given how much trouble they've caused.]] Of course, since this is never addressed in the actual ''game'', if you never read the backstory for the game (which is published separately), it just looks like a GiantSpaceFleaFromNowhere.
380* The official ''VisualNovel/{{Sunrider}}'' website has three lore articles which clear up important topics that are only briefly touched upon in-game, such as [[http://sunrider-vn.com/lore-chapter-1-the-origins-of-humanity/ the origins of humanity,]] [[http://sunrider-vn.com/lore-chapter-2-the-alliance-imperial-war/ the Alliance-Imperial War,]] and [[http://sunrider-vn.com/lore-chapter-3-the-pact-revolution/ the PACT revolution.]]
381* ''VideoGame/SunsetOverdrive'': There was a [[http://web.archive.org/web/20140508210731/http://www.overchargedrink.com/ http://www.overchargedrink.com/]] website that revealed information not in-game, styled like a promotional website for said drink, some info like how Wendy's probably "Last-living blacksmith, Wendy Tarth", and how the Mayor of the town basically died by [=OverCharge=] before the game begins, "Mayor [Arnold] Renner will be shotgunning the first honorary can of [=OverCharge=] of the evening. Please note: he won't kiss babies anymore since “The Incident.”". Along with some info hidden in the website source code, such as:
382--> Fizzco scientist guy, Zander Scotts, will be explaining all the dweeby science things that make [=OverCharge=] a liquid revolution. His complicated diction will go over your head, but into your hearts.\
383*** FIZZCO NOTE: CUT Zander. He's out. Says he has "moral complications" with advertising it. We'll probably have "moral complications" giving him a raise next year. Replace him with Chet. He got last place in fantasy football this season.\
384*** CAROUSEL, FOOD SECTION ***\
385*** FIZZCO NOTE: Too much color in the images. Distracts people from the orange and blue. You know what? Just put an orange filter over them. Keeps us on brand.\
386Come gaze at what probably most consider the greatest human architectural feat since the Egyptian Pyramids. Standing 207 stories tall, the Fizzco Headquarters is almost as much of a marvel as OverCharge. It’s truly something everyone wishes to see before they die. But, don’t take our word for it. Take our tour-guide’s word for it when you visit.\
387*** FIZZCO NOTE: CUT Fizzco HQ. We don't want them coming and people breaking lamps or pulling wires or whatever the working-class considers fun nowadays. The building is very important.\
388Security system online:\
389Hack Detected -> [bot_deployment]\
390No Hack Detected -> [no_bot_deployment]\
391
392* The [[http://wiki.mfgg.net/index.php?title=Super_Charisma_Bros wiki article]] of ''VideoGame/SuperCharismaBros'' clears up a lot of things that are never explained in-game - the events of Charisma 4 were actually a nightmare that Dudim had traveling through a time vortex, and that Dudim was sent back in time after the battle with Brynn due to "excess levels of [[Series/TheBigBangTheory Bazingonium.]]"
393* ''Franchise/SuperMarioBros'':
394** Most of the official ''Franchise/SuperMarioBros'' games play this straight, where the functions of various characters, enemies and items are only covered in their instruction manuals. In the first game, the manual explains how the Koopa are a tribe of turtles, known for their black magic, who have used black magic to turn the mushroom people into stones, bricks and horse-hair plants, causing the Mushroom Kingdom to fall into ruin. The seven Mushroom Retainers, originally in the Princess' court, have been put under the spell of the Koopa turtle king. Magic Mushrooms, Fire Flowers, and the Starman don't just come from bricks, they have been turned into bricks, some invisible, and reward you with their power. You are told to kill members of the Turtle Tribe, including Little Goomba, a mushroom who betrayed the Mushrooom Kingdom, and Koopa Troopa, a soldier of the Turtle Empire. The Princess, the daughter of the Mushroom King, can undo the spell of the Koopa. That is why you must rescue her from Bowser, the sorcerer king.
