History YMMV / WorldOfWarcraft

8th Feb '16 4:19:48 PM ReyKenobi
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** Prophet Velen... at least in Warlords of Draenor. Prophet Velen, who is memetically known to be [[OutOfFocus sitting in the Exodar out of the spotlight that the Wrynn family and Jaina have practically glued onto them]] appears and is built up to be playing a major role to alliance players. Finally, players won't have to delve very deep into the expanded universe to find relevancy held by him! Except he [[spoiler: kicks the bucket in Shadowmoon Valley - the ''first zone'' in Warlords of Draenor for alliance players]], and Yrel, a new character entirely, takes the role of the leader. Some feel Velen was kicked in the face and that Yrel was an AssPull, while others like that Yrel is a good character on her own.
30th Jan '16 5:16:06 AM Theokal3
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Separating The Woobie and Woobie Species
* TheWoobie: All races have their moments be it in-game or in the lore, but Forsaken possibly take the cake. They were killed by either Kel'Thuzad's Plague of Undeath, the Scourge, or Arthas himself after he became a Death Knight, and then reanimated as mindless slaves to the Lich King. After they regained their consciousness and free will, they were driven away from their old homes, lost everything they knew and loved, and left with no place to call home until Sylvanas claimed the Undercity as their home. ** A quote from Forsaken writings sums this up. --> "When I clawed my way out of the grave, I thought my family would welcome me with open arms. Instead, they drove me out of the village, screaming in a language I could no longer understand." ** Undead Death Knights double this up. As humans, they contract the plague and die, come back as a mindless zombie, wrest their self control back and join the Forsaken, are killed again, brought back again, mind-wiped and enslaved again, and have to fight for their freedom AGAIN. They are hated and reviled by all their former loved ones with each iteration and have to rebuild their lives from scratch. It's little wonder they're so bitter. ** The draenei have been running for their lives for 25,000 years, have seen the destruction of countless planets, were almost killed off entirely, and when it seems they finally catch a break in retaking the Exodar, the blood elves crash it. And most of them were alive for all of it. ** Voidwalkers, if you listen to their quotes. For instance, upon being summoned: "I don't like this place...", or being dismissed: "Release... at last..."
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* TheWoobie: All races have their moments be it in-game or in the lore, but Forsaken possibly take the cake. They were killed by either Kel'Thuzad's Plague of Undeath, the Scourge, or Arthas himself after he became a Death Knight, and then reanimated as mindless slaves to the Lich King. After they regained their consciousness and free will, they were driven away from their old homes, lost everything they knew and loved, and left with no place to call home until Sylvanas claimed the Undercity as their home. ** A quote from Forsaken writings sums this up. --> "When I clawed my way out of the grave, I thought my family would welcome me with open arms. Instead, they drove me out of the village, screaming in a language I could no longer understand." ** Undead Death Knights double this up. As humans, they contract the plague and die, come back as a mindless zombie, wrest their self control back and join the Forsaken, are killed again, brought back again, mind-wiped and enslaved again, and have to fight for their freedom AGAIN. They are hated and reviled by all their former loved ones with each iteration and have to rebuild their lives from scratch. It's little wonder they're so bitter. ** The draenei have been running for their lives for 25,000 years, have seen the destruction of countless planets, were almost killed off entirely, and when it seems they finally catch a break in retaking the Exodar, the blood elves crash it. And most of them were alive for all of it. ** Voidwalkers, if you listen to their quotes. For instance, upon being summoned: "I don't like this place...", or being dismissed: "Release... at last..."TheWoobie:

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* TheWoobie: WoobieSpecies: All races have their moments be it in-game or in the lore, but Forsaken possibly take the cake. They were killed by either Kel'Thuzad's Plague of Undeath, the Scourge, or Arthas himself after he became a Death Knight, and then reanimated as mindless slaves to the Lich King. After they regained their consciousness and free will, they were driven away from their old homes, lost everything they knew and loved, and left with no place to call home until Sylvanas claimed the Undercity as their home. ** A quote from Forsaken writings sums this up. --> "When I clawed my way out of the grave, I thought my family would welcome me with open arms. Instead, they drove me out of the village, screaming in a language I could no longer understand." ** Undead Death Knights double this up. As humans, they contract the plague and die, come back as a mindless zombie, wrest their self control back and join the Forsaken, are killed again, brought back again, mind-wiped and enslaved again, and have to fight for their freedom AGAIN. They are hated and reviled by all their former loved ones with each iteration and have to rebuild their lives from scratch. It's little wonder they're so bitter. ** The draenei have been running for their lives for 25,000 years, have seen the destruction of countless planets, were almost killed off entirely, and when it seems they finally catch a break in retaking the Exodar, the blood elves crash it. And most of them were alive for all of it. ** The blood elves had it rough too. After the Scourge destroyed Quel'Thalas and corrupted the Sunwell, they started suffering a magic addiction which they became more and more desperate to cure. They tried joining back the Alliance to help fight the Scourge, only for their superior to be a racist asshole who did everything to get them killed before flat-out trying to have them executed for "treason" (read: accepting help from an enemy species to fight the Scourge after ''he'' put them in a situation where they would have died otherwise). Their prince eventually tried to save them through a deal with a demon, only to end up corrupt in the process and eventually betraying the same people he was so devoted to by joining the Burning Legion. ** Voidwalkers, if you listen to their quotes. For instance, upon being summoned: "I don't like this place...", or being dismissed: "Release... at last..."
