History YMMV / XCom

19th Nov '15 12:21:15 PM Ferot_Dreadnaught
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One trope per line.
* ContestedSequel & FirstInstallmentWins: While the first game regularly tops (or is at least present in) various "best game" lists, opinions on the sequels are another matter entirely. Outside of die-hard fans, many aren't aware that sequels existed in the first place.
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* ContestedSequel & FirstInstallmentWins: ContestedSequel: While the first game regularly tops (or is at least present in) various "best game" lists, opinions on the sequels are another matter entirely. Outside of die-hard fans, many aren't aware that sequels existed in the first place.
19th Nov '15 12:19:25 PM FF32
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* SpiritualLicensee: Wanna see a TV series based on X-Com? [[{{Supermarionation}} Gerry Anderson]] made [[Series/{{UFO}} one]] in TheSeventies.
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* SpiritualLicensee: SpiritualAdaptation: Wanna see a TV series based on X-Com? [[{{Supermarionation}} Gerry Anderson]] made [[Series/{{UFO}} one]] in TheSeventies.
13th Oct '14 1:31:15 PM johnnyfog
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* ContestedSequel: While the first game regularly tops (or is at least present in) various "best game" lists, opinions on the sequels are another matter entirely:
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* ContestedSequel: ContestedSequel & FirstInstallmentWins: While the first game regularly tops (or is at least present in) various "best game" lists, opinions on the sequels are another matter entirely:entirely. Outside of die-hard fans, many aren't aware that sequels existed in the first place.
12th Oct '14 11:20:14 PM johnnyfog
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* ComplacentGamingSyndrome: Admirably, ''X-COM'' is balanced to a degree which undermines this. Late-game enemies such as Sectopods have a built-in resistance to plasma weapons, which throws your entire arsenal out of whack if you've sold off your laser weaponry. The baseline tactic of priming a smoke grenade on Turn 1, throwing it, and deployment on Turn 2 is not a cure-all; The Skyranger might deposit you directly in front of a Muton, priming his own grenade in anticipation, so you had better scout around. You might think yourself clever for waiting out the clock and letting the aliens come to you. But at least when the alien are huddled in the UFO, you know ''where'' to find them; if you wait until Turn 20, they will file out of the UFO and fan across the battlescape, increasing the chance of a surprise ambush. There is no sure-fire, winning strategy.
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* ComplacentGamingSyndrome: Admirably, ''X-COM'' is balanced to a degree which undermines this. Late-game enemies such as Sectopods have a built-in resistance to plasma weapons, which throws your entire arsenal out of whack if you've sold off your laser weaponry. The baseline tactic of priming a smoke grenade on Turn 1, throwing it, and deployment on Turn 2 is not a cure-all; The Skyranger might deposit you directly in front of a Muton, priming his own grenade in anticipation, so you had better scout around. You might think yourself clever for waiting out the clock and letting the aliens come to you. But at least when the alien aliens are huddled in the UFO, you know ''where'' to find them; if you wait until Turn 20, they will file out of the UFO and fan across the battlescape, increasing the chance of a surprise ambush. There is no sure-fire, winning strategy.
12th Oct '14 11:19:32 PM johnnyfog
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Added DiffLines:
* ComplacentGamingSyndrome: Admirably, ''X-COM'' is balanced to a degree which undermines this. Late-game enemies such as Sectopods have a built-in resistance to plasma weapons, which throws your entire arsenal out of whack if you've sold off your laser weaponry. The baseline tactic of priming a smoke grenade on Turn 1, throwing it, and deployment on Turn 2 is not a cure-all; The Skyranger might deposit you directly in front of a Muton, priming his own grenade in anticipation, so you had better scout around. You might think yourself clever for waiting out the clock and letting the aliens come to you. But at least when the alien are huddled in the UFO, you know ''where'' to find them; if you wait until Turn 20, they will file out of the UFO and fan across the battlescape, increasing the chance of a surprise ambush. There is no sure-fire, winning strategy.
21st Aug '14 10:19:32 PM Kadorhal
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*** Chryssalids. They have as many as ''80'' or more Action Points/Time Units on the hardest difficulty (able to go from off-screen to melee attacking in one turn), and as little as 60 on the lowest. To move one tile takes 4, or 6 if diagonal. Thus, they can blitz your troops from alleyways and corners. On top of that, if your surprised agents kill the Zombies created by a Chryssalid with reaction fire, out pops a ''new'' Chryssalid.... with FULL TIME UNITS and ready to make more Zombies out of your men. Chain reactions of frightened soldiers killing zombies with Reaction Fire before getting zombified by the freshly hatched Chyrssalids are the number one cause of {{Total Party Kill}}s when battling against Snakemen.
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*** Chryssalids. They have as many as ''80'' or more Action Points/Time Units on the hardest difficulty (able to go from off-screen to melee attacking in one turn), and as little as 60 on the lowest. To move one tile takes 4, or 6 if diagonal. Thus, they can blitz your troops from alleyways and corners. On top of that, if your surprised agents kill the Zombies created by a Chryssalid with reaction fire, out pops a ''new'' Chryssalid.... with FULL TIME UNITS and ready to make more Zombies out of your men. Chain reactions of frightened soldiers killing zombies with Reaction Fire before getting zombified by the freshly hatched Chyrssalids Chryssalids are the number one cause of {{Total Party Kill}}s when battling against Snakemen.