395** Played quite literally in ''VideoGame/HotelMario'', where Mario turns to the camera in the opening cutscene and tells the player to [[MemeticMutation check out the enclosed instruction book]] should they need any help.
396** In ''VideoGame/SuperMarioGalaxy'', there's the manual and game's tie-in trading card game. What makes the trading card game count is the fact that it revealed in its prologue the Magikoopa that attacked Mario when he is trying to save Peach when [[BigBad Bowser]] kidnaps her and carries her high up into space to be [[VideoGame/YoshisIsland Kamek]].
397** ''VideoGame/SuperMarioWorld'' begins with Mario standing in a field and saying that he has to rescue Princess Toadstool because she was kidnapped while they were on vacation. ''Why'' they were on vacation (they were going to rest and recuperate directly after the events of ''VideoGame/SuperMarioBros3'') and when she was kidnapped (when Mario and Luigi momentarily had their attention elsewhere) is only covered in the manual, as well as a better explanation of what Yoshi is and how the brothers reacted when they found the Yoshi egg. The Gameboy Advance version makes the story more clear by including an opening movie, showing they got distracted by the cape feathers and Peach was kidnapped in that time.
398** Even ''VideoGame/SuperMarioBros3'' before that does not offer any sort of in-game explanation as to why the brothers go across seven kingdoms, how the Koopalings got the wands, and how the kings were turned into animals. As the manual explains, after Mario and Luigi brought peace to the Mushroom Kingdom, Bowser's seven children went on to make mischief in the peaceful Mushroom World. In the Mushroom World, connected to the Mushroom Kingdom, the seven kings of the seven worlds were turned into animals by their own wands when their wands were stolen by Bowser's kids. Both Toad and the Princess stay behind as Mario and Luigi begin their journey. Once again the Gameboy Advance remake adds clarity by adding an opening movie.
399* ''VideoGame/SuperRobotWars'' does this occasionally, but subverts it with Original Generation Gaiden, which takes most of the "Manual" from the Drama CD and OAV and puts it right in the game. It then played it straight anywhere with a separate drama CD for the "manual" game.
400* ''VideoGame/SuperSmashBros'':
401** The only way that one can find out the actual names of the Special Attacks for all of the characters is by either reading the instruction manual (which is incomplete as it lacks certain characters) or visiting the aforementioned official website. This is averted for the original ''VideoGame/SuperSmashBros64'', however, as animations accompanied by the Special Attack names are briefly shown at intervals when one reads the biographies found in the Data section. ''VideoGame/SuperSmashBrosMelee'' also has the Special Attacks names listed in-game, but they're locked in the Trophy descriptions, meaning that you have to complete Adventure Mode with a specific character to get the names of their neutral and side Special Attacks and All-Star Mode for the up and down ones.
402** ''VideoGame/SuperSmashBrosBrawl'' is an example of a fighting game that ''tries'' to explain everything in-game, but due to lack of dialogue, multiple plot threads and a cut sequence, it still requires [[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html the explanation page]] on the game's official website for a reasonable understanding of the plot. Most notably, because a scene featuring Meta Knight and King Dedede was cut from the game, [[WhatHappenedToTheMouse you'd never know how the Subspace Army obtained the battleship Halberd, or how]] [[spoiler:[[WhatHappenedToTheMouse Dedede knew about Tabuu]]]].
403* Although ''VideoGame/SwordOfTheStars'' gives you a fairly comprehensive info-dump on the in-game universe inside the game, reading the supplementary novel and following the game's forum provides a wealth of supplementary material. The game's story writer is a sci-fi novelist, and likes to frequent the game's forum to answer fluff questions from the fans.
404* ''VideoGame/Stars1995'' has no real backstory to speak of, but the manual (and the help file) contains all of the statistics and math used to run the game, making the mechanics something almost possible to mathematically predict.
