History YMMV / Warcraft

11th Jun '18 5:09:18 AM Dark_Lord_
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*** The expansion has "The search for Illidan" which is the fourth chapter of the Alliance campaign. You only control your heroes, while your army engages the Night Elf enemies on its own. Your goal is to secure Illidan's cage and return it to your base, while Maiev, your enemy does the same. During this level, both your heroes will receive their Ultimates, which makes this mission rather easy. If you managed to beat BonusLevel, you'll also get help from a Pandaren Brewmaster hero, making it almost impossible to lose.
*** The ''Frozen Throne'' Orc Campaign "The founding of Durotar" is more or less a Breather Campaign. Instead of being a challenging RTS, this campaign is more like a simple RPG in which you control a party of up to four heroes who move throughout the maps doing all kinds of quests. For most of the campaign, there is literally no way you can lose, [[DeathIsASlapOnTheWrist as losing your heroes only results into them resurrecting at a nearby checkpoint]]. Near the end of the campaign, your heroes will be so strong that they become [[OneManArmy One Man Armies]]. Storywise, this campaign feels more lighthearted compared to the other three campaigns. Instead of playing morally [[BlackAndGreyMorality black or grey]] characters in the rather bleak settings of Outland, the ruined Lordaeron and Northrend, this campaign takes place in the tropical Durotar and focuses on the noble Horde forging their new kingdom, while trying to maintain peace with the humans from Theramore led by Jaina.
25th May '18 10:17:45 PM Aeliren85
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* HarsherInHindsight: Tyrande's FantasticRacism. She'd rather slaughter the humans and orcs than getting their help against the Burning Legion, whom she thinks the druids can handle. VideoGame/WorldOfWarcraft and [[Franchise/WarcraftExpandedUniverse the Expanded Universe]] show that the Night Elves needed the help from several races to defeat the Burning Legion during the first invasion (the Tauren, now part of the Horde, among them) and makes Tyrande's motives more difficult to justify.

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* HarsherInHindsight: HarsherInHindsight:
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Tyrande's FantasticRacism. She'd rather slaughter the humans and orcs than getting their help against the Burning Legion, whom she thinks the druids can handle. VideoGame/WorldOfWarcraft and [[Franchise/WarcraftExpandedUniverse the Expanded Universe]] show that the Night Elves needed the help from several races to defeat the Burning Legion during the first invasion (the Tauren, now part of the Horde, among them) and makes Tyrande's motives more difficult to justify.justify.
** When Jaina opposes her father taking control of Theramore to wage war against the orcs of Durotar, telling him that he doesn't understand, he has a few choice words for her: "I understand more than you suspect, my dear. Perhaps in time, you will too." Fast forward to ''[[VideoGame/WorldOfWarcraft Mists of Pandaria]]'' and the Horde's destruction of Theramore, she does.
19th May '18 8:54:01 AM Taxi-Pizzatime
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*** Orc 9: "The Tomb of Sargeras" is a brutal slog with a limited army that is barely sufficient to reach your goal. Because the Orcs can't heal their troops, this makes the mission much more finicky than any of the Human's no-base missions. Don't feel bad if you need to SaveScum to make it through.
*** Orc 11: "The Eye of Dalaran" puts most of Beyond The Dark Portal to shame. You need to transport your troops off of an island and make a beachhead while contending with a very aggressive opponent. You have very limited time to get your base up and running, while your main enemy has a head start on advancing to their Castle technology. After that, they attack relentlessly.
18th May '18 10:30:21 AM Siggu
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* HarsherInHindsight: Tyrande's FantasticRacism. She'd rather slaughter the humans and orcs than getting their help against the Burning Legion, whom she thinks the druids can handle. VideoGame/WorldOfWarcraft and [[Franchise/WarcraftExpandedUniverse the Expanded Universe]] show that the Night Elves needed the help from several races to defeat the Burning Legion during the first invasion (the Tauren, now part of the Horde, among them) and makes Tyrande's motives more difficult to justify.
18th May '18 10:24:34 AM Siggu
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*** High-level heros can often handle maps by himself, especially if you've been giving all the stat upgrades to one guy. The Undead campaign in ''Frozen Throne'' gives a game breaking duet in Arthas and Anub'arak, provided you give Arthas intelligence and mana regeneration items and you give Anub'arak strength and armor boosting items. Combined with the Crypt Lord's ultimate spell, this makes the final mission, otherwise ThatOneLevel, surprisingly easy, as Anub'arak alone can tank Illidan's attacks, with Arthas healing or damaging Illidan with Death Coil (The rest of your army can assault Kael and Vashj's bases). This was even more significant in early versions of Frozen Throne, due to a [[GoodBadBugs Good Bad Bug]] mentioned below.