30th Jan '16 3:47:29 AM Ramona122003
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* DesignatedHero: It's certainly arguable that a large amount of the Alliance and Horde leaders have become this type of character as the expansions have progressed into DarkerAndEdgier territory. Many players feel that, as the factions player characters are most loyal to, and thus the people we should root for in the end, it's difficult to really feel for or side with either one; not only have many of the major lore figures been accused of being idolized by Blizzard's story devs (see CreatorsPet above), but it has often fallen to the "neutral" factions to actually save Azeroth while the Alliance and Horde are too busy [[WhatAnIdiot fighting each other]] to team up against the BigBad of the expansion.
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* DesignatedHero: DesignatedHero: ** It's certainly arguable that a large amount of the Alliance and Horde leaders have become this type of character as the expansions have progressed into DarkerAndEdgier territory. Many players feel that, as the factions player characters are most loyal to, and thus the people we should root for in the end, it's difficult to really feel for or side with either one; not only have many of the major lore figures been accused of being idolized by Blizzard's story devs (see CreatorsPet above), devs, but it has often fallen to the "neutral" factions to actually save Azeroth while the Alliance and Horde are too busy [[WhatAnIdiot fighting each other]] to team up against the BigBad of the expansion.
30th Jan '16 3:45:32 AM Ramona122003
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So much natter and misused of Creators Pet. Please read the guide lines for this trope.
* CreatorsPet: Many in the playerbase grew to dislike Garrosh as he rose in prominence during the events of ''Wrath of the Lich King'', and when it was announced that he would replace well-loved Thrall as the Warchief of the Horde in ''Cataclysm'' fan response was pretty predictable. Now there are many questgiving {{Non Player Character}}s who will praise Garrosh for his bellicose manner and warmongering foreign policies. That there are a few [=NPC=]s who will express concern about this gives fans a few straws to cling to. ** Thrall basically tells Vol'jin "look, our people ''really'' hate the Alliance and want to kill them right now (and I'm busy), so we need a leader who feels the same." Most of the people who disagree with Garrosh and his policies are off with Thrall, fixing the Cataclysm. *** Not that players who feel more loyal to Thrall than "The Horde" are given any option... **** Thrall himself fell victim to this to some extent, as ''Cataclysm'' marched on. Even some of his diehard fans started to get tired of his being the anointed chosen one in every situation, whether it makes sense to the plot or not. Being the lead writer's admitted favorite character isn't helping. ** The official site claims Gallywix was worried about goblin trampling deaths and invented the trikes to prevent this. Yet in the starting zone trikes are seen on Kezan way before the goblins joined the Horde and Gallywix never showed any concern over any Bilgewater goblin deaths (not surprising considering he caused more deaths among his cartel then any other character). *** He was concerned about the deaths because he got to keep their death benefits, which they only got if they actually got to and fought in the battle. When the trikes were invented is a continuity error. ** It turns out in Tides of War that [[EvenEvilHasStandards Garrosh despises Gallywix's greed]], but keeps him around because he's [[PragmaticVillainy predictable and easy to keep in line.]] *** What can also be kind of funny is how if the trikes were invented to prevent trampling deaths, you can [[VideoGameCrueltyPotential run over goblins]]. And it's funny. ** Lead quest designer Dave "Fargo" Kosak's pet seems to be Sylvanas Windrunner. From ''Cataclysm'' on, she takes an active role in her quest for world domination, which by itself wasn't the issue. The problem fans saw was that no matter what she did, she always won. The revamped quest lines involved the Forsaken basically destroying every and all Alliance forces in Lordaeron, they won the Battle of Andorhol, after losing most of it, at the last minute because Sylvanas brought in Val'kyr. They killed the Prince of Stromgarde and now have a strong foothold in the Arathi Highlands (while the