405[[/folder]]
406
407[[folder:T]]
408* ''VideoGame/TalesOfVesperia'' has a lot of background information for characters as well as proper motivations for the enemies listed in an offshoot or two that never came over to America. What makes this a perplexing entry is that the Tales series of games are normally VERY good at including that sort of information and is usually one of the chieftain exemptions from this trope; which makes why they chose that route for this entry very questionable.
409* The plot of ''VideoGame/{{TASAC}}'' is entirely confined to the game's box.
410* ''VideoGame/TeamFortress2''. In-game story? "You are one color team, kill the other color team". In various online comics and supplementary material? You see a grand tale of intrigue featuring two brothers who founded the aforementioned teams, an Australian man that's TestosteronePoisoning incarnate, [[TheChessmaster a woman in purple controlling both sides]] and the long lost third brother and his [[RobotMaster army of robots]], all revolving around a [[ThePlan plan]] by the deceased father of the two brothers meant to punish them for their idiocy.
411* The instruction book for the original ''VideoGame/{{Teenage Mutant Ninja Turtles|1989}}'' Platform/{{NES}} game states that the Turtles' main mission in the game is to capture Shredder's [[strike:Retromutagen Ray generator]] Life Transformer Gun, with which they can turn Splinter back to a human. This is why, at the end of the game, Splinter is restored to his human form; the game itself makes no mention of the transforming gun.
412* Done literally with Creator/{{Epyx}}'s ''VideoGame/TempleOfApshai''. The game simply shows the room number where the player is currently at ("ROOM: 23"), with a fully-detailed description given in the instruction manual.
413* ''VideoGame/{{Temtem}}'': [[https://crema.gg/temtem/devblog-creating-galios/ A devblog about Galios' design process]] reveals that it moves the islands around; this is never mentioned in-game.
414* The manual of ''Todd's Adventures in Slime World'' has Todd reading through a long series of {{Apocalyptic Log}}s left by previous explorers of Slime World.
415* ''Franchise/TouhouProject'':
416** While the series has an unusually high amount of dialogue and cutscenes for a {{shmup}}, that's really not saying much. Most actual information is in the character profiles, short stories, fanbooks, or spinoff manga.
417** Some of the side material managed to do this to ''itself''. More specifically, the side-story ''Manga/TouhouBougetsushou'' was split into three parts: the main story, ''Silent Sinner in Blue''; a collection of character-focused vignettes, ''Cage in Lunatic Runagate''; and a gag-manga, ''Inaba of the Earth and Inaba of the Moon''. ''Inaba'' isn't really important to anything, but ''Runagate'' explains a few things that were glossed over in ''Silent Sinner''. Also, it has ''the ending'', and the explanation for why the whole thing happens that comes with it.
418* ''VideoGame/TraumaCenter'': More like ''All There in the Earlier Game'':
419** If you haven't played Second Opinion you wont know what Naomi and Little Guy are referencing when they are talking about not talking about their pasts. [[spoiler: They're both ex-Delphi agents.]]
420** Second Opinion does this to itself - the climax of the main plot is glossed over so it can launch straight into the remake content and can be downright disappointing if one doesn't have access to Under The Knife to see the full version. It does close up some plot holes, though, such as how Delphi actually learned about Triti.
421** In addition to containing several hints, such as that [[spoiler:antibiotic gel can be used to repel parasites]], the manual to ''Second Opinion'' has a glossary explaining several medical terms used throughout the game.
422* ''VideoGame/{{Tunic}}'' manages to integrate this trope into an actual gameplay mechanic via a digital instruction manual, playing with the trope while also using it straight:
423** It plays with the trope by making the manual's pages in-game collectibles, which inform you of gameplay mechanics needed to progress that you were technically able to do all along. In a sense it combines older games leaving this stuff to the manuals with {{Railroading}} so that the player won't learn them too early. The manual is also used as a tome to figure out the game's more complex optional puzzles.
424** In the straight sense, the full extent of the game's lore and story (as well as enemies, world maps, detailed tips and secrets) are only divulged in this manual, and even then it's in a fictional language (outside of a few key words like location names). It can be translated, but the game won't offer any assistance.