* SpiritualLicensee: Wanna see a TV series based on X-Com? [[Supermarionation Gerry Anderson]] made [[Series/{{UFO}} one]] in TheSeventies.
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* SpiritualLicensee: Wanna see a TV series based on X-Com? [[Supermarionation [[{{Supermarionation}} Gerry Anderson]] made [[Series/{{UFO}} one]] in TheSeventies.

** With the reboot now regulated into a spinoff (along with fan complaints nullified by Enemy Unknown 2012), fans of THAT game are complaining that it has shifted from a investigative FPS to a ''Franchise/MassEffect''-styled 3rd Person Shooter.
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** With the reboot now regulated into a spinoff (along with fan complaints nullified by Enemy Unknown 2012), fans of THAT game are complaining that it has shifted from a an investigative FPS to a ''Franchise/MassEffect''-styled 3rd Person Shooter.
20th Aug '14 4:45:50 PM Kadorhal
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* AuthorsSavingThrow: After the [[InternetBackdraft not-so positive reaction]] to the FPS reboot, finally announcing and focusing their marketing much more heavily on a strategy game that's faithful to the original style by Fireaxis Games (with many of the staff that worked on the originals at Microprose in the dev team) seems to be this. It helps that the FPS was delayed into ''2013'', and it was {{Retcon}}ned to be set in the past of the XCOM universe, derailing its status as a ContinuityReboot.
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* AuthorsSavingThrow: After the [[InternetBackdraft not-so positive reaction]] to the FPS reboot, finally announcing and focusing their marketing much more heavily on a strategy game that's faithful to the original style by Fireaxis Firaxis Games (with many of the staff that worked on the originals at Microprose in the dev team) seems to be this. It helps that the FPS was delayed into ''2013'', and it was {{Retcon}}ned to be set in the past of the XCOM universe, derailing its status as a ContinuityReboot.

** Apocalypse has an awesome combat theme, aptly named [[http://www.youtube.com/watch?v=Miho2Db2wWM Kill them ALL]]. (slightly [[http://www.youtube.com/watch?v=WAfGGRQi-6k longer]] version). ** ''VideoGame/{{Civilization}} II'' had a track named ''[[http://www.youtube.com/watch?v=hO7hySC6H9o X-COM]]'' (later renamed to ''They're Here''), which is basically a remix of menu theme.
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** Apocalypse has an awesome combat theme, aptly named [[http://www.youtube.com/watch?v=Miho2Db2wWM Kill them ALL]]. ALL]] (slightly [[http://www.youtube.com/watch?v=WAfGGRQi-6k longer]] version). ** ''VideoGame/{{Civilization}} II'' had a track named ''[[http://www.youtube.com/watch?v=hO7hySC6H9o X-COM]]'' (later renamed to ''They're Here''), which is basically a remix of the menu theme.

* BrokenBase: ''2K Marin's XCOM'', either you think it has a shot at being worthy of the name ''X-COM'', or you don't. There's no middle ground. Notably slanted in the direction of the "don'ts".
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* BrokenBase: ''2K Marin's XCOM'', either you think thought it has had a shot at being worthy of the name ''X-COM'', or you don't. There's didn't. There was no middle ground. Notably slanted in the direction of the "don'ts"."didn'ts".

** ''Enforcer'': ... Actually, most people agree this one was terrible, though you will occasionally see people mentioning that it's not so bad if you A) Can forget it's supposed to be part of the X-Com series and B) Are in the mood for an arcade-ish shooter. ** ''XCOM'': While most of the longtime fans are either shaking their heads at the decision to make it an FPS or are at the very least mildly baffled by [[InNameOnly the direction the developers are taking the game]], fans and non-fans alike seem to be split on the enemies shown so far: Either you find looming, faceless geometry and mobile darkness frightening, or you just aren't that freaked by flying Rubik's Cubes and garage floor scrapings.
to:
** ''Enforcer'': ... Actually, most people agree this one was terrible, though you will occasionally see people mentioning that it's not so bad if you A) Can forget it's supposed to be part of the X-Com series and B) Are are in the mood for an arcade-ish shooter. ** ''XCOM'': While most of the longtime fans are either shaking their heads at the decision to make it an FPS or are at the very least mildly baffled by [[InNameOnly the direction the developers are taking the game]], fans and non-fans alike seem to be split on the enemies shown so far: Either you find looming, faceless geometry and mobile darkness frightening, or you just aren't that freaked by flying Rubik's Cubes and garage floor scrapings.shooter.