Alliance remain in unaltered hole). The real [[BrokenBase point of contention]] is that the Forsaken had the end of the Worgen storyline (in Silverpine) instead of the actual Worgen players (who were merged with the night elves). Her methods of victory is always "Throw plague at it, raise the remains," [[EvenEvilHasStandards an action many, including Garrosh, call her out on]]. And she has suffered literally no consequences, the only one really being that Lor'themar distancing the blood elves from the Forsaken, and even that doesn't count for much because by this point nothing has been seen to actually work on Sylvanas so it's unlikely she even needs the blood elves (who need her support to keep the plaguelands away from Silvermoon). ** Several of Richard Knaak's characters. *** Rhonin: He becomes leader of the Kirin Tor over several better candidates. He marries one of the Windrunner sisters and gets to be connected to that famous high elven family. He gets to travel back in time and fight the Burning Legion. Though the backlash over him may be why he was KilledOffForReal in Tides of War. *** Jarod Shadowsong: Some see him as being shoe-horned into the setting in the Warcraft novel Wolfheart. He's Maiev's brother, Shandris' love interest, friend to every major Night Elf character and a military commander whose skill borders on MartyTzu quality. ** Subverted with Garrosh Hellscream (thank the Earthmother). While he was appointed to the position of Warchief despite not having any tact, it also came with a long string of BreakTheHaughty and it's clear that most of the Horde dislikes if not hates him (hell, it's implied in Elemental Bonds that ''Thrall'' regrets appointing him). Slowly but surely he's begun to mature as well. *** They might have tried to give him CharacterDevelopment, but fan dislike of him has caused him to become a straight villain in ''Mists of Pandaria''. ** Varian Wrynn ever since Cataclysm. Back in Wrath, he was portrayed as an impulsive hothead who would rather let an Old God overrun a continent than work with the Horde, and tried reigniting a world war in the middle of the Undercity by attacking ''Thrall.'' One expansion and a rather coldly recieved book (Wolfheart) later, and he's basically one of the most measured and respected world leaders (in-game) there is, and suddenly the whole Alliance revolves around him. People on both sides were not pleased. [[WeWantOurJerkBack And they still aren't]]. *** For context's sake, he told off Tyrande, the Night Elf leader with ten thousand years of combat experience, and came up with a better battle strategy on the spot. He has also been coronated as High King of the Alliance, basically overriding all other leaders in the faction while far too many of them extoll his virtues baselessly. *** Probably the worst example comes from the book Wolfheart though, where Varian wins a battle and the loyalty of the entire nation of Gineas by essentially being shown as the avatar of Goldrinn (Lo'gosh), the wolf ancient. Not only does this make him the vessel of a demigod, it also happens to be a demigod that has almost nothing to do with his race. ** Anduin Wrynn as well. He went from placeholder boy-king in Wrath to somehow a MessianicArchetype in Cata and especially in Mists. Not only that, but thanks to Velen's short story, he's prophesied to be ''the savior of the Warcraft metastory in its entirety'' as the leader of the "Army of Light." He makes Go'el seem tame. *** He's also the person you're following around as an Alliance character for much of Mists. It really annoyed the fanbase, seeing that he took up a lion's share of the narrative focus that could have been spent on other people. ** The Kirin Tor as a faction have edged towards this as of ''Legion'', if not before. They're the only mage group to get any focus, and boy do they get ''loads'' of it, leaving the Highborne, blood elf, and draenei mages in the dark... unless they're folded into the Kirin Tor, of course. ** The Mage Class was considered this to Greg "Ghostcrawler" Street, whose jobs included balancing the game. As a result, Mages have been either the god-tier GameBreaker, or just below that tier for the ''entirety'' of the game up until he left the game in Warlords of Draenor, upon which Mages took a ''serious'' hit to their power.
30th Jan '16 3:34:48 AM Ramona122003
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Incorrect used of Audience Alienating Premise. This is for premise that are reviled.
