History YMMV / Zanac

19th May '15 12:56:26 AM LucaEarlgrey
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Tense issues
* GameBreaker: Weapon 7. Fired fast, could move left and right at a limited angle, and could go through enemies. Very powerful, but is also a bit of a rarity.
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* GameBreaker: Weapon 7. Fired Fires fast, could can move left and right at a limited angle, and could can go through enemies. Very powerful, but is also a bit of a rarity.
1st Oct '14 7:36:37 AM LucaEarlgrey
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* ScrappyWeapon: Weapon 2 in ''Zanac'', a shield that lasts for 50 uses, can be recharged by collecting more '2' items, but also triggers the DynamicDifficulty's BerserkButton.
30th Sep '14 5:10:50 PM SuperLlama
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* SequelDisplacement - In fact the the first port was the MSX one.
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* SequelDisplacement - In fact the the first port was the MSX one.one. * StopHelpingMe: During later boss fights, both games can get a little overzealous with hurling power-up blocks at you, to the point that you can't even hit the boss.
30th Sep '14 7:45:26 AM SuperLlama
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** Weapon 6 in ''Neo'' is an explosive that shreds most enemies and lingers long enough to take out multiple targets, but is extremely slow and the firing rate is abysmal. Power it up to max, though, and you get a faster, stronger, bigger SphereOfAnnihilation that wrecks everything it touches (including bosses.)
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** Weapon 6 in ''Neo'' is an explosive that shreds most enemies and lingers long enough to take out multiple targets, but is extremely slow and the firing rate is abysmal. Power it up to max, though, and you get a faster, stronger, bigger SphereOfAnnihilation massive SphereOfDestruction that wrecks everything it touches (including bosses.)bosses,) and the firing rate problem can be solved by just getting up in your target's face and unleashing it point blank.
30th Sep '14 7:41:01 AM SuperLlama
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** Weapon 6 in ''Neo'' is an explosive that travels slowly, but hits repeatedly when it collides with something, and is usually strong enough to shred normal enemies. Power it up enough, and the explosions get pretty big and it absolutely ''annihilates'' bosses.
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** Weapon 6 in ''Neo'' is an explosive that travels slowly, but hits repeatedly when it collides with something, shreds most enemies and is usually strong lingers long enough to shred normal enemies. take out multiple targets, but is extremely slow and the firing rate is abysmal. Power it up enough, to max, though, and the explosions you get pretty big and a faster, stronger, bigger SphereOfAnnihilation that wrecks everything it absolutely ''annihilates'' touches (including bosses.)
30th Sep '14 7:37:10 AM SuperLlama
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Added DiffLines:
** Weapon 6 in ''Neo'' is an explosive that travels slowly, but hits repeatedly when it collides with something, and is usually strong enough to shred normal enemies. Power it up enough, and the explosions get pretty big and it absolutely ''annihilates'' bosses.
31st Aug '13 8:16:12 PM BlackArmorTails
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Added a new trope.
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* MostWonderfulSound - The extra life sound. The Neo variant even has a ringtone for it in Japan.
8th Aug '13 1:38:34 PM BlackArmorTails
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Added new gamebreaker example.
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** The [[GuestFighter FC-Custom]] in ''Neo''. It's basically an {{Homage}} to the original ''Zanac'' fighter that is unlocked through either a code or having a save file of the original Zanac game, and it plays exactly like the original down to the weapons degradation system, so no [[SuperMode blast mode]] or charge shots. However, all of its subweapons can destroy enemy shots, and this is a ship that, with weapon 7, can rip the crap out of anything. For reference, the regular ''Neo'' ships can only destroy enemy shots through sacrificing offense for defense, something that ramps up the DynamicDifficulty. Oh, and it benefits from the [[ExtraLife Landers]], having an insane rate of fire if exploited right.
20th Feb '12 8:28:15 AM BlackArmorTails
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Added new trope
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* GameBreaker: Weapon 7. Fired fast, could move left and right at a limited angle, and could go through enemies. Very powerful, but is also a bit of a rarity.
9th Jun '11 3:56:27 PM TsundeRay
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** Jack the DynamicDifficulty high enough and you get these annoying blue enemies that line up with you and shoot out a constant stream of missiles. Flying above them will NOT help because they can fire upwards too.
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