History Ymmv / Metroid

1st Nov '17 11:13:35 AM GahmahRaan
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** Sakamoto is often criticized by fans for supposedly considering [[CanonDiscontinuity the ''Prime'' games non-canon]], which isn't helpful given ''Other M'' divisive reception. However, [[GodNeverSaidThat he is misquoted]] as Sakamoto had always considered the ''Prime'' games to be canon, but only saw it as a separate adventure featuring Samus ([[GaidenGame which is true]]). He later did an AuthorSavingThrow with ''VideoGame/MetroidSamusReturns'' by incorporating more elements from the ''Prime'' games [[spoiler:as well as showing Ridley transitioning from Meta-Ridley to his organic self in ''Super Metroid'']].

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** Sakamoto is often criticized by fans for supposedly considering [[CanonDiscontinuity the ''Prime'' games non-canon]], which isn't helpful given ''Other M'' divisive reception. However, [[GodNeverSaidThat he is misquoted]] as Sakamoto had always considered the ''Prime'' games to be canon, but only saw it as a separate adventure featuring Samus ([[GaidenGame which is true]]). He later did an AuthorSavingThrow AuthorsSavingThrow with ''VideoGame/MetroidSamusReturns'' by incorporating more elements from the ''Prime'' games [[spoiler:as well as showing Ridley transitioning from Meta-Ridley to his organic self in ''Super Metroid'']].



* NarmCharm: The Gravity Suit is purple in almost every game it shows up in, yet the fans think it looks cool on Samus despite it typically being perceived as a [[PinkMeansFeminine girly color]] in western culture (and the suit's own gameplay effects help as well). ''Metroid Prime'' made it look even cooler by making it a darker purple and giving it a blue visor and lights. Suffice to say, [[TheyChangedItNowItSucks fans weren't thrilled]] that it was changed to a particle effect in ''Other M'' and didn't agree with [[WordOfGod Yoshio Sakamoto's reasoning]] that the purple suit looked ridiculous in serious cutscenes. It appears Sakamoto got the memo, as the Gravity Suit is purple again (and is given an upgrade from PalleteSwap design-wise, too) in ''Samus Returns''.

to:

* NarmCharm: The Gravity Suit is purple in almost every game it shows up in, yet the fans think it looks cool on Samus despite it typically being perceived as a [[PinkMeansFeminine girly color]] in western culture (and the suit's own gameplay effects help as well). ''Metroid Prime'' made it look even cooler by making it a darker purple and giving it a blue visor and lights. Suffice to say, [[TheyChangedItNowItSucks fans weren't thrilled]] that it was changed to a particle effect in ''Other M'' and didn't agree with [[WordOfGod Yoshio Sakamoto's reasoning]] that the purple suit looked ridiculous in serious cutscenes. It appears Sakamoto got the memo, as the Gravity Suit is purple again (and is given an upgrade from PalleteSwap PaletteSwap design-wise, too) in ''Samus Returns''.
28th Oct '17 4:56:44 PM malias
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* FranchiseOriginalSin: The ''Franchise/{{Metroid}}'' series has always had a very confused and complicated relationship with its ActionGirl heroine, Samus Aran. Following ''[[Videogame/MetroidOtherM Other M]]'', many detractors have claimed that Samus has been forever tarnished as a lead due to the {{Chickification}}, [[FanservicePack increased sexualization]], and infantilization of the character (to the point that ''Other M'' literally had her regress back into a child during a PTSD {{Trigger}}). Examining the series as a whole, though, Samus was sexualized as early as the first game, was placed into a "motherly" role in the second and third games, and was further sexualized in ''Zero Mission'' and ''Videogame/SuperSmashBrosBrawl''. Not to mention that ''[[Videogame/MetroidFusion Fusion]]'' took away some of her agency and had her taking orders from a "male" commanding officer.\\

to:

* FranchiseOriginalSin: The ''Franchise/{{Metroid}}'' series has always had a very confused and complicated relationship with its ActionGirl heroine, Samus Aran. Following ''[[Videogame/MetroidOtherM Other M]]'', many detractors have claimed that Samus has been forever tarnished as a lead due to the {{Chickification}}, [[FanservicePack increased sexualization]], and infantilization of the character (to the point that ''Other M'' literally had her regress back into a child during a [[TraumaButton PTSD {{Trigger}}).Trigger]]). Examining the series as a whole, though, Samus was sexualized as early as the first game, was placed into a "motherly" role in the second and third games, and was further sexualized in ''Zero Mission'' and ''Videogame/SuperSmashBrosBrawl''. Not to mention that ''[[Videogame/MetroidFusion Fusion]]'' took away some of her agency and had her taking orders from a "male" commanding officer.\\
7th Oct '17 2:03:02 PM Glowsquid
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** Gunpei Yokoi has always been viewed this way. He was the series creator and all, but there's a reason why Yoshio Sakamoto was credited as co-creator. When Yokoi was looking for ways to make the original game and its [[VideoGame/KidIcarus sister project]] more distinct from each other, Yoshio Sakamoto suggested adding in a maze because he felt the game was too short, which lead to maze becoming a core game play feature. Additionally, Sakamoto was the writer and director of ''Super Metroid'', a game that defined many of ''Metroid'' aesthetic and stories for years to come, making this an unusual inversion of the trope.

