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* MagnificentBastard:
** [[GeniusCripple Doctor Sellers]] is the epitome of [[ForScience cold, amoral scientific genius]]. A disciple of the famed [[WorldsSmartestMan Professor Joachim Mizrahi]], Sellers betrays his mentor to the U-TIC terrorist organization, then later sees to it that the now-deceased professor is framed for the destruction of Planet Miltia, turning him into the galaxy's boogeyman overnight. In his efforts to prove himself Mizrahi's scientific superior, Sellers offers his genius to multiple factions, from U-TIC to their foes in the government, constructing wonders such as the space station ''Merkabah'' and a working replica of the Zohar supercomputer. When finally confronted by the main characters, Sellers [[KnowWhenToFoldEm decides to simply leave]], having no stakes in the conspiracy surrounding the Zohar whatsoever beyond demonstrating his own brilliance, which he has already accomplished.
** [[BigBad Wilhelm]] is the [[TheChessmaster ultimate puppetmaster]] behind every conflict in the world of ''Xenosaga''. Ostensibly the CEO of the MegaCorp Vector Research and Development, Wilhelm is in reality an ancient being tasked with preserving the existence of the universe by any means necessary, [[TheNeedsOfTheMany regardless of the consequences to individual lives]]. Deciding that the best way to preserve the universe is to RestartTheWorld repeatedly using the ancient [[DeusEstMachina Zarathustra Mechanism]], Wilhelm manipulates both sides of the war between the Galactic Federation and U-TIC, using his money and his agents, the Testaments, to guide events to the point where the items and people he needs to activate Zarathustra will be brought directly to the device. His actions engineer conflicts that annihilate entire planets, but as far as Wilhelm is concerned it's all for the best to ensure the universe's safety, and even when the heroes successfully turn the tables on him, mortally wounding him and wrecking Zarathustra, Wilhelm simply reacts with bemusement at their choice of an uncertain future before [[GoOutWithASmile vanishing with a smile]].
** [[MadScientist Joachim Mizarhi, father of Realians]], is one of the universe's secret heroes. Lead researcher of the Zohar, Joachim intended to use its secret to save his child, but [[WellIntentionedExtremist later formed U-TIC to counter Yuriev and the Federation's after destroying his planet]]. Learning the Zohar's secrets, he made the Lemegeton, intending to use it to resurrect Sakura, but realizing the danger amends his sins. Overloading the Song of Nephilim after U-TIC decided to activate the Zohar, he intends to banish First Miltia, the Zohar, and Gnosis, before putting the Y-Data in MOMO leaving key data to stop the future disaster after his death, [[ObfuscatingInsanity making himself look mad to hide his true plans]], watching at the Beach of Nothing to see his plan come to fruition.
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* EstrogenBrigade: As discussed by various creators for the game such as KOS-MOS' designer Choco, the series attracted a strong female fanbase due to the character-focused writing and discussions of issues that many women found relatable, such as abusive relationships and recovering from trauma.

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* EstrogenBrigade: As discussed by various creators for the game such as KOS-MOS' designer Choco, the series attracted a strong female fanbase due to the character-focused writing and discussions of issues that many women found relatable, such as abusive relationships relationships, misogyny in the workplace, and recovering from trauma.
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** The fact that Jesus Christ appears as a [[JesusWasWayCool plot-important character]] in a flashback, complete with in-game model, has led to its fair share of memes treating Jesus as a character who ''[[PlayAlongMeme originated]]'' from the ''Xenosaga'' franchise.
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** In Episode 3 it's the Merkaba, not because it is really that difficult (it does not even have a boss fight) but because it is full of backtracking. It even extends to after you have completed the dungeon in the story; the final room of the dungeon can only be accessed from the Encephalon, and to open the door you must return to the final room with your characters, and then go all the way back to your AMWS and up to the second floor to access the room.

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** In Episode 3 it's the Merkaba, not because it is really that difficult (it does not even have a boss fight) but because it is full of backtracking. It even extends to after you have completed the dungeon in the story; the final room of the dungeon can only be accessed from the Encephalon, and to open the door you must return to the final last story room with your characters, characters to activate a switch, and then go all the way back to your AMWS and up to the second floor to access the new room.
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Trope was cut/disambiguated due to cleanup


* EvilIsSexy: Well, sex''ier'' if you compare T-elos to KOS-MOS. ''"You haven't got the best of me. Hardly."''
** Albedo too, if his many fangirls are to believed.