425[[/folder]]
426
427[[folder:U]]
428* Creator/SquareEnix's "Ultimania" series. These monstrous manuals easily contain a hundred pages for a ''short'' book. Most of them are suitably {{doorstopper}}s and are packed with all of the information anyone could ever want about the game and its storyline. Unfortunately, it's all in Japanese so it is up to the kindness of fan translators for this information to be shared for a broader audience. It seems they packed so much information into the Ultimania Guides that they completely change the tone and course of the original story. Whether it makes the story more sensible or awkward is up to the reader, though none is allowed to question its canon level. Annoyingly enough for some people.
429** On a similar note, the ''Reunion Files'' book is essentially ''Ultimania'' for ''VideoGame/FinalFantasyVII: Advent Children''. It further explains several plot elements, such as who the Remnants are and [[spoiler: the fact that they're actually inadvertently undertaking Sephiroth's will]], amongst other things. Mercifully, it's in both Japanese and English, and a lot more is covered in the more readily-available ''Advent Children Complete'', but it's still annoying that it's only conventionally available in Japan.
430* There's a French website for ''VideoGame/UncleAlbertsAdventures'' with [[https://web.archive.org/web/20110103114331/http://www.oncle-ernest.com/html/tout.htm Uncle Albert's biography]].
431* The demo for ''VideoGame/{{Undertale}}'' included a 19-page instruction manual about the characters featured in the demo (being Flowey, Napstablook, and Toriel), how to attack, credits, and more. The page describing the enemy's turn is [[ConvenientlyInterruptedDocument conveniently scribbled over]]. Another notable feature is the final page, which reads, 'a note from your friend.' It shows Flowey, smiling, introducing himself, looking forward to meet you in the game.
432** If the player chooses to play the True Pacifist Route, the final page changes to a note from Flowey that simply reads: "Don't get tot cocky."
433** If the player chooses the Neutral Route where they decide to kill Toriel, the final page changes to Flowey with an evil smile, laughing about how you decided to murder her.
434** If the player chooses the Genocide Route, almost every page changes to the last thing seen before the play quits the game, which is the ''Undertale'' title screen, and underneath it, it reads in red text: "That was fun. Let's finish the job." The last picture changes to a picture of Flowey without a face.
435[[/folder]]
436
437[[folder:V]]
438* ''VideoGame/ValkyrieProfile'' has the Japanese-only ''VideoGame/MaterialsCollection'', which contains tons of information about characters and settings. Since the game series is not as popular as, say, Final Fantasy, it has not been translated.
439* A lot of things that seem to come way, ''way'' out of left field in ''VideoGame/VampireTheMasqueradeBloodlines'' are actually taken from the various TabletopGame/OldWorldOfDarkness source books. To the point where fans of the tabletop game will appreciate the many references, and everyone else blinks and tries to work out ''what the hell is up with the [[spoiler: freakin' wereshark!]]''
440* In the game ''VideoGame/{{Vexx}}'', you have to collect a certain number of hearts in order to come to new worlds, one of these hearts is hidden inside a chest (which is itself inside a sort of whale), this chest has a lock on it that you can only open by inserting the right code by pressing buttons. It's possible to guess the right combination, but it becomes much easier with a hint in the manual, the description for the heart even tells you to "look in the book".
441[[/folder]]
442
443[[folder:W]]
444* ''VideoGame/{{Warcraft}}'':
445** Most of the lore is found in the novels. ''Literature/LordOfTheClans'' is about Thrall's rise from a slave to the Warchief of the Horde, and is important to know why the Orcs went from being AlwaysChaoticEvil to [[ProudWarriorRaceGuy Proud Warrior Race]]. ''Warcraft Adventures'' would have had that info apparently - they just canceled the game so it was all put in books. The backstory was later included (in summarized form) in ''VideoGame/WorldOfWarcraft''.
