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* CommonKnowledge: "I am Error" is occasionally cited as a [[GoodBadTranslation funny mistranslation]] or [[GoodBadBugs amusing error message]], when it is in fact neither. Error is just this guy's name, and he functions exactly as intended.

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* CommonKnowledge: "I am Error" is occasionally cited as a [[GoodBadTranslation funny mistranslation]] or [[GoodBadBugs amusing error message]], when it is in fact neither. Error is just this guy's name, and he functions exactly as intended. The actual mistranslation occurs with Bagu, whose name was supposed to be "Bug" to complement Error's PunnyName.
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** The Guma mooks are given the alternate name of Doomrattle, because of the connection they share with the Doomknocker, throwing clubs.
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If you wish to modify an approved Complete Monster entry please take it to the CM cleanup thread


%% * CompleteMonster: In the manga by Yuu Mishouzaki, a sequel to his [[Manga/TheLegendOfZeldaI first manga]], [[Characters/TheLegendOfZeldaGanonGanondorf Ganon]] attempts to rejuvenate his strength by literally devouring the flesh and blood of Zelda, after which he intends to drag all of Hyrule into the Underworld to feed on the suffering and death of its population.

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%% * CompleteMonster: In the manga by Yuu Mishouzaki, a sequel to his [[Manga/TheLegendOfZeldaI first manga]], [[Characters/TheLegendOfZeldaGanonGanondorf Ganon]] attempts to rejuvenate his strength by literally devouring the flesh and blood of Zelda, after which he intends to drag all of Hyrule into the Underworld to feed on the suffering and death of its population.
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* CommonKnowledge: "I am Error" is occasionally cited as a [[GoodBadTranslation funny mistranslation]] or [[GoodBadBugs amusing error message]], when it is in fact neither. Error is just this guy's name, and he functions exactly as intended.
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Natter


** Dark Link, in the American and European versions, can be this if you use a fairly well known exploit against him - [[spoiler: the trick of positioning yourself in the far left corner on the arena. This trick will not work in the Japanese version. Cheap? Maybe. But after everything the game has thrown at you (especially the final dungeon), few would blame people for using such an exploit to just get the game over with already]].

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** Dark Link, in the American and European versions, can be this if you use a fairly well known exploit against him - [[spoiler: the trick of positioning yourself in the far left corner on the arena. This trick will not work in the Japanese version. Cheap? Maybe. But after everything the game has thrown at you (especially the final dungeon), few would blame people for using such an exploit to just get the game over with already]].version]].
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** Dark Link, in the American and European versions, can be this if you use a fairly well known exploit against him - [[spoiler: the trick of positioning yourself in the far left corner on the arena. This trick will not work in the Japanese version]].

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** Dark Link, in the American and European versions, can be this if you use a fairly well known exploit against him - [[spoiler: the trick of positioning yourself in the far left corner on the arena. This trick will not work in the Japanese version]].version. Cheap? Maybe. But after everything the game has thrown at you (especially the final dungeon), few would blame people for using such an exploit to just get the game over with already]].
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* NintendoHard: Widely considered the hardest of the entire series, with good reason. Blue Iron Knuckles in particular will have you tearing your hair out. The Eagle Knights in the Great Palace are even worse... until you figure out the trick to beating them [[spoiler:by simply blocking their attacks until they jump over you, then doing an upward thrust to their feet,]] making them incredibly easy.
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** Ironknuckles - heavily armored knights with a shield they move up and down to block Link's stabs, and a sword they can stab with either high or low. Even the orange ones are brutal during the early parts of the game, and by the time the player levels up to the point that orange ones aren't too dangerous, the game brings in red ones. But the Blue ones, which first show up in the Island Palace, remain a pain for the entire game. Not only do they fire {{Sword Beam}}s [[BeamSpam at an alarming rate]] as a response to getting hurt, but they [[DirtyCoward back away from you as they're doing it]], making it difficult to land hits! The mounted ones you face as the boss of the third palace and as mini-bosses in the sixth are especially infuriating as they'll retreat BehindTheBlack, leaving you to wait for them to show themselves!