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* OnceOriginalNowOverdone: All three episodes were considered quite high tier in regards of graphical prowess when they first came out. However, nowadays Episodes I and II in particular are considered considerably dated. To be more specific:
** Episode I is the one hit the hardest by this out of the trilogy. The graphics were actually quite impressive back in 2002, specially during the most epic cutscenes. The space battles were particularly noteworthy. However, the characters look quite stiff and lifeless by today's standards, and they tend to fail to live up to the emotions the game is going for for modern audiences. The anime style character designs are ironically partially to blame too. Although the character models were pretty impressive when they first came out, probably the most successful execution of that particular style up to that point (they were missed in Episode II for a reason), the primitive facial animations make them look too dead-eyed and doll-like now, and the exaggerated facial features only draw more attention to it.
** Episode II is the most ironic case, since the change in character design for a more realistic approach, while heavily criticized when it first came out, has made the game to arguably age more gracefully. Of course, the far improved animations, specially in high-quality cut scenes, is a big responsible for this. But even in low-quality cut scenes, the more proportionate face features makes the lack of facial expressions to be far less jarring than in its predecessor. However, the lower polygon count of character models in said low-quality cut scenes look still quite dated on their own, and the fact that you have the far more successful high-quality models to compare them to makes them more noticeable. Not to mention that the animation tone problems still apply.
** Episode III is the one entry that manages to escape almost completely. The high-quality cut scenes are quite a view even today, thanks to the experience that Monolithsoft had gotten with the previous entries, managing to actually execute the anime style more successfully without the lifelessness of Episode I nor the mismatch of Episode II. The decision to do without low-quality cut scenes in the style of the previous two entries, opting for using old-school text boxes (albeit voiced) instead, also proved to be a wise solution, long-term. They may look less cinematic, but since the camera is almost always pulled back, they also manage to hide their shortcomings far more successfully. Many people argue that Episode III just needs an HD upscale to be considered at least decent for modern audiences.
** Related, but the soundtrack, despite that it's one of the best aged parts of the trilogy. A modern player looking back at the series might wonder why the first game advertised that it used the London Philharmonic Orchestra for its soundtrack. Many people might not think about this since video games have joined film in keeping the orchestra alive, but in the TurnOfTheMillennium, this was ''quite'' unusual to see in a video game.



* SeinfeldIsUnfunny: All three episodes were considered quite high tier in regards of graphical prowess when they first came out. However, nowadays Episodes I and II in particular are considered considerably dated. To be more specific:
** Episode I is the one hit the hardest by this out of the trilogy. The graphics were actually quite impressive back in 2002, specially during the most epic cutscenes. The space battles were particularly noteworthy. However, the characters look quite stiff and lifeless by today's standards, and they tend to fail to live up to the emotions the game is going for for modern audiences. The anime style character designs are ironically partially to blame too. Although the character models were pretty impressive when they first came out, probably the most successful execution of that particular style up to that point (they were missed in Episode II for a reason), the primitive facial animations make them look too dead-eyed and doll-like now, and the exaggerated facial features only draw more attention to it.
** Episode II is the most ironic case, since the change in character design for a more realistic approach, while heavily criticized when it first came out, has made the game to arguably age more gracefully. Of course, the far improved animations, specially in high-quality cut scenes, is a big responsible for this. But even in low-quality cut scenes, the more proportionate face features makes the lack of facial expressions to be far less jarring than in its predecessor. However, the lower polygon count of character models in said low-quality cut scenes look still quite dated on their own, and the fact that you have the far more successful high-quality models to compare them to makes them more noticeable. Not to mention that the animation tone problems still apply.
** Episode III is the one entry that manages to escape almost completely. The high-quality cut scenes are quite a view even today, thanks to the experience that Monolithsoft had gotten with the previous entries, managing to actually execute the anime style more successfully without the lifelessness of Episode I nor the mismatch of Episode II. The decision to do without low-quality cut scenes in the style of the previous two entries, opting for using old-school text boxes (albeit voiced) instead, also proved to be a wise solution, long-term. They may look less cinematic, but since the camera is almost always pulled back, they also manage to hide their shortcomings far more successfully. Many people argue that Episode III just needs an HD upscale to be considered at least decent for modern audiences.
** Related, but the soundtrack, despite that it's one of the best aged parts of the trilogy. A modern player looking back at the series might wonder why the first game advertised that it used the London Philharmonic Orchestra for its soundtrack. Many people might not think about this since video games have joined film in keeping the orchestra alive, but in the TurnOfTheMillennium, this was ''quite'' unusual to see in a video game.
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** Episodes I & II: [[DarkMessiah Patriarch Sergius XVII]] presents himself as the beloved spiritual leader of the galaxy, but in truth is the mastermind behind behind the [[ChurchMilitant U-TIC terrorist organization]] who seeks to conquer humanity. Once the owner of the [[MacGuffin original Zohar supercomputer]], Sergius boosted its power by wiring it up to two innocent little Realian girls, [[AndIMustScream keeping them in agony for over a decade]] while having them and the Zohar experimented on. When the Zohar was lost in the destruction of Old Miltia, Sergius began a crusade to get it back using U-TIC, and once he succeeds, he activates the [[HumongousMecha Omega System]] to force all of galactic civilization to submit to him under penalty of death.

