History YMMV / ZeldaIITheAdventureOfLink

21st Jun '16 11:24:26 PM MyFinalEdits
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* FanNickname: Zelda is referred to as "Sleeping Zelda" to distinguish her from other Zelda's, especially the previous Zelda.
21st Jun '16 1:30:30 PM TheAmazingBlachman
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* UnfortunateCharacterDesign: The Wizzrobe's new design looks alarmingly similar to a Klansman, complete with white robes, pointed hood and a red cross on its face.

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* UnfortunateCharacterDesign: The Wizzrobe's new design looks alarmingly similar to a Klansman, Ku Klux Klan member, complete with white robes, pointed hood and a red cross on its face.
11th Jun '16 11:24:32 PM Pichu-kun
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Added DiffLines:

* FanNickname: Zelda is referred to as "Sleeping Zelda" to distinguish her from other Zelda's, especially the previous Zelda.
14th Apr '16 9:41:00 AM Miracle@StOlaf
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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=7a7Sh82Mzdc The palace theme]], which many first heard in ''VideoGame/SuperSmashBrosMelee''.

to:

* SugarWiki/AwesomeMusic: [[https://www.SugarWiki/AwesomeMusic:
**[[https://www.
youtube.com/watch?v=7a7Sh82Mzdc The palace Palace theme]], which many first heard in ''VideoGame/SuperSmashBrosMelee''.''VideoGame/SuperSmashBrosMelee''.
** The [[https://www.youtube.com/watch?v=Ec73s07UQqE Great Palace theme]] is suitably fitting for the last and biggest challenge the game throws at you.
5th Apr '16 11:08:35 AM Miracle@StOlaf
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** Moas are a big enough pain in the ass in graveyards, but they also moonlight as LedgeBats when you trek across the Valley of Death, and they have an orange variant in Temples that weeps fire down on you from above with annoyingly good timing.

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** Moas are a big enough pain in the ass in graveyards, but they also moonlight as LedgeBats when you trek across the Valley of Death, and they have an orange variant in Temples that flies ahead of you and weeps fire down on you from above with annoyingly good infuriatingly great timing.



** New more varied music.

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** New New, more varied music.
4th Apr '16 10:40:02 PM Miracle@StOlaf
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Added DiffLines:

** Moas are a big enough pain in the ass in graveyards, but they also moonlight as LedgeBats when you trek across the Valley of Death, and they have an orange variant in Temples that weeps fire down on you from above with annoyingly good timing.
28th Jan '16 7:09:54 PM jormis29
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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=7a7Sh82Mzdc The palace theme]], which many first heard in ''VideoGame/SuperSmashBrothersMelee''.

to:

* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=7a7Sh82Mzdc The palace theme]], which many first heard in ''VideoGame/SuperSmashBrothersMelee''.''VideoGame/SuperSmashBrosMelee''.
28th Jan '16 7:09:22 PM jormis29
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* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=7a7Sh82Mzdc The palace theme]], which many first heard in [[SuperSmashBrothers Super Smash Bros. Melee]].

to:

* SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=7a7Sh82Mzdc The palace theme]], which many first heard in [[SuperSmashBrothers Super Smash Bros. Melee]].''VideoGame/SuperSmashBrothersMelee''.
23rd Jan '16 1:56:53 PM MyFinalEdits
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* EnsembleDarkhorse: HE IS ERROR
** Dark Link is also surprisingly popular. Some even consider him a character in his own right and give him a personality in fanworks.

to:

* EnsembleDarkhorse: HE IS ERROR
**
Dark Link is also surprisingly popular. Some even consider him a character in his own right and give him a personality in fanworks.



* GoddamnedBats: The two different animated head statues, Ra and Mau. (Ras are the dragon-shaped ones, Maus are the panthers). Both spawn infinitely and drain experience when touching Link. Ras double as LedgeBats, Maus basically ZergRush Link.

to:

* GoddamnedBats: GoddamnedBats:
**
The two different animated head statues, Ra and Mau. (Ras are the dragon-shaped ones, Maus are the panthers). Both spawn infinitely and drain experience when touching Link. Ras double as LedgeBats, Maus basically ZergRush Link.



* GoodBadBugs: Hold left and right on the D-pad (normally impossible unless you have a broken D-pad or are using a keyboard), and release. This will usually cause Link to slide off at high speed in one direction. Demonstrated to beautiful effect in [[https://www.youtube.com/watch?v=BYq68jyx4KQ this TAS]] (though good luck doing it this well in real-time).
** Note, however, that using up and down at the same time (which one might assume would have similar effects) is not always a GoodBadBug; used in an elevator shaft, it causes the elevator to ascend rapidly, but it can easily crash the game or put Link in an {{Unwinnable}} situation if a number of things happen. Players are advised to keep save states handy when testing it out.

to:

* GoodBadBugs: GoodBadBugs:
**
Hold left and right on the D-pad (normally impossible unless you have a broken D-pad or are using a keyboard), and release. This will usually cause Link to slide off at high speed in one direction. Demonstrated to beautiful effect in [[https://www.youtube.com/watch?v=BYq68jyx4KQ this TAS]] (though good luck doing it this well in real-time).
** Note, however,
real-time). Note that using up and down at the same time (which one might assume would have similar effects) is not always a GoodBadBug; used in an elevator shaft, it causes the elevator to ascend rapidly, but it can easily crash the game or put Link in an {{Unwinnable}} situation if a number of things happen. Players are advised to keep save states handy when testing it out.