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*** High-level heros can often handle maps by himself, especially if you've been giving all the stat upgrades to one guy. The Undead campaign in ''Frozen Throne'' gives a game breaking duet in Arthas and Anub'arak, provided you give Arthas intelligence and mana regeneration items and you give Anub'arak strength and armor boosting items. Combined with the Crypt Lord's ultimate spell, this makes the final mission, otherwise ThatOneLevel, surprisingly easy, as Anub'arak alone can tank Illidan's army's attacks, with Arthas healing or damaging Illidan with Death Coil (The (while you can leave the rest of your army can assault Kael and Vashj's bases). This was even more significant in early versions of Frozen Throne, due to a [[GoodBadBugs Good Bad Bug]] mentioned below.



*** While the Naga faction overall is not balanced due to their campaign-only nature, a very special mention is needed for Couatls. In terms of power, they are in-between Wind Riders and Gryphon Riders as support air units, but they are cheaper than both and, much more importantly, a Couatl only uses ''2 food'' compared to the aforementioned two's 4 food. The equivalent of a late-game air unit (with [[DispelMagic Abolish Magic]] to boot) that costs the same food as a basic infantry unit makes spamming Couatls a perfectly viable strategy - understandably, you can only train Couatls in one mission ("Gates of the Abyss") and the AI never considers the possibility of spamming them in other missions.



** Early versions of Frozen Throne had a bug in the Undead campaign in which, whenever Anub'arak leveled up, his base armor would be increased by the bonus armor he had. Coupled with Spiked Carapace and the huge amount of good armor and strength items that can be found in the campaign, this makes Anub'arak [[NighInvulnerability ungodly tough]] by the final mission, with an armor stat of '''47''' if done right. At that point, the only thing that does anything resembling noticeable damage is Illidan's ManaBurn.

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** Early versions of Frozen Throne had a bug in the Undead campaign in which, whenever Anub'arak leveled up, his base armor would be increased by the bonus armor he had. Coupled with Spiked Carapace and the huge amount of good armor and strength items that can be found in the campaign, this makes Anub'arak [[NighInvulnerability ungodly tough]] by the final mission, with an armor stat of '''47''' if done right. At that point, Anub'arak is pretty much a walking Castle and the only thing that does anything resembling noticeable damage is Illidan's ManaBurn.



*** "A Dark Covenant", the second Human (Blood Elf) mission, is Frozen Throne's equivalent to Reign of Chaos's "Into the Realm Eternal". You have to destroy a big green Undead base. You start in a fairly healthy position (As well as an unusual fully upgraded tech tree), with your main base in your island and four expansions in the other part of the lake (Close to the Undead base you have to destroy), but they are quickly taken over by orange Undead forces, and since your main base lacks a gold mine, you need to retake an expansion. This part is not difficult, due to the new units you get - the problem is how you have to attack the other bases. From this point onwards, you cannot build human, dwarven or gnomish units, all of which are replaced with elven equivalents... with the exception the Workshop, which cannot be built. This means ''you cannot build ANY kind of siege unit'' in this mission (Not even Ballistas, something the High Elves used in ''Reign of Chaos''). You do get a Naga Royal Guard, which while more powerful than your heroes at the time, has Chaos-type damage and has no damage reduction against buildings, as well as Kael's Flame Strike spell to damage buildings, but that's all you have. Oh, and to make you feel angrier at Blizzard... in the Undead campaign, the Blood Elves build Glaive Throwers.

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*** "A Dark Covenant", the second Human (Blood Elf) mission, is Frozen Throne's equivalent to Reign of Chaos's "Into the Realm Eternal". You have to destroy a big green Undead base. You start in a fairly healthy position (As well as an unusual fully upgraded tech tree), with your main base in your island and four expansions in the other part of the lake (Close to the Undead base you have to destroy), but they are quickly taken over by orange Undead forces, and since your main base lacks a gold mine, you need to retake an expansion. This part is not difficult, due to the new units you get - the problem is how you have to attack the other bases. From this point onwards, you cannot build human, dwarven or gnomish units, all of which are replaced with elven equivalents... with the exception the Workshop, which cannot be built. This means ''you cannot build ANY kind of siege unit'' in this mission (Not even Ballistas, something the High Elves used in ''Reign of Chaos''). You do get a Naga Royal Guard, which while is more powerful than your heroes at the time, has Chaos-type damage and has no damage reduction against buildings, as well as Kael's Flame Strike spell to damage buildings, but that's all you have. Oh, and to make you feel angrier at Blizzard... in the Undead campaign, the Blood Elves build Glaive Throwers.