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** Episodes I & II: [[DarkMessiah Patriarch Sergius XVII]] presents himself as the beloved spiritual leader of the galaxy, but in truth is the mastermind behind behind the [[ChurchMilitant U-TIC terrorist organization]] who seeks to conquer humanity. Once the owner of the [[MacGuffin original Zohar supercomputer]], Sergius boosted its power by wiring it up to two innocent little Realian girls, [[AndIMustScream keeping them in agony for over a decade]] while having them and the Zohar experimented on. When the Zohar was lost in the destruction of Old Miltia, Sergius began a crusade to get it back using U-TIC, and once he succeeds, he activates the [[HumongousMecha Omega System]] to force all of galactic civilization to submit to him under penalty of death.

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*CompleteMonster:
** Episodes I & II: [[DarkMessiah Patriarch Sergius XVII]] presents himself as the beloved spiritual leader of the galaxy, but in truth is the mastermind behind behind the [[ChurchMilitant U-TIC terrorist organization]] who seeks to conquer humanity. Once the owner of the [[MacGuffin original Zohar supercomputer]], Sergius boosted its power by wiring it up to two innocent little Realian girls, [[AndIMustScream keeping them in agony for over a decade]] while having them and the Zohar experimented on. When the Zohar was lost in the destruction of Old Miltia, Sergius began a crusade to get it back using U-TIC, and once he succeeds, he activates the [[HumongousMecha Omega System]] to force all of galactic civilization to submit to him under penalty of death.
** Episodes II & III: [[MadScientist Dr. Dmitri Yuriev]] is the [[ItsAllAboutMe appallingly selfish]] "father" to major protagonist Junior, major antagonist Albedo, and over 600 other cloned "children". The first human to make contact with the SentientCosmicForce U-DO, Yuriev lives for centuries afterward, driven by fear of the entity and a desire to destroy it. Creating his clone "family", Yuriev sends them off to die in scores in the war against U-TIC, and [[GrandTheftMe periodically steals their bodies]] to cheat death. Resurrecting himself through his final creation Gaignun Kukai, Yuriev massacres all of Gaignun's staff when they get in his way, and retrieves the Zohar and the Omega System after Sergius' death to attempt to [[GodhoodSeeker make himself into a god]] powerful enough to slay U-DO.
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*** The main point of this contention would be Episode III, particularly during the last third of that episode's story. While in the previous two episodes she had some detractors, the reception of her tended to be clearly more positive than negative. However, [[spoiler:her fixation on going back to Kevin, utterly rejecting her friends and their attempts for help in the process to the point she even ends up turning against them]] made her extremely divisive. Not only in Episode III specifically, but in the series as a whole. Depending on your perspective, you'll feel sorry that her judgment has been derailed so badly, with some arguing that it's actually a very realistic depiction of a victim of emotional abuse, or your sympathy for her will just go out the window due to it not necessarily receiving a lot of onscreen buildup beforehand. [[spoiler:Although Shion eventually snaps out of it, for many, if not the majority of her detractors, it only happens when it's too little, too late]].