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** Ironknuckles - heavily armored knights with a shield they move up and down to block Link's stabs, and a sword they can stab with either high or low.low (and unlike Link, they can block high and attack low and vice versa; Link's attack and block heights are directly tied to each other). Even the orange ones are brutal during the early parts of the game, and by the time the player levels up to the point that orange ones aren't too dangerous, the game brings in red ones. But the Blue ones, which first show up in the Island Palace, remain a pain for the entire game. Not only do they fire {{Sword Beam}}s [[BeamSpam at an alarming rate]] as a response to getting hurt, but they [[DirtyCoward back away from you as they're doing it]], making it difficult to land hits! The mounted ones you face as the boss of the third palace and as mini-bosses in the sixth are especially infuriating as they'll retreat BehindTheBlack, leaving you to wait for them to show themselves!
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** [[https://www.youtube.com/watch?v=7a7Sh82Mzdc The Palace theme]], which many first heard in ''VideoGame/SuperSmashBrosMelee''.
** The [[https://www.youtube.com/watch?v=Ec73s07UQqE Great Palace theme]] is suitably fitting for the last and biggest challenge the game throws at you.

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** [[https://www.youtube.com/watch?v=7a7Sh82Mzdc com/watch?v=j8HXgNeV0kw The Palace theme]], which many first heard in ''VideoGame/SuperSmashBrosMelee''.
** The [[https://www.youtube.com/watch?v=Ec73s07UQqE com/watch?v=sWcVUZJaZ54 Great Palace theme]] is suitably fitting for the last and biggest challenge the game throws at you.

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Per this ATT, it's best to keep installment-specific YMMV tropes/examples on their respective page, rather than move them to one regarding the entire franchise.


* MemeticMutation: Has its [[Memes/TheLegendOfZelda own page]].

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* MemeticMutation: Has its [[Memes/TheLegendOfZelda own page]].MemeticMutation:
** "I AM ERROR" [[labelnote:Explanation]]This is a line said by an [=NPC=] who apparently refers to themselves as "Error". This was intended to be a joke on the fact that there's a PaletteSwap of the character in the same game named Bagu, which means "bug" in Japanese. However, Bagu's name didn't get translated unlike Error's, whose original Japanese name is Erā, prompting a lot of confusion by English gamers. Like "It's dangerous to go alone", it's since become famous in video game pop culture, though to a lesser extent.[[/labelnote]]
** [[KillItWithFire "IF ALL ELSE FAILS USE FIRE."]] [[labelnote:Explanation]]A line said by an [=NPC=] in Rauru, which b*ecame famous for how completely random it is.[[/labelnote]]
** You have water come to my house. [[labelnote:Explanation]]Characters tend to help you if you bring them useful items. Some items are not so useful.[[/labelnote]]
** [[GameOverMan GAME OVER - RETURN OF GANON]][[labelnote:Explanation]]What the GameOver screen says after you run out of lives, followed by a picture of a shadowy Ganon revived and laughing. [[NintendoHard You will be seeing this a lot.]][[/labelnote]]
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* {{Narm}}: In the Japanese version, some bosses have a roar sound effect similar to the first game. Unfortunately, with some it happens ''so often'' that it stops sounding fierce and instead sounds like a vacuum cleaner.

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** Lizalfos (or Gerus, if you prefer) in general, but especially, again, the blue ones. Orange Lizalfos are like Ironknuckles, only, the spear they use is faster than the Ironkunckle's sword. The red ones use unblockable maces, with the saving grace of having slightly less reach than Link's sword. Blue ones ''throw'' unblockable maces, combining the worst traits of Ironknuckles AND Dairas. At least by the time you fight them you'll have learned the Reflect spell.
** Mago, the fire mages who teleport constantly in the fifth palace. While proper technique will let you dispatch Iron Knuckles, Dairas, Lizalfos, and Eagle Knights rather promptly, it's hard to deal with Mago at the same speed because of their attack pattern - they teleport in incorporeal state, become corporeal just long enough to throw a fireball on the ground, and then teleport out only to appear in a random location a couple seconds later. They do a lot of damage, they soak up a lot of damage, and their fireballs are ''noisy''.

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** Lizalfos (or Gerus, if you prefer) Gerus in general, but especially, again, the blue ones. Orange Lizalfos Gerus are like Ironknuckles, only, the spear they use is faster than the Ironkunckle's sword. The red ones use unblockable maces, with the saving grace of having slightly less reach than Link's sword. Blue ones ''throw'' unblockable maces, combining the worst traits of Ironknuckles AND Dairas. At least by the time you fight them you'll have learned the Reflect spell.
** Mago, the fire mages who teleport constantly in the fifth palace. While proper technique will let you dispatch Iron Knuckles, Dairas, Lizalfos, Gerus, and Eagle Knights rather promptly, it's hard to deal with Mago at the same speed because of their attack pattern - they teleport in incorporeal state, become corporeal just long enough to throw a fireball on the ground, and then teleport out only to appear in a random location a couple seconds later. They do a lot of damage, they soak up a lot of damage, and their fireballs are ''noisy''.