* AudienceAlienatingPremise: ''Mists of Pandaria''. People who give it a chance often praise how detailed the culture and history of the new continent is, but a lot of people just can't get past the fact that it focuses on talking pandas -- the Pandaren were a novel idea back in ''Warcraft III'', but seem to have fallen into SeinfeldIsUnfunny territory since the release of ''Film/KungFuPanda''[[note]]Slightly justified -- the original ''Kung Fu Panda'' movie was released in 2008, but its sequel was released less than a year before ''Mists'', and only fans who played the RTS games (specifically, ''The Frozen Throne'') would know that the Pandaren existed before getting their own expansion pack[[/note]]. Its storyline falls into this sometimes as well -- many praise Patch 5.1's storytelling and handling of the faction war and bringing the blood elves back into focus, but others were embittered by how certain characters (Varian and Lor'themar) [[CharacterShilling were built up as noble and badass leaders]] while other characters (Jaina and Garrosh) were {{demoniz|ation}}ed to make them look even better.
29th Jan '16 12:30:09 AM ReyKenobi
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** From Mists of Pandaria, the watchers of the vale are corrupted. "Brawl.... with ROOK!" and "you will suffer from our failures!" became very maligned sounds to hear because they were said all the time.
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** The VocalDissonance from [[https://youtu.be/3sH0KI_v_SM?t=58s Drahga Shadowburner]]. Given that this boss is an obviously male orc with a muscle body... suffice to say players thought this was either ''quite'' amusing, or ''quite'' annoying... or both, given that players initially had a problem with the mechanics. ** From Mists of Pandaria, the watchers of the vale are corrupted. "Brawl.... with ROOK!" and "you will suffer from for our failures!" became very maligned sounds to hear because they were said all the time.
27th Jan '16 9:07:26 PM ReyKenobi
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** Arugal's voice clips from vanilla world of warcraft. ** [[https://youtu.be/luxWtJjo5WQ?t=49s BY FIRE, BE PURGED! Taste the FLAMES of SULFURON!]] ** [[https://www.youtube.com/watch?v=1_n1An8buCQ Yogg Saron's voice clips]]. ** "Arise, my champion!" "At your side! Milady!" These two voice clips became so synomymous with World of Warcraft's Scarlet Monastery dungeon that when it was remade with one of the [[DualBoss bosses]] changed and the voice clips recorded, this was kept. It was that popular. ** The sound whenever a boss dies. Especially if it gave you a lot of trouble. * {{Narm}}: Naturally, World of Warcraft had some voice acting that evolved as the years went on, with the voice actors giving more and more lines... that didn't mean there wasn't some bumps along the way. ** The giants in Wrath of the Lich king sounded ''very'' funny with how they all sounded like [[VideoGame/TeamFortress2 The Heavy]], while the females had smoker voices. Svala Sorrowgrave, however, tkaes the cake since it sounds like she [[https://youtu.be/7vMYB0pxp24?t=1m10s throws up]] instead of dying. ** Cataclysm featured some rather... questionable voice acting. Several characters sounded like they were constantly shouting, and a few lines made one wonder if the voice actors weren't stifling laughter in the recording studio, with lines such as "Behold the power of [[LargeHam PURE WATER]]!", "[[LargeHam AL'AKIR! YOUR SERVANT CALLS FOR AID!]]", "Witness the power bestowed upon me by DEATHWING... feel the FURY, of EARTH!!" ** Special mention goes to Ozruk - [[MostAnnoyingSound BREAK YOURSELVES UPON MY BODY! Feel the strength, of the EARTH!]]. This would easily be NarmCharm... if he didn't repeat it every couple of seconds. (And if this didn't announce a ''very'' annoying mechanic.) *** To say nothing of some of the quests themselves - one quest chain involves you attempting to save a massive deepsea creature demigod, but it's too late so he says that it dies... and you receive a raid warning saying that he dies. [[CaptainObvious No, really?]] ** From Mists of Pandaria, the watchers of the vale are corrupted. "Brawl.... with ROOK!" and "you will suffer from our failures!" became very maligned sounds to hear because they were said all the time. ** The divines on the Timeless Isle - they sound like they are reading chapters from a self-help booklet.
13th Jan '16 11:08:43 PM Vir
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*** It can't hurt her popularity that in the rogue legendary questline and and ''Mists of Pandaria'' [[spoiler:we get to meet Wrathion, who is himself quite well liked and who hatched from that very egg.]]
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*** It can't hurt her popularity that in the rogue legendary questline and and ''Mists of Pandaria'' [[spoiler:we we get to meet Wrathion, who is himself quite well liked and who hatched from that very egg.]]