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*** The main point of this contention would be Episode III, particularly during the last third of that episode's story. While in the previous two episodes she had some detractors, the reception of her tended to be clearly more positive than negative. However, [[spoiler:her fixation on going back to Kevin, utterly rejecting her friends and their attempts for help in the process to the point she even ends up turning against them]] made her extremely divisive. Not only in Episode III specifically, but in the series as a whole. Depending on your perspective, you'll feel sorry that her judgment has been derailed so badly, with some arguing that it's actually a very realistic depiction of a victim of emotional abuse, abuse that showcases the depth behind Shion's character, or your sympathy for her will just go out the window due to it not necessarily receiving a lot of onscreen buildup beforehand.beforehand (although the [[NoExportForYou Japan-only]] ''Episode I+II'' port does expand on this backstory a bit more). [[spoiler:Although Shion eventually snaps out of it, for many, if not the majority of her detractors, it only happens when it's too little, too late]].
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Generally XB fans regard XG as a Sacred Cow compared to XS.


** ''VideoGame/{{Xenogears}}'': The contention is about which of the two had the best narrative. Both go for huge space opera epics, with a millennia-extending and mystery-ridden JigsawPuzzlePlot that demands the player's full attention to understand what's going on. While it's mostly accepted that ''Xenosaga'' was more consistent in its presentation and gameplay[[note]]mostly because ''Xenosaga'' doesn't have anything resembling the infamous Disc 2 from ''Xenogears''. Episode 2 has a lot of problems, but having almost no gameplay sections whatsoever ain't one of them[[/note]], ''Xenogears'' is generally considered to have pulled off a more satisfying and intriguing story overall regardless. Something a bit less clear cut is which of the two games have the best characters. ''Xenogears'' tends to be favored when it comes to the plot and worldbuilding and the protagonists[[note]]Fei doesn't suffer from being a BaseBreakingCharacter nearly as much as Shion does[[/note]], while ''Xenosaga'' is considered to have stronger and more unique CharacterDevelopment arcs and be better at making the entire cast more or less relevant the whole way through[[note]]A common criticism towards ''Xenogears'' is that too many characters, including playable ones, fall back to the background rather quickly, and become passive actors at best, and borderline irrelevant at worst. On the other hand, ''Xenosaga'', while not perfect in this regard (Shion gets OutOfFocus sometimes, and MOMO doesn't have much to do in Episode 3), managed to give almost all its characters at least some opportunity to shine until the very end[[/note]].
** ''VideoGame/XenobladeChronicles'': In this case, usually over the StoryToGameplayRatio. ''Xenosaga'' fans typically regard ''Xenoblade'' as having dumbed down story, characters, and themes to appeal to LowestCommonDenominator audiences, whereas ''Xenoblade'' fans argue that both ''Xenogears'' and ''Xenosaga'' were too ambitious for their own good and require too much outside reading to make enjoyable, whereas the ''Xenoblade'' franchise managed to deliver stories that were largely told onscreen without heavy reliance on AllThereInTheManual. At the least, in the gameplay area ''Xenoblade'' tends to be viewed as beating the other two franchises out of the water due to it more modern WideOpenSandbox design and less reliance on overtly long cut scenes (which creator Tetsuya Takahashi said was deliberate, describing the cutscene-heavy approach of ''Xenosaga'' as a developmental dead-end).