*** The last mission in the "Sylvanas Windrunner" story arc ''"A New Power In Lordaeron"'' can hurt your brain on Hard. What makes it painful is the Undead in the main city at the center is protected by Burning Legion demons as well as Balnazzar himself (A Dreadlord hero on crack). The main army will repeatedly send powerful summons to Garithos's Alliance army to distract you from planning your attack. After demolishing the support camps on the edge of the map, you'll likely attempt to assault the capital with both of your armies, only to see that the Undead army and the Burning Legion support can easily turn your troops to bloody goop. After a few hours of failing, you may then realize that it is [[GuideDangIt best to teleport your Alliance army over to your own Undead one]] (or vice versa, but don't forget to recruit the dwarves before this) for a steamroller attack, but even this does not make the assault easy.

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*** The last mission in the "Sylvanas Windrunner" story arc ''"A New Power In Lordaeron"'' can hurt your brain on Hard. What makes it painful is the Undead in the main city at the center is protected by Burning Legion demons as well as Balnazzar himself (A Dreadlord hero on crack). The main army will repeatedly send powerful summons to Garithos's Alliance army to distract you from planning your attack. After demolishing the support camps on the edge of the map, you'll likely attempt to assault the capital with both of your armies, only to see that the Undead army and the Burning Legion support can easily turn your troops to bloody goop. After a few hours of failing, you may then realize that it is [[GuideDangIt best to teleport your Alliance army over to your own Undead one]] one once you get the Siege Tanks]] (or vice versa, but don't forget to recruit the dwarves before this) versa) for a steamroller attack, but even this does not make the assault easy.
31st Mar '18 3:45:20 PM FateStayWho
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** Tichondrius also ends up being this. Since he's got Divine Armor that can only be damaged by Chaos attacks. The only way to kill him is to just distract Tichondrius' forces with Night Elf units while the demonized Illidan whittles down Tichondrius' health with his basic chaos-damaging ranged attack.

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** From the same game, Tichondrius also ends up being this. Since he's got Divine Armor that can only be damaged by Chaos attacks. The only way to kill him is to just distract Tichondrius' forces with Night Elf units while the demonized Illidan whittles down Tichondrius' health with his basic chaos-damaging ranged attack.attack.
** Gul'Dan in ''Tides of Darkness''. Considering that he's a major leader in the Horde, and the goal of "The Tomb of Sargeras" is to kill him you'd think he'd be a challenge. But unlike the hero units ''Beyond the Dark Portal'', the [[HeroUnit hero units]] in ''Tide of Darkness'' have unimpressive stats, and Gul'Dan is no exception, being a [[SquishyWizard Death Knight]] who actually has less health and damage.



*** The final-tech mage summons (Daemons for Orcs and Water Elementals for Humans) are insanely overpowered. A mass army of these guys can clear entire maps by themselves without ever having to pay attention to them.

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*** The final-tech mage summons (Daemons for Orcs and Water Elementals for Humans) are insanely overpowered.overpowered, much stronger than any unit that can be built normally. A mass army of these guys can clear entire maps by themselves without ever having to pay attention to them. To top it all off they're free, only costing what it takes to train a late game caster, and as long as you keep them alive you can keep summoning more and more Daemons/Water Elementals at no cost to your economy.



*** The Last Undead mission, Under the burning Sky on Hard: It is considered by some to be the hardest in the game. It is a HoldTheLine mission where you have to defend squishy wizard, Kel' Thuzad for 30 minutes until he summons the local Archdemon. There are three ways to get to them, one of which is defended by your base and the other two, which hold a spirit tower each. Your opponents? 3 human bases with their full arsenal. The last few minutes are particularly terrifying as your opponents proceed to dump their full arsenal into you.