** ''Enforcer'': ... Actually, most people agree this one was terrible, though you will occasionally see people mentioning *** Another fun thing to do with mind-control is to use it on a zombie, then get that it's not so bad if you A) Can forget it's supposed to be part of zombie killed. The result is your own pet Chryssalid, without all the X-Com series and B) Are in the mood for an arcade-ish shooter. ** ''XCOM'': While most effort of the longtime fans are either shaking their heads at the decision to make it an FPS or are at the very least mildly baffled by [[InNameOnly the direction the developers are taking the game]], fans and non-fans alike seem to be split on the enemies shown so far: Either you find looming, faceless geometry and mobile darkness frightening, or you just aren't that freaked by flying Rubik's Cubes and garage floor scrapings.continuing mind-control.

* SpiritualLicensee: Wanna see a TV series based on X-Com? GerryAnderson made [[{{UFO}} one]] in TheSeventies.
to:
* SpiritualLicensee: Wanna see a TV series based on X-Com? GerryAnderson [[Supermarionation Gerry Anderson]] made [[{{UFO}} [[Series/{{UFO}} one]] in TheSeventies.

** When the "reboot" was still in development, most of the commentary on the trailers were negative. (The memories of how bad that 'other' X-Com FPS was probably aren't helping any, either.) ** [[http://www.mcvuk.com/news/read/interview-christophhartmann-2kgames/082216 Christoph Hartman manages to shoot himself in the foot with a blaster launcher, and catches XCOM in the blast radius]]
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** When the FPS "reboot" was still in development, most of the commentary on the trailers were negative. (The The memories of how bad that 'other' previous X-Com FPS was probably aren't helping didn't help any, either.) either. ** [[http://www.mcvuk.com/news/read/interview-christophhartmann-2kgames/082216 Christoph Hartman manages to shoot himself in the foot with a blaster launcher, and catches XCOM in the blast radius]]radius]].

** Both Enforcer and the upcoming reboot have taken a lot of flack for ripping out the original trilogy's turn based strategy roots. ** With the reboot now regulated into a spinoff (along with fan complaints nullified by Enemy Unknown 2012), fans of THAT game are complaining that it has shifted from a investigative FPS to a ''Franchise/MassEffect'' styled 3rd Person Shooter.
to:
** Both Enforcer and the upcoming FPS reboot have taken a lot of flack for ripping out the original trilogy's turn based strategy roots. ** With the reboot now regulated into a spinoff (along with fan complaints nullified by Enemy Unknown 2012), fans of THAT game are complaining that it has shifted from a investigative FPS to a ''Franchise/MassEffect'' styled ''Franchise/MassEffect''-styled 3rd Person Shooter.
18th Aug '14 9:17:15 AM AceOfScarabs
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** A fun exploit involves hitting certain sides of the UFO with explosives; due to imperfect wall structure, explosions can "leak" through certain parts of the UFO hull. Roast the aliens in their (UFO) shell...
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** A fun exploit involves hitting certain sides of the UFO with explosives; due to imperfect wall structure, explosions can "leak" through certain parts of the UFO hull. Roast the aliens in their (UFO) shell... [[labelnote:more]]If you're playing the Open XCOM fanmade executable, this bug still works. Have fun.[[/labelnote]] ** Another fun exploit with explosives: you can send Blaster Bombs up into ceilings to force the explosion to the floor above. ** In the older versions of X-COM, you could throw grenades (and High Explosives) through ceilings. With a little Motion Sensor abuse to spot aliens upstairs, you could clip a grenade or a plastique charge through the ceiling and make the floor lava for them. [[labelnote:more]]If you're playing the Open XCOM fanmade executable, this bug was fixed.[[/labelnote]]
17th Jun '14 8:42:38 PM Kuruni
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Since there's subpage, post them there. And Example Are Not Arguable
** Arguably, human Psionic capability in UFO Defense. In TFTD it was nerfed. Then ''Apocalypse'' rolls around... ** Special mention must be made of the almighty Blaster Bomb, with a monstrously powerful explosion of an 11-tile radius and the ability to punch holes into heavily armored Battleship hull plating. If its amazing stopping power isn't enough to impress, the fact that it can be guided via waypoints to weave ''through'' the corridors of a ship (and even ''up'' or ''down'' elevators!) to kill off a specific enemy should be enough to make soldiers clamor for it when you load one in the Skyranger. Suffers from CoolButInefficient at times though. ** Toxiguns fit this role in ''Apocalypse''. Toxin-A isn't that good, but Toxin-B deals slightly less damage to aliens than the Devastator Cannon, bypasses shields altogether and costs a ridiculously low amount of TU to fire, letting your units take down swarms of aliens in a single turn if lucky. Its only weakness is a relatively low ammo capacity (you'll need to make lots of magazines). And god help the poor bastards when you get Toxin-C... but by then the game is pretty much won anyway.
17th Jun '14 10:08:04 AM timotaka
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** An overflow error in the storage inventory data can cause the [[DummiedOut otherwise inaccessible]] Alien Reproduction facilities appear in your storage.
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** An overflow error in the storage inventory data can cause the [[DummiedOut otherwise inaccessible]] Alien Reproduction facilities appear in your storage.storage in the first game.
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