History YMMV / XCom

22nd Aug '16 5:54:52 AM htuttle
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* AuthorsSavingThrow: After the [[InternetBackdraft not-so positive reaction]] to the FPS reboot, finally announcing and focusing their marketing much more heavily on a strategy game that's faithful to the original style by Firaxis Games (with many of the staff that worked on the originals at Microprose in the dev team) seems to be this. It helps that the FPS was delayed into ''2013'', and it was {{Retcon}}ned to be set in the past of the XCOM universe, derailing its status as a ContinuityReboot.



** Apocalypse has an awesome combat theme, aptly named [[http://www.youtube.com/watch?v=Miho2Db2wWM Kill them ALL]] (slightly [[http://www.youtube.com/watch?v=WAfGGRQi-6k longer]] version).

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** Apocalypse ''Apocalypse' has an awesome combat theme, aptly named [[http://www.youtube.com/watch?v=Miho2Db2wWM Kill them ALL]] (slightly [[http://www.youtube.com/watch?v=WAfGGRQi-6k longer]] version).



** Most of the remakes themes, in particular the combat music.
* BrokenBase: ''2K Marin's XCOM'', either you thought it had a shot at being worthy of the name ''X-COM'', or you didn't. There was no middle ground. Notably slanted in the direction of the "didn'ts".

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** Most of the remakes remake themes, in particular the combat music.
* BrokenBase: ''2K Marin's XCOM'', either you thought it had a shot at being worthy of the name ''X-COM'', or you didn't. There was no middle ground. Notably slanted in the direction of the "didn'ts".
"Combat Music #2."



* ContestedSequel: While the first game regularly tops (or is at least present in) various "best game" lists, opinions on the sequels are another matter entirely. Outside of die-hard fans, many aren't aware that sequels existed in the first place.
** ''Terror from the Deep'': [[NintendoHard Challenging]] upgrade to the original game with an awesome Lovecraft-esque atmosphere and a few forgivable bugs, or samey, buggy MissionPackSequel?
** ''Apocalypse'': A superior update to the formula with an excellent real-time combat mechanic, or an unfinished wreck with terrible graphics?
** ''Interceptor'': Fun space-sim-lite that kept most of the series' intrinsic mechanics, or a rather terrible attempt to cross genres?
** ''Enforcer'': ... Actually, most people agree this one was terrible, though you will occasionally see people mentioning that it's not so bad if you A) forget it's supposed to be part of the X-Com series and B) are in the mood for an arcade-ish shooter.

to:

* ContestedSequel: ContestedSequel:
** ''2K Marin's XCOM'', either you thought it had a shot at being worthy of the name ''X-COM'', or you didn't. There was no middle ground. Notably slanted in the direction of the "didn'ts".
**
While the first game regularly tops (or is at least present in) various "best game" lists, opinions on the sequels are another matter entirely. Outside of die-hard fans, many aren't aware that sequels existed in the first place.
**
place:
###
''Terror from the Deep'': [[NintendoHard Challenging]] upgrade to the original game with an awesome Lovecraft-esque atmosphere and a few forgivable bugs, or samey, buggy MissionPackSequel?
** ### ''Apocalypse'': A superior update to the formula with an excellent real-time combat mechanic, or an unfinished wreck with terrible graphics?
** ## ''Interceptor'': Fun space-sim-lite that kept most of the series' intrinsic mechanics, or a rather terrible attempt to cross genres?
** ## ''Enforcer'': ... Actually, most people agree this one was terrible, though you will occasionally see people mentioning that it's not so bad if you A) forget it's supposed to be part of the X-Com series and B) are in the mood for an arcade-ish shooter.



** For Enemy Unknown, you either think it's been dumbed down to the point of being unrecognizable as X-COM, or modernized in an effective and enjoyable way that can be appreciated by new audiences and old fans alike.

to:

** For Enemy Unknown, ''Enemy Unknown'', you either think it's been dumbed down to the point of being unrecognizable as X-COM, or modernized in an effective and enjoyable way that can be appreciated by new audiences and old fans alike.



