History YMMV / Warcraft

18th Sep '16 12:19:48 PM Retloclive
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** Thrall x Jaina is of course the major duo that gets shipped since they're basically the poster children of the Horde and Alliance being at peace. Jaina even stands against her father just to keep the peace with Thrall's Horde in tact.
18th Sep '16 12:16:46 PM Retloclive
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* ShippingGoggles: Illidan x Maiev is pretty popular due to how far the latter will go to make the former her prisoner.

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* ShippingGoggles: ShippingGoggles:
**
Illidan x Maiev is pretty popular due to how far the latter will go to make the former her prisoner.


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** Kael x Vashj is also a pairing that sometimes gets noticed. They're both descendants of the Night Elven Highbourne, Vashj was the one who several times came to Kael's aid during the Blood Elf campaign, and would then fight alongside one another throughout the rest of ''The Frozen Throne''.
18th Sep '16 12:05:33 PM Retloclive
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--> '''Maiev:''' I go tired of these games. Illidan will be mine!

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--> '''Maiev:''' I go grow tired of these games. Illidan will be mine!
18th Sep '16 12:03:42 PM Retloclive
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** No matter what Thrall does from here on out, a vast majority of people won't forgive him for [[SpotlightStealingSquad being shoehorned everywhere]] throughout ''Cataclysm''.

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** No matter what Thrall does from here on out, Tyrande slaughtering the innocent prison wardens to free Illidan is often pointed out as the primary reason that she's not a vast majority good person.
** Malfurion gets a lot
of people won't forgive him criticism thrown his way for [[SpotlightStealingSquad being shoehorned everywhere]] throughout ''Cataclysm''.banishing Illidan despite the fact that he ''just'' killed a major Burning Legion member in Tichondrius, and could have stuck around to face off against Archimonde.


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* ShippingGoggles: Illidan x Maiev is pretty popular due to how far the latter will go to make the former her prisoner.
--> '''Maiev:''' I go tired of these games. Illidan will be mine!
16th Sep '16 6:30:29 AM Phoenixion
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** Kael is WellIntentionedExtremist and his life just sucks in general. He serves under human commander who dislike his entire race, and when the commander sentence them to die for supposed treason, Kael has to leave Azeroth to Outland. There, he makes a [[DealWithTheDevil deal with Illidan]] and help him take over Outland as well as a good number of demonic army. In ''World of Warcraft'', he eventually became FallenHero.

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** Kael is WellIntentionedExtremist and his life just sucks in general. He serves under human commander who dislike his entire race, and when the commander sentence them to die for supposed treason, Kael has to leave Azeroth to for Outland. There, he makes a [[DealWithTheDevil deal with Illidan]] and help him take over Outland as well as a good number of demonic army. In ''World of Warcraft'', he eventually became FallenHero.
16th Sep '16 6:29:49 AM Phoenixion
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** Varimathras is an ''even worse'' VillainProtagonist than Arthas, Kel'Thuzard, and Anub'arak. Not only he has a bad case of ChronicBackstabbingDisorder, but he is also a TokenEvilTeammate in an ''already evil'' faction, as if to remind everyone that being a Nathrezim is EvilerThanThou.

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** Varimathras is an ''even worse'' VillainProtagonist than Arthas, Kel'Thuzard, and Anub'arak. Not only he has a bad case of ChronicBackstabbingDisorder, but he is also a TokenEvilTeammate in an ''already evil'' faction, faction (Sylvanas'), as if to remind everyone that being a Nathrezim is EvilerThanThou.
16th Sep '16 6:28:31 AM Phoenixion
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* DarknessInducedAudienceApathy: Campaigns in ''Frozen Throne'' (except the Bonus Campaign, "Founding of Durotar", which is PoorlyDisguisedPilot for ''World of Warcraft'') with most of the heroes (except [[AllLovingHero Malfurion]], [[TheAtoner Tyrande]], [[TokenGoodTeammate Akama]], and perhaps [[EnsembleDarkhorse Illidan]]) being either AntiHero, AntiVillain, or VillainProtagonist.
** Maiev starts as a straight law enforcer who chase Illidan, a fugitive. But then her motivation changes into personal RevengeBeforeReason when she left Tyrande to die.
** Kael is WellIntentionedExtremist and his life just sucks in general. He serves under human commander who dislike his entire race, and when the commander sentence them to die for supposed treason, Kael has to leave Azeroth to Outland. There, he makes a [[DealWithTheDevil deal with Illidan]] and help him take over Outland as well as a good number of demonic army. In ''World of Warcraft'', he eventually became FallenHero.
** Lady Vashj was never even a good person in the first place. She was a handmaiden of Azshara, the [[GodSaveUsFromTheQueen wicked queen]] of Highborne herself. Then she serves Illidan, with whom she appears to be loyal. But her true loyalty is always to Queen Azshara, and she's basically DragonWithAnAgenda to Illidan.
** Arthas is a straight-up VillainProtagonist, just like in ''Reign of Chaos''. So are Kel'Thuzad and the new Scourge hero, Anub'arak. At least, among them, Anub'arak is the most AffablyEvil, with the implication of being PunchClockVillain. And the whole Scourge campaign is a big EvilVsEvil case.
** Sylvanas is... even more complicated. Her primary motivation is vengeance. Then she takes over Lordaeron not only by defeating Balanazzar's faction of Burning Legion, but also by betraying and butchering Garithos' faction of Alliance.
** Varimathras is an ''even worse'' VillainProtagonist than Arthas, Kel'Thuzard, and Anub'arak. Not only he has a bad case of ChronicBackstabbingDisorder, but he is also a TokenEvilTeammate in an ''already evil'' faction, as if to remind everyone that being a Nathrezim is EvilerThanThou.
20th Aug '16 3:57:06 PM Retloclive
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*** Level 10 of the human campaign "The Prisoners" isn't that difficult of a mission, but it's an ''extremely'' annoying one due to the length the player has to go to bring the Alterac prisoners to the player's White base. To explain, the player has to build a base to make a naval army while fighting off attacks from a Blue Horde base, and then make landfall at a Red Horde outpost. After clearing out the Red Horde outpost, the player has to then make ''another'' shipyard to make transports that will then have to traverse a river that goes ''obnoxiously long'' around the bottom half of the map covered by Red cannon towers to finally reach the area where the Alterac prisoners are being held. And it doesn't even end with the transports reaching the prisoners, the player than has to backtrack to bring the prisoners all the way back to the Circle-of-Power in the player's starting base.