13th Jan '16 11:04:17 PM Vir
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*** Reached truly spectacular levels during Warlords of Draenor, since after Garrosh's death, a surprisingly large segment of the playerbase pinned almost every single one of his screw ups at Thrall's feet. [[spoiler: Of course, the same people praising Garrosh and basically dumping ALL of his screw-ups on Thrall's feet conveniently forget that while Thrall appointed Garrosh as Warchief without him being ready for it, he also placed lots of veteran advisers to help and guide him in the role. Advisers that Garrosh proceeded to ignore, treat like shit, systematically alienate, assassinate, and attempt to assassinate via more cowardly ways (Poisoned dagger to the back, UriahGambit, etc). He then replaced these advisers with yes-men that supported all of his ideas and decisions, no mater how poorly thought out or self-defeating they were (see Twilight Highlands intro), and when his poor leadership abilities failed him, [[NeverMyFault he blamed everyone but himself]], first pinning the blame [[FantasticRacism on the non-Orc elements of the Horde]] leading to the creation of his "True Horde" (Orcs only) and then when his "True Horde" was defeated, pinning the blame on warlock corruption, leading to the creation of his "Iron Horde" (Non-corrupted orcs only) and then when his uncorrupted Iron Horde was defeated blaming ''Thrall'' of all people for his failures. [[UngratefulBastard The very man who lifted him up from the brink of despair, redeemed the image of his father, fixed his broken self-esteem, and gave him everything he ever had.]] DracoInLeatherPants at its finest, folks. ]]
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*** Reached truly spectacular levels during Warlords of Draenor, since after Garrosh's death, a surprisingly large segment of the playerbase pinned almost every single one of his screw ups at Thrall's feet. [[spoiler: Of course, the same people praising Garrosh and basically dumping ALL of his screw-ups on Thrall's feet conveniently forget that while Thrall appointed Garrosh as Warchief without him being ready for it, he also placed lots of veteran advisers to help and guide him in the role. Advisers that Garrosh proceeded to ignore, treat like shit, systematically alienate, assassinate, and attempt to assassinate via more cowardly ways (Poisoned dagger to the back, UriahGambit, etc). He then replaced these advisers with yes-men that supported all of his ideas and decisions, no mater matter how poorly thought out or self-defeating they were (see Twilight Highlands intro), and when his poor leadership abilities failed him, [[NeverMyFault he blamed everyone but himself]], first pinning the blame [[FantasticRacism on the non-Orc elements of the Horde]] leading to the creation of his "True Horde" (Orcs only) and then when his "True Horde" was defeated, pinning the blame on warlock corruption, leading to the creation of his "Iron Horde" (Non-corrupted orcs only) and then when his uncorrupted Iron Horde was defeated blaming ''Thrall'' of all people for his failures. [[UngratefulBastard The very man who lifted him up from the brink of despair, redeemed the image of his father, fixed his broken self-esteem, and gave him everything he ever had.]] DracoInLeatherPants at its finest, folks. ]]
13th Jan '16 11:00:11 PM Vir
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** ''Warlords of Draenor'' is near-universally agreed to be this, with issues such as extremely questionable writing, Ashran being a poor attempt to sate [=PvPers=] due to the lack of new battlegrounds or arenas, Garrisons killing off the social aspect of the game, the ability to ride flying mounts on Draenor not being available until ''after the second major patch'', classes having their abilities pruned to the point that most of them lost their identity, Raid Finder becoming mind-numbingly straightforward because of most mechanics from Normal and above being disabled, and the dev team foregoing the addition of major content in favor of [[WereStillRelevantDammit Twitter integration and selfie contests]]. It doesn't help that over the entire expansion's lifetime, only three raids were released, which is the number the previous expansion ''started'' with.
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** ''Warlords of Draenor'' is near-universally agreed to be this, with issues such as extremely questionable writing, Ashran being a poor attempt to sate [=PvPers=] due to the lack of new battlegrounds or arenas, Garrisons killing off the social aspect of the game, the ability to ride flying mounts on Draenor not being available until ''after near the second major patch'', end of the expansion, classes having their abilities pruned to the point that most of them lost their identity, Raid Finder becoming mind-numbingly straightforward because of most mechanics from Normal and above being disabled, and the dev team foregoing the addition of major content in favor of [[WereStillRelevantDammit Twitter integration and selfie contests]]. It doesn't help that over the entire expansion's lifetime, only three raids were released, which is the number the previous expansion ''started'' with.
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