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** ''VideoGame/{{Xenogears}}'': The contention is about which of the two had the best narrative. Both go for huge space opera epics, with a millennia-extending and mystery-ridden JigsawPuzzlePlot that demands the player's full attention to understand what's going on. While it's mostly accepted that ''Xenosaga'' was more consistent in its presentation and gameplay[[note]]mostly because ''Xenosaga'' doesn't have anything resembling the infamous Disc 2 from ''Xenogears''. Episode 2 has a lot of problems, but having almost no gameplay sections whatsoever ain't one of them[[/note]], ''Xenogears'' is generally considered to have pulled off a more satisfying and intriguing story overall regardless. Something a bit less clear cut is which of the two games have the best characters. ''Xenogears'' tends to be favored when it comes to the plot and worldbuilding and the protagonists[[note]]Fei doesn't suffer from being a BaseBreakingCharacter nearly as much as Shion does[[/note]], while ''Xenosaga'' is considered to have stronger and more unique CharacterDevelopment arcs and be better at making the entire cast more or less relevant the whole way through[[note]]A common criticism towards ''Xenogears'' is that too many characters, including playable ones, [[TheyWastedAPerfectlyGoodCharacter fall back to the background rather quickly, quickly]], and become passive actors at best, and borderline irrelevant at worst. On the other hand, ''Xenosaga'', while not perfect in this regard (Shion gets OutOfFocus sometimes, and MOMO doesn't have much to do in Episode 3), managed to give almost all its characters at least some opportunity to shine until the very end[[/note]].
** ''VideoGame/XenobladeChronicles'': In this case, usually over the StoryToGameplayRatio. ''Xenosaga'' fans typically regard ''Xenoblade'' as having dumbed down story, characters, and themes to appeal to LowestCommonDenominator audiences, whereas ''Xenoblade'' fans argue that both ''Xenogears'' and ''Xenosaga'' were was too ambitious for their its own good and require required too much outside reading to make enjoyable, whereas the ''Xenoblade'' franchise managed to deliver stories that were largely told onscreen without heavy reliance on AllThereInTheManual. At the least, in the gameplay area ''Xenoblade'' tends to be viewed as beating the other two franchises out of the water in the gameplay area due to it its more modern WideOpenSandbox design and less reliance on overtly long overtly-long cut scenes (which creator Tetsuya Takahashi said was deliberate, describing the cutscene-heavy approach of ''Xenosaga'' as a developmental dead-end).
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** ''Episode II'' is considered the worst of the trilogy, if not downright a FranchiseKiller. On it's own, it isn't necessarily outright bad, with some saying it's generally solid, but as the middle game that clashes with the first and third game, it suffers from that middle spot due to the design choices. Many people gave up on the series altogether with that game for multiple reasons.

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** ''Episode II'' is considered the worst of the trilogy, if not downright a FranchiseKiller. On it's its own, it isn't necessarily outright bad, with some saying it's generally solid, but as the middle game that clashes with the first and third game, it suffers from that middle spot due to the design choices. Many people gave up on the series altogether with that game for multiple reasons.
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* FandomRivalry: To an extend, with both its spiritual predecessor ''VideoGame/{{Xenogears}}'' ''and'' its SpiritualSuccessor ''VideoGame/XenobladeChronicles''.
** ''VideoGame/{{Xenogears}}'': The contention is about which of the two had the best narrative. Both go for huge space opera epics, with a millennia-extending and mystery-ridden JigsawPuzzlePlot that demands the player's full attention to understand what's going on. While it's mostly accepted that ''Xenosaga'' was more consistent in its presentation and gameplay[[note]]mostly because ''Xenosaga'' doesn't have anything resembling the infamous Disc 2 from ''Xenogears''. Episode 2 has a lot of problems, but having almost no gameplay sections whatsoever ain't one of them[[/note]], ''Xenogears'' is generally considered to have pulled off a more satisfying and intriguing story overall regardless. Something a bit less clear cut is which of the two games have the best characters. ''Xenogears'' tends to be favored when it comes to the protagonists[note]]Fei doesn't suffer from being a BaseBreakingCharacter nearly as much as Shion does[[/note]], while ''Xenosaga'' seems to be considered the better one at making the entire cast more or less relevant the whole way through[[note]]A common criticism towards ''Xenogears'' is that too many characters, including playable ones, fall back to the background rather quickly, and become passive actors at best, and borderline irrelevant at worst. On the other hand, ''Xenosaga'', while not perfect in this regard (Shion gets OutOfFocus sometimes, and MOMO doesn't have much to do in Episode 3), managed to give almost all its characters at least some opportunity to shine until the very end[[/note]].
** ''VideoGame/XenobladeChronicles'': In this case, ''Xenoblade'' fans consider this franchise as the best work from Tetsuya Takahashi. Although ''Xenosaga'' fans call out ''Xenoblade'' for having dumbed down the story, ''Xenoblade Chronicles'' fans argue that both ''Xenogears'' and ''Xenosaga'' were too ambitious for their own good, whereas ''Xenoblade Chronicles'' the franchise that managed to deliver a more balanced experience, with stories that manages to be both satisfyingly and relatively easy to follow without needing to read a wiki. At the least, in the gameplay area ''Xenoblade'' tends to be viewed as beating the other two franchises out of the water due to it more modern WideOpenSandbox design and less reliance on overtly long cut scenes (which creator Tetsuya Takahashi said was deliberate, describing the cutscene-heavy approach of ''Xenosaga'' as a developmental dead-end).