446** This is made glaringly obvious when certain characters or subplots become relevant to the main storyline, and suddenly some fully-developed characters will show up in ''VideoGame/WorldOfWarcraft'' without their full backstory being given. Half of the story in the Sunwell Plateau dungeon, covering the adventures of Anveena Teague and Kalecgos, is only found in ''Manga/WarcraftTheSunwellTrilogy'', a manga series released several years before the dungeon. Anyone who did the dungeon without reading the book saw a few conversations between Kalecgos and a girl in a bubble who loved him without knowing that [[spoiler: Anveena is the human embodiment of the energy of the destroyed Sunwell]]. It is why her "explosion" helps end the encounter.
447** Perhaps the most egregious example is the return of King Varian Wrynn. To sum up, since the game was first released, there had always been a long and involved questline involving finding out what happened to the missing king. This questline cut off suddenly at around level 30 with the capture of someone that might have some information, and a letter to the player saying that they would be called on again when the prisoner divulged his information. Fast-forward several years and the quest line was slightly expanded, only to dead-end again with no real conclusion. In Wrath of the Lich King, the king was suddenly back with (from the perspective of someone who doesn't follow the ExpandedUniverse) no explanation whatsoever. Why? Because they literally took a quest that had been left dangling in-game for four years and concluded it in the comic book series, in which the missing king is the main character.
448** The third expansion to the game, Cataclysm. Quite literally overnight, the whole world was altered completely. The leader of the Horde was suddenly Garrosh Hellscream instead of Thrall, Cairne Bloodhoof was KilledOffForReal and replaced by his son, Baine, and Magni Bronzebeard was effectively killed off and replaced by a council of three, including one of the AlwaysChaoticEvil Dark Iron clan. Little of this is ever actually explained in-game, and all of it takes place in the novel The Shattering.
449** Around this time, [[{{Jerkass}} Fandral]] [[FantasticRacism Staghelm]], the [[TheScrappy widely hated]] archdruid of the Alliance, suddenly gets replaced, and an early quest in Mount Hyjal in Cataclysm involves escorting him from his prison to prevent the Twilight Hammer cultists from breaking him out. The reason why he was imprisoned is revealed in the novel ''Stormrage''. Xavius manipulated him into corrupting Teldrassil by using an image of his dead son, and when the image vanished and he essentially lost his son again, Fandral lost his sanity.
450** It gets even more complicated when including the RPG sourcebooks as legitimate sources of information. At least one piece of information is totally inaccurate (the death of Maiev in the sourcebooks was rendered obsolete when she showed up in Outland as a major plot point). This calls into question any assumption made based on the sourcebooks. Thankfully (or maybe not), a Q&A on the [=WoW=] forums revealed that the sourcebooks are officially not canon.
451* The instruction manual for the Creator/VinDiesel video game ''Wheelman'' has massive amounts of this. The manual is written from the perspective of the Barcelona police, and gives much greater context to why the protagonist, Milo Burik, is in Barcelona in the first place. It also gives in-universe reasons for his skills and actions throughout the game (apparently, he just really wants to deface certain statues) and gives much more background information on the various criminal elements and friendly contacts that populate the city.
452* The PC game ''VideoGame/WhereInTheUSAIsCarmenSandiego'' required you to look up information in Fodor's USA travel guide to get promoted. This was before the internet was in common use, so if you didn't have the book (which came with a new copy of the game), you'd have to guess what the largest export of New Mexico just happened to be. For the same reason, the ''Where in Time'' version came with an abridged encyclopedia, and the ''Where in the World'' version came with a copy of ''[[http://en.wikipedia.org/wiki/World_Almanac The World Almanac and Book of Facts]]''.
453* ''VideoGame/TheWhiteChamber'' has an audio drama called "The Grey Tower" that serves as a prequel, filling out a lot of the backstory of the game and some of its [[MindScrew mindscrewiness]].