* InternetBackdraft: The reaction to the FPS reboot was vitriolic enough for 2K Marin and Take-Two to add more strategic and tactical elements to the game in order to placate angry longtime fans. When that only made things worse they announced a Firaxis version which was already in development well before the FPS version was announced and now it gets more attention from the brass as a more apparent sell-able product when it got a far more positive reaction, despite the the fact initial announcement could almost be considered an after thought.

to:

* InternetBackdraft: InNameOnly: The reaction to general opinion regarding the ''XCOM'' FPS reboot was vitriolic enough for 2K Marin and Take-Two to add more strategic and tactical elements to the game in order to placate angry longtime fans. When is that only made things worse they announced a Firaxis version which was already in development well before the FPS version was announced and now it gets more attention from the brass as a more apparent sell-able product when it got a far more positive reaction, despite the the fact initial announcement X-COM name actually hurts what could almost be considered an after thought.have been at least a decent game.



* MisaimedMarketing: The general opinion regarding the ''XCOM'' FPS is that the X-COM name actually hurts what could have been at least a decent game.
* MostWonderfulSound

to:

* MisaimedMarketing: The general opinion regarding the ''XCOM'' FPS is that the X-COM name actually hurts what could have been at least a decent game.
* MostWonderfulSound
MostWonderfulSound:



* TheScrappy: Dr. Able Standard from Enforcer.

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* TheScrappy: Dr. Able Standard from Enforcer.''Enforcer''.



* {{Sequelitis}}: After the original, the overall quality of each successive installment of the series was lower than the previous, regardless of their genre.

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* {{Sequelitis}}: {{Sequelitis}}:
**
After the original, the overall quality of each successive installment of the series was lower than the previous, regardless of their genre.



* SpiritualAdaptation: Wanna see a TV series based on X-Com? [[{{Supermarionation}} Gerry Anderson]] made [[Series/{{UFO}} one]] in TheSeventies.



* ToughActToFollow: See ContestedSequel above.
17th Aug '16 9:59:37 AM htuttle
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* AnticlimaxBoss: The Alien Brain at the tail end of ''UFO Defense''. See the page for examples of just how ''pitiful'' the final fight can get.

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* AnticlimaxBoss: The Alien Brain at the tail end of ''UFO Defense''. See the page for Here are some examples of just how ''pitiful'' the final fight fights can get.get.
** ''UFO'' Defense. You fly to Mars, endure two grueling levels, enter the final chamber to find the leader of the alien forces... and it's giant brain which can't even defend itself. Sure, there's a lot of Ethereal Commanders in the room, but you can win by lobbing an explosive at the target from the elevator.\\\
That's not the most humiliating part of it. A squad of psionically-inclined troops can chain a bunch of mind-controlled aliens together and have ''them'' dispose of the boss.
** Without even meeting the boss, the blaster bomb can destroy the brain through the ceiling of the room below.
** The sequel, ''Terror from the Deep'', is even worse. The final mission is much considerably easier, and not only is Cthulhu incapable of hurting you, his bodyguards kinda suck, too.
** ''Enemy Unknown'' has a very hard, long final level. The final boss fight, however, can be made laughably easy if you position your troops in the right spot and the squad is of an appropriately high level. There is a good chance the squad can kill the boss in their first turn of combat ''before it even moves''.
13th Aug '16 7:31:34 AM WhatArtThee
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* WhatDoYouMeanItsForKids: The PSX port of ''UFO Defense'' was given a K-A Rating (ages 6 and up) by the ESRB. Said PSX port retains the opening sequence where Mutons murder a bunch of civilians and features a new GameOver cutscene where [[BoomHeadshot someone's head is bloodily vented by a Muton]].
8th Aug '16 10:54:00 AM longWriter
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* AnnoyingVideoGameHelper: The scientist in ''Enforcer'' will leave you with a pathological need to kill him. Sadly, even at the beginning when you can actually ''see'' and ''shoot'' him, it has no effect. The Aliens get to him on Medium and Hard difficulties, in the end, but this lacks some satisfaction.