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** Gunpei Yokoi has always been viewed this way. He was the series creator and all, but there's a reason why Yoshio Sakamoto was credited as co-creator. When Yokoi was looking for ways to make the The original game was initially developed by Nintendo employees Hirofumi Matsuoka and its [[VideoGame/KidIcarus sister project]] more distinct from each other, Hiroji Kiyotake (the later better know nowadays as the creator of ''{{VideoGame/Wario}}'') as a linear shooter named ''Space Hunter''. The game was not going well and the entire Nintendo R&D1 department was called in to salvage the project. Faced with the dillema of having to rebuilt the underwhelming game while still respecting the release deadline, Yoshio Sakamoto suggested adding in a maze because he felt to make the game was too short, which lead to maze becoming a core game play feature. Additionally, Sakamoto was the writer non-linear and director of ''Super Metroid'', a game that defined many of focused on acquiring permanent power-ups, giving ''Metroid'' aesthetic and stories for years to come, making this an unusual inversion of its distinctive mechanics in the trope.process.
3rd Oct '17 10:03:37 AM Eagal
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Added DiffLines:

* IAmNotShazam: A somewhat common outsider mistake is to call Samus "Metroid"; the Metroids are a race of aliens that she hunts.
27th Sep '17 11:14:14 AM Grobi
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** After the [[BrokenBase base-breaking]] insanity of ''VideoGame/MetroidOtherM'', many would say that RetroStudios should handle the series from here on out, due to the critical and commercial acclaim of the ''MetroidPrime'' trilogy...all while forgetting that ''Prime 2'' and ''3'' [[ContestedSequel had their own detractors]].
** Gunpei Yokoi has always been viewed this way. He was the series creator and all, but there's a reason why Yoshio Sakamoto was credited as co-creator. When Yokoi was looking for ways to make the original game and its [[VideoGame/KidIcarus sister project]] more distinct from each other, Yoshio Sakamoto suggested adding in a maze because he felt the game was too short, which lead to maze becoming a core game play feature. Additionally, Sakmoto was the writer and director of ''Super Metroid'', a game that defined many of ''Metroid'' aesthetic and stories for years to come, making this an unusual inversion of the trope.

to:

** After the [[BrokenBase base-breaking]] insanity of ''VideoGame/MetroidOtherM'', many would say that RetroStudios should handle the series from here on out, due to the critical and commercial acclaim of the ''MetroidPrime'' trilogy... all while forgetting that ''Prime 2'' and ''3'' [[ContestedSequel had their own detractors]].
** Gunpei Yokoi has always been viewed this way. He was the series creator and all, but there's a reason why Yoshio Sakamoto was credited as co-creator. When Yokoi was looking for ways to make the original game and its [[VideoGame/KidIcarus sister project]] more distinct from each other, Yoshio Sakamoto suggested adding in a maze because he felt the game was too short, which lead to maze becoming a core game play feature. Additionally, Sakmoto Sakamoto was the writer and director of ''Super Metroid'', a game that defined many of ''Metroid'' aesthetic and stories for years to come, making this an unusual inversion of the trope.
26th Sep '17 11:32:40 PM Shadao
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** Gunpei Yokoi has always been viewed this way. He is the series creator and all, but there's a reason why Yoshio Sakamoto was credited as co-creator. When Yokoi was looking for ways to make the original game and its [[VideoGame/KidIcarus sister project]] more distinct from each other, Yoshio Sakamoto suggested adding in a maze because he felt the game was too short, which lead to maze becoming a core game play feature. Additionally, Sakmoto was the writer and director of ''Super Metroid'', a game that defined many of ''Metroid'' aesthetic and stories for years to come, making this an unusual inversion of the trope.

to:

** Gunpei Yokoi has always been viewed this way. He is was the series creator and all, but there's a reason why Yoshio Sakamoto was credited as co-creator. When Yokoi was looking for ways to make the original game and its [[VideoGame/KidIcarus sister project]] more distinct from each other, Yoshio Sakamoto suggested adding in a maze because he felt the game was too short, which lead to maze becoming a core game play feature. Additionally, Sakmoto was the writer and director of ''Super Metroid'', a game that defined many of ''Metroid'' aesthetic and stories for years to come, making this an unusual inversion of the trope.
26th Sep '17 11:27:32 PM Shadao
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* MisBlamed: At one point, Yoshio Sakamoto gave an interview with Kotaku where he said that he initially wanted ''Other M'' to be "on-rails." What he ''meant'' by on-rails was "on a 2D sidescrolling plane." What the article gave the ''impression'' of with what he said, however, was "RailShooter." Unfortunately, the misinformation spread like wildfire, and fans were up in arms over how Sakamoto was trying to [[IncrediblyLamePun derail]] the series with an unneeded GenreShift. The uproar dissipated once Sakamoto was able to clarify what exactly he meant.

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* MisBlamed: MisBlamed:
**
At one point, Yoshio Sakamoto gave an interview with Kotaku where he said that he initially wanted ''Other M'' to be "on-rails." What he ''meant'' by on-rails was "on a 2D sidescrolling plane." What the article gave the ''impression'' of with what he said, however, was "RailShooter." Unfortunately, the misinformation spread like wildfire, and fans were up in arms over how Sakamoto was trying to [[IncrediblyLamePun derail]] the series with an unneeded GenreShift. The uproar dissipated once Sakamoto was able to clarify what exactly he meant.meant.
** Sakamoto is often criticized by fans for supposedly considering [[CanonDiscontinuity the ''Prime'' games non-canon]], which isn't helpful given ''Other M'' divisive reception. However, [[GodNeverSaidThat he is misquoted]] as Sakamoto had always considered the ''Prime'' games to be canon, but only saw it as a separate adventure featuring Samus ([[GaidenGame which is true]]). He later did an AuthorSavingThrow with ''VideoGame/MetroidSamusReturns'' by incorporating more elements from the ''Prime'' games [[spoiler:as well as showing Ridley transitioning from Meta-Ridley to his organic self in ''Super Metroid'']].
26th Sep '17 11:18:15 PM Shadao
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** Gunpei Yokoi has always been viewed this way. He is the series creator and all, but there's a reason why Yoshio Sakamoto was credited as co-creator. When Yokoi was looking for ways to make the original game and its [[VideoGame/KidIcarus sister project]] more distinct from each other, Yoshio Sakamoto suggested adding in a maze because he felt the game was too short, which lead to maze becoming a core game play feature. Additionally, Sakmoto was the writer and director of ''Super Metroid'', a game that defined many of ''Metroid'' aesthetic and story for years to come, making this an unusual inversion of the trope.

to:

** Gunpei Yokoi has always been viewed this way. He is the series creator and all, but there's a reason why Yoshio Sakamoto was credited as co-creator. When Yokoi was looking for ways to make the original game and its [[VideoGame/KidIcarus sister project]] more distinct from each other, Yoshio Sakamoto suggested adding in a maze because he felt the game was too short, which lead to maze becoming a core game play feature. Additionally, Sakmoto was the writer and director of ''Super Metroid'', a game that defined many of ''Metroid'' aesthetic and story stories for years to come, making this an unusual inversion of the trope.
26th Sep '17 11:15:03 PM Shadao
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** Samus, post-''Other M''. She went from being an awesome space bounty hunter who could stand in front of {{Eldritch Abomination}}s and come out no worse for the wear mentally to literally turning into a child and having a traumatic flashback after seeing Ridley's clone, whose predecessor she's stood up against multiple times and did actually manage to kill in [[VideoGame/SuperMetroid the previous game]] without having a HeroicBSOD. Partially mitigated if one considers that Sakamoto hadn't incorporated ''Prime'''s events, meaning Samus only fought him twice by that logic and expected him to be ''dead''. Still not an easy moment to watch, even with that in mind.

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** Samus, post-''Other M''. She Samus went through a stage of this in ''Other M'', chronologically the second-to-last ''Metroid'' game to date. Though she has faced countless numbers of threats and monsters that others would not dare face, the repercussions of ''Super Metroid'' (namely witnessing the baby Metroid die) left her more emotionally vulnerable and inclined to take orders from being an awesome space bounty hunter who could stand in front of {{Eldritch Abomination}}s and come out no worse for the wear mentally to literally turning superiors. This culminated into a child and having controversial scene where she suffers a traumatic flashback after [[HeroicBSOD Post-Traumatic Stress Disorder]] upon seeing Ridley's clone, whose predecessor she's stood up against the cloned Ridley despite defeating him multiple times and did actually manage to kill in [[VideoGame/SuperMetroid the previous game]] beforehand without having fear. Chronologically though, she gets over it after the game's events and [[HesBack is back to her old self]] in ''Fusion'', even developing a HeroicBSOD. Partially mitigated if one considers that Sakamoto hadn't incorporated ''Prime'''s events, meaning distrust for Federation authority. Release-wise, Samus only fought him twice by that logic and expected him is back to be ''dead''. Still not an easy moment to watch, even with that being badass in mind.the ''Metroid II'' remake ''Samus Returns''



** If you say that you liked ''Other M'' or even go as far as to say it was your favorite in the series, expect a few eyebrows to raise, and maybe a fight to break out.

to:

** If you say that you liked ''Other M'' or even go as far as to say it was your favorite in the series, expect a few eyebrows to raise, and maybe [[{{Understatement}} a fight to break out.out]]. This becomes exaggerated to the point that even if the discussion was based around potential gameplay improvements, detractors would shout them down.



** There is a Metroid Manga that is supposedly canon, but is ignored even by many who bothered [[NoExportForYou to look it up]] in the first place. Not helping is that it isn't entirely consistent with the games and their generally minimal story.

to:

** There is a Metroid Manga manga that is supposedly canon, but is ignored even by many who bothered [[NoExportForYou to look it up]] in the first place. Not helping is that it isn't entirely consistent with the games and their generally minimal story.



** Gunpei Yokoi has always been viewed this way. He is the series creator and all but he had help. Particularly when he was looking for ways to make the original game and its [[VideoGame/KidIcarus sister project]] more distinct from each other Yoshio Sakamoto suggested adding in a maze because he felt the game was too short, which lead to maze becoming a core game play feature.
* NarmCharm: The Gravity Suit is purple in almost every game it shows up in, yet the fans think it looks cool on Samus despite it typically being perceived as a [[PinkMeansFeminine girly color]] in western culture (and the suit's own gameplay effects help as well). ''Metroid Prime'' made it look even cooler by making it a darker purple and giving it a blue visor and lights. Suffice to say, [[TheyChangedItNowItSucks fans weren't thrilled]] that it was changed to a particle effect in ''Other M'' and didn't agree with [[WordOfGod Yoshio Sakamoto's reasoning]] that the purple suit looked ridiculous in serious cutscenes (an argument which can fall apart considering that Samus wears a bright orange suit most of the time, while every other human character in the game is wearing industrial grey or blue). It appears Sakamoto got the memo, as the Gravity Suit is purple again (and is given an upgrade from PalleteSwap design-wise, too) in ''Samus Returns''.

to:

** Gunpei Yokoi has always been viewed this way. He is the series creator and all all, but he had help. Particularly when he there's a reason why Yoshio Sakamoto was credited as co-creator. When Yokoi was looking for ways to make the original game and its [[VideoGame/KidIcarus sister project]] more distinct from each other other, Yoshio Sakamoto suggested adding in a maze because he felt the game was too short, which lead to maze becoming a core game play feature.
feature. Additionally, Sakmoto was the writer and director of ''Super Metroid'', a game that defined many of ''Metroid'' aesthetic and story for years to come, making this an unusual inversion of the trope.
* NarmCharm: The Gravity Suit is purple in almost every game it shows up in, yet the fans think it looks cool on Samus despite it typically being perceived as a [[PinkMeansFeminine girly color]] in western culture (and the suit's own gameplay effects help as well). ''Metroid Prime'' made it look even cooler by making it a darker purple and giving it a blue visor and lights. Suffice to say, [[TheyChangedItNowItSucks fans weren't thrilled]] that it was changed to a particle effect in ''Other M'' and didn't agree with [[WordOfGod Yoshio Sakamoto's reasoning]] that the purple suit looked ridiculous in serious cutscenes (an argument which can fall apart considering that Samus wears a bright orange suit most of the time, while every other human character in the game is wearing industrial grey or blue).cutscenes. It appears Sakamoto got the memo, as the Gravity Suit is purple again (and is given an upgrade from PalleteSwap design-wise, too) in ''Samus Returns''.
23rd Sep '17 8:32:29 AM omnicritic
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** Is Adam Malkovich a truly good, noble man who cares about Samus or an abusive {{Jerkass}} who actively tries to demean her? If the later, was he always or just after she left his team?

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** Is Adam Malkovich a truly good, noble man who cares about Samus or an abusive {{Jerkass}} who actively tries to demean her? If the later, latter, was he always or just after she left his team?
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http://tvtropes.org/pmwiki/article_history.php?article=Ymmv.Metroid