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*** Level 10 of the human campaign "The Prisoners" isn't that difficult of a mission, but it's an ''extremely'' annoying one due to the length the player has to go to bring the Alterac prisoners to the player's White base. To explain, the player has to build a base to make a naval army while fighting off attacks from a Blue Horde base, and then make landfall at a Red Horde outpost. After clearing out the Red Horde outpost, the player has to then make ''another'' shipyard to make transports that will then have to traverse a river that goes ''obnoxiously long'' around the bottom half of the map covered by Red cannon towers to finally reach the area where the Alterac prisoners are being held. And it doesn't even end with the transports reaching the prisoners, the prisoners. The player than has to backtrack to bring the prisoners all the way back to the Circle-of-Power in the player's starting base.
20th Aug '16 3:53:37 PM Retloclive
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Added DiffLines:

*** Level 10 of the human campaign "The Prisoners" isn't that difficult of a mission, but it's an ''extremely'' annoying one due to the length the player has to go to bring the Alterac prisoners to the player's White base. To explain, the player has to build a base to make a naval army while fighting off attacks from a Blue Horde base, and then make landfall at a Red Horde outpost. After clearing out the Red Horde outpost, the player has to then make ''another'' shipyard to make transports that will then have to traverse a river that goes ''obnoxiously long'' around the bottom half of the map covered by Red cannon towers to finally reach the area where the Alterac prisoners are being held. And it doesn't even end with the transports reaching the prisoners, the player than has to backtrack to bring the prisoners all the way back to the Circle-of-Power in the player's starting base.
20th Aug '16 3:42:15 PM Retloclive
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** '''Warcraft I'''
** The final human level in the original game is much easier than the one before it, if you researched the water elemental before getting to it. You start this level with a decent number of troops, including a mage who can pop an elemental as often as he needs to to fend off the worst the orcs have to offer. All it boils down to is keeping them off your back until you get an army of summoners and [[CurbStompBattle send a horrifying number of elementals at them]]. This is especially noticeable compared to the orcs final level, who can't heal, can be outranged by archers, and have to deal with invisibility spam, basically guaranteeing the death of your starting summoner and any peons unlucky enough to be targeted, making elementals much harder to defend against.
** '''Warcraft II'''
** In the '''Beyond the Dark Portal''' expansion, the sixth human mission, "The Fall of Auchindoun", is a level that can be beaten fairly easily in the first couple of minutes. Despite going up against four orc factions here, you're only tasked to destroy the Orange base, and yet, you're provided a large enough army to just attack it right off the bat, and return to the Circle-of-Power with Turalyon and Danath after the destruction of the Orange base.
** '''Warcraft III'''

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** '''Warcraft I'''
**
''Warcraft I''
***
The final human level in the original game is much easier than the one before it, if you researched the water elemental before getting to it. You start this level with a decent number of troops, including a mage who can pop an elemental as often as he needs to to fend off the worst the orcs have to offer. All it boils down to is keeping them off your back until you get an army of summoners and [[CurbStompBattle send a horrifying number of elementals at them]]. This is especially noticeable compared to the orcs final level, who can't heal, can be outranged by archers, and have to deal with invisibility spam, basically guaranteeing the death of your starting summoner and any peons unlucky enough to be targeted, making elementals much harder to defend against.
** '''Warcraft II'''
**
''Warcraft II''
***
In the '''Beyond ''Beyond the Dark Portal''' Portal'' expansion, the sixth human mission, "The Fall of Auchindoun", is a level that can be beaten fairly easily in the first couple of minutes. Despite going up against four orc factions here, you're only tasked to destroy the Orange base, and yet, you're provided a large enough army to just attack it right off the bat, and return to the Circle-of-Power with Turalyon and Danath after the destruction of the Orange base.
** '''Warcraft III'''''Warcraft III''
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