* StopHelpingMe: The scientist in ''Enforcer'' will leave you with a pathological need to kill him. Sadly, even at the beginning when you can actually ''see'' and ''shoot'' him, it has no effect. The Aliens get to him on Medium and Hard difficulties, in the end, but this lacks some satisfaction.
4th Mar '16 8:54:02 AM superkeijikun
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* WhatDoYouMeanItsForKids: The PSX port of ''UFO Defense'' was given a K-A Rating (ages 6 and up) by the ESRB. Said PSX port retains the opening sequence where Mutons murder a bunch of civilians and features a new GameOver cutscene where [[BoomHeadshot someone's bloodily head is vented by a Muton]].

to:

* WhatDoYouMeanItsForKids: The PSX port of ''UFO Defense'' was given a K-A Rating (ages 6 and up) by the ESRB. Said PSX port retains the opening sequence where Mutons murder a bunch of civilians and features a new GameOver cutscene where [[BoomHeadshot someone's head is bloodily head is vented by a Muton]].
23rd Feb '16 8:23:40 AM superkeijikun
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Added DiffLines:

* WhatDoYouMeanItsForKids: The PSX port of ''UFO Defense'' was given a K-A Rating (ages 6 and up) by the ESRB. Said PSX port retains the opening sequence where Mutons murder a bunch of civilians and features a new GameOver cutscene where [[BoomHeadshot someone's bloodily head is vented by a Muton]].
19th Nov '15 12:21:15 PM Ferot_Dreadnaught
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* ContestedSequel & FirstInstallmentWins: While the first game regularly tops (or is at least present in) various "best game" lists, opinions on the sequels are another matter entirely. Outside of die-hard fans, many aren't aware that sequels existed in the first place.

to:

* ContestedSequel & FirstInstallmentWins: ContestedSequel: While the first game regularly tops (or is at least present in) various "best game" lists, opinions on the sequels are another matter entirely. Outside of die-hard fans, many aren't aware that sequels existed in the first place.
19th Nov '15 12:19:25 PM FF32
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* SpiritualLicensee: Wanna see a TV series based on X-Com? [[{{Supermarionation}} Gerry Anderson]] made [[Series/{{UFO}} one]] in TheSeventies.

to:

* SpiritualLicensee: SpiritualAdaptation: Wanna see a TV series based on X-Com? [[{{Supermarionation}} Gerry Anderson]] made [[Series/{{UFO}} one]] in TheSeventies.
13th Oct '14 1:31:15 PM johnnyfog
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* ContestedSequel: While the first game regularly tops (or is at least present in) various "best game" lists, opinions on the sequels are another matter entirely:

to:

* ContestedSequel: ContestedSequel & FirstInstallmentWins: While the first game regularly tops (or is at least present in) various "best game" lists, opinions on the sequels are another matter entirely:entirely. Outside of die-hard fans, many aren't aware that sequels existed in the first place.
12th Oct '14 11:20:14 PM johnnyfog
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* ComplacentGamingSyndrome: Admirably, ''X-COM'' is balanced to a degree which undermines this. Late-game enemies such as Sectopods have a built-in resistance to plasma weapons, which throws your entire arsenal out of whack if you've sold off your laser weaponry. The baseline tactic of priming a smoke grenade on Turn 1, throwing it, and deployment on Turn 2 is not a cure-all; The Skyranger might deposit you directly in front of a Muton, priming his own grenade in anticipation, so you had better scout around. You might think yourself clever for waiting out the clock and letting the aliens come to you. But at least when the alien are huddled in the UFO, you know ''where'' to find them; if you wait until Turn 20, they will file out of the UFO and fan across the battlescape, increasing the chance of a surprise ambush. There is no sure-fire, winning strategy.

to:

* ComplacentGamingSyndrome: Admirably, ''X-COM'' is balanced to a degree which undermines this. Late-game enemies such as Sectopods have a built-in resistance to plasma weapons, which throws your entire arsenal out of whack if you've sold off your laser weaponry. The baseline tactic of priming a smoke grenade on Turn 1, throwing it, and deployment on Turn 2 is not a cure-all; The Skyranger might deposit you directly in front of a Muton, priming his own grenade in anticipation, so you had better scout around. You might think yourself clever for waiting out the clock and letting the aliens come to you. But at least when the alien aliens are huddled in the UFO, you know ''where'' to find them; if you wait until Turn 20, they will file out of the UFO and fan across the battlescape, increasing the chance of a surprise ambush. There is no sure-fire, winning strategy.
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