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* FandomRivalry: To an extend, extent, with both its spiritual predecessor ''VideoGame/{{Xenogears}}'' ''and'' its SpiritualSuccessor ''VideoGame/XenobladeChronicles''.
** ''VideoGame/{{Xenogears}}'': The contention is about which of the two had the best narrative. Both go for huge space opera epics, with a millennia-extending and mystery-ridden JigsawPuzzlePlot that demands the player's full attention to understand what's going on. While it's mostly accepted that ''Xenosaga'' was more consistent in its presentation and gameplay[[note]]mostly because ''Xenosaga'' doesn't have anything resembling the infamous Disc 2 from ''Xenogears''. Episode 2 has a lot of problems, but having almost no gameplay sections whatsoever ain't one of them[[/note]], ''Xenogears'' is generally considered to have pulled off a more satisfying and intriguing story overall regardless. Something a bit less clear cut is which of the two games have the best characters. ''Xenogears'' tends to be favored when it comes to the protagonists[note]]Fei plot and worldbuilding and the protagonists[[note]]Fei doesn't suffer from being a BaseBreakingCharacter nearly as much as Shion does[[/note]], while ''Xenosaga'' seems to be is considered the to have stronger and more unique CharacterDevelopment arcs and be better one at making the entire cast more or less relevant the whole way through[[note]]A common criticism towards ''Xenogears'' is that too many characters, including playable ones, fall back to the background rather quickly, and become passive actors at best, and borderline irrelevant at worst. On the other hand, ''Xenosaga'', while not perfect in this regard (Shion gets OutOfFocus sometimes, and MOMO doesn't have much to do in Episode 3), managed to give almost all its characters at least some opportunity to shine until the very end[[/note]].
** ''VideoGame/XenobladeChronicles'': In this case, ''Xenoblade'' fans consider this franchise as usually over the best work from Tetsuya Takahashi. Although StoryToGameplayRatio. ''Xenosaga'' fans call out typically regard ''Xenoblade'' for as having dumbed down the story, ''Xenoblade Chronicles'' characters, and themes to appeal to LowestCommonDenominator audiences, whereas ''Xenoblade'' fans argue that both ''Xenogears'' and ''Xenosaga'' were too ambitious for their own good, good and require too much outside reading to make enjoyable, whereas ''Xenoblade Chronicles'' the ''Xenoblade'' franchise that managed to deliver a more balanced experience, with stories that manages to be both satisfyingly and relatively easy to follow were largely told onscreen without needing to read a wiki.heavy reliance on AllThereInTheManual. At the least, in the gameplay area ''Xenoblade'' tends to be viewed as beating the other two franchises out of the water due to it more modern WideOpenSandbox design and less reliance on overtly long cut scenes (which creator Tetsuya Takahashi said was deliberate, describing the cutscene-heavy approach of ''Xenosaga'' as a developmental dead-end).

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* LowTierLetdown: Ziggy can hit quite hard and withstand a lot, but because he's slow most people would rather just use MOMO, chaos, or Junior instead.



* TierInducedScrappy: Ziggy can hit quite hard and withstand a lot, but because he's slow most people would rather just use MOMO, chaos, or Junior instead.
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** Albedo too, if his many fangirls are to believed.
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** When Jin and Margulis have their fights in Episode II, they're notably rather down-to-earth despite their CharlesAtlasSuperpower capabilities, and while there are some flashy movements, all of it is fairly realistically choreographed and relatively practical. But they're also both somewhat stumbling about for parts of the fights, Jin's injury in the first not withstanding, and clearly not as good as the story touts them to be. Then you look at the flashbacks and realize the two of them, for as badass as they are, got ''old''; [[RetiredBadass Jin himself]] remarks that becoming a bookstore keeper hasn't done him much good for his skills. They're so extraordinarily powerful that any individual attacks would paste most other combatants, but are ultimately mundane and rusty by their own standards.

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