** The Eagle Knights ([[ClusterFBomb appropriately]] [[{{Pun}} named]] Fokkas in Japanese) in the Great Palace. They do huge amounts of damage to Link (1 1/2 bars of his life meter) even at full life power, have the movable shield and shooting sword of the Iron Knuckles, and they love to take flying leaps that will invariably send them smashing right into Link. They're also quite durable (at full attack strength, 2 hits for a red and 6 hits for a blue). And if you beat them, for some reason the experience points gained is downright paltry (70 for a red one, 100 for a blue, contrast 150 for a blue Iron Knuckle, 200 for a blue Lizalfos. Then again, your levels ''really'' should have already been maxed out before you ever got to the Great Palace).

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** The Eagle Knights ([[ClusterFBomb appropriately]] [[{{Pun}} named]] Fokkas in Japanese) in the Great Palace. They do huge amounts of damage to Link (1 1/2 bars of his life meter) even at full life power, have the movable shield and shooting sword of the Iron Knuckles, and they love to take flying leaps that will invariably send them smashing right into Link. They're also quite durable (at full attack strength, 2 hits for a red and 6 hits for a blue). And if you beat them, for some reason the experience points gained is downright paltry (70 for a red one, 100 for a blue, contrast 150 for a blue Iron Knuckle, 200 for a blue Lizalfos.Geru. Then again, your levels ''really'' should have already been maxed out before you ever got to the Great Palace).



** Kasuto, despite ''not being an official character'', at least judging by the amount of fan works that include a [[SailorEarth character named Kasuto]] -- often as a GreaterScopeVillain[[note]]or at least before ''Skyward Sword'' introduced Demise[[/note]] or GreaterScopeParagon for the setting.



** The Gerus are commonly called "Lizalfos" by fans of later games, although there is no direct connection between the two LizardFolk enemies in official media and they have different names in Japanese.



** The two different animated head statues, Ra and Mau. (Ras are the dragon-shaped ones, Maus are the panthers.) Both spawn infinitely and drain experience when touching Link. Ras double as LedgeBats, Maus basically ZergRush Link.

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** The two different animated head statues, Ra and Mau. (Ras Mau: Ras are the dragon-shaped ones, Maus are the panthers.) panthers. Both spawn infinitely and drain experience when touching Link. Ras double as LedgeBats, Maus basically ZergRush Link.



** After getting the down stab technique, with proper timing, you can tap the D-pad down repeatedly to deal multiple hits. It works great on Ironknuckles and Lizalfos.

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** After getting the down stab technique, with proper timing, you can tap the D-pad down repeatedly to deal multiple hits. It works great on Ironknuckles and Lizalfos.Geru.



** Gerus/Lizalfos. The name 'Lizalfos' was first used on monsters in ''Ocarina of Time''. The bipedal lizard-like monsters in ''Zelda II'' were never given a localized English name, and the Japanese name translates to Geru. Some think they're obviously Lizalfos and refer to them as such, others prefer to call them Gerus until an official source confirms them to be the same monster. If the Bipedal Armored Lizard Monsters aren't actually Lizalfos though, they're certainly a prototype of sorts.


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* RecurringFanonCharacter: The namesake of Kasuto (the only town that does not share its name with an ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' character) is a very popular subject in fanfics despite not being a canonical character, at least judging by the amount of fan works that include a [[SailorEarth character named Kasuto]] -- often as a GreaterScopeVillain[[note]]or at least before ''Skyward Sword'' introduced Demise[[/note]] or GreaterScopeParagon for the setting.
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** This was also the first time you defeated a boss by reflecting their attacks back at them - Admittedly, you use a shield whereas Link to the Past uses a sword or a butterfly net.

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** This was also the first time you defeated a boss by reflecting their attacks back at them - Admittedly, you use a shield whereas ''A Link to the Past Past'' uses a sword or a butterfly net.
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** This was also the first time you defeated a boss by reflecting their attacks back at them - Admittedly, you use a shield whereas Link to the Past uses a sword or a butterfly net.