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*** The Last Undead mission, Under the burning Sky on Hard: It is considered by some to be the hardest in the game. It is a HoldTheLine mission where you have to defend squishy wizard, Kel' Thuzad SquishyWizard, Kel'Thuzad for 30 minutes until he summons the local Archdemon.Archimonde, during which you have no control over Kel'Thuzad and he won't even defend himself. There are three ways to get to them, one of which is defended by your base and the other two, which hold a spirit tower each. Your opponents? 3 human bases with their full arsenal. The last few minutes are particularly terrifying as your opponents proceed to dump their full arsenal into you. This was so bad that Blizzard patched the free reinforcements from the [[LegionsOfHell Burning Legion]], which in early versions were just Felhounds, but after the patch the final wave gave the player [[LightningBruiser Infernals]] that don't count as summoned units.
24th Feb '18 8:57:35 AM Taxi-Pizzatime
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*** Orc 5: "Blackrock Spire" warrants mention due to a claustrophobic starting area. You have Peons but no buildings, and there's no time to waste because Gryphon Riders will soon start harassing your position. The objective is to "rescue" a roost of dragons in the mountain protected by a significant Human army.
11th Feb '18 2:50:35 PM Retloclive
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*** Level 12 "The Tomb of Sargeras" isn't much better. The mission requires island hopping to take over two gold mine islands at the bottom half of the map, and you're then required to destroy two orc factions that control an island along the top half of the map. The tough part comes when you're required to start making your naval fleet. The two enemies will ''constantly'' send non-stop Destroyers and Juggernauts at ya, which becomes a pain in the ass when you're trying to start up your naval base to make a fleet when all you start with to defend is 2 Destroyers and 1 Juggernaut. There's hardly any breathing room to get a naval fleet up in time before being overtaken by the non-stop enemy ships, and as a result, you're forced to just turtle on your island, and use catapults to kill any enemy ship that comes up to your coast until their resources are used up to the point of being unable to make any more units.
25th Jan '18 8:00:11 PM Magnimik
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* Narm: It's impossible to take seriously [[https://www.youtube.com/watch?v=XgteUAI4tZo Grom Hellscream's voice acting from ''Warcraft II'']].

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* Narm: {{Narm}}: It's impossible to take seriously [[https://www.youtube.com/watch?v=XgteUAI4tZo Grom Hellscream's voice acting from ''Warcraft II'']].
25th Jan '18 7:38:53 PM Magnimik
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* DesignatedVillain / InformedWrongness: While Illidan ''did'' do a lot of amoral things, it's still hard to understand why exactly Malfurion decided he had to be banished for turning himself into a demon, even though all he did after becoming one was, you know, ''saving the whole Forest''. The most probable reason is that Malfurion (and the Night Elf society) possibly held the firm belief about never [[HeWhoFightsMonsters using evil as a weapon as a law,]] [[StupidGood even if it's decreasing the chance to reach the goal,]] and Illidan broke it.



* InformedWrongness: While Illidan ''did'' do a lot of amoral things, it's still hard to understand why exactly Malfurion decided he had to be banished for turning himself into a demon, even though all he did after becoming one was, you know, ''saving the whole Forest''. The most probable reason is that Malfurion (and the Night Elf society) possibly held the firm belief about never [[HeWhoFightsMonsters using evil as a weapon as a law,]] [[StupidGood even if it's decreasing the chance to reach the goal,]] and Illidan broke it.



* MorePopularSpinoff: ''VideoGame/WorldOfWarcraft''.
** To the point where Blizzard once released "''WOW: Heroes of Azeroth''" as a prequel to ''VideoGame/WorldOfWarcraft'', on April Fool's Day. The game in question was better known as ''Warcraft III''.

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* MorePopularSpinoff: ''VideoGame/WorldOfWarcraft''.
MorePopularSpinoff:
** To ''VideoGame/WorldOfWarcraft'', to the point where Blizzard once released "''WOW: Heroes of Azeroth''" as a prequel to ''VideoGame/WorldOfWarcraft'', on April Fool's Day. The game in question was better known as ''Warcraft III''.



* Narm: It's impossible to take seriously [[https://www.youtube.com/watch?v=XgteUAI4tZo Grom Hellscream's voice acting from ''Warcraft II'']].



** Malfurion gets a lot of criticism thrown his way for banishing Illidan despite the fact that he ''just'' killed a major Burning Legion member in Tichondrius, and could have stuck around to face off against Archimonde.

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** Malfurion gets a lot of criticism thrown his way for banishing Illidan for rather vague reasons despite the fact that he ''just'' killed a major Burning Legion member in Tichondrius, and could have stuck around to face off against Archimonde.



* ShippingGoggles:

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* ShippingGoggles:{{Shipping}}:
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