454* A companion volume to the ''VideoGame/WildArms'' series reveals that, appearances to the contrary, they actually ''are'' directly related to each other -- large time gaps and Filgaia's remarkable disaster-proneness obfuscates this, making most of the games appear to be [[NonLinearSequel largely unrelated stand-alone titles]].
455* Several significant plot points in the ''VideoGame/WingCommander'' series are, for various reasons, only mentioned in the game manuals. The manual for the Platform/XBoxLiveArcade game ''Arena'', "[=Star*Soldier=]", fleshes out the game in a way the then-limit of 50MB on game size didn't allow. (The limit was bumped to 150MB while ''Arena'' was in development.)
456* ''{{VideoGame/Wipeout}}'', despite being a game about futuristic anti-gravity racing with little goal besides winning races, has a ''shocking'' amount of plot. With some filling in the gaps, official websites and manuals give almost a book's worth of backstory on the leagues, teams, and even a few people who aren't mentioned anywhere in the game's content.
457* ''VideoGame/{{Wolfchild}}'': Ports of the game which omit the animated intro providing context for events of the game will have the story present only in the manual.
458* In ''VideoGame/TheWorldEndsWithYou'', only the Japanese manual refers to the fact that the abilities of every Player is tied to at least one pin. Yes, this means that Mr. Mew ''is'' controlled (partially) via pin (it's called Groove Pawn, by the way). With one exception (Shiki making an offhand comment about Neku's ability to use more than one pin), this isn't discussed in the game itself.
459* ''VideoGame/WorldNeverland: Daily Life in Elnea Kingdom'' is the latest game in a long-running series, but the others [[NoExportForYou were never release in English.]] So, much of the lore about the game's world isn't available in English. What is in the game is in the form of a massive optional InGameNovel of backstory in the library.
460* ''VideoGame/WorldsOfUltimaTheSavageEmpire'': The entire prologue - being tasked by Lord British to have Professor Rafkin study the Moonstone, meeting Jimmy, the entire lab getting sent to Eodon, saving Aiela from a dinosaur, falling in love, being accepted by the tribe and having a feast, and getting attacked by a rival tribe and getting grievously injured - is printed in the manual. The game starts when you're revived by the village shaman, and assumes you'll know what's going on already. If you haven't read the manual, you'll be pretty lost.
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462
463[[folder:X]]
464* The ''[[VideoGame/{{X}} X-Universe]]'' has a history that goes back almost five billion years ([[JustForFun/AbusingTheKardashevScaleForFunAndProfit Kardashev Type IV]] {{Precursors}} are involved), of which the games through ''X3: Albion Prelude'' cover about forty. Various dribs and drabs of conflicting information on this backstory have come out of Egosoft over the years, until they finally decided to codify everything into an ''X-Encyclopedia'' packaged with the [[LimitedSpecialCollectorsUltimateEdition X-Superbox]] series collection. In addition to explaining the history and fleshing out much of the setting, it loves to talk about things that aren't even hinted at in the games, such as an independent human government called the Hatikvah Free League, and a race of SapientCetaceans on a hidden Boron planet.
465* ''VideoGame/{{Xenogears}}'' had [[spoiler:most of its entire second disk]] removed from the plot due to rushed development, and much of its plot only becomes clear in the [[NoExportForYou Japanese-only]] Perfect Works. Thankfully, it has been [[http://www.flickr.com/photos/29956195@N08/sets/72157616593453778/ translated into English]].
466* A whole lot of the lore of ''VideoGame/{{Xenosaga}}'', due to the series' scope being severely curtailed in mid-development. The series can be much better understood after reading the [[http://web.archive.org/web/20130111073224/http://translations.xenotensei.com/Xeno3/PerfectGuide.html Xenosaga Perfect Guide]].
467[[/folder]]
468
469[[folder:Y]]
470* [[VideoGame/{{Ys}} Perfect Data of Ys]] contains a whole lot of interesting information about the world. The plotline for ''VideoGame/YsSEVEN'' has been hinted at for at least a decade quite literally in manuals and the loading screen of ''Ys Eternal''.
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