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* AntiClimaxBoss: Dark Link, in the American and European versions, can be this if you use a fairly well known exploit against him - [[spoiler: the trick of positioning yourself in the far left corner on the arena. This trick will not work in the Japanese version]].

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* AntiClimaxBoss: AntiClimaxBoss:
** Barba can be this way - if you manage to guess the right hole it'll appear out of. You can down-stab and ''bounce off of it''. This doesn't keep it from being one of the best bosses
**
Dark Link, in the American and European versions, can be this if you use a fairly well known exploit against him - [[spoiler: the trick of positioning yourself in the far left corner on the arena. This trick will not work in the Japanese version]].



* BreatherBoss: Assuming you know how to kill him, Carock is one, and if you have enough magic for the Shield spell, he goes from pretty easy to a complete joke.

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* BreatherBoss: Assuming you know how to kill him, Carock is one, and if you have enough magic for the Shield Reflect spell, he goes from pretty easy to a complete joke.


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* SugarWiki/VisualEffectsOfAwesome: Rebonack, when he is on his horse, has some impressive (for the time) animation. When he turns around, he will actually do so in a pretty fluid way where he temporarily faces the player. For the time, this was pretty cool to see a boss do it.
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ZCE


* CompleteMonster: In the manga by Yuu Mishouzaki, a sequel to his [[Manga/TheLegendOfZeldaI first manga]], [[Characters/TheLegendOfZeldaGanonGanondorf Ganon]] attempts to rejuvenate his strength by literally devouring the flesh and blood of Zelda, after which he intends to drag all of Hyrule into the Underworld to feed on the suffering and death of its population.

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%% * CompleteMonster: In the manga by Yuu Mishouzaki, a sequel to his [[Manga/TheLegendOfZeldaI first manga]], [[Characters/TheLegendOfZeldaGanonGanondorf Ganon]] attempts to rejuvenate his strength by literally devouring the flesh and blood of Zelda, after which he intends to drag all of Hyrule into the Underworld to feed on the suffering and death of its population.
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*CompleteMonster: In the manga by Yuu Mishouzaki, a sequel to his [[Manga/TheLegendOfZeldaI first manga]], [[Characters/TheLegendOfZeldaGanonGanondorf Ganon]] attempts to rejuvenate his strength by literally devouring the flesh and blood of Zelda, after which he intends to drag all of Hyrule into the Underworld to feed on the suffering and death of its population.
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This isn't YMMV


* WhatCouldHaveBeen: The Fairy spell was repurposed from a scrapped plan where Link would be joined by several party members on his adventure including a mage and a fairy, with the Fairy's role being that of a scout. ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' would end up giving Link party members with the Sages/their Avatars.
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* WhatCouldHaveBeen: The Fairy spell was repurposed from a scrapped plan where Link would be joined by several party members on his adventure including a mage and a fairy, with the Fairy's role being that of a scout. ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' would end up giving Link party members with the Sages/their Avatars.
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Expanding on the removal from the Souls Like RPG page for Zelda 2, I'm not able to find sources for this beyond some discussion on Reddit and other similar areas. Calling it an Ur Example of Metroidvania is also odd since Metroid (Aug. 1986) came out before Zelda 2 (Jan. 1987).


* VindicatedByHistory: While still seen as a very controversial game to this day, the game has seen a resurgence as being the groundwork-laying UrExample to both the {{Metroidvania}} and SoulsLikeRPG genres. The game has since been vindicated being seen more as a {{Metroidvania}}/SoulsLikeRPG rather than a followup to the first ''Zelda'' game.
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* VindicatedByHistory: While still seen as a very controversial game to this day, the game has seen a resurgence as being the groundwork-laying UrExample to both the {{Metroidvania}} and SoulsLikeRPG genres. The game has since been vindicated being seen more as a {{Metroidvania}}/SoulsLikeRPG rather than a followup to the first ''Zelda'' game.

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* UnderusedGameMechanic: The boots allows you to WalkOnWater... but it only works in one area in order to reach the fifth palace and get a HeartContainer.

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* UnderusedGameMechanic: UnderusedGameMechanic:
**
The boots Boots allows you to WalkOnWater... but it only works in one area in order to reach the fifth palace and get a HeartContainer.HeartContainer.
** The Flute has only two purposes: defeat the [[NPCRoadblock River Devil]] and make the sixth palace appear.

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