* MemeticMutation: "I AM ERROR"

to:

* MemeticMutation: MemeticMutation:
**
"I AM ERROR"



* MisBlamed: The reason why ''Zelda II'' is so different (and thus so hated) is because back in the old days, Nintendo felt that {{Mission Pack Sequel}}s [[ItsTheSameNowItSucks wouldn't sell in America]], and so sequels were often very different from the original. See also: ''VideoGame/SuperMarioBros2''.
** Not to mention ''VideoGame/SuperMarioBros'' vs. ''MarioBros.''
** Even ''WebVideo/TheAngryVideoGameNerd'' has said he doesn't understand why it gets so much hate, after he received requests from viewers asking him to bash it.



* OlderThanTheyThink: A lot of fans who discovered the series with ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' are surprised to learn that ''this'' game was the first appearance of Dark Link as well as Volvagia (translated as Barba).

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* OlderThanTheyThink: OlderThanTheyThink:
**
A lot of fans who discovered the series with ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' are surprised to learn that ''this'' game was the first appearance of Dark Link as well as Volvagia (translated as Barba).



* ThatOneBoss: Thunderbird. Arguably Dark Link, too.
** And if you're not careful, Gooma.
** And Rebonack. Blue Ironknuckles are a pain to begin with, but Rebonack has the habit of backing out of the screen where Link can't stab him.
* ThatOneLevel: The Great Palace qualifies even though it's the last level (and therefore held to a higher standard). If you actually even made it to this dungeon, then this palace will undoubtedly make you rage because of how complex and confusing it was. There's a particularly devious trick needed to find the bosses of the Great Palace. A section of the place has floor covered in a single layer of breakable blocks. There's a hidden warp pit one block long under one of them. Link can walk right across a pit that size without falling down it, which means the player might walk right over it and never notice.
** Though mercifully, if you get a game over in the Great Palace, you respawn at the entrance to the palace.
** Death Mountain, which apart from the Great Palace is the area that gives players the most trouble, and you have to pass through it very early the game. Amongst other things, it involves a maze on the overworld that's easy to get lost in, along with hordes of enemies.
*** Worst of all, once in a while in the Death Mountain caves you have to face the Red Dairas, who can rapidly throw axes which, unlike the thrown swords of the Blue Ironknuckles, can't be blocked by the shield. And this comes early enough in the game you don't have the down thrust attack and probably don't have high attack and defense levels unless you've been deliberately grinding.

to:

* ThatOneBoss: ThatOneBoss:
**
Thunderbird. Arguably Dark Link, too.
Having to use a ''lot'' of magic for the Thunder Spell to start depleting its HP means that there won't be much magic left for the other spells, so the player will have to survive most of the battle by dodging the fireballs and attacking the boss's weak point.
** And if you're not careful, Gooma.
Gooma hits very hard, and it takes plenty of hits to be defeated.
** And Rebonack. Blue Ironknuckles are a pain to begin with, but Rebonack has the habit of backing out of the screen where Link can't stab him.
* ThatOneLevel: ThatOneLevel:
**
The Great Palace qualifies even though it's the last level (and therefore held to a higher standard). If you actually even made it to this dungeon, then this palace will undoubtedly make you rage because of how complex and confusing it was. There's a particularly devious trick needed to find the bosses of the Great Palace. A section of the place has floor covered in a single layer of breakable blocks. There's a hidden warp pit one block long under one of them. Link can walk right across a pit that size without falling down it, which means the player might walk right over it and never notice.
** Though mercifully, if you get a game over in the Great Palace, you respawn at the entrance to the palace.
** Death Mountain, which apart from the Great Palace is the area that gives players the most trouble, and you have to pass through it very early the game. Amongst other things, it involves a maze on the overworld that's easy to get lost in, along with hordes of enemies.
*** Worst of all,
enemies. And once in a while in the Death Mountain caves you have to face the Red Dairas, who can rapidly throw axes which, unlike the thrown swords of the Blue Ironknuckles, can't be blocked by the shield. And this comes early enough in the game you don't have the down thrust attack and probably don't have high attack and defense levels unless you've been deliberately grinding.
27th Dec '15 9:04:32 PM Minishear
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** Mago (the fire mages who teleport constantly in the fifth palace) and Aru Lowder (the one-eyed scorpions who shoot fire out of their tails) are the kings by virtue of how defensive they are. While proper technique will let you dispatch Iron Knuckles, Dairas, Lizalfos, and Fokkas rather promptly, it's hard to deal with Mago and Aru Lowder at the same speed because they're either teleporting constantly (Mago) or can only be damaged when their eye is own (Aru Lowder). Fortunately Mago only appears in one dungeon and doesn't take many hits if your Attack is respectable (three at 6 Attack, two at 7 and 8) on top of giving a hearty 200 EXP for the trouble, and Aru Lowder are fairly rare, with only one that's strictly in your way (in the first cave in the Valley of Death, a low ceiling makes it tricky to get past), as all the others are either guarding optional EXP bags, or are in a random encounter where you can pogo over them with the downward stab and run out of the map without having to actually deal with them.

to:

** Mago (the fire mages who teleport constantly in the fifth palace) and Aru Lowder (the one-eyed scorpions who shoot fire out of their tails) are the kings by virtue of how defensive they are. While proper technique will let you dispatch Iron Knuckles, Dairas, Lizalfos, and Fokkas rather promptly, it's hard to deal with Mago and Aru Lowder at the same speed because they're either teleporting constantly (Mago) or can only be damaged when their eye is own open (Aru Lowder). Fortunately Mago only appears in one dungeon and doesn't take many hits if your Attack is respectable (three at 6 Attack, two at 7 and 8) on top of giving a hearty 200 EXP for the trouble, and Aru Lowder are fairly rare, with only one that's strictly in your way (in the first cave in the Valley of Death, a low ceiling makes it tricky to get past), as all the others are either guarding optional EXP bags, or are in a random encounter where you can pogo over them with the downward stab and run out of the map without having to